messages listlengths 2 2 | audios stringlengths 65 84 |
|---|---|
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>smoke<|endofcontext|>",
"role": "user"
},
{
"content": "so here's the smoke that you see often in act two and act three",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00558.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and it looks really thick",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00559.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>particles<|endofcontext|>",
"role": "user"
},
{
"content": "it's just particles",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00561.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>rgb<|endofcontext|>",
"role": "user"
},
{
"content": "and it's using the same trick that's been used for years years and that we just painted light into the rgb ... | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00562.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "you end up having to make a lot of flip books right",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00564.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>smoke<|endofcontext|>",
"role": "user"
},
{
"content": "in order to compensate for the fact that as soon as you paint light into a smoke result or a smoke textur... | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00565.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "it just doesn't work out",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00568.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "so",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00570.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>particles<|endofcontext|>",
"role": "user"
},
{
"content": "what we're doing here is we're not rotating the particles to try to create that variation",
"role... | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00571.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "two channels or two textures worth of alpha content to create a ridiculous amount",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00573.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "if you look at that like find the pattern in it",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00576.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "you really can't see it",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00577.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "with a bunch of multiplication math it's nothing",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00579.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "we also use this same technique for fire",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00580.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "so",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00581.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "it's a diablo game",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00582.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and the answer is this same technique",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00586.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "we just couldn't afford that",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00588.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "kind of technique so we had to come up with something simpler",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00589.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and multiplication really came to the rescue here",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00590.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>rgb<|endofcontext|>",
"role": "user"
},
{
"content": "the rgb and alpha channels are basically just all being multiplied together to",
"role": "assistant"
... | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00591.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "generally lazy billboards",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00596.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "all of the complexity is happening inside the particle at the shading level",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00597.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and of course like i said that math is just super super dumb",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00598.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>communicate, gameplay<|endofcontext|>",
"role": "user"
},
{
"content": "four pillars that we really stood on here communicate gameplay",
"role": "assistant"
... | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00600.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>make<|endofcontext|>",
"role": "user"
},
{
"content": "it's more important to tell the player what they need to know than to make stuff look good",
"role": "... | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00601.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "visual effects affect",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00602.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "how tight your combat feels",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00603.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "right",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00604.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "it's a big big part of how the game feels get",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00605.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "it wrong",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00606.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "game feels bad",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00607.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>relatable, make<|endofcontext|>",
"role": "user"
},
{
"content": "make it relatable",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00608.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "you can put whatever you want on screen but the more people can relate to it the more common the visual that you're borrowing",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00609.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "from the quicker it is for people to read it and understand it and the more they'll relate to it it promotes immersion",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00610.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "it helps people just sink into the game",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00611.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "there really is no excuse for not having what we call blend add as a shader for particle systems or effects",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00613.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "can give you this",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00615.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and it doesn't cost extra draws",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00616.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "it's super cheap",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00617.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>lizard, brain<|endofcontext|>",
"role": "user"
},
{
"content": "and then finally entertaining the lizard brain which is i think you know if you look at how simpl... | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00619.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "the solutions that we have to try to accomplish that goal how simple they really",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00620.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "a simple campfire is capable of or at least approaching that level",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00622.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "all right so i think we're ready for some q and a",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00623.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "i've been taught to count to sixteen",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00625.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "yes",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00627.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "millions of particles just to generate the billboards",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00631.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "very few flip",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00634.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "books most of our flip books that we do that we use our flip book picking",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00635.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "so we're not playing the flip book like a movie there are",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00636.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "some cases that we use flip books like those wat or those moths",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00637.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "clouds and things like that",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00638.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "but apart from that almost no flip book work",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00640.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "so there's really no reason for us to go out to an external program in sim",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00641.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "i think the other reason why we don't do that is because we don't want things that look realistic",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00642.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "you know i think there are realistic elements to some of the things that we did",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00643.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "putting light in our smoke and things like that",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00644.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "but that's kind of where it stops",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00645.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "we really were shooting for a stylized looking game",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00646.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and i think going out to simulators it's not like you couldn't do stylization",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00647.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "it just doesn't really support where we were going",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00648.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "so by and large a handful of filters",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00649.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "in photoshop but a whole lot of painting",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00650.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "okay thank you",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00653.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "anything else",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00654.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "so you have a lot of",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00655.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "skills and stuff in diablo",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00656.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and you've got all these particles going on and all that stuff how from",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00657.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "like a design standpoint do you deal with the fact that",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00658.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "monsters and stuff can have random like they can just have five of these abilities and stuff",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00659.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "like how do you really deal with that",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00661.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "so the question is",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00662.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "kind of have to keep a sort of a list or accounting of what we've done",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00668.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "so people would come to me sometimes and they would say hey i want to make this poison or i want to make this blue fire",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00669.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and my response would be to immediately start thinking about the design rather than the graphic elements",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00670.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and the thing that i'm thinking about is hey if we make that blue fire",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00671.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "is the player going to understand it",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00672.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "versus if we made it look like regular",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00673.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "fire and that's what they've been encountering",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00674.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "but then the third one is at some point you just have to have the whole thing in your head",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00680.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and it just was very hard to pick it out amongst",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00684.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "all the other stuff and so we kind of just did a big deep dive at the last minute and said why don't we just",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00685.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "change the whole way the skills designed in order to get a different kind of shape and a different kind of motivation on screen",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00686.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and then i think we ended up making one of the most hated",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00687.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "things probably from a gameplay standpoint in the game people were really annoyed by it which is awesome",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00688.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "thank you",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00689.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "that was the goal",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00690.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "hi do you think these shader techniques are efficient enough to work in a mobile pipeline",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00691.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "yeah you know we're talking about multiplication between sometimes the same texture",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00692.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "that's super cheap",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00694.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "like you can do that on a phone for sure",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00695.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "the big costs in this methodology are actually not in texture memory and they're not in shader math",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00696.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "all in tracking",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00697.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "all of those different textures over time on a per particle basis",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00698.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "so it's mostly cpu cost in tracking like basically the uv scrolling",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00699.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "for every single particle but",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00700.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "there is a benefit to that in that you in fact this is how i sold the idea of doing this to our programmers",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00701.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "we used to have only two textures in our particles for like the first",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00702.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "four years of development",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00703.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and i went to them i said",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00704.wav |
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