mujoco / data /unity /Tests /Editor /Tools /MjEngineTests.cs
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// Copyright 2019 DeepMind Technologies Limited
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
using System;
using System.IO;
using System.Runtime.InteropServices;
using System.Xml;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools.Utils;
namespace Mujoco {
[TestFixture]
public class MjEngineToolXmlLoadingTests {
[Test]
public unsafe void LoadingSceneFromAProvidedAsset() {
var modelFile = Resources.Load<TextAsset>("ValidModel");
var modelPtr = MjEngineTool.LoadModelFromString(modelFile.text);
var model =
(MujocoLib.mjModel_)Marshal.PtrToStructure(new IntPtr(modelPtr), typeof(MujocoLib.mjModel_));
Assert.That(model.nbody, Is.EqualTo(3));
}
}
[TestFixture]
public class MjEngineToolTransformHelpersTests {
[TestCase(1, 2, 3)]
[TestCase(-1, -2, -3)]
[TestCase(-1, 2, 3)]
[TestCase(1, -2, 3)]
[TestCase(1, 2, -3)]
public unsafe void RoundrobinConversionOfVector3(float x, float y, float z) {
var vec = new Vector3(x, y, z);
var MjVec = MjEngineTool.MjVector3(vec);
var MjVecAsArray = new double[] { 10, 11, 12, MjVec.x, MjVec.y, MjVec.z };
fixed (double* MjArrPtr = MjVecAsArray) {
var recreatedVec = MjEngineTool.UnityVector3(
MjEngineTool.MjVector3AtEntry(MjArrPtr, 1));
Assert.That(recreatedVec, Is.EqualTo(vec));
}
}
[TestCase(1, 2, 3)]
[TestCase(-1, -2, -3)]
[TestCase(-1, 2, 3)]
[TestCase(1, -2, 3)]
[TestCase(1, 2, -3)]
public void RoundrobinConversionOfVector3UsingCoreType(float x, float y, float z) {
var vec = new Vector3(x, y, z);
var MjVec = MjEngineTool.MjVector3(vec);
var unityVec = MjEngineTool.UnityVector3(MjVec);
Assert.That(unityVec, Is.EqualTo(vec));
}
[TestCase(0.1f, 0.2f, 0.3f, 0.4f)]
[TestCase(-0.1f, -0.2f, -0.3f, -0.4f)]
[TestCase(-0.1f, 0.2f, 0.3f, 0.4f)]
[TestCase(0.1f, -0.2f, 0.3f, 0.4f)]
[TestCase(0.1f, 0.2f, -0.3f, 0.4f)]
[TestCase(0.1f, 0.2f, 0.3f, -0.4f)]
public unsafe void RoundrobinConversionOfQuaternionUsingUnsafeArrays(float x, float y, float z,
float w) {
var quat = new Quaternion(x, y, z, w);
var MjQuat = MjEngineTool.MjQuaternion(quat);
var MjQuatAsArray =
new double[] { 10, 20, 30, 40, MjQuat.w, MjQuat.x, MjQuat.y, MjQuat.z };
fixed (double* MjArrPtr = MjQuatAsArray) {
var recreatedQuat = MjEngineTool.UnityQuaternion(
MjEngineTool.MjQuaternionAtEntry(MjArrPtr, 1));
var q1 = new Vector4(quat.x, quat.y, quat.z, quat.w);
var q2 = new Vector4(recreatedQuat.x, recreatedQuat.y, recreatedQuat.z, recreatedQuat.w);
Assert.That(q1, Is.EqualTo(q2));
}
}
[TestCase(0.1f, 0.2f, 0.3f, 0.4f)]
[TestCase(-0.1f, -0.2f, -0.3f, -0.4f)]
[TestCase(-0.1f, 0.2f, 0.3f, 0.4f)]
[TestCase(0.1f, -0.2f, 0.3f, 0.4f)]
[TestCase(0.1f, 0.2f, -0.3f, 0.4f)]
[TestCase(0.1f, 0.2f, 0.3f, -0.4f)]
public void RoundrobinConversionOfQuaternionUsingCoreType(float x, float y, float z, float w) {
var quat = new Quaternion(x, y, z, w);
var MjQuat = MjEngineTool.MjQuaternion(quat);
var unityQuat = MjEngineTool.UnityQuaternion(MjQuat);
Assert.That(unityQuat, Is.EqualTo(quat));
}
[TestCase(1, 2, 3)]
[TestCase(-1, -2, -3)]
[TestCase(-1, 2, 3)]
[TestCase(1, -2, 3)]
[TestCase(1, 2, -3)]
public void RoundrobinConversionOfExtents(float x, float y, float z) {
var extents = new Vector3(x, y, z);
var MjExtents = MjEngineTool.MjExtents(extents);
var unityExtents = MjEngineTool.UnityExtents(MjExtents);
Assert.That(MjExtents, Is.Not.EqualTo(extents));
Assert.That(unityExtents, Is.EqualTo(extents));
}
[TestCase(0.1f, 0.2f, 0.3f, 0.4f)]
[TestCase(-0.1f, -0.2f, -0.3f, -0.4f)]
[TestCase(-0.1f, 0.2f, 0.3f, 0.4f)]
[TestCase(0.1f, -0.2f, 0.3f, 0.4f)]
[TestCase(0.1f, 0.2f, -0.3f, 0.4f)]
[TestCase(0.1f, 0.2f, 0.3f, -0.4f)]
public unsafe void SettingAndRetrievingQuaternions(float x, float y, float z, float w) {
var quat = new Quaternion(x, y, z, w);
var result = Quaternion.identity;
var buffer = new double[4];
fixed (double* unsafeBuffer = buffer) {
MjEngineTool.SetMjQuaternion(unsafeBuffer, quat);
result = MjEngineTool.UnityQuaternion(unsafeBuffer);
}
Assert.That(quat, Is.EqualTo(result));
}
[TestCase(1, 2, 3)]
[TestCase(-1, -2, -3)]
[TestCase(-1, 2, 3)]
[TestCase(1, -2, 3)]
[TestCase(1, 2, -3)]
public unsafe void SettingAndRetrievingVectors(float x, float y, float z) {
var vec = new Vector3(x, y, z);
var result = Vector3.zero;
double[] buffer = new double[3];
fixed (double* unsafeBuffer = buffer) {
MjEngineTool.SetMjVector3(unsafeBuffer, vec);
result = MjEngineTool.UnityVector3(unsafeBuffer);
}
Assert.That(vec, Is.EqualTo(result));
}
}
[TestFixture]
public class MjEngineToolTransformSerializationTests {
public class FakeMjComponent : MjComponent {
public override MujocoLib.mjtObj ObjectType => MujocoLib.mjtObj.mjOBJ_GEOM;
protected override void OnParseMjcf(XmlElement mjcf) {}
protected override XmlElement OnGenerateMjcf(XmlDocument doc) {
return doc.CreateElement("geom");
}
}
private GameObject _rootObject;
private GameObject _intermediateObject;
private FakeMjComponent _component;
private Vector3EqualityComparer _vectorComparer;
private Vector4EqualityComparer _quaternionComparer;
[SetUp]
public void SetUp() {
_rootObject = new GameObject("rootObject");
_intermediateObject = new GameObject("intermediateObject");
_component = new GameObject("component").AddComponent<FakeMjComponent>();
var epsilon = 1e-3f;
_vectorComparer = new Vector3EqualityComparer(epsilon);
_quaternionComparer = new Vector4EqualityComparer(epsilon);
}
[TearDown]
public void TearDown() {
UnityEngine.Object.DestroyImmediate(_component.gameObject);
UnityEngine.Object.DestroyImmediate(_intermediateObject);
UnityEngine.Object.DestroyImmediate(_rootObject);
MjSceneImportSettings.AnglesInDegrees = true;
}
[Test]
public void SerializingPositionRotationOfRootComponent() {
_component.transform.position = new Vector3(1, 2, 3);
_component.transform.rotation = Quaternion.AngleAxis(45, Vector3.up);
var doc = new XmlDocument();
var mjcf = doc.CreateElement("element");
MjEngineTool.PositionRotationToMjcf(mjcf, _component);
Assert.That(mjcf.GetAttribute("pos"), Is.EqualTo("1 3 2"));
Assert.That(mjcf.GetQuaternionAttribute("quat", Quaternion.identity),
Is.EqualTo(new Quaternion(w:-0.9238795f, x:0, y:0, z:0.3826835f))
.Using(_quaternionComparer));
}
[Test]
public void SerializingPositionRotationOfRootComponentParentedToGameObject() {
_component.transform.parent = _rootObject.transform;
_rootObject.transform.position = new Vector3(1, 2, 3);
_rootObject.transform.rotation = Quaternion.AngleAxis(45, Vector3.up);
var doc = new XmlDocument();
var mjcf = doc.CreateElement("element");
MjEngineTool.PositionRotationToMjcf(mjcf, _component);
Assert.That(mjcf.GetAttribute("pos"), Is.EqualTo("1 3 2"));
Assert.That(mjcf.GetQuaternionAttribute("quat", Quaternion.identity),
Is.EqualTo(new Quaternion(w:-0.9238795f, x:0, y:0, z:0.3826835f))
.Using(_quaternionComparer));
}
[Test]
public void SerializingPositionRotationOfChildComponentParentedThroughGameObject() {
_component.transform.parent = _intermediateObject.transform;
_intermediateObject.transform.parent = _rootObject.transform;
_intermediateObject.transform.position = new Vector3(1, 2, 3);
_intermediateObject.transform.rotation = Quaternion.AngleAxis(45, Vector3.up);
var doc = new XmlDocument();
var mjcf = doc.CreateElement("element");
MjEngineTool.PositionRotationToMjcf(mjcf, _component);
Assert.That(mjcf.GetAttribute("pos"), Is.EqualTo("1 3 2"));
Assert.That(mjcf.GetQuaternionAttribute("quat", Quaternion.identity),
Is.EqualTo(new Quaternion(w:-0.9238795f, x:0, y:0, z:0.3826835f))
.Using(_quaternionComparer));
}
[Test]
public void SerializingPositionAxisOfRootComponent() {
_component.transform.position = new Vector3(1, 2, 3);
_component.transform.rotation = Quaternion.AngleAxis(45, Vector3.up);
var doc = new XmlDocument();
var mjcf = doc.CreateElement("element");
MjEngineTool.PositionAxisToMjcf(mjcf, _component);
Assert.That(mjcf.GetAttribute("pos"), Is.EqualTo("1 3 2"));
Assert.That(mjcf.GetVector3Attribute("axis", Vector3.zero),
Is.EqualTo(new Vector3(0.7071068f, -0.7071069f, 0)).Using(_vectorComparer));
Assert.That(mjcf.GetAttribute("ref"), Is.EqualTo("0"));
}
[Test]
public void SerializingPositionAxisOfRootComponentParentedToGameObject() {
_component.transform.parent = _rootObject.transform;
_rootObject.transform.position = new Vector3(1, 2, 3);
_rootObject.transform.rotation = Quaternion.AngleAxis(45, Vector3.up);
var doc = new XmlDocument();
var mjcf = doc.CreateElement("element");
MjEngineTool.PositionAxisToMjcf(mjcf, _component);
Assert.That(mjcf.GetAttribute("pos"), Is.EqualTo("1 3 2"));
Assert.That(mjcf.GetVector3Attribute("axis", Vector3.zero),
Is.EqualTo(new Vector3(0.7071068f, -0.7071069f, 0)).Using(_vectorComparer));
Assert.That(mjcf.GetAttribute("ref"), Is.EqualTo("0"));
}
[Test]
public void SerializingPositionAxisOfChildComponentParentedThroughGameObject() {
_component.transform.parent = _intermediateObject.transform;
_intermediateObject.transform.parent = _rootObject.transform;
_intermediateObject.transform.position = new Vector3(1, 2, 3);
_intermediateObject.transform.rotation = Quaternion.AngleAxis(45, Vector3.up);
var doc = new XmlDocument();
var mjcf = doc.CreateElement("element");
MjEngineTool.PositionAxisToMjcf(mjcf, _component);
Assert.That(mjcf.GetAttribute("pos"), Is.EqualTo("1 3 2"));
Assert.That(mjcf.GetVector3Attribute("axis", Vector3.zero),
Is.EqualTo(new Vector3(0.7071068f, -0.7071069f, 0)).Using(_vectorComparer));
Assert.That(mjcf.GetAttribute("ref"), Is.EqualTo("0"));
}
[Test]
public void ParsePosition() {
var mjcf = new XmlDocument().CreateElement("element");
mjcf.SetAttribute("pos", "1 3 2");
MjEngineTool.ParseTransformMjcf(mjcf, _rootObject.transform);
Assert.That(_rootObject.transform.position, Is.EqualTo(new Vector3(1, 2, 3)));
}
[Test]
public void ParseRotationFromQuat() {
var mjcf = new XmlDocument().CreateElement("element");
mjcf.SetAttribute("quat", "-0.9238795 0 0 0.3826835");
MjEngineTool.ParseTransformMjcf(mjcf, _rootObject.transform);
var expectedRotation = Quaternion.AngleAxis(45, Vector3.up);
Assert.That(_rootObject.transform.rotation.x, Is.EqualTo(expectedRotation.x).Within(1e-5f));
Assert.That(_rootObject.transform.rotation.y, Is.EqualTo(expectedRotation.y).Within(1e-5f));
Assert.That(_rootObject.transform.rotation.z, Is.EqualTo(expectedRotation.z).Within(1e-5f));
Assert.That(_rootObject.transform.rotation.w, Is.EqualTo(expectedRotation.w).Within(1e-5f));
// Assert.That(
// _rootObject.transform.rotation,
// Is.EqualTo(Quaternion.AngleAxis(45, Vector3.up))
// .Using(_quaternionComparer));
}
[Test]
public void ParseRotationFromZAxis() {
var mjcf = new XmlDocument().CreateElement("element");
mjcf.SetAttribute("zaxis", "0 1 0");
MjEngineTool.ParseTransformMjcf(mjcf, _rootObject.transform);
var expectedRotation = Quaternion.AngleAxis(90, Vector3.right);
Assert.That(_rootObject.transform.rotation.x, Is.EqualTo(expectedRotation.x).Within(1e-5f));
Assert.That(_rootObject.transform.rotation.y, Is.EqualTo(expectedRotation.y).Within(1e-5f));
Assert.That(_rootObject.transform.rotation.z, Is.EqualTo(expectedRotation.z).Within(1e-5f));
Assert.That(_rootObject.transform.rotation.w, Is.EqualTo(expectedRotation.w).Within(1e-5f));
// Assert.That(
// _rootObject.transform.rotation,
// Is.EqualTo(Quaternion.AngleAxis(90, Vector3.right))
// .Using(_quaternionComparer));
}
[TestCase(true, 45, 45)]
[TestCase(false, 0.785398f, 45)]
[TestCase(true, 90, 90)]
[TestCase(false, 1.570796f, 90)]
public void ParseRotationFromAxisAngle(bool useDegrees, float MjAngle,
float expectedAngle) {
MjSceneImportSettings.AnglesInDegrees = useDegrees;
var mjcf = new XmlDocument().CreateElement("element");
mjcf.SetAttribute("axisangle", $"1 0 0 {MjAngle}");
MjEngineTool.ParseTransformMjcf(mjcf, _rootObject.transform);
var expectedRotation = Quaternion.AngleAxis(expectedAngle, Vector3.right);
Assert.That(_rootObject.transform.rotation.x, Is.EqualTo(expectedRotation.x).Within(1e-5f));
Assert.That(_rootObject.transform.rotation.y, Is.EqualTo(expectedRotation.y).Within(1e-5f));
Assert.That(_rootObject.transform.rotation.z, Is.EqualTo(expectedRotation.z).Within(1e-5f));
Assert.That(_rootObject.transform.rotation.w, Is.EqualTo(expectedRotation.w).Within(1e-5f));
// Assert.That(
// _rootObject.transform.rotation,
// Is.EqualTo(Quaternion.AngleAxis(expectedAngle, Vector3.right))
// .Using(_quaternionComparer));
}
[TestCase(true, 0, 45, 0, 0, 0, -45)]
[TestCase(false, 0, 0.785398f, 0, 0, 0, -45)]
[TestCase(true, 0, 0, 45, 0, 45, 0)]
[TestCase(false, 0, 0, 0.785398f, 0, 45, 0)]
[TestCase(true, 45, 0, 0, 45, 0, 0)]
[TestCase(false, 0.785398f, 0, 0, 45, 0, 0)]
public void ParseRotationFromEuler(bool useDegrees, float mx, float my, float mz, float ex,
float ey, float ez) {
MjSceneImportSettings.AnglesInDegrees = useDegrees;
var mjcf = new XmlDocument().CreateElement("element");
mjcf.SetAttribute("euler", $"{mx} {my} {mz}");
MjEngineTool.ParseTransformMjcf(mjcf, _rootObject.transform);
var expectedRotation = Quaternion.Euler(ex, ey, ez);
Assert.That(_rootObject.transform.rotation.x, Is.EqualTo(expectedRotation.x).Within(1e-5f));
Assert.That(_rootObject.transform.rotation.y, Is.EqualTo(expectedRotation.y).Within(1e-5f));
Assert.That(_rootObject.transform.rotation.z, Is.EqualTo(expectedRotation.z).Within(1e-5f));
Assert.That(_rootObject.transform.rotation.w, Is.EqualTo(expectedRotation.w).Within(1e-5f));
// Assert.That(
// _rootObject.transform.rotation,
// Is.EqualTo(Quaternion.Euler(ex, ey, ez))
// .Using(_quaternionComparer));
}
[Test]
public void ParseRotationFromDirectionVector() {
var mjcf = new XmlDocument().CreateElement("element");
mjcf.SetAttribute("fromto", $"0 0 0 1 1 0");
MjEngineTool.ParseTransformMjcf(mjcf, _rootObject.transform);
var expectedRotation = new Quaternion(0.5f, 0, -0.5f, 0.7071068f);
Assert.That(_rootObject.transform.rotation.x, Is.EqualTo(expectedRotation.x).Within(1e-5f));
Assert.That(_rootObject.transform.rotation.y, Is.EqualTo(expectedRotation.y).Within(1e-5f));
Assert.That(_rootObject.transform.rotation.z, Is.EqualTo(expectedRotation.z).Within(1e-5f));
Assert.That(_rootObject.transform.rotation.w, Is.EqualTo(expectedRotation.w).Within(1e-5f));
// Assert.That(
// _rootObject.transform.rotation,
// Is.EqualTo(new Quaternion(0.5f, 0, -0.5f, 0.7071068f))
// .Using(_quaternionComparer));
}
[Test]
public void ParsePositionFromDirectionVector() {
var mjcf = new XmlDocument().CreateElement("element");
mjcf.SetAttribute("fromto", $"1 2 3 5 7 9");
MjEngineTool.ParseTransformMjcf(mjcf, _rootObject.transform);
Assert.That(_rootObject.transform.position, Is.EqualTo(new Vector3(3, 6, 4.5f)));
}
}
}