mujoco / data /src /user /user_mesh.cc
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// Copyright 2021 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <algorithm>
#include <array>
#include <climits>
#include <cmath>
#include <csetjmp>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <functional>
#include <limits>
#include <memory>
#include <set>
#include <string>
#include <string_view>
#include <unordered_map>
#include <utility>
#include <vector>
#include <mujoco/mjspec.h>
#include "user/user_api.h"
#include <TriangleMeshDistance/include/tmd/TriangleMeshDistance.h>
#ifdef MUJOCO_TINYOBJLOADER_IMPL
#define TINYOBJLOADER_IMPLEMENTATION
#endif
#if defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
#pragma clang diagnostic ignored "-Wnested-anon-types"
#elif defined(__GNUC__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpedantic"
#endif
#include <MC.h>
#if defined(__clang__)
#pragma clang diagnostic pop
#elif defined(__GNUC__)
#pragma GCC diagnostic pop
#endif
#include <mujoco/mjmacro.h>
#include <mujoco/mjmodel.h>
#include <mujoco/mjplugin.h>
#include <mujoco/mjtnum.h>
#include "engine/engine_crossplatform.h"
#include "engine/engine_plugin.h"
#include "engine/engine_util_errmem.h"
#include "user/user_cache.h"
#include "user/user_model.h"
#include "user/user_objects.h"
#include "user/user_resource.h"
#include "user/user_util.h"
extern "C" {
#include "qhull_ra.h"
}
namespace {
using mujoco::user::VectorToString;
using mujoco::user::FilePath;
using std::max;
using std::min;
} // namespace
// compute triangle area, surface normal, center
static double triangle(double* normal, double* center,
const double* v1, const double* v2, const double* v3) {
double normal_local[3]; // if normal is nullptr
double* normal_ptr = (normal) ? normal : normal_local;
// center
if (center) {
center[0] = (v1[0] + v2[0] + v3[0])/3;
center[1] = (v1[1] + v2[1] + v3[1])/3;
center[2] = (v1[2] + v2[2] + v3[2])/3;
}
// normal = (v2-v1) cross (v3-v1)
double b[3] = { v2[0] - v1[0], v2[1] - v1[1], v2[2] - v1[2] };
double c[3] = { v3[0] - v1[0], v3[1] - v1[1], v3[2] - v1[2] };
mjuu_crossvec(normal_ptr, b, c);
// get length
double len = sqrt(mjuu_dot3(normal_ptr, normal_ptr));
// ignore small faces
if (len < mjMINVAL) {
return 0;
}
// normalize
if (normal) {
normal_ptr[0] /= len;
normal_ptr[1] /= len;
normal_ptr[2] /= len;
}
// return area
return 0.5 * len;
}
// Read data of type T from a potentially unaligned buffer pointer.
template <typename T>
static void ReadFromBuffer(T* dst, const char* src) {
std::memcpy(dst, src, sizeof(T));
}
//------------------ class mjCMesh implementation --------------------------------------------------
mjCMesh::mjCMesh(mjCModel* _model, mjCDef* _def) {
mjs_defaultMesh(&spec);
elemtype = mjOBJ_MESH;
// clear internal variables
mjuu_setvec(pos_, 0, 0, 0);
mjuu_setvec(quat_, 1, 0, 0, 0);
mjuu_setvec(boxsz_, 0, 0, 0);
mjuu_setvec(aamm_, 1e10, 1e10, 1e10);
mjuu_setvec(aamm_+3, -1e10, -1e10, -1e10);
szgraph_ = 0;
center_ = NULL;
graph_ = NULL;
needhull_ = false;
maxhullvert_ = -1;
processed_ = false;
visual_ = true;
needoct_ = false;
needreorient_ = true;
// reset to default if given
if (_def) {
*this = _def->Mesh();
}
// set model, def
model = _model;
if (_model) compiler = &_model->spec.compiler;
classname = (_def ? _def->name : (_model ? "main" : ""));
// in case this body is not compiled
CopyFromSpec();
// point to local
PointToLocal();
}
mjCMesh::mjCMesh(const mjCMesh& other) {
*this = other;
}
mjCMesh& mjCMesh::operator=(const mjCMesh& other) {
if (this != &other) {
this->spec = other.spec;
*static_cast<mjCMesh_*>(this) = static_cast<const mjCMesh_&>(other);
*static_cast<mjsMesh*>(this) = static_cast<const mjsMesh&>(other);
if (other.center_) {
size_t ncenter = 3*other.nface()*sizeof(double);
this->center_ = (double*)mju_malloc(ncenter);
memcpy(this->center_, other.center_, ncenter);
} else {
this->center_ = NULL;
}
if (other.graph_) {
size_t szgraph = szgraph_*sizeof(int);
this->graph_ = (int*)mju_malloc(szgraph);
memcpy(this->graph_, other.graph_, szgraph);
} else {
this->graph_ = NULL;
}
}
PointToLocal();
return *this;
}
void mjCMesh::PointToLocal() {
spec.element = static_cast<mjsElement*>(this);
spec.file = &spec_file_;
spec.content_type = &spec_content_type_;
spec.uservert = &spec_vert_;
spec.usernormal = &spec_normal_;
spec.userface = &spec_face_;
spec.usertexcoord = &spec_texcoord_;
spec.userfacetexcoord = &spec_facetexcoord_;
spec.plugin.plugin_name = &plugin_name;
spec.plugin.name = &plugin_instance_name;
spec.info = &info;
file = nullptr;
content_type = nullptr;
uservert = nullptr;
usernormal = nullptr;
userface = nullptr;
usertexcoord = nullptr;
userfacetexcoord = nullptr;
}
void mjCMesh::NameSpace(const mjCModel* m) {
if (name.empty()) {
std::string stripped = mjuu_strippath(spec_file_);
name = mjuu_stripext(stripped);
}
mjCBase::NameSpace(m);
if (modelfiledir_.empty()) {
modelfiledir_ = FilePath(m->spec_modelfiledir_);
}
if (meshdir_.empty()) {
meshdir_ = FilePath(m->spec_meshdir_);
}
if (!plugin_instance_name.empty()) {
plugin_instance_name = m->prefix + plugin_instance_name + m->suffix;
}
}
void mjCMesh::CopyFromSpec() {
*static_cast<mjsMesh*>(this) = spec;
file_ = spec_file_;
content_type_ = spec_content_type_;
normal_ = spec_normal_;
face_ = spec_face_;
ProcessVertices(spec_vert_);
texcoord_ = spec_texcoord_;
facetexcoord_ = spec_facetexcoord_;
maxhullvert_ = spec.maxhullvert;
plugin.active = spec.plugin.active;
plugin.element = spec.plugin.element;
plugin.plugin_name = spec.plugin.plugin_name;
plugin.name = spec.plugin.name;
// clear precompiled asset. TODO: use asset cache
if (center_) mju_free(center_);
if (graph_) mju_free(graph_);
szgraph_ = 0;
center_ = NULL;
graph_ = NULL;
// use filename if name is missing
if (name.empty()) {
std::string stripped = mjuu_strippath(file_);
name = mjuu_stripext(stripped);
}
}
void mjCMesh::CopyPlugin() {
model->CopyExplicitPlugin(this);
}
mjCMesh::~mjCMesh() {
if (center_) mju_free(center_);
if (graph_) mju_free(graph_);
}
// generate mesh using marching cubes
void mjCMesh::LoadSDF() {
if (plugin_name.empty() && plugin_instance_name.empty()) {
throw mjCError(
this, "neither 'plugin' nor 'instance' is specified for mesh '%s', (id = %d)",
name.c_str(), id);
}
if (scale[0] != 1 || scale[1] != 1 || scale[2] != 1) {
throw mjCError(this, "attribute scale is not compatible with SDFs in mesh '%s', (id = %d)",
name.c_str(), id);
}
mjCPlugin* plugin_instance = static_cast<mjCPlugin*>(plugin.element);
model->ResolvePlugin(this, plugin_name, plugin_instance_name, &plugin_instance);
plugin.element = plugin_instance;
const mjpPlugin* pplugin = mjp_getPluginAtSlot(plugin_instance->plugin_slot);
if (!(pplugin->capabilityflags & mjPLUGIN_SDF)) {
throw mjCError(this, "plugin '%s' does not support signed distance fields", pplugin->name);
}
std::vector<mjtNum> attributes(pplugin->nattribute, 0);
std::vector<const char*> names(pplugin->nattribute, 0);
std::vector<const char*> values(pplugin->nattribute, 0);
for (int i=0; i < pplugin->nattribute; i++) {
names[i] = pplugin->attributes[i];
values[i] = plugin_instance->config_attribs[names[i]].c_str();
}
if (pplugin->sdf_attribute) {
pplugin->sdf_attribute(attributes.data(), names.data(), values.data());
}
mjtNum aabb[6] = {0};
pplugin->sdf_aabb(aabb, attributes.data());
mjtNum total = aabb[3] + aabb[4] + aabb[5];
const double n = 300;
int nx, ny, nz;
nx = floor(n / total * aabb[3]) + 1;
ny = floor(n / total * aabb[4]) + 1;
nz = floor(n / total * aabb[5]) + 1;
MC::MC_FLOAT* field = new MC::MC_FLOAT[nx * ny * nz];
for (int i = 0; i < nx; i++) {
for (int j = 0; j < ny; j++) {
for (int k = 0; k < nz; k++) {
mjtNum point[] = {aabb[0]-aabb[3] + 2 * aabb[3] * i / (nx-1),
aabb[1]-aabb[4] + 2 * aabb[4] * j / (ny-1),
aabb[2]-aabb[5] + 2 * aabb[5] * k / (nz-1)};
field[(k * ny + j) * nx + i] = pplugin->sdf_staticdistance(point, attributes.data());
}
}
}
MC::mcMesh mesh;
MC::marching_cube(field, nx, ny, nz, mesh);
std::vector<float> uservert;
std::vector<float> usernormal;
std::vector<int> userface;
uservert.reserve(mesh.vertices.size() * 3);
usernormal.reserve(mesh.normals.size() * 3);
userface.reserve(mesh.indices.size());
for (const auto& vertex : mesh.vertices) {
uservert.push_back(2*aabb[3]*vertex.x/(nx-1) + aabb[0]-aabb[3]);
uservert.push_back(2*aabb[4]*vertex.y/(ny-1) + aabb[1]-aabb[4]);
uservert.push_back(2*aabb[5]*vertex.z/(nz-1) + aabb[2]-aabb[5]);
}
for (const auto& normal : mesh.normals) {
usernormal.push_back(normal.x);
usernormal.push_back(normal.y);
usernormal.push_back(normal.z);
}
for (unsigned int index : mesh.indices) {
userface.push_back(index);
}
needreorient_ = false;
needoct_ = false;
normal_ = std::move(usernormal);
face_ = std::move(userface);
ProcessVertices(uservert);
delete[] field;
}
void mjCMesh::CacheMesh(mjCCache* cache, const mjResource* resource) {
if (cache == nullptr) return;
// cache mesh data into new mesh object
mjCMesh *mesh = new mjCMesh();
// mesh properties
mesh->maxhullvert_ = maxhullvert_;
mesh->inertia = inertia;
std::copy(scale, scale + 3, mesh->scale);
// mesh processed data
mesh->processed_ = processed_;
mesh->vert_ = vert_;
mesh->normal_ = normal_;
mesh->texcoord_ = texcoord_;
mesh->face_ = face_;
mesh->facenormal_ = facenormal_;
mesh->facetexcoord_ = facetexcoord_;
mesh->halfedge_ = halfedge_;
mesh->szgraph_ = szgraph_;
if (szgraph_) {
mesh->graph_ = (int*)mju_malloc(szgraph_*sizeof(int));
std::copy(graph_, graph_ + szgraph_, mesh->graph_);
}
mesh->polygons_ = polygons_;
mesh->polygon_normals_ = polygon_normals_;
mesh->polygon_map_ = polygon_map_;
mesh->surface_ = surface_;
mesh->volume_ = volume_;
std::copy(boxsz_, boxsz_ + 3, mesh->boxsz_);
std::copy(aamm_, aamm_ + 6, mesh->aamm_);
std::copy(pos_, pos_ + 3, mesh->pos_);
std::copy(quat_, quat_ + 4, mesh->quat_);
int ncenter = face_.size();
if (ncenter) {
mesh->center_ = (double*)mju_malloc(ncenter * sizeof(double));
std::copy(center_, center_ + ncenter, mesh->center_);
}
mesh->tree_ = tree_;
mesh->face_aabb_ = face_aabb_;
mesh->octree_ = octree_;
// calculate estimated size of mesh
std::size_t size = sizeof(mjCMesh)
+ (sizeof(double) * vert_.size())
+ (sizeof(float) * normal_.size())
+ (sizeof(float) * texcoord_.size())
+ (sizeof(int) * face_.size())
+ (sizeof(int) * facenormal_.size())
+ (sizeof(int) * facetexcoord_.size())
+ (sizeof(int) * 2 * halfedge_.size())
+ (sizeof(int) * szgraph_)
+ (sizeof(int) * npolygonvert())
+ (sizeof(double) * polygon_normals_.size())
+ (sizeof(int) * npolygonmap())
+ (sizeof(double) * 18)
+ (sizeof(int) * ncenter)
+ tree_.Size()
+ octree_.Size()
+ (sizeof(double) * face_aabb_.size());
std::shared_ptr<const void> cached_data(mesh, +[] (const void* data) {
const mjCMesh* mesh = static_cast<const mjCMesh*>(data);
delete mesh;
});
cache->Insert("", resource, cached_data, size);
}
namespace {
// vertex key for hash map
struct VertexKey {
float v[3];
bool operator==(const VertexKey &other) const {
return (v[0] == other.v[0] && v[1] == other.v[1] && v[2] == other.v[2]);
}
std::size_t operator()(const VertexKey& vertex) const {
// combine all three hash values into a single hash value
return ((std::hash<float>()(vertex.v[0])
^ (std::hash<float>()(vertex.v[1]) << 1)) >> 1)
^ (std::hash<float>()(vertex.v[2]) << 1);
}
};
} // namespace
// convert vertices to double precision and remove repeated vertices if requested
void mjCMesh::ProcessVertices(const std::vector<float>& vert, bool remove_repeated) {
vert_.clear();
int nvert = vert.size();
if (nvert % 3) {
throw mjCError(this, "vertex data must be a multiple of 3");
}
if (face_.size() % 3) {
throw mjCError(this, "face data must be a multiple of 3");
}
// convert vertices to double precision, may contain repeated vertices
if (!remove_repeated) {
vert_.reserve(nvert);
for (int i = 0; i < nvert / 3; ++i) {
const float* v = &vert[3 * i];
if (!std::isfinite(v[0]) || !std::isfinite(v[1]) || !std::isfinite(v[2])) {
throw mjCError(this, "vertex coordinate %d is not finite", nullptr, i);
}
vert_.push_back(v[0]);
vert_.push_back(v[1]);
vert_.push_back(v[2]);
}
return;
}
int index = 0;
std::unordered_map<VertexKey, int, VertexKey> vertex_map;
// populate vertex map with new vertex indices
for (int i = 0; i < nvert; i += 3) {
const float* v = &vert[i];
if (!std::isfinite(v[0]) || !std::isfinite(v[1]) || !std::isfinite(v[2])) {
throw mjCError(this, "vertex coordinate %d is not finite", nullptr, i);
}
VertexKey key = {v[0], v[1], v[2]};
if (vertex_map.find(key) == vertex_map.end()) {
vertex_map.insert({key, index});
++index;
}
}
// no repeated vertices (just copy vertex data)
if (3*index == nvert) {
vert_.reserve(nvert);
for (float v : vert) {
vert_.push_back(v);
}
return;
}
// update face vertex indices
for (int i = 0; i < face_.size(); ++i) {
VertexKey key = {vert[3*face_[i]], vert[3*face_[i] + 1],
vert[3*face_[i] + 2]};
face_[i] = vertex_map[key];
}
// repopulate vertex data
vert_.resize(3 * index);
for (const auto& pair : vertex_map) {
const VertexKey& key = pair.first;
int index = pair.second;
// double precision
vert_[3*index + 0] = key.v[0];
vert_[3*index + 1] = key.v[1];
vert_[3*index + 2] = key.v[2];
}
}
bool mjCMesh::IsObj(std::string_view filename, std::string_view ct) {
std::string asset_type = GetAssetContentType(filename, ct);
return asset_type == "model/obj";
}
bool mjCMesh::IsSTL(std::string_view filename, std::string_view ct) {
std::string asset_type = GetAssetContentType(filename, ct);
return asset_type == "model/stl";
}
bool mjCMesh::IsMSH(std::string_view filename, std::string_view ct) {
std::string asset_type = GetAssetContentType(filename, ct);
return asset_type == "model/vnd.mujoco.msh";
}
bool mjCMesh::IsObj() const {
return content_type_ == "model/obj";
}
bool mjCMesh::IsSTL() const {
return content_type_ == "model/stl";
}
bool mjCMesh::IsMSH() const {
return content_type_ == "model/vnd.mujoco.msh";
}
// load mesh from resource; throw error on failure
void mjCMesh::LoadFromResource(mjResource* resource, bool remove_repeated) {
// set content type from resource name
std::string asset_type = GetAssetContentType(resource->name, content_type_);
if (asset_type.empty()) {
if (!content_type_.empty()) {
throw mjCError(this, "invalid content type: '%s'", content_type_.c_str());
}
throw mjCError(this, "unknown or unsupported mesh file: '%s'", resource->name);
}
content_type_ = asset_type;
if (IsSTL()) {
LoadSTL(resource);
} else if (IsObj()) {
LoadOBJ(resource, remove_repeated);
} else if (IsMSH()) {
LoadMSH(resource, remove_repeated);
} else {
throw mjCError(this, "unsupported mesh type: '%s'", asset_type.c_str());
}
}
// compiler wrapper
void mjCMesh::Compile(const mjVFS* vfs) {
try {
TryCompile(vfs);
} catch (mjCError err) {
if (resource_ != nullptr) {
mju_closeResource(resource_);
resource_ = nullptr;
}
throw err;
}
}
// compiler
void mjCMesh::TryCompile(const mjVFS* vfs) {
bool fromCache = false;
CopyFromSpec();
visual_ = true;
mjCCache *cache = reinterpret_cast<mjCCache*>(mj_globalCache());
// load file
if (!file_.empty()) {
vert_.clear();
face_.clear();
normal_.clear();
texcoord_.clear();
facenormal_.clear();
facetexcoord_.clear();
if (resource_ != nullptr) {
mju_closeResource(resource_);
resource_ = nullptr;
}
// copy paths from model if not already defined
if (modelfiledir_.empty()) {
modelfiledir_ = FilePath(model->modelfiledir_);
}
if (meshdir_.empty()) {
meshdir_ = FilePath(model->meshdir_);
}
// remove path from file if necessary
if (model->strippath) {
file_ = mjuu_strippath(file_);
}
FilePath filename = meshdir_ + FilePath(file_);
resource_ = LoadResource(modelfiledir_.Str(), filename.Str(), vfs);
// try loading from cache
if (cache != nullptr && LoadCachedMesh(cache, resource_)) {
mju_closeResource(resource_);
resource_ = nullptr;
fromCache = true;
}
if (!fromCache) {
LoadFromResource(resource_);
// check repeated mesh data
if (!normal_.empty() && !spec_normal_.empty()) {
throw mjCError(this, "repeated normal specification");
} else if (normal_.empty()) {
normal_ = spec_normal_;
}
if (!texcoord_.empty() && !spec_texcoord_.empty()) {
throw mjCError(this, "repeated texcoord specification");
} else if (texcoord_.empty()) {
texcoord_ = spec_texcoord_;
}
if (!face_.empty() && !spec_face_.empty()) {
throw mjCError(this, "repeated face specification");
} else if (face_.empty()) {
face_ = spec_face_;
}
if (!vert_.empty() && !spec_vert_.empty()) {
throw mjCError(this, "repeated vertex specification");
} else if (vert_.empty()) {
ProcessVertices(spec_vert_);
}
if (!facenormal_.empty() && !spec_normal_.empty()) {
throw mjCError(this, "repeated facenormal specification");
} else if (facenormal_.empty()) {
facenormal_ = spec_facenormal_;
}
if (!facetexcoord_.empty() && !spec_facetexcoord_.empty()) {
throw mjCError(this, "repeated facetexcoord specification");
} else if (facetexcoord_.empty()) {
facetexcoord_ = spec_facetexcoord_;
}
}
} else if (plugin.active) {
LoadSDF(); // create using marching cubes
}
CheckInitialMesh();
// compute mesh properties
if (!fromCache) {
Process();
}
// make octree
if (!needoct_) {
octree_.Clear(); // this occurs when a non-SDF mesh is loaded from a cached SDF mesh
} else if (octree_.Nodes().empty()) {
octree_.SetFace(vert_, face_);
octree_.CreateOctree(aamm_);
// compute sdf coefficients
if (!plugin.active) {
tmd::TriangleMeshDistance sdf(vert_.data(), nvert(), face_.data(), nface());
// TODO: do not evaluate the SDF multiple times at the same vertex
// TODO: the value at hanging vertices should be computed from the parent
const double* nodes = octree_.Nodes().data();
for (int i = 0; i < octree_.NumNodes(); ++i) {
for (int j = 0; j < 8; j++) {
mjtNum v[3];
v[0] = nodes[6*i+0] + (j&1 ? 1 : -1) * nodes[6*i+3];
v[1] = nodes[6*i+1] + (j&2 ? 1 : -1) * nodes[6*i+4];
v[2] = nodes[6*i+2] + (j&4 ? 1 : -1) * nodes[6*i+5];
octree_.AddCoeff(sdf.signed_distance(v).distance);
}
}
}
}
// cache mesh
if (!fromCache && !file_.empty()) {
CacheMesh(cache, resource_);
}
// close resource
if (resource_ != nullptr) {
mju_closeResource(resource_);
resource_ = nullptr;
}
}
// get bounding volume
void mjCMesh::SetBoundingVolume(int faceid) {
constexpr double kMaxVal = std::numeric_limits<double>::max();
double face_aamm[6] = {kMaxVal, kMaxVal, kMaxVal, -kMaxVal, -kMaxVal, -kMaxVal};
for (int j = 0; j < 3; j++) {
int vertid = face_[3*faceid + j];
face_aamm[0] = std::min(face_aamm[0], vert_[3*vertid + 0]);
face_aamm[1] = std::min(face_aamm[1], vert_[3*vertid + 1]);
face_aamm[2] = std::min(face_aamm[2], vert_[3*vertid + 2]);
face_aamm[3] = std::max(face_aamm[3], vert_[3*vertid + 0]);
face_aamm[4] = std::max(face_aamm[4], vert_[3*vertid + 1]);
face_aamm[5] = std::max(face_aamm[5], vert_[3*vertid + 2]);
}
face_aabb_.push_back(.5 * (face_aamm[0] + face_aamm[3]));
face_aabb_.push_back(.5 * (face_aamm[1] + face_aamm[4]));
face_aabb_.push_back(.5 * (face_aamm[2] + face_aamm[5]));
face_aabb_.push_back(.5 * (face_aamm[3] - face_aamm[0]));
face_aabb_.push_back(.5 * (face_aamm[4] - face_aamm[1]));
face_aabb_.push_back(.5 * (face_aamm[5] - face_aamm[2]));
tree_.AddBoundingVolume(faceid, 1, 1, center_ + 3*faceid, nullptr,
&face_aabb_[6*faceid]);
}
double* mjCMesh::GetPosPtr() {
return pos_;
}
double* mjCMesh::GetQuatPtr() {
return quat_;
}
bool mjCMesh::HasTexcoord() const {
return !texcoord_.empty();
}
void mjCMesh::CopyVert(float* arr) const {
for (int i = 0; i < vert_.size(); ++i) {
arr[i] = (float)vert_[i];
}
}
void mjCMesh::CopyNormal(float* arr) const {
std::copy(normal_.begin(), normal_.end(), arr);
}
void mjCMesh::CopyFace(int* arr) const {
std::copy(face_.begin(), face_.end(), arr);
}
void mjCMesh::CopyFaceTexcoord(int* arr) const {
std::copy(facetexcoord_.begin(), facetexcoord_.end(), arr);
}
void mjCMesh::CopyFaceNormal(int* arr) const {
std::copy(facenormal_.begin(), facenormal_.end(), arr);
}
void mjCMesh::CopyTexcoord(float* arr) const {
std::copy(texcoord_.begin(), texcoord_.end(), arr);
}
void mjCMesh::CopyGraph(int* arr) const {
std::copy(graph_, graph_+szgraph_, arr);
}
void mjCMesh::CopyPolygons(int* verts, int* adr, int* num, int poly_adr) const {
int n = polygons_.size(), count = 0;
for (int i = 0; i < n; ++i) {
int m = num[i] = polygons_[i].size();
adr[i] = poly_adr + count;
count += m;
for (int j = 0; j < m; ++j) {
verts[adr[i] + j - poly_adr] = polygons_[i][j];
}
}
}
void mjCMesh::CopyPolygonMap(int* faces, int* adr, int* num, int poly_adr) const {
int n = polygon_map_.size(), count = 0;
for (int i = 0; i < n; ++i) {
int m = num[i] = polygon_map_[i].size();
adr[i] = poly_adr + count;
count += m;
for (int j = 0; j < m; ++j) {
faces[adr[i] + j - poly_adr] = polygon_map_[i][j];
}
}
}
void mjCMesh::CopyPolygonNormals(mjtNum* arr) {
for (int i = 0; i < polygon_normals_.size(); i += 3) {
arr[i + 0] = (mjtNum)polygon_normals_[i + 0];
arr[i + 1] = (mjtNum)polygon_normals_[i + 1];
arr[i + 2] = (mjtNum)polygon_normals_[i + 2];
}
}
void mjCMesh::DelTexcoord() {
texcoord_.clear();
}
// set geom size to match mesh
void mjCMesh::FitGeom(mjCGeom* geom, double* meshpos) {
// copy mesh pos into meshpos
mjuu_copyvec(meshpos, GetPosPtr(), 3);
// use inertial box
if (!model->compiler.fitaabb) {
// get inertia box type (shell or volume)
double* boxsz = GetInertiaBoxPtr();
switch (geom->type) {
case mjGEOM_SPHERE:
geom->size[0] = (boxsz[0] + boxsz[1] + boxsz[2])/3;
break;
case mjGEOM_CAPSULE:
geom->size[0] = (boxsz[0] + boxsz[1])/2;
geom->size[1] = max(0.0, boxsz[2] - geom->size[0]/2);
break;
case mjGEOM_CYLINDER:
geom->size[0] = (boxsz[0] + boxsz[1])/2;
geom->size[1] = boxsz[2];
break;
case mjGEOM_ELLIPSOID:
case mjGEOM_BOX:
geom->size[0] = boxsz[0];
geom->size[1] = boxsz[1];
geom->size[2] = boxsz[2];
break;
default:
throw mjCError(this, "invalid geom type in fitting mesh %s", name.c_str());
}
}
// use aamm
else {
// find aabb box center
double cen[3] = {(aamm_[0]+aamm_[3])/2, (aamm_[1]+aamm_[4])/2, (aamm_[2]+aamm_[5])/2};
// add box center into meshpos
meshpos[0] += cen[0];
meshpos[1] += cen[1];
meshpos[2] += cen[2];
// compute depending on type
switch (geom->type) {
case mjGEOM_SPHERE:
// find maximum distance
geom->size[0] = 0;
for (int i=0; i < nvert(); i++) {
double v[3] = {vert_[3*i], vert_[3*i+1], vert_[3*i+2]};
double dst = mjuu_dist3(v, cen);
geom->size[0] = max(geom->size[0], dst);
}
break;
case mjGEOM_CAPSULE:
case mjGEOM_CYLINDER:
// find maximum distance in XY, separately in Z
geom->size[0] = 0;
geom->size[1] = 0;
for (int i=0; i < nvert(); i++) {
double v[3] = {vert_[3*i], vert_[3*i+1], vert_[3*i+2]};
double dst = sqrt((v[0]-cen[0])*(v[0]-cen[0]) +
(v[1]-cen[1])*(v[1]-cen[1]));
geom->size[0] = max(geom->size[0], dst);
// proceed with z: valid for cylinder
double dst2 = abs(v[2]-cen[2]);
geom->size[1] = max(geom->size[1], dst2);
}
// special handling of capsule: consider curved cap
if (geom->type == mjGEOM_CAPSULE) {
geom->size[1] = 0;
for (int i=0; i < nvert(); i++) {
// get distance in XY and Z
double v[3] = {vert_[3*i], vert_[3*i+1], vert_[3*i+2]};
double dst = sqrt((v[0]-cen[0])*(v[0]-cen[0]) +
(v[1]-cen[1])*(v[1]-cen[1]));
double dst2 = abs(v[2]-cen[2]);
// get spherical elevation at horizontal distance dst
double h = geom->size[0] * sin(acos(dst/geom->size[0]));
geom->size[1] = max(geom->size[1], dst2-h);
}
}
break;
case mjGEOM_ELLIPSOID:
case mjGEOM_BOX:
geom->size[0] = aamm_[3] - cen[0];
geom->size[1] = aamm_[4] - cen[1];
geom->size[2] = aamm_[5] - cen[2];
break;
default:
throw mjCError(this, "invalid fittype in mesh %s", name.c_str());
}
}
// rescale size
geom->size[0] *= geom->fitscale;
geom->size[1] *= geom->fitscale;
geom->size[2] *= geom->fitscale;
}
// load OBJ mesh
void mjCMesh::LoadOBJ(mjResource* resource, bool remove_repeated) {
tinyobj::ObjReader objReader;
const void* bytes = nullptr;
int buffer_sz = mju_readResource(resource, &bytes);
if (buffer_sz < 0) {
throw mjCError(this, "could not read OBJ file '%s'", resource->name);
}
// TODO(etom): support .mtl files?
const char* buffer = (const char*) bytes;
objReader.ParseFromString(std::string(buffer, buffer_sz), std::string());
if (!objReader.Valid()) {
throw mjCError(this, "could not parse OBJ file '%s'", resource->name);
}
const auto& attrib = objReader.GetAttrib();
normal_ = attrib.normals;
texcoord_ = attrib.texcoords;
facenormal_.clear();
facetexcoord_.clear();
if (!objReader.GetShapes().empty()) {
const auto& mesh = objReader.GetShapes()[0].mesh;
bool righthand = scale[0] * scale[1] * scale[2] > 0;
// iterate over mesh faces
std::vector<tinyobj::index_t> face_indices;
for (int face = 0, idx = 0; idx < mesh.indices.size();) {
int nfacevert = mesh.num_face_vertices[face];
if (nfacevert < 3 || nfacevert > 4) {
throw mjCError(
this, "only tri or quad meshes are supported for OBJ (file '%s')",
resource->name);
}
face_indices.push_back(mesh.indices[idx]);
face_indices.push_back(mesh.indices[idx + (righthand == 1 ? 1 : 2)]);
face_indices.push_back(mesh.indices[idx + (righthand == 1 ? 2 : 1)]);
if (nfacevert == 4) {
face_indices.push_back(mesh.indices[idx]);
face_indices.push_back(mesh.indices[idx + (righthand == 1 ? 2 : 3)]);
face_indices.push_back(mesh.indices[idx + (righthand == 1 ? 3 : 2)]);
}
idx += nfacevert;
++face;
}
// for each vertex, store index, normal, and texcoord
for (const auto& mesh_index : face_indices) {
face_.push_back(mesh_index.vertex_index);
if (!normal_.empty()) {
facenormal_.push_back(mesh_index.normal_index);
}
if (!texcoord_.empty()) {
facetexcoord_.push_back(mesh_index.texcoord_index);
}
}
}
// flip the second texcoord
for (int i=0; i < texcoord_.size()/2; i++) {
texcoord_[2*i+1] = 1-texcoord_[2*i+1];
}
// copy vertex data
ProcessVertices(attrib.vertices, remove_repeated);
}
// load mesh from cached asset, return true on success
bool mjCMesh::LoadCachedMesh(mjCCache *cache, const mjResource* resource) {
auto process_mesh = [&](const void* data) {
const mjCMesh* mesh = static_cast<const mjCMesh*>(data);
// check if maxhullvert is different
if (maxhullvert_ != mesh->maxhullvert_) {
return false;
}
// check if inertia is different
if (inertia != mesh->inertia) {
return false;
}
// check if scale is different
if (scale[0] != mesh->scale[0] ||
scale[1] != mesh->scale[1] ||
scale[2] != mesh->scale[2]) {
return false;
}
// check if need hull
if (needhull_ && !mesh->szgraph_) {
return false;
}
processed_ = mesh->processed_;
vert_ = mesh->vert_;
normal_ = mesh->normal_;
texcoord_ = mesh->texcoord_;
face_ = mesh->face_;
facenormal_ = mesh->facenormal_;
facetexcoord_ = mesh->facetexcoord_;
halfedge_ = mesh->halfedge_;
// only copy graph if needed
if (needhull_ || mesh->face_.empty()) {
szgraph_ = mesh->szgraph_;
graph_ = nullptr;
if (szgraph_) {
graph_ = (int*)mju_malloc(szgraph_*sizeof(int));
std::copy(mesh->graph_, mesh->graph_ + szgraph_, graph_);
}
}
polygons_ = mesh->polygons_;
polygon_normals_ = mesh->polygon_normals_;
polygon_map_ = mesh->polygon_map_;
surface_ = mesh->surface_;
volume_ = mesh->volume_;
std::copy(mesh->boxsz_, mesh->boxsz_ + 3, boxsz_);
std::copy(mesh->aamm_, mesh->aamm_ + 6, aamm_);
std::copy(mesh->pos_, mesh->pos_ + 3, pos_);
std::copy(mesh->quat_, mesh->quat_ + 4, quat_);
center_ = nullptr;
int ncenter = mesh->face_.size();
if (ncenter) {
center_ = (double*)mju_malloc(ncenter * sizeof(double));
std::copy(mesh->center_, mesh->center_ + ncenter, center_);
}
tree_ = mesh->tree_;
face_aabb_ = mesh->face_aabb_;
octree_ = mesh->octree_;
return true;
};
// check that cached asset has all data
return cache->PopulateData(resource, process_mesh);
}
// load STL binary mesh
void mjCMesh::LoadSTL(mjResource* resource) {
bool righthand = scale[0] * scale[1] * scale[2] > 0;
// get file data in buffer
char* buffer = 0;
int buffer_sz = mju_readResource(resource, (const void**) &buffer);
// still not found
if (buffer_sz < 0) {
throw mjCError(this, "could not read STL file '%s'", resource->name);
} else if (!buffer_sz) {
throw mjCError(this, "STL file '%s' is empty", resource->name);
}
// make sure there is enough data for header
if (buffer_sz < 84) {
throw mjCError(this, "invalid header in STL file '%s'", resource->name);
}
// get number of triangles, check bounds
int nfaces = 0;
ReadFromBuffer(&nfaces, buffer + 80);
if (nfaces < 1 || nfaces > 200000) {
throw mjCError(this,
"number of faces should be between 1 and 200000 in STL file '%s';"
" perhaps this is an ASCII file?", resource->name);
}
// check remaining buffer size
if (nfaces*50 != buffer_sz-84) {
throw mjCError(this,
"STL file '%s' has wrong size; perhaps this is an ASCII file?",
resource->name);
}
// assign stl data pointer
const char* stl = buffer + 84;
// allocate face and vertex data
face_.assign(3*nfaces, 0);
std::vector<float> vert;
// add vertices and faces, including repeated for now
for (int i=0; i < nfaces; i++) {
for (int j=0; j < 3; j++) {
// read vertex coordinates
float v[3];
ReadFromBuffer(&v, stl + 50*i + 12*(j + 1));
// check if vertex can be cast to an int safely
if (fabs(v[0]) > pow(2, 30) || fabs(v[1]) > pow(2, 30) || fabs(v[2]) > pow(2, 30)) {
throw mjCError(this, "vertex in STL file '%s' exceed maximum bounds", resource->name);
}
// add vertex address in face; change order if scale makes it lefthanded
if (righthand || j == 0) {
face_[3*i + j] = vert.size() / 3;
} else {
face_[3*i + 3 - j] = vert.size() / 3;
}
// add vertex data
vert.push_back(v[0]);
vert.push_back(v[1]);
vert.push_back(v[2]);
}
}
ProcessVertices(vert, true);
}
// load MSH binary mesh
void mjCMesh::LoadMSH(mjResource* resource, bool remove_repeated) {
bool righthand = scale[0] * scale[1] * scale[2] > 0;
// get file data in buffer
char* buffer = 0;
int buffer_sz = mju_readResource(resource, (const void**) &buffer);
// still not found
if (buffer_sz < 0) {
throw mjCError(this, "could not read MSH file '%s'", resource->name);
} else if (!buffer_sz) {
throw mjCError(this, "MSH file '%s' is empty", resource->name);
}
// make sure header is present
if (buffer_sz < 4*sizeof(int)) {
throw mjCError(this, "missing header in MSH file '%s'", resource->name);
}
// get sizes from header
int nvbuf = 0, nfbuf = 0, nnbuf = 0, ntbuf = 0;
ReadFromBuffer(&nvbuf, buffer);
ReadFromBuffer(&nnbuf, buffer + sizeof(int));
ReadFromBuffer(&ntbuf, buffer + 2*sizeof(int));
ReadFromBuffer(&nfbuf, buffer + 3*sizeof(int));
// check sizes
if (nvbuf < 4 || nfbuf < 0 || nnbuf < 0 || ntbuf < 0 ||
(nnbuf > 0 && nnbuf != nvbuf) ||
(ntbuf > 0 && ntbuf != nvbuf)) {
throw mjCError(this, "invalid sizes in MSH file '%s'", resource->name);
}
if (nvbuf >= INT_MAX / sizeof(float) / 3 ||
nnbuf >= INT_MAX / sizeof(float) / 3 ||
ntbuf >= INT_MAX / sizeof(float) / 2 ||
nfbuf >= INT_MAX / sizeof(int) / 3) {
throw mjCError(this, "too large sizes in MSH file '%s'.", resource->name);
}
// check file size
if (buffer_sz != 4*sizeof(int) + 3*nvbuf*sizeof(float) + 3*nnbuf*sizeof(float) +
2*ntbuf*sizeof(float) + 3*nfbuf*sizeof(int)) {
throw mjCError(this, "unexpected file size in MSH file '%s'", resource->name);
}
// allocate and copy
using UnalignedFloat = char[sizeof(float)];
auto fdata = reinterpret_cast<UnalignedFloat*>(buffer + 4*sizeof(int));
std::vector<float> vert;
int nvert = 0;
if (nvbuf) {
vert.assign(3*nvbuf, 0);
nvert = 3*nvbuf;
memcpy(vert.data(), fdata, nvert*sizeof(float));
fdata += nvert;
}
if (nnbuf) {
normal_.assign(nvert, 0);
memcpy(normal_.data(), fdata, nvert*sizeof(float));
fdata += nvert;
}
if (ntbuf) {
texcoord_.assign(2*(nvert / 3), 0);
memcpy(texcoord_.data(), fdata, 2*(nvert/3)*sizeof(float));
fdata += 2*(nvert / 3);
}
if (nfbuf) {
face_.assign(3*nfbuf, 0);
facenormal_.assign(3*nfbuf, 0);
memcpy(face_.data(), fdata, 3*nfbuf*sizeof(int));
memcpy(facenormal_.data(), fdata, 3*nfbuf*sizeof(int));
}
if (nfbuf && !texcoord_.empty()) {
facetexcoord_.assign(3*nfbuf, 0);
memcpy(facetexcoord_.data(), fdata, 3*nfbuf*sizeof(int));
}
// rearrange face data if left-handed scaling
if (nfbuf && !righthand) {
for (int i=0; i < nfbuf; i++) {
int tmp = face_[3*i+1];
face_[3*i+1] = face_[3*i+2];
face_[3*i+2] = tmp;
}
}
ProcessVertices(vert, remove_repeated);
}
// compute the volume and center-of-mass of the mesh given the face centroid
double mjCMesh::ComputeVolume(double CoM[3], const double facecen[3]) const {
double normal[3], center[3], total_volume = 0;
CoM[0] = CoM[1] = CoM[2] = 0;
int nf = (inertia == mjMESH_INERTIA_CONVEX) ? graph_[1] : nface();
const int* f = (inertia == mjMESH_INERTIA_CONVEX) ? GraphFaces() : face_.data();
for (int i = 0; i < nf; i++) {
// get area, normal and center
double area = triangle(normal, center, &vert_[3*f[3*i]], &vert_[3*f[3*i + 1]],
&vert_[3*f[3*i + 2]]);
// compute and add volume
double vec[3] = {center[0] - facecen[0], center[1] - facecen[1], center[2] - facecen[2]};
double volume = mjuu_dot3(vec, normal) * area / 3;
// if legacy computation requested, then always positive
if (inertia == mjMESH_INERTIA_LEGACY) {
volume = std::abs(volume);
}
// add pyramid com
total_volume += volume;
CoM[0] += volume*(center[0]*3.0/4.0 + facecen[0]/4.0);
CoM[1] += volume*(center[1]*3.0/4.0 + facecen[1]/4.0);
CoM[2] += volume*(center[2]*3.0/4.0 + facecen[2]/4.0);
}
// if volume is valid normalize CoM
if (total_volume >= mjMINVAL) {
CoM[0] /= total_volume;
CoM[1] /= total_volume;
CoM[2] /= total_volume;
}
return total_volume;
}
// compute the surface area and center-of-mass of the mesh given the face centroid
double mjCMesh::ComputeSurfaceArea(double CoM[3], const double facecen[3]) const {
double surface = 0;
CoM[0] = CoM[1] = CoM[2] = 0;
for (int i = 0; i < nface(); i++) {
// get area and center
double area, center[3];
area = triangle(nullptr, center, &vert_[3*face_[3*i]],
&vert_[3*face_[3*i + 1]], &vert_[3*face_[3*i + 2]]);
// add pyramid com
surface += area;
CoM[0] += area*(center[0]*3.0/4.0 + facecen[0]/4.0);
CoM[1] += area*(center[1]*3.0/4.0 + facecen[1]/4.0);
CoM[2] += area*(center[2]*3.0/4.0 + facecen[2]/4.0);
}
// if area is valid normalize CoM
if (surface >= mjMINVAL) {
CoM[0] /= surface;
CoM[1] /= surface;
CoM[2] /= surface;
}
return surface;
}
// apply transformations
void mjCMesh::ApplyTransformations() {
// translate
if (refpos[0] != 0 || refpos[1] != 0 || refpos[2] != 0) {
for (int i = 0; i < nvert(); i++) {
vert_[3*i + 0] -= refpos[0];
vert_[3*i + 1] -= refpos[1];
vert_[3*i + 2] -= refpos[2];
}
}
// rotate
if (refquat[0] != 1 || refquat[1] != 0 || refquat[2] != 0 || refquat[3] != 0) {
// prepare rotation
double quat[4] = {refquat[0], refquat[1], refquat[2], refquat[3]};
double mat[9];
mjuu_normvec(quat, 4);
mjuu_quat2mat(mat, quat);
// process vertices
for (int i = 0; i < nvert(); i++) {
mjuu_mulvecmatT(&vert_[3*i], &vert_[3*i], mat);
}
// process normals
for (int i = 0; i < nnormal(); i++) {
double n1[3], n0[3] = {normal_[3*i], normal_[3*i+1], normal_[3*i+2]};
mjuu_mulvecmatT(n1, n0, mat);
normal_[3*i] = (float) n1[0];
normal_[3*i+1] = (float) n1[1];
normal_[3*i+2] = (float) n1[2];
}
}
// scale
if (scale[0] != 1 || scale[1] != 1 || scale[2] != 1) {
for (int i = 0; i < nvert(); i++) {
vert_[3*i + 0] *= scale[0];
vert_[3*i + 1] *= scale[1];
vert_[3*i + 2] *= scale[2];
}
for (int i = 0; i < nnormal(); i++) {
normal_[3*i + 0] *= scale[0];
normal_[3*i + 1] *= scale[1];
normal_[3*i + 2] *= scale[2];
}
}
// normalize normals
for (int i = 0; i < nnormal(); i++) {
// compute length
float len = normal_[3*i]*normal_[3*i] + normal_[3*i+1]*normal_[3*i+1] + normal_[3*i+2]*normal_[3*i+2];
// rescale
if (len > mjMINVAL) {
float scl = 1/sqrtf(len);
normal_[3*i + 0] *= scl;
normal_[3*i + 1] *= scl;
normal_[3*i + 2] *= scl;
} else {
normal_[3*i + 0] = 0;
normal_[3*i + 1] = 0;
normal_[3*i + 2] = 1;
}
}
}
// find centroid of faces, return total area
double mjCMesh::ComputeFaceCentroid(double facecen[3]) const {
double total_area = 0;
for (int i = 0; i < nface(); i++) {
// get area and center
double area, center[3];
area = triangle(nullptr, center, &vert_[3*face_[3*i]],
&vert_[3*face_[3*i + 1]], &vert_[3*face_[3*i + 2]]);
// accumulate
facecen[0] += area * center[0];
facecen[1] += area * center[1];
facecen[2] += area * center[2];
total_area += area;
}
// finalize centroid of faces
if (total_area >= mjMINVAL) {
facecen[0] /= total_area;
facecen[1] /= total_area;
facecen[2] /= total_area;
}
return total_area;
}
void mjCMesh::Process() {
// create half-edge structure (if mesh was in XML)
if (halfedge_.empty()) {
for (int i = 0; i < nface(); i++) {
int v0 = face_[3*i + 0];
int v1 = face_[3*i + 1];
int v2 = face_[3*i + 2];
if (triangle(nullptr, nullptr, &vert_[3*v0], &vert_[3*v1], &vert_[3*v2]) > sqrt(mjMINVAL)) {
halfedge_.push_back({v0, v1});
halfedge_.push_back({v1, v2});
halfedge_.push_back({v2, v0});
} else {
// TODO(b/255525326)
}
}
}
// check for inconsistent face orientations
if (!halfedge_.empty()) {
std::stable_sort(halfedge_.begin(), halfedge_.end());
auto iterator = std::adjacent_find(halfedge_.begin(), halfedge_.end());
if (iterator != halfedge_.end() && inertia == mjMESH_INERTIA_EXACT) {
throw mjCError(this,
"faces of mesh '%s' have inconsistent orientation. Please check the "
"faces containing the vertices %d and %d.",
name.c_str(), iterator->first + 1, iterator->second + 1);
}
}
// make graph describing convex hull
if (needhull_ || face_.empty()) {
MakeGraph();
}
// no faces: copy from convex hull
if (face_.empty()) {
CopyGraph();
}
// no normals: make
if (normal_.empty()) {
MakeNormal();
}
// check facenormal size
if (!facenormal_.empty() && facenormal_.size() != face_.size()) {
throw mjCError(this, "face data must have the same size as face normal data");
}
// no facetexcoord: copy from faces
if (facetexcoord_.empty() && !texcoord_.empty()) {
facetexcoord_ = face_;
}
// facenormal might not exist if usernormal was specified
if (facenormal_.empty()) {
facenormal_ = face_;
}
MakePolygons();
// user offset, rotation, scaling
ApplyTransformations();
// find centroid of faces
double facecen[3] = {0, 0, 0};
if (ComputeFaceCentroid(facecen) < mjMINVAL) {
throw mjCError(this, "mesh surface area is too small: %s", name.c_str());
}
// compute inertia and transform mesh. The mesh is transformed such that it is
// centered at the CoM and the axes are the principle axes of inertia
double CoM[3] = {0, 0, 0};
double inert[6] = {0, 0, 0, 0, 0, 0};
// compute CoM and volume/area
if (inertia == mjMESH_INERTIA_SHELL) {
surface_ = ComputeSurfaceArea(CoM, facecen);
if (surface_ < mjMINVAL) {
throw mjCError(this, "mesh surface area is too small: %s", name.c_str());
}
} else {
if ((volume_ = ComputeVolume(CoM, facecen)) < mjMINVAL) {
if (volume_ < 0) {
throw mjCError(this, "mesh volume is negative (misoriented triangles): %s", name.c_str());
} else {
throw mjCError(this, "mesh volume is too small: %s . Try setting inertia to shell",
name.c_str());
}
}
}
// compute inertia
double total_volume = ComputeInertia(inert, CoM);
if (inertia == mjMESH_INERTIA_SHELL) {
surface_ = total_volume;
} else {
volume_ = total_volume;
}
// get quaternion and diagonal inertia
double eigval[3], eigvec[9], quattmp[4];
double full[9] = {
inert[0], inert[3], inert[4],
inert[3], inert[1], inert[5],
inert[4], inert[5], inert[2]
};
mjuu_eig3(eigval, eigvec, quattmp, full);
constexpr double inequality_atol = 1e-9;
constexpr double inequality_rtol = 1e-6;
// check eigval - SHOULD NOT OCCUR
if (eigval[2] <= 0) {
throw mjCError(this, "eigenvalue of mesh inertia must be positive: %s", name.c_str());
}
if (eigval[0] + eigval[1] < eigval[2] * (1.0 - inequality_rtol) - inequality_atol ||
eigval[0] + eigval[2] < eigval[1] * (1.0 - inequality_rtol) - inequality_atol ||
eigval[1] + eigval[2] < eigval[0] * (1.0 - inequality_rtol) - inequality_atol) {
throw mjCError(this, "eigenvalues of mesh inertia violate A + B >= C: %s", name.c_str());
}
// compute sizes of equivalent inertia box
double volume = GetVolumeRef();
boxsz_[0] = 0.5 * std::sqrt(6*(eigval[1] + eigval[2] - eigval[0])/volume);
boxsz_[1] = 0.5 * std::sqrt(6*(eigval[0] + eigval[2] - eigval[1])/volume);
boxsz_[2] = 0.5 * std::sqrt(6*(eigval[0] + eigval[1] - eigval[2])/volume);
// prevent reorientation if the mesh was autogenerated using marching cubes
if (!needreorient_) {
mjuu_setvec(CoM, 0, 0, 0);
mjuu_setvec(quattmp, 1, 0, 0, 0);
}
// transform CoM to origin
for (int i=0; i < nvert(); i++) {
vert_[3*i + 0] -= CoM[0];
vert_[3*i + 1] -= CoM[1];
vert_[3*i + 2] -= CoM[2];
}
Rotate(quattmp);
// save the pos and quat that was used to transform the mesh
mjuu_copyvec(pos_, CoM, 3);
mjuu_copyvec(quat_, quattmp, 4);
processed_ = true;
// no radii: make
if (!center_) {
MakeCenter();
}
// recompute polygon normals
MakePolygonNormals();
// make bounding volume hierarchy
if (tree_.Bvh().empty()) {
face_aabb_.clear();
face_aabb_.reserve(3*face_.size());
tree_.AllocateBoundingVolumes(nface());
for (int i = 0; i < nface(); i++) {
SetBoundingVolume(i);
}
tree_.CreateBVH();
}
}
// compute abstract (unitless) inertia, recompute area / volume
double mjCMesh::ComputeInertia(double inert[6], const double CoM[3]) const {
double total_volume = 0;
// copy vertices to avoid modifying the original mesh
std::vector<double> vert_centered;
vert_centered.reserve(3*nvert());
// translate vertices to origin in order to compute inertia
for (int i = 0; i < nvert(); i++) {
vert_centered.push_back(vert_[3*i + 0] - CoM[0]);
vert_centered.push_back(vert_[3*i + 1] - CoM[1]);
vert_centered.push_back(vert_[3*i + 2] - CoM[2]);
}
// accumulate products of inertia, recompute volume
const int k[6][2] = {{0, 0}, {1, 1}, {2, 2}, {0, 1}, {0, 2}, {1, 2}};
double P[6] = {0, 0, 0, 0, 0, 0};
int nf = (inertia == mjMESH_INERTIA_CONVEX) ? graph_[1] : nface();
const int* f = (inertia == mjMESH_INERTIA_CONVEX) ? GraphFaces() : face_.data();
for (int i=0; i < nf; i++) {
const double* D = &vert_centered[3*f[3*i + 0]];
const double* E = &vert_centered[3*f[3*i + 1]];
const double* F = &vert_centered[3*f[3*i + 2]];
// get area, normal and center; update volume
double normal[3], center[3];
double volume, area = triangle(normal, center, D, E, F);
if (inertia == mjMESH_INERTIA_SHELL) {
volume = area;
} else {
volume = mjuu_dot3(center, normal) * area / 3;
}
// if legacy computation requested, then always positive
if (inertia == mjMESH_INERTIA_LEGACY) {
volume = abs(volume);
}
// apply formula, accumulate
total_volume += volume;
int C = (inertia == mjMESH_INERTIA_SHELL) ? 12 : 20;
for (int j = 0; j < 6; j++) {
P[j] += volume /
C * (
2*(D[k[j][0]] * D[k[j][1]] +
E[k[j][0]] * E[k[j][1]] +
F[k[j][0]] * F[k[j][1]]) +
D[k[j][0]] * E[k[j][1]] + D[k[j][1]] * E[k[j][0]] +
D[k[j][0]] * F[k[j][1]] + D[k[j][1]] * F[k[j][0]] +
E[k[j][0]] * F[k[j][1]] + E[k[j][1]] * F[k[j][0]]);
}
}
// convert from products of inertia to moments of inertia
inert[0] = P[1] + P[2];
inert[1] = P[0] + P[2];
inert[2] = P[0] + P[1];
inert[3] = -P[3];
inert[4] = -P[4];
inert[5] = -P[5];
return total_volume;
}
void mjCMesh::Rotate(double quat[4]) {
// rotate vertices and normals of mesh by quaternion
double neg[4] = {quat[0], -quat[1], -quat[2], -quat[3]};
double mat[9];
mjuu_quat2mat(mat, neg);
for (int i = 0; i < nvert(); i++) {
mjuu_mulvecmat(&vert_[3*i], &vert_[3*i], mat);
// axis-aligned bounding box
aamm_[0] = std::min(aamm_[0], vert_[3*i + 0]);
aamm_[3] = std::max(aamm_[3], vert_[3*i + 0]);
aamm_[1] = std::min(aamm_[1], vert_[3*i + 1]);
aamm_[4] = std::max(aamm_[4], vert_[3*i + 1]);
aamm_[2] = std::min(aamm_[2], vert_[3*i + 2]);
aamm_[5] = std::max(aamm_[5], vert_[3*i + 2]);
}
for (int i=0; i < nnormal(); i++) {
// normals
const double nrm[3] = {normal_[3*i], normal_[3*i+1], normal_[3*i+2]};
double res[3];
mjuu_mulvecmat(res, nrm, mat);
for (int j=0; j < 3; j++) {
normal_[3*i+j] = (float) res[j];
}
}
}
void mjCMesh::CheckInitialMesh() const {
if (vert_.size() < 12) {
throw mjCError(this, "at least 4 vertices required");
}
if (vert_.size() % 3) {
throw mjCError(this, "vertex data must be a multiple of 3");
}
if (normal_.size() % 3) {
throw mjCError(this, "normal data must be a multiple of 3");
}
if (texcoord_.size() % 2) {
throw mjCError(this, "texcoord must be a multiple of 2");
}
if (face_.size() % 3) {
throw mjCError(this, "face data must be a multiple of 3");
}
// check texcoord size if no face texcoord indices are given
if (!texcoord_.empty() && texcoord_.size() != 2 * nvert() &&
facetexcoord_.empty() && !IsObj()) {
throw mjCError(this,
"texcoord must be 2*nv if face texcoord indices are not provided in an OBJ file");
}
// require vertices
if (vert_.empty()) {
throw mjCError(this, "no vertices");
}
// check vertices exist
for (int i = 0; i < face_.size(); i++) {
if (face_[i] >= nvert() || face_[i] < 0) {
throw mjCError(this, "in face %d, vertex index %d does not exist",
nullptr, i / 3, face_[i]);
}
}
}
// get inertia pointer
double* mjCMesh::GetInertiaBoxPtr() {
return boxsz_;
}
double mjCMesh::GetVolumeRef() const {
return (inertia == mjMESH_INERTIA_SHELL) ? surface_ : volume_;
}
// make graph describing convex hull
void mjCMesh::MakeGraph() {
int adr, ok, curlong, totlong, exitcode;
facetT* facet, **facetp;
vertexT* vertex, *vertex1, **vertex1p;
std::string qhopt = "qhull Qt";
if (maxhullvert_ > -1) {
// qhull "TA" actually means "number of vertices added after the initial simplex"
qhopt += " TA" + std::to_string(maxhullvert_ - 4);
}
// graph not needed for small meshes
if (nvert() < 4) {
return;
}
qhT qh_qh;
qhT* qh = &qh_qh;
qh_zero(qh, stderr);
// qhull basic init
qh_init_A(qh, stdin, stdout, stderr, 0, NULL);
// install longjmp error handler
exitcode = setjmp(qh->errexit);
qh->NOerrexit = false;
if (!exitcode) {
// actual init
qh_initflags(qh, const_cast<char*>(qhopt.c_str()));
qh_init_B(qh, vert_.data(), nvert(), 3, False);
// construct convex hull
qh_qhull(qh);
qh_triangulate(qh);
qh_vertexneighbors(qh);
// allocate graph:
// numvert, numface, vert_edgeadr[numvert], vert_globalid[numvert],
// edge_localid[numvert+3*numface], face_globalid[3*numface]
int numvert = qh->num_vertices;
int numface = qh->num_facets;
szgraph_ = 2 + 3*numvert + 6*numface;
graph_ = (int*) mju_malloc(szgraph_*sizeof(int));
graph_[0] = numvert;
graph_[1] = numface;
// pointers for convenience
int* vert_edgeadr = graph_ + 2;
int* vert_globalid = graph_ + 2 + numvert;
int* edge_localid = graph_ + 2 + 2*numvert;
int* face_globalid = graph_ + 2 + 3*numvert + 3*numface;
// fill in graph data
int i = adr = 0;
ok = 1;
FORALLvertices {
// point id of this vertex, check
int pid = qh_pointid(qh, vertex->point);
if (pid < 0 || pid >= nvert()) {
ok = 0;
break;
}
// save edge address and global id of this vertex
vert_edgeadr[i] = adr;
vert_globalid[i] = pid;
// process neighboring faces and their vertices
int start = adr;
FOREACHsetelement_(facetT, vertex->neighbors, facet) {
int cnt = 0;
FOREACHsetelement_(vertexT, facet->vertices, vertex1) {
cnt++;
// point id of face vertex, check
int pid1 = qh_pointid(qh, vertex1->point);
if (pid1 < 0 || pid1 >= nvert()) {
ok = 0;
break;
}
// if different from vertex id, try to insert
if (pid != pid1) {
// check for previous record
int j;
for (j=start; j < adr; j++)
if (pid1 == edge_localid[j]) {
break;
}
// not found: insert
if (j >= adr) {
edge_localid[adr++] = pid1;
}
}
}
// make sure we have triangle: SHOULD NOT OCCUR
if (cnt != 3) {
mju_error("Qhull did not return triangle");
}
}
// insert separator, advance to next vertex
edge_localid[adr++] = -1;
i++;
}
// size check: SHOULD NOT OCCUR
if (adr != numvert+3*numface) {
mju_error("Wrong size in convex hull graph");
}
// add triangle data, reorient faces if flipped
adr = 0;
FORALLfacets {
int ii = 0;
int ind[3] = {0, 1, 2};
if (facet->toporient) {
ind[0] = 1;
ind[1] = 0;
}
// copy triangle data
FOREACHsetelement_(vertexT, facet->vertices, vertex1) {
// make sure we have triangle: SHOULD NOT OCCUR
if (ii >= 3) {
mju_error("Qhull did not return triangle");
}
face_globalid[adr + ind[ii++]] = qh_pointid(qh, vertex1->point);
}
// advance to next triangle
adr += 3;
}
// free all
qh_freeqhull(qh, !qh_ALL);
qh_memfreeshort(qh, &curlong, &totlong);
// bad graph: delete
if (!ok) {
szgraph_ = 0;
mju_free(graph_);
graph_ = 0;
mju_warning("Could not construct convex hull graph");
}
// replace global ids with local ids in edge data
for (int i=0; i < numvert+3*numface; i++) {
if (edge_localid[i] >= 0) {
// search vert_globalid for match
int adr;
for (adr=0; adr < numvert; adr++) {
if (vert_globalid[adr] == edge_localid[i]) {
edge_localid[i] = adr;
break;
}
}
// make sure we found a match: SHOULD NOT OCCUR
if (adr >= numvert) {
mju_error("Vertex id not found in convex hull");
}
}
}
}
// longjmp error handler
else {
// free all
qh_freeqhull(qh, !qh_ALL);
qh_memfreeshort(qh, &curlong, &totlong);
if (graph_) {
mju_free(graph_);
szgraph_ = 0;
}
throw mjCError(this, "qhull error");
}
}
// copy graph into face data
void mjCMesh::CopyGraph() {
// only if face data is missing
if (!face_.empty()) {
return;
}
// get info from graph, allocate
int numvert = graph_[0];
face_.assign(3*graph_[1], 0);
// copy faces
for (int i=0; i < nface(); i++) {
// address in graph
int j = 2 + 3*numvert + 3*nface() + 3*i;
// copy
face_[3*i + 0] = graph_[j + 0];
face_[3*i + 1] = graph_[j + 1];
face_[3*i + 2] = graph_[j + 2];
}
}
// compute vertex normals
void mjCMesh::MakeNormal() {
// only if normal data is missing
if (!normal_.empty()) {
return;
}
// allocate and clear normals
normal_.assign(3*nvert(), 0);
if (facenormal_.empty()) {
facenormal_.assign(3*nface(), 0);
}
// loop over faces, accumulate vertex normals
for (int i=0; i < nface(); i++) {
// get vertex ids
int vertid[3];
for (int j=0; j < 3; j++) {
vertid[j] = face_[3*i+j];
}
// get triangle edges
double vec01[3], vec02[3];
for (int j=0; j < 3; j++) {
vec01[j] = vert_[3*vertid[1]+j] - vert_[3*vertid[0]+j];
vec02[j] = vert_[3*vertid[2]+j] - vert_[3*vertid[0]+j];
}
// compute face normal
double nrm[3];
mjuu_crossvec(nrm, vec01, vec02);
double area = mjuu_normvec(nrm, 3);
// add normal to each vertex with weight = area
for (int j=0; j < 3; j++) {
for (int k=0; k < 3; k++) {
normal_[3*vertid[j]+k] += nrm[k]*area;
}
facenormal_[3*i+j] = vertid[j];
}
}
// remove large-angle faces
if (!smoothnormal) {
// allocate removal and clear
float* nremove = (float*) mju_malloc(3*nnormal()*sizeof(float));
memset(nremove, 0, 3*nnormal()*sizeof(float));
// remove contributions from faces at large angles with vertex normal
for (int i=0; i < nface(); i++) {
// get vertex ids
int vertid[3];
for (int j=0; j < 3; j++) {
vertid[j] = face_[3*i+j];
}
// get triangle edges
double vec01[3], vec02[3];
for (int j=0; j < 3; j++) {
vec01[j] = vert_[3*vertid[1]+j] - vert_[3*vertid[0]+j];
vec02[j] = vert_[3*vertid[2]+j] - vert_[3*vertid[0]+j];
}
// compute face normal
double nrm[3];
mjuu_crossvec(nrm, vec01, vec02);
double area = mjuu_normvec(nrm, 3);
// compare to vertex normal, subtract contribution if dot product too small
for (int j=0; j < 3; j++) {
// normalized vertex normal
double vnrm[3] = {normal_[3*vertid[j]], normal_[3*vertid[j]+1], normal_[3*vertid[j]+2]};
mjuu_normvec(vnrm, 3);
// dot too small: remove
if (mjuu_dot3(nrm, vnrm) < 0.8) {
for (int k=0; k < 3; k++) {
nremove[3*vertid[j]+k] += nrm[k]*area;
}
}
}
}
// apply removal, free nremove
for (int i=0; i < 3*nnormal(); i++) {
normal_[i] -= nremove[i];
}
mju_free(nremove);
}
// normalize normals
for (int i=0; i < nnormal(); i++) {
// compute length
float len = sqrtf(normal_[3*i]*normal_[3*i] +
normal_[3*i+1]*normal_[3*i+1] +
normal_[3*i+2]*normal_[3*i+2]);
// divide by length
if (len > mjMINVAL)
for (int j=0; j < 3; j++) {
normal_[3*i+j] /= len;
}else {
normal_[3*i] = normal_[3*i+1] = 0;
normal_[3*i+2] = 1;
}
}
}
// compute face circumradii
void mjCMesh::MakeCenter() {
if (center_) {
return;
}
// allocate and clear
center_ = (double*) mju_malloc(3*nface()*sizeof(double));
memset(center_, 0, 3*nface()*sizeof(double));
for (int i=0; i < nface(); i++) {
// get vertex ids
int* vertid = face_.data() + 3*i;
// get triangle edges
double a[3], b[3];
for (int j=0; j < 3; j++) {
a[j] = vert_[3*vertid[0]+j] - vert_[3*vertid[2]+j];
b[j] = vert_[3*vertid[1]+j] - vert_[3*vertid[2]+j];
}
// compute face normal
double nrm[3];
mjuu_crossvec(nrm, a, b);
// compute circumradius
double norm_a_2 = mjuu_dot3(a, a);
double norm_b_2 = mjuu_dot3(b, b);
double area = sqrt(mjuu_dot3(nrm, nrm));
// compute circumcenter
double res[3], vec[3] = {
norm_a_2 * b[0] - norm_b_2 * a[0],
norm_a_2 * b[1] - norm_b_2 * a[1],
norm_a_2 * b[2] - norm_b_2 * a[2]
};
mjuu_crossvec(res, vec, nrm);
center_[3*i+0] = res[0]/(2*area*area) + vert_[3*vertid[2]+0];
center_[3*i+1] = res[1]/(2*area*area) + vert_[3*vertid[2]+1];
center_[3*i+2] = res[2]/(2*area*area) + vert_[3*vertid[2]+2];
}
}
// compute the normals of the polygons
void mjCMesh::MakePolygonNormals() {
for (int i = 0; i < polygons_.size(); ++i) {
double n[3];
mjuu_makenormal(n, &vert_[3*polygons_[i][0]], &vert_[3*polygons_[i][1]],
&vert_[3*polygons_[i][2]]);
polygon_normals_[3*i + 0] = n[0];
polygon_normals_[3*i + 1] = n[1];
polygon_normals_[3*i + 2] = n[2];
}
}
// helper class to compute the polygons of a mesh
class MeshPolygon {
public:
// constructors (need starting face)
MeshPolygon(const double v1[3], const double v2[3], const double v3[3],
int v1i, int v2i, int v3i);
MeshPolygon() = delete;
MeshPolygon(const MeshPolygon&) = delete;
MeshPolygon& operator=(const MeshPolygon&) = delete;
void InsertFace(int v1, int v2, int v3); // insert a face into the polygon
std::vector<std::vector<int>> Paths() const; // return trace of the polygons
const double* Normal() const { return normal_; } // return the normal of the polygon
// return the ith component of the normal of the polygon
double Normal(int i) const { return normal_[i]; }
private:
std::vector<std::pair<int, int>> edges_;
// inserted faces do not necessarily share edges with the current polygon, so they're grouped as
// islands until they can be combined with later face insertions
std::vector<int> islands_;
int nisland_ = 0;
double normal_[3] = {0.0, 0.0, 0.0};
void CombineIslands(int& island1, int& island2);
};
MeshPolygon::MeshPolygon(const double v1[3], const double v2[3], const double v3[3],
int v1i, int v2i, int v3i) {
mjuu_makenormal(normal_, v1, v2, v3);
edges_ = {{v1i, v2i}, {v2i, v3i}, {v3i, v1i}};
nisland_ = 1;
islands_ = {0, 0, 0};
}
// comparison operator for std::set
bool PolygonCmp(const MeshPolygon& p1, const MeshPolygon& p2) {
const double* n1 = p1.Normal();
const double* n2 = p2.Normal();
double dot3 = n1[0] * n2[0] + n1[1] * n2[1] + n1[2] * n2[2];
// TODO(kylebayes): The tolerance should be a parameter set the user, as it should be optimized
// from mesh to mesh.
if (dot3 > 0.99999872) {
return false;
}
if (std::abs(n1[0] - n2[0]) > mjMINVAL) {
return n1[0] > n2[0];
}
if (std::abs(n1[1] - n2[1]) > mjMINVAL) {
return n1[1] > n2[1];
}
if (std::abs(n1[2] - n2[2]) > mjMINVAL) {
return n1[2] > n2[2];
}
return false;
}
// combine two islands when a newly inserted face connects them
void MeshPolygon::CombineIslands(int& island1, int& island2) {
// pick the smaller island
if (island2 < island1) {
int tmp = island1;
island1 = island2;
island2 = tmp;
}
// renumber the islands
for (int k = 0; k < islands_.size(); ++k) {
if (islands_[k] == island2) {
islands_[k] = island1;
} else if (islands_[k] > island2) {
islands_[k]--;
}
}
}
// insert a triangular face into the polygon
void MeshPolygon::InsertFace(int v1, int v2, int v3) {
int add1 = 1, add2 = 1, add3 = 1;
int island = -1;
// check if face can be attached via edge v1v2
for (int i = 0; i < edges_.size(); ++i) {
if (edges_[i].first == v2 && edges_[i].second == v1) {
add1 = 0;
island = islands_[i];
edges_.erase(edges_.begin() + i);
islands_.erase(islands_.begin() + i);
break;
}
}
// check if face can be attached via edge v2v3
for (int i = 0; i < edges_.size(); ++i) {
if (edges_[i].first == v3 && edges_[i].second == v2) {
int island2 = islands_[i];
if (island == -1) {
island = island2;
} else if (island2 != island) {
nisland_--;
CombineIslands(island, island2);
}
add2 = 0;
edges_.erase(edges_.begin() + i);
islands_.erase(islands_.begin() + i);
break;
}
}
// check if face can be attached via edge v3v1
for (int i = 0; i < edges_.size(); ++i) {
if (edges_[i].first == v1 && edges_[i].second == v3) {
int island3 = islands_[i];
if (island == -1) {
island = island3;
} else if (island3 != island) {
nisland_--;
CombineIslands(island, island3);
}
add3 = 0;
edges_.erase(edges_.begin() + i);
islands_.erase(islands_.begin() + i);
break;
}
}
if (island == -1) {
island = nisland_++;
}
// add only new edges to the polygon
if (add1) {
edges_.push_back({v1, v2});
islands_.push_back(island);
}
if (add2) {
edges_.push_back({v2, v3});
islands_.push_back(island);
}
if (add3) {
edges_.push_back({v3, v1});
islands_.push_back(island);
}
}
// return the traverse vertices of the polygon; there may be multiple paths if the polygon is
// not connected
std::vector<std::vector<int> > MeshPolygon::Paths() const {
std::vector<std::vector<int> > paths;
// shortcut if polygon is just a triangular face
if (edges_.size() == 3) {
return {{edges_[0].first, edges_[1].first, edges_[2].first}};
}
// go through each connected component of the polygon
for (int i = 0; i < nisland_; ++i) {
std::vector<int> path;
// find starting vertex
for (int j = 0; j < edges_.size(); ++j) {
if (islands_[j] == i) {
path.push_back(edges_[j].first);
path.push_back(edges_[j].second);
break;
}
}
// SHOULD NOT OCCUR (See logic in MeshPolygon::CombineIslands)
if (path.empty()) {
continue;
}
// visit the next vertex given the current edge
int next = path.back();
for (int l = 0; l < edges_.size(); ++l) {
int finished = 0;
for (int k = 1; k < edges_.size(); ++k) {
if (islands_[k] == i && edges_[k].first == next) {
next = edges_[k].second;
if (next == path[0]) {
paths.push_back(path);
finished = 1;
break;
}
path.push_back(next);
break;
}
}
// back at start
if (finished) {
break;
}
}
}
return paths;
}
// merge coplanar mesh triangular faces into polygonal sides to represent the geometry of the mesh
void mjCMesh::MakePolygons() {
std::set<MeshPolygon, decltype(PolygonCmp)*> polygons(PolygonCmp);
polygons_.clear();
polygon_normals_.clear();
polygon_map_.clear();
// initialize polygon map
for (int i = 0; i < nvert(); i++) {
polygon_map_.push_back(std::vector<int>());
}
// use graph data if available
int *faces, nfaces;
if (graph_) {
nfaces = graph_[1];
faces = GraphFaces();
} else {
nfaces = nface();
faces = face_.data();
}
// process each face
for (int i = 0; i < nfaces; i++) {
double* v1 = &vert_[3*faces[3*i + 0]];
double* v2 = &vert_[3*faces[3*i + 1]];
double* v3 = &vert_[3*faces[3*i + 2]];
MeshPolygon face(v1, v2, v3, faces[3*i + 0], faces[3*i + 1], faces[3*i + 2]);
auto it = polygons.find(face);
if (it == polygons.end()) {
polygons.emplace(v1, v2, v3, faces[3*i + 0], faces[3*i + 1], faces[3*i + 2]);
} else {
MeshPolygon& p = const_cast<MeshPolygon&>(*it);
p.InsertFace(faces[3*i + 0], faces[3*i + 1], faces[3*i + 2]);
}
}
for (const auto& polygon : polygons) {
std::vector<std::vector<int> > paths = polygon.Paths();
// separate the polygons if they were grouped together
for (const auto& path : paths) {
if (path.size() < 3) continue;
polygons_.push_back(path);
polygon_normals_.push_back(polygon.Normal(0));
polygon_normals_.push_back(polygon.Normal(1));
polygon_normals_.push_back(polygon.Normal(2));
}
}
// populate the polygon map
for (int i = 0; i < polygons_.size(); i++) {
for (int j = 0; j < polygons_[i].size(); ++j) {
polygon_map_[polygons_[i][j]].push_back(i);
}
}
}
//------------------ class mjCSkin implementation --------------------------------------------------
// constructor
mjCSkin::mjCSkin(mjCModel* _model) {
mjs_defaultSkin(&spec);
elemtype = mjOBJ_SKIN;
// set model pointer
model = _model;
if (model) compiler = &model->spec.compiler;
// clear data
spec_file_.clear();
spec_material_.clear();
spec_vert_.clear();
spec_texcoord_.clear();
spec_face_.clear();
spec_bodyname_.clear();
spec_bindpos_.clear();
spec_bindquat_.clear();
spec_vertid_.clear();
spec_vertweight_.clear();
bodyid.clear();
matid = -1;
// point to local
PointToLocal();
// in case this camera is not compiled
CopyFromSpec();
}
mjCSkin::mjCSkin(const mjCSkin& other) {
*this = other;
}
mjCSkin& mjCSkin::operator=(const mjCSkin& other) {
if (this != &other) {
this->spec = other.spec;
*static_cast<mjCSkin_*>(this) = static_cast<const mjCSkin_&>(other);
*static_cast<mjsSkin*>(this) = static_cast<const mjsSkin&>(other);
}
PointToLocal();
return *this;
}
void mjCSkin::PointToLocal() {
spec.element = static_cast<mjsElement*>(this);
spec.file = &spec_file_;
spec.material = &spec_material_;
spec.vert = &spec_vert_;
spec.texcoord = &spec_texcoord_;
spec.face = &spec_face_;
spec.bodyname = &spec_bodyname_;
spec.bindpos = &spec_bindpos_;
spec.bindquat = &spec_bindquat_;
spec.vertid = &spec_vertid_;
spec.vertweight = &spec_vertweight_;
spec.info = &info;
file = nullptr;
material = nullptr;
vert = nullptr;
texcoord = nullptr;
face = nullptr;
bodyname = nullptr;
bindpos = nullptr;
bindquat = nullptr;
vertid = nullptr;
vertweight = nullptr;
}
void mjCSkin::NameSpace(const mjCModel* m) {
// use filename if name is missing
if (name.empty()) {
std::string stripped = mjuu_strippath(spec_file_);
name = mjuu_stripext(stripped);
}
for (auto& name : spec_bodyname_) {
name = m->prefix + name + m->suffix;
}
if (modelfiledir_.empty()) {
modelfiledir_ = FilePath(m->spec_modelfiledir_);
}
if (meshdir_.empty()) {
meshdir_ = FilePath(m->spec_meshdir_);
}
}
void mjCSkin::CopyFromSpec() {
*static_cast<mjsSkin*>(this) = spec;
file_ = spec_file_;
material_ = spec_material_;
vert_ = spec_vert_;
texcoord_ = spec_texcoord_;
face_ = spec_face_;
bodyname_ = spec_bodyname_;
bindpos_ = spec_bindpos_;
bindquat_ = spec_bindquat_;
vertid_ = spec_vertid_;
vertweight_ = spec_vertweight_;
// use filename if name is missing
if (name.empty()) {
std::string stripped = mjuu_strippath(file_);
name = mjuu_stripext(stripped);
}
}
// destructor
mjCSkin::~mjCSkin() {
spec_file_.clear();
spec_material_.clear();
spec_vert_.clear();
spec_texcoord_.clear();
spec_face_.clear();
spec_bodyname_.clear();
spec_bindpos_.clear();
spec_bindquat_.clear();
spec_vertid_.clear();
spec_vertweight_.clear();
bodyid.clear();
}
void mjCSkin::ResolveReferences(const mjCModel* m) {
size_t nbone = bodyname_.size();
bodyid.resize(nbone);
for (int i=0; i < nbone; i++) {
mjCBase* pbody = m->FindObject(mjOBJ_BODY, bodyname_[i]);
if (!pbody) {
throw mjCError(this, "unknown body '%s' in skin", bodyname_[i].c_str());
}
bodyid[i] = pbody->id;
}
}
// compiler
void mjCSkin::Compile(const mjVFS* vfs) {
CopyFromSpec();
// load file
if (!file_.empty()) {
// make sure data is not present
if (!spec_vert_.empty() ||
!spec_texcoord_.empty() ||
!spec_face_.empty() ||
!spec_bodyname_.empty() ||
!spec_bindpos_.empty() ||
!spec_bindquat_.empty() ||
!spec_vertid_.empty() ||
!spec_vertweight_.empty()) {
throw mjCError(this, "Both skin data and file were specified: %s", file_.c_str());
}
// remove path from file if necessary
if (model->strippath) {
file_ = mjuu_strippath(file_);
}
// load SKN
std::string ext = mjuu_getext(file_);
if (strcasecmp(ext.c_str(), ".skn")) {
throw mjCError(this, "Unknown skin file type: %s", file_.c_str());
}
// copy paths from model if not already defined
if (modelfiledir_.empty()) {
modelfiledir_ = FilePath(model->modelfiledir_);
}
if (meshdir_.empty()) {
meshdir_ = FilePath(model->meshdir_);
}
FilePath filename = meshdir_ + FilePath(file_);
mjResource* resource = LoadResource(modelfiledir_.Str(), filename.Str(), vfs);
try {
LoadSKN(resource);
mju_closeResource(resource);
} catch(mjCError err) {
mju_closeResource(resource);
throw err;
}
}
// make sure all data is present
if (vert_.empty() ||
face_.empty() ||
bodyname_.empty() ||
bindpos_.empty() ||
bindquat_.empty() ||
vertid_.empty() ||
vertweight_.empty()) {
throw mjCError(this, "Missing data in skin");
}
// check mesh sizes
if (vert_.size()%3) {
throw mjCError(this, "Vertex data must be multiple of 3");
}
if (!texcoord_.empty() && texcoord_.size() != 2*vert_.size()/3) {
throw mjCError(this, "Vertex and texcoord data incompatible size");
}
if (face_.size()%3) {
throw mjCError(this, "Face data must be multiple of 3");
}
// check bone sizes
size_t nbone = bodyname_.size();
if (bindpos_.size() != 3*nbone) {
throw mjCError(this, "Unexpected bindpos size in skin");
}
if (bindquat_.size() != 4*nbone) {
throw mjCError(this, "Unexpected bindquat size in skin");
}
if (vertid_.size() != nbone) {
throw mjCError(this, "Unexpected vertid size in skin");
}
if (vertweight_.size() != nbone) {
throw mjCError(this, "Unexpected vertweight size in skin");
}
// resolve body names
ResolveReferences(model);
// resolve material name
mjCBase* pmat = model->FindObject(mjOBJ_MATERIAL, material_);
if (pmat) {
matid = pmat->id;
} else if (!material_.empty()) {
throw mjCError(this, "unknown material '%s' in skin", material_.c_str());
}
// set total vertex weights to 0
std::vector<float> vw;
size_t nvert = vert_.size()/3;
vw.resize(nvert);
fill(vw.begin(), vw.end(), 0.0f);
// accumulate vertex weights from all bones
for (int i=0; i < nbone; i++) {
// make sure bone has vertices and sizes match
size_t nbv = vertid_[i].size();
if (vertweight_[i].size() != nbv || nbv == 0) {
throw mjCError(this, "vertid and vertweight must have same non-zero size in skin");
}
// accumulate weights in global array
for (int j=0; j < nbv; j++) {
// get index and check range
int jj = vertid_[i][j];
if (jj < 0 || jj >= nvert) {
throw mjCError(this, "vertid %d out of range in skin", NULL, jj);
}
// accumulate
vw[jj] += vertweight_[i][j];
}
}
// check coverage
for (int i=0; i < nvert; i++) {
if (vw[i] <= mjMINVAL) {
throw mjCError(this, "vertex %d must have positive total weight in skin", NULL, i);
}
}
// normalize vertex weights
for (int i=0; i < nbone; i++) {
for (int j=0; j < vertid_[i].size(); j++) {
vertweight_[i][j] /= vw[vertid_[i][j]];
}
}
// normalize bindquat
for (int i=0; i < nbone; i++) {
double quat[4] = {
(double)bindquat_[4*i],
(double)bindquat_[4*i+1],
(double)bindquat_[4*i+2],
(double)bindquat_[4*i+3]
};
mjuu_normvec(quat, 4);
bindquat_[4*i] = (float) quat[0];
bindquat_[4*i+1] = (float) quat[1];
bindquat_[4*i+2] = (float) quat[2];
bindquat_[4*i+3] = (float) quat[3];
}
}
// load skin in SKN BIN format
void mjCSkin::LoadSKN(mjResource* resource) {
char* buffer = 0;
int buffer_sz = mju_readResource(resource, (const void**) &buffer);
if (buffer_sz < 0) {
throw mjCError(this, "could not read SKN file '%s'", resource->name);
} else if (!buffer_sz) {
throw mjCError(this, "SKN file '%s' is empty", resource->name);
}
// make sure header is present
if (buffer_sz < 16) {
throw mjCError(this, "missing header in SKN file '%s'", resource->name);
}
// get sizes from header
int nvert = ((int*)buffer)[0];
int ntexcoord = ((int*)buffer)[1];
int nface = ((int*)buffer)[2];
int nbone = ((int*)buffer)[3];
// negative sizes not allowed
if (nvert < 0 || ntexcoord < 0 || nface < 0 || nbone < 0) {
throw mjCError(this, "negative size in header of SKN file '%s'", resource->name);
}
// make sure we have data for vert, texcoord, face
if (buffer_sz < 16 + 12*nvert + 8*ntexcoord + 12*nface) {
throw mjCError(this, "insufficient data in SKN file '%s'", resource->name);
}
// data pointer and counter
float* pdata = (float*)(buffer+16);
int cnt = 0;
// copy vert
if (nvert) {
vert_.resize(3*nvert);
memcpy(vert_.data(), pdata+cnt, 3*nvert*sizeof(float));
cnt += 3*nvert;
}
// copy texcoord
if (ntexcoord) {
texcoord_.resize(2*ntexcoord);
memcpy(texcoord_.data(), pdata+cnt, 2*ntexcoord*sizeof(float));
cnt += 2*ntexcoord;
}
// copy face
if (nface) {
face_.resize(3*nface);
memcpy(face_.data(), pdata+cnt, 3*nface*sizeof(int));
cnt += 3*nface;
}
// allocate bone arrays
bodyname_.clear();
bindpos_.resize(3*nbone);
bindquat_.resize(4*nbone);
vertid_.resize(nbone);
vertweight_.resize(nbone);
// read bones
for (int i=0; i < nbone; i++) {
// check size
if (buffer_sz/4-4-cnt < 18) {
throw mjCError(this, "insufficient data in SKN file '%s', bone %d", resource->name, i);
}
// read name
char txt[40];
strncpy(txt, (char*)(pdata+cnt), 39);
txt[39] = '\0';
cnt += 10;
bodyname_.push_back(txt);
// read bindpos
memcpy(bindpos_.data()+3*i, pdata+cnt, 3*sizeof(float));
cnt += 3;
// read bind quat
memcpy(bindquat_.data()+4*i, pdata+cnt, 4*sizeof(float));
cnt += 4;
// read vertex count
int vcount = *(int*)(pdata+cnt);
cnt += 1;
// check for negative
if (vcount < 1) {
throw mjCError(this, "vertex count must be positive in SKN file '%s', bone %d",
resource->name, i);
}
// check size
if (buffer_sz/4-4-cnt < 2*vcount) {
throw mjCError(this, "insufficient vertex data in SKN file '%s', bone %d",
resource->name, i);
}
// read vertid
vertid_[i].resize(vcount);
memcpy(vertid_[i].data(), (int*)(pdata+cnt), vcount*sizeof(int));
cnt += vcount;
// read vertweight
vertweight_[i].resize(vcount);
memcpy(vertweight_[i].data(), (int*)(pdata+cnt), vcount*sizeof(int));
cnt += vcount;
}
// check final size
if (buffer_sz != 16+4*cnt) {
throw mjCError(this, "unexpected buffer size in SKN file '%s'", resource->name);
}
}
//-------------------------- nonlinear elasticity --------------------------------------------------
// hash function for std::pair
struct PairHash
{
template <class T1, class T2>
std::size_t operator() (const std::pair<T1, T2>& pair) const {
return std::hash<T1>()(pair.first) ^ std::hash<T2>()(pair.second);
}
};
// simplex connectivity
constexpr int eledge[3][6][2] = {{{ 0, 1}, {-1, -1}, {-1, -1},
{-1, -1}, {-1, -1}, {-1, -1}},
{{ 1, 2}, { 2, 0}, { 0, 1},
{-1, -1}, {-1, -1}, {-1, -1}},
{{ 0, 1}, { 1, 2}, { 2, 0},
{ 2, 3}, { 0, 3}, { 1, 3}}};
struct Stencil2D {
static constexpr int kNumEdges = 3;
static constexpr int kNumVerts = 3;
static constexpr int kNumFaces = 2;
static constexpr int edge[kNumEdges][2] = {{1, 2}, {2, 0}, {0, 1}};
static constexpr int face[kNumVerts][2] = {{1, 2}, {2, 0}, {0, 1}};
static constexpr int edge2face[kNumEdges][2] = {{1, 2}, {2, 0}, {0, 1}};
int vertices[kNumVerts];
int edges[kNumEdges];
};
struct Stencil3D {
static constexpr int kNumEdges = 6;
static constexpr int kNumVerts = 4;
static constexpr int kNumFaces = 3;
static constexpr int edge[kNumEdges][2] = {{0, 1}, {1, 2}, {2, 0},
{2, 3}, {0, 3}, {1, 3}};
static constexpr int face[kNumVerts][3] = {{2, 1, 0}, {0, 1, 3},
{1, 2, 3}, {2, 0, 3}};
static constexpr int edge2face[kNumEdges][2] = {{2, 3}, {1, 3}, {2, 1},
{1, 0}, {0, 2}, {0, 3}};
int vertices[kNumVerts];
int edges[kNumEdges];
};
template <typename T>
inline double ComputeVolume(const double* x, const int v[T::kNumVerts]);
template <>
inline double ComputeVolume<Stencil2D>(const double* x,
const int v[Stencil2D::kNumVerts]) {
double normal[3];
const double* x0 = x + 3*v[0];
const double* x1 = x + 3*v[1];
const double* x2 = x + 3*v[2];
double edge1[3] = {x1[0]-x0[0], x1[1]-x0[1], x1[2]-x0[2]};
double edge2[3] = {x2[0]-x0[0], x2[1]-x0[1], x2[2]-x0[2]};
mjuu_crossvec(normal, edge1, edge2);
return mjuu_normvec(normal, 3) / 2;
}
template<>
inline double ComputeVolume<Stencil3D>(const double* x,
const int v[Stencil3D::kNumVerts]) {
double normal[3];
const double* x0 = x + 3*v[0];
const double* x1 = x + 3*v[1];
const double* x2 = x + 3*v[2];
const double* x3 = x + 3*v[3];
double edge1[3] = {x1[0]-x0[0], x1[1]-x0[1], x1[2]-x0[2]};
double edge2[3] = {x2[0]-x0[0], x2[1]-x0[1], x2[2]-x0[2]};
double edge3[3] = {x3[0]-x0[0], x3[1]-x0[1], x3[2]-x0[2]};
mjuu_crossvec(normal, edge1, edge2);
return mjuu_dot3(normal, edge3) / 6;
}
// compute metric tensor of edge lengths inner product
template <typename T>
void inline MetricTensor(double* metric, int idx, double mu,
double la, const double basis[T::kNumEdges][9]) {
double trE[T::kNumEdges] = {0};
double trEE[T::kNumEdges*T::kNumEdges] = {0};
double k[T::kNumEdges*T::kNumEdges];
// compute first invariant i.e. trace(strain)
for (int e = 0; e < T::kNumEdges; e++) {
for (int i = 0; i < 3; i++) {
trE[e] += basis[e][4*i];
}
}
// compute second invariant i.e. trace(strain^2)
for (int ed1 = 0; ed1 < T::kNumEdges; ed1++) {
for (int ed2 = 0; ed2 < T::kNumEdges; ed2++) {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
trEE[T::kNumEdges*ed1+ed2] += basis[ed1][3*i+j] * basis[ed2][3*j+i];
}
}
}
}
// assembly of strain metric tensor
for (int ed1 = 0; ed1 < T::kNumEdges; ed1++) {
for (int ed2 = 0; ed2 < T::kNumEdges; ed2++) {
k[T::kNumEdges*ed1 + ed2] = mu * trEE[T::kNumEdges * ed1 + ed2] +
la * trE[ed2] * trE[ed1];
}
}
// copy to triangular representation
int id = 0;
for (int ed1 = 0; ed1 < T::kNumEdges; ed1++) {
for (int ed2 = ed1; ed2 < T::kNumEdges; ed2++) {
metric[21*idx + id++] = k[T::kNumEdges*ed1 + ed2];
}
}
if (id != T::kNumEdges*(T::kNumEdges+1)/2) {
mju_error("incorrect stiffness matrix size");
}
}
// compute local basis
template <typename T>
void inline ComputeBasis(double basis[9], const double* x,
const int v[T::kNumVerts],
const int faceL[T::kNumFaces],
const int faceR[T::kNumFaces], double volume);
template <>
void inline ComputeBasis<Stencil2D>(double basis[9], const double* x,
const int v[Stencil2D::kNumVerts],
const int faceL[Stencil2D::kNumFaces],
const int faceR[Stencil2D::kNumFaces],
double volume) {
double basisL[3], basisR[3];
double normal[3];
const double* xL0 = x + 3*v[faceL[0]];
const double* xL1 = x + 3*v[faceL[1]];
const double* xR0 = x + 3*v[faceR[0]];
const double* xR1 = x + 3*v[faceR[1]];
double edgesL[3] = {xL0[0]-xL1[0], xL0[1]-xL1[1], xL0[2]-xL1[2]};
double edgesR[3] = {xR1[0]-xR0[0], xR1[1]-xR0[1], xR1[2]-xR0[2]};
mjuu_crossvec(normal, edgesR, edgesL);
mjuu_normvec(normal, 3);
mjuu_crossvec(basisL, normal, edgesL);
mjuu_crossvec(basisR, edgesR, normal);
// we use as basis the symmetrized tensor products of the edge normals of the
// other two edges; this is shown in Weischedel "A discrete geometric view on
// shear-deformable shell models" in the remark at the end of section 4.1;
// equivalent to linear finite elements but in a coordinate-free formulation.
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
basis[3*i+j] = ( basisL[i]*basisR[j] +
basisR[i]*basisL[j] ) / (8*volume*volume);
}
}
}
// compute local basis
template <>
void inline ComputeBasis<Stencil3D>(double basis[9], const double* x,
const int v[Stencil3D::kNumVerts],
const int faceL[Stencil3D::kNumFaces],
const int faceR[Stencil3D::kNumFaces],
double volume) {
const double* xL0 = x + 3*v[faceL[0]];
const double* xL1 = x + 3*v[faceL[1]];
const double* xL2 = x + 3*v[faceL[2]];
const double* xR0 = x + 3*v[faceR[0]];
const double* xR1 = x + 3*v[faceR[1]];
const double* xR2 = x + 3*v[faceR[2]];
double edgesL[6] = {xL1[0] - xL0[0], xL1[1] - xL0[1], xL1[2] - xL0[2],
xL2[0] - xL0[0], xL2[1] - xL0[1], xL2[2] - xL0[2]};
double edgesR[6] = {xR1[0] - xR0[0], xR1[1] - xR0[1], xR1[2] - xR0[2],
xR2[0] - xR0[0], xR2[1] - xR0[1], xR2[2] - xR0[2]};
double normalL[3], normalR[3];
mjuu_crossvec(normalL, edgesL, edgesL+3);
mjuu_crossvec(normalR, edgesR, edgesR+3);
// we use as basis the symmetrized tensor products of the area normals of the
// two faces not adjacent to the edge; this is the 3D equivalent to the basis
// proposed in Weischedel "A discrete geometric view on shear-deformable shell
// models" in the remark at the end of section 4.1. This is also equivalent to
// linear finite elements but in a coordinate-free formulation.
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
basis[3*i+j] = ( normalL[i]*normalR[j] +
normalR[i]*normalL[j] ) / (36*2*volume*volume);
}
}
}
// compute stiffness for a single element
template <typename T>
void inline ComputeStiffness(std::vector<double>& stiffness,
const std::vector<double>& body_pos,
const int* v, int t, double E,
double nu, double thickness = 4) {
// triangles area
double volume = ComputeVolume<T>(body_pos.data(), v);
// material parameters
double mu = E / (2*(1+nu)) * std::abs(volume) / 4 * thickness;
double la = E*nu / ((1+nu)*(1-2*nu)) * std::abs(volume) / 4 * thickness;
// local geometric quantities
double basis[T::kNumEdges][9] = {{0}};
// compute edge basis
for (int e = 0; e < T::kNumEdges; e++) {
ComputeBasis<T>(basis[e], body_pos.data(), v,
T::face[T::edge2face[e][0]],
T::face[T::edge2face[e][1]], volume);
}
// compute metric tensor
MetricTensor<T>(stiffness.data(), t, mu, la, basis);
}
// local tetrahedron numbering
constexpr int kNumEdges = Stencil2D::kNumEdges;
constexpr int kNumVerts = Stencil2D::kNumVerts;
constexpr int edge[kNumEdges][2] = {{1, 2}, {2, 0}, {0, 1}};
// create map from triangles to vertices and edges and from edges to vertices
static void CreateFlapStencil(std::vector<StencilFlap>& flaps,
const std::vector<int>& simplex,
const std::vector<int>& edgeidx) {
// populate stencil
int ne = 0;
int nt = simplex.size() / kNumVerts;
std::vector<Stencil2D> elements(nt);
for (int t = 0; t < nt; t++) {
for (int v = 0; v < kNumVerts; v++) {
elements[t].vertices[v] = simplex[kNumVerts * t + v];
}
}
// map from edge vertices to their index in `edges` vector
std::unordered_map<std::pair<int, int>, int, PairHash> edge_indices;
// loop over all triangles
for (int t = 0; t < nt; t++) {
int* v = elements[t].vertices;
// compute edges to vertices map for fast computations
for (int e = 0; e < kNumEdges; e++) {
auto pair = std::pair(std::min(v[edge[e][0]], v[edge[e][1]]),
std::max(v[edge[e][0]], v[edge[e][1]]));
// if edge is already present in the vector only store its index
auto [it, inserted] = edge_indices.insert({pair, ne});
if (inserted) {
StencilFlap flap;
flap.vertices[0] = v[edge[e][0]];
flap.vertices[1] = v[edge[e][1]];
flap.vertices[2] = v[(edge[e][1] + 1) % 3];
flap.vertices[3] = -1;
flaps.push_back(flap);
elements[t].edges[e] = ne++;
} else {
elements[t].edges[e] = it->second;
flaps[it->second].vertices[3] = v[(edge[e][1] + 1) % 3];
}
// double check that the edge indices are consistent
if (!edgeidx.empty()) {
if (elements[t].edges[e] != edgeidx[kNumEdges * t + e]) {
mju_error("edge indices do not match in CreateFlapStencil");
}
}
}
}
}
// cotangent between two edges
double inline cot(double* x, int v0, int v1, int v2) {
double normal[3];
double edge1[3] = {x[3*v1]-x[3*v0], x[3*v1+1]-x[3*v0+1], x[3*v1+2]-x[3*v0+2]};
double edge2[3] = {x[3*v2]-x[3*v0], x[3*v2+1]-x[3*v0+1], x[3*v2+2]-x[3*v0+2]};
mjuu_crossvec(normal, edge1, edge2);
return mjuu_dot3(edge1, edge2) / sqrt(mjuu_dot3(normal, normal));
}
// area of a triangle
double inline ComputeVolume(const double* x, const int v[Stencil2D::kNumVerts]) {
double normal[3];
double edge1[3] = {x[3*v[1]]-x[3*v[0]], x[3*v[1]+1]-x[3*v[0]+1], x[3*v[1]+2]-x[3*v[0]+2]};
double edge2[3] = {x[3*v[2]]-x[3*v[0]], x[3*v[2]+1]-x[3*v[0]+1], x[3*v[2]+2]-x[3*v[0]+2]};
mjuu_crossvec(normal, edge1, edge2);
return sqrt(mjuu_dot3(normal, normal)) / 2;
}
// compute bending stiffness for a single edge
template <typename T>
void inline ComputeBending(double* bending, double* pos, const int v[4], double mu,
double thickness) {
int vadj[3] = {v[1], v[0], v[3]};
if (v[3]== -1) {
// skip boundary edges
return;
}
// cotangent operator from Wardetzky at al., "Discrete Quadratic Curvature
// Energies", https://cims.nyu.edu/gcl/papers/wardetzky2007dqb.pdf
mjtNum a01 = cot(pos, v[0], v[1], v[2]);
mjtNum a02 = cot(pos, v[0], v[3], v[1]);
mjtNum a03 = cot(pos, v[1], v[2], v[0]);
mjtNum a04 = cot(pos, v[1], v[0], v[3]);
mjtNum c[4] = {a03 + a04, a01 + a02, -(a01 + a03), -(a02 + a04)};
mjtNum volume = ComputeVolume(pos, v) +
ComputeVolume(pos, vadj);
for (int v1 = 0; v1 < T::kNumVerts; v1++) {
for (int v2 = 0; v2 < T::kNumVerts; v2++) {
bending[4 * v1 + v2] +=
1.5 * c[v1] * c[v2] / volume * mu * pow(thickness, 3) / 12;
}
}
}
//----------------------------- linear elasticity --------------------------------------------------
// Gauss Legendre quadrature points in 1 dimension on the interval [a, b]
void quadratureGaussLegendre(double* points, double* weights,
const int order, const double a, const double b) {
if (order > 2)
mju_error("Integration order > 2 not yet supported.");
// x is on [-1, 1], p on [a, b]
double p0 = (a+b)/2.;
double dpdx = (b-a)/2;
points[0] = -dpdx/sqrt(3) + p0;
points[1] = dpdx/sqrt(3) + p0;
weights[0] = dpdx;
weights[1] = dpdx;
}
// evaluate 1-dimensional basis function
double phi(const double s, const double component) {
if (component == 0) {
return 1-s;
} else {
return s;
}
}
// evaluate gradient fo 1-dimensional basis function
double dphi(const double s, const double component) {
if (component == 0) {
return -1;
} else {
return 1;
}
}
typedef std::array<std::array<double, 3>, 3> Matrix;
// symmetrize a tensor
Matrix inline sym(const Matrix& tensor) {
Matrix eps;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
eps[i][j] = (tensor[i][j] + tensor[j][i]) / 2;
}
}
return eps;
}
// compute tensor inner product
Matrix inline inner(const Matrix& tensor1, const Matrix& tensor2) {
Matrix inner;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
inner[i][j] = tensor1[i][0] * tensor2[0][j] +
tensor1[i][1] * tensor2[1][j] +
tensor1[i][2] * tensor2[2][j];
}
}
return inner;
}
// compute trace of a tensor
double inline trace(const Matrix& tensor) {
return tensor[0][0] + tensor[1][1] + tensor[2][2];
}
void inline ComputeLinearStiffness(std::vector<double>& K,
const double* pos,
double E, double nu) {
// only linear elements are supported for now
int order = 2;
int n = std::pow(order, 3);
int ndof = 3*n;
// compute quadrature points
std::vector<double> points(order); // quadrature points
std::vector<double> weight(order); // quadrature weights
quadratureGaussLegendre(points.data(), weight.data(), order, 0, 1);
// compute element transformation
double dx = (pos+12)[0] - pos[0];
double dy = (pos+ 6)[1] - pos[1];
double dz = (pos+ 3)[2] - pos[2];
double detJ = dx * dy * dz;
double invJ[3] = {1.0 / dx, 1.0 / dy, 1.0 / dz};
// compute stiffness matrix
std::vector<std::array<double, 3> > F(n);
double la = E * nu / (1 + nu) / (1 - 2 * nu);
double mu = E / (2 * (1 + nu));
// loop over quadrature points
for (int ps=0; ps < order; ps++) {
for (int pt=0; pt < order; pt++) {
for (int pu=0; pu < order; pu++) {
double s = points[ps];
double t = points[pt];
double u = points[pu];
double dvol = weight[ps] * weight[pt] * weight[pu] * detJ;
int dof = 0;
// cartesian product of basis functions
for (int bx=0; bx < order; bx++) {
for (int by=0; by < order; by++) {
for (int bz=0; bz < order; bz++) {
std::array<double, 3> gradient;
gradient[0] = dphi(s, bx) * phi(t, by) * phi(u, bz);
gradient[1] = phi(s, bx) * dphi(t, by) * phi(u, bz);
gradient[2] = phi(s, bx) * phi(t, by) * dphi(u, bz);
F[dof++] = gradient;
}
}
}
if (dof != n) { // SHOULD NOT OCCUR
throw mjCError(NULL, "incorrect number of basis functions");
}
// tensor contraction of the gradients of elastic strains
// (d(F+F')/dx : d(F+F')/dx)
for (int i=0; i < n; i++) {
for (int j=0; j < n; j++) {
Matrix du;
Matrix dv;
du.fill({0, 0, 0});
dv.fill({0, 0, 0});
for (int k=0; k < 3; k++) {
for (int l=0; l < 3; l++) {
du[k][0] = invJ[0] * F[i][0];
du[k][1] = invJ[1] * F[i][1];
du[k][2] = invJ[2] * F[i][2];
dv[l][0] = invJ[0] * F[j][0];
dv[l][1] = invJ[1] * F[j][1];
dv[l][2] = invJ[2] * F[j][2];
K[ndof*(3*i+k) + 3*j+l] -= la * trace(du) * trace(dv) * dvol;
K[ndof*(3*i+k) + 3*j+l] -= mu * trace(inner(sym(du), sym(dv))) * dvol;
mjuu_zerovec(du[k].data(), 3);
mjuu_zerovec(dv[l].data(), 3);
}
}
}
}
}
}
}
}
//------------------ class mjCFlex implementation --------------------------------------------------
// constructor
mjCFlex::mjCFlex(mjCModel* _model) {
mjs_defaultFlex(&spec);
elemtype = mjOBJ_FLEX;
// set model
model = _model;
if (_model) compiler = &_model->spec.compiler;
// clear internal variables
nvert = 0;
nnode = 0;
nedge = 0;
nelem = 0;
matid = -1;
rigid = false;
centered = false;
PointToLocal();
CopyFromSpec();
}
mjCFlex::mjCFlex(const mjCFlex& other) {
*this = other;
}
mjCFlex& mjCFlex::operator=(const mjCFlex& other) {
if (this != &other) {
this->spec = other.spec;
*static_cast<mjCFlex_*>(this) = static_cast<const mjCFlex_&>(other);
*static_cast<mjsFlex*>(this) = static_cast<const mjsFlex&>(other);
}
PointToLocal();
return *this;
}
void mjCFlex::PointToLocal() {
spec.element = static_cast<mjsElement*>(this);
spec.material = &spec_material_;
spec.vertbody = &spec_vertbody_;
spec.nodebody = &spec_nodebody_;
spec.vert = &spec_vert_;
spec.node = &spec_node_;
spec.texcoord = &spec_texcoord_;
spec.elemtexcoord = &spec_elemtexcoord_;
spec.elem = &spec_elem_;
spec.info = &info;
material = nullptr;
vertbody = nullptr;
nodebody = nullptr;
vert = nullptr;
node = nullptr;
texcoord = nullptr;
elemtexcoord = nullptr;
elem = nullptr;
}
void mjCFlex::NameSpace(const mjCModel* m) {
for (auto& name : spec_vertbody_) {
name = m->prefix + name + m->suffix;
}
for (auto& name : spec_nodebody_) {
name = m->prefix + name + m->suffix;
}
}
void mjCFlex::CopyFromSpec() {
*static_cast<mjsFlex*>(this) = spec;
spec.info = &info;
material_ = spec_material_;
vertbody_ = spec_vertbody_;
nodebody_ = spec_nodebody_;
vert_ = spec_vert_;
node_ = spec_node_;
texcoord_ = spec_texcoord_;
elemtexcoord_ = spec_elemtexcoord_;
elem_ = spec_elem_;
// clear precompiled asset. TODO: use asset cache
nedge = 0;
edge.clear();
shell.clear();
evpair.clear();
}
bool mjCFlex::HasTexcoord() const {
return !texcoord_.empty();
}
void mjCFlex::DelTexcoord() {
texcoord_.clear();
}
void mjCFlex::ResolveReferences(const mjCModel* m) {
vertbodyid.clear();
nodebodyid.clear();
for (const auto& vertbody : vertbody_) {
mjCBody* pbody = static_cast<mjCBody*>(m->FindObject(mjOBJ_BODY, vertbody));
if (pbody) {
vertbodyid.push_back(pbody->id);
if (pbody->joints.size() != 3 && dim == 2 && (elastic2d == 1 || elastic2d == 3)) {
// TODO(quaglino): add support for pins
throw mjCError(this, "pins are not supported for bending");
}
} else {
throw mjCError(this, "unknown body '%s' in flex", vertbody.c_str());
}
}
for (const auto& nodebody : nodebody_) {
mjCBase* pbody = m->FindObject(mjOBJ_BODY, nodebody);
if (pbody) {
nodebodyid.push_back(pbody->id);
} else {
throw mjCError(this, "unknown body '%s' in flex", nodebody.c_str());
}
}
}
// compiler
void mjCFlex::Compile(const mjVFS* vfs) {
CopyFromSpec();
interpolated = !nodebody_.empty();
// set nelem; check sizes
if (dim < 1 || dim > 3) {
throw mjCError(this, "dim must be 1, 2 or 3");
}
if (elem_.empty()) {
throw mjCError(this, "elem is empty");
}
if (elem_.size() % (dim+1)) {
throw mjCError(this, "elem size must be multiple of (dim+1)");
}
if (vertbody_.empty() && !interpolated) {
throw mjCError(this, "vertbody and nodebody are both empty");
}
if (vert_.size() % 3) {
throw mjCError(this, "vert size must be a multiple of 3");
}
if (edgestiffness > 0 && dim > 1) {
throw mjCError(this, "edge stiffness only available for dim=1, please use elasticity plugins");
}
if (interpolated && selfcollide != mjFLEXSELF_NONE) {
throw mjCError(this, "trilinear interpolation cannot do self-collision");
}
if (interpolated && internal) {
throw mjCError(this, "trilinear interpolation cannot do internal collisions");
}
nelem = (int)elem_.size()/(dim+1);
// set nvert, rigid, centered; check size
if (vert_.empty()) {
centered = true;
nvert = (int)vertbody_.size();
}
else {
nvert = (int)vert_.size()/3;
if (vertbody_.size() == 1) {
rigid = true;
}
}
if (nvert < dim+1) {
throw mjCError(this, "not enough vertices");
}
// set nnode
nnode = (int)nodebody_.size();
if (nnode && nnode != 8) {
throw mjCError(this, "number of nodes must be 2^dim, it is %d", "", nnode);
}
// check elem vertex ids
for (const auto& elem : elem_) {
if (elem < 0 || elem >= nvert) {
throw mjCError(this, "elem vertex id out of range");
}
}
// check texcoord
if (!texcoord_.empty() && texcoord_.size() != 2*nvert && elemtexcoord_.empty()) {
throw mjCError(this, "two texture coordinates per vertex expected");
}
// no elemtexcoord: copy from faces
if (elemtexcoord_.empty() && !texcoord_.empty()) {
elemtexcoord_.assign(3*nelem, 0);
memcpy(elemtexcoord_.data(), elem_.data(), 3*nelem*sizeof(int));
}
// resolve material name
mjCBase* pmat = model->FindObject(mjOBJ_MATERIAL, material_);
if (pmat) {
matid = pmat->id;
} else if (!material_.empty()) {
throw mjCError(this, "unknown material '%s' in flex", material_.c_str());
}
// resolve body ids
ResolveReferences(model);
// process elements
for (int e=0; e < (int)elem_.size()/(dim+1); e++) {
// make sorted copy of element
std::vector<int> el;
el.assign(elem_.begin()+e*(dim+1), elem_.begin()+(e+1)*(dim+1));
std::sort(el.begin(), el.end());
// check for repeated vertices
for (int k=0; k < dim; k++) {
if (el[k] == el[k+1]) {
throw mjCError(this, "repeated vertex in element");
}
}
}
// determine rigid if not already set
if (!rigid && !interpolated) {
rigid = true;
for (unsigned i=1; i < vertbodyid.size(); i++) {
if (vertbodyid[i] != vertbodyid[0]) {
rigid = false;
break;
}
}
}
// determine centered if not already set
if (!centered && !interpolated) {
centered = true;
for (const auto& vert : vert_) {
if (vert != 0) {
centered = false;
break;
}
}
}
if (!centered && interpolated) {
centered = true;
for (const auto& node : node_) {
if (node != 0) {
centered = false;
break;
}
}
}
// compute global vertex positions
vertxpos = std::vector<double> (3*nvert);
for (int i=0; i < nvert; i++) {
// get body id, set vertxpos = body.xpos0
int b = rigid ? vertbodyid[0] : vertbodyid[i];
mjuu_copyvec(vertxpos.data()+3*i, model->Bodies()[b]->xpos0, 3);
// add vertex offset within body if not centered
if (!centered || interpolated) {
double offset[3];
mjuu_rotVecQuat(offset, vert_.data()+3*i, model->Bodies()[b]->xquat0);
mjuu_addtovec(vertxpos.data()+3*i, offset, 3);
}
if (interpolated) {
// this should happen in ResolveReferences but we need a body id in this loop to compute
// the global vertex position, this is a hack since it is the id of the parent body
vertbodyid[i] = -1;
}
}
// compute global node positions
std::vector<double> nodexpos = std::vector<double> (3*nnode);
for (int i=0; i < nnode; i++) {
// get body id, set nodexpos = body.xpos0
int b = nodebodyid[i];
mjuu_copyvec(nodexpos.data()+3*i, model->Bodies()[b]->xpos0, 3);
// add node offset within body if not centered
if (!centered) {
double offset[3];
mjuu_rotVecQuat(offset, node_.data()+3*i, model->Bodies()[b]->xquat0);
mjuu_addtovec(nodexpos.data()+3*i, offset, 3);
}
}
// reorder tetrahedra so right-handed face orientation is outside
// faces are (0,1,2); (0,2,3); (0,3,1); (1,3,2)
if (dim == 3) {
for (int e=0; e < nelem; e++) {
const int* edata = elem_.data() + e*(dim+1);
double* v0 = vertxpos.data() + 3*edata[0];
double* v1 = vertxpos.data() + 3*edata[1];
double* v2 = vertxpos.data() + 3*edata[2];
double* v3 = vertxpos.data() + 3*edata[3];
double v01[3] = {v1[0]-v0[0], v1[1]-v0[1], v1[2]-v0[2]};
double v02[3] = {v2[0]-v0[0], v2[1]-v0[1], v2[2]-v0[2]};
double v03[3] = {v3[0]-v0[0], v3[1]-v0[1], v3[2]-v0[2]};
// detect wrong orientation
double nrm[3];
mjuu_crossvec(nrm, v01, v02);
if (mjuu_dot3(nrm, v03) > 0) {
// flip orientation
int tmp = elem_[e*(dim+1)+1];
elem_[e*(dim+1)+1] = elem_[e*(dim+1)+2];
elem_[e*(dim+1)+2] = tmp;
}
}
}
// create edges
edgeidx_.assign(elem_.size()*kNumEdges[dim-1]/(dim+1), 0);
// map from edge vertices to their index in `edges` vector
std::unordered_map<std::pair<int, int>, int, PairHash> edge_indices;
// insert local edges into global vector
for (unsigned f = 0; f < elem_.size()/(dim+1); f++) {
int* v = elem_.data() + f*(dim+1);
for (int e = 0; e < kNumEdges[dim-1]; e++) {
auto pair = std::pair(
min(v[eledge[dim-1][e][0]], v[eledge[dim-1][e][1]]),
max(v[eledge[dim-1][e][0]], v[eledge[dim-1][e][1]])
);
// if edge is already present in the vector only store its index
auto [it, inserted] = edge_indices.insert({pair, nedge});
if (inserted) {
edge.push_back(pair);
edgeidx_[f*kNumEdges[dim-1]+e] = nedge++;
} else {
edgeidx_[f*kNumEdges[dim-1]+e] = it->second;
}
}
}
// set size
nedge = (int)edge.size();
// create flap stencil
if (dim == 2) {
CreateFlapStencil(flaps, elem_, edgeidx_);
}
// compute elasticity
if (young > 0) {
if (poisson < 0 || poisson >= 0.5) {
throw mjCError(this, "Poisson ratio must be in [0, 0.5)");
}
// linear elasticity
stiffness.assign(21*nelem, 0);
if (interpolated) {
int min_size = ceil(nodexpos.size()*nodexpos.size() / 21);
if (min_size > nelem) {
throw mjCError(this, "Trilinear dofs are require at least %d elements", "", min_size);
}
ComputeLinearStiffness(stiffness, nodexpos.data(), young, poisson);
}
// geometrically nonlinear elasticity
for (unsigned int t = 0; t < nelem; t++) {
if (interpolated) {
continue;
}
if (dim == 2 && elastic2d >= 2 && thickness > 0) {
ComputeStiffness<Stencil2D>(stiffness, vertxpos,
elem_.data() + (dim + 1) * t, t, young,
poisson, thickness);
} else if (dim == 3) {
ComputeStiffness<Stencil3D>(stiffness, vertxpos,
elem_.data() + (dim + 1) * t, t, young,
poisson);
}
}
// bending stiffness (2D only)
if (dim == 2 && (elastic2d == 1 || elastic2d == 3)) {
if (thickness < 0) {
throw mjCError(this, "thickness must be positive for bending stiffness");
}
bending.assign(nedge*16, 0);
for (unsigned int e = 0; e < nedge; e++) {
ComputeBending<StencilFlap>(bending.data() + 16 * e, vertxpos.data(), flaps[e].vertices,
young / (2 * (1 + poisson)), thickness);
}
}
}
// placeholder for setting plugins parameters, currently not used
for (const auto& vbodyid : vertbodyid) {
if (vbodyid < 0) {
continue;
}
if (model->Bodies()[vbodyid]->plugin.element) {
mjCPlugin* plugin_instance =
static_cast<mjCPlugin*>(model->Bodies()[vbodyid]->plugin.element);
if (!plugin_instance) {
throw mjCError(this, "plugin instance not found");
}
}
}
// create shell fragments and element-vertex collision pairs
CreateShellPair();
// create bounding volume hierarchy
CreateBVH();
// compute bounding box coordinates
vert0_.assign(3*nvert, 0);
const mjtNum* bvh = tree.Bvh().data();
for (int j=0; j < nvert; j++) {
for (int k=0; k < 3; k++) {
double size = 2*(bvh[k+3] - radius);
vert0_[3*j+k] = (vertxpos[3*j+k] - bvh[k]) / size + 0.5;
}
}
// store node cartesian positions
node0_.assign(3*nnode, 0);
for (int i=0; i < nnode; i++) {
mjuu_copyvec(node0_.data()+3*i, nodexpos.data()+3*i, 3);
}
}
// create flex BVH
void mjCFlex::CreateBVH() {
int nbvh = 0;
// allocate element bounding boxes
elemaabb_.resize(6*nelem);
tree.AllocateBoundingVolumes(nelem);
// construct element bounding boxes, add to hierarchy
for (int e=0; e < nelem; e++) {
const int* edata = elem_.data() + e*(dim+1);
// skip inactive in 3D
if (dim == 3 && elemlayer[e] >= activelayers) {
continue;
}
// compute min and max along each global axis
double xmin[3], xmax[3];
mjuu_copyvec(xmin, vertxpos.data() + 3*edata[0], 3);
mjuu_copyvec(xmax, vertxpos.data() + 3*edata[0], 3);
for (int i=1; i <= dim; i++) {
for (int j=0; j < 3; j++) {
xmin[j] = std::min(xmin[j], vertxpos[3*edata[i]+j]);
xmax[j] = std::max(xmax[j], vertxpos[3*edata[i]+j]);
}
}
// compute aabb (center, size)
elemaabb_[6*e+0] = 0.5*(xmax[0]+xmin[0]);
elemaabb_[6*e+1] = 0.5*(xmax[1]+xmin[1]);
elemaabb_[6*e+2] = 0.5*(xmax[2]+xmin[2]);
elemaabb_[6*e+3] = 0.5*(xmax[0]-xmin[0]) + radius;
elemaabb_[6*e+4] = 0.5*(xmax[1]-xmin[1]) + radius;
elemaabb_[6*e+5] = 0.5*(xmax[2]-xmin[2]) + radius;
// add bounding volume for this element
// contype and conaffinity are set to nonzero to force bvh generation
const double* aabb = elemaabb_.data() + 6*e;
tree.AddBoundingVolume(e, 1, 1, aabb, nullptr, aabb);
nbvh++;
}
// create hierarchy
tree.RemoveInactiveVolumes(nbvh);
tree.CreateBVH();
}
// create shells and element-vertex collision pairs
void mjCFlex::CreateShellPair(void) {
std::vector<std::vector<int> > fragspec(nelem*(dim+1)); // [sorted frag vertices, elem, original frag vertices]
std::vector<std::vector<int> > connectspec; // [elem1, elem2, common sorted frag vertices]
std::vector<bool> border(nelem, false); // is element on the border
std::vector<bool> borderfrag(nelem*(dim+1), false); // is fragment on the border
// make fragspec
for (int e=0; e < nelem; e++) {
int n = e*(dim+1);
// element vertices in original (unsorted) order
std::vector<int> el;
el.assign(elem_.begin()+n, elem_.begin()+n+dim+1);
// line: 2 vertex fragments
if (dim == 1) {
fragspec[n].push_back(el[0]);
fragspec[n].push_back(e);
fragspec[n].push_back(el[0]);
fragspec[n+1].push_back(el[1]);
fragspec[n+1].push_back(e);
fragspec[n+1].push_back(el[1]);
}
// triangle: 3 edge fragments
else if (dim == 2) {
fragspec[n].push_back(el[0]);
fragspec[n].push_back(el[1]);
fragspec[n].push_back(e);
fragspec[n].push_back(el[0]);
fragspec[n].push_back(el[1]);
fragspec[n+2].push_back(el[1]);
fragspec[n+2].push_back(el[2]);
fragspec[n+2].push_back(e);
fragspec[n+2].push_back(el[1]);
fragspec[n+2].push_back(el[2]);
fragspec[n+1].push_back(el[2]);
fragspec[n+1].push_back(el[0]);
fragspec[n+1].push_back(e);
fragspec[n+1].push_back(el[2]);
fragspec[n+1].push_back(el[0]);
}
// tetrahedron: 4 face fragments
else {
fragspec[n].push_back(el[0]);
fragspec[n].push_back(el[1]);
fragspec[n].push_back(el[2]);
fragspec[n].push_back(e);
fragspec[n].push_back(el[0]);
fragspec[n].push_back(el[1]);
fragspec[n].push_back(el[2]);
fragspec[n+2].push_back(el[0]);
fragspec[n+2].push_back(el[2]);
fragspec[n+2].push_back(el[3]);
fragspec[n+2].push_back(e);
fragspec[n+2].push_back(el[0]);
fragspec[n+2].push_back(el[2]);
fragspec[n+2].push_back(el[3]);
fragspec[n+1].push_back(el[0]);
fragspec[n+1].push_back(el[3]);
fragspec[n+1].push_back(el[1]);
fragspec[n+1].push_back(e);
fragspec[n+1].push_back(el[0]);
fragspec[n+1].push_back(el[3]);
fragspec[n+1].push_back(el[1]);
fragspec[n+3].push_back(el[1]);
fragspec[n+3].push_back(el[3]);
fragspec[n+3].push_back(el[2]);
fragspec[n+3].push_back(e);
fragspec[n+3].push_back(el[1]);
fragspec[n+3].push_back(el[3]);
fragspec[n+3].push_back(el[2]);
}
}
// sort first segment of each fragspec
if (dim > 1) {
for (int n=0; n < nelem*(dim+1); n++) {
std::sort(fragspec[n].begin(), fragspec[n].begin()+dim);
}
}
// sort fragspec
std::sort(fragspec.begin(), fragspec.end());
// make border and connectspec, record borderfrag
int cnt = 1;
for (int n=1; n < nelem*(dim+1); n++) {
// extract frag vertices, without elem
std::vector<int> previous = {fragspec[n-1].begin(), fragspec[n-1].begin()+dim};
std::vector<int> current = {fragspec[n].begin(), fragspec[n].begin()+dim};
// same sequential fragments
if (previous == current) {
// found pair of elements connected by common fragment
std::vector<int> connect;
connect.insert(connect.end(), fragspec[n-1][dim]);
connect.insert(connect.end(), fragspec[n][dim]);
connect.insert(connect.end(), fragspec[n].begin(), fragspec[n].begin()+dim);
connectspec.push_back(connect);
// count same sequential fragments
cnt++;
}
// different sequential fragments
else {
// found border fragment
if (cnt == 1) {
border[fragspec[n-1][dim]] = true;
borderfrag[n-1] = true;
}
// reset count
cnt = 1;
}
}
// last fragment is border
if (cnt == 1) {
int n = nelem*(dim+1);
border[fragspec[n-1][dim]] = true;
borderfrag[n-1] = true;
}
// create shell
for (unsigned i=0; i < borderfrag.size(); i++) {
if (borderfrag[i]) {
// add fragment vertices, in original order
shell.insert(shell.end(), fragspec[i].begin()+dim+1, fragspec[i].end());
}
}
// compute elemlayer (distance from border) via value iteration in 3D
if (dim < 3) {
elemlayer = std::vector<int> (nelem, 0);
}
else {
elemlayer = std::vector<int> (nelem, nelem+1); // init with greater than max value
for (int e=0; e < nelem; e++) {
if (border[e]) {
elemlayer[e] = 0; // set border elements to 0
}
}
bool change = true;
while (change) { // repeat while changes are happening
change = false;
// process edges of element connectivity graph
for (const auto& connect : connectspec) {
int e1 = connect[0]; // get element pair for this edge
int e2 = connect[1];
if (elemlayer[e1] > elemlayer[e2]+1) {
elemlayer[e1] = elemlayer[e2]+1; // better value found for e1: update
change = true;
} else if (elemlayer[e2] > elemlayer[e1]+1) {
elemlayer[e2] = elemlayer[e1]+1; // better value found for e2: update
change = true;
}
}
}
}
// create evpairs in 1D and 2D
if (dim < 3) {
// process connected element pairs containing a border element
for (const auto& connect : connectspec) {
if (border[connect[0]] || border[connect[1]]) {
// extract common fragment
std::vector<int> frag = {connect.begin()+2, connect.end()};
// process both elements
for (int ei=0; ei < 2; ei++) {
const int* edata = elem_.data() + connect[ei]*(dim+1);
// find element vertex that is not in the common fragment
for (int i=0; i <= dim; i++) {
if (frag.end() == std::find(frag.begin(), frag.end(), edata[i])) {
// add ev pair, involving the other element in connectspec
evpair.push_back(connect[1-ei]);
evpair.push_back(edata[i]);
// one such vertex exists
break;
}
}
}
}
}
}
}