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1. One Is the Loneliest Number [LONELY] |
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The acid still hasn't drained from the pit the Halzyn's hovering over, so the |
path you want to take must be the other acid pit you saw earlier. Keep heading |
left, go up the morph ball maze, and back into the main tunnel. Continue left, |
and you'll see that the acid here has indeed drained away. Drop through the |
tunnel. You won't be going very far before you find another acid-covered pit. |
Make your way left. |
The music will change again, to yet another Chozo City variation. However, we |
aren't actually going into a ruined Chozo city this time. You'll encounter |
several octopus-like enemies called Octrolls. Mechanically, they work just |
like Chute Leeches--go straight up, then go in a zigzag pattern to the ground. |
The big difference with Octrolls are that the energy balls they drop don't |
recharge 5 health, they recharge 20! That's a sweet deal! |
Do a bit of platform jumping, shoot all the Octrolls in your way, grab the |
energy, and watch out for the acid below. Eventually you'll ascend a vertical |
shaft and head right. These jumps are more uneven, but there's no acid to |
worry about. Anyway, keep heading right. You'll eventually run into another |
GAMMA METROID. Dispatch it. |
METROIDS REMAINING: 15 (L-02) |
Another quake. Head back left, past the Octrolls, and back to the acid pit. |
2. Two's Company [COMPANY] |
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The acid hasn't drained yet! So what was that quake for? Well, remember the |
acid pit near the third city, with the Halzyn flying over it? Go there. |
Sure enough, the acid has drained. Drop into the pit. Go down the tunnel. |
You'll eventually reach a passage heading left. Take it, then go up the |
vertical shaft. Eventually, the route splits; you can either head upward, or |
left. For now, head up. Eventually you encounter a passage heading right; |
take it, go up the shaft there, and head right again. |
You'll be in a tunnel full of creatures called Flitts. The ones in this tunnel |
will appear and disappear from time to time--kind of like the disappearing |
blocks in the Mega Man games, only they don't spend much time "gone". You can |
jump on them as long as they're solid, but it's probably easier to constantly |
Space Jump your way through the tunnel. |
Make your way all the way to the next room. Drop through the gap in the floor, |
then head left. Your sprite will hesitate for a moment as the boss music |
starts playing, then a GAMMA METROID will come after you. You'll want to |
destroy it, of course. |
METROIDS REMAINING: 14 (L-01) |
Near the bottom of this room, on the far right, there is a Missile Battery. |
Refill your missiles, then head back through the room with the disappearing |
Flitts. Make your way back to the "fork" in the passage. Head left this time. |
Ascend the shaft here, then head left again. |
You're in another tunnel full of Flitts. This time, the Flitts will stay |
solid, but they'll move back and forth. Again, you can platform your way |
across the room, but it's really easier to just Space Jump your way through. |
You're now in a similar room to the one you just fought the Gamma Metroid in. |
Again, drop through the gap in the floor, but this time head right. An ALPHA |
METROID will immediately start coming for you. You know what to do by now. |
METROIDS REMAINING: 13 (L-07) |
Onoez! Another quake! Escaaaa--oh, wait, it's not gonna kill you. Refill |
your energy at the Big Energy Ball at the right of the room, then head out of |
this area entirely -- all the way back to the main tunnel. |
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F. The Fourth Chozo City [TOWER] |
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1. The Room of Many Beams [BEAMROOM] |
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Remember when you went to fight the single Gamma, but the acid still blocked |
you from proceeding downward after you won? Well, go to that acid lake now. |
It's drained now, so drop down into the tunnel. Eventually you'll reach a |
tunnel heading left; go that way. |
You're in another passage with acid at the bottom. This time, you'll be facing |
off against Skreeks and Drivels. Beware, as the Skreeks will often pop up |
unexpectedly--once, a Skreek even comes up through the floor! Also, the |
Drivels will drop acid on your head unless you deal with them first. Go left |
through this tunnel, destroying all the enemies in your way. |
After emerging from that tunnel, you'll see your way blocked by a couple of |
odd-looking, well, blocks. These are easy to take care of--shoot each one with |
a missile, and jump through. You'll see yet another acid lake before you (just |
how deep IS this planet, anyway?) Anyhow, head left, up, and left again. |
The music'll change again, to the same Chozo City music you heard fighting the |
lone Gamma Metroid earlier. You'll be in a vertical shaft, similar to the one |
Subsets and Splits
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