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// Copyright 2022 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Based on the OpenGL loader generated by glad 0.1.34 on Thu Jun 22 14:40:03 2023.
//
// The original generated code is distributed under CC0.
// https://creativecommons.org/publicdomain/zero/1.0/
//
// Language/Generator: C/C++
// Specification: gl
// APIs: gl=1.5
// Profile: compatibility
// Extensions:
// GL_ARB_clip_control,
// GL_ARB_depth_buffer_float,
// GL_ARB_framebuffer_object,
// GL_ARB_seamless_cube_map,
// GL_ARB_vertex_buffer_object,
// GL_EXT_texture_sRGB,
// GL_KHR_debug
// Loader: True
// Local files: False
// Omit khrplatform: False
// Reproducible: False
//
// Commandline:
// --profile="compatibility" --api="gl=1.5" --generator="c" --spec="gl" --extensions="GL_ARB_clip_control,GL_ARB_depth_buffer_float,GL_ARB_framebuffer_object,GL_ARB_seamless_cube_map,GL_ARB_vertex_buffer_object,GL_EXT_texture_sRGB,GL_KHR_debug"
// Online:
// https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D1.5&extensions=GL_ARB_clip_control&extensions=GL_ARB_depth_buffer_float&extensions=GL_ARB_framebuffer_object&extensions=GL_ARB_seamless_cube_map&extensions=GL_ARB_vertex_buffer_object&extensions=GL_EXT_texture_sRGB&extensions=GL_KHR_debug
#ifndef MUJOCO_SRC_RENDER_GLAD_GLAD_H_
#define MUJOCO_SRC_RENDER_GLAD_GLAD_H_
#ifdef __gl_h_
#error OpenGL header already included, remove this include, glad already provides it
#endif
#define __gl_h_
#include <stdint.h>
#if defined(_WIN64)
typedef signed long long int mjGlad_ssize_t;
#else
typedef signed long int mjGlad_ssize_t;
#endif
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define APIENTRY __stdcall
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY APIENTRY
#endif
#ifdef __cplusplus
#define MJGLAD_NOEXCEPT noexcept
extern "C" {
#else
#define MJGLAD_NOEXCEPT
#endif
struct gladGLversionStruct {
int major;
int minor;
};
typedef void* (* GLADloadproc)(const char *name);
#ifndef GLAPI
# if defined(GLAD_GLAPI_EXPORT)
# if defined(_WIN32) || defined(__CYGWIN__)
# if defined(GLAD_GLAPI_EXPORT_BUILD)
# if defined(__GNUC__)
# define GLAPI __attribute__ ((dllexport)) extern
# else
# define GLAPI __declspec(dllexport) extern
# endif
# else
# if defined(__GNUC__)
# define GLAPI __attribute__ ((dllimport)) extern
# else
# define GLAPI __declspec(dllimport) extern
# endif
# endif
# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
# define GLAPI __attribute__ ((visibility ("default"))) extern
# else
# define GLAPI extern
# endif
# else
# define GLAPI extern
# endif
#endif
GLAPI struct gladGLversionStruct mjGLVersion;
GLAPI int mjGladLoadGL(void);
GLAPI int mjGladLoadGLUnsafe(void) MJGLAD_NOEXCEPT;
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef int8_t GLbyte;
typedef uint8_t GLubyte;
typedef int16_t GLshort;
typedef uint16_t GLushort;
typedef int GLint;
typedef unsigned int GLuint;
typedef int32_t GLclampx;
typedef int GLsizei;
typedef float GLfloat;
typedef float GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglClientBufferEXT;
typedef void *GLeglImageOES;
typedef char GLchar;
typedef char GLcharARB;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef uint16_t GLhalf;
typedef uint16_t GLhalfARB;
typedef int32_t GLfixed;
typedef intptr_t GLintptr;
typedef intptr_t GLintptrARB;
typedef mjGlad_ssize_t GLsizeiptr;
typedef mjGlad_ssize_t GLsizeiptrARB;
typedef int64_t GLint64;
typedef int64_t GLint64EXT;
typedef uint64_t GLuint64;
typedef uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
typedef unsigned short GLhalfNV;
typedef GLintptr GLvdpauSurfaceNV;
typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_VIEWPORT 0x0BA2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
#define GL_TEXTURE 0x1702
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_REPEAT 0x2901
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
#define GL_ACCUM 0x0100
#define GL_LOAD 0x0101
#define GL_RETURN 0x0102
#define GL_MULT 0x0103
#define GL_ADD 0x0104
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_COEFF 0x0A00
#define GL_ORDER 0x0A01
#define GL_DOMAIN 0x0A02
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_POINT_SMOOTH 0x0B10
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LIST_MODE 0x0B30
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_LIST_BASE 0x0B32
#define GL_LIST_INDEX 0x0B33
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_LIGHTING 0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_SHADE_MODEL 0x0B54
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_MATERIAL 0x0B57
#define GL_FOG 0x0B60
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_MATRIX_MODE 0x0BA0
#define GL_NORMALIZE 0x0BA1
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_LOGIC_OP 0x0BF1
#define GL_AUX_BUFFERS 0x0C00
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_INDEX_MODE 0x0C30
#define GL_RGBA_MODE 0x0C31
#define GL_RENDER_MODE 0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_FOG_HINT 0x0C54
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_INDEX_BITS 0x0D51
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_BORDER 0x1005
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_COLOR_INDEX 0x1900
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_BITMAP 0x1A00
#define GL_RENDER 0x1C00
#define GL_FEEDBACK 0x1C01
#define GL_SELECT 0x1C02
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
#define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_ENV 0x2300
#define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502
#define GL_CLAMP 0x2900
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_DOUBLE 0x140A
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_RESCALE_NORMAL 0x803A
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_MULTISAMPLE_BIT 0x20000000
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_SUBTRACT 0x84E7
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_POINT_SIZE_MIN 0x8126
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_GENERATE_MIPMAP 0x8191
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_FOG_COORDINATE 0x8451
#define GL_FRAGMENT_DEPTH 0x8452
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define GL_COLOR_SUM 0x8458
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_EQUATION 0x8009
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_FUNC_SUBTRACT 0x800A
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_READ_ONLY 0x88B8
#define GL_WRITE_ONLY 0x88B9
#define GL_READ_WRITE 0x88BA
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_SAMPLES_PASSED 0x8914
#define GL_SRC1_ALPHA 0x8589
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
#define GL_FOG_COORD_SRC 0x8450
#define GL_FOG_COORD 0x8451
#define GL_CURRENT_FOG_COORD 0x8453
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
#define GL_FOG_COORD_ARRAY 0x8457
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
#define GL_SRC0_RGB 0x8580
#define GL_SRC1_RGB 0x8581
#define GL_SRC2_RGB 0x8582
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC2_ALPHA 0x858A
#ifndef GL_VERSION_1_0
#define GL_VERSION_1_0 1
GLAPI int mjGLAD_GL_VERSION_1_0;
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
GLAPI PFNGLCULLFACEPROC mjGlad_glCullFace;
#define glCullFace mjGlad_glCullFace
typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
GLAPI PFNGLFRONTFACEPROC mjGlad_glFrontFace;
#define glFrontFace mjGlad_glFrontFace
typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
GLAPI PFNGLHINTPROC mjGlad_glHint;
#define glHint mjGlad_glHint
typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
GLAPI PFNGLLINEWIDTHPROC mjGlad_glLineWidth;
#define glLineWidth mjGlad_glLineWidth
typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
GLAPI PFNGLPOINTSIZEPROC mjGlad_glPointSize;
#define glPointSize mjGlad_glPointSize
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
GLAPI PFNGLPOLYGONMODEPROC mjGlad_glPolygonMode;
#define glPolygonMode mjGlad_glPolygonMode
typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLSCISSORPROC mjGlad_glScissor;
#define glScissor mjGlad_glScissor
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
GLAPI PFNGLTEXPARAMETERFPROC mjGlad_glTexParameterf;
#define glTexParameterf mjGlad_glTexParameterf
typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
GLAPI PFNGLTEXPARAMETERFVPROC mjGlad_glTexParameterfv;
#define glTexParameterfv mjGlad_glTexParameterfv
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
GLAPI PFNGLTEXPARAMETERIPROC mjGlad_glTexParameteri;
#define glTexParameteri mjGlad_glTexParameteri
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
GLAPI PFNGLTEXPARAMETERIVPROC mjGlad_glTexParameteriv;
#define glTexParameteriv mjGlad_glTexParameteriv
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE1DPROC mjGlad_glTexImage1D;
#define glTexImage1D mjGlad_glTexImage1D
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE2DPROC mjGlad_glTexImage2D;
#define glTexImage2D mjGlad_glTexImage2D
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
GLAPI PFNGLDRAWBUFFERPROC mjGlad_glDrawBuffer;
#define glDrawBuffer mjGlad_glDrawBuffer
typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
GLAPI PFNGLCLEARPROC mjGlad_glClear;
#define glClear mjGlad_glClear
typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLCLEARCOLORPROC mjGlad_glClearColor;
#define glClearColor mjGlad_glClearColor
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
GLAPI PFNGLCLEARSTENCILPROC mjGlad_glClearStencil;
#define glClearStencil mjGlad_glClearStencil
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
GLAPI PFNGLCLEARDEPTHPROC mjGlad_glClearDepth;
#define glClearDepth mjGlad_glClearDepth
typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
GLAPI PFNGLSTENCILMASKPROC mjGlad_glStencilMask;
#define glStencilMask mjGlad_glStencilMask
typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI PFNGLCOLORMASKPROC mjGlad_glColorMask;
#define glColorMask mjGlad_glColorMask
typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
GLAPI PFNGLDEPTHMASKPROC mjGlad_glDepthMask;
#define glDepthMask mjGlad_glDepthMask
typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
GLAPI PFNGLDISABLEPROC mjGlad_glDisable;
#define glDisable mjGlad_glDisable
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
GLAPI PFNGLENABLEPROC mjGlad_glEnable;
#define glEnable mjGlad_glEnable
typedef void (APIENTRYP PFNGLFINISHPROC)(void);
GLAPI PFNGLFINISHPROC mjGlad_glFinish;
#define glFinish mjGlad_glFinish
typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
GLAPI PFNGLFLUSHPROC mjGlad_glFlush;
#define glFlush mjGlad_glFlush
typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
GLAPI PFNGLBLENDFUNCPROC mjGlad_glBlendFunc;
#define glBlendFunc mjGlad_glBlendFunc
typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
GLAPI PFNGLLOGICOPPROC mjGlad_glLogicOp;
#define glLogicOp mjGlad_glLogicOp
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
GLAPI PFNGLSTENCILFUNCPROC mjGlad_glStencilFunc;
#define glStencilFunc mjGlad_glStencilFunc
typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
GLAPI PFNGLSTENCILOPPROC mjGlad_glStencilOp;
#define glStencilOp mjGlad_glStencilOp
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
GLAPI PFNGLDEPTHFUNCPROC mjGlad_glDepthFunc;
#define glDepthFunc mjGlad_glDepthFunc
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPIXELSTOREFPROC mjGlad_glPixelStoref;
#define glPixelStoref mjGlad_glPixelStoref
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPIXELSTOREIPROC mjGlad_glPixelStorei;
#define glPixelStorei mjGlad_glPixelStorei
typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
GLAPI PFNGLREADBUFFERPROC mjGlad_glReadBuffer;
#define glReadBuffer mjGlad_glReadBuffer
typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GLAPI PFNGLREADPIXELSPROC mjGlad_glReadPixels;
#define glReadPixels mjGlad_glReadPixels
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
GLAPI PFNGLGETBOOLEANVPROC mjGlad_glGetBooleanv;
#define glGetBooleanv mjGlad_glGetBooleanv
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
GLAPI PFNGLGETDOUBLEVPROC mjGlad_glGetDoublev;
#define glGetDoublev mjGlad_glGetDoublev
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
GLAPI PFNGLGETERRORPROC mjGlad_glGetError;
#define glGetError mjGlad_glGetError
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
GLAPI PFNGLGETFLOATVPROC mjGlad_glGetFloatv;
#define glGetFloatv mjGlad_glGetFloatv
typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
GLAPI PFNGLGETINTEGERVPROC mjGlad_glGetIntegerv;
#define glGetIntegerv mjGlad_glGetIntegerv
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
GLAPI PFNGLGETSTRINGPROC mjGlad_glGetString;
#define glGetString mjGlad_glGetString
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
GLAPI PFNGLGETTEXIMAGEPROC mjGlad_glGetTexImage;
#define glGetTexImage mjGlad_glGetTexImage
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXPARAMETERFVPROC mjGlad_glGetTexParameterfv;
#define glGetTexParameterfv mjGlad_glGetTexParameterfv
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXPARAMETERIVPROC mjGlad_glGetTexParameteriv;
#define glGetTexParameteriv mjGlad_glGetTexParameteriv
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC mjGlad_glGetTexLevelParameterfv;
#define glGetTexLevelParameterfv mjGlad_glGetTexLevelParameterfv
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC mjGlad_glGetTexLevelParameteriv;
#define glGetTexLevelParameteriv mjGlad_glGetTexLevelParameteriv
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
GLAPI PFNGLISENABLEDPROC mjGlad_glIsEnabled;
#define glIsEnabled mjGlad_glIsEnabled
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
GLAPI PFNGLDEPTHRANGEPROC mjGlad_glDepthRange;
#define glDepthRange mjGlad_glDepthRange
typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLVIEWPORTPROC mjGlad_glViewport;
#define glViewport mjGlad_glViewport
typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
GLAPI PFNGLNEWLISTPROC mjGlad_glNewList;
#define glNewList mjGlad_glNewList
typedef void (APIENTRYP PFNGLENDLISTPROC)(void);
GLAPI PFNGLENDLISTPROC mjGlad_glEndList;
#define glEndList mjGlad_glEndList
typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);
GLAPI PFNGLCALLLISTPROC mjGlad_glCallList;
#define glCallList mjGlad_glCallList
typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);
GLAPI PFNGLCALLLISTSPROC mjGlad_glCallLists;
#define glCallLists mjGlad_glCallLists
typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
GLAPI PFNGLDELETELISTSPROC mjGlad_glDeleteLists;
#define glDeleteLists mjGlad_glDeleteLists
typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);
GLAPI PFNGLGENLISTSPROC mjGlad_glGenLists;
#define glGenLists mjGlad_glGenLists
typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);
GLAPI PFNGLLISTBASEPROC mjGlad_glListBase;
#define glListBase mjGlad_glListBase
typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
GLAPI PFNGLBEGINPROC mjGlad_glBegin;
#define glBegin mjGlad_glBegin
typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
GLAPI PFNGLBITMAPPROC mjGlad_glBitmap;
#define glBitmap mjGlad_glBitmap
typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
GLAPI PFNGLCOLOR3BPROC mjGlad_glColor3b;
#define glColor3b mjGlad_glColor3b
typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);
GLAPI PFNGLCOLOR3BVPROC mjGlad_glColor3bv;
#define glColor3bv mjGlad_glColor3bv
typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
GLAPI PFNGLCOLOR3DPROC mjGlad_glColor3d;
#define glColor3d mjGlad_glColor3d
typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);
GLAPI PFNGLCOLOR3DVPROC mjGlad_glColor3dv;
#define glColor3dv mjGlad_glColor3dv
typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
GLAPI PFNGLCOLOR3FPROC mjGlad_glColor3f;
#define glColor3f mjGlad_glColor3f
typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);
GLAPI PFNGLCOLOR3FVPROC mjGlad_glColor3fv;
#define glColor3fv mjGlad_glColor3fv
typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
GLAPI PFNGLCOLOR3IPROC mjGlad_glColor3i;
#define glColor3i mjGlad_glColor3i
typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);
GLAPI PFNGLCOLOR3IVPROC mjGlad_glColor3iv;
#define glColor3iv mjGlad_glColor3iv
typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
GLAPI PFNGLCOLOR3SPROC mjGlad_glColor3s;
#define glColor3s mjGlad_glColor3s
typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);
GLAPI PFNGLCOLOR3SVPROC mjGlad_glColor3sv;
#define glColor3sv mjGlad_glColor3sv
typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
GLAPI PFNGLCOLOR3UBPROC mjGlad_glColor3ub;
#define glColor3ub mjGlad_glColor3ub
typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);
GLAPI PFNGLCOLOR3UBVPROC mjGlad_glColor3ubv;
#define glColor3ubv mjGlad_glColor3ubv
typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
GLAPI PFNGLCOLOR3UIPROC mjGlad_glColor3ui;
#define glColor3ui mjGlad_glColor3ui
typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);
GLAPI PFNGLCOLOR3UIVPROC mjGlad_glColor3uiv;
#define glColor3uiv mjGlad_glColor3uiv
typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
GLAPI PFNGLCOLOR3USPROC mjGlad_glColor3us;
#define glColor3us mjGlad_glColor3us
typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);
GLAPI PFNGLCOLOR3USVPROC mjGlad_glColor3usv;
#define glColor3usv mjGlad_glColor3usv
typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
GLAPI PFNGLCOLOR4BPROC mjGlad_glColor4b;
#define glColor4b mjGlad_glColor4b
typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);
GLAPI PFNGLCOLOR4BVPROC mjGlad_glColor4bv;
#define glColor4bv mjGlad_glColor4bv
typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
GLAPI PFNGLCOLOR4DPROC mjGlad_glColor4d;
#define glColor4d mjGlad_glColor4d
typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);
GLAPI PFNGLCOLOR4DVPROC mjGlad_glColor4dv;
#define glColor4dv mjGlad_glColor4dv
typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLCOLOR4FPROC mjGlad_glColor4f;
#define glColor4f mjGlad_glColor4f
typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);
GLAPI PFNGLCOLOR4FVPROC mjGlad_glColor4fv;
#define glColor4fv mjGlad_glColor4fv
typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
GLAPI PFNGLCOLOR4IPROC mjGlad_glColor4i;
#define glColor4i mjGlad_glColor4i
typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);
GLAPI PFNGLCOLOR4IVPROC mjGlad_glColor4iv;
#define glColor4iv mjGlad_glColor4iv
typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
GLAPI PFNGLCOLOR4SPROC mjGlad_glColor4s;
#define glColor4s mjGlad_glColor4s
typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);
GLAPI PFNGLCOLOR4SVPROC mjGlad_glColor4sv;
#define glColor4sv mjGlad_glColor4sv
typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GLAPI PFNGLCOLOR4UBPROC mjGlad_glColor4ub;
#define glColor4ub mjGlad_glColor4ub
typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);
GLAPI PFNGLCOLOR4UBVPROC mjGlad_glColor4ubv;
#define glColor4ubv mjGlad_glColor4ubv
typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GLAPI PFNGLCOLOR4UIPROC mjGlad_glColor4ui;
#define glColor4ui mjGlad_glColor4ui
typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);
GLAPI PFNGLCOLOR4UIVPROC mjGlad_glColor4uiv;
#define glColor4uiv mjGlad_glColor4uiv
typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
GLAPI PFNGLCOLOR4USPROC mjGlad_glColor4us;
#define glColor4us mjGlad_glColor4us
typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);
GLAPI PFNGLCOLOR4USVPROC mjGlad_glColor4usv;
#define glColor4usv mjGlad_glColor4usv
typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);
GLAPI PFNGLEDGEFLAGPROC mjGlad_glEdgeFlag;
#define glEdgeFlag mjGlad_glEdgeFlag
typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);
GLAPI PFNGLEDGEFLAGVPROC mjGlad_glEdgeFlagv;
#define glEdgeFlagv mjGlad_glEdgeFlagv
typedef void (APIENTRYP PFNGLENDPROC)(void);
GLAPI PFNGLENDPROC mjGlad_glEnd;
#define glEnd mjGlad_glEnd
typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);
GLAPI PFNGLINDEXDPROC mjGlad_glIndexd;
#define glIndexd mjGlad_glIndexd
typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);
GLAPI PFNGLINDEXDVPROC mjGlad_glIndexdv;
#define glIndexdv mjGlad_glIndexdv
typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);
GLAPI PFNGLINDEXFPROC mjGlad_glIndexf;
#define glIndexf mjGlad_glIndexf
typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);
GLAPI PFNGLINDEXFVPROC mjGlad_glIndexfv;
#define glIndexfv mjGlad_glIndexfv
typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);
GLAPI PFNGLINDEXIPROC mjGlad_glIndexi;
#define glIndexi mjGlad_glIndexi
typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);
GLAPI PFNGLINDEXIVPROC mjGlad_glIndexiv;
#define glIndexiv mjGlad_glIndexiv
typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);
GLAPI PFNGLINDEXSPROC mjGlad_glIndexs;
#define glIndexs mjGlad_glIndexs
typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);
GLAPI PFNGLINDEXSVPROC mjGlad_glIndexsv;
#define glIndexsv mjGlad_glIndexsv
typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
GLAPI PFNGLNORMAL3BPROC mjGlad_glNormal3b;
#define glNormal3b mjGlad_glNormal3b
typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);
GLAPI PFNGLNORMAL3BVPROC mjGlad_glNormal3bv;
#define glNormal3bv mjGlad_glNormal3bv
typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
GLAPI PFNGLNORMAL3DPROC mjGlad_glNormal3d;
#define glNormal3d mjGlad_glNormal3d
typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);
GLAPI PFNGLNORMAL3DVPROC mjGlad_glNormal3dv;
#define glNormal3dv mjGlad_glNormal3dv
typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
GLAPI PFNGLNORMAL3FPROC mjGlad_glNormal3f;
#define glNormal3f mjGlad_glNormal3f
typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);
GLAPI PFNGLNORMAL3FVPROC mjGlad_glNormal3fv;
#define glNormal3fv mjGlad_glNormal3fv
typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
GLAPI PFNGLNORMAL3IPROC mjGlad_glNormal3i;
#define glNormal3i mjGlad_glNormal3i
typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);
GLAPI PFNGLNORMAL3IVPROC mjGlad_glNormal3iv;
#define glNormal3iv mjGlad_glNormal3iv
typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
GLAPI PFNGLNORMAL3SPROC mjGlad_glNormal3s;
#define glNormal3s mjGlad_glNormal3s
typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);
GLAPI PFNGLNORMAL3SVPROC mjGlad_glNormal3sv;
#define glNormal3sv mjGlad_glNormal3sv
typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
GLAPI PFNGLRASTERPOS2DPROC mjGlad_glRasterPos2d;
#define glRasterPos2d mjGlad_glRasterPos2d
typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);
GLAPI PFNGLRASTERPOS2DVPROC mjGlad_glRasterPos2dv;
#define glRasterPos2dv mjGlad_glRasterPos2dv
typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
GLAPI PFNGLRASTERPOS2FPROC mjGlad_glRasterPos2f;
#define glRasterPos2f mjGlad_glRasterPos2f
typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);
GLAPI PFNGLRASTERPOS2FVPROC mjGlad_glRasterPos2fv;
#define glRasterPos2fv mjGlad_glRasterPos2fv
typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
GLAPI PFNGLRASTERPOS2IPROC mjGlad_glRasterPos2i;
#define glRasterPos2i mjGlad_glRasterPos2i
typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);
GLAPI PFNGLRASTERPOS2IVPROC mjGlad_glRasterPos2iv;
#define glRasterPos2iv mjGlad_glRasterPos2iv
typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
GLAPI PFNGLRASTERPOS2SPROC mjGlad_glRasterPos2s;
#define glRasterPos2s mjGlad_glRasterPos2s
typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);
GLAPI PFNGLRASTERPOS2SVPROC mjGlad_glRasterPos2sv;
#define glRasterPos2sv mjGlad_glRasterPos2sv
typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLRASTERPOS3DPROC mjGlad_glRasterPos3d;
#define glRasterPos3d mjGlad_glRasterPos3d
typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);
GLAPI PFNGLRASTERPOS3DVPROC mjGlad_glRasterPos3dv;
#define glRasterPos3dv mjGlad_glRasterPos3dv
typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLRASTERPOS3FPROC mjGlad_glRasterPos3f;
#define glRasterPos3f mjGlad_glRasterPos3f
typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);
GLAPI PFNGLRASTERPOS3FVPROC mjGlad_glRasterPos3fv;
#define glRasterPos3fv mjGlad_glRasterPos3fv
typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
GLAPI PFNGLRASTERPOS3IPROC mjGlad_glRasterPos3i;
#define glRasterPos3i mjGlad_glRasterPos3i
typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);
GLAPI PFNGLRASTERPOS3IVPROC mjGlad_glRasterPos3iv;
#define glRasterPos3iv mjGlad_glRasterPos3iv
typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
GLAPI PFNGLRASTERPOS3SPROC mjGlad_glRasterPos3s;
#define glRasterPos3s mjGlad_glRasterPos3s
typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);
GLAPI PFNGLRASTERPOS3SVPROC mjGlad_glRasterPos3sv;
#define glRasterPos3sv mjGlad_glRasterPos3sv
typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI PFNGLRASTERPOS4DPROC mjGlad_glRasterPos4d;
#define glRasterPos4d mjGlad_glRasterPos4d
typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);
GLAPI PFNGLRASTERPOS4DVPROC mjGlad_glRasterPos4dv;
#define glRasterPos4dv mjGlad_glRasterPos4dv
typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI PFNGLRASTERPOS4FPROC mjGlad_glRasterPos4f;
#define glRasterPos4f mjGlad_glRasterPos4f
typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);
GLAPI PFNGLRASTERPOS4FVPROC mjGlad_glRasterPos4fv;
#define glRasterPos4fv mjGlad_glRasterPos4fv
typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
GLAPI PFNGLRASTERPOS4IPROC mjGlad_glRasterPos4i;
#define glRasterPos4i mjGlad_glRasterPos4i
typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);
GLAPI PFNGLRASTERPOS4IVPROC mjGlad_glRasterPos4iv;
#define glRasterPos4iv mjGlad_glRasterPos4iv
typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI PFNGLRASTERPOS4SPROC mjGlad_glRasterPos4s;
#define glRasterPos4s mjGlad_glRasterPos4s
typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);
GLAPI PFNGLRASTERPOS4SVPROC mjGlad_glRasterPos4sv;
#define glRasterPos4sv mjGlad_glRasterPos4sv
typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
GLAPI PFNGLRECTDPROC mjGlad_glRectd;
#define glRectd mjGlad_glRectd
typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);
GLAPI PFNGLRECTDVPROC mjGlad_glRectdv;
#define glRectdv mjGlad_glRectdv
typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GLAPI PFNGLRECTFPROC mjGlad_glRectf;
#define glRectf mjGlad_glRectf
typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);
GLAPI PFNGLRECTFVPROC mjGlad_glRectfv;
#define glRectfv mjGlad_glRectfv
typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
GLAPI PFNGLRECTIPROC mjGlad_glRecti;
#define glRecti mjGlad_glRecti
typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);
GLAPI PFNGLRECTIVPROC mjGlad_glRectiv;
#define glRectiv mjGlad_glRectiv
typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
GLAPI PFNGLRECTSPROC mjGlad_glRects;
#define glRects mjGlad_glRects
typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);
GLAPI PFNGLRECTSVPROC mjGlad_glRectsv;
#define glRectsv mjGlad_glRectsv
typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);
GLAPI PFNGLTEXCOORD1DPROC mjGlad_glTexCoord1d;
#define glTexCoord1d mjGlad_glTexCoord1d
typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);
GLAPI PFNGLTEXCOORD1DVPROC mjGlad_glTexCoord1dv;
#define glTexCoord1dv mjGlad_glTexCoord1dv
typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);
GLAPI PFNGLTEXCOORD1FPROC mjGlad_glTexCoord1f;
#define glTexCoord1f mjGlad_glTexCoord1f
typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);
GLAPI PFNGLTEXCOORD1FVPROC mjGlad_glTexCoord1fv;
#define glTexCoord1fv mjGlad_glTexCoord1fv
typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);
GLAPI PFNGLTEXCOORD1IPROC mjGlad_glTexCoord1i;
#define glTexCoord1i mjGlad_glTexCoord1i
typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);
GLAPI PFNGLTEXCOORD1IVPROC mjGlad_glTexCoord1iv;
#define glTexCoord1iv mjGlad_glTexCoord1iv
typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);
GLAPI PFNGLTEXCOORD1SPROC mjGlad_glTexCoord1s;
#define glTexCoord1s mjGlad_glTexCoord1s
typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);
GLAPI PFNGLTEXCOORD1SVPROC mjGlad_glTexCoord1sv;
#define glTexCoord1sv mjGlad_glTexCoord1sv
typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
GLAPI PFNGLTEXCOORD2DPROC mjGlad_glTexCoord2d;
#define glTexCoord2d mjGlad_glTexCoord2d
typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);
GLAPI PFNGLTEXCOORD2DVPROC mjGlad_glTexCoord2dv;
#define glTexCoord2dv mjGlad_glTexCoord2dv
typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
GLAPI PFNGLTEXCOORD2FPROC mjGlad_glTexCoord2f;
#define glTexCoord2f mjGlad_glTexCoord2f
typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);
GLAPI PFNGLTEXCOORD2FVPROC mjGlad_glTexCoord2fv;
#define glTexCoord2fv mjGlad_glTexCoord2fv
typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
GLAPI PFNGLTEXCOORD2IPROC mjGlad_glTexCoord2i;
#define glTexCoord2i mjGlad_glTexCoord2i
typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);
GLAPI PFNGLTEXCOORD2IVPROC mjGlad_glTexCoord2iv;
#define glTexCoord2iv mjGlad_glTexCoord2iv
typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
GLAPI PFNGLTEXCOORD2SPROC mjGlad_glTexCoord2s;
#define glTexCoord2s mjGlad_glTexCoord2s
typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);
GLAPI PFNGLTEXCOORD2SVPROC mjGlad_glTexCoord2sv;
#define glTexCoord2sv mjGlad_glTexCoord2sv
typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
GLAPI PFNGLTEXCOORD3DPROC mjGlad_glTexCoord3d;
#define glTexCoord3d mjGlad_glTexCoord3d
typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);
GLAPI PFNGLTEXCOORD3DVPROC mjGlad_glTexCoord3dv;
#define glTexCoord3dv mjGlad_glTexCoord3dv
typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
GLAPI PFNGLTEXCOORD3FPROC mjGlad_glTexCoord3f;
#define glTexCoord3f mjGlad_glTexCoord3f
typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);
GLAPI PFNGLTEXCOORD3FVPROC mjGlad_glTexCoord3fv;
#define glTexCoord3fv mjGlad_glTexCoord3fv
typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
GLAPI PFNGLTEXCOORD3IPROC mjGlad_glTexCoord3i;
#define glTexCoord3i mjGlad_glTexCoord3i
typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);
GLAPI PFNGLTEXCOORD3IVPROC mjGlad_glTexCoord3iv;
#define glTexCoord3iv mjGlad_glTexCoord3iv
typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
GLAPI PFNGLTEXCOORD3SPROC mjGlad_glTexCoord3s;
#define glTexCoord3s mjGlad_glTexCoord3s
typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);
GLAPI PFNGLTEXCOORD3SVPROC mjGlad_glTexCoord3sv;
#define glTexCoord3sv mjGlad_glTexCoord3sv
typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GLAPI PFNGLTEXCOORD4DPROC mjGlad_glTexCoord4d;
#define glTexCoord4d mjGlad_glTexCoord4d
typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);
GLAPI PFNGLTEXCOORD4DVPROC mjGlad_glTexCoord4dv;
#define glTexCoord4dv mjGlad_glTexCoord4dv
typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI PFNGLTEXCOORD4FPROC mjGlad_glTexCoord4f;
#define glTexCoord4f mjGlad_glTexCoord4f
typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);
GLAPI PFNGLTEXCOORD4FVPROC mjGlad_glTexCoord4fv;
#define glTexCoord4fv mjGlad_glTexCoord4fv
typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
GLAPI PFNGLTEXCOORD4IPROC mjGlad_glTexCoord4i;
#define glTexCoord4i mjGlad_glTexCoord4i
typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);
GLAPI PFNGLTEXCOORD4IVPROC mjGlad_glTexCoord4iv;
#define glTexCoord4iv mjGlad_glTexCoord4iv
typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
GLAPI PFNGLTEXCOORD4SPROC mjGlad_glTexCoord4s;
#define glTexCoord4s mjGlad_glTexCoord4s
typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);
GLAPI PFNGLTEXCOORD4SVPROC mjGlad_glTexCoord4sv;
#define glTexCoord4sv mjGlad_glTexCoord4sv
typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
GLAPI PFNGLVERTEX2DPROC mjGlad_glVertex2d;
#define glVertex2d mjGlad_glVertex2d
typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);
GLAPI PFNGLVERTEX2DVPROC mjGlad_glVertex2dv;
#define glVertex2dv mjGlad_glVertex2dv
typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
GLAPI PFNGLVERTEX2FPROC mjGlad_glVertex2f;
#define glVertex2f mjGlad_glVertex2f
typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);
GLAPI PFNGLVERTEX2FVPROC mjGlad_glVertex2fv;
#define glVertex2fv mjGlad_glVertex2fv
typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);
GLAPI PFNGLVERTEX2IPROC mjGlad_glVertex2i;
#define glVertex2i mjGlad_glVertex2i
typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);
GLAPI PFNGLVERTEX2IVPROC mjGlad_glVertex2iv;
#define glVertex2iv mjGlad_glVertex2iv
typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
GLAPI PFNGLVERTEX2SPROC mjGlad_glVertex2s;
#define glVertex2s mjGlad_glVertex2s
typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);
GLAPI PFNGLVERTEX2SVPROC mjGlad_glVertex2sv;
#define glVertex2sv mjGlad_glVertex2sv
typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLVERTEX3DPROC mjGlad_glVertex3d;
#define glVertex3d mjGlad_glVertex3d
typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);
GLAPI PFNGLVERTEX3DVPROC mjGlad_glVertex3dv;
#define glVertex3dv mjGlad_glVertex3dv
typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLVERTEX3FPROC mjGlad_glVertex3f;
#define glVertex3f mjGlad_glVertex3f
typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);
GLAPI PFNGLVERTEX3FVPROC mjGlad_glVertex3fv;
#define glVertex3fv mjGlad_glVertex3fv
typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
GLAPI PFNGLVERTEX3IPROC mjGlad_glVertex3i;
#define glVertex3i mjGlad_glVertex3i
typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);
GLAPI PFNGLVERTEX3IVPROC mjGlad_glVertex3iv;
#define glVertex3iv mjGlad_glVertex3iv
typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
GLAPI PFNGLVERTEX3SPROC mjGlad_glVertex3s;
#define glVertex3s mjGlad_glVertex3s
typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);
GLAPI PFNGLVERTEX3SVPROC mjGlad_glVertex3sv;
#define glVertex3sv mjGlad_glVertex3sv
typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI PFNGLVERTEX4DPROC mjGlad_glVertex4d;
#define glVertex4d mjGlad_glVertex4d
typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);
GLAPI PFNGLVERTEX4DVPROC mjGlad_glVertex4dv;
#define glVertex4dv mjGlad_glVertex4dv
typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI PFNGLVERTEX4FPROC mjGlad_glVertex4f;
#define glVertex4f mjGlad_glVertex4f
typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);
GLAPI PFNGLVERTEX4FVPROC mjGlad_glVertex4fv;
#define glVertex4fv mjGlad_glVertex4fv
typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
GLAPI PFNGLVERTEX4IPROC mjGlad_glVertex4i;
#define glVertex4i mjGlad_glVertex4i
typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);
GLAPI PFNGLVERTEX4IVPROC mjGlad_glVertex4iv;
#define glVertex4iv mjGlad_glVertex4iv
typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI PFNGLVERTEX4SPROC mjGlad_glVertex4s;
#define glVertex4s mjGlad_glVertex4s
typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);
GLAPI PFNGLVERTEX4SVPROC mjGlad_glVertex4sv;
#define glVertex4sv mjGlad_glVertex4sv
typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);
GLAPI PFNGLCLIPPLANEPROC mjGlad_glClipPlane;
#define glClipPlane mjGlad_glClipPlane
typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
GLAPI PFNGLCOLORMATERIALPROC mjGlad_glColorMaterial;
#define glColorMaterial mjGlad_glColorMaterial
typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLFOGFPROC mjGlad_glFogf;
#define glFogf mjGlad_glFogf
typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);
GLAPI PFNGLFOGFVPROC mjGlad_glFogfv;
#define glFogfv mjGlad_glFogfv
typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);
GLAPI PFNGLFOGIPROC mjGlad_glFogi;
#define glFogi mjGlad_glFogi
typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);
GLAPI PFNGLFOGIVPROC mjGlad_glFogiv;
#define glFogiv mjGlad_glFogiv
typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
GLAPI PFNGLLIGHTFPROC mjGlad_glLightf;
#define glLightf mjGlad_glLightf
typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);
GLAPI PFNGLLIGHTFVPROC mjGlad_glLightfv;
#define glLightfv mjGlad_glLightfv
typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
GLAPI PFNGLLIGHTIPROC mjGlad_glLighti;
#define glLighti mjGlad_glLighti
typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);
GLAPI PFNGLLIGHTIVPROC mjGlad_glLightiv;
#define glLightiv mjGlad_glLightiv
typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLLIGHTMODELFPROC mjGlad_glLightModelf;
#define glLightModelf mjGlad_glLightModelf
typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);
GLAPI PFNGLLIGHTMODELFVPROC mjGlad_glLightModelfv;
#define glLightModelfv mjGlad_glLightModelfv
typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
GLAPI PFNGLLIGHTMODELIPROC mjGlad_glLightModeli;
#define glLightModeli mjGlad_glLightModeli
typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);
GLAPI PFNGLLIGHTMODELIVPROC mjGlad_glLightModeliv;
#define glLightModeliv mjGlad_glLightModeliv
typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
GLAPI PFNGLLINESTIPPLEPROC mjGlad_glLineStipple;
#define glLineStipple mjGlad_glLineStipple
typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
GLAPI PFNGLMATERIALFPROC mjGlad_glMaterialf;
#define glMaterialf mjGlad_glMaterialf
typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);
GLAPI PFNGLMATERIALFVPROC mjGlad_glMaterialfv;
#define glMaterialfv mjGlad_glMaterialfv
typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
GLAPI PFNGLMATERIALIPROC mjGlad_glMateriali;
#define glMateriali mjGlad_glMateriali
typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);
GLAPI PFNGLMATERIALIVPROC mjGlad_glMaterialiv;
#define glMaterialiv mjGlad_glMaterialiv
typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);
GLAPI PFNGLPOLYGONSTIPPLEPROC mjGlad_glPolygonStipple;
#define glPolygonStipple mjGlad_glPolygonStipple
typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);
GLAPI PFNGLSHADEMODELPROC mjGlad_glShadeModel;
#define glShadeModel mjGlad_glShadeModel
typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
GLAPI PFNGLTEXENVFPROC mjGlad_glTexEnvf;
#define glTexEnvf mjGlad_glTexEnvf
typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
GLAPI PFNGLTEXENVFVPROC mjGlad_glTexEnvfv;
#define glTexEnvfv mjGlad_glTexEnvfv
typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
GLAPI PFNGLTEXENVIPROC mjGlad_glTexEnvi;
#define glTexEnvi mjGlad_glTexEnvi
typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);
GLAPI PFNGLTEXENVIVPROC mjGlad_glTexEnviv;
#define glTexEnviv mjGlad_glTexEnviv
typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
GLAPI PFNGLTEXGENDPROC mjGlad_glTexGend;
#define glTexGend mjGlad_glTexGend
typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);
GLAPI PFNGLTEXGENDVPROC mjGlad_glTexGendv;
#define glTexGendv mjGlad_glTexGendv
typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
GLAPI PFNGLTEXGENFPROC mjGlad_glTexGenf;
#define glTexGenf mjGlad_glTexGenf
typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);
GLAPI PFNGLTEXGENFVPROC mjGlad_glTexGenfv;
#define glTexGenfv mjGlad_glTexGenfv
typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
GLAPI PFNGLTEXGENIPROC mjGlad_glTexGeni;
#define glTexGeni mjGlad_glTexGeni
typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);
GLAPI PFNGLTEXGENIVPROC mjGlad_glTexGeniv;
#define glTexGeniv mjGlad_glTexGeniv
typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);
GLAPI PFNGLFEEDBACKBUFFERPROC mjGlad_glFeedbackBuffer;
#define glFeedbackBuffer mjGlad_glFeedbackBuffer
typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);
GLAPI PFNGLSELECTBUFFERPROC mjGlad_glSelectBuffer;
#define glSelectBuffer mjGlad_glSelectBuffer
typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);
GLAPI PFNGLRENDERMODEPROC mjGlad_glRenderMode;
#define glRenderMode mjGlad_glRenderMode
typedef void (APIENTRYP PFNGLINITNAMESPROC)(void);
GLAPI PFNGLINITNAMESPROC mjGlad_glInitNames;
#define glInitNames mjGlad_glInitNames
typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);
GLAPI PFNGLLOADNAMEPROC mjGlad_glLoadName;
#define glLoadName mjGlad_glLoadName
typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);
GLAPI PFNGLPASSTHROUGHPROC mjGlad_glPassThrough;
#define glPassThrough mjGlad_glPassThrough
typedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);
GLAPI PFNGLPOPNAMEPROC mjGlad_glPopName;
#define glPopName mjGlad_glPopName
typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);
GLAPI PFNGLPUSHNAMEPROC mjGlad_glPushName;
#define glPushName mjGlad_glPushName
typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLCLEARACCUMPROC mjGlad_glClearAccum;
#define glClearAccum mjGlad_glClearAccum
typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);
GLAPI PFNGLCLEARINDEXPROC mjGlad_glClearIndex;
#define glClearIndex mjGlad_glClearIndex
typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);
GLAPI PFNGLINDEXMASKPROC mjGlad_glIndexMask;
#define glIndexMask mjGlad_glIndexMask
typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);
GLAPI PFNGLACCUMPROC mjGlad_glAccum;
#define glAccum mjGlad_glAccum
typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);
GLAPI PFNGLPOPATTRIBPROC mjGlad_glPopAttrib;
#define glPopAttrib mjGlad_glPopAttrib
typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);
GLAPI PFNGLPUSHATTRIBPROC mjGlad_glPushAttrib;
#define glPushAttrib mjGlad_glPushAttrib
typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
GLAPI PFNGLMAP1DPROC mjGlad_glMap1d;
#define glMap1d mjGlad_glMap1d
typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
GLAPI PFNGLMAP1FPROC mjGlad_glMap1f;
#define glMap1f mjGlad_glMap1f
typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
GLAPI PFNGLMAP2DPROC mjGlad_glMap2d;
#define glMap2d mjGlad_glMap2d
typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
GLAPI PFNGLMAP2FPROC mjGlad_glMap2f;
#define glMap2f mjGlad_glMap2f
typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
GLAPI PFNGLMAPGRID1DPROC mjGlad_glMapGrid1d;
#define glMapGrid1d mjGlad_glMapGrid1d
typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
GLAPI PFNGLMAPGRID1FPROC mjGlad_glMapGrid1f;
#define glMapGrid1f mjGlad_glMapGrid1f
typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
GLAPI PFNGLMAPGRID2DPROC mjGlad_glMapGrid2d;
#define glMapGrid2d mjGlad_glMapGrid2d
typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GLAPI PFNGLMAPGRID2FPROC mjGlad_glMapGrid2f;
#define glMapGrid2f mjGlad_glMapGrid2f
typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);
GLAPI PFNGLEVALCOORD1DPROC mjGlad_glEvalCoord1d;
#define glEvalCoord1d mjGlad_glEvalCoord1d
typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);
GLAPI PFNGLEVALCOORD1DVPROC mjGlad_glEvalCoord1dv;
#define glEvalCoord1dv mjGlad_glEvalCoord1dv
typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);
GLAPI PFNGLEVALCOORD1FPROC mjGlad_glEvalCoord1f;
#define glEvalCoord1f mjGlad_glEvalCoord1f
typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);
GLAPI PFNGLEVALCOORD1FVPROC mjGlad_glEvalCoord1fv;
#define glEvalCoord1fv mjGlad_glEvalCoord1fv
typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
GLAPI PFNGLEVALCOORD2DPROC mjGlad_glEvalCoord2d;
#define glEvalCoord2d mjGlad_glEvalCoord2d
typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);
GLAPI PFNGLEVALCOORD2DVPROC mjGlad_glEvalCoord2dv;
#define glEvalCoord2dv mjGlad_glEvalCoord2dv
typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
GLAPI PFNGLEVALCOORD2FPROC mjGlad_glEvalCoord2f;
#define glEvalCoord2f mjGlad_glEvalCoord2f
typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);
GLAPI PFNGLEVALCOORD2FVPROC mjGlad_glEvalCoord2fv;
#define glEvalCoord2fv mjGlad_glEvalCoord2fv
typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
GLAPI PFNGLEVALMESH1PROC mjGlad_glEvalMesh1;
#define glEvalMesh1 mjGlad_glEvalMesh1
typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);
GLAPI PFNGLEVALPOINT1PROC mjGlad_glEvalPoint1;
#define glEvalPoint1 mjGlad_glEvalPoint1
typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
GLAPI PFNGLEVALMESH2PROC mjGlad_glEvalMesh2;
#define glEvalMesh2 mjGlad_glEvalMesh2
typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);
GLAPI PFNGLEVALPOINT2PROC mjGlad_glEvalPoint2;
#define glEvalPoint2 mjGlad_glEvalPoint2
typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
GLAPI PFNGLALPHAFUNCPROC mjGlad_glAlphaFunc;
#define glAlphaFunc mjGlad_glAlphaFunc
typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
GLAPI PFNGLPIXELZOOMPROC mjGlad_glPixelZoom;
#define glPixelZoom mjGlad_glPixelZoom
typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPIXELTRANSFERFPROC mjGlad_glPixelTransferf;
#define glPixelTransferf mjGlad_glPixelTransferf
typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPIXELTRANSFERIPROC mjGlad_glPixelTransferi;
#define glPixelTransferi mjGlad_glPixelTransferi
typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);
GLAPI PFNGLPIXELMAPFVPROC mjGlad_glPixelMapfv;
#define glPixelMapfv mjGlad_glPixelMapfv
typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);
GLAPI PFNGLPIXELMAPUIVPROC mjGlad_glPixelMapuiv;
#define glPixelMapuiv mjGlad_glPixelMapuiv
typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);
GLAPI PFNGLPIXELMAPUSVPROC mjGlad_glPixelMapusv;
#define glPixelMapusv mjGlad_glPixelMapusv
typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
GLAPI PFNGLCOPYPIXELSPROC mjGlad_glCopyPixels;
#define glCopyPixels mjGlad_glCopyPixels
typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLDRAWPIXELSPROC mjGlad_glDrawPixels;
#define glDrawPixels mjGlad_glDrawPixels
typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);
GLAPI PFNGLGETCLIPPLANEPROC mjGlad_glGetClipPlane;
#define glGetClipPlane mjGlad_glGetClipPlane
typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);
GLAPI PFNGLGETLIGHTFVPROC mjGlad_glGetLightfv;
#define glGetLightfv mjGlad_glGetLightfv
typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);
GLAPI PFNGLGETLIGHTIVPROC mjGlad_glGetLightiv;
#define glGetLightiv mjGlad_glGetLightiv
typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);
GLAPI PFNGLGETMAPDVPROC mjGlad_glGetMapdv;
#define glGetMapdv mjGlad_glGetMapdv
typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);
GLAPI PFNGLGETMAPFVPROC mjGlad_glGetMapfv;
#define glGetMapfv mjGlad_glGetMapfv
typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);
GLAPI PFNGLGETMAPIVPROC mjGlad_glGetMapiv;
#define glGetMapiv mjGlad_glGetMapiv
typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);
GLAPI PFNGLGETMATERIALFVPROC mjGlad_glGetMaterialfv;
#define glGetMaterialfv mjGlad_glGetMaterialfv
typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);
GLAPI PFNGLGETMATERIALIVPROC mjGlad_glGetMaterialiv;
#define glGetMaterialiv mjGlad_glGetMaterialiv
typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);
GLAPI PFNGLGETPIXELMAPFVPROC mjGlad_glGetPixelMapfv;
#define glGetPixelMapfv mjGlad_glGetPixelMapfv
typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);
GLAPI PFNGLGETPIXELMAPUIVPROC mjGlad_glGetPixelMapuiv;
#define glGetPixelMapuiv mjGlad_glGetPixelMapuiv
typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);
GLAPI PFNGLGETPIXELMAPUSVPROC mjGlad_glGetPixelMapusv;
#define glGetPixelMapusv mjGlad_glGetPixelMapusv
typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);
GLAPI PFNGLGETPOLYGONSTIPPLEPROC mjGlad_glGetPolygonStipple;
#define glGetPolygonStipple mjGlad_glGetPolygonStipple
typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXENVFVPROC mjGlad_glGetTexEnvfv;
#define glGetTexEnvfv mjGlad_glGetTexEnvfv
typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXENVIVPROC mjGlad_glGetTexEnviv;
#define glGetTexEnviv mjGlad_glGetTexEnviv
typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);
GLAPI PFNGLGETTEXGENDVPROC mjGlad_glGetTexGendv;
#define glGetTexGendv mjGlad_glGetTexGendv
typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXGENFVPROC mjGlad_glGetTexGenfv;
#define glGetTexGenfv mjGlad_glGetTexGenfv
typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXGENIVPROC mjGlad_glGetTexGeniv;
#define glGetTexGeniv mjGlad_glGetTexGeniv
typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);
GLAPI PFNGLISLISTPROC mjGlad_glIsList;
#define glIsList mjGlad_glIsList
typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLAPI PFNGLFRUSTUMPROC mjGlad_glFrustum;
#define glFrustum mjGlad_glFrustum
typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);
GLAPI PFNGLLOADIDENTITYPROC mjGlad_glLoadIdentity;
#define glLoadIdentity mjGlad_glLoadIdentity
typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);
GLAPI PFNGLLOADMATRIXFPROC mjGlad_glLoadMatrixf;
#define glLoadMatrixf mjGlad_glLoadMatrixf
typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);
GLAPI PFNGLLOADMATRIXDPROC mjGlad_glLoadMatrixd;
#define glLoadMatrixd mjGlad_glLoadMatrixd
typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);
GLAPI PFNGLMATRIXMODEPROC mjGlad_glMatrixMode;
#define glMatrixMode mjGlad_glMatrixMode
typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);
GLAPI PFNGLMULTMATRIXFPROC mjGlad_glMultMatrixf;
#define glMultMatrixf mjGlad_glMultMatrixf
typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);
GLAPI PFNGLMULTMATRIXDPROC mjGlad_glMultMatrixd;
#define glMultMatrixd mjGlad_glMultMatrixd
typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLAPI PFNGLORTHOPROC mjGlad_glOrtho;
#define glOrtho mjGlad_glOrtho
typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);
GLAPI PFNGLPOPMATRIXPROC mjGlad_glPopMatrix;
#define glPopMatrix mjGlad_glPopMatrix
typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);
GLAPI PFNGLPUSHMATRIXPROC mjGlad_glPushMatrix;
#define glPushMatrix mjGlad_glPushMatrix
typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLROTATEDPROC mjGlad_glRotated;
#define glRotated mjGlad_glRotated
typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLROTATEFPROC mjGlad_glRotatef;
#define glRotatef mjGlad_glRotatef
typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLSCALEDPROC mjGlad_glScaled;
#define glScaled mjGlad_glScaled
typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLSCALEFPROC mjGlad_glScalef;
#define glScalef mjGlad_glScalef
typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLTRANSLATEDPROC mjGlad_glTranslated;
#define glTranslated mjGlad_glTranslated
typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLTRANSLATEFPROC mjGlad_glTranslatef;
#define glTranslatef mjGlad_glTranslatef
#endif
#ifndef GL_VERSION_1_1
#define GL_VERSION_1_1 1
GLAPI int mjGLAD_GL_VERSION_1_1;
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
GLAPI PFNGLDRAWARRAYSPROC mjGlad_glDrawArrays;
#define glDrawArrays mjGlad_glDrawArrays
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
GLAPI PFNGLDRAWELEMENTSPROC mjGlad_glDrawElements;
#define glDrawElements mjGlad_glDrawElements
typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
GLAPI PFNGLGETPOINTERVPROC mjGlad_glGetPointerv;
#define glGetPointerv mjGlad_glGetPointerv
typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
GLAPI PFNGLPOLYGONOFFSETPROC mjGlad_glPolygonOffset;
#define glPolygonOffset mjGlad_glPolygonOffset
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GLAPI PFNGLCOPYTEXIMAGE1DPROC mjGlad_glCopyTexImage1D;
#define glCopyTexImage1D mjGlad_glCopyTexImage1D
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GLAPI PFNGLCOPYTEXIMAGE2DPROC mjGlad_glCopyTexImage2D;
#define glCopyTexImage2D mjGlad_glCopyTexImage2D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC mjGlad_glCopyTexSubImage1D;
#define glCopyTexSubImage1D mjGlad_glCopyTexSubImage1D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC mjGlad_glCopyTexSubImage2D;
#define glCopyTexSubImage2D mjGlad_glCopyTexSubImage2D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXSUBIMAGE1DPROC mjGlad_glTexSubImage1D;
#define glTexSubImage1D mjGlad_glTexSubImage1D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXSUBIMAGE2DPROC mjGlad_glTexSubImage2D;
#define glTexSubImage2D mjGlad_glTexSubImage2D
typedef void (APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture);
GLAPI PFNGLBINDTEXTUREPROC mjGlad_glBindTexture;
#define glBindTexture mjGlad_glBindTexture
typedef void (APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, const GLuint *textures);
GLAPI PFNGLDELETETEXTURESPROC mjGlad_glDeleteTextures;
#define glDeleteTextures mjGlad_glDeleteTextures
typedef void (APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint *textures);
GLAPI PFNGLGENTEXTURESPROC mjGlad_glGenTextures;
#define glGenTextures mjGlad_glGenTextures
typedef GLboolean (APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture);
GLAPI PFNGLISTEXTUREPROC mjGlad_glIsTexture;
#define glIsTexture mjGlad_glIsTexture
typedef void (APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i);
GLAPI PFNGLARRAYELEMENTPROC mjGlad_glArrayElement;
#define glArrayElement mjGlad_glArrayElement
typedef void (APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLCOLORPOINTERPROC mjGlad_glColorPointer;
#define glColorPointer mjGlad_glColorPointer
typedef void (APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array);
GLAPI PFNGLDISABLECLIENTSTATEPROC mjGlad_glDisableClientState;
#define glDisableClientState mjGlad_glDisableClientState
typedef void (APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, const void *pointer);
GLAPI PFNGLEDGEFLAGPOINTERPROC mjGlad_glEdgeFlagPointer;
#define glEdgeFlagPointer mjGlad_glEdgeFlagPointer
typedef void (APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array);
GLAPI PFNGLENABLECLIENTSTATEPROC mjGlad_glEnableClientState;
#define glEnableClientState mjGlad_glEnableClientState
typedef void (APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLINDEXPOINTERPROC mjGlad_glIndexPointer;
#define glIndexPointer mjGlad_glIndexPointer
typedef void (APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, GLsizei stride, const void *pointer);
GLAPI PFNGLINTERLEAVEDARRAYSPROC mjGlad_glInterleavedArrays;
#define glInterleavedArrays mjGlad_glInterleavedArrays
typedef void (APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLNORMALPOINTERPROC mjGlad_glNormalPointer;
#define glNormalPointer mjGlad_glNormalPointer
typedef void (APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLTEXCOORDPOINTERPROC mjGlad_glTexCoordPointer;
#define glTexCoordPointer mjGlad_glTexCoordPointer
typedef void (APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLVERTEXPOINTERPROC mjGlad_glVertexPointer;
#define glVertexPointer mjGlad_glVertexPointer
typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, const GLuint *textures, GLboolean *residences);
GLAPI PFNGLARETEXTURESRESIDENTPROC mjGlad_glAreTexturesResident;
#define glAreTexturesResident mjGlad_glAreTexturesResident
typedef void (APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, const GLuint *textures, const GLfloat *priorities);
GLAPI PFNGLPRIORITIZETEXTURESPROC mjGlad_glPrioritizeTextures;
#define glPrioritizeTextures mjGlad_glPrioritizeTextures
typedef void (APIENTRYP PFNGLINDEXUBPROC)(GLubyte c);
GLAPI PFNGLINDEXUBPROC mjGlad_glIndexub;
#define glIndexub mjGlad_glIndexub
typedef void (APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte *c);
GLAPI PFNGLINDEXUBVPROC mjGlad_glIndexubv;
#define glIndexubv mjGlad_glIndexubv
typedef void (APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void);
GLAPI PFNGLPOPCLIENTATTRIBPROC mjGlad_glPopClientAttrib;
#define glPopClientAttrib mjGlad_glPopClientAttrib
typedef void (APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask);
GLAPI PFNGLPUSHCLIENTATTRIBPROC mjGlad_glPushClientAttrib;
#define glPushClientAttrib mjGlad_glPushClientAttrib
#endif
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
GLAPI int mjGLAD_GL_VERSION_1_2;
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
GLAPI PFNGLDRAWRANGEELEMENTSPROC mjGlad_glDrawRangeElements;
#define glDrawRangeElements mjGlad_glDrawRangeElements
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE3DPROC mjGlad_glTexImage3D;
#define glTexImage3D mjGlad_glTexImage3D
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXSUBIMAGE3DPROC mjGlad_glTexSubImage3D;
#define glTexSubImage3D mjGlad_glTexSubImage3D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC mjGlad_glCopyTexSubImage3D;
#define glCopyTexSubImage3D mjGlad_glCopyTexSubImage3D
#endif
#ifndef GL_VERSION_1_3
#define GL_VERSION_1_3 1
GLAPI int mjGLAD_GL_VERSION_1_3;
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture);
GLAPI PFNGLACTIVETEXTUREPROC mjGlad_glActiveTexture;
#define glActiveTexture mjGlad_glActiveTexture
typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, GLboolean invert);
GLAPI PFNGLSAMPLECOVERAGEPROC mjGlad_glSampleCoverage;
#define glSampleCoverage mjGlad_glSampleCoverage
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC mjGlad_glCompressedTexImage3D;
#define glCompressedTexImage3D mjGlad_glCompressedTexImage3D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC mjGlad_glCompressedTexImage2D;
#define glCompressedTexImage2D mjGlad_glCompressedTexImage2D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC mjGlad_glCompressedTexImage1D;
#define glCompressedTexImage1D mjGlad_glCompressedTexImage1D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC mjGlad_glCompressedTexSubImage3D;
#define glCompressedTexSubImage3D mjGlad_glCompressedTexSubImage3D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC mjGlad_glCompressedTexSubImage2D;
#define glCompressedTexSubImage2D mjGlad_glCompressedTexSubImage2D
typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC mjGlad_glCompressedTexSubImage1D;
#define glCompressedTexSubImage1D mjGlad_glCompressedTexSubImage1D
typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, GLint level, void *img);
GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC mjGlad_glGetCompressedTexImage;
#define glGetCompressedTexImage mjGlad_glGetCompressedTexImage
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture);
GLAPI PFNGLCLIENTACTIVETEXTUREPROC mjGlad_glClientActiveTexture;
#define glClientActiveTexture mjGlad_glClientActiveTexture
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s);
GLAPI PFNGLMULTITEXCOORD1DPROC mjGlad_glMultiTexCoord1d;
#define glMultiTexCoord1d mjGlad_glMultiTexCoord1d
typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, const GLdouble *v);
GLAPI PFNGLMULTITEXCOORD1DVPROC mjGlad_glMultiTexCoord1dv;
#define glMultiTexCoord1dv mjGlad_glMultiTexCoord1dv
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s);
GLAPI PFNGLMULTITEXCOORD1FPROC mjGlad_glMultiTexCoord1f;
#define glMultiTexCoord1f mjGlad_glMultiTexCoord1f
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, const GLfloat *v);
GLAPI PFNGLMULTITEXCOORD1FVPROC mjGlad_glMultiTexCoord1fv;
#define glMultiTexCoord1fv mjGlad_glMultiTexCoord1fv
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s);
GLAPI PFNGLMULTITEXCOORD1IPROC mjGlad_glMultiTexCoord1i;
#define glMultiTexCoord1i mjGlad_glMultiTexCoord1i
typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, const GLint *v);
GLAPI PFNGLMULTITEXCOORD1IVPROC mjGlad_glMultiTexCoord1iv;
#define glMultiTexCoord1iv mjGlad_glMultiTexCoord1iv
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s);
GLAPI PFNGLMULTITEXCOORD1SPROC mjGlad_glMultiTexCoord1s;
#define glMultiTexCoord1s mjGlad_glMultiTexCoord1s
typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, const GLshort *v);
GLAPI PFNGLMULTITEXCOORD1SVPROC mjGlad_glMultiTexCoord1sv;
#define glMultiTexCoord1sv mjGlad_glMultiTexCoord1sv
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, GLdouble s, GLdouble t);
GLAPI PFNGLMULTITEXCOORD2DPROC mjGlad_glMultiTexCoord2d;
#define glMultiTexCoord2d mjGlad_glMultiTexCoord2d
typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, const GLdouble *v);
GLAPI PFNGLMULTITEXCOORD2DVPROC mjGlad_glMultiTexCoord2dv;
#define glMultiTexCoord2dv mjGlad_glMultiTexCoord2dv
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, GLfloat s, GLfloat t);
GLAPI PFNGLMULTITEXCOORD2FPROC mjGlad_glMultiTexCoord2f;
#define glMultiTexCoord2f mjGlad_glMultiTexCoord2f
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, const GLfloat *v);
GLAPI PFNGLMULTITEXCOORD2FVPROC mjGlad_glMultiTexCoord2fv;
#define glMultiTexCoord2fv mjGlad_glMultiTexCoord2fv
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, GLint s, GLint t);
GLAPI PFNGLMULTITEXCOORD2IPROC mjGlad_glMultiTexCoord2i;
#define glMultiTexCoord2i mjGlad_glMultiTexCoord2i
typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, const GLint *v);
GLAPI PFNGLMULTITEXCOORD2IVPROC mjGlad_glMultiTexCoord2iv;
#define glMultiTexCoord2iv mjGlad_glMultiTexCoord2iv
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, GLshort s, GLshort t);
GLAPI PFNGLMULTITEXCOORD2SPROC mjGlad_glMultiTexCoord2s;
#define glMultiTexCoord2s mjGlad_glMultiTexCoord2s
typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, const GLshort *v);
GLAPI PFNGLMULTITEXCOORD2SVPROC mjGlad_glMultiTexCoord2sv;
#define glMultiTexCoord2sv mjGlad_glMultiTexCoord2sv
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r);
GLAPI PFNGLMULTITEXCOORD3DPROC mjGlad_glMultiTexCoord3d;
#define glMultiTexCoord3d mjGlad_glMultiTexCoord3d
typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, const GLdouble *v);
GLAPI PFNGLMULTITEXCOORD3DVPROC mjGlad_glMultiTexCoord3dv;
#define glMultiTexCoord3dv mjGlad_glMultiTexCoord3dv
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r);
GLAPI PFNGLMULTITEXCOORD3FPROC mjGlad_glMultiTexCoord3f;
#define glMultiTexCoord3f mjGlad_glMultiTexCoord3f
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, const GLfloat *v);
GLAPI PFNGLMULTITEXCOORD3FVPROC mjGlad_glMultiTexCoord3fv;
#define glMultiTexCoord3fv mjGlad_glMultiTexCoord3fv
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, GLint s, GLint t, GLint r);
GLAPI PFNGLMULTITEXCOORD3IPROC mjGlad_glMultiTexCoord3i;
#define glMultiTexCoord3i mjGlad_glMultiTexCoord3i
typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, const GLint *v);
GLAPI PFNGLMULTITEXCOORD3IVPROC mjGlad_glMultiTexCoord3iv;
#define glMultiTexCoord3iv mjGlad_glMultiTexCoord3iv
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, GLshort s, GLshort t, GLshort r);
GLAPI PFNGLMULTITEXCOORD3SPROC mjGlad_glMultiTexCoord3s;
#define glMultiTexCoord3s mjGlad_glMultiTexCoord3s
typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, const GLshort *v);
GLAPI PFNGLMULTITEXCOORD3SVPROC mjGlad_glMultiTexCoord3sv;
#define glMultiTexCoord3sv mjGlad_glMultiTexCoord3sv
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GLAPI PFNGLMULTITEXCOORD4DPROC mjGlad_glMultiTexCoord4d;
#define glMultiTexCoord4d mjGlad_glMultiTexCoord4d
typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, const GLdouble *v);
GLAPI PFNGLMULTITEXCOORD4DVPROC mjGlad_glMultiTexCoord4dv;
#define glMultiTexCoord4dv mjGlad_glMultiTexCoord4dv
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI PFNGLMULTITEXCOORD4FPROC mjGlad_glMultiTexCoord4f;
#define glMultiTexCoord4f mjGlad_glMultiTexCoord4f
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, const GLfloat *v);
GLAPI PFNGLMULTITEXCOORD4FVPROC mjGlad_glMultiTexCoord4fv;
#define glMultiTexCoord4fv mjGlad_glMultiTexCoord4fv
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, GLint s, GLint t, GLint r, GLint q);
GLAPI PFNGLMULTITEXCOORD4IPROC mjGlad_glMultiTexCoord4i;
#define glMultiTexCoord4i mjGlad_glMultiTexCoord4i
typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, const GLint *v);
GLAPI PFNGLMULTITEXCOORD4IVPROC mjGlad_glMultiTexCoord4iv;
#define glMultiTexCoord4iv mjGlad_glMultiTexCoord4iv
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
GLAPI PFNGLMULTITEXCOORD4SPROC mjGlad_glMultiTexCoord4s;
#define glMultiTexCoord4s mjGlad_glMultiTexCoord4s
typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, const GLshort *v);
GLAPI PFNGLMULTITEXCOORD4SVPROC mjGlad_glMultiTexCoord4sv;
#define glMultiTexCoord4sv mjGlad_glMultiTexCoord4sv
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat *m);
GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC mjGlad_glLoadTransposeMatrixf;
#define glLoadTransposeMatrixf mjGlad_glLoadTransposeMatrixf
typedef void (APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble *m);
GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC mjGlad_glLoadTransposeMatrixd;
#define glLoadTransposeMatrixd mjGlad_glLoadTransposeMatrixd
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat *m);
GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC mjGlad_glMultTransposeMatrixf;
#define glMultTransposeMatrixf mjGlad_glMultTransposeMatrixf
typedef void (APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble *m);
GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC mjGlad_glMultTransposeMatrixd;
#define glMultTransposeMatrixd mjGlad_glMultTransposeMatrixd
#endif
#ifndef GL_VERSION_1_4
#define GL_VERSION_1_4 1
GLAPI int mjGLAD_GL_VERSION_1_4;
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GLAPI PFNGLBLENDFUNCSEPARATEPROC mjGlad_glBlendFuncSeparate;
#define glBlendFuncSeparate mjGlad_glBlendFuncSeparate
typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
GLAPI PFNGLMULTIDRAWARRAYSPROC mjGlad_glMultiDrawArrays;
#define glMultiDrawArrays mjGlad_glMultiDrawArrays
typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
GLAPI PFNGLMULTIDRAWELEMENTSPROC mjGlad_glMultiDrawElements;
#define glMultiDrawElements mjGlad_glMultiDrawElements
typedef void (APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPOINTPARAMETERFPROC mjGlad_glPointParameterf;
#define glPointParameterf mjGlad_glPointParameterf
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, const GLfloat *params);
GLAPI PFNGLPOINTPARAMETERFVPROC mjGlad_glPointParameterfv;
#define glPointParameterfv mjGlad_glPointParameterfv
typedef void (APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPOINTPARAMETERIPROC mjGlad_glPointParameteri;
#define glPointParameteri mjGlad_glPointParameteri
typedef void (APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, const GLint *params);
GLAPI PFNGLPOINTPARAMETERIVPROC mjGlad_glPointParameteriv;
#define glPointParameteriv mjGlad_glPointParameteriv
typedef void (APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord);
GLAPI PFNGLFOGCOORDFPROC mjGlad_glFogCoordf;
#define glFogCoordf mjGlad_glFogCoordf
typedef void (APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat *coord);
GLAPI PFNGLFOGCOORDFVPROC mjGlad_glFogCoordfv;
#define glFogCoordfv mjGlad_glFogCoordfv
typedef void (APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord);
GLAPI PFNGLFOGCOORDDPROC mjGlad_glFogCoordd;
#define glFogCoordd mjGlad_glFogCoordd
typedef void (APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble *coord);
GLAPI PFNGLFOGCOORDDVPROC mjGlad_glFogCoorddv;
#define glFogCoorddv mjGlad_glFogCoorddv
typedef void (APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLFOGCOORDPOINTERPROC mjGlad_glFogCoordPointer;
#define glFogCoordPointer mjGlad_glFogCoordPointer
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
GLAPI PFNGLSECONDARYCOLOR3BPROC mjGlad_glSecondaryColor3b;
#define glSecondaryColor3b mjGlad_glSecondaryColor3b
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte *v);
GLAPI PFNGLSECONDARYCOLOR3BVPROC mjGlad_glSecondaryColor3bv;
#define glSecondaryColor3bv mjGlad_glSecondaryColor3bv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
GLAPI PFNGLSECONDARYCOLOR3DPROC mjGlad_glSecondaryColor3d;
#define glSecondaryColor3d mjGlad_glSecondaryColor3d
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble *v);
GLAPI PFNGLSECONDARYCOLOR3DVPROC mjGlad_glSecondaryColor3dv;
#define glSecondaryColor3dv mjGlad_glSecondaryColor3dv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
GLAPI PFNGLSECONDARYCOLOR3FPROC mjGlad_glSecondaryColor3f;
#define glSecondaryColor3f mjGlad_glSecondaryColor3f
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat *v);
GLAPI PFNGLSECONDARYCOLOR3FVPROC mjGlad_glSecondaryColor3fv;
#define glSecondaryColor3fv mjGlad_glSecondaryColor3fv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, GLint green, GLint blue);
GLAPI PFNGLSECONDARYCOLOR3IPROC mjGlad_glSecondaryColor3i;
#define glSecondaryColor3i mjGlad_glSecondaryColor3i
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint *v);
GLAPI PFNGLSECONDARYCOLOR3IVPROC mjGlad_glSecondaryColor3iv;
#define glSecondaryColor3iv mjGlad_glSecondaryColor3iv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
GLAPI PFNGLSECONDARYCOLOR3SPROC mjGlad_glSecondaryColor3s;
#define glSecondaryColor3s mjGlad_glSecondaryColor3s
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort *v);
GLAPI PFNGLSECONDARYCOLOR3SVPROC mjGlad_glSecondaryColor3sv;
#define glSecondaryColor3sv mjGlad_glSecondaryColor3sv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
GLAPI PFNGLSECONDARYCOLOR3UBPROC mjGlad_glSecondaryColor3ub;
#define glSecondaryColor3ub mjGlad_glSecondaryColor3ub
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte *v);
GLAPI PFNGLSECONDARYCOLOR3UBVPROC mjGlad_glSecondaryColor3ubv;
#define glSecondaryColor3ubv mjGlad_glSecondaryColor3ubv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
GLAPI PFNGLSECONDARYCOLOR3UIPROC mjGlad_glSecondaryColor3ui;
#define glSecondaryColor3ui mjGlad_glSecondaryColor3ui
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint *v);
GLAPI PFNGLSECONDARYCOLOR3UIVPROC mjGlad_glSecondaryColor3uiv;
#define glSecondaryColor3uiv mjGlad_glSecondaryColor3uiv
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
GLAPI PFNGLSECONDARYCOLOR3USPROC mjGlad_glSecondaryColor3us;
#define glSecondaryColor3us mjGlad_glSecondaryColor3us
typedef void (APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort *v);
GLAPI PFNGLSECONDARYCOLOR3USVPROC mjGlad_glSecondaryColor3usv;
#define glSecondaryColor3usv mjGlad_glSecondaryColor3usv
typedef void (APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, GLenum type, GLsizei stride, const void *pointer);
GLAPI PFNGLSECONDARYCOLORPOINTERPROC mjGlad_glSecondaryColorPointer;
#define glSecondaryColorPointer mjGlad_glSecondaryColorPointer
typedef void (APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y);
GLAPI PFNGLWINDOWPOS2DPROC mjGlad_glWindowPos2d;
#define glWindowPos2d mjGlad_glWindowPos2d
typedef void (APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble *v);
GLAPI PFNGLWINDOWPOS2DVPROC mjGlad_glWindowPos2dv;
#define glWindowPos2dv mjGlad_glWindowPos2dv
typedef void (APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y);
GLAPI PFNGLWINDOWPOS2FPROC mjGlad_glWindowPos2f;
#define glWindowPos2f mjGlad_glWindowPos2f
typedef void (APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat *v);
GLAPI PFNGLWINDOWPOS2FVPROC mjGlad_glWindowPos2fv;
#define glWindowPos2fv mjGlad_glWindowPos2fv
typedef void (APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y);
GLAPI PFNGLWINDOWPOS2IPROC mjGlad_glWindowPos2i;
#define glWindowPos2i mjGlad_glWindowPos2i
typedef void (APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint *v);
GLAPI PFNGLWINDOWPOS2IVPROC mjGlad_glWindowPos2iv;
#define glWindowPos2iv mjGlad_glWindowPos2iv
typedef void (APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y);
GLAPI PFNGLWINDOWPOS2SPROC mjGlad_glWindowPos2s;
#define glWindowPos2s mjGlad_glWindowPos2s
typedef void (APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort *v);
GLAPI PFNGLWINDOWPOS2SVPROC mjGlad_glWindowPos2sv;
#define glWindowPos2sv mjGlad_glWindowPos2sv
typedef void (APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLWINDOWPOS3DPROC mjGlad_glWindowPos3d;
#define glWindowPos3d mjGlad_glWindowPos3d
typedef void (APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble *v);
GLAPI PFNGLWINDOWPOS3DVPROC mjGlad_glWindowPos3dv;
#define glWindowPos3dv mjGlad_glWindowPos3dv
typedef void (APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLWINDOWPOS3FPROC mjGlad_glWindowPos3f;
#define glWindowPos3f mjGlad_glWindowPos3f
typedef void (APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat *v);
GLAPI PFNGLWINDOWPOS3FVPROC mjGlad_glWindowPos3fv;
#define glWindowPos3fv mjGlad_glWindowPos3fv
typedef void (APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z);
GLAPI PFNGLWINDOWPOS3IPROC mjGlad_glWindowPos3i;
#define glWindowPos3i mjGlad_glWindowPos3i
typedef void (APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint *v);
GLAPI PFNGLWINDOWPOS3IVPROC mjGlad_glWindowPos3iv;
#define glWindowPos3iv mjGlad_glWindowPos3iv
typedef void (APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z);
GLAPI PFNGLWINDOWPOS3SPROC mjGlad_glWindowPos3s;
#define glWindowPos3s mjGlad_glWindowPos3s
typedef void (APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort *v);
GLAPI PFNGLWINDOWPOS3SVPROC mjGlad_glWindowPos3sv;
#define glWindowPos3sv mjGlad_glWindowPos3sv
typedef void (APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLBLENDCOLORPROC mjGlad_glBlendColor;
#define glBlendColor mjGlad_glBlendColor
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode);
GLAPI PFNGLBLENDEQUATIONPROC mjGlad_glBlendEquation;
#define glBlendEquation mjGlad_glBlendEquation
#endif
#ifndef GL_VERSION_1_5
#define GL_VERSION_1_5 1
GLAPI int mjGLAD_GL_VERSION_1_5;
typedef void (APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint *ids);
GLAPI PFNGLGENQUERIESPROC mjGlad_glGenQueries;
#define glGenQueries mjGlad_glGenQueries
typedef void (APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint *ids);
GLAPI PFNGLDELETEQUERIESPROC mjGlad_glDeleteQueries;
#define glDeleteQueries mjGlad_glDeleteQueries
typedef GLboolean (APIENTRYP PFNGLISQUERYPROC)(GLuint id);
GLAPI PFNGLISQUERYPROC mjGlad_glIsQuery;
#define glIsQuery mjGlad_glIsQuery
typedef void (APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id);
GLAPI PFNGLBEGINQUERYPROC mjGlad_glBeginQuery;
#define glBeginQuery mjGlad_glBeginQuery
typedef void (APIENTRYP PFNGLENDQUERYPROC)(GLenum target);
GLAPI PFNGLENDQUERYPROC mjGlad_glEndQuery;
#define glEndQuery mjGlad_glEndQuery
typedef void (APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETQUERYIVPROC mjGlad_glGetQueryiv;
#define glGetQueryiv mjGlad_glGetQueryiv
typedef void (APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, GLenum pname, GLint *params);
GLAPI PFNGLGETQUERYOBJECTIVPROC mjGlad_glGetQueryObjectiv;
#define glGetQueryObjectiv mjGlad_glGetQueryObjectiv
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, GLenum pname, GLuint *params);
GLAPI PFNGLGETQUERYOBJECTUIVPROC mjGlad_glGetQueryObjectuiv;
#define glGetQueryObjectuiv mjGlad_glGetQueryObjectuiv
typedef void (APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer);
GLAPI PFNGLBINDBUFFERPROC mjGlad_glBindBuffer;
#define glBindBuffer mjGlad_glBindBuffer
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, const GLuint *buffers);
GLAPI PFNGLDELETEBUFFERSPROC mjGlad_glDeleteBuffers;
#define glDeleteBuffers mjGlad_glDeleteBuffers
typedef void (APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint *buffers);
GLAPI PFNGLGENBUFFERSPROC mjGlad_glGenBuffers;
#define glGenBuffers mjGlad_glGenBuffers
typedef GLboolean (APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer);
GLAPI PFNGLISBUFFERPROC mjGlad_glIsBuffer;
#define glIsBuffer mjGlad_glIsBuffer
typedef void (APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
GLAPI PFNGLBUFFERDATAPROC mjGlad_glBufferData;
#define glBufferData mjGlad_glBufferData
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
GLAPI PFNGLBUFFERSUBDATAPROC mjGlad_glBufferSubData;
#define glBufferSubData mjGlad_glBufferSubData
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
GLAPI PFNGLGETBUFFERSUBDATAPROC mjGlad_glGetBufferSubData;
#define glGetBufferSubData mjGlad_glGetBufferSubData
typedef void * (APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access);
GLAPI PFNGLMAPBUFFERPROC mjGlad_glMapBuffer;
#define glMapBuffer mjGlad_glMapBuffer
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target);
GLAPI PFNGLUNMAPBUFFERPROC mjGlad_glUnmapBuffer;
#define glUnmapBuffer mjGlad_glUnmapBuffer
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETBUFFERPARAMETERIVPROC mjGlad_glGetBufferParameteriv;
#define glGetBufferParameteriv mjGlad_glGetBufferParameteriv
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, GLenum pname, void **params);
GLAPI PFNGLGETBUFFERPOINTERVPROC mjGlad_glGetBufferPointerv;
#define glGetBufferPointerv mjGlad_glGetBufferPointerv
#endif
#define GL_LOWER_LEFT 0x8CA1
#define GL_UPPER_LEFT 0x8CA2
#define GL_NEGATIVE_ONE_TO_ONE 0x935E
#define GL_ZERO_TO_ONE 0x935F
#define GL_CLIP_ORIGIN 0x935C
#define GL_CLIP_DEPTH_MODE 0x935D
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_INDEX16 0x8D49
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
#define GL_INDEX 0x8222
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_BUFFER_SIZE_ARB 0x8764
#define GL_BUFFER_USAGE_ARB 0x8765
#define GL_ARRAY_BUFFER_ARB 0x8892
#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
#define GL_READ_ONLY_ARB 0x88B8
#define GL_WRITE_ONLY_ARB 0x88B9
#define GL_READ_WRITE_ARB 0x88BA
#define GL_BUFFER_ACCESS_ARB 0x88BB
#define GL_BUFFER_MAPPED_ARB 0x88BC
#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
#define GL_STREAM_DRAW_ARB 0x88E0
#define GL_STREAM_READ_ARB 0x88E1
#define GL_STREAM_COPY_ARB 0x88E2
#define GL_STATIC_DRAW_ARB 0x88E4
#define GL_STATIC_READ_ARB 0x88E5
#define GL_STATIC_COPY_ARB 0x88E6
#define GL_DYNAMIC_DRAW_ARB 0x88E8
#define GL_DYNAMIC_READ_ARB 0x88E9
#define GL_DYNAMIC_COPY_ARB 0x88EA
#define GL_SRGB_EXT 0x8C40
#define GL_SRGB8_EXT 0x8C41
#define GL_SRGB_ALPHA_EXT 0x8C42
#define GL_SRGB8_ALPHA8_EXT 0x8C43
#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
#define GL_SLUMINANCE_EXT 0x8C46
#define GL_SLUMINANCE8_EXT 0x8C47
#define GL_COMPRESSED_SRGB_EXT 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_DEBUG_TYPE_MARKER 0x8268
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
#define GL_DEBUG_TYPE_POP_GROUP 0x826A
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
#define GL_BUFFER 0x82E0
#define GL_SHADER 0x82E1
#define GL_PROGRAM 0x82E2
#define GL_QUERY 0x82E3
#define GL_PROGRAM_PIPELINE 0x82E4
#define GL_SAMPLER 0x82E6
#define GL_MAX_LABEL_LENGTH 0x82E8
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_LOW 0x9148
#define GL_DEBUG_OUTPUT 0x92E0
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
#define GL_DEBUG_SOURCE_API_KHR 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
#define GL_BUFFER_KHR 0x82E0
#define GL_SHADER_KHR 0x82E1
#define GL_PROGRAM_KHR 0x82E2
#define GL_VERTEX_ARRAY_KHR 0x8074
#define GL_QUERY_KHR 0x82E3
#define GL_PROGRAM_PIPELINE_KHR 0x82E4
#define GL_SAMPLER_KHR 0x82E6
#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
#define GL_DEBUG_OUTPUT_KHR 0x92E0
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
#define GL_STACK_OVERFLOW_KHR 0x0503
#define GL_STACK_UNDERFLOW_KHR 0x0504
#define GL_DISPLAY_LIST 0x82E7
#ifndef GL_ARB_clip_control
#define GL_ARB_clip_control 1
GLAPI int mjGLAD_GL_ARB_clip_control;
typedef void (APIENTRYP PFNGLCLIPCONTROLPROC)(GLenum origin, GLenum depth);
GLAPI PFNGLCLIPCONTROLPROC mjGlad_glClipControl;
#define glClipControl mjGlad_glClipControl
#endif
#ifndef GL_ARB_depth_buffer_float
#define GL_ARB_depth_buffer_float 1
GLAPI int mjGLAD_GL_ARB_depth_buffer_float;
#endif
#ifndef GL_ARB_framebuffer_object
#define GL_ARB_framebuffer_object 1
GLAPI int mjGLAD_GL_ARB_framebuffer_object;
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer);
GLAPI PFNGLISRENDERBUFFERPROC mjGlad_glIsRenderbuffer;
#define glIsRenderbuffer mjGlad_glIsRenderbuffer
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, GLuint renderbuffer);
GLAPI PFNGLBINDRENDERBUFFERPROC mjGlad_glBindRenderbuffer;
#define glBindRenderbuffer mjGlad_glBindRenderbuffer
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC)(GLsizei n, const GLuint *renderbuffers);
GLAPI PFNGLDELETERENDERBUFFERSPROC mjGlad_glDeleteRenderbuffers;
#define glDeleteRenderbuffers mjGlad_glDeleteRenderbuffers
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, GLuint *renderbuffers);
GLAPI PFNGLGENRENDERBUFFERSPROC mjGlad_glGenRenderbuffers;
#define glGenRenderbuffers mjGlad_glGenRenderbuffers
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLRENDERBUFFERSTORAGEPROC mjGlad_glRenderbufferStorage;
#define glRenderbufferStorage mjGlad_glRenderbufferStorage
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC mjGlad_glGetRenderbufferParameteriv;
#define glGetRenderbufferParameteriv mjGlad_glGetRenderbufferParameteriv
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer);
GLAPI PFNGLISFRAMEBUFFERPROC mjGlad_glIsFramebuffer;
#define glIsFramebuffer mjGlad_glIsFramebuffer
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, GLuint framebuffer);
GLAPI PFNGLBINDFRAMEBUFFERPROC mjGlad_glBindFramebuffer;
#define glBindFramebuffer mjGlad_glBindFramebuffer
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, const GLuint *framebuffers);
GLAPI PFNGLDELETEFRAMEBUFFERSPROC mjGlad_glDeleteFramebuffers;
#define glDeleteFramebuffers mjGlad_glDeleteFramebuffers
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, GLuint *framebuffers);
GLAPI PFNGLGENFRAMEBUFFERSPROC mjGlad_glGenFramebuffers;
#define glGenFramebuffers mjGlad_glGenFramebuffers
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target);
GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC mjGlad_glCheckFramebufferStatus;
#define glCheckFramebufferStatus mjGlad_glCheckFramebufferStatus
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC mjGlad_glFramebufferTexture1D;
#define glFramebufferTexture1D mjGlad_glFramebufferTexture1D
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC mjGlad_glFramebufferTexture2D;
#define glFramebufferTexture2D mjGlad_glFramebufferTexture2D
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC mjGlad_glFramebufferTexture3D;
#define glFramebufferTexture3D mjGlad_glFramebufferTexture3D
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC mjGlad_glFramebufferRenderbuffer;
#define glFramebufferRenderbuffer mjGlad_glFramebufferRenderbuffer
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC mjGlad_glGetFramebufferAttachmentParameteriv;
#define glGetFramebufferAttachmentParameteriv mjGlad_glGetFramebufferAttachmentParameteriv
typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target);
GLAPI PFNGLGENERATEMIPMAPPROC mjGlad_glGenerateMipmap;
#define glGenerateMipmap mjGlad_glGenerateMipmap
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GLAPI PFNGLBLITFRAMEBUFFERPROC mjGlad_glBlitFramebuffer;
#define glBlitFramebuffer mjGlad_glBlitFramebuffer
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC mjGlad_glRenderbufferStorageMultisample;
#define glRenderbufferStorageMultisample mjGlad_glRenderbufferStorageMultisample
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC mjGlad_glFramebufferTextureLayer;
#define glFramebufferTextureLayer mjGlad_glFramebufferTextureLayer
#endif
#ifndef GL_ARB_seamless_cube_map
#define GL_ARB_seamless_cube_map 1
GLAPI int mjGLAD_GL_ARB_seamless_cube_map;
#endif
#ifndef GL_ARB_vertex_buffer_object
#define GL_ARB_vertex_buffer_object 1
GLAPI int mjGLAD_GL_ARB_vertex_buffer_object;
typedef void (APIENTRYP PFNGLBINDBUFFERARBPROC)(GLenum target, GLuint buffer);
GLAPI PFNGLBINDBUFFERARBPROC mjGlad_glBindBufferARB;
#define glBindBufferARB mjGlad_glBindBufferARB
typedef void (APIENTRYP PFNGLDELETEBUFFERSARBPROC)(GLsizei n, const GLuint *buffers);
GLAPI PFNGLDELETEBUFFERSARBPROC mjGlad_glDeleteBuffersARB;
#define glDeleteBuffersARB mjGlad_glDeleteBuffersARB
typedef void (APIENTRYP PFNGLGENBUFFERSARBPROC)(GLsizei n, GLuint *buffers);
GLAPI PFNGLGENBUFFERSARBPROC mjGlad_glGenBuffersARB;
#define glGenBuffersARB mjGlad_glGenBuffersARB
typedef GLboolean (APIENTRYP PFNGLISBUFFERARBPROC)(GLuint buffer);
GLAPI PFNGLISBUFFERARBPROC mjGlad_glIsBufferARB;
#define glIsBufferARB mjGlad_glIsBufferARB
typedef void (APIENTRYP PFNGLBUFFERDATAARBPROC)(GLenum target, GLsizeiptrARB size, const void *data, GLenum usage);
GLAPI PFNGLBUFFERDATAARBPROC mjGlad_glBufferDataARB;
#define glBufferDataARB mjGlad_glBufferDataARB
typedef void (APIENTRYP PFNGLBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const void *data);
GLAPI PFNGLBUFFERSUBDATAARBPROC mjGlad_glBufferSubDataARB;
#define glBufferSubDataARB mjGlad_glBufferSubDataARB
typedef void (APIENTRYP PFNGLGETBUFFERSUBDATAARBPROC)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void *data);
GLAPI PFNGLGETBUFFERSUBDATAARBPROC mjGlad_glGetBufferSubDataARB;
#define glGetBufferSubDataARB mjGlad_glGetBufferSubDataARB
typedef void * (APIENTRYP PFNGLMAPBUFFERARBPROC)(GLenum target, GLenum access);
GLAPI PFNGLMAPBUFFERARBPROC mjGlad_glMapBufferARB;
#define glMapBufferARB mjGlad_glMapBufferARB
typedef GLboolean (APIENTRYP PFNGLUNMAPBUFFERARBPROC)(GLenum target);
GLAPI PFNGLUNMAPBUFFERARBPROC mjGlad_glUnmapBufferARB;
#define glUnmapBufferARB mjGlad_glUnmapBufferARB
typedef void (APIENTRYP PFNGLGETBUFFERPARAMETERIVARBPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETBUFFERPARAMETERIVARBPROC mjGlad_glGetBufferParameterivARB;
#define glGetBufferParameterivARB mjGlad_glGetBufferParameterivARB
typedef void (APIENTRYP PFNGLGETBUFFERPOINTERVARBPROC)(GLenum target, GLenum pname, void **params);
GLAPI PFNGLGETBUFFERPOINTERVARBPROC mjGlad_glGetBufferPointervARB;
#define glGetBufferPointervARB mjGlad_glGetBufferPointervARB
#endif
#ifndef GL_EXT_texture_sRGB
#define GL_EXT_texture_sRGB 1
GLAPI int mjGLAD_GL_EXT_texture_sRGB;
#endif
#ifndef GL_KHR_debug
#define GL_KHR_debug 1
GLAPI int mjGLAD_GL_KHR_debug;
typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GLAPI PFNGLDEBUGMESSAGECONTROLPROC mjGlad_glDebugMessageControl;
#define glDebugMessageControl mjGlad_glDebugMessageControl
typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GLAPI PFNGLDEBUGMESSAGEINSERTPROC mjGlad_glDebugMessageInsert;
#define glDebugMessageInsert mjGlad_glDebugMessageInsert
typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);
GLAPI PFNGLDEBUGMESSAGECALLBACKPROC mjGlad_glDebugMessageCallback;
#define glDebugMessageCallback mjGlad_glDebugMessageCallback
typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
GLAPI PFNGLGETDEBUGMESSAGELOGPROC mjGlad_glGetDebugMessageLog;
#define glGetDebugMessageLog mjGlad_glGetDebugMessageLog
typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
GLAPI PFNGLPUSHDEBUGGROUPPROC mjGlad_glPushDebugGroup;
#define glPushDebugGroup mjGlad_glPushDebugGroup
typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);
GLAPI PFNGLPOPDEBUGGROUPPROC mjGlad_glPopDebugGroup;
#define glPopDebugGroup mjGlad_glPopDebugGroup
typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
GLAPI PFNGLOBJECTLABELPROC mjGlad_glObjectLabel;
#define glObjectLabel mjGlad_glObjectLabel
typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
GLAPI PFNGLGETOBJECTLABELPROC mjGlad_glGetObjectLabel;
#define glGetObjectLabel mjGlad_glGetObjectLabel
typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);
GLAPI PFNGLOBJECTPTRLABELPROC mjGlad_glObjectPtrLabel;
#define glObjectPtrLabel mjGlad_glObjectPtrLabel
typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
GLAPI PFNGLGETOBJECTPTRLABELPROC mjGlad_glGetObjectPtrLabel;
#define glGetObjectPtrLabel mjGlad_glGetObjectPtrLabel
typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC mjGlad_glDebugMessageControlKHR;
#define glDebugMessageControlKHR mjGlad_glDebugMessageControlKHR
typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GLAPI PFNGLDEBUGMESSAGEINSERTKHRPROC mjGlad_glDebugMessageInsertKHR;
#define glDebugMessageInsertKHR mjGlad_glDebugMessageInsertKHR
typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC)(GLDEBUGPROCKHR callback, const void *userParam);
GLAPI PFNGLDEBUGMESSAGECALLBACKKHRPROC mjGlad_glDebugMessageCallbackKHR;
#define glDebugMessageCallbackKHR mjGlad_glDebugMessageCallbackKHR
typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
GLAPI PFNGLGETDEBUGMESSAGELOGKHRPROC mjGlad_glGetDebugMessageLogKHR;
#define glGetDebugMessageLogKHR mjGlad_glGetDebugMessageLogKHR
typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
GLAPI PFNGLPUSHDEBUGGROUPKHRPROC mjGlad_glPushDebugGroupKHR;
#define glPushDebugGroupKHR mjGlad_glPushDebugGroupKHR
typedef void (APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC)(void);
GLAPI PFNGLPOPDEBUGGROUPKHRPROC mjGlad_glPopDebugGroupKHR;
#define glPopDebugGroupKHR mjGlad_glPopDebugGroupKHR
typedef void (APIENTRYP PFNGLOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
GLAPI PFNGLOBJECTLABELKHRPROC mjGlad_glObjectLabelKHR;
#define glObjectLabelKHR mjGlad_glObjectLabelKHR
typedef void (APIENTRYP PFNGLGETOBJECTLABELKHRPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
GLAPI PFNGLGETOBJECTLABELKHRPROC mjGlad_glGetObjectLabelKHR;
#define glGetObjectLabelKHR mjGlad_glGetObjectLabelKHR
typedef void (APIENTRYP PFNGLOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei length, const GLchar *label);
GLAPI PFNGLOBJECTPTRLABELKHRPROC mjGlad_glObjectPtrLabelKHR;
#define glObjectPtrLabelKHR mjGlad_glObjectPtrLabelKHR
typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
GLAPI PFNGLGETOBJECTPTRLABELKHRPROC mjGlad_glGetObjectPtrLabelKHR;
#define glGetObjectPtrLabelKHR mjGlad_glGetObjectPtrLabelKHR
typedef void (APIENTRYP PFNGLGETPOINTERVKHRPROC)(GLenum pname, void **params);
GLAPI PFNGLGETPOINTERVKHRPROC mjGlad_glGetPointervKHR;
#define glGetPointervKHR mjGlad_glGetPointervKHR
#endif
#ifdef __cplusplus
}
#endif
#endif // MUJOCO_SRC_RENDER_GLAD_GLAD_H_