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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is sent to the GY as Synchro Material: You can Special Summon 2 "Lamp Tokens" (Fish/FIRE/Level 2/ATK 0/DEF 0), also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fish monsters. If you control a Fish Synchro Monster: You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Fish Lamp" once per turn.
--灯魚 --Fish Lamp --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Special Summon 2 "Lamp Tokens" if it is sent to the GY as Synchro Material local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_BE_MATERIAL) e1:SetCountLimit(1,id) e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and r&REASON_SYNCHRO>0 end) e1:SetTarget(s.tkntg) e1:SetOperation(s.tknop) c:RegisterEffect(e1) --Destroy 1 card on the field local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.descon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end s.listed_names={id+1} --Lamp Token function s.tkntg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>=2 and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,2,RACE_FISH,ATTRIBUTE_FIRE) end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,tp,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0) end function s.tknop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Cannot Special Summon monsters from the Extra Deck, except Fish monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(_e,_c) return _c:IsLocation(LOCATION_EXTRA) and not _c:IsRace(RACE_FISH) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Clock Lizard check aux.addTempLizardCheck(c,tp,function(_e,_c) return not _c:IsOriginalRace(RACE_FISH) end) --Special Summon 2 "Lamp Tokens" if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,2,RACE_FISH,ATTRIBUTE_FIRE) then return end for i=1,2 do local token=Duel.CreateToken(tp,id+1) Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP) end Duel.SpecialSummonComplete() end function s.cfilter(c) return c:IsFaceup() and c:IsRace(RACE_FISH) and c:IsType(TYPE_SYNCHRO) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having exactly 5 FIRE monsters in your GY. When this card is Special Summoned: You can target 1 monster your opponent controls; destroy it, and if you do, both players take damage equal to half the original ATK of the destroyed monster. You can only use this effect of "Pyrorex the Elemental Lord" once per turn. If this face-up card leaves the field, skip the Battle Phase of your next turn.
--炎霊神パイロレクス --Pyrorex the Elemental Lord local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCountLimit(1,id) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) --leave local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_LEAVE_FIELD_P) e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e4:SetOperation(s.leaveop) c:RegisterEffect(e4) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.GetMatchingGroupCount(Card.IsAttribute,c:GetControler(),LOCATION_GRAVE,0,nil,ATTRIBUTE_FIRE)==5 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)==1 then local atk=tc:GetTextAttack()/2 if atk>0 then Duel.Damage(tp,atk,REASON_EFFECT,true) Duel.Damage(1-tp,atk,REASON_EFFECT,true) Duel.RDComplete() end end end function s.leaveop(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsFacedown() then return end local effp=e:GetHandler():GetControler() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SKIP_BP) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) if Duel.GetTurnPlayer()==effp then e1:SetLabel(Duel.GetTurnCount()) e1:SetCondition(s.skipcon) e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,2) else e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,1) end Duel.RegisterEffect(e1,effp) end function s.skipcon(e) return Duel.GetTurnCount()~=e:GetLabel() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have a "Ryzeal" monster in your field or GY, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters. You can only Special Summon "Sword Ryzeal" once per turn this way. If this card is Normal or Special Summoned: You can add 1 LIGHT Pyro monster from your Deck to your hand. You can only use this effect of "Sword Ryzeal" once per turn.
--ソード・ライゼオル --Sword Ryzeal --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon this card (from your hand) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Add 1 LIGHT Pyro monster from your Deck to your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_series={SET_RYZEAL} function s.spconfilter(c) return c:IsSetCard(SET_RYZEAL) and c:IsMonster() and c:IsFaceup() end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) --You cannot Special Summon from the Extra Deck for the rest of this turn, except Rank 4 Xyz Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsLocation(LOCATION_EXTRA) and not (c:IsType(TYPE_XYZ) and c:IsRank(4)) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Clock Lizard Check aux.addTempLizardCheck(c,tp,function(e,c) return not (c:IsOriginalType(TYPE_XYZ) and c:IsOriginalRank(4)) end) end function s.thfilter(c) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_PYRO) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position.
--フォトン・リード --Photon Lead local s,id=GetID() function s.initial_effect(c) --Special Summon 1 Level 4 or lower LIGHT monster from your hand in face-up Attack Position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.spfilter(c,e,tp) return c:IsLevelBelow(4) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_ATTACK) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand) in face-up Attack Position.
--グランドラン --Grandram local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_SPSUM_PARAM) e1:SetRange(LOCATION_HAND) e1:SetTargetRange(POS_FACEUP_ATTACK,0) e1:SetCondition(s.spcon) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_XYZ) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,c:GetControler(),0,LOCATION_MZONE,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Gouki" Link Monster you control; it gains ATK equal to its Link Rating x 1000 until the end of this turn, also if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. For the rest of this turn after this card resolves, you cannot declare attacks, except with "Gouki" monsters. You can only activate 1 "Gouki Finishing Move" per turn.
--剛鬼フィニッシュホールド --Gouki Finishing Move --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Targeted "Gouki" link monster gains ATK equal to its link rating x 1000 local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_GOUKI} function s.filter(c) return c:IsFaceup() and c:IsLinkMonster() and c:IsSetCard(SET_GOUKI) and c:IsLinkAbove(1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Non-"Gouki" monsters cannot attack local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD) ge1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) ge1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) ge1:SetTargetRange(LOCATION_MZONE,0) ge1:SetTarget(function(e,c) return not c:IsSetCard(SET_GOUKI) end) ge1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(ge1,tp) --Client hint aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,1),nil) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then --Gains ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(function(e,c) return c:GetLink()*1000 end) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) --Inflict piercing damage local e2=Effect.CreateEffect(c) e2:SetDescription(3208) e2:SetProperty(EFFECT_FLAG_CLIENT_HINT) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_PIERCE) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 non-Link "Ghostrick" monster You can also use a face-down "Ghostrick" monster you control as material to Link Summon this card. While a "Ghostrick" card is in a Field Zone, your "Ghostrick" monsters can attack directly. When an opponent's monster declares an attack: You can Tribute this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Festival" once per turn.
--ゴーストリック・フェスティバル --Ghostrick Festival --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,s.matfilter,1,1) --extra mat local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD) e0:SetRange(LOCATION_EXTRA) e0:SetCode(EFFECT_EXTRA_MATERIAL) e0:SetProperty(EFFECT_FLAG_PLAYER_TARGET|EFFECT_FLAG_CANNOT_DISABLE|EFFECT_FLAG_SET_AVAILABLE) e0:SetTargetRange(1,0) e0:SetValue(s.extraval) c:RegisterEffect(e0) --direct attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetCondition(s.dacon) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_GHOSTRICK)) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetCountLimit(1,id) e2:SetCondition(s.spcon) e2:SetCost(Cost.SelfTribute) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_GHOSTRICK} function s.matfilter(c,lc,stype,tp) return c:IsSetCard(SET_GHOSTRICK,lc,stype,tp) and not c:IsType(TYPE_LINK,lc,stype,tp) end function s.extraval(chk,summon_type,e,...) if chk==0 then local tp,sc=... if summon_type~=SUMMON_TYPE_LINK or sc~=e:GetHandler() then return Group.CreateGroup() else return Duel.GetMatchingGroup(Card.IsFacedown,tp,LOCATION_MZONE,0,nil) end end end function s.dacon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GHOSTRICK),0,LOCATION_FZONE,LOCATION_FZONE,1,nil) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_GHOSTRICK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.
--法典の守護者アイワス --Aiwass, the Magistus Spell Spirit --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Materials: 1 "Magistus" monster + 1 Spellcaster monster Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_MAGISTUS),aux.FilterBoolFunctionEx(Card.IsRace,RACE_SPELLCASTER)) --Equip this card from to another monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e1:SetCondition(function() return Duel.IsMainPhase() end) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) --Increase ATK/DEF local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(1000) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) end s.listed_series={SET_MAGISTUS} function s.eqfilter(c,tp,ft,mmz) return c:IsFaceup() and (ft>0 or c:IsControler(tp) or mmz) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) local mmz=c:GetSequence()<5 if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and not chkc==c end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c,tp,ft,mmz) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.eqfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c,tp,ft,mmz) Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,tp,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not (c:IsRelateToEffect(e) and c:IsLocation(LOCATION_MZONE) and c:IsFaceup()) then return end local tc=Duel.GetFirstTarget() if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then Duel.SendtoGrave(c,REASON_EFFECT) return end Duel.Equip(tp,c,tc,true) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.eqlimit) e1:SetLabelObject(tc) c:RegisterEffect(e1) if tc:IsControler(1-tp) then --Cannot activate effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_CANNOT_TRIGGER) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2) --Take control of equipped monster local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_EQUIP) e3:SetCode(EFFECT_SET_CONTROL) e3:SetReset(RESET_EVENT|RESETS_STANDARD) e3:SetValue(s.ctval) c:RegisterEffect(e3) end end function s.eqlimit(e,c) return c==e:GetLabelObject() end function s.ctval(e,c) return e:GetHandlerPlayer() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a "U.A." monster. It gains 1000 ATK and DEF, also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If the equipped monster destroys a monster by its attack: It can make a second attack during this Battle Phase. During your Standby Phase: Banish the equipped monster. If this card is sent to the Graveyard because the equipped monster returned to the hand: You can return this card to the hand.
--U.A.パワードギプス --U.A. Powered Jersey local s,id=GetID() function s.initial_effect(c) --Equip only to a "U.A." monster aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_UA)) --It gains 1000 ATK and DEF local e1a=Effect.CreateEffect(c) e1a:SetType(EFFECT_TYPE_EQUIP) e1a:SetCode(EFFECT_UPDATE_ATTACK) e1a:SetValue(1000) c:RegisterEffect(e1a) local e1b=e1a:Clone() e1b:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e1b) --Also if it battles an opponent's monster, any battle damage it inflicts to your opponent is doubled local e1c=Effect.CreateEffect(c) e1c:SetType(EFFECT_TYPE_EQUIP) e1c:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1c:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e1c:SetCondition(function(e) local bc=e:GetHandler():GetEquipTarget():GetBattleTarget() return bc and bc:IsControler(1-e:GetHandlerPlayer()) end) e1c:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE)) c:RegisterEffect(e1c) --Make the equipped monster able to make a second attack during this Battle Phase local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetRange(LOCATION_SZONE) e2:SetCondition(s.secondatkcon) e2:SetOperation(s.secondatkop) c:RegisterEffect(e2) --Banish the equipped monster local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_REMOVE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_PHASE+PHASE_STANDBY) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) and e:GetHandler():GetEquipTarget() end) e3:SetTarget(s.rmtg) e3:SetOperation(s.rmop) c:RegisterEffect(e3) --Return this card to the hand local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY) e4:SetCode(EVENT_TO_GRAVE) e4:SetCondition(s.thcon) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_series={SET_UA} function s.secondatkcon(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() return ec and ec:IsRelateToBattle() and ec:CanChainAttack() and ec:GetBattleTarget() end function s.secondatkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=e:GetHandler():GetEquipTarget() if ec then --It can make a second attack during this Battle Phase local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetValue(1) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE) ec:RegisterEffect(e1) end end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_REMOVE,e:GetHandler():GetEquipTarget(),1,tp,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local ec=e:GetHandler():GetEquipTarget() if ec then Duel.Remove(ec,POS_FACEUP,REASON_EFFECT) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetPreviousEquipTarget() return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsLocation(LOCATION_HAND) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can Special Summon 1 non-Warrior "Gogogo" monster from your hand, Deck, or GY, then if this card is in Attack Position, change it to Defense Position, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except Xyz Monsters. If this card is detached from an Xyz Monster to activate that monster's effect: You can add 1 "Dododo" monster from your Deck to your hand. You can only use each effect of "Gogogo Goblindbergh" once per turn.
--ゴゴゴゴブリンドバーグ --Gogogo Goblindbergh --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Special Summon 1 non-Warrior "Gogogo" monster from your hand, Deck or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Add 1 "Dododo" monster from your Deck to your hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_REMOVE) c:RegisterEffect(e3) end s.listed_series={SET_GOGOGO,SET_DODODO} function s.spfilter(c,e,tp) return c:IsSetCard(SET_GOGOGO) and not c:IsRace(RACE_WARRIOR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE) local c=e:GetHandler() if c:IsAttackPos() then Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,tp,0) end Duel.SetPossibleOperationInfo(0,CATEGORY_POSITION,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return not c:IsType(TYPE_XYZ) and c:IsLocation(LOCATION_EXTRA) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 and c:IsRelateToEffect(e) and c:IsAttackPos() then Duel.BreakEffect() Duel.ChangePosition(c,POS_FACEUP_DEFENSE) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_COST) and re:IsActivated() and re:IsActiveType(TYPE_XYZ) and c:IsPreviousLocation(LOCATION_OVERLAY) end function s.thfilter(c) return c:IsSetCard(SET_DODODO) and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can target 1 "Utopia" Xyz Monster you control, then activate 1 of these effects; ● Equip any number of "ZW -" monsters with different names from your Deck/Extra Deck to it. ● Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster with a different name from that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
--シャイニング・ドロー --Shining Draw --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the Main Phase 1 local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EVENT_DRAW) e0:SetCondition(function(e) return Duel.IsPhase(PHASE_DRAW) and e:GetHandler():IsReason(REASON_RULE) end) e0:SetOperation(s.regop) c:RegisterEffect(e0) --Activate 1 of these effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(function() return Duel.IsPhase(PHASE_MAIN1) end) e1:SetCost(function(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():HasFlagEffect(id) end end) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_UTOPIA,SET_ZW} function s.regop(e,tp,eg,ep,ev,re,r,rp) if Duel.SelectYesNo(tp,aux.Stringid(id,1)) then local c=e:GetHandler() c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_MAIN1,EFFECT_FLAG_CLIENT_HINT,1,0,66) --Reveal it, and keep it revealed until the Main Phase 1 local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_PUBLIC) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_MAIN1) c:RegisterEffect(e1) end end function s.tgfilter(c,e,tp,eq_chk) return c:IsSetCard(SET_UTOPIA) and c:IsType(TYPE_XYZ) and c:IsFaceup() and (eq_chk or Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)) end function s.spfilter(c,e,tp,mc) if c.rum_limit and not c.rum_limit(mc,e) then return false end return c:IsSetCard(SET_UTOPIA) and not c:IsCode(mc:GetCode()) and mc:IsCanBeXyzMaterial(c,tp) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function s.eqfilter(c,tp) return c:IsSetCard(SET_ZW) and c:IsMonster() and c:CheckUniqueOnField(tp) and not c:IsForbidden() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then local b=chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) if e:GetLabel()==0 then return b and s.utopiafilter(chkc) else return b and s.filter2(chkc,e,tp) end end local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if e:GetHandler():IsLocation(LOCATION_HAND) and e:IsHasType(EFFECT_TYPE_ACTIVATE) then ft=ft-1 end local eq_chk=ft>0 and Duel.IsExistingMatchingCard(s.eqfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil,tp) --Equip any number of "ZW -" monsters with different names from your Deck/Extra Deck to it local b1=eq_chk and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp,eq_chk) --Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster with a different name from that target, by using that target as material local b2=Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil,e,tp,false) if chk==0 then return b1 or b2 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tc=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp,eq_chk):GetFirst() b2=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,tc) local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,2)}, {b2,aux.Stringid(id,3)}) e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_EQUIP) Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA) elseif op==2 then e:SetCategory(CATEGORY_SPECIAL_SUMMON) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() local tc=Duel.GetFirstTarget() if tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end if op==1 then --Equip any number of "ZW -" monsters with different names from your Deck/Extra Deck to it local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if ft==0 then return end local g=Duel.GetMatchingGroup(s.eqfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,nil,tp) if #g==0 then return end local sg=aux.SelectUnselectGroup(g,e,tp,1,ft,aux.dncheck,1,tp,HINTMSG_EQUIP) local c=e:GetHandler() for sc in sg:Iter() do if Duel.Equip(tp,sc,tc,true,true) then --Equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetValue(function(e,c) return c==tc end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e1) end end Duel.EquipComplete() elseif op==2 then --Special Summon from your Extra Deck, 1 "Utopia" Xyz Monster with a different name from that target, by using that target as material if tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc):GetFirst() if sc then sc:SetMaterial(tc) Duel.Overlay(sc,tc) if Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)==0 then return end sc:CompleteProcedure() end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.
--ランチャー・コマンダー --Launcher Commander local s,id=GetID() function s.initial_effect(c) --atk/def local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.atktg) e1:SetValue(300) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) --destroy local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCost(s.descost) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) end function s.atktg(e,c) return c:IsRace(RACE_CYBERSE) and c~=e:GetHandler() end function s.descfilter(c) return c:IsRace(RACE_CYBERSE) end function s.desfilter(c,e) return c:IsFaceup() and (not e or c:IsCanBeEffectTarget(e)) end function s.descost(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(s.desfilter,tp,0,LOCATION_MZONE,nil,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.descfilter,1,false,aux.ReleaseCheckTarget,nil,dg) end local sg=Duel.SelectReleaseGroupCost(tp,s.descfilter,1,1,false,aux.ReleaseCheckTarget,nil,dg) Duel.Release(sg,REASON_COST) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Photon" or "Galaxy" monster, you can Normal Summon this card without Tributing. If Summoned this way: Target 1 "Galaxy-Eyes Photon Dragon" in your GY (if possible); regardless, this card loses 1000 ATK, and if it does, Special Summon that target (if any) in Defense Position. This ATK decrease lasts until the end of this turn.
--銀河騎士 --Galaxy Knight local s,id=GetID() function s.initial_effect(c) --summon with no tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.ntcon) e1:SetValue(1) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_PHOTON,SET_GALAXY} s.listed_names={CARD_GALAXYEYES_P_DRAGON} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard({SET_PHOTON,SET_GALAXY}) end function s.ntcon(e,c,minc) if c==nil then return true end return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.cfilter,c:GetControler(),LOCATION_MZONE,0,1,nil) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_NORMAL+1 end function s.spfilter(c,e,tp) return c:IsCode(CARD_GALAXYEYES_P_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0,nil) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-1000) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. This card can attack a number of times each Battle Phase, up to the number of non-Tuners used for its Synchro Summon. Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy it. When this face-up card leaves the field: You can Special Summon 1 "Shooting Star Dragon" from your Extra Deck.
--シューティング・クェーサー・ドラゴン --Shooting Quasar Dragon local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_SYNCHRO),1,1,Synchro.NonTunerEx(Card.IsType,TYPE_SYNCHRO),2,99) c:EnableReviveLimit() --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.synlimit) c:RegisterEffect(e1) --multi attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.mtcon) e2:SetOperation(s.mtop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_MATERIAL_CHECK) e3:SetValue(s.valcheck) e3:SetLabelObject(e2) c:RegisterEffect(e3) --negate local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetCode(EVENT_CHAINING) e3:SetCountLimit(1) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.discon) e3:SetTarget(s.distg) e3:SetOperation(s.disop) c:RegisterEffect(e3) --Special Summon local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e4:SetCategory(CATEGORY_SPECIAL_SUMMON) e4:SetCode(EVENT_LEAVE_FIELD) e4:SetCondition(s.sumcon) e4:SetTarget(s.sumtg) e4:SetOperation(s.sumop) c:RegisterEffect(e4) end s.listed_names={24696097} s.synchro_tuner_required=1 s.synchro_nt_required=2 function s.mfilter(c) return not c:IsType(TYPE_TUNER) end function s.valcheck(e,c) local g=c:GetMaterial() local ct=g:FilterCount(s.mfilter,nil) e:GetLabelObject():SetLabel(ct) end function s.mtcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() and e:GetLabel()>0 end function s.mtop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=e:GetLabel() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EXTRA_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) e1:SetValue(ct-1) c:RegisterEffect(e1) end function s.discon(e,tp,eg,ep,ev,re,r,rp) return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.sumcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousPosition(POS_FACEUP) and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.filter(c,e,tp) return c:IsCode(24696097) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,true) end function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.sumop(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetFirstMatchingCard(s.filter,tp,LOCATION_EXTRA,0,nil,e,tp) if tg then Duel.SpecialSummon(tg,0,tp,tp,false,true,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All EARTH monsters lose 500 ATK and gain 400 DEF.
--アシッドレイン --Acidic Downpour local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_EARTH)) e2:SetValue(-500) c:RegisterEffect(e2) --Def down local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) e3:SetValue(400) c:RegisterEffect(e3) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If all monsters you control are monsters with 600 DEF (min. 1): You can Special Summon this card from your hand. (Quick Effect): You can discard 1 card, then target 1 LIGHT Fairy monster you control and 1 face-up monster on the field; the Level of your monster becomes the other monster's Level, until the end of this turn. You can only use each effect of "Cupid Fore" once per turn.
--コウ・キューピット --Cupid Fore --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the hand if all monsters have 600 DEF local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Change level of a LIGHT Fairy monster local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_LVCHANGE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.lvcst) e2:SetTarget(s.lvtg) e2:SetOperation(s.lvop) c:RegisterEffect(e2) end function s.cfilter(c) return c:IsFaceup() and c:GetDefense()==600 end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) return #g>0 and g:FilterCount(s.cfilter,nil)==#g end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.lvcst(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD,nil) end function s.filter1(c,tp) return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FAIRY) and c:HasLevel() and Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c,c:GetLevel()) end function s.lvfilter(c,lv) return c:IsMonster() and c:IsFaceup() and c:HasLevel() and c:GetLevel()~=lv end function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g2=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,g1:GetFirst(),g1:GetFirst():GetLevel()) e:SetLabelObject(g1:GetFirst()) Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,g1:GetFirst(),1,0,0) end function s.lvop(e,tp,eg,ep,ev,re,r,rp) local c1=e:GetLabelObject() local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tc=g:GetFirst() if tc==c1 then tc=g:GetNext() end if not c1:HasLevel() or c1:IsFacedown() or not c1:IsRelateToEffect(e) or not c1:IsControler(tp) then return end if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(tc:GetLevel()) e1:SetReset(RESETS_STANDARD_PHASE_END) c1:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal or Flip Summoned unless you control an "Archfiend" monster. Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed. When resolving an opponent's card effect that targets this card, roll a six-sided die and negate that effect if you roll a 2 or 5, and if you do, destroy that card. Negate the effects of Effect Monsters destroyed by battle with this card (including in the GY).
--ジェノサイドキングデーモン --Terrorking Archfiend local s,id=GetID() function s.initial_effect(c) --Cannot be Normal/Flip summoned unless you control an "Archfiend" monster local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetCondition(s.excon) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_FLIP_SUMMON) c:RegisterEffect(e2) --Once per turn, during your Standby Phase, you must pay 800 LP (this is not optional), or this card is destroyed local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end) e3:SetOperation(s.mtop) c:RegisterEffect(e3) --Roll a six-sided die when resolving an opponent's card effect that targets this card local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e4:SetCode(EVENT_CHAIN_SOLVING) e4:SetRange(LOCATION_MZONE) e4:SetOperation(s.disop) c:RegisterEffect(e4) --Negate the effects of monsters destroyed by battle with this card local e5=Effect.CreateEffect(c) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e5:SetCode(EVENT_BATTLED) e5:SetRange(LOCATION_MZONE) e5:SetOperation(s.disop2) c:RegisterEffect(e5) end s.listed_series={SET_ARCHFIEND} s.roll_dice=true function s.excon(e) return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_ARCHFIEND),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.mtop(e,tp,eg,ep,ev,re,r,rp) if Duel.CheckLPCost(tp,800) then Duel.PayLPCost(tp,800) else Duel.Destroy(e:GetHandler(),REASON_COST) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local c=e:GetHandler() if not (c:IsRelateToEffect(re) and ep==1-tp) then return end local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if not tg or not tg:IsContains(c) or not Duel.IsChainDisablable(ev) then return false end local rc=re:GetHandler() Duel.Hint(HINT_CARD,1-tp,id) local dc=Duel.TossDice(tp,1) if dc~=2 and dc~=5 then return end if Duel.NegateEffect(ev) and rc:IsRelateToEffect(re) then Duel.Destroy(rc,REASON_EFFECT) end end function s.disop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=c:GetBattleTarget() if tc and tc:IsType(TYPE_EFFECT) and tc:IsStatus(STATUS_BATTLE_DESTROYED) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD_EXC_GRAVE) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control this card, you cannot Summon, and cannot Normal Set. You can only control 1 "Ido the Supreme Magical Force". Once per turn, during the Standby Phase of the next turn after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY, and if you do, destroy all other monsters you control. * The above text is unofficial and describes the card's functionality in the OCG.
--超魔神イド --Ido the Supreme Magical Force local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --spsummon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_TO_GRAVE) e1:SetOperation(s.spr) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1) e2:SetCode(EVENT_PHASE|PHASE_STANDBY) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) -- local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetTargetRange(1,0) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_CANNOT_FLIP_SUMMON) c:RegisterEffect(e4) local e5=e3:Clone() e5:SetCode(EFFECT_CANNOT_SUMMON) c:RegisterEffect(e5) local e6=e3:Clone() e6:SetCode(EFFECT_CANNOT_MSET) c:RegisterEffect(e6) end function s.spr(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if (r&(REASON_DESTROY|REASON_EFFECT)~=(REASON_DESTROY|REASON_EFFECT)) or c:IsPreviousLocation(LOCATION_SZONE) then return end c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,2) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:GetTurnID()~=Duel.GetTurnCount() and c:GetFlagEffect(id)>0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,1,tp,tp,false,false,POS_FACEUP)~=0 then local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_MZONE,0,c) Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn.
--溟界の漠-ゾーハ --Zohah, the Ogdoadic Boundless --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Special Summon and send to GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW+CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.drcon1) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.drcon2) c:RegisterEffect(e2) --Return to hand local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_TOHAND) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCost(s.thcost) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end function s.drcon1(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.drcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSummonLocation(LOCATION_GRAVE) end function s.thfilter(c) return c:IsSetCard(SET_OGDOADIC) and c:IsMonster() and c:IsAbleToHand() and not c:IsCode(id) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(1-tp,1) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,1-tp,1) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) if Duel.Draw(p,d,REASON_EFFECT)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then if Duel.SendtoHand(g,nil,REASON_EFFECT)>0 then Duel.ConfirmCards(1-tp,g) Duel.BreakEffect() Duel.ShuffleHand(tp) Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT) Duel.ShuffleHand(1-tp) Duel.DiscardHand(1-tp,nil,1,1,REASON_EFFECT) end end end end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToHand() end Duel.SetOperationInfo(0,CATEGORY_TOHAND,c,1,tp,LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SendtoHand(c,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Send 2 face-up "Burning Abyss" monsters you control to the Graveyard, then target up to 3 cards on the field; destroy those targets.
--彼岸の沈溺 --Fire Lake of the Burning Abyss local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_BURNING_ABYSS} function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_BURNING_ABYSS) and c:IsAbleToGraveAsCost() end function s.costfilter(c,rg,dg) local a=0 if dg:IsContains(c) then a=1 end if c:GetEquipCount()==0 then return rg:IsExists(s.costfilter2,1,c,a,dg) end local eg=c:GetEquipGroup() local tc=eg:GetFirst() for tc in aux.Next(eg) do if dg:IsContains(tc) then a=a+1 end end return rg:IsExists(s.costfilter2,1,c,a,dg) end function s.costfilter2(c,a,dg) if dg:IsContains(c) then a=a+1 end if c:GetEquipCount()==0 then return #dg-a>=1 end local eg=c:GetEquipGroup() local tc=eg:GetFirst() for tc in aux.Next(eg) do if dg:IsContains(tc) then a=a+1 end end return #dg-a>=1 end function s.tgfilter(c,e) return c:IsCanBeEffectTarget(e) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) return true end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then if e:GetLabel()==1 then e:SetLabel(0) local rg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil) local dg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler(),e) return rg:IsExists(s.costfilter,1,nil,rg,dg) else return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end end if e:GetLabel()==1 then e:SetLabel(0) local rg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil) local dg=Duel.GetMatchingGroup(s.tgfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler(),e) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local sg1=rg:FilterSelect(tp,s.costfilter,1,1,nil,rg,dg) local sc=sg1:GetFirst() local a=0 if dg:IsContains(sc) then a=1 end if sc:GetEquipCount()>0 then local eqg=sc:GetEquipGroup() local tc=eqg:GetFirst() for tc in aux.Next(eqg) do if dg:IsContains(tc) then a=a+1 end end end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local sg2=rg:FilterSelect(tp,s.costfilter2,1,1,sc,a,dg) sg1:Merge(sg2) Duel.SendtoGrave(sg1,REASON_COST) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,3,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) Duel.Destroy(sg,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.
--溟界の滓-ヌル --Nunu, the Ogdoadic Remnant --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Send to GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) --Special Summon itself from the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_OGDOADIC} function s.tgfilter(c) return c:IsRace(RACE_REPTILE) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 or Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_OGDOADIC),tp,LOCATION_MZONE,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) --Cannot Special Summon, except Reptiles local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetRange(LOCATION_MZONE) e2:SetAbsoluteRange(tp,1,0) e2:SetReset(RESET_EVENT|RESETS_STANDARD) e2:SetTarget(s.sumlimit) c:RegisterEffect(e2) end end function s.sumlimit(e,c) return not c:IsRace(RACE_REPTILE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can discard 1 Zombie monster; Special Summon this card from your hand. During your opponent's Main Phase (Quick Effect): You can target 1 Zombie monster in either GY; Special Summon that monster (but banish it when it leaves the field), then banish this face-up card until the End Phase. You can only use each effect of "Jack-o-Bolan" once per turn.
--ジャック・ア・ボーラン --Jack-o-Bolan --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Special summon itself from hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(s.hspcost) e1:SetTarget(s.hsptg) e1:SetOperation(s.hspop) c:RegisterEffect(e1) --Special summon 1 zombie monster from either GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMING_MAIN_END) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.hspcfilter(c) return c:IsMonster() and c:IsRace(RACE_ZOMBIE) and c:IsDiscardable() end function s.hspcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.hspcfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,s.hspcfilter,1,1,REASON_COST|REASON_DISCARD,e:GetHandler()) end function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.hspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() and e:GetHandler():IsAbleToRemove(tp) end function s.spfilter(c,e,tp) return c:IsRace(RACE_ZOMBIE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then --Banish it if it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) tc:RegisterEffect(e1,true) Duel.SpecialSummonComplete() if c:IsRelateToEffect(e) then Duel.BreakEffect() --Banish this card until end phase Duel.Remove(c,POS_FACEUP,REASON_EFFECT|REASON_TEMPORARY) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetLabelObject(c) e2:SetCountLimit(1) e2:SetOperation(s.retop) Duel.RegisterEffect(e2,tp) end end end function s.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetLabelObject()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your GY x 1000. When this card is destroyed by battle and sent to the GY: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your GY; Special Summon this card.
--ワイトキング --King of the Skull Servants local s,id=GetID() function s.initial_effect(c) --Original ATK is number of "Skull Servants" in your GY x 1000 local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.atkval) c:RegisterEffect(e1) --Special summon itself from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetCondition(s.condition) e2:SetCost(s.cost) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_names={CARD_SKULL_SERVANT,id} function s.atkval(e,c) return Duel.GetMatchingGroupCount(Card.IsCode,c:GetControler(),LOCATION_GRAVE,0,nil,CARD_SKULL_SERVANT,id)*1000 end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLocation(LOCATION_GRAVE) and (e:GetHandler():GetReason()&REASON_BATTLE)~=0 end function s.costfilter(c,tp) return c:IsCode(CARD_SKULL_SERVANT,id) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5)) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,e:GetHandler(),tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,e:GetHandler(),tp) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if e:GetHandler():IsRelateToEffect(e) then Duel.SpecialSummon(e:GetHandler(),0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster and you control no monsters, you can Normal Summon this card without Tributing, but its original ATK becomes 1300.
--地獄大百足 --Hundred-Footed Horror local s,id=GetID() function s.initial_effect(c) --summon with no tribute local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.ntcon) e1:SetOperation(s.ntop) c:RegisterEffect(e1) end function s.ntcon(e,c,minc) if c==nil then return true end local tp=c:GetControler() return minc==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 end function s.ntop(e,tp,eg,ep,ev,re,r,rp,c) --change base attack local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE&~RESET_TOFIELD) e1:SetCode(EFFECT_SET_BASE_ATTACK) e1:SetValue(1300) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 1 Attack Position opponent's monster; change it to Defense Position, and if you do, for the rest of this turn, your monsters cannot attack, except to attack that monster, and if your Cyberse monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
--サイバース・ウィザード --Cyberse Wizard local s,id=GetID() function s.initial_effect(c) --change pos local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetTarget(s.postg) e1:SetOperation(s.posop) c:RegisterEffect(e1) end function s.posfilter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsCanChangePosition() end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.posfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.posfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,s.posfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.ChangePosition(tc,POS_FACEUP_DEFENSE)~=0 then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_MUST_ATTACK_MONSTER) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetValue(s.attg) e1:SetLabelObject(tc) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --pierce local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_PIERCE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_CYBERSE)) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) end end function s.attg(e,c) return c==e:GetLabelObject() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is sent directly from your Deck to the Graveyard by an effect of a card controlled by your opponent, unite your Graveyard cards and your own Deck, shuffle them and form a new Deck.
--ペンギン・ナイト --Penguin Knight local s,id=GetID() function s.initial_effect(c) --to deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.tdcon) e1:SetTarget(s.tdtg) e1:SetOperation(s.tdop) c:RegisterEffect(e1) end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_DECK) and (r&REASON_EFFECT)~=0 and rp==1-tp end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetFieldGroup(tp,LOCATION_GRAVE,0) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_GRAVE,0) if Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT)~=0 then if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is destroyed by card effect and sent to the GY: Special Summon 1 Level 4 or lower Dinosaur monster from your Deck.
--ベビケラサウルス --Babycerasaurus local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return (r&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT) end function s.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsRace(RACE_DINOSAUR) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to a Spellcaster-Type monster. It gains 800 ATK. If the equipped monster attacks or is attacked, after damage calculation: You can destroy this card, and if you do, draw 1 card.
--ワンショット・ワンド --One-Shot Wand local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_SPELLCASTER)) --Atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(800) c:RegisterEffect(e2) --draw local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,0)) e4:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW) e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e4:SetCode(EVENT_BATTLED) e4:SetRange(LOCATION_SZONE) e4:SetCondition(s.drcon) e4:SetTarget(s.drtg) e4:SetOperation(s.drop) c:RegisterEffect(e4) end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetEquipTarget():IsRelateToBattle() end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)>0 then Duel.Draw(tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control 2 or more Attack Position Spellcaster monsters: Target 1 of them; its ATK becomes 3000 until the end of this turn, also for the rest of this turn after this card resolves, other Spellcaster monsters you control cannot attack.
--マジシャンズ・クロス --Magicians Unite local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsPosition(POS_FACEUP_ATTACK) and c:IsRace(RACE_SPELLCASTER) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,2,nil) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetProperty(EFFECT_FLAG_OATH+EFFECT_FLAG_IGNORE_IMMUNE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(s.ftarget) e1:SetLabel(g:GetFirst():GetFieldID()) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(3000) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.ftarget(e,c) return e:GetLabel()~=c:GetFieldID() and c:IsRace(RACE_SPELLCASTER) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can choose either 1 or 2, then excavate that many cards from the top of your Deck, send any excavated Plant-Type monsters to the Graveyard, also place the other cards on the bottom of your Deck in any order. If this card is excavated from the Deck and sent to the Graveyard by a card effect: You can target 1 monster on the field; destroy that target.
--森羅の水先 リーフ --Sylvan Marshalleaf local s,id=GetID() function s.initial_effect(c) --Excavate up to 2 cards from your Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Destroy 1 monster on the field local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end local ct=Duel.GetFieldGroupCount(tp,LOCATION_DECK,0) if ct==0 then return end local ac=1 if ct>1 then Duel.Hint(HINTMSG_NUMBER,tp,HINT_NUMBER) ac=Duel.AnnounceNumber(tp,1,2) end Duel.ConfirmDecktop(tp,ac) local g=Duel.GetDecktopGroup(tp,ac) local sg=g:Filter(Card.IsRace,nil,RACE_PLANT) if #sg>0 then Duel.DisableShuffleCheck() Duel.SendtoGrave(sg,REASON_EFFECT|REASON_EXCAVATE) end ac=ac-#sg if ac>0 then Duel.MoveToDeckBottom(ac,tp) Duel.SortDeckbottom(tp,tp,ac) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_DECK) and c:IsReason(REASON_EXCAVATE) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 5 WATER monsters Once per turn (Quick Effect): You can detach 1 material from this card; double this card's ATK until the end of your opponent's turn, also, any battle damage it inflicts to your opponent this turn is halved.
--No.73 激瀧神アビス・スプラッシュ --Number 73: Abyss Splash local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_WATER),5,2) c:EnableReviveLimit() --Increase ATK local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetOperation(s.atkop) c:RegisterEffect(e1) end s.xyz_number=73 function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(c:GetAttack()*2) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END|RESET_OPPO_TURN) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE) e2:SetValue(aux.ChangeBattleDamage(1,HALF_DAMAGE)) e2:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an attack is declared involving this card and an opponent's monster: You can activate this effect; during this battle involving this monster, neither player takes any battle damage, also destroy the opponent's monster after damage calculation.
--ブルブレーダー --Bull Blader local s,id=GetID() function s.initial_effect(c) --level change local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.regcon) e1:SetOperation(s.regop) c:RegisterEffect(e1) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return (e:GetHandler()==Duel.GetAttacker() and Duel.GetAttackTarget()~=nil) or e:GetHandler()==Duel.GetAttackTarget() end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_NO_BATTLE_DAMAGE) e1:SetReset(RESET_PHASE|PHASE_DAMAGE) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetValue(1) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_BATTLED) e3:SetOperation(s.desop) e3:SetReset(RESET_PHASE|PHASE_DAMAGE) Duel.RegisterEffect(e3,tp) end end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tg=e:GetOwner():GetBattleTarget() if tg then Duel.Destroy(tg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Apply these effects, in sequence, depending on the type(s) of "Borrel" monsters you control and in your GY. If you control a monster with 3000 or more ATK, your opponent cannot activate cards or effects in response to this card's activation. ● Fusion: Banish 1 monster your opponent controls. ● Synchro: Banish 3 random face-down cards from your opponent's Extra Deck, face-up. ● Xyz: Banish 1 Spell/Trap your opponent controls. ● Link: Banish up to 3 cards from your opponent's GY. You can only activate 1 "Bayonet Punisher" per turn.
--ベイオネット・パニッシャー --Bayonet Punisher --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_BORREL} function s.cfilter(c) return c:IsSetCard(SET_BORREL) and c:IsFaceup() and c:IsMonster() and c:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK) end function s.exfilter(c) return c:IsLocation(LOCATION_EXTRA) and c:IsFacedown() end function s.stfilter(c) return c:IsSpellTrap() and c:IsOnField() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) local rg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD|LOCATION_GRAVE|LOCATION_EXTRA,nil) local bf=g:IsExists(Card.IsType,1,nil,TYPE_FUSION) and rg:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE) local bs=g:IsExists(Card.IsType,1,nil,TYPE_SYNCHRO) and rg:IsExists(s.exfilter,3,nil) local bx=g:IsExists(Card.IsType,1,nil,TYPE_XYZ) and rg:IsExists(s.stfilter,1,nil) local bl=g:IsExists(Card.IsType,1,nil,TYPE_LINK) and rg:IsExists(Card.IsLocation,1,nil,LOCATION_GRAVE) if chk==0 then return bf or bs or bx or bl end Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_ONFIELD|LOCATION_GRAVE|LOCATION_EXTRA) if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttackAbove,3000),tp,LOCATION_MZONE,0,1,nil) then Duel.SetChainLimit(s.chlimit) end end function s.chlimit(e,ep,tp) return tp==ep end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil) if #g==0 then return end local rg=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD|LOCATION_GRAVE|LOCATION_EXTRA,nil) if #rg==0 then return end local og=Group.CreateGroup() local break_chk=0 if g:IsExists(Card.IsType,1,nil,TYPE_FUSION) and rg:IsExists(Card.IsLocation,1,nil,LOCATION_MZONE) then --Fusion: Banish 1 monster the opponent controls Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) og=rg:FilterSelect(tp,Card.IsLocation,1,1,nil,LOCATION_MZONE) Duel.HintSelection(og,true) break_chk=Duel.Remove(og,POS_FACEUP,REASON_EFFECT) end if g:IsExists(Card.IsType,1,nil,TYPE_SYNCHRO) and rg:IsExists(s.exfilter,3,nil) then --Synchro: Banish 3 random face-down cards from the opponent's Extra Deck if break_chk>0 then Duel.BreakEffect() end og=rg:Filter(s.exfilter,nil):RandomSelect(tp,3) Duel.HintSelection(og,true) break_chk=Duel.Remove(og,POS_FACEUP,REASON_EFFECT) end if g:IsExists(Card.IsType,1,nil,TYPE_XYZ) and rg:IsExists(s.stfilter,1,nil) then --Xyz: Banish 1 Spell/Trap the opponent controls if break_chk>0 then Duel.BreakEffect() end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) og=rg:FilterSelect(tp,s.stfilter,1,1,nil) Duel.HintSelection(og,true) break_chk=Duel.Remove(og,POS_FACEUP,REASON_EFFECT) end if g:IsExists(Card.IsType,1,nil,TYPE_LINK) and rg:IsExists(Card.IsLocation,1,nil,LOCATION_GRAVE) then --Link: Banish up to 3 cards in the opponent's GY if break_chk>0 then Duel.BreakEffect() end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) og=rg:FilterSelect(tp,Card.IsLocation,1,3,nil,LOCATION_GRAVE) Duel.HintSelection(og,true) Duel.Remove(og,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.
--絶火の大賢者ゾロア --Zoroa, the Magistus of Flame --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Equip 1 "Magistus" monster from your Extra Deck to 1 "Magistus" monster you control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) --Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_EQUIP) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcond) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_MAGISTUS} function s.eqtgfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_MAGISTUS) and Duel.IsExistingMatchingCard(Card.IsSetCard,tp,LOCATION_EXTRA,0,1,nil,SET_MAGISTUS) end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.eqtgfilter(chkc,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.eqtgfilter,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.eqtgfilter,tp,LOCATION_MZONE,0,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_EQUIP,nil,1,tp,LOCATION_EXTRA) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsLocation(LOCATION_MZONE) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local ec=Duel.SelectMatchingCard(tp,Card.IsSetCard,tp,LOCATION_EXTRA,0,1,1,nil,SET_MAGISTUS):GetFirst() if ec then Duel.Equip(tp,ec,tc,true) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(s.eqlimit) e1:SetLabelObject(tc) ec:RegisterEffect(e1) end end function s.eqlimit(e,c) return c==e:GetLabelObject() end function s.eqfilter(c) return c:IsOriginalType(TYPE_MONSTER) and c:IsSetCard(SET_MAGISTUS) end function s.spcond(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.eqfilter,1,nil) end function s.spfilter(c,e,tp) return c:IsRace(RACE_SPELLCASTER) and c:IsLevel(4) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead.
--ジャスティス・ワールド --Realm of Light local s,id=GetID() function s.initial_effect(c) c:EnableCounterPermit(0x5) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Add counter local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD) e2:SetCode(EVENT_TO_GRAVE) e2:SetRange(LOCATION_FZONE) e2:SetOperation(s.acop) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_UPDATE_ATTACK) e3:SetRange(LOCATION_FZONE) e3:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_LIGHTSWORN)) e3:SetValue(s.atkval) c:RegisterEffect(e3) --Destroy replace local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_DESTROY_REPLACE) e4:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e4:SetRange(LOCATION_FZONE) e4:SetTarget(s.desreptg) e4:SetOperation(s.desrepop) c:RegisterEffect(e4) end s.listed_series={SET_LIGHTSWORN} s.counter_place_list={0x5} function s.atkval(e,c) return e:GetHandler():GetCounter(0x5)*100 end function s.cfilter(c,tp) return c:GetPreviousLocation()==LOCATION_DECK and c:IsPreviousControler(tp) end function s.acop(e,tp,eg,ep,ev,re,r,rp) if eg:IsExists(s.cfilter,1,nil,tp) then e:GetHandler():AddCounter(0x5,1) end end function s.desreptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsReason(REASON_REPLACE+REASON_RULE) and e:GetHandler():GetCounter(0x5)>=2 end return true end function s.desrepop(e,tp,eg,ep,ev,re,r,rp) e:GetHandler():RemoveCounter(ep,0x5,2,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your "Amazoness" monster attacks a monster with higher ATK, the attacking monster gains 1000 ATK during damage calculation only.
--アマゾネスの闘志 --Amazoness Fighting Spirit local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --"Amazoness" monsters gain 1000 ATK during Damage Calculation local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCondition(s.atkcon) e2:SetTarget(s.atktg) e2:SetValue(s.atkval) c:RegisterEffect(e2) end s.listed_series={SET_AMAZONESS} function s.atkcon(e) s[0]=false return Duel.IsPhase(PHASE_DAMAGE_CAL) and Duel.GetAttackTarget() end function s.atktg(e,c) return c==Duel.GetAttacker() and c:IsSetCard(SET_AMAZONESS) end function s.atkval(e,c) local d=Duel.GetAttackTarget() if s[0] or c:GetAttack()<d:GetAttack() then s[0]=true return 1000 else return 0 end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Special Summoned: You can target up to 2 cards in your opponent's GY; banish them.
--ナイトエンド・ソーサラー --Night's End Sorcerer local s,id=GetID() function s.initial_effect(c) --remove local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) end function s.rmfilter(c) return c:IsAbleToRemove() and aux.SpElimFilter(c) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.rmfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,2,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g~=0 then Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves.
--ペンデュラム・ホルト --Pendulum Halt --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_PENDULUM) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_EXTRA,0,nil) return g:GetClassCount(Card.GetCode)>=3 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(2) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_TO_HAND) e1:SetTargetRange(LOCATION_DECK,0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_DRAW) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetTargetRange(1,0) Duel.RegisterEffect(e2,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Zombie monsters You can only control 1 "Yuki-Onna, the Icicle Mayakashi". You can only use each of the following effects of "Yuki-Onna, the Icicle Mayakashi" once per turn. If this card is Special Summoned: You can target 1 Effect Monster your opponent controls; negate its effects. (Quick Effect): You can banish this card from your GY; Special Summon 1 of your Zombie Synchro Monsters that is banished or in your GY.
--垂氷の魔妖-雪女 --Yuki-Onna, the Icicle Mayakashi local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --Link Summon procedure c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_ZOMBIE),2) --Negate effects local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DISABLE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,{id,0}) e1:SetTarget(s.negtg) e1:SetOperation(s.negop) c:RegisterEffect(e1) --Special Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={id} --Negate function s.negfilter(c) return c:IsType(TYPE_EFFECT) and c:IsNegatableMonster() end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.negfilter(chkc) and chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(s.negfilter,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE) local g=Duel.SelectTarget(tp,s.negfilter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0) end function s.negop(e,tp,eg,ep,ev,re,r,rp,chk) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsNegatableMonster() then local c=e:GetHandler() --Negate its effects Duel.NegateRelatedChain(tc,RESET_TURN_SET) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetValue(RESET_TURN_SET) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end end --Special Summon function s.spfilter(c,e,tp) return c:IsFaceup() and c:IsRace(RACE_ZOMBIE) and c:IsType(TYPE_SYNCHRO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Equip only to an EARTH Synchro Monster. If the equipped monster battles an opponent's monster, the opponent's monster loses 1500 ATK during that damage calculation only. Once per turn, if a monster's battle position is changed (except during the Damage Step): You can target 1 card on the field; destroy it. If this card is sent from the Spell & Trap Zone to the GY: You can Tribute 1 "Power Tool" Synchro Monster; Special Summon 1 "Life Stream Dragon" from your Extra Deck. (This is treated as a Synchro Summon.)
--命の奇跡 --Life Extreme --scripted by Naim local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c,nil,s.eqfilter) --Decrease battle target's ATK by 1500 during the Damage Calculation local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_SZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetCondition(s.atkcon) e1:SetTarget(s.atktg) e1:SetValue(-1500) c:RegisterEffect(e1) --Destroy 1 card on the field local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_CHANGE_POS) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) --Special Summon 1 "Life Stream Dragon" local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_SZONE) end) e3:SetCost(s.spcost) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_POWER_TOOL} s.listed_names={25165047} function s.eqfilter(c) return c:IsType(TYPE_SYNCHRO) and c:IsAttribute(ATTRIBUTE_EARTH) end function s.atkcon(e) return Duel.IsPhase(PHASE_DAMAGE_CAL) and e:GetHandler():GetEquipTarget():GetBattleTarget() end function s.atktg(e,c) local bc=e:GetHandler():GetEquipTarget():GetBattleTarget() return c==bc and bc:IsControler(1-e:GetHandlerPlayer()) end function s.cfilter(c) local np=c:GetPosition() local pp=c:GetPreviousPosition() return not c:IsStatus(STATUS_CONTINUOUS_POS) and ((np<3 and pp>3) or (pp<3 and np>3)) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function s.costfilter(c,e,tp) return c:IsSetCard(SET_POWER_TOOL) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c) end function s.spfilter(c,e,tp,mc) return Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCode(25165047) and c:IsCanBeSpecialSummoned(e,TYPE_SYNCHRO,tp,false,false) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroup(tp,s.costfilter,1,nil,e,tp) end local g=Duel.SelectReleaseGroup(tp,s.costfilter,1,1,nil,e,tp) Duel.Release(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.spop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummon(tc,SUMMON_TYPE_SYNCHRO,tp,tp,false,false,POS_FACEUP)>0 then tc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; banish it.
--マジェスペクター・トルネード --Majespecter Tornado local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsRace(RACE_SPELLCASTER) and c:IsAttribute(ATTRIBUTE_WIND) end function s.filter(c,e) return c:IsAbleToRemove() and (not e or c:IsCanBeEffectTarget(e)) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) local dg=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil,e) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,aux.ReleaseCheckTarget,nil,dg) end local g=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,aux.ReleaseCheckTarget,nil,dg) Duel.Release(g,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent to the GY: You can target 1 Rock monster in your GY, except "Rock Band Xenoguitar"; add it to your hand, then place 1 card from your hand on top of the Deck. If this card is banished from the field or GY: You can send 1 Rock monster from your Deck to the GY. You can only use each effect of "Rock Band Xenoguitar" once per turn.
--巌帯の美技-ゼノギタム --Rock Band Xenoguitar --Scripted by Naim local s,id=GetID() function s.initial_effect(c) --Add 1 Rock monster to hand and place 1 card on the top of the deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Send 1 Rock monser from Deck to the GY when banished local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_REMOVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.tgcond) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) end s.listed_names={id} function s.thfilter(c) return c:IsMonster() and c:IsRace(RACE_ROCK) and c:IsAbleToHand() and not c:IsCode(id) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)>0 then local og=Group.Filter(Duel.GetOperatedGroup(),Card.IsLocation,nil,LOCATION_HAND) if #og>0 then Duel.ConfirmCards(1-tp,tc) Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoDeck(g,nil,SEQ_DECKTOP,REASON_EFFECT) end end end function s.tgcond(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsFaceup() and c:IsPreviousLocation(LOCATION_ONFIELD|LOCATION_GRAVE) end function s.tgfilter(c) return c:IsMonster() and c:IsRace(RACE_ROCK) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can banish 1 "World Legacy" monster from your hand, GY, or face-up field, then target 1 Link Monster on the field; it gains ATK equal to the original ATK of the banished monster (even if this card leaves the field). If a Link Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in your GY: You can banish this card; Special Summon 1 Cyberse Link Monster from your GY. You can only use each effect of "World Legacy Collapse" once per turn.
--星遺物の齎す崩界 --World Legacy Collapse --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetTarget(s.target) c:RegisterEffect(e1) --increase atk local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_SZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCost(s.atkcost) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) --special summon local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e3:SetCode(EVENT_DESTROYED) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,id) e3:SetCondition(s.spcon) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) end s.listed_series={SET_WORLD_LEGACY} function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) end if chk==0 then return true end if s.atkcost(e,tp,eg,ep,ev,re,r,rp,0) and s.atktg(e,tp,eg,ep,ev,re,r,rp,0) and Duel.SelectYesNo(tp,94) then e:SetCategory(CATEGORY_ATKCHANGE) e:SetProperty(EFFECT_FLAG_CARD_TARGET) e:SetOperation(s.atkop) s.atkcost(e,tp,eg,ep,ev,re,r,rp,1) s.atktg(e,tp,eg,ep,ev,re,r,rp,1) else e:SetCategory(0) e:SetProperty(0) e:SetOperation(nil) end end function s.atkcfilter(c,tp) return c:IsMonster() and c:IsSetCard(SET_WORLD_LEGACY) and c:GetBaseAttack()>0 and c:IsAbleToRemoveAsCost() and (aux.SpElimFilter(c,true,true) or c:IsLocation(LOCATION_HAND)) and Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end function s.atkfilter(c) return c:IsFaceup() and c:IsLinkMonster() end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.atkcfilter,tp,LOCATION_MZONE|LOCATION_HAND|LOCATION_GRAVE,0,1,nil,tp) and Duel.GetFlagEffect(tp,id)==0 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local tc=Duel.SelectMatchingCard(tp,s.atkcfilter,tp,LOCATION_MZONE|LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,tp):GetFirst() Duel.Remove(tc,POS_FACEUP,REASON_COST) e:SetLabel(tc:GetBaseAttack()) Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.atkfilter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(e:GetLabel()) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end function s.spcfilter(c,tp) return (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp)) and c:IsPreviousPosition(POS_FACEUP) and c:IsLinkMonster() and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.spcfilter,1,nil,tp) end function s.spfilter(c,e,tp) return c:IsRace(RACE_CYBERSE) and c:IsLinkMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can Special Summon 1 monster "Fur Hire" from your hand, except "Filo, Messenger Fur Hire". If a monster "Fur Hire" is Special Summoned to your field while you control this monster (except during the Damage Step): You can target 1 monster "Fur Hire" in your GY; Special Summon it in Defense Position, but place it on the bottom of the Deck if it leaves the field. You can only use each effect of "Filo, Messenger Fur Hire" once per turn.
--空牙団の伝令 フィロ --Filo, Messenger Fur Hire --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Special summon 1 "Fur Hire" monster from hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1,id) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Special summon 1 "Fur Hire" monster from GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon2) e2:SetTarget(s.sptg2) e2:SetOperation(s.spop2) c:RegisterEffect(e2) end s.listed_series={SET_FUR_HIRE} s.listed_names={id} function s.spfilter(c,e,tp) return c:IsSetCard(SET_FUR_HIRE) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.cfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_FUR_HIRE) and c:IsControler(tp) end function s.spcon2(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp) end function s.spfilter2(c,e,tp) return c:IsSetCard(SET_FUR_HIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter2(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter2,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectTarget(tp,s.spfilter2,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,sg,#sg,0,0) end function s.spop2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 then --Return it to deck if it leaves the field local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3301) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_DECKBOT) tc:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a Psychic monster other than "Hushed Psychic Minister", you can Special Summon this card (from your hand) in Defense Position. You can only Special Summon "Hushed Psychic Minister" once per turn this way. You can banish this card and 1 Psychic monster from your GY, then target 1 face-up monster on the field; banish it until the End Phase. You can only use this effect of "Hushed Psychic Minister" once per turn.
--寡黙なるサイコミニスター --Hushed Psychic Minister --scripted by Naim local s,id=GetID() function s.initial_effect(c) --If you control a Psychic monster other than "Hushed Psychic Minister", you can Special Summon this card (from your hand) in Defense Position local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetTargetRange(POS_FACEUP_DEFENSE,0) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --Banish 1 face-up monster on the field until the End Phase local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.rmvcost) e2:SetTarget(s.rmvtg) e2:SetOperation(s.rmvop) c:RegisterEffect(e2) end s.listed_names={id} function s.spconfilter(c) return c:IsRace(RACE_PSYCHIC) and not c:IsCode(id) and c:IsFaceup() end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE,0,1,nil) end function s.rmvcostfilter(c) return c:IsRace(RACE_PSYCHIC) and c:IsAbleToRemoveAsCost() end function s.rmvcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemoveAsCost() and Duel.IsExistingMatchingCard(s.rmvcostfilter,tp,LOCATION_GRAVE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.rmvcostfilter,tp,LOCATION_GRAVE,0,1,1,c) g:AddCard(c) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.rmvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsAbleToRemove),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsAbleToRemove),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0) end function s.rmvop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then aux.RemoveUntil(tc,nil,REASON_EFFECT,PHASE_END,id,e,tp,aux.DefaultFieldReturnOp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Utopia" or "ZW -" monster that is 1 Rank higher than that monster you control, by using it as material, and if you do, take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If your opponent's LP are at least 2000 higher than yours: You can banish this card from your GY; draw 1 card. You can only use this effect of "Rank-Up-Magic Zexal Force" once per turn.
--RUM-ゼアル・フォース --Rank-Up-Magic Zexal Force --scripted by Logical Nonsense local s,id=GetID() function s.initial_effect(c) --Xyz Summon 1 "Utopia" or "ZW -" monster using 1 Xyz monster you control then take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Draw 1 local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCountLimit(1,id) e2:SetCost(Cost.SelfBanish) e2:SetCondition(s.drcon) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end s.listed_series={SET_UTOPIA,SET_ZW,SET_ZS} function s.filter1(c,e,tp) local rk=c:GetRank() local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ) return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and c:IsFaceup() and (rk>0 or c:IsStatus(STATUS_NO_LEVEL)) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+1) end function s.spfilter(c,e,tp,mc,rk) if c.rum_limit and not c.rum_limit(mc,e) then return false end return mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsRank(rk) and (c:IsSetCard(SET_UTOPIA) or c:IsSetCard(SET_ZW)) and mc:IsCanBeXyzMaterial(c,tp) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) and Duel.IsExistingMatchingCard(s.topfilter,tp,LOCATION_DECK,0,1,nil) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.topfilter(c) return c:IsSetCard({SET_ZW,SET_ZS}) and c:IsMonster() end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ) if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) or #pg>1 or (#pg==1 and not pg:IsContains(tc)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1):GetFirst() if sc then sc:SetMaterial(tc) Duel.Overlay(sc,tc) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() --Take 1 "ZW -" or "ZS -" monster from your Deck and place it on top of your Deck Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local tc=Duel.SelectMatchingCard(tp,s.topfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if tc then Duel.ShuffleDeck(tp) Duel.MoveSequence(tc,0) Duel.ConfirmDecktop(tp,1) end end end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(tp)<=Duel.GetLP(1-tp)-2000 end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki" monster in your Graveyard; Special Summon that target in face-up Defense Position.
--リチュア・ビースト --Gishki Beast local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_GISHKI} function s.filter(c,e,tp) return c:IsLevelBelow(4) and c:IsSetCard(SET_GISHKI) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control.
--ゴーストリックの妖精 --Ghostrick Fairy --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Cannot be normal summoned if player controls no "Ghostrick" monster local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetCondition(s.sumcon) c:RegisterEffect(e1) --Change itself to face-down defense position local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetTarget(s.postg) e2:SetOperation(s.posop) c:RegisterEffect(e2) --Set 1 "Ghostrick" card from GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e3:SetCode(EVENT_FLIP) e3:SetTarget(s.settg) e3:SetOperation(s.setop) c:RegisterEffect(e3) end s.listed_series={SET_GHOSTRICK} function s.sumcon(e) return not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GHOSTRICK),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD&~RESET_TURN_SET)|RESET_PHASE|PHASE_END,0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function s.setfilter(c,e,tp) if not c:IsSetCard(SET_GHOSTRICK) then return end if c:IsMonster() then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) elseif c:IsSpellTrap() then return (c:IsFieldSpell() or Duel.GetLocationCount(tp,LOCATION_SZONE)>0) and c:IsSSetable() end return false end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.setfilter(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local tc=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst() if tc:IsMonster() then e:SetCategory(CATEGORY_SPECIAL_SUMMON) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,tp,LOCATION_GRAVE) elseif tc:IsSpellTrap() then e:SetCategory(0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,tp,LOCATION_GRAVE) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc or not tc:IsRelateToEffect(e) then return end local andifyoudo=false if tc:IsMonster() then if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)>0 then andifyoudo=true end elseif tc:IsSpellTrap() then if tc:IsFieldSpell() then local fc=Duel.GetFieldCard(tp,LOCATION_FZONE,0) if fc then Duel.SendtoGrave(fc,REASON_RULE) Duel.BreakEffect() end end if Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then Duel.SSet(tp,tc) andifyoudo=true end end if andifyoudo then --Banish it if it leaves the field local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3300) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetValue(LOCATION_REMOVED) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) tc:RegisterEffect(e1) if Duel.IsExistingMatchingCard(Card.IsCanTurnSet,tp,0,LOCATION_MZONE,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.BreakEffect() local ct=Duel.GetMatchingGroupCount(Card.IsFacedown,tp,LOCATION_ONFIELD,0,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectMatchingCard(tp,Card.IsCanTurnSet,tp,0,LOCATION_MZONE,1,ct,nil) Duel.HintSelection(g) Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.)
--幻影騎士団ロスト・ヴァンブレイズ --The Phantom Knights of Lost Vambrace local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_THE_PHANTOM_KNIGHTS} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) return true end function s.filter(c) return c:HasLevel() and c:IsFaceup() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then if e:GetLabel()==0 then return false end e:SetLabel(0) return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_THE_PHANTOM_KNIGHTS,TYPE_MONSTER|TYPE_NORMAL,600,0,2,RACE_WARRIOR,ATTRIBUTE_DARK) and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end e:SetLabel(0) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-600) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CHANGE_LEVEL) e2:SetValue(2) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(s.indtarget) e3:SetValue(1) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) if c:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id,SET_THE_PHANTOM_KNIGHTS,TYPE_MONSTER|TYPE_NORMAL,600,0,2,RACE_WARRIOR,ATTRIBUTE_DARK) then Duel.BreakEffect() c:AddMonsterAttribute(TYPE_NORMAL) Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP_DEFENSE) c:AddMonsterAttributeComplete() Duel.SpecialSummonComplete() end end end function s.indtarget(e,c) return c:IsFaceup() and c:IsSetCard(SET_THE_PHANTOM_KNIGHTS) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Steamroid" + "Drillroid" + "Submarineroid" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.
--スーパービークロイド-ジャンボドリル --Super Vehicroid Jumbo Drill local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,false,false,44729197,71218746,99861526) --pierce local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_PIERCE) c:RegisterEffect(e1) end s.material_setcode=SET_ROID
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster you control; banish that target until the End Phase.
--亜空間物質転送装置 --Interdimensional Matter Transporter local s,id=GetID() function s.initial_effect(c) --remove local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_REMOVE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsAbleToRemove() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(tp) and Duel.Remove(tc,0,REASON_EFFECT|REASON_TEMPORARY)~=0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetLabelObject(tc) e1:SetCountLimit(1) e1:SetOperation(s.retop) Duel.RegisterEffect(e1,tp) end end function s.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetLabelObject()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send this face-up card you control to the GY; Special Summon 1 "Red-Eyes Black Dragon" from your hand.
--黒竜の雛 --Black Dragon's Chick local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCost(Cost.SelfToGrave) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={CARD_REDEYES_B_DRAGON} function s.filter(c,e,tp) return c:IsCode(CARD_REDEYES_B_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if e:GetHandler():GetSequence()<5 then ft=ft+1 end if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, you can place 1 Venom Counter on 1 monster your opponent controls.
--ヴェノム・サーペント --Venom Serpent local s,id=GetID() function s.initial_effect(c) --add counter local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_COUNTER) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.counter_place_list={COUNTER_VENOM} function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsCanAddCounter(COUNTER_VENOM,1) end if chk==0 then return Duel.IsExistingTarget(Card.IsCanAddCounter,tp,0,LOCATION_MZONE,1,nil,COUNTER_VENOM,1) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g=Duel.SelectTarget(tp,Card.IsCanAddCounter,tp,0,LOCATION_MZONE,1,1,nil,COUNTER_VENOM,1) Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsCanAddCounter(COUNTER_VENOM,1) then local atk=tc:GetAttack() tc:AddCounter(COUNTER_VENOM,1) if atk>0 and tc:GetAttack()==0 then Duel.RaiseEvent(tc,EVENT_CUSTOM+54306223,e,0,0,0,0) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While there are 5 or more monsters in your Graveyard: Target up to 3 non-Effect Monsters with 1500 or less ATK in your Graveyard; add them to your hand.
--補充要員 --Backup Soldier local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(Card.IsMonster,tp,LOCATION_GRAVE,0,5,nil) end function s.filter(c) return c:IsAttackBelow(1500) and c:IsMonster() and not c:IsType(TYPE_EFFECT) and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,3,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) if #sg>0 then Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If all the monsters in your Graveyard are Beast-Type: You can Tribute this card; Special Summon 1 Beast-Type monster from your hand or Graveyard, except "Uniflora, Mystical Beast of the Forest", but it cannot attack this turn.
--森の聖獣 ユニフォリア --Uniflora, Mystical Beast of the Forest local s,id=GetID() function s.initial_effect(c) --Special summon 1 beast monster from hand or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.spcon) e1:SetCost(Cost.SelfTribute) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={id} function s.cfilter(c) return c:GetRace()~=RACE_BEAST end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsMonster,tp,LOCATION_GRAVE,0,nil) return #g>0 and not g:IsExists(s.cfilter,1,nil) end function s.filter(c,e,tp) return not c:IsCode(id) and c:IsRace(RACE_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE|LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE|LOCATION_HAND,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then --Cannot attack local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3206) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Dragon monster + 1 FIRE Warrior monster Except during the Damage Step (Quick Effect): You can target 1 Warrior Fusion Monster you control; equip this card from your field or GY to that monster you control as an Equip Spell. You can only use this effect of "Fighting Flame Dragon" once per turn. While this card is equipped to "Flame Swordsman" or a monster that mentions it, the equipped monster gains 700 ATK and can make a second attack during each Battle Phase.
--闘気炎斬龍 --Fighting Flame Dragon --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Summon Procedure Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON),s.matfilter) --Equip this card to 1 Warrior Fusion Monster you control local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE|LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) --Equipped monster gains 700 ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetCondition(s.eqcond) e2:SetValue(700) c:RegisterEffect(e2) --Equipped monster can make a second attack local e3=e2:Clone() e3:SetCode(EFFECT_EXTRA_ATTACK) e3:SetValue(1) c:RegisterEffect(e3) end s.listed_names={CARD_FLAME_SWORDSMAN} function s.matfilter(c,scard,sumtype,tp) return c:IsAttribute(ATTRIBUTE_FIRE,scard,sumtype,tp) and c:IsRace(RACE_WARRIOR,scard,sumtype,tp) end function s.tgfilter(c) return c:IsRace(RACE_WARRIOR) and c:IsType(TYPE_FUSION) and c:IsFaceup() end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc) and chkc~=c end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,c) Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,tp,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsControler(tp) and Duel.Equip(tp,c,tc) then --Equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetLabelObject(tc) e1:SetValue(function(e,c) return c==e:GetLabelObject() end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end end function s.eqcond(e) local ec=e:GetHandler():GetEquipTarget() return ec:IsCode(CARD_FLAME_SWORDSMAN) or ec:ListsCode(CARD_FLAME_SWORDSMAN) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.
--聖剣を巡る王姫アンジェリカ --Angelica, Princess of Noble Arms --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --1 Tuner + 1+ non-Tuner monsters Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Search 1 card that mentions "Infernoble Knight Emperor Charles", or 1 "Horn of Olifant" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Send 1 FIRE Warrior monster to the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_BECOME_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e,tp,eg) return eg:IsContains(e:GetHandler()) end) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_BE_BATTLE_TARGET) c:RegisterEffect(e3) end s.listed_names={CARD_INFERNOBLE_CHARLES,55749927} --"Horn of Olifant" s.listed_series={SET_ROLAND} function s.thfilter(c) return (c:ListsCode(CARD_INFERNOBLE_CHARLES) or c:IsCode(55749927)) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.tgfilter(c) return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToRemove() and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_REMOVE,c,1,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_EXTRA) end function s.spfilter(c,e,tp) if not (c:IsSetCard(SET_ROLAND) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) then return false end if c:IsLocation(LOCATION_DECK) then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end return Duel.GetLocationCountFromEx(tp,tp,nil,c)>0 end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 and Duel.SendtoGrave(g,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_GRAVE) and e:GetHandler():IsRelateToEffect(e) and aux.RemoveUntil(e:GetHandler(),nil,REASON_EFFECT,PHASE_END,id,e,tp,aux.DefaultFieldReturnOp) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,nil,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK|LOCATION_EXTRA,0,1,1,nil,e,tp) if #sg==0 then return end Duel.BreakEffect() Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 2 "Gadget" Monster Cards from your hand and/or face-up field to the GY. Cannot be destroyed by battle or card effects while you control a "Gadget" monster or a "Gadget" Monster Card equipped to a monster. Once per turn: You can target 1 other card on the field; destroy it.
--起動提督デストロイリボルバー --Boot-Up Admiral - Destroyer Dynamo --Scripted by Hel local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Must be special summon by its own method local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --Special summon procedure (from hand) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_SPSUMMON_PROC) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetRange(LOCATION_HAND) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) --Cannot be destroyed by battle or card effect while you control a "Gadget" monster card local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetCondition(s.incon) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e4) --Destroy 1 other card on the field local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,1)) e5:SetProperty(EFFECT_FLAG_CARD_TARGET) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetCountLimit(1) e5:SetRange(LOCATION_MZONE) e5:SetTarget(s.rdtg) e5:SetOperation(s.rdop) c:RegisterEffect(e5) end s.listed_series={SET_GADGET} function s.spfilter(c) return c:IsOriginalType(TYPE_MONSTER) and c:IsSetCard(SET_GADGET) and c:IsAbleToGraveAsCost() and (c:IsFaceup() or c:IsLocation(LOCATION_HAND)) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,c) return aux.SelectUnselectGroup(g,e,tp,2,2,aux.ChkfMMZ(1),0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,c) local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_HAND|LOCATION_ONFIELD,0,c) local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.SendtoGrave(g,REASON_COST) g:DeleteGroup() end function s.indesfil(c) return c:IsFaceup() and c:IsSetCard(SET_GADGET) and c:IsOriginalType(TYPE_MONSTER) and c:IsType(TYPE_EQUIP) end function s.incon(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_GADGET),e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) or Duel.IsExistingMatchingCard(s.indesfil,e:GetHandlerPlayer(),LOCATION_SZONE,0,1,nil) end function s.rdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsOnField() and chkc~=c end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,c) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,LOCATION_ONFIELD) end function s.rdop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.
--Live☆Twin キスキル --Live☆Twin Ki-sikil --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --If normal summoned, special summon 1 "Lilla" monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Same as above but if special summoned local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Each time opponent declares an attack, gain 500 LP local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetRange(LOCATION_MZONE) e3:SetOperation(s.lpop) c:RegisterEffect(e3) end --Lists "Lilla" archetype s.listed_series={SET_LIL_LA} --Specifically lists itself s.listed_names={id} --Check for "Lilla" monster function s.filter(c,e,tp) return c:IsSetCard(SET_LIL_LA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end --Activation legality function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,nil,e,tp) and not Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,1,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_HAND) end --Special summon 1 "Lilla" monster from hand/deck function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK|LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end --Each time opponent declares an attack, gain 500 LP function s.lpop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetAttacker():IsControler(1-tp) then Duel.Recover(tp,500,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your "Crystal Beast" monster is destroyed by battle: You can send 7 "Crystal Beast" cards with different names from your hand, Deck, and/or face-up field to the GY; Special Summon 1 "Ultimate Crystal" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.) If a face-up "Ultimate Crystal" monster you control leaves the field because of an opponent's card effect: You can banish this card from your GY; place any number of "Crystal Beast" monsters from your GY, face-up in your Spell & Trap Zone as Continuous Spells.
--究極宝玉陣 --Ultimate Crystal Magic local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --place local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.plcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.pltg) e2:SetOperation(s.plop) c:RegisterEffect(e2) end s.listed_series={SET_CRYSTAL_BEAST,SET_ULTIMATE_CRYSTAL} function s.confilter(c,tp) return c:IsPreviousSetCard(SET_CRYSTAL_BEAST) and c:IsPreviousControler(tp) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.confilter,1,nil,tp) end function s.cfilter(c) return c:IsSetCard(SET_CRYSTAL_BEAST) and (c:IsFaceup() or not c:IsOnField()) and c:IsAbleToGraveAsCost() end function s.exfilter(c,tp) return Duel.GetLocationCountFromEx(tp,tp,Group.FromCards(c))>0 end function s.rescon(sg,e,tp,mg) local countmatch=#sg==sg:GetClassCount(Card.GetCode) return countmatch and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp,sg),not countmatch end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) e:SetLabel(1) local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD|LOCATION_HAND|LOCATION_DECK,0,nil) if chk==0 then return g:GetClassCount(Card.GetCode)>=7 and aux.SelectUnselectGroup(g,e,tp,7,7,s.rescon,0) end local rg=aux.SelectUnselectGroup(g,e,tp,7,7,s.rescon,1,tp,HINTMSG_TOGRAVE) Duel.SendtoGrave(rg,REASON_COST) end function s.filter(c,e,tp,sg) return c:IsType(TYPE_FUSION) and c:IsSetCard(SET_ULTIMATE_CRYSTAL) and Duel.GetLocationCountFromEx(tp,tp,sg,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_FUSION,tp,false,false) and c:CheckFusionMaterial() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,SUMMON_TYPE_FUSION,tp,tp,false,false,POS_FACEUP) g:GetFirst():CompleteProcedure() end end function s.plcfilter(c,tp) return c:IsPreviousSetCard(SET_ULTIMATE_CRYSTAL) and c:IsPreviousControler(tp) and c:IsPreviousPosition(POS_FACEUP) and c:GetReasonPlayer()~=tp and c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsControler(tp) end function s.plcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.plcfilter,1,nil,tp) end function s.plfilter(c) return c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsMonster() and not c:IsForbidden() end function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE) end function s.plop(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_SZONE) if ft<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local g=Duel.SelectMatchingCard(tp,s.plfilter,tp,LOCATION_GRAVE,0,1,ft,nil) if #g>0 then local tc=g:GetFirst() for tc in aux.Next(g) do Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS) tc:RegisterEffect(e1) end Duel.RaiseEvent(g,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can return 1 card from your hand to the bottom of the Deck to target 1 monster your opponent controls and 1 face-up "Gusto" monster you control; switch control of both monsters.
--ガスタの疾風 リーズ --Reeze, Whirlwind of Gusto local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_GUSTO} function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeckAsCost,tp,LOCATION_HAND,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeckAsCost,tp,LOCATION_HAND,0,1,1,nil) Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_COST) end function s.filter1(c) return c:IsFaceup() and c:IsSetCard(SET_GUSTO) and c:IsAbleToChangeControler() end function s.filter2(c) return c:IsAbleToChangeControler() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.filter2,tp,0,LOCATION_MZONE,1,nil) and Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g2=Duel.SelectTarget(tp,s.filter2,tp,0,LOCATION_MZONE,1,1,nil) g1:Merge(g2) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g1,2,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local a=g:GetFirst() local b=g:GetNext() if a:IsRelateToEffect(e) and b:IsRelateToEffect(e) then Duel.SwapControl(a,b) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.
--バージェストマ・カンブロラスター --Paleozoic Cambroraster --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_PALEOZOIC),2,2) --Unaffected by monsters' effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.efilter) c:RegisterEffect(e1) --Send 1 Set card on the field to the GY and Set 1 "Paleozoic" Trap card directly from the Deck local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,id) e2:SetTarget(s.gytg) e2:SetOperation(s.gyop) c:RegisterEffect(e2) --Destruction replacement for Set card(s) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EFFECT_DESTROY_REPLACE) e3:SetRange(LOCATION_GRAVE|LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.reptg) e3:SetValue(s.repval) e3:SetOperation(s.repop) c:RegisterEffect(e3) end s.listed_series={SET_PALEOZOIC} function s.efilter(e,re) return re:IsMonsterEffect() and re:GetOwner()~=e:GetOwner() end function s.gyfilter(c,tp) if c:IsFaceup() then return false end local zc=0 if c:IsControler(tp) and c:GetSequence()<5 then zc=-1 end return Duel.GetLocationCount(tp,LOCATION_SZONE)>zc end function s.setfilter(c,ignore) return c:IsSetCard(SET_PALEOZOIC) and c:IsTrap() and c:IsSSetable(ignore) end function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.gyfilter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.gyfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil,tp) and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil,true) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectTarget(tp,s.gyfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil,tp) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,0,0) end function s.gyop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SendtoGrave(tc,REASON_EFFECT)>0 and Duel.GetOperatedGroup():GetFirst():IsLocation(LOCATION_GRAVE) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local sc=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil,false):GetFirst() if sc then Duel.SSet(tp,sc) --Can be activated this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) sc:RegisterEffect(e1) end end end function s.repfilter(c,tp) return c:IsControler(tp) and c:IsLocation(LOCATION_ONFIELD) and c:IsFacedown() and not c:IsReason(REASON_REPLACE) and c:IsReason(REASON_EFFECT) end function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return not c:IsStatus(STATUS_DESTROY_CONFIRMED) and c:IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end return Duel.SelectEffectYesNo(tp,c,96) end function s.repval(e,c) return s.repfilter(c,e:GetHandlerPlayer()) end function s.repop(e,tp,eg,ep,ev,re,r,rp) Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT|REASON_REPLACE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card can be used to Ritual Summon any Ritual Monster from your Deck. You must also Tribute Normal Monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Shuffle that Ritual Monster into the Deck during your opponent's End Phase. You can only activate 1 "High Ritual Art" per turn.
--高尚儀式術 --High Ritual Art --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) local e1=Ritual.CreateProc({handler=c,lvtype=RITPROC_EQUAL,location=LOCATION_DECK,matfilter=s.mfilter,stage2=s.stage2}) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) c:RegisterEffect(e1) end function s.mfilter(c) return c:IsLocation(LOCATION_HAND) and c:IsType(TYPE_NORMAL) end function s.stage2(mat,e,tp,eg,ep,ev,re,r,rp,tc) tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,1)) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetLabelObject(tc) e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN) e1:SetCondition(s.tdcon) e1:SetOperation(s.tdop) Duel.RegisterEffect(e1,tp) end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(1-tp) and e:GetLabelObject():GetFlagEffect(id)>0 end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local sc=e:GetLabelObject() Duel.SendtoDeck(sc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this Tribute Summoned card is sent from the field to the Graveyard: You can add 1 Level 4 or lower monster from your Deck to your hand.
--ヴァンパイア・ドラゴン --Vampire Dragon local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsTributeSummoned() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.filter(c) return c:IsLevelBelow(4) and c:IsMonster() and c:IsAbleToHand() end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls.
--ギルフォード・ザ・ライトニング --Gilford the Lightning local s,id=GetID() function s.initial_effect(c) --summon with 3 tribute local e1=aux.AddNormalSummonProcedure(c,true,true,3,3,SUMMON_TYPE_TRIBUTE+1,aux.Stringid(id,0)) --destroy local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCondition(s.descon) e2:SetTarget(s.destg) e2:SetOperation(s.desop) c:RegisterEffect(e2) end function s.descon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_TRIBUTE+1 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0,nil) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_MZONE,nil) Duel.Destroy(g,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Your opponent cannot declare an attack this turn.
--威嚇する咆哮 --Threatening Roar local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_BATTLE_START) e1:SetCondition(s.condition) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase() return Duel.IsTurnPlayer(1-tp) and ph&(PHASE_MAIN2|PHASE_END)==0 end function s.activate(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(0,1) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent's Cyberse monster declares an attack: Destroy all monsters in the Main Monster Zones. During the End Phase of this turn, Special Summon from the GY as many Cyberse Link Monsters as possible, to their owner's fields, that were destroyed by this effect. When an opponent's monster activates its effect: You can banish this card from your GY; Cyberse Link Monsters you currently control are unaffected by card effects, except their own, until the end of this turn.
--サイバネット・リフレッシュ --Cynet Refresh --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Destroy all monsters in the Main Monster Zones local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Cyberse Link Monsters you control become unaffected local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_GRAVE) e2:SetCondition(s.immcon) e2:SetCost(Cost.SelfBanish) e2:SetOperation(s.immop) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local ac=Duel.GetAttacker() return ac:IsControler(1-tp) and ac:IsRace(RACE_CYBERSE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetFieldGroup(tp,LOCATION_MMZONE,LOCATION_MMZONE) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,PLAYER_ALL,LOCATION_GRAVE) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_MMZONE,LOCATION_MMZONE) if #g>0 and Duel.Destroy(g,REASON_EFFECT)>0 then local og=Duel.GetOperatedGroup() for tc in og:Iter() do tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) end --Special Summon destroyed Cyberse Link Monsters during the End Phase local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetCondition(s.spcon) e1:SetOperation(s.spop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end end function s.spfilter(c,e,tp) local owner=c:GetOwner() return c:IsRace(RACE_CYBERSE) and c:IsLinkMonster() and c:HasFlagEffect(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,owner) and Duel.GetLocationCount(owner,LOCATION_MZONE,tp)>0 end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE,LOCATION_GRAVE,nil,e,tp) if #g==0 then return end local turn_p=Duel.GetTurnPlayer() local step=turn_p==0 and 1 or -1 for p=turn_p,1-turn_p,step do local tg=g:Filter(Card.IsControler,nil,p) local lc=Duel.GetLocationCount(p,LOCATION_MZONE) if #tg>lc then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) tg=tg:Select(tp,lc,lc,nil) end for tc in tg:Iter() do Duel.SpecialSummonStep(tc,0,tp,p,false,false,POS_FACEUP) end end Duel.SpecialSummonComplete() end function s.immcon(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and re:IsMonsterEffect() end function s.immfilter(c) return c:IsRace(RACE_CYBERSE) and c:IsLinkMonster() and c:IsFaceup() end function s.immop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.immfilter,tp,LOCATION_MZONE,0,nil) if #g==0 then return end local c=e:GetHandler() for tc in g:Iter() do --Unaffected by other cards' effects local e1=Effect.CreateEffect(c) e1:SetDescription(3100) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetValue(function(e,re) return e:GetHandler()~=re:GetOwner() end) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your LP is 4000 or less, when an attack is declared involving a monster you control and an opponent's monster: Pay half your LP, then target 1 face-up monster you control; it gains ATK equal to the deficit between your current LP and 4000 until the end of your opponent's turn. You can only activate 1 "Soul Strike" per turn.
--魂の一撃 --Soul Strike local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(tp)<=4000 and Duel.GetAttackTarget()~=nil end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.PayLPCost(tp,math.floor(Duel.GetLP(tp)/2)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(4000-Duel.GetLP(tp)) e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, when an opponent's monster declares an attack: You can toss a coin 3 times. If the result is 3 heads, draw 3 cards, but if the result is 3 tails, destroy this card. If this face-up card on the field is destroyed: You lose 6000 Life Points.
--ラッキーパンチ --Lucky Punch local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --Toss a coin and either draw 3 cards or destroy this card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_DRAW+CATEGORY_DESTROY+CATEGORY_COIN) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(s.atkcon) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) --Lose 6000 LP when it leaves the field local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_DESTROYED) e3:SetCondition(s.descon) e3:SetOperation(s.desop) c:RegisterEffect(e3) end s.toss_coin=true function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local at=Duel.GetAttacker() return at and at:IsControler(1-tp) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,3) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local r1,r2,r3=Duel.TossCoin(tp,3) if Duel.CountHeads(r1,r2,r3)==3 then Duel.Draw(tp,3,REASON_EFFECT) elseif Duel.CountTails(r1,r2,r3)==3 then Duel.Destroy(e:GetHandler(),REASON_EFFECT) end end function s.descon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEUP) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local lp=Duel.GetLP(tp) Duel.SetLP(tp,lp-6000) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a "roid" monster(s) is added from your GY to your hand (except during the Damage Step): You can Special Summon it.
--キューキューロイド --Ambulanceroid local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetCode(EVENT_TO_HAND) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_ROID} function s.filter(c,e,tp) return c:IsPreviousLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp) and c:IsSetCard(SET_ROID) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=eg:Filter(s.filter,nil,e,tp) if chk==0 then return #g~=0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end Duel.SetTargetCard(eg) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spfilter(c,e,tp) return c:IsPreviousLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp) and c:IsSetCard(SET_ROID) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsRelateToEffect(e) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if ft<=0 then return end local g=eg:Filter(s.spfilter,nil,e,tp) if #g==0 then return end if #g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end if #g>ft then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) g=g:Select(tp,ft,ft,nil) end Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target monsters your opponent controls, up to the number of "Gimmick Puppet" Xyz Monsters you control; take control of those monsters until the End Phase. If this card is in your GY, except the turn it was sent there, and you control a "Gimmick Puppet" Xyz Monster: You can banish this card, then target 1 Xyz Monster in either GY; Special Summon it to either field in Defense Position. You can only use each effect of "Service Puppet Play" once per turn.
--傀儡遊儀-サービスト・パペット --Service Puppet Play --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Take control of your opponent's monster(s) local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_CONTROL) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Special Summon 1 Xyz Monster from either GY to either field in Defense Position local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_GRAVE) e2:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e,tp) return aux.exccon(e) and Duel.IsExistingMatchingCard(s.gpxyzfilter,tp,LOCATION_MZONE,0,1,nil) end) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_GIMMICK_PUPPET} function s.gpxyzfilter(c) return c:IsSetCard(SET_GIMMICK_PUPPET) and c:IsType(TYPE_XYZ) and c:IsFaceup() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsControlerCanBeChanged() end local ct=Duel.GetMatchingGroupCount(s.gpxyzfilter,tp,LOCATION_MZONE,0,nil) if chk==0 then return ct>0 and Duel.IsExistingTarget(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,nil) end ct=math.min(ct,Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_CONTROL)) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL) local g=Duel.SelectTarget(tp,Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,1,ct,nil) Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,#g,tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tg=Duel.GetTargetCards(e) if #tg>0 then Duel.GetControl(tg,tp,PHASE_END,1) end end function s.spfilter(c,e,tp,ftpl,ftopp) return c:IsType(TYPE_XYZ) and ((ftpl>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)) or (ftopp>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp))) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local ftpl=Duel.GetLocationCount(tp,LOCATION_MZONE) local ftopp=Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp,ftpl,ftopp) end if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,e,tp,ftpl,ftopp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,e,tp,ftpl,ftopp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE,tp)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,1-tp) if not (b1 or b2) then return end local op=nil if b1 and b2 then op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,2)}, {b2,aux.Stringid(id,3)}) else op=(b1 and 1) or (b2 and 2) end local target_player=op==1 and tp or 1-tp Duel.SpecialSummon(tc,0,tp,target_player,false,false,POS_FACEUP_DEFENSE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: Target 1 monster in your opponent's GY; Special Summon it to your field, but it cannot attack your opponent directly, and is destroyed during the End Phase of this turn. You can only use this effect of "Sorciere de Fleur" once per turn.
--時花の魔女-フルール・ド・ソルシエール --Sorciere de Fleur local s,id=GetID() function s.initial_effect(c) --When normal or special summoned, special summon 1 monster from opponent's GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) end function s.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.filter(chkc,e,tp) end if chk==0 then return e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsFaceup() end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then --Destroy it during end phase local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetOperation(s.desop) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetCountLimit(1) tc:RegisterEffect(e1) --Cannot attack directly local e2=Effect.CreateEffect(e:GetHandler()) e2:SetDescription(3207) e2:SetProperty(EFFECT_FLAG_CLIENT_HINT) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Fiend-Type Tuner + 1 or more non-Tuner monsters When this card declares an attack: You can switch the current ATK and DEF of all face-up monsters your opponent controls, until the end of the Battle Phase.
--デーモン・カオス・キング --Chaos King Archfiend local s,id=GetID() function s.initial_effect(c) --synchro summon Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_FIEND),1,1,Synchro.NonTuner(nil),1,99) c:EnableReviveLimit() --atk/def swap local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetTarget(s.attg) e1:SetOperation(s.atop) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsDefenseAbove(0) end function s.attg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end end function s.atop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil) local tc=g:GetFirst() for tc in aux.Next(g) do local atk=tc:GetAttack() local def=tc:GetDefense() local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(def) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_SET_DEFENSE_FINAL) e2:SetValue(atk) e2:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_BATTLE) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this face-up card to the GY; you take no battle damage from that battle. * The above text is unofficial and describes the card's functionality in the OCG.
--EMピンチヘルパー --Performapal Pinch Helper local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMING_ATTACK) c:RegisterEffect(e1) --spsummon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_SZONE) e2:SetCountLimit(1) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg2) e2:SetOperation(s.spop) c:RegisterEffect(e2) --no damage local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetRange(LOCATION_SZONE) e3:SetCost(s.atkcost) e3:SetTarget(s.atktg) e3:SetOperation(s.atkop) c:RegisterEffect(e3) end s.listed_series={SET_PERFORMAPAL} function s.filter(c,e,tp) return c:IsSetCard(SET_PERFORMAPAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil end function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) or not Duel.NegateAttack() then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) local tc=g:GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) end Duel.SpecialSummonComplete() end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end Duel.SendtoGrave(c,REASON_COST) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if chk==0 then return d and a:GetControler()~=d:GetControler() end if a:IsControler(1-tp) then a=d end e:SetLabelObject(a) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject() if tc:IsRelateToBattle() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetValue(1) e1:SetCondition(s.damcon) e1:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL) e1:SetLabelObject(tc) Duel.RegisterEffect(e1,tp) end end function s.damcon(e) local tc=e:GetLabelObject() return tc==Duel.GetAttacker() or tc==Duel.GetAttackTarget() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
--幻影騎士団サイレントブーツ --The Phantom Knights of Silent Boots local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_THE_PHANTOM_KNIGHTS,SET_PHANTOM_KNIGHTS} function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_THE_PHANTOM_KNIGHTS) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,c:GetControler(),LOCATION_MZONE,0,1,nil) end function s.thfilter(c) return c:IsSetCard(SET_PHANTOM_KNIGHTS) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 DARK Winged Beast monsters If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.
--RR-ワイズ・ストリクス --Raidraptor - Wise Strix --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Link summon procedure Link.AddProcedure(c,s.matfilter,2,2) --Special summon 1 level 4 DARK winged beast monster from deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsLinkSummoned() end) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Set 1 "Rank-Up-Magic" spell from deck local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_CHAINING) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.setcon) e2:SetOperation(s.setop) c:RegisterEffect(e2) end s.listed_series={SET_RAIDRAPTOR,SET_RANK_UP_MAGIC} function s.matfilter(c,rc,st,tp) return c:IsAttribute(ATTRIBUTE_DARK,rc,st,tp) and c:IsRace(RACE_WINGEDBEAST,rc,st,tp) end function s.spfilter(c,e,tp) return c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_WINGEDBEAST) and c:IsLevel(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst() if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) then --Negate its effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e2) --Cannot be used as link material local e3=Effect.CreateEffect(c) e3:SetDescription(3312) e3:SetProperty(EFFECT_FLAG_CLIENT_HINT) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL) e3:SetReset(RESET_EVENT|RESETS_STANDARD) e3:SetValue(1) tc:RegisterEffect(e3) end Duel.SpecialSummonComplete() end function s.setcon(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() return re:IsActiveType(TYPE_XYZ) and rc:IsSetCard(SET_RAIDRAPTOR) and rc:IsControler(tp) --[[ return not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and re:IsMonsterEffect() and rc:IsSetCard(SET_RAIDRAPTOR) and rc:IsType(TYPE_XYZ) and rc:IsControler(tp) ]] end function s.setfilter(c) return c:IsSpell() and c:IsSetCard(SET_RANK_UP_MAGIC) and c:IsSSetable() end function s.setop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<1 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local tc=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if tc then Duel.SSet(tp,tc) if tc:IsQuickPlaySpell() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE) e1:SetCode(EFFECT_QP_ACT_IN_SET_TURN) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can send 1 "Gimmick Puppet" monster with a different Level than this card from your Deck to the GY; this card's Level becomes that monster's. You can only use this effect of "Gimmick Puppet Little Soldiers" once per turn. You can banish this card from your GY, then target up to 2 "Gimmick Puppet" monsters you control; increase their Levels by 4 until the end of this turn.
--ギミック・パペット-リトル・ソルジャーズ --Gimmick Puppet Little Soldiers --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Change this card's Level to the Level of the "Gimmick Puppet" monster sent to the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_LVCHANGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCost(s.selflvcost) e1:SetTarget(s.selflvtg) e1:SetOperation(s.selflvop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Increase the Levels of up to 2 "Gimmick Puppet" monsters you control by 4 local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_LVCHANGE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_GRAVE) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.gplvtg) e3:SetOperation(s.gplvop) c:RegisterEffect(e3) end s.listed_series={SET_GIMMICK_PUPPET} function s.lvcostfilter(c,lv) return c:IsSetCard(SET_GIMMICK_PUPPET) and c:IsMonster() and not c:IsLevel(lv) and c:IsAbleToGraveAsCost() end function s.selflvcost(e,tp,eg,ep,ev,re,r,rp,chk) local lv=e:GetHandler():GetLevel() if chk==0 then return Duel.IsExistingMatchingCard(s.lvcostfilter,tp,LOCATION_DECK,0,1,nil,lv) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.lvcostfilter,tp,LOCATION_DECK,0,1,1,nil,lv) Duel.SendtoGrave(g,REASON_COST) e:SetLabel(g:GetFirst():GetLevel()) end function s.selflvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,e:GetHandler(),1,tp,e:GetLabel()) end function s.selflvop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then --This card's Level becomes the sent monster's local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(e:GetLabel()) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end end function s.lvtgfilter(c) return c:IsSetCard(SET_GIMMICK_PUPPET) and c:IsFaceup() and c:HasLevel() end function s.gplvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.lvtgfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.lvtgfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.lvtgfilter,tp,LOCATION_MZONE,0,1,2,nil) Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,g,#g,tp,4) end function s.gplvop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g==0 then return end local c=e:GetHandler() for tc in g:Iter() do --Increase its Level by 4 local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_LEVEL) e1:SetValue(4) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can target 1 Synchro Monster on the field; this card's ATK becomes that monster's current ATK, until the end of this turn.
--BF-竜巻のハリケーン --Blackwing - Hurricane the Tornado local s,id=GetID() function s.initial_effect(c) --atk local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_SYNCHRO) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() local c=e:GetHandler() if c:IsFaceup() and c:IsRelateToEffect(e) and tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(tc:GetAttack()) e1:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent negates the Normal or Special Summon of a monster(s), or the activation of a card or effect: Destroy all cards your opponent controls and in their hand.
--魔女の一撃 --Witch's Strike --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_SUMMON_NEGATED) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_NEGATED) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EVENT_CUSTOM+id) c:RegisterEffect(e3) aux.GlobalCheck(s,function() local ge1=Effect.CreateEffect(c) ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) ge1:SetCode(EVENT_CHAIN_NEGATED) ge1:SetOperation(s.checkop) Duel.RegisterEffect(ge1,0) end) end function s.checkop(e,tp,eg,ep,ev,re,r,rp) local de,dp=Duel.GetChainInfo(ev,CHAININFO_DISABLE_REASON,CHAININFO_DISABLE_PLAYER) if de then Duel.RaiseEvent(e:GetHandler(),EVENT_CUSTOM+id,e,0,dp,0,0) end end function s.condition(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD|LOCATION_HAND) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,0,LOCATION_ONFIELD|LOCATION_HAND) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.
--停戦協定 --Ceasefire local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION+CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.tgfilter(c) return (c:IsFaceup() and c:IsType(TYPE_EFFECT)) or c:IsPosition(POS_FACEDOWN_DEFENSE) end function s.filter(c) return c:IsFaceup() and c:IsType(TYPE_EFFECT) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end local dam=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)*500 Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(dam) if dam>0 then Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsPosition,tp,LOCATION_MZONE,LOCATION_MZONE,nil,POS_FACEDOWN_DEFENSE) Duel.ChangePosition(g,0,0,0,POS_FACEUP_DEFENSE,true) local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) local dam=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil)*500 Duel.Damage(p,dam,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be destroyed by battle with a monster that has 1900 or more ATK.
--ロードランナー --Sonic Chick local s,id=GetID() function s.initial_effect(c) --indes local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(s.indes) c:RegisterEffect(e1) end function s.indes(e,c) return c:IsAttackAbove(1900) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, including a Synchro Monster that it lists as material. If this Set card is destroyed by your opponent's card effect and sent to your GY: Draw 1 card. * The above text is unofficial and describes the card's functionality in the OCG.
--ミラクルシンクロフュージョン --Miracle Synchro Fusion local s,id=GetID() function s.initial_effect(c) --Activate local e1=Fusion.CreateSummonEff(c,function(c) return c.miracle_synchro_fusion end,Fusion.OnFieldMat(Card.IsAbleToRemove),s.fextra,Fusion.BanishMaterial,nil,nil,nil,nil,nil,nil,nil,nil,nil,s.extratg) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW) e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_PLAYER_TARGET) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.drcon) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end function s.fcheck(tp,sg,fc) return sg:IsExists(aux.FilterBoolFunction(Card.IsType,TYPE_SYNCHRO,fc,SUMMON_TYPE_FUSION,tp),1,nil) end function s.fextra(e,tp,mg) if not Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToRemove),tp,LOCATION_GRAVE,0,nil),s.fcheck end return nil,s.fcheck end function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,0,tp,LOCATION_MZONE|LOCATION_GRAVE) end function s.drcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return (r&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT) and rp~=tp and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousPosition(POS_FACEDOWN) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.
--海晶乙女 シーホース --Marincess Sea Horse --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Special Summon itself from hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetValue(s.spval) c:RegisterEffect(e1) --Special Summon 1 WATER monster from hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(aux.exccon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_MARINCESS} function s.spval(e,c) return 0,aux.GetMMZonesPointedTo(c:GetControler(),Card.IsSetCard,nil,nil,nil,SET_MARINCESS) end function s.spfilter(c,e,tp,zone) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local zone=aux.GetMMZonesPointedTo(tp,Card.IsSetCard,nil,nil,nil,SET_MARINCESS) if chk==0 then return zone~=0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp,zone) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local zone=aux.GetMMZonesPointedTo(tp,Card.IsSetCard,nil,nil,nil,SET_MARINCESS) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,zone) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP,zone) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase: Fusion Summon 1 Psychic Fusion Monster from your Extra Deck, by banishing Psychic monsters from your field or GY as material. If a face-up Psychic monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can banish this card from your GY, then target 1 of your banished Psychic monsters; Special Summon it. You can only use each effect of "Teleport Fusion" once per turn.
--テレポート・フュージョン --Teleport Fusion --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Fusion Summon 1 Psychic Fusion Monster by banishing Psychic monsters from your field and/or GY as material local e1=Fusion.CreateSummonEff({handler=c, fusfilter=aux.FilterBoolFunction(Card.IsRace,RACE_PSYCHIC), matfilter=Fusion.OnFieldMat(aux.FilterBoolFunction(Card.IsRace,RACE_PSYCHIC)), extrafil=s.fextramat, extraop=Fusion.BanishMaterial, extratg=s.extratg} ) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCondition(function() return Duel.IsMainPhase() end) c:RegisterEffect(e1) --Special Summon 1 of your banished Psychic monsters local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_DESTROYED) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.fextramat(e,tp,mg) if not Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(aux.FilterBoolFunction(Card.IsRace,RACE_PSYCHIC),Card.IsAbleToRemove),tp,LOCATION_GRAVE,0,nil) end return nil end function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_MZONE|LOCATION_GRAVE) end function s.spconfilter(c,tp) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsSummonLocation(LOCATION_EXTRA) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:IsPreviousRaceOnField(RACE_PSYCHIC) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.spconfilter,1,nil,tp) end function s.spfilter(c,e,tp) return c:IsRace(RACE_PSYCHIC) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_REMOVED) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: You can target 1 face-up card your opponent controls; discard 1 Beast-Warrior monster, and if you do, destroy that card. All Beast-Warrior monsters you control gain 100 ATK.
--炎舞-「揺光」 --Fire Formation - Yoko local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) c:RegisterEffect(e1) --Increase ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_BEASTWARRIOR)) e2:SetValue(100) c:RegisterEffect(e2) end function s.disfilter(c) return c:IsRace(RACE_BEASTWARRIOR) and c:IsDiscardable(REASON_EFFECT) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsFaceup() end if chk==0 then return true end if Duel.IsExistingTarget(Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,nil) and Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_HAND,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then e:SetCategory(CATEGORY_DESTROY) e:SetProperty(EFFECT_FLAG_CARD_TARGET) e:SetOperation(s.activate) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) else e:SetCategory(0) e:SetProperty(0) e:SetOperation(nil) end end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if Duel.DiscardHand(tp,s.disfilter,1,1,REASON_EFFECT|REASON_DISCARD)>0 and tc:IsRelateToEffect(e) and tc:IsFaceup() then Duel.Destroy(tc,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.
--斬機サーキュラー --Mathmech Circular --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Search 1 "Mathmech" Spell/Trap local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_series={SET_MATHMECH} s.listed_names={id} function s.spcfilter(c) return c:IsSetCard(SET_MATHMECH) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToGraveAsCost() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spcfilter,tp,LOCATION_DECK,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.spcfilter,tp,LOCATION_DECK,0,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end --Can only attack with 1 monster this turn local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetCondition(function(e) return e:GetLabel()~=0 end) e1:SetTarget(function(e,c) return c:GetFieldID()~=e:GetLabel() end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetLabelObject(e1) e2:SetOperation(s.checkop) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) aux.RegisterClientHint(c,0,tp,1,0,aux.Stringid(id,2)) end function s.checkop(e,tp,eg,ep,ev,re,r,rp) local fid=eg:GetFirst():GetFieldID() e:GetLabelObject():SetLabel(fid) end function s.thcfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_MATHMECH) and c:IsControler(tp) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.thcfilter,1,nil,tp) end function s.thfilter(c) return c:IsSetCard(SET_MATHMECH) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 1 "Stardust Dragon" from your Extra Deck. There can only be 1 "Malefic" monster on the field. Face-up Field Spells cannot be destroyed by card effects. Other monsters you control cannot declare an attack. If there is no face-up Field Spell on the field, destroy this card.
--Sin スターダスト・ドラゴン --Malefic Stardust Dragon local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() c:SetUniqueOnField(1,1,aux.MaleficUniqueFilter(c),LOCATION_MZONE) aux.AddMaleficSummonProcedure(c,CARD_STARDUST_DRAGON,LOCATION_EXTRA) --selfdes local e7=Effect.CreateEffect(c) e7:SetType(EFFECT_TYPE_SINGLE) e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e7:SetRange(LOCATION_MZONE) e7:SetCode(EFFECT_SELF_DESTROY) e7:SetCondition(s.descon) c:RegisterEffect(e7) --cannot announce local e8=Effect.CreateEffect(c) e8:SetType(EFFECT_TYPE_FIELD) e8:SetRange(LOCATION_MZONE) e8:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e8:SetTargetRange(LOCATION_MZONE,0) e8:SetTarget(s.antarget) c:RegisterEffect(e8) --indes local e9=Effect.CreateEffect(c) e9:SetType(EFFECT_TYPE_FIELD) e9:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e9:SetRange(LOCATION_MZONE) e9:SetTargetRange(LOCATION_FZONE,LOCATION_FZONE) e9:SetValue(1) c:RegisterEffect(e9) --spson local ea=Effect.CreateEffect(c) ea:SetType(EFFECT_TYPE_SINGLE) ea:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) ea:SetCode(EFFECT_SPSUMMON_CONDITION) ea:SetValue(aux.FALSE) c:RegisterEffect(ea) end s.listed_names={CARD_STARDUST_DRAGON} function s.descon(e) return not Duel.IsExistingMatchingCard(Card.IsFaceup,0,LOCATION_FZONE,LOCATION_FZONE,1,nil) end function s.antarget(e,c) return c~=e:GetHandler() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. This card can be treated as 2 Tributes for the Tribute Summon of a Machine-Type monster.
--超重武者ビッグワラ-G --Superheavy Samurai Big Waraji local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetValue(1) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --spsummon limit local e2=Effect.CreateEffect(c) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.limcon) e2:SetOperation(s.limop) c:RegisterEffect(e2) --double tribute local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DOUBLE_TRIBUTE) e3:SetValue(s.condition) c:RegisterEffect(e3) end s.listed_series={SET_SUPERHEAVY_SAMURAI} function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and not Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_GRAVE,0,1,nil) end function s.limcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1 end function s.limop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,1)) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsSetCard(SET_SUPERHEAVY_SAMURAI) end function s.condition(e,c) return c:IsRace(RACE_MACHINE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Performapal" monster.
--EMレビュー・ダンサー --Performapal Revue Dancer local s,id=GetID() function s.initial_effect(c) --special summon rule local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.sprcon) c:RegisterEffect(e1) --double tribute local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DOUBLE_TRIBUTE) e2:SetValue(s.dtcon) c:RegisterEffect(e2) end s.listed_series={SET_PERFORMAPAL} function s.sprcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 end function s.dtcon(e,c) return c:IsSetCard(SET_PERFORMAPAL) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If 2 or more Beast-Warrior monsters are on the field, you can Special Summon this card (from your hand). You can only Special Summon "Jabbing Panda" once per turn this way. If this card is sent from the field to your GY: You can target 1 face-up monster you control; it gains 500 ATK. You can only use this effect of "Jabbing Panda" once per turn.
--ジャブィアント・パンダ --Jabbing Panda --Scripted by Hel local s,id=GetID() function s.initial_effect(c) --Special summon itself from hand local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --Make a monster gains 500 ATK if sent to your GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.atkcon) e2:SetTarget(s.atktg) e2:SetOperation(s.atkop) c:RegisterEffect(e2) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_BEASTWARRIOR),e:GetHandlerPlayer(),LOCATION_MZONE,LOCATION_MZONE,2,nil) end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESET_EVENT|RESETS_STANDARD) e1:SetValue(500) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of these effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spells/Traps: You can Special Summon this card from your hand. ● If this card is sent to the GY: You can target 1 monster on the field; banish it until the End Phase.
--彼岸の悪鬼 ファーファレル --Farfa, Malebranche of the Burning Abyss local s,id=GetID() function s.initial_effect(c) --Self destruction local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_SELF_DESTROY) e1:SetCondition(s.sdcon) c:RegisterEffect(e1) --Special Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_HAND) e2:SetCountLimit(1,id) e2:SetCondition(s.sscon) e2:SetTarget(s.sstg) e2:SetOperation(s.ssop) c:RegisterEffect(e2) --Remove local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_REMOVE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_TO_GRAVE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCountLimit(1,id) e3:SetTarget(s.rmtg) e3:SetOperation(s.rmop) c:RegisterEffect(e3) end s.listed_series={SET_BURNING_ABYSS} function s.sdfilter(c) return not c:IsFaceup() or not c:IsSetCard(SET_BURNING_ABYSS) end function s.sdcon(e) return Duel.IsExistingMatchingCard(s.sdfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.sscon(e,tp,eg,ep,ev,re,r,rp) return not Duel.IsExistingMatchingCard(Card.IsSpellTrap,tp,LOCATION_ONFIELD,0,1,nil) end function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.ssop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.Remove(tc,0,REASON_EFFECT|REASON_TEMPORARY)~=0 then tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetLabelObject(tc) e1:SetCountLimit(1) e1:SetCondition(s.retcon) e1:SetOperation(s.retop) Duel.RegisterEffect(e1,tp) end end function s.retcon(e,tp,eg,ep,ev,re,r,rp) return e:GetLabelObject():GetFlagEffect(id)~=0 end function s.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetLabelObject()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Dragunity" Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Dragunity" Tuner in your GY; equip it to this card. (Quick Effect): You can send 1 Equip Card you control that is equipped to this card to the GY, then target up to 2 cards in your opponent's GY; banish them. You can only use each effect of "Dragunity Knight - Gormfaobhar" once per turn.
--ドラグニティナイト-ゴルムファバル --Dragunity Knight - Gormfaobhar local s,id=GetID() function s.initial_effect(c) --Synchro summon procedure Synchro.AddProcedure(c,aux.FilterBoolFunction(Card.IsSetCard,SET_DRAGUNITY),1,1,Synchro.NonTuner(nil),1,99) --Must be properly summoned before reviving c:EnableReviveLimit() --Equip 1 "Dragunity" tuner from GY to this card local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_LEAVE_GRAVE+CATEGORY_EQUIP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCountLimit(1,id) e1:SetCondition(s.eqcon) e1:SetTarget(s.eqtg) e1:SetOperation(s.eqop) c:RegisterEffect(e1) aux.AddEREquipLimit(c,nil,s.eqval,Card.EquipByEffectAndLimitRegister,e1) --Banish up to 2 cards from opponent's GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.rmcost) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) end s.listed_series={SET_DRAGUNITY} function s.eqval(ec,c,tp) return ec:IsControler(tp) and ec:IsSetCard(SET_DRAGUNITY) end function s.eqcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.filter(c) return c:IsSetCard(SET_DRAGUNITY) and c:IsMonster() and c:IsType(TYPE_TUNER) and not c:IsForbidden() end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsFaceup() and c:IsRelateToEffect(e) and tc and tc:IsRelateToEffect(e) then c:EquipByEffectAndLimitRegister(e,tp,tc) end end function s.eqcheck(e,tp,eg,ep,ev,re,r,rp) if e:GetLabelObject() then e:GetLabelObject():DeleteGroup() end local g=e:GetHandler():GetEquipGroup() g:KeepAlive() e:SetLabelObject(g) end function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetEquipGroup():Filter(Card.IsControler,nil,tp):IsExists(Card.IsAbleToGraveAsCost,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=e:GetHandler():GetEquipGroup():Filter(Card.IsControler,nil,tp):FilterSelect(tp,Card.IsAbleToGraveAsCost,1,1,nil) Duel.SendtoGrave(g,REASON_COST) end function s.rmfilter(c) return c:IsAbleToRemove() and aux.SpElimFilter(c) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and chkc:IsControler(1-tp) and s.rmfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.rmfilter,tp,0,LOCATION_MZONE|LOCATION_GRAVE,1,2,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g~=0 then Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All face-up "Koa'ki Meiru" monsters you control gain 500 ATK. Once per turn, during your Main Phase, you can discard 1 "Iron Core of Koa'ki Meiru" to have all face-up "Koa'ki Meiru" monsters you control gain 1000 ATK, until the End Phase.
--オーバー・コアリミット --Core Overclock local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_KOAKI_MEIRU)) e2:SetValue(500) c:RegisterEffect(e2) --atkup local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TOGRAVE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_SZONE) e3:SetCountLimit(1) e3:SetCost(s.atcost) e3:SetTarget(s.attg) e3:SetOperation(s.atop) c:RegisterEffect(e3) end s.listed_series={SET_KOAKI_MEIRU} s.listed_names={36623431} function s.cfilter(c) return c:IsCode(36623431) and c:IsDiscardable() end function s.atcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD) end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_KOAKI_MEIRU) end function s.attg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end end function s.atop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() for tc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a coin toss is performed, you can choose to redo your coin toss. (If the toss involved multiple coin flips, redo all of yours.) You can only use the effect of "Second Coin Toss" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--セカンド・チャンス --Second Coin Toss local s,id=GetID() function s.initial_effect(c) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --Redo your coin toss local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_TOSS_COIN_NEGATE) e1:SetRange(LOCATION_SZONE) e1:SetCondition(s.coincon) e1:SetOperation(s.coinop) c:RegisterEffect(e1) end function s.coincon(e,tp,eg,ep,ev,re,r,rp) return ep==tp and not Duel.HasFlagEffect(tp,id) end function s.coinop(e,tp,eg,ep,ev,re,r,rp) if Duel.HasFlagEffect(tp,id) then return end if Duel.SelectEffectYesNo(tp,e:GetHandler()) then Duel.Hint(HINT_CARD,0,id) Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1) Duel.TossCoin(tp,ev) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck. Choose 1 of those cards and remove it from play. Then, shuffle the others into the Deck.
--メンタルシーカー --Mental Seeker local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_REMOVED) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,0,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.ConfirmDecktop(1-tp,3) local g=Duel.GetDecktopGroup(1-tp,3) if #g>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local sg=g:FilterSelect(tp,Card.IsAbleToRemove,1,1,nil) Duel.Remove(sg,POS_FACEUP,REASON_EFFECT) Duel.ShuffleDeck(1-tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.
--紅炎の騎士 --Brushfire Knight local s,id=GetID() function s.initial_effect(c) --send to grave local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.tgcon1) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop1) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCountLimit(1,id) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.tgcon2) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop2) c:RegisterEffect(e2) end function s.cfilter(c,tp) return c:IsControler(tp) and c:IsReason(REASON_DESTROY) and c:IsAttribute(ATTRIBUTE_FIRE) end function s.tgcon1(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop1(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsFacedown() or not c:IsRelateToEffect(e) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end function s.tgcon2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsReason(REASON_DESTROY) end function s.tgfilter(c) return c:IsMonster() and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToGrave() end function s.tgop2(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.
--悲劇のデスピアン --Despian Tragedy --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Search 1 "Despia" monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_TO_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.thcon) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_REMOVE) c:RegisterEffect(e2) --Set 1 "Stigmatika" Spell/Trap from your GY local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetRange(LOCATION_GRAVE) e3:SetCountLimit(1,id) e3:SetCost(Cost.SelfBanish) e3:SetTarget(s.settg) e3:SetOperation(s.setop) c:RegisterEffect(e3) end s.listed_series={SET_DESPIA,SET_BRANDED} s.listed_names={id} function s.thcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_EFFECT) and c:IsFaceup() end function s.thfilter(c) return c:IsSetCard(SET_DESPIA) and c:IsMonster() and c:IsAbleToHand() and not c:IsCode(id) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.setfilter(c) return c:IsSetCard(SET_BRANDED) and c:IsSpellTrap() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.setfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local tc=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tc,1,0,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SSet(tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's ATK/DEF become the number of your banished cards x 400.
--紅蓮魔獣 ダ・イーザ --Gren Maju Da Eiza local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetValue(s.value) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_SET_DEFENSE) e2:SetValue(s.value) c:RegisterEffect(e2) end function s.value(e,c) return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_REMOVED,0)*400 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gain 1000 Life Points for each face-up "Elemental HERO" monster you control.
--エレメンタル・チャージ --Elemental Recharge local s,id=GetID() function s.initial_effect(c) --recover local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_RECOVER) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_ELEMENTAL_HERO} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.SetTargetPlayer(tp) local rec=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_MZONE,0,nil)*1000 Duel.SetTargetParam(rec) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,rec) end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_ELEMENTAL_HERO) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local rec=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_MZONE,0,nil)*1000 local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.Recover(p,rec,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Change the equipped monster's battle position, then, your opponent chooses 1 "Attraction" Trap in your GY, and you Set it to your field. ● Your opponent: Banish the equipped monster until the End Phase. You can only use this effect of "Amaze Attraction Thrill Train" once per turn.
--A・∀・TT --Amaze Attraction Thrill Train --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --From cards_specific_functions.lua aux.AddAttractionEquipProc(c) --You: Change battle position and Set 1 "Attraction" Trap from your GY local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_SZONE) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMING_END_PHASE) e1:SetCondition(aux.AttractionEquipCon(true)) e1:SetTarget(s.settg) e1:SetOperation(s.setop) c:RegisterEffect(e1) --Your opponent: Banish the equipped monster until the End Phase local e2=e1:Clone() e2:SetCategory(CATEGORY_REMOVE) e2:SetHintTiming(0) e2:SetCondition(aux.AttractionEquipCon(false)) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) end s.listed_series={SET_AMAZEMENT,SET_ATTRACTION} function s.setfilter(c) return c:IsSetCard(SET_ATTRACTION) and c:IsTrap() and c:IsSSetable() end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) local tc=e:GetHandler():GetEquipTarget() if chk==0 then return tc and tc:IsCanChangePosition() and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_POSITION,tc,1,0,0) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetEquipTarget() if tc and tc:IsLocation(LOCATION_MZONE) and Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)>0 then Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SET) local g=Duel.SelectMatchingCard(1-tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil) if #g>0 then Duel.SSet(tp,g) end end end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) local tc=e:GetHandler():GetEquipTarget() if chk==0 then return tc and tc:IsAbleToRemove() end Duel.SetOperationInfo(0,CATEGORY_REMOVE,tc,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler():GetEquipTarget() if tc and tc:IsLocation(LOCATION_MZONE) and Duel.Remove(tc,0,REASON_EFFECT|REASON_TEMPORARY)>0 then tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) --Return it in the End Phase local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetLabelObject(tc) e1:SetCountLimit(1) e1:SetCondition(s.retcon) e1:SetOperation(s.retop) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end end function s.retcon(e,tp,eg,ep,ev,re,r,rp) return e:GetLabelObject():GetFlagEffect(id)>0 end function s.retop(e,tp,eg,ep,ev,re,r,rp) Duel.ReturnToField(e:GetLabelObject()) end