repo stringclasses 341
values | file_path stringlengths 29 173 | language stringclasses 2
values | file_type stringclasses 4
values | code stringlengths 2 1.66M | tokens int64 2 598k |
|---|---|---|---|---|---|
bohraz/Arch | bohraz-Arch-bdfc450/Packages/_Index/roblox_testez@0.4.1/testez/testez-cli/src/test-runner.lua | luau | .lua | --[[
This test runner is invoked in all the environments that we want to test our
project in.
TestEZ's CLI targets Lemur, Roblox Studio, and Roblox-CLI.
Assumes TestEZ is put into ReplicatedStorage and that test roots have a
"TestEZTestRoot" CollectionService tag attached to them.
]]
-- luacheck: globals game s... | 443 |
bohraz/Arch | bohraz-Arch-bdfc450/Packages/_Index/roblox_testez@0.4.1/testez/tests/e2e/init.lua | luau | .lua | local TestEZ = require(script.Parent.Parent.TestEZ)
local noOptReporter = {
report = function()
end,
}
return {
["run expect-extend e2e"] = function()
TestEZ.run(script:FindFirstChild("expect-extend"), function(results)
assert(#results.errors == 0,
"Expected no errors, got " .. tostring(results.errors[1])... | 725 |
bohraz/Arch | bohraz-Arch-bdfc450/Packages/_Index/roblox_testez@0.4.1/testez/tests/e2e/lifecycle/completeLifecycleOrderTests.lua | luau | .lua | -- Shared test cases asserting lifecycle hooks are firing in the correct order
return function()
describe("full example", function()
beforeAll(function(context)
context.globalState = {}
table.insert(context.globalState, "beforeAll")
expect(table.find(context.globalState, "beforeAll")).to.equal(1)
end)
... | 353 |
bohraz/Arch | bohraz-Arch-bdfc450/Packages/janitor.lua | luau | .lua | return require(script.Parent._Index["howmanysmall_janitor@1.15.6"]["janitor"])
| 24 |
bohraz/Arch | bohraz-Arch-bdfc450/Packages/sift.lua | luau | .lua | return require(script.Parent._Index["csqrl_sift@0.0.8"]["sift"])
| 22 |
bohraz/Arch | bohraz-Arch-bdfc450/Packages/signal.lua | luau | .lua | return require(script.Parent._Index["sleitnick_signal@2.0.1"]["signal"])
| 21 |
bohraz/Arch | bohraz-Arch-bdfc450/Packages/testez.lua | luau | .lua | return require(script.Parent._Index["roblox_testez@0.4.1"]["testez"])
| 21 |
bohraz/Arch | bohraz-Arch-bdfc450/src/Check.luau | luau | .luau | local check = {}
function check.isDescendant(state1, state2)
if not state2 then
return function(item, index)
return check.isDescendant(item, state1)
end
end
local parent = state1.parent
while parent do
if parent == state2 then
return true
end
parent = parent.parent
end
return false
end
functi... | 146 |
bohraz/Arch | bohraz-Arch-bdfc450/src/Transition.luau | luau | .luau | local Sift = require(script.Parent.Parent.sift)
local Check = require(script.Parent.Check)
local function getProperAncestors(state1, state2)
local orderedAncestors = {}
local parent = state1.parent
while parent do
table.insert(orderedAncestors, parent)
parent = parent.parent
end
return orderedAncestors
end
... | 2,170 |
bohraz/Arch | bohraz-Arch-bdfc450/src/Types.luau | luau | .luau | --[=[
@class Arch
This is the Arch class
]=]
--[=[
@type Context { janitor: any, event: string, Send: (string, any) -> (), target: string?, any: any, }
@within Arch ]=]
--[=[
@type Options { id: string, context: { any }?, actions: { string: (Context, any) -> () }?, guards: { string: (Context, any) -> boolean }?, maxL... | 949 |
bohraz/Arch | bohraz-Arch-bdfc450/src/directTranslation.luau | luau | .luau | local function exitInterpreter() end
local function microstep(enabledTransitions) end
local function executeTransitionContent(enabledTransitions) end
local function isInFinalState(s) end
local function getProperAncestors(state1, state2)
local orderedAncestors = {}
local parent = state1.parent
repeat
table.ins... | 2,448 |
bohraz/Arch | bohraz-Arch-bdfc450/src/init.luau | luau | .luau | local Sift = require(script.Parent.sift)
local Signal = require(script.Parent.signal)
local Janitor = require(script.Parent.janitor)
local Transition = require(script.Transition)
local Check = require(script.Check)
local function createContext(machine, context)
context.Sift = Sift
function context.Send(eventName, .... | 2,862 |
bohraz/Arch | bohraz-Arch-bdfc450/tests/server.server.luau | luau | .luau | local TestEZ = require(script.Parent.Packages.testez)
local Arch = require(script.Parent.Packages.Arch)
TestEZ.TestBootstrap:run({ script.Parent["Arch.spec"] })
| 37 |
KinderBarrel/AutoCompletePlus | KinderBarrel-AutoCompletePlus-94dc192/src/AutoComplete@1.13.3.luau | luau | .luau | --!strict
local RunService = game:GetService("RunService")
local ServerStorage = game:GetService("ServerStorage")
local CollectionService = game:GetService("CollectionService")
local ServerScriptService = game:GetService("ServerScriptService")
local ScriptEditorService = game:GetService("ScriptEditorService")
if not ... | 5,939 |
KinderBarrel/AutoCompletePlus | KinderBarrel-AutoCompletePlus-94dc192/src/Components/Dropper.luau | luau | .luau | --!strict
local Types = require(script.Parent.Parent.Parent.Types)
local pluginGlobalIndex: Types.pluginGlobalIndex = _G["AutoComplete+"]
local module = {}
function module.setupDropper(DropperButton: TextButton, DropperOptionTemplate: TextButton, SettingName: string): ()
local DropperOptions: { TextButton } = {}
... | 343 |
KinderBarrel/AutoCompletePlus | KinderBarrel-AutoCompletePlus-94dc192/src/Transformers.luau | luau | .luau | --!strict
local Types = require(script.Parent.Types)
local pluginGlobalIndex: Types.pluginGlobalIndex = _G["AutoComplete+"]
local module = {}
local blacklistedCharacters: { [string]: true } = {}
for _, character in { " ", "-", "+", ",", ".", "/", "%", "$", "£", "&", "*", "(", ")", "'", "[", "]", "{", "}", "#", "?",... | 1,324 |
KinderBarrel/AutoCompletePlus | KinderBarrel-AutoCompletePlus-94dc192/src/Types.luau | luau | .luau | --!strict
local module = {}
export type ImportStyle = "PascalCase" | "camelCase" | "snake_case"
export type pluginGlobalIndex = {
["ServiceImportStyle"]: ImportStyle,
["ModuleImportStyle"]: ImportStyle,
["InstanceImportStyle"]: ImportStyle,
["SuggestionCharacter"]: string?,
["SnippetCharacter"]: string?,
["Co... | 307 |
KinderBarrel/AutoCompletePlus | KinderBarrel-AutoCompletePlus-94dc192/src/UI.luau | luau | .luau | --!strict
local Types = require(script.Parent.Types)
local Dropper = require(script.Components.Dropper)
local DropperOptionTemplate = script.Templates.DropperOptionTemplate
local pluginGlobalIndex: Types.pluginGlobalIndex = _G["AutoComplete+"]
local module = {}
function module.Setup(): ()
local DockWidgetPluginGu... | 534 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Badges/init.luau | luau | .luau | --[=[
Utilities for checking and awarding Roblox badges with save-table support.
@class Badges
]=]
local Badges = {}
-- Constants
local SERIALS_DATASTORE_NAME = "Praxis.Badges.Serials"
local SERIALS_KEY_PREFIX = "Badge_"
-- Services
local BadgeService = game:GetService("BadgeService")
local RunService = gam... | 1,194 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Bezier/init.luau | luau | .luau | --[=[
@class Bezier
A utility module for working with Bezier curves.
]=]
local Bezier = {}
-- Imports
local Packages = script:FindFirstChild("roblox_packages")
or script:FindFirstChild("Packages")
or script.Parent
local ValuePacker = require(Packages.ValuePacker)
local function LerpComponentValues(StartCompone... | 2,719 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Binder/init.luau | luau | .luau | --[=[
Binds OOP classes to Roblox instances through CollectionService tags.
@class Binder
]=]
local Binder = {}
Binder.__index = Binder
-- Services
local CollectionService = game:GetService("CollectionService")
-- Imports
local Packages = script:FindFirstChild("roblox_packages")
or script:FindFirstChild("P... | 1,174 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Bucket/init.luau | luau | .luau | --[=[
Used for cleanup of various data types and instances.
@class Bucket
]=]
local Bucket = {}
Bucket.__index = Bucket
-- Types
export type Bucket = typeof(setmetatable({}, Bucket)) & {
CleanupQueue: {[any]: (any) -> nil},
IsCleaning: boolean,
}
-- Constants
local TABLE_CLEANUP_METHODS = {
"Destroy",
"Discon... | 1,437 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Child/init.luau | luau | .luau | --[=[
@class Child
Finds children of an instance by path. This is useful for finding deeply nested children without having to write a long chain of `:FindFirstChild()` or `:WaitForChild()` calls.
]=]
local Child = {}
--[=[
@param root Instance -- The root instance to start searching from.
@param path... | 425 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/DataStore/init.luau | luau | .luau | --[=[
DataStore wrapper with serialized table saves and reconciliation support.
@class DataStore
]=]
local DataStore = {}
-- Constants
local DEFAULT_MAX_RETRIES = 5
local DEFAULT_RETRY_DELAY_SECONDS = 1
-- Services
local RunService = game:GetService("RunService")
local DataStoreService = game:GetService("Da... | 1,625 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/EffectPlayer/init.luau | luau | .luau | --[=[
@class EffectPlayer
Allows you to play visual effects created by standard visual effect plugins. This supports playing:
* ParticleEmitters
* Sounds
* Tween and bezier animations
* ModuleScripts
* Beams
* Trails
]=]
local EffectPlayer = {}
-- Services
local RunService = game:GetS... | 2,473 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Initializer/init.luau | luau | .luau | --[=[
Safely initializes modules, either ordered or unordered.
@class Initializer
]=]
local Initializer = {}
-- Constants
local INITIALIZED_TAG_INDEX = "__HAS_INITIALIZED"
Initializer.Config = {
InitializeFunctionName = "Init",
ShowLoadDebug = true,
ThrownWarnings = {
NoInitFunction = t... | 979 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Input/Gamepad.luau | luau | .luau | --[=[
Gamepad input capturer.
@class Gamepad
]=]
local Gamepad = {}
Gamepad.__index = Gamepad
-- Services
local GuiService = game:GetService("GuiService")
local HapticService = game:GetService("HapticService")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInpu... | 2,320 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Input/Keyboard.luau | luau | .luau | --[=[
Keyboard input capturer.
@class Keyboard
]=]
local Keyboard = {}
Keyboard.__index = Keyboard
-- Services
local UserInputService = game:GetService("UserInputService")
-- Imports
local Packages = script.Parent:FindFirstChild("roblox_packages")
or script.Parent:FindFirstChild("Packages")
or script.Pare... | 449 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Input/Mouse.luau | luau | .luau | --[=[
Mouse input capturer.
@class Mouse
]=]
local Mouse = {}
Mouse.__index = Mouse
-- Constants
local RAY_DISTANCE = 1000
-- Services
local UserInputService = game:GetService("UserInputService")
-- Imports
local Packages = script.Parent:FindFirstChild("roblox_packages")
or script.Parent:FindFirstChild("P... | 1,250 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Input/PreferredInput.luau | luau | .luau | --[=[
A helper library for observing the preferred user input of the player.
@class PreferredInput
]=]
local PreferredInput = {}
-- Services
local UserInputService = game:GetService("UserInputService")
function PreferredInput.observe(Callback : (Preferred : Enum.PreferredInput) -> (() -> ())?)
local Cle... | 284 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Input/Touch.luau | luau | .luau | --[=[
Touch input capturer.
@class Touch
]=]
local Touch = {}
Touch.__index = Touch
-- Services
local UserInputService = game:GetService("UserInputService")
-- Imports
local Packages = script.Parent:FindFirstChild("roblox_packages")
or script.Parent:FindFirstChild("Packages")
or script.Parent.Parent
loca... | 588 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Input/init.luau | luau | .luau | --[=[
The Input package provides access to various user input classes. Based on the Input library from sleitnick.
@class Input
]=]
local Input = {
PreferredInput = require(script.PreferredInput),
Mouse = require(script.Mouse),
Keyboard = require(script.Keyboard),
Touch = require(script.Touch),... | 79 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Optional/init.luau | luau | .luau | --[=[
@class Optional
Calls `require` on object or path, returning nil if it does not exist.
]=]
local Optional = {}
--[=[
@param object Instance | string -- The object or path to require.
@return any? -- The module if it exists, or nil if it does not.
```lua
local Module = Optional.Get("Mod... | 134 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/ProgressionUtils/Boosters.luau | luau | .luau | local Boosters = {}
-- Types
type BoosterDataCore = {
ScoreId : string,
BoostMultiplier : number,
StackMethod : "AddTime" | "Separate",
TotalTime : number,
}
type BoosterDataInput = BoosterDataCore & {
BoosterId : string,
}
export type BoosterData = BoosterDataInput & {
StartingTime : number,... | 919 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/ProgressionUtils/Inventory.luau | luau | .luau | local Inventory = {}
-- Types
type ItemDataInput = {
ItemId : string,
[string] : any,
}
export type ItemData = ItemDataInput & {
Quantity : number,
}
export type InventoryData = {
Items : {ItemData}
}
-- Services
local HttpService = game:GetService("HttpService")
-- Imports
local Packages = script.... | 592 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/ProgressionUtils/Quests.luau | luau | .luau | local Quests = {}
-- Services
local HttpService = game:GetService("HttpService")
-- Imports
local Packages = script.Parent:FindFirstChild("roblox_packages")
or script.Parent:FindFirstChild("Packages")
or script.Parent.Parent
local Signal = require(Packages.Signal)
local Types = require(script.Parent.Types)
-- Type... | 1,380 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/ProgressionUtils/Scores.luau | luau | .luau | local Scores = {}
-- Imports
local Packages = script.Parent:FindFirstChild("roblox_packages")
or script.Parent:FindFirstChild("Packages")
or script.Parent.Parent
local Signal = require(Packages.Signal)
local Typer = require(Packages.Typer)
local Boosters = require(script.Parent.Boosters)
Scores.OnScoreAdded = Signa... | 696 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/ProgressionUtils/init.luau | luau | .luau | --[=[
A collection of utilities for progression-related development.
@class ProgressionUtils
]=]
local ProgressionUtils = {}
-- Imports
local Quests = require(script.Quests)
local Scores = require(script.Scores)
local Boosters = require(script.Boosters)
local Inventory = require(script.Inventory)
--[=[
... | 2,376 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/RateLimiter/init.luau | luau | .luau | --[=[
@class RateLimiter
A simple OOP class for rate limiting.
]=]
local RateLimiter = {}
RateLimiter.__index = RateLimiter
-- Types
type RateLimiter = typeof(setmetatable({}, RateLimiter)) & {
LastTrigger : number,
Cooldown : number,
}
--[=[
@param cooldown number -- The cooldown time in second... | 371 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/SeamStoryUtils/init.luau | luau | .luau | --[=[
Utilities for hooking up Seam to UI Labs for UI stories.
@class SeamStoryUtils
]=]
local SeamStoryUtils = {}
--Types
type BaseState<T> = {
Value : T,
}
type ValueInstance<T> = {
Changed : RBXScriptSignal,
} & BaseState<T>
type SpringInstance<T> = {
Velocity : T,
Target : T
} & BaseSta... | 868 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Select/init.luau | luau | .luau | --[=[
@class Select
Used to select singular values from a list of arguments.
]=]
local Select = {}
--[=[
@param index number -- The index of the value to select
@param ... any -- The values to select from
@return any? -- The selected value
Selects the value at the given index.
```lua
... | 418 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/SerDes/init.luau | luau | .luau | --[=[
Serialization and deserialization utilities using ValuePacker with buffer support.
@class SerDes
]=]
local SerDes = {}
-- Services
local HttpService = game:GetService("HttpService")
-- Imports
local Packages = script:FindFirstChild("roblox_packages")
or script:FindFirstChild("Packages")
or script.Pa... | 1,168 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Symbol/init.luau | luau | .luau | -- Author: iGottic
--[=[
@class Symbol
Blank userdata that can be converted into a string.
]=]
local Symbol = {}
-- Types
export type Symbol = typeof(newproxy(true))
--[=[
Creates a blank userdata that can be converted into a string.
@param Name string -- The string representing the symbol
@return Symbol
]=]... | 197 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/TagUtils/init.luau | luau | .luau | --[=[
@class TagUtils
Wrapper for collection service to make it easier to work with tags.
]=]
local TagUtils = {}
-- Services
local CollectionService = game:GetService("CollectionService")
--[=[
@param tag string -- The tag to listen for.
@param callback (instance: Instance) -> () -- The callback to... | 252 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Time/init.luau | luau | .luau | --[=[
Utilities related to time, including for daily rewards.
@class Time
]=]
local Time = {}
-- Constants
local SECONDS_PER_DAY = 24 * 60 * 60
local function GetDateTimeUTC(unixTimestamp : number?) : DateTime
if unixTimestamp == nil then
return DateTime.now():ToUniversalTime()
end
retu... | 1,033 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/TracebackUtils/init.luau | luau | .luau | --[=[
A collection of utilities related to debug library on Roblox.
@class TracebackUtils
]=]
local TracebackUtils = {}
--[=[
Returns the memory id of the function a level above.
```lua
local function TestFunction()
print(TracebackUtils.GetCallingFunctionId()) -- Prints the memory ID of Init()
end
local f... | 315 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/Typer/init.luau | luau | .luau | --[=[
@class Typer
Strict typechecking in runtime implementation for Roblox.
]=]
local Typer = {}
--[=[
Wraps a function so that all parameters and return values are matched to the correct types.
```lua
local ExampleStaticFunction = Typer.Static(function(Foo : number, Bar : string)
return `{Foo} and {Bar}`, ... | 1,688 |
MiaGobble/Praxis | MiaGobble-Praxis-d7d0499/src/Packages/ValuePacker/init.luau | luau | .luau | -- Author: iGottic
-- Based on UnpackType and PackType from Elttob
--[=[
@class ValuePacker
Unpacks and packs values of various types into a table of numbers. This is useful for storing values in a format that can be easily serialized or transmitted.
]=]
local ValuePacker = {}
-- Types
type UnpackedValue = ... | 1,916 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/bench/bench.luau | luau | .luau | --!native
--!optimize 2
local aptint = require(game.ReplicatedStorage.AptInt)
type AptInt = aptint.AptInt
local clock: () -> number = os.clock
local random: (number?, number?) -> number = math.random
local insert = table.insert
local MAX: number = 2^24-1
local LOG2_10: number = 3.32192809489
local digits: {number}... | 612 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/bench/thresholds.luau | luau | .luau | --!native
--!strict
--!optimize 2
--> THIS IS VERY UGLY CODE!!! I ONLY USE THIS FOR WHEN BENCHMARKING ALGORITHM THRESHOLDS
local aptint = require(game.ReplicatedStorage.AptInt.AptInt)
type AptInt = aptint.AptInt
local clock: () -> number = os.clock
local random: (number?, number?) -> number = math.random
local inse... | 425 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/src/Constants.luau | luau | .luau | const constants = {
BASE = 2^24,
BASE_MASK = 16777215, -- BASE - 1 (=0xffffff)
RADIX_LEN_CONST = 7.224719895935548, -- log10(BASE)
RADIX_CHUNK_SIZE = 10^8,
RADIX_CHUNK_POW = 8,
MAX_TONUMBER_LEN = 43, -- min{k | BASE^k > 2^1024-1}
ALLOC_MIN_SIZE = 17,
ALLOC_POOL_SIZE = 32,
--> algorithm thresholds (size in... | 207 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/src/Modules/Add.luau | luau | .luau | --!native
--!strict
--!optimize 2
local Add = {}
local Constants = require("../Constants")
local Utils = require("./Utils")
const abs: (number) -> number = math.abs
const tclone: ({number}) -> {number} = table.clone
const tinsert: ({number}, number) -> () = table.insert
const tmove: ({number}, number, number, numbe... | 595 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/src/Modules/Cmp.luau | luau | .luau | --!native
--!strict
--!optimize 2
local Cmp = {}
local Utils = require("./Utils")
local Constants = require("../Constants")
function Cmp.LowerThan(x: {number}, y: {number}): boolean
local xLen: number, yLen: number = #x, #y
if xLen < yLen then
return true
elseif xLen > yLen then
return false
end
for i: ... | 490 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/src/Modules/Mul.luau | luau | .luau | --!native
--!strict
--!optimize 2
local Mul = {}
local Utils = require("./Utils")
local Constants = require("../Constants")
local Add = require("./Add")
local Sub = require("./Sub")
local Cmp = require("./Cmp")
-- ================================
--> OPTIMIAZTION FUNCTION CONSTANTS
-- ===============================... | 2,171 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/src/Modules/Pow.luau | luau | .luau | --!native
--!strict
--!optimize 2
local Pow = {}
local Utils = require("./Utils")
local Constants = require("../Constants")
local Mul = require("./Mul")
local Div = require("./Div")
function Pow.PowByInt(limbs: {number}, exp: number): {number}
local result: {number} = {1}
while exp > 0 do
if exp % 2 == 1 then
... | 256 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/src/Modules/Radix.luau | luau | .luau | --!native
--!strict
--!optimize 2
local Radix = {}
local Constants = require("../Constants")
local Utils = require("./Utils")
local Add = require("./Add")
local Mul = require("./Mul")
local Div = require("./Div")
local Pow = require("./Pow")
--> FUNCTION CONSTANTS
const tcreate: <V>(number, V?) -> {V} = table.create... | 1,406 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/src/Modules/Sqrt.luau | luau | .luau | --!native
--!strict
--!optimize 2
local Sqrt = {}
local Utils = require("./Utils")
local Constants = require("../Constants")
local Add = require("./Add")
local Sub = require("./Sub")
local Mul = require("./Mul")
local Div = require("./Div")
local Cmp = require("./Cmp")
-- ================================
--> OPTIMIA... | 1,512 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/src/Modules/Sub.luau | luau | .luau | --!native
--!strict
--!optimize 2
local Sub = {}
local Utils = require("./Utils")
local Constants = require("../Constants")
const tclone: ({number}) -> {number} = table.clone
const BASE: number = Constants.BASE
function Sub.SubByInt(self: {number}, num: number, inPlace: boolean?): {number}
local result: {number} ... | 375 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/src/Modules/Utils.luau | luau | .luau | --!native
--!strict
--!optimize 2
local Utils = {}
local Constants = require("../Constants")
const ceil: (number) -> number = math.ceil
const max: (number, number) -> number = math.max
const abs: (number) -> number = math.abs
const tinsert: ({{number}}, {number}) -> () = table.insert
const tcreate: (number, number... | 1,169 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/src/Type.luau | luau | .luau | export type AptIntMetatable = {
read __index: AptInt,
read __unm: (num: AptInt) -> AptInt,
read __add: (a: ValidMetamethodArgument, b: ValidMetamethodArgument) -> AptInt,
read __sub: (a: ValidMetamethodArgument, b: ValidMetamethodArgument) -> AptInt,
read __mul: (a: ValidMetamethodArgument, b: ValidMetamethodArgum... | 734 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/tests/add.luau | luau | .luau | --!native
--!optimize 2
local bigint= require(game.ReplicatedStorage.BigInteger)
local random = math.random
local function testRandomAddition()
--> init vars
local int1: string = math.random(1, 2) == 1 and "-" or ""
local int2: string = math.random(1, 2) == 1 and "-" or ""
for i = 1, 6 do
int1 ..= tostring(r... | 792 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/tests/mod.luau | luau | .luau | --!native
--!optimize 2
local aptint = require(game.ReplicatedStorage.AptInt)
local random = math.random
local function testRandomModulo()
--> init vars
local int1: string = random(1, 2) == 1 and "-" or ""
local int2: string = random(1, 2) == 1 and "-" or ""
for i = 1, math.random(1, 7) do
int1 ..= random(1, ... | 276 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/tests/mul.luau | luau | .luau | --!native
--!optimize 2
local bigint = require(game.ReplicatedStorage.BigInteger)
local random = math.random
local function testRandomMultiplication()
--> init vars
local int1: string = math.random(1, 2) == 1 and "-" or ""
local int2: string = math.random(1, 2) == 1 and "-" or ""
for i = 1, 6 do
int1 ..= tos... | 247 |
fosterchild1/AptInt | fosterchild1-AptInt-70d973c/tests/sub.luau | luau | .luau | --!native
--!optimize 2
local bigint = require(game.ReplicatedStorage.BigInteger)
local random = math.random
local function testRandomSubtraction()
--> init vars
local int1: string = math.random(1, 2) == 1 and "-" or ""
local int2: string = math.random(1, 2) == 1 and "-" or ""
for i = 1, math.random(1, 12) do
... | 255 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/Simulation.server.luau | luau | .luau | --!native
-- really basic simulation logic
-- for the humanoid and world
-- but, i advise you to make your own!!
assert(not workspace.StreamingEnabled, "this simulation script assumes StreamingEnabled = false")
local Pausing = false
local HZ = 60
local ContextActionService = game:GetService("ContextActionService")
... | 984 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-humanoid/Humanoid.luau | luau | .luau | --!strict
-- Modern humanoid physics reimplementation
-- in lua
local LuauPhysics = require("../luau-physics")
local World = LuauPhysics.World
export type RaycastResult = LuauPhysics.RaycastResult
local UPDATE_HZ = 480
local VEC_Y_FLIP = Vector3.new(1, -1, 1)
local VEC_XZ = Vector3.new(1, 0, 1)
local CAST_POINTS ... | 3,632 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-humanoid/init.luau | luau | .luau | -- luau humanoid reaction :3
-- magicoal_nerb
local Humanoid = require("@self/Humanoid")
export type Humanoid = Humanoid.Humanoid
export type State = Humanoid.State
return {
-- main humanoid
Humanoid = require("@self/Humanoid"),
-- states
Freefall = require("@self/states/Freefall"),
Climbing = require("@self/... | 117 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-humanoid/states/Climbing.luau | luau | .luau | --!strict
local Humanoid = require("../Humanoid")
local Climbing = {} :: Humanoid.State
function Climbing.calculateTorque(self: Humanoid.Humanoid, dt: number): Vector3
-- return the torques so far
return self:computeBalanceTorque(dt)
end
function Climbing.calculateForce(self: Humanoid.Humanoid, dt: number): Vector... | 255 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-humanoid/states/Freefall.luau | luau | .luau | --!strict
local Humanoid = require("../Humanoid")
local Freefall = {} :: Humanoid.State
function Freefall.calculateTorque(self: Humanoid.Humanoid, dt: number): Vector3
-- return the torques so far
return self:computeBalanceTorque(dt)
+ self:computeOrientTorque(dt)
end
function Freefall.calculateForce(self: Huma... | 277 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-humanoid/states/Jumping.luau | luau | .luau | --!strict
local Humanoid = require("../Humanoid")
local JUMP_THRESHOLD = 5.0
local VEC_XZ = Vector3.new(1.0, 0.0, 1.0)
local Jumping = {} :: Humanoid.State
function Jumping.calculateTorque(self: Humanoid.Humanoid, dt: number): Vector3
-- return the torques so far
return self:computeBalanceTorque(dt)
+ self:comp... | 609 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-humanoid/states/Running.luau | luau | .luau | --!strict
local Humanoid = require("../Humanoid")
local COYOTE_HEIGHT = 0.05
local COYOTE_TIMER = 0.1
local Running = {} :: Humanoid.State
function Running.calculateTorque(self: Humanoid.Humanoid, dt: number): Vector3
-- return the torques so far
return self:computeBalanceTorque(dt)
+ self:computeOrientTorque(dt... | 402 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/Body.luau | luau | .luau | --!strict
local GRAVITY = 196.2
local Hull = require("./narrowphase/Hull")
local Mat3 = require("./Mat3")
local Body = {}
Body.__index = Body
export type Hull = Hull.Hull
export type Mat3 = Mat3.Mat3
export type Body = {
-- body
part: BasePart,
hull: Hull,
-- sleep
sleep: number,
flags: number,
-- querie... | 1,590 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/Mat3.luau | luau | .luau | --!strict
--!native
-- used to do matrix operations
local Mat3 = {}
Mat3.__index = Mat3
export type Mat3 = typeof(setmetatable({} :: {{ number }}, Mat3))
Mat3.zero = setmetatable({
{0, 0, 0},
{0, 0, 0},
{0, 0, 0},
}, Mat3)
Mat3.identity = setmetatable({
{1, 0, 0},
{0, 1, 0},
{0, 0, 1},
}, Mat3)
function Mat... | 2,281 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/broadphase/Bvh.luau | luau | .luau | --!strict
local BvhBonsaiPrune = require("./builders/BvhBonsaiPrune")
local BvhBinnedSah = require("./builders/BvhBinnedSah")
local Queue = require("./Queue")
local VEC_INF = Vector3.one * math.huge
local FAT_AABB = Vector3.one
-- Truthfully we only care if a node's id
-- is solely FLAG_BRANCH, because that is an i... | 5,087 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/broadphase/Queue.luau | luau | .luau | --!strict
-- Queue.lua
-- Handles the queue stuff i guess
local Queue = {}
Queue.__index = Queue
export type Queue<T> = typeof(setmetatable({} :: {
left: number,
right: number,
count: number,
mask: number,
data: { T },
}, Queue))
function Queue.new<T>(capacityPow: number, initial: T): Queue<T>
local mask = b... | 331 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/broadphase/builders/BvhBinnedSah.luau | luau | .luau | --!strict
-- binned sah builder ejemplo
local VEC_INF = Vector3.one * math.huge
local BINS = 8
export type Bin = Node & { count: number }
export type Node = {
center: Vector3,
min: Vector3,
max: Vector3,
}
local BvhSahAxes: { Vector3 } = table.freeze({
Vector3.new(1, 0, 0),
Vector3.new(0, 1, 0),
Vector3.new(0... | 1,008 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/broadphase/builders/BvhBonsaiPrune.luau | luau | .luau | --!strict
-- optimization phase during construction
-- where we just rotate through the entire tree
-- and make pruned mini trees. good for static stuff
local Queue = require("../Queue")
local FLAG_LEAF = 0x2
export type Box = {
flag: number,
center: Vector3,
min: Vector3,
max: Vector3,
free: number,
left: nu... | 625 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/broadphase/builders/BvhSweepSah.luau | luau | .luau | --!strict
-- sweep sah has a nlogn penality because of
-- sorting the data. however, it minimizes costs the most
-- using bonsai prune
local VEC_INF = Vector3.one * math.huge
export type Node = {
center: Vector3,
min: Vector3,
max: Vector3,
}
local function sah(delta: Vector3): number
-- the main cost function ... | 952 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/init.luau | luau | .luau | local World = require("@self/World")
export type Support = World.Support
export type World = World.World
export type Body = World.Body
export type Bvh = World.Bvh
return {
World = require("@self/World"),
} | 51 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/narrowphase/Arbiter.luau | luau | .luau | --!native
--!strict
local Body = require("../Body")
local SupportArbiter = require("./hulls/SupportArbiter")
local MeshArbiter = require("./hulls/MeshArbiter")
local Arbiter = {}
type Body = Body.Body
export type Arbiter = {
-- abstract base class :3
new: (Body, Body) -> Arbiter?,
update: (Arbiter, number) -> A... | 175 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/narrowphase/Contact.luau | luau | .luau | --!native
--!strict
local Body = require("../Body")
--[[
The high level overview of what I'm doing here is
basically making our old state vector[ie. the previous velocities of A and B]
no longer violate a constraint. A constraint is satisfied when it is 0, or if it
is a conditional constraint, when that condition... | 2,618 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/narrowphase/Hull.luau | luau | .luau | --!strict
local SupportHull = require("./hulls/SupportHull")
local MeshHull = require("./hulls/MeshHull")
export type Hull = {
-- Hull abstract base class :3
new: (...any) -> Hull,
update: (Hull, CFrame, Vector3) -> (),
raycast: (Hull, Vector3, Vector3) -> (number, Vector3, Vector3),
-- fields
support: (Vecto... | 178 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/narrowphase/Mpr.luau | luau | .luau | --!strict
--[[
MPR attempts to find a closest shape that collides with a ray.
ie, like a GJK which is biased on hitting a ray.
In essence, we are raycasting through the minkowski sum of an entire shape, so
think of the way Quake derived games do a "box trace," which in reality,
is just a raycast through an infla... | 1,686 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/narrowphase/collision/areHullsColliding.luau | luau | .luau | --!native
--!strict
--[[
This uses Casey's GJK shortcut which is optimized
for yes/no intersection tests. This gives pretty poor
closest point simplexes though.
Works on both types of hulls.
]]
local MAX_GJK_ITRS = 8
export type Support = (direction: Vector3) -> Vector3
local function tripleProduct(
a: Vecto... | 870 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/narrowphase/collision/clipHullFaces.luau | luau | .luau | --!native
--!strict
--[[
Utility to clip faces to generate a proper contact manifold.
This is used for the GJK/SAT hybrid, and the main SAT callback.
Moreover, this optimizes our clipped verticies to only include 4 points
who maximize the area of the contact manifold. This is to improve stability
]]
local Hull ... | 1,390 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/narrowphase/collision/extractCoordinates.luau | luau | .luau | --!strict
--[[
Used to get the world space offsets
of feature points in the GJK/EPA subroutines
]]
local EPSILON = 1e-3
export type Feature = {
pA: Vector3,
pB: Vector3,
delta: Vector3,
}
local function saturate(x: number): number
-- Helper clamp function
return math.clamp(x, 0.0, 1.0)
end
local function ca... | 1,059 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/narrowphase/collision/getContactEpa.luau | luau | .luau | --!strict
--[[
The EPA algorithm is an addition to the GJK algorithm where
we can extract the minimal translation vector from a terminating
GJK simplex. This is possible because(in my case atleast) GJK
enclosing a point results in the simplex being a tetrahedron.
The job of the EPA algorithm is to keep on sampli... | 1,669 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/narrowphase/collision/getContactManifold.luau | luau | .luau | --!native
--!strict
--[[
Gets a one-shot contact manifold between
different shapes by using the separating axis theorem.
]]
local Hull = require("../Hull")
local clipHullFaces = require("./clipHullFaces")
local COLLISION_SLOP = 1e-2
local EPSILON = 1e-3
export type MeshHull = Hull.MeshHull
export type Support = ... | 2,203 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/narrowphase/collision/getContactPersistent.luau | luau | .luau | --!strict
local EPSILON = 1e-3
local GJK_MAX_ITRS = 20
local MARGIN = 0.05
local Hull = require("../Hull")
local clipHullFaces = require("./clipHullFaces")
--[[
The incremental strategy here is to just keep on
holding onto the current normal until we can't clip anymore.
From testing, this just straight up yields... | 589 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/narrowphase/hulls/MeshArbiter.luau | luau | .luau | --!native
--!strict
local EPSILON = 1e-2
local getContactPersistent = require("../collision/getContactPersistent")
local getContactManifold = require("../collision/getContactManifold")
local areHullsColliding = require("../collision/areHullsColliding")
local MeshHull = require("./MeshHull")
local Contact = require("... | 1,290 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/narrowphase/hulls/MeshHull.luau | luau | .luau | --!native
--!strict
--[[
Hull based off of a wavefront
During collision, this uses the SAT
method for stable contact manifolds
]]
local EPSILON = 1e-3
local Mat3 = require("../../Mat3")
local MeshHull = {}
MeshHull.__index = MeshHull
type Mat3 = Mat3.Mat3
-- canonical inertia tensor
local INERTIA_CANONICAL = M... | 3,129 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/narrowphase/hulls/SupportArbiter.luau | luau | .luau | --!native
--!strict
local getContactGjk = require("../collision/getContactGjk")
local getContactEpa = require("../collision/getContactEpa")
local Contact = require("../Contact")
local Body = require("../../Body")
export type Contact = Contact.Contact
export type Body = Body.Body
local SupportArbiter = {}
SupportArb... | 604 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/narrowphase/hulls/SupportHull.luau | luau | .luau | --!native
--!strict
--[[
Hull that uses support points instead of mesh
stuff. Uses EPA/GJK internally.
TODO: adapt the inertia tensor and volume calculations
algorithms through support points! Could possibly sample
the convex hull of the support points, then construct from there.
]]
local Mpr = require("../Mpr... | 840 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/shapes/CornerWedge.luau | luau | .luau | return [[
v 0.500000 -0.500000 0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 -0.500000 0.500000
v -0.500000 -0.500000 0.500000
v 0.500000 -0.500000 -0.500000
v 0.500000 0.500000 -0.500000
v -0.500000 -0.500000 -0.500000
v -0.500000 -0.500000 -0.500000
vn -0.0000 1.0000 -0.0000
vn -0.0000 -0.0000 -1.0000
... | 418 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/shapes/Cube.luau | luau | .luau | return [[
v 0.500000 0.500000 -0.500000
v 0.500000 -0.500000 -0.500000
v 0.500000 0.500000 0.500000
v 0.500000 -0.500000 0.500000
v -0.500000 0.500000 -0.500000
v -0.500000 -0.500000 -0.500000
v -0.500000 0.500000 0.500000
v -0.500000 -0.500000 0.500000
vn 0.0000 1.0000 0.0000
vn 0.0000 0.0000 1.0000
vn -1.0... | 404 |
magicoal-nerb/impulse | magicoal-nerb-impulse-1172c61/luau-physics/shapes/Wedge.luau | luau | .luau | return [[
v -0.500000 -0.500000 0.500000
v -0.500000 0.500000 0.500000
v -0.500000 -0.500000 -0.500000
v 0.500000 -0.500000 0.500000
v 0.500000 0.500000 0.500000
v 0.500000 -0.500000 -0.500000
vn -1.0000 -0.0000 -0.0000
vn 1.0000 -0.0000 -0.0000
vn -0.0000 -0.0000 1.0000
vn -0.0000 -1.0000 -0.0000
vn -0.0000... | 314 |
welcomestohell/boba | welcomestohell-boba-878f9ab/.lune/lib/comment-region.luau | luau | .luau | local CommentRegion = {}
CommentRegion.__index = CommentRegion
export type CommentRegion = typeof(setmetatable({} :: { label: string }, CommentRegion))
function CommentRegion.new(label: string): CommentRegion
return setmetatable({ label = label }, CommentRegion)
end
function CommentRegion.pattern(self: CommentRegio... | 152 |
welcomestohell/boba | welcomestohell-boba-878f9ab/.lune/rbxgen.luau | luau | .luau | local fs = require("@lune/fs")
local roblox = require("@lune/roblox")
local CommentRegion = require("@lib/comment-region")
local PATH = "./packages/boba-roblox/src/init.luau"
local REGION_DATA_TYPES = CommentRegion.new("roblox data types codegen")
local REGION_INSTANCES = CommentRegion.new("roblox instances typegen")... | 594 |
welcomestohell/boba | welcomestohell-boba-878f9ab/packages/boba/init.luau | luau | .luau | --!strict
--!optimize 2
--[[
▄ █ ▀█▀ █ ▄ Welcome To Hell @ wthrblx.com
█▀█ █ █▀█ (c) Team Fireworks 2024-2026.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Pe... | 2,960 |
depthso/Roblox-ImGUI | depthso-Roblox-ImGUI-876b997/ImGui.lua | luau | .lua | --// Written by depso
--// MIT License
--// Copyright (c) 2024 Depso
local ImGui = {
Animations = {
Buttons = {
MouseEnter = {
BackgroundTransparency = 0.5,
},
MouseLeave = {
BackgroundTransparency = 0.7,
}
},
Tabs = {
MouseEnter = {
BackgroundTransparency = 0.5,
},
MouseLeave ... | 11,395 |
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