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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Primitive Planet Reichphobia" you control or in your GY; return it to the hand, then, if you control "Visas Starfrost", you can change 1 face-up monster your opponent controls to face-down Defense Position. If 3 or more Defense Position monsters are on the field: You can banish this card from your GY; add 1 "Scareclaw" card from your GY to your hand. You can only use this effect of "Scareclaw Decline" once per turn.
--械貶する肆世壊 --Scareclaw Decline --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Return 1 "Primitive Planet Reichphobia" to the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Add 1 "Scareclaw" card from your GY to your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.thcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={CARD_VISAS_STARFROST,56063182} s.listed_series={SET_SCARECLAW} function s.reichfilter(c) return c:IsCode(56063182) and c:IsFaceup() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD|LOCATION_GRAVE) and chkc:IsControler(tp) and s.reichfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.reichfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.reichfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,g:GetFirst():GetLocation()) Duel.SetPossibleOperationInfo(0,CATEGORY_POSITION,nil,1,1-tp,0) end function s.posfilter(c) return c:IsFaceup() and c:IsCanTurnSet() end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_VISAS_STARFROST),tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsExistingMatchingCard(s.posfilter,tp,0,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectMatchingCard(tp,s.posfilter,tp,0,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.HintSelection(g,true) Duel.BreakEffect() Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE) end end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetMatchingGroupCount(Card.IsDefensePos,0,LOCATION_MZONE,LOCATION_MZONE,nil)>=3 end function s.thfilter(c) return c:IsSetCard(SET_SCARECLAW) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "ZW - Pegasus Twin Saber". If your opponent's LP are at least 2000 higher than yours, you can Special Summon this card (from your hand). You can target 1 "Utopia" monster you control; equip this card you control to it as an Equip Spell that gives it 1000 ATK. Once per turn, while this card is equipped to a monster, you can negate a monster effect activated on your opponent's field.
--ZW-天馬双翼剣 --ZW - Pegasus Twin Saber --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Can only control one c:SetUniqueOnField(1,0,id) --Special summon itself from hand local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --Equipped monster gains 1000 ATK local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCategory(CATEGORY_EQUIP) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.eqcon) e2:SetTarget(s.eqtg) e2:SetOperation(s.eqop) c:RegisterEffect(e2) aux.AddZWEquipLimit(c,s.eqcon,function(tc,c,tp) return s.filter(tc) and tc:IsControler(tp) end,s.equipop,e2) --Negate monster effect that activated on opponent's field local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_CHAIN_SOLVING) e3:SetRange(LOCATION_SZONE) e3:SetCondition(s.negcon) e3:SetOperation(s.negop) c:RegisterEffect(e3) end --Lists "Utopia" archetype s.listed_series={SET_UTOPIA} --If opponent's LP is 2000 higher than yours function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLP(tp)<=Duel.GetLP(1-tp)-2000 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end --Unique on field check function s.eqcon(e) return e:GetHandler():CheckUniqueOnField(e:GetHandlerPlayer()) end --Check for a "Utopia" monster function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_UTOPIA) end --Activation legality function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end --Equipped "Utopia" monster gains 1000 ATK function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsFacedown() then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or not tc:IsRelateToEffect(e) or tc:IsFacedown() or tc:GetControler()~=tp or not c:CheckUniqueOnField(tp) then Duel.SendtoGrave(c,REASON_EFFECT) return end s.equipop(c,e,tp,tc) end function s.equipop(c,e,tp,tc) if not aux.EquipAndLimitRegister(c,e,tp,tc) then return end --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end --If a monster effect is activated on opponent's field function s.negcon(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and e:GetHandler():GetEquipTarget() and re:IsMonsterEffect() and Duel.IsChainDisablable(ev) and Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)==LOCATION_MZONE and e:GetHandler():GetFlagEffect(id)==0 end --Negate that effect function s.negop(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() if Duel.SelectYesNo(tp,aux.Stringid(id,2)) then e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) Duel.Hint(HINT_CARD,0,id) Duel.NegateEffect(ev) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.
--ヒロイック・コール --Heroic Call --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon 1 Warrior monster from hand or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Increase the ATK of a target by 500 per "Heroic" card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(function(_,tp) return Duel.GetLP(tp)<=500 end) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end s.listed_series={SET_HEROIC} function s.spfilter(c,e,tp) return c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) and not tc:IsSetCard(SET_HEROIC) then local c=e:GetHandler() --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) c:RegisterEffect(e2) --Cannot attack local e3=Effect.CreateEffect(c) e3:SetDescription(3206) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_ATTACK) e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_CLIENT_HINT) e3:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e3) end Duel.SpecialSummonComplete() end function s.heroiccount(tp) local mct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_HEROIC),tp,LOCATION_ONFIELD,0,nil) local oct=Duel.GetOverlayGroup(tp,1,0):FilterCount(Card.IsSetCard,nil,SET_HEROIC) return mct+oct end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end local ct=s.heroiccount(tp) if chk==0 then return ct>0 and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tc=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil):GetFirst() Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,tc,1,0,ct*500) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsFaceup() and tc:IsRelateToEffect(e)) then return end local ct=s.heroiccount(tp) if ct>0 then --Increase ATK local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(ct*500) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent to the GY: You can change all Attack Position monsters your opponent controls to Defense Position. * The above text is unofficial and describes the card's functionality in the OCG.
--フリップ・フローズン --Flip Frozen --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --change position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) end function s.posfilter(c) return c:IsAttackPos() and c:IsCanChangePosition() end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.posfilter,tp,0,LOCATION_MZONE,nil) if #g>0 then Duel.ChangePosition(g,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Psychic-Type monster: Target 1 card on the field; destroy it, and if you do, take 1000 damage.
--最古式念導 --Psychokinesis local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_PSYCHIC),tp,LOCATION_MZONE,0,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,1000) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 then Duel.Damage(tp,1000,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. Monsters cannot activate their effects, except Spirit monsters. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand.
--天岩戸 --Amano-Iwato local s,id=GetID() function s.initial_effect(c) Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP) --Cannot be Special Summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --Monsters cannot activate their effects, except Spirit monsters local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_ACTIVATE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(1,1) e2:SetValue(s.aclimit) c:RegisterEffect(e2) end s.listed_card_types={TYPE_SPIRIT} function s.aclimit(e,re,tp) return not re:GetHandler():IsType(TYPE_SPIRIT) and re:IsMonsterEffect() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Other Beast, Beast-Warrior, and Winged Beast-Type monsters you control cannot be destroyed by battle.
--武神器-タルタ --Bujingi Wolf local s,id=GetID() function s.initial_effect(c) --Cannot be destroyed local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.indtg) e1:SetValue(1) c:RegisterEffect(e1) end function s.indtg(e,c) return c~=e:GetHandler() and c:IsRace(RACES_BEAST_BWARRIOR_WINGB) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 face-up Attack Position Level 2 or lower monster; return all Level 7 or higher Special Summoned monsters to the hand.
--大番狂わせ --A Major Upset local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsLevelBelow(2) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil) Duel.Release(g,REASON_COST) end function s.filter(c) return c:IsFaceup() and c:IsLevelAbove(7) and c:IsSpecialSummoned() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end local sg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,#sg,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local sg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) Duel.SendtoHand(sg,nil,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Machine monsters Gains the following effects while this card points to an "R.B." monster. ● Gains ATK equal to the total original ATK of "R.B." monsters it points to. ● Can make a second attack during each Battle Phase. ● Cannot be destroyed by battle or card effects. During your Main Phase: You can add 1 "R.B." card from your Deck to your hand. You can only use this effect of "R.B. The Brute Blues" once per turn.
--JP Name --R.B. The Brute Blues --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure: 2+ Machine monsters Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_MACHINE),2) --Gains total original ATK of "R.B." monsters this card points to while it points to a "R.B." monster local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetCondition(function(e) return e:GetHandler():GetLinkedGroup():IsExists(Card.IsSetCard,1,nil,SET_RB) end) e1:SetValue(s.atkval) c:RegisterEffect(e1) --Can make a second attack during each Battle Phase while it points to a "R.B." monster local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EXTRA_ATTACK) e2:SetCondition(function(e) return e:GetHandler():GetLinkedGroup():IsExists(Card.IsSetCard,1,nil,SET_RB) end) e2:SetValue(1) c:RegisterEffect(e2) --Cannot be destroyed by battle or card effects while it points to a "R.B." monster local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetCondition(function(e) return e:GetHandler():GetLinkedGroup():IsExists(Card.IsSetCard,1,nil,SET_RB) end) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e4) --Add 1 "R.B." card from your Deck to your hand local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,0)) e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_MZONE) e5:SetCountLimit(1,id) e5:SetTarget(s.thtg) e5:SetOperation(s.thop) c:RegisterEffect(e5) end s.listed_series={SET_RB} function s.atkfilter(c) return c:IsFaceup() and c:IsSetCard(SET_RB) and c:GetBaseAttack()>=0 end function s.atkval(e,c) return c:GetLinkedGroup():Filter(s.atkfilter,nil):GetSum(Card.GetBaseAttack) end function s.thfilter(c) return c:IsSetCard(SET_RB) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 2 monsters While you control another "Ghostrick" monster, your opponent's monsters cannot target this card for attacks. Once per turn: You can detach 1 material from this card, then target 1 monster on the field, with ATK less than or equal to the combined ATK of all "Ghostrick" monsters on the field; destroy it, and if you do, that Monster Card Zone cannot be used as long as you control a "Ghostrick" monster.
--ゴーストリック・サキュバス --Ghostrick Socuteboss local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,2,2) c:EnableReviveLimit() --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --cannot be battle target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET) e2:SetCondition(s.atkcon) e2:SetValue(aux.imval2) c:RegisterEffect(e2) end s.listed_series={SET_GHOSTRICK} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_GHOSTRICK) end function s.filter(c,atk) return c:IsFaceup() and c:IsAttackBelow(atk) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local cg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) local atk=cg:GetSum(Card.GetAttack) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,atk) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,atk) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,atk) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local seq=tc:GetSequence() if tc:IsControler(1-tp) then seq=seq+16 end if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.Destroy(tc,REASON_EFFECT)~=0 then local g=Duel.GetMatchingGroup(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,nil) local tc=g:GetFirst() for tc in aux.Next(g) do tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_OVERLAY,0,1) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE_FIELD) e1:SetLabel(seq) e1:SetCondition(s.discon) e1:SetOperation(s.disop) e1:SetReset(0) Duel.RegisterEffect(e1,tp) end end function s.cfilter2(c) return s.cfilter(c) and c:GetFlagEffect(id)~=0 end function s.discon(e) local g=Duel.GetMatchingGroup(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,nil) if g:IsExists(s.cfilter2,1,nil) then local tc=g:GetFirst() for tc in aux.Next(g) do tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_OVERLAY,0,1) tc=g:GetNext() end return true end e:Reset() return false end function s.disop(e,tp) return (0x1<<e:GetLabel()) end function s.atkcon(e) return Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,e:GetHandler()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: You can Special Summon 1 Level 3 or higher Flip monster from your hand or Deck in face-down Defense Position, also you cannot activate monster effects for the rest of this turn, except "Prediction Princess" monsters'.
--占術姫コインノーマ --Prediction Princess Coinorma local s,id=GetID() function s.initial_effect(c) --Special summon 1 level 3+ flip monster from hand or deck local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_PREDICTION_PRINCESS} function s.spfilter(c,e,tp) return c:IsType(TYPE_FLIP) and c:IsLevelAbove(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) Duel.ConfirmCards(1-tp,g) end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetValue(s.actlimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.actlimit(e,re,rp) local rc=re:GetHandler() return re:IsMonsterEffect() and not rc:IsSetCard(SET_PREDICTION_PRINCESS) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster(s) would be Summoned: Tribute 1 "Lightsworn" monster; negate the Summon, and if you do, destroy that monster(s).
--ライト・バニッシュ --Vanquishing Light local s,id=GetID() function s.initial_effect(c) --Activate(summon) local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_SUMMON) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_FLIP_SUMMON) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_SPSUMMON) c:RegisterEffect(e3) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetCurrentChain(true)==0 end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,Card.IsSetCard,1,nil,SET_LIGHTSWORN) end local g=Duel.SelectReleaseGroup(tp,Card.IsSetCard,1,1,nil,SET_LIGHTSWORN) Duel.Release(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,#eg,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.NegateSummon(eg) Duel.Destroy(eg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can only attack if this card is the only card on your side of the field and if you also have no cards in your hand. The effects of Effect Monsters that this card destroys are negated.
--絶対服従魔人 --Ultimate Obedient Fiend local s,id=GetID() function s.initial_effect(c) --atk limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetCondition(s.atkcon) c:RegisterEffect(e1) --negate local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BATTLED) e2:SetOperation(s.negop) c:RegisterEffect(e2) end function s.atkcon(e) local tp=e:GetHandlerPlayer() return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)>1 or Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 end function s.negop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() if bc:IsType(TYPE_EFFECT) and bc:IsStatus(STATUS_BATTLE_DESTROYED) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE) bc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE) bc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time a card(s) you control is destroyed by battle or card effect, place 1 Emperor's Key Counter on this card (max. 1). If your opponent Special Summons a monster(s) from the Extra Deck (except during the Damage Step): You can remove 1 Emperor's Key Counter from this card; send 1 "The Door of Destiny" from your hand, Deck, or face-up field to the GY, Special Summon 1 LIGHT "Utopia" or "Utopic" Xyz Monster from your Extra Deck, and if you do, attach this card to it as material. (This is treated as an Xyz Summon.) You can only use this effect of "The Deal of Destiny" once per turn.
--運命の契約 --The Deal of Destiny --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x207) c:SetCounterLimit(0x207,1) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --counter local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_DESTROYED) e2:SetRange(LOCATION_SZONE) e2:SetOperation(s.counter) c:RegisterEffect(e2) --xyz summon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1,id) e3:SetCondition(s.spcon) e3:SetCost(s.spcost) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={27062594} --The Door of Destiny s.listed_series={SET_UTOPIC} s.counter_place_list={0x207} function s.cfilter(c,tp) return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp) and c:IsReason(REASON_BATTLE|REASON_EFFECT) end function s.counter(e,tp,eg,ep,ev,re,r,rp) local ct=eg:FilterCount(s.cfilter,nil,tp) if ct>0 then e:GetHandler():AddCounter(0x207,1) end end function s.spcfilter(c,tp) return c:IsSummonPlayer(tp) and c:IsSummonLocation(LOCATION_EXTRA) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.spcfilter,1,nil,1-tp) and rp==1-tp end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanRemoveCounter(tp,0x207,1,REASON_COST) end c:RemoveCounter(tp,0x207,1,REASON_EFFECT) end function s.gyfilter(c,e,tp) return c:IsCode(27062594) and (c:IsFaceup() or not c:IsOnField()) and c:IsAbleToGrave() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c) end function s.spfilter(c,e,tp,gc) return c:IsSetCard(SET_UTOPIC) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsType(TYPE_XYZ) and Duel.GetLocationCountFromEx(tp,tp,gc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.gyfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_ONFIELD,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_ONFIELD) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local gc=Duel.SelectMatchingCard(tp,s.gyfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_ONFIELD,0,1,1,nil,e,tp):GetFirst() if gc and Duel.SendtoGrave(gc,REASON_EFFECT)>0 and gc:IsLocation(LOCATION_GRAVE) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local xc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,gc):GetFirst() if xc and Duel.SpecialSummon(xc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)>0 then xc:CompleteProcedure() Duel.Overlay(xc,c) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's monster declares an attack: You can discard 1 Spell/Trap, then target 1 Divine-Beast monster in your GY; Special Summon it in Defense Position, then change the attack target to it. During the End Phase, if you control a Divine-Beast monster: You can destroy all face-up cards your opponent controls that activated their effects on the field this turn. You can only use each effect of "Ultimate Divine-Beast" once per turn.
--絶対なる幻神獣 --Ultimate Divine-Beast --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Special Summon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.atkcon) e2:SetCost(s.atkcost) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) --Destroy local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Check for activation on field aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_CHAINING) ge1:SetCondition(s.regcon) ge1:SetOperation(s.regop1) Duel.RegisterEffect(ge1,0) local ge2=Effect.CreateEffect(c) ge2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge2:SetCode(EVENT_CHAIN_NEGATED) ge2:SetCondition(s.regcon) ge2:SetOperation(s.regop2) Duel.RegisterEffect(ge2,0) end) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return re:GetHandler():IsOnField() end function s.regop1(e,tp,eg,ep,ev,re,r,rp) re:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end function s.regop2(e,tp,eg,ep,ev,re,r,rp) local ct=re:GetHandler():GetFlagEffect(id) re:GetHandler():ResetFlagEffect(id) for i=1,ct-1 do re:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) end function s.cfilter(c) return c:IsSpellTrap() and c:IsDiscardable() end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.spfilter(c,e,tp) return c:IsRace(RACE_DIVINE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 and Duel.GetAttacker():CanAttack() and not Duel.GetAttacker():IsImmuneToEffect(e) then Duel.BreakEffect() Duel.ChangeAttackTarget(tc) end end function s.desfilter(c) return c:GetFlagEffect(id)>0 end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_DIVINE),tp,LOCATION_MZONE,0,1,nil) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_ONFIELD,nil) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a FIRE monster. It gains 700 ATK.
--サラマンドラ --Salamandra local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_FIRE)) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(700) c:RegisterEffect(e2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control "Shining Sarcophagus" and a monster that mentions it: Special Summon up to 2 Level 4 or lower monsters with different names that mention "Shining Sarcophagus" from your hand and/or Deck, also, for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck. You can only activate 1 "Ties That Bind" per turn.
--仲間の絆 --Ties That Bind --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_names={CARD_SHINING_SARCOPHAGUS} function s.condition(e,tp,eg,ep,ev,re,r,rp,chk,chkc) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_SHINING_SARCOPHAGUS),tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.ListsCode,CARD_SHINING_SARCOPHAGUS),tp,LOCATION_MZONE,0,1,nil) end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:ListsCode(CARD_SHINING_SARCOPHAGUS) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ft=math.min(Duel.GetLocationCount(tp,LOCATION_MZONE),2) if ft>0 then if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,nil,e,tp) if #g>0 then local sg=aux.SelectUnselectGroup(g,e,tp,1,ft,aux.dncheck,1,tp,HINTMSG_SPSUMMON) if #sg==0 then return end Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end if e:IsHasType(EFFECT_TYPE_ACTIVATE) then --Cannot Special Summon from the Extra Deck local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c) return c:IsLocation(LOCATION_EXTRA) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is destroyed by battle and sent to the Graveyard, you can send 1 Gemini monster from your Deck to the Graveyard and draw 1 card.
--フェデライザー --Featherizer local s,id=GetID() function s.initial_effect(c) --tograve & draw local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE) end function s.filter(c) return c:IsType(TYPE_GEMINI) and c:IsAbleToGrave() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local ct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_DECK,0,nil) if ct==1 and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)==1 then return false end return Duel.IsPlayerCanDraw(tp,1) and ct>=1 end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your hand or GY, but you cannot Special Summon from the Extra Deck, except Xyz Monsters, while you control that face-up monster. If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Aqua Jet Surface" once per turn.
--アクア・ジェット・サーフェス --Aqua Jet Surface --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your hand or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Increase the ATK of a Fish, Sea Serpent, or Aqua monster you control by 1000 ATK until the end of this turn local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(Card.IsAttackPos,tp,0,LOCATION_MZONE,1,nil) end) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsRace(RACE_FISH|RACE_SEASERPENT|RACE_AQUA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_HAND|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local c=e:GetHandler() --Cannot Special Summon from the Extra Deck, except Xyz Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(1,0) e1:SetCondition(function(e) return e:GetHandler():IsControler(tp) end) e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_XYZ) end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1,true) end Duel.SpecialSummonComplete() end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() and chkc:IsRace(RACE_FISH|RACE_SEASERPENT|RACE_AQUA) end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsRace,RACE_FISH|RACE_SEASERPENT|RACE_AQUA),tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsRace,RACE_FISH|RACE_SEASERPENT|RACE_AQUA),tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,1,tp,1000) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then --It gains 1000 ATK until the end of this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can Special Summon 1 non-LIGHT "Number" monster from your GY, but negate its effects, and if you do, equip both this card and 1 "Utopia" monster you control to it, each as an Equip Spell that gives it 1700 ATK, also you can only declare one attack for the rest of this turn. When the monster equipped with this card by this card's effect declares an attack on your opponent's monster: You can double the attacking monster's ATK, but destroy it during the End Phase.
--ZS-双頭龍賢者 --ZS - Ouroboros Sage --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Special Summon 1 non-LIGHT "Number" monster from your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_UTOPIA,SET_NUMBER} function s.spfilter(c,e,tp) return c:IsSetCard(SET_NUMBER) and c:IsAttributeExcept(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>1 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_UTOPIA),tp,LOCATION_MZONE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Can only declare one attack for the rest of the turn local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e0:SetCode(EVENT_ATTACK_ANNOUNCE) e0:SetCondition(function(e) return Duel.IsTurnPlayer(e:GetHandlerPlayer()) end) e0:SetOperation(s.limitop) e0:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e0,tp) if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) tc:RegisterEffect(e2) if Duel.GetLocationCount(tp,LOCATION_SZONE)>=2 and c:IsRelateToEffect(e) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local uc=Duel.SelectMatchingCard(tp,aux.FaceupFilter(Card.IsSetCard,SET_UTOPIA),tp,LOCATION_MZONE,0,1,1,nil):GetFirst() if uc then s.equipop(c,uc,e,tp,tc) end end end Duel.SpecialSummonComplete() end function s.limitop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.equipop(c,uc,e,tp,tc) local g=Group.FromCards(c,uc) for ec in g:Iter() do if not aux.EquipAndLimitRegister(ec,e,tp,tc) then return end --Increase ATK local e1=Effect.CreateEffect(ec) e1:SetType(EFFECT_TYPE_EQUIP) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1700) e1:SetReset(RESET_EVENT|RESETS_STANDARD) ec:RegisterEffect(e1) local e2=Effect.CreateEffect(ec) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_EQUIP_LIMIT) e2:SetValue(true) e2:SetReset(RESET_EVENT|RESETS_STANDARD) ec:RegisterEffect(e2) end --Double the equipped monster's ATK local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetRange(LOCATION_SZONE) e3:SetCondition(s.atkcon) e3:SetTarget(s.atktg) e3:SetOperation(s.atkop) e3:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e3) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() local bc=Duel.GetAttackTarget() return Duel.GetAttacker()==ec and ec:GetAttack()>0 and bc and bc:IsControler(1-tp) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,e:GetHandler():GetEquipTarget(),1,tp,0) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetEquipTarget() --Double its ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(tc:GetAttack()*2) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) --Destroy it during the End Phase aux.DelayedOperation(tc,PHASE_END,id,e,tp,function(ag) Duel.Destroy(ag,REASON_EFFECT) end,nil,0) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time a Counter Trap Card is activated, immediately after it resolves, draw 1 card.
--豊穣のアルテミス --Bountiful Artemis local s,id=GetID() function s.initial_effect(c) --draw local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAIN_SOLVED) e1:SetRange(LOCATION_MZONE) e1:SetOperation(s.drop) c:RegisterEffect(e1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if not re:IsHasType(EFFECT_TYPE_ACTIVATE) or not re:IsActiveType(TYPE_COUNTER) then return end Duel.Hint(HINT_CARD,0,id) Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points until the End Phase. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.
--トライアングルパワー --Triangle Power local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) local tpe=c:GetType() return c:IsFaceup() and (tpe&TYPE_NORMAL)~=0 and (tpe&TYPE_TOKEN)==0 and c:GetLevel()==1 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() for tc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(tc:GetBaseAttack()+2000) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_BASE_DEFENSE) e2:SetValue(tc:GetBaseDefense()+2000) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end local de=Effect.CreateEffect(e:GetHandler()) de:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) de:SetCode(EVENT_PHASE+PHASE_END) de:SetCountLimit(1) de:SetCondition(s.descon) de:SetOperation(s.desop) de:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(de,tp) end function s.dfilter(c) return c:IsFaceup() and c:IsType(TYPE_NORMAL) and c:GetLevel()==1 end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.dfilter,tp,LOCATION_MZONE,0,1,nil) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.dfilter,tp,LOCATION_MZONE,0,nil) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 6 monsters If you use a monster(s), with a Level, that is owned by your opponent for the Xyz Summon of this card, treat it as Level 6. Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position.
--交血鬼-ヴァンパイア・シェリダン --Dhampir Vampire Sheridan --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2+ Level 6 monsters Xyz.AddProcedure(c,nil,6,2,nil,nil,Xyz.InfiniteMats) --Treat 1 monster you control with a Level owned by your opponent as Level 6 for Xyz Summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_XYZ_LEVEL) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetRange(LOCATION_EXTRA) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(function(e,c) return c:HasLevel() and c:GetOwner()~=e:GetHandlerPlayer() end) e1:SetValue(s.lvval) c:RegisterEffect(e1) --Send 1 card your opponent controls to the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCost(Cost.DetachFromSelf(1,1,nil)) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) --Special Summon 1 monster from your opponent's GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_CUSTOM+id) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCost(Cost.DetachFromSelf(1,1,nil)) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) local g=Group.CreateGroup() g:KeepAlive() e3:SetLabelObject(g) --Keep track of monsters sent to your opponent's GY local e3a=Effect.CreateEffect(c) e3a:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3a:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3a:SetCode(EVENT_TO_GRAVE) e3a:SetRange(LOCATION_MZONE) e3a:SetLabelObject(e3) e3a:SetOperation(s.regop) c:RegisterEffect(e3a) end function s.lvval(e,c,rc) local lv=c:GetLevel() if rc:IsCode(id) then return 6 else return lv end end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,1,0,0) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoGrave(tc,REASON_EFFECT) end end function s.spfilter(c,e,tp) return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsLocation(LOCATION_GRAVE) and c:IsControler(1-tp) and c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=e:GetLabelObject():Filter(s.spfilter,nil,e,tp) if chk==0 then return #g>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=e:GetLabelObject() if #g==0 or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local sg=g:FilterSelect(tp,s.spfilter,1,1,nil,e,tp) if #sg>0 then Duel.HintSelection(sg) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function s.regop(e,tp,eg,ep,ev,re,r,rp) local tg=eg:Filter(s.spfilter,nil,e,tp) if #tg>0 then for tc in tg:Iter() do tc:RegisterFlagEffect(id,RESET_CHAIN,0,1) end local g=e:GetLabelObject():GetLabelObject() if Duel.GetCurrentChain()==0 then g:Clear() end g:Merge(tg) g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil) e:GetLabelObject():SetLabelObject(g) if #g>0 and not Duel.HasFlagEffect(tp,id) then Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1) Duel.RaiseEvent(g,EVENT_CUSTOM+id,re,r,tp,ep,ev) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When you draw this card: You can reveal it; Special Summon it from your hand. If this card is Special Summoned from the hand: You can target 1 Set card your opponent controls; destroy it. You can only use each effect of "Fortune Fairy En" once per turn.
--占い魔女 エンちゃん --Fortune Fairy En --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_DRAW) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsPublic() end end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_HAND) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsFacedown() end if chk==0 then return Duel.IsExistingTarget(Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFacedown,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Beast-Warrior-Type monster in your hand. If this card destroys an opponent's monster by battle, you can add 1 "Koa'ki Meiru" card from your Graveyard to your hand.
--コアキメイル・クルセイダー --Koa'ki Meiru Crusader local s,id=GetID() function s.initial_effect(c) --cost local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.mtcon) e1:SetOperation(s.mtop) c:RegisterEffect(e1) --salvage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYING) e2:SetCondition(aux.bdocon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_KOAKI_MEIRU} s.listed_names={36623431} function s.mtcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.cfilter1(c) return c:IsCode(36623431) and c:IsAbleToGraveAsCost() end function s.cfilter2(c) return c:IsMonster() and c:IsRace(RACE_BEASTWARRIOR) and not c:IsPublic() end function s.mtop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.HintSelection(Group.FromCards(c)) local g1=Duel.GetMatchingGroup(s.cfilter1,tp,LOCATION_HAND,0,nil) local g2=Duel.GetMatchingGroup(s.cfilter2,tp,LOCATION_HAND,0,nil) local select=2 if #g1>0 and #g2>0 then select=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,1),aux.Stringid(id,2)) elseif #g1>0 then select=Duel.SelectOption(tp,aux.Stringid(id,0),aux.Stringid(id,2)) if select==1 then select=2 end elseif #g2>0 then select=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))+1 else select=Duel.SelectOption(tp,aux.Stringid(id,2)) select=2 end if select==0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=g1:Select(tp,1,1,nil) Duel.SendtoGrave(g,REASON_COST) elseif select==1 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=g2:Select(tp,1,1,nil) Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) else Duel.Destroy(c,REASON_COST) end end function s.filter(c) return c:IsSetCard(SET_KOAKI_MEIRU) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 Zombie monster from either GY and Special Summon 2 "Haunted Tokens" (Zombie/DARK/ATK 0/DEF 0) with the same Level as the banished monster. If this card is in your GY: You can shuffle 1 of your banished Zombie monsters into the Deck, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Haunted Zombies" effect per turn, and only once that turn.
--ホーンテッド・アンデット --Haunted Zombies --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Banish a Zombie from either GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) --Set self from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TODECK+CATEGORY_LEAVE_GRAVE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetHintTiming(0,TIMING_END_PHASE) e2:SetCountLimit(1,id) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end s.listed_names={id+1} function s.rmfilter(c,tp) return c:IsRace(RACE_ZOMBIE) and c:HasLevel() and c:IsAbleToRemove() and aux.SpElimFilter(c,true) and Duel.GetMZoneCount(tp,c)>1 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,c:GetLevel(),RACE_ZOMBIE,ATTRIBUTE_DARK) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,nil,tp) end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,PLAYER_EITHER,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,LOCATION_MZONE|LOCATION_GRAVE,1,1,nil,tp) if #g<1 or Duel.Remove(g,POS_FACEUP,REASON_COST)<1 then return end local c=e:GetHandler() local lv=g:GetFirst():GetLevel() for i=1,2 do local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) --Change level local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(lv) e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD)) token:RegisterEffect(e1) end Duel.SpecialSummonComplete() end function s.setfilter(c) return c:IsFaceup() and c:IsRace(RACE_ZOMBIE) and c:IsAbleToDeck() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsSSetable() and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_REMOVED,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_REMOVED) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_REMOVED,0,1,1,nil) if #g==0 then return end Duel.HintSelection(g,true) if Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_DECK|LOCATION_EXTRA) and c:IsRelateToEffect(e) and c:IsSSetable() then Duel.SSet(tp,c) --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during your End Phase: You can add 1 "Bujin" monster from your Deck to your hand, then send 1 card from your hand to the Graveyard. You can only control 1 "Bujin Yamato".
--武神-ヤマト --Bujin Yamato local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end s.listed_series={SET_BUJIN} function s.thcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.filter(c) return c:IsSetCard(SET_BUJIN) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then Duel.ConfirmCards(1-tp,g) Duel.ShuffleHand(tp) Duel.BreakEffect() Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You can target 1 Fusion, Synchro, or Xyz Monster your opponent controls; negate its effects until the end of this turn, then destroy this card. You can only use this effect of "D/D Dog" once per turn. ---------------------------------------- [ Monster Effect ] Once per turn, if your opponent Special Summons a Fusion, Synchro, or Xyz Monster(s) (except during the Damage Step): You can target 1 of those monsters; this turn, that face-up monster cannot attack, also its effects are negated.
--DDドッグ --D/D Dog --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Enable pendulum summon Pendulum.AddProcedure(c) --Negate 1 of opponent's fusion, synchro, or Xyz monsters local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.distg1) e1:SetOperation(s.disop1) c:RegisterEffect(e1) --If opponent special summons a fusion, synchro, or Xyz monster(s), negate its effect, also cannot attack local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_CUSTOM+id) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetRange(LOCATION_MZONE) e2:SetTarget(s.distg2) e2:SetOperation(s.disop2) e2:SetCountLimit(1) c:RegisterEffect(e2) local g=Group.CreateGroup() g:KeepAlive() e2:SetLabelObject(g) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetRange(LOCATION_MZONE) e3:SetLabelObject(e2) e3:SetOperation(s.regop) c:RegisterEffect(e3) end function s.disfilter1(c) return c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ) and c:IsNegatableMonster() end function s.distg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.disfilter1(chkc) end if chk==0 then return Duel.IsExistingTarget(s.disfilter1,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local g=Duel.SelectTarget(tp,s.disfilter1,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.disop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and ((tc:IsFaceup() and not tc:IsDisabled()) or tc:IsType(TYPE_TRAPMONSTER)) and tc:IsRelateToEffect(e) then Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) end Duel.BreakEffect() Duel.Destroy(c,REASON_EFFECT) end end function s.disablefilter2(c,e,tp) return c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ) and (c:GetSummonPlayer()==1-tp) and c:IsCanBeEffectTarget(e) end function s.regop(e,tp,eg,ep,ev,re,r,rp) local tg=eg:Filter(s.disablefilter2,nil,e,tp) if #tg>0 then for tc in tg:Iter() do tc:RegisterFlagEffect(id,RESET_CHAIN,0,1) end local g=e:GetLabelObject():GetLabelObject() if Duel.GetCurrentChain()==0 then g:Clear() end g:Merge(tg) g:Remove(function(c) return c:GetFlagEffect(id)==0 end,nil) e:GetLabelObject():SetLabelObject(g) if Duel.GetFlagEffect(tp,id)==0 then Duel.RegisterFlagEffect(tp,id,RESET_CHAIN,0,1) Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,tp,0) end end end function s.distg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local g=e:GetLabelObject():Filter(s.disablefilter2,nil,e,tp) if chkc then return g:IsContains(chkc) and s.disablefilter2(chkc,e,tp) end if chk==0 then return #g>0 end local tc=nil if #g==1 then tc=g:GetFirst() else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) tc=g:Select(tp,1,1,nil) end Duel.SetTargetCard(tc) Duel.SetOperationInfo(0,CATEGORY_DISABLE,tc,1,tp,LOCATION_DECK) end function s.disop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then --Negate their effects local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_DISABLE) e0:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e0) local e1=e0:Clone() e1:SetCode(EFFECT_DISABLE_EFFECT) tc:RegisterEffect(e1) --Cannot attack this turn local e2=e0:Clone() e2:SetDescription(3206) e2:SetCode(EFFECT_CANNOT_ATTACK) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: Add 1 "Zefra" monster from your Deck to your hand. When a player Ritual Summons using a "Zefra" monster, or Special Summons using a "Zefra" monster as Material, you can activate these effects depending on the monster Summoned, once per turn per effect: ● Ritual: Shuffle 1 monster on the field into the Deck. ● Fusion: Special Summon 1 monster from your hand. ● Synchro: Choose 1 monster from your Deck and place it on top of your Deck. ● Xyz: Draw 1 card, then discard 1 card. You can only activate 1 "Oracle of Zefra" per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--セフィラの神託 --Oracle of Zefra local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Ritual local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_FZONE) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1) e2:SetCondition(s.effcon) e2:SetTarget(s.tdtg) e2:SetOperation(s.tdop) e2:SetLabel(TYPE_RITUAL) c:RegisterEffect(e2) --Fusion local e3=e2:Clone() e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) e3:SetLabel(TYPE_FUSION) c:RegisterEffect(e3) --Synchro local e4=e2:Clone() e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(0) e4:SetTarget(s.sttg) e4:SetOperation(s.stop) e4:SetLabel(TYPE_SYNCHRO) c:RegisterEffect(e4) --Xyz local e5=e2:Clone() e5:SetDescription(aux.Stringid(id,3)) e5:SetCategory(CATEGORY_DRAW+CATEGORY_HANDES) e5:SetTarget(s.drtg) e5:SetOperation(s.drop) e5:SetLabel(TYPE_XYZ) c:RegisterEffect(e5) --Material check local e6=Effect.CreateEffect(c) e6:SetType(EFFECT_TYPE_FIELD) e6:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE) e6:SetRange(LOCATION_FZONE) e6:SetCode(EFFECT_MATERIAL_CHECK) e6:SetValue(s.valcheck) c:RegisterEffect(e6) end s.listed_series={SET_ZEFRA} function s.mtfilter(c) return c:IsSetCard(SET_ZEFRA) and c:IsMonster() end function s.valcheck(e,c) if c:GetMaterial():IsExists(s.mtfilter,1,nil) then c:RegisterFlagEffect(id,RESET_EVENT|RESET_TODECK|RESET_TOHAND|RESET_TOGRAVE|RESET_REMOVE|RESET_TEMP_REMOVE|RESET_TURN_SET|RESET_PHASE|PHASE_END,0,1) end end function s.filter(c) return c:IsSetCard(SET_ZEFRA) and c:IsMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.confilter(c,label) return c:IsType(label) and c:GetFlagEffect(id)>0 end function s.effcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.confilter,1,nil,e:GetLabel()) end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,PLAYER_ALL,LOCATION_MZONE) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.HintSelection(g,true) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end function s.spfilter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.sttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsMonster,tp,LOCATION_DECK,0,1,nil) end end function s.stop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,4)) local g=Duel.SelectMatchingCard(tp,Card.IsMonster,tp,LOCATION_DECK,0,1,1,nil) local tc=g:GetFirst() if tc then Duel.ShuffleDeck(tp) Duel.MoveSequence(tc,0) Duel.ConfirmDecktop(tp,1) end end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.Draw(tp,1,REASON_EFFECT)>0 then Duel.ShuffleHand(tp) Duel.BreakEffect() Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT|REASON_DISCARD) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"The Snake Hair" + "Blackland Fire Dragon"
--スケルゴン --Skelgon local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,29491031,87564352) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Reveal 3 Warrior-Type monsters from your Deck, including at least 1 "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, and have your opponent randomly pick 1. If they picked a "Black Luster Soldier" monster or "Gaia The Fierce Knight" monster, add it to your hand and send the rest to the Graveyard. Otherwise, send them all to the Graveyard. You can only activate 1 "Beginning of Heaven and Earth" per turn.
--天地開闢 --Beginning of Heaven and Earth local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_BLACK_LUSTER_SOLDIER,SET_GAIA_THE_FIERCE_KNIGHT} function s.filter1(c) return c:IsRace(RACE_WARRIOR) and c:IsAbleToHand() end function s.filter2(c) return c:IsSetCard({SET_BLACK_LUSTER_SOLDIER,SET_GAIA_THE_FIERCE_KNIGHT}) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_DECK,0,nil) if chk==0 then return #g>2 and g:IsExists(s.filter2,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK) end function s.rescon(sg,e,tp,mg) return sg:IsExists(s.filter2,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_DECK,0,nil) local sg=aux.SelectUnselectGroup(g,e,tp,3,3,s.rescon,1,tp,HINTMSG_ATOHAND) if #sg>0 then Duel.ConfirmCards(1-tp,sg) Duel.ShuffleDeck(tp) local tg=sg:Select(1-tp,1,1,nil) local tc=tg:GetFirst() Duel.Hint(HINT_CARD,0,tc:GetCode()) if s.filter2(tc) and tc:IsAbleToHand() then Duel.SendtoHand(tc,nil,REASON_EFFECT) sg:RemoveCard(tc) end Duel.SendtoGrave(sg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Excavate cards from the top of your Deck until you excavate a Spell/Trap, then add that card to your hand, also send the remaining cards to the GY.
--魔導雑貨商人 --Magical Merchant local s,id=GetID() function s.initial_effect(c) --Excavate cards until you find a Spell/Trap local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsSpellTrap,tp,LOCATION_DECK,0,nil) local dcount=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0) if dcount==0 then return end if #g==0 then Duel.ConfirmDecktop(tp,dcount) Duel.ShuffleDeck(tp) return end local seq=-1 local spcard=nil for tc in g:Iter() do if tc:GetSequence()>seq then seq=tc:GetSequence() spcard=tc end end Duel.ConfirmDecktop(tp,dcount-seq) if spcard:IsAbleToHand() then Duel.DisableShuffleCheck() Duel.SendtoHand(spcard,nil,REASON_EFFECT) Duel.DiscardDeck(tp,dcount-seq-1,REASON_EFFECT|REASON_EXCAVATE) Duel.ConfirmCards(1-tp,spcard) Duel.ShuffleHand(tp) else Duel.DiscardDeck(tp,dcount-seq,REASON_EFFECT|REASON_EXCAVATE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent Special Summons a monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, your opponent takes any effect damage you would have taken from their card effects this turn, instead.
--エクストラ・ヴェーラー --Extra Veiler local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_REFLECT_DAMAGE) e1:SetTargetRange(1,0) e1:SetValue(s.val) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end end function s.val(e,re,ev,r,rp,rc) return (r&REASON_EFFECT)~=0 and rp==1-e:GetHandlerPlayer() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a monster attacks, at the end of the Damage Step: Its controller gains 300 LP. All monsters must attack, if able. During each End Phase: Destroy all face-up Attack Position monsters the turn player controls, that did not declare an attack.
--サベージ・コロシアム --Savage Colosseum local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --to defense local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_RECOVER) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_DAMAGE_STEP_END) e2:SetRange(LOCATION_FZONE) e2:SetTarget(s.rectg) e2:SetOperation(s.recop) c:RegisterEffect(e2) --must attack local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_MUST_ATTACK) e3:SetRange(LOCATION_FZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) c:RegisterEffect(e3) --destroy local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,1)) e5:SetCategory(CATEGORY_DESTROY) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e5:SetRange(LOCATION_FZONE) e5:SetCountLimit(1) e5:SetCode(EVENT_PHASE+PHASE_END) e5:SetTarget(s.destg) e5:SetOperation(s.desop) c:RegisterEffect(e5) end function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(Duel.GetTurnPlayer()) Duel.SetTargetParam(300) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,Duel.GetTurnPlayer(),300) end function s.recop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) or not Duel.GetAttacker():IsRelateToBattle() then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end function s.desfilter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:GetAttackAnnouncedCount()==0 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(s.desfilter,Duel.GetTurnPlayer(),LOCATION_MZONE,0,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(s.desfilter,Duel.GetTurnPlayer(),LOCATION_MZONE,0,e:GetHandler()) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a WATER monster, you can Normal Summon this card without Tributing.
--サイバー・シャーク --Cyber Shark local s,id=GetID() function s.initial_effect(c) --summon without tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.ntcon) c:RegisterEffect(e1) end function s.ntfilter(c) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) end function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.ntfilter,c:GetControler(),LOCATION_MZONE,0,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is added from the Deck to your hand by the effect of an "Ancient Warriors" card: You can Special Summon it. When a Spell/Trap Card is activated (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. When a monster effect is activated while you control "Ancient Warriors - Virtuous Liu Xuan" (Quick Effect): You can send 1 face-up "Ancient Warriors" Continuous Spell/Trap you control to the GY; negate the activation. You can only use each effect of "Ancient Warriors - Ingenious Zhuge Kong" once per turn.
--戦華の智-諸葛孔 --Ancient Warriors - Ingenious Zhuge Kong --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Negate Spell/Trap local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_NEGATE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.negcon1) e2:SetCost(s.negcost) e2:SetTarget(s.negtg) e2:SetOperation(s.negop) c:RegisterEffect(e2) --Negate Monster local e3=e2:Clone() e3:SetCountLimit(1,{id,2}) e3:SetCondition(s.negcon2) c:RegisterEffect(e3) aux.DoubleSnareValidity(c,LOCATION_MZONE) end s.listed_names={40428851} s.listed_series={SET_ANCIENT_WARRIORS} function s.condition(e,tp,eg,ep,ev,re,r,rp) return r&REASON_EFFECT>0 and re:GetHandler():IsSetCard(SET_ANCIENT_WARRIORS) and e:GetHandler():GetPreviousLocation()==LOCATION_DECK and e:GetHandler():GetPreviousControler()==tp end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.negcon1(e,tp,eg,ep,ev,re,r,rp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev) end function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_ANCIENT_WARRIORS) and c:IsType(TYPE_CONTINUOUS) and c:IsAbleToGraveAsCost() end function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_SZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_SZONE,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsRelateToEffect(re) then Duel.SendtoGrave(eg,REASON_EFFECT) end end function s.negcon2(e,tp,eg,ep,ev,re,r,rp) return re:IsMonsterEffect() and Duel.IsChainNegatable(ev) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,40428851),tp,LOCATION_ONFIELD,0,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can only be used to equip Warrior-Type monsters. The equipped monster is treated as Dragon-Type and increases the ATK and DEF of the equipped monster by 500 points.
--竜魂の力 --Dragonic Attack local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_WARRIOR),s.eqlimit) --Atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(500) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --race local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_EQUIP) e4:SetCode(EFFECT_CHANGE_RACE) e4:SetValue(RACE_DRAGON) c:RegisterEffect(e4) end function s.eqlimit(e,c) return e:GetHandler():GetEquipTarget()==c or c:IsRace(RACE_WARRIOR) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Synchro Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Synchro Summon of that monster are in your GY, you can Special Summon all of them.
--シンクロキャンセル --De-Synchro local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsAbleToExtra() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.mgfilter(c,e,tp,sync) return c:IsControler(tp) and c:IsLocation(LOCATION_GRAVE) and (c:GetReason()&(REASON_SYNCHRO|REASON_MATERIAL))==(REASON_SYNCHRO|REASON_MATERIAL) and c:GetReasonCard()==sync and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end local mg=tc:GetMaterial() local ct=#mg local sumtype=tc:GetSummonType() if Duel.SendtoDeck(tc,nil,SEQ_DECKTOP,REASON_EFFECT)~=0 and sumtype==SUMMON_TYPE_SYNCHRO and ct>0 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and ct<=Duel.GetLocationCount(tp,LOCATION_MZONE) and mg:FilterCount(aux.NecroValleyFilter(s.mgfilter),nil,e,tp,tc)==ct and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.SpecialSummon(mg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
4 Level 3 DARK monsters All Tokens you control can make a second attack during each Battle Phase. If this card has "Number 43: Manipulator of Souls" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Manipulator Token" (Fiend-Type/DARK/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF each become equal to half the opponent's current LP.)
--CNo.43 魂魄傀儡鬼神カオス・マリオネッター --Number C43: High Manipulator of Chaos local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK),3,4) c:EnableReviveLimit() --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_TOKEN)) e1:SetValue(1) c:RegisterEffect(e1) --token local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(s.condition) e2:SetCost(Cost.DetachFromSelf(1)) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.xyz_number=43 s.listed_names={56051086,32446631} function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,56051086) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,-2,-2,1,RACE_FIEND,ATTRIBUTE_DARK) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,-2,-2,1,RACE_FIEND,ATTRIBUTE_DARK) then return end local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(Duel.GetLP(1-tp)/2) e1:SetReset(RESET_EVENT|RESETS_STANDARD) token:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_DEFENSE) token:RegisterEffect(e2) Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Trickstar" monsters Each time a "Trickstar" monster(s) is Normal or Special Summoned to a zone(s) this card points to, inflict 200 damage to your opponent. "Trickstar" monsters this card points to cannot be destroyed by battle or card effects. Each time your opponent takes damage by a "Trickstar" monster's effect: This card gains ATK equal to the damage they took, until the end of this turn. * The above text is unofficial and describes the card's functionality in the OCG.
--トリックスター・ホーリーエンジェル --Trickstar Holly Angel local s,id=GetID() function s.initial_effect(c) --link summon Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_TRICKSTAR),2,2) c:EnableReviveLimit() --damage local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_MZONE) e1:SetDescription(aux.Stringid(id,0)) e1:SetCondition(s.damcon) e1:SetOperation(s.damop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --indestructable local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(s.indtg) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e4) --ATK change local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,1)) e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e5:SetCode(EVENT_DAMAGE) e5:SetRange(LOCATION_MZONE) e5:SetCondition(s.atkcon) e5:SetOperation(s.atkop) c:RegisterEffect(e5) end s.listed_series={SET_TRICKSTAR} function s.cfilter(c,g) return c:IsSetCard(SET_TRICKSTAR) and g:IsContains(c) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) local lg=e:GetHandler():GetLinkedGroup() return lg and eg:IsExists(s.cfilter,1,nil,lg) end function s.damop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Damage(1-tp,200,REASON_EFFECT) end function s.indtg(e,c) return c:IsSetCard(SET_TRICKSTAR) and e:GetHandler():GetLinkedGroup():IsContains(c) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and (r&REASON_EFFECT)~=0 and re:IsMonsterEffect() and re:GetHandler():IsSetCard(SET_TRICKSTAR) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(ev) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.
--No.2 蚊学忍者シャドー・モスキート --Number 2: Ninja Shadow Mosquito --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon Procedure Xyz.AddProcedure(c,nil,2,2,nil,nil,Xyz.InfiniteMats) --Cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) c:RegisterEffect(e1) --Avoid battle damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetValue(1) c:RegisterEffect(e2) --Monsters the opponent controls must attack local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(0,LOCATION_MZONE) e3:SetCode(EFFECT_MUST_ATTACK) c:RegisterEffect(e3) --When a monster declares attack, place 1 Hallucination Counter or deal damage local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_ATTACK_ANNOUNCE) e4:SetRange(LOCATION_MZONE) e4:SetTarget(s.ctdmgtg) e4:SetOperation(s.ctdmgop) c:RegisterEffect(e4) end s.xyz_number=2 s.counter_place_list={0x1101} --Hallucination Counter function s.hcounter(c) return c:IsFaceup() and c:GetCounter(0x1101)>0 and c:GetAttack()>0 end function s.ctdmgtg(e,tp,eg,ep,ev,re,r,rp,chk) local b1=e:GetHandler():CheckRemoveOverlayCard(tp,1,REASON_EFFECT) and Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) local b2=Duel.IsExistingMatchingCard(s.hcounter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,0)}, {b2,aux.Stringid(id,1)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_COUNTER) Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,tp,0x1101) else e:SetCategory(CATEGORY_DAMAGE) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,0) end end function s.ctdmgop(e,tp,eg,ep,ev,re,r,rp) if e:GetLabel()==1 then --Detach and place 1 counter local c=e:GetHandler() if c:IsRelateToEffect(e) and c:RemoveOverlayCard(tp,1,1,REASON_EFFECT)>0 then local cg=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if #cg==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_COUNTER) local tc=cg:Select(tp,1,1,nil):GetFirst() Duel.HintSelection(tc,true) if tc:AddCounter(0x1101,1) then --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetCondition(function(e) return e:GetHandler():GetCounter(0x1101)>0 end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end else --Deal damage local g=Duel.GetMatchingGroup(s.hcounter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if #g==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local tc=g:Select(tp,1,1,nil):GetFirst() Duel.HintSelection(tc,true) Duel.Damage(1-tp,tc:GetAttack(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, if this card is in Attack Position: You can target 1 Level 3 Insect-Type monster in your Graveyard; change this card to Defense Position, and if you do, Special Summon that monster in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If this card attacks a Defense Position monster, your opponent's cards and effects cannot be activated until the end of the Damage Step.
--電子光虫-コクーンデンサ --Digital Bug Cocoondenser local s,id=GetID() function s.initial_effect(c) --xyzlimit local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetValue(s.xyzlimit) c:RegisterEffect(e0) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --effect gain local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_BE_MATERIAL) e2:SetCondition(s.efcon) e2:SetOperation(s.efop) c:RegisterEffect(e2) end function s.xyzlimit(e,c) if not c then return false end return not c:IsRace(RACE_INSECT) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPosition(POS_FACEUP_ATTACK) end function s.spfil(c,e,tp) return c:GetLevel()==3 and c:IsRace(RACE_INSECT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfil(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfil,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfil,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:IsDefensePos() then return end Duel.ChangePosition(c,POS_FACEUP_DEFENSE) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end function s.efcon(e,tp,eg,ep,ev,re,r,rp) return r==REASON_XYZ end function s.efop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local rc=c:GetReasonCard() local e1=Effect.CreateEffect(rc) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,1) e1:SetValue(1) e1:SetCondition(s.actcon) e1:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e1,true) if not rc:IsType(TYPE_EFFECT) then local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_ADD_TYPE) e2:SetValue(TYPE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) rc:RegisterEffect(e2,true) end end function s.actcon(e) return Duel.GetAttacker()==e:GetHandler() and Duel.GetAttackTarget() and Duel.GetAttackTarget():IsPosition(POS_DEFENSE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then destroy all your opponent's cards in the column this card was in. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Metalrokket Dragon". You can only use each effect of "Metalrokket Dragon" once per turn.
--メタルヴァレット・ドラゴン --Metalrokket Dragon --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.descon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --to grave local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_TO_GRAVE) e2:SetOperation(s.regop) c:RegisterEffect(e2) end s.listed_series={SET_ROKKET} s.listed_names={id} function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if not g or not g:IsContains(c) then return false end return re:IsActiveType(TYPE_LINK) end function s.desfilter(c,g) return g:IsContains(c) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local cg=c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp) if chk==0 then return c:IsDestructable() and #cg>0 end cg:AddCard(c) Duel.SetOperationInfo(0,CATEGORY_DESTROY,cg,#cg,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local cg=c:GetColumnGroup():Filter(Card.IsControler,nil,1-tp) if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)>0 and #cg>0 then Duel.BreakEffect() Duel.Destroy(cg,REASON_EFFECT) end end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD) then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1,{id,1}) e1:SetRange(LOCATION_GRAVE) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_ROKKET) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 1 other Level 3 Beast-Warrior-Type monster you control; the Levels of that monster and this card become the combined Levels of those monsters.
--ラインモンスター スピア・ホイール --Shogi Lance local s,id=GetID() function s.initial_effect(c) --lv local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:GetLevel()==3 and c:IsRace(RACE_BEASTWARRIOR) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) and chkc~=e:GetHandler() end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,e:GetHandler()) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and c:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsFaceup() then local lv=c:GetLevel()+tc:GetLevel() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(lv) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) local e2=e1:Clone() tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a Link Monster's effect is activated that targets this face-up card on the field (Quick Effect): You can destroy this card, then look at your opponent's Extra Deck and banish 1 card from it. During the End Phase, if this card is in the GY because it was destroyed on the field by battle or card effect and sent there this turn: You can Special Summon 1 "Rokket" monster from your Deck, except "Silverrokket Dragon". You can only use each effect of "Silverrokket Dragon" once per turn.
--シルバーヴァレット・ドラゴン --Silverrokket Dragon --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --banish local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.descon) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --to grave local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_TO_GRAVE) e2:SetOperation(s.regop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_ROKKET} function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if not g or not g:IsContains(c) then return false end return re:IsActiveType(TYPE_LINK) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_EXTRA,nil) if chk==0 then return e:GetHandler():IsDestructable() and Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_EXTRA,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,tp,LOCATION_MZONE) Duel.SetOperationInfo(0,CATEGORY_REMOVE,Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_EXTRA,nil),1,1-tp,LOCATION_EXTRA) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) and Duel.Destroy(e:GetHandler(),REASON_EFFECT)>0 then local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_EXTRA,nil) if #g==0 then return end Duel.BreakEffect() Duel.ConfirmCards(tp,Duel.GetFieldGroup(tp,0,LOCATION_EXTRA)) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sg=g:Select(tp,1,1,nil) Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) Duel.ShuffleExtra(1-tp) end end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD) then local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1,{id,1}) e1:SetRange(LOCATION_GRAVE) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end end function s.spfilter(c,e,tp) return c:IsSetCard(SET_ROKKET) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 non-Tuner monster Once per turn, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Mighty Striker" once per turn. If this card is Synchro Summoned: You can add 1 "T.G." Spell/Trap from your Deck to your hand. If this card is sent from your Monster Zone to the GY: You can send 1 "T.G." card from your Deck to the GY.
--TG マイティ・ストライカー --T.G. Mighty Striker local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,1) --Synchro Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(0,TIMING_MAIN_END) e1:SetCountLimit(1) e1:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() end) e1:SetTarget(s.sctg) e1:SetOperation(s.scop) c:RegisterEffect(e1) --Search 1 "T.G." Spell/Trap local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --Send 1 "T.G." card from your Deck to the GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_TOGRAVE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_MZONE) end) e3:SetTarget(s.tgtg) e3:SetOperation(s.tgop) c:RegisterEffect(e3) end s.listed_series={SET_TG} function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.scop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,1,nil,c):GetFirst() if sc then Duel.SynchroSummon(tp,sc,c) end end function s.thfilter(c) return c:IsSetCard(SET_TG) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.tgfilter(c) return c:IsSetCard(SET_TG) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent Special Summons a monster(s) (except during the Damage Step): You can discard this card and 1 Spell; destroy that monster(s). You can only use this effect of "Singularity Fiend" once per turn.
--特異点の悪魔 --Singularity Fiend --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Destroy a monster(s) Special Summoned by your opponent when that monster(s) is Special Summoned local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(function(e,tp,eg,ep) return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) end) e1:SetCost(s.descost) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsDiscardable() and Duel.IsExistingMatchingCard(aux.AND(Card.IsSpell,Card.IsDiscardable),tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD) local g=Duel.SelectMatchingCard(tp,aux.AND(Card.IsSpell,Card.IsDiscardable),tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(g+c,REASON_COST|REASON_DISCARD) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local g=eg:Filter(Card.IsSummonPlayer,nil,1-tp):Match(Card.IsLocation,nil,LOCATION_MZONE) if chk==0 then return #g>0 end Duel.SetTargetCard(g) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Feral Imp" + "Snakeyashi"
--バラに棲む悪霊 --Rose Spectre of Dunn local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,41392891,29802344) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. You can Tribute this card, then target 1 "Zombie World" in your GY; add that target to your hand.
--イモータル・ルーラー --Immortal Ruler local s,id=GetID() function s.initial_effect(c) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --salvage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_names={4064256} function s.filter(c) return c:IsCode(4064256) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 face-up Continuous Spells you control to the GY. If this card destroys an opponent's monster by battle and sends it to the GY: Inflict 1000 damage to your opponent. While this card is in face-up Defense Position, monsters your opponent controls cannot target monsters for attacks, except this one.
--降雷皇ハモン --Hamon, Lord of Striking Thunder local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Cannot be special summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --Special summon procedure local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Inflict Damage local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DAMAGE) e3:SetCode(EVENT_BATTLE_DESTROYING) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCondition(s.damcon) e3:SetTarget(s.damtg) e3:SetOperation(s.damop) c:RegisterEffect(e3) --Limit batlle target local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetRange(LOCATION_MZONE) e4:SetTargetRange(0,LOCATION_MZONE) e4:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e4:SetCondition(s.atcon) e4:SetValue(s.atlimit) c:RegisterEffect(e4) end function s.spfilter(c) return c:IsFaceup() and c:IsContinuousSpell() and c:IsAbleToGraveAsCost() end function s.exfilter(c) return s.spfilter(c) or (c:IsFacedown() and c:IsSpell() and c:IsAbleToGraveAsCost()) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local g=nil if Duel.IsPlayerAffectedByEffect(tp,54828837) then g=Duel.GetMatchingGroup(s.exfilter,tp,LOCATION_ONFIELD,0,nil) else g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_ONFIELD,0,nil) end return Duel.GetLocationCount(tp,LOCATION_MZONE)>-3 and #g>2 and aux.SelectUnselectGroup(g,e,tp,3,3,aux.ChkfMMZ(1),0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local g=nil if Duel.IsPlayerAffectedByEffect(tp,54828837) then g=Duel.GetMatchingGroup(s.exfilter,tp,LOCATION_ONFIELD,0,nil) else g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_ONFIELD,0,nil) end local sg=aux.SelectUnselectGroup(g,e,tp,3,3,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE,nil,nil,true) local dg=sg:Filter(Card.IsFacedown,nil) if #dg>0 then Duel.ConfirmCards(1-tp,dg) end if #sg==3 then sg:KeepAlive() e:SetLabelObject(sg) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) g:DeleteGroup() end function s.damcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE) and bc:IsMonster() end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1000) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function s.atcon(e) return e:GetHandler():IsDefensePos() end function s.atlimit(e,c) return c~=e:GetHandler() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 non-Link "Tenyi" monster
--Skyforce Monk --Monk of the Tenyi local s,id=GetID() function s.initial_effect(c) --Link summon method c:EnableReviveLimit() Link.AddProcedure(c,s.matfilter,1,1) end function s.matfilter(c,lc,stype,tp) return c:IsSetCard(SET_TENYI,lc,stype,tp) and not c:IsType(TYPE_LINK,lc,stype,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.
--御影志士 --Gallant Granite --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure Xyz.AddProcedure(c,nil,4,2) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(Cost.DetachFromSelf(1,1,nil)) e1:SetTarget(s.efftg) e1:SetOperation(s.effop) c:RegisterEffect(e1) end function s.thfilter(c) return c:IsRace(RACE_ROCK) and c:IsAbleToHand() end function s.spfilter(c,e,tp) return c:IsRace(RACE_ROCK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) elseif op==2 then e:SetCategory(CATEGORY_SPECIAL_SUMMON) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then --Search 1 Rock monster Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end elseif op==2 then --Special Summon 1 Rock monster from your hand in face-down Defense Position if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) Duel.ConfirmCards(1-tp,g) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is discarded directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 1000 points of damage to your opponent's Life Points.
--イビー --Minar local s,id=GetID() function s.initial_effect(c) --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.drcon) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetPreviousLocation()==LOCATION_HAND and r&(REASON_DISCARD|REASON_EFFECT)==REASON_DISCARD|REASON_EFFECT and rp~=tp end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000) end function s.drop(e,tp,eg,ep,ev,re,r,rp) Duel.Damage(1-tp,1000,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Level 7 or higher WATER or FIRE monster: Apply the appropriate effects, in sequence, depending on the Attributes of monsters you control at that time. ● WATER: Special Summon as many WATER monsters as possible that were sent to your Graveyard to activate monster effects this turn, then destroy 1 monster you control. ● FIRE: Destroy 1 monster on the field, then if you have any cards in your hand, discard 1 card to the Graveyard.
--燃え上がる大海 --High Tide on Fire Island local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY+CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsFaceup() and c:IsLevelAbove(7) and c:IsAttribute(ATTRIBUTE_WATER|ATTRIBUTE_FIRE) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.cfilter2(c,att) return c:IsFaceup() and c:IsAttribute(att) end function s.spfilter(c,tid,e,tp) local re=c:GetReasonEffect() return c:GetTurnID()==tid and c:IsReason(REASON_COST) and re and re:IsActivated() and re:IsMonsterEffect() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local b1=Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,nil,ATTRIBUTE_WATER) and ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,Duel.GetTurnCount(),e,tp) local b2=Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,nil,ATTRIBUTE_FIRE) and Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) if chk==0 then return b1 or b2 end local loc=b2 and LOCATION_MZONE or 0 local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,loc,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local break_chk=false --WATER: Special Summon from the GY if Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,nil,ATTRIBUTE_WATER) then local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local ct=Duel.GetMatchingGroupCount(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,nil,Duel.GetTurnCount(),e,tp) ft=math.min(ft,ct) if ft>0 then if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,ft,ft,nil,Duel.GetTurnCount(),e,tp) if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then break_chk=true Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_MZONE,0,1,1,nil) if #dg>0 then Duel.HintSelection(dg,true) Duel.BreakEffect() Duel.Destroy(dg,REASON_EFFECT) end end end end --FIRE: Destroy 1 monster on the field if Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,nil,ATTRIBUTE_FIRE) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) if #g>0 then Duel.HintSelection(g,true) if break_chk then Duel.BreakEffect() end if Duel.Destroy(g,REASON_EFFECT)>0 and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 then Duel.BreakEffect() Duel.DiscardHand(tp,nil,1,1,REASON_DISCARD|REASON_EFFECT) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Tri-Blaze Accelerator" you control to the GY. During your opponent's Battle Phase, all Attack Position monsters your opponent controls that can attack must attack this card. If this card destroys a monster by battle and sends it to the GY: Destroy as many monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect.
--ヴォルカニック・デビル --Volcanic Doomfire local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Special Summon procedure local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Attack Position monsters your opponent controls that can attack must attack this card local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_MUST_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetCondition(function(e) return Duel.IsTurnPlayer(1-e:GetHandlerPlayer()) and Duel.IsBattlePhase() end) e2:SetTarget(aux.TargetBoolFunction(Card.IsAttackPos)) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_MUST_ATTACK_MONSTER) e3:SetValue(function(e,_c) return _c==e:GetHandler() end) c:RegisterEffect(e3) --Destroy as many monsters your opponent controls as possible and inflict damage local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_BATTLE_DESTROYING) e4:SetCondition(s.descon) e4:SetTarget(s.destg) e4:SetOperation(s.desop) c:RegisterEffect(e4) end s.listed_names={21420702} function s.cfilter(c) return c:IsFaceup() and c:IsCode(21420702) and c:IsAbleToGraveAsCost() end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD,0,nil,ft) return #g>0 and Duel.GetMZoneCount(tp,g)>0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD,0,nil) local sg=aux.SelectUnselectGroup(g,e,tp,1,1,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE,nil,nil,true) if #sg>0 then sg:KeepAlive() e:SetLabelObject(sg) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) g:DeleteGroup() end function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsMonster() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*500) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil) if #g==0 then return end local ct=Duel.Destroy(g,REASON_EFFECT) if ct>0 then Duel.Damage(1-tp,ct*500,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Fusion Summon 1 "Dracotail" monster from your Extra Deck, using monsters from your hand, Deck, or field, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Fusion Monsters. You can only activate 1 "Rahu Dracotail" per turn.
--羅睺星辰 --Rahu Dracotail --scripted by Naim local s,id=GetID() function s.initial_effect(c) local params={handler=c,fusfilter=aux.FilterBoolFunction(Card.IsSetCard,SET_DRACOTAIL),extrafil=s.extramat,stage2=s.summonlimit,extratg=s.extratg} --Fusion Summon 1 "Dragontail" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, and/or field local e1=Fusion.CreateSummonEff(params) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) c:RegisterEffect(e1) end s.listed_series={SET_DRACOTAIL} function s.extramat(e,tp,mg) return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToGrave),tp,LOCATION_DECK,0,nil) end function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,0,tp,LOCATION_DECK) end function s.summonlimit(e,tc,tp,mg,chk) if chk==2 then if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end --You cannot Special Summon from the Extra Deck for the rest of this turn after this card resolves, except Fusion Monsters local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_FUSION) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can attack twice during each Battle Phase. If this card attacks a face-down Defense Position monster, you can destroy that monster immediately with this card's effect without flipping it face-up or applying damage calculation.
--エレキンモグラ --Wattmole local s,id=GetID() function s.initial_effect(c) --extra attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(1) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_START) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.descon(e,tp,eg,ep,ev,re,r,rp) local d=Duel.GetAttackTarget() return e:GetHandler()==Duel.GetAttacker() and d and d:IsFacedown() and d:IsDefensePos() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetAttackTarget():IsRelateToBattle() end Duel.SetOperationInfo(0,CATEGORY_DESTROY,Duel.GetAttackTarget(),1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local d=Duel.GetAttackTarget() if d:IsRelateToBattle() then Duel.Destroy(d,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate 1 of the following effects. ● Target 1 face-up monster you control; it gains 800 ATK until the end of this turn. ● Target 1 Equip Spell in either GY; Set it to your field, or equip it to 1 appropriate monster you control. You can only activate 1 "Arms Regeneration" per turn.
--武装再生 --Arms Regeneration --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Make a monster gain 800 ATK or Set or Equip a card from the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMING_END_PHASE) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.eqcfilter(c,tp) return c:IsEquipSpell() and (c:IsSSetable() or Duel.IsExistingMatchingCard(s.eqtfilter,tp,LOCATION_MZONE,0,1,nil,c,tp)) end function s.eqtfilter(c,ec,tp) return c:IsFaceup() and ec:CheckEquipTarget(c) and ec:CheckUniqueOnField(tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local phase=Duel.GetCurrentPhase() local b1=Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) and aux.StatChangeDamageStepCondition() local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if e:GetHandler():IsLocation(LOCATION_HAND) then ft=ft-1 end local b2=ft>0 and Duel.IsExistingTarget(s.eqcfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,tp) and phase~=PHASE_DAMAGE if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,1)}, {b2,aux.Stringid(id,2)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_ATKCHANGE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local tc=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,tc,1,tp,800) else e:SetCategory(CATEGORY_EQUIP) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3)) local tc=Duel.SelectTarget(tp,s.eqcfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,tp):GetFirst() Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,tc:GetControler(),0) Duel.SetPossibleOperationInfo(0,CATEGORY_EQUIP,tc,1,tp,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) if e:GetLabel()==1 then local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then tc:UpdateAttack(800,RESETS_STANDARD_PHASE_END,e:GetHandler()) end else if Duel.GetLocationCount(tp,LOCATION_SZONE)==0 then return end local eqpc=Duel.GetFirstTarget() if not eqpc:IsRelateToEffect(e) then return end local b1=eqpc:IsSSetable() local b2=Duel.IsExistingMatchingCard(s.eqtfilter,tp,LOCATION_MZONE,0,1,nil,eqpc,tp) if not (b1 or b2) then return end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,4)}, {b2,aux.Stringid(id,5)}) if op==1 then Duel.SSet(tp,eqpc) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local eqptg=Duel.SelectMatchingCard(tp,s.eqtfilter,tp,LOCATION_MZONE,0,1,1,nil,eqpc,tp):GetFirst() if not eqptg then return end Duel.HintSelection(eqptg,true) Duel.Equip(tp,eqpc,eqptg) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When you activate this card, you can also Tribute 1 Plant monster; Special Summon 1 "Rikka" monster from your GY in Defense Position, then, if you Tributed a monster when you activated this card, Special Summon 1 Plant monster from your GY in Defense Position. You can only activate 1 "Rikka Tranquility" per turn.
--六花深々 --Rikka Tranquility --scripted by Naim, updated by pyrQ local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) e1:SetLabel(0) c:RegisterEffect(e1) end s.listed_series={SET_RIKKA} function s.spfilter1(c,e,tp,check) return c:IsSetCard(SET_RIKKA) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) and (check==0 or Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_GRAVE,0,1,c,e,tp)) end function s.spfilter2(c,e,tp) return c:IsRace(RACE_PLANT) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.cfilter(c,tp) return c:IsRikkaReleasable(tp) and Duel.GetMZoneCount(tp,c)>1 end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local a=Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp,0) local b=Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp,1) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and (a or b) end if b and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,tp) Duel.Release(g,REASON_COST) e:SetLabel(1) else e:SetLabel(0) end end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter1,tp,LOCATION_GRAVE,0,1,nil,e,tp,0) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,e:GetLabel()+1,tp,LOCATION_GRAVE) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter1,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,e:GetLabel()) if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)~=0 then if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or e:GetLabel()==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g2=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) if #g2>0 then Duel.BreakEffect() Duel.SpecialSummon(g2,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 Level 10 monsters At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect. ● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.
--CNo.9 天蓋妖星カオス・ダイソン・スフィア --Number C9: Chaos Dyson Sphere local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 3 Level 10 monsters Xyz.AddProcedure(c,nil,10,3) --Attach an opponent's monster this card battles to this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_START) e1:SetTarget(s.attachtg) e1:SetOperation(s.attachop) c:RegisterEffect(e1) --Inflict 300 damage to your opponent for each material attached to this card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.dam300tg) e2:SetOperation(s.dam300op) c:RegisterEffect(e2) --Inflict 800 damage to your opponent for each material detached local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(function(e) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,1992816) end) e3:SetCost(Cost.DetachFromSelf(1,function(e) return e:GetHandler():GetOverlayCount() end,function(e,og) e:SetLabel(#og) end)) e3:SetTarget(s.dam800tg) e3:SetOperation(s.dam800op) c:RegisterEffect(e3) end s.xyz_number=9 s.listed_names={1992816} --"Number 9: Dyson Sphere" function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local c=e:GetHandler() local bc=c:GetBattleTarget() return bc and bc:IsControler(1-tp) and bc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) end end function s.attachop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local bc=c:GetBattleTarget() if c:IsRelateToEffect(e) and bc:IsRelateToBattle() and not bc:IsImmuneToEffect(e) then Duel.Overlay(c,bc,true) end end function s.dam300tg(e,tp,eg,ep,ev,re,r,rp,chk) local ct=e:GetHandler():GetOverlayCount() if chk==0 then return ct>0 end Duel.SetTargetPlayer(1-tp) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ct*300) end function s.dam300op(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local ct=e:GetHandler():GetOverlayCount() Duel.Damage(p,ct*300,REASON_EFFECT) end function s.dam800tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local ct=e:GetLabel() Duel.SetTargetPlayer(1-tp) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ct*800) end function s.dam800op(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local ct=e:GetLabel() Duel.Damage(p,ct*800,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 1 Level 7 "Red-Eyes" monster from your hand to the GY; draw 2 cards, then you can send 1 Level 7 "Red-Eyes" monster from your Deck to the GY. You can only activate 1 "Cards of the Red Stone" per turn.
--紅玉の宝札 --Cards of the Red Stone local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_RED_EYES} function s.cfilter(c) return c:IsSetCard(SET_RED_EYES) and c:GetLevel()==7 and c:IsAbleToGraveAsCost() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgfilter(c) return c:IsSetCard(SET_RED_EYES) and c:GetLevel()==7 and c:IsAbleToGrave() end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) local dr=Duel.Draw(p,d,REASON_EFFECT) local g=Duel.GetMatchingGroup(s.tgfilter,p,LOCATION_DECK,0,nil) if dr~=0 and #g>0 and Duel.SelectYesNo(p,aux.Stringid(id,0)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,p,HINTMSG_TOGRAVE) local sg=g:Select(p,1,1,nil) Duel.SendtoGrave(sg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Tribute Summoned while you control no Spells/Traps: You can activate this effect; your opponent declares either Continuous Spell or Continuous Trap, then you Set 1 card of that type directly from your Deck. This card gains 300 ATK for each face-up Spell/Trap you control. Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects.
--The despair URANUS --The Despair Uranus local s,id=GetID() function s.initial_effect(c) --Your opponent declares either Continuous Spell or Continuous Trap, then you Set 1 card of that type from your Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCondition(function(e,tp) return e:GetHandler():IsTributeSummoned() and not Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_ONFIELD,0,1,nil) end) e1:SetTarget(s.settg) e1:SetOperation(s.setop) c:RegisterEffect(e1) --This card gains 300 ATK for each face-up Spell/Trap you control local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetValue(function(e,c) return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSpellTrap),e:GetHandlerPlayer(),LOCATION_ONFIELD,0,nil)*300 end) c:RegisterEffect(e2) --Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetRange(LOCATION_MZONE) e3:SetTargetRange(LOCATION_STZONE,0) e3:SetTarget(function(e,c) return c:IsFaceup() end) e3:SetValue(1) c:RegisterEffect(e3) end function s.setfilter(c) return c:IsContinuousSpellTrap() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local op=Duel.SelectOption(1-tp,aux.Stringid(id,1),aux.Stringid(id,2)) local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_DECK,0,nil) if #g==0 then return end local filter=op==0 and Card.IsContinuousSpell or Card.IsContinuousTrap Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local sg=g:FilterSelect(tp,filter,1,1,nil) if #sg>0 then Duel.SSet(tp,sg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.
--ドラゴンメイド・チェイム --Chamber Dragonmaid --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Upon normal summon, add 1 "Dragonmaid" spell/trap local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Same thing as above, but on special summon local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Return this card to hand, and if you do, summon level 7 "Dragonmaid" local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE|PHASE_BATTLE_START) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end --Part of "Dragonmaid" archetype s.listed_series={SET_DRAGONMAID} --Check for "Dragonmaid" spell/trap function s.filter(c) return c:IsSetCard(SET_DRAGONMAID) and c:IsSpellTrap() and c:IsAbleToHand() end --Activation legality function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end --Add 1 "Dragonmaid" spell/trap function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end --Check for level 7 "Dragonmaid" monster function s.spfilter(c,e,tp) return c:IsLevelAbove(7) and c:IsSetCard(SET_DRAGONMAID) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end --Activation legality function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and c:IsAbleToHand() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end --Return this card to hand, and if you do, summon level 7 "Dragonmaid" function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)~=0 and c:IsLocation(LOCATION_HAND) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Pay LP so that you only have 100 left; Special Summon as many "Six Samurai" monsters with different names from your GY as possible. You cannot Special Summon a monster with the same name as a card that is already on the field. * The above text is unofficial and describes the card's functionality in the OCG.
--究極・背水の陣 --Backs to the Wall local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) end s.listed_series={SET_SIX_SAMURAI} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLP(tp)>100 end Duel.PayLPCost(tp,Duel.GetLP(tp)-100) end function s.filter(c,e,tp) return c:IsSetCard(SET_SIX_SAMURAI) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,c:GetCode()),0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.op(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil,e,tp) while #g>0 and ft>0 do Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) Duel.SpecialSummonStep(sg:GetFirst(),0,tp,tp,false,false,POS_FACEUP) ft=ft-1 g:Remove(Card.IsCode,nil,sg:GetFirst():GetCode()) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)
--覇道星シュラ --Shura the Combat Star local s,id=GetID() function s.initial_effect(c) --Fusion Procedure c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,96220350,s.ffilter) --Change ATK to 0 local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(s.atkcon) e1:SetTarget(s.atktg) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --Increase ATK by Level local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.atkcon2) e2:SetCost(s.atkcost) e2:SetOperation(s.atkop2) c:RegisterEffect(e2) --Special Summon "Idaten the Conqueror Star" local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={96220350} function s.ffilter(c,fc,sumtype,tp) return c:IsRace(RACE_WARRIOR,fc,sumtype,tp) and c:GetLevel()>=5 end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsBattlePhase() and aux.StatChangeDamageStepCondition() end function s.atkfilter(c) return c:IsFaceup() and c:GetAttack()>0 end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.atkfilter,tp,0,LOCATION_MZONE,1,nil) end end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) for tc in g:Iter() do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(0) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end function s.atkcon2(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() return d and (a:HasLevel() or d:HasLevel()) end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE_CAL,0,1) end function s.atkop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if a:IsFaceup() and a:IsRelateToBattle() and d:IsFaceup() and d:IsRelateToBattle() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(a:GetLevel()*200) e1:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL) a:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(d:GetLevel()*200) e2:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL) d:RegisterEffect(e2) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local crp=c:GetReasonPlayer() return c:IsReason(REASON_DESTROY) and c:IsPreviousControler(tp) and tp~=crp and crp~=PLAYER_NONE end function s.spfilter(c,e,tp) return c:IsCode(96220350) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc then Duel.SpecialSummon(tc,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) tc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ● 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled. ● 2+: Once per turn: You can target 1 card on the field; banish it. ● 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.
--トライゲート・ウィザード --Tri-Gate Wizard local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon procedure: 2+ monsters, except Tokens Link.AddProcedure(c,aux.FilterBoolFunctionEx(aux.NOT(Card.IsType),TYPE_TOKEN),2) --If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetTarget(s.doubledamtg) e1:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE)) c:RegisterEffect(e1) --Banish 1 card on the field local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(function(e) return e:GetHandler():GetMutualLinkedGroupCount()>=2 end) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) --Negate the activation of a card or effect, and if you do, banish that card local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetCode(EVENT_CHAINING) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(s.negcon) e3:SetTarget(s.negtg) e3:SetOperation(s.negop) c:RegisterEffect(e3) end function s.doubledamtg(e,c) local bc=c:GetBattleTarget() local lg=e:GetHandler():GetMutualLinkedGroup() return lg:IsContains(c) and bc and bc:IsControler(1-e:GetHandlerPlayer()) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end function s.negcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetMutualLinkedGroupCount()>=3 and not c:IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) local rc=re:GetHandler() local relation=rc:IsRelateToEffect(re) if chk==0 then return rc:IsAbleToRemove(tp) or (not relation and Duel.IsPlayerCanRemove(tp)) end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,tp,0) if relation then Duel.SetOperationInfo(0,CATEGORY_REMOVE,rc,1,tp,0) else Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,0,rc:GetPreviousLocation()) end end function s.negop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Remove(eg,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is discarded to the GY by card effect: Special Summon this card, then, if it was discarded from your hand to your GY by an opponent's card effect, your opponent places exactly 2 cards from their hand on the bottom of their Deck, in any order.
--暗黒界の軍神 シルバ --Sillva, Warlord of Dark World local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) e:SetLabel(e:GetHandler():GetPreviousControler()) return e:GetHandler():IsPreviousLocation(LOCATION_HAND) and r&(REASON_DISCARD|REASON_EFFECT)==REASON_DISCARD|REASON_EFFECT end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) and Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)>0 and rp~=tp and tp==e:GetLabel() and Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>1 then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(1-tp,aux.TRUE,tp,0,LOCATION_HAND,2,2,nil) Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.
--否定ペンギン --Nopenguin local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_F) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --remove local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_TO_HAND_REDIRECT) e2:SetTargetRange(LOCATION_ONFIELD,LOCATION_ONFIELD) e2:SetTarget(s.rmtg) e2:SetValue(LOCATION_REMOVED) c:RegisterEffect(e2) end s.listed_series={SET_PENGUIN} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return re:GetHandler():IsSetCard(SET_PENGUIN) and re:IsMonsterEffect() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end end function s.rmtg(e,c) return c:IsReason(REASON_EFFECT) and c:GetReasonEffect() and c:GetReasonEffect():GetHandler():IsSetCard(SET_PENGUIN) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1 or more non-Tuner monsters During your Main Phase 1: You can Tribute 1 monster; inflict damage to your opponent equal to the Tributed monster's Level on the field x 200. You can only use this effect of "Dark Strike Fighter" once per turn.
--ダーク・ダイブ・ボンバー --Dark Strike Fighter local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsPhase(PHASE_MAIN1) end function s.costfilter(c) return c:GetLevel()>0 end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil) end local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil) e:SetLabel(g:GetFirst():GetLevel()*200) Duel.Release(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(e:GetLabel()) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,e:GetLabel()) e:SetLabel(0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster your opponent controls is destroyed by battle and sent to the Graveyard, you can send 1 monster you control to the Graveyard to destroy 1 monster your opponent controls.
--ドミノ --Domino Effect local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_SZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetCondition(s.descon) e2:SetCost(s.descost) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.cfilter(c,tp) return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_BATTLE) and c:IsPreviousControler(tp) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,1-tp) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_MZONE,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Banish 1 "Destiny HERO" monster from your GY; add to your hand or Special Summon 1 "Destiny HERO" monster from your GY. You can banish this card from your GY, then target 2 "Destiny HERO" monsters you control; choose 1 of those monsters, and its ATK becomes the other monster's ATK. * The above text is unofficial and describes the card's functionality in the OCG.
--ドクターD --Doctor D --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Add to your hand or Special Summon 1 "Destiny HERO" monster from your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Make the ATK of a "Destiny Hero" monster becomes the ATK of another "Destiny Hero" local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end s.listed_series={SET_DESTINY_HERO} function s.costfilter(c,e,tp,ft) return c:IsSetCard(SET_DESTINY_HERO) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE,0,1,c,e,tp,ft) end function s.filter(c,e,tp,ft) return (c:IsSetCard(SET_DESTINY_HERO) and c:IsMonster()) and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,e,tp,ft) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,e,tp,ft) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp,ft):GetFirst() if tc then aux.ToHandOrElse(tc,tp,function(c) return tc:IsCanBeSpecialSummoned(e,0,tp,false,false) and ft>0 end, function(c) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end, aux.Stringid(id,2)) end end function s.atkfilter1(c,tp) return c:IsFaceup() and c:IsSetCard(SET_DESTINY_HERO) and c:IsMonster() and Duel.IsExistingTarget(s.atkfilter2,tp,LOCATION_MZONE,0,1,c,c:GetAttack()) end function s.atkfilter2(c,atk) return c:IsFaceup() and c:IsSetCard(SET_DESTINY_HERO) and c:IsMonster() and not c:IsAttack(atk) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.atkfilter1,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) local g1=Duel.SelectTarget(tp,s.atkfilter1,tp,LOCATION_MZONE,0,1,1,nil,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATKDEF) Duel.SelectTarget(tp,s.atkfilter2,tp,LOCATION_MZONE,0,1,1,g1,g1:GetFirst():GetAttack()) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e):Filter(Card.IsFaceup,nil) if #g~=2 then return end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,3)) local tg=g:Select(tp,1,1,nil) Duel.HintSelection(tg) local hc=tg:GetFirst() local tc=(g-hc):GetFirst() if hc and tc then local atk=tc:GetAttack() --Change ATK local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(atk) e1:SetReset(RESET_EVENT|RESETS_STANDARD) hc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Special Summoned: You can Special Summon any number of "Hero Kid"(s) from your Deck.
--ヒーロー・キッズ --Hero Kid local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_names={id} function s.filter(c,e,tp) return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft = 1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,ft,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] While you control an "Amorphage" monster, cards cannot be added from either player's Main Deck to the hand, except by drawing them. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. ---------------------------------------- [ Monster Effect ] Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters. * The above text is unofficial and describes the card's functionality in the OCG.
--アモルファージ・ノーテス --Amorphage Sloth local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --maintenance cost local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e1:SetRange(LOCATION_PZONE) e1:SetCode(EVENT_PHASE|PHASE_STANDBY) e1:SetCountLimit(1) e1:SetCondition(s.descon) e1:SetOperation(s.desop) c:RegisterEffect(e1) --special summon limit local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,1) e2:SetTarget(s.sumlimit) c:RegisterEffect(e2) --prevent adding to hand local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_CANNOT_TO_HAND) e3:SetRange(LOCATION_PZONE) e3:SetCondition(s.limcon) e3:SetTargetRange(LOCATION_DECK,LOCATION_DECK) c:RegisterEffect(e3) --Lizard check aux.addContinuousLizardCheck(c,LOCATION_MZONE,s.lizfilter,0xff,0xff) end s.listed_series={SET_AMORPHAGE} function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.HintSelection(Group.FromCards(c),true) if Duel.CheckReleaseGroup(tp,Card.IsReleasableByEffect,1,c) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then local g=Duel.SelectReleaseGroup(tp,Card.IsReleasableByEffect,1,1,c) Duel.Release(g,REASON_COST) else Duel.Destroy(c,REASON_COST) end end function s.sumlimit(e,c,sump,sumtype,sumpos,targetp,se) return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(SET_AMORPHAGE) end function s.limcon(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_AMORPHAGE),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.lizfilter(e,c) return not c:IsOriginalSetCard(SET_AMORPHAGE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by placing 7 counters on it. Each time an "Ursarctic" monster(s) is Special Summoned from the hand or Extra Deck: You can remove 1 counter from this card; draw 1 card. Once per turn, during the End Phase: You can target 1 "Ursarctic" card in your GY, except "Ursarctic Radiation"; shuffle it into the Deck. You can only control 1 "Ursarctic Radiation".
--ベアルクティ・ラディエーション --Ursarctic Radiation --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) c:EnableCounterPermit(0x209) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_COUNTER) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.cost) c:RegisterEffect(e1) --Draw 1 card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_SZONE) e2:SetCondition(s.drcon) e2:SetCost(s.drcost) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) --Shuffle to the Deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TODECK) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetTarget(s.tdtg) e3:SetOperation(s.tdop) c:RegisterEffect(e3) end s.listed_names={id} s.listed_series={SET_URSARCTIC} s.counter_place_list={0x209} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsCanAddCounter(tp,0x209,7,c) end c:AddCounter(0x209,7) end function s.cfilter(c) return c:IsSetCard(SET_URSARCTIC) and c:IsSummonLocation(LOCATION_HAND|LOCATION_EXTRA) and c:IsFaceup() end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil) end function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,0x209,1,REASON_COST) end e:GetHandler():RemoveCounter(tp,0x209,1,REASON_COST) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end function s.tdfilter(c) return c:IsSetCard(SET_URSARCTIC) and not c:IsCode(id) and c:IsAbleToDeck() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return s.tdfilter(chkc) and chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) end if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can Special Summon 1 Level 3 or lower monster from your hand.
--三段腹ナイト --Big Belly Knight local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_COST) and re:IsActivated() and re:IsMonsterEffect() and (c:GetPreviousLocation()&LOCATION_OVERLAY)~=0 end function s.filter(c,e,tp) return c:IsLevelBelow(3) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have 3 or more banished Fish, Sea Serpent, or Aqua-Type monsters: Target 1 card on the field; banish it.
--フィッシュアンドキックス --Fish and Kicks local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_FISH|RACE_SEASERPENT|RACE_AQUA),tp,LOCATION_REMOVED,0,3,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
--宝玉獣ルビー・カーバンクル --Crystal Beast Ruby Carbuncle local s,id=GetID() function s.initial_effect(c) --send replace local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCondition(s.repcon) e1:SetOperation(s.repop) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_CRYSTAL_BEAST} function s.repcon(e) local c=e:GetHandler() return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY) end function s.repop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS) c:RegisterEffect(e1) Duel.RaiseEvent(c,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0) end function s.filter(c,e,sp) return c:IsFaceup() and c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsCanBeSpecialSummoned(e,0,sp,true,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_SZONE,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end local ct=Duel.GetLocationCount(tp,LOCATION_MZONE) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end local gct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_SZONE,0,nil,e,tp) if ct>gct then Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,gct,tp,LOCATION_SZONE) else Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,ct,tp,LOCATION_SZONE) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local ct=Duel.GetLocationCount(tp,LOCATION_MZONE) if ct<=0 then return end if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ct=1 end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_SZONE,0,nil,e,tp) local gc=#g if gc==0 then return end if gc<=ct then Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP) else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,ct,ct,nil) Duel.SpecialSummon(sg,0,tp,tp,true,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate only while you have no cards in your hand. Inflict 200 damage to your opponent for each Spell Card in your Graveyard.
--マジカル・エクスプロージョン --Magical Explosion local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSpell,tp,LOCATION_GRAVE,0,1,nil) end Duel.SetTargetPlayer(1-tp) local dam=Duel.GetMatchingGroupCount(Card.IsSpell,tp,LOCATION_GRAVE,0,nil)*200 Duel.SetTargetParam(dam) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local dam=Duel.GetMatchingGroupCount(Card.IsSpell,tp,LOCATION_GRAVE,0,nil)*200 Duel.Damage(p,dam,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.
--深淵の獣ルベリオン --The Bystial Lubellion --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Special Summon condition local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_CONDITION) e0:SetValue(aux.FALSE) c:RegisterEffect(e0) --Special Summon procedure from hand or GY local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Add 1 "Bysteed" monster from the Deck to the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfToGrave) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) --Place 1 "Branded" Continuous Spell/Trap on the field local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,2}) e3:SetTarget(s.tftg) e3:SetOperation(s.tfop) c:RegisterEffect(e3) end s.listed_names={id} s.listed_series={SET_BRANDED,SET_BYSTIAL} function s.cfilter(c) return c:IsLevelAbove(6) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.CheckReleaseGroup(tp,s.cfilter,1,false,1,true,c,tp,nil,false,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c) local g=Duel.SelectReleaseGroup(tp,s.cfilter,1,1,false,true,true,c,tp,nil,false,nil) if g then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Release(g,REASON_COST) g:DeleteGroup() end function s.thfilter(c) return c:IsSetCard(SET_BYSTIAL) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.tffilter(c,tp) return c:IsSpellTrap() and c:IsType(TYPE_CONTINUOUS) and c:IsSetCard(SET_BRANDED) and not c:IsForbidden() and c:CheckUniqueOnField(tp) end function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.tffilter,tp,LOCATION_DECK,0,1,nil,tp) end end function s.tfop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,s.tffilter,tp,LOCATION_DECK,0,1,1,nil,tp):GetFirst() if tc then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal or Special Summoned, you can Special Summon 1 Level 3 or lower "Genex" monster from your hand.
--レアル・ジェネクス・コーディネイター --R-Genex Overseer local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end s.listed_series={SET_GENEX} function s.filter(c,e,tp) return c:IsSetCard(SET_GENEX) and c:GetLevel()<=3 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.
--BK スパー --Battlin' Boxer Sparrer local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the hand if you control a "Battlin' Boxer" monster local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_series={SET_BATTLIN_BOXER} function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_BATTLIN_BOXER),tp,LOCATION_MZONE,0,1,nil) end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_BP) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,0),nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) by Tributing 2 WATER monsters. Once per turn: You can target 1 face-up monster on the field; place an Ice Counter on that target. You can Tribute this card; destroy all monsters with an Ice Counter(s).
--アイス・ブリザード・マスター --Ice Master local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --add counter local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_COUNTER) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetCountLimit(1) e2:SetRange(LOCATION_MZONE) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetCost(Cost.SelfTribute) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.counter_list={0x1015} function s.spcon(e,c) if c==nil then return true end return Duel.CheckReleaseGroup(c:GetControler(),Card.IsAttribute,2,false,2,true,c,c:GetControler(),nil,false,nil,ATTRIBUTE_WATER) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local g=Duel.SelectReleaseGroup(tp,Card.IsAttribute,2,2,false,true,true,c,nil,nil,false,nil,ATTRIBUTE_WATER) if g then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Release(g,REASON_COST) g:DeleteGroup() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsCanAddCounter(0x1015,1) end if chk==0 then return Duel.IsExistingTarget(Card.IsCanAddCounter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,0x1015,1) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsCanAddCounter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,0x1015,1) Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and tc:IsCanAddCounter(0x1015,1) then tc:AddCounter(0x1015,1) end end function s.desfilter(c) return c:GetCounter(0x1015)~=0 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler()) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Giant Soldier of Stone" + "Ancient Elf"
--砂の魔女 --Mystical Sand local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,13039848,93221206) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"UFOroid" + 1 Warrior monster A Fusion Summon of this card can only be done with the above Fusion Materials. The original ATK/DEF of this card become the combined original ATK of the 2 materials used for its Fusion Summon.
--ユーフォロイド・ファイター --UFOroid Fighter local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,false,false,7602840,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WARRIOR)) --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.atkcon) e1:SetOperation(s.atkop) c:RegisterEffect(e1) end s.material_setcode=SET_ROID function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsFusionSummoned() end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=c:GetMaterial() local tc=g:GetFirst() local atk=0 for tc in aux.Next(g) do local catk=tc:GetBaseAttack() if catk<0 then catk=0 end atk=atk+catk end if atk~=0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(atk) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_SET_BASE_DEFENSE) c:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Until the end of this turn, all DARK Spellcaster-Type monsters with 2000 or more ATK you currently control cannot be destroyed by battle, their effects are negated, also they are unaffected by your opponent's card effects.
--ブラック・イリュージョン --Black Illusion local s,id=GetID() function s.initial_effect(c) --Grant protection to your DARK spellcaster monsters with 2000+ ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) e1:SetHintTiming(0,TIMING_END_PHASE) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAttackAbove(2000) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() for tc in aux.Next(g) do Duel.NegateRelatedChain(tc,RESET_TURN_SET) --Cannot be destroyed by battle local e1=Effect.CreateEffect(c) e1:SetDescription(3000) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) --Negate their effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_EFFECT) e3:SetValue(RESET_TURN_SET) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) --Unaffected by opponent's card effects local e4=Effect.CreateEffect(c) e4:SetDescription(3110) e4:SetProperty(EFFECT_FLAG_CLIENT_HINT) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_IMMUNE_EFFECT) e4:SetValue(s.efilter) e4:SetReset(RESETS_STANDARD_PHASE_END) e4:SetOwnerPlayer(tp) tc:RegisterEffect(e4) end end function s.efilter(e,re) return e:GetOwnerPlayer()~=re:GetOwnerPlayer() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, during the Main Phase, if you control a "Bystial" monster: You can Tribute 1 Dragon monster, then target 1 card your opponent controls; destroy it. During the End Phase: You can target 1 "Branded" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use this effect of "Branded Beast" once per turn.
--烙印の獣 --Branded Beast --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Destroy 1 monster the opponent controls local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetRange(LOCATION_SZONE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetCountLimit(1) e2:SetHintTiming(0,TIMING_MAIN_END) e2:SetCondition(s.condition) e2:SetCost(s.cost) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) --Place 1 "Branded" Continuous Spell/Trap on the field local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCode(EVENT_FREE_CHAIN) e3:SetRange(LOCATION_SZONE) e3:SetHintTiming(TIMING_END_PHASE) e3:SetCountLimit(1,id) e3:SetCondition(function() return Duel.IsPhase(PHASE_END) end) e3:SetTarget(s.tftg) e3:SetOperation(s.tfop) c:RegisterEffect(e3) end s.listed_series={SET_BRANDED,SET_BYSTIAL} function s.condition(e,tp) return Duel.IsMainPhase() and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_BYSTIAL),tp,LOCATION_MZONE,0,1,nil) end function s.tribfilter(c) return c:IsRace(RACE_DRAGON) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(Card.IsCanBeEffectTarget,tp,0,LOCATION_ONFIELD,nil,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.tribfilter,1,false,aux.ReleaseCheckTarget,nil,dg) end local g=Duel.SelectReleaseGroupCost(tp,s.tribfilter,1,1,false,aux.ReleaseCheckTarget,nil,dg) Duel.Release(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,LOCATION_ONFIELD) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function s.tffilter(c,tp) return c:IsSpellTrap() and c:IsType(TYPE_CONTINUOUS) and c:IsSetCard(SET_BRANDED) and not c:IsForbidden() and c:CheckUniqueOnField(tp) end function s.tftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tffilter(chkc,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.tffilter,tp,LOCATION_GRAVE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local g=Duel.SelectTarget(tp,s.tffilter,tp,LOCATION_GRAVE,0,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,tp,0) end function s.tfop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)==0 then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can attack your opponent directly. If this card attacks, it is destroyed at the end of the Battle Phase. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Worm", and add it to your hand.
--スクラップ・ワーム --Scrap Worm local s,id=GetID() function s.initial_effect(c) --Register flag if this card declares an attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetOperation(s.regop) c:RegisterEffect(e1) --Destroy this card at the end of the Battle Phase if this card attacked local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_PHASE|PHASE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Add 1 "Scrap" monster from your GY to your hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_DESTROYED) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) --Can attack directly local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e4) end s.listed_series={SET_SCRAP} s.listed_names={id} function s.regop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE,0,1) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(id)>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsRelateToEffect(e) then Duel.Destroy(e:GetHandler(),REASON_EFFECT) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) if not re then return false end local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and c:IsLocation(LOCATION_GRAVE) and re:GetHandler():IsSetCard(SET_SCRAP) end function s.thfilter(c) return c:IsSetCard(SET_SCRAP) and c:IsMonster() and c:IsAbleToHand() and not c:IsCode(id) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.
--古代の機械像 --Ancient Gear Statue --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --If your opponent controls more monsters than you do, you can Special Summon this card (from your hand) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.selfspcon) c:RegisterEffect(e1) --Special Summon 1 "Ancient Gear Golem", or 1 monster that mentions it, from your hand or Deck, ignoring its Summoning conditions local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.hdsptg) e2:SetOperation(s.hdspop) c:RegisterEffect(e2) end s.listed_names={CARD_ANCIENT_GEAR_GOLEM,id} function s.selfspcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)<Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE) end function s.hdspfilter(c,e,tp) return (c:IsCode(CARD_ANCIENT_GEAR_GOLEM) or c:ListsCode(CARD_ANCIENT_GEAR_GOLEM)) and c:IsMonster() and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.hdsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingMatchingCard(s.hdspfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.hdspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.hdspfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Rank 4 or lower Xyz Monster in your GY; Special Summon it. Its Attribute becomes WATER. You can banish this card from your GY, then target 1 WATER Xyz Monster you control; Special Summon from your Extra Deck, 1 WATER Xyz Monster that is 1 Rank higher than that monster you control, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use 1 "Xyz Revive Splash" effect per turn, and only once that turn.
--エクシーズ・リバイブ・スプラッシュ --Xyz Revive Splash --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --rank up local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.rutg) e2:SetOperation(s.ruop) c:RegisterEffect(e2) end function s.spfilter(c,e,tp) return c:IsType(TYPE_XYZ) and c:IsRankBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(ATTRIBUTE_WATER) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) Duel.SpecialSummonComplete() end end function s.filter1(c,e,tp) local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ) return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,pg) end function s.filter2(c,e,tp,mc,pg) return mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsType(TYPE_XYZ) and c:IsAttribute(ATTRIBUTE_WATER) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsRank(mc:GetRank()+1) and mc:IsCanBeXyzMaterial(c,tp) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function s.rutg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.ruop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ) if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) or #pg>1 or (#pg==1 and not pg:IsContains(tc)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,pg) local sc=g:GetFirst() if sc then sc:SetMaterial(tc) Duel.Overlay(sc,tc) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Machine "Cyber" Fusion Monster in your GY; return it to the Extra Deck or Special Summon it, ignoring its Summoning conditions. If a Machine "Cyber" Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Cyber Eternal" once per turn.
--エターナル・サイバー --Cyber Eternal --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Return to Extra Deck or Special Summon 1 Machine "Cyber" Fusion monster local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOEXTRA) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Destruction replacement local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EFFECT_DESTROY_REPLACE) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.reptg) e2:SetValue(s.repval) e2:SetOperation(s.repop) c:RegisterEffect(e2) end s.listed_series={SET_CYBER} function s.cybfilter(c) return c:IsType(TYPE_FUSION) and c:IsMonster() and c:IsRace(RACE_MACHINE) and c:IsSetCard(SET_CYBER) end function s.filter(c,e,tp,ft) return s.cybfilter(c) and (c:IsAbleToExtra() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false))) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp,ft) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp,ft) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,ft) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_TOEXTRA,g,1,tp,LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if tc and tc:IsRelateToEffect(e) then if ft>0 and tc:IsCanBeSpecialSummoned(e,0,tp,true,false) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP) else Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end end function s.repfilter(c,tp) return c:IsFaceup() and s.cybfilter(c) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT|REASON_BATTLE) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,e:GetHandler(),96) end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Summoned Skull" + 1 DARK monster This card's name becomes "Summoned Skull" on the field, but is still treated as an "Archfiend" card. All "Summoned Skull" you control gain 500 ATK. If this Fusion Summoned card you control is sent to your GY by your opponent: You can Special Summon 1 "Summoned Skull" from your hand, Deck, or GY. * The above text is unofficial and describes the card's functionality in the OCG.
--デーモンの顕現 --Archfiend's Manifestation --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,CARD_SUMMONED_SKULL,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK)) --Change name local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(LOCATION_MZONE) e1:SetValue(CARD_SUMMONED_SKULL) c:RegisterEffect(e1) --Increase ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetTarget(aux.TargetBoolFunction(Card.IsCode,CARD_SUMMONED_SKULL)) e2:SetValue(500) c:RegisterEffect(e2) --Special Summon "Summoned Skull" local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_TO_GRAVE) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e3:SetCondition(s.spcon) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_names={CARD_SUMMONED_SKULL} function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFusionSummoned() and rp==1-tp and c:IsPreviousControler(tp) end function s.spfilter(c,e,tp) return c:IsCode(CARD_SUMMONED_SKULL) and c:IsCanBeSpecialSummoned(e,0,tp,true,true) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst() if tc then Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck.
--フェアーウェルカム・ラビュリンス --Farewelcome Labrynth --Scripted by Yuno local s,id=GetID() function s.initial_effect(c) --Negate attack and destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_LABRYNTH} function s.filter(c) return c:IsFaceup() and c:IsRace(RACE_FIEND) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.setfilter(c) return c:IsNormalTrap() and not c:IsSetCard(SET_LABRYNTH) and c:IsSSetable() end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not Duel.NegateAttack() or not tc:IsRelateToEffect(e) then return end if Duel.Destroy(tc,REASON_EFFECT)==0 then return end local g=Duel.GetMatchingGroup(s.setfilter,tp,LOCATION_HAND|LOCATION_DECK,0,nil) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local sg=g:Select(tp,1,1,nil) if #sg==0 then return end Duel.BreakEffect() Duel.SSet(tp,sg) end aux.WelcomeLabrynthTrapDestroyOperation(e,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn: You can increase this card's Pendulum Scale by 1 (max. 12). ---------------------------------------- [ Monster Effect ] When your Pendulum Monster is targeted for an attack: You can negate the attack. You can only use this effect of "Performapal Trumpanda" once per turn.
--EMラ・パンダ --Performapal Trumpanda local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --scale change local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_PZONE) e2:SetCountLimit(1) e2:SetTarget(s.sctg) e2:SetOperation(s.scop) c:RegisterEffect(e2) --negate attack local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_BE_BATTLE_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,id) e3:SetCondition(s.condition) e3:SetOperation(s.operation) c:RegisterEffect(e3) end function s.sctg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetLeftScale()<12 end end function s.scop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or c:GetLeftScale()>=12 then return end local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_LSCALE) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_RSCALE) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local d=Duel.GetAttackTarget() return d and d:IsControler(tp) and d:IsFaceup() and d:IsType(TYPE_PENDULUM) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.NegateAttack() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
--増援 --Reinforcement of the Army local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsLevelBelow(4) and c:IsRace(RACE_WARRIOR) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This monster can attack your opponent's Life Points directly.
--人造人間7号 --Jinzo #7 local s,id=GetID() function s.initial_effect(c) --direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the turn you Normal Summoned this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn.
--白鱓 --White Moray local s,id=GetID() function s.initial_effect(c) --Can attack directly during the turn it's Normal Summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetOperation(s.sumsuc) c:RegisterEffect(e1) --Treat this card as a Tuner local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(function(e) return e:GetHandler():IsSummonLocation(LOCATION_GRAVE) end) e2:SetTarget(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsType(TYPE_TUNER) end end) e2:SetOperation(s.tnop) c:RegisterEffect(e2) end s.self_tuner=true function s.sumsuc(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Can attack directly this turn local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end function s.tnop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then --Treated as a Tuner local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_ADD_TYPE) e1:SetValue(TYPE_TUNER) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.
--Wake Up Your E・HERO --Wake Up Your Elemental HERO --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcMixRep(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_WARRIOR),1,99,s.mfilter) --Must be Fusion Summoned local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.fuslimit) c:RegisterEffect(e1) --Fusion Materials check local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_MATERIAL_CHECK) e2:SetValue(s.matcheck) c:RegisterEffect(e2) --Destroy and inflict damage local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_BATTLED) e3:SetCondition(s.descon) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) --Special Summon 1 Warrior from your hand/Deck local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e4:SetCode(EVENT_DESTROYED) e4:SetCondition(s.spcon) e4:SetTarget(s.sptg) e4:SetOperation(s.spop) c:RegisterEffect(e4) end s.listed_series={SET_ELEMENTAL_HERO} s.material_setcode={SET_HERO,SET_ELEMENTAL_HERO} function s.mfilter(c,fc,sumtype,tp) return c:IsSetCard(SET_ELEMENTAL_HERO,fc,sumtype,tp) and c:IsType(TYPE_FUSION,fc,sumtype,tp) end function s.matcheck(e,c) local g=c:GetMaterial() --Increase ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(#g*300) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE&~RESET_TOFIELD) c:RegisterEffect(e1) --Multiple attacks local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EXTRA_ATTACK_MONSTER) e2:SetValue(g:FilterCount(Card.IsType,nil,TYPE_FUSION)-1) e2:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE&~RESET_TOFIELD) c:RegisterEffect(e2) end function s.descon(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetHandler():GetBattleTarget() return bc and bc:IsRelateToBattle() end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local bc=e:GetHandler():GetBattleTarget() Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,bc:GetBaseAttack()) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetHandler():GetBattleTarget() if bc and bc:IsRelateToBattle() and Duel.Destroy(bc,REASON_EFFECT)>0 then Duel.Damage(1-tp,bc:GetBaseAttack(),REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFusionSummoned() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spfilter(c,e,sp) return c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e,0,sp,false,false) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon". You must also Tribute monsters from your field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can shuffle this card into the Deck; add 1 "End of the World" from your Deck to your hand, then, you can add 1 "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your GY to your hand.
--エンドレス・オブ・ザ・ワールド --Cycle of the World local s,id=GetID() function s.initial_effect(c) --Ritual Summon "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" Ritual.AddProcGreater({handler=c,filter=s.ritualfil,matfilter=s.forcedgroup}) --Add 1 "End of the World" from your Deck to your hand, then, you can add 1 "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" from your GY to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCondition(aux.exccon) e1:SetCost(Cost.SelfToDeck) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) end s.listed_names={46427957,72426662,8198712} --"Ruin, Queen of Oblivion", "Demise, King of Armageddon", "End of the World" s.fit_monster={46427957,72426662} function s.ritualfil(c) return c:IsCode(46427957,72426662) and c:IsRitualMonster() end function s.forcedgroup(c,e,tp) return c:IsLocation(LOCATION_ONFIELD) end function s.deckthfilter(c) return c:IsCode(8198712) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.deckthfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) end function s.gravethfilter(c) return c:IsCode(46427957,72426662) and c:IsAbleToHand() end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.deckthfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then Duel.ConfirmCards(1-tp,g) local mg=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.gravethfilter),tp,LOCATION_GRAVE,0,nil) if #mg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=mg:Select(tp,1,1,nil) Duel.HintSelection(sg) Duel.BreakEffect() Duel.SendtoHand(sg,nil,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).
--クラッキング --Cracking local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --damage local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_TO_GRAVE) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(s.regcon) e2:SetOperation(s.regop) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_CUSTOM+id) e3:SetTarget(s.damtg) e3:SetOperation(s.damop) c:RegisterEffect(e3) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) local d1=false local d2=false local tc=eg:GetFirst() for tc in aux.Next(eg) do if tc:IsPreviousLocation(LOCATION_MZONE) and tc:IsMonster() and tc:IsReason(REASON_EFFECT) then if tc:GetControler()==0 then d1=true else d2=true end end end local evt_p=PLAYER_NONE if d1 and d2 then evt_p=PLAYER_ALL elseif d1 then evt_p=0 elseif d2 then evt_p=1 end e:SetLabel(evt_p) return evt_p~=PLAYER_NONE end function s.regop(e,tp,eg,ep,ev,re,r,rp) Duel.RaiseSingleEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,tp,e:GetLabel(),0) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsRelateToEffect(e) end Duel.SetTargetParam(800) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,ep,800) end function s.damop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local d=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM) if ep==PLAYER_ALL then Duel.Damage(tp,d,REASON_EFFECT,true) Duel.Damage(1-tp,d,REASON_EFFECT,true) Duel.RDComplete() else Duel.Damage(ep,d,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column (except during the Damage Step): You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.
--魔弾の射手 カスパール --Magical Musketeer Caspar local s,id=GetID() function s.initial_effect(c) --"Magical Musket" Spell/Traps can be activated from the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_QP_ACT_IN_NTPHAND) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_HAND,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_MAGICAL_MUSKET)) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_TRAP_ACT_IN_HAND) c:RegisterEffect(e2) --Add 1 "Magical Musket" card from the Deck to the hand local g=Group.CreateGroup() g:KeepAlive() local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e3:SetCode(EVENT_CHAIN_SOLVING) e3:SetRange(LOCATION_MZONE) e3:SetLabelObject(g) e3:SetOperation(s.regop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_CHAINING) e4:SetCondition(s.regcon) e4:SetOperation(s.regop2) c:RegisterEffect(e4) local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,0)) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e5:SetProperty(EFFECT_FLAG_DELAY) e5:SetCode(EVENT_CUSTOM+id) e5:SetRange(LOCATION_MZONE) e5:SetCountLimit(1,id) e5:SetLabelObject(g) e5:SetTarget(s.thtg) e5:SetOperation(s.thop) c:RegisterEffect(e5) end s.listed_series={SET_MAGICAL_MUSKET} function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local flageff={c:GetFlagEffectLabel(1)} local chainid=ev if flageff[1]==nil then return end local g=e:GetLabelObject() for _,i in ipairs(flageff) do if chainid==i then if c:GetFlagEffect(2)==0 then g:Clear() c:RegisterFlagEffect(2,RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET)|RESET_CHAIN,0,1) Duel.RaiseSingleEvent(c,EVENT_CUSTOM+id,e,0,0,0,0) end g:AddCard(re:GetHandler()) return end end end function s.regcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local p,loc,seq=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_CONTROLER,CHAININFO_TRIGGERING_LOCATION,CHAININFO_TRIGGERING_SEQUENCE) return re:IsHasType(EFFECT_TYPE_ACTIVATE) and c:IsColumn(seq,p,LOCATION_SZONE) end function s.regop2(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RegisterFlagEffect(1,RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET)|RESET_CHAIN,0,1,ev) end function s.thfilter(c,codes) return c:IsSetCard(SET_MAGICAL_MUSKET) and not c:IsCode(codes) and c:IsAbleToHand() end function s.chk(c,tp,e) return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,c,c:GetCode()) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local g=e:GetLabelObject() if chk==0 then return g:IsExists(s.chk,1,nil,tp,e) end if #g>1 then Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1)) e:SetLabel(g:Select(tp,1,1,nil):GetFirst():GetCode()) else e:SetLabel(g:GetFirst():GetCode()) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local codes={e:GetLabel()} if not #codes==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,e:GetLabelObject(),codes) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end