Open-Industry-Project / data /src /ResizableNode3D /resizable_node_3d.gd
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@tool
@abstract
class_name ResizableNode3D
extends Node3D
signal size_changed
## The axis index and direction of the handle used for the last resize.
## -1 means no specific handle (inspector or programmatic change).
## 0=+X, 1=-X, 2=+Y, 3=-Y, 4=+Z, 5=-Z.
var _resize_handle: int = -1
## The size before the current resize. Only valid during _on_size_changed.
var _resize_old_size: Vector3 = Vector3.ZERO
var _resize_context_active: bool = false
## The dimensions of this node in meters (X=length, Y=height, Z=width).
@export_custom(PROPERTY_HINT_NONE, "suffix:m") var size: Vector3 = Vector3.ZERO:
set(value):
if value == Vector3.ZERO:
if size == Vector3.ZERO:
size = size_default
return
value = size_default
if not _resize_context_active:
_resize_handle = -1
_resize_old_size = size
_resize_context_active = false
var clamped_size: Vector3 = size_min.max(value)
var constrained_size := _get_constrained_size(clamped_size)
var has_changed := size != constrained_size
size = constrained_size
if has_changed:
update_gizmos()
_on_size_changed()
size_changed.emit()
## Resize with explicit handle context. Use this instead of setting size
## directly when the resize is from a specific handle direction.
func resize(new_size: Vector3, handle_id: int) -> void:
_resize_handle = handle_id
_resize_old_size = size
_resize_context_active = true
size = new_size
var size_min: Vector3 = Vector3(0.01, 0.01, 0.01)
var size_default: Vector3 = Vector3.ONE
var original_size: Vector3 = Vector3.ZERO
var transform_in_progress: bool = false
var _scale_notification_cooldown: bool = false
func _init() -> void:
set_meta("hijack_scale", true)
set_notify_transform(true)
func _notification(what: int) -> void:
match what:
NOTIFICATION_TRANSFORM_CHANGED:
if not scale.is_equal_approx(Vector3.ONE) and not transform_in_progress:
scale = Vector3.ONE
if not _scale_notification_cooldown:
_scale_notification_cooldown = true
EditorInterface.get_editor_toaster().push_toast(
"Please use the 'size' property instead of scale.",
EditorToaster.SEVERITY_WARNING
)
get_tree().create_timer(1.0).timeout.connect(func() -> void:
_scale_notification_cooldown = false
)
func _enter_tree() -> void:
if not EditorInterface.transform_requested.is_connected(_transform_requested):
EditorInterface.transform_requested.connect(_transform_requested)
if not EditorInterface.transform_commited.is_connected(_transform_commited):
EditorInterface.transform_commited.connect(_transform_commited)
func _exit_tree() -> void:
if EditorInterface.transform_requested.is_connected(_transform_requested):
EditorInterface.transform_requested.disconnect(_transform_requested)
if EditorInterface.transform_commited.is_connected(_transform_commited):
EditorInterface.transform_commited.disconnect(_transform_commited)
func _transform_requested(data: Dictionary) -> void:
if not EditorInterface.get_selection().get_selected_nodes().has(self):
return
if data.has("motion"):
var motion := Vector3(data["motion"][0], data["motion"][1], data["motion"][2])
if not transform_in_progress:
original_size = size
transform_in_progress = true
var new_size := original_size + motion
new_size = _get_constrained_size(new_size)
size = new_size
func _transform_commited() -> void:
if transform_in_progress:
if size != original_size:
var undo_redo := EditorInterface.get_editor_undo_redo()
undo_redo.create_action("Scale", UndoRedo.MERGE_ALL)
undo_redo.add_do_property(self, "size", size)
undo_redo.add_undo_property(self, "size", original_size)
undo_redo.commit_action()
transform_in_progress = false
func _on_size_changed() -> void:
pass
func _get_constrained_size(new_size: Vector3) -> Vector3:
return new_size
## Returns the local-space handle position for a given resize handle id.
## Override [_get_resize_local_bounds] to customize where handles sit.
func get_resize_handle_local_position(handle_id: int, for_size: Vector3 = size) -> Vector3:
var bounds := _get_resize_local_bounds(for_size)
var min_v: Vector3 = bounds.position
var max_v: Vector3 = bounds.position + bounds.size
match handle_id:
0:
return Vector3(max_v.x, 0, 0)
1:
return Vector3(min_v.x, 0, 0)
2:
return Vector3(0, max_v.y, 0)
3:
return Vector3(0, min_v.y, 0)
4:
return Vector3(0, 0, max_v.z)
5:
return Vector3(0, 0, min_v.z)
_:
return Vector3.ZERO
## Local bounds used by resize handles and fixed-edge anchoring logic.
## Default behavior assumes geometry centered on the node origin.
func _get_resize_local_bounds(for_size: Vector3) -> AABB:
return AABB(-for_size * 0.5, for_size)
func _get_active_resize_handle_ids() -> PackedInt32Array:
return PackedInt32Array([0, 1, 2, 3, 4, 5])