| --- |
| license: cc-by-4.0 |
| tags: |
| - 3d-scene-graph |
| - functional-scene-understanding |
| - Embodied-AI |
| pretty_name: FunTHOR |
| size_categories: |
| - n<1K |
| language: |
| - en |
| --- |
| |
| # FunTHOR |
|
|
| 📄 [Paper](https://arxiv.org/abs/2604.03696) | 🌐 [Project Page](https://funfact-scenegraph.github.io/) |
|
|
| **FunTHOR** is a synthetic dataset for **functional 3D scene understanding**, built on top of the |
| [AI2-THOR](https://ai2thor.allenai.org/) simulator. It provides part-level ground-truth geometry and |
| dense, rule-based **functional-relation annotations** (e.g. *knife slices apple*, *handle pulls to open |
| door*, *stove knob turns on/off burner*) for 12 indoor scenes, together with posed RGB-D |
| sequences for each scene. |
|
|
| The dataset was introduced as a benchmark in our work on constructing probabilistic, open-vocabulary |
| functional 3D scene graphs from posed RGB-D images. Compared to existing manually annotated datasets, FunTHOR is designed to provide **dense** annotations covering both **part–object** relations (a part operating its parent object) and |
| **object–object** relations (one object acting on another). |
|
|
| ## Dataset at a glance |
|
|
| - **12 scenes** (kitchens, living rooms, bedrooms, bathrooms) selected from AI2-THOR. |
| - **621 ground-truth nodes** total (objects + functional parts), **92** of which are functional parts. |
| - **164 functional-relation edges** total, annotated by transparent, inspectable [rules](./annotation_rules/functional_relations_config.json). |
| - **60 posed RGB-D frames per scene** (1200×680), randomly sampled from reachable viewpoints. |
| - Object- and part-centric **point clouds** and an **object–part hierarchy** per scene. |
| - A **visible subset** per scene that retains only nodes/edges observable from the sampled RGB-D frames. |
|
|
| | Scene | nodes | parts | visible nodes | edges | frames | |
| |-----------------------|------:|------:|--------------:|------:|-------:| |
| | FloorPlan1_physics | 117 | 32 | 113 | 45 | 60 | |
| | FloorPlan5_physics | 111 | 29 | 107 | 45 | 60 | |
| | FloorPlan12_physics | 76 | 6 | 73 | 12 | 60 | |
| | FloorPlan202_physics | 26 | 1 | 25 | 4 | 60 | |
| | FloorPlan205_physics | 39 | 1 | 39 | 5 | 60 | |
| | FloorPlan206_physics | 34 | 1 | 34 | 3 | 60 | |
| | FloorPlan311_physics | 41 | 3 | 41 | 8 | 60 | |
| | FloorPlan313_physics | 31 | 1 | 31 | 3 | 60 | |
| | FloorPlan321_physics | 28 | 1 | 28 | 3 | 60 | |
| | FloorPlan401_physics | 34 | 1 | 34 | 8 | 60 | |
| | FloorPlan405_physics | 40 | 6 | 37 | 12 | 60 | |
| | FloorPlan422_physics | 44 | 10 | 43 | 16 | 60 | |
| | **Total** | **621** | **92** | **605** | **164** | **720** | |
|
|
| ## Dataset structure |
|
|
| ```bash |
| . |
| ├── dataset_unique_labels.json # all distinct object/part labels across the dataset |
| ├── dataset_unique_relations.json # all distinct functional-relation strings across the dataset |
| ├── dataset_functional_labels.json # labels that are categorized as functional elements for evaluation |
| ├── annotation_rules/ # the rules used to auto-generate the functional edges (see below) |
| │ ├── functional_relations_config.json |
| │ └── manual_annotations/ |
| │ └── FloorPlan*_physics.json |
| └── FloorPlan<ID>_physics/ # one folder per scene |
| ├── node_list.pkl # list of all ground-truth nodes (objects + parts) |
| ├── object_metadata.json # per-object metadata + object→parts hierarchy |
| ├── annotations/ # one JSON per node: maps node → point indices in pointcloud.ply |
| │ └── node_XXXX_<Label>.json |
| ├── annotations_aggregated.json # all per-node annotations aggregated into one file |
| ├── functional_relations.json # ground-truth functional edges for this scene |
| ├── pointcloud.ply # dense scene point cloud (annotation indices reference this) |
| ├── visible/ # the visibility-filtered subset (see below) |
| │ ├── node_list.pkl # only nodes observable from the sampled frames |
| │ └── visibility_stats.json # per-node visible-point counts and visibility ratios |
| └── dataset/ # posed RGB-D capture for this scene |
| ├── intrinsics.npy # 3×3 pinhole camera intrinsics (shared by all frames) |
| ├── color/000000.png … 000059.png # RGB images, 1200×680, uint8 |
| ├── depth/000000.png … 000059.png # depth images, 1200×680, uint16 (millimeters) |
| └── pose/000000.npy … 000059.npy # 4×4 camera-to-world matrices |
| ``` |
|
|
| ### Nodes (`node_list.pkl`) |
| |
| Each scene's `node_list.pkl` is a pickled Python `list` of node dictionaries. Each node is either a whole |
| object or a functional part. Fields: |
|
|
| | key | type | description | |
| |------------|-----------------|-------------| |
| | `node_id` | int | unique node index within the scene | |
| | `object_id`| int | id of the owning object (a part shares its parent's `object_id`) | |
| | `label` | str | AI2-THOR label in UpperCamelCase, e.g. `StoveKnob`, `LightSwitch` | |
| | `is_part` | bool | `True` for functional parts (handles, knobs, buttons …), `False` for objects | |
| | `pcd` | `(N, 3)` float64| points sampled on the node's mesh surface, in **world coordinates** (meters) | |
| | `colors` | `(N, 3)` uint8 | per-point RGB | |
| | `center` | `(3,)` float64 | centroid of `pcd` | |
|
|
| Nodes with label `Undefined` are placeholders and are typically skipped by loaders. |
|
|
| ### Object metadata & part hierarchy (`object_metadata.json`) |
| |
| A list of object records (one per `object_id`). Fields are `object_id`, `label`, `has_parts_annotation`, |
| and `parts` (the list of part labels belonging to the object). This encodes the object -> part hierarchy |
| referenced by the node list. |
| |
| ### Per-node point annotations (`annotations/`) |
| |
| Each `annotations/node_XXXX_<Label>.json` maps a node to its supporting points **as indices into the scene's `pointcloud.ply`**: |
| |
| ```json |
| { "node_id": 0, "object_id": 0, "label": "Tomato", "is_part": false, "point_indices": [50000, 50001, ...] } |
| ``` |
| |
| `annotations_aggregated.json` contains the same information for all nodes in a single file. |
|
|
| ### Functional relations (`functional_relations.json`) |
| |
| A list of directed functional edges. Each edge connects a *subject* node (`first_*`) to an *object* node |
| (`second_*`): |
|
|
| ```json |
| { |
| "relation_type": "exact_match", |
| "first_node_id": 40, "first_object_id": 31, "first_label": "Faucet", |
| "relation": "fill with water", |
| "second_node_id": 96, "second_object_id": 68, "second_label": "Kettle" |
| } |
| ``` |
|
|
| `relation_type` is one of `exact_match`, `proximity_based`, `part_based`, or `manual_annotation` |
| (see *Annotation rules* below). Node ids reference `node_list.pkl`. The dataset-level |
| `dataset_unique_relations.json` lists all distinct `relation` strings. |
|
|
| ### Visible subset (`visible/`) |
|
|
| Because some objects are never observed from the sampled viewpoints (e.g. items inside closed cabinets), |
| each scene also ships a **visibility-filtered** version intended for **evaluation**. `visible/node_list.pkl` holds the visible nodes and `visible/visibility_stats.json` records the |
| per-node visible-point counts and visibility ratios. |
|
|
| ## Coordinate systems |
|
|
| **World / scene frame.** All node point clouds, centers, and `pointcloud.ply` are expressed in a single, |
| metric, **right-handed, Z-up** world frame (units: meters). Note this differs from AI2-THOR's native Unity convention |
| (left-handed, Y-up); the released data has already been converted to the Z-up right-handed frame above. |
|
|
| **Camera frame.** `dataset/pose/NNNNNN.npy` is a `4×4` **camera-to-world** transform `T_wc` (rotation has |
| determinant `+1`). The camera uses the **OpenCV convention**: `+x` right, `+y` down, `+z` forward (into the |
| scene). |
|
|
| **Intrinsics.** Shared `3×3` pinhole matrix for all frames. **Depth** PNGs are 16-bit and stored in **millimeters** |
| (divide by `1000` for meters); a depth of `0` denotes a missing/invalid measurement. |
|
|
| ## Annotation rules (`annotation_rules/`) |
| |
| The functional edges are produced **automatically and transparently** from a small set of inspectable rules, |
| rather than hand-labeled per scene. We include the exact rule configuration used to generate this release in |
| `annotation_rules/` so that the annotation logic is fully reproducible and auditable. |
|
|
| Each rule is a functional triplet `(first_label, relation, second_label)`. Rules are grouped by matching |
| strategy (`annotation_rules/functional_relations_config.json`): |
|
|
| - **`exact_match_relations`** — annotate an edge whenever a node's label exactly matches `first_label` and |
| another node's label exactly matches `second_label` (e.g. *Knife → can slice or cut → Apple*; |
| *Faucet → fill with water → Kettle*). |
| - **`proximity_based_relations`** — for each subject node, connect it to the **nearest** node matching |
| `second_label`, provided the distance between centers is below a threshold (default 1 m, with optional |
| per-rule `distance_threshold` overrides). Matching is greedy and globally distance-ordered so the result |
| does not depend on rule ordering (e.g. *Faucet → run water into → Sink*; *Faucet → run water into → Bathtub*). |
| - **`part_based_relations`** — for objects with toggleable/openable AI2-THOR properties that expose explicit |
| functional parts, connect the part to its parent object (e.g. *Lever → push down to start toasting → Toaster*; |
| *Handle → pull to open → Door*). |
| - **manual annotations** — a few semantically ambiguous associations are recorded by hand in |
| `annotation_rules/manual_annotations/<scene>.json` (currently only stove-knob → stove-burner pairings, |
| with the relation *turn on/off*). |
|
|
| The functional-relation rule set was constructed by referencing the |
| [AI2-THOR object type documentation](https://ai2thor.allenai.org/ithor/documentation/objects/object-types), |
| in particular each object type's **Actionable Properties** (e.g. *sliceable*, *toggleable*, *openable*, |
| *fillable*), to decide which functional triplets are physically plausible. |
|
|
| ## Credits and acknowledgements |
|
|
| - **Ground-truth meshes and scenes.** The object CAD models and AI2-THOR scenes used to generate FunTHOR's |
| object- and part-centric ground-truth annotations come from the |
| [hssd/ai2thor-hab](https://huggingface.co/datasets/hssd/ai2thor-hab) dataset (AI2-THOR–Habitat). We |
| decomposed and re-annotated relevant assets into semantically meaningful parts to build the part-aware |
| geometry. We gratefully acknowledge the HSSD / AI2-THOR–Habitat authors. |
| - **AI2-THOR.** Scenes and the simulation infrastructure are based on |
| [AI2-THOR](https://ai2thor.allenai.org/) (Kolve et al., 2017). |
|
|
| ## Citation |
|
|
| If you use FunTHOR, please cite our paper: |
|
|
| ```bibtex |
| @inproceedings{Fu_2026_funfact, |
| title = {FunFact: Building Probabilistic Functional 3D Scene Graphs via Factor-Graph Reasoning}, |
| author = {Fu, Zhengyu and Zurbr\"ugg, Ren\'e and Qu, Kaixian and Pollefeys, Marc and Hutter, Marco and |
| Blum, Hermann and Bauer, Zuria}, |
| booktitle = {Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR)}, |
| month = {June}, |
| year = {2026} |
| } |
| ``` |