text stringlengths 0 213 |
|---|
Whoops! No floor! You'll drop down and--eep! Metroid boss music! This one's |
a GAMMA METROID, and it comes at you even as you fall! Chances are you'll fall |
past it, through some fake floor blocks, and onto the ground. Space Jump up to |
get the Metroid's attention, then get on a real block or a ledge to shoot it. |
This is a bit of a challenge, but still not *too* hard. |
METROIDS REMAINING: 25 (L-09) |
Once that's over with, get to a ledge on the far right-hand wall of this room. |
Get into Spider Ball mode, and crawl up until you reach a corner. Lay a bomb |
at that corner, then crawl away so you don't get hit by the bomb. Roll into |
the gap formed by the bomb to get another MISSILE POD! (M: 190) |
Now, shoot your way through the sand floor of this room. You'll drop into a |
horizontal chamber. Technically we'd want to head left to get the Plasma Beam, |
but we'll start by heading right, as there are a few things we'll want to pick |
up in this section before we leave. As you head right, you should see an easy |
MISSILE POD (M: 200) surrounded by shootable blocks. |
Continue right. You'll come to a short vertical shaft with damaging walls. |
Space Jump your way up, and you'll see another passage heading left. Go that |
way. Try to avoid the fire from the Automs (but expect to take some damage |
from their fire anyway--they shoot randomly). Destroy the Shirk on the way as |
well. At the far left of this passage is an apparent dead end. However, you |
can Spider Ball your way up the left wall and into a hidden passage. Bomb the |
block at the top of this passage and head left. |
Drop down into this next room. As you head through this passage, you'll find |
another ALPHA METROID. Yawn. |
METROIDS REMAINING: 24 (L-08) |
Continue left into the next room. Jump over the wall, then either bomb jump or |
Spider Ball your way into a small gap in the next wall over. Jump your way up, |
and you'll eventually grab a much-sought-after ENERGY TANK! (ET: 3) |
Make your way all the way back to where you found the easy Missile Pod. Head |
left through the passage. You'll find yourself in a large, almost empty room. |
Almost. There's another GAMMA METROID here for you to fight. |
METROIDS REMAINING: 23 (L-07) |
Keep going left, shooting out the robotic foes in your way. Destroy the |
missile door, shoot the orb, and claim your PLASMA BEAM! |
- - - - - - - - - - - - - - |
Plasma Beam: A Primer |
This beam is another of the best beams in the game. It can penetrate walls. |
Basically, it's composed of the same beam as the Spazer, only instead of firing |
three spaced beams, the three small but deadly beams are in a straight line, |
which gives the beam more punch when hitting a single foe. This also allows |
for part of the beam to pass through the enemy if it destroys it. Like the |
Spazer, the Plasma Beam has two shortcomings: because it shoots three beams at |
once, the rate of fire suffers a bit, and unlike the Wave Beam, the Plasma Beam |
is deflected by beam-proof shells. |
- - - - - - - - - - - - - - |
Now get out of this section entirely, and go all the way back to the room full |
of Autracks. Destroy them with your new beam, then Space Jump back up to the |
room with the save point. Save, then head right and up, back to the outside of |
the Chozo ruin. |
4. Upper Sector Cleanup 3 [CLEANUP3] |
------------------------------------ |
Head right. Morph into a ball and drop down. Stay away from the left wall, as |
it has many spikes, until you see a tunnel heading left, just above the end of |
a tunnel with a Missile Pod. Spider Ball yourself on that section of wall, |
bomb the first tunnel open with a Bomb, and head inside. |
At the end of this short tunnel, bomb the wall. Brace for a drop, though--not |
only does it destroy a block to your left as you would expect, but it also |
destroys blocks above and below you. Spider Ball yourself on the left wall, |
then crawl up to receive another ENERGY TANK! (ET: 4) |
Now drop down to the bottom of this hidden room, and head right. You'll want |
to Spring Jump once to reach the exit tunnel. Once you're outside again, the |
nearby MISSILE POD (M: 210) will be in easy reach. |
Now crawl your way out of this place (you'll probably have to bomb the blocks |
again), and drop to the bottom of the shaft you used to get there. When you |
reach the bottom, you'll see sand below you. Shoot it out. Head right |
through the passage below the sand. Drop some distance down, and you'll hear |
the Metroid boss theme play again. Yep, there's another GAMMA METROID in this |
vertical shaft. |
METROIDS REMAINING: 22 (L-06) |
Get out of this room. Jump up the shaft however you see fit, either using the |
Proboscums (Probosci?) as platforms or just Space Jumping your way up. After |
you reach the roof, run across it, jumping over the pit on your way. Jump over |
to the other roof and run left. When you reach the edge of this roof, drop |
down to a ledge below you, and then down to the ledge below that. Space Jump |
your way to the left to leave the city. |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.