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of oversteer and then traction produces the sliding effect. |
Method 3-Gutter/Dirt Drift: |
I beleive this techique is only possible in C1 outer where you have the S-turn |
after the 2nd toll booth like area(median?). To perfom this drift you use a |
gutter or anything slippery to loosen the rear. C1 outer has this downhill |
thing at the outside of the last part of that S turn. You really don't need |
to do much.Just don't go too fast. Otherwise its really simple. Countersteering |
is simple too. |
Method 4-Feint drift: |
Pretty much like "in out in out/feint". You start in, but when you go out, you |
do that to whip the rear. So you basically go out to in again pretty fast. |
Method 5-Clutch Kick Drift: |
IRL you pop the clutch and rev at the same time so break traction. |
Unfortunately,WE HAVE NO CLUTCH. Oh no. What should we do? This is a bit like |
the Initial D 5-in-4 out method(in fact every method sounds like an Initial D |
method). You downshift and up shift again when turning in. It breaks the |
traction by increasing the revs and torque. Great for high speed drifts.I |
find it more useful than the rest since this game is based on a large highway. |
Method 6: |
Someitmes the clutch kick has little effect so combine it with a feint drift. |
Can perform in tighter turns than the Clutch Kick itself and keeps speed well. |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-d)Battle: |
Starting ahead: |
This technique for you to start ahead of the Rival. So you're behind your |
rival,speed up and the brake. While in the process flicker your lights. |
You need good timing for this. |
Drafting: |
This is debated to actually have effect. It's when you drive behind your |
opponent so there's little air resistance. I've barely noticed it but it's a |
heads up.. |
Blocking: |
We all know this but there is a another method I know of. When your opponent |
is right behind you, hit the brakes and shift down to the appropiate gear. |
The AI runs on assist(obviously) so we can tell the reaction is late for |
downshifting.Back to the process. After braking enough accelerate again. This |
should hold the Rival off a bit. This works best in turns. |
Inside plow: |
This technique is about staying on the inside of the turn to ride off your |
opponent for a lesser need of braking. Not only this makes you faster, but |
slows down your rival too. |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ |
-e)Other: |
180(1): |
Well all know what a 180 is. Basically a U-turn. But to get some smoke from |
this,whip the car by going the opposite direction and then go into it. While |
doing this, hold the brake and gas at the same time and shift to first. Might |
take a few trys to prevent the car from turning forward again. |
This is recommended for FR cars. Once you 180 keep the gas floored. More smoke. |
180(2): |
No speed here. Doing it from a standstill, just whip the car while flooring 1st |
gear. Pretty simple. |
180(3): |
You're going reverse this time. This is way too easy. Go in reverse, then turn |
at full speed. ANY car can do this. |
360(1): |
Just do 180(3). Same thing but some cars do a 360 instead. |
360(2): |
I swear your cars handling has to be pretty slick to pull this off. Do the 180 |
but right after its completed, turn to the opposite direction to when you |
entered the 180(1). Some cars suck so much they'll do it easy. |
================================================================================ |
9) MINI WALKTHROUGH: |
This walkthrough is basically a bunch of pointers about taking on Darts and the |
3Dragons, who are the toughest to beat since they're battles come immediately |
right after each other. |
-Notice their accleration; Dragons seem to get better high end power, Darts |
are the opposite. So therefore tune your car for low end power against Dragons, |
and high end power for Darts. This will give you an advantage. You can block |
the Dragons from the start if you're fast enough, and catch up to Darts... |
-Always take your opponent on turns. They suck at cornering most of the time. |
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