messages listlengths 2 2 | audios stringlengths 65 84 |
|---|---|
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "you give me",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00705.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "two more textures",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00706.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "for our particles",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00707.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "anyway",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00713.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "we'll talk about it",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00715.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and then we ended up putting it in the game",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00716.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and i think the fire is a really good example like come",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00717.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "on",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00718.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "that was a huge win honestly from a performance standpoint",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00720.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "thank you",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00721.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "design process like between your combat designers and your vfx artists",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00723.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "we sit right next to those guys",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00725.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "there's a lot of skills in the game that literally were designed by us",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00727.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "you know at least initially",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00728.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "there's a lot of the majority of skills",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00729.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "it really didn't seem like we were two different teams",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00734.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and i think that's the way",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00735.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "that's what you want in any given situation",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00736.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "having that kind of freedom to go to them and say hey i know that you're doing this with this skill but i'd really like the witch doctor to turn himself into a chicken and then blow hi... | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00737.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "right they're like well you really step it on my design toes buddy",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00738.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "it's like yeah",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00739.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "are you seriously telling me no and",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00741.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and so it's",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00744.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "just messy",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00745.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and there's a lot of collaboration",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00746.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and then as a follow up",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00752.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "you're doing a uv offset millions of times or suggest for",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00756.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "for the for the individual particle",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00757.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "you might have to repeat the second question after i get the first one",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00758.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "in the game and all of our transparency stuff is actually sorted in one layer",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00762.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "so we do a transparency layer that we render",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00763.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "there is a per particle system or per geometry",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00765.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "offset so that we can force things to the front or back in order to get that to work",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00766.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "it's not a big problem in that there isn't a second pass",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00768.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "it's all being done in one pass so",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00769.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "it's really no different than if we were adding or blending",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00770.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "yeah versus",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00777.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "millions if the particle becomes full screen",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00778.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "yeah i have no idea",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00783.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "i'm like",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00784.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "well thank you",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00789.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "do you tend to try and pack all of your like alphas and textures and stuff into a single texture file or does it",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00790.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "matter so much if they're broken up in different files no separate files for sure",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00791.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "if they're all packed together also in a game like",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00793.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "we have this texture type",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00795.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "it's we called it",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00796.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "like kind",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00799.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "all broken up",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00800.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "which would force us to have to constantly be reloading large textures versus keeping them small",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00805.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "in fact for this game is like mostly",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00806.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "keeping those small actually promotes not having to load a lot of textures and swap them out that much and actually serves the performance of the game a lot better",
"role": "assis... | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00808.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "i have a question",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00810.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "you mean like flip books versus this",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00813.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "in fact i kind of have these rules of thumb flip books for things that are flickery flip books when i just want a few extra impressions of shapes and",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00815.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "we use flip books a ton",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00816.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "as that act opens up there's a giant battle scene where there's literally thousands and thousands of demons coming at you",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00818.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "if you look over the walls which most people don't because they're usually killing things and picking up lou but",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00819.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "things are obviously all flip books because that's kind of the only way to do that",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00821.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "for everything else i try to avoid flip books like the plague because one they are texture memory hogs and",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00822.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "we need to kind of control that",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00823.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "so no matter what the frame rate is of the game you get one rate and at some point becomes really obvious",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00826.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "you know what i mean right",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00828.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and then like i said earlier",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00829.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "at some point they repeat and you see it",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00830.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "you can hide that stuff",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00831.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "for us to just avoid it also tended to land us in a",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00834.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and i think there's value in that and that it is a part of our style that we avoid",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00836.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "flip booking",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00837.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "okay thank you",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00838.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "any more",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00839.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "one more question if anybody has one",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00840.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "all right",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0109-00841.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "good morning",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00008.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "conceptual ideas to production ready final designs",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00015.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>animation, character, design, borja, basic<|endofcontext|>",
"role": "user"
},
{
"content": "uh this morning borja is going to be taking a look at the key basic ... | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00016.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and i'll hand over to you",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00018.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "hello um here i am so",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00019.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "hello everybody",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00020.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and uh this is the",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00022.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>workshop<|endofcontext|>",
"role": "user"
},
{
"content": "workshop let me",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00023.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "is going smoothly as you can see",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00026.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "hello everybody again",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00029.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "uh i don't know if anybody else was last year but we're going to be following pretty much the same kind of um",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00031.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "quite different",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00033.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "you have already your students or your professionals or whatever but",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00037.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>character<|endofcontext|>",
"role": "user"
},
{
"content": "a character has",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00040.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "so uh it's very important to start with simplicity",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00041.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and um",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00042.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "as you can see here we have a silhouettes of characters and they are all completely",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00044.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "recognizable um",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00046.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "what that's the silhouette",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00047.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>design<|endofcontext|>",
"role": "user"
},
{
"content": "a huge impact on on on um on the quality of the design",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00050.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "um",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00051.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>shapes<|endofcontext|>",
"role": "user"
},
{
"content": "so let's start with a simple shapes",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00052.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "you can see here",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00053.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>triangle, square, circle<|endofcontext|>",
"role": "user"
},
{
"content": "square a circle a triangle",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00056.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "and with those uh the artist has worked out",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00057.wav |
[
{
"content": "<audio>Transcribe speech to text according to keywords may appear in the utterance. Possible keywords are: <|startofcontext|>shapes, triangle, square, circle, basic<|endofcontext|>",
"role": "user"
},
{
"content": "again the three basic shapes shapes triangle circle and square",
"r... | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00062.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "help to describe and basically",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00065.wav |
[
{
"content": "<audio>Transcribe speech to text.<|startofcontext|><|endofcontext|>",
"role": "user"
},
{
"content": "create and describe different properties",
"role": "assistant"
}
] | /data8/rym/datasets/OpenSLR/processed_audio/train/animation_0118-00066.wav |
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