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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] If you control a "Performage" monster: You can Special Summon this card. When a monster declares an attack: You can target 1 Attack Position monster on the field; change it to Defense Position. You can only use each effect of "Performage Water Dancer" once per turn. ---------------------------------------- [ Monster Effect ] If this card is Pendulum Summoned: You can add 1 "Polymerization" from your Deck or GY to your hand. You can only use this effect of "Performage Water Dancer" once per turn. If this card on the field is destroyed by battle or card effect: You can target 1 Attack Position monster on the field; change it to Defense Position.
|
--Emウォーター・ダンサー
--Performage Water Dancer
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
--Pendulum Summon procedure
Pendulum.AddProcedure(c)
--Special Summon this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_PERFORMAGE),tp,LOCATION_MZONE,0,1,nil) end)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Change 1 Attack Position monster on the field to Defense Position when a monster declares an attack
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
--Add 1 "Polymerization" from your Deck to your hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(function(e) return e:GetHandler():IsPendulumSummoned() end)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
--Change 1 Attack Position monster on the field to Defense Position if this card on the field is destroyed by battle or card effect
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,3))
e4:SetCategory(CATEGORY_POSITION)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_DESTROYED)
e4:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and r&(REASON_BATTLE|REASON_EFFECT)>0 end)
e4:SetTarget(s.postg)
e4:SetOperation(s.posop)
c:RegisterEffect(e4)
end
s.listed_series={SET_PERFORMAGE}
s.listed_names={CARD_POLYMERIZATION}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAttackPos() and chkc:IsCanChangePosition() end
if chk==0 then return Duel.IsExistingTarget(aux.AND(Card.IsAttackPos,Card.IsCanChangePosition),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,aux.AND(Card.IsAttackPos,Card.IsCanChangePosition),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,tp,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsAttackPos() then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,0,0)
end
end
function s.thfilter(c)
return c:IsCode(CARD_POLYMERIZATION) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Fusion Summon 1 "Cubic" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If a face-up "Cubic" monster is destroyed by battle or leaves the field: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Cubic" monster from your hand or Deck, ignoring its Summoning conditions, and if you do, it cannot be destroyed by battle or card effects this turn.
|
--方界合神
--Unification of the Cubic Lords
local s,id=GetID()
function s.initial_effect(c)
--Fusion 1 "Cubic" fusion monster
--Use monsters from hand or field as fusion materials
c:RegisterEffect(Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsSetCard,SET_CUBIC)))
--Special summon 1 level 4 or lower "Cubic" monster from hand or deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCondition(s.spcon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_CUBIC}
function s.cfilter(c)
return c:IsPreviousSetCard(SET_CUBIC) and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousPosition(POS_FACEUP)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_CUBIC) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)~=0 then
--Cannot be destroyed by battle or card effect
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3008)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
g:GetFirst():RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
g:GetFirst():RegisterEffect(e2)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If you Ritual Summon exactly 1 DARK Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement.
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--儀式の供物
--Ritual Raven
local s,id=GetID()
function s.initial_effect(c)
--ritual level
Ritual.AddWholeLevelTribute(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_DARK))
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
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--フロッグ・バリア
--Froggy Forcefield
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_BE_BATTLE_TARGET)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_FROG}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local d=Duel.GetAttackTarget()
return d and d:IsFaceup() and d:IsControler(tp) and d:IsSetCard(SET_FROG)
end
function s.filter(c)
return c:IsAttackPos()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.
|
--儀式魔人プレサイダー
--Djinn Presider of Rituals
local s,id=GetID()
function s.initial_effect(c)
--Can be used for a Ritual Summon while it is in the GY
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_EXTRA_RITUAL_MATERIAL)
e1:SetRange(LOCATION_GRAVE)
e1:SetCondition(s.con)
e1:SetValue(1)
c:RegisterEffect(e1)
--Grants an effect if it is used for a Ritual Summon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCondition(s.condition)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.con(e)
return not Duel.IsPlayerAffectedByEffect(e:GetHandlerPlayer(),CARD_SPIRIT_ELIMINATION)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_RITUAL
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
for rc in eg:Iter() do
if rc:GetFlagEffect(id)==0 then
--Draw 1 card when a monster is destroyed by battle
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetOperation(s.drawop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e1,true)
rc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
end
end
end
function s.drawop(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster, then activate 1 of the following effects. ● You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn. ● When a card or effect is activated that would destroy a card(s) on the field: You can negate that effect. You can only use this effect of "Evil★Twin GG EZ" once per turn.
|
--Evil★Twin イージーゲーム
--Evil★Twin GG EZ
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
e0:SetHintTiming(0,TIMING_END_PHASE)
c:RegisterEffect(e0)
--Increase ATK
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_SZONE)
e1:SetHintTiming(TIMING_BATTLE_START,TIMING_BATTLE_START)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.atkcost)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Negate effect that would destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e2:SetCondition(s.negcond)
e2:SetCost(s.negcost)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
end
s.listed_series={SET_KI_SIKIL,SET_LIL_LA}
function s.cfilter(c,tp)
return (c:IsSetCard(SET_KI_SIKIL) or c:IsSetCard(SET_LIL_LA)) and c:GetBaseAttack()>0
and Duel.IsExistingTarget(s.atktgfilter,tp,LOCATION_MZONE,0,1,c)
end
function s.atktgfilter(c)
return c:IsFaceup() and (c:IsSetCard(SET_KI_SIKIL) or c:IsSetCard(SET_LIL_LA))
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp)
e:SetLabel(1)
return true
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atktgfilter(chkc) end
if chk==0 then
if e:GetLabel()~=1 then return false end
e:SetLabel(0)
return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,tp)
end
local rg=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,tp)
Duel.Release(rg,REASON_COST)
e:SetLabel(rg:GetFirst():GetBaseAttack())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.atktgfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(e:GetLabel())
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.negcond(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsChainDisablable(ev) or re:GetHandler():IsDisabled() then return false end
if re:IsHasCategory(CATEGORY_NEGATE)
and Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT):IsHasType(EFFECT_TYPE_ACTIVATE) then return false end
local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY)
return ex and tg~=nil and tc+tg:FilterCount(Card.IsOnField,nil)-#tg>0
end
function s.cfilter2(c,tp)
return (c:IsSetCard(SET_KI_SIKIL) or c:IsSetCard(SET_LIL_LA)) and c:IsMonster()
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter2,1,false,nil,nil) end
local g=Duel.SelectReleaseGroupCost(tp,s.cfilter2,1,1,false,nil,nil)
Duel.Release(g,REASON_COST)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not re:GetHandler():IsStatus(STATUS_DISABLED) end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.NegateEffect(ev)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Destroy all Spell and Trap Cards on your side of the field. Increase your Life Points by the number of destroyed cards x 500 points.
|
--グリフォンの羽根帚
--Gryphon's Feather Duster
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsSpellTrap()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_ONFIELD,0,1,c) end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,0,c)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,#g*500)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_ONFIELD,0,e:GetHandler())
local ct=Duel.Destroy(g,REASON_EFFECT)
Duel.Recover(tp,ct*500,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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[ Pendulum Effect ] If a face-up non-Pendulum Monster(s) you control that was Special Summoned from the Extra Deck would be destroyed by battle or card effect, you can destroy this card instead. ---------------------------------------- [ Monster Effect ] When this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, Pendulum Monsters you control that were Special Summoned from the Extra Deck cannot be destroyed by card effects.
|
--EMバブルドッグ
--Performapal Bubblebowwow
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--destroy replace
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_PZONE)
e2:SetTarget(s.reptg)
e2:SetValue(s.repval)
e2:SetOperation(s.repop)
c:RegisterEffect(e2)
--Indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCondition(s.condition)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
function s.filter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
and not c:IsType(TYPE_PENDULUM) and c:IsSummonLocation(LOCATION_EXTRA)
and c:IsReason(REASON_BATTLE|REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return eg:IsExists(s.filter,1,nil,tp)
and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED) end
return Duel.SelectEffectYesNo(tp,c,96)
end
function s.repval(e,c)
return s.filter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT|REASON_REPLACE)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_EXTRA)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.indtg)
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetValue(1)
Duel.RegisterEffect(e2,tp)
end
function s.indtg(e,c)
return c:IsType(TYPE_PENDULUM) and c:IsSummonLocation(LOCATION_EXTRA)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 DARK Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle or card effects. If you take damage from an attack involving this card, or from an opponent's card effect: This card gains ATK equal to the damage you took.
|
--魔王龍 ベエルゼ
--Beelze of the Diabolic Dragons
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK),1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e2)
--atk
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_DAMAGE)
e3:SetCondition(s.atkcon)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
if ep~=tp then return false end
if (r&REASON_EFFECT)~=0 then return rp~=tp end
return e:GetHandler():IsRelateToBattle()
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ev)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is always treated as a "Kuriboh" card.) (Quick Effect): You can discard this card, then target 1 "Kuriboh" monster you control; it gains 1500 ATK. You can Tribute this card you control and 1 each of "Kuribah", "Kuribee", "Kuriboo" and "Kuriboh" from your hand and/or field; add 1 "Kuribandit" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.
|
--クリベー
--Kuribeh
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--atk up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(TIMING_DAMAGE_STEP)
e1:SetCost(Cost.SelfDiscard)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--search
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCost(s.thcost)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_names={44632120,71036835,7021574,CARD_KURIBOH,16404809}
s.listed_series={SET_KURIBOH}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_KURIBOH)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g,1,tp,1500)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(1500)
tc:RegisterEffect(e1)
end
end
function s.thcfilter(c,tp)
return c:IsCode(44632120,71036835,7021574,CARD_KURIBOH) and c:IsReleasable()
and (c:IsControler(tp) or c:IsFaceup())
end
function s.rescon(sg,tp,mg)
return sg:GetClassCount(Card.GetCode)==#sg
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsReleasable()
and Duel.CheckReleaseGroupCost(tp,s.thcfilter,4,true,s.rescon,c,tp) end
local sg=Duel.SelectReleaseGroupCost(tp,s.thcfilter,4,4,true,s.rescon,c,tp)+c
Duel.Release(sg,REASON_COST)
end
function s.thfilter(c)
return c:IsCode(16404809) and c:IsAbleToHand()
end
function s.sumfilter(c)
return c:IsRace(RACE_FIEND) and c:IsSummonable(true,nil)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil):GetFirst()
if tc and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_HAND) then
Duel.ConfirmCards(1-tp,tc)
local g=Duel.GetMatchingGroup(s.sumfilter,tp,LOCATION_HAND,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local sg=g:Select(tp,1,1,nil):GetFirst()
Duel.Summon(tp,sg,true,nil)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.
|
--閃刀亜式-レムニスゲート
--Sky Striker Special Maneuver - Lemnisgate!
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_SKY_STRIKER_ACE,SET_SKY_STRIKER}
function s.tdfilter(c,e)
return ((c:IsSetCard(SET_SKY_STRIKER_ACE) and c:IsMonster()) or (c:IsSetCard(SET_SKY_STRIKER) and c:IsSpell()))
and c:IsAbleToDeck() and c:IsCanBeEffectTarget(e)
end
function s.rescon(full_mct,full_sct)
return function(sg,e,tp,mg)
local mct=sg:FilterCount(Card.IsMonster,nil)
local sct=#sg-mct
if mct==sct then return true end
local rem_mct=full_mct-mct
local rem_sct=full_sct-sct
return false,mct>sct and rem_sct<(mct-sct) or rem_mct<(sct-mct)
end
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(s.tdfilter,tp,LOCATION_GRAVE,0,nil,e)
local full_mct=g:FilterCount(Card.IsMonster,nil)
local full_sct=#g-full_mct
local rescon=s.rescon(full_mct,full_sct)
if chk==0 then return full_mct>0 and full_sct>0 and aux.SelectUnselectGroup(g,e,tp,2,2,rescon,0) end
local tg=aux.SelectUnselectGroup(g,e,tp,2,math.min(full_mct,full_sct)*2,rescon,1,tp,HINTMSG_TODECK,rescon)
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,#tg,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_ONFIELD)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg>0 and Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0
and Duel.IsExistingMatchingCard(Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) then
local ct=Duel.GetOperatedGroup():FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA)//3
if ct>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,ct,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
end
end
function s.spconfilter(c,tp)
return c:IsSetCard(SET_SKY_STRIKER) and c:IsControler(tp) and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spconfilter,1,nil,tp)
end
function s.spfilter(c)
return c:IsSetCard(SET_SKY_STRIKER_ACE) and c:IsLinkSummonable()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil):GetFirst()
if sc then
Duel.LinkSummon(tp,sc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ monsters, including an "Infernoid" monster When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 monster; negate the Summon, and if you do, banish that monster(s). If a card(s) is banished from your GY (except during the Damage Step): You can banish 1 card on the field. If this Link Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Infernoid" monster from your Deck, ignoring its Summoning conditions. You can only use each effect of "Infernoid Flood" once per turn.
|
--インフェルノイド・フラッド
--Infernoid Flood
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon procedure: 2+ monsters, including an "Infernoid" monster
Link.AddProcedure(c,nil,2,nil,s.matcheck)
--Negate an opponent's Special Summon and banish that monster(s)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_SPSUMMON)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e,tp,eg,ep) return ep==1-tp and Duel.GetCurrentChain()==0 end)
e1:SetCost(s.negsumcost)
e1:SetTarget(s.negsumtg)
e1:SetOperation(s.negsumop)
c:RegisterEffect(e1)
--Banish 1 card on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_REMOVE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.rmcon)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
--Special Summon 1 "Infernoid" monster from your Deck
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_INFERNOID}
function s.matcheck(g,lnkc,sumtype,tp)
return g:IsExists(Card.IsSetCard,1,nil,SET_INFERNOID,lnkc,sumtype,tp)
end
function s.negsumcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,false,nil,nil) end
local g=Duel.SelectReleaseGroupCost(tp,nil,1,1,false,nil,nil)
Duel.Release(g,REASON_COST)
end
function s.negsumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(Card.IsAbleToRemove,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,tp,0)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,eg,#eg,tp,0)
end
function s.negsumop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateSummon(eg)
Duel.Remove(eg,POS_FACEUP,REASON_EFFECT)
end
function s.rmconfilter(c,tp)
return c:IsPreviousLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.rmconfilter,1,nil,tp)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,PLAYER_EITHER,LOCATION_ONFIELD)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemove,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if #g>0 then
Duel.HintSelection(g)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:IsLinkSummoned() and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_INFERNOID) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.
|
--六世壊他化自在天
--Kashtiratheosis
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,{id,0})
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Add to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_REMOVE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_KASHTIRA}
s.listed_names={id}
function s.tgfilter(c,e,tp)
return c:IsFaceup() and c:IsSetCard(SET_KASHTIRA) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp,c:GetAttribute())
end
function s.spfilter(c,e,tp,attr)
return c:IsSetCard(SET_KASHTIRA) and not c:IsAttribute(attr) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc:GetAttribute())
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
local c=e:GetHandler()
--Cannot Special Summon from the Extra Deck, except Xyz Monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(_,c) return not c:IsType(TYPE_XYZ) and c:IsLocation(LOCATION_EXTRA) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--Clock Lizard check
aux.addTempLizardCheck(c,tp,function(_,c) return not c:IsOriginalType(TYPE_XYZ) end)
end
function s.thfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_KASHTIRA) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 "Frightfur" Fusion Monster you control and 1 Fusion Monster your opponent controls; destroy as many other Special Summoned monsters on the field as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the combined current ATK of the targeted monster(s) on the field.
|
--融合死円舞曲
--Fusion Fright Waltz
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_FRIGHTFUR}
function s.filter1(c,tp)
return c:IsFaceup() and c:IsType(TYPE_FUSION) and c:IsSetCard(SET_FRIGHTFUR)
and Duel.IsExistingTarget(s.filter2,tp,0,LOCATION_MZONE,1,nil,tp,c)
end
function s.filter2(c,tp,tc)
local tg=Group.FromCards(c,tc)
return c:IsFaceup() and c:IsType(TYPE_FUSION)
and Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,tg)
end
function s.desfilter(c,tg)
return not tg:IsContains(c) and c:IsSpecialSummoned()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g2=Duel.SelectTarget(tp,s.filter2,tp,0,LOCATION_MZONE,1,1,nil,tp,g1:GetFirst())
g1:Merge(g2)
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,g1)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
local dam=g1:GetSum(Card.GetAttack)
if g:FilterCount(Card.IsControler,nil,1-tp)==0 then
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,dam)
elseif g:FilterCount(Card.IsControler,nil,tp)==0 then
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
else
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,dam)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
local dam=tg:Filter(Card.IsFaceup,nil):GetSum(Card.GetAttack)
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,tg)
if #g>0 and Duel.Destroy(g,REASON_EFFECT)~=0 and dam>0 then
local dg=Duel.GetOperatedGroup()
Duel.BreakEffect()
if dg:IsExists(aux.FilterEqualFunction(Card.GetPreviousControler,tp),1,nil) then Duel.Damage(tp,dam,REASON_EFFECT,true) end
if dg:IsExists(aux.FilterEqualFunction(Card.GetPreviousControler,1-tp),1,nil) then Duel.Damage(1-tp,dam,REASON_EFFECT,true) end
Duel.RDComplete()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is always treated as a "Sky Striker" card.) You can discard 1 Spell; Special Summon this card from your hand. You can banish 1 Spell from your GY; give control of this card to your opponent, and if you do, Special Summon 1 "Sky Striker Ace" monster from your GY. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 of your banished "Sky Striker" Spells; add it to your hand. You can only use each effect of "Sage of Benevolence - Ciela" once per turn.
|
--慈愛の賢者-シエラ
--Sage of Benevolence - Ciela
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card from your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,{id,0})
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Give control of this card and Special Summon 1 "Sky Striker Ace" monster from your GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_CONTROL+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.ctcost)
e2:SetTarget(s.cttg)
e2:SetOperation(s.ctop)
c:RegisterEffect(e2)
--Add 1 of your banished "Sky Striker" Spells to your hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_SKY_STRIKER,SET_SKY_STRIKER_ACE}
function s.spcfilter(c)
return c:IsSpell() and c:IsDiscardable()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,s.spcfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.ctcfilter(c)
return c:IsSpell() and c:IsAbleToRemoveAsCost()
end
function s.ctcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.ctcfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.ctcfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_SKY_STRIKER_ACE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToChangeControler() and Duel.GetMZoneCount(tp,c)>0
and Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp,LOCATION_REASON_CONTROL)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_CONTROL,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or not Duel.GetControl(c,1-tp) or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_BATTLE|REASON_EFFECT)
end
function s.thfilter(c)
return c:IsSetCard(SET_SKY_STRIKER) and c:IsSpell() and c:IsFaceup() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up monster you control; destroy that target, then add 1 card with the same name as the destroyed card from your Deck to your hand.
|
--ジェネレーション・チェンジ
--Generation Shift
local s,id=GetID()
function s.initial_effect(c)
--Destroy 1 face-up monster you control, then add 1 card with the same name as the destroyed card from your Deck to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.desfilter(c,tp)
return c:IsFaceup() and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode())
end
function s.thfilter(c,code)
return c:IsCode(code) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.desfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsControler(tp) and Duel.Destroy(tc,REASON_EFFECT)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc:GetPreviousCodeOnField())
if #g>0 then
Duel.BreakEffect()
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card's ATK/DEF become its Level x 200. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12). When this face-up card leaves the field by card effect: You can Special Summon 1 "Fortune Lady" monster from your Deck.
|
--フォーチュンレディ・ライティー
--Fortune Lady Light
local s,id=GetID()
function s.initial_effect(c)
--atk,def
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(s.value)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE)
c:RegisterEffect(e2)
--level up
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetCondition(s.lvcon)
e3:SetOperation(s.lvop)
c:RegisterEffect(e3)
--special summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e4:SetCode(EVENT_LEAVE_FIELD)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.listed_series={SET_FORTUNE_LADY}
function s.value(e,c)
return c:GetLevel()*200
end
function s.lvcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp) and e:GetHandler():IsLevelAbove(1) and e:GetHandler():IsLevelBelow(11)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFacedown() or not c:IsRelateToEffect(e) or c:IsLevelAbove(12) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_EFFECT) and not c:IsLocation(LOCATION_DECK)
and c:IsPreviousPosition(POS_FACEUP)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_FORTUNE_LADY) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Cyberse monsters Neither player can target monsters this card points to with card effects, and those monsters cannot be destroyed by battle.
|
--ハニーボット
--Honeybot
local s,id=GetID()
function s.initial_effect(c)
--link summon
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_CYBERSE),2,2)
c:EnableReviveLimit()
--cannot be target/battle indestructable
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.tgtg)
e1:SetValue(1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE)
c:RegisterEffect(e2)
end
function s.tgtg(e,c)
return e:GetHandler():GetLinkedGroup():IsContains(c)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an opponent's monster declares an attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation. This card cannot be destroyed by that battle.
|
--工作列車シグナル・レッド
--Construction Train Signal Red
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetAttacker():GetControler()~=tp
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local a=Duel.GetAttacker()
if a:CanAttack() and not a:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(1)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
c:RegisterEffect(e1)
Duel.CalculateDamage(a,c)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute Summon this card by Tributing 1 Reptile monster. When this card is Tribute Summoned: You can Special Summon "Alligator Tokens" (Reptile/DARK/Level 1/ATK 2000/DEF 0), up to the number of Reptile monsters Tributed for this card's Tribute Summon. If this Tribute Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 Reptile monster from your Deck to your hand, except "Dark Alligator".
|
--ダーク・アリゲーター
--Dark Alligator
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Summon with 1 tribute
local ns1=aux.AddNormalSummonProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter)
local ns2=aux.AddNormalSetProcedure(c,true,true,1,1,SUMMON_TYPE_TRIBUTE,aux.Stringid(id,0),s.otfilter)
--Special Summon tokens
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCondition(s.spcond)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Tribute check
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_MATERIAL_CHECK)
e2:SetValue(s.valcheck)
c:RegisterEffect(e2)
e2:SetLabelObject(e1)
--Add to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(s.thcond)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_names={34479659} --"Alligator Token"
function s.otfilter(c)
return c:IsRace(RACE_REPTILE)
end
function s.valcheck(e,c)
local g=c:GetMaterial()
local ct=g:FilterCount(Card.IsRace,nil,RACE_REPTILE)
e:SetLabel(ct)
e:GetLabelObject():SetLabel(ct)
end
function s.spcond(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsTributeSummoned()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetLabel()>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,2000,0,1,RACE_REPTILE,ATTRIBUTE_DARK) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local ct,zones=e:GetLabel(),Duel.GetLocationCount(tp,LOCATION_MZONE)
if ct<1 or zones<1 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,2000,0,1,RACE_REPTILE,ATTRIBUTE_DARK) then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and ct>=2 then ct=1 end
if ct>zones then ct=zones end
for i=1,ct do
local token=Duel.CreateToken(tp,id+1)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thcond(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsTributeSummoned() and (c:IsReason(REASON_BATTLE) or rp==1-tp)
end
function s.thfilter(c)
return c:IsRace(RACE_REPTILE) and c:IsAbleToHand() and not c:IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 monsters When your Dinosaur monster destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; inflict 1000 damage to your opponent, then this card gains 1000 ATK. If this Xyz Summoned card is destroyed: You can target 1 card on the field; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Grenosaurus Giga-Cannon" once per turn.
|
--魔頭砲グレンザウルス
--Grenosaurus Giga-Cannon
--Scripted by Satella
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure
Xyz.AddProcedure(c,nil,4,2)
--Inflict 1000 damage to your opp
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYED)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.damcon)
e1:SetCost(Cost.DetachFromSelf(1,1,nil))
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
--Destroy 1 card on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1,id)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.cfilter(c,tp)
if not (c:IsPreviousControler(1-tp) and c:IsLocation(LOCATION_GRAVE)) then return false end
local bc=c:GetReasonCard()
if bc:IsRelateToBattle() then
return bc:IsControler(tp) and bc:IsRace(RACE_DINOSAUR)
else
return bc:IsPreviousControler(tp) and c:GetPreviousRaceOnField()&RACE_DINOSAUR>0
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Damage(p,d,REASON_EFFECT)>0 then
local c=e:GetHandler()
if not (c:IsRelateToEffect(e) and c:IsFaceup()) then return end
Duel.BreakEffect()
--Gains 1000 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsXyzSummoned()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 then
Duel.Damage(1-tp,1000,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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This card gains the following effects, based on the number of "Crystal Beast" cards in your Spell & Trap Zone. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn, you can halve the battle damage you take. ● 3+: When a Spell/Trap Card is activated (except during the Damage Step): You can send 1 "Crystal Beast" monster you control to the GY; negate the activation, and if you do, destroy that card. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Zone; Special Summon that target. * The above text is unofficial and describes the card's functionality in the OCG.
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--虹の古代都市-レインボー・ルイン
--Ancient City - Rainbow Ruins
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Prevent destruction by effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e2:SetRange(LOCATION_FZONE)
e2:SetCondition(s.desrepcon)
e2:SetValue(1)
c:RegisterEffect(e2)
--Halves battle damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_FZONE)
e3:SetCode(EVENT_PRE_BATTLE_DAMAGE)
e3:SetCondition(s.rdcon)
e3:SetOperation(s.rdop)
c:RegisterEffect(e3)
--Negate Spell/Trap activation
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_CHAINING)
e4:SetRange(LOCATION_FZONE)
e4:SetCondition(s.discon)
e4:SetCost(s.discost)
e4:SetTarget(s.distg)
e4:SetOperation(s.disop)
c:RegisterEffect(e4)
--Draw 1 card
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,2))
e5:SetCategory(CATEGORY_DRAW)
e5:SetType(EFFECT_TYPE_IGNITION)
e5:SetRange(LOCATION_FZONE)
e5:SetCountLimit(1)
e5:SetCondition(s.drcon)
e5:SetTarget(s.drtg)
e5:SetOperation(s.drop)
c:RegisterEffect(e5)
--Special Summon 1 "Crystal Beast" monster from the Spell/Trap Zone
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,3))
e6:SetCategory(CATEGORY_SPECIAL_SUMMON)
e6:SetProperty(EFFECT_FLAG_CARD_TARGET)
e6:SetType(EFFECT_TYPE_IGNITION)
e6:SetRange(LOCATION_FZONE)
e6:SetCountLimit(1)
e6:SetCondition(s.spcon)
e6:SetTarget(s.sptg)
e6:SetOperation(s.spop)
c:RegisterEffect(e6)
aux.DoubleSnareValidity(c,LOCATION_SZONE)
end
s.listed_series={SET_CRYSTAL_BEAST}
function s.desrepcon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_CRYSTAL_BEAST),e:GetHandler():GetControler(),LOCATION_SZONE,0,1,nil)
end
function s.rdcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and e:GetHandler():GetFlagEffect(id)==0
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_CRYSTAL_BEAST),tp,LOCATION_SZONE,0,2,nil)
end
function s.rdop(e,tp,eg,ep,ev,re,r,rp)
if Duel.SelectEffectYesNo(tp,e:GetHandler()) then
Duel.Hint(HINT_CARD,1-tp,id)
Duel.ChangeBattleDamage(tp,math.floor(ev/2))
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
and Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_SZONE,0,3,nil,SET_CRYSTAL_BEAST)
end
function s.filter2(c)
return c:IsFaceup() and c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsAbleToGraveAsCost()
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_CRYSTAL_BEAST),tp,LOCATION_SZONE,0,3,nil) then return end
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_CRYSTAL_BEAST),tp,LOCATION_SZONE,0,4,nil)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_CRYSTAL_BEAST),tp,LOCATION_SZONE,0,4,nil) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard, SET_CRYSTAL_BEAST),tp,LOCATION_SZONE,0,5,nil)
end
function s.filter3(c,e,tp)
return c:IsFaceup() and c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.filter3(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter3,tp,LOCATION_SZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter3,tp,LOCATION_SZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_CRYSTAL_BEAST),tp,LOCATION_SZONE,0,5,nil) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned.
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--ジャンク・ジャイアント
--Junk Giant
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--effect gain
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCondition(s.effcon)
e2:SetOperation(s.effop1)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_BE_PRE_MATERIAL)
e3:SetCondition(s.effcon)
e3:SetOperation(s.effop2)
c:RegisterEffect(e3)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsLevelAbove,5),tp,0,LOCATION_MZONE,1,nil)
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_SYNCHRO
end
function s.effop1(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetOperation(s.sumop)
rc:RegisterEffect(e1)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
Duel.SetChainLimitTillChainEnd(s.chainlm)
end
function s.chainlm(e,rp,tp)
return tp==rp
end
function s.effop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_DISABLE_SPSUMMON)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e1)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When this card is Normal or Special Summoned: You can change its battle position. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If you have no Spells/Traps in your GY: You can change this face-up Defense Position card you control to Attack Position, and if you do, add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Wagon" once per turn.
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--超重武者ダイ-8
--Superheavy Samurai Wagon
local s,id=GetID()
function s.initial_effect(c)
--position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.postg)
e1:SetOperation(s.posop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--defense attack
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DEFENSE_ATTACK)
e3:SetValue(1)
c:RegisterEffect(e3)
--search
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCountLimit(1,id)
e4:SetCondition(s.thcon)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
s.listed_series={SET_SUPERHEAVY_SAMURAI_SOUL}
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_POSITION,e:GetHandler(),1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.ChangePosition(c,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPosition(POS_FACEUP_DEFENSE)
and not Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_GRAVE,0,1,nil)
end
function s.thfilter(c)
return c:IsSetCard(SET_SUPERHEAVY_SAMURAI_SOUL) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.ChangePosition(c,POS_FACEUP_ATTACK)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a Trap Card is activated: Negate the activation, and if you do, shuffle that card into the Deck. * The above text is unofficial and describes the card's functionality in the OCG.
|
--ギャクタン
--Wiretap
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_TODECK,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ec=re:GetHandler()
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
ec:CancelToGrave()
Duel.SendtoDeck(ec,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] While you control an "Amorphage" monster, monsters cannot activate their effects, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card. ---------------------------------------- [ Monster Effect ] If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
|
--アモルファージ・ガストル
--Amorphage Gluttony
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_FLIP)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(s.flipop)
c:RegisterEffect(e1)
--maintenance cost
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE)
e2:SetRange(LOCATION_PZONE)
e2:SetCountLimit(1)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetCondition(s.descon)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--special summon limit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,1)
e3:SetTarget(s.sumlimit)
c:RegisterEffect(e3)
--activation limit
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_ACTIVATE)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetRange(LOCATION_PZONE)
e4:SetTargetRange(1,1)
e4:SetCondition(s.limcon)
e4:SetValue(s.limval)
c:RegisterEffect(e4)
--Lizard check
aux.addContinuousLizardCheck(c,LOCATION_MZONE,s.lizfilter,0xff,0xff)
end
s.listed_series={SET_AMORPHAGE}
function s.flipop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
end
function s.limcon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_AMORPHAGE),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
function s.limval(e,re,rp)
local rc=re:GetHandler()
return re:IsMonsterEffect() and not rc:IsSetCard(SET_AMORPHAGE)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.HintSelection(Group.FromCards(c),true)
if Duel.CheckReleaseGroup(tp,Card.IsReleasableByEffect,1,c) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
local g=Duel.SelectReleaseGroup(tp,Card.IsReleasableByEffect,1,1,c)
Duel.Release(g,REASON_COST)
else
Duel.Destroy(c,REASON_COST)
end
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsLocation(LOCATION_EXTRA) and not c:IsSetCard(SET_AMORPHAGE)
and (e:GetHandler():IsPendulumSummoned() or e:GetHandler():GetFlagEffect(id)~=0)
end
function s.lizfilter(e,c)
return not c:IsOriginalSetCard(SET_AMORPHAGE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a monster effect activated by your opponent resolves, if that opponent's monster has 0 ATK or DEF (its original ATK/DEF, if no longer face-up on the field), and you control a Level 8 or higher Fiend Fusion Monster, you can negate that activated effect. At the end of the Damage Step, if monsters with 0 ATK battled each other: You can destroy your opponent's battling monster. You can only use each effect of "Branded Disciple" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--烙印の使徒
--Branded Disciple
--scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Negate an activated monster effect
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetRange(LOCATION_SZONE)
e1:SetCondition(s.discon)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--Destroy the opponent's battled monster(s) with 0 ATK
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DAMAGE_STEP_END)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
--Negate an activated monster effect
function s.filter(c)
return c:IsFaceup() and c:IsRace(RACE_FIEND) and c:IsType(TYPE_FUSION) and c:IsLevelAbove(8)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
return rp==1-tp and re:IsMonsterEffect() and Duel.IsChainDisablable(ev)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) and (rc:IsAttack(0) or rc:IsDefense(0))
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,id)==0 and Duel.SelectEffectYesNo(tp,e:GetHandler()) then
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
Duel.Hint(HINT_CARD,0,id)
Duel.NegateEffect(ev)
end
end
--Destroy the opponent's battled monster(s) with 0 ATK
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local a,at=Duel.GetAttacker(),Duel.GetAttackTarget()
return a and at and a~=at and a:IsAttack(0) and at:IsAttack(0)
--checked for attack redirection to the same card
end
function s.desfilter(c,tp)
return c:IsControler(1-tp) and c:IsRelateToBattle()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local a,at=Duel.GetAttacker(),Duel.GetAttackTarget()
local g=Group.FromCards(a,at):Match(s.desfilter,nil,tp)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,LOCATION_MZONE)
--attack redirection can happen to another monster the opponent controls with 0 atk
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local a,at=Duel.GetAttacker(),Duel.GetAttackTarget()
local g=Group.FromCards(a,at):Match(s.desfilter,nil,tp)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card battles a monster, neither can be destroyed by that battle. If this card is sent to the GY: You can target 1 Illusion monster in your GY, except "Master Tao the Chanter"; Special Summon it in Defense Position, also you cannot Special Summon from the GY for the rest of this turn, except Illusion monsters. You can only use this effect of "Master Tao the Chanter" once per turn.
|
--大陰陽師 タオ
--Master Tao the Chanter
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Neither monster can be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.indestg)
e1:SetValue(1)
c:RegisterEffect(e1)
--Special Summon 1 Illusion from your GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={id}
function s.indestg(e,c)
local handler=e:GetHandler()
return c==handler or c==handler:GetBattleTarget()
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_ILLUSION) and not c:IsCode(id)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
--Cannot Special Summon from the GY, except Illusion Monsters
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(_,c) return not c:IsRace(RACE_ILLUSION) and c:IsLocation(LOCATION_GRAVE) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.
|
--「A」細胞増殖装置
--"A" Cell Breeding Device
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--counter
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_COUNTER)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.counter_place_list={COUNTER_A}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_COUNTER,g,1,COUNTER_A,1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
tc:AddCounter(COUNTER_A,1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Your opponent cannot target Level 6 or lower "Artmage" monsters you control with card effects. You can only use each of the following effects of "Artmage Finmel" once per turn. If you control an "Artmage" card: You can Special Summon this card from your hand, then you can draw 1 card. During the Main Phase, if you have 3 or more different Monster Types on your field (Quick Effect): You can negate the effects of all face-up monsters your opponent currently controls, also until the end of this turn, their ATK's become halved.
|
--神芸学徒 ファインメルト
--Artmage Finmel
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Your opponent cannot target Level 6 or lower "Artmage" monsters you control with card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(function(e,c) return c:IsLevelBelow(6) and c:IsSetCard(SET_ARTMAGE) end)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--Special Summon this card from your hand, then you can draw 1 card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCondition(function(e,tp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_ARTMAGE),tp,LOCATION_ONFIELD,0,1,nil) end)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Negate the effects of all face-up monsters your opponent currently controls, also their current ATK become halved until the end of this turn
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DISABLE+CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
e3:SetCondition(function(e,tp) return Duel.IsMainPhase() and Duel.GetMatchingGroup(Card.IsFaceup,tp,LOCATION_MZONE,0,nil):GetBinClassCount(Card.GetRace)>=3 end)
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
end
s.listed_series={SET_ARTMAGE}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_DRAW,nil,1,tp,1)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0
and Duel.IsPlayerCanDraw(tp,1) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,0)
if #g==0 then return end
local c=e:GetHandler()
for tc in g:Iter() do
if tc:IsNegatableMonster() then tc:NegateEffects(c) end
--Its ATK becomes halved until the end of this turn
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetAttack()/2)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand. Negate the activation of your opponent's Spell or Trap Card, and destroy it.
|
--鋼核の輝き
--Iron Core Luster
local s,id=GetID()
function s.initial_effect(c)
--negate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={36623431}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and Duel.IsChainNegatable(ev)
end
function s.cfilter(c)
return c:IsCode(36623431) and not c:IsPublic()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Special Summoned: You can add 1 Level 1 Winged Beast monster from your Deck to your hand. You can only use this effect of "Lyrilusc - Cobalt Sparrow" once per turn. A WIND Xyz Monster that was Summoned using this card on the field as material gains this effect. ● Your opponent cannot target this card with card effects.
|
--LL-コバルト・スパロー
--Lyrilusc - Cobalt Sparrow
local s,id=GetID()
function s.initial_effect(c)
--If special summon, add 1 level 1 winged beast monster from deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Grant effect to a WIND Xyz monster using this card
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetProperty(EFFECT_FLAG_EVENT_PLAYER)
e2:SetCondition(s.efcon)
e2:SetOperation(s.efop)
c:RegisterEffect(e2)
end
function s.thfilter(c)
return c:IsRace(RACE_WINGEDBEAST) and c:GetLevel()==1 and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.efcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return r==REASON_XYZ and c:GetReasonCard():IsAttribute(ATTRIBUTE_WIND)
end
function s.efop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
--Cannot be targeted by opponent's card effects
local e1=Effect.CreateEffect(rc)
e1:SetDescription(3061)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(aux.tgoval)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e1,true)
if not rc:IsType(TYPE_EFFECT) then
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e2,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control exactly 2 Machine Effect Monsters and no other monsters: Draw 2 cards. For the rest of this turn after this card resolves, you can only Special Summon once. You can only activate 1 "Iron Draw" per turn.
|
--アイアンドロー
--Iron Draw
local s,id=GetID()
function s.initial_effect(c)
--Draw 2 cards
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCountLimit(1,id)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsRace(RACE_MACHINE) and c:IsType(TYPE_EFFECT)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_MZONE,0,nil)
return #g==2 and g:FilterCount(s.cfilter,nil)==2
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local spc=Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)
local c=e:GetHandler()
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.limittg)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetLabel(spc)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_LEFT_SPSUMMON_COUNT)
e2:SetValue(s.countval)
Duel.RegisterEffect(e2,tp)
aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.limittg(e,c,tp)
local sp=Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)
return sp-e:GetLabel()>=1
end
function s.countval(e,re,tp)
local sp=Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)
if sp-e:GetLabel()>=1 then return 0 else return 1-sp+e:GetLabel() end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is always treated as a "Frightfur" card.) You can target 1 "Frightfur" Fusion Monster you control or in your Graveyard; this card's ATK and DEF each become equal to the original ATK and DEF of that monster, until the end of this turn. You can only use this effect of "Edge Imp Frightfuloid" once per turn.
|
--エッジインプ・DTモドキ
--Edge Imp Frightfuloid
local s,id=GetID()
function s.initial_effect(c)
--Increase ATK
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_FRIGHTFUR}
function s.filter(c)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsType(TYPE_FUSION) and c:IsSetCard(SET_FRIGHTFUR)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and c:IsFaceup() and tc and tc:IsRelateToEffect(e) and (tc:IsLocation(LOCATION_GRAVE) or tc:IsFaceup()) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetBaseAttack())
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE_FINAL)
e2:SetValue(tc:GetBaseDefense())
c:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card.
|
--アルカナフォースⅦ-THE CHARIOT
--Arcana Force VII - The Chariot
local s,id=GetID()
function s.initial_effect(c)
--Toss a coin when this card is Summoned
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_COIN)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.cointg)
e1:SetOperation(s.coinop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e3)
end
s.toss_coin=true
function s.cointg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function s.coinop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsFacedown() then return end
s.arcanareg(c,Arcana.TossCoin(c,tp))
end
function s.arcanareg(c,coin)
--Coin effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_ADJUST)
e2:SetRange(LOCATION_MZONE)
e2:SetOperation(s.ctop)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e2)
Arcana.RegisterCoinResult(c,coin)
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,coin)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return Arcana.GetCoinResult(c)==COIN_HEADS and c:IsRelateToBattle() and c:IsStatus(STATUS_OPPO_BATTLE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=e:GetHandler():GetBattleTarget()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and tc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetBattleTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--Heads
if Arcana.GetCoinResult(c)==COIN_HEADS and c:GetFlagEffectLabel(id)==COIN_HEADS then
c:SetFlagEffectLabel(id,COIN_TAILS)
end
--Tails
if Arcana.GetCoinResult(c)==COIN_TAILS and c:GetFlagEffectLabel(id)==COIN_TAILS then
c:SetFlagEffectLabel(id,COIN_HEADS)
Duel.GetControl(c,1-tp,0,0)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can banish 1 "Genex" monster from your GY; this card gains that monster's Attribute, then if you banished a Tuner to activate this effect, you can treat this card as a Tuner until the end of this turn. If you control a "Genex" Synchro Monster: You can target 2 "Genex" monsters in your GY, including this card; add them to your hand, also for the rest of this turn, any card sent to your GY is banished instead.
|
--レアル・ジェネクス・ウンディーネ
--R-Genex Undine
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Banish 1 "Genex" monster from your GY and gain its Attribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCost(s.attrcost)
e1:SetOperation(s.attrop)
c:RegisterEffect(e1)
--Add 2 "Genex" monsters from your GY to your hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_GENEX}
function s.attrcfilter(c,attr)
return c:IsSetCard(SET_GENEX) and c:IsMonster() and c:IsAbleToRemoveAsCost() and attr&c:GetAttribute()==0
end
function s.attrcost(e,tp,eg,ep,ev,re,r,rp,chk)
local attr=e:GetHandler():GetAttribute()
if chk==0 then return Duel.IsExistingMatchingCard(s.attrcfilter,tp,LOCATION_GRAVE,0,1,nil,attr) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sc=Duel.SelectMatchingCard(tp,s.attrcfilter,tp,LOCATION_GRAVE,0,1,1,nil,attr):GetFirst()
Duel.Remove(sc,POS_FACEUP,REASON_COST)
local tn_chk=sc:IsType(TYPE_TUNER) and 1 or 0
e:SetLabel(sc:GetAttribute(),tn_chk)
end
function s.attrop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (c:IsFaceup() and c:IsRelateToEffect(e)) then return end
local attr,tn_chk=e:GetLabel()
if c:IsAttribute(attr) then return end
--This card gains that monster's Attribute
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ADD_ATTRIBUTE)
e1:SetValue(attr)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
if tn_chk==0 then return end
Duel.BreakEffect()
--Can be treated as a Tuner this turn
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e2:SetCode(EFFECT_CAN_BE_TUNER)
e2:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e2)
end
function s.thcfilter(c)
return c:IsSetCard(SET_GENEX) and c:IsType(TYPE_SYNCHRO) and c:IsFaceup()
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.thcfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.thfilter(c,e)
return c:IsSetCard(SET_GENEX) and c:IsMonster() and c:IsAbleToHand() and c:IsCanBeEffectTarget(e)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() and c:IsCanBeEffectTarget(e)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,c,e) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,c,e)
Duel.SetTargetCard(g+c)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg>0 then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
end
local c=e:GetHandler()
--Banish any card sent to your GY
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
e1:SetTargetRange(0xff,0)
e1:SetTarget(s.rmtg)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,3))
end
function s.rmtg(e,c)
local tp=e:GetHandlerPlayer()
return c:GetOwner()==tp and Duel.IsPlayerCanRemove(tp,c)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only activate 1 "Myutant Evolution Lab" per turn.
|
--ミュートリア進化研究所
--Myutant Evolution Lab
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Your "Myutant" monsters gains ATK
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_MYUTANT))
e2:SetValue(s.atkval)
c:RegisterEffect(e2)
--Place 1 card from hand to deck, draw 1
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1)
e3:SetTarget(s.drtg)
e3:SetOperation(s.drop)
c:RegisterEffect(e3)
end
s.listed_series={SET_MYUTANT}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_MYUTANT) and c:GetLevel()<5 and (c:IsFaceup() or c:IsLocation(LOCATION_HAND))
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND|LOCATION_REMOVED,0,nil,e,tp)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_MYUTANT)
end
function s.atkval(e,c)
local g=Duel.GetMatchingGroup(s.atkfilter,e:GetHandlerPlayer(),LOCATION_REMOVED,0,nil)
return g:GetClassCount(Card.GetCode)*100
end
function s.drfilter(c)
return c:IsSetCard(SET_MYUTANT) and c:IsMonster() and c:IsAbleToDeck()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingMatchingCard(s.drfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_HAND)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,s.drfilter,tp,LOCATION_HAND,0,1,1,nil)
if #g==0 then return end
Duel.ConfirmCards(1-tp,g)
if Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT)>0 then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon 1 Level 3 "Armed Dragon" monster from your Deck in Defense Position. You can only activate 1 "Armed Dragon Flash" per turn.
|
--武装竜の霹靂
--Armed Dragon Flash
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special summon 1 level 3 "Armed Dragon" monster from deck
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_ARMED_DRAGON}
function s.filter(c,e,tp)
return c:IsLevel(3) and c:IsSetCard(SET_ARMED_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Blockbacker". You can only Special Summon "U.A. Blockbacker" once per turn this way. Once per turn, when your opponent Special Summons a monster(s): You can change their battle positions, and if you do, negate their effects.
|
--U.A.ストロングブロッカー
--U.A. Blockbacker
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--position change
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DISABLE+CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
end
s.listed_series={SET_UA}
s.listed_names={id}
function s.spfilter(c,ft)
return c:IsFaceup() and c:IsSetCard(SET_UA) and not c:IsCode(id) and c:IsAbleToHandAsCost()
and (ft>0 or c:GetSequence()<5)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=e:GetHandlerPlayer()
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil,ft)
return ft>-1 and #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,1,nil,0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local c=e:GetHandler()
local g=nil
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_MZONE,0,nil,ft)
local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_RTOHAND,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.SendtoHand(g,nil,REASON_COST)
g:DeleteGroup()
end
function s.filter(c,sp)
return c:GetSummonPlayer()==sp and c:IsCanChangePosition()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.filter,1,nil,1-tp) end
local g=eg:Filter(s.filter,nil,1-tp)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,#g,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
Duel.ChangePosition(g,POS_FACEUP_DEFENSE,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
local og=Duel.GetOperatedGroup()
local tc=og:GetFirst()
for tc in aux.Next(og) do
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute this card from your hand or face-up field, then target up to 2 Plant monsters you control; reduce their Level(s) by 2 until the end of this turn. During the End Phase, if this card is in the GY because it was Tributed and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cyclamen the Rikka Fairy" once per turn.
|
--六花精シクラン
--Cyclamen the Rikka Fairy
--Scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Reduce targeted player's plant monsters' levels by 2
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE|LOCATION_HAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
--Register the fact it was sent to GY
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.regcon)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
--Special summon itself from GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_GRAVE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.tgfilter(c)
return c:IsFaceup() and c:IsRace(RACE_PLANT) and c:IsLevelAbove(1) and c:HasLevel()
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,2,nil)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(-2)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_RELEASE)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be destroyed by battle. When you take battle damage from an opponent's direct attack while this card is in your Graveyard: You can Special Summon this card from your Graveyard in face-up Attack Position, and if you do, take 1000 damage. You can only use this effect of "Gimmick Puppet Shadow Feeler" once per turn. If this card is an Xyz Material and would be sent to the Graveyard, banish it instead.
|
--ギミック・パペット-シャドー・フィーラー
--Gimmick Puppet Shadow Feeler
local s,id=GetID()
function s.initial_effect(c)
--battle indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_GRAVE)
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
aux.GlobalCheck(s,function()
local ge1=Effect.GlobalEffect()
ge1:SetType(EFFECT_TYPE_FIELD)
ge1:SetCode(EFFECT_TO_GRAVE_REDIRECT)
ge1:SetTargetRange(LOCATION_OVERLAY,LOCATION_OVERLAY)
ge1:SetTarget(aux.TargetBoolFunction(Card.IsCode,id))
ge1:SetValue(LOCATION_REMOVED)
Duel.RegisterEffect(ge1,0)
end)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and eg:GetFirst():IsControler(1-tp) and Duel.GetAttackTarget()==nil
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,1000)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_ATTACK)~=0 then
Duel.Damage(tp,1000,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
|
--正義の味方 カイバーマン
--Kaibaman
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_names={CARD_BLUEEYES_W_DRAGON}
function s.filter(c,e,tp)
return c:IsCode(CARD_BLUEEYES_W_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Any monster that is Normal Summoned, Flip Summoned or Special Summoned is changed to Defense Position.
|
--つまずき
--Stumbling
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--pos
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e3)
local e4=e2:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsRelateToEffect(e) end
Duel.SetTargetCard(eg)
Duel.SetOperationInfo(0,CATEGORY_POSITION,eg,#eg,0,0)
end
function s.filter(c,e)
return c:IsFaceup() and c:IsAttackPos() and c:IsRelateToEffect(e)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=eg:Filter(s.filter,nil,e)
Duel.ChangePosition(g,POS_FACEUP_DEFENSE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is used for a Synchro Summon and sent to the Graveyard, the owner of this card draws 1 card.
|
--ダークシー・レスキュー
--Darksea Rescue
local s,id=GetID()
function s.initial_effect(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCondition(s.drcon)
e1:SetTarget(s.drtg)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and r==REASON_SYNCHRO
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
The equipped monster gains 500 ATK. If this face-up card you control is destroyed by your opponent's card effect and sent to your Graveyard: Draw 1 card.
|
--幸運の鉄斧
--Lucky Iron Axe
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c)
--Atk,def
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(500)
c:RegisterEffect(e2)
--draw
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_DRAW)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(s.drcon)
e4:SetTarget(s.drtg)
e4:SetOperation(s.drop)
c:RegisterEffect(e4)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (r&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT) and rp~=tp and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, and if you do, it cannot be destroyed by battle, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. If this card in your possession is destroyed by your opponent's card and sent to your GY: Shuffle this card into the Deck.
|
--マドルチェ・エンジェリー
--Madolche Anjelly
local s,id=GetID()
function s.initial_effect(c)
--When sent to GY, shuffle itself into deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.retcon)
e1:SetTarget(s.rettg)
e1:SetOperation(s.retop)
c:RegisterEffect(e1)
--Special summon 1 "Madolche" monster from deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MADOLCHE}
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DESTROY) and e:GetHandler():GetReasonPlayer()~=tp
and e:GetHandler():IsPreviousControler(tp)
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,e:GetHandler(),1,0,0)
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoDeck(e:GetHandler(),nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_MADOLCHE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
local c=e:GetHandler()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,Duel.GetTurnCount())
--Cannot be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetDescription(3000)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
--Shuffle it into deck during end phase of next turn
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetLabel(Duel.GetTurnCount())
e2:SetLabelObject(tc)
e2:SetCondition(s.tdcon)
e2:SetOperation(s.tdop)
e2:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,2)
e2:SetCountLimit(1)
Duel.RegisterEffect(e2,tp)
end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
return Duel.GetTurnCount()~=e:GetLabel() and Duel.IsTurnPlayer(tp) and tc:GetFlagEffectLabel(id)==e:GetLabel()
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.Hint(HINT_CARD,0,id)
Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can send 1 "Fluffal" monster from your hand to the Graveyard; draw 2 cards, then place 1 card from your hand on either the top or bottom of your Deck. You can only use this effect of "Edge Imp Saw" once per turn.
|
--エッジインプ・ソウ
--Edge Imp Saw
local s,id=GetID()
function s.initial_effect(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_FLUFFAL}
function s.cfilter(c)
return c:IsSetCard(SET_FLUFFAL) and c:IsMonster() and c:IsAbleToGraveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
if Duel.Draw(p,d,REASON_EFFECT)<2 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil)
if #g>0 then
Duel.BreakEffect()
if Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))==0 then
Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT)
else
Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Main Phase: You can Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000) to either field, then send 1 card from your hand to the GY. You cannot Special Summon monsters the turn you activate this effect, except "Adventurer Tokens" and monsters that mention it. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Adventurer Token" to either field. You can only use each effect of "Curse of Aramatir" once per turn.
|
--禁呪アラティア
--Curse of Aramatir
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Special Summon 1 "Adventurer Token"
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN+CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.tkcost)
e2:SetTarget(s.tktg)
e2:SetOperation(s.tkop)
c:RegisterEffect(e2)
--Special Summon 1 "Adventurer Token" if a monster is destroyed by battle or effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
s.listed_names={TOKEN_ADVENTURER}
local token_stats={TOKEN_ADVENTURER,0,TYPES_TOKEN,2000,2000,4,RACE_FAIRY,ATTRIBUTE_EARTH}
function s.counterfilter(c)
return c:IsCode(TOKEN_ADVENTURER) or (c:ListsCode(TOKEN_ADVENTURER) and c:IsMonster())
end
function s.tkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
--Cannot Special Summon, except "Adventurer Token" and monsters that mention it
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c)
return not (c:IsCode(TOKEN_ADVENTURER) or (c:ListsCode(TOKEN_ADVENTURER) and c:IsMonster()))
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
local nm,arch,typ,atk,def,lvl,rc,attr=table.unpack(token_stats)
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,nm,arch,typ,atk,def,lvl,rc,attr)
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,nm,arch,typ,atk,def,lvl,rc,attr,POS_FACEUP,1-tp)
if chk==0 then return (b1 or b2) and Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
local nm,arch,typ,atk,def,lvl,rc,attr=table.unpack(token_stats)
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,nm,arch,typ,atk,def,lvl,rc,attr)
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,nm,arch,typ,atk,def,lvl,rc,attr,POS_FACEUP,1-tp)
if not (b1 or b2) then return end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,3)},
{b2,aux.Stringid(id,4)})
local player=op==1 and tp or 1-tp
local token=Duel.CreateToken(tp,TOKEN_ADVENTURER)
if Duel.SpecialSummon(token,0,tp,player,false,false,POS_FACEUP)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,LOCATION_HAND,0,1,1,nil)
if #g>0 then
Duel.BreakEffect()
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
end
function s.cfilter(c,tp)
return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local nm,arch,typ,atk,def,lvl,rc,attr=table.unpack(token_stats)
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,nm,arch,typ,atk,def,lvl,rc,attr)
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,nm,arch,typ,atk,def,lvl,rc,attr,POS_FACEUP,1-tp)
if chk==0 then return b1 or b2 end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local nm,arch,typ,atk,def,lvl,rc,attr=table.unpack(token_stats)
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,nm,arch,typ,atk,def,lvl,rc,attr)
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,nm,arch,typ,atk,def,lvl,rc,attr,POS_FACEUP,1-tp)
if not (b1 or b2) then return end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,3)},
{b2,aux.Stringid(id,4)})
local player=op==1 and tp or 1-tp
local token=Duel.CreateToken(tp,TOKEN_ADVENTURER)
Duel.SpecialSummon(token,0,tp,player,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Your opponent must keep their hand revealed. Once per turn, during your opponent's Standby Phase, if they have a Spell(s) in their hand: They gain 1000 LP if they have a Spell(s) in their hand at resolution.
|
--真実の眼
--The Eye of Truth
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_PUBLIC)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(0,LOCATION_HAND)
c:RegisterEffect(e2)
--recover
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetCategory(CATEGORY_RECOVER)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.reccon)
e3:SetTarget(s.rectg)
e3:SetOperation(s.recop)
c:RegisterEffect(e3)
end
function s.reccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and Duel.IsExistingMatchingCard(Card.IsSpell,tp,0,LOCATION_HAND,1,nil)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,1000)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned, except with the effect of a "Myutant" card. Your opponent cannot target this card with monster effects. You can only use each of the following effects of "Myutant Beast" once per turn. When your opponent activates a Spell Card or effect (Quick Effect): You can banish 1 card from your hand or field; negate the activation, and if you do, banish that card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 of your banished "Myutant" Traps; add it to your hand.
|
--ミュートリアル・ビースト
--Myutant Beast
--Scripted by Hel
local s,id=GetID()
function s.initial_effect(c)
--Must special summoned by a "Myutant" effect
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(s.splimit)
c:RegisterEffect(e1)
--Cannot be targeted by opponent's monster effects
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.tgval)
c:RegisterEffect(e2)
--Negate the activation of opponent's spell card/effect
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_NEGATE+CATEGORY_REMOVE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.condition)
e3:SetCost(s.cost)
e3:SetTarget(s.target)
e3:SetOperation(s.activate)
c:RegisterEffect(e3)
--Add 1 of your banished "Myutant" traps
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e4:SetCode(EVENT_DESTROYED)
e4:SetCountLimit(1,{id,2})
e4:SetCondition(s.thcon)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
s.listed_series={SET_MYUTANT}
function s.splimit(e,se,sp,st)
return se:GetHandler():IsSetCard(SET_MYUTANT)
end
function s.tgval(e,re,rp)
return aux.tgoval(e,re,rp) and re:IsMonsterEffect()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and rp~=tp
and re:IsSpellEffect() and Duel.IsChainNegatable(ev)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND|LOCATION_ONFIELD,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local rc=re:GetHandler()
local relation=rc:IsRelateToEffect(re)
if chk==0 then return rc:IsAbleToRemove(tp)
or (not relation and Duel.IsPlayerCanRemove(tp)) end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if relation then
Duel.SetOperationInfo(0,CATEGORY_REMOVE,rc,1,rc:GetControler(),rc:GetLocation())
else
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,0,rc:GetPreviousLocation())
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Remove(eg,POS_FACEUP,REASON_EFFECT)
end
end
function s.thfilter(c)
return c:IsTrap() and c:IsAbleToHand() and c:IsFaceup() and c:IsSetCard(SET_MYUTANT)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and e:GetHandler():IsPreviousControler(tp)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 3 "Mermail" monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated and they cannot declare an attack. Destroy them during the End Phase.
|
--アビスコール
--Abyss-squall
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_MERMAIL}
function s.filter(c,e,tp)
return c:IsSetCard(SET_MERMAIL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>2
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,3,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,3,3,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,3,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g==0 or (#g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<#g then return end
local c=e:GetHandler()
local fid=c:GetFieldID()
local tc=g:GetFirst()
for tc in aux.Next(g) do
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_EFFECT)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e3)
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
end
Duel.SpecialSummonComplete()
g:KeepAlive()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(g)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
Duel.RegisterEffect(e1,tp)
end
function s.desfilter(c,fid)
return c:GetFlagEffectLabel(id)==fid
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
if not g:IsExists(s.desfilter,1,nil,e:GetLabel()) then
g:DeleteGroup()
e:Reset()
return false
else return true end
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetLabelObject()
local tg=g:Filter(s.desfilter,nil,e:GetLabel())
Duel.Destroy(tg,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.
|
--超電磁タートル
--Electromagnetic Turtle
local s,id=GetID()
function s.initial_effect(c)
--end battle phase
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL)
e1:SetCondition(s.condition)
e1:SetCost(Cost.SelfBanish)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and Duel.IsBattlePhase()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE|PHASE_BATTLE_STEP,1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a monster effect is activated that activates when a monster is Normal Summoned: Negate the activation, and if you do, destroy that monster.
|
--畳返し
--Pulling the Rug
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return re:IsMonsterEffect() and re:GetCode()==EVENT_SUMMON_SUCCESS and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.
|
--超重機回送
--Heavy Forward
--Scripted by King Yamato
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Activate 1 of these effects
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.efftg)
e2:SetOperation(s.effop)
c:RegisterEffect(e2)
end
s.listed_series={SET_INFINITRACK}
function s.thfilter(c)
return c:IsSetCard(SET_INFINITRACK) and c:IsMonster() and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
--Search 1 "Infinitrack" monster
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.tgfilter(c,mc,tp)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsRace(RACE_MACHINE) and (c:IsCanChangePosition() or mc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT))
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
local label=e:GetLabel()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc,c,tp)
and ((label==1 and chkc:IsCanChangePosition()) or (label==2 and c:IsCanBeXyzMaterial(chkc,tp,REASON_EFFECT))) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
local b1=tc:IsCanChangePosition()
local b2=c:IsCanBeXyzMaterial(tc,tp,REASON_EFFECT)
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,2)},
{b2,aux.Stringid(id,3)})
e:SetLabel(op)
if op==1 then
e:SetCategory(CATEGORY_POSITION)
Duel.SetOperationInfo(0,CATEGORY_POSITION,tc,1,tp,0)
else
e:SetCategory(0)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsImmuneToEffect(e) then return end
local op=e:GetLabel()
local c=e:GetHandler()
if op==1 then
--Change its battle position
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,0,POS_FACEUP_ATTACK,0)
elseif op==2 and c:IsRelateToEffect(e) and c:IsCanBeXyzMaterial(tc,tp,REASON_EFFECT) then
--Attach this card to it as material
Duel.Overlay(tc,c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.
|
--聖魔の乙女アルテミス
--Artemis, the Magistus Moon Maiden
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
c:SetSPSummonOnce(id)
c:EnableReviveLimit()
--Link Summon Procedure
Link.AddProcedure(c,s.matfilter,1,1)
--Equip to monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.eqcon)
e1:SetTarget(s.eqtg)
e1:SetOperation(s.eqop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Search 1 "Magistus" monster
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(function(e) return e:GetHandler():GetEquipTarget() end)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_MAGISTUS}
function s.matfilter(c,lc,sumtype,tp)
return c:IsLevelBelow(4) and c:IsRace(RACE_SPELLCASTER,lc,sumtype,tp)
end
function s.eqfilter(c,e)
return c:IsFaceup() and c:IsSetCard(SET_MAGISTUS) and c:IsCanBeEffectTarget(e)
end
function s.eqcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.eqfilter,1,e:GetHandler(),e) and not eg:IsContains(e:GetHandler())
end
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=eg:Filter(s.eqfilter,nil,e)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and g:IsContains(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and #g>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local sg=g:Select(tp,1,1,nil)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not (c:IsRelateToEffect(e) and c:IsFaceup() and c:IsLocation(LOCATION_MZONE)) then return end
local tc=Duel.GetFirstTarget()
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.Equip(tp,c,tc,true)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(s.eqlimit)
e1:SetLabelObject(tc)
c:RegisterEffect(e1)
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
function s.thfilter(c)
return c:IsSetCard(SET_MAGISTUS) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● At the start of the Damage Step, if this card attacked a Special Summoned monster: You can banish that monster.
|
--業火の重騎士
--Heavy Knight of the Flame
local s,id=GetID()
function s.initial_effect(c)
Gemini.AddProcedure(c)
--Banish attacked monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_BATTLE_START)
e1:SetCondition(s.descon)
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not Gemini.EffectStatusCondition(e) or Duel.GetAttacker()~=e:GetHandler() then return false end
local bc=c:GetBattleTarget()
return bc and bc:IsSpecialSummoned() and bc:IsAbleToRemove()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler():GetBattleTarget(),1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local bc=e:GetHandler():GetBattleTarget()
if bc:IsRelateToBattle() then
Duel.Remove(bc,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.
|
--クリムゾン・リゾネーター
--Crimson Resonator
local s,id=GetID()
function s.initial_effect(c)
--special summon (itself)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--special summon (from hand/deck)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.spcost)
e2:SetCondition(s.spcon2)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
s.listed_series={SET_RESONATOR}
s.listed_names={id}
function s.counterfilter(c)
return c:GetSummonLocation()~=LOCATION_EXTRA or (c:IsType(TYPE_SYNCHRO) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON))
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--lizard check
aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e2:SetDescription(aux.Stringid(id,2))
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetTargetRange(1,0)
Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not (c:IsType(TYPE_SYNCHRO) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_DRAGON)) and c:IsLocation(LOCATION_EXTRA)
end
function s.lizfilter(e,c)
return not (c:IsOriginalType(TYPE_SYNCHRO) and c:IsOriginalAttribute(ATTRIBUTE_DARK))
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsRace(RACE_DRAGON) and c:IsAttribute(ATTRIBUTE_DARK)
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
return #g==2 and Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,0,e:GetHandler())==1
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_RESONATOR) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
if ft>2 then ft=2 end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_DECK,0,1,ft,nil,e,tp)
if #g~=0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.
|
--サイバネット・リチューアル
--Cynet Ritual
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
Ritual.AddProcGreater(c,s.ritual_filter)
--token
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetCondition(s.spcon)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_names={34767866}
function s.ritual_filter(c)
return c:IsRitualMonster() and c:IsRace(RACE_CYBERSE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return aux.exccon(e) and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function s.cfilter(c)
return c:IsRitualMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler())
g:AddCard(e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,4,RACE_CYBERSE,ATTRIBUTE_LIGHT) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
if not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,4,RACE_CYBERSE,ATTRIBUTE_LIGHT) then return end
for i=1,2 do
local token=Duel.CreateToken(tp,id+1)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.
|
--ラビリンス・ウォール・シャドウ
--Labyrinth Wall Shadow
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Monsters cannot attack the turn they are Summoned
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(s.limtg)
c:RegisterEffect(e2)
--Place 1 Sanga, Kazejin, or Suijin face-up in your S&T Zone as a Continuous Spell
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_FZONE)
e3:SetCountLimit(1)
e3:SetTarget(s.placetg)
e3:SetOperation(s.placeop)
c:RegisterEffect(e3)
--Destroy 1 opponent's monster with less than 1600 ATK
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
e4:SetRange(LOCATION_FZONE)
e4:SetCountLimit(1)
e4:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) end)
e4:SetTarget(s.destg)
e4:SetOperation(s.desop)
c:RegisterEffect(e4)
end
s.listed_names=CARDS_SANGA_KAZEJIN_SUIJIN
function s.limtg(e,c)
return c:IsStatus(STATUS_SUMMON_TURN|STATUS_FLIP_SUMMON_TURN|STATUS_SPSUMMON_TURN) and (c:GetOriginalLevel()<5 or not c:HasLevel())
end
function s.plfilter(c)
return c:IsCode(CARDS_SANGA_KAZEJIN_SUIJIN) and not c:IsForbidden() and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED))
end
function s.placetg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_REMOVED|LOCATION_HAND|LOCATION_DECK,0,1,nil) end
end
function s.placeop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.plfilter,tp,LOCATION_REMOVED|LOCATION_HAND|LOCATION_DECK,0,1,1,nil):GetFirst()
if tc and Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
--Treated as a Continuous Spell
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
function s.desfilter(c)
return c:IsFaceup() and c:GetAttack()<1600
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.desfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.
|
--魔玩具補綴
--Frightfur Patchwork
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_EDGE_IMP}
s.listed_names={CARD_POLYMERIZATION}
function s.filter1(c)
return c:IsCode(CARD_POLYMERIZATION) and c:IsAbleToHand()
end
function s.filter2(c)
return c:IsSetCard(SET_EDGE_IMP) and c:IsMonster() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter1,tp,LOCATION_DECK,0,1,nil)
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g1=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_DECK,0,nil)
local g2=Duel.GetMatchingGroup(s.filter2,tp,LOCATION_DECK,0,nil)
if #g1>0 and #g2>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg1=g1:Select(tp,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg2=g2:Select(tp,1,1,nil)
sg1:Merge(sg2)
Duel.SendtoHand(sg1,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the End Phase, if this card is in the Graveyard because it was sent there this turn as a Tribute for a successful Tribute Summon: You can Special Summon this card from your Graveyard.
|
--三連星のトリオン
--Triple Star Trion
local s,id=GetID()
function s.initial_effect(c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetOperation(s.regop)
c:RegisterEffect(e1)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsReason(REASON_SUMMON) and c:IsReason(REASON_MATERIAL) then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetRange(LOCATION_GRAVE)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then, immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--メルフィー・ラッシィ
--Melffy Pinny
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself and Synchro Summon a "Melffy" monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,id)
e1:SetCondition(function(_,tp) return Duel.GetFlagEffect(tp,id)>0 end)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Attach itself to a "Melffy" monster during the End Phase
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end)
e2:SetTarget(s.attg)
e2:SetOperation(s.atop)
c:RegisterEffect(e2)
--Registers cards that return to hand
aux.GlobalCheck(s,function()
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_TO_HAND)
ge1:SetOperation(s.checkop)
Duel.RegisterEffect(ge1,0)
end)
end
s.listed_names={id}
s.listed_series={SET_MELFFY}
function s.checkop(e,tp,eg,ep,ev,re,r,rp)
for tc in eg:Iter() do
if tc:IsPreviousLocation(LOCATION_MZONE) and tc:IsPreviousPosition(POS_FACEUP) and tc:GetPreviousRaceOnField()&RACE_BEAST~=0 then
Duel.RegisterFlagEffect(tc:GetPreviousControler(),id,RESET_PHASE|PHASE_END,0,1)
end
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.scfilter(c,tc,mg)
return c:IsSynchroSummonable(tc,mg)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local mg=Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_HAND,0,nil,SET_MELFFY)
local syng=Duel.GetMatchingGroup(s.scfilter,tp,LOCATION_EXTRA,0,nil,c,mg+c)
if #mg>0 and #syng>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=syng:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),c,mg+c)
end
end
end
function s.afilter(c)
return c:IsType(TYPE_XYZ) and c:IsRace(RACE_BEAST) and c:IsFaceup()
end
function s.attg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.afilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.afilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.afilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
Duel.Overlay(tc,c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the Main Phase: You can Fusion Summon 1 Pyro Fusion Monster from your Extra Deck using monsters from either field as material, including "Veidos the Eruption Dragon of Extinction", and if you do, it gains 500 ATK for each material used. You can banish this card and 1 DARK Pyro monster from your GY; all monsters your opponent currently controls become Pyro until the end of this turn. You can only use each effect of "Ashened to Endlessness" once per turn.
|
--果てなき灰滅
--Ashened to Endlessness
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Fusion Summon 1 Pyro Fusion Monster from your Extra Deck using monsters from either field as material
local params={fusfilter=aux.FilterBoolFunction(Card.IsRace,RACE_PYRO),matfilter=Fusion.OnFieldMat,extrafil=s.extrafil,stage2=s.stage2}
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
e1:SetCondition(function() return Duel.IsMainPhase() end)
e1:SetTarget(Fusion.SummonEffTG(params))
e1:SetOperation(Fusion.SummonEffOP(params))
c:RegisterEffect(e1)
--Make all monsters your opponent currently controls become Pyro until the end of the turn
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
e2:SetCost(s.rccost)
e2:SetTarget(s.rctg)
e2:SetOperation(s.rcop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_VEIDOS_ERUPTION_DRAGON}
function s.fcheck(tp,sg,fc)
return sg:IsExists(Card.IsCode,1,nil,CARD_VEIDOS_ERUPTION_DRAGON)
end
function s.extrafil(e,tp,mg)
return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsFaceup),tp,0,LOCATION_ONFIELD,nil),s.fcheck
end
function s.stage2(e,tc,tp,sg,chk)
if chk==0 then
--Gains 500 ATK for each material used
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(#sg*500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
function s.rccostfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_PYRO) and c:IsAbleToRemoveAsCost()
end
function s.rccost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(s.rccostfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rccostfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g+c,POS_FACEUP,REASON_COST)
end
function s.rctg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.FaceupFilter(aux.NOT(Card.IsRace),RACE_PYRO),tp,0,LOCATION_MZONE,1,nil) end
end
function s.rcop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(aux.NOT(Card.IsRace),RACE_PYRO),tp,0,LOCATION_MZONE,nil)
if #g==0 then return end
local c=e:GetHandler()
for tc in g:Iter() do
--Becomes Pyro until the end of this turn
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_RACE)
e1:SetValue(RACE_PYRO)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate 1 of these effects; ● Special Summon 1 "Naturia" monster from your hand or GY. ● Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Naturia" monster. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as material, including a "Naturia" monster.
|
--ナチュルの春風
--Naturia Blessing
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.acttg)
e1:SetOperation(s.actop)
c:RegisterEffect(e1)
end
s.listed_series={SET_NATURIA}
function s.acttg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=s.sptg(e,tp,eg,ep,ev,re,r,rp,0)
local b2=s.syntg(e,tp,eg,ep,ev,re,r,rp,0)
local b3=s.fustg(e,tp,eg,ep,ev,re,r,rp,0)
if chk==0 then return b1 or b2 or b3 end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,1)},
{b2,aux.Stringid(id,2)},
{b3,aux.Stringid(id,3)})
if op==1 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
s.sptg(e,tp,eg,ep,ev,re,r,rp,1)
elseif op==2 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
s.syntg(e,tp,eg,ep,ev,re,r,rp,1)
elseif op==3 then
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
s.sptg(e,tp,eg,ep,ev,re,r,rp,1)
end
Duel.SetTargetParam(op)
end
function s.actop(e,tp,eg,ep,ev,re,r,rp,chk)
local op=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
if op==1 then s.spop(e,tp,eg,ep,ev,re,r,rp)
elseif op==2 then s.synop(e,tp,eg,ep,ev,re,r,rp)
elseif op==3 then s.fusop(e,tp,eg,ep,ev,re,r,rp) end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_NATURIA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.syncheck(tp,sg,sc)
return sg:IsExists(Card.IsSetCard,1,nil,SET_NATURIA)
end
function s.syntg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
Synchro.CheckAdditional=s.syncheck
local res=Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil)
Synchro.CheckAdditional=nil
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.synop(e,tp,eg,ep,ev,re,r,rp)
Synchro.CheckAdditional=s.syncheck
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil)
if #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst())
end
Synchro.CheckAdditional=nil
end
function s.fuscheck(tp,sg,fc)
return sg:IsExists(aux.FilterBoolFunction(Card.IsSetCard,SET_NATURIA,fc,SUMMON_TYPE_FUSION,tp),1,nil)
end
function s.fusextra(e,tp,mg)
return nil,s.fuscheck
end
s.fustg=Fusion.SummonEffTG(nil,Fusion.OnFieldMat,s.fusextra)
s.fusop=Fusion.SummonEffOP(nil,Fusion.OnFieldMat,s.fusextra)
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by targeting 1 monster on the field with more than 1000 original ATK that has a Level; its Level is reduced by 1, also it loses 1000 ATK. When that monster leaves the field, destroy this card.
|
--ミニチュアライズ
--Miniaturize
local s,id=GetID()
function s.initial_effect(c)
aux.AddPersistentProcedure(c,nil,s.filter,CATEGORY_ATKCHANGE,EFFECT_FLAG_DAMAGE_STEP,TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER,aux.StatChangeDamageStepCondition)
--eff
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_SZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(aux.PersistentTargetFilter)
e1:SetValue(-1000)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_LEVEL)
e2:SetValue(-1)
c:RegisterEffect(e2)
--Destroy
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_LEAVE_FIELD)
e3:SetCondition(s.descon)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.filter(c)
return c:IsFaceup() and c:GetBaseAttack()>1000 and c:HasLevel() and c:GetLevel()~=1
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsStatus(STATUS_DESTROY_CONFIRMED) then return false end
local tc=c:GetFirstCardTarget()
return tc and eg:IsContains(tc)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Destroy(e:GetHandler(),REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied).
|
--煉獄の氾爛
--Void Expansion
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Special Summon 1 "Infernoid Token" during your Standby Phase
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Custom effect for cost modification
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_FZONE)
e3:SetTargetRange(LOCATION_HAND|LOCATION_GRAVE,0)
e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_INFERNOID))
e3:SetCode(id)
c:RegisterEffect(e3)
--"Infernoid" monsters, except the ones with the highest level, cannot be targeted by opponent's effects or battle
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e4:SetRange(LOCATION_FZONE)
e4:SetTargetRange(0,LOCATION_MZONE)
e4:SetValue(s.atlimit)
c:RegisterEffect(e4)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e5:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e5:SetRange(LOCATION_FZONE)
e5:SetTargetRange(LOCATION_MZONE,0)
e5:SetTarget(s.tglimit)
e5:SetValue(aux.tgoval)
c:RegisterEffect(e5)
end
s.listed_names={id+1} --Infernoid Token
s.listed_series={SET_INFERNOID}
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_INFERNOID,TYPES_TOKEN,0,0,1,RACE_FIEND,ATTRIBUTE_FIRE) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_INFERNOID,TYPES_TOKEN,0,0,1,RACE_FIEND,ATTRIBUTE_FIRE) then return end
local token=Duel.CreateToken(tp,id+1)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
function s.filter(c,lv)
return c:IsFaceup() and c:IsSetCard(SET_INFERNOID) and c:GetLevel()>lv
end
function s.atlimit(e,c)
return c:IsFaceup() and c:IsSetCard(SET_INFERNOID) and (not c:HasLevel()
or Duel.IsExistingMatchingCard(s.filter,c:GetControler(),LOCATION_MZONE,0,1,nil,c:GetLevel()))
end
function s.tglimit(e,c)
return c:IsSetCard(SET_INFERNOID) and (not c:HasLevel()
or Duel.IsExistingMatchingCard(s.filter,c:GetControler(),LOCATION_MZONE,0,1,nil,c:GetLevel()))
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)
|
--アルティメット・インセクト LV5
--Ultimate Insect LV5
local s,id=GetID()
function s.initial_effect(c)
--atk down
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetCondition(s.con)
e1:SetValue(-500)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetCondition(s.spcon)
e2:SetCost(Cost.SelfToGrave)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--reg
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetOperation(s.regop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
local e5=e3:Clone()
e5:SetCode(EVENT_FLIP)
c:RegisterEffect(e5)
end
s.listed_names={19877898,34088136}
s.LVnum=5
s.LVset=SET_ULTIMATE_INSECT
function s.con(e)
return e:GetHandler():GetFlagEffect(id)~=0
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id+1,RESET_EVENT|RESET_TOGRAVE|RESET_REMOVE|RESET_TOHAND|RESET_TODECK|RESET_LEAVE|RESET_TOFIELD|RESET_PHASE|PHASE_END,0,1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer() and e:GetHandler():GetFlagEffect(id+1)==0
end
function s.spfilter(c,e,tp)
return c:IsCode(19877898) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,true,true,POS_FACEUP)>0 then
tc:RegisterFlagEffect(19877898,RESET_EVENT|RESETS_STANDARD&~(RESET_LEAVE|RESET_TEMP_REMOVE),0,0)
tc:CompleteProcedure()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is used to Ritual Summon "Paladin of Photon Dragon". You must also Tribute monsters from your hand or field whose total Levels equal exactly 4. You can banish this card from your Graveyard; banish monsters from your Graveyard whose total Levels equal exactly 4, and Special Summon 1 "Paladin of Photon Dragon" from your hand after that. (This Special Summon is treated as a Ritual Summon.)
|
--光子竜降臨
--Luminous Dragon Ritual
local s,id=GetID()
function s.initial_effect(c)
--Ritual Summon 1 "Paladin of Photon Dragon" from your hand
Ritual.AddProcEqualCode(c,4,nil,85346853)
--Banish monsters from your GY whose total Levels equal exactly 4, then Special Summon 1 "Paladin of Photon Dragon" from your hand (this is treated as a Ritual Summon)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetCost(Cost.SelfBanish)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_names={85346853} --"Paladin of Photon Dragon"
function s.rmfilter(c,e,tp)
return c:HasLevel() and c:IsAbleToRemove() and not c:IsImmuneToEffect(e) and aux.SpElimFilter(c,true)
end
function s.rescon(sg,e,tp,mg)
return Duel.GetMZoneCount(tp,sg)>0 and sg:GetSum(Card.GetLevel)==4
end
function s.spfilter(c,e,tp)
return c:IsCode(85346853) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local rg=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,e,tp)
return #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,4,s.rescon,0)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp)
end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,e,tp)
if #g==0 then return end
local rg=aux.SelectUnselectGroup(g,e,tp,1,4,s.rescon,1,tp,HINTMSG_REMOVE)
if #rg>0 and Duel.Remove(rg,POS_FACEUP,REASON_EFFECT)>0 and rg:IsExists(Card.IsLocation,1,nil,LOCATION_REMOVED) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp):GetFirst()
if sc and Duel.SpecialSummon(sc,SUMMON_TYPE_RITUAL,tp,tp,true,false,POS_FACEUP)>0 then
sc:CompleteProcedure()
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control no monsters: Special Summon 1 Level 4 or lower "Photon" or "Galaxy" monster from your Deck. You can only activate 1 "Accellight" per turn. You cannot Normal Summon/Set during the turn you activate this card.
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--アクセル・ライト
--Accellight
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_PHOTON,SET_GALAXY}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_NORMALSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_MSET)
Duel.RegisterEffect(e2,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsSetCard({SET_PHOTON,SET_GALAXY}) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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"Fallen of Albaz" + 1 Level 8 or higher monster Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn.
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--痕喰竜ブリガンド
--Brigrand the Glory Dragon
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Fusion Summon procedure
c:EnableReviveLimit()
Fusion.AddProcMix(c,true,true,CARD_ALBAZ,aux.FilterBoolFunctionEx(Card.IsLevelAbove,8))
--Cannot be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
c:RegisterEffect(e1)
--Limit target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCondition(s.tgcond)
e2:SetTarget(s.tgtg)
e2:SetValue(s.tgval)
c:RegisterEffect(e2)
--Register when sent to the GY
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetOperation(s.regop)
c:RegisterEffect(e3)
--Search or Special Summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_PHASE+PHASE_END)
e4:SetRange(LOCATION_GRAVE)
e4:SetCountLimit(1,id)
e4:SetCondition(s.condition)
e4:SetTarget(s.target)
e4:SetOperation(s.operation)
c:RegisterEffect(e4)
end
s.listed_series={SET_TRI_BRIGADE}
s.listed_names={CARD_ALBAZ}
function s.tgcond(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsFusionSummoned()
end
function s.tgtg(e,c)
return c~=e:GetHandler()
end
function s.tgval(e,re,rp)
return re:IsMonsterEffect() and aux.tgoval(e,re,rp)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.filter(c,e,tp)
return (c:IsCode(CARD_ALBAZ) or (c:IsSetCard(SET_TRI_BRIGADE) and c:IsMonster()))
and (c:IsAbleToHand() or (c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,0,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
tc=g:GetFirst()
aux.ToHandOrElse(tc,tp,
function(c) return tc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end,
function(c) Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end,
aux.Stringid(id,2)
)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.
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--月読命
--Tsukuyomi
local s,id=GetID()
function s.initial_effect(c)
Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP)
--Cannot be Special Summoned
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--Flip 1 monster face-down
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_FLIP)
c:RegisterEffect(e3)
end
function s.posfilter(c)
return c:IsFaceup() and c:IsCanTurnSet()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,s.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.ChangePosition(tc,POS_FACEDOWN_DEFENSE)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If you control "Ancient Fairy Dragon" or a LIGHT monster (Beast, Plant, or Fairy): You can Special Summon this card from your hand, and if you do, it is treated as a Tuner. If another card(s) you control, that is "Ancient Fairy Dragon" or a monster(s) that mentions it, would be destroyed by card effect, you can return this card you control to the hand instead. You can only use each effect of "Kuribon the Fairy Spirit" once per turn.
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--妖精霊クリボン
--Kuribon the Fairy Spirit
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Special Summon this card from your hand, and if you do, it is treated as a Tuner
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--If another "Ancient Fairy Dragon", or monster(s) that mentions it, that you control would be destroyed by card effect, you can return this card from the field to the hand instead
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.reptg)
e2:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) and c~=e:GetHandler() end)
e2:SetOperation(function(e) Duel.SendtoHand(e:GetHandler(),nil,REASON_EFFECT|REASON_REPLACE) end)
c:RegisterEffect(e2)
end
s.listed_names={CARD_ANCIENT_FAIRY_DRAGON}
function s.spconfilter(c)
return c:IsFaceup() and (c:IsCode(CARD_ANCIENT_FAIRY_DRAGON)
or (c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_BEAST|RACE_PLANT|RACE_FAIRY) and c:IsMonster()))
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_ONFIELD,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
--It is treated as a Tuner
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_ADD_TYPE)
e1:SetValue(TYPE_TUNER)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
function s.repfilter(c,tp)
return (c:IsCode(CARD_ANCIENT_FAIRY_DRAGON) or (c:ListsCode(CARD_ANCIENT_FAIRY_DRAGON) and c:IsMonster()))
and c:IsControler(tp) and c:IsFaceup() and c:IsOnField()
and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() and not eg:IsContains(c) and eg:IsExists(s.repfilter,1,c,tp) end
return Duel.SelectEffectYesNo(tp,c,96)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.
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--N・As・H Knight
--N.As.H. Knight
local s,id=GetID()
function s.initial_effect(c)
--Xyz Summon
Xyz.AddProcedure(c,nil,5,2)
c:EnableReviveLimit()
--Cannot be destroyed by battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetCondition(s.indcon)
e1:SetValue(1)
c:RegisterEffect(e1)
--Attach 1 "Number" monster and 1 other monster to itself
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER)
e2:SetCountLimit(1,id)
e2:SetCondition(s.attcon)
e2:SetCost(Cost.DetachFromSelf(2,2,nil))
e2:SetTarget(s.atttg)
e2:SetOperation(s.attop)
c:RegisterEffect(e2)
end
s.listed_series={SET_NUMBER}
function s.indcon(e)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_NUMBER),0,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.attcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsMainPhase()
end
function s.attfilter1(c,e)
local no=c.xyz_number
return no and no>=101 and no<=107 and c:IsSetCard(SET_NUMBER) and c:IsType(TYPE_XYZ) and not c:IsImmuneToEffect(e)
end
function s.atttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.attfilter1,tp,LOCATION_EXTRA,0,1,nil,e)
and e:GetHandler():IsType(TYPE_XYZ) end
end
function s.attfilter2(c,e)
return c:IsFaceup() and not c:IsType(TYPE_TOKEN) and not c:IsImmuneToEffect(e)
end
function s.attop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local exg=Duel.SelectMatchingCard(tp,s.attfilter1,tp,LOCATION_EXTRA,0,1,1,nil,e)
if #exg==0 then return end
Duel.Overlay(c,exg)
--Attach 1 other face-up monster
local g=Duel.GetMatchingGroup(s.attfilter2,tp,LOCATION_MZONE,LOCATION_MZONE,c,e)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local tc=g:Select(tp,1,1,nil):GetFirst()
if not tc then return end
Duel.HintSelection(tc,true)
Duel.BreakEffect()
Duel.Overlay(c,tc,true)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can target 2 cards in your Pendulum Zones; change each target's Pendulum Scale by 1 (min. 1). You can only use this effect of "Soul Pendulum" once per turn. Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card. Pendulum Monsters on the field gain 300 ATK for each counter on this card. You can remove 3 counters from this card; during your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon. (You can only gain this effect once per turn.)
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--魂のペンデュラム
--Soul Pendulum
--scripted by andré
local s,id=GetID()
local COUNTER_SOUL_PENDULUM=0x200
function s.initial_effect(c)
c:EnableCounterPermit(COUNTER_SOUL_PENDULUM)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Change the Pendulum Scale of each card in your Pendulum Zones by 1 (min. 1)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.pendscaletg)
e1:SetOperation(s.pendscaleop)
c:RegisterEffect(e1)
--Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.countercon)
e2:SetOperation(function(e) e:GetHandler():AddCounter(COUNTER_SOUL_PENDULUM,1) end)
c:RegisterEffect(e2)
--Pendulum Monsters on the field gain 300 ATK for each counter on this card
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetRange(LOCATION_SZONE)
e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e3:SetTarget(function(e,c) return c:IsType(TYPE_PENDULUM) end)
e3:SetValue(function(e,c) return e:GetHandler():GetCounter(COUNTER_SOUL_PENDULUM)*300 end)
c:RegisterEffect(e3)
--During your Main Phase this turn, you can conduct 1 Pendulum Summon of a monster(s) in addition to your Pendulum Summon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,1))
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_SZONE)
e4:SetCondition(function(e,tp) return Pendulum.PlayerCanGainAdditionalPendulumSummon(tp,id) end)
e4:SetCost(s.extrapendcost)
e4:SetOperation(function(e,tp) Pendulum.GrantAdditionalPendulumSummon(e:GetHandler(),nil,tp,LOCATION_HAND|LOCATION_EXTRA,aux.Stringid(id,2),aux.Stringid(id,3),id) end)
c:RegisterEffect(e4)
end
function s.pendscaletg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_PZONE,0,2,nil) end
Duel.SetTargetCard(Duel.GetFieldGroup(tp,LOCATION_PZONE,0))
end
function s.pendscaleop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg==0 then return end
local c=e:GetHandler()
for sc in tg:Iter() do
Duel.HintSelection(sc)
local b1=true
local b2=sc:GetScale()>1
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,4)},
{b2,aux.Stringid(id,5)})
local scale=op==1 and 1 or -1
--Change each target's Pendulum Scale by 1 (min. 1)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_LSCALE)
e1:SetValue(scale)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
sc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_RSCALE)
sc:RegisterEffect(e2)
end
end
function s.counterconfilter(c,tp)
return c:IsType(TYPE_PENDULUM) and c:IsPendulumSummoned() and c:IsSummonPlayer(tp)
end
function s.countercon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.counterconfilter,1,nil,tp)
end
function s.extrapendcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanRemoveCounter(tp,COUNTER_SOUL_PENDULUM,3,REASON_COST) end
c:RemoveCounter(tp,COUNTER_SOUL_PENDULUM,3,REASON_COST)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Banish 1 EARTH, 1 WATER, 1 FIRE, and 1 WIND monster from your Graveyard; shuffle 1 card on the field into the Deck.
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--牙竜咆哮
--Dragoroar
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.rfilter(c,att)
return c:IsAttribute(att) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.filter(c,g,sg)
if #sg==0 then
if not c:IsAttribute(ATTRIBUTE_EARTH) then return false end
elseif #sg==1 then
if not c:IsAttribute(ATTRIBUTE_WATER) then return false end
elseif #sg==2 then
if not c:IsAttribute(ATTRIBUTE_FIRE) then return false end
elseif #sg==3 then
if not c:IsAttribute(ATTRIBUTE_WIND) then return false end
end
sg:AddCard(c)
local res
if #sg<4 then
res=g:IsExists(s.filter,1,nil,g,sg)
else
res=Duel.IsExistingMatchingCard(Card.IsAbleToDeck,0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,sg)
end
sg:RemoveCard(c)
return res
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.rfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil,ATTRIBUTE_EARTH+ATTRIBUTE_WATER+ATTRIBUTE_FIRE+ATTRIBUTE_WIND)
if chk==0 then return g:IsExists(s.filter,1,nil,g,Group.CreateGroup()) end
local rg=Group.CreateGroup()
while #rg<4 do
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sg=g:FilterSelect(tp,s.filter,1,1,rg,g,rg)
rg:Merge(sg)
end
rg:RemoveCard(e:GetHandler())
Duel.Remove(rg,POS_FACEUP,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
if #g>0 then
Duel.HintSelection(g)
Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".
|
--雷風魔神-ゲート・ガーディアン
--Gate Guardian of Thunder and Wind
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Contact Fusion procedure
Fusion.AddProcMix(c,true,true,CARD_SANGA_OF_THE_THUNDER,CARD_KAZEJIN)
Fusion.AddContactProc(c,s.contactfil,s.contactop,true)
--Add 1 Spell/Trap that lists "Suijin", "Kazejin" and "Sanga of the Thunder" from Deck to hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Special Summon 1 banished "Sanga of the Thunder" or "Kazejin" if this card leaves the field by opponent's card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names=CARDS_SANGA_KAZEJIN_SUIJIN
function s.contactfil(tp)
return Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,LOCATION_ONFIELD,0,nil)
end
function s.contactop(g)
Duel.Remove(g,POS_FACEUP,REASON_COST|REASON_MATERIAL)
end
function s.thfilter(c)
return c:IsSpellTrap() and c:IsAbleToHand() and c:ListsCode(CARD_SANGA_OF_THE_THUNDER) and c:ListsCode(CARD_KAZEJIN) and c:ListsCode(CARD_SUIJIN)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and c:IsSpecialSummoned() and c:IsPreviousLocation(LOCATION_MZONE)
and c:IsPreviousControler(tp) and rp==1-tp
end
function s.spfilter(c,e,tp)
return c:IsCode(CARD_SANGA_OF_THE_THUNDER,CARD_KAZEJIN) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and
Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 1 monster on your side of the field to inflict 400 points of damage to your opponent's Life Points.
|
--マスドライバー
--Mass Driver
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCost(s.damcost)
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
end
function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,nil,1,false,nil,nil) end
local g=Duel.SelectReleaseGroupCost(tp,aux.TRUE,1,1,false,nil,nil)
Duel.Release(g,REASON_COST)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(400)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,400)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Level 4 "Ryzeal" monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then target 1 card on the field; destroy it. You can only use each of the following effects of "Ryzeal Detonator" once per turn. If this card is Special Summoned: You can attach 1 monster from your GY to this card as material. If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead.
|
--ライゼオル・デッドネーダー
--Ryzeal Detonator
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon Procedure: 2+ Level 4 "Ryzeal" monsters
Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_RYZEAL),4,2,nil,nil,Xyz.InfiniteMats)
--Destroy 1 card on the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp end)
e1:SetCost(Cost.DetachFromSelf(1,1,nil))
e1:SetTarget(s.destg)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Attach 1 monster from your GY to this card as material
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_LEAVE_GRAVE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,id)
e2:SetTarget(s.attachtg)
e2:SetOperation(s.attachop)
c:RegisterEffect(e2)
--If an Xyz Monster(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.reptg)
e3:SetOperation(function(e,tp) e:GetHandler():RemoveOverlayCard(tp,1,1,REASON_EFFECT) end)
e3:SetValue(function(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end)
c:RegisterEffect(e3)
end
s.lsisted_series={SET_RYZEAL}
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.attachfilter(c,xyzc,tp)
return c:IsMonster() and c:IsCanBeXyzMaterial(xyzc,tp,REASON_EFFECT)
end
function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.attachfilter,tp,LOCATION_GRAVE,0,1,nil,e:GetHandler(),tp) end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0)
end
function s.attachop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_XMATERIAL)
local tc=Duel.SelectMatchingCard(tp,s.attachfilter,tp,LOCATION_GRAVE,0,1,1,nil,c,tp):GetFirst()
if tc then
Duel.HintSelection(tc)
Duel.Overlay(c,tc)
end
end
function s.repfilter(c,tp)
return c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and c:IsType(TYPE_XYZ) and c:IsFaceup()
and c:IsReason(REASON_BATTLE|REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) and c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) end
return Duel.SelectEffectYesNo(tp,c,96)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn.
|
--無限起動ドラグショベル
--Infinitrack Drag Shovel
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={22866836}
function s.cfilter(c,tp)
return c:IsRace(RACE_MACHINE) and c:IsAttribute(ATTRIBUTE_EARTH)
and (Duel.GetMZoneCount(tp,c,tp)>0 or (c:IsControler(tp) and c:GetSequence()<5)) and (c:IsControler(tp) or c:IsFaceup())
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chk==0 then return ft>-1 and Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil,tp) end
local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil,tp)
Duel.Release(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.thcfilter(c)
return c:IsRace(RACE_MACHINE) and c:IsMonster() and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thcfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.thcfilter,tp,LOCATION_GRAVE|LOCATION_MZONE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.thfilter(c)
return c:IsAbleToHand() and c:IsCode(22866836)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings". You can only Special Summon "Merciless Scorpion of Serket" once per turn this way. Once per turn, during your Main Phase: You can add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK.
|
--守護獣セルケト
--Merciless Scorpion of Serket
--Scripted by The Razgriz
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings"
local e0=Effect.CreateEffect(c)
e0:SetDescription(aux.Stringid(id,0))
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_PROC)
e0:SetRange(LOCATION_HAND)
e0:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e0:SetCondition(s.spcon)
e0:SetTarget(s.sptg)
e0:SetOperation(s.spop)
c:RegisterEffect(e0)
--Add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Destroy an opponent's monster that this card is battling, and if you do, this card gains ATK equal to half the destroyed monster's original ATK
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_START)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_TEMPLE_OF_THE_KINGS}
function s.spcostfilter(c,tp)
return c:IsLevelAbove(10) and c:IsAbleToRemoveAsCost()
end
function s.spcon(e,c)
if not c then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_TEMPLE_OF_THE_KINGS),tp,LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,c)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c)
local rg=Duel.GetMatchingGroup(s.spcostfilter,tp,LOCATION_HAND|LOCATION_DECK,0,c)
local g=aux.SelectUnselectGroup(rg,e,tp,1,1,nil,1,tp,HINTMSG_REMOVE,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Remove(g,POS_FACEUP,REASON_COST)
g:DeleteGroup()
end
function s.thfilter(c)
return (c:IsCode(CARD_TEMPLE_OF_THE_KINGS) or (c:IsSpell() and c:ListsCode(CARD_TEMPLE_OF_THE_KINGS))) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local bc=e:GetHandler():GetBattleTarget()
if chk==0 then return bc and bc:IsControler(1-tp) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if not (bc and bc:IsRelateToBattle() and bc:IsControler(1-tp)) then return end
local atk=bc:GetBaseAttack()/2
if Duel.Destroy(bc,REASON_EFFECT)>0 and atk>0 and c:IsRelateToEffect(e) and c:IsFaceup() then
--This card gains ATK equal to half the destroyed monster's original ATK
c:UpdateAttack(atk)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn.
|
--聖なる法典
--Magistus Invocation
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Fusion.CreateSummonEff({handler=c,matfilter=s.mfilter,extrafil=s.fextra})
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
c:RegisterEffect(e1)
end
s.listed_series={SET_MAGISTUS}
function s.mfilter(c)
return (c:IsLocation(LOCATION_HAND|LOCATION_MZONE) and c:IsAbleToGrave())
or (c:IsOriginalType(TYPE_MONSTER) and c:IsLocation(LOCATION_SZONE) and c:IsType(TYPE_EQUIP) and c:GetEquipTarget():IsSetCard(SET_MAGISTUS))
end
function s.checkmat(tp,sg,fc)
return (fc:IsSetCard(SET_MAGISTUS) or not sg:IsExists(Card.IsLocation,1,nil,LOCATION_SZONE)) and sg:IsExists(Card.IsRace,1,nil,RACE_SPELLCASTER)
end
function s.fextra(e,tp,mg)
return Duel.GetMatchingGroup(s.mfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,nil),s.checkmat
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
3 Level 5 monsters You can also Xyz Summon this card by using an "Outer Entity" Xyz Monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. After this card was Xyz Summoned, your opponent cannot activate monster effects for the rest of that turn. If this card has at least 3 Xyz Materials (1 Fusion, 1 Synchro, and 1 Xyz Monster): You can detach 1 material from this card; destroy all cards your opponent controls.
|
--外神アザトート
--Outer Entity Azathot
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,5,3,s.ovfilter,aux.Stringid(id,1))
c:EnableReviveLimit()
--cannot be Xyz material
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
e1:SetValue(1)
c:RegisterEffect(e1)
--summon success
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(s.sumcon)
e2:SetOperation(s.sumsuc)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.condition)
e3:SetCost(Cost.DetachFromSelf(1))
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
s.listed_series={SET_OUTER_ENTITY}
function s.ovfilter(c,tp,xyzc)
return c:IsFaceup() and c:IsSetCard(SET_OUTER_ENTITY) and c:IsType(TYPE_XYZ,xyzc,SUMMON_TYPE_XYZ,tp)
end
function s.sumcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsXyzSummoned()
end
function s.sumsuc(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(0,1)
e1:SetValue(s.actlimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH)
e2:SetDescription(aux.Stringid(id,2))
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetTargetRange(0,1)
Duel.RegisterEffect(e2,tp)
end
function s.actlimit(e,re,tp)
return re:IsMonsterEffect()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local g=e:GetHandler():GetOverlayGroup()
return g:IsExists(Card.IsType,1,nil,TYPE_FUSION) and g:IsExists(Card.IsType,1,nil,TYPE_SYNCHRO)
and g:IsExists(Card.IsType,1,nil,TYPE_XYZ)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card leaves the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.
|
--リビング・フォッシル
--Living Fossil
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Special summon 1 level 4 or lower monster from GY
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Equipped monster loses 1000 ATK/DEF
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(-1000)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--Equipped mosnter has its effects negated
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetCode(EFFECT_DISABLE)
c:RegisterEffect(e4)
--Banish it if it leaves the field
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_LEAVE_FIELD)
e5:SetOperation(s.rmop)
c:RegisterEffect(e5)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
Duel.Equip(tp,c,tc)
--Add equip limit
local e1=Effect.CreateEffect(tc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(s.eqlimit)
c:RegisterEffect(e1)
--Banish it if it leaves the field
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetReset(RESET_EVENT|RESETS_REDIRECT)
e2:SetValue(LOCATION_REMOVED)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
function s.eqlimit(e,c)
return e:GetOwner()==c
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=e:GetHandler():GetEquipTarget()
if tc then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an opponent's monster declares an attack: You can banish this card from your GY, then target 1 "Phantom Beast" monster you control; that monster you control cannot be destroyed by battle this turn.
|
--幻獣サンダーペガス
--Phantom Beast Thunder-Pegasus
local s,id=GetID()
function s.initial_effect(c)
--indes
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_GRAVE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.condition)
e1:SetCost(Cost.SelfBanish)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_PHANTOM_BEAST}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:GetFirst():IsControler(1-tp)
end
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_PHANTOM_BEAST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn.
|
--カオス・ベトレイヤー
--Chaos Betrayer
--Scripted by andré
local s,id=GetID()
function s.initial_effect(c)
--Special summon itself from GY
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCost(s.sscost)
e1:SetTarget(s.sstarget)
e1:SetOperation(s.ssoperation)
c:RegisterEffect(e1)
--If special summoned, banish 1 card from opponent's GY
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_REMOVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.rtarget)
e2:SetOperation(s.roperation)
c:RegisterEffect(e2)
end
s.listed_names={id}
function s.ssfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK) and not c:IsCode(id) and aux.SpElimFilter(c,true,false) and c:IsAbleToRemoveAsCost()
end
function s.ssfilter1(c,sg)
return c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK) and sg:IsExists(s.ssfilter2,1,c,(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK)&~c:GetAttribute())
end
function s.ssfilter2(c,att)
if att == 0 then att = ATTRIBUTE_LIGHT|ATTRIBUTE_DARK end
return c:IsAttribute(att)
end
function s.ssrescon(sg,e,tp,mg)
return sg:IsExists(s.ssfilter1,1,nil,sg) and aux.ChkfMMZ(1)(sg,e,tp,mg)
end
function s.sscost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.ssfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.ssrescon,0) end
local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.ssrescon,1,tp,HINTMSG_REMOVE)
Duel.Remove(sg,POS_FACEUP,REASON_COST)
end
function s.sstarget(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,Group.FromCards(c),1,tp,0)
end
function s.ssoperation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
function s.rtarget(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.roperation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is discarded to the GY by card effect: Special Summon this card, then, if this card was discarded from your hand to your GY by an opponent's card effect, you can Special Summon 1 Fiend monster from your Deck to either field.
|
--暗黒界の鬼神 ケルト
--Lucent, Netherlord of Dark World
local s,id=GetID()
function s.initial_effect(c)
--Special summon itself
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
e:SetLabel(e:GetHandler():GetPreviousControler())
return e:GetHandler():IsPreviousLocation(LOCATION_HAND) and r&(REASON_DISCARD|REASON_EFFECT)==REASON_DISCARD|REASON_EFFECT
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
if rp~=tp and tp==e:GetLabel() then
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
end
function s.filter(c,e,tp)
return c:IsRace(RACE_FIEND)
and ((Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
or (Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)))
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP)==0 then return end
if rp~=tp and tp==e:GetLabel() and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc then
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
local op=0
if b1 and b2 then
op=Duel.SelectOption(tp,aux.Stringid(id,2),aux.Stringid(id,3))
elseif b1 then
op=Duel.SelectOption(tp,aux.Stringid(id,2))
elseif b2 then
op=Duel.SelectOption(tp,aux.Stringid(id,3))+1
else return end
if op==0 then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
else
Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEUP)
end
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Fairy monsters If this card is Link Summoned: You can discard 1 card; Special Summon 2 "Melodious" monsters with different Levels from your Deck to your zones this card points to, in Defense Position. You cannot Special Summon monsters the turn you activate this effect, except "Melodious" monsters. You can only use this effect of "Bloom Harmonist the Melodious Composer" once per turn. If a "Melodious" monster this card points to attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
|
--幻奏の華楽聖ブルーム・ハーモニスト
--Bloom Harmonist the Melodious Composer
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Link Summon procedure
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_FAIRY),2,2)
--Special Summon 2 "Melodious" monsters with different Levels from your Deck to your zones this card points to
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Your opponent cannot activate cards or effects until the end of the Damage Step if a "Melodious" this card points to attacks
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,1)
e2:SetCondition(s.actcon)
e2:SetValue(1)
c:RegisterEffect(e2)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,aux.FilterBoolFunction(Card.IsSetCard,SET_MELODIOUS))
end
s.listed_series={SET_MELODIOUS}
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil)
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
--Cannot Special Summon monsters, except "Melodious" monsters
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(e,c) return not c:IsSetCard(SET_MELODIOUS) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.spfilter(c,e,tp,zone)
return c:IsSetCard(SET_MELODIOUS) and c:HasLevel() and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,tp,zone)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local zone=e:GetHandler():GetLinkedZone(tp)&ZONES_MMZ
local ct=Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp,zone)
return ct>1 and #g>=2 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and aux.SelectUnselectGroup(g,e,tp,2,2,aux.dpcheck(Card.GetLevel),0)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local zone=c:GetLinkedZone(tp)&ZONES_MMZ
local ct=Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)
if zone==0 or ct<2 then return end
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp,zone)
if #g==0 then return end
local sg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dpcheck(Card.GetLevel),1,tp,HINTMSG_SPSUMMON)
if #sg>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP_DEFENSE,zone)
end
end
function s.actcon(e)
local ac=Duel.GetAttacker()
return ac and ac:IsSetCard(SET_MELODIOUS) and e:GetHandler():GetLinkedGroup():IsContains(ac)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can send this card from your hand or field to the GY, then target 1 face-up monster your opponent controls; send 1 "Blackwing" Synchro Monster or 1 "Black-Winged Dragon" from your Extra Deck to the GY, and if you do, until the end of this turn, the targeted monster loses 700 ATK, also negate its effects. This is a Quick Effect if you control a DARK Synchro Monster. You can only use this effect of "Blackwing - Chinook the Snow Blast" once per turn.
|
--BF-雪撃のチヌーク
--Blackwing - Chinook the Snow Blast
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Send 1 "Blackwing" Synchro Monster or "Black-Winged Dragon" to the GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_ATKCHANGE+CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE|LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(aux.NOT(s.quickcon))
e1:SetCost(Cost.SelfToGrave)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e2:SetCondition(s.quickcon)
c:RegisterEffect(e2)
end
s.listed_names={CARD_BLACK_WINGED_DRAGON}
s.listed_series={SET_BLACKWING}
function s.tgfilter(c)
return c:IsAbleToGrave() and ((c:IsSetCard(SET_BLACKWING) and c:IsType(TYPE_SYNCHRO)) or c:IsCode(CARD_BLACK_WINGED_DRAGON))
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_EXTRA,0,1,nil)
and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
local tg=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,tg,1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if #g<1 or Duel.SendtoGrave(g,REASON_EFFECT)<1 or not g:GetFirst():IsLocation(LOCATION_GRAVE) then return end
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
--Negate effects
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
tc:RegisterEffect(e2)
--Reduce ATK
local e3=e1:Clone()
e3:SetCode(EFFECT_UPDATE_ATTACK)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetValue(-700)
tc:RegisterEffect(e3)
end
end
function s.quickconfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsAttribute(ATTRIBUTE_DARK)
end
function s.quickcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.quickconfilter,tp,LOCATION_MZONE,0,1,nil)
and aux.StatChangeDamageStepCondition()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.
|
--リプロドクス
--Reprodocus
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Link.AddProcedure(c,nil,2,2)
--change property
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetLinkedGroup():FilterCount(aux.FaceupFilter(Card.IsLocation,LOCATION_MZONE),nil)>0 end
e:SetLabel(Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2)))
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local lg=c:GetLinkedGroup():Filter(aux.FaceupFilter(Card.IsLocation,LOCATION_MZONE),nil)
if #lg==0 then return end
local eff=0
local val=0
if e:GetLabel()==0 then
eff=EFFECT_CHANGE_RACE
val=Duel.AnnounceAnotherRace(lg,tp)
else
eff=EFFECT_CHANGE_ATTRIBUTE
val=Duel.AnnounceAnotherAttribute(lg,tp)
end
for tc in lg:Iter() do
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(eff)
e1:SetValue(val)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Dragon monster. You can also banish monsters from your GY as material, if you use "Fallen of Albaz" as Fusion Material from your hand, field, or by banishing itself from your GY. During the End Phase, if this card is in the GY because it was sent there to activate the effect of "Fallen of Albaz" this turn: You can Set this card. You can only use each effect of "Branded in White" once per turn.
|
--白の烙印
--Branded in White
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Fusion Summon
local e1=Fusion.CreateSummonEff({handler=c,extrafil=s.fextra,extraop=s.extraop,extratg=s.extratg})
e1:SetCountLimit(1,id)
c:RegisterEffect(e1)
--Set itself during the End Phase
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_ALBAZ}
function s.fcheck(tp,sg,fc)
if not sg:IsExists(Card.IsRace,1,nil,RACE_DRAGON) then
return false
end
if sg:IsExists(Card.IsLocation,1,nil,LOCATION_GRAVE) then
return sg:IsExists(Card.IsCode,1,nil,CARD_ALBAZ)
end
return true
end
function s.fextra(e,tp,mg)
local eg=Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToRemove),tp,LOCATION_GRAVE,0,nil)
if #eg>0 and (mg+eg):IsExists(Card.IsCode,1,nil,CARD_ALBAZ) then
if #eg>0 then
return eg,s.fcheck
end
end
return nil,s.fcheck
end
function s.extraop(e,tc,tp,sg)
local rg=sg:Filter(Card.IsLocation,nil,LOCATION_GRAVE)
if #rg>0 then
Duel.Remove(rg,POS_FACEUP,REASON_EFFECT|REASON_MATERIAL|REASON_FUSION)
sg:Sub(rg)
end
end
function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsReason(REASON_COST) and re and re:IsActivated() and re:GetHandler():IsCode(CARD_ALBAZ) then
--Set itself from the GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,{id,1})
e1:SetTarget(s.settg)
e1:SetOperation(s.setop)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsSSetable() then
Duel.SSet(tp,c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a monster effect is activated that activates when a monster is Normal Summoned: You can negate the activation, then the player whose effect activation was negated draws 1 card.
|
--エンペラー・オーダー
--By Order of the Emperor
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target1)
e1:SetOperation(s.activate1)
c:RegisterEffect(e1)
--instant
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetRange(LOCATION_SZONE)
e2:SetCode(EVENT_CHAINING)
e2:SetCondition(s.condition2)
e2:SetTarget(s.target2)
e2:SetOperation(s.activate2)
c:RegisterEffect(e2)
end
function s.target1(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
e:SetLabel(0)
local ct=Duel.GetCurrentChain()
if ct==1 then return end
local te=Duel.GetChainInfo(ct-1,CHAININFO_TRIGGERING_EFFECT)
local tc=te:GetHandler()
if te:GetCode()==EVENT_SUMMON_SUCCESS and te:IsMonsterEffect() and Duel.IsChainNegatable(ct-1)
and Duel.IsPlayerCanDraw(tc:GetControler(),1) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
e:SetLabel(1)
Duel.SetOperationInfo(0,CATEGORY_NEGATE,tc,1,0,0)
Duel.SetTargetPlayer(tc:GetControler())
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tc:GetControler(),1)
e:GetHandler():RegisterFlagEffect(0,RESET_CHAIN,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
end
end
function s.activate1(e,tp,eg,ep,ev,re,r,rp)
if e:GetLabel()~=1 then return end
local ct=Duel.GetCurrentChain()
Duel.NegateActivation(ct-1)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
function s.condition2(e,tp,eg,ep,ev,re,r,rp)
return re:IsMonsterEffect() and re:GetCode()==EVENT_SUMMON_SUCCESS and Duel.IsChainNegatable(ev)
end
function s.target2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(rp,1) end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
Duel.SetTargetPlayer(rp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,rp,1)
end
function s.activate2(e,tp,eg,ep,ev,re,r,rp)
if not Duel.NegateActivation(ev) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Return 1 Tuner Synchro Monster and 1 non-Tuner Synchro Monster you control to the Extra Deck; Special Summon 1 Synchro Monster from your Extra Deck that has a Level equal to the combined Levels the 2 monsters had on the field, ignoring its Summoning conditions. You can only activate 1 "Limit Overdrive" per turn.
|
--リミットオーバー・ドライブ
--Limit Overdrive
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter1(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and c:IsType(TYPE_TUNER) and c:IsAbleToExtraAsCost()
and Duel.IsExistingMatchingCard(s.cfilter2,tp,LOCATION_MZONE,0,1,nil,e,tp,c)
end
function s.cfilter2(c,e,tp,tc)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) and not c:IsType(TYPE_TUNER) and c:IsAbleToExtraAsCost()
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c:GetLevel()+tc:GetLevel(),Group.FromCards(c,tc))
end
function s.spfilter(c,e,tp,lv,mg)
return c:IsType(TYPE_SYNCHRO) and c:GetLevel()==lv and Duel.GetLocationCountFromEx(tp,tp,mg,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g1=Duel.SelectMatchingCard(tp,s.cfilter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g2=Duel.SelectMatchingCard(tp,s.cfilter2,tp,LOCATION_MZONE,0,1,1,nil,e,tp,g1:GetFirst())
e:SetLabel(g1:GetFirst():GetLevel()+g2:GetFirst():GetLevel())
g1:Merge(g2)
Duel.SendtoDeck(g1,nil,SEQ_DECKTOP,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=1 then return false end
e:SetLabel(0)
return true
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local lv=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,lv)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.
|
--迷宮の重魔戦車
--Labyrinth Heavy Tank
--Scripted by Satella
local s,id=GetID()
function s.initial_effect(c)
--Normal Summon without Tributing
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
c:RegisterEffect(e1)
--Cannot attack the turn it is Normal Summoned
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetOperation(s.disatt)
c:RegisterEffect(e2)
--Place 1 Sanga, Kazejin, or Suijin face-up in your S&T Zone as a Continuous Spell
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.placetg)
e3:SetOperation(s.placeop)
c:RegisterEffect(e3)
end
s.listed_names=CARDS_SANGA_KAZEJIN_SUIJIN
s.listed_series={SET_LABYRINTH_WALL}
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.disatt(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--Cannot attack
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
function s.plfilter(c)
return c:IsCode(CARDS_SANGA_KAZEJIN_SUIJIN) and not c:IsForbidden() and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED))
end
function s.placetg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_REMOVED|LOCATION_HAND|LOCATION_DECK,0,1,nil) end
Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,1-tp,LOCATION_MZONE)
end
function s.placeop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local tc=Duel.SelectMatchingCard(tp,s.plfilter,tp,LOCATION_REMOVED|LOCATION_HAND|LOCATION_DECK,0,1,1,nil):GetFirst()
if tc and Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then
--Treated as a Continuous Spell
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_LABYRINTH_WALL),tp,LOCATION_ONFIELD,0,1,nil)
and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_MZONE,1,1,nil)
Duel.HintSelection(sg,true)
Duel.BreakEffect()
Duel.Destroy(sg,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the 3rd end of their turn, and destroy all those monsters with 1500 or less ATK. * The above text is unofficial and describes the card's functionality in the OCG.
|
--魔のデッキ破壊ウイルス
--Deck Devastation Virus
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_TOHAND|TIMINGS_CHECK_MONSTER)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.costfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsAttackAbove(2000)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.costfilter,1,false,nil,nil) end
local g=Duel.SelectReleaseGroupCost(tp,s.costfilter,1,1,false,nil,nil)
Duel.Release(g,REASON_COST)
end
function s.tgfilter(c)
return c:IsFaceup() and c:IsAttackBelow(1500)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local g=Duel.GetMatchingGroup(s.tgfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.filter(c)
return c:IsMonster() and c:IsAttackBelow(1500)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local conf=Duel.GetFieldGroup(tp,0,LOCATION_MZONE|LOCATION_HAND)
if #conf>0 then
Duel.ConfirmCards(tp,conf)
local dg=conf:Filter(s.filter,nil)
Duel.Destroy(dg,REASON_EFFECT)
Duel.ShuffleHand(1-tp)
end
if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_DRAW)
e1:SetOperation(s.desop)
e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN,3)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetCountLimit(1)
e2:SetCondition(s.turncon)
e2:SetOperation(s.turnop)
e2:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN,3)
Duel.RegisterEffect(e2,tp)
e2:SetLabelObject(e1)
local descnum=tp==c:GetOwner() and 0 or 1
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetDescription(aux.Stringid(id,descnum))
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_IGNORE_IMMUNE+EFFECT_FLAG_SET_AVAILABLE)
e3:SetCode(1082946)
e3:SetLabelObject(e2)
e3:SetOwnerPlayer(tp)
e3:SetOperation(s.reset)
e3:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN,3)
c:RegisterEffect(e3)
aux.RegisterClientHint(e:GetHandler(),nil,tp,0,1,aux.Stringid(id,2),nil)
end
function s.reset(e,tp,eg,ep,ev,re,r,rp)
s.turnop(e:GetLabelObject(),tp,eg,ep,ev,e,r,rp)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if ep==e:GetOwnerPlayer() then return end
local hg=eg:Filter(Card.IsLocation,nil,LOCATION_HAND)
if #hg==0 then return end
Duel.ConfirmCards(1-ep,hg)
local dg=hg:Filter(s.filter,nil)
Duel.Destroy(dg,REASON_EFFECT)
Duel.ShuffleHand(ep)
end
function s.turncon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.turnop(e,tp,eg,ep,ev,re,r,rp)
local ct=e:GetLabel()
ct=ct+1
e:SetLabel(ct)
e:GetHandler():SetTurnCounter(ct)
if ct==3 then
e:GetLabelObject():Reset()
if re then re:Reset() end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field. * The above text is unofficial and describes the card's functionality in the OCG.
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--バージェストマ・オレノイデス
--Paleozoic Olenoides
local s,id=GetID()
function s.initial_effect(c)
--Destroy 1 spell/trap on the field
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
e1:SetHintTiming(0,TIMING_EQUIP|TIMING_SSET|TIMING_END_PHASE)
c:RegisterEffect(e1)
--Special summon itself from GY as a monster
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsSpellTrap()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.filter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return re:IsTrapEffect() and re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:GetFlagEffect(id)==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_PALEOZOIC,TYPE_MONSTER|TYPE_NORMAL,1200,0,2,RACE_AQUA,ATTRIBUTE_WATER) end
c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_PALEOZOIC,TYPE_MONSTER|TYPE_NORMAL,1200,0,2,RACE_AQUA,ATTRIBUTE_WATER) then
c:AddMonsterAttribute(TYPE_NORMAL)
c:AssumeProperty(ASSUME_RACE,RACE_AQUA)
Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP)
c:AddMonsterAttributeComplete()
--Unaffected by monster effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(3101)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CLIENT_HINT)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.efilter)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
--Banish it if it leaves the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(3300)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e2:SetReset(RESET_EVENT|RESETS_REDIRECT)
e2:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e2,true)
Duel.SpecialSummonComplete()
end
end
function s.efilter(e,re)
return re:IsMonsterEffect()
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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2 Pyro monsters If this card is Fusion Summoned: You can target 1 Field Spell in your GY; add it to your hand. At the start of the Damage Step, if this card battles an opponent's Pyro monster: You can destroy that opponent's monster, and if it is your turn, this card can make a second attack in a row. You can only use each effect of "Embers of the Ashened" once per turn.
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--灰滅せし成れの果て
--Embers of the Ashened
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials
Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_PYRO),2)
--Add 1 Field Spell from your GY to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Destroy that opponent's battling monster
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_START)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and chkc:IsFieldSpell() and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(aux.AND(Card.IsFieldSpell,Card.IsAbleToHand),tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,aux.AND(Card.IsFieldSpell,Card.IsAbleToHand),tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local bc=e:GetHandler():GetBattleTarget()
if chk==0 then return bc and bc:IsFaceup() and bc:IsRace(RACE_PYRO) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
if bc:IsRelateToBattle() and bc:IsControler(1-tp) and Duel.Destroy(bc,REASON_EFFECT)>0 and Duel.IsTurnPlayer(tp)
and c:IsRelateToEffect(e) and c:CanChainAttack() then
Duel.ChainAttack()
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When you take battle or effect damage while you control an "X-Saber" monster: Gain LP equal to the damage you took, and if you do, inflict the same amount of damage to your opponent, then you can add 1 "Saber" Spell/Trap Card or "Gottoms" card from your Deck to your hand. You can only activate 1 "Saber Reflection" per turn.
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--セイバー・リフレクト
--Saber Reflection
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_RECOVER+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_DAMAGE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_X_SABER,SET_SABER,SET_GOTTOMS}
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_X_SABER)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ev)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ev)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.filter(c)
return ((c:IsSetCard(SET_SABER) and c:IsSpellTrap()) or c:IsSetCard(SET_GOTTOMS)) and c:IsAbleToHand()
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Recover(tp,ev,REASON_EFFECT,true)
Duel.Damage(1-tp,ev,REASON_EFFECT,true)
Duel.RDComplete()
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is targeted for an attack: You take no battle damage for the rest of this turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 "Cyber Larva" from your Deck.
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--サイバー・ラーバァ
--Cyber Larva
local s,id=GetID()
function s.initial_effect(c)
--Avoid battle damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BE_BATTLE_TARGET)
e1:SetOperation(s.op1)
c:RegisterEffect(e1)
--Special Summon 1 "Cyber Larva" from the Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_names={id}
function s.op1(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(1)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH)
e2:SetDescription(aux.Stringid(id,2))
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetTargetRange(1,0)
Duel.RegisterEffect(e2,tp)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsReason(REASON_BATTLE)
end
function s.filter(c,e,tp)
return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstMatchingCard(s.filter,tp,LOCATION_DECK,0,nil,e,tp)
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by card effects. Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters. If this card is banished: You can Special Summon it, then you can destroy cards your opponent controls up to the number of your banished Insect monsters, then inflict 500 damage to your opponent for each card destroyed. You can only use this effect of "Battlewasp - Grand Partisan the Revolution" once per turn.
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--B・F-革命のグラン・パルチザン
--Battlewasp - Grand Partisan the Revolution
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure: 1 Tuner + 1+ non-Tuner monsters
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--Cannot be destroyed by card effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(1)
c:RegisterEffect(e1)
--Insect Synchro Monsters you control gain 200 ATK for each of your banished Insect monsters
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(function(e,c) return c:IsRace(RACE_INSECT) and c:IsType(TYPE_SYNCHRO) end)
e2:SetValue(function(e,c) return 200*Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_INSECT),e:GetHandlerPlayer(),LOCATION_REMOVED,0,nil) end)
c:RegisterEffect(e2)
--Special Summon this card
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY+CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_REMOVE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,1-tp,LOCATION_ONFIELD)
Duel.SetPossibleOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)==0 then return end
local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD)
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_INSECT),tp,LOCATION_REMOVED,0,nil)
if #g>0 and ct>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,1,math.min(ct,#g),nil)
if #sg==0 then return end
Duel.HintSelection(sg)
Duel.BreakEffect()
local des_ct=Duel.Destroy(sg,REASON_EFFECT)
if des_ct>0 then
Duel.BreakEffect()
Duel.Damage(1-tp,des_ct*500,REASON_EFFECT)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Target 1 "Cubic" monster you control and 1 face-up monster your opponent controls; the ATK of that monster you control becomes double its current ATK, and if it does, the ATK of that monster your opponent controls become half its current ATK. You can banish this card and any number of "Cubic" monsters from your Graveyard, then target face-up monsters your opponent controls equal to the number of those banished "Cubic" monsters; place 1 Cubic Counter on each of them. (Monsters with a Cubic Counter cannot attack, also negate their effects.)
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--方界波動
--Cubic Wave
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--add counter
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_COUNTER)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetTarget(s.countertg)
e2:SetOperation(s.counterop)
c:RegisterEffect(e2)
end
s.listed_series={SET_CUBIC}
s.counter_place_list={0x1038}
function s.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_CUBIC)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SELF)
Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_OPPO)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
e:SetLabelObject(g:GetFirst())
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local hc=e:GetLabelObject()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc=g:GetFirst()
if tc==hc then tc=g:GetNext() end
if tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(tc:GetAttack()*2)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
if hc:IsFaceup() and hc:IsRelateToEffect(e) then
Duel.BreakEffect()
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SET_ATTACK_FINAL)
e2:SetValue(hc:GetAttack()/2)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
hc:RegisterEffect(e2)
end
end
end
function s.cfilter(c)
return c:IsSetCard(SET_CUBIC) and c:IsMonster() and c:IsAbleToRemoveAsCost()
end
function s.tgfilter(c,e)
return c:IsFaceup() and c:IsCanBeEffectTarget(e)
end
function s.countertg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
local tg=Duel.GetMatchingGroup(s.tgfilter,tp,0,LOCATION_MZONE,nil,e)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost() and #tg>0
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_GRAVE,0,1,#tg,nil)
local ct=#g
g:AddCard(e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local sg=tg:Select(tp,ct,ct,nil)
Duel.SetTargetCard(sg)
end
function s.counterop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
local tc=g:GetFirst()
for tc in aux.Next(g) do
tc:AddCounter(0x1038,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_ATTACK)
e1:SetCondition(s.disable)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE)
tc:RegisterEffect(e2)
end
end
function s.disable(e)
return e:GetHandler():GetCounter(0x1038)>0
end
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