mujoco / data /unity /Runtime /Components /Shapes /MjHeightFieldShape.cs
introvoyz041's picture
Migrated from GitHub
2c55b92 verified
// Copyright 2019 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.IO;
using System.Linq;
using System.Xml;
using UnityEngine;
// internal imports
namespace Mujoco {
[Serializable]
public class MjHeightFieldShape : IMjShape {
[Tooltip("Terrain's heightmap should have a minimum value of zero (fully black).")]
public Terrain Terrain;
[Tooltip("The path, relative to Application.dataPath, where the heightmap " +
"data will be saved/exported in PNG format. Leave blank if hfield data should " +
"be set instead programmatically (faster).")]
public string HeightMapExportPath;
public bool ExportImage => !string.IsNullOrEmpty(HeightMapExportPath);
public string FullHeightMapPath => Path.GetFullPath(Path.Combine(Application.dataPath,
HeightMapExportPath));
public int HeightMapWidth => Terrain.terrainData.heightmapTexture.width;
public int HeightMapLength => Terrain.terrainData.heightmapTexture.height;
public Vector3 HeightMapScale => Terrain.terrainData.heightmapScale;
[Tooltip("At least this many frames will have to pass before the scene is rebuilt with an " +
"updated heightmap. Leave as 0 to not update the hfield during simulation. " +
"If nonzero, increasing this can improve performance.")]
public int UpdateLimit;
private int _updateCountdown;
[HideInInspector]
public float MinimumHeight { get; private set; }
[HideInInspector]
public float MaximumHeight { get; private set; }
public int HeightFieldId { get; private set; }
public unsafe void ToMjcf(XmlElement mjcf, Transform transform) {
if (Terrain.transform.parent != transform)
Debug.LogWarning(
$"The terrain of heightfield {transform.name} needs to be parented to the Geom " +
"for proper rendering.");
else {
if ((Terrain.transform.localPosition - new Vector3(
-(HeightMapLength - 1) * HeightMapScale.x / 2f,
Terrain.transform.localPosition.y,
-(HeightMapWidth - 1) * HeightMapScale.z / 2)).magnitude > 0.001) {
Debug.LogWarning($"Terrain of heightfield {transform.name} not aligned with geom. The " +
" terrain will be moved to accurately represent the simulated position.");
}
Terrain.transform.localPosition = new Vector3(-(HeightMapLength - 1) * HeightMapScale.x / 2,
Terrain.transform.localPosition.y,
-(HeightMapWidth - 1) * HeightMapScale.z / 2);
}
var scene = MjScene.Instance;
var assetName = scene.GenerationContext.AddHeightFieldAsset(this);
if (Application.isPlaying) {
scene.postInitEvent += (unused_first, unused_second) =>
HeightFieldId =
MujocoLib.mj_name2id(scene.Model, (int)MujocoLib.mjtObj.mjOBJ_HFIELD, assetName);
}
if (UpdateLimit > 0) {
_updateCountdown = UpdateLimit;
if (UpdateLimit > 1) {
scene.preUpdateEvent += (unused_first, unused_second) => CountdownUpdateCondition();
}
TerrainCallbacks.heightmapChanged += (unused_first, unused_second, unused_third) =>
RebuildHeightField();
}
mjcf.SetAttribute("hfield", assetName);
PrepareHeightMap();
}
public void FromMjcf(XmlElement mjcf) {
}
public void PrepareHeightMap() {
RenderTexture.active = Terrain.terrainData.heightmapTexture;
Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height);
texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height),
0,
0);
MaximumHeight = texture.GetPixels().Select(c => c.r).Max() * HeightMapScale.y * 2;
var minimumHeight = texture.GetPixels().Select(c => c.r).Min() * HeightMapScale.y * 2;
RenderTexture.active = null;
if (ExportImage) {
if (minimumHeight > 0.0001)
Debug.LogWarning("Due to assumptions in MuJoCo heightfields, terrains should have a " +
"minimum heightmap value of 0.");
File.WriteAllBytes(FullHeightMapPath, texture.EncodeToPNG());
} else if (Application.isPlaying) {
MjScene.Instance.postInitEvent += (unused_first, unused_second) => UpdateHeightFieldData();
}
}
public unsafe void UpdateHeightFieldData() {
RenderTexture.active = Terrain.terrainData.heightmapTexture;
Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height);
texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height),
0,
0);
RenderTexture.active = null;
float[] curData = texture.GetPixels(0, 0, texture.width, texture.height)
.Select(c => c.r * 2).ToArray();
int adr = MjScene.Instance.Model->hfield_adr[HeightFieldId];
for (int i = 0; i < curData.Length; i++) {
MjScene.Instance.Model->hfield_data[adr + i] = curData[i];
}
}
public void CountdownUpdateCondition() {
if (_updateCountdown < 1) return;
_updateCountdown -= 1;
}
public void RebuildHeightField() {
// The update rate limiting countdown goes from UpdateLimit + 1 to 1, since if the Update
// limit is at 1, we can update on every frame and don't need a countdown.
if (_updateCountdown > 1) return;
if (!Application.isPlaying || !MjScene.InstanceExists) return;
if (ExportImage) {
// If we export an image, it needs to be read by the compiler so we might as well rebuild the scene.
MjScene.Instance.SceneRecreationAtLateUpdateRequested = true;
} else {
UpdateHeightFieldData();
}
_updateCountdown = UpdateLimit + 1;
}
public Vector4 GetChangeStamp() {
return Vector4.one;
}
public Tuple<Vector3[], int[]> BuildMesh() {
return null;
}
public void DebugDraw(Transform transform) {}
}
}