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.:---------------------(3.3 THE HUNT FOR KRAID)-------------------------:. |
You can now finally depart Norfair. Head back to the main elevator and ride |
it up to Brinstar. Before we travel down to Kraid's Hideout, there's a few |
more handy items to be found. Go back to the large orange shaft and climb |
up to the very top. Go through the door at the top to find yourself in a |
green corridor filled with Wavers flying about. You shouldn't have any |
trouble dealing with enemies in this area due to the Screw Attack. Head |
right until you reach a blocked-up wall, then bomb or shoot open the |
crumbling block to get through. Just beyond here you'll find a series of |
gray pipes leading right, but which one do you choose? Jump up to the top |
one, blast the Geemers crawling around inside, then activate the Morphing |
Ball and crawl through. Watch out for enemies along the way, once you reach |
the end pop out and keep going right. Head through the door just ahead to |
find a small room with two Wavers. Stand in roughly the center of the room |
and shoot up at the roof to reveal a hidden tunnel leading up. Jump up to |
the top to find a door high up on the left wall. Watch out for the pit |
concealed below the door, use the High Jump Boots to reach the door. Cross |
the next corridor and shoot open the red door with missiles to find the |
Varia inside. This is one of the more important items, as it'll greatly |
enhance your survival in battles. Go back down to the green room and head |
right to find another corridor. Eventually you'll find a Missile Tank, grab |
it and keep going. Once you reach the dead-end, shoot up at the roof in the |
corner to reveal a hidden passage. Jump up and walk through the wall to |
find another small room. Go over to the right wall, activate the Morphing |
Ball and plant bombs to propel yourself up to the small opening in the |
wall. Crawl through to find another Energy Tank. |
Now there's only two more items to find. Keep going right to eventually |
find yourself at the top of the shaft containing the door that led to the |
Bomb power-up. Drop down to the bottom and head down the long corridor |
filled with yellow quicksand. Along the way, be sure to pick up the Ice |
Beam, after grabbing it the first time you should know where it is. Just in |
case you've forgotten, bomb through the ground in the first small room |
you'll find connecting the large corridors and descend the shaft to find |
your way to it. With the Ice Beam in hand go left through the long |
corridors to reach the gigantic blue shaft and drop down to the bottom. |
Head left and use the Morph Ball to crawl through the narrow tunnel below |
the large rocky overhang in the following corridor. Watch out for the |
diving Skree beyond the tunnel. Once it's about halfway down the screen |
freeze it with the Ice Beam, then jump on top of it. Shoot at the second |
block in the roof along from the overhang to reveal an Energy Tank - you |
should easily be able to reach it from here. Once you've scored it keep |
going left and go through the door to find a room with crumbling blocks in |
the floor - you should have passed through here at the beginning of the |
game. Bomb the blocks away to get down below, drop down the shaft and head |
right. Ride down the elevator in the next room to reach Kraid's Hideout. |
This complicated maze of an area contains many dead-ends and empty |
corridors, so follow these precise (but hopefully not misleading) |
directions to find everything here. To top it off there's also a fake |
version of Kraid, you may as well just avoid going to face it all together. |
Drop down below the main elevator and blast through the first red door on |
the right. In this corridor you'll find a Missile Tank atop a pillar, once |
you get it turn back and go back to the main shaft - there's nothing to be |
found further on. Drop down the shaft and go through the next red door on |
the right. Once you reach the solid wall, bomb your way through to find a |
room containing an Energy Tank. climb back up the main shaft and head |
through the blue door just below the elevator. Cross the corridor, then |
blow your way through the solid wall to find a Missile Tank. Keep going |
left to find a shaft leading down. At the base of the shaft, drop through |
the fake lava to fall down a much longer shaft. Head right to eventually |
find another Missile Tank. Continue going right until you reach a small |
shaft leading up. |
From here, you can take one of two paths to reach Kraid's room. For one |
path, head back up to the main shaft to eventually find a red door leading |
off the right wall of the shaft, through there you'll eventually reach |
Kraid and a Missile Tank along the way. The other path you'll also be able |
take to go straight to Kraid's room, you'll have to try to bomb-jump up the |
narrow shaft to reach the door on the right. If you manage to get through, |
go through and down a short shaft to reach two green rooms with Sidehoppers |
in them. In the second green room, bomb your way through the floor to reach |
the room below just outside Kraid's room. If you kept going left you |
would've found the fake Kraid. Once you reach the room outside Kraid's, |
blow open the red door and head inside to face this first mini-boss. |
Mini-boss: Kraid |
Kraid will be standing in the center of the room moving back and |
forth, he'll also be firing out a multitude of projectiles. He'll |
often fire out three spikes from his chest that fly straight forward, |
you can easily freeze these with the Ice Beam to buy more time before |
they launch. Kraid will also spew out two spinning spike projectiles |
from his head, they'll fly up and down, try to stay close enough to |
Kraid to avoid taking damage. You can easily hit Kraid with Missiles, |
but instead we'll get our hands dirty. Activate the Morphing Ball, |
then plow into Kraid while constantly planting bombs around him. |
You'll probably take a lot of damage, but you should have enough |
Energy Tanks to survive. Keep dropping bombs all over Kraid and don't |
worry about his projectiles, after a pounding he should explode and |
you'll be rewarded with an extra 75 Missiles. |
Just before you leave, drop down into the quicksand on the right side of |
the room and shoot open the blue block in the wall to reveal an Energy |
Tank. The easiest way to score it is to jump up to the right side of the |
hole and activate the Morph Ball. Then drop down into the hole while |
hugging the right wall and you should snugly touch the Energy Tank. Once |
you've got it leave the room and head right to eventually reach the long |
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