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| | using System; |
| | using System.Collections; |
| | using System.Collections.Generic; |
| | using System.Xml; |
| | using NUnit.Framework; |
| | using UnityEngine; |
| | using UnityEngine.TestTools; |
| |
|
| | namespace Mujoco { |
| |
|
| | [TestFixture] |
| | public class MjBaseJointTests { |
| |
|
| | public class FakeJoint : MjBaseJoint { |
| | protected override void OnParseMjcf(XmlElement mjcf) {} |
| |
|
| | protected override XmlElement OnGenerateMjcf(XmlDocument doc) { |
| | return (XmlElement)doc.CreateElement("joint"); |
| | } |
| | } |
| |
|
| | private FakeJoint _joint; |
| | private MjBaseBody _parent; |
| | private MjBaseBody _grandParent; |
| |
|
| | [Test] |
| | public void RetrievingBodiesConnectedByTheJoint() { |
| | _joint = new GameObject("joint").AddComponent<FakeJoint>(); |
| | _parent = new GameObject("parent").AddComponent<MjBody>(); |
| | _grandParent = new GameObject("grandParent").AddComponent<MjBody>(); |
| |
|
| | _joint.transform.parent = _parent.transform; |
| | _parent.transform.parent = _grandParent.transform; |
| |
|
| | MjBaseBody grandParent, parent; |
| | _joint.GetConnectedBodies(out grandParent, out parent); |
| | Assert.That(grandParent, Is.EqualTo(_grandParent)); |
| | Assert.That(parent, Is.EqualTo(_parent)); |
| |
|
| | GameObject.DestroyImmediate(_joint.gameObject); |
| | GameObject.DestroyImmediate(_parent.gameObject); |
| | GameObject.DestroyImmediate(_grandParent.gameObject); |
| | GameObject.DestroyImmediate(MjScene.Instance); |
| | } |
| |
|
| | [Test] |
| | public void RetrievingBodiesConnectedToTheWorld() { |
| | _joint = new GameObject("joint").AddComponent<FakeJoint>(); |
| | _parent = new GameObject("parent").AddComponent<MjBody>(); |
| |
|
| | _joint.transform.parent = _parent.transform; |
| |
|
| | MjBaseBody grandParent, parent; |
| | _joint.GetConnectedBodies(out grandParent, out parent); |
| | Assert.That(grandParent, Is.Null); |
| | Assert.That(parent, Is.EqualTo(_parent)); |
| |
|
| | GameObject.DestroyImmediate(_joint.gameObject); |
| | GameObject.DestroyImmediate(_parent.gameObject); |
| | GameObject.DestroyImmediate(MjScene.Instance); |
| | } |
| | } |
| | } |
| |
|