| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| |
|
| | using System; |
| | using System.Linq; |
| | using System.Xml; |
| | using UnityEngine; |
| |
|
| | namespace Mujoco { |
| |
|
| | public class MjConnect : MjBaseConstraint { |
| | public MjBaseBody Body1; |
| | public MjBaseBody Body2; |
| | public Transform Anchor; |
| | protected override string _constraintName => "connect"; |
| |
|
| | protected override void FromMjcf(XmlElement mjcf) { |
| | Body1 = mjcf.GetObjectReferenceAttribute<MjBaseBody>("body1"); |
| | Body2 = mjcf.GetObjectReferenceAttribute<MjBaseBody>("body2"); |
| | var anchorPos = MjEngineTool.UnityVector3( |
| | mjcf.GetVector3Attribute("anchor", defaultValue: Vector3.zero)); |
| | Anchor = new GameObject("connect_anchor").transform; |
| | Anchor.parent = Body1.transform; |
| | Anchor.localPosition = anchorPos; |
| | } |
| |
|
| | |
| | protected override void ToMjcf(XmlElement mjcf) { |
| | if (Body1 == null || Body2 == null) { |
| | throw new NullReferenceException($"Both bodies in connect {name} are required."); |
| | } |
| | if (Anchor == null) { |
| | throw new NullReferenceException($"Anchor in connect {name} is required."); |
| | } |
| | mjcf.SetAttribute("body1", Body1.MujocoName); |
| | mjcf.SetAttribute("body2", Body2.MujocoName); |
| | mjcf.SetAttribute("anchor", |
| | MjEngineTool.Vector3ToMjcf(MjEngineTool.MjVector3(Anchor.localPosition))); |
| | } |
| |
|
| | public void OnValidate() { |
| | if (Body1 != null && Body1 == Body2) { |
| | Debug.LogError("Body1 and Body2 can't be the same - resetting Body2.", this); |
| | Body2 = null; |
| | } |
| | } |
| | } |
| | } |
| |
|