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| | using System; |
| | using System.IO; |
| | using System.Linq; |
| | using System.Xml; |
| | using UnityEngine; |
| | |
| | namespace Mujoco { |
| |
|
| | [Serializable] |
| | public class MjHeightFieldShape : IMjShape { |
| | [Tooltip("Terrain's heightmap should have a minimum value of zero (fully black).")] |
| | public Terrain Terrain; |
| |
|
| | [Tooltip("The path, relative to Application.dataPath, where the heightmap " + |
| | "data will be saved/exported in PNG format. Leave blank if hfield data should " + |
| | "be set instead programmatically (faster).")] |
| | public string HeightMapExportPath; |
| |
|
| | public bool ExportImage => !string.IsNullOrEmpty(HeightMapExportPath); |
| |
|
| | public string FullHeightMapPath => Path.GetFullPath(Path.Combine(Application.dataPath, |
| | HeightMapExportPath)); |
| |
|
| | public int HeightMapWidth => Terrain.terrainData.heightmapTexture.width; |
| | public int HeightMapLength => Terrain.terrainData.heightmapTexture.height; |
| | public Vector3 HeightMapScale => Terrain.terrainData.heightmapScale; |
| |
|
| | [Tooltip("At least this many frames will have to pass before the scene is rebuilt with an " + |
| | "updated heightmap. Leave as 0 to not update the hfield during simulation. " + |
| | "If nonzero, increasing this can improve performance.")] |
| | public int UpdateLimit; |
| |
|
| | private int _updateCountdown; |
| |
|
| | [HideInInspector] |
| | public float MinimumHeight { get; private set; } |
| |
|
| | [HideInInspector] |
| | public float MaximumHeight { get; private set; } |
| |
|
| | public int HeightFieldId { get; private set; } |
| |
|
| | public unsafe void ToMjcf(XmlElement mjcf, Transform transform) { |
| | if (Terrain.transform.parent != transform) |
| | Debug.LogWarning( |
| | $"The terrain of heightfield {transform.name} needs to be parented to the Geom " + |
| | "for proper rendering."); |
| | else { |
| | if ((Terrain.transform.localPosition - new Vector3( |
| | -(HeightMapLength - 1) * HeightMapScale.x / 2f, |
| | Terrain.transform.localPosition.y, |
| | -(HeightMapWidth - 1) * HeightMapScale.z / 2)).magnitude > 0.001) { |
| | Debug.LogWarning($"Terrain of heightfield {transform.name} not aligned with geom. The " + |
| | " terrain will be moved to accurately represent the simulated position."); |
| | } |
| | Terrain.transform.localPosition = new Vector3(-(HeightMapLength - 1) * HeightMapScale.x / 2, |
| | Terrain.transform.localPosition.y, |
| | -(HeightMapWidth - 1) * HeightMapScale.z / 2); |
| | } |
| | var scene = MjScene.Instance; |
| | var assetName = scene.GenerationContext.AddHeightFieldAsset(this); |
| |
|
| | if (Application.isPlaying) { |
| | scene.postInitEvent += (unused_first, unused_second) => |
| | HeightFieldId = |
| | MujocoLib.mj_name2id(scene.Model, (int)MujocoLib.mjtObj.mjOBJ_HFIELD, assetName); |
| | } |
| |
|
| | if (UpdateLimit > 0) { |
| | _updateCountdown = UpdateLimit; |
| | if (UpdateLimit > 1) { |
| | scene.preUpdateEvent += (unused_first, unused_second) => CountdownUpdateCondition(); |
| | } |
| | TerrainCallbacks.heightmapChanged += (unused_first, unused_second, unused_third) => |
| | RebuildHeightField(); |
| | } |
| |
|
| | mjcf.SetAttribute("hfield", assetName); |
| | PrepareHeightMap(); |
| | } |
| |
|
| | public void FromMjcf(XmlElement mjcf) { |
| | } |
| |
|
| | public void PrepareHeightMap() { |
| | RenderTexture.active = Terrain.terrainData.heightmapTexture; |
| | Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height); |
| | texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), |
| | 0, |
| | 0); |
| | MaximumHeight = texture.GetPixels().Select(c => c.r).Max() * HeightMapScale.y * 2; |
| | var minimumHeight = texture.GetPixels().Select(c => c.r).Min() * HeightMapScale.y * 2; |
| |
|
| | RenderTexture.active = null; |
| | if (ExportImage) { |
| | if (minimumHeight > 0.0001) |
| | Debug.LogWarning("Due to assumptions in MuJoCo heightfields, terrains should have a " + |
| | "minimum heightmap value of 0."); |
| | File.WriteAllBytes(FullHeightMapPath, texture.EncodeToPNG()); |
| | } else if (Application.isPlaying) { |
| | MjScene.Instance.postInitEvent += (unused_first, unused_second) => UpdateHeightFieldData(); |
| | } |
| | } |
| |
|
| | public unsafe void UpdateHeightFieldData() { |
| | RenderTexture.active = Terrain.terrainData.heightmapTexture; |
| | Texture2D texture = new Texture2D(RenderTexture.active.width, RenderTexture.active.height); |
| | texture.ReadPixels(new Rect(0, 0, RenderTexture.active.width, RenderTexture.active.height), |
| | 0, |
| | 0); |
| | RenderTexture.active = null; |
| |
|
| | float[] curData = texture.GetPixels(0, 0, texture.width, texture.height) |
| | .Select(c => c.r * 2).ToArray(); |
| | int adr = MjScene.Instance.Model->hfield_adr[HeightFieldId]; |
| | for (int i = 0; i < curData.Length; i++) { |
| | MjScene.Instance.Model->hfield_data[adr + i] = curData[i]; |
| | } |
| | } |
| |
|
| | public void CountdownUpdateCondition() { |
| | if (_updateCountdown < 1) return; |
| | _updateCountdown -= 1; |
| | } |
| |
|
| | public void RebuildHeightField() { |
| | |
| | |
| | if (_updateCountdown > 1) return; |
| | if (!Application.isPlaying || !MjScene.InstanceExists) return; |
| | if (ExportImage) { |
| | |
| | MjScene.Instance.SceneRecreationAtLateUpdateRequested = true; |
| | } else { |
| | UpdateHeightFieldData(); |
| | } |
| | _updateCountdown = UpdateLimit + 1; |
| | } |
| |
|
| | public Vector4 GetChangeStamp() { |
| | return Vector4.one; |
| | } |
| |
|
| | public Tuple<Vector3[], int[]> BuildMesh() { |
| | return null; |
| | } |
| |
|
| | public void DebugDraw(Transform transform) {} |
| | } |
| | } |
| |
|