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[ { "content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>smoke<|endofcontext|>", "role": "user" }, { "content": "so here's the smoke that you see often in act two and act three", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00558.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "and it looks really thick", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00559.wav
[ { "content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>particles<|endofcontext|>", "role": "user" }, { "content": "it's just particles", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00561.wav
[ { "content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>rgb<|endofcontext|>", "role": "user" }, { "content": "and it's using the same trick that's been used for years years and that we just painted light into the rgb ...
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00562.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "you end up having to make a lot of flip books right", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00564.wav
[ { "content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>smoke<|endofcontext|>", "role": "user" }, { "content": "in order to compensate for the fact that as soon as you paint light into a smoke result or a smoke textur...
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00565.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "it just doesn't work out", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00568.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "so", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00570.wav
[ { "content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>particles<|endofcontext|>", "role": "user" }, { "content": "what we're doing here is we're not rotating the particles to try to create that variation", "role...
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00571.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "two channels or two textures worth of alpha content to create a ridiculous amount", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00573.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "if you look at that like find the pattern in it", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00576.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "you really can't see it", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00577.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "with a bunch of multiplication math it's nothing", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00579.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "we also use this same technique for fire", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00580.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "so", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00581.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "it's a diablo game", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00582.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "and the answer is this same technique", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00586.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "we just couldn't afford that", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00588.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "kind of technique so we had to come up with something simpler", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00589.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "and multiplication really came to the rescue here", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00590.wav
[ { "content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>rgb<|endofcontext|>", "role": "user" }, { "content": "the rgb and alpha channels are basically just all being multiplied together to", "role": "assistant" ...
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00591.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "generally lazy billboards", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00596.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "all of the complexity is happening inside the particle at the shading level", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00597.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "and of course like i said that math is just super super dumb", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00598.wav
[ { "content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>communicate, gameplay<|endofcontext|>", "role": "user" }, { "content": "four pillars that we really stood on here communicate gameplay", "role": "assistant" ...
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00600.wav
[ { "content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>make<|endofcontext|>", "role": "user" }, { "content": "it's more important to tell the player what they need to know than to make stuff look good", "role": "...
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00601.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "visual effects affect", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00602.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "how tight your combat feels", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00603.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "right", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00604.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "it's a big big part of how the game feels get", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00605.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "it wrong", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00606.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "game feels bad", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00607.wav
[ { "content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>relatable, make<|endofcontext|>", "role": "user" }, { "content": "make it relatable", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00608.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "you can put whatever you want on screen but the more people can relate to it the more common the visual that you're borrowing", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00609.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "from the quicker it is for people to read it and understand it and the more they'll relate to it it promotes immersion", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00610.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "it helps people just sink into the game", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00611.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "there really is no excuse for not having what we call blend add as a shader for particle systems or effects", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00613.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "can give you this", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00615.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "and it doesn't cost extra draws", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00616.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "it's super cheap", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00617.wav
[ { "content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>lizard, brain<|endofcontext|>", "role": "user" }, { "content": "and then finally entertaining the lizard brain which is i think you know if you look at how simpl...
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00619.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "the solutions that we have to try to accomplish that goal how simple they really", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00620.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "a simple campfire is capable of or at least approaching that level", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00622.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "all right so i think we're ready for some q and a", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00623.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "i've been taught to count to sixteen", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00625.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "yes", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00627.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "millions of particles just to generate the billboards", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00631.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "very few flip", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00634.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "books most of our flip books that we do that we use our flip book picking", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00635.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "so we're not playing the flip book like a movie there are", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00636.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "some cases that we use flip books like those wat or those moths", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00637.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "clouds and things like that", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00638.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "but apart from that almost no flip book work", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00640.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "so there's really no reason for us to go out to an external program in sim", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00641.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "i think the other reason why we don't do that is because we don't want things that look realistic", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00642.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "you know i think there are realistic elements to some of the things that we did", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00643.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "putting light in our smoke and things like that", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00644.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "but that's kind of where it stops", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00645.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "we really were shooting for a stylized looking game", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00646.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "and i think going out to simulators it's not like you couldn't do stylization", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00647.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "it just doesn't really support where we were going", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00648.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "so by and large a handful of filters", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00649.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "in photoshop but a whole lot of painting", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00650.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "okay thank you", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00653.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "anything else", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00654.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "so you have a lot of", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00655.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "skills and stuff in diablo", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00656.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "and you've got all these particles going on and all that stuff how from", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00657.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "like a design standpoint do you deal with the fact that", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00658.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "monsters and stuff can have random like they can just have five of these abilities and stuff", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00659.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "like how do you really deal with that", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00661.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "so the question is", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00662.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "kind of have to keep a sort of a list or accounting of what we've done", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00668.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "so people would come to me sometimes and they would say hey i want to make this poison or i want to make this blue fire", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00669.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "and my response would be to immediately start thinking about the design rather than the graphic elements", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00670.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "and the thing that i'm thinking about is hey if we make that blue fire", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00671.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "is the player going to understand it", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00672.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "versus if we made it look like regular", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00673.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "fire and that's what they've been encountering", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00674.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "but then the third one is at some point you just have to have the whole thing in your head", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00680.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "and it just was very hard to pick it out amongst", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00684.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "all the other stuff and so we kind of just did a big deep dive at the last minute and said why don't we just", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00685.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "change the whole way the skills designed in order to get a different kind of shape and a different kind of motivation on screen", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00686.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "and then i think we ended up making one of the most hated", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00687.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "things probably from a gameplay standpoint in the game people were really annoyed by it which is awesome", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00688.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "thank you", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00689.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "that was the goal", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00690.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "hi do you think these shader techniques are efficient enough to work in a mobile pipeline", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00691.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "yeah you know we're talking about multiplication between sometimes the same texture", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00692.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "that's super cheap", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00694.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "like you can do that on a phone for sure", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00695.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "the big costs in this methodology are actually not in texture memory and they're not in shader math", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00696.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "all in tracking", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00697.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "all of those different textures over time on a per particle basis", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00698.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "so it's mostly cpu cost in tracking like basically the uv scrolling", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00699.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "for every single particle but", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00700.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "there is a benefit to that in that you in fact this is how i sold the idea of doing this to our programmers", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00701.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "we used to have only two textures in our particles for like the first", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00702.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "four years of development", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00703.wav
[ { "content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>", "role": "user" }, { "content": "and i went to them i said", "role": "assistant" } ]
/data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00704.wav