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atlantis
0
0
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
1
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
2
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
3
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
4
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
5
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
6
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
7
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
8
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
9
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
10
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
11
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
12
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
13
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
14
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
15
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
16
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
17
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
18
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
19
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
20
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
21
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
22
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
23
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
24
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
25
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
26
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
27
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
28
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
29
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
3
[ 0, 0, 0, 1 ]
leftfire
atlantis
0
30
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
31
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
200
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
32
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
33
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
34
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
35
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
36
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
37
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
38
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
39
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
40
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
41
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
42
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
43
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
44
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
45
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
200
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
46
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
47
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
48
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
49
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
50
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
51
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
52
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
53
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
54
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
55
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
56
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
57
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
58
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
59
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
60
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
61
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
62
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
63
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
64
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
65
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
200
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
66
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
67
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
68
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
69
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
70
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
71
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
72
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
73
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
74
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
75
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
76
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
77
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
78
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
79
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
200
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
80
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
81
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
82
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
83
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
84
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
85
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
86
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
87
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
88
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
89
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
90
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
91
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
92
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
93
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
200
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
94
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
95
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
atlantis
0
96
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
97
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
98
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
0
[ 1, 0, 0, 0 ]
noop
atlantis
0
99
train
12
Defend Atlantis by firing at descending enemies. Choose exactly one action from: noop, fire, rightfire, leftfire. Current action latency is 0 raw frames (0.00 ms). The environment runs at 60 FPS and observations are emitted at 15 FPS. Choose the best next action.
0
0
0
2
[ 0, 0, 1, 0 ]
rightfire
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