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.:---------------------(3.3 THE HUNT FOR KRAID)-------------------------:.
You can now finally depart Norfair. Head back to the main elevator and ride
it up to Brinstar. Before we travel down to Kraid's Hideout, there's a few
more handy items to be found. Go back to the large orange shaft and climb
up to the very top. Go through the door at the top to find yourself in a
green corridor filled with Wavers flying about. You shouldn't have any
trouble dealing with enemies in this area due to the Screw Attack. Head
right until you reach a blocked-up wall, then bomb or shoot open the
crumbling block to get through. Just beyond here you'll find a series of
gray pipes leading right, but which one do you choose? Jump up to the top
one, blast the Geemers crawling around inside, then activate the Morphing
Ball and crawl through. Watch out for enemies along the way, once you reach
the end pop out and keep going right. Head through the door just ahead to
find a small room with two Wavers. Stand in roughly the center of the room
and shoot up at the roof to reveal a hidden tunnel leading up. Jump up to
the top to find a door high up on the left wall. Watch out for the pit
concealed below the door, use the High Jump Boots to reach the door. Cross
the next corridor and shoot open the red door with missiles to find the
Varia inside. This is one of the more important items, as it'll greatly
enhance your survival in battles. Go back down to the green room and head
right to find another corridor. Eventually you'll find a Missile Tank, grab
it and keep going. Once you reach the dead-end, shoot up at the roof in the
corner to reveal a hidden passage. Jump up and walk through the wall to
find another small room. Go over to the right wall, activate the Morphing
Ball and plant bombs to propel yourself up to the small opening in the
wall. Crawl through to find another Energy Tank.
Now there's only two more items to find. Keep going right to eventually
find yourself at the top of the shaft containing the door that led to the
Bomb power-up. Drop down to the bottom and head down the long corridor
filled with yellow quicksand. Along the way, be sure to pick up the Ice
Beam, after grabbing it the first time you should know where it is. Just in
case you've forgotten, bomb through the ground in the first small room
you'll find connecting the large corridors and descend the shaft to find
your way to it. With the Ice Beam in hand go left through the long
corridors to reach the gigantic blue shaft and drop down to the bottom.
Head left and use the Morph Ball to crawl through the narrow tunnel below
the large rocky overhang in the following corridor. Watch out for the
diving Skree beyond the tunnel. Once it's about halfway down the screen
freeze it with the Ice Beam, then jump on top of it. Shoot at the second
block in the roof along from the overhang to reveal an Energy Tank - you
should easily be able to reach it from here. Once you've scored it keep
going left and go through the door to find a room with crumbling blocks in
the floor - you should have passed through here at the beginning of the
game. Bomb the blocks away to get down below, drop down the shaft and head
right. Ride down the elevator in the next room to reach Kraid's Hideout.
This complicated maze of an area contains many dead-ends and empty
corridors, so follow these precise (but hopefully not misleading)
directions to find everything here. To top it off there's also a fake
version of Kraid, you may as well just avoid going to face it all together.
Drop down below the main elevator and blast through the first red door on
the right. In this corridor you'll find a Missile Tank atop a pillar, once
you get it turn back and go back to the main shaft - there's nothing to be
found further on. Drop down the shaft and go through the next red door on
the right. Once you reach the solid wall, bomb your way through to find a
room containing an Energy Tank. climb back up the main shaft and head
through the blue door just below the elevator. Cross the corridor, then
blow your way through the solid wall to find a Missile Tank. Keep going
left to find a shaft leading down. At the base of the shaft, drop through
the fake lava to fall down a much longer shaft. Head right to eventually
find another Missile Tank. Continue going right until you reach a small
shaft leading up.
From here, you can take one of two paths to reach Kraid's room. For one
path, head back up to the main shaft to eventually find a red door leading
off the right wall of the shaft, through there you'll eventually reach
Kraid and a Missile Tank along the way. The other path you'll also be able
take to go straight to Kraid's room, you'll have to try to bomb-jump up the
narrow shaft to reach the door on the right. If you manage to get through,
go through and down a short shaft to reach two green rooms with Sidehoppers
in them. In the second green room, bomb your way through the floor to reach
the room below just outside Kraid's room. If you kept going left you
would've found the fake Kraid. Once you reach the room outside Kraid's,
blow open the red door and head inside to face this first mini-boss.
Mini-boss: Kraid
Kraid will be standing in the center of the room moving back and
forth, he'll also be firing out a multitude of projectiles. He'll
often fire out three spikes from his chest that fly straight forward,
you can easily freeze these with the Ice Beam to buy more time before
they launch. Kraid will also spew out two spinning spike projectiles
from his head, they'll fly up and down, try to stay close enough to
Kraid to avoid taking damage. You can easily hit Kraid with Missiles,
but instead we'll get our hands dirty. Activate the Morphing Ball,
then plow into Kraid while constantly planting bombs around him.
You'll probably take a lot of damage, but you should have enough
Energy Tanks to survive. Keep dropping bombs all over Kraid and don't
worry about his projectiles, after a pounding he should explode and
you'll be rewarded with an extra 75 Missiles.
Just before you leave, drop down into the quicksand on the right side of
the room and shoot open the blue block in the wall to reveal an Energy
Tank. The easiest way to score it is to jump up to the right side of the
hole and activate the Morph Ball. Then drop down into the hole while
hugging the right wall and you should snugly touch the Energy Tank. Once
you've got it leave the room and head right to eventually reach the long