| |
|
|
| using Meta.XR.Samples; |
| using UnityEngine; |
| namespace NorthStar |
| { |
| |
| |
| |
| [MetaCodeSample("NorthStar")] |
| [RequireComponent(typeof(CapsuleCollider))] |
| public class PlayerCollider : MonoBehaviour |
| { |
| private CapsuleCollider m_playerCollider; |
| [SerializeField] private Transform m_head; |
|
|
| private void Awake() |
| { |
| m_playerCollider = GetComponent<CapsuleCollider>(); |
| } |
|
|
| |
| private void Update() |
| { |
| m_playerCollider.height = Mathf.Max(m_playerCollider.radius, m_head.localPosition.y); |
| m_playerCollider.center = new Vector3(m_head.localPosition.x, m_head.localPosition.y / 2, m_head.localPosition.z); |
| } |
| } |
| } |