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PxCxlsl_YwY | Q, and R, and I'm wondering,
what is this angle here? |
PxCxlsl_YwY | OK, so, of course,
one solution is to build a |
PxCxlsl_YwY | model and then go and measure
the angle. |
PxCxlsl_YwY | But, we can do better than that.
We can just find the angle |
PxCxlsl_YwY | using dot product.
So, how would we do that? |
PxCxlsl_YwY | Well, so, if we look at this
formula, we see, |
PxCxlsl_YwY | so, let's say that we want to
find the angle here. |
PxCxlsl_YwY | Well, let's look at the formula
for PQdotPR. |
PxCxlsl_YwY | Well, we said it should be
length PQ times length PR times |
PxCxlsl_YwY | the cosine of the angle,
OK? |
PxCxlsl_YwY | Now, what do we know,
and what do we not know? |
PxCxlsl_YwY | Well, certainly at this point
we don't know the cosine of the |
PxCxlsl_YwY | angle.
That's what we would like to |
PxCxlsl_YwY | find.
The lengths, |
PxCxlsl_YwY | certainly we can compute.
We know how to find these |
PxCxlsl_YwY | lengths.
And, this dot product we know |
PxCxlsl_YwY | how to compute because we have
an easy formula here. |
PxCxlsl_YwY | OK, so we can compute
everything else and then find |
PxCxlsl_YwY | theta.
So, I'll tell you what we will |
PxCxlsl_YwY | do is we will find theta -- --
in this way. |
PxCxlsl_YwY | We'll take the dot product of
PQ with PR, and then we'll |
PxCxlsl_YwY | divide by the lengths. |
PxCxlsl_YwY | OK, so let's see.
So, we said cosine theta is |
PxCxlsl_YwY | PQdotPR over length PQ length
PR. |
PxCxlsl_YwY | So, let's try to figure out
what this vector, |
PxCxlsl_YwY | PQ,
well, to go from P to Q, |
PxCxlsl_YwY | I should go minus one unit
along the x direction plus one |
PxCxlsl_YwY | unit along the y direction.
And, I'm not moving in the z |
PxCxlsl_YwY | direction.
So, to go from P to Q, |
PxCxlsl_YwY | I have to move by
***amp***lt;-1,1,0***amp***gt;. |
PxCxlsl_YwY | To go from P to R,
I go -1 along the x axis and 2 |
PxCxlsl_YwY | along the z axis.
So, PR, I claim, is this. |
PxCxlsl_YwY | OK, then, the lengths of these
vectors, well,(-1)^2 (1)^2 |
PxCxlsl_YwY | (0)^2, square root,
and then same thing with the |
PxCxlsl_YwY | other one.
OK, so, the denominator will |
PxCxlsl_YwY | become the square root of 2,
and there's a square root of 5. |
PxCxlsl_YwY | What about the numerator?
Well, so, remember, |
PxCxlsl_YwY | to do the dot product,
we multiply this by this, |
PxCxlsl_YwY | and that by that,
that by that. |
PxCxlsl_YwY | And, we add.
Minus 1 times minus 1 makes 1 |
PxCxlsl_YwY | plus 1 times 0,
that's 0. |
PxCxlsl_YwY | Zero times 2 is 0 again.
So, we will get 1 over square |
PxCxlsl_YwY | root of 10.
That's the cosine of the angle. |
PxCxlsl_YwY | And, of course if we want the
actual angle, |
PxCxlsl_YwY | well, we have to take a
calculator, find the inverse |
PxCxlsl_YwY | cosine, and you'll find it's
about 71.5°. |
PxCxlsl_YwY | Actually, we'll be using mostly
radians, but for today, |
PxCxlsl_YwY | that's certainly more speaking.
OK, any questions about that? |
PxCxlsl_YwY | No?
OK, so in particular, |
PxCxlsl_YwY | I should point out one thing
that's really neat about the |
PxCxlsl_YwY | answer.
I mean, we got this number. |
PxCxlsl_YwY | We don't really know what it
means exactly because it mixes |
PxCxlsl_YwY | together the lengths and the
angle. |
PxCxlsl_YwY | But, one thing that's
interesting here, |
PxCxlsl_YwY | it's the sign of the answer,
the fact that we got a positive |
PxCxlsl_YwY | number.
So, if you think about it, |
PxCxlsl_YwY | the lengths are always
positive. |
PxCxlsl_YwY | So, the sign of a dot product
is the same as a sign of cosine |
PxCxlsl_YwY | theta.
So, in fact, |
PxCxlsl_YwY | the sign of AdotB is going to
be positive if the angle is less |
PxCxlsl_YwY | than 90°.
So, that means geometrically, |
PxCxlsl_YwY | my two vectors are going more
or less in the same direction. |
PxCxlsl_YwY | They make an acute angle.
It's going to be zero if the |
PxCxlsl_YwY | angle is exactly 90°,
OK, because that's when the |
PxCxlsl_YwY | cosine will be zero.
And, it will be negative if the |
PxCxlsl_YwY | angle is more than 90°.
So, that means they go, |
PxCxlsl_YwY | however, in opposite
directions. |
PxCxlsl_YwY | So, that's basically one way to
think about what dot product |
PxCxlsl_YwY | measures.
It measures how much the two |
PxCxlsl_YwY | vectors are going along each
other. |
PxCxlsl_YwY | OK, and that actually leads us
to the next application. |
PxCxlsl_YwY | So, let's see,
did I have a number one there? |
PxCxlsl_YwY | Yes.
So, if I had a number one, |
PxCxlsl_YwY | I must have number two.
The second application is to |
PxCxlsl_YwY | detect orthogonality.
It's to figure out when two |
PxCxlsl_YwY | things are perpendicular.
OK, so orthogonality is just a |
PxCxlsl_YwY | complicated word from Greek to
say things are perpendicular. |
PxCxlsl_YwY | So, let's just take an example.
Let's say I give you the |
PxCxlsl_YwY | equation x 2y 3z = 0.
OK, so that defines a certain |
PxCxlsl_YwY | set of points in space,
and what do you think the set |
PxCxlsl_YwY | of solutions look like if I give
you this equation? |
PxCxlsl_YwY | So far I see one,
two, three answers, |
PxCxlsl_YwY | OK.
So, I see various competing |
PxCxlsl_YwY | answers, but,
yeah, I see a lot of people |
PxCxlsl_YwY | voting for answer number four.
I see also some I don't knows, |
PxCxlsl_YwY | and some other things.
But, the majority vote seems to |
PxCxlsl_YwY | be a plane.
And, indeed that's the correct |
PxCxlsl_YwY | answer.
So, how do we see that it's a |
PxCxlsl_YwY | plane? |
PxCxlsl_YwY | So, I should say,
this is the equation of a |
PxCxlsl_YwY | plane.
So, there's many ways to see |
PxCxlsl_YwY | that, and I'm not going to give
you all of them. |
PxCxlsl_YwY | But, here's one way to think
about it. |
PxCxlsl_YwY | So, let's think geometrically
about how to express this |
PxCxlsl_YwY | condition in terms of vectors.
So, let's take the origin O, |
PxCxlsl_YwY | by convention is the point
(0,0,0). |
PxCxlsl_YwY | And, let's take a point,
P, that will satisfy this |
PxCxlsl_YwY | equation on it,
so, at coordinates x, |
PxCxlsl_YwY | y, z.
So, what does this condition |
PxCxlsl_YwY | here mean?
Well, it means the following |
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