| // Copyright 2019 DeepMind Technologies Limited | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using UnityEditor; | |
| using UnityEditor.AnimatedValues; | |
| using UnityEngine; | |
| namespace Mujoco { | |
| public static class MjHandles { | |
| // Renders a visualization of an axis, anchored at the specified world space origin. | |
| // | |
| // Args: | |
| // origin: World space coordinates of the anchoring point for the visualization. | |
| // direction: Axis direction. | |
| public static void Axis(Vector3 origin, Vector3 direction) { | |
| var size = HandleUtility.GetHandleSize(origin) * 0.3f; | |
| var axisEnd = origin + direction * size; | |
| var capRotation = Quaternion.LookRotation(direction); | |
| Handles.DrawLine(origin, axisEnd); | |
| Handles.ConeHandleCap(0, axisEnd, capRotation, size, EventType.Repaint); | |
| } | |
| // Renders a visualization of linear (translational) limits, anchored at the specified world | |
| // space origin. | |
| // | |
| // Args: | |
| // origin: World space coordinates of the anchoring point for the visualization. | |
| // lower: Distance from the origin below, where the limit expires. | |
| // upper: Distance from the origin above, where the limit expires. | |
| // axis: Axis along which the limit works. | |
| public static void LinearLimits(Vector3 origin, float lower, float upper, Vector3 axis) { | |
| if (upper > lower) { | |
| var discRadius = HandleUtility.GetHandleSize(origin) * 0.7f; | |
| var startPosition = origin + axis * lower; | |
| var endPosition = origin + axis * upper; | |
| Handles.DrawSolidDisc(startPosition, axis, discRadius); | |
| Handles.DrawSolidDisc(endPosition, axis, discRadius); | |
| Handles.DrawLine(origin, endPosition); | |
| } | |
| } | |
| } | |
| } | |