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Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY. You can only Special Summon "Volcanic Emperor" once per turn. When Summoned this way: You can inflict 500 damage to your opponent for each banished Pyro monster, then you can Set 1 "Volcanic" Trap directly from your Deck. Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent.
--ヴォルカニック・エンペラー --Volcanic Emperor --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:SetSPSummonOnce(id) c:EnableReviveLimit() c:AddMustBeSpecialSummoned() --Must be Special Summoned (from your hand or GY) by banishing 3 Pyro monsters or 1 "Blaze Accelerator" card from your face-up field and/or GY local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_FIELD) e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e0:SetCode(EFFECT_SPSUMMON_PROC) e0:SetRange(LOCATION_HAND|LOCATION_GRAVE) e0:SetCondition(s.spcon) e0:SetTarget(s.sptg) e0:SetOperation(s.spop) e0:SetValue(1) c:RegisterEffect(e0) --Inflict 500 damage to your opponent for each banished Pyro monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(function(e) return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL+1) end) e1:SetTarget(s.damsettg) e1:SetOperation(s.damsetop) c:RegisterEffect(e1) --Each time your opponent Special Summons a monster(s), inflict 500 damage to your opponent local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.damcon) e2:SetOperation(s.damop) c:RegisterEffect(e2) end s.listed_names={id} s.listed_series={SET_BLAZE_ACCELERATOR,SET_VOLCANIC} function s.spcostfilter(c,tp) return ((c:IsMonster() and c:IsRace(RACE_PYRO)) or c:IsSetCard(SET_BLAZE_ACCELERATOR)) and c:IsFaceup() and c:IsAbleToRemoveAsCost() end function s.rescon(sg,e,tp,mg) return Duel.GetMZoneCount(tp,sg)>0 and ((sg:IsExists(Card.IsSetCard,1,nil,SET_BLAZE_ACCELERATOR) and #sg==1) or sg:FilterCount(Card.IsRace,nil,RACE_PYRO)==3) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() local rg=Duel.GetMatchingGroup(s.spcostfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,c) return #rg>0 and aux.SelectUnselectGroup(rg,e,tp,1,3,s.rescon,0) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,c) local g=nil local rg=Duel.GetMatchingGroup(s.spcostfilter,tp,LOCATION_ONFIELD|LOCATION_GRAVE,0,c) local g=aux.SelectUnselectGroup(rg,e,tp,1,3,s.rescon,1,tp,HINTMSG_REMOVE,s.rescon,nil,true) if #g>0 then g:KeepAlive() e:SetLabelObject(g) return true end return false end function s.spop(e,tp,eg,ep,ev,re,r,rp,c) local g=e:GetLabelObject() if not g then return end Duel.Remove(g,POS_FACEUP,REASON_COST) g:DeleteGroup() end function s.damsettg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsRace,RACE_PYRO),tp,LOCATION_REMOVED,LOCATION_REMOVED,nil) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,#g*500) end function s.setfilter(c) return c:IsSetCard(SET_VOLCANIC) and c:IsTrap() and c:IsSSetable() end function s.damsetop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsRace,RACE_PYRO),tp,LOCATION_REMOVED,LOCATION_REMOVED,nil) if #g==0 then return end if Duel.Damage(1-tp,#g*500,REASON_EFFECT)>0 and Duel.IsExistingMatchingCard(s.setfilter,tp,LOCATION_DECK,0,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET) local sg=Duel.SelectMatchingCard(tp,s.setfilter,tp,LOCATION_DECK,0,1,1,nil) if #sg>0 then Duel.BreakEffect() Duel.SSet(tp,sg) end end end function s.damcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsSummonPlayer,1,nil,1-tp) end function s.damop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Damage(1-tp,500,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can send 1 "Elementsaber" monster from your hand to the GY, then target 1 "Elementsaber" or "Elemental Lord" monster in your GY, except "Elementsaber Nalu"; add it to your hand. Once per turn, if this card is in the GY: You can declare 1 Attribute; this card in the GY becomes that Attribute until the end of this turn.
--エレメントセイバー・ナル --Elementsaber Nalu local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetCost(s.thcost) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --att change local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1) e2:SetTarget(s.atttg) e2:SetOperation(s.attop) c:RegisterEffect(e2) end s.listed_series={SET_ELEMENTSABER,SET_ELEMENTAL_LORD} s.listed_names={id} function s.costfilter(c) return c:IsSetCard(SET_ELEMENTSABER) and c:IsMonster() and c:IsAbleToGraveAsCost() end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) local fg=Group.CreateGroup() for i,pe in ipairs({Duel.IsPlayerAffectedByEffect(tp,61557074)}) do fg:AddCard(pe:GetHandler()) end local loc=LOCATION_HAND if #fg>0 then loc=LOCATION_HAND|LOCATION_DECK end if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,loc,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local tc=Duel.SelectMatchingCard(tp,s.costfilter,tp,loc,0,1,1,nil):GetFirst() if tc:IsLocation(LOCATION_DECK) then local fc=nil if #fg==1 then fc=fg:GetFirst() else fc=fg:Select(tp,1,1,nil) end Duel.Hint(HINT_CARD,0,fc:GetCode()) fc:RegisterFlagEffect(61557074,RESETS_STANDARD_PHASE_END,0,0) end Duel.SendtoGrave(tc,REASON_COST) end function s.thfilter(c) return (c:IsSetCard(SET_ELEMENTSABER) or c:IsSetCard(SET_ELEMENTAL_LORD)) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end function s.atttg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local c=e:GetHandler() local att=c:AnnounceAnotherAttribute(tp) e:SetLabel(att) --Operation info needed to handle the interaction with "Necrovalley" Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,tp,LOCATION_GRAVE) end function s.attop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end --Change Attribute local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_ATTRIBUTE) e1:SetValue(e:GetLabel()) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Ritual Summon this card with "End of the World". When this attacking card destroys an opponent's monster by battle: You can activate this effect; this card can make a second attack in a row.
--破滅の女神ルイン --Ruin, Queen of Oblivion local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --chain attack local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetCondition(s.atcon) e1:SetOperation(s.atop) c:RegisterEffect(e1) end s.listed_names={8198712} function s.atcon(e,tp,eg,ep,ev,re,r,rp) return aux.bdocon(e,tp,eg,ep,ev,re,r,rp) and e:GetHandler():CanChainAttack() end function s.atop(e,tp,eg,ep,ev,re,r,rp) Duel.ChainAttack() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During your Main Phase: You can discard your entire hand. If this card is sent to the GY: You can send 1 "Infernity" monster from your Deck to the GY. You must have no cards in your hand to activate and to resolve this effect. You can only use each effect of "Infernity Sage" once per turn.
--インフェルニティ・セイジ --Infernity Sage --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Discard your entire hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.distg) e1:SetOperation(s.disop) c:RegisterEffect(e1) --Send 1 "Infernity" monster from deck to GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.tgtg) e2:SetOperation(s.tgop) c:RegisterEffect(e2) end --Lists "Infernity" archetype s.listed_series={SET_INFERNITY} --Activation legality function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) local ct=Duel.GetFieldGroupCount(tp,LOCATION_HAND,0) if chk==0 then return ct>0 end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_HAND) Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,ct) end --Discard your entire hand function s.disop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(tp,LOCATION_HAND,0) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT|REASON_DISCARD) end end --Check for an "Infernity" monster function s.tgfilter(c) return c:IsSetCard(SET_INFERNITY) and c:IsMonster() and c:IsAbleToGrave() end --Activation legality function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==0 and Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end --Send 1 "Infernity" monster from deck to GY function s.tgop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the End Phase of the turn this card was activated, add "Spellbook" Spells from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn.
--魔導書の神判 --Spellbook of Judgment local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_SEARCH+CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SPELLBOOK} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_CHAINING) e1:SetCondition(s.regcon) e1:SetOperation(s.regop1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_NEGATED) e2:SetCondition(s.regcon) e2:SetOperation(s.regop2) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_PHASE+PHASE_END) e3:SetCountLimit(1) e3:SetCondition(s.effcon) e3:SetOperation(s.effop) e3:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e3,tp) e1:SetLabelObject(e3) e2:SetLabelObject(e3) end function s.regcon(e,tp,eg,ep,ev,re,r,rp) return re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() end function s.regop1(e,tp,eg,ep,ev,re,r,rp) local ct=e:GetLabelObject():GetLabel() e:GetLabelObject():SetLabel(ct+1) end function s.regop2(e,tp,eg,ep,ev,re,r,rp) local ct=e:GetLabelObject():GetLabel() if ct==0 then ct=1 end e:GetLabelObject():SetLabel(ct-1) end function s.effcon(e,tp,eg,ep,ev,re,r,rp) return e:GetLabel()>0 end function s.sfilter(c) return c:IsSetCard(SET_SPELLBOOK) and c:GetCode()~=id and c:IsSpell() and c:IsAbleToHand() end function s.spfilter(c,lv,e,tp) return c:IsLevelBelow(lv) and c:IsRace(RACE_SPELLCASTER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.effop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_CARD,0,id) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.sfilter,tp,LOCATION_DECK,0,1,e:GetLabel(),nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,#g,e,tp) and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,#g,e,tp) Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
FLIP: Select 1 Trap Card on the field and destroy it. If the selected card is Set, pick up and see the card. If it is a Trap Card, it is destroyed. If it is a Spell Card, return it to its original position.
--トラップ・マスター --Trap Master local s,id=GetID() function s.initial_effect(c) --Destroy 1 Trap card on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_FLIP) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.filter(c) return c:IsTrap() or (c:IsFacedown() and c:IsLocation(LOCATION_STZONE)) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_ONFIELD) and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) if #g>0 and g:GetFirst():IsFaceup() then Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then if tc:IsFacedown() then Duel.ConfirmCards(tp,tc) end if tc:IsTrap() then Duel.Destroy(tc,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Neither player can Synchro Summon. Send this card to the Graveyard during your 3rd End Phase after activation.
--不協和音 --Discord local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) c:RegisterEffect(e1) --disable spsummon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_SZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,1) e2:SetTarget(s.splimit) c:RegisterEffect(e2) end function s.splimit(e,c,tp,sumtp,sumpos) return (sumtp&SUMMON_TYPE_SYNCHRO)==SUMMON_TYPE_SYNCHRO end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetRange(LOCATION_SZONE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetLabel(3) e1:SetCountLimit(1) e1:SetCondition(s.tgcon) e1:SetOperation(s.tgop) e1:SetReset(RESETS_STANDARD_PHASE_END|RESET_SELF_TURN,3) e:GetHandler():RegisterEffect(e1) end function s.tgcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) local ct=e:GetLabel() ct=ct-1 e:SetLabel(ct) if ct==0 then Duel.SendtoGrave(e:GetHandler(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If you control a Ritual Monster: You can target 1 monster on the field; Special Summon this card, then change that monster's battle position. You can only use this effect of "Poissonniere de Nouvelles" once per turn. ---------------------------------------- [ Monster Effect ] If this card is Normal or Special Summoned: You can activate 1 of these effects; ● Add 1 Level 1 Ritual Monster or 1 "Recipe" card from your Deck to your hand. ● Banish any number of "Recipe" cards from your GY and Special Summon 1 "Nouvelles" Ritual Monster from your hand with a Level equal to the number banished. You can only use this effect of "Poissonniere de Nouvelles" once per turn. If this card on the field is Tributed and added to the Extra Deck face-up: You can place this card in your Pendulum Zone.
--ポワソニエル・ド・ヌーベルズ --Poissonniere de Nouvelles --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Pendulum Attributes Pendulum.AddProcedure(c) --Special Summon itself from the Pendulum Zone and change the position of a monster local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_POSITION) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Place itself in the Pendulum Zone if it is Tributed local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_RELEASE) e2:SetCondition(s.pencon) e2:SetTarget(s.pentg) e2:SetOperation(s.penop) c:RegisterEffect(e2) --Activate 1 of these effects local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,2)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCountLimit(1,{id,1}) e3:SetTarget(s.efftg) e3:SetOperation(s.effop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) end s.listed_series={SET_RECIPE,SET_NOUVELLES} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsRitualMonster),tp,LOCATION_MZONE,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsCanChangePosition() end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingTarget(Card.IsCanChangePosition,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_POSCHANGE) local g=Duel.SelectTarget(tp,Card.IsCanChangePosition,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 and tc:IsRelateToEffect(e) then Duel.BreakEffect() Duel.ChangePosition(tc,POS_FACEUP_DEFENSE,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK,POS_FACEUP_ATTACK) end end function s.pencon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsFaceup() and c:IsLocation(LOCATION_EXTRA) and c:IsPreviousLocation(LOCATION_ONFIELD) end function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckPendulumZones(tp) end end function s.penop(e,tp,eg,ep,ev,re,r,rp) if not Duel.CheckPendulumZones(tp) then return end local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end end function s.thfilter(c) return (c:IsSetCard(SET_RECIPE) or (c:IsRitualMonster() and c:IsLevel(1))) and c:IsAbleToHand() end function s.rmvfilter(c) return c:IsSetCard(SET_RECIPE) and c:IsAbleToRemove() end function s.nvlfilter(c,e,tp,lv) return c:IsSetCard(SET_NOUVELLES) and c:IsRitualMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,true) and c:IsLevelBelow(lv) end function s.efftg(e,tp,eg,ep,ev,re,r,rp,chk) local rg=Duel.GetMatchingGroup(s.rmvfilter,tp,LOCATION_GRAVE,0,nil) local b1=Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) local b2=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #rg>0 and Duel.IsExistingMatchingCard(s.nvlfilter,tp,LOCATION_HAND,0,1,nil,e,tp,#rg) if chk==0 then return b1 or b2 end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,3)}, --Search 1 Level 1 Ritual Monster or 1 "Recipe" card {b2,aux.Stringid(id,4)}) --Special Summon 1 "Nouvelles" Ritual Monster from your hand e:SetLabel(op) if op==1 then e:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) elseif op==2 then e:SetCategory(CATEGORY_REMOVE+CATEGORY_SPECIAL_SUMMON) Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,tp,LOCATION_GRAVE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end end function s.effop(e,tp,eg,ep,ev,re,r,rp) local op=e:GetLabel() if op==1 then --Search 1 Level 1 Ritual Monster or 1 "Recipe" card Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end elseif op==2 then --Special Summon 1 "Nouvelles" Ritual Monster from your hand local rg=Duel.GetMatchingGroup(s.rmvfilter,tp,LOCATION_GRAVE,0,nil) if #rg==0 then return end local rmg=aux.SelectUnselectGroup(rg,e,tp,1,#rg,s.rescon,1,tp,HINTMSG_REMOVE,s.rescon) if #rmg>0 and Duel.Remove(rmg,nil,REASON_EFFECT)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,#rmg) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,true,POS_FACEUP) end end end end function s.rescon(sg,e,tp,mg) return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp,#sg) end function s.spfilter(c,e,tp,lv) return c:IsSetCard(SET_NOUVELLES) and c:IsRitualMonster() and c:IsCanBeSpecialSummoned(e,0,tp,false,true) and c:IsLevel(lv) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 face-up monster on the field; if that monster's ATK, DEF, or Level is higher than its original value, it becomes its original value, then pay LP in multiples of 100 (min. 100, max. 1000). During your Main Phase, if both players have the same LP and this card is in your GY: You can Set this card. You can only use this effect of "Pig Iron vs. Pen Peg" once per turn.
--トン=トン --Pig Iron vs. Pen Peg --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Reset monster's ATK/DEF/Level and pay LP local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE+CATEGORY_LVCHANGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(TIMING_DAMAGE_STEP) e1:SetCondition(aux.StatChangeDamageStepCondition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --Set itself if the LPs are equal local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(function (_,tp) return Duel.GetLP(tp)==Duel.GetLP(1-tp) end) e2:SetTarget(s.settg) e2:SetOperation(s.setop) c:RegisterEffect(e2) end function s.cfilter(c) return c:IsFaceup() and (c:GetLevel()>c:GetOriginalLevel() or c:GetAttack()>c:GetBaseAttack() or c:GetDefense()>c:GetBaseDefense()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.cfilter(chkc) end if chk==0 then return Duel.GetLP(tp)>=100 and Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) or tc:IsImmuneToEffect(e) then return end local paylp=false local c=e:GetHandler() local current,origin=tc:GetAttack(),tc:GetBaseAttack() if current~=origin then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetValue(origin) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) paylp=true end current,origin=tc:GetDefense(),tc:GetBaseDefense() if current~=origin then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_DEFENSE_FINAL) e1:SetValue(origin) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) paylp=true end current,origin=tc:GetLevel(),tc:GetOriginalLevel() if current~=origin then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL_FINAL) e1:SetValue(origin) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) paylp=true end if paylp and Duel.GetLP(tp)>=100 then local maxval=math.floor(math.min(Duel.GetLP(tp),1000)/100) local t={} for i=1,maxval do t[i]=i*100 end local value=Duel.AnnounceNumber(tp,table.unpack(t)) Duel.PayLPCost(tp,value) end end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsSSetable() end Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0) end function s.setop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsSSetable() then Duel.SSet(tp,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All "Metalfoes" monsters you control gain 300 ATK and DEF. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects.
--メタモルF --Metamorformation local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_METALFOES)) e2:SetValue(300) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --immune effect local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_IMMUNE_EFFECT) e4:SetRange(LOCATION_FZONE) e4:SetTargetRange(LOCATION_MZONE,0) e4:SetCondition(s.immcon) e4:SetTarget(s.etarget) e4:SetValue(s.efilter) c:RegisterEffect(e4) end s.listed_series={SET_METALFOES} function s.immcon(e) return Duel.IsExistingMatchingCard(Card.IsSetCard,e:GetHandlerPlayer(),LOCATION_PZONE,0,1,nil,SET_METALFOES) end function s.etarget(e,c) return c:IsSetCard(SET_METALFOES) and not c:IsType(TYPE_EFFECT) end function s.efilter(e,re) return re:GetOwnerPlayer()~=e:GetHandlerPlayer() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While you control 2 or more face-up Attack Position monsters, your opponent cannot target your monster(s) with the lowest ATK for an attack.
--ガリトラップ-ピクシーの輪- --Pixie Ring local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --cannot be battle target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e2:SetRange(LOCATION_SZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetCondition(s.con) e2:SetValue(s.atlimit) c:RegisterEffect(e2) end function s.con(e) return Duel.IsExistingMatchingCard(Card.IsPosition,e:GetHandlerPlayer(),LOCATION_MZONE,0,2,nil,POS_FACEUP_ATTACK) end function s.tfilter(c,atk) return c:IsFaceup() and c:GetAttack()<atk end function s.atlimit(e,c) return c:IsFaceup() and not Duel.IsExistingMatchingCard(s.tfilter,c:GetControler(),LOCATION_MZONE,0,1,c,c:GetAttack()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a Spell Card that includes an effect that Special Summons a monster(s) (Quick Effect): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the GY is banished instead. If this card is sent from the field to the GY: You can add 1 EARTH Insect monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".
--応戦するG --Retaliating "C" local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_HAND) e1:SetCondition(s.spcon) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --remove local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_SET_AVAILABLE+EFFECT_FLAG_IGNORE_RANGE+EFFECT_FLAG_IGNORE_IMMUNE) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_TO_GRAVE_REDIRECT) e2:SetTargetRange(0xff,0xff) e2:SetTarget(s.rmtarget) e2:SetCondition(s.remcon) e2:SetValue(LOCATION_REMOVED) c:RegisterEffect(e2) --to hand local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_TO_GRAVE) e3:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCondition(s.thcon) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_names={id} function s.spcon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsSpellEffect() and re:IsHasCategory(CATEGORY_SPECIAL_SUMMON) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():GetFlagEffect(id)==0 end e:GetHandler():RegisterFlagEffect(id,RESET_CHAIN,0,1) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP)~=0 then c:RegisterFlagEffect(id+1,RESET_EVENT|(RESETS_STANDARD&~RESET_TOFIELD),0,1) Duel.SpecialSummonComplete() end end function s.rmtarget(e,c) return Duel.IsPlayerCanRemove(e:GetHandlerPlayer(),c) end function s.remcon(e) return e:GetHandler():GetFlagEffect(id+1)~=0 end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.thfilter(c) return c:IsRace(RACE_INSECT) and c:IsAttribute(ATTRIBUTE_EARTH) and c:IsAttackBelow(1500) and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gains 300 ATK for each Continuous Spell in your Spell & Trap Zone.
--龍脈に棲む者 --Dweller in the Depths local s,id=GetID() function s.initial_effect(c) --destroy local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(s.atkval) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsFaceup() and c:IsContinuousSpell() and c:GetSequence()~=5 end function s.atkval(e,c) return Duel.GetMatchingGroupCount(s.cfilter,c:GetControler(),LOCATION_SZONE,0,nil)*300 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a monster(s) is sent from the hand or Deck to the GY, while this card is in your GY (except during the Damage Step): You can Special Summon this card, also you cannot Special Summon monsters until the end of the next turn, except Reptile monsters. If you control this card that was Special Summoned from the GY: You can target 1 monster in your GY, except "Nephilabyss, the Ogdoadic Overlord"; Special Summon it. You can only use each effect of "Nephilabyss, the Ogdoadic Overlord" once per turn.
--溟界神-ネフェルアビス --Nephilabyss, the Ogdoadic Overlord --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e1:SetCode(EVENT_TO_GRAVE) e1:SetRange(LOCATION_GRAVE) e1:SetCountLimit(1,id) e1:SetCondition(s.selfspcon) e1:SetTarget(s.selfsptg) e1:SetOperation(s.selfspop) c:RegisterEffect(e1) --Special Summon 1 monster from the GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e) return e:GetHandler():IsSummonLocation(LOCATION_GRAVE) end) e2:SetTarget(s.gysptg) e2:SetOperation(s.gyspop) c:RegisterEffect(e2) end s.listed_names={id} function s.cfilter(c) return c:IsMonster() and c:IsPreviousLocation(LOCATION_HAND|LOCATION_DECK) end function s.selfspcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil) and not eg:IsContains(e:GetHandler()) end function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end --Cannot Special Summon monsters, except Reptile monsters until the end of the next turn local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return not c:IsRace(RACE_REPTILE) end) e1:SetReset(RESET_PHASE|PHASE_END,2) Duel.RegisterEffect(e1,tp) end function s.gyspfilter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false) and not c:IsCode(id) end function s.gysptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.gyspfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.gyspfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.gyspfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.gyspop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
All Rock monsters you control gain 500 ATK/DEF. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order.
--アダマシア・ラピュタイト --Adamancipator Laputite --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --atk up local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_FZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetTarget(aux.TargetBoolFunction(Card.IsRace,RACE_ROCK)) e2:SetValue(500) c:RegisterEffect(e2) --def up local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --hack top local e4=Effect.CreateEffect(c) e4:SetCategory(CATEGORY_TODECK) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_FZONE) e4:SetCountLimit(1) e4:SetTarget(s.tdtg) e4:SetOperation(s.tdop) c:RegisterEffect(e4) end s.listed_series={SET_ADAMANCIPATOR} function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local g=Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_DECK,0,nil,SET_ADAMANCIPATOR) return aux.SelectUnselectGroup(g,e,tp,1,5,nil,chk) end end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_DECK,0,nil,SET_ADAMANCIPATOR) local rg=aux.SelectUnselectGroup(g,e,tp,1,5,nil,1,tp,aux.Stringid(id,1)) if #rg>0 then Duel.ConfirmCards(1-tp,rg) Duel.ShuffleDeck(tp) Duel.MoveToDeckTop(rg) Duel.SortDecktop(tp,tp,#rg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.
--サタンクロース --Santa Claws local s,id=GetID() function s.initial_effect(c) --special summon aux.AddLavaProcedure(c,1,POS_FACEUP_DEFENSE,nil,1) -- local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.ctcon) e1:SetOperation(s.ctop) c:RegisterEffect(e1) end function s.ctcon(e) return e:GetHandler():IsSummonType(SUMMON_TYPE_SPECIAL+1) end function s.ctop(e,tp,eg,ep,ev,re,r,rp) local c = e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_MZONE) e1:SetProperty(EFFECT_FLAG_OATH) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) e1:SetReset(RESET_EVENT|RESETS_STANDARD_PHASE_END&~(RESET_LEAVE|RESET_TEMP_REMOVE|RESET_TURN_SET)) c:RegisterEffect(e1) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(1) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Draw(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Each player can Special Summon 1 monster from their GY that was destroyed by battle this turn, in Attack Position, and if you Special Summoned "Elemental HERO Neos" by this effect, if it battles your opponent's monster this turn, its ATK becomes doubled during the Damage Step only. You can only activate 1 "Battle of Sleeping Spirits" per turn.
--鎮魂の決闘 --Battle of Sleeping Spirits --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E|TIMING_BATTLE_END) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={CARD_NEOS} function s.spfilter(c,e,tp,turn) return c:IsReason(REASON_BATTLE) and c:GetTurnID()==turn and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_ATTACK) end function s.cansummon(e,p,turn) return Duel.GetLocationCount(p,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,p,LOCATION_GRAVE,0,1,nil,e,p,turn) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then local turn=Duel.GetTurnCount() return s.cansummon(e,tp,turn) or s.cansummon(e,1-tp,turn) end Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,PLAYER_ALL,LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local turn_p=Duel.GetTurnPlayer() local turn=Duel.GetTurnCount() s.spsummon(e,turn_p,turn,tp) s.spsummon(e,1-turn_p,turn,tp) end function s.spsummon(e,p,turn,tp) if not s.cansummon(e,p,turn) or not Duel.SelectYesNo(p,aux.Stringid(id,1)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tc=Duel.SelectMatchingCard(p,s.spfilter,p,LOCATION_GRAVE,0,1,1,nil,e,p,turn):GetFirst() if tc and Duel.SpecialSummon(tc,0,p,p,false,false,POS_FACEUP_ATTACK)>0 and p==tp and tc:IsCode(CARD_NEOS) then --Double ATK during Damage Step local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_BATTLE_START) e1:SetCountLimit(1) e1:SetOperation(s.atkop) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.atkop(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetHandler() --Double ATK local e1=Effect.CreateEffect(e:GetOwner()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetRange(LOCATION_MZONE) e1:SetValue(tc:GetAttack()*2) e1:SetReset(RESET_EVENT|RESETS_STANDARD|RESET_PHASE|PHASE_DAMAGE) tc:RegisterEffect(e1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is Normal Summoned: You can Special Summon 1 "Des Dendle" from your hand.
--ブラッド・オーキス --Vampiric Orchis local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end s.listed_names={12965761} function s.filter(c,e,tp) return c:IsCode(12965761) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this face-up card on the field is destroyed and sent to the Graveyard, you can select 2 "Genex" monsters from your Graveyard, and return them to the Deck.
--レアル・ジェネクス・ウルティマム --R-Genex Ultimum local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TODECK) e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end s.listed_series={SET_GENEX} function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_ONFIELD) and c:IsReason(REASON_DESTROY) and c:IsPreviousPosition(POS_FACEUP) end function s.filter(c) return c:IsSetCard(SET_GENEX) and c:IsAbleToDeck() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) if #sg>0 then Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned: You can add 1 "Lyrilusc" Spell/Trap from your Deck to your hand. If this card is in your GY: You can target 1 "Lyrilusc" Xyz Monster you control; attach this card to it as material. You can only use each effect of "Lyrilusc - Celestine Wagtail" once per turn.
--LL-セレスト・ワグテイル --Lyrilusc - Celestine Wagtail --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Add 1 "Lyrilusc" Spell/Trap from your Deck to your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Attach this card from your GY to 1 "Lyrilusc" Xyz monster you control local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_LEAVE_GRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.atchtg) e2:SetOperation(s.atchop) c:RegisterEffect(e2) end s.listed_series={SET_LYRILUSC} function s.thfilter(c) return c:IsSetCard(SET_LYRILUSC) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.atchfilter(c) return c:IsFaceup() and c:IsSetCard(SET_LYRILUSC) and c:IsType(TYPE_XYZ) end function s.atchtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.atchfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.atchfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.atchfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,e:GetHandler(),1,0,0) end function s.atchop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e) then Duel.Overlay(tc,c) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn.
--RR-ペイン・レイニアス --Raidraptor - Pain Lanius local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EFFECT_CANNOT_BE_XYZ_MATERIAL) e2:SetValue(s.xyzlimit) c:RegisterEffect(e2) end s.listed_series={SET_RAIDRAPTOR} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_RAIDRAPTOR) and c:IsLevelAbove(1) and c:GetAttack()~=0 and c:GetDefense()~=0 end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.cfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.cfilter,tp,LOCATION_MZONE,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.cfilter,tp,LOCATION_MZONE,0,1,1,nil) local tc=g:GetFirst() local atk=tc:GetAttack() local def=tc:GetDefense() local val=math.min(atk,def) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,0,0,tp,val) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsFacedown() or not tc:IsRelateToEffect(e) then return end local atk=tc:GetAttack() local def=tc:GetDefense() local val=math.min(atk,def) if Duel.Damage(tp,val,REASON_EFFECT)~=0 and c:IsRelateToEffect(e) then if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(tc:GetLevel()) e1:SetReset(RESET_EVENT|RESETS_STANDARD_DISABLE) c:RegisterEffect(e1) end Duel.SpecialSummonComplete() end end function s.xyzlimit(e,c) if not c then return false end return not c:IsRace(RACE_WINGEDBEAST) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn. ---------------------------------------- [ Monster Effect ] 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.
--DDD赦俿王デス・マキナ --D/D/D Deviser King Deus Machinex --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Pendulum.AddProcedure(c,false) --Can only control 1 in your Monster Zone c:SetUniqueOnField(1,0,id,LOCATION_MZONE) --Xyz Summoning procedure Xyz.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_FIEND),10,2,s.ovfilter,aux.Stringid(id,0)) --Special Summon a card from the Pendulum Zone local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,{id,0}) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Attach an opponent's Monster Card to this card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetCategory(CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.attcon) e2:SetTarget(s.atttg) e2:SetOperation(s.attop) c:RegisterEffect(e2) --Place this card in your Pendulum Zone local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,3)) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(function(_,tp) return Duel.IsTurnPlayer(tp) end) e3:SetTarget(s.pentg) e3:SetOperation(s.penop) c:RegisterEffect(e3) end s.listed_series={SET_DDD,SET_DARK_CONTRACT} function s.ovfilter(c,tp,sc) return c:IsFaceup() and c:IsSetCard(SET_DDD,sc,SUMMON_TYPE_XYZ,tp) end function s.penfilter(c) return c:IsType(TYPE_PENDULUM) and c:IsFaceup() and not c:IsForbidden() end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE|LOCATION_GRAVE) and s.penfilter(chkc) end local pg=Duel.GetFieldGroup(tp,LOCATION_PZONE,0) local pc=(pg-c):GetFirst() if chk==0 then return pc and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and pc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.IsExistingTarget(s.penfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOZONE) local g=Duel.SelectTarget(tp,s.penfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,pc,1,tp,0) if g:GetFirst():IsLocation(LOCATION_GRAVE) then Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0) end end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local pg=Duel.GetFieldGroup(tp,LOCATION_PZONE,0) local pc=(pg-c):GetFirst() if not pc or Duel.SpecialSummon(pc,0,tp,tp,false,false,POS_FACEUP)==0 then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.CheckPendulumZones(tp) then Duel.MoveToField(tc,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end end function s.attcon(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() return e:GetHandler():GetFlagEffect(id)==0 and rp==1-tp and rc:IsOriginalType(TYPE_MONSTER) and rc:IsOnField() and rc:IsRelateToEffect(re) end function s.desfilter(c) return c:IsFaceup() and c:IsSetCard(SET_DARK_CONTRACT) end function s.atttg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:GetOverlayCount()>=2 or Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil) end c:RegisterFlagEffect(id,RESET_CHAIN,0,1) end function s.attop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local b1=c:IsRelateToEffect(e) and c:GetOverlayCount()>=2 local b2=Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_ONFIELD,0,1,nil) if not (b1 or b2) then return end local op=Duel.SelectEffect(tp, {b1,aux.Stringid(id,4)}, {b2,aux.Stringid(id,5)}) local success=false if op==1 then success=c:RemoveOverlayCard(tp,2,2,REASON_EFFECT)==2 else Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil) success=#dg>0 and Duel.Destroy(dg,REASON_EFFECT)>0 end local rc=re:GetHandler() if success and rc:IsRelateToEffect(re) and rc:IsControler(1-tp) and c:IsRelateToEffect(e) and c:IsType(TYPE_XYZ) and not rc:IsImmuneToEffect(e) then Duel.Overlay(c,rc,true) end end function s.pentg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsType(TYPE_PENDULUM) and Duel.CheckPendulumZones(tp) end end function s.penop(e,tp,eg,ep,ev,re,r,rp) if not Duel.CheckPendulumZones(tp) then return end local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.MoveToField(c,tp,tp,LOCATION_PZONE,POS_FACEUP,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can target 1 of your banished monsters, except "Nemeses Umbrella"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 "Nemeses" monster in your GY, except "Nemeses Umbrella"; add it to your hand. You can only use each effect of "Nemeses Umbrella" once per turn.
--ネメシス・アンブレラ --Nemeses Umbrella --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --sp summon local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --salvage local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_NEMESES} s.listed_names={id} function s.tdfilter(c) return c:IsMonster() and c:IsFaceup() and c:IsAbleToDeck() and not c:IsCode(id) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.tdfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.tdfilter,tp,LOCATION_REMOVED,0,1,nil) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,s.tdfilter,tp,LOCATION_REMOVED,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)~=0 and tc:IsRelateToEffect(e) then Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end function s.thfilter(c) return c:IsSetCard(SET_NEMESES) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_GRAVE) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 Level 5 or higher monster with 1600 or less ATK from your Deck.
--カオスエンドマスター --Chaos-End Master local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local tc=eg:GetFirst() return #eg==1 and tc:GetReasonCard()==e:GetHandler() and tc:IsLocation(LOCATION_GRAVE) and tc:IsReason(REASON_BATTLE) end function s.filter(c,e,tp) return c:IsAttackBelow(1600) and c:IsLevelAbove(5) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent activates a monster effect that would inflict damage (Quick Effect): You can discard this card; negate the activation. When an opponent's monster declares a direct attack: You can banish this card from your GY; draw 1 card, and if it is a monster, you can Special Summon it, then change the attack target to it. You can only use this effect of "Clear Kuriboh" once per turn.
--クリアクリボー --Clear Kuriboh local s,id=GetID() function s.initial_effect(c) --negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetCondition(s.negcon) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.negtg) e1:SetOperation(s.negop) c:RegisterEffect(e1) --draw local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DRAW+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCondition(s.drcon) e2:SetCost(Cost.SelfBanish) e2:SetTarget(s.drtg) e2:SetOperation(s.drop) c:RegisterEffect(e2) end function s.negcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsChainNegatable(ev) and (aux.damcon1(e,tp,eg,ep,ev,re,r,rp) or aux.damcon1(e,1-tp,eg,ep,ev,re,r,rp)) and re:IsMonsterEffect() and ep~=tp end function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) end function s.negop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateActivation(ev) end function s.drcon(e,tp,eg,ep,ev,re,r,rp) return Duel.GetAttacker():IsControler(1-tp) and Duel.GetAttackTarget()==nil end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if Duel.Draw(tp,1,REASON_EFFECT)==0 then return end local tc=Duel.GetOperatedGroup():GetFirst() if tc:IsMonster() then if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end if tc:IsCanBeSpecialSummoned(e,0,tp,false,false) and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.ConfirmCards(1-tp,tc) Duel.BreakEffect() if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 and not Duel.GetAttacker():IsImmuneToEffect(e) then Duel.BreakEffect() Duel.ChangeAttackTarget(tc) end end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.
--刻まれし魔ラクリモーサ --Fiendsmith's Lacrima --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Materials Fusion.AddProcMixN(c,true,true,s.matfilter,2) --Monsters your opponent controls lose 600 ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetValue(-600) c:RegisterEffect(e1) --Add to your hand or Special Summon 1 LIGHT Fiend from your GY or banishment local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end) e2:SetTarget(s.thsptg) e2:SetOperation(s.thspop) c:RegisterEffect(e2) --Inflict 1200 damage to your opponent local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetCountLimit(1,{id,1}) e3:SetCost(s.damcost) e3:SetTarget(s.damtg) e3:SetOperation(s.damop) c:RegisterEffect(e3) end function s.matfilter(c,fc,sumtype,tp) return c:IsAttribute(ATTRIBUTE_LIGHT,fc,sumtype,tp) and c:IsRace(RACE_FIEND,fc,sumtype,tp) end function s.thspfilter(c,e,tp,ft) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FIEND) and c:IsFaceup() and (c:IsAbleToHand() or (ft>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false))) end function s.thsptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chkc then return chkc:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and chkc:IsControler(tp) and s.thspfilter(chkc,e,tp,ft) end if chk==0 then return Duel.IsExistingTarget(s.thspfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,nil,e,tp,ft) end Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local g=Duel.SelectTarget(tp,s.thspfilter,tp,LOCATION_GRAVE|LOCATION_REMOVED,0,1,1,nil,e,tp,ft) Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) if g:GetFirst():IsLocation(LOCATION_GRAVE) then Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,tp,0) end end function s.thspop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end aux.ToHandOrElse(tc,tp, function() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) end, function() Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end, aux.Stringid(id,3) --"Special Summon it" ) end function s.damcostfilter(c,tp) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsRace(RACE_FIEND) and c:IsAbleToDeckOrExtraAsCost() end function s.damcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(s.damcostfilter,tp,LOCATION_GRAVE,0,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,s.damcostfilter,tp,LOCATION_GRAVE,0,1,1,c) Duel.HintSelection(g) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_COST) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(1200) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,1200) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Monsters your opponent controls cannot attack "World Legacy" monsters you control, except this one. You can only use each of the following effects of "World Legacy - "World Lance"" once per turn. ● During damage calculation, if a Link Monster battles a monster (Quick Effect): You can discard this card; the opponent's battling monster loses 3000 ATK. ● If a monster(s) is Special Summoned from the Extra Deck: Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position.
--星遺物-『星槍』 --World Legacy - "World Lance" local s,id=GetID() function s.initial_effect(c) --atkdown local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_PRE_DAMAGE_CALCULATE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.atkcon) e1:SetCost(Cost.SelfDiscard) e1:SetOperation(s.atkop) c:RegisterEffect(e1) --cannot target local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetValue(s.atktg) c:RegisterEffect(e2) --token local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1,{id,1}) e3:SetCondition(s.tkcon) e3:SetTarget(s.tktg) e3:SetOperation(s.tkop) c:RegisterEffect(e3) end s.listed_names={TOKEN_WORLD_LEGACY} s.listed_series={SET_WORLD_LEGACY} function s.atkcon(e,tp,eg,ep,ev,re,r,rp) local a=Duel.GetAttacker() local d=Duel.GetAttackTarget() if not (a and d) then return false end if a:IsControler(1-tp) then a,d=d,a end e:SetLabelObject(d) local g=Group.FromCards(a,d) return a and d and a:IsRelateToBattle() and d:IsRelateToBattle() and g:IsExists(Card.IsType,1,nil,TYPE_LINK) end function s.atkop(e,tp,eg,ep,ev,re,r,rp,chk) local tc=e:GetLabelObject() if tc and tc:IsFaceup() and tc:IsRelateToBattle() then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(-3000) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) end end function s.atktg(e,c) return c:IsFaceup() and c:IsSetCard(SET_WORLD_LEGACY) and c~=e:GetHandler() end function s.tkcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(Card.IsSummonLocation,1,nil,LOCATION_EXTRA) end function s.tktg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,2,0,0) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,2,tp,0) end function s.tkop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetLocationCount(1-tp,LOCATION_MZONE)>0 and not Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_WORLD_LEGACY,TYPES_TOKEN,0,0,1,RACE_MACHINE,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE) and Duel.IsPlayerCanSpecialSummonMonster(tp,id+1,SET_WORLD_LEGACY,TYPES_TOKEN,0,0,1,RACE_MACHINE,ATTRIBUTE_DARK,POS_FACEUP_DEFENSE,1-tp) then local t1=Duel.CreateToken(tp,id+1) local t2=Duel.CreateToken(tp,id+1) Duel.SpecialSummonStep(t1,0,tp,tp,false,false,POS_FACEUP_DEFENSE) Duel.SpecialSummonStep(t2,0,tp,1-tp,false,false,POS_FACEUP_DEFENSE) Duel.SpecialSummonComplete() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 2 cards in the GY(s); shuffle those targets into the Deck(s).
--転生の予言 --The Transmigration Prophecy local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectTarget(tp,Card.IsAbleToDeck,tp,LOCATION_GRAVE,LOCATION_GRAVE,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_TODECK,g,2,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) Duel.SendtoDeck(sg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When your opponent Special Summons a monster(s) from their Main Deck: Destroy that monster(s), and if you do, draw 1 card.
--呪言の鏡 --Mirror of Oaths local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter(c,tp) return c:GetSummonPlayer()~=tp and c:IsPreviousLocation(LOCATION_DECK) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(s.filter,1,nil,tp) and Duel.IsPlayerCanDraw(tp,1) end local g=eg:Filter(s.filter,nil,tp) Duel.SetTargetCard(eg) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,0,0) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.filter2(c,e,tp) return c:IsRelateToEffect(e) and not c:IsSummonPlayer(tp) and c:IsPreviousLocation(LOCATION_DECK) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=eg:Filter(s.filter2,nil,e,tp) if Duel.Destroy(g,REASON_EFFECT)~=0 then Duel.BreakEffect() Duel.Draw(tp,1,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card gains 300 ATK and DEF for each card in your hand.
--ムカムカ --Muka Muka local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.val) c:RegisterEffect(e1) --defup local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e2) end function s.val(e,c) return Duel.GetFieldGroupCount(c:GetControler(),LOCATION_HAND,0)*300 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can send 1 other LIGHT monster from your hand to the GY; Special Summon this card from your hand in Defense Position. When this card is Special Summoned: You can add 1 "Galaxy" monster from your Deck to your hand. You can only use this effect of "Galaxy Soldier" once per turn.
--銀河戦士 --Galaxy Soldier local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_GALAXY} function s.cfilter(c) return c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsAbleToGraveAsCost() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.DiscardHand(tp,s.cfilter,1,1,REASON_COST,e:GetHandler()) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end function s.filter(c) return c:IsSetCard(SET_GALAXY) and c:IsMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
During the Main Phase, if a face-up "War Rock" monster(s) you control leaves the field by an opponent's card effect: Destroy up to 2 cards your opponent controls. You can only activate 1 "War Rock Big Blow" per turn.
--ウォークライ・ビッグブロウ --War Rock Big Blow local s,id=GetID() function s.initial_effect(c) --Destroy up to 2 cards your opponent controls local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_LEAVE_FIELD) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c,tp) return c:IsPreviousSetCard(SET_WAR_ROCK) and c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT) and c:IsPreviousControler(tp) and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousPosition(POS_FACEUP) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsMainPhase() and eg:IsExists(s.cfilter,1,nil,tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(nil,tp,0,LOCATION_ONFIELD,1,nil) end local g=Duel.GetMatchingGroup(nil,tp,0,LOCATION_ONFIELD,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,1-tp,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,1,2,nil) if #g>0 then Duel.HintSelection(g) Duel.Destroy(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a face-up Beast monster you control is destroyed and sent to the GY, while this card is in your hand or GY (except during the Damage Step): You can pay 1000 LP; Special Summon this card.
--森の番人グリーン・バブーン --Green Baboon, Defender of the Forest local s,id=GetID() function s.initial_effect(c) --spsummon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetRange(LOCATION_HAND|LOCATION_GRAVE) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetCost(Cost.PayLP(1000)) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cfilter(c,tp) return c:IsMonster() and c:IsRace(RACE_BEAST) and c:IsPreviousControler(tp) and c:IsPreviousPosition(POS_FACEUP) and c:IsPreviousLocation(LOCATION_MZONE) and (c:GetPreviousRaceOnField()&RACE_BEAST)~=0 end function s.condition(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) and eg:IsExists(s.cfilter,1,nil,tp) and (r&REASON_DESTROY)~=0 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Faith Bird" + "Skull Red Bird"
--紅陽鳥 --Crimson Sunbird local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMix(c,true,true,75582395,10202894) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card gains 100 ATK for each Machine-Type monster on the field.
--機械王 --Machine King local s,id=GetID() function s.initial_effect(c) --atkup local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetValue(s.val) c:RegisterEffect(e1) end function s.val(e,c) return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsRace,RACE_MACHINE),c:GetControler(),LOCATION_MZONE,LOCATION_MZONE,nil)*100 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
"Valkyrie" monsters you control gain 200 ATK for each of your opponent's banished monsters. If you control a "Valkyrie" monster other than "Valkyrie Funfte": You can send 1 Spell/Trap from your Deck to the GY. You can only use this effect of "Valkyrie Funfte" once per turn.
--ワルキューレ・フュンフト --Valkyrie Funfte --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --atk boost local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_VALKYRIE)) e1:SetValue(s.atkval) c:RegisterEffect(e1) --mill local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOGRAVE) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,id) e2:SetCondition(s.gycon) e2:SetTarget(s.gytg) e2:SetOperation(s.gyop) c:RegisterEffect(e2) end s.listed_series={SET_VALKYRIE} s.listed_names={id} function s.atkval(e,c) local tp=e:GetHandlerPlayer() return Duel.GetMatchingGroupCount(aux.FaceupFilter(Card.IsMonster),tp,0,LOCATION_REMOVED,nil)*200 end function s.gycfilter(c) return c:IsFaceup() and c:IsSetCard(SET_VALKYRIE) and not c:IsCode(id) end function s.gycon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.gycfilter,tp,LOCATION_MZONE,0,1,nil) end function s.gyfilter(c) return c:IsSpellTrap() and c:IsAbleToGrave() end function s.gytg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.gyfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.gyop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.gyfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card on the field is destroyed and sent to the Graveyard: Reduce the next battle damage you would take this turn to 0.
--BF-銀盾のミストラル --Blackwing - Mistral the Silver Shield local s,id=GetID() function s.initial_effect(c) --change damage local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsReason(REASON_DESTROY) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetTargetRange(1,0) e1:SetReset(RESET_PHASE|PHASE_DAMAGE_CAL|PHASE_END) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Machine monsters, including "Cyber Dragon" This card's name becomes "Cyber Dragon" while on the field or in the GY. During each Battle Phase, if this card has not declared an attack (Quick Effect): You can target 1 Machine monster you control with 2100 or more ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also neither player takes any battle damage from attacks involving this monster. You can only use this effect of "Cyber Dragon Sieger" once per turn.
--サイバー・ドラゴン・ズィーガー --Cyber Dragon Sieger --Scripted by ahtelel local s,id=GetID() function s.initial_effect(c) --link summon c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsRace,RACE_MACHINE),2,2,s.lcheck) --Change name local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetRange(LOCATION_MZONE|LOCATION_GRAVE) e1:SetValue(CARD_CYBER_DRAGON) c:RegisterEffect(e1) --Increase ATK/DEF local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e2:SetCode(EVENT_FREE_CHAIN) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(TIMING_DAMAGE_STEP) e2:SetCountLimit(1,id) e2:SetCondition(s.con) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end function s.lcheck(g,lc,sumtype,tp) return g:IsExists(Card.IsSummonCode,1,nil,lc,sumtype,tp,CARD_CYBER_DRAGON) end function s.con(e,tp,eg,ep,ev,re,r,rp) return Duel.IsBattlePhase() and aux.StatChangeDamageStepCondition() and e:GetHandler():GetAttackAnnouncedCount()<1 end function s.filter(c) return c:IsFaceup() and c:IsAttackAbove(2100) and c:IsRace(RACE_MACHINE) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter,tp,LOCATION_MZONE,0,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(2100) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_NO_BATTLE_DAMAGE) e3:SetReset(RESETS_STANDARD_PHASE_END) c:RegisterEffect(e3) local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_SINGLE) e4:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e4:SetReset(RESETS_STANDARD_PHASE_END) e4:SetValue(1) c:RegisterEffect(e4) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.
--V・HERO トリニティー --Vision HERO Trinity local s,id=GetID() function s.initial_effect(c) --fusion material c:EnableReviveLimit() Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_HERO),3) --summon success local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(s.regcon) e1:SetOperation(s.regop) c:RegisterEffect(e1) --extra attack local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_EXTRA_ATTACK) e2:SetCondition(s.atkcon) e2:SetValue(2) c:RegisterEffect(e2) --cannot diratk local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) c:RegisterEffect(e3) end s.listed_series={SET_HERO} s.material_setcode=SET_HERO function s.regcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsFusionSummoned() end function s.regop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) e1:SetValue(c:GetBaseAttack()*2) c:RegisterEffect(e1) end function s.atkcon(e) return e:GetHandler():IsFusionSummoned() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.
--励輝士 ヴェルズビュート --Evilswarm Exciton Knight local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2 Level 4 monsters Xyz.AddProcedure(c,nil,4,2) --Destroy all other cards on the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_MZONE) e1:SetHintTiming(TIMING_SPSUMMON,TIMING_BATTLE_START|TIMING_BATTLE_END) e1:SetCountLimit(1,0,EFFECT_COUNT_CODE_CHAIN) e1:SetCondition(s.descon) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) end function s.descon(e,tp,eg,ep,ev,re,r,rp) if not ((Duel.IsTurnPlayer(tp) and Duel.IsMainPhase()) or (Duel.IsTurnPlayer(1-tp) and Duel.IsBattlePhase())) then return false end return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND|LOCATION_ONFIELD)>Duel.GetFieldGroupCount(tp,LOCATION_HAND|LOCATION_ONFIELD,0) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,e:GetHandler()) if chk==0 then return #g>0 end Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,#g,tp,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local exc=c:IsRelateToEffect(e) and c or nil local g=Duel.GetMatchingGroup(nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,exc) if #g>0 then Duel.Destroy(g,REASON_EFFECT) end --Your opponent takes no damage for the rest of this turn local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetTargetRange(0,1) e1:SetValue(0) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_NO_EFFECT_DAMAGE) Duel.RegisterEffect(e2,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If a "Kuriboh" Monster Card is on the field: You can Special Summon this card from your hand. When your opponent activates a monster effect on the field (Quick Effect): You can equip this card you control to that opponent's monster as an Equip Spell with the following effect. ● The equipped monster's effects are negated. You can only use each effect of "Detonating Kuriboh" once per turn.
--機雷化するクリボー --Detonating Kuriboh --Scripted by The Razgriz local s,id=GetID() function s.initial_effect(c) --Special Summon this card from your hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Equip this card to an opponent's monster that activated its effect local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_EQUIP+CATEGORY_DISABLE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_CHAINING) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.eqcon) e2:SetTarget(s.eqtg) e2:SetOperation(s.eqop) c:RegisterEffect(e2) end s.listed_series={SET_KURIBOH} function s.spconfilter(c) return c:IsSetCard(SET_KURIBOH) and c:IsMonsterCard() and c:IsFaceup() end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.spconfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.eqcon(e,tp,eg,ep,ev,re,r,rp) local rc=re:GetHandler() local trig_loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION) return rp==1-tp and re:IsMonsterEffect() and rc:IsRelateToEffect(re) and rc:IsFaceup() and trig_loc==LOCATION_MZONE end function s.eqtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end Duel.SetTargetCard(re:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_EQUIP,e:GetHandler(),1,tp,0) end function s.eqop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not (c:IsRelateToEffect(e) and c:IsControler(tp)) then return end local tc=Duel.GetFirstTarget() if not (tc:IsRelateToEffect(e) and tc:IsFaceup() and tc:IsControler(1-tp) and Duel.GetLocationCount(tp,LOCATION_SZONE)>0) then Duel.SendtoGrave(c,REASON_RULE,PLAYER_NONE,PLAYER_NONE) elseif Duel.Equip(tp,c,tc) then --Equip limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_EQUIP_LIMIT) e1:SetValue(function(e,c) return c==tc end) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) --The equipped monster's effects are negated local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_DISABLE) e2:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once, while this card is in your Pendulum Zone, you can negate an activated Spell effect that would inflict damage to you, then destroy this card. ---------------------------------------- [ Monster Effect ] If this card is Normal or Special Summoned: You can send 1 "D/D" or "Dark Contract" card from your Deck to the GY, except "D/D Savant Copernicus". You can only use this effect of "D/D Savant Copernicus" once per turn.
--DD魔導賢者コペルニクス --D/D Savant Copernicus local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --splimit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetRange(LOCATION_PZONE) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) c:RegisterEffect(e1) --disable local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetRange(LOCATION_PZONE) e2:SetCode(EVENT_CHAIN_SOLVING) e2:SetCondition(s.discon) e2:SetOperation(s.disop) c:RegisterEffect(e2) --send to grave local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_TOGRAVE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_DELAY) e3:SetCode(EVENT_SUMMON_SUCCESS) e3:SetCountLimit(1,id) e3:SetTarget(s.tgtg) e3:SetOperation(s.tgop) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e4) end s.listed_series={SET_DD,SET_DARK_CONTRACT} s.listed_names={id} function s.splimit(e,c,sump,sumtype,sumpos,targetp) return not c:IsSetCard(SET_DD) and (sumtype&SUMMON_TYPE_PENDULUM)==SUMMON_TYPE_PENDULUM end function s.discon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsChainNegatable(ev) and re:IsSpellEffect() and aux.damcon1(e,tp,eg,ep,ev,re,r,rp) and e:GetHandler():GetFlagEffect(id)==0 end function s.disop(e,tp,eg,ep,ev,re,r,rp) if not Duel.SelectEffectYesNo(tp,e:GetHandler()) then return end e:GetHandler():RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) if not Duel.NegateEffect(ev) then return end Duel.BreakEffect() Duel.Destroy(e:GetHandler(),REASON_EFFECT) end function s.tgfilter(c) return (c:IsSetCard(SET_DD) or c:IsSetCard(SET_DARK_CONTRACT)) and not c:IsCode(id) and c:IsAbleToGrave() end function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoGrave(g,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.
--BK キング・デンプシー --Battlin' Boxer King Dempsey --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon Procedure Xyz.AddProcedure(c,nil,4,2) --Take 1 Level 4 or lower FIRE Warrior or 1 "Battlin' Boxing" Spell/Trap local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TOGRAVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --Prevent "Battlin' Boxer" monsters you control from being targeted local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetCode(EVENT_FREE_CHAIN) e2:SetRange(LOCATION_MZONE) e2:SetHintTiming(0,TIMING_STANDBY_PHASE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) end s.listed_series={SET_BATTLIN_BOXING,SET_BATTLIN_BOXER} function s.cfilter(c) if not (c:IsAbleToHand() or c:IsAbleToGrave()) then return false end if c:IsSpellTrap() then return c:IsSetCard(SET_BATTLIN_BOXING) else return c:IsAttribute(ATTRIBUTE_FIRE) and c:IsRace(RACE_WARRIOR) and c:IsLevelBelow(4) end end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetPossibleOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,aux.Stringid(id,2)) local tc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() aux.ToHandOrElse(tc,tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckRemoveOverlayCard(tp,1,0,1,REASON_EFFECT) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.RemoveOverlayCard(tp,1,0,1,1,REASON_EFFECT)==0 then return end local c=e:GetHandler() --Prevent "Battlin' Boxer" monsters you control from being target local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE) e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_BATTLIN_BOXER)) e1:SetValue(aux.tgoval) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(c,nil,tp,1,0,aux.Stringid(id,3)) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
While 6 or more of your cards are banished, you can Normal Summon this card without Tributing. You can only use each of the following effects of "Gizmek Makami, the Ferocious Fanged Fortress" once per turn. If this card is Normal or Special Summoned: You can discard 1 monster; add 1 monster whose ATK equals its own DEF from your Deck to your hand, except "Gizmek Makami, the Ferocious Fanged Fortress". If this card in the Monster Zone is destroyed: You can shuffle 6 of your banished cards into the Deck.
--機巧牙-御神尊真神 --Gizmek Makami, the Ferocious Fanged Fortress --scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Normal Summon without Tributing local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCondition(s.nscon) c:RegisterEffect(e1) --Search 1 monster whose ATK is equal to its DEF local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCountLimit(1,id) e2:SetCost(s.thcost) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) --Shuffle 6 of your banished cards into the Deck local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_TODECK) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e4:SetCode(EVENT_DESTROYED) e4:SetCountLimit(1,{id,1}) e4:SetCondition(s.tdcon) e4:SetTarget(s.tdtg) e4:SetOperation(s.tdop) c:RegisterEffect(e4) end s.listed_names={id} function s.nscon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_REMOVED,0)>5 end function s.thcfilter(c) return c:IsMonster() and c:IsDiscardable() end function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thcfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.thcfilter,1,1,REASON_COST|REASON_DISCARD) end function s.thfilter(c) return not c:IsCode(id) and c:IsMonster() and c:IsDefense(c:GetAttack()) and c:IsAttackAbove(0) and c:IsDefenseAbove(0) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_MZONE) and c:IsFaceup() end function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_REMOVED,0,6,nil) end Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,6,tp,LOCATION_REMOVED) end function s.tdop(e,tp,eg,ep,ev,re,r,rp,chk) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_REMOVED,0,6,6,nil) if #g>0 then Duel.HintSelection(g) Duel.SendtoDeck(g,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Fish monster you control and 1 card your opponent controls; banish them. If this card is banished: You can banish 1 Fish monster from your GY; Special Summon this card. You can only use each effect of "Askaan, the Bicorned Ghoti" once per turn.
--ゴーティスの双角アスカーン --Askaan, the Bicorned Ghoti --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --1 Tuner + 1+ Non-Tuner monsters Synchro.AddProcedure(c,nil,1,1,Synchro.NonTuner(nil),1,99) --Banish 1 Fish monster you control and 1 card your opponent controls local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(s.rmcon) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) --Special Summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_REMOVE) e2:SetCountLimit(1,{id,1}) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsSynchroSummoned() end function s.rmrescon(sg,e,tp) return sg:FilterCount(Card.IsControler,nil,tp)==1 end function s.rmfilter(c,e,tp) return c:IsAbleToRemove() and c:IsCanBeEffectTarget(e) and (c:IsControler(1-tp) or (c:IsFaceup() and c:IsRace(RACE_FISH))) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end local g=Duel.GetMatchingGroup(s.rmfilter,tp,LOCATION_MZONE,LOCATION_ONFIELD,nil,e,tp) if chk==0 then return aux.SelectUnselectGroup(g,e,tp,2,2,s.rmrescon,0) end local rg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rmrescon,1,tp,HINTMSG_REMOVE) Duel.SetTargetCard(rg) Duel.SetOperationInfo(0,CATEGORY_REMOVE,rg,2,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end function s.spcostfilter(c,tp) return c:IsRace(RACE_FISH) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and Duel.GetMZoneCount(tp,c)>0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.spcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.spcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Make your opponent discard 1 random card.
--地獄将軍・メフィスト --Mefist the Infernal General local s,id=GetID() function s.initial_effect(c) --handes local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_HANDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DAMAGE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --pierce local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_PIERCE) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return ep~=tp end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,1-tp,1) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetFieldGroup(ep,LOCATION_HAND,0) if #g==0 then return end local sg=g:RandomSelect(ep,1) Duel.SendtoGrave(sg,REASON_DISCARD|REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If your opponent has 2 or more cards in their hand than you do: You can reveal 1 "Fabled" monster in your hand and Tribute this face-up card, then target 2 Spell/Trap Cards your opponent controls; destroy those targets.
--魔轟神トピー --Fabled Topi local s,id=GetID() function s.initial_effect(c) --Destroy local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.con) e1:SetCost(s.cost) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) end s.listed_series={SET_FABLED} function s.con(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)-Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>=2 end function s.cfilter(c) return c:IsSetCard(SET_FABLED) and c:IsMonster() and not c:IsPublic() end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return e:GetHandler():IsReleasable() and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_HAND,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONFIRM) local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_HAND,0,1,1,e:GetHandler()) Duel.ConfirmCards(1-tp,g) Duel.Release(e:GetHandler(),REASON_COST) Duel.ShuffleHand(tp) end function s.filter(c) return c:IsSpellTrap() end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_ONFIELD,2,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_ONFIELD,2,2,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,2,0,0) end function s.op(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local sg=g:Filter(Card.IsRelateToEffect,nil,e) if #sg>0 then Duel.Destroy(sg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When an opponent activates a card's effect that targets and destroys a Spell or Trap Card(s) you control, you can discard 1 card to negate its activation and destroy the card.
--ネイビィロイド --Carrierroid local s,id=GetID() function s.initial_effect(c) --Negate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.condition) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.cfilter(c) return c:IsOnField() and c:IsSpellTrap() end function s.tgfilter(c,tp) return c:IsOnField() and c:IsControler(tp) and c:IsSpellTrap() end function s.condition(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) or not Duel.IsChainNegatable(ev) then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS) if not g or not g:IsExists(s.tgfilter,1,nil,tp) then return false end if re:IsHasCategory(CATEGORY_NEGATE) and Duel.GetChainInfo(ev-1,CHAININFO_TRIGGERING_EFFECT):IsHasType(EFFECT_TYPE_ACTIVATE) then return false end local ex,tg,tc=Duel.GetOperationInfo(ev,CATEGORY_DESTROY) return ex and tg~=nil and tc+tg:FilterCount(s.cfilter,nil)-#tg>0 end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST|REASON_DISCARD) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters All monsters you control gain 800 DEF. You can detach 1 Xyz Material from this card, then target 1 Level 4 EARTH Rock-Type monster in your Graveyard; add that target to your hand. You can only use this effect of "Number 55: Gogogo Goliath" once per turn.
--No.55 ゴゴゴゴライアス --Number 55: Gogogo Goliath local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,4,2) c:EnableReviveLimit() --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.thtg) e1:SetOperation(s.thop) c:RegisterEffect(e1) --def local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_DEFENSE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_MZONE,0) e2:SetValue(800) c:RegisterEffect(e2) end s.xyz_number=55 function s.filter(c) return c:IsRace(RACE_ROCK) and c:IsAttribute(ATTRIBUTE_EARTH) and c:GetLevel()==4 and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 "Six Samurai" monster in your GY; Special Summon that target. Destroy it during the End Phase of this turn.
--六武衆推参! --Return of the Six Samurai local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end s.listed_series={SET_SIX_SAMURAI} function s.filter(c,e,tp) return c:IsSetCard(SET_SIX_SAMURAI) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetOwnerPlayer(tp) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetRange(LOCATION_MZONE) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetOperation(s.desop) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetCountLimit(1) tc:RegisterEffect(e1) end end function s.desop(e,tp,eg,ep,ev,re,r,rp) Duel.Destroy(e:GetHandler(),REASON_EFFECT) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Acro" once per turn this way. Your "Scareclaw" monsters in the Extra Monster Zone(s) gain 300 ATK for each Defense Position monster you control.
--スケアクロー・アクロア --Scareclaw Acro --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) --Special Summon procedure local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetValue(s.hspval) c:RegisterEffect(e1) --Boost ATK local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(LOCATION_EMZONE,0) e2:SetTarget(aux.TargetBoolFunction(s.sclawfilter)) e2:SetValue(s.atkval) c:RegisterEffect(e2) end s.listed_series={SET_SCARECLAW} s.sclawfilter=aux.FaceupFilter(Card.IsSetCard,SET_SCARECLAW) function s.hspval(e,c) local zone=0 local left_right=0 local tp=c:GetControler() local lg=Duel.GetMatchingGroup(s.sclawfilter,tp,LOCATION_MZONE,0,nil) for tc in lg:Iter() do left_right=tc:IsInMainMZone() and 1 or 0 zone=(zone|tc:GetColumnZone(LOCATION_MZONE,left_right,left_right,tp)) end return 0,zone&ZONES_MMZ end function s.atkval(e) return Duel.GetMatchingGroupCount(Card.IsDefensePos,e:GetHandlerPlayer(),LOCATION_MZONE,0,nil)*300 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 1 monsters This card gains 200 ATK for each "Ghostrick" card you control. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the GY: You can target 1 other "Ghostrick" card in your GY; add that target to your hand.
--ゴーストリック・デュラハン --Ghostrick Dullahan local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,1,2) c:EnableReviveLimit() --atk local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(s.atkval) c:RegisterEffect(e1) --atk down local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_QUICK_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_FREE_CHAIN) e2:SetHintTiming(TIMING_DAMAGE_STEP) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetCondition(aux.StatChangeDamageStepCondition) e2:SetCost(Cost.DetachFromSelf(1)) e2:SetTarget(s.target) e2:SetOperation(s.operation) c:RegisterEffect(e2) --to hand local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_TOHAND) e3:SetDescription(aux.Stringid(id,1)) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_TO_GRAVE) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_GHOSTRICK} function s.atkfilter(c) return c:IsFaceup() and c:IsSetCard(SET_GHOSTRICK) end function s.atkval(e,c) return Duel.GetMatchingGroupCount(s.atkfilter,c:GetControler(),LOCATION_ONFIELD,0,nil)*200 end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsFaceup() and chkc:IsLocation(LOCATION_MZONE) end if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SET_ATTACK_FINAL) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(tc:GetAttack()/2) tc:RegisterEffect(e1) end end function s.filter(c) return c:IsSetCard(SET_GHOSTRICK) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,e:GetHandler()) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,e:GetHandler()) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is destroyed by your opponent's card (either by battle or by card effect), your opponent cannot Special Summon a monster, or activate Spells, Traps, Spell/Trap effects, or Monster Card effects, for the rest of this turn.
--エレキツネ --Wattfox local s,id=GetID() function s.initial_effect(c) --act limit local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_DESTROYED) e1:SetCondition(s.condition) e1:SetOperation(s.operation) c:RegisterEffect(e1) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and e:GetHandler():GetPreviousControler()==tp end function s.operation(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetTargetRange(0,1) e1:SetValue(1) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) local e2=Effect.CreateEffect(e:GetHandler()) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetReset(RESET_PHASE|PHASE_END) e2:SetTargetRange(0,1) Duel.RegisterEffect(e2,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
(This card is always treated as a "Salamangreat" card.) If your opponent controls more cards than you do: Target 1 Link Monster your opponent controls; draw cards equal to its Link Rating. You can only activate 1 "Burning Draw" per turn. You cannot Normal or Special Summon monsters the turn you activate this card, except FIRE monsters.
--逆巻く炎の宝札 --Burning Draw --Scripted by Larry126 local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DRAW) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) Duel.AddCustomActivityCounter(id,ACTIVITY_SUMMON,s.counterfilter) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter) end s.listed_series={SET_SALAMANGREAT} function s.counterfilter(c) return c:IsAttribute(ATTRIBUTE_FIRE) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SUMMON)==0 and Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetReset(RESET_PHASE|PHASE_END) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) Duel.RegisterEffect(e1,tp) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_SUMMON) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e3:SetDescription(aux.Stringid(id,1)) e3:SetReset(RESET_PHASE|PHASE_END) e3:SetTargetRange(1,0) Duel.RegisterEffect(e3,tp) end function s.splimit(e,c) return not c:IsAttribute(ATTRIBUTE_FIRE) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.GetFieldGroupCount(tp,0,LOCATION_ONFIELD)>Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0) end function s.filter(c,tp) return c:IsType(TYPE_LINK) and Duel.IsPlayerCanDraw(tp,c:GetLink()) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(1-tp) and s.filter(chkc,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,0,LOCATION_MZONE,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil,tp) local ct=g:GetFirst():GetLink() Duel.SetTargetPlayer(tp) Duel.SetTargetParam(ct) Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,ct) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.Draw(p,tc:GetLink(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
The equipped monster gains 800 ATK for each other face-up monster on the field that has the same name it does.
--ヘル・アライアンス --Chthonian Alliance local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c) --Atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_EQUIP) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetValue(s.value) c:RegisterEffect(e2) end function s.filter(c,code) return c:IsFaceup() and c:IsCode(code) end function s.value(e,c) return Duel.GetMatchingGroupCount(s.filter,0,LOCATION_MZONE,LOCATION_MZONE,c,c:GetCode())*800 end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points.
--火炎地獄 --Tremendous Fire local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,PLAYER_ALL,500) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Damage(1-tp,1000,REASON_EFFECT,true) Duel.Damage(tp,500,REASON_EFFECT,true) Duel.RDComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Negate the effects of monsters in the Extra Monster Zones while this card is in the Main Monster Zone. When this card is destroyed by battle: You can Special Summon 1 "Beatraptor" from your Deck. You can only use this effect of "Beatraptor" once per turn.
--縄張恐竜 --Beatraptor --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --disable local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_DISABLE) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetCondition(s.discon) e1:SetTarget(s.distg) c:RegisterEffect(e1) --special summon local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_BATTLE_DESTROYED) e2:SetCountLimit(1,id) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={id} function s.discon(e) return e:GetHandler():GetSequence()<5 end function s.distg(e,c) return c:GetSequence()>4 end function s.spfilter(c,e,tp) return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: During the End Phase, change as many face-up monsters on the field as possible to face-down Defense Position, then you can Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position, whose Level is less than or equal to the number of monsters flipped face-down by this effect.
--ゴーストリックの人形 --Ghostrick Doll local s,id=GetID() function s.initial_effect(c) --Summon limit local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetCondition(s.sumcon) c:RegisterEffect(e1) --Change itself to face-down local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_POSITION) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_MZONE) e2:SetTarget(s.postg) e2:SetOperation(s.posop) c:RegisterEffect(e2) --Special Summon 1 "Ghostrick" monster from the deck local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_FLIP) e3:SetOperation(s.fdtg) e3:SetOperation(s.fdop) c:RegisterEffect(e3) end s.listed_series={SET_GHOSTRICK} function s.sfilter(c) return c:IsFaceup() and c:IsSetCard(SET_GHOSTRICK) end function s.sumcon(e) return not Duel.IsExistingMatchingCard(s.sfilter,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil) end function s.postg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanTurnSet() and c:GetFlagEffect(id)==0 end c:RegisterFlagEffect(id,RESET_EVENT|(RESETS_STANDARD_PHASE_END&~RESET_TURN_SET),0,1) Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0) end function s.posop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and c:IsFaceup() then Duel.ChangePosition(c,POS_FACEDOWN_DEFENSE) end end function s.fdtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetPossibleOperationInfo(0,CATEGORY_POSITION,nil,0,PLAYER_ALL,LOCATION_MZONE) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK) end function s.fdop(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e1:SetCode(EVENT_PHASE+PHASE_END) e1:SetCountLimit(1) e1:SetCondition(s.condition) e1:SetOperation(s.operation) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.filter(c) return c:IsFaceup() and c:IsCanTurnSet() end function s.spfilter(c,e,tp,lv) return c:IsSetCard(SET_GHOSTRICK) and c:IsLevelBelow(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end function s.condition(e,tp,eg,ep,ev,re,r,rp) return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end function s.operation(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) if #g==0 then return end local ct=Duel.ChangePosition(g,POS_FACEDOWN_DEFENSE) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end local sg=Duel.GetMatchingGroup(s.spfilter,tp,LOCATION_DECK,0,nil,e,tp,ct) if #sg>0 and Duel.SelectYesNo(tp,aux.Stringid(id,1)) then Duel.BreakEffect() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local tg=sg:Select(tp,1,1,nil) if Duel.SpecialSummon(tg,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)~=0 then Duel.ConfirmCards(1-tp,tg) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by your opponent: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn. * The above text is unofficial and describes the card's functionality in the OCG.
--虚光の宣告者 --Herald of Mirage Lights --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,aux.NOT(aux.FilterBoolFunctionEx(Card.IsType,TYPE_TOKEN)),2,nil,s.spcheck) --Negate Spell/Trap or effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_CHAINING) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCondition(s.discon) e1:SetCost(s.discost) e1:SetTarget(s.distg) e1:SetOperation(s.disop) c:RegisterEffect(e1) --Special Summon local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) aux.DoubleSnareValidity(c,LOCATION_MZONE) end function s.spcheck(g,lc,sumtype,tp) return g:CheckSameProperty(Card.GetRace,lc,sumtype,tp) and g:CheckSameProperty(Card.GetAttribute,lc,sumtype,tp) end function s.discon(e,tp,eg,ep,ev,re,r,rp) if e:GetHandler():IsStatus(STATUS_BATTLE_DESTROYED) then return false end return re:IsSpellTrapEffect() and Duel.IsChainNegatable(ev) end function s.disfilter(c) return c:IsRace(RACE_FAIRY) and c:IsAbleToGraveAsCost() end function s.discost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_HAND,0,1,nil) end Duel.DiscardHand(tp,s.disfilter,1,1,REASON_COST|REASON_DISCARD,nil) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0) if re:GetHandler():IsDestructable() and re:GetHandler():IsRelateToEffect(re) then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) if Duel.NegateActivation(ev) and re:GetHandler():IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return rp==1-tp and e:GetHandler():IsPreviousControler(tp) end function s.thfilter(c) return c:IsAbleToHand() and (c:IsRitualMonster() or c:IsRitualSpell()) end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_GRAVE,0,1,nil,tp) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_GRAVE) end function s.thop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_GRAVE,0,nil) local sg=aux.SelectUnselectGroup(g,e,tp,1,2,aux.dncheck,1,tp,HINTMSG_ATOHAND) if #sg>0 then Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Earthbound" monster from your Deck or GY, except "Earthbound Prisoner Ground Keeper", also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Ground Keeper" once per turn. "Earthbound" monsters you control cannot be destroyed by battle or card effects while there is a card in a Field Zone.
--地縛囚人グランド・キーパー --Earthbound Prisoner Ground Keeper --Scripted by Satella local s,id=GetID() function s.initial_effect(c) --Special Summon 1 Level 5 or lower "Earthbound" monster from your Deck or GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --"Earthbound" monsters you control cannot be destroyed by battle or card effects local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e3:SetRange(LOCATION_MZONE) e3:SetCondition(function() return Duel.IsExistingMatchingCard(nil,0,LOCATION_FZONE,LOCATION_FZONE,1,nil) end) e3:SetTargetRange(LOCATION_MZONE,0) e3:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,SET_EARTHBOUND)) e3:SetValue(1) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e4) end s.listed_names={id} s.listed_series={SET_EARTHBOUND} function s.spfilter(c,e,tp) return c:IsLevelBelow(5) and c:IsSetCard(SET_EARTHBOUND) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_DECK|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() --Cannot Special Summon from the Extra Deck, except Fusion and Synchro Monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(_,c) return c:IsLocation(LOCATION_EXTRA) and not c:IsType(TYPE_FUSION|TYPE_SYNCHRO) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Clock Lizard check aux.addTempLizardCheck(c,tp,function(_,c) return not c:IsOriginalType(TYPE_FUSION|TYPE_SYNCHRO) end) if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_DECK|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.
--トランスコード・トーカー --Transcode Talker --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsType,TYPE_EFFECT),2) --atk gain local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_MZONE) e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE) e1:SetCondition(s.atkcon) e1:SetTarget(s.atktg) e1:SetValue(500) c:RegisterEffect(e1) --untarget local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET) e2:SetValue(aux.tgoval) c:RegisterEffect(e2) --spsummon local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_SPECIAL_SUMMON) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetRange(LOCATION_MZONE) e3:SetProperty(EFFECT_FLAG_CARD_TARGET) e3:SetCountLimit(1,id) e3:SetCost(s.spcost) e3:SetTarget(s.sptg) e3:SetOperation(s.spop) c:RegisterEffect(e3) Duel.AddCustomActivityCounter(id,ACTIVITY_SPSUMMON,s.counterfilter) end s.listed_names={id} function s.counterfilter(c) return c:IsRace(RACE_CYBERSE) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetCustomActivityCount(id,tp,ACTIVITY_SPSUMMON)==0 end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_OATH) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) aux.RegisterClientHint(e:GetHandler(),nil,tp,1,0,aux.Stringid(id,1),nil) --lizard check aux.addTempLizardCheck(e:GetHandler(),tp,s.lizfilter) end function s.lizfilter(e,c) return not c:IsOriginalRace(RACE_CYBERSE) end function s.splimit(e,c,sump,sumtype,sumpos,targetp,se) return not c:IsRace(RACE_CYBERSE) end function s.atkcon(e) return e:GetHandler():GetMutualLinkedGroupCount()>0 end function s.atktg(e,c) local g=e:GetHandler():GetMutualLinkedGroup() return c==e:GetHandler() or g:IsContains(c) end function s.filter(c,e,tp,zone) return c:IsRace(RACE_CYBERSE) and c:IsLinkBelow(3) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,tp,zone) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local zone=e:GetHandler():GetLinkedZone(tp)&ZONES_MMZ if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp,zone) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp,zone) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,zone) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc = Duel.GetFirstTarget() local zone=e:GetHandler():GetLinkedZone(tp)&ZONES_MMZ if tc and tc:IsRelateToEffect(e) and zone~=0 then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP,zone) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card on the field is unaffected by all other card effects, as long as "Necrovalley" is also on the field.
--墓守の異端者 --Gravekeeper's Heretic local s,id=GetID() function s.initial_effect(c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetRange(LOCATION_MZONE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetCondition(s.con) e1:SetValue(s.efilter) c:RegisterEffect(e1) end s.listed_names={CARD_NECROVALLEY} function s.con(e) return Duel.IsEnvironment(CARD_NECROVALLEY) end function s.efilter(e,te) return te:GetOwner()~=e:GetOwner() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 WATER Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Fish monster from your hand or GY in Defense Position, then you can Special Summon 1 monster with that same name from your GY. You can only use this effect of "White Aura Porpoise" once per turn. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.
--白闘気砂滑 --White Aura Porpoise --Scripted by Hatter local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Synchro Summon procedure: 1 WATER Tuner + 1+ non-Tuner monsters Synchro.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsAttribute,ATTRIBUTE_WATER),1,1,Synchro.NonTuner(nil),1,99) --Special Summon 1 Level 4 or lower Fish monster from your hand or GY in Defense Position, then you can Special Summon 1 monster with that same name from your GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,id) e1:SetCondition(function(e) return e:GetHandler():IsSynchroSummoned() end) e1:SetTarget(s.fishsptg) e1:SetOperation(s.fishspop) c:RegisterEffect(e1) --Special Summon this card as a Tuner local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_DESTROYED) e2:SetCondition(s.selfspcon) e2:SetCost(s.selfspcost) e2:SetTarget(s.selfsptg) e2:SetOperation(s.selfspop) c:RegisterEffect(e2) end function s.fishspfilter(c,e,tp,pos) return c:IsLevelBelow(4) and c:IsRace(RACE_FISH) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.fishsptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.fishspfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_GRAVE) end function s.samenamespfilter(c,e,tp,code) return c:IsCode(code) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.fishspop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.fishspfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp):GetFirst() if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)>0 and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(s.samenamespfilter),tp,LOCATION_GRAVE,0,nil,e,tp,sc:GetCode()) if #g>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sg=g:Select(tp,1,1,nil) if #sg>0 then Duel.BreakEffect() Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP) end end end end function s.selfspcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return rp==1-tp and c:IsPreviousControler(tp) and c:IsLocation(LOCATION_GRAVE) end function s.selfspcostfilter(c,mmz_chk,tp) return c:IsAttribute(ATTRIBUTE_WATER) and c:IsAbleToRemoveAsCost() and aux.SpElimFilter(c,true) and (mmz_chk or Duel.GetMZoneCount(tp,c)>0) end function s.selfspcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local mmz_chk=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 if chk==0 then return Duel.IsExistingMatchingCard(s.selfspcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,c,mmz_chk,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.selfspcostfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,c,mmz_chk,tp) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.selfsptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() c:AssumeProperty(ASSUME_TYPE,c:GetType()|TYPE_TUNER) if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.selfspop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end c:AssumeProperty(ASSUME_TYPE,c:GetType()|TYPE_TUNER) if Duel.SpecialSummonStep(c,0,tp,tp,false,false,POS_FACEUP) then --Treated as a Tuner local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_ADD_TYPE) e1:SetValue(TYPE_TUNER) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 2 face-up Attack Position monsters you control with the same ATK; this turn, one of them can attack your opponent directly and the other cannot attack.
--クロス・アタック --Cross Attack local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter1(c,tp) return c:IsFaceup() and Duel.IsExistingTarget(s.filter2,tp,LOCATION_MZONE,0,1,c,c:GetAttack()) end function s.filter2(c,atk) return c:IsFaceup() and c:GetAttack()==atk end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return false end if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g1=Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) local g2=Duel.SelectTarget(tp,s.filter2,tp,LOCATION_MZONE,0,1,1,g1:GetFirst(),g1:GetFirst():GetAttack()) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) local tc1=g:GetFirst() local tc2=g:GetNext() if tc1:IsFacedown() or tc2:IsFacedown() or not tc1:IsRelateToEffect(e) or not tc2:IsRelateToEffect(e) or tc1:GetAttack()~=tc2:GetAttack() then return end local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DIRECT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) tc1:RegisterEffect(e1) local e2=e1:Clone() tc2:RegisterEffect(e2) tc1:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) tc2:RegisterFlagEffect(id,RESETS_STANDARD_PHASE_END,0,1) local e3=Effect.CreateEffect(e:GetHandler()) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetOperation(s.atop) e3:SetLabelObject(tc2) e3:SetReset(RESETS_STANDARD_PHASE_END) tc1:RegisterEffect(e3) local e4=e3:Clone() e4:SetLabelObject(tc1) tc2:RegisterEffect(e4) end function s.atop(e,tp,eg,ep,ev,re,r,rp) local oc=e:GetLabelObject() if oc:GetFlagEffect(id)~=0 then local e1=Effect.CreateEffect(e:GetOwner()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) oc:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When the equipped monster is destroyed and this card is sent to the Graveyard, inflict damage to the player who controlled the equipped monster, equal to the monster's original DEF.
--呪いのお札 --Cursed Bill local s,id=GetID() function s.initial_effect(c) aux.AddEquipProcedure(c) --damage local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_DAMAGE) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_TO_GRAVE) e3:SetCondition(s.damcon) e3:SetTarget(s.damtg) e3:SetOperation(s.damop) c:RegisterEffect(e3) end function s.damcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ec=c:GetPreviousEquipTarget() if not ec then return end e:SetLabelObject(ec) e:SetLabel(ec:GetPreviousControler()) return c:IsReason(REASON_LOST_TARGET) and ec:IsLocation(LOCATION_GRAVE) and ec:IsReason(REASON_DESTROY) end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local dam=e:GetLabelObject():GetTextDefense() if dam<0 then dam=0 end Duel.SetTargetPlayer(e:GetLabel()) Duel.SetTargetParam(dam) Duel.SetTargetCard(e:GetLabelObject()) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,e:GetLabel(),dam) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER) Duel.Damage(p,g:GetFirst():GetTextDefense(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Activate this card by banishing 1 face-up monster you control or 1 monster in your GY; Special Summon this card as a Normal Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as that banished monster. (This card is also still a Trap.) You can only activate 1 "Dwimmered Glimmer" per turn.
--救魔の奇石 --Dwimmered Glimmer --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cfilter(c,tp) return c:IsMonster() and aux.SpElimFilter(c,true,true) and c:IsLevelAbove(1) and c:IsAbleToRemoveAsCost() and Duel.GetMZoneCount(tp,c)>0 and Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,0,0,c:GetLevel(),RACE_SPELLCASTER,ATTRIBUTE_LIGHT) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local tc=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE|LOCATION_GRAVE,0,1,1,nil,tp):GetFirst() e:SetLabel(tc:GetLevel()) Duel.Remove(tc,POS_FACEUP,REASON_COST) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not c:IsRelateToEffect(e) then return end local lv=e:GetLabel() if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not Duel.IsPlayerCanSpecialSummonMonster(tp,id,0,TYPE_MONSTER|TYPE_EFFECT,0,0,lv,RACE_SPELLCASTER,ATTRIBUTE_LIGHT) then return end c:AddMonsterAttribute(TYPE_EFFECT+TYPE_TRAP) if Duel.SpecialSummonStep(c,0,tp,tp,true,false,POS_FACEUP) then c:AddMonsterAttributeComplete() local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_LEVEL) e1:SetValue(lv) e1:SetReset(RESET_EVENT|RESETS_STANDARD) c:RegisterEffect(e1) end Duel.SpecialSummonComplete() end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If you have a Pendulum Monster Card with the same Level as this card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card. You can only use this effect of "Saambell the Star Bonder" once per turn. ---------------------------------------- [ Monster Effect ] If a monster is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 monster from your hand with the same Level as this card. You can only use this effect of "Saambell the Star Bonder" once per turn.
--絆醒師セームベル --Saambell the Star Bonder --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) --Pendulum Summon Pendulum.AddProcedure(c) --Destroy and Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetCountLimit(1,id) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Special Summon from the hand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.spcon) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,0) local tc=(g-c):GetFirst() if chk==0 then return tc and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:GetOriginalLevel()==tc:GetOriginalLevel() end Duel.SetOperationInfo(0,CATEGORY_DESTROY,tc,1,0,LOCATION_PZONE) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,LOCATION_PZONE) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetFieldGroup(tp,LOCATION_PZONE,0) local tc=(g-c):GetFirst() if not e:GetHandler():IsRelateToEffect(e) or not tc or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end if Duel.Destroy(tc,REASON_EFFECT)>0 then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.spcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not eg:IsContains(c) and eg:IsExists(Card.IsControler,1,c,tp) then return true end end function s.spfilter(c,e,tp,lvl) return c:IsLevel(lvl) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp,e:GetHandler():GetLevel()) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_HAND) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if not (c:IsRelateToEffect(e) and c:IsFaceup()) then return end if Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp,c:GetLevel()) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card's Normal Summon cannot be negated. After this card was Normal Summoned, your opponent cannot activate Counter Trap Cards for the rest of that turn.
--アボイド・ドラゴン --Dodger Dragon local s,id=GetID() function s.initial_effect(c) --summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_DISABLE_SUMMON) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) c:RegisterEffect(e1) --summon success local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetOperation(s.sumsuc) c:RegisterEffect(e2) end function s.sumsuc(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ACTIVATE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetDescription(aux.Stringid(id,1)) e1:SetTargetRange(0,1) e1:SetValue(s.actlimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.actlimit(e,te,tp) return te:GetHandler():IsType(TYPE_COUNTER) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
4 Level 10 monsters Cannot be destroyed by battle. When a monster you control inflicts battle damage to your opponent: You gain LP equal to the damage they took. If this card has "Number 92: Heart-eartH Dragon" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 material from this card; negate the effects of all face-up cards your opponent currently controls, until the end of this turn. This activation and effect cannot be negated.
--CNo.92 偽骸虚龍 Heart-eartH Chaos Dragon --Number C92: Heart-eartH Chaos Dragon local s,id=GetID() function s.initial_effect(c) --xyz summon Xyz.AddProcedure(c,nil,10,4) c:EnableReviveLimit() --battle local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e1:SetValue(1) c:RegisterEffect(e1) --recover local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_RECOVER) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetRange(LOCATION_MZONE) e2:SetCode(EVENT_BATTLE_DAMAGE) e2:SetCondition(s.reccon) e2:SetTarget(s.rectg) e2:SetOperation(s.recop) c:RegisterEffect(e2) --negate local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DISABLE) e3:SetType(EFFECT_TYPE_IGNITION) e3:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_NEGATE+EFFECT_FLAG_CANNOT_DISABLE) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(s.discon) e3:SetCost(Cost.DetachFromSelf(1)) e3:SetTarget(s.distg) e3:SetOperation(s.disop) c:RegisterEffect(e3) end s.xyz_number=92 s.listed_names={97403510} function s.reccon(e,tp,eg,ep,ev,re,r,rp) return ep~=tp and eg:GetFirst():IsControler(tp) end function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(ev) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,ev) end function s.recop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end function s.discon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetOverlayGroup():IsExists(Card.IsCode,1,nil,97403510) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsNegatable,tp,0,LOCATION_ONFIELD,1,nil) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetMatchingGroup(Card.IsNegatable,tp,0,LOCATION_ONFIELD,nil) local tc=g:GetFirst() for tc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) if tc:IsType(TYPE_TRAPMONSTER) then local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_DISABLE_TRAPMONSTER) e3:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e3) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you Normal or Special Summon a "U.A." monster(s) (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can activate 1 of these effects. ● Target 1 card on the field; destroy it. ● Negate the effects of all face-up monsters on the field until the end of this turn, except "U.A." monsters. You can only use each effect of "U.A. Player Manager" once per turn.
--U.A.プレイングマネージャー --U.A. Player Manager --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Special Summon itself from the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetRange(LOCATION_HAND) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e2) --Destroy 1 target on the field local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,1)) e3:SetCategory(CATEGORY_DESTROY) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCountLimit(1,{id,1}) e3:SetCost(s.announcecost) e3:SetTarget(s.destg) e3:SetOperation(s.desop) c:RegisterEffect(e3) --Negate the effects of all monsters on the field local e4=e3:Clone() e4:SetDescription(aux.Stringid(id,2)) e4:SetCategory(CATEGORY_DISABLE) e4:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e4:SetTarget(s.distg) e4:SetOperation(s.disop) c:RegisterEffect(e4) end s.listed_series={SET_UA} function s.cfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_UA) and c:IsSummonPlayer(tp) end function s.spcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.announcecost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local g=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.Destroy(tc,REASON_EFFECT) end end function s.disfilter(c) return c:IsFaceup() and not c:IsSetCard(SET_UA) end function s.distg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end end function s.disop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(s.disfilter,tp,LOCATION_MZONE,LOCATION_MZONE,nil) local c=e:GetHandler() for tc in aux.Next(g) do local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_DISABLE) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_DISABLE_EFFECT) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card destroys an opponent's monster by battle: Draw 1 card, then return 1 card from your hand to the bottom of the Deck.
--白兵戦型お手伝いロボ --Helping Robo for Combat local s,id=GetID() function s.initial_effect(c) --Draw 1 card and return 1 card to the Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DRAW+CATEGORY_TODECK) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetCode(EVENT_BATTLE_DESTROYING) e1:SetTarget(s.drtg) e1:SetOperation(s.drop) c:RegisterEffect(e1) end function s.drtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,1) end function s.drop(e,tp,eg,ep,ev,re,r,rp) if Duel.Draw(tp,1,REASON_EFFECT)>0 then Duel.ShuffleHand(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_HAND,0,1,1,nil) if #g>0 then Duel.BreakEffect() Duel.SendtoDeck(g,nil,SEQ_DECKBOTTOM,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Normal Summoned/Set. Must be Special Summoned with "Assault Mode Activate". You can only use each of the following effects of "T.G. Halberd Cannon/Assault Mode" once per turn. ● When your opponent would Summon a monster (Quick Effect): You can negate the Summon, and if you do, banish that monster and all Special Summoned monsters your opponent controls. ● When this card on the field is destroyed: You can target 1 "T.G. Halberd Cannon" in your GY; Special Summon it, ignoring its Summoning conditions.
--TG ハルバード・キャノン/バスター --T.G. Halberd Cannon/Assault Mode --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() c:AddMustBeSpecialSummoned() --Negate an opponent's Summon, and if you do, banish that monster and all Special Summoned monsters your opponent controls local e1a=Effect.CreateEffect(c) e1a:SetDescription(aux.Stringid(id,0)) e1a:SetCategory(CATEGORY_DISABLE_SUMMON+CATEGORY_REMOVE) e1a:SetType(EFFECT_TYPE_QUICK_O) e1a:SetRange(LOCATION_MZONE) e1a:SetCode(EVENT_SUMMON) e1a:SetCountLimit(1,id) e1a:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return ep==1-tp and Duel.GetCurrentChain()==0 end) e1a:SetTarget(s.negsumtg) e1a:SetOperation(s.negsumop) c:RegisterEffect(e1a) local e1b=e1a:Clone() e1b:SetCode(EVENT_FLIP_SUMMON) c:RegisterEffect(e1b) local e1c=e1a:Clone() e1c:SetCode(EVENT_SPSUMMON) c:RegisterEffect(e1c) --Special Summon 1 "T.G. Halberd Cannon" from your GY, ignoring its Summoning conditions local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetCode(EVENT_DESTROYED) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_names={CARD_ASSAULT_MODE,97836203} --"T.G. Halberd Cannon" s.assault_mode=97836203 function s.negsumtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(Card.IsAbleToRemove,1,nil) end Duel.SetOperationInfo(0,CATEGORY_DISABLE_SUMMON,eg,#eg,tp,0) Duel.SetOperationInfo(0,CATEGORY_REMOVE,eg,#eg,tp,0) end function s.rmfilter(c) return c:IsSpecialSummoned() and c:IsAbleToRemove() end function s.negsumop(e,tp,eg,ep,ev,re,r,rp) Duel.NegateSummon(eg) local g=Duel.GetMatchingGroup(s.rmfilter,tp,0,LOCATION_MZONE,nil) g:Merge(eg) if #g>0 then Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end function s.spfilter(c,e,tp) return c:IsCode(97836203) and c:IsCanBeSpecialSummoned(e,0,tp,true,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,true,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gains ATK equal to the total Link Rating of the Link Monsters in your GY x 400. During the Main Phase, if this card is in your hand (Quick Effect): You can Tribute 1 Cyberse monster or 1 Link Monster; Special Summon this card. You can only use this effect of "L Magi Mergy" once per turn.
--Lマジマージ --L Magi Mergy --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon this card from the hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_QUICK_O) e1:SetCode(EVENT_FREE_CHAIN) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,id) e1:SetHintTiming(0,TIMING_MAIN_END|TIMINGS_CHECK_MONSTER) e1:SetCondition(function() return Duel.IsMainPhase() end) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Gains ATK equal to the total Link Ratings of all Link Monsters in your GY x 400 local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetValue(function(e,c) return 400*Duel.GetMatchingGroup(Card.IsLinkMonster,e:GetHandlerPlayer(),LOCATION_GRAVE,0,nil):GetSum(Card.GetLink) end) c:RegisterEffect(e2) end function s.spcfilter(c,tp) return (c:IsLinkMonster() or c:IsRace(RACE_CYBERSE)) and Duel.GetMZoneCount(tp,c)>0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.spcfilter,1,false,nil,nil,tp) end local sg=Duel.SelectReleaseGroupCost(tp,s.spcfilter,1,1,false,nil,nil,tp) Duel.Release(sg,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you control a "Geargia" monster, you can Special Summon this card (from your hand) in Defense Position. When this card is sent from the field to the Graveyard: You can target 1 "Geargia" monster in your Graveyard, except "Geargiaccelerator"; add that target to your hand.
--ギアギアクセル --Geargiaccelerator local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_SPSUM_PARAM) e1:SetRange(LOCATION_HAND) e1:SetTargetRange(POS_FACEUP_DEFENSE,0) e1:SetCondition(s.spcon) c:RegisterEffect(e1) --tohand local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_TOHAND) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_TO_GRAVE) e2:SetCondition(s.thcon) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_GEARGIA} function s.cfilter(c) return c:IsFaceup() and c:IsSetCard(SET_GEARGIA) end function s.spcon(e,c) if c==nil then return true end return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.cfilter,c:GetControler(),LOCATION_MZONE,0,1,nil) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.filter(c) return c:IsSetCard(SET_GEARGIA) and c:GetCode()~=id and c:IsMonster() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,tc) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Normal Summoned: You can Special Summon 1 "Photon Delta Wing" from your hand or Deck in Defense Position, also you cannot Special Summon for the rest of this turn, except LIGHT monsters. Your opponent cannot declare an attack while you control another "Photon Delta Wing".
--フォトン・デルタ・ウィング --Photon Delta Wing --scripted by Naim local s,id=GetID() function s.initial_effect(c) --Special Summon 1 "Photon Delta Wing" from the hand or Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Opponent cannot declare an attack while you control another "Photon Delta Wing" local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,1) e2:SetCondition(function(e) return Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsCode,id),e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,e:GetHandler()) end) c:RegisterEffect(e2) end s.listed_names={id} function s.spfilter(c,e,tp) return c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP_DEFENSE) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_DECK) end function s.spop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_HAND|LOCATION_DECK,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end end --Cannot Special Summon except LIGHT monsters for the rest of this turn local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetTargetRange(1,0) e1:SetTarget(function(e,c) return c:IsAttributeExcept(ATTRIBUTE_LIGHT) end) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Gain 3000 LP. If this face-up card leaves the field, the controller of this card takes 3000 damage.
--女神の加護 --Aegis of Gaia local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCategory(CATEGORY_RECOVER) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetTarget(s.rectg) e1:SetOperation(s.recop) c:RegisterEffect(e1) --Damage when leaving local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_LEAVE_FIELD_P) e2:SetOperation(s.checkop) c:RegisterEffect(e2) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS) e3:SetCode(EVENT_LEAVE_FIELD) e3:SetLabelObject(e2) e3:SetOperation(s.leave) c:RegisterEffect(e3) end function s.rectg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end Duel.SetTargetPlayer(tp) Duel.SetTargetParam(3000) Duel.SetOperationInfo(0,CATEGORY_RECOVER,nil,0,tp,3000) end function s.recop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Recover(p,d,REASON_EFFECT) end function s.checkop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsDisabled() or not c:IsStatus(STATUS_EFFECT_ENABLED) then e:SetLabel(1) else e:SetLabel(0) end end function s.leave(e,tp,eg,ep,ev,re,r,rp) if e:GetLabelObject():GetLabel()==0 then Duel.Damage(e:GetHandler():GetPreviousControler(),3000,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 4 monsters You can detach 1 material from this card, then target 1 Level/Rank 4 Psychic monster in your GY, except "Sakra Vendirage"; Special Summon it. If a monster(s) is Special Summoned, while this card is in your Monster Zone (except during the Damage Step): You can target 1 other face-up monster on the field; that monster's name becomes "Sakra Vendirage" until the End Phase. You can only use each effect of "Sakra Vendirage" once per turn.
--雷霆ノ魔軍神 --Sakra Vendirage --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure: 2 Level 4 monsters Xyz.AddProcedure(c,nil,4,2) --Special Summon 1 Level/Rank 4 Psychic monster from your GY, except "Sakra Vendirage" local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(Cost.DetachFromSelf(1)) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Change the name of 1 other face-up monster on the field to "Sakra Vendirage" until the End Phase local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET,EFFECT_FLAG2_CHECK_SIMULTANEOUS) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1,{id,1}) e2:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return not eg:IsContains(e:GetHandler()) end) e2:SetTarget(s.nametg) e2:SetOperation(s.nameop) c:RegisterEffect(e2) end s.listed_names={id} function s.spfilter(c,e,tp) return (c:IsLevel(4) or c:IsRank(4)) and c:IsRace(RACE_PSYCHIC) and not c:IsCode(id) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.nametg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) local c=e:GetHandler() if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsFaceup() and not chkc:IsCode(id) and chkc~=c end if chk==0 then return Duel.IsExistingTarget(aux.FaceupFilter(aux.NOT(Card.IsCode),id),tp,LOCATION_MZONE,LOCATION_MZONE,1,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,aux.FaceupFilter(aux.NOT(Card.IsCode),id),tp,LOCATION_MZONE,LOCATION_MZONE,1,1,c) end function s.nameop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) and tc:IsFaceup() then local c=e:GetHandler() --That monster's name becomes "Sakra Vendirage" until the End Phase local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_CHANGE_CODE) e1:SetValue(id) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) --Reset the name change effect manually in the End Phase local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,2)) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetCode(EVENT_PHASE+PHASE_END) e2:SetRange(LOCATION_MZONE) e2:SetCountLimit(1) e2:SetOperation(function(e) e1:Reset() Duel.HintSelection(Group.FromCards(tc)) Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription()) end) e2:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] If a "Performapal" monster(s) is Pendulum Summoned to your field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer", equal to the number of cards destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.
--EMペンデュラム・マジシャン --Performapal Pendulum Sorcerer local s,id=GetID() function s.initial_effect(c) --pendulum summon Pendulum.AddProcedure(c) --atk local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e2:SetRange(LOCATION_PZONE) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(s.atkcon) e2:SetOperation(s.atkop) c:RegisterEffect(e2) --tohand local e3=Effect.CreateEffect(c) e3:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH) e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DELAY) e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCountLimit(1,id) e3:SetTarget(s.thtg) e3:SetOperation(s.thop) c:RegisterEffect(e3) end s.listed_series={SET_PERFORMAPAL} s.listed_names={id} function s.cfilter(c,tp) return c:IsFaceup() and c:IsSetCard(SET_PERFORMAPAL) and c:IsControler(tp) and c:IsPendulumSummoned() end function s.atkcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.filter(c) return c:IsFaceup() and c:IsSetCard(SET_PERFORMAPAL) end function s.atkop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=Duel.GetMatchingGroup(s.filter,tp,LOCATION_MZONE,0,nil) local tc=g:GetFirst() for tc in aux.Next(g) do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(1000) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.thfilter(c) return c:IsSetCard(SET_PERFORMAPAL) and c:IsMonster() and not c:IsCode(id) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsOnField() end if chk==0 then return Duel.IsExistingTarget(aux.TRUE,tp,LOCATION_ONFIELD,0,1,nil) and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) local ct=g:GetClassCount(Card.GetCode) if ct>2 then ct=2 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=Duel.SelectTarget(tp,aux.TRUE,tp,LOCATION_ONFIELD,0,1,ct,nil) Duel.SetOperationInfo(0,CATEGORY_DESTROY,dg,#dg,0,0) Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,#dg,tp,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local dg=Duel.GetTargetCards(e) local ct=Duel.Destroy(dg,REASON_EFFECT) local g=Duel.GetMatchingGroup(s.thfilter,tp,LOCATION_DECK,0,nil) if ct==0 or #g==0 then return end if ct>g:GetClassCount(Card.GetCode) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g1=g:Select(tp,1,1,nil) if ct==2 then g:Remove(Card.IsCode,nil,g1:GetFirst():GetCode()) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g2=g:Select(tp,1,1,nil) g1:Merge(g2) end Duel.SendtoHand(g1,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g1) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. Otherwise, place it on the bottom of your Deck. If this card is excavated from the Deck and sent to the Graveyard by a card effect: All Plant-Type monsters you currently control gain 300 ATK and DEF.
--森羅の蜜柑子 シトラ --Sylvan Mikorange local s,id=GetID() function s.initial_effect(c) --Excavate the top card of your Deck local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DECKDES) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP) e1:SetCode(EVENT_TO_GRAVE) e1:SetCondition(s.condition) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --Increase the ATK/DEF of all Plant monsters local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DEFCHANGE) e2:SetCode(EVENT_TO_GRAVE) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCondition(s.tdcon) e2:SetOperation(s.tdop) c:RegisterEffect(e2) end function s.condition(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsReason(REASON_DESTROY) and c:GetReasonPlayer()==1-tp and c:IsPreviousControler(tp) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsPlayerCanDiscardDeck(tp,1) end end function s.operation(e,tp,eg,ep,ev,re,r,rp) if not Duel.IsPlayerCanDiscardDeck(tp,1) then return end Duel.ConfirmDecktop(tp,1) local g=Duel.GetDecktopGroup(tp,1) local tc=g:GetFirst() if tc:IsRace(RACE_PLANT) then Duel.DisableShuffleCheck() Duel.SendtoGrave(g,REASON_EFFECT|REASON_EXCAVATE) else Duel.MoveSequence(tc,1) end end function s.tdcon(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() return c:IsPreviousLocation(LOCATION_DECK) and c:IsReason(REASON_EXCAVATE) end function s.tdop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsRace,RACE_PLANT),tp,LOCATION_MZONE,0,nil) for tc in g:Iter() do local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(300) e1:SetReset(RESET_EVENT|RESETS_STANDARD) tc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) tc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Monsters your opponent controls lose 300 ATK/DEF. You can only use each of the following effects of "Urubonus, the Avatar of Malice" once per turn. You can Tribute 1 Reptile monster; Special Summon this card from your hand. You can Tribute 1 monster; all monsters your opponent currently controls lose ATK/DEF equal to the original ATK of the Tributed monster, until the end of this turn.
--呪念の化身ウルボヌス --Urubonus, the Avatar of Malice local s,id=GetID() function s.initial_effect(c) --Special Summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCountLimit(1,{id,0}) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Reduce ATK/DEF (Continuous) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetCode(EFFECT_UPDATE_ATTACK) e2:SetRange(LOCATION_MZONE) e2:SetTargetRange(0,LOCATION_MZONE) e2:SetValue(-300) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_UPDATE_DEFENSE) c:RegisterEffect(e3) --Reduce ATK/DEF (Ignition) local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_ATKCHANGE) e4:SetType(EFFECT_TYPE_IGNITION) e4:SetRange(LOCATION_MZONE) e4:SetCountLimit(1,{id,1}) e4:SetCost(s.adcost) e4:SetTarget(s.adtg) e4:SetOperation(s.adop) c:RegisterEffect(e4) end function s.spcfilter(c,tp) return c:IsRace(RACE_REPTILE) and Duel.GetMZoneCount(tp,c)>0 end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.spcfilter,1,false,nil,nil,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g=Duel.SelectReleaseGroupCost(tp,s.spcfilter,1,1,false,nil,nil,tp) Duel.Release(g,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end end function s.adcfilter(c) return c:GetTextAttack()>0 end function s.adcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,s.adcfilter,1,false,nil,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE) local g=Duel.SelectReleaseGroupCost(tp,s.adcfilter,1,1,false,nil,nil) Duel.Release(g,REASON_COST) e:SetLabel(g:GetFirst():GetTextAttack()) end function s.adtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFaceup,tp,0,LOCATION_MZONE,1,nil) end end function s.adop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsFaceup,tp,0,LOCATION_MZONE,nil) if #g==0 then return end local c=e:GetHandler() local atk=e:GetLabel() for sc in aux.Next(g) do --Decrease ATK/DEF local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e1:SetValue(-atk) sc:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_UPDATE_DEFENSE) sc:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Special Summoned. Neither player can Special Summon monsters.
--虚無魔人 --Vanity's Fiend local s,id=GetID() function s.initial_effect(c) --cannot special summon local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e1:SetValue(aux.FALSE) c:RegisterEffect(e1) --disable spsummon local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD) e2:SetRange(LOCATION_MZONE) e2:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e2:SetTargetRange(1,1) c:RegisterEffect(e2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.
--ヴィジョン・リチュア --Gishki Vision local s,id=GetID() function s.initial_effect(c) --search local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_HAND) e1:SetCost(Cost.SelfDiscard) e1:SetTarget(s.target) e1:SetOperation(s.operation) c:RegisterEffect(e1) --ritual level Ritual.AddWholeLevelTribute(c,aux.FilterBoolFunction(Card.IsAttribute,ATTRIBUTE_WATER)) end s.listed_series={SET_GISHKI} function s.filter(c) return c:IsSetCard(SET_GISHKI) and c:IsRitualMonster() and c:IsAbleToHand() end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.operation(e,tp,eg,ep,ev,re,r,rp,chk) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If the only monster you control is "Worm Xex", you can Special Summon this card from your Graveyard in face-down Defense Position. If you do, remove it from play when it is removed from the field. When this card is flipped face-up, select 1 face-up monster your opponent controls, and return it to its owner's hand.
--ワーム・ヤガン --Worm Yagan local s,id=GetID() function s.initial_effect(c) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_GRAVE) e1:SetCondition(s.spcon) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --flip local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_FLIP) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_names={11722335} function s.cfilter(c) return c:IsFaceup() and c:IsCode(11722335) end function s.spcon(e,tp,eg,ep,ev,re,r,rp,chk) return Duel.GetFieldGroupCount(tp,LOCATION_MZONE,0)==1 and Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEDOWN_DEFENSE) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 or not s.spcon(e,tp,eg,ep,ev,re,r,rp,0) then return end if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEDOWN_DEFENSE)>0 then Duel.ConfirmCards(1-tp,c) local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) e1:SetValue(LOCATION_REMOVED) c:RegisterEffect(e1,true) end end function s.filter(c) return c:IsFaceup() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_MZONE,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,#g,0,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
This card is treated as a Normal Monster while face-up on the field. While equipped with a "Noble Arms" Equip Spell, this card becomes an Effect Monster with these effects. ● This card becomes DARK and its Level is increased by 1. ● During your Main Phase: You can reveal 3 "Noble Arms" cards from your Deck, have your opponent randomly add 1 of them to your hand, and send the rest to the GY. You can only use this effect of "Noble Knight Borz" once per turn.
--聖騎士ボールス --Noble Knight Borz local s,id=GetID() function s.initial_effect(c) --Normal monster local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_ADD_TYPE) e1:SetRange(LOCATION_MZONE) e1:SetCondition(s.eqcon1) e1:SetValue(TYPE_NORMAL) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_REMOVE_TYPE) e2:SetValue(TYPE_EFFECT) c:RegisterEffect(e2) --Attribute Dark local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetCode(EFFECT_CHANGE_ATTRIBUTE) e3:SetRange(LOCATION_MZONE) e3:SetCondition(s.eqcon2) e3:SetValue(ATTRIBUTE_DARK) c:RegisterEffect(e3) local e4=e3:Clone() e4:SetCode(EFFECT_UPDATE_LEVEL) e4:SetValue(1) c:RegisterEffect(e4) --search local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,0)) e5:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e5:SetType(EFFECT_TYPE_IGNITION) e5:SetRange(LOCATION_MZONE) e5:SetCountLimit(1,id) e5:SetCondition(s.thcon) e5:SetTarget(s.thtg) e5:SetOperation(s.thop) c:RegisterEffect(e5) end s.listed_series={SET_NOBLE_ARMS} function s.eqcon1(e) return not e:GetHandler():GetEquipGroup():IsExists(Card.IsSetCard,1,nil,SET_NOBLE_ARMS) end function s.eqcon2(e) return e:GetHandler():GetEquipGroup():IsExists(Card.IsSetCard,1,nil,SET_NOBLE_ARMS) end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return s.eqcon2(e) end function s.thfilter(c) return c:IsSetCard(SET_NOBLE_ARMS) and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,3,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,0,LOCATION_DECK) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(Card.IsSetCard,tp,LOCATION_DECK,0,nil,SET_NOBLE_ARMS) if #g>=3 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:Select(tp,3,3,nil) Duel.ConfirmCards(1-tp,sg) Duel.ShuffleDeck(tp) local tg=sg:RandomSelect(1-tp,1) local tc=tg:GetFirst() if tc:IsAbleToHand() then Duel.SendtoHand(tc,nil,REASON_EFFECT) sg:RemoveCard(tc) end Duel.SendtoGrave(sg,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When a "Crystal Beast" monster you control is destroyed by battle and sent to the GY: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell, and if you do, you take no battle damage for the rest of this turn.
--宝玉の双璧 --Crystal Pair local s,id=GetID() function s.initial_effect(c) --Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Zone as a Continuous Spell local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_BATTLE_DESTROYED) e1:SetCondition(s.plcon) e1:SetTarget(s.pltg) e1:SetOperation(s.plop) c:RegisterEffect(e1) end s.listed_series={SET_CRYSTAL_BEAST} function s.confilter(c,tp) return c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsLocation(LOCATION_GRAVE) and c:IsPreviousControler(tp) and c:IsPreviousSetCard(SET_CRYSTAL_BEAST) and c:IsMonster() end function s.plcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.confilter,1,nil,tp) end function s.plfilter(c) return c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsMonster() and not c:IsForbidden() end function s.pltg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_SZONE)>0 and Duel.IsExistingMatchingCard(s.plfilter,tp,LOCATION_DECK,0,1,nil) end end function s.plop(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_SZONE)==0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD) local tc=Duel.SelectMatchingCard(tp,s.plfilter,tp,LOCATION_DECK,0,1,1,nil):GetFirst() if tc and Duel.MoveToField(tc,tp,tp,LOCATION_SZONE,POS_FACEUP,true) then local c=e:GetHandler() --Treat it as a Continuous Spell local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CHANGE_TYPE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetValue(TYPE_SPELL|TYPE_CONTINUOUS) e1:SetReset(RESET_EVENT|RESETS_STANDARD&~RESET_TURN_SET) tc:RegisterEffect(e1) Duel.RaiseEvent(tc,EVENT_CUSTOM+CARD_CRYSTAL_TREE,e,0,tp,0,0) --You take no battle damage for the rest of this turn local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_FIELD) e2:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetTargetRange(1,0) e2:SetValue(1) e2:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e2,tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
If this card is Special Summoned: Target 1 face-up card your opponent controls; banish that target. If this face-up card leaves the field: Set the card that was banished by this effect to your opponent's side of the field. * The above text is unofficial and describes the card's functionality in the OCG.
--スペースタイムポリス --Space-Time Police local s,id=GetID() function s.initial_effect(c) --remove local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_REMOVE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetTarget(s.rmtg) e1:SetOperation(s.rmop) c:RegisterEffect(e1) --set local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_LEAVE_FIELD) e2:SetCondition(s.setcon) e2:SetTarget(s.settg) e2:SetOperation(s.setop) e2:SetLabelObject(e1) c:RegisterEffect(e2) end function s.filter(c) return c:IsFaceup() and c:IsAbleToRemove() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and s.filter(chkc) end if chk==0 then return true end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,s.filter,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,#g,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsFaceup() and tc:IsRelateToEffect(e) then if Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)~=0 and e:GetHandler():IsRelateToEffect(e) then e:SetLabelObject(tc) tc:RegisterFlagEffect(id,RESET_EVENT|RESETS_STANDARD,0,1) end end end function s.setcon(e,tp,eg,ep,ev,re,r,rp) local tc=e:GetLabelObject():GetLabelObject() return tc and tc:GetFlagEffect(id)~=0 and not e:GetHandler():IsLocation(LOCATION_DECK) end function s.settg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local tc=e:GetLabelObject():GetLabelObject() Duel.SetTargetCard(tc) if tc:IsMonster() then e:SetCategory(CATEGORY_SPECIAL_SUMMON) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,tc,1,0,0) else e:SetCategory(0) end end function s.setop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not tc:IsRelateToEffect(e) then return end if tc:IsMonster() then Duel.SpecialSummon(tc,0,tp,1-tp,false,false,POS_FACEDOWN_DEFENSE) else Duel.SSet(tp,tc,1-tp) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Neither player can activate cards or effects in response to this card's activation. When a monster declares an attack: Destroy 2 Set cards you control, and if you do, negate that attack, then, if any Monster Cards were destroyed by this effect and sent to the GY, choose 1 and destroy as many monsters your opponent controls as possible with ATK less than or equal to that monster's DEF, then it becomes the End Phase. You can only activate 1 "Hidden Fangs of Revenge" per turn.
--報復の隠し歯 --Hidden Fangs of Revenge --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) --activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsFacedown,tp,LOCATION_ONFIELD,0,2,nil) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,2,tp,LOCATION_ONFIELD) if e:IsHasType(EFFECT_TYPE_ACTIVATE) then Duel.SetChainLimit(aux.FALSE) end end function s.filter(c,tp) return c:IsMonster() and c:IsLocation(LOCATION_GRAVE) and Duel.IsExistingMatchingCard(aux.FaceupFilter(Card.IsAttackBelow,c:GetDefense()),tp,0,LOCATION_MZONE,1,nil) end function s.activate(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) local dg=Duel.SelectMatchingCard(tp,Card.IsFacedown,tp,LOCATION_ONFIELD,0,2,2,nil) if #dg~=2 or Duel.Destroy(dg,REASON_EFFECT)~=2 or not Duel.NegateAttack() then return end local og=Duel.GetOperatedGroup() if og:IsExists(s.filter,1,nil,tp) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local tc=og:FilterSelect(tp,s.filter,1,1,nil,tp):GetFirst() local g=Duel.GetMatchingGroup(aux.FaceupFilter(Card.IsAttackBelow,tc:GetDefense()),tp,0,LOCATION_MZONE,nil) if Duel.Destroy(g,REASON_EFFECT)~=0 then Duel.BreakEffect() local turnp=Duel.GetTurnPlayer() Duel.SkipPhase(turnp,PHASE_BATTLE,RESET_PHASE|PHASE_END,1,1) Duel.SkipPhase(turnp,PHASE_MAIN2,RESET_PHASE|PHASE_END,1) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 Level 7 monsters Once per turn: You can detach 1 material from this card; destroy 2 cards (1 from your hand or field, and 1 your opponent controls). You can banish a total of 2 FIRE and/or Dragon monsters from your hand and/or GY; Special Summon this card from your GY, but return it to the Extra Deck when it leaves the field. You can only use this effect of "Blaze, Supreme Ruler of all Dragons" once per turn.
--征覇竜-ブレイズ --Blaze, Supreme Ruler of all Dragons --scripted by pyrQ local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon procedure Xyz.AddProcedure(c,nil,7,2) --Destroy 1 card in your hand or field and 1 card your opponent controls local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(Cost.DetachFromSelf(1,1,nil)) e1:SetTarget(s.destg) e1:SetOperation(s.desop) c:RegisterEffect(e1) --Special Summon this card from your GY local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_IGNITION) e2:SetRange(LOCATION_GRAVE) e2:SetCountLimit(1,id) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end function s.rescon(sg,e,tp,mg) return sg:FilterCount(Card.IsControler,nil,tp)==1 end function s.destg(e,tp,eg,ep,ev,re,r,rp,chk) local g=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND|LOCATION_ONFIELD,LOCATION_ONFIELD,nil) if chk==0 then return #g>=2 and aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,0) end Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,2,tp,LOCATION_HAND|LOCATION_ONFIELD) end function s.desop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetMatchingGroup(nil,tp,LOCATION_HAND|LOCATION_ONFIELD,LOCATION_ONFIELD,nil) if #g<2 then return end local sg=aux.SelectUnselectGroup(g,e,tp,2,2,s.rescon,1,tp,HINTMSG_DESTROY) if #sg~=2 then return end Duel.HintSelection(sg,true) Duel.Destroy(sg,REASON_EFFECT) end function s.rmfilter(c) return (c:IsRace(RACE_DRAGON) or c:IsAttribute(ATTRIBUTE_FIRE)) and c:IsAbleToRemoveAsCost() end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.IsExistingMatchingCard(s.rmfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,2,c) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectMatchingCard(tp,s.rmfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,2,2,c) Duel.Remove(g,POS_FACEUP,REASON_COST) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,tp,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then --Return it to the Extra Deck when it leaves the field local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT) e1:SetValue(LOCATION_DECKBOT) e1:SetReset(RESET_EVENT|RESETS_REDIRECT) c:RegisterEffect(e1,true) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
You can only control 1 "Crystal Brilliance". Each "Crystal Beast" monster you control gains ATK equal to its original DEF. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can send this face-up card to the GY; Special Summon 1 "Crystal Beast" monster from your hand or GY, also any damage you take this turn is halved.
--宝玉の玲瓏 --Crystal Brilliance --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:SetUniqueOnField(1,0,id) --Activate local e0=Effect.CreateEffect(c) e0:SetType(EFFECT_TYPE_ACTIVATE) e0:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e0) --"Crystal Beast" monsters gain ATK equal to their original DEF local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetRange(LOCATION_SZONE) e1:SetTargetRange(LOCATION_MZONE,0) e1:SetTarget(function(_,c) return c:IsSetCard(SET_CRYSTAL_BEAST) end) e1:SetValue(function(_,c) return c:GetBaseDefense() end) c:RegisterEffect(e1) --Special Summon 1 "Crystal Beast" monster from hand or Deck and halve damage local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP) e2:SetCode(EVENT_MOVE) e2:SetRange(LOCATION_SZONE) e2:SetCondition(s.spcond) e2:SetCost(s.spcost) e2:SetTarget(s.sptg) e2:SetOperation(s.spop) c:RegisterEffect(e2) end s.listed_series={SET_CRYSTAL_BEAST} function s.cbstfilter(c,tp) return c:IsLocation(LOCATION_SZONE) and not c:IsPreviousLocation(LOCATION_SZONE) and c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsFaceup() and c:IsControler(tp) end function s.spcond(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cbstfilter,1,nil,tp) end function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsAbleToGraveAsCost() and c:IsStatus(STATUS_EFFECT_ENABLED) end Duel.SendtoGrave(c,REASON_COST) end function s.spfilter(c,e,tp) return c:IsSetCard(SET_CRYSTAL_BEAST) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_HAND|LOCATION_GRAVE,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND|LOCATION_GRAVE) end function s.spop(e,tp,eg,ep,ev,re,r,rp) --Halve all damage local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(aux.Stringid(id,1)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CHANGE_DAMAGE) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetValue(s.damval) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) --Special Summon 1 "Crystal Beast" monster if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.spfilter),tp,LOCATION_HAND|LOCATION_GRAVE,0,1,1,nil,e,tp) if #g>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end function s.damval(e,re,val,r,rp,rc) return math.floor(val/2) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Cannot be Summoned unless you control a face-up "Gravity Axe - Grarl". If this is the only card in your hand, you can Special Summon it (from your hand).
--ガーディアン・グラール --Guardian Grarl local s,id=GetID() function s.initial_effect(c) --sum limit local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_CANNOT_SUMMON) e1:SetCondition(s.sumlimit) c:RegisterEffect(e1) local e2=e1:Clone() e2:SetCode(EFFECT_CANNOT_FLIP_SUMMON) c:RegisterEffect(e2) local e3=e1:Clone() e3:SetCode(EFFECT_SPSUMMON_CONDITION) c:RegisterEffect(e3) --spsummon local e4=Effect.CreateEffect(c) e4:SetType(EFFECT_TYPE_FIELD) e4:SetCode(EFFECT_SPSUMMON_PROC) e4:SetProperty(EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_CANNOT_DISABLE) e4:SetRange(LOCATION_HAND) e4:SetCondition(s.spcon) c:RegisterEffect(e4) end s.listed_names={32022366} function s.cfilter(c) return c:IsFaceup() and c:IsCode(32022366) end function s.sumlimit(e) return not Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil) end function s.spcon(e,c) if c==nil then return true end local tp=c:GetControler() return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)==1 and Duel.IsExistingMatchingCard(s.cfilter,e:GetHandlerPlayer(),LOCATION_ONFIELD,0,1,nil) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 monsters If this card is Link Summoned: You can send 1 "Destruction Sword" card from your Deck to the GY, then, you can Special Summon 1 "Buster Blader" monster from your hand. At the end of your Battle Phase, if your opponent controls no monsters: You can target 1 "Buster Blader" monster you control that did not declare an attack this turn; inflict damage to your opponent equal to that monster's ATK. You can only use each effect of "Protector Whelp of the Destruction Swordsman" once per turn.
--破壊剣士の守護絆竜 --Protector Whelp of the Destruction Swordsman --Logical Nonsense --Substitute ID local s,id=GetID() function s.initial_effect(c) --Must be properly summoned before reviving c:EnableReviveLimit() --Link Summon procedure Link.AddProcedure(c,nil,2,2) --Upon link summon, send 1 "Destruction Sword" from deck to GY local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetCountLimit(1,id) e1:SetCondition(s.tgcon) e1:SetTarget(s.tgtg) e1:SetOperation(s.tgop) c:RegisterEffect(e1) --End of Battle Phase, if opponent has no monsters, burn local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_DAMAGE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_PHASE|PHASE_BATTLE) e2:SetCountLimit(1,{id,1}) e2:SetRange(LOCATION_MZONE) e2:SetCondition(s.dmgcon) e2:SetTarget(s.dmgtg) e2:SetOperation(s.dmgop) c:RegisterEffect(e2) end --Related to "Destruction Sword" archetype s.listed_series={SET_DESTRUCTION_SWORD,SET_BUSTER_BLADER} --Check for "Destruction Sword" card to send to GY function s.tgfilter(c) return c:IsSetCard(SET_DESTRUCTION_SWORD) and c:IsAbleToGrave() end --Check for "Buster Blader" monster function s.filter(c,e,tp) return c:IsSetCard(SET_BUSTER_BLADER) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end --If link summoned function s.tgcon(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsLinkSummoned() end --Activation legality function s.tgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.tgfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK) Duel.SetPossibleOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND) end --Send 1 "Destruction Sword" to GY, then can special summon "Buster Blader" monster from hand function s.tgop(e,tp,eg,ep,ev,re,r,rp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) local g1=Duel.SelectMatchingCard(tp,s.tgfilter,tp,LOCATION_DECK,0,1,1,nil) local g2=Duel.GetMatchingGroup(s.filter,tp,LOCATION_HAND,0,nil,e,tp) if #g1>0 and Duel.SendtoGrave(g1,REASON_EFFECT)>0 and g1:GetFirst():IsLocation(LOCATION_GRAVE) and Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and #g2>0 and Duel.SelectYesNo(tp,aux.Stringid(id,2)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g3=g2:Select(tp,1,1,nil) Duel.BreakEffect() Duel.SpecialSummon(g3,0,tp,tp,false,false,POS_FACEUP) end end --If it's player's Battle Phase and opponent has no monsters function s.dmgcon(e,tp,eg,ep,ev,re,r,rp) return Duel.IsTurnPlayer(tp) and Duel.GetFieldGroupCount(tp,0,LOCATION_MZONE)==0 end --Check for "Buster Blader" monster that didn't attack function s.dmgfilter(c) return c:GetAttackAnnouncedCount()==0 and c:IsFaceup() and c:IsSetCard(SET_BUSTER_BLADER) end --Activation legality function s.dmgtg(e,tp,eg,ep,ev,re,r,rp,chk) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.dmgfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.dmgfilter,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=Duel.SelectTarget(tp,s.dmgfilter,tp,LOCATION_MZONE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,g:GetFirst():GetAttack()) end --Burn equal to a "Buster Blader" monster's ATK function s.dmgop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Damage(1-tp,tc:GetAttack(),REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Tri-Brigade" monsters You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monsters; Special Summon it. If this card is sent to the GY: You can add 1 "Tri-Brigade" Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of the Deck, also you cannot Special Summon for the rest of this turn, except "Tri-Brigade" monsters. You can only use each effect of "Tri-Brigade Bearbrumm the Rampant Rampager" once per turn.
--鉄獣戦線 塊撃のベアブルム --Tri-Brigade Bearbrumm the Rampant Rampager --Scripted by Kohana Sonogami local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Link Summon Link.AddProcedure(c,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_TRI_BRIGADE),2,2) --Special Summon 1 banished Level 4 or lower Beast/Beast-Warrior/Winged Beast local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1,id) e1:SetCost(s.spcost) e1:SetTarget(s.sptg) e1:SetOperation(s.spop) c:RegisterEffect(e1) --Search 1 "Tri-Brigade" Spell/Trap local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_TODECK) e2:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,{id,1}) e2:SetTarget(s.thtg) e2:SetOperation(s.thop) c:RegisterEffect(e2) end s.listed_series={SET_TRI_BRIGADE} function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,2,nil) end Duel.DiscardHand(tp,Card.IsDiscardable,2,2,REASON_COST|REASON_DISCARD) end function s.spfilter(c,e,tp) return c:IsFaceup() and c:IsLevelBelow(4) and c:IsRace(RACES_BEAST_BWARRIOR_WINGB) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) end function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_REMOVED) and s.spfilter(chkc,e,tp) end if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingTarget(s.spfilter,tp,LOCATION_REMOVED,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.spfilter,tp,LOCATION_REMOVED,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0) end function s.spop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc and tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP) end end function s.thfilter(c) return c:IsSetCard(SET_TRI_BRIGADE) and c:IsSpellTrap() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,0,tp,1) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil) if #g>0 and Duel.SendtoHand(g,nil,REASON_EFFECT)>0 and g:GetFirst():IsLocation(LOCATION_HAND) then Duel.ConfirmCards(1-tp,g) Duel.ShuffleDeck(tp) Duel.ShuffleHand(tp) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK) local sg=Duel.SelectMatchingCard(tp,Card.IsAbleToDeck,tp,LOCATION_HAND,0,1,1,nil) if #sg>0 then Duel.BreakEffect() Duel.SendtoDeck(sg,nil,SEQ_DECKBOTTOM,REASON_EFFECT) end end --Cannot Special Summon, except "Tri-Brigade" monsters local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,2)) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT) e1:SetTargetRange(1,0) e1:SetTarget(s.splimit) e1:SetReset(RESET_PHASE|PHASE_END) Duel.RegisterEffect(e1,tp) end function s.splimit(e,c) return not c:IsSetCard(SET_TRI_BRIGADE) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Tribute 2 Machine monsters, then target 1 monster in your GY; Special Summon it. If your opponent controls a Link Monster, you can target 2 monsters, instead. You can only activate 1 "Orcustrated Release" per turn.
--オルフェゴール・リリース --Orcustrated Release --Scripted by AlphaKretin local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER_E) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetCost(s.cost) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.cost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckReleaseGroupCost(tp,Card.IsRace,2,false,aux.ReleaseCheckMMZ,nil,RACE_MACHINE) end local g=Duel.SelectReleaseGroupCost(tp,Card.IsRace,2,2,false,aux.ReleaseCheckMMZ,nil,RACE_MACHINE) Duel.Release(g,REASON_COST) end function s.filter(c,e,tp) return c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.filter(chkc,e,tp) end local ft=Duel.GetLocationCount(tp,LOCATION_MZONE) if chk==0 then return ft>0 and Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end local max=math.min(2,ft) if Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) or not Duel.IsExistingMatchingCard(Card.IsType,tp,0,LOCATION_MZONE,1,nil,TYPE_LINK) then max=1 end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE,0,1,max,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,#g,0,0) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetTargetCards(e) if #g>0 then if #g>1 and Duel.IsPlayerAffectedByEffect(tp,CARD_BLUEEYES_SPIRIT) then return end Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
1 "Yubel" monster + 1+ Effect Monsters on the field If this card is Fusion Summoned: You can inflict 500 damage to your opponent for each material used. You can only use this effect of "Yubel - The Loving Defender Forever" once per turn. Cannot be destroyed by battle or card effects, also you take no battle damage from battles involving this card. At the end of the Damage Step, if this card battled an opponent's monster: Inflict damage to your opponent equal to that opponent's monster's ATK, and if you do, banish that monster.
--ユベル-Das Ewig Liebe Wächter --Yubel - The Loving Defender Forever --Scripted by Eerie Code local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Fusion Summon procedure Fusion.AddProcMixRep(c,true,true,s.ffilter,1,99,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_YUBEL)) --Inflict 500 damage to your opponent for each Fusion Material local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_DAMAGE) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCondition(function(e) return e:GetHandler():IsFusionSummoned() end) e1:SetTarget(s.damtg) e1:SetOperation(s.damop) c:RegisterEffect(e1) --Cannot be destroyed by battle or card effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) e2:SetRange(LOCATION_MZONE) e2:SetValue(1) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) c:RegisterEffect(e3) --You take no battle damage from battles involving this card local e4=e2:Clone() e4:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) c:RegisterEffect(e4) --Inflict damage to your opponent equal to their monster's ATK and banish that monster local e5=Effect.CreateEffect(c) e5:SetDescription(aux.Stringid(id,1)) e5:SetCategory(CATEGORY_DAMAGE+CATEGORY_REMOVE) e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e5:SetCode(EVENT_DAMAGE_STEP_END) e5:SetCondition(s.damrmcon) e5:SetTarget(s.damrmtg) e5:SetOperation(s.damrmop) c:RegisterEffect(e5) end s.listed_series={SET_YUBEL} s.material_location=LOCATION_ONFIELD function s.ffilter(c,fc,sumtype,tp) return c:IsType(TYPE_EFFECT,fc,sumtype,tp) and c:IsOnField() end function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk) local mg=e:GetHandler():GetMaterial() if chk==0 then return mg and #mg>0 end local dmg=#mg*500 Duel.SetTargetPlayer(1-tp) Duel.SetTargetParam(dmg) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dmg) end function s.damop(e,tp,eg,ep,ev,re,r,rp) local p,d=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER,CHAININFO_TARGET_PARAM) Duel.Damage(p,d,REASON_EFFECT) end function s.damrmcon(e,tp,eg,ep,ev,re,r,rp) local bc=e:GetHandler():GetBattleTarget() if not bc then return false end if bc:IsRelateToBattle() then return bc:IsControler(1-tp) else return bc:IsPreviousControler(1-tp) end end function s.damrmtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return true end local bc=e:GetHandler():GetBattleTarget() local dam=0 if bc:IsRelateToBattle() then dam=bc:GetAttack() Duel.SetOperationInfo(0,CATEGORY_REMOVE,bc,1,0,0) else dam=bc:GetPreviousAttackOnField() e:SetLabel(dam) end e:SetLabelObject(bc) Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,dam) end function s.damrmop(e,tp,eg,ep,ev,re,r,rp) local dam=0 local bc=e:GetLabelObject() local battle_relation=bc:IsRelateToBattle() if battle_relation and bc:IsFaceup() and bc:IsControler(1-tp) then dam=bc:GetAttack() elseif not battle_relation then dam=e:GetLabel() end if Duel.Damage(1-tp,dam,REASON_EFFECT)>0 and battle_relation then Duel.Remove(bc,POS_FACEUP,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Target 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn.
--光虫信号 --Bug Signal local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id,EFFECT_COUNT_CODE_OATH) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) end function s.filter1(c,e,tp) if not c:IsFaceup() then return false end local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(c),tp,nil,nil,REASON_XYZ) return (#pg<=0 or (#pg==1 and pg:IsContains(c))) and Duel.IsExistingMatchingCard(s.filter2,tp,LOCATION_EXTRA,0,1,nil,e,tp,c,c:GetRank()) end function s.filter2(c,e,tp,mc,rk) if not (Duel.IsChainSolving() or (mc:IsRace(RACE_INSECT,c,SUMMON_TYPE_XYZ,tp) and mc:IsType(TYPE_XYZ,c,SUMMON_TYPE_XYZ,tp))) then return false end return c:IsType(TYPE_XYZ) and c:IsRace(RACE_INSECT) and (c:GetRank()==rk+2 or c:GetRank()==rk-2) and Duel.GetLocationCountFromEx(tp,tp,mc,c)>0 and mc:IsCanBeXyzMaterial(c,tp) and c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_XYZ,tp,false,false) end function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and s.filter1(chkc,e,tp) end if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil,e,tp) Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA) end function s.activate(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if not (tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:IsControler(tp) and not tc:IsImmuneToEffect(e)) then return end local pg=aux.GetMustBeMaterialGroup(tp,Group.FromCards(tc),tp,nil,nil,REASON_XYZ) if #pg>1 or (#pg==1 and not pg:IsContains(tc)) then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local sc=Duel.SelectMatchingCard(tp,s.filter2,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,tc,tc:GetRank()):GetFirst() if sc then sc:SetMaterial(tc) Duel.Overlay(sc,tc) Duel.SpecialSummon(sc,SUMMON_TYPE_XYZ,tp,tp,false,false,POS_FACEUP) sc:CompleteProcedure() end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2+ Level 4 monsters Unaffected by other cards' effects. If this card is Xyz Summoned, also once per turn during your Standby Phase: Attach the top 3 cards of your Deck to this card as material, then apply the following effect based on the number of monsters attached to this card. ● 4 or less: Give control of this card to your opponent. ● 5 or more: Take 400 damage for each material this card has, and if you do, destroy all monsters you control.
--四獣層ウォンキー --Wonky Quartet --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() --Xyz Summon Procedure Xyz.AddProcedure(c,nil,4,2,nil,nil,Xyz.InfiniteMats) --Unaffected by other cards' effects local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e1:SetCode(EFFECT_IMMUNE_EFFECT) e1:SetRange(LOCATION_MZONE) e1:SetValue(function(e,te) return te:GetOwner()~=e:GetOwner() end) c:RegisterEffect(e1) --Attach the top 3 cards of your Deck to this card local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,0)) e2:SetCategory(CATEGORY_CONTROL+CATEGORY_DAMAGE+CATEGORY_DESTROY) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_F) e2:SetCode(EVENT_SPSUMMON_SUCCESS) e2:SetCondition(function(e) return e:GetHandler():IsXyzSummoned() end) e2:SetTarget(s.atchtg) e2:SetOperation(s.atchop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F) e3:SetCode(EVENT_PHASE|PHASE_STANDBY) e3:SetRange(LOCATION_MZONE) e3:SetCountLimit(1) e3:SetCondition(function(e,tp) return Duel.IsTurnPlayer(tp) end) c:RegisterEffect(e3) end function s.atchtg(e,tp,eg,ep,ev,re,r,rp,chk) local c=e:GetHandler() if chk==0 then return c:IsType(TYPE_XYZ) and Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>=3 end Duel.SetPossibleOperationInfo(0,CATEGORY_CONTROL,c,1,1-tp,0) Duel.SetPossibleOperationInfo(0,CATEGORY_DAMAGE,nil,1,tp,400) Duel.SetPossibleOperationInfo(0,CATEGORY_DESTROY,nil,1,tp,LOCATION_MZONE) end function s.atchop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local g=Duel.GetDecktopGroup(tp,3) if not (c:IsRelateToEffect(e) and #g==3) then return end Duel.DisableShuffleCheck() Duel.Overlay(c,g) local og=c:GetOverlayGroup() if og:FilterCount(Card.IsMonster,nil)<=4 then Duel.BreakEffect() Duel.GetControl(c,1-tp) else Duel.BreakEffect() if Duel.Damage(tp,#og*400,REASON_EFFECT)>0 then local dg=Duel.GetFieldGroup(tp,LOCATION_MZONE,0) if #dg==0 then return end Duel.Destroy(dg,REASON_EFFECT) end end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
[ Pendulum Effect ] Once per turn: You can target 1 "D/D" monster you control; it gains 800 ATK until the end of this turn (even if this card leaves the field). ---------------------------------------- [ Monster Effect ] Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can target 1 of those monsters; this card gains ATK equal to that monster's original ATK until the end of this turn. This card cannot attack your opponent directly during the turn this effect is activated. Cannot be destroyed by Spell/Trap effects that do not target this card.
--DDD死偉王ヘル・アーマゲドン --D/D/D Doom King Armageddon local s,id=GetID() function s.initial_effect(c) --Enable pendulum summon Pendulum.AddProcedure(c) --Targeted "D/D" monster gains 800 ATK local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_PZONE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCountLimit(1) e1:SetTarget(s.atktg1) e1:SetOperation(s.atkop1) c:RegisterEffect(e1) --Gain ATK equal 1 of your destroyed monsters local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_ATKCHANGE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_DESTROYED) e2:SetRange(LOCATION_MZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e2:SetCountLimit(1) e2:SetCost(s.atkcost) e2:SetTarget(s.atktg2) e2:SetOperation(s.atkop2) c:RegisterEffect(e2) --Cannot be destroyed by spells/traps effects that do not target local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_SINGLE) e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e3:SetRange(LOCATION_MZONE) e3:SetValue(s.efilter) c:RegisterEffect(e3) end s.listed_series={SET_DD} function s.filter1(c) return c:IsFaceup() and c:IsSetCard(SET_DD) end function s.atktg1(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.filter1(chkc) end if chk==0 then return Duel.IsExistingTarget(s.filter1,tp,LOCATION_MZONE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.SelectTarget(tp,s.filter1,tp,LOCATION_MZONE,0,1,1,nil) end function s.atkop1(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsFaceup() and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(800) e1:SetReset(RESETS_STANDARD_PHASE_END) tc:RegisterEffect(e1) end end function s.filter2(c,e,tp) return c:IsReason(REASON_BATTLE|REASON_EFFECT) and c:IsMonster() and c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(tp) and c:IsLocation(LOCATION_GRAVE|LOCATION_REMOVED) and c:IsCanBeEffectTarget(e) end function s.atkcost(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return not e:GetHandler():IsDirectAttacked() end --Cannot attack directly local e1=Effect.CreateEffect(e:GetHandler()) e1:SetDescription(3207) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_OATH+EFFECT_FLAG_CLIENT_HINT) e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK) e1:SetReset(RESETS_STANDARD_PHASE_END) e:GetHandler():RegisterEffect(e1) end function s.atktg2(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return eg:IsContains(chkc) and s.filter2(chkc,e,tp) end if chk==0 then return eg:IsExists(s.filter2,1,nil,e,tp) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET) local g=eg:FilterSelect(tp,s.filter2,1,1,nil,e,tp) Duel.SetTargetCard(g) end function s.atkop2(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=Duel.GetFirstTarget() if c:IsFaceup() and c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetValue(tc:GetBaseAttack()) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) c:RegisterEffect(e1) end end function s.efilter(e,re,rp) if not re:IsSpellTrapEffect() then return false end if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return true end local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS) return not g:IsContains(e:GetHandler()) end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
Once per turn: You can discard any number of cards, and if you do, this card gains 1 Level and 400 ATK for each discarded card, until the end of this turn.
--魔轟神レイヴン --Fabled Raven local s,id=GetID() function s.initial_effect(c) --lv atk up local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(id,0)) e1:SetCategory(CATEGORY_HANDES+CATEGORY_ATKCHANGE) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetCountLimit(1) e1:SetRange(LOCATION_MZONE) e1:SetTarget(s.tg) e1:SetOperation(s.op) c:RegisterEffect(e1) end function s.tg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)>0 end Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,tp,1) end function s.op(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local ct=Duel.DiscardHand(tp,aux.TRUE,1,60,REASON_EFFECT|REASON_DISCARD) if ct>0 and c:IsFaceup() and c:IsRelateToEffect(e) then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) e1:SetValue(ct*400) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_UPDATE_LEVEL) e2:SetReset(RESETS_STANDARD_DISABLE_PHASE_END) e2:SetValue(ct) c:RegisterEffect(e2) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.
--神碑の牙フレーキ --Freki the Runick Fangs --scripted by Naim local s,id=GetID() function s.initial_effect(c) c:EnableReviveLimit() Fusion.AddProcMixN(c,true,true,aux.FilterBoolFunctionEx(Card.IsSetCard,SET_RUNICK),2) --Neither player takes battle damage local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetCode(EFFECT_NO_BATTLE_DAMAGE) e1:SetValue(1) c:RegisterEffect(e1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_SINGLE) e2:SetCode(EFFECT_AVOID_BATTLE_DAMAGE) e2:SetValue(1) c:RegisterEffect(e2) --Banish the top 2 cards from the opponent's Deck local e3=Effect.CreateEffect(c) e3:SetDescription(aux.Stringid(id,0)) e3:SetCategory(CATEGORY_REMOVE) e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e3:SetCode(EVENT_ATTACK_ANNOUNCE) e3:SetRange(LOCATION_EMZONE) e3:SetCondition(s.rmvcond) e3:SetTarget(s.rmtg) e3:SetOperation(s.rmop) c:RegisterEffect(e3) --Add to the hand 1 "Runick" Quick-Play Spell from the GY local e4=Effect.CreateEffect(c) e4:SetDescription(aux.Stringid(id,1)) e4:SetCategory(CATEGORY_TOHAND) e4:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e4:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET) e4:SetCode(EVENT_DESTROYED) e4:SetCondition(s.thcon) e4:SetTarget(s.thtg) e4:SetOperation(s.thop) c:RegisterEffect(e4) end s.listed_series={SET_RUNICK} function s.rmvcond(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsRelateToBattle() end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk) local rg=Duel.GetDecktopGroup(1-tp,2) if chk==0 then return rg:FilterCount(Card.IsAbleToRemove,nil)==2 end Duel.SetOperationInfo(0,CATEGORY_REMOVE,rg,2,1-tp,LOCATION_DECK) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) local g=Duel.GetDecktopGroup(1-tp,2) if #g>0 then Duel.DisableShuffleCheck() Duel.Remove(g,POS_FACEUP,REASON_EFFECT) end end function s.thcon(e,tp,eg,ep,ev,re,r,rp) return (r&REASON_EFFECT+REASON_BATTLE)~=0 and e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) end function s.thfilter(c) return c:IsSetCard(SET_RUNICK) and c:IsQuickPlaySpell() and c:IsAbleToHand() end function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,tp,0) end function s.thop(e,tp,eg,ep,ev,re,r,rp) local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.SendtoHand(tc,nil,REASON_EFFECT) end end
Generate a YGOPro Lua script for the following Yu-Gi-Oh card effect:
When this card is activated: Look at the top 3 cards of your Deck, then you can reveal 1 of them that is "Dark Magician" or a Spell/Trap that mentions "Dark Magician", and add it to your hand, also place the remaining cards on top of your Deck in any order. If "Dark Magician" is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 card your opponent controls; banish it. You can only use each effect of "Dark Magical Circle" once per turn.
--黒の魔導陣 --Dark Magical Circle local s,id=GetID() function s.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCountLimit(1,id) e1:SetTarget(s.target) e1:SetOperation(s.activate) c:RegisterEffect(e1) --remove local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(id,1)) e2:SetCategory(CATEGORY_REMOVE) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetRange(LOCATION_SZONE) e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY) e2:SetCountLimit(1,{id,1}) e2:SetCondition(s.rmcon) e2:SetTarget(s.rmtg) e2:SetOperation(s.rmop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetCode(EVENT_SPSUMMON_SUCCESS) c:RegisterEffect(e3) end s.listed_names={CARD_DARK_MAGICIAN} function s.target(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>2 end Duel.SetPossibleOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function s.filter(c) return ((c:ListsCode(CARD_DARK_MAGICIAN) and c:IsSpellTrap()) or c:IsCode(CARD_DARK_MAGICIAN)) and c:IsAbleToHand() end function s.activate(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<3 then return end local g=Duel.GetDecktopGroup(tp,3) Duel.ConfirmCards(tp,g) if g:IsExists(s.filter,1,nil) and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local sg=g:FilterSelect(tp,s.filter,1,1,nil) Duel.DisableShuffleCheck() Duel.SendtoHand(sg,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,sg) Duel.ShuffleHand(tp) Duel.SortDecktop(tp,tp,2) else Duel.SortDecktop(tp,tp,3) end end function s.cfilter(c,tp) return c:IsFaceup() and c:IsCode(CARD_DARK_MAGICIAN) and c:IsControler(tp) end function s.rmcon(e,tp,eg,ep,ev,re,r,rp) return eg:IsExists(s.cfilter,1,nil,tp) end function s.rmtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc) if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToRemove() end if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) local g=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,1,nil) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g,1,0,0) end function s.rmop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local tc=Duel.GetFirstTarget() if tc:IsRelateToEffect(e) then Duel.Remove(tc,POS_FACEUP,REASON_EFFECT) end end