The dataset viewer is not available for this split.
Error code: StreamingRowsError
Exception: CastError
Message: Couldn't cast
file: string
index: int64
checkpoint: string
scenario: string
global_update: int64
update: int64
slot: int64
steps: int64
end: string
success: bool
died: bool
defeated: int64
targets_start: int64
hp_start: int64
hp_end: int64
hp_lost: int64
damage_dealt: int64
kill_times_s: list<item: null>
child 0, item: null
lockons: int64
blocks: int64
dodges: int64
return: double
enemy_rows_used: int64
actors_dropped: int64
wall_contact_frames: int64
link_damage_events: int64
left_reason: string
disc: list<item: bool>
child 0, item: bool
std: list<item: double>
child 0, item: double
vocab: struct<0: list<item: double>, 1: list<item: double>, 4: list<item: double>, 9: list<item: double>, 1 (... 406 chars omitted)
child 0, 0: list<item: double>
child 0, item: double
child 1, 1: list<item: double>
child 0, item: double
child 2, 4: list<item: double>
child 0, item: double
child 3, 9: list<item: double>
child 0, item: double
child 4, 10: list<item: double>
child 0, item: double
child 5, 11: list<item: double>
child 0, item: double
child 6, 20: list<item: double>
child 0, item: double
child 7, 23: list<item: double>
child 0, item: double
child 8, 24: list<item: double>
child 0, item: double
child 9, 25: list<item: double>
child 0, item: double
child 10, 26: list<item: double>
child 0, item: double
child 11, 27: list<item: double>
child 0, item: double
child 12, 34: list<item: double>
child 0, item: double
child 13, 35: list<item: double>
child 0, item: double
child 14, 37: list<item: double>
child 0, item: double
child 15, 43: list<item: double>
child 0, item: double
child 16, 44: list<item: double>
child 0, item: double
child 17, 45: list<item: double>
child 0, item: double
child 18, 46: list<item: double>
child 0, item: double
child 19, 49: list<item: double>
child 0, item: double
child 20, 50: list<item: double>
child 0, item: double
notes: list<item: string>
child 0, item: string
cont: list<item: bool>
child 0, item: bool
width: int64
mean: list<item: double>
child 0, item: double
fields: list<item: string>
child 0, item: string
to
{'width': Value('int64'), 'mean': List(Value('float64')), 'std': List(Value('float64')), 'vocab': {'0': List(Value('float64')), '1': List(Value('float64')), '4': List(Value('float64')), '9': List(Value('float64')), '10': List(Value('float64')), '11': List(Value('float64')), '20': List(Value('float64')), '23': List(Value('float64')), '24': List(Value('float64')), '25': List(Value('float64')), '26': List(Value('float64')), '27': List(Value('float64')), '34': List(Value('float64')), '35': List(Value('float64')), '37': List(Value('float64')), '43': List(Value('float64')), '44': List(Value('float64')), '45': List(Value('float64')), '46': List(Value('float64')), '49': List(Value('float64')), '50': List(Value('float64'))}, 'cont': List(Value('bool')), 'disc': List(Value('bool')), 'notes': List(Value('string')), 'fields': List(Value('string'))}
because column names don't match
Traceback: Traceback (most recent call last):
File "/src/services/worker/src/worker/utils.py", line 149, in get_rows_or_raise
return get_rows(
dataset=dataset,
...<4 lines>...
column_names=column_names,
)
File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
return func(*args, **kwargs)
File "/src/services/worker/src/worker/utils.py", line 129, in get_rows
rows_plus_one = list(itertools.islice(safe_iter(ds, dataset=dataset), rows_max_number + 1))
File "/src/services/worker/src/worker/utils.py", line 544, in safe_iter
yield from ds.decode(False) if ds.features else ds
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 3052, in __iter__
for key, example in ex_iterable:
^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2559, in __iter__
for key, pa_table in self._iter_arrow():
~~~~~~~~~~~~~~~~^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2584, in _iter_arrow
for key, pa_table in self.ex_iterable._iter_arrow():
~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 558, in _iter_arrow
for key, pa_table in iterator:
^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 440, in _iter_arrow
for key, pa_table in self.generate_tables_fn(**gen_kwags):
~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 361, in _generate_tables
self._cast_table(pa_table, json_field_paths=json_field_paths),
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
pa_table = table_cast(pa_table, self.info.features.arrow_schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2381, in table_cast
return cast_table_to_schema(table, schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2309, in cast_table_to_schema
raise CastError(
...<3 lines>...
)
datasets.table.CastError: Couldn't cast
file: string
index: int64
checkpoint: string
scenario: string
global_update: int64
update: int64
slot: int64
steps: int64
end: string
success: bool
died: bool
defeated: int64
targets_start: int64
hp_start: int64
hp_end: int64
hp_lost: int64
damage_dealt: int64
kill_times_s: list<item: null>
child 0, item: null
lockons: int64
blocks: int64
dodges: int64
return: double
enemy_rows_used: int64
actors_dropped: int64
wall_contact_frames: int64
link_damage_events: int64
left_reason: string
disc: list<item: bool>
child 0, item: bool
std: list<item: double>
child 0, item: double
vocab: struct<0: list<item: double>, 1: list<item: double>, 4: list<item: double>, 9: list<item: double>, 1 (... 406 chars omitted)
child 0, 0: list<item: double>
child 0, item: double
child 1, 1: list<item: double>
child 0, item: double
child 2, 4: list<item: double>
child 0, item: double
child 3, 9: list<item: double>
child 0, item: double
child 4, 10: list<item: double>
child 0, item: double
child 5, 11: list<item: double>
child 0, item: double
child 6, 20: list<item: double>
child 0, item: double
child 7, 23: list<item: double>
child 0, item: double
child 8, 24: list<item: double>
child 0, item: double
child 9, 25: list<item: double>
child 0, item: double
child 10, 26: list<item: double>
child 0, item: double
child 11, 27: list<item: double>
child 0, item: double
child 12, 34: list<item: double>
child 0, item: double
child 13, 35: list<item: double>
child 0, item: double
child 14, 37: list<item: double>
child 0, item: double
child 15, 43: list<item: double>
child 0, item: double
child 16, 44: list<item: double>
child 0, item: double
child 17, 45: list<item: double>
child 0, item: double
child 18, 46: list<item: double>
child 0, item: double
child 19, 49: list<item: double>
child 0, item: double
child 20, 50: list<item: double>
child 0, item: double
notes: list<item: string>
child 0, item: string
cont: list<item: bool>
child 0, item: bool
width: int64
mean: list<item: double>
child 0, item: double
fields: list<item: string>
child 0, item: string
to
{'width': Value('int64'), 'mean': List(Value('float64')), 'std': List(Value('float64')), 'vocab': {'0': List(Value('float64')), '1': List(Value('float64')), '4': List(Value('float64')), '9': List(Value('float64')), '10': List(Value('float64')), '11': List(Value('float64')), '20': List(Value('float64')), '23': List(Value('float64')), '24': List(Value('float64')), '25': List(Value('float64')), '26': List(Value('float64')), '27': List(Value('float64')), '34': List(Value('float64')), '35': List(Value('float64')), '37': List(Value('float64')), '43': List(Value('float64')), '44': List(Value('float64')), '45': List(Value('float64')), '46': List(Value('float64')), '49': List(Value('float64')), '50': List(Value('float64'))}, 'cont': List(Value('bool')), 'disc': List(Value('bool')), 'notes': List(Value('string')), 'fields': List(Value('string'))}
because column names don't matchNeed help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
PPO Hyrule Data
More research: Learning in Dreams, Winning in Reality · Neural Simulators for Interactive Environments · Imitation Learning for Autonomous Driving in CARLA · all research ↗
Combat trajectories from The Legend of PPO: Learning to Fight in Hyrule (GitHub, models): human and agent play of The Legend of Zelda: Ocarina of Time under the Dolphin emulator.
No game content is included. The data holds only numbers decoded from emulated memory: positions, velocities, health, timers and categorical actor states, plus actions and rewards. There are no frames, audio, ROM, savestates or memory dumps. The start-state savestates the environment needs are not redistributed. The GitHub repository has a savestate manifest and scripts/capture_boss_state.py, so owners of the game can create their own.
Contents
| Folder | What | Episodes | Size | Release | Trained |
|---|---|---|---|---|---|
human_gohma/ |
100 human victories over Queen Gohma: 54,626 steps at 10 Hz from 23 pre-fight starts, with raw pad input and camera yaw. MANIFEST.json gives the digests (v2 e57da6027a30…; v1 = the first 13 episodes). |
100 | 43 MB | full | bc-human-100-strat (91 train / 9 val, event-stratified); the win class of rvs-m5; part of wm-obs-epoch120 |
gohma_ppo_sample/ |
PPO episodes against Gohma from 18 collector runs: all 452 victories and all 24 room exits, plus 300 timeouts and 1,000 deaths sampled at random (seed 0) | 1,776 of 22,214 | ≈ 0.9 GB | sample, wins over-sampled | rvs-m5, wm-obs-epoch120 (see note) |
deku_baba_v5_sample/ |
Deku Baba melee transitions with the full 363-d state: ranks 000–003, plus dataset.json and manifests |
≈ 4.7k of 103,716 | ≈ 1.1 GB | sample | world-model and JEPA research (no released model) |
deku_baba_v3/ |
the v3 Deku Baba sets (main, moves, approach, scenarios) with sjepa_prep_v3.json |
398 | ≈ 16 MB | full | sjepa-p1 |
counterfactual_pairs/ |
150 pairs: the same state, two different move actions | — | 57 KB | full | motion analysis |
OBSERVATION_SCHEMA.md |
every field, its offset source and units |
How the samples relate to the full data.
- The full Deku Baba v5 set has 91.5 M transitions in 103,716 episodes (28 GB). The ranks were written by independent collectors, so ranks 000–003 are a representative slice.
- The full Gohma PPO set has 22,214 episodes in
gohma_steps2, plus earlier collectors. - The exact list of 700 PPO episodes behind
rvs-m5(200 wins + ~500 losses) was never pinned. This sample contains every win, so it covers that model's win class, but its loss episodes can only be approximated.
How the data is made
Dolphin 2603a runs the GameCube release of Ocarina of Time (NACE01) with the Null video backend, so nothing is rendered. The environment reads emulated RAM zero-copy and decodes named fields using offsets from the zeldaret decompilation:
- Raw state (
state, 363-d): Link's 43 fields, plus 16 actor rows × 20 fields. - Policy observation (
obs): a featurised vector, 483-d (v4, Deku Baba) or 1,033-d (v7, Gohma). - Actions: 63 or 108 discrete actions.
- Rate: 10 Hz.
fn_rel / action_fn_rel are offsets of the active state function, used as categorical state ids. They are numbers, not code. See OBSERVATION_SCHEMA.md.
Format
One self-describing .npz per episode. Keys vary by set:
- human:
obs, action, reward, pad, cam_yaw, slot, obs_fields, action_space, recorded_utc, git_commit; - PPO:
obs, action, reward, slot, policy; - v5:
state, obs, action, reward.
The outcome is in each filename (_success, _death, _timeout, _room / _left_room, _WIN).
import numpy as np
ep = np.load("human_gohma/ep00_slot1_WIN.npz", allow_pickle=True)
print({k: ep[k].shape for k in ep.files if hasattr(ep[k], "shape")})
Citation
@techreport{kieto2026hyrule,
title = {The Legend of {PPO}: Learning to Fight in Hyrule}, author = {Kieto, Jordy}, year = {2026},
type = {Technical Report}, url = {https://github.com/JordyKieto/ppo-hyrule}}
The Legend of Zelda: Ocarina of Time is © Nintendo. This dataset is unofficial research data and is not affiliated with Nintendo.
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