mujoco / data /simulate /platform_ui_adapter.cc
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// Copyright 2023 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "platform_ui_adapter.h"
#include <chrono>
namespace mujoco {
PlatformUIAdapter::PlatformUIAdapter() {
mjr_defaultContext(&con_);
}
void PlatformUIAdapter::FreeMjrContext() {
mjr_freeContext(&con_);
}
bool PlatformUIAdapter::RefreshMjrContext(const mjModel* m, int fontscale) {
if (m != last_model_ || fontscale != last_fontscale_) {
mjr_makeContext(m, &con_, fontscale);
last_model_ = m;
last_fontscale_ = fontscale;
return true;
}
return false;
}
bool PlatformUIAdapter::EnsureContextSize() {
return false;
}
void PlatformUIAdapter::OnFilesDrop(int count, const char** paths) {
state_.type = mjEVENT_FILESDROP;
state_.dropcount = count;
state_.droppaths = paths;
// application-specific processing
if (event_callback_) {
event_callback_(&state_);
}
// remove paths pointer from mjuiState since we don't own it
state_.dropcount = 0;
state_.droppaths = nullptr;
}
void PlatformUIAdapter::OnKey(int key, int scancode, int act) {
// translate API-specific key code
int mj_key = TranslateKeyCode(key);
// release: nothing to do
if (!IsKeyDownEvent(act)) {
return;
}
// update state
UpdateMjuiState();
// set key info
state_.type = mjEVENT_KEY;
state_.key = mj_key;
state_.keytime = std::chrono::duration<double>(
std::chrono::steady_clock::now().time_since_epoch()).count();
// application-specific processing
if (event_callback_) {
event_callback_(&state_);
}
last_key_ = mj_key;
}
void PlatformUIAdapter::OnMouseButton(int button, int act) {
// translate API-specific mouse button code
mjtButton mj_button = TranslateMouseButton(button);
// update state
UpdateMjuiState();
// swap left and right if Alt
if (state_.alt) {
if (mj_button == mjBUTTON_LEFT) {
mj_button = mjBUTTON_RIGHT;
} else if (mj_button == mjBUTTON_RIGHT) {
mj_button = mjBUTTON_LEFT;
}
}
// press
if (IsMouseButtonDownEvent(act)) {
double now = std::chrono::duration<double>(
std::chrono::steady_clock::now().time_since_epoch()).count();
// detect doubleclick: 250 ms
if (mj_button == state_.button && now - state_.buttontime < 0.25) {
state_.doubleclick = 1;
} else {
state_.doubleclick = 0;
}
// set info
state_.type = mjEVENT_PRESS;
state_.button = mj_button;
state_.buttontime = now;
// start dragging
if (state_.mouserect) {
state_.dragbutton = state_.button;
state_.dragrect = state_.mouserect;
}
}
// release
else {
state_.type = mjEVENT_RELEASE;
}
// application-specific processing
if (event_callback_) {
event_callback_(&state_);
}
// stop dragging after application processing
if (state_.type == mjEVENT_RELEASE) {
state_.dragrect = 0;
state_.dragbutton = 0;
}
}
void PlatformUIAdapter::OnMouseMove(double x, double y) {
// no buttons down: nothing to do
if (!state_.left && !state_.right && !state_.middle) {
return;
}
// update state
UpdateMjuiState();
// set move info
state_.type = mjEVENT_MOVE;
// application-specific processing
if (event_callback_) {
event_callback_(&state_);
}
}
void PlatformUIAdapter::OnScroll(double xoffset, double yoffset) {
// update state
UpdateMjuiState();
// set scroll info, scale by buffer-to-window ratio
const double buffer_window_ratio =
static_cast<double>(GetFramebufferSize().first) / GetWindowSize().first;
state_.type = mjEVENT_SCROLL;
state_.sx = xoffset * buffer_window_ratio;
state_.sy = yoffset * buffer_window_ratio;
// application-specific processing
if (event_callback_) {
event_callback_(&state_);
}
}
void PlatformUIAdapter::OnWindowRefresh() {
state_.type = mjEVENT_REDRAW;
// application-specific processing
if (event_callback_) {
event_callback_(&state_);
}
}
void PlatformUIAdapter::OnWindowResize(int width, int height) {
auto [buf_width, buf_height] = GetFramebufferSize();
state_.rect[0].width = buf_width;
state_.rect[0].height = buf_height;
if (state_.nrect < 1) state_.nrect = 1;
// update window layout
if (layout_callback_) {
layout_callback_(&state_);
}
// update state
UpdateMjuiState();
// set resize info
state_.type = mjEVENT_RESIZE;
// stop dragging
state_.dragbutton = 0;
state_.dragrect = 0;
// application-specific processing
if (event_callback_) {
event_callback_(&state_);
}
}
void PlatformUIAdapter::UpdateMjuiState() {
// mouse buttons
state_.left = IsLeftMouseButtonPressed();
state_.right = IsRightMouseButtonPressed();
state_.middle = IsMiddleMouseButtonPressed();
// keyboard modifiers
state_.control = IsCtrlKeyPressed();
state_.shift = IsShiftKeyPressed();
state_.alt = IsAltKeyPressed();
// swap left and right if Alt
if (state_.alt) {
int tmp = state_.left;
state_.left = state_.right;
state_.right = tmp;
}
// get mouse position, scale by buffer-to-window ratio
auto [x, y] = GetCursorPosition();
const double buffer_window_ratio =
static_cast<double>(GetFramebufferSize().first) / GetWindowSize().first;
x *= buffer_window_ratio;
y *= buffer_window_ratio;
// invert y to match OpenGL convention
y = state_.rect[0].height - y;
// save
state_.dx = x - state_.x;
state_.dy = y - state_.y;
state_.x = x;
state_.y = y;
// find mouse rectangle
state_.mouserect = mjr_findRect(mju_round(x), mju_round(y), state_.nrect-1, state_.rect+1) + 1;
}
} // namespace mujoco