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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.
|
--浅すぎた墓穴
--The Shallow Grave
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then
return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,1-tp,LOCATION_GRAVE,0,1,nil,e,1-tp)
and Duel.GetLocationCount(1-tp,LOCATION_MZONE,1-tp)>0
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
local og=Duel.SelectTarget(1-tp,s.filter,1-tp,LOCATION_GRAVE,0,1,1,nil,e,1-tp)
local sc=sg:GetFirst()
local oc=og:GetFirst()
local g=Group.FromCards(sc,oc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,PLAYER_ALL,g:GetFirst():GetOwner())
e:SetLabelObject(sc)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local sc=e:GetLabelObject()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local oc=g:GetFirst()
if oc==sc then oc=g:GetNext() end
if sc:IsRelateToEffect(e) then
Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
end
if oc:IsRelateToEffect(e) then
Duel.SpecialSummonStep(oc,0,1-tp,1-tp,false,false,POS_FACEDOWN_DEFENSE)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Main Phase, if this card was Normal Summoned this turn: You can Tribute this card; all face-up monsters on the field have their effects negated until the end of this turn.
|
--ジャンク・ブレイカー
--Junk Breaker
local s,id=GetID()
function s.initial_effect(c)
--disable
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(s.sumsuc)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.condition)
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.sumsuc(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD&~(RESET_TEMP_REMOVE|RESET_TURN_SET)|RESET_PHASE|PHASE_END,0,1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsNegatableMonster,tp,LOCATION_MZONE,LOCATION_MZONE,1,e:GetHandler()) end
local g=Duel.GetMatchingGroup(Card.IsNegatableMonster,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,#g,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsNegatableMonster,tp,LOCATION_MZONE,LOCATION_MZONE,nil)
local tc=g:GetFirst()
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
if tc:IsType(TYPE_TRAPMONSTER) then
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DISABLE_TRAPMONSTER)
e3:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e3)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When an opponent's monster declares an attack targeting a face-up "Elemental HERO" monster you control: Switch control of the opponent's attacking monster with the attack target you control, then perform damage calculation. The change of control lasts until the End Phase. * The above text is unofficial and describes the card's functionality in the OCG.
|
--異次元トンネル-ミラーゲート-
--Mirror Gate
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_ELEMENTAL_HERO}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local at=Duel.GetAttackTarget()
return Duel.IsTurnPlayer(1-tp) and at and at:IsFaceup() and at:IsSetCard(SET_ELEMENTAL_HERO)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local a=Duel.GetAttacker()
local at=Duel.GetAttackTarget()
if chk==0 then return a:IsOnField() and a:IsAbleToChangeControler()
and at:IsOnField() and at:IsAbleToChangeControler() end
local g=Group.FromCards(a,at)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,2,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local at=Duel.GetAttackTarget()
if a:IsRelateToEffect(e) and a:CanAttack() and at:IsRelateToEffect(e) then
if Duel.SwapControl(a,at,RESET_PHASE|PHASE_END,1) then
Duel.CalculateDamage(a,at)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card resolves, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn.
|
--魔力の泉
--Magical Spring
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsSpellTrap()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local ct=Duel.GetMatchingGroupCount(s.filter,tp,0,LOCATION_ONFIELD,nil)
if chk==0 then return ct>0 and Duel.IsPlayerCanDraw(tp,ct) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(ct)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local ct=Duel.GetMatchingGroupCount(s.filter,tp,0,LOCATION_ONFIELD,nil)
if Duel.Draw(p,ct,REASON_EFFECT)~=0 then
ct=Duel.GetMatchingGroupCount(s.filter,tp,LOCATION_ONFIELD,0,nil)
if ct>0 then
Duel.BreakEffect()
Duel.DiscardHand(tp,nil,ct,ct,REASON_EFFECT|REASON_DISCARD)
end
end
local rct=1
if Duel.IsTurnPlayer(1-tp) then rct=2 end
local c=e:GetHandler()
--indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetTargetRange(0,LOCATION_ONFIELD)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetTarget(s.indtg)
e1:SetValue(1)
e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN,rct)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetTargetRange(0,LOCATION_MZONE)
Duel.RegisterEffect(e2,tp)
--cannot inactivate/disable
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_INACTIVATE)
e2:SetValue(s.efilter)
e2:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN,rct)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_DISEFFECT)
e3:SetValue(s.efilter)
e3:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN,rct)
Duel.RegisterEffect(e3,tp)
--cannot disable
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_DISABLE)
e4:SetTargetRange(0,LOCATION_ONFIELD)
e4:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e4:SetTarget(s.indtg)
e4:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN,rct)
Duel.RegisterEffect(e4,tp)
end
function s.indtg(e,c)
return c:IsSpellTrap()
end
function s.efilter(e,ct)
local te,tp=Duel.GetChainInfo(ct,CHAININFO_TRIGGERING_EFFECT,CHAININFO_TRIGGERING_PLAYER)
local tc=te:GetHandler()
return tp~=e:GetHandlerPlayer() and tc:IsSpellTrap()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: You can target 1 Beast-Warrior monster in your GY; this card's Attribute and Level become the same as that monster's, until the end of this turn. During your Main Phase: You can Special Summon 1 Beast-Warrior monster with the same Attribute and Level as this card from your hand. You can only use each effect of "Three Trolling Trolls" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except Beast-Warrior monsters.
|
--妖海のアウトロール
--Three Trolling Trolls
local s,id=GetID()
function s.initial_effect(c)
--change
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.cgtg)
e1:SetOperation(s.cgop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCost(s.cost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
function s.counterfilter(c)
return c:IsRace(RACE_BEASTWARRIOR)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,2),nil)
end
function s.splimit(e,c)
return not c:IsRace(RACE_BEASTWARRIOR)
end
function s.cgfilter(c,mc)
return c:IsRace(RACE_BEASTWARRIOR) and c:HasLevel() and not (c:GetLevel()==mc:GetLevel() and c:IsAttribute(mc:GetAttribute()))
end
function s.cgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.cgfilter(chkc,c) end
if chk==0 then return Duel.IsExistingTarget(s.cgfilter,tp,LOCATION_GRAVE,0,1,nil,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.cgfilter,tp,LOCATION_GRAVE,0,1,1,nil,c)
end
function s.cgop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if tc:IsRelateToEffect(e) and c:IsFaceup() and c:IsRelateToEffect(e) then
local lv=tc:GetLevel()
local att=tc:GetAttribute()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(lv)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e2:SetValue(att)
c:RegisterEffect(e2)
end
end
function s.spfilter(c,e,tp,mc)
return c:IsRace(RACE_BEASTWARRIOR) and c:IsLevel(mc:GetLevel()) and c:IsAttribute(mc:GetAttribute()) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp,e:GetHandler()) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,e:GetHandler())
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
● During your turn: Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. ● During your opponent's turn: Target 1 Xyz Monster your opponent controls with no Xyz Materials; take control of that Xyz Monster, then Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that monster, by using it as the Xyz Material. (These Special Summons are treated as Xyz Summons. Attached Xyz Materials also become Xyz Materials on the Summoned monster.)
|
--RUM-レヴォリューション・フォース
--Rank-Up-Magic Revolution Force
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_RAIDRAPTOR}
function s.filter1(c,e,tp)
local rk=c:GetRank()
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and rk>0 and c:IsFaceup() and c:IsSetCard(SET_RAIDRAPTOR)
and Duel.IsExistingMatchingCard(s.filter3,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+1,pg)
end
function s.filter2(c,e,tp)
local rk=c:GetRank()
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and rk>0 and c:IsFaceup() and c:GetOverlayCount()==0 and c:IsControlerCanBeChanged()
and Duel.IsExistingMatchingCard(s.filter3,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+1,pg)
end
function s.filter3(c,e,tp,mc,rk,pg)
if c.rum_limit and not c.rum_limit(mc,e) then return false end
return mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsRank(rk)
and c:IsSetCard(SET_RAIDRAPTOR) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
and mc:IsCanBeXyzMaterial(c,tp) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if Duel.IsTurnPlayer(tp) then
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
else
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter2(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter2,tp,0,LOCATION_MZONE,1,nil,e,tp) end
e:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_CONTROL)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter2,tp,0,LOCATION_MZONE,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,g,1,0,0)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if Duel.IsTurnPlayer(1-tp) then
if not tc or not tc:IsRelateToEffect(e) or not tc:IsFaceup() or Duel.GetControl(tc,tp)==0 then return end
Duel.BreakEffect()
end
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ)
if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) or #pg>1 or (#pg==1 and not pg:IsContains(tc)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter3,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+1,pg)
local sc=g:GetFirst()
if sc then
sc:SetMaterial(tc)
Duel.Overlay(sc,tc)
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When your opponent activates "Dark Hole": Monsters you control cannot be destroyed by that "Dark Hole's" effect.
|
--ホワイト・ホール
--White Hole
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={53129443}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsCode(53129443)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local cid=Duel.GetChainInfo(ev,CHAININFO_CHAIN_ID)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e1:SetValue(s.indval)
e1:SetReset(RESET_CHAIN)
e1:SetLabel(cid)
Duel.RegisterEffect(e1,tp)
end
function s.indval(e,re,rp)
return Duel.GetChainInfo(0,CHAININFO_CHAIN_ID)==e:GetLabel()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) You can also Xyz Summon this card by using a "Utopia" monster or "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Gains 500 ATK for each "Number" Xyz Monster in the GYs. Cannot be destroyed by battle. Once per turn: You can detach 1 material from this card; this card can make a second attack during each Battle Phase this turn.
|
--FNo.0 未来皇ホープ-フューチャー・スラッシュ
--Number F0: Utopic Future Slash
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2 Xyz Monsters with the same Rank, except "Number" monsters OR 1 "Utopia" monster or "Number F0: Utopic Future" you control
Xyz.AddProcedure(c,s.xyzfilter,nil,2,s.ovfilter,aux.Stringid(id,0),nil,nil,false,s.xyzcheck)
--Gains 500 ATK for each "Number" Xyz Monster in the GYs
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(function(e,c) return Duel.GetMatchingGroupCount(function(c) return c:IsSetCard(SET_NUMBER) and c:IsType(TYPE_XYZ) end,0,LOCATION_GRAVE,LOCATION_GRAVE,nil)*500 end)
c:RegisterEffect(e1)
--Cannot be destroyed by battle
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetValue(1)
c:RegisterEffect(e2)
--Make this card able to make a second attack during each Battle Phase this turn
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(function() return Duel.IsAbleToEnterBP() end)
e3:SetCost(Cost.DetachFromSelf(1))
e3:SetTarget(s.secondatktg)
e3:SetOperation(s.secondatkop)
c:RegisterEffect(e3)
end
s.xyz_number=0
s.listed_series={SET_NUMBER,SET_UTOPIA}
s.listed_names={65305468} --"Number F0: Utopic Future"
function s.xyzfilter(c,xyz,sumtype,tp)
return c:IsType(TYPE_XYZ,xyz,sumtype,tp) and not c:IsSetCard(SET_NUMBER,xyz,sumtype,tp)
end
function s.xyzcheck(g,tp,xyz)
local mg=g:Filter(function(c) return not c:IsHasEffect(EFFECT_EQUIP_SPELL_XYZ_MAT) end,nil)
return mg:GetClassCount(Card.GetRank)==1
end
function s.ovfilter(c,tp,xyzc)
return (c:IsSetCard(SET_UTOPIA,xyzc,SUMMON_TYPE_XYZ,tp) or c:IsSummonCode(xyzc,SUMMON_TYPE_XYZ,tp,65305468)) and c:IsFaceup()
end
function s.secondatktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local c=e:GetHandler()
return c:CanAttack() and c:GetEffectCount(EFFECT_EXTRA_ATTACK)==0
end
end
function s.secondatkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
--This card can make a second attack during each Battle Phase this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(3201)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] If a face-up Fusion, Synchro, and/or Xyz Monster(s) you control is destroyed by battle or an opponent's card effect while this card is in the Pendulum Zone: You can add 1 Pendulum Monster with the same original Type as 1 of those monsters, from your Deck to your face-up Extra Deck. You can only use this effect of "Pendulum Witch" once per turn. ---------------------------------------- [ Monster Effect ] If this card is Normal or Pendulum Summoned: You can target 1 card in your Pendulum Zone; destroy both that target and this card, and if you do, add 1 Level 4 or lower Pendulum Monster from your Deck to your hand. You can only use this effect of "Pendulum Witch" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.
|
--ペンデュラム・ウィッチ
--Pendulum Witch
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--Add 1 Pendulum Monster from the Deck to the Extra Deck face-up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOEXTRA)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
e1:SetCode(EVENT_DESTROYED)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tetg)
e1:SetOperation(s.teop)
c:RegisterEffect(e1)
--Destroy this card and 1 card in the Pendulum Zone
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
local e2a=e2:Clone()
e2a:SetCode(EVENT_SPSUMMON_SUCCESS)
e2a:SetCondition(function(e) return e:GetHandler():IsPendulumSummoned() end)
c:RegisterEffect(e2a)
--Place this card in the Pendulum Zone
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(s.pencon)
e3:SetTarget(s.pentg)
e3:SetOperation(s.penop)
c:RegisterEffect(e3)
end
function s.teconfilter(c,tp)
return c:IsType(TYPE_FUSION|TYPE_SYNCHRO|TYPE_XYZ) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP)
and c:IsPreviousControler(tp) and (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp))
end
function s.tefilter(c,rc)
return c:IsType(TYPE_PENDULUM) and c:IsOriginalRace(rc) and not c:IsForbidden()
end
function s.tetg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=eg:Filter(s.teconfilter,nil,tp)
local rc=g:GetBitwiseOr(Card.GetOriginalRace)
if chk==0 then return #g>0 and rc>0 and Duel.IsExistingMatchingCard(s.tefilter,tp,LOCATION_DECK,0,1,nil,rc) end
Duel.SetTargetParam(rc)
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,nil,1,tp,LOCATION_DECK)
end
function s.teop(e,tp,eg,ep,ev,re,r,rp)
local rc=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,s.tefilter,tp,LOCATION_DECK,0,1,1,nil,rc)
if #g>0 then
Duel.SendtoExtraP(g,tp,REASON_EFFECT)
end
end
function s.thfilter(c)
return c:IsLevelBelow(4) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_PZONE) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_PZONE,0,1,nil)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectTarget(tp,nil,tp,LOCATION_PZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg+e:GetHandler(),2,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and Duel.Destroy(Group.FromCards(c,tc),REASON_EFFECT)==2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g==0 then return end
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.pencon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup()
end
function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckPendulumZones(tp) end
end
function s.penop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckPendulumZones(tp) then return end
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an opponent's monster declares an attack targeting a face-up Level 4 or lower Toon monster you control: You can make the attack a direct attack instead.
|
--トゥーン・ディフェンス
--Toon Defense
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--change battle target
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.cbcon)
e2:SetTarget(s.cbtg)
e2:SetOperation(s.cbop)
c:RegisterEffect(e2)
end
function s.cbcon(e,tp,eg,ep,ev,re,r,rp)
local bt=Duel.GetAttackTarget()
return bt and bt:IsFaceup() and bt:IsLevelBelow(4) and bt:IsType(TYPE_TOON) and bt:GetControler()==e:GetHandlerPlayer()
end
function s.cbtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.GetAttacker():IsHasEffect(EFFECT_CANNOT_DIRECT_ATTACK) end
end
function s.cbop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.ChangeAttackTarget(nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal or Special Summoned: All "Constellar" monsters you currently control gain 500 ATK.
|
--セイクリッド・アクベス
--Constellar Acubens
local s,id=GetID()
function s.initial_effect(c)
--Make all "Constellar" monsters you currently control gain 500 ATK
local e1a=Effect.CreateEffect(c)
e1a:SetDescription(aux.Stringid(id,0))
e1a:SetCategory(CATEGORY_ATKCHANGE)
e1a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1a:SetCode(EVENT_SUMMON_SUCCESS)
e1a:SetOperation(s.atkop)
c:RegisterEffect(e1a)
local e1b=e1a:Clone()
e1b:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e1b)
end
s.listed_series={SET_CONSTELLAR}
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsSetCard,SET_CONSTELLAR),tp,LOCATION_MZONE,0,nil)
if #g==0 then return end
local c=e:GetHandler()
for tc in g:Iter() do
--All "Constellar" monsters you currently control gain 500 ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(500)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.
|
--御巫の水舞踏
--Mikanko Water Arabesque
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c)
--Prevent destruction by effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetValue(1)
c:RegisterEffect(e1)
--Special Summon 1 "Mikanko" monster, re-equip and return equip target to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MIKANKO}
function s.spfilter(c,e,tp,code)
return c:IsSetCard(SET_MIKANKO) and not c:IsOriginalCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and e:GetHandler():CheckEquipTarget(c)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local eqc=e:GetHandler():GetEquipTarget()
if chk==0 then return eqc and eqc:IsAbleToHand() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp,eqc:GetOriginalCode()) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,eqc,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
local c=e:GetHandler()
local eqc=c:GetEquipTarget()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp,eqc:GetOriginalCode())
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
local eq=g:GetFirst()
if Duel.Equip(tp,c,eq) and eqc:IsFaceup() and eqc:IsAbleToHand() then
Duel.BreakEffect()
Duel.SendtoHand(eqc,nil,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Add 2 cards from your hand to your opponent's hand, then draw 2 cards. You can only activate 1 "Gold Moon Coin" per turn.
|
--星ほしの金きん貨
--Gold Moon Coin
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMatchingGroupCount(aux.TRUE,tp,LOCATION_HAND,0,e:GetHandler())>1
and Duel.IsPlayerCanDraw(tp,2) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
if #g>=2 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
local ag=g:Select(tp,2,2,nil)
Duel.SendtoHand(ag,1-tp,REASON_EFFECT)
Duel.ConfirmCards(tp,ag)
Duel.ShuffleHand(tp)
Duel.ShuffleHand(1-tp)
Duel.BreakEffect()
Duel.Draw(tp,2,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Flip Summoned, its original ATK and DEF are halved until the End Phase of your next turn. After that, the original ATK and DEF are doubled.
|
--勇気の砂時計
--Hourglass of Courage
local s,id=GetID()
function s.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetOperation(s.adop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_FLIP_SUMMON_SUCCESS)
c:RegisterEffect(e2)
end
function s.adop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(s.atkval)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_BASE_DEFENSE)
e2:SetValue(s.defval)
c:RegisterEffect(e2)
if Duel.IsTurnPlayer(tp) then
c:RegisterFlagEffect(id,RESETS_STANDARD_DISABLE_PHASE_END|RESET_SELF_TURN,0,2)
else
c:RegisterFlagEffect(id,RESETS_STANDARD_DISABLE_PHASE_END|RESET_SELF_TURN,0,1)
end
end
end
function s.atkval(e,c)
if c:GetFlagEffect(id)==0 then
return c:GetBaseAttack()*2
else
return c:GetBaseAttack()/2
end
end
function s.defval(e,c)
if c:GetFlagEffect(id)==0 then
return c:GetBaseDefense()*2
else
return c:GetBaseDefense()/2
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the Token was Special Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens.
|
--トークンコレクター
--Token Collector
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetRange(LOCATION_HAND|LOCATION_GRAVE)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--can't spsummon
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,1)
e3:SetTarget(s.sumlimit)
c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsType,1,nil,TYPE_TOKEN)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil,TYPE_TOKEN) end
local g=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_MZONE,LOCATION_MZONE,nil,TYPE_TOKEN)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sg=Duel.GetMatchingGroup(Card.IsType,tp,LOCATION_MZONE,LOCATION_MZONE,nil,TYPE_TOKEN)
local ct=Duel.Destroy(sg,REASON_EFFECT)
if ct>0 and c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ct*400)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return c:IsType(TYPE_TOKEN)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand.
|
--伊弉波
--Izanami
local s,id=GetID()
function s.initial_effect(c)
Spirit.AddProcedure(c,EVENT_SUMMON_SUCCESS,EVENT_FLIP)
--Cannot be Special Summoned
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--Add 1 Spirit monster to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_FLIP)
c:RegisterEffect(e3)
end
s.listed_card_types={TYPE_SPIRIT}
function s.thfilter(c)
return c:IsType(TYPE_SPIRIT) and c:IsAbleToHand()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, when the battle position of an opponent's monster(s) is changed (except during the Damage Step): You can target one of those monsters; it loses 1000 ATK and DEF.
|
--幻蝶の刺客モルフォ
--Morpho Butterspy
local s,id=GetID()
function s.initial_effect(c)
--atk,def
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_CHANGE_POS)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.adtg)
e1:SetOperation(s.adop)
c:RegisterEffect(e1)
end
function s.cfilter(c,e,tp)
local np=c:GetPosition()
local pp=c:GetPreviousPosition()
return c:IsControler(tp) and c:IsCanBeEffectTarget(e)
and ((pp==POS_FACEUP_ATTACK and np==POS_FACEUP_DEFENSE) or (pp==POS_FACEUP_DEFENSE and np==POS_FACEUP_ATTACK) or (pp==POS_FACEDOWN_DEFENSE and np==POS_FACEUP_ATTACK))
end
function s.adtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return eg:IsContains(chkc) and s.cfilter(chkc,e,1-tp) end
if chk==0 then return eg:IsExists(s.cfilter,1,nil,e,1-tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=eg:FilterSelect(tp,s.cfilter,1,1,nil,e,1-tp)
Duel.SetTargetCard(g)
end
function s.adop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-1000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Banish this card, and as many "Afterglow" from your hand, Deck, GY, and face-up field as possible, then shuffle 1 of your banished "Afterglow" into the Deck. During your next Draw Phase, reveal the card you draw for your normal draw, and inflict 4000 damage to your opponent if it is "Afterglow". You can only activate 1 "Afterglow" per Duel.
|
--アフター・グロー
--Afterglow
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH+EFFECT_COUNT_CODE_DUEL)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={id}
function s.cfilter(c)
return c:IsCode(id) and c:IsAbleToRemove() and (not c:IsLocation(LOCATION_ONFIELD) or c:IsFaceup())
end
function s.tdfilter(c)
return c:IsCode(id) and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemove() end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.Remove(c,POS_FACEUP,REASON_EFFECT)>0 then
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_DECK|LOCATION_ONFIELD|LOCATION_HAND|LOCATION_GRAVE,0,nil)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
if Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_REMOVED,0,1,nil) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local td=Duel.SelectMatchingCard(tp,s.tdfilter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SendtoDeck(td,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_DRAW)
e1:SetCountLimit(1)
e1:SetCondition(s.con)
e1:SetOperation(s.op)
if Duel.IsTurnPlayer(tp) and Duel.IsPhase(PHASE_DRAW) then
e1:SetLabel(Duel.GetTurnCount())
e1:SetReset(RESET_PHASE|PHASE_DRAW|RESET_SELF_TURN,2)
else
e1:SetLabel(0)
e1:SetReset(RESET_PHASE|PHASE_DRAW|RESET_SELF_TURN)
end
Duel.RegisterEffect(e1,tp)
end
end
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
return ep==tp and (r&REASON_RULE)~=0 and Duel.IsTurnPlayer(tp) and Duel.GetTurnCount()~=e:GetLabel()
and Duel.IsPhase(PHASE_DRAW) and #eg>0
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
if #eg<1 then return end
Duel.ConfirmCards(1-tp,eg)
local g=eg:Filter(Card.IsCode,nil,id)
if #g>0 then
Duel.Hint(HINT_CARD,0,id)
Duel.Damage(1-tp,4000,REASON_EFFECT)
end
Duel.ShuffleHand(tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your GY have. ● 2+: "Yang Zing" monsters you control gain 500 ATK. ● 3+: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the GY instead. ● 4+: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position. ● 5+: You can send this card to the GY; destroy all cards on the field.
|
--竜星の気脈
--Yang Zing Prana
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetTarget(s.atktg)
e2:SetValue(500)
e2:SetCondition(s.effcon)
e2:SetLabel(2)
c:RegisterEffect(e2)
--replace
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1)
e3:SetTarget(s.reptg)
e3:SetValue(s.repval)
e3:SetOperation(s.repop)
e3:SetCondition(s.effcon)
e3:SetLabel(3)
c:RegisterEffect(e3)
--cannot mset
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetCode(EFFECT_CANNOT_MSET)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetRange(LOCATION_SZONE)
e4:SetTargetRange(0,1)
e4:SetCondition(s.effcon)
e4:SetLabel(4)
c:RegisterEffect(e4)
--poschange
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_FIELD)
e5:SetCode(EFFECT_SET_POSITION)
e5:SetRange(LOCATION_SZONE)
e5:SetTargetRange(0,LOCATION_MZONE)
e5:SetValue(POS_FACEUP_ATTACK)
e5:SetCondition(s.effcon)
e5:SetLabel(4)
c:RegisterEffect(e5)
--destroy
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,0))
e6:SetCategory(CATEGORY_DESTROY)
e6:SetType(EFFECT_TYPE_IGNITION)
e6:SetRange(LOCATION_SZONE)
e6:SetCondition(s.effcon)
e6:SetCost(Cost.SelfToGrave)
e6:SetTarget(s.destg)
e6:SetOperation(s.desop)
e6:SetLabel(5)
c:RegisterEffect(e6)
end
s.listed_series={SET_YANG_ZING}
function s.confilter(c)
return c:IsSetCard(SET_YANG_ZING) and c:IsMonster()
end
function s.effcon(e)
local g=Duel.GetMatchingGroup(s.confilter,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil)
return g:GetClassCount(Card.GetAttribute)>=e:GetLabel()
end
function s.atktg(e,c)
return c:IsSetCard(SET_YANG_ZING)
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(SET_YANG_ZING) and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time this card destroys an opponent's monster and sends it to the Graveyard as a result of battle, increase the ATK of this card by 700 points.
|
--エメス・ザ・インフィニティ
--Emes the Infinity
local s,id=GetID()
function s.initial_effect(c)
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetCondition(s.atcon)
e1:SetOperation(s.atop)
c:RegisterEffect(e1)
end
function s.atcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
return c:IsRelateToBattle() and bc:IsLocation(LOCATION_GRAVE) and bc:IsReason(REASON_BATTLE)
end
function s.atop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(700)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.
|
--氷結界の晶壁
--Freezing Chains of the Ice Barrier
--Scripted by Hel
local s,id=GetID()
function s.initial_effect(c)
--Activate and Special Summon from GY
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
c:RegisterEffect(e1)
--Unaffected by activated effect
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_IMMUNE_EFFECT)
e2:SetCondition(s.unacon)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_ICE_BARRIER))
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetValue(s.unaval)
c:RegisterEffect(e2)
end
s.listed_series={SET_ICE_BARRIER}
function s.filter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsSetCard(SET_ICE_BARRIER) and c:IsLevelBelow(4)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end
if chk==0 then return true end
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
e:SetCategory(CATEGORY_SPECIAL_SUMMON)
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
e:SetOperation(s.activate)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
else
e:SetCategory(0)
e:SetProperty(0)
e:SetOperation(nil)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.unafilter(c)
return c:IsFaceup() and c:IsSetCard(SET_ICE_BARRIER)
end
function s.unacon(e)
return Duel.IsExistingMatchingCard(s.unafilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,3,nil)
end
function s.unaval(e,te)
local tc=te:GetOwner()
return tc:IsSpecialSummoned() and tc:IsSummonLocation(LOCATION_EXTRA) and te:GetOwnerPlayer()~=e:GetHandlerPlayer()
and te:IsMonsterEffect() and te:IsActivated() and te:GetActivateLocation()==LOCATION_MZONE
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, if this card battled a monster this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Normal Summon 1 Cyberse monster. If this face-up card you control leaves the field because of an opponent's card effect: Draw 1 card.
|
--アンチエイリアン
--Antialian
local s,id=GetID()
function s.initial_effect(c)
--summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.sumcon)
e1:SetTarget(s.sumtg)
e1:SetOperation(s.sumop)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCondition(s.drcon)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.sumcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsBattlePhase()
and #(e:GetHandler():GetBattledGroup()-e:GetHandler())>0
end
function s.sumfilter(c)
return c:IsRace(RACE_CYBERSE) and c:IsSummonable(true,nil)
end
function s.sumtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.sumfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0)
end
function s.sumop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON)
local g=Duel.SelectMatchingCard(tp,s.sumfilter,tp,LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.Summon(tp,tc,true,nil)
end
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp~=tp and c:IsReason(REASON_EFFECT) and c:IsPreviousPosition(POS_FACEUP) and not c:IsLocation(LOCATION_DECK) and c:IsPreviousControler(tp)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the End Phase, if this card is in the GY because it was destroyed on the field and sent there this turn: You can Special Summon this card, but its ATK/DEF become 1000. You can only use this effect of "Twin-Headed Behemoth" once per Duel.
|
--ドル・ドラ
--Twin-Headed Behemoth
local s,id=GetID()
function s.initial_effect(c)
--to grave
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetOperation(s.regop)
c:RegisterEffect(e1)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsReason(REASON_DESTROY) and (c:GetPreviousLocation()&LOCATION_ONFIELD)~=0 then
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_GRAVE)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(1000)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE)
c:RegisterEffect(e2)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can target 1 "Gimmick Puppet" monster in your GY, except "Gimmick Puppet Terror Baby"; Special Summon it in Defense Position. You can banish this card from your GY; your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn.
|
--ギミック・パペット-テラー・ベビー
--Gimmick Puppet Terror Baby
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Gimmick Puppet" monster from your GY in Defense Position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Apply a "Your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn" effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(function(e,tp) return not Duel.HasFlagEffect(tp,id) end)
e2:SetCost(Cost.SelfBanish)
e2:SetOperation(s.effop)
c:RegisterEffect(e2)
end
s.listed_series={SET_GIMMICK_PUPPET}
s.listed_names={id}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_GIMMICK_PUPPET) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
if Duel.HasFlagEffect(tp,id) then return end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
local c=e:GetHandler()
--Your opponent cannot activate cards or effects in response to the activation of your "Gimmick Puppet" monster effects this turn
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_CHAINING)
e1:SetOperation(s.actop)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2))
end
function s.actop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if re:IsMonsterEffect() and rc:IsSetCard(SET_GIMMICK_PUPPET) and ep==tp then
Duel.SetChainLimit(function(e,rp,tp) return tp==rp end)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Excavate the top 5 cards of your opponent's Deck (or as many as possible), choose 1 excavated card, and declare a number in multiples of 100 (min. 100, max. 3000). Your opponent can choose to gain LP equal to the declared number. If they gained LP, you lose that amount of LP, and if you do, add that chosen card to your hand, also place the rest on top of the Deck in the same order. If they did not, place the excavated cards on top of the Deck in the same order.
|
--初買い
--Hatsugai
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_RECOVER+CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_DECK)>=5 end
end
local declare_lp_table={}
for i=1,30 do
declare_lp_table[i]=i*100
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.ConfirmDecktop(1-tp,5)
local g=Duel.GetDecktopGroup(1-tp,5)
if #g==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sc=g:Select(tp,1,1,nil):GetFirst()
Duel.ConfirmCards(1-tp,sc)
local ac=Duel.AnnounceNumber(tp,declare_lp_table)
if sc:IsAbleToHand() and Duel.SelectYesNo(1-tp,aux.Stringid(id,1))
and Duel.Recover(1-tp,ac,REASON_EFFECT)>0 then
Duel.SetLP(tp,Duel.GetLP(tp)-ac)
Duel.DisableShuffleCheck(true)
Duel.SendtoHand(sc,tp,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sc)
Duel.ShuffleHand(tp)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 of your Level 5 or lower Psychic monsters that is banished or in your GY; Special Summon it.
|
--緊急アポート
--Emergency Apport
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 Level 5 or lower Psychic monsters that is banished or in your GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.spfilter(c,e,tp)
return c:IsLevelBelow(5) and c:IsRace(RACE_PSYCHIC) and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Switch 1 Equip Card equipped to a monster to another correct target.
|
--移り気な仕立屋
--Tailor of the Fickle
local s,id=GetID()
function s.initial_effect(c)
--effect
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMING_EQUIP)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.tcfilter(tc,ec)
return tc:IsFaceup() and ec:CheckEquipTarget(tc)
end
function s.ecfilter(c)
return c:IsType(TYPE_EQUIP) and (not c:IsOriginalType(TYPE_MONSTER) or c:IsOriginalType(TYPE_UNION)) and c:GetEquipTarget()~=nil and Duel.IsExistingTarget(s.tcfilter,0,LOCATION_MZONE,LOCATION_MZONE,1,c:GetEquipTarget(),c)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(s.ecfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
local g=Duel.SelectTarget(tp,s.ecfilter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil)
local ec=g:GetFirst()
e:SetLabelObject(ec)
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,1))
local tc=Duel.SelectTarget(tp,s.tcfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,ec:GetEquipTarget(),ec)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetLabelObject()
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local tc=g:GetFirst()
if tc==ec then tc=g:GetNext() end
if ec:IsFaceup() and ec:IsRelateToEffect(e) then
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
Duel.Equip(tp,ec,tc)
else
Duel.SendtoGrave(ec,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Destroy this card if you do not have a Zombie-Type monster in your Graveyard. When this face-up card is destroyed, inflict damage to its controller equal to its original ATK.
|
--マンモス・ゾンビ
--Zombie Mammoth
local s,id=GetID()
function s.initial_effect(c)
--self destroy
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_SELF_DESTROY)
e1:SetCondition(s.sdcon)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCondition(s.dmcon)
e2:SetTarget(s.dmtg)
e2:SetOperation(s.dmop)
c:RegisterEffect(e2)
end
function s.sdcon(e)
return not Duel.IsExistingMatchingCard(Card.IsRace,e:GetHandlerPlayer(),LOCATION_GRAVE,0,1,nil,RACE_ZOMBIE)
end
function s.dmcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsPreviousPosition(POS_FACEUP)
end
function s.dmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local c=e:GetHandler()
Duel.SetTargetPlayer(c:GetPreviousControler())
Duel.SetTargetParam(1900)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,c:GetPreviousControler(),1900)
end
function s.dmop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute 1 face-up "Chrysalis" monster you control to Special Summon 1 "Neo-Spacian" monster written in the card text of that card from either player's Graveyard.
|
--コクーン・リボーン
--Cocoon Rebirth
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.activate)
c:RegisterEffect(e2)
end
s.list={[42682609]=17955766,[43751755]=43237273,[17363041]=54959865,
[29246354]=17732278,[16241441]=89621922,[42239546]=80344569}
function s.filter1(c,e,tp)
if c:IsFacedown() then return false end
local code=c:GetCode()
local tcode=s.list[code]
return tcode and Duel.IsExistingTarget(s.filter2,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,nil,tcode,e,tp)
end
function s.filter2(c,tcode,e,tp)
return c:IsCode(tcode) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
return true
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then
local res=e:GetLabel()==1
e:SetLabel(0)
return res and Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.CheckReleaseGroupCost(tp,s.filter1,1,false,aux.ReleaseCheckMMZ,nil,e,tp) end
e:SetLabel(0)
local rg=Duel.SelectReleaseGroupCost(tp,s.filter1,1,1,false,aux.ReleaseCheckMMZ,nil,e,tp)
local code=rg:GetFirst():GetCode()
local tcode=s.list[code]
Duel.Release(rg,REASON_COST)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_GRAVE,LOCATION_GRAVE,1,1,nil,tcode,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon 1 "U.A." monster from your Deck, but its effects are negated, also it cannot be used as Synchro or Xyz Material for a Summon. Then you lose LP equal to that monster's Level x 300. You can only activate 1 "U.A. Signing Deal" per turn.
|
--U.A.フラッグシップ・ディール
--U.A. Signing Deal
local s,id=GetID()
function s.initial_effect(c)
--Special summon 1 "U.A." monster from deck
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_UA}
function s.filter(c,e,tp)
return c:IsSetCard(SET_UA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
--Negate its effects
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
--Cannot be used as synchro material
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetDescription(3310)
e3:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
e3:SetValue(1)
tc:RegisterEffect(e3)
--Cannot be used as Xyz material
local e4=e3:Clone()
e4:SetDescription(3311)
e4:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
tc:RegisterEffect(e4)
Duel.SpecialSummonComplete()
Duel.BreakEffect()
--Lose LP equal to its level*200
local lp=Duel.GetLP(tp)
Duel.SetLP(tp,lp-tc:GetLevel()*300)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 face-up monster you control; all face-up monsters you currently control with an ATK or DEF equal to that monster's become the same Level as that monster, until the End Phase.
|
--星に願いを
--Star Light, Star Bright
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.tfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,s.tfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
end
function s.filter(c,atk,def)
return c:IsFaceup() and c:GetLevel()>0 and (c:GetAttack()==atk or c:GetDefense()==def)
end
function s.tfilter(c,tp)
return c:IsFaceup() and c:GetLevel()>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,c,c:GetAttack(),c:GetDefense())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,tc,tc:GetAttack(),tc:GetDefense())
local lv=tc:GetLevel()
local lc=g:GetFirst()
for lc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL)
e1:SetValue(lv)
e1:SetReset(RESETS_STANDARD_PHASE_END)
lc:RegisterEffect(e1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.
|
--プランキッズ・プランク
--Prank-Kids Pranks
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Special summon 1 token to your field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.tkcost)
e2:SetTarget(s.tktg)
e2:SetOperation(s.tkop)
c:RegisterEffect(e2)
--Shuffle 3 "Prank-Kids" cards into deck, then draw 1
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TODECK+CATEGORY_DRAW)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.drcon)
e3:SetTarget(s.drtg)
e3:SetOperation(s.drop)
c:RegisterEffect(e3)
end
s.listed_series={SET_PRANK_KIDS}
s.listed_names={43664495}
function s.cfilter(c)
return c:IsSetCard(SET_PRANK_KIDS) and c:IsDiscardable()
end
function s.tkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_PRANK_KIDS,TYPES_TOKEN,0,0,1,RACE_PYRO,ATTRIBUTE_FIRE,POS_FACEUP) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_PRANK_KIDS,TYPES_TOKEN,0,0,1,RACE_PYRO,ATTRIBUTE_FIRE,POS_FACEUP) then return end
local token=Duel.CreateToken(tp,id+1)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP)
--Cannot be tributed
local e1=Effect.CreateEffect(c)
e1:SetDescription(3303)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
token:RegisterEffect(e1,true)
local e2=e1:Clone()
e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
token:RegisterEffect(e2,true)
Duel.SpecialSummonComplete()
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.tdfilter(c)
return c:IsSetCard(SET_PRANK_KIDS) and not c:IsCode(id) and c:IsAbleToDeck()
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tdfilter(chkc) end
if chk==0 then return Duel.IsPlayerCanDraw(tp,1)
and Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_GRAVE,0,3,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_GRAVE,0,3,3,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tg=Duel.GetTargetCards(e)
if not tg or tg:FilterCount(Card.IsRelateToEffect,nil,e)~=3 then return end
Duel.SendtoDeck(tg,nil,SEQ_DECKTOP,REASON_EFFECT)
local g=Duel.GetOperatedGroup()
if g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK) then Duel.ShuffleDeck(tp) end
local ct=g:FilterCount(Card.IsLocation,nil,LOCATION_DECK|LOCATION_EXTRA)
if ct>0 then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.
|
--ジョウルリ-パンクデンジャラス・ガブ
--Joruri-P.U.N.K. Dangerous Gabu
--Scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
--Negate the effects of 1 Effect Monster your opponent controls, then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
e1:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
c:RegisterEffect(e1)
end
s.listed_series={SET_PUNK}
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsNegatableMonster() and chkc:IsEffectMonster() end
if chk==0 then return Duel.IsExistingTarget(aux.AND(Card.IsNegatableMonster,Card.IsEffectMonster),tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_NEGATE)
local tc=Duel.SelectTarget(tp,aux.AND(Card.IsNegatableMonster,Card.IsEffectMonster),tp,0,LOCATION_MZONE,1,1,nil):GetFirst()
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,tp,0)
local atk=tc:GetBaseAttack()
if Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_PUNK),tp,LOCATION_MZONE,0,1,nil) then
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,atk)
end
Duel.SetPossibleOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,atk)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsCanBeDisabledByEffect(e) then
--Negate its effects until the end of this turn
tc:NegateEffects(e:GetHandler(),RESETS_STANDARD_PHASE_END)
if not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_PUNK),tp,LOCATION_MZONE,0,1,nil) then return end
Duel.AdjustInstantly(tc)
local atk=tc:GetBaseAttack()
if tc:IsDisabled() and atk>0 then
Duel.BreakEffect()
Duel.Recover(tp,atk,REASON_EFFECT)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is used to Ritual Summon "Skull Guardian". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.
|
--ローの祈り
--Novox's Prayer
local s,id=GetID()
function s.initial_effect(c)
Ritual.AddProcGreaterCode(c,7,nil,3627449)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card's current ATK is higher than its original ATK: You can inflict 1500 damage to your opponent. This effect can only be used once while this card is face-up on the field. You can only use this effect of "Blizzard Falcon" once per turn.
|
--ブリザード・ファルコン
--Blizzard Falcon
local s,id=GetID()
function s.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_NO_TURN_RESET)
e1:SetCountLimit(1,id)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.damcon)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetAttack()>e:GetHandler():GetBaseAttack()
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1500)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.
|
--未み界かい域いきのジャッカロープ
--Danger!? Jackalope?
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Discard 1 card, Special Summon itself and draw 1 card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_HANDES+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Special Summon 1 "Danger" monster from the Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCondition(s.spcon2)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_REMOVE)
c:RegisterEffect(e3)
end
s.listed_series={SET_DANGER}
s.listed_names={id}
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsPublic() and c:GetFlagEffect(id)==0 end
c:RegisterFlagEffect(id,RESET_CHAIN,0,1)
end
function s.spfilter(c,e,tp)
return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0)
if #g<1 then return end
Duel.ShuffleHand(tp)
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_DISCARD)
local tc=g:RandomSelect(1-tp,1)
Duel.BreakEffect()
Duel.SendtoGrave(tc,REASON_EFFECT|REASON_DISCARD)
if not Duel.IsPlayerCanSpecialSummon(tp) or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
if not tc:GetFirst():IsCode(id) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #sc>0 and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP) then
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
function s.spcon2(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetPreviousLocation()==LOCATION_HAND and (r&REASON_DISCARD)~=0
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(SET_DANGER) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
At the time this card is selected as an attack target by an opponent's monster, you can activate Trap Card(s) from your hand.
|
--ジェット・ロイド
--Jetroid
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_BE_BATTLE_TARGET)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_TRAP_ACT_IN_HAND)
e1:SetTargetRange(LOCATION_HAND,0)
e1:SetReset(RESET_CHAIN)
e1:SetDescription(aux.Stringid(id,0))
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can banish 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Graveyard, except "Diffusion Wave-Motion"; Fusion Summon 1 "Frightfur" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If this card is sent to the Graveyard: You can target 1 of your banished "Frightfur Fusion"; add it to your hand. You can only use each effect of "Frightfur Factory" once per turn.
|
--デストーイ・ファクトリー
--Frightfur Factory
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetCost(s.spcost)
e2:SetTarget(Fusion.SummonEffTG(aux.FilterBoolFunction(Card.IsSetCard,SET_FRIGHTFUR)))
e2:SetOperation(Fusion.SummonEffOP(aux.FilterBoolFunction(Card.IsSetCard,SET_FRIGHTFUR)))
c:RegisterEffect(e2)
--tohand
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_FUSION,SET_FRIGHTFUR}
s.listed_names={6077601}
function s.spfilter(c)
return c:IsSetCard(SET_FUSION) and c:IsSpell() and c:IsAbleToRemoveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.thfilter(c)
return c:IsFaceup() and c:IsCode(6077601) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_REMOVED,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Normal Summon "Hazy Flame" monsters for 1 less Tribute. You can send this face-up card from the field to the Graveyard to target 1 "Hazy" card in your Graveyard, except "Hazy Glory"; add that target to your hand.
|
--陽炎光輪
--Hazy Glory
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--decrease tribute
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_DECREASE_TRIBUTE)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_HAND,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_HAZY_FLAME))
e2:SetValue(0x1)
c:RegisterEffect(e2)
--salvage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_SZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCost(s.thcost)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_HAZY,SET_HAZY_FLAME}
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end
Duel.SendtoGrave(c,REASON_COST)
end
function s.filter(c)
return c:IsSetCard(SET_HAZY) and c:GetCode()~=id and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card cannot be Special Summoned. You can Tribute this card to Special Summon 2 Level 4 Beast-Warrior-Type Normal Monsters from your Deck.
|
--ミノケンサテュロス
--Minoan Centaur
local s,id=GetID()
function s.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.filter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsLevel(4) and c:IsRace(RACE_BEASTWARRIOR)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>1 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,2,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil,e,tp)
if #g>=2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,2,2,nil)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your opponent's Main Phase, if "Myutant Evolution Lab" is in your Field Zone (Quick Effect): You can Special Summon this card from your hand. If this card is Special Summoned during your opponent's turn: You can Tribute this card, then banish 1 card from your hand or face-up field; Special Summon 1 of your Level 8 "Myutant" monsters that is banished or in your GY. You can only use each effect of "Myutant GB-88" once per turn.
|
--被検体ミュートリアGB-88
--Myutant GB-88
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special summon itself from hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.hspcon)
e1:SetTarget(s.hsptg)
e1:SetOperation(s.hspop)
c:RegisterEffect(e1)
--Special summon 1 level 8 "Myutant" monster, that is banished or in GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(_,tp)return Duel.IsTurnPlayer(1-tp)end)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MYUTANT}
s.listed_names={34572613} --"Myutant Evolution Lab"
function s.hspcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,34572613),tp,LOCATION_FZONE,0,1,nil)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.spcostfilter(c,ft,tp)
return (c:IsFaceup() or not c:IsOnField()) and c:IsAbleToRemoveAsCost() and (ft>0 or Duel.GetMZoneCount(tp,c)>0)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local ft=Duel.GetMZoneCount(tp,c)
if chk==0 then return c:IsReleasable()
and Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,nil,ft,tp) end
Duel.Release(c,REASON_COST)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_ONFIELD|LOCATION_HAND,0,1,1,nil,ft,tp)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_MYUTANT) and c:IsLevel(8) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE|LOCATION_REMOVED)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by declaring 1 card name. Apply these effects to all cards whose original name is the card name you declared. (This does not apply to card(s) that are already on the field before this effect started applying.) ● They cannot be placed on the field. ● They cannot be activated, nor can their effects be activated or applied. ● They cannot be Summoned or Set. ● They cannot attack, nor can they change their battle positions. ● They cannot be used as material for a Special Summon that requires materials. * The above text is unofficial and describes the card's functionality in the OCG.
|
--禁止令
--Prohibition
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--forbidden
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
e2:SetCode(EFFECT_FORBIDDEN)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(0x7f,0x7f)
e2:SetTarget(s.bantg)
e2:SetLabelObject(e1)
c:RegisterEffect(e2)
end
function s.bantg(e,c)
return c:IsOriginalCodeRule(e:GetLabelObject():GetLabel()) and (not c:IsOnField() or c:GetRealFieldID()>e:GetFieldID())
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
e:SetLabel(0)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CODE)
local ac=Duel.AnnounceCard(tp)
Duel.SetTargetParam(ac)
Duel.SetOperationInfo(0,CATEGORY_ANNOUNCE,nil,0,tp,ANNOUNCE_CARD)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
e:SetLabel(ac)
e:GetHandler():SetHint(CHINT_CARD,ac)
Duel.AdjustInstantly(e:GetHandler())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
By tributing 1 Normal Monster (except a Token) on your side of the field, inflict 800 points of damage to your opponent's Life Points.
|
--人投げトロール
--Man-Thro' Tro'
local s,id=GetID()
function s.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.cfilter(c)
local tp=c:GetType()
return (tp&TYPE_NORMAL)~=0 and (tp&TYPE_TOKEN)==0
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.cfilter,1,false,nil,nil) end
local sg=Duel.SelectReleaseGroupCost(tp,s.cfilter,1,1,false,nil,nil)
Duel.Release(sg,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(800)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,800)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: Inflict 500 damage to your opponent.
|
--ポイズンマミー
--Poison Mummy
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control no monsters: You can Special Summon this card from your hand, then you can Special Summon 1 "Windwitch" monster from your Deck, but it cannot be Tributed. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except Level 5 or higher WIND monsters. If this card is Normal or Special Summoned: You can inflict 500 damage to your opponent. You can only use each effect of "Windwitch - Ice Bell" once per turn.
|
--WW-アイス・ベル
--Windwitch - Ice Bell
local s,id=GetID()
function s.initial_effect(c)
--Special summon itself from hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--If normal or special summoned, inflict 500 damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,2))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.damtg)
e2:SetOperation(s.damop)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
s.listed_series={SET_WINDWITCH}
function s.counterfilter(c)
return not c:IsSummonLocation(LOCATION_EXTRA) or (c:IsLevelAbove(5) and c:IsAttribute(ATTRIBUTE_WIND))
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--Clock Lizard check
aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT+EFFECT_FLAG_OATH)
e2:SetDescription(aux.Stringid(id,3))
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetTargetRange(1,0)
Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not (c:IsLevelAbove(5) and c:IsAttribute(ATTRIBUTE_WIND)) and c:IsLocation(LOCATION_EXTRA)
end
function s.lizfilter(e,c)
return not (c:GetOriginalLevel()>4 and c:IsOriginalAttribute(ATTRIBUTE_WIND))
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_WINDWITCH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
local tc=sg:GetFirst()
if tc then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
--Cannot be tributed
local e1=Effect.CreateEffect(c)
e1:SetDescription(3303)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UNRELEASABLE_NONSUM)
e2:SetValue(1)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
end
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.
|
--ホールディング・アームズ
--Holding Arms
local s,id=GetID()
function s.initial_effect(c)
--summon success
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetCondition(s.indcon)
e3:SetValue(1)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e4)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsFaceup() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then
c:SetCardTarget(tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetCondition(s.rcon)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_ATTACK)
tc:RegisterEffect(e2)
end
end
function s.rcon(e)
return e:GetOwner():IsHasCardTarget(e:GetHandler())
end
function s.indcon(e)
return e:GetHandler():GetFirstCardTarget()~=nil
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
|
--海晶乙女 ブルースラッグ
--Marincess Blue Slug
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
Link.AddProcedure(c,s.mfilter,1,1)
--splimit
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.regcon)
e1:SetOperation(s.regop)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCondition(s.regcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_MARINCESS}
s.listed_names={id}
function s.mfilter(c,lc,sumtype,tp)
return c:IsSetCard(SET_MARINCESS,lc,sumtype,tp) and c:IsLevelBelow(4)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLinkSummoned()
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return c:IsCode(id) and sumtype&SUMMON_TYPE_LINK==SUMMON_TYPE_LINK
end
function s.thfilter(c)
return c:IsSetCard(SET_MARINCESS) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetDescription(aux.Stringid(id,1))
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTarget(s.splimit2)
Duel.RegisterEffect(e1,tp)
end
function s.splimit2(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsAttribute(ATTRIBUTE_WATER)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You cannot activate the effects of other Special Summoned monsters with the same Attribute as this card. Once per turn, during the Main Phase of this card's owner (Quick Effect): You can give control of this card to your opponent, then you (the activating player) can make this card become any Attribute until the end of the next turn.
|
--天孔邪鬼
--Amanokujaki
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--cannot activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(1,0)
e1:SetValue(s.aclimit)
c:RegisterEffect(e1)
--give control
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_CONTROL)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.aclimit(e,re,tp)
local c=e:GetHandler()
local rc=re:GetHandler()
return rc~=c and re:IsMonsterEffect() and rc:IsOnField()
and rc:IsSpecialSummoned() and rc:IsAttribute(c:GetAttribute())
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.GetTurnPlayer()==e:GetHandler():GetOwner() and Duel.IsMainPhase()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToChangeControler() end
Duel.SetOperationInfo(0,CATEGORY_CONTROL,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.GetControl(c,1-tp) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
local att=c:AnnounceAnotherAttribute(tp)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e1:SetValue(att)
e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END,2)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn, if you activate a "Fire Formation" Spell/Trap Card (except during the Damage Step): You can Set 1 "Fire Formation" Trap directly from your Deck. Once per turn: You can send 2 face-up "Fire Formation" Spells/Traps you control to the GY, then target 1 "Fire Fist" monster in your GY, except "Brotherhood of the Fire Fist - Dragon"; Special Summon that target.
|
--微炎星-リュウシシン
--Brotherhood of the Fire Fist - Dragon
local s,id=GetID()
function s.initial_effect(c)
--set
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
--spsummon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_FIRE_FORMATION,SET_FIRE_FIST}
s.listed_names={id}
function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellTrapEffect()
and re:GetHandler():IsSetCard(SET_FIRE_FORMATION)
end
function s.filter(c)
return c:IsSetCard(SET_FIRE_FORMATION) and c:IsTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsRelateToEffect(e) and e:GetHandler():IsFaceup()
and not e:GetHandler():IsStatus(STATUS_CHAINING)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SSet(tp,g:GetFirst())
end
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_FIRE_FORMATION) and c:IsSpellTrap() and c:IsAbleToGraveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_ONFIELD,0,nil)
local nc=Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #g>1 and aux.SelectUnselectGroup(g,e,tp,2,2,aux.ChkfMMZ(1),0)
if chk==0 then
if Duel.IsPlayerAffectedByEffect(tp,CARD_FIRE_FIST_EAGLE) then
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
else return nc end
end
if nc and not (Duel.IsPlayerAffectedByEffect(tp,CARD_FIRE_FIST_EAGLE) and Duel.SelectYesNo(tp,aux.Stringid(CARD_FIRE_FIST_EAGLE,0))) then
local sg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_TOGRAVE)
Duel.SendtoGrave(sg,REASON_COST)
end
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_FIRE_FIST) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Tribute this card while "Neo Space" is on the field to Special Summon 1 "Neo-Spacian Dark Panther" from your hand or Deck.
|
--C・パンテール
--Chrysalis Pantail
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.spcon)
e1:SetCost(Cost.SelfTribute)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_names={43237273,42015635}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsEnvironment(42015635)
end
function s.spfilter(c,e,tp)
return c:IsCode(43237273) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not Duel.IsEnvironment(42015635) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn, during the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it. ---------------------------------------- [ Flavor Text ] A mechanized life form, roving through space-time. But the mysterious thing is that its memory i... m...stly gone. W...at is t...e reason? D..... refuse t... b.... interfered w...h?
|
--フーコーの魔砲石
--Foucault's Cannon
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c,false)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(1160)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_HAND)
e1:SetCost(s.reg)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetRange(LOCATION_PZONE)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.reg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
e:GetHandler():RegisterFlagEffect(id,RESET_PHASE|PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0
end
function s.filter(c)
return c:IsFaceup() and c:IsSpellTrap()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card attacks an opponent's monster, this card gains 300 ATK during the Damage Step only.
|
--鳳王獣ガイルーダ
--Phoenix Beast Gairuda
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetCondition(s.condtion)
e1:SetValue(300)
c:RegisterEffect(e1)
end
function s.condtion(e)
local ph=Duel.GetCurrentPhase()
return (ph==PHASE_DAMAGE or ph==PHASE_DAMAGE_CAL)
and Duel.GetAttacker()==e:GetHandler() and Duel.GetAttackTarget()~=nil
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can discard this card to the GY; add 1 "A Legendary Ocean" from your Deck to your hand.
|
--アトランティスの戦士
--Warrior of Atlantis
local s,id=GetID()
function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCost(Cost.SelfDiscardToGrave)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_names={295517}
function s.filter(c)
return c:IsOriginalCode(295517) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
local tg=Duel.GetFirstMatchingCard(s.filter,tp,LOCATION_DECK,0,nil)
if tg then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tg)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● Cannot be destroyed by card effects. Neither player can target this card with card effects. ● The attacks from your opponent's monsters become direct attacks.
|
--ダックドロッパー
--Duck Dummy
local s,id=GetID()
function s.initial_effect(c)
Gemini.AddProcedure(c)
--Cannot be targeted/destroyed by effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(Gemini.EffectStatusCondition)
e1:SetValue(1)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
c:RegisterEffect(e2)
--Force direct attacks
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetCondition(Gemini.EffectStatusCondition)
e3:SetValue(1)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e4)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a face-up LIGHT Dragon-Type monster you control is targeted for an attack: The attack target gains ATK equal to the attacking monster's ATK, until the end of the Damage Step.
|
--反射光子流
--Photon Current
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_BE_BATTLE_TARGET)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
return a:IsOnField() and d and d:IsFaceup() and d:IsControler(tp) and d:IsAttribute(ATTRIBUTE_LIGHT) and d:IsRace(RACE_DRAGON)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.GetAttacker():CreateEffectRelation(e)
Duel.GetAttackTarget():CreateEffectRelation(e)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=Duel.GetAttackTarget()
if a:IsFacedown() or not a:IsRelateToEffect(e) or d:IsFacedown() or not d:IsRelateToEffect(e) then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(a:GetAttack())
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE)
d:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Add 1 "Junk Synchron", and 1 monster that mentions "Junk Warrior" or "Stardust Dragon", from your Deck to your hand, then discard 1 card. You can banish this card from your GY, then target 1 Synchro Monster you control; decrease its Level by 1, then, during your Main Phase this turn, you can Normal Summon 1 "Synchron" monster, in addition to your Normal Summon/Set (you can only gain this effect once per turn). You can only activate 1 "Synchro Fellows" per turn.
|
--シンクロ・フェローズ
--Synchro Fellows
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Add 1 "Junk Synchron", and 1 monster that mentions "Junk Warrior" or "Stardust Dragon", from your Deck to your hand, then discard 1 card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_HANDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Decrease the Level of 1 Synchro Monster you control by 1
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_LVCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(function(e,tp) return Duel.IsPlayerCanAdditionalSummon(tp) and not Duel.HasFlagEffect(tp,id) end)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.lvtg)
e2:SetOperation(s.lvop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_JUNK_SYNCHRON,CARD_JUNK_WARRIOR,CARD_STARDUST_DRAGON}
s.listed_series={SET_SYNCHRON}
function s.thfilter(c)
return (c:IsCode(CARD_JUNK_SYNCHRON) or (c:IsMonster() and c:ListsCode(CARD_JUNK_WARRIOR,CARD_STARDUST_DRAGON))) and c:IsAbleToHand()
end
function s.rescon(sg,e,tp,mg)
return sg:IsExists(Card.IsCode,1,nil,CARD_JUNK_SYNCHRON) and sg:IsExists(Card.ListsCode,1,nil,CARD_JUNK_WARRIOR,CARD_STARDUST_DRAGON)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if #g==0 then return end
local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_ATOHAND)
if #sg>0 and Duel.SendtoHand(sg,nil,REASON_EFFECT)>0 then
Duel.ConfirmCards(1-tp,sg)
Duel.ShuffleHand(tp)
Duel.BreakEffect()
Duel.DiscardHand(tp,nil,1,1,REASON_EFFECT|REASON_DISCARD)
end
end
function s.lvfilter(c)
return c:IsSynchroMonster() and c:IsLevelAbove(2) and c:IsFaceup()
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.lvfilter(chkc) end
if chk==0 then return Duel.IsPlayerCanSummon(tp)
and Duel.IsExistingTarget(s.lvfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.lvfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LVCHANGE,g,1,tp,1)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsLevelAbove(2) and not tc:IsImmuneToEffect(e) then
--Decrease its Level by 1
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(-1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
Duel.BreakEffect()
aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,2))
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
--You can Normal Summon 1 "Synchron" monster during your Main Phase this turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e2:SetTargetRange(LOCATION_HAND|LOCATION_MZONE,0)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_SYNCHRON))
e2:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e2,tp)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Cyberse monster you control; banish it, and if you do, add 1 Cyberse monster from your Deck to your hand, whose ATK is lower than that monster's original ATK. During your next Standby Phase, return that monster banished by this effect to the field, and it can attack directly that turn. You can only activate 1 "Cynet Backdoor" per turn.
|
--サイバネット・バックドア
--Cynet Backdoor
local s,id=GetID()
function s.initial_effect(c)
--Banish 1 of your cyberse monsters, add 1 cyberse monster whose ATK is lower than banished monster's ATK
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.rmfilter(c,tp)
return c:IsFaceup() and c:IsRace(RACE_CYBERSE) and c:IsAbleToRemove() and c:GetBaseAttack()>0
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,c)
end
function s.thfilter(c,rc)
return c:IsRace(RACE_CYBERSE) and c:GetAttack()<rc:GetBaseAttack() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.rmfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_MZONE,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_MZONE,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.Remove(tc,tc:GetPosition(),REASON_EFFECT|REASON_TEMPORARY)>0 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
if Duel.IsPhase(PHASE_STANDBY) then e1:SetLabel(Duel.GetTurnCount()) end
e1:SetLabelObject(tc)
e1:SetCountLimit(1)
e1:SetCondition(s.retcon)
e1:SetTarget(s.rettg)
e1:SetOperation(s.retop)
Duel.RegisterEffect(e1,tp)
if tc:IsPreviousPosition(POS_FACEDOWN) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,tc)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.retcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp) and Duel.GetTurnCount()~=e:GetLabel()
end
function s.rettg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
e:Reset()
end
function s.retop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc and Duel.ReturnToField(tc) then
--Can attack directly
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetDescription(3205)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Spellcaster-Type Xyz Monster in your Graveyard and up to 2 of your banished "Spellbook" Spell Cards; Special Summon that monster, and if you do, attach the targeted "Spellbook" Spell Card(s) to it as Xyz Material. You can only activate 1 "Spellbook of Miracles" per turn.
|
--魔導書の奇跡
--Spellbook of Miracles
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_SPELLBOOK}
function s.filter(c,e,tp)
return c:IsType(TYPE_XYZ) and c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.filter2(c)
return c:IsFaceup() and c:IsSetCard(SET_SPELLBOOK) and c:IsSpell()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp)
and Duel.IsExistingTarget(s.filter2,tp,LOCATION_REMOVED,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g1=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
e:SetLabelObject(g1:GetFirst())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g2=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_REMOVED,0,1,2,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g1,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
local tc=e:GetLabelObject()
sg:RemoveCard(tc)
if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.BreakEffect()
if #sg>0 then
Duel.Overlay(tc,sg)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step.
|
--アルティメット・バースト
--Neutron Blast
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={23995346} --"Blue-Eyes Ultimate Dragon"
function s.tgfilter(c)
return c:IsCode(23995346) and c:IsFusionSummoned() and c:IsFaceup() and not c:HasFlagEffect(id)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.tgfilter(chkc) end
if chk==0 then return (Duel.IsAbleToEnterBP() or (Duel.IsBattlePhase() and not Duel.IsPhase(PHASE_BATTLE)))
and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_APPLYTO)
Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
local c=e:GetHandler()
tc:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
--It can make a second and third attack during each Battle Phase this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetValue(2)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
--If it attacks this turn your opponent's cards and effects cannot be activated until the end of the Damage Step
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetOperation(s.limop)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
end
function s.limop(e,tp,eg,ep,ev,re,r,rp)
--Your opponent's cards and effects cannot be activated until the end of the Damage Step
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_ACTIVATE)
e1:SetTargetRange(0,1)
e1:SetValue(1)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn. ---------------------------------------- [ Flavor Text ] A sentient scale. It maintains the balance of the universe, but often places the stars on the wrong side.
|
--ライブラの魔法秤
--Magicalibra
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Pendulum properties
Pendulum.AddProcedure(c)
--Change levels
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetRange(LOCATION_PZONE)
e1:SetTarget(s.lvtg)
e1:SetOperation(s.lvop)
c:RegisterEffect(e1)
end
function s.lvfilter(c,e)
return c:IsFaceup() and c:HasLevel() and c:IsCanBeEffectTarget(e)
end
function s.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(s.lvfilter,tp,LOCATION_MZONE,0,nil,e)
local _,hlv=g:GetMaxGroup(Card.GetLevel)
if chk==0 then return #g>1 and hlv>1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_LVRANK)
local lv=Duel.AnnounceLevel(tp,1,math.min(hlv-1,6))
local tg=aux.SelectUnselectGroup(g,e,tp,2,2,function(sg)return sg:IsExists(Card.IsLevelAbove,1,nil,lv+1)end,1,tp,HINTMSG_FACEUP)
Duel.SetTargetCard(tg)
Duel.SetTargetParam(lv)
end
function s.lvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tg=Duel.GetTargetCards(e):Filter(Card.IsFaceup,nil)
if not c:IsRelateToEffect(e) or #tg<1 then return end
local lv=Duel.GetChainInfo(0,CHAININFO_TARGET_PARAM)
local reset=RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_END
if #tg==1 then
local tc=tg:GetFirst()
if tc:GetLevel()<=lv then return end
tc:UpdateLevel(-lv,reset,c)
elseif #tg==2 then
Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,0))
local rd=tg:FilterSelect(tp,Card.IsLevelAbove,1,1,nil,lv+1):GetFirst()
if rd and rd:UpdateLevel(-lv,reset,c)~=0 then
(tg-rd):GetFirst():UpdateLevel(lv,reset,c)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Main Phase: You can Special Summon 1 "Exosister" monster from your hand, then if you control "Exosister Elis", you gain 800 LP. If your opponent moves a card(s) out of either GY (except during the Damage Step): You can Special Summon from your Extra Deck, 1 "Exosister" Xyz Monster using this face-up card you control as material. (This is treated as an Xyz Summon.) You can only use each effect of "Exosister Stella" once per turn.
|
--エクソシスター・ステラ
--Exosister Stella
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon from hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.hsptg)
e1:SetOperation(s.hspop)
c:RegisterEffect(e1)
--Special Summon Xyz
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_LEAVE_GRAVE)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(_,tp,_,_,_,_,_,rp)return rp==1-tp end)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={16474916}
s.listed_series={SET_EXOSISTER}
function s.hspfilter(c,e,tp)
return c:IsSetCard(SET_EXOSISTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.hsptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.hspfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.hspop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.hspfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,16474916),tp,LOCATION_ONFIELD,0,1,nil) then
Duel.BreakEffect()
Duel.Recover(tp,800,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp,mc)
return c:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsSetCard(SET_EXOSISTER) and mc:IsCanBeXyzMaterial(c,tp)
and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chk==0 then
local c=e:GetHandler()
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFacedown() or not c:IsRelateToEffect(e) or c:IsControler(1-tp) or c:IsImmuneToEffect(e) then return end
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
if #pg>1 or (#pg==1 and not pg:IsContains(c)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,c):GetFirst()
if sc then
local mg=Group.FromCards(c)
sc:SetMaterial(mg)
Duel.Overlay(sc,mg)
if Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)>0 then
sc:CompleteProcedure()
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.
|
--プランキッズ・バウワウ
--Prank-Kids Bow-Wow-Bark
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--2 "Prank-Kids" monsters
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_PRANK_KIDS),2,2)
--A "Prank-Kids" pointed by this card gains 1000 ATK/DEF
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.atktg)
e1:SetValue(1000)
c:RegisterEffect(e1)
--Add 2 "Prank-Kids" cards from GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
e2:SetCondition(s.thcon)
e2:SetCost(aux.CostWithReplace(Cost.SelfTribute,CARD_PRANKKIDS_MEOWMU))
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_PRANK_KIDS}
function s.atktg(e,c)
return e:GetHandler():GetLinkedGroup():IsContains(c) and c:IsSetCard(SET_PRANK_KIDS)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsTurnPlayer(tp)
end
function s.thfilter(c,e)
return c:IsSetCard(SET_PRANK_KIDS) and not c:IsLinkMonster() and c:IsCanBeEffectTarget(e) and c:IsAbleToHand()
end
function s.thcheck(sg,e,tp)
return sg:GetClassCount(Card.GetCode)==2
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_GRAVE,0,nil,e,tp)
if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.thcheck,0) end
local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.thcheck,1,tp,HINTMSG_ATOHAND)
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,tg,#tg,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
--"Prank-Kids" monsters cannot be destroyed by opponent's card effects
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTarget(s.indtg)
e1:SetValue(aux.indoval)
Duel.RegisterEffect(e1,tp)
end
function s.indtg(e,c)
return c:IsSetCard(SET_PRANK_KIDS)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While this card is on the field, this card's name becomes "Umi". Once per turn: You can target 1 Level 4 or lower Fish, Sea Serpent or Aqua-Type monster you control; banish that target. During your End Phase: Special Summon the monster(s) banished by this effect.
|
--忘却の海底神殿
--Forgotten Temple of the Deep
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--This card's name becomes "Umi"
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetRange(LOCATION_SZONE)
e1:SetValue(CARD_UMI)
c:RegisterEffect(e1)
--Banish 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster you control
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetHintTiming(TIMING_END_PHASE,TIMINGS_CHECK_MONSTER_E)
e2:SetTarget(s.rmtg)
e2:SetOperation(s.rmop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_UMI}
function s.rmfilter(c)
return c:IsLevelBelow(4) and c:IsRace(RACE_FISH|RACE_SEASERPENT|RACE_AQUA) and c:IsFaceup() and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.rmfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.rmfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,s.rmfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,tp,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsControler(tp) and s.rmfilter(tc) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0
and tc:IsLocation(LOCATION_REMOVED) then
local c=e:GetHandler()
local fid=c:GetFieldID()
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
if Duel.IsExistingMatchingCard(function(c) return c:GetFlagEffectLabel(id)==fid end,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,tc) then return end
--Special Summon the monster(s) banished by this card's effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local fid=e:GetHandler():GetFieldID()
return Duel.IsTurnPlayer(tp) and Duel.IsExistingMatchingCard(function(c) return c:GetFlagEffectLabel(id)==fid end,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local fid=e:GetHandler():GetFieldID()
local g=Duel.GetMatchingGroup(function(c) return c:GetFlagEffectLabel(id)==fid end,tp,LOCATION_REMOVED,LOCATION_REMOVED,nil)
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg>0 then
Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEUP)
local fid=e:GetHandler():GetFieldID()
if Duel.IsExistingMatchingCard(function(c) return c:GetFlagEffectLabel(id)==fid end,tp,LOCATION_REMOVED,LOCATION_REMOVED,1,nil) then return end
e:Reset()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Dark Magician Girl" + 1 Dragon monster Must be Fusion Summoned with the above Fusion Materials or with "The Eye of Timaeus". Once per turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 face-up card on the field; destroy that target.
|
--竜騎士ブラック・マジシャン・ガール
--Dark Magician Girl the Dragon Knight
local s,id=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
Fusion.AddProcMix(c,false,false,CARD_DARK_MAGICIAN_GIRL,aux.FilterBoolFunctionEx(Card.IsRace,RACE_DRAGON))
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(s.splimit)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.activate)
c:RegisterEffect(e2)
end
s.listed_names={1784686}
s.material_setcode={SET_DARK_MAGICIAN,SET_MAGICIAN_GIRL}
function s.splimit(e,se,sp,st)
return (st&SUMMON_TYPE_FUSION)==SUMMON_TYPE_FUSION or se:GetHandler():IsCode(1784686)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
|
--ツインツイスター
--Twin Twisters
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE|TIMING_EQUIP)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.filter(c)
return c:IsSpellTrap()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.filter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,2,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
Duel.Destroy(g,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this Set card is destroyed by your opponent's card effect while you control a face-up "Blackwing" monster, inflict 1000 damage to your opponent and draw 1 card.
|
--BF-マイン
--Blackwing - Boobytrap
local s,id=GetID()
function s.initial_effect(c)
--draw
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.con)
e1:SetTarget(s.tg)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
end
s.listed_series={SET_BLACKWING}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_BLACKWING)
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
return (r&(REASON_DESTROY|REASON_EFFECT))==(REASON_DESTROY|REASON_EFFECT) and rp~=tp
and (e:GetHandler():GetPreviousLocation()&LOCATION_ONFIELD)~=0
and (e:GetHandler():GetPreviousPosition()&POS_FACEDOWN)~=0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil)
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1000)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil) then return end
Duel.Damage(1-tp,1000,REASON_EFFECT)
Duel.Draw(tp,1,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
All Wyrm-Type monsters gain 300 ATK and DEF. Once per turn: You can banish 3 Wyrm-Type monsters from your Graveyard, then target 1 card on the field; destroy it.
|
--異層空間
--Celestia
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--boost
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_WYRM))
e2:SetValue(300)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3)
--destroy
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_DESTROY)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET)
e4:SetRange(LOCATION_FZONE)
e4:SetCountLimit(1)
e4:SetCost(s.cost)
e4:SetTarget(s.target)
e4:SetOperation(s.operation)
c:RegisterEffect(e4)
end
function s.cfilter(c)
return c:IsRace(RACE_WYRM) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.rescon(sg,e,tp,mg)
return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,sg)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local cg=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
if chk==0 then return aux.SelectUnselectGroup(cg,e,tp,3,3,s.rescon,0) end
local rg=aux.SelectUnselectGroup(cg,e,tp,3,3,s.rescon,1,tp,HINTMSG_REMOVE)
Duel.Remove(rg,POS_FACEUP,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp,chk)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Genex Controller" + 1 or more non-Tuner WIND monsters This card gains 300 ATK for each Spell and Trap Card Set on the field. You can send 1 card from your hand to the Graveyard to select and destroy 1 Set Spell or Trap Card.
|
--ウィンドファーム・ジェネクス
--Windmill Genex
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,aux.FilterSummonCode(68505803),1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_WIND),1,99)
c:EnableReviveLimit()
--atkup
local e1=Effect.CreateEffect(c)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.val)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.material={68505803}
s.listed_names={68505803}
function s.val(e,c)
return Duel.GetMatchingGroupCount(Card.IsFacedown,0,LOCATION_SZONE,LOCATION_SZONE,nil)*300
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
Duel.SendtoGrave(Duel.SelectMatchingCard(tp,Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,1,nil),REASON_COST)
end
function s.filter(c)
return c:IsFacedown()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_SZONE,LOCATION_SZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_SZONE,LOCATION_SZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFacedown() and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. This card's Level is increased by the number of Spell Counters on it. You can remove 3 Spell Counters from this card, then target 1 Quick-Play Spell in your GY; Set that card to your Spell & Trap Zone. You can only use this effect of "Magical Something" once per turn.
|
--マジックアブソーバー
--Magical Something
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(COUNTER_SPELL)
--add counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetCode(EVENT_CHAINING)
e0:SetRange(LOCATION_MZONE)
e0:SetOperation(aux.chainreg)
c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(s.acop)
c:RegisterEffect(e1)
--level
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_LEVEL)
e2:SetValue(s.lvval)
c:RegisterEffect(e2)
--set
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetCost(s.setcost)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
s.counter_place_list={COUNTER_SPELL}
function s.acop(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and e:GetHandler():GetFlagEffect(1)>0 then
e:GetHandler():AddCounter(COUNTER_SPELL,1)
end
end
function s.lvval(e,c)
return c:GetCounter(COUNTER_SPELL)
end
function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanRemoveCounter(tp,COUNTER_SPELL,3,REASON_COST) end
e:GetHandler():RemoveCounter(tp,COUNTER_SPELL,3,REASON_COST)
end
function s.setfilter(c)
return c:IsType(TYPE_QUICKPLAY) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.setfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsSSetable() then
Duel.SSet(tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a monster effect is activated (Quick Effect): You can send 1 Spell from your hand to the GY; negate the activation, and if you do, destroy that monster. This card must be face-up on the field to activate and to resolve this effect.
|
--ナチュル・ランドオルス
--Naturia Landoise
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_EARTH),1,1,Synchro.NonTunerEx(Card.IsAttribute,ATTRIBUTE_EARTH),1,99)
c:EnableReviveLimit()
--negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.discon)
e1:SetCost(s.discost)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return e~=re and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
and re:IsMonsterEffect() and Duel.IsChainNegatable(ev)
end
function s.cfilter(c)
return c:IsSpell() and c:IsAbleToGraveAsCost()
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsFaceup() or not c:IsRelateToEffect(e) then return end
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? ATK, you banish them face-down, then the player who revealed the monster with the highest ATK (each player, if tied) can Special Summon 1 monster from their hand, and it can attack directly while on the field. Once per turn, during the End Phase: You can activate this effect; if you control this card during the End Phase of your next turn, destroy all cards on the field.
|
--決闘塔アルカトラズ
--Duel Tower
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Reveal monsters from the Deck and Special Summon 1 monster from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
e1:SetRange(LOCATION_FZONE)
e1:SetCountLimit(1)
e1:SetOperation(s.rvop)
c:RegisterEffect(e1)
--Destroy all cards during the next End Phase
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetOperation(s.desregop)
c:RegisterEffect(e2)
end
function s.rvfilter(c,tp)
return c:IsMonster() and c:GetTextAttack()>=0 and c:IsAbleToRemove(tp,POS_FACEDOWN) and not c:IsPublic()
end
function s.rvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local players={Duel.GetTurnPlayer(),1-Duel.GetTurnPlayer()}
--Each player can choose to reveal
local rv={}
for _,p in ipairs(players) do
if Duel.IsExistingMatchingCard(s.rvfilter,p,LOCATION_DECK,0,1,nil,tp)
and Duel.SelectYesNo(p,aux.Stringid(id,2)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
rv[p]=Duel.SelectMatchingCard(p,s.rvfilter,p,LOCATION_DECK,0,1,1,nil,tp)
end
end
--Reveal later so player B doesn't know what player A chose
local atk={}
for _,p in ipairs(players) do
local g=rv[p]
if g and #g>0 then
Duel.ConfirmCards(1-p,g)
Duel.Remove(g,POS_FACEDOWN,REASON_EFFECT)
atk[p]=g:GetFirst():GetAttack()
else atk[p]=-1 end
end
--The player that revealed the highest ATK can Special Summon
if atk[tp]==atk[1-tp] then return end
local p=(atk[tp]>atk[1-tp]) and tp or 1-tp
if not Duel.IsExistingMatchingCard(Card.IsCanBeSpecialSummoned,p,LOCATION_HAND,0,1,nil,e,0,p,false,false)
or not Duel.SelectYesNo(p,aux.Stringid(id,3)) then return end
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(p,Card.IsCanBeSpecialSummoned,p,LOCATION_HAND,0,1,1,nil,e,0,p,false,false):GetFirst()
if not sc then return end
if Duel.SpecialSummonStep(sc,0,p,p,false,false,POS_FACEUP) then
--Can attack directly
local e1=Effect.CreateEffect(c)
e1:SetDescription(3205)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DIRECT_ATTACK)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
sc:RegisterEffect(e1)
end
Duel.SpecialSummonComplete()
end
function s.desregop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--Destroy all cards
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetLabel(Duel.GetTurnCount())
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,Duel.IsTurnPlayer(tp) and 2 or 1)
Duel.RegisterEffect(e1,tp)
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp) and Duel.GetTurnCount()~=e:GetLabel() and e:GetHandler():HasFlagEffect(id)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():ResetFlagEffect(id)
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you have a face-up Pendulum Monster in your Extra Deck, you can Special Summon this card (from your hand). You can only Special Summon "Nemleria Dream Defender - Couette" once per turn this way. When your opponent activates a card or effect that targets a "Nemleria" card(s) you control, while you have "Dreaming Nemleria" face-up in your Extra Deck (Quick Effect): You can banish 1 face-down card from your Extra Deck, face-down; negate that activation. You can only use this effect of "Nemleria Dream Defender - Couette" once per turn.
|
--ネムレリアの夢守り-クエット
--Nemleria Dream Defender - Couette
--Scripted by Satella
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from the hand
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--Negate the activation of your opponent's effect that targets your "Nemleria" card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_NEGATE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.negcon)
e2:SetCost(s.negcost)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_DREAMING_NEMLERIA}
s.listed_series={SET_NEMLERIA}
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_PENDULUM),tp,LOCATION_EXTRA,0,1,nil)
end
function s.confilter(c,tp)
return c:IsSetCard(SET_NEMLERIA) and c:IsFaceup() and c:IsControler(tp) and c:IsOnField()
end
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,CARD_DREAMING_NEMLERIA),tp,LOCATION_EXTRA,0,1,nil) then return false end
if not (rp==1-tp and re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) and Duel.IsChainNegatable(ev)) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return g and g:IsExists(s.confilter,1,nil,tp)
end
function s.cfilter(c)
return c:IsFacedown() and c:IsAbleToRemoveAsCost(POS_FACEDOWN)
end
function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_EXTRA,0,1,1,nil)
Duel.Remove(g,POS_FACEDOWN,REASON_COST)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsRelateToEffect(re) then
Duel.SendtoGrave(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by targeting 1 Level 4 or higher monster you control; Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 1000/DEF 1000), then equip that face-up monster to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK and DEF equal to the ATK of the monster equipped to it by this effect, also if it attacks, change it to Defense Position at the end of the Damage Step.
|
--メタモル・クレイ・フォートレス
--Metamorphortress
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_EQUIP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsLevelAbove(4)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and (Duel.IsDuelType(DUEL_TRAP_MONSTERS_NOT_USE_ZONE) or Duel.GetLocationCount(tp,LOCATION_SZONE)>0)
and Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,1000,1000,4,RACE_ROCK,ATTRIBUTE_EARTH) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,1000,1000,4,RACE_ROCK,ATTRIBUTE_EARTH) then return end
c:AddMonsterAttribute(TYPE_EFFECT+TYPE_TRAP)
Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP)
c:AddMonsterAttributeComplete()
--position
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_DAMAGE_STEP_END)
e1:SetCondition(s.poscon)
e1:SetOperation(s.posop)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1,true)
--atk
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.atkval)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e2,true)
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e3,true)
Duel.SpecialSummonComplete()
aux.AddEREquipLimit(c,nil,s.eqval,s.equipop,e,nil,RESET_EVENT|RESETS_STANDARD)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and tc:IsFaceup() then
Duel.BreakEffect()
s.equipop(c,e,tp,tc)
end
end
function s.eqval(ec,c,tp)
return ec:IsControler(tp) and ec:IsLevelAbove(4)
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler()==Duel.GetAttacker() and e:GetHandler():IsRelateToBattle()
end
function s.equipop(c,e,tp,tc)
c:EquipByEffectAndLimitRegister(e,tp,tc,id)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsAttackPos() then
Duel.ChangePosition(c,POS_FACEUP_DEFENSE)
end
end
function s.atkval(e,c)
local g=e:GetHandler():GetEquipGroup():Filter(s.eqfilter,nil)
local atk=0
for tc in aux.Next(g) do
local tatk=tc:GetAttack()
if tatk>0 then atk=atk+tatk end
end
return atk
end
function s.eqfilter(c)
return c:GetFlagEffect(id)~=0
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon up to 2 Dragon monsters from your hand. "Lord of D." must be on the field to activate and to resolve this effect.
|
--ドラゴンを呼ぶ笛
--The Flute of Summoning Dragon
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={17985575}
function s.filter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,17985575),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
if ft>2 then ft=2 end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft=1 end
if not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,17985575),tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,ft,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Neither player can activate the effects of monsters without a Level in response to this card's activation. Target 1 face-up monster without a Level on the field; for the rest of this turn, any battle damage from battles involving that target is halved, it cannot activate its effects or be destroyed by battle, also its ATK becomes 0.
|
--巨星墜とし
--Giant Starfall
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP|TIMINGS_CHECK_MONSTER_E)
e1:SetCondition(aux.StatChangeDamageStepCondition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.tgfilter(c)
return c:IsFaceup() and not c:HasLevel()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.tgfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if e:IsHasType(EFFECT_TYPE_ACTIVATE) then
Duel.SetChainLimit(s.chainlm)
end
end
function s.chainlm(re,rp,tp)
return not (re:IsMonsterEffect() and not re:GetHandler():HasLevel())
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local c=e:GetHandler()
--Change ATK to 0
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE+EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(0)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
--Cannot activate its effects
local e2=Effect.CreateEffect(c)
e2:SetDescription(3302)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e2:SetCode(EFFECT_CANNOT_TRIGGER)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
--Cannot be destroyed by battle
local e3=Effect.CreateEffect(c)
e3:SetDescription(3000)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e3:SetValue(1)
e3:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e3)
--Halve battle damage
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e4:SetValue(HALF_DAMAGE)
e4:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e4)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control exactly 3 non-Token monsters with the same name, and no other monsters: You can add 3 monsters with the same name as each other from your Deck to your hand. For the rest of this turn after this card resolves, you cannot Normal Summon/Set or Special Summon monsters with the added monsters' name, nor activate their monster effects. You can only activate 1 "Subsurface Stage Divers" per turn.
|
--素早きは三文の徳
--Subsurface Stage Divers
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsFaceup() and not c:IsType(TYPE_TOKEN)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,LOCATION_MZONE,0)
return #g==3 and g:FilterCount(s.cfilter,nil)==3
and g:GetClassCount(Card.GetCode)==1
end
function s.filter(c)
return c:IsMonster() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,1,nil)
return aux.SelectUnselectGroup(g,e,tp,3,3,s.thcheck,0)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,3,tp,LOCATION_DECK)
end
function s.thcheck(sg,e,tp,mg)
return sg:GetClassCount(Card.GetCode)==1
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local dg=Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,1,nil)
local g=aux.SelectUnselectGroup(dg,e,tp,3,3,s.thcheck,1,tp,HINTMSG_ATOHAND)
if #g==3 and Duel.SendtoHand(g,nil,REASON_EFFECT)==3 then
Duel.ConfirmCards(1-tp,g)
local tc=g:GetFirst()
if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(s.sumlimit)
e1:SetLabel(tc:GetCode())
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
Duel.RegisterEffect(e2,tp)
local e3=e1:Clone()
e3:SetCode(EFFECT_CANNOT_MSET)
Duel.RegisterEffect(e3,tp)
local e4=e1:Clone()
e4:SetCode(EFFECT_CANNOT_ACTIVATE)
e4:SetValue(s.aclimit)
Duel.RegisterEffect(e4,tp)
end
end
function s.sumlimit(e,c)
return c:IsCode(e:GetLabel())
end
function s.aclimit(e,re,tp)
return re:GetHandler():IsCode(e:GetLabel()) and re:IsMonsterEffect()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 5 or more monsters in your GY, and no monsters in your GY with the same name. Once per turn (Quick Effect): You can send the top 3 cards of your Deck to the GY; destroy 1 card on the field. You must have at least 2 monsters in your GY, and no monsters in your GY with the same name, to activate and to resolve this effect.
|
--影星軌道兵器ハイドランダー
--Orbital Hydralander
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(aux.FALSE)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_SPSUMMON_PROC)
e2:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e2:SetRange(LOCATION_HAND)
e2:SetCondition(s.spcon)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e3:SetCost(s.descost)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
local g=Duel.GetMatchingGroup(Card.IsMonster,tp,LOCATION_GRAVE,0,nil)
return #g>=5 and g:GetClassCount(Card.GetCode)==#g
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,3) end
Duel.DiscardDeck(tp,3,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local cg=Duel.GetMatchingGroup(Card.IsMonster,tp,LOCATION_GRAVE,0,nil)
if chk==0 then return #cg>1 and cg:GetClassCount(Card.GetCode)==#cg end
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local cg=Duel.GetMatchingGroup(Card.IsMonster,tp,LOCATION_GRAVE,0,nil)
local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if #g>0 and #cg>1 and cg:GetClassCount(Card.GetCode)==#cg then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local sg=g:Select(tp,1,1,nil)
Duel.HintSelection(sg)
Duel.Destroy(sg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can discard 1 card; Special Summon 1 "Mecha Phantom Beast Token" (Machine/WIND/Level 3/ATK 0/DEF 0), also for the rest of this turn, you can only use "Mecha Phantom Beast" monsters as material for a Fusion, Synchro, Xyz, or Link Summon. This card's Level is increased by the total Levels of all "Mecha Phantom Beast Tokens" you control. While you control a Token, this card cannot be destroyed by battle or card effects. * The above text is unofficial and describes the card's functionality in the OCG.
|
--幻獣機ライテン
--Mecha Phantom Beast Raiten
local s,id=GetID()
function s.initial_effect(c)
--Gaqins the combined levels of all "Mecha Phantom Beast Tokens"
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetValue(s.lvval)
c:RegisterEffect(e1)
--Cannot be destroyed by battle or effect while you control "Mecha Phantom Beast Token"
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e2:SetCondition(s.indcon)
e2:SetValue(1)
c:RegisterEffect(e2)
local e3=e2:Clone()
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
c:RegisterEffect(e3)
--Special Summon 1 "Mecha Phantom Beast Token"
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e4:SetType(EFFECT_TYPE_IGNITION)
e4:SetRange(LOCATION_MZONE)
e4:SetCost(s.spcost)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.listed_series={SET_MECHA_PHANTOM_BEAST}
s.listed_names={TOKEN_MECHA_PHANTOM_BEAST}
function s.lvval(e,c)
return Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsCode,TOKEN_MECHA_PHANTOM_BEAST),c:GetControler(),LOCATION_MZONE,0,nil):GetSum(Card.GetLevel)
end
function s.indcon(e)
return Duel.IsExistingMatchingCard(Card.IsType,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil,TYPE_TOKEN)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_MECHA_PHANTOM_BEAST,SET_MECHA_PHANTOM_BEAST,TYPES_TOKEN,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BE_FUSION_MATERIAL)
e1:SetTargetRange(LOCATION_ALL,LOCATION_ALL)
e1:SetTarget(aux.NOT(aux.TargetBoolFunction(Card.IsSetCard,SET_MECHA_PHANTOM_BEAST)))
e1:SetValue(s.sumlimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_BE_SYNCHRO_MATERIAL)
Duel.RegisterEffect(e2,tp)
local e3=e1:Clone()
e3:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL)
Duel.RegisterEffect(e3,tp)
local e4=e1:Clone()
e4:SetCode(EFFECT_CANNOT_BE_LINK_MATERIAL)
Duel.RegisterEffect(e4,tp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,TOKEN_MECHA_PHANTOM_BEAST,SET_MECHA_PHANTOM_BEAST,TYPES_TOKEN,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) then
local token=Duel.CreateToken(tp,TOKEN_MECHA_PHANTOM_BEAST)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.sumlimit(e,c)
if not c then return false end
return c:IsControler(e:GetHandlerPlayer())
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your turn: Target 1 "Blackwing" monster with 2000 or less ATK in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this card.
|
--ブラック・バック
--Blackback
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_BLACKWING}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_NORMALSUMMON)==0 end
--oath effects
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_MSET)
Duel.RegisterEffect(e2,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.filter(c,e,tp)
return c:IsAttackBelow(2000) and c:IsSetCard(SET_BLACKWING) and c:IsMonster()
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: It gains 300 ATK for each face-up monster your opponent controls. Once per turn, during your opponent's Battle Phase: You can target 1 Defense Position monster your opponent controls; change it to face-up Attack Position, also it must attack this turn, if able.
|
--グラヴィティ・ウォリアー
--Gravity Warrior
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
--atkup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_TRIGGER_F+EFFECT_TYPE_SINGLE)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.atkcon)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--pos
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_POSITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetCountLimit(1)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.poscon)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSynchroSummoned()
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsFaceup() or not c:IsRelateToEffect(e) then return end
local ct=Duel.GetMatchingGroupCount(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(ct*300)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
function s.poscon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and Duel.IsBattlePhase()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and chkc:IsDefensePos() end
if chk==0 then return Duel.IsExistingTarget(Card.IsDefensePos,tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,Card.IsDefensePos,tp,0,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEUP_ATTACK)
if tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MUST_ATTACK)
e1:SetReset(RESET_PHASE|PHASE_END)
tc:RegisterEffect(e1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate this card by targeting 1 monster you control; banish that target face-up. When an opponent's monster declares a direct attack: You can send this face-up card on the field to the Graveyard. If this card is sent to the Graveyard: You can Special Summon the monster banished by this card's effect.
|
--ディメンション・ゲート
--Dimension Gate
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--send to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_SZONE)
e2:SetCondition(s.tgcon)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsAbleToRemove() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_REMOVED) then
c:SetCardTarget(tc)
end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp and Duel.GetAttackTarget()==nil
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,e:GetHandler(),1,0,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
if e:GetHandler():IsRelateToEffect(e) then
Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetHandler():GetFirstCardTarget()
if tc and e:GetHandler():IsLocation(LOCATION_GRAVE) then
e:SetLabelObject(tc)
return true
end
return false
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local tc=e:GetLabelObject()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and tc and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your GY, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.
|
--古代の機械射出機
--Ancient Gear Catapult
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--token
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.tktg)
e2:SetOperation(s.tkop)
c:RegisterEffect(e2)
end
s.listed_names={44052075}
s.listed_series={SET_ANCIENT_GEAR}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_ANCIENT_GEAR) and c:IsMonster() and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc:IsFaceup() and chkc~=e:GetHandler() end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_ONFIELD,0,1,e:GetHandler())
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,true,false,POS_FACEUP)
end
end
end
function s.desfilter(c,ft)
return c:IsFaceup() and (ft>0 or (c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5))
end
function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.desfilter(chkc,ft) end
if chk==0 then
return ft>-1 and Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,ft)
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_ANCIENT_GEAR,TYPES_TOKEN,0,0,1,RACE_MACHINE,ATTRIBUTE_EARTH)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil,ft)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
end
function s.tkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_ANCIENT_GEAR,TYPES_TOKEN,0,0,1,RACE_MACHINE,ATTRIBUTE_EARTH) then
local token=Duel.CreateToken(tp,id+1)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: Return 2 Fusion-Material monsters that were sent to the Graveyard as a result of a Fusion Summon to your hand.
|
--物資調達員
--Supply
local s,id=GetID()
function s.initial_effect(c)
--Flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c,e)
return c:IsReason(REASON_FUSION) and c:IsMonster() and c:IsAbleToHand() and c:IsCanBeEffectTarget(e)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e) end
if chk==0 then return true end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_GRAVE,0,nil,e)
if #g>=2 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,2,2,nil)
Duel.SetTargetCard(sg)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,2,0,0)
end
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
if not g then return end
g=g:Filter(Card.IsRelateToEffect,nil,e)
if #g==2 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with these effects. ● The Normal Summon of a Gemini monster cannot be negated. ● Once per turn: You can banish 1 Gemini monster from your Graveyard, then target 1 card your opponent controls; destroy it.
|
--進化合獣ダイオーキシン
--Poly-Chemicritter Dioxogre
local s,id=GetID()
function s.initial_effect(c)
Gemini.AddProcedure(c)
--Normal Summon of Gemini monsters cannot be negated
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_SET_AVAILABLE)
e1:SetCode(EFFECT_CANNOT_DISABLE_SUMMON)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(Gemini.EffectStatusCondition)
e1:SetTarget(aux.TargetBoolFunction(Card.IsType,TYPE_GEMINI))
c:RegisterEffect(e1)
--Destroy 1 opponent card
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(Gemini.EffectStatusCondition)
e2:SetCost(s.cost)
e2:SetTarget(s.target)
e2:SetOperation(s.activate)
c:RegisterEffect(e2)
end
function s.costfilter(c)
return c:IsType(TYPE_GEMINI) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) end
if chk==0 then return Duel.IsExistingTarget(nil,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During the End Phase: You can destroy the equipped monster. If this card is sent to the GY because the equipped monster was destroyed and sent to the GY: You can Special Summon 1 "Parasomnia Token" (Level 1/ATK ?/DEF 0) with the equipped monster's original Type, Attribute, and ATK, then equip this card to that Token. You can only use each effect of "Parasomnia Pillow" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--夢迷枕パラソムニア
--Parasomnia Pillow
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c)
--Destroy the equipped monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1,id)
e1:SetOperation(s.desop)
c:RegisterEffect(e1)
--Special Summon Token
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN+CATEGORY_LEAVE_GRAVE+CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_names={id+1}
--Destroy the equipped monster
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local ec=c:GetEquipTarget()
Duel.Destroy(ec,REASON_EFFECT)
end
end
--If this card was sent to GY because the equipped monster was destroyed and sent to GY
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ec=c:GetPreviousEquipTarget()
return c:IsReason(REASON_LOST_TARGET) and ec and ec:IsReason(REASON_DESTROY) and ec:IsLocation(LOCATION_GRAVE)
end
--Activation legality
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local tc=c:GetPreviousEquipTarget()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,tc:GetBaseAttack(),0,1,tc:GetOriginalRace(),tc:GetOriginalAttribute()) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_EQUIP,c,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
--Special Summon token
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=c:GetPreviousEquipTarget()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0
or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,tc:GetBaseAttack(),0,1,tc:GetOriginalRace(),tc:GetOriginalAttribute()) then return end
local token=Duel.CreateToken(tp,id+1)
--Set the Token's ATK, Type, and Attribute
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_ATTACK)
e1:SetValue(tc:GetBaseAttack())
e1:SetReset(RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD))
token:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CHANGE_RACE)
e2:SetValue(tc:GetOriginalRace())
token:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EFFECT_CHANGE_ATTRIBUTE)
e3:SetValue(tc:GetOriginalAttribute())
token:RegisterEffect(e3)
if Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)>0 then
Duel.BreakEffect()
Duel.Equip(tp,c,token)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 DARK Tuner + 1+ non-Tuner monsters (Quick Effect): You can Special Summon 1 "Earthbound" monster from your GY in Defense Position, except "Earthbound Servant Geo Gryphon", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. If this card in its owner's possession is destroyed by an opponent's card: You can destroy 1 card on the field, then inflict 300 damage to your opponent for each "Earthbound" monster with a different name in your field and GY. You can only use each effect of "Earthbound Servant Geo Gryphon" once per turn.
|
--地縛戒隷 ジオグリフォン
--Earthbound Servant Geo Gryphon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_DARK),1,1,Synchro.NonTuner(nil),1,99)
--Special Summon 1 "Earthbound" monster from your GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1,{id,0})
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Destroy 1 card on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_DESTROYED)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_EARTHBOUND}
s.listed_names={id}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_EARTHBOUND) and not c:IsCode(id)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
--Cannot Special Summon from the Extra Deck, except Fusion and Synchro Monsters
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(function(_,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_FUSION|TYPE_SYNCHRO) end)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
--Clock Lizard check
aux.addTempLizardCheck(c,tp,function(_,c) return not c:IsOriginalType(TYPE_FUSION|TYPE_SYNCHRO) end)
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return rp==1-tp and e:GetHandler():IsPreviousControler(tp)
end
function s.dmgfilter(c)
return c:IsSetCard(SET_EARTHBOUND) and c:IsMonster() and c:IsFaceup()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetFieldGroup(tp,LOCATION_ONFIELD,LOCATION_ONFIELD)
if chk==0 then return #g>0 end
local ebg=Duel.GetMatchingGroup(s.dmgfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
local dam=ebg:GetClassCount(Card.GetCode)*300
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local tg=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if #tg==0 then return end
Duel.HintSelection(tg,true)
if Duel.Destroy(tg,REASON_EFFECT)>0 then
local g=Duel.GetMatchingGroup(s.dmgfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
if #g==0 then return end
local dam=g:GetClassCount(Card.GetCode)*300
Duel.BreakEffect()
Duel.Damage(1-tp,dam,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
|
--聖なるバリア-ミラーフォース-
--Mirror Force
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.filter(c)
return c:IsAttackPos()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,0,LOCATION_MZONE,nil)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.
|
--幻獣機アウローラドン
--Mecha Phantom Beast Auroradon
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
--link summon
c:EnableReviveLimit()
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_MACHINE),2)
--spsummon token
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--destroy/spsummon/salvage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetTarget(s.tg)
e2:SetOperation(s.op)
c:RegisterEffect(e2)
end
s.listed_series={SET_MECHA_PHANTOM_BEAST}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLinkSummoned()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>2
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_MECHA_PHANTOM_BEAST,TYPES_TOKEN,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,3,tp,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,3,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>2
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_MECHA_PHANTOM_BEAST,TYPES_TOKEN,0,0,3,RACE_MACHINE,ATTRIBUTE_WIND) then
local token1=Duel.CreateToken(tp,id+1)
Duel.SpecialSummonStep(token1,0,tp,tp,false,false,POS_FACEUP)
local token2=Duel.CreateToken(tp,id+1)
Duel.SpecialSummonStep(token2,0,tp,tp,false,false,POS_FACEUP)
local token3=Duel.CreateToken(tp,id+1)
Duel.SpecialSummonStep(token3,0,tp,tp,false,false,POS_FACEUP)
Duel.SpecialSummonComplete()
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e2:SetDescription(aux.Stringid(id,2))
e2:SetReset(RESET_PHASE|PHASE_END)
e2:SetTargetRange(1,0)
Duel.RegisterEffect(e2,tp)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return (sumtype&SUMMON_TYPE_LINK)==SUMMON_TYPE_LINK
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_MECHA_PHANTOM_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function s.svfilter(c,tp)
return c:IsTrap() and c:IsAbleToHand()
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
local b1=Duel.IsExistingMatchingCard(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) and Duel.CheckReleaseGroupCost(tp,aux.TRUE,1,false,nil,nil)
local b2=Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) and Duel.GetLocationCount(tp,LOCATION_MZONE)>=0 and Duel.CheckReleaseGroupCost(tp,aux.TRUE,2,false,nil,nil)
local b3=Duel.IsExistingMatchingCard(s.svfilter,tp,LOCATION_GRAVE,0,1,nil) and Duel.CheckReleaseGroupCost(tp,aux.TRUE,3,false,nil,nil)
if chk==0 then return b1 or b2 or b3 end
local stab={}
local dtab={}
if b1 then
table.insert(stab,1)
table.insert(dtab,aux.Stringid(id,3))
end
if b2 then
table.insert(stab,2)
table.insert(dtab,aux.Stringid(id,4))
end
if b3 then
table.insert(stab,3)
table.insert(dtab,aux.Stringid(id,5))
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EFFECT)
local op=Duel.SelectOption(tp,table.unpack(dtab))+1
local sel=stab[op]
local g=Duel.SelectReleaseGroupCost(tp,aux.TRUE,sel,sel,false,nil,nil)
Duel.Release(g,REASON_COST)
e:SetLabel(sel)
if sel==1 then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
elseif sel==2 then
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,1)
elseif sel==3 then
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE)
end
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local sel=e:GetLabel()
if sel==1 then
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=g:Select(tp,1,1,nil)
Duel.HintSelection(dg)
Duel.Destroy(dg,REASON_EFFECT)
end
elseif sel==2 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
if tc then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
elseif sel==3 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.svfilter),tp,LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is added from your Deck to your hand by a card effect: You can Special Summon this card.
|
--薔薇の妖精
--Rose Fairy
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_TO_HAND)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_EFFECT)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_DECK) and e:GetHandler():IsPreviousControler(tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Equip only to an "Evil Eye" monster. It cannot be destroyed by battle or your opponent's card effects, also your opponent cannot target it with card effects. Each time you activate the equipped monster's effect, or you activate another "Evil Eye" Spell/Trap Card: The equipped monster gains 500 ATK, and if it does, you lose 500 LP. (This ATK gain remains even if this card leaves the field.) If this card is in your GY: You can pay 1000 LP, then banish 1 "Evil Eye" Spell/Trap from your GY, except "Evil Eye of Selene"; Set this card. You can only use this effect of "Evil Eye of Selene" once per turn.
|
--セレンの呪眼
--Evil Eye of Selene
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_EVIL_EYE))
--Prevent destruction by battle
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_EQUIP)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
c:RegisterEffect(e1)
--Prevent effect target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetValue(aux.tgoval)
c:RegisterEffect(e2)
--Prevent destruction by effects
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetValue(aux.indoval)
c:RegisterEffect(e3)
--Increase ATK
local e5=Effect.CreateEffect(c)
e5:SetDescription(aux.Stringid(id,0))
e5:SetCategory(CATEGORY_ATKCHANGE)
e5:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e5:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e5:SetCode(EVENT_CHAINING)
e5:SetRange(LOCATION_SZONE)
e5:SetCondition(s.atkupcond)
e5:SetOperation(s.atkupop)
c:RegisterEffect(e5)
--Set itself from the GY
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(id,1))
e6:SetType(EFFECT_TYPE_IGNITION)
e6:SetRange(LOCATION_GRAVE)
e6:SetCountLimit(1,id)
e6:SetCost(s.setcost)
e6:SetTarget(s.settg)
e6:SetOperation(s.setop)
c:RegisterEffect(e6)
end
s.listed_series={SET_EVIL_EYE}
s.listed_names={id}
function s.atkupcond(e,tp,eg,ep,ev,re,r,rp)
local ec=e:GetHandler():GetEquipTarget()
return ((re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellTrapEffect() and re:GetHandler():IsSetCard(SET_EVIL_EYE) and re:GetHandler()~=e:GetHandler())
or re:GetHandler()==ec) and tp==rp
end
function s.atkupop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local ec=c:GetEquipTarget()
if ec:UpdateAttack(500,nil,c)==500 and c:IsRelateToEffect(e) then
Duel.SetLP(tp,Duel.GetLP(tp)-500)
end
end
function s.rfilter(c)
return c:IsSpellTrap() and c:IsSetCard(SET_EVIL_EYE) and c:IsAbleToRemoveAsCost() and not c:IsCode(id)
end
function s.setcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckLPCost(tp,1000) and Duel.IsExistingMatchingCard(s.rfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
Duel.PayLPCost(tp,1000)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and c:IsSSetable() then
Duel.SSet(tp,c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. During damage calculation, if your "roid" monster battles: You can send 1 "roid" monster from your Deck to the GY; switch the original ATK and DEF of your battling monster during the damage calculation only. You can only use each effect of "Megaroid City" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects (even if this card leaves the field).
|
--メガロイド都市
--Megaroid City
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_FZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--Increase ATK
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_FZONE)
e3:SetCode(EVENT_PRE_DAMAGE_CALCULATE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.atkcon)
e3:SetCost(s.atkcost)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter)
end
s.listed_series={SET_ROID}
function s.counterfilter(c)
return not c:IsSummonLocation(LOCATION_EXTRA) or c:IsType(TYPE_FUSION)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not c:IsType(TYPE_FUSION) and c:IsLocation(LOCATION_EXTRA)
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,2),nil)
end
function s.thfilter(c)
return c:IsSetCard(SET_ROID) and c:IsAbleToHand()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,0,1,e:GetHandler())
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,0,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
if not a:IsControler(tp) then
a=Duel.GetAttackTarget()
end
return a and a:IsSetCard(SET_ROID) and Duel.IsPhase(PHASE_DAMAGE_CAL)
end
function s.atkfilter(c)
return c:IsMonster() and c:IsSetCard(SET_ROID) and c:IsAbleToGraveAsCost()
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.atkfilter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoGrave(g,REASON_EFFECT)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,2),nil)
--lizard check
aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter)
end
function s.lizfilter(e,c)
return not c:IsOriginalType(TYPE_FUSION)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local tc=Duel.GetAttacker()
if tc:IsControler(1-tp) then tc=Duel.GetAttackTarget() end
if tc:IsRelateToBattle() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SWAP_BASE_AD)
e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE_CAL|PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If your opponent makes this Fusion Summoned card in your control leave the field, you can: Destroy all monsters your opponent controls during the End Phase of this turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--氷剣竜ミラジェイド
--Mirrorjade the Iceblade Dragon
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
c:SetUniqueOnField(1,0,id)
--Fusion Summon procedure
Fusion.AddProcMix(c,true,true,CARD_ALBAZ,aux.FilterBoolFunctionEx(Card.IsType,TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK))
--Banish 1 monster on the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e1:SetCountLimit(1)
e1:SetCost(s.rmcost)
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
--Destroy all monsters your opponent controls
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCondition(s.regcon)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
end
s.listed_names={id,CARD_ALBAZ}
s.miracle_synchro_fusion=true
function s.cfilter(c)
return c:IsType(TYPE_FUSION) and c:IsAbleToGraveAsCost() and c:ListsCodeAsMaterial(CARD_ALBAZ)
end
function s.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_EXTRA,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.rmfilter(c)
return c:IsMonster() and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
and e:GetHandler():GetFlagEffect(id)==0 end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_MZONE)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
local reset=RESET_SELF_TURN
if Duel.IsTurnPlayer(tp) then reset=RESET_OPPO_TURN end
c:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END|reset,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(id,2))
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if #g==0 then return end
Duel.HintSelection(g,true)
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFusionSummoned()
and rp==1-tp and c:IsPreviousControler(tp)
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
--Destroy all monsters your opponent controls
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetCondition(s.descon)
e1:SetOperation(s.desop)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_MZONE,1,nil)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(nil,tp,0,LOCATION_MZONE,nil)
Duel.Destroy(sg,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 "Fabled" Tuner + 1+ non-Tuner monsters While you and your opponent have the same number of cards in hand, negate all cards and effects activated by your opponent, and if you do, destroy those cards.
|
--魔轟神獣ユニコール
--The Fabled Unicore
local s,id=GetID()
function s.initial_effect(c)
--Synchro summon
Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_FABLED),1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
--Negate and destroy
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EVENT_CHAIN_SOLVING)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
aux.DoubleSnareValidity(c,LOCATION_MZONE)
end
s.listed_series={SET_FABLED}
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if ep==tp or Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)~=Duel.GetFieldGroupCount(tp,0,LOCATION_HAND) then return end
local rc=re:GetHandler()
if Duel.NegateEffect(ev) and rc:IsRelateToEffect(re) then
Duel.Destroy(rc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ● This card gains 300 ATK for each material attached to it.
|
--転生炎獣ゼブロイドX
--Salamangreat Zebroid X
--Anime version scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 2 "Salamangreat" monsters from your GY and Xyz Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS)
e1:SetCode(EVENT_LEAVE_FIELD)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Grant an effect when used as Xyz Material
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCondition(s.efcon)
e2:SetOperation(s.efop)
c:RegisterEffect(e2)
end
s.listed_series={SET_SALAMANGREAT}
function s.cfilter(c,tp)
return c:GetPreviousTypeOnField()&TYPE_LINK>0 and c:IsPreviousSetCard(SET_SALAMANGREAT)
and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp)
and c:IsPreviousLocation(LOCATION_MZONE) and c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp)
end
function s.spfilter(c,e,tp,tc)
return c:IsSetCard(SET_SALAMANGREAT) and c:IsLevel(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil,Group.FromCards(c,tc))
end
function s.xyzfilter(c,mg)
return c:IsSetCard(SET_SALAMANGREAT) and c:IsType(TYPE_XYZ) and c:IsXyzSummonable(nil,mg,2,2)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsPlayerCanSpecialSummonCount(tp,2) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_GRAVE,0,1,c,e,tp,c) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,3,tp,LOCATION_GRAVE|LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or not Duel.IsPlayerCanSpecialSummonCount(tp,2) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
local c=e:GetHandler()
if not (c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,c,e,tp,c)
if #sg==0 then return end
sg:AddCard(c)
for sc in sg:Iter() do
if Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then
--Negate their effects
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
sc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
sc:RegisterEffect(e2)
end
end
if Duel.SpecialSummonComplete()==0 then return end
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local xyz=Duel.SelectMatchingCard(tp,s.xyzfilter,tp,LOCATION_EXTRA,0,1,1,nil,sg):GetFirst()
if xyz then
Duel.XyzSummon(tp,xyz,sg,nil,2,2)
end
end
function s.efcon(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_XYZ)>0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.efop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
--Increase ATK
local e1=Effect.CreateEffect(rc)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(function(_,c) return c:GetOverlayCount()*300 end)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e1,true)
if not rc:IsType(TYPE_EFFECT) then
--Treated as an Effect Monster
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_TYPE)
e2:SetValue(TYPE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
rc:RegisterEffect(e2,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Special Summoned: You can Special Summon 1 "Valkyrie" monster from your Deck, except "Valkyrie Sechste". During your Main Phase: You can send the top 2 cards of your opponent's Deck to the GY. You can only use each effect of "Valkyrie Sechste" once per turn.
|
--ワルキューレ・セクスト
--Valkyrie Sechste
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--gy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.gytg)
e2:SetOperation(s.gyop)
c:RegisterEffect(e2)
end
s.listed_series={SET_VALKYRIE}
s.listed_names={id}
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_VALKYRIE) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<1 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(1-tp,2) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,1-tp,2)
end
function s.gyop(e,tp,eg,ep,ev,re,r,rp)
Duel.DiscardDeck(1-tp,2,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can banish this card you control; Special Summon 2 Level 3 Insect monsters from your Deck with the same name from each other, but their effects are negated, also banish them during the End Phase. You can only use this effect of "Splitting Planarian" once per turn.
|
--分裂するプラナリア
--Splitting Planarian
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 2 Level 3 Insect monsters with the same name from your Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfBanish)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
function s.spfilter(c,e,tp)
return c:IsLevel(3) and c:IsRace(RACE_INSECT) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.rescon(sg,e,tp,mg)
return sg:GetClassCount(Card.GetCode)==1
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetMZoneCount(tp,e:GetHandler())>=2
and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
Duel.SetPossibleOperationInfo(0,CATEGORY_REMOVE,nil,2,tp,LOCATION_MZONE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp)
if #g<2 then return end
local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_SPSUMMON)
if #sg~=2 then return end
local c=e:GetHandler()
for sc in sg:Iter() do
if Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) then
--Negate their effects
sc:NegateEffects(c)
end
end
--Banish them during the End Phase
aux.DelayedOperation(sg,PHASE_END,id,e,tp,function(ag) Duel.Remove(ag,POS_FACEUP,REASON_EFFECT) end,nil,0,1,aux.Stringid(id,1))
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card attacks a Defense Position monster, before damage calculation: Shuffle that monster into the Deck. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.
|
--ライトロード・モンク エイリン
--Ehren, Lightsworn Monk
local s,id=GetID()
function s.initial_effect(c)
--to deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLE_CONFIRM)
e1:SetTarget(s.targ)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
--discard deck
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCategory(CATEGORY_DECKDES)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.discon)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.targ(e,tp,eg,ep,ev,re,r,rp,chk)
local t=Duel.GetAttackTarget()
if chk ==0 then return Duel.GetAttacker()==e:GetHandler() and t~=nil and not t:IsAttackPos() and t:IsAbleToDeck() end
Duel.SetOperationInfo(0,CATEGORY_TODECK,t,1,0,0)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local t=Duel.GetAttackTarget()
if t~=nil and t:IsRelateToBattle() and not t:IsAttackPos() then
Duel.SendtoDeck(t,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,3)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
Duel.DiscardDeck(tp,3,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel. ---------------------------------------- [ Monster Effect ] Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand.
|
--魔界劇団-カーテン・ライザー
--Abyss Actor - Curtain Raiser
local s,id=GetID()
function s.initial_effect(c)
--pendulum summon
Pendulum.AddProcedure(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_DUEL)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetValue(1100)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.atkcon)
c:RegisterEffect(e2)
--to hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCost(s.thcost)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_ABYSS_SCRIPT,SET_ABYSS_ACTOR}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.atkcon(e)
local c=e:GetHandler()
local tp=e:GetHandlerPlayer()
return Duel.GetMatchingGroupCount(nil,tp,LOCATION_MZONE,0,c)==0
end
function s.thcfilter(c)
return c:IsSpell() and c:IsSetCard(SET_ABYSS_SCRIPT) and c:IsAbleToGraveAsCost()
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thcfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.thcfilter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.thfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_ABYSS_ACTOR) and c:IsType(TYPE_PENDULUM) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_EXTRA)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Monster Cards Tributed for a Ritual Summon are returned to the owner's Deck instead of being sent to the Graveyard.
|
--輪廻転生
--Samsara
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetCode(EFFECT_TO_GRAVE_REDIRECT)
e2:SetRange(LOCATION_SZONE)
e2:SetTarget(s.rmtarget)
e2:SetValue(LOCATION_DECKSHF)
c:RegisterEffect(e2)
end
function s.rmtarget(e,c)
return c:GetReason()==REASON_RELEASE+REASON_RITUAL+REASON_EFFECT+REASON_MATERIAL
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is Pendulum Summoned: All face-up cards your opponent currently controls have their effects negated, until the end of this turn. Once per turn, during your Main Phase, if this card was Pendulum Summoned this turn: You can target up to 2 cards in your Spell & Trap Zones; destroy them, and if you do, for each destroyed card, this card gains 1 additional attack during each Battle Phase this turn.
|
--DDD制覇王カイゼル
--D/D/D Supreme King Kaiser
local s,id=GetID()
function s.initial_effect(c)
--spsummon success
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DISABLE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.effcon)
e1:SetTarget(s.distg)
e1:SetOperation(s.disop)
c:RegisterEffect(e1)
--extra attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCondition(s.effcon)
e2:SetOperation(s.regop)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCountLimit(1)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.descon)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPendulumSummoned()
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_ONFIELD,1,nil) end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_ONFIELD,nil)
local tc=g:GetFirst()
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e2)
end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0
end
function s.filter(c)
return c:GetSequence()<5
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_SZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_SZONE,0,1,2,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local g=Duel.GetTargetCards(e)
local ct=Duel.Destroy(g,REASON_EFFECT)
if ct>0 and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EXTRA_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(ct)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
end
|
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