The dataset viewer is not available because its heuristics could not detect any supported data files. You can try uploading some data files, or configuring the data files location manually.
Intelligent Home Care Living Lab — Digital Twin
A USD digital twin of the Intelligent Home Care Living Lab (alias: NYCU Room 305), built by the Human-centered Intelligent System Lab (hcislab) — GitHub @HCIS-Lab. Authored for NVIDIA Isaac Sim 5.1.
This is a foundation twin: it is the room only — no furniture, no robot, no task props. Every project references it and layers its own content on top (a robot, furniture, graspables, sensors) without editing the twin. That keeps one canonical, physics-ready room shared across projects.
Lab links: GitHub @HCIS-Lab · HF @hcislab
What's new (2026-07-04)
- Physical properties are now set. Every room surface is a static collider (exact triangle-mesh,
physics:approximation = "none") and the scene carries aPhysicsScene+ a ground physics material (friction, no bounce). Robots and props now rest on / collide with the room instead of falling through. - Structured into layers. The monolithic file is split into a visual layer, a collider layer, and a thin top composition — so you can reference exactly what you need (visual only, or visual + physics).
Contents
room.usd # ← ENTRY POINT. Top composition: Z-up / meters / kg,
# references the visual layer + sublayers the collider layer,
# adds a PhysicsScene and the ceiling RectLight.
nycu_lights.usdz # VISUAL layer — geometry (443 meshes, ~188k pts) + 417 materials
# + bundled textures + DomeLight. No physics. Self-contained.
room_collider.usd # COLLIDER layer — an overlay that adds CollisionAPI (approx=none)
# to every room mesh + a ground physics material bound at /Room.
nycu_light_collider.usd # COMPAT SHIM — the historic entry point; now just references
# room.usd</Room>. Kept so existing pipelines don't break.
room.usd references nycu_lights.usdz and sub-layers room_collider.usd by relative paths, so all
files must stay side by side. snapshot_download keeps them together automatically.
Scene stats (Isaac Sim 5.1): 443 meshes (~188k points), 417 materials, a DomeLight + RectLight,
443 static mesh colliders. Approx extent 12.1 × 7.0 × 3.4 m.
Usage
from huggingface_hub import snapshot_download
path = snapshot_download(repo_id="hcislab/digital-twin", repo_type="dataset")
# open path/room.usd in Isaac Sim 5.1 (or the legacy nycu_light_collider.usd — same content)
In Isaac Sim (Python):
import omni.usd
omni.usd.get_context().open_stage(f"{path}/room.usd")
Build your project on top (don't edit the twin)
Reference the foundation onto your own prim and add your layers beside it:
from pxr import Usd, UsdGeom
stage = Usd.Stage.CreateNew("my_project_scene.usd")
UsdGeom.SetStageUpAxis(stage, UsdGeom.Tokens.z)
UsdGeom.SetStageMetersPerUnit(stage, 1.0)
room = UsdGeom.Xform.Define(stage, "/World/Room")
room.GetPrim().GetReferences().AddReference(f"{path}/room.usd") # foundation, untouched
# ... now add /World/Robot, /World/Furniture, /World/Props as your own prims ...
Reference nycu_lights.usdz instead if you want the room's visuals without physics.
Physics notes
- Colliders are static (no
RigidBodyAPIon the room) withphysics:approximation = "none"— the exact triangle mesh is used for collision. Correct and cheap for an immovable environment. - Ground physics material
/Room/PhysicsMaterials/Ground:staticFriction 0.9,dynamicFriction 0.8,restitution 0. Generic and project-neutral — bound at/Room(inherits to all room colliders). PhysicsScenegravity = −Z, 9.81 m/s².
Notes
- Textures are bundled inside
nycu_lights.usdzand resolve via relative paths — verified self-contained withUsdUtils.ComputeAllDependencies(no unresolved dependencies). - Two references resolve at runtime in Isaac Sim / Omniverse and are intentionally not bundled:
OmniGlass.mdl— Omniverse stock material library.- A Cloudy dome-light HDR served from the Omniverse content CDN.
Materials and dome lighting need an Omniverse asset connection / cache to display fully; geometry, the
RectLight, and all physics load without it.
- Verified to open cleanly in Isaac Sim 5.1 from a fresh download, and to load (443 meshes + colliders) when referenced by a downstream scene.
Citation
If you use this digital twin, please cite it:
@misc{hcislab_ihcll_2026,
title = {Intelligent Home Care Living Lab Digital Twin},
author = {{Human-centered Intelligent System Lab}},
year = {2026},
howpublished = {Hugging Face dataset},
url = {https://huggingface.co/datasets/hcislab/digital-twin},
note = {NVIDIA Isaac Sim 5.1 USD digital twin; alias NYCU Room 305}
}
A machine-readable CITATION.cff is included (Hugging Face renders a "Cite this" entry from it).
License
CC BY-NC 4.0 (Creative Commons Attribution-NonCommercial 4.0).
- ✅ Share and adapt for non-commercial research/education, with attribution (cite as above).
- ❌ No commercial use without separate permission from the lab. For commercial licensing, contact hcislab01@gmail.com.
Note: the referenced OmniGlass.mdl and dome-light HDR are NVIDIA Omniverse assets governed by their own licenses; they are not redistributed here.
- Downloads last month
- 70