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| | using System; |
| | using System.Linq; |
| | using System.Xml; |
| | using UnityEngine; |
| |
|
| | namespace Mujoco { |
| |
|
| | [Serializable] |
| | public class MjMeshShape : IMjShape { |
| |
|
| | public Mesh Mesh; |
| |
|
| | public void ToMjcf(XmlElement mjcf, Transform transform) { |
| | var scene = MjScene.Instance; |
| | var assetName = scene.GenerationContext.AddMeshAsset(Mesh); |
| | mjcf.SetAttribute("mesh", assetName); |
| | } |
| |
|
| | public void FromMjcf(XmlElement mjcf) { |
| | |
| | |
| | var assetName = MjEngineTool.Sanitize( |
| | mjcf.GetStringAttribute("mesh", defaultValue: string.Empty)); |
| | if (!string.IsNullOrEmpty(assetName)) { |
| | Mesh = Resources.Load<Mesh>(assetName); |
| | } |
| | } |
| |
|
| | public Tuple<Vector3[], int[]> BuildMesh() { |
| | return Tuple.Create(Mesh.vertices, Mesh.triangles); |
| | } |
| |
|
| | public Vector4 GetChangeStamp() { |
| | return Vector4.one; |
| | } |
| |
|
| | public void DebugDraw(Transform transform) { |
| | Gizmos.matrix = Matrix4x4.TRS(transform.position, transform.rotation, transform.lossyScale); |
| | Gizmos.DrawWireMesh(Mesh); |
| | } |
| | } |
| | } |
| |
|