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metadata
license: mit
tags:
  - music
  - osu
  - game
  - beatmap

osu-dataset-builder Schema

This document describes the parquet file schemas generated by osu-dataset-builder.

Overview

The dataset consists of 14 parquet files organized into logical groups:

Group Files Description
Core beatmaps, hit_objects, timing_points Main beatmap data
Sliders slider_control_points, slider_data Slider curve details
Storyboard storyboard_elements, storyboard_commands, storyboard_loops, storyboard_triggers Storyboard animations
Events breaks, combo_colors, hit_samples Per-beatmap visual/audio events

beatmaps.parquet

Core beatmap metadata. One row per .osu file.

Column Type Description
folder_id string Beatmap folder name
osu_file string .osu filename
format_version int32 osu! file format version
audio_file string Audio filename
audio_lead_in float64 Milliseconds before audio starts
preview_time int32 Audio preview start time
default_sample_bank int32 Default hitsound bank (0=None, 1=Normal, 2=Soft, 3=Drum)
default_sample_volume int32 Default hitsound volume (0-100)
stack_leniency float32 Note stacking threshold
mode int32 Game mode (0=osu!, 1=Taiko, 2=Catch, 3=Mania)
letterbox_in_breaks bool Letterbox during breaks
special_style bool N+1 key style for mania
widescreen_storyboard bool Storyboard supports widescreen
epilepsy_warning bool Show epilepsy warning
samples_match_playback_rate bool Hitsounds scale with speed mods
countdown int32 Countdown type (0=None, 1=Normal, 2=Half, 3=Double)
countdown_offset int32 Countdown beat offset
bookmarks string Comma-separated editor bookmarks
distance_spacing float64 Editor distance snap
beat_divisor int32 Editor beat snap divisor
grid_size int32 Editor grid size
timeline_zoom float64 Editor timeline zoom
title string Song title (ASCII)
title_unicode string Song title (Unicode)
artist string Artist name (ASCII)
artist_unicode string Artist name (Unicode)
creator string Mapper username
version string Difficulty name
source string Song source (game, anime, etc.)
tags string Space-separated search tags
beatmap_id int32 Beatmap ID
beatmap_set_id int32 Beatmapset ID
hp_drain_rate float32 HP drain (0-10)
circle_size float32 Circle size (0-10)
overall_difficulty float32 Overall difficulty (0-10)
approach_rate float32 Approach rate (0-10)
slider_multiplier float64 Base slider velocity
slider_tick_rate float64 Slider tick rate
background_file string Background image filename
audio_path string Full audio path in assets
background_path string Full background path in assets

hit_objects.parquet

Hit objects (circles, sliders, spinners). Ordered by start_time.

Column Type Nullable Description
folder_id string Beatmap folder
osu_file string .osu filename
index int32 Object index (0-based)
start_time float64 Start time in ms
object_type string circle, slider, or spinner
pos_x int32 X position (0-512)
pos_y int32 Y position (0-384)
new_combo bool Starts a new combo
combo_offset int32 Combo color skip count
curve_type string Slider: B, C, L, P
slides int32 Slider repeat count
length float64 Slider length in osupixels
end_time float64 End time (spinners/sliders)

timing_points.parquet

Timing and inherited timing points.

Column Type Nullable Description
folder_id string Beatmap folder
osu_file string .osu filename
time float64 Time in ms
point_type string timing or inherited
beat_length float64 Ms per beat (timing points)
time_signature string e.g., "4/4"
slider_velocity float64 SV multiplier (inherited)
kiai bool Kiai mode active
sample_bank string Hitsound bank override
sample_volume int32 Volume override

slider_control_points.parquet

Slider Bézier/path control points.

Column Type Nullable Description
folder_id string Beatmap folder
osu_file string .osu filename
hit_object_index int32 Parent slider index
point_index int32 Control point index
pos_x float32 X position
pos_y float32 Y position
path_type string Curve type at this point

slider_data.parquet

Additional slider metadata.

Column Type Nullable Description
folder_id string Beatmap folder
osu_file string .osu filename
hit_object_index int32 Parent slider index
repeat_count int32 Number of repeats
velocity float64 Computed slider velocity
expected_dist float64 Expected travel distance

breaks.parquet

Break periods during gameplay.

Column Type Description
folder_id string Beatmap folder
osu_file string .osu filename
start_time float64 Break start in ms
end_time float64 Break end in ms

combo_colors.parquet

Custom combo and skin colors.

Column Type Nullable Description
folder_id string Beatmap folder
osu_file string .osu filename
color_index int32 Color order (0-based)
color_type string combo or custom
custom_name string Custom color key name
red int32 R component (0-255)
green int32 G component (0-255)
blue int32 B component (0-255)

hit_samples.parquet

Per-hit-object hitsound samples.

Column Type Nullable Description
folder_id string Beatmap folder
osu_file string .osu filename
hit_object_index int32 Parent hit object
sample_index int32 Sample index for this object
name string Sample name (Normal, Whistle, Finish, Clap)
bank string Sample bank
suffix string Custom sample suffix
volume int32 Volume (0-100)

storyboard_elements.parquet

Storyboard sprites and animations.

Column Type Nullable Description
folder_id string Beatmap folder
source_file string Source .osu or .osb file
element_index int32 Element index
layer_name string Layer (Background, Fail, Pass, Foreground)
element_path string Image/animation path
element_type string sprite or animation
origin string Anchor point (Centre, TopLeft, etc.)
initial_pos_x float32 Initial X position
initial_pos_y float32 Initial Y position
frame_count int32 Animation frame count
frame_delay float64 Animation frame delay
loop_type string Animation loop type
is_embedded bool Embedded in .osu (vs standalone .osb)

storyboard_commands.parquet

Storyboard animation commands with easing.

Column Type Description
folder_id string Beatmap folder
source_file string Source .osu or .osb file
element_index int32 Parent element index
command_type string x, y, scale, rotation, alpha, color, flip_h, flip_v, vector_scale, blending
start_time float64 Command start in ms
end_time float64 Command end in ms
start_value string Start value (format depends on type)
end_value string End value (format depends on type)
easing int32 Easing function (0-34, see osu! wiki)
is_embedded bool Embedded in .osu

storyboard_loops.parquet

Storyboard loop definitions.

Column Type Description
folder_id string Beatmap folder
source_file string Source file
element_index int32 Parent element
loop_index int32 Loop index for this element
loop_start_time float64 Loop start in ms
loop_count int32 Number of iterations
is_embedded bool Embedded in .osu

storyboard_triggers.parquet

Storyboard trigger definitions.

Column Type Description
folder_id string Beatmap folder
source_file string Source file
element_index int32 Parent element
trigger_index int32 Trigger index
trigger_name string Trigger type (Passing, Failing, etc.)
trigger_start_time float64 Trigger start in ms
trigger_end_time float64 Trigger end in ms
group_number int32 Trigger group
is_embedded bool Embedded in .osu

Key Relationships

beatmaps (1) ─────┬───── (N) hit_objects ────── (N) hit_samples
                  │                     └────── (N) slider_control_points
                  │                     └────── (1) slider_data
                  ├───── (N) timing_points
                  ├───── (N) breaks
                  └───── (N) combo_colors

storyboard_elements (1) ─┬───── (N) storyboard_commands
                         ├───── (N) storyboard_loops
                         └───── (N) storyboard_triggers

Enriched Data (osu-enricher)

The following tables are generated by osu-enricher from the osu! API and local PP calculations.

beatmap_enriched.parquet

Comprehensive beatmap data combining API metadata and rosu-pp calculations. One row per beatmap.

Identifiers

Column Type Description
beatmap_id uint32 Beatmap ID
beatmapset_id uint32 Beatmapset ID
folder_id string Beatmap folder
osu_file string .osu filename

API Metadata (BeatmapExtended)

Column Type Description
mode string Game mode: osu, taiko, catch, mania
version string Difficulty name
url string Full beatmap URL
status string Ranked, Loved, Graveyard, etc.
is_scoreable bool Can submit scores
convert bool Is a converted map

Difficulty Settings

Column Type Description
ar float32 Approach rate
cs float32 Circle size
od float32 Overall difficulty
hp float32 HP drain
bpm float32 Beats per minute

Object Counts

Column Type Description
count_circles uint32 Number of circles
count_sliders uint32 Number of sliders
count_spinners uint32 Number of spinners

Length & Stats

Column Type Description
seconds_drain uint32 Drain time in seconds
seconds_total uint32 Total length in seconds
playcount uint32 Total play count
passcount uint32 Total pass count
max_combo_api uint32? Max combo (from API)
stars_api float32 Star rating (from API)

Other

Column Type Description
checksum string MD5 hash
creator_id uint32 Mapper user ID
last_updated int64? Unix timestamp

PP Calculation (rosu-pp)

Column Type Description
stars_calc float64 Calculated star rating
max_pp float64 Max PP (SS, nomod)
max_combo_calc uint32 Calculated max combo

osu! Mode Specific

Column Type Description
osu_aim float64? Aim difficulty
osu_speed float64? Speed difficulty
osu_flashlight float64? Flashlight difficulty
osu_slider_factor float64? Slider factor
osu_speed_note_count float64? Speed notes count
osu_aim_difficult_slider_count float64? Difficult slider count
osu_aim_difficult_strain_count float64? Aim strain count
osu_speed_difficult_strain_count float64? Speed strain count
osu_great_hit_window float64? Great (300) hit window
osu_ok_hit_window float64? OK (100) hit window
osu_meh_hit_window float64? Meh (50) hit window
osu_n_large_ticks uint32? Large tick count

taiko Mode Specific

Column Type Description
taiko_stamina float64? Stamina difficulty
taiko_rhythm float64? Rhythm difficulty
taiko_color float64? Color difficulty
taiko_reading float64? Reading difficulty
taiko_great_hit_window float64? Great hit window
taiko_ok_hit_window float64? OK hit window
taiko_mono_stamina_factor float64? Mono stamina factor

catch Mode Specific

Column Type Description
catch_ar float64? Approach rate (calculated)
catch_n_fruits uint32? Fruit count
catch_n_droplets uint32? Droplet count
catch_n_tiny_droplets uint32? Tiny droplet count

mania Mode Specific

Column Type Description
mania_n_objects uint32? Object count
mania_n_hold_notes uint32? Hold note count

Common (for converts)

Column Type Description
is_convert bool? Whether map is a convert

Status

Column Type Description
pp_failed string? Reason if PP calculation failed (e.g. "Suspicious map: Density")

beatmap_comments.parquet

Beatmapset comments from the osu! API. Includes main comments, replies, and pinned comments.

Column Type Nullable Description
beatmapset_id uint32 Beatmapset ID this comment belongs to
comment_id uint32 Comment ID
parent_id uint32 Parent comment ID (for replies)
user_id uint32 Commenter user ID
legacy_name string Legacy username (for old comments)
message string Comment content (markdown)
message_html string Comment content (HTML)
votes_count uint32 Number of upvotes
replies_count uint32 Number of replies
pinned bool Whether comment is pinned
commentable_type string Object type (beatmapset)
created_at int64 Creation timestamp (Unix)
updated_at int64 Last update timestamp (Unix)
edited_at int64 Edit timestamp (Unix)
edited_by_id uint32 Editor user ID
deleted_at int64 Deletion timestamp (Unix)