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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: Shuffle this card, also any face-up monsters in its column, into the Deck(s). If this card is Normal or Special Summoned: Change this card, also any monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
|
--リバーシブル・ビートル
--Reversible Beetle
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Shuffle this card, also any face-up monsters in its column, into the Deck(s)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tdtg)
e1:SetOperation(s.tdop)
c:RegisterEffect(e1)
--Change this card, also any monsters in its column, to face-down Defense Position
local e2a=Effect.CreateEffect(c)
e2a:SetDescription(aux.Stringid(id,1))
e2a:SetCategory(CATEGORY_POSITION)
e2a:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2a:SetCode(EVENT_SUMMON_SUCCESS)
e2a:SetCountLimit(1,{id,1})
e2a:SetTarget(s.postg)
e2a:SetOperation(s.posop)
c:RegisterEffect(e2a)
local e2b=e2a:Clone()
e2b:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2b)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,PLAYER_ALL,LOCATION_MZONE)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local colg=c:GetColumnGroup():Match(aux.AND(Card.IsMonster,Card.IsFaceup),nil)
if not c:IsStatus(STATUS_BATTLE_DESTROYED) then colg:AddCard(c) end
if #colg>0 then
Duel.SendtoDeck(colg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_POSITION,nil,1,PLAYER_ALL,LOCATION_MZONE)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local colg=c:GetColumnGroup():Match(aux.AND(Card.IsMonster,Card.IsFaceup),nil)+c
if #colg>0 then
Duel.ChangePosition(colg,POS_FACEDOWN_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.
|
--紋章獣ユニコーン
--Heraldic Beast Unicorn
local s,id=GetID()
function s.initial_effect(c)
--revive
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCost(Cost.SelfBanish)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:IsRace(RACE_PSYCHIC) and c:IsType(TYPE_XYZ) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,e:GetHandler(),e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler(),e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If a Dragon Xyz Monster declares an attack: Attach this card on the field to it as material. You can only use each of the following effects of "Galaxy-Eyes Tachyon Primal" once per turn. If a Dragon Xyz Monster is on the field (Quick Effect): You can Special Summon this card from your hand to either field. If this card is Normal or Special Summoned: The owner of this card adds 1 "Tachyon" Spell/Trap from their Deck to their hand.
|
--銀河眼の時源竜
--Galaxy-Eyes Tachyon Primal
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--Attach this card on the field to a Dragon Xyz Monster as material
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.attachcon)
e1:SetTarget(s.attachtg)
e1:SetOperation(s.attachop)
c:RegisterEffect(e1)
--Special Summon this card from your hand to either field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_HAND)
e2:SetHintTiming(0,TIMING_MAIN_END|TIMING_BATTLE_START|TIMING_BATTLE_END|TIMINGS_CHECK_MONSTER_E)
e2:SetCountLimit(1,{id,0})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--This card's owner adds 1 "Tachyon" Spell/Trap from their Deck to their hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE|EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetCountLimit(1,{id,1})
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
local e4=e3:Clone()
e4:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e4)
end
s.listed_series={SET_TACHYON}
function s.attachcon(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.GetAttacker()
return ac:IsRace(RACE_DRAGON) and ac:IsType(TYPE_XYZ) and e:GetHandler():IsCanBeXyzMaterial(ac,tp,REASON_EFFECT)
end
function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetCard(Duel.GetAttacker())
end
function s.attachop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ac=Duel.GetAttacker()
if c:IsRelateToEffect(e) and ac:IsRelateToEffect(e) then
Duel.Overlay(ac,c,true)
end
end
function s.spconfilter(c)
return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_XYZ) and c:IsFaceup()
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return (Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))
or (Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local b1=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
local b2=Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,1-tp)
if not (b1 or b2) then return end
local op=Duel.SelectEffect(tp,
{b1,aux.Stringid(id,3)},
{b2,aux.Stringid(id,4)})
local target_player=op==1 and tp or 1-tp
Duel.SpecialSummon(c,0,tp,target_player,false,false,POS_FACEUP)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,e:GetHandler():GetOwner(),LOCATION_DECK)
end
function s.thfilter(c)
return c:IsSetCard(SET_TACHYON) and c:IsSpellTrap() and c:IsAbleToHand()
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local p=e:GetHandler():GetOwner()
Duel.Hint(HINT_SELECTMSG,p,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(p,s.thfilter,p,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,p,REASON_EFFECT)
Duel.ConfirmCards(1-p,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is attacked, return the attacking monster to the hand after damage calculation and this card gains DEF equal to the returned monster's Level x 100.
|
--ジュラック・プティラ
--Jurrac Ptera
local s,id=GetID()
function s.initial_effect(c)
--tohand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_BATTLED)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler()==Duel.GetAttackTarget()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local tc=Duel.GetAttacker()
Duel.SetOperationInfo(0,CATEGORY_TOHAND,tc,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetAttacker()
if tc:IsRelateToBattle() then
local lv=tc:GetLevel()
Duel.SendtoHand(tc,nil,REASON_EFFECT)
if not c:IsStatus(STATUS_BATTLE_DESTROYED) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_DEFENSE)
e1:SetValue(lv*100)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 "Earthbound" monsters If this card is Special Summoned: You can add 1 Field Spell from your Deck or GY to your hand. If a monster(s) is Special Summoned from your opponent's Extra Deck (except during the Damage Step): You can destroy as many monsters your opponent controls as possible that were Special Summoned this turn, and if you do, inflict 800 damage to your opponent for each monster destroyed. You can only use each effect of "Earthbound Servant Geo Kraken" once per turn.
|
--地縛戒隷 ジオクラーケン
--Earthbound Servant Geo Kraken
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Summon procedure
Fusion.AddProcFunRep(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_EARTHBOUND),2,true)
--Add 1 Field Spell from your Deck or GY to your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,{id,0})
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--Destroy monsters your opponent controls
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_series={SET_EARTHBOUND}
s.material_setcode=SET_EARTHBOUND
function s.thfilter(c)
return c:IsFieldSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.descfilter(c,tp)
return c:IsPreviousControler(1-tp) and c:IsSummonLocation(LOCATION_EXTRA)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.descfilter,1,nil,tp)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(Card.IsStatus,tp,0,LOCATION_MZONE,nil,STATUS_SPSUMMON_TURN)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*800)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(Card.IsStatus,tp,0,LOCATION_MZONE,nil,STATUS_SPSUMMON_TURN)
local ct=Duel.Destroy(sg,REASON_EFFECT)
if ct>0 then
Duel.Damage(1-tp,ct*800,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Banish 1 Level 7 monster from your hand or face-up field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.
|
--七星の宝刀
--Sacred Sword of Seven Stars
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return (c:IsLocation(LOCATION_HAND) or c:IsFaceup()) and c:GetLevel()==7 and c:IsAbleToRemoveAsCost()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When a monster effect is activated, while you control an "Adamancipator" Synchro Monster: Negate the activation, and if you do, destroy it.
|
--アダマシア・レゾナンス
--Adamancipator Resonance
--Scripted by ahtelel
local s,id=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_ADAMANCIPATOR}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_ADAMANCIPATOR) and c:IsType(TYPE_SYNCHRO)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,nil)
and re:IsMonsterEffect() and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 6 monsters This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.
|
--巡死神リーパー
--Pilgrim Reaper
local s,id=GetID()
function s.initial_effect(c)
--xyz summon
Xyz.AddProcedure(c,nil,6,2)
c:EnableReviveLimit()
--atk/def
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(s.value)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
--deckdes
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DECKDES)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id)
e3:SetCost(Cost.DetachFromSelf(1))
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
function s.value(e,c)
return Duel.GetMatchingGroupCount(Card.IsAttribute,0,LOCATION_GRAVE,LOCATION_GRAVE,nil,ATTRIBUTE_DARK)*200
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,5) and Duel.IsPlayerCanDiscardDeck(1-tp,5) end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,PLAYER_ALL,5)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g1=Duel.GetDecktopGroup(tp,5)
local g2=Duel.GetDecktopGroup(1-tp,5)
g1:Merge(g2)
Duel.DisableShuffleCheck()
Duel.SendtoGrave(g1,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
While this Normal Summoned/Set card is face-up on the field, all Cyberse monsters you control gain 500 ATK/DEF during your turn only. If this card on the field would be destroyed by battle or card effect, you can destroy 1 Cyberse monster in your hand or face-up field instead.
|
--クラインアント
--Cliant
local s,id=GetID()
function s.initial_effect(c)
--atk/def
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetCondition(s.atkcon)
e1:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_CYBERSE))
e1:SetValue(500)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
--destroy replace
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetTarget(s.reptg)
e3:SetOperation(s.repop)
c:RegisterEffect(e3)
end
function s.atkcon(e)
local tp=e:GetHandlerPlayer()
return Duel.IsTurnPlayer(tp) and e:GetHandler():IsNormalSummoned()
end
function s.repfilter(c,e)
return (c:IsFaceup() or c:IsLocation(LOCATION_HAND)) and c:IsRace(RACE_CYBERSE)
and c:IsDestructable(e) and not c:IsStatus(STATUS_DESTROY_CONFIRMED)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return not c:IsReason(REASON_REPLACE) and c:IsLocation(LOCATION_MZONE) and c:IsFaceup()
and Duel.IsExistingMatchingCard(s.repfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,c,e) end
if Duel.SelectEffectYesNo(tp,c,96) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESREPLACE)
local g=Duel.SelectMatchingCard(tp,s.repfilter,tp,LOCATION_MZONE|LOCATION_HAND,0,1,1,c,e)
e:SetLabelObject(g:GetFirst())
g:GetFirst():SetStatus(STATUS_DESTROY_CONFIRMED,true)
return true
else return false end
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
tc:SetStatus(STATUS_DESTROY_CONFIRMED,false)
Duel.Destroy(tc,REASON_EFFECT|REASON_REPLACE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Increase the ATK of all WIND monsters by 500 points and decrease their DEF by 400 points.
|
--デザートストーム
--Rising Air Current
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_FZONE)
e2:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetTarget(aux.TargetBoolFunction(Card.IsAttribute,ATTRIBUTE_WIND))
e2:SetValue(500)
c:RegisterEffect(e2)
--Def down
local e3=e2:Clone()
e3:SetCode(EFFECT_UPDATE_DEFENSE)
e3:SetValue(-400)
c:RegisterEffect(e3)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Banish 1 face-up Fish monster you control; Special Summon 1 of your "Ghoti" monsters that is banished, or in your hand, Deck, or GY, with a different original name from the monster banished to activate this card, but banish it when it leaves the field. You can only activate 1 "Ghoti Chain" per turn.
|
--ゴーティス・チェイン
--Ghoti Chain
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Ghoti" monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_MAIN_END)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_series={SET_GHOTI}
local LOCATION_REMOVED_HAND_DECK_GRAVE=LOCATION_REMOVED|LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE
function s.spcostfilter(c,e,tp)
return c:IsFaceup() and c:IsRace(RACE_FISH) and c:IsAbleToRemoveAsCost() and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_REMOVED_HAND_DECK_GRAVE,0,1,nil,e,tp,c:GetOriginalCode())
end
function s.spfilter(c,e,tp,code)
return c:IsSetCard(SET_GHOTI) and (c:IsFaceup() or not c:IsLocation(LOCATION_REMOVED))
and not c:IsOriginalCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(1)
if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.Remove(g,POS_FACEUP,REASON_COST)
e:SetLabel(g:GetFirst():GetOriginalCode())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local res=e:GetLabel()~=0
e:SetLabel(0)
return res
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED_HAND_DECK_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_REMOVED_HAND_DECK_GRAVE,0,1,1,nil,e,tp,e:GetLabel()):GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)>0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
tc:RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card gains the following effect(s), based on the number of Equip Cards equipped to it. ● 1+: Gains 1000 ATK for each Equip Card equipped to it. ● 2+: Your opponent cannot activate monster effects during the Battle Phase. ● 3+: When your opponent's card or effect is activated that targets this card (Quick Effect): You can send 1 Equip Card you control to the GY; negate that effect. ● 4+: Your opponent cannot activate cards or effects during the Battle Phase. ● 5+: Any battle damage this card inflicts to your opponent is doubled.
|
--光天のマハー・ヴァイロ
--Maha Vailo, Light of the Heavens
--Logical Nonsense
--Substitute ID
local s,id=GetID()
function s.initial_effect(c)
--Gains effects based on number of equips cards equipped to it
--1+: Gains 1000 ATK for each equip card equipped to it
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.val)
c:RegisterEffect(e1)
--2+: Opponent cannot activate monster effects during battle phase
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EFFECT_CANNOT_ACTIVATE)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,1)
e2:SetCondition(s.moncond)
e2:SetValue(s.monlimit)
c:RegisterEffect(e2)
--3+: Negate opponent's card/effect that targets this card
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DISABLE)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.ngcon)
e3:SetCost(s.ngcost)
e3:SetTarget(s.ngtg)
e3:SetOperation(s.ngop)
c:RegisterEffect(e3)
--4+: Opponent cannot activate cards/effects during battle phase
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e4:SetCode(EFFECT_CANNOT_ACTIVATE)
e4:SetTargetRange(0,1)
e4:SetRange(LOCATION_MZONE)
e4:SetCondition(s.actcon)
e4:SetValue(1)
c:RegisterEffect(e4)
--5+: Double battle damage inflicted by this card
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE)
e5:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e5:SetCondition(s.damcon)
e5:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
c:RegisterEffect(e5)
end
--Gains 1000 ATK for each equip card equipped to it
function s.val(e,c)
return c:GetEquipCount()*1000
end
--If 2+ equips, opponent cannot activate monster effects during battle phase
function s.moncond(e)
local c=e:GetHandler()
return Duel.IsBattlePhase() and c:GetEquipCount()>=2
end
function s.monlimit(e,re,tp)
return re:IsMonsterEffect()
end
--If targeted by opponent's card/effect and this card is equipped with 3+ equips
function s.ngcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if rp==tp or c:IsStatus(STATUS_BATTLE_DESTROYED) or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then
return false
end
local gp=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return c:GetEquipCount()>=3 and gp and gp:IsContains(c) and Duel.IsChainDisablable(ev)
end
--Check for an equip card
function s.ngfilter(c)
return c:IsFaceup() and c:IsType(TYPE_EQUIP) and c:IsAbleToGraveAsCost()
end
--Send 1 equip card to GY as cost
function s.ngcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.ngfilter,tp,LOCATION_SZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.ngfilter,tp,LOCATION_SZONE,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
--Activation legality
function s.ngtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
end
--If 3+ equips, negate opponent's card/effect that targets this card
function s.ngop(e,tp,eg,ep,ev,re,r,rp)
Duel.NegateEffect(ev)
end
--If 4+ equips, opponent cannot activate cards/effects during battle phase
function s.actcon(e)
local c=e:GetHandler()
local ph=Duel.GetCurrentPhase()
return c:GetEquipCount()>=4 and Duel.IsBattlePhase()
end
--If 5+ equips, this card inflicts double battle damage
function s.damcon(e)
local c=e:GetHandler()
return c:GetEquipCount()>=5
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card in its owner's possession is destroyed by your opponent's card (either by battle or by card effect): Your opponent cannot conduct their Battle Phase during their next turn.
|
--エレキツネザル
--Wattlemur
local s,id=GetID()
function s.initial_effect(c)
--bp limit
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_DESTROYED)
e1:SetCondition(s.condition)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and e:GetHandler():IsPreviousControler(tp)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetTargetRange(0,1)
e1:SetCondition(s.con)
e1:SetLabel(Duel.GetTurnCount())
if Duel.IsTurnPlayer(tp) then
e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN,1)
else
e1:SetReset(RESET_PHASE|PHASE_END|RESET_OPPO_TURN,2)
end
Duel.RegisterEffect(e1,tp)
end
function s.con(e)
return Duel.GetTurnCount()~=e:GetLabel()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Unaffected by the effects of "Hole" Normal Traps. When this card is Normal Summoned: You can target 1 "Traptrix" monster in your GY; Special Summon that target in Defense Position. When this card is Special Summoned: You can target 1 "Hole" Normal Trap in your GY; Set that target, but banish it during the End Phase of your next turn if it is still on the field. You can only use this effect of "Traptrix Dionaea" once per turn.
|
--ティオの蟲惑魔
--Traptrix Dionaea
local s,id=GetID()
function s.initial_effect(c)
--immune
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_IMMUNE_EFFECT)
e1:SetValue(s.efilter)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--set
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e3:SetCountLimit(1,id)
e3:SetTarget(s.settg)
e3:SetOperation(s.setop)
c:RegisterEffect(e3)
end
s.listed_series={SET_TRAP_HOLE,SET_HOLE,SET_TRAPTRIX}
function s.efilter(e,te)
local c=te:GetHandler()
return c:IsNormalTrap() and (c:IsSetCard(SET_TRAP_HOLE) or c:IsSetCard(SET_HOLE))
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_TRAPTRIX) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
end
function s.setfilter(c)
return c:IsNormalTrap() and (c:IsSetCard(SET_TRAP_HOLE) or c:IsSetCard(SET_HOLE)) and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.setfilter(chkc) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingTarget(s.setfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local g=Duel.SelectTarget(tp,s.setfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 then
Duel.SSet(tp,tc)
local fid=e:GetHandler():GetFieldID()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
if Duel.IsTurnPlayer(tp) then
e1:SetLabel(Duel.GetTurnCount())
e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN,2)
else
e1:SetLabel(0)
e1:SetReset(RESET_PHASE|PHASE_END|RESET_SELF_TURN)
end
e1:SetLabelObject(tc)
e1:SetValue(fid)
e1:SetCondition(s.rmcon)
e1:SetOperation(s.rmop)
Duel.RegisterEffect(e1,tp)
tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1,fid)
end
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()~=e:GetLabel() and Duel.IsTurnPlayer(tp)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(id)==e:GetValue() then
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Discard 1 "Destiny HERO" card; draw 2 cards.
|
--デステニー・ドロー
--Destiny Draw
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_DESTINY_HERO}
function s.filter(c)
return c:IsSetCard(SET_DESTINY_HERO) and c:IsDiscardable()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.filter,1,1,REASON_COST|REASON_DISCARD)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.
|
--カードカー・D
--Cardcar D
local s,id=GetID()
function s.initial_effect(c)
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--draw
local e2=Effect.CreateEffect(c)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetOperation(s.sumsuc)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetCategory(CATEGORY_DRAW)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(s.condition)
e3:SetCost(s.cost)
e3:SetTarget(s.target)
e3:SetOperation(s.operation)
c:RegisterEffect(e3)
end
function s.sumsuc(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)~=0 and Duel.IsPhase(PHASE_MAIN1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 and e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
--oath effects
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTargetRange(1,0)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local ct=Duel.Draw(tp,2,REASON_EFFECT)
if ct==0 then return end
Duel.BreakEffect()
Duel.SkipPhase(tp,PHASE_MAIN1,RESET_PHASE|PHASE_END,1)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters
|
--スクラップ・デスデーモン
--Scrap Archfiend
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.
|
--神聖魔皇后セレーネ
--Selene, Queen of the Master Magicians
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(COUNTER_SPELL)
--link summon
Link.AddProcedure(c,nil,2,3,s.lcheck)
c:EnableReviveLimit()
--add counter
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_COUNTER)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.ctcon)
e1:SetTarget(s.cttg)
e1:SetOperation(s.ctop)
c:RegisterEffect(e1)
--cannot be attacked
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetCondition(s.cacon)
e2:SetValue(aux.imval2)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e3:SetCountLimit(1)
e3:SetCondition(s.spcon)
e3:SetCost(s.spcost)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.counter_place_list={COUNTER_SPELL}
s.listed_series={SET_ENDYMION}
function s.lcheck(g,lc,sumtype,tp)
return g:IsExists(Card.IsRace,1,nil,RACE_SPELLCASTER,lc,sumtype,tp)
end
function s.ctcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLinkSummoned()
end
function s.ctfilter(c)
return c:IsSpell() and (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup() or c:GetEquipTarget() or c:IsLocation(LOCATION_FZONE))
end
function s.cttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ct=Duel.GetMatchingGroupCount(s.ctfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,nil)
if ct>0 then
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,ct,0,COUNTER_SPELL)
end
end
function s.ctop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ct=Duel.GetMatchingGroupCount(s.ctfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,nil)
if c:IsRelateToEffect(e) and ct>0 then
c:AddCounter(COUNTER_SPELL,ct)
end
end
function s.cacon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsSetCard,SET_ENDYMION),0,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return Duel.IsMainPhase()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsCanRemoveCounter(tp,1,0,COUNTER_SPELL,3,REASON_COST) end
Duel.RemoveCounter(tp,1,0,COUNTER_SPELL,3,REASON_COST)
end
function s.spfilter(c,e,tp,zone)
return c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE,tp,zone)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local zone=e:GetHandler():GetLinkedZone(tp)
return zone~=0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp,zone)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local zone=e:GetHandler():GetLinkedZone(tp)
if zone==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp,zone)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE,zone)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control a Synchro Monster(s) and have a Synchro Monster(s) in your GY: You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Earthbound Immortal" monster from your Deck or GY to your hand. If an "Earthbound Immortal" monster is Normal Summoned while this monster is on the field: You can make your opponent's LP 3000. You can only use each effect of "Earthbound Greater Linewalker" once per turn.
|
--地縛超神官
--Earthbound Greater Linewalker
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--Special Summon itself from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Add 1 "Earthbound Immortal" to the hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--Make the opponent's LP become 3000
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_SUMMON_SUCCESS)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(s.lpcon)
e3:SetOperation(s.lpop)
c:RegisterEffect(e3)
end
s.listed_series={SET_EARTHBOUND_IMMORTAL}
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsType,TYPE_SYNCHRO),tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(Card.IsType,tp,LOCATION_GRAVE,0,1,nil,TYPE_SYNCHRO)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thfilter(c)
return c:IsMonster() and c:IsSetCard(SET_EARTHBOUND_IMMORTAL) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.thfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.lpcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(aux.FaceupFilter(Card.IsSetCard,SET_EARTHBOUND_IMMORTAL),1,nil) and Duel.GetLP(1-tp)~=3000
end
function s.lpop(e,tp,eg,ep,ev,re,r,rp)
Duel.SetLP(1-tp,3000)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2 Level 4 monsters For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material. You can detach 1 material from this card; this card can make up to 2 attacks on monsters during each Battle Phase this turn. If this card is sent to the GY: You can target 2 other Rank 4 or lower Xyz Monsters in your GY; Special Summon 1 of them and attach the other to it as material. You can only use this effect of "Eclipse Twins" once per turn.
|
--蝕の双仔
--Eclipse Twins
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon Procedure: 2 Level 4 monsters
Xyz.AddProcedure(c,nil,4,2)
--For this card's Xyz Summon, you can treat Rank 4 monsters you control as Level 4 monsters for material
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_IGNORE_IMMUNE)
e0:SetCode(EFFECT_XYZ_LEVEL)
e0:SetRange(LOCATION_EXTRA)
e0:SetTargetRange(LOCATION_MZONE,0)
e0:SetTarget(function(e,c) return c:IsRank(4) end)
e0:SetValue(function(e,_,rc) return rc==e:GetHandler() and 4 or 0 end)
c:RegisterEffect(e0)
--This card can make up to 2 attacks on monsters during each Battle Phase this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(function() return Duel.IsAbleToEnterBP() end)
e1:SetCost(Cost.DetachFromSelf(1,1,nil))
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Special Summon 1 Rank 4 or lower Xyz monster from the GY and attach another to it
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local c=e:GetHandler()
return c:GetEffectCount(EFFECT_EXTRA_ATTACK)==0 and c:GetEffectCount(EFFECT_EXTRA_ATTACK_MONSTER)==0
end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
--This card can make up to 2 attacks on monsters during each Battle Phase this turn
local e1=Effect.CreateEffect(c)
e1:SetDescription(3202)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
end
end
function s.xyzfilter(c,e)
return c:IsType(TYPE_XYZ) and c:IsRankBelow(4) and c:IsCanBeEffectTarget(e)
end
function s.rescon(sg,e,tp,mg)
return sg:IsExists(s.spfilter,1,nil,e,tp,sg)
end
function s.spfilter(c,e,tp,sg)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and sg:IsExists(Card.IsCanBeXyzMaterial,1,c,c,tp,REASON_EFFECT)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(s.xyzfilter,tp,LOCATION_GRAVE,0,e:GetHandler(),e)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end
local tg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_TARGET)
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tg,1,tp,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,tg,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g~=2 or Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=g:FilterSelect(tp,Card.IsCanBeSpecialSummoned,1,1,nil,e,0,tp,false,false):GetFirst()
if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 then
g:RemoveCard(sc)
Duel.Overlay(sc,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 Quick-Play Spell in your GY, except "Quick Booster"; shuffle that target into the Deck. If this card you control is destroyed by your opponent and sent to your GY: You can add 1 Quick-Play Spell from your Deck to your hand, except "Quick Booster". * The above text is unofficial and describes the card's functionality in the OCG.
|
--速攻魔力増幅器
--Quick Booster
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.thcon)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsType(TYPE_QUICKPLAY) and c:GetCode()~=id and c:IsAbleToDeck()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp~=tp and c:IsReason(REASON_DESTROY) and c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsPreviousControler(tp)
end
function s.thfilter(c)
return c:IsType(TYPE_QUICKPLAY) and c:GetCode()~=id and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
The original DEF of this card equals the number of your banished Rock-Type monsters x 700.
|
--ロストガーディアン
--Lost Guardian
local s,id=GetID()
function s.initial_effect(c)
--change defense
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_BASE_DEFENSE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(s.defval)
c:RegisterEffect(e1)
end
function s.defval(e,c)
return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_ROCK),c:GetControler(),LOCATION_REMOVED,0,nil)*700
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.
|
--魔鍵砲-ガレスヴェート
--Magikey Mechmortar - Garesglasser
--Scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Gains 300 ATK for each different Attribute in your GY
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(s.atkval)
c:RegisterEffect(e1)
--Negate the activation of an opponent's monster effect and destroy it
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.negcon)
e2:SetTarget(s.negtg)
e2:SetOperation(s.negop)
c:RegisterEffect(e2)
--Add 1 "Magikey" monster from your Deck to your hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_MAGIKEY}
--ATK value (300 for each different Attribute in your GY)
function s.atkval(e,c)
local g=Duel.GetMatchingGroup(Card.IsMonster,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil)
return g:GetClassCount(Card.GetAttribute)*300
end
--Negate the activation of an opponent's monster effect
function s.negcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRitualSummoned() then return false end
local mat=c:GetMaterial()
if not (mat:GetBinClassCount(Card.GetAttribute)>=2 and Duel.IsChainNegatable(ev) and rp==1-tp and not c:IsStatus(STATUS_BATTLE_DESTROYED)) then return false end
local trig_typ,trig_att=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_TYPE,CHAININFO_TRIGGERING_ATTRIBUTE)
local g=Duel.GetMatchingGroup(Card.IsMonster,tp,LOCATION_GRAVE,0,nil)
return #g>0 and trig_typ&TYPE_MONSTER>0 and g:IsExists(Card.IsAttribute,1,nil,trig_att)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local rc=re:GetHandler()
Duel.SetOperationInfo(0,CATEGORY_NEGATE,rc,1,1-tp,rc:GetLocation())
if rc:IsDestructable() and rc:IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,rc,1,1-tp,rc:GetLocation())
end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
--Add 1 "Magikey" monster from your Deck to your hand
function s.thfilter(c)
return c:IsSetCard(SET_MAGIKEY) and c:IsMonster() and c:IsAbleToHand()
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsRitualSummoned()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is always treated as a "Dogmatika" and "Despia" card.) If this card is Normal or Special Summoned: You can send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to the GY. If a card(s) leaves the Extra Deck (except during the Damage Step): You can target 1 "Fallen of Albaz", or 1 monster that mentions it, in your GY, except "Guiding Quem, the Virtuous"; Special Summon it. You can only use each effect of "Guiding Quem, the Virtuous" once per turn.
|
--導きの聖女クエム
--Guiding Quem, the Virtuous
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Send 1 "Fallen of Albaz" or 1 card that mentions it from your Deck to GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e2)
--Special Summon 1 "Fallen of Albaz" or 1 monster that mentions it from the GY
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_MOVE)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(function(_,_,eg) return eg:IsExists(Card.IsPreviousLocation,1,nil,LOCATION_EXTRA) end)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_series={SET_DOGMATIKA,SET_DESPIA}
s.listed_names={CARD_ALBAZ,id}
function s.tgfilter(c)
return (c:IsCode(CARD_ALBAZ) or c:ListsCode(CARD_ALBAZ)) and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.spfilter(c,e,tp)
return (c:IsCode(CARD_ALBAZ) or c:ListsCode(CARD_ALBAZ)) and not c:IsCode(id)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can discard this card and 1 monster, then target 1 Dragon Normal Monster in your GY; Special Summon it. If this card is sent to the GY: You can make all monsters your opponent currently controls lose 500 ATK until the end of this turn. You can only use each effect of "Neo Kaiser Glider" once per turn.
|
--ネオ・カイザー・グライダー
--Neo Kaiser Glider
--Scripted by AlphaKretin
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--atk down
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
function s.disfilter(c)
return c:IsMonster() and c:IsDiscardable()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return e:GetHandler():IsDiscardable()
and Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_HAND,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,s.disfilter,tp,LOCATION_HAND,0,1,1,c)
g:AddCard(c)
Duel.SendtoGrave(g,REASON_COST|REASON_DISCARD)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_DRAGON) and c:IsType(TYPE_NORMAL) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-500)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can Special Summon this card (from your hand). If Summoned this way: Activate this effect; your opponent can Special Summon 1 monster from their GY.
|
--俊足のギラザウルス
--Gilasaurus
local s,id=GetID()
function s.initial_effect(c)
--Special Summon procedure
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
e1:SetValue(1)
c:RegisterEffect(e1)
--Special Summon from the opponent's GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetSummonType()==SUMMON_TYPE_SPECIAL+1
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,1-tp,LOCATION_GRAVE)
end
function s.filter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.filter),1-tp,LOCATION_GRAVE,0,nil,e,1-tp)
if #g>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0
and Duel.SelectYesNo(1-tp,aux.Stringid(id,1)) then
Duel.Hint(HINT_SELECTMSG,1-tp,HINTMSG_SPSUMMON)
local sg=g:Select(1-tp,1,1,nil)
Duel.SpecialSummon(sg,0,1-tp,1-tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Flip all face-down monsters on your opponent's side of the field face-up.
|
--闇をかき消す光
--Dark-Piercing Light
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFacedown,tp,0,LOCATION_MZONE,nil)
if #g>0 then
Duel.ChangePosition(g,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_DEFENSE,POS_FACEUP_DEFENSE)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Tribute 2 "Hydrogeddon" and 1 "Oxygeddon"; Special Summon 1 "Water Dragon" from your hand, Deck, or GY.
|
--ボンディング-H2O
--Bonding - H2O
local s,id=GetID()
function s.initial_effect(c)
--Special Summon "Water Dragon" from the hand, Deck or GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={58071123,22587018,85066822} --Oxyggedon, Hydrogeddon, Water Dragon
function s.spcheck(sg,tp)
return aux.ReleaseCheckMMZ(sg,tp) and sg:IsExists(s.chk,1,nil,sg)
end
function s.chk(c,sg)
return c:IsCode(58071123) and sg:IsExists(Card.IsCode,2,c,22587018)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsCode,3,nil,s.spcheck,nil,22587018,58071123) end
local sg=Duel.SelectReleaseGroupCost(tp,Card.IsCode,3,3,nil,s.spcheck,nil,22587018,58071123)
Duel.Release(sg,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsCode(85066822) and c:IsCanBeSpecialSummoned(e,0,tp,true,true)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()==0 and Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end
e:SetLabel(0)
return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,true,true,POS_FACEUP)
g:GetFirst():CompleteProcedure()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your field or GY.
|
--ミラクル・フュージョン
--Miracle Fusion
local s,id=GetID()
function s.initial_effect(c)
local e1=Fusion.CreateSummonEff(c,aux.FilterBoolFunction(Card.IsSetCard,SET_ELEMENTAL_HERO),Fusion.OnFieldMat(Card.IsAbleToRemove),s.fextra,Fusion.BanishMaterial,nil,nil,nil,nil,nil,nil,nil,nil,nil,s.extratg)
c:RegisterEffect(e1)
end
s.listed_series={SET_ELEMENTAL_HERO}
function s.fextra(e,tp,mg)
if not Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then
return Duel.GetMatchingGroup(Fusion.IsMonsterFilter(Card.IsAbleToRemove),tp,LOCATION_GRAVE,0,nil)
end
return nil
end
function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_MZONE|LOCATION_GRAVE)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
2+ Level 6 monsters Monsters you control gain 100 ATK/DEF for each card in your opponent's GY. (Quick Effect): You can target 1 card in your opponent's GY and detach 1 or 2 materials from this card, then activate the appropriate effect; ● 1: Return it to the Deck. ● 2: If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field. If it is not, Set it on your field. You can only use this effect of "Wollow, Founder of the Drudge Dragons" once per turn.
|
--死祖の隷竜ウォロー
--Wollow, Founder of the Drudge Dragons
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2+ Level 6 monsters
Xyz.AddProcedure(c,nil,6,2,nil,nil,Xyz.InfiniteMats)
--Monsters you control gain 100 ATK/DEF for each card in your opponent's GY
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetValue(function(e) return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),0,LOCATION_GRAVE)*100 end)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
c:RegisterEffect(e2)
--Activate the appropriate effect based on the number of detached materials
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E)
e3:SetCountLimit(1,id)
e3:SetCost(Cost.AND(s.efftgcost,s.effdetachcost))
e3:SetTarget(s.efftg)
e3:SetOperation(s.effop)
c:RegisterEffect(e3)
end
function s.tgfilter(c,e,tp,detach_1,detach_2)
return (detach_1 and c:IsAbleToDeck()) or (detach_2 and s.setfilter(c,e,tp))
end
function s.setfilter(c,e,tp)
if c:IsSpellTrap() then return c:IsSSetable() end
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP|POS_FACEDOWN_DEFENSE)
end
function s.efftgcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local detach_1=c:CheckRemoveOverlayCard(tp,1,REASON_COST)
local detach_2=c:CheckRemoveOverlayCard(tp,2,REASON_COST)
if chk==0 then return (detach_1 or detach_2)
and Duel.IsExistingTarget(s.tgfilter,tp,0,LOCATION_GRAVE,1,nil,e,tp,detach_1,detach_2) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.tgfilter,tp,0,LOCATION_GRAVE,1,1,nil,e,tp,detach_1,detach_2)
end
function s.tccheck(op)
return function(e,tp)
local tc=Duel.GetFirstTarget()
if not tc then return true end
return op==1 and tc:IsAbleToDeck() or s.setfilter(tc,e,tp)
end
end
s.effdetachcost=Cost.Choice(
{Cost.DetachFromSelf(1),aux.Stringid(id,1),s.tccheck(1)},
{Cost.DetachFromSelf(2),aux.Stringid(id,2),s.tccheck(2)}
)
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return true end
local op=e:GetLabel()
local categ=CATEGORY_TODECK
local tc=Duel.GetFirstTarget()
if op==2 then categ=tc:IsMonster() and CATEGORY_SPECIAL_SUMMON or CATEGORY_LEAVE_GRAVE end
e:SetCategory(categ)
Duel.SetOperationInfo(0,categ,tc,1,tp,0)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local op=e:GetLabel()
if op==1 then
--Return it to the Deck
Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
elseif op==2 then
--If the target is a monster, Special Summon it face-up, or in face-down Defense Position, to your field
if tc:IsMonster() and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP|POS_FACEDOWN_DEFENSE)>0
and tc:IsFacedown() then
Duel.ConfirmCards(1-tp,tc)
--If it is not, Set it on your field
elseif tc:IsSSetable() then
Duel.SSet(tp,tc)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Up to twice per turn: You can send 1 card from your hand to the Graveyard; increase this card's Level by 1.
|
--リトル・フェアリー
--Little Fairy
local s,id=GetID()
function s.initial_effect(c)
--lvup
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(2)
e1:SetCost(s.cost)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGraveAsCost,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_LEVEL)
e1:SetProperty(EFFECT_FLAG_COPY_INHERIT)
e1:SetValue(1)
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Pay 500 LP, then target 1 face-up Spell/Trap on the field; destroy that target.
|
--ツイスター
--Twister
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(Cost.PayLP(500))
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c)
return c:IsFaceup() and c:IsSpellTrap()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.filter(chkc) and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 WATER Xyz Monster you control; detach 1 material from it, inflict 400 damage to your opponent for each card in your hand, and if you do, that monster gains ATK equal to the damage inflicted, until the end of this turn. You can banish this card and 1 WATER Xyz Monster from your GY; draw 2 cards. You can only use 1 "Torpedo Takedown" effect per turn, and only once that turn.
|
--エアー・トルピード
--Torpedo Takedown
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Inflict damage to the opponent and increase the ATK of 1 WATER Xyz monster
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Draw 2 cards
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCountLimit(1,id)
e2:SetCost(s.drcost)
e2:SetTarget(s.drtg)
e2:SetOperation(s.drop)
c:RegisterEffect(e2)
end
function s.filter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_WATER) and c:IsType(TYPE_XYZ) and c:GetOverlayCount()>0
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
local hg=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND,0,e:GetHandler())
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) and #hg>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DEATTACHFROM)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#hg)
Duel.SetOperationInfo(0,CATEGORY_ATKCHANGE,g:GetFirst(),1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:RemoveOverlayCard(tp,1,1,REASON_EFFECT)>0 then
Duel.AdjustInstantly(tc)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local d=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)*400
local dam=Duel.Damage(p,d,REASON_EFFECT)
if dam>0 and tc:IsFaceup() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(dam)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
end
function s.cfilter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsType(TYPE_XYZ) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemoveAsCost()
and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil)
g:AddCard(e:GetHandler())
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(2)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,2)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Draw(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is activated: You can add 1 "War Rock" monster from your Deck to your hand. At the start of the Battle Phase, if you control no monsters, or all monsters you control are Warrior monsters: You can Special Summon 1 "War Rock" monster from your hand with a different name than the cards you control. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. You can only activate 1 "War Rock Mountain" per turn.
|
--ザ・ロック・オブ・ウォークライ
--War Rock Mountain
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--Special Summon 1 "War Rock" from your hand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE|PHASE_BATTLE_START)
e2:SetRange(LOCATION_FZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Destruction replacement
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_DESTROY_REPLACE)
e3:SetRange(LOCATION_FZONE)
e3:SetTarget(s.reptg)
e3:SetValue(s.repval)
e3:SetOperation(s.repop)
c:RegisterEffect(e3)
end
s.listed_series={SET_WAR_ROCK}
function s.thfilter(c)
return c:IsMonster() and c:IsSetCard(SET_WAR_ROCK) and c:IsAbleToHand()
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil)
if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=g:Select(tp,1,1,nil)
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
function s.cfilter(c)
return c:IsFacedown() or not c:IsRace(RACE_WARRIOR)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_WAR_ROCK) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and not Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,c:GetCode()),tp,LOCATION_ONFIELD,0,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsControler(tp) and c:IsLocation(LOCATION_MZONE)
and c:IsRace(RACE_WARRIOR) and c:IsReason(REASON_BATTLE) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return eg:IsExists(s.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster from your hand or Graveyard. You must also send 1 LIGHT and 1 DARK monster (1 from your hand and 1 from your Deck) to the Graveyard, whose total Levels exactly equal 8. You can only activate 1 "Super Soldier Synthesis" per turn.
|
--超戦士の萌芽
--Super Soldier Synthesis
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Ritual.CreateProc({handler=c,lvtype=RITPROC_EQUAL,filter=aux.FilterBoolFunction(Card.IsSetCard,SET_BLACK_LUSTER_SOLDIER),lv=8,extrafil=s.extragroup,
extraop=s.extraop,matfilter=s.matfilter,location=LOCATION_HAND|LOCATION_GRAVE,forcedselection=s.ritcheck,specificmatfilter=s.specificfilter,extratg=s.extratg})
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
c:RegisterEffect(e1)
end
s.listed_series={SET_BLACK_LUSTER_SOLDIER}
function s.extragroup(e,tp,eg,ep,ev,re,r,rp,chk)
return Duel.GetMatchingGroup(s.matfilter1,tp,LOCATION_HAND|LOCATION_DECK,0,nil)
end
function s.extraop(mat,e,tp,eg,ep,ev,re,r,rp,tc)
Duel.SendtoGrave(mat,REASON_EFFECT+REASON_MATERIAL+REASON_RITUAL)
end
function s.extratg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.specificfilter(c,rc,mg,tp)
return mg:IsExists(s.matfilter2,1,nil,c,tp,rc)
end
function s.matfilter2(c,gc,tp,rc)
if ((c:GetAttribute()|gc:GetAttribute())&(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK))==(ATTRIBUTE_LIGHT|ATTRIBUTE_DARK) and ((c:GetLocation()|gc:GetLocation())&(LOCATION_HAND|LOCATION_DECK))==(LOCATION_HAND|LOCATION_DECK) then
return Group.FromCards(c,gc):CheckWithSumEqual(Card.GetRitualLevel,8,2,2,rc)
end
return false
end
function s.matfilter(c,e,tp)
return s.matfilter1(c)
end
function s.matfilter1(c)
return c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsLocation(LOCATION_HAND|LOCATION_DECK) and c:IsAbleToGrave()
end
function s.ritcheck(e,tp,g,sc)
return #g==2 and g:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_LIGHT) and g:IsExists(Card.IsAttribute,1,nil,ATTRIBUTE_DARK) and g:IsExists(Card.IsLocation,1,nil,LOCATION_HAND) and g:IsExists(Card.IsLocation,1,nil,LOCATION_DECK),#g>2
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".
|
--RUM-アストラル・フォース
--Rank-Up-Magic Astral Force
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PREDRAW)
e2:SetRange(LOCATION_GRAVE)
e2:SetCondition(s.thcon)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={id}
function s.cfilter(c,e)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:IsCanBeEffectTarget(e)
end
function s.filter1(c,e,tp)
local rk=c:GetRank()
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and (rk>0 or c:IsStatus(STATUS_NO_LEVEL))
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,rk+2,pg)
end
function s.filter2(c,e,tp,mc,rk,pg)
if c.rum_limit and not c.rum_limit(mc,e) then return false end
return mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsRank(rk) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
and c:IsRace(mc:GetRace(c,SUMMON_TYPE_XYZ,tp)) and c:IsAttribute(mc:GetAttribute(c,SUMMON_TYPE_XYZ,tp)) and mc:IsCanBeXyzMaterial(c,tp)
and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local g=Duel.GetMatchingGroup(s.cfilter,tp,LOCATION_MZONE,0,nil,e):GetMaxGroup(Card.GetRank)
g=g and g:Filter(s.filter1,nil,e,tp) or Group.CreateGroup()
if chkc then return g:IsContains(chkc) end
if chk==0 then return #g>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=g:Select(tp,1,1,nil)
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ)
if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) or #pg>1 or (#pg==1 and not pg:IsContains(tc)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()+2,pg)
local sc=g:GetFirst()
if sc then
sc:SetMaterial(tc)
Duel.Overlay(sc,tc)
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer() and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>0
and Duel.GetDrawCount(tp)>0
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetReset(RESET_PHASE|PHASE_END)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
Duel.RegisterEffect(e1,tp)
aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil)
end
function s.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return not se:GetHandler():IsCode(id)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToHand() end
local dt=Duel.GetDrawCount(tp)
if dt~=0 then
_replace_count=0
_replace_max=dt
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EFFECT_DRAW_COUNT)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_DRAW)
e1:SetValue(0)
Duel.RegisterEffect(e1,tp)
end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,e:GetHandler(),1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
_replace_count=_replace_count+1
if _replace_count<=_replace_max and c:IsRelateToEffect(e) then
Duel.SendtoHand(c,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target 1 monster your opponent controls, that is a face-up monster you own or a face-down Defense Position monster; if that monster is no longer on the field, or is a monster you own (if face-down, reveal it briefly to check), apply these effects in sequence. ● Inflict 200 damage to your opponent. ● Take control of all monsters your opponent controls, except that monster.
|
--
--Bot Herder
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Apply these effects in sequence
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_CONTROL)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.efftg)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
end
function s.efftgfilter(c,tp)
return (c:IsOwner(tp) and c:IsFaceup()) or c:IsPosition(POS_FACEDOWN_DEFENSE)
end
function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return c:IsLocation(LOCATION_MZONE) and c:IsControler(1-tp) and s.efftgfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.efftgfilter,tp,0,LOCATION_MZONE,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tc=Duel.SelectTarget(tp,s.efftgfilter,tp,0,LOCATION_MZONE,1,1,nil,tp):GetFirst()
if tc:IsFaceup() then
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,200)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,nil,1,1-tp,LOCATION_MZONE)
end
Duel.SetPossibleOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,200)
Duel.SetPossibleOperationInfo(0,CATEGORY_CONTROL,nil,1,1-tp,LOCATION_MZONE)
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
if tc:IsFacedown() then Duel.ConfirmCards(tp,tc) end
if tc:IsOwner(1-tp) then return end
else tc=nil end
--Inflict 200 damage to your opponent
Duel.Damage(1-tp,200,REASON_EFFECT)
--Take control of all monsters your opponent controls, except that monster
local g=Duel.GetMatchingGroup(Card.IsControlerCanBeChanged,tp,0,LOCATION_MZONE,tc,true)
if #g>0 then
Duel.BreakEffect()
Duel.GetControl(g,tp)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 "Evil Eye" Spell/Trap you control; once, until the end of the next turn, that card cannot be destroyed by your opponent's card effects. If you control an "Evil Eye" monster other than "Catoblepas, Familiar of the Evil Eye", while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Catoblepas, Familiar of the Evil Eye" once per turn.
|
--呪眼の眷属 カトブレパス
--Catoblepas, Familiar of the Evil Eye
--Scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Targeted "Evil Eye" spell/trap cannot be destroyed by opponent's card effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
--Special summon itself from GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.sscond)
e2:SetTarget(s.sstg)
e2:SetOperation(s.ssop)
c:RegisterEffect(e2)
end
s.listed_series={SET_EVIL_EYE}
s.listed_names={id}
function s.tgfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_EVIL_EYE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and aux.FaceupFilter(Card.IsSetCard,SET_EVIL_EYE)(chkc) end
if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(Card.IsSetCard,SET_EVIL_EYE),tp,LOCATION_SZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsSetCard,SET_EVIL_EYE),tp,LOCATION_SZONE,0,1,1,nil)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
--Cannot be destroyed by opponent's card effects
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3060)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_COUNT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetCountLimit(1)
e1:SetValue(s.value)
e1:SetReset(RESETS_STANDARD_PHASE_END,2)
tc:RegisterEffect(e1)
end
end
function s.value(e,re,r,rp)
return (r&REASON_EFFECT)~=0 and rp==1-e:GetHandlerPlayer()
end
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_EVIL_EYE) and not c:IsCode(id)
end
function s.sscond(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.ssop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If this card is Special Summoned by the effect of a "Metaphys" monster: You can banish all other face-up Special Summoned monsters on the field. If this card is banished, during the Standby Phase of the next turn: You can shuffle this banished card into the Deck; banish 1 "Metaphys" card from your Deck, except "Metaphys Daedalus".
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--メタファイズ・ダイダロス
--Metaphys Daedalus
local s,id=GetID()
function s.initial_effect(c)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCondition(s.rmcon)
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
--remove
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_REMOVE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetCountLimit(1)
e2:SetRange(LOCATION_REMOVED)
e2:SetCondition(s.rmcon2)
e2:SetCost(Cost.SelfToDeck)
e2:SetTarget(s.rmtg2)
e2:SetOperation(s.rmop2)
c:RegisterEffect(e2)
end
s.listed_series={SET_METAPHYS}
s.listed_names={id}
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return re and re:IsMonsterEffect() and re:GetHandler():IsSetCard(SET_METAPHYS)
end
function s.rmfilter(c)
return c:IsSpecialSummoned() and c:IsAbleToRemove() and c:IsFaceup()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler())
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE,LOCATION_MZONE,e:GetHandler())
if #g>0 then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
function s.rmcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()==e:GetHandler():GetTurnID()+1
end
function s.rmfilter2(c)
return c:IsSetCard(SET_METAPHYS) and not c:IsCode(id) and c:IsAbleToRemove()
end
function s.rmtg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter2,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
end
function s.rmop2(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.rmfilter2,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Once per turn, during your Standby Phase: Take 1000 damage. You can only use 1 of the following effects of "Dark Contract with the Yamimakai" per turn, and only once that turn. ● During your Main Phase: You can target 1 "D/D" Pendulum Monster in your Graveyard; place it in your Pendulum Zone. ● During your Main Phase: You can place 1 face-up "D/D" Pendulum Monster from your Extra Deck in your Pendulum Zone.
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--闇魔界の契約書
--Dark Contract with the Yamimakai
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.pctg)
e2:SetOperation(s.pcop)
c:RegisterEffect(e2)
--damage
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,3))
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetCountLimit(1)
e3:SetCondition(s.damcon)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
end
s.listed_series={SET_DD}
function s.pcfilter(c)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsSetCard(SET_DD) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function s.pctg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.pcfilter(chkc) end
local b1=Duel.IsExistingTarget(s.pcfilter,tp,LOCATION_GRAVE,0,1,nil)
local b2=Duel.IsExistingMatchingCard(s.pcfilter,tp,LOCATION_EXTRA,0,1,nil)
if chk==0 then
if not Duel.CheckPendulumZones(tp) then return false end
return b1 or b2
end
local op=0
if b1 and b2 then op=Duel.SelectOption(tp,aux.Stringid(id,1),aux.Stringid(id,2))
elseif b1 then op=Duel.SelectOption(tp,aux.Stringid(id,1))
else op=Duel.SelectOption(tp,aux.Stringid(id,2))+1 end
e:SetLabel(op)
if op==0 then
e:SetProperty(EFFECT_FLAG_CARD_TARGET)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectTarget(tp,s.pcfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
else
e:SetProperty(0)
end
end
function s.pcop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.CheckPendulumZones(tp) then return false end
if e:GetLabel()==0 then
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.pcfilter,tp,LOCATION_EXTRA,0,1,1,nil)
if #g>0 then
Duel.MoveToField(g:GetFirst(),tp,tp,LOCATION_PZONE,POS_FACEUP,true)
end
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,1000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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While you control another Pyro-Type monster, this card cannot be attacked. During each of your End Phases: Inflict 500 damage to your opponent.
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--プロミネンス・ドラゴン
--Solar Flare Dragon
local s,id=GetID()
function s.initial_effect(c)
--cannot be target
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.atklm)
e1:SetValue(aux.imval1)
c:RegisterEffect(e1)
--damage
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DAMAGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.atklm(e)
local c=e:GetHandler()
return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRace,RACE_PYRO),c:GetControler(),LOCATION_MZONE,0,1,c)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
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--強奪
--Snatch Steal
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,1,aux.CheckStealEquip,s.eqlimit,nil,s.target)
--recover
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCategory(CATEGORY_RECOVER)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.reccon)
e2:SetTarget(s.rectg)
e2:SetOperation(s.recop)
c:RegisterEffect(e2)
--control
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_EQUIP)
e4:SetCode(EFFECT_SET_CONTROL)
e4:SetValue(s.ctval)
c:RegisterEffect(e4)
end
function s.eqlimit(e,c)
return e:GetHandlerPlayer()~=c:GetControler() or e:GetHandler():GetEquipTarget()==c
end
function s.target(e,tp,eg,ep,ev,re,r,rp,tc)
e:SetCategory(CATEGORY_CONTROL+CATEGORY_EQUIP)
Duel.SetOperationInfo(0,CATEGORY_CONTROL,tc,1,0,0)
end
function s.reccon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp)
end
function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,1-tp,1000)
end
function s.recop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Recover(p,d,REASON_EFFECT)
end
function s.ctval(e,c)
return e:GetHandlerPlayer()
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Target 2 cards in your Pendulum Zones; Special Summon both targets, but negate their effects, then, immediately after this effect resolves, Xyz Summon 1 Xyz Monster using only those 2 monsters. When you do, you can treat the Level of 1 of the monsters the same as the other monster's. You can only activate 1 "Pendulum Xyz" per turn.
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--ペンデュラム・エクシーズ
--Pendulum Xyz
--Scripted by Eerie Code, based on anime version by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.filter(c,e,tp)
return c:IsFaceup() and c:GetLevel()>0 and c:IsCanBeEffectTarget(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
local function reglevel(c,tc,lv)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_XYZ_LEVEL)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
e1:SetValue(lv)
tc:RegisterEffect(e1,true)
return e1
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_PZONE,0,nil,e,tp)
if chk==0 then
if not (#g==2 and Duel.IsPlayerCanSpecialSummonCount(tp,2)
and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1) then return false end
local tc1=g:GetFirst()
local tc2=g:GetNext()
local e1=reglevel(e:GetHandler(),tc1,tc2:GetLevel())
local e2=reglevel(e:GetHandler(),tc2,tc1:GetLevel())
local res=Duel.IsExistingMatchingCard(Card.IsXyzSummonable,tp,LOCATION_EXTRA,0,1,nil,g,g)
if e1 then e1:Reset() end
if e2 then e2:Reset() end
return res
end
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,2,0,0)
end
function s.filter2(c,e,tp)
return c:IsRelateToEffect(e) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(s.filter2,nil,e,tp)
if #g<2 then return end
for tc in aux.Next(g) do
Duel.SpecialSummonStep(tc,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_DISABLE_EFFECT)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
Duel.BreakEffect()
local tc1=g:GetFirst()
local tc2=g:GetNext()
local e1=reglevel(e:GetHandler(),tc1,tc2:GetLevel())
local e2=reglevel(e:GetHandler(),tc2,tc1:GetLevel())
local xyzg=Duel.GetMatchingGroup(Card.IsXyzSummonable,tp,LOCATION_EXTRA,0,nil,g,g)
if xyzg and #xyzg>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local xyz=xyzg:Select(tp,1,1,nil):GetFirst()
Duel.XyzSummon(tp,xyz,g,nil,2,2)
else
if e1 then e1:Reset() end
if e2 then e2:Reset() end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Equip only to a "Noble Knight" monster. It cannot be targeted by an opponent's card effects. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Noble Knight" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Noble Knight" Xyz Monster with a different name, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) You can only use this effect of "Noble Arms - Excaliburn" once per turn.
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--聖剣 EX-カリバーン
--Noble Arms - Excaliburn
local s,id=GetID()
function s.initial_effect(c)
--Activate
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsSetCard,SET_NOBLE_KNIGHT))
--Special Ssummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetCondition(aux.exccon)
e2:SetCost(Cost.SelfBanish)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Prevent effect target
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e3:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e3:SetValue(aux.tgoval)
c:RegisterEffect(e3)
end
s.listed_series={SET_NOBLE_KNIGHT}
function s.filter1(c,e,tp)
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ)
return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and c:IsFaceup() and c:IsSetCard(SET_NOBLE_KNIGHT)
and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetCode(),pg)
end
function s.filter2(c,e,tp,mc,code,pg)
return mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp) and c:IsType(TYPE_XYZ)
and c:IsSetCard(SET_NOBLE_KNIGHT) and not c:IsCode(code) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0
and mc:IsCanBeXyzMaterial(c,tp) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ)
if not tc or tc:IsFacedown() or not tc:IsRelateToEffect(e) or tc:IsControler(1-tp) or tc:IsImmuneToEffect(e) or #pg>1 or (#pg==1 and not pg:IsContains(tc)) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetCode(),pg)
local sc=g:GetFirst()
if sc then
sc:SetMaterial(tc)
Duel.Overlay(sc,tc)
Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP)
sc:CompleteProcedure()
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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A Beast-Type monster equipped with this card increases its ATK and DEF by 300 points.
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--猛獣の歯
--Beast Fangs
local s,id=GetID()
function s.initial_effect(c)
aux.AddEquipProcedure(c,nil,aux.FilterBoolFunction(Card.IsRace,RACE_BEAST))
--atk up
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(300)
c:RegisterEffect(e2)
--def up
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_UPDATE_DEFENSE)
e3:SetValue(300)
c:RegisterEffect(e3)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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2+ Level 6 monsters You can target face-up monsters your opponent controls, up to the number of "Goblin" monsters you control; detach 1 material from a monster you control, and if you do, attach those monsters to this card as material. During your opponent's turn (Quick Effect): You can target cards your opponent controls, up to the number of "Goblin" Xyz Monsters you control; detach 3 materials from a monster(s) you control, and if you do, send those targeted cards to the GY. You can only use each effect of "Goblin Bikers Gone Bonkers" once per turn.
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--百鬼羅刹唯我独尊
--Goblin Bikers Gone Bonkers
--scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Xyz Summon procedure: 2+ Level 6 monsters
Xyz.AddProcedure(c,nil,6,2,nil,nil,Xyz.InfiniteMats)
--Attach face-up monsters your opponent controls up to the number of "Goblin" monsters you control to this card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.attachtg)
e1:SetOperation(s.attachop)
c:RegisterEffect(e1)
--Send cards your opponent controls up to the number of "Goblin" Xyz Monsters you control to the GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMING_STANDBY_PHASE|TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(1-tp) end)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
end
s.listed_series={SET_GOBLIN}
function s.attachtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and chkc:IsCanBeXyzMaterial(c,tp,REASON_EFFECT) and chkc:IsFaceup() end
local ct=Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsSetCard,SET_GOBLIN),tp,LOCATION_MZONE,0,nil)
if chk==0 then return c:IsType(TYPE_XYZ) and ct>0 and Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_EFFECT)
and Duel.IsExistingTarget(aux.FaceupFilter(Card.IsCanBeXyzMaterial,c,tp,REASON_EFFECT),tp,0,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATTACH)
Duel.SelectTarget(tp,aux.FaceupFilter(Card.IsCanBeXyzMaterial,c,tp,REASON_EFFECT),tp,0,LOCATION_MZONE,1,ct,nil)
end
function s.attachop(e,tp,eg,ep,ev,re,r,rp)
if Duel.RemoveOverlayCard(tp,1,0,1,1,REASON_EFFECT)~=1 then return end
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsImmuneToEffect(e) then return end
local tg=Duel.GetTargetCards(e):Remove(Card.IsImmuneToEffect,nil,e)
if #tg>0 then
Duel.Overlay(c,tg,true)
end
end
function s.tgctfilter(c)
return c:IsSetCard(SET_GOBLIN) and c:IsType(TYPE_XYZ) and c:IsFaceup()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToGrave() end
local ct=Duel.GetMatchingGroupCount(s.tgctfilter,tp,LOCATION_MZONE,0,nil)
if chk==0 then return ct>0 and Duel.CheckRemoveOverlayCard(tp,1,0,3,REASON_EFFECT)
and Duel.IsExistingTarget(Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectTarget(tp,Card.IsAbleToGrave,tp,0,LOCATION_ONFIELD,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g,#g,tp,0)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
if Duel.RemoveOverlayCard(tp,1,0,3,3,REASON_EFFECT)~=3 then return end
local tg=Duel.GetTargetCards(e)
if #tg>0 then
Duel.SendtoGrave(tg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Activate only when an effect that inflicts damage is activated. Negate its activation and effect, and each player draws 1 card.
|
--ダメージ・ポラリライザー
--Damage Polarizer
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
local ex=Duel.GetOperationInfo(ev,CATEGORY_DAMAGE)
return ex and (re:IsMonsterEffect() or re:IsHasType(EFFECT_TYPE_ACTIVATE)) and Duel.IsChainNegatable(ev)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) and Duel.IsPlayerCanDraw(1-tp,1) end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,PLAYER_ALL,1)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsRelateToEffect(re) then
Duel.SendtoGrave(eg,REASON_EFFECT)
end
Duel.Draw(tp,1,REASON_EFFECT)
Duel.Draw(1-tp,1,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.
|
--マシンナーズ・ルインフォース
--Machina Ruinforce
--Scripted by DyXel
local s,id=GetID()
function s.initial_effect(c)
--Can only be summoned with its on procedure
c:EnableReviveLimit()
local e0=Effect.CreateEffect(c)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e0)
--Special summon procedure (from GY)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_GRAVE)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Negate activation during BP and halve LP
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_NEGATE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.discon)
e2:SetCost(s.discost)
e2:SetTarget(s.distg)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
--Special summon banished Machina monsters
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,{id,1})
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(function(_,_,_,_,_,_,r) return (r&(REASON_EFFECT|REASON_BATTLE))~=0 end)
e3:SetTarget(s.sptg2)
e3:SetOperation(s.spop2)
c:RegisterEffect(e3)
end
s.listed_series={SET_MACHINA}
function s.spfilter(c)
return c:HasLevel() and c:IsMonster() and c:IsRace(RACE_MACHINE) and c:IsAbleToRemoveAsCost()
end
function s.spcon(e,c)
if c==nil then return true end
local tp=e:GetHandlerPlayer()
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return false end
local g=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,e:GetHandler())
return g:CheckWithSumGreater(Card.GetLevel,12)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local rg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_GRAVE,0,e:GetHandler())
local g=rg:SelectWithSumGreater(tp,Card.GetLevel,12)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Remove(g,POS_FACEUP,REASON_COST)
g:DeleteGroup()
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
return rp~=tp and Duel.IsBattlePhase() and Duel.IsChainNegatable(ev)
and not e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.discost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.PayLPCost(tp,Duel.GetLP(tp)//2)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if not Duel.NegateActivation(ev) then return end
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:GetHandler():IsRelateToEffect(re) then
Duel.SendtoGrave(eg,REASON_EFFECT)
end
Duel.SetLP(1-tp,Duel.GetLP(1-tp)//2)
end
function s.rescon2(sg,e,tp,mg)
return sg:GetSum(Card.GetLevel)<=12
end
function s.spfilter2(c,e,tp)
return c:IsSetCard(SET_MACHINA) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg2(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_REMOVED)
end
function s.spop2(e,tp,eg,ep,ev,re,r,rp)
local lc=Duel.GetLocationCount(tp,LOCATION_MZONE)
if lc<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then lc=1 end
local rg=Duel.GetMatchingGroup(s.spfilter2,tp,LOCATION_REMOVED,0,nil,e,tp)
local g=aux.SelectUnselectGroup(rg,e,tp,1,math.min(lc,3),s.rescon2,1,tp,HINTMSG_SPSUMMON)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn: You can discard 1 "D/D/D" monster, then target 1 Level 6 or lower "D/D" monster you control; it gains 2000 ATK and DEF until the end of this turn (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] If this card in the Pendulum Zone is destroyed: You can target 1 "D/D/D" monster you control; return it to the hand, and if you do, place up to 2 face-up "D/D" Pendulum Monsters from your Extra Deck in your Pendulum Zones, but they cannot activate their Pendulum Effects this turn. You can only use this effect of "D/D Savant Nikola" once per turn.
|
--DD魔導賢者ニコラ
--D/D Savant Nikola
local s,id=GetID()
function s.initial_effect(c)
--Enable pendulum summon
Pendulum.AddProcedure(c)
--Cannot pendulum summon monsters, except "D/D" monsters
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_PZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE)
e1:SetTargetRange(1,0)
e1:SetTarget(s.splimit)
c:RegisterEffect(e1)
--Targeted "D/D" monster gains 2000 ATK/DEF
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_PZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1)
e2:SetCost(s.atkcost)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
--Return 1 "D/D/D" monster to hand, place 2 "D/D" pendulum monsters into pendulum zones
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_TOHAND)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY)
e3:SetCountLimit(1,id)
e3:SetCondition(s.thcon)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_series={SET_DD,SET_DDD}
function s.splimit(e,c,sump,sumtype,sumpos,targetp)
return not c:IsSetCard(SET_DD) and (sumtype&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM
end
function s.atkcfilter(c)
return c:IsSetCard(SET_DDD) and c:IsMonster() and c:IsDiscardable()
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.atkcfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.DiscardHand(tp,s.atkcfilter,1,1,REASON_COST|REASON_DISCARD)
end
function s.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_DD) and c:IsLevelBelow(6)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atkfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:IsFaceup() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(2000)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_UPDATE_DEFENSE)
tc:RegisterEffect(e2)
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousLocation(LOCATION_PZONE)
end
function s.thfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_DDD) and c:IsAbleToHand()
end
function s.pfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_DD) and c:IsType(TYPE_PENDULUM) and not c:IsForbidden()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.CheckPendulumZones(tp)
and Duel.IsExistingMatchingCard(s.pfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0
and tc:IsLocation(LOCATION_HAND) then
local ct=0
if Duel.CheckLocation(tp,LOCATION_PZONE,0) then ct=ct+1 end
if Duel.CheckLocation(tp,LOCATION_PZONE,1) then ct=ct+1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.pfilter,tp,LOCATION_EXTRA,0,1,ct,nil)
local pc=g:GetFirst()
for pc in g:Iter() do
Duel.MoveToField(pc,tp,tp,LOCATION_PZONE,POS_FACEUP,true)
--Cannot activate their effects this turn
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(3302)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_TRIGGER)
e1:SetReset(RESETS_STANDARD_PHASE_END)
pc:RegisterEffect(e1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Cannot be Summoned unless you control a face-up "Twin Swords of Flashing Light - Tryce". When this card is destroyed and sent to the Graveyard: Special Summon the monster from the Graveyard that was used for its Tribute Summon.
|
--ガーディアン・トライス
--Guardian Tryce
local s,id=GetID()
function s.initial_effect(c)
--sum limit
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetCondition(s.sumlimit)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
c:RegisterEffect(e2)
local e3=e1:Clone()
e3:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e3)
--spsummon
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_SPECIAL_SUMMON)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_TO_GRAVE)
e4:SetCondition(s.spcon)
e4:SetTarget(s.sptg)
e4:SetOperation(s.spop)
c:RegisterEffect(e4)
end
s.listed_names={21900719}
function s.cfilter(c)
return c:IsFaceup() and c:IsCode(21900719)
end
function s.sumlimit(e)
return not Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsReason(REASON_DESTROY)
end
function s.spfilter(c,e,tp,rc)
return c:IsLocation(LOCATION_GRAVE) and c:IsReason(REASON_SUMMON) and c:GetReasonCard()==rc and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return true end
local g=e:GetHandler():GetMaterial():Filter(s.spfilter,nil,e,tp,e:GetHandler())
Duel.SetTargetCard(g)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
local ct=#g
if ct>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)>=ct then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can banish this card you control; Special Summon 1 Fish monster from your hand, except "Paces, Light of the Ghoti". During the Standby Phase of the next turn after this card was banished: You can Special Summon this banished card. During your opponent's Main Phase, if this card was Special Summoned this turn, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Fish Synchro Monster using this card you control. You can only use each effect of "Paces, Light of the Ghoti" once per turn.
|
--ゴーティスの灯ペイシス
--Paces, Light of the Ghoti
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 Fish monster from the hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Special Summon itself after being banished
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_PHASE|PHASE_STANDBY)
e2:SetRange(LOCATION_REMOVED)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.selfspcond)
e2:SetTarget(s.selfsptg)
e2:SetOperation(s.selfspop)
c:RegisterEffect(e2)
--Synchro Summon during the opponent's Main Phase
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e3:SetCountLimit(1,{id,2})
e3:SetCondition(s.syncsumcond)
e3:SetTarget(s.syncsumtg)
e3:SetOperation(s.syncsumop)
c:RegisterEffect(e3)
end
s.listed_names={id}
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemoveAsCost() end
Duel.Remove(c,POS_FACEUP,REASON_COST)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_FISH) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp,e:GetHandler())
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.selfspcond(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()==e:GetHandler():GetTurnID()+1
end
function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_REMOVED)
end
function s.selfspop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.syncsumcond(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() and e:GetHandler():IsStatus(STATUS_SPSUMMON_TURN)
end
function s.syncmfilter(c,must)
return c:IsRace(RACE_FISH) and c:IsSynchroSummonable(must)
end
function s.syncsumtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.syncmfilter,tp,LOCATION_EXTRA,0,1,nil,c) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.syncsumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local g=Duel.GetMatchingGroup(s.syncmfilter,tp,LOCATION_EXTRA,0,nil,c)
if #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this face-up card on the field is sent to the Graveyard, except by battle: You can Special Summon 1 "Gusto" monster from your Deck in face-down Defense Position.
|
--ガスタ・ファルコ
--Gusto Falco
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_series={SET_GUSTO}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return (r&REASON_BATTLE)==0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
and e:GetHandler():IsPreviousPosition(POS_FACEUP)
end
function s.filter(c,e,tp)
return c:IsSetCard(SET_GUSTO) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.
|
--高等儀式術
--Advanced Ritual Art
local s,id=GetID()
function s.initial_effect(c)
local e1=Ritual.CreateProc({handler=c,lvtype=RITPROC_EQUAL,extrafil=s.extrafil,extraop=s.extraop,matfilter=s.forcedgroup})
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
c:RegisterEffect(e1)
end
function s.extrafil(e,tp,eg,ep,ev,re,r,rp,chk)
return Duel.GetFieldGroup(tp,LOCATION_DECK,0)
end
function s.extraop(mat,e,tp,eg,ep,ev,re,r,rp,tc)
return Duel.SendtoGrave(mat,REASON_EFFECT+REASON_MATERIAL+REASON_RITUAL)
end
function s.forcedgroup(c,e,tp)
return c:IsLocation(LOCATION_DECK) and c:IsType(TYPE_NORMAL) and c:IsAbleToGrave()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.
|
--燐廻の三弦猫
--Shamisen Samsara Sorrowcat
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Synchro Summon procedure
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--Synchro Summon during the opponent's Main Phase
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER|TIMING_MAIN_END)
e1:SetCondition(function(_,tp) return Duel.IsTurnPlayer(1-tp) and Duel.IsMainPhase() end)
e1:SetCountLimit(1,id)
e1:SetTarget(s.syncsumtg)
e1:SetOperation(s.syncsumop)
c:RegisterEffect(e1)
--Special Summon itself from GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOEXTRA)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.syncsumtg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,1,nil,c) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.syncsumop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsControler(1-tp) or not c:IsRelateToEffect(e) or c:IsFacedown() then return end
local g=Duel.GetMatchingGroup(Card.IsSynchroSummonable,tp,LOCATION_EXTRA,0,nil,c)
if #g>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=g:Select(tp,1,1,nil)
Duel.SynchroSummon(tp,sg:GetFirst(),c)
end
end
function s.tfilter(c)
return c:IsType(TYPE_SYNCHRO) and c:IsAbleToExtra()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.tfilter(chkc) and chkc~=c end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.tfilter,tp,LOCATION_GRAVE,0,1,c)
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,s.tfilter,tp,LOCATION_GRAVE,0,1,1,c)
Duel.SetOperationInfo(0,CATEGORY_TOEXTRA,g,1,tp,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Sendto(tc,LOCATION_EXTRA,REASON_EFFECT,POS_FACEDOWN)>0 and tc:IsLocation(LOCATION_EXTRA)
and c:IsRelateToEffect(e) and Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then
--Banish it if it leaves the field
local e1=Effect.CreateEffect(c)
e1:SetDescription(3300)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT|RESETS_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
c:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your Graveyard to that Xyz Monster as Xyz Material.
|
--十二獣の会局
--Zoodiac Barrage
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--Special Summon 1 "Zoodiac" monster from your Deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--Attach this card to 1 "Zoodiac" Xyz Monster you control
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetCondition(s.matcon)
e3:SetTarget(s.mattg)
e3:SetOperation(s.matop)
c:RegisterEffect(e3)
end
s.listed_series={SET_ZOODIAC}
function s.desfilter(c,tp)
return c:IsFaceup() and Duel.GetMZoneCount(tp,c)>0
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_ZOODIAC) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(tp) and s.desfilter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil,tp)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil,tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
end
function s.matcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsReason(REASON_DESTROY) and c:IsReason(REASON_EFFECT)
end
function s.matfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_ZOODIAC) and c:IsType(TYPE_XYZ)
end
function s.mattg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.matfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.matfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.matfilter,tp,LOCATION_MZONE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,tp,0)
end
function s.matop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and tc:IsFaceup() and not tc:IsImmuneToEffect(e) then
Duel.Overlay(tc,c)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Hurricane" per turn.
|
--エンタメ・バンド・ハリケーン
--Performance Hurricane
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_PERFORMAPAL}
function s.cfilter(c)
return c:IsFaceup() and c:IsSetCard(SET_PERFORMAPAL)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
local ct=Duel.GetMatchingGroupCount(s.cfilter,tp,LOCATION_MZONE,0,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,ct,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetTargetCards(e)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
FLIP: You can send 1 monster from your Deck to the GY. If this face-up card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 2 "Krawler" monsters with different names from your Deck in face-down Defense Position, except "Krawler Dendrite". You can only use each effect of "Krawler Dendrite" once per turn.
|
--クローラー・デンドライト
--Krawler Dendrite
local s,id=GetID()
function s.initial_effect(c)
--flip
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOGRAVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,id)
e1:SetTarget(s.tgtg)
e1:SetOperation(s.tgop)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.listed_series={SET_KRAWLER}
s.listed_names={id}
function s.tgfilter(c)
return c:IsMonster() and c:IsAbleToGrave()
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousControler(tp) and c:GetLocation()~=LOCATION_DECK
and c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp and c:IsPreviousControler(tp)
end
function s.filter1(c,e,tp)
return c:IsSetCard(SET_KRAWLER) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return false end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return false end
local g=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_DECK,0,nil,e,tp)
return g:GetClassCount(Card.GetCode)>=2
end
e:GetHandler():CreateEffectRelation(e)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end
if Duel.GetLocationCount(tp,LOCATION_MZONE)<2 then return end
local g=Duel.GetMatchingGroup(s.filter1,tp,LOCATION_DECK,0,nil,e,tp)
local sg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_SPSUMMON)
if sg then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)
Duel.ConfirmCards(1-tp,sg)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If your opponent controls 3 or more monsters, they cannot declare an attack.
|
--攻通規制
--Attraffic Control
local s,id=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--cannot attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(0,1)
e2:SetCondition(s.atcon)
c:RegisterEffect(e2)
end
function s.atcon(e)
return Duel.GetFieldGroupCount(e:GetHandlerPlayer(),0,LOCATION_MZONE)>=3
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Reveal 1 "Iron Core of Koa'ki Meiru" in your hand to select 1 face-up monster on the field. Destroy that monster, and both players take 1000 damage.
|
--コアキリング
--Koa'ki Ring
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={36623431}
function s.cfilter(c)
return c:IsCode(36623431) and not c:IsPublic()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,1000)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsFaceup() and tc:IsRelateToEffect(e) then
if Duel.Destroy(tc,REASON_EFFECT)>0 then
Duel.Damage(1-tp,1000,REASON_EFFECT,true)
Duel.Damage(tp,1000,REASON_EFFECT,true)
Duel.RDComplete()
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control 2 or more monsters with the same Type, you can Special Summon this card (from your hand). You can only Special Summon "Cyberse White Hat" once per turn this way. If this card is sent to the GY as Link Material: You can make all monsters your opponent currently controls lose 1000 ATK until the end of this turn.
|
--サイバース・ホワイトハット
--Cyberse White Hat
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--atk down
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_BE_MATERIAL)
e2:SetCondition(s.atkcon)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
function s.filter(c,tp,race)
if c:IsFacedown() then return false end
if not race then
return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,0,1,c,tp,c:GetRace())
else
return c:IsRace(race)
end
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,c:GetControler(),LOCATION_MZONE,0,1,nil,c:GetControler())
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return c:IsLocation(LOCATION_GRAVE) and r==REASON_LINK
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil)
local tc=g:GetFirst()
for tc in aux.Next(g) do
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-1000)
e1:SetReset(RESETS_STANDARD_PHASE_END)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can reveal 1 Ritual Monster in your hand; Special Summon this card from your hand. If this card is Special Summoned: You can add 1 "Libromancer" Spell from your Deck to your hand. You can only use each effect of "Libromancer Geek Boy" once per turn.
|
--リブロマンサー・Gボーイ
--Libromancer Geek Boy
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
--Special Summon self
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Search 1 "Libromancer" Spell
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,{id,1})
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_series={SET_LIBROMANCER}
function s.spcostfilter(c)
return c:IsRitualMonster() and not c:IsPublic()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_HAND,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_HAND,0,1,1,c)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.thfilter(c)
return c:IsSetCard(SET_LIBROMANCER) and c:IsSpell() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
During your Standby Phase, inflict 300 damage to your opponent for each monster they control.
|
--黒魔導師クラン
--Ebon Magician Curran
local s,id=GetID()
function s.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_PHASE|PHASE_STANDBY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return tp==Duel.GetTurnPlayer()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)
Duel.SetTargetPlayer(1-tp)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ct*300)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
local ct=Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)
Duel.Damage(p,ct*300,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Inflict 500 damage to your opponent.
|
--ファイヤー・ボール
--Hinotama
local s,id=GetID()
function s.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: This turn, this card cannot be destroyed by battle or by card effects, also you take no damage.
|
--甲化鎧骨格
--Powered Inzektron
local s,id=GetID()
function s.initial_effect(c)
--Must be properly summoned before reviving
c:EnableReviveLimit()
--Synchro summon procedure
Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99)
--Make itself unable to be destroyed by battle or card effects, also take no damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.effcon)
e1:SetOperation(s.effop)
c:RegisterEffect(e1)
end
function s.effcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSynchroSummoned()
end
function s.effop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
--Cannot be destroyed by battle or card effects
local e1=Effect.CreateEffect(c)
e1:SetDescription(3008)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT)
e1:SetValue(1)
e1:SetReset(RESETS_STANDARD_PHASE_END)
c:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
c:RegisterEffect(e2)
end
--Take no damage this turn
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CHANGE_DAMAGE)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetTargetRange(1,0)
e3:SetValue(0)
e3:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e3,tp)
local e4=e3:Clone()
e4:SetCode(EFFECT_NO_EFFECT_DAMAGE)
e4:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e4,tp)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
[ Pendulum Effect ] Once per turn, during your Main Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. ---------------------------------------- [ Monster Effect ] At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your field and/or Pendulum Zones, including this card.
|
--EMオッドアイズ・ディゾルヴァー
--Performapal Odd-Eyes Dissolver
local s,id=GetID()
function s.initial_effect(c)
Pendulum.AddProcedure(c)
--fusion from the pendulum zone
local params = {aux.FilterBoolFunction(Card.IsRace,RACE_DRAGON)}
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_PZONE)
e1:SetCountLimit(1)
e1:SetTarget(Fusion.SummonEffTG(table.unpack(params)))
e1:SetOperation(Fusion.SummonEffOP(table.unpack(params)))
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_START)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--fusion from the monster zone
local params2 = {nil,Fusion.CheckWithHandler(Fusion.OnFieldMat),s.fextra,nil,Fusion.ForcedHandler}
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_MZONE)
e3:SetTarget(Fusion.SummonEffTG(table.unpack(params2)))
e3:SetOperation(Fusion.SummonEffOP(table.unpack(params2)))
c:RegisterEffect(e3)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local a=Duel.GetAttacker()
local d=a:GetBattleTarget()
if not d then return false end
if a:IsControler(1-tp) then a,d=d,a end
e:SetLabelObject(a)
return a:IsControler(tp) and a:IsFaceup() and a:IsType(TYPE_PENDULUM) and a:GetControler()~=d:GetControler()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 then
local tc=e:GetLabelObject()
if not tc:IsRelateToBattle() then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
tc:RegisterEffect(e1)
end
end
function s.fextra(e,tp,mg)
return Duel.GetMatchingGroup(Card.IsAbleToGrave,tp,LOCATION_PZONE,0,nil)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Neither player can Special Summon monsters, except LIGHT monsters.
|
--閃光の結界像
--Barrier Statue of the Heavens
local s,id=GetID()
function s.initial_effect(c)
--disable spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,1)
e1:SetTarget(s.sumlimit)
c:RegisterEffect(e1)
end
function s.sumlimit(e,c,sump,sumtype,sumpos,targetp)
return c:GetAttribute()~=ATTRIBUTE_LIGHT
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the GY into the Deck, then target 1 "Gishki" Ritual Monster in your GY; add it to your hand.
|
--リチュアの儀水鏡
--Gishki Aquamirror
local s,id=GetID()
function s.initial_effect(c)
Ritual.AddProcEqual(c,s.ritual_filter)
--salvage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_GRAVE)
e1:SetCost(Cost.SelfToDeck)
e1:SetTarget(s.tg)
e1:SetOperation(s.op)
c:RegisterEffect(e1)
end
s.listed_series={SET_GISHKI}
function s.ritual_filter(c)
return c:IsSetCard(SET_GISHKI) and c:IsRitualMonster()
end
function s.thfilter(c)
return c:IsSetCard(SET_GISHKI) and c:IsRitualMonster() and c:IsAbleToHand()
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control no monsters, or all monsters you control are Warrior monsters, you can Normal Summon this card without Tributing. If your EARTH Warrior monster battles, after damage calculation: You can send 1 EARTH Warrior monster from your Deck to the GY, except "War Rock Orpis", then all "War Rock" monsters you currently control gain 200 ATK until the end of your opponent's turn. You can only use this effect of "War Rock Orpis" once per turn.
|
--ウォークライ・オーピス
--War Rock Orpis
--scripted by Rundas
local s,id=GetID()
function s.initial_effect(c)
--Normal Summon without Tributing
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.sumcon)
e1:SetValue(1)
c:RegisterEffect(e1)
--Send to GY and increase ATK
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOGRAVE+CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_BATTLED)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(s.tgcon)
e2:SetTarget(s.tgtg)
e2:SetOperation(s.tgop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_WAR_ROCK}
--Normal Summon without Tributing
function s.cfilter(c)
return c:IsFacedown() or not c:IsRace(RACE_WARRIOR)
end
function s.sumcon(e,c,minc,zone)
if c==nil then return true end
local tp=c:GetControler()
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(tp,LOCATION_MZONE,tp,LOCATION_REASON_TOFIELD,zone)>0
and (Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==0 or not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil))
end
--Send to GY and increase ATK
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
local bc=Duel.GetBattleMonster(tp)
return bc and bc:IsAttribute(ATTRIBUTE_EARTH) and bc:IsRace(RACE_WARRIOR)
end
function s.tgfilter(c)
return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR) and not c:IsCode(id) and c:IsAbleToGrave()
end
function s.atkfilter(c)
return c:IsSetCard(SET_WAR_ROCK) and c:IsFaceup() and not c:IsStatus(STATUS_BATTLE_DESTROYED)
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil)
and Duel.IsExistingMatchingCard(s.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local sg=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if #sg>0 and Duel.SendtoGrave(sg,REASON_EFFECT)>0 and sg:GetFirst():IsLocation(LOCATION_GRAVE) then
local atkg=Duel.GetMatchingGroup(s.atkfilter,tp,LOCATION_MZONE,0,nil)
if #atkg==0 then return end
Duel.BreakEffect()
local c=e:GetHandler()
for tc in aux.Next(atkg) do
--Increase ATK
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_OPPO_TURN)
e1:SetValue(200)
tc:RegisterEffect(e1)
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Special Summon 2 "Doomsday Tokens" (Fiend/DARK/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon, unless it is for a DARK monster. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).
|
--終焉の焔
--Fires of Doomsday
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_names={46173680}
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetActivityCount(tp,ACTIVITY_SUMMON)==0 and Duel.GetActivityCount(tp,ACTIVITY_FLIPSUMMON)==0
and Duel.GetActivityCount(tp,ACTIVITY_SPSUMMON)==0 end
--Cannot Summon other monsters
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(id,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_CANNOT_SUMMON)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
Duel.RegisterEffect(e2,tp)
local e3=e1:Clone()
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e3:SetLabelObject(e)
e3:SetTarget(function(e,_,_,_,_,_,se) return e:GetLabelObject()~=se end)
Duel.RegisterEffect(e3,tp)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_FIEND,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or Duel.GetLocationCount(tp,LOCATION_MZONE)<2
or not Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,0,TYPES_TOKEN,0,0,1,RACE_FIEND,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE) then return end
local c=e:GetHandler()
for i=1,2 do
local token=Duel.CreateToken(tp,id+i)
Duel.SpecialSummonStep(token,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
--Cannot be Tributed for a Tribute Summon of a non-DARK monster
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_UNRELEASABLE_SUM)
e1:SetValue(function(_,c) return c:IsAttributeExcept(ATTRIBUTE_DARK) end)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
token:RegisterEffect(e1,true)
end
Duel.SpecialSummonComplete()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Illusion monster + 1 Level 6 or higher Fiend monster You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.
|
--殺戮聖徒レジーナ
--Azamina Moa Regina
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials: 1 Illusion monster + 1 Level 6 or higher Fiend monster
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_ILLUSION),s.matfilter)
--Special Summon 1 Illusion monster from your GY
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Destroy up to 2 cards on the field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
s.listed_names={id}
s.listed_series={SET_AZAMINA,SET_SINFUL_SPOILS}
function s.matfilter(c,fc,sumtype,tp)
return c:IsLevelAbove(6) and c:IsRace(RACE_FIEND,fc,sumtype,tp)
end
function s.spfilter(c,e,tp)
return c:IsRace(RACE_ILLUSION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
if not re then return end
local trig_code1,trig_code2,trig_setcodes=Duel.GetChainInfo(0,CHAININFO_TRIGGERING_CODE,CHAININFO_TRIGGERING_CODE2,CHAININFO_TRIGGERING_SETCODES)
if trig_code1==id or trig_code2==id then return false end
for _,setcode in ipairs(trig_setcodes) do
if (SET_AZAMINA&0xfff)==(setcode&0xfff) and (SET_AZAMINA&setcode)==SET_AZAMINA then return true end
if (SET_SINFUL_SPOILS&0xfff)==(setcode&0xfff) and (SET_SINFUL_SPOILS&setcode)==SET_SINFUL_SPOILS then return true end
end
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() end
if chk==0 then return Duel.IsExistingTarget(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,2,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetTargetCards(e)
if #tg>0 then
Duel.Destroy(tg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can Special Summon 1 Level 4 or lower Union monster from your hand.
|
--前線基地
--Frontline Base
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e0)
--Special Summon 1 Level 4 or lower Union monster from your hand
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_SZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
end
s.listed_card_types={TYPE_UNION}
function s.spfilter(c,e,tp)
return c:IsLevelBelow(4) and c:IsType(TYPE_UNION) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Judgment Dragon" + "Punishment Dragon" Must be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. Once per turn (Quick Effect): You can pay 2000 LP; banish all other cards on the field and in the GYs. Once per turn, during your End Phase: Send the top 4 cards of your Deck to the GY. If this card in its owner's possession is destroyed by an opponent's card: You can add 2 of your banished monsters to your hand (1 "Judgment Dragon" and 1 "Punishment Dragon"), then you can Special Summon both, ignoring their Summoning conditions.
|
--神光の龍
--Enlightenment Dragon
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Summon procedure
Fusion.AddProcMix(c,true,true,s.fusfilter(57774843),s.fusfilter(19959563))
Fusion.AddContactProc(c,s.contactfil,s.contactop,true)
--Banish all other cards on the field and in the GYs
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER_E)
e1:SetCost(Cost.PayLP(2000))
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
--Send the top 4 cards of your Deck to the GY
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DECKDES)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_PHASE+PHASE_END)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end)
e2:SetTarget(s.tgtg)
e2:SetOperation(function(e,tp) Duel.DiscardDeck(tp,4,REASON_EFFECT) end)
c:RegisterEffect(e2)
--Add 1 each of your banished "Judgment Dragon" and "Punishment Dragon" to your hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and e:GetHandler():IsPreviousControler(tp) end)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_names={57774843,19959563}
s.material={57774843,19959563}
s.material_count=2
s.min_material_count=2
s.max_material_count=2
function s.fusfilter(cd)
return function(c,fc,sumtype,tp,sub,mg,sg)
local loc=c:GetLocation()
if loc&LOCATION_ONFIELD>0 then loc=LOCATION_ONFIELD end
return c:IsSummonCode(fc,sumtype,tp,cd) and (not sg or not sg:IsExists(Card.IsLocation,1,c,loc))
end
end
function s.contactfil(tp)
if Duel.IsPlayerAffectedByEffect(tp,CARD_SPIRIT_ELIMINATION) then return false end
return Duel.GetMatchingGroup(Card.IsAbleToRemoveAsCost,tp,LOCATION_ONFIELD|LOCATION_GRAVE ,0,nil)
end
function s.contactop(g)
Duel.Remove(g,POS_FACEUP,REASON_COST|REASON_MATERIAL)
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,1,e:GetHandler()) end
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,tp,LOCATION_ONFIELD|LOCATION_GRAVE)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local exc=c:IsRelateToEffect(e) and c or nil
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,LOCATION_ONFIELD|LOCATION_GRAVE,LOCATION_ONFIELD|LOCATION_GRAVE,exc)
if #g>0 then
Duel.Remove(g,POS_FACEUP,REASON_EFFECT)
end
end
function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DECKDES,nil,0,tp,4)
end
function s.thfilter(c)
return c:IsFaceup() and c:IsCode(57774843,19959563) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_REMOVED,0,nil)
if chk==0 then return g:GetClassCount(Card.GetCode)>=2 end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_REMOVED)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,LOCATION_HAND)
end
function s.spfilter(c,e,tp)
return c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_REMOVED,0,nil)
if #g<2 then return end
local tg=aux.SelectUnselectGroup(g,e,tp,2,2,aux.dncheck,1,tp,HINTMSG_ATOHAND)
if not (#tg==2 and Duel.SendtoHand(tg,nil,REASON_EFFECT)==2) then return end
Duel.ConfirmCards(1-tp,tg)
if Duel.GetLocationCount(tp,LOCATION_MZONE)>1
and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT)
and tg:FilterCount(s.spfilter,nil,e,tp)==2 and Duel.SelectYesNo(tp,aux.Stringid(id,3)) then
Duel.BreakEffect()
Duel.SpecialSummon(tg,0,tp,tp,true,false,POS_FACEUP)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
"Turbo Synchron" + 1 or more non-Tuner monsters When this card declares an attack on a Level 6 or higher Synchro Monster: Halve the ATK of the attack target until the end of the Damage Step. This card cannot be targeted by the effects of Level 6 or lower monsters.
|
--ターボ・ウォリアー
--Turbo Warrior
local s,id=GetID()
function s.initial_effect(c)
--synchro summon
Synchro.AddProcedure(c,s.tfilter,1,1,Synchro.NonTuner(nil),1,99)
c:EnableReviveLimit()
--atk down
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetTarget(s.atktg)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--cannot be target
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(s.efilter)
c:RegisterEffect(e2)
end
s.material={67270095}
s.listed_names={67270095}
s.material_setcode=SET_SYNCHRON
function s.tfilter(c,scard,sumtype,tp)
return c:IsSummonCode(scard,sumtype,tp,67270095) or c:IsHasEffect(20932152)
end
function s.efilter(e,re,rp)
return re:GetHandler():IsLevelBelow(6)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
local d=Duel.GetAttackTarget()
if chk==0 then return d and d:IsFaceup() and d:GetLevel()>=6 and d:IsType(TYPE_SYNCHRO) end
d:CreateEffectRelation(e)
Duel.SetOperationInfo(0,CATEGORY_POSITION,d,1,0,0)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local d=Duel.GetAttackTarget()
if d:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetValue(d:GetAttack()/2)
e1:SetReset(RESET_PHASE|PHASE_DAMAGE)
d:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can send this card and 1 other WIND monster from your hand to the GY; for the rest of this turn, all WIND Dragon monsters you control will gain 300 ATK. You can banish any number of Dragon monsters that are Level 7 or higher and/or WIND from your GY; add 1 Dragon monster from your Deck to your hand with a Level equal to the number banished, except "Drill Armed Dragon". You can only use each effect of "Drill Armed Dragon" once per turn.
|
--ドリル・アームド・ドラゴン
--Drill Armed Dragon
--scripted by pyrQ
local s,id=GetID()
function s.initial_effect(c)
--Apply a "for the rest of this turn, all WIND Dragon monsters you control will gain 300 ATK" effect
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCost(s.atkcost)
e1:SetOperation(s.atkop)
c:RegisterEffect(e1)
--Add 1 Dragon monster from your Deck to your hand with a Level equal to the number of banished monsters
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,{id,1})
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
s.listed_names={id}
function s.atkcostfilter(c,tp)
return c:IsAttribute(ATTRIBUTE_WIND) and c:IsAbleToGraveAsCost()
end
function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(s.atkcostfilter,tp,LOCATION_HAND,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.atkcostfilter,tp,LOCATION_HAND,0,1,1,c)
Duel.SendtoGrave(g+c,REASON_COST)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
--For the rest of this turn, all WIND Dragon monsters you control will gain 300 ATK
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(function(e,c) return c:IsAttribute(ATTRIBUTE_WIND) and c:IsRace(RACE_DRAGON) end)
e1:SetValue(300)
e1:SetReset(RESET_PHASE|PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function s.thcostfilter(c)
return c:IsRace(RACE_DRAGON) and (c:IsLevelAbove(7) or c:IsAttribute(ATTRIBUTE_WIND)) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.rescon(sg,e,tp,mg)
return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil,#sg)
end
function s.thfilter(c,lv)
return c:IsRace(RACE_DRAGON) and c:IsLevel(lv) and not c:IsCode(id)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(-100)
local rg=Duel.GetMatchingGroup(s.thcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
if chk==0 then return aux.SelectUnselectGroup(rg,e,tp,1,#rg,s.rescon,0) end
local g=aux.SelectUnselectGroup(rg,e,tp,1,#rg,s.rescon,1,tp,HINTMSG_REMOVE)
e:SetLabel(#g)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then local res=e:GetLabel()==-100 e:SetLabel(0) return res end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil,e:GetLabel())
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
(This card is also always treated as "Legendary Dragon Hermos".) Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.
|
--ヘルモスの爪
--The Claw of Hermos
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--add code
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_ADD_CODE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e2:SetValue(10000070)
c:RegisterEffect(e2)
end
function s.tgfilter(c,e,tp)
return c:IsMonster() and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,c:GetRace(),c)
end
function s.spfilter(c,e,tp,race,mc)
return c:IsType(TYPE_FUSION) and c.material_race and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,true,false) and race==c.material_race
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FMATERIAL)
local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_HAND|LOCATION_MZONE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and not tc:IsImmuneToEffect(e) then
if tc:IsOnField() and tc:IsFacedown() then Duel.ConfirmCards(1-tp,tc) end
local race=tc:GetRace()
Duel.SendtoGrave(tc,REASON_EFFECT)
if not tc:IsLocation(LOCATION_GRAVE) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,race)
local sc=sg:GetFirst()
if sc then
Duel.BreakEffect()
Duel.SpecialSummon(sc,0,tp,tp,true,false,POS_FACEUP)
sc:CompleteProcedure()
end
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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If you have exactly 3 Normal Monsters in your Graveyard, you can Special Summon this card from your hand by removing from play 2 Normal Monsters from your Graveyard. Once per turn, you can select and Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.
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--紅蓮魔闘士
--Knight of the Red Lotus
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(s.spcon)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--SpecialSummon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetCountLimit(1)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
function s.spcfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
local rg=Duel.GetMatchingGroup(s.spcfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
return Duel.GetLocationCount(tp,LOCATION_MZONE)>-2 and #rg>1
and Duel.GetMatchingGroupCount(Card.IsType,c:GetControler(),LOCATION_GRAVE,0,nil,TYPE_NORMAL)==3
and aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),0)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,c)
local rg=Duel.GetMatchingGroup(s.spcfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,nil)
local g=aux.SelectUnselectGroup(rg,e,tp,2,2,aux.ChkfMMZ(1),1,tp,HINTMSG_REMOVE,nil,nil,true)
if #g>0 then
g:KeepAlive()
e:SetLabelObject(g)
return true
end
return false
end
function s.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=e:GetLabelObject()
if not g then return end
Duel.Remove(g,POS_FACEUP,REASON_COST)
g:DeleteGroup()
end
function s.tgfilter(c,e,tp)
return c:IsType(TYPE_NORMAL) and c:IsLevelBelow(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.tgfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.tgfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,s.tgfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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This card's name becomes "Des Frog" while on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the GY: You can add 1 "Frog" monster from your Deck or GY to your hand, except "Dupe Frog".
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--魔知ガエル
--Dupe Frog
local s,id=GetID()
function s.initial_effect(c)
--change code
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_CHANGE_CODE)
e1:SetValue(84451804)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--atlimit
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e3:SetRange(LOCATION_MZONE)
e3:SetTargetRange(0,LOCATION_MZONE)
e3:SetValue(s.atlimit)
c:RegisterEffect(e3)
end
s.listed_series={SET_FROG}
s.listed_names={id}
function s.atlimit(e,c)
return c~=e:GetHandler()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp,chk)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD)
end
function s.filter(c)
return c:IsSetCard(SET_FROG) and not c:IsCode(id) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_GRAVE|LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE|LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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2 Beast-Warrior monsters You can only Special Summon "Brotherhood of the Fire Fist - Eagle(s)" once per turn. You can activate "Fire Fist" monsters' effects without sending "Fire Fist" or "Fire Formation" card(s) from your hand or field to the GY. You can target 1 "Fire Formation" Spell/Trap you control or in your GY; return it to the hand, then send 1 "Fire Fist" monster from your Deck to the GY. You can only use this effect of "Brotherhood of the Fire Fist - Eagle" once per turn.
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--炎星仙-ワシンジン
--Brotherhood of the Fire Fist - Eagle
--Scripted by Eerie Code
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
c:SetSPSummonOnce(id)
Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_BEASTWARRIOR),2,2)
--negate cost
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(id)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(1,0)
c:RegisterEffect(e1)
--to hand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
end
s.listed_series={SET_FIRE_FORMATION,SET_FIRE_FIST}
function s.thfilter(c)
return c:IsSpellTrap() and c:IsSetCard(SET_FIRE_FORMATION) and c:IsAbleToHand()
and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE))
end
function s.gyfilter(c)
return c:IsMonster() and c:IsSetCard(SET_FIRE_FIST) and c:IsAbleToGrave()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_ONFIELD|LOCATION_GRAVE) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,nil)
and Duel.IsExistingMatchingCard(s.gyfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.gyfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.BreakEffect()
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column.
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--鉄騎龍ティアマトン
--Iron Dragon Tiamaton
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--cannot special summon
local e1=Effect.CreateEffect(c)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--destroy
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--disable field
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_FIELD)
e4:SetRange(LOCATION_MZONE)
e4:SetCode(EFFECT_DISABLE_FIELD)
e4:SetProperty(EFFECT_FLAG_REPEAT)
e4:SetOperation(s.disop)
c:RegisterEffect(e4)
end
function s.cfilter(c)
return c:GetColumnGroupCount()>1
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,true,true) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)~=0 then
c:CompleteProcedure()
end
end
function s.desfilter(c,g)
return g:IsContains(c)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local cg=e:GetHandler():GetColumnGroup()
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler(),cg)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local cg=c:GetColumnGroup()
if c:IsRelateToEffect(e) and c:IsFaceup() then
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,c,cg)
if #g>0 then
Duel.Destroy(g,REASON_EFFECT)
end
end
end
function s.disop(e,tp)
local c=e:GetHandler()
local zone=c:GetColumnZone(LOCATION_ONFIELD)
for tc in e:GetHandler():GetColumnGroup():Iter() do
local dz=tc:IsLocation(LOCATION_MZONE) and 1 or (1 << 8)
if tc:IsSequence(5,6) then
local dz1=tc:IsControler(tp) and (dz << tc:GetSequence()) or (dz << (16 + tc:GetSequence()))
local dz2=tc:IsControler(tp) and (dz << (16 + (11 - tc:GetSequence()))) or (dz << (11 - tc:GetSequence()))
dz=dz1|dz2
else
dz=tc:IsControler(tp) and (dz << tc:GetSequence()) or (dz << (16 + tc:GetSequence()))
end
zone=zone&~dz
end
return zone
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.
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--フレンドリーファイヤ
--Bad Aim
local s,id=GetID()
function s.initial_effect(c)
--Destroy 1 card on the field other than the activated card
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp end)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local excg=Group.FromCards(e:GetHandler(),re:GetHandler())
if chkc then return chkc:IsOnField() and not excg:IsContains(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,excg) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,excg)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,tp,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.Destroy(tc,REASON_EFFECT)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect.
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--契約洗浄
--Contract Laundering
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW+CATEGORY_RECOVER)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_DARK_CONTRACT}
function s.filter(c)
return c:IsFaceup() and c:IsSetCard(SET_DARK_CONTRACT) and c:GetSequence()<5
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_SZONE,0,1,nil) end
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_SZONE,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0)
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,#g)
Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,#g*1000)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_SZONE,0,nil)
local ct1=Duel.Destroy(g,REASON_EFFECT)
if ct1==0 then return end
local ct2=Duel.Draw(tp,ct1,REASON_EFFECT)
Duel.BreakEffect()
Duel.Recover(tp,ct2*1000,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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(This card is always treated as a "Galaxy" card.) When an opponent's monster declares an attack: You can discard this card; Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand or Deck, then change the attack target to it, then you can attach this card from the GY to 1 Xyz Monster on the field as material. If a "Photon" or "Galaxy" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead.
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--ギャラクリボー
--Galactikuriboh
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Galaxy-Eyes Photon Dragon"
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetRange(LOCATION_HAND)
e1:SetCondition(function(_,tp) return Duel.GetAttacker():IsControler(1-tp) end)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--Destruction replacement for "Photon" or "Galaxy" monsters
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_GRAVE)
e2:SetTarget(s.reptg)
e2:SetValue(s.repval)
e2:SetOperation(s.repop)
c:RegisterEffect(e2)
end
s.listed_names={CARD_GALAXYEYES_P_DRAGON}
s.listed_series={SET_PHOTON,SET_GALAXY}
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable() end
Duel.SendtoGrave(c,REASON_COST|REASON_DISCARD)
c:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD|RESET_CHAIN,0,1)
end
function s.spfilter(c,e,tp)
return c:IsCode(CARD_GALAXYEYES_P_DRAGON) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.matfilter(c,e)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and not c:IsImmuneToEffect(e)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp)
if #g>0 and Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)>0 then
local ac=Duel.GetAttacker()
if not (ac:IsRelateToBattle() and ac:CanAttack() and not ac:IsImmuneToEffect(e)) then return end
Duel.BreakEffect()
local c=e:GetHandler()
local xg=Duel.GetMatchingGroup(s.matfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil,e)
if Duel.ChangeAttackTarget(g:GetFirst()) and c:HasFlagEffect(id) and c:IsLocation(LOCATION_GRAVE) and aux.nvfilter(c)
and #xg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local tc=xg:Select(tp,1,1,nil):GetFirst()
Duel.Overlay(tc,c)
end
end
end
function s.repfilter(c,tp)
return c:IsFaceup() and c:IsSetCard({SET_PHOTON,SET_GALAXY})
and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp) and not c:IsReason(REASON_REPLACE)
and (c:IsReason(REASON_BATTLE) or (c:IsReason(REASON_EFFECT) and c:GetReasonPlayer()==1-tp))
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,c,96)
end
function s.repval(e,c)
return s.repfilter(c,e:GetHandlerPlayer())
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT|REASON_REPLACE)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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There can only be 1 "Earthbound Immortal" monster on the field. If there is no face-up Field Spell on the field, destroy this card. Your opponent's monsters cannot target this card for attacks. This card can attack directly. If this card destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's original ATK.
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--地縛神 Ccapac Apu
--Earthbound Immortal Ccapac Apu
local s,id=GetID()
function s.initial_effect(c)
--There can only be 1 "Earthbound Immortal" on the field
c:SetUniqueOnField(1,1,aux.FilterBoolFunction(Card.IsSetCard,SET_EARTHBOUND_IMMORTAL),LOCATION_MZONE)
--Destroy it if no face-up Field Spell is on the field
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_SELF_DESTROY)
e1:SetCondition(s.sdcon)
c:RegisterEffect(e1)
--Cannot be targeted for attacks
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e2:SetRange(LOCATION_MZONE)
e2:SetValue(aux.imval2)
c:RegisterEffect(e2)
--Can attack directly
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_DIRECT_ATTACK)
c:RegisterEffect(e3)
--Inflict damage to the opponent
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,0))
e4:SetCategory(CATEGORY_DAMAGE)
e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e4:SetCode(EVENT_BATTLE_DESTROYING)
e4:SetTarget(s.damtg)
e4:SetOperation(s.damop)
c:RegisterEffect(e4)
end
s.listed_series={SET_EARTHBOUND_IMMORTAL}
function s.sdcon(e)
local c=e:GetHandler()
if c:IsStatus(STATUS_BATTLE_DESTROYED) then return false end
return not Duel.IsExistingMatchingCard(Card.IsFaceup,0,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local tc=e:GetHandler():GetBattleTarget()
local atk=tc:GetBaseAttack()
if atk<0 then atk=0 end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(atk)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,atk)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If you control no monsters in your Main Monster Zone: Target 1 Level 4 "Sky Striker Ace" monster in your GY; add it to your hand, or if you have 3 or more Spells in your GY, you can Special Summon it instead.
|
--閃刀術式-シザーズクロス
--Sky Striker Maneuver - Scissors Cross
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_LEAVE_GRAVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_SKY_STRIKER_ACE}
function s.cfilter(c)
return c:GetSequence()<5
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.filter(c,e,tp,spchk)
return c:IsSetCard(SET_SKY_STRIKER_ACE) and c:IsMonster() and c:IsLevel(4) and (c:IsAbleToHand() or (spchk and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)))
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local spchk=Duel.GetMatchingGroupCount(Card.IsSpell,tp,LOCATION_GRAVE,0,nil)>=3
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(c,e,tp,spchk) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,spchk) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,spchk)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,tp,0)
Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,g,1,tp,LOCATION_GRAVE)
Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,LOCATION_GRAVE)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsRelateToEffect(e) then
aux.ToHandOrElse(tc,tp,
function(c)
return Duel.GetMatchingGroupCount(Card.IsSpell,tp,LOCATION_GRAVE,0,nil)>=3
and Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and tc:IsCanBeSpecialSummoned(e,0,tp,false,false)
end,
function(c)
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
end,
1152)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
|
--ランス・リンドブルム
--Lancer Lindwurm
local s,id=GetID()
function s.initial_effect(c)
--pierce
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_PIERCE)
c:RegisterEffect(e1)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If this card is in your hand or GY: You can Tribute 2 WATER monsters; Special Summon this card. You can only use this effect of "Citadel Whale" once per turn. If this card is Special Summoned: You can Set 1 "Sea Stealth Attack" directly from your Deck. Once per turn, when your opponent activates a card or effect that targets 1 WATER monster you control (and no other cards) (Quick Effect): You can negate the activation, and if you do, destroy that card.
|
--城塞クジラ
--Citadel Whale
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND|LOCATION_GRAVE)
e1:SetCountLimit(1,id)
e1:SetCost(s.spcost)
e1:SetTarget(s.sptg)
e1:SetOperation(s.spop)
c:RegisterEffect(e1)
--search
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
c:RegisterEffect(e2)
--negate
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1)
e3:SetCondition(s.discon)
e3:SetTarget(s.distg)
e3:SetOperation(s.disop)
c:RegisterEffect(e3)
end
s.listed_names={19089195}
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsAttribute,2,false,aux.ReleaseCheckMMZ,nil,ATTRIBUTE_WATER) end
local g=Duel.SelectReleaseGroupCost(tp,Card.IsAttribute,2,2,false,aux.ReleaseCheckMMZ,nil,ATTRIBUTE_WATER)
Duel.Release(g,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.filter(c)
return c:IsCode(19089195) and c:IsSpellTrap() and c:IsSSetable()
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
local tc=g:GetFirst()
if tc then
Duel.SSet(tp,tc)
end
end
function s.tfilter(c,tp)
return c:IsLocation(LOCATION_MZONE) and c:IsAttribute(ATTRIBUTE_WATER) and c:IsControler(tp)
end
function s.discon(e,tp,eg,ep,ev,re,r,rp)
if rp==tp or e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local tg=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return tg and #tg==1 and tg:IsExists(s.tfilter,1,nil,tp) and Duel.IsChainNegatable(ev)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then
Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0)
end
end
function s.disop(e,tp,eg,ep,ev,re,r,rp)
if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then
Duel.Destroy(eg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is Normal Summoned: You can banish 1 Psychic monster from your Deck, and if you do, this card's Level becomes the Level of that monster.
|
--サイキック・ビースト
--Psi-Beast
local s,id=GetID()
function s.initial_effect(c)
--Banish 1 Psychic monster from your Deck to change this card's Level
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetTarget(s.rmtg)
e1:SetOperation(s.rmop)
c:RegisterEffect(e1)
end
function s.rmfilter(c)
return c:IsRace(RACE_PSYCHIC) and c:IsAbleToRemove()
end
function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_DECK)
end
function s.rmop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local sc=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst()
if sc and Duel.Remove(sc,POS_FACEUP,REASON_EFFECT)>0 and c:IsRelateToEffect(e) and c:IsFaceup() then
--This card's Level becomes the Level of that monster
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CHANGE_LEVEL)
e1:SetValue(sc:GetLevel())
e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE)
c:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If "Golden Castle of Stromberg" is in a Field Zone, you can Normal Summon this card without Tributing. Once per turn, if "Golden Castle of Stromberg" is in a Field Zone: You can target 1 card on the field, except this one; destroy it, and if you do, this card can make up to 2 attacks on monsters during each Battle Phase this turn. When this card destroys a monster by battle: You can target 1 face-up monster you control; it gains 400 ATK.
|
--ヘクサ・トゥルーデ
--Hexe Trude
local s,id=GetID()
function s.initial_effect(c)
--summon with no tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(s.ntcon)
c:RegisterEffect(e1)
--destroy and multi attack
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1)
e2:SetCondition(s.condition)
e2:SetTarget(s.target)
e2:SetOperation(s.operation)
c:RegisterEffect(e2)
--ATK change
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,2))
e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_BATTLE_DESTROYING)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetCondition(aux.bdocon)
e3:SetTarget(s.atktg)
e3:SetOperation(s.atkop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_STROMBERG}
function s.ffilter(c)
return c:IsFaceup() and c:IsCode(CARD_STROMBERG)
end
function s.ntcon(e,c,minc)
if c==nil then return true end
return minc==0 and c:GetLevel()>4 and Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.ffilter,0,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.ffilter,tp,LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc~=e:GetHandler() end
if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,e:GetHandler()) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,e:GetHandler())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local c=e:GetHandler()
if tc and tc:IsRelateToEffect(e) and Duel.Destroy(tc,REASON_EFFECT)>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_EXTRA_ATTACK_MONSTER)
e1:SetReset(RESETS_STANDARD_PHASE_END)
e1:SetValue(1)
c:RegisterEffect(e1)
end
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsFaceup() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,0,1,1,nil)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(400)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
tc:RegisterEffect(e1)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Once per turn: You can roll a six-sided die twice, choose 1 result, and destroy 1 monster on the field whose Level is equal to that result.
|
--ルーレットボマー
--Roulette Barrel
local s,id=GetID()
function s.initial_effect(c)
--destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DICE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.roll_dice=true
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DICE,nil,0,tp,2)
end
function s.dfilter(c,lv)
return c:IsFaceup() and c:GetLevel()==lv
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local d1,d2=Duel.TossDice(tp,2)
local sel=d1
if d1>d2 then d1,d2=d2,d1 end
if d1~=d2 then
sel=Duel.AnnounceNumber(tp,d1,d2)
end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectMatchingCard(tp,s.dfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,sel)
if #dg>0 then
Duel.Destroy(dg,REASON_EFFECT)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Reveal 1 Ritual Spell Card in your hand to target 2 "Gishki" monsters in your Graveyard; return them to the hand.
|
--儀水鏡の瞑想術
--Aquamirror Meditation
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_GISHKI}
function s.costfilter(c)
return not c:IsPublic() and c:IsRitualSpell()
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.ConfirmCards(1-tp,g)
Duel.ShuffleHand(tp)
end
function s.filter(c)
return c:IsSetCard(SET_GISHKI) and c:IsMonster() and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,2,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,2,2,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,0,0)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS)
local sg=g:Filter(Card.IsRelateToEffect,nil,e)
if #sg>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.
|
--ロケット・ヘルモス・キャノン
--Rocket Hermos Cannon
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
c:RegisterEffect(e1)
--equip
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_EQUIP)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetTarget(s.eqtg)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
end
s.material_race=RACE_WARRIOR
function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and chkc~=e:GetHandler() end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,e:GetHandler())
end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc then return end
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or c:IsLocation(LOCATION_SZONE) or c:IsFacedown() then return end
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 or tc:IsFacedown() or not tc:IsRelateToEffect(e) then
Duel.SendtoGrave(c,REASON_EFFECT)
return
end
Duel.Equip(tp,c,tc)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetValue(s.eqlimit)
e1:SetLabelObject(tc)
e1:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e1)
--extra attack
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_EXTRA_ATTACK)
e2:SetValue(1)
e2:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e2)
--pierce
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_EQUIP)
e3:SetCode(EFFECT_PIERCE)
e3:SetReset(RESET_EVENT|RESETS_STANDARD)
c:RegisterEffect(e3)
end
function s.eqlimit(e,c)
return c==e:GetLabelObject()
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
If "Advanced Dark" is not in a Field Zone, send this monster to the GY. Once per turn (Quick Effect): You can target 1 face-up monster on the field; change its battle position. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.
|
--A宝玉獣エメラルド・タートル
--Advanced Crystal Beast Emerald Tortoise
--scripted by Naim
local s,id=GetID()
function s.initial_effect(c)
Duel.EnableGlobalFlag(GLOBALFLAG_SELF_TOGRAVE)
--Send itself to the GY if "Adanced Dark" is not face-up in the Field Spell Zone
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCode(EFFECT_SELF_TOGRAVE)
e1:SetCondition(s.tgcon)
c:RegisterEffect(e1)
--Change the target's battle position
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_POSITION)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_BATTLE_START)
e2:SetCountLimit(1)
e2:SetTarget(s.postg)
e2:SetOperation(s.posop)
c:RegisterEffect(e2)
--Place itself in the S/T instead of sending it to the GY
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_TO_GRAVE_REDIRECT_CB)
e3:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e3:SetCondition(s.replacecon)
e3:SetOperation(s.replaceop)
c:RegisterEffect(e3)
end
s.listed_names={CARD_ADVANCED_DARK}
function s.tgcon(e)
return not Duel.IsEnvironment(CARD_ADVANCED_DARK)
end
function s.filter(c)
return c:IsFaceup() and c:IsCanChangePosition()
end
function s.postg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function s.posop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEDOWN_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK)
end
end
function s.replacecon(e)
local c=e:GetHandler()
return c:IsFaceup() and c:IsLocation(LOCATION_MZONE) and c:IsReason(REASON_DESTROY)
end
function s.replaceop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetCode(EFFECT_CHANGE_TYPE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET)
e1:SetValue(TYPE_SPELL+TYPE_CONTINUOUS)
c:RegisterEffect(e1)
Duel.RaiseEvent(c,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or GY.
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--熟練の白魔導師
--Skilled White Magician
local s,id=GetID()
function s.initial_effect(c)
c:EnableCounterPermit(COUNTER_SPELL)
c:SetCounterLimit(COUNTER_SPELL,3)
--add counter
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e0:SetCode(EVENT_CHAINING)
e0:SetRange(LOCATION_MZONE)
e0:SetOperation(aux.chainreg)
c:RegisterEffect(e0)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetCode(EVENT_CHAIN_SOLVED)
e1:SetRange(LOCATION_MZONE)
e1:SetOperation(s.acop)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
s.counter_place_list={COUNTER_SPELL}
s.listed_names={CARD_BUSTER_BLADER}
function s.acop(e,tp,eg,ep,ev,re,r,rp)
if re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and e:GetHandler():GetFlagEffect(1)>0 then
e:GetHandler():AddCounter(COUNTER_SPELL,1)
end
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():GetCounter(COUNTER_SPELL)==3 and e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function s.filter(c,e,tp)
return c:IsCode(CARD_BUSTER_BLADER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,0,tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK|LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage.
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--地獄門の契約書
--Dark Contract with the Gate
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
--damage
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_DAMAGE)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e3:SetRange(LOCATION_SZONE)
e3:SetCode(EVENT_PHASE|PHASE_STANDBY)
e3:SetCountLimit(1)
e3:SetCondition(s.damcon)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
end
s.listed_series={SET_DD}
function s.filter(c)
return c:IsSetCard(SET_DD) and c:IsMonster() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.damcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsTurnPlayer(tp)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(tp)
Duel.SetTargetParam(1000)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,1000)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
if not e:GetHandler():IsRelateToEffect(e) then return end
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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(This card is always treated as a "Galaxy-Eyes" card.) If 3 or more LIGHT Dragon monsters with 3000 or more original ATK are on the field: Special Summon 1 "Number" Dragon Xyz Monster from your Extra Deck, then attach this card on the field to it as material. You can only apply this effect of "Numeron Creation" once per turn.
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--ヌメロン・クリエイション
--Numeron Creation
--Scripted by Larry126
local s,id=GetID()
function s.initial_effect(c)
--Special Summon 1 "Number" Dragon Xyz Monster from your Extra Deck, then attach this card on the field to it as material
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
s.listed_series={SET_GALAXY_EYES,SET_NUMBER}
function s.confilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_DRAGON) and c:GetBaseAttack()>=3000 and c:IsFaceup()
end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.confilter,tp,LOCATION_MZONE,LOCATION_MZONE,3,nil)
end
function s.spfilter(c,e,tp)
return c:IsSetCard(SET_NUMBER) and c:IsRace(RACE_DRAGON) and c:IsType(TYPE_XYZ) and Duel.GetLocationCountFromEx(tp,tp,nil,c)>0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return not Duel.HasFlagEffect(tp,id)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.HasFlagEffect(tp,id) then return end
Duel.RegisterFlagEffect(tp,id,RESET_PHASE|PHASE_END,0,1)
local c=e:GetHandler()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp):GetFirst()
if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 and c:IsRelateToEffect(e) then
Duel.BreakEffect()
c:CancelToGrave()
Duel.Overlay(sc,c)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
When this card is sent from the field to the Graveyard by a card effect: You can Special Summon any number of "Nimble Manta" from your Deck.
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--素早いマンタ
--Nimble Manta
local s,id=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP)
e1:SetCode(EVENT_TO_GRAVE)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.operation)
c:RegisterEffect(e1)
end
s.listed_names={id}
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsReason(REASON_EFFECT)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.filter(c,e,tp)
return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if ft<=0 then return end
if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then ft = 1 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,ft,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
You can send 1 monster from your hand to the GY, then target 1 monster your opponent controls with ATK less than or equal to the sent monster's ATK; destroy that target. During the End Phase, if this card destroyed a monster by battle this turn: You can send this card to the GY; Special Summon 1 "Armed Dragon LV7" from your hand or Deck.
|
--アームド・ドラゴン LV5
--Armed Dragon LV5
local s,id=GetID()
function s.initial_effect(c)
--battle destroy
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BATTLE_DESTROYING)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(s.bdop)
c:RegisterEffect(e1)
--destroy
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DESTROY)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCost(s.descost)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
--special summon
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_SPECIAL_SUMMON)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetRange(LOCATION_MZONE)
e3:SetCode(EVENT_PHASE+PHASE_END)
e3:SetCondition(s.spcon)
e3:SetCost(Cost.SelfToGrave)
e3:SetTarget(s.sptg)
e3:SetOperation(s.spop)
c:RegisterEffect(e3)
end
s.listed_names={73879377}
s.LVnum=5
s.LVset=SET_ARMED_DRAGON
function s.bdop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1)
end
function s.cfilter(c,tp)
local atk=c:GetAttack()
if atk<0 then atk=0 end
return c:IsMonster() and c:IsAbleToGraveAsCost()
and Duel.IsExistingTarget(s.dfilter,tp,0,LOCATION_MZONE,1,nil,atk)
end
function s.dfilter(c,atk)
return c:IsFaceup() and c:GetAttack()<=atk
end
function s.descost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil,tp)
local atk=g:GetFirst():GetAttack()
if atk<0 then atk=0 end
e:SetLabel(atk)
Duel.SendtoGrave(g,REASON_COST)
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.dfilter(chkc,e:GetLabel()) end
if chk==0 then return true end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectTarget(tp,s.dfilter,tp,0,LOCATION_MZONE,1,1,nil,e:GetLabel())
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetAttack()<=e:GetLabel() then
Duel.Destroy(tc,REASON_EFFECT)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():GetFlagEffect(id)>0
end
function s.spfilter(c,e,tp)
return c:IsCode(73879377) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
if e:GetHandler():GetSequence()<5 then ft=ft+1 end
if chk==0 then return ft>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tc=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp):GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP)>0 then
tc:CompleteProcedure()
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.
|
--背信聖徒シルヴィア
--Azamina Ilia Silvia
--Scripted by Hatter
local s,id=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
--Fusion Materials: 1 Illusion monster + 1 LIGHT Spellcaster monster
Fusion.AddProcMix(c,true,true,aux.FilterBoolFunctionEx(Card.IsRace,RACE_ILLUSION),s.matfilter)
--Battle damage of other "Azamina" monsters is doubled
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetCode(EFFECT_CHANGE_BATTLE_DAMAGE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetTarget(function(e,c) return c:IsSetCard(SET_AZAMINA) and not c:IsCode(id) end)
e1:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
c:RegisterEffect(e1)
--Negate an opponent's activated effect
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetCategory(CATEGORY_DISABLE)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_CHAINING)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id)
e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp end)
e2:SetCost(Cost.SelfTribute)
e2:SetTarget(s.distg)
e2:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) Duel.NegateEffect(ev) end)
c:RegisterEffect(e2)
--Add 1 "Sinful Spoils" Trap from your Deck to your hand
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_DESTROYED)
e3:SetCountLimit(1,{id,1})
e3:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return r&(REASON_BATTLE|REASON_EFFECT)>0 end)
e3:SetTarget(s.thtg)
e3:SetOperation(s.thop)
c:RegisterEffect(e3)
end
s.listed_names={id}
s.listed_series={SET_AZAMINA,SET_SINFUL_SPOILS}
function s.matfilter(c,fc,sumtype,tp)
return c:IsAttribute(ATTRIBUTE_LIGHT,fc,sumtype,tp) and c:IsRace(RACE_SPELLCASTER,fc,sumtype,tp)
end
function s.distg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,tp,0)
end
function s.thfilter(c)
return c:IsSetCard(SET_SINFUL_SPOILS) and c:IsTrap() and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
|
Up to twice per turn: You can send 1 FIRE monster from your hand to the Graveyard; inflict 500 damage to your opponent.
|
--ラヴァルのマグマ砲兵
--Laval Magma Cannoneer
local s,id=GetID()
function s.initial_effect(c)
--damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(2)
e1:SetCost(s.damcost)
e1:SetTarget(s.damtg)
e1:SetOperation(s.damop)
c:RegisterEffect(e1)
end
function s.cfilter(c)
return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsAbleToGraveAsCost()
end
function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,nil)
Duel.SendtoGrave(g,REASON_COST)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(500)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,500)
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM)
Duel.Damage(p,d,REASON_EFFECT)
end
|
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
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Tribute 1 monster. Special Summon 1 Fusion Monster from your Extra Deck with the same Level as the Tributed monster.
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--突然変異
--Metamorphosis
local s,id=GetID()
function s.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetLabel(0)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
e:SetLabel(100)
return true
end
function s.filter1(c,e,tp)
local lv=c:GetLevel()
return lv>0 and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,lv,e,tp,c)
end
function s.filter2(c,lv,e,tp,mc)
return c:IsType(TYPE_FUSION) and c:GetLevel()==lv and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()~=100 then return false end
e:SetLabel(0)
return Duel.CheckReleaseGroup(tp,s.filter1,1,nil,e,tp)
end
local rg=Duel.SelectReleaseGroup(tp,s.filter1,1,1,nil,e,tp)
e:SetLabel(rg:GetFirst():GetLevel())
Duel.Release(rg,REASON_COST)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local lv=e:GetLabel()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,lv,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
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