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stringlengths 5
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jalal-ux/Test
| 25,026
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.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/aes-gcm-avx2-x86_64-elf.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86_64) && defined(__ELF__)
.section .rodata
.align 16
.Lbswap_mask:
.quad 0x08090a0b0c0d0e0f, 0x0001020304050607
.Lgfpoly:
.quad 1, 0xc200000000000000
.Lgfpoly_and_internal_carrybit:
.quad 1, 0xc200000000000001
.align 32
.Lctr_pattern:
.quad 0, 0
.quad 1, 0
.Linc_2blocks:
.quad 2, 0
.quad 2, 0
.text
.globl gcm_init_vpclmulqdq_avx2
.hidden gcm_init_vpclmulqdq_avx2
.type gcm_init_vpclmulqdq_avx2,@function
.align 32
gcm_init_vpclmulqdq_avx2:
.cfi_startproc
_CET_ENDBR
vpshufd $0x4e,(%rsi),%xmm3
vpshufd $0xd3,%xmm3,%xmm0
vpsrad $31,%xmm0,%xmm0
vpaddq %xmm3,%xmm3,%xmm3
vpand .Lgfpoly_and_internal_carrybit(%rip),%xmm0,%xmm0
vpxor %xmm0,%xmm3,%xmm3
vbroadcasti128 .Lgfpoly(%rip),%ymm6
vpclmulqdq $0x00,%xmm3,%xmm3,%xmm0
vpclmulqdq $0x01,%xmm3,%xmm3,%xmm1
vpclmulqdq $0x10,%xmm3,%xmm3,%xmm2
vpxor %xmm2,%xmm1,%xmm1
vpclmulqdq $0x01,%xmm0,%xmm6,%xmm2
vpshufd $0x4e,%xmm0,%xmm0
vpxor %xmm0,%xmm1,%xmm1
vpxor %xmm2,%xmm1,%xmm1
vpclmulqdq $0x11,%xmm3,%xmm3,%xmm5
vpclmulqdq $0x01,%xmm1,%xmm6,%xmm0
vpshufd $0x4e,%xmm1,%xmm1
vpxor %xmm1,%xmm5,%xmm5
vpxor %xmm0,%xmm5,%xmm5
vinserti128 $1,%xmm3,%ymm5,%ymm3
vinserti128 $1,%xmm5,%ymm5,%ymm5
vpclmulqdq $0x00,%ymm5,%ymm3,%ymm0
vpclmulqdq $0x01,%ymm5,%ymm3,%ymm1
vpclmulqdq $0x10,%ymm5,%ymm3,%ymm2
vpxor %ymm2,%ymm1,%ymm1
vpclmulqdq $0x01,%ymm0,%ymm6,%ymm2
vpshufd $0x4e,%ymm0,%ymm0
vpxor %ymm0,%ymm1,%ymm1
vpxor %ymm2,%ymm1,%ymm1
vpclmulqdq $0x11,%ymm5,%ymm3,%ymm4
vpclmulqdq $0x01,%ymm1,%ymm6,%ymm0
vpshufd $0x4e,%ymm1,%ymm1
vpxor %ymm1,%ymm4,%ymm4
vpxor %ymm0,%ymm4,%ymm4
vmovdqu %ymm3,96(%rdi)
vmovdqu %ymm4,64(%rdi)
vpunpcklqdq %ymm3,%ymm4,%ymm0
vpunpckhqdq %ymm3,%ymm4,%ymm1
vpxor %ymm1,%ymm0,%ymm0
vmovdqu %ymm0,128+32(%rdi)
vpclmulqdq $0x00,%ymm5,%ymm4,%ymm0
vpclmulqdq $0x01,%ymm5,%ymm4,%ymm1
vpclmulqdq $0x10,%ymm5,%ymm4,%ymm2
vpxor %ymm2,%ymm1,%ymm1
vpclmulqdq $0x01,%ymm0,%ymm6,%ymm2
vpshufd $0x4e,%ymm0,%ymm0
vpxor %ymm0,%ymm1,%ymm1
vpxor %ymm2,%ymm1,%ymm1
vpclmulqdq $0x11,%ymm5,%ymm4,%ymm3
vpclmulqdq $0x01,%ymm1,%ymm6,%ymm0
vpshufd $0x4e,%ymm1,%ymm1
vpxor %ymm1,%ymm3,%ymm3
vpxor %ymm0,%ymm3,%ymm3
vpclmulqdq $0x00,%ymm5,%ymm3,%ymm0
vpclmulqdq $0x01,%ymm5,%ymm3,%ymm1
vpclmulqdq $0x10,%ymm5,%ymm3,%ymm2
vpxor %ymm2,%ymm1,%ymm1
vpclmulqdq $0x01,%ymm0,%ymm6,%ymm2
vpshufd $0x4e,%ymm0,%ymm0
vpxor %ymm0,%ymm1,%ymm1
vpxor %ymm2,%ymm1,%ymm1
vpclmulqdq $0x11,%ymm5,%ymm3,%ymm4
vpclmulqdq $0x01,%ymm1,%ymm6,%ymm0
vpshufd $0x4e,%ymm1,%ymm1
vpxor %ymm1,%ymm4,%ymm4
vpxor %ymm0,%ymm4,%ymm4
vmovdqu %ymm3,32(%rdi)
vmovdqu %ymm4,0(%rdi)
vpunpcklqdq %ymm3,%ymm4,%ymm0
vpunpckhqdq %ymm3,%ymm4,%ymm1
vpxor %ymm1,%ymm0,%ymm0
vmovdqu %ymm0,128(%rdi)
vzeroupper
ret
.cfi_endproc
.size gcm_init_vpclmulqdq_avx2, . - gcm_init_vpclmulqdq_avx2
.globl gcm_ghash_vpclmulqdq_avx2_1
.hidden gcm_ghash_vpclmulqdq_avx2_1
.type gcm_ghash_vpclmulqdq_avx2_1,@function
.align 32
gcm_ghash_vpclmulqdq_avx2_1:
.cfi_startproc
_CET_ENDBR
vbroadcasti128 .Lbswap_mask(%rip),%ymm6
vmovdqu (%rdi),%xmm5
vpshufb %xmm6,%xmm5,%xmm5
vbroadcasti128 .Lgfpoly(%rip),%ymm7
.Lghash_lastblock:
vmovdqu (%rdx),%xmm0
vpshufb %xmm6,%xmm0,%xmm0
vpxor %xmm0,%xmm5,%xmm5
vmovdqu 128-16(%rsi),%xmm0
vpclmulqdq $0x00,%xmm0,%xmm5,%xmm1
vpclmulqdq $0x01,%xmm0,%xmm5,%xmm2
vpclmulqdq $0x10,%xmm0,%xmm5,%xmm3
vpxor %xmm3,%xmm2,%xmm2
vpclmulqdq $0x01,%xmm1,%xmm7,%xmm3
vpshufd $0x4e,%xmm1,%xmm1
vpxor %xmm1,%xmm2,%xmm2
vpxor %xmm3,%xmm2,%xmm2
vpclmulqdq $0x11,%xmm0,%xmm5,%xmm5
vpclmulqdq $0x01,%xmm2,%xmm7,%xmm1
vpshufd $0x4e,%xmm2,%xmm2
vpxor %xmm2,%xmm5,%xmm5
vpxor %xmm1,%xmm5,%xmm5
.Lghash_done:
vpshufb %xmm6,%xmm5,%xmm5
vmovdqu %xmm5,(%rdi)
ret
.cfi_endproc
.size gcm_ghash_vpclmulqdq_avx2_1, . - gcm_ghash_vpclmulqdq_avx2_1
.globl aes_gcm_enc_update_vaes_avx2
.hidden aes_gcm_enc_update_vaes_avx2
.type aes_gcm_enc_update_vaes_avx2,@function
.align 32
aes_gcm_enc_update_vaes_avx2:
.cfi_startproc
_CET_ENDBR
pushq %r12
.cfi_adjust_cfa_offset 8
.cfi_offset %r12,-16
movq 16(%rsp),%r12
#ifdef BORINGSSL_DISPATCH_TEST
.extern BORINGSSL_function_hit
.hidden BORINGSSL_function_hit
movb $1,BORINGSSL_function_hit+8(%rip)
#endif
vbroadcasti128 .Lbswap_mask(%rip),%ymm0
vmovdqu (%r12),%xmm1
vpshufb %xmm0,%xmm1,%xmm1
vbroadcasti128 (%r8),%ymm11
vpshufb %ymm0,%ymm11,%ymm11
movl 240(%rcx),%r10d
leal -20(,%r10,4),%r10d
leaq 96(%rcx,%r10,4),%r11
vbroadcasti128 (%rcx),%ymm9
vbroadcasti128 (%r11),%ymm10
vpaddd .Lctr_pattern(%rip),%ymm11,%ymm11
cmpq $127,%rdx
jbe .Lcrypt_loop_4x_done__func1
vmovdqu 128(%r9),%ymm7
vmovdqu 128+32(%r9),%ymm8
vmovdqu .Linc_2blocks(%rip),%ymm2
vpshufb %ymm0,%ymm11,%ymm12
vpaddd %ymm2,%ymm11,%ymm11
vpshufb %ymm0,%ymm11,%ymm13
vpaddd %ymm2,%ymm11,%ymm11
vpshufb %ymm0,%ymm11,%ymm14
vpaddd %ymm2,%ymm11,%ymm11
vpshufb %ymm0,%ymm11,%ymm15
vpaddd %ymm2,%ymm11,%ymm11
vpxor %ymm9,%ymm12,%ymm12
vpxor %ymm9,%ymm13,%ymm13
vpxor %ymm9,%ymm14,%ymm14
vpxor %ymm9,%ymm15,%ymm15
leaq 16(%rcx),%rax
.Lvaesenc_loop_first_4_vecs__func1:
vbroadcasti128 (%rax),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
addq $16,%rax
cmpq %rax,%r11
jne .Lvaesenc_loop_first_4_vecs__func1
vpxor 0(%rdi),%ymm10,%ymm2
vpxor 32(%rdi),%ymm10,%ymm3
vpxor 64(%rdi),%ymm10,%ymm5
vpxor 96(%rdi),%ymm10,%ymm6
vaesenclast %ymm2,%ymm12,%ymm12
vaesenclast %ymm3,%ymm13,%ymm13
vaesenclast %ymm5,%ymm14,%ymm14
vaesenclast %ymm6,%ymm15,%ymm15
vmovdqu %ymm12,0(%rsi)
vmovdqu %ymm13,32(%rsi)
vmovdqu %ymm14,64(%rsi)
vmovdqu %ymm15,96(%rsi)
subq $-128,%rdi
addq $-128,%rdx
cmpq $127,%rdx
jbe .Lghash_last_ciphertext_4x__func1
.align 16
.Lcrypt_loop_4x__func1:
vmovdqu .Linc_2blocks(%rip),%ymm2
vpshufb %ymm0,%ymm11,%ymm12
vpaddd %ymm2,%ymm11,%ymm11
vpshufb %ymm0,%ymm11,%ymm13
vpaddd %ymm2,%ymm11,%ymm11
vpshufb %ymm0,%ymm11,%ymm14
vpaddd %ymm2,%ymm11,%ymm11
vpshufb %ymm0,%ymm11,%ymm15
vpaddd %ymm2,%ymm11,%ymm11
vpxor %ymm9,%ymm12,%ymm12
vpxor %ymm9,%ymm13,%ymm13
vpxor %ymm9,%ymm14,%ymm14
vpxor %ymm9,%ymm15,%ymm15
cmpl $24,%r10d
jl .Laes128__func1
je .Laes192__func1
vbroadcasti128 -208(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vbroadcasti128 -192(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
.Laes192__func1:
vbroadcasti128 -176(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vbroadcasti128 -160(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
.Laes128__func1:
prefetcht0 512(%rdi)
prefetcht0 512+64(%rdi)
vmovdqu 0(%rsi),%ymm3
vpshufb %ymm0,%ymm3,%ymm3
vmovdqu 0(%r9),%ymm4
vpxor %ymm1,%ymm3,%ymm3
vpclmulqdq $0x00,%ymm4,%ymm3,%ymm5
vpclmulqdq $0x11,%ymm4,%ymm3,%ymm1
vpunpckhqdq %ymm3,%ymm3,%ymm2
vpxor %ymm3,%ymm2,%ymm2
vpclmulqdq $0x00,%ymm7,%ymm2,%ymm6
vbroadcasti128 -144(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vbroadcasti128 -128(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vmovdqu 32(%rsi),%ymm3
vpshufb %ymm0,%ymm3,%ymm3
vmovdqu 32(%r9),%ymm4
vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm5,%ymm5
vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm1,%ymm1
vpunpckhqdq %ymm3,%ymm3,%ymm2
vpxor %ymm3,%ymm2,%ymm2
vpclmulqdq $0x10,%ymm7,%ymm2,%ymm2
vpxor %ymm2,%ymm6,%ymm6
vbroadcasti128 -112(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vmovdqu 64(%rsi),%ymm3
vpshufb %ymm0,%ymm3,%ymm3
vmovdqu 64(%r9),%ymm4
vbroadcasti128 -96(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm5,%ymm5
vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm1,%ymm1
vbroadcasti128 -80(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vpunpckhqdq %ymm3,%ymm3,%ymm2
vpxor %ymm3,%ymm2,%ymm2
vpclmulqdq $0x00,%ymm8,%ymm2,%ymm2
vpxor %ymm2,%ymm6,%ymm6
vmovdqu 96(%rsi),%ymm3
vpshufb %ymm0,%ymm3,%ymm3
vbroadcasti128 -64(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vmovdqu 96(%r9),%ymm4
vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm5,%ymm5
vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm1,%ymm1
vpunpckhqdq %ymm3,%ymm3,%ymm2
vpxor %ymm3,%ymm2,%ymm2
vpclmulqdq $0x10,%ymm8,%ymm2,%ymm2
vpxor %ymm2,%ymm6,%ymm6
vbroadcasti128 -48(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vpxor %ymm5,%ymm6,%ymm6
vpxor %ymm1,%ymm6,%ymm6
vbroadcasti128 .Lgfpoly(%rip),%ymm4
vpclmulqdq $0x01,%ymm5,%ymm4,%ymm2
vpshufd $0x4e,%ymm5,%ymm5
vpxor %ymm5,%ymm6,%ymm6
vpxor %ymm2,%ymm6,%ymm6
vbroadcasti128 -32(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vpclmulqdq $0x01,%ymm6,%ymm4,%ymm2
vpshufd $0x4e,%ymm6,%ymm6
vpxor %ymm6,%ymm1,%ymm1
vpxor %ymm2,%ymm1,%ymm1
vbroadcasti128 -16(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vextracti128 $1,%ymm1,%xmm2
vpxor %xmm2,%xmm1,%xmm1
subq $-128,%rsi
vpxor 0(%rdi),%ymm10,%ymm2
vpxor 32(%rdi),%ymm10,%ymm3
vpxor 64(%rdi),%ymm10,%ymm5
vpxor 96(%rdi),%ymm10,%ymm6
vaesenclast %ymm2,%ymm12,%ymm12
vaesenclast %ymm3,%ymm13,%ymm13
vaesenclast %ymm5,%ymm14,%ymm14
vaesenclast %ymm6,%ymm15,%ymm15
vmovdqu %ymm12,0(%rsi)
vmovdqu %ymm13,32(%rsi)
vmovdqu %ymm14,64(%rsi)
vmovdqu %ymm15,96(%rsi)
subq $-128,%rdi
addq $-128,%rdx
cmpq $127,%rdx
ja .Lcrypt_loop_4x__func1
.Lghash_last_ciphertext_4x__func1:
vmovdqu 0(%rsi),%ymm3
vpshufb %ymm0,%ymm3,%ymm3
vmovdqu 0(%r9),%ymm4
vpxor %ymm1,%ymm3,%ymm3
vpclmulqdq $0x00,%ymm4,%ymm3,%ymm5
vpclmulqdq $0x11,%ymm4,%ymm3,%ymm1
vpunpckhqdq %ymm3,%ymm3,%ymm2
vpxor %ymm3,%ymm2,%ymm2
vpclmulqdq $0x00,%ymm7,%ymm2,%ymm6
vmovdqu 32(%rsi),%ymm3
vpshufb %ymm0,%ymm3,%ymm3
vmovdqu 32(%r9),%ymm4
vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm5,%ymm5
vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm1,%ymm1
vpunpckhqdq %ymm3,%ymm3,%ymm2
vpxor %ymm3,%ymm2,%ymm2
vpclmulqdq $0x10,%ymm7,%ymm2,%ymm2
vpxor %ymm2,%ymm6,%ymm6
vmovdqu 64(%rsi),%ymm3
vpshufb %ymm0,%ymm3,%ymm3
vmovdqu 64(%r9),%ymm4
vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm5,%ymm5
vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm1,%ymm1
vpunpckhqdq %ymm3,%ymm3,%ymm2
vpxor %ymm3,%ymm2,%ymm2
vpclmulqdq $0x00,%ymm8,%ymm2,%ymm2
vpxor %ymm2,%ymm6,%ymm6
vmovdqu 96(%rsi),%ymm3
vpshufb %ymm0,%ymm3,%ymm3
vmovdqu 96(%r9),%ymm4
vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm5,%ymm5
vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm1,%ymm1
vpunpckhqdq %ymm3,%ymm3,%ymm2
vpxor %ymm3,%ymm2,%ymm2
vpclmulqdq $0x10,%ymm8,%ymm2,%ymm2
vpxor %ymm2,%ymm6,%ymm6
vpxor %ymm5,%ymm6,%ymm6
vpxor %ymm1,%ymm6,%ymm6
vbroadcasti128 .Lgfpoly(%rip),%ymm4
vpclmulqdq $0x01,%ymm5,%ymm4,%ymm2
vpshufd $0x4e,%ymm5,%ymm5
vpxor %ymm5,%ymm6,%ymm6
vpxor %ymm2,%ymm6,%ymm6
vpclmulqdq $0x01,%ymm6,%ymm4,%ymm2
vpshufd $0x4e,%ymm6,%ymm6
vpxor %ymm6,%ymm1,%ymm1
vpxor %ymm2,%ymm1,%ymm1
vextracti128 $1,%ymm1,%xmm2
vpxor %xmm2,%xmm1,%xmm1
subq $-128,%rsi
.Lcrypt_loop_4x_done__func1:
testq %rdx,%rdx
jz .Ldone__func1
leaq 128(%r9),%r8
subq %rdx,%r8
vpxor %xmm5,%xmm5,%xmm5
vpxor %xmm6,%xmm6,%xmm6
vpxor %xmm7,%xmm7,%xmm7
cmpq $64,%rdx
jb .Llessthan64bytes__func1
vpshufb %ymm0,%ymm11,%ymm12
vpaddd .Linc_2blocks(%rip),%ymm11,%ymm11
vpshufb %ymm0,%ymm11,%ymm13
vpaddd .Linc_2blocks(%rip),%ymm11,%ymm11
vpxor %ymm9,%ymm12,%ymm12
vpxor %ymm9,%ymm13,%ymm13
leaq 16(%rcx),%rax
.Lvaesenc_loop_tail_1__func1:
vbroadcasti128 (%rax),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
addq $16,%rax
cmpq %rax,%r11
jne .Lvaesenc_loop_tail_1__func1
vaesenclast %ymm10,%ymm12,%ymm12
vaesenclast %ymm10,%ymm13,%ymm13
vmovdqu 0(%rdi),%ymm2
vmovdqu 32(%rdi),%ymm3
vpxor %ymm2,%ymm12,%ymm12
vpxor %ymm3,%ymm13,%ymm13
vmovdqu %ymm12,0(%rsi)
vmovdqu %ymm13,32(%rsi)
vpshufb %ymm0,%ymm12,%ymm12
vpshufb %ymm0,%ymm13,%ymm13
vpxor %ymm1,%ymm12,%ymm12
vmovdqu (%r8),%ymm2
vmovdqu 32(%r8),%ymm3
vpclmulqdq $0x00,%ymm2,%ymm12,%ymm5
vpclmulqdq $0x01,%ymm2,%ymm12,%ymm6
vpclmulqdq $0x10,%ymm2,%ymm12,%ymm4
vpxor %ymm4,%ymm6,%ymm6
vpclmulqdq $0x11,%ymm2,%ymm12,%ymm7
vpclmulqdq $0x00,%ymm3,%ymm13,%ymm4
vpxor %ymm4,%ymm5,%ymm5
vpclmulqdq $0x01,%ymm3,%ymm13,%ymm4
vpxor %ymm4,%ymm6,%ymm6
vpclmulqdq $0x10,%ymm3,%ymm13,%ymm4
vpxor %ymm4,%ymm6,%ymm6
vpclmulqdq $0x11,%ymm3,%ymm13,%ymm4
vpxor %ymm4,%ymm7,%ymm7
addq $64,%r8
addq $64,%rdi
addq $64,%rsi
subq $64,%rdx
jz .Lreduce__func1
vpxor %xmm1,%xmm1,%xmm1
.Llessthan64bytes__func1:
vpshufb %ymm0,%ymm11,%ymm12
vpaddd .Linc_2blocks(%rip),%ymm11,%ymm11
vpshufb %ymm0,%ymm11,%ymm13
vpxor %ymm9,%ymm12,%ymm12
vpxor %ymm9,%ymm13,%ymm13
leaq 16(%rcx),%rax
.Lvaesenc_loop_tail_2__func1:
vbroadcasti128 (%rax),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
addq $16,%rax
cmpq %rax,%r11
jne .Lvaesenc_loop_tail_2__func1
vaesenclast %ymm10,%ymm12,%ymm12
vaesenclast %ymm10,%ymm13,%ymm13
cmpq $32,%rdx
jb .Lxor_one_block__func1
je .Lxor_two_blocks__func1
.Lxor_three_blocks__func1:
vmovdqu 0(%rdi),%ymm2
vmovdqu 32(%rdi),%xmm3
vpxor %ymm2,%ymm12,%ymm12
vpxor %xmm3,%xmm13,%xmm13
vmovdqu %ymm12,0(%rsi)
vmovdqu %xmm13,32(%rsi)
vpshufb %ymm0,%ymm12,%ymm12
vpshufb %xmm0,%xmm13,%xmm13
vpxor %ymm1,%ymm12,%ymm12
vmovdqu (%r8),%ymm2
vmovdqu 32(%r8),%xmm3
vpclmulqdq $0x00,%xmm3,%xmm13,%xmm4
vpxor %ymm4,%ymm5,%ymm5
vpclmulqdq $0x01,%xmm3,%xmm13,%xmm4
vpxor %ymm4,%ymm6,%ymm6
vpclmulqdq $0x10,%xmm3,%xmm13,%xmm4
vpxor %ymm4,%ymm6,%ymm6
vpclmulqdq $0x11,%xmm3,%xmm13,%xmm4
vpxor %ymm4,%ymm7,%ymm7
jmp .Lghash_mul_one_vec_unreduced__func1
.Lxor_two_blocks__func1:
vmovdqu (%rdi),%ymm2
vpxor %ymm2,%ymm12,%ymm12
vmovdqu %ymm12,(%rsi)
vpshufb %ymm0,%ymm12,%ymm12
vpxor %ymm1,%ymm12,%ymm12
vmovdqu (%r8),%ymm2
jmp .Lghash_mul_one_vec_unreduced__func1
.Lxor_one_block__func1:
vmovdqu (%rdi),%xmm2
vpxor %xmm2,%xmm12,%xmm12
vmovdqu %xmm12,(%rsi)
vpshufb %xmm0,%xmm12,%xmm12
vpxor %xmm1,%xmm12,%xmm12
vmovdqu (%r8),%xmm2
.Lghash_mul_one_vec_unreduced__func1:
vpclmulqdq $0x00,%ymm2,%ymm12,%ymm4
vpxor %ymm4,%ymm5,%ymm5
vpclmulqdq $0x01,%ymm2,%ymm12,%ymm4
vpxor %ymm4,%ymm6,%ymm6
vpclmulqdq $0x10,%ymm2,%ymm12,%ymm4
vpxor %ymm4,%ymm6,%ymm6
vpclmulqdq $0x11,%ymm2,%ymm12,%ymm4
vpxor %ymm4,%ymm7,%ymm7
.Lreduce__func1:
vbroadcasti128 .Lgfpoly(%rip),%ymm2
vpclmulqdq $0x01,%ymm5,%ymm2,%ymm3
vpshufd $0x4e,%ymm5,%ymm5
vpxor %ymm5,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpclmulqdq $0x01,%ymm6,%ymm2,%ymm3
vpshufd $0x4e,%ymm6,%ymm6
vpxor %ymm6,%ymm7,%ymm7
vpxor %ymm3,%ymm7,%ymm7
vextracti128 $1,%ymm7,%xmm1
vpxor %xmm7,%xmm1,%xmm1
.Ldone__func1:
vpshufb %xmm0,%xmm1,%xmm1
vmovdqu %xmm1,(%r12)
vzeroupper
popq %r12
.cfi_adjust_cfa_offset -8
.cfi_restore %r12
ret
.cfi_endproc
.size aes_gcm_enc_update_vaes_avx2, . - aes_gcm_enc_update_vaes_avx2
.globl aes_gcm_dec_update_vaes_avx2
.hidden aes_gcm_dec_update_vaes_avx2
.type aes_gcm_dec_update_vaes_avx2,@function
.align 32
aes_gcm_dec_update_vaes_avx2:
.cfi_startproc
_CET_ENDBR
pushq %r12
.cfi_adjust_cfa_offset 8
.cfi_offset %r12,-16
movq 16(%rsp),%r12
vbroadcasti128 .Lbswap_mask(%rip),%ymm0
vmovdqu (%r12),%xmm1
vpshufb %xmm0,%xmm1,%xmm1
vbroadcasti128 (%r8),%ymm11
vpshufb %ymm0,%ymm11,%ymm11
movl 240(%rcx),%r10d
leal -20(,%r10,4),%r10d
leaq 96(%rcx,%r10,4),%r11
vbroadcasti128 (%rcx),%ymm9
vbroadcasti128 (%r11),%ymm10
vpaddd .Lctr_pattern(%rip),%ymm11,%ymm11
cmpq $127,%rdx
jbe .Lcrypt_loop_4x_done__func2
vmovdqu 128(%r9),%ymm7
vmovdqu 128+32(%r9),%ymm8
.align 16
.Lcrypt_loop_4x__func2:
vmovdqu .Linc_2blocks(%rip),%ymm2
vpshufb %ymm0,%ymm11,%ymm12
vpaddd %ymm2,%ymm11,%ymm11
vpshufb %ymm0,%ymm11,%ymm13
vpaddd %ymm2,%ymm11,%ymm11
vpshufb %ymm0,%ymm11,%ymm14
vpaddd %ymm2,%ymm11,%ymm11
vpshufb %ymm0,%ymm11,%ymm15
vpaddd %ymm2,%ymm11,%ymm11
vpxor %ymm9,%ymm12,%ymm12
vpxor %ymm9,%ymm13,%ymm13
vpxor %ymm9,%ymm14,%ymm14
vpxor %ymm9,%ymm15,%ymm15
cmpl $24,%r10d
jl .Laes128__func2
je .Laes192__func2
vbroadcasti128 -208(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vbroadcasti128 -192(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
.Laes192__func2:
vbroadcasti128 -176(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vbroadcasti128 -160(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
.Laes128__func2:
prefetcht0 512(%rdi)
prefetcht0 512+64(%rdi)
vmovdqu 0(%rdi),%ymm3
vpshufb %ymm0,%ymm3,%ymm3
vmovdqu 0(%r9),%ymm4
vpxor %ymm1,%ymm3,%ymm3
vpclmulqdq $0x00,%ymm4,%ymm3,%ymm5
vpclmulqdq $0x11,%ymm4,%ymm3,%ymm1
vpunpckhqdq %ymm3,%ymm3,%ymm2
vpxor %ymm3,%ymm2,%ymm2
vpclmulqdq $0x00,%ymm7,%ymm2,%ymm6
vbroadcasti128 -144(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vbroadcasti128 -128(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vmovdqu 32(%rdi),%ymm3
vpshufb %ymm0,%ymm3,%ymm3
vmovdqu 32(%r9),%ymm4
vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm5,%ymm5
vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm1,%ymm1
vpunpckhqdq %ymm3,%ymm3,%ymm2
vpxor %ymm3,%ymm2,%ymm2
vpclmulqdq $0x10,%ymm7,%ymm2,%ymm2
vpxor %ymm2,%ymm6,%ymm6
vbroadcasti128 -112(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vmovdqu 64(%rdi),%ymm3
vpshufb %ymm0,%ymm3,%ymm3
vmovdqu 64(%r9),%ymm4
vbroadcasti128 -96(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm5,%ymm5
vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm1,%ymm1
vbroadcasti128 -80(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vpunpckhqdq %ymm3,%ymm3,%ymm2
vpxor %ymm3,%ymm2,%ymm2
vpclmulqdq $0x00,%ymm8,%ymm2,%ymm2
vpxor %ymm2,%ymm6,%ymm6
vmovdqu 96(%rdi),%ymm3
vpshufb %ymm0,%ymm3,%ymm3
vbroadcasti128 -64(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vmovdqu 96(%r9),%ymm4
vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm5,%ymm5
vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2
vpxor %ymm2,%ymm1,%ymm1
vpunpckhqdq %ymm3,%ymm3,%ymm2
vpxor %ymm3,%ymm2,%ymm2
vpclmulqdq $0x10,%ymm8,%ymm2,%ymm2
vpxor %ymm2,%ymm6,%ymm6
vbroadcasti128 -48(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vpxor %ymm5,%ymm6,%ymm6
vpxor %ymm1,%ymm6,%ymm6
vbroadcasti128 .Lgfpoly(%rip),%ymm4
vpclmulqdq $0x01,%ymm5,%ymm4,%ymm2
vpshufd $0x4e,%ymm5,%ymm5
vpxor %ymm5,%ymm6,%ymm6
vpxor %ymm2,%ymm6,%ymm6
vbroadcasti128 -32(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vpclmulqdq $0x01,%ymm6,%ymm4,%ymm2
vpshufd $0x4e,%ymm6,%ymm6
vpxor %ymm6,%ymm1,%ymm1
vpxor %ymm2,%ymm1,%ymm1
vbroadcasti128 -16(%r11),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
vaesenc %ymm2,%ymm14,%ymm14
vaesenc %ymm2,%ymm15,%ymm15
vextracti128 $1,%ymm1,%xmm2
vpxor %xmm2,%xmm1,%xmm1
vpxor 0(%rdi),%ymm10,%ymm2
vpxor 32(%rdi),%ymm10,%ymm3
vpxor 64(%rdi),%ymm10,%ymm5
vpxor 96(%rdi),%ymm10,%ymm6
vaesenclast %ymm2,%ymm12,%ymm12
vaesenclast %ymm3,%ymm13,%ymm13
vaesenclast %ymm5,%ymm14,%ymm14
vaesenclast %ymm6,%ymm15,%ymm15
vmovdqu %ymm12,0(%rsi)
vmovdqu %ymm13,32(%rsi)
vmovdqu %ymm14,64(%rsi)
vmovdqu %ymm15,96(%rsi)
subq $-128,%rdi
subq $-128,%rsi
addq $-128,%rdx
cmpq $127,%rdx
ja .Lcrypt_loop_4x__func2
.Lcrypt_loop_4x_done__func2:
testq %rdx,%rdx
jz .Ldone__func2
leaq 128(%r9),%r8
subq %rdx,%r8
vpxor %xmm5,%xmm5,%xmm5
vpxor %xmm6,%xmm6,%xmm6
vpxor %xmm7,%xmm7,%xmm7
cmpq $64,%rdx
jb .Llessthan64bytes__func2
vpshufb %ymm0,%ymm11,%ymm12
vpaddd .Linc_2blocks(%rip),%ymm11,%ymm11
vpshufb %ymm0,%ymm11,%ymm13
vpaddd .Linc_2blocks(%rip),%ymm11,%ymm11
vpxor %ymm9,%ymm12,%ymm12
vpxor %ymm9,%ymm13,%ymm13
leaq 16(%rcx),%rax
.Lvaesenc_loop_tail_1__func2:
vbroadcasti128 (%rax),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
addq $16,%rax
cmpq %rax,%r11
jne .Lvaesenc_loop_tail_1__func2
vaesenclast %ymm10,%ymm12,%ymm12
vaesenclast %ymm10,%ymm13,%ymm13
vmovdqu 0(%rdi),%ymm2
vmovdqu 32(%rdi),%ymm3
vpxor %ymm2,%ymm12,%ymm12
vpxor %ymm3,%ymm13,%ymm13
vmovdqu %ymm12,0(%rsi)
vmovdqu %ymm13,32(%rsi)
vpshufb %ymm0,%ymm2,%ymm12
vpshufb %ymm0,%ymm3,%ymm13
vpxor %ymm1,%ymm12,%ymm12
vmovdqu (%r8),%ymm2
vmovdqu 32(%r8),%ymm3
vpclmulqdq $0x00,%ymm2,%ymm12,%ymm5
vpclmulqdq $0x01,%ymm2,%ymm12,%ymm6
vpclmulqdq $0x10,%ymm2,%ymm12,%ymm4
vpxor %ymm4,%ymm6,%ymm6
vpclmulqdq $0x11,%ymm2,%ymm12,%ymm7
vpclmulqdq $0x00,%ymm3,%ymm13,%ymm4
vpxor %ymm4,%ymm5,%ymm5
vpclmulqdq $0x01,%ymm3,%ymm13,%ymm4
vpxor %ymm4,%ymm6,%ymm6
vpclmulqdq $0x10,%ymm3,%ymm13,%ymm4
vpxor %ymm4,%ymm6,%ymm6
vpclmulqdq $0x11,%ymm3,%ymm13,%ymm4
vpxor %ymm4,%ymm7,%ymm7
addq $64,%r8
addq $64,%rdi
addq $64,%rsi
subq $64,%rdx
jz .Lreduce__func2
vpxor %xmm1,%xmm1,%xmm1
.Llessthan64bytes__func2:
vpshufb %ymm0,%ymm11,%ymm12
vpaddd .Linc_2blocks(%rip),%ymm11,%ymm11
vpshufb %ymm0,%ymm11,%ymm13
vpxor %ymm9,%ymm12,%ymm12
vpxor %ymm9,%ymm13,%ymm13
leaq 16(%rcx),%rax
.Lvaesenc_loop_tail_2__func2:
vbroadcasti128 (%rax),%ymm2
vaesenc %ymm2,%ymm12,%ymm12
vaesenc %ymm2,%ymm13,%ymm13
addq $16,%rax
cmpq %rax,%r11
jne .Lvaesenc_loop_tail_2__func2
vaesenclast %ymm10,%ymm12,%ymm12
vaesenclast %ymm10,%ymm13,%ymm13
cmpq $32,%rdx
jb .Lxor_one_block__func2
je .Lxor_two_blocks__func2
.Lxor_three_blocks__func2:
vmovdqu 0(%rdi),%ymm2
vmovdqu 32(%rdi),%xmm3
vpxor %ymm2,%ymm12,%ymm12
vpxor %xmm3,%xmm13,%xmm13
vmovdqu %ymm12,0(%rsi)
vmovdqu %xmm13,32(%rsi)
vpshufb %ymm0,%ymm2,%ymm12
vpshufb %xmm0,%xmm3,%xmm13
vpxor %ymm1,%ymm12,%ymm12
vmovdqu (%r8),%ymm2
vmovdqu 32(%r8),%xmm3
vpclmulqdq $0x00,%xmm3,%xmm13,%xmm4
vpxor %ymm4,%ymm5,%ymm5
vpclmulqdq $0x01,%xmm3,%xmm13,%xmm4
vpxor %ymm4,%ymm6,%ymm6
vpclmulqdq $0x10,%xmm3,%xmm13,%xmm4
vpxor %ymm4,%ymm6,%ymm6
vpclmulqdq $0x11,%xmm3,%xmm13,%xmm4
vpxor %ymm4,%ymm7,%ymm7
jmp .Lghash_mul_one_vec_unreduced__func2
.Lxor_two_blocks__func2:
vmovdqu (%rdi),%ymm2
vpxor %ymm2,%ymm12,%ymm12
vmovdqu %ymm12,(%rsi)
vpshufb %ymm0,%ymm2,%ymm12
vpxor %ymm1,%ymm12,%ymm12
vmovdqu (%r8),%ymm2
jmp .Lghash_mul_one_vec_unreduced__func2
.Lxor_one_block__func2:
vmovdqu (%rdi),%xmm2
vpxor %xmm2,%xmm12,%xmm12
vmovdqu %xmm12,(%rsi)
vpshufb %xmm0,%xmm2,%xmm12
vpxor %xmm1,%xmm12,%xmm12
vmovdqu (%r8),%xmm2
.Lghash_mul_one_vec_unreduced__func2:
vpclmulqdq $0x00,%ymm2,%ymm12,%ymm4
vpxor %ymm4,%ymm5,%ymm5
vpclmulqdq $0x01,%ymm2,%ymm12,%ymm4
vpxor %ymm4,%ymm6,%ymm6
vpclmulqdq $0x10,%ymm2,%ymm12,%ymm4
vpxor %ymm4,%ymm6,%ymm6
vpclmulqdq $0x11,%ymm2,%ymm12,%ymm4
vpxor %ymm4,%ymm7,%ymm7
.Lreduce__func2:
vbroadcasti128 .Lgfpoly(%rip),%ymm2
vpclmulqdq $0x01,%ymm5,%ymm2,%ymm3
vpshufd $0x4e,%ymm5,%ymm5
vpxor %ymm5,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpclmulqdq $0x01,%ymm6,%ymm2,%ymm3
vpshufd $0x4e,%ymm6,%ymm6
vpxor %ymm6,%ymm7,%ymm7
vpxor %ymm3,%ymm7,%ymm7
vextracti128 $1,%ymm7,%xmm1
vpxor %xmm7,%xmm1,%xmm1
.Ldone__func2:
vpshufb %xmm0,%xmm1,%xmm1
vmovdqu %xmm1,(%r12)
vzeroupper
popq %r12
.cfi_adjust_cfa_offset -8
.cfi_restore %r12
ret
.cfi_endproc
.size aes_gcm_dec_update_vaes_avx2, . - aes_gcm_dec_update_vaes_avx2
#endif
|
jalal-ux/Test
| 35,655
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/p256-armv8-asm-win64.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(_WIN32)
.section .rodata
.align 5
Lpoly:
.quad 0xffffffffffffffff,0x00000000ffffffff,0x0000000000000000,0xffffffff00000001
LRR: // 2^512 mod P precomputed for NIST P256 polynomial
.quad 0x0000000000000003,0xfffffffbffffffff,0xfffffffffffffffe,0x00000004fffffffd
Lone_mont:
.quad 0x0000000000000001,0xffffffff00000000,0xffffffffffffffff,0x00000000fffffffe
Lone:
.quad 1,0,0,0
Lord:
.quad 0xf3b9cac2fc632551,0xbce6faada7179e84,0xffffffffffffffff,0xffffffff00000000
LordK:
.quad 0xccd1c8aaee00bc4f
.byte 69,67,80,95,78,73,83,84,90,50,53,54,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0
.align 2
.text
// void ecp_nistz256_mul_mont(BN_ULONG x0[4],const BN_ULONG x1[4],
// const BN_ULONG x2[4]);
.globl ecp_nistz256_mul_mont
.def ecp_nistz256_mul_mont
.type 32
.endef
.align 4
ecp_nistz256_mul_mont:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-32]!
add x29,sp,#0
stp x19,x20,[sp,#16]
ldr x3,[x2] // bp[0]
ldp x4,x5,[x1]
ldp x6,x7,[x1,#16]
adrp x13,Lpoly
add x13,x13,:lo12:Lpoly
ldr x12,[x13,#8]
ldr x13,[x13,#24]
bl __ecp_nistz256_mul_mont
ldp x19,x20,[sp,#16]
ldp x29,x30,[sp],#32
AARCH64_VALIDATE_LINK_REGISTER
ret
// void ecp_nistz256_sqr_mont(BN_ULONG x0[4],const BN_ULONG x1[4]);
.globl ecp_nistz256_sqr_mont
.def ecp_nistz256_sqr_mont
.type 32
.endef
.align 4
ecp_nistz256_sqr_mont:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-32]!
add x29,sp,#0
stp x19,x20,[sp,#16]
ldp x4,x5,[x1]
ldp x6,x7,[x1,#16]
adrp x13,Lpoly
add x13,x13,:lo12:Lpoly
ldr x12,[x13,#8]
ldr x13,[x13,#24]
bl __ecp_nistz256_sqr_mont
ldp x19,x20,[sp,#16]
ldp x29,x30,[sp],#32
AARCH64_VALIDATE_LINK_REGISTER
ret
// void ecp_nistz256_neg(BN_ULONG x0[4],const BN_ULONG x1[4]);
.globl ecp_nistz256_neg
.def ecp_nistz256_neg
.type 32
.endef
.align 4
ecp_nistz256_neg:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-16]!
add x29,sp,#0
mov x2,x1
mov x14,xzr // a = 0
mov x15,xzr
mov x16,xzr
mov x17,xzr
adrp x13,Lpoly
add x13,x13,:lo12:Lpoly
ldr x12,[x13,#8]
ldr x13,[x13,#24]
bl __ecp_nistz256_sub_from
ldp x29,x30,[sp],#16
AARCH64_VALIDATE_LINK_REGISTER
ret
// note that __ecp_nistz256_mul_mont expects a[0-3] input pre-loaded
// to x4-x7 and b[0] - to x3
.def __ecp_nistz256_mul_mont
.type 32
.endef
.align 4
__ecp_nistz256_mul_mont:
mul x14,x4,x3 // a[0]*b[0]
umulh x8,x4,x3
mul x15,x5,x3 // a[1]*b[0]
umulh x9,x5,x3
mul x16,x6,x3 // a[2]*b[0]
umulh x10,x6,x3
mul x17,x7,x3 // a[3]*b[0]
umulh x11,x7,x3
ldr x3,[x2,#8] // b[1]
adds x15,x15,x8 // accumulate high parts of multiplication
lsl x8,x14,#32
adcs x16,x16,x9
lsr x9,x14,#32
adcs x17,x17,x10
adc x19,xzr,x11
mov x20,xzr
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
mul x8,x4,x3 // lo(a[0]*b[i])
adcs x15,x16,x9
mul x9,x5,x3 // lo(a[1]*b[i])
adcs x16,x17,x10 // +=acc[0]*0xffff0001
mul x10,x6,x3 // lo(a[2]*b[i])
adcs x17,x19,x11
mul x11,x7,x3 // lo(a[3]*b[i])
adc x19,x20,xzr
adds x14,x14,x8 // accumulate low parts of multiplication
umulh x8,x4,x3 // hi(a[0]*b[i])
adcs x15,x15,x9
umulh x9,x5,x3 // hi(a[1]*b[i])
adcs x16,x16,x10
umulh x10,x6,x3 // hi(a[2]*b[i])
adcs x17,x17,x11
umulh x11,x7,x3 // hi(a[3]*b[i])
adc x19,x19,xzr
ldr x3,[x2,#8*(1+1)] // b[1+1]
adds x15,x15,x8 // accumulate high parts of multiplication
lsl x8,x14,#32
adcs x16,x16,x9
lsr x9,x14,#32
adcs x17,x17,x10
adcs x19,x19,x11
adc x20,xzr,xzr
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
mul x8,x4,x3 // lo(a[0]*b[i])
adcs x15,x16,x9
mul x9,x5,x3 // lo(a[1]*b[i])
adcs x16,x17,x10 // +=acc[0]*0xffff0001
mul x10,x6,x3 // lo(a[2]*b[i])
adcs x17,x19,x11
mul x11,x7,x3 // lo(a[3]*b[i])
adc x19,x20,xzr
adds x14,x14,x8 // accumulate low parts of multiplication
umulh x8,x4,x3 // hi(a[0]*b[i])
adcs x15,x15,x9
umulh x9,x5,x3 // hi(a[1]*b[i])
adcs x16,x16,x10
umulh x10,x6,x3 // hi(a[2]*b[i])
adcs x17,x17,x11
umulh x11,x7,x3 // hi(a[3]*b[i])
adc x19,x19,xzr
ldr x3,[x2,#8*(2+1)] // b[2+1]
adds x15,x15,x8 // accumulate high parts of multiplication
lsl x8,x14,#32
adcs x16,x16,x9
lsr x9,x14,#32
adcs x17,x17,x10
adcs x19,x19,x11
adc x20,xzr,xzr
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
mul x8,x4,x3 // lo(a[0]*b[i])
adcs x15,x16,x9
mul x9,x5,x3 // lo(a[1]*b[i])
adcs x16,x17,x10 // +=acc[0]*0xffff0001
mul x10,x6,x3 // lo(a[2]*b[i])
adcs x17,x19,x11
mul x11,x7,x3 // lo(a[3]*b[i])
adc x19,x20,xzr
adds x14,x14,x8 // accumulate low parts of multiplication
umulh x8,x4,x3 // hi(a[0]*b[i])
adcs x15,x15,x9
umulh x9,x5,x3 // hi(a[1]*b[i])
adcs x16,x16,x10
umulh x10,x6,x3 // hi(a[2]*b[i])
adcs x17,x17,x11
umulh x11,x7,x3 // hi(a[3]*b[i])
adc x19,x19,xzr
adds x15,x15,x8 // accumulate high parts of multiplication
lsl x8,x14,#32
adcs x16,x16,x9
lsr x9,x14,#32
adcs x17,x17,x10
adcs x19,x19,x11
adc x20,xzr,xzr
// last reduction
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
adcs x15,x16,x9
adcs x16,x17,x10 // +=acc[0]*0xffff0001
adcs x17,x19,x11
adc x19,x20,xzr
adds x8,x14,#1 // subs x8,x14,#-1 // tmp = ret-modulus
sbcs x9,x15,x12
sbcs x10,x16,xzr
sbcs x11,x17,x13
sbcs xzr,x19,xzr // did it borrow?
csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus
csel x15,x15,x9,lo
csel x16,x16,x10,lo
stp x14,x15,[x0]
csel x17,x17,x11,lo
stp x16,x17,[x0,#16]
ret
// note that __ecp_nistz256_sqr_mont expects a[0-3] input pre-loaded
// to x4-x7
.def __ecp_nistz256_sqr_mont
.type 32
.endef
.align 4
__ecp_nistz256_sqr_mont:
// | | | | | |a1*a0| |
// | | | | |a2*a0| | |
// | |a3*a2|a3*a0| | | |
// | | | |a2*a1| | | |
// | | |a3*a1| | | | |
// *| | | | | | | | 2|
// +|a3*a3|a2*a2|a1*a1|a0*a0|
// |--+--+--+--+--+--+--+--|
// |A7|A6|A5|A4|A3|A2|A1|A0|, where Ax is , i.e. follow
//
// "can't overflow" below mark carrying into high part of
// multiplication result, which can't overflow, because it
// can never be all ones.
mul x15,x5,x4 // a[1]*a[0]
umulh x9,x5,x4
mul x16,x6,x4 // a[2]*a[0]
umulh x10,x6,x4
mul x17,x7,x4 // a[3]*a[0]
umulh x19,x7,x4
adds x16,x16,x9 // accumulate high parts of multiplication
mul x8,x6,x5 // a[2]*a[1]
umulh x9,x6,x5
adcs x17,x17,x10
mul x10,x7,x5 // a[3]*a[1]
umulh x11,x7,x5
adc x19,x19,xzr // can't overflow
mul x20,x7,x6 // a[3]*a[2]
umulh x1,x7,x6
adds x9,x9,x10 // accumulate high parts of multiplication
mul x14,x4,x4 // a[0]*a[0]
adc x10,x11,xzr // can't overflow
adds x17,x17,x8 // accumulate low parts of multiplication
umulh x4,x4,x4
adcs x19,x19,x9
mul x9,x5,x5 // a[1]*a[1]
adcs x20,x20,x10
umulh x5,x5,x5
adc x1,x1,xzr // can't overflow
adds x15,x15,x15 // acc[1-6]*=2
mul x10,x6,x6 // a[2]*a[2]
adcs x16,x16,x16
umulh x6,x6,x6
adcs x17,x17,x17
mul x11,x7,x7 // a[3]*a[3]
adcs x19,x19,x19
umulh x7,x7,x7
adcs x20,x20,x20
adcs x1,x1,x1
adc x2,xzr,xzr
adds x15,x15,x4 // +a[i]*a[i]
adcs x16,x16,x9
adcs x17,x17,x5
adcs x19,x19,x10
adcs x20,x20,x6
lsl x8,x14,#32
adcs x1,x1,x11
lsr x9,x14,#32
adc x2,x2,x7
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
adcs x15,x16,x9
lsl x8,x14,#32
adcs x16,x17,x10 // +=acc[0]*0xffff0001
lsr x9,x14,#32
adc x17,x11,xzr // can't overflow
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
adcs x15,x16,x9
lsl x8,x14,#32
adcs x16,x17,x10 // +=acc[0]*0xffff0001
lsr x9,x14,#32
adc x17,x11,xzr // can't overflow
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
adcs x15,x16,x9
lsl x8,x14,#32
adcs x16,x17,x10 // +=acc[0]*0xffff0001
lsr x9,x14,#32
adc x17,x11,xzr // can't overflow
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
adcs x15,x16,x9
adcs x16,x17,x10 // +=acc[0]*0xffff0001
adc x17,x11,xzr // can't overflow
adds x14,x14,x19 // accumulate upper half
adcs x15,x15,x20
adcs x16,x16,x1
adcs x17,x17,x2
adc x19,xzr,xzr
adds x8,x14,#1 // subs x8,x14,#-1 // tmp = ret-modulus
sbcs x9,x15,x12
sbcs x10,x16,xzr
sbcs x11,x17,x13
sbcs xzr,x19,xzr // did it borrow?
csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus
csel x15,x15,x9,lo
csel x16,x16,x10,lo
stp x14,x15,[x0]
csel x17,x17,x11,lo
stp x16,x17,[x0,#16]
ret
// Note that __ecp_nistz256_add_to expects both input vectors pre-loaded to
// x4-x7 and x8-x11. This is done because it's used in multiple
// contexts, e.g. in multiplication by 2 and 3...
.def __ecp_nistz256_add_to
.type 32
.endef
.align 4
__ecp_nistz256_add_to:
adds x14,x14,x8 // ret = a+b
adcs x15,x15,x9
adcs x16,x16,x10
adcs x17,x17,x11
adc x1,xzr,xzr // zap x1
adds x8,x14,#1 // subs x8,x4,#-1 // tmp = ret-modulus
sbcs x9,x15,x12
sbcs x10,x16,xzr
sbcs x11,x17,x13
sbcs xzr,x1,xzr // did subtraction borrow?
csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus
csel x15,x15,x9,lo
csel x16,x16,x10,lo
stp x14,x15,[x0]
csel x17,x17,x11,lo
stp x16,x17,[x0,#16]
ret
.def __ecp_nistz256_sub_from
.type 32
.endef
.align 4
__ecp_nistz256_sub_from:
ldp x8,x9,[x2]
ldp x10,x11,[x2,#16]
subs x14,x14,x8 // ret = a-b
sbcs x15,x15,x9
sbcs x16,x16,x10
sbcs x17,x17,x11
sbc x1,xzr,xzr // zap x1
subs x8,x14,#1 // adds x8,x4,#-1 // tmp = ret+modulus
adcs x9,x15,x12
adcs x10,x16,xzr
adc x11,x17,x13
cmp x1,xzr // did subtraction borrow?
csel x14,x14,x8,eq // ret = borrow ? ret+modulus : ret
csel x15,x15,x9,eq
csel x16,x16,x10,eq
stp x14,x15,[x0]
csel x17,x17,x11,eq
stp x16,x17,[x0,#16]
ret
.def __ecp_nistz256_sub_morf
.type 32
.endef
.align 4
__ecp_nistz256_sub_morf:
ldp x8,x9,[x2]
ldp x10,x11,[x2,#16]
subs x14,x8,x14 // ret = b-a
sbcs x15,x9,x15
sbcs x16,x10,x16
sbcs x17,x11,x17
sbc x1,xzr,xzr // zap x1
subs x8,x14,#1 // adds x8,x4,#-1 // tmp = ret+modulus
adcs x9,x15,x12
adcs x10,x16,xzr
adc x11,x17,x13
cmp x1,xzr // did subtraction borrow?
csel x14,x14,x8,eq // ret = borrow ? ret+modulus : ret
csel x15,x15,x9,eq
csel x16,x16,x10,eq
stp x14,x15,[x0]
csel x17,x17,x11,eq
stp x16,x17,[x0,#16]
ret
.def __ecp_nistz256_div_by_2
.type 32
.endef
.align 4
__ecp_nistz256_div_by_2:
subs x8,x14,#1 // adds x8,x4,#-1 // tmp = a+modulus
adcs x9,x15,x12
adcs x10,x16,xzr
adcs x11,x17,x13
adc x1,xzr,xzr // zap x1
tst x14,#1 // is a even?
csel x14,x14,x8,eq // ret = even ? a : a+modulus
csel x15,x15,x9,eq
csel x16,x16,x10,eq
csel x17,x17,x11,eq
csel x1,xzr,x1,eq
lsr x14,x14,#1 // ret >>= 1
orr x14,x14,x15,lsl#63
lsr x15,x15,#1
orr x15,x15,x16,lsl#63
lsr x16,x16,#1
orr x16,x16,x17,lsl#63
lsr x17,x17,#1
stp x14,x15,[x0]
orr x17,x17,x1,lsl#63
stp x16,x17,[x0,#16]
ret
.globl ecp_nistz256_point_double
.def ecp_nistz256_point_double
.type 32
.endef
.align 5
ecp_nistz256_point_double:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-96]!
add x29,sp,#0
stp x19,x20,[sp,#16]
stp x21,x22,[sp,#32]
sub sp,sp,#32*4
Ldouble_shortcut:
ldp x14,x15,[x1,#32]
mov x21,x0
ldp x16,x17,[x1,#48]
mov x22,x1
adrp x13,Lpoly
add x13,x13,:lo12:Lpoly
ldr x12,[x13,#8]
mov x8,x14
ldr x13,[x13,#24]
mov x9,x15
ldp x4,x5,[x22,#64] // forward load for p256_sqr_mont
mov x10,x16
mov x11,x17
ldp x6,x7,[x22,#64+16]
add x0,sp,#0
bl __ecp_nistz256_add_to // p256_mul_by_2(S, in_y);
add x0,sp,#64
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Zsqr, in_z);
ldp x8,x9,[x22]
ldp x10,x11,[x22,#16]
mov x4,x14 // put Zsqr aside for p256_sub
mov x5,x15
mov x6,x16
mov x7,x17
add x0,sp,#32
bl __ecp_nistz256_add_to // p256_add(M, Zsqr, in_x);
add x2,x22,#0
mov x14,x4 // restore Zsqr
mov x15,x5
ldp x4,x5,[sp,#0] // forward load for p256_sqr_mont
mov x16,x6
mov x17,x7
ldp x6,x7,[sp,#0+16]
add x0,sp,#64
bl __ecp_nistz256_sub_morf // p256_sub(Zsqr, in_x, Zsqr);
add x0,sp,#0
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(S, S);
ldr x3,[x22,#32]
ldp x4,x5,[x22,#64]
ldp x6,x7,[x22,#64+16]
add x2,x22,#32
add x0,sp,#96
bl __ecp_nistz256_mul_mont // p256_mul_mont(tmp0, in_z, in_y);
mov x8,x14
mov x9,x15
ldp x4,x5,[sp,#0] // forward load for p256_sqr_mont
mov x10,x16
mov x11,x17
ldp x6,x7,[sp,#0+16]
add x0,x21,#64
bl __ecp_nistz256_add_to // p256_mul_by_2(res_z, tmp0);
add x0,sp,#96
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(tmp0, S);
ldr x3,[sp,#64] // forward load for p256_mul_mont
ldp x4,x5,[sp,#32]
ldp x6,x7,[sp,#32+16]
add x0,x21,#32
bl __ecp_nistz256_div_by_2 // p256_div_by_2(res_y, tmp0);
add x2,sp,#64
add x0,sp,#32
bl __ecp_nistz256_mul_mont // p256_mul_mont(M, M, Zsqr);
mov x8,x14 // duplicate M
mov x9,x15
mov x10,x16
mov x11,x17
mov x4,x14 // put M aside
mov x5,x15
mov x6,x16
mov x7,x17
add x0,sp,#32
bl __ecp_nistz256_add_to
mov x8,x4 // restore M
mov x9,x5
ldr x3,[x22] // forward load for p256_mul_mont
mov x10,x6
ldp x4,x5,[sp,#0]
mov x11,x7
ldp x6,x7,[sp,#0+16]
bl __ecp_nistz256_add_to // p256_mul_by_3(M, M);
add x2,x22,#0
add x0,sp,#0
bl __ecp_nistz256_mul_mont // p256_mul_mont(S, S, in_x);
mov x8,x14
mov x9,x15
ldp x4,x5,[sp,#32] // forward load for p256_sqr_mont
mov x10,x16
mov x11,x17
ldp x6,x7,[sp,#32+16]
add x0,sp,#96
bl __ecp_nistz256_add_to // p256_mul_by_2(tmp0, S);
add x0,x21,#0
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(res_x, M);
add x2,sp,#96
bl __ecp_nistz256_sub_from // p256_sub(res_x, res_x, tmp0);
add x2,sp,#0
add x0,sp,#0
bl __ecp_nistz256_sub_morf // p256_sub(S, S, res_x);
ldr x3,[sp,#32]
mov x4,x14 // copy S
mov x5,x15
mov x6,x16
mov x7,x17
add x2,sp,#32
bl __ecp_nistz256_mul_mont // p256_mul_mont(S, S, M);
add x2,x21,#32
add x0,x21,#32
bl __ecp_nistz256_sub_from // p256_sub(res_y, S, res_y);
add sp,x29,#0 // destroy frame
ldp x19,x20,[x29,#16]
ldp x21,x22,[x29,#32]
ldp x29,x30,[sp],#96
AARCH64_VALIDATE_LINK_REGISTER
ret
.globl ecp_nistz256_point_add
.def ecp_nistz256_point_add
.type 32
.endef
.align 5
ecp_nistz256_point_add:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-96]!
add x29,sp,#0
stp x19,x20,[sp,#16]
stp x21,x22,[sp,#32]
stp x23,x24,[sp,#48]
stp x25,x26,[sp,#64]
stp x27,x28,[sp,#80]
sub sp,sp,#32*12
ldp x4,x5,[x2,#64] // in2_z
ldp x6,x7,[x2,#64+16]
mov x21,x0
mov x22,x1
mov x23,x2
adrp x13,Lpoly
add x13,x13,:lo12:Lpoly
ldr x12,[x13,#8]
ldr x13,[x13,#24]
orr x8,x4,x5
orr x10,x6,x7
orr x25,x8,x10
cmp x25,#0
csetm x25,ne // ~in2infty
add x0,sp,#192
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Z2sqr, in2_z);
ldp x4,x5,[x22,#64] // in1_z
ldp x6,x7,[x22,#64+16]
orr x8,x4,x5
orr x10,x6,x7
orr x24,x8,x10
cmp x24,#0
csetm x24,ne // ~in1infty
add x0,sp,#128
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Z1sqr, in1_z);
ldr x3,[x23,#64]
ldp x4,x5,[sp,#192]
ldp x6,x7,[sp,#192+16]
add x2,x23,#64
add x0,sp,#320
bl __ecp_nistz256_mul_mont // p256_mul_mont(S1, Z2sqr, in2_z);
ldr x3,[x22,#64]
ldp x4,x5,[sp,#128]
ldp x6,x7,[sp,#128+16]
add x2,x22,#64
add x0,sp,#352
bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, Z1sqr, in1_z);
ldr x3,[x22,#32]
ldp x4,x5,[sp,#320]
ldp x6,x7,[sp,#320+16]
add x2,x22,#32
add x0,sp,#320
bl __ecp_nistz256_mul_mont // p256_mul_mont(S1, S1, in1_y);
ldr x3,[x23,#32]
ldp x4,x5,[sp,#352]
ldp x6,x7,[sp,#352+16]
add x2,x23,#32
add x0,sp,#352
bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, S2, in2_y);
add x2,sp,#320
ldr x3,[sp,#192] // forward load for p256_mul_mont
ldp x4,x5,[x22]
ldp x6,x7,[x22,#16]
add x0,sp,#160
bl __ecp_nistz256_sub_from // p256_sub(R, S2, S1);
orr x14,x14,x15 // see if result is zero
orr x16,x16,x17
orr x26,x14,x16 // ~is_equal(S1,S2)
add x2,sp,#192
add x0,sp,#256
bl __ecp_nistz256_mul_mont // p256_mul_mont(U1, in1_x, Z2sqr);
ldr x3,[sp,#128]
ldp x4,x5,[x23]
ldp x6,x7,[x23,#16]
add x2,sp,#128
add x0,sp,#288
bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, in2_x, Z1sqr);
add x2,sp,#256
ldp x4,x5,[sp,#160] // forward load for p256_sqr_mont
ldp x6,x7,[sp,#160+16]
add x0,sp,#96
bl __ecp_nistz256_sub_from // p256_sub(H, U2, U1);
orr x14,x14,x15 // see if result is zero
orr x16,x16,x17
orr x14,x14,x16 // ~is_equal(U1,U2)
mvn x27,x24 // -1/0 -> 0/-1
mvn x28,x25 // -1/0 -> 0/-1
orr x14,x14,x27
orr x14,x14,x28
orr x14,x14,x26
cbnz x14,Ladd_proceed // if(~is_equal(U1,U2) | in1infty | in2infty | ~is_equal(S1,S2))
Ladd_double:
mov x1,x22
mov x0,x21
ldp x23,x24,[x29,#48]
ldp x25,x26,[x29,#64]
ldp x27,x28,[x29,#80]
add sp,sp,#256 // #256 is from #32*(12-4). difference in stack frames
b Ldouble_shortcut
.align 4
Ladd_proceed:
add x0,sp,#192
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Rsqr, R);
ldr x3,[x22,#64]
ldp x4,x5,[sp,#96]
ldp x6,x7,[sp,#96+16]
add x2,x22,#64
add x0,sp,#64
bl __ecp_nistz256_mul_mont // p256_mul_mont(res_z, H, in1_z);
ldp x4,x5,[sp,#96]
ldp x6,x7,[sp,#96+16]
add x0,sp,#128
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Hsqr, H);
ldr x3,[x23,#64]
ldp x4,x5,[sp,#64]
ldp x6,x7,[sp,#64+16]
add x2,x23,#64
add x0,sp,#64
bl __ecp_nistz256_mul_mont // p256_mul_mont(res_z, res_z, in2_z);
ldr x3,[sp,#96]
ldp x4,x5,[sp,#128]
ldp x6,x7,[sp,#128+16]
add x2,sp,#96
add x0,sp,#224
bl __ecp_nistz256_mul_mont // p256_mul_mont(Hcub, Hsqr, H);
ldr x3,[sp,#128]
ldp x4,x5,[sp,#256]
ldp x6,x7,[sp,#256+16]
add x2,sp,#128
add x0,sp,#288
bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, U1, Hsqr);
mov x8,x14
mov x9,x15
mov x10,x16
mov x11,x17
add x0,sp,#128
bl __ecp_nistz256_add_to // p256_mul_by_2(Hsqr, U2);
add x2,sp,#192
add x0,sp,#0
bl __ecp_nistz256_sub_morf // p256_sub(res_x, Rsqr, Hsqr);
add x2,sp,#224
bl __ecp_nistz256_sub_from // p256_sub(res_x, res_x, Hcub);
add x2,sp,#288
ldr x3,[sp,#224] // forward load for p256_mul_mont
ldp x4,x5,[sp,#320]
ldp x6,x7,[sp,#320+16]
add x0,sp,#32
bl __ecp_nistz256_sub_morf // p256_sub(res_y, U2, res_x);
add x2,sp,#224
add x0,sp,#352
bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, S1, Hcub);
ldr x3,[sp,#160]
ldp x4,x5,[sp,#32]
ldp x6,x7,[sp,#32+16]
add x2,sp,#160
add x0,sp,#32
bl __ecp_nistz256_mul_mont // p256_mul_mont(res_y, res_y, R);
add x2,sp,#352
bl __ecp_nistz256_sub_from // p256_sub(res_y, res_y, S2);
ldp x4,x5,[sp,#0] // res
ldp x6,x7,[sp,#0+16]
ldp x8,x9,[x23] // in2
ldp x10,x11,[x23,#16]
ldp x14,x15,[x22,#0] // in1
cmp x24,#0 // ~, remember?
ldp x16,x17,[x22,#0+16]
csel x8,x4,x8,ne
csel x9,x5,x9,ne
ldp x4,x5,[sp,#0+0+32] // res
csel x10,x6,x10,ne
csel x11,x7,x11,ne
cmp x25,#0 // ~, remember?
ldp x6,x7,[sp,#0+0+48]
csel x14,x8,x14,ne
csel x15,x9,x15,ne
ldp x8,x9,[x23,#0+32] // in2
csel x16,x10,x16,ne
csel x17,x11,x17,ne
ldp x10,x11,[x23,#0+48]
stp x14,x15,[x21,#0]
stp x16,x17,[x21,#0+16]
ldp x14,x15,[x22,#32] // in1
cmp x24,#0 // ~, remember?
ldp x16,x17,[x22,#32+16]
csel x8,x4,x8,ne
csel x9,x5,x9,ne
ldp x4,x5,[sp,#0+32+32] // res
csel x10,x6,x10,ne
csel x11,x7,x11,ne
cmp x25,#0 // ~, remember?
ldp x6,x7,[sp,#0+32+48]
csel x14,x8,x14,ne
csel x15,x9,x15,ne
ldp x8,x9,[x23,#32+32] // in2
csel x16,x10,x16,ne
csel x17,x11,x17,ne
ldp x10,x11,[x23,#32+48]
stp x14,x15,[x21,#32]
stp x16,x17,[x21,#32+16]
ldp x14,x15,[x22,#64] // in1
cmp x24,#0 // ~, remember?
ldp x16,x17,[x22,#64+16]
csel x8,x4,x8,ne
csel x9,x5,x9,ne
csel x10,x6,x10,ne
csel x11,x7,x11,ne
cmp x25,#0 // ~, remember?
csel x14,x8,x14,ne
csel x15,x9,x15,ne
csel x16,x10,x16,ne
csel x17,x11,x17,ne
stp x14,x15,[x21,#64]
stp x16,x17,[x21,#64+16]
Ladd_done:
add sp,x29,#0 // destroy frame
ldp x19,x20,[x29,#16]
ldp x21,x22,[x29,#32]
ldp x23,x24,[x29,#48]
ldp x25,x26,[x29,#64]
ldp x27,x28,[x29,#80]
ldp x29,x30,[sp],#96
AARCH64_VALIDATE_LINK_REGISTER
ret
.globl ecp_nistz256_point_add_affine
.def ecp_nistz256_point_add_affine
.type 32
.endef
.align 5
ecp_nistz256_point_add_affine:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-80]!
add x29,sp,#0
stp x19,x20,[sp,#16]
stp x21,x22,[sp,#32]
stp x23,x24,[sp,#48]
stp x25,x26,[sp,#64]
sub sp,sp,#32*10
mov x21,x0
mov x22,x1
mov x23,x2
adrp x13,Lpoly
add x13,x13,:lo12:Lpoly
ldr x12,[x13,#8]
ldr x13,[x13,#24]
ldp x4,x5,[x1,#64] // in1_z
ldp x6,x7,[x1,#64+16]
orr x8,x4,x5
orr x10,x6,x7
orr x24,x8,x10
cmp x24,#0
csetm x24,ne // ~in1infty
ldp x14,x15,[x2] // in2_x
ldp x16,x17,[x2,#16]
ldp x8,x9,[x2,#32] // in2_y
ldp x10,x11,[x2,#48]
orr x14,x14,x15
orr x16,x16,x17
orr x8,x8,x9
orr x10,x10,x11
orr x14,x14,x16
orr x8,x8,x10
orr x25,x14,x8
cmp x25,#0
csetm x25,ne // ~in2infty
add x0,sp,#128
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Z1sqr, in1_z);
mov x4,x14
mov x5,x15
mov x6,x16
mov x7,x17
ldr x3,[x23]
add x2,x23,#0
add x0,sp,#96
bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, Z1sqr, in2_x);
add x2,x22,#0
ldr x3,[x22,#64] // forward load for p256_mul_mont
ldp x4,x5,[sp,#128]
ldp x6,x7,[sp,#128+16]
add x0,sp,#160
bl __ecp_nistz256_sub_from // p256_sub(H, U2, in1_x);
add x2,x22,#64
add x0,sp,#128
bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, Z1sqr, in1_z);
ldr x3,[x22,#64]
ldp x4,x5,[sp,#160]
ldp x6,x7,[sp,#160+16]
add x2,x22,#64
add x0,sp,#64
bl __ecp_nistz256_mul_mont // p256_mul_mont(res_z, H, in1_z);
ldr x3,[x23,#32]
ldp x4,x5,[sp,#128]
ldp x6,x7,[sp,#128+16]
add x2,x23,#32
add x0,sp,#128
bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, S2, in2_y);
add x2,x22,#32
ldp x4,x5,[sp,#160] // forward load for p256_sqr_mont
ldp x6,x7,[sp,#160+16]
add x0,sp,#192
bl __ecp_nistz256_sub_from // p256_sub(R, S2, in1_y);
add x0,sp,#224
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Hsqr, H);
ldp x4,x5,[sp,#192]
ldp x6,x7,[sp,#192+16]
add x0,sp,#288
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Rsqr, R);
ldr x3,[sp,#160]
ldp x4,x5,[sp,#224]
ldp x6,x7,[sp,#224+16]
add x2,sp,#160
add x0,sp,#256
bl __ecp_nistz256_mul_mont // p256_mul_mont(Hcub, Hsqr, H);
ldr x3,[x22]
ldp x4,x5,[sp,#224]
ldp x6,x7,[sp,#224+16]
add x2,x22,#0
add x0,sp,#96
bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, in1_x, Hsqr);
mov x8,x14
mov x9,x15
mov x10,x16
mov x11,x17
add x0,sp,#224
bl __ecp_nistz256_add_to // p256_mul_by_2(Hsqr, U2);
add x2,sp,#288
add x0,sp,#0
bl __ecp_nistz256_sub_morf // p256_sub(res_x, Rsqr, Hsqr);
add x2,sp,#256
bl __ecp_nistz256_sub_from // p256_sub(res_x, res_x, Hcub);
add x2,sp,#96
ldr x3,[x22,#32] // forward load for p256_mul_mont
ldp x4,x5,[sp,#256]
ldp x6,x7,[sp,#256+16]
add x0,sp,#32
bl __ecp_nistz256_sub_morf // p256_sub(res_y, U2, res_x);
add x2,x22,#32
add x0,sp,#128
bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, in1_y, Hcub);
ldr x3,[sp,#192]
ldp x4,x5,[sp,#32]
ldp x6,x7,[sp,#32+16]
add x2,sp,#192
add x0,sp,#32
bl __ecp_nistz256_mul_mont // p256_mul_mont(res_y, res_y, R);
add x2,sp,#128
bl __ecp_nistz256_sub_from // p256_sub(res_y, res_y, S2);
ldp x4,x5,[sp,#0] // res
ldp x6,x7,[sp,#0+16]
ldp x8,x9,[x23] // in2
ldp x10,x11,[x23,#16]
ldp x14,x15,[x22,#0] // in1
cmp x24,#0 // ~, remember?
ldp x16,x17,[x22,#0+16]
csel x8,x4,x8,ne
csel x9,x5,x9,ne
ldp x4,x5,[sp,#0+0+32] // res
csel x10,x6,x10,ne
csel x11,x7,x11,ne
cmp x25,#0 // ~, remember?
ldp x6,x7,[sp,#0+0+48]
csel x14,x8,x14,ne
csel x15,x9,x15,ne
ldp x8,x9,[x23,#0+32] // in2
csel x16,x10,x16,ne
csel x17,x11,x17,ne
ldp x10,x11,[x23,#0+48]
stp x14,x15,[x21,#0]
stp x16,x17,[x21,#0+16]
adrp x23,Lone_mont-64
add x23,x23,:lo12:Lone_mont-64
ldp x14,x15,[x22,#32] // in1
cmp x24,#0 // ~, remember?
ldp x16,x17,[x22,#32+16]
csel x8,x4,x8,ne
csel x9,x5,x9,ne
ldp x4,x5,[sp,#0+32+32] // res
csel x10,x6,x10,ne
csel x11,x7,x11,ne
cmp x25,#0 // ~, remember?
ldp x6,x7,[sp,#0+32+48]
csel x14,x8,x14,ne
csel x15,x9,x15,ne
ldp x8,x9,[x23,#32+32] // in2
csel x16,x10,x16,ne
csel x17,x11,x17,ne
ldp x10,x11,[x23,#32+48]
stp x14,x15,[x21,#32]
stp x16,x17,[x21,#32+16]
ldp x14,x15,[x22,#64] // in1
cmp x24,#0 // ~, remember?
ldp x16,x17,[x22,#64+16]
csel x8,x4,x8,ne
csel x9,x5,x9,ne
csel x10,x6,x10,ne
csel x11,x7,x11,ne
cmp x25,#0 // ~, remember?
csel x14,x8,x14,ne
csel x15,x9,x15,ne
csel x16,x10,x16,ne
csel x17,x11,x17,ne
stp x14,x15,[x21,#64]
stp x16,x17,[x21,#64+16]
add sp,x29,#0 // destroy frame
ldp x19,x20,[x29,#16]
ldp x21,x22,[x29,#32]
ldp x23,x24,[x29,#48]
ldp x25,x26,[x29,#64]
ldp x29,x30,[sp],#80
AARCH64_VALIDATE_LINK_REGISTER
ret
////////////////////////////////////////////////////////////////////////
// void ecp_nistz256_ord_mul_mont(uint64_t res[4], uint64_t a[4],
// uint64_t b[4]);
.globl ecp_nistz256_ord_mul_mont
.def ecp_nistz256_ord_mul_mont
.type 32
.endef
.align 4
ecp_nistz256_ord_mul_mont:
AARCH64_VALID_CALL_TARGET
// Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later.
stp x29,x30,[sp,#-64]!
add x29,sp,#0
stp x19,x20,[sp,#16]
stp x21,x22,[sp,#32]
stp x23,x24,[sp,#48]
adrp x23,Lord
add x23,x23,:lo12:Lord
ldr x3,[x2] // bp[0]
ldp x4,x5,[x1]
ldp x6,x7,[x1,#16]
ldp x12,x13,[x23,#0]
ldp x21,x22,[x23,#16]
ldr x23,[x23,#32]
mul x14,x4,x3 // a[0]*b[0]
umulh x8,x4,x3
mul x15,x5,x3 // a[1]*b[0]
umulh x9,x5,x3
mul x16,x6,x3 // a[2]*b[0]
umulh x10,x6,x3
mul x17,x7,x3 // a[3]*b[0]
umulh x19,x7,x3
mul x24,x14,x23
adds x15,x15,x8 // accumulate high parts of multiplication
adcs x16,x16,x9
adcs x17,x17,x10
adc x19,x19,xzr
mov x20,xzr
ldr x3,[x2,#8*1] // b[i]
lsl x8,x24,#32
subs x16,x16,x24
lsr x9,x24,#32
sbcs x17,x17,x8
sbcs x19,x19,x9
sbc x20,x20,xzr
subs xzr,x14,#1
umulh x9,x12,x24
mul x10,x13,x24
umulh x11,x13,x24
adcs x10,x10,x9
mul x8,x4,x3
adc x11,x11,xzr
mul x9,x5,x3
adds x14,x15,x10
mul x10,x6,x3
adcs x15,x16,x11
mul x11,x7,x3
adcs x16,x17,x24
adcs x17,x19,x24
adc x19,x20,xzr
adds x14,x14,x8 // accumulate low parts
umulh x8,x4,x3
adcs x15,x15,x9
umulh x9,x5,x3
adcs x16,x16,x10
umulh x10,x6,x3
adcs x17,x17,x11
umulh x11,x7,x3
adc x19,x19,xzr
mul x24,x14,x23
adds x15,x15,x8 // accumulate high parts
adcs x16,x16,x9
adcs x17,x17,x10
adcs x19,x19,x11
adc x20,xzr,xzr
ldr x3,[x2,#8*2] // b[i]
lsl x8,x24,#32
subs x16,x16,x24
lsr x9,x24,#32
sbcs x17,x17,x8
sbcs x19,x19,x9
sbc x20,x20,xzr
subs xzr,x14,#1
umulh x9,x12,x24
mul x10,x13,x24
umulh x11,x13,x24
adcs x10,x10,x9
mul x8,x4,x3
adc x11,x11,xzr
mul x9,x5,x3
adds x14,x15,x10
mul x10,x6,x3
adcs x15,x16,x11
mul x11,x7,x3
adcs x16,x17,x24
adcs x17,x19,x24
adc x19,x20,xzr
adds x14,x14,x8 // accumulate low parts
umulh x8,x4,x3
adcs x15,x15,x9
umulh x9,x5,x3
adcs x16,x16,x10
umulh x10,x6,x3
adcs x17,x17,x11
umulh x11,x7,x3
adc x19,x19,xzr
mul x24,x14,x23
adds x15,x15,x8 // accumulate high parts
adcs x16,x16,x9
adcs x17,x17,x10
adcs x19,x19,x11
adc x20,xzr,xzr
ldr x3,[x2,#8*3] // b[i]
lsl x8,x24,#32
subs x16,x16,x24
lsr x9,x24,#32
sbcs x17,x17,x8
sbcs x19,x19,x9
sbc x20,x20,xzr
subs xzr,x14,#1
umulh x9,x12,x24
mul x10,x13,x24
umulh x11,x13,x24
adcs x10,x10,x9
mul x8,x4,x3
adc x11,x11,xzr
mul x9,x5,x3
adds x14,x15,x10
mul x10,x6,x3
adcs x15,x16,x11
mul x11,x7,x3
adcs x16,x17,x24
adcs x17,x19,x24
adc x19,x20,xzr
adds x14,x14,x8 // accumulate low parts
umulh x8,x4,x3
adcs x15,x15,x9
umulh x9,x5,x3
adcs x16,x16,x10
umulh x10,x6,x3
adcs x17,x17,x11
umulh x11,x7,x3
adc x19,x19,xzr
mul x24,x14,x23
adds x15,x15,x8 // accumulate high parts
adcs x16,x16,x9
adcs x17,x17,x10
adcs x19,x19,x11
adc x20,xzr,xzr
lsl x8,x24,#32 // last reduction
subs x16,x16,x24
lsr x9,x24,#32
sbcs x17,x17,x8
sbcs x19,x19,x9
sbc x20,x20,xzr
subs xzr,x14,#1
umulh x9,x12,x24
mul x10,x13,x24
umulh x11,x13,x24
adcs x10,x10,x9
adc x11,x11,xzr
adds x14,x15,x10
adcs x15,x16,x11
adcs x16,x17,x24
adcs x17,x19,x24
adc x19,x20,xzr
subs x8,x14,x12 // ret -= modulus
sbcs x9,x15,x13
sbcs x10,x16,x21
sbcs x11,x17,x22
sbcs xzr,x19,xzr
csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus
csel x15,x15,x9,lo
csel x16,x16,x10,lo
stp x14,x15,[x0]
csel x17,x17,x11,lo
stp x16,x17,[x0,#16]
ldp x19,x20,[sp,#16]
ldp x21,x22,[sp,#32]
ldp x23,x24,[sp,#48]
ldr x29,[sp],#64
ret
////////////////////////////////////////////////////////////////////////
// void ecp_nistz256_ord_sqr_mont(uint64_t res[4], uint64_t a[4],
// uint64_t rep);
.globl ecp_nistz256_ord_sqr_mont
.def ecp_nistz256_ord_sqr_mont
.type 32
.endef
.align 4
ecp_nistz256_ord_sqr_mont:
AARCH64_VALID_CALL_TARGET
// Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later.
stp x29,x30,[sp,#-64]!
add x29,sp,#0
stp x19,x20,[sp,#16]
stp x21,x22,[sp,#32]
stp x23,x24,[sp,#48]
adrp x23,Lord
add x23,x23,:lo12:Lord
ldp x4,x5,[x1]
ldp x6,x7,[x1,#16]
ldp x12,x13,[x23,#0]
ldp x21,x22,[x23,#16]
ldr x23,[x23,#32]
b Loop_ord_sqr
.align 4
Loop_ord_sqr:
sub x2,x2,#1
////////////////////////////////////////////////////////////////
// | | | | | |a1*a0| |
// | | | | |a2*a0| | |
// | |a3*a2|a3*a0| | | |
// | | | |a2*a1| | | |
// | | |a3*a1| | | | |
// *| | | | | | | | 2|
// +|a3*a3|a2*a2|a1*a1|a0*a0|
// |--+--+--+--+--+--+--+--|
// |A7|A6|A5|A4|A3|A2|A1|A0|, where Ax is , i.e. follow
//
// "can't overflow" below mark carrying into high part of
// multiplication result, which can't overflow, because it
// can never be all ones.
mul x15,x5,x4 // a[1]*a[0]
umulh x9,x5,x4
mul x16,x6,x4 // a[2]*a[0]
umulh x10,x6,x4
mul x17,x7,x4 // a[3]*a[0]
umulh x19,x7,x4
adds x16,x16,x9 // accumulate high parts of multiplication
mul x8,x6,x5 // a[2]*a[1]
umulh x9,x6,x5
adcs x17,x17,x10
mul x10,x7,x5 // a[3]*a[1]
umulh x11,x7,x5
adc x19,x19,xzr // can't overflow
mul x20,x7,x6 // a[3]*a[2]
umulh x1,x7,x6
adds x9,x9,x10 // accumulate high parts of multiplication
mul x14,x4,x4 // a[0]*a[0]
adc x10,x11,xzr // can't overflow
adds x17,x17,x8 // accumulate low parts of multiplication
umulh x4,x4,x4
adcs x19,x19,x9
mul x9,x5,x5 // a[1]*a[1]
adcs x20,x20,x10
umulh x5,x5,x5
adc x1,x1,xzr // can't overflow
adds x15,x15,x15 // acc[1-6]*=2
mul x10,x6,x6 // a[2]*a[2]
adcs x16,x16,x16
umulh x6,x6,x6
adcs x17,x17,x17
mul x11,x7,x7 // a[3]*a[3]
adcs x19,x19,x19
umulh x7,x7,x7
adcs x20,x20,x20
adcs x1,x1,x1
adc x3,xzr,xzr
adds x15,x15,x4 // +a[i]*a[i]
mul x24,x14,x23
adcs x16,x16,x9
adcs x17,x17,x5
adcs x19,x19,x10
adcs x20,x20,x6
adcs x1,x1,x11
adc x3,x3,x7
subs xzr,x14,#1
umulh x9,x12,x24
mul x10,x13,x24
umulh x11,x13,x24
adcs x10,x10,x9
adc x11,x11,xzr
adds x14,x15,x10
adcs x15,x16,x11
adcs x16,x17,x24
adc x17,xzr,x24 // can't overflow
mul x11,x14,x23
lsl x8,x24,#32
subs x15,x15,x24
lsr x9,x24,#32
sbcs x16,x16,x8
sbc x17,x17,x9 // can't borrow
subs xzr,x14,#1
umulh x9,x12,x11
mul x10,x13,x11
umulh x24,x13,x11
adcs x10,x10,x9
adc x24,x24,xzr
adds x14,x15,x10
adcs x15,x16,x24
adcs x16,x17,x11
adc x17,xzr,x11 // can't overflow
mul x24,x14,x23
lsl x8,x11,#32
subs x15,x15,x11
lsr x9,x11,#32
sbcs x16,x16,x8
sbc x17,x17,x9 // can't borrow
subs xzr,x14,#1
umulh x9,x12,x24
mul x10,x13,x24
umulh x11,x13,x24
adcs x10,x10,x9
adc x11,x11,xzr
adds x14,x15,x10
adcs x15,x16,x11
adcs x16,x17,x24
adc x17,xzr,x24 // can't overflow
mul x11,x14,x23
lsl x8,x24,#32
subs x15,x15,x24
lsr x9,x24,#32
sbcs x16,x16,x8
sbc x17,x17,x9 // can't borrow
subs xzr,x14,#1
umulh x9,x12,x11
mul x10,x13,x11
umulh x24,x13,x11
adcs x10,x10,x9
adc x24,x24,xzr
adds x14,x15,x10
adcs x15,x16,x24
adcs x16,x17,x11
adc x17,xzr,x11 // can't overflow
lsl x8,x11,#32
subs x15,x15,x11
lsr x9,x11,#32
sbcs x16,x16,x8
sbc x17,x17,x9 // can't borrow
adds x14,x14,x19 // accumulate upper half
adcs x15,x15,x20
adcs x16,x16,x1
adcs x17,x17,x3
adc x19,xzr,xzr
subs x8,x14,x12 // ret -= modulus
sbcs x9,x15,x13
sbcs x10,x16,x21
sbcs x11,x17,x22
sbcs xzr,x19,xzr
csel x4,x14,x8,lo // ret = borrow ? ret : ret-modulus
csel x5,x15,x9,lo
csel x6,x16,x10,lo
csel x7,x17,x11,lo
cbnz x2,Loop_ord_sqr
stp x4,x5,[x0]
stp x6,x7,[x0,#16]
ldp x19,x20,[sp,#16]
ldp x21,x22,[sp,#32]
ldp x23,x24,[sp,#48]
ldr x29,[sp],#64
ret
////////////////////////////////////////////////////////////////////////
// void ecp_nistz256_select_w5(uint64_t *val, uint64_t *in_t, int index);
.globl ecp_nistz256_select_w5
.def ecp_nistz256_select_w5
.type 32
.endef
.align 4
ecp_nistz256_select_w5:
AARCH64_VALID_CALL_TARGET
// x10 := x0
// w9 := 0; loop counter and incremented internal index
mov x10, x0
mov w9, #0
// [v16-v21] := 0
movi v16.16b, #0
movi v17.16b, #0
movi v18.16b, #0
movi v19.16b, #0
movi v20.16b, #0
movi v21.16b, #0
Lselect_w5_loop:
// Loop 16 times.
// Increment index (loop counter); tested at the end of the loop
add w9, w9, #1
// [v22-v27] := Load a (3*256-bit = 6*128-bit) table entry starting at x1
// and advance x1 to point to the next entry
ld1 {v22.2d, v23.2d, v24.2d, v25.2d}, [x1],#64
// x11 := (w9 == w2)? All 1s : All 0s
cmp w9, w2
csetm x11, eq
// continue loading ...
ld1 {v26.2d, v27.2d}, [x1],#32
// duplicate mask_64 into Mask (all 0s or all 1s)
dup v3.2d, x11
// [v16-v19] := (Mask == all 1s)? [v22-v25] : [v16-v19]
// i.e., values in output registers will remain the same if w9 != w2
bit v16.16b, v22.16b, v3.16b
bit v17.16b, v23.16b, v3.16b
bit v18.16b, v24.16b, v3.16b
bit v19.16b, v25.16b, v3.16b
bit v20.16b, v26.16b, v3.16b
bit v21.16b, v27.16b, v3.16b
// If bit #4 is not 0 (i.e. idx_ctr < 16) loop back
tbz w9, #4, Lselect_w5_loop
// Write [v16-v21] to memory at the output pointer
st1 {v16.2d, v17.2d, v18.2d, v19.2d}, [x10],#64
st1 {v20.2d, v21.2d}, [x10]
ret
////////////////////////////////////////////////////////////////////////
// void ecp_nistz256_select_w7(uint64_t *val, uint64_t *in_t, int index);
.globl ecp_nistz256_select_w7
.def ecp_nistz256_select_w7
.type 32
.endef
.align 4
ecp_nistz256_select_w7:
AARCH64_VALID_CALL_TARGET
// w9 := 0; loop counter and incremented internal index
mov w9, #0
// [v16-v21] := 0
movi v16.16b, #0
movi v17.16b, #0
movi v18.16b, #0
movi v19.16b, #0
Lselect_w7_loop:
// Loop 64 times.
// Increment index (loop counter); tested at the end of the loop
add w9, w9, #1
// [v22-v25] := Load a (2*256-bit = 4*128-bit) table entry starting at x1
// and advance x1 to point to the next entry
ld1 {v22.2d, v23.2d, v24.2d, v25.2d}, [x1],#64
// x11 := (w9 == w2)? All 1s : All 0s
cmp w9, w2
csetm x11, eq
// duplicate mask_64 into Mask (all 0s or all 1s)
dup v3.2d, x11
// [v16-v19] := (Mask == all 1s)? [v22-v25] : [v16-v19]
// i.e., values in output registers will remain the same if w9 != w2
bit v16.16b, v22.16b, v3.16b
bit v17.16b, v23.16b, v3.16b
bit v18.16b, v24.16b, v3.16b
bit v19.16b, v25.16b, v3.16b
// If bit #6 is not 0 (i.e. idx_ctr < 64) loop back
tbz w9, #6, Lselect_w7_loop
// Write [v16-v19] to memory at the output pointer
st1 {v16.2d, v17.2d, v18.2d, v19.2d}, [x0]
ret
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(_WIN32)
|
jalal-ux/Test
| 21,961
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/ghash-x86_64-elf.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86_64) && defined(__ELF__)
.text
.globl gcm_init_clmul
.hidden gcm_init_clmul
.type gcm_init_clmul,@function
.align 16
gcm_init_clmul:
.cfi_startproc
_CET_ENDBR
.L_init_clmul:
movdqu (%rsi),%xmm2
pshufd $78,%xmm2,%xmm2
pshufd $255,%xmm2,%xmm4
movdqa %xmm2,%xmm3
psllq $1,%xmm2
pxor %xmm5,%xmm5
psrlq $63,%xmm3
pcmpgtd %xmm4,%xmm5
pslldq $8,%xmm3
por %xmm3,%xmm2
pand .L0x1c2_polynomial(%rip),%xmm5
pxor %xmm5,%xmm2
pshufd $78,%xmm2,%xmm6
movdqa %xmm2,%xmm0
pxor %xmm2,%xmm6
movdqa %xmm0,%xmm1
pshufd $78,%xmm0,%xmm3
pxor %xmm0,%xmm3
.byte 102,15,58,68,194,0
.byte 102,15,58,68,202,17
.byte 102,15,58,68,222,0
pxor %xmm0,%xmm3
pxor %xmm1,%xmm3
movdqa %xmm3,%xmm4
psrldq $8,%xmm3
pslldq $8,%xmm4
pxor %xmm3,%xmm1
pxor %xmm4,%xmm0
movdqa %xmm0,%xmm4
movdqa %xmm0,%xmm3
psllq $5,%xmm0
pxor %xmm0,%xmm3
psllq $1,%xmm0
pxor %xmm3,%xmm0
psllq $57,%xmm0
movdqa %xmm0,%xmm3
pslldq $8,%xmm0
psrldq $8,%xmm3
pxor %xmm4,%xmm0
pxor %xmm3,%xmm1
movdqa %xmm0,%xmm4
psrlq $1,%xmm0
pxor %xmm4,%xmm1
pxor %xmm0,%xmm4
psrlq $5,%xmm0
pxor %xmm4,%xmm0
psrlq $1,%xmm0
pxor %xmm1,%xmm0
pshufd $78,%xmm2,%xmm3
pshufd $78,%xmm0,%xmm4
pxor %xmm2,%xmm3
movdqu %xmm2,0(%rdi)
pxor %xmm0,%xmm4
movdqu %xmm0,16(%rdi)
.byte 102,15,58,15,227,8
movdqu %xmm4,32(%rdi)
movdqa %xmm0,%xmm1
pshufd $78,%xmm0,%xmm3
pxor %xmm0,%xmm3
.byte 102,15,58,68,194,0
.byte 102,15,58,68,202,17
.byte 102,15,58,68,222,0
pxor %xmm0,%xmm3
pxor %xmm1,%xmm3
movdqa %xmm3,%xmm4
psrldq $8,%xmm3
pslldq $8,%xmm4
pxor %xmm3,%xmm1
pxor %xmm4,%xmm0
movdqa %xmm0,%xmm4
movdqa %xmm0,%xmm3
psllq $5,%xmm0
pxor %xmm0,%xmm3
psllq $1,%xmm0
pxor %xmm3,%xmm0
psllq $57,%xmm0
movdqa %xmm0,%xmm3
pslldq $8,%xmm0
psrldq $8,%xmm3
pxor %xmm4,%xmm0
pxor %xmm3,%xmm1
movdqa %xmm0,%xmm4
psrlq $1,%xmm0
pxor %xmm4,%xmm1
pxor %xmm0,%xmm4
psrlq $5,%xmm0
pxor %xmm4,%xmm0
psrlq $1,%xmm0
pxor %xmm1,%xmm0
movdqa %xmm0,%xmm5
movdqa %xmm0,%xmm1
pshufd $78,%xmm0,%xmm3
pxor %xmm0,%xmm3
.byte 102,15,58,68,194,0
.byte 102,15,58,68,202,17
.byte 102,15,58,68,222,0
pxor %xmm0,%xmm3
pxor %xmm1,%xmm3
movdqa %xmm3,%xmm4
psrldq $8,%xmm3
pslldq $8,%xmm4
pxor %xmm3,%xmm1
pxor %xmm4,%xmm0
movdqa %xmm0,%xmm4
movdqa %xmm0,%xmm3
psllq $5,%xmm0
pxor %xmm0,%xmm3
psllq $1,%xmm0
pxor %xmm3,%xmm0
psllq $57,%xmm0
movdqa %xmm0,%xmm3
pslldq $8,%xmm0
psrldq $8,%xmm3
pxor %xmm4,%xmm0
pxor %xmm3,%xmm1
movdqa %xmm0,%xmm4
psrlq $1,%xmm0
pxor %xmm4,%xmm1
pxor %xmm0,%xmm4
psrlq $5,%xmm0
pxor %xmm4,%xmm0
psrlq $1,%xmm0
pxor %xmm1,%xmm0
pshufd $78,%xmm5,%xmm3
pshufd $78,%xmm0,%xmm4
pxor %xmm5,%xmm3
movdqu %xmm5,48(%rdi)
pxor %xmm0,%xmm4
movdqu %xmm0,64(%rdi)
.byte 102,15,58,15,227,8
movdqu %xmm4,80(%rdi)
ret
.cfi_endproc
.size gcm_init_clmul,.-gcm_init_clmul
.globl gcm_ghash_clmul
.hidden gcm_ghash_clmul
.type gcm_ghash_clmul,@function
.align 32
gcm_ghash_clmul:
.cfi_startproc
_CET_ENDBR
.L_ghash_clmul:
movdqa .Lbswap_mask(%rip),%xmm10
movdqu (%rdi),%xmm0
movdqu (%rsi),%xmm2
movdqu 32(%rsi),%xmm7
.byte 102,65,15,56,0,194
subq $0x10,%rcx
jz .Lodd_tail
movdqu 16(%rsi),%xmm6
cmpq $0x30,%rcx
jb .Lskip4x
subq $0x30,%rcx
movq $0xA040608020C0E000,%rax
movdqu 48(%rsi),%xmm14
movdqu 64(%rsi),%xmm15
movdqu 48(%rdx),%xmm3
movdqu 32(%rdx),%xmm11
.byte 102,65,15,56,0,218
.byte 102,69,15,56,0,218
movdqa %xmm3,%xmm5
pshufd $78,%xmm3,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,68,218,0
.byte 102,15,58,68,234,17
.byte 102,15,58,68,231,0
movdqa %xmm11,%xmm13
pshufd $78,%xmm11,%xmm12
pxor %xmm11,%xmm12
.byte 102,68,15,58,68,222,0
.byte 102,68,15,58,68,238,17
.byte 102,68,15,58,68,231,16
xorps %xmm11,%xmm3
xorps %xmm13,%xmm5
movups 80(%rsi),%xmm7
xorps %xmm12,%xmm4
movdqu 16(%rdx),%xmm11
movdqu 0(%rdx),%xmm8
.byte 102,69,15,56,0,218
.byte 102,69,15,56,0,194
movdqa %xmm11,%xmm13
pshufd $78,%xmm11,%xmm12
pxor %xmm8,%xmm0
pxor %xmm11,%xmm12
.byte 102,69,15,58,68,222,0
movdqa %xmm0,%xmm1
pshufd $78,%xmm0,%xmm8
pxor %xmm0,%xmm8
.byte 102,69,15,58,68,238,17
.byte 102,68,15,58,68,231,0
xorps %xmm11,%xmm3
xorps %xmm13,%xmm5
leaq 64(%rdx),%rdx
subq $0x40,%rcx
jc .Ltail4x
jmp .Lmod4_loop
.align 32
.Lmod4_loop:
.byte 102,65,15,58,68,199,0
xorps %xmm12,%xmm4
movdqu 48(%rdx),%xmm11
.byte 102,69,15,56,0,218
.byte 102,65,15,58,68,207,17
xorps %xmm3,%xmm0
movdqu 32(%rdx),%xmm3
movdqa %xmm11,%xmm13
.byte 102,68,15,58,68,199,16
pshufd $78,%xmm11,%xmm12
xorps %xmm5,%xmm1
pxor %xmm11,%xmm12
.byte 102,65,15,56,0,218
movups 32(%rsi),%xmm7
xorps %xmm4,%xmm8
.byte 102,68,15,58,68,218,0
pshufd $78,%xmm3,%xmm4
pxor %xmm0,%xmm8
movdqa %xmm3,%xmm5
pxor %xmm1,%xmm8
pxor %xmm3,%xmm4
movdqa %xmm8,%xmm9
.byte 102,68,15,58,68,234,17
pslldq $8,%xmm8
psrldq $8,%xmm9
pxor %xmm8,%xmm0
movdqa .L7_mask(%rip),%xmm8
pxor %xmm9,%xmm1
.byte 102,76,15,110,200
pand %xmm0,%xmm8
.byte 102,69,15,56,0,200
pxor %xmm0,%xmm9
.byte 102,68,15,58,68,231,0
psllq $57,%xmm9
movdqa %xmm9,%xmm8
pslldq $8,%xmm9
.byte 102,15,58,68,222,0
psrldq $8,%xmm8
pxor %xmm9,%xmm0
pxor %xmm8,%xmm1
movdqu 0(%rdx),%xmm8
movdqa %xmm0,%xmm9
psrlq $1,%xmm0
.byte 102,15,58,68,238,17
xorps %xmm11,%xmm3
movdqu 16(%rdx),%xmm11
.byte 102,69,15,56,0,218
.byte 102,15,58,68,231,16
xorps %xmm13,%xmm5
movups 80(%rsi),%xmm7
.byte 102,69,15,56,0,194
pxor %xmm9,%xmm1
pxor %xmm0,%xmm9
psrlq $5,%xmm0
movdqa %xmm11,%xmm13
pxor %xmm12,%xmm4
pshufd $78,%xmm11,%xmm12
pxor %xmm9,%xmm0
pxor %xmm8,%xmm1
pxor %xmm11,%xmm12
.byte 102,69,15,58,68,222,0
psrlq $1,%xmm0
pxor %xmm1,%xmm0
movdqa %xmm0,%xmm1
.byte 102,69,15,58,68,238,17
xorps %xmm11,%xmm3
pshufd $78,%xmm0,%xmm8
pxor %xmm0,%xmm8
.byte 102,68,15,58,68,231,0
xorps %xmm13,%xmm5
leaq 64(%rdx),%rdx
subq $0x40,%rcx
jnc .Lmod4_loop
.Ltail4x:
.byte 102,65,15,58,68,199,0
.byte 102,65,15,58,68,207,17
.byte 102,68,15,58,68,199,16
xorps %xmm12,%xmm4
xorps %xmm3,%xmm0
xorps %xmm5,%xmm1
pxor %xmm0,%xmm1
pxor %xmm4,%xmm8
pxor %xmm1,%xmm8
pxor %xmm0,%xmm1
movdqa %xmm8,%xmm9
psrldq $8,%xmm8
pslldq $8,%xmm9
pxor %xmm8,%xmm1
pxor %xmm9,%xmm0
movdqa %xmm0,%xmm4
movdqa %xmm0,%xmm3
psllq $5,%xmm0
pxor %xmm0,%xmm3
psllq $1,%xmm0
pxor %xmm3,%xmm0
psllq $57,%xmm0
movdqa %xmm0,%xmm3
pslldq $8,%xmm0
psrldq $8,%xmm3
pxor %xmm4,%xmm0
pxor %xmm3,%xmm1
movdqa %xmm0,%xmm4
psrlq $1,%xmm0
pxor %xmm4,%xmm1
pxor %xmm0,%xmm4
psrlq $5,%xmm0
pxor %xmm4,%xmm0
psrlq $1,%xmm0
pxor %xmm1,%xmm0
addq $0x40,%rcx
jz .Ldone
movdqu 32(%rsi),%xmm7
subq $0x10,%rcx
jz .Lodd_tail
.Lskip4x:
movdqu (%rdx),%xmm8
movdqu 16(%rdx),%xmm3
.byte 102,69,15,56,0,194
.byte 102,65,15,56,0,218
pxor %xmm8,%xmm0
movdqa %xmm3,%xmm5
pshufd $78,%xmm3,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,68,218,0
.byte 102,15,58,68,234,17
.byte 102,15,58,68,231,0
leaq 32(%rdx),%rdx
nop
subq $0x20,%rcx
jbe .Leven_tail
nop
jmp .Lmod_loop
.align 32
.Lmod_loop:
movdqa %xmm0,%xmm1
movdqa %xmm4,%xmm8
pshufd $78,%xmm0,%xmm4
pxor %xmm0,%xmm4
.byte 102,15,58,68,198,0
.byte 102,15,58,68,206,17
.byte 102,15,58,68,231,16
pxor %xmm3,%xmm0
pxor %xmm5,%xmm1
movdqu (%rdx),%xmm9
pxor %xmm0,%xmm8
.byte 102,69,15,56,0,202
movdqu 16(%rdx),%xmm3
pxor %xmm1,%xmm8
pxor %xmm9,%xmm1
pxor %xmm8,%xmm4
.byte 102,65,15,56,0,218
movdqa %xmm4,%xmm8
psrldq $8,%xmm8
pslldq $8,%xmm4
pxor %xmm8,%xmm1
pxor %xmm4,%xmm0
movdqa %xmm3,%xmm5
movdqa %xmm0,%xmm9
movdqa %xmm0,%xmm8
psllq $5,%xmm0
pxor %xmm0,%xmm8
.byte 102,15,58,68,218,0
psllq $1,%xmm0
pxor %xmm8,%xmm0
psllq $57,%xmm0
movdqa %xmm0,%xmm8
pslldq $8,%xmm0
psrldq $8,%xmm8
pxor %xmm9,%xmm0
pshufd $78,%xmm5,%xmm4
pxor %xmm8,%xmm1
pxor %xmm5,%xmm4
movdqa %xmm0,%xmm9
psrlq $1,%xmm0
.byte 102,15,58,68,234,17
pxor %xmm9,%xmm1
pxor %xmm0,%xmm9
psrlq $5,%xmm0
pxor %xmm9,%xmm0
leaq 32(%rdx),%rdx
psrlq $1,%xmm0
.byte 102,15,58,68,231,0
pxor %xmm1,%xmm0
subq $0x20,%rcx
ja .Lmod_loop
.Leven_tail:
movdqa %xmm0,%xmm1
movdqa %xmm4,%xmm8
pshufd $78,%xmm0,%xmm4
pxor %xmm0,%xmm4
.byte 102,15,58,68,198,0
.byte 102,15,58,68,206,17
.byte 102,15,58,68,231,16
pxor %xmm3,%xmm0
pxor %xmm5,%xmm1
pxor %xmm0,%xmm8
pxor %xmm1,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm8
psrldq $8,%xmm8
pslldq $8,%xmm4
pxor %xmm8,%xmm1
pxor %xmm4,%xmm0
movdqa %xmm0,%xmm4
movdqa %xmm0,%xmm3
psllq $5,%xmm0
pxor %xmm0,%xmm3
psllq $1,%xmm0
pxor %xmm3,%xmm0
psllq $57,%xmm0
movdqa %xmm0,%xmm3
pslldq $8,%xmm0
psrldq $8,%xmm3
pxor %xmm4,%xmm0
pxor %xmm3,%xmm1
movdqa %xmm0,%xmm4
psrlq $1,%xmm0
pxor %xmm4,%xmm1
pxor %xmm0,%xmm4
psrlq $5,%xmm0
pxor %xmm4,%xmm0
psrlq $1,%xmm0
pxor %xmm1,%xmm0
testq %rcx,%rcx
jnz .Ldone
.Lodd_tail:
movdqu (%rdx),%xmm8
.byte 102,69,15,56,0,194
pxor %xmm8,%xmm0
movdqa %xmm0,%xmm1
pshufd $78,%xmm0,%xmm3
pxor %xmm0,%xmm3
.byte 102,15,58,68,194,0
.byte 102,15,58,68,202,17
.byte 102,15,58,68,223,0
pxor %xmm0,%xmm3
pxor %xmm1,%xmm3
movdqa %xmm3,%xmm4
psrldq $8,%xmm3
pslldq $8,%xmm4
pxor %xmm3,%xmm1
pxor %xmm4,%xmm0
movdqa %xmm0,%xmm4
movdqa %xmm0,%xmm3
psllq $5,%xmm0
pxor %xmm0,%xmm3
psllq $1,%xmm0
pxor %xmm3,%xmm0
psllq $57,%xmm0
movdqa %xmm0,%xmm3
pslldq $8,%xmm0
psrldq $8,%xmm3
pxor %xmm4,%xmm0
pxor %xmm3,%xmm1
movdqa %xmm0,%xmm4
psrlq $1,%xmm0
pxor %xmm4,%xmm1
pxor %xmm0,%xmm4
psrlq $5,%xmm0
pxor %xmm4,%xmm0
psrlq $1,%xmm0
pxor %xmm1,%xmm0
.Ldone:
.byte 102,65,15,56,0,194
movdqu %xmm0,(%rdi)
ret
.cfi_endproc
.size gcm_ghash_clmul,.-gcm_ghash_clmul
.globl gcm_init_avx
.hidden gcm_init_avx
.type gcm_init_avx,@function
.align 32
gcm_init_avx:
.cfi_startproc
_CET_ENDBR
vzeroupper
vmovdqu (%rsi),%xmm2
vpshufd $78,%xmm2,%xmm2
vpshufd $255,%xmm2,%xmm4
vpsrlq $63,%xmm2,%xmm3
vpsllq $1,%xmm2,%xmm2
vpxor %xmm5,%xmm5,%xmm5
vpcmpgtd %xmm4,%xmm5,%xmm5
vpslldq $8,%xmm3,%xmm3
vpor %xmm3,%xmm2,%xmm2
vpand .L0x1c2_polynomial(%rip),%xmm5,%xmm5
vpxor %xmm5,%xmm2,%xmm2
vpunpckhqdq %xmm2,%xmm2,%xmm6
vmovdqa %xmm2,%xmm0
vpxor %xmm2,%xmm6,%xmm6
movq $4,%r10
jmp .Linit_start_avx
.align 32
.Linit_loop_avx:
vpalignr $8,%xmm3,%xmm4,%xmm5
vmovdqu %xmm5,-16(%rdi)
vpunpckhqdq %xmm0,%xmm0,%xmm3
vpxor %xmm0,%xmm3,%xmm3
vpclmulqdq $0x11,%xmm2,%xmm0,%xmm1
vpclmulqdq $0x00,%xmm2,%xmm0,%xmm0
vpclmulqdq $0x00,%xmm6,%xmm3,%xmm3
vpxor %xmm0,%xmm1,%xmm4
vpxor %xmm4,%xmm3,%xmm3
vpslldq $8,%xmm3,%xmm4
vpsrldq $8,%xmm3,%xmm3
vpxor %xmm4,%xmm0,%xmm0
vpxor %xmm3,%xmm1,%xmm1
vpsllq $57,%xmm0,%xmm3
vpsllq $62,%xmm0,%xmm4
vpxor %xmm3,%xmm4,%xmm4
vpsllq $63,%xmm0,%xmm3
vpxor %xmm3,%xmm4,%xmm4
vpslldq $8,%xmm4,%xmm3
vpsrldq $8,%xmm4,%xmm4
vpxor %xmm3,%xmm0,%xmm0
vpxor %xmm4,%xmm1,%xmm1
vpsrlq $1,%xmm0,%xmm4
vpxor %xmm0,%xmm1,%xmm1
vpxor %xmm4,%xmm0,%xmm0
vpsrlq $5,%xmm4,%xmm4
vpxor %xmm4,%xmm0,%xmm0
vpsrlq $1,%xmm0,%xmm0
vpxor %xmm1,%xmm0,%xmm0
.Linit_start_avx:
vmovdqa %xmm0,%xmm5
vpunpckhqdq %xmm0,%xmm0,%xmm3
vpxor %xmm0,%xmm3,%xmm3
vpclmulqdq $0x11,%xmm2,%xmm0,%xmm1
vpclmulqdq $0x00,%xmm2,%xmm0,%xmm0
vpclmulqdq $0x00,%xmm6,%xmm3,%xmm3
vpxor %xmm0,%xmm1,%xmm4
vpxor %xmm4,%xmm3,%xmm3
vpslldq $8,%xmm3,%xmm4
vpsrldq $8,%xmm3,%xmm3
vpxor %xmm4,%xmm0,%xmm0
vpxor %xmm3,%xmm1,%xmm1
vpsllq $57,%xmm0,%xmm3
vpsllq $62,%xmm0,%xmm4
vpxor %xmm3,%xmm4,%xmm4
vpsllq $63,%xmm0,%xmm3
vpxor %xmm3,%xmm4,%xmm4
vpslldq $8,%xmm4,%xmm3
vpsrldq $8,%xmm4,%xmm4
vpxor %xmm3,%xmm0,%xmm0
vpxor %xmm4,%xmm1,%xmm1
vpsrlq $1,%xmm0,%xmm4
vpxor %xmm0,%xmm1,%xmm1
vpxor %xmm4,%xmm0,%xmm0
vpsrlq $5,%xmm4,%xmm4
vpxor %xmm4,%xmm0,%xmm0
vpsrlq $1,%xmm0,%xmm0
vpxor %xmm1,%xmm0,%xmm0
vpshufd $78,%xmm5,%xmm3
vpshufd $78,%xmm0,%xmm4
vpxor %xmm5,%xmm3,%xmm3
vmovdqu %xmm5,0(%rdi)
vpxor %xmm0,%xmm4,%xmm4
vmovdqu %xmm0,16(%rdi)
leaq 48(%rdi),%rdi
subq $1,%r10
jnz .Linit_loop_avx
vpalignr $8,%xmm4,%xmm3,%xmm5
vmovdqu %xmm5,-16(%rdi)
vzeroupper
ret
.cfi_endproc
.size gcm_init_avx,.-gcm_init_avx
.globl gcm_ghash_avx
.hidden gcm_ghash_avx
.type gcm_ghash_avx,@function
.align 32
gcm_ghash_avx:
.cfi_startproc
_CET_ENDBR
vzeroupper
vmovdqu (%rdi),%xmm10
leaq .L0x1c2_polynomial(%rip),%r10
leaq 64(%rsi),%rsi
vmovdqu .Lbswap_mask(%rip),%xmm13
vpshufb %xmm13,%xmm10,%xmm10
cmpq $0x80,%rcx
jb .Lshort_avx
subq $0x80,%rcx
vmovdqu 112(%rdx),%xmm14
vmovdqu 0-64(%rsi),%xmm6
vpshufb %xmm13,%xmm14,%xmm14
vmovdqu 32-64(%rsi),%xmm7
vpunpckhqdq %xmm14,%xmm14,%xmm9
vmovdqu 96(%rdx),%xmm15
vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0
vpxor %xmm14,%xmm9,%xmm9
vpshufb %xmm13,%xmm15,%xmm15
vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1
vmovdqu 16-64(%rsi),%xmm6
vpunpckhqdq %xmm15,%xmm15,%xmm8
vmovdqu 80(%rdx),%xmm14
vpclmulqdq $0x00,%xmm7,%xmm9,%xmm2
vpxor %xmm15,%xmm8,%xmm8
vpshufb %xmm13,%xmm14,%xmm14
vpclmulqdq $0x00,%xmm6,%xmm15,%xmm3
vpunpckhqdq %xmm14,%xmm14,%xmm9
vpclmulqdq $0x11,%xmm6,%xmm15,%xmm4
vmovdqu 48-64(%rsi),%xmm6
vpxor %xmm14,%xmm9,%xmm9
vmovdqu 64(%rdx),%xmm15
vpclmulqdq $0x10,%xmm7,%xmm8,%xmm5
vmovdqu 80-64(%rsi),%xmm7
vpshufb %xmm13,%xmm15,%xmm15
vpxor %xmm0,%xmm3,%xmm3
vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0
vpxor %xmm1,%xmm4,%xmm4
vpunpckhqdq %xmm15,%xmm15,%xmm8
vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1
vmovdqu 64-64(%rsi),%xmm6
vpxor %xmm2,%xmm5,%xmm5
vpclmulqdq $0x00,%xmm7,%xmm9,%xmm2
vpxor %xmm15,%xmm8,%xmm8
vmovdqu 48(%rdx),%xmm14
vpxor %xmm3,%xmm0,%xmm0
vpclmulqdq $0x00,%xmm6,%xmm15,%xmm3
vpxor %xmm4,%xmm1,%xmm1
vpshufb %xmm13,%xmm14,%xmm14
vpclmulqdq $0x11,%xmm6,%xmm15,%xmm4
vmovdqu 96-64(%rsi),%xmm6
vpxor %xmm5,%xmm2,%xmm2
vpunpckhqdq %xmm14,%xmm14,%xmm9
vpclmulqdq $0x10,%xmm7,%xmm8,%xmm5
vmovdqu 128-64(%rsi),%xmm7
vpxor %xmm14,%xmm9,%xmm9
vmovdqu 32(%rdx),%xmm15
vpxor %xmm0,%xmm3,%xmm3
vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0
vpxor %xmm1,%xmm4,%xmm4
vpshufb %xmm13,%xmm15,%xmm15
vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1
vmovdqu 112-64(%rsi),%xmm6
vpxor %xmm2,%xmm5,%xmm5
vpunpckhqdq %xmm15,%xmm15,%xmm8
vpclmulqdq $0x00,%xmm7,%xmm9,%xmm2
vpxor %xmm15,%xmm8,%xmm8
vmovdqu 16(%rdx),%xmm14
vpxor %xmm3,%xmm0,%xmm0
vpclmulqdq $0x00,%xmm6,%xmm15,%xmm3
vpxor %xmm4,%xmm1,%xmm1
vpshufb %xmm13,%xmm14,%xmm14
vpclmulqdq $0x11,%xmm6,%xmm15,%xmm4
vmovdqu 144-64(%rsi),%xmm6
vpxor %xmm5,%xmm2,%xmm2
vpunpckhqdq %xmm14,%xmm14,%xmm9
vpclmulqdq $0x10,%xmm7,%xmm8,%xmm5
vmovdqu 176-64(%rsi),%xmm7
vpxor %xmm14,%xmm9,%xmm9
vmovdqu (%rdx),%xmm15
vpxor %xmm0,%xmm3,%xmm3
vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0
vpxor %xmm1,%xmm4,%xmm4
vpshufb %xmm13,%xmm15,%xmm15
vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1
vmovdqu 160-64(%rsi),%xmm6
vpxor %xmm2,%xmm5,%xmm5
vpclmulqdq $0x10,%xmm7,%xmm9,%xmm2
leaq 128(%rdx),%rdx
cmpq $0x80,%rcx
jb .Ltail_avx
vpxor %xmm10,%xmm15,%xmm15
subq $0x80,%rcx
jmp .Loop8x_avx
.align 32
.Loop8x_avx:
vpunpckhqdq %xmm15,%xmm15,%xmm8
vmovdqu 112(%rdx),%xmm14
vpxor %xmm0,%xmm3,%xmm3
vpxor %xmm15,%xmm8,%xmm8
vpclmulqdq $0x00,%xmm6,%xmm15,%xmm10
vpshufb %xmm13,%xmm14,%xmm14
vpxor %xmm1,%xmm4,%xmm4
vpclmulqdq $0x11,%xmm6,%xmm15,%xmm11
vmovdqu 0-64(%rsi),%xmm6
vpunpckhqdq %xmm14,%xmm14,%xmm9
vpxor %xmm2,%xmm5,%xmm5
vpclmulqdq $0x00,%xmm7,%xmm8,%xmm12
vmovdqu 32-64(%rsi),%xmm7
vpxor %xmm14,%xmm9,%xmm9
vmovdqu 96(%rdx),%xmm15
vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0
vpxor %xmm3,%xmm10,%xmm10
vpshufb %xmm13,%xmm15,%xmm15
vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1
vxorps %xmm4,%xmm11,%xmm11
vmovdqu 16-64(%rsi),%xmm6
vpunpckhqdq %xmm15,%xmm15,%xmm8
vpclmulqdq $0x00,%xmm7,%xmm9,%xmm2
vpxor %xmm5,%xmm12,%xmm12
vxorps %xmm15,%xmm8,%xmm8
vmovdqu 80(%rdx),%xmm14
vpxor %xmm10,%xmm12,%xmm12
vpclmulqdq $0x00,%xmm6,%xmm15,%xmm3
vpxor %xmm11,%xmm12,%xmm12
vpslldq $8,%xmm12,%xmm9
vpxor %xmm0,%xmm3,%xmm3
vpclmulqdq $0x11,%xmm6,%xmm15,%xmm4
vpsrldq $8,%xmm12,%xmm12
vpxor %xmm9,%xmm10,%xmm10
vmovdqu 48-64(%rsi),%xmm6
vpshufb %xmm13,%xmm14,%xmm14
vxorps %xmm12,%xmm11,%xmm11
vpxor %xmm1,%xmm4,%xmm4
vpunpckhqdq %xmm14,%xmm14,%xmm9
vpclmulqdq $0x10,%xmm7,%xmm8,%xmm5
vmovdqu 80-64(%rsi),%xmm7
vpxor %xmm14,%xmm9,%xmm9
vpxor %xmm2,%xmm5,%xmm5
vmovdqu 64(%rdx),%xmm15
vpalignr $8,%xmm10,%xmm10,%xmm12
vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0
vpshufb %xmm13,%xmm15,%xmm15
vpxor %xmm3,%xmm0,%xmm0
vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1
vmovdqu 64-64(%rsi),%xmm6
vpunpckhqdq %xmm15,%xmm15,%xmm8
vpxor %xmm4,%xmm1,%xmm1
vpclmulqdq $0x00,%xmm7,%xmm9,%xmm2
vxorps %xmm15,%xmm8,%xmm8
vpxor %xmm5,%xmm2,%xmm2
vmovdqu 48(%rdx),%xmm14
vpclmulqdq $0x10,(%r10),%xmm10,%xmm10
vpclmulqdq $0x00,%xmm6,%xmm15,%xmm3
vpshufb %xmm13,%xmm14,%xmm14
vpxor %xmm0,%xmm3,%xmm3
vpclmulqdq $0x11,%xmm6,%xmm15,%xmm4
vmovdqu 96-64(%rsi),%xmm6
vpunpckhqdq %xmm14,%xmm14,%xmm9
vpxor %xmm1,%xmm4,%xmm4
vpclmulqdq $0x10,%xmm7,%xmm8,%xmm5
vmovdqu 128-64(%rsi),%xmm7
vpxor %xmm14,%xmm9,%xmm9
vpxor %xmm2,%xmm5,%xmm5
vmovdqu 32(%rdx),%xmm15
vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0
vpshufb %xmm13,%xmm15,%xmm15
vpxor %xmm3,%xmm0,%xmm0
vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1
vmovdqu 112-64(%rsi),%xmm6
vpunpckhqdq %xmm15,%xmm15,%xmm8
vpxor %xmm4,%xmm1,%xmm1
vpclmulqdq $0x00,%xmm7,%xmm9,%xmm2
vpxor %xmm15,%xmm8,%xmm8
vpxor %xmm5,%xmm2,%xmm2
vxorps %xmm12,%xmm10,%xmm10
vmovdqu 16(%rdx),%xmm14
vpalignr $8,%xmm10,%xmm10,%xmm12
vpclmulqdq $0x00,%xmm6,%xmm15,%xmm3
vpshufb %xmm13,%xmm14,%xmm14
vpxor %xmm0,%xmm3,%xmm3
vpclmulqdq $0x11,%xmm6,%xmm15,%xmm4
vmovdqu 144-64(%rsi),%xmm6
vpclmulqdq $0x10,(%r10),%xmm10,%xmm10
vxorps %xmm11,%xmm12,%xmm12
vpunpckhqdq %xmm14,%xmm14,%xmm9
vpxor %xmm1,%xmm4,%xmm4
vpclmulqdq $0x10,%xmm7,%xmm8,%xmm5
vmovdqu 176-64(%rsi),%xmm7
vpxor %xmm14,%xmm9,%xmm9
vpxor %xmm2,%xmm5,%xmm5
vmovdqu (%rdx),%xmm15
vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0
vpshufb %xmm13,%xmm15,%xmm15
vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1
vmovdqu 160-64(%rsi),%xmm6
vpxor %xmm12,%xmm15,%xmm15
vpclmulqdq $0x10,%xmm7,%xmm9,%xmm2
vpxor %xmm10,%xmm15,%xmm15
leaq 128(%rdx),%rdx
subq $0x80,%rcx
jnc .Loop8x_avx
addq $0x80,%rcx
jmp .Ltail_no_xor_avx
.align 32
.Lshort_avx:
vmovdqu -16(%rdx,%rcx,1),%xmm14
leaq (%rdx,%rcx,1),%rdx
vmovdqu 0-64(%rsi),%xmm6
vmovdqu 32-64(%rsi),%xmm7
vpshufb %xmm13,%xmm14,%xmm15
vmovdqa %xmm0,%xmm3
vmovdqa %xmm1,%xmm4
vmovdqa %xmm2,%xmm5
subq $0x10,%rcx
jz .Ltail_avx
vpunpckhqdq %xmm15,%xmm15,%xmm8
vpxor %xmm0,%xmm3,%xmm3
vpclmulqdq $0x00,%xmm6,%xmm15,%xmm0
vpxor %xmm15,%xmm8,%xmm8
vmovdqu -32(%rdx),%xmm14
vpxor %xmm1,%xmm4,%xmm4
vpclmulqdq $0x11,%xmm6,%xmm15,%xmm1
vmovdqu 16-64(%rsi),%xmm6
vpshufb %xmm13,%xmm14,%xmm15
vpxor %xmm2,%xmm5,%xmm5
vpclmulqdq $0x00,%xmm7,%xmm8,%xmm2
vpsrldq $8,%xmm7,%xmm7
subq $0x10,%rcx
jz .Ltail_avx
vpunpckhqdq %xmm15,%xmm15,%xmm8
vpxor %xmm0,%xmm3,%xmm3
vpclmulqdq $0x00,%xmm6,%xmm15,%xmm0
vpxor %xmm15,%xmm8,%xmm8
vmovdqu -48(%rdx),%xmm14
vpxor %xmm1,%xmm4,%xmm4
vpclmulqdq $0x11,%xmm6,%xmm15,%xmm1
vmovdqu 48-64(%rsi),%xmm6
vpshufb %xmm13,%xmm14,%xmm15
vpxor %xmm2,%xmm5,%xmm5
vpclmulqdq $0x00,%xmm7,%xmm8,%xmm2
vmovdqu 80-64(%rsi),%xmm7
subq $0x10,%rcx
jz .Ltail_avx
vpunpckhqdq %xmm15,%xmm15,%xmm8
vpxor %xmm0,%xmm3,%xmm3
vpclmulqdq $0x00,%xmm6,%xmm15,%xmm0
vpxor %xmm15,%xmm8,%xmm8
vmovdqu -64(%rdx),%xmm14
vpxor %xmm1,%xmm4,%xmm4
vpclmulqdq $0x11,%xmm6,%xmm15,%xmm1
vmovdqu 64-64(%rsi),%xmm6
vpshufb %xmm13,%xmm14,%xmm15
vpxor %xmm2,%xmm5,%xmm5
vpclmulqdq $0x00,%xmm7,%xmm8,%xmm2
vpsrldq $8,%xmm7,%xmm7
subq $0x10,%rcx
jz .Ltail_avx
vpunpckhqdq %xmm15,%xmm15,%xmm8
vpxor %xmm0,%xmm3,%xmm3
vpclmulqdq $0x00,%xmm6,%xmm15,%xmm0
vpxor %xmm15,%xmm8,%xmm8
vmovdqu -80(%rdx),%xmm14
vpxor %xmm1,%xmm4,%xmm4
vpclmulqdq $0x11,%xmm6,%xmm15,%xmm1
vmovdqu 96-64(%rsi),%xmm6
vpshufb %xmm13,%xmm14,%xmm15
vpxor %xmm2,%xmm5,%xmm5
vpclmulqdq $0x00,%xmm7,%xmm8,%xmm2
vmovdqu 128-64(%rsi),%xmm7
subq $0x10,%rcx
jz .Ltail_avx
vpunpckhqdq %xmm15,%xmm15,%xmm8
vpxor %xmm0,%xmm3,%xmm3
vpclmulqdq $0x00,%xmm6,%xmm15,%xmm0
vpxor %xmm15,%xmm8,%xmm8
vmovdqu -96(%rdx),%xmm14
vpxor %xmm1,%xmm4,%xmm4
vpclmulqdq $0x11,%xmm6,%xmm15,%xmm1
vmovdqu 112-64(%rsi),%xmm6
vpshufb %xmm13,%xmm14,%xmm15
vpxor %xmm2,%xmm5,%xmm5
vpclmulqdq $0x00,%xmm7,%xmm8,%xmm2
vpsrldq $8,%xmm7,%xmm7
subq $0x10,%rcx
jz .Ltail_avx
vpunpckhqdq %xmm15,%xmm15,%xmm8
vpxor %xmm0,%xmm3,%xmm3
vpclmulqdq $0x00,%xmm6,%xmm15,%xmm0
vpxor %xmm15,%xmm8,%xmm8
vmovdqu -112(%rdx),%xmm14
vpxor %xmm1,%xmm4,%xmm4
vpclmulqdq $0x11,%xmm6,%xmm15,%xmm1
vmovdqu 144-64(%rsi),%xmm6
vpshufb %xmm13,%xmm14,%xmm15
vpxor %xmm2,%xmm5,%xmm5
vpclmulqdq $0x00,%xmm7,%xmm8,%xmm2
vmovq 184-64(%rsi),%xmm7
subq $0x10,%rcx
jmp .Ltail_avx
.align 32
.Ltail_avx:
vpxor %xmm10,%xmm15,%xmm15
.Ltail_no_xor_avx:
vpunpckhqdq %xmm15,%xmm15,%xmm8
vpxor %xmm0,%xmm3,%xmm3
vpclmulqdq $0x00,%xmm6,%xmm15,%xmm0
vpxor %xmm15,%xmm8,%xmm8
vpxor %xmm1,%xmm4,%xmm4
vpclmulqdq $0x11,%xmm6,%xmm15,%xmm1
vpxor %xmm2,%xmm5,%xmm5
vpclmulqdq $0x00,%xmm7,%xmm8,%xmm2
vmovdqu (%r10),%xmm12
vpxor %xmm0,%xmm3,%xmm10
vpxor %xmm1,%xmm4,%xmm11
vpxor %xmm2,%xmm5,%xmm5
vpxor %xmm10,%xmm5,%xmm5
vpxor %xmm11,%xmm5,%xmm5
vpslldq $8,%xmm5,%xmm9
vpsrldq $8,%xmm5,%xmm5
vpxor %xmm9,%xmm10,%xmm10
vpxor %xmm5,%xmm11,%xmm11
vpclmulqdq $0x10,%xmm12,%xmm10,%xmm9
vpalignr $8,%xmm10,%xmm10,%xmm10
vpxor %xmm9,%xmm10,%xmm10
vpclmulqdq $0x10,%xmm12,%xmm10,%xmm9
vpalignr $8,%xmm10,%xmm10,%xmm10
vpxor %xmm11,%xmm10,%xmm10
vpxor %xmm9,%xmm10,%xmm10
cmpq $0,%rcx
jne .Lshort_avx
vpshufb %xmm13,%xmm10,%xmm10
vmovdqu %xmm10,(%rdi)
vzeroupper
ret
.cfi_endproc
.size gcm_ghash_avx,.-gcm_ghash_avx
.section .rodata
.align 64
.Lbswap_mask:
.byte 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0
.L0x1c2_polynomial:
.byte 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0xc2
.L7_mask:
.long 7,0,7,0
.align 64
.byte 71,72,65,83,72,32,102,111,114,32,120,56,54,95,54,52,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0
.align 64
.text
#endif
|
jalal-ux/Test
| 12,170
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/vpaes-x86_64-elf.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86_64) && defined(__ELF__)
.text
.type _vpaes_encrypt_core,@function
.align 16
_vpaes_encrypt_core:
.cfi_startproc
movq %rdx,%r9
movq $16,%r11
movl 240(%rdx),%eax
movdqa %xmm9,%xmm1
movdqa .Lk_ipt(%rip),%xmm2
pandn %xmm0,%xmm1
movdqu (%r9),%xmm5
psrld $4,%xmm1
pand %xmm9,%xmm0
.byte 102,15,56,0,208
movdqa .Lk_ipt+16(%rip),%xmm0
.byte 102,15,56,0,193
pxor %xmm5,%xmm2
addq $16,%r9
pxor %xmm2,%xmm0
leaq .Lk_mc_backward(%rip),%r10
jmp .Lenc_entry
.align 16
.Lenc_loop:
movdqa %xmm13,%xmm4
movdqa %xmm12,%xmm0
.byte 102,15,56,0,226
.byte 102,15,56,0,195
pxor %xmm5,%xmm4
movdqa %xmm15,%xmm5
pxor %xmm4,%xmm0
movdqa -64(%r11,%r10,1),%xmm1
.byte 102,15,56,0,234
movdqa (%r11,%r10,1),%xmm4
movdqa %xmm14,%xmm2
.byte 102,15,56,0,211
movdqa %xmm0,%xmm3
pxor %xmm5,%xmm2
.byte 102,15,56,0,193
addq $16,%r9
pxor %xmm2,%xmm0
.byte 102,15,56,0,220
addq $16,%r11
pxor %xmm0,%xmm3
.byte 102,15,56,0,193
andq $0x30,%r11
subq $1,%rax
pxor %xmm3,%xmm0
.Lenc_entry:
movdqa %xmm9,%xmm1
movdqa %xmm11,%xmm5
pandn %xmm0,%xmm1
psrld $4,%xmm1
pand %xmm9,%xmm0
.byte 102,15,56,0,232
movdqa %xmm10,%xmm3
pxor %xmm1,%xmm0
.byte 102,15,56,0,217
movdqa %xmm10,%xmm4
pxor %xmm5,%xmm3
.byte 102,15,56,0,224
movdqa %xmm10,%xmm2
pxor %xmm5,%xmm4
.byte 102,15,56,0,211
movdqa %xmm10,%xmm3
pxor %xmm0,%xmm2
.byte 102,15,56,0,220
movdqu (%r9),%xmm5
pxor %xmm1,%xmm3
jnz .Lenc_loop
movdqa -96(%r10),%xmm4
movdqa -80(%r10),%xmm0
.byte 102,15,56,0,226
pxor %xmm5,%xmm4
.byte 102,15,56,0,195
movdqa 64(%r11,%r10,1),%xmm1
pxor %xmm4,%xmm0
.byte 102,15,56,0,193
ret
.cfi_endproc
.size _vpaes_encrypt_core,.-_vpaes_encrypt_core
.type _vpaes_encrypt_core_2x,@function
.align 16
_vpaes_encrypt_core_2x:
.cfi_startproc
movq %rdx,%r9
movq $16,%r11
movl 240(%rdx),%eax
movdqa %xmm9,%xmm1
movdqa %xmm9,%xmm7
movdqa .Lk_ipt(%rip),%xmm2
movdqa %xmm2,%xmm8
pandn %xmm0,%xmm1
pandn %xmm6,%xmm7
movdqu (%r9),%xmm5
psrld $4,%xmm1
psrld $4,%xmm7
pand %xmm9,%xmm0
pand %xmm9,%xmm6
.byte 102,15,56,0,208
.byte 102,68,15,56,0,198
movdqa .Lk_ipt+16(%rip),%xmm0
movdqa %xmm0,%xmm6
.byte 102,15,56,0,193
.byte 102,15,56,0,247
pxor %xmm5,%xmm2
pxor %xmm5,%xmm8
addq $16,%r9
pxor %xmm2,%xmm0
pxor %xmm8,%xmm6
leaq .Lk_mc_backward(%rip),%r10
jmp .Lenc2x_entry
.align 16
.Lenc2x_loop:
movdqa .Lk_sb1(%rip),%xmm4
movdqa .Lk_sb1+16(%rip),%xmm0
movdqa %xmm4,%xmm12
movdqa %xmm0,%xmm6
.byte 102,15,56,0,226
.byte 102,69,15,56,0,224
.byte 102,15,56,0,195
.byte 102,65,15,56,0,243
pxor %xmm5,%xmm4
pxor %xmm5,%xmm12
movdqa .Lk_sb2(%rip),%xmm5
movdqa %xmm5,%xmm13
pxor %xmm4,%xmm0
pxor %xmm12,%xmm6
movdqa -64(%r11,%r10,1),%xmm1
.byte 102,15,56,0,234
.byte 102,69,15,56,0,232
movdqa (%r11,%r10,1),%xmm4
movdqa .Lk_sb2+16(%rip),%xmm2
movdqa %xmm2,%xmm8
.byte 102,15,56,0,211
.byte 102,69,15,56,0,195
movdqa %xmm0,%xmm3
movdqa %xmm6,%xmm11
pxor %xmm5,%xmm2
pxor %xmm13,%xmm8
.byte 102,15,56,0,193
.byte 102,15,56,0,241
addq $16,%r9
pxor %xmm2,%xmm0
pxor %xmm8,%xmm6
.byte 102,15,56,0,220
.byte 102,68,15,56,0,220
addq $16,%r11
pxor %xmm0,%xmm3
pxor %xmm6,%xmm11
.byte 102,15,56,0,193
.byte 102,15,56,0,241
andq $0x30,%r11
subq $1,%rax
pxor %xmm3,%xmm0
pxor %xmm11,%xmm6
.Lenc2x_entry:
movdqa %xmm9,%xmm1
movdqa %xmm9,%xmm7
movdqa .Lk_inv+16(%rip),%xmm5
movdqa %xmm5,%xmm13
pandn %xmm0,%xmm1
pandn %xmm6,%xmm7
psrld $4,%xmm1
psrld $4,%xmm7
pand %xmm9,%xmm0
pand %xmm9,%xmm6
.byte 102,15,56,0,232
.byte 102,68,15,56,0,238
movdqa %xmm10,%xmm3
movdqa %xmm10,%xmm11
pxor %xmm1,%xmm0
pxor %xmm7,%xmm6
.byte 102,15,56,0,217
.byte 102,68,15,56,0,223
movdqa %xmm10,%xmm4
movdqa %xmm10,%xmm12
pxor %xmm5,%xmm3
pxor %xmm13,%xmm11
.byte 102,15,56,0,224
.byte 102,68,15,56,0,230
movdqa %xmm10,%xmm2
movdqa %xmm10,%xmm8
pxor %xmm5,%xmm4
pxor %xmm13,%xmm12
.byte 102,15,56,0,211
.byte 102,69,15,56,0,195
movdqa %xmm10,%xmm3
movdqa %xmm10,%xmm11
pxor %xmm0,%xmm2
pxor %xmm6,%xmm8
.byte 102,15,56,0,220
.byte 102,69,15,56,0,220
movdqu (%r9),%xmm5
pxor %xmm1,%xmm3
pxor %xmm7,%xmm11
jnz .Lenc2x_loop
movdqa -96(%r10),%xmm4
movdqa -80(%r10),%xmm0
movdqa %xmm4,%xmm12
movdqa %xmm0,%xmm6
.byte 102,15,56,0,226
.byte 102,69,15,56,0,224
pxor %xmm5,%xmm4
pxor %xmm5,%xmm12
.byte 102,15,56,0,195
.byte 102,65,15,56,0,243
movdqa 64(%r11,%r10,1),%xmm1
pxor %xmm4,%xmm0
pxor %xmm12,%xmm6
.byte 102,15,56,0,193
.byte 102,15,56,0,241
ret
.cfi_endproc
.size _vpaes_encrypt_core_2x,.-_vpaes_encrypt_core_2x
.type _vpaes_schedule_core,@function
.align 16
_vpaes_schedule_core:
.cfi_startproc
call _vpaes_preheat
movdqa .Lk_rcon(%rip),%xmm8
movdqu (%rdi),%xmm0
movdqa %xmm0,%xmm3
leaq .Lk_ipt(%rip),%r11
call _vpaes_schedule_transform
movdqa %xmm0,%xmm7
leaq .Lk_sr(%rip),%r10
movdqu %xmm0,(%rdx)
.Lschedule_go:
cmpl $192,%esi
ja .Lschedule_256
.Lschedule_128:
movl $10,%esi
.Loop_schedule_128:
call _vpaes_schedule_round
decq %rsi
jz .Lschedule_mangle_last
call _vpaes_schedule_mangle
jmp .Loop_schedule_128
.align 16
.Lschedule_256:
movdqu 16(%rdi),%xmm0
call _vpaes_schedule_transform
movl $7,%esi
.Loop_schedule_256:
call _vpaes_schedule_mangle
movdqa %xmm0,%xmm6
call _vpaes_schedule_round
decq %rsi
jz .Lschedule_mangle_last
call _vpaes_schedule_mangle
pshufd $0xFF,%xmm0,%xmm0
movdqa %xmm7,%xmm5
movdqa %xmm6,%xmm7
call _vpaes_schedule_low_round
movdqa %xmm5,%xmm7
jmp .Loop_schedule_256
.align 16
.Lschedule_mangle_last:
leaq .Lk_deskew(%rip),%r11
movdqa (%r8,%r10,1),%xmm1
.byte 102,15,56,0,193
leaq .Lk_opt(%rip),%r11
addq $32,%rdx
.Lschedule_mangle_last_dec:
addq $-16,%rdx
pxor .Lk_s63(%rip),%xmm0
call _vpaes_schedule_transform
movdqu %xmm0,(%rdx)
pxor %xmm0,%xmm0
pxor %xmm1,%xmm1
pxor %xmm2,%xmm2
pxor %xmm3,%xmm3
pxor %xmm4,%xmm4
pxor %xmm5,%xmm5
pxor %xmm6,%xmm6
pxor %xmm7,%xmm7
ret
.cfi_endproc
.size _vpaes_schedule_core,.-_vpaes_schedule_core
.type _vpaes_schedule_round,@function
.align 16
_vpaes_schedule_round:
.cfi_startproc
pxor %xmm1,%xmm1
.byte 102,65,15,58,15,200,15
.byte 102,69,15,58,15,192,15
pxor %xmm1,%xmm7
pshufd $0xFF,%xmm0,%xmm0
.byte 102,15,58,15,192,1
_vpaes_schedule_low_round:
movdqa %xmm7,%xmm1
pslldq $4,%xmm7
pxor %xmm1,%xmm7
movdqa %xmm7,%xmm1
pslldq $8,%xmm7
pxor %xmm1,%xmm7
pxor .Lk_s63(%rip),%xmm7
movdqa %xmm9,%xmm1
pandn %xmm0,%xmm1
psrld $4,%xmm1
pand %xmm9,%xmm0
movdqa %xmm11,%xmm2
.byte 102,15,56,0,208
pxor %xmm1,%xmm0
movdqa %xmm10,%xmm3
.byte 102,15,56,0,217
pxor %xmm2,%xmm3
movdqa %xmm10,%xmm4
.byte 102,15,56,0,224
pxor %xmm2,%xmm4
movdqa %xmm10,%xmm2
.byte 102,15,56,0,211
pxor %xmm0,%xmm2
movdqa %xmm10,%xmm3
.byte 102,15,56,0,220
pxor %xmm1,%xmm3
movdqa %xmm13,%xmm4
.byte 102,15,56,0,226
movdqa %xmm12,%xmm0
.byte 102,15,56,0,195
pxor %xmm4,%xmm0
pxor %xmm7,%xmm0
movdqa %xmm0,%xmm7
ret
.cfi_endproc
.size _vpaes_schedule_round,.-_vpaes_schedule_round
.type _vpaes_schedule_transform,@function
.align 16
_vpaes_schedule_transform:
.cfi_startproc
movdqa %xmm9,%xmm1
pandn %xmm0,%xmm1
psrld $4,%xmm1
pand %xmm9,%xmm0
movdqa (%r11),%xmm2
.byte 102,15,56,0,208
movdqa 16(%r11),%xmm0
.byte 102,15,56,0,193
pxor %xmm2,%xmm0
ret
.cfi_endproc
.size _vpaes_schedule_transform,.-_vpaes_schedule_transform
.type _vpaes_schedule_mangle,@function
.align 16
_vpaes_schedule_mangle:
.cfi_startproc
movdqa %xmm0,%xmm4
movdqa .Lk_mc_forward(%rip),%xmm5
addq $16,%rdx
pxor .Lk_s63(%rip),%xmm4
.byte 102,15,56,0,229
movdqa %xmm4,%xmm3
.byte 102,15,56,0,229
pxor %xmm4,%xmm3
.byte 102,15,56,0,229
pxor %xmm4,%xmm3
.Lschedule_mangle_both:
movdqa (%r8,%r10,1),%xmm1
.byte 102,15,56,0,217
addq $-16,%r8
andq $0x30,%r8
movdqu %xmm3,(%rdx)
ret
.cfi_endproc
.size _vpaes_schedule_mangle,.-_vpaes_schedule_mangle
.globl vpaes_set_encrypt_key
.hidden vpaes_set_encrypt_key
.type vpaes_set_encrypt_key,@function
.align 16
vpaes_set_encrypt_key:
.cfi_startproc
_CET_ENDBR
#ifdef BORINGSSL_DISPATCH_TEST
.extern BORINGSSL_function_hit
.hidden BORINGSSL_function_hit
movb $1,BORINGSSL_function_hit+5(%rip)
#endif
movl %esi,%eax
shrl $5,%eax
addl $5,%eax
movl %eax,240(%rdx)
movl $0,%ecx
movl $0x30,%r8d
call _vpaes_schedule_core
xorl %eax,%eax
ret
.cfi_endproc
.size vpaes_set_encrypt_key,.-vpaes_set_encrypt_key
.globl vpaes_ctr32_encrypt_blocks
.hidden vpaes_ctr32_encrypt_blocks
.type vpaes_ctr32_encrypt_blocks,@function
.align 16
vpaes_ctr32_encrypt_blocks:
.cfi_startproc
_CET_ENDBR
xchgq %rcx,%rdx
testq %rcx,%rcx
jz .Lctr32_abort
movdqu (%r8),%xmm0
movdqa .Lctr_add_one(%rip),%xmm8
subq %rdi,%rsi
call _vpaes_preheat
movdqa %xmm0,%xmm6
pshufb .Lrev_ctr(%rip),%xmm6
testq $1,%rcx
jz .Lctr32_prep_loop
movdqu (%rdi),%xmm7
call _vpaes_encrypt_core
pxor %xmm7,%xmm0
paddd %xmm8,%xmm6
movdqu %xmm0,(%rsi,%rdi,1)
subq $1,%rcx
leaq 16(%rdi),%rdi
jz .Lctr32_done
.Lctr32_prep_loop:
movdqa %xmm6,%xmm14
movdqa %xmm6,%xmm15
paddd %xmm8,%xmm15
.Lctr32_loop:
movdqa .Lrev_ctr(%rip),%xmm1
movdqa %xmm14,%xmm0
movdqa %xmm15,%xmm6
.byte 102,15,56,0,193
.byte 102,15,56,0,241
call _vpaes_encrypt_core_2x
movdqu (%rdi),%xmm1
movdqu 16(%rdi),%xmm2
movdqa .Lctr_add_two(%rip),%xmm3
pxor %xmm1,%xmm0
pxor %xmm2,%xmm6
paddd %xmm3,%xmm14
paddd %xmm3,%xmm15
movdqu %xmm0,(%rsi,%rdi,1)
movdqu %xmm6,16(%rsi,%rdi,1)
subq $2,%rcx
leaq 32(%rdi),%rdi
jnz .Lctr32_loop
.Lctr32_done:
.Lctr32_abort:
ret
.cfi_endproc
.size vpaes_ctr32_encrypt_blocks,.-vpaes_ctr32_encrypt_blocks
.type _vpaes_preheat,@function
.align 16
_vpaes_preheat:
.cfi_startproc
leaq .Lk_s0F(%rip),%r10
movdqa -32(%r10),%xmm10
movdqa -16(%r10),%xmm11
movdqa 0(%r10),%xmm9
movdqa 48(%r10),%xmm13
movdqa 64(%r10),%xmm12
movdqa 80(%r10),%xmm15
movdqa 96(%r10),%xmm14
ret
.cfi_endproc
.size _vpaes_preheat,.-_vpaes_preheat
.type _vpaes_consts,@object
.section .rodata
.align 64
_vpaes_consts:
.Lk_inv:
.quad 0x0E05060F0D080180, 0x040703090A0B0C02
.quad 0x01040A060F0B0780, 0x030D0E0C02050809
.Lk_s0F:
.quad 0x0F0F0F0F0F0F0F0F, 0x0F0F0F0F0F0F0F0F
.Lk_ipt:
.quad 0xC2B2E8985A2A7000, 0xCABAE09052227808
.quad 0x4C01307D317C4D00, 0xCD80B1FCB0FDCC81
.Lk_sb1:
.quad 0xB19BE18FCB503E00, 0xA5DF7A6E142AF544
.quad 0x3618D415FAE22300, 0x3BF7CCC10D2ED9EF
.Lk_sb2:
.quad 0xE27A93C60B712400, 0x5EB7E955BC982FCD
.quad 0x69EB88400AE12900, 0xC2A163C8AB82234A
.Lk_sbo:
.quad 0xD0D26D176FBDC700, 0x15AABF7AC502A878
.quad 0xCFE474A55FBB6A00, 0x8E1E90D1412B35FA
.Lk_mc_forward:
.quad 0x0407060500030201, 0x0C0F0E0D080B0A09
.quad 0x080B0A0904070605, 0x000302010C0F0E0D
.quad 0x0C0F0E0D080B0A09, 0x0407060500030201
.quad 0x000302010C0F0E0D, 0x080B0A0904070605
.Lk_mc_backward:
.quad 0x0605040702010003, 0x0E0D0C0F0A09080B
.quad 0x020100030E0D0C0F, 0x0A09080B06050407
.quad 0x0E0D0C0F0A09080B, 0x0605040702010003
.quad 0x0A09080B06050407, 0x020100030E0D0C0F
.Lk_sr:
.quad 0x0706050403020100, 0x0F0E0D0C0B0A0908
.quad 0x030E09040F0A0500, 0x0B06010C07020D08
.quad 0x0F060D040B020900, 0x070E050C030A0108
.quad 0x0B0E0104070A0D00, 0x0306090C0F020508
.Lk_rcon:
.quad 0x1F8391B9AF9DEEB6, 0x702A98084D7C7D81
.Lk_s63:
.quad 0x5B5B5B5B5B5B5B5B, 0x5B5B5B5B5B5B5B5B
.Lk_opt:
.quad 0xFF9F4929D6B66000, 0xF7974121DEBE6808
.quad 0x01EDBD5150BCEC00, 0xE10D5DB1B05C0CE0
.Lk_deskew:
.quad 0x07E4A34047A4E300, 0x1DFEB95A5DBEF91A
.quad 0x5F36B5DC83EA6900, 0x2841C2ABF49D1E77
.Lrev_ctr:
.quad 0x0706050403020100, 0x0c0d0e0f0b0a0908
.Lctr_add_one:
.quad 0x0000000000000000, 0x0000000100000000
.Lctr_add_two:
.quad 0x0000000000000000, 0x0000000200000000
.byte 86,101,99,116,111,114,32,80,101,114,109,117,116,97,116,105,111,110,32,65,69,83,32,102,111,114,32,120,56,54,95,54,52,47,83,83,83,69,51,44,32,77,105,107,101,32,72,97,109,98,117,114,103,32,40,83,116,97,110,102,111,114,100,32,85,110,105,118,101,114,115,105,116,121,41,0
.align 64
.size _vpaes_consts,.-_vpaes_consts
.text
#endif
|
jalal-ux/Test
| 49,007
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/sha512-armv8-win64.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(_WIN32)
// Copyright 2014-2020 The OpenSSL Project Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ====================================================================
// Written by Andy Polyakov <appro@openssl.org> for the OpenSSL
// project.
// ====================================================================
//
// SHA256/512 for ARMv8.
//
// Performance in cycles per processed byte and improvement coefficient
// over code generated with "default" compiler:
//
// SHA256-hw SHA256(*) SHA512
// Apple A7 1.97 10.5 (+33%) 6.73 (-1%(**))
// Cortex-A53 2.38 15.5 (+115%) 10.0 (+150%(***))
// Cortex-A57 2.31 11.6 (+86%) 7.51 (+260%(***))
// Denver 2.01 10.5 (+26%) 6.70 (+8%)
// X-Gene 20.0 (+100%) 12.8 (+300%(***))
// Mongoose 2.36 13.0 (+50%) 8.36 (+33%)
// Kryo 1.92 17.4 (+30%) 11.2 (+8%)
//
// (*) Software SHA256 results are of lesser relevance, presented
// mostly for informational purposes.
// (**) The result is a trade-off: it's possible to improve it by
// 10% (or by 1 cycle per round), but at the cost of 20% loss
// on Cortex-A53 (or by 4 cycles per round).
// (***) Super-impressive coefficients over gcc-generated code are
// indication of some compiler "pathology", most notably code
// generated with -mgeneral-regs-only is significantly faster
// and the gap is only 40-90%.
#ifndef __KERNEL__
#endif
.text
.globl sha512_block_data_order_nohw
.def sha512_block_data_order_nohw
.type 32
.endef
.align 6
sha512_block_data_order_nohw:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-128]!
add x29,sp,#0
stp x19,x20,[sp,#16]
stp x21,x22,[sp,#32]
stp x23,x24,[sp,#48]
stp x25,x26,[sp,#64]
stp x27,x28,[sp,#80]
sub sp,sp,#4*8
ldp x20,x21,[x0] // load context
ldp x22,x23,[x0,#2*8]
ldp x24,x25,[x0,#4*8]
add x2,x1,x2,lsl#7 // end of input
ldp x26,x27,[x0,#6*8]
adrp x30,LK512
add x30,x30,:lo12:LK512
stp x0,x2,[x29,#96]
Loop:
ldp x3,x4,[x1],#2*8
ldr x19,[x30],#8 // *K++
eor x28,x21,x22 // magic seed
str x1,[x29,#112]
#ifndef __AARCH64EB__
rev x3,x3 // 0
#endif
ror x16,x24,#14
add x27,x27,x19 // h+=K[i]
eor x6,x24,x24,ror#23
and x17,x25,x24
bic x19,x26,x24
add x27,x27,x3 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x20,x21 // a^b, b^c in next round
eor x16,x16,x6,ror#18 // Sigma1(e)
ror x6,x20,#28
add x27,x27,x17 // h+=Ch(e,f,g)
eor x17,x20,x20,ror#5
add x27,x27,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x23,x23,x27 // d+=h
eor x28,x28,x21 // Maj(a,b,c)
eor x17,x6,x17,ror#34 // Sigma0(a)
add x27,x27,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x27,x27,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x4,x4 // 1
#endif
ldp x5,x6,[x1],#2*8
add x27,x27,x17 // h+=Sigma0(a)
ror x16,x23,#14
add x26,x26,x28 // h+=K[i]
eor x7,x23,x23,ror#23
and x17,x24,x23
bic x28,x25,x23
add x26,x26,x4 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x27,x20 // a^b, b^c in next round
eor x16,x16,x7,ror#18 // Sigma1(e)
ror x7,x27,#28
add x26,x26,x17 // h+=Ch(e,f,g)
eor x17,x27,x27,ror#5
add x26,x26,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x22,x22,x26 // d+=h
eor x19,x19,x20 // Maj(a,b,c)
eor x17,x7,x17,ror#34 // Sigma0(a)
add x26,x26,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x26,x26,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x5,x5 // 2
#endif
add x26,x26,x17 // h+=Sigma0(a)
ror x16,x22,#14
add x25,x25,x19 // h+=K[i]
eor x8,x22,x22,ror#23
and x17,x23,x22
bic x19,x24,x22
add x25,x25,x5 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x26,x27 // a^b, b^c in next round
eor x16,x16,x8,ror#18 // Sigma1(e)
ror x8,x26,#28
add x25,x25,x17 // h+=Ch(e,f,g)
eor x17,x26,x26,ror#5
add x25,x25,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x21,x21,x25 // d+=h
eor x28,x28,x27 // Maj(a,b,c)
eor x17,x8,x17,ror#34 // Sigma0(a)
add x25,x25,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x25,x25,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x6,x6 // 3
#endif
ldp x7,x8,[x1],#2*8
add x25,x25,x17 // h+=Sigma0(a)
ror x16,x21,#14
add x24,x24,x28 // h+=K[i]
eor x9,x21,x21,ror#23
and x17,x22,x21
bic x28,x23,x21
add x24,x24,x6 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x25,x26 // a^b, b^c in next round
eor x16,x16,x9,ror#18 // Sigma1(e)
ror x9,x25,#28
add x24,x24,x17 // h+=Ch(e,f,g)
eor x17,x25,x25,ror#5
add x24,x24,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x20,x20,x24 // d+=h
eor x19,x19,x26 // Maj(a,b,c)
eor x17,x9,x17,ror#34 // Sigma0(a)
add x24,x24,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x24,x24,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x7,x7 // 4
#endif
add x24,x24,x17 // h+=Sigma0(a)
ror x16,x20,#14
add x23,x23,x19 // h+=K[i]
eor x10,x20,x20,ror#23
and x17,x21,x20
bic x19,x22,x20
add x23,x23,x7 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x24,x25 // a^b, b^c in next round
eor x16,x16,x10,ror#18 // Sigma1(e)
ror x10,x24,#28
add x23,x23,x17 // h+=Ch(e,f,g)
eor x17,x24,x24,ror#5
add x23,x23,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x27,x27,x23 // d+=h
eor x28,x28,x25 // Maj(a,b,c)
eor x17,x10,x17,ror#34 // Sigma0(a)
add x23,x23,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x23,x23,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x8,x8 // 5
#endif
ldp x9,x10,[x1],#2*8
add x23,x23,x17 // h+=Sigma0(a)
ror x16,x27,#14
add x22,x22,x28 // h+=K[i]
eor x11,x27,x27,ror#23
and x17,x20,x27
bic x28,x21,x27
add x22,x22,x8 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x23,x24 // a^b, b^c in next round
eor x16,x16,x11,ror#18 // Sigma1(e)
ror x11,x23,#28
add x22,x22,x17 // h+=Ch(e,f,g)
eor x17,x23,x23,ror#5
add x22,x22,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x26,x26,x22 // d+=h
eor x19,x19,x24 // Maj(a,b,c)
eor x17,x11,x17,ror#34 // Sigma0(a)
add x22,x22,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x22,x22,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x9,x9 // 6
#endif
add x22,x22,x17 // h+=Sigma0(a)
ror x16,x26,#14
add x21,x21,x19 // h+=K[i]
eor x12,x26,x26,ror#23
and x17,x27,x26
bic x19,x20,x26
add x21,x21,x9 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x22,x23 // a^b, b^c in next round
eor x16,x16,x12,ror#18 // Sigma1(e)
ror x12,x22,#28
add x21,x21,x17 // h+=Ch(e,f,g)
eor x17,x22,x22,ror#5
add x21,x21,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x25,x25,x21 // d+=h
eor x28,x28,x23 // Maj(a,b,c)
eor x17,x12,x17,ror#34 // Sigma0(a)
add x21,x21,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x21,x21,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x10,x10 // 7
#endif
ldp x11,x12,[x1],#2*8
add x21,x21,x17 // h+=Sigma0(a)
ror x16,x25,#14
add x20,x20,x28 // h+=K[i]
eor x13,x25,x25,ror#23
and x17,x26,x25
bic x28,x27,x25
add x20,x20,x10 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x21,x22 // a^b, b^c in next round
eor x16,x16,x13,ror#18 // Sigma1(e)
ror x13,x21,#28
add x20,x20,x17 // h+=Ch(e,f,g)
eor x17,x21,x21,ror#5
add x20,x20,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x24,x24,x20 // d+=h
eor x19,x19,x22 // Maj(a,b,c)
eor x17,x13,x17,ror#34 // Sigma0(a)
add x20,x20,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x20,x20,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x11,x11 // 8
#endif
add x20,x20,x17 // h+=Sigma0(a)
ror x16,x24,#14
add x27,x27,x19 // h+=K[i]
eor x14,x24,x24,ror#23
and x17,x25,x24
bic x19,x26,x24
add x27,x27,x11 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x20,x21 // a^b, b^c in next round
eor x16,x16,x14,ror#18 // Sigma1(e)
ror x14,x20,#28
add x27,x27,x17 // h+=Ch(e,f,g)
eor x17,x20,x20,ror#5
add x27,x27,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x23,x23,x27 // d+=h
eor x28,x28,x21 // Maj(a,b,c)
eor x17,x14,x17,ror#34 // Sigma0(a)
add x27,x27,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x27,x27,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x12,x12 // 9
#endif
ldp x13,x14,[x1],#2*8
add x27,x27,x17 // h+=Sigma0(a)
ror x16,x23,#14
add x26,x26,x28 // h+=K[i]
eor x15,x23,x23,ror#23
and x17,x24,x23
bic x28,x25,x23
add x26,x26,x12 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x27,x20 // a^b, b^c in next round
eor x16,x16,x15,ror#18 // Sigma1(e)
ror x15,x27,#28
add x26,x26,x17 // h+=Ch(e,f,g)
eor x17,x27,x27,ror#5
add x26,x26,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x22,x22,x26 // d+=h
eor x19,x19,x20 // Maj(a,b,c)
eor x17,x15,x17,ror#34 // Sigma0(a)
add x26,x26,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x26,x26,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x13,x13 // 10
#endif
add x26,x26,x17 // h+=Sigma0(a)
ror x16,x22,#14
add x25,x25,x19 // h+=K[i]
eor x0,x22,x22,ror#23
and x17,x23,x22
bic x19,x24,x22
add x25,x25,x13 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x26,x27 // a^b, b^c in next round
eor x16,x16,x0,ror#18 // Sigma1(e)
ror x0,x26,#28
add x25,x25,x17 // h+=Ch(e,f,g)
eor x17,x26,x26,ror#5
add x25,x25,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x21,x21,x25 // d+=h
eor x28,x28,x27 // Maj(a,b,c)
eor x17,x0,x17,ror#34 // Sigma0(a)
add x25,x25,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x25,x25,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x14,x14 // 11
#endif
ldp x15,x0,[x1],#2*8
add x25,x25,x17 // h+=Sigma0(a)
str x6,[sp,#24]
ror x16,x21,#14
add x24,x24,x28 // h+=K[i]
eor x6,x21,x21,ror#23
and x17,x22,x21
bic x28,x23,x21
add x24,x24,x14 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x25,x26 // a^b, b^c in next round
eor x16,x16,x6,ror#18 // Sigma1(e)
ror x6,x25,#28
add x24,x24,x17 // h+=Ch(e,f,g)
eor x17,x25,x25,ror#5
add x24,x24,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x20,x20,x24 // d+=h
eor x19,x19,x26 // Maj(a,b,c)
eor x17,x6,x17,ror#34 // Sigma0(a)
add x24,x24,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x24,x24,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x15,x15 // 12
#endif
add x24,x24,x17 // h+=Sigma0(a)
str x7,[sp,#0]
ror x16,x20,#14
add x23,x23,x19 // h+=K[i]
eor x7,x20,x20,ror#23
and x17,x21,x20
bic x19,x22,x20
add x23,x23,x15 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x24,x25 // a^b, b^c in next round
eor x16,x16,x7,ror#18 // Sigma1(e)
ror x7,x24,#28
add x23,x23,x17 // h+=Ch(e,f,g)
eor x17,x24,x24,ror#5
add x23,x23,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x27,x27,x23 // d+=h
eor x28,x28,x25 // Maj(a,b,c)
eor x17,x7,x17,ror#34 // Sigma0(a)
add x23,x23,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x23,x23,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x0,x0 // 13
#endif
ldp x1,x2,[x1]
add x23,x23,x17 // h+=Sigma0(a)
str x8,[sp,#8]
ror x16,x27,#14
add x22,x22,x28 // h+=K[i]
eor x8,x27,x27,ror#23
and x17,x20,x27
bic x28,x21,x27
add x22,x22,x0 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x23,x24 // a^b, b^c in next round
eor x16,x16,x8,ror#18 // Sigma1(e)
ror x8,x23,#28
add x22,x22,x17 // h+=Ch(e,f,g)
eor x17,x23,x23,ror#5
add x22,x22,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x26,x26,x22 // d+=h
eor x19,x19,x24 // Maj(a,b,c)
eor x17,x8,x17,ror#34 // Sigma0(a)
add x22,x22,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x22,x22,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x1,x1 // 14
#endif
ldr x6,[sp,#24]
add x22,x22,x17 // h+=Sigma0(a)
str x9,[sp,#16]
ror x16,x26,#14
add x21,x21,x19 // h+=K[i]
eor x9,x26,x26,ror#23
and x17,x27,x26
bic x19,x20,x26
add x21,x21,x1 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x22,x23 // a^b, b^c in next round
eor x16,x16,x9,ror#18 // Sigma1(e)
ror x9,x22,#28
add x21,x21,x17 // h+=Ch(e,f,g)
eor x17,x22,x22,ror#5
add x21,x21,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x25,x25,x21 // d+=h
eor x28,x28,x23 // Maj(a,b,c)
eor x17,x9,x17,ror#34 // Sigma0(a)
add x21,x21,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x21,x21,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x2,x2 // 15
#endif
ldr x7,[sp,#0]
add x21,x21,x17 // h+=Sigma0(a)
str x10,[sp,#24]
ror x16,x25,#14
add x20,x20,x28 // h+=K[i]
ror x9,x4,#1
and x17,x26,x25
ror x8,x1,#19
bic x28,x27,x25
ror x10,x21,#28
add x20,x20,x2 // h+=X[i]
eor x16,x16,x25,ror#18
eor x9,x9,x4,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x21,x22 // a^b, b^c in next round
eor x16,x16,x25,ror#41 // Sigma1(e)
eor x10,x10,x21,ror#34
add x20,x20,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x8,x8,x1,ror#61
eor x9,x9,x4,lsr#7 // sigma0(X[i+1])
add x20,x20,x16 // h+=Sigma1(e)
eor x19,x19,x22 // Maj(a,b,c)
eor x17,x10,x21,ror#39 // Sigma0(a)
eor x8,x8,x1,lsr#6 // sigma1(X[i+14])
add x3,x3,x12
add x24,x24,x20 // d+=h
add x20,x20,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x3,x3,x9
add x20,x20,x17 // h+=Sigma0(a)
add x3,x3,x8
Loop_16_xx:
ldr x8,[sp,#8]
str x11,[sp,#0]
ror x16,x24,#14
add x27,x27,x19 // h+=K[i]
ror x10,x5,#1
and x17,x25,x24
ror x9,x2,#19
bic x19,x26,x24
ror x11,x20,#28
add x27,x27,x3 // h+=X[i]
eor x16,x16,x24,ror#18
eor x10,x10,x5,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x20,x21 // a^b, b^c in next round
eor x16,x16,x24,ror#41 // Sigma1(e)
eor x11,x11,x20,ror#34
add x27,x27,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x9,x9,x2,ror#61
eor x10,x10,x5,lsr#7 // sigma0(X[i+1])
add x27,x27,x16 // h+=Sigma1(e)
eor x28,x28,x21 // Maj(a,b,c)
eor x17,x11,x20,ror#39 // Sigma0(a)
eor x9,x9,x2,lsr#6 // sigma1(X[i+14])
add x4,x4,x13
add x23,x23,x27 // d+=h
add x27,x27,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x4,x4,x10
add x27,x27,x17 // h+=Sigma0(a)
add x4,x4,x9
ldr x9,[sp,#16]
str x12,[sp,#8]
ror x16,x23,#14
add x26,x26,x28 // h+=K[i]
ror x11,x6,#1
and x17,x24,x23
ror x10,x3,#19
bic x28,x25,x23
ror x12,x27,#28
add x26,x26,x4 // h+=X[i]
eor x16,x16,x23,ror#18
eor x11,x11,x6,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x27,x20 // a^b, b^c in next round
eor x16,x16,x23,ror#41 // Sigma1(e)
eor x12,x12,x27,ror#34
add x26,x26,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x10,x10,x3,ror#61
eor x11,x11,x6,lsr#7 // sigma0(X[i+1])
add x26,x26,x16 // h+=Sigma1(e)
eor x19,x19,x20 // Maj(a,b,c)
eor x17,x12,x27,ror#39 // Sigma0(a)
eor x10,x10,x3,lsr#6 // sigma1(X[i+14])
add x5,x5,x14
add x22,x22,x26 // d+=h
add x26,x26,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x5,x5,x11
add x26,x26,x17 // h+=Sigma0(a)
add x5,x5,x10
ldr x10,[sp,#24]
str x13,[sp,#16]
ror x16,x22,#14
add x25,x25,x19 // h+=K[i]
ror x12,x7,#1
and x17,x23,x22
ror x11,x4,#19
bic x19,x24,x22
ror x13,x26,#28
add x25,x25,x5 // h+=X[i]
eor x16,x16,x22,ror#18
eor x12,x12,x7,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x26,x27 // a^b, b^c in next round
eor x16,x16,x22,ror#41 // Sigma1(e)
eor x13,x13,x26,ror#34
add x25,x25,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x11,x11,x4,ror#61
eor x12,x12,x7,lsr#7 // sigma0(X[i+1])
add x25,x25,x16 // h+=Sigma1(e)
eor x28,x28,x27 // Maj(a,b,c)
eor x17,x13,x26,ror#39 // Sigma0(a)
eor x11,x11,x4,lsr#6 // sigma1(X[i+14])
add x6,x6,x15
add x21,x21,x25 // d+=h
add x25,x25,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x6,x6,x12
add x25,x25,x17 // h+=Sigma0(a)
add x6,x6,x11
ldr x11,[sp,#0]
str x14,[sp,#24]
ror x16,x21,#14
add x24,x24,x28 // h+=K[i]
ror x13,x8,#1
and x17,x22,x21
ror x12,x5,#19
bic x28,x23,x21
ror x14,x25,#28
add x24,x24,x6 // h+=X[i]
eor x16,x16,x21,ror#18
eor x13,x13,x8,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x25,x26 // a^b, b^c in next round
eor x16,x16,x21,ror#41 // Sigma1(e)
eor x14,x14,x25,ror#34
add x24,x24,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x12,x12,x5,ror#61
eor x13,x13,x8,lsr#7 // sigma0(X[i+1])
add x24,x24,x16 // h+=Sigma1(e)
eor x19,x19,x26 // Maj(a,b,c)
eor x17,x14,x25,ror#39 // Sigma0(a)
eor x12,x12,x5,lsr#6 // sigma1(X[i+14])
add x7,x7,x0
add x20,x20,x24 // d+=h
add x24,x24,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x7,x7,x13
add x24,x24,x17 // h+=Sigma0(a)
add x7,x7,x12
ldr x12,[sp,#8]
str x15,[sp,#0]
ror x16,x20,#14
add x23,x23,x19 // h+=K[i]
ror x14,x9,#1
and x17,x21,x20
ror x13,x6,#19
bic x19,x22,x20
ror x15,x24,#28
add x23,x23,x7 // h+=X[i]
eor x16,x16,x20,ror#18
eor x14,x14,x9,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x24,x25 // a^b, b^c in next round
eor x16,x16,x20,ror#41 // Sigma1(e)
eor x15,x15,x24,ror#34
add x23,x23,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x13,x13,x6,ror#61
eor x14,x14,x9,lsr#7 // sigma0(X[i+1])
add x23,x23,x16 // h+=Sigma1(e)
eor x28,x28,x25 // Maj(a,b,c)
eor x17,x15,x24,ror#39 // Sigma0(a)
eor x13,x13,x6,lsr#6 // sigma1(X[i+14])
add x8,x8,x1
add x27,x27,x23 // d+=h
add x23,x23,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x8,x8,x14
add x23,x23,x17 // h+=Sigma0(a)
add x8,x8,x13
ldr x13,[sp,#16]
str x0,[sp,#8]
ror x16,x27,#14
add x22,x22,x28 // h+=K[i]
ror x15,x10,#1
and x17,x20,x27
ror x14,x7,#19
bic x28,x21,x27
ror x0,x23,#28
add x22,x22,x8 // h+=X[i]
eor x16,x16,x27,ror#18
eor x15,x15,x10,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x23,x24 // a^b, b^c in next round
eor x16,x16,x27,ror#41 // Sigma1(e)
eor x0,x0,x23,ror#34
add x22,x22,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x14,x14,x7,ror#61
eor x15,x15,x10,lsr#7 // sigma0(X[i+1])
add x22,x22,x16 // h+=Sigma1(e)
eor x19,x19,x24 // Maj(a,b,c)
eor x17,x0,x23,ror#39 // Sigma0(a)
eor x14,x14,x7,lsr#6 // sigma1(X[i+14])
add x9,x9,x2
add x26,x26,x22 // d+=h
add x22,x22,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x9,x9,x15
add x22,x22,x17 // h+=Sigma0(a)
add x9,x9,x14
ldr x14,[sp,#24]
str x1,[sp,#16]
ror x16,x26,#14
add x21,x21,x19 // h+=K[i]
ror x0,x11,#1
and x17,x27,x26
ror x15,x8,#19
bic x19,x20,x26
ror x1,x22,#28
add x21,x21,x9 // h+=X[i]
eor x16,x16,x26,ror#18
eor x0,x0,x11,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x22,x23 // a^b, b^c in next round
eor x16,x16,x26,ror#41 // Sigma1(e)
eor x1,x1,x22,ror#34
add x21,x21,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x15,x15,x8,ror#61
eor x0,x0,x11,lsr#7 // sigma0(X[i+1])
add x21,x21,x16 // h+=Sigma1(e)
eor x28,x28,x23 // Maj(a,b,c)
eor x17,x1,x22,ror#39 // Sigma0(a)
eor x15,x15,x8,lsr#6 // sigma1(X[i+14])
add x10,x10,x3
add x25,x25,x21 // d+=h
add x21,x21,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x10,x10,x0
add x21,x21,x17 // h+=Sigma0(a)
add x10,x10,x15
ldr x15,[sp,#0]
str x2,[sp,#24]
ror x16,x25,#14
add x20,x20,x28 // h+=K[i]
ror x1,x12,#1
and x17,x26,x25
ror x0,x9,#19
bic x28,x27,x25
ror x2,x21,#28
add x20,x20,x10 // h+=X[i]
eor x16,x16,x25,ror#18
eor x1,x1,x12,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x21,x22 // a^b, b^c in next round
eor x16,x16,x25,ror#41 // Sigma1(e)
eor x2,x2,x21,ror#34
add x20,x20,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x0,x0,x9,ror#61
eor x1,x1,x12,lsr#7 // sigma0(X[i+1])
add x20,x20,x16 // h+=Sigma1(e)
eor x19,x19,x22 // Maj(a,b,c)
eor x17,x2,x21,ror#39 // Sigma0(a)
eor x0,x0,x9,lsr#6 // sigma1(X[i+14])
add x11,x11,x4
add x24,x24,x20 // d+=h
add x20,x20,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x11,x11,x1
add x20,x20,x17 // h+=Sigma0(a)
add x11,x11,x0
ldr x0,[sp,#8]
str x3,[sp,#0]
ror x16,x24,#14
add x27,x27,x19 // h+=K[i]
ror x2,x13,#1
and x17,x25,x24
ror x1,x10,#19
bic x19,x26,x24
ror x3,x20,#28
add x27,x27,x11 // h+=X[i]
eor x16,x16,x24,ror#18
eor x2,x2,x13,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x20,x21 // a^b, b^c in next round
eor x16,x16,x24,ror#41 // Sigma1(e)
eor x3,x3,x20,ror#34
add x27,x27,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x1,x1,x10,ror#61
eor x2,x2,x13,lsr#7 // sigma0(X[i+1])
add x27,x27,x16 // h+=Sigma1(e)
eor x28,x28,x21 // Maj(a,b,c)
eor x17,x3,x20,ror#39 // Sigma0(a)
eor x1,x1,x10,lsr#6 // sigma1(X[i+14])
add x12,x12,x5
add x23,x23,x27 // d+=h
add x27,x27,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x12,x12,x2
add x27,x27,x17 // h+=Sigma0(a)
add x12,x12,x1
ldr x1,[sp,#16]
str x4,[sp,#8]
ror x16,x23,#14
add x26,x26,x28 // h+=K[i]
ror x3,x14,#1
and x17,x24,x23
ror x2,x11,#19
bic x28,x25,x23
ror x4,x27,#28
add x26,x26,x12 // h+=X[i]
eor x16,x16,x23,ror#18
eor x3,x3,x14,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x27,x20 // a^b, b^c in next round
eor x16,x16,x23,ror#41 // Sigma1(e)
eor x4,x4,x27,ror#34
add x26,x26,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x2,x2,x11,ror#61
eor x3,x3,x14,lsr#7 // sigma0(X[i+1])
add x26,x26,x16 // h+=Sigma1(e)
eor x19,x19,x20 // Maj(a,b,c)
eor x17,x4,x27,ror#39 // Sigma0(a)
eor x2,x2,x11,lsr#6 // sigma1(X[i+14])
add x13,x13,x6
add x22,x22,x26 // d+=h
add x26,x26,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x13,x13,x3
add x26,x26,x17 // h+=Sigma0(a)
add x13,x13,x2
ldr x2,[sp,#24]
str x5,[sp,#16]
ror x16,x22,#14
add x25,x25,x19 // h+=K[i]
ror x4,x15,#1
and x17,x23,x22
ror x3,x12,#19
bic x19,x24,x22
ror x5,x26,#28
add x25,x25,x13 // h+=X[i]
eor x16,x16,x22,ror#18
eor x4,x4,x15,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x26,x27 // a^b, b^c in next round
eor x16,x16,x22,ror#41 // Sigma1(e)
eor x5,x5,x26,ror#34
add x25,x25,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x3,x3,x12,ror#61
eor x4,x4,x15,lsr#7 // sigma0(X[i+1])
add x25,x25,x16 // h+=Sigma1(e)
eor x28,x28,x27 // Maj(a,b,c)
eor x17,x5,x26,ror#39 // Sigma0(a)
eor x3,x3,x12,lsr#6 // sigma1(X[i+14])
add x14,x14,x7
add x21,x21,x25 // d+=h
add x25,x25,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x14,x14,x4
add x25,x25,x17 // h+=Sigma0(a)
add x14,x14,x3
ldr x3,[sp,#0]
str x6,[sp,#24]
ror x16,x21,#14
add x24,x24,x28 // h+=K[i]
ror x5,x0,#1
and x17,x22,x21
ror x4,x13,#19
bic x28,x23,x21
ror x6,x25,#28
add x24,x24,x14 // h+=X[i]
eor x16,x16,x21,ror#18
eor x5,x5,x0,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x25,x26 // a^b, b^c in next round
eor x16,x16,x21,ror#41 // Sigma1(e)
eor x6,x6,x25,ror#34
add x24,x24,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x4,x4,x13,ror#61
eor x5,x5,x0,lsr#7 // sigma0(X[i+1])
add x24,x24,x16 // h+=Sigma1(e)
eor x19,x19,x26 // Maj(a,b,c)
eor x17,x6,x25,ror#39 // Sigma0(a)
eor x4,x4,x13,lsr#6 // sigma1(X[i+14])
add x15,x15,x8
add x20,x20,x24 // d+=h
add x24,x24,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x15,x15,x5
add x24,x24,x17 // h+=Sigma0(a)
add x15,x15,x4
ldr x4,[sp,#8]
str x7,[sp,#0]
ror x16,x20,#14
add x23,x23,x19 // h+=K[i]
ror x6,x1,#1
and x17,x21,x20
ror x5,x14,#19
bic x19,x22,x20
ror x7,x24,#28
add x23,x23,x15 // h+=X[i]
eor x16,x16,x20,ror#18
eor x6,x6,x1,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x24,x25 // a^b, b^c in next round
eor x16,x16,x20,ror#41 // Sigma1(e)
eor x7,x7,x24,ror#34
add x23,x23,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x5,x5,x14,ror#61
eor x6,x6,x1,lsr#7 // sigma0(X[i+1])
add x23,x23,x16 // h+=Sigma1(e)
eor x28,x28,x25 // Maj(a,b,c)
eor x17,x7,x24,ror#39 // Sigma0(a)
eor x5,x5,x14,lsr#6 // sigma1(X[i+14])
add x0,x0,x9
add x27,x27,x23 // d+=h
add x23,x23,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x0,x0,x6
add x23,x23,x17 // h+=Sigma0(a)
add x0,x0,x5
ldr x5,[sp,#16]
str x8,[sp,#8]
ror x16,x27,#14
add x22,x22,x28 // h+=K[i]
ror x7,x2,#1
and x17,x20,x27
ror x6,x15,#19
bic x28,x21,x27
ror x8,x23,#28
add x22,x22,x0 // h+=X[i]
eor x16,x16,x27,ror#18
eor x7,x7,x2,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x23,x24 // a^b, b^c in next round
eor x16,x16,x27,ror#41 // Sigma1(e)
eor x8,x8,x23,ror#34
add x22,x22,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x6,x6,x15,ror#61
eor x7,x7,x2,lsr#7 // sigma0(X[i+1])
add x22,x22,x16 // h+=Sigma1(e)
eor x19,x19,x24 // Maj(a,b,c)
eor x17,x8,x23,ror#39 // Sigma0(a)
eor x6,x6,x15,lsr#6 // sigma1(X[i+14])
add x1,x1,x10
add x26,x26,x22 // d+=h
add x22,x22,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x1,x1,x7
add x22,x22,x17 // h+=Sigma0(a)
add x1,x1,x6
ldr x6,[sp,#24]
str x9,[sp,#16]
ror x16,x26,#14
add x21,x21,x19 // h+=K[i]
ror x8,x3,#1
and x17,x27,x26
ror x7,x0,#19
bic x19,x20,x26
ror x9,x22,#28
add x21,x21,x1 // h+=X[i]
eor x16,x16,x26,ror#18
eor x8,x8,x3,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x22,x23 // a^b, b^c in next round
eor x16,x16,x26,ror#41 // Sigma1(e)
eor x9,x9,x22,ror#34
add x21,x21,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x7,x7,x0,ror#61
eor x8,x8,x3,lsr#7 // sigma0(X[i+1])
add x21,x21,x16 // h+=Sigma1(e)
eor x28,x28,x23 // Maj(a,b,c)
eor x17,x9,x22,ror#39 // Sigma0(a)
eor x7,x7,x0,lsr#6 // sigma1(X[i+14])
add x2,x2,x11
add x25,x25,x21 // d+=h
add x21,x21,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x2,x2,x8
add x21,x21,x17 // h+=Sigma0(a)
add x2,x2,x7
ldr x7,[sp,#0]
str x10,[sp,#24]
ror x16,x25,#14
add x20,x20,x28 // h+=K[i]
ror x9,x4,#1
and x17,x26,x25
ror x8,x1,#19
bic x28,x27,x25
ror x10,x21,#28
add x20,x20,x2 // h+=X[i]
eor x16,x16,x25,ror#18
eor x9,x9,x4,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x21,x22 // a^b, b^c in next round
eor x16,x16,x25,ror#41 // Sigma1(e)
eor x10,x10,x21,ror#34
add x20,x20,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x8,x8,x1,ror#61
eor x9,x9,x4,lsr#7 // sigma0(X[i+1])
add x20,x20,x16 // h+=Sigma1(e)
eor x19,x19,x22 // Maj(a,b,c)
eor x17,x10,x21,ror#39 // Sigma0(a)
eor x8,x8,x1,lsr#6 // sigma1(X[i+14])
add x3,x3,x12
add x24,x24,x20 // d+=h
add x20,x20,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x3,x3,x9
add x20,x20,x17 // h+=Sigma0(a)
add x3,x3,x8
cbnz x19,Loop_16_xx
ldp x0,x2,[x29,#96]
ldr x1,[x29,#112]
sub x30,x30,#648 // rewind
ldp x3,x4,[x0]
ldp x5,x6,[x0,#2*8]
add x1,x1,#14*8 // advance input pointer
ldp x7,x8,[x0,#4*8]
add x20,x20,x3
ldp x9,x10,[x0,#6*8]
add x21,x21,x4
add x22,x22,x5
add x23,x23,x6
stp x20,x21,[x0]
add x24,x24,x7
add x25,x25,x8
stp x22,x23,[x0,#2*8]
add x26,x26,x9
add x27,x27,x10
cmp x1,x2
stp x24,x25,[x0,#4*8]
stp x26,x27,[x0,#6*8]
b.ne Loop
ldp x19,x20,[x29,#16]
add sp,sp,#4*8
ldp x21,x22,[x29,#32]
ldp x23,x24,[x29,#48]
ldp x25,x26,[x29,#64]
ldp x27,x28,[x29,#80]
ldp x29,x30,[sp],#128
AARCH64_VALIDATE_LINK_REGISTER
ret
.section .rodata
.align 6
LK512:
.quad 0x428a2f98d728ae22,0x7137449123ef65cd
.quad 0xb5c0fbcfec4d3b2f,0xe9b5dba58189dbbc
.quad 0x3956c25bf348b538,0x59f111f1b605d019
.quad 0x923f82a4af194f9b,0xab1c5ed5da6d8118
.quad 0xd807aa98a3030242,0x12835b0145706fbe
.quad 0x243185be4ee4b28c,0x550c7dc3d5ffb4e2
.quad 0x72be5d74f27b896f,0x80deb1fe3b1696b1
.quad 0x9bdc06a725c71235,0xc19bf174cf692694
.quad 0xe49b69c19ef14ad2,0xefbe4786384f25e3
.quad 0x0fc19dc68b8cd5b5,0x240ca1cc77ac9c65
.quad 0x2de92c6f592b0275,0x4a7484aa6ea6e483
.quad 0x5cb0a9dcbd41fbd4,0x76f988da831153b5
.quad 0x983e5152ee66dfab,0xa831c66d2db43210
.quad 0xb00327c898fb213f,0xbf597fc7beef0ee4
.quad 0xc6e00bf33da88fc2,0xd5a79147930aa725
.quad 0x06ca6351e003826f,0x142929670a0e6e70
.quad 0x27b70a8546d22ffc,0x2e1b21385c26c926
.quad 0x4d2c6dfc5ac42aed,0x53380d139d95b3df
.quad 0x650a73548baf63de,0x766a0abb3c77b2a8
.quad 0x81c2c92e47edaee6,0x92722c851482353b
.quad 0xa2bfe8a14cf10364,0xa81a664bbc423001
.quad 0xc24b8b70d0f89791,0xc76c51a30654be30
.quad 0xd192e819d6ef5218,0xd69906245565a910
.quad 0xf40e35855771202a,0x106aa07032bbd1b8
.quad 0x19a4c116b8d2d0c8,0x1e376c085141ab53
.quad 0x2748774cdf8eeb99,0x34b0bcb5e19b48a8
.quad 0x391c0cb3c5c95a63,0x4ed8aa4ae3418acb
.quad 0x5b9cca4f7763e373,0x682e6ff3d6b2b8a3
.quad 0x748f82ee5defb2fc,0x78a5636f43172f60
.quad 0x84c87814a1f0ab72,0x8cc702081a6439ec
.quad 0x90befffa23631e28,0xa4506cebde82bde9
.quad 0xbef9a3f7b2c67915,0xc67178f2e372532b
.quad 0xca273eceea26619c,0xd186b8c721c0c207
.quad 0xeada7dd6cde0eb1e,0xf57d4f7fee6ed178
.quad 0x06f067aa72176fba,0x0a637dc5a2c898a6
.quad 0x113f9804bef90dae,0x1b710b35131c471b
.quad 0x28db77f523047d84,0x32caab7b40c72493
.quad 0x3c9ebe0a15c9bebc,0x431d67c49c100d4c
.quad 0x4cc5d4becb3e42b6,0x597f299cfc657e2a
.quad 0x5fcb6fab3ad6faec,0x6c44198c4a475817
.quad 0 // terminator
.byte 83,72,65,53,49,50,32,98,108,111,99,107,32,116,114,97,110,115,102,111,114,109,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0
.align 2
.align 2
.text
#ifndef __KERNEL__
.globl sha512_block_data_order_hw
.def sha512_block_data_order_hw
.type 32
.endef
.align 6
sha512_block_data_order_hw:
// Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later.
AARCH64_VALID_CALL_TARGET
stp x29,x30,[sp,#-16]!
add x29,sp,#0
ld1 {v16.16b,v17.16b,v18.16b,v19.16b},[x1],#64 // load input
ld1 {v20.16b,v21.16b,v22.16b,v23.16b},[x1],#64
ld1 {v0.2d,v1.2d,v2.2d,v3.2d},[x0] // load context
adrp x3,LK512
add x3,x3,:lo12:LK512
rev64 v16.16b,v16.16b
rev64 v17.16b,v17.16b
rev64 v18.16b,v18.16b
rev64 v19.16b,v19.16b
rev64 v20.16b,v20.16b
rev64 v21.16b,v21.16b
rev64 v22.16b,v22.16b
rev64 v23.16b,v23.16b
b Loop_hw
.align 4
Loop_hw:
ld1 {v24.2d},[x3],#16
subs x2,x2,#1
sub x4,x1,#128
orr v26.16b,v0.16b,v0.16b // offload
orr v27.16b,v1.16b,v1.16b
orr v28.16b,v2.16b,v2.16b
orr v29.16b,v3.16b,v3.16b
csel x1,x1,x4,ne // conditional rewind
add v24.2d,v24.2d,v16.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08230 //sha512su0 v16.16b,v17.16b
ext v7.16b,v20.16b,v21.16b,#8
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v25.2d,v25.2d,v17.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08251 //sha512su0 v17.16b,v18.16b
ext v7.16b,v21.16b,v22.16b,#8
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v24.2d,v24.2d,v18.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08272 //sha512su0 v18.16b,v19.16b
ext v7.16b,v22.16b,v23.16b,#8
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v25.2d,v25.2d,v19.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08293 //sha512su0 v19.16b,v20.16b
ext v7.16b,v23.16b,v16.16b,#8
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v24.2d,v24.2d,v20.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082b4 //sha512su0 v20.16b,v21.16b
ext v7.16b,v16.16b,v17.16b,#8
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v25.2d,v25.2d,v21.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec082d5 //sha512su0 v21.16b,v22.16b
ext v7.16b,v17.16b,v18.16b,#8
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v24.2d,v24.2d,v22.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082f6 //sha512su0 v22.16b,v23.16b
ext v7.16b,v18.16b,v19.16b,#8
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v25.2d,v25.2d,v23.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08217 //sha512su0 v23.16b,v16.16b
ext v7.16b,v19.16b,v20.16b,#8
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v24.2d,v24.2d,v16.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08230 //sha512su0 v16.16b,v17.16b
ext v7.16b,v20.16b,v21.16b,#8
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v25.2d,v25.2d,v17.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08251 //sha512su0 v17.16b,v18.16b
ext v7.16b,v21.16b,v22.16b,#8
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v24.2d,v24.2d,v18.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08272 //sha512su0 v18.16b,v19.16b
ext v7.16b,v22.16b,v23.16b,#8
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v25.2d,v25.2d,v19.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08293 //sha512su0 v19.16b,v20.16b
ext v7.16b,v23.16b,v16.16b,#8
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v24.2d,v24.2d,v20.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082b4 //sha512su0 v20.16b,v21.16b
ext v7.16b,v16.16b,v17.16b,#8
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v25.2d,v25.2d,v21.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec082d5 //sha512su0 v21.16b,v22.16b
ext v7.16b,v17.16b,v18.16b,#8
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v24.2d,v24.2d,v22.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082f6 //sha512su0 v22.16b,v23.16b
ext v7.16b,v18.16b,v19.16b,#8
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v25.2d,v25.2d,v23.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08217 //sha512su0 v23.16b,v16.16b
ext v7.16b,v19.16b,v20.16b,#8
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v24.2d,v24.2d,v16.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08230 //sha512su0 v16.16b,v17.16b
ext v7.16b,v20.16b,v21.16b,#8
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v25.2d,v25.2d,v17.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08251 //sha512su0 v17.16b,v18.16b
ext v7.16b,v21.16b,v22.16b,#8
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v24.2d,v24.2d,v18.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08272 //sha512su0 v18.16b,v19.16b
ext v7.16b,v22.16b,v23.16b,#8
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v25.2d,v25.2d,v19.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08293 //sha512su0 v19.16b,v20.16b
ext v7.16b,v23.16b,v16.16b,#8
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v24.2d,v24.2d,v20.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082b4 //sha512su0 v20.16b,v21.16b
ext v7.16b,v16.16b,v17.16b,#8
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v25.2d,v25.2d,v21.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec082d5 //sha512su0 v21.16b,v22.16b
ext v7.16b,v17.16b,v18.16b,#8
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v24.2d,v24.2d,v22.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082f6 //sha512su0 v22.16b,v23.16b
ext v7.16b,v18.16b,v19.16b,#8
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v25.2d,v25.2d,v23.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08217 //sha512su0 v23.16b,v16.16b
ext v7.16b,v19.16b,v20.16b,#8
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v24.2d,v24.2d,v16.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08230 //sha512su0 v16.16b,v17.16b
ext v7.16b,v20.16b,v21.16b,#8
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v25.2d,v25.2d,v17.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08251 //sha512su0 v17.16b,v18.16b
ext v7.16b,v21.16b,v22.16b,#8
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v24.2d,v24.2d,v18.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08272 //sha512su0 v18.16b,v19.16b
ext v7.16b,v22.16b,v23.16b,#8
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v25.2d,v25.2d,v19.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08293 //sha512su0 v19.16b,v20.16b
ext v7.16b,v23.16b,v16.16b,#8
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v24.2d,v24.2d,v20.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082b4 //sha512su0 v20.16b,v21.16b
ext v7.16b,v16.16b,v17.16b,#8
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v25.2d,v25.2d,v21.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec082d5 //sha512su0 v21.16b,v22.16b
ext v7.16b,v17.16b,v18.16b,#8
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v24.2d,v24.2d,v22.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082f6 //sha512su0 v22.16b,v23.16b
ext v7.16b,v18.16b,v19.16b,#8
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v25.2d,v25.2d,v23.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08217 //sha512su0 v23.16b,v16.16b
ext v7.16b,v19.16b,v20.16b,#8
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
ld1 {v25.2d},[x3],#16
add v24.2d,v24.2d,v16.2d
ld1 {v16.16b},[x1],#16 // load next input
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]"
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
rev64 v16.16b,v16.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
ld1 {v24.2d},[x3],#16
add v25.2d,v25.2d,v17.2d
ld1 {v17.16b},[x1],#16 // load next input
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]"
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
rev64 v17.16b,v17.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
ld1 {v25.2d},[x3],#16
add v24.2d,v24.2d,v18.2d
ld1 {v18.16b},[x1],#16 // load next input
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]"
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
rev64 v18.16b,v18.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
ld1 {v24.2d},[x3],#16
add v25.2d,v25.2d,v19.2d
ld1 {v19.16b},[x1],#16 // load next input
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]"
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
rev64 v19.16b,v19.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
ld1 {v25.2d},[x3],#16
add v24.2d,v24.2d,v20.2d
ld1 {v20.16b},[x1],#16 // load next input
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]"
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
rev64 v20.16b,v20.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
ld1 {v24.2d},[x3],#16
add v25.2d,v25.2d,v21.2d
ld1 {v21.16b},[x1],#16 // load next input
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]"
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
rev64 v21.16b,v21.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
ld1 {v25.2d},[x3],#16
add v24.2d,v24.2d,v22.2d
ld1 {v22.16b},[x1],#16 // load next input
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]"
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
rev64 v22.16b,v22.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
sub x3,x3,#80*8 // rewind
add v25.2d,v25.2d,v23.2d
ld1 {v23.16b},[x1],#16 // load next input
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]"
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
rev64 v23.16b,v23.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v0.2d,v0.2d,v26.2d // accumulate
add v1.2d,v1.2d,v27.2d
add v2.2d,v2.2d,v28.2d
add v3.2d,v3.2d,v29.2d
cbnz x2,Loop_hw
st1 {v0.2d,v1.2d,v2.2d,v3.2d},[x0] // store context
ldr x29,[sp],#16
ret
#endif
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(_WIN32)
|
jalal-ux/Test
| 4,135
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/ghashv8-armx-ios64.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__APPLE__)
#if __ARM_MAX_ARCH__>=7
.text
.globl _gcm_init_clmul
.private_extern _gcm_init_clmul
.align 4
_gcm_init_clmul:
AARCH64_VALID_CALL_TARGET
ld1 {v17.2d},[x1] //load input H
movi v19.16b,#0xe1
shl v19.2d,v19.2d,#57 //0xc2.0
ext v3.16b,v17.16b,v17.16b,#8
ushr v18.2d,v19.2d,#63
dup v17.4s,v17.s[1]
ext v16.16b,v18.16b,v19.16b,#8 //t0=0xc2....01
ushr v18.2d,v3.2d,#63
sshr v17.4s,v17.4s,#31 //broadcast carry bit
and v18.16b,v18.16b,v16.16b
shl v3.2d,v3.2d,#1
ext v18.16b,v18.16b,v18.16b,#8
and v16.16b,v16.16b,v17.16b
orr v3.16b,v3.16b,v18.16b //H<<<=1
eor v20.16b,v3.16b,v16.16b //twisted H
st1 {v20.2d},[x0],#16 //store Htable[0]
//calculate H^2
ext v16.16b,v20.16b,v20.16b,#8 //Karatsuba pre-processing
pmull v0.1q,v20.1d,v20.1d
eor v16.16b,v16.16b,v20.16b
pmull2 v2.1q,v20.2d,v20.2d
pmull v1.1q,v16.1d,v16.1d
ext v17.16b,v0.16b,v2.16b,#8 //Karatsuba post-processing
eor v18.16b,v0.16b,v2.16b
eor v1.16b,v1.16b,v17.16b
eor v1.16b,v1.16b,v18.16b
pmull v18.1q,v0.1d,v19.1d //1st phase
ins v2.d[0],v1.d[1]
ins v1.d[1],v0.d[0]
eor v0.16b,v1.16b,v18.16b
ext v18.16b,v0.16b,v0.16b,#8 //2nd phase
pmull v0.1q,v0.1d,v19.1d
eor v18.16b,v18.16b,v2.16b
eor v22.16b,v0.16b,v18.16b
ext v17.16b,v22.16b,v22.16b,#8 //Karatsuba pre-processing
eor v17.16b,v17.16b,v22.16b
ext v21.16b,v16.16b,v17.16b,#8 //pack Karatsuba pre-processed
st1 {v21.2d,v22.2d},[x0],#32 //store Htable[1..2]
//calculate H^3 and H^4
pmull v0.1q,v20.1d, v22.1d
pmull v5.1q,v22.1d,v22.1d
pmull2 v2.1q,v20.2d, v22.2d
pmull2 v7.1q,v22.2d,v22.2d
pmull v1.1q,v16.1d,v17.1d
pmull v6.1q,v17.1d,v17.1d
ext v16.16b,v0.16b,v2.16b,#8 //Karatsuba post-processing
ext v17.16b,v5.16b,v7.16b,#8
eor v18.16b,v0.16b,v2.16b
eor v1.16b,v1.16b,v16.16b
eor v4.16b,v5.16b,v7.16b
eor v6.16b,v6.16b,v17.16b
eor v1.16b,v1.16b,v18.16b
pmull v18.1q,v0.1d,v19.1d //1st phase
eor v6.16b,v6.16b,v4.16b
pmull v4.1q,v5.1d,v19.1d
ins v2.d[0],v1.d[1]
ins v7.d[0],v6.d[1]
ins v1.d[1],v0.d[0]
ins v6.d[1],v5.d[0]
eor v0.16b,v1.16b,v18.16b
eor v5.16b,v6.16b,v4.16b
ext v18.16b,v0.16b,v0.16b,#8 //2nd phase
ext v4.16b,v5.16b,v5.16b,#8
pmull v0.1q,v0.1d,v19.1d
pmull v5.1q,v5.1d,v19.1d
eor v18.16b,v18.16b,v2.16b
eor v4.16b,v4.16b,v7.16b
eor v20.16b, v0.16b,v18.16b //H^3
eor v22.16b,v5.16b,v4.16b //H^4
ext v16.16b,v20.16b, v20.16b,#8 //Karatsuba pre-processing
ext v17.16b,v22.16b,v22.16b,#8
eor v16.16b,v16.16b,v20.16b
eor v17.16b,v17.16b,v22.16b
ext v21.16b,v16.16b,v17.16b,#8 //pack Karatsuba pre-processed
st1 {v20.2d,v21.2d,v22.2d},[x0] //store Htable[3..5]
ret
.globl _gcm_gmult_clmul
.private_extern _gcm_gmult_clmul
.align 4
_gcm_gmult_clmul:
AARCH64_VALID_CALL_TARGET
ld1 {v17.2d},[x0] //load Xi
movi v19.16b,#0xe1
ld1 {v20.2d,v21.2d},[x1] //load twisted H, ...
shl v19.2d,v19.2d,#57
#ifndef __AARCH64EB__
rev64 v17.16b,v17.16b
#endif
ext v3.16b,v17.16b,v17.16b,#8
pmull v0.1q,v20.1d,v3.1d //H.lo·Xi.lo
eor v17.16b,v17.16b,v3.16b //Karatsuba pre-processing
pmull2 v2.1q,v20.2d,v3.2d //H.hi·Xi.hi
pmull v1.1q,v21.1d,v17.1d //(H.lo+H.hi)·(Xi.lo+Xi.hi)
ext v17.16b,v0.16b,v2.16b,#8 //Karatsuba post-processing
eor v18.16b,v0.16b,v2.16b
eor v1.16b,v1.16b,v17.16b
eor v1.16b,v1.16b,v18.16b
pmull v18.1q,v0.1d,v19.1d //1st phase of reduction
ins v2.d[0],v1.d[1]
ins v1.d[1],v0.d[0]
eor v0.16b,v1.16b,v18.16b
ext v18.16b,v0.16b,v0.16b,#8 //2nd phase of reduction
pmull v0.1q,v0.1d,v19.1d
eor v18.16b,v18.16b,v2.16b
eor v0.16b,v0.16b,v18.16b
#ifndef __AARCH64EB__
rev64 v0.16b,v0.16b
#endif
ext v0.16b,v0.16b,v0.16b,#8
st1 {v0.2d},[x0] //write out Xi
ret
.byte 71,72,65,83,72,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0
.align 2
.align 2
#endif
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__APPLE__)
|
jalal-ux/Test
| 12,622
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/chacha-x86-elf.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86) && defined(__ELF__)
.text
.globl ChaCha20_ctr32_ssse3
.hidden ChaCha20_ctr32_ssse3
.type ChaCha20_ctr32_ssse3,@function
.align 16
ChaCha20_ctr32_ssse3:
.L_ChaCha20_ctr32_ssse3_begin:
pushl %ebp
pushl %ebx
pushl %esi
pushl %edi
call .Lpic_point
.Lpic_point:
popl %eax
movl 20(%esp),%edi
movl 24(%esp),%esi
movl 28(%esp),%ecx
movl 32(%esp),%edx
movl 36(%esp),%ebx
movl %esp,%ebp
subl $524,%esp
andl $-64,%esp
movl %ebp,512(%esp)
leal .Lssse3_data-.Lpic_point(%eax),%eax
movdqu (%ebx),%xmm3
cmpl $256,%ecx
jb .L0001x
movl %edx,516(%esp)
movl %ebx,520(%esp)
subl $256,%ecx
leal 384(%esp),%ebp
movdqu (%edx),%xmm7
pshufd $0,%xmm3,%xmm0
pshufd $85,%xmm3,%xmm1
pshufd $170,%xmm3,%xmm2
pshufd $255,%xmm3,%xmm3
paddd 48(%eax),%xmm0
pshufd $0,%xmm7,%xmm4
pshufd $85,%xmm7,%xmm5
psubd 64(%eax),%xmm0
pshufd $170,%xmm7,%xmm6
pshufd $255,%xmm7,%xmm7
movdqa %xmm0,64(%ebp)
movdqa %xmm1,80(%ebp)
movdqa %xmm2,96(%ebp)
movdqa %xmm3,112(%ebp)
movdqu 16(%edx),%xmm3
movdqa %xmm4,-64(%ebp)
movdqa %xmm5,-48(%ebp)
movdqa %xmm6,-32(%ebp)
movdqa %xmm7,-16(%ebp)
movdqa 32(%eax),%xmm7
leal 128(%esp),%ebx
pshufd $0,%xmm3,%xmm0
pshufd $85,%xmm3,%xmm1
pshufd $170,%xmm3,%xmm2
pshufd $255,%xmm3,%xmm3
pshufd $0,%xmm7,%xmm4
pshufd $85,%xmm7,%xmm5
pshufd $170,%xmm7,%xmm6
pshufd $255,%xmm7,%xmm7
movdqa %xmm0,(%ebp)
movdqa %xmm1,16(%ebp)
movdqa %xmm2,32(%ebp)
movdqa %xmm3,48(%ebp)
movdqa %xmm4,-128(%ebp)
movdqa %xmm5,-112(%ebp)
movdqa %xmm6,-96(%ebp)
movdqa %xmm7,-80(%ebp)
leal 128(%esi),%esi
leal 128(%edi),%edi
jmp .L001outer_loop
.align 16
.L001outer_loop:
movdqa -112(%ebp),%xmm1
movdqa -96(%ebp),%xmm2
movdqa -80(%ebp),%xmm3
movdqa -48(%ebp),%xmm5
movdqa -32(%ebp),%xmm6
movdqa -16(%ebp),%xmm7
movdqa %xmm1,-112(%ebx)
movdqa %xmm2,-96(%ebx)
movdqa %xmm3,-80(%ebx)
movdqa %xmm5,-48(%ebx)
movdqa %xmm6,-32(%ebx)
movdqa %xmm7,-16(%ebx)
movdqa 32(%ebp),%xmm2
movdqa 48(%ebp),%xmm3
movdqa 64(%ebp),%xmm4
movdqa 80(%ebp),%xmm5
movdqa 96(%ebp),%xmm6
movdqa 112(%ebp),%xmm7
paddd 64(%eax),%xmm4
movdqa %xmm2,32(%ebx)
movdqa %xmm3,48(%ebx)
movdqa %xmm4,64(%ebx)
movdqa %xmm5,80(%ebx)
movdqa %xmm6,96(%ebx)
movdqa %xmm7,112(%ebx)
movdqa %xmm4,64(%ebp)
movdqa -128(%ebp),%xmm0
movdqa %xmm4,%xmm6
movdqa -64(%ebp),%xmm3
movdqa (%ebp),%xmm4
movdqa 16(%ebp),%xmm5
movl $10,%edx
nop
.align 16
.L002loop:
paddd %xmm3,%xmm0
movdqa %xmm3,%xmm2
pxor %xmm0,%xmm6
pshufb (%eax),%xmm6
paddd %xmm6,%xmm4
pxor %xmm4,%xmm2
movdqa -48(%ebx),%xmm3
movdqa %xmm2,%xmm1
pslld $12,%xmm2
psrld $20,%xmm1
por %xmm1,%xmm2
movdqa -112(%ebx),%xmm1
paddd %xmm2,%xmm0
movdqa 80(%ebx),%xmm7
pxor %xmm0,%xmm6
movdqa %xmm0,-128(%ebx)
pshufb 16(%eax),%xmm6
paddd %xmm6,%xmm4
movdqa %xmm6,64(%ebx)
pxor %xmm4,%xmm2
paddd %xmm3,%xmm1
movdqa %xmm2,%xmm0
pslld $7,%xmm2
psrld $25,%xmm0
pxor %xmm1,%xmm7
por %xmm0,%xmm2
movdqa %xmm4,(%ebx)
pshufb (%eax),%xmm7
movdqa %xmm2,-64(%ebx)
paddd %xmm7,%xmm5
movdqa 32(%ebx),%xmm4
pxor %xmm5,%xmm3
movdqa -32(%ebx),%xmm2
movdqa %xmm3,%xmm0
pslld $12,%xmm3
psrld $20,%xmm0
por %xmm0,%xmm3
movdqa -96(%ebx),%xmm0
paddd %xmm3,%xmm1
movdqa 96(%ebx),%xmm6
pxor %xmm1,%xmm7
movdqa %xmm1,-112(%ebx)
pshufb 16(%eax),%xmm7
paddd %xmm7,%xmm5
movdqa %xmm7,80(%ebx)
pxor %xmm5,%xmm3
paddd %xmm2,%xmm0
movdqa %xmm3,%xmm1
pslld $7,%xmm3
psrld $25,%xmm1
pxor %xmm0,%xmm6
por %xmm1,%xmm3
movdqa %xmm5,16(%ebx)
pshufb (%eax),%xmm6
movdqa %xmm3,-48(%ebx)
paddd %xmm6,%xmm4
movdqa 48(%ebx),%xmm5
pxor %xmm4,%xmm2
movdqa -16(%ebx),%xmm3
movdqa %xmm2,%xmm1
pslld $12,%xmm2
psrld $20,%xmm1
por %xmm1,%xmm2
movdqa -80(%ebx),%xmm1
paddd %xmm2,%xmm0
movdqa 112(%ebx),%xmm7
pxor %xmm0,%xmm6
movdqa %xmm0,-96(%ebx)
pshufb 16(%eax),%xmm6
paddd %xmm6,%xmm4
movdqa %xmm6,96(%ebx)
pxor %xmm4,%xmm2
paddd %xmm3,%xmm1
movdqa %xmm2,%xmm0
pslld $7,%xmm2
psrld $25,%xmm0
pxor %xmm1,%xmm7
por %xmm0,%xmm2
pshufb (%eax),%xmm7
movdqa %xmm2,-32(%ebx)
paddd %xmm7,%xmm5
pxor %xmm5,%xmm3
movdqa -48(%ebx),%xmm2
movdqa %xmm3,%xmm0
pslld $12,%xmm3
psrld $20,%xmm0
por %xmm0,%xmm3
movdqa -128(%ebx),%xmm0
paddd %xmm3,%xmm1
pxor %xmm1,%xmm7
movdqa %xmm1,-80(%ebx)
pshufb 16(%eax),%xmm7
paddd %xmm7,%xmm5
movdqa %xmm7,%xmm6
pxor %xmm5,%xmm3
paddd %xmm2,%xmm0
movdqa %xmm3,%xmm1
pslld $7,%xmm3
psrld $25,%xmm1
pxor %xmm0,%xmm6
por %xmm1,%xmm3
pshufb (%eax),%xmm6
movdqa %xmm3,-16(%ebx)
paddd %xmm6,%xmm4
pxor %xmm4,%xmm2
movdqa -32(%ebx),%xmm3
movdqa %xmm2,%xmm1
pslld $12,%xmm2
psrld $20,%xmm1
por %xmm1,%xmm2
movdqa -112(%ebx),%xmm1
paddd %xmm2,%xmm0
movdqa 64(%ebx),%xmm7
pxor %xmm0,%xmm6
movdqa %xmm0,-128(%ebx)
pshufb 16(%eax),%xmm6
paddd %xmm6,%xmm4
movdqa %xmm6,112(%ebx)
pxor %xmm4,%xmm2
paddd %xmm3,%xmm1
movdqa %xmm2,%xmm0
pslld $7,%xmm2
psrld $25,%xmm0
pxor %xmm1,%xmm7
por %xmm0,%xmm2
movdqa %xmm4,32(%ebx)
pshufb (%eax),%xmm7
movdqa %xmm2,-48(%ebx)
paddd %xmm7,%xmm5
movdqa (%ebx),%xmm4
pxor %xmm5,%xmm3
movdqa -16(%ebx),%xmm2
movdqa %xmm3,%xmm0
pslld $12,%xmm3
psrld $20,%xmm0
por %xmm0,%xmm3
movdqa -96(%ebx),%xmm0
paddd %xmm3,%xmm1
movdqa 80(%ebx),%xmm6
pxor %xmm1,%xmm7
movdqa %xmm1,-112(%ebx)
pshufb 16(%eax),%xmm7
paddd %xmm7,%xmm5
movdqa %xmm7,64(%ebx)
pxor %xmm5,%xmm3
paddd %xmm2,%xmm0
movdqa %xmm3,%xmm1
pslld $7,%xmm3
psrld $25,%xmm1
pxor %xmm0,%xmm6
por %xmm1,%xmm3
movdqa %xmm5,48(%ebx)
pshufb (%eax),%xmm6
movdqa %xmm3,-32(%ebx)
paddd %xmm6,%xmm4
movdqa 16(%ebx),%xmm5
pxor %xmm4,%xmm2
movdqa -64(%ebx),%xmm3
movdqa %xmm2,%xmm1
pslld $12,%xmm2
psrld $20,%xmm1
por %xmm1,%xmm2
movdqa -80(%ebx),%xmm1
paddd %xmm2,%xmm0
movdqa 96(%ebx),%xmm7
pxor %xmm0,%xmm6
movdqa %xmm0,-96(%ebx)
pshufb 16(%eax),%xmm6
paddd %xmm6,%xmm4
movdqa %xmm6,80(%ebx)
pxor %xmm4,%xmm2
paddd %xmm3,%xmm1
movdqa %xmm2,%xmm0
pslld $7,%xmm2
psrld $25,%xmm0
pxor %xmm1,%xmm7
por %xmm0,%xmm2
pshufb (%eax),%xmm7
movdqa %xmm2,-16(%ebx)
paddd %xmm7,%xmm5
pxor %xmm5,%xmm3
movdqa %xmm3,%xmm0
pslld $12,%xmm3
psrld $20,%xmm0
por %xmm0,%xmm3
movdqa -128(%ebx),%xmm0
paddd %xmm3,%xmm1
movdqa 64(%ebx),%xmm6
pxor %xmm1,%xmm7
movdqa %xmm1,-80(%ebx)
pshufb 16(%eax),%xmm7
paddd %xmm7,%xmm5
movdqa %xmm7,96(%ebx)
pxor %xmm5,%xmm3
movdqa %xmm3,%xmm1
pslld $7,%xmm3
psrld $25,%xmm1
por %xmm1,%xmm3
decl %edx
jnz .L002loop
movdqa %xmm3,-64(%ebx)
movdqa %xmm4,(%ebx)
movdqa %xmm5,16(%ebx)
movdqa %xmm6,64(%ebx)
movdqa %xmm7,96(%ebx)
movdqa -112(%ebx),%xmm1
movdqa -96(%ebx),%xmm2
movdqa -80(%ebx),%xmm3
paddd -128(%ebp),%xmm0
paddd -112(%ebp),%xmm1
paddd -96(%ebp),%xmm2
paddd -80(%ebp),%xmm3
movdqa %xmm0,%xmm6
punpckldq %xmm1,%xmm0
movdqa %xmm2,%xmm7
punpckldq %xmm3,%xmm2
punpckhdq %xmm1,%xmm6
punpckhdq %xmm3,%xmm7
movdqa %xmm0,%xmm1
punpcklqdq %xmm2,%xmm0
movdqa %xmm6,%xmm3
punpcklqdq %xmm7,%xmm6
punpckhqdq %xmm2,%xmm1
punpckhqdq %xmm7,%xmm3
movdqu -128(%esi),%xmm4
movdqu -64(%esi),%xmm5
movdqu (%esi),%xmm2
movdqu 64(%esi),%xmm7
leal 16(%esi),%esi
pxor %xmm0,%xmm4
movdqa -64(%ebx),%xmm0
pxor %xmm1,%xmm5
movdqa -48(%ebx),%xmm1
pxor %xmm2,%xmm6
movdqa -32(%ebx),%xmm2
pxor %xmm3,%xmm7
movdqa -16(%ebx),%xmm3
movdqu %xmm4,-128(%edi)
movdqu %xmm5,-64(%edi)
movdqu %xmm6,(%edi)
movdqu %xmm7,64(%edi)
leal 16(%edi),%edi
paddd -64(%ebp),%xmm0
paddd -48(%ebp),%xmm1
paddd -32(%ebp),%xmm2
paddd -16(%ebp),%xmm3
movdqa %xmm0,%xmm6
punpckldq %xmm1,%xmm0
movdqa %xmm2,%xmm7
punpckldq %xmm3,%xmm2
punpckhdq %xmm1,%xmm6
punpckhdq %xmm3,%xmm7
movdqa %xmm0,%xmm1
punpcklqdq %xmm2,%xmm0
movdqa %xmm6,%xmm3
punpcklqdq %xmm7,%xmm6
punpckhqdq %xmm2,%xmm1
punpckhqdq %xmm7,%xmm3
movdqu -128(%esi),%xmm4
movdqu -64(%esi),%xmm5
movdqu (%esi),%xmm2
movdqu 64(%esi),%xmm7
leal 16(%esi),%esi
pxor %xmm0,%xmm4
movdqa (%ebx),%xmm0
pxor %xmm1,%xmm5
movdqa 16(%ebx),%xmm1
pxor %xmm2,%xmm6
movdqa 32(%ebx),%xmm2
pxor %xmm3,%xmm7
movdqa 48(%ebx),%xmm3
movdqu %xmm4,-128(%edi)
movdqu %xmm5,-64(%edi)
movdqu %xmm6,(%edi)
movdqu %xmm7,64(%edi)
leal 16(%edi),%edi
paddd (%ebp),%xmm0
paddd 16(%ebp),%xmm1
paddd 32(%ebp),%xmm2
paddd 48(%ebp),%xmm3
movdqa %xmm0,%xmm6
punpckldq %xmm1,%xmm0
movdqa %xmm2,%xmm7
punpckldq %xmm3,%xmm2
punpckhdq %xmm1,%xmm6
punpckhdq %xmm3,%xmm7
movdqa %xmm0,%xmm1
punpcklqdq %xmm2,%xmm0
movdqa %xmm6,%xmm3
punpcklqdq %xmm7,%xmm6
punpckhqdq %xmm2,%xmm1
punpckhqdq %xmm7,%xmm3
movdqu -128(%esi),%xmm4
movdqu -64(%esi),%xmm5
movdqu (%esi),%xmm2
movdqu 64(%esi),%xmm7
leal 16(%esi),%esi
pxor %xmm0,%xmm4
movdqa 64(%ebx),%xmm0
pxor %xmm1,%xmm5
movdqa 80(%ebx),%xmm1
pxor %xmm2,%xmm6
movdqa 96(%ebx),%xmm2
pxor %xmm3,%xmm7
movdqa 112(%ebx),%xmm3
movdqu %xmm4,-128(%edi)
movdqu %xmm5,-64(%edi)
movdqu %xmm6,(%edi)
movdqu %xmm7,64(%edi)
leal 16(%edi),%edi
paddd 64(%ebp),%xmm0
paddd 80(%ebp),%xmm1
paddd 96(%ebp),%xmm2
paddd 112(%ebp),%xmm3
movdqa %xmm0,%xmm6
punpckldq %xmm1,%xmm0
movdqa %xmm2,%xmm7
punpckldq %xmm3,%xmm2
punpckhdq %xmm1,%xmm6
punpckhdq %xmm3,%xmm7
movdqa %xmm0,%xmm1
punpcklqdq %xmm2,%xmm0
movdqa %xmm6,%xmm3
punpcklqdq %xmm7,%xmm6
punpckhqdq %xmm2,%xmm1
punpckhqdq %xmm7,%xmm3
movdqu -128(%esi),%xmm4
movdqu -64(%esi),%xmm5
movdqu (%esi),%xmm2
movdqu 64(%esi),%xmm7
leal 208(%esi),%esi
pxor %xmm0,%xmm4
pxor %xmm1,%xmm5
pxor %xmm2,%xmm6
pxor %xmm3,%xmm7
movdqu %xmm4,-128(%edi)
movdqu %xmm5,-64(%edi)
movdqu %xmm6,(%edi)
movdqu %xmm7,64(%edi)
leal 208(%edi),%edi
subl $256,%ecx
jnc .L001outer_loop
addl $256,%ecx
jz .L003done
movl 520(%esp),%ebx
leal -128(%esi),%esi
movl 516(%esp),%edx
leal -128(%edi),%edi
movd 64(%ebp),%xmm2
movdqu (%ebx),%xmm3
paddd 96(%eax),%xmm2
pand 112(%eax),%xmm3
por %xmm2,%xmm3
.L0001x:
movdqa 32(%eax),%xmm0
movdqu (%edx),%xmm1
movdqu 16(%edx),%xmm2
movdqa (%eax),%xmm6
movdqa 16(%eax),%xmm7
movl %ebp,48(%esp)
movdqa %xmm0,(%esp)
movdqa %xmm1,16(%esp)
movdqa %xmm2,32(%esp)
movdqa %xmm3,48(%esp)
movl $10,%edx
jmp .L004loop1x
.align 16
.L005outer1x:
movdqa 80(%eax),%xmm3
movdqa (%esp),%xmm0
movdqa 16(%esp),%xmm1
movdqa 32(%esp),%xmm2
paddd 48(%esp),%xmm3
movl $10,%edx
movdqa %xmm3,48(%esp)
jmp .L004loop1x
.align 16
.L004loop1x:
paddd %xmm1,%xmm0
pxor %xmm0,%xmm3
.byte 102,15,56,0,222
paddd %xmm3,%xmm2
pxor %xmm2,%xmm1
movdqa %xmm1,%xmm4
psrld $20,%xmm1
pslld $12,%xmm4
por %xmm4,%xmm1
paddd %xmm1,%xmm0
pxor %xmm0,%xmm3
.byte 102,15,56,0,223
paddd %xmm3,%xmm2
pxor %xmm2,%xmm1
movdqa %xmm1,%xmm4
psrld $25,%xmm1
pslld $7,%xmm4
por %xmm4,%xmm1
pshufd $78,%xmm2,%xmm2
pshufd $57,%xmm1,%xmm1
pshufd $147,%xmm3,%xmm3
nop
paddd %xmm1,%xmm0
pxor %xmm0,%xmm3
.byte 102,15,56,0,222
paddd %xmm3,%xmm2
pxor %xmm2,%xmm1
movdqa %xmm1,%xmm4
psrld $20,%xmm1
pslld $12,%xmm4
por %xmm4,%xmm1
paddd %xmm1,%xmm0
pxor %xmm0,%xmm3
.byte 102,15,56,0,223
paddd %xmm3,%xmm2
pxor %xmm2,%xmm1
movdqa %xmm1,%xmm4
psrld $25,%xmm1
pslld $7,%xmm4
por %xmm4,%xmm1
pshufd $78,%xmm2,%xmm2
pshufd $147,%xmm1,%xmm1
pshufd $57,%xmm3,%xmm3
decl %edx
jnz .L004loop1x
paddd (%esp),%xmm0
paddd 16(%esp),%xmm1
paddd 32(%esp),%xmm2
paddd 48(%esp),%xmm3
cmpl $64,%ecx
jb .L006tail
movdqu (%esi),%xmm4
movdqu 16(%esi),%xmm5
pxor %xmm4,%xmm0
movdqu 32(%esi),%xmm4
pxor %xmm5,%xmm1
movdqu 48(%esi),%xmm5
pxor %xmm4,%xmm2
pxor %xmm5,%xmm3
leal 64(%esi),%esi
movdqu %xmm0,(%edi)
movdqu %xmm1,16(%edi)
movdqu %xmm2,32(%edi)
movdqu %xmm3,48(%edi)
leal 64(%edi),%edi
subl $64,%ecx
jnz .L005outer1x
jmp .L003done
.L006tail:
movdqa %xmm0,(%esp)
movdqa %xmm1,16(%esp)
movdqa %xmm2,32(%esp)
movdqa %xmm3,48(%esp)
xorl %eax,%eax
xorl %edx,%edx
xorl %ebp,%ebp
.L007tail_loop:
movb (%esp,%ebp,1),%al
movb (%esi,%ebp,1),%dl
leal 1(%ebp),%ebp
xorb %dl,%al
movb %al,-1(%edi,%ebp,1)
decl %ecx
jnz .L007tail_loop
.L003done:
movl 512(%esp),%esp
popl %edi
popl %esi
popl %ebx
popl %ebp
ret
.size ChaCha20_ctr32_ssse3,.-.L_ChaCha20_ctr32_ssse3_begin
.align 64
.Lssse3_data:
.byte 2,3,0,1,6,7,4,5,10,11,8,9,14,15,12,13
.byte 3,0,1,2,7,4,5,6,11,8,9,10,15,12,13,14
.long 1634760805,857760878,2036477234,1797285236
.long 0,1,2,3
.long 4,4,4,4
.long 1,0,0,0
.long 4,0,0,0
.long 0,-1,-1,-1
.align 64
.byte 67,104,97,67,104,97,50,48,32,102,111,114,32,120,56,54
.byte 44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32
.byte 60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111
.byte 114,103,62,0
#endif // !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86) && defined(__ELF__)
|
jalal-ux/Test
| 11,024
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/ghash-neon-armv8-linux64.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__ELF__)
.text
.globl gcm_init_neon
.hidden gcm_init_neon
.type gcm_init_neon,%function
.align 4
gcm_init_neon:
AARCH64_VALID_CALL_TARGET
// This function is adapted from gcm_init_v8. xC2 is t3.
ld1 {v17.2d}, [x1] // load H
movi v19.16b, #0xe1
shl v19.2d, v19.2d, #57 // 0xc2.0
ext v3.16b, v17.16b, v17.16b, #8
ushr v18.2d, v19.2d, #63
dup v17.4s, v17.s[1]
ext v16.16b, v18.16b, v19.16b, #8 // t0=0xc2....01
ushr v18.2d, v3.2d, #63
sshr v17.4s, v17.4s, #31 // broadcast carry bit
and v18.16b, v18.16b, v16.16b
shl v3.2d, v3.2d, #1
ext v18.16b, v18.16b, v18.16b, #8
and v16.16b, v16.16b, v17.16b
orr v3.16b, v3.16b, v18.16b // H<<<=1
eor v5.16b, v3.16b, v16.16b // twisted H
st1 {v5.2d}, [x0] // store Htable[0]
ret
.size gcm_init_neon,.-gcm_init_neon
.globl gcm_gmult_neon
.hidden gcm_gmult_neon
.type gcm_gmult_neon,%function
.align 4
gcm_gmult_neon:
AARCH64_VALID_CALL_TARGET
ld1 {v3.16b}, [x0] // load Xi
ld1 {v5.1d}, [x1], #8 // load twisted H
ld1 {v6.1d}, [x1]
adrp x9, .Lmasks // load constants
add x9, x9, :lo12:.Lmasks
ld1 {v24.2d, v25.2d}, [x9]
rev64 v3.16b, v3.16b // byteswap Xi
ext v3.16b, v3.16b, v3.16b, #8
eor v7.8b, v5.8b, v6.8b // Karatsuba pre-processing
mov x3, #16
b .Lgmult_neon
.size gcm_gmult_neon,.-gcm_gmult_neon
.globl gcm_ghash_neon
.hidden gcm_ghash_neon
.type gcm_ghash_neon,%function
.align 4
gcm_ghash_neon:
AARCH64_VALID_CALL_TARGET
ld1 {v0.16b}, [x0] // load Xi
ld1 {v5.1d}, [x1], #8 // load twisted H
ld1 {v6.1d}, [x1]
adrp x9, .Lmasks // load constants
add x9, x9, :lo12:.Lmasks
ld1 {v24.2d, v25.2d}, [x9]
rev64 v0.16b, v0.16b // byteswap Xi
ext v0.16b, v0.16b, v0.16b, #8
eor v7.8b, v5.8b, v6.8b // Karatsuba pre-processing
.Loop_neon:
ld1 {v3.16b}, [x2], #16 // load inp
rev64 v3.16b, v3.16b // byteswap inp
ext v3.16b, v3.16b, v3.16b, #8
eor v3.16b, v3.16b, v0.16b // inp ^= Xi
.Lgmult_neon:
// Split the input into v3 and v4. (The upper halves are unused,
// so it is okay to leave them alone.)
ins v4.d[0], v3.d[1]
ext v16.8b, v5.8b, v5.8b, #1 // A1
pmull v16.8h, v16.8b, v3.8b // F = A1*B
ext v0.8b, v3.8b, v3.8b, #1 // B1
pmull v0.8h, v5.8b, v0.8b // E = A*B1
ext v17.8b, v5.8b, v5.8b, #2 // A2
pmull v17.8h, v17.8b, v3.8b // H = A2*B
ext v19.8b, v3.8b, v3.8b, #2 // B2
pmull v19.8h, v5.8b, v19.8b // G = A*B2
ext v18.8b, v5.8b, v5.8b, #3 // A3
eor v16.16b, v16.16b, v0.16b // L = E + F
pmull v18.8h, v18.8b, v3.8b // J = A3*B
ext v0.8b, v3.8b, v3.8b, #3 // B3
eor v17.16b, v17.16b, v19.16b // M = G + H
pmull v0.8h, v5.8b, v0.8b // I = A*B3
// Here we diverge from the 32-bit version. It computes the following
// (instructions reordered for clarity):
//
// veor $t0#lo, $t0#lo, $t0#hi @ t0 = P0 + P1 (L)
// vand $t0#hi, $t0#hi, $k48
// veor $t0#lo, $t0#lo, $t0#hi
//
// veor $t1#lo, $t1#lo, $t1#hi @ t1 = P2 + P3 (M)
// vand $t1#hi, $t1#hi, $k32
// veor $t1#lo, $t1#lo, $t1#hi
//
// veor $t2#lo, $t2#lo, $t2#hi @ t2 = P4 + P5 (N)
// vand $t2#hi, $t2#hi, $k16
// veor $t2#lo, $t2#lo, $t2#hi
//
// veor $t3#lo, $t3#lo, $t3#hi @ t3 = P6 + P7 (K)
// vmov.i64 $t3#hi, #0
//
// $kN is a mask with the bottom N bits set. AArch64 cannot compute on
// upper halves of SIMD registers, so we must split each half into
// separate registers. To compensate, we pair computations up and
// parallelize.
ext v19.8b, v3.8b, v3.8b, #4 // B4
eor v18.16b, v18.16b, v0.16b // N = I + J
pmull v19.8h, v5.8b, v19.8b // K = A*B4
// This can probably be scheduled more efficiently. For now, we just
// pair up independent instructions.
zip1 v20.2d, v16.2d, v17.2d
zip1 v22.2d, v18.2d, v19.2d
zip2 v21.2d, v16.2d, v17.2d
zip2 v23.2d, v18.2d, v19.2d
eor v20.16b, v20.16b, v21.16b
eor v22.16b, v22.16b, v23.16b
and v21.16b, v21.16b, v24.16b
and v23.16b, v23.16b, v25.16b
eor v20.16b, v20.16b, v21.16b
eor v22.16b, v22.16b, v23.16b
zip1 v16.2d, v20.2d, v21.2d
zip1 v18.2d, v22.2d, v23.2d
zip2 v17.2d, v20.2d, v21.2d
zip2 v19.2d, v22.2d, v23.2d
ext v16.16b, v16.16b, v16.16b, #15 // t0 = t0 << 8
ext v17.16b, v17.16b, v17.16b, #14 // t1 = t1 << 16
pmull v0.8h, v5.8b, v3.8b // D = A*B
ext v19.16b, v19.16b, v19.16b, #12 // t3 = t3 << 32
ext v18.16b, v18.16b, v18.16b, #13 // t2 = t2 << 24
eor v16.16b, v16.16b, v17.16b
eor v18.16b, v18.16b, v19.16b
eor v0.16b, v0.16b, v16.16b
eor v0.16b, v0.16b, v18.16b
eor v3.8b, v3.8b, v4.8b // Karatsuba pre-processing
ext v16.8b, v7.8b, v7.8b, #1 // A1
pmull v16.8h, v16.8b, v3.8b // F = A1*B
ext v1.8b, v3.8b, v3.8b, #1 // B1
pmull v1.8h, v7.8b, v1.8b // E = A*B1
ext v17.8b, v7.8b, v7.8b, #2 // A2
pmull v17.8h, v17.8b, v3.8b // H = A2*B
ext v19.8b, v3.8b, v3.8b, #2 // B2
pmull v19.8h, v7.8b, v19.8b // G = A*B2
ext v18.8b, v7.8b, v7.8b, #3 // A3
eor v16.16b, v16.16b, v1.16b // L = E + F
pmull v18.8h, v18.8b, v3.8b // J = A3*B
ext v1.8b, v3.8b, v3.8b, #3 // B3
eor v17.16b, v17.16b, v19.16b // M = G + H
pmull v1.8h, v7.8b, v1.8b // I = A*B3
// Here we diverge from the 32-bit version. It computes the following
// (instructions reordered for clarity):
//
// veor $t0#lo, $t0#lo, $t0#hi @ t0 = P0 + P1 (L)
// vand $t0#hi, $t0#hi, $k48
// veor $t0#lo, $t0#lo, $t0#hi
//
// veor $t1#lo, $t1#lo, $t1#hi @ t1 = P2 + P3 (M)
// vand $t1#hi, $t1#hi, $k32
// veor $t1#lo, $t1#lo, $t1#hi
//
// veor $t2#lo, $t2#lo, $t2#hi @ t2 = P4 + P5 (N)
// vand $t2#hi, $t2#hi, $k16
// veor $t2#lo, $t2#lo, $t2#hi
//
// veor $t3#lo, $t3#lo, $t3#hi @ t3 = P6 + P7 (K)
// vmov.i64 $t3#hi, #0
//
// $kN is a mask with the bottom N bits set. AArch64 cannot compute on
// upper halves of SIMD registers, so we must split each half into
// separate registers. To compensate, we pair computations up and
// parallelize.
ext v19.8b, v3.8b, v3.8b, #4 // B4
eor v18.16b, v18.16b, v1.16b // N = I + J
pmull v19.8h, v7.8b, v19.8b // K = A*B4
// This can probably be scheduled more efficiently. For now, we just
// pair up independent instructions.
zip1 v20.2d, v16.2d, v17.2d
zip1 v22.2d, v18.2d, v19.2d
zip2 v21.2d, v16.2d, v17.2d
zip2 v23.2d, v18.2d, v19.2d
eor v20.16b, v20.16b, v21.16b
eor v22.16b, v22.16b, v23.16b
and v21.16b, v21.16b, v24.16b
and v23.16b, v23.16b, v25.16b
eor v20.16b, v20.16b, v21.16b
eor v22.16b, v22.16b, v23.16b
zip1 v16.2d, v20.2d, v21.2d
zip1 v18.2d, v22.2d, v23.2d
zip2 v17.2d, v20.2d, v21.2d
zip2 v19.2d, v22.2d, v23.2d
ext v16.16b, v16.16b, v16.16b, #15 // t0 = t0 << 8
ext v17.16b, v17.16b, v17.16b, #14 // t1 = t1 << 16
pmull v1.8h, v7.8b, v3.8b // D = A*B
ext v19.16b, v19.16b, v19.16b, #12 // t3 = t3 << 32
ext v18.16b, v18.16b, v18.16b, #13 // t2 = t2 << 24
eor v16.16b, v16.16b, v17.16b
eor v18.16b, v18.16b, v19.16b
eor v1.16b, v1.16b, v16.16b
eor v1.16b, v1.16b, v18.16b
ext v16.8b, v6.8b, v6.8b, #1 // A1
pmull v16.8h, v16.8b, v4.8b // F = A1*B
ext v2.8b, v4.8b, v4.8b, #1 // B1
pmull v2.8h, v6.8b, v2.8b // E = A*B1
ext v17.8b, v6.8b, v6.8b, #2 // A2
pmull v17.8h, v17.8b, v4.8b // H = A2*B
ext v19.8b, v4.8b, v4.8b, #2 // B2
pmull v19.8h, v6.8b, v19.8b // G = A*B2
ext v18.8b, v6.8b, v6.8b, #3 // A3
eor v16.16b, v16.16b, v2.16b // L = E + F
pmull v18.8h, v18.8b, v4.8b // J = A3*B
ext v2.8b, v4.8b, v4.8b, #3 // B3
eor v17.16b, v17.16b, v19.16b // M = G + H
pmull v2.8h, v6.8b, v2.8b // I = A*B3
// Here we diverge from the 32-bit version. It computes the following
// (instructions reordered for clarity):
//
// veor $t0#lo, $t0#lo, $t0#hi @ t0 = P0 + P1 (L)
// vand $t0#hi, $t0#hi, $k48
// veor $t0#lo, $t0#lo, $t0#hi
//
// veor $t1#lo, $t1#lo, $t1#hi @ t1 = P2 + P3 (M)
// vand $t1#hi, $t1#hi, $k32
// veor $t1#lo, $t1#lo, $t1#hi
//
// veor $t2#lo, $t2#lo, $t2#hi @ t2 = P4 + P5 (N)
// vand $t2#hi, $t2#hi, $k16
// veor $t2#lo, $t2#lo, $t2#hi
//
// veor $t3#lo, $t3#lo, $t3#hi @ t3 = P6 + P7 (K)
// vmov.i64 $t3#hi, #0
//
// $kN is a mask with the bottom N bits set. AArch64 cannot compute on
// upper halves of SIMD registers, so we must split each half into
// separate registers. To compensate, we pair computations up and
// parallelize.
ext v19.8b, v4.8b, v4.8b, #4 // B4
eor v18.16b, v18.16b, v2.16b // N = I + J
pmull v19.8h, v6.8b, v19.8b // K = A*B4
// This can probably be scheduled more efficiently. For now, we just
// pair up independent instructions.
zip1 v20.2d, v16.2d, v17.2d
zip1 v22.2d, v18.2d, v19.2d
zip2 v21.2d, v16.2d, v17.2d
zip2 v23.2d, v18.2d, v19.2d
eor v20.16b, v20.16b, v21.16b
eor v22.16b, v22.16b, v23.16b
and v21.16b, v21.16b, v24.16b
and v23.16b, v23.16b, v25.16b
eor v20.16b, v20.16b, v21.16b
eor v22.16b, v22.16b, v23.16b
zip1 v16.2d, v20.2d, v21.2d
zip1 v18.2d, v22.2d, v23.2d
zip2 v17.2d, v20.2d, v21.2d
zip2 v19.2d, v22.2d, v23.2d
ext v16.16b, v16.16b, v16.16b, #15 // t0 = t0 << 8
ext v17.16b, v17.16b, v17.16b, #14 // t1 = t1 << 16
pmull v2.8h, v6.8b, v4.8b // D = A*B
ext v19.16b, v19.16b, v19.16b, #12 // t3 = t3 << 32
ext v18.16b, v18.16b, v18.16b, #13 // t2 = t2 << 24
eor v16.16b, v16.16b, v17.16b
eor v18.16b, v18.16b, v19.16b
eor v2.16b, v2.16b, v16.16b
eor v2.16b, v2.16b, v18.16b
ext v16.16b, v0.16b, v2.16b, #8
eor v1.16b, v1.16b, v0.16b // Karatsuba post-processing
eor v1.16b, v1.16b, v2.16b
eor v1.16b, v1.16b, v16.16b // Xm overlaps Xh.lo and Xl.hi
ins v0.d[1], v1.d[0] // Xh|Xl - 256-bit result
// This is a no-op due to the ins instruction below.
// ins v2.d[0], v1.d[1]
// equivalent of reduction_avx from ghash-x86_64.pl
shl v17.2d, v0.2d, #57 // 1st phase
shl v18.2d, v0.2d, #62
eor v18.16b, v18.16b, v17.16b //
shl v17.2d, v0.2d, #63
eor v18.16b, v18.16b, v17.16b //
// Note Xm contains {Xl.d[1], Xh.d[0]}.
eor v18.16b, v18.16b, v1.16b
ins v0.d[1], v18.d[0] // Xl.d[1] ^= t2.d[0]
ins v2.d[0], v18.d[1] // Xh.d[0] ^= t2.d[1]
ushr v18.2d, v0.2d, #1 // 2nd phase
eor v2.16b, v2.16b,v0.16b
eor v0.16b, v0.16b,v18.16b //
ushr v18.2d, v18.2d, #6
ushr v0.2d, v0.2d, #1 //
eor v0.16b, v0.16b, v2.16b //
eor v0.16b, v0.16b, v18.16b //
subs x3, x3, #16
bne .Loop_neon
rev64 v0.16b, v0.16b // byteswap Xi and write
ext v0.16b, v0.16b, v0.16b, #8
st1 {v0.16b}, [x0]
ret
.size gcm_ghash_neon,.-gcm_ghash_neon
.section .rodata
.align 4
.Lmasks:
.quad 0x0000ffffffffffff // k48
.quad 0x00000000ffffffff // k32
.quad 0x000000000000ffff // k16
.quad 0x0000000000000000 // k0
.byte 71,72,65,83,72,32,102,111,114,32,65,82,77,118,56,44,32,100,101,114,105,118,101,100,32,102,114,111,109,32,65,82,77,118,52,32,118,101,114,115,105,111,110,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0
.align 2
.align 2
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__ELF__)
|
jalal-ux/Test
| 7,855
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/aesv8-armx-linux64.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__ELF__)
#if __ARM_MAX_ARCH__>=7
.text
.arch armv8-a+crypto
.section .rodata
.align 5
.Lrcon:
.long 0x01,0x01,0x01,0x01
.long 0x0c0f0e0d,0x0c0f0e0d,0x0c0f0e0d,0x0c0f0e0d // rotate-n-splat
.long 0x1b,0x1b,0x1b,0x1b
.text
.globl aes_hw_set_encrypt_key
.hidden aes_hw_set_encrypt_key
.type aes_hw_set_encrypt_key,%function
.align 5
aes_hw_set_encrypt_key:
.Lenc_key:
// Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later.
AARCH64_VALID_CALL_TARGET
stp x29,x30,[sp,#-16]!
add x29,sp,#0
mov x3,#-2
cmp w1,#128
b.lt .Lenc_key_abort
cmp w1,#256
b.gt .Lenc_key_abort
tst w1,#0x3f
b.ne .Lenc_key_abort
adrp x3,.Lrcon
add x3,x3,:lo12:.Lrcon
cmp w1,#192
eor v0.16b,v0.16b,v0.16b
ld1 {v3.16b},[x0],#16
mov w1,#8 // reuse w1
ld1 {v1.4s,v2.4s},[x3],#32
b.lt .Loop128
// 192-bit key support was removed.
b .L256
.align 4
.Loop128:
tbl v6.16b,{v3.16b},v2.16b
ext v5.16b,v0.16b,v3.16b,#12
st1 {v3.4s},[x2],#16
aese v6.16b,v0.16b
subs w1,w1,#1
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v6.16b,v6.16b,v1.16b
eor v3.16b,v3.16b,v5.16b
shl v1.16b,v1.16b,#1
eor v3.16b,v3.16b,v6.16b
b.ne .Loop128
ld1 {v1.4s},[x3]
tbl v6.16b,{v3.16b},v2.16b
ext v5.16b,v0.16b,v3.16b,#12
st1 {v3.4s},[x2],#16
aese v6.16b,v0.16b
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v6.16b,v6.16b,v1.16b
eor v3.16b,v3.16b,v5.16b
shl v1.16b,v1.16b,#1
eor v3.16b,v3.16b,v6.16b
tbl v6.16b,{v3.16b},v2.16b
ext v5.16b,v0.16b,v3.16b,#12
st1 {v3.4s},[x2],#16
aese v6.16b,v0.16b
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v6.16b,v6.16b,v1.16b
eor v3.16b,v3.16b,v5.16b
eor v3.16b,v3.16b,v6.16b
st1 {v3.4s},[x2]
add x2,x2,#0x50
mov w12,#10
b .Ldone
// 192-bit key support was removed.
.align 4
.L256:
ld1 {v4.16b},[x0]
mov w1,#7
mov w12,#14
st1 {v3.4s},[x2],#16
.Loop256:
tbl v6.16b,{v4.16b},v2.16b
ext v5.16b,v0.16b,v3.16b,#12
st1 {v4.4s},[x2],#16
aese v6.16b,v0.16b
subs w1,w1,#1
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v6.16b,v6.16b,v1.16b
eor v3.16b,v3.16b,v5.16b
shl v1.16b,v1.16b,#1
eor v3.16b,v3.16b,v6.16b
st1 {v3.4s},[x2],#16
b.eq .Ldone
dup v6.4s,v3.s[3] // just splat
ext v5.16b,v0.16b,v4.16b,#12
aese v6.16b,v0.16b
eor v4.16b,v4.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v4.16b,v4.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v4.16b,v4.16b,v5.16b
eor v4.16b,v4.16b,v6.16b
b .Loop256
.Ldone:
str w12,[x2]
mov x3,#0
.Lenc_key_abort:
mov x0,x3 // return value
ldr x29,[sp],#16
ret
.size aes_hw_set_encrypt_key,.-aes_hw_set_encrypt_key
.globl aes_hw_ctr32_encrypt_blocks
.hidden aes_hw_ctr32_encrypt_blocks
.type aes_hw_ctr32_encrypt_blocks,%function
.align 5
aes_hw_ctr32_encrypt_blocks:
// Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later.
AARCH64_VALID_CALL_TARGET
stp x29,x30,[sp,#-16]!
add x29,sp,#0
ldr w5,[x3,#240]
ldr w8, [x4, #12]
ld1 {v0.4s},[x4]
ld1 {v16.4s,v17.4s},[x3] // load key schedule...
sub w5,w5,#4
mov x12,#16
cmp x2,#2
add x7,x3,x5,lsl#4 // pointer to last 5 round keys
sub w5,w5,#2
ld1 {v20.4s,v21.4s},[x7],#32
ld1 {v22.4s,v23.4s},[x7],#32
ld1 {v7.4s},[x7]
add x7,x3,#32
mov w6,w5
csel x12,xzr,x12,lo
// ARM Cortex-A57 and Cortex-A72 cores running in 32-bit mode are
// affected by silicon errata #1742098 [0] and #1655431 [1],
// respectively, where the second instruction of an aese/aesmc
// instruction pair may execute twice if an interrupt is taken right
// after the first instruction consumes an input register of which a
// single 32-bit lane has been updated the last time it was modified.
//
// This function uses a counter in one 32-bit lane. The vmov lines
// could write to v1.16b and v18.16b directly, but that trips this bugs.
// We write to v6.16b and copy to the final register as a workaround.
//
// [0] ARM-EPM-049219 v23 Cortex-A57 MPCore Software Developers Errata Notice
// [1] ARM-EPM-012079 v11.0 Cortex-A72 MPCore Software Developers Errata Notice
#ifndef __AARCH64EB__
rev w8, w8
#endif
add w10, w8, #1
orr v6.16b,v0.16b,v0.16b
rev w10, w10
mov v6.s[3],w10
add w8, w8, #2
orr v1.16b,v6.16b,v6.16b
b.ls .Lctr32_tail
rev w12, w8
mov v6.s[3],w12
sub x2,x2,#3 // bias
orr v18.16b,v6.16b,v6.16b
b .Loop3x_ctr32
.align 4
.Loop3x_ctr32:
aese v0.16b,v16.16b
aesmc v0.16b,v0.16b
aese v1.16b,v16.16b
aesmc v1.16b,v1.16b
aese v18.16b,v16.16b
aesmc v18.16b,v18.16b
ld1 {v16.4s},[x7],#16
subs w6,w6,#2
aese v0.16b,v17.16b
aesmc v0.16b,v0.16b
aese v1.16b,v17.16b
aesmc v1.16b,v1.16b
aese v18.16b,v17.16b
aesmc v18.16b,v18.16b
ld1 {v17.4s},[x7],#16
b.gt .Loop3x_ctr32
aese v0.16b,v16.16b
aesmc v4.16b,v0.16b
aese v1.16b,v16.16b
aesmc v5.16b,v1.16b
ld1 {v2.16b},[x0],#16
add w9,w8,#1
aese v18.16b,v16.16b
aesmc v18.16b,v18.16b
ld1 {v3.16b},[x0],#16
rev w9,w9
aese v4.16b,v17.16b
aesmc v4.16b,v4.16b
aese v5.16b,v17.16b
aesmc v5.16b,v5.16b
ld1 {v19.16b},[x0],#16
mov x7,x3
aese v18.16b,v17.16b
aesmc v17.16b,v18.16b
aese v4.16b,v20.16b
aesmc v4.16b,v4.16b
aese v5.16b,v20.16b
aesmc v5.16b,v5.16b
eor v2.16b,v2.16b,v7.16b
add w10,w8,#2
aese v17.16b,v20.16b
aesmc v17.16b,v17.16b
eor v3.16b,v3.16b,v7.16b
add w8,w8,#3
aese v4.16b,v21.16b
aesmc v4.16b,v4.16b
aese v5.16b,v21.16b
aesmc v5.16b,v5.16b
// Note the logic to update v0.16b, v1.16b, and v1.16b is written to work
// around a bug in ARM Cortex-A57 and Cortex-A72 cores running in
// 32-bit mode. See the comment above.
eor v19.16b,v19.16b,v7.16b
mov v6.s[3], w9
aese v17.16b,v21.16b
aesmc v17.16b,v17.16b
orr v0.16b,v6.16b,v6.16b
rev w10,w10
aese v4.16b,v22.16b
aesmc v4.16b,v4.16b
mov v6.s[3], w10
rev w12,w8
aese v5.16b,v22.16b
aesmc v5.16b,v5.16b
orr v1.16b,v6.16b,v6.16b
mov v6.s[3], w12
aese v17.16b,v22.16b
aesmc v17.16b,v17.16b
orr v18.16b,v6.16b,v6.16b
subs x2,x2,#3
aese v4.16b,v23.16b
aese v5.16b,v23.16b
aese v17.16b,v23.16b
eor v2.16b,v2.16b,v4.16b
ld1 {v16.4s},[x7],#16 // re-pre-load rndkey[0]
st1 {v2.16b},[x1],#16
eor v3.16b,v3.16b,v5.16b
mov w6,w5
st1 {v3.16b},[x1],#16
eor v19.16b,v19.16b,v17.16b
ld1 {v17.4s},[x7],#16 // re-pre-load rndkey[1]
st1 {v19.16b},[x1],#16
b.hs .Loop3x_ctr32
adds x2,x2,#3
b.eq .Lctr32_done
cmp x2,#1
mov x12,#16
csel x12,xzr,x12,eq
.Lctr32_tail:
aese v0.16b,v16.16b
aesmc v0.16b,v0.16b
aese v1.16b,v16.16b
aesmc v1.16b,v1.16b
ld1 {v16.4s},[x7],#16
subs w6,w6,#2
aese v0.16b,v17.16b
aesmc v0.16b,v0.16b
aese v1.16b,v17.16b
aesmc v1.16b,v1.16b
ld1 {v17.4s},[x7],#16
b.gt .Lctr32_tail
aese v0.16b,v16.16b
aesmc v0.16b,v0.16b
aese v1.16b,v16.16b
aesmc v1.16b,v1.16b
aese v0.16b,v17.16b
aesmc v0.16b,v0.16b
aese v1.16b,v17.16b
aesmc v1.16b,v1.16b
ld1 {v2.16b},[x0],x12
aese v0.16b,v20.16b
aesmc v0.16b,v0.16b
aese v1.16b,v20.16b
aesmc v1.16b,v1.16b
ld1 {v3.16b},[x0]
aese v0.16b,v21.16b
aesmc v0.16b,v0.16b
aese v1.16b,v21.16b
aesmc v1.16b,v1.16b
eor v2.16b,v2.16b,v7.16b
aese v0.16b,v22.16b
aesmc v0.16b,v0.16b
aese v1.16b,v22.16b
aesmc v1.16b,v1.16b
eor v3.16b,v3.16b,v7.16b
aese v0.16b,v23.16b
aese v1.16b,v23.16b
cmp x2,#1
eor v2.16b,v2.16b,v0.16b
eor v3.16b,v3.16b,v1.16b
st1 {v2.16b},[x1],#16
b.eq .Lctr32_done
st1 {v3.16b},[x1]
.Lctr32_done:
ldr x29,[sp],#16
ret
.size aes_hw_ctr32_encrypt_blocks,.-aes_hw_ctr32_encrypt_blocks
#endif
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__ELF__)
|
jalal-ux/Test
| 49,242
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/sha512-armv8-linux64.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__ELF__)
// Copyright 2014-2020 The OpenSSL Project Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ====================================================================
// Written by Andy Polyakov <appro@openssl.org> for the OpenSSL
// project.
// ====================================================================
//
// SHA256/512 for ARMv8.
//
// Performance in cycles per processed byte and improvement coefficient
// over code generated with "default" compiler:
//
// SHA256-hw SHA256(*) SHA512
// Apple A7 1.97 10.5 (+33%) 6.73 (-1%(**))
// Cortex-A53 2.38 15.5 (+115%) 10.0 (+150%(***))
// Cortex-A57 2.31 11.6 (+86%) 7.51 (+260%(***))
// Denver 2.01 10.5 (+26%) 6.70 (+8%)
// X-Gene 20.0 (+100%) 12.8 (+300%(***))
// Mongoose 2.36 13.0 (+50%) 8.36 (+33%)
// Kryo 1.92 17.4 (+30%) 11.2 (+8%)
//
// (*) Software SHA256 results are of lesser relevance, presented
// mostly for informational purposes.
// (**) The result is a trade-off: it's possible to improve it by
// 10% (or by 1 cycle per round), but at the cost of 20% loss
// on Cortex-A53 (or by 4 cycles per round).
// (***) Super-impressive coefficients over gcc-generated code are
// indication of some compiler "pathology", most notably code
// generated with -mgeneral-regs-only is significantly faster
// and the gap is only 40-90%.
#ifndef __KERNEL__
#endif
.text
.globl sha512_block_data_order_nohw
.hidden sha512_block_data_order_nohw
.type sha512_block_data_order_nohw,%function
.align 6
sha512_block_data_order_nohw:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-128]!
add x29,sp,#0
stp x19,x20,[sp,#16]
stp x21,x22,[sp,#32]
stp x23,x24,[sp,#48]
stp x25,x26,[sp,#64]
stp x27,x28,[sp,#80]
sub sp,sp,#4*8
ldp x20,x21,[x0] // load context
ldp x22,x23,[x0,#2*8]
ldp x24,x25,[x0,#4*8]
add x2,x1,x2,lsl#7 // end of input
ldp x26,x27,[x0,#6*8]
adrp x30,.LK512
add x30,x30,:lo12:.LK512
stp x0,x2,[x29,#96]
.Loop:
ldp x3,x4,[x1],#2*8
ldr x19,[x30],#8 // *K++
eor x28,x21,x22 // magic seed
str x1,[x29,#112]
#ifndef __AARCH64EB__
rev x3,x3 // 0
#endif
ror x16,x24,#14
add x27,x27,x19 // h+=K[i]
eor x6,x24,x24,ror#23
and x17,x25,x24
bic x19,x26,x24
add x27,x27,x3 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x20,x21 // a^b, b^c in next round
eor x16,x16,x6,ror#18 // Sigma1(e)
ror x6,x20,#28
add x27,x27,x17 // h+=Ch(e,f,g)
eor x17,x20,x20,ror#5
add x27,x27,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x23,x23,x27 // d+=h
eor x28,x28,x21 // Maj(a,b,c)
eor x17,x6,x17,ror#34 // Sigma0(a)
add x27,x27,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x27,x27,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x4,x4 // 1
#endif
ldp x5,x6,[x1],#2*8
add x27,x27,x17 // h+=Sigma0(a)
ror x16,x23,#14
add x26,x26,x28 // h+=K[i]
eor x7,x23,x23,ror#23
and x17,x24,x23
bic x28,x25,x23
add x26,x26,x4 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x27,x20 // a^b, b^c in next round
eor x16,x16,x7,ror#18 // Sigma1(e)
ror x7,x27,#28
add x26,x26,x17 // h+=Ch(e,f,g)
eor x17,x27,x27,ror#5
add x26,x26,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x22,x22,x26 // d+=h
eor x19,x19,x20 // Maj(a,b,c)
eor x17,x7,x17,ror#34 // Sigma0(a)
add x26,x26,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x26,x26,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x5,x5 // 2
#endif
add x26,x26,x17 // h+=Sigma0(a)
ror x16,x22,#14
add x25,x25,x19 // h+=K[i]
eor x8,x22,x22,ror#23
and x17,x23,x22
bic x19,x24,x22
add x25,x25,x5 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x26,x27 // a^b, b^c in next round
eor x16,x16,x8,ror#18 // Sigma1(e)
ror x8,x26,#28
add x25,x25,x17 // h+=Ch(e,f,g)
eor x17,x26,x26,ror#5
add x25,x25,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x21,x21,x25 // d+=h
eor x28,x28,x27 // Maj(a,b,c)
eor x17,x8,x17,ror#34 // Sigma0(a)
add x25,x25,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x25,x25,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x6,x6 // 3
#endif
ldp x7,x8,[x1],#2*8
add x25,x25,x17 // h+=Sigma0(a)
ror x16,x21,#14
add x24,x24,x28 // h+=K[i]
eor x9,x21,x21,ror#23
and x17,x22,x21
bic x28,x23,x21
add x24,x24,x6 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x25,x26 // a^b, b^c in next round
eor x16,x16,x9,ror#18 // Sigma1(e)
ror x9,x25,#28
add x24,x24,x17 // h+=Ch(e,f,g)
eor x17,x25,x25,ror#5
add x24,x24,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x20,x20,x24 // d+=h
eor x19,x19,x26 // Maj(a,b,c)
eor x17,x9,x17,ror#34 // Sigma0(a)
add x24,x24,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x24,x24,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x7,x7 // 4
#endif
add x24,x24,x17 // h+=Sigma0(a)
ror x16,x20,#14
add x23,x23,x19 // h+=K[i]
eor x10,x20,x20,ror#23
and x17,x21,x20
bic x19,x22,x20
add x23,x23,x7 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x24,x25 // a^b, b^c in next round
eor x16,x16,x10,ror#18 // Sigma1(e)
ror x10,x24,#28
add x23,x23,x17 // h+=Ch(e,f,g)
eor x17,x24,x24,ror#5
add x23,x23,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x27,x27,x23 // d+=h
eor x28,x28,x25 // Maj(a,b,c)
eor x17,x10,x17,ror#34 // Sigma0(a)
add x23,x23,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x23,x23,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x8,x8 // 5
#endif
ldp x9,x10,[x1],#2*8
add x23,x23,x17 // h+=Sigma0(a)
ror x16,x27,#14
add x22,x22,x28 // h+=K[i]
eor x11,x27,x27,ror#23
and x17,x20,x27
bic x28,x21,x27
add x22,x22,x8 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x23,x24 // a^b, b^c in next round
eor x16,x16,x11,ror#18 // Sigma1(e)
ror x11,x23,#28
add x22,x22,x17 // h+=Ch(e,f,g)
eor x17,x23,x23,ror#5
add x22,x22,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x26,x26,x22 // d+=h
eor x19,x19,x24 // Maj(a,b,c)
eor x17,x11,x17,ror#34 // Sigma0(a)
add x22,x22,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x22,x22,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x9,x9 // 6
#endif
add x22,x22,x17 // h+=Sigma0(a)
ror x16,x26,#14
add x21,x21,x19 // h+=K[i]
eor x12,x26,x26,ror#23
and x17,x27,x26
bic x19,x20,x26
add x21,x21,x9 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x22,x23 // a^b, b^c in next round
eor x16,x16,x12,ror#18 // Sigma1(e)
ror x12,x22,#28
add x21,x21,x17 // h+=Ch(e,f,g)
eor x17,x22,x22,ror#5
add x21,x21,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x25,x25,x21 // d+=h
eor x28,x28,x23 // Maj(a,b,c)
eor x17,x12,x17,ror#34 // Sigma0(a)
add x21,x21,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x21,x21,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x10,x10 // 7
#endif
ldp x11,x12,[x1],#2*8
add x21,x21,x17 // h+=Sigma0(a)
ror x16,x25,#14
add x20,x20,x28 // h+=K[i]
eor x13,x25,x25,ror#23
and x17,x26,x25
bic x28,x27,x25
add x20,x20,x10 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x21,x22 // a^b, b^c in next round
eor x16,x16,x13,ror#18 // Sigma1(e)
ror x13,x21,#28
add x20,x20,x17 // h+=Ch(e,f,g)
eor x17,x21,x21,ror#5
add x20,x20,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x24,x24,x20 // d+=h
eor x19,x19,x22 // Maj(a,b,c)
eor x17,x13,x17,ror#34 // Sigma0(a)
add x20,x20,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x20,x20,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x11,x11 // 8
#endif
add x20,x20,x17 // h+=Sigma0(a)
ror x16,x24,#14
add x27,x27,x19 // h+=K[i]
eor x14,x24,x24,ror#23
and x17,x25,x24
bic x19,x26,x24
add x27,x27,x11 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x20,x21 // a^b, b^c in next round
eor x16,x16,x14,ror#18 // Sigma1(e)
ror x14,x20,#28
add x27,x27,x17 // h+=Ch(e,f,g)
eor x17,x20,x20,ror#5
add x27,x27,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x23,x23,x27 // d+=h
eor x28,x28,x21 // Maj(a,b,c)
eor x17,x14,x17,ror#34 // Sigma0(a)
add x27,x27,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x27,x27,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x12,x12 // 9
#endif
ldp x13,x14,[x1],#2*8
add x27,x27,x17 // h+=Sigma0(a)
ror x16,x23,#14
add x26,x26,x28 // h+=K[i]
eor x15,x23,x23,ror#23
and x17,x24,x23
bic x28,x25,x23
add x26,x26,x12 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x27,x20 // a^b, b^c in next round
eor x16,x16,x15,ror#18 // Sigma1(e)
ror x15,x27,#28
add x26,x26,x17 // h+=Ch(e,f,g)
eor x17,x27,x27,ror#5
add x26,x26,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x22,x22,x26 // d+=h
eor x19,x19,x20 // Maj(a,b,c)
eor x17,x15,x17,ror#34 // Sigma0(a)
add x26,x26,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x26,x26,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x13,x13 // 10
#endif
add x26,x26,x17 // h+=Sigma0(a)
ror x16,x22,#14
add x25,x25,x19 // h+=K[i]
eor x0,x22,x22,ror#23
and x17,x23,x22
bic x19,x24,x22
add x25,x25,x13 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x26,x27 // a^b, b^c in next round
eor x16,x16,x0,ror#18 // Sigma1(e)
ror x0,x26,#28
add x25,x25,x17 // h+=Ch(e,f,g)
eor x17,x26,x26,ror#5
add x25,x25,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x21,x21,x25 // d+=h
eor x28,x28,x27 // Maj(a,b,c)
eor x17,x0,x17,ror#34 // Sigma0(a)
add x25,x25,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x25,x25,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x14,x14 // 11
#endif
ldp x15,x0,[x1],#2*8
add x25,x25,x17 // h+=Sigma0(a)
str x6,[sp,#24]
ror x16,x21,#14
add x24,x24,x28 // h+=K[i]
eor x6,x21,x21,ror#23
and x17,x22,x21
bic x28,x23,x21
add x24,x24,x14 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x25,x26 // a^b, b^c in next round
eor x16,x16,x6,ror#18 // Sigma1(e)
ror x6,x25,#28
add x24,x24,x17 // h+=Ch(e,f,g)
eor x17,x25,x25,ror#5
add x24,x24,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x20,x20,x24 // d+=h
eor x19,x19,x26 // Maj(a,b,c)
eor x17,x6,x17,ror#34 // Sigma0(a)
add x24,x24,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x24,x24,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x15,x15 // 12
#endif
add x24,x24,x17 // h+=Sigma0(a)
str x7,[sp,#0]
ror x16,x20,#14
add x23,x23,x19 // h+=K[i]
eor x7,x20,x20,ror#23
and x17,x21,x20
bic x19,x22,x20
add x23,x23,x15 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x24,x25 // a^b, b^c in next round
eor x16,x16,x7,ror#18 // Sigma1(e)
ror x7,x24,#28
add x23,x23,x17 // h+=Ch(e,f,g)
eor x17,x24,x24,ror#5
add x23,x23,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x27,x27,x23 // d+=h
eor x28,x28,x25 // Maj(a,b,c)
eor x17,x7,x17,ror#34 // Sigma0(a)
add x23,x23,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x23,x23,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x0,x0 // 13
#endif
ldp x1,x2,[x1]
add x23,x23,x17 // h+=Sigma0(a)
str x8,[sp,#8]
ror x16,x27,#14
add x22,x22,x28 // h+=K[i]
eor x8,x27,x27,ror#23
and x17,x20,x27
bic x28,x21,x27
add x22,x22,x0 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x23,x24 // a^b, b^c in next round
eor x16,x16,x8,ror#18 // Sigma1(e)
ror x8,x23,#28
add x22,x22,x17 // h+=Ch(e,f,g)
eor x17,x23,x23,ror#5
add x22,x22,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x26,x26,x22 // d+=h
eor x19,x19,x24 // Maj(a,b,c)
eor x17,x8,x17,ror#34 // Sigma0(a)
add x22,x22,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x22,x22,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x1,x1 // 14
#endif
ldr x6,[sp,#24]
add x22,x22,x17 // h+=Sigma0(a)
str x9,[sp,#16]
ror x16,x26,#14
add x21,x21,x19 // h+=K[i]
eor x9,x26,x26,ror#23
and x17,x27,x26
bic x19,x20,x26
add x21,x21,x1 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x22,x23 // a^b, b^c in next round
eor x16,x16,x9,ror#18 // Sigma1(e)
ror x9,x22,#28
add x21,x21,x17 // h+=Ch(e,f,g)
eor x17,x22,x22,ror#5
add x21,x21,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x25,x25,x21 // d+=h
eor x28,x28,x23 // Maj(a,b,c)
eor x17,x9,x17,ror#34 // Sigma0(a)
add x21,x21,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x21,x21,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x2,x2 // 15
#endif
ldr x7,[sp,#0]
add x21,x21,x17 // h+=Sigma0(a)
str x10,[sp,#24]
ror x16,x25,#14
add x20,x20,x28 // h+=K[i]
ror x9,x4,#1
and x17,x26,x25
ror x8,x1,#19
bic x28,x27,x25
ror x10,x21,#28
add x20,x20,x2 // h+=X[i]
eor x16,x16,x25,ror#18
eor x9,x9,x4,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x21,x22 // a^b, b^c in next round
eor x16,x16,x25,ror#41 // Sigma1(e)
eor x10,x10,x21,ror#34
add x20,x20,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x8,x8,x1,ror#61
eor x9,x9,x4,lsr#7 // sigma0(X[i+1])
add x20,x20,x16 // h+=Sigma1(e)
eor x19,x19,x22 // Maj(a,b,c)
eor x17,x10,x21,ror#39 // Sigma0(a)
eor x8,x8,x1,lsr#6 // sigma1(X[i+14])
add x3,x3,x12
add x24,x24,x20 // d+=h
add x20,x20,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x3,x3,x9
add x20,x20,x17 // h+=Sigma0(a)
add x3,x3,x8
.Loop_16_xx:
ldr x8,[sp,#8]
str x11,[sp,#0]
ror x16,x24,#14
add x27,x27,x19 // h+=K[i]
ror x10,x5,#1
and x17,x25,x24
ror x9,x2,#19
bic x19,x26,x24
ror x11,x20,#28
add x27,x27,x3 // h+=X[i]
eor x16,x16,x24,ror#18
eor x10,x10,x5,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x20,x21 // a^b, b^c in next round
eor x16,x16,x24,ror#41 // Sigma1(e)
eor x11,x11,x20,ror#34
add x27,x27,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x9,x9,x2,ror#61
eor x10,x10,x5,lsr#7 // sigma0(X[i+1])
add x27,x27,x16 // h+=Sigma1(e)
eor x28,x28,x21 // Maj(a,b,c)
eor x17,x11,x20,ror#39 // Sigma0(a)
eor x9,x9,x2,lsr#6 // sigma1(X[i+14])
add x4,x4,x13
add x23,x23,x27 // d+=h
add x27,x27,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x4,x4,x10
add x27,x27,x17 // h+=Sigma0(a)
add x4,x4,x9
ldr x9,[sp,#16]
str x12,[sp,#8]
ror x16,x23,#14
add x26,x26,x28 // h+=K[i]
ror x11,x6,#1
and x17,x24,x23
ror x10,x3,#19
bic x28,x25,x23
ror x12,x27,#28
add x26,x26,x4 // h+=X[i]
eor x16,x16,x23,ror#18
eor x11,x11,x6,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x27,x20 // a^b, b^c in next round
eor x16,x16,x23,ror#41 // Sigma1(e)
eor x12,x12,x27,ror#34
add x26,x26,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x10,x10,x3,ror#61
eor x11,x11,x6,lsr#7 // sigma0(X[i+1])
add x26,x26,x16 // h+=Sigma1(e)
eor x19,x19,x20 // Maj(a,b,c)
eor x17,x12,x27,ror#39 // Sigma0(a)
eor x10,x10,x3,lsr#6 // sigma1(X[i+14])
add x5,x5,x14
add x22,x22,x26 // d+=h
add x26,x26,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x5,x5,x11
add x26,x26,x17 // h+=Sigma0(a)
add x5,x5,x10
ldr x10,[sp,#24]
str x13,[sp,#16]
ror x16,x22,#14
add x25,x25,x19 // h+=K[i]
ror x12,x7,#1
and x17,x23,x22
ror x11,x4,#19
bic x19,x24,x22
ror x13,x26,#28
add x25,x25,x5 // h+=X[i]
eor x16,x16,x22,ror#18
eor x12,x12,x7,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x26,x27 // a^b, b^c in next round
eor x16,x16,x22,ror#41 // Sigma1(e)
eor x13,x13,x26,ror#34
add x25,x25,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x11,x11,x4,ror#61
eor x12,x12,x7,lsr#7 // sigma0(X[i+1])
add x25,x25,x16 // h+=Sigma1(e)
eor x28,x28,x27 // Maj(a,b,c)
eor x17,x13,x26,ror#39 // Sigma0(a)
eor x11,x11,x4,lsr#6 // sigma1(X[i+14])
add x6,x6,x15
add x21,x21,x25 // d+=h
add x25,x25,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x6,x6,x12
add x25,x25,x17 // h+=Sigma0(a)
add x6,x6,x11
ldr x11,[sp,#0]
str x14,[sp,#24]
ror x16,x21,#14
add x24,x24,x28 // h+=K[i]
ror x13,x8,#1
and x17,x22,x21
ror x12,x5,#19
bic x28,x23,x21
ror x14,x25,#28
add x24,x24,x6 // h+=X[i]
eor x16,x16,x21,ror#18
eor x13,x13,x8,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x25,x26 // a^b, b^c in next round
eor x16,x16,x21,ror#41 // Sigma1(e)
eor x14,x14,x25,ror#34
add x24,x24,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x12,x12,x5,ror#61
eor x13,x13,x8,lsr#7 // sigma0(X[i+1])
add x24,x24,x16 // h+=Sigma1(e)
eor x19,x19,x26 // Maj(a,b,c)
eor x17,x14,x25,ror#39 // Sigma0(a)
eor x12,x12,x5,lsr#6 // sigma1(X[i+14])
add x7,x7,x0
add x20,x20,x24 // d+=h
add x24,x24,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x7,x7,x13
add x24,x24,x17 // h+=Sigma0(a)
add x7,x7,x12
ldr x12,[sp,#8]
str x15,[sp,#0]
ror x16,x20,#14
add x23,x23,x19 // h+=K[i]
ror x14,x9,#1
and x17,x21,x20
ror x13,x6,#19
bic x19,x22,x20
ror x15,x24,#28
add x23,x23,x7 // h+=X[i]
eor x16,x16,x20,ror#18
eor x14,x14,x9,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x24,x25 // a^b, b^c in next round
eor x16,x16,x20,ror#41 // Sigma1(e)
eor x15,x15,x24,ror#34
add x23,x23,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x13,x13,x6,ror#61
eor x14,x14,x9,lsr#7 // sigma0(X[i+1])
add x23,x23,x16 // h+=Sigma1(e)
eor x28,x28,x25 // Maj(a,b,c)
eor x17,x15,x24,ror#39 // Sigma0(a)
eor x13,x13,x6,lsr#6 // sigma1(X[i+14])
add x8,x8,x1
add x27,x27,x23 // d+=h
add x23,x23,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x8,x8,x14
add x23,x23,x17 // h+=Sigma0(a)
add x8,x8,x13
ldr x13,[sp,#16]
str x0,[sp,#8]
ror x16,x27,#14
add x22,x22,x28 // h+=K[i]
ror x15,x10,#1
and x17,x20,x27
ror x14,x7,#19
bic x28,x21,x27
ror x0,x23,#28
add x22,x22,x8 // h+=X[i]
eor x16,x16,x27,ror#18
eor x15,x15,x10,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x23,x24 // a^b, b^c in next round
eor x16,x16,x27,ror#41 // Sigma1(e)
eor x0,x0,x23,ror#34
add x22,x22,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x14,x14,x7,ror#61
eor x15,x15,x10,lsr#7 // sigma0(X[i+1])
add x22,x22,x16 // h+=Sigma1(e)
eor x19,x19,x24 // Maj(a,b,c)
eor x17,x0,x23,ror#39 // Sigma0(a)
eor x14,x14,x7,lsr#6 // sigma1(X[i+14])
add x9,x9,x2
add x26,x26,x22 // d+=h
add x22,x22,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x9,x9,x15
add x22,x22,x17 // h+=Sigma0(a)
add x9,x9,x14
ldr x14,[sp,#24]
str x1,[sp,#16]
ror x16,x26,#14
add x21,x21,x19 // h+=K[i]
ror x0,x11,#1
and x17,x27,x26
ror x15,x8,#19
bic x19,x20,x26
ror x1,x22,#28
add x21,x21,x9 // h+=X[i]
eor x16,x16,x26,ror#18
eor x0,x0,x11,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x22,x23 // a^b, b^c in next round
eor x16,x16,x26,ror#41 // Sigma1(e)
eor x1,x1,x22,ror#34
add x21,x21,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x15,x15,x8,ror#61
eor x0,x0,x11,lsr#7 // sigma0(X[i+1])
add x21,x21,x16 // h+=Sigma1(e)
eor x28,x28,x23 // Maj(a,b,c)
eor x17,x1,x22,ror#39 // Sigma0(a)
eor x15,x15,x8,lsr#6 // sigma1(X[i+14])
add x10,x10,x3
add x25,x25,x21 // d+=h
add x21,x21,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x10,x10,x0
add x21,x21,x17 // h+=Sigma0(a)
add x10,x10,x15
ldr x15,[sp,#0]
str x2,[sp,#24]
ror x16,x25,#14
add x20,x20,x28 // h+=K[i]
ror x1,x12,#1
and x17,x26,x25
ror x0,x9,#19
bic x28,x27,x25
ror x2,x21,#28
add x20,x20,x10 // h+=X[i]
eor x16,x16,x25,ror#18
eor x1,x1,x12,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x21,x22 // a^b, b^c in next round
eor x16,x16,x25,ror#41 // Sigma1(e)
eor x2,x2,x21,ror#34
add x20,x20,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x0,x0,x9,ror#61
eor x1,x1,x12,lsr#7 // sigma0(X[i+1])
add x20,x20,x16 // h+=Sigma1(e)
eor x19,x19,x22 // Maj(a,b,c)
eor x17,x2,x21,ror#39 // Sigma0(a)
eor x0,x0,x9,lsr#6 // sigma1(X[i+14])
add x11,x11,x4
add x24,x24,x20 // d+=h
add x20,x20,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x11,x11,x1
add x20,x20,x17 // h+=Sigma0(a)
add x11,x11,x0
ldr x0,[sp,#8]
str x3,[sp,#0]
ror x16,x24,#14
add x27,x27,x19 // h+=K[i]
ror x2,x13,#1
and x17,x25,x24
ror x1,x10,#19
bic x19,x26,x24
ror x3,x20,#28
add x27,x27,x11 // h+=X[i]
eor x16,x16,x24,ror#18
eor x2,x2,x13,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x20,x21 // a^b, b^c in next round
eor x16,x16,x24,ror#41 // Sigma1(e)
eor x3,x3,x20,ror#34
add x27,x27,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x1,x1,x10,ror#61
eor x2,x2,x13,lsr#7 // sigma0(X[i+1])
add x27,x27,x16 // h+=Sigma1(e)
eor x28,x28,x21 // Maj(a,b,c)
eor x17,x3,x20,ror#39 // Sigma0(a)
eor x1,x1,x10,lsr#6 // sigma1(X[i+14])
add x12,x12,x5
add x23,x23,x27 // d+=h
add x27,x27,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x12,x12,x2
add x27,x27,x17 // h+=Sigma0(a)
add x12,x12,x1
ldr x1,[sp,#16]
str x4,[sp,#8]
ror x16,x23,#14
add x26,x26,x28 // h+=K[i]
ror x3,x14,#1
and x17,x24,x23
ror x2,x11,#19
bic x28,x25,x23
ror x4,x27,#28
add x26,x26,x12 // h+=X[i]
eor x16,x16,x23,ror#18
eor x3,x3,x14,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x27,x20 // a^b, b^c in next round
eor x16,x16,x23,ror#41 // Sigma1(e)
eor x4,x4,x27,ror#34
add x26,x26,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x2,x2,x11,ror#61
eor x3,x3,x14,lsr#7 // sigma0(X[i+1])
add x26,x26,x16 // h+=Sigma1(e)
eor x19,x19,x20 // Maj(a,b,c)
eor x17,x4,x27,ror#39 // Sigma0(a)
eor x2,x2,x11,lsr#6 // sigma1(X[i+14])
add x13,x13,x6
add x22,x22,x26 // d+=h
add x26,x26,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x13,x13,x3
add x26,x26,x17 // h+=Sigma0(a)
add x13,x13,x2
ldr x2,[sp,#24]
str x5,[sp,#16]
ror x16,x22,#14
add x25,x25,x19 // h+=K[i]
ror x4,x15,#1
and x17,x23,x22
ror x3,x12,#19
bic x19,x24,x22
ror x5,x26,#28
add x25,x25,x13 // h+=X[i]
eor x16,x16,x22,ror#18
eor x4,x4,x15,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x26,x27 // a^b, b^c in next round
eor x16,x16,x22,ror#41 // Sigma1(e)
eor x5,x5,x26,ror#34
add x25,x25,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x3,x3,x12,ror#61
eor x4,x4,x15,lsr#7 // sigma0(X[i+1])
add x25,x25,x16 // h+=Sigma1(e)
eor x28,x28,x27 // Maj(a,b,c)
eor x17,x5,x26,ror#39 // Sigma0(a)
eor x3,x3,x12,lsr#6 // sigma1(X[i+14])
add x14,x14,x7
add x21,x21,x25 // d+=h
add x25,x25,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x14,x14,x4
add x25,x25,x17 // h+=Sigma0(a)
add x14,x14,x3
ldr x3,[sp,#0]
str x6,[sp,#24]
ror x16,x21,#14
add x24,x24,x28 // h+=K[i]
ror x5,x0,#1
and x17,x22,x21
ror x4,x13,#19
bic x28,x23,x21
ror x6,x25,#28
add x24,x24,x14 // h+=X[i]
eor x16,x16,x21,ror#18
eor x5,x5,x0,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x25,x26 // a^b, b^c in next round
eor x16,x16,x21,ror#41 // Sigma1(e)
eor x6,x6,x25,ror#34
add x24,x24,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x4,x4,x13,ror#61
eor x5,x5,x0,lsr#7 // sigma0(X[i+1])
add x24,x24,x16 // h+=Sigma1(e)
eor x19,x19,x26 // Maj(a,b,c)
eor x17,x6,x25,ror#39 // Sigma0(a)
eor x4,x4,x13,lsr#6 // sigma1(X[i+14])
add x15,x15,x8
add x20,x20,x24 // d+=h
add x24,x24,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x15,x15,x5
add x24,x24,x17 // h+=Sigma0(a)
add x15,x15,x4
ldr x4,[sp,#8]
str x7,[sp,#0]
ror x16,x20,#14
add x23,x23,x19 // h+=K[i]
ror x6,x1,#1
and x17,x21,x20
ror x5,x14,#19
bic x19,x22,x20
ror x7,x24,#28
add x23,x23,x15 // h+=X[i]
eor x16,x16,x20,ror#18
eor x6,x6,x1,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x24,x25 // a^b, b^c in next round
eor x16,x16,x20,ror#41 // Sigma1(e)
eor x7,x7,x24,ror#34
add x23,x23,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x5,x5,x14,ror#61
eor x6,x6,x1,lsr#7 // sigma0(X[i+1])
add x23,x23,x16 // h+=Sigma1(e)
eor x28,x28,x25 // Maj(a,b,c)
eor x17,x7,x24,ror#39 // Sigma0(a)
eor x5,x5,x14,lsr#6 // sigma1(X[i+14])
add x0,x0,x9
add x27,x27,x23 // d+=h
add x23,x23,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x0,x0,x6
add x23,x23,x17 // h+=Sigma0(a)
add x0,x0,x5
ldr x5,[sp,#16]
str x8,[sp,#8]
ror x16,x27,#14
add x22,x22,x28 // h+=K[i]
ror x7,x2,#1
and x17,x20,x27
ror x6,x15,#19
bic x28,x21,x27
ror x8,x23,#28
add x22,x22,x0 // h+=X[i]
eor x16,x16,x27,ror#18
eor x7,x7,x2,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x23,x24 // a^b, b^c in next round
eor x16,x16,x27,ror#41 // Sigma1(e)
eor x8,x8,x23,ror#34
add x22,x22,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x6,x6,x15,ror#61
eor x7,x7,x2,lsr#7 // sigma0(X[i+1])
add x22,x22,x16 // h+=Sigma1(e)
eor x19,x19,x24 // Maj(a,b,c)
eor x17,x8,x23,ror#39 // Sigma0(a)
eor x6,x6,x15,lsr#6 // sigma1(X[i+14])
add x1,x1,x10
add x26,x26,x22 // d+=h
add x22,x22,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x1,x1,x7
add x22,x22,x17 // h+=Sigma0(a)
add x1,x1,x6
ldr x6,[sp,#24]
str x9,[sp,#16]
ror x16,x26,#14
add x21,x21,x19 // h+=K[i]
ror x8,x3,#1
and x17,x27,x26
ror x7,x0,#19
bic x19,x20,x26
ror x9,x22,#28
add x21,x21,x1 // h+=X[i]
eor x16,x16,x26,ror#18
eor x8,x8,x3,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x22,x23 // a^b, b^c in next round
eor x16,x16,x26,ror#41 // Sigma1(e)
eor x9,x9,x22,ror#34
add x21,x21,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x7,x7,x0,ror#61
eor x8,x8,x3,lsr#7 // sigma0(X[i+1])
add x21,x21,x16 // h+=Sigma1(e)
eor x28,x28,x23 // Maj(a,b,c)
eor x17,x9,x22,ror#39 // Sigma0(a)
eor x7,x7,x0,lsr#6 // sigma1(X[i+14])
add x2,x2,x11
add x25,x25,x21 // d+=h
add x21,x21,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x2,x2,x8
add x21,x21,x17 // h+=Sigma0(a)
add x2,x2,x7
ldr x7,[sp,#0]
str x10,[sp,#24]
ror x16,x25,#14
add x20,x20,x28 // h+=K[i]
ror x9,x4,#1
and x17,x26,x25
ror x8,x1,#19
bic x28,x27,x25
ror x10,x21,#28
add x20,x20,x2 // h+=X[i]
eor x16,x16,x25,ror#18
eor x9,x9,x4,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x21,x22 // a^b, b^c in next round
eor x16,x16,x25,ror#41 // Sigma1(e)
eor x10,x10,x21,ror#34
add x20,x20,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x8,x8,x1,ror#61
eor x9,x9,x4,lsr#7 // sigma0(X[i+1])
add x20,x20,x16 // h+=Sigma1(e)
eor x19,x19,x22 // Maj(a,b,c)
eor x17,x10,x21,ror#39 // Sigma0(a)
eor x8,x8,x1,lsr#6 // sigma1(X[i+14])
add x3,x3,x12
add x24,x24,x20 // d+=h
add x20,x20,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x3,x3,x9
add x20,x20,x17 // h+=Sigma0(a)
add x3,x3,x8
cbnz x19,.Loop_16_xx
ldp x0,x2,[x29,#96]
ldr x1,[x29,#112]
sub x30,x30,#648 // rewind
ldp x3,x4,[x0]
ldp x5,x6,[x0,#2*8]
add x1,x1,#14*8 // advance input pointer
ldp x7,x8,[x0,#4*8]
add x20,x20,x3
ldp x9,x10,[x0,#6*8]
add x21,x21,x4
add x22,x22,x5
add x23,x23,x6
stp x20,x21,[x0]
add x24,x24,x7
add x25,x25,x8
stp x22,x23,[x0,#2*8]
add x26,x26,x9
add x27,x27,x10
cmp x1,x2
stp x24,x25,[x0,#4*8]
stp x26,x27,[x0,#6*8]
b.ne .Loop
ldp x19,x20,[x29,#16]
add sp,sp,#4*8
ldp x21,x22,[x29,#32]
ldp x23,x24,[x29,#48]
ldp x25,x26,[x29,#64]
ldp x27,x28,[x29,#80]
ldp x29,x30,[sp],#128
AARCH64_VALIDATE_LINK_REGISTER
ret
.size sha512_block_data_order_nohw,.-sha512_block_data_order_nohw
.section .rodata
.align 6
.type .LK512,%object
.LK512:
.quad 0x428a2f98d728ae22,0x7137449123ef65cd
.quad 0xb5c0fbcfec4d3b2f,0xe9b5dba58189dbbc
.quad 0x3956c25bf348b538,0x59f111f1b605d019
.quad 0x923f82a4af194f9b,0xab1c5ed5da6d8118
.quad 0xd807aa98a3030242,0x12835b0145706fbe
.quad 0x243185be4ee4b28c,0x550c7dc3d5ffb4e2
.quad 0x72be5d74f27b896f,0x80deb1fe3b1696b1
.quad 0x9bdc06a725c71235,0xc19bf174cf692694
.quad 0xe49b69c19ef14ad2,0xefbe4786384f25e3
.quad 0x0fc19dc68b8cd5b5,0x240ca1cc77ac9c65
.quad 0x2de92c6f592b0275,0x4a7484aa6ea6e483
.quad 0x5cb0a9dcbd41fbd4,0x76f988da831153b5
.quad 0x983e5152ee66dfab,0xa831c66d2db43210
.quad 0xb00327c898fb213f,0xbf597fc7beef0ee4
.quad 0xc6e00bf33da88fc2,0xd5a79147930aa725
.quad 0x06ca6351e003826f,0x142929670a0e6e70
.quad 0x27b70a8546d22ffc,0x2e1b21385c26c926
.quad 0x4d2c6dfc5ac42aed,0x53380d139d95b3df
.quad 0x650a73548baf63de,0x766a0abb3c77b2a8
.quad 0x81c2c92e47edaee6,0x92722c851482353b
.quad 0xa2bfe8a14cf10364,0xa81a664bbc423001
.quad 0xc24b8b70d0f89791,0xc76c51a30654be30
.quad 0xd192e819d6ef5218,0xd69906245565a910
.quad 0xf40e35855771202a,0x106aa07032bbd1b8
.quad 0x19a4c116b8d2d0c8,0x1e376c085141ab53
.quad 0x2748774cdf8eeb99,0x34b0bcb5e19b48a8
.quad 0x391c0cb3c5c95a63,0x4ed8aa4ae3418acb
.quad 0x5b9cca4f7763e373,0x682e6ff3d6b2b8a3
.quad 0x748f82ee5defb2fc,0x78a5636f43172f60
.quad 0x84c87814a1f0ab72,0x8cc702081a6439ec
.quad 0x90befffa23631e28,0xa4506cebde82bde9
.quad 0xbef9a3f7b2c67915,0xc67178f2e372532b
.quad 0xca273eceea26619c,0xd186b8c721c0c207
.quad 0xeada7dd6cde0eb1e,0xf57d4f7fee6ed178
.quad 0x06f067aa72176fba,0x0a637dc5a2c898a6
.quad 0x113f9804bef90dae,0x1b710b35131c471b
.quad 0x28db77f523047d84,0x32caab7b40c72493
.quad 0x3c9ebe0a15c9bebc,0x431d67c49c100d4c
.quad 0x4cc5d4becb3e42b6,0x597f299cfc657e2a
.quad 0x5fcb6fab3ad6faec,0x6c44198c4a475817
.quad 0 // terminator
.size .LK512,.-.LK512
.byte 83,72,65,53,49,50,32,98,108,111,99,107,32,116,114,97,110,115,102,111,114,109,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0
.align 2
.align 2
.text
#ifndef __KERNEL__
.globl sha512_block_data_order_hw
.hidden sha512_block_data_order_hw
.type sha512_block_data_order_hw,%function
.align 6
sha512_block_data_order_hw:
// Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later.
AARCH64_VALID_CALL_TARGET
stp x29,x30,[sp,#-16]!
add x29,sp,#0
ld1 {v16.16b,v17.16b,v18.16b,v19.16b},[x1],#64 // load input
ld1 {v20.16b,v21.16b,v22.16b,v23.16b},[x1],#64
ld1 {v0.2d,v1.2d,v2.2d,v3.2d},[x0] // load context
adrp x3,.LK512
add x3,x3,:lo12:.LK512
rev64 v16.16b,v16.16b
rev64 v17.16b,v17.16b
rev64 v18.16b,v18.16b
rev64 v19.16b,v19.16b
rev64 v20.16b,v20.16b
rev64 v21.16b,v21.16b
rev64 v22.16b,v22.16b
rev64 v23.16b,v23.16b
b .Loop_hw
.align 4
.Loop_hw:
ld1 {v24.2d},[x3],#16
subs x2,x2,#1
sub x4,x1,#128
orr v26.16b,v0.16b,v0.16b // offload
orr v27.16b,v1.16b,v1.16b
orr v28.16b,v2.16b,v2.16b
orr v29.16b,v3.16b,v3.16b
csel x1,x1,x4,ne // conditional rewind
add v24.2d,v24.2d,v16.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec08230 //sha512su0 v16.16b,v17.16b
ext v7.16b,v20.16b,v21.16b,#8
.inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.inst 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v25.2d,v25.2d,v17.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec08251 //sha512su0 v17.16b,v18.16b
ext v7.16b,v21.16b,v22.16b,#8
.inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.inst 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v24.2d,v24.2d,v18.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec08272 //sha512su0 v18.16b,v19.16b
ext v7.16b,v22.16b,v23.16b,#8
.inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.inst 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v25.2d,v25.2d,v19.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec08293 //sha512su0 v19.16b,v20.16b
ext v7.16b,v23.16b,v16.16b,#8
.inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.inst 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v24.2d,v24.2d,v20.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec082b4 //sha512su0 v20.16b,v21.16b
ext v7.16b,v16.16b,v17.16b,#8
.inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.inst 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v25.2d,v25.2d,v21.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec082d5 //sha512su0 v21.16b,v22.16b
ext v7.16b,v17.16b,v18.16b,#8
.inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.inst 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v24.2d,v24.2d,v22.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec082f6 //sha512su0 v22.16b,v23.16b
ext v7.16b,v18.16b,v19.16b,#8
.inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.inst 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v25.2d,v25.2d,v23.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec08217 //sha512su0 v23.16b,v16.16b
ext v7.16b,v19.16b,v20.16b,#8
.inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.inst 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v24.2d,v24.2d,v16.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec08230 //sha512su0 v16.16b,v17.16b
ext v7.16b,v20.16b,v21.16b,#8
.inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.inst 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v25.2d,v25.2d,v17.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec08251 //sha512su0 v17.16b,v18.16b
ext v7.16b,v21.16b,v22.16b,#8
.inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.inst 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v24.2d,v24.2d,v18.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec08272 //sha512su0 v18.16b,v19.16b
ext v7.16b,v22.16b,v23.16b,#8
.inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.inst 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v25.2d,v25.2d,v19.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec08293 //sha512su0 v19.16b,v20.16b
ext v7.16b,v23.16b,v16.16b,#8
.inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.inst 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v24.2d,v24.2d,v20.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec082b4 //sha512su0 v20.16b,v21.16b
ext v7.16b,v16.16b,v17.16b,#8
.inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.inst 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v25.2d,v25.2d,v21.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec082d5 //sha512su0 v21.16b,v22.16b
ext v7.16b,v17.16b,v18.16b,#8
.inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.inst 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v24.2d,v24.2d,v22.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec082f6 //sha512su0 v22.16b,v23.16b
ext v7.16b,v18.16b,v19.16b,#8
.inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.inst 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v25.2d,v25.2d,v23.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec08217 //sha512su0 v23.16b,v16.16b
ext v7.16b,v19.16b,v20.16b,#8
.inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.inst 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v24.2d,v24.2d,v16.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec08230 //sha512su0 v16.16b,v17.16b
ext v7.16b,v20.16b,v21.16b,#8
.inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.inst 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v25.2d,v25.2d,v17.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec08251 //sha512su0 v17.16b,v18.16b
ext v7.16b,v21.16b,v22.16b,#8
.inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.inst 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v24.2d,v24.2d,v18.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec08272 //sha512su0 v18.16b,v19.16b
ext v7.16b,v22.16b,v23.16b,#8
.inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.inst 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v25.2d,v25.2d,v19.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec08293 //sha512su0 v19.16b,v20.16b
ext v7.16b,v23.16b,v16.16b,#8
.inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.inst 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v24.2d,v24.2d,v20.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec082b4 //sha512su0 v20.16b,v21.16b
ext v7.16b,v16.16b,v17.16b,#8
.inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.inst 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v25.2d,v25.2d,v21.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec082d5 //sha512su0 v21.16b,v22.16b
ext v7.16b,v17.16b,v18.16b,#8
.inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.inst 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v24.2d,v24.2d,v22.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec082f6 //sha512su0 v22.16b,v23.16b
ext v7.16b,v18.16b,v19.16b,#8
.inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.inst 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v25.2d,v25.2d,v23.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec08217 //sha512su0 v23.16b,v16.16b
ext v7.16b,v19.16b,v20.16b,#8
.inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.inst 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v24.2d,v24.2d,v16.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec08230 //sha512su0 v16.16b,v17.16b
ext v7.16b,v20.16b,v21.16b,#8
.inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.inst 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v25.2d,v25.2d,v17.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec08251 //sha512su0 v17.16b,v18.16b
ext v7.16b,v21.16b,v22.16b,#8
.inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.inst 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v24.2d,v24.2d,v18.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec08272 //sha512su0 v18.16b,v19.16b
ext v7.16b,v22.16b,v23.16b,#8
.inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.inst 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v25.2d,v25.2d,v19.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec08293 //sha512su0 v19.16b,v20.16b
ext v7.16b,v23.16b,v16.16b,#8
.inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.inst 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v24.2d,v24.2d,v20.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec082b4 //sha512su0 v20.16b,v21.16b
ext v7.16b,v16.16b,v17.16b,#8
.inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.inst 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v25.2d,v25.2d,v21.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec082d5 //sha512su0 v21.16b,v22.16b
ext v7.16b,v17.16b,v18.16b,#8
.inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.inst 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v24.2d,v24.2d,v22.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xcec082f6 //sha512su0 v22.16b,v23.16b
ext v7.16b,v18.16b,v19.16b,#8
.inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.inst 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v25.2d,v25.2d,v23.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xcec08217 //sha512su0 v23.16b,v16.16b
ext v7.16b,v19.16b,v20.16b,#8
.inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.inst 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
ld1 {v25.2d},[x3],#16
add v24.2d,v24.2d,v16.2d
ld1 {v16.16b},[x1],#16 // load next input
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
rev64 v16.16b,v16.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
ld1 {v24.2d},[x3],#16
add v25.2d,v25.2d,v17.2d
ld1 {v17.16b},[x1],#16 // load next input
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
rev64 v17.16b,v17.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
ld1 {v25.2d},[x3],#16
add v24.2d,v24.2d,v18.2d
ld1 {v18.16b},[x1],#16 // load next input
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
rev64 v18.16b,v18.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
ld1 {v24.2d},[x3],#16
add v25.2d,v25.2d,v19.2d
ld1 {v19.16b},[x1],#16 // load next input
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
rev64 v19.16b,v19.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
ld1 {v25.2d},[x3],#16
add v24.2d,v24.2d,v20.2d
ld1 {v20.16b},[x1],#16 // load next input
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
rev64 v20.16b,v20.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
ld1 {v24.2d},[x3],#16
add v25.2d,v25.2d,v21.2d
ld1 {v21.16b},[x1],#16 // load next input
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
rev64 v21.16b,v21.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
ld1 {v25.2d},[x3],#16
add v24.2d,v24.2d,v22.2d
ld1 {v22.16b},[x1],#16 // load next input
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]"
.inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
rev64 v22.16b,v22.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
sub x3,x3,#80*8 // rewind
add v25.2d,v25.2d,v23.2d
ld1 {v23.16b},[x1],#16 // load next input
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]"
.inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
rev64 v23.16b,v23.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v0.2d,v0.2d,v26.2d // accumulate
add v1.2d,v1.2d,v27.2d
add v2.2d,v2.2d,v28.2d
add v3.2d,v3.2d,v29.2d
cbnz x2,.Loop_hw
st1 {v0.2d,v1.2d,v2.2d,v3.2d},[x0] // store context
ldr x29,[sp],#16
ret
.size sha512_block_data_order_hw,.-sha512_block_data_order_hw
#endif
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__ELF__)
|
jalal-ux/Test
| 193,289
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/chacha20_poly1305_x86_64-elf.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86_64) && defined(__ELF__)
.section .rodata
.align 64
chacha20_poly1305_constants:
.Lchacha20_consts:
.byte 'e','x','p','a','n','d',' ','3','2','-','b','y','t','e',' ','k'
.byte 'e','x','p','a','n','d',' ','3','2','-','b','y','t','e',' ','k'
.Lrol8:
.byte 3,0,1,2, 7,4,5,6, 11,8,9,10, 15,12,13,14
.byte 3,0,1,2, 7,4,5,6, 11,8,9,10, 15,12,13,14
.Lrol16:
.byte 2,3,0,1, 6,7,4,5, 10,11,8,9, 14,15,12,13
.byte 2,3,0,1, 6,7,4,5, 10,11,8,9, 14,15,12,13
.Lavx2_init:
.long 0,0,0,0
.Lsse_inc:
.long 1,0,0,0
.Lavx2_inc:
.long 2,0,0,0,2,0,0,0
.Lclamp:
.quad 0x0FFFFFFC0FFFFFFF, 0x0FFFFFFC0FFFFFFC
.quad 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF
.align 16
.Land_masks:
.byte 0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
.byte 0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
.byte 0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
.byte 0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
.byte 0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
.byte 0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
.byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
.byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
.byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00
.byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00
.byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00
.byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00
.byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00
.byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00
.byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00
.byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff
.text
.type poly_hash_ad_internal,@function
.align 64
poly_hash_ad_internal:
.cfi_startproc
.cfi_def_cfa rsp, 8
xorq %r10,%r10
xorq %r11,%r11
xorq %r12,%r12
cmpq $13,%r8
jne .Lhash_ad_loop
.Lpoly_fast_tls_ad:
movq (%rcx),%r10
movq 5(%rcx),%r11
shrq $24,%r11
movq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
ret
.Lhash_ad_loop:
cmpq $16,%r8
jb .Lhash_ad_tail
addq 0+0(%rcx),%r10
adcq 8+0(%rcx),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%rcx),%rcx
subq $16,%r8
jmp .Lhash_ad_loop
.Lhash_ad_tail:
cmpq $0,%r8
je .Lhash_ad_done
xorq %r13,%r13
xorq %r14,%r14
xorq %r15,%r15
addq %r8,%rcx
.Lhash_ad_tail_loop:
shldq $8,%r13,%r14
shlq $8,%r13
movzbq -1(%rcx),%r15
xorq %r15,%r13
decq %rcx
decq %r8
jne .Lhash_ad_tail_loop
addq %r13,%r10
adcq %r14,%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
.Lhash_ad_done:
ret
.cfi_endproc
.size poly_hash_ad_internal, .-poly_hash_ad_internal
.globl chacha20_poly1305_open_sse41
.hidden chacha20_poly1305_open_sse41
.type chacha20_poly1305_open_sse41,@function
.align 64
chacha20_poly1305_open_sse41:
.cfi_startproc
_CET_ENDBR
pushq %rbp
.cfi_adjust_cfa_offset 8
.cfi_offset %rbp,-16
pushq %rbx
.cfi_adjust_cfa_offset 8
.cfi_offset %rbx,-24
pushq %r12
.cfi_adjust_cfa_offset 8
.cfi_offset %r12,-32
pushq %r13
.cfi_adjust_cfa_offset 8
.cfi_offset %r13,-40
pushq %r14
.cfi_adjust_cfa_offset 8
.cfi_offset %r14,-48
pushq %r15
.cfi_adjust_cfa_offset 8
.cfi_offset %r15,-56
pushq %r9
.cfi_adjust_cfa_offset 8
.cfi_offset %r9,-64
subq $288 + 0 + 32,%rsp
.cfi_adjust_cfa_offset 288 + 32
leaq 32(%rsp),%rbp
andq $-32,%rbp
movq %rdx,%rbx
movq %r8,0+0+32(%rbp)
movq %rbx,8+0+32(%rbp)
cmpq $128,%rbx
jbe .Lopen_sse_128
movdqa .Lchacha20_consts(%rip),%xmm0
movdqu 0(%r9),%xmm4
movdqu 16(%r9),%xmm8
movdqu 32(%r9),%xmm12
movdqa %xmm12,%xmm7
movdqa %xmm4,0+48(%rbp)
movdqa %xmm8,0+64(%rbp)
movdqa %xmm12,0+96(%rbp)
movq $10,%r10
.Lopen_sse_init_rounds:
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,4
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,12
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,12
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,4
decq %r10
jne .Lopen_sse_init_rounds
paddd .Lchacha20_consts(%rip),%xmm0
paddd 0+48(%rbp),%xmm4
pand .Lclamp(%rip),%xmm0
movdqa %xmm0,0+0(%rbp)
movdqa %xmm4,0+16(%rbp)
movq %r8,%r8
call poly_hash_ad_internal
.Lopen_sse_main_loop:
cmpq $256,%rbx
jb .Lopen_sse_tail
movdqa .Lchacha20_consts(%rip),%xmm0
movdqa 0+48(%rbp),%xmm4
movdqa 0+64(%rbp),%xmm8
movdqa %xmm0,%xmm1
movdqa %xmm4,%xmm5
movdqa %xmm8,%xmm9
movdqa %xmm0,%xmm2
movdqa %xmm4,%xmm6
movdqa %xmm8,%xmm10
movdqa %xmm0,%xmm3
movdqa %xmm4,%xmm7
movdqa %xmm8,%xmm11
movdqa 0+96(%rbp),%xmm15
paddd .Lsse_inc(%rip),%xmm15
movdqa %xmm15,%xmm14
paddd .Lsse_inc(%rip),%xmm14
movdqa %xmm14,%xmm13
paddd .Lsse_inc(%rip),%xmm13
movdqa %xmm13,%xmm12
paddd .Lsse_inc(%rip),%xmm12
movdqa %xmm12,0+96(%rbp)
movdqa %xmm13,0+112(%rbp)
movdqa %xmm14,0+128(%rbp)
movdqa %xmm15,0+144(%rbp)
movq $4,%rcx
movq %rsi,%r8
.Lopen_sse_main_loop_rounds:
movdqa %xmm8,0+80(%rbp)
movdqa .Lrol16(%rip),%xmm8
paddd %xmm7,%xmm3
paddd %xmm6,%xmm2
paddd %xmm5,%xmm1
paddd %xmm4,%xmm0
pxor %xmm3,%xmm15
pxor %xmm2,%xmm14
pxor %xmm1,%xmm13
pxor %xmm0,%xmm12
.byte 102,69,15,56,0,248
.byte 102,69,15,56,0,240
.byte 102,69,15,56,0,232
.byte 102,69,15,56,0,224
movdqa 0+80(%rbp),%xmm8
paddd %xmm15,%xmm11
paddd %xmm14,%xmm10
paddd %xmm13,%xmm9
paddd %xmm12,%xmm8
pxor %xmm11,%xmm7
addq 0+0(%r8),%r10
adcq 8+0(%r8),%r11
adcq $1,%r12
leaq 16(%r8),%r8
pxor %xmm10,%xmm6
pxor %xmm9,%xmm5
pxor %xmm8,%xmm4
movdqa %xmm8,0+80(%rbp)
movdqa %xmm7,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm7
pxor %xmm8,%xmm7
movdqa %xmm6,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm6
pxor %xmm8,%xmm6
movdqa %xmm5,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm5
pxor %xmm8,%xmm5
movdqa %xmm4,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm4
pxor %xmm8,%xmm4
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movdqa .Lrol8(%rip),%xmm8
paddd %xmm7,%xmm3
paddd %xmm6,%xmm2
paddd %xmm5,%xmm1
paddd %xmm4,%xmm0
pxor %xmm3,%xmm15
pxor %xmm2,%xmm14
pxor %xmm1,%xmm13
pxor %xmm0,%xmm12
.byte 102,69,15,56,0,248
.byte 102,69,15,56,0,240
.byte 102,69,15,56,0,232
.byte 102,69,15,56,0,224
movdqa 0+80(%rbp),%xmm8
paddd %xmm15,%xmm11
paddd %xmm14,%xmm10
paddd %xmm13,%xmm9
paddd %xmm12,%xmm8
pxor %xmm11,%xmm7
pxor %xmm10,%xmm6
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
pxor %xmm9,%xmm5
pxor %xmm8,%xmm4
movdqa %xmm8,0+80(%rbp)
movdqa %xmm7,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm7
pxor %xmm8,%xmm7
movdqa %xmm6,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm6
pxor %xmm8,%xmm6
movdqa %xmm5,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm5
pxor %xmm8,%xmm5
movdqa %xmm4,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm4
pxor %xmm8,%xmm4
movdqa 0+80(%rbp),%xmm8
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
.byte 102,15,58,15,255,4
.byte 102,69,15,58,15,219,8
.byte 102,69,15,58,15,255,12
.byte 102,15,58,15,246,4
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,12
.byte 102,15,58,15,237,4
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,12
.byte 102,15,58,15,228,4
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,12
movdqa %xmm8,0+80(%rbp)
movdqa .Lrol16(%rip),%xmm8
paddd %xmm7,%xmm3
paddd %xmm6,%xmm2
paddd %xmm5,%xmm1
paddd %xmm4,%xmm0
pxor %xmm3,%xmm15
pxor %xmm2,%xmm14
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
pxor %xmm1,%xmm13
pxor %xmm0,%xmm12
.byte 102,69,15,56,0,248
.byte 102,69,15,56,0,240
.byte 102,69,15,56,0,232
.byte 102,69,15,56,0,224
movdqa 0+80(%rbp),%xmm8
paddd %xmm15,%xmm11
paddd %xmm14,%xmm10
paddd %xmm13,%xmm9
paddd %xmm12,%xmm8
pxor %xmm11,%xmm7
pxor %xmm10,%xmm6
pxor %xmm9,%xmm5
pxor %xmm8,%xmm4
movdqa %xmm8,0+80(%rbp)
movdqa %xmm7,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm7
pxor %xmm8,%xmm7
movdqa %xmm6,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm6
pxor %xmm8,%xmm6
movdqa %xmm5,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm5
pxor %xmm8,%xmm5
movdqa %xmm4,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm4
pxor %xmm8,%xmm4
movdqa .Lrol8(%rip),%xmm8
paddd %xmm7,%xmm3
paddd %xmm6,%xmm2
paddd %xmm5,%xmm1
paddd %xmm4,%xmm0
pxor %xmm3,%xmm15
pxor %xmm2,%xmm14
pxor %xmm1,%xmm13
pxor %xmm0,%xmm12
.byte 102,69,15,56,0,248
.byte 102,69,15,56,0,240
.byte 102,69,15,56,0,232
.byte 102,69,15,56,0,224
movdqa 0+80(%rbp),%xmm8
paddd %xmm15,%xmm11
paddd %xmm14,%xmm10
paddd %xmm13,%xmm9
paddd %xmm12,%xmm8
pxor %xmm11,%xmm7
pxor %xmm10,%xmm6
pxor %xmm9,%xmm5
pxor %xmm8,%xmm4
movdqa %xmm8,0+80(%rbp)
movdqa %xmm7,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm7
pxor %xmm8,%xmm7
movdqa %xmm6,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm6
pxor %xmm8,%xmm6
movdqa %xmm5,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm5
pxor %xmm8,%xmm5
movdqa %xmm4,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm4
pxor %xmm8,%xmm4
movdqa 0+80(%rbp),%xmm8
.byte 102,15,58,15,255,12
.byte 102,69,15,58,15,219,8
.byte 102,69,15,58,15,255,4
.byte 102,15,58,15,246,12
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,4
.byte 102,15,58,15,237,12
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,4
.byte 102,15,58,15,228,12
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,4
decq %rcx
jge .Lopen_sse_main_loop_rounds
addq 0+0(%r8),%r10
adcq 8+0(%r8),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%r8),%r8
cmpq $-6,%rcx
jg .Lopen_sse_main_loop_rounds
paddd .Lchacha20_consts(%rip),%xmm3
paddd 0+48(%rbp),%xmm7
paddd 0+64(%rbp),%xmm11
paddd 0+144(%rbp),%xmm15
paddd .Lchacha20_consts(%rip),%xmm2
paddd 0+48(%rbp),%xmm6
paddd 0+64(%rbp),%xmm10
paddd 0+128(%rbp),%xmm14
paddd .Lchacha20_consts(%rip),%xmm1
paddd 0+48(%rbp),%xmm5
paddd 0+64(%rbp),%xmm9
paddd 0+112(%rbp),%xmm13
paddd .Lchacha20_consts(%rip),%xmm0
paddd 0+48(%rbp),%xmm4
paddd 0+64(%rbp),%xmm8
paddd 0+96(%rbp),%xmm12
movdqa %xmm12,0+80(%rbp)
movdqu 0 + 0(%rsi),%xmm12
pxor %xmm3,%xmm12
movdqu %xmm12,0 + 0(%rdi)
movdqu 16 + 0(%rsi),%xmm12
pxor %xmm7,%xmm12
movdqu %xmm12,16 + 0(%rdi)
movdqu 32 + 0(%rsi),%xmm12
pxor %xmm11,%xmm12
movdqu %xmm12,32 + 0(%rdi)
movdqu 48 + 0(%rsi),%xmm12
pxor %xmm15,%xmm12
movdqu %xmm12,48 + 0(%rdi)
movdqu 0 + 64(%rsi),%xmm3
movdqu 16 + 64(%rsi),%xmm7
movdqu 32 + 64(%rsi),%xmm11
movdqu 48 + 64(%rsi),%xmm15
pxor %xmm3,%xmm2
pxor %xmm7,%xmm6
pxor %xmm11,%xmm10
pxor %xmm14,%xmm15
movdqu %xmm2,0 + 64(%rdi)
movdqu %xmm6,16 + 64(%rdi)
movdqu %xmm10,32 + 64(%rdi)
movdqu %xmm15,48 + 64(%rdi)
movdqu 0 + 128(%rsi),%xmm3
movdqu 16 + 128(%rsi),%xmm7
movdqu 32 + 128(%rsi),%xmm11
movdqu 48 + 128(%rsi),%xmm15
pxor %xmm3,%xmm1
pxor %xmm7,%xmm5
pxor %xmm11,%xmm9
pxor %xmm13,%xmm15
movdqu %xmm1,0 + 128(%rdi)
movdqu %xmm5,16 + 128(%rdi)
movdqu %xmm9,32 + 128(%rdi)
movdqu %xmm15,48 + 128(%rdi)
movdqu 0 + 192(%rsi),%xmm3
movdqu 16 + 192(%rsi),%xmm7
movdqu 32 + 192(%rsi),%xmm11
movdqu 48 + 192(%rsi),%xmm15
pxor %xmm3,%xmm0
pxor %xmm7,%xmm4
pxor %xmm11,%xmm8
pxor 0+80(%rbp),%xmm15
movdqu %xmm0,0 + 192(%rdi)
movdqu %xmm4,16 + 192(%rdi)
movdqu %xmm8,32 + 192(%rdi)
movdqu %xmm15,48 + 192(%rdi)
leaq 256(%rsi),%rsi
leaq 256(%rdi),%rdi
subq $256,%rbx
jmp .Lopen_sse_main_loop
.Lopen_sse_tail:
testq %rbx,%rbx
jz .Lopen_sse_finalize
cmpq $192,%rbx
ja .Lopen_sse_tail_256
cmpq $128,%rbx
ja .Lopen_sse_tail_192
cmpq $64,%rbx
ja .Lopen_sse_tail_128
movdqa .Lchacha20_consts(%rip),%xmm0
movdqa 0+48(%rbp),%xmm4
movdqa 0+64(%rbp),%xmm8
movdqa 0+96(%rbp),%xmm12
paddd .Lsse_inc(%rip),%xmm12
movdqa %xmm12,0+96(%rbp)
xorq %r8,%r8
movq %rbx,%rcx
cmpq $16,%rcx
jb .Lopen_sse_tail_64_rounds
.Lopen_sse_tail_64_rounds_and_x1hash:
addq 0+0(%rsi,%r8,1),%r10
adcq 8+0(%rsi,%r8,1),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
subq $16,%rcx
.Lopen_sse_tail_64_rounds:
addq $16,%r8
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,4
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,12
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,12
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,4
cmpq $16,%rcx
jae .Lopen_sse_tail_64_rounds_and_x1hash
cmpq $160,%r8
jne .Lopen_sse_tail_64_rounds
paddd .Lchacha20_consts(%rip),%xmm0
paddd 0+48(%rbp),%xmm4
paddd 0+64(%rbp),%xmm8
paddd 0+96(%rbp),%xmm12
jmp .Lopen_sse_tail_64_dec_loop
.Lopen_sse_tail_128:
movdqa .Lchacha20_consts(%rip),%xmm0
movdqa 0+48(%rbp),%xmm4
movdqa 0+64(%rbp),%xmm8
movdqa %xmm0,%xmm1
movdqa %xmm4,%xmm5
movdqa %xmm8,%xmm9
movdqa 0+96(%rbp),%xmm13
paddd .Lsse_inc(%rip),%xmm13
movdqa %xmm13,%xmm12
paddd .Lsse_inc(%rip),%xmm12
movdqa %xmm12,0+96(%rbp)
movdqa %xmm13,0+112(%rbp)
movq %rbx,%rcx
andq $-16,%rcx
xorq %r8,%r8
.Lopen_sse_tail_128_rounds_and_x1hash:
addq 0+0(%rsi,%r8,1),%r10
adcq 8+0(%rsi,%r8,1),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
.Lopen_sse_tail_128_rounds:
addq $16,%r8
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,4
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,12
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol16(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $12,%xmm3
psrld $20,%xmm5
pxor %xmm3,%xmm5
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol8(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $7,%xmm3
psrld $25,%xmm5
pxor %xmm3,%xmm5
.byte 102,15,58,15,237,4
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,12
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,12
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,4
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol16(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $12,%xmm3
psrld $20,%xmm5
pxor %xmm3,%xmm5
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol8(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $7,%xmm3
psrld $25,%xmm5
pxor %xmm3,%xmm5
.byte 102,15,58,15,237,12
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,4
cmpq %rcx,%r8
jb .Lopen_sse_tail_128_rounds_and_x1hash
cmpq $160,%r8
jne .Lopen_sse_tail_128_rounds
paddd .Lchacha20_consts(%rip),%xmm1
paddd 0+48(%rbp),%xmm5
paddd 0+64(%rbp),%xmm9
paddd 0+112(%rbp),%xmm13
paddd .Lchacha20_consts(%rip),%xmm0
paddd 0+48(%rbp),%xmm4
paddd 0+64(%rbp),%xmm8
paddd 0+96(%rbp),%xmm12
movdqu 0 + 0(%rsi),%xmm3
movdqu 16 + 0(%rsi),%xmm7
movdqu 32 + 0(%rsi),%xmm11
movdqu 48 + 0(%rsi),%xmm15
pxor %xmm3,%xmm1
pxor %xmm7,%xmm5
pxor %xmm11,%xmm9
pxor %xmm13,%xmm15
movdqu %xmm1,0 + 0(%rdi)
movdqu %xmm5,16 + 0(%rdi)
movdqu %xmm9,32 + 0(%rdi)
movdqu %xmm15,48 + 0(%rdi)
subq $64,%rbx
leaq 64(%rsi),%rsi
leaq 64(%rdi),%rdi
jmp .Lopen_sse_tail_64_dec_loop
.Lopen_sse_tail_192:
movdqa .Lchacha20_consts(%rip),%xmm0
movdqa 0+48(%rbp),%xmm4
movdqa 0+64(%rbp),%xmm8
movdqa %xmm0,%xmm1
movdqa %xmm4,%xmm5
movdqa %xmm8,%xmm9
movdqa %xmm0,%xmm2
movdqa %xmm4,%xmm6
movdqa %xmm8,%xmm10
movdqa 0+96(%rbp),%xmm14
paddd .Lsse_inc(%rip),%xmm14
movdqa %xmm14,%xmm13
paddd .Lsse_inc(%rip),%xmm13
movdqa %xmm13,%xmm12
paddd .Lsse_inc(%rip),%xmm12
movdqa %xmm12,0+96(%rbp)
movdqa %xmm13,0+112(%rbp)
movdqa %xmm14,0+128(%rbp)
movq %rbx,%rcx
movq $160,%r8
cmpq $160,%rcx
cmovgq %r8,%rcx
andq $-16,%rcx
xorq %r8,%r8
.Lopen_sse_tail_192_rounds_and_x1hash:
addq 0+0(%rsi,%r8,1),%r10
adcq 8+0(%rsi,%r8,1),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
.Lopen_sse_tail_192_rounds:
addq $16,%r8
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,4
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,12
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol16(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $12,%xmm3
psrld $20,%xmm5
pxor %xmm3,%xmm5
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol8(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $7,%xmm3
psrld $25,%xmm5
pxor %xmm3,%xmm5
.byte 102,15,58,15,237,4
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,12
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol16(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $12,%xmm3
psrld $20,%xmm6
pxor %xmm3,%xmm6
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol8(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $7,%xmm3
psrld $25,%xmm6
pxor %xmm3,%xmm6
.byte 102,15,58,15,246,4
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,12
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,12
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,4
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol16(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $12,%xmm3
psrld $20,%xmm5
pxor %xmm3,%xmm5
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol8(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $7,%xmm3
psrld $25,%xmm5
pxor %xmm3,%xmm5
.byte 102,15,58,15,237,12
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,4
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol16(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $12,%xmm3
psrld $20,%xmm6
pxor %xmm3,%xmm6
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol8(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $7,%xmm3
psrld $25,%xmm6
pxor %xmm3,%xmm6
.byte 102,15,58,15,246,12
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,4
cmpq %rcx,%r8
jb .Lopen_sse_tail_192_rounds_and_x1hash
cmpq $160,%r8
jne .Lopen_sse_tail_192_rounds
cmpq $176,%rbx
jb .Lopen_sse_tail_192_finish
addq 0+160(%rsi),%r10
adcq 8+160(%rsi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
cmpq $192,%rbx
jb .Lopen_sse_tail_192_finish
addq 0+176(%rsi),%r10
adcq 8+176(%rsi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
.Lopen_sse_tail_192_finish:
paddd .Lchacha20_consts(%rip),%xmm2
paddd 0+48(%rbp),%xmm6
paddd 0+64(%rbp),%xmm10
paddd 0+128(%rbp),%xmm14
paddd .Lchacha20_consts(%rip),%xmm1
paddd 0+48(%rbp),%xmm5
paddd 0+64(%rbp),%xmm9
paddd 0+112(%rbp),%xmm13
paddd .Lchacha20_consts(%rip),%xmm0
paddd 0+48(%rbp),%xmm4
paddd 0+64(%rbp),%xmm8
paddd 0+96(%rbp),%xmm12
movdqu 0 + 0(%rsi),%xmm3
movdqu 16 + 0(%rsi),%xmm7
movdqu 32 + 0(%rsi),%xmm11
movdqu 48 + 0(%rsi),%xmm15
pxor %xmm3,%xmm2
pxor %xmm7,%xmm6
pxor %xmm11,%xmm10
pxor %xmm14,%xmm15
movdqu %xmm2,0 + 0(%rdi)
movdqu %xmm6,16 + 0(%rdi)
movdqu %xmm10,32 + 0(%rdi)
movdqu %xmm15,48 + 0(%rdi)
movdqu 0 + 64(%rsi),%xmm3
movdqu 16 + 64(%rsi),%xmm7
movdqu 32 + 64(%rsi),%xmm11
movdqu 48 + 64(%rsi),%xmm15
pxor %xmm3,%xmm1
pxor %xmm7,%xmm5
pxor %xmm11,%xmm9
pxor %xmm13,%xmm15
movdqu %xmm1,0 + 64(%rdi)
movdqu %xmm5,16 + 64(%rdi)
movdqu %xmm9,32 + 64(%rdi)
movdqu %xmm15,48 + 64(%rdi)
subq $128,%rbx
leaq 128(%rsi),%rsi
leaq 128(%rdi),%rdi
jmp .Lopen_sse_tail_64_dec_loop
.Lopen_sse_tail_256:
movdqa .Lchacha20_consts(%rip),%xmm0
movdqa 0+48(%rbp),%xmm4
movdqa 0+64(%rbp),%xmm8
movdqa %xmm0,%xmm1
movdqa %xmm4,%xmm5
movdqa %xmm8,%xmm9
movdqa %xmm0,%xmm2
movdqa %xmm4,%xmm6
movdqa %xmm8,%xmm10
movdqa %xmm0,%xmm3
movdqa %xmm4,%xmm7
movdqa %xmm8,%xmm11
movdqa 0+96(%rbp),%xmm15
paddd .Lsse_inc(%rip),%xmm15
movdqa %xmm15,%xmm14
paddd .Lsse_inc(%rip),%xmm14
movdqa %xmm14,%xmm13
paddd .Lsse_inc(%rip),%xmm13
movdqa %xmm13,%xmm12
paddd .Lsse_inc(%rip),%xmm12
movdqa %xmm12,0+96(%rbp)
movdqa %xmm13,0+112(%rbp)
movdqa %xmm14,0+128(%rbp)
movdqa %xmm15,0+144(%rbp)
xorq %r8,%r8
.Lopen_sse_tail_256_rounds_and_x1hash:
addq 0+0(%rsi,%r8,1),%r10
adcq 8+0(%rsi,%r8,1),%r11
adcq $1,%r12
movdqa %xmm11,0+80(%rbp)
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm11
pslld $12,%xmm11
psrld $20,%xmm4
pxor %xmm11,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm11
pslld $7,%xmm11
psrld $25,%xmm4
pxor %xmm11,%xmm4
.byte 102,15,58,15,228,4
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,12
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol16(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm11
pslld $12,%xmm11
psrld $20,%xmm5
pxor %xmm11,%xmm5
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol8(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm11
pslld $7,%xmm11
psrld $25,%xmm5
pxor %xmm11,%xmm5
.byte 102,15,58,15,237,4
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,12
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol16(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm11
pslld $12,%xmm11
psrld $20,%xmm6
pxor %xmm11,%xmm6
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol8(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm11
pslld $7,%xmm11
psrld $25,%xmm6
pxor %xmm11,%xmm6
.byte 102,15,58,15,246,4
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,12
movdqa 0+80(%rbp),%xmm11
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movdqa %xmm9,0+80(%rbp)
paddd %xmm7,%xmm3
pxor %xmm3,%xmm15
pshufb .Lrol16(%rip),%xmm15
paddd %xmm15,%xmm11
pxor %xmm11,%xmm7
movdqa %xmm7,%xmm9
pslld $12,%xmm9
psrld $20,%xmm7
pxor %xmm9,%xmm7
paddd %xmm7,%xmm3
pxor %xmm3,%xmm15
pshufb .Lrol8(%rip),%xmm15
paddd %xmm15,%xmm11
pxor %xmm11,%xmm7
movdqa %xmm7,%xmm9
pslld $7,%xmm9
psrld $25,%xmm7
pxor %xmm9,%xmm7
.byte 102,15,58,15,255,4
.byte 102,69,15,58,15,219,8
.byte 102,69,15,58,15,255,12
movdqa 0+80(%rbp),%xmm9
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
movdqa %xmm11,0+80(%rbp)
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm11
pslld $12,%xmm11
psrld $20,%xmm4
pxor %xmm11,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm11
pslld $7,%xmm11
psrld $25,%xmm4
pxor %xmm11,%xmm4
.byte 102,15,58,15,228,12
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,4
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol16(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm11
pslld $12,%xmm11
psrld $20,%xmm5
pxor %xmm11,%xmm5
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol8(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm11
pslld $7,%xmm11
psrld $25,%xmm5
pxor %xmm11,%xmm5
.byte 102,15,58,15,237,12
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,4
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol16(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm11
pslld $12,%xmm11
psrld $20,%xmm6
pxor %xmm11,%xmm6
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol8(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm11
pslld $7,%xmm11
psrld $25,%xmm6
pxor %xmm11,%xmm6
.byte 102,15,58,15,246,12
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,4
movdqa 0+80(%rbp),%xmm11
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
movdqa %xmm9,0+80(%rbp)
paddd %xmm7,%xmm3
pxor %xmm3,%xmm15
pshufb .Lrol16(%rip),%xmm15
paddd %xmm15,%xmm11
pxor %xmm11,%xmm7
movdqa %xmm7,%xmm9
pslld $12,%xmm9
psrld $20,%xmm7
pxor %xmm9,%xmm7
paddd %xmm7,%xmm3
pxor %xmm3,%xmm15
pshufb .Lrol8(%rip),%xmm15
paddd %xmm15,%xmm11
pxor %xmm11,%xmm7
movdqa %xmm7,%xmm9
pslld $7,%xmm9
psrld $25,%xmm7
pxor %xmm9,%xmm7
.byte 102,15,58,15,255,12
.byte 102,69,15,58,15,219,8
.byte 102,69,15,58,15,255,4
movdqa 0+80(%rbp),%xmm9
addq $16,%r8
cmpq $160,%r8
jb .Lopen_sse_tail_256_rounds_and_x1hash
movq %rbx,%rcx
andq $-16,%rcx
.Lopen_sse_tail_256_hash:
addq 0+0(%rsi,%r8,1),%r10
adcq 8+0(%rsi,%r8,1),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
addq $16,%r8
cmpq %rcx,%r8
jb .Lopen_sse_tail_256_hash
paddd .Lchacha20_consts(%rip),%xmm3
paddd 0+48(%rbp),%xmm7
paddd 0+64(%rbp),%xmm11
paddd 0+144(%rbp),%xmm15
paddd .Lchacha20_consts(%rip),%xmm2
paddd 0+48(%rbp),%xmm6
paddd 0+64(%rbp),%xmm10
paddd 0+128(%rbp),%xmm14
paddd .Lchacha20_consts(%rip),%xmm1
paddd 0+48(%rbp),%xmm5
paddd 0+64(%rbp),%xmm9
paddd 0+112(%rbp),%xmm13
paddd .Lchacha20_consts(%rip),%xmm0
paddd 0+48(%rbp),%xmm4
paddd 0+64(%rbp),%xmm8
paddd 0+96(%rbp),%xmm12
movdqa %xmm12,0+80(%rbp)
movdqu 0 + 0(%rsi),%xmm12
pxor %xmm3,%xmm12
movdqu %xmm12,0 + 0(%rdi)
movdqu 16 + 0(%rsi),%xmm12
pxor %xmm7,%xmm12
movdqu %xmm12,16 + 0(%rdi)
movdqu 32 + 0(%rsi),%xmm12
pxor %xmm11,%xmm12
movdqu %xmm12,32 + 0(%rdi)
movdqu 48 + 0(%rsi),%xmm12
pxor %xmm15,%xmm12
movdqu %xmm12,48 + 0(%rdi)
movdqu 0 + 64(%rsi),%xmm3
movdqu 16 + 64(%rsi),%xmm7
movdqu 32 + 64(%rsi),%xmm11
movdqu 48 + 64(%rsi),%xmm15
pxor %xmm3,%xmm2
pxor %xmm7,%xmm6
pxor %xmm11,%xmm10
pxor %xmm14,%xmm15
movdqu %xmm2,0 + 64(%rdi)
movdqu %xmm6,16 + 64(%rdi)
movdqu %xmm10,32 + 64(%rdi)
movdqu %xmm15,48 + 64(%rdi)
movdqu 0 + 128(%rsi),%xmm3
movdqu 16 + 128(%rsi),%xmm7
movdqu 32 + 128(%rsi),%xmm11
movdqu 48 + 128(%rsi),%xmm15
pxor %xmm3,%xmm1
pxor %xmm7,%xmm5
pxor %xmm11,%xmm9
pxor %xmm13,%xmm15
movdqu %xmm1,0 + 128(%rdi)
movdqu %xmm5,16 + 128(%rdi)
movdqu %xmm9,32 + 128(%rdi)
movdqu %xmm15,48 + 128(%rdi)
movdqa 0+80(%rbp),%xmm12
subq $192,%rbx
leaq 192(%rsi),%rsi
leaq 192(%rdi),%rdi
.Lopen_sse_tail_64_dec_loop:
cmpq $16,%rbx
jb .Lopen_sse_tail_16_init
subq $16,%rbx
movdqu (%rsi),%xmm3
pxor %xmm3,%xmm0
movdqu %xmm0,(%rdi)
leaq 16(%rsi),%rsi
leaq 16(%rdi),%rdi
movdqa %xmm4,%xmm0
movdqa %xmm8,%xmm4
movdqa %xmm12,%xmm8
jmp .Lopen_sse_tail_64_dec_loop
.Lopen_sse_tail_16_init:
movdqa %xmm0,%xmm1
.Lopen_sse_tail_16:
testq %rbx,%rbx
jz .Lopen_sse_finalize
pxor %xmm3,%xmm3
leaq -1(%rsi,%rbx,1),%rsi
movq %rbx,%r8
.Lopen_sse_tail_16_compose:
pslldq $1,%xmm3
pinsrb $0,(%rsi),%xmm3
subq $1,%rsi
subq $1,%r8
jnz .Lopen_sse_tail_16_compose
.byte 102,73,15,126,221
pextrq $1,%xmm3,%r14
pxor %xmm1,%xmm3
.Lopen_sse_tail_16_extract:
pextrb $0,%xmm3,(%rdi)
psrldq $1,%xmm3
addq $1,%rdi
subq $1,%rbx
jne .Lopen_sse_tail_16_extract
addq %r13,%r10
adcq %r14,%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
.Lopen_sse_finalize:
addq 0+0+32(%rbp),%r10
adcq 8+0+32(%rbp),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
movq %r10,%r13
movq %r11,%r14
movq %r12,%r15
subq $-5,%r10
sbbq $-1,%r11
sbbq $3,%r12
cmovcq %r13,%r10
cmovcq %r14,%r11
cmovcq %r15,%r12
addq 0+0+16(%rbp),%r10
adcq 8+0+16(%rbp),%r11
.cfi_remember_state
addq $288 + 0 + 32,%rsp
.cfi_adjust_cfa_offset -(288 + 32)
popq %r9
.cfi_adjust_cfa_offset -8
.cfi_restore %r9
movq %r10,(%r9)
movq %r11,8(%r9)
popq %r15
.cfi_adjust_cfa_offset -8
.cfi_restore %r15
popq %r14
.cfi_adjust_cfa_offset -8
.cfi_restore %r14
popq %r13
.cfi_adjust_cfa_offset -8
.cfi_restore %r13
popq %r12
.cfi_adjust_cfa_offset -8
.cfi_restore %r12
popq %rbx
.cfi_adjust_cfa_offset -8
.cfi_restore %rbx
popq %rbp
.cfi_adjust_cfa_offset -8
.cfi_restore %rbp
ret
.Lopen_sse_128:
.cfi_restore_state
movdqu .Lchacha20_consts(%rip),%xmm0
movdqa %xmm0,%xmm1
movdqa %xmm0,%xmm2
movdqu 0(%r9),%xmm4
movdqa %xmm4,%xmm5
movdqa %xmm4,%xmm6
movdqu 16(%r9),%xmm8
movdqa %xmm8,%xmm9
movdqa %xmm8,%xmm10
movdqu 32(%r9),%xmm12
movdqa %xmm12,%xmm13
paddd .Lsse_inc(%rip),%xmm13
movdqa %xmm13,%xmm14
paddd .Lsse_inc(%rip),%xmm14
movdqa %xmm4,%xmm7
movdqa %xmm8,%xmm11
movdqa %xmm13,%xmm15
movq $10,%r10
.Lopen_sse_128_rounds:
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,4
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,12
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol16(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $12,%xmm3
psrld $20,%xmm5
pxor %xmm3,%xmm5
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol8(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $7,%xmm3
psrld $25,%xmm5
pxor %xmm3,%xmm5
.byte 102,15,58,15,237,4
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,12
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol16(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $12,%xmm3
psrld $20,%xmm6
pxor %xmm3,%xmm6
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol8(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $7,%xmm3
psrld $25,%xmm6
pxor %xmm3,%xmm6
.byte 102,15,58,15,246,4
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,12
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,12
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,4
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol16(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $12,%xmm3
psrld $20,%xmm5
pxor %xmm3,%xmm5
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol8(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $7,%xmm3
psrld $25,%xmm5
pxor %xmm3,%xmm5
.byte 102,15,58,15,237,12
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,4
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol16(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $12,%xmm3
psrld $20,%xmm6
pxor %xmm3,%xmm6
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol8(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $7,%xmm3
psrld $25,%xmm6
pxor %xmm3,%xmm6
.byte 102,15,58,15,246,12
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,4
decq %r10
jnz .Lopen_sse_128_rounds
paddd .Lchacha20_consts(%rip),%xmm0
paddd .Lchacha20_consts(%rip),%xmm1
paddd .Lchacha20_consts(%rip),%xmm2
paddd %xmm7,%xmm4
paddd %xmm7,%xmm5
paddd %xmm7,%xmm6
paddd %xmm11,%xmm9
paddd %xmm11,%xmm10
paddd %xmm15,%xmm13
paddd .Lsse_inc(%rip),%xmm15
paddd %xmm15,%xmm14
pand .Lclamp(%rip),%xmm0
movdqa %xmm0,0+0(%rbp)
movdqa %xmm4,0+16(%rbp)
movq %r8,%r8
call poly_hash_ad_internal
.Lopen_sse_128_xor_hash:
cmpq $16,%rbx
jb .Lopen_sse_tail_16
subq $16,%rbx
addq 0+0(%rsi),%r10
adcq 8+0(%rsi),%r11
adcq $1,%r12
movdqu 0(%rsi),%xmm3
pxor %xmm3,%xmm1
movdqu %xmm1,0(%rdi)
leaq 16(%rsi),%rsi
leaq 16(%rdi),%rdi
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
movdqa %xmm5,%xmm1
movdqa %xmm9,%xmm5
movdqa %xmm13,%xmm9
movdqa %xmm2,%xmm13
movdqa %xmm6,%xmm2
movdqa %xmm10,%xmm6
movdqa %xmm14,%xmm10
jmp .Lopen_sse_128_xor_hash
.size chacha20_poly1305_open_sse41, .-chacha20_poly1305_open_sse41
.cfi_endproc
.globl chacha20_poly1305_seal_sse41
.hidden chacha20_poly1305_seal_sse41
.type chacha20_poly1305_seal_sse41,@function
.align 64
chacha20_poly1305_seal_sse41:
.cfi_startproc
_CET_ENDBR
pushq %rbp
.cfi_adjust_cfa_offset 8
.cfi_offset %rbp,-16
pushq %rbx
.cfi_adjust_cfa_offset 8
.cfi_offset %rbx,-24
pushq %r12
.cfi_adjust_cfa_offset 8
.cfi_offset %r12,-32
pushq %r13
.cfi_adjust_cfa_offset 8
.cfi_offset %r13,-40
pushq %r14
.cfi_adjust_cfa_offset 8
.cfi_offset %r14,-48
pushq %r15
.cfi_adjust_cfa_offset 8
.cfi_offset %r15,-56
pushq %r9
.cfi_adjust_cfa_offset 8
.cfi_offset %r9,-64
subq $288 + 0 + 32,%rsp
.cfi_adjust_cfa_offset 288 + 32
leaq 32(%rsp),%rbp
andq $-32,%rbp
movq 56(%r9),%rbx
addq %rdx,%rbx
movq %r8,0+0+32(%rbp)
movq %rbx,8+0+32(%rbp)
movq %rdx,%rbx
cmpq $128,%rbx
jbe .Lseal_sse_128
movdqa .Lchacha20_consts(%rip),%xmm0
movdqu 0(%r9),%xmm4
movdqu 16(%r9),%xmm8
movdqu 32(%r9),%xmm12
movdqa %xmm0,%xmm1
movdqa %xmm0,%xmm2
movdqa %xmm0,%xmm3
movdqa %xmm4,%xmm5
movdqa %xmm4,%xmm6
movdqa %xmm4,%xmm7
movdqa %xmm8,%xmm9
movdqa %xmm8,%xmm10
movdqa %xmm8,%xmm11
movdqa %xmm12,%xmm15
paddd .Lsse_inc(%rip),%xmm12
movdqa %xmm12,%xmm14
paddd .Lsse_inc(%rip),%xmm12
movdqa %xmm12,%xmm13
paddd .Lsse_inc(%rip),%xmm12
movdqa %xmm4,0+48(%rbp)
movdqa %xmm8,0+64(%rbp)
movdqa %xmm12,0+96(%rbp)
movdqa %xmm13,0+112(%rbp)
movdqa %xmm14,0+128(%rbp)
movdqa %xmm15,0+144(%rbp)
movq $10,%r10
.Lseal_sse_init_rounds:
movdqa %xmm8,0+80(%rbp)
movdqa .Lrol16(%rip),%xmm8
paddd %xmm7,%xmm3
paddd %xmm6,%xmm2
paddd %xmm5,%xmm1
paddd %xmm4,%xmm0
pxor %xmm3,%xmm15
pxor %xmm2,%xmm14
pxor %xmm1,%xmm13
pxor %xmm0,%xmm12
.byte 102,69,15,56,0,248
.byte 102,69,15,56,0,240
.byte 102,69,15,56,0,232
.byte 102,69,15,56,0,224
movdqa 0+80(%rbp),%xmm8
paddd %xmm15,%xmm11
paddd %xmm14,%xmm10
paddd %xmm13,%xmm9
paddd %xmm12,%xmm8
pxor %xmm11,%xmm7
pxor %xmm10,%xmm6
pxor %xmm9,%xmm5
pxor %xmm8,%xmm4
movdqa %xmm8,0+80(%rbp)
movdqa %xmm7,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm7
pxor %xmm8,%xmm7
movdqa %xmm6,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm6
pxor %xmm8,%xmm6
movdqa %xmm5,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm5
pxor %xmm8,%xmm5
movdqa %xmm4,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm4
pxor %xmm8,%xmm4
movdqa .Lrol8(%rip),%xmm8
paddd %xmm7,%xmm3
paddd %xmm6,%xmm2
paddd %xmm5,%xmm1
paddd %xmm4,%xmm0
pxor %xmm3,%xmm15
pxor %xmm2,%xmm14
pxor %xmm1,%xmm13
pxor %xmm0,%xmm12
.byte 102,69,15,56,0,248
.byte 102,69,15,56,0,240
.byte 102,69,15,56,0,232
.byte 102,69,15,56,0,224
movdqa 0+80(%rbp),%xmm8
paddd %xmm15,%xmm11
paddd %xmm14,%xmm10
paddd %xmm13,%xmm9
paddd %xmm12,%xmm8
pxor %xmm11,%xmm7
pxor %xmm10,%xmm6
pxor %xmm9,%xmm5
pxor %xmm8,%xmm4
movdqa %xmm8,0+80(%rbp)
movdqa %xmm7,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm7
pxor %xmm8,%xmm7
movdqa %xmm6,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm6
pxor %xmm8,%xmm6
movdqa %xmm5,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm5
pxor %xmm8,%xmm5
movdqa %xmm4,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm4
pxor %xmm8,%xmm4
movdqa 0+80(%rbp),%xmm8
.byte 102,15,58,15,255,4
.byte 102,69,15,58,15,219,8
.byte 102,69,15,58,15,255,12
.byte 102,15,58,15,246,4
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,12
.byte 102,15,58,15,237,4
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,12
.byte 102,15,58,15,228,4
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,12
movdqa %xmm8,0+80(%rbp)
movdqa .Lrol16(%rip),%xmm8
paddd %xmm7,%xmm3
paddd %xmm6,%xmm2
paddd %xmm5,%xmm1
paddd %xmm4,%xmm0
pxor %xmm3,%xmm15
pxor %xmm2,%xmm14
pxor %xmm1,%xmm13
pxor %xmm0,%xmm12
.byte 102,69,15,56,0,248
.byte 102,69,15,56,0,240
.byte 102,69,15,56,0,232
.byte 102,69,15,56,0,224
movdqa 0+80(%rbp),%xmm8
paddd %xmm15,%xmm11
paddd %xmm14,%xmm10
paddd %xmm13,%xmm9
paddd %xmm12,%xmm8
pxor %xmm11,%xmm7
pxor %xmm10,%xmm6
pxor %xmm9,%xmm5
pxor %xmm8,%xmm4
movdqa %xmm8,0+80(%rbp)
movdqa %xmm7,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm7
pxor %xmm8,%xmm7
movdqa %xmm6,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm6
pxor %xmm8,%xmm6
movdqa %xmm5,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm5
pxor %xmm8,%xmm5
movdqa %xmm4,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm4
pxor %xmm8,%xmm4
movdqa .Lrol8(%rip),%xmm8
paddd %xmm7,%xmm3
paddd %xmm6,%xmm2
paddd %xmm5,%xmm1
paddd %xmm4,%xmm0
pxor %xmm3,%xmm15
pxor %xmm2,%xmm14
pxor %xmm1,%xmm13
pxor %xmm0,%xmm12
.byte 102,69,15,56,0,248
.byte 102,69,15,56,0,240
.byte 102,69,15,56,0,232
.byte 102,69,15,56,0,224
movdqa 0+80(%rbp),%xmm8
paddd %xmm15,%xmm11
paddd %xmm14,%xmm10
paddd %xmm13,%xmm9
paddd %xmm12,%xmm8
pxor %xmm11,%xmm7
pxor %xmm10,%xmm6
pxor %xmm9,%xmm5
pxor %xmm8,%xmm4
movdqa %xmm8,0+80(%rbp)
movdqa %xmm7,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm7
pxor %xmm8,%xmm7
movdqa %xmm6,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm6
pxor %xmm8,%xmm6
movdqa %xmm5,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm5
pxor %xmm8,%xmm5
movdqa %xmm4,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm4
pxor %xmm8,%xmm4
movdqa 0+80(%rbp),%xmm8
.byte 102,15,58,15,255,12
.byte 102,69,15,58,15,219,8
.byte 102,69,15,58,15,255,4
.byte 102,15,58,15,246,12
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,4
.byte 102,15,58,15,237,12
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,4
.byte 102,15,58,15,228,12
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,4
decq %r10
jnz .Lseal_sse_init_rounds
paddd .Lchacha20_consts(%rip),%xmm3
paddd 0+48(%rbp),%xmm7
paddd 0+64(%rbp),%xmm11
paddd 0+144(%rbp),%xmm15
paddd .Lchacha20_consts(%rip),%xmm2
paddd 0+48(%rbp),%xmm6
paddd 0+64(%rbp),%xmm10
paddd 0+128(%rbp),%xmm14
paddd .Lchacha20_consts(%rip),%xmm1
paddd 0+48(%rbp),%xmm5
paddd 0+64(%rbp),%xmm9
paddd 0+112(%rbp),%xmm13
paddd .Lchacha20_consts(%rip),%xmm0
paddd 0+48(%rbp),%xmm4
paddd 0+64(%rbp),%xmm8
paddd 0+96(%rbp),%xmm12
pand .Lclamp(%rip),%xmm3
movdqa %xmm3,0+0(%rbp)
movdqa %xmm7,0+16(%rbp)
movq %r8,%r8
call poly_hash_ad_internal
movdqu 0 + 0(%rsi),%xmm3
movdqu 16 + 0(%rsi),%xmm7
movdqu 32 + 0(%rsi),%xmm11
movdqu 48 + 0(%rsi),%xmm15
pxor %xmm3,%xmm2
pxor %xmm7,%xmm6
pxor %xmm11,%xmm10
pxor %xmm14,%xmm15
movdqu %xmm2,0 + 0(%rdi)
movdqu %xmm6,16 + 0(%rdi)
movdqu %xmm10,32 + 0(%rdi)
movdqu %xmm15,48 + 0(%rdi)
movdqu 0 + 64(%rsi),%xmm3
movdqu 16 + 64(%rsi),%xmm7
movdqu 32 + 64(%rsi),%xmm11
movdqu 48 + 64(%rsi),%xmm15
pxor %xmm3,%xmm1
pxor %xmm7,%xmm5
pxor %xmm11,%xmm9
pxor %xmm13,%xmm15
movdqu %xmm1,0 + 64(%rdi)
movdqu %xmm5,16 + 64(%rdi)
movdqu %xmm9,32 + 64(%rdi)
movdqu %xmm15,48 + 64(%rdi)
cmpq $192,%rbx
ja .Lseal_sse_main_init
movq $128,%rcx
subq $128,%rbx
leaq 128(%rsi),%rsi
jmp .Lseal_sse_128_tail_hash
.Lseal_sse_main_init:
movdqu 0 + 128(%rsi),%xmm3
movdqu 16 + 128(%rsi),%xmm7
movdqu 32 + 128(%rsi),%xmm11
movdqu 48 + 128(%rsi),%xmm15
pxor %xmm3,%xmm0
pxor %xmm7,%xmm4
pxor %xmm11,%xmm8
pxor %xmm12,%xmm15
movdqu %xmm0,0 + 128(%rdi)
movdqu %xmm4,16 + 128(%rdi)
movdqu %xmm8,32 + 128(%rdi)
movdqu %xmm15,48 + 128(%rdi)
movq $192,%rcx
subq $192,%rbx
leaq 192(%rsi),%rsi
movq $2,%rcx
movq $8,%r8
cmpq $64,%rbx
jbe .Lseal_sse_tail_64
cmpq $128,%rbx
jbe .Lseal_sse_tail_128
cmpq $192,%rbx
jbe .Lseal_sse_tail_192
.Lseal_sse_main_loop:
movdqa .Lchacha20_consts(%rip),%xmm0
movdqa 0+48(%rbp),%xmm4
movdqa 0+64(%rbp),%xmm8
movdqa %xmm0,%xmm1
movdqa %xmm4,%xmm5
movdqa %xmm8,%xmm9
movdqa %xmm0,%xmm2
movdqa %xmm4,%xmm6
movdqa %xmm8,%xmm10
movdqa %xmm0,%xmm3
movdqa %xmm4,%xmm7
movdqa %xmm8,%xmm11
movdqa 0+96(%rbp),%xmm15
paddd .Lsse_inc(%rip),%xmm15
movdqa %xmm15,%xmm14
paddd .Lsse_inc(%rip),%xmm14
movdqa %xmm14,%xmm13
paddd .Lsse_inc(%rip),%xmm13
movdqa %xmm13,%xmm12
paddd .Lsse_inc(%rip),%xmm12
movdqa %xmm12,0+96(%rbp)
movdqa %xmm13,0+112(%rbp)
movdqa %xmm14,0+128(%rbp)
movdqa %xmm15,0+144(%rbp)
.align 32
.Lseal_sse_main_rounds:
movdqa %xmm8,0+80(%rbp)
movdqa .Lrol16(%rip),%xmm8
paddd %xmm7,%xmm3
paddd %xmm6,%xmm2
paddd %xmm5,%xmm1
paddd %xmm4,%xmm0
pxor %xmm3,%xmm15
pxor %xmm2,%xmm14
pxor %xmm1,%xmm13
pxor %xmm0,%xmm12
.byte 102,69,15,56,0,248
.byte 102,69,15,56,0,240
.byte 102,69,15,56,0,232
.byte 102,69,15,56,0,224
movdqa 0+80(%rbp),%xmm8
paddd %xmm15,%xmm11
paddd %xmm14,%xmm10
paddd %xmm13,%xmm9
paddd %xmm12,%xmm8
pxor %xmm11,%xmm7
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
pxor %xmm10,%xmm6
pxor %xmm9,%xmm5
pxor %xmm8,%xmm4
movdqa %xmm8,0+80(%rbp)
movdqa %xmm7,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm7
pxor %xmm8,%xmm7
movdqa %xmm6,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm6
pxor %xmm8,%xmm6
movdqa %xmm5,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm5
pxor %xmm8,%xmm5
movdqa %xmm4,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm4
pxor %xmm8,%xmm4
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movdqa .Lrol8(%rip),%xmm8
paddd %xmm7,%xmm3
paddd %xmm6,%xmm2
paddd %xmm5,%xmm1
paddd %xmm4,%xmm0
pxor %xmm3,%xmm15
pxor %xmm2,%xmm14
pxor %xmm1,%xmm13
pxor %xmm0,%xmm12
.byte 102,69,15,56,0,248
.byte 102,69,15,56,0,240
.byte 102,69,15,56,0,232
.byte 102,69,15,56,0,224
movdqa 0+80(%rbp),%xmm8
paddd %xmm15,%xmm11
paddd %xmm14,%xmm10
paddd %xmm13,%xmm9
paddd %xmm12,%xmm8
pxor %xmm11,%xmm7
pxor %xmm10,%xmm6
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
pxor %xmm9,%xmm5
pxor %xmm8,%xmm4
movdqa %xmm8,0+80(%rbp)
movdqa %xmm7,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm7
pxor %xmm8,%xmm7
movdqa %xmm6,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm6
pxor %xmm8,%xmm6
movdqa %xmm5,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm5
pxor %xmm8,%xmm5
movdqa %xmm4,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm4
pxor %xmm8,%xmm4
movdqa 0+80(%rbp),%xmm8
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
.byte 102,15,58,15,255,4
.byte 102,69,15,58,15,219,8
.byte 102,69,15,58,15,255,12
.byte 102,15,58,15,246,4
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,12
.byte 102,15,58,15,237,4
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,12
.byte 102,15,58,15,228,4
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,12
movdqa %xmm8,0+80(%rbp)
movdqa .Lrol16(%rip),%xmm8
paddd %xmm7,%xmm3
paddd %xmm6,%xmm2
paddd %xmm5,%xmm1
paddd %xmm4,%xmm0
pxor %xmm3,%xmm15
pxor %xmm2,%xmm14
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
pxor %xmm1,%xmm13
pxor %xmm0,%xmm12
.byte 102,69,15,56,0,248
.byte 102,69,15,56,0,240
.byte 102,69,15,56,0,232
.byte 102,69,15,56,0,224
movdqa 0+80(%rbp),%xmm8
paddd %xmm15,%xmm11
paddd %xmm14,%xmm10
paddd %xmm13,%xmm9
paddd %xmm12,%xmm8
pxor %xmm11,%xmm7
pxor %xmm10,%xmm6
pxor %xmm9,%xmm5
pxor %xmm8,%xmm4
movdqa %xmm8,0+80(%rbp)
movdqa %xmm7,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm7
pxor %xmm8,%xmm7
movdqa %xmm6,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm6
pxor %xmm8,%xmm6
movdqa %xmm5,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm5
pxor %xmm8,%xmm5
movdqa %xmm4,%xmm8
psrld $20,%xmm8
pslld $32-20,%xmm4
pxor %xmm8,%xmm4
movdqa .Lrol8(%rip),%xmm8
paddd %xmm7,%xmm3
paddd %xmm6,%xmm2
paddd %xmm5,%xmm1
paddd %xmm4,%xmm0
pxor %xmm3,%xmm15
pxor %xmm2,%xmm14
pxor %xmm1,%xmm13
pxor %xmm0,%xmm12
.byte 102,69,15,56,0,248
.byte 102,69,15,56,0,240
.byte 102,69,15,56,0,232
.byte 102,69,15,56,0,224
movdqa 0+80(%rbp),%xmm8
paddd %xmm15,%xmm11
paddd %xmm14,%xmm10
paddd %xmm13,%xmm9
paddd %xmm12,%xmm8
pxor %xmm11,%xmm7
pxor %xmm10,%xmm6
pxor %xmm9,%xmm5
pxor %xmm8,%xmm4
movdqa %xmm8,0+80(%rbp)
movdqa %xmm7,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm7
pxor %xmm8,%xmm7
movdqa %xmm6,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm6
pxor %xmm8,%xmm6
movdqa %xmm5,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm5
pxor %xmm8,%xmm5
movdqa %xmm4,%xmm8
psrld $25,%xmm8
pslld $32-25,%xmm4
pxor %xmm8,%xmm4
movdqa 0+80(%rbp),%xmm8
.byte 102,15,58,15,255,12
.byte 102,69,15,58,15,219,8
.byte 102,69,15,58,15,255,4
.byte 102,15,58,15,246,12
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,4
.byte 102,15,58,15,237,12
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,4
.byte 102,15,58,15,228,12
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,4
leaq 16(%rdi),%rdi
decq %r8
jge .Lseal_sse_main_rounds
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%rdi),%rdi
decq %rcx
jg .Lseal_sse_main_rounds
paddd .Lchacha20_consts(%rip),%xmm3
paddd 0+48(%rbp),%xmm7
paddd 0+64(%rbp),%xmm11
paddd 0+144(%rbp),%xmm15
paddd .Lchacha20_consts(%rip),%xmm2
paddd 0+48(%rbp),%xmm6
paddd 0+64(%rbp),%xmm10
paddd 0+128(%rbp),%xmm14
paddd .Lchacha20_consts(%rip),%xmm1
paddd 0+48(%rbp),%xmm5
paddd 0+64(%rbp),%xmm9
paddd 0+112(%rbp),%xmm13
paddd .Lchacha20_consts(%rip),%xmm0
paddd 0+48(%rbp),%xmm4
paddd 0+64(%rbp),%xmm8
paddd 0+96(%rbp),%xmm12
movdqa %xmm14,0+80(%rbp)
movdqa %xmm14,0+80(%rbp)
movdqu 0 + 0(%rsi),%xmm14
pxor %xmm3,%xmm14
movdqu %xmm14,0 + 0(%rdi)
movdqu 16 + 0(%rsi),%xmm14
pxor %xmm7,%xmm14
movdqu %xmm14,16 + 0(%rdi)
movdqu 32 + 0(%rsi),%xmm14
pxor %xmm11,%xmm14
movdqu %xmm14,32 + 0(%rdi)
movdqu 48 + 0(%rsi),%xmm14
pxor %xmm15,%xmm14
movdqu %xmm14,48 + 0(%rdi)
movdqa 0+80(%rbp),%xmm14
movdqu 0 + 64(%rsi),%xmm3
movdqu 16 + 64(%rsi),%xmm7
movdqu 32 + 64(%rsi),%xmm11
movdqu 48 + 64(%rsi),%xmm15
pxor %xmm3,%xmm2
pxor %xmm7,%xmm6
pxor %xmm11,%xmm10
pxor %xmm14,%xmm15
movdqu %xmm2,0 + 64(%rdi)
movdqu %xmm6,16 + 64(%rdi)
movdqu %xmm10,32 + 64(%rdi)
movdqu %xmm15,48 + 64(%rdi)
movdqu 0 + 128(%rsi),%xmm3
movdqu 16 + 128(%rsi),%xmm7
movdqu 32 + 128(%rsi),%xmm11
movdqu 48 + 128(%rsi),%xmm15
pxor %xmm3,%xmm1
pxor %xmm7,%xmm5
pxor %xmm11,%xmm9
pxor %xmm13,%xmm15
movdqu %xmm1,0 + 128(%rdi)
movdqu %xmm5,16 + 128(%rdi)
movdqu %xmm9,32 + 128(%rdi)
movdqu %xmm15,48 + 128(%rdi)
cmpq $256,%rbx
ja .Lseal_sse_main_loop_xor
movq $192,%rcx
subq $192,%rbx
leaq 192(%rsi),%rsi
jmp .Lseal_sse_128_tail_hash
.Lseal_sse_main_loop_xor:
movdqu 0 + 192(%rsi),%xmm3
movdqu 16 + 192(%rsi),%xmm7
movdqu 32 + 192(%rsi),%xmm11
movdqu 48 + 192(%rsi),%xmm15
pxor %xmm3,%xmm0
pxor %xmm7,%xmm4
pxor %xmm11,%xmm8
pxor %xmm12,%xmm15
movdqu %xmm0,0 + 192(%rdi)
movdqu %xmm4,16 + 192(%rdi)
movdqu %xmm8,32 + 192(%rdi)
movdqu %xmm15,48 + 192(%rdi)
leaq 256(%rsi),%rsi
subq $256,%rbx
movq $6,%rcx
movq $4,%r8
cmpq $192,%rbx
jg .Lseal_sse_main_loop
movq %rbx,%rcx
testq %rbx,%rbx
je .Lseal_sse_128_tail_hash
movq $6,%rcx
cmpq $128,%rbx
ja .Lseal_sse_tail_192
cmpq $64,%rbx
ja .Lseal_sse_tail_128
.Lseal_sse_tail_64:
movdqa .Lchacha20_consts(%rip),%xmm0
movdqa 0+48(%rbp),%xmm4
movdqa 0+64(%rbp),%xmm8
movdqa 0+96(%rbp),%xmm12
paddd .Lsse_inc(%rip),%xmm12
movdqa %xmm12,0+96(%rbp)
.Lseal_sse_tail_64_rounds_and_x2hash:
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%rdi),%rdi
.Lseal_sse_tail_64_rounds_and_x1hash:
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,4
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,12
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,12
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,4
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%rdi),%rdi
decq %rcx
jg .Lseal_sse_tail_64_rounds_and_x2hash
decq %r8
jge .Lseal_sse_tail_64_rounds_and_x1hash
paddd .Lchacha20_consts(%rip),%xmm0
paddd 0+48(%rbp),%xmm4
paddd 0+64(%rbp),%xmm8
paddd 0+96(%rbp),%xmm12
jmp .Lseal_sse_128_tail_xor
.Lseal_sse_tail_128:
movdqa .Lchacha20_consts(%rip),%xmm0
movdqa 0+48(%rbp),%xmm4
movdqa 0+64(%rbp),%xmm8
movdqa %xmm0,%xmm1
movdqa %xmm4,%xmm5
movdqa %xmm8,%xmm9
movdqa 0+96(%rbp),%xmm13
paddd .Lsse_inc(%rip),%xmm13
movdqa %xmm13,%xmm12
paddd .Lsse_inc(%rip),%xmm12
movdqa %xmm12,0+96(%rbp)
movdqa %xmm13,0+112(%rbp)
.Lseal_sse_tail_128_rounds_and_x2hash:
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%rdi),%rdi
.Lseal_sse_tail_128_rounds_and_x1hash:
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,4
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,12
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol16(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $12,%xmm3
psrld $20,%xmm5
pxor %xmm3,%xmm5
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol8(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $7,%xmm3
psrld $25,%xmm5
pxor %xmm3,%xmm5
.byte 102,15,58,15,237,4
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,12
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,12
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,4
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol16(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $12,%xmm3
psrld $20,%xmm5
pxor %xmm3,%xmm5
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol8(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $7,%xmm3
psrld $25,%xmm5
pxor %xmm3,%xmm5
.byte 102,15,58,15,237,12
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,4
leaq 16(%rdi),%rdi
decq %rcx
jg .Lseal_sse_tail_128_rounds_and_x2hash
decq %r8
jge .Lseal_sse_tail_128_rounds_and_x1hash
paddd .Lchacha20_consts(%rip),%xmm1
paddd 0+48(%rbp),%xmm5
paddd 0+64(%rbp),%xmm9
paddd 0+112(%rbp),%xmm13
paddd .Lchacha20_consts(%rip),%xmm0
paddd 0+48(%rbp),%xmm4
paddd 0+64(%rbp),%xmm8
paddd 0+96(%rbp),%xmm12
movdqu 0 + 0(%rsi),%xmm3
movdqu 16 + 0(%rsi),%xmm7
movdqu 32 + 0(%rsi),%xmm11
movdqu 48 + 0(%rsi),%xmm15
pxor %xmm3,%xmm1
pxor %xmm7,%xmm5
pxor %xmm11,%xmm9
pxor %xmm13,%xmm15
movdqu %xmm1,0 + 0(%rdi)
movdqu %xmm5,16 + 0(%rdi)
movdqu %xmm9,32 + 0(%rdi)
movdqu %xmm15,48 + 0(%rdi)
movq $64,%rcx
subq $64,%rbx
leaq 64(%rsi),%rsi
jmp .Lseal_sse_128_tail_hash
.Lseal_sse_tail_192:
movdqa .Lchacha20_consts(%rip),%xmm0
movdqa 0+48(%rbp),%xmm4
movdqa 0+64(%rbp),%xmm8
movdqa %xmm0,%xmm1
movdqa %xmm4,%xmm5
movdqa %xmm8,%xmm9
movdqa %xmm0,%xmm2
movdqa %xmm4,%xmm6
movdqa %xmm8,%xmm10
movdqa 0+96(%rbp),%xmm14
paddd .Lsse_inc(%rip),%xmm14
movdqa %xmm14,%xmm13
paddd .Lsse_inc(%rip),%xmm13
movdqa %xmm13,%xmm12
paddd .Lsse_inc(%rip),%xmm12
movdqa %xmm12,0+96(%rbp)
movdqa %xmm13,0+112(%rbp)
movdqa %xmm14,0+128(%rbp)
.Lseal_sse_tail_192_rounds_and_x2hash:
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%rdi),%rdi
.Lseal_sse_tail_192_rounds_and_x1hash:
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,4
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,12
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol16(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $12,%xmm3
psrld $20,%xmm5
pxor %xmm3,%xmm5
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol8(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $7,%xmm3
psrld $25,%xmm5
pxor %xmm3,%xmm5
.byte 102,15,58,15,237,4
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,12
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol16(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $12,%xmm3
psrld $20,%xmm6
pxor %xmm3,%xmm6
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol8(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $7,%xmm3
psrld $25,%xmm6
pxor %xmm3,%xmm6
.byte 102,15,58,15,246,4
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,12
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,12
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,4
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol16(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $12,%xmm3
psrld $20,%xmm5
pxor %xmm3,%xmm5
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol8(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $7,%xmm3
psrld $25,%xmm5
pxor %xmm3,%xmm5
.byte 102,15,58,15,237,12
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,4
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol16(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $12,%xmm3
psrld $20,%xmm6
pxor %xmm3,%xmm6
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol8(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $7,%xmm3
psrld $25,%xmm6
pxor %xmm3,%xmm6
.byte 102,15,58,15,246,12
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,4
leaq 16(%rdi),%rdi
decq %rcx
jg .Lseal_sse_tail_192_rounds_and_x2hash
decq %r8
jge .Lseal_sse_tail_192_rounds_and_x1hash
paddd .Lchacha20_consts(%rip),%xmm2
paddd 0+48(%rbp),%xmm6
paddd 0+64(%rbp),%xmm10
paddd 0+128(%rbp),%xmm14
paddd .Lchacha20_consts(%rip),%xmm1
paddd 0+48(%rbp),%xmm5
paddd 0+64(%rbp),%xmm9
paddd 0+112(%rbp),%xmm13
paddd .Lchacha20_consts(%rip),%xmm0
paddd 0+48(%rbp),%xmm4
paddd 0+64(%rbp),%xmm8
paddd 0+96(%rbp),%xmm12
movdqu 0 + 0(%rsi),%xmm3
movdqu 16 + 0(%rsi),%xmm7
movdqu 32 + 0(%rsi),%xmm11
movdqu 48 + 0(%rsi),%xmm15
pxor %xmm3,%xmm2
pxor %xmm7,%xmm6
pxor %xmm11,%xmm10
pxor %xmm14,%xmm15
movdqu %xmm2,0 + 0(%rdi)
movdqu %xmm6,16 + 0(%rdi)
movdqu %xmm10,32 + 0(%rdi)
movdqu %xmm15,48 + 0(%rdi)
movdqu 0 + 64(%rsi),%xmm3
movdqu 16 + 64(%rsi),%xmm7
movdqu 32 + 64(%rsi),%xmm11
movdqu 48 + 64(%rsi),%xmm15
pxor %xmm3,%xmm1
pxor %xmm7,%xmm5
pxor %xmm11,%xmm9
pxor %xmm13,%xmm15
movdqu %xmm1,0 + 64(%rdi)
movdqu %xmm5,16 + 64(%rdi)
movdqu %xmm9,32 + 64(%rdi)
movdqu %xmm15,48 + 64(%rdi)
movq $128,%rcx
subq $128,%rbx
leaq 128(%rsi),%rsi
.Lseal_sse_128_tail_hash:
cmpq $16,%rcx
jb .Lseal_sse_128_tail_xor
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
subq $16,%rcx
leaq 16(%rdi),%rdi
jmp .Lseal_sse_128_tail_hash
.Lseal_sse_128_tail_xor:
cmpq $16,%rbx
jb .Lseal_sse_tail_16
subq $16,%rbx
movdqu 0(%rsi),%xmm3
pxor %xmm3,%xmm0
movdqu %xmm0,0(%rdi)
addq 0(%rdi),%r10
adcq 8(%rdi),%r11
adcq $1,%r12
leaq 16(%rsi),%rsi
leaq 16(%rdi),%rdi
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
movdqa %xmm4,%xmm0
movdqa %xmm8,%xmm4
movdqa %xmm12,%xmm8
movdqa %xmm1,%xmm12
movdqa %xmm5,%xmm1
movdqa %xmm9,%xmm5
movdqa %xmm13,%xmm9
jmp .Lseal_sse_128_tail_xor
.Lseal_sse_tail_16:
testq %rbx,%rbx
jz .Lprocess_blocks_of_extra_in
movq %rbx,%r8
movq %rbx,%rcx
leaq -1(%rsi,%rbx,1),%rsi
pxor %xmm15,%xmm15
.Lseal_sse_tail_16_compose:
pslldq $1,%xmm15
pinsrb $0,(%rsi),%xmm15
leaq -1(%rsi),%rsi
decq %rcx
jne .Lseal_sse_tail_16_compose
pxor %xmm0,%xmm15
movq %rbx,%rcx
movdqu %xmm15,%xmm0
.Lseal_sse_tail_16_extract:
pextrb $0,%xmm0,(%rdi)
psrldq $1,%xmm0
addq $1,%rdi
subq $1,%rcx
jnz .Lseal_sse_tail_16_extract
movq 288 + 0 + 32(%rsp),%r9
movq 56(%r9),%r14
movq 48(%r9),%r13
testq %r14,%r14
jz .Lprocess_partial_block
movq $16,%r15
subq %rbx,%r15
cmpq %r15,%r14
jge .Lload_extra_in
movq %r14,%r15
.Lload_extra_in:
leaq -1(%r13,%r15,1),%rsi
addq %r15,%r13
subq %r15,%r14
movq %r13,48(%r9)
movq %r14,56(%r9)
addq %r15,%r8
pxor %xmm11,%xmm11
.Lload_extra_load_loop:
pslldq $1,%xmm11
pinsrb $0,(%rsi),%xmm11
leaq -1(%rsi),%rsi
subq $1,%r15
jnz .Lload_extra_load_loop
movq %rbx,%r15
.Lload_extra_shift_loop:
pslldq $1,%xmm11
subq $1,%r15
jnz .Lload_extra_shift_loop
leaq .Land_masks(%rip),%r15
shlq $4,%rbx
pand -16(%r15,%rbx,1),%xmm15
por %xmm11,%xmm15
.byte 102,77,15,126,253
pextrq $1,%xmm15,%r14
addq %r13,%r10
adcq %r14,%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
.Lprocess_blocks_of_extra_in:
movq 288+32+0 (%rsp),%r9
movq 48(%r9),%rsi
movq 56(%r9),%r8
movq %r8,%rcx
shrq $4,%r8
.Lprocess_extra_hash_loop:
jz process_extra_in_trailer
addq 0+0(%rsi),%r10
adcq 8+0(%rsi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%rsi),%rsi
subq $1,%r8
jmp .Lprocess_extra_hash_loop
process_extra_in_trailer:
andq $15,%rcx
movq %rcx,%rbx
jz .Ldo_length_block
leaq -1(%rsi,%rcx,1),%rsi
.Lprocess_extra_in_trailer_load:
pslldq $1,%xmm15
pinsrb $0,(%rsi),%xmm15
leaq -1(%rsi),%rsi
subq $1,%rcx
jnz .Lprocess_extra_in_trailer_load
.Lprocess_partial_block:
leaq .Land_masks(%rip),%r15
shlq $4,%rbx
pand -16(%r15,%rbx,1),%xmm15
.byte 102,77,15,126,253
pextrq $1,%xmm15,%r14
addq %r13,%r10
adcq %r14,%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
.Ldo_length_block:
addq 0+0+32(%rbp),%r10
adcq 8+0+32(%rbp),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
movq %r10,%r13
movq %r11,%r14
movq %r12,%r15
subq $-5,%r10
sbbq $-1,%r11
sbbq $3,%r12
cmovcq %r13,%r10
cmovcq %r14,%r11
cmovcq %r15,%r12
addq 0+0+16(%rbp),%r10
adcq 8+0+16(%rbp),%r11
.cfi_remember_state
addq $288 + 0 + 32,%rsp
.cfi_adjust_cfa_offset -(288 + 32)
popq %r9
.cfi_adjust_cfa_offset -8
.cfi_restore %r9
movq %r10,(%r9)
movq %r11,8(%r9)
popq %r15
.cfi_adjust_cfa_offset -8
.cfi_restore %r15
popq %r14
.cfi_adjust_cfa_offset -8
.cfi_restore %r14
popq %r13
.cfi_adjust_cfa_offset -8
.cfi_restore %r13
popq %r12
.cfi_adjust_cfa_offset -8
.cfi_restore %r12
popq %rbx
.cfi_adjust_cfa_offset -8
.cfi_restore %rbx
popq %rbp
.cfi_adjust_cfa_offset -8
.cfi_restore %rbp
ret
.Lseal_sse_128:
.cfi_restore_state
movdqu .Lchacha20_consts(%rip),%xmm0
movdqa %xmm0,%xmm1
movdqa %xmm0,%xmm2
movdqu 0(%r9),%xmm4
movdqa %xmm4,%xmm5
movdqa %xmm4,%xmm6
movdqu 16(%r9),%xmm8
movdqa %xmm8,%xmm9
movdqa %xmm8,%xmm10
movdqu 32(%r9),%xmm14
movdqa %xmm14,%xmm12
paddd .Lsse_inc(%rip),%xmm12
movdqa %xmm12,%xmm13
paddd .Lsse_inc(%rip),%xmm13
movdqa %xmm4,%xmm7
movdqa %xmm8,%xmm11
movdqa %xmm12,%xmm15
movq $10,%r10
.Lseal_sse_128_rounds:
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,4
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,12
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol16(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $12,%xmm3
psrld $20,%xmm5
pxor %xmm3,%xmm5
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol8(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $7,%xmm3
psrld $25,%xmm5
pxor %xmm3,%xmm5
.byte 102,15,58,15,237,4
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,12
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol16(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $12,%xmm3
psrld $20,%xmm6
pxor %xmm3,%xmm6
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol8(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $7,%xmm3
psrld $25,%xmm6
pxor %xmm3,%xmm6
.byte 102,15,58,15,246,4
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,12
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol16(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $12,%xmm3
psrld $20,%xmm4
pxor %xmm3,%xmm4
paddd %xmm4,%xmm0
pxor %xmm0,%xmm12
pshufb .Lrol8(%rip),%xmm12
paddd %xmm12,%xmm8
pxor %xmm8,%xmm4
movdqa %xmm4,%xmm3
pslld $7,%xmm3
psrld $25,%xmm4
pxor %xmm3,%xmm4
.byte 102,15,58,15,228,12
.byte 102,69,15,58,15,192,8
.byte 102,69,15,58,15,228,4
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol16(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $12,%xmm3
psrld $20,%xmm5
pxor %xmm3,%xmm5
paddd %xmm5,%xmm1
pxor %xmm1,%xmm13
pshufb .Lrol8(%rip),%xmm13
paddd %xmm13,%xmm9
pxor %xmm9,%xmm5
movdqa %xmm5,%xmm3
pslld $7,%xmm3
psrld $25,%xmm5
pxor %xmm3,%xmm5
.byte 102,15,58,15,237,12
.byte 102,69,15,58,15,201,8
.byte 102,69,15,58,15,237,4
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol16(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $12,%xmm3
psrld $20,%xmm6
pxor %xmm3,%xmm6
paddd %xmm6,%xmm2
pxor %xmm2,%xmm14
pshufb .Lrol8(%rip),%xmm14
paddd %xmm14,%xmm10
pxor %xmm10,%xmm6
movdqa %xmm6,%xmm3
pslld $7,%xmm3
psrld $25,%xmm6
pxor %xmm3,%xmm6
.byte 102,15,58,15,246,12
.byte 102,69,15,58,15,210,8
.byte 102,69,15,58,15,246,4
decq %r10
jnz .Lseal_sse_128_rounds
paddd .Lchacha20_consts(%rip),%xmm0
paddd .Lchacha20_consts(%rip),%xmm1
paddd .Lchacha20_consts(%rip),%xmm2
paddd %xmm7,%xmm4
paddd %xmm7,%xmm5
paddd %xmm7,%xmm6
paddd %xmm11,%xmm8
paddd %xmm11,%xmm9
paddd %xmm15,%xmm12
paddd .Lsse_inc(%rip),%xmm15
paddd %xmm15,%xmm13
pand .Lclamp(%rip),%xmm2
movdqa %xmm2,0+0(%rbp)
movdqa %xmm6,0+16(%rbp)
movq %r8,%r8
call poly_hash_ad_internal
jmp .Lseal_sse_128_tail_xor
.size chacha20_poly1305_seal_sse41, .-chacha20_poly1305_seal_sse41
.cfi_endproc
.globl chacha20_poly1305_open_avx2
.hidden chacha20_poly1305_open_avx2
.type chacha20_poly1305_open_avx2,@function
.align 64
chacha20_poly1305_open_avx2:
.cfi_startproc
_CET_ENDBR
pushq %rbp
.cfi_adjust_cfa_offset 8
.cfi_offset %rbp,-16
pushq %rbx
.cfi_adjust_cfa_offset 8
.cfi_offset %rbx,-24
pushq %r12
.cfi_adjust_cfa_offset 8
.cfi_offset %r12,-32
pushq %r13
.cfi_adjust_cfa_offset 8
.cfi_offset %r13,-40
pushq %r14
.cfi_adjust_cfa_offset 8
.cfi_offset %r14,-48
pushq %r15
.cfi_adjust_cfa_offset 8
.cfi_offset %r15,-56
pushq %r9
.cfi_adjust_cfa_offset 8
.cfi_offset %r9,-64
subq $288 + 0 + 32,%rsp
.cfi_adjust_cfa_offset 288 + 32
leaq 32(%rsp),%rbp
andq $-32,%rbp
movq %rdx,%rbx
movq %r8,0+0+32(%rbp)
movq %rbx,8+0+32(%rbp)
vzeroupper
vmovdqa .Lchacha20_consts(%rip),%ymm0
vbroadcasti128 0(%r9),%ymm4
vbroadcasti128 16(%r9),%ymm8
vbroadcasti128 32(%r9),%ymm12
vpaddd .Lavx2_init(%rip),%ymm12,%ymm12
cmpq $192,%rbx
jbe .Lopen_avx2_192
cmpq $320,%rbx
jbe .Lopen_avx2_320
vmovdqa %ymm4,0+64(%rbp)
vmovdqa %ymm8,0+96(%rbp)
vmovdqa %ymm12,0+160(%rbp)
movq $10,%r10
.Lopen_avx2_init_rounds:
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $12,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $4,%ymm4,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $4,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm4,%ymm4,%ymm4
decq %r10
jne .Lopen_avx2_init_rounds
vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0
vpaddd 0+64(%rbp),%ymm4,%ymm4
vpaddd 0+96(%rbp),%ymm8,%ymm8
vpaddd 0+160(%rbp),%ymm12,%ymm12
vperm2i128 $0x02,%ymm0,%ymm4,%ymm3
vpand .Lclamp(%rip),%ymm3,%ymm3
vmovdqa %ymm3,0+0(%rbp)
vperm2i128 $0x13,%ymm0,%ymm4,%ymm0
vperm2i128 $0x13,%ymm8,%ymm12,%ymm4
movq %r8,%r8
call poly_hash_ad_internal
xorq %rcx,%rcx
.Lopen_avx2_init_hash:
addq 0+0(%rsi,%rcx,1),%r10
adcq 8+0(%rsi,%rcx,1),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
addq $16,%rcx
cmpq $64,%rcx
jne .Lopen_avx2_init_hash
vpxor 0(%rsi),%ymm0,%ymm0
vpxor 32(%rsi),%ymm4,%ymm4
vmovdqu %ymm0,0(%rdi)
vmovdqu %ymm4,32(%rdi)
leaq 64(%rsi),%rsi
leaq 64(%rdi),%rdi
subq $64,%rbx
.Lopen_avx2_main_loop:
cmpq $512,%rbx
jb .Lopen_avx2_main_loop_done
vmovdqa .Lchacha20_consts(%rip),%ymm0
vmovdqa 0+64(%rbp),%ymm4
vmovdqa 0+96(%rbp),%ymm8
vmovdqa %ymm0,%ymm1
vmovdqa %ymm4,%ymm5
vmovdqa %ymm8,%ymm9
vmovdqa %ymm0,%ymm2
vmovdqa %ymm4,%ymm6
vmovdqa %ymm8,%ymm10
vmovdqa %ymm0,%ymm3
vmovdqa %ymm4,%ymm7
vmovdqa %ymm8,%ymm11
vmovdqa .Lavx2_inc(%rip),%ymm12
vpaddd 0+160(%rbp),%ymm12,%ymm15
vpaddd %ymm15,%ymm12,%ymm14
vpaddd %ymm14,%ymm12,%ymm13
vpaddd %ymm13,%ymm12,%ymm12
vmovdqa %ymm15,0+256(%rbp)
vmovdqa %ymm14,0+224(%rbp)
vmovdqa %ymm13,0+192(%rbp)
vmovdqa %ymm12,0+160(%rbp)
xorq %rcx,%rcx
.Lopen_avx2_main_loop_rounds:
addq 0+0(%rsi,%rcx,1),%r10
adcq 8+0(%rsi,%rcx,1),%r11
adcq $1,%r12
vmovdqa %ymm8,0+128(%rbp)
vmovdqa .Lrol16(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $20,%ymm7,%ymm8
vpslld $32-20,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $20,%ymm6,%ymm8
vpslld $32-20,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $20,%ymm5,%ymm8
vpslld $32-20,%ymm5,%ymm5
addq %rax,%r15
adcq %rdx,%r9
vpxor %ymm8,%ymm5,%ymm5
vpsrld $20,%ymm4,%ymm8
vpslld $32-20,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa .Lrol8(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
addq 0+16(%rsi,%rcx,1),%r10
adcq 8+16(%rsi,%rcx,1),%r11
adcq $1,%r12
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $25,%ymm7,%ymm8
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
vpslld $32-25,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $25,%ymm6,%ymm8
vpslld $32-25,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $25,%ymm5,%ymm8
vpslld $32-25,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $25,%ymm4,%ymm8
vpslld $32-25,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa 0+128(%rbp),%ymm8
vpalignr $4,%ymm7,%ymm7,%ymm7
vpalignr $8,%ymm11,%ymm11,%ymm11
vpalignr $12,%ymm15,%ymm15,%ymm15
vpalignr $4,%ymm6,%ymm6,%ymm6
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $12,%ymm14,%ymm14,%ymm14
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
vpalignr $4,%ymm5,%ymm5,%ymm5
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $12,%ymm13,%ymm13,%ymm13
vpalignr $4,%ymm4,%ymm4,%ymm4
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm12,%ymm12,%ymm12
vmovdqa %ymm8,0+128(%rbp)
vmovdqa .Lrol16(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
addq %rax,%r15
adcq %rdx,%r9
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $20,%ymm7,%ymm8
vpslld $32-20,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $20,%ymm6,%ymm8
vpslld $32-20,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
addq 0+32(%rsi,%rcx,1),%r10
adcq 8+32(%rsi,%rcx,1),%r11
adcq $1,%r12
leaq 48(%rcx),%rcx
vpsrld $20,%ymm5,%ymm8
vpslld $32-20,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $20,%ymm4,%ymm8
vpslld $32-20,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa .Lrol8(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $25,%ymm7,%ymm8
vpslld $32-25,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $25,%ymm6,%ymm8
vpslld $32-25,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
addq %rax,%r15
adcq %rdx,%r9
vpsrld $25,%ymm5,%ymm8
vpslld $32-25,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $25,%ymm4,%ymm8
vpslld $32-25,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa 0+128(%rbp),%ymm8
vpalignr $12,%ymm7,%ymm7,%ymm7
vpalignr $8,%ymm11,%ymm11,%ymm11
vpalignr $4,%ymm15,%ymm15,%ymm15
vpalignr $12,%ymm6,%ymm6,%ymm6
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $4,%ymm14,%ymm14,%ymm14
vpalignr $12,%ymm5,%ymm5,%ymm5
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $4,%ymm13,%ymm13,%ymm13
vpalignr $12,%ymm4,%ymm4,%ymm4
vpalignr $8,%ymm8,%ymm8,%ymm8
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
vpalignr $4,%ymm12,%ymm12,%ymm12
cmpq $60*8,%rcx
jne .Lopen_avx2_main_loop_rounds
vpaddd .Lchacha20_consts(%rip),%ymm3,%ymm3
vpaddd 0+64(%rbp),%ymm7,%ymm7
vpaddd 0+96(%rbp),%ymm11,%ymm11
vpaddd 0+256(%rbp),%ymm15,%ymm15
vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2
vpaddd 0+64(%rbp),%ymm6,%ymm6
vpaddd 0+96(%rbp),%ymm10,%ymm10
vpaddd 0+224(%rbp),%ymm14,%ymm14
vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1
vpaddd 0+64(%rbp),%ymm5,%ymm5
vpaddd 0+96(%rbp),%ymm9,%ymm9
vpaddd 0+192(%rbp),%ymm13,%ymm13
vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0
vpaddd 0+64(%rbp),%ymm4,%ymm4
vpaddd 0+96(%rbp),%ymm8,%ymm8
vpaddd 0+160(%rbp),%ymm12,%ymm12
vmovdqa %ymm0,0+128(%rbp)
addq 0+60*8(%rsi),%r10
adcq 8+60*8(%rsi),%r11
adcq $1,%r12
vperm2i128 $0x02,%ymm3,%ymm7,%ymm0
vperm2i128 $0x13,%ymm3,%ymm7,%ymm7
vperm2i128 $0x02,%ymm11,%ymm15,%ymm3
vperm2i128 $0x13,%ymm11,%ymm15,%ymm11
vpxor 0+0(%rsi),%ymm0,%ymm0
vpxor 32+0(%rsi),%ymm3,%ymm3
vpxor 64+0(%rsi),%ymm7,%ymm7
vpxor 96+0(%rsi),%ymm11,%ymm11
vmovdqu %ymm0,0+0(%rdi)
vmovdqu %ymm3,32+0(%rdi)
vmovdqu %ymm7,64+0(%rdi)
vmovdqu %ymm11,96+0(%rdi)
vmovdqa 0+128(%rbp),%ymm0
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
vperm2i128 $0x02,%ymm2,%ymm6,%ymm3
vperm2i128 $0x13,%ymm2,%ymm6,%ymm6
vperm2i128 $0x02,%ymm10,%ymm14,%ymm2
vperm2i128 $0x13,%ymm10,%ymm14,%ymm10
vpxor 0+128(%rsi),%ymm3,%ymm3
vpxor 32+128(%rsi),%ymm2,%ymm2
vpxor 64+128(%rsi),%ymm6,%ymm6
vpxor 96+128(%rsi),%ymm10,%ymm10
vmovdqu %ymm3,0+128(%rdi)
vmovdqu %ymm2,32+128(%rdi)
vmovdqu %ymm6,64+128(%rdi)
vmovdqu %ymm10,96+128(%rdi)
addq 0+60*8+16(%rsi),%r10
adcq 8+60*8+16(%rsi),%r11
adcq $1,%r12
vperm2i128 $0x02,%ymm1,%ymm5,%ymm3
vperm2i128 $0x13,%ymm1,%ymm5,%ymm5
vperm2i128 $0x02,%ymm9,%ymm13,%ymm1
vperm2i128 $0x13,%ymm9,%ymm13,%ymm9
vpxor 0+256(%rsi),%ymm3,%ymm3
vpxor 32+256(%rsi),%ymm1,%ymm1
vpxor 64+256(%rsi),%ymm5,%ymm5
vpxor 96+256(%rsi),%ymm9,%ymm9
vmovdqu %ymm3,0+256(%rdi)
vmovdqu %ymm1,32+256(%rdi)
vmovdqu %ymm5,64+256(%rdi)
vmovdqu %ymm9,96+256(%rdi)
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
vperm2i128 $0x02,%ymm0,%ymm4,%ymm3
vperm2i128 $0x13,%ymm0,%ymm4,%ymm4
vperm2i128 $0x02,%ymm8,%ymm12,%ymm0
vperm2i128 $0x13,%ymm8,%ymm12,%ymm8
vpxor 0+384(%rsi),%ymm3,%ymm3
vpxor 32+384(%rsi),%ymm0,%ymm0
vpxor 64+384(%rsi),%ymm4,%ymm4
vpxor 96+384(%rsi),%ymm8,%ymm8
vmovdqu %ymm3,0+384(%rdi)
vmovdqu %ymm0,32+384(%rdi)
vmovdqu %ymm4,64+384(%rdi)
vmovdqu %ymm8,96+384(%rdi)
leaq 512(%rsi),%rsi
leaq 512(%rdi),%rdi
subq $512,%rbx
jmp .Lopen_avx2_main_loop
.Lopen_avx2_main_loop_done:
testq %rbx,%rbx
vzeroupper
je .Lopen_sse_finalize
cmpq $384,%rbx
ja .Lopen_avx2_tail_512
cmpq $256,%rbx
ja .Lopen_avx2_tail_384
cmpq $128,%rbx
ja .Lopen_avx2_tail_256
vmovdqa .Lchacha20_consts(%rip),%ymm0
vmovdqa 0+64(%rbp),%ymm4
vmovdqa 0+96(%rbp),%ymm8
vmovdqa .Lavx2_inc(%rip),%ymm12
vpaddd 0+160(%rbp),%ymm12,%ymm12
vmovdqa %ymm12,0+160(%rbp)
xorq %r8,%r8
movq %rbx,%rcx
andq $-16,%rcx
testq %rcx,%rcx
je .Lopen_avx2_tail_128_rounds
.Lopen_avx2_tail_128_rounds_and_x1hash:
addq 0+0(%rsi,%r8,1),%r10
adcq 8+0(%rsi,%r8,1),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
.Lopen_avx2_tail_128_rounds:
addq $16,%r8
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $12,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $4,%ymm4,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $4,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm4,%ymm4,%ymm4
cmpq %rcx,%r8
jb .Lopen_avx2_tail_128_rounds_and_x1hash
cmpq $160,%r8
jne .Lopen_avx2_tail_128_rounds
vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0
vpaddd 0+64(%rbp),%ymm4,%ymm4
vpaddd 0+96(%rbp),%ymm8,%ymm8
vpaddd 0+160(%rbp),%ymm12,%ymm12
vperm2i128 $0x13,%ymm0,%ymm4,%ymm3
vperm2i128 $0x02,%ymm0,%ymm4,%ymm0
vperm2i128 $0x02,%ymm8,%ymm12,%ymm4
vperm2i128 $0x13,%ymm8,%ymm12,%ymm12
vmovdqa %ymm3,%ymm8
jmp .Lopen_avx2_tail_128_xor
.Lopen_avx2_tail_256:
vmovdqa .Lchacha20_consts(%rip),%ymm0
vmovdqa 0+64(%rbp),%ymm4
vmovdqa 0+96(%rbp),%ymm8
vmovdqa %ymm0,%ymm1
vmovdqa %ymm4,%ymm5
vmovdqa %ymm8,%ymm9
vmovdqa .Lavx2_inc(%rip),%ymm12
vpaddd 0+160(%rbp),%ymm12,%ymm13
vpaddd %ymm13,%ymm12,%ymm12
vmovdqa %ymm12,0+160(%rbp)
vmovdqa %ymm13,0+192(%rbp)
movq %rbx,0+128(%rbp)
movq %rbx,%rcx
subq $128,%rcx
shrq $4,%rcx
movq $10,%r8
cmpq $10,%rcx
cmovgq %r8,%rcx
movq %rsi,%rbx
xorq %r8,%r8
.Lopen_avx2_tail_256_rounds_and_x1hash:
addq 0+0(%rbx),%r10
adcq 8+0(%rbx),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%rbx),%rbx
.Lopen_avx2_tail_256_rounds:
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $12,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $4,%ymm4,%ymm4,%ymm4
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $12,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $4,%ymm5,%ymm5,%ymm5
incq %r8
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $4,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm4,%ymm4,%ymm4
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $4,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $12,%ymm5,%ymm5,%ymm5
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol16(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpsrld $20,%ymm6,%ymm3
vpslld $12,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol8(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpslld $7,%ymm6,%ymm3
vpsrld $25,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpalignr $4,%ymm14,%ymm14,%ymm14
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $12,%ymm6,%ymm6,%ymm6
cmpq %rcx,%r8
jb .Lopen_avx2_tail_256_rounds_and_x1hash
cmpq $10,%r8
jne .Lopen_avx2_tail_256_rounds
movq %rbx,%r8
subq %rsi,%rbx
movq %rbx,%rcx
movq 0+128(%rbp),%rbx
.Lopen_avx2_tail_256_hash:
addq $16,%rcx
cmpq %rbx,%rcx
jg .Lopen_avx2_tail_256_done
addq 0+0(%r8),%r10
adcq 8+0(%r8),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%r8),%r8
jmp .Lopen_avx2_tail_256_hash
.Lopen_avx2_tail_256_done:
vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1
vpaddd 0+64(%rbp),%ymm5,%ymm5
vpaddd 0+96(%rbp),%ymm9,%ymm9
vpaddd 0+192(%rbp),%ymm13,%ymm13
vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0
vpaddd 0+64(%rbp),%ymm4,%ymm4
vpaddd 0+96(%rbp),%ymm8,%ymm8
vpaddd 0+160(%rbp),%ymm12,%ymm12
vperm2i128 $0x02,%ymm1,%ymm5,%ymm3
vperm2i128 $0x13,%ymm1,%ymm5,%ymm5
vperm2i128 $0x02,%ymm9,%ymm13,%ymm1
vperm2i128 $0x13,%ymm9,%ymm13,%ymm9
vpxor 0+0(%rsi),%ymm3,%ymm3
vpxor 32+0(%rsi),%ymm1,%ymm1
vpxor 64+0(%rsi),%ymm5,%ymm5
vpxor 96+0(%rsi),%ymm9,%ymm9
vmovdqu %ymm3,0+0(%rdi)
vmovdqu %ymm1,32+0(%rdi)
vmovdqu %ymm5,64+0(%rdi)
vmovdqu %ymm9,96+0(%rdi)
vperm2i128 $0x13,%ymm0,%ymm4,%ymm3
vperm2i128 $0x02,%ymm0,%ymm4,%ymm0
vperm2i128 $0x02,%ymm8,%ymm12,%ymm4
vperm2i128 $0x13,%ymm8,%ymm12,%ymm12
vmovdqa %ymm3,%ymm8
leaq 128(%rsi),%rsi
leaq 128(%rdi),%rdi
subq $128,%rbx
jmp .Lopen_avx2_tail_128_xor
.Lopen_avx2_tail_384:
vmovdqa .Lchacha20_consts(%rip),%ymm0
vmovdqa 0+64(%rbp),%ymm4
vmovdqa 0+96(%rbp),%ymm8
vmovdqa %ymm0,%ymm1
vmovdqa %ymm4,%ymm5
vmovdqa %ymm8,%ymm9
vmovdqa %ymm0,%ymm2
vmovdqa %ymm4,%ymm6
vmovdqa %ymm8,%ymm10
vmovdqa .Lavx2_inc(%rip),%ymm12
vpaddd 0+160(%rbp),%ymm12,%ymm14
vpaddd %ymm14,%ymm12,%ymm13
vpaddd %ymm13,%ymm12,%ymm12
vmovdqa %ymm12,0+160(%rbp)
vmovdqa %ymm13,0+192(%rbp)
vmovdqa %ymm14,0+224(%rbp)
movq %rbx,0+128(%rbp)
movq %rbx,%rcx
subq $256,%rcx
shrq $4,%rcx
addq $6,%rcx
movq $10,%r8
cmpq $10,%rcx
cmovgq %r8,%rcx
movq %rsi,%rbx
xorq %r8,%r8
.Lopen_avx2_tail_384_rounds_and_x2hash:
addq 0+0(%rbx),%r10
adcq 8+0(%rbx),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%rbx),%rbx
.Lopen_avx2_tail_384_rounds_and_x1hash:
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol16(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpsrld $20,%ymm6,%ymm3
vpslld $12,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol8(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpslld $7,%ymm6,%ymm3
vpsrld $25,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpalignr $12,%ymm14,%ymm14,%ymm14
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $4,%ymm6,%ymm6,%ymm6
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $12,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $4,%ymm5,%ymm5,%ymm5
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $12,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $4,%ymm4,%ymm4,%ymm4
addq 0+0(%rbx),%r10
adcq 8+0(%rbx),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%rbx),%rbx
incq %r8
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol16(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpsrld $20,%ymm6,%ymm3
vpslld $12,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol8(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpslld $7,%ymm6,%ymm3
vpsrld $25,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpalignr $4,%ymm14,%ymm14,%ymm14
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $12,%ymm6,%ymm6,%ymm6
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $4,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $12,%ymm5,%ymm5,%ymm5
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $4,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm4,%ymm4,%ymm4
cmpq %rcx,%r8
jb .Lopen_avx2_tail_384_rounds_and_x2hash
cmpq $10,%r8
jne .Lopen_avx2_tail_384_rounds_and_x1hash
movq %rbx,%r8
subq %rsi,%rbx
movq %rbx,%rcx
movq 0+128(%rbp),%rbx
.Lopen_avx2_384_tail_hash:
addq $16,%rcx
cmpq %rbx,%rcx
jg .Lopen_avx2_384_tail_done
addq 0+0(%r8),%r10
adcq 8+0(%r8),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%r8),%r8
jmp .Lopen_avx2_384_tail_hash
.Lopen_avx2_384_tail_done:
vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2
vpaddd 0+64(%rbp),%ymm6,%ymm6
vpaddd 0+96(%rbp),%ymm10,%ymm10
vpaddd 0+224(%rbp),%ymm14,%ymm14
vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1
vpaddd 0+64(%rbp),%ymm5,%ymm5
vpaddd 0+96(%rbp),%ymm9,%ymm9
vpaddd 0+192(%rbp),%ymm13,%ymm13
vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0
vpaddd 0+64(%rbp),%ymm4,%ymm4
vpaddd 0+96(%rbp),%ymm8,%ymm8
vpaddd 0+160(%rbp),%ymm12,%ymm12
vperm2i128 $0x02,%ymm2,%ymm6,%ymm3
vperm2i128 $0x13,%ymm2,%ymm6,%ymm6
vperm2i128 $0x02,%ymm10,%ymm14,%ymm2
vperm2i128 $0x13,%ymm10,%ymm14,%ymm10
vpxor 0+0(%rsi),%ymm3,%ymm3
vpxor 32+0(%rsi),%ymm2,%ymm2
vpxor 64+0(%rsi),%ymm6,%ymm6
vpxor 96+0(%rsi),%ymm10,%ymm10
vmovdqu %ymm3,0+0(%rdi)
vmovdqu %ymm2,32+0(%rdi)
vmovdqu %ymm6,64+0(%rdi)
vmovdqu %ymm10,96+0(%rdi)
vperm2i128 $0x02,%ymm1,%ymm5,%ymm3
vperm2i128 $0x13,%ymm1,%ymm5,%ymm5
vperm2i128 $0x02,%ymm9,%ymm13,%ymm1
vperm2i128 $0x13,%ymm9,%ymm13,%ymm9
vpxor 0+128(%rsi),%ymm3,%ymm3
vpxor 32+128(%rsi),%ymm1,%ymm1
vpxor 64+128(%rsi),%ymm5,%ymm5
vpxor 96+128(%rsi),%ymm9,%ymm9
vmovdqu %ymm3,0+128(%rdi)
vmovdqu %ymm1,32+128(%rdi)
vmovdqu %ymm5,64+128(%rdi)
vmovdqu %ymm9,96+128(%rdi)
vperm2i128 $0x13,%ymm0,%ymm4,%ymm3
vperm2i128 $0x02,%ymm0,%ymm4,%ymm0
vperm2i128 $0x02,%ymm8,%ymm12,%ymm4
vperm2i128 $0x13,%ymm8,%ymm12,%ymm12
vmovdqa %ymm3,%ymm8
leaq 256(%rsi),%rsi
leaq 256(%rdi),%rdi
subq $256,%rbx
jmp .Lopen_avx2_tail_128_xor
.Lopen_avx2_tail_512:
vmovdqa .Lchacha20_consts(%rip),%ymm0
vmovdqa 0+64(%rbp),%ymm4
vmovdqa 0+96(%rbp),%ymm8
vmovdqa %ymm0,%ymm1
vmovdqa %ymm4,%ymm5
vmovdqa %ymm8,%ymm9
vmovdqa %ymm0,%ymm2
vmovdqa %ymm4,%ymm6
vmovdqa %ymm8,%ymm10
vmovdqa %ymm0,%ymm3
vmovdqa %ymm4,%ymm7
vmovdqa %ymm8,%ymm11
vmovdqa .Lavx2_inc(%rip),%ymm12
vpaddd 0+160(%rbp),%ymm12,%ymm15
vpaddd %ymm15,%ymm12,%ymm14
vpaddd %ymm14,%ymm12,%ymm13
vpaddd %ymm13,%ymm12,%ymm12
vmovdqa %ymm15,0+256(%rbp)
vmovdqa %ymm14,0+224(%rbp)
vmovdqa %ymm13,0+192(%rbp)
vmovdqa %ymm12,0+160(%rbp)
xorq %rcx,%rcx
movq %rsi,%r8
.Lopen_avx2_tail_512_rounds_and_x2hash:
addq 0+0(%r8),%r10
adcq 8+0(%r8),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%r8),%r8
.Lopen_avx2_tail_512_rounds_and_x1hash:
vmovdqa %ymm8,0+128(%rbp)
vmovdqa .Lrol16(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $20,%ymm7,%ymm8
vpslld $32-20,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $20,%ymm6,%ymm8
vpslld $32-20,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $20,%ymm5,%ymm8
vpslld $32-20,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $20,%ymm4,%ymm8
vpslld $32-20,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa .Lrol8(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
addq 0+0(%r8),%r10
adcq 8+0(%r8),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $25,%ymm7,%ymm8
vpslld $32-25,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $25,%ymm6,%ymm8
vpslld $32-25,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $25,%ymm5,%ymm8
vpslld $32-25,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $25,%ymm4,%ymm8
vpslld $32-25,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa 0+128(%rbp),%ymm8
vpalignr $4,%ymm7,%ymm7,%ymm7
vpalignr $8,%ymm11,%ymm11,%ymm11
vpalignr $12,%ymm15,%ymm15,%ymm15
vpalignr $4,%ymm6,%ymm6,%ymm6
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $12,%ymm14,%ymm14,%ymm14
vpalignr $4,%ymm5,%ymm5,%ymm5
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $12,%ymm13,%ymm13,%ymm13
vpalignr $4,%ymm4,%ymm4,%ymm4
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm12,%ymm12,%ymm12
vmovdqa %ymm8,0+128(%rbp)
vmovdqa .Lrol16(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
addq 0+16(%r8),%r10
adcq 8+16(%r8),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 32(%r8),%r8
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $20,%ymm7,%ymm8
vpslld $32-20,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $20,%ymm6,%ymm8
vpslld $32-20,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $20,%ymm5,%ymm8
vpslld $32-20,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $20,%ymm4,%ymm8
vpslld $32-20,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa .Lrol8(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $25,%ymm7,%ymm8
vpslld $32-25,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $25,%ymm6,%ymm8
vpslld $32-25,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $25,%ymm5,%ymm8
vpslld $32-25,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $25,%ymm4,%ymm8
vpslld $32-25,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa 0+128(%rbp),%ymm8
vpalignr $12,%ymm7,%ymm7,%ymm7
vpalignr $8,%ymm11,%ymm11,%ymm11
vpalignr $4,%ymm15,%ymm15,%ymm15
vpalignr $12,%ymm6,%ymm6,%ymm6
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $4,%ymm14,%ymm14,%ymm14
vpalignr $12,%ymm5,%ymm5,%ymm5
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $4,%ymm13,%ymm13,%ymm13
vpalignr $12,%ymm4,%ymm4,%ymm4
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $4,%ymm12,%ymm12,%ymm12
incq %rcx
cmpq $4,%rcx
jl .Lopen_avx2_tail_512_rounds_and_x2hash
cmpq $10,%rcx
jne .Lopen_avx2_tail_512_rounds_and_x1hash
movq %rbx,%rcx
subq $384,%rcx
andq $-16,%rcx
.Lopen_avx2_tail_512_hash:
testq %rcx,%rcx
je .Lopen_avx2_tail_512_done
addq 0+0(%r8),%r10
adcq 8+0(%r8),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%r8),%r8
subq $16,%rcx
jmp .Lopen_avx2_tail_512_hash
.Lopen_avx2_tail_512_done:
vpaddd .Lchacha20_consts(%rip),%ymm3,%ymm3
vpaddd 0+64(%rbp),%ymm7,%ymm7
vpaddd 0+96(%rbp),%ymm11,%ymm11
vpaddd 0+256(%rbp),%ymm15,%ymm15
vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2
vpaddd 0+64(%rbp),%ymm6,%ymm6
vpaddd 0+96(%rbp),%ymm10,%ymm10
vpaddd 0+224(%rbp),%ymm14,%ymm14
vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1
vpaddd 0+64(%rbp),%ymm5,%ymm5
vpaddd 0+96(%rbp),%ymm9,%ymm9
vpaddd 0+192(%rbp),%ymm13,%ymm13
vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0
vpaddd 0+64(%rbp),%ymm4,%ymm4
vpaddd 0+96(%rbp),%ymm8,%ymm8
vpaddd 0+160(%rbp),%ymm12,%ymm12
vmovdqa %ymm0,0+128(%rbp)
vperm2i128 $0x02,%ymm3,%ymm7,%ymm0
vperm2i128 $0x13,%ymm3,%ymm7,%ymm7
vperm2i128 $0x02,%ymm11,%ymm15,%ymm3
vperm2i128 $0x13,%ymm11,%ymm15,%ymm11
vpxor 0+0(%rsi),%ymm0,%ymm0
vpxor 32+0(%rsi),%ymm3,%ymm3
vpxor 64+0(%rsi),%ymm7,%ymm7
vpxor 96+0(%rsi),%ymm11,%ymm11
vmovdqu %ymm0,0+0(%rdi)
vmovdqu %ymm3,32+0(%rdi)
vmovdqu %ymm7,64+0(%rdi)
vmovdqu %ymm11,96+0(%rdi)
vmovdqa 0+128(%rbp),%ymm0
vperm2i128 $0x02,%ymm2,%ymm6,%ymm3
vperm2i128 $0x13,%ymm2,%ymm6,%ymm6
vperm2i128 $0x02,%ymm10,%ymm14,%ymm2
vperm2i128 $0x13,%ymm10,%ymm14,%ymm10
vpxor 0+128(%rsi),%ymm3,%ymm3
vpxor 32+128(%rsi),%ymm2,%ymm2
vpxor 64+128(%rsi),%ymm6,%ymm6
vpxor 96+128(%rsi),%ymm10,%ymm10
vmovdqu %ymm3,0+128(%rdi)
vmovdqu %ymm2,32+128(%rdi)
vmovdqu %ymm6,64+128(%rdi)
vmovdqu %ymm10,96+128(%rdi)
vperm2i128 $0x02,%ymm1,%ymm5,%ymm3
vperm2i128 $0x13,%ymm1,%ymm5,%ymm5
vperm2i128 $0x02,%ymm9,%ymm13,%ymm1
vperm2i128 $0x13,%ymm9,%ymm13,%ymm9
vpxor 0+256(%rsi),%ymm3,%ymm3
vpxor 32+256(%rsi),%ymm1,%ymm1
vpxor 64+256(%rsi),%ymm5,%ymm5
vpxor 96+256(%rsi),%ymm9,%ymm9
vmovdqu %ymm3,0+256(%rdi)
vmovdqu %ymm1,32+256(%rdi)
vmovdqu %ymm5,64+256(%rdi)
vmovdqu %ymm9,96+256(%rdi)
vperm2i128 $0x13,%ymm0,%ymm4,%ymm3
vperm2i128 $0x02,%ymm0,%ymm4,%ymm0
vperm2i128 $0x02,%ymm8,%ymm12,%ymm4
vperm2i128 $0x13,%ymm8,%ymm12,%ymm12
vmovdqa %ymm3,%ymm8
leaq 384(%rsi),%rsi
leaq 384(%rdi),%rdi
subq $384,%rbx
.Lopen_avx2_tail_128_xor:
cmpq $32,%rbx
jb .Lopen_avx2_tail_32_xor
subq $32,%rbx
vpxor (%rsi),%ymm0,%ymm0
vmovdqu %ymm0,(%rdi)
leaq 32(%rsi),%rsi
leaq 32(%rdi),%rdi
vmovdqa %ymm4,%ymm0
vmovdqa %ymm8,%ymm4
vmovdqa %ymm12,%ymm8
jmp .Lopen_avx2_tail_128_xor
.Lopen_avx2_tail_32_xor:
cmpq $16,%rbx
vmovdqa %xmm0,%xmm1
jb .Lopen_avx2_exit
subq $16,%rbx
vpxor (%rsi),%xmm0,%xmm1
vmovdqu %xmm1,(%rdi)
leaq 16(%rsi),%rsi
leaq 16(%rdi),%rdi
vperm2i128 $0x11,%ymm0,%ymm0,%ymm0
vmovdqa %xmm0,%xmm1
.Lopen_avx2_exit:
vzeroupper
jmp .Lopen_sse_tail_16
.Lopen_avx2_192:
vmovdqa %ymm0,%ymm1
vmovdqa %ymm0,%ymm2
vmovdqa %ymm4,%ymm5
vmovdqa %ymm4,%ymm6
vmovdqa %ymm8,%ymm9
vmovdqa %ymm8,%ymm10
vpaddd .Lavx2_inc(%rip),%ymm12,%ymm13
vmovdqa %ymm12,%ymm11
vmovdqa %ymm13,%ymm15
movq $10,%r10
.Lopen_avx2_192_rounds:
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $12,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $4,%ymm4,%ymm4,%ymm4
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $12,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $4,%ymm5,%ymm5,%ymm5
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $4,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm4,%ymm4,%ymm4
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $4,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $12,%ymm5,%ymm5,%ymm5
decq %r10
jne .Lopen_avx2_192_rounds
vpaddd %ymm2,%ymm0,%ymm0
vpaddd %ymm2,%ymm1,%ymm1
vpaddd %ymm6,%ymm4,%ymm4
vpaddd %ymm6,%ymm5,%ymm5
vpaddd %ymm10,%ymm8,%ymm8
vpaddd %ymm10,%ymm9,%ymm9
vpaddd %ymm11,%ymm12,%ymm12
vpaddd %ymm15,%ymm13,%ymm13
vperm2i128 $0x02,%ymm0,%ymm4,%ymm3
vpand .Lclamp(%rip),%ymm3,%ymm3
vmovdqa %ymm3,0+0(%rbp)
vperm2i128 $0x13,%ymm0,%ymm4,%ymm0
vperm2i128 $0x13,%ymm8,%ymm12,%ymm4
vperm2i128 $0x02,%ymm1,%ymm5,%ymm8
vperm2i128 $0x02,%ymm9,%ymm13,%ymm12
vperm2i128 $0x13,%ymm1,%ymm5,%ymm1
vperm2i128 $0x13,%ymm9,%ymm13,%ymm5
.Lopen_avx2_short:
movq %r8,%r8
call poly_hash_ad_internal
.Lopen_avx2_short_hash_and_xor_loop:
cmpq $32,%rbx
jb .Lopen_avx2_short_tail_32
subq $32,%rbx
addq 0+0(%rsi),%r10
adcq 8+0(%rsi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
addq 0+16(%rsi),%r10
adcq 8+16(%rsi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
vpxor (%rsi),%ymm0,%ymm0
vmovdqu %ymm0,(%rdi)
leaq 32(%rsi),%rsi
leaq 32(%rdi),%rdi
vmovdqa %ymm4,%ymm0
vmovdqa %ymm8,%ymm4
vmovdqa %ymm12,%ymm8
vmovdqa %ymm1,%ymm12
vmovdqa %ymm5,%ymm1
vmovdqa %ymm9,%ymm5
vmovdqa %ymm13,%ymm9
vmovdqa %ymm2,%ymm13
vmovdqa %ymm6,%ymm2
jmp .Lopen_avx2_short_hash_and_xor_loop
.Lopen_avx2_short_tail_32:
cmpq $16,%rbx
vmovdqa %xmm0,%xmm1
jb .Lopen_avx2_short_tail_32_exit
subq $16,%rbx
addq 0+0(%rsi),%r10
adcq 8+0(%rsi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
vpxor (%rsi),%xmm0,%xmm3
vmovdqu %xmm3,(%rdi)
leaq 16(%rsi),%rsi
leaq 16(%rdi),%rdi
vextracti128 $1,%ymm0,%xmm1
.Lopen_avx2_short_tail_32_exit:
vzeroupper
jmp .Lopen_sse_tail_16
.Lopen_avx2_320:
vmovdqa %ymm0,%ymm1
vmovdqa %ymm0,%ymm2
vmovdqa %ymm4,%ymm5
vmovdqa %ymm4,%ymm6
vmovdqa %ymm8,%ymm9
vmovdqa %ymm8,%ymm10
vpaddd .Lavx2_inc(%rip),%ymm12,%ymm13
vpaddd .Lavx2_inc(%rip),%ymm13,%ymm14
vmovdqa %ymm4,%ymm7
vmovdqa %ymm8,%ymm11
vmovdqa %ymm12,0+160(%rbp)
vmovdqa %ymm13,0+192(%rbp)
vmovdqa %ymm14,0+224(%rbp)
movq $10,%r10
.Lopen_avx2_320_rounds:
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $12,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $4,%ymm4,%ymm4,%ymm4
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $12,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $4,%ymm5,%ymm5,%ymm5
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol16(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpsrld $20,%ymm6,%ymm3
vpslld $12,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol8(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpslld $7,%ymm6,%ymm3
vpsrld $25,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpalignr $12,%ymm14,%ymm14,%ymm14
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $4,%ymm6,%ymm6,%ymm6
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $4,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm4,%ymm4,%ymm4
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $4,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $12,%ymm5,%ymm5,%ymm5
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol16(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpsrld $20,%ymm6,%ymm3
vpslld $12,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol8(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpslld $7,%ymm6,%ymm3
vpsrld $25,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpalignr $4,%ymm14,%ymm14,%ymm14
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $12,%ymm6,%ymm6,%ymm6
decq %r10
jne .Lopen_avx2_320_rounds
vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0
vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1
vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2
vpaddd %ymm7,%ymm4,%ymm4
vpaddd %ymm7,%ymm5,%ymm5
vpaddd %ymm7,%ymm6,%ymm6
vpaddd %ymm11,%ymm8,%ymm8
vpaddd %ymm11,%ymm9,%ymm9
vpaddd %ymm11,%ymm10,%ymm10
vpaddd 0+160(%rbp),%ymm12,%ymm12
vpaddd 0+192(%rbp),%ymm13,%ymm13
vpaddd 0+224(%rbp),%ymm14,%ymm14
vperm2i128 $0x02,%ymm0,%ymm4,%ymm3
vpand .Lclamp(%rip),%ymm3,%ymm3
vmovdqa %ymm3,0+0(%rbp)
vperm2i128 $0x13,%ymm0,%ymm4,%ymm0
vperm2i128 $0x13,%ymm8,%ymm12,%ymm4
vperm2i128 $0x02,%ymm1,%ymm5,%ymm8
vperm2i128 $0x02,%ymm9,%ymm13,%ymm12
vperm2i128 $0x13,%ymm1,%ymm5,%ymm1
vperm2i128 $0x13,%ymm9,%ymm13,%ymm5
vperm2i128 $0x02,%ymm2,%ymm6,%ymm9
vperm2i128 $0x02,%ymm10,%ymm14,%ymm13
vperm2i128 $0x13,%ymm2,%ymm6,%ymm2
vperm2i128 $0x13,%ymm10,%ymm14,%ymm6
jmp .Lopen_avx2_short
.size chacha20_poly1305_open_avx2, .-chacha20_poly1305_open_avx2
.cfi_endproc
.globl chacha20_poly1305_seal_avx2
.hidden chacha20_poly1305_seal_avx2
.type chacha20_poly1305_seal_avx2,@function
.align 64
chacha20_poly1305_seal_avx2:
.cfi_startproc
_CET_ENDBR
pushq %rbp
.cfi_adjust_cfa_offset 8
.cfi_offset %rbp,-16
pushq %rbx
.cfi_adjust_cfa_offset 8
.cfi_offset %rbx,-24
pushq %r12
.cfi_adjust_cfa_offset 8
.cfi_offset %r12,-32
pushq %r13
.cfi_adjust_cfa_offset 8
.cfi_offset %r13,-40
pushq %r14
.cfi_adjust_cfa_offset 8
.cfi_offset %r14,-48
pushq %r15
.cfi_adjust_cfa_offset 8
.cfi_offset %r15,-56
pushq %r9
.cfi_adjust_cfa_offset 8
.cfi_offset %r9,-64
subq $288 + 0 + 32,%rsp
.cfi_adjust_cfa_offset 288 + 32
leaq 32(%rsp),%rbp
andq $-32,%rbp
movq 56(%r9),%rbx
addq %rdx,%rbx
movq %r8,0+0+32(%rbp)
movq %rbx,8+0+32(%rbp)
movq %rdx,%rbx
vzeroupper
vmovdqa .Lchacha20_consts(%rip),%ymm0
vbroadcasti128 0(%r9),%ymm4
vbroadcasti128 16(%r9),%ymm8
vbroadcasti128 32(%r9),%ymm12
vpaddd .Lavx2_init(%rip),%ymm12,%ymm12
cmpq $192,%rbx
jbe .Lseal_avx2_192
cmpq $320,%rbx
jbe .Lseal_avx2_320
vmovdqa %ymm0,%ymm1
vmovdqa %ymm0,%ymm2
vmovdqa %ymm0,%ymm3
vmovdqa %ymm4,%ymm5
vmovdqa %ymm4,%ymm6
vmovdqa %ymm4,%ymm7
vmovdqa %ymm4,0+64(%rbp)
vmovdqa %ymm8,%ymm9
vmovdqa %ymm8,%ymm10
vmovdqa %ymm8,%ymm11
vmovdqa %ymm8,0+96(%rbp)
vmovdqa %ymm12,%ymm15
vpaddd .Lavx2_inc(%rip),%ymm15,%ymm14
vpaddd .Lavx2_inc(%rip),%ymm14,%ymm13
vpaddd .Lavx2_inc(%rip),%ymm13,%ymm12
vmovdqa %ymm12,0+160(%rbp)
vmovdqa %ymm13,0+192(%rbp)
vmovdqa %ymm14,0+224(%rbp)
vmovdqa %ymm15,0+256(%rbp)
movq $10,%r10
.Lseal_avx2_init_rounds:
vmovdqa %ymm8,0+128(%rbp)
vmovdqa .Lrol16(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $20,%ymm7,%ymm8
vpslld $32-20,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $20,%ymm6,%ymm8
vpslld $32-20,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $20,%ymm5,%ymm8
vpslld $32-20,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $20,%ymm4,%ymm8
vpslld $32-20,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa .Lrol8(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $25,%ymm7,%ymm8
vpslld $32-25,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $25,%ymm6,%ymm8
vpslld $32-25,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $25,%ymm5,%ymm8
vpslld $32-25,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $25,%ymm4,%ymm8
vpslld $32-25,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa 0+128(%rbp),%ymm8
vpalignr $4,%ymm7,%ymm7,%ymm7
vpalignr $8,%ymm11,%ymm11,%ymm11
vpalignr $12,%ymm15,%ymm15,%ymm15
vpalignr $4,%ymm6,%ymm6,%ymm6
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $12,%ymm14,%ymm14,%ymm14
vpalignr $4,%ymm5,%ymm5,%ymm5
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $12,%ymm13,%ymm13,%ymm13
vpalignr $4,%ymm4,%ymm4,%ymm4
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm12,%ymm12,%ymm12
vmovdqa %ymm8,0+128(%rbp)
vmovdqa .Lrol16(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $20,%ymm7,%ymm8
vpslld $32-20,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $20,%ymm6,%ymm8
vpslld $32-20,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $20,%ymm5,%ymm8
vpslld $32-20,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $20,%ymm4,%ymm8
vpslld $32-20,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa .Lrol8(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $25,%ymm7,%ymm8
vpslld $32-25,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $25,%ymm6,%ymm8
vpslld $32-25,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $25,%ymm5,%ymm8
vpslld $32-25,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $25,%ymm4,%ymm8
vpslld $32-25,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa 0+128(%rbp),%ymm8
vpalignr $12,%ymm7,%ymm7,%ymm7
vpalignr $8,%ymm11,%ymm11,%ymm11
vpalignr $4,%ymm15,%ymm15,%ymm15
vpalignr $12,%ymm6,%ymm6,%ymm6
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $4,%ymm14,%ymm14,%ymm14
vpalignr $12,%ymm5,%ymm5,%ymm5
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $4,%ymm13,%ymm13,%ymm13
vpalignr $12,%ymm4,%ymm4,%ymm4
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $4,%ymm12,%ymm12,%ymm12
decq %r10
jnz .Lseal_avx2_init_rounds
vpaddd .Lchacha20_consts(%rip),%ymm3,%ymm3
vpaddd 0+64(%rbp),%ymm7,%ymm7
vpaddd 0+96(%rbp),%ymm11,%ymm11
vpaddd 0+256(%rbp),%ymm15,%ymm15
vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2
vpaddd 0+64(%rbp),%ymm6,%ymm6
vpaddd 0+96(%rbp),%ymm10,%ymm10
vpaddd 0+224(%rbp),%ymm14,%ymm14
vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1
vpaddd 0+64(%rbp),%ymm5,%ymm5
vpaddd 0+96(%rbp),%ymm9,%ymm9
vpaddd 0+192(%rbp),%ymm13,%ymm13
vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0
vpaddd 0+64(%rbp),%ymm4,%ymm4
vpaddd 0+96(%rbp),%ymm8,%ymm8
vpaddd 0+160(%rbp),%ymm12,%ymm12
vperm2i128 $0x13,%ymm11,%ymm15,%ymm11
vperm2i128 $0x02,%ymm3,%ymm7,%ymm15
vperm2i128 $0x13,%ymm3,%ymm7,%ymm3
vpand .Lclamp(%rip),%ymm15,%ymm15
vmovdqa %ymm15,0+0(%rbp)
movq %r8,%r8
call poly_hash_ad_internal
vpxor 0(%rsi),%ymm3,%ymm3
vpxor 32(%rsi),%ymm11,%ymm11
vmovdqu %ymm3,0(%rdi)
vmovdqu %ymm11,32(%rdi)
vperm2i128 $0x02,%ymm2,%ymm6,%ymm15
vperm2i128 $0x13,%ymm2,%ymm6,%ymm6
vperm2i128 $0x02,%ymm10,%ymm14,%ymm2
vperm2i128 $0x13,%ymm10,%ymm14,%ymm10
vpxor 0+64(%rsi),%ymm15,%ymm15
vpxor 32+64(%rsi),%ymm2,%ymm2
vpxor 64+64(%rsi),%ymm6,%ymm6
vpxor 96+64(%rsi),%ymm10,%ymm10
vmovdqu %ymm15,0+64(%rdi)
vmovdqu %ymm2,32+64(%rdi)
vmovdqu %ymm6,64+64(%rdi)
vmovdqu %ymm10,96+64(%rdi)
vperm2i128 $0x02,%ymm1,%ymm5,%ymm15
vperm2i128 $0x13,%ymm1,%ymm5,%ymm5
vperm2i128 $0x02,%ymm9,%ymm13,%ymm1
vperm2i128 $0x13,%ymm9,%ymm13,%ymm9
vpxor 0+192(%rsi),%ymm15,%ymm15
vpxor 32+192(%rsi),%ymm1,%ymm1
vpxor 64+192(%rsi),%ymm5,%ymm5
vpxor 96+192(%rsi),%ymm9,%ymm9
vmovdqu %ymm15,0+192(%rdi)
vmovdqu %ymm1,32+192(%rdi)
vmovdqu %ymm5,64+192(%rdi)
vmovdqu %ymm9,96+192(%rdi)
vperm2i128 $0x13,%ymm0,%ymm4,%ymm15
vperm2i128 $0x02,%ymm0,%ymm4,%ymm0
vperm2i128 $0x02,%ymm8,%ymm12,%ymm4
vperm2i128 $0x13,%ymm8,%ymm12,%ymm12
vmovdqa %ymm15,%ymm8
leaq 320(%rsi),%rsi
subq $320,%rbx
movq $320,%rcx
cmpq $128,%rbx
jbe .Lseal_avx2_short_hash_remainder
vpxor 0(%rsi),%ymm0,%ymm0
vpxor 32(%rsi),%ymm4,%ymm4
vpxor 64(%rsi),%ymm8,%ymm8
vpxor 96(%rsi),%ymm12,%ymm12
vmovdqu %ymm0,320(%rdi)
vmovdqu %ymm4,352(%rdi)
vmovdqu %ymm8,384(%rdi)
vmovdqu %ymm12,416(%rdi)
leaq 128(%rsi),%rsi
subq $128,%rbx
movq $8,%rcx
movq $2,%r8
cmpq $128,%rbx
jbe .Lseal_avx2_tail_128
cmpq $256,%rbx
jbe .Lseal_avx2_tail_256
cmpq $384,%rbx
jbe .Lseal_avx2_tail_384
cmpq $512,%rbx
jbe .Lseal_avx2_tail_512
vmovdqa .Lchacha20_consts(%rip),%ymm0
vmovdqa 0+64(%rbp),%ymm4
vmovdqa 0+96(%rbp),%ymm8
vmovdqa %ymm0,%ymm1
vmovdqa %ymm4,%ymm5
vmovdqa %ymm8,%ymm9
vmovdqa %ymm0,%ymm2
vmovdqa %ymm4,%ymm6
vmovdqa %ymm8,%ymm10
vmovdqa %ymm0,%ymm3
vmovdqa %ymm4,%ymm7
vmovdqa %ymm8,%ymm11
vmovdqa .Lavx2_inc(%rip),%ymm12
vpaddd 0+160(%rbp),%ymm12,%ymm15
vpaddd %ymm15,%ymm12,%ymm14
vpaddd %ymm14,%ymm12,%ymm13
vpaddd %ymm13,%ymm12,%ymm12
vmovdqa %ymm15,0+256(%rbp)
vmovdqa %ymm14,0+224(%rbp)
vmovdqa %ymm13,0+192(%rbp)
vmovdqa %ymm12,0+160(%rbp)
vmovdqa %ymm8,0+128(%rbp)
vmovdqa .Lrol16(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $20,%ymm7,%ymm8
vpslld $32-20,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $20,%ymm6,%ymm8
vpslld $32-20,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $20,%ymm5,%ymm8
vpslld $32-20,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $20,%ymm4,%ymm8
vpslld $32-20,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa .Lrol8(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $25,%ymm7,%ymm8
vpslld $32-25,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $25,%ymm6,%ymm8
vpslld $32-25,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $25,%ymm5,%ymm8
vpslld $32-25,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $25,%ymm4,%ymm8
vpslld $32-25,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa 0+128(%rbp),%ymm8
vpalignr $4,%ymm7,%ymm7,%ymm7
vpalignr $8,%ymm11,%ymm11,%ymm11
vpalignr $12,%ymm15,%ymm15,%ymm15
vpalignr $4,%ymm6,%ymm6,%ymm6
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $12,%ymm14,%ymm14,%ymm14
vpalignr $4,%ymm5,%ymm5,%ymm5
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $12,%ymm13,%ymm13,%ymm13
vpalignr $4,%ymm4,%ymm4,%ymm4
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm12,%ymm12,%ymm12
vmovdqa %ymm8,0+128(%rbp)
vmovdqa .Lrol16(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $20,%ymm7,%ymm8
vpslld $32-20,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $20,%ymm6,%ymm8
vpslld $32-20,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $20,%ymm5,%ymm8
vpslld $32-20,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $20,%ymm4,%ymm8
vpslld $32-20,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa .Lrol8(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $25,%ymm7,%ymm8
vpslld $32-25,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $25,%ymm6,%ymm8
vpslld $32-25,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $25,%ymm5,%ymm8
vpslld $32-25,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $25,%ymm4,%ymm8
vpslld $32-25,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa 0+128(%rbp),%ymm8
vpalignr $12,%ymm7,%ymm7,%ymm7
vpalignr $8,%ymm11,%ymm11,%ymm11
vpalignr $4,%ymm15,%ymm15,%ymm15
vpalignr $12,%ymm6,%ymm6,%ymm6
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $4,%ymm14,%ymm14,%ymm14
vpalignr $12,%ymm5,%ymm5,%ymm5
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $4,%ymm13,%ymm13,%ymm13
vpalignr $12,%ymm4,%ymm4,%ymm4
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $4,%ymm12,%ymm12,%ymm12
vmovdqa %ymm8,0+128(%rbp)
vmovdqa .Lrol16(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $20,%ymm7,%ymm8
vpslld $32-20,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $20,%ymm6,%ymm8
vpslld $32-20,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $20,%ymm5,%ymm8
vpslld $32-20,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $20,%ymm4,%ymm8
vpslld $32-20,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa .Lrol8(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
subq $16,%rdi
movq $9,%rcx
jmp .Lseal_avx2_main_loop_rounds_entry
.align 32
.Lseal_avx2_main_loop:
vmovdqa .Lchacha20_consts(%rip),%ymm0
vmovdqa 0+64(%rbp),%ymm4
vmovdqa 0+96(%rbp),%ymm8
vmovdqa %ymm0,%ymm1
vmovdqa %ymm4,%ymm5
vmovdqa %ymm8,%ymm9
vmovdqa %ymm0,%ymm2
vmovdqa %ymm4,%ymm6
vmovdqa %ymm8,%ymm10
vmovdqa %ymm0,%ymm3
vmovdqa %ymm4,%ymm7
vmovdqa %ymm8,%ymm11
vmovdqa .Lavx2_inc(%rip),%ymm12
vpaddd 0+160(%rbp),%ymm12,%ymm15
vpaddd %ymm15,%ymm12,%ymm14
vpaddd %ymm14,%ymm12,%ymm13
vpaddd %ymm13,%ymm12,%ymm12
vmovdqa %ymm15,0+256(%rbp)
vmovdqa %ymm14,0+224(%rbp)
vmovdqa %ymm13,0+192(%rbp)
vmovdqa %ymm12,0+160(%rbp)
movq $10,%rcx
.align 32
.Lseal_avx2_main_loop_rounds:
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
vmovdqa %ymm8,0+128(%rbp)
vmovdqa .Lrol16(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $20,%ymm7,%ymm8
vpslld $32-20,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $20,%ymm6,%ymm8
vpslld $32-20,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $20,%ymm5,%ymm8
vpslld $32-20,%ymm5,%ymm5
addq %rax,%r15
adcq %rdx,%r9
vpxor %ymm8,%ymm5,%ymm5
vpsrld $20,%ymm4,%ymm8
vpslld $32-20,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa .Lrol8(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
.Lseal_avx2_main_loop_rounds_entry:
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
addq 0+16(%rdi),%r10
adcq 8+16(%rdi),%r11
adcq $1,%r12
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $25,%ymm7,%ymm8
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
vpslld $32-25,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $25,%ymm6,%ymm8
vpslld $32-25,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $25,%ymm5,%ymm8
vpslld $32-25,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $25,%ymm4,%ymm8
vpslld $32-25,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa 0+128(%rbp),%ymm8
vpalignr $4,%ymm7,%ymm7,%ymm7
vpalignr $8,%ymm11,%ymm11,%ymm11
vpalignr $12,%ymm15,%ymm15,%ymm15
vpalignr $4,%ymm6,%ymm6,%ymm6
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $12,%ymm14,%ymm14,%ymm14
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
vpalignr $4,%ymm5,%ymm5,%ymm5
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $12,%ymm13,%ymm13,%ymm13
vpalignr $4,%ymm4,%ymm4,%ymm4
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm12,%ymm12,%ymm12
vmovdqa %ymm8,0+128(%rbp)
vmovdqa .Lrol16(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
addq %rax,%r15
adcq %rdx,%r9
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $20,%ymm7,%ymm8
vpslld $32-20,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $20,%ymm6,%ymm8
vpslld $32-20,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
addq 0+32(%rdi),%r10
adcq 8+32(%rdi),%r11
adcq $1,%r12
leaq 48(%rdi),%rdi
vpsrld $20,%ymm5,%ymm8
vpslld $32-20,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $20,%ymm4,%ymm8
vpslld $32-20,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa .Lrol8(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $25,%ymm7,%ymm8
vpslld $32-25,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $25,%ymm6,%ymm8
vpslld $32-25,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
addq %rax,%r15
adcq %rdx,%r9
vpsrld $25,%ymm5,%ymm8
vpslld $32-25,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $25,%ymm4,%ymm8
vpslld $32-25,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa 0+128(%rbp),%ymm8
vpalignr $12,%ymm7,%ymm7,%ymm7
vpalignr $8,%ymm11,%ymm11,%ymm11
vpalignr $4,%ymm15,%ymm15,%ymm15
vpalignr $12,%ymm6,%ymm6,%ymm6
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $4,%ymm14,%ymm14,%ymm14
vpalignr $12,%ymm5,%ymm5,%ymm5
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $4,%ymm13,%ymm13,%ymm13
vpalignr $12,%ymm4,%ymm4,%ymm4
vpalignr $8,%ymm8,%ymm8,%ymm8
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
vpalignr $4,%ymm12,%ymm12,%ymm12
decq %rcx
jne .Lseal_avx2_main_loop_rounds
vpaddd .Lchacha20_consts(%rip),%ymm3,%ymm3
vpaddd 0+64(%rbp),%ymm7,%ymm7
vpaddd 0+96(%rbp),%ymm11,%ymm11
vpaddd 0+256(%rbp),%ymm15,%ymm15
vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2
vpaddd 0+64(%rbp),%ymm6,%ymm6
vpaddd 0+96(%rbp),%ymm10,%ymm10
vpaddd 0+224(%rbp),%ymm14,%ymm14
vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1
vpaddd 0+64(%rbp),%ymm5,%ymm5
vpaddd 0+96(%rbp),%ymm9,%ymm9
vpaddd 0+192(%rbp),%ymm13,%ymm13
vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0
vpaddd 0+64(%rbp),%ymm4,%ymm4
vpaddd 0+96(%rbp),%ymm8,%ymm8
vpaddd 0+160(%rbp),%ymm12,%ymm12
vmovdqa %ymm0,0+128(%rbp)
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
addq 0+16(%rdi),%r10
adcq 8+16(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 32(%rdi),%rdi
vperm2i128 $0x02,%ymm3,%ymm7,%ymm0
vperm2i128 $0x13,%ymm3,%ymm7,%ymm7
vperm2i128 $0x02,%ymm11,%ymm15,%ymm3
vperm2i128 $0x13,%ymm11,%ymm15,%ymm11
vpxor 0+0(%rsi),%ymm0,%ymm0
vpxor 32+0(%rsi),%ymm3,%ymm3
vpxor 64+0(%rsi),%ymm7,%ymm7
vpxor 96+0(%rsi),%ymm11,%ymm11
vmovdqu %ymm0,0+0(%rdi)
vmovdqu %ymm3,32+0(%rdi)
vmovdqu %ymm7,64+0(%rdi)
vmovdqu %ymm11,96+0(%rdi)
vmovdqa 0+128(%rbp),%ymm0
vperm2i128 $0x02,%ymm2,%ymm6,%ymm3
vperm2i128 $0x13,%ymm2,%ymm6,%ymm6
vperm2i128 $0x02,%ymm10,%ymm14,%ymm2
vperm2i128 $0x13,%ymm10,%ymm14,%ymm10
vpxor 0+128(%rsi),%ymm3,%ymm3
vpxor 32+128(%rsi),%ymm2,%ymm2
vpxor 64+128(%rsi),%ymm6,%ymm6
vpxor 96+128(%rsi),%ymm10,%ymm10
vmovdqu %ymm3,0+128(%rdi)
vmovdqu %ymm2,32+128(%rdi)
vmovdqu %ymm6,64+128(%rdi)
vmovdqu %ymm10,96+128(%rdi)
vperm2i128 $0x02,%ymm1,%ymm5,%ymm3
vperm2i128 $0x13,%ymm1,%ymm5,%ymm5
vperm2i128 $0x02,%ymm9,%ymm13,%ymm1
vperm2i128 $0x13,%ymm9,%ymm13,%ymm9
vpxor 0+256(%rsi),%ymm3,%ymm3
vpxor 32+256(%rsi),%ymm1,%ymm1
vpxor 64+256(%rsi),%ymm5,%ymm5
vpxor 96+256(%rsi),%ymm9,%ymm9
vmovdqu %ymm3,0+256(%rdi)
vmovdqu %ymm1,32+256(%rdi)
vmovdqu %ymm5,64+256(%rdi)
vmovdqu %ymm9,96+256(%rdi)
vperm2i128 $0x02,%ymm0,%ymm4,%ymm3
vperm2i128 $0x13,%ymm0,%ymm4,%ymm4
vperm2i128 $0x02,%ymm8,%ymm12,%ymm0
vperm2i128 $0x13,%ymm8,%ymm12,%ymm8
vpxor 0+384(%rsi),%ymm3,%ymm3
vpxor 32+384(%rsi),%ymm0,%ymm0
vpxor 64+384(%rsi),%ymm4,%ymm4
vpxor 96+384(%rsi),%ymm8,%ymm8
vmovdqu %ymm3,0+384(%rdi)
vmovdqu %ymm0,32+384(%rdi)
vmovdqu %ymm4,64+384(%rdi)
vmovdqu %ymm8,96+384(%rdi)
leaq 512(%rsi),%rsi
subq $512,%rbx
cmpq $512,%rbx
jg .Lseal_avx2_main_loop
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
addq 0+16(%rdi),%r10
adcq 8+16(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 32(%rdi),%rdi
movq $10,%rcx
xorq %r8,%r8
cmpq $384,%rbx
ja .Lseal_avx2_tail_512
cmpq $256,%rbx
ja .Lseal_avx2_tail_384
cmpq $128,%rbx
ja .Lseal_avx2_tail_256
.Lseal_avx2_tail_128:
vmovdqa .Lchacha20_consts(%rip),%ymm0
vmovdqa 0+64(%rbp),%ymm4
vmovdqa 0+96(%rbp),%ymm8
vmovdqa .Lavx2_inc(%rip),%ymm12
vpaddd 0+160(%rbp),%ymm12,%ymm12
vmovdqa %ymm12,0+160(%rbp)
.Lseal_avx2_tail_128_rounds_and_3xhash:
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%rdi),%rdi
.Lseal_avx2_tail_128_rounds_and_2xhash:
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $12,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $4,%ymm4,%ymm4,%ymm4
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $4,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm4,%ymm4,%ymm4
addq 0+16(%rdi),%r10
adcq 8+16(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 32(%rdi),%rdi
decq %rcx
jg .Lseal_avx2_tail_128_rounds_and_3xhash
decq %r8
jge .Lseal_avx2_tail_128_rounds_and_2xhash
vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0
vpaddd 0+64(%rbp),%ymm4,%ymm4
vpaddd 0+96(%rbp),%ymm8,%ymm8
vpaddd 0+160(%rbp),%ymm12,%ymm12
vperm2i128 $0x13,%ymm0,%ymm4,%ymm3
vperm2i128 $0x02,%ymm0,%ymm4,%ymm0
vperm2i128 $0x02,%ymm8,%ymm12,%ymm4
vperm2i128 $0x13,%ymm8,%ymm12,%ymm12
vmovdqa %ymm3,%ymm8
jmp .Lseal_avx2_short_loop
.Lseal_avx2_tail_256:
vmovdqa .Lchacha20_consts(%rip),%ymm0
vmovdqa 0+64(%rbp),%ymm4
vmovdqa 0+96(%rbp),%ymm8
vmovdqa %ymm0,%ymm1
vmovdqa %ymm4,%ymm5
vmovdqa %ymm8,%ymm9
vmovdqa .Lavx2_inc(%rip),%ymm12
vpaddd 0+160(%rbp),%ymm12,%ymm13
vpaddd %ymm13,%ymm12,%ymm12
vmovdqa %ymm12,0+160(%rbp)
vmovdqa %ymm13,0+192(%rbp)
.Lseal_avx2_tail_256_rounds_and_3xhash:
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%rdi),%rdi
.Lseal_avx2_tail_256_rounds_and_2xhash:
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $12,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $4,%ymm4,%ymm4,%ymm4
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $12,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $4,%ymm5,%ymm5,%ymm5
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $4,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm4,%ymm4,%ymm4
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $4,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $12,%ymm5,%ymm5,%ymm5
addq 0+16(%rdi),%r10
adcq 8+16(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 32(%rdi),%rdi
decq %rcx
jg .Lseal_avx2_tail_256_rounds_and_3xhash
decq %r8
jge .Lseal_avx2_tail_256_rounds_and_2xhash
vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1
vpaddd 0+64(%rbp),%ymm5,%ymm5
vpaddd 0+96(%rbp),%ymm9,%ymm9
vpaddd 0+192(%rbp),%ymm13,%ymm13
vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0
vpaddd 0+64(%rbp),%ymm4,%ymm4
vpaddd 0+96(%rbp),%ymm8,%ymm8
vpaddd 0+160(%rbp),%ymm12,%ymm12
vperm2i128 $0x02,%ymm1,%ymm5,%ymm3
vperm2i128 $0x13,%ymm1,%ymm5,%ymm5
vperm2i128 $0x02,%ymm9,%ymm13,%ymm1
vperm2i128 $0x13,%ymm9,%ymm13,%ymm9
vpxor 0+0(%rsi),%ymm3,%ymm3
vpxor 32+0(%rsi),%ymm1,%ymm1
vpxor 64+0(%rsi),%ymm5,%ymm5
vpxor 96+0(%rsi),%ymm9,%ymm9
vmovdqu %ymm3,0+0(%rdi)
vmovdqu %ymm1,32+0(%rdi)
vmovdqu %ymm5,64+0(%rdi)
vmovdqu %ymm9,96+0(%rdi)
vperm2i128 $0x13,%ymm0,%ymm4,%ymm3
vperm2i128 $0x02,%ymm0,%ymm4,%ymm0
vperm2i128 $0x02,%ymm8,%ymm12,%ymm4
vperm2i128 $0x13,%ymm8,%ymm12,%ymm12
vmovdqa %ymm3,%ymm8
movq $128,%rcx
leaq 128(%rsi),%rsi
subq $128,%rbx
jmp .Lseal_avx2_short_hash_remainder
.Lseal_avx2_tail_384:
vmovdqa .Lchacha20_consts(%rip),%ymm0
vmovdqa 0+64(%rbp),%ymm4
vmovdqa 0+96(%rbp),%ymm8
vmovdqa %ymm0,%ymm1
vmovdqa %ymm4,%ymm5
vmovdqa %ymm8,%ymm9
vmovdqa %ymm0,%ymm2
vmovdqa %ymm4,%ymm6
vmovdqa %ymm8,%ymm10
vmovdqa .Lavx2_inc(%rip),%ymm12
vpaddd 0+160(%rbp),%ymm12,%ymm14
vpaddd %ymm14,%ymm12,%ymm13
vpaddd %ymm13,%ymm12,%ymm12
vmovdqa %ymm12,0+160(%rbp)
vmovdqa %ymm13,0+192(%rbp)
vmovdqa %ymm14,0+224(%rbp)
.Lseal_avx2_tail_384_rounds_and_3xhash:
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%rdi),%rdi
.Lseal_avx2_tail_384_rounds_and_2xhash:
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $12,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $4,%ymm4,%ymm4,%ymm4
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $12,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $4,%ymm5,%ymm5,%ymm5
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol16(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpsrld $20,%ymm6,%ymm3
vpslld $12,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol8(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpslld $7,%ymm6,%ymm3
vpsrld $25,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpalignr $12,%ymm14,%ymm14,%ymm14
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $4,%ymm6,%ymm6,%ymm6
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $4,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm4,%ymm4,%ymm4
addq 0+16(%rdi),%r10
adcq 8+16(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $4,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $12,%ymm5,%ymm5,%ymm5
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol16(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpsrld $20,%ymm6,%ymm3
vpslld $12,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol8(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpslld $7,%ymm6,%ymm3
vpsrld $25,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpalignr $4,%ymm14,%ymm14,%ymm14
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $12,%ymm6,%ymm6,%ymm6
leaq 32(%rdi),%rdi
decq %rcx
jg .Lseal_avx2_tail_384_rounds_and_3xhash
decq %r8
jge .Lseal_avx2_tail_384_rounds_and_2xhash
vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2
vpaddd 0+64(%rbp),%ymm6,%ymm6
vpaddd 0+96(%rbp),%ymm10,%ymm10
vpaddd 0+224(%rbp),%ymm14,%ymm14
vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1
vpaddd 0+64(%rbp),%ymm5,%ymm5
vpaddd 0+96(%rbp),%ymm9,%ymm9
vpaddd 0+192(%rbp),%ymm13,%ymm13
vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0
vpaddd 0+64(%rbp),%ymm4,%ymm4
vpaddd 0+96(%rbp),%ymm8,%ymm8
vpaddd 0+160(%rbp),%ymm12,%ymm12
vperm2i128 $0x02,%ymm2,%ymm6,%ymm3
vperm2i128 $0x13,%ymm2,%ymm6,%ymm6
vperm2i128 $0x02,%ymm10,%ymm14,%ymm2
vperm2i128 $0x13,%ymm10,%ymm14,%ymm10
vpxor 0+0(%rsi),%ymm3,%ymm3
vpxor 32+0(%rsi),%ymm2,%ymm2
vpxor 64+0(%rsi),%ymm6,%ymm6
vpxor 96+0(%rsi),%ymm10,%ymm10
vmovdqu %ymm3,0+0(%rdi)
vmovdqu %ymm2,32+0(%rdi)
vmovdqu %ymm6,64+0(%rdi)
vmovdqu %ymm10,96+0(%rdi)
vperm2i128 $0x02,%ymm1,%ymm5,%ymm3
vperm2i128 $0x13,%ymm1,%ymm5,%ymm5
vperm2i128 $0x02,%ymm9,%ymm13,%ymm1
vperm2i128 $0x13,%ymm9,%ymm13,%ymm9
vpxor 0+128(%rsi),%ymm3,%ymm3
vpxor 32+128(%rsi),%ymm1,%ymm1
vpxor 64+128(%rsi),%ymm5,%ymm5
vpxor 96+128(%rsi),%ymm9,%ymm9
vmovdqu %ymm3,0+128(%rdi)
vmovdqu %ymm1,32+128(%rdi)
vmovdqu %ymm5,64+128(%rdi)
vmovdqu %ymm9,96+128(%rdi)
vperm2i128 $0x13,%ymm0,%ymm4,%ymm3
vperm2i128 $0x02,%ymm0,%ymm4,%ymm0
vperm2i128 $0x02,%ymm8,%ymm12,%ymm4
vperm2i128 $0x13,%ymm8,%ymm12,%ymm12
vmovdqa %ymm3,%ymm8
movq $256,%rcx
leaq 256(%rsi),%rsi
subq $256,%rbx
jmp .Lseal_avx2_short_hash_remainder
.Lseal_avx2_tail_512:
vmovdqa .Lchacha20_consts(%rip),%ymm0
vmovdqa 0+64(%rbp),%ymm4
vmovdqa 0+96(%rbp),%ymm8
vmovdqa %ymm0,%ymm1
vmovdqa %ymm4,%ymm5
vmovdqa %ymm8,%ymm9
vmovdqa %ymm0,%ymm2
vmovdqa %ymm4,%ymm6
vmovdqa %ymm8,%ymm10
vmovdqa %ymm0,%ymm3
vmovdqa %ymm4,%ymm7
vmovdqa %ymm8,%ymm11
vmovdqa .Lavx2_inc(%rip),%ymm12
vpaddd 0+160(%rbp),%ymm12,%ymm15
vpaddd %ymm15,%ymm12,%ymm14
vpaddd %ymm14,%ymm12,%ymm13
vpaddd %ymm13,%ymm12,%ymm12
vmovdqa %ymm15,0+256(%rbp)
vmovdqa %ymm14,0+224(%rbp)
vmovdqa %ymm13,0+192(%rbp)
vmovdqa %ymm12,0+160(%rbp)
.Lseal_avx2_tail_512_rounds_and_3xhash:
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%rdi),%rdi
.Lseal_avx2_tail_512_rounds_and_2xhash:
vmovdqa %ymm8,0+128(%rbp)
vmovdqa .Lrol16(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $20,%ymm7,%ymm8
vpslld $32-20,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $20,%ymm6,%ymm8
vpslld $32-20,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $20,%ymm5,%ymm8
vpslld $32-20,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $20,%ymm4,%ymm8
vpslld $32-20,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa .Lrol8(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $25,%ymm7,%ymm8
vpslld $32-25,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
vpsrld $25,%ymm6,%ymm8
vpslld $32-25,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $25,%ymm5,%ymm8
vpslld $32-25,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $25,%ymm4,%ymm8
vpslld $32-25,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa 0+128(%rbp),%ymm8
vpalignr $4,%ymm7,%ymm7,%ymm7
vpalignr $8,%ymm11,%ymm11,%ymm11
vpalignr $12,%ymm15,%ymm15,%ymm15
vpalignr $4,%ymm6,%ymm6,%ymm6
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $12,%ymm14,%ymm14,%ymm14
vpalignr $4,%ymm5,%ymm5,%ymm5
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $12,%ymm13,%ymm13,%ymm13
vpalignr $4,%ymm4,%ymm4,%ymm4
addq %rax,%r15
adcq %rdx,%r9
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm12,%ymm12,%ymm12
vmovdqa %ymm8,0+128(%rbp)
vmovdqa .Lrol16(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $20,%ymm7,%ymm8
vpslld $32-20,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $20,%ymm6,%ymm8
vpslld $32-20,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $20,%ymm5,%ymm8
vpslld $32-20,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $20,%ymm4,%ymm8
vpslld $32-20,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa .Lrol8(%rip),%ymm8
vpaddd %ymm7,%ymm3,%ymm3
vpaddd %ymm6,%ymm2,%ymm2
addq 0+16(%rdi),%r10
adcq 8+16(%rdi),%r11
adcq $1,%r12
vpaddd %ymm5,%ymm1,%ymm1
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm3,%ymm15,%ymm15
vpxor %ymm2,%ymm14,%ymm14
vpxor %ymm1,%ymm13,%ymm13
vpxor %ymm0,%ymm12,%ymm12
vpshufb %ymm8,%ymm15,%ymm15
vpshufb %ymm8,%ymm14,%ymm14
vpshufb %ymm8,%ymm13,%ymm13
vpshufb %ymm8,%ymm12,%ymm12
vpaddd %ymm15,%ymm11,%ymm11
vpaddd %ymm14,%ymm10,%ymm10
vpaddd %ymm13,%ymm9,%ymm9
vpaddd 0+128(%rbp),%ymm12,%ymm8
vpxor %ymm11,%ymm7,%ymm7
vpxor %ymm10,%ymm6,%ymm6
vpxor %ymm9,%ymm5,%ymm5
vpxor %ymm8,%ymm4,%ymm4
vmovdqa %ymm8,0+128(%rbp)
vpsrld $25,%ymm7,%ymm8
movq 0+0+0(%rbp),%rdx
movq %rdx,%r15
mulxq %r10,%r13,%r14
mulxq %r11,%rax,%rdx
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
vpslld $32-25,%ymm7,%ymm7
vpxor %ymm8,%ymm7,%ymm7
vpsrld $25,%ymm6,%ymm8
vpslld $32-25,%ymm6,%ymm6
vpxor %ymm8,%ymm6,%ymm6
vpsrld $25,%ymm5,%ymm8
vpslld $32-25,%ymm5,%ymm5
vpxor %ymm8,%ymm5,%ymm5
vpsrld $25,%ymm4,%ymm8
vpslld $32-25,%ymm4,%ymm4
vpxor %ymm8,%ymm4,%ymm4
vmovdqa 0+128(%rbp),%ymm8
vpalignr $12,%ymm7,%ymm7,%ymm7
vpalignr $8,%ymm11,%ymm11,%ymm11
vpalignr $4,%ymm15,%ymm15,%ymm15
vpalignr $12,%ymm6,%ymm6,%ymm6
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $4,%ymm14,%ymm14,%ymm14
vpalignr $12,%ymm5,%ymm5,%ymm5
vpalignr $8,%ymm9,%ymm9,%ymm9
movq 8+0+0(%rbp),%rdx
mulxq %r10,%r10,%rax
addq %r10,%r14
mulxq %r11,%r11,%r9
adcq %r11,%r15
adcq $0,%r9
imulq %r12,%rdx
vpalignr $4,%ymm13,%ymm13,%ymm13
vpalignr $12,%ymm4,%ymm4,%ymm4
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $4,%ymm12,%ymm12,%ymm12
addq %rax,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 32(%rdi),%rdi
decq %rcx
jg .Lseal_avx2_tail_512_rounds_and_3xhash
decq %r8
jge .Lseal_avx2_tail_512_rounds_and_2xhash
vpaddd .Lchacha20_consts(%rip),%ymm3,%ymm3
vpaddd 0+64(%rbp),%ymm7,%ymm7
vpaddd 0+96(%rbp),%ymm11,%ymm11
vpaddd 0+256(%rbp),%ymm15,%ymm15
vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2
vpaddd 0+64(%rbp),%ymm6,%ymm6
vpaddd 0+96(%rbp),%ymm10,%ymm10
vpaddd 0+224(%rbp),%ymm14,%ymm14
vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1
vpaddd 0+64(%rbp),%ymm5,%ymm5
vpaddd 0+96(%rbp),%ymm9,%ymm9
vpaddd 0+192(%rbp),%ymm13,%ymm13
vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0
vpaddd 0+64(%rbp),%ymm4,%ymm4
vpaddd 0+96(%rbp),%ymm8,%ymm8
vpaddd 0+160(%rbp),%ymm12,%ymm12
vmovdqa %ymm0,0+128(%rbp)
vperm2i128 $0x02,%ymm3,%ymm7,%ymm0
vperm2i128 $0x13,%ymm3,%ymm7,%ymm7
vperm2i128 $0x02,%ymm11,%ymm15,%ymm3
vperm2i128 $0x13,%ymm11,%ymm15,%ymm11
vpxor 0+0(%rsi),%ymm0,%ymm0
vpxor 32+0(%rsi),%ymm3,%ymm3
vpxor 64+0(%rsi),%ymm7,%ymm7
vpxor 96+0(%rsi),%ymm11,%ymm11
vmovdqu %ymm0,0+0(%rdi)
vmovdqu %ymm3,32+0(%rdi)
vmovdqu %ymm7,64+0(%rdi)
vmovdqu %ymm11,96+0(%rdi)
vmovdqa 0+128(%rbp),%ymm0
vperm2i128 $0x02,%ymm2,%ymm6,%ymm3
vperm2i128 $0x13,%ymm2,%ymm6,%ymm6
vperm2i128 $0x02,%ymm10,%ymm14,%ymm2
vperm2i128 $0x13,%ymm10,%ymm14,%ymm10
vpxor 0+128(%rsi),%ymm3,%ymm3
vpxor 32+128(%rsi),%ymm2,%ymm2
vpxor 64+128(%rsi),%ymm6,%ymm6
vpxor 96+128(%rsi),%ymm10,%ymm10
vmovdqu %ymm3,0+128(%rdi)
vmovdqu %ymm2,32+128(%rdi)
vmovdqu %ymm6,64+128(%rdi)
vmovdqu %ymm10,96+128(%rdi)
vperm2i128 $0x02,%ymm1,%ymm5,%ymm3
vperm2i128 $0x13,%ymm1,%ymm5,%ymm5
vperm2i128 $0x02,%ymm9,%ymm13,%ymm1
vperm2i128 $0x13,%ymm9,%ymm13,%ymm9
vpxor 0+256(%rsi),%ymm3,%ymm3
vpxor 32+256(%rsi),%ymm1,%ymm1
vpxor 64+256(%rsi),%ymm5,%ymm5
vpxor 96+256(%rsi),%ymm9,%ymm9
vmovdqu %ymm3,0+256(%rdi)
vmovdqu %ymm1,32+256(%rdi)
vmovdqu %ymm5,64+256(%rdi)
vmovdqu %ymm9,96+256(%rdi)
vperm2i128 $0x13,%ymm0,%ymm4,%ymm3
vperm2i128 $0x02,%ymm0,%ymm4,%ymm0
vperm2i128 $0x02,%ymm8,%ymm12,%ymm4
vperm2i128 $0x13,%ymm8,%ymm12,%ymm12
vmovdqa %ymm3,%ymm8
movq $384,%rcx
leaq 384(%rsi),%rsi
subq $384,%rbx
jmp .Lseal_avx2_short_hash_remainder
.Lseal_avx2_320:
vmovdqa %ymm0,%ymm1
vmovdqa %ymm0,%ymm2
vmovdqa %ymm4,%ymm5
vmovdqa %ymm4,%ymm6
vmovdqa %ymm8,%ymm9
vmovdqa %ymm8,%ymm10
vpaddd .Lavx2_inc(%rip),%ymm12,%ymm13
vpaddd .Lavx2_inc(%rip),%ymm13,%ymm14
vmovdqa %ymm4,%ymm7
vmovdqa %ymm8,%ymm11
vmovdqa %ymm12,0+160(%rbp)
vmovdqa %ymm13,0+192(%rbp)
vmovdqa %ymm14,0+224(%rbp)
movq $10,%r10
.Lseal_avx2_320_rounds:
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $12,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $4,%ymm4,%ymm4,%ymm4
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $12,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $4,%ymm5,%ymm5,%ymm5
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol16(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpsrld $20,%ymm6,%ymm3
vpslld $12,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol8(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpslld $7,%ymm6,%ymm3
vpsrld $25,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpalignr $12,%ymm14,%ymm14,%ymm14
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $4,%ymm6,%ymm6,%ymm6
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $4,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm4,%ymm4,%ymm4
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $4,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $12,%ymm5,%ymm5,%ymm5
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol16(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpsrld $20,%ymm6,%ymm3
vpslld $12,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpaddd %ymm6,%ymm2,%ymm2
vpxor %ymm2,%ymm14,%ymm14
vpshufb .Lrol8(%rip),%ymm14,%ymm14
vpaddd %ymm14,%ymm10,%ymm10
vpxor %ymm10,%ymm6,%ymm6
vpslld $7,%ymm6,%ymm3
vpsrld $25,%ymm6,%ymm6
vpxor %ymm3,%ymm6,%ymm6
vpalignr $4,%ymm14,%ymm14,%ymm14
vpalignr $8,%ymm10,%ymm10,%ymm10
vpalignr $12,%ymm6,%ymm6,%ymm6
decq %r10
jne .Lseal_avx2_320_rounds
vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0
vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1
vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2
vpaddd %ymm7,%ymm4,%ymm4
vpaddd %ymm7,%ymm5,%ymm5
vpaddd %ymm7,%ymm6,%ymm6
vpaddd %ymm11,%ymm8,%ymm8
vpaddd %ymm11,%ymm9,%ymm9
vpaddd %ymm11,%ymm10,%ymm10
vpaddd 0+160(%rbp),%ymm12,%ymm12
vpaddd 0+192(%rbp),%ymm13,%ymm13
vpaddd 0+224(%rbp),%ymm14,%ymm14
vperm2i128 $0x02,%ymm0,%ymm4,%ymm3
vpand .Lclamp(%rip),%ymm3,%ymm3
vmovdqa %ymm3,0+0(%rbp)
vperm2i128 $0x13,%ymm0,%ymm4,%ymm0
vperm2i128 $0x13,%ymm8,%ymm12,%ymm4
vperm2i128 $0x02,%ymm1,%ymm5,%ymm8
vperm2i128 $0x02,%ymm9,%ymm13,%ymm12
vperm2i128 $0x13,%ymm1,%ymm5,%ymm1
vperm2i128 $0x13,%ymm9,%ymm13,%ymm5
vperm2i128 $0x02,%ymm2,%ymm6,%ymm9
vperm2i128 $0x02,%ymm10,%ymm14,%ymm13
vperm2i128 $0x13,%ymm2,%ymm6,%ymm2
vperm2i128 $0x13,%ymm10,%ymm14,%ymm6
jmp .Lseal_avx2_short
.Lseal_avx2_192:
vmovdqa %ymm0,%ymm1
vmovdqa %ymm0,%ymm2
vmovdqa %ymm4,%ymm5
vmovdqa %ymm4,%ymm6
vmovdqa %ymm8,%ymm9
vmovdqa %ymm8,%ymm10
vpaddd .Lavx2_inc(%rip),%ymm12,%ymm13
vmovdqa %ymm12,%ymm11
vmovdqa %ymm13,%ymm15
movq $10,%r10
.Lseal_avx2_192_rounds:
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $12,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $4,%ymm4,%ymm4,%ymm4
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $12,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $4,%ymm5,%ymm5,%ymm5
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol16(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpsrld $20,%ymm4,%ymm3
vpslld $12,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpaddd %ymm4,%ymm0,%ymm0
vpxor %ymm0,%ymm12,%ymm12
vpshufb .Lrol8(%rip),%ymm12,%ymm12
vpaddd %ymm12,%ymm8,%ymm8
vpxor %ymm8,%ymm4,%ymm4
vpslld $7,%ymm4,%ymm3
vpsrld $25,%ymm4,%ymm4
vpxor %ymm3,%ymm4,%ymm4
vpalignr $4,%ymm12,%ymm12,%ymm12
vpalignr $8,%ymm8,%ymm8,%ymm8
vpalignr $12,%ymm4,%ymm4,%ymm4
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol16(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpsrld $20,%ymm5,%ymm3
vpslld $12,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpaddd %ymm5,%ymm1,%ymm1
vpxor %ymm1,%ymm13,%ymm13
vpshufb .Lrol8(%rip),%ymm13,%ymm13
vpaddd %ymm13,%ymm9,%ymm9
vpxor %ymm9,%ymm5,%ymm5
vpslld $7,%ymm5,%ymm3
vpsrld $25,%ymm5,%ymm5
vpxor %ymm3,%ymm5,%ymm5
vpalignr $4,%ymm13,%ymm13,%ymm13
vpalignr $8,%ymm9,%ymm9,%ymm9
vpalignr $12,%ymm5,%ymm5,%ymm5
decq %r10
jne .Lseal_avx2_192_rounds
vpaddd %ymm2,%ymm0,%ymm0
vpaddd %ymm2,%ymm1,%ymm1
vpaddd %ymm6,%ymm4,%ymm4
vpaddd %ymm6,%ymm5,%ymm5
vpaddd %ymm10,%ymm8,%ymm8
vpaddd %ymm10,%ymm9,%ymm9
vpaddd %ymm11,%ymm12,%ymm12
vpaddd %ymm15,%ymm13,%ymm13
vperm2i128 $0x02,%ymm0,%ymm4,%ymm3
vpand .Lclamp(%rip),%ymm3,%ymm3
vmovdqa %ymm3,0+0(%rbp)
vperm2i128 $0x13,%ymm0,%ymm4,%ymm0
vperm2i128 $0x13,%ymm8,%ymm12,%ymm4
vperm2i128 $0x02,%ymm1,%ymm5,%ymm8
vperm2i128 $0x02,%ymm9,%ymm13,%ymm12
vperm2i128 $0x13,%ymm1,%ymm5,%ymm1
vperm2i128 $0x13,%ymm9,%ymm13,%ymm5
.Lseal_avx2_short:
movq %r8,%r8
call poly_hash_ad_internal
xorq %rcx,%rcx
.Lseal_avx2_short_hash_remainder:
cmpq $16,%rcx
jb .Lseal_avx2_short_loop
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
subq $16,%rcx
addq $16,%rdi
jmp .Lseal_avx2_short_hash_remainder
.Lseal_avx2_short_loop:
cmpq $32,%rbx
jb .Lseal_avx2_short_tail
subq $32,%rbx
vpxor (%rsi),%ymm0,%ymm0
vmovdqu %ymm0,(%rdi)
leaq 32(%rsi),%rsi
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
addq 0+16(%rdi),%r10
adcq 8+16(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 32(%rdi),%rdi
vmovdqa %ymm4,%ymm0
vmovdqa %ymm8,%ymm4
vmovdqa %ymm12,%ymm8
vmovdqa %ymm1,%ymm12
vmovdqa %ymm5,%ymm1
vmovdqa %ymm9,%ymm5
vmovdqa %ymm13,%ymm9
vmovdqa %ymm2,%ymm13
vmovdqa %ymm6,%ymm2
jmp .Lseal_avx2_short_loop
.Lseal_avx2_short_tail:
cmpq $16,%rbx
jb .Lseal_avx2_exit
subq $16,%rbx
vpxor (%rsi),%xmm0,%xmm3
vmovdqu %xmm3,(%rdi)
leaq 16(%rsi),%rsi
addq 0+0(%rdi),%r10
adcq 8+0(%rdi),%r11
adcq $1,%r12
movq 0+0+0(%rbp),%rax
movq %rax,%r15
mulq %r10
movq %rax,%r13
movq %rdx,%r14
movq 0+0+0(%rbp),%rax
mulq %r11
imulq %r12,%r15
addq %rax,%r14
adcq %rdx,%r15
movq 8+0+0(%rbp),%rax
movq %rax,%r9
mulq %r10
addq %rax,%r14
adcq $0,%rdx
movq %rdx,%r10
movq 8+0+0(%rbp),%rax
mulq %r11
addq %rax,%r15
adcq $0,%rdx
imulq %r12,%r9
addq %r10,%r15
adcq %rdx,%r9
movq %r13,%r10
movq %r14,%r11
movq %r15,%r12
andq $3,%r12
movq %r15,%r13
andq $-4,%r13
movq %r9,%r14
shrdq $2,%r9,%r15
shrq $2,%r9
addq %r13,%r15
adcq %r14,%r9
addq %r15,%r10
adcq %r9,%r11
adcq $0,%r12
leaq 16(%rdi),%rdi
vextracti128 $1,%ymm0,%xmm0
.Lseal_avx2_exit:
vzeroupper
jmp .Lseal_sse_tail_16
.cfi_endproc
.size chacha20_poly1305_seal_avx2, .-chacha20_poly1305_seal_avx2
#endif
|
jalal-ux/Test
| 34,022
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/sha256-armv8-ios64.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__APPLE__)
// Copyright 2014-2020 The OpenSSL Project Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ====================================================================
// Written by Andy Polyakov <appro@openssl.org> for the OpenSSL
// project.
// ====================================================================
//
// SHA256/512 for ARMv8.
//
// Performance in cycles per processed byte and improvement coefficient
// over code generated with "default" compiler:
//
// SHA256-hw SHA256(*) SHA512
// Apple A7 1.97 10.5 (+33%) 6.73 (-1%(**))
// Cortex-A53 2.38 15.5 (+115%) 10.0 (+150%(***))
// Cortex-A57 2.31 11.6 (+86%) 7.51 (+260%(***))
// Denver 2.01 10.5 (+26%) 6.70 (+8%)
// X-Gene 20.0 (+100%) 12.8 (+300%(***))
// Mongoose 2.36 13.0 (+50%) 8.36 (+33%)
// Kryo 1.92 17.4 (+30%) 11.2 (+8%)
//
// (*) Software SHA256 results are of lesser relevance, presented
// mostly for informational purposes.
// (**) The result is a trade-off: it's possible to improve it by
// 10% (or by 1 cycle per round), but at the cost of 20% loss
// on Cortex-A53 (or by 4 cycles per round).
// (***) Super-impressive coefficients over gcc-generated code are
// indication of some compiler "pathology", most notably code
// generated with -mgeneral-regs-only is significantly faster
// and the gap is only 40-90%.
#ifndef __KERNEL__
#endif
.text
.globl _sha256_block_data_order_nohw
.private_extern _sha256_block_data_order_nohw
.align 6
_sha256_block_data_order_nohw:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-128]!
add x29,sp,#0
stp x19,x20,[sp,#16]
stp x21,x22,[sp,#32]
stp x23,x24,[sp,#48]
stp x25,x26,[sp,#64]
stp x27,x28,[sp,#80]
sub sp,sp,#4*4
ldp w20,w21,[x0] // load context
ldp w22,w23,[x0,#2*4]
ldp w24,w25,[x0,#4*4]
add x2,x1,x2,lsl#6 // end of input
ldp w26,w27,[x0,#6*4]
adrp x30,LK256@PAGE
add x30,x30,LK256@PAGEOFF
stp x0,x2,[x29,#96]
Loop:
ldp w3,w4,[x1],#2*4
ldr w19,[x30],#4 // *K++
eor w28,w21,w22 // magic seed
str x1,[x29,#112]
#ifndef __AARCH64EB__
rev w3,w3 // 0
#endif
ror w16,w24,#6
add w27,w27,w19 // h+=K[i]
eor w6,w24,w24,ror#14
and w17,w25,w24
bic w19,w26,w24
add w27,w27,w3 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w20,w21 // a^b, b^c in next round
eor w16,w16,w6,ror#11 // Sigma1(e)
ror w6,w20,#2
add w27,w27,w17 // h+=Ch(e,f,g)
eor w17,w20,w20,ror#9
add w27,w27,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w23,w23,w27 // d+=h
eor w28,w28,w21 // Maj(a,b,c)
eor w17,w6,w17,ror#13 // Sigma0(a)
add w27,w27,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w27,w27,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w4,w4 // 1
#endif
ldp w5,w6,[x1],#2*4
add w27,w27,w17 // h+=Sigma0(a)
ror w16,w23,#6
add w26,w26,w28 // h+=K[i]
eor w7,w23,w23,ror#14
and w17,w24,w23
bic w28,w25,w23
add w26,w26,w4 // h+=X[i]
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w27,w20 // a^b, b^c in next round
eor w16,w16,w7,ror#11 // Sigma1(e)
ror w7,w27,#2
add w26,w26,w17 // h+=Ch(e,f,g)
eor w17,w27,w27,ror#9
add w26,w26,w16 // h+=Sigma1(e)
and w19,w19,w28 // (b^c)&=(a^b)
add w22,w22,w26 // d+=h
eor w19,w19,w20 // Maj(a,b,c)
eor w17,w7,w17,ror#13 // Sigma0(a)
add w26,w26,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
//add w26,w26,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w5,w5 // 2
#endif
add w26,w26,w17 // h+=Sigma0(a)
ror w16,w22,#6
add w25,w25,w19 // h+=K[i]
eor w8,w22,w22,ror#14
and w17,w23,w22
bic w19,w24,w22
add w25,w25,w5 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w26,w27 // a^b, b^c in next round
eor w16,w16,w8,ror#11 // Sigma1(e)
ror w8,w26,#2
add w25,w25,w17 // h+=Ch(e,f,g)
eor w17,w26,w26,ror#9
add w25,w25,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w21,w21,w25 // d+=h
eor w28,w28,w27 // Maj(a,b,c)
eor w17,w8,w17,ror#13 // Sigma0(a)
add w25,w25,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w25,w25,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w6,w6 // 3
#endif
ldp w7,w8,[x1],#2*4
add w25,w25,w17 // h+=Sigma0(a)
ror w16,w21,#6
add w24,w24,w28 // h+=K[i]
eor w9,w21,w21,ror#14
and w17,w22,w21
bic w28,w23,w21
add w24,w24,w6 // h+=X[i]
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w25,w26 // a^b, b^c in next round
eor w16,w16,w9,ror#11 // Sigma1(e)
ror w9,w25,#2
add w24,w24,w17 // h+=Ch(e,f,g)
eor w17,w25,w25,ror#9
add w24,w24,w16 // h+=Sigma1(e)
and w19,w19,w28 // (b^c)&=(a^b)
add w20,w20,w24 // d+=h
eor w19,w19,w26 // Maj(a,b,c)
eor w17,w9,w17,ror#13 // Sigma0(a)
add w24,w24,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
//add w24,w24,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w7,w7 // 4
#endif
add w24,w24,w17 // h+=Sigma0(a)
ror w16,w20,#6
add w23,w23,w19 // h+=K[i]
eor w10,w20,w20,ror#14
and w17,w21,w20
bic w19,w22,w20
add w23,w23,w7 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w24,w25 // a^b, b^c in next round
eor w16,w16,w10,ror#11 // Sigma1(e)
ror w10,w24,#2
add w23,w23,w17 // h+=Ch(e,f,g)
eor w17,w24,w24,ror#9
add w23,w23,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w27,w27,w23 // d+=h
eor w28,w28,w25 // Maj(a,b,c)
eor w17,w10,w17,ror#13 // Sigma0(a)
add w23,w23,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w23,w23,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w8,w8 // 5
#endif
ldp w9,w10,[x1],#2*4
add w23,w23,w17 // h+=Sigma0(a)
ror w16,w27,#6
add w22,w22,w28 // h+=K[i]
eor w11,w27,w27,ror#14
and w17,w20,w27
bic w28,w21,w27
add w22,w22,w8 // h+=X[i]
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w23,w24 // a^b, b^c in next round
eor w16,w16,w11,ror#11 // Sigma1(e)
ror w11,w23,#2
add w22,w22,w17 // h+=Ch(e,f,g)
eor w17,w23,w23,ror#9
add w22,w22,w16 // h+=Sigma1(e)
and w19,w19,w28 // (b^c)&=(a^b)
add w26,w26,w22 // d+=h
eor w19,w19,w24 // Maj(a,b,c)
eor w17,w11,w17,ror#13 // Sigma0(a)
add w22,w22,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
//add w22,w22,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w9,w9 // 6
#endif
add w22,w22,w17 // h+=Sigma0(a)
ror w16,w26,#6
add w21,w21,w19 // h+=K[i]
eor w12,w26,w26,ror#14
and w17,w27,w26
bic w19,w20,w26
add w21,w21,w9 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w22,w23 // a^b, b^c in next round
eor w16,w16,w12,ror#11 // Sigma1(e)
ror w12,w22,#2
add w21,w21,w17 // h+=Ch(e,f,g)
eor w17,w22,w22,ror#9
add w21,w21,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w25,w25,w21 // d+=h
eor w28,w28,w23 // Maj(a,b,c)
eor w17,w12,w17,ror#13 // Sigma0(a)
add w21,w21,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w21,w21,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w10,w10 // 7
#endif
ldp w11,w12,[x1],#2*4
add w21,w21,w17 // h+=Sigma0(a)
ror w16,w25,#6
add w20,w20,w28 // h+=K[i]
eor w13,w25,w25,ror#14
and w17,w26,w25
bic w28,w27,w25
add w20,w20,w10 // h+=X[i]
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w21,w22 // a^b, b^c in next round
eor w16,w16,w13,ror#11 // Sigma1(e)
ror w13,w21,#2
add w20,w20,w17 // h+=Ch(e,f,g)
eor w17,w21,w21,ror#9
add w20,w20,w16 // h+=Sigma1(e)
and w19,w19,w28 // (b^c)&=(a^b)
add w24,w24,w20 // d+=h
eor w19,w19,w22 // Maj(a,b,c)
eor w17,w13,w17,ror#13 // Sigma0(a)
add w20,w20,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
//add w20,w20,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w11,w11 // 8
#endif
add w20,w20,w17 // h+=Sigma0(a)
ror w16,w24,#6
add w27,w27,w19 // h+=K[i]
eor w14,w24,w24,ror#14
and w17,w25,w24
bic w19,w26,w24
add w27,w27,w11 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w20,w21 // a^b, b^c in next round
eor w16,w16,w14,ror#11 // Sigma1(e)
ror w14,w20,#2
add w27,w27,w17 // h+=Ch(e,f,g)
eor w17,w20,w20,ror#9
add w27,w27,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w23,w23,w27 // d+=h
eor w28,w28,w21 // Maj(a,b,c)
eor w17,w14,w17,ror#13 // Sigma0(a)
add w27,w27,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w27,w27,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w12,w12 // 9
#endif
ldp w13,w14,[x1],#2*4
add w27,w27,w17 // h+=Sigma0(a)
ror w16,w23,#6
add w26,w26,w28 // h+=K[i]
eor w15,w23,w23,ror#14
and w17,w24,w23
bic w28,w25,w23
add w26,w26,w12 // h+=X[i]
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w27,w20 // a^b, b^c in next round
eor w16,w16,w15,ror#11 // Sigma1(e)
ror w15,w27,#2
add w26,w26,w17 // h+=Ch(e,f,g)
eor w17,w27,w27,ror#9
add w26,w26,w16 // h+=Sigma1(e)
and w19,w19,w28 // (b^c)&=(a^b)
add w22,w22,w26 // d+=h
eor w19,w19,w20 // Maj(a,b,c)
eor w17,w15,w17,ror#13 // Sigma0(a)
add w26,w26,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
//add w26,w26,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w13,w13 // 10
#endif
add w26,w26,w17 // h+=Sigma0(a)
ror w16,w22,#6
add w25,w25,w19 // h+=K[i]
eor w0,w22,w22,ror#14
and w17,w23,w22
bic w19,w24,w22
add w25,w25,w13 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w26,w27 // a^b, b^c in next round
eor w16,w16,w0,ror#11 // Sigma1(e)
ror w0,w26,#2
add w25,w25,w17 // h+=Ch(e,f,g)
eor w17,w26,w26,ror#9
add w25,w25,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w21,w21,w25 // d+=h
eor w28,w28,w27 // Maj(a,b,c)
eor w17,w0,w17,ror#13 // Sigma0(a)
add w25,w25,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w25,w25,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w14,w14 // 11
#endif
ldp w15,w0,[x1],#2*4
add w25,w25,w17 // h+=Sigma0(a)
str w6,[sp,#12]
ror w16,w21,#6
add w24,w24,w28 // h+=K[i]
eor w6,w21,w21,ror#14
and w17,w22,w21
bic w28,w23,w21
add w24,w24,w14 // h+=X[i]
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w25,w26 // a^b, b^c in next round
eor w16,w16,w6,ror#11 // Sigma1(e)
ror w6,w25,#2
add w24,w24,w17 // h+=Ch(e,f,g)
eor w17,w25,w25,ror#9
add w24,w24,w16 // h+=Sigma1(e)
and w19,w19,w28 // (b^c)&=(a^b)
add w20,w20,w24 // d+=h
eor w19,w19,w26 // Maj(a,b,c)
eor w17,w6,w17,ror#13 // Sigma0(a)
add w24,w24,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
//add w24,w24,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w15,w15 // 12
#endif
add w24,w24,w17 // h+=Sigma0(a)
str w7,[sp,#0]
ror w16,w20,#6
add w23,w23,w19 // h+=K[i]
eor w7,w20,w20,ror#14
and w17,w21,w20
bic w19,w22,w20
add w23,w23,w15 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w24,w25 // a^b, b^c in next round
eor w16,w16,w7,ror#11 // Sigma1(e)
ror w7,w24,#2
add w23,w23,w17 // h+=Ch(e,f,g)
eor w17,w24,w24,ror#9
add w23,w23,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w27,w27,w23 // d+=h
eor w28,w28,w25 // Maj(a,b,c)
eor w17,w7,w17,ror#13 // Sigma0(a)
add w23,w23,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w23,w23,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w0,w0 // 13
#endif
ldp w1,w2,[x1]
add w23,w23,w17 // h+=Sigma0(a)
str w8,[sp,#4]
ror w16,w27,#6
add w22,w22,w28 // h+=K[i]
eor w8,w27,w27,ror#14
and w17,w20,w27
bic w28,w21,w27
add w22,w22,w0 // h+=X[i]
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w23,w24 // a^b, b^c in next round
eor w16,w16,w8,ror#11 // Sigma1(e)
ror w8,w23,#2
add w22,w22,w17 // h+=Ch(e,f,g)
eor w17,w23,w23,ror#9
add w22,w22,w16 // h+=Sigma1(e)
and w19,w19,w28 // (b^c)&=(a^b)
add w26,w26,w22 // d+=h
eor w19,w19,w24 // Maj(a,b,c)
eor w17,w8,w17,ror#13 // Sigma0(a)
add w22,w22,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
//add w22,w22,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w1,w1 // 14
#endif
ldr w6,[sp,#12]
add w22,w22,w17 // h+=Sigma0(a)
str w9,[sp,#8]
ror w16,w26,#6
add w21,w21,w19 // h+=K[i]
eor w9,w26,w26,ror#14
and w17,w27,w26
bic w19,w20,w26
add w21,w21,w1 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w22,w23 // a^b, b^c in next round
eor w16,w16,w9,ror#11 // Sigma1(e)
ror w9,w22,#2
add w21,w21,w17 // h+=Ch(e,f,g)
eor w17,w22,w22,ror#9
add w21,w21,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w25,w25,w21 // d+=h
eor w28,w28,w23 // Maj(a,b,c)
eor w17,w9,w17,ror#13 // Sigma0(a)
add w21,w21,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w21,w21,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w2,w2 // 15
#endif
ldr w7,[sp,#0]
add w21,w21,w17 // h+=Sigma0(a)
str w10,[sp,#12]
ror w16,w25,#6
add w20,w20,w28 // h+=K[i]
ror w9,w4,#7
and w17,w26,w25
ror w8,w1,#17
bic w28,w27,w25
ror w10,w21,#2
add w20,w20,w2 // h+=X[i]
eor w16,w16,w25,ror#11
eor w9,w9,w4,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w21,w22 // a^b, b^c in next round
eor w16,w16,w25,ror#25 // Sigma1(e)
eor w10,w10,w21,ror#13
add w20,w20,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w8,w8,w1,ror#19
eor w9,w9,w4,lsr#3 // sigma0(X[i+1])
add w20,w20,w16 // h+=Sigma1(e)
eor w19,w19,w22 // Maj(a,b,c)
eor w17,w10,w21,ror#22 // Sigma0(a)
eor w8,w8,w1,lsr#10 // sigma1(X[i+14])
add w3,w3,w12
add w24,w24,w20 // d+=h
add w20,w20,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w3,w3,w9
add w20,w20,w17 // h+=Sigma0(a)
add w3,w3,w8
Loop_16_xx:
ldr w8,[sp,#4]
str w11,[sp,#0]
ror w16,w24,#6
add w27,w27,w19 // h+=K[i]
ror w10,w5,#7
and w17,w25,w24
ror w9,w2,#17
bic w19,w26,w24
ror w11,w20,#2
add w27,w27,w3 // h+=X[i]
eor w16,w16,w24,ror#11
eor w10,w10,w5,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w20,w21 // a^b, b^c in next round
eor w16,w16,w24,ror#25 // Sigma1(e)
eor w11,w11,w20,ror#13
add w27,w27,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w9,w9,w2,ror#19
eor w10,w10,w5,lsr#3 // sigma0(X[i+1])
add w27,w27,w16 // h+=Sigma1(e)
eor w28,w28,w21 // Maj(a,b,c)
eor w17,w11,w20,ror#22 // Sigma0(a)
eor w9,w9,w2,lsr#10 // sigma1(X[i+14])
add w4,w4,w13
add w23,w23,w27 // d+=h
add w27,w27,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w4,w4,w10
add w27,w27,w17 // h+=Sigma0(a)
add w4,w4,w9
ldr w9,[sp,#8]
str w12,[sp,#4]
ror w16,w23,#6
add w26,w26,w28 // h+=K[i]
ror w11,w6,#7
and w17,w24,w23
ror w10,w3,#17
bic w28,w25,w23
ror w12,w27,#2
add w26,w26,w4 // h+=X[i]
eor w16,w16,w23,ror#11
eor w11,w11,w6,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w27,w20 // a^b, b^c in next round
eor w16,w16,w23,ror#25 // Sigma1(e)
eor w12,w12,w27,ror#13
add w26,w26,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w10,w10,w3,ror#19
eor w11,w11,w6,lsr#3 // sigma0(X[i+1])
add w26,w26,w16 // h+=Sigma1(e)
eor w19,w19,w20 // Maj(a,b,c)
eor w17,w12,w27,ror#22 // Sigma0(a)
eor w10,w10,w3,lsr#10 // sigma1(X[i+14])
add w5,w5,w14
add w22,w22,w26 // d+=h
add w26,w26,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w5,w5,w11
add w26,w26,w17 // h+=Sigma0(a)
add w5,w5,w10
ldr w10,[sp,#12]
str w13,[sp,#8]
ror w16,w22,#6
add w25,w25,w19 // h+=K[i]
ror w12,w7,#7
and w17,w23,w22
ror w11,w4,#17
bic w19,w24,w22
ror w13,w26,#2
add w25,w25,w5 // h+=X[i]
eor w16,w16,w22,ror#11
eor w12,w12,w7,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w26,w27 // a^b, b^c in next round
eor w16,w16,w22,ror#25 // Sigma1(e)
eor w13,w13,w26,ror#13
add w25,w25,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w11,w11,w4,ror#19
eor w12,w12,w7,lsr#3 // sigma0(X[i+1])
add w25,w25,w16 // h+=Sigma1(e)
eor w28,w28,w27 // Maj(a,b,c)
eor w17,w13,w26,ror#22 // Sigma0(a)
eor w11,w11,w4,lsr#10 // sigma1(X[i+14])
add w6,w6,w15
add w21,w21,w25 // d+=h
add w25,w25,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w6,w6,w12
add w25,w25,w17 // h+=Sigma0(a)
add w6,w6,w11
ldr w11,[sp,#0]
str w14,[sp,#12]
ror w16,w21,#6
add w24,w24,w28 // h+=K[i]
ror w13,w8,#7
and w17,w22,w21
ror w12,w5,#17
bic w28,w23,w21
ror w14,w25,#2
add w24,w24,w6 // h+=X[i]
eor w16,w16,w21,ror#11
eor w13,w13,w8,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w25,w26 // a^b, b^c in next round
eor w16,w16,w21,ror#25 // Sigma1(e)
eor w14,w14,w25,ror#13
add w24,w24,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w12,w12,w5,ror#19
eor w13,w13,w8,lsr#3 // sigma0(X[i+1])
add w24,w24,w16 // h+=Sigma1(e)
eor w19,w19,w26 // Maj(a,b,c)
eor w17,w14,w25,ror#22 // Sigma0(a)
eor w12,w12,w5,lsr#10 // sigma1(X[i+14])
add w7,w7,w0
add w20,w20,w24 // d+=h
add w24,w24,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w7,w7,w13
add w24,w24,w17 // h+=Sigma0(a)
add w7,w7,w12
ldr w12,[sp,#4]
str w15,[sp,#0]
ror w16,w20,#6
add w23,w23,w19 // h+=K[i]
ror w14,w9,#7
and w17,w21,w20
ror w13,w6,#17
bic w19,w22,w20
ror w15,w24,#2
add w23,w23,w7 // h+=X[i]
eor w16,w16,w20,ror#11
eor w14,w14,w9,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w24,w25 // a^b, b^c in next round
eor w16,w16,w20,ror#25 // Sigma1(e)
eor w15,w15,w24,ror#13
add w23,w23,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w13,w13,w6,ror#19
eor w14,w14,w9,lsr#3 // sigma0(X[i+1])
add w23,w23,w16 // h+=Sigma1(e)
eor w28,w28,w25 // Maj(a,b,c)
eor w17,w15,w24,ror#22 // Sigma0(a)
eor w13,w13,w6,lsr#10 // sigma1(X[i+14])
add w8,w8,w1
add w27,w27,w23 // d+=h
add w23,w23,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w8,w8,w14
add w23,w23,w17 // h+=Sigma0(a)
add w8,w8,w13
ldr w13,[sp,#8]
str w0,[sp,#4]
ror w16,w27,#6
add w22,w22,w28 // h+=K[i]
ror w15,w10,#7
and w17,w20,w27
ror w14,w7,#17
bic w28,w21,w27
ror w0,w23,#2
add w22,w22,w8 // h+=X[i]
eor w16,w16,w27,ror#11
eor w15,w15,w10,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w23,w24 // a^b, b^c in next round
eor w16,w16,w27,ror#25 // Sigma1(e)
eor w0,w0,w23,ror#13
add w22,w22,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w14,w14,w7,ror#19
eor w15,w15,w10,lsr#3 // sigma0(X[i+1])
add w22,w22,w16 // h+=Sigma1(e)
eor w19,w19,w24 // Maj(a,b,c)
eor w17,w0,w23,ror#22 // Sigma0(a)
eor w14,w14,w7,lsr#10 // sigma1(X[i+14])
add w9,w9,w2
add w26,w26,w22 // d+=h
add w22,w22,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w9,w9,w15
add w22,w22,w17 // h+=Sigma0(a)
add w9,w9,w14
ldr w14,[sp,#12]
str w1,[sp,#8]
ror w16,w26,#6
add w21,w21,w19 // h+=K[i]
ror w0,w11,#7
and w17,w27,w26
ror w15,w8,#17
bic w19,w20,w26
ror w1,w22,#2
add w21,w21,w9 // h+=X[i]
eor w16,w16,w26,ror#11
eor w0,w0,w11,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w22,w23 // a^b, b^c in next round
eor w16,w16,w26,ror#25 // Sigma1(e)
eor w1,w1,w22,ror#13
add w21,w21,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w15,w15,w8,ror#19
eor w0,w0,w11,lsr#3 // sigma0(X[i+1])
add w21,w21,w16 // h+=Sigma1(e)
eor w28,w28,w23 // Maj(a,b,c)
eor w17,w1,w22,ror#22 // Sigma0(a)
eor w15,w15,w8,lsr#10 // sigma1(X[i+14])
add w10,w10,w3
add w25,w25,w21 // d+=h
add w21,w21,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w10,w10,w0
add w21,w21,w17 // h+=Sigma0(a)
add w10,w10,w15
ldr w15,[sp,#0]
str w2,[sp,#12]
ror w16,w25,#6
add w20,w20,w28 // h+=K[i]
ror w1,w12,#7
and w17,w26,w25
ror w0,w9,#17
bic w28,w27,w25
ror w2,w21,#2
add w20,w20,w10 // h+=X[i]
eor w16,w16,w25,ror#11
eor w1,w1,w12,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w21,w22 // a^b, b^c in next round
eor w16,w16,w25,ror#25 // Sigma1(e)
eor w2,w2,w21,ror#13
add w20,w20,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w0,w0,w9,ror#19
eor w1,w1,w12,lsr#3 // sigma0(X[i+1])
add w20,w20,w16 // h+=Sigma1(e)
eor w19,w19,w22 // Maj(a,b,c)
eor w17,w2,w21,ror#22 // Sigma0(a)
eor w0,w0,w9,lsr#10 // sigma1(X[i+14])
add w11,w11,w4
add w24,w24,w20 // d+=h
add w20,w20,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w11,w11,w1
add w20,w20,w17 // h+=Sigma0(a)
add w11,w11,w0
ldr w0,[sp,#4]
str w3,[sp,#0]
ror w16,w24,#6
add w27,w27,w19 // h+=K[i]
ror w2,w13,#7
and w17,w25,w24
ror w1,w10,#17
bic w19,w26,w24
ror w3,w20,#2
add w27,w27,w11 // h+=X[i]
eor w16,w16,w24,ror#11
eor w2,w2,w13,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w20,w21 // a^b, b^c in next round
eor w16,w16,w24,ror#25 // Sigma1(e)
eor w3,w3,w20,ror#13
add w27,w27,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w1,w1,w10,ror#19
eor w2,w2,w13,lsr#3 // sigma0(X[i+1])
add w27,w27,w16 // h+=Sigma1(e)
eor w28,w28,w21 // Maj(a,b,c)
eor w17,w3,w20,ror#22 // Sigma0(a)
eor w1,w1,w10,lsr#10 // sigma1(X[i+14])
add w12,w12,w5
add w23,w23,w27 // d+=h
add w27,w27,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w12,w12,w2
add w27,w27,w17 // h+=Sigma0(a)
add w12,w12,w1
ldr w1,[sp,#8]
str w4,[sp,#4]
ror w16,w23,#6
add w26,w26,w28 // h+=K[i]
ror w3,w14,#7
and w17,w24,w23
ror w2,w11,#17
bic w28,w25,w23
ror w4,w27,#2
add w26,w26,w12 // h+=X[i]
eor w16,w16,w23,ror#11
eor w3,w3,w14,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w27,w20 // a^b, b^c in next round
eor w16,w16,w23,ror#25 // Sigma1(e)
eor w4,w4,w27,ror#13
add w26,w26,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w2,w2,w11,ror#19
eor w3,w3,w14,lsr#3 // sigma0(X[i+1])
add w26,w26,w16 // h+=Sigma1(e)
eor w19,w19,w20 // Maj(a,b,c)
eor w17,w4,w27,ror#22 // Sigma0(a)
eor w2,w2,w11,lsr#10 // sigma1(X[i+14])
add w13,w13,w6
add w22,w22,w26 // d+=h
add w26,w26,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w13,w13,w3
add w26,w26,w17 // h+=Sigma0(a)
add w13,w13,w2
ldr w2,[sp,#12]
str w5,[sp,#8]
ror w16,w22,#6
add w25,w25,w19 // h+=K[i]
ror w4,w15,#7
and w17,w23,w22
ror w3,w12,#17
bic w19,w24,w22
ror w5,w26,#2
add w25,w25,w13 // h+=X[i]
eor w16,w16,w22,ror#11
eor w4,w4,w15,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w26,w27 // a^b, b^c in next round
eor w16,w16,w22,ror#25 // Sigma1(e)
eor w5,w5,w26,ror#13
add w25,w25,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w3,w3,w12,ror#19
eor w4,w4,w15,lsr#3 // sigma0(X[i+1])
add w25,w25,w16 // h+=Sigma1(e)
eor w28,w28,w27 // Maj(a,b,c)
eor w17,w5,w26,ror#22 // Sigma0(a)
eor w3,w3,w12,lsr#10 // sigma1(X[i+14])
add w14,w14,w7
add w21,w21,w25 // d+=h
add w25,w25,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w14,w14,w4
add w25,w25,w17 // h+=Sigma0(a)
add w14,w14,w3
ldr w3,[sp,#0]
str w6,[sp,#12]
ror w16,w21,#6
add w24,w24,w28 // h+=K[i]
ror w5,w0,#7
and w17,w22,w21
ror w4,w13,#17
bic w28,w23,w21
ror w6,w25,#2
add w24,w24,w14 // h+=X[i]
eor w16,w16,w21,ror#11
eor w5,w5,w0,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w25,w26 // a^b, b^c in next round
eor w16,w16,w21,ror#25 // Sigma1(e)
eor w6,w6,w25,ror#13
add w24,w24,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w4,w4,w13,ror#19
eor w5,w5,w0,lsr#3 // sigma0(X[i+1])
add w24,w24,w16 // h+=Sigma1(e)
eor w19,w19,w26 // Maj(a,b,c)
eor w17,w6,w25,ror#22 // Sigma0(a)
eor w4,w4,w13,lsr#10 // sigma1(X[i+14])
add w15,w15,w8
add w20,w20,w24 // d+=h
add w24,w24,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w15,w15,w5
add w24,w24,w17 // h+=Sigma0(a)
add w15,w15,w4
ldr w4,[sp,#4]
str w7,[sp,#0]
ror w16,w20,#6
add w23,w23,w19 // h+=K[i]
ror w6,w1,#7
and w17,w21,w20
ror w5,w14,#17
bic w19,w22,w20
ror w7,w24,#2
add w23,w23,w15 // h+=X[i]
eor w16,w16,w20,ror#11
eor w6,w6,w1,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w24,w25 // a^b, b^c in next round
eor w16,w16,w20,ror#25 // Sigma1(e)
eor w7,w7,w24,ror#13
add w23,w23,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w5,w5,w14,ror#19
eor w6,w6,w1,lsr#3 // sigma0(X[i+1])
add w23,w23,w16 // h+=Sigma1(e)
eor w28,w28,w25 // Maj(a,b,c)
eor w17,w7,w24,ror#22 // Sigma0(a)
eor w5,w5,w14,lsr#10 // sigma1(X[i+14])
add w0,w0,w9
add w27,w27,w23 // d+=h
add w23,w23,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w0,w0,w6
add w23,w23,w17 // h+=Sigma0(a)
add w0,w0,w5
ldr w5,[sp,#8]
str w8,[sp,#4]
ror w16,w27,#6
add w22,w22,w28 // h+=K[i]
ror w7,w2,#7
and w17,w20,w27
ror w6,w15,#17
bic w28,w21,w27
ror w8,w23,#2
add w22,w22,w0 // h+=X[i]
eor w16,w16,w27,ror#11
eor w7,w7,w2,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w23,w24 // a^b, b^c in next round
eor w16,w16,w27,ror#25 // Sigma1(e)
eor w8,w8,w23,ror#13
add w22,w22,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w6,w6,w15,ror#19
eor w7,w7,w2,lsr#3 // sigma0(X[i+1])
add w22,w22,w16 // h+=Sigma1(e)
eor w19,w19,w24 // Maj(a,b,c)
eor w17,w8,w23,ror#22 // Sigma0(a)
eor w6,w6,w15,lsr#10 // sigma1(X[i+14])
add w1,w1,w10
add w26,w26,w22 // d+=h
add w22,w22,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w1,w1,w7
add w22,w22,w17 // h+=Sigma0(a)
add w1,w1,w6
ldr w6,[sp,#12]
str w9,[sp,#8]
ror w16,w26,#6
add w21,w21,w19 // h+=K[i]
ror w8,w3,#7
and w17,w27,w26
ror w7,w0,#17
bic w19,w20,w26
ror w9,w22,#2
add w21,w21,w1 // h+=X[i]
eor w16,w16,w26,ror#11
eor w8,w8,w3,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w22,w23 // a^b, b^c in next round
eor w16,w16,w26,ror#25 // Sigma1(e)
eor w9,w9,w22,ror#13
add w21,w21,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w7,w7,w0,ror#19
eor w8,w8,w3,lsr#3 // sigma0(X[i+1])
add w21,w21,w16 // h+=Sigma1(e)
eor w28,w28,w23 // Maj(a,b,c)
eor w17,w9,w22,ror#22 // Sigma0(a)
eor w7,w7,w0,lsr#10 // sigma1(X[i+14])
add w2,w2,w11
add w25,w25,w21 // d+=h
add w21,w21,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w2,w2,w8
add w21,w21,w17 // h+=Sigma0(a)
add w2,w2,w7
ldr w7,[sp,#0]
str w10,[sp,#12]
ror w16,w25,#6
add w20,w20,w28 // h+=K[i]
ror w9,w4,#7
and w17,w26,w25
ror w8,w1,#17
bic w28,w27,w25
ror w10,w21,#2
add w20,w20,w2 // h+=X[i]
eor w16,w16,w25,ror#11
eor w9,w9,w4,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w21,w22 // a^b, b^c in next round
eor w16,w16,w25,ror#25 // Sigma1(e)
eor w10,w10,w21,ror#13
add w20,w20,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w8,w8,w1,ror#19
eor w9,w9,w4,lsr#3 // sigma0(X[i+1])
add w20,w20,w16 // h+=Sigma1(e)
eor w19,w19,w22 // Maj(a,b,c)
eor w17,w10,w21,ror#22 // Sigma0(a)
eor w8,w8,w1,lsr#10 // sigma1(X[i+14])
add w3,w3,w12
add w24,w24,w20 // d+=h
add w20,w20,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w3,w3,w9
add w20,w20,w17 // h+=Sigma0(a)
add w3,w3,w8
cbnz w19,Loop_16_xx
ldp x0,x2,[x29,#96]
ldr x1,[x29,#112]
sub x30,x30,#260 // rewind
ldp w3,w4,[x0]
ldp w5,w6,[x0,#2*4]
add x1,x1,#14*4 // advance input pointer
ldp w7,w8,[x0,#4*4]
add w20,w20,w3
ldp w9,w10,[x0,#6*4]
add w21,w21,w4
add w22,w22,w5
add w23,w23,w6
stp w20,w21,[x0]
add w24,w24,w7
add w25,w25,w8
stp w22,w23,[x0,#2*4]
add w26,w26,w9
add w27,w27,w10
cmp x1,x2
stp w24,w25,[x0,#4*4]
stp w26,w27,[x0,#6*4]
b.ne Loop
ldp x19,x20,[x29,#16]
add sp,sp,#4*4
ldp x21,x22,[x29,#32]
ldp x23,x24,[x29,#48]
ldp x25,x26,[x29,#64]
ldp x27,x28,[x29,#80]
ldp x29,x30,[sp],#128
AARCH64_VALIDATE_LINK_REGISTER
ret
.section __TEXT,__const
.align 6
LK256:
.long 0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5
.long 0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5
.long 0xd807aa98,0x12835b01,0x243185be,0x550c7dc3
.long 0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174
.long 0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc
.long 0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da
.long 0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7
.long 0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967
.long 0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13
.long 0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85
.long 0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3
.long 0xd192e819,0xd6990624,0xf40e3585,0x106aa070
.long 0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5
.long 0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3
.long 0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208
.long 0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2
.long 0 //terminator
.byte 83,72,65,50,53,54,32,98,108,111,99,107,32,116,114,97,110,115,102,111,114,109,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0
.align 2
.align 2
.text
#ifndef __KERNEL__
.globl _sha256_block_data_order_hw
.private_extern _sha256_block_data_order_hw
.align 6
_sha256_block_data_order_hw:
// Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later.
AARCH64_VALID_CALL_TARGET
stp x29,x30,[sp,#-16]!
add x29,sp,#0
ld1 {v0.4s,v1.4s},[x0]
adrp x3,LK256@PAGE
add x3,x3,LK256@PAGEOFF
Loop_hw:
ld1 {v4.16b,v5.16b,v6.16b,v7.16b},[x1],#64
sub x2,x2,#1
ld1 {v16.4s},[x3],#16
rev32 v4.16b,v4.16b
rev32 v5.16b,v5.16b
rev32 v6.16b,v6.16b
rev32 v7.16b,v7.16b
orr v18.16b,v0.16b,v0.16b // offload
orr v19.16b,v1.16b,v1.16b
ld1 {v17.4s},[x3],#16
add v16.4s,v16.4s,v4.4s
.long 0x5e2828a4 //sha256su0 v4.16b,v5.16b
orr v2.16b,v0.16b,v0.16b
.long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
.long 0x5e0760c4 //sha256su1 v4.16b,v6.16b,v7.16b
ld1 {v16.4s},[x3],#16
add v17.4s,v17.4s,v5.4s
.long 0x5e2828c5 //sha256su0 v5.16b,v6.16b
orr v2.16b,v0.16b,v0.16b
.long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
.long 0x5e0460e5 //sha256su1 v5.16b,v7.16b,v4.16b
ld1 {v17.4s},[x3],#16
add v16.4s,v16.4s,v6.4s
.long 0x5e2828e6 //sha256su0 v6.16b,v7.16b
orr v2.16b,v0.16b,v0.16b
.long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
.long 0x5e056086 //sha256su1 v6.16b,v4.16b,v5.16b
ld1 {v16.4s},[x3],#16
add v17.4s,v17.4s,v7.4s
.long 0x5e282887 //sha256su0 v7.16b,v4.16b
orr v2.16b,v0.16b,v0.16b
.long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
.long 0x5e0660a7 //sha256su1 v7.16b,v5.16b,v6.16b
ld1 {v17.4s},[x3],#16
add v16.4s,v16.4s,v4.4s
.long 0x5e2828a4 //sha256su0 v4.16b,v5.16b
orr v2.16b,v0.16b,v0.16b
.long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
.long 0x5e0760c4 //sha256su1 v4.16b,v6.16b,v7.16b
ld1 {v16.4s},[x3],#16
add v17.4s,v17.4s,v5.4s
.long 0x5e2828c5 //sha256su0 v5.16b,v6.16b
orr v2.16b,v0.16b,v0.16b
.long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
.long 0x5e0460e5 //sha256su1 v5.16b,v7.16b,v4.16b
ld1 {v17.4s},[x3],#16
add v16.4s,v16.4s,v6.4s
.long 0x5e2828e6 //sha256su0 v6.16b,v7.16b
orr v2.16b,v0.16b,v0.16b
.long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
.long 0x5e056086 //sha256su1 v6.16b,v4.16b,v5.16b
ld1 {v16.4s},[x3],#16
add v17.4s,v17.4s,v7.4s
.long 0x5e282887 //sha256su0 v7.16b,v4.16b
orr v2.16b,v0.16b,v0.16b
.long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
.long 0x5e0660a7 //sha256su1 v7.16b,v5.16b,v6.16b
ld1 {v17.4s},[x3],#16
add v16.4s,v16.4s,v4.4s
.long 0x5e2828a4 //sha256su0 v4.16b,v5.16b
orr v2.16b,v0.16b,v0.16b
.long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
.long 0x5e0760c4 //sha256su1 v4.16b,v6.16b,v7.16b
ld1 {v16.4s},[x3],#16
add v17.4s,v17.4s,v5.4s
.long 0x5e2828c5 //sha256su0 v5.16b,v6.16b
orr v2.16b,v0.16b,v0.16b
.long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
.long 0x5e0460e5 //sha256su1 v5.16b,v7.16b,v4.16b
ld1 {v17.4s},[x3],#16
add v16.4s,v16.4s,v6.4s
.long 0x5e2828e6 //sha256su0 v6.16b,v7.16b
orr v2.16b,v0.16b,v0.16b
.long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
.long 0x5e056086 //sha256su1 v6.16b,v4.16b,v5.16b
ld1 {v16.4s},[x3],#16
add v17.4s,v17.4s,v7.4s
.long 0x5e282887 //sha256su0 v7.16b,v4.16b
orr v2.16b,v0.16b,v0.16b
.long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
.long 0x5e0660a7 //sha256su1 v7.16b,v5.16b,v6.16b
ld1 {v17.4s},[x3],#16
add v16.4s,v16.4s,v4.4s
orr v2.16b,v0.16b,v0.16b
.long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
ld1 {v16.4s},[x3],#16
add v17.4s,v17.4s,v5.4s
orr v2.16b,v0.16b,v0.16b
.long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
ld1 {v17.4s},[x3]
add v16.4s,v16.4s,v6.4s
sub x3,x3,#64*4-16 // rewind
orr v2.16b,v0.16b,v0.16b
.long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
add v17.4s,v17.4s,v7.4s
orr v2.16b,v0.16b,v0.16b
.long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
add v0.4s,v0.4s,v18.4s
add v1.4s,v1.4s,v19.4s
cbnz x2,Loop_hw
st1 {v0.4s,v1.4s},[x0]
ldr x29,[sp],#16
ret
#endif
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__APPLE__)
|
jalal-ux/Test
| 34,239
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/sha256-armv8-linux64.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__ELF__)
// Copyright 2014-2020 The OpenSSL Project Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ====================================================================
// Written by Andy Polyakov <appro@openssl.org> for the OpenSSL
// project.
// ====================================================================
//
// SHA256/512 for ARMv8.
//
// Performance in cycles per processed byte and improvement coefficient
// over code generated with "default" compiler:
//
// SHA256-hw SHA256(*) SHA512
// Apple A7 1.97 10.5 (+33%) 6.73 (-1%(**))
// Cortex-A53 2.38 15.5 (+115%) 10.0 (+150%(***))
// Cortex-A57 2.31 11.6 (+86%) 7.51 (+260%(***))
// Denver 2.01 10.5 (+26%) 6.70 (+8%)
// X-Gene 20.0 (+100%) 12.8 (+300%(***))
// Mongoose 2.36 13.0 (+50%) 8.36 (+33%)
// Kryo 1.92 17.4 (+30%) 11.2 (+8%)
//
// (*) Software SHA256 results are of lesser relevance, presented
// mostly for informational purposes.
// (**) The result is a trade-off: it's possible to improve it by
// 10% (or by 1 cycle per round), but at the cost of 20% loss
// on Cortex-A53 (or by 4 cycles per round).
// (***) Super-impressive coefficients over gcc-generated code are
// indication of some compiler "pathology", most notably code
// generated with -mgeneral-regs-only is significantly faster
// and the gap is only 40-90%.
#ifndef __KERNEL__
#endif
.text
.globl sha256_block_data_order_nohw
.hidden sha256_block_data_order_nohw
.type sha256_block_data_order_nohw,%function
.align 6
sha256_block_data_order_nohw:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-128]!
add x29,sp,#0
stp x19,x20,[sp,#16]
stp x21,x22,[sp,#32]
stp x23,x24,[sp,#48]
stp x25,x26,[sp,#64]
stp x27,x28,[sp,#80]
sub sp,sp,#4*4
ldp w20,w21,[x0] // load context
ldp w22,w23,[x0,#2*4]
ldp w24,w25,[x0,#4*4]
add x2,x1,x2,lsl#6 // end of input
ldp w26,w27,[x0,#6*4]
adrp x30,.LK256
add x30,x30,:lo12:.LK256
stp x0,x2,[x29,#96]
.Loop:
ldp w3,w4,[x1],#2*4
ldr w19,[x30],#4 // *K++
eor w28,w21,w22 // magic seed
str x1,[x29,#112]
#ifndef __AARCH64EB__
rev w3,w3 // 0
#endif
ror w16,w24,#6
add w27,w27,w19 // h+=K[i]
eor w6,w24,w24,ror#14
and w17,w25,w24
bic w19,w26,w24
add w27,w27,w3 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w20,w21 // a^b, b^c in next round
eor w16,w16,w6,ror#11 // Sigma1(e)
ror w6,w20,#2
add w27,w27,w17 // h+=Ch(e,f,g)
eor w17,w20,w20,ror#9
add w27,w27,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w23,w23,w27 // d+=h
eor w28,w28,w21 // Maj(a,b,c)
eor w17,w6,w17,ror#13 // Sigma0(a)
add w27,w27,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w27,w27,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w4,w4 // 1
#endif
ldp w5,w6,[x1],#2*4
add w27,w27,w17 // h+=Sigma0(a)
ror w16,w23,#6
add w26,w26,w28 // h+=K[i]
eor w7,w23,w23,ror#14
and w17,w24,w23
bic w28,w25,w23
add w26,w26,w4 // h+=X[i]
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w27,w20 // a^b, b^c in next round
eor w16,w16,w7,ror#11 // Sigma1(e)
ror w7,w27,#2
add w26,w26,w17 // h+=Ch(e,f,g)
eor w17,w27,w27,ror#9
add w26,w26,w16 // h+=Sigma1(e)
and w19,w19,w28 // (b^c)&=(a^b)
add w22,w22,w26 // d+=h
eor w19,w19,w20 // Maj(a,b,c)
eor w17,w7,w17,ror#13 // Sigma0(a)
add w26,w26,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
//add w26,w26,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w5,w5 // 2
#endif
add w26,w26,w17 // h+=Sigma0(a)
ror w16,w22,#6
add w25,w25,w19 // h+=K[i]
eor w8,w22,w22,ror#14
and w17,w23,w22
bic w19,w24,w22
add w25,w25,w5 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w26,w27 // a^b, b^c in next round
eor w16,w16,w8,ror#11 // Sigma1(e)
ror w8,w26,#2
add w25,w25,w17 // h+=Ch(e,f,g)
eor w17,w26,w26,ror#9
add w25,w25,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w21,w21,w25 // d+=h
eor w28,w28,w27 // Maj(a,b,c)
eor w17,w8,w17,ror#13 // Sigma0(a)
add w25,w25,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w25,w25,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w6,w6 // 3
#endif
ldp w7,w8,[x1],#2*4
add w25,w25,w17 // h+=Sigma0(a)
ror w16,w21,#6
add w24,w24,w28 // h+=K[i]
eor w9,w21,w21,ror#14
and w17,w22,w21
bic w28,w23,w21
add w24,w24,w6 // h+=X[i]
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w25,w26 // a^b, b^c in next round
eor w16,w16,w9,ror#11 // Sigma1(e)
ror w9,w25,#2
add w24,w24,w17 // h+=Ch(e,f,g)
eor w17,w25,w25,ror#9
add w24,w24,w16 // h+=Sigma1(e)
and w19,w19,w28 // (b^c)&=(a^b)
add w20,w20,w24 // d+=h
eor w19,w19,w26 // Maj(a,b,c)
eor w17,w9,w17,ror#13 // Sigma0(a)
add w24,w24,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
//add w24,w24,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w7,w7 // 4
#endif
add w24,w24,w17 // h+=Sigma0(a)
ror w16,w20,#6
add w23,w23,w19 // h+=K[i]
eor w10,w20,w20,ror#14
and w17,w21,w20
bic w19,w22,w20
add w23,w23,w7 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w24,w25 // a^b, b^c in next round
eor w16,w16,w10,ror#11 // Sigma1(e)
ror w10,w24,#2
add w23,w23,w17 // h+=Ch(e,f,g)
eor w17,w24,w24,ror#9
add w23,w23,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w27,w27,w23 // d+=h
eor w28,w28,w25 // Maj(a,b,c)
eor w17,w10,w17,ror#13 // Sigma0(a)
add w23,w23,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w23,w23,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w8,w8 // 5
#endif
ldp w9,w10,[x1],#2*4
add w23,w23,w17 // h+=Sigma0(a)
ror w16,w27,#6
add w22,w22,w28 // h+=K[i]
eor w11,w27,w27,ror#14
and w17,w20,w27
bic w28,w21,w27
add w22,w22,w8 // h+=X[i]
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w23,w24 // a^b, b^c in next round
eor w16,w16,w11,ror#11 // Sigma1(e)
ror w11,w23,#2
add w22,w22,w17 // h+=Ch(e,f,g)
eor w17,w23,w23,ror#9
add w22,w22,w16 // h+=Sigma1(e)
and w19,w19,w28 // (b^c)&=(a^b)
add w26,w26,w22 // d+=h
eor w19,w19,w24 // Maj(a,b,c)
eor w17,w11,w17,ror#13 // Sigma0(a)
add w22,w22,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
//add w22,w22,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w9,w9 // 6
#endif
add w22,w22,w17 // h+=Sigma0(a)
ror w16,w26,#6
add w21,w21,w19 // h+=K[i]
eor w12,w26,w26,ror#14
and w17,w27,w26
bic w19,w20,w26
add w21,w21,w9 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w22,w23 // a^b, b^c in next round
eor w16,w16,w12,ror#11 // Sigma1(e)
ror w12,w22,#2
add w21,w21,w17 // h+=Ch(e,f,g)
eor w17,w22,w22,ror#9
add w21,w21,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w25,w25,w21 // d+=h
eor w28,w28,w23 // Maj(a,b,c)
eor w17,w12,w17,ror#13 // Sigma0(a)
add w21,w21,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w21,w21,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w10,w10 // 7
#endif
ldp w11,w12,[x1],#2*4
add w21,w21,w17 // h+=Sigma0(a)
ror w16,w25,#6
add w20,w20,w28 // h+=K[i]
eor w13,w25,w25,ror#14
and w17,w26,w25
bic w28,w27,w25
add w20,w20,w10 // h+=X[i]
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w21,w22 // a^b, b^c in next round
eor w16,w16,w13,ror#11 // Sigma1(e)
ror w13,w21,#2
add w20,w20,w17 // h+=Ch(e,f,g)
eor w17,w21,w21,ror#9
add w20,w20,w16 // h+=Sigma1(e)
and w19,w19,w28 // (b^c)&=(a^b)
add w24,w24,w20 // d+=h
eor w19,w19,w22 // Maj(a,b,c)
eor w17,w13,w17,ror#13 // Sigma0(a)
add w20,w20,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
//add w20,w20,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w11,w11 // 8
#endif
add w20,w20,w17 // h+=Sigma0(a)
ror w16,w24,#6
add w27,w27,w19 // h+=K[i]
eor w14,w24,w24,ror#14
and w17,w25,w24
bic w19,w26,w24
add w27,w27,w11 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w20,w21 // a^b, b^c in next round
eor w16,w16,w14,ror#11 // Sigma1(e)
ror w14,w20,#2
add w27,w27,w17 // h+=Ch(e,f,g)
eor w17,w20,w20,ror#9
add w27,w27,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w23,w23,w27 // d+=h
eor w28,w28,w21 // Maj(a,b,c)
eor w17,w14,w17,ror#13 // Sigma0(a)
add w27,w27,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w27,w27,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w12,w12 // 9
#endif
ldp w13,w14,[x1],#2*4
add w27,w27,w17 // h+=Sigma0(a)
ror w16,w23,#6
add w26,w26,w28 // h+=K[i]
eor w15,w23,w23,ror#14
and w17,w24,w23
bic w28,w25,w23
add w26,w26,w12 // h+=X[i]
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w27,w20 // a^b, b^c in next round
eor w16,w16,w15,ror#11 // Sigma1(e)
ror w15,w27,#2
add w26,w26,w17 // h+=Ch(e,f,g)
eor w17,w27,w27,ror#9
add w26,w26,w16 // h+=Sigma1(e)
and w19,w19,w28 // (b^c)&=(a^b)
add w22,w22,w26 // d+=h
eor w19,w19,w20 // Maj(a,b,c)
eor w17,w15,w17,ror#13 // Sigma0(a)
add w26,w26,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
//add w26,w26,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w13,w13 // 10
#endif
add w26,w26,w17 // h+=Sigma0(a)
ror w16,w22,#6
add w25,w25,w19 // h+=K[i]
eor w0,w22,w22,ror#14
and w17,w23,w22
bic w19,w24,w22
add w25,w25,w13 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w26,w27 // a^b, b^c in next round
eor w16,w16,w0,ror#11 // Sigma1(e)
ror w0,w26,#2
add w25,w25,w17 // h+=Ch(e,f,g)
eor w17,w26,w26,ror#9
add w25,w25,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w21,w21,w25 // d+=h
eor w28,w28,w27 // Maj(a,b,c)
eor w17,w0,w17,ror#13 // Sigma0(a)
add w25,w25,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w25,w25,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w14,w14 // 11
#endif
ldp w15,w0,[x1],#2*4
add w25,w25,w17 // h+=Sigma0(a)
str w6,[sp,#12]
ror w16,w21,#6
add w24,w24,w28 // h+=K[i]
eor w6,w21,w21,ror#14
and w17,w22,w21
bic w28,w23,w21
add w24,w24,w14 // h+=X[i]
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w25,w26 // a^b, b^c in next round
eor w16,w16,w6,ror#11 // Sigma1(e)
ror w6,w25,#2
add w24,w24,w17 // h+=Ch(e,f,g)
eor w17,w25,w25,ror#9
add w24,w24,w16 // h+=Sigma1(e)
and w19,w19,w28 // (b^c)&=(a^b)
add w20,w20,w24 // d+=h
eor w19,w19,w26 // Maj(a,b,c)
eor w17,w6,w17,ror#13 // Sigma0(a)
add w24,w24,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
//add w24,w24,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w15,w15 // 12
#endif
add w24,w24,w17 // h+=Sigma0(a)
str w7,[sp,#0]
ror w16,w20,#6
add w23,w23,w19 // h+=K[i]
eor w7,w20,w20,ror#14
and w17,w21,w20
bic w19,w22,w20
add w23,w23,w15 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w24,w25 // a^b, b^c in next round
eor w16,w16,w7,ror#11 // Sigma1(e)
ror w7,w24,#2
add w23,w23,w17 // h+=Ch(e,f,g)
eor w17,w24,w24,ror#9
add w23,w23,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w27,w27,w23 // d+=h
eor w28,w28,w25 // Maj(a,b,c)
eor w17,w7,w17,ror#13 // Sigma0(a)
add w23,w23,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w23,w23,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w0,w0 // 13
#endif
ldp w1,w2,[x1]
add w23,w23,w17 // h+=Sigma0(a)
str w8,[sp,#4]
ror w16,w27,#6
add w22,w22,w28 // h+=K[i]
eor w8,w27,w27,ror#14
and w17,w20,w27
bic w28,w21,w27
add w22,w22,w0 // h+=X[i]
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w23,w24 // a^b, b^c in next round
eor w16,w16,w8,ror#11 // Sigma1(e)
ror w8,w23,#2
add w22,w22,w17 // h+=Ch(e,f,g)
eor w17,w23,w23,ror#9
add w22,w22,w16 // h+=Sigma1(e)
and w19,w19,w28 // (b^c)&=(a^b)
add w26,w26,w22 // d+=h
eor w19,w19,w24 // Maj(a,b,c)
eor w17,w8,w17,ror#13 // Sigma0(a)
add w22,w22,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
//add w22,w22,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w1,w1 // 14
#endif
ldr w6,[sp,#12]
add w22,w22,w17 // h+=Sigma0(a)
str w9,[sp,#8]
ror w16,w26,#6
add w21,w21,w19 // h+=K[i]
eor w9,w26,w26,ror#14
and w17,w27,w26
bic w19,w20,w26
add w21,w21,w1 // h+=X[i]
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w22,w23 // a^b, b^c in next round
eor w16,w16,w9,ror#11 // Sigma1(e)
ror w9,w22,#2
add w21,w21,w17 // h+=Ch(e,f,g)
eor w17,w22,w22,ror#9
add w21,w21,w16 // h+=Sigma1(e)
and w28,w28,w19 // (b^c)&=(a^b)
add w25,w25,w21 // d+=h
eor w28,w28,w23 // Maj(a,b,c)
eor w17,w9,w17,ror#13 // Sigma0(a)
add w21,w21,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
//add w21,w21,w17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev w2,w2 // 15
#endif
ldr w7,[sp,#0]
add w21,w21,w17 // h+=Sigma0(a)
str w10,[sp,#12]
ror w16,w25,#6
add w20,w20,w28 // h+=K[i]
ror w9,w4,#7
and w17,w26,w25
ror w8,w1,#17
bic w28,w27,w25
ror w10,w21,#2
add w20,w20,w2 // h+=X[i]
eor w16,w16,w25,ror#11
eor w9,w9,w4,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w21,w22 // a^b, b^c in next round
eor w16,w16,w25,ror#25 // Sigma1(e)
eor w10,w10,w21,ror#13
add w20,w20,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w8,w8,w1,ror#19
eor w9,w9,w4,lsr#3 // sigma0(X[i+1])
add w20,w20,w16 // h+=Sigma1(e)
eor w19,w19,w22 // Maj(a,b,c)
eor w17,w10,w21,ror#22 // Sigma0(a)
eor w8,w8,w1,lsr#10 // sigma1(X[i+14])
add w3,w3,w12
add w24,w24,w20 // d+=h
add w20,w20,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w3,w3,w9
add w20,w20,w17 // h+=Sigma0(a)
add w3,w3,w8
.Loop_16_xx:
ldr w8,[sp,#4]
str w11,[sp,#0]
ror w16,w24,#6
add w27,w27,w19 // h+=K[i]
ror w10,w5,#7
and w17,w25,w24
ror w9,w2,#17
bic w19,w26,w24
ror w11,w20,#2
add w27,w27,w3 // h+=X[i]
eor w16,w16,w24,ror#11
eor w10,w10,w5,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w20,w21 // a^b, b^c in next round
eor w16,w16,w24,ror#25 // Sigma1(e)
eor w11,w11,w20,ror#13
add w27,w27,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w9,w9,w2,ror#19
eor w10,w10,w5,lsr#3 // sigma0(X[i+1])
add w27,w27,w16 // h+=Sigma1(e)
eor w28,w28,w21 // Maj(a,b,c)
eor w17,w11,w20,ror#22 // Sigma0(a)
eor w9,w9,w2,lsr#10 // sigma1(X[i+14])
add w4,w4,w13
add w23,w23,w27 // d+=h
add w27,w27,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w4,w4,w10
add w27,w27,w17 // h+=Sigma0(a)
add w4,w4,w9
ldr w9,[sp,#8]
str w12,[sp,#4]
ror w16,w23,#6
add w26,w26,w28 // h+=K[i]
ror w11,w6,#7
and w17,w24,w23
ror w10,w3,#17
bic w28,w25,w23
ror w12,w27,#2
add w26,w26,w4 // h+=X[i]
eor w16,w16,w23,ror#11
eor w11,w11,w6,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w27,w20 // a^b, b^c in next round
eor w16,w16,w23,ror#25 // Sigma1(e)
eor w12,w12,w27,ror#13
add w26,w26,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w10,w10,w3,ror#19
eor w11,w11,w6,lsr#3 // sigma0(X[i+1])
add w26,w26,w16 // h+=Sigma1(e)
eor w19,w19,w20 // Maj(a,b,c)
eor w17,w12,w27,ror#22 // Sigma0(a)
eor w10,w10,w3,lsr#10 // sigma1(X[i+14])
add w5,w5,w14
add w22,w22,w26 // d+=h
add w26,w26,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w5,w5,w11
add w26,w26,w17 // h+=Sigma0(a)
add w5,w5,w10
ldr w10,[sp,#12]
str w13,[sp,#8]
ror w16,w22,#6
add w25,w25,w19 // h+=K[i]
ror w12,w7,#7
and w17,w23,w22
ror w11,w4,#17
bic w19,w24,w22
ror w13,w26,#2
add w25,w25,w5 // h+=X[i]
eor w16,w16,w22,ror#11
eor w12,w12,w7,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w26,w27 // a^b, b^c in next round
eor w16,w16,w22,ror#25 // Sigma1(e)
eor w13,w13,w26,ror#13
add w25,w25,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w11,w11,w4,ror#19
eor w12,w12,w7,lsr#3 // sigma0(X[i+1])
add w25,w25,w16 // h+=Sigma1(e)
eor w28,w28,w27 // Maj(a,b,c)
eor w17,w13,w26,ror#22 // Sigma0(a)
eor w11,w11,w4,lsr#10 // sigma1(X[i+14])
add w6,w6,w15
add w21,w21,w25 // d+=h
add w25,w25,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w6,w6,w12
add w25,w25,w17 // h+=Sigma0(a)
add w6,w6,w11
ldr w11,[sp,#0]
str w14,[sp,#12]
ror w16,w21,#6
add w24,w24,w28 // h+=K[i]
ror w13,w8,#7
and w17,w22,w21
ror w12,w5,#17
bic w28,w23,w21
ror w14,w25,#2
add w24,w24,w6 // h+=X[i]
eor w16,w16,w21,ror#11
eor w13,w13,w8,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w25,w26 // a^b, b^c in next round
eor w16,w16,w21,ror#25 // Sigma1(e)
eor w14,w14,w25,ror#13
add w24,w24,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w12,w12,w5,ror#19
eor w13,w13,w8,lsr#3 // sigma0(X[i+1])
add w24,w24,w16 // h+=Sigma1(e)
eor w19,w19,w26 // Maj(a,b,c)
eor w17,w14,w25,ror#22 // Sigma0(a)
eor w12,w12,w5,lsr#10 // sigma1(X[i+14])
add w7,w7,w0
add w20,w20,w24 // d+=h
add w24,w24,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w7,w7,w13
add w24,w24,w17 // h+=Sigma0(a)
add w7,w7,w12
ldr w12,[sp,#4]
str w15,[sp,#0]
ror w16,w20,#6
add w23,w23,w19 // h+=K[i]
ror w14,w9,#7
and w17,w21,w20
ror w13,w6,#17
bic w19,w22,w20
ror w15,w24,#2
add w23,w23,w7 // h+=X[i]
eor w16,w16,w20,ror#11
eor w14,w14,w9,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w24,w25 // a^b, b^c in next round
eor w16,w16,w20,ror#25 // Sigma1(e)
eor w15,w15,w24,ror#13
add w23,w23,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w13,w13,w6,ror#19
eor w14,w14,w9,lsr#3 // sigma0(X[i+1])
add w23,w23,w16 // h+=Sigma1(e)
eor w28,w28,w25 // Maj(a,b,c)
eor w17,w15,w24,ror#22 // Sigma0(a)
eor w13,w13,w6,lsr#10 // sigma1(X[i+14])
add w8,w8,w1
add w27,w27,w23 // d+=h
add w23,w23,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w8,w8,w14
add w23,w23,w17 // h+=Sigma0(a)
add w8,w8,w13
ldr w13,[sp,#8]
str w0,[sp,#4]
ror w16,w27,#6
add w22,w22,w28 // h+=K[i]
ror w15,w10,#7
and w17,w20,w27
ror w14,w7,#17
bic w28,w21,w27
ror w0,w23,#2
add w22,w22,w8 // h+=X[i]
eor w16,w16,w27,ror#11
eor w15,w15,w10,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w23,w24 // a^b, b^c in next round
eor w16,w16,w27,ror#25 // Sigma1(e)
eor w0,w0,w23,ror#13
add w22,w22,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w14,w14,w7,ror#19
eor w15,w15,w10,lsr#3 // sigma0(X[i+1])
add w22,w22,w16 // h+=Sigma1(e)
eor w19,w19,w24 // Maj(a,b,c)
eor w17,w0,w23,ror#22 // Sigma0(a)
eor w14,w14,w7,lsr#10 // sigma1(X[i+14])
add w9,w9,w2
add w26,w26,w22 // d+=h
add w22,w22,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w9,w9,w15
add w22,w22,w17 // h+=Sigma0(a)
add w9,w9,w14
ldr w14,[sp,#12]
str w1,[sp,#8]
ror w16,w26,#6
add w21,w21,w19 // h+=K[i]
ror w0,w11,#7
and w17,w27,w26
ror w15,w8,#17
bic w19,w20,w26
ror w1,w22,#2
add w21,w21,w9 // h+=X[i]
eor w16,w16,w26,ror#11
eor w0,w0,w11,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w22,w23 // a^b, b^c in next round
eor w16,w16,w26,ror#25 // Sigma1(e)
eor w1,w1,w22,ror#13
add w21,w21,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w15,w15,w8,ror#19
eor w0,w0,w11,lsr#3 // sigma0(X[i+1])
add w21,w21,w16 // h+=Sigma1(e)
eor w28,w28,w23 // Maj(a,b,c)
eor w17,w1,w22,ror#22 // Sigma0(a)
eor w15,w15,w8,lsr#10 // sigma1(X[i+14])
add w10,w10,w3
add w25,w25,w21 // d+=h
add w21,w21,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w10,w10,w0
add w21,w21,w17 // h+=Sigma0(a)
add w10,w10,w15
ldr w15,[sp,#0]
str w2,[sp,#12]
ror w16,w25,#6
add w20,w20,w28 // h+=K[i]
ror w1,w12,#7
and w17,w26,w25
ror w0,w9,#17
bic w28,w27,w25
ror w2,w21,#2
add w20,w20,w10 // h+=X[i]
eor w16,w16,w25,ror#11
eor w1,w1,w12,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w21,w22 // a^b, b^c in next round
eor w16,w16,w25,ror#25 // Sigma1(e)
eor w2,w2,w21,ror#13
add w20,w20,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w0,w0,w9,ror#19
eor w1,w1,w12,lsr#3 // sigma0(X[i+1])
add w20,w20,w16 // h+=Sigma1(e)
eor w19,w19,w22 // Maj(a,b,c)
eor w17,w2,w21,ror#22 // Sigma0(a)
eor w0,w0,w9,lsr#10 // sigma1(X[i+14])
add w11,w11,w4
add w24,w24,w20 // d+=h
add w20,w20,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w11,w11,w1
add w20,w20,w17 // h+=Sigma0(a)
add w11,w11,w0
ldr w0,[sp,#4]
str w3,[sp,#0]
ror w16,w24,#6
add w27,w27,w19 // h+=K[i]
ror w2,w13,#7
and w17,w25,w24
ror w1,w10,#17
bic w19,w26,w24
ror w3,w20,#2
add w27,w27,w11 // h+=X[i]
eor w16,w16,w24,ror#11
eor w2,w2,w13,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w20,w21 // a^b, b^c in next round
eor w16,w16,w24,ror#25 // Sigma1(e)
eor w3,w3,w20,ror#13
add w27,w27,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w1,w1,w10,ror#19
eor w2,w2,w13,lsr#3 // sigma0(X[i+1])
add w27,w27,w16 // h+=Sigma1(e)
eor w28,w28,w21 // Maj(a,b,c)
eor w17,w3,w20,ror#22 // Sigma0(a)
eor w1,w1,w10,lsr#10 // sigma1(X[i+14])
add w12,w12,w5
add w23,w23,w27 // d+=h
add w27,w27,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w12,w12,w2
add w27,w27,w17 // h+=Sigma0(a)
add w12,w12,w1
ldr w1,[sp,#8]
str w4,[sp,#4]
ror w16,w23,#6
add w26,w26,w28 // h+=K[i]
ror w3,w14,#7
and w17,w24,w23
ror w2,w11,#17
bic w28,w25,w23
ror w4,w27,#2
add w26,w26,w12 // h+=X[i]
eor w16,w16,w23,ror#11
eor w3,w3,w14,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w27,w20 // a^b, b^c in next round
eor w16,w16,w23,ror#25 // Sigma1(e)
eor w4,w4,w27,ror#13
add w26,w26,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w2,w2,w11,ror#19
eor w3,w3,w14,lsr#3 // sigma0(X[i+1])
add w26,w26,w16 // h+=Sigma1(e)
eor w19,w19,w20 // Maj(a,b,c)
eor w17,w4,w27,ror#22 // Sigma0(a)
eor w2,w2,w11,lsr#10 // sigma1(X[i+14])
add w13,w13,w6
add w22,w22,w26 // d+=h
add w26,w26,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w13,w13,w3
add w26,w26,w17 // h+=Sigma0(a)
add w13,w13,w2
ldr w2,[sp,#12]
str w5,[sp,#8]
ror w16,w22,#6
add w25,w25,w19 // h+=K[i]
ror w4,w15,#7
and w17,w23,w22
ror w3,w12,#17
bic w19,w24,w22
ror w5,w26,#2
add w25,w25,w13 // h+=X[i]
eor w16,w16,w22,ror#11
eor w4,w4,w15,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w26,w27 // a^b, b^c in next round
eor w16,w16,w22,ror#25 // Sigma1(e)
eor w5,w5,w26,ror#13
add w25,w25,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w3,w3,w12,ror#19
eor w4,w4,w15,lsr#3 // sigma0(X[i+1])
add w25,w25,w16 // h+=Sigma1(e)
eor w28,w28,w27 // Maj(a,b,c)
eor w17,w5,w26,ror#22 // Sigma0(a)
eor w3,w3,w12,lsr#10 // sigma1(X[i+14])
add w14,w14,w7
add w21,w21,w25 // d+=h
add w25,w25,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w14,w14,w4
add w25,w25,w17 // h+=Sigma0(a)
add w14,w14,w3
ldr w3,[sp,#0]
str w6,[sp,#12]
ror w16,w21,#6
add w24,w24,w28 // h+=K[i]
ror w5,w0,#7
and w17,w22,w21
ror w4,w13,#17
bic w28,w23,w21
ror w6,w25,#2
add w24,w24,w14 // h+=X[i]
eor w16,w16,w21,ror#11
eor w5,w5,w0,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w25,w26 // a^b, b^c in next round
eor w16,w16,w21,ror#25 // Sigma1(e)
eor w6,w6,w25,ror#13
add w24,w24,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w4,w4,w13,ror#19
eor w5,w5,w0,lsr#3 // sigma0(X[i+1])
add w24,w24,w16 // h+=Sigma1(e)
eor w19,w19,w26 // Maj(a,b,c)
eor w17,w6,w25,ror#22 // Sigma0(a)
eor w4,w4,w13,lsr#10 // sigma1(X[i+14])
add w15,w15,w8
add w20,w20,w24 // d+=h
add w24,w24,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w15,w15,w5
add w24,w24,w17 // h+=Sigma0(a)
add w15,w15,w4
ldr w4,[sp,#4]
str w7,[sp,#0]
ror w16,w20,#6
add w23,w23,w19 // h+=K[i]
ror w6,w1,#7
and w17,w21,w20
ror w5,w14,#17
bic w19,w22,w20
ror w7,w24,#2
add w23,w23,w15 // h+=X[i]
eor w16,w16,w20,ror#11
eor w6,w6,w1,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w24,w25 // a^b, b^c in next round
eor w16,w16,w20,ror#25 // Sigma1(e)
eor w7,w7,w24,ror#13
add w23,w23,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w5,w5,w14,ror#19
eor w6,w6,w1,lsr#3 // sigma0(X[i+1])
add w23,w23,w16 // h+=Sigma1(e)
eor w28,w28,w25 // Maj(a,b,c)
eor w17,w7,w24,ror#22 // Sigma0(a)
eor w5,w5,w14,lsr#10 // sigma1(X[i+14])
add w0,w0,w9
add w27,w27,w23 // d+=h
add w23,w23,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w0,w0,w6
add w23,w23,w17 // h+=Sigma0(a)
add w0,w0,w5
ldr w5,[sp,#8]
str w8,[sp,#4]
ror w16,w27,#6
add w22,w22,w28 // h+=K[i]
ror w7,w2,#7
and w17,w20,w27
ror w6,w15,#17
bic w28,w21,w27
ror w8,w23,#2
add w22,w22,w0 // h+=X[i]
eor w16,w16,w27,ror#11
eor w7,w7,w2,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w23,w24 // a^b, b^c in next round
eor w16,w16,w27,ror#25 // Sigma1(e)
eor w8,w8,w23,ror#13
add w22,w22,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w6,w6,w15,ror#19
eor w7,w7,w2,lsr#3 // sigma0(X[i+1])
add w22,w22,w16 // h+=Sigma1(e)
eor w19,w19,w24 // Maj(a,b,c)
eor w17,w8,w23,ror#22 // Sigma0(a)
eor w6,w6,w15,lsr#10 // sigma1(X[i+14])
add w1,w1,w10
add w26,w26,w22 // d+=h
add w22,w22,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w1,w1,w7
add w22,w22,w17 // h+=Sigma0(a)
add w1,w1,w6
ldr w6,[sp,#12]
str w9,[sp,#8]
ror w16,w26,#6
add w21,w21,w19 // h+=K[i]
ror w8,w3,#7
and w17,w27,w26
ror w7,w0,#17
bic w19,w20,w26
ror w9,w22,#2
add w21,w21,w1 // h+=X[i]
eor w16,w16,w26,ror#11
eor w8,w8,w3,ror#18
orr w17,w17,w19 // Ch(e,f,g)
eor w19,w22,w23 // a^b, b^c in next round
eor w16,w16,w26,ror#25 // Sigma1(e)
eor w9,w9,w22,ror#13
add w21,w21,w17 // h+=Ch(e,f,g)
and w28,w28,w19 // (b^c)&=(a^b)
eor w7,w7,w0,ror#19
eor w8,w8,w3,lsr#3 // sigma0(X[i+1])
add w21,w21,w16 // h+=Sigma1(e)
eor w28,w28,w23 // Maj(a,b,c)
eor w17,w9,w22,ror#22 // Sigma0(a)
eor w7,w7,w0,lsr#10 // sigma1(X[i+14])
add w2,w2,w11
add w25,w25,w21 // d+=h
add w21,w21,w28 // h+=Maj(a,b,c)
ldr w28,[x30],#4 // *K++, w19 in next round
add w2,w2,w8
add w21,w21,w17 // h+=Sigma0(a)
add w2,w2,w7
ldr w7,[sp,#0]
str w10,[sp,#12]
ror w16,w25,#6
add w20,w20,w28 // h+=K[i]
ror w9,w4,#7
and w17,w26,w25
ror w8,w1,#17
bic w28,w27,w25
ror w10,w21,#2
add w20,w20,w2 // h+=X[i]
eor w16,w16,w25,ror#11
eor w9,w9,w4,ror#18
orr w17,w17,w28 // Ch(e,f,g)
eor w28,w21,w22 // a^b, b^c in next round
eor w16,w16,w25,ror#25 // Sigma1(e)
eor w10,w10,w21,ror#13
add w20,w20,w17 // h+=Ch(e,f,g)
and w19,w19,w28 // (b^c)&=(a^b)
eor w8,w8,w1,ror#19
eor w9,w9,w4,lsr#3 // sigma0(X[i+1])
add w20,w20,w16 // h+=Sigma1(e)
eor w19,w19,w22 // Maj(a,b,c)
eor w17,w10,w21,ror#22 // Sigma0(a)
eor w8,w8,w1,lsr#10 // sigma1(X[i+14])
add w3,w3,w12
add w24,w24,w20 // d+=h
add w20,w20,w19 // h+=Maj(a,b,c)
ldr w19,[x30],#4 // *K++, w28 in next round
add w3,w3,w9
add w20,w20,w17 // h+=Sigma0(a)
add w3,w3,w8
cbnz w19,.Loop_16_xx
ldp x0,x2,[x29,#96]
ldr x1,[x29,#112]
sub x30,x30,#260 // rewind
ldp w3,w4,[x0]
ldp w5,w6,[x0,#2*4]
add x1,x1,#14*4 // advance input pointer
ldp w7,w8,[x0,#4*4]
add w20,w20,w3
ldp w9,w10,[x0,#6*4]
add w21,w21,w4
add w22,w22,w5
add w23,w23,w6
stp w20,w21,[x0]
add w24,w24,w7
add w25,w25,w8
stp w22,w23,[x0,#2*4]
add w26,w26,w9
add w27,w27,w10
cmp x1,x2
stp w24,w25,[x0,#4*4]
stp w26,w27,[x0,#6*4]
b.ne .Loop
ldp x19,x20,[x29,#16]
add sp,sp,#4*4
ldp x21,x22,[x29,#32]
ldp x23,x24,[x29,#48]
ldp x25,x26,[x29,#64]
ldp x27,x28,[x29,#80]
ldp x29,x30,[sp],#128
AARCH64_VALIDATE_LINK_REGISTER
ret
.size sha256_block_data_order_nohw,.-sha256_block_data_order_nohw
.section .rodata
.align 6
.type .LK256,%object
.LK256:
.long 0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5
.long 0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5
.long 0xd807aa98,0x12835b01,0x243185be,0x550c7dc3
.long 0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174
.long 0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc
.long 0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da
.long 0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7
.long 0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967
.long 0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13
.long 0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85
.long 0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3
.long 0xd192e819,0xd6990624,0xf40e3585,0x106aa070
.long 0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5
.long 0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3
.long 0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208
.long 0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2
.long 0 //terminator
.size .LK256,.-.LK256
.byte 83,72,65,50,53,54,32,98,108,111,99,107,32,116,114,97,110,115,102,111,114,109,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0
.align 2
.align 2
.text
#ifndef __KERNEL__
.globl sha256_block_data_order_hw
.hidden sha256_block_data_order_hw
.type sha256_block_data_order_hw,%function
.align 6
sha256_block_data_order_hw:
// Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later.
AARCH64_VALID_CALL_TARGET
stp x29,x30,[sp,#-16]!
add x29,sp,#0
ld1 {v0.4s,v1.4s},[x0]
adrp x3,.LK256
add x3,x3,:lo12:.LK256
.Loop_hw:
ld1 {v4.16b,v5.16b,v6.16b,v7.16b},[x1],#64
sub x2,x2,#1
ld1 {v16.4s},[x3],#16
rev32 v4.16b,v4.16b
rev32 v5.16b,v5.16b
rev32 v6.16b,v6.16b
rev32 v7.16b,v7.16b
orr v18.16b,v0.16b,v0.16b // offload
orr v19.16b,v1.16b,v1.16b
ld1 {v17.4s},[x3],#16
add v16.4s,v16.4s,v4.4s
.inst 0x5e2828a4 //sha256su0 v4.16b,v5.16b
orr v2.16b,v0.16b,v0.16b
.inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
.inst 0x5e0760c4 //sha256su1 v4.16b,v6.16b,v7.16b
ld1 {v16.4s},[x3],#16
add v17.4s,v17.4s,v5.4s
.inst 0x5e2828c5 //sha256su0 v5.16b,v6.16b
orr v2.16b,v0.16b,v0.16b
.inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
.inst 0x5e0460e5 //sha256su1 v5.16b,v7.16b,v4.16b
ld1 {v17.4s},[x3],#16
add v16.4s,v16.4s,v6.4s
.inst 0x5e2828e6 //sha256su0 v6.16b,v7.16b
orr v2.16b,v0.16b,v0.16b
.inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
.inst 0x5e056086 //sha256su1 v6.16b,v4.16b,v5.16b
ld1 {v16.4s},[x3],#16
add v17.4s,v17.4s,v7.4s
.inst 0x5e282887 //sha256su0 v7.16b,v4.16b
orr v2.16b,v0.16b,v0.16b
.inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
.inst 0x5e0660a7 //sha256su1 v7.16b,v5.16b,v6.16b
ld1 {v17.4s},[x3],#16
add v16.4s,v16.4s,v4.4s
.inst 0x5e2828a4 //sha256su0 v4.16b,v5.16b
orr v2.16b,v0.16b,v0.16b
.inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
.inst 0x5e0760c4 //sha256su1 v4.16b,v6.16b,v7.16b
ld1 {v16.4s},[x3],#16
add v17.4s,v17.4s,v5.4s
.inst 0x5e2828c5 //sha256su0 v5.16b,v6.16b
orr v2.16b,v0.16b,v0.16b
.inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
.inst 0x5e0460e5 //sha256su1 v5.16b,v7.16b,v4.16b
ld1 {v17.4s},[x3],#16
add v16.4s,v16.4s,v6.4s
.inst 0x5e2828e6 //sha256su0 v6.16b,v7.16b
orr v2.16b,v0.16b,v0.16b
.inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
.inst 0x5e056086 //sha256su1 v6.16b,v4.16b,v5.16b
ld1 {v16.4s},[x3],#16
add v17.4s,v17.4s,v7.4s
.inst 0x5e282887 //sha256su0 v7.16b,v4.16b
orr v2.16b,v0.16b,v0.16b
.inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
.inst 0x5e0660a7 //sha256su1 v7.16b,v5.16b,v6.16b
ld1 {v17.4s},[x3],#16
add v16.4s,v16.4s,v4.4s
.inst 0x5e2828a4 //sha256su0 v4.16b,v5.16b
orr v2.16b,v0.16b,v0.16b
.inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
.inst 0x5e0760c4 //sha256su1 v4.16b,v6.16b,v7.16b
ld1 {v16.4s},[x3],#16
add v17.4s,v17.4s,v5.4s
.inst 0x5e2828c5 //sha256su0 v5.16b,v6.16b
orr v2.16b,v0.16b,v0.16b
.inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
.inst 0x5e0460e5 //sha256su1 v5.16b,v7.16b,v4.16b
ld1 {v17.4s},[x3],#16
add v16.4s,v16.4s,v6.4s
.inst 0x5e2828e6 //sha256su0 v6.16b,v7.16b
orr v2.16b,v0.16b,v0.16b
.inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
.inst 0x5e056086 //sha256su1 v6.16b,v4.16b,v5.16b
ld1 {v16.4s},[x3],#16
add v17.4s,v17.4s,v7.4s
.inst 0x5e282887 //sha256su0 v7.16b,v4.16b
orr v2.16b,v0.16b,v0.16b
.inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
.inst 0x5e0660a7 //sha256su1 v7.16b,v5.16b,v6.16b
ld1 {v17.4s},[x3],#16
add v16.4s,v16.4s,v4.4s
orr v2.16b,v0.16b,v0.16b
.inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
ld1 {v16.4s},[x3],#16
add v17.4s,v17.4s,v5.4s
orr v2.16b,v0.16b,v0.16b
.inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
ld1 {v17.4s},[x3]
add v16.4s,v16.4s,v6.4s
sub x3,x3,#64*4-16 // rewind
orr v2.16b,v0.16b,v0.16b
.inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s
.inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s
add v17.4s,v17.4s,v7.4s
orr v2.16b,v0.16b,v0.16b
.inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s
.inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s
add v0.4s,v0.4s,v18.4s
add v1.4s,v1.4s,v19.4s
cbnz x2,.Loop_hw
st1 {v0.4s,v1.4s},[x0]
ldr x29,[sp],#16
ret
.size sha256_block_data_order_hw,.-sha256_block_data_order_hw
#endif
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__ELF__)
|
jalal-ux/Test
| 26,206
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/vpaes-armv8-linux64.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__ELF__)
.section .rodata
.type _vpaes_consts,%object
.align 7 // totally strategic alignment
_vpaes_consts:
.Lk_mc_forward: // mc_forward
.quad 0x0407060500030201, 0x0C0F0E0D080B0A09
.quad 0x080B0A0904070605, 0x000302010C0F0E0D
.quad 0x0C0F0E0D080B0A09, 0x0407060500030201
.quad 0x000302010C0F0E0D, 0x080B0A0904070605
.Lk_mc_backward: // mc_backward
.quad 0x0605040702010003, 0x0E0D0C0F0A09080B
.quad 0x020100030E0D0C0F, 0x0A09080B06050407
.quad 0x0E0D0C0F0A09080B, 0x0605040702010003
.quad 0x0A09080B06050407, 0x020100030E0D0C0F
.Lk_sr: // sr
.quad 0x0706050403020100, 0x0F0E0D0C0B0A0908
.quad 0x030E09040F0A0500, 0x0B06010C07020D08
.quad 0x0F060D040B020900, 0x070E050C030A0108
.quad 0x0B0E0104070A0D00, 0x0306090C0F020508
//
// "Hot" constants
//
.Lk_inv: // inv, inva
.quad 0x0E05060F0D080180, 0x040703090A0B0C02
.quad 0x01040A060F0B0780, 0x030D0E0C02050809
.Lk_ipt: // input transform (lo, hi)
.quad 0xC2B2E8985A2A7000, 0xCABAE09052227808
.quad 0x4C01307D317C4D00, 0xCD80B1FCB0FDCC81
.Lk_sbo: // sbou, sbot
.quad 0xD0D26D176FBDC700, 0x15AABF7AC502A878
.quad 0xCFE474A55FBB6A00, 0x8E1E90D1412B35FA
.Lk_sb1: // sb1u, sb1t
.quad 0x3618D415FAE22300, 0x3BF7CCC10D2ED9EF
.quad 0xB19BE18FCB503E00, 0xA5DF7A6E142AF544
.Lk_sb2: // sb2u, sb2t
.quad 0x69EB88400AE12900, 0xC2A163C8AB82234A
.quad 0xE27A93C60B712400, 0x5EB7E955BC982FCD
//
// Key schedule constants
//
.Lk_dksd: // decryption key schedule: invskew x*D
.quad 0xFEB91A5DA3E44700, 0x0740E3A45A1DBEF9
.quad 0x41C277F4B5368300, 0x5FDC69EAAB289D1E
.Lk_dksb: // decryption key schedule: invskew x*B
.quad 0x9A4FCA1F8550D500, 0x03D653861CC94C99
.quad 0x115BEDA7B6FC4A00, 0xD993256F7E3482C8
.Lk_dkse: // decryption key schedule: invskew x*E + 0x63
.quad 0xD5031CCA1FC9D600, 0x53859A4C994F5086
.quad 0xA23196054FDC7BE8, 0xCD5EF96A20B31487
.Lk_dks9: // decryption key schedule: invskew x*9
.quad 0xB6116FC87ED9A700, 0x4AED933482255BFC
.quad 0x4576516227143300, 0x8BB89FACE9DAFDCE
.Lk_rcon: // rcon
.quad 0x1F8391B9AF9DEEB6, 0x702A98084D7C7D81
.Lk_opt: // output transform
.quad 0xFF9F4929D6B66000, 0xF7974121DEBE6808
.quad 0x01EDBD5150BCEC00, 0xE10D5DB1B05C0CE0
.Lk_deskew: // deskew tables: inverts the sbox's "skew"
.quad 0x07E4A34047A4E300, 0x1DFEB95A5DBEF91A
.quad 0x5F36B5DC83EA6900, 0x2841C2ABF49D1E77
.byte 86,101,99,116,111,114,32,80,101,114,109,117,116,97,116,105,111,110,32,65,69,83,32,102,111,114,32,65,82,77,118,56,44,32,77,105,107,101,32,72,97,109,98,117,114,103,32,40,83,116,97,110,102,111,114,100,32,85,110,105,118,101,114,115,105,116,121,41,0
.align 2
.size _vpaes_consts,.-_vpaes_consts
.align 6
.text
##
## _aes_preheat
##
## Fills register %r10 -> .aes_consts (so you can -fPIC)
## and %xmm9-%xmm15 as specified below.
##
.type _vpaes_encrypt_preheat,%function
.align 4
_vpaes_encrypt_preheat:
adrp x10, .Lk_inv
add x10, x10, :lo12:.Lk_inv
movi v17.16b, #0x0f
ld1 {v18.2d,v19.2d}, [x10],#32 // .Lk_inv
ld1 {v20.2d,v21.2d,v22.2d,v23.2d}, [x10],#64 // .Lk_ipt, .Lk_sbo
ld1 {v24.2d,v25.2d,v26.2d,v27.2d}, [x10] // .Lk_sb1, .Lk_sb2
ret
.size _vpaes_encrypt_preheat,.-_vpaes_encrypt_preheat
##
## _aes_encrypt_core
##
## AES-encrypt %xmm0.
##
## Inputs:
## %xmm0 = input
## %xmm9-%xmm15 as in _vpaes_preheat
## (%rdx) = scheduled keys
##
## Output in %xmm0
## Clobbers %xmm1-%xmm5, %r9, %r10, %r11, %rax
## Preserves %xmm6 - %xmm8 so you get some local vectors
##
##
.type _vpaes_encrypt_core,%function
.align 4
_vpaes_encrypt_core:
mov x9, x2
ldr w8, [x2,#240] // pull rounds
adrp x11, .Lk_mc_forward+16
add x11, x11, :lo12:.Lk_mc_forward+16
// vmovdqa .Lk_ipt(%rip), %xmm2 # iptlo
ld1 {v16.2d}, [x9], #16 // vmovdqu (%r9), %xmm5 # round0 key
and v1.16b, v7.16b, v17.16b // vpand %xmm9, %xmm0, %xmm1
ushr v0.16b, v7.16b, #4 // vpsrlb $4, %xmm0, %xmm0
tbl v1.16b, {v20.16b}, v1.16b // vpshufb %xmm1, %xmm2, %xmm1
// vmovdqa .Lk_ipt+16(%rip), %xmm3 # ipthi
tbl v2.16b, {v21.16b}, v0.16b // vpshufb %xmm0, %xmm3, %xmm2
eor v0.16b, v1.16b, v16.16b // vpxor %xmm5, %xmm1, %xmm0
eor v0.16b, v0.16b, v2.16b // vpxor %xmm2, %xmm0, %xmm0
b .Lenc_entry
.align 4
.Lenc_loop:
// middle of middle round
add x10, x11, #0x40
tbl v4.16b, {v25.16b}, v2.16b // vpshufb %xmm2, %xmm13, %xmm4 # 4 = sb1u
ld1 {v1.2d}, [x11], #16 // vmovdqa -0x40(%r11,%r10), %xmm1 # .Lk_mc_forward[]
tbl v0.16b, {v24.16b}, v3.16b // vpshufb %xmm3, %xmm12, %xmm0 # 0 = sb1t
eor v4.16b, v4.16b, v16.16b // vpxor %xmm5, %xmm4, %xmm4 # 4 = sb1u + k
tbl v5.16b, {v27.16b}, v2.16b // vpshufb %xmm2, %xmm15, %xmm5 # 4 = sb2u
eor v0.16b, v0.16b, v4.16b // vpxor %xmm4, %xmm0, %xmm0 # 0 = A
tbl v2.16b, {v26.16b}, v3.16b // vpshufb %xmm3, %xmm14, %xmm2 # 2 = sb2t
ld1 {v4.2d}, [x10] // vmovdqa (%r11,%r10), %xmm4 # .Lk_mc_backward[]
tbl v3.16b, {v0.16b}, v1.16b // vpshufb %xmm1, %xmm0, %xmm3 # 0 = B
eor v2.16b, v2.16b, v5.16b // vpxor %xmm5, %xmm2, %xmm2 # 2 = 2A
tbl v0.16b, {v0.16b}, v4.16b // vpshufb %xmm4, %xmm0, %xmm0 # 3 = D
eor v3.16b, v3.16b, v2.16b // vpxor %xmm2, %xmm3, %xmm3 # 0 = 2A+B
tbl v4.16b, {v3.16b}, v1.16b // vpshufb %xmm1, %xmm3, %xmm4 # 0 = 2B+C
eor v0.16b, v0.16b, v3.16b // vpxor %xmm3, %xmm0, %xmm0 # 3 = 2A+B+D
and x11, x11, #~(1<<6) // and $0x30, %r11 # ... mod 4
eor v0.16b, v0.16b, v4.16b // vpxor %xmm4, %xmm0, %xmm0 # 0 = 2A+3B+C+D
sub w8, w8, #1 // nr--
.Lenc_entry:
// top of round
and v1.16b, v0.16b, v17.16b // vpand %xmm0, %xmm9, %xmm1 # 0 = k
ushr v0.16b, v0.16b, #4 // vpsrlb $4, %xmm0, %xmm0 # 1 = i
tbl v5.16b, {v19.16b}, v1.16b // vpshufb %xmm1, %xmm11, %xmm5 # 2 = a/k
eor v1.16b, v1.16b, v0.16b // vpxor %xmm0, %xmm1, %xmm1 # 0 = j
tbl v3.16b, {v18.16b}, v0.16b // vpshufb %xmm0, %xmm10, %xmm3 # 3 = 1/i
tbl v4.16b, {v18.16b}, v1.16b // vpshufb %xmm1, %xmm10, %xmm4 # 4 = 1/j
eor v3.16b, v3.16b, v5.16b // vpxor %xmm5, %xmm3, %xmm3 # 3 = iak = 1/i + a/k
eor v4.16b, v4.16b, v5.16b // vpxor %xmm5, %xmm4, %xmm4 # 4 = jak = 1/j + a/k
tbl v2.16b, {v18.16b}, v3.16b // vpshufb %xmm3, %xmm10, %xmm2 # 2 = 1/iak
tbl v3.16b, {v18.16b}, v4.16b // vpshufb %xmm4, %xmm10, %xmm3 # 3 = 1/jak
eor v2.16b, v2.16b, v1.16b // vpxor %xmm1, %xmm2, %xmm2 # 2 = io
eor v3.16b, v3.16b, v0.16b // vpxor %xmm0, %xmm3, %xmm3 # 3 = jo
ld1 {v16.2d}, [x9],#16 // vmovdqu (%r9), %xmm5
cbnz w8, .Lenc_loop
// middle of last round
add x10, x11, #0x80
// vmovdqa -0x60(%r10), %xmm4 # 3 : sbou .Lk_sbo
// vmovdqa -0x50(%r10), %xmm0 # 0 : sbot .Lk_sbo+16
tbl v4.16b, {v22.16b}, v2.16b // vpshufb %xmm2, %xmm4, %xmm4 # 4 = sbou
ld1 {v1.2d}, [x10] // vmovdqa 0x40(%r11,%r10), %xmm1 # .Lk_sr[]
tbl v0.16b, {v23.16b}, v3.16b // vpshufb %xmm3, %xmm0, %xmm0 # 0 = sb1t
eor v4.16b, v4.16b, v16.16b // vpxor %xmm5, %xmm4, %xmm4 # 4 = sb1u + k
eor v0.16b, v0.16b, v4.16b // vpxor %xmm4, %xmm0, %xmm0 # 0 = A
tbl v0.16b, {v0.16b}, v1.16b // vpshufb %xmm1, %xmm0, %xmm0
ret
.size _vpaes_encrypt_core,.-_vpaes_encrypt_core
.type _vpaes_encrypt_2x,%function
.align 4
_vpaes_encrypt_2x:
mov x9, x2
ldr w8, [x2,#240] // pull rounds
adrp x11, .Lk_mc_forward+16
add x11, x11, :lo12:.Lk_mc_forward+16
// vmovdqa .Lk_ipt(%rip), %xmm2 # iptlo
ld1 {v16.2d}, [x9], #16 // vmovdqu (%r9), %xmm5 # round0 key
and v1.16b, v14.16b, v17.16b // vpand %xmm9, %xmm0, %xmm1
ushr v0.16b, v14.16b, #4 // vpsrlb $4, %xmm0, %xmm0
and v9.16b, v15.16b, v17.16b
ushr v8.16b, v15.16b, #4
tbl v1.16b, {v20.16b}, v1.16b // vpshufb %xmm1, %xmm2, %xmm1
tbl v9.16b, {v20.16b}, v9.16b
// vmovdqa .Lk_ipt+16(%rip), %xmm3 # ipthi
tbl v2.16b, {v21.16b}, v0.16b // vpshufb %xmm0, %xmm3, %xmm2
tbl v10.16b, {v21.16b}, v8.16b
eor v0.16b, v1.16b, v16.16b // vpxor %xmm5, %xmm1, %xmm0
eor v8.16b, v9.16b, v16.16b
eor v0.16b, v0.16b, v2.16b // vpxor %xmm2, %xmm0, %xmm0
eor v8.16b, v8.16b, v10.16b
b .Lenc_2x_entry
.align 4
.Lenc_2x_loop:
// middle of middle round
add x10, x11, #0x40
tbl v4.16b, {v25.16b}, v2.16b // vpshufb %xmm2, %xmm13, %xmm4 # 4 = sb1u
tbl v12.16b, {v25.16b}, v10.16b
ld1 {v1.2d}, [x11], #16 // vmovdqa -0x40(%r11,%r10), %xmm1 # .Lk_mc_forward[]
tbl v0.16b, {v24.16b}, v3.16b // vpshufb %xmm3, %xmm12, %xmm0 # 0 = sb1t
tbl v8.16b, {v24.16b}, v11.16b
eor v4.16b, v4.16b, v16.16b // vpxor %xmm5, %xmm4, %xmm4 # 4 = sb1u + k
eor v12.16b, v12.16b, v16.16b
tbl v5.16b, {v27.16b}, v2.16b // vpshufb %xmm2, %xmm15, %xmm5 # 4 = sb2u
tbl v13.16b, {v27.16b}, v10.16b
eor v0.16b, v0.16b, v4.16b // vpxor %xmm4, %xmm0, %xmm0 # 0 = A
eor v8.16b, v8.16b, v12.16b
tbl v2.16b, {v26.16b}, v3.16b // vpshufb %xmm3, %xmm14, %xmm2 # 2 = sb2t
tbl v10.16b, {v26.16b}, v11.16b
ld1 {v4.2d}, [x10] // vmovdqa (%r11,%r10), %xmm4 # .Lk_mc_backward[]
tbl v3.16b, {v0.16b}, v1.16b // vpshufb %xmm1, %xmm0, %xmm3 # 0 = B
tbl v11.16b, {v8.16b}, v1.16b
eor v2.16b, v2.16b, v5.16b // vpxor %xmm5, %xmm2, %xmm2 # 2 = 2A
eor v10.16b, v10.16b, v13.16b
tbl v0.16b, {v0.16b}, v4.16b // vpshufb %xmm4, %xmm0, %xmm0 # 3 = D
tbl v8.16b, {v8.16b}, v4.16b
eor v3.16b, v3.16b, v2.16b // vpxor %xmm2, %xmm3, %xmm3 # 0 = 2A+B
eor v11.16b, v11.16b, v10.16b
tbl v4.16b, {v3.16b}, v1.16b // vpshufb %xmm1, %xmm3, %xmm4 # 0 = 2B+C
tbl v12.16b, {v11.16b},v1.16b
eor v0.16b, v0.16b, v3.16b // vpxor %xmm3, %xmm0, %xmm0 # 3 = 2A+B+D
eor v8.16b, v8.16b, v11.16b
and x11, x11, #~(1<<6) // and $0x30, %r11 # ... mod 4
eor v0.16b, v0.16b, v4.16b // vpxor %xmm4, %xmm0, %xmm0 # 0 = 2A+3B+C+D
eor v8.16b, v8.16b, v12.16b
sub w8, w8, #1 // nr--
.Lenc_2x_entry:
// top of round
and v1.16b, v0.16b, v17.16b // vpand %xmm0, %xmm9, %xmm1 # 0 = k
ushr v0.16b, v0.16b, #4 // vpsrlb $4, %xmm0, %xmm0 # 1 = i
and v9.16b, v8.16b, v17.16b
ushr v8.16b, v8.16b, #4
tbl v5.16b, {v19.16b},v1.16b // vpshufb %xmm1, %xmm11, %xmm5 # 2 = a/k
tbl v13.16b, {v19.16b},v9.16b
eor v1.16b, v1.16b, v0.16b // vpxor %xmm0, %xmm1, %xmm1 # 0 = j
eor v9.16b, v9.16b, v8.16b
tbl v3.16b, {v18.16b},v0.16b // vpshufb %xmm0, %xmm10, %xmm3 # 3 = 1/i
tbl v11.16b, {v18.16b},v8.16b
tbl v4.16b, {v18.16b},v1.16b // vpshufb %xmm1, %xmm10, %xmm4 # 4 = 1/j
tbl v12.16b, {v18.16b},v9.16b
eor v3.16b, v3.16b, v5.16b // vpxor %xmm5, %xmm3, %xmm3 # 3 = iak = 1/i + a/k
eor v11.16b, v11.16b, v13.16b
eor v4.16b, v4.16b, v5.16b // vpxor %xmm5, %xmm4, %xmm4 # 4 = jak = 1/j + a/k
eor v12.16b, v12.16b, v13.16b
tbl v2.16b, {v18.16b},v3.16b // vpshufb %xmm3, %xmm10, %xmm2 # 2 = 1/iak
tbl v10.16b, {v18.16b},v11.16b
tbl v3.16b, {v18.16b},v4.16b // vpshufb %xmm4, %xmm10, %xmm3 # 3 = 1/jak
tbl v11.16b, {v18.16b},v12.16b
eor v2.16b, v2.16b, v1.16b // vpxor %xmm1, %xmm2, %xmm2 # 2 = io
eor v10.16b, v10.16b, v9.16b
eor v3.16b, v3.16b, v0.16b // vpxor %xmm0, %xmm3, %xmm3 # 3 = jo
eor v11.16b, v11.16b, v8.16b
ld1 {v16.2d}, [x9],#16 // vmovdqu (%r9), %xmm5
cbnz w8, .Lenc_2x_loop
// middle of last round
add x10, x11, #0x80
// vmovdqa -0x60(%r10), %xmm4 # 3 : sbou .Lk_sbo
// vmovdqa -0x50(%r10), %xmm0 # 0 : sbot .Lk_sbo+16
tbl v4.16b, {v22.16b}, v2.16b // vpshufb %xmm2, %xmm4, %xmm4 # 4 = sbou
tbl v12.16b, {v22.16b}, v10.16b
ld1 {v1.2d}, [x10] // vmovdqa 0x40(%r11,%r10), %xmm1 # .Lk_sr[]
tbl v0.16b, {v23.16b}, v3.16b // vpshufb %xmm3, %xmm0, %xmm0 # 0 = sb1t
tbl v8.16b, {v23.16b}, v11.16b
eor v4.16b, v4.16b, v16.16b // vpxor %xmm5, %xmm4, %xmm4 # 4 = sb1u + k
eor v12.16b, v12.16b, v16.16b
eor v0.16b, v0.16b, v4.16b // vpxor %xmm4, %xmm0, %xmm0 # 0 = A
eor v8.16b, v8.16b, v12.16b
tbl v0.16b, {v0.16b},v1.16b // vpshufb %xmm1, %xmm0, %xmm0
tbl v1.16b, {v8.16b},v1.16b
ret
.size _vpaes_encrypt_2x,.-_vpaes_encrypt_2x
########################################################
## ##
## AES key schedule ##
## ##
########################################################
.type _vpaes_key_preheat,%function
.align 4
_vpaes_key_preheat:
adrp x10, .Lk_inv
add x10, x10, :lo12:.Lk_inv
movi v16.16b, #0x5b // .Lk_s63
adrp x11, .Lk_sb1
add x11, x11, :lo12:.Lk_sb1
movi v17.16b, #0x0f // .Lk_s0F
ld1 {v18.2d,v19.2d,v20.2d,v21.2d}, [x10] // .Lk_inv, .Lk_ipt
adrp x10, .Lk_dksd
add x10, x10, :lo12:.Lk_dksd
ld1 {v22.2d,v23.2d}, [x11] // .Lk_sb1
adrp x11, .Lk_mc_forward
add x11, x11, :lo12:.Lk_mc_forward
ld1 {v24.2d,v25.2d,v26.2d,v27.2d}, [x10],#64 // .Lk_dksd, .Lk_dksb
ld1 {v28.2d,v29.2d,v30.2d,v31.2d}, [x10],#64 // .Lk_dkse, .Lk_dks9
ld1 {v8.2d}, [x10] // .Lk_rcon
ld1 {v9.2d}, [x11] // .Lk_mc_forward[0]
ret
.size _vpaes_key_preheat,.-_vpaes_key_preheat
.type _vpaes_schedule_core,%function
.align 4
_vpaes_schedule_core:
AARCH64_SIGN_LINK_REGISTER
stp x29, x30, [sp,#-16]!
add x29,sp,#0
bl _vpaes_key_preheat // load the tables
ld1 {v0.16b}, [x0],#16 // vmovdqu (%rdi), %xmm0 # load key (unaligned)
// input transform
mov v3.16b, v0.16b // vmovdqa %xmm0, %xmm3
bl _vpaes_schedule_transform
mov v7.16b, v0.16b // vmovdqa %xmm0, %xmm7
adrp x10, .Lk_sr // lea .Lk_sr(%rip),%r10
add x10, x10, :lo12:.Lk_sr
add x8, x8, x10
// encrypting, output zeroth round key after transform
st1 {v0.2d}, [x2] // vmovdqu %xmm0, (%rdx)
cmp w1, #192 // cmp $192, %esi
b.hi .Lschedule_256
b.eq .Lschedule_192
// 128: fall though
##
## .schedule_128
##
## 128-bit specific part of key schedule.
##
## This schedule is really simple, because all its parts
## are accomplished by the subroutines.
##
.Lschedule_128:
mov x0, #10 // mov $10, %esi
.Loop_schedule_128:
sub x0, x0, #1 // dec %esi
bl _vpaes_schedule_round
cbz x0, .Lschedule_mangle_last
bl _vpaes_schedule_mangle // write output
b .Loop_schedule_128
##
## .aes_schedule_192
##
## 192-bit specific part of key schedule.
##
## The main body of this schedule is the same as the 128-bit
## schedule, but with more smearing. The long, high side is
## stored in %xmm7 as before, and the short, low side is in
## the high bits of %xmm6.
##
## This schedule is somewhat nastier, however, because each
## round produces 192 bits of key material, or 1.5 round keys.
## Therefore, on each cycle we do 2 rounds and produce 3 round
## keys.
##
.align 4
.Lschedule_192:
sub x0, x0, #8
ld1 {v0.16b}, [x0] // vmovdqu 8(%rdi),%xmm0 # load key part 2 (very unaligned)
bl _vpaes_schedule_transform // input transform
mov v6.16b, v0.16b // vmovdqa %xmm0, %xmm6 # save short part
eor v4.16b, v4.16b, v4.16b // vpxor %xmm4, %xmm4, %xmm4 # clear 4
ins v6.d[0], v4.d[0] // vmovhlps %xmm4, %xmm6, %xmm6 # clobber low side with zeros
mov x0, #4 // mov $4, %esi
.Loop_schedule_192:
sub x0, x0, #1 // dec %esi
bl _vpaes_schedule_round
ext v0.16b, v6.16b, v0.16b, #8 // vpalignr $8,%xmm6,%xmm0,%xmm0
bl _vpaes_schedule_mangle // save key n
bl _vpaes_schedule_192_smear
bl _vpaes_schedule_mangle // save key n+1
bl _vpaes_schedule_round
cbz x0, .Lschedule_mangle_last
bl _vpaes_schedule_mangle // save key n+2
bl _vpaes_schedule_192_smear
b .Loop_schedule_192
##
## .aes_schedule_256
##
## 256-bit specific part of key schedule.
##
## The structure here is very similar to the 128-bit
## schedule, but with an additional "low side" in
## %xmm6. The low side's rounds are the same as the
## high side's, except no rcon and no rotation.
##
.align 4
.Lschedule_256:
ld1 {v0.16b}, [x0] // vmovdqu 16(%rdi),%xmm0 # load key part 2 (unaligned)
bl _vpaes_schedule_transform // input transform
mov x0, #7 // mov $7, %esi
.Loop_schedule_256:
sub x0, x0, #1 // dec %esi
bl _vpaes_schedule_mangle // output low result
mov v6.16b, v0.16b // vmovdqa %xmm0, %xmm6 # save cur_lo in xmm6
// high round
bl _vpaes_schedule_round
cbz x0, .Lschedule_mangle_last
bl _vpaes_schedule_mangle
// low round. swap xmm7 and xmm6
dup v0.4s, v0.s[3] // vpshufd $0xFF, %xmm0, %xmm0
movi v4.16b, #0
mov v5.16b, v7.16b // vmovdqa %xmm7, %xmm5
mov v7.16b, v6.16b // vmovdqa %xmm6, %xmm7
bl _vpaes_schedule_low_round
mov v7.16b, v5.16b // vmovdqa %xmm5, %xmm7
b .Loop_schedule_256
##
## .aes_schedule_mangle_last
##
## Mangler for last round of key schedule
## Mangles %xmm0
## when encrypting, outputs out(%xmm0) ^ 63
## when decrypting, outputs unskew(%xmm0)
##
## Always called right before return... jumps to cleanup and exits
##
.align 4
.Lschedule_mangle_last:
// schedule last round key from xmm0
adrp x11, .Lk_deskew // lea .Lk_deskew(%rip),%r11 # prepare to deskew
add x11, x11, :lo12:.Lk_deskew
cbnz w3, .Lschedule_mangle_last_dec
// encrypting
ld1 {v1.2d}, [x8] // vmovdqa (%r8,%r10),%xmm1
adrp x11, .Lk_opt // lea .Lk_opt(%rip), %r11 # prepare to output transform
add x11, x11, :lo12:.Lk_opt
add x2, x2, #32 // add $32, %rdx
tbl v0.16b, {v0.16b}, v1.16b // vpshufb %xmm1, %xmm0, %xmm0 # output permute
.Lschedule_mangle_last_dec:
ld1 {v20.2d,v21.2d}, [x11] // reload constants
sub x2, x2, #16 // add $-16, %rdx
eor v0.16b, v0.16b, v16.16b // vpxor .Lk_s63(%rip), %xmm0, %xmm0
bl _vpaes_schedule_transform // output transform
st1 {v0.2d}, [x2] // vmovdqu %xmm0, (%rdx) # save last key
// cleanup
eor v0.16b, v0.16b, v0.16b // vpxor %xmm0, %xmm0, %xmm0
eor v1.16b, v1.16b, v1.16b // vpxor %xmm1, %xmm1, %xmm1
eor v2.16b, v2.16b, v2.16b // vpxor %xmm2, %xmm2, %xmm2
eor v3.16b, v3.16b, v3.16b // vpxor %xmm3, %xmm3, %xmm3
eor v4.16b, v4.16b, v4.16b // vpxor %xmm4, %xmm4, %xmm4
eor v5.16b, v5.16b, v5.16b // vpxor %xmm5, %xmm5, %xmm5
eor v6.16b, v6.16b, v6.16b // vpxor %xmm6, %xmm6, %xmm6
eor v7.16b, v7.16b, v7.16b // vpxor %xmm7, %xmm7, %xmm7
ldp x29, x30, [sp],#16
AARCH64_VALIDATE_LINK_REGISTER
ret
.size _vpaes_schedule_core,.-_vpaes_schedule_core
##
## .aes_schedule_192_smear
##
## Smear the short, low side in the 192-bit key schedule.
##
## Inputs:
## %xmm7: high side, b a x y
## %xmm6: low side, d c 0 0
## %xmm13: 0
##
## Outputs:
## %xmm6: b+c+d b+c 0 0
## %xmm0: b+c+d b+c b a
##
.type _vpaes_schedule_192_smear,%function
.align 4
_vpaes_schedule_192_smear:
movi v1.16b, #0
dup v0.4s, v7.s[3]
ins v1.s[3], v6.s[2] // vpshufd $0x80, %xmm6, %xmm1 # d c 0 0 -> c 0 0 0
ins v0.s[0], v7.s[2] // vpshufd $0xFE, %xmm7, %xmm0 # b a _ _ -> b b b a
eor v6.16b, v6.16b, v1.16b // vpxor %xmm1, %xmm6, %xmm6 # -> c+d c 0 0
eor v1.16b, v1.16b, v1.16b // vpxor %xmm1, %xmm1, %xmm1
eor v6.16b, v6.16b, v0.16b // vpxor %xmm0, %xmm6, %xmm6 # -> b+c+d b+c b a
mov v0.16b, v6.16b // vmovdqa %xmm6, %xmm0
ins v6.d[0], v1.d[0] // vmovhlps %xmm1, %xmm6, %xmm6 # clobber low side with zeros
ret
.size _vpaes_schedule_192_smear,.-_vpaes_schedule_192_smear
##
## .aes_schedule_round
##
## Runs one main round of the key schedule on %xmm0, %xmm7
##
## Specifically, runs subbytes on the high dword of %xmm0
## then rotates it by one byte and xors into the low dword of
## %xmm7.
##
## Adds rcon from low byte of %xmm8, then rotates %xmm8 for
## next rcon.
##
## Smears the dwords of %xmm7 by xoring the low into the
## second low, result into third, result into highest.
##
## Returns results in %xmm7 = %xmm0.
## Clobbers %xmm1-%xmm4, %r11.
##
.type _vpaes_schedule_round,%function
.align 4
_vpaes_schedule_round:
// extract rcon from xmm8
movi v4.16b, #0 // vpxor %xmm4, %xmm4, %xmm4
ext v1.16b, v8.16b, v4.16b, #15 // vpalignr $15, %xmm8, %xmm4, %xmm1
ext v8.16b, v8.16b, v8.16b, #15 // vpalignr $15, %xmm8, %xmm8, %xmm8
eor v7.16b, v7.16b, v1.16b // vpxor %xmm1, %xmm7, %xmm7
// rotate
dup v0.4s, v0.s[3] // vpshufd $0xFF, %xmm0, %xmm0
ext v0.16b, v0.16b, v0.16b, #1 // vpalignr $1, %xmm0, %xmm0, %xmm0
// fall through...
// low round: same as high round, but no rotation and no rcon.
_vpaes_schedule_low_round:
// smear xmm7
ext v1.16b, v4.16b, v7.16b, #12 // vpslldq $4, %xmm7, %xmm1
eor v7.16b, v7.16b, v1.16b // vpxor %xmm1, %xmm7, %xmm7
ext v4.16b, v4.16b, v7.16b, #8 // vpslldq $8, %xmm7, %xmm4
// subbytes
and v1.16b, v0.16b, v17.16b // vpand %xmm9, %xmm0, %xmm1 # 0 = k
ushr v0.16b, v0.16b, #4 // vpsrlb $4, %xmm0, %xmm0 # 1 = i
eor v7.16b, v7.16b, v4.16b // vpxor %xmm4, %xmm7, %xmm7
tbl v2.16b, {v19.16b}, v1.16b // vpshufb %xmm1, %xmm11, %xmm2 # 2 = a/k
eor v1.16b, v1.16b, v0.16b // vpxor %xmm0, %xmm1, %xmm1 # 0 = j
tbl v3.16b, {v18.16b}, v0.16b // vpshufb %xmm0, %xmm10, %xmm3 # 3 = 1/i
eor v3.16b, v3.16b, v2.16b // vpxor %xmm2, %xmm3, %xmm3 # 3 = iak = 1/i + a/k
tbl v4.16b, {v18.16b}, v1.16b // vpshufb %xmm1, %xmm10, %xmm4 # 4 = 1/j
eor v7.16b, v7.16b, v16.16b // vpxor .Lk_s63(%rip), %xmm7, %xmm7
tbl v3.16b, {v18.16b}, v3.16b // vpshufb %xmm3, %xmm10, %xmm3 # 2 = 1/iak
eor v4.16b, v4.16b, v2.16b // vpxor %xmm2, %xmm4, %xmm4 # 4 = jak = 1/j + a/k
tbl v2.16b, {v18.16b}, v4.16b // vpshufb %xmm4, %xmm10, %xmm2 # 3 = 1/jak
eor v3.16b, v3.16b, v1.16b // vpxor %xmm1, %xmm3, %xmm3 # 2 = io
eor v2.16b, v2.16b, v0.16b // vpxor %xmm0, %xmm2, %xmm2 # 3 = jo
tbl v4.16b, {v23.16b}, v3.16b // vpshufb %xmm3, %xmm13, %xmm4 # 4 = sbou
tbl v1.16b, {v22.16b}, v2.16b // vpshufb %xmm2, %xmm12, %xmm1 # 0 = sb1t
eor v1.16b, v1.16b, v4.16b // vpxor %xmm4, %xmm1, %xmm1 # 0 = sbox output
// add in smeared stuff
eor v0.16b, v1.16b, v7.16b // vpxor %xmm7, %xmm1, %xmm0
eor v7.16b, v1.16b, v7.16b // vmovdqa %xmm0, %xmm7
ret
.size _vpaes_schedule_round,.-_vpaes_schedule_round
##
## .aes_schedule_transform
##
## Linear-transform %xmm0 according to tables at (%r11)
##
## Requires that %xmm9 = 0x0F0F... as in preheat
## Output in %xmm0
## Clobbers %xmm1, %xmm2
##
.type _vpaes_schedule_transform,%function
.align 4
_vpaes_schedule_transform:
and v1.16b, v0.16b, v17.16b // vpand %xmm9, %xmm0, %xmm1
ushr v0.16b, v0.16b, #4 // vpsrlb $4, %xmm0, %xmm0
// vmovdqa (%r11), %xmm2 # lo
tbl v2.16b, {v20.16b}, v1.16b // vpshufb %xmm1, %xmm2, %xmm2
// vmovdqa 16(%r11), %xmm1 # hi
tbl v0.16b, {v21.16b}, v0.16b // vpshufb %xmm0, %xmm1, %xmm0
eor v0.16b, v0.16b, v2.16b // vpxor %xmm2, %xmm0, %xmm0
ret
.size _vpaes_schedule_transform,.-_vpaes_schedule_transform
##
## .aes_schedule_mangle
##
## Mangle xmm0 from (basis-transformed) standard version
## to our version.
##
## On encrypt,
## xor with 0x63
## multiply by circulant 0,1,1,1
## apply shiftrows transform
##
## On decrypt,
## xor with 0x63
## multiply by "inverse mixcolumns" circulant E,B,D,9
## deskew
## apply shiftrows transform
##
##
## Writes out to (%rdx), and increments or decrements it
## Keeps track of round number mod 4 in %r8
## Preserves xmm0
## Clobbers xmm1-xmm5
##
.type _vpaes_schedule_mangle,%function
.align 4
_vpaes_schedule_mangle:
mov v4.16b, v0.16b // vmovdqa %xmm0, %xmm4 # save xmm0 for later
// vmovdqa .Lk_mc_forward(%rip),%xmm5
// encrypting
eor v4.16b, v0.16b, v16.16b // vpxor .Lk_s63(%rip), %xmm0, %xmm4
add x2, x2, #16 // add $16, %rdx
tbl v4.16b, {v4.16b}, v9.16b // vpshufb %xmm5, %xmm4, %xmm4
tbl v1.16b, {v4.16b}, v9.16b // vpshufb %xmm5, %xmm4, %xmm1
tbl v3.16b, {v1.16b}, v9.16b // vpshufb %xmm5, %xmm1, %xmm3
eor v4.16b, v4.16b, v1.16b // vpxor %xmm1, %xmm4, %xmm4
ld1 {v1.2d}, [x8] // vmovdqa (%r8,%r10), %xmm1
eor v3.16b, v3.16b, v4.16b // vpxor %xmm4, %xmm3, %xmm3
.Lschedule_mangle_both:
tbl v3.16b, {v3.16b}, v1.16b // vpshufb %xmm1, %xmm3, %xmm3
add x8, x8, #48 // add $-16, %r8
and x8, x8, #~(1<<6) // and $0x30, %r8
st1 {v3.2d}, [x2] // vmovdqu %xmm3, (%rdx)
ret
.size _vpaes_schedule_mangle,.-_vpaes_schedule_mangle
.globl vpaes_set_encrypt_key
.hidden vpaes_set_encrypt_key
.type vpaes_set_encrypt_key,%function
.align 4
vpaes_set_encrypt_key:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-16]!
add x29,sp,#0
stp d8,d9,[sp,#-16]! // ABI spec says so
lsr w9, w1, #5 // shr $5,%eax
add w9, w9, #5 // $5,%eax
str w9, [x2,#240] // mov %eax,240(%rdx) # AES_KEY->rounds = nbits/32+5;
mov w3, #0 // mov $0,%ecx
mov x8, #0x30 // mov $0x30,%r8d
bl _vpaes_schedule_core
eor x0, x0, x0
ldp d8,d9,[sp],#16
ldp x29,x30,[sp],#16
AARCH64_VALIDATE_LINK_REGISTER
ret
.size vpaes_set_encrypt_key,.-vpaes_set_encrypt_key
.globl vpaes_ctr32_encrypt_blocks
.hidden vpaes_ctr32_encrypt_blocks
.type vpaes_ctr32_encrypt_blocks,%function
.align 4
vpaes_ctr32_encrypt_blocks:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-16]!
add x29,sp,#0
stp d8,d9,[sp,#-16]! // ABI spec says so
stp d10,d11,[sp,#-16]!
stp d12,d13,[sp,#-16]!
stp d14,d15,[sp,#-16]!
cbz x2, .Lctr32_done
// Note, unlike the other functions, x2 here is measured in blocks,
// not bytes.
mov x17, x2
mov x2, x3
// Load the IV and counter portion.
ldr w6, [x4, #12]
ld1 {v7.16b}, [x4]
bl _vpaes_encrypt_preheat
tst x17, #1
rev w6, w6 // The counter is big-endian.
b.eq .Lctr32_prep_loop
// Handle one block so the remaining block count is even for
// _vpaes_encrypt_2x.
ld1 {v6.16b}, [x0], #16 // .Load input ahead of time
bl _vpaes_encrypt_core
eor v0.16b, v0.16b, v6.16b // XOR input and result
st1 {v0.16b}, [x1], #16
subs x17, x17, #1
// Update the counter.
add w6, w6, #1
rev w7, w6
mov v7.s[3], w7
b.ls .Lctr32_done
.Lctr32_prep_loop:
// _vpaes_encrypt_core takes its input from v7, while _vpaes_encrypt_2x
// uses v14 and v15.
mov v15.16b, v7.16b
mov v14.16b, v7.16b
add w6, w6, #1
rev w7, w6
mov v15.s[3], w7
.Lctr32_loop:
ld1 {v6.16b,v7.16b}, [x0], #32 // .Load input ahead of time
bl _vpaes_encrypt_2x
eor v0.16b, v0.16b, v6.16b // XOR input and result
eor v1.16b, v1.16b, v7.16b // XOR input and result (#2)
st1 {v0.16b,v1.16b}, [x1], #32
subs x17, x17, #2
// Update the counter.
add w7, w6, #1
add w6, w6, #2
rev w7, w7
mov v14.s[3], w7
rev w7, w6
mov v15.s[3], w7
b.hi .Lctr32_loop
.Lctr32_done:
ldp d14,d15,[sp],#16
ldp d12,d13,[sp],#16
ldp d10,d11,[sp],#16
ldp d8,d9,[sp],#16
ldp x29,x30,[sp],#16
AARCH64_VALIDATE_LINK_REGISTER
ret
.size vpaes_ctr32_encrypt_blocks,.-vpaes_ctr32_encrypt_blocks
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__ELF__)
|
jalal-ux/Test
| 28,780
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/chacha-armv4-linux32.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_ARM) && defined(__ELF__)
@ Silence ARMv8 deprecated IT instruction warnings. This file is used by both
@ ARMv7 and ARMv8 processors and does not use ARMv8 instructions.
.arch armv7-a
.text
#if defined(__thumb2__) || defined(__clang__)
.syntax unified
#endif
#if defined(__thumb2__)
.thumb
#else
.code 32
#endif
#if defined(__thumb2__) || defined(__clang__)
#define ldrhsb ldrbhs
#endif
.align 5
.Lsigma:
.long 0x61707865,0x3320646e,0x79622d32,0x6b206574 @ endian-neutral
.Lone:
.long 1,0,0,0
.globl ChaCha20_ctr32_nohw
.hidden ChaCha20_ctr32_nohw
.type ChaCha20_ctr32_nohw,%function
.align 5
ChaCha20_ctr32_nohw:
ldr r12,[sp,#0] @ pull pointer to counter and nonce
stmdb sp!,{r0,r1,r2,r4-r11,lr}
adr r14,.Lsigma
ldmia r12,{r4,r5,r6,r7} @ load counter and nonce
sub sp,sp,#4*(16) @ off-load area
stmdb sp!,{r4,r5,r6,r7} @ copy counter and nonce
ldmia r3,{r4,r5,r6,r7,r8,r9,r10,r11} @ load key
ldmia r14,{r0,r1,r2,r3} @ load sigma
stmdb sp!,{r4,r5,r6,r7,r8,r9,r10,r11} @ copy key
stmdb sp!,{r0,r1,r2,r3} @ copy sigma
str r10,[sp,#4*(16+10)] @ off-load "rx"
str r11,[sp,#4*(16+11)] @ off-load "rx"
b .Loop_outer_enter
.align 4
.Loop_outer:
ldmia sp,{r0,r1,r2,r3,r4,r5,r6,r7,r8,r9} @ load key material
str r11,[sp,#4*(32+2)] @ save len
str r12, [sp,#4*(32+1)] @ save inp
str r14, [sp,#4*(32+0)] @ save out
.Loop_outer_enter:
ldr r11, [sp,#4*(15)]
ldr r12,[sp,#4*(12)] @ modulo-scheduled load
ldr r10, [sp,#4*(13)]
ldr r14,[sp,#4*(14)]
str r11, [sp,#4*(16+15)]
mov r11,#10
b .Loop
.align 4
.Loop:
subs r11,r11,#1
add r0,r0,r4
mov r12,r12,ror#16
add r1,r1,r5
mov r10,r10,ror#16
eor r12,r12,r0,ror#16
eor r10,r10,r1,ror#16
add r8,r8,r12
mov r4,r4,ror#20
add r9,r9,r10
mov r5,r5,ror#20
eor r4,r4,r8,ror#20
eor r5,r5,r9,ror#20
add r0,r0,r4
mov r12,r12,ror#24
add r1,r1,r5
mov r10,r10,ror#24
eor r12,r12,r0,ror#24
eor r10,r10,r1,ror#24
add r8,r8,r12
mov r4,r4,ror#25
add r9,r9,r10
mov r5,r5,ror#25
str r10,[sp,#4*(16+13)]
ldr r10,[sp,#4*(16+15)]
eor r4,r4,r8,ror#25
eor r5,r5,r9,ror#25
str r8,[sp,#4*(16+8)]
ldr r8,[sp,#4*(16+10)]
add r2,r2,r6
mov r14,r14,ror#16
str r9,[sp,#4*(16+9)]
ldr r9,[sp,#4*(16+11)]
add r3,r3,r7
mov r10,r10,ror#16
eor r14,r14,r2,ror#16
eor r10,r10,r3,ror#16
add r8,r8,r14
mov r6,r6,ror#20
add r9,r9,r10
mov r7,r7,ror#20
eor r6,r6,r8,ror#20
eor r7,r7,r9,ror#20
add r2,r2,r6
mov r14,r14,ror#24
add r3,r3,r7
mov r10,r10,ror#24
eor r14,r14,r2,ror#24
eor r10,r10,r3,ror#24
add r8,r8,r14
mov r6,r6,ror#25
add r9,r9,r10
mov r7,r7,ror#25
eor r6,r6,r8,ror#25
eor r7,r7,r9,ror#25
add r0,r0,r5
mov r10,r10,ror#16
add r1,r1,r6
mov r12,r12,ror#16
eor r10,r10,r0,ror#16
eor r12,r12,r1,ror#16
add r8,r8,r10
mov r5,r5,ror#20
add r9,r9,r12
mov r6,r6,ror#20
eor r5,r5,r8,ror#20
eor r6,r6,r9,ror#20
add r0,r0,r5
mov r10,r10,ror#24
add r1,r1,r6
mov r12,r12,ror#24
eor r10,r10,r0,ror#24
eor r12,r12,r1,ror#24
add r8,r8,r10
mov r5,r5,ror#25
str r10,[sp,#4*(16+15)]
ldr r10,[sp,#4*(16+13)]
add r9,r9,r12
mov r6,r6,ror#25
eor r5,r5,r8,ror#25
eor r6,r6,r9,ror#25
str r8,[sp,#4*(16+10)]
ldr r8,[sp,#4*(16+8)]
add r2,r2,r7
mov r10,r10,ror#16
str r9,[sp,#4*(16+11)]
ldr r9,[sp,#4*(16+9)]
add r3,r3,r4
mov r14,r14,ror#16
eor r10,r10,r2,ror#16
eor r14,r14,r3,ror#16
add r8,r8,r10
mov r7,r7,ror#20
add r9,r9,r14
mov r4,r4,ror#20
eor r7,r7,r8,ror#20
eor r4,r4,r9,ror#20
add r2,r2,r7
mov r10,r10,ror#24
add r3,r3,r4
mov r14,r14,ror#24
eor r10,r10,r2,ror#24
eor r14,r14,r3,ror#24
add r8,r8,r10
mov r7,r7,ror#25
add r9,r9,r14
mov r4,r4,ror#25
eor r7,r7,r8,ror#25
eor r4,r4,r9,ror#25
bne .Loop
ldr r11,[sp,#4*(32+2)] @ load len
str r8, [sp,#4*(16+8)] @ modulo-scheduled store
str r9, [sp,#4*(16+9)]
str r12,[sp,#4*(16+12)]
str r10, [sp,#4*(16+13)]
str r14,[sp,#4*(16+14)]
@ at this point we have first half of 512-bit result in
@ rx and second half at sp+4*(16+8)
cmp r11,#64 @ done yet?
#ifdef __thumb2__
itete lo
#endif
addlo r12,sp,#4*(0) @ shortcut or ...
ldrhs r12,[sp,#4*(32+1)] @ ... load inp
addlo r14,sp,#4*(0) @ shortcut or ...
ldrhs r14,[sp,#4*(32+0)] @ ... load out
ldr r8,[sp,#4*(0)] @ load key material
ldr r9,[sp,#4*(1)]
#if __ARM_ARCH>=6 || !defined(__ARMEB__)
# if __ARM_ARCH<7
orr r10,r12,r14
tst r10,#3 @ are input and output aligned?
ldr r10,[sp,#4*(2)]
bne .Lunaligned
cmp r11,#64 @ restore flags
# else
ldr r10,[sp,#4*(2)]
# endif
ldr r11,[sp,#4*(3)]
add r0,r0,r8 @ accumulate key material
add r1,r1,r9
# ifdef __thumb2__
itt hs
# endif
ldrhs r8,[r12],#16 @ load input
ldrhs r9,[r12,#-12]
add r2,r2,r10
add r3,r3,r11
# ifdef __thumb2__
itt hs
# endif
ldrhs r10,[r12,#-8]
ldrhs r11,[r12,#-4]
# if __ARM_ARCH>=6 && defined(__ARMEB__)
rev r0,r0
rev r1,r1
rev r2,r2
rev r3,r3
# endif
# ifdef __thumb2__
itt hs
# endif
eorhs r0,r0,r8 @ xor with input
eorhs r1,r1,r9
add r8,sp,#4*(4)
str r0,[r14],#16 @ store output
# ifdef __thumb2__
itt hs
# endif
eorhs r2,r2,r10
eorhs r3,r3,r11
ldmia r8,{r8,r9,r10,r11} @ load key material
str r1,[r14,#-12]
str r2,[r14,#-8]
str r3,[r14,#-4]
add r4,r4,r8 @ accumulate key material
add r5,r5,r9
# ifdef __thumb2__
itt hs
# endif
ldrhs r8,[r12],#16 @ load input
ldrhs r9,[r12,#-12]
add r6,r6,r10
add r7,r7,r11
# ifdef __thumb2__
itt hs
# endif
ldrhs r10,[r12,#-8]
ldrhs r11,[r12,#-4]
# if __ARM_ARCH>=6 && defined(__ARMEB__)
rev r4,r4
rev r5,r5
rev r6,r6
rev r7,r7
# endif
# ifdef __thumb2__
itt hs
# endif
eorhs r4,r4,r8
eorhs r5,r5,r9
add r8,sp,#4*(8)
str r4,[r14],#16 @ store output
# ifdef __thumb2__
itt hs
# endif
eorhs r6,r6,r10
eorhs r7,r7,r11
str r5,[r14,#-12]
ldmia r8,{r8,r9,r10,r11} @ load key material
str r6,[r14,#-8]
add r0,sp,#4*(16+8)
str r7,[r14,#-4]
ldmia r0,{r0,r1,r2,r3,r4,r5,r6,r7} @ load second half
add r0,r0,r8 @ accumulate key material
add r1,r1,r9
# ifdef __thumb2__
itt hs
# endif
ldrhs r8,[r12],#16 @ load input
ldrhs r9,[r12,#-12]
# ifdef __thumb2__
itt hi
# endif
strhi r10,[sp,#4*(16+10)] @ copy "rx" while at it
strhi r11,[sp,#4*(16+11)] @ copy "rx" while at it
add r2,r2,r10
add r3,r3,r11
# ifdef __thumb2__
itt hs
# endif
ldrhs r10,[r12,#-8]
ldrhs r11,[r12,#-4]
# if __ARM_ARCH>=6 && defined(__ARMEB__)
rev r0,r0
rev r1,r1
rev r2,r2
rev r3,r3
# endif
# ifdef __thumb2__
itt hs
# endif
eorhs r0,r0,r8
eorhs r1,r1,r9
add r8,sp,#4*(12)
str r0,[r14],#16 @ store output
# ifdef __thumb2__
itt hs
# endif
eorhs r2,r2,r10
eorhs r3,r3,r11
str r1,[r14,#-12]
ldmia r8,{r8,r9,r10,r11} @ load key material
str r2,[r14,#-8]
str r3,[r14,#-4]
add r4,r4,r8 @ accumulate key material
add r5,r5,r9
# ifdef __thumb2__
itt hi
# endif
addhi r8,r8,#1 @ next counter value
strhi r8,[sp,#4*(12)] @ save next counter value
# ifdef __thumb2__
itt hs
# endif
ldrhs r8,[r12],#16 @ load input
ldrhs r9,[r12,#-12]
add r6,r6,r10
add r7,r7,r11
# ifdef __thumb2__
itt hs
# endif
ldrhs r10,[r12,#-8]
ldrhs r11,[r12,#-4]
# if __ARM_ARCH>=6 && defined(__ARMEB__)
rev r4,r4
rev r5,r5
rev r6,r6
rev r7,r7
# endif
# ifdef __thumb2__
itt hs
# endif
eorhs r4,r4,r8
eorhs r5,r5,r9
# ifdef __thumb2__
it ne
# endif
ldrne r8,[sp,#4*(32+2)] @ re-load len
# ifdef __thumb2__
itt hs
# endif
eorhs r6,r6,r10
eorhs r7,r7,r11
str r4,[r14],#16 @ store output
str r5,[r14,#-12]
# ifdef __thumb2__
it hs
# endif
subhs r11,r8,#64 @ len-=64
str r6,[r14,#-8]
str r7,[r14,#-4]
bhi .Loop_outer
beq .Ldone
# if __ARM_ARCH<7
b .Ltail
.align 4
.Lunaligned:@ unaligned endian-neutral path
cmp r11,#64 @ restore flags
# endif
#endif
#if __ARM_ARCH<7
ldr r11,[sp,#4*(3)]
add r0,r0,r8 @ accumulate key material
add r1,r1,r9
add r2,r2,r10
# ifdef __thumb2__
itete lo
# endif
eorlo r8,r8,r8 @ zero or ...
ldrhsb r8,[r12],#16 @ ... load input
eorlo r9,r9,r9
ldrhsb r9,[r12,#-12]
add r3,r3,r11
# ifdef __thumb2__
itete lo
# endif
eorlo r10,r10,r10
ldrhsb r10,[r12,#-8]
eorlo r11,r11,r11
ldrhsb r11,[r12,#-4]
eor r0,r8,r0 @ xor with input (or zero)
eor r1,r9,r1
# ifdef __thumb2__
itt hs
# endif
ldrhsb r8,[r12,#-15] @ load more input
ldrhsb r9,[r12,#-11]
eor r2,r10,r2
strb r0,[r14],#16 @ store output
eor r3,r11,r3
# ifdef __thumb2__
itt hs
# endif
ldrhsb r10,[r12,#-7]
ldrhsb r11,[r12,#-3]
strb r1,[r14,#-12]
eor r0,r8,r0,lsr#8
strb r2,[r14,#-8]
eor r1,r9,r1,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r8,[r12,#-14] @ load more input
ldrhsb r9,[r12,#-10]
strb r3,[r14,#-4]
eor r2,r10,r2,lsr#8
strb r0,[r14,#-15]
eor r3,r11,r3,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r10,[r12,#-6]
ldrhsb r11,[r12,#-2]
strb r1,[r14,#-11]
eor r0,r8,r0,lsr#8
strb r2,[r14,#-7]
eor r1,r9,r1,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r8,[r12,#-13] @ load more input
ldrhsb r9,[r12,#-9]
strb r3,[r14,#-3]
eor r2,r10,r2,lsr#8
strb r0,[r14,#-14]
eor r3,r11,r3,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r10,[r12,#-5]
ldrhsb r11,[r12,#-1]
strb r1,[r14,#-10]
strb r2,[r14,#-6]
eor r0,r8,r0,lsr#8
strb r3,[r14,#-2]
eor r1,r9,r1,lsr#8
strb r0,[r14,#-13]
eor r2,r10,r2,lsr#8
strb r1,[r14,#-9]
eor r3,r11,r3,lsr#8
strb r2,[r14,#-5]
strb r3,[r14,#-1]
add r8,sp,#4*(4+0)
ldmia r8,{r8,r9,r10,r11} @ load key material
add r0,sp,#4*(16+8)
add r4,r4,r8 @ accumulate key material
add r5,r5,r9
add r6,r6,r10
# ifdef __thumb2__
itete lo
# endif
eorlo r8,r8,r8 @ zero or ...
ldrhsb r8,[r12],#16 @ ... load input
eorlo r9,r9,r9
ldrhsb r9,[r12,#-12]
add r7,r7,r11
# ifdef __thumb2__
itete lo
# endif
eorlo r10,r10,r10
ldrhsb r10,[r12,#-8]
eorlo r11,r11,r11
ldrhsb r11,[r12,#-4]
eor r4,r8,r4 @ xor with input (or zero)
eor r5,r9,r5
# ifdef __thumb2__
itt hs
# endif
ldrhsb r8,[r12,#-15] @ load more input
ldrhsb r9,[r12,#-11]
eor r6,r10,r6
strb r4,[r14],#16 @ store output
eor r7,r11,r7
# ifdef __thumb2__
itt hs
# endif
ldrhsb r10,[r12,#-7]
ldrhsb r11,[r12,#-3]
strb r5,[r14,#-12]
eor r4,r8,r4,lsr#8
strb r6,[r14,#-8]
eor r5,r9,r5,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r8,[r12,#-14] @ load more input
ldrhsb r9,[r12,#-10]
strb r7,[r14,#-4]
eor r6,r10,r6,lsr#8
strb r4,[r14,#-15]
eor r7,r11,r7,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r10,[r12,#-6]
ldrhsb r11,[r12,#-2]
strb r5,[r14,#-11]
eor r4,r8,r4,lsr#8
strb r6,[r14,#-7]
eor r5,r9,r5,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r8,[r12,#-13] @ load more input
ldrhsb r9,[r12,#-9]
strb r7,[r14,#-3]
eor r6,r10,r6,lsr#8
strb r4,[r14,#-14]
eor r7,r11,r7,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r10,[r12,#-5]
ldrhsb r11,[r12,#-1]
strb r5,[r14,#-10]
strb r6,[r14,#-6]
eor r4,r8,r4,lsr#8
strb r7,[r14,#-2]
eor r5,r9,r5,lsr#8
strb r4,[r14,#-13]
eor r6,r10,r6,lsr#8
strb r5,[r14,#-9]
eor r7,r11,r7,lsr#8
strb r6,[r14,#-5]
strb r7,[r14,#-1]
add r8,sp,#4*(4+4)
ldmia r8,{r8,r9,r10,r11} @ load key material
ldmia r0,{r0,r1,r2,r3,r4,r5,r6,r7} @ load second half
# ifdef __thumb2__
itt hi
# endif
strhi r10,[sp,#4*(16+10)] @ copy "rx"
strhi r11,[sp,#4*(16+11)] @ copy "rx"
add r0,r0,r8 @ accumulate key material
add r1,r1,r9
add r2,r2,r10
# ifdef __thumb2__
itete lo
# endif
eorlo r8,r8,r8 @ zero or ...
ldrhsb r8,[r12],#16 @ ... load input
eorlo r9,r9,r9
ldrhsb r9,[r12,#-12]
add r3,r3,r11
# ifdef __thumb2__
itete lo
# endif
eorlo r10,r10,r10
ldrhsb r10,[r12,#-8]
eorlo r11,r11,r11
ldrhsb r11,[r12,#-4]
eor r0,r8,r0 @ xor with input (or zero)
eor r1,r9,r1
# ifdef __thumb2__
itt hs
# endif
ldrhsb r8,[r12,#-15] @ load more input
ldrhsb r9,[r12,#-11]
eor r2,r10,r2
strb r0,[r14],#16 @ store output
eor r3,r11,r3
# ifdef __thumb2__
itt hs
# endif
ldrhsb r10,[r12,#-7]
ldrhsb r11,[r12,#-3]
strb r1,[r14,#-12]
eor r0,r8,r0,lsr#8
strb r2,[r14,#-8]
eor r1,r9,r1,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r8,[r12,#-14] @ load more input
ldrhsb r9,[r12,#-10]
strb r3,[r14,#-4]
eor r2,r10,r2,lsr#8
strb r0,[r14,#-15]
eor r3,r11,r3,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r10,[r12,#-6]
ldrhsb r11,[r12,#-2]
strb r1,[r14,#-11]
eor r0,r8,r0,lsr#8
strb r2,[r14,#-7]
eor r1,r9,r1,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r8,[r12,#-13] @ load more input
ldrhsb r9,[r12,#-9]
strb r3,[r14,#-3]
eor r2,r10,r2,lsr#8
strb r0,[r14,#-14]
eor r3,r11,r3,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r10,[r12,#-5]
ldrhsb r11,[r12,#-1]
strb r1,[r14,#-10]
strb r2,[r14,#-6]
eor r0,r8,r0,lsr#8
strb r3,[r14,#-2]
eor r1,r9,r1,lsr#8
strb r0,[r14,#-13]
eor r2,r10,r2,lsr#8
strb r1,[r14,#-9]
eor r3,r11,r3,lsr#8
strb r2,[r14,#-5]
strb r3,[r14,#-1]
add r8,sp,#4*(4+8)
ldmia r8,{r8,r9,r10,r11} @ load key material
add r4,r4,r8 @ accumulate key material
# ifdef __thumb2__
itt hi
# endif
addhi r8,r8,#1 @ next counter value
strhi r8,[sp,#4*(12)] @ save next counter value
add r5,r5,r9
add r6,r6,r10
# ifdef __thumb2__
itete lo
# endif
eorlo r8,r8,r8 @ zero or ...
ldrhsb r8,[r12],#16 @ ... load input
eorlo r9,r9,r9
ldrhsb r9,[r12,#-12]
add r7,r7,r11
# ifdef __thumb2__
itete lo
# endif
eorlo r10,r10,r10
ldrhsb r10,[r12,#-8]
eorlo r11,r11,r11
ldrhsb r11,[r12,#-4]
eor r4,r8,r4 @ xor with input (or zero)
eor r5,r9,r5
# ifdef __thumb2__
itt hs
# endif
ldrhsb r8,[r12,#-15] @ load more input
ldrhsb r9,[r12,#-11]
eor r6,r10,r6
strb r4,[r14],#16 @ store output
eor r7,r11,r7
# ifdef __thumb2__
itt hs
# endif
ldrhsb r10,[r12,#-7]
ldrhsb r11,[r12,#-3]
strb r5,[r14,#-12]
eor r4,r8,r4,lsr#8
strb r6,[r14,#-8]
eor r5,r9,r5,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r8,[r12,#-14] @ load more input
ldrhsb r9,[r12,#-10]
strb r7,[r14,#-4]
eor r6,r10,r6,lsr#8
strb r4,[r14,#-15]
eor r7,r11,r7,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r10,[r12,#-6]
ldrhsb r11,[r12,#-2]
strb r5,[r14,#-11]
eor r4,r8,r4,lsr#8
strb r6,[r14,#-7]
eor r5,r9,r5,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r8,[r12,#-13] @ load more input
ldrhsb r9,[r12,#-9]
strb r7,[r14,#-3]
eor r6,r10,r6,lsr#8
strb r4,[r14,#-14]
eor r7,r11,r7,lsr#8
# ifdef __thumb2__
itt hs
# endif
ldrhsb r10,[r12,#-5]
ldrhsb r11,[r12,#-1]
strb r5,[r14,#-10]
strb r6,[r14,#-6]
eor r4,r8,r4,lsr#8
strb r7,[r14,#-2]
eor r5,r9,r5,lsr#8
strb r4,[r14,#-13]
eor r6,r10,r6,lsr#8
strb r5,[r14,#-9]
eor r7,r11,r7,lsr#8
strb r6,[r14,#-5]
strb r7,[r14,#-1]
# ifdef __thumb2__
it ne
# endif
ldrne r8,[sp,#4*(32+2)] @ re-load len
# ifdef __thumb2__
it hs
# endif
subhs r11,r8,#64 @ len-=64
bhi .Loop_outer
beq .Ldone
#endif
.Ltail:
ldr r12,[sp,#4*(32+1)] @ load inp
add r9,sp,#4*(0)
ldr r14,[sp,#4*(32+0)] @ load out
.Loop_tail:
ldrb r10,[r9],#1 @ read buffer on stack
ldrb r11,[r12],#1 @ read input
subs r8,r8,#1
eor r11,r11,r10
strb r11,[r14],#1 @ store output
bne .Loop_tail
.Ldone:
add sp,sp,#4*(32+3)
ldmia sp!,{r4,r5,r6,r7,r8,r9,r10,r11,pc}
.size ChaCha20_ctr32_nohw,.-ChaCha20_ctr32_nohw
#if __ARM_MAX_ARCH__>=7
.arch armv7-a
.fpu neon
.globl ChaCha20_ctr32_neon
.hidden ChaCha20_ctr32_neon
.type ChaCha20_ctr32_neon,%function
.align 5
ChaCha20_ctr32_neon:
ldr r12,[sp,#0] @ pull pointer to counter and nonce
stmdb sp!,{r0,r1,r2,r4-r11,lr}
adr r14,.Lsigma
vstmdb sp!,{d8,d9,d10,d11,d12,d13,d14,d15} @ ABI spec says so
stmdb sp!,{r0,r1,r2,r3}
vld1.32 {q1,q2},[r3] @ load key
ldmia r3,{r4,r5,r6,r7,r8,r9,r10,r11} @ load key
sub sp,sp,#4*(16+16)
vld1.32 {q3},[r12] @ load counter and nonce
add r12,sp,#4*8
ldmia r14,{r0,r1,r2,r3} @ load sigma
vld1.32 {q0},[r14]! @ load sigma
vld1.32 {q12},[r14] @ one
vst1.32 {q2,q3},[r12] @ copy 1/2key|counter|nonce
vst1.32 {q0,q1},[sp] @ copy sigma|1/2key
str r10,[sp,#4*(16+10)] @ off-load "rx"
str r11,[sp,#4*(16+11)] @ off-load "rx"
vshl.i32 d26,d24,#1 @ two
vstr d24,[sp,#4*(16+0)]
vshl.i32 d28,d24,#2 @ four
vstr d26,[sp,#4*(16+2)]
vmov q4,q0
vstr d28,[sp,#4*(16+4)]
vmov q8,q0
vmov q5,q1
vmov q9,q1
b .Loop_neon_enter
.align 4
.Loop_neon_outer:
ldmia sp,{r0,r1,r2,r3,r4,r5,r6,r7,r8,r9} @ load key material
cmp r11,#64*2 @ if len<=64*2
bls .Lbreak_neon @ switch to integer-only
vmov q4,q0
str r11,[sp,#4*(32+2)] @ save len
vmov q8,q0
str r12, [sp,#4*(32+1)] @ save inp
vmov q5,q1
str r14, [sp,#4*(32+0)] @ save out
vmov q9,q1
.Loop_neon_enter:
ldr r11, [sp,#4*(15)]
vadd.i32 q7,q3,q12 @ counter+1
ldr r12,[sp,#4*(12)] @ modulo-scheduled load
vmov q6,q2
ldr r10, [sp,#4*(13)]
vmov q10,q2
ldr r14,[sp,#4*(14)]
vadd.i32 q11,q7,q12 @ counter+2
str r11, [sp,#4*(16+15)]
mov r11,#10
add r12,r12,#3 @ counter+3
b .Loop_neon
.align 4
.Loop_neon:
subs r11,r11,#1
vadd.i32 q0,q0,q1
add r0,r0,r4
vadd.i32 q4,q4,q5
mov r12,r12,ror#16
vadd.i32 q8,q8,q9
add r1,r1,r5
veor q3,q3,q0
mov r10,r10,ror#16
veor q7,q7,q4
eor r12,r12,r0,ror#16
veor q11,q11,q8
eor r10,r10,r1,ror#16
vrev32.16 q3,q3
add r8,r8,r12
vrev32.16 q7,q7
mov r4,r4,ror#20
vrev32.16 q11,q11
add r9,r9,r10
vadd.i32 q2,q2,q3
mov r5,r5,ror#20
vadd.i32 q6,q6,q7
eor r4,r4,r8,ror#20
vadd.i32 q10,q10,q11
eor r5,r5,r9,ror#20
veor q12,q1,q2
add r0,r0,r4
veor q13,q5,q6
mov r12,r12,ror#24
veor q14,q9,q10
add r1,r1,r5
vshr.u32 q1,q12,#20
mov r10,r10,ror#24
vshr.u32 q5,q13,#20
eor r12,r12,r0,ror#24
vshr.u32 q9,q14,#20
eor r10,r10,r1,ror#24
vsli.32 q1,q12,#12
add r8,r8,r12
vsli.32 q5,q13,#12
mov r4,r4,ror#25
vsli.32 q9,q14,#12
add r9,r9,r10
vadd.i32 q0,q0,q1
mov r5,r5,ror#25
vadd.i32 q4,q4,q5
str r10,[sp,#4*(16+13)]
vadd.i32 q8,q8,q9
ldr r10,[sp,#4*(16+15)]
veor q12,q3,q0
eor r4,r4,r8,ror#25
veor q13,q7,q4
eor r5,r5,r9,ror#25
veor q14,q11,q8
str r8,[sp,#4*(16+8)]
vshr.u32 q3,q12,#24
ldr r8,[sp,#4*(16+10)]
vshr.u32 q7,q13,#24
add r2,r2,r6
vshr.u32 q11,q14,#24
mov r14,r14,ror#16
vsli.32 q3,q12,#8
str r9,[sp,#4*(16+9)]
vsli.32 q7,q13,#8
ldr r9,[sp,#4*(16+11)]
vsli.32 q11,q14,#8
add r3,r3,r7
vadd.i32 q2,q2,q3
mov r10,r10,ror#16
vadd.i32 q6,q6,q7
eor r14,r14,r2,ror#16
vadd.i32 q10,q10,q11
eor r10,r10,r3,ror#16
veor q12,q1,q2
add r8,r8,r14
veor q13,q5,q6
mov r6,r6,ror#20
veor q14,q9,q10
add r9,r9,r10
vshr.u32 q1,q12,#25
mov r7,r7,ror#20
vshr.u32 q5,q13,#25
eor r6,r6,r8,ror#20
vshr.u32 q9,q14,#25
eor r7,r7,r9,ror#20
vsli.32 q1,q12,#7
add r2,r2,r6
vsli.32 q5,q13,#7
mov r14,r14,ror#24
vsli.32 q9,q14,#7
add r3,r3,r7
vext.8 q2,q2,q2,#8
mov r10,r10,ror#24
vext.8 q6,q6,q6,#8
eor r14,r14,r2,ror#24
vext.8 q10,q10,q10,#8
eor r10,r10,r3,ror#24
vext.8 q1,q1,q1,#4
add r8,r8,r14
vext.8 q5,q5,q5,#4
mov r6,r6,ror#25
vext.8 q9,q9,q9,#4
add r9,r9,r10
vext.8 q3,q3,q3,#12
mov r7,r7,ror#25
vext.8 q7,q7,q7,#12
eor r6,r6,r8,ror#25
vext.8 q11,q11,q11,#12
eor r7,r7,r9,ror#25
vadd.i32 q0,q0,q1
add r0,r0,r5
vadd.i32 q4,q4,q5
mov r10,r10,ror#16
vadd.i32 q8,q8,q9
add r1,r1,r6
veor q3,q3,q0
mov r12,r12,ror#16
veor q7,q7,q4
eor r10,r10,r0,ror#16
veor q11,q11,q8
eor r12,r12,r1,ror#16
vrev32.16 q3,q3
add r8,r8,r10
vrev32.16 q7,q7
mov r5,r5,ror#20
vrev32.16 q11,q11
add r9,r9,r12
vadd.i32 q2,q2,q3
mov r6,r6,ror#20
vadd.i32 q6,q6,q7
eor r5,r5,r8,ror#20
vadd.i32 q10,q10,q11
eor r6,r6,r9,ror#20
veor q12,q1,q2
add r0,r0,r5
veor q13,q5,q6
mov r10,r10,ror#24
veor q14,q9,q10
add r1,r1,r6
vshr.u32 q1,q12,#20
mov r12,r12,ror#24
vshr.u32 q5,q13,#20
eor r10,r10,r0,ror#24
vshr.u32 q9,q14,#20
eor r12,r12,r1,ror#24
vsli.32 q1,q12,#12
add r8,r8,r10
vsli.32 q5,q13,#12
mov r5,r5,ror#25
vsli.32 q9,q14,#12
str r10,[sp,#4*(16+15)]
vadd.i32 q0,q0,q1
ldr r10,[sp,#4*(16+13)]
vadd.i32 q4,q4,q5
add r9,r9,r12
vadd.i32 q8,q8,q9
mov r6,r6,ror#25
veor q12,q3,q0
eor r5,r5,r8,ror#25
veor q13,q7,q4
eor r6,r6,r9,ror#25
veor q14,q11,q8
str r8,[sp,#4*(16+10)]
vshr.u32 q3,q12,#24
ldr r8,[sp,#4*(16+8)]
vshr.u32 q7,q13,#24
add r2,r2,r7
vshr.u32 q11,q14,#24
mov r10,r10,ror#16
vsli.32 q3,q12,#8
str r9,[sp,#4*(16+11)]
vsli.32 q7,q13,#8
ldr r9,[sp,#4*(16+9)]
vsli.32 q11,q14,#8
add r3,r3,r4
vadd.i32 q2,q2,q3
mov r14,r14,ror#16
vadd.i32 q6,q6,q7
eor r10,r10,r2,ror#16
vadd.i32 q10,q10,q11
eor r14,r14,r3,ror#16
veor q12,q1,q2
add r8,r8,r10
veor q13,q5,q6
mov r7,r7,ror#20
veor q14,q9,q10
add r9,r9,r14
vshr.u32 q1,q12,#25
mov r4,r4,ror#20
vshr.u32 q5,q13,#25
eor r7,r7,r8,ror#20
vshr.u32 q9,q14,#25
eor r4,r4,r9,ror#20
vsli.32 q1,q12,#7
add r2,r2,r7
vsli.32 q5,q13,#7
mov r10,r10,ror#24
vsli.32 q9,q14,#7
add r3,r3,r4
vext.8 q2,q2,q2,#8
mov r14,r14,ror#24
vext.8 q6,q6,q6,#8
eor r10,r10,r2,ror#24
vext.8 q10,q10,q10,#8
eor r14,r14,r3,ror#24
vext.8 q1,q1,q1,#12
add r8,r8,r10
vext.8 q5,q5,q5,#12
mov r7,r7,ror#25
vext.8 q9,q9,q9,#12
add r9,r9,r14
vext.8 q3,q3,q3,#4
mov r4,r4,ror#25
vext.8 q7,q7,q7,#4
eor r7,r7,r8,ror#25
vext.8 q11,q11,q11,#4
eor r4,r4,r9,ror#25
bne .Loop_neon
add r11,sp,#32
vld1.32 {q12,q13},[sp] @ load key material
vld1.32 {q14,q15},[r11]
ldr r11,[sp,#4*(32+2)] @ load len
str r8, [sp,#4*(16+8)] @ modulo-scheduled store
str r9, [sp,#4*(16+9)]
str r12,[sp,#4*(16+12)]
str r10, [sp,#4*(16+13)]
str r14,[sp,#4*(16+14)]
@ at this point we have first half of 512-bit result in
@ rx and second half at sp+4*(16+8)
ldr r12,[sp,#4*(32+1)] @ load inp
ldr r14,[sp,#4*(32+0)] @ load out
vadd.i32 q0,q0,q12 @ accumulate key material
vadd.i32 q4,q4,q12
vadd.i32 q8,q8,q12
vldr d24,[sp,#4*(16+0)] @ one
vadd.i32 q1,q1,q13
vadd.i32 q5,q5,q13
vadd.i32 q9,q9,q13
vldr d26,[sp,#4*(16+2)] @ two
vadd.i32 q2,q2,q14
vadd.i32 q6,q6,q14
vadd.i32 q10,q10,q14
vadd.i32 d14,d14,d24 @ counter+1
vadd.i32 d22,d22,d26 @ counter+2
vadd.i32 q3,q3,q15
vadd.i32 q7,q7,q15
vadd.i32 q11,q11,q15
cmp r11,#64*4
blo .Ltail_neon
vld1.8 {q12,q13},[r12]! @ load input
mov r11,sp
vld1.8 {q14,q15},[r12]!
veor q0,q0,q12 @ xor with input
veor q1,q1,q13
vld1.8 {q12,q13},[r12]!
veor q2,q2,q14
veor q3,q3,q15
vld1.8 {q14,q15},[r12]!
veor q4,q4,q12
vst1.8 {q0,q1},[r14]! @ store output
veor q5,q5,q13
vld1.8 {q12,q13},[r12]!
veor q6,q6,q14
vst1.8 {q2,q3},[r14]!
veor q7,q7,q15
vld1.8 {q14,q15},[r12]!
veor q8,q8,q12
vld1.32 {q0,q1},[r11]! @ load for next iteration
veor d25,d25,d25
vldr d24,[sp,#4*(16+4)] @ four
veor q9,q9,q13
vld1.32 {q2,q3},[r11]
veor q10,q10,q14
vst1.8 {q4,q5},[r14]!
veor q11,q11,q15
vst1.8 {q6,q7},[r14]!
vadd.i32 d6,d6,d24 @ next counter value
vldr d24,[sp,#4*(16+0)] @ one
ldmia sp,{r8,r9,r10,r11} @ load key material
add r0,r0,r8 @ accumulate key material
ldr r8,[r12],#16 @ load input
vst1.8 {q8,q9},[r14]!
add r1,r1,r9
ldr r9,[r12,#-12]
vst1.8 {q10,q11},[r14]!
add r2,r2,r10
ldr r10,[r12,#-8]
add r3,r3,r11
ldr r11,[r12,#-4]
# ifdef __ARMEB__
rev r0,r0
rev r1,r1
rev r2,r2
rev r3,r3
# endif
eor r0,r0,r8 @ xor with input
add r8,sp,#4*(4)
eor r1,r1,r9
str r0,[r14],#16 @ store output
eor r2,r2,r10
str r1,[r14,#-12]
eor r3,r3,r11
ldmia r8,{r8,r9,r10,r11} @ load key material
str r2,[r14,#-8]
str r3,[r14,#-4]
add r4,r4,r8 @ accumulate key material
ldr r8,[r12],#16 @ load input
add r5,r5,r9
ldr r9,[r12,#-12]
add r6,r6,r10
ldr r10,[r12,#-8]
add r7,r7,r11
ldr r11,[r12,#-4]
# ifdef __ARMEB__
rev r4,r4
rev r5,r5
rev r6,r6
rev r7,r7
# endif
eor r4,r4,r8
add r8,sp,#4*(8)
eor r5,r5,r9
str r4,[r14],#16 @ store output
eor r6,r6,r10
str r5,[r14,#-12]
eor r7,r7,r11
ldmia r8,{r8,r9,r10,r11} @ load key material
str r6,[r14,#-8]
add r0,sp,#4*(16+8)
str r7,[r14,#-4]
ldmia r0,{r0,r1,r2,r3,r4,r5,r6,r7} @ load second half
add r0,r0,r8 @ accumulate key material
ldr r8,[r12],#16 @ load input
add r1,r1,r9
ldr r9,[r12,#-12]
# ifdef __thumb2__
it hi
# endif
strhi r10,[sp,#4*(16+10)] @ copy "rx" while at it
add r2,r2,r10
ldr r10,[r12,#-8]
# ifdef __thumb2__
it hi
# endif
strhi r11,[sp,#4*(16+11)] @ copy "rx" while at it
add r3,r3,r11
ldr r11,[r12,#-4]
# ifdef __ARMEB__
rev r0,r0
rev r1,r1
rev r2,r2
rev r3,r3
# endif
eor r0,r0,r8
add r8,sp,#4*(12)
eor r1,r1,r9
str r0,[r14],#16 @ store output
eor r2,r2,r10
str r1,[r14,#-12]
eor r3,r3,r11
ldmia r8,{r8,r9,r10,r11} @ load key material
str r2,[r14,#-8]
str r3,[r14,#-4]
add r4,r4,r8 @ accumulate key material
add r8,r8,#4 @ next counter value
add r5,r5,r9
str r8,[sp,#4*(12)] @ save next counter value
ldr r8,[r12],#16 @ load input
add r6,r6,r10
add r4,r4,#3 @ counter+3
ldr r9,[r12,#-12]
add r7,r7,r11
ldr r10,[r12,#-8]
ldr r11,[r12,#-4]
# ifdef __ARMEB__
rev r4,r4
rev r5,r5
rev r6,r6
rev r7,r7
# endif
eor r4,r4,r8
# ifdef __thumb2__
it hi
# endif
ldrhi r8,[sp,#4*(32+2)] @ re-load len
eor r5,r5,r9
eor r6,r6,r10
str r4,[r14],#16 @ store output
eor r7,r7,r11
str r5,[r14,#-12]
sub r11,r8,#64*4 @ len-=64*4
str r6,[r14,#-8]
str r7,[r14,#-4]
bhi .Loop_neon_outer
b .Ldone_neon
.align 4
.Lbreak_neon:
@ harmonize NEON and integer-only stack frames: load data
@ from NEON frame, but save to integer-only one; distance
@ between the two is 4*(32+4+16-32)=4*(20).
str r11, [sp,#4*(20+32+2)] @ save len
add r11,sp,#4*(32+4)
str r12, [sp,#4*(20+32+1)] @ save inp
str r14, [sp,#4*(20+32+0)] @ save out
ldr r12,[sp,#4*(16+10)]
ldr r14,[sp,#4*(16+11)]
vldmia r11,{d8,d9,d10,d11,d12,d13,d14,d15} @ fulfill ABI requirement
str r12,[sp,#4*(20+16+10)] @ copy "rx"
str r14,[sp,#4*(20+16+11)] @ copy "rx"
ldr r11, [sp,#4*(15)]
ldr r12,[sp,#4*(12)] @ modulo-scheduled load
ldr r10, [sp,#4*(13)]
ldr r14,[sp,#4*(14)]
str r11, [sp,#4*(20+16+15)]
add r11,sp,#4*(20)
vst1.32 {q0,q1},[r11]! @ copy key
add sp,sp,#4*(20) @ switch frame
vst1.32 {q2,q3},[r11]
mov r11,#10
b .Loop @ go integer-only
.align 4
.Ltail_neon:
cmp r11,#64*3
bhs .L192_or_more_neon
cmp r11,#64*2
bhs .L128_or_more_neon
cmp r11,#64*1
bhs .L64_or_more_neon
add r8,sp,#4*(8)
vst1.8 {q0,q1},[sp]
add r10,sp,#4*(0)
vst1.8 {q2,q3},[r8]
b .Loop_tail_neon
.align 4
.L64_or_more_neon:
vld1.8 {q12,q13},[r12]!
vld1.8 {q14,q15},[r12]!
veor q0,q0,q12
veor q1,q1,q13
veor q2,q2,q14
veor q3,q3,q15
vst1.8 {q0,q1},[r14]!
vst1.8 {q2,q3},[r14]!
beq .Ldone_neon
add r8,sp,#4*(8)
vst1.8 {q4,q5},[sp]
add r10,sp,#4*(0)
vst1.8 {q6,q7},[r8]
sub r11,r11,#64*1 @ len-=64*1
b .Loop_tail_neon
.align 4
.L128_or_more_neon:
vld1.8 {q12,q13},[r12]!
vld1.8 {q14,q15},[r12]!
veor q0,q0,q12
veor q1,q1,q13
vld1.8 {q12,q13},[r12]!
veor q2,q2,q14
veor q3,q3,q15
vld1.8 {q14,q15},[r12]!
veor q4,q4,q12
veor q5,q5,q13
vst1.8 {q0,q1},[r14]!
veor q6,q6,q14
vst1.8 {q2,q3},[r14]!
veor q7,q7,q15
vst1.8 {q4,q5},[r14]!
vst1.8 {q6,q7},[r14]!
beq .Ldone_neon
add r8,sp,#4*(8)
vst1.8 {q8,q9},[sp]
add r10,sp,#4*(0)
vst1.8 {q10,q11},[r8]
sub r11,r11,#64*2 @ len-=64*2
b .Loop_tail_neon
.align 4
.L192_or_more_neon:
vld1.8 {q12,q13},[r12]!
vld1.8 {q14,q15},[r12]!
veor q0,q0,q12
veor q1,q1,q13
vld1.8 {q12,q13},[r12]!
veor q2,q2,q14
veor q3,q3,q15
vld1.8 {q14,q15},[r12]!
veor q4,q4,q12
veor q5,q5,q13
vld1.8 {q12,q13},[r12]!
veor q6,q6,q14
vst1.8 {q0,q1},[r14]!
veor q7,q7,q15
vld1.8 {q14,q15},[r12]!
veor q8,q8,q12
vst1.8 {q2,q3},[r14]!
veor q9,q9,q13
vst1.8 {q4,q5},[r14]!
veor q10,q10,q14
vst1.8 {q6,q7},[r14]!
veor q11,q11,q15
vst1.8 {q8,q9},[r14]!
vst1.8 {q10,q11},[r14]!
beq .Ldone_neon
ldmia sp,{r8,r9,r10,r11} @ load key material
add r0,r0,r8 @ accumulate key material
add r8,sp,#4*(4)
add r1,r1,r9
add r2,r2,r10
add r3,r3,r11
ldmia r8,{r8,r9,r10,r11} @ load key material
add r4,r4,r8 @ accumulate key material
add r8,sp,#4*(8)
add r5,r5,r9
add r6,r6,r10
add r7,r7,r11
ldmia r8,{r8,r9,r10,r11} @ load key material
# ifdef __ARMEB__
rev r0,r0
rev r1,r1
rev r2,r2
rev r3,r3
rev r4,r4
rev r5,r5
rev r6,r6
rev r7,r7
# endif
stmia sp,{r0,r1,r2,r3,r4,r5,r6,r7}
add r0,sp,#4*(16+8)
ldmia r0,{r0,r1,r2,r3,r4,r5,r6,r7} @ load second half
add r0,r0,r8 @ accumulate key material
add r8,sp,#4*(12)
add r1,r1,r9
add r2,r2,r10
add r3,r3,r11
ldmia r8,{r8,r9,r10,r11} @ load key material
add r4,r4,r8 @ accumulate key material
add r8,sp,#4*(8)
add r5,r5,r9
add r4,r4,#3 @ counter+3
add r6,r6,r10
add r7,r7,r11
ldr r11,[sp,#4*(32+2)] @ re-load len
# ifdef __ARMEB__
rev r0,r0
rev r1,r1
rev r2,r2
rev r3,r3
rev r4,r4
rev r5,r5
rev r6,r6
rev r7,r7
# endif
stmia r8,{r0,r1,r2,r3,r4,r5,r6,r7}
add r10,sp,#4*(0)
sub r11,r11,#64*3 @ len-=64*3
.Loop_tail_neon:
ldrb r8,[r10],#1 @ read buffer on stack
ldrb r9,[r12],#1 @ read input
subs r11,r11,#1
eor r8,r8,r9
strb r8,[r14],#1 @ store output
bne .Loop_tail_neon
.Ldone_neon:
add sp,sp,#4*(32+4)
vldmia sp,{d8,d9,d10,d11,d12,d13,d14,d15}
add sp,sp,#4*(16+3)
ldmia sp!,{r4,r5,r6,r7,r8,r9,r10,r11,pc}
.size ChaCha20_ctr32_neon,.-ChaCha20_ctr32_neon
#endif
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_ARM) && defined(__ELF__)
|
jalal-ux/Test
| 68,707
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/p256-x86_64-asm-macosx.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86_64) && defined(__APPLE__)
.text
.section __DATA,__const
.p2align 6
L$poly:
.quad 0xffffffffffffffff, 0x00000000ffffffff, 0x0000000000000000, 0xffffffff00000001
L$One:
.long 1,1,1,1,1,1,1,1
L$Two:
.long 2,2,2,2,2,2,2,2
L$Three:
.long 3,3,3,3,3,3,3,3
L$ONE_mont:
.quad 0x0000000000000001, 0xffffffff00000000, 0xffffffffffffffff, 0x00000000fffffffe
L$ord:
.quad 0xf3b9cac2fc632551, 0xbce6faada7179e84, 0xffffffffffffffff, 0xffffffff00000000
L$ordK:
.quad 0xccd1c8aaee00bc4f
.text
.globl _ecp_nistz256_neg
.private_extern _ecp_nistz256_neg
.p2align 5
_ecp_nistz256_neg:
_CET_ENDBR
pushq %r12
pushq %r13
L$neg_body:
xorq %r8,%r8
xorq %r9,%r9
xorq %r10,%r10
xorq %r11,%r11
xorq %r13,%r13
subq 0(%rsi),%r8
sbbq 8(%rsi),%r9
sbbq 16(%rsi),%r10
movq %r8,%rax
sbbq 24(%rsi),%r11
leaq L$poly(%rip),%rsi
movq %r9,%rdx
sbbq $0,%r13
addq 0(%rsi),%r8
movq %r10,%rcx
adcq 8(%rsi),%r9
adcq 16(%rsi),%r10
movq %r11,%r12
adcq 24(%rsi),%r11
testq %r13,%r13
cmovzq %rax,%r8
cmovzq %rdx,%r9
movq %r8,0(%rdi)
cmovzq %rcx,%r10
movq %r9,8(%rdi)
cmovzq %r12,%r11
movq %r10,16(%rdi)
movq %r11,24(%rdi)
movq 0(%rsp),%r13
movq 8(%rsp),%r12
leaq 16(%rsp),%rsp
L$neg_epilogue:
ret
.globl _ecp_nistz256_ord_mul_mont_nohw
.private_extern _ecp_nistz256_ord_mul_mont_nohw
.p2align 5
_ecp_nistz256_ord_mul_mont_nohw:
_CET_ENDBR
pushq %rbp
pushq %rbx
pushq %r12
pushq %r13
pushq %r14
pushq %r15
L$ord_mul_body:
movq 0(%rdx),%rax
movq %rdx,%rbx
leaq L$ord(%rip),%r14
movq L$ordK(%rip),%r15
movq %rax,%rcx
mulq 0(%rsi)
movq %rax,%r8
movq %rcx,%rax
movq %rdx,%r9
mulq 8(%rsi)
addq %rax,%r9
movq %rcx,%rax
adcq $0,%rdx
movq %rdx,%r10
mulq 16(%rsi)
addq %rax,%r10
movq %rcx,%rax
adcq $0,%rdx
movq %r8,%r13
imulq %r15,%r8
movq %rdx,%r11
mulq 24(%rsi)
addq %rax,%r11
movq %r8,%rax
adcq $0,%rdx
movq %rdx,%r12
mulq 0(%r14)
movq %r8,%rbp
addq %rax,%r13
movq %r8,%rax
adcq $0,%rdx
movq %rdx,%rcx
subq %r8,%r10
sbbq $0,%r8
mulq 8(%r14)
addq %rcx,%r9
adcq $0,%rdx
addq %rax,%r9
movq %rbp,%rax
adcq %rdx,%r10
movq %rbp,%rdx
adcq $0,%r8
shlq $32,%rax
shrq $32,%rdx
subq %rax,%r11
movq 8(%rbx),%rax
sbbq %rdx,%rbp
addq %r8,%r11
adcq %rbp,%r12
adcq $0,%r13
movq %rax,%rcx
mulq 0(%rsi)
addq %rax,%r9
movq %rcx,%rax
adcq $0,%rdx
movq %rdx,%rbp
mulq 8(%rsi)
addq %rbp,%r10
adcq $0,%rdx
addq %rax,%r10
movq %rcx,%rax
adcq $0,%rdx
movq %rdx,%rbp
mulq 16(%rsi)
addq %rbp,%r11
adcq $0,%rdx
addq %rax,%r11
movq %rcx,%rax
adcq $0,%rdx
movq %r9,%rcx
imulq %r15,%r9
movq %rdx,%rbp
mulq 24(%rsi)
addq %rbp,%r12
adcq $0,%rdx
xorq %r8,%r8
addq %rax,%r12
movq %r9,%rax
adcq %rdx,%r13
adcq $0,%r8
mulq 0(%r14)
movq %r9,%rbp
addq %rax,%rcx
movq %r9,%rax
adcq %rdx,%rcx
subq %r9,%r11
sbbq $0,%r9
mulq 8(%r14)
addq %rcx,%r10
adcq $0,%rdx
addq %rax,%r10
movq %rbp,%rax
adcq %rdx,%r11
movq %rbp,%rdx
adcq $0,%r9
shlq $32,%rax
shrq $32,%rdx
subq %rax,%r12
movq 16(%rbx),%rax
sbbq %rdx,%rbp
addq %r9,%r12
adcq %rbp,%r13
adcq $0,%r8
movq %rax,%rcx
mulq 0(%rsi)
addq %rax,%r10
movq %rcx,%rax
adcq $0,%rdx
movq %rdx,%rbp
mulq 8(%rsi)
addq %rbp,%r11
adcq $0,%rdx
addq %rax,%r11
movq %rcx,%rax
adcq $0,%rdx
movq %rdx,%rbp
mulq 16(%rsi)
addq %rbp,%r12
adcq $0,%rdx
addq %rax,%r12
movq %rcx,%rax
adcq $0,%rdx
movq %r10,%rcx
imulq %r15,%r10
movq %rdx,%rbp
mulq 24(%rsi)
addq %rbp,%r13
adcq $0,%rdx
xorq %r9,%r9
addq %rax,%r13
movq %r10,%rax
adcq %rdx,%r8
adcq $0,%r9
mulq 0(%r14)
movq %r10,%rbp
addq %rax,%rcx
movq %r10,%rax
adcq %rdx,%rcx
subq %r10,%r12
sbbq $0,%r10
mulq 8(%r14)
addq %rcx,%r11
adcq $0,%rdx
addq %rax,%r11
movq %rbp,%rax
adcq %rdx,%r12
movq %rbp,%rdx
adcq $0,%r10
shlq $32,%rax
shrq $32,%rdx
subq %rax,%r13
movq 24(%rbx),%rax
sbbq %rdx,%rbp
addq %r10,%r13
adcq %rbp,%r8
adcq $0,%r9
movq %rax,%rcx
mulq 0(%rsi)
addq %rax,%r11
movq %rcx,%rax
adcq $0,%rdx
movq %rdx,%rbp
mulq 8(%rsi)
addq %rbp,%r12
adcq $0,%rdx
addq %rax,%r12
movq %rcx,%rax
adcq $0,%rdx
movq %rdx,%rbp
mulq 16(%rsi)
addq %rbp,%r13
adcq $0,%rdx
addq %rax,%r13
movq %rcx,%rax
adcq $0,%rdx
movq %r11,%rcx
imulq %r15,%r11
movq %rdx,%rbp
mulq 24(%rsi)
addq %rbp,%r8
adcq $0,%rdx
xorq %r10,%r10
addq %rax,%r8
movq %r11,%rax
adcq %rdx,%r9
adcq $0,%r10
mulq 0(%r14)
movq %r11,%rbp
addq %rax,%rcx
movq %r11,%rax
adcq %rdx,%rcx
subq %r11,%r13
sbbq $0,%r11
mulq 8(%r14)
addq %rcx,%r12
adcq $0,%rdx
addq %rax,%r12
movq %rbp,%rax
adcq %rdx,%r13
movq %rbp,%rdx
adcq $0,%r11
shlq $32,%rax
shrq $32,%rdx
subq %rax,%r8
sbbq %rdx,%rbp
addq %r11,%r8
adcq %rbp,%r9
adcq $0,%r10
movq %r12,%rsi
subq 0(%r14),%r12
movq %r13,%r11
sbbq 8(%r14),%r13
movq %r8,%rcx
sbbq 16(%r14),%r8
movq %r9,%rbp
sbbq 24(%r14),%r9
sbbq $0,%r10
cmovcq %rsi,%r12
cmovcq %r11,%r13
cmovcq %rcx,%r8
cmovcq %rbp,%r9
movq %r12,0(%rdi)
movq %r13,8(%rdi)
movq %r8,16(%rdi)
movq %r9,24(%rdi)
movq 0(%rsp),%r15
movq 8(%rsp),%r14
movq 16(%rsp),%r13
movq 24(%rsp),%r12
movq 32(%rsp),%rbx
movq 40(%rsp),%rbp
leaq 48(%rsp),%rsp
L$ord_mul_epilogue:
ret
.globl _ecp_nistz256_ord_sqr_mont_nohw
.private_extern _ecp_nistz256_ord_sqr_mont_nohw
.p2align 5
_ecp_nistz256_ord_sqr_mont_nohw:
_CET_ENDBR
pushq %rbp
pushq %rbx
pushq %r12
pushq %r13
pushq %r14
pushq %r15
L$ord_sqr_body:
movq 0(%rsi),%r8
movq 8(%rsi),%rax
movq 16(%rsi),%r14
movq 24(%rsi),%r15
leaq L$ord(%rip),%rsi
movq %rdx,%rbx
jmp L$oop_ord_sqr
.p2align 5
L$oop_ord_sqr:
movq %rax,%rbp
mulq %r8
movq %rax,%r9
.byte 102,72,15,110,205
movq %r14,%rax
movq %rdx,%r10
mulq %r8
addq %rax,%r10
movq %r15,%rax
.byte 102,73,15,110,214
adcq $0,%rdx
movq %rdx,%r11
mulq %r8
addq %rax,%r11
movq %r15,%rax
.byte 102,73,15,110,223
adcq $0,%rdx
movq %rdx,%r12
mulq %r14
movq %rax,%r13
movq %r14,%rax
movq %rdx,%r14
mulq %rbp
addq %rax,%r11
movq %r15,%rax
adcq $0,%rdx
movq %rdx,%r15
mulq %rbp
addq %rax,%r12
adcq $0,%rdx
addq %r15,%r12
adcq %rdx,%r13
adcq $0,%r14
xorq %r15,%r15
movq %r8,%rax
addq %r9,%r9
adcq %r10,%r10
adcq %r11,%r11
adcq %r12,%r12
adcq %r13,%r13
adcq %r14,%r14
adcq $0,%r15
mulq %rax
movq %rax,%r8
.byte 102,72,15,126,200
movq %rdx,%rbp
mulq %rax
addq %rbp,%r9
adcq %rax,%r10
.byte 102,72,15,126,208
adcq $0,%rdx
movq %rdx,%rbp
mulq %rax
addq %rbp,%r11
adcq %rax,%r12
.byte 102,72,15,126,216
adcq $0,%rdx
movq %rdx,%rbp
movq %r8,%rcx
imulq 32(%rsi),%r8
mulq %rax
addq %rbp,%r13
adcq %rax,%r14
movq 0(%rsi),%rax
adcq %rdx,%r15
mulq %r8
movq %r8,%rbp
addq %rax,%rcx
movq 8(%rsi),%rax
adcq %rdx,%rcx
subq %r8,%r10
sbbq $0,%rbp
mulq %r8
addq %rcx,%r9
adcq $0,%rdx
addq %rax,%r9
movq %r8,%rax
adcq %rdx,%r10
movq %r8,%rdx
adcq $0,%rbp
movq %r9,%rcx
imulq 32(%rsi),%r9
shlq $32,%rax
shrq $32,%rdx
subq %rax,%r11
movq 0(%rsi),%rax
sbbq %rdx,%r8
addq %rbp,%r11
adcq $0,%r8
mulq %r9
movq %r9,%rbp
addq %rax,%rcx
movq 8(%rsi),%rax
adcq %rdx,%rcx
subq %r9,%r11
sbbq $0,%rbp
mulq %r9
addq %rcx,%r10
adcq $0,%rdx
addq %rax,%r10
movq %r9,%rax
adcq %rdx,%r11
movq %r9,%rdx
adcq $0,%rbp
movq %r10,%rcx
imulq 32(%rsi),%r10
shlq $32,%rax
shrq $32,%rdx
subq %rax,%r8
movq 0(%rsi),%rax
sbbq %rdx,%r9
addq %rbp,%r8
adcq $0,%r9
mulq %r10
movq %r10,%rbp
addq %rax,%rcx
movq 8(%rsi),%rax
adcq %rdx,%rcx
subq %r10,%r8
sbbq $0,%rbp
mulq %r10
addq %rcx,%r11
adcq $0,%rdx
addq %rax,%r11
movq %r10,%rax
adcq %rdx,%r8
movq %r10,%rdx
adcq $0,%rbp
movq %r11,%rcx
imulq 32(%rsi),%r11
shlq $32,%rax
shrq $32,%rdx
subq %rax,%r9
movq 0(%rsi),%rax
sbbq %rdx,%r10
addq %rbp,%r9
adcq $0,%r10
mulq %r11
movq %r11,%rbp
addq %rax,%rcx
movq 8(%rsi),%rax
adcq %rdx,%rcx
subq %r11,%r9
sbbq $0,%rbp
mulq %r11
addq %rcx,%r8
adcq $0,%rdx
addq %rax,%r8
movq %r11,%rax
adcq %rdx,%r9
movq %r11,%rdx
adcq $0,%rbp
shlq $32,%rax
shrq $32,%rdx
subq %rax,%r10
sbbq %rdx,%r11
addq %rbp,%r10
adcq $0,%r11
xorq %rdx,%rdx
addq %r12,%r8
adcq %r13,%r9
movq %r8,%r12
adcq %r14,%r10
adcq %r15,%r11
movq %r9,%rax
adcq $0,%rdx
subq 0(%rsi),%r8
movq %r10,%r14
sbbq 8(%rsi),%r9
sbbq 16(%rsi),%r10
movq %r11,%r15
sbbq 24(%rsi),%r11
sbbq $0,%rdx
cmovcq %r12,%r8
cmovncq %r9,%rax
cmovncq %r10,%r14
cmovncq %r11,%r15
decq %rbx
jnz L$oop_ord_sqr
movq %r8,0(%rdi)
movq %rax,8(%rdi)
pxor %xmm1,%xmm1
movq %r14,16(%rdi)
pxor %xmm2,%xmm2
movq %r15,24(%rdi)
pxor %xmm3,%xmm3
movq 0(%rsp),%r15
movq 8(%rsp),%r14
movq 16(%rsp),%r13
movq 24(%rsp),%r12
movq 32(%rsp),%rbx
movq 40(%rsp),%rbp
leaq 48(%rsp),%rsp
L$ord_sqr_epilogue:
ret
.globl _ecp_nistz256_ord_mul_mont_adx
.private_extern _ecp_nistz256_ord_mul_mont_adx
.p2align 5
_ecp_nistz256_ord_mul_mont_adx:
L$ecp_nistz256_ord_mul_mont_adx:
_CET_ENDBR
pushq %rbp
pushq %rbx
pushq %r12
pushq %r13
pushq %r14
pushq %r15
L$ord_mulx_body:
movq %rdx,%rbx
movq 0(%rdx),%rdx
movq 0(%rsi),%r9
movq 8(%rsi),%r10
movq 16(%rsi),%r11
movq 24(%rsi),%r12
leaq -128(%rsi),%rsi
leaq L$ord-128(%rip),%r14
movq L$ordK(%rip),%r15
mulxq %r9,%r8,%r9
mulxq %r10,%rcx,%r10
mulxq %r11,%rbp,%r11
addq %rcx,%r9
mulxq %r12,%rcx,%r12
movq %r8,%rdx
mulxq %r15,%rdx,%rax
adcq %rbp,%r10
adcq %rcx,%r11
adcq $0,%r12
xorq %r13,%r13
mulxq 0+128(%r14),%rcx,%rbp
adcxq %rcx,%r8
adoxq %rbp,%r9
mulxq 8+128(%r14),%rcx,%rbp
adcxq %rcx,%r9
adoxq %rbp,%r10
mulxq 16+128(%r14),%rcx,%rbp
adcxq %rcx,%r10
adoxq %rbp,%r11
mulxq 24+128(%r14),%rcx,%rbp
movq 8(%rbx),%rdx
adcxq %rcx,%r11
adoxq %rbp,%r12
adcxq %r8,%r12
adoxq %r8,%r13
adcq $0,%r13
mulxq 0+128(%rsi),%rcx,%rbp
adcxq %rcx,%r9
adoxq %rbp,%r10
mulxq 8+128(%rsi),%rcx,%rbp
adcxq %rcx,%r10
adoxq %rbp,%r11
mulxq 16+128(%rsi),%rcx,%rbp
adcxq %rcx,%r11
adoxq %rbp,%r12
mulxq 24+128(%rsi),%rcx,%rbp
movq %r9,%rdx
mulxq %r15,%rdx,%rax
adcxq %rcx,%r12
adoxq %rbp,%r13
adcxq %r8,%r13
adoxq %r8,%r8
adcq $0,%r8
mulxq 0+128(%r14),%rcx,%rbp
adcxq %rcx,%r9
adoxq %rbp,%r10
mulxq 8+128(%r14),%rcx,%rbp
adcxq %rcx,%r10
adoxq %rbp,%r11
mulxq 16+128(%r14),%rcx,%rbp
adcxq %rcx,%r11
adoxq %rbp,%r12
mulxq 24+128(%r14),%rcx,%rbp
movq 16(%rbx),%rdx
adcxq %rcx,%r12
adoxq %rbp,%r13
adcxq %r9,%r13
adoxq %r9,%r8
adcq $0,%r8
mulxq 0+128(%rsi),%rcx,%rbp
adcxq %rcx,%r10
adoxq %rbp,%r11
mulxq 8+128(%rsi),%rcx,%rbp
adcxq %rcx,%r11
adoxq %rbp,%r12
mulxq 16+128(%rsi),%rcx,%rbp
adcxq %rcx,%r12
adoxq %rbp,%r13
mulxq 24+128(%rsi),%rcx,%rbp
movq %r10,%rdx
mulxq %r15,%rdx,%rax
adcxq %rcx,%r13
adoxq %rbp,%r8
adcxq %r9,%r8
adoxq %r9,%r9
adcq $0,%r9
mulxq 0+128(%r14),%rcx,%rbp
adcxq %rcx,%r10
adoxq %rbp,%r11
mulxq 8+128(%r14),%rcx,%rbp
adcxq %rcx,%r11
adoxq %rbp,%r12
mulxq 16+128(%r14),%rcx,%rbp
adcxq %rcx,%r12
adoxq %rbp,%r13
mulxq 24+128(%r14),%rcx,%rbp
movq 24(%rbx),%rdx
adcxq %rcx,%r13
adoxq %rbp,%r8
adcxq %r10,%r8
adoxq %r10,%r9
adcq $0,%r9
mulxq 0+128(%rsi),%rcx,%rbp
adcxq %rcx,%r11
adoxq %rbp,%r12
mulxq 8+128(%rsi),%rcx,%rbp
adcxq %rcx,%r12
adoxq %rbp,%r13
mulxq 16+128(%rsi),%rcx,%rbp
adcxq %rcx,%r13
adoxq %rbp,%r8
mulxq 24+128(%rsi),%rcx,%rbp
movq %r11,%rdx
mulxq %r15,%rdx,%rax
adcxq %rcx,%r8
adoxq %rbp,%r9
adcxq %r10,%r9
adoxq %r10,%r10
adcq $0,%r10
mulxq 0+128(%r14),%rcx,%rbp
adcxq %rcx,%r11
adoxq %rbp,%r12
mulxq 8+128(%r14),%rcx,%rbp
adcxq %rcx,%r12
adoxq %rbp,%r13
mulxq 16+128(%r14),%rcx,%rbp
adcxq %rcx,%r13
adoxq %rbp,%r8
mulxq 24+128(%r14),%rcx,%rbp
leaq 128(%r14),%r14
movq %r12,%rbx
adcxq %rcx,%r8
adoxq %rbp,%r9
movq %r13,%rdx
adcxq %r11,%r9
adoxq %r11,%r10
adcq $0,%r10
movq %r8,%rcx
subq 0(%r14),%r12
sbbq 8(%r14),%r13
sbbq 16(%r14),%r8
movq %r9,%rbp
sbbq 24(%r14),%r9
sbbq $0,%r10
cmovcq %rbx,%r12
cmovcq %rdx,%r13
cmovcq %rcx,%r8
cmovcq %rbp,%r9
movq %r12,0(%rdi)
movq %r13,8(%rdi)
movq %r8,16(%rdi)
movq %r9,24(%rdi)
movq 0(%rsp),%r15
movq 8(%rsp),%r14
movq 16(%rsp),%r13
movq 24(%rsp),%r12
movq 32(%rsp),%rbx
movq 40(%rsp),%rbp
leaq 48(%rsp),%rsp
L$ord_mulx_epilogue:
ret
.globl _ecp_nistz256_ord_sqr_mont_adx
.private_extern _ecp_nistz256_ord_sqr_mont_adx
.p2align 5
_ecp_nistz256_ord_sqr_mont_adx:
_CET_ENDBR
L$ecp_nistz256_ord_sqr_mont_adx:
pushq %rbp
pushq %rbx
pushq %r12
pushq %r13
pushq %r14
pushq %r15
L$ord_sqrx_body:
movq %rdx,%rbx
movq 0(%rsi),%rdx
movq 8(%rsi),%r14
movq 16(%rsi),%r15
movq 24(%rsi),%r8
leaq L$ord(%rip),%rsi
jmp L$oop_ord_sqrx
.p2align 5
L$oop_ord_sqrx:
mulxq %r14,%r9,%r10
mulxq %r15,%rcx,%r11
movq %rdx,%rax
.byte 102,73,15,110,206
mulxq %r8,%rbp,%r12
movq %r14,%rdx
addq %rcx,%r10
.byte 102,73,15,110,215
adcq %rbp,%r11
adcq $0,%r12
xorq %r13,%r13
mulxq %r15,%rcx,%rbp
adcxq %rcx,%r11
adoxq %rbp,%r12
mulxq %r8,%rcx,%rbp
movq %r15,%rdx
adcxq %rcx,%r12
adoxq %rbp,%r13
adcq $0,%r13
mulxq %r8,%rcx,%r14
movq %rax,%rdx
.byte 102,73,15,110,216
xorq %r15,%r15
adcxq %r9,%r9
adoxq %rcx,%r13
adcxq %r10,%r10
adoxq %r15,%r14
mulxq %rdx,%r8,%rbp
.byte 102,72,15,126,202
adcxq %r11,%r11
adoxq %rbp,%r9
adcxq %r12,%r12
mulxq %rdx,%rcx,%rax
.byte 102,72,15,126,210
adcxq %r13,%r13
adoxq %rcx,%r10
adcxq %r14,%r14
mulxq %rdx,%rcx,%rbp
.byte 0x67
.byte 102,72,15,126,218
adoxq %rax,%r11
adcxq %r15,%r15
adoxq %rcx,%r12
adoxq %rbp,%r13
mulxq %rdx,%rcx,%rax
adoxq %rcx,%r14
adoxq %rax,%r15
movq %r8,%rdx
mulxq 32(%rsi),%rdx,%rcx
xorq %rax,%rax
mulxq 0(%rsi),%rcx,%rbp
adcxq %rcx,%r8
adoxq %rbp,%r9
mulxq 8(%rsi),%rcx,%rbp
adcxq %rcx,%r9
adoxq %rbp,%r10
mulxq 16(%rsi),%rcx,%rbp
adcxq %rcx,%r10
adoxq %rbp,%r11
mulxq 24(%rsi),%rcx,%rbp
adcxq %rcx,%r11
adoxq %rbp,%r8
adcxq %rax,%r8
movq %r9,%rdx
mulxq 32(%rsi),%rdx,%rcx
mulxq 0(%rsi),%rcx,%rbp
adoxq %rcx,%r9
adcxq %rbp,%r10
mulxq 8(%rsi),%rcx,%rbp
adoxq %rcx,%r10
adcxq %rbp,%r11
mulxq 16(%rsi),%rcx,%rbp
adoxq %rcx,%r11
adcxq %rbp,%r8
mulxq 24(%rsi),%rcx,%rbp
adoxq %rcx,%r8
adcxq %rbp,%r9
adoxq %rax,%r9
movq %r10,%rdx
mulxq 32(%rsi),%rdx,%rcx
mulxq 0(%rsi),%rcx,%rbp
adcxq %rcx,%r10
adoxq %rbp,%r11
mulxq 8(%rsi),%rcx,%rbp
adcxq %rcx,%r11
adoxq %rbp,%r8
mulxq 16(%rsi),%rcx,%rbp
adcxq %rcx,%r8
adoxq %rbp,%r9
mulxq 24(%rsi),%rcx,%rbp
adcxq %rcx,%r9
adoxq %rbp,%r10
adcxq %rax,%r10
movq %r11,%rdx
mulxq 32(%rsi),%rdx,%rcx
mulxq 0(%rsi),%rcx,%rbp
adoxq %rcx,%r11
adcxq %rbp,%r8
mulxq 8(%rsi),%rcx,%rbp
adoxq %rcx,%r8
adcxq %rbp,%r9
mulxq 16(%rsi),%rcx,%rbp
adoxq %rcx,%r9
adcxq %rbp,%r10
mulxq 24(%rsi),%rcx,%rbp
adoxq %rcx,%r10
adcxq %rbp,%r11
adoxq %rax,%r11
addq %r8,%r12
adcq %r13,%r9
movq %r12,%rdx
adcq %r14,%r10
adcq %r15,%r11
movq %r9,%r14
adcq $0,%rax
subq 0(%rsi),%r12
movq %r10,%r15
sbbq 8(%rsi),%r9
sbbq 16(%rsi),%r10
movq %r11,%r8
sbbq 24(%rsi),%r11
sbbq $0,%rax
cmovncq %r12,%rdx
cmovncq %r9,%r14
cmovncq %r10,%r15
cmovncq %r11,%r8
decq %rbx
jnz L$oop_ord_sqrx
movq %rdx,0(%rdi)
movq %r14,8(%rdi)
pxor %xmm1,%xmm1
movq %r15,16(%rdi)
pxor %xmm2,%xmm2
movq %r8,24(%rdi)
pxor %xmm3,%xmm3
movq 0(%rsp),%r15
movq 8(%rsp),%r14
movq 16(%rsp),%r13
movq 24(%rsp),%r12
movq 32(%rsp),%rbx
movq 40(%rsp),%rbp
leaq 48(%rsp),%rsp
L$ord_sqrx_epilogue:
ret
.globl _ecp_nistz256_mul_mont_nohw
.private_extern _ecp_nistz256_mul_mont_nohw
.p2align 5
_ecp_nistz256_mul_mont_nohw:
_CET_ENDBR
pushq %rbp
pushq %rbx
pushq %r12
pushq %r13
pushq %r14
pushq %r15
L$mul_body:
movq %rdx,%rbx
movq 0(%rdx),%rax
movq 0(%rsi),%r9
movq 8(%rsi),%r10
movq 16(%rsi),%r11
movq 24(%rsi),%r12
call __ecp_nistz256_mul_montq
movq 0(%rsp),%r15
movq 8(%rsp),%r14
movq 16(%rsp),%r13
movq 24(%rsp),%r12
movq 32(%rsp),%rbx
movq 40(%rsp),%rbp
leaq 48(%rsp),%rsp
L$mul_epilogue:
ret
.p2align 5
__ecp_nistz256_mul_montq:
movq %rax,%rbp
mulq %r9
movq L$poly+8(%rip),%r14
movq %rax,%r8
movq %rbp,%rax
movq %rdx,%r9
mulq %r10
movq L$poly+24(%rip),%r15
addq %rax,%r9
movq %rbp,%rax
adcq $0,%rdx
movq %rdx,%r10
mulq %r11
addq %rax,%r10
movq %rbp,%rax
adcq $0,%rdx
movq %rdx,%r11
mulq %r12
addq %rax,%r11
movq %r8,%rax
adcq $0,%rdx
xorq %r13,%r13
movq %rdx,%r12
movq %r8,%rbp
shlq $32,%r8
mulq %r15
shrq $32,%rbp
addq %r8,%r9
adcq %rbp,%r10
adcq %rax,%r11
movq 8(%rbx),%rax
adcq %rdx,%r12
adcq $0,%r13
xorq %r8,%r8
movq %rax,%rbp
mulq 0(%rsi)
addq %rax,%r9
movq %rbp,%rax
adcq $0,%rdx
movq %rdx,%rcx
mulq 8(%rsi)
addq %rcx,%r10
adcq $0,%rdx
addq %rax,%r10
movq %rbp,%rax
adcq $0,%rdx
movq %rdx,%rcx
mulq 16(%rsi)
addq %rcx,%r11
adcq $0,%rdx
addq %rax,%r11
movq %rbp,%rax
adcq $0,%rdx
movq %rdx,%rcx
mulq 24(%rsi)
addq %rcx,%r12
adcq $0,%rdx
addq %rax,%r12
movq %r9,%rax
adcq %rdx,%r13
adcq $0,%r8
movq %r9,%rbp
shlq $32,%r9
mulq %r15
shrq $32,%rbp
addq %r9,%r10
adcq %rbp,%r11
adcq %rax,%r12
movq 16(%rbx),%rax
adcq %rdx,%r13
adcq $0,%r8
xorq %r9,%r9
movq %rax,%rbp
mulq 0(%rsi)
addq %rax,%r10
movq %rbp,%rax
adcq $0,%rdx
movq %rdx,%rcx
mulq 8(%rsi)
addq %rcx,%r11
adcq $0,%rdx
addq %rax,%r11
movq %rbp,%rax
adcq $0,%rdx
movq %rdx,%rcx
mulq 16(%rsi)
addq %rcx,%r12
adcq $0,%rdx
addq %rax,%r12
movq %rbp,%rax
adcq $0,%rdx
movq %rdx,%rcx
mulq 24(%rsi)
addq %rcx,%r13
adcq $0,%rdx
addq %rax,%r13
movq %r10,%rax
adcq %rdx,%r8
adcq $0,%r9
movq %r10,%rbp
shlq $32,%r10
mulq %r15
shrq $32,%rbp
addq %r10,%r11
adcq %rbp,%r12
adcq %rax,%r13
movq 24(%rbx),%rax
adcq %rdx,%r8
adcq $0,%r9
xorq %r10,%r10
movq %rax,%rbp
mulq 0(%rsi)
addq %rax,%r11
movq %rbp,%rax
adcq $0,%rdx
movq %rdx,%rcx
mulq 8(%rsi)
addq %rcx,%r12
adcq $0,%rdx
addq %rax,%r12
movq %rbp,%rax
adcq $0,%rdx
movq %rdx,%rcx
mulq 16(%rsi)
addq %rcx,%r13
adcq $0,%rdx
addq %rax,%r13
movq %rbp,%rax
adcq $0,%rdx
movq %rdx,%rcx
mulq 24(%rsi)
addq %rcx,%r8
adcq $0,%rdx
addq %rax,%r8
movq %r11,%rax
adcq %rdx,%r9
adcq $0,%r10
movq %r11,%rbp
shlq $32,%r11
mulq %r15
shrq $32,%rbp
addq %r11,%r12
adcq %rbp,%r13
movq %r12,%rcx
adcq %rax,%r8
adcq %rdx,%r9
movq %r13,%rbp
adcq $0,%r10
subq $-1,%r12
movq %r8,%rbx
sbbq %r14,%r13
sbbq $0,%r8
movq %r9,%rdx
sbbq %r15,%r9
sbbq $0,%r10
cmovcq %rcx,%r12
cmovcq %rbp,%r13
movq %r12,0(%rdi)
cmovcq %rbx,%r8
movq %r13,8(%rdi)
cmovcq %rdx,%r9
movq %r8,16(%rdi)
movq %r9,24(%rdi)
ret
.globl _ecp_nistz256_sqr_mont_nohw
.private_extern _ecp_nistz256_sqr_mont_nohw
.p2align 5
_ecp_nistz256_sqr_mont_nohw:
_CET_ENDBR
pushq %rbp
pushq %rbx
pushq %r12
pushq %r13
pushq %r14
pushq %r15
L$sqr_body:
movq 0(%rsi),%rax
movq 8(%rsi),%r14
movq 16(%rsi),%r15
movq 24(%rsi),%r8
call __ecp_nistz256_sqr_montq
movq 0(%rsp),%r15
movq 8(%rsp),%r14
movq 16(%rsp),%r13
movq 24(%rsp),%r12
movq 32(%rsp),%rbx
movq 40(%rsp),%rbp
leaq 48(%rsp),%rsp
L$sqr_epilogue:
ret
.p2align 5
__ecp_nistz256_sqr_montq:
movq %rax,%r13
mulq %r14
movq %rax,%r9
movq %r15,%rax
movq %rdx,%r10
mulq %r13
addq %rax,%r10
movq %r8,%rax
adcq $0,%rdx
movq %rdx,%r11
mulq %r13
addq %rax,%r11
movq %r15,%rax
adcq $0,%rdx
movq %rdx,%r12
mulq %r14
addq %rax,%r11
movq %r8,%rax
adcq $0,%rdx
movq %rdx,%rbp
mulq %r14
addq %rax,%r12
movq %r8,%rax
adcq $0,%rdx
addq %rbp,%r12
movq %rdx,%r13
adcq $0,%r13
mulq %r15
xorq %r15,%r15
addq %rax,%r13
movq 0(%rsi),%rax
movq %rdx,%r14
adcq $0,%r14
addq %r9,%r9
adcq %r10,%r10
adcq %r11,%r11
adcq %r12,%r12
adcq %r13,%r13
adcq %r14,%r14
adcq $0,%r15
mulq %rax
movq %rax,%r8
movq 8(%rsi),%rax
movq %rdx,%rcx
mulq %rax
addq %rcx,%r9
adcq %rax,%r10
movq 16(%rsi),%rax
adcq $0,%rdx
movq %rdx,%rcx
mulq %rax
addq %rcx,%r11
adcq %rax,%r12
movq 24(%rsi),%rax
adcq $0,%rdx
movq %rdx,%rcx
mulq %rax
addq %rcx,%r13
adcq %rax,%r14
movq %r8,%rax
adcq %rdx,%r15
movq L$poly+8(%rip),%rsi
movq L$poly+24(%rip),%rbp
movq %r8,%rcx
shlq $32,%r8
mulq %rbp
shrq $32,%rcx
addq %r8,%r9
adcq %rcx,%r10
adcq %rax,%r11
movq %r9,%rax
adcq $0,%rdx
movq %r9,%rcx
shlq $32,%r9
movq %rdx,%r8
mulq %rbp
shrq $32,%rcx
addq %r9,%r10
adcq %rcx,%r11
adcq %rax,%r8
movq %r10,%rax
adcq $0,%rdx
movq %r10,%rcx
shlq $32,%r10
movq %rdx,%r9
mulq %rbp
shrq $32,%rcx
addq %r10,%r11
adcq %rcx,%r8
adcq %rax,%r9
movq %r11,%rax
adcq $0,%rdx
movq %r11,%rcx
shlq $32,%r11
movq %rdx,%r10
mulq %rbp
shrq $32,%rcx
addq %r11,%r8
adcq %rcx,%r9
adcq %rax,%r10
adcq $0,%rdx
xorq %r11,%r11
addq %r8,%r12
adcq %r9,%r13
movq %r12,%r8
adcq %r10,%r14
adcq %rdx,%r15
movq %r13,%r9
adcq $0,%r11
subq $-1,%r12
movq %r14,%r10
sbbq %rsi,%r13
sbbq $0,%r14
movq %r15,%rcx
sbbq %rbp,%r15
sbbq $0,%r11
cmovcq %r8,%r12
cmovcq %r9,%r13
movq %r12,0(%rdi)
cmovcq %r10,%r14
movq %r13,8(%rdi)
cmovcq %rcx,%r15
movq %r14,16(%rdi)
movq %r15,24(%rdi)
ret
.globl _ecp_nistz256_mul_mont_adx
.private_extern _ecp_nistz256_mul_mont_adx
.p2align 5
_ecp_nistz256_mul_mont_adx:
_CET_ENDBR
pushq %rbp
pushq %rbx
pushq %r12
pushq %r13
pushq %r14
pushq %r15
L$mulx_body:
movq %rdx,%rbx
movq 0(%rdx),%rdx
movq 0(%rsi),%r9
movq 8(%rsi),%r10
movq 16(%rsi),%r11
movq 24(%rsi),%r12
leaq -128(%rsi),%rsi
call __ecp_nistz256_mul_montx
movq 0(%rsp),%r15
movq 8(%rsp),%r14
movq 16(%rsp),%r13
movq 24(%rsp),%r12
movq 32(%rsp),%rbx
movq 40(%rsp),%rbp
leaq 48(%rsp),%rsp
L$mulx_epilogue:
ret
.p2align 5
__ecp_nistz256_mul_montx:
mulxq %r9,%r8,%r9
mulxq %r10,%rcx,%r10
movq $32,%r14
xorq %r13,%r13
mulxq %r11,%rbp,%r11
movq L$poly+24(%rip),%r15
adcq %rcx,%r9
mulxq %r12,%rcx,%r12
movq %r8,%rdx
adcq %rbp,%r10
shlxq %r14,%r8,%rbp
adcq %rcx,%r11
shrxq %r14,%r8,%rcx
adcq $0,%r12
addq %rbp,%r9
adcq %rcx,%r10
mulxq %r15,%rcx,%rbp
movq 8(%rbx),%rdx
adcq %rcx,%r11
adcq %rbp,%r12
adcq $0,%r13
xorq %r8,%r8
mulxq 0+128(%rsi),%rcx,%rbp
adcxq %rcx,%r9
adoxq %rbp,%r10
mulxq 8+128(%rsi),%rcx,%rbp
adcxq %rcx,%r10
adoxq %rbp,%r11
mulxq 16+128(%rsi),%rcx,%rbp
adcxq %rcx,%r11
adoxq %rbp,%r12
mulxq 24+128(%rsi),%rcx,%rbp
movq %r9,%rdx
adcxq %rcx,%r12
shlxq %r14,%r9,%rcx
adoxq %rbp,%r13
shrxq %r14,%r9,%rbp
adcxq %r8,%r13
adoxq %r8,%r8
adcq $0,%r8
addq %rcx,%r10
adcq %rbp,%r11
mulxq %r15,%rcx,%rbp
movq 16(%rbx),%rdx
adcq %rcx,%r12
adcq %rbp,%r13
adcq $0,%r8
xorq %r9,%r9
mulxq 0+128(%rsi),%rcx,%rbp
adcxq %rcx,%r10
adoxq %rbp,%r11
mulxq 8+128(%rsi),%rcx,%rbp
adcxq %rcx,%r11
adoxq %rbp,%r12
mulxq 16+128(%rsi),%rcx,%rbp
adcxq %rcx,%r12
adoxq %rbp,%r13
mulxq 24+128(%rsi),%rcx,%rbp
movq %r10,%rdx
adcxq %rcx,%r13
shlxq %r14,%r10,%rcx
adoxq %rbp,%r8
shrxq %r14,%r10,%rbp
adcxq %r9,%r8
adoxq %r9,%r9
adcq $0,%r9
addq %rcx,%r11
adcq %rbp,%r12
mulxq %r15,%rcx,%rbp
movq 24(%rbx),%rdx
adcq %rcx,%r13
adcq %rbp,%r8
adcq $0,%r9
xorq %r10,%r10
mulxq 0+128(%rsi),%rcx,%rbp
adcxq %rcx,%r11
adoxq %rbp,%r12
mulxq 8+128(%rsi),%rcx,%rbp
adcxq %rcx,%r12
adoxq %rbp,%r13
mulxq 16+128(%rsi),%rcx,%rbp
adcxq %rcx,%r13
adoxq %rbp,%r8
mulxq 24+128(%rsi),%rcx,%rbp
movq %r11,%rdx
adcxq %rcx,%r8
shlxq %r14,%r11,%rcx
adoxq %rbp,%r9
shrxq %r14,%r11,%rbp
adcxq %r10,%r9
adoxq %r10,%r10
adcq $0,%r10
addq %rcx,%r12
adcq %rbp,%r13
mulxq %r15,%rcx,%rbp
movq %r12,%rbx
movq L$poly+8(%rip),%r14
adcq %rcx,%r8
movq %r13,%rdx
adcq %rbp,%r9
adcq $0,%r10
xorl %eax,%eax
movq %r8,%rcx
sbbq $-1,%r12
sbbq %r14,%r13
sbbq $0,%r8
movq %r9,%rbp
sbbq %r15,%r9
sbbq $0,%r10
cmovcq %rbx,%r12
cmovcq %rdx,%r13
movq %r12,0(%rdi)
cmovcq %rcx,%r8
movq %r13,8(%rdi)
cmovcq %rbp,%r9
movq %r8,16(%rdi)
movq %r9,24(%rdi)
ret
.globl _ecp_nistz256_sqr_mont_adx
.private_extern _ecp_nistz256_sqr_mont_adx
.p2align 5
_ecp_nistz256_sqr_mont_adx:
_CET_ENDBR
pushq %rbp
pushq %rbx
pushq %r12
pushq %r13
pushq %r14
pushq %r15
L$sqrx_body:
movq 0(%rsi),%rdx
movq 8(%rsi),%r14
movq 16(%rsi),%r15
movq 24(%rsi),%r8
leaq -128(%rsi),%rsi
call __ecp_nistz256_sqr_montx
movq 0(%rsp),%r15
movq 8(%rsp),%r14
movq 16(%rsp),%r13
movq 24(%rsp),%r12
movq 32(%rsp),%rbx
movq 40(%rsp),%rbp
leaq 48(%rsp),%rsp
L$sqrx_epilogue:
ret
.p2align 5
__ecp_nistz256_sqr_montx:
mulxq %r14,%r9,%r10
mulxq %r15,%rcx,%r11
xorl %eax,%eax
adcq %rcx,%r10
mulxq %r8,%rbp,%r12
movq %r14,%rdx
adcq %rbp,%r11
adcq $0,%r12
xorq %r13,%r13
mulxq %r15,%rcx,%rbp
adcxq %rcx,%r11
adoxq %rbp,%r12
mulxq %r8,%rcx,%rbp
movq %r15,%rdx
adcxq %rcx,%r12
adoxq %rbp,%r13
adcq $0,%r13
mulxq %r8,%rcx,%r14
movq 0+128(%rsi),%rdx
xorq %r15,%r15
adcxq %r9,%r9
adoxq %rcx,%r13
adcxq %r10,%r10
adoxq %r15,%r14
mulxq %rdx,%r8,%rbp
movq 8+128(%rsi),%rdx
adcxq %r11,%r11
adoxq %rbp,%r9
adcxq %r12,%r12
mulxq %rdx,%rcx,%rax
movq 16+128(%rsi),%rdx
adcxq %r13,%r13
adoxq %rcx,%r10
adcxq %r14,%r14
.byte 0x67
mulxq %rdx,%rcx,%rbp
movq 24+128(%rsi),%rdx
adoxq %rax,%r11
adcxq %r15,%r15
adoxq %rcx,%r12
movq $32,%rsi
adoxq %rbp,%r13
.byte 0x67,0x67
mulxq %rdx,%rcx,%rax
movq L$poly+24(%rip),%rdx
adoxq %rcx,%r14
shlxq %rsi,%r8,%rcx
adoxq %rax,%r15
shrxq %rsi,%r8,%rax
movq %rdx,%rbp
addq %rcx,%r9
adcq %rax,%r10
mulxq %r8,%rcx,%r8
adcq %rcx,%r11
shlxq %rsi,%r9,%rcx
adcq $0,%r8
shrxq %rsi,%r9,%rax
addq %rcx,%r10
adcq %rax,%r11
mulxq %r9,%rcx,%r9
adcq %rcx,%r8
shlxq %rsi,%r10,%rcx
adcq $0,%r9
shrxq %rsi,%r10,%rax
addq %rcx,%r11
adcq %rax,%r8
mulxq %r10,%rcx,%r10
adcq %rcx,%r9
shlxq %rsi,%r11,%rcx
adcq $0,%r10
shrxq %rsi,%r11,%rax
addq %rcx,%r8
adcq %rax,%r9
mulxq %r11,%rcx,%r11
adcq %rcx,%r10
adcq $0,%r11
xorq %rdx,%rdx
addq %r8,%r12
movq L$poly+8(%rip),%rsi
adcq %r9,%r13
movq %r12,%r8
adcq %r10,%r14
adcq %r11,%r15
movq %r13,%r9
adcq $0,%rdx
subq $-1,%r12
movq %r14,%r10
sbbq %rsi,%r13
sbbq $0,%r14
movq %r15,%r11
sbbq %rbp,%r15
sbbq $0,%rdx
cmovcq %r8,%r12
cmovcq %r9,%r13
movq %r12,0(%rdi)
cmovcq %r10,%r14
movq %r13,8(%rdi)
cmovcq %r11,%r15
movq %r14,16(%rdi)
movq %r15,24(%rdi)
ret
.globl _ecp_nistz256_select_w5_nohw
.private_extern _ecp_nistz256_select_w5_nohw
.p2align 5
_ecp_nistz256_select_w5_nohw:
_CET_ENDBR
movdqa L$One(%rip),%xmm0
movd %edx,%xmm1
pxor %xmm2,%xmm2
pxor %xmm3,%xmm3
pxor %xmm4,%xmm4
pxor %xmm5,%xmm5
pxor %xmm6,%xmm6
pxor %xmm7,%xmm7
movdqa %xmm0,%xmm8
pshufd $0,%xmm1,%xmm1
movq $16,%rax
L$select_loop_sse_w5:
movdqa %xmm8,%xmm15
paddd %xmm0,%xmm8
pcmpeqd %xmm1,%xmm15
movdqa 0(%rsi),%xmm9
movdqa 16(%rsi),%xmm10
movdqa 32(%rsi),%xmm11
movdqa 48(%rsi),%xmm12
movdqa 64(%rsi),%xmm13
movdqa 80(%rsi),%xmm14
leaq 96(%rsi),%rsi
pand %xmm15,%xmm9
pand %xmm15,%xmm10
por %xmm9,%xmm2
pand %xmm15,%xmm11
por %xmm10,%xmm3
pand %xmm15,%xmm12
por %xmm11,%xmm4
pand %xmm15,%xmm13
por %xmm12,%xmm5
pand %xmm15,%xmm14
por %xmm13,%xmm6
por %xmm14,%xmm7
decq %rax
jnz L$select_loop_sse_w5
movdqu %xmm2,0(%rdi)
movdqu %xmm3,16(%rdi)
movdqu %xmm4,32(%rdi)
movdqu %xmm5,48(%rdi)
movdqu %xmm6,64(%rdi)
movdqu %xmm7,80(%rdi)
ret
L$SEH_end_ecp_nistz256_select_w5_nohw:
.globl _ecp_nistz256_select_w7_nohw
.private_extern _ecp_nistz256_select_w7_nohw
.p2align 5
_ecp_nistz256_select_w7_nohw:
_CET_ENDBR
movdqa L$One(%rip),%xmm8
movd %edx,%xmm1
pxor %xmm2,%xmm2
pxor %xmm3,%xmm3
pxor %xmm4,%xmm4
pxor %xmm5,%xmm5
movdqa %xmm8,%xmm0
pshufd $0,%xmm1,%xmm1
movq $64,%rax
L$select_loop_sse_w7:
movdqa %xmm8,%xmm15
paddd %xmm0,%xmm8
movdqa 0(%rsi),%xmm9
movdqa 16(%rsi),%xmm10
pcmpeqd %xmm1,%xmm15
movdqa 32(%rsi),%xmm11
movdqa 48(%rsi),%xmm12
leaq 64(%rsi),%rsi
pand %xmm15,%xmm9
pand %xmm15,%xmm10
por %xmm9,%xmm2
pand %xmm15,%xmm11
por %xmm10,%xmm3
pand %xmm15,%xmm12
por %xmm11,%xmm4
prefetcht0 255(%rsi)
por %xmm12,%xmm5
decq %rax
jnz L$select_loop_sse_w7
movdqu %xmm2,0(%rdi)
movdqu %xmm3,16(%rdi)
movdqu %xmm4,32(%rdi)
movdqu %xmm5,48(%rdi)
ret
L$SEH_end_ecp_nistz256_select_w7_nohw:
.globl _ecp_nistz256_select_w5_avx2
.private_extern _ecp_nistz256_select_w5_avx2
.p2align 5
_ecp_nistz256_select_w5_avx2:
_CET_ENDBR
vzeroupper
vmovdqa L$Two(%rip),%ymm0
vpxor %ymm2,%ymm2,%ymm2
vpxor %ymm3,%ymm3,%ymm3
vpxor %ymm4,%ymm4,%ymm4
vmovdqa L$One(%rip),%ymm5
vmovdqa L$Two(%rip),%ymm10
vmovd %edx,%xmm1
vpermd %ymm1,%ymm2,%ymm1
movq $8,%rax
L$select_loop_avx2_w5:
vmovdqa 0(%rsi),%ymm6
vmovdqa 32(%rsi),%ymm7
vmovdqa 64(%rsi),%ymm8
vmovdqa 96(%rsi),%ymm11
vmovdqa 128(%rsi),%ymm12
vmovdqa 160(%rsi),%ymm13
vpcmpeqd %ymm1,%ymm5,%ymm9
vpcmpeqd %ymm1,%ymm10,%ymm14
vpaddd %ymm0,%ymm5,%ymm5
vpaddd %ymm0,%ymm10,%ymm10
leaq 192(%rsi),%rsi
vpand %ymm9,%ymm6,%ymm6
vpand %ymm9,%ymm7,%ymm7
vpand %ymm9,%ymm8,%ymm8
vpand %ymm14,%ymm11,%ymm11
vpand %ymm14,%ymm12,%ymm12
vpand %ymm14,%ymm13,%ymm13
vpxor %ymm6,%ymm2,%ymm2
vpxor %ymm7,%ymm3,%ymm3
vpxor %ymm8,%ymm4,%ymm4
vpxor %ymm11,%ymm2,%ymm2
vpxor %ymm12,%ymm3,%ymm3
vpxor %ymm13,%ymm4,%ymm4
decq %rax
jnz L$select_loop_avx2_w5
vmovdqu %ymm2,0(%rdi)
vmovdqu %ymm3,32(%rdi)
vmovdqu %ymm4,64(%rdi)
vzeroupper
ret
L$SEH_end_ecp_nistz256_select_w5_avx2:
.globl _ecp_nistz256_select_w7_avx2
.private_extern _ecp_nistz256_select_w7_avx2
.p2align 5
_ecp_nistz256_select_w7_avx2:
_CET_ENDBR
vzeroupper
vmovdqa L$Three(%rip),%ymm0
vpxor %ymm2,%ymm2,%ymm2
vpxor %ymm3,%ymm3,%ymm3
vmovdqa L$One(%rip),%ymm4
vmovdqa L$Two(%rip),%ymm8
vmovdqa L$Three(%rip),%ymm12
vmovd %edx,%xmm1
vpermd %ymm1,%ymm2,%ymm1
movq $21,%rax
L$select_loop_avx2_w7:
vmovdqa 0(%rsi),%ymm5
vmovdqa 32(%rsi),%ymm6
vmovdqa 64(%rsi),%ymm9
vmovdqa 96(%rsi),%ymm10
vmovdqa 128(%rsi),%ymm13
vmovdqa 160(%rsi),%ymm14
vpcmpeqd %ymm1,%ymm4,%ymm7
vpcmpeqd %ymm1,%ymm8,%ymm11
vpcmpeqd %ymm1,%ymm12,%ymm15
vpaddd %ymm0,%ymm4,%ymm4
vpaddd %ymm0,%ymm8,%ymm8
vpaddd %ymm0,%ymm12,%ymm12
leaq 192(%rsi),%rsi
vpand %ymm7,%ymm5,%ymm5
vpand %ymm7,%ymm6,%ymm6
vpand %ymm11,%ymm9,%ymm9
vpand %ymm11,%ymm10,%ymm10
vpand %ymm15,%ymm13,%ymm13
vpand %ymm15,%ymm14,%ymm14
vpxor %ymm5,%ymm2,%ymm2
vpxor %ymm6,%ymm3,%ymm3
vpxor %ymm9,%ymm2,%ymm2
vpxor %ymm10,%ymm3,%ymm3
vpxor %ymm13,%ymm2,%ymm2
vpxor %ymm14,%ymm3,%ymm3
decq %rax
jnz L$select_loop_avx2_w7
vmovdqa 0(%rsi),%ymm5
vmovdqa 32(%rsi),%ymm6
vpcmpeqd %ymm1,%ymm4,%ymm7
vpand %ymm7,%ymm5,%ymm5
vpand %ymm7,%ymm6,%ymm6
vpxor %ymm5,%ymm2,%ymm2
vpxor %ymm6,%ymm3,%ymm3
vmovdqu %ymm2,0(%rdi)
vmovdqu %ymm3,32(%rdi)
vzeroupper
ret
L$SEH_end_ecp_nistz256_select_w7_avx2:
.p2align 5
__ecp_nistz256_add_toq:
xorq %r11,%r11
addq 0(%rbx),%r12
adcq 8(%rbx),%r13
movq %r12,%rax
adcq 16(%rbx),%r8
adcq 24(%rbx),%r9
movq %r13,%rbp
adcq $0,%r11
subq $-1,%r12
movq %r8,%rcx
sbbq %r14,%r13
sbbq $0,%r8
movq %r9,%r10
sbbq %r15,%r9
sbbq $0,%r11
cmovcq %rax,%r12
cmovcq %rbp,%r13
movq %r12,0(%rdi)
cmovcq %rcx,%r8
movq %r13,8(%rdi)
cmovcq %r10,%r9
movq %r8,16(%rdi)
movq %r9,24(%rdi)
ret
.p2align 5
__ecp_nistz256_sub_fromq:
subq 0(%rbx),%r12
sbbq 8(%rbx),%r13
movq %r12,%rax
sbbq 16(%rbx),%r8
sbbq 24(%rbx),%r9
movq %r13,%rbp
sbbq %r11,%r11
addq $-1,%r12
movq %r8,%rcx
adcq %r14,%r13
adcq $0,%r8
movq %r9,%r10
adcq %r15,%r9
testq %r11,%r11
cmovzq %rax,%r12
cmovzq %rbp,%r13
movq %r12,0(%rdi)
cmovzq %rcx,%r8
movq %r13,8(%rdi)
cmovzq %r10,%r9
movq %r8,16(%rdi)
movq %r9,24(%rdi)
ret
.p2align 5
__ecp_nistz256_subq:
subq %r12,%rax
sbbq %r13,%rbp
movq %rax,%r12
sbbq %r8,%rcx
sbbq %r9,%r10
movq %rbp,%r13
sbbq %r11,%r11
addq $-1,%rax
movq %rcx,%r8
adcq %r14,%rbp
adcq $0,%rcx
movq %r10,%r9
adcq %r15,%r10
testq %r11,%r11
cmovnzq %rax,%r12
cmovnzq %rbp,%r13
cmovnzq %rcx,%r8
cmovnzq %r10,%r9
ret
.p2align 5
__ecp_nistz256_mul_by_2q:
xorq %r11,%r11
addq %r12,%r12
adcq %r13,%r13
movq %r12,%rax
adcq %r8,%r8
adcq %r9,%r9
movq %r13,%rbp
adcq $0,%r11
subq $-1,%r12
movq %r8,%rcx
sbbq %r14,%r13
sbbq $0,%r8
movq %r9,%r10
sbbq %r15,%r9
sbbq $0,%r11
cmovcq %rax,%r12
cmovcq %rbp,%r13
movq %r12,0(%rdi)
cmovcq %rcx,%r8
movq %r13,8(%rdi)
cmovcq %r10,%r9
movq %r8,16(%rdi)
movq %r9,24(%rdi)
ret
.globl _ecp_nistz256_point_double_nohw
.private_extern _ecp_nistz256_point_double_nohw
.p2align 5
_ecp_nistz256_point_double_nohw:
_CET_ENDBR
pushq %rbp
pushq %rbx
pushq %r12
pushq %r13
pushq %r14
pushq %r15
subq $160+8,%rsp
L$point_doubleq_body:
L$point_double_shortcutq:
movdqu 0(%rsi),%xmm0
movq %rsi,%rbx
movdqu 16(%rsi),%xmm1
movq 32+0(%rsi),%r12
movq 32+8(%rsi),%r13
movq 32+16(%rsi),%r8
movq 32+24(%rsi),%r9
movq L$poly+8(%rip),%r14
movq L$poly+24(%rip),%r15
movdqa %xmm0,96(%rsp)
movdqa %xmm1,96+16(%rsp)
leaq 32(%rdi),%r10
leaq 64(%rdi),%r11
.byte 102,72,15,110,199
.byte 102,73,15,110,202
.byte 102,73,15,110,211
leaq 0(%rsp),%rdi
call __ecp_nistz256_mul_by_2q
movq 64+0(%rsi),%rax
movq 64+8(%rsi),%r14
movq 64+16(%rsi),%r15
movq 64+24(%rsi),%r8
leaq 64-0(%rsi),%rsi
leaq 64(%rsp),%rdi
call __ecp_nistz256_sqr_montq
movq 0+0(%rsp),%rax
movq 8+0(%rsp),%r14
leaq 0+0(%rsp),%rsi
movq 16+0(%rsp),%r15
movq 24+0(%rsp),%r8
leaq 0(%rsp),%rdi
call __ecp_nistz256_sqr_montq
movq 32(%rbx),%rax
movq 64+0(%rbx),%r9
movq 64+8(%rbx),%r10
movq 64+16(%rbx),%r11
movq 64+24(%rbx),%r12
leaq 64-0(%rbx),%rsi
leaq 32(%rbx),%rbx
.byte 102,72,15,126,215
call __ecp_nistz256_mul_montq
call __ecp_nistz256_mul_by_2q
movq 96+0(%rsp),%r12
movq 96+8(%rsp),%r13
leaq 64(%rsp),%rbx
movq 96+16(%rsp),%r8
movq 96+24(%rsp),%r9
leaq 32(%rsp),%rdi
call __ecp_nistz256_add_toq
movq 96+0(%rsp),%r12
movq 96+8(%rsp),%r13
leaq 64(%rsp),%rbx
movq 96+16(%rsp),%r8
movq 96+24(%rsp),%r9
leaq 64(%rsp),%rdi
call __ecp_nistz256_sub_fromq
movq 0+0(%rsp),%rax
movq 8+0(%rsp),%r14
leaq 0+0(%rsp),%rsi
movq 16+0(%rsp),%r15
movq 24+0(%rsp),%r8
.byte 102,72,15,126,207
call __ecp_nistz256_sqr_montq
xorq %r9,%r9
movq %r12,%rax
addq $-1,%r12
movq %r13,%r10
adcq %rsi,%r13
movq %r14,%rcx
adcq $0,%r14
movq %r15,%r8
adcq %rbp,%r15
adcq $0,%r9
xorq %rsi,%rsi
testq $1,%rax
cmovzq %rax,%r12
cmovzq %r10,%r13
cmovzq %rcx,%r14
cmovzq %r8,%r15
cmovzq %rsi,%r9
movq %r13,%rax
shrq $1,%r12
shlq $63,%rax
movq %r14,%r10
shrq $1,%r13
orq %rax,%r12
shlq $63,%r10
movq %r15,%rcx
shrq $1,%r14
orq %r10,%r13
shlq $63,%rcx
movq %r12,0(%rdi)
shrq $1,%r15
movq %r13,8(%rdi)
shlq $63,%r9
orq %rcx,%r14
orq %r9,%r15
movq %r14,16(%rdi)
movq %r15,24(%rdi)
movq 64(%rsp),%rax
leaq 64(%rsp),%rbx
movq 0+32(%rsp),%r9
movq 8+32(%rsp),%r10
leaq 0+32(%rsp),%rsi
movq 16+32(%rsp),%r11
movq 24+32(%rsp),%r12
leaq 32(%rsp),%rdi
call __ecp_nistz256_mul_montq
leaq 128(%rsp),%rdi
call __ecp_nistz256_mul_by_2q
leaq 32(%rsp),%rbx
leaq 32(%rsp),%rdi
call __ecp_nistz256_add_toq
movq 96(%rsp),%rax
leaq 96(%rsp),%rbx
movq 0+0(%rsp),%r9
movq 8+0(%rsp),%r10
leaq 0+0(%rsp),%rsi
movq 16+0(%rsp),%r11
movq 24+0(%rsp),%r12
leaq 0(%rsp),%rdi
call __ecp_nistz256_mul_montq
leaq 128(%rsp),%rdi
call __ecp_nistz256_mul_by_2q
movq 0+32(%rsp),%rax
movq 8+32(%rsp),%r14
leaq 0+32(%rsp),%rsi
movq 16+32(%rsp),%r15
movq 24+32(%rsp),%r8
.byte 102,72,15,126,199
call __ecp_nistz256_sqr_montq
leaq 128(%rsp),%rbx
movq %r14,%r8
movq %r15,%r9
movq %rsi,%r14
movq %rbp,%r15
call __ecp_nistz256_sub_fromq
movq 0+0(%rsp),%rax
movq 0+8(%rsp),%rbp
movq 0+16(%rsp),%rcx
movq 0+24(%rsp),%r10
leaq 0(%rsp),%rdi
call __ecp_nistz256_subq
movq 32(%rsp),%rax
leaq 32(%rsp),%rbx
movq %r12,%r14
xorl %ecx,%ecx
movq %r12,0+0(%rsp)
movq %r13,%r10
movq %r13,0+8(%rsp)
cmovzq %r8,%r11
movq %r8,0+16(%rsp)
leaq 0-0(%rsp),%rsi
cmovzq %r9,%r12
movq %r9,0+24(%rsp)
movq %r14,%r9
leaq 0(%rsp),%rdi
call __ecp_nistz256_mul_montq
.byte 102,72,15,126,203
.byte 102,72,15,126,207
call __ecp_nistz256_sub_fromq
leaq 160+56(%rsp),%rsi
movq -48(%rsi),%r15
movq -40(%rsi),%r14
movq -32(%rsi),%r13
movq -24(%rsi),%r12
movq -16(%rsi),%rbx
movq -8(%rsi),%rbp
leaq (%rsi),%rsp
L$point_doubleq_epilogue:
ret
.globl _ecp_nistz256_point_add_nohw
.private_extern _ecp_nistz256_point_add_nohw
.p2align 5
_ecp_nistz256_point_add_nohw:
_CET_ENDBR
pushq %rbp
pushq %rbx
pushq %r12
pushq %r13
pushq %r14
pushq %r15
subq $576+8,%rsp
L$point_addq_body:
movdqu 0(%rsi),%xmm0
movdqu 16(%rsi),%xmm1
movdqu 32(%rsi),%xmm2
movdqu 48(%rsi),%xmm3
movdqu 64(%rsi),%xmm4
movdqu 80(%rsi),%xmm5
movq %rsi,%rbx
movq %rdx,%rsi
movdqa %xmm0,384(%rsp)
movdqa %xmm1,384+16(%rsp)
movdqa %xmm2,416(%rsp)
movdqa %xmm3,416+16(%rsp)
movdqa %xmm4,448(%rsp)
movdqa %xmm5,448+16(%rsp)
por %xmm4,%xmm5
movdqu 0(%rsi),%xmm0
pshufd $0xb1,%xmm5,%xmm3
movdqu 16(%rsi),%xmm1
movdqu 32(%rsi),%xmm2
por %xmm3,%xmm5
movdqu 48(%rsi),%xmm3
movq 64+0(%rsi),%rax
movq 64+8(%rsi),%r14
movq 64+16(%rsi),%r15
movq 64+24(%rsi),%r8
movdqa %xmm0,480(%rsp)
pshufd $0x1e,%xmm5,%xmm4
movdqa %xmm1,480+16(%rsp)
movdqu 64(%rsi),%xmm0
movdqu 80(%rsi),%xmm1
movdqa %xmm2,512(%rsp)
movdqa %xmm3,512+16(%rsp)
por %xmm4,%xmm5
pxor %xmm4,%xmm4
por %xmm0,%xmm1
.byte 102,72,15,110,199
leaq 64-0(%rsi),%rsi
movq %rax,544+0(%rsp)
movq %r14,544+8(%rsp)
movq %r15,544+16(%rsp)
movq %r8,544+24(%rsp)
leaq 96(%rsp),%rdi
call __ecp_nistz256_sqr_montq
pcmpeqd %xmm4,%xmm5
pshufd $0xb1,%xmm1,%xmm4
por %xmm1,%xmm4
pshufd $0,%xmm5,%xmm5
pshufd $0x1e,%xmm4,%xmm3
por %xmm3,%xmm4
pxor %xmm3,%xmm3
pcmpeqd %xmm3,%xmm4
pshufd $0,%xmm4,%xmm4
movq 64+0(%rbx),%rax
movq 64+8(%rbx),%r14
movq 64+16(%rbx),%r15
movq 64+24(%rbx),%r8
.byte 102,72,15,110,203
leaq 64-0(%rbx),%rsi
leaq 32(%rsp),%rdi
call __ecp_nistz256_sqr_montq
movq 544(%rsp),%rax
leaq 544(%rsp),%rbx
movq 0+96(%rsp),%r9
movq 8+96(%rsp),%r10
leaq 0+96(%rsp),%rsi
movq 16+96(%rsp),%r11
movq 24+96(%rsp),%r12
leaq 224(%rsp),%rdi
call __ecp_nistz256_mul_montq
movq 448(%rsp),%rax
leaq 448(%rsp),%rbx
movq 0+32(%rsp),%r9
movq 8+32(%rsp),%r10
leaq 0+32(%rsp),%rsi
movq 16+32(%rsp),%r11
movq 24+32(%rsp),%r12
leaq 256(%rsp),%rdi
call __ecp_nistz256_mul_montq
movq 416(%rsp),%rax
leaq 416(%rsp),%rbx
movq 0+224(%rsp),%r9
movq 8+224(%rsp),%r10
leaq 0+224(%rsp),%rsi
movq 16+224(%rsp),%r11
movq 24+224(%rsp),%r12
leaq 224(%rsp),%rdi
call __ecp_nistz256_mul_montq
movq 512(%rsp),%rax
leaq 512(%rsp),%rbx
movq 0+256(%rsp),%r9
movq 8+256(%rsp),%r10
leaq 0+256(%rsp),%rsi
movq 16+256(%rsp),%r11
movq 24+256(%rsp),%r12
leaq 256(%rsp),%rdi
call __ecp_nistz256_mul_montq
leaq 224(%rsp),%rbx
leaq 64(%rsp),%rdi
call __ecp_nistz256_sub_fromq
orq %r13,%r12
movdqa %xmm4,%xmm2
orq %r8,%r12
orq %r9,%r12
por %xmm5,%xmm2
.byte 102,73,15,110,220
movq 384(%rsp),%rax
leaq 384(%rsp),%rbx
movq 0+96(%rsp),%r9
movq 8+96(%rsp),%r10
leaq 0+96(%rsp),%rsi
movq 16+96(%rsp),%r11
movq 24+96(%rsp),%r12
leaq 160(%rsp),%rdi
call __ecp_nistz256_mul_montq
movq 480(%rsp),%rax
leaq 480(%rsp),%rbx
movq 0+32(%rsp),%r9
movq 8+32(%rsp),%r10
leaq 0+32(%rsp),%rsi
movq 16+32(%rsp),%r11
movq 24+32(%rsp),%r12
leaq 192(%rsp),%rdi
call __ecp_nistz256_mul_montq
leaq 160(%rsp),%rbx
leaq 0(%rsp),%rdi
call __ecp_nistz256_sub_fromq
orq %r13,%r12
orq %r8,%r12
orq %r9,%r12
.byte 102,73,15,126,208
.byte 102,73,15,126,217
orq %r8,%r12
.byte 0x3e
jnz L$add_proceedq
testq %r9,%r9
jz L$add_doubleq
.byte 102,72,15,126,199
pxor %xmm0,%xmm0
movdqu %xmm0,0(%rdi)
movdqu %xmm0,16(%rdi)
movdqu %xmm0,32(%rdi)
movdqu %xmm0,48(%rdi)
movdqu %xmm0,64(%rdi)
movdqu %xmm0,80(%rdi)
jmp L$add_doneq
.p2align 5
L$add_doubleq:
.byte 102,72,15,126,206
.byte 102,72,15,126,199
addq $416,%rsp
jmp L$point_double_shortcutq
.p2align 5
L$add_proceedq:
movq 0+64(%rsp),%rax
movq 8+64(%rsp),%r14
leaq 0+64(%rsp),%rsi
movq 16+64(%rsp),%r15
movq 24+64(%rsp),%r8
leaq 96(%rsp),%rdi
call __ecp_nistz256_sqr_montq
movq 448(%rsp),%rax
leaq 448(%rsp),%rbx
movq 0+0(%rsp),%r9
movq 8+0(%rsp),%r10
leaq 0+0(%rsp),%rsi
movq 16+0(%rsp),%r11
movq 24+0(%rsp),%r12
leaq 352(%rsp),%rdi
call __ecp_nistz256_mul_montq
movq 0+0(%rsp),%rax
movq 8+0(%rsp),%r14
leaq 0+0(%rsp),%rsi
movq 16+0(%rsp),%r15
movq 24+0(%rsp),%r8
leaq 32(%rsp),%rdi
call __ecp_nistz256_sqr_montq
movq 544(%rsp),%rax
leaq 544(%rsp),%rbx
movq 0+352(%rsp),%r9
movq 8+352(%rsp),%r10
leaq 0+352(%rsp),%rsi
movq 16+352(%rsp),%r11
movq 24+352(%rsp),%r12
leaq 352(%rsp),%rdi
call __ecp_nistz256_mul_montq
movq 0(%rsp),%rax
leaq 0(%rsp),%rbx
movq 0+32(%rsp),%r9
movq 8+32(%rsp),%r10
leaq 0+32(%rsp),%rsi
movq 16+32(%rsp),%r11
movq 24+32(%rsp),%r12
leaq 128(%rsp),%rdi
call __ecp_nistz256_mul_montq
movq 160(%rsp),%rax
leaq 160(%rsp),%rbx
movq 0+32(%rsp),%r9
movq 8+32(%rsp),%r10
leaq 0+32(%rsp),%rsi
movq 16+32(%rsp),%r11
movq 24+32(%rsp),%r12
leaq 192(%rsp),%rdi
call __ecp_nistz256_mul_montq
xorq %r11,%r11
addq %r12,%r12
leaq 96(%rsp),%rsi
adcq %r13,%r13
movq %r12,%rax
adcq %r8,%r8
adcq %r9,%r9
movq %r13,%rbp
adcq $0,%r11
subq $-1,%r12
movq %r8,%rcx
sbbq %r14,%r13
sbbq $0,%r8
movq %r9,%r10
sbbq %r15,%r9
sbbq $0,%r11
cmovcq %rax,%r12
movq 0(%rsi),%rax
cmovcq %rbp,%r13
movq 8(%rsi),%rbp
cmovcq %rcx,%r8
movq 16(%rsi),%rcx
cmovcq %r10,%r9
movq 24(%rsi),%r10
call __ecp_nistz256_subq
leaq 128(%rsp),%rbx
leaq 288(%rsp),%rdi
call __ecp_nistz256_sub_fromq
movq 192+0(%rsp),%rax
movq 192+8(%rsp),%rbp
movq 192+16(%rsp),%rcx
movq 192+24(%rsp),%r10
leaq 320(%rsp),%rdi
call __ecp_nistz256_subq
movq %r12,0(%rdi)
movq %r13,8(%rdi)
movq %r8,16(%rdi)
movq %r9,24(%rdi)
movq 128(%rsp),%rax
leaq 128(%rsp),%rbx
movq 0+224(%rsp),%r9
movq 8+224(%rsp),%r10
leaq 0+224(%rsp),%rsi
movq 16+224(%rsp),%r11
movq 24+224(%rsp),%r12
leaq 256(%rsp),%rdi
call __ecp_nistz256_mul_montq
movq 320(%rsp),%rax
leaq 320(%rsp),%rbx
movq 0+64(%rsp),%r9
movq 8+64(%rsp),%r10
leaq 0+64(%rsp),%rsi
movq 16+64(%rsp),%r11
movq 24+64(%rsp),%r12
leaq 320(%rsp),%rdi
call __ecp_nistz256_mul_montq
leaq 256(%rsp),%rbx
leaq 320(%rsp),%rdi
call __ecp_nistz256_sub_fromq
.byte 102,72,15,126,199
movdqa %xmm5,%xmm0
movdqa %xmm5,%xmm1
pandn 352(%rsp),%xmm0
movdqa %xmm5,%xmm2
pandn 352+16(%rsp),%xmm1
movdqa %xmm5,%xmm3
pand 544(%rsp),%xmm2
pand 544+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqa %xmm4,%xmm0
movdqa %xmm4,%xmm1
pandn %xmm2,%xmm0
movdqa %xmm4,%xmm2
pandn %xmm3,%xmm1
movdqa %xmm4,%xmm3
pand 448(%rsp),%xmm2
pand 448+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqu %xmm2,64(%rdi)
movdqu %xmm3,80(%rdi)
movdqa %xmm5,%xmm0
movdqa %xmm5,%xmm1
pandn 288(%rsp),%xmm0
movdqa %xmm5,%xmm2
pandn 288+16(%rsp),%xmm1
movdqa %xmm5,%xmm3
pand 480(%rsp),%xmm2
pand 480+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqa %xmm4,%xmm0
movdqa %xmm4,%xmm1
pandn %xmm2,%xmm0
movdqa %xmm4,%xmm2
pandn %xmm3,%xmm1
movdqa %xmm4,%xmm3
pand 384(%rsp),%xmm2
pand 384+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqu %xmm2,0(%rdi)
movdqu %xmm3,16(%rdi)
movdqa %xmm5,%xmm0
movdqa %xmm5,%xmm1
pandn 320(%rsp),%xmm0
movdqa %xmm5,%xmm2
pandn 320+16(%rsp),%xmm1
movdqa %xmm5,%xmm3
pand 512(%rsp),%xmm2
pand 512+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqa %xmm4,%xmm0
movdqa %xmm4,%xmm1
pandn %xmm2,%xmm0
movdqa %xmm4,%xmm2
pandn %xmm3,%xmm1
movdqa %xmm4,%xmm3
pand 416(%rsp),%xmm2
pand 416+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqu %xmm2,32(%rdi)
movdqu %xmm3,48(%rdi)
L$add_doneq:
leaq 576+56(%rsp),%rsi
movq -48(%rsi),%r15
movq -40(%rsi),%r14
movq -32(%rsi),%r13
movq -24(%rsi),%r12
movq -16(%rsi),%rbx
movq -8(%rsi),%rbp
leaq (%rsi),%rsp
L$point_addq_epilogue:
ret
.globl _ecp_nistz256_point_add_affine_nohw
.private_extern _ecp_nistz256_point_add_affine_nohw
.p2align 5
_ecp_nistz256_point_add_affine_nohw:
_CET_ENDBR
pushq %rbp
pushq %rbx
pushq %r12
pushq %r13
pushq %r14
pushq %r15
subq $480+8,%rsp
L$add_affineq_body:
movdqu 0(%rsi),%xmm0
movq %rdx,%rbx
movdqu 16(%rsi),%xmm1
movdqu 32(%rsi),%xmm2
movdqu 48(%rsi),%xmm3
movdqu 64(%rsi),%xmm4
movdqu 80(%rsi),%xmm5
movq 64+0(%rsi),%rax
movq 64+8(%rsi),%r14
movq 64+16(%rsi),%r15
movq 64+24(%rsi),%r8
movdqa %xmm0,320(%rsp)
movdqa %xmm1,320+16(%rsp)
movdqa %xmm2,352(%rsp)
movdqa %xmm3,352+16(%rsp)
movdqa %xmm4,384(%rsp)
movdqa %xmm5,384+16(%rsp)
por %xmm4,%xmm5
movdqu 0(%rbx),%xmm0
pshufd $0xb1,%xmm5,%xmm3
movdqu 16(%rbx),%xmm1
movdqu 32(%rbx),%xmm2
por %xmm3,%xmm5
movdqu 48(%rbx),%xmm3
movdqa %xmm0,416(%rsp)
pshufd $0x1e,%xmm5,%xmm4
movdqa %xmm1,416+16(%rsp)
por %xmm0,%xmm1
.byte 102,72,15,110,199
movdqa %xmm2,448(%rsp)
movdqa %xmm3,448+16(%rsp)
por %xmm2,%xmm3
por %xmm4,%xmm5
pxor %xmm4,%xmm4
por %xmm1,%xmm3
leaq 64-0(%rsi),%rsi
leaq 32(%rsp),%rdi
call __ecp_nistz256_sqr_montq
pcmpeqd %xmm4,%xmm5
pshufd $0xb1,%xmm3,%xmm4
movq 0(%rbx),%rax
movq %r12,%r9
por %xmm3,%xmm4
pshufd $0,%xmm5,%xmm5
pshufd $0x1e,%xmm4,%xmm3
movq %r13,%r10
por %xmm3,%xmm4
pxor %xmm3,%xmm3
movq %r14,%r11
pcmpeqd %xmm3,%xmm4
pshufd $0,%xmm4,%xmm4
leaq 32-0(%rsp),%rsi
movq %r15,%r12
leaq 0(%rsp),%rdi
call __ecp_nistz256_mul_montq
leaq 320(%rsp),%rbx
leaq 64(%rsp),%rdi
call __ecp_nistz256_sub_fromq
movq 384(%rsp),%rax
leaq 384(%rsp),%rbx
movq 0+32(%rsp),%r9
movq 8+32(%rsp),%r10
leaq 0+32(%rsp),%rsi
movq 16+32(%rsp),%r11
movq 24+32(%rsp),%r12
leaq 32(%rsp),%rdi
call __ecp_nistz256_mul_montq
movq 384(%rsp),%rax
leaq 384(%rsp),%rbx
movq 0+64(%rsp),%r9
movq 8+64(%rsp),%r10
leaq 0+64(%rsp),%rsi
movq 16+64(%rsp),%r11
movq 24+64(%rsp),%r12
leaq 288(%rsp),%rdi
call __ecp_nistz256_mul_montq
movq 448(%rsp),%rax
leaq 448(%rsp),%rbx
movq 0+32(%rsp),%r9
movq 8+32(%rsp),%r10
leaq 0+32(%rsp),%rsi
movq 16+32(%rsp),%r11
movq 24+32(%rsp),%r12
leaq 32(%rsp),%rdi
call __ecp_nistz256_mul_montq
leaq 352(%rsp),%rbx
leaq 96(%rsp),%rdi
call __ecp_nistz256_sub_fromq
movq 0+64(%rsp),%rax
movq 8+64(%rsp),%r14
leaq 0+64(%rsp),%rsi
movq 16+64(%rsp),%r15
movq 24+64(%rsp),%r8
leaq 128(%rsp),%rdi
call __ecp_nistz256_sqr_montq
movq 0+96(%rsp),%rax
movq 8+96(%rsp),%r14
leaq 0+96(%rsp),%rsi
movq 16+96(%rsp),%r15
movq 24+96(%rsp),%r8
leaq 192(%rsp),%rdi
call __ecp_nistz256_sqr_montq
movq 128(%rsp),%rax
leaq 128(%rsp),%rbx
movq 0+64(%rsp),%r9
movq 8+64(%rsp),%r10
leaq 0+64(%rsp),%rsi
movq 16+64(%rsp),%r11
movq 24+64(%rsp),%r12
leaq 160(%rsp),%rdi
call __ecp_nistz256_mul_montq
movq 320(%rsp),%rax
leaq 320(%rsp),%rbx
movq 0+128(%rsp),%r9
movq 8+128(%rsp),%r10
leaq 0+128(%rsp),%rsi
movq 16+128(%rsp),%r11
movq 24+128(%rsp),%r12
leaq 0(%rsp),%rdi
call __ecp_nistz256_mul_montq
xorq %r11,%r11
addq %r12,%r12
leaq 192(%rsp),%rsi
adcq %r13,%r13
movq %r12,%rax
adcq %r8,%r8
adcq %r9,%r9
movq %r13,%rbp
adcq $0,%r11
subq $-1,%r12
movq %r8,%rcx
sbbq %r14,%r13
sbbq $0,%r8
movq %r9,%r10
sbbq %r15,%r9
sbbq $0,%r11
cmovcq %rax,%r12
movq 0(%rsi),%rax
cmovcq %rbp,%r13
movq 8(%rsi),%rbp
cmovcq %rcx,%r8
movq 16(%rsi),%rcx
cmovcq %r10,%r9
movq 24(%rsi),%r10
call __ecp_nistz256_subq
leaq 160(%rsp),%rbx
leaq 224(%rsp),%rdi
call __ecp_nistz256_sub_fromq
movq 0+0(%rsp),%rax
movq 0+8(%rsp),%rbp
movq 0+16(%rsp),%rcx
movq 0+24(%rsp),%r10
leaq 64(%rsp),%rdi
call __ecp_nistz256_subq
movq %r12,0(%rdi)
movq %r13,8(%rdi)
movq %r8,16(%rdi)
movq %r9,24(%rdi)
movq 352(%rsp),%rax
leaq 352(%rsp),%rbx
movq 0+160(%rsp),%r9
movq 8+160(%rsp),%r10
leaq 0+160(%rsp),%rsi
movq 16+160(%rsp),%r11
movq 24+160(%rsp),%r12
leaq 32(%rsp),%rdi
call __ecp_nistz256_mul_montq
movq 96(%rsp),%rax
leaq 96(%rsp),%rbx
movq 0+64(%rsp),%r9
movq 8+64(%rsp),%r10
leaq 0+64(%rsp),%rsi
movq 16+64(%rsp),%r11
movq 24+64(%rsp),%r12
leaq 64(%rsp),%rdi
call __ecp_nistz256_mul_montq
leaq 32(%rsp),%rbx
leaq 256(%rsp),%rdi
call __ecp_nistz256_sub_fromq
.byte 102,72,15,126,199
movdqa %xmm5,%xmm0
movdqa %xmm5,%xmm1
pandn 288(%rsp),%xmm0
movdqa %xmm5,%xmm2
pandn 288+16(%rsp),%xmm1
movdqa %xmm5,%xmm3
pand L$ONE_mont(%rip),%xmm2
pand L$ONE_mont+16(%rip),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqa %xmm4,%xmm0
movdqa %xmm4,%xmm1
pandn %xmm2,%xmm0
movdqa %xmm4,%xmm2
pandn %xmm3,%xmm1
movdqa %xmm4,%xmm3
pand 384(%rsp),%xmm2
pand 384+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqu %xmm2,64(%rdi)
movdqu %xmm3,80(%rdi)
movdqa %xmm5,%xmm0
movdqa %xmm5,%xmm1
pandn 224(%rsp),%xmm0
movdqa %xmm5,%xmm2
pandn 224+16(%rsp),%xmm1
movdqa %xmm5,%xmm3
pand 416(%rsp),%xmm2
pand 416+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqa %xmm4,%xmm0
movdqa %xmm4,%xmm1
pandn %xmm2,%xmm0
movdqa %xmm4,%xmm2
pandn %xmm3,%xmm1
movdqa %xmm4,%xmm3
pand 320(%rsp),%xmm2
pand 320+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqu %xmm2,0(%rdi)
movdqu %xmm3,16(%rdi)
movdqa %xmm5,%xmm0
movdqa %xmm5,%xmm1
pandn 256(%rsp),%xmm0
movdqa %xmm5,%xmm2
pandn 256+16(%rsp),%xmm1
movdqa %xmm5,%xmm3
pand 448(%rsp),%xmm2
pand 448+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqa %xmm4,%xmm0
movdqa %xmm4,%xmm1
pandn %xmm2,%xmm0
movdqa %xmm4,%xmm2
pandn %xmm3,%xmm1
movdqa %xmm4,%xmm3
pand 352(%rsp),%xmm2
pand 352+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqu %xmm2,32(%rdi)
movdqu %xmm3,48(%rdi)
leaq 480+56(%rsp),%rsi
movq -48(%rsi),%r15
movq -40(%rsi),%r14
movq -32(%rsi),%r13
movq -24(%rsi),%r12
movq -16(%rsi),%rbx
movq -8(%rsi),%rbp
leaq (%rsi),%rsp
L$add_affineq_epilogue:
ret
.p2align 5
__ecp_nistz256_add_tox:
xorq %r11,%r11
adcq 0(%rbx),%r12
adcq 8(%rbx),%r13
movq %r12,%rax
adcq 16(%rbx),%r8
adcq 24(%rbx),%r9
movq %r13,%rbp
adcq $0,%r11
xorq %r10,%r10
sbbq $-1,%r12
movq %r8,%rcx
sbbq %r14,%r13
sbbq $0,%r8
movq %r9,%r10
sbbq %r15,%r9
sbbq $0,%r11
cmovcq %rax,%r12
cmovcq %rbp,%r13
movq %r12,0(%rdi)
cmovcq %rcx,%r8
movq %r13,8(%rdi)
cmovcq %r10,%r9
movq %r8,16(%rdi)
movq %r9,24(%rdi)
ret
.p2align 5
__ecp_nistz256_sub_fromx:
xorq %r11,%r11
sbbq 0(%rbx),%r12
sbbq 8(%rbx),%r13
movq %r12,%rax
sbbq 16(%rbx),%r8
sbbq 24(%rbx),%r9
movq %r13,%rbp
sbbq $0,%r11
xorq %r10,%r10
adcq $-1,%r12
movq %r8,%rcx
adcq %r14,%r13
adcq $0,%r8
movq %r9,%r10
adcq %r15,%r9
btq $0,%r11
cmovncq %rax,%r12
cmovncq %rbp,%r13
movq %r12,0(%rdi)
cmovncq %rcx,%r8
movq %r13,8(%rdi)
cmovncq %r10,%r9
movq %r8,16(%rdi)
movq %r9,24(%rdi)
ret
.p2align 5
__ecp_nistz256_subx:
xorq %r11,%r11
sbbq %r12,%rax
sbbq %r13,%rbp
movq %rax,%r12
sbbq %r8,%rcx
sbbq %r9,%r10
movq %rbp,%r13
sbbq $0,%r11
xorq %r9,%r9
adcq $-1,%rax
movq %rcx,%r8
adcq %r14,%rbp
adcq $0,%rcx
movq %r10,%r9
adcq %r15,%r10
btq $0,%r11
cmovcq %rax,%r12
cmovcq %rbp,%r13
cmovcq %rcx,%r8
cmovcq %r10,%r9
ret
.p2align 5
__ecp_nistz256_mul_by_2x:
xorq %r11,%r11
adcq %r12,%r12
adcq %r13,%r13
movq %r12,%rax
adcq %r8,%r8
adcq %r9,%r9
movq %r13,%rbp
adcq $0,%r11
xorq %r10,%r10
sbbq $-1,%r12
movq %r8,%rcx
sbbq %r14,%r13
sbbq $0,%r8
movq %r9,%r10
sbbq %r15,%r9
sbbq $0,%r11
cmovcq %rax,%r12
cmovcq %rbp,%r13
movq %r12,0(%rdi)
cmovcq %rcx,%r8
movq %r13,8(%rdi)
cmovcq %r10,%r9
movq %r8,16(%rdi)
movq %r9,24(%rdi)
ret
.globl _ecp_nistz256_point_double_adx
.private_extern _ecp_nistz256_point_double_adx
.p2align 5
_ecp_nistz256_point_double_adx:
_CET_ENDBR
pushq %rbp
pushq %rbx
pushq %r12
pushq %r13
pushq %r14
pushq %r15
subq $160+8,%rsp
L$point_doublex_body:
L$point_double_shortcutx:
movdqu 0(%rsi),%xmm0
movq %rsi,%rbx
movdqu 16(%rsi),%xmm1
movq 32+0(%rsi),%r12
movq 32+8(%rsi),%r13
movq 32+16(%rsi),%r8
movq 32+24(%rsi),%r9
movq L$poly+8(%rip),%r14
movq L$poly+24(%rip),%r15
movdqa %xmm0,96(%rsp)
movdqa %xmm1,96+16(%rsp)
leaq 32(%rdi),%r10
leaq 64(%rdi),%r11
.byte 102,72,15,110,199
.byte 102,73,15,110,202
.byte 102,73,15,110,211
leaq 0(%rsp),%rdi
call __ecp_nistz256_mul_by_2x
movq 64+0(%rsi),%rdx
movq 64+8(%rsi),%r14
movq 64+16(%rsi),%r15
movq 64+24(%rsi),%r8
leaq 64-128(%rsi),%rsi
leaq 64(%rsp),%rdi
call __ecp_nistz256_sqr_montx
movq 0+0(%rsp),%rdx
movq 8+0(%rsp),%r14
leaq -128+0(%rsp),%rsi
movq 16+0(%rsp),%r15
movq 24+0(%rsp),%r8
leaq 0(%rsp),%rdi
call __ecp_nistz256_sqr_montx
movq 32(%rbx),%rdx
movq 64+0(%rbx),%r9
movq 64+8(%rbx),%r10
movq 64+16(%rbx),%r11
movq 64+24(%rbx),%r12
leaq 64-128(%rbx),%rsi
leaq 32(%rbx),%rbx
.byte 102,72,15,126,215
call __ecp_nistz256_mul_montx
call __ecp_nistz256_mul_by_2x
movq 96+0(%rsp),%r12
movq 96+8(%rsp),%r13
leaq 64(%rsp),%rbx
movq 96+16(%rsp),%r8
movq 96+24(%rsp),%r9
leaq 32(%rsp),%rdi
call __ecp_nistz256_add_tox
movq 96+0(%rsp),%r12
movq 96+8(%rsp),%r13
leaq 64(%rsp),%rbx
movq 96+16(%rsp),%r8
movq 96+24(%rsp),%r9
leaq 64(%rsp),%rdi
call __ecp_nistz256_sub_fromx
movq 0+0(%rsp),%rdx
movq 8+0(%rsp),%r14
leaq -128+0(%rsp),%rsi
movq 16+0(%rsp),%r15
movq 24+0(%rsp),%r8
.byte 102,72,15,126,207
call __ecp_nistz256_sqr_montx
xorq %r9,%r9
movq %r12,%rax
addq $-1,%r12
movq %r13,%r10
adcq %rsi,%r13
movq %r14,%rcx
adcq $0,%r14
movq %r15,%r8
adcq %rbp,%r15
adcq $0,%r9
xorq %rsi,%rsi
testq $1,%rax
cmovzq %rax,%r12
cmovzq %r10,%r13
cmovzq %rcx,%r14
cmovzq %r8,%r15
cmovzq %rsi,%r9
movq %r13,%rax
shrq $1,%r12
shlq $63,%rax
movq %r14,%r10
shrq $1,%r13
orq %rax,%r12
shlq $63,%r10
movq %r15,%rcx
shrq $1,%r14
orq %r10,%r13
shlq $63,%rcx
movq %r12,0(%rdi)
shrq $1,%r15
movq %r13,8(%rdi)
shlq $63,%r9
orq %rcx,%r14
orq %r9,%r15
movq %r14,16(%rdi)
movq %r15,24(%rdi)
movq 64(%rsp),%rdx
leaq 64(%rsp),%rbx
movq 0+32(%rsp),%r9
movq 8+32(%rsp),%r10
leaq -128+32(%rsp),%rsi
movq 16+32(%rsp),%r11
movq 24+32(%rsp),%r12
leaq 32(%rsp),%rdi
call __ecp_nistz256_mul_montx
leaq 128(%rsp),%rdi
call __ecp_nistz256_mul_by_2x
leaq 32(%rsp),%rbx
leaq 32(%rsp),%rdi
call __ecp_nistz256_add_tox
movq 96(%rsp),%rdx
leaq 96(%rsp),%rbx
movq 0+0(%rsp),%r9
movq 8+0(%rsp),%r10
leaq -128+0(%rsp),%rsi
movq 16+0(%rsp),%r11
movq 24+0(%rsp),%r12
leaq 0(%rsp),%rdi
call __ecp_nistz256_mul_montx
leaq 128(%rsp),%rdi
call __ecp_nistz256_mul_by_2x
movq 0+32(%rsp),%rdx
movq 8+32(%rsp),%r14
leaq -128+32(%rsp),%rsi
movq 16+32(%rsp),%r15
movq 24+32(%rsp),%r8
.byte 102,72,15,126,199
call __ecp_nistz256_sqr_montx
leaq 128(%rsp),%rbx
movq %r14,%r8
movq %r15,%r9
movq %rsi,%r14
movq %rbp,%r15
call __ecp_nistz256_sub_fromx
movq 0+0(%rsp),%rax
movq 0+8(%rsp),%rbp
movq 0+16(%rsp),%rcx
movq 0+24(%rsp),%r10
leaq 0(%rsp),%rdi
call __ecp_nistz256_subx
movq 32(%rsp),%rdx
leaq 32(%rsp),%rbx
movq %r12,%r14
xorl %ecx,%ecx
movq %r12,0+0(%rsp)
movq %r13,%r10
movq %r13,0+8(%rsp)
cmovzq %r8,%r11
movq %r8,0+16(%rsp)
leaq 0-128(%rsp),%rsi
cmovzq %r9,%r12
movq %r9,0+24(%rsp)
movq %r14,%r9
leaq 0(%rsp),%rdi
call __ecp_nistz256_mul_montx
.byte 102,72,15,126,203
.byte 102,72,15,126,207
call __ecp_nistz256_sub_fromx
leaq 160+56(%rsp),%rsi
movq -48(%rsi),%r15
movq -40(%rsi),%r14
movq -32(%rsi),%r13
movq -24(%rsi),%r12
movq -16(%rsi),%rbx
movq -8(%rsi),%rbp
leaq (%rsi),%rsp
L$point_doublex_epilogue:
ret
.globl _ecp_nistz256_point_add_adx
.private_extern _ecp_nistz256_point_add_adx
.p2align 5
_ecp_nistz256_point_add_adx:
_CET_ENDBR
pushq %rbp
pushq %rbx
pushq %r12
pushq %r13
pushq %r14
pushq %r15
subq $576+8,%rsp
L$point_addx_body:
movdqu 0(%rsi),%xmm0
movdqu 16(%rsi),%xmm1
movdqu 32(%rsi),%xmm2
movdqu 48(%rsi),%xmm3
movdqu 64(%rsi),%xmm4
movdqu 80(%rsi),%xmm5
movq %rsi,%rbx
movq %rdx,%rsi
movdqa %xmm0,384(%rsp)
movdqa %xmm1,384+16(%rsp)
movdqa %xmm2,416(%rsp)
movdqa %xmm3,416+16(%rsp)
movdqa %xmm4,448(%rsp)
movdqa %xmm5,448+16(%rsp)
por %xmm4,%xmm5
movdqu 0(%rsi),%xmm0
pshufd $0xb1,%xmm5,%xmm3
movdqu 16(%rsi),%xmm1
movdqu 32(%rsi),%xmm2
por %xmm3,%xmm5
movdqu 48(%rsi),%xmm3
movq 64+0(%rsi),%rdx
movq 64+8(%rsi),%r14
movq 64+16(%rsi),%r15
movq 64+24(%rsi),%r8
movdqa %xmm0,480(%rsp)
pshufd $0x1e,%xmm5,%xmm4
movdqa %xmm1,480+16(%rsp)
movdqu 64(%rsi),%xmm0
movdqu 80(%rsi),%xmm1
movdqa %xmm2,512(%rsp)
movdqa %xmm3,512+16(%rsp)
por %xmm4,%xmm5
pxor %xmm4,%xmm4
por %xmm0,%xmm1
.byte 102,72,15,110,199
leaq 64-128(%rsi),%rsi
movq %rdx,544+0(%rsp)
movq %r14,544+8(%rsp)
movq %r15,544+16(%rsp)
movq %r8,544+24(%rsp)
leaq 96(%rsp),%rdi
call __ecp_nistz256_sqr_montx
pcmpeqd %xmm4,%xmm5
pshufd $0xb1,%xmm1,%xmm4
por %xmm1,%xmm4
pshufd $0,%xmm5,%xmm5
pshufd $0x1e,%xmm4,%xmm3
por %xmm3,%xmm4
pxor %xmm3,%xmm3
pcmpeqd %xmm3,%xmm4
pshufd $0,%xmm4,%xmm4
movq 64+0(%rbx),%rdx
movq 64+8(%rbx),%r14
movq 64+16(%rbx),%r15
movq 64+24(%rbx),%r8
.byte 102,72,15,110,203
leaq 64-128(%rbx),%rsi
leaq 32(%rsp),%rdi
call __ecp_nistz256_sqr_montx
movq 544(%rsp),%rdx
leaq 544(%rsp),%rbx
movq 0+96(%rsp),%r9
movq 8+96(%rsp),%r10
leaq -128+96(%rsp),%rsi
movq 16+96(%rsp),%r11
movq 24+96(%rsp),%r12
leaq 224(%rsp),%rdi
call __ecp_nistz256_mul_montx
movq 448(%rsp),%rdx
leaq 448(%rsp),%rbx
movq 0+32(%rsp),%r9
movq 8+32(%rsp),%r10
leaq -128+32(%rsp),%rsi
movq 16+32(%rsp),%r11
movq 24+32(%rsp),%r12
leaq 256(%rsp),%rdi
call __ecp_nistz256_mul_montx
movq 416(%rsp),%rdx
leaq 416(%rsp),%rbx
movq 0+224(%rsp),%r9
movq 8+224(%rsp),%r10
leaq -128+224(%rsp),%rsi
movq 16+224(%rsp),%r11
movq 24+224(%rsp),%r12
leaq 224(%rsp),%rdi
call __ecp_nistz256_mul_montx
movq 512(%rsp),%rdx
leaq 512(%rsp),%rbx
movq 0+256(%rsp),%r9
movq 8+256(%rsp),%r10
leaq -128+256(%rsp),%rsi
movq 16+256(%rsp),%r11
movq 24+256(%rsp),%r12
leaq 256(%rsp),%rdi
call __ecp_nistz256_mul_montx
leaq 224(%rsp),%rbx
leaq 64(%rsp),%rdi
call __ecp_nistz256_sub_fromx
orq %r13,%r12
movdqa %xmm4,%xmm2
orq %r8,%r12
orq %r9,%r12
por %xmm5,%xmm2
.byte 102,73,15,110,220
movq 384(%rsp),%rdx
leaq 384(%rsp),%rbx
movq 0+96(%rsp),%r9
movq 8+96(%rsp),%r10
leaq -128+96(%rsp),%rsi
movq 16+96(%rsp),%r11
movq 24+96(%rsp),%r12
leaq 160(%rsp),%rdi
call __ecp_nistz256_mul_montx
movq 480(%rsp),%rdx
leaq 480(%rsp),%rbx
movq 0+32(%rsp),%r9
movq 8+32(%rsp),%r10
leaq -128+32(%rsp),%rsi
movq 16+32(%rsp),%r11
movq 24+32(%rsp),%r12
leaq 192(%rsp),%rdi
call __ecp_nistz256_mul_montx
leaq 160(%rsp),%rbx
leaq 0(%rsp),%rdi
call __ecp_nistz256_sub_fromx
orq %r13,%r12
orq %r8,%r12
orq %r9,%r12
.byte 102,73,15,126,208
.byte 102,73,15,126,217
orq %r8,%r12
.byte 0x3e
jnz L$add_proceedx
testq %r9,%r9
jz L$add_doublex
.byte 102,72,15,126,199
pxor %xmm0,%xmm0
movdqu %xmm0,0(%rdi)
movdqu %xmm0,16(%rdi)
movdqu %xmm0,32(%rdi)
movdqu %xmm0,48(%rdi)
movdqu %xmm0,64(%rdi)
movdqu %xmm0,80(%rdi)
jmp L$add_donex
.p2align 5
L$add_doublex:
.byte 102,72,15,126,206
.byte 102,72,15,126,199
addq $416,%rsp
jmp L$point_double_shortcutx
.p2align 5
L$add_proceedx:
movq 0+64(%rsp),%rdx
movq 8+64(%rsp),%r14
leaq -128+64(%rsp),%rsi
movq 16+64(%rsp),%r15
movq 24+64(%rsp),%r8
leaq 96(%rsp),%rdi
call __ecp_nistz256_sqr_montx
movq 448(%rsp),%rdx
leaq 448(%rsp),%rbx
movq 0+0(%rsp),%r9
movq 8+0(%rsp),%r10
leaq -128+0(%rsp),%rsi
movq 16+0(%rsp),%r11
movq 24+0(%rsp),%r12
leaq 352(%rsp),%rdi
call __ecp_nistz256_mul_montx
movq 0+0(%rsp),%rdx
movq 8+0(%rsp),%r14
leaq -128+0(%rsp),%rsi
movq 16+0(%rsp),%r15
movq 24+0(%rsp),%r8
leaq 32(%rsp),%rdi
call __ecp_nistz256_sqr_montx
movq 544(%rsp),%rdx
leaq 544(%rsp),%rbx
movq 0+352(%rsp),%r9
movq 8+352(%rsp),%r10
leaq -128+352(%rsp),%rsi
movq 16+352(%rsp),%r11
movq 24+352(%rsp),%r12
leaq 352(%rsp),%rdi
call __ecp_nistz256_mul_montx
movq 0(%rsp),%rdx
leaq 0(%rsp),%rbx
movq 0+32(%rsp),%r9
movq 8+32(%rsp),%r10
leaq -128+32(%rsp),%rsi
movq 16+32(%rsp),%r11
movq 24+32(%rsp),%r12
leaq 128(%rsp),%rdi
call __ecp_nistz256_mul_montx
movq 160(%rsp),%rdx
leaq 160(%rsp),%rbx
movq 0+32(%rsp),%r9
movq 8+32(%rsp),%r10
leaq -128+32(%rsp),%rsi
movq 16+32(%rsp),%r11
movq 24+32(%rsp),%r12
leaq 192(%rsp),%rdi
call __ecp_nistz256_mul_montx
xorq %r11,%r11
addq %r12,%r12
leaq 96(%rsp),%rsi
adcq %r13,%r13
movq %r12,%rax
adcq %r8,%r8
adcq %r9,%r9
movq %r13,%rbp
adcq $0,%r11
subq $-1,%r12
movq %r8,%rcx
sbbq %r14,%r13
sbbq $0,%r8
movq %r9,%r10
sbbq %r15,%r9
sbbq $0,%r11
cmovcq %rax,%r12
movq 0(%rsi),%rax
cmovcq %rbp,%r13
movq 8(%rsi),%rbp
cmovcq %rcx,%r8
movq 16(%rsi),%rcx
cmovcq %r10,%r9
movq 24(%rsi),%r10
call __ecp_nistz256_subx
leaq 128(%rsp),%rbx
leaq 288(%rsp),%rdi
call __ecp_nistz256_sub_fromx
movq 192+0(%rsp),%rax
movq 192+8(%rsp),%rbp
movq 192+16(%rsp),%rcx
movq 192+24(%rsp),%r10
leaq 320(%rsp),%rdi
call __ecp_nistz256_subx
movq %r12,0(%rdi)
movq %r13,8(%rdi)
movq %r8,16(%rdi)
movq %r9,24(%rdi)
movq 128(%rsp),%rdx
leaq 128(%rsp),%rbx
movq 0+224(%rsp),%r9
movq 8+224(%rsp),%r10
leaq -128+224(%rsp),%rsi
movq 16+224(%rsp),%r11
movq 24+224(%rsp),%r12
leaq 256(%rsp),%rdi
call __ecp_nistz256_mul_montx
movq 320(%rsp),%rdx
leaq 320(%rsp),%rbx
movq 0+64(%rsp),%r9
movq 8+64(%rsp),%r10
leaq -128+64(%rsp),%rsi
movq 16+64(%rsp),%r11
movq 24+64(%rsp),%r12
leaq 320(%rsp),%rdi
call __ecp_nistz256_mul_montx
leaq 256(%rsp),%rbx
leaq 320(%rsp),%rdi
call __ecp_nistz256_sub_fromx
.byte 102,72,15,126,199
movdqa %xmm5,%xmm0
movdqa %xmm5,%xmm1
pandn 352(%rsp),%xmm0
movdqa %xmm5,%xmm2
pandn 352+16(%rsp),%xmm1
movdqa %xmm5,%xmm3
pand 544(%rsp),%xmm2
pand 544+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqa %xmm4,%xmm0
movdqa %xmm4,%xmm1
pandn %xmm2,%xmm0
movdqa %xmm4,%xmm2
pandn %xmm3,%xmm1
movdqa %xmm4,%xmm3
pand 448(%rsp),%xmm2
pand 448+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqu %xmm2,64(%rdi)
movdqu %xmm3,80(%rdi)
movdqa %xmm5,%xmm0
movdqa %xmm5,%xmm1
pandn 288(%rsp),%xmm0
movdqa %xmm5,%xmm2
pandn 288+16(%rsp),%xmm1
movdqa %xmm5,%xmm3
pand 480(%rsp),%xmm2
pand 480+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqa %xmm4,%xmm0
movdqa %xmm4,%xmm1
pandn %xmm2,%xmm0
movdqa %xmm4,%xmm2
pandn %xmm3,%xmm1
movdqa %xmm4,%xmm3
pand 384(%rsp),%xmm2
pand 384+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqu %xmm2,0(%rdi)
movdqu %xmm3,16(%rdi)
movdqa %xmm5,%xmm0
movdqa %xmm5,%xmm1
pandn 320(%rsp),%xmm0
movdqa %xmm5,%xmm2
pandn 320+16(%rsp),%xmm1
movdqa %xmm5,%xmm3
pand 512(%rsp),%xmm2
pand 512+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqa %xmm4,%xmm0
movdqa %xmm4,%xmm1
pandn %xmm2,%xmm0
movdqa %xmm4,%xmm2
pandn %xmm3,%xmm1
movdqa %xmm4,%xmm3
pand 416(%rsp),%xmm2
pand 416+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqu %xmm2,32(%rdi)
movdqu %xmm3,48(%rdi)
L$add_donex:
leaq 576+56(%rsp),%rsi
movq -48(%rsi),%r15
movq -40(%rsi),%r14
movq -32(%rsi),%r13
movq -24(%rsi),%r12
movq -16(%rsi),%rbx
movq -8(%rsi),%rbp
leaq (%rsi),%rsp
L$point_addx_epilogue:
ret
.globl _ecp_nistz256_point_add_affine_adx
.private_extern _ecp_nistz256_point_add_affine_adx
.p2align 5
_ecp_nistz256_point_add_affine_adx:
_CET_ENDBR
pushq %rbp
pushq %rbx
pushq %r12
pushq %r13
pushq %r14
pushq %r15
subq $480+8,%rsp
L$add_affinex_body:
movdqu 0(%rsi),%xmm0
movq %rdx,%rbx
movdqu 16(%rsi),%xmm1
movdqu 32(%rsi),%xmm2
movdqu 48(%rsi),%xmm3
movdqu 64(%rsi),%xmm4
movdqu 80(%rsi),%xmm5
movq 64+0(%rsi),%rdx
movq 64+8(%rsi),%r14
movq 64+16(%rsi),%r15
movq 64+24(%rsi),%r8
movdqa %xmm0,320(%rsp)
movdqa %xmm1,320+16(%rsp)
movdqa %xmm2,352(%rsp)
movdqa %xmm3,352+16(%rsp)
movdqa %xmm4,384(%rsp)
movdqa %xmm5,384+16(%rsp)
por %xmm4,%xmm5
movdqu 0(%rbx),%xmm0
pshufd $0xb1,%xmm5,%xmm3
movdqu 16(%rbx),%xmm1
movdqu 32(%rbx),%xmm2
por %xmm3,%xmm5
movdqu 48(%rbx),%xmm3
movdqa %xmm0,416(%rsp)
pshufd $0x1e,%xmm5,%xmm4
movdqa %xmm1,416+16(%rsp)
por %xmm0,%xmm1
.byte 102,72,15,110,199
movdqa %xmm2,448(%rsp)
movdqa %xmm3,448+16(%rsp)
por %xmm2,%xmm3
por %xmm4,%xmm5
pxor %xmm4,%xmm4
por %xmm1,%xmm3
leaq 64-128(%rsi),%rsi
leaq 32(%rsp),%rdi
call __ecp_nistz256_sqr_montx
pcmpeqd %xmm4,%xmm5
pshufd $0xb1,%xmm3,%xmm4
movq 0(%rbx),%rdx
movq %r12,%r9
por %xmm3,%xmm4
pshufd $0,%xmm5,%xmm5
pshufd $0x1e,%xmm4,%xmm3
movq %r13,%r10
por %xmm3,%xmm4
pxor %xmm3,%xmm3
movq %r14,%r11
pcmpeqd %xmm3,%xmm4
pshufd $0,%xmm4,%xmm4
leaq 32-128(%rsp),%rsi
movq %r15,%r12
leaq 0(%rsp),%rdi
call __ecp_nistz256_mul_montx
leaq 320(%rsp),%rbx
leaq 64(%rsp),%rdi
call __ecp_nistz256_sub_fromx
movq 384(%rsp),%rdx
leaq 384(%rsp),%rbx
movq 0+32(%rsp),%r9
movq 8+32(%rsp),%r10
leaq -128+32(%rsp),%rsi
movq 16+32(%rsp),%r11
movq 24+32(%rsp),%r12
leaq 32(%rsp),%rdi
call __ecp_nistz256_mul_montx
movq 384(%rsp),%rdx
leaq 384(%rsp),%rbx
movq 0+64(%rsp),%r9
movq 8+64(%rsp),%r10
leaq -128+64(%rsp),%rsi
movq 16+64(%rsp),%r11
movq 24+64(%rsp),%r12
leaq 288(%rsp),%rdi
call __ecp_nistz256_mul_montx
movq 448(%rsp),%rdx
leaq 448(%rsp),%rbx
movq 0+32(%rsp),%r9
movq 8+32(%rsp),%r10
leaq -128+32(%rsp),%rsi
movq 16+32(%rsp),%r11
movq 24+32(%rsp),%r12
leaq 32(%rsp),%rdi
call __ecp_nistz256_mul_montx
leaq 352(%rsp),%rbx
leaq 96(%rsp),%rdi
call __ecp_nistz256_sub_fromx
movq 0+64(%rsp),%rdx
movq 8+64(%rsp),%r14
leaq -128+64(%rsp),%rsi
movq 16+64(%rsp),%r15
movq 24+64(%rsp),%r8
leaq 128(%rsp),%rdi
call __ecp_nistz256_sqr_montx
movq 0+96(%rsp),%rdx
movq 8+96(%rsp),%r14
leaq -128+96(%rsp),%rsi
movq 16+96(%rsp),%r15
movq 24+96(%rsp),%r8
leaq 192(%rsp),%rdi
call __ecp_nistz256_sqr_montx
movq 128(%rsp),%rdx
leaq 128(%rsp),%rbx
movq 0+64(%rsp),%r9
movq 8+64(%rsp),%r10
leaq -128+64(%rsp),%rsi
movq 16+64(%rsp),%r11
movq 24+64(%rsp),%r12
leaq 160(%rsp),%rdi
call __ecp_nistz256_mul_montx
movq 320(%rsp),%rdx
leaq 320(%rsp),%rbx
movq 0+128(%rsp),%r9
movq 8+128(%rsp),%r10
leaq -128+128(%rsp),%rsi
movq 16+128(%rsp),%r11
movq 24+128(%rsp),%r12
leaq 0(%rsp),%rdi
call __ecp_nistz256_mul_montx
xorq %r11,%r11
addq %r12,%r12
leaq 192(%rsp),%rsi
adcq %r13,%r13
movq %r12,%rax
adcq %r8,%r8
adcq %r9,%r9
movq %r13,%rbp
adcq $0,%r11
subq $-1,%r12
movq %r8,%rcx
sbbq %r14,%r13
sbbq $0,%r8
movq %r9,%r10
sbbq %r15,%r9
sbbq $0,%r11
cmovcq %rax,%r12
movq 0(%rsi),%rax
cmovcq %rbp,%r13
movq 8(%rsi),%rbp
cmovcq %rcx,%r8
movq 16(%rsi),%rcx
cmovcq %r10,%r9
movq 24(%rsi),%r10
call __ecp_nistz256_subx
leaq 160(%rsp),%rbx
leaq 224(%rsp),%rdi
call __ecp_nistz256_sub_fromx
movq 0+0(%rsp),%rax
movq 0+8(%rsp),%rbp
movq 0+16(%rsp),%rcx
movq 0+24(%rsp),%r10
leaq 64(%rsp),%rdi
call __ecp_nistz256_subx
movq %r12,0(%rdi)
movq %r13,8(%rdi)
movq %r8,16(%rdi)
movq %r9,24(%rdi)
movq 352(%rsp),%rdx
leaq 352(%rsp),%rbx
movq 0+160(%rsp),%r9
movq 8+160(%rsp),%r10
leaq -128+160(%rsp),%rsi
movq 16+160(%rsp),%r11
movq 24+160(%rsp),%r12
leaq 32(%rsp),%rdi
call __ecp_nistz256_mul_montx
movq 96(%rsp),%rdx
leaq 96(%rsp),%rbx
movq 0+64(%rsp),%r9
movq 8+64(%rsp),%r10
leaq -128+64(%rsp),%rsi
movq 16+64(%rsp),%r11
movq 24+64(%rsp),%r12
leaq 64(%rsp),%rdi
call __ecp_nistz256_mul_montx
leaq 32(%rsp),%rbx
leaq 256(%rsp),%rdi
call __ecp_nistz256_sub_fromx
.byte 102,72,15,126,199
movdqa %xmm5,%xmm0
movdqa %xmm5,%xmm1
pandn 288(%rsp),%xmm0
movdqa %xmm5,%xmm2
pandn 288+16(%rsp),%xmm1
movdqa %xmm5,%xmm3
pand L$ONE_mont(%rip),%xmm2
pand L$ONE_mont+16(%rip),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqa %xmm4,%xmm0
movdqa %xmm4,%xmm1
pandn %xmm2,%xmm0
movdqa %xmm4,%xmm2
pandn %xmm3,%xmm1
movdqa %xmm4,%xmm3
pand 384(%rsp),%xmm2
pand 384+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqu %xmm2,64(%rdi)
movdqu %xmm3,80(%rdi)
movdqa %xmm5,%xmm0
movdqa %xmm5,%xmm1
pandn 224(%rsp),%xmm0
movdqa %xmm5,%xmm2
pandn 224+16(%rsp),%xmm1
movdqa %xmm5,%xmm3
pand 416(%rsp),%xmm2
pand 416+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqa %xmm4,%xmm0
movdqa %xmm4,%xmm1
pandn %xmm2,%xmm0
movdqa %xmm4,%xmm2
pandn %xmm3,%xmm1
movdqa %xmm4,%xmm3
pand 320(%rsp),%xmm2
pand 320+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqu %xmm2,0(%rdi)
movdqu %xmm3,16(%rdi)
movdqa %xmm5,%xmm0
movdqa %xmm5,%xmm1
pandn 256(%rsp),%xmm0
movdqa %xmm5,%xmm2
pandn 256+16(%rsp),%xmm1
movdqa %xmm5,%xmm3
pand 448(%rsp),%xmm2
pand 448+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqa %xmm4,%xmm0
movdqa %xmm4,%xmm1
pandn %xmm2,%xmm0
movdqa %xmm4,%xmm2
pandn %xmm3,%xmm1
movdqa %xmm4,%xmm3
pand 352(%rsp),%xmm2
pand 352+16(%rsp),%xmm3
por %xmm0,%xmm2
por %xmm1,%xmm3
movdqu %xmm2,32(%rdi)
movdqu %xmm3,48(%rdi)
leaq 480+56(%rsp),%rsi
movq -48(%rsi),%r15
movq -40(%rsi),%r14
movq -32(%rsi),%r13
movq -24(%rsi),%r12
movq -16(%rsi),%rbx
movq -8(%rsi),%rbp
leaq (%rsi),%rsp
L$add_affinex_epilogue:
ret
#endif
|
jalal-ux/Test
| 23,124
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/vpaes-armv7-linux32.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_ARM) && defined(__ELF__)
.syntax unified
.arch armv7-a
.fpu neon
#if defined(__thumb2__)
.thumb
#else
.code 32
#endif
.text
.type _vpaes_consts,%object
.align 7 @ totally strategic alignment
_vpaes_consts:
.Lk_mc_forward:@ mc_forward
.quad 0x0407060500030201, 0x0C0F0E0D080B0A09
.quad 0x080B0A0904070605, 0x000302010C0F0E0D
.quad 0x0C0F0E0D080B0A09, 0x0407060500030201
.quad 0x000302010C0F0E0D, 0x080B0A0904070605
.Lk_mc_backward:@ mc_backward
.quad 0x0605040702010003, 0x0E0D0C0F0A09080B
.quad 0x020100030E0D0C0F, 0x0A09080B06050407
.quad 0x0E0D0C0F0A09080B, 0x0605040702010003
.quad 0x0A09080B06050407, 0x020100030E0D0C0F
.Lk_sr:@ sr
.quad 0x0706050403020100, 0x0F0E0D0C0B0A0908
.quad 0x030E09040F0A0500, 0x0B06010C07020D08
.quad 0x0F060D040B020900, 0x070E050C030A0108
.quad 0x0B0E0104070A0D00, 0x0306090C0F020508
@
@ "Hot" constants
@
.Lk_inv:@ inv, inva
.quad 0x0E05060F0D080180, 0x040703090A0B0C02
.quad 0x01040A060F0B0780, 0x030D0E0C02050809
.Lk_ipt:@ input transform (lo, hi)
.quad 0xC2B2E8985A2A7000, 0xCABAE09052227808
.quad 0x4C01307D317C4D00, 0xCD80B1FCB0FDCC81
.Lk_sbo:@ sbou, sbot
.quad 0xD0D26D176FBDC700, 0x15AABF7AC502A878
.quad 0xCFE474A55FBB6A00, 0x8E1E90D1412B35FA
.Lk_sb1:@ sb1u, sb1t
.quad 0x3618D415FAE22300, 0x3BF7CCC10D2ED9EF
.quad 0xB19BE18FCB503E00, 0xA5DF7A6E142AF544
.Lk_sb2:@ sb2u, sb2t
.quad 0x69EB88400AE12900, 0xC2A163C8AB82234A
.quad 0xE27A93C60B712400, 0x5EB7E955BC982FCD
.byte 86,101,99,116,111,114,32,80,101,114,109,117,116,97,116,105,111,110,32,65,69,83,32,102,111,114,32,65,82,77,118,55,32,78,69,79,78,44,32,77,105,107,101,32,72,97,109,98,117,114,103,32,40,83,116,97,110,102,111,114,100,32,85,110,105,118,101,114,115,105,116,121,41,0
.align 2
.size _vpaes_consts,.-_vpaes_consts
.align 6
@@
@@ _aes_preheat
@@
@@ Fills q9-q15 as specified below.
@@
.type _vpaes_preheat,%function
.align 4
_vpaes_preheat:
adr r10, .Lk_inv
vmov.i8 q9, #0x0f @ .Lk_s0F
vld1.64 {q10,q11}, [r10]! @ .Lk_inv
add r10, r10, #64 @ Skip .Lk_ipt, .Lk_sbo
vld1.64 {q12,q13}, [r10]! @ .Lk_sb1
vld1.64 {q14,q15}, [r10] @ .Lk_sb2
bx lr
@@
@@ _aes_encrypt_core
@@
@@ AES-encrypt q0.
@@
@@ Inputs:
@@ q0 = input
@@ q9-q15 as in _vpaes_preheat
@@ [r2] = scheduled keys
@@
@@ Output in q0
@@ Clobbers q1-q5, r8-r11
@@ Preserves q6-q8 so you get some local vectors
@@
@@
.type _vpaes_encrypt_core,%function
.align 4
_vpaes_encrypt_core:
mov r9, r2
ldr r8, [r2,#240] @ pull rounds
adr r11, .Lk_ipt
@ vmovdqa .Lk_ipt(%rip), %xmm2 # iptlo
@ vmovdqa .Lk_ipt+16(%rip), %xmm3 # ipthi
vld1.64 {q2, q3}, [r11]
adr r11, .Lk_mc_forward+16
vld1.64 {q5}, [r9]! @ vmovdqu (%r9), %xmm5 # round0 key
vand q1, q0, q9 @ vpand %xmm9, %xmm0, %xmm1
vshr.u8 q0, q0, #4 @ vpsrlb $4, %xmm0, %xmm0
vtbl.8 d2, {q2}, d2 @ vpshufb %xmm1, %xmm2, %xmm1
vtbl.8 d3, {q2}, d3
vtbl.8 d4, {q3}, d0 @ vpshufb %xmm0, %xmm3, %xmm2
vtbl.8 d5, {q3}, d1
veor q0, q1, q5 @ vpxor %xmm5, %xmm1, %xmm0
veor q0, q0, q2 @ vpxor %xmm2, %xmm0, %xmm0
@ .Lenc_entry ends with a bnz instruction which is normally paired with
@ subs in .Lenc_loop.
tst r8, r8
b .Lenc_entry
.align 4
.Lenc_loop:
@ middle of middle round
add r10, r11, #0x40
vtbl.8 d8, {q13}, d4 @ vpshufb %xmm2, %xmm13, %xmm4 # 4 = sb1u
vtbl.8 d9, {q13}, d5
vld1.64 {q1}, [r11]! @ vmovdqa -0x40(%r11,%r10), %xmm1 # .Lk_mc_forward[]
vtbl.8 d0, {q12}, d6 @ vpshufb %xmm3, %xmm12, %xmm0 # 0 = sb1t
vtbl.8 d1, {q12}, d7
veor q4, q4, q5 @ vpxor %xmm5, %xmm4, %xmm4 # 4 = sb1u + k
vtbl.8 d10, {q15}, d4 @ vpshufb %xmm2, %xmm15, %xmm5 # 4 = sb2u
vtbl.8 d11, {q15}, d5
veor q0, q0, q4 @ vpxor %xmm4, %xmm0, %xmm0 # 0 = A
vtbl.8 d4, {q14}, d6 @ vpshufb %xmm3, %xmm14, %xmm2 # 2 = sb2t
vtbl.8 d5, {q14}, d7
vld1.64 {q4}, [r10] @ vmovdqa (%r11,%r10), %xmm4 # .Lk_mc_backward[]
vtbl.8 d6, {q0}, d2 @ vpshufb %xmm1, %xmm0, %xmm3 # 0 = B
vtbl.8 d7, {q0}, d3
veor q2, q2, q5 @ vpxor %xmm5, %xmm2, %xmm2 # 2 = 2A
@ Write to q5 instead of q0, so the table and destination registers do
@ not overlap.
vtbl.8 d10, {q0}, d8 @ vpshufb %xmm4, %xmm0, %xmm0 # 3 = D
vtbl.8 d11, {q0}, d9
veor q3, q3, q2 @ vpxor %xmm2, %xmm3, %xmm3 # 0 = 2A+B
vtbl.8 d8, {q3}, d2 @ vpshufb %xmm1, %xmm3, %xmm4 # 0 = 2B+C
vtbl.8 d9, {q3}, d3
@ Here we restore the original q0/q5 usage.
veor q0, q5, q3 @ vpxor %xmm3, %xmm0, %xmm0 # 3 = 2A+B+D
and r11, r11, #~(1<<6) @ and $0x30, %r11 # ... mod 4
veor q0, q0, q4 @ vpxor %xmm4, %xmm0, %xmm0 # 0 = 2A+3B+C+D
subs r8, r8, #1 @ nr--
.Lenc_entry:
@ top of round
vand q1, q0, q9 @ vpand %xmm0, %xmm9, %xmm1 # 0 = k
vshr.u8 q0, q0, #4 @ vpsrlb $4, %xmm0, %xmm0 # 1 = i
vtbl.8 d10, {q11}, d2 @ vpshufb %xmm1, %xmm11, %xmm5 # 2 = a/k
vtbl.8 d11, {q11}, d3
veor q1, q1, q0 @ vpxor %xmm0, %xmm1, %xmm1 # 0 = j
vtbl.8 d6, {q10}, d0 @ vpshufb %xmm0, %xmm10, %xmm3 # 3 = 1/i
vtbl.8 d7, {q10}, d1
vtbl.8 d8, {q10}, d2 @ vpshufb %xmm1, %xmm10, %xmm4 # 4 = 1/j
vtbl.8 d9, {q10}, d3
veor q3, q3, q5 @ vpxor %xmm5, %xmm3, %xmm3 # 3 = iak = 1/i + a/k
veor q4, q4, q5 @ vpxor %xmm5, %xmm4, %xmm4 # 4 = jak = 1/j + a/k
vtbl.8 d4, {q10}, d6 @ vpshufb %xmm3, %xmm10, %xmm2 # 2 = 1/iak
vtbl.8 d5, {q10}, d7
vtbl.8 d6, {q10}, d8 @ vpshufb %xmm4, %xmm10, %xmm3 # 3 = 1/jak
vtbl.8 d7, {q10}, d9
veor q2, q2, q1 @ vpxor %xmm1, %xmm2, %xmm2 # 2 = io
veor q3, q3, q0 @ vpxor %xmm0, %xmm3, %xmm3 # 3 = jo
vld1.64 {q5}, [r9]! @ vmovdqu (%r9), %xmm5
bne .Lenc_loop
@ middle of last round
add r10, r11, #0x80
adr r11, .Lk_sbo
@ Read to q1 instead of q4, so the vtbl.8 instruction below does not
@ overlap table and destination registers.
vld1.64 {q1}, [r11]! @ vmovdqa -0x60(%r10), %xmm4 # 3 : sbou
vld1.64 {q0}, [r11] @ vmovdqa -0x50(%r10), %xmm0 # 0 : sbot .Lk_sbo+16
vtbl.8 d8, {q1}, d4 @ vpshufb %xmm2, %xmm4, %xmm4 # 4 = sbou
vtbl.8 d9, {q1}, d5
vld1.64 {q1}, [r10] @ vmovdqa 0x40(%r11,%r10), %xmm1 # .Lk_sr[]
@ Write to q2 instead of q0 below, to avoid overlapping table and
@ destination registers.
vtbl.8 d4, {q0}, d6 @ vpshufb %xmm3, %xmm0, %xmm0 # 0 = sb1t
vtbl.8 d5, {q0}, d7
veor q4, q4, q5 @ vpxor %xmm5, %xmm4, %xmm4 # 4 = sb1u + k
veor q2, q2, q4 @ vpxor %xmm4, %xmm0, %xmm0 # 0 = A
@ Here we restore the original q0/q2 usage.
vtbl.8 d0, {q2}, d2 @ vpshufb %xmm1, %xmm0, %xmm0
vtbl.8 d1, {q2}, d3
bx lr
.size _vpaes_encrypt_core,.-_vpaes_encrypt_core
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@@ @@
@@ AES key schedule @@
@@ @@
@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
@ This function diverges from both x86_64 and armv7 in which constants are
@ pinned. x86_64 has a common preheat function for all operations. aarch64
@ separates them because it has enough registers to pin nearly all constants.
@ armv7 does not have enough registers, but needing explicit loads and stores
@ also complicates using x86_64's register allocation directly.
@
@ We pin some constants for convenience and leave q14 and q15 free to load
@ others on demand.
@
@ Key schedule constants
@
.type _vpaes_key_consts,%object
.align 4
_vpaes_key_consts:
.Lk_rcon:@ rcon
.quad 0x1F8391B9AF9DEEB6, 0x702A98084D7C7D81
.Lk_opt:@ output transform
.quad 0xFF9F4929D6B66000, 0xF7974121DEBE6808
.quad 0x01EDBD5150BCEC00, 0xE10D5DB1B05C0CE0
.Lk_deskew:@ deskew tables: inverts the sbox's "skew"
.quad 0x07E4A34047A4E300, 0x1DFEB95A5DBEF91A
.quad 0x5F36B5DC83EA6900, 0x2841C2ABF49D1E77
.size _vpaes_key_consts,.-_vpaes_key_consts
.type _vpaes_key_preheat,%function
.align 4
_vpaes_key_preheat:
adr r11, .Lk_rcon
vmov.i8 q12, #0x5b @ .Lk_s63
adr r10, .Lk_inv @ Must be aligned to 8 mod 16.
vmov.i8 q9, #0x0f @ .Lk_s0F
vld1.64 {q10,q11}, [r10] @ .Lk_inv
vld1.64 {q8}, [r11] @ .Lk_rcon
bx lr
.size _vpaes_key_preheat,.-_vpaes_key_preheat
.type _vpaes_schedule_core,%function
.align 4
_vpaes_schedule_core:
@ We only need to save lr, but ARM requires an 8-byte stack alignment,
@ so save an extra register.
stmdb sp!, {r3,lr}
bl _vpaes_key_preheat @ load the tables
adr r11, .Lk_ipt @ Must be aligned to 8 mod 16.
vld1.64 {q0}, [r0]! @ vmovdqu (%rdi), %xmm0 # load key (unaligned)
@ input transform
@ Use q4 here rather than q3 so .Lschedule_am_decrypting does not
@ overlap table and destination.
vmov q4, q0 @ vmovdqa %xmm0, %xmm3
bl _vpaes_schedule_transform
adr r10, .Lk_sr @ Must be aligned to 8 mod 16.
vmov q7, q0 @ vmovdqa %xmm0, %xmm7
add r8, r8, r10
@ encrypting, output zeroth round key after transform
vst1.64 {q0}, [r2] @ vmovdqu %xmm0, (%rdx)
@ *ring*: Decryption removed.
.Lschedule_go:
cmp r1, #192 @ cmp $192, %esi
bhi .Lschedule_256
@ 128: fall though
@@
@@ .schedule_128
@@
@@ 128-bit specific part of key schedule.
@@
@@ This schedule is really simple, because all its parts
@@ are accomplished by the subroutines.
@@
.Lschedule_128:
mov r0, #10 @ mov $10, %esi
.Loop_schedule_128:
bl _vpaes_schedule_round
subs r0, r0, #1 @ dec %esi
beq .Lschedule_mangle_last
bl _vpaes_schedule_mangle @ write output
b .Loop_schedule_128
@@
@@ .aes_schedule_256
@@
@@ 256-bit specific part of key schedule.
@@
@@ The structure here is very similar to the 128-bit
@@ schedule, but with an additional "low side" in
@@ q6. The low side's rounds are the same as the
@@ high side's, except no rcon and no rotation.
@@
.align 4
.Lschedule_256:
vld1.64 {q0}, [r0] @ vmovdqu 16(%rdi),%xmm0 # load key part 2 (unaligned)
bl _vpaes_schedule_transform @ input transform
mov r0, #7 @ mov $7, %esi
.Loop_schedule_256:
bl _vpaes_schedule_mangle @ output low result
vmov q6, q0 @ vmovdqa %xmm0, %xmm6 # save cur_lo in xmm6
@ high round
bl _vpaes_schedule_round
subs r0, r0, #1 @ dec %esi
beq .Lschedule_mangle_last
bl _vpaes_schedule_mangle
@ low round. swap xmm7 and xmm6
vdup.32 q0, d1[1] @ vpshufd $0xFF, %xmm0, %xmm0
vmov.i8 q4, #0
vmov q5, q7 @ vmovdqa %xmm7, %xmm5
vmov q7, q6 @ vmovdqa %xmm6, %xmm7
bl _vpaes_schedule_low_round
vmov q7, q5 @ vmovdqa %xmm5, %xmm7
b .Loop_schedule_256
@@
@@ .aes_schedule_mangle_last
@@
@@ Mangler for last round of key schedule
@@ Mangles q0
@@ when encrypting, outputs out(q0) ^ 63
@@ when decrypting, outputs unskew(q0)
@@
@@ Always called right before return... jumps to cleanup and exits
@@
.align 4
.Lschedule_mangle_last:
@ schedule last round key from xmm0
adr r11, .Lk_deskew @ lea .Lk_deskew(%rip),%r11 # prepare to deskew
@ encrypting
vld1.64 {q1}, [r8] @ vmovdqa (%r8,%r10),%xmm1
adr r11, .Lk_opt @ lea .Lk_opt(%rip), %r11 # prepare to output transform
add r2, r2, #32 @ add $32, %rdx
vmov q2, q0
vtbl.8 d0, {q2}, d2 @ vpshufb %xmm1, %xmm0, %xmm0 # output permute
vtbl.8 d1, {q2}, d3
.Lschedule_mangle_last_dec:
sub r2, r2, #16 @ add $-16, %rdx
veor q0, q0, q12 @ vpxor .Lk_s63(%rip), %xmm0, %xmm0
bl _vpaes_schedule_transform @ output transform
vst1.64 {q0}, [r2] @ vmovdqu %xmm0, (%rdx) # save last key
@ cleanup
veor q0, q0, q0 @ vpxor %xmm0, %xmm0, %xmm0
veor q1, q1, q1 @ vpxor %xmm1, %xmm1, %xmm1
veor q2, q2, q2 @ vpxor %xmm2, %xmm2, %xmm2
veor q3, q3, q3 @ vpxor %xmm3, %xmm3, %xmm3
veor q4, q4, q4 @ vpxor %xmm4, %xmm4, %xmm4
veor q5, q5, q5 @ vpxor %xmm5, %xmm5, %xmm5
veor q6, q6, q6 @ vpxor %xmm6, %xmm6, %xmm6
veor q7, q7, q7 @ vpxor %xmm7, %xmm7, %xmm7
ldmia sp!, {r3,pc} @ return
.size _vpaes_schedule_core,.-_vpaes_schedule_core
@@
@@ .aes_schedule_round
@@
@@ Runs one main round of the key schedule on q0, q7
@@
@@ Specifically, runs subbytes on the high dword of q0
@@ then rotates it by one byte and xors into the low dword of
@@ q7.
@@
@@ Adds rcon from low byte of q8, then rotates q8 for
@@ next rcon.
@@
@@ Smears the dwords of q7 by xoring the low into the
@@ second low, result into third, result into highest.
@@
@@ Returns results in q7 = q0.
@@ Clobbers q1-q4, r11.
@@
.type _vpaes_schedule_round,%function
.align 4
_vpaes_schedule_round:
@ extract rcon from xmm8
vmov.i8 q4, #0 @ vpxor %xmm4, %xmm4, %xmm4
vext.8 q1, q8, q4, #15 @ vpalignr $15, %xmm8, %xmm4, %xmm1
vext.8 q8, q8, q8, #15 @ vpalignr $15, %xmm8, %xmm8, %xmm8
veor q7, q7, q1 @ vpxor %xmm1, %xmm7, %xmm7
@ rotate
vdup.32 q0, d1[1] @ vpshufd $0xFF, %xmm0, %xmm0
vext.8 q0, q0, q0, #1 @ vpalignr $1, %xmm0, %xmm0, %xmm0
@ fall through...
@ low round: same as high round, but no rotation and no rcon.
_vpaes_schedule_low_round:
@ The x86_64 version pins .Lk_sb1 in %xmm13 and .Lk_sb1+16 in %xmm12.
@ We pin other values in _vpaes_key_preheat, so load them now.
adr r11, .Lk_sb1
vld1.64 {q14,q15}, [r11]
@ smear xmm7
vext.8 q1, q4, q7, #12 @ vpslldq $4, %xmm7, %xmm1
veor q7, q7, q1 @ vpxor %xmm1, %xmm7, %xmm7
vext.8 q4, q4, q7, #8 @ vpslldq $8, %xmm7, %xmm4
@ subbytes
vand q1, q0, q9 @ vpand %xmm9, %xmm0, %xmm1 # 0 = k
vshr.u8 q0, q0, #4 @ vpsrlb $4, %xmm0, %xmm0 # 1 = i
veor q7, q7, q4 @ vpxor %xmm4, %xmm7, %xmm7
vtbl.8 d4, {q11}, d2 @ vpshufb %xmm1, %xmm11, %xmm2 # 2 = a/k
vtbl.8 d5, {q11}, d3
veor q1, q1, q0 @ vpxor %xmm0, %xmm1, %xmm1 # 0 = j
vtbl.8 d6, {q10}, d0 @ vpshufb %xmm0, %xmm10, %xmm3 # 3 = 1/i
vtbl.8 d7, {q10}, d1
veor q3, q3, q2 @ vpxor %xmm2, %xmm3, %xmm3 # 3 = iak = 1/i + a/k
vtbl.8 d8, {q10}, d2 @ vpshufb %xmm1, %xmm10, %xmm4 # 4 = 1/j
vtbl.8 d9, {q10}, d3
veor q7, q7, q12 @ vpxor .Lk_s63(%rip), %xmm7, %xmm7
vtbl.8 d6, {q10}, d6 @ vpshufb %xmm3, %xmm10, %xmm3 # 2 = 1/iak
vtbl.8 d7, {q10}, d7
veor q4, q4, q2 @ vpxor %xmm2, %xmm4, %xmm4 # 4 = jak = 1/j + a/k
vtbl.8 d4, {q10}, d8 @ vpshufb %xmm4, %xmm10, %xmm2 # 3 = 1/jak
vtbl.8 d5, {q10}, d9
veor q3, q3, q1 @ vpxor %xmm1, %xmm3, %xmm3 # 2 = io
veor q2, q2, q0 @ vpxor %xmm0, %xmm2, %xmm2 # 3 = jo
vtbl.8 d8, {q15}, d6 @ vpshufb %xmm3, %xmm13, %xmm4 # 4 = sbou
vtbl.8 d9, {q15}, d7
vtbl.8 d2, {q14}, d4 @ vpshufb %xmm2, %xmm12, %xmm1 # 0 = sb1t
vtbl.8 d3, {q14}, d5
veor q1, q1, q4 @ vpxor %xmm4, %xmm1, %xmm1 # 0 = sbox output
@ add in smeared stuff
veor q0, q1, q7 @ vpxor %xmm7, %xmm1, %xmm0
veor q7, q1, q7 @ vmovdqa %xmm0, %xmm7
bx lr
.size _vpaes_schedule_round,.-_vpaes_schedule_round
@@
@@ .aes_schedule_transform
@@
@@ Linear-transform q0 according to tables at [r11]
@@
@@ Requires that q9 = 0x0F0F... as in preheat
@@ Output in q0
@@ Clobbers q1, q2, q14, q15
@@
.type _vpaes_schedule_transform,%function
.align 4
_vpaes_schedule_transform:
vld1.64 {q14,q15}, [r11] @ vmovdqa (%r11), %xmm2 # lo
@ vmovdqa 16(%r11), %xmm1 # hi
vand q1, q0, q9 @ vpand %xmm9, %xmm0, %xmm1
vshr.u8 q0, q0, #4 @ vpsrlb $4, %xmm0, %xmm0
vtbl.8 d4, {q14}, d2 @ vpshufb %xmm1, %xmm2, %xmm2
vtbl.8 d5, {q14}, d3
vtbl.8 d0, {q15}, d0 @ vpshufb %xmm0, %xmm1, %xmm0
vtbl.8 d1, {q15}, d1
veor q0, q0, q2 @ vpxor %xmm2, %xmm0, %xmm0
bx lr
.size _vpaes_schedule_transform,.-_vpaes_schedule_transform
@@
@@ .aes_schedule_mangle
@@
@@ Mangles q0 from (basis-transformed) standard version
@@ to our version.
@@
@@ On encrypt,
@@ xor with 0x63
@@ multiply by circulant 0,1,1,1
@@ apply shiftrows transform
@@
@@ On decrypt,
@@ xor with 0x63
@@ multiply by "inverse mixcolumns" circulant E,B,D,9
@@ deskew
@@ apply shiftrows transform
@@
@@
@@ Writes out to [r2], and increments or decrements it
@@ Keeps track of round number mod 4 in r8
@@ Preserves q0
@@ Clobbers q1-q5
@@
.type _vpaes_schedule_mangle,%function
.align 4
_vpaes_schedule_mangle:
tst r3, r3
vmov q4, q0 @ vmovdqa %xmm0, %xmm4 # save xmm0 for later
adr r11, .Lk_mc_forward @ Must be aligned to 8 mod 16.
vld1.64 {q5}, [r11] @ vmovdqa .Lk_mc_forward(%rip),%xmm5
@ encrypting
@ Write to q2 so we do not overlap table and destination below.
veor q2, q0, q12 @ vpxor .Lk_s63(%rip), %xmm0, %xmm4
add r2, r2, #16 @ add $16, %rdx
vtbl.8 d8, {q2}, d10 @ vpshufb %xmm5, %xmm4, %xmm4
vtbl.8 d9, {q2}, d11
vtbl.8 d2, {q4}, d10 @ vpshufb %xmm5, %xmm4, %xmm1
vtbl.8 d3, {q4}, d11
vtbl.8 d6, {q1}, d10 @ vpshufb %xmm5, %xmm1, %xmm3
vtbl.8 d7, {q1}, d11
veor q4, q4, q1 @ vpxor %xmm1, %xmm4, %xmm4
vld1.64 {q1}, [r8] @ vmovdqa (%r8,%r10), %xmm1
veor q3, q3, q4 @ vpxor %xmm4, %xmm3, %xmm3
.Lschedule_mangle_both:
@ Write to q2 so table and destination do not overlap.
vtbl.8 d4, {q3}, d2 @ vpshufb %xmm1, %xmm3, %xmm3
vtbl.8 d5, {q3}, d3
add r8, r8, #64-16 @ add $-16, %r8
and r8, r8, #~(1<<6) @ and $0x30, %r8
vst1.64 {q2}, [r2] @ vmovdqu %xmm3, (%rdx)
bx lr
.size _vpaes_schedule_mangle,.-_vpaes_schedule_mangle
.globl vpaes_set_encrypt_key
.hidden vpaes_set_encrypt_key
.type vpaes_set_encrypt_key,%function
.align 4
vpaes_set_encrypt_key:
stmdb sp!, {r7,r8,r9,r10,r11, lr}
vstmdb sp!, {d8,d9,d10,d11,d12,d13,d14,d15}
lsr r9, r1, #5 @ shr $5,%eax
add r9, r9, #5 @ $5,%eax
str r9, [r2,#240] @ mov %eax,240(%rdx) # AES_KEY->rounds = nbits/32+5;
mov r3, #0 @ mov $0,%ecx
mov r8, #0x30 @ mov $0x30,%r8d
bl _vpaes_schedule_core
eor r0, r0, r0
vldmia sp!, {d8,d9,d10,d11,d12,d13,d14,d15}
ldmia sp!, {r7,r8,r9,r10,r11, pc} @ return
.size vpaes_set_encrypt_key,.-vpaes_set_encrypt_key
@ Additional constants for converting to bsaes.
.type _vpaes_convert_consts,%object
.align 4
_vpaes_convert_consts:
@ .Lk_opt_then_skew applies skew(opt(x)) XOR 0x63, where skew is the linear
@ transform in the AES S-box. 0x63 is incorporated into the low half of the
@ table. This was computed with the following script:
@
@ def u64s_to_u128(x, y):
@ return x | (y << 64)
@ def u128_to_u64s(w):
@ return w & ((1<<64)-1), w >> 64
@ def get_byte(w, i):
@ return (w >> (i*8)) & 0xff
@ def apply_table(table, b):
@ lo = b & 0xf
@ hi = b >> 4
@ return get_byte(table[0], lo) ^ get_byte(table[1], hi)
@ def opt(b):
@ table = [
@ u64s_to_u128(0xFF9F4929D6B66000, 0xF7974121DEBE6808),
@ u64s_to_u128(0x01EDBD5150BCEC00, 0xE10D5DB1B05C0CE0),
@ ]
@ return apply_table(table, b)
@ def rot_byte(b, n):
@ return 0xff & ((b << n) | (b >> (8-n)))
@ def skew(x):
@ return (x ^ rot_byte(x, 1) ^ rot_byte(x, 2) ^ rot_byte(x, 3) ^
@ rot_byte(x, 4))
@ table = [0, 0]
@ for i in range(16):
@ table[0] |= (skew(opt(i)) ^ 0x63) << (i*8)
@ table[1] |= skew(opt(i<<4)) << (i*8)
@ print(" .quad 0x%016x, 0x%016x" % u128_to_u64s(table[0]))
@ print(" .quad 0x%016x, 0x%016x" % u128_to_u64s(table[1]))
.Lk_opt_then_skew:
.quad 0x9cb8436798bc4763, 0x6440bb9f6044bf9b
.quad 0x1f30062936192f00, 0xb49bad829db284ab
@ void vpaes_encrypt_key_to_bsaes(AES_KEY *bsaes, const AES_KEY *vpaes);
.globl vpaes_encrypt_key_to_bsaes
.hidden vpaes_encrypt_key_to_bsaes
.type vpaes_encrypt_key_to_bsaes,%function
.align 4
vpaes_encrypt_key_to_bsaes:
stmdb sp!, {r11, lr}
@ See _vpaes_schedule_core for the key schedule logic. In particular,
@ _vpaes_schedule_transform(.Lk_ipt) (section 2.2 of the paper),
@ _vpaes_schedule_mangle (section 4.3), and .Lschedule_mangle_last
@ contain the transformations not in the bsaes representation. This
@ function inverts those transforms.
@
@ Note also that bsaes-armv7.pl expects aes-armv4.pl's key
@ representation, which does not match the other aes_nohw_*
@ implementations. The ARM aes_nohw_* stores each 32-bit word
@ byteswapped, as a convenience for (unsupported) big-endian ARM, at the
@ cost of extra REV and VREV32 operations in little-endian ARM.
vmov.i8 q9, #0x0f @ Required by _vpaes_schedule_transform
adr r2, .Lk_mc_forward @ Must be aligned to 8 mod 16.
add r3, r2, 0x90 @ .Lk_sr+0x10-.Lk_mc_forward = 0x90 (Apple's toolchain doesn't support the expression)
vld1.64 {q12}, [r2]
vmov.i8 q10, #0x5b @ .Lk_s63 from vpaes-x86_64
adr r11, .Lk_opt @ Must be aligned to 8 mod 16.
vmov.i8 q11, #0x63 @ .LK_s63 without .Lk_ipt applied
@ vpaes stores one fewer round count than bsaes, but the number of keys
@ is the same.
ldr r2, [r1,#240]
add r2, r2, #1
str r2, [r0,#240]
@ The first key is transformed with _vpaes_schedule_transform(.Lk_ipt).
@ Invert this with .Lk_opt.
vld1.64 {q0}, [r1]!
bl _vpaes_schedule_transform
vrev32.8 q0, q0
vst1.64 {q0}, [r0]!
@ The middle keys have _vpaes_schedule_transform(.Lk_ipt) applied,
@ followed by _vpaes_schedule_mangle. _vpaes_schedule_mangle XORs 0x63,
@ multiplies by the circulant 0,1,1,1, then applies ShiftRows.
.Loop_enc_key_to_bsaes:
vld1.64 {q0}, [r1]!
@ Invert the ShiftRows step (see .Lschedule_mangle_both). Note we cycle
@ r3 in the opposite direction and start at .Lk_sr+0x10 instead of 0x30.
@ We use r3 rather than r8 to avoid a callee-saved register.
vld1.64 {q1}, [r3]
vtbl.8 d4, {q0}, d2
vtbl.8 d5, {q0}, d3
add r3, r3, #16
and r3, r3, #~(1<<6)
vmov q0, q2
@ Handle the last key differently.
subs r2, r2, #1
beq .Loop_enc_key_to_bsaes_last
@ Multiply by the circulant. This is its own inverse.
vtbl.8 d2, {q0}, d24
vtbl.8 d3, {q0}, d25
vmov q0, q1
vtbl.8 d4, {q1}, d24
vtbl.8 d5, {q1}, d25
veor q0, q0, q2
vtbl.8 d2, {q2}, d24
vtbl.8 d3, {q2}, d25
veor q0, q0, q1
@ XOR and finish.
veor q0, q0, q10
bl _vpaes_schedule_transform
vrev32.8 q0, q0
vst1.64 {q0}, [r0]!
b .Loop_enc_key_to_bsaes
.Loop_enc_key_to_bsaes_last:
@ The final key does not have a basis transform (note
@ .Lschedule_mangle_last inverts the original transform). It only XORs
@ 0x63 and applies ShiftRows. The latter was already inverted in the
@ loop. Note that, because we act on the original representation, we use
@ q11, not q10.
veor q0, q0, q11
vrev32.8 q0, q0
vst1.64 {q0}, [r0]
@ Wipe registers which contained key material.
veor q0, q0, q0
veor q1, q1, q1
veor q2, q2, q2
ldmia sp!, {r11, pc} @ return
.size vpaes_encrypt_key_to_bsaes,.-vpaes_encrypt_key_to_bsaes
.globl vpaes_ctr32_encrypt_blocks
.hidden vpaes_ctr32_encrypt_blocks
.type vpaes_ctr32_encrypt_blocks,%function
.align 4
vpaes_ctr32_encrypt_blocks:
mov ip, sp
stmdb sp!, {r7,r8,r9,r10,r11, lr}
@ This function uses q4-q7 (d8-d15), which are callee-saved.
vstmdb sp!, {d8,d9,d10,d11,d12,d13,d14,d15}
cmp r2, #0
@ r8 is passed on the stack.
ldr r8, [ip]
beq .Lctr32_done
@ _vpaes_encrypt_core expects the key in r2, so swap r2 and r3.
mov r9, r3
mov r3, r2
mov r2, r9
@ Load the IV and counter portion.
ldr r7, [r8, #12]
vld1.8 {q7}, [r8]
bl _vpaes_preheat
rev r7, r7 @ The counter is big-endian.
.Lctr32_loop:
vmov q0, q7
vld1.8 {q6}, [r0]! @ .Load input ahead of time
bl _vpaes_encrypt_core
veor q0, q0, q6 @ XOR input and result
vst1.8 {q0}, [r1]!
subs r3, r3, #1
@ Update the counter.
add r7, r7, #1
rev r9, r7
vmov.32 d15[1], r9
bne .Lctr32_loop
.Lctr32_done:
vldmia sp!, {d8,d9,d10,d11,d12,d13,d14,d15}
ldmia sp!, {r7,r8,r9,r10,r11, pc} @ return
.size vpaes_ctr32_encrypt_blocks,.-vpaes_ctr32_encrypt_blocks
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_ARM) && defined(__ELF__)
|
jalal-ux/Test
| 7,650
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/aesv8-armx-ios64.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__APPLE__)
#if __ARM_MAX_ARCH__>=7
.text
.section __TEXT,__const
.align 5
Lrcon:
.long 0x01,0x01,0x01,0x01
.long 0x0c0f0e0d,0x0c0f0e0d,0x0c0f0e0d,0x0c0f0e0d // rotate-n-splat
.long 0x1b,0x1b,0x1b,0x1b
.text
.globl _aes_hw_set_encrypt_key
.private_extern _aes_hw_set_encrypt_key
.align 5
_aes_hw_set_encrypt_key:
Lenc_key:
// Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later.
AARCH64_VALID_CALL_TARGET
stp x29,x30,[sp,#-16]!
add x29,sp,#0
mov x3,#-2
cmp w1,#128
b.lt Lenc_key_abort
cmp w1,#256
b.gt Lenc_key_abort
tst w1,#0x3f
b.ne Lenc_key_abort
adrp x3,Lrcon@PAGE
add x3,x3,Lrcon@PAGEOFF
cmp w1,#192
eor v0.16b,v0.16b,v0.16b
ld1 {v3.16b},[x0],#16
mov w1,#8 // reuse w1
ld1 {v1.4s,v2.4s},[x3],#32
b.lt Loop128
// 192-bit key support was removed.
b L256
.align 4
Loop128:
tbl v6.16b,{v3.16b},v2.16b
ext v5.16b,v0.16b,v3.16b,#12
st1 {v3.4s},[x2],#16
aese v6.16b,v0.16b
subs w1,w1,#1
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v6.16b,v6.16b,v1.16b
eor v3.16b,v3.16b,v5.16b
shl v1.16b,v1.16b,#1
eor v3.16b,v3.16b,v6.16b
b.ne Loop128
ld1 {v1.4s},[x3]
tbl v6.16b,{v3.16b},v2.16b
ext v5.16b,v0.16b,v3.16b,#12
st1 {v3.4s},[x2],#16
aese v6.16b,v0.16b
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v6.16b,v6.16b,v1.16b
eor v3.16b,v3.16b,v5.16b
shl v1.16b,v1.16b,#1
eor v3.16b,v3.16b,v6.16b
tbl v6.16b,{v3.16b},v2.16b
ext v5.16b,v0.16b,v3.16b,#12
st1 {v3.4s},[x2],#16
aese v6.16b,v0.16b
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v6.16b,v6.16b,v1.16b
eor v3.16b,v3.16b,v5.16b
eor v3.16b,v3.16b,v6.16b
st1 {v3.4s},[x2]
add x2,x2,#0x50
mov w12,#10
b Ldone
// 192-bit key support was removed.
.align 4
L256:
ld1 {v4.16b},[x0]
mov w1,#7
mov w12,#14
st1 {v3.4s},[x2],#16
Loop256:
tbl v6.16b,{v4.16b},v2.16b
ext v5.16b,v0.16b,v3.16b,#12
st1 {v4.4s},[x2],#16
aese v6.16b,v0.16b
subs w1,w1,#1
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v6.16b,v6.16b,v1.16b
eor v3.16b,v3.16b,v5.16b
shl v1.16b,v1.16b,#1
eor v3.16b,v3.16b,v6.16b
st1 {v3.4s},[x2],#16
b.eq Ldone
dup v6.4s,v3.s[3] // just splat
ext v5.16b,v0.16b,v4.16b,#12
aese v6.16b,v0.16b
eor v4.16b,v4.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v4.16b,v4.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v4.16b,v4.16b,v5.16b
eor v4.16b,v4.16b,v6.16b
b Loop256
Ldone:
str w12,[x2]
mov x3,#0
Lenc_key_abort:
mov x0,x3 // return value
ldr x29,[sp],#16
ret
.globl _aes_hw_ctr32_encrypt_blocks
.private_extern _aes_hw_ctr32_encrypt_blocks
.align 5
_aes_hw_ctr32_encrypt_blocks:
// Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later.
AARCH64_VALID_CALL_TARGET
stp x29,x30,[sp,#-16]!
add x29,sp,#0
ldr w5,[x3,#240]
ldr w8, [x4, #12]
ld1 {v0.4s},[x4]
ld1 {v16.4s,v17.4s},[x3] // load key schedule...
sub w5,w5,#4
mov x12,#16
cmp x2,#2
add x7,x3,x5,lsl#4 // pointer to last 5 round keys
sub w5,w5,#2
ld1 {v20.4s,v21.4s},[x7],#32
ld1 {v22.4s,v23.4s},[x7],#32
ld1 {v7.4s},[x7]
add x7,x3,#32
mov w6,w5
csel x12,xzr,x12,lo
// ARM Cortex-A57 and Cortex-A72 cores running in 32-bit mode are
// affected by silicon errata #1742098 [0] and #1655431 [1],
// respectively, where the second instruction of an aese/aesmc
// instruction pair may execute twice if an interrupt is taken right
// after the first instruction consumes an input register of which a
// single 32-bit lane has been updated the last time it was modified.
//
// This function uses a counter in one 32-bit lane. The vmov lines
// could write to v1.16b and v18.16b directly, but that trips this bugs.
// We write to v6.16b and copy to the final register as a workaround.
//
// [0] ARM-EPM-049219 v23 Cortex-A57 MPCore Software Developers Errata Notice
// [1] ARM-EPM-012079 v11.0 Cortex-A72 MPCore Software Developers Errata Notice
#ifndef __AARCH64EB__
rev w8, w8
#endif
add w10, w8, #1
orr v6.16b,v0.16b,v0.16b
rev w10, w10
mov v6.s[3],w10
add w8, w8, #2
orr v1.16b,v6.16b,v6.16b
b.ls Lctr32_tail
rev w12, w8
mov v6.s[3],w12
sub x2,x2,#3 // bias
orr v18.16b,v6.16b,v6.16b
b Loop3x_ctr32
.align 4
Loop3x_ctr32:
aese v0.16b,v16.16b
aesmc v0.16b,v0.16b
aese v1.16b,v16.16b
aesmc v1.16b,v1.16b
aese v18.16b,v16.16b
aesmc v18.16b,v18.16b
ld1 {v16.4s},[x7],#16
subs w6,w6,#2
aese v0.16b,v17.16b
aesmc v0.16b,v0.16b
aese v1.16b,v17.16b
aesmc v1.16b,v1.16b
aese v18.16b,v17.16b
aesmc v18.16b,v18.16b
ld1 {v17.4s},[x7],#16
b.gt Loop3x_ctr32
aese v0.16b,v16.16b
aesmc v4.16b,v0.16b
aese v1.16b,v16.16b
aesmc v5.16b,v1.16b
ld1 {v2.16b},[x0],#16
add w9,w8,#1
aese v18.16b,v16.16b
aesmc v18.16b,v18.16b
ld1 {v3.16b},[x0],#16
rev w9,w9
aese v4.16b,v17.16b
aesmc v4.16b,v4.16b
aese v5.16b,v17.16b
aesmc v5.16b,v5.16b
ld1 {v19.16b},[x0],#16
mov x7,x3
aese v18.16b,v17.16b
aesmc v17.16b,v18.16b
aese v4.16b,v20.16b
aesmc v4.16b,v4.16b
aese v5.16b,v20.16b
aesmc v5.16b,v5.16b
eor v2.16b,v2.16b,v7.16b
add w10,w8,#2
aese v17.16b,v20.16b
aesmc v17.16b,v17.16b
eor v3.16b,v3.16b,v7.16b
add w8,w8,#3
aese v4.16b,v21.16b
aesmc v4.16b,v4.16b
aese v5.16b,v21.16b
aesmc v5.16b,v5.16b
// Note the logic to update v0.16b, v1.16b, and v1.16b is written to work
// around a bug in ARM Cortex-A57 and Cortex-A72 cores running in
// 32-bit mode. See the comment above.
eor v19.16b,v19.16b,v7.16b
mov v6.s[3], w9
aese v17.16b,v21.16b
aesmc v17.16b,v17.16b
orr v0.16b,v6.16b,v6.16b
rev w10,w10
aese v4.16b,v22.16b
aesmc v4.16b,v4.16b
mov v6.s[3], w10
rev w12,w8
aese v5.16b,v22.16b
aesmc v5.16b,v5.16b
orr v1.16b,v6.16b,v6.16b
mov v6.s[3], w12
aese v17.16b,v22.16b
aesmc v17.16b,v17.16b
orr v18.16b,v6.16b,v6.16b
subs x2,x2,#3
aese v4.16b,v23.16b
aese v5.16b,v23.16b
aese v17.16b,v23.16b
eor v2.16b,v2.16b,v4.16b
ld1 {v16.4s},[x7],#16 // re-pre-load rndkey[0]
st1 {v2.16b},[x1],#16
eor v3.16b,v3.16b,v5.16b
mov w6,w5
st1 {v3.16b},[x1],#16
eor v19.16b,v19.16b,v17.16b
ld1 {v17.4s},[x7],#16 // re-pre-load rndkey[1]
st1 {v19.16b},[x1],#16
b.hs Loop3x_ctr32
adds x2,x2,#3
b.eq Lctr32_done
cmp x2,#1
mov x12,#16
csel x12,xzr,x12,eq
Lctr32_tail:
aese v0.16b,v16.16b
aesmc v0.16b,v0.16b
aese v1.16b,v16.16b
aesmc v1.16b,v1.16b
ld1 {v16.4s},[x7],#16
subs w6,w6,#2
aese v0.16b,v17.16b
aesmc v0.16b,v0.16b
aese v1.16b,v17.16b
aesmc v1.16b,v1.16b
ld1 {v17.4s},[x7],#16
b.gt Lctr32_tail
aese v0.16b,v16.16b
aesmc v0.16b,v0.16b
aese v1.16b,v16.16b
aesmc v1.16b,v1.16b
aese v0.16b,v17.16b
aesmc v0.16b,v0.16b
aese v1.16b,v17.16b
aesmc v1.16b,v1.16b
ld1 {v2.16b},[x0],x12
aese v0.16b,v20.16b
aesmc v0.16b,v0.16b
aese v1.16b,v20.16b
aesmc v1.16b,v1.16b
ld1 {v3.16b},[x0]
aese v0.16b,v21.16b
aesmc v0.16b,v0.16b
aese v1.16b,v21.16b
aesmc v1.16b,v1.16b
eor v2.16b,v2.16b,v7.16b
aese v0.16b,v22.16b
aesmc v0.16b,v0.16b
aese v1.16b,v22.16b
aesmc v1.16b,v1.16b
eor v3.16b,v3.16b,v7.16b
aese v0.16b,v23.16b
aese v1.16b,v23.16b
cmp x2,#1
eor v2.16b,v2.16b,v0.16b
eor v3.16b,v3.16b,v1.16b
st1 {v2.16b},[x1],#16
b.eq Lctr32_done
st1 {v3.16b},[x1]
Lctr32_done:
ldr x29,[sp],#16
ret
#endif
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__APPLE__)
|
jalal-ux/Test
| 36,746
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/p256-armv8-asm-linux64.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__ELF__)
.section .rodata
.align 5
.Lpoly:
.quad 0xffffffffffffffff,0x00000000ffffffff,0x0000000000000000,0xffffffff00000001
.LRR: // 2^512 mod P precomputed for NIST P256 polynomial
.quad 0x0000000000000003,0xfffffffbffffffff,0xfffffffffffffffe,0x00000004fffffffd
.Lone_mont:
.quad 0x0000000000000001,0xffffffff00000000,0xffffffffffffffff,0x00000000fffffffe
.Lone:
.quad 1,0,0,0
.Lord:
.quad 0xf3b9cac2fc632551,0xbce6faada7179e84,0xffffffffffffffff,0xffffffff00000000
.LordK:
.quad 0xccd1c8aaee00bc4f
.byte 69,67,80,95,78,73,83,84,90,50,53,54,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0
.align 2
.text
// void ecp_nistz256_mul_mont(BN_ULONG x0[4],const BN_ULONG x1[4],
// const BN_ULONG x2[4]);
.globl ecp_nistz256_mul_mont
.hidden ecp_nistz256_mul_mont
.type ecp_nistz256_mul_mont,%function
.align 4
ecp_nistz256_mul_mont:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-32]!
add x29,sp,#0
stp x19,x20,[sp,#16]
ldr x3,[x2] // bp[0]
ldp x4,x5,[x1]
ldp x6,x7,[x1,#16]
adrp x13,.Lpoly
add x13,x13,:lo12:.Lpoly
ldr x12,[x13,#8]
ldr x13,[x13,#24]
bl __ecp_nistz256_mul_mont
ldp x19,x20,[sp,#16]
ldp x29,x30,[sp],#32
AARCH64_VALIDATE_LINK_REGISTER
ret
.size ecp_nistz256_mul_mont,.-ecp_nistz256_mul_mont
// void ecp_nistz256_sqr_mont(BN_ULONG x0[4],const BN_ULONG x1[4]);
.globl ecp_nistz256_sqr_mont
.hidden ecp_nistz256_sqr_mont
.type ecp_nistz256_sqr_mont,%function
.align 4
ecp_nistz256_sqr_mont:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-32]!
add x29,sp,#0
stp x19,x20,[sp,#16]
ldp x4,x5,[x1]
ldp x6,x7,[x1,#16]
adrp x13,.Lpoly
add x13,x13,:lo12:.Lpoly
ldr x12,[x13,#8]
ldr x13,[x13,#24]
bl __ecp_nistz256_sqr_mont
ldp x19,x20,[sp,#16]
ldp x29,x30,[sp],#32
AARCH64_VALIDATE_LINK_REGISTER
ret
.size ecp_nistz256_sqr_mont,.-ecp_nistz256_sqr_mont
// void ecp_nistz256_neg(BN_ULONG x0[4],const BN_ULONG x1[4]);
.globl ecp_nistz256_neg
.hidden ecp_nistz256_neg
.type ecp_nistz256_neg,%function
.align 4
ecp_nistz256_neg:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-16]!
add x29,sp,#0
mov x2,x1
mov x14,xzr // a = 0
mov x15,xzr
mov x16,xzr
mov x17,xzr
adrp x13,.Lpoly
add x13,x13,:lo12:.Lpoly
ldr x12,[x13,#8]
ldr x13,[x13,#24]
bl __ecp_nistz256_sub_from
ldp x29,x30,[sp],#16
AARCH64_VALIDATE_LINK_REGISTER
ret
.size ecp_nistz256_neg,.-ecp_nistz256_neg
// note that __ecp_nistz256_mul_mont expects a[0-3] input pre-loaded
// to x4-x7 and b[0] - to x3
.type __ecp_nistz256_mul_mont,%function
.align 4
__ecp_nistz256_mul_mont:
mul x14,x4,x3 // a[0]*b[0]
umulh x8,x4,x3
mul x15,x5,x3 // a[1]*b[0]
umulh x9,x5,x3
mul x16,x6,x3 // a[2]*b[0]
umulh x10,x6,x3
mul x17,x7,x3 // a[3]*b[0]
umulh x11,x7,x3
ldr x3,[x2,#8] // b[1]
adds x15,x15,x8 // accumulate high parts of multiplication
lsl x8,x14,#32
adcs x16,x16,x9
lsr x9,x14,#32
adcs x17,x17,x10
adc x19,xzr,x11
mov x20,xzr
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
mul x8,x4,x3 // lo(a[0]*b[i])
adcs x15,x16,x9
mul x9,x5,x3 // lo(a[1]*b[i])
adcs x16,x17,x10 // +=acc[0]*0xffff0001
mul x10,x6,x3 // lo(a[2]*b[i])
adcs x17,x19,x11
mul x11,x7,x3 // lo(a[3]*b[i])
adc x19,x20,xzr
adds x14,x14,x8 // accumulate low parts of multiplication
umulh x8,x4,x3 // hi(a[0]*b[i])
adcs x15,x15,x9
umulh x9,x5,x3 // hi(a[1]*b[i])
adcs x16,x16,x10
umulh x10,x6,x3 // hi(a[2]*b[i])
adcs x17,x17,x11
umulh x11,x7,x3 // hi(a[3]*b[i])
adc x19,x19,xzr
ldr x3,[x2,#8*(1+1)] // b[1+1]
adds x15,x15,x8 // accumulate high parts of multiplication
lsl x8,x14,#32
adcs x16,x16,x9
lsr x9,x14,#32
adcs x17,x17,x10
adcs x19,x19,x11
adc x20,xzr,xzr
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
mul x8,x4,x3 // lo(a[0]*b[i])
adcs x15,x16,x9
mul x9,x5,x3 // lo(a[1]*b[i])
adcs x16,x17,x10 // +=acc[0]*0xffff0001
mul x10,x6,x3 // lo(a[2]*b[i])
adcs x17,x19,x11
mul x11,x7,x3 // lo(a[3]*b[i])
adc x19,x20,xzr
adds x14,x14,x8 // accumulate low parts of multiplication
umulh x8,x4,x3 // hi(a[0]*b[i])
adcs x15,x15,x9
umulh x9,x5,x3 // hi(a[1]*b[i])
adcs x16,x16,x10
umulh x10,x6,x3 // hi(a[2]*b[i])
adcs x17,x17,x11
umulh x11,x7,x3 // hi(a[3]*b[i])
adc x19,x19,xzr
ldr x3,[x2,#8*(2+1)] // b[2+1]
adds x15,x15,x8 // accumulate high parts of multiplication
lsl x8,x14,#32
adcs x16,x16,x9
lsr x9,x14,#32
adcs x17,x17,x10
adcs x19,x19,x11
adc x20,xzr,xzr
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
mul x8,x4,x3 // lo(a[0]*b[i])
adcs x15,x16,x9
mul x9,x5,x3 // lo(a[1]*b[i])
adcs x16,x17,x10 // +=acc[0]*0xffff0001
mul x10,x6,x3 // lo(a[2]*b[i])
adcs x17,x19,x11
mul x11,x7,x3 // lo(a[3]*b[i])
adc x19,x20,xzr
adds x14,x14,x8 // accumulate low parts of multiplication
umulh x8,x4,x3 // hi(a[0]*b[i])
adcs x15,x15,x9
umulh x9,x5,x3 // hi(a[1]*b[i])
adcs x16,x16,x10
umulh x10,x6,x3 // hi(a[2]*b[i])
adcs x17,x17,x11
umulh x11,x7,x3 // hi(a[3]*b[i])
adc x19,x19,xzr
adds x15,x15,x8 // accumulate high parts of multiplication
lsl x8,x14,#32
adcs x16,x16,x9
lsr x9,x14,#32
adcs x17,x17,x10
adcs x19,x19,x11
adc x20,xzr,xzr
// last reduction
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
adcs x15,x16,x9
adcs x16,x17,x10 // +=acc[0]*0xffff0001
adcs x17,x19,x11
adc x19,x20,xzr
adds x8,x14,#1 // subs x8,x14,#-1 // tmp = ret-modulus
sbcs x9,x15,x12
sbcs x10,x16,xzr
sbcs x11,x17,x13
sbcs xzr,x19,xzr // did it borrow?
csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus
csel x15,x15,x9,lo
csel x16,x16,x10,lo
stp x14,x15,[x0]
csel x17,x17,x11,lo
stp x16,x17,[x0,#16]
ret
.size __ecp_nistz256_mul_mont,.-__ecp_nistz256_mul_mont
// note that __ecp_nistz256_sqr_mont expects a[0-3] input pre-loaded
// to x4-x7
.type __ecp_nistz256_sqr_mont,%function
.align 4
__ecp_nistz256_sqr_mont:
// | | | | | |a1*a0| |
// | | | | |a2*a0| | |
// | |a3*a2|a3*a0| | | |
// | | | |a2*a1| | | |
// | | |a3*a1| | | | |
// *| | | | | | | | 2|
// +|a3*a3|a2*a2|a1*a1|a0*a0|
// |--+--+--+--+--+--+--+--|
// |A7|A6|A5|A4|A3|A2|A1|A0|, where Ax is , i.e. follow
//
// "can't overflow" below mark carrying into high part of
// multiplication result, which can't overflow, because it
// can never be all ones.
mul x15,x5,x4 // a[1]*a[0]
umulh x9,x5,x4
mul x16,x6,x4 // a[2]*a[0]
umulh x10,x6,x4
mul x17,x7,x4 // a[3]*a[0]
umulh x19,x7,x4
adds x16,x16,x9 // accumulate high parts of multiplication
mul x8,x6,x5 // a[2]*a[1]
umulh x9,x6,x5
adcs x17,x17,x10
mul x10,x7,x5 // a[3]*a[1]
umulh x11,x7,x5
adc x19,x19,xzr // can't overflow
mul x20,x7,x6 // a[3]*a[2]
umulh x1,x7,x6
adds x9,x9,x10 // accumulate high parts of multiplication
mul x14,x4,x4 // a[0]*a[0]
adc x10,x11,xzr // can't overflow
adds x17,x17,x8 // accumulate low parts of multiplication
umulh x4,x4,x4
adcs x19,x19,x9
mul x9,x5,x5 // a[1]*a[1]
adcs x20,x20,x10
umulh x5,x5,x5
adc x1,x1,xzr // can't overflow
adds x15,x15,x15 // acc[1-6]*=2
mul x10,x6,x6 // a[2]*a[2]
adcs x16,x16,x16
umulh x6,x6,x6
adcs x17,x17,x17
mul x11,x7,x7 // a[3]*a[3]
adcs x19,x19,x19
umulh x7,x7,x7
adcs x20,x20,x20
adcs x1,x1,x1
adc x2,xzr,xzr
adds x15,x15,x4 // +a[i]*a[i]
adcs x16,x16,x9
adcs x17,x17,x5
adcs x19,x19,x10
adcs x20,x20,x6
lsl x8,x14,#32
adcs x1,x1,x11
lsr x9,x14,#32
adc x2,x2,x7
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
adcs x15,x16,x9
lsl x8,x14,#32
adcs x16,x17,x10 // +=acc[0]*0xffff0001
lsr x9,x14,#32
adc x17,x11,xzr // can't overflow
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
adcs x15,x16,x9
lsl x8,x14,#32
adcs x16,x17,x10 // +=acc[0]*0xffff0001
lsr x9,x14,#32
adc x17,x11,xzr // can't overflow
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
adcs x15,x16,x9
lsl x8,x14,#32
adcs x16,x17,x10 // +=acc[0]*0xffff0001
lsr x9,x14,#32
adc x17,x11,xzr // can't overflow
subs x10,x14,x8 // "*0xffff0001"
sbc x11,x14,x9
adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0]
adcs x15,x16,x9
adcs x16,x17,x10 // +=acc[0]*0xffff0001
adc x17,x11,xzr // can't overflow
adds x14,x14,x19 // accumulate upper half
adcs x15,x15,x20
adcs x16,x16,x1
adcs x17,x17,x2
adc x19,xzr,xzr
adds x8,x14,#1 // subs x8,x14,#-1 // tmp = ret-modulus
sbcs x9,x15,x12
sbcs x10,x16,xzr
sbcs x11,x17,x13
sbcs xzr,x19,xzr // did it borrow?
csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus
csel x15,x15,x9,lo
csel x16,x16,x10,lo
stp x14,x15,[x0]
csel x17,x17,x11,lo
stp x16,x17,[x0,#16]
ret
.size __ecp_nistz256_sqr_mont,.-__ecp_nistz256_sqr_mont
// Note that __ecp_nistz256_add_to expects both input vectors pre-loaded to
// x4-x7 and x8-x11. This is done because it's used in multiple
// contexts, e.g. in multiplication by 2 and 3...
.type __ecp_nistz256_add_to,%function
.align 4
__ecp_nistz256_add_to:
adds x14,x14,x8 // ret = a+b
adcs x15,x15,x9
adcs x16,x16,x10
adcs x17,x17,x11
adc x1,xzr,xzr // zap x1
adds x8,x14,#1 // subs x8,x4,#-1 // tmp = ret-modulus
sbcs x9,x15,x12
sbcs x10,x16,xzr
sbcs x11,x17,x13
sbcs xzr,x1,xzr // did subtraction borrow?
csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus
csel x15,x15,x9,lo
csel x16,x16,x10,lo
stp x14,x15,[x0]
csel x17,x17,x11,lo
stp x16,x17,[x0,#16]
ret
.size __ecp_nistz256_add_to,.-__ecp_nistz256_add_to
.type __ecp_nistz256_sub_from,%function
.align 4
__ecp_nistz256_sub_from:
ldp x8,x9,[x2]
ldp x10,x11,[x2,#16]
subs x14,x14,x8 // ret = a-b
sbcs x15,x15,x9
sbcs x16,x16,x10
sbcs x17,x17,x11
sbc x1,xzr,xzr // zap x1
subs x8,x14,#1 // adds x8,x4,#-1 // tmp = ret+modulus
adcs x9,x15,x12
adcs x10,x16,xzr
adc x11,x17,x13
cmp x1,xzr // did subtraction borrow?
csel x14,x14,x8,eq // ret = borrow ? ret+modulus : ret
csel x15,x15,x9,eq
csel x16,x16,x10,eq
stp x14,x15,[x0]
csel x17,x17,x11,eq
stp x16,x17,[x0,#16]
ret
.size __ecp_nistz256_sub_from,.-__ecp_nistz256_sub_from
.type __ecp_nistz256_sub_morf,%function
.align 4
__ecp_nistz256_sub_morf:
ldp x8,x9,[x2]
ldp x10,x11,[x2,#16]
subs x14,x8,x14 // ret = b-a
sbcs x15,x9,x15
sbcs x16,x10,x16
sbcs x17,x11,x17
sbc x1,xzr,xzr // zap x1
subs x8,x14,#1 // adds x8,x4,#-1 // tmp = ret+modulus
adcs x9,x15,x12
adcs x10,x16,xzr
adc x11,x17,x13
cmp x1,xzr // did subtraction borrow?
csel x14,x14,x8,eq // ret = borrow ? ret+modulus : ret
csel x15,x15,x9,eq
csel x16,x16,x10,eq
stp x14,x15,[x0]
csel x17,x17,x11,eq
stp x16,x17,[x0,#16]
ret
.size __ecp_nistz256_sub_morf,.-__ecp_nistz256_sub_morf
.type __ecp_nistz256_div_by_2,%function
.align 4
__ecp_nistz256_div_by_2:
subs x8,x14,#1 // adds x8,x4,#-1 // tmp = a+modulus
adcs x9,x15,x12
adcs x10,x16,xzr
adcs x11,x17,x13
adc x1,xzr,xzr // zap x1
tst x14,#1 // is a even?
csel x14,x14,x8,eq // ret = even ? a : a+modulus
csel x15,x15,x9,eq
csel x16,x16,x10,eq
csel x17,x17,x11,eq
csel x1,xzr,x1,eq
lsr x14,x14,#1 // ret >>= 1
orr x14,x14,x15,lsl#63
lsr x15,x15,#1
orr x15,x15,x16,lsl#63
lsr x16,x16,#1
orr x16,x16,x17,lsl#63
lsr x17,x17,#1
stp x14,x15,[x0]
orr x17,x17,x1,lsl#63
stp x16,x17,[x0,#16]
ret
.size __ecp_nistz256_div_by_2,.-__ecp_nistz256_div_by_2
.globl ecp_nistz256_point_double
.hidden ecp_nistz256_point_double
.type ecp_nistz256_point_double,%function
.align 5
ecp_nistz256_point_double:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-96]!
add x29,sp,#0
stp x19,x20,[sp,#16]
stp x21,x22,[sp,#32]
sub sp,sp,#32*4
.Ldouble_shortcut:
ldp x14,x15,[x1,#32]
mov x21,x0
ldp x16,x17,[x1,#48]
mov x22,x1
adrp x13,.Lpoly
add x13,x13,:lo12:.Lpoly
ldr x12,[x13,#8]
mov x8,x14
ldr x13,[x13,#24]
mov x9,x15
ldp x4,x5,[x22,#64] // forward load for p256_sqr_mont
mov x10,x16
mov x11,x17
ldp x6,x7,[x22,#64+16]
add x0,sp,#0
bl __ecp_nistz256_add_to // p256_mul_by_2(S, in_y);
add x0,sp,#64
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Zsqr, in_z);
ldp x8,x9,[x22]
ldp x10,x11,[x22,#16]
mov x4,x14 // put Zsqr aside for p256_sub
mov x5,x15
mov x6,x16
mov x7,x17
add x0,sp,#32
bl __ecp_nistz256_add_to // p256_add(M, Zsqr, in_x);
add x2,x22,#0
mov x14,x4 // restore Zsqr
mov x15,x5
ldp x4,x5,[sp,#0] // forward load for p256_sqr_mont
mov x16,x6
mov x17,x7
ldp x6,x7,[sp,#0+16]
add x0,sp,#64
bl __ecp_nistz256_sub_morf // p256_sub(Zsqr, in_x, Zsqr);
add x0,sp,#0
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(S, S);
ldr x3,[x22,#32]
ldp x4,x5,[x22,#64]
ldp x6,x7,[x22,#64+16]
add x2,x22,#32
add x0,sp,#96
bl __ecp_nistz256_mul_mont // p256_mul_mont(tmp0, in_z, in_y);
mov x8,x14
mov x9,x15
ldp x4,x5,[sp,#0] // forward load for p256_sqr_mont
mov x10,x16
mov x11,x17
ldp x6,x7,[sp,#0+16]
add x0,x21,#64
bl __ecp_nistz256_add_to // p256_mul_by_2(res_z, tmp0);
add x0,sp,#96
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(tmp0, S);
ldr x3,[sp,#64] // forward load for p256_mul_mont
ldp x4,x5,[sp,#32]
ldp x6,x7,[sp,#32+16]
add x0,x21,#32
bl __ecp_nistz256_div_by_2 // p256_div_by_2(res_y, tmp0);
add x2,sp,#64
add x0,sp,#32
bl __ecp_nistz256_mul_mont // p256_mul_mont(M, M, Zsqr);
mov x8,x14 // duplicate M
mov x9,x15
mov x10,x16
mov x11,x17
mov x4,x14 // put M aside
mov x5,x15
mov x6,x16
mov x7,x17
add x0,sp,#32
bl __ecp_nistz256_add_to
mov x8,x4 // restore M
mov x9,x5
ldr x3,[x22] // forward load for p256_mul_mont
mov x10,x6
ldp x4,x5,[sp,#0]
mov x11,x7
ldp x6,x7,[sp,#0+16]
bl __ecp_nistz256_add_to // p256_mul_by_3(M, M);
add x2,x22,#0
add x0,sp,#0
bl __ecp_nistz256_mul_mont // p256_mul_mont(S, S, in_x);
mov x8,x14
mov x9,x15
ldp x4,x5,[sp,#32] // forward load for p256_sqr_mont
mov x10,x16
mov x11,x17
ldp x6,x7,[sp,#32+16]
add x0,sp,#96
bl __ecp_nistz256_add_to // p256_mul_by_2(tmp0, S);
add x0,x21,#0
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(res_x, M);
add x2,sp,#96
bl __ecp_nistz256_sub_from // p256_sub(res_x, res_x, tmp0);
add x2,sp,#0
add x0,sp,#0
bl __ecp_nistz256_sub_morf // p256_sub(S, S, res_x);
ldr x3,[sp,#32]
mov x4,x14 // copy S
mov x5,x15
mov x6,x16
mov x7,x17
add x2,sp,#32
bl __ecp_nistz256_mul_mont // p256_mul_mont(S, S, M);
add x2,x21,#32
add x0,x21,#32
bl __ecp_nistz256_sub_from // p256_sub(res_y, S, res_y);
add sp,x29,#0 // destroy frame
ldp x19,x20,[x29,#16]
ldp x21,x22,[x29,#32]
ldp x29,x30,[sp],#96
AARCH64_VALIDATE_LINK_REGISTER
ret
.size ecp_nistz256_point_double,.-ecp_nistz256_point_double
.globl ecp_nistz256_point_add
.hidden ecp_nistz256_point_add
.type ecp_nistz256_point_add,%function
.align 5
ecp_nistz256_point_add:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-96]!
add x29,sp,#0
stp x19,x20,[sp,#16]
stp x21,x22,[sp,#32]
stp x23,x24,[sp,#48]
stp x25,x26,[sp,#64]
stp x27,x28,[sp,#80]
sub sp,sp,#32*12
ldp x4,x5,[x2,#64] // in2_z
ldp x6,x7,[x2,#64+16]
mov x21,x0
mov x22,x1
mov x23,x2
adrp x13,.Lpoly
add x13,x13,:lo12:.Lpoly
ldr x12,[x13,#8]
ldr x13,[x13,#24]
orr x8,x4,x5
orr x10,x6,x7
orr x25,x8,x10
cmp x25,#0
csetm x25,ne // ~in2infty
add x0,sp,#192
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Z2sqr, in2_z);
ldp x4,x5,[x22,#64] // in1_z
ldp x6,x7,[x22,#64+16]
orr x8,x4,x5
orr x10,x6,x7
orr x24,x8,x10
cmp x24,#0
csetm x24,ne // ~in1infty
add x0,sp,#128
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Z1sqr, in1_z);
ldr x3,[x23,#64]
ldp x4,x5,[sp,#192]
ldp x6,x7,[sp,#192+16]
add x2,x23,#64
add x0,sp,#320
bl __ecp_nistz256_mul_mont // p256_mul_mont(S1, Z2sqr, in2_z);
ldr x3,[x22,#64]
ldp x4,x5,[sp,#128]
ldp x6,x7,[sp,#128+16]
add x2,x22,#64
add x0,sp,#352
bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, Z1sqr, in1_z);
ldr x3,[x22,#32]
ldp x4,x5,[sp,#320]
ldp x6,x7,[sp,#320+16]
add x2,x22,#32
add x0,sp,#320
bl __ecp_nistz256_mul_mont // p256_mul_mont(S1, S1, in1_y);
ldr x3,[x23,#32]
ldp x4,x5,[sp,#352]
ldp x6,x7,[sp,#352+16]
add x2,x23,#32
add x0,sp,#352
bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, S2, in2_y);
add x2,sp,#320
ldr x3,[sp,#192] // forward load for p256_mul_mont
ldp x4,x5,[x22]
ldp x6,x7,[x22,#16]
add x0,sp,#160
bl __ecp_nistz256_sub_from // p256_sub(R, S2, S1);
orr x14,x14,x15 // see if result is zero
orr x16,x16,x17
orr x26,x14,x16 // ~is_equal(S1,S2)
add x2,sp,#192
add x0,sp,#256
bl __ecp_nistz256_mul_mont // p256_mul_mont(U1, in1_x, Z2sqr);
ldr x3,[sp,#128]
ldp x4,x5,[x23]
ldp x6,x7,[x23,#16]
add x2,sp,#128
add x0,sp,#288
bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, in2_x, Z1sqr);
add x2,sp,#256
ldp x4,x5,[sp,#160] // forward load for p256_sqr_mont
ldp x6,x7,[sp,#160+16]
add x0,sp,#96
bl __ecp_nistz256_sub_from // p256_sub(H, U2, U1);
orr x14,x14,x15 // see if result is zero
orr x16,x16,x17
orr x14,x14,x16 // ~is_equal(U1,U2)
mvn x27,x24 // -1/0 -> 0/-1
mvn x28,x25 // -1/0 -> 0/-1
orr x14,x14,x27
orr x14,x14,x28
orr x14,x14,x26
cbnz x14,.Ladd_proceed // if(~is_equal(U1,U2) | in1infty | in2infty | ~is_equal(S1,S2))
.Ladd_double:
mov x1,x22
mov x0,x21
ldp x23,x24,[x29,#48]
ldp x25,x26,[x29,#64]
ldp x27,x28,[x29,#80]
add sp,sp,#256 // #256 is from #32*(12-4). difference in stack frames
b .Ldouble_shortcut
.align 4
.Ladd_proceed:
add x0,sp,#192
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Rsqr, R);
ldr x3,[x22,#64]
ldp x4,x5,[sp,#96]
ldp x6,x7,[sp,#96+16]
add x2,x22,#64
add x0,sp,#64
bl __ecp_nistz256_mul_mont // p256_mul_mont(res_z, H, in1_z);
ldp x4,x5,[sp,#96]
ldp x6,x7,[sp,#96+16]
add x0,sp,#128
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Hsqr, H);
ldr x3,[x23,#64]
ldp x4,x5,[sp,#64]
ldp x6,x7,[sp,#64+16]
add x2,x23,#64
add x0,sp,#64
bl __ecp_nistz256_mul_mont // p256_mul_mont(res_z, res_z, in2_z);
ldr x3,[sp,#96]
ldp x4,x5,[sp,#128]
ldp x6,x7,[sp,#128+16]
add x2,sp,#96
add x0,sp,#224
bl __ecp_nistz256_mul_mont // p256_mul_mont(Hcub, Hsqr, H);
ldr x3,[sp,#128]
ldp x4,x5,[sp,#256]
ldp x6,x7,[sp,#256+16]
add x2,sp,#128
add x0,sp,#288
bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, U1, Hsqr);
mov x8,x14
mov x9,x15
mov x10,x16
mov x11,x17
add x0,sp,#128
bl __ecp_nistz256_add_to // p256_mul_by_2(Hsqr, U2);
add x2,sp,#192
add x0,sp,#0
bl __ecp_nistz256_sub_morf // p256_sub(res_x, Rsqr, Hsqr);
add x2,sp,#224
bl __ecp_nistz256_sub_from // p256_sub(res_x, res_x, Hcub);
add x2,sp,#288
ldr x3,[sp,#224] // forward load for p256_mul_mont
ldp x4,x5,[sp,#320]
ldp x6,x7,[sp,#320+16]
add x0,sp,#32
bl __ecp_nistz256_sub_morf // p256_sub(res_y, U2, res_x);
add x2,sp,#224
add x0,sp,#352
bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, S1, Hcub);
ldr x3,[sp,#160]
ldp x4,x5,[sp,#32]
ldp x6,x7,[sp,#32+16]
add x2,sp,#160
add x0,sp,#32
bl __ecp_nistz256_mul_mont // p256_mul_mont(res_y, res_y, R);
add x2,sp,#352
bl __ecp_nistz256_sub_from // p256_sub(res_y, res_y, S2);
ldp x4,x5,[sp,#0] // res
ldp x6,x7,[sp,#0+16]
ldp x8,x9,[x23] // in2
ldp x10,x11,[x23,#16]
ldp x14,x15,[x22,#0] // in1
cmp x24,#0 // ~, remember?
ldp x16,x17,[x22,#0+16]
csel x8,x4,x8,ne
csel x9,x5,x9,ne
ldp x4,x5,[sp,#0+0+32] // res
csel x10,x6,x10,ne
csel x11,x7,x11,ne
cmp x25,#0 // ~, remember?
ldp x6,x7,[sp,#0+0+48]
csel x14,x8,x14,ne
csel x15,x9,x15,ne
ldp x8,x9,[x23,#0+32] // in2
csel x16,x10,x16,ne
csel x17,x11,x17,ne
ldp x10,x11,[x23,#0+48]
stp x14,x15,[x21,#0]
stp x16,x17,[x21,#0+16]
ldp x14,x15,[x22,#32] // in1
cmp x24,#0 // ~, remember?
ldp x16,x17,[x22,#32+16]
csel x8,x4,x8,ne
csel x9,x5,x9,ne
ldp x4,x5,[sp,#0+32+32] // res
csel x10,x6,x10,ne
csel x11,x7,x11,ne
cmp x25,#0 // ~, remember?
ldp x6,x7,[sp,#0+32+48]
csel x14,x8,x14,ne
csel x15,x9,x15,ne
ldp x8,x9,[x23,#32+32] // in2
csel x16,x10,x16,ne
csel x17,x11,x17,ne
ldp x10,x11,[x23,#32+48]
stp x14,x15,[x21,#32]
stp x16,x17,[x21,#32+16]
ldp x14,x15,[x22,#64] // in1
cmp x24,#0 // ~, remember?
ldp x16,x17,[x22,#64+16]
csel x8,x4,x8,ne
csel x9,x5,x9,ne
csel x10,x6,x10,ne
csel x11,x7,x11,ne
cmp x25,#0 // ~, remember?
csel x14,x8,x14,ne
csel x15,x9,x15,ne
csel x16,x10,x16,ne
csel x17,x11,x17,ne
stp x14,x15,[x21,#64]
stp x16,x17,[x21,#64+16]
.Ladd_done:
add sp,x29,#0 // destroy frame
ldp x19,x20,[x29,#16]
ldp x21,x22,[x29,#32]
ldp x23,x24,[x29,#48]
ldp x25,x26,[x29,#64]
ldp x27,x28,[x29,#80]
ldp x29,x30,[sp],#96
AARCH64_VALIDATE_LINK_REGISTER
ret
.size ecp_nistz256_point_add,.-ecp_nistz256_point_add
.globl ecp_nistz256_point_add_affine
.hidden ecp_nistz256_point_add_affine
.type ecp_nistz256_point_add_affine,%function
.align 5
ecp_nistz256_point_add_affine:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-80]!
add x29,sp,#0
stp x19,x20,[sp,#16]
stp x21,x22,[sp,#32]
stp x23,x24,[sp,#48]
stp x25,x26,[sp,#64]
sub sp,sp,#32*10
mov x21,x0
mov x22,x1
mov x23,x2
adrp x13,.Lpoly
add x13,x13,:lo12:.Lpoly
ldr x12,[x13,#8]
ldr x13,[x13,#24]
ldp x4,x5,[x1,#64] // in1_z
ldp x6,x7,[x1,#64+16]
orr x8,x4,x5
orr x10,x6,x7
orr x24,x8,x10
cmp x24,#0
csetm x24,ne // ~in1infty
ldp x14,x15,[x2] // in2_x
ldp x16,x17,[x2,#16]
ldp x8,x9,[x2,#32] // in2_y
ldp x10,x11,[x2,#48]
orr x14,x14,x15
orr x16,x16,x17
orr x8,x8,x9
orr x10,x10,x11
orr x14,x14,x16
orr x8,x8,x10
orr x25,x14,x8
cmp x25,#0
csetm x25,ne // ~in2infty
add x0,sp,#128
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Z1sqr, in1_z);
mov x4,x14
mov x5,x15
mov x6,x16
mov x7,x17
ldr x3,[x23]
add x2,x23,#0
add x0,sp,#96
bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, Z1sqr, in2_x);
add x2,x22,#0
ldr x3,[x22,#64] // forward load for p256_mul_mont
ldp x4,x5,[sp,#128]
ldp x6,x7,[sp,#128+16]
add x0,sp,#160
bl __ecp_nistz256_sub_from // p256_sub(H, U2, in1_x);
add x2,x22,#64
add x0,sp,#128
bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, Z1sqr, in1_z);
ldr x3,[x22,#64]
ldp x4,x5,[sp,#160]
ldp x6,x7,[sp,#160+16]
add x2,x22,#64
add x0,sp,#64
bl __ecp_nistz256_mul_mont // p256_mul_mont(res_z, H, in1_z);
ldr x3,[x23,#32]
ldp x4,x5,[sp,#128]
ldp x6,x7,[sp,#128+16]
add x2,x23,#32
add x0,sp,#128
bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, S2, in2_y);
add x2,x22,#32
ldp x4,x5,[sp,#160] // forward load for p256_sqr_mont
ldp x6,x7,[sp,#160+16]
add x0,sp,#192
bl __ecp_nistz256_sub_from // p256_sub(R, S2, in1_y);
add x0,sp,#224
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Hsqr, H);
ldp x4,x5,[sp,#192]
ldp x6,x7,[sp,#192+16]
add x0,sp,#288
bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Rsqr, R);
ldr x3,[sp,#160]
ldp x4,x5,[sp,#224]
ldp x6,x7,[sp,#224+16]
add x2,sp,#160
add x0,sp,#256
bl __ecp_nistz256_mul_mont // p256_mul_mont(Hcub, Hsqr, H);
ldr x3,[x22]
ldp x4,x5,[sp,#224]
ldp x6,x7,[sp,#224+16]
add x2,x22,#0
add x0,sp,#96
bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, in1_x, Hsqr);
mov x8,x14
mov x9,x15
mov x10,x16
mov x11,x17
add x0,sp,#224
bl __ecp_nistz256_add_to // p256_mul_by_2(Hsqr, U2);
add x2,sp,#288
add x0,sp,#0
bl __ecp_nistz256_sub_morf // p256_sub(res_x, Rsqr, Hsqr);
add x2,sp,#256
bl __ecp_nistz256_sub_from // p256_sub(res_x, res_x, Hcub);
add x2,sp,#96
ldr x3,[x22,#32] // forward load for p256_mul_mont
ldp x4,x5,[sp,#256]
ldp x6,x7,[sp,#256+16]
add x0,sp,#32
bl __ecp_nistz256_sub_morf // p256_sub(res_y, U2, res_x);
add x2,x22,#32
add x0,sp,#128
bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, in1_y, Hcub);
ldr x3,[sp,#192]
ldp x4,x5,[sp,#32]
ldp x6,x7,[sp,#32+16]
add x2,sp,#192
add x0,sp,#32
bl __ecp_nistz256_mul_mont // p256_mul_mont(res_y, res_y, R);
add x2,sp,#128
bl __ecp_nistz256_sub_from // p256_sub(res_y, res_y, S2);
ldp x4,x5,[sp,#0] // res
ldp x6,x7,[sp,#0+16]
ldp x8,x9,[x23] // in2
ldp x10,x11,[x23,#16]
ldp x14,x15,[x22,#0] // in1
cmp x24,#0 // ~, remember?
ldp x16,x17,[x22,#0+16]
csel x8,x4,x8,ne
csel x9,x5,x9,ne
ldp x4,x5,[sp,#0+0+32] // res
csel x10,x6,x10,ne
csel x11,x7,x11,ne
cmp x25,#0 // ~, remember?
ldp x6,x7,[sp,#0+0+48]
csel x14,x8,x14,ne
csel x15,x9,x15,ne
ldp x8,x9,[x23,#0+32] // in2
csel x16,x10,x16,ne
csel x17,x11,x17,ne
ldp x10,x11,[x23,#0+48]
stp x14,x15,[x21,#0]
stp x16,x17,[x21,#0+16]
adrp x23,.Lone_mont-64
add x23,x23,:lo12:.Lone_mont-64
ldp x14,x15,[x22,#32] // in1
cmp x24,#0 // ~, remember?
ldp x16,x17,[x22,#32+16]
csel x8,x4,x8,ne
csel x9,x5,x9,ne
ldp x4,x5,[sp,#0+32+32] // res
csel x10,x6,x10,ne
csel x11,x7,x11,ne
cmp x25,#0 // ~, remember?
ldp x6,x7,[sp,#0+32+48]
csel x14,x8,x14,ne
csel x15,x9,x15,ne
ldp x8,x9,[x23,#32+32] // in2
csel x16,x10,x16,ne
csel x17,x11,x17,ne
ldp x10,x11,[x23,#32+48]
stp x14,x15,[x21,#32]
stp x16,x17,[x21,#32+16]
ldp x14,x15,[x22,#64] // in1
cmp x24,#0 // ~, remember?
ldp x16,x17,[x22,#64+16]
csel x8,x4,x8,ne
csel x9,x5,x9,ne
csel x10,x6,x10,ne
csel x11,x7,x11,ne
cmp x25,#0 // ~, remember?
csel x14,x8,x14,ne
csel x15,x9,x15,ne
csel x16,x10,x16,ne
csel x17,x11,x17,ne
stp x14,x15,[x21,#64]
stp x16,x17,[x21,#64+16]
add sp,x29,#0 // destroy frame
ldp x19,x20,[x29,#16]
ldp x21,x22,[x29,#32]
ldp x23,x24,[x29,#48]
ldp x25,x26,[x29,#64]
ldp x29,x30,[sp],#80
AARCH64_VALIDATE_LINK_REGISTER
ret
.size ecp_nistz256_point_add_affine,.-ecp_nistz256_point_add_affine
////////////////////////////////////////////////////////////////////////
// void ecp_nistz256_ord_mul_mont(uint64_t res[4], uint64_t a[4],
// uint64_t b[4]);
.globl ecp_nistz256_ord_mul_mont
.hidden ecp_nistz256_ord_mul_mont
.type ecp_nistz256_ord_mul_mont,%function
.align 4
ecp_nistz256_ord_mul_mont:
AARCH64_VALID_CALL_TARGET
// Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later.
stp x29,x30,[sp,#-64]!
add x29,sp,#0
stp x19,x20,[sp,#16]
stp x21,x22,[sp,#32]
stp x23,x24,[sp,#48]
adrp x23,.Lord
add x23,x23,:lo12:.Lord
ldr x3,[x2] // bp[0]
ldp x4,x5,[x1]
ldp x6,x7,[x1,#16]
ldp x12,x13,[x23,#0]
ldp x21,x22,[x23,#16]
ldr x23,[x23,#32]
mul x14,x4,x3 // a[0]*b[0]
umulh x8,x4,x3
mul x15,x5,x3 // a[1]*b[0]
umulh x9,x5,x3
mul x16,x6,x3 // a[2]*b[0]
umulh x10,x6,x3
mul x17,x7,x3 // a[3]*b[0]
umulh x19,x7,x3
mul x24,x14,x23
adds x15,x15,x8 // accumulate high parts of multiplication
adcs x16,x16,x9
adcs x17,x17,x10
adc x19,x19,xzr
mov x20,xzr
ldr x3,[x2,#8*1] // b[i]
lsl x8,x24,#32
subs x16,x16,x24
lsr x9,x24,#32
sbcs x17,x17,x8
sbcs x19,x19,x9
sbc x20,x20,xzr
subs xzr,x14,#1
umulh x9,x12,x24
mul x10,x13,x24
umulh x11,x13,x24
adcs x10,x10,x9
mul x8,x4,x3
adc x11,x11,xzr
mul x9,x5,x3
adds x14,x15,x10
mul x10,x6,x3
adcs x15,x16,x11
mul x11,x7,x3
adcs x16,x17,x24
adcs x17,x19,x24
adc x19,x20,xzr
adds x14,x14,x8 // accumulate low parts
umulh x8,x4,x3
adcs x15,x15,x9
umulh x9,x5,x3
adcs x16,x16,x10
umulh x10,x6,x3
adcs x17,x17,x11
umulh x11,x7,x3
adc x19,x19,xzr
mul x24,x14,x23
adds x15,x15,x8 // accumulate high parts
adcs x16,x16,x9
adcs x17,x17,x10
adcs x19,x19,x11
adc x20,xzr,xzr
ldr x3,[x2,#8*2] // b[i]
lsl x8,x24,#32
subs x16,x16,x24
lsr x9,x24,#32
sbcs x17,x17,x8
sbcs x19,x19,x9
sbc x20,x20,xzr
subs xzr,x14,#1
umulh x9,x12,x24
mul x10,x13,x24
umulh x11,x13,x24
adcs x10,x10,x9
mul x8,x4,x3
adc x11,x11,xzr
mul x9,x5,x3
adds x14,x15,x10
mul x10,x6,x3
adcs x15,x16,x11
mul x11,x7,x3
adcs x16,x17,x24
adcs x17,x19,x24
adc x19,x20,xzr
adds x14,x14,x8 // accumulate low parts
umulh x8,x4,x3
adcs x15,x15,x9
umulh x9,x5,x3
adcs x16,x16,x10
umulh x10,x6,x3
adcs x17,x17,x11
umulh x11,x7,x3
adc x19,x19,xzr
mul x24,x14,x23
adds x15,x15,x8 // accumulate high parts
adcs x16,x16,x9
adcs x17,x17,x10
adcs x19,x19,x11
adc x20,xzr,xzr
ldr x3,[x2,#8*3] // b[i]
lsl x8,x24,#32
subs x16,x16,x24
lsr x9,x24,#32
sbcs x17,x17,x8
sbcs x19,x19,x9
sbc x20,x20,xzr
subs xzr,x14,#1
umulh x9,x12,x24
mul x10,x13,x24
umulh x11,x13,x24
adcs x10,x10,x9
mul x8,x4,x3
adc x11,x11,xzr
mul x9,x5,x3
adds x14,x15,x10
mul x10,x6,x3
adcs x15,x16,x11
mul x11,x7,x3
adcs x16,x17,x24
adcs x17,x19,x24
adc x19,x20,xzr
adds x14,x14,x8 // accumulate low parts
umulh x8,x4,x3
adcs x15,x15,x9
umulh x9,x5,x3
adcs x16,x16,x10
umulh x10,x6,x3
adcs x17,x17,x11
umulh x11,x7,x3
adc x19,x19,xzr
mul x24,x14,x23
adds x15,x15,x8 // accumulate high parts
adcs x16,x16,x9
adcs x17,x17,x10
adcs x19,x19,x11
adc x20,xzr,xzr
lsl x8,x24,#32 // last reduction
subs x16,x16,x24
lsr x9,x24,#32
sbcs x17,x17,x8
sbcs x19,x19,x9
sbc x20,x20,xzr
subs xzr,x14,#1
umulh x9,x12,x24
mul x10,x13,x24
umulh x11,x13,x24
adcs x10,x10,x9
adc x11,x11,xzr
adds x14,x15,x10
adcs x15,x16,x11
adcs x16,x17,x24
adcs x17,x19,x24
adc x19,x20,xzr
subs x8,x14,x12 // ret -= modulus
sbcs x9,x15,x13
sbcs x10,x16,x21
sbcs x11,x17,x22
sbcs xzr,x19,xzr
csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus
csel x15,x15,x9,lo
csel x16,x16,x10,lo
stp x14,x15,[x0]
csel x17,x17,x11,lo
stp x16,x17,[x0,#16]
ldp x19,x20,[sp,#16]
ldp x21,x22,[sp,#32]
ldp x23,x24,[sp,#48]
ldr x29,[sp],#64
ret
.size ecp_nistz256_ord_mul_mont,.-ecp_nistz256_ord_mul_mont
////////////////////////////////////////////////////////////////////////
// void ecp_nistz256_ord_sqr_mont(uint64_t res[4], uint64_t a[4],
// uint64_t rep);
.globl ecp_nistz256_ord_sqr_mont
.hidden ecp_nistz256_ord_sqr_mont
.type ecp_nistz256_ord_sqr_mont,%function
.align 4
ecp_nistz256_ord_sqr_mont:
AARCH64_VALID_CALL_TARGET
// Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later.
stp x29,x30,[sp,#-64]!
add x29,sp,#0
stp x19,x20,[sp,#16]
stp x21,x22,[sp,#32]
stp x23,x24,[sp,#48]
adrp x23,.Lord
add x23,x23,:lo12:.Lord
ldp x4,x5,[x1]
ldp x6,x7,[x1,#16]
ldp x12,x13,[x23,#0]
ldp x21,x22,[x23,#16]
ldr x23,[x23,#32]
b .Loop_ord_sqr
.align 4
.Loop_ord_sqr:
sub x2,x2,#1
////////////////////////////////////////////////////////////////
// | | | | | |a1*a0| |
// | | | | |a2*a0| | |
// | |a3*a2|a3*a0| | | |
// | | | |a2*a1| | | |
// | | |a3*a1| | | | |
// *| | | | | | | | 2|
// +|a3*a3|a2*a2|a1*a1|a0*a0|
// |--+--+--+--+--+--+--+--|
// |A7|A6|A5|A4|A3|A2|A1|A0|, where Ax is , i.e. follow
//
// "can't overflow" below mark carrying into high part of
// multiplication result, which can't overflow, because it
// can never be all ones.
mul x15,x5,x4 // a[1]*a[0]
umulh x9,x5,x4
mul x16,x6,x4 // a[2]*a[0]
umulh x10,x6,x4
mul x17,x7,x4 // a[3]*a[0]
umulh x19,x7,x4
adds x16,x16,x9 // accumulate high parts of multiplication
mul x8,x6,x5 // a[2]*a[1]
umulh x9,x6,x5
adcs x17,x17,x10
mul x10,x7,x5 // a[3]*a[1]
umulh x11,x7,x5
adc x19,x19,xzr // can't overflow
mul x20,x7,x6 // a[3]*a[2]
umulh x1,x7,x6
adds x9,x9,x10 // accumulate high parts of multiplication
mul x14,x4,x4 // a[0]*a[0]
adc x10,x11,xzr // can't overflow
adds x17,x17,x8 // accumulate low parts of multiplication
umulh x4,x4,x4
adcs x19,x19,x9
mul x9,x5,x5 // a[1]*a[1]
adcs x20,x20,x10
umulh x5,x5,x5
adc x1,x1,xzr // can't overflow
adds x15,x15,x15 // acc[1-6]*=2
mul x10,x6,x6 // a[2]*a[2]
adcs x16,x16,x16
umulh x6,x6,x6
adcs x17,x17,x17
mul x11,x7,x7 // a[3]*a[3]
adcs x19,x19,x19
umulh x7,x7,x7
adcs x20,x20,x20
adcs x1,x1,x1
adc x3,xzr,xzr
adds x15,x15,x4 // +a[i]*a[i]
mul x24,x14,x23
adcs x16,x16,x9
adcs x17,x17,x5
adcs x19,x19,x10
adcs x20,x20,x6
adcs x1,x1,x11
adc x3,x3,x7
subs xzr,x14,#1
umulh x9,x12,x24
mul x10,x13,x24
umulh x11,x13,x24
adcs x10,x10,x9
adc x11,x11,xzr
adds x14,x15,x10
adcs x15,x16,x11
adcs x16,x17,x24
adc x17,xzr,x24 // can't overflow
mul x11,x14,x23
lsl x8,x24,#32
subs x15,x15,x24
lsr x9,x24,#32
sbcs x16,x16,x8
sbc x17,x17,x9 // can't borrow
subs xzr,x14,#1
umulh x9,x12,x11
mul x10,x13,x11
umulh x24,x13,x11
adcs x10,x10,x9
adc x24,x24,xzr
adds x14,x15,x10
adcs x15,x16,x24
adcs x16,x17,x11
adc x17,xzr,x11 // can't overflow
mul x24,x14,x23
lsl x8,x11,#32
subs x15,x15,x11
lsr x9,x11,#32
sbcs x16,x16,x8
sbc x17,x17,x9 // can't borrow
subs xzr,x14,#1
umulh x9,x12,x24
mul x10,x13,x24
umulh x11,x13,x24
adcs x10,x10,x9
adc x11,x11,xzr
adds x14,x15,x10
adcs x15,x16,x11
adcs x16,x17,x24
adc x17,xzr,x24 // can't overflow
mul x11,x14,x23
lsl x8,x24,#32
subs x15,x15,x24
lsr x9,x24,#32
sbcs x16,x16,x8
sbc x17,x17,x9 // can't borrow
subs xzr,x14,#1
umulh x9,x12,x11
mul x10,x13,x11
umulh x24,x13,x11
adcs x10,x10,x9
adc x24,x24,xzr
adds x14,x15,x10
adcs x15,x16,x24
adcs x16,x17,x11
adc x17,xzr,x11 // can't overflow
lsl x8,x11,#32
subs x15,x15,x11
lsr x9,x11,#32
sbcs x16,x16,x8
sbc x17,x17,x9 // can't borrow
adds x14,x14,x19 // accumulate upper half
adcs x15,x15,x20
adcs x16,x16,x1
adcs x17,x17,x3
adc x19,xzr,xzr
subs x8,x14,x12 // ret -= modulus
sbcs x9,x15,x13
sbcs x10,x16,x21
sbcs x11,x17,x22
sbcs xzr,x19,xzr
csel x4,x14,x8,lo // ret = borrow ? ret : ret-modulus
csel x5,x15,x9,lo
csel x6,x16,x10,lo
csel x7,x17,x11,lo
cbnz x2,.Loop_ord_sqr
stp x4,x5,[x0]
stp x6,x7,[x0,#16]
ldp x19,x20,[sp,#16]
ldp x21,x22,[sp,#32]
ldp x23,x24,[sp,#48]
ldr x29,[sp],#64
ret
.size ecp_nistz256_ord_sqr_mont,.-ecp_nistz256_ord_sqr_mont
////////////////////////////////////////////////////////////////////////
// void ecp_nistz256_select_w5(uint64_t *val, uint64_t *in_t, int index);
.globl ecp_nistz256_select_w5
.hidden ecp_nistz256_select_w5
.type ecp_nistz256_select_w5,%function
.align 4
ecp_nistz256_select_w5:
AARCH64_VALID_CALL_TARGET
// x10 := x0
// w9 := 0; loop counter and incremented internal index
mov x10, x0
mov w9, #0
// [v16-v21] := 0
movi v16.16b, #0
movi v17.16b, #0
movi v18.16b, #0
movi v19.16b, #0
movi v20.16b, #0
movi v21.16b, #0
.Lselect_w5_loop:
// Loop 16 times.
// Increment index (loop counter); tested at the end of the loop
add w9, w9, #1
// [v22-v27] := Load a (3*256-bit = 6*128-bit) table entry starting at x1
// and advance x1 to point to the next entry
ld1 {v22.2d, v23.2d, v24.2d, v25.2d}, [x1],#64
// x11 := (w9 == w2)? All 1s : All 0s
cmp w9, w2
csetm x11, eq
// continue loading ...
ld1 {v26.2d, v27.2d}, [x1],#32
// duplicate mask_64 into Mask (all 0s or all 1s)
dup v3.2d, x11
// [v16-v19] := (Mask == all 1s)? [v22-v25] : [v16-v19]
// i.e., values in output registers will remain the same if w9 != w2
bit v16.16b, v22.16b, v3.16b
bit v17.16b, v23.16b, v3.16b
bit v18.16b, v24.16b, v3.16b
bit v19.16b, v25.16b, v3.16b
bit v20.16b, v26.16b, v3.16b
bit v21.16b, v27.16b, v3.16b
// If bit #4 is not 0 (i.e. idx_ctr < 16) loop back
tbz w9, #4, .Lselect_w5_loop
// Write [v16-v21] to memory at the output pointer
st1 {v16.2d, v17.2d, v18.2d, v19.2d}, [x10],#64
st1 {v20.2d, v21.2d}, [x10]
ret
.size ecp_nistz256_select_w5,.-ecp_nistz256_select_w5
////////////////////////////////////////////////////////////////////////
// void ecp_nistz256_select_w7(uint64_t *val, uint64_t *in_t, int index);
.globl ecp_nistz256_select_w7
.hidden ecp_nistz256_select_w7
.type ecp_nistz256_select_w7,%function
.align 4
ecp_nistz256_select_w7:
AARCH64_VALID_CALL_TARGET
// w9 := 0; loop counter and incremented internal index
mov w9, #0
// [v16-v21] := 0
movi v16.16b, #0
movi v17.16b, #0
movi v18.16b, #0
movi v19.16b, #0
.Lselect_w7_loop:
// Loop 64 times.
// Increment index (loop counter); tested at the end of the loop
add w9, w9, #1
// [v22-v25] := Load a (2*256-bit = 4*128-bit) table entry starting at x1
// and advance x1 to point to the next entry
ld1 {v22.2d, v23.2d, v24.2d, v25.2d}, [x1],#64
// x11 := (w9 == w2)? All 1s : All 0s
cmp w9, w2
csetm x11, eq
// duplicate mask_64 into Mask (all 0s or all 1s)
dup v3.2d, x11
// [v16-v19] := (Mask == all 1s)? [v22-v25] : [v16-v19]
// i.e., values in output registers will remain the same if w9 != w2
bit v16.16b, v22.16b, v3.16b
bit v17.16b, v23.16b, v3.16b
bit v18.16b, v24.16b, v3.16b
bit v19.16b, v25.16b, v3.16b
// If bit #6 is not 0 (i.e. idx_ctr < 64) loop back
tbz w9, #6, .Lselect_w7_loop
// Write [v16-v19] to memory at the output pointer
st1 {v16.2d, v17.2d, v18.2d, v19.2d}, [x0]
ret
.size ecp_nistz256_select_w7,.-ecp_nistz256_select_w7
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__ELF__)
|
jalal-ux/Test
| 9,958
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/vpaes-x86-elf.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86) && defined(__ELF__)
.text
#ifdef BORINGSSL_DISPATCH_TEST
#endif
.align 64
.L_vpaes_consts:
.long 218628480,235210255,168496130,67568393
.long 252381056,17041926,33884169,51187212
.long 252645135,252645135,252645135,252645135
.long 1512730624,3266504856,1377990664,3401244816
.long 830229760,1275146365,2969422977,3447763452
.long 3411033600,2979783055,338359620,2782886510
.long 4209124096,907596821,221174255,1006095553
.long 191964160,3799684038,3164090317,1589111125
.long 182528256,1777043520,2877432650,3265356744
.long 1874708224,3503451415,3305285752,363511674
.long 1606117888,3487855781,1093350906,2384367825
.long 197121,67569157,134941193,202313229
.long 67569157,134941193,202313229,197121
.long 134941193,202313229,197121,67569157
.long 202313229,197121,67569157,134941193
.long 33619971,100992007,168364043,235736079
.long 235736079,33619971,100992007,168364043
.long 168364043,235736079,33619971,100992007
.long 100992007,168364043,235736079,33619971
.long 50462976,117835012,185207048,252579084
.long 252314880,51251460,117574920,184942860
.long 184682752,252054788,50987272,118359308
.long 118099200,185467140,251790600,50727180
.long 2946363062,528716217,1300004225,1881839624
.long 1532713819,1532713819,1532713819,1532713819
.long 3602276352,4288629033,3737020424,4153884961
.long 1354558464,32357713,2958822624,3775749553
.long 1201988352,132424512,1572796698,503232858
.long 2213177600,1597421020,4103937655,675398315
.byte 86,101,99,116,111,114,32,80,101,114,109,117,116,97,116,105
.byte 111,110,32,65,69,83,32,102,111,114,32,120,56,54,47,83
.byte 83,83,69,51,44,32,77,105,107,101,32,72,97,109,98,117
.byte 114,103,32,40,83,116,97,110,102,111,114,100,32,85,110,105
.byte 118,101,114,115,105,116,121,41,0
.align 64
.hidden _vpaes_preheat
.type _vpaes_preheat,@function
.align 16
_vpaes_preheat:
addl (%esp),%ebp
movdqa -48(%ebp),%xmm7
movdqa -16(%ebp),%xmm6
ret
.size _vpaes_preheat,.-_vpaes_preheat
.hidden _vpaes_encrypt_core
.type _vpaes_encrypt_core,@function
.align 16
_vpaes_encrypt_core:
movl $16,%ecx
movl 240(%edx),%eax
movdqa %xmm6,%xmm1
movdqa (%ebp),%xmm2
pandn %xmm0,%xmm1
pand %xmm6,%xmm0
movdqu (%edx),%xmm5
.byte 102,15,56,0,208
movdqa 16(%ebp),%xmm0
pxor %xmm5,%xmm2
psrld $4,%xmm1
addl $16,%edx
.byte 102,15,56,0,193
leal 192(%ebp),%ebx
pxor %xmm2,%xmm0
jmp .L000enc_entry
.align 16
.L001enc_loop:
movdqa 32(%ebp),%xmm4
movdqa 48(%ebp),%xmm0
.byte 102,15,56,0,226
.byte 102,15,56,0,195
pxor %xmm5,%xmm4
movdqa 64(%ebp),%xmm5
pxor %xmm4,%xmm0
movdqa -64(%ebx,%ecx,1),%xmm1
.byte 102,15,56,0,234
movdqa 80(%ebp),%xmm2
movdqa (%ebx,%ecx,1),%xmm4
.byte 102,15,56,0,211
movdqa %xmm0,%xmm3
pxor %xmm5,%xmm2
.byte 102,15,56,0,193
addl $16,%edx
pxor %xmm2,%xmm0
.byte 102,15,56,0,220
addl $16,%ecx
pxor %xmm0,%xmm3
.byte 102,15,56,0,193
andl $48,%ecx
subl $1,%eax
pxor %xmm3,%xmm0
.L000enc_entry:
movdqa %xmm6,%xmm1
movdqa -32(%ebp),%xmm5
pandn %xmm0,%xmm1
psrld $4,%xmm1
pand %xmm6,%xmm0
.byte 102,15,56,0,232
movdqa %xmm7,%xmm3
pxor %xmm1,%xmm0
.byte 102,15,56,0,217
movdqa %xmm7,%xmm4
pxor %xmm5,%xmm3
.byte 102,15,56,0,224
movdqa %xmm7,%xmm2
pxor %xmm5,%xmm4
.byte 102,15,56,0,211
movdqa %xmm7,%xmm3
pxor %xmm0,%xmm2
.byte 102,15,56,0,220
movdqu (%edx),%xmm5
pxor %xmm1,%xmm3
jnz .L001enc_loop
movdqa 96(%ebp),%xmm4
movdqa 112(%ebp),%xmm0
.byte 102,15,56,0,226
pxor %xmm5,%xmm4
.byte 102,15,56,0,195
movdqa 64(%ebx,%ecx,1),%xmm1
pxor %xmm4,%xmm0
.byte 102,15,56,0,193
ret
.size _vpaes_encrypt_core,.-_vpaes_encrypt_core
.hidden _vpaes_schedule_core
.type _vpaes_schedule_core,@function
.align 16
_vpaes_schedule_core:
addl (%esp),%ebp
movdqu (%esi),%xmm0
movdqa 320(%ebp),%xmm2
movdqa %xmm0,%xmm3
leal (%ebp),%ebx
movdqa %xmm2,4(%esp)
call _vpaes_schedule_transform
movdqa %xmm0,%xmm7
testl %edi,%edi
jnz .L002schedule_am_decrypting
movdqu %xmm0,(%edx)
jmp .L003schedule_go
.L002schedule_am_decrypting:
movdqa 256(%ebp,%ecx,1),%xmm1
.byte 102,15,56,0,217
movdqu %xmm3,(%edx)
xorl $48,%ecx
.L003schedule_go:
cmpl $192,%eax
ja .L004schedule_256
.L005schedule_128:
movl $10,%eax
.L006loop_schedule_128:
call _vpaes_schedule_round
decl %eax
jz .L007schedule_mangle_last
call _vpaes_schedule_mangle
jmp .L006loop_schedule_128
.align 16
.L004schedule_256:
movdqu 16(%esi),%xmm0
call _vpaes_schedule_transform
movl $7,%eax
.L008loop_schedule_256:
call _vpaes_schedule_mangle
movdqa %xmm0,%xmm6
call _vpaes_schedule_round
decl %eax
jz .L007schedule_mangle_last
call _vpaes_schedule_mangle
pshufd $255,%xmm0,%xmm0
movdqa %xmm7,20(%esp)
movdqa %xmm6,%xmm7
call .L_vpaes_schedule_low_round
movdqa 20(%esp),%xmm7
jmp .L008loop_schedule_256
.align 16
.L007schedule_mangle_last:
leal 384(%ebp),%ebx
testl %edi,%edi
jnz .L009schedule_mangle_last_dec
movdqa 256(%ebp,%ecx,1),%xmm1
.byte 102,15,56,0,193
leal 352(%ebp),%ebx
addl $32,%edx
.L009schedule_mangle_last_dec:
addl $-16,%edx
pxor 336(%ebp),%xmm0
call _vpaes_schedule_transform
movdqu %xmm0,(%edx)
pxor %xmm0,%xmm0
pxor %xmm1,%xmm1
pxor %xmm2,%xmm2
pxor %xmm3,%xmm3
pxor %xmm4,%xmm4
pxor %xmm5,%xmm5
pxor %xmm6,%xmm6
pxor %xmm7,%xmm7
ret
.size _vpaes_schedule_core,.-_vpaes_schedule_core
.hidden _vpaes_schedule_round
.type _vpaes_schedule_round,@function
.align 16
_vpaes_schedule_round:
movdqa 8(%esp),%xmm2
pxor %xmm1,%xmm1
.byte 102,15,58,15,202,15
.byte 102,15,58,15,210,15
pxor %xmm1,%xmm7
pshufd $255,%xmm0,%xmm0
.byte 102,15,58,15,192,1
movdqa %xmm2,8(%esp)
.L_vpaes_schedule_low_round:
movdqa %xmm7,%xmm1
pslldq $4,%xmm7
pxor %xmm1,%xmm7
movdqa %xmm7,%xmm1
pslldq $8,%xmm7
pxor %xmm1,%xmm7
pxor 336(%ebp),%xmm7
movdqa -16(%ebp),%xmm4
movdqa -48(%ebp),%xmm5
movdqa %xmm4,%xmm1
pandn %xmm0,%xmm1
psrld $4,%xmm1
pand %xmm4,%xmm0
movdqa -32(%ebp),%xmm2
.byte 102,15,56,0,208
pxor %xmm1,%xmm0
movdqa %xmm5,%xmm3
.byte 102,15,56,0,217
pxor %xmm2,%xmm3
movdqa %xmm5,%xmm4
.byte 102,15,56,0,224
pxor %xmm2,%xmm4
movdqa %xmm5,%xmm2
.byte 102,15,56,0,211
pxor %xmm0,%xmm2
movdqa %xmm5,%xmm3
.byte 102,15,56,0,220
pxor %xmm1,%xmm3
movdqa 32(%ebp),%xmm4
.byte 102,15,56,0,226
movdqa 48(%ebp),%xmm0
.byte 102,15,56,0,195
pxor %xmm4,%xmm0
pxor %xmm7,%xmm0
movdqa %xmm0,%xmm7
ret
.size _vpaes_schedule_round,.-_vpaes_schedule_round
.hidden _vpaes_schedule_transform
.type _vpaes_schedule_transform,@function
.align 16
_vpaes_schedule_transform:
movdqa -16(%ebp),%xmm2
movdqa %xmm2,%xmm1
pandn %xmm0,%xmm1
psrld $4,%xmm1
pand %xmm2,%xmm0
movdqa (%ebx),%xmm2
.byte 102,15,56,0,208
movdqa 16(%ebx),%xmm0
.byte 102,15,56,0,193
pxor %xmm2,%xmm0
ret
.size _vpaes_schedule_transform,.-_vpaes_schedule_transform
.hidden _vpaes_schedule_mangle
.type _vpaes_schedule_mangle,@function
.align 16
_vpaes_schedule_mangle:
movdqa %xmm0,%xmm4
movdqa 128(%ebp),%xmm5
testl %edi,%edi
jnz .L010schedule_mangle_dec
addl $16,%edx
pxor 336(%ebp),%xmm4
.byte 102,15,56,0,229
movdqa %xmm4,%xmm3
.byte 102,15,56,0,229
pxor %xmm4,%xmm3
.byte 102,15,56,0,229
pxor %xmm4,%xmm3
jmp .L011schedule_mangle_both
.align 16
.L010schedule_mangle_dec:
movdqa -16(%ebp),%xmm2
leal (%ebp),%esi
movdqa %xmm2,%xmm1
pandn %xmm4,%xmm1
psrld $4,%xmm1
pand %xmm2,%xmm4
movdqa (%esi),%xmm2
.byte 102,15,56,0,212
movdqa 16(%esi),%xmm3
.byte 102,15,56,0,217
pxor %xmm2,%xmm3
.byte 102,15,56,0,221
movdqa 32(%esi),%xmm2
.byte 102,15,56,0,212
pxor %xmm3,%xmm2
movdqa 48(%esi),%xmm3
.byte 102,15,56,0,217
pxor %xmm2,%xmm3
.byte 102,15,56,0,221
movdqa 64(%esi),%xmm2
.byte 102,15,56,0,212
pxor %xmm3,%xmm2
movdqa 80(%esi),%xmm3
.byte 102,15,56,0,217
pxor %xmm2,%xmm3
.byte 102,15,56,0,221
movdqa 96(%esi),%xmm2
.byte 102,15,56,0,212
pxor %xmm3,%xmm2
movdqa 112(%esi),%xmm3
.byte 102,15,56,0,217
pxor %xmm2,%xmm3
addl $-16,%edx
.L011schedule_mangle_both:
movdqa 256(%ebp,%ecx,1),%xmm1
.byte 102,15,56,0,217
addl $-16,%ecx
andl $48,%ecx
movdqu %xmm3,(%edx)
ret
.size _vpaes_schedule_mangle,.-_vpaes_schedule_mangle
.globl vpaes_set_encrypt_key
.hidden vpaes_set_encrypt_key
.type vpaes_set_encrypt_key,@function
.align 16
vpaes_set_encrypt_key:
.L_vpaes_set_encrypt_key_begin:
pushl %ebp
pushl %ebx
pushl %esi
pushl %edi
#ifdef BORINGSSL_DISPATCH_TEST
pushl %ebx
pushl %edx
call .L012pic_for_function_hit
.L012pic_for_function_hit:
popl %ebx
leal BORINGSSL_function_hit+5-.L012pic_for_function_hit(%ebx),%ebx
movl $1,%edx
movb %dl,(%ebx)
popl %edx
popl %ebx
#endif
movl 20(%esp),%esi
leal -56(%esp),%ebx
movl 24(%esp),%eax
andl $-16,%ebx
movl 28(%esp),%edx
xchgl %esp,%ebx
movl %ebx,48(%esp)
movl %eax,%ebx
shrl $5,%ebx
addl $5,%ebx
movl %ebx,240(%edx)
movl $48,%ecx
movl $0,%edi
leal .L_vpaes_consts+0x30-.L013pic_point,%ebp
call _vpaes_schedule_core
.L013pic_point:
movl 48(%esp),%esp
xorl %eax,%eax
popl %edi
popl %esi
popl %ebx
popl %ebp
ret
.size vpaes_set_encrypt_key,.-.L_vpaes_set_encrypt_key_begin
.globl vpaes_encrypt
.hidden vpaes_encrypt
.type vpaes_encrypt,@function
.align 16
vpaes_encrypt:
.L_vpaes_encrypt_begin:
pushl %ebp
pushl %ebx
pushl %esi
pushl %edi
#ifdef BORINGSSL_DISPATCH_TEST
pushl %ebx
pushl %edx
call .L014pic_for_function_hit
.L014pic_for_function_hit:
popl %ebx
leal BORINGSSL_function_hit+4-.L014pic_for_function_hit(%ebx),%ebx
movl $1,%edx
movb %dl,(%ebx)
popl %edx
popl %ebx
#endif
leal .L_vpaes_consts+0x30-.L015pic_point,%ebp
call _vpaes_preheat
.L015pic_point:
movl 20(%esp),%esi
leal -56(%esp),%ebx
movl 24(%esp),%edi
andl $-16,%ebx
movl 28(%esp),%edx
xchgl %esp,%ebx
movl %ebx,48(%esp)
movdqu (%esi),%xmm0
call _vpaes_encrypt_core
movdqu %xmm0,(%edi)
movl 48(%esp),%esp
popl %edi
popl %esi
popl %ebx
popl %ebp
ret
.size vpaes_encrypt,.-.L_vpaes_encrypt_begin
#endif // !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86) && defined(__ELF__)
|
jalal-ux/Test
| 82,152
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/aesv8-gcm-armv8-ios64.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__APPLE__)
#if __ARM_MAX_ARCH__ >= 8
.text
.globl _aes_gcm_enc_kernel
.private_extern _aes_gcm_enc_kernel
.align 4
_aes_gcm_enc_kernel:
AARCH64_SIGN_LINK_REGISTER
stp x29, x30, [sp, #-128]!
mov x29, sp
stp x19, x20, [sp, #16]
mov x16, x4
mov x8, x5
stp x21, x22, [sp, #32]
stp x23, x24, [sp, #48]
stp d8, d9, [sp, #64]
stp d10, d11, [sp, #80]
stp d12, d13, [sp, #96]
stp d14, d15, [sp, #112]
ldr w17, [x8, #240]
add x19, x8, x17, lsl #4 // borrow input_l1 for last key
ldp x13, x14, [x19] // load round N keys
ldr q31, [x19, #-16] // load round N-1 keys
add x4, x0, x1, lsr #3 // end_input_ptr
lsr x5, x1, #3 // byte_len
mov x15, x5
ldp x10, x11, [x16] // ctr96_b64, ctr96_t32
ld1 { v0.16b}, [x16] // special case vector load initial counter so we can start first AES block as quickly as possible
sub x5, x5, #1 // byte_len - 1
ldr q18, [x8, #0] // load rk0
and x5, x5, #0xffffffffffffffc0 // number of bytes to be processed in main loop (at least 1 byte must be handled by tail)
ldr q25, [x8, #112] // load rk7
add x5, x5, x0
lsr x12, x11, #32
fmov d2, x10 // CTR block 2
orr w11, w11, w11
rev w12, w12 // rev_ctr32
fmov d1, x10 // CTR block 1
aese v0.16b, v18.16b
aesmc v0.16b, v0.16b // AES block 0 - round 0
add w12, w12, #1 // increment rev_ctr32
rev w9, w12 // CTR block 1
fmov d3, x10 // CTR block 3
orr x9, x11, x9, lsl #32 // CTR block 1
add w12, w12, #1 // CTR block 1
ldr q19, [x8, #16] // load rk1
fmov v1.d[1], x9 // CTR block 1
rev w9, w12 // CTR block 2
add w12, w12, #1 // CTR block 2
orr x9, x11, x9, lsl #32 // CTR block 2
ldr q20, [x8, #32] // load rk2
fmov v2.d[1], x9 // CTR block 2
rev w9, w12 // CTR block 3
aese v0.16b, v19.16b
aesmc v0.16b, v0.16b // AES block 0 - round 1
orr x9, x11, x9, lsl #32 // CTR block 3
fmov v3.d[1], x9 // CTR block 3
aese v1.16b, v18.16b
aesmc v1.16b, v1.16b // AES block 1 - round 0
ldr q21, [x8, #48] // load rk3
aese v0.16b, v20.16b
aesmc v0.16b, v0.16b // AES block 0 - round 2
ldr q24, [x8, #96] // load rk6
aese v2.16b, v18.16b
aesmc v2.16b, v2.16b // AES block 2 - round 0
ldr q23, [x8, #80] // load rk5
aese v1.16b, v19.16b
aesmc v1.16b, v1.16b // AES block 1 - round 1
ldr q14, [x6, #48] // load h3l | h3h
ext v14.16b, v14.16b, v14.16b, #8
aese v3.16b, v18.16b
aesmc v3.16b, v3.16b // AES block 3 - round 0
aese v2.16b, v19.16b
aesmc v2.16b, v2.16b // AES block 2 - round 1
ldr q22, [x8, #64] // load rk4
aese v1.16b, v20.16b
aesmc v1.16b, v1.16b // AES block 1 - round 2
ldr q13, [x6, #32] // load h2l | h2h
ext v13.16b, v13.16b, v13.16b, #8
aese v3.16b, v19.16b
aesmc v3.16b, v3.16b // AES block 3 - round 1
ldr q30, [x8, #192] // load rk12
aese v2.16b, v20.16b
aesmc v2.16b, v2.16b // AES block 2 - round 2
ldr q15, [x6, #80] // load h4l | h4h
ext v15.16b, v15.16b, v15.16b, #8
aese v1.16b, v21.16b
aesmc v1.16b, v1.16b // AES block 1 - round 3
ldr q29, [x8, #176] // load rk11
aese v3.16b, v20.16b
aesmc v3.16b, v3.16b // AES block 3 - round 2
ldr q26, [x8, #128] // load rk8
aese v2.16b, v21.16b
aesmc v2.16b, v2.16b // AES block 2 - round 3
add w12, w12, #1 // CTR block 3
aese v0.16b, v21.16b
aesmc v0.16b, v0.16b // AES block 0 - round 3
aese v3.16b, v21.16b
aesmc v3.16b, v3.16b // AES block 3 - round 3
ld1 { v11.16b}, [x3]
ext v11.16b, v11.16b, v11.16b, #8
rev64 v11.16b, v11.16b
aese v2.16b, v22.16b
aesmc v2.16b, v2.16b // AES block 2 - round 4
aese v0.16b, v22.16b
aesmc v0.16b, v0.16b // AES block 0 - round 4
aese v1.16b, v22.16b
aesmc v1.16b, v1.16b // AES block 1 - round 4
aese v3.16b, v22.16b
aesmc v3.16b, v3.16b // AES block 3 - round 4
cmp x17, #12 // setup flags for AES-128/192/256 check
aese v0.16b, v23.16b
aesmc v0.16b, v0.16b // AES block 0 - round 5
aese v1.16b, v23.16b
aesmc v1.16b, v1.16b // AES block 1 - round 5
aese v3.16b, v23.16b
aesmc v3.16b, v3.16b // AES block 3 - round 5
aese v2.16b, v23.16b
aesmc v2.16b, v2.16b // AES block 2 - round 5
aese v1.16b, v24.16b
aesmc v1.16b, v1.16b // AES block 1 - round 6
trn2 v17.2d, v14.2d, v15.2d // h4l | h3l
aese v3.16b, v24.16b
aesmc v3.16b, v3.16b // AES block 3 - round 6
ldr q27, [x8, #144] // load rk9
aese v0.16b, v24.16b
aesmc v0.16b, v0.16b // AES block 0 - round 6
ldr q12, [x6] // load h1l | h1h
ext v12.16b, v12.16b, v12.16b, #8
aese v2.16b, v24.16b
aesmc v2.16b, v2.16b // AES block 2 - round 6
ldr q28, [x8, #160] // load rk10
aese v1.16b, v25.16b
aesmc v1.16b, v1.16b // AES block 1 - round 7
trn1 v9.2d, v14.2d, v15.2d // h4h | h3h
aese v0.16b, v25.16b
aesmc v0.16b, v0.16b // AES block 0 - round 7
aese v2.16b, v25.16b
aesmc v2.16b, v2.16b // AES block 2 - round 7
aese v3.16b, v25.16b
aesmc v3.16b, v3.16b // AES block 3 - round 7
trn2 v16.2d, v12.2d, v13.2d // h2l | h1l
aese v1.16b, v26.16b
aesmc v1.16b, v1.16b // AES block 1 - round 8
aese v2.16b, v26.16b
aesmc v2.16b, v2.16b // AES block 2 - round 8
aese v3.16b, v26.16b
aesmc v3.16b, v3.16b // AES block 3 - round 8
aese v0.16b, v26.16b
aesmc v0.16b, v0.16b // AES block 0 - round 8
b.lt Lenc_finish_first_blocks // branch if AES-128
aese v1.16b, v27.16b
aesmc v1.16b, v1.16b // AES block 1 - round 9
aese v2.16b, v27.16b
aesmc v2.16b, v2.16b // AES block 2 - round 9
aese v3.16b, v27.16b
aesmc v3.16b, v3.16b // AES block 3 - round 9
aese v0.16b, v27.16b
aesmc v0.16b, v0.16b // AES block 0 - round 9
aese v1.16b, v28.16b
aesmc v1.16b, v1.16b // AES block 1 - round 10
aese v2.16b, v28.16b
aesmc v2.16b, v2.16b // AES block 2 - round 10
aese v3.16b, v28.16b
aesmc v3.16b, v3.16b // AES block 3 - round 10
aese v0.16b, v28.16b
aesmc v0.16b, v0.16b // AES block 0 - round 10
b.eq Lenc_finish_first_blocks // branch if AES-192
aese v1.16b, v29.16b
aesmc v1.16b, v1.16b // AES block 1 - round 11
aese v2.16b, v29.16b
aesmc v2.16b, v2.16b // AES block 2 - round 11
aese v0.16b, v29.16b
aesmc v0.16b, v0.16b // AES block 0 - round 11
aese v3.16b, v29.16b
aesmc v3.16b, v3.16b // AES block 3 - round 11
aese v1.16b, v30.16b
aesmc v1.16b, v1.16b // AES block 1 - round 12
aese v2.16b, v30.16b
aesmc v2.16b, v2.16b // AES block 2 - round 12
aese v0.16b, v30.16b
aesmc v0.16b, v0.16b // AES block 0 - round 12
aese v3.16b, v30.16b
aesmc v3.16b, v3.16b // AES block 3 - round 12
Lenc_finish_first_blocks:
cmp x0, x5 // check if we have <= 4 blocks
eor v17.16b, v17.16b, v9.16b // h4k | h3k
aese v2.16b, v31.16b // AES block 2 - round N-1
trn1 v8.2d, v12.2d, v13.2d // h2h | h1h
aese v1.16b, v31.16b // AES block 1 - round N-1
aese v0.16b, v31.16b // AES block 0 - round N-1
aese v3.16b, v31.16b // AES block 3 - round N-1
eor v16.16b, v16.16b, v8.16b // h2k | h1k
b.ge Lenc_tail // handle tail
ldp x19, x20, [x0, #16] // AES block 1 - load plaintext
rev w9, w12 // CTR block 4
ldp x6, x7, [x0, #0] // AES block 0 - load plaintext
ldp x23, x24, [x0, #48] // AES block 3 - load plaintext
ldp x21, x22, [x0, #32] // AES block 2 - load plaintext
add x0, x0, #64 // AES input_ptr update
eor x19, x19, x13 // AES block 1 - round N low
eor x20, x20, x14 // AES block 1 - round N high
fmov d5, x19 // AES block 1 - mov low
eor x6, x6, x13 // AES block 0 - round N low
eor x7, x7, x14 // AES block 0 - round N high
eor x24, x24, x14 // AES block 3 - round N high
fmov d4, x6 // AES block 0 - mov low
cmp x0, x5 // check if we have <= 8 blocks
fmov v4.d[1], x7 // AES block 0 - mov high
eor x23, x23, x13 // AES block 3 - round N low
eor x21, x21, x13 // AES block 2 - round N low
fmov v5.d[1], x20 // AES block 1 - mov high
fmov d6, x21 // AES block 2 - mov low
add w12, w12, #1 // CTR block 4
orr x9, x11, x9, lsl #32 // CTR block 4
fmov d7, x23 // AES block 3 - mov low
eor x22, x22, x14 // AES block 2 - round N high
fmov v6.d[1], x22 // AES block 2 - mov high
eor v4.16b, v4.16b, v0.16b // AES block 0 - result
fmov d0, x10 // CTR block 4
fmov v0.d[1], x9 // CTR block 4
rev w9, w12 // CTR block 5
add w12, w12, #1 // CTR block 5
eor v5.16b, v5.16b, v1.16b // AES block 1 - result
fmov d1, x10 // CTR block 5
orr x9, x11, x9, lsl #32 // CTR block 5
fmov v1.d[1], x9 // CTR block 5
rev w9, w12 // CTR block 6
st1 { v4.16b}, [x2], #16 // AES block 0 - store result
fmov v7.d[1], x24 // AES block 3 - mov high
orr x9, x11, x9, lsl #32 // CTR block 6
eor v6.16b, v6.16b, v2.16b // AES block 2 - result
st1 { v5.16b}, [x2], #16 // AES block 1 - store result
add w12, w12, #1 // CTR block 6
fmov d2, x10 // CTR block 6
fmov v2.d[1], x9 // CTR block 6
st1 { v6.16b}, [x2], #16 // AES block 2 - store result
rev w9, w12 // CTR block 7
orr x9, x11, x9, lsl #32 // CTR block 7
eor v7.16b, v7.16b, v3.16b // AES block 3 - result
st1 { v7.16b}, [x2], #16 // AES block 3 - store result
b.ge Lenc_prepretail // do prepretail
Lenc_main_loop: // main loop start
aese v0.16b, v18.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 0
rev64 v4.16b, v4.16b // GHASH block 4k (only t0 is free)
aese v1.16b, v18.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 0
fmov d3, x10 // CTR block 4k+3
aese v2.16b, v18.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 0
ext v11.16b, v11.16b, v11.16b, #8 // PRE 0
aese v0.16b, v19.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 1
fmov v3.d[1], x9 // CTR block 4k+3
aese v1.16b, v19.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 1
ldp x23, x24, [x0, #48] // AES block 4k+7 - load plaintext
aese v2.16b, v19.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 1
ldp x21, x22, [x0, #32] // AES block 4k+6 - load plaintext
aese v0.16b, v20.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 2
eor v4.16b, v4.16b, v11.16b // PRE 1
aese v1.16b, v20.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 2
aese v3.16b, v18.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 0
eor x23, x23, x13 // AES block 4k+7 - round N low
aese v0.16b, v21.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 3
mov d10, v17.d[1] // GHASH block 4k - mid
pmull2 v9.1q, v4.2d, v15.2d // GHASH block 4k - high
eor x22, x22, x14 // AES block 4k+6 - round N high
mov d8, v4.d[1] // GHASH block 4k - mid
aese v3.16b, v19.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 1
rev64 v5.16b, v5.16b // GHASH block 4k+1 (t0 and t1 free)
aese v0.16b, v22.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 4
pmull v11.1q, v4.1d, v15.1d // GHASH block 4k - low
eor v8.8b, v8.8b, v4.8b // GHASH block 4k - mid
aese v2.16b, v20.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 2
aese v0.16b, v23.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 5
rev64 v7.16b, v7.16b // GHASH block 4k+3 (t0, t1, t2 and t3 free)
pmull2 v4.1q, v5.2d, v14.2d // GHASH block 4k+1 - high
pmull v10.1q, v8.1d, v10.1d // GHASH block 4k - mid
rev64 v6.16b, v6.16b // GHASH block 4k+2 (t0, t1, and t2 free)
pmull v8.1q, v5.1d, v14.1d // GHASH block 4k+1 - low
eor v9.16b, v9.16b, v4.16b // GHASH block 4k+1 - high
mov d4, v5.d[1] // GHASH block 4k+1 - mid
aese v1.16b, v21.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 3
aese v3.16b, v20.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 2
eor v11.16b, v11.16b, v8.16b // GHASH block 4k+1 - low
aese v2.16b, v21.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 3
aese v1.16b, v22.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 4
mov d8, v6.d[1] // GHASH block 4k+2 - mid
aese v3.16b, v21.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 3
eor v4.8b, v4.8b, v5.8b // GHASH block 4k+1 - mid
aese v2.16b, v22.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 4
aese v0.16b, v24.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 6
eor v8.8b, v8.8b, v6.8b // GHASH block 4k+2 - mid
aese v3.16b, v22.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 4
pmull v4.1q, v4.1d, v17.1d // GHASH block 4k+1 - mid
aese v0.16b, v25.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 7
aese v3.16b, v23.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 5
ins v8.d[1], v8.d[0] // GHASH block 4k+2 - mid
aese v1.16b, v23.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 5
aese v0.16b, v26.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 8
aese v2.16b, v23.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 5
aese v1.16b, v24.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 6
eor v10.16b, v10.16b, v4.16b // GHASH block 4k+1 - mid
pmull2 v4.1q, v6.2d, v13.2d // GHASH block 4k+2 - high
pmull v5.1q, v6.1d, v13.1d // GHASH block 4k+2 - low
aese v1.16b, v25.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 7
pmull v6.1q, v7.1d, v12.1d // GHASH block 4k+3 - low
eor v9.16b, v9.16b, v4.16b // GHASH block 4k+2 - high
aese v3.16b, v24.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 6
ldp x19, x20, [x0, #16] // AES block 4k+5 - load plaintext
aese v1.16b, v26.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 8
mov d4, v7.d[1] // GHASH block 4k+3 - mid
aese v2.16b, v24.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 6
eor v11.16b, v11.16b, v5.16b // GHASH block 4k+2 - low
pmull2 v8.1q, v8.2d, v16.2d // GHASH block 4k+2 - mid
pmull2 v5.1q, v7.2d, v12.2d // GHASH block 4k+3 - high
eor v4.8b, v4.8b, v7.8b // GHASH block 4k+3 - mid
aese v2.16b, v25.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 7
eor x19, x19, x13 // AES block 4k+5 - round N low
aese v2.16b, v26.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 8
eor v10.16b, v10.16b, v8.16b // GHASH block 4k+2 - mid
aese v3.16b, v25.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 7
eor x21, x21, x13 // AES block 4k+6 - round N low
aese v3.16b, v26.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 8
movi v8.8b, #0xc2
pmull v4.1q, v4.1d, v16.1d // GHASH block 4k+3 - mid
eor v9.16b, v9.16b, v5.16b // GHASH block 4k+3 - high
cmp x17, #12 // setup flags for AES-128/192/256 check
fmov d5, x19 // AES block 4k+5 - mov low
ldp x6, x7, [x0, #0] // AES block 4k+4 - load plaintext
b.lt Lenc_main_loop_continue // branch if AES-128
aese v1.16b, v27.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 9
aese v0.16b, v27.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 9
aese v2.16b, v27.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 9
aese v3.16b, v27.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 9
aese v0.16b, v28.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 10
aese v1.16b, v28.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 10
aese v2.16b, v28.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 10
aese v3.16b, v28.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 10
b.eq Lenc_main_loop_continue // branch if AES-192
aese v0.16b, v29.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 11
aese v1.16b, v29.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 11
aese v2.16b, v29.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 11
aese v3.16b, v29.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 11
aese v1.16b, v30.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 12
aese v0.16b, v30.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 12
aese v2.16b, v30.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 12
aese v3.16b, v30.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 12
Lenc_main_loop_continue:
shl d8, d8, #56 // mod_constant
eor v11.16b, v11.16b, v6.16b // GHASH block 4k+3 - low
eor v10.16b, v10.16b, v4.16b // GHASH block 4k+3 - mid
add w12, w12, #1 // CTR block 4k+3
eor v4.16b, v11.16b, v9.16b // MODULO - karatsuba tidy up
add x0, x0, #64 // AES input_ptr update
pmull v7.1q, v9.1d, v8.1d // MODULO - top 64b align with mid
rev w9, w12 // CTR block 4k+8
ext v9.16b, v9.16b, v9.16b, #8 // MODULO - other top alignment
eor x6, x6, x13 // AES block 4k+4 - round N low
eor v10.16b, v10.16b, v4.16b // MODULO - karatsuba tidy up
eor x7, x7, x14 // AES block 4k+4 - round N high
fmov d4, x6 // AES block 4k+4 - mov low
orr x9, x11, x9, lsl #32 // CTR block 4k+8
eor v7.16b, v9.16b, v7.16b // MODULO - fold into mid
eor x20, x20, x14 // AES block 4k+5 - round N high
eor x24, x24, x14 // AES block 4k+7 - round N high
add w12, w12, #1 // CTR block 4k+8
aese v0.16b, v31.16b // AES block 4k+4 - round N-1
fmov v4.d[1], x7 // AES block 4k+4 - mov high
eor v10.16b, v10.16b, v7.16b // MODULO - fold into mid
fmov d7, x23 // AES block 4k+7 - mov low
aese v1.16b, v31.16b // AES block 4k+5 - round N-1
fmov v5.d[1], x20 // AES block 4k+5 - mov high
fmov d6, x21 // AES block 4k+6 - mov low
cmp x0, x5 // LOOP CONTROL
fmov v6.d[1], x22 // AES block 4k+6 - mov high
pmull v9.1q, v10.1d, v8.1d // MODULO - mid 64b align with low
eor v4.16b, v4.16b, v0.16b // AES block 4k+4 - result
fmov d0, x10 // CTR block 4k+8
fmov v0.d[1], x9 // CTR block 4k+8
rev w9, w12 // CTR block 4k+9
add w12, w12, #1 // CTR block 4k+9
eor v5.16b, v5.16b, v1.16b // AES block 4k+5 - result
fmov d1, x10 // CTR block 4k+9
orr x9, x11, x9, lsl #32 // CTR block 4k+9
fmov v1.d[1], x9 // CTR block 4k+9
aese v2.16b, v31.16b // AES block 4k+6 - round N-1
rev w9, w12 // CTR block 4k+10
st1 { v4.16b}, [x2], #16 // AES block 4k+4 - store result
orr x9, x11, x9, lsl #32 // CTR block 4k+10
eor v11.16b, v11.16b, v9.16b // MODULO - fold into low
fmov v7.d[1], x24 // AES block 4k+7 - mov high
ext v10.16b, v10.16b, v10.16b, #8 // MODULO - other mid alignment
st1 { v5.16b}, [x2], #16 // AES block 4k+5 - store result
add w12, w12, #1 // CTR block 4k+10
aese v3.16b, v31.16b // AES block 4k+7 - round N-1
eor v6.16b, v6.16b, v2.16b // AES block 4k+6 - result
fmov d2, x10 // CTR block 4k+10
st1 { v6.16b}, [x2], #16 // AES block 4k+6 - store result
fmov v2.d[1], x9 // CTR block 4k+10
rev w9, w12 // CTR block 4k+11
eor v11.16b, v11.16b, v10.16b // MODULO - fold into low
orr x9, x11, x9, lsl #32 // CTR block 4k+11
eor v7.16b, v7.16b, v3.16b // AES block 4k+7 - result
st1 { v7.16b}, [x2], #16 // AES block 4k+7 - store result
b.lt Lenc_main_loop
Lenc_prepretail: // PREPRETAIL
aese v1.16b, v18.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 0
rev64 v6.16b, v6.16b // GHASH block 4k+2 (t0, t1, and t2 free)
aese v2.16b, v18.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 0
fmov d3, x10 // CTR block 4k+3
aese v0.16b, v18.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 0
rev64 v4.16b, v4.16b // GHASH block 4k (only t0 is free)
fmov v3.d[1], x9 // CTR block 4k+3
ext v11.16b, v11.16b, v11.16b, #8 // PRE 0
aese v2.16b, v19.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 1
aese v0.16b, v19.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 1
eor v4.16b, v4.16b, v11.16b // PRE 1
rev64 v5.16b, v5.16b // GHASH block 4k+1 (t0 and t1 free)
aese v2.16b, v20.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 2
aese v3.16b, v18.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 0
mov d10, v17.d[1] // GHASH block 4k - mid
aese v1.16b, v19.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 1
pmull v11.1q, v4.1d, v15.1d // GHASH block 4k - low
mov d8, v4.d[1] // GHASH block 4k - mid
pmull2 v9.1q, v4.2d, v15.2d // GHASH block 4k - high
aese v2.16b, v21.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 3
aese v1.16b, v20.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 2
eor v8.8b, v8.8b, v4.8b // GHASH block 4k - mid
aese v0.16b, v20.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 2
aese v3.16b, v19.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 1
aese v1.16b, v21.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 3
pmull v10.1q, v8.1d, v10.1d // GHASH block 4k - mid
pmull2 v4.1q, v5.2d, v14.2d // GHASH block 4k+1 - high
pmull v8.1q, v5.1d, v14.1d // GHASH block 4k+1 - low
aese v3.16b, v20.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 2
eor v9.16b, v9.16b, v4.16b // GHASH block 4k+1 - high
mov d4, v5.d[1] // GHASH block 4k+1 - mid
aese v0.16b, v21.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 3
eor v11.16b, v11.16b, v8.16b // GHASH block 4k+1 - low
aese v3.16b, v21.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 3
eor v4.8b, v4.8b, v5.8b // GHASH block 4k+1 - mid
mov d8, v6.d[1] // GHASH block 4k+2 - mid
aese v0.16b, v22.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 4
rev64 v7.16b, v7.16b // GHASH block 4k+3 (t0, t1, t2 and t3 free)
aese v3.16b, v22.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 4
pmull v4.1q, v4.1d, v17.1d // GHASH block 4k+1 - mid
eor v8.8b, v8.8b, v6.8b // GHASH block 4k+2 - mid
add w12, w12, #1 // CTR block 4k+3
pmull v5.1q, v6.1d, v13.1d // GHASH block 4k+2 - low
aese v3.16b, v23.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 5
aese v2.16b, v22.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 4
eor v10.16b, v10.16b, v4.16b // GHASH block 4k+1 - mid
pmull2 v4.1q, v6.2d, v13.2d // GHASH block 4k+2 - high
eor v11.16b, v11.16b, v5.16b // GHASH block 4k+2 - low
ins v8.d[1], v8.d[0] // GHASH block 4k+2 - mid
aese v2.16b, v23.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 5
eor v9.16b, v9.16b, v4.16b // GHASH block 4k+2 - high
mov d4, v7.d[1] // GHASH block 4k+3 - mid
aese v1.16b, v22.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 4
pmull2 v8.1q, v8.2d, v16.2d // GHASH block 4k+2 - mid
eor v4.8b, v4.8b, v7.8b // GHASH block 4k+3 - mid
pmull2 v5.1q, v7.2d, v12.2d // GHASH block 4k+3 - high
aese v1.16b, v23.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 5
pmull v4.1q, v4.1d, v16.1d // GHASH block 4k+3 - mid
eor v10.16b, v10.16b, v8.16b // GHASH block 4k+2 - mid
aese v0.16b, v23.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 5
aese v1.16b, v24.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 6
aese v2.16b, v24.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 6
aese v0.16b, v24.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 6
movi v8.8b, #0xc2
aese v3.16b, v24.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 6
aese v1.16b, v25.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 7
eor v9.16b, v9.16b, v5.16b // GHASH block 4k+3 - high
aese v0.16b, v25.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 7
aese v3.16b, v25.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 7
shl d8, d8, #56 // mod_constant
aese v1.16b, v26.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 8
eor v10.16b, v10.16b, v4.16b // GHASH block 4k+3 - mid
pmull v6.1q, v7.1d, v12.1d // GHASH block 4k+3 - low
aese v3.16b, v26.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 8
cmp x17, #12 // setup flags for AES-128/192/256 check
aese v0.16b, v26.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 8
eor v11.16b, v11.16b, v6.16b // GHASH block 4k+3 - low
aese v2.16b, v25.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 7
eor v10.16b, v10.16b, v9.16b // karatsuba tidy up
aese v2.16b, v26.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 8
pmull v4.1q, v9.1d, v8.1d
ext v9.16b, v9.16b, v9.16b, #8
eor v10.16b, v10.16b, v11.16b
b.lt Lenc_finish_prepretail // branch if AES-128
aese v1.16b, v27.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 9
aese v3.16b, v27.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 9
aese v0.16b, v27.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 9
aese v2.16b, v27.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 9
aese v3.16b, v28.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 10
aese v1.16b, v28.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 10
aese v0.16b, v28.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 10
aese v2.16b, v28.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 10
b.eq Lenc_finish_prepretail // branch if AES-192
aese v1.16b, v29.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 11
aese v0.16b, v29.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 11
aese v3.16b, v29.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 11
aese v2.16b, v29.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 11
aese v1.16b, v30.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 12
aese v0.16b, v30.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 12
aese v3.16b, v30.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 12
aese v2.16b, v30.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 12
Lenc_finish_prepretail:
eor v10.16b, v10.16b, v4.16b
eor v10.16b, v10.16b, v9.16b
pmull v4.1q, v10.1d, v8.1d
ext v10.16b, v10.16b, v10.16b, #8
aese v1.16b, v31.16b // AES block 4k+5 - round N-1
eor v11.16b, v11.16b, v4.16b
aese v3.16b, v31.16b // AES block 4k+7 - round N-1
aese v0.16b, v31.16b // AES block 4k+4 - round N-1
aese v2.16b, v31.16b // AES block 4k+6 - round N-1
eor v11.16b, v11.16b, v10.16b
Lenc_tail: // TAIL
ext v8.16b, v11.16b, v11.16b, #8 // prepare final partial tag
sub x5, x4, x0 // main_end_input_ptr is number of bytes left to process
ldp x6, x7, [x0], #16 // AES block 4k+4 - load plaintext
eor x6, x6, x13 // AES block 4k+4 - round N low
eor x7, x7, x14 // AES block 4k+4 - round N high
cmp x5, #48
fmov d4, x6 // AES block 4k+4 - mov low
fmov v4.d[1], x7 // AES block 4k+4 - mov high
eor v5.16b, v4.16b, v0.16b // AES block 4k+4 - result
b.gt Lenc_blocks_more_than_3
cmp x5, #32
mov v3.16b, v2.16b
movi v11.8b, #0
movi v9.8b, #0
sub w12, w12, #1
mov v2.16b, v1.16b
movi v10.8b, #0
b.gt Lenc_blocks_more_than_2
mov v3.16b, v1.16b
sub w12, w12, #1
cmp x5, #16
b.gt Lenc_blocks_more_than_1
sub w12, w12, #1
b Lenc_blocks_less_than_1
Lenc_blocks_more_than_3: // blocks left > 3
st1 { v5.16b}, [x2], #16 // AES final-3 block - store result
ldp x6, x7, [x0], #16 // AES final-2 block - load input low & high
rev64 v4.16b, v5.16b // GHASH final-3 block
eor x6, x6, x13 // AES final-2 block - round N low
eor v4.16b, v4.16b, v8.16b // feed in partial tag
eor x7, x7, x14 // AES final-2 block - round N high
mov d22, v4.d[1] // GHASH final-3 block - mid
fmov d5, x6 // AES final-2 block - mov low
fmov v5.d[1], x7 // AES final-2 block - mov high
eor v22.8b, v22.8b, v4.8b // GHASH final-3 block - mid
movi v8.8b, #0 // suppress further partial tag feed in
mov d10, v17.d[1] // GHASH final-3 block - mid
pmull v11.1q, v4.1d, v15.1d // GHASH final-3 block - low
pmull2 v9.1q, v4.2d, v15.2d // GHASH final-3 block - high
pmull v10.1q, v22.1d, v10.1d // GHASH final-3 block - mid
eor v5.16b, v5.16b, v1.16b // AES final-2 block - result
Lenc_blocks_more_than_2: // blocks left > 2
st1 { v5.16b}, [x2], #16 // AES final-2 block - store result
ldp x6, x7, [x0], #16 // AES final-1 block - load input low & high
rev64 v4.16b, v5.16b // GHASH final-2 block
eor x6, x6, x13 // AES final-1 block - round N low
eor v4.16b, v4.16b, v8.16b // feed in partial tag
fmov d5, x6 // AES final-1 block - mov low
eor x7, x7, x14 // AES final-1 block - round N high
fmov v5.d[1], x7 // AES final-1 block - mov high
movi v8.8b, #0 // suppress further partial tag feed in
pmull2 v20.1q, v4.2d, v14.2d // GHASH final-2 block - high
mov d22, v4.d[1] // GHASH final-2 block - mid
pmull v21.1q, v4.1d, v14.1d // GHASH final-2 block - low
eor v22.8b, v22.8b, v4.8b // GHASH final-2 block - mid
eor v5.16b, v5.16b, v2.16b // AES final-1 block - result
eor v9.16b, v9.16b, v20.16b // GHASH final-2 block - high
pmull v22.1q, v22.1d, v17.1d // GHASH final-2 block - mid
eor v11.16b, v11.16b, v21.16b // GHASH final-2 block - low
eor v10.16b, v10.16b, v22.16b // GHASH final-2 block - mid
Lenc_blocks_more_than_1: // blocks left > 1
st1 { v5.16b}, [x2], #16 // AES final-1 block - store result
rev64 v4.16b, v5.16b // GHASH final-1 block
ldp x6, x7, [x0], #16 // AES final block - load input low & high
eor v4.16b, v4.16b, v8.16b // feed in partial tag
movi v8.8b, #0 // suppress further partial tag feed in
eor x6, x6, x13 // AES final block - round N low
mov d22, v4.d[1] // GHASH final-1 block - mid
pmull2 v20.1q, v4.2d, v13.2d // GHASH final-1 block - high
eor x7, x7, x14 // AES final block - round N high
eor v22.8b, v22.8b, v4.8b // GHASH final-1 block - mid
eor v9.16b, v9.16b, v20.16b // GHASH final-1 block - high
ins v22.d[1], v22.d[0] // GHASH final-1 block - mid
fmov d5, x6 // AES final block - mov low
fmov v5.d[1], x7 // AES final block - mov high
pmull2 v22.1q, v22.2d, v16.2d // GHASH final-1 block - mid
pmull v21.1q, v4.1d, v13.1d // GHASH final-1 block - low
eor v5.16b, v5.16b, v3.16b // AES final block - result
eor v10.16b, v10.16b, v22.16b // GHASH final-1 block - mid
eor v11.16b, v11.16b, v21.16b // GHASH final-1 block - low
Lenc_blocks_less_than_1: // blocks left <= 1
and x1, x1, #127 // bit_length %= 128
mvn x13, xzr // rkN_l = 0xffffffffffffffff
sub x1, x1, #128 // bit_length -= 128
neg x1, x1 // bit_length = 128 - #bits in input (in range [1,128])
ld1 { v18.16b}, [x2] // load existing bytes where the possibly partial last block is to be stored
mvn x14, xzr // rkN_h = 0xffffffffffffffff
and x1, x1, #127 // bit_length %= 128
lsr x14, x14, x1 // rkN_h is mask for top 64b of last block
cmp x1, #64
csel x6, x13, x14, lt
csel x7, x14, xzr, lt
fmov d0, x6 // ctr0b is mask for last block
fmov v0.d[1], x7
and v5.16b, v5.16b, v0.16b // possibly partial last block has zeroes in highest bits
rev64 v4.16b, v5.16b // GHASH final block
eor v4.16b, v4.16b, v8.16b // feed in partial tag
bif v5.16b, v18.16b, v0.16b // insert existing bytes in top end of result before storing
pmull2 v20.1q, v4.2d, v12.2d // GHASH final block - high
mov d8, v4.d[1] // GHASH final block - mid
rev w9, w12
pmull v21.1q, v4.1d, v12.1d // GHASH final block - low
eor v9.16b, v9.16b, v20.16b // GHASH final block - high
eor v8.8b, v8.8b, v4.8b // GHASH final block - mid
pmull v8.1q, v8.1d, v16.1d // GHASH final block - mid
eor v11.16b, v11.16b, v21.16b // GHASH final block - low
eor v10.16b, v10.16b, v8.16b // GHASH final block - mid
movi v8.8b, #0xc2
eor v4.16b, v11.16b, v9.16b // MODULO - karatsuba tidy up
shl d8, d8, #56 // mod_constant
eor v10.16b, v10.16b, v4.16b // MODULO - karatsuba tidy up
pmull v7.1q, v9.1d, v8.1d // MODULO - top 64b align with mid
ext v9.16b, v9.16b, v9.16b, #8 // MODULO - other top alignment
eor v10.16b, v10.16b, v7.16b // MODULO - fold into mid
eor v10.16b, v10.16b, v9.16b // MODULO - fold into mid
pmull v9.1q, v10.1d, v8.1d // MODULO - mid 64b align with low
ext v10.16b, v10.16b, v10.16b, #8 // MODULO - other mid alignment
str w9, [x16, #12] // store the updated counter
st1 { v5.16b}, [x2] // store all 16B
eor v11.16b, v11.16b, v9.16b // MODULO - fold into low
eor v11.16b, v11.16b, v10.16b // MODULO - fold into low
ext v11.16b, v11.16b, v11.16b, #8
rev64 v11.16b, v11.16b
mov x0, x15
st1 { v11.16b }, [x3]
ldp x19, x20, [sp, #16]
ldp x21, x22, [sp, #32]
ldp x23, x24, [sp, #48]
ldp d8, d9, [sp, #64]
ldp d10, d11, [sp, #80]
ldp d12, d13, [sp, #96]
ldp d14, d15, [sp, #112]
ldp x29, x30, [sp], #128
AARCH64_VALIDATE_LINK_REGISTER
ret
.globl _aes_gcm_dec_kernel
.private_extern _aes_gcm_dec_kernel
.align 4
_aes_gcm_dec_kernel:
AARCH64_SIGN_LINK_REGISTER
stp x29, x30, [sp, #-128]!
mov x29, sp
stp x19, x20, [sp, #16]
mov x16, x4
mov x8, x5
stp x21, x22, [sp, #32]
stp x23, x24, [sp, #48]
stp d8, d9, [sp, #64]
stp d10, d11, [sp, #80]
stp d12, d13, [sp, #96]
stp d14, d15, [sp, #112]
ldr w17, [x8, #240]
add x19, x8, x17, lsl #4 // borrow input_l1 for last key
ldp x13, x14, [x19] // load round N keys
ldr q31, [x19, #-16] // load round N-1 keys
lsr x5, x1, #3 // byte_len
mov x15, x5
ldp x10, x11, [x16] // ctr96_b64, ctr96_t32
ldr q26, [x8, #128] // load rk8
sub x5, x5, #1 // byte_len - 1
ldr q25, [x8, #112] // load rk7
and x5, x5, #0xffffffffffffffc0 // number of bytes to be processed in main loop (at least 1 byte must be handled by tail)
add x4, x0, x1, lsr #3 // end_input_ptr
ldr q24, [x8, #96] // load rk6
lsr x12, x11, #32
ldr q23, [x8, #80] // load rk5
orr w11, w11, w11
ldr q21, [x8, #48] // load rk3
add x5, x5, x0
rev w12, w12 // rev_ctr32
add w12, w12, #1 // increment rev_ctr32
fmov d3, x10 // CTR block 3
rev w9, w12 // CTR block 1
add w12, w12, #1 // CTR block 1
fmov d1, x10 // CTR block 1
orr x9, x11, x9, lsl #32 // CTR block 1
ld1 { v0.16b}, [x16] // special case vector load initial counter so we can start first AES block as quickly as possible
fmov v1.d[1], x9 // CTR block 1
rev w9, w12 // CTR block 2
add w12, w12, #1 // CTR block 2
fmov d2, x10 // CTR block 2
orr x9, x11, x9, lsl #32 // CTR block 2
fmov v2.d[1], x9 // CTR block 2
rev w9, w12 // CTR block 3
orr x9, x11, x9, lsl #32 // CTR block 3
ldr q18, [x8, #0] // load rk0
fmov v3.d[1], x9 // CTR block 3
add w12, w12, #1 // CTR block 3
ldr q22, [x8, #64] // load rk4
ldr q19, [x8, #16] // load rk1
aese v0.16b, v18.16b
aesmc v0.16b, v0.16b // AES block 0 - round 0
ldr q14, [x6, #48] // load h3l | h3h
ext v14.16b, v14.16b, v14.16b, #8
aese v3.16b, v18.16b
aesmc v3.16b, v3.16b // AES block 3 - round 0
ldr q15, [x6, #80] // load h4l | h4h
ext v15.16b, v15.16b, v15.16b, #8
aese v1.16b, v18.16b
aesmc v1.16b, v1.16b // AES block 1 - round 0
ldr q13, [x6, #32] // load h2l | h2h
ext v13.16b, v13.16b, v13.16b, #8
aese v2.16b, v18.16b
aesmc v2.16b, v2.16b // AES block 2 - round 0
ldr q20, [x8, #32] // load rk2
aese v0.16b, v19.16b
aesmc v0.16b, v0.16b // AES block 0 - round 1
aese v1.16b, v19.16b
aesmc v1.16b, v1.16b // AES block 1 - round 1
ld1 { v11.16b}, [x3]
ext v11.16b, v11.16b, v11.16b, #8
rev64 v11.16b, v11.16b
aese v2.16b, v19.16b
aesmc v2.16b, v2.16b // AES block 2 - round 1
ldr q27, [x8, #144] // load rk9
aese v3.16b, v19.16b
aesmc v3.16b, v3.16b // AES block 3 - round 1
ldr q30, [x8, #192] // load rk12
aese v0.16b, v20.16b
aesmc v0.16b, v0.16b // AES block 0 - round 2
ldr q12, [x6] // load h1l | h1h
ext v12.16b, v12.16b, v12.16b, #8
aese v2.16b, v20.16b
aesmc v2.16b, v2.16b // AES block 2 - round 2
ldr q28, [x8, #160] // load rk10
aese v3.16b, v20.16b
aesmc v3.16b, v3.16b // AES block 3 - round 2
aese v0.16b, v21.16b
aesmc v0.16b, v0.16b // AES block 0 - round 3
aese v1.16b, v20.16b
aesmc v1.16b, v1.16b // AES block 1 - round 2
aese v3.16b, v21.16b
aesmc v3.16b, v3.16b // AES block 3 - round 3
aese v0.16b, v22.16b
aesmc v0.16b, v0.16b // AES block 0 - round 4
aese v2.16b, v21.16b
aesmc v2.16b, v2.16b // AES block 2 - round 3
aese v1.16b, v21.16b
aesmc v1.16b, v1.16b // AES block 1 - round 3
aese v3.16b, v22.16b
aesmc v3.16b, v3.16b // AES block 3 - round 4
aese v2.16b, v22.16b
aesmc v2.16b, v2.16b // AES block 2 - round 4
aese v1.16b, v22.16b
aesmc v1.16b, v1.16b // AES block 1 - round 4
aese v3.16b, v23.16b
aesmc v3.16b, v3.16b // AES block 3 - round 5
aese v0.16b, v23.16b
aesmc v0.16b, v0.16b // AES block 0 - round 5
aese v1.16b, v23.16b
aesmc v1.16b, v1.16b // AES block 1 - round 5
aese v2.16b, v23.16b
aesmc v2.16b, v2.16b // AES block 2 - round 5
aese v0.16b, v24.16b
aesmc v0.16b, v0.16b // AES block 0 - round 6
aese v3.16b, v24.16b
aesmc v3.16b, v3.16b // AES block 3 - round 6
cmp x17, #12 // setup flags for AES-128/192/256 check
aese v1.16b, v24.16b
aesmc v1.16b, v1.16b // AES block 1 - round 6
aese v2.16b, v24.16b
aesmc v2.16b, v2.16b // AES block 2 - round 6
aese v0.16b, v25.16b
aesmc v0.16b, v0.16b // AES block 0 - round 7
aese v1.16b, v25.16b
aesmc v1.16b, v1.16b // AES block 1 - round 7
aese v3.16b, v25.16b
aesmc v3.16b, v3.16b // AES block 3 - round 7
aese v0.16b, v26.16b
aesmc v0.16b, v0.16b // AES block 0 - round 8
aese v2.16b, v25.16b
aesmc v2.16b, v2.16b // AES block 2 - round 7
aese v3.16b, v26.16b
aesmc v3.16b, v3.16b // AES block 3 - round 8
aese v1.16b, v26.16b
aesmc v1.16b, v1.16b // AES block 1 - round 8
ldr q29, [x8, #176] // load rk11
aese v2.16b, v26.16b
aesmc v2.16b, v2.16b // AES block 2 - round 8
b.lt Ldec_finish_first_blocks // branch if AES-128
aese v0.16b, v27.16b
aesmc v0.16b, v0.16b // AES block 0 - round 9
aese v1.16b, v27.16b
aesmc v1.16b, v1.16b // AES block 1 - round 9
aese v3.16b, v27.16b
aesmc v3.16b, v3.16b // AES block 3 - round 9
aese v2.16b, v27.16b
aesmc v2.16b, v2.16b // AES block 2 - round 9
aese v0.16b, v28.16b
aesmc v0.16b, v0.16b // AES block 0 - round 10
aese v1.16b, v28.16b
aesmc v1.16b, v1.16b // AES block 1 - round 10
aese v3.16b, v28.16b
aesmc v3.16b, v3.16b // AES block 3 - round 10
aese v2.16b, v28.16b
aesmc v2.16b, v2.16b // AES block 2 - round 10
b.eq Ldec_finish_first_blocks // branch if AES-192
aese v0.16b, v29.16b
aesmc v0.16b, v0.16b // AES block 0 - round 11
aese v3.16b, v29.16b
aesmc v3.16b, v3.16b // AES block 3 - round 11
aese v1.16b, v29.16b
aesmc v1.16b, v1.16b // AES block 1 - round 11
aese v2.16b, v29.16b
aesmc v2.16b, v2.16b // AES block 2 - round 11
aese v1.16b, v30.16b
aesmc v1.16b, v1.16b // AES block 1 - round 12
aese v0.16b, v30.16b
aesmc v0.16b, v0.16b // AES block 0 - round 12
aese v2.16b, v30.16b
aesmc v2.16b, v2.16b // AES block 2 - round 12
aese v3.16b, v30.16b
aesmc v3.16b, v3.16b // AES block 3 - round 12
Ldec_finish_first_blocks:
cmp x0, x5 // check if we have <= 4 blocks
trn1 v9.2d, v14.2d, v15.2d // h4h | h3h
trn2 v17.2d, v14.2d, v15.2d // h4l | h3l
trn1 v8.2d, v12.2d, v13.2d // h2h | h1h
trn2 v16.2d, v12.2d, v13.2d // h2l | h1l
eor v17.16b, v17.16b, v9.16b // h4k | h3k
aese v1.16b, v31.16b // AES block 1 - round N-1
aese v2.16b, v31.16b // AES block 2 - round N-1
eor v16.16b, v16.16b, v8.16b // h2k | h1k
aese v3.16b, v31.16b // AES block 3 - round N-1
aese v0.16b, v31.16b // AES block 0 - round N-1
b.ge Ldec_tail // handle tail
ldr q4, [x0, #0] // AES block 0 - load ciphertext
ldr q5, [x0, #16] // AES block 1 - load ciphertext
rev w9, w12 // CTR block 4
eor v0.16b, v4.16b, v0.16b // AES block 0 - result
eor v1.16b, v5.16b, v1.16b // AES block 1 - result
rev64 v5.16b, v5.16b // GHASH block 1
ldr q7, [x0, #48] // AES block 3 - load ciphertext
mov x7, v0.d[1] // AES block 0 - mov high
mov x6, v0.d[0] // AES block 0 - mov low
rev64 v4.16b, v4.16b // GHASH block 0
add w12, w12, #1 // CTR block 4
fmov d0, x10 // CTR block 4
orr x9, x11, x9, lsl #32 // CTR block 4
fmov v0.d[1], x9 // CTR block 4
rev w9, w12 // CTR block 5
add w12, w12, #1 // CTR block 5
mov x19, v1.d[0] // AES block 1 - mov low
orr x9, x11, x9, lsl #32 // CTR block 5
mov x20, v1.d[1] // AES block 1 - mov high
eor x7, x7, x14 // AES block 0 - round N high
eor x6, x6, x13 // AES block 0 - round N low
stp x6, x7, [x2], #16 // AES block 0 - store result
fmov d1, x10 // CTR block 5
ldr q6, [x0, #32] // AES block 2 - load ciphertext
add x0, x0, #64 // AES input_ptr update
fmov v1.d[1], x9 // CTR block 5
rev w9, w12 // CTR block 6
add w12, w12, #1 // CTR block 6
eor x19, x19, x13 // AES block 1 - round N low
orr x9, x11, x9, lsl #32 // CTR block 6
eor x20, x20, x14 // AES block 1 - round N high
stp x19, x20, [x2], #16 // AES block 1 - store result
eor v2.16b, v6.16b, v2.16b // AES block 2 - result
cmp x0, x5 // check if we have <= 8 blocks
b.ge Ldec_prepretail // do prepretail
Ldec_main_loop: // main loop start
mov x21, v2.d[0] // AES block 4k+2 - mov low
ext v11.16b, v11.16b, v11.16b, #8 // PRE 0
eor v3.16b, v7.16b, v3.16b // AES block 4k+3 - result
aese v0.16b, v18.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 0
mov x22, v2.d[1] // AES block 4k+2 - mov high
aese v1.16b, v18.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 0
fmov d2, x10 // CTR block 4k+6
fmov v2.d[1], x9 // CTR block 4k+6
eor v4.16b, v4.16b, v11.16b // PRE 1
rev w9, w12 // CTR block 4k+7
aese v0.16b, v19.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 1
mov x24, v3.d[1] // AES block 4k+3 - mov high
aese v1.16b, v19.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 1
mov x23, v3.d[0] // AES block 4k+3 - mov low
pmull2 v9.1q, v4.2d, v15.2d // GHASH block 4k - high
mov d8, v4.d[1] // GHASH block 4k - mid
fmov d3, x10 // CTR block 4k+7
aese v0.16b, v20.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 2
orr x9, x11, x9, lsl #32 // CTR block 4k+7
aese v2.16b, v18.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 0
fmov v3.d[1], x9 // CTR block 4k+7
aese v1.16b, v20.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 2
eor v8.8b, v8.8b, v4.8b // GHASH block 4k - mid
aese v0.16b, v21.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 3
eor x22, x22, x14 // AES block 4k+2 - round N high
aese v2.16b, v19.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 1
mov d10, v17.d[1] // GHASH block 4k - mid
aese v1.16b, v21.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 3
rev64 v6.16b, v6.16b // GHASH block 4k+2
aese v3.16b, v18.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 0
eor x21, x21, x13 // AES block 4k+2 - round N low
aese v2.16b, v20.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 2
stp x21, x22, [x2], #16 // AES block 4k+2 - store result
pmull v11.1q, v4.1d, v15.1d // GHASH block 4k - low
pmull2 v4.1q, v5.2d, v14.2d // GHASH block 4k+1 - high
aese v2.16b, v21.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 3
rev64 v7.16b, v7.16b // GHASH block 4k+3
pmull v10.1q, v8.1d, v10.1d // GHASH block 4k - mid
eor x23, x23, x13 // AES block 4k+3 - round N low
pmull v8.1q, v5.1d, v14.1d // GHASH block 4k+1 - low
eor x24, x24, x14 // AES block 4k+3 - round N high
eor v9.16b, v9.16b, v4.16b // GHASH block 4k+1 - high
aese v2.16b, v22.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 4
aese v3.16b, v19.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 1
mov d4, v5.d[1] // GHASH block 4k+1 - mid
aese v0.16b, v22.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 4
eor v11.16b, v11.16b, v8.16b // GHASH block 4k+1 - low
aese v2.16b, v23.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 5
add w12, w12, #1 // CTR block 4k+7
aese v3.16b, v20.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 2
mov d8, v6.d[1] // GHASH block 4k+2 - mid
aese v1.16b, v22.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 4
eor v4.8b, v4.8b, v5.8b // GHASH block 4k+1 - mid
pmull v5.1q, v6.1d, v13.1d // GHASH block 4k+2 - low
aese v3.16b, v21.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 3
eor v8.8b, v8.8b, v6.8b // GHASH block 4k+2 - mid
aese v1.16b, v23.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 5
aese v0.16b, v23.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 5
eor v11.16b, v11.16b, v5.16b // GHASH block 4k+2 - low
pmull v4.1q, v4.1d, v17.1d // GHASH block 4k+1 - mid
rev w9, w12 // CTR block 4k+8
aese v1.16b, v24.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 6
ins v8.d[1], v8.d[0] // GHASH block 4k+2 - mid
aese v0.16b, v24.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 6
add w12, w12, #1 // CTR block 4k+8
aese v3.16b, v22.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 4
aese v1.16b, v25.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 7
eor v10.16b, v10.16b, v4.16b // GHASH block 4k+1 - mid
aese v0.16b, v25.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 7
pmull2 v4.1q, v6.2d, v13.2d // GHASH block 4k+2 - high
mov d6, v7.d[1] // GHASH block 4k+3 - mid
aese v3.16b, v23.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 5
pmull2 v8.1q, v8.2d, v16.2d // GHASH block 4k+2 - mid
aese v0.16b, v26.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 8
eor v9.16b, v9.16b, v4.16b // GHASH block 4k+2 - high
aese v3.16b, v24.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 6
pmull v4.1q, v7.1d, v12.1d // GHASH block 4k+3 - low
orr x9, x11, x9, lsl #32 // CTR block 4k+8
eor v10.16b, v10.16b, v8.16b // GHASH block 4k+2 - mid
pmull2 v5.1q, v7.2d, v12.2d // GHASH block 4k+3 - high
cmp x17, #12 // setup flags for AES-128/192/256 check
eor v6.8b, v6.8b, v7.8b // GHASH block 4k+3 - mid
aese v1.16b, v26.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 8
aese v2.16b, v24.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 6
eor v9.16b, v9.16b, v5.16b // GHASH block 4k+3 - high
pmull v6.1q, v6.1d, v16.1d // GHASH block 4k+3 - mid
movi v8.8b, #0xc2
aese v2.16b, v25.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 7
eor v11.16b, v11.16b, v4.16b // GHASH block 4k+3 - low
aese v3.16b, v25.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 7
shl d8, d8, #56 // mod_constant
aese v2.16b, v26.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 8
eor v10.16b, v10.16b, v6.16b // GHASH block 4k+3 - mid
aese v3.16b, v26.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 8
b.lt Ldec_main_loop_continue // branch if AES-128
aese v0.16b, v27.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 9
aese v2.16b, v27.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 9
aese v1.16b, v27.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 9
aese v3.16b, v27.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 9
aese v0.16b, v28.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 10
aese v1.16b, v28.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 10
aese v2.16b, v28.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 10
aese v3.16b, v28.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 10
b.eq Ldec_main_loop_continue // branch if AES-192
aese v0.16b, v29.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 11
aese v1.16b, v29.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 11
aese v2.16b, v29.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 11
aese v3.16b, v29.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 11
aese v0.16b, v30.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 12
aese v1.16b, v30.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 12
aese v2.16b, v30.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 12
aese v3.16b, v30.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 12
Ldec_main_loop_continue:
pmull v7.1q, v9.1d, v8.1d // MODULO - top 64b align with mid
eor v6.16b, v11.16b, v9.16b // MODULO - karatsuba tidy up
ldr q4, [x0, #0] // AES block 4k+4 - load ciphertext
aese v0.16b, v31.16b // AES block 4k+4 - round N-1
ext v9.16b, v9.16b, v9.16b, #8 // MODULO - other top alignment
eor v10.16b, v10.16b, v6.16b // MODULO - karatsuba tidy up
ldr q5, [x0, #16] // AES block 4k+5 - load ciphertext
eor v0.16b, v4.16b, v0.16b // AES block 4k+4 - result
stp x23, x24, [x2], #16 // AES block 4k+3 - store result
eor v10.16b, v10.16b, v7.16b // MODULO - fold into mid
ldr q7, [x0, #48] // AES block 4k+7 - load ciphertext
ldr q6, [x0, #32] // AES block 4k+6 - load ciphertext
mov x7, v0.d[1] // AES block 4k+4 - mov high
eor v10.16b, v10.16b, v9.16b // MODULO - fold into mid
aese v1.16b, v31.16b // AES block 4k+5 - round N-1
add x0, x0, #64 // AES input_ptr update
mov x6, v0.d[0] // AES block 4k+4 - mov low
fmov d0, x10 // CTR block 4k+8
fmov v0.d[1], x9 // CTR block 4k+8
pmull v8.1q, v10.1d, v8.1d // MODULO - mid 64b align with low
eor v1.16b, v5.16b, v1.16b // AES block 4k+5 - result
rev w9, w12 // CTR block 4k+9
aese v2.16b, v31.16b // AES block 4k+6 - round N-1
orr x9, x11, x9, lsl #32 // CTR block 4k+9
cmp x0, x5 // LOOP CONTROL
add w12, w12, #1 // CTR block 4k+9
eor x6, x6, x13 // AES block 4k+4 - round N low
eor x7, x7, x14 // AES block 4k+4 - round N high
mov x20, v1.d[1] // AES block 4k+5 - mov high
eor v2.16b, v6.16b, v2.16b // AES block 4k+6 - result
eor v11.16b, v11.16b, v8.16b // MODULO - fold into low
mov x19, v1.d[0] // AES block 4k+5 - mov low
fmov d1, x10 // CTR block 4k+9
ext v10.16b, v10.16b, v10.16b, #8 // MODULO - other mid alignment
fmov v1.d[1], x9 // CTR block 4k+9
rev w9, w12 // CTR block 4k+10
add w12, w12, #1 // CTR block 4k+10
aese v3.16b, v31.16b // AES block 4k+7 - round N-1
orr x9, x11, x9, lsl #32 // CTR block 4k+10
rev64 v5.16b, v5.16b // GHASH block 4k+5
eor x20, x20, x14 // AES block 4k+5 - round N high
stp x6, x7, [x2], #16 // AES block 4k+4 - store result
eor x19, x19, x13 // AES block 4k+5 - round N low
stp x19, x20, [x2], #16 // AES block 4k+5 - store result
rev64 v4.16b, v4.16b // GHASH block 4k+4
eor v11.16b, v11.16b, v10.16b // MODULO - fold into low
b.lt Ldec_main_loop
Ldec_prepretail: // PREPRETAIL
ext v11.16b, v11.16b, v11.16b, #8 // PRE 0
mov x21, v2.d[0] // AES block 4k+2 - mov low
eor v3.16b, v7.16b, v3.16b // AES block 4k+3 - result
aese v0.16b, v18.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 0
mov x22, v2.d[1] // AES block 4k+2 - mov high
aese v1.16b, v18.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 0
fmov d2, x10 // CTR block 4k+6
fmov v2.d[1], x9 // CTR block 4k+6
rev w9, w12 // CTR block 4k+7
eor v4.16b, v4.16b, v11.16b // PRE 1
rev64 v6.16b, v6.16b // GHASH block 4k+2
orr x9, x11, x9, lsl #32 // CTR block 4k+7
mov x23, v3.d[0] // AES block 4k+3 - mov low
aese v1.16b, v19.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 1
mov x24, v3.d[1] // AES block 4k+3 - mov high
pmull v11.1q, v4.1d, v15.1d // GHASH block 4k - low
mov d8, v4.d[1] // GHASH block 4k - mid
fmov d3, x10 // CTR block 4k+7
pmull2 v9.1q, v4.2d, v15.2d // GHASH block 4k - high
fmov v3.d[1], x9 // CTR block 4k+7
aese v2.16b, v18.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 0
mov d10, v17.d[1] // GHASH block 4k - mid
aese v0.16b, v19.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 1
eor v8.8b, v8.8b, v4.8b // GHASH block 4k - mid
pmull2 v4.1q, v5.2d, v14.2d // GHASH block 4k+1 - high
aese v2.16b, v19.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 1
rev64 v7.16b, v7.16b // GHASH block 4k+3
aese v3.16b, v18.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 0
pmull v10.1q, v8.1d, v10.1d // GHASH block 4k - mid
eor v9.16b, v9.16b, v4.16b // GHASH block 4k+1 - high
pmull v8.1q, v5.1d, v14.1d // GHASH block 4k+1 - low
aese v3.16b, v19.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 1
mov d4, v5.d[1] // GHASH block 4k+1 - mid
aese v0.16b, v20.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 2
aese v1.16b, v20.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 2
eor v11.16b, v11.16b, v8.16b // GHASH block 4k+1 - low
aese v2.16b, v20.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 2
aese v0.16b, v21.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 3
mov d8, v6.d[1] // GHASH block 4k+2 - mid
aese v3.16b, v20.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 2
eor v4.8b, v4.8b, v5.8b // GHASH block 4k+1 - mid
pmull v5.1q, v6.1d, v13.1d // GHASH block 4k+2 - low
aese v0.16b, v22.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 4
aese v3.16b, v21.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 3
eor v8.8b, v8.8b, v6.8b // GHASH block 4k+2 - mid
pmull v4.1q, v4.1d, v17.1d // GHASH block 4k+1 - mid
aese v0.16b, v23.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 5
eor v11.16b, v11.16b, v5.16b // GHASH block 4k+2 - low
aese v3.16b, v22.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 4
pmull2 v5.1q, v7.2d, v12.2d // GHASH block 4k+3 - high
eor v10.16b, v10.16b, v4.16b // GHASH block 4k+1 - mid
pmull2 v4.1q, v6.2d, v13.2d // GHASH block 4k+2 - high
aese v3.16b, v23.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 5
ins v8.d[1], v8.d[0] // GHASH block 4k+2 - mid
aese v2.16b, v21.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 3
aese v1.16b, v21.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 3
eor v9.16b, v9.16b, v4.16b // GHASH block 4k+2 - high
pmull v4.1q, v7.1d, v12.1d // GHASH block 4k+3 - low
aese v2.16b, v22.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 4
mov d6, v7.d[1] // GHASH block 4k+3 - mid
aese v1.16b, v22.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 4
pmull2 v8.1q, v8.2d, v16.2d // GHASH block 4k+2 - mid
aese v2.16b, v23.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 5
eor v6.8b, v6.8b, v7.8b // GHASH block 4k+3 - mid
aese v1.16b, v23.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 5
aese v3.16b, v24.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 6
eor v10.16b, v10.16b, v8.16b // GHASH block 4k+2 - mid
aese v2.16b, v24.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 6
aese v0.16b, v24.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 6
movi v8.8b, #0xc2
aese v1.16b, v24.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 6
eor v11.16b, v11.16b, v4.16b // GHASH block 4k+3 - low
pmull v6.1q, v6.1d, v16.1d // GHASH block 4k+3 - mid
aese v3.16b, v25.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 7
cmp x17, #12 // setup flags for AES-128/192/256 check
eor v9.16b, v9.16b, v5.16b // GHASH block 4k+3 - high
aese v1.16b, v25.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 7
aese v0.16b, v25.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 7
eor v10.16b, v10.16b, v6.16b // GHASH block 4k+3 - mid
aese v3.16b, v26.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 8
aese v2.16b, v25.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 7
eor v6.16b, v11.16b, v9.16b // MODULO - karatsuba tidy up
aese v1.16b, v26.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 8
aese v0.16b, v26.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 8
shl d8, d8, #56 // mod_constant
aese v2.16b, v26.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 8
b.lt Ldec_finish_prepretail // branch if AES-128
aese v1.16b, v27.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 9
aese v2.16b, v27.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 9
aese v3.16b, v27.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 9
aese v0.16b, v27.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 9
aese v2.16b, v28.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 10
aese v3.16b, v28.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 10
aese v0.16b, v28.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 10
aese v1.16b, v28.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 10
b.eq Ldec_finish_prepretail // branch if AES-192
aese v2.16b, v29.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 11
aese v0.16b, v29.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 11
aese v1.16b, v29.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 11
aese v2.16b, v30.16b
aesmc v2.16b, v2.16b // AES block 4k+6 - round 12
aese v3.16b, v29.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 11
aese v1.16b, v30.16b
aesmc v1.16b, v1.16b // AES block 4k+5 - round 12
aese v0.16b, v30.16b
aesmc v0.16b, v0.16b // AES block 4k+4 - round 12
aese v3.16b, v30.16b
aesmc v3.16b, v3.16b // AES block 4k+7 - round 12
Ldec_finish_prepretail:
eor v10.16b, v10.16b, v6.16b // MODULO - karatsuba tidy up
pmull v7.1q, v9.1d, v8.1d // MODULO - top 64b align with mid
ext v9.16b, v9.16b, v9.16b, #8 // MODULO - other top alignment
eor v10.16b, v10.16b, v7.16b // MODULO - fold into mid
eor x22, x22, x14 // AES block 4k+2 - round N high
eor x23, x23, x13 // AES block 4k+3 - round N low
eor v10.16b, v10.16b, v9.16b // MODULO - fold into mid
add w12, w12, #1 // CTR block 4k+7
eor x21, x21, x13 // AES block 4k+2 - round N low
pmull v8.1q, v10.1d, v8.1d // MODULO - mid 64b align with low
eor x24, x24, x14 // AES block 4k+3 - round N high
stp x21, x22, [x2], #16 // AES block 4k+2 - store result
ext v10.16b, v10.16b, v10.16b, #8 // MODULO - other mid alignment
stp x23, x24, [x2], #16 // AES block 4k+3 - store result
eor v11.16b, v11.16b, v8.16b // MODULO - fold into low
aese v1.16b, v31.16b // AES block 4k+5 - round N-1
aese v0.16b, v31.16b // AES block 4k+4 - round N-1
aese v3.16b, v31.16b // AES block 4k+7 - round N-1
aese v2.16b, v31.16b // AES block 4k+6 - round N-1
eor v11.16b, v11.16b, v10.16b // MODULO - fold into low
Ldec_tail: // TAIL
sub x5, x4, x0 // main_end_input_ptr is number of bytes left to process
ld1 { v5.16b}, [x0], #16 // AES block 4k+4 - load ciphertext
eor v0.16b, v5.16b, v0.16b // AES block 4k+4 - result
mov x6, v0.d[0] // AES block 4k+4 - mov low
mov x7, v0.d[1] // AES block 4k+4 - mov high
ext v8.16b, v11.16b, v11.16b, #8 // prepare final partial tag
cmp x5, #48
eor x6, x6, x13 // AES block 4k+4 - round N low
eor x7, x7, x14 // AES block 4k+4 - round N high
b.gt Ldec_blocks_more_than_3
sub w12, w12, #1
mov v3.16b, v2.16b
movi v10.8b, #0
movi v11.8b, #0
cmp x5, #32
movi v9.8b, #0
mov v2.16b, v1.16b
b.gt Ldec_blocks_more_than_2
sub w12, w12, #1
mov v3.16b, v1.16b
cmp x5, #16
b.gt Ldec_blocks_more_than_1
sub w12, w12, #1
b Ldec_blocks_less_than_1
Ldec_blocks_more_than_3: // blocks left > 3
rev64 v4.16b, v5.16b // GHASH final-3 block
ld1 { v5.16b}, [x0], #16 // AES final-2 block - load ciphertext
stp x6, x7, [x2], #16 // AES final-3 block - store result
mov d10, v17.d[1] // GHASH final-3 block - mid
eor v4.16b, v4.16b, v8.16b // feed in partial tag
eor v0.16b, v5.16b, v1.16b // AES final-2 block - result
mov d22, v4.d[1] // GHASH final-3 block - mid
mov x6, v0.d[0] // AES final-2 block - mov low
mov x7, v0.d[1] // AES final-2 block - mov high
eor v22.8b, v22.8b, v4.8b // GHASH final-3 block - mid
movi v8.8b, #0 // suppress further partial tag feed in
pmull2 v9.1q, v4.2d, v15.2d // GHASH final-3 block - high
pmull v10.1q, v22.1d, v10.1d // GHASH final-3 block - mid
eor x6, x6, x13 // AES final-2 block - round N low
pmull v11.1q, v4.1d, v15.1d // GHASH final-3 block - low
eor x7, x7, x14 // AES final-2 block - round N high
Ldec_blocks_more_than_2: // blocks left > 2
rev64 v4.16b, v5.16b // GHASH final-2 block
ld1 { v5.16b}, [x0], #16 // AES final-1 block - load ciphertext
eor v4.16b, v4.16b, v8.16b // feed in partial tag
stp x6, x7, [x2], #16 // AES final-2 block - store result
eor v0.16b, v5.16b, v2.16b // AES final-1 block - result
mov d22, v4.d[1] // GHASH final-2 block - mid
pmull v21.1q, v4.1d, v14.1d // GHASH final-2 block - low
pmull2 v20.1q, v4.2d, v14.2d // GHASH final-2 block - high
eor v22.8b, v22.8b, v4.8b // GHASH final-2 block - mid
mov x6, v0.d[0] // AES final-1 block - mov low
mov x7, v0.d[1] // AES final-1 block - mov high
eor v11.16b, v11.16b, v21.16b // GHASH final-2 block - low
movi v8.8b, #0 // suppress further partial tag feed in
pmull v22.1q, v22.1d, v17.1d // GHASH final-2 block - mid
eor v9.16b, v9.16b, v20.16b // GHASH final-2 block - high
eor x6, x6, x13 // AES final-1 block - round N low
eor v10.16b, v10.16b, v22.16b // GHASH final-2 block - mid
eor x7, x7, x14 // AES final-1 block - round N high
Ldec_blocks_more_than_1: // blocks left > 1
stp x6, x7, [x2], #16 // AES final-1 block - store result
rev64 v4.16b, v5.16b // GHASH final-1 block
ld1 { v5.16b}, [x0], #16 // AES final block - load ciphertext
eor v4.16b, v4.16b, v8.16b // feed in partial tag
movi v8.8b, #0 // suppress further partial tag feed in
mov d22, v4.d[1] // GHASH final-1 block - mid
eor v0.16b, v5.16b, v3.16b // AES final block - result
pmull2 v20.1q, v4.2d, v13.2d // GHASH final-1 block - high
eor v22.8b, v22.8b, v4.8b // GHASH final-1 block - mid
pmull v21.1q, v4.1d, v13.1d // GHASH final-1 block - low
mov x6, v0.d[0] // AES final block - mov low
ins v22.d[1], v22.d[0] // GHASH final-1 block - mid
mov x7, v0.d[1] // AES final block - mov high
pmull2 v22.1q, v22.2d, v16.2d // GHASH final-1 block - mid
eor x6, x6, x13 // AES final block - round N low
eor v11.16b, v11.16b, v21.16b // GHASH final-1 block - low
eor v9.16b, v9.16b, v20.16b // GHASH final-1 block - high
eor v10.16b, v10.16b, v22.16b // GHASH final-1 block - mid
eor x7, x7, x14 // AES final block - round N high
Ldec_blocks_less_than_1: // blocks left <= 1
and x1, x1, #127 // bit_length %= 128
mvn x14, xzr // rkN_h = 0xffffffffffffffff
sub x1, x1, #128 // bit_length -= 128
mvn x13, xzr // rkN_l = 0xffffffffffffffff
ldp x4, x5, [x2] // load existing bytes we need to not overwrite
neg x1, x1 // bit_length = 128 - #bits in input (in range [1,128])
and x1, x1, #127 // bit_length %= 128
lsr x14, x14, x1 // rkN_h is mask for top 64b of last block
cmp x1, #64
csel x9, x13, x14, lt
csel x10, x14, xzr, lt
fmov d0, x9 // ctr0b is mask for last block
and x6, x6, x9
mov v0.d[1], x10
bic x4, x4, x9 // mask out low existing bytes
rev w9, w12
bic x5, x5, x10 // mask out high existing bytes
orr x6, x6, x4
and x7, x7, x10
orr x7, x7, x5
and v5.16b, v5.16b, v0.16b // possibly partial last block has zeroes in highest bits
rev64 v4.16b, v5.16b // GHASH final block
eor v4.16b, v4.16b, v8.16b // feed in partial tag
pmull v21.1q, v4.1d, v12.1d // GHASH final block - low
mov d8, v4.d[1] // GHASH final block - mid
eor v8.8b, v8.8b, v4.8b // GHASH final block - mid
pmull2 v20.1q, v4.2d, v12.2d // GHASH final block - high
pmull v8.1q, v8.1d, v16.1d // GHASH final block - mid
eor v9.16b, v9.16b, v20.16b // GHASH final block - high
eor v11.16b, v11.16b, v21.16b // GHASH final block - low
eor v10.16b, v10.16b, v8.16b // GHASH final block - mid
movi v8.8b, #0xc2
eor v6.16b, v11.16b, v9.16b // MODULO - karatsuba tidy up
shl d8, d8, #56 // mod_constant
eor v10.16b, v10.16b, v6.16b // MODULO - karatsuba tidy up
pmull v7.1q, v9.1d, v8.1d // MODULO - top 64b align with mid
ext v9.16b, v9.16b, v9.16b, #8 // MODULO - other top alignment
eor v10.16b, v10.16b, v7.16b // MODULO - fold into mid
eor v10.16b, v10.16b, v9.16b // MODULO - fold into mid
pmull v8.1q, v10.1d, v8.1d // MODULO - mid 64b align with low
ext v10.16b, v10.16b, v10.16b, #8 // MODULO - other mid alignment
eor v11.16b, v11.16b, v8.16b // MODULO - fold into low
stp x6, x7, [x2]
str w9, [x16, #12] // store the updated counter
eor v11.16b, v11.16b, v10.16b // MODULO - fold into low
ext v11.16b, v11.16b, v11.16b, #8
rev64 v11.16b, v11.16b
mov x0, x15
st1 { v11.16b }, [x3]
ldp x19, x20, [sp, #16]
ldp x21, x22, [sp, #32]
ldp x23, x24, [sp, #48]
ldp d8, d9, [sp, #64]
ldp d10, d11, [sp, #80]
ldp d12, d13, [sp, #96]
ldp d14, d15, [sp, #112]
ldp x29, x30, [sp], #128
AARCH64_VALIDATE_LINK_REGISTER
ret
#endif
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__APPLE__)
|
jalal-ux/Test
| 49,024
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/sha512-armv8-ios64.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__APPLE__)
// Copyright 2014-2020 The OpenSSL Project Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// ====================================================================
// Written by Andy Polyakov <appro@openssl.org> for the OpenSSL
// project.
// ====================================================================
//
// SHA256/512 for ARMv8.
//
// Performance in cycles per processed byte and improvement coefficient
// over code generated with "default" compiler:
//
// SHA256-hw SHA256(*) SHA512
// Apple A7 1.97 10.5 (+33%) 6.73 (-1%(**))
// Cortex-A53 2.38 15.5 (+115%) 10.0 (+150%(***))
// Cortex-A57 2.31 11.6 (+86%) 7.51 (+260%(***))
// Denver 2.01 10.5 (+26%) 6.70 (+8%)
// X-Gene 20.0 (+100%) 12.8 (+300%(***))
// Mongoose 2.36 13.0 (+50%) 8.36 (+33%)
// Kryo 1.92 17.4 (+30%) 11.2 (+8%)
//
// (*) Software SHA256 results are of lesser relevance, presented
// mostly for informational purposes.
// (**) The result is a trade-off: it's possible to improve it by
// 10% (or by 1 cycle per round), but at the cost of 20% loss
// on Cortex-A53 (or by 4 cycles per round).
// (***) Super-impressive coefficients over gcc-generated code are
// indication of some compiler "pathology", most notably code
// generated with -mgeneral-regs-only is significantly faster
// and the gap is only 40-90%.
#ifndef __KERNEL__
#endif
.text
.globl _sha512_block_data_order_nohw
.private_extern _sha512_block_data_order_nohw
.align 6
_sha512_block_data_order_nohw:
AARCH64_SIGN_LINK_REGISTER
stp x29,x30,[sp,#-128]!
add x29,sp,#0
stp x19,x20,[sp,#16]
stp x21,x22,[sp,#32]
stp x23,x24,[sp,#48]
stp x25,x26,[sp,#64]
stp x27,x28,[sp,#80]
sub sp,sp,#4*8
ldp x20,x21,[x0] // load context
ldp x22,x23,[x0,#2*8]
ldp x24,x25,[x0,#4*8]
add x2,x1,x2,lsl#7 // end of input
ldp x26,x27,[x0,#6*8]
adrp x30,LK512@PAGE
add x30,x30,LK512@PAGEOFF
stp x0,x2,[x29,#96]
Loop:
ldp x3,x4,[x1],#2*8
ldr x19,[x30],#8 // *K++
eor x28,x21,x22 // magic seed
str x1,[x29,#112]
#ifndef __AARCH64EB__
rev x3,x3 // 0
#endif
ror x16,x24,#14
add x27,x27,x19 // h+=K[i]
eor x6,x24,x24,ror#23
and x17,x25,x24
bic x19,x26,x24
add x27,x27,x3 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x20,x21 // a^b, b^c in next round
eor x16,x16,x6,ror#18 // Sigma1(e)
ror x6,x20,#28
add x27,x27,x17 // h+=Ch(e,f,g)
eor x17,x20,x20,ror#5
add x27,x27,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x23,x23,x27 // d+=h
eor x28,x28,x21 // Maj(a,b,c)
eor x17,x6,x17,ror#34 // Sigma0(a)
add x27,x27,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x27,x27,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x4,x4 // 1
#endif
ldp x5,x6,[x1],#2*8
add x27,x27,x17 // h+=Sigma0(a)
ror x16,x23,#14
add x26,x26,x28 // h+=K[i]
eor x7,x23,x23,ror#23
and x17,x24,x23
bic x28,x25,x23
add x26,x26,x4 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x27,x20 // a^b, b^c in next round
eor x16,x16,x7,ror#18 // Sigma1(e)
ror x7,x27,#28
add x26,x26,x17 // h+=Ch(e,f,g)
eor x17,x27,x27,ror#5
add x26,x26,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x22,x22,x26 // d+=h
eor x19,x19,x20 // Maj(a,b,c)
eor x17,x7,x17,ror#34 // Sigma0(a)
add x26,x26,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x26,x26,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x5,x5 // 2
#endif
add x26,x26,x17 // h+=Sigma0(a)
ror x16,x22,#14
add x25,x25,x19 // h+=K[i]
eor x8,x22,x22,ror#23
and x17,x23,x22
bic x19,x24,x22
add x25,x25,x5 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x26,x27 // a^b, b^c in next round
eor x16,x16,x8,ror#18 // Sigma1(e)
ror x8,x26,#28
add x25,x25,x17 // h+=Ch(e,f,g)
eor x17,x26,x26,ror#5
add x25,x25,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x21,x21,x25 // d+=h
eor x28,x28,x27 // Maj(a,b,c)
eor x17,x8,x17,ror#34 // Sigma0(a)
add x25,x25,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x25,x25,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x6,x6 // 3
#endif
ldp x7,x8,[x1],#2*8
add x25,x25,x17 // h+=Sigma0(a)
ror x16,x21,#14
add x24,x24,x28 // h+=K[i]
eor x9,x21,x21,ror#23
and x17,x22,x21
bic x28,x23,x21
add x24,x24,x6 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x25,x26 // a^b, b^c in next round
eor x16,x16,x9,ror#18 // Sigma1(e)
ror x9,x25,#28
add x24,x24,x17 // h+=Ch(e,f,g)
eor x17,x25,x25,ror#5
add x24,x24,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x20,x20,x24 // d+=h
eor x19,x19,x26 // Maj(a,b,c)
eor x17,x9,x17,ror#34 // Sigma0(a)
add x24,x24,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x24,x24,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x7,x7 // 4
#endif
add x24,x24,x17 // h+=Sigma0(a)
ror x16,x20,#14
add x23,x23,x19 // h+=K[i]
eor x10,x20,x20,ror#23
and x17,x21,x20
bic x19,x22,x20
add x23,x23,x7 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x24,x25 // a^b, b^c in next round
eor x16,x16,x10,ror#18 // Sigma1(e)
ror x10,x24,#28
add x23,x23,x17 // h+=Ch(e,f,g)
eor x17,x24,x24,ror#5
add x23,x23,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x27,x27,x23 // d+=h
eor x28,x28,x25 // Maj(a,b,c)
eor x17,x10,x17,ror#34 // Sigma0(a)
add x23,x23,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x23,x23,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x8,x8 // 5
#endif
ldp x9,x10,[x1],#2*8
add x23,x23,x17 // h+=Sigma0(a)
ror x16,x27,#14
add x22,x22,x28 // h+=K[i]
eor x11,x27,x27,ror#23
and x17,x20,x27
bic x28,x21,x27
add x22,x22,x8 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x23,x24 // a^b, b^c in next round
eor x16,x16,x11,ror#18 // Sigma1(e)
ror x11,x23,#28
add x22,x22,x17 // h+=Ch(e,f,g)
eor x17,x23,x23,ror#5
add x22,x22,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x26,x26,x22 // d+=h
eor x19,x19,x24 // Maj(a,b,c)
eor x17,x11,x17,ror#34 // Sigma0(a)
add x22,x22,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x22,x22,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x9,x9 // 6
#endif
add x22,x22,x17 // h+=Sigma0(a)
ror x16,x26,#14
add x21,x21,x19 // h+=K[i]
eor x12,x26,x26,ror#23
and x17,x27,x26
bic x19,x20,x26
add x21,x21,x9 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x22,x23 // a^b, b^c in next round
eor x16,x16,x12,ror#18 // Sigma1(e)
ror x12,x22,#28
add x21,x21,x17 // h+=Ch(e,f,g)
eor x17,x22,x22,ror#5
add x21,x21,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x25,x25,x21 // d+=h
eor x28,x28,x23 // Maj(a,b,c)
eor x17,x12,x17,ror#34 // Sigma0(a)
add x21,x21,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x21,x21,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x10,x10 // 7
#endif
ldp x11,x12,[x1],#2*8
add x21,x21,x17 // h+=Sigma0(a)
ror x16,x25,#14
add x20,x20,x28 // h+=K[i]
eor x13,x25,x25,ror#23
and x17,x26,x25
bic x28,x27,x25
add x20,x20,x10 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x21,x22 // a^b, b^c in next round
eor x16,x16,x13,ror#18 // Sigma1(e)
ror x13,x21,#28
add x20,x20,x17 // h+=Ch(e,f,g)
eor x17,x21,x21,ror#5
add x20,x20,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x24,x24,x20 // d+=h
eor x19,x19,x22 // Maj(a,b,c)
eor x17,x13,x17,ror#34 // Sigma0(a)
add x20,x20,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x20,x20,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x11,x11 // 8
#endif
add x20,x20,x17 // h+=Sigma0(a)
ror x16,x24,#14
add x27,x27,x19 // h+=K[i]
eor x14,x24,x24,ror#23
and x17,x25,x24
bic x19,x26,x24
add x27,x27,x11 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x20,x21 // a^b, b^c in next round
eor x16,x16,x14,ror#18 // Sigma1(e)
ror x14,x20,#28
add x27,x27,x17 // h+=Ch(e,f,g)
eor x17,x20,x20,ror#5
add x27,x27,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x23,x23,x27 // d+=h
eor x28,x28,x21 // Maj(a,b,c)
eor x17,x14,x17,ror#34 // Sigma0(a)
add x27,x27,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x27,x27,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x12,x12 // 9
#endif
ldp x13,x14,[x1],#2*8
add x27,x27,x17 // h+=Sigma0(a)
ror x16,x23,#14
add x26,x26,x28 // h+=K[i]
eor x15,x23,x23,ror#23
and x17,x24,x23
bic x28,x25,x23
add x26,x26,x12 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x27,x20 // a^b, b^c in next round
eor x16,x16,x15,ror#18 // Sigma1(e)
ror x15,x27,#28
add x26,x26,x17 // h+=Ch(e,f,g)
eor x17,x27,x27,ror#5
add x26,x26,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x22,x22,x26 // d+=h
eor x19,x19,x20 // Maj(a,b,c)
eor x17,x15,x17,ror#34 // Sigma0(a)
add x26,x26,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x26,x26,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x13,x13 // 10
#endif
add x26,x26,x17 // h+=Sigma0(a)
ror x16,x22,#14
add x25,x25,x19 // h+=K[i]
eor x0,x22,x22,ror#23
and x17,x23,x22
bic x19,x24,x22
add x25,x25,x13 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x26,x27 // a^b, b^c in next round
eor x16,x16,x0,ror#18 // Sigma1(e)
ror x0,x26,#28
add x25,x25,x17 // h+=Ch(e,f,g)
eor x17,x26,x26,ror#5
add x25,x25,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x21,x21,x25 // d+=h
eor x28,x28,x27 // Maj(a,b,c)
eor x17,x0,x17,ror#34 // Sigma0(a)
add x25,x25,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x25,x25,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x14,x14 // 11
#endif
ldp x15,x0,[x1],#2*8
add x25,x25,x17 // h+=Sigma0(a)
str x6,[sp,#24]
ror x16,x21,#14
add x24,x24,x28 // h+=K[i]
eor x6,x21,x21,ror#23
and x17,x22,x21
bic x28,x23,x21
add x24,x24,x14 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x25,x26 // a^b, b^c in next round
eor x16,x16,x6,ror#18 // Sigma1(e)
ror x6,x25,#28
add x24,x24,x17 // h+=Ch(e,f,g)
eor x17,x25,x25,ror#5
add x24,x24,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x20,x20,x24 // d+=h
eor x19,x19,x26 // Maj(a,b,c)
eor x17,x6,x17,ror#34 // Sigma0(a)
add x24,x24,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x24,x24,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x15,x15 // 12
#endif
add x24,x24,x17 // h+=Sigma0(a)
str x7,[sp,#0]
ror x16,x20,#14
add x23,x23,x19 // h+=K[i]
eor x7,x20,x20,ror#23
and x17,x21,x20
bic x19,x22,x20
add x23,x23,x15 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x24,x25 // a^b, b^c in next round
eor x16,x16,x7,ror#18 // Sigma1(e)
ror x7,x24,#28
add x23,x23,x17 // h+=Ch(e,f,g)
eor x17,x24,x24,ror#5
add x23,x23,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x27,x27,x23 // d+=h
eor x28,x28,x25 // Maj(a,b,c)
eor x17,x7,x17,ror#34 // Sigma0(a)
add x23,x23,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x23,x23,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x0,x0 // 13
#endif
ldp x1,x2,[x1]
add x23,x23,x17 // h+=Sigma0(a)
str x8,[sp,#8]
ror x16,x27,#14
add x22,x22,x28 // h+=K[i]
eor x8,x27,x27,ror#23
and x17,x20,x27
bic x28,x21,x27
add x22,x22,x0 // h+=X[i]
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x23,x24 // a^b, b^c in next round
eor x16,x16,x8,ror#18 // Sigma1(e)
ror x8,x23,#28
add x22,x22,x17 // h+=Ch(e,f,g)
eor x17,x23,x23,ror#5
add x22,x22,x16 // h+=Sigma1(e)
and x19,x19,x28 // (b^c)&=(a^b)
add x26,x26,x22 // d+=h
eor x19,x19,x24 // Maj(a,b,c)
eor x17,x8,x17,ror#34 // Sigma0(a)
add x22,x22,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
//add x22,x22,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x1,x1 // 14
#endif
ldr x6,[sp,#24]
add x22,x22,x17 // h+=Sigma0(a)
str x9,[sp,#16]
ror x16,x26,#14
add x21,x21,x19 // h+=K[i]
eor x9,x26,x26,ror#23
and x17,x27,x26
bic x19,x20,x26
add x21,x21,x1 // h+=X[i]
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x22,x23 // a^b, b^c in next round
eor x16,x16,x9,ror#18 // Sigma1(e)
ror x9,x22,#28
add x21,x21,x17 // h+=Ch(e,f,g)
eor x17,x22,x22,ror#5
add x21,x21,x16 // h+=Sigma1(e)
and x28,x28,x19 // (b^c)&=(a^b)
add x25,x25,x21 // d+=h
eor x28,x28,x23 // Maj(a,b,c)
eor x17,x9,x17,ror#34 // Sigma0(a)
add x21,x21,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
//add x21,x21,x17 // h+=Sigma0(a)
#ifndef __AARCH64EB__
rev x2,x2 // 15
#endif
ldr x7,[sp,#0]
add x21,x21,x17 // h+=Sigma0(a)
str x10,[sp,#24]
ror x16,x25,#14
add x20,x20,x28 // h+=K[i]
ror x9,x4,#1
and x17,x26,x25
ror x8,x1,#19
bic x28,x27,x25
ror x10,x21,#28
add x20,x20,x2 // h+=X[i]
eor x16,x16,x25,ror#18
eor x9,x9,x4,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x21,x22 // a^b, b^c in next round
eor x16,x16,x25,ror#41 // Sigma1(e)
eor x10,x10,x21,ror#34
add x20,x20,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x8,x8,x1,ror#61
eor x9,x9,x4,lsr#7 // sigma0(X[i+1])
add x20,x20,x16 // h+=Sigma1(e)
eor x19,x19,x22 // Maj(a,b,c)
eor x17,x10,x21,ror#39 // Sigma0(a)
eor x8,x8,x1,lsr#6 // sigma1(X[i+14])
add x3,x3,x12
add x24,x24,x20 // d+=h
add x20,x20,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x3,x3,x9
add x20,x20,x17 // h+=Sigma0(a)
add x3,x3,x8
Loop_16_xx:
ldr x8,[sp,#8]
str x11,[sp,#0]
ror x16,x24,#14
add x27,x27,x19 // h+=K[i]
ror x10,x5,#1
and x17,x25,x24
ror x9,x2,#19
bic x19,x26,x24
ror x11,x20,#28
add x27,x27,x3 // h+=X[i]
eor x16,x16,x24,ror#18
eor x10,x10,x5,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x20,x21 // a^b, b^c in next round
eor x16,x16,x24,ror#41 // Sigma1(e)
eor x11,x11,x20,ror#34
add x27,x27,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x9,x9,x2,ror#61
eor x10,x10,x5,lsr#7 // sigma0(X[i+1])
add x27,x27,x16 // h+=Sigma1(e)
eor x28,x28,x21 // Maj(a,b,c)
eor x17,x11,x20,ror#39 // Sigma0(a)
eor x9,x9,x2,lsr#6 // sigma1(X[i+14])
add x4,x4,x13
add x23,x23,x27 // d+=h
add x27,x27,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x4,x4,x10
add x27,x27,x17 // h+=Sigma0(a)
add x4,x4,x9
ldr x9,[sp,#16]
str x12,[sp,#8]
ror x16,x23,#14
add x26,x26,x28 // h+=K[i]
ror x11,x6,#1
and x17,x24,x23
ror x10,x3,#19
bic x28,x25,x23
ror x12,x27,#28
add x26,x26,x4 // h+=X[i]
eor x16,x16,x23,ror#18
eor x11,x11,x6,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x27,x20 // a^b, b^c in next round
eor x16,x16,x23,ror#41 // Sigma1(e)
eor x12,x12,x27,ror#34
add x26,x26,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x10,x10,x3,ror#61
eor x11,x11,x6,lsr#7 // sigma0(X[i+1])
add x26,x26,x16 // h+=Sigma1(e)
eor x19,x19,x20 // Maj(a,b,c)
eor x17,x12,x27,ror#39 // Sigma0(a)
eor x10,x10,x3,lsr#6 // sigma1(X[i+14])
add x5,x5,x14
add x22,x22,x26 // d+=h
add x26,x26,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x5,x5,x11
add x26,x26,x17 // h+=Sigma0(a)
add x5,x5,x10
ldr x10,[sp,#24]
str x13,[sp,#16]
ror x16,x22,#14
add x25,x25,x19 // h+=K[i]
ror x12,x7,#1
and x17,x23,x22
ror x11,x4,#19
bic x19,x24,x22
ror x13,x26,#28
add x25,x25,x5 // h+=X[i]
eor x16,x16,x22,ror#18
eor x12,x12,x7,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x26,x27 // a^b, b^c in next round
eor x16,x16,x22,ror#41 // Sigma1(e)
eor x13,x13,x26,ror#34
add x25,x25,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x11,x11,x4,ror#61
eor x12,x12,x7,lsr#7 // sigma0(X[i+1])
add x25,x25,x16 // h+=Sigma1(e)
eor x28,x28,x27 // Maj(a,b,c)
eor x17,x13,x26,ror#39 // Sigma0(a)
eor x11,x11,x4,lsr#6 // sigma1(X[i+14])
add x6,x6,x15
add x21,x21,x25 // d+=h
add x25,x25,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x6,x6,x12
add x25,x25,x17 // h+=Sigma0(a)
add x6,x6,x11
ldr x11,[sp,#0]
str x14,[sp,#24]
ror x16,x21,#14
add x24,x24,x28 // h+=K[i]
ror x13,x8,#1
and x17,x22,x21
ror x12,x5,#19
bic x28,x23,x21
ror x14,x25,#28
add x24,x24,x6 // h+=X[i]
eor x16,x16,x21,ror#18
eor x13,x13,x8,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x25,x26 // a^b, b^c in next round
eor x16,x16,x21,ror#41 // Sigma1(e)
eor x14,x14,x25,ror#34
add x24,x24,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x12,x12,x5,ror#61
eor x13,x13,x8,lsr#7 // sigma0(X[i+1])
add x24,x24,x16 // h+=Sigma1(e)
eor x19,x19,x26 // Maj(a,b,c)
eor x17,x14,x25,ror#39 // Sigma0(a)
eor x12,x12,x5,lsr#6 // sigma1(X[i+14])
add x7,x7,x0
add x20,x20,x24 // d+=h
add x24,x24,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x7,x7,x13
add x24,x24,x17 // h+=Sigma0(a)
add x7,x7,x12
ldr x12,[sp,#8]
str x15,[sp,#0]
ror x16,x20,#14
add x23,x23,x19 // h+=K[i]
ror x14,x9,#1
and x17,x21,x20
ror x13,x6,#19
bic x19,x22,x20
ror x15,x24,#28
add x23,x23,x7 // h+=X[i]
eor x16,x16,x20,ror#18
eor x14,x14,x9,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x24,x25 // a^b, b^c in next round
eor x16,x16,x20,ror#41 // Sigma1(e)
eor x15,x15,x24,ror#34
add x23,x23,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x13,x13,x6,ror#61
eor x14,x14,x9,lsr#7 // sigma0(X[i+1])
add x23,x23,x16 // h+=Sigma1(e)
eor x28,x28,x25 // Maj(a,b,c)
eor x17,x15,x24,ror#39 // Sigma0(a)
eor x13,x13,x6,lsr#6 // sigma1(X[i+14])
add x8,x8,x1
add x27,x27,x23 // d+=h
add x23,x23,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x8,x8,x14
add x23,x23,x17 // h+=Sigma0(a)
add x8,x8,x13
ldr x13,[sp,#16]
str x0,[sp,#8]
ror x16,x27,#14
add x22,x22,x28 // h+=K[i]
ror x15,x10,#1
and x17,x20,x27
ror x14,x7,#19
bic x28,x21,x27
ror x0,x23,#28
add x22,x22,x8 // h+=X[i]
eor x16,x16,x27,ror#18
eor x15,x15,x10,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x23,x24 // a^b, b^c in next round
eor x16,x16,x27,ror#41 // Sigma1(e)
eor x0,x0,x23,ror#34
add x22,x22,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x14,x14,x7,ror#61
eor x15,x15,x10,lsr#7 // sigma0(X[i+1])
add x22,x22,x16 // h+=Sigma1(e)
eor x19,x19,x24 // Maj(a,b,c)
eor x17,x0,x23,ror#39 // Sigma0(a)
eor x14,x14,x7,lsr#6 // sigma1(X[i+14])
add x9,x9,x2
add x26,x26,x22 // d+=h
add x22,x22,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x9,x9,x15
add x22,x22,x17 // h+=Sigma0(a)
add x9,x9,x14
ldr x14,[sp,#24]
str x1,[sp,#16]
ror x16,x26,#14
add x21,x21,x19 // h+=K[i]
ror x0,x11,#1
and x17,x27,x26
ror x15,x8,#19
bic x19,x20,x26
ror x1,x22,#28
add x21,x21,x9 // h+=X[i]
eor x16,x16,x26,ror#18
eor x0,x0,x11,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x22,x23 // a^b, b^c in next round
eor x16,x16,x26,ror#41 // Sigma1(e)
eor x1,x1,x22,ror#34
add x21,x21,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x15,x15,x8,ror#61
eor x0,x0,x11,lsr#7 // sigma0(X[i+1])
add x21,x21,x16 // h+=Sigma1(e)
eor x28,x28,x23 // Maj(a,b,c)
eor x17,x1,x22,ror#39 // Sigma0(a)
eor x15,x15,x8,lsr#6 // sigma1(X[i+14])
add x10,x10,x3
add x25,x25,x21 // d+=h
add x21,x21,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x10,x10,x0
add x21,x21,x17 // h+=Sigma0(a)
add x10,x10,x15
ldr x15,[sp,#0]
str x2,[sp,#24]
ror x16,x25,#14
add x20,x20,x28 // h+=K[i]
ror x1,x12,#1
and x17,x26,x25
ror x0,x9,#19
bic x28,x27,x25
ror x2,x21,#28
add x20,x20,x10 // h+=X[i]
eor x16,x16,x25,ror#18
eor x1,x1,x12,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x21,x22 // a^b, b^c in next round
eor x16,x16,x25,ror#41 // Sigma1(e)
eor x2,x2,x21,ror#34
add x20,x20,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x0,x0,x9,ror#61
eor x1,x1,x12,lsr#7 // sigma0(X[i+1])
add x20,x20,x16 // h+=Sigma1(e)
eor x19,x19,x22 // Maj(a,b,c)
eor x17,x2,x21,ror#39 // Sigma0(a)
eor x0,x0,x9,lsr#6 // sigma1(X[i+14])
add x11,x11,x4
add x24,x24,x20 // d+=h
add x20,x20,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x11,x11,x1
add x20,x20,x17 // h+=Sigma0(a)
add x11,x11,x0
ldr x0,[sp,#8]
str x3,[sp,#0]
ror x16,x24,#14
add x27,x27,x19 // h+=K[i]
ror x2,x13,#1
and x17,x25,x24
ror x1,x10,#19
bic x19,x26,x24
ror x3,x20,#28
add x27,x27,x11 // h+=X[i]
eor x16,x16,x24,ror#18
eor x2,x2,x13,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x20,x21 // a^b, b^c in next round
eor x16,x16,x24,ror#41 // Sigma1(e)
eor x3,x3,x20,ror#34
add x27,x27,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x1,x1,x10,ror#61
eor x2,x2,x13,lsr#7 // sigma0(X[i+1])
add x27,x27,x16 // h+=Sigma1(e)
eor x28,x28,x21 // Maj(a,b,c)
eor x17,x3,x20,ror#39 // Sigma0(a)
eor x1,x1,x10,lsr#6 // sigma1(X[i+14])
add x12,x12,x5
add x23,x23,x27 // d+=h
add x27,x27,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x12,x12,x2
add x27,x27,x17 // h+=Sigma0(a)
add x12,x12,x1
ldr x1,[sp,#16]
str x4,[sp,#8]
ror x16,x23,#14
add x26,x26,x28 // h+=K[i]
ror x3,x14,#1
and x17,x24,x23
ror x2,x11,#19
bic x28,x25,x23
ror x4,x27,#28
add x26,x26,x12 // h+=X[i]
eor x16,x16,x23,ror#18
eor x3,x3,x14,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x27,x20 // a^b, b^c in next round
eor x16,x16,x23,ror#41 // Sigma1(e)
eor x4,x4,x27,ror#34
add x26,x26,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x2,x2,x11,ror#61
eor x3,x3,x14,lsr#7 // sigma0(X[i+1])
add x26,x26,x16 // h+=Sigma1(e)
eor x19,x19,x20 // Maj(a,b,c)
eor x17,x4,x27,ror#39 // Sigma0(a)
eor x2,x2,x11,lsr#6 // sigma1(X[i+14])
add x13,x13,x6
add x22,x22,x26 // d+=h
add x26,x26,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x13,x13,x3
add x26,x26,x17 // h+=Sigma0(a)
add x13,x13,x2
ldr x2,[sp,#24]
str x5,[sp,#16]
ror x16,x22,#14
add x25,x25,x19 // h+=K[i]
ror x4,x15,#1
and x17,x23,x22
ror x3,x12,#19
bic x19,x24,x22
ror x5,x26,#28
add x25,x25,x13 // h+=X[i]
eor x16,x16,x22,ror#18
eor x4,x4,x15,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x26,x27 // a^b, b^c in next round
eor x16,x16,x22,ror#41 // Sigma1(e)
eor x5,x5,x26,ror#34
add x25,x25,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x3,x3,x12,ror#61
eor x4,x4,x15,lsr#7 // sigma0(X[i+1])
add x25,x25,x16 // h+=Sigma1(e)
eor x28,x28,x27 // Maj(a,b,c)
eor x17,x5,x26,ror#39 // Sigma0(a)
eor x3,x3,x12,lsr#6 // sigma1(X[i+14])
add x14,x14,x7
add x21,x21,x25 // d+=h
add x25,x25,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x14,x14,x4
add x25,x25,x17 // h+=Sigma0(a)
add x14,x14,x3
ldr x3,[sp,#0]
str x6,[sp,#24]
ror x16,x21,#14
add x24,x24,x28 // h+=K[i]
ror x5,x0,#1
and x17,x22,x21
ror x4,x13,#19
bic x28,x23,x21
ror x6,x25,#28
add x24,x24,x14 // h+=X[i]
eor x16,x16,x21,ror#18
eor x5,x5,x0,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x25,x26 // a^b, b^c in next round
eor x16,x16,x21,ror#41 // Sigma1(e)
eor x6,x6,x25,ror#34
add x24,x24,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x4,x4,x13,ror#61
eor x5,x5,x0,lsr#7 // sigma0(X[i+1])
add x24,x24,x16 // h+=Sigma1(e)
eor x19,x19,x26 // Maj(a,b,c)
eor x17,x6,x25,ror#39 // Sigma0(a)
eor x4,x4,x13,lsr#6 // sigma1(X[i+14])
add x15,x15,x8
add x20,x20,x24 // d+=h
add x24,x24,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x15,x15,x5
add x24,x24,x17 // h+=Sigma0(a)
add x15,x15,x4
ldr x4,[sp,#8]
str x7,[sp,#0]
ror x16,x20,#14
add x23,x23,x19 // h+=K[i]
ror x6,x1,#1
and x17,x21,x20
ror x5,x14,#19
bic x19,x22,x20
ror x7,x24,#28
add x23,x23,x15 // h+=X[i]
eor x16,x16,x20,ror#18
eor x6,x6,x1,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x24,x25 // a^b, b^c in next round
eor x16,x16,x20,ror#41 // Sigma1(e)
eor x7,x7,x24,ror#34
add x23,x23,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x5,x5,x14,ror#61
eor x6,x6,x1,lsr#7 // sigma0(X[i+1])
add x23,x23,x16 // h+=Sigma1(e)
eor x28,x28,x25 // Maj(a,b,c)
eor x17,x7,x24,ror#39 // Sigma0(a)
eor x5,x5,x14,lsr#6 // sigma1(X[i+14])
add x0,x0,x9
add x27,x27,x23 // d+=h
add x23,x23,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x0,x0,x6
add x23,x23,x17 // h+=Sigma0(a)
add x0,x0,x5
ldr x5,[sp,#16]
str x8,[sp,#8]
ror x16,x27,#14
add x22,x22,x28 // h+=K[i]
ror x7,x2,#1
and x17,x20,x27
ror x6,x15,#19
bic x28,x21,x27
ror x8,x23,#28
add x22,x22,x0 // h+=X[i]
eor x16,x16,x27,ror#18
eor x7,x7,x2,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x23,x24 // a^b, b^c in next round
eor x16,x16,x27,ror#41 // Sigma1(e)
eor x8,x8,x23,ror#34
add x22,x22,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x6,x6,x15,ror#61
eor x7,x7,x2,lsr#7 // sigma0(X[i+1])
add x22,x22,x16 // h+=Sigma1(e)
eor x19,x19,x24 // Maj(a,b,c)
eor x17,x8,x23,ror#39 // Sigma0(a)
eor x6,x6,x15,lsr#6 // sigma1(X[i+14])
add x1,x1,x10
add x26,x26,x22 // d+=h
add x22,x22,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x1,x1,x7
add x22,x22,x17 // h+=Sigma0(a)
add x1,x1,x6
ldr x6,[sp,#24]
str x9,[sp,#16]
ror x16,x26,#14
add x21,x21,x19 // h+=K[i]
ror x8,x3,#1
and x17,x27,x26
ror x7,x0,#19
bic x19,x20,x26
ror x9,x22,#28
add x21,x21,x1 // h+=X[i]
eor x16,x16,x26,ror#18
eor x8,x8,x3,ror#8
orr x17,x17,x19 // Ch(e,f,g)
eor x19,x22,x23 // a^b, b^c in next round
eor x16,x16,x26,ror#41 // Sigma1(e)
eor x9,x9,x22,ror#34
add x21,x21,x17 // h+=Ch(e,f,g)
and x28,x28,x19 // (b^c)&=(a^b)
eor x7,x7,x0,ror#61
eor x8,x8,x3,lsr#7 // sigma0(X[i+1])
add x21,x21,x16 // h+=Sigma1(e)
eor x28,x28,x23 // Maj(a,b,c)
eor x17,x9,x22,ror#39 // Sigma0(a)
eor x7,x7,x0,lsr#6 // sigma1(X[i+14])
add x2,x2,x11
add x25,x25,x21 // d+=h
add x21,x21,x28 // h+=Maj(a,b,c)
ldr x28,[x30],#8 // *K++, x19 in next round
add x2,x2,x8
add x21,x21,x17 // h+=Sigma0(a)
add x2,x2,x7
ldr x7,[sp,#0]
str x10,[sp,#24]
ror x16,x25,#14
add x20,x20,x28 // h+=K[i]
ror x9,x4,#1
and x17,x26,x25
ror x8,x1,#19
bic x28,x27,x25
ror x10,x21,#28
add x20,x20,x2 // h+=X[i]
eor x16,x16,x25,ror#18
eor x9,x9,x4,ror#8
orr x17,x17,x28 // Ch(e,f,g)
eor x28,x21,x22 // a^b, b^c in next round
eor x16,x16,x25,ror#41 // Sigma1(e)
eor x10,x10,x21,ror#34
add x20,x20,x17 // h+=Ch(e,f,g)
and x19,x19,x28 // (b^c)&=(a^b)
eor x8,x8,x1,ror#61
eor x9,x9,x4,lsr#7 // sigma0(X[i+1])
add x20,x20,x16 // h+=Sigma1(e)
eor x19,x19,x22 // Maj(a,b,c)
eor x17,x10,x21,ror#39 // Sigma0(a)
eor x8,x8,x1,lsr#6 // sigma1(X[i+14])
add x3,x3,x12
add x24,x24,x20 // d+=h
add x20,x20,x19 // h+=Maj(a,b,c)
ldr x19,[x30],#8 // *K++, x28 in next round
add x3,x3,x9
add x20,x20,x17 // h+=Sigma0(a)
add x3,x3,x8
cbnz x19,Loop_16_xx
ldp x0,x2,[x29,#96]
ldr x1,[x29,#112]
sub x30,x30,#648 // rewind
ldp x3,x4,[x0]
ldp x5,x6,[x0,#2*8]
add x1,x1,#14*8 // advance input pointer
ldp x7,x8,[x0,#4*8]
add x20,x20,x3
ldp x9,x10,[x0,#6*8]
add x21,x21,x4
add x22,x22,x5
add x23,x23,x6
stp x20,x21,[x0]
add x24,x24,x7
add x25,x25,x8
stp x22,x23,[x0,#2*8]
add x26,x26,x9
add x27,x27,x10
cmp x1,x2
stp x24,x25,[x0,#4*8]
stp x26,x27,[x0,#6*8]
b.ne Loop
ldp x19,x20,[x29,#16]
add sp,sp,#4*8
ldp x21,x22,[x29,#32]
ldp x23,x24,[x29,#48]
ldp x25,x26,[x29,#64]
ldp x27,x28,[x29,#80]
ldp x29,x30,[sp],#128
AARCH64_VALIDATE_LINK_REGISTER
ret
.section __TEXT,__const
.align 6
LK512:
.quad 0x428a2f98d728ae22,0x7137449123ef65cd
.quad 0xb5c0fbcfec4d3b2f,0xe9b5dba58189dbbc
.quad 0x3956c25bf348b538,0x59f111f1b605d019
.quad 0x923f82a4af194f9b,0xab1c5ed5da6d8118
.quad 0xd807aa98a3030242,0x12835b0145706fbe
.quad 0x243185be4ee4b28c,0x550c7dc3d5ffb4e2
.quad 0x72be5d74f27b896f,0x80deb1fe3b1696b1
.quad 0x9bdc06a725c71235,0xc19bf174cf692694
.quad 0xe49b69c19ef14ad2,0xefbe4786384f25e3
.quad 0x0fc19dc68b8cd5b5,0x240ca1cc77ac9c65
.quad 0x2de92c6f592b0275,0x4a7484aa6ea6e483
.quad 0x5cb0a9dcbd41fbd4,0x76f988da831153b5
.quad 0x983e5152ee66dfab,0xa831c66d2db43210
.quad 0xb00327c898fb213f,0xbf597fc7beef0ee4
.quad 0xc6e00bf33da88fc2,0xd5a79147930aa725
.quad 0x06ca6351e003826f,0x142929670a0e6e70
.quad 0x27b70a8546d22ffc,0x2e1b21385c26c926
.quad 0x4d2c6dfc5ac42aed,0x53380d139d95b3df
.quad 0x650a73548baf63de,0x766a0abb3c77b2a8
.quad 0x81c2c92e47edaee6,0x92722c851482353b
.quad 0xa2bfe8a14cf10364,0xa81a664bbc423001
.quad 0xc24b8b70d0f89791,0xc76c51a30654be30
.quad 0xd192e819d6ef5218,0xd69906245565a910
.quad 0xf40e35855771202a,0x106aa07032bbd1b8
.quad 0x19a4c116b8d2d0c8,0x1e376c085141ab53
.quad 0x2748774cdf8eeb99,0x34b0bcb5e19b48a8
.quad 0x391c0cb3c5c95a63,0x4ed8aa4ae3418acb
.quad 0x5b9cca4f7763e373,0x682e6ff3d6b2b8a3
.quad 0x748f82ee5defb2fc,0x78a5636f43172f60
.quad 0x84c87814a1f0ab72,0x8cc702081a6439ec
.quad 0x90befffa23631e28,0xa4506cebde82bde9
.quad 0xbef9a3f7b2c67915,0xc67178f2e372532b
.quad 0xca273eceea26619c,0xd186b8c721c0c207
.quad 0xeada7dd6cde0eb1e,0xf57d4f7fee6ed178
.quad 0x06f067aa72176fba,0x0a637dc5a2c898a6
.quad 0x113f9804bef90dae,0x1b710b35131c471b
.quad 0x28db77f523047d84,0x32caab7b40c72493
.quad 0x3c9ebe0a15c9bebc,0x431d67c49c100d4c
.quad 0x4cc5d4becb3e42b6,0x597f299cfc657e2a
.quad 0x5fcb6fab3ad6faec,0x6c44198c4a475817
.quad 0 // terminator
.byte 83,72,65,53,49,50,32,98,108,111,99,107,32,116,114,97,110,115,102,111,114,109,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0
.align 2
.align 2
.text
#ifndef __KERNEL__
.globl _sha512_block_data_order_hw
.private_extern _sha512_block_data_order_hw
.align 6
_sha512_block_data_order_hw:
// Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later.
AARCH64_VALID_CALL_TARGET
stp x29,x30,[sp,#-16]!
add x29,sp,#0
ld1 {v16.16b,v17.16b,v18.16b,v19.16b},[x1],#64 // load input
ld1 {v20.16b,v21.16b,v22.16b,v23.16b},[x1],#64
ld1 {v0.2d,v1.2d,v2.2d,v3.2d},[x0] // load context
adrp x3,LK512@PAGE
add x3,x3,LK512@PAGEOFF
rev64 v16.16b,v16.16b
rev64 v17.16b,v17.16b
rev64 v18.16b,v18.16b
rev64 v19.16b,v19.16b
rev64 v20.16b,v20.16b
rev64 v21.16b,v21.16b
rev64 v22.16b,v22.16b
rev64 v23.16b,v23.16b
b Loop_hw
.align 4
Loop_hw:
ld1 {v24.2d},[x3],#16
subs x2,x2,#1
sub x4,x1,#128
orr v26.16b,v0.16b,v0.16b // offload
orr v27.16b,v1.16b,v1.16b
orr v28.16b,v2.16b,v2.16b
orr v29.16b,v3.16b,v3.16b
csel x1,x1,x4,ne // conditional rewind
add v24.2d,v24.2d,v16.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08230 //sha512su0 v16.16b,v17.16b
ext v7.16b,v20.16b,v21.16b,#8
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v25.2d,v25.2d,v17.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08251 //sha512su0 v17.16b,v18.16b
ext v7.16b,v21.16b,v22.16b,#8
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v24.2d,v24.2d,v18.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08272 //sha512su0 v18.16b,v19.16b
ext v7.16b,v22.16b,v23.16b,#8
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v25.2d,v25.2d,v19.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08293 //sha512su0 v19.16b,v20.16b
ext v7.16b,v23.16b,v16.16b,#8
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v24.2d,v24.2d,v20.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082b4 //sha512su0 v20.16b,v21.16b
ext v7.16b,v16.16b,v17.16b,#8
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v25.2d,v25.2d,v21.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec082d5 //sha512su0 v21.16b,v22.16b
ext v7.16b,v17.16b,v18.16b,#8
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v24.2d,v24.2d,v22.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082f6 //sha512su0 v22.16b,v23.16b
ext v7.16b,v18.16b,v19.16b,#8
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v25.2d,v25.2d,v23.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08217 //sha512su0 v23.16b,v16.16b
ext v7.16b,v19.16b,v20.16b,#8
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v24.2d,v24.2d,v16.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08230 //sha512su0 v16.16b,v17.16b
ext v7.16b,v20.16b,v21.16b,#8
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v25.2d,v25.2d,v17.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08251 //sha512su0 v17.16b,v18.16b
ext v7.16b,v21.16b,v22.16b,#8
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v24.2d,v24.2d,v18.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08272 //sha512su0 v18.16b,v19.16b
ext v7.16b,v22.16b,v23.16b,#8
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v25.2d,v25.2d,v19.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08293 //sha512su0 v19.16b,v20.16b
ext v7.16b,v23.16b,v16.16b,#8
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v24.2d,v24.2d,v20.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082b4 //sha512su0 v20.16b,v21.16b
ext v7.16b,v16.16b,v17.16b,#8
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v25.2d,v25.2d,v21.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec082d5 //sha512su0 v21.16b,v22.16b
ext v7.16b,v17.16b,v18.16b,#8
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v24.2d,v24.2d,v22.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082f6 //sha512su0 v22.16b,v23.16b
ext v7.16b,v18.16b,v19.16b,#8
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v25.2d,v25.2d,v23.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08217 //sha512su0 v23.16b,v16.16b
ext v7.16b,v19.16b,v20.16b,#8
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v24.2d,v24.2d,v16.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08230 //sha512su0 v16.16b,v17.16b
ext v7.16b,v20.16b,v21.16b,#8
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v25.2d,v25.2d,v17.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08251 //sha512su0 v17.16b,v18.16b
ext v7.16b,v21.16b,v22.16b,#8
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v24.2d,v24.2d,v18.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08272 //sha512su0 v18.16b,v19.16b
ext v7.16b,v22.16b,v23.16b,#8
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v25.2d,v25.2d,v19.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08293 //sha512su0 v19.16b,v20.16b
ext v7.16b,v23.16b,v16.16b,#8
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v24.2d,v24.2d,v20.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082b4 //sha512su0 v20.16b,v21.16b
ext v7.16b,v16.16b,v17.16b,#8
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v25.2d,v25.2d,v21.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec082d5 //sha512su0 v21.16b,v22.16b
ext v7.16b,v17.16b,v18.16b,#8
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v24.2d,v24.2d,v22.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082f6 //sha512su0 v22.16b,v23.16b
ext v7.16b,v18.16b,v19.16b,#8
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v25.2d,v25.2d,v23.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08217 //sha512su0 v23.16b,v16.16b
ext v7.16b,v19.16b,v20.16b,#8
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v24.2d,v24.2d,v16.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08230 //sha512su0 v16.16b,v17.16b
ext v7.16b,v20.16b,v21.16b,#8
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v25.2d,v25.2d,v17.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08251 //sha512su0 v17.16b,v18.16b
ext v7.16b,v21.16b,v22.16b,#8
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v24.2d,v24.2d,v18.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec08272 //sha512su0 v18.16b,v19.16b
ext v7.16b,v22.16b,v23.16b,#8
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
add v25.2d,v25.2d,v19.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08293 //sha512su0 v19.16b,v20.16b
ext v7.16b,v23.16b,v16.16b,#8
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
.long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
add v24.2d,v24.2d,v20.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082b4 //sha512su0 v20.16b,v21.16b
ext v7.16b,v16.16b,v17.16b,#8
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
.long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
add v25.2d,v25.2d,v21.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec082d5 //sha512su0 v21.16b,v22.16b
ext v7.16b,v17.16b,v18.16b,#8
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
.long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v24.2d,v24.2d,v22.2d
ld1 {v25.2d},[x3],#16
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]"
.long 0xcec082f6 //sha512su0 v22.16b,v23.16b
ext v7.16b,v18.16b,v19.16b,#8
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
.long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
add v25.2d,v25.2d,v23.2d
ld1 {v24.2d},[x3],#16
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]"
.long 0xcec08217 //sha512su0 v23.16b,v16.16b
ext v7.16b,v19.16b,v20.16b,#8
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
.long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
ld1 {v25.2d},[x3],#16
add v24.2d,v24.2d,v16.2d
ld1 {v16.16b},[x1],#16 // load next input
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]"
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
rev64 v16.16b,v16.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
ld1 {v24.2d},[x3],#16
add v25.2d,v25.2d,v17.2d
ld1 {v17.16b},[x1],#16 // load next input
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]"
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
rev64 v17.16b,v17.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
ld1 {v25.2d},[x3],#16
add v24.2d,v24.2d,v18.2d
ld1 {v18.16b},[x1],#16 // load next input
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]"
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
rev64 v18.16b,v18.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
ld1 {v24.2d},[x3],#16
add v25.2d,v25.2d,v19.2d
ld1 {v19.16b},[x1],#16 // load next input
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v2.16b,v3.16b,#8
ext v6.16b,v1.16b,v2.16b,#8
add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]"
.long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b
rev64 v19.16b,v19.16b
add v4.2d,v1.2d,v3.2d // "D + T1"
.long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b
ld1 {v25.2d},[x3],#16
add v24.2d,v24.2d,v20.2d
ld1 {v20.16b},[x1],#16 // load next input
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v4.16b,v2.16b,#8
ext v6.16b,v0.16b,v4.16b,#8
add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]"
.long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b
rev64 v20.16b,v20.16b
add v1.2d,v0.2d,v2.2d // "D + T1"
.long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b
ld1 {v24.2d},[x3],#16
add v25.2d,v25.2d,v21.2d
ld1 {v21.16b},[x1],#16 // load next input
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v1.16b,v4.16b,#8
ext v6.16b,v3.16b,v1.16b,#8
add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]"
.long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b
rev64 v21.16b,v21.16b
add v0.2d,v3.2d,v4.2d // "D + T1"
.long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b
ld1 {v25.2d},[x3],#16
add v24.2d,v24.2d,v22.2d
ld1 {v22.16b},[x1],#16 // load next input
ext v24.16b,v24.16b,v24.16b,#8
ext v5.16b,v0.16b,v1.16b,#8
ext v6.16b,v2.16b,v0.16b,#8
add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]"
.long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b
rev64 v22.16b,v22.16b
add v3.2d,v2.2d,v1.2d // "D + T1"
.long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b
sub x3,x3,#80*8 // rewind
add v25.2d,v25.2d,v23.2d
ld1 {v23.16b},[x1],#16 // load next input
ext v25.16b,v25.16b,v25.16b,#8
ext v5.16b,v3.16b,v0.16b,#8
ext v6.16b,v4.16b,v3.16b,#8
add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]"
.long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b
rev64 v23.16b,v23.16b
add v2.2d,v4.2d,v0.2d // "D + T1"
.long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b
add v0.2d,v0.2d,v26.2d // accumulate
add v1.2d,v1.2d,v27.2d
add v2.2d,v2.2d,v28.2d
add v3.2d,v3.2d,v29.2d
cbnz x2,Loop_hw
st1 {v0.2d,v1.2d,v2.2d,v3.2d},[x0] // store context
ldr x29,[sp],#16
ret
#endif
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__APPLE__)
|
jalal-ux/Test
| 7,660
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/aesv8-armx-win64.S
|
// This file is generated from a similarly-named Perl script in the BoringSSL
// source tree. Do not edit by hand.
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(_WIN32)
#if __ARM_MAX_ARCH__>=7
.text
.arch armv8-a+crypto
.section .rodata
.align 5
Lrcon:
.long 0x01,0x01,0x01,0x01
.long 0x0c0f0e0d,0x0c0f0e0d,0x0c0f0e0d,0x0c0f0e0d // rotate-n-splat
.long 0x1b,0x1b,0x1b,0x1b
.text
.globl aes_hw_set_encrypt_key
.def aes_hw_set_encrypt_key
.type 32
.endef
.align 5
aes_hw_set_encrypt_key:
Lenc_key:
// Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later.
AARCH64_VALID_CALL_TARGET
stp x29,x30,[sp,#-16]!
add x29,sp,#0
mov x3,#-2
cmp w1,#128
b.lt Lenc_key_abort
cmp w1,#256
b.gt Lenc_key_abort
tst w1,#0x3f
b.ne Lenc_key_abort
adrp x3,Lrcon
add x3,x3,:lo12:Lrcon
cmp w1,#192
eor v0.16b,v0.16b,v0.16b
ld1 {v3.16b},[x0],#16
mov w1,#8 // reuse w1
ld1 {v1.4s,v2.4s},[x3],#32
b.lt Loop128
// 192-bit key support was removed.
b L256
.align 4
Loop128:
tbl v6.16b,{v3.16b},v2.16b
ext v5.16b,v0.16b,v3.16b,#12
st1 {v3.4s},[x2],#16
aese v6.16b,v0.16b
subs w1,w1,#1
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v6.16b,v6.16b,v1.16b
eor v3.16b,v3.16b,v5.16b
shl v1.16b,v1.16b,#1
eor v3.16b,v3.16b,v6.16b
b.ne Loop128
ld1 {v1.4s},[x3]
tbl v6.16b,{v3.16b},v2.16b
ext v5.16b,v0.16b,v3.16b,#12
st1 {v3.4s},[x2],#16
aese v6.16b,v0.16b
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v6.16b,v6.16b,v1.16b
eor v3.16b,v3.16b,v5.16b
shl v1.16b,v1.16b,#1
eor v3.16b,v3.16b,v6.16b
tbl v6.16b,{v3.16b},v2.16b
ext v5.16b,v0.16b,v3.16b,#12
st1 {v3.4s},[x2],#16
aese v6.16b,v0.16b
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v6.16b,v6.16b,v1.16b
eor v3.16b,v3.16b,v5.16b
eor v3.16b,v3.16b,v6.16b
st1 {v3.4s},[x2]
add x2,x2,#0x50
mov w12,#10
b Ldone
// 192-bit key support was removed.
.align 4
L256:
ld1 {v4.16b},[x0]
mov w1,#7
mov w12,#14
st1 {v3.4s},[x2],#16
Loop256:
tbl v6.16b,{v4.16b},v2.16b
ext v5.16b,v0.16b,v3.16b,#12
st1 {v4.4s},[x2],#16
aese v6.16b,v0.16b
subs w1,w1,#1
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v3.16b,v3.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v6.16b,v6.16b,v1.16b
eor v3.16b,v3.16b,v5.16b
shl v1.16b,v1.16b,#1
eor v3.16b,v3.16b,v6.16b
st1 {v3.4s},[x2],#16
b.eq Ldone
dup v6.4s,v3.s[3] // just splat
ext v5.16b,v0.16b,v4.16b,#12
aese v6.16b,v0.16b
eor v4.16b,v4.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v4.16b,v4.16b,v5.16b
ext v5.16b,v0.16b,v5.16b,#12
eor v4.16b,v4.16b,v5.16b
eor v4.16b,v4.16b,v6.16b
b Loop256
Ldone:
str w12,[x2]
mov x3,#0
Lenc_key_abort:
mov x0,x3 // return value
ldr x29,[sp],#16
ret
.globl aes_hw_ctr32_encrypt_blocks
.def aes_hw_ctr32_encrypt_blocks
.type 32
.endef
.align 5
aes_hw_ctr32_encrypt_blocks:
// Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later.
AARCH64_VALID_CALL_TARGET
stp x29,x30,[sp,#-16]!
add x29,sp,#0
ldr w5,[x3,#240]
ldr w8, [x4, #12]
ld1 {v0.4s},[x4]
ld1 {v16.4s,v17.4s},[x3] // load key schedule...
sub w5,w5,#4
mov x12,#16
cmp x2,#2
add x7,x3,x5,lsl#4 // pointer to last 5 round keys
sub w5,w5,#2
ld1 {v20.4s,v21.4s},[x7],#32
ld1 {v22.4s,v23.4s},[x7],#32
ld1 {v7.4s},[x7]
add x7,x3,#32
mov w6,w5
csel x12,xzr,x12,lo
// ARM Cortex-A57 and Cortex-A72 cores running in 32-bit mode are
// affected by silicon errata #1742098 [0] and #1655431 [1],
// respectively, where the second instruction of an aese/aesmc
// instruction pair may execute twice if an interrupt is taken right
// after the first instruction consumes an input register of which a
// single 32-bit lane has been updated the last time it was modified.
//
// This function uses a counter in one 32-bit lane. The vmov lines
// could write to v1.16b and v18.16b directly, but that trips this bugs.
// We write to v6.16b and copy to the final register as a workaround.
//
// [0] ARM-EPM-049219 v23 Cortex-A57 MPCore Software Developers Errata Notice
// [1] ARM-EPM-012079 v11.0 Cortex-A72 MPCore Software Developers Errata Notice
#ifndef __AARCH64EB__
rev w8, w8
#endif
add w10, w8, #1
orr v6.16b,v0.16b,v0.16b
rev w10, w10
mov v6.s[3],w10
add w8, w8, #2
orr v1.16b,v6.16b,v6.16b
b.ls Lctr32_tail
rev w12, w8
mov v6.s[3],w12
sub x2,x2,#3 // bias
orr v18.16b,v6.16b,v6.16b
b Loop3x_ctr32
.align 4
Loop3x_ctr32:
aese v0.16b,v16.16b
aesmc v0.16b,v0.16b
aese v1.16b,v16.16b
aesmc v1.16b,v1.16b
aese v18.16b,v16.16b
aesmc v18.16b,v18.16b
ld1 {v16.4s},[x7],#16
subs w6,w6,#2
aese v0.16b,v17.16b
aesmc v0.16b,v0.16b
aese v1.16b,v17.16b
aesmc v1.16b,v1.16b
aese v18.16b,v17.16b
aesmc v18.16b,v18.16b
ld1 {v17.4s},[x7],#16
b.gt Loop3x_ctr32
aese v0.16b,v16.16b
aesmc v4.16b,v0.16b
aese v1.16b,v16.16b
aesmc v5.16b,v1.16b
ld1 {v2.16b},[x0],#16
add w9,w8,#1
aese v18.16b,v16.16b
aesmc v18.16b,v18.16b
ld1 {v3.16b},[x0],#16
rev w9,w9
aese v4.16b,v17.16b
aesmc v4.16b,v4.16b
aese v5.16b,v17.16b
aesmc v5.16b,v5.16b
ld1 {v19.16b},[x0],#16
mov x7,x3
aese v18.16b,v17.16b
aesmc v17.16b,v18.16b
aese v4.16b,v20.16b
aesmc v4.16b,v4.16b
aese v5.16b,v20.16b
aesmc v5.16b,v5.16b
eor v2.16b,v2.16b,v7.16b
add w10,w8,#2
aese v17.16b,v20.16b
aesmc v17.16b,v17.16b
eor v3.16b,v3.16b,v7.16b
add w8,w8,#3
aese v4.16b,v21.16b
aesmc v4.16b,v4.16b
aese v5.16b,v21.16b
aesmc v5.16b,v5.16b
// Note the logic to update v0.16b, v1.16b, and v1.16b is written to work
// around a bug in ARM Cortex-A57 and Cortex-A72 cores running in
// 32-bit mode. See the comment above.
eor v19.16b,v19.16b,v7.16b
mov v6.s[3], w9
aese v17.16b,v21.16b
aesmc v17.16b,v17.16b
orr v0.16b,v6.16b,v6.16b
rev w10,w10
aese v4.16b,v22.16b
aesmc v4.16b,v4.16b
mov v6.s[3], w10
rev w12,w8
aese v5.16b,v22.16b
aesmc v5.16b,v5.16b
orr v1.16b,v6.16b,v6.16b
mov v6.s[3], w12
aese v17.16b,v22.16b
aesmc v17.16b,v17.16b
orr v18.16b,v6.16b,v6.16b
subs x2,x2,#3
aese v4.16b,v23.16b
aese v5.16b,v23.16b
aese v17.16b,v23.16b
eor v2.16b,v2.16b,v4.16b
ld1 {v16.4s},[x7],#16 // re-pre-load rndkey[0]
st1 {v2.16b},[x1],#16
eor v3.16b,v3.16b,v5.16b
mov w6,w5
st1 {v3.16b},[x1],#16
eor v19.16b,v19.16b,v17.16b
ld1 {v17.4s},[x7],#16 // re-pre-load rndkey[1]
st1 {v19.16b},[x1],#16
b.hs Loop3x_ctr32
adds x2,x2,#3
b.eq Lctr32_done
cmp x2,#1
mov x12,#16
csel x12,xzr,x12,eq
Lctr32_tail:
aese v0.16b,v16.16b
aesmc v0.16b,v0.16b
aese v1.16b,v16.16b
aesmc v1.16b,v1.16b
ld1 {v16.4s},[x7],#16
subs w6,w6,#2
aese v0.16b,v17.16b
aesmc v0.16b,v0.16b
aese v1.16b,v17.16b
aesmc v1.16b,v1.16b
ld1 {v17.4s},[x7],#16
b.gt Lctr32_tail
aese v0.16b,v16.16b
aesmc v0.16b,v0.16b
aese v1.16b,v16.16b
aesmc v1.16b,v1.16b
aese v0.16b,v17.16b
aesmc v0.16b,v0.16b
aese v1.16b,v17.16b
aesmc v1.16b,v1.16b
ld1 {v2.16b},[x0],x12
aese v0.16b,v20.16b
aesmc v0.16b,v0.16b
aese v1.16b,v20.16b
aesmc v1.16b,v1.16b
ld1 {v3.16b},[x0]
aese v0.16b,v21.16b
aesmc v0.16b,v0.16b
aese v1.16b,v21.16b
aesmc v1.16b,v1.16b
eor v2.16b,v2.16b,v7.16b
aese v0.16b,v22.16b
aesmc v0.16b,v0.16b
aese v1.16b,v22.16b
aesmc v1.16b,v1.16b
eor v3.16b,v3.16b,v7.16b
aese v0.16b,v23.16b
aese v1.16b,v23.16b
cmp x2,#1
eor v2.16b,v2.16b,v0.16b
eor v3.16b,v3.16b,v1.16b
st1 {v2.16b},[x1],#16
b.eq Lctr32_done
st1 {v3.16b},[x1]
Lctr32_done:
ldr x29,[sp],#16
ret
#endif
#endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(_WIN32)
|
jalal-ux/Test
| 2,659
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/third_party/fiat/asm/fiat_curve25519_adx_square.S
|
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86_64) && \
(defined(__APPLE__) || defined(__ELF__))
.intel_syntax noprefix
.text
#if defined(__APPLE__)
.private_extern _fiat_curve25519_adx_square
.global _fiat_curve25519_adx_square
_fiat_curve25519_adx_square:
#else
.type fiat_curve25519_adx_square, @function
.hidden fiat_curve25519_adx_square
.global fiat_curve25519_adx_square
fiat_curve25519_adx_square:
#endif
.cfi_startproc
_CET_ENDBR
push rbp
.cfi_adjust_cfa_offset 8
.cfi_offset rbp, -16
mov rbp, rsp
mov rdx, [ rsi + 0x0 ]
mulx r10, rax, [ rsi + 0x8 ]
mov rdx, [ rsi + 0x0 ]
mulx rcx, r11, [ rsi + 0x10 ]
xor rdx, rdx
adox r11, r10
mov rdx, [ rsi + 0x0 ]
mulx r9, r8, [ rsi + 0x18 ]
mov rdx, [ rsi + 0x8 ]
mov [ rsp - 0x80 ], rbx
.cfi_offset rbx, -16-0x80
mulx rbx, r10, [ rsi + 0x18 ]
adox r8, rcx
mov [rsp - 0x48 ], rdi
adox r10, r9
adcx rax, rax
mov rdx, [ rsi + 0x10 ]
mulx r9, rcx, [ rsi + 0x18 ]
adox rcx, rbx
mov rdx, [ rsi + 0x10 ]
mulx rdi, rbx, [ rsi + 0x8 ]
mov rdx, 0x0
adox r9, rdx
mov [ rsp - 0x70 ], r12
.cfi_offset r12, -16-0x70
mov r12, -0x3
inc r12
adox rbx, r8
adox rdi, r10
adcx r11, r11
mov r8, rdx
adox r8, rcx
mov r10, rdx
adox r10, r9
adcx rbx, rbx
mov rdx, [ rsi + 0x0 ]
mulx r9, rcx, rdx
mov rdx, [ rsi + 0x8 ]
mov [ rsp - 0x68 ], r13
.cfi_offset r13, -16-0x68
mov [ rsp - 0x60 ], r14
.cfi_offset r14, -16-0x60
mulx r14, r13, rdx
seto dl
inc r12
adox r9, rax
adox r13, r11
adox r14, rbx
adcx rdi, rdi
mov al, dl
mov rdx, [ rsi + 0x10 ]
mulx rbx, r11, rdx
adox r11, rdi
adcx r8, r8
adox rbx, r8
adcx r10, r10
movzx rdx, al
mov rdi, 0x0
adcx rdx, rdi
movzx r8, al
lea r8, [ r8 + rdx ]
mov rdx, [ rsi + 0x18 ]
mulx rdi, rax, rdx
adox rax, r10
mov rdx, 0x26
mov [ rsp - 0x58 ], r15
.cfi_offset r15, -16-0x58
mulx r15, r10, r11
clc
adcx r10, rcx
mulx r11, rcx, rbx
adox r8, rdi
mulx rdi, rbx, r8
inc r12
adox rcx, r9
mulx r8, r9, rax
adcx r15, rcx
adox r9, r13
adcx r11, r9
adox rbx, r14
adox rdi, r12
adcx r8, rbx
adc rdi, 0x0
mulx r14, r13, rdi
test al, al
mov rdi, [ rsp - 0x48 ]
adox r13, r10
mov r14, r12
adox r14, r15
mov [ rdi + 0x8 ], r14
mov rax, r12
adox rax, r11
mov r10, r12
adox r10, r8
mov [ rdi + 0x10 ], rax
mov rcx, r12
cmovo rcx, rdx
adcx r13, rcx
mov [ rdi + 0x0 ], r13
mov [ rdi + 0x18 ], r10
mov rbx, [ rsp - 0x80 ]
.cfi_restore rbx
mov r12, [ rsp - 0x70 ]
.cfi_restore r12
mov r13, [ rsp - 0x68 ]
.cfi_restore r13
mov r14, [ rsp - 0x60 ]
.cfi_restore r14
mov r15, [ rsp - 0x58 ]
.cfi_restore r15
pop rbp
.cfi_restore rbp
.cfi_adjust_cfa_offset -8
ret
.cfi_endproc
#if defined(__ELF__)
.size fiat_curve25519_adx_square, .-fiat_curve25519_adx_square
#endif
#endif
|
jalal-ux/Test
| 3,464
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/third_party/fiat/asm/fiat_curve25519_adx_mul.S
|
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86_64) && \
(defined(__APPLE__) || defined(__ELF__))
.intel_syntax noprefix
.text
#if defined(__APPLE__)
.private_extern _fiat_curve25519_adx_mul
.global _fiat_curve25519_adx_mul
_fiat_curve25519_adx_mul:
#else
.type fiat_curve25519_adx_mul, @function
.hidden fiat_curve25519_adx_mul
.global fiat_curve25519_adx_mul
fiat_curve25519_adx_mul:
#endif
.cfi_startproc
_CET_ENDBR
push rbp
.cfi_adjust_cfa_offset 8
.cfi_offset rbp, -16
mov rbp, rsp
mov rax, rdx
mov rdx, [ rsi + 0x18 ]
mulx r11, r10, [ rax + 0x8 ]
mov rdx, [ rax + 0x0 ]
mov [ rsp - 0x58 ], r15
.cfi_offset r15, -16-0x58
mulx r8, rcx, [ rsi + 0x18 ]
mov rdx, [ rsi + 0x8 ]
mov [ rsp - 0x80 ], rbx
.cfi_offset rbx, -16-0x80
mulx rbx, r9, [ rax + 0x18 ]
mov rdx, [ rsi + 0x8 ]
mov [ rsp - 0x70 ], r12
.cfi_offset r12, -16-0x70
mulx r15, r12, [ rax + 0x8 ]
mov rdx, [ rsi + 0x0 ]
mov [ rsp - 0x68 ], r13
.cfi_offset r13, -16-0x68
mov [ rsp - 0x60 ], r14
.cfi_offset r14, -16-0x60
mulx r14, r13, [ rax + 0x0 ]
mov rdx, [ rax + 0x10 ]
mov [ rsp - 0x18 ], r15
mov [ rsp - 0x50 ], rdi
mulx rdi, r15, [ rsi + 0x0 ]
mov rdx, [ rax + 0x18 ]
mov [ rsp - 0x48 ], r13
mov [ rsp - 0x40 ], r9
mulx r9, r13, [ rsi + 0x0 ]
test al, al
adox rcx, rdi
mov rdx, [ rsi + 0x10 ]
mov [ rsp - 0x38 ], r13
mulx r13, rdi, [ rax + 0x8 ]
adox r10, r9
mov rdx, 0x0
adox rbx, rdx
adcx rdi, rcx
adcx r8, r10
mov r9, rdx
adcx r9, rbx
mov rdx, [ rsi + 0x10 ]
mulx r10, rcx, [ rax + 0x0 ]
mov rdx, [ rsi + 0x0 ]
mov [ rsp - 0x30 ], r15
mulx r15, rbx, [ rax + 0x8 ]
mov rdx, -0x2
inc rdx
adox rcx, r15
setc r15b
clc
adcx rcx, r12
adox r10, rdi
mov rdx, [ rax + 0x10 ]
mov [ rsp - 0x78 ], rcx
mulx rcx, rdi, [ rsi + 0x10 ]
adox rdi, r8
mov rdx, [ rax + 0x18 ]
mov [ rsp - 0x28 ], rcx
mulx rcx, r8, [ rsi + 0x10 ]
mov rdx, [ rax + 0x10 ]
mov [ rsp - 0x20 ], r8
mulx r12, r8, [ rsi + 0x18 ]
adox r8, r9
mov rdx, [ rsi + 0x8 ]
mov [ rsp - 0x10 ], r12
mulx r12, r9, [ rax + 0x10 ]
movzx rdx, r15b
lea rdx, [ rdx + rcx ]
adcx r9, r10
adcx r13, rdi
mov r15, 0x0
mov r10, r15
adox r10, rdx
mov rdx, [ rax + 0x18 ]
mulx rcx, rdi, [ rsi + 0x18 ]
adox rcx, r15
adcx r11, r8
mov rdx, r15
adcx rdx, r10
adcx rcx, r15
mov r8, rdx
mov rdx, [ rax + 0x0 ]
mulx r15, r10, [ rsi + 0x8 ]
test al, al
adox r10, r14
adcx rbx, r10
adox r15, [ rsp - 0x78 ]
adcx r15, [ rsp - 0x30 ]
adox r9, [ rsp - 0x18 ]
adcx r9, [ rsp - 0x38 ]
adox r13, [ rsp - 0x40 ]
adcx r12, r13
adox r11, [ rsp - 0x20 ]
adcx r11, [ rsp - 0x28 ]
mov rdx, 0x26
mulx rsi, r14, r12
adox rdi, r8
adcx rdi, [ rsp - 0x10 ]
mulx r10, r8, r11
mov r13, 0x0
adox rcx, r13
adcx rcx, r13
mulx r11, r12, rdi
xor rdi, rdi
adox r8, rbx
adox r12, r15
mulx rbx, r13, rcx
adcx r14, [ rsp - 0x48 ]
adox r13, r9
adox rbx, rdi
adcx rsi, r8
adcx r10, r12
adcx r11, r13
adc rbx, 0x0
mulx r9, r15, rbx
xor r9, r9
adox r15, r14
mov rdi, r9
adox rdi, rsi
mov rcx, r9
adox rcx, r10
mov r8, [ rsp - 0x50 ]
mov [ r8 + 0x8 ], rdi
mov r12, r9
adox r12, r11
mov r14, r9
cmovo r14, rdx
mov [ r8 + 0x18 ], r12
adcx r15, r14
mov [ r8 + 0x0 ], r15
mov [ r8 + 0x10 ], rcx
mov rbx, [ rsp - 0x80 ]
.cfi_restore rbx
mov r12, [ rsp - 0x70 ]
.cfi_restore r12
mov r13, [ rsp - 0x68 ]
.cfi_restore r13
mov r14, [ rsp - 0x60 ]
.cfi_restore r14
mov r15, [ rsp - 0x58 ]
.cfi_restore r15
pop rbp
.cfi_restore rbp
.cfi_adjust_cfa_offset -8
ret
.cfi_endproc
#if defined(__ELF__)
.size fiat_curve25519_adx_mul, .-fiat_curve25519_adx_mul
#endif
#endif
|
jalal-ux/Test
| 62,534
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/crypto/poly1305/poly1305_arm_asm.S
|
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_ARM) && defined(__ELF__)
#pragma GCC diagnostic ignored "-Wlanguage-extension-token"
# This implementation was taken from the public domain, neon2 version in
# SUPERCOP by D. J. Bernstein and Peter Schwabe.
# qhasm: int32 input_0
# qhasm: int32 input_1
# qhasm: int32 input_2
# qhasm: int32 input_3
# qhasm: stack32 input_4
# qhasm: stack32 input_5
# qhasm: stack32 input_6
# qhasm: stack32 input_7
# qhasm: int32 caller_r4
# qhasm: int32 caller_r5
# qhasm: int32 caller_r6
# qhasm: int32 caller_r7
# qhasm: int32 caller_r8
# qhasm: int32 caller_r9
# qhasm: int32 caller_r10
# qhasm: int32 caller_r11
# qhasm: int32 caller_r12
# qhasm: int32 caller_r14
# qhasm: reg128 caller_q4
# qhasm: reg128 caller_q5
# qhasm: reg128 caller_q6
# qhasm: reg128 caller_q7
# qhasm: startcode
.fpu neon
.text
# qhasm: reg128 r0
# qhasm: reg128 r1
# qhasm: reg128 r2
# qhasm: reg128 r3
# qhasm: reg128 r4
# qhasm: reg128 x01
# qhasm: reg128 x23
# qhasm: reg128 x4
# qhasm: reg128 y0
# qhasm: reg128 y12
# qhasm: reg128 y34
# qhasm: reg128 5y12
# qhasm: reg128 5y34
# qhasm: stack128 y0_stack
# qhasm: stack128 y12_stack
# qhasm: stack128 y34_stack
# qhasm: stack128 5y12_stack
# qhasm: stack128 5y34_stack
# qhasm: reg128 z0
# qhasm: reg128 z12
# qhasm: reg128 z34
# qhasm: reg128 5z12
# qhasm: reg128 5z34
# qhasm: stack128 z0_stack
# qhasm: stack128 z12_stack
# qhasm: stack128 z34_stack
# qhasm: stack128 5z12_stack
# qhasm: stack128 5z34_stack
# qhasm: stack128 two24
# qhasm: int32 ptr
# qhasm: reg128 c01
# qhasm: reg128 c23
# qhasm: reg128 d01
# qhasm: reg128 d23
# qhasm: reg128 t0
# qhasm: reg128 t1
# qhasm: reg128 t2
# qhasm: reg128 t3
# qhasm: reg128 t4
# qhasm: reg128 mask
# qhasm: reg128 u0
# qhasm: reg128 u1
# qhasm: reg128 u2
# qhasm: reg128 u3
# qhasm: reg128 u4
# qhasm: reg128 v01
# qhasm: reg128 mid
# qhasm: reg128 v23
# qhasm: reg128 v4
# qhasm: int32 len
# qhasm: qpushenter crypto_onetimeauth_poly1305_neon2_blocks
.align 4
.global openssl_poly1305_neon2_blocks
.hidden openssl_poly1305_neon2_blocks
.type openssl_poly1305_neon2_blocks STT_FUNC
openssl_poly1305_neon2_blocks:
vpush {q4,q5,q6,q7}
mov r12,sp
sub sp,sp,#192
bic sp,sp,#31
# qhasm: len = input_3
# asm 1: mov >len=int32#4,<input_3=int32#4
# asm 2: mov >len=r3,<input_3=r3
mov r3,r3
# qhasm: new y0
# qhasm: y0 = mem64[input_1]y0[1]; input_1 += 8
# asm 1: vld1.8 {<y0=reg128#1%bot},[<input_1=int32#2]!
# asm 2: vld1.8 {<y0=d0},[<input_1=r1]!
vld1.8 {d0},[r1]!
# qhasm: y12 = mem128[input_1]; input_1 += 16
# asm 1: vld1.8 {>y12=reg128#2%bot->y12=reg128#2%top},[<input_1=int32#2]!
# asm 2: vld1.8 {>y12=d2->y12=d3},[<input_1=r1]!
vld1.8 {d2-d3},[r1]!
# qhasm: y34 = mem128[input_1]; input_1 += 16
# asm 1: vld1.8 {>y34=reg128#3%bot->y34=reg128#3%top},[<input_1=int32#2]!
# asm 2: vld1.8 {>y34=d4->y34=d5},[<input_1=r1]!
vld1.8 {d4-d5},[r1]!
# qhasm: input_1 += 8
# asm 1: add >input_1=int32#2,<input_1=int32#2,#8
# asm 2: add >input_1=r1,<input_1=r1,#8
add r1,r1,#8
# qhasm: new z0
# qhasm: z0 = mem64[input_1]z0[1]; input_1 += 8
# asm 1: vld1.8 {<z0=reg128#4%bot},[<input_1=int32#2]!
# asm 2: vld1.8 {<z0=d6},[<input_1=r1]!
vld1.8 {d6},[r1]!
# qhasm: z12 = mem128[input_1]; input_1 += 16
# asm 1: vld1.8 {>z12=reg128#5%bot->z12=reg128#5%top},[<input_1=int32#2]!
# asm 2: vld1.8 {>z12=d8->z12=d9},[<input_1=r1]!
vld1.8 {d8-d9},[r1]!
# qhasm: z34 = mem128[input_1]; input_1 += 16
# asm 1: vld1.8 {>z34=reg128#6%bot->z34=reg128#6%top},[<input_1=int32#2]!
# asm 2: vld1.8 {>z34=d10->z34=d11},[<input_1=r1]!
vld1.8 {d10-d11},[r1]!
# qhasm: 2x mask = 0xffffffff
# asm 1: vmov.i64 >mask=reg128#7,#0xffffffff
# asm 2: vmov.i64 >mask=q6,#0xffffffff
vmov.i64 q6,#0xffffffff
# qhasm: 2x u4 = 0xff
# asm 1: vmov.i64 >u4=reg128#8,#0xff
# asm 2: vmov.i64 >u4=q7,#0xff
vmov.i64 q7,#0xff
# qhasm: x01 aligned= mem128[input_0];input_0+=16
# asm 1: vld1.8 {>x01=reg128#9%bot->x01=reg128#9%top},[<input_0=int32#1,: 128]!
# asm 2: vld1.8 {>x01=d16->x01=d17},[<input_0=r0,: 128]!
vld1.8 {d16-d17},[r0,: 128]!
# qhasm: x23 aligned= mem128[input_0];input_0+=16
# asm 1: vld1.8 {>x23=reg128#10%bot->x23=reg128#10%top},[<input_0=int32#1,: 128]!
# asm 2: vld1.8 {>x23=d18->x23=d19},[<input_0=r0,: 128]!
vld1.8 {d18-d19},[r0,: 128]!
# qhasm: x4 aligned= mem64[input_0]x4[1]
# asm 1: vld1.8 {<x4=reg128#11%bot},[<input_0=int32#1,: 64]
# asm 2: vld1.8 {<x4=d20},[<input_0=r0,: 64]
vld1.8 {d20},[r0,: 64]
# qhasm: input_0 -= 32
# asm 1: sub >input_0=int32#1,<input_0=int32#1,#32
# asm 2: sub >input_0=r0,<input_0=r0,#32
sub r0,r0,#32
# qhasm: 2x mask unsigned>>=6
# asm 1: vshr.u64 >mask=reg128#7,<mask=reg128#7,#6
# asm 2: vshr.u64 >mask=q6,<mask=q6,#6
vshr.u64 q6,q6,#6
# qhasm: 2x u4 unsigned>>= 7
# asm 1: vshr.u64 >u4=reg128#8,<u4=reg128#8,#7
# asm 2: vshr.u64 >u4=q7,<u4=q7,#7
vshr.u64 q7,q7,#7
# qhasm: 4x 5y12 = y12 << 2
# asm 1: vshl.i32 >5y12=reg128#12,<y12=reg128#2,#2
# asm 2: vshl.i32 >5y12=q11,<y12=q1,#2
vshl.i32 q11,q1,#2
# qhasm: 4x 5y34 = y34 << 2
# asm 1: vshl.i32 >5y34=reg128#13,<y34=reg128#3,#2
# asm 2: vshl.i32 >5y34=q12,<y34=q2,#2
vshl.i32 q12,q2,#2
# qhasm: 4x 5y12 += y12
# asm 1: vadd.i32 >5y12=reg128#12,<5y12=reg128#12,<y12=reg128#2
# asm 2: vadd.i32 >5y12=q11,<5y12=q11,<y12=q1
vadd.i32 q11,q11,q1
# qhasm: 4x 5y34 += y34
# asm 1: vadd.i32 >5y34=reg128#13,<5y34=reg128#13,<y34=reg128#3
# asm 2: vadd.i32 >5y34=q12,<5y34=q12,<y34=q2
vadd.i32 q12,q12,q2
# qhasm: 2x u4 <<= 24
# asm 1: vshl.i64 >u4=reg128#8,<u4=reg128#8,#24
# asm 2: vshl.i64 >u4=q7,<u4=q7,#24
vshl.i64 q7,q7,#24
# qhasm: 4x 5z12 = z12 << 2
# asm 1: vshl.i32 >5z12=reg128#14,<z12=reg128#5,#2
# asm 2: vshl.i32 >5z12=q13,<z12=q4,#2
vshl.i32 q13,q4,#2
# qhasm: 4x 5z34 = z34 << 2
# asm 1: vshl.i32 >5z34=reg128#15,<z34=reg128#6,#2
# asm 2: vshl.i32 >5z34=q14,<z34=q5,#2
vshl.i32 q14,q5,#2
# qhasm: 4x 5z12 += z12
# asm 1: vadd.i32 >5z12=reg128#14,<5z12=reg128#14,<z12=reg128#5
# asm 2: vadd.i32 >5z12=q13,<5z12=q13,<z12=q4
vadd.i32 q13,q13,q4
# qhasm: 4x 5z34 += z34
# asm 1: vadd.i32 >5z34=reg128#15,<5z34=reg128#15,<z34=reg128#6
# asm 2: vadd.i32 >5z34=q14,<5z34=q14,<z34=q5
vadd.i32 q14,q14,q5
# qhasm: new two24
# qhasm: new y0_stack
# qhasm: new y12_stack
# qhasm: new y34_stack
# qhasm: new 5y12_stack
# qhasm: new 5y34_stack
# qhasm: new z0_stack
# qhasm: new z12_stack
# qhasm: new z34_stack
# qhasm: new 5z12_stack
# qhasm: new 5z34_stack
# qhasm: ptr = &two24
# asm 1: lea >ptr=int32#2,<two24=stack128#1
# asm 2: lea >ptr=r1,<two24=[sp,#0]
add r1,sp,#0
# qhasm: mem128[ptr] aligned= u4
# asm 1: vst1.8 {<u4=reg128#8%bot-<u4=reg128#8%top},[<ptr=int32#2,: 128]
# asm 2: vst1.8 {<u4=d14-<u4=d15},[<ptr=r1,: 128]
vst1.8 {d14-d15},[r1,: 128]
# qhasm: r4 = u4
# asm 1: vmov >r4=reg128#16,<u4=reg128#8
# asm 2: vmov >r4=q15,<u4=q7
vmov q15,q7
# qhasm: r0 = u4
# asm 1: vmov >r0=reg128#8,<u4=reg128#8
# asm 2: vmov >r0=q7,<u4=q7
vmov q7,q7
# qhasm: ptr = &y0_stack
# asm 1: lea >ptr=int32#2,<y0_stack=stack128#2
# asm 2: lea >ptr=r1,<y0_stack=[sp,#16]
add r1,sp,#16
# qhasm: mem128[ptr] aligned= y0
# asm 1: vst1.8 {<y0=reg128#1%bot-<y0=reg128#1%top},[<ptr=int32#2,: 128]
# asm 2: vst1.8 {<y0=d0-<y0=d1},[<ptr=r1,: 128]
vst1.8 {d0-d1},[r1,: 128]
# qhasm: ptr = &y12_stack
# asm 1: lea >ptr=int32#2,<y12_stack=stack128#3
# asm 2: lea >ptr=r1,<y12_stack=[sp,#32]
add r1,sp,#32
# qhasm: mem128[ptr] aligned= y12
# asm 1: vst1.8 {<y12=reg128#2%bot-<y12=reg128#2%top},[<ptr=int32#2,: 128]
# asm 2: vst1.8 {<y12=d2-<y12=d3},[<ptr=r1,: 128]
vst1.8 {d2-d3},[r1,: 128]
# qhasm: ptr = &y34_stack
# asm 1: lea >ptr=int32#2,<y34_stack=stack128#4
# asm 2: lea >ptr=r1,<y34_stack=[sp,#48]
add r1,sp,#48
# qhasm: mem128[ptr] aligned= y34
# asm 1: vst1.8 {<y34=reg128#3%bot-<y34=reg128#3%top},[<ptr=int32#2,: 128]
# asm 2: vst1.8 {<y34=d4-<y34=d5},[<ptr=r1,: 128]
vst1.8 {d4-d5},[r1,: 128]
# qhasm: ptr = &z0_stack
# asm 1: lea >ptr=int32#2,<z0_stack=stack128#7
# asm 2: lea >ptr=r1,<z0_stack=[sp,#96]
add r1,sp,#96
# qhasm: mem128[ptr] aligned= z0
# asm 1: vst1.8 {<z0=reg128#4%bot-<z0=reg128#4%top},[<ptr=int32#2,: 128]
# asm 2: vst1.8 {<z0=d6-<z0=d7},[<ptr=r1,: 128]
vst1.8 {d6-d7},[r1,: 128]
# qhasm: ptr = &z12_stack
# asm 1: lea >ptr=int32#2,<z12_stack=stack128#8
# asm 2: lea >ptr=r1,<z12_stack=[sp,#112]
add r1,sp,#112
# qhasm: mem128[ptr] aligned= z12
# asm 1: vst1.8 {<z12=reg128#5%bot-<z12=reg128#5%top},[<ptr=int32#2,: 128]
# asm 2: vst1.8 {<z12=d8-<z12=d9},[<ptr=r1,: 128]
vst1.8 {d8-d9},[r1,: 128]
# qhasm: ptr = &z34_stack
# asm 1: lea >ptr=int32#2,<z34_stack=stack128#9
# asm 2: lea >ptr=r1,<z34_stack=[sp,#128]
add r1,sp,#128
# qhasm: mem128[ptr] aligned= z34
# asm 1: vst1.8 {<z34=reg128#6%bot-<z34=reg128#6%top},[<ptr=int32#2,: 128]
# asm 2: vst1.8 {<z34=d10-<z34=d11},[<ptr=r1,: 128]
vst1.8 {d10-d11},[r1,: 128]
# qhasm: ptr = &5y12_stack
# asm 1: lea >ptr=int32#2,<5y12_stack=stack128#5
# asm 2: lea >ptr=r1,<5y12_stack=[sp,#64]
add r1,sp,#64
# qhasm: mem128[ptr] aligned= 5y12
# asm 1: vst1.8 {<5y12=reg128#12%bot-<5y12=reg128#12%top},[<ptr=int32#2,: 128]
# asm 2: vst1.8 {<5y12=d22-<5y12=d23},[<ptr=r1,: 128]
vst1.8 {d22-d23},[r1,: 128]
# qhasm: ptr = &5y34_stack
# asm 1: lea >ptr=int32#2,<5y34_stack=stack128#6
# asm 2: lea >ptr=r1,<5y34_stack=[sp,#80]
add r1,sp,#80
# qhasm: mem128[ptr] aligned= 5y34
# asm 1: vst1.8 {<5y34=reg128#13%bot-<5y34=reg128#13%top},[<ptr=int32#2,: 128]
# asm 2: vst1.8 {<5y34=d24-<5y34=d25},[<ptr=r1,: 128]
vst1.8 {d24-d25},[r1,: 128]
# qhasm: ptr = &5z12_stack
# asm 1: lea >ptr=int32#2,<5z12_stack=stack128#10
# asm 2: lea >ptr=r1,<5z12_stack=[sp,#144]
add r1,sp,#144
# qhasm: mem128[ptr] aligned= 5z12
# asm 1: vst1.8 {<5z12=reg128#14%bot-<5z12=reg128#14%top},[<ptr=int32#2,: 128]
# asm 2: vst1.8 {<5z12=d26-<5z12=d27},[<ptr=r1,: 128]
vst1.8 {d26-d27},[r1,: 128]
# qhasm: ptr = &5z34_stack
# asm 1: lea >ptr=int32#2,<5z34_stack=stack128#11
# asm 2: lea >ptr=r1,<5z34_stack=[sp,#160]
add r1,sp,#160
# qhasm: mem128[ptr] aligned= 5z34
# asm 1: vst1.8 {<5z34=reg128#15%bot-<5z34=reg128#15%top},[<ptr=int32#2,: 128]
# asm 2: vst1.8 {<5z34=d28-<5z34=d29},[<ptr=r1,: 128]
vst1.8 {d28-d29},[r1,: 128]
# qhasm: unsigned>? len - 64
# asm 1: cmp <len=int32#4,#64
# asm 2: cmp <len=r3,#64
cmp r3,#64
# qhasm: goto below64bytes if !unsigned>
bls ._below64bytes
# qhasm: input_2 += 32
# asm 1: add >input_2=int32#2,<input_2=int32#3,#32
# asm 2: add >input_2=r1,<input_2=r2,#32
add r1,r2,#32
# qhasm: mainloop2:
._mainloop2:
# qhasm: c01 = mem128[input_2];input_2+=16
# asm 1: vld1.8 {>c01=reg128#1%bot->c01=reg128#1%top},[<input_2=int32#2]!
# asm 2: vld1.8 {>c01=d0->c01=d1},[<input_2=r1]!
vld1.8 {d0-d1},[r1]!
# qhasm: c23 = mem128[input_2];input_2+=16
# asm 1: vld1.8 {>c23=reg128#2%bot->c23=reg128#2%top},[<input_2=int32#2]!
# asm 2: vld1.8 {>c23=d2->c23=d3},[<input_2=r1]!
vld1.8 {d2-d3},[r1]!
# qhasm: r4[0,1] += x01[0] unsigned* z34[2]; r4[2,3] += x01[1] unsigned* z34[3]
# asm 1: vmlal.u32 <r4=reg128#16,<x01=reg128#9%bot,<z34=reg128#6%top
# asm 2: vmlal.u32 <r4=q15,<x01=d16,<z34=d11
vmlal.u32 q15,d16,d11
# qhasm: ptr = &z12_stack
# asm 1: lea >ptr=int32#3,<z12_stack=stack128#8
# asm 2: lea >ptr=r2,<z12_stack=[sp,#112]
add r2,sp,#112
# qhasm: z12 aligned= mem128[ptr]
# asm 1: vld1.8 {>z12=reg128#3%bot->z12=reg128#3%top},[<ptr=int32#3,: 128]
# asm 2: vld1.8 {>z12=d4->z12=d5},[<ptr=r2,: 128]
vld1.8 {d4-d5},[r2,: 128]
# qhasm: r4[0,1] += x01[2] unsigned* z34[0]; r4[2,3] += x01[3] unsigned* z34[1]
# asm 1: vmlal.u32 <r4=reg128#16,<x01=reg128#9%top,<z34=reg128#6%bot
# asm 2: vmlal.u32 <r4=q15,<x01=d17,<z34=d10
vmlal.u32 q15,d17,d10
# qhasm: ptr = &z0_stack
# asm 1: lea >ptr=int32#3,<z0_stack=stack128#7
# asm 2: lea >ptr=r2,<z0_stack=[sp,#96]
add r2,sp,#96
# qhasm: z0 aligned= mem128[ptr]
# asm 1: vld1.8 {>z0=reg128#4%bot->z0=reg128#4%top},[<ptr=int32#3,: 128]
# asm 2: vld1.8 {>z0=d6->z0=d7},[<ptr=r2,: 128]
vld1.8 {d6-d7},[r2,: 128]
# qhasm: r4[0,1] += x23[0] unsigned* z12[2]; r4[2,3] += x23[1] unsigned* z12[3]
# asm 1: vmlal.u32 <r4=reg128#16,<x23=reg128#10%bot,<z12=reg128#3%top
# asm 2: vmlal.u32 <r4=q15,<x23=d18,<z12=d5
vmlal.u32 q15,d18,d5
# qhasm: c01 c23 = c01[0]c01[1]c01[2]c23[2]c23[0]c23[1]c01[3]c23[3]
# asm 1: vtrn.32 <c01=reg128#1%top,<c23=reg128#2%top
# asm 2: vtrn.32 <c01=d1,<c23=d3
vtrn.32 d1,d3
# qhasm: r4[0,1] += x23[2] unsigned* z12[0]; r4[2,3] += x23[3] unsigned* z12[1]
# asm 1: vmlal.u32 <r4=reg128#16,<x23=reg128#10%top,<z12=reg128#3%bot
# asm 2: vmlal.u32 <r4=q15,<x23=d19,<z12=d4
vmlal.u32 q15,d19,d4
# qhasm: r4[0,1] += x4[0] unsigned* z0[0]; r4[2,3] += x4[1] unsigned* z0[1]
# asm 1: vmlal.u32 <r4=reg128#16,<x4=reg128#11%bot,<z0=reg128#4%bot
# asm 2: vmlal.u32 <r4=q15,<x4=d20,<z0=d6
vmlal.u32 q15,d20,d6
# qhasm: r3[0,1] = c23[2]<<18; r3[2,3] = c23[3]<<18
# asm 1: vshll.u32 >r3=reg128#5,<c23=reg128#2%top,#18
# asm 2: vshll.u32 >r3=q4,<c23=d3,#18
vshll.u32 q4,d3,#18
# qhasm: c01 c23 = c01[0]c23[0]c01[2]c01[3]c01[1]c23[1]c23[2]c23[3]
# asm 1: vtrn.32 <c01=reg128#1%bot,<c23=reg128#2%bot
# asm 2: vtrn.32 <c01=d0,<c23=d2
vtrn.32 d0,d2
# qhasm: r3[0,1] += x01[0] unsigned* z34[0]; r3[2,3] += x01[1] unsigned* z34[1]
# asm 1: vmlal.u32 <r3=reg128#5,<x01=reg128#9%bot,<z34=reg128#6%bot
# asm 2: vmlal.u32 <r3=q4,<x01=d16,<z34=d10
vmlal.u32 q4,d16,d10
# qhasm: r3[0,1] += x01[2] unsigned* z12[2]; r3[2,3] += x01[3] unsigned* z12[3]
# asm 1: vmlal.u32 <r3=reg128#5,<x01=reg128#9%top,<z12=reg128#3%top
# asm 2: vmlal.u32 <r3=q4,<x01=d17,<z12=d5
vmlal.u32 q4,d17,d5
# qhasm: r0 = r0[1]c01[0]r0[2,3]
# asm 1: vext.32 <r0=reg128#8%bot,<r0=reg128#8%bot,<c01=reg128#1%bot,#1
# asm 2: vext.32 <r0=d14,<r0=d14,<c01=d0,#1
vext.32 d14,d14,d0,#1
# qhasm: r3[0,1] += x23[0] unsigned* z12[0]; r3[2,3] += x23[1] unsigned* z12[1]
# asm 1: vmlal.u32 <r3=reg128#5,<x23=reg128#10%bot,<z12=reg128#3%bot
# asm 2: vmlal.u32 <r3=q4,<x23=d18,<z12=d4
vmlal.u32 q4,d18,d4
# qhasm: input_2 -= 64
# asm 1: sub >input_2=int32#2,<input_2=int32#2,#64
# asm 2: sub >input_2=r1,<input_2=r1,#64
sub r1,r1,#64
# qhasm: r3[0,1] += x23[2] unsigned* z0[0]; r3[2,3] += x23[3] unsigned* z0[1]
# asm 1: vmlal.u32 <r3=reg128#5,<x23=reg128#10%top,<z0=reg128#4%bot
# asm 2: vmlal.u32 <r3=q4,<x23=d19,<z0=d6
vmlal.u32 q4,d19,d6
# qhasm: ptr = &5z34_stack
# asm 1: lea >ptr=int32#3,<5z34_stack=stack128#11
# asm 2: lea >ptr=r2,<5z34_stack=[sp,#160]
add r2,sp,#160
# qhasm: 5z34 aligned= mem128[ptr]
# asm 1: vld1.8 {>5z34=reg128#6%bot->5z34=reg128#6%top},[<ptr=int32#3,: 128]
# asm 2: vld1.8 {>5z34=d10->5z34=d11},[<ptr=r2,: 128]
vld1.8 {d10-d11},[r2,: 128]
# qhasm: r3[0,1] += x4[0] unsigned* 5z34[2]; r3[2,3] += x4[1] unsigned* 5z34[3]
# asm 1: vmlal.u32 <r3=reg128#5,<x4=reg128#11%bot,<5z34=reg128#6%top
# asm 2: vmlal.u32 <r3=q4,<x4=d20,<5z34=d11
vmlal.u32 q4,d20,d11
# qhasm: r0 = r0[1]r0[0]r0[3]r0[2]
# asm 1: vrev64.i32 >r0=reg128#8,<r0=reg128#8
# asm 2: vrev64.i32 >r0=q7,<r0=q7
vrev64.i32 q7,q7
# qhasm: r2[0,1] = c01[2]<<12; r2[2,3] = c01[3]<<12
# asm 1: vshll.u32 >r2=reg128#14,<c01=reg128#1%top,#12
# asm 2: vshll.u32 >r2=q13,<c01=d1,#12
vshll.u32 q13,d1,#12
# qhasm: d01 = mem128[input_2];input_2+=16
# asm 1: vld1.8 {>d01=reg128#12%bot->d01=reg128#12%top},[<input_2=int32#2]!
# asm 2: vld1.8 {>d01=d22->d01=d23},[<input_2=r1]!
vld1.8 {d22-d23},[r1]!
# qhasm: r2[0,1] += x01[0] unsigned* z12[2]; r2[2,3] += x01[1] unsigned* z12[3]
# asm 1: vmlal.u32 <r2=reg128#14,<x01=reg128#9%bot,<z12=reg128#3%top
# asm 2: vmlal.u32 <r2=q13,<x01=d16,<z12=d5
vmlal.u32 q13,d16,d5
# qhasm: r2[0,1] += x01[2] unsigned* z12[0]; r2[2,3] += x01[3] unsigned* z12[1]
# asm 1: vmlal.u32 <r2=reg128#14,<x01=reg128#9%top,<z12=reg128#3%bot
# asm 2: vmlal.u32 <r2=q13,<x01=d17,<z12=d4
vmlal.u32 q13,d17,d4
# qhasm: r2[0,1] += x23[0] unsigned* z0[0]; r2[2,3] += x23[1] unsigned* z0[1]
# asm 1: vmlal.u32 <r2=reg128#14,<x23=reg128#10%bot,<z0=reg128#4%bot
# asm 2: vmlal.u32 <r2=q13,<x23=d18,<z0=d6
vmlal.u32 q13,d18,d6
# qhasm: r2[0,1] += x23[2] unsigned* 5z34[2]; r2[2,3] += x23[3] unsigned* 5z34[3]
# asm 1: vmlal.u32 <r2=reg128#14,<x23=reg128#10%top,<5z34=reg128#6%top
# asm 2: vmlal.u32 <r2=q13,<x23=d19,<5z34=d11
vmlal.u32 q13,d19,d11
# qhasm: r2[0,1] += x4[0] unsigned* 5z34[0]; r2[2,3] += x4[1] unsigned* 5z34[1]
# asm 1: vmlal.u32 <r2=reg128#14,<x4=reg128#11%bot,<5z34=reg128#6%bot
# asm 2: vmlal.u32 <r2=q13,<x4=d20,<5z34=d10
vmlal.u32 q13,d20,d10
# qhasm: r0 = r0[0,1]c01[1]r0[2]
# asm 1: vext.32 <r0=reg128#8%top,<c01=reg128#1%bot,<r0=reg128#8%top,#1
# asm 2: vext.32 <r0=d15,<c01=d0,<r0=d15,#1
vext.32 d15,d0,d15,#1
# qhasm: r1[0,1] = c23[0]<<6; r1[2,3] = c23[1]<<6
# asm 1: vshll.u32 >r1=reg128#15,<c23=reg128#2%bot,#6
# asm 2: vshll.u32 >r1=q14,<c23=d2,#6
vshll.u32 q14,d2,#6
# qhasm: r1[0,1] += x01[0] unsigned* z12[0]; r1[2,3] += x01[1] unsigned* z12[1]
# asm 1: vmlal.u32 <r1=reg128#15,<x01=reg128#9%bot,<z12=reg128#3%bot
# asm 2: vmlal.u32 <r1=q14,<x01=d16,<z12=d4
vmlal.u32 q14,d16,d4
# qhasm: r1[0,1] += x01[2] unsigned* z0[0]; r1[2,3] += x01[3] unsigned* z0[1]
# asm 1: vmlal.u32 <r1=reg128#15,<x01=reg128#9%top,<z0=reg128#4%bot
# asm 2: vmlal.u32 <r1=q14,<x01=d17,<z0=d6
vmlal.u32 q14,d17,d6
# qhasm: r1[0,1] += x23[0] unsigned* 5z34[2]; r1[2,3] += x23[1] unsigned* 5z34[3]
# asm 1: vmlal.u32 <r1=reg128#15,<x23=reg128#10%bot,<5z34=reg128#6%top
# asm 2: vmlal.u32 <r1=q14,<x23=d18,<5z34=d11
vmlal.u32 q14,d18,d11
# qhasm: r1[0,1] += x23[2] unsigned* 5z34[0]; r1[2,3] += x23[3] unsigned* 5z34[1]
# asm 1: vmlal.u32 <r1=reg128#15,<x23=reg128#10%top,<5z34=reg128#6%bot
# asm 2: vmlal.u32 <r1=q14,<x23=d19,<5z34=d10
vmlal.u32 q14,d19,d10
# qhasm: ptr = &5z12_stack
# asm 1: lea >ptr=int32#3,<5z12_stack=stack128#10
# asm 2: lea >ptr=r2,<5z12_stack=[sp,#144]
add r2,sp,#144
# qhasm: 5z12 aligned= mem128[ptr]
# asm 1: vld1.8 {>5z12=reg128#1%bot->5z12=reg128#1%top},[<ptr=int32#3,: 128]
# asm 2: vld1.8 {>5z12=d0->5z12=d1},[<ptr=r2,: 128]
vld1.8 {d0-d1},[r2,: 128]
# qhasm: r1[0,1] += x4[0] unsigned* 5z12[2]; r1[2,3] += x4[1] unsigned* 5z12[3]
# asm 1: vmlal.u32 <r1=reg128#15,<x4=reg128#11%bot,<5z12=reg128#1%top
# asm 2: vmlal.u32 <r1=q14,<x4=d20,<5z12=d1
vmlal.u32 q14,d20,d1
# qhasm: d23 = mem128[input_2];input_2+=16
# asm 1: vld1.8 {>d23=reg128#2%bot->d23=reg128#2%top},[<input_2=int32#2]!
# asm 2: vld1.8 {>d23=d2->d23=d3},[<input_2=r1]!
vld1.8 {d2-d3},[r1]!
# qhasm: input_2 += 32
# asm 1: add >input_2=int32#2,<input_2=int32#2,#32
# asm 2: add >input_2=r1,<input_2=r1,#32
add r1,r1,#32
# qhasm: r0[0,1] += x4[0] unsigned* 5z12[0]; r0[2,3] += x4[1] unsigned* 5z12[1]
# asm 1: vmlal.u32 <r0=reg128#8,<x4=reg128#11%bot,<5z12=reg128#1%bot
# asm 2: vmlal.u32 <r0=q7,<x4=d20,<5z12=d0
vmlal.u32 q7,d20,d0
# qhasm: r0[0,1] += x23[0] unsigned* 5z34[0]; r0[2,3] += x23[1] unsigned* 5z34[1]
# asm 1: vmlal.u32 <r0=reg128#8,<x23=reg128#10%bot,<5z34=reg128#6%bot
# asm 2: vmlal.u32 <r0=q7,<x23=d18,<5z34=d10
vmlal.u32 q7,d18,d10
# qhasm: d01 d23 = d01[0] d23[0] d01[1] d23[1]
# asm 1: vswp <d23=reg128#2%bot,<d01=reg128#12%top
# asm 2: vswp <d23=d2,<d01=d23
vswp d2,d23
# qhasm: r0[0,1] += x23[2] unsigned* 5z12[2]; r0[2,3] += x23[3] unsigned* 5z12[3]
# asm 1: vmlal.u32 <r0=reg128#8,<x23=reg128#10%top,<5z12=reg128#1%top
# asm 2: vmlal.u32 <r0=q7,<x23=d19,<5z12=d1
vmlal.u32 q7,d19,d1
# qhasm: r0[0,1] += x01[0] unsigned* z0[0]; r0[2,3] += x01[1] unsigned* z0[1]
# asm 1: vmlal.u32 <r0=reg128#8,<x01=reg128#9%bot,<z0=reg128#4%bot
# asm 2: vmlal.u32 <r0=q7,<x01=d16,<z0=d6
vmlal.u32 q7,d16,d6
# qhasm: new mid
# qhasm: 2x v4 = d23 unsigned>> 40
# asm 1: vshr.u64 >v4=reg128#4,<d23=reg128#2,#40
# asm 2: vshr.u64 >v4=q3,<d23=q1,#40
vshr.u64 q3,q1,#40
# qhasm: mid = d01[1]d23[0] mid[2,3]
# asm 1: vext.32 <mid=reg128#1%bot,<d01=reg128#12%bot,<d23=reg128#2%bot,#1
# asm 2: vext.32 <mid=d0,<d01=d22,<d23=d2,#1
vext.32 d0,d22,d2,#1
# qhasm: new v23
# qhasm: v23[2] = d23[0,1] unsigned>> 14; v23[3] = d23[2,3] unsigned>> 14
# asm 1: vshrn.u64 <v23=reg128#10%top,<d23=reg128#2,#14
# asm 2: vshrn.u64 <v23=d19,<d23=q1,#14
vshrn.u64 d19,q1,#14
# qhasm: mid = mid[0,1] d01[3]d23[2]
# asm 1: vext.32 <mid=reg128#1%top,<d01=reg128#12%top,<d23=reg128#2%top,#1
# asm 2: vext.32 <mid=d1,<d01=d23,<d23=d3,#1
vext.32 d1,d23,d3,#1
# qhasm: new v01
# qhasm: v01[2] = d01[0,1] unsigned>> 26; v01[3] = d01[2,3] unsigned>> 26
# asm 1: vshrn.u64 <v01=reg128#11%top,<d01=reg128#12,#26
# asm 2: vshrn.u64 <v01=d21,<d01=q11,#26
vshrn.u64 d21,q11,#26
# qhasm: v01 = d01[1]d01[0] v01[2,3]
# asm 1: vext.32 <v01=reg128#11%bot,<d01=reg128#12%bot,<d01=reg128#12%bot,#1
# asm 2: vext.32 <v01=d20,<d01=d22,<d01=d22,#1
vext.32 d20,d22,d22,#1
# qhasm: r0[0,1] += x01[2] unsigned* 5z34[2]; r0[2,3] += x01[3] unsigned* 5z34[3]
# asm 1: vmlal.u32 <r0=reg128#8,<x01=reg128#9%top,<5z34=reg128#6%top
# asm 2: vmlal.u32 <r0=q7,<x01=d17,<5z34=d11
vmlal.u32 q7,d17,d11
# qhasm: v01 = v01[1]d01[2] v01[2,3]
# asm 1: vext.32 <v01=reg128#11%bot,<v01=reg128#11%bot,<d01=reg128#12%top,#1
# asm 2: vext.32 <v01=d20,<v01=d20,<d01=d23,#1
vext.32 d20,d20,d23,#1
# qhasm: v23[0] = mid[0,1] unsigned>> 20; v23[1] = mid[2,3] unsigned>> 20
# asm 1: vshrn.u64 <v23=reg128#10%bot,<mid=reg128#1,#20
# asm 2: vshrn.u64 <v23=d18,<mid=q0,#20
vshrn.u64 d18,q0,#20
# qhasm: v4 = v4[0]v4[2]v4[1]v4[3]
# asm 1: vtrn.32 <v4=reg128#4%bot,<v4=reg128#4%top
# asm 2: vtrn.32 <v4=d6,<v4=d7
vtrn.32 d6,d7
# qhasm: 4x v01 &= 0x03ffffff
# asm 1: vand.i32 <v01=reg128#11,#0x03ffffff
# asm 2: vand.i32 <v01=q10,#0x03ffffff
vand.i32 q10,#0x03ffffff
# qhasm: ptr = &y34_stack
# asm 1: lea >ptr=int32#3,<y34_stack=stack128#4
# asm 2: lea >ptr=r2,<y34_stack=[sp,#48]
add r2,sp,#48
# qhasm: y34 aligned= mem128[ptr]
# asm 1: vld1.8 {>y34=reg128#3%bot->y34=reg128#3%top},[<ptr=int32#3,: 128]
# asm 2: vld1.8 {>y34=d4->y34=d5},[<ptr=r2,: 128]
vld1.8 {d4-d5},[r2,: 128]
# qhasm: 4x v23 &= 0x03ffffff
# asm 1: vand.i32 <v23=reg128#10,#0x03ffffff
# asm 2: vand.i32 <v23=q9,#0x03ffffff
vand.i32 q9,#0x03ffffff
# qhasm: ptr = &y12_stack
# asm 1: lea >ptr=int32#3,<y12_stack=stack128#3
# asm 2: lea >ptr=r2,<y12_stack=[sp,#32]
add r2,sp,#32
# qhasm: y12 aligned= mem128[ptr]
# asm 1: vld1.8 {>y12=reg128#2%bot->y12=reg128#2%top},[<ptr=int32#3,: 128]
# asm 2: vld1.8 {>y12=d2->y12=d3},[<ptr=r2,: 128]
vld1.8 {d2-d3},[r2,: 128]
# qhasm: 4x v4 |= 0x01000000
# asm 1: vorr.i32 <v4=reg128#4,#0x01000000
# asm 2: vorr.i32 <v4=q3,#0x01000000
vorr.i32 q3,#0x01000000
# qhasm: ptr = &y0_stack
# asm 1: lea >ptr=int32#3,<y0_stack=stack128#2
# asm 2: lea >ptr=r2,<y0_stack=[sp,#16]
add r2,sp,#16
# qhasm: y0 aligned= mem128[ptr]
# asm 1: vld1.8 {>y0=reg128#1%bot->y0=reg128#1%top},[<ptr=int32#3,: 128]
# asm 2: vld1.8 {>y0=d0->y0=d1},[<ptr=r2,: 128]
vld1.8 {d0-d1},[r2,: 128]
# qhasm: r4[0,1] += v01[0] unsigned* y34[2]; r4[2,3] += v01[1] unsigned* y34[3]
# asm 1: vmlal.u32 <r4=reg128#16,<v01=reg128#11%bot,<y34=reg128#3%top
# asm 2: vmlal.u32 <r4=q15,<v01=d20,<y34=d5
vmlal.u32 q15,d20,d5
# qhasm: r4[0,1] += v01[2] unsigned* y34[0]; r4[2,3] += v01[3] unsigned* y34[1]
# asm 1: vmlal.u32 <r4=reg128#16,<v01=reg128#11%top,<y34=reg128#3%bot
# asm 2: vmlal.u32 <r4=q15,<v01=d21,<y34=d4
vmlal.u32 q15,d21,d4
# qhasm: r4[0,1] += v23[0] unsigned* y12[2]; r4[2,3] += v23[1] unsigned* y12[3]
# asm 1: vmlal.u32 <r4=reg128#16,<v23=reg128#10%bot,<y12=reg128#2%top
# asm 2: vmlal.u32 <r4=q15,<v23=d18,<y12=d3
vmlal.u32 q15,d18,d3
# qhasm: r4[0,1] += v23[2] unsigned* y12[0]; r4[2,3] += v23[3] unsigned* y12[1]
# asm 1: vmlal.u32 <r4=reg128#16,<v23=reg128#10%top,<y12=reg128#2%bot
# asm 2: vmlal.u32 <r4=q15,<v23=d19,<y12=d2
vmlal.u32 q15,d19,d2
# qhasm: r4[0,1] += v4[0] unsigned* y0[0]; r4[2,3] += v4[1] unsigned* y0[1]
# asm 1: vmlal.u32 <r4=reg128#16,<v4=reg128#4%bot,<y0=reg128#1%bot
# asm 2: vmlal.u32 <r4=q15,<v4=d6,<y0=d0
vmlal.u32 q15,d6,d0
# qhasm: ptr = &5y34_stack
# asm 1: lea >ptr=int32#3,<5y34_stack=stack128#6
# asm 2: lea >ptr=r2,<5y34_stack=[sp,#80]
add r2,sp,#80
# qhasm: 5y34 aligned= mem128[ptr]
# asm 1: vld1.8 {>5y34=reg128#13%bot->5y34=reg128#13%top},[<ptr=int32#3,: 128]
# asm 2: vld1.8 {>5y34=d24->5y34=d25},[<ptr=r2,: 128]
vld1.8 {d24-d25},[r2,: 128]
# qhasm: r3[0,1] += v01[0] unsigned* y34[0]; r3[2,3] += v01[1] unsigned* y34[1]
# asm 1: vmlal.u32 <r3=reg128#5,<v01=reg128#11%bot,<y34=reg128#3%bot
# asm 2: vmlal.u32 <r3=q4,<v01=d20,<y34=d4
vmlal.u32 q4,d20,d4
# qhasm: r3[0,1] += v01[2] unsigned* y12[2]; r3[2,3] += v01[3] unsigned* y12[3]
# asm 1: vmlal.u32 <r3=reg128#5,<v01=reg128#11%top,<y12=reg128#2%top
# asm 2: vmlal.u32 <r3=q4,<v01=d21,<y12=d3
vmlal.u32 q4,d21,d3
# qhasm: r3[0,1] += v23[0] unsigned* y12[0]; r3[2,3] += v23[1] unsigned* y12[1]
# asm 1: vmlal.u32 <r3=reg128#5,<v23=reg128#10%bot,<y12=reg128#2%bot
# asm 2: vmlal.u32 <r3=q4,<v23=d18,<y12=d2
vmlal.u32 q4,d18,d2
# qhasm: r3[0,1] += v23[2] unsigned* y0[0]; r3[2,3] += v23[3] unsigned* y0[1]
# asm 1: vmlal.u32 <r3=reg128#5,<v23=reg128#10%top,<y0=reg128#1%bot
# asm 2: vmlal.u32 <r3=q4,<v23=d19,<y0=d0
vmlal.u32 q4,d19,d0
# qhasm: r3[0,1] += v4[0] unsigned* 5y34[2]; r3[2,3] += v4[1] unsigned* 5y34[3]
# asm 1: vmlal.u32 <r3=reg128#5,<v4=reg128#4%bot,<5y34=reg128#13%top
# asm 2: vmlal.u32 <r3=q4,<v4=d6,<5y34=d25
vmlal.u32 q4,d6,d25
# qhasm: ptr = &5y12_stack
# asm 1: lea >ptr=int32#3,<5y12_stack=stack128#5
# asm 2: lea >ptr=r2,<5y12_stack=[sp,#64]
add r2,sp,#64
# qhasm: 5y12 aligned= mem128[ptr]
# asm 1: vld1.8 {>5y12=reg128#12%bot->5y12=reg128#12%top},[<ptr=int32#3,: 128]
# asm 2: vld1.8 {>5y12=d22->5y12=d23},[<ptr=r2,: 128]
vld1.8 {d22-d23},[r2,: 128]
# qhasm: r0[0,1] += v4[0] unsigned* 5y12[0]; r0[2,3] += v4[1] unsigned* 5y12[1]
# asm 1: vmlal.u32 <r0=reg128#8,<v4=reg128#4%bot,<5y12=reg128#12%bot
# asm 2: vmlal.u32 <r0=q7,<v4=d6,<5y12=d22
vmlal.u32 q7,d6,d22
# qhasm: r0[0,1] += v23[0] unsigned* 5y34[0]; r0[2,3] += v23[1] unsigned* 5y34[1]
# asm 1: vmlal.u32 <r0=reg128#8,<v23=reg128#10%bot,<5y34=reg128#13%bot
# asm 2: vmlal.u32 <r0=q7,<v23=d18,<5y34=d24
vmlal.u32 q7,d18,d24
# qhasm: r0[0,1] += v23[2] unsigned* 5y12[2]; r0[2,3] += v23[3] unsigned* 5y12[3]
# asm 1: vmlal.u32 <r0=reg128#8,<v23=reg128#10%top,<5y12=reg128#12%top
# asm 2: vmlal.u32 <r0=q7,<v23=d19,<5y12=d23
vmlal.u32 q7,d19,d23
# qhasm: r0[0,1] += v01[0] unsigned* y0[0]; r0[2,3] += v01[1] unsigned* y0[1]
# asm 1: vmlal.u32 <r0=reg128#8,<v01=reg128#11%bot,<y0=reg128#1%bot
# asm 2: vmlal.u32 <r0=q7,<v01=d20,<y0=d0
vmlal.u32 q7,d20,d0
# qhasm: r0[0,1] += v01[2] unsigned* 5y34[2]; r0[2,3] += v01[3] unsigned* 5y34[3]
# asm 1: vmlal.u32 <r0=reg128#8,<v01=reg128#11%top,<5y34=reg128#13%top
# asm 2: vmlal.u32 <r0=q7,<v01=d21,<5y34=d25
vmlal.u32 q7,d21,d25
# qhasm: r1[0,1] += v01[0] unsigned* y12[0]; r1[2,3] += v01[1] unsigned* y12[1]
# asm 1: vmlal.u32 <r1=reg128#15,<v01=reg128#11%bot,<y12=reg128#2%bot
# asm 2: vmlal.u32 <r1=q14,<v01=d20,<y12=d2
vmlal.u32 q14,d20,d2
# qhasm: r1[0,1] += v01[2] unsigned* y0[0]; r1[2,3] += v01[3] unsigned* y0[1]
# asm 1: vmlal.u32 <r1=reg128#15,<v01=reg128#11%top,<y0=reg128#1%bot
# asm 2: vmlal.u32 <r1=q14,<v01=d21,<y0=d0
vmlal.u32 q14,d21,d0
# qhasm: r1[0,1] += v23[0] unsigned* 5y34[2]; r1[2,3] += v23[1] unsigned* 5y34[3]
# asm 1: vmlal.u32 <r1=reg128#15,<v23=reg128#10%bot,<5y34=reg128#13%top
# asm 2: vmlal.u32 <r1=q14,<v23=d18,<5y34=d25
vmlal.u32 q14,d18,d25
# qhasm: r1[0,1] += v23[2] unsigned* 5y34[0]; r1[2,3] += v23[3] unsigned* 5y34[1]
# asm 1: vmlal.u32 <r1=reg128#15,<v23=reg128#10%top,<5y34=reg128#13%bot
# asm 2: vmlal.u32 <r1=q14,<v23=d19,<5y34=d24
vmlal.u32 q14,d19,d24
# qhasm: r1[0,1] += v4[0] unsigned* 5y12[2]; r1[2,3] += v4[1] unsigned* 5y12[3]
# asm 1: vmlal.u32 <r1=reg128#15,<v4=reg128#4%bot,<5y12=reg128#12%top
# asm 2: vmlal.u32 <r1=q14,<v4=d6,<5y12=d23
vmlal.u32 q14,d6,d23
# qhasm: r2[0,1] += v01[0] unsigned* y12[2]; r2[2,3] += v01[1] unsigned* y12[3]
# asm 1: vmlal.u32 <r2=reg128#14,<v01=reg128#11%bot,<y12=reg128#2%top
# asm 2: vmlal.u32 <r2=q13,<v01=d20,<y12=d3
vmlal.u32 q13,d20,d3
# qhasm: r2[0,1] += v01[2] unsigned* y12[0]; r2[2,3] += v01[3] unsigned* y12[1]
# asm 1: vmlal.u32 <r2=reg128#14,<v01=reg128#11%top,<y12=reg128#2%bot
# asm 2: vmlal.u32 <r2=q13,<v01=d21,<y12=d2
vmlal.u32 q13,d21,d2
# qhasm: r2[0,1] += v23[0] unsigned* y0[0]; r2[2,3] += v23[1] unsigned* y0[1]
# asm 1: vmlal.u32 <r2=reg128#14,<v23=reg128#10%bot,<y0=reg128#1%bot
# asm 2: vmlal.u32 <r2=q13,<v23=d18,<y0=d0
vmlal.u32 q13,d18,d0
# qhasm: r2[0,1] += v23[2] unsigned* 5y34[2]; r2[2,3] += v23[3] unsigned* 5y34[3]
# asm 1: vmlal.u32 <r2=reg128#14,<v23=reg128#10%top,<5y34=reg128#13%top
# asm 2: vmlal.u32 <r2=q13,<v23=d19,<5y34=d25
vmlal.u32 q13,d19,d25
# qhasm: r2[0,1] += v4[0] unsigned* 5y34[0]; r2[2,3] += v4[1] unsigned* 5y34[1]
# asm 1: vmlal.u32 <r2=reg128#14,<v4=reg128#4%bot,<5y34=reg128#13%bot
# asm 2: vmlal.u32 <r2=q13,<v4=d6,<5y34=d24
vmlal.u32 q13,d6,d24
# qhasm: ptr = &two24
# asm 1: lea >ptr=int32#3,<two24=stack128#1
# asm 2: lea >ptr=r2,<two24=[sp,#0]
add r2,sp,#0
# qhasm: 2x t1 = r0 unsigned>> 26
# asm 1: vshr.u64 >t1=reg128#4,<r0=reg128#8,#26
# asm 2: vshr.u64 >t1=q3,<r0=q7,#26
vshr.u64 q3,q7,#26
# qhasm: len -= 64
# asm 1: sub >len=int32#4,<len=int32#4,#64
# asm 2: sub >len=r3,<len=r3,#64
sub r3,r3,#64
# qhasm: r0 &= mask
# asm 1: vand >r0=reg128#6,<r0=reg128#8,<mask=reg128#7
# asm 2: vand >r0=q5,<r0=q7,<mask=q6
vand q5,q7,q6
# qhasm: 2x r1 += t1
# asm 1: vadd.i64 >r1=reg128#4,<r1=reg128#15,<t1=reg128#4
# asm 2: vadd.i64 >r1=q3,<r1=q14,<t1=q3
vadd.i64 q3,q14,q3
# qhasm: 2x t4 = r3 unsigned>> 26
# asm 1: vshr.u64 >t4=reg128#8,<r3=reg128#5,#26
# asm 2: vshr.u64 >t4=q7,<r3=q4,#26
vshr.u64 q7,q4,#26
# qhasm: r3 &= mask
# asm 1: vand >r3=reg128#5,<r3=reg128#5,<mask=reg128#7
# asm 2: vand >r3=q4,<r3=q4,<mask=q6
vand q4,q4,q6
# qhasm: 2x x4 = r4 + t4
# asm 1: vadd.i64 >x4=reg128#8,<r4=reg128#16,<t4=reg128#8
# asm 2: vadd.i64 >x4=q7,<r4=q15,<t4=q7
vadd.i64 q7,q15,q7
# qhasm: r4 aligned= mem128[ptr]
# asm 1: vld1.8 {>r4=reg128#16%bot->r4=reg128#16%top},[<ptr=int32#3,: 128]
# asm 2: vld1.8 {>r4=d30->r4=d31},[<ptr=r2,: 128]
vld1.8 {d30-d31},[r2,: 128]
# qhasm: 2x t2 = r1 unsigned>> 26
# asm 1: vshr.u64 >t2=reg128#9,<r1=reg128#4,#26
# asm 2: vshr.u64 >t2=q8,<r1=q3,#26
vshr.u64 q8,q3,#26
# qhasm: r1 &= mask
# asm 1: vand >r1=reg128#4,<r1=reg128#4,<mask=reg128#7
# asm 2: vand >r1=q3,<r1=q3,<mask=q6
vand q3,q3,q6
# qhasm: 2x t0 = x4 unsigned>> 26
# asm 1: vshr.u64 >t0=reg128#10,<x4=reg128#8,#26
# asm 2: vshr.u64 >t0=q9,<x4=q7,#26
vshr.u64 q9,q7,#26
# qhasm: 2x r2 += t2
# asm 1: vadd.i64 >r2=reg128#9,<r2=reg128#14,<t2=reg128#9
# asm 2: vadd.i64 >r2=q8,<r2=q13,<t2=q8
vadd.i64 q8,q13,q8
# qhasm: x4 &= mask
# asm 1: vand >x4=reg128#11,<x4=reg128#8,<mask=reg128#7
# asm 2: vand >x4=q10,<x4=q7,<mask=q6
vand q10,q7,q6
# qhasm: 2x x01 = r0 + t0
# asm 1: vadd.i64 >x01=reg128#6,<r0=reg128#6,<t0=reg128#10
# asm 2: vadd.i64 >x01=q5,<r0=q5,<t0=q9
vadd.i64 q5,q5,q9
# qhasm: r0 aligned= mem128[ptr]
# asm 1: vld1.8 {>r0=reg128#8%bot->r0=reg128#8%top},[<ptr=int32#3,: 128]
# asm 2: vld1.8 {>r0=d14->r0=d15},[<ptr=r2,: 128]
vld1.8 {d14-d15},[r2,: 128]
# qhasm: ptr = &z34_stack
# asm 1: lea >ptr=int32#3,<z34_stack=stack128#9
# asm 2: lea >ptr=r2,<z34_stack=[sp,#128]
add r2,sp,#128
# qhasm: 2x t0 <<= 2
# asm 1: vshl.i64 >t0=reg128#10,<t0=reg128#10,#2
# asm 2: vshl.i64 >t0=q9,<t0=q9,#2
vshl.i64 q9,q9,#2
# qhasm: 2x t3 = r2 unsigned>> 26
# asm 1: vshr.u64 >t3=reg128#14,<r2=reg128#9,#26
# asm 2: vshr.u64 >t3=q13,<r2=q8,#26
vshr.u64 q13,q8,#26
# qhasm: 2x x01 += t0
# asm 1: vadd.i64 >x01=reg128#15,<x01=reg128#6,<t0=reg128#10
# asm 2: vadd.i64 >x01=q14,<x01=q5,<t0=q9
vadd.i64 q14,q5,q9
# qhasm: z34 aligned= mem128[ptr]
# asm 1: vld1.8 {>z34=reg128#6%bot->z34=reg128#6%top},[<ptr=int32#3,: 128]
# asm 2: vld1.8 {>z34=d10->z34=d11},[<ptr=r2,: 128]
vld1.8 {d10-d11},[r2,: 128]
# qhasm: x23 = r2 & mask
# asm 1: vand >x23=reg128#10,<r2=reg128#9,<mask=reg128#7
# asm 2: vand >x23=q9,<r2=q8,<mask=q6
vand q9,q8,q6
# qhasm: 2x r3 += t3
# asm 1: vadd.i64 >r3=reg128#5,<r3=reg128#5,<t3=reg128#14
# asm 2: vadd.i64 >r3=q4,<r3=q4,<t3=q13
vadd.i64 q4,q4,q13
# qhasm: input_2 += 32
# asm 1: add >input_2=int32#2,<input_2=int32#2,#32
# asm 2: add >input_2=r1,<input_2=r1,#32
add r1,r1,#32
# qhasm: 2x t1 = x01 unsigned>> 26
# asm 1: vshr.u64 >t1=reg128#14,<x01=reg128#15,#26
# asm 2: vshr.u64 >t1=q13,<x01=q14,#26
vshr.u64 q13,q14,#26
# qhasm: x23 = x23[0,2,1,3]
# asm 1: vtrn.32 <x23=reg128#10%bot,<x23=reg128#10%top
# asm 2: vtrn.32 <x23=d18,<x23=d19
vtrn.32 d18,d19
# qhasm: x01 = x01 & mask
# asm 1: vand >x01=reg128#9,<x01=reg128#15,<mask=reg128#7
# asm 2: vand >x01=q8,<x01=q14,<mask=q6
vand q8,q14,q6
# qhasm: 2x r1 += t1
# asm 1: vadd.i64 >r1=reg128#4,<r1=reg128#4,<t1=reg128#14
# asm 2: vadd.i64 >r1=q3,<r1=q3,<t1=q13
vadd.i64 q3,q3,q13
# qhasm: 2x t4 = r3 unsigned>> 26
# asm 1: vshr.u64 >t4=reg128#14,<r3=reg128#5,#26
# asm 2: vshr.u64 >t4=q13,<r3=q4,#26
vshr.u64 q13,q4,#26
# qhasm: x01 = x01[0,2,1,3]
# asm 1: vtrn.32 <x01=reg128#9%bot,<x01=reg128#9%top
# asm 2: vtrn.32 <x01=d16,<x01=d17
vtrn.32 d16,d17
# qhasm: r3 &= mask
# asm 1: vand >r3=reg128#5,<r3=reg128#5,<mask=reg128#7
# asm 2: vand >r3=q4,<r3=q4,<mask=q6
vand q4,q4,q6
# qhasm: r1 = r1[0,2,1,3]
# asm 1: vtrn.32 <r1=reg128#4%bot,<r1=reg128#4%top
# asm 2: vtrn.32 <r1=d6,<r1=d7
vtrn.32 d6,d7
# qhasm: 2x x4 += t4
# asm 1: vadd.i64 >x4=reg128#11,<x4=reg128#11,<t4=reg128#14
# asm 2: vadd.i64 >x4=q10,<x4=q10,<t4=q13
vadd.i64 q10,q10,q13
# qhasm: r3 = r3[0,2,1,3]
# asm 1: vtrn.32 <r3=reg128#5%bot,<r3=reg128#5%top
# asm 2: vtrn.32 <r3=d8,<r3=d9
vtrn.32 d8,d9
# qhasm: x01 = x01[0,1] r1[0,1]
# asm 1: vext.32 <x01=reg128#9%top,<r1=reg128#4%bot,<r1=reg128#4%bot,#0
# asm 2: vext.32 <x01=d17,<r1=d6,<r1=d6,#0
vext.32 d17,d6,d6,#0
# qhasm: x23 = x23[0,1] r3[0,1]
# asm 1: vext.32 <x23=reg128#10%top,<r3=reg128#5%bot,<r3=reg128#5%bot,#0
# asm 2: vext.32 <x23=d19,<r3=d8,<r3=d8,#0
vext.32 d19,d8,d8,#0
# qhasm: x4 = x4[0,2,1,3]
# asm 1: vtrn.32 <x4=reg128#11%bot,<x4=reg128#11%top
# asm 2: vtrn.32 <x4=d20,<x4=d21
vtrn.32 d20,d21
# qhasm: unsigned>? len - 64
# asm 1: cmp <len=int32#4,#64
# asm 2: cmp <len=r3,#64
cmp r3,#64
# qhasm: goto mainloop2 if unsigned>
bhi ._mainloop2
# qhasm: input_2 -= 32
# asm 1: sub >input_2=int32#3,<input_2=int32#2,#32
# asm 2: sub >input_2=r2,<input_2=r1,#32
sub r2,r1,#32
# qhasm: below64bytes:
._below64bytes:
# qhasm: unsigned>? len - 32
# asm 1: cmp <len=int32#4,#32
# asm 2: cmp <len=r3,#32
cmp r3,#32
# qhasm: goto end if !unsigned>
bls ._end
# qhasm: mainloop:
._mainloop:
# qhasm: new r0
# qhasm: ptr = &two24
# asm 1: lea >ptr=int32#2,<two24=stack128#1
# asm 2: lea >ptr=r1,<two24=[sp,#0]
add r1,sp,#0
# qhasm: r4 aligned= mem128[ptr]
# asm 1: vld1.8 {>r4=reg128#5%bot->r4=reg128#5%top},[<ptr=int32#2,: 128]
# asm 2: vld1.8 {>r4=d8->r4=d9},[<ptr=r1,: 128]
vld1.8 {d8-d9},[r1,: 128]
# qhasm: u4 aligned= mem128[ptr]
# asm 1: vld1.8 {>u4=reg128#6%bot->u4=reg128#6%top},[<ptr=int32#2,: 128]
# asm 2: vld1.8 {>u4=d10->u4=d11},[<ptr=r1,: 128]
vld1.8 {d10-d11},[r1,: 128]
# qhasm: c01 = mem128[input_2];input_2+=16
# asm 1: vld1.8 {>c01=reg128#8%bot->c01=reg128#8%top},[<input_2=int32#3]!
# asm 2: vld1.8 {>c01=d14->c01=d15},[<input_2=r2]!
vld1.8 {d14-d15},[r2]!
# qhasm: r4[0,1] += x01[0] unsigned* y34[2]; r4[2,3] += x01[1] unsigned* y34[3]
# asm 1: vmlal.u32 <r4=reg128#5,<x01=reg128#9%bot,<y34=reg128#3%top
# asm 2: vmlal.u32 <r4=q4,<x01=d16,<y34=d5
vmlal.u32 q4,d16,d5
# qhasm: c23 = mem128[input_2];input_2+=16
# asm 1: vld1.8 {>c23=reg128#14%bot->c23=reg128#14%top},[<input_2=int32#3]!
# asm 2: vld1.8 {>c23=d26->c23=d27},[<input_2=r2]!
vld1.8 {d26-d27},[r2]!
# qhasm: r4[0,1] += x01[2] unsigned* y34[0]; r4[2,3] += x01[3] unsigned* y34[1]
# asm 1: vmlal.u32 <r4=reg128#5,<x01=reg128#9%top,<y34=reg128#3%bot
# asm 2: vmlal.u32 <r4=q4,<x01=d17,<y34=d4
vmlal.u32 q4,d17,d4
# qhasm: r0 = u4[1]c01[0]r0[2,3]
# asm 1: vext.32 <r0=reg128#4%bot,<u4=reg128#6%bot,<c01=reg128#8%bot,#1
# asm 2: vext.32 <r0=d6,<u4=d10,<c01=d14,#1
vext.32 d6,d10,d14,#1
# qhasm: r4[0,1] += x23[0] unsigned* y12[2]; r4[2,3] += x23[1] unsigned* y12[3]
# asm 1: vmlal.u32 <r4=reg128#5,<x23=reg128#10%bot,<y12=reg128#2%top
# asm 2: vmlal.u32 <r4=q4,<x23=d18,<y12=d3
vmlal.u32 q4,d18,d3
# qhasm: r0 = r0[0,1]u4[1]c23[0]
# asm 1: vext.32 <r0=reg128#4%top,<u4=reg128#6%bot,<c23=reg128#14%bot,#1
# asm 2: vext.32 <r0=d7,<u4=d10,<c23=d26,#1
vext.32 d7,d10,d26,#1
# qhasm: r4[0,1] += x23[2] unsigned* y12[0]; r4[2,3] += x23[3] unsigned* y12[1]
# asm 1: vmlal.u32 <r4=reg128#5,<x23=reg128#10%top,<y12=reg128#2%bot
# asm 2: vmlal.u32 <r4=q4,<x23=d19,<y12=d2
vmlal.u32 q4,d19,d2
# qhasm: r0 = r0[1]r0[0]r0[3]r0[2]
# asm 1: vrev64.i32 >r0=reg128#4,<r0=reg128#4
# asm 2: vrev64.i32 >r0=q3,<r0=q3
vrev64.i32 q3,q3
# qhasm: r4[0,1] += x4[0] unsigned* y0[0]; r4[2,3] += x4[1] unsigned* y0[1]
# asm 1: vmlal.u32 <r4=reg128#5,<x4=reg128#11%bot,<y0=reg128#1%bot
# asm 2: vmlal.u32 <r4=q4,<x4=d20,<y0=d0
vmlal.u32 q4,d20,d0
# qhasm: r0[0,1] += x4[0] unsigned* 5y12[0]; r0[2,3] += x4[1] unsigned* 5y12[1]
# asm 1: vmlal.u32 <r0=reg128#4,<x4=reg128#11%bot,<5y12=reg128#12%bot
# asm 2: vmlal.u32 <r0=q3,<x4=d20,<5y12=d22
vmlal.u32 q3,d20,d22
# qhasm: r0[0,1] += x23[0] unsigned* 5y34[0]; r0[2,3] += x23[1] unsigned* 5y34[1]
# asm 1: vmlal.u32 <r0=reg128#4,<x23=reg128#10%bot,<5y34=reg128#13%bot
# asm 2: vmlal.u32 <r0=q3,<x23=d18,<5y34=d24
vmlal.u32 q3,d18,d24
# qhasm: r0[0,1] += x23[2] unsigned* 5y12[2]; r0[2,3] += x23[3] unsigned* 5y12[3]
# asm 1: vmlal.u32 <r0=reg128#4,<x23=reg128#10%top,<5y12=reg128#12%top
# asm 2: vmlal.u32 <r0=q3,<x23=d19,<5y12=d23
vmlal.u32 q3,d19,d23
# qhasm: c01 c23 = c01[0]c23[0]c01[2]c23[2]c01[1]c23[1]c01[3]c23[3]
# asm 1: vtrn.32 <c01=reg128#8,<c23=reg128#14
# asm 2: vtrn.32 <c01=q7,<c23=q13
vtrn.32 q7,q13
# qhasm: r0[0,1] += x01[0] unsigned* y0[0]; r0[2,3] += x01[1] unsigned* y0[1]
# asm 1: vmlal.u32 <r0=reg128#4,<x01=reg128#9%bot,<y0=reg128#1%bot
# asm 2: vmlal.u32 <r0=q3,<x01=d16,<y0=d0
vmlal.u32 q3,d16,d0
# qhasm: r3[0,1] = c23[2]<<18; r3[2,3] = c23[3]<<18
# asm 1: vshll.u32 >r3=reg128#6,<c23=reg128#14%top,#18
# asm 2: vshll.u32 >r3=q5,<c23=d27,#18
vshll.u32 q5,d27,#18
# qhasm: r0[0,1] += x01[2] unsigned* 5y34[2]; r0[2,3] += x01[3] unsigned* 5y34[3]
# asm 1: vmlal.u32 <r0=reg128#4,<x01=reg128#9%top,<5y34=reg128#13%top
# asm 2: vmlal.u32 <r0=q3,<x01=d17,<5y34=d25
vmlal.u32 q3,d17,d25
# qhasm: r3[0,1] += x01[0] unsigned* y34[0]; r3[2,3] += x01[1] unsigned* y34[1]
# asm 1: vmlal.u32 <r3=reg128#6,<x01=reg128#9%bot,<y34=reg128#3%bot
# asm 2: vmlal.u32 <r3=q5,<x01=d16,<y34=d4
vmlal.u32 q5,d16,d4
# qhasm: r3[0,1] += x01[2] unsigned* y12[2]; r3[2,3] += x01[3] unsigned* y12[3]
# asm 1: vmlal.u32 <r3=reg128#6,<x01=reg128#9%top,<y12=reg128#2%top
# asm 2: vmlal.u32 <r3=q5,<x01=d17,<y12=d3
vmlal.u32 q5,d17,d3
# qhasm: r3[0,1] += x23[0] unsigned* y12[0]; r3[2,3] += x23[1] unsigned* y12[1]
# asm 1: vmlal.u32 <r3=reg128#6,<x23=reg128#10%bot,<y12=reg128#2%bot
# asm 2: vmlal.u32 <r3=q5,<x23=d18,<y12=d2
vmlal.u32 q5,d18,d2
# qhasm: r3[0,1] += x23[2] unsigned* y0[0]; r3[2,3] += x23[3] unsigned* y0[1]
# asm 1: vmlal.u32 <r3=reg128#6,<x23=reg128#10%top,<y0=reg128#1%bot
# asm 2: vmlal.u32 <r3=q5,<x23=d19,<y0=d0
vmlal.u32 q5,d19,d0
# qhasm: r1[0,1] = c23[0]<<6; r1[2,3] = c23[1]<<6
# asm 1: vshll.u32 >r1=reg128#14,<c23=reg128#14%bot,#6
# asm 2: vshll.u32 >r1=q13,<c23=d26,#6
vshll.u32 q13,d26,#6
# qhasm: r3[0,1] += x4[0] unsigned* 5y34[2]; r3[2,3] += x4[1] unsigned* 5y34[3]
# asm 1: vmlal.u32 <r3=reg128#6,<x4=reg128#11%bot,<5y34=reg128#13%top
# asm 2: vmlal.u32 <r3=q5,<x4=d20,<5y34=d25
vmlal.u32 q5,d20,d25
# qhasm: r1[0,1] += x01[0] unsigned* y12[0]; r1[2,3] += x01[1] unsigned* y12[1]
# asm 1: vmlal.u32 <r1=reg128#14,<x01=reg128#9%bot,<y12=reg128#2%bot
# asm 2: vmlal.u32 <r1=q13,<x01=d16,<y12=d2
vmlal.u32 q13,d16,d2
# qhasm: r1[0,1] += x01[2] unsigned* y0[0]; r1[2,3] += x01[3] unsigned* y0[1]
# asm 1: vmlal.u32 <r1=reg128#14,<x01=reg128#9%top,<y0=reg128#1%bot
# asm 2: vmlal.u32 <r1=q13,<x01=d17,<y0=d0
vmlal.u32 q13,d17,d0
# qhasm: r1[0,1] += x23[0] unsigned* 5y34[2]; r1[2,3] += x23[1] unsigned* 5y34[3]
# asm 1: vmlal.u32 <r1=reg128#14,<x23=reg128#10%bot,<5y34=reg128#13%top
# asm 2: vmlal.u32 <r1=q13,<x23=d18,<5y34=d25
vmlal.u32 q13,d18,d25
# qhasm: r1[0,1] += x23[2] unsigned* 5y34[0]; r1[2,3] += x23[3] unsigned* 5y34[1]
# asm 1: vmlal.u32 <r1=reg128#14,<x23=reg128#10%top,<5y34=reg128#13%bot
# asm 2: vmlal.u32 <r1=q13,<x23=d19,<5y34=d24
vmlal.u32 q13,d19,d24
# qhasm: r2[0,1] = c01[2]<<12; r2[2,3] = c01[3]<<12
# asm 1: vshll.u32 >r2=reg128#8,<c01=reg128#8%top,#12
# asm 2: vshll.u32 >r2=q7,<c01=d15,#12
vshll.u32 q7,d15,#12
# qhasm: r1[0,1] += x4[0] unsigned* 5y12[2]; r1[2,3] += x4[1] unsigned* 5y12[3]
# asm 1: vmlal.u32 <r1=reg128#14,<x4=reg128#11%bot,<5y12=reg128#12%top
# asm 2: vmlal.u32 <r1=q13,<x4=d20,<5y12=d23
vmlal.u32 q13,d20,d23
# qhasm: r2[0,1] += x01[0] unsigned* y12[2]; r2[2,3] += x01[1] unsigned* y12[3]
# asm 1: vmlal.u32 <r2=reg128#8,<x01=reg128#9%bot,<y12=reg128#2%top
# asm 2: vmlal.u32 <r2=q7,<x01=d16,<y12=d3
vmlal.u32 q7,d16,d3
# qhasm: r2[0,1] += x01[2] unsigned* y12[0]; r2[2,3] += x01[3] unsigned* y12[1]
# asm 1: vmlal.u32 <r2=reg128#8,<x01=reg128#9%top,<y12=reg128#2%bot
# asm 2: vmlal.u32 <r2=q7,<x01=d17,<y12=d2
vmlal.u32 q7,d17,d2
# qhasm: r2[0,1] += x23[0] unsigned* y0[0]; r2[2,3] += x23[1] unsigned* y0[1]
# asm 1: vmlal.u32 <r2=reg128#8,<x23=reg128#10%bot,<y0=reg128#1%bot
# asm 2: vmlal.u32 <r2=q7,<x23=d18,<y0=d0
vmlal.u32 q7,d18,d0
# qhasm: r2[0,1] += x23[2] unsigned* 5y34[2]; r2[2,3] += x23[3] unsigned* 5y34[3]
# asm 1: vmlal.u32 <r2=reg128#8,<x23=reg128#10%top,<5y34=reg128#13%top
# asm 2: vmlal.u32 <r2=q7,<x23=d19,<5y34=d25
vmlal.u32 q7,d19,d25
# qhasm: r2[0,1] += x4[0] unsigned* 5y34[0]; r2[2,3] += x4[1] unsigned* 5y34[1]
# asm 1: vmlal.u32 <r2=reg128#8,<x4=reg128#11%bot,<5y34=reg128#13%bot
# asm 2: vmlal.u32 <r2=q7,<x4=d20,<5y34=d24
vmlal.u32 q7,d20,d24
# qhasm: 2x t1 = r0 unsigned>> 26
# asm 1: vshr.u64 >t1=reg128#9,<r0=reg128#4,#26
# asm 2: vshr.u64 >t1=q8,<r0=q3,#26
vshr.u64 q8,q3,#26
# qhasm: r0 &= mask
# asm 1: vand >r0=reg128#4,<r0=reg128#4,<mask=reg128#7
# asm 2: vand >r0=q3,<r0=q3,<mask=q6
vand q3,q3,q6
# qhasm: 2x r1 += t1
# asm 1: vadd.i64 >r1=reg128#9,<r1=reg128#14,<t1=reg128#9
# asm 2: vadd.i64 >r1=q8,<r1=q13,<t1=q8
vadd.i64 q8,q13,q8
# qhasm: 2x t4 = r3 unsigned>> 26
# asm 1: vshr.u64 >t4=reg128#10,<r3=reg128#6,#26
# asm 2: vshr.u64 >t4=q9,<r3=q5,#26
vshr.u64 q9,q5,#26
# qhasm: r3 &= mask
# asm 1: vand >r3=reg128#6,<r3=reg128#6,<mask=reg128#7
# asm 2: vand >r3=q5,<r3=q5,<mask=q6
vand q5,q5,q6
# qhasm: 2x r4 += t4
# asm 1: vadd.i64 >r4=reg128#5,<r4=reg128#5,<t4=reg128#10
# asm 2: vadd.i64 >r4=q4,<r4=q4,<t4=q9
vadd.i64 q4,q4,q9
# qhasm: 2x t2 = r1 unsigned>> 26
# asm 1: vshr.u64 >t2=reg128#10,<r1=reg128#9,#26
# asm 2: vshr.u64 >t2=q9,<r1=q8,#26
vshr.u64 q9,q8,#26
# qhasm: r1 &= mask
# asm 1: vand >r1=reg128#11,<r1=reg128#9,<mask=reg128#7
# asm 2: vand >r1=q10,<r1=q8,<mask=q6
vand q10,q8,q6
# qhasm: 2x t0 = r4 unsigned>> 26
# asm 1: vshr.u64 >t0=reg128#9,<r4=reg128#5,#26
# asm 2: vshr.u64 >t0=q8,<r4=q4,#26
vshr.u64 q8,q4,#26
# qhasm: 2x r2 += t2
# asm 1: vadd.i64 >r2=reg128#8,<r2=reg128#8,<t2=reg128#10
# asm 2: vadd.i64 >r2=q7,<r2=q7,<t2=q9
vadd.i64 q7,q7,q9
# qhasm: r4 &= mask
# asm 1: vand >r4=reg128#5,<r4=reg128#5,<mask=reg128#7
# asm 2: vand >r4=q4,<r4=q4,<mask=q6
vand q4,q4,q6
# qhasm: 2x r0 += t0
# asm 1: vadd.i64 >r0=reg128#4,<r0=reg128#4,<t0=reg128#9
# asm 2: vadd.i64 >r0=q3,<r0=q3,<t0=q8
vadd.i64 q3,q3,q8
# qhasm: 2x t0 <<= 2
# asm 1: vshl.i64 >t0=reg128#9,<t0=reg128#9,#2
# asm 2: vshl.i64 >t0=q8,<t0=q8,#2
vshl.i64 q8,q8,#2
# qhasm: 2x t3 = r2 unsigned>> 26
# asm 1: vshr.u64 >t3=reg128#14,<r2=reg128#8,#26
# asm 2: vshr.u64 >t3=q13,<r2=q7,#26
vshr.u64 q13,q7,#26
# qhasm: 2x r0 += t0
# asm 1: vadd.i64 >r0=reg128#4,<r0=reg128#4,<t0=reg128#9
# asm 2: vadd.i64 >r0=q3,<r0=q3,<t0=q8
vadd.i64 q3,q3,q8
# qhasm: x23 = r2 & mask
# asm 1: vand >x23=reg128#10,<r2=reg128#8,<mask=reg128#7
# asm 2: vand >x23=q9,<r2=q7,<mask=q6
vand q9,q7,q6
# qhasm: 2x r3 += t3
# asm 1: vadd.i64 >r3=reg128#6,<r3=reg128#6,<t3=reg128#14
# asm 2: vadd.i64 >r3=q5,<r3=q5,<t3=q13
vadd.i64 q5,q5,q13
# qhasm: 2x t1 = r0 unsigned>> 26
# asm 1: vshr.u64 >t1=reg128#8,<r0=reg128#4,#26
# asm 2: vshr.u64 >t1=q7,<r0=q3,#26
vshr.u64 q7,q3,#26
# qhasm: x01 = r0 & mask
# asm 1: vand >x01=reg128#9,<r0=reg128#4,<mask=reg128#7
# asm 2: vand >x01=q8,<r0=q3,<mask=q6
vand q8,q3,q6
# qhasm: 2x r1 += t1
# asm 1: vadd.i64 >r1=reg128#4,<r1=reg128#11,<t1=reg128#8
# asm 2: vadd.i64 >r1=q3,<r1=q10,<t1=q7
vadd.i64 q3,q10,q7
# qhasm: 2x t4 = r3 unsigned>> 26
# asm 1: vshr.u64 >t4=reg128#8,<r3=reg128#6,#26
# asm 2: vshr.u64 >t4=q7,<r3=q5,#26
vshr.u64 q7,q5,#26
# qhasm: r3 &= mask
# asm 1: vand >r3=reg128#6,<r3=reg128#6,<mask=reg128#7
# asm 2: vand >r3=q5,<r3=q5,<mask=q6
vand q5,q5,q6
# qhasm: 2x x4 = r4 + t4
# asm 1: vadd.i64 >x4=reg128#11,<r4=reg128#5,<t4=reg128#8
# asm 2: vadd.i64 >x4=q10,<r4=q4,<t4=q7
vadd.i64 q10,q4,q7
# qhasm: len -= 32
# asm 1: sub >len=int32#4,<len=int32#4,#32
# asm 2: sub >len=r3,<len=r3,#32
sub r3,r3,#32
# qhasm: x01 = x01[0,2,1,3]
# asm 1: vtrn.32 <x01=reg128#9%bot,<x01=reg128#9%top
# asm 2: vtrn.32 <x01=d16,<x01=d17
vtrn.32 d16,d17
# qhasm: x23 = x23[0,2,1,3]
# asm 1: vtrn.32 <x23=reg128#10%bot,<x23=reg128#10%top
# asm 2: vtrn.32 <x23=d18,<x23=d19
vtrn.32 d18,d19
# qhasm: r1 = r1[0,2,1,3]
# asm 1: vtrn.32 <r1=reg128#4%bot,<r1=reg128#4%top
# asm 2: vtrn.32 <r1=d6,<r1=d7
vtrn.32 d6,d7
# qhasm: r3 = r3[0,2,1,3]
# asm 1: vtrn.32 <r3=reg128#6%bot,<r3=reg128#6%top
# asm 2: vtrn.32 <r3=d10,<r3=d11
vtrn.32 d10,d11
# qhasm: x4 = x4[0,2,1,3]
# asm 1: vtrn.32 <x4=reg128#11%bot,<x4=reg128#11%top
# asm 2: vtrn.32 <x4=d20,<x4=d21
vtrn.32 d20,d21
# qhasm: x01 = x01[0,1] r1[0,1]
# asm 1: vext.32 <x01=reg128#9%top,<r1=reg128#4%bot,<r1=reg128#4%bot,#0
# asm 2: vext.32 <x01=d17,<r1=d6,<r1=d6,#0
vext.32 d17,d6,d6,#0
# qhasm: x23 = x23[0,1] r3[0,1]
# asm 1: vext.32 <x23=reg128#10%top,<r3=reg128#6%bot,<r3=reg128#6%bot,#0
# asm 2: vext.32 <x23=d19,<r3=d10,<r3=d10,#0
vext.32 d19,d10,d10,#0
# qhasm: unsigned>? len - 32
# asm 1: cmp <len=int32#4,#32
# asm 2: cmp <len=r3,#32
cmp r3,#32
# qhasm: goto mainloop if unsigned>
bhi ._mainloop
# qhasm: end:
._end:
# qhasm: mem128[input_0] = x01;input_0+=16
# asm 1: vst1.8 {<x01=reg128#9%bot-<x01=reg128#9%top},[<input_0=int32#1]!
# asm 2: vst1.8 {<x01=d16-<x01=d17},[<input_0=r0]!
vst1.8 {d16-d17},[r0]!
# qhasm: mem128[input_0] = x23;input_0+=16
# asm 1: vst1.8 {<x23=reg128#10%bot-<x23=reg128#10%top},[<input_0=int32#1]!
# asm 2: vst1.8 {<x23=d18-<x23=d19},[<input_0=r0]!
vst1.8 {d18-d19},[r0]!
# qhasm: mem64[input_0] = x4[0]
# asm 1: vst1.8 <x4=reg128#11%bot,[<input_0=int32#1]
# asm 2: vst1.8 <x4=d20,[<input_0=r0]
vst1.8 d20,[r0]
# qhasm: len = len
# asm 1: mov >len=int32#1,<len=int32#4
# asm 2: mov >len=r0,<len=r3
mov r0,r3
# qhasm: qpopreturn len
mov sp,r12
vpop {q4,q5,q6,q7}
bx lr
# qhasm: int32 input_0
# qhasm: int32 input_1
# qhasm: int32 input_2
# qhasm: int32 input_3
# qhasm: stack32 input_4
# qhasm: stack32 input_5
# qhasm: stack32 input_6
# qhasm: stack32 input_7
# qhasm: int32 caller_r4
# qhasm: int32 caller_r5
# qhasm: int32 caller_r6
# qhasm: int32 caller_r7
# qhasm: int32 caller_r8
# qhasm: int32 caller_r9
# qhasm: int32 caller_r10
# qhasm: int32 caller_r11
# qhasm: int32 caller_r12
# qhasm: int32 caller_r14
# qhasm: reg128 caller_q4
# qhasm: reg128 caller_q5
# qhasm: reg128 caller_q6
# qhasm: reg128 caller_q7
# qhasm: reg128 r0
# qhasm: reg128 r1
# qhasm: reg128 r2
# qhasm: reg128 r3
# qhasm: reg128 r4
# qhasm: reg128 x01
# qhasm: reg128 x23
# qhasm: reg128 x4
# qhasm: reg128 y01
# qhasm: reg128 y23
# qhasm: reg128 y4
# qhasm: reg128 _5y01
# qhasm: reg128 _5y23
# qhasm: reg128 _5y4
# qhasm: reg128 c01
# qhasm: reg128 c23
# qhasm: reg128 c4
# qhasm: reg128 t0
# qhasm: reg128 t1
# qhasm: reg128 t2
# qhasm: reg128 t3
# qhasm: reg128 t4
# qhasm: reg128 mask
# qhasm: enter crypto_onetimeauth_poly1305_neon2_addmulmod
.align 2
.global openssl_poly1305_neon2_addmulmod
.hidden openssl_poly1305_neon2_addmulmod
.type openssl_poly1305_neon2_addmulmod STT_FUNC
openssl_poly1305_neon2_addmulmod:
sub sp,sp,#0
# qhasm: 2x mask = 0xffffffff
# asm 1: vmov.i64 >mask=reg128#1,#0xffffffff
# asm 2: vmov.i64 >mask=q0,#0xffffffff
vmov.i64 q0,#0xffffffff
# qhasm: y01 aligned= mem128[input_2];input_2+=16
# asm 1: vld1.8 {>y01=reg128#2%bot->y01=reg128#2%top},[<input_2=int32#3,: 128]!
# asm 2: vld1.8 {>y01=d2->y01=d3},[<input_2=r2,: 128]!
vld1.8 {d2-d3},[r2,: 128]!
# qhasm: 4x _5y01 = y01 << 2
# asm 1: vshl.i32 >_5y01=reg128#3,<y01=reg128#2,#2
# asm 2: vshl.i32 >_5y01=q2,<y01=q1,#2
vshl.i32 q2,q1,#2
# qhasm: y23 aligned= mem128[input_2];input_2+=16
# asm 1: vld1.8 {>y23=reg128#4%bot->y23=reg128#4%top},[<input_2=int32#3,: 128]!
# asm 2: vld1.8 {>y23=d6->y23=d7},[<input_2=r2,: 128]!
vld1.8 {d6-d7},[r2,: 128]!
# qhasm: 4x _5y23 = y23 << 2
# asm 1: vshl.i32 >_5y23=reg128#9,<y23=reg128#4,#2
# asm 2: vshl.i32 >_5y23=q8,<y23=q3,#2
vshl.i32 q8,q3,#2
# qhasm: y4 aligned= mem64[input_2]y4[1]
# asm 1: vld1.8 {<y4=reg128#10%bot},[<input_2=int32#3,: 64]
# asm 2: vld1.8 {<y4=d18},[<input_2=r2,: 64]
vld1.8 {d18},[r2,: 64]
# qhasm: 4x _5y4 = y4 << 2
# asm 1: vshl.i32 >_5y4=reg128#11,<y4=reg128#10,#2
# asm 2: vshl.i32 >_5y4=q10,<y4=q9,#2
vshl.i32 q10,q9,#2
# qhasm: x01 aligned= mem128[input_1];input_1+=16
# asm 1: vld1.8 {>x01=reg128#12%bot->x01=reg128#12%top},[<input_1=int32#2,: 128]!
# asm 2: vld1.8 {>x01=d22->x01=d23},[<input_1=r1,: 128]!
vld1.8 {d22-d23},[r1,: 128]!
# qhasm: 4x _5y01 += y01
# asm 1: vadd.i32 >_5y01=reg128#3,<_5y01=reg128#3,<y01=reg128#2
# asm 2: vadd.i32 >_5y01=q2,<_5y01=q2,<y01=q1
vadd.i32 q2,q2,q1
# qhasm: x23 aligned= mem128[input_1];input_1+=16
# asm 1: vld1.8 {>x23=reg128#13%bot->x23=reg128#13%top},[<input_1=int32#2,: 128]!
# asm 2: vld1.8 {>x23=d24->x23=d25},[<input_1=r1,: 128]!
vld1.8 {d24-d25},[r1,: 128]!
# qhasm: 4x _5y23 += y23
# asm 1: vadd.i32 >_5y23=reg128#9,<_5y23=reg128#9,<y23=reg128#4
# asm 2: vadd.i32 >_5y23=q8,<_5y23=q8,<y23=q3
vadd.i32 q8,q8,q3
# qhasm: 4x _5y4 += y4
# asm 1: vadd.i32 >_5y4=reg128#11,<_5y4=reg128#11,<y4=reg128#10
# asm 2: vadd.i32 >_5y4=q10,<_5y4=q10,<y4=q9
vadd.i32 q10,q10,q9
# qhasm: c01 aligned= mem128[input_3];input_3+=16
# asm 1: vld1.8 {>c01=reg128#14%bot->c01=reg128#14%top},[<input_3=int32#4,: 128]!
# asm 2: vld1.8 {>c01=d26->c01=d27},[<input_3=r3,: 128]!
vld1.8 {d26-d27},[r3,: 128]!
# qhasm: 4x x01 += c01
# asm 1: vadd.i32 >x01=reg128#12,<x01=reg128#12,<c01=reg128#14
# asm 2: vadd.i32 >x01=q11,<x01=q11,<c01=q13
vadd.i32 q11,q11,q13
# qhasm: c23 aligned= mem128[input_3];input_3+=16
# asm 1: vld1.8 {>c23=reg128#14%bot->c23=reg128#14%top},[<input_3=int32#4,: 128]!
# asm 2: vld1.8 {>c23=d26->c23=d27},[<input_3=r3,: 128]!
vld1.8 {d26-d27},[r3,: 128]!
# qhasm: 4x x23 += c23
# asm 1: vadd.i32 >x23=reg128#13,<x23=reg128#13,<c23=reg128#14
# asm 2: vadd.i32 >x23=q12,<x23=q12,<c23=q13
vadd.i32 q12,q12,q13
# qhasm: x4 aligned= mem64[input_1]x4[1]
# asm 1: vld1.8 {<x4=reg128#14%bot},[<input_1=int32#2,: 64]
# asm 2: vld1.8 {<x4=d26},[<input_1=r1,: 64]
vld1.8 {d26},[r1,: 64]
# qhasm: 2x mask unsigned>>=6
# asm 1: vshr.u64 >mask=reg128#1,<mask=reg128#1,#6
# asm 2: vshr.u64 >mask=q0,<mask=q0,#6
vshr.u64 q0,q0,#6
# qhasm: c4 aligned= mem64[input_3]c4[1]
# asm 1: vld1.8 {<c4=reg128#15%bot},[<input_3=int32#4,: 64]
# asm 2: vld1.8 {<c4=d28},[<input_3=r3,: 64]
vld1.8 {d28},[r3,: 64]
# qhasm: 4x x4 += c4
# asm 1: vadd.i32 >x4=reg128#14,<x4=reg128#14,<c4=reg128#15
# asm 2: vadd.i32 >x4=q13,<x4=q13,<c4=q14
vadd.i32 q13,q13,q14
# qhasm: r0[0,1] = x01[0] unsigned* y01[0]; r0[2,3] = x01[1] unsigned* y01[1]
# asm 1: vmull.u32 >r0=reg128#15,<x01=reg128#12%bot,<y01=reg128#2%bot
# asm 2: vmull.u32 >r0=q14,<x01=d22,<y01=d2
vmull.u32 q14,d22,d2
# qhasm: r0[0,1] += x01[2] unsigned* _5y4[0]; r0[2,3] += x01[3] unsigned* _5y4[1]
# asm 1: vmlal.u32 <r0=reg128#15,<x01=reg128#12%top,<_5y4=reg128#11%bot
# asm 2: vmlal.u32 <r0=q14,<x01=d23,<_5y4=d20
vmlal.u32 q14,d23,d20
# qhasm: r0[0,1] += x23[0] unsigned* _5y23[2]; r0[2,3] += x23[1] unsigned* _5y23[3]
# asm 1: vmlal.u32 <r0=reg128#15,<x23=reg128#13%bot,<_5y23=reg128#9%top
# asm 2: vmlal.u32 <r0=q14,<x23=d24,<_5y23=d17
vmlal.u32 q14,d24,d17
# qhasm: r0[0,1] += x23[2] unsigned* _5y23[0]; r0[2,3] += x23[3] unsigned* _5y23[1]
# asm 1: vmlal.u32 <r0=reg128#15,<x23=reg128#13%top,<_5y23=reg128#9%bot
# asm 2: vmlal.u32 <r0=q14,<x23=d25,<_5y23=d16
vmlal.u32 q14,d25,d16
# qhasm: r0[0,1] += x4[0] unsigned* _5y01[2]; r0[2,3] += x4[1] unsigned* _5y01[3]
# asm 1: vmlal.u32 <r0=reg128#15,<x4=reg128#14%bot,<_5y01=reg128#3%top
# asm 2: vmlal.u32 <r0=q14,<x4=d26,<_5y01=d5
vmlal.u32 q14,d26,d5
# qhasm: r1[0,1] = x01[0] unsigned* y01[2]; r1[2,3] = x01[1] unsigned* y01[3]
# asm 1: vmull.u32 >r1=reg128#3,<x01=reg128#12%bot,<y01=reg128#2%top
# asm 2: vmull.u32 >r1=q2,<x01=d22,<y01=d3
vmull.u32 q2,d22,d3
# qhasm: r1[0,1] += x01[2] unsigned* y01[0]; r1[2,3] += x01[3] unsigned* y01[1]
# asm 1: vmlal.u32 <r1=reg128#3,<x01=reg128#12%top,<y01=reg128#2%bot
# asm 2: vmlal.u32 <r1=q2,<x01=d23,<y01=d2
vmlal.u32 q2,d23,d2
# qhasm: r1[0,1] += x23[0] unsigned* _5y4[0]; r1[2,3] += x23[1] unsigned* _5y4[1]
# asm 1: vmlal.u32 <r1=reg128#3,<x23=reg128#13%bot,<_5y4=reg128#11%bot
# asm 2: vmlal.u32 <r1=q2,<x23=d24,<_5y4=d20
vmlal.u32 q2,d24,d20
# qhasm: r1[0,1] += x23[2] unsigned* _5y23[2]; r1[2,3] += x23[3] unsigned* _5y23[3]
# asm 1: vmlal.u32 <r1=reg128#3,<x23=reg128#13%top,<_5y23=reg128#9%top
# asm 2: vmlal.u32 <r1=q2,<x23=d25,<_5y23=d17
vmlal.u32 q2,d25,d17
# qhasm: r1[0,1] += x4[0] unsigned* _5y23[0]; r1[2,3] += x4[1] unsigned* _5y23[1]
# asm 1: vmlal.u32 <r1=reg128#3,<x4=reg128#14%bot,<_5y23=reg128#9%bot
# asm 2: vmlal.u32 <r1=q2,<x4=d26,<_5y23=d16
vmlal.u32 q2,d26,d16
# qhasm: r2[0,1] = x01[0] unsigned* y23[0]; r2[2,3] = x01[1] unsigned* y23[1]
# asm 1: vmull.u32 >r2=reg128#16,<x01=reg128#12%bot,<y23=reg128#4%bot
# asm 2: vmull.u32 >r2=q15,<x01=d22,<y23=d6
vmull.u32 q15,d22,d6
# qhasm: r2[0,1] += x01[2] unsigned* y01[2]; r2[2,3] += x01[3] unsigned* y01[3]
# asm 1: vmlal.u32 <r2=reg128#16,<x01=reg128#12%top,<y01=reg128#2%top
# asm 2: vmlal.u32 <r2=q15,<x01=d23,<y01=d3
vmlal.u32 q15,d23,d3
# qhasm: r2[0,1] += x23[0] unsigned* y01[0]; r2[2,3] += x23[1] unsigned* y01[1]
# asm 1: vmlal.u32 <r2=reg128#16,<x23=reg128#13%bot,<y01=reg128#2%bot
# asm 2: vmlal.u32 <r2=q15,<x23=d24,<y01=d2
vmlal.u32 q15,d24,d2
# qhasm: r2[0,1] += x23[2] unsigned* _5y4[0]; r2[2,3] += x23[3] unsigned* _5y4[1]
# asm 1: vmlal.u32 <r2=reg128#16,<x23=reg128#13%top,<_5y4=reg128#11%bot
# asm 2: vmlal.u32 <r2=q15,<x23=d25,<_5y4=d20
vmlal.u32 q15,d25,d20
# qhasm: r2[0,1] += x4[0] unsigned* _5y23[2]; r2[2,3] += x4[1] unsigned* _5y23[3]
# asm 1: vmlal.u32 <r2=reg128#16,<x4=reg128#14%bot,<_5y23=reg128#9%top
# asm 2: vmlal.u32 <r2=q15,<x4=d26,<_5y23=d17
vmlal.u32 q15,d26,d17
# qhasm: r3[0,1] = x01[0] unsigned* y23[2]; r3[2,3] = x01[1] unsigned* y23[3]
# asm 1: vmull.u32 >r3=reg128#9,<x01=reg128#12%bot,<y23=reg128#4%top
# asm 2: vmull.u32 >r3=q8,<x01=d22,<y23=d7
vmull.u32 q8,d22,d7
# qhasm: r3[0,1] += x01[2] unsigned* y23[0]; r3[2,3] += x01[3] unsigned* y23[1]
# asm 1: vmlal.u32 <r3=reg128#9,<x01=reg128#12%top,<y23=reg128#4%bot
# asm 2: vmlal.u32 <r3=q8,<x01=d23,<y23=d6
vmlal.u32 q8,d23,d6
# qhasm: r3[0,1] += x23[0] unsigned* y01[2]; r3[2,3] += x23[1] unsigned* y01[3]
# asm 1: vmlal.u32 <r3=reg128#9,<x23=reg128#13%bot,<y01=reg128#2%top
# asm 2: vmlal.u32 <r3=q8,<x23=d24,<y01=d3
vmlal.u32 q8,d24,d3
# qhasm: r3[0,1] += x23[2] unsigned* y01[0]; r3[2,3] += x23[3] unsigned* y01[1]
# asm 1: vmlal.u32 <r3=reg128#9,<x23=reg128#13%top,<y01=reg128#2%bot
# asm 2: vmlal.u32 <r3=q8,<x23=d25,<y01=d2
vmlal.u32 q8,d25,d2
# qhasm: r3[0,1] += x4[0] unsigned* _5y4[0]; r3[2,3] += x4[1] unsigned* _5y4[1]
# asm 1: vmlal.u32 <r3=reg128#9,<x4=reg128#14%bot,<_5y4=reg128#11%bot
# asm 2: vmlal.u32 <r3=q8,<x4=d26,<_5y4=d20
vmlal.u32 q8,d26,d20
# qhasm: r4[0,1] = x01[0] unsigned* y4[0]; r4[2,3] = x01[1] unsigned* y4[1]
# asm 1: vmull.u32 >r4=reg128#10,<x01=reg128#12%bot,<y4=reg128#10%bot
# asm 2: vmull.u32 >r4=q9,<x01=d22,<y4=d18
vmull.u32 q9,d22,d18
# qhasm: r4[0,1] += x01[2] unsigned* y23[2]; r4[2,3] += x01[3] unsigned* y23[3]
# asm 1: vmlal.u32 <r4=reg128#10,<x01=reg128#12%top,<y23=reg128#4%top
# asm 2: vmlal.u32 <r4=q9,<x01=d23,<y23=d7
vmlal.u32 q9,d23,d7
# qhasm: r4[0,1] += x23[0] unsigned* y23[0]; r4[2,3] += x23[1] unsigned* y23[1]
# asm 1: vmlal.u32 <r4=reg128#10,<x23=reg128#13%bot,<y23=reg128#4%bot
# asm 2: vmlal.u32 <r4=q9,<x23=d24,<y23=d6
vmlal.u32 q9,d24,d6
# qhasm: r4[0,1] += x23[2] unsigned* y01[2]; r4[2,3] += x23[3] unsigned* y01[3]
# asm 1: vmlal.u32 <r4=reg128#10,<x23=reg128#13%top,<y01=reg128#2%top
# asm 2: vmlal.u32 <r4=q9,<x23=d25,<y01=d3
vmlal.u32 q9,d25,d3
# qhasm: r4[0,1] += x4[0] unsigned* y01[0]; r4[2,3] += x4[1] unsigned* y01[1]
# asm 1: vmlal.u32 <r4=reg128#10,<x4=reg128#14%bot,<y01=reg128#2%bot
# asm 2: vmlal.u32 <r4=q9,<x4=d26,<y01=d2
vmlal.u32 q9,d26,d2
# qhasm: 2x t1 = r0 unsigned>> 26
# asm 1: vshr.u64 >t1=reg128#2,<r0=reg128#15,#26
# asm 2: vshr.u64 >t1=q1,<r0=q14,#26
vshr.u64 q1,q14,#26
# qhasm: r0 &= mask
# asm 1: vand >r0=reg128#4,<r0=reg128#15,<mask=reg128#1
# asm 2: vand >r0=q3,<r0=q14,<mask=q0
vand q3,q14,q0
# qhasm: 2x r1 += t1
# asm 1: vadd.i64 >r1=reg128#2,<r1=reg128#3,<t1=reg128#2
# asm 2: vadd.i64 >r1=q1,<r1=q2,<t1=q1
vadd.i64 q1,q2,q1
# qhasm: 2x t4 = r3 unsigned>> 26
# asm 1: vshr.u64 >t4=reg128#3,<r3=reg128#9,#26
# asm 2: vshr.u64 >t4=q2,<r3=q8,#26
vshr.u64 q2,q8,#26
# qhasm: r3 &= mask
# asm 1: vand >r3=reg128#9,<r3=reg128#9,<mask=reg128#1
# asm 2: vand >r3=q8,<r3=q8,<mask=q0
vand q8,q8,q0
# qhasm: 2x r4 += t4
# asm 1: vadd.i64 >r4=reg128#3,<r4=reg128#10,<t4=reg128#3
# asm 2: vadd.i64 >r4=q2,<r4=q9,<t4=q2
vadd.i64 q2,q9,q2
# qhasm: 2x t2 = r1 unsigned>> 26
# asm 1: vshr.u64 >t2=reg128#10,<r1=reg128#2,#26
# asm 2: vshr.u64 >t2=q9,<r1=q1,#26
vshr.u64 q9,q1,#26
# qhasm: r1 &= mask
# asm 1: vand >r1=reg128#2,<r1=reg128#2,<mask=reg128#1
# asm 2: vand >r1=q1,<r1=q1,<mask=q0
vand q1,q1,q0
# qhasm: 2x t0 = r4 unsigned>> 26
# asm 1: vshr.u64 >t0=reg128#11,<r4=reg128#3,#26
# asm 2: vshr.u64 >t0=q10,<r4=q2,#26
vshr.u64 q10,q2,#26
# qhasm: 2x r2 += t2
# asm 1: vadd.i64 >r2=reg128#10,<r2=reg128#16,<t2=reg128#10
# asm 2: vadd.i64 >r2=q9,<r2=q15,<t2=q9
vadd.i64 q9,q15,q9
# qhasm: r4 &= mask
# asm 1: vand >r4=reg128#3,<r4=reg128#3,<mask=reg128#1
# asm 2: vand >r4=q2,<r4=q2,<mask=q0
vand q2,q2,q0
# qhasm: 2x r0 += t0
# asm 1: vadd.i64 >r0=reg128#4,<r0=reg128#4,<t0=reg128#11
# asm 2: vadd.i64 >r0=q3,<r0=q3,<t0=q10
vadd.i64 q3,q3,q10
# qhasm: 2x t0 <<= 2
# asm 1: vshl.i64 >t0=reg128#11,<t0=reg128#11,#2
# asm 2: vshl.i64 >t0=q10,<t0=q10,#2
vshl.i64 q10,q10,#2
# qhasm: 2x t3 = r2 unsigned>> 26
# asm 1: vshr.u64 >t3=reg128#12,<r2=reg128#10,#26
# asm 2: vshr.u64 >t3=q11,<r2=q9,#26
vshr.u64 q11,q9,#26
# qhasm: 2x r0 += t0
# asm 1: vadd.i64 >r0=reg128#4,<r0=reg128#4,<t0=reg128#11
# asm 2: vadd.i64 >r0=q3,<r0=q3,<t0=q10
vadd.i64 q3,q3,q10
# qhasm: x23 = r2 & mask
# asm 1: vand >x23=reg128#10,<r2=reg128#10,<mask=reg128#1
# asm 2: vand >x23=q9,<r2=q9,<mask=q0
vand q9,q9,q0
# qhasm: 2x r3 += t3
# asm 1: vadd.i64 >r3=reg128#9,<r3=reg128#9,<t3=reg128#12
# asm 2: vadd.i64 >r3=q8,<r3=q8,<t3=q11
vadd.i64 q8,q8,q11
# qhasm: 2x t1 = r0 unsigned>> 26
# asm 1: vshr.u64 >t1=reg128#11,<r0=reg128#4,#26
# asm 2: vshr.u64 >t1=q10,<r0=q3,#26
vshr.u64 q10,q3,#26
# qhasm: x23 = x23[0,2,1,3]
# asm 1: vtrn.32 <x23=reg128#10%bot,<x23=reg128#10%top
# asm 2: vtrn.32 <x23=d18,<x23=d19
vtrn.32 d18,d19
# qhasm: x01 = r0 & mask
# asm 1: vand >x01=reg128#4,<r0=reg128#4,<mask=reg128#1
# asm 2: vand >x01=q3,<r0=q3,<mask=q0
vand q3,q3,q0
# qhasm: 2x r1 += t1
# asm 1: vadd.i64 >r1=reg128#2,<r1=reg128#2,<t1=reg128#11
# asm 2: vadd.i64 >r1=q1,<r1=q1,<t1=q10
vadd.i64 q1,q1,q10
# qhasm: 2x t4 = r3 unsigned>> 26
# asm 1: vshr.u64 >t4=reg128#11,<r3=reg128#9,#26
# asm 2: vshr.u64 >t4=q10,<r3=q8,#26
vshr.u64 q10,q8,#26
# qhasm: x01 = x01[0,2,1,3]
# asm 1: vtrn.32 <x01=reg128#4%bot,<x01=reg128#4%top
# asm 2: vtrn.32 <x01=d6,<x01=d7
vtrn.32 d6,d7
# qhasm: r3 &= mask
# asm 1: vand >r3=reg128#1,<r3=reg128#9,<mask=reg128#1
# asm 2: vand >r3=q0,<r3=q8,<mask=q0
vand q0,q8,q0
# qhasm: r1 = r1[0,2,1,3]
# asm 1: vtrn.32 <r1=reg128#2%bot,<r1=reg128#2%top
# asm 2: vtrn.32 <r1=d2,<r1=d3
vtrn.32 d2,d3
# qhasm: 2x x4 = r4 + t4
# asm 1: vadd.i64 >x4=reg128#3,<r4=reg128#3,<t4=reg128#11
# asm 2: vadd.i64 >x4=q2,<r4=q2,<t4=q10
vadd.i64 q2,q2,q10
# qhasm: r3 = r3[0,2,1,3]
# asm 1: vtrn.32 <r3=reg128#1%bot,<r3=reg128#1%top
# asm 2: vtrn.32 <r3=d0,<r3=d1
vtrn.32 d0,d1
# qhasm: x01 = x01[0,1] r1[0,1]
# asm 1: vext.32 <x01=reg128#4%top,<r1=reg128#2%bot,<r1=reg128#2%bot,#0
# asm 2: vext.32 <x01=d7,<r1=d2,<r1=d2,#0
vext.32 d7,d2,d2,#0
# qhasm: x23 = x23[0,1] r3[0,1]
# asm 1: vext.32 <x23=reg128#10%top,<r3=reg128#1%bot,<r3=reg128#1%bot,#0
# asm 2: vext.32 <x23=d19,<r3=d0,<r3=d0,#0
vext.32 d19,d0,d0,#0
# qhasm: x4 = x4[0,2,1,3]
# asm 1: vtrn.32 <x4=reg128#3%bot,<x4=reg128#3%top
# asm 2: vtrn.32 <x4=d4,<x4=d5
vtrn.32 d4,d5
# qhasm: mem128[input_0] aligned= x01;input_0+=16
# asm 1: vst1.8 {<x01=reg128#4%bot-<x01=reg128#4%top},[<input_0=int32#1,: 128]!
# asm 2: vst1.8 {<x01=d6-<x01=d7},[<input_0=r0,: 128]!
vst1.8 {d6-d7},[r0,: 128]!
# qhasm: mem128[input_0] aligned= x23;input_0+=16
# asm 1: vst1.8 {<x23=reg128#10%bot-<x23=reg128#10%top},[<input_0=int32#1,: 128]!
# asm 2: vst1.8 {<x23=d18-<x23=d19},[<input_0=r0,: 128]!
vst1.8 {d18-d19},[r0,: 128]!
# qhasm: mem64[input_0] aligned= x4[0]
# asm 1: vst1.8 <x4=reg128#3%bot,[<input_0=int32#1,: 64]
# asm 2: vst1.8 <x4=d4,[<input_0=r0,: 64]
vst1.8 d4,[r0,: 64]
# qhasm: return
add sp,sp,#0
bx lr
#endif /* !OPENSSL_NO_ASM && OPENSSL_ARM && __ELF__ */
|
jalal-ux/Test
| 41,448
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/crypto/curve25519/asm/x25519-asm-arm.S
|
// Copyright 2015 The BoringSSL Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
/* This file is taken from crypto_scalarmult/curve25519/neon2/scalarmult.s in
* SUPERCOP 20141124 (http://bench.cr.yp.to/supercop.html). That code is public
* domain licensed but the standard Apache 2.0 license is included above to keep
* licensing simple. */
#include <ring-core/asm_base.h>
#if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_ARM) && defined(__ELF__)
.fpu neon
.text
.align 4
.global x25519_NEON
.hidden x25519_NEON
.type x25519_NEON, %function
x25519_NEON:
vpush {q4,q5,q6,q7}
mov r12,sp
sub sp,sp,#736
and sp,sp,#0xffffffe0
strd r4,[sp,#0]
strd r6,[sp,#8]
strd r8,[sp,#16]
strd r10,[sp,#24]
str r12,[sp,#480]
str r14,[sp,#484]
mov r0,r0
mov r1,r1
mov r2,r2
add r3,sp,#32
ldr r4,=0
ldr r5,=254
vmov.i32 q0,#1
vshr.u64 q1,q0,#7
vshr.u64 q0,q0,#8
vmov.i32 d4,#19
vmov.i32 d5,#38
add r6,sp,#512
vst1.8 {d2-d3},[r6,: 128]
add r6,sp,#528
vst1.8 {d0-d1},[r6,: 128]
add r6,sp,#544
vst1.8 {d4-d5},[r6,: 128]
add r6,r3,#0
vmov.i32 q2,#0
vst1.8 {d4-d5},[r6,: 128]!
vst1.8 {d4-d5},[r6,: 128]!
vst1.8 d4,[r6,: 64]
add r6,r3,#0
ldr r7,=960
sub r7,r7,#2
neg r7,r7
sub r7,r7,r7,LSL #7
str r7,[r6]
add r6,sp,#704
vld1.8 {d4-d5},[r1]!
vld1.8 {d6-d7},[r1]
vst1.8 {d4-d5},[r6,: 128]!
vst1.8 {d6-d7},[r6,: 128]
sub r1,r6,#16
ldrb r6,[r1]
and r6,r6,#248
strb r6,[r1]
ldrb r6,[r1,#31]
and r6,r6,#127
orr r6,r6,#64
strb r6,[r1,#31]
vmov.i64 q2,#0xffffffff
vshr.u64 q3,q2,#7
vshr.u64 q2,q2,#6
vld1.8 {d8},[r2]
vld1.8 {d10},[r2]
add r2,r2,#6
vld1.8 {d12},[r2]
vld1.8 {d14},[r2]
add r2,r2,#6
vld1.8 {d16},[r2]
add r2,r2,#4
vld1.8 {d18},[r2]
vld1.8 {d20},[r2]
add r2,r2,#6
vld1.8 {d22},[r2]
add r2,r2,#2
vld1.8 {d24},[r2]
vld1.8 {d26},[r2]
vshr.u64 q5,q5,#26
vshr.u64 q6,q6,#3
vshr.u64 q7,q7,#29
vshr.u64 q8,q8,#6
vshr.u64 q10,q10,#25
vshr.u64 q11,q11,#3
vshr.u64 q12,q12,#12
vshr.u64 q13,q13,#38
vand q4,q4,q2
vand q6,q6,q2
vand q8,q8,q2
vand q10,q10,q2
vand q2,q12,q2
vand q5,q5,q3
vand q7,q7,q3
vand q9,q9,q3
vand q11,q11,q3
vand q3,q13,q3
add r2,r3,#48
vadd.i64 q12,q4,q1
vadd.i64 q13,q10,q1
vshr.s64 q12,q12,#26
vshr.s64 q13,q13,#26
vadd.i64 q5,q5,q12
vshl.i64 q12,q12,#26
vadd.i64 q14,q5,q0
vadd.i64 q11,q11,q13
vshl.i64 q13,q13,#26
vadd.i64 q15,q11,q0
vsub.i64 q4,q4,q12
vshr.s64 q12,q14,#25
vsub.i64 q10,q10,q13
vshr.s64 q13,q15,#25
vadd.i64 q6,q6,q12
vshl.i64 q12,q12,#25
vadd.i64 q14,q6,q1
vadd.i64 q2,q2,q13
vsub.i64 q5,q5,q12
vshr.s64 q12,q14,#26
vshl.i64 q13,q13,#25
vadd.i64 q14,q2,q1
vadd.i64 q7,q7,q12
vshl.i64 q12,q12,#26
vadd.i64 q15,q7,q0
vsub.i64 q11,q11,q13
vshr.s64 q13,q14,#26
vsub.i64 q6,q6,q12
vshr.s64 q12,q15,#25
vadd.i64 q3,q3,q13
vshl.i64 q13,q13,#26
vadd.i64 q14,q3,q0
vadd.i64 q8,q8,q12
vshl.i64 q12,q12,#25
vadd.i64 q15,q8,q1
add r2,r2,#8
vsub.i64 q2,q2,q13
vshr.s64 q13,q14,#25
vsub.i64 q7,q7,q12
vshr.s64 q12,q15,#26
vadd.i64 q14,q13,q13
vadd.i64 q9,q9,q12
vtrn.32 d12,d14
vshl.i64 q12,q12,#26
vtrn.32 d13,d15
vadd.i64 q0,q9,q0
vadd.i64 q4,q4,q14
vst1.8 d12,[r2,: 64]!
vshl.i64 q6,q13,#4
vsub.i64 q7,q8,q12
vshr.s64 q0,q0,#25
vadd.i64 q4,q4,q6
vadd.i64 q6,q10,q0
vshl.i64 q0,q0,#25
vadd.i64 q8,q6,q1
vadd.i64 q4,q4,q13
vshl.i64 q10,q13,#25
vadd.i64 q1,q4,q1
vsub.i64 q0,q9,q0
vshr.s64 q8,q8,#26
vsub.i64 q3,q3,q10
vtrn.32 d14,d0
vshr.s64 q1,q1,#26
vtrn.32 d15,d1
vadd.i64 q0,q11,q8
vst1.8 d14,[r2,: 64]
vshl.i64 q7,q8,#26
vadd.i64 q5,q5,q1
vtrn.32 d4,d6
vshl.i64 q1,q1,#26
vtrn.32 d5,d7
vsub.i64 q3,q6,q7
add r2,r2,#16
vsub.i64 q1,q4,q1
vst1.8 d4,[r2,: 64]
vtrn.32 d6,d0
vtrn.32 d7,d1
sub r2,r2,#8
vtrn.32 d2,d10
vtrn.32 d3,d11
vst1.8 d6,[r2,: 64]
sub r2,r2,#24
vst1.8 d2,[r2,: 64]
add r2,r3,#96
vmov.i32 q0,#0
vmov.i64 d2,#0xff
vmov.i64 d3,#0
vshr.u32 q1,q1,#7
vst1.8 {d2-d3},[r2,: 128]!
vst1.8 {d0-d1},[r2,: 128]!
vst1.8 d0,[r2,: 64]
add r2,r3,#144
vmov.i32 q0,#0
vst1.8 {d0-d1},[r2,: 128]!
vst1.8 {d0-d1},[r2,: 128]!
vst1.8 d0,[r2,: 64]
add r2,r3,#240
vmov.i32 q0,#0
vmov.i64 d2,#0xff
vmov.i64 d3,#0
vshr.u32 q1,q1,#7
vst1.8 {d2-d3},[r2,: 128]!
vst1.8 {d0-d1},[r2,: 128]!
vst1.8 d0,[r2,: 64]
add r2,r3,#48
add r6,r3,#192
vld1.8 {d0-d1},[r2,: 128]!
vld1.8 {d2-d3},[r2,: 128]!
vld1.8 {d4},[r2,: 64]
vst1.8 {d0-d1},[r6,: 128]!
vst1.8 {d2-d3},[r6,: 128]!
vst1.8 d4,[r6,: 64]
._mainloop:
mov r2,r5,LSR #3
and r6,r5,#7
ldrb r2,[r1,r2]
mov r2,r2,LSR r6
and r2,r2,#1
str r5,[sp,#488]
eor r4,r4,r2
str r2,[sp,#492]
neg r2,r4
add r4,r3,#96
add r5,r3,#192
add r6,r3,#144
vld1.8 {d8-d9},[r4,: 128]!
add r7,r3,#240
vld1.8 {d10-d11},[r5,: 128]!
veor q6,q4,q5
vld1.8 {d14-d15},[r6,: 128]!
vdup.i32 q8,r2
vld1.8 {d18-d19},[r7,: 128]!
veor q10,q7,q9
vld1.8 {d22-d23},[r4,: 128]!
vand q6,q6,q8
vld1.8 {d24-d25},[r5,: 128]!
vand q10,q10,q8
vld1.8 {d26-d27},[r6,: 128]!
veor q4,q4,q6
vld1.8 {d28-d29},[r7,: 128]!
veor q5,q5,q6
vld1.8 {d0},[r4,: 64]
veor q6,q7,q10
vld1.8 {d2},[r5,: 64]
veor q7,q9,q10
vld1.8 {d4},[r6,: 64]
veor q9,q11,q12
vld1.8 {d6},[r7,: 64]
veor q10,q0,q1
sub r2,r4,#32
vand q9,q9,q8
sub r4,r5,#32
vand q10,q10,q8
sub r5,r6,#32
veor q11,q11,q9
sub r6,r7,#32
veor q0,q0,q10
veor q9,q12,q9
veor q1,q1,q10
veor q10,q13,q14
veor q12,q2,q3
vand q10,q10,q8
vand q8,q12,q8
veor q12,q13,q10
veor q2,q2,q8
veor q10,q14,q10
veor q3,q3,q8
vadd.i32 q8,q4,q6
vsub.i32 q4,q4,q6
vst1.8 {d16-d17},[r2,: 128]!
vadd.i32 q6,q11,q12
vst1.8 {d8-d9},[r5,: 128]!
vsub.i32 q4,q11,q12
vst1.8 {d12-d13},[r2,: 128]!
vadd.i32 q6,q0,q2
vst1.8 {d8-d9},[r5,: 128]!
vsub.i32 q0,q0,q2
vst1.8 d12,[r2,: 64]
vadd.i32 q2,q5,q7
vst1.8 d0,[r5,: 64]
vsub.i32 q0,q5,q7
vst1.8 {d4-d5},[r4,: 128]!
vadd.i32 q2,q9,q10
vst1.8 {d0-d1},[r6,: 128]!
vsub.i32 q0,q9,q10
vst1.8 {d4-d5},[r4,: 128]!
vadd.i32 q2,q1,q3
vst1.8 {d0-d1},[r6,: 128]!
vsub.i32 q0,q1,q3
vst1.8 d4,[r4,: 64]
vst1.8 d0,[r6,: 64]
add r2,sp,#544
add r4,r3,#96
add r5,r3,#144
vld1.8 {d0-d1},[r2,: 128]
vld1.8 {d2-d3},[r4,: 128]!
vld1.8 {d4-d5},[r5,: 128]!
vzip.i32 q1,q2
vld1.8 {d6-d7},[r4,: 128]!
vld1.8 {d8-d9},[r5,: 128]!
vshl.i32 q5,q1,#1
vzip.i32 q3,q4
vshl.i32 q6,q2,#1
vld1.8 {d14},[r4,: 64]
vshl.i32 q8,q3,#1
vld1.8 {d15},[r5,: 64]
vshl.i32 q9,q4,#1
vmul.i32 d21,d7,d1
vtrn.32 d14,d15
vmul.i32 q11,q4,q0
vmul.i32 q0,q7,q0
vmull.s32 q12,d2,d2
vmlal.s32 q12,d11,d1
vmlal.s32 q12,d12,d0
vmlal.s32 q12,d13,d23
vmlal.s32 q12,d16,d22
vmlal.s32 q12,d7,d21
vmull.s32 q10,d2,d11
vmlal.s32 q10,d4,d1
vmlal.s32 q10,d13,d0
vmlal.s32 q10,d6,d23
vmlal.s32 q10,d17,d22
vmull.s32 q13,d10,d4
vmlal.s32 q13,d11,d3
vmlal.s32 q13,d13,d1
vmlal.s32 q13,d16,d0
vmlal.s32 q13,d17,d23
vmlal.s32 q13,d8,d22
vmull.s32 q1,d10,d5
vmlal.s32 q1,d11,d4
vmlal.s32 q1,d6,d1
vmlal.s32 q1,d17,d0
vmlal.s32 q1,d8,d23
vmull.s32 q14,d10,d6
vmlal.s32 q14,d11,d13
vmlal.s32 q14,d4,d4
vmlal.s32 q14,d17,d1
vmlal.s32 q14,d18,d0
vmlal.s32 q14,d9,d23
vmull.s32 q11,d10,d7
vmlal.s32 q11,d11,d6
vmlal.s32 q11,d12,d5
vmlal.s32 q11,d8,d1
vmlal.s32 q11,d19,d0
vmull.s32 q15,d10,d8
vmlal.s32 q15,d11,d17
vmlal.s32 q15,d12,d6
vmlal.s32 q15,d13,d5
vmlal.s32 q15,d19,d1
vmlal.s32 q15,d14,d0
vmull.s32 q2,d10,d9
vmlal.s32 q2,d11,d8
vmlal.s32 q2,d12,d7
vmlal.s32 q2,d13,d6
vmlal.s32 q2,d14,d1
vmull.s32 q0,d15,d1
vmlal.s32 q0,d10,d14
vmlal.s32 q0,d11,d19
vmlal.s32 q0,d12,d8
vmlal.s32 q0,d13,d17
vmlal.s32 q0,d6,d6
add r2,sp,#512
vld1.8 {d18-d19},[r2,: 128]
vmull.s32 q3,d16,d7
vmlal.s32 q3,d10,d15
vmlal.s32 q3,d11,d14
vmlal.s32 q3,d12,d9
vmlal.s32 q3,d13,d8
add r2,sp,#528
vld1.8 {d8-d9},[r2,: 128]
vadd.i64 q5,q12,q9
vadd.i64 q6,q15,q9
vshr.s64 q5,q5,#26
vshr.s64 q6,q6,#26
vadd.i64 q7,q10,q5
vshl.i64 q5,q5,#26
vadd.i64 q8,q7,q4
vadd.i64 q2,q2,q6
vshl.i64 q6,q6,#26
vadd.i64 q10,q2,q4
vsub.i64 q5,q12,q5
vshr.s64 q8,q8,#25
vsub.i64 q6,q15,q6
vshr.s64 q10,q10,#25
vadd.i64 q12,q13,q8
vshl.i64 q8,q8,#25
vadd.i64 q13,q12,q9
vadd.i64 q0,q0,q10
vsub.i64 q7,q7,q8
vshr.s64 q8,q13,#26
vshl.i64 q10,q10,#25
vadd.i64 q13,q0,q9
vadd.i64 q1,q1,q8
vshl.i64 q8,q8,#26
vadd.i64 q15,q1,q4
vsub.i64 q2,q2,q10
vshr.s64 q10,q13,#26
vsub.i64 q8,q12,q8
vshr.s64 q12,q15,#25
vadd.i64 q3,q3,q10
vshl.i64 q10,q10,#26
vadd.i64 q13,q3,q4
vadd.i64 q14,q14,q12
add r2,r3,#288
vshl.i64 q12,q12,#25
add r4,r3,#336
vadd.i64 q15,q14,q9
add r2,r2,#8
vsub.i64 q0,q0,q10
add r4,r4,#8
vshr.s64 q10,q13,#25
vsub.i64 q1,q1,q12
vshr.s64 q12,q15,#26
vadd.i64 q13,q10,q10
vadd.i64 q11,q11,q12
vtrn.32 d16,d2
vshl.i64 q12,q12,#26
vtrn.32 d17,d3
vadd.i64 q1,q11,q4
vadd.i64 q4,q5,q13
vst1.8 d16,[r2,: 64]!
vshl.i64 q5,q10,#4
vst1.8 d17,[r4,: 64]!
vsub.i64 q8,q14,q12
vshr.s64 q1,q1,#25
vadd.i64 q4,q4,q5
vadd.i64 q5,q6,q1
vshl.i64 q1,q1,#25
vadd.i64 q6,q5,q9
vadd.i64 q4,q4,q10
vshl.i64 q10,q10,#25
vadd.i64 q9,q4,q9
vsub.i64 q1,q11,q1
vshr.s64 q6,q6,#26
vsub.i64 q3,q3,q10
vtrn.32 d16,d2
vshr.s64 q9,q9,#26
vtrn.32 d17,d3
vadd.i64 q1,q2,q6
vst1.8 d16,[r2,: 64]
vshl.i64 q2,q6,#26
vst1.8 d17,[r4,: 64]
vadd.i64 q6,q7,q9
vtrn.32 d0,d6
vshl.i64 q7,q9,#26
vtrn.32 d1,d7
vsub.i64 q2,q5,q2
add r2,r2,#16
vsub.i64 q3,q4,q7
vst1.8 d0,[r2,: 64]
add r4,r4,#16
vst1.8 d1,[r4,: 64]
vtrn.32 d4,d2
vtrn.32 d5,d3
sub r2,r2,#8
sub r4,r4,#8
vtrn.32 d6,d12
vtrn.32 d7,d13
vst1.8 d4,[r2,: 64]
vst1.8 d5,[r4,: 64]
sub r2,r2,#24
sub r4,r4,#24
vst1.8 d6,[r2,: 64]
vst1.8 d7,[r4,: 64]
add r2,r3,#240
add r4,r3,#96
vld1.8 {d0-d1},[r4,: 128]!
vld1.8 {d2-d3},[r4,: 128]!
vld1.8 {d4},[r4,: 64]
add r4,r3,#144
vld1.8 {d6-d7},[r4,: 128]!
vtrn.32 q0,q3
vld1.8 {d8-d9},[r4,: 128]!
vshl.i32 q5,q0,#4
vtrn.32 q1,q4
vshl.i32 q6,q3,#4
vadd.i32 q5,q5,q0
vadd.i32 q6,q6,q3
vshl.i32 q7,q1,#4
vld1.8 {d5},[r4,: 64]
vshl.i32 q8,q4,#4
vtrn.32 d4,d5
vadd.i32 q7,q7,q1
vadd.i32 q8,q8,q4
vld1.8 {d18-d19},[r2,: 128]!
vshl.i32 q10,q2,#4
vld1.8 {d22-d23},[r2,: 128]!
vadd.i32 q10,q10,q2
vld1.8 {d24},[r2,: 64]
vadd.i32 q5,q5,q0
add r2,r3,#192
vld1.8 {d26-d27},[r2,: 128]!
vadd.i32 q6,q6,q3
vld1.8 {d28-d29},[r2,: 128]!
vadd.i32 q8,q8,q4
vld1.8 {d25},[r2,: 64]
vadd.i32 q10,q10,q2
vtrn.32 q9,q13
vadd.i32 q7,q7,q1
vadd.i32 q5,q5,q0
vtrn.32 q11,q14
vadd.i32 q6,q6,q3
add r2,sp,#560
vadd.i32 q10,q10,q2
vtrn.32 d24,d25
vst1.8 {d12-d13},[r2,: 128]
vshl.i32 q6,q13,#1
add r2,sp,#576
vst1.8 {d20-d21},[r2,: 128]
vshl.i32 q10,q14,#1
add r2,sp,#592
vst1.8 {d12-d13},[r2,: 128]
vshl.i32 q15,q12,#1
vadd.i32 q8,q8,q4
vext.32 d10,d31,d30,#0
vadd.i32 q7,q7,q1
add r2,sp,#608
vst1.8 {d16-d17},[r2,: 128]
vmull.s32 q8,d18,d5
vmlal.s32 q8,d26,d4
vmlal.s32 q8,d19,d9
vmlal.s32 q8,d27,d3
vmlal.s32 q8,d22,d8
vmlal.s32 q8,d28,d2
vmlal.s32 q8,d23,d7
vmlal.s32 q8,d29,d1
vmlal.s32 q8,d24,d6
vmlal.s32 q8,d25,d0
add r2,sp,#624
vst1.8 {d14-d15},[r2,: 128]
vmull.s32 q2,d18,d4
vmlal.s32 q2,d12,d9
vmlal.s32 q2,d13,d8
vmlal.s32 q2,d19,d3
vmlal.s32 q2,d22,d2
vmlal.s32 q2,d23,d1
vmlal.s32 q2,d24,d0
add r2,sp,#640
vst1.8 {d20-d21},[r2,: 128]
vmull.s32 q7,d18,d9
vmlal.s32 q7,d26,d3
vmlal.s32 q7,d19,d8
vmlal.s32 q7,d27,d2
vmlal.s32 q7,d22,d7
vmlal.s32 q7,d28,d1
vmlal.s32 q7,d23,d6
vmlal.s32 q7,d29,d0
add r2,sp,#656
vst1.8 {d10-d11},[r2,: 128]
vmull.s32 q5,d18,d3
vmlal.s32 q5,d19,d2
vmlal.s32 q5,d22,d1
vmlal.s32 q5,d23,d0
vmlal.s32 q5,d12,d8
add r2,sp,#672
vst1.8 {d16-d17},[r2,: 128]
vmull.s32 q4,d18,d8
vmlal.s32 q4,d26,d2
vmlal.s32 q4,d19,d7
vmlal.s32 q4,d27,d1
vmlal.s32 q4,d22,d6
vmlal.s32 q4,d28,d0
vmull.s32 q8,d18,d7
vmlal.s32 q8,d26,d1
vmlal.s32 q8,d19,d6
vmlal.s32 q8,d27,d0
add r2,sp,#576
vld1.8 {d20-d21},[r2,: 128]
vmlal.s32 q7,d24,d21
vmlal.s32 q7,d25,d20
vmlal.s32 q4,d23,d21
vmlal.s32 q4,d29,d20
vmlal.s32 q8,d22,d21
vmlal.s32 q8,d28,d20
vmlal.s32 q5,d24,d20
add r2,sp,#576
vst1.8 {d14-d15},[r2,: 128]
vmull.s32 q7,d18,d6
vmlal.s32 q7,d26,d0
add r2,sp,#656
vld1.8 {d30-d31},[r2,: 128]
vmlal.s32 q2,d30,d21
vmlal.s32 q7,d19,d21
vmlal.s32 q7,d27,d20
add r2,sp,#624
vld1.8 {d26-d27},[r2,: 128]
vmlal.s32 q4,d25,d27
vmlal.s32 q8,d29,d27
vmlal.s32 q8,d25,d26
vmlal.s32 q7,d28,d27
vmlal.s32 q7,d29,d26
add r2,sp,#608
vld1.8 {d28-d29},[r2,: 128]
vmlal.s32 q4,d24,d29
vmlal.s32 q8,d23,d29
vmlal.s32 q8,d24,d28
vmlal.s32 q7,d22,d29
vmlal.s32 q7,d23,d28
add r2,sp,#608
vst1.8 {d8-d9},[r2,: 128]
add r2,sp,#560
vld1.8 {d8-d9},[r2,: 128]
vmlal.s32 q7,d24,d9
vmlal.s32 q7,d25,d31
vmull.s32 q1,d18,d2
vmlal.s32 q1,d19,d1
vmlal.s32 q1,d22,d0
vmlal.s32 q1,d24,d27
vmlal.s32 q1,d23,d20
vmlal.s32 q1,d12,d7
vmlal.s32 q1,d13,d6
vmull.s32 q6,d18,d1
vmlal.s32 q6,d19,d0
vmlal.s32 q6,d23,d27
vmlal.s32 q6,d22,d20
vmlal.s32 q6,d24,d26
vmull.s32 q0,d18,d0
vmlal.s32 q0,d22,d27
vmlal.s32 q0,d23,d26
vmlal.s32 q0,d24,d31
vmlal.s32 q0,d19,d20
add r2,sp,#640
vld1.8 {d18-d19},[r2,: 128]
vmlal.s32 q2,d18,d7
vmlal.s32 q2,d19,d6
vmlal.s32 q5,d18,d6
vmlal.s32 q5,d19,d21
vmlal.s32 q1,d18,d21
vmlal.s32 q1,d19,d29
vmlal.s32 q0,d18,d28
vmlal.s32 q0,d19,d9
vmlal.s32 q6,d18,d29
vmlal.s32 q6,d19,d28
add r2,sp,#592
vld1.8 {d18-d19},[r2,: 128]
add r2,sp,#512
vld1.8 {d22-d23},[r2,: 128]
vmlal.s32 q5,d19,d7
vmlal.s32 q0,d18,d21
vmlal.s32 q0,d19,d29
vmlal.s32 q6,d18,d6
add r2,sp,#528
vld1.8 {d6-d7},[r2,: 128]
vmlal.s32 q6,d19,d21
add r2,sp,#576
vld1.8 {d18-d19},[r2,: 128]
vmlal.s32 q0,d30,d8
add r2,sp,#672
vld1.8 {d20-d21},[r2,: 128]
vmlal.s32 q5,d30,d29
add r2,sp,#608
vld1.8 {d24-d25},[r2,: 128]
vmlal.s32 q1,d30,d28
vadd.i64 q13,q0,q11
vadd.i64 q14,q5,q11
vmlal.s32 q6,d30,d9
vshr.s64 q4,q13,#26
vshr.s64 q13,q14,#26
vadd.i64 q7,q7,q4
vshl.i64 q4,q4,#26
vadd.i64 q14,q7,q3
vadd.i64 q9,q9,q13
vshl.i64 q13,q13,#26
vadd.i64 q15,q9,q3
vsub.i64 q0,q0,q4
vshr.s64 q4,q14,#25
vsub.i64 q5,q5,q13
vshr.s64 q13,q15,#25
vadd.i64 q6,q6,q4
vshl.i64 q4,q4,#25
vadd.i64 q14,q6,q11
vadd.i64 q2,q2,q13
vsub.i64 q4,q7,q4
vshr.s64 q7,q14,#26
vshl.i64 q13,q13,#25
vadd.i64 q14,q2,q11
vadd.i64 q8,q8,q7
vshl.i64 q7,q7,#26
vadd.i64 q15,q8,q3
vsub.i64 q9,q9,q13
vshr.s64 q13,q14,#26
vsub.i64 q6,q6,q7
vshr.s64 q7,q15,#25
vadd.i64 q10,q10,q13
vshl.i64 q13,q13,#26
vadd.i64 q14,q10,q3
vadd.i64 q1,q1,q7
add r2,r3,#144
vshl.i64 q7,q7,#25
add r4,r3,#96
vadd.i64 q15,q1,q11
add r2,r2,#8
vsub.i64 q2,q2,q13
add r4,r4,#8
vshr.s64 q13,q14,#25
vsub.i64 q7,q8,q7
vshr.s64 q8,q15,#26
vadd.i64 q14,q13,q13
vadd.i64 q12,q12,q8
vtrn.32 d12,d14
vshl.i64 q8,q8,#26
vtrn.32 d13,d15
vadd.i64 q3,q12,q3
vadd.i64 q0,q0,q14
vst1.8 d12,[r2,: 64]!
vshl.i64 q7,q13,#4
vst1.8 d13,[r4,: 64]!
vsub.i64 q1,q1,q8
vshr.s64 q3,q3,#25
vadd.i64 q0,q0,q7
vadd.i64 q5,q5,q3
vshl.i64 q3,q3,#25
vadd.i64 q6,q5,q11
vadd.i64 q0,q0,q13
vshl.i64 q7,q13,#25
vadd.i64 q8,q0,q11
vsub.i64 q3,q12,q3
vshr.s64 q6,q6,#26
vsub.i64 q7,q10,q7
vtrn.32 d2,d6
vshr.s64 q8,q8,#26
vtrn.32 d3,d7
vadd.i64 q3,q9,q6
vst1.8 d2,[r2,: 64]
vshl.i64 q6,q6,#26
vst1.8 d3,[r4,: 64]
vadd.i64 q1,q4,q8
vtrn.32 d4,d14
vshl.i64 q4,q8,#26
vtrn.32 d5,d15
vsub.i64 q5,q5,q6
add r2,r2,#16
vsub.i64 q0,q0,q4
vst1.8 d4,[r2,: 64]
add r4,r4,#16
vst1.8 d5,[r4,: 64]
vtrn.32 d10,d6
vtrn.32 d11,d7
sub r2,r2,#8
sub r4,r4,#8
vtrn.32 d0,d2
vtrn.32 d1,d3
vst1.8 d10,[r2,: 64]
vst1.8 d11,[r4,: 64]
sub r2,r2,#24
sub r4,r4,#24
vst1.8 d0,[r2,: 64]
vst1.8 d1,[r4,: 64]
add r2,r3,#288
add r4,r3,#336
vld1.8 {d0-d1},[r2,: 128]!
vld1.8 {d2-d3},[r4,: 128]!
vsub.i32 q0,q0,q1
vld1.8 {d2-d3},[r2,: 128]!
vld1.8 {d4-d5},[r4,: 128]!
vsub.i32 q1,q1,q2
add r5,r3,#240
vld1.8 {d4},[r2,: 64]
vld1.8 {d6},[r4,: 64]
vsub.i32 q2,q2,q3
vst1.8 {d0-d1},[r5,: 128]!
vst1.8 {d2-d3},[r5,: 128]!
vst1.8 d4,[r5,: 64]
add r2,r3,#144
add r4,r3,#96
add r5,r3,#144
add r6,r3,#192
vld1.8 {d0-d1},[r2,: 128]!
vld1.8 {d2-d3},[r4,: 128]!
vsub.i32 q2,q0,q1
vadd.i32 q0,q0,q1
vld1.8 {d2-d3},[r2,: 128]!
vld1.8 {d6-d7},[r4,: 128]!
vsub.i32 q4,q1,q3
vadd.i32 q1,q1,q3
vld1.8 {d6},[r2,: 64]
vld1.8 {d10},[r4,: 64]
vsub.i32 q6,q3,q5
vadd.i32 q3,q3,q5
vst1.8 {d4-d5},[r5,: 128]!
vst1.8 {d0-d1},[r6,: 128]!
vst1.8 {d8-d9},[r5,: 128]!
vst1.8 {d2-d3},[r6,: 128]!
vst1.8 d12,[r5,: 64]
vst1.8 d6,[r6,: 64]
add r2,r3,#0
add r4,r3,#240
vld1.8 {d0-d1},[r4,: 128]!
vld1.8 {d2-d3},[r4,: 128]!
vld1.8 {d4},[r4,: 64]
add r4,r3,#336
vld1.8 {d6-d7},[r4,: 128]!
vtrn.32 q0,q3
vld1.8 {d8-d9},[r4,: 128]!
vshl.i32 q5,q0,#4
vtrn.32 q1,q4
vshl.i32 q6,q3,#4
vadd.i32 q5,q5,q0
vadd.i32 q6,q6,q3
vshl.i32 q7,q1,#4
vld1.8 {d5},[r4,: 64]
vshl.i32 q8,q4,#4
vtrn.32 d4,d5
vadd.i32 q7,q7,q1
vadd.i32 q8,q8,q4
vld1.8 {d18-d19},[r2,: 128]!
vshl.i32 q10,q2,#4
vld1.8 {d22-d23},[r2,: 128]!
vadd.i32 q10,q10,q2
vld1.8 {d24},[r2,: 64]
vadd.i32 q5,q5,q0
add r2,r3,#288
vld1.8 {d26-d27},[r2,: 128]!
vadd.i32 q6,q6,q3
vld1.8 {d28-d29},[r2,: 128]!
vadd.i32 q8,q8,q4
vld1.8 {d25},[r2,: 64]
vadd.i32 q10,q10,q2
vtrn.32 q9,q13
vadd.i32 q7,q7,q1
vadd.i32 q5,q5,q0
vtrn.32 q11,q14
vadd.i32 q6,q6,q3
add r2,sp,#560
vadd.i32 q10,q10,q2
vtrn.32 d24,d25
vst1.8 {d12-d13},[r2,: 128]
vshl.i32 q6,q13,#1
add r2,sp,#576
vst1.8 {d20-d21},[r2,: 128]
vshl.i32 q10,q14,#1
add r2,sp,#592
vst1.8 {d12-d13},[r2,: 128]
vshl.i32 q15,q12,#1
vadd.i32 q8,q8,q4
vext.32 d10,d31,d30,#0
vadd.i32 q7,q7,q1
add r2,sp,#608
vst1.8 {d16-d17},[r2,: 128]
vmull.s32 q8,d18,d5
vmlal.s32 q8,d26,d4
vmlal.s32 q8,d19,d9
vmlal.s32 q8,d27,d3
vmlal.s32 q8,d22,d8
vmlal.s32 q8,d28,d2
vmlal.s32 q8,d23,d7
vmlal.s32 q8,d29,d1
vmlal.s32 q8,d24,d6
vmlal.s32 q8,d25,d0
add r2,sp,#624
vst1.8 {d14-d15},[r2,: 128]
vmull.s32 q2,d18,d4
vmlal.s32 q2,d12,d9
vmlal.s32 q2,d13,d8
vmlal.s32 q2,d19,d3
vmlal.s32 q2,d22,d2
vmlal.s32 q2,d23,d1
vmlal.s32 q2,d24,d0
add r2,sp,#640
vst1.8 {d20-d21},[r2,: 128]
vmull.s32 q7,d18,d9
vmlal.s32 q7,d26,d3
vmlal.s32 q7,d19,d8
vmlal.s32 q7,d27,d2
vmlal.s32 q7,d22,d7
vmlal.s32 q7,d28,d1
vmlal.s32 q7,d23,d6
vmlal.s32 q7,d29,d0
add r2,sp,#656
vst1.8 {d10-d11},[r2,: 128]
vmull.s32 q5,d18,d3
vmlal.s32 q5,d19,d2
vmlal.s32 q5,d22,d1
vmlal.s32 q5,d23,d0
vmlal.s32 q5,d12,d8
add r2,sp,#672
vst1.8 {d16-d17},[r2,: 128]
vmull.s32 q4,d18,d8
vmlal.s32 q4,d26,d2
vmlal.s32 q4,d19,d7
vmlal.s32 q4,d27,d1
vmlal.s32 q4,d22,d6
vmlal.s32 q4,d28,d0
vmull.s32 q8,d18,d7
vmlal.s32 q8,d26,d1
vmlal.s32 q8,d19,d6
vmlal.s32 q8,d27,d0
add r2,sp,#576
vld1.8 {d20-d21},[r2,: 128]
vmlal.s32 q7,d24,d21
vmlal.s32 q7,d25,d20
vmlal.s32 q4,d23,d21
vmlal.s32 q4,d29,d20
vmlal.s32 q8,d22,d21
vmlal.s32 q8,d28,d20
vmlal.s32 q5,d24,d20
add r2,sp,#576
vst1.8 {d14-d15},[r2,: 128]
vmull.s32 q7,d18,d6
vmlal.s32 q7,d26,d0
add r2,sp,#656
vld1.8 {d30-d31},[r2,: 128]
vmlal.s32 q2,d30,d21
vmlal.s32 q7,d19,d21
vmlal.s32 q7,d27,d20
add r2,sp,#624
vld1.8 {d26-d27},[r2,: 128]
vmlal.s32 q4,d25,d27
vmlal.s32 q8,d29,d27
vmlal.s32 q8,d25,d26
vmlal.s32 q7,d28,d27
vmlal.s32 q7,d29,d26
add r2,sp,#608
vld1.8 {d28-d29},[r2,: 128]
vmlal.s32 q4,d24,d29
vmlal.s32 q8,d23,d29
vmlal.s32 q8,d24,d28
vmlal.s32 q7,d22,d29
vmlal.s32 q7,d23,d28
add r2,sp,#608
vst1.8 {d8-d9},[r2,: 128]
add r2,sp,#560
vld1.8 {d8-d9},[r2,: 128]
vmlal.s32 q7,d24,d9
vmlal.s32 q7,d25,d31
vmull.s32 q1,d18,d2
vmlal.s32 q1,d19,d1
vmlal.s32 q1,d22,d0
vmlal.s32 q1,d24,d27
vmlal.s32 q1,d23,d20
vmlal.s32 q1,d12,d7
vmlal.s32 q1,d13,d6
vmull.s32 q6,d18,d1
vmlal.s32 q6,d19,d0
vmlal.s32 q6,d23,d27
vmlal.s32 q6,d22,d20
vmlal.s32 q6,d24,d26
vmull.s32 q0,d18,d0
vmlal.s32 q0,d22,d27
vmlal.s32 q0,d23,d26
vmlal.s32 q0,d24,d31
vmlal.s32 q0,d19,d20
add r2,sp,#640
vld1.8 {d18-d19},[r2,: 128]
vmlal.s32 q2,d18,d7
vmlal.s32 q2,d19,d6
vmlal.s32 q5,d18,d6
vmlal.s32 q5,d19,d21
vmlal.s32 q1,d18,d21
vmlal.s32 q1,d19,d29
vmlal.s32 q0,d18,d28
vmlal.s32 q0,d19,d9
vmlal.s32 q6,d18,d29
vmlal.s32 q6,d19,d28
add r2,sp,#592
vld1.8 {d18-d19},[r2,: 128]
add r2,sp,#512
vld1.8 {d22-d23},[r2,: 128]
vmlal.s32 q5,d19,d7
vmlal.s32 q0,d18,d21
vmlal.s32 q0,d19,d29
vmlal.s32 q6,d18,d6
add r2,sp,#528
vld1.8 {d6-d7},[r2,: 128]
vmlal.s32 q6,d19,d21
add r2,sp,#576
vld1.8 {d18-d19},[r2,: 128]
vmlal.s32 q0,d30,d8
add r2,sp,#672
vld1.8 {d20-d21},[r2,: 128]
vmlal.s32 q5,d30,d29
add r2,sp,#608
vld1.8 {d24-d25},[r2,: 128]
vmlal.s32 q1,d30,d28
vadd.i64 q13,q0,q11
vadd.i64 q14,q5,q11
vmlal.s32 q6,d30,d9
vshr.s64 q4,q13,#26
vshr.s64 q13,q14,#26
vadd.i64 q7,q7,q4
vshl.i64 q4,q4,#26
vadd.i64 q14,q7,q3
vadd.i64 q9,q9,q13
vshl.i64 q13,q13,#26
vadd.i64 q15,q9,q3
vsub.i64 q0,q0,q4
vshr.s64 q4,q14,#25
vsub.i64 q5,q5,q13
vshr.s64 q13,q15,#25
vadd.i64 q6,q6,q4
vshl.i64 q4,q4,#25
vadd.i64 q14,q6,q11
vadd.i64 q2,q2,q13
vsub.i64 q4,q7,q4
vshr.s64 q7,q14,#26
vshl.i64 q13,q13,#25
vadd.i64 q14,q2,q11
vadd.i64 q8,q8,q7
vshl.i64 q7,q7,#26
vadd.i64 q15,q8,q3
vsub.i64 q9,q9,q13
vshr.s64 q13,q14,#26
vsub.i64 q6,q6,q7
vshr.s64 q7,q15,#25
vadd.i64 q10,q10,q13
vshl.i64 q13,q13,#26
vadd.i64 q14,q10,q3
vadd.i64 q1,q1,q7
add r2,r3,#288
vshl.i64 q7,q7,#25
add r4,r3,#96
vadd.i64 q15,q1,q11
add r2,r2,#8
vsub.i64 q2,q2,q13
add r4,r4,#8
vshr.s64 q13,q14,#25
vsub.i64 q7,q8,q7
vshr.s64 q8,q15,#26
vadd.i64 q14,q13,q13
vadd.i64 q12,q12,q8
vtrn.32 d12,d14
vshl.i64 q8,q8,#26
vtrn.32 d13,d15
vadd.i64 q3,q12,q3
vadd.i64 q0,q0,q14
vst1.8 d12,[r2,: 64]!
vshl.i64 q7,q13,#4
vst1.8 d13,[r4,: 64]!
vsub.i64 q1,q1,q8
vshr.s64 q3,q3,#25
vadd.i64 q0,q0,q7
vadd.i64 q5,q5,q3
vshl.i64 q3,q3,#25
vadd.i64 q6,q5,q11
vadd.i64 q0,q0,q13
vshl.i64 q7,q13,#25
vadd.i64 q8,q0,q11
vsub.i64 q3,q12,q3
vshr.s64 q6,q6,#26
vsub.i64 q7,q10,q7
vtrn.32 d2,d6
vshr.s64 q8,q8,#26
vtrn.32 d3,d7
vadd.i64 q3,q9,q6
vst1.8 d2,[r2,: 64]
vshl.i64 q6,q6,#26
vst1.8 d3,[r4,: 64]
vadd.i64 q1,q4,q8
vtrn.32 d4,d14
vshl.i64 q4,q8,#26
vtrn.32 d5,d15
vsub.i64 q5,q5,q6
add r2,r2,#16
vsub.i64 q0,q0,q4
vst1.8 d4,[r2,: 64]
add r4,r4,#16
vst1.8 d5,[r4,: 64]
vtrn.32 d10,d6
vtrn.32 d11,d7
sub r2,r2,#8
sub r4,r4,#8
vtrn.32 d0,d2
vtrn.32 d1,d3
vst1.8 d10,[r2,: 64]
vst1.8 d11,[r4,: 64]
sub r2,r2,#24
sub r4,r4,#24
vst1.8 d0,[r2,: 64]
vst1.8 d1,[r4,: 64]
add r2,sp,#544
add r4,r3,#144
add r5,r3,#192
vld1.8 {d0-d1},[r2,: 128]
vld1.8 {d2-d3},[r4,: 128]!
vld1.8 {d4-d5},[r5,: 128]!
vzip.i32 q1,q2
vld1.8 {d6-d7},[r4,: 128]!
vld1.8 {d8-d9},[r5,: 128]!
vshl.i32 q5,q1,#1
vzip.i32 q3,q4
vshl.i32 q6,q2,#1
vld1.8 {d14},[r4,: 64]
vshl.i32 q8,q3,#1
vld1.8 {d15},[r5,: 64]
vshl.i32 q9,q4,#1
vmul.i32 d21,d7,d1
vtrn.32 d14,d15
vmul.i32 q11,q4,q0
vmul.i32 q0,q7,q0
vmull.s32 q12,d2,d2
vmlal.s32 q12,d11,d1
vmlal.s32 q12,d12,d0
vmlal.s32 q12,d13,d23
vmlal.s32 q12,d16,d22
vmlal.s32 q12,d7,d21
vmull.s32 q10,d2,d11
vmlal.s32 q10,d4,d1
vmlal.s32 q10,d13,d0
vmlal.s32 q10,d6,d23
vmlal.s32 q10,d17,d22
vmull.s32 q13,d10,d4
vmlal.s32 q13,d11,d3
vmlal.s32 q13,d13,d1
vmlal.s32 q13,d16,d0
vmlal.s32 q13,d17,d23
vmlal.s32 q13,d8,d22
vmull.s32 q1,d10,d5
vmlal.s32 q1,d11,d4
vmlal.s32 q1,d6,d1
vmlal.s32 q1,d17,d0
vmlal.s32 q1,d8,d23
vmull.s32 q14,d10,d6
vmlal.s32 q14,d11,d13
vmlal.s32 q14,d4,d4
vmlal.s32 q14,d17,d1
vmlal.s32 q14,d18,d0
vmlal.s32 q14,d9,d23
vmull.s32 q11,d10,d7
vmlal.s32 q11,d11,d6
vmlal.s32 q11,d12,d5
vmlal.s32 q11,d8,d1
vmlal.s32 q11,d19,d0
vmull.s32 q15,d10,d8
vmlal.s32 q15,d11,d17
vmlal.s32 q15,d12,d6
vmlal.s32 q15,d13,d5
vmlal.s32 q15,d19,d1
vmlal.s32 q15,d14,d0
vmull.s32 q2,d10,d9
vmlal.s32 q2,d11,d8
vmlal.s32 q2,d12,d7
vmlal.s32 q2,d13,d6
vmlal.s32 q2,d14,d1
vmull.s32 q0,d15,d1
vmlal.s32 q0,d10,d14
vmlal.s32 q0,d11,d19
vmlal.s32 q0,d12,d8
vmlal.s32 q0,d13,d17
vmlal.s32 q0,d6,d6
add r2,sp,#512
vld1.8 {d18-d19},[r2,: 128]
vmull.s32 q3,d16,d7
vmlal.s32 q3,d10,d15
vmlal.s32 q3,d11,d14
vmlal.s32 q3,d12,d9
vmlal.s32 q3,d13,d8
add r2,sp,#528
vld1.8 {d8-d9},[r2,: 128]
vadd.i64 q5,q12,q9
vadd.i64 q6,q15,q9
vshr.s64 q5,q5,#26
vshr.s64 q6,q6,#26
vadd.i64 q7,q10,q5
vshl.i64 q5,q5,#26
vadd.i64 q8,q7,q4
vadd.i64 q2,q2,q6
vshl.i64 q6,q6,#26
vadd.i64 q10,q2,q4
vsub.i64 q5,q12,q5
vshr.s64 q8,q8,#25
vsub.i64 q6,q15,q6
vshr.s64 q10,q10,#25
vadd.i64 q12,q13,q8
vshl.i64 q8,q8,#25
vadd.i64 q13,q12,q9
vadd.i64 q0,q0,q10
vsub.i64 q7,q7,q8
vshr.s64 q8,q13,#26
vshl.i64 q10,q10,#25
vadd.i64 q13,q0,q9
vadd.i64 q1,q1,q8
vshl.i64 q8,q8,#26
vadd.i64 q15,q1,q4
vsub.i64 q2,q2,q10
vshr.s64 q10,q13,#26
vsub.i64 q8,q12,q8
vshr.s64 q12,q15,#25
vadd.i64 q3,q3,q10
vshl.i64 q10,q10,#26
vadd.i64 q13,q3,q4
vadd.i64 q14,q14,q12
add r2,r3,#144
vshl.i64 q12,q12,#25
add r4,r3,#192
vadd.i64 q15,q14,q9
add r2,r2,#8
vsub.i64 q0,q0,q10
add r4,r4,#8
vshr.s64 q10,q13,#25
vsub.i64 q1,q1,q12
vshr.s64 q12,q15,#26
vadd.i64 q13,q10,q10
vadd.i64 q11,q11,q12
vtrn.32 d16,d2
vshl.i64 q12,q12,#26
vtrn.32 d17,d3
vadd.i64 q1,q11,q4
vadd.i64 q4,q5,q13
vst1.8 d16,[r2,: 64]!
vshl.i64 q5,q10,#4
vst1.8 d17,[r4,: 64]!
vsub.i64 q8,q14,q12
vshr.s64 q1,q1,#25
vadd.i64 q4,q4,q5
vadd.i64 q5,q6,q1
vshl.i64 q1,q1,#25
vadd.i64 q6,q5,q9
vadd.i64 q4,q4,q10
vshl.i64 q10,q10,#25
vadd.i64 q9,q4,q9
vsub.i64 q1,q11,q1
vshr.s64 q6,q6,#26
vsub.i64 q3,q3,q10
vtrn.32 d16,d2
vshr.s64 q9,q9,#26
vtrn.32 d17,d3
vadd.i64 q1,q2,q6
vst1.8 d16,[r2,: 64]
vshl.i64 q2,q6,#26
vst1.8 d17,[r4,: 64]
vadd.i64 q6,q7,q9
vtrn.32 d0,d6
vshl.i64 q7,q9,#26
vtrn.32 d1,d7
vsub.i64 q2,q5,q2
add r2,r2,#16
vsub.i64 q3,q4,q7
vst1.8 d0,[r2,: 64]
add r4,r4,#16
vst1.8 d1,[r4,: 64]
vtrn.32 d4,d2
vtrn.32 d5,d3
sub r2,r2,#8
sub r4,r4,#8
vtrn.32 d6,d12
vtrn.32 d7,d13
vst1.8 d4,[r2,: 64]
vst1.8 d5,[r4,: 64]
sub r2,r2,#24
sub r4,r4,#24
vst1.8 d6,[r2,: 64]
vst1.8 d7,[r4,: 64]
add r2,r3,#336
add r4,r3,#288
vld1.8 {d0-d1},[r2,: 128]!
vld1.8 {d2-d3},[r4,: 128]!
vadd.i32 q0,q0,q1
vld1.8 {d2-d3},[r2,: 128]!
vld1.8 {d4-d5},[r4,: 128]!
vadd.i32 q1,q1,q2
add r5,r3,#288
vld1.8 {d4},[r2,: 64]
vld1.8 {d6},[r4,: 64]
vadd.i32 q2,q2,q3
vst1.8 {d0-d1},[r5,: 128]!
vst1.8 {d2-d3},[r5,: 128]!
vst1.8 d4,[r5,: 64]
add r2,r3,#48
add r4,r3,#144
vld1.8 {d0-d1},[r4,: 128]!
vld1.8 {d2-d3},[r4,: 128]!
vld1.8 {d4},[r4,: 64]
add r4,r3,#288
vld1.8 {d6-d7},[r4,: 128]!
vtrn.32 q0,q3
vld1.8 {d8-d9},[r4,: 128]!
vshl.i32 q5,q0,#4
vtrn.32 q1,q4
vshl.i32 q6,q3,#4
vadd.i32 q5,q5,q0
vadd.i32 q6,q6,q3
vshl.i32 q7,q1,#4
vld1.8 {d5},[r4,: 64]
vshl.i32 q8,q4,#4
vtrn.32 d4,d5
vadd.i32 q7,q7,q1
vadd.i32 q8,q8,q4
vld1.8 {d18-d19},[r2,: 128]!
vshl.i32 q10,q2,#4
vld1.8 {d22-d23},[r2,: 128]!
vadd.i32 q10,q10,q2
vld1.8 {d24},[r2,: 64]
vadd.i32 q5,q5,q0
add r2,r3,#240
vld1.8 {d26-d27},[r2,: 128]!
vadd.i32 q6,q6,q3
vld1.8 {d28-d29},[r2,: 128]!
vadd.i32 q8,q8,q4
vld1.8 {d25},[r2,: 64]
vadd.i32 q10,q10,q2
vtrn.32 q9,q13
vadd.i32 q7,q7,q1
vadd.i32 q5,q5,q0
vtrn.32 q11,q14
vadd.i32 q6,q6,q3
add r2,sp,#560
vadd.i32 q10,q10,q2
vtrn.32 d24,d25
vst1.8 {d12-d13},[r2,: 128]
vshl.i32 q6,q13,#1
add r2,sp,#576
vst1.8 {d20-d21},[r2,: 128]
vshl.i32 q10,q14,#1
add r2,sp,#592
vst1.8 {d12-d13},[r2,: 128]
vshl.i32 q15,q12,#1
vadd.i32 q8,q8,q4
vext.32 d10,d31,d30,#0
vadd.i32 q7,q7,q1
add r2,sp,#608
vst1.8 {d16-d17},[r2,: 128]
vmull.s32 q8,d18,d5
vmlal.s32 q8,d26,d4
vmlal.s32 q8,d19,d9
vmlal.s32 q8,d27,d3
vmlal.s32 q8,d22,d8
vmlal.s32 q8,d28,d2
vmlal.s32 q8,d23,d7
vmlal.s32 q8,d29,d1
vmlal.s32 q8,d24,d6
vmlal.s32 q8,d25,d0
add r2,sp,#624
vst1.8 {d14-d15},[r2,: 128]
vmull.s32 q2,d18,d4
vmlal.s32 q2,d12,d9
vmlal.s32 q2,d13,d8
vmlal.s32 q2,d19,d3
vmlal.s32 q2,d22,d2
vmlal.s32 q2,d23,d1
vmlal.s32 q2,d24,d0
add r2,sp,#640
vst1.8 {d20-d21},[r2,: 128]
vmull.s32 q7,d18,d9
vmlal.s32 q7,d26,d3
vmlal.s32 q7,d19,d8
vmlal.s32 q7,d27,d2
vmlal.s32 q7,d22,d7
vmlal.s32 q7,d28,d1
vmlal.s32 q7,d23,d6
vmlal.s32 q7,d29,d0
add r2,sp,#656
vst1.8 {d10-d11},[r2,: 128]
vmull.s32 q5,d18,d3
vmlal.s32 q5,d19,d2
vmlal.s32 q5,d22,d1
vmlal.s32 q5,d23,d0
vmlal.s32 q5,d12,d8
add r2,sp,#672
vst1.8 {d16-d17},[r2,: 128]
vmull.s32 q4,d18,d8
vmlal.s32 q4,d26,d2
vmlal.s32 q4,d19,d7
vmlal.s32 q4,d27,d1
vmlal.s32 q4,d22,d6
vmlal.s32 q4,d28,d0
vmull.s32 q8,d18,d7
vmlal.s32 q8,d26,d1
vmlal.s32 q8,d19,d6
vmlal.s32 q8,d27,d0
add r2,sp,#576
vld1.8 {d20-d21},[r2,: 128]
vmlal.s32 q7,d24,d21
vmlal.s32 q7,d25,d20
vmlal.s32 q4,d23,d21
vmlal.s32 q4,d29,d20
vmlal.s32 q8,d22,d21
vmlal.s32 q8,d28,d20
vmlal.s32 q5,d24,d20
add r2,sp,#576
vst1.8 {d14-d15},[r2,: 128]
vmull.s32 q7,d18,d6
vmlal.s32 q7,d26,d0
add r2,sp,#656
vld1.8 {d30-d31},[r2,: 128]
vmlal.s32 q2,d30,d21
vmlal.s32 q7,d19,d21
vmlal.s32 q7,d27,d20
add r2,sp,#624
vld1.8 {d26-d27},[r2,: 128]
vmlal.s32 q4,d25,d27
vmlal.s32 q8,d29,d27
vmlal.s32 q8,d25,d26
vmlal.s32 q7,d28,d27
vmlal.s32 q7,d29,d26
add r2,sp,#608
vld1.8 {d28-d29},[r2,: 128]
vmlal.s32 q4,d24,d29
vmlal.s32 q8,d23,d29
vmlal.s32 q8,d24,d28
vmlal.s32 q7,d22,d29
vmlal.s32 q7,d23,d28
add r2,sp,#608
vst1.8 {d8-d9},[r2,: 128]
add r2,sp,#560
vld1.8 {d8-d9},[r2,: 128]
vmlal.s32 q7,d24,d9
vmlal.s32 q7,d25,d31
vmull.s32 q1,d18,d2
vmlal.s32 q1,d19,d1
vmlal.s32 q1,d22,d0
vmlal.s32 q1,d24,d27
vmlal.s32 q1,d23,d20
vmlal.s32 q1,d12,d7
vmlal.s32 q1,d13,d6
vmull.s32 q6,d18,d1
vmlal.s32 q6,d19,d0
vmlal.s32 q6,d23,d27
vmlal.s32 q6,d22,d20
vmlal.s32 q6,d24,d26
vmull.s32 q0,d18,d0
vmlal.s32 q0,d22,d27
vmlal.s32 q0,d23,d26
vmlal.s32 q0,d24,d31
vmlal.s32 q0,d19,d20
add r2,sp,#640
vld1.8 {d18-d19},[r2,: 128]
vmlal.s32 q2,d18,d7
vmlal.s32 q2,d19,d6
vmlal.s32 q5,d18,d6
vmlal.s32 q5,d19,d21
vmlal.s32 q1,d18,d21
vmlal.s32 q1,d19,d29
vmlal.s32 q0,d18,d28
vmlal.s32 q0,d19,d9
vmlal.s32 q6,d18,d29
vmlal.s32 q6,d19,d28
add r2,sp,#592
vld1.8 {d18-d19},[r2,: 128]
add r2,sp,#512
vld1.8 {d22-d23},[r2,: 128]
vmlal.s32 q5,d19,d7
vmlal.s32 q0,d18,d21
vmlal.s32 q0,d19,d29
vmlal.s32 q6,d18,d6
add r2,sp,#528
vld1.8 {d6-d7},[r2,: 128]
vmlal.s32 q6,d19,d21
add r2,sp,#576
vld1.8 {d18-d19},[r2,: 128]
vmlal.s32 q0,d30,d8
add r2,sp,#672
vld1.8 {d20-d21},[r2,: 128]
vmlal.s32 q5,d30,d29
add r2,sp,#608
vld1.8 {d24-d25},[r2,: 128]
vmlal.s32 q1,d30,d28
vadd.i64 q13,q0,q11
vadd.i64 q14,q5,q11
vmlal.s32 q6,d30,d9
vshr.s64 q4,q13,#26
vshr.s64 q13,q14,#26
vadd.i64 q7,q7,q4
vshl.i64 q4,q4,#26
vadd.i64 q14,q7,q3
vadd.i64 q9,q9,q13
vshl.i64 q13,q13,#26
vadd.i64 q15,q9,q3
vsub.i64 q0,q0,q4
vshr.s64 q4,q14,#25
vsub.i64 q5,q5,q13
vshr.s64 q13,q15,#25
vadd.i64 q6,q6,q4
vshl.i64 q4,q4,#25
vadd.i64 q14,q6,q11
vadd.i64 q2,q2,q13
vsub.i64 q4,q7,q4
vshr.s64 q7,q14,#26
vshl.i64 q13,q13,#25
vadd.i64 q14,q2,q11
vadd.i64 q8,q8,q7
vshl.i64 q7,q7,#26
vadd.i64 q15,q8,q3
vsub.i64 q9,q9,q13
vshr.s64 q13,q14,#26
vsub.i64 q6,q6,q7
vshr.s64 q7,q15,#25
vadd.i64 q10,q10,q13
vshl.i64 q13,q13,#26
vadd.i64 q14,q10,q3
vadd.i64 q1,q1,q7
add r2,r3,#240
vshl.i64 q7,q7,#25
add r4,r3,#144
vadd.i64 q15,q1,q11
add r2,r2,#8
vsub.i64 q2,q2,q13
add r4,r4,#8
vshr.s64 q13,q14,#25
vsub.i64 q7,q8,q7
vshr.s64 q8,q15,#26
vadd.i64 q14,q13,q13
vadd.i64 q12,q12,q8
vtrn.32 d12,d14
vshl.i64 q8,q8,#26
vtrn.32 d13,d15
vadd.i64 q3,q12,q3
vadd.i64 q0,q0,q14
vst1.8 d12,[r2,: 64]!
vshl.i64 q7,q13,#4
vst1.8 d13,[r4,: 64]!
vsub.i64 q1,q1,q8
vshr.s64 q3,q3,#25
vadd.i64 q0,q0,q7
vadd.i64 q5,q5,q3
vshl.i64 q3,q3,#25
vadd.i64 q6,q5,q11
vadd.i64 q0,q0,q13
vshl.i64 q7,q13,#25
vadd.i64 q8,q0,q11
vsub.i64 q3,q12,q3
vshr.s64 q6,q6,#26
vsub.i64 q7,q10,q7
vtrn.32 d2,d6
vshr.s64 q8,q8,#26
vtrn.32 d3,d7
vadd.i64 q3,q9,q6
vst1.8 d2,[r2,: 64]
vshl.i64 q6,q6,#26
vst1.8 d3,[r4,: 64]
vadd.i64 q1,q4,q8
vtrn.32 d4,d14
vshl.i64 q4,q8,#26
vtrn.32 d5,d15
vsub.i64 q5,q5,q6
add r2,r2,#16
vsub.i64 q0,q0,q4
vst1.8 d4,[r2,: 64]
add r4,r4,#16
vst1.8 d5,[r4,: 64]
vtrn.32 d10,d6
vtrn.32 d11,d7
sub r2,r2,#8
sub r4,r4,#8
vtrn.32 d0,d2
vtrn.32 d1,d3
vst1.8 d10,[r2,: 64]
vst1.8 d11,[r4,: 64]
sub r2,r2,#24
sub r4,r4,#24
vst1.8 d0,[r2,: 64]
vst1.8 d1,[r4,: 64]
ldr r2,[sp,#488]
ldr r4,[sp,#492]
subs r5,r2,#1
bge ._mainloop
add r1,r3,#144
add r2,r3,#336
vld1.8 {d0-d1},[r1,: 128]!
vld1.8 {d2-d3},[r1,: 128]!
vld1.8 {d4},[r1,: 64]
vst1.8 {d0-d1},[r2,: 128]!
vst1.8 {d2-d3},[r2,: 128]!
vst1.8 d4,[r2,: 64]
ldr r1,=0
._invertloop:
add r2,r3,#144
ldr r4,=0
ldr r5,=2
cmp r1,#1
ldreq r5,=1
addeq r2,r3,#336
addeq r4,r3,#48
cmp r1,#2
ldreq r5,=1
addeq r2,r3,#48
cmp r1,#3
ldreq r5,=5
addeq r4,r3,#336
cmp r1,#4
ldreq r5,=10
cmp r1,#5
ldreq r5,=20
cmp r1,#6
ldreq r5,=10
addeq r2,r3,#336
addeq r4,r3,#336
cmp r1,#7
ldreq r5,=50
cmp r1,#8
ldreq r5,=100
cmp r1,#9
ldreq r5,=50
addeq r2,r3,#336
cmp r1,#10
ldreq r5,=5
addeq r2,r3,#48
cmp r1,#11
ldreq r5,=0
addeq r2,r3,#96
add r6,r3,#144
add r7,r3,#288
vld1.8 {d0-d1},[r6,: 128]!
vld1.8 {d2-d3},[r6,: 128]!
vld1.8 {d4},[r6,: 64]
vst1.8 {d0-d1},[r7,: 128]!
vst1.8 {d2-d3},[r7,: 128]!
vst1.8 d4,[r7,: 64]
cmp r5,#0
beq ._skipsquaringloop
._squaringloop:
add r6,r3,#288
add r7,r3,#288
add r8,r3,#288
vmov.i32 q0,#19
vmov.i32 q1,#0
vmov.i32 q2,#1
vzip.i32 q1,q2
vld1.8 {d4-d5},[r7,: 128]!
vld1.8 {d6-d7},[r7,: 128]!
vld1.8 {d9},[r7,: 64]
vld1.8 {d10-d11},[r6,: 128]!
add r7,sp,#416
vld1.8 {d12-d13},[r6,: 128]!
vmul.i32 q7,q2,q0
vld1.8 {d8},[r6,: 64]
vext.32 d17,d11,d10,#1
vmul.i32 q9,q3,q0
vext.32 d16,d10,d8,#1
vshl.u32 q10,q5,q1
vext.32 d22,d14,d4,#1
vext.32 d24,d18,d6,#1
vshl.u32 q13,q6,q1
vshl.u32 d28,d8,d2
vrev64.i32 d22,d22
vmul.i32 d1,d9,d1
vrev64.i32 d24,d24
vext.32 d29,d8,d13,#1
vext.32 d0,d1,d9,#1
vrev64.i32 d0,d0
vext.32 d2,d9,d1,#1
vext.32 d23,d15,d5,#1
vmull.s32 q4,d20,d4
vrev64.i32 d23,d23
vmlal.s32 q4,d21,d1
vrev64.i32 d2,d2
vmlal.s32 q4,d26,d19
vext.32 d3,d5,d15,#1
vmlal.s32 q4,d27,d18
vrev64.i32 d3,d3
vmlal.s32 q4,d28,d15
vext.32 d14,d12,d11,#1
vmull.s32 q5,d16,d23
vext.32 d15,d13,d12,#1
vmlal.s32 q5,d17,d4
vst1.8 d8,[r7,: 64]!
vmlal.s32 q5,d14,d1
vext.32 d12,d9,d8,#0
vmlal.s32 q5,d15,d19
vmov.i64 d13,#0
vmlal.s32 q5,d29,d18
vext.32 d25,d19,d7,#1
vmlal.s32 q6,d20,d5
vrev64.i32 d25,d25
vmlal.s32 q6,d21,d4
vst1.8 d11,[r7,: 64]!
vmlal.s32 q6,d26,d1
vext.32 d9,d10,d10,#0
vmlal.s32 q6,d27,d19
vmov.i64 d8,#0
vmlal.s32 q6,d28,d18
vmlal.s32 q4,d16,d24
vmlal.s32 q4,d17,d5
vmlal.s32 q4,d14,d4
vst1.8 d12,[r7,: 64]!
vmlal.s32 q4,d15,d1
vext.32 d10,d13,d12,#0
vmlal.s32 q4,d29,d19
vmov.i64 d11,#0
vmlal.s32 q5,d20,d6
vmlal.s32 q5,d21,d5
vmlal.s32 q5,d26,d4
vext.32 d13,d8,d8,#0
vmlal.s32 q5,d27,d1
vmov.i64 d12,#0
vmlal.s32 q5,d28,d19
vst1.8 d9,[r7,: 64]!
vmlal.s32 q6,d16,d25
vmlal.s32 q6,d17,d6
vst1.8 d10,[r7,: 64]
vmlal.s32 q6,d14,d5
vext.32 d8,d11,d10,#0
vmlal.s32 q6,d15,d4
vmov.i64 d9,#0
vmlal.s32 q6,d29,d1
vmlal.s32 q4,d20,d7
vmlal.s32 q4,d21,d6
vmlal.s32 q4,d26,d5
vext.32 d11,d12,d12,#0
vmlal.s32 q4,d27,d4
vmov.i64 d10,#0
vmlal.s32 q4,d28,d1
vmlal.s32 q5,d16,d0
sub r6,r7,#32
vmlal.s32 q5,d17,d7
vmlal.s32 q5,d14,d6
vext.32 d30,d9,d8,#0
vmlal.s32 q5,d15,d5
vld1.8 {d31},[r6,: 64]!
vmlal.s32 q5,d29,d4
vmlal.s32 q15,d20,d0
vext.32 d0,d6,d18,#1
vmlal.s32 q15,d21,d25
vrev64.i32 d0,d0
vmlal.s32 q15,d26,d24
vext.32 d1,d7,d19,#1
vext.32 d7,d10,d10,#0
vmlal.s32 q15,d27,d23
vrev64.i32 d1,d1
vld1.8 {d6},[r6,: 64]
vmlal.s32 q15,d28,d22
vmlal.s32 q3,d16,d4
add r6,r6,#24
vmlal.s32 q3,d17,d2
vext.32 d4,d31,d30,#0
vmov d17,d11
vmlal.s32 q3,d14,d1
vext.32 d11,d13,d13,#0
vext.32 d13,d30,d30,#0
vmlal.s32 q3,d15,d0
vext.32 d1,d8,d8,#0
vmlal.s32 q3,d29,d3
vld1.8 {d5},[r6,: 64]
sub r6,r6,#16
vext.32 d10,d6,d6,#0
vmov.i32 q1,#0xffffffff
vshl.i64 q4,q1,#25
add r7,sp,#512
vld1.8 {d14-d15},[r7,: 128]
vadd.i64 q9,q2,q7
vshl.i64 q1,q1,#26
vshr.s64 q10,q9,#26
vld1.8 {d0},[r6,: 64]!
vadd.i64 q5,q5,q10
vand q9,q9,q1
vld1.8 {d16},[r6,: 64]!
add r6,sp,#528
vld1.8 {d20-d21},[r6,: 128]
vadd.i64 q11,q5,q10
vsub.i64 q2,q2,q9
vshr.s64 q9,q11,#25
vext.32 d12,d5,d4,#0
vand q11,q11,q4
vadd.i64 q0,q0,q9
vmov d19,d7
vadd.i64 q3,q0,q7
vsub.i64 q5,q5,q11
vshr.s64 q11,q3,#26
vext.32 d18,d11,d10,#0
vand q3,q3,q1
vadd.i64 q8,q8,q11
vadd.i64 q11,q8,q10
vsub.i64 q0,q0,q3
vshr.s64 q3,q11,#25
vand q11,q11,q4
vadd.i64 q3,q6,q3
vadd.i64 q6,q3,q7
vsub.i64 q8,q8,q11
vshr.s64 q11,q6,#26
vand q6,q6,q1
vadd.i64 q9,q9,q11
vadd.i64 d25,d19,d21
vsub.i64 q3,q3,q6
vshr.s64 d23,d25,#25
vand q4,q12,q4
vadd.i64 d21,d23,d23
vshl.i64 d25,d23,#4
vadd.i64 d21,d21,d23
vadd.i64 d25,d25,d21
vadd.i64 d4,d4,d25
vzip.i32 q0,q8
vadd.i64 d12,d4,d14
add r6,r8,#8
vst1.8 d0,[r6,: 64]
vsub.i64 d19,d19,d9
add r6,r6,#16
vst1.8 d16,[r6,: 64]
vshr.s64 d22,d12,#26
vand q0,q6,q1
vadd.i64 d10,d10,d22
vzip.i32 q3,q9
vsub.i64 d4,d4,d0
sub r6,r6,#8
vst1.8 d6,[r6,: 64]
add r6,r6,#16
vst1.8 d18,[r6,: 64]
vzip.i32 q2,q5
sub r6,r6,#32
vst1.8 d4,[r6,: 64]
subs r5,r5,#1
bhi ._squaringloop
._skipsquaringloop:
mov r2,r2
add r5,r3,#288
add r6,r3,#144
vmov.i32 q0,#19
vmov.i32 q1,#0
vmov.i32 q2,#1
vzip.i32 q1,q2
vld1.8 {d4-d5},[r5,: 128]!
vld1.8 {d6-d7},[r5,: 128]!
vld1.8 {d9},[r5,: 64]
vld1.8 {d10-d11},[r2,: 128]!
add r5,sp,#416
vld1.8 {d12-d13},[r2,: 128]!
vmul.i32 q7,q2,q0
vld1.8 {d8},[r2,: 64]
vext.32 d17,d11,d10,#1
vmul.i32 q9,q3,q0
vext.32 d16,d10,d8,#1
vshl.u32 q10,q5,q1
vext.32 d22,d14,d4,#1
vext.32 d24,d18,d6,#1
vshl.u32 q13,q6,q1
vshl.u32 d28,d8,d2
vrev64.i32 d22,d22
vmul.i32 d1,d9,d1
vrev64.i32 d24,d24
vext.32 d29,d8,d13,#1
vext.32 d0,d1,d9,#1
vrev64.i32 d0,d0
vext.32 d2,d9,d1,#1
vext.32 d23,d15,d5,#1
vmull.s32 q4,d20,d4
vrev64.i32 d23,d23
vmlal.s32 q4,d21,d1
vrev64.i32 d2,d2
vmlal.s32 q4,d26,d19
vext.32 d3,d5,d15,#1
vmlal.s32 q4,d27,d18
vrev64.i32 d3,d3
vmlal.s32 q4,d28,d15
vext.32 d14,d12,d11,#1
vmull.s32 q5,d16,d23
vext.32 d15,d13,d12,#1
vmlal.s32 q5,d17,d4
vst1.8 d8,[r5,: 64]!
vmlal.s32 q5,d14,d1
vext.32 d12,d9,d8,#0
vmlal.s32 q5,d15,d19
vmov.i64 d13,#0
vmlal.s32 q5,d29,d18
vext.32 d25,d19,d7,#1
vmlal.s32 q6,d20,d5
vrev64.i32 d25,d25
vmlal.s32 q6,d21,d4
vst1.8 d11,[r5,: 64]!
vmlal.s32 q6,d26,d1
vext.32 d9,d10,d10,#0
vmlal.s32 q6,d27,d19
vmov.i64 d8,#0
vmlal.s32 q6,d28,d18
vmlal.s32 q4,d16,d24
vmlal.s32 q4,d17,d5
vmlal.s32 q4,d14,d4
vst1.8 d12,[r5,: 64]!
vmlal.s32 q4,d15,d1
vext.32 d10,d13,d12,#0
vmlal.s32 q4,d29,d19
vmov.i64 d11,#0
vmlal.s32 q5,d20,d6
vmlal.s32 q5,d21,d5
vmlal.s32 q5,d26,d4
vext.32 d13,d8,d8,#0
vmlal.s32 q5,d27,d1
vmov.i64 d12,#0
vmlal.s32 q5,d28,d19
vst1.8 d9,[r5,: 64]!
vmlal.s32 q6,d16,d25
vmlal.s32 q6,d17,d6
vst1.8 d10,[r5,: 64]
vmlal.s32 q6,d14,d5
vext.32 d8,d11,d10,#0
vmlal.s32 q6,d15,d4
vmov.i64 d9,#0
vmlal.s32 q6,d29,d1
vmlal.s32 q4,d20,d7
vmlal.s32 q4,d21,d6
vmlal.s32 q4,d26,d5
vext.32 d11,d12,d12,#0
vmlal.s32 q4,d27,d4
vmov.i64 d10,#0
vmlal.s32 q4,d28,d1
vmlal.s32 q5,d16,d0
sub r2,r5,#32
vmlal.s32 q5,d17,d7
vmlal.s32 q5,d14,d6
vext.32 d30,d9,d8,#0
vmlal.s32 q5,d15,d5
vld1.8 {d31},[r2,: 64]!
vmlal.s32 q5,d29,d4
vmlal.s32 q15,d20,d0
vext.32 d0,d6,d18,#1
vmlal.s32 q15,d21,d25
vrev64.i32 d0,d0
vmlal.s32 q15,d26,d24
vext.32 d1,d7,d19,#1
vext.32 d7,d10,d10,#0
vmlal.s32 q15,d27,d23
vrev64.i32 d1,d1
vld1.8 {d6},[r2,: 64]
vmlal.s32 q15,d28,d22
vmlal.s32 q3,d16,d4
add r2,r2,#24
vmlal.s32 q3,d17,d2
vext.32 d4,d31,d30,#0
vmov d17,d11
vmlal.s32 q3,d14,d1
vext.32 d11,d13,d13,#0
vext.32 d13,d30,d30,#0
vmlal.s32 q3,d15,d0
vext.32 d1,d8,d8,#0
vmlal.s32 q3,d29,d3
vld1.8 {d5},[r2,: 64]
sub r2,r2,#16
vext.32 d10,d6,d6,#0
vmov.i32 q1,#0xffffffff
vshl.i64 q4,q1,#25
add r5,sp,#512
vld1.8 {d14-d15},[r5,: 128]
vadd.i64 q9,q2,q7
vshl.i64 q1,q1,#26
vshr.s64 q10,q9,#26
vld1.8 {d0},[r2,: 64]!
vadd.i64 q5,q5,q10
vand q9,q9,q1
vld1.8 {d16},[r2,: 64]!
add r2,sp,#528
vld1.8 {d20-d21},[r2,: 128]
vadd.i64 q11,q5,q10
vsub.i64 q2,q2,q9
vshr.s64 q9,q11,#25
vext.32 d12,d5,d4,#0
vand q11,q11,q4
vadd.i64 q0,q0,q9
vmov d19,d7
vadd.i64 q3,q0,q7
vsub.i64 q5,q5,q11
vshr.s64 q11,q3,#26
vext.32 d18,d11,d10,#0
vand q3,q3,q1
vadd.i64 q8,q8,q11
vadd.i64 q11,q8,q10
vsub.i64 q0,q0,q3
vshr.s64 q3,q11,#25
vand q11,q11,q4
vadd.i64 q3,q6,q3
vadd.i64 q6,q3,q7
vsub.i64 q8,q8,q11
vshr.s64 q11,q6,#26
vand q6,q6,q1
vadd.i64 q9,q9,q11
vadd.i64 d25,d19,d21
vsub.i64 q3,q3,q6
vshr.s64 d23,d25,#25
vand q4,q12,q4
vadd.i64 d21,d23,d23
vshl.i64 d25,d23,#4
vadd.i64 d21,d21,d23
vadd.i64 d25,d25,d21
vadd.i64 d4,d4,d25
vzip.i32 q0,q8
vadd.i64 d12,d4,d14
add r2,r6,#8
vst1.8 d0,[r2,: 64]
vsub.i64 d19,d19,d9
add r2,r2,#16
vst1.8 d16,[r2,: 64]
vshr.s64 d22,d12,#26
vand q0,q6,q1
vadd.i64 d10,d10,d22
vzip.i32 q3,q9
vsub.i64 d4,d4,d0
sub r2,r2,#8
vst1.8 d6,[r2,: 64]
add r2,r2,#16
vst1.8 d18,[r2,: 64]
vzip.i32 q2,q5
sub r2,r2,#32
vst1.8 d4,[r2,: 64]
cmp r4,#0
beq ._skippostcopy
add r2,r3,#144
mov r4,r4
vld1.8 {d0-d1},[r2,: 128]!
vld1.8 {d2-d3},[r2,: 128]!
vld1.8 {d4},[r2,: 64]
vst1.8 {d0-d1},[r4,: 128]!
vst1.8 {d2-d3},[r4,: 128]!
vst1.8 d4,[r4,: 64]
._skippostcopy:
cmp r1,#1
bne ._skipfinalcopy
add r2,r3,#288
add r4,r3,#144
vld1.8 {d0-d1},[r2,: 128]!
vld1.8 {d2-d3},[r2,: 128]!
vld1.8 {d4},[r2,: 64]
vst1.8 {d0-d1},[r4,: 128]!
vst1.8 {d2-d3},[r4,: 128]!
vst1.8 d4,[r4,: 64]
._skipfinalcopy:
add r1,r1,#1
cmp r1,#12
blo ._invertloop
add r1,r3,#144
ldr r2,[r1],#4
ldr r3,[r1],#4
ldr r4,[r1],#4
ldr r5,[r1],#4
ldr r6,[r1],#4
ldr r7,[r1],#4
ldr r8,[r1],#4
ldr r9,[r1],#4
ldr r10,[r1],#4
ldr r1,[r1]
add r11,r1,r1,LSL #4
add r11,r11,r1,LSL #1
add r11,r11,#16777216
mov r11,r11,ASR #25
add r11,r11,r2
mov r11,r11,ASR #26
add r11,r11,r3
mov r11,r11,ASR #25
add r11,r11,r4
mov r11,r11,ASR #26
add r11,r11,r5
mov r11,r11,ASR #25
add r11,r11,r6
mov r11,r11,ASR #26
add r11,r11,r7
mov r11,r11,ASR #25
add r11,r11,r8
mov r11,r11,ASR #26
add r11,r11,r9
mov r11,r11,ASR #25
add r11,r11,r10
mov r11,r11,ASR #26
add r11,r11,r1
mov r11,r11,ASR #25
add r2,r2,r11
add r2,r2,r11,LSL #1
add r2,r2,r11,LSL #4
mov r11,r2,ASR #26
add r3,r3,r11
sub r2,r2,r11,LSL #26
mov r11,r3,ASR #25
add r4,r4,r11
sub r3,r3,r11,LSL #25
mov r11,r4,ASR #26
add r5,r5,r11
sub r4,r4,r11,LSL #26
mov r11,r5,ASR #25
add r6,r6,r11
sub r5,r5,r11,LSL #25
mov r11,r6,ASR #26
add r7,r7,r11
sub r6,r6,r11,LSL #26
mov r11,r7,ASR #25
add r8,r8,r11
sub r7,r7,r11,LSL #25
mov r11,r8,ASR #26
add r9,r9,r11
sub r8,r8,r11,LSL #26
mov r11,r9,ASR #25
add r10,r10,r11
sub r9,r9,r11,LSL #25
mov r11,r10,ASR #26
add r1,r1,r11
sub r10,r10,r11,LSL #26
mov r11,r1,ASR #25
sub r1,r1,r11,LSL #25
add r2,r2,r3,LSL #26
mov r3,r3,LSR #6
add r3,r3,r4,LSL #19
mov r4,r4,LSR #13
add r4,r4,r5,LSL #13
mov r5,r5,LSR #19
add r5,r5,r6,LSL #6
add r6,r7,r8,LSL #25
mov r7,r8,LSR #7
add r7,r7,r9,LSL #19
mov r8,r9,LSR #13
add r8,r8,r10,LSL #12
mov r9,r10,LSR #20
add r1,r9,r1,LSL #6
str r2,[r0],#4
str r3,[r0],#4
str r4,[r0],#4
str r5,[r0],#4
str r6,[r0],#4
str r7,[r0],#4
str r8,[r0],#4
str r1,[r0]
ldrd r4,[sp,#0]
ldrd r6,[sp,#8]
ldrd r8,[sp,#16]
ldrd r10,[sp,#24]
ldr r12,[sp,#480]
ldr r14,[sp,#484]
ldr r0,=0
mov sp,r12
vpop {q4,q5,q6,q7}
bx lr
#endif /* !OPENSSL_NO_ASM && OPENSSL_ARM && __ELF__ */
|
jalal-ux/Test
| 6,761
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/lzma-sys-0.1.20/xz-5.2/src/liblzma/check/crc64_x86.S
|
/*
* Speed-optimized CRC64 using slicing-by-four algorithm
*
* This uses only i386 instructions, but it is optimized for i686 and later
* (including e.g. Pentium II/III/IV, Athlon XP, and Core 2).
*
* Authors: Igor Pavlov (original CRC32 assembly code)
* Lasse Collin (CRC64 adaptation of the modified CRC32 code)
*
* This file has been put into the public domain.
* You can do whatever you want with this file.
*
* This code needs lzma_crc64_table, which can be created using the
* following C code:
uint64_t lzma_crc64_table[4][256];
void
init_table(void)
{
// ECMA-182
static const uint64_t poly64 = UINT64_C(0xC96C5795D7870F42);
for (size_t s = 0; s < 4; ++s) {
for (size_t b = 0; b < 256; ++b) {
uint64_t r = s == 0 ? b : lzma_crc64_table[s - 1][b];
for (size_t i = 0; i < 8; ++i) {
if (r & 1)
r = (r >> 1) ^ poly64;
else
r >>= 1;
}
lzma_crc64_table[s][b] = r;
}
}
}
* The prototype of the CRC64 function:
* extern uint64_t lzma_crc64(const uint8_t *buf, size_t size, uint64_t crc);
*/
/*
* On some systems, the functions need to be prefixed. The prefix is
* usually an underscore.
*/
#ifndef __USER_LABEL_PREFIX__
# define __USER_LABEL_PREFIX__
#endif
#define MAKE_SYM_CAT(prefix, sym) prefix ## sym
#define MAKE_SYM(prefix, sym) MAKE_SYM_CAT(prefix, sym)
#define LZMA_CRC64 MAKE_SYM(__USER_LABEL_PREFIX__, lzma_crc64)
#define LZMA_CRC64_TABLE MAKE_SYM(__USER_LABEL_PREFIX__, lzma_crc64_table)
/*
* Solaris assembler doesn't have .p2align, and Darwin uses .align
* differently than GNU/Linux and Solaris.
*/
#if defined(__APPLE__) || defined(__MSDOS__)
# define ALIGN(pow2, abs) .align pow2
#else
# define ALIGN(pow2, abs) .align abs
#endif
.text
.globl LZMA_CRC64
#if !defined(__APPLE__) && !defined(_WIN32) && !defined(__CYGWIN__) \
&& !defined(__MSDOS__)
.type LZMA_CRC64, @function
#endif
ALIGN(4, 16)
LZMA_CRC64:
/*
* Register usage:
* %eax crc LSB
* %edx crc MSB
* %esi buf
* %edi size or buf + size
* %ebx lzma_crc64_table
* %ebp Table index
* %ecx Temporary
*/
pushl %ebx
pushl %esi
pushl %edi
pushl %ebp
movl 0x14(%esp), %esi /* buf */
movl 0x18(%esp), %edi /* size */
movl 0x1C(%esp), %eax /* crc LSB */
movl 0x20(%esp), %edx /* crc MSB */
/*
* Store the address of lzma_crc64_table to %ebx. This is needed to
* get position-independent code (PIC).
*
* The PIC macro is defined by libtool, while __PIC__ is defined
* by GCC but only on some systems. Testing for both makes it simpler
* to test this code without libtool, and keeps the code working also
* when built with libtool but using something else than GCC.
*
* I understood that libtool may define PIC on Windows even though
* the code in Windows DLLs is not PIC in sense that it is in ELF
* binaries, so we need a separate check to always use the non-PIC
* code on Windows.
*/
#if (!defined(PIC) && !defined(__PIC__)) \
|| (defined(_WIN32) || defined(__CYGWIN__))
/* Not PIC */
movl $ LZMA_CRC64_TABLE, %ebx
#elif defined(__APPLE__)
/* Mach-O */
call .L_get_pc
.L_pic:
leal .L_lzma_crc64_table$non_lazy_ptr-.L_pic(%ebx), %ebx
movl (%ebx), %ebx
#else
/* ELF */
call .L_get_pc
addl $_GLOBAL_OFFSET_TABLE_, %ebx
movl LZMA_CRC64_TABLE@GOT(%ebx), %ebx
#endif
/* Complement the initial value. */
notl %eax
notl %edx
.L_align:
/*
* Check if there is enough input to use slicing-by-four.
* We need eight bytes, because the loop pre-reads four bytes.
*/
cmpl $8, %edi
jb .L_rest
/* Check if we have reached alignment of four bytes. */
testl $3, %esi
jz .L_slice
/* Calculate CRC of the next input byte. */
movzbl (%esi), %ebp
incl %esi
movzbl %al, %ecx
xorl %ecx, %ebp
shrdl $8, %edx, %eax
xorl (%ebx, %ebp, 8), %eax
shrl $8, %edx
xorl 4(%ebx, %ebp, 8), %edx
decl %edi
jmp .L_align
.L_slice:
/*
* If we get here, there's at least eight bytes of aligned input
* available. Make %edi multiple of four bytes. Store the possible
* remainder over the "size" variable in the argument stack.
*/
movl %edi, 0x18(%esp)
andl $-4, %edi
subl %edi, 0x18(%esp)
/*
* Let %edi be buf + size - 4 while running the main loop. This way
* we can compare for equality to determine when exit the loop.
*/
addl %esi, %edi
subl $4, %edi
/* Read in the first four aligned bytes. */
movl (%esi), %ecx
.L_loop:
xorl %eax, %ecx
movzbl %cl, %ebp
movl 0x1800(%ebx, %ebp, 8), %eax
xorl %edx, %eax
movl 0x1804(%ebx, %ebp, 8), %edx
movzbl %ch, %ebp
xorl 0x1000(%ebx, %ebp, 8), %eax
xorl 0x1004(%ebx, %ebp, 8), %edx
shrl $16, %ecx
movzbl %cl, %ebp
xorl 0x0800(%ebx, %ebp, 8), %eax
xorl 0x0804(%ebx, %ebp, 8), %edx
movzbl %ch, %ebp
addl $4, %esi
xorl (%ebx, %ebp, 8), %eax
xorl 4(%ebx, %ebp, 8), %edx
/* Check for end of aligned input. */
cmpl %edi, %esi
/*
* Copy the next input byte to %ecx. It is slightly faster to
* read it here than at the top of the loop.
*/
movl (%esi), %ecx
jb .L_loop
/*
* Process the remaining four bytes, which we have already
* copied to %ecx.
*/
xorl %eax, %ecx
movzbl %cl, %ebp
movl 0x1800(%ebx, %ebp, 8), %eax
xorl %edx, %eax
movl 0x1804(%ebx, %ebp, 8), %edx
movzbl %ch, %ebp
xorl 0x1000(%ebx, %ebp, 8), %eax
xorl 0x1004(%ebx, %ebp, 8), %edx
shrl $16, %ecx
movzbl %cl, %ebp
xorl 0x0800(%ebx, %ebp, 8), %eax
xorl 0x0804(%ebx, %ebp, 8), %edx
movzbl %ch, %ebp
addl $4, %esi
xorl (%ebx, %ebp, 8), %eax
xorl 4(%ebx, %ebp, 8), %edx
/* Copy the number of remaining bytes to %edi. */
movl 0x18(%esp), %edi
.L_rest:
/* Check for end of input. */
testl %edi, %edi
jz .L_return
/* Calculate CRC of the next input byte. */
movzbl (%esi), %ebp
incl %esi
movzbl %al, %ecx
xorl %ecx, %ebp
shrdl $8, %edx, %eax
xorl (%ebx, %ebp, 8), %eax
shrl $8, %edx
xorl 4(%ebx, %ebp, 8), %edx
decl %edi
jmp .L_rest
.L_return:
/* Complement the final value. */
notl %eax
notl %edx
popl %ebp
popl %edi
popl %esi
popl %ebx
ret
#if defined(PIC) || defined(__PIC__)
ALIGN(4, 16)
.L_get_pc:
movl (%esp), %ebx
ret
#endif
#if defined(__APPLE__) && (defined(PIC) || defined(__PIC__))
/* Mach-O PIC */
.section __IMPORT,__pointers,non_lazy_symbol_pointers
.L_lzma_crc64_table$non_lazy_ptr:
.indirect_symbol LZMA_CRC64_TABLE
.long 0
#elif defined(_WIN32) || defined(__CYGWIN__)
# ifdef DLL_EXPORT
/* This is equivalent of __declspec(dllexport). */
.section .drectve
.ascii " -export:lzma_crc64"
# endif
#elif !defined(__MSDOS__)
/* ELF */
.size LZMA_CRC64, .-LZMA_CRC64
#endif
/*
* This is needed to support non-executable stack. It's ugly to
* use __linux__ here, but I don't know a way to detect when
* we are using GNU assembler.
*/
#if defined(__ELF__) && defined(__linux__)
.section .note.GNU-stack,"",@progbits
#endif
|
jalal-ux/Test
| 7,228
|
.cargo/registry/src/index.crates.io-6f17d22bba15001f/lzma-sys-0.1.20/xz-5.2/src/liblzma/check/crc32_x86.S
|
/*
* Speed-optimized CRC32 using slicing-by-eight algorithm
*
* This uses only i386 instructions, but it is optimized for i686 and later
* (including e.g. Pentium II/III/IV, Athlon XP, and Core 2). For i586
* (e.g. Pentium), slicing-by-four would be better, and even the C version
* of slicing-by-eight built with gcc -march=i586 tends to be a little bit
* better than this. Very few probably run this code on i586 or older x86
* so this shouldn't be a problem in practice.
*
* Authors: Igor Pavlov (original version)
* Lasse Collin (AT&T syntax, PIC support, better portability)
*
* This file has been put into the public domain.
* You can do whatever you want with this file.
*
* This code needs lzma_crc32_table, which can be created using the
* following C code:
uint32_t lzma_crc32_table[8][256];
void
init_table(void)
{
// IEEE-802.3
static const uint32_t poly32 = UINT32_C(0xEDB88320);
// Castagnoli
// static const uint32_t poly32 = UINT32_C(0x82F63B78);
// Koopman
// static const uint32_t poly32 = UINT32_C(0xEB31D82E);
for (size_t s = 0; s < 8; ++s) {
for (size_t b = 0; b < 256; ++b) {
uint32_t r = s == 0 ? b : lzma_crc32_table[s - 1][b];
for (size_t i = 0; i < 8; ++i) {
if (r & 1)
r = (r >> 1) ^ poly32;
else
r >>= 1;
}
lzma_crc32_table[s][b] = r;
}
}
}
* The prototype of the CRC32 function:
* extern uint32_t lzma_crc32(const uint8_t *buf, size_t size, uint32_t crc);
*/
/*
* On some systems, the functions need to be prefixed. The prefix is
* usually an underscore.
*/
#ifndef __USER_LABEL_PREFIX__
# define __USER_LABEL_PREFIX__
#endif
#define MAKE_SYM_CAT(prefix, sym) prefix ## sym
#define MAKE_SYM(prefix, sym) MAKE_SYM_CAT(prefix, sym)
#define LZMA_CRC32 MAKE_SYM(__USER_LABEL_PREFIX__, lzma_crc32)
#define LZMA_CRC32_TABLE MAKE_SYM(__USER_LABEL_PREFIX__, lzma_crc32_table)
/*
* Solaris assembler doesn't have .p2align, and Darwin uses .align
* differently than GNU/Linux and Solaris.
*/
#if defined(__APPLE__) || defined(__MSDOS__)
# define ALIGN(pow2, abs) .align pow2
#else
# define ALIGN(pow2, abs) .align abs
#endif
.text
.globl LZMA_CRC32
#if !defined(__APPLE__) && !defined(_WIN32) && !defined(__CYGWIN__) \
&& !defined(__MSDOS__)
.type LZMA_CRC32, @function
#endif
ALIGN(4, 16)
LZMA_CRC32:
/*
* Register usage:
* %eax crc
* %esi buf
* %edi size or buf + size
* %ebx lzma_crc32_table
* %ebp Table index
* %ecx Temporary
* %edx Temporary
*/
pushl %ebx
pushl %esi
pushl %edi
pushl %ebp
movl 0x14(%esp), %esi /* buf */
movl 0x18(%esp), %edi /* size */
movl 0x1C(%esp), %eax /* crc */
/*
* Store the address of lzma_crc32_table to %ebx. This is needed to
* get position-independent code (PIC).
*
* The PIC macro is defined by libtool, while __PIC__ is defined
* by GCC but only on some systems. Testing for both makes it simpler
* to test this code without libtool, and keeps the code working also
* when built with libtool but using something else than GCC.
*
* I understood that libtool may define PIC on Windows even though
* the code in Windows DLLs is not PIC in sense that it is in ELF
* binaries, so we need a separate check to always use the non-PIC
* code on Windows.
*/
#if (!defined(PIC) && !defined(__PIC__)) \
|| (defined(_WIN32) || defined(__CYGWIN__))
/* Not PIC */
movl $ LZMA_CRC32_TABLE, %ebx
#elif defined(__APPLE__)
/* Mach-O */
call .L_get_pc
.L_pic:
leal .L_lzma_crc32_table$non_lazy_ptr-.L_pic(%ebx), %ebx
movl (%ebx), %ebx
#else
/* ELF */
call .L_get_pc
addl $_GLOBAL_OFFSET_TABLE_, %ebx
movl LZMA_CRC32_TABLE@GOT(%ebx), %ebx
#endif
/* Complement the initial value. */
notl %eax
ALIGN(4, 16)
.L_align:
/*
* Check if there is enough input to use slicing-by-eight.
* We need 16 bytes, because the loop pre-reads eight bytes.
*/
cmpl $16, %edi
jb .L_rest
/* Check if we have reached alignment of eight bytes. */
testl $7, %esi
jz .L_slice
/* Calculate CRC of the next input byte. */
movzbl (%esi), %ebp
incl %esi
movzbl %al, %ecx
xorl %ecx, %ebp
shrl $8, %eax
xorl (%ebx, %ebp, 4), %eax
decl %edi
jmp .L_align
ALIGN(2, 4)
.L_slice:
/*
* If we get here, there's at least 16 bytes of aligned input
* available. Make %edi multiple of eight bytes. Store the possible
* remainder over the "size" variable in the argument stack.
*/
movl %edi, 0x18(%esp)
andl $-8, %edi
subl %edi, 0x18(%esp)
/*
* Let %edi be buf + size - 8 while running the main loop. This way
* we can compare for equality to determine when exit the loop.
*/
addl %esi, %edi
subl $8, %edi
/* Read in the first eight aligned bytes. */
xorl (%esi), %eax
movl 4(%esi), %ecx
movzbl %cl, %ebp
.L_loop:
movl 0x0C00(%ebx, %ebp, 4), %edx
movzbl %ch, %ebp
xorl 0x0800(%ebx, %ebp, 4), %edx
shrl $16, %ecx
xorl 8(%esi), %edx
movzbl %cl, %ebp
xorl 0x0400(%ebx, %ebp, 4), %edx
movzbl %ch, %ebp
xorl (%ebx, %ebp, 4), %edx
movzbl %al, %ebp
/*
* Read the next four bytes, for which the CRC is calculated
* on the next interation of the loop.
*/
movl 12(%esi), %ecx
xorl 0x1C00(%ebx, %ebp, 4), %edx
movzbl %ah, %ebp
shrl $16, %eax
xorl 0x1800(%ebx, %ebp, 4), %edx
movzbl %ah, %ebp
movzbl %al, %eax
movl 0x1400(%ebx, %eax, 4), %eax
addl $8, %esi
xorl %edx, %eax
xorl 0x1000(%ebx, %ebp, 4), %eax
/* Check for end of aligned input. */
cmpl %edi, %esi
movzbl %cl, %ebp
jne .L_loop
/*
* Process the remaining eight bytes, which we have already
* copied to %ecx and %edx.
*/
movl 0x0C00(%ebx, %ebp, 4), %edx
movzbl %ch, %ebp
xorl 0x0800(%ebx, %ebp, 4), %edx
shrl $16, %ecx
movzbl %cl, %ebp
xorl 0x0400(%ebx, %ebp, 4), %edx
movzbl %ch, %ebp
xorl (%ebx, %ebp, 4), %edx
movzbl %al, %ebp
xorl 0x1C00(%ebx, %ebp, 4), %edx
movzbl %ah, %ebp
shrl $16, %eax
xorl 0x1800(%ebx, %ebp, 4), %edx
movzbl %ah, %ebp
movzbl %al, %eax
movl 0x1400(%ebx, %eax, 4), %eax
addl $8, %esi
xorl %edx, %eax
xorl 0x1000(%ebx, %ebp, 4), %eax
/* Copy the number of remaining bytes to %edi. */
movl 0x18(%esp), %edi
.L_rest:
/* Check for end of input. */
testl %edi, %edi
jz .L_return
/* Calculate CRC of the next input byte. */
movzbl (%esi), %ebp
incl %esi
movzbl %al, %ecx
xorl %ecx, %ebp
shrl $8, %eax
xorl (%ebx, %ebp, 4), %eax
decl %edi
jmp .L_rest
.L_return:
/* Complement the final value. */
notl %eax
popl %ebp
popl %edi
popl %esi
popl %ebx
ret
#if defined(PIC) || defined(__PIC__)
ALIGN(4, 16)
.L_get_pc:
movl (%esp), %ebx
ret
#endif
#if defined(__APPLE__) && (defined(PIC) || defined(__PIC__))
/* Mach-O PIC */
.section __IMPORT,__pointers,non_lazy_symbol_pointers
.L_lzma_crc32_table$non_lazy_ptr:
.indirect_symbol LZMA_CRC32_TABLE
.long 0
#elif defined(_WIN32) || defined(__CYGWIN__)
# ifdef DLL_EXPORT
/* This is equivalent of __declspec(dllexport). */
.section .drectve
.ascii " -export:lzma_crc32"
# endif
#elif !defined(__MSDOS__)
/* ELF */
.size LZMA_CRC32, .-LZMA_CRC32
#endif
/*
* This is needed to support non-executable stack. It's ugly to
* use __linux__ here, but I don't know a way to detect when
* we are using GNU assembler.
*/
#if defined(__ELF__) && defined(__linux__)
.section .note.GNU-stack,"",@progbits
#endif
|
jamesmth/nosco
| 1,462
|
crates/nosco-tracer/tests/linux/backtrace.s
|
.intel_syntax noprefix
.text
.globl main
.type main, @function
main:
.cfi_startproc
push rbp
.cfi_def_cfa_offset 16
.cfi_offset 6, -16
mov rbp, rsp
.cfi_def_cfa_register 6
call func1
xor rax, rax
pop rbp
.cfi_def_cfa 7, 8
ret
.cfi_endproc
.size main, .-main
.globl func1
.type func1, @function
func1:
.cfi_startproc
call func2
ret
.cfi_endproc
.size func1, .-func1
.globl func2
.type func2, @function
func2:
.cfi_startproc
push rbp
.cfi_def_cfa_offset 16
.cfi_offset 6, -16
mov rbp, rsp
.cfi_def_cfa_register 6
sub rsp, 8 # enlarge the stack, for test purposes
.cfi_def_cfa 7, 24
call func3
add rsp, 8
.cfi_def_cfa 7, 16
pop rbp
.cfi_def_cfa 7, 8
ret
.cfi_endproc
.size func2, .-func2
.globl func3
.type func3, @function
func3:
.cfi_startproc
push rbp
.cfi_def_cfa_offset 16
.cfi_offset 6, -16
mov rbp, rsp
.cfi_def_cfa_register 6
call func4
pop rbp
.cfi_def_cfa 7, 8
ret
.cfi_endproc
.size func3, .-func3
.globl func4
.type func4, @function
func4:
.cfi_startproc
sub rsp, 16 # enlarge the stack, for test purposes
.cfi_def_cfa_offset 24
call func5
add rsp, 16
.cfi_def_cfa_offset 8
ret
.cfi_endproc
.size func4, .-func4
.globl func5
.type func5, @function
func5:
.cfi_startproc
ret
.cfi_endproc
.size func5, .-func5
|
janschafrich/toothless
| 1,096
|
verification/system/calculator.s
|
.section .text
.global _start
_start:
li x1, 3 # operand A
li x2, 6 # operand B
li x3, 3 # operator: add: 1, sub: 2, mul: 3, div: 4
li x4, 0 # result register
li x21, 1 # compare add
li x22, 2 # compare sub
li x23, 3 # compare mul
li x24, 4 # compare div
beq x3, x21, add_op
beq x3, x22, sub_op
beq x3, x23, mul_op
beq x3, x24, div_op
add_op:
add x4, x1, x2
j success
sub_op:
sub x4, x1, x2
j success
mul_op:
li x5, 0 # init counter to zero
.accumulate:
add x4, x4, x2 # accumulate result
addi x5, x5, 1 # increment counter
blt x5, x1, .accumulate # as long as counter < multiplicand
j success
div_op:
li x5, 0 # init counter to zero
.count_n:
sub x1, x1, x2 # divide x1 / x2 (integer div)
addi x5, x5, 1
ble x2, x1, .count_n # x2 <= x1 there is at least one multiple left
j success
success:
li x31, 0xBEEF
|
janschafrich/toothless
| 1,933
|
verification/system/lsu.s
|
# tests for the load store unit
# https://projectf.io/posts/riscv-load-store/
# https://projectf.io/posts/riscv-cheat-sheet/
# (c) Jan-Eric Schäfrich
.section .text
.global _start
_start:
li x1, 4 # write 4 into x1
li x2, 2 # write 2 into x2
sw x2, 0(x1) # store word in x2 at x1 with offest of zero
sw x2, 0(x0) # store word in x2 at address zero with offest of zero
sw x2, 4(x1) # store word in x2 at x1 with offest of 4
lw x3, 0(x1) # load from address x1 with offest of zero, store in x3: load value 2
lw x4, -4(x1) # load from address 4 with offest of -4, store in x4: load value 2
bne x3, x4, fail
# unsigned byte
li x1, 4 # write 4 into x1 (to be used as address)
li x2, 2 # write 2 into x2 (to be used as data)
sb x2, 0(x1) # store word in x2 at x1 with offest of zero
sb x2, 0(x0) # store word in x2 at address zero with offest of zero
sb x2, 4(x1) # store word in x2 at x1 with offest of 4
lbu x3, 0(x1) # load from address x1 with offest of zero, store in x3: load value -2
lbu x4, -4(x1) # load from address 4 with offest of -4, store in x4: load value -2
bne x3, x4, fail
# signed halfword
li x1, 4 # write 4 into x1 (to be used as address)
li x2, -2 # write 2 into x2 (to be used as data)
sh x2, 0(x1) # store word in x2 at x1 with offest of zero
sh x2, 0(x0) # store word in x2 at address zero with offest of zero
sh x2, 4(x1) # store word in x2 at x1 with offest of 4
lh x3, 0(x1) # load from address x1 with offest of zero, store in x3: load value -2
lh x4, -4(x1) # load from address 4 with offest of -4, store in x4: load value -2
bne x3, x4, fail
j success
fail:
li x31, 0xDEAD
j end
success:
li x31, 0xBEEF
end:
j end
|
jaspergeer/rust-pcg-evaluation
| 11,809
|
library/std/src/sys/pal/sgx/abi/entry.S
|
/* This symbol is used at runtime to figure out the virtual address that the */
/* enclave is loaded at. */
.section absolute
.global IMAGE_BASE
IMAGE_BASE:
.section ".note.x86_64-fortanix-unknown-sgx", "", @note
.align 4
.long 1f - 0f /* name length (not including padding) */
.long 3f - 2f /* desc length (not including padding) */
.long 1 /* type = NT_VERSION */
0: .asciz "toolchain-version" /* name */
1: .align 4
2: .long 1 /* desc - toolchain version number, 32-bit LE */
3: .align 4
.section .rodata
/* The XSAVE area needs to be a large chunk of readable memory, but since we are */
/* going to restore everything to its initial state (XSTATE_BV=0), only certain */
/* parts need to have a defined value. In particular: */
/* */
/* * MXCSR in the legacy area. This register is always restored if RFBM[1] or */
/* RFBM[2] is set, regardless of the value of XSTATE_BV */
/* * XSAVE header */
.align 64
.Lxsave_clear:
.org .+24
.Lxsave_mxcsr:
.short 0x1fbf
/* We can store a bunch of data in the gap between MXCSR and the XSAVE header */
/* The following symbols point at read-only data that will be filled in by the */
/* post-linker. */
/* When using this macro, don't forget to adjust the linker version script! */
.macro globvar name:req size:req
.global \name
.protected \name
.align \size
.size \name , \size
\name :
.org .+\size
.endm
/* The base address (relative to enclave start) of the heap area */
globvar HEAP_BASE 8
/* The heap size in bytes */
globvar HEAP_SIZE 8
/* Value of the RELA entry in the dynamic table */
globvar RELA 8
/* Value of the RELACOUNT entry in the dynamic table */
globvar RELACOUNT 8
/* The enclave size in bytes */
globvar ENCLAVE_SIZE 8
/* The base address (relative to enclave start) of the enclave configuration area */
globvar CFGDATA_BASE 8
/* Non-zero if debugging is enabled, zero otherwise */
globvar DEBUG 1
/* The base address (relative to enclave start) of the enclave text section */
globvar TEXT_BASE 8
/* The size in bytes of enclave text section */
globvar TEXT_SIZE 8
/* The base address (relative to enclave start) of the enclave .eh_frame_hdr section */
globvar EH_FRM_HDR_OFFSET 8
/* The size in bytes of enclave .eh_frame_hdr section */
globvar EH_FRM_HDR_LEN 8
/* The base address (relative to enclave start) of the enclave .eh_frame section */
globvar EH_FRM_OFFSET 8
/* The size in bytes of enclave .eh_frame section */
globvar EH_FRM_LEN 8
.org .Lxsave_clear+512
.Lxsave_header:
.int 0, 0 /* XSTATE_BV */
.int 0, 0 /* XCOMP_BV */
.org .+48 /* reserved bits */
.data
.Laborted:
.byte 0
/* TCS local storage section */
.equ tcsls_tos, 0x00 /* initialized by loader to *offset* from image base to TOS */
.equ tcsls_flags, 0x08 /* initialized by loader */
.equ tcsls_flag_secondary, 0 /* initialized by loader; 0 = standard TCS, 1 = secondary TCS */
.equ tcsls_flag_init_once, 1 /* initialized by loader to 0 */
/* 14 unused bits */
.equ tcsls_user_fcw, 0x0a
.equ tcsls_user_mxcsr, 0x0c
.equ tcsls_last_rsp, 0x10 /* initialized by loader to 0 */
.equ tcsls_panic_last_rsp, 0x18 /* initialized by loader to 0 */
.equ tcsls_debug_panic_buf_ptr, 0x20 /* initialized by loader to 0 */
.equ tcsls_user_rsp, 0x28
.equ tcsls_user_retip, 0x30
.equ tcsls_user_rbp, 0x38
.equ tcsls_user_r12, 0x40
.equ tcsls_user_r13, 0x48
.equ tcsls_user_r14, 0x50
.equ tcsls_user_r15, 0x58
.equ tcsls_tls_ptr, 0x60
.equ tcsls_tcs_addr, 0x68
.macro load_tcsls_flag_secondary_bool reg:req comments:vararg
.ifne tcsls_flag_secondary /* to convert to a bool, must be the first bit */
.abort
.endif
mov $(1<<tcsls_flag_secondary),%e\reg
and %gs:tcsls_flags,%\reg
.endm
/* We place the ELF entry point in a separate section so it can be removed by
elf2sgxs */
.section .text_no_sgx, "ax"
.Lelf_entry_error_msg:
.ascii "Error: This file is an SGX enclave which cannot be executed as a standard Linux binary.\nSee the installation guide at https://edp.fortanix.com/docs/installation/guide/ on how to use 'cargo run' or follow the steps at https://edp.fortanix.com/docs/tasks/deployment/ for manual deployment.\n"
.Lelf_entry_error_msg_end:
.global elf_entry
.type elf_entry,function
elf_entry:
/* print error message */
movq $2,%rdi /* write to stderr (fd 2) */
lea .Lelf_entry_error_msg(%rip),%rsi
movq $.Lelf_entry_error_msg_end-.Lelf_entry_error_msg,%rdx
.Lelf_entry_call:
movq $1,%rax /* write() syscall */
syscall
test %rax,%rax
jle .Lelf_exit /* exit on error */
add %rax,%rsi
sub %rax,%rdx /* all chars written? */
jnz .Lelf_entry_call
.Lelf_exit:
movq $60,%rax /* exit() syscall */
movq $1,%rdi /* exit code 1 */
syscall
ud2 /* should not be reached */
/* end elf_entry */
/* This code needs to be called *after* the enclave stack has been setup. */
/* There are 3 places where this needs to happen, so this is put in a macro. */
.macro entry_sanitize_final
/* Sanitize rflags received from user */
/* - DF flag: x86-64 ABI requires DF to be unset at function entry/exit */
/* - AC flag: AEX on misaligned memory accesses leaks side channel info */
pushfq
andq $~0x40400, (%rsp)
popfq
/* check for abort */
bt $0,.Laborted(%rip)
jc .Lreentry_panic
.endm
.text
.global sgx_entry
.type sgx_entry,function
sgx_entry:
/* save user registers */
mov %rcx,%gs:tcsls_user_retip
mov %rsp,%gs:tcsls_user_rsp
mov %rbp,%gs:tcsls_user_rbp
mov %r12,%gs:tcsls_user_r12
mov %r13,%gs:tcsls_user_r13
mov %r14,%gs:tcsls_user_r14
mov %r15,%gs:tcsls_user_r15
mov %rbx,%gs:tcsls_tcs_addr
stmxcsr %gs:tcsls_user_mxcsr
fnstcw %gs:tcsls_user_fcw
/* check for debug buffer pointer */
testb $0xff,DEBUG(%rip)
jz .Lskip_debug_init
mov %r10,%gs:tcsls_debug_panic_buf_ptr
.Lskip_debug_init:
/* reset cpu state */
mov %rdx, %r10
mov $-1, %rax
mov $-1, %rdx
xrstor .Lxsave_clear(%rip)
lfence
mov %r10, %rdx
/* check if returning from usercall */
mov %gs:tcsls_last_rsp,%r11
test %r11,%r11
jnz .Lusercall_ret
/* setup stack */
mov %gs:tcsls_tos,%rsp /* initially, RSP is not set to the correct value */
/* here. This is fixed below under "adjust stack". */
/* check for thread init */
bts $tcsls_flag_init_once,%gs:tcsls_flags
jc .Lskip_init
/* adjust stack */
lea IMAGE_BASE(%rip),%rax
add %rax,%rsp
mov %rsp,%gs:tcsls_tos
entry_sanitize_final
/* call tcs_init */
/* store caller-saved registers in callee-saved registers */
mov %rdi,%rbx
mov %rsi,%r12
mov %rdx,%r13
mov %r8,%r14
mov %r9,%r15
load_tcsls_flag_secondary_bool di /* RDI = tcs_init() argument: secondary: bool */
call tcs_init
/* reload caller-saved registers */
mov %rbx,%rdi
mov %r12,%rsi
mov %r13,%rdx
mov %r14,%r8
mov %r15,%r9
jmp .Lafter_init
.Lskip_init:
entry_sanitize_final
.Lafter_init:
/* call into main entry point */
load_tcsls_flag_secondary_bool cx /* RCX = entry() argument: secondary: bool */
call entry /* RDI, RSI, RDX, R8, R9 passed in from userspace */
mov %rax,%rsi /* RSI = return value */
/* NOP: mov %rdx,%rdx */ /* RDX = return value */
xor %rdi,%rdi /* RDI = normal exit */
.Lexit:
/* clear general purpose register state */
/* RAX overwritten by ENCLU */
/* RBX set later */
/* RCX overwritten by ENCLU */
/* RDX contains return value */
/* RSP set later */
/* RBP set later */
/* RDI contains exit mode */
/* RSI contains return value */
xor %r8,%r8
xor %r9,%r9
xor %r10,%r10
xor %r11,%r11
/* R12 ~ R15 set by sgx_exit */
.Lsgx_exit:
/* clear extended register state */
mov %rdx, %rcx /* save RDX */
mov $-1, %rax
mov %rax, %rdx
xrstor .Lxsave_clear(%rip)
mov %rcx, %rdx /* restore RDX */
/* clear flags */
pushq $0
popfq
/* restore user registers */
mov %gs:tcsls_user_r12,%r12
mov %gs:tcsls_user_r13,%r13
mov %gs:tcsls_user_r14,%r14
mov %gs:tcsls_user_r15,%r15
mov %gs:tcsls_user_retip,%rbx
mov %gs:tcsls_user_rsp,%rsp
mov %gs:tcsls_user_rbp,%rbp
fldcw %gs:tcsls_user_fcw
ldmxcsr %gs:tcsls_user_mxcsr
/* exit enclave */
mov $0x4,%eax /* EEXIT */
enclu
/* end sgx_entry */
.Lreentry_panic:
orq $8,%rsp
jmp abort_reentry
/* This *MUST* be called with 6 parameters, otherwise register information */
/* might leak! */
.global usercall
usercall:
test %rcx,%rcx /* check `abort` function argument */
jnz .Lusercall_abort /* abort is set, jump to abort code (unlikely forward conditional) */
jmp .Lusercall_save_state /* non-aborting usercall */
.Lusercall_abort:
/* set aborted bit */
movb $1,.Laborted(%rip)
/* save registers in DEBUG mode, so that debugger can reconstruct the stack */
testb $0xff,DEBUG(%rip)
jz .Lusercall_noreturn
.Lusercall_save_state:
/* save callee-saved state */
push %r15
push %r14
push %r13
push %r12
push %rbp
push %rbx
sub $8, %rsp
fstcw 4(%rsp)
stmxcsr (%rsp)
movq %rsp,%gs:tcsls_last_rsp
.Lusercall_noreturn:
/* clear general purpose register state */
/* RAX overwritten by ENCLU */
/* RBX set by sgx_exit */
/* RCX overwritten by ENCLU */
/* RDX contains parameter */
/* RSP set by sgx_exit */
/* RBP set by sgx_exit */
/* RDI contains parameter */
/* RSI contains parameter */
/* R8 contains parameter */
/* R9 contains parameter */
xor %r10,%r10
xor %r11,%r11
/* R12 ~ R15 set by sgx_exit */
/* extended registers/flags cleared by sgx_exit */
/* exit */
jmp .Lsgx_exit
.Lusercall_ret:
movq $0,%gs:tcsls_last_rsp
/* restore callee-saved state, cf. "save" above */
mov %r11,%rsp
/* MCDT mitigation requires an lfence after ldmxcsr _before_ any of the affected */
/* vector instructions is used. We omit the lfence here as one is required before */
/* the jmp instruction anyway. */
ldmxcsr (%rsp)
fldcw 4(%rsp)
add $8, %rsp
entry_sanitize_final
pop %rbx
pop %rbp
pop %r12
pop %r13
pop %r14
pop %r15
/* return */
mov %rsi,%rax /* RAX = return value */
/* NOP: mov %rdx,%rdx */ /* RDX = return value */
pop %r11
lfence
jmp *%r11
/*
The following functions need to be defined externally:
```
// Called by entry code on re-entry after exit
extern "C" fn abort_reentry() -> !;
// Called once when a TCS is first entered
extern "C" fn tcs_init(secondary: bool);
// Standard TCS entrypoint
extern "C" fn entry(p1: u64, p2: u64, p3: u64, secondary: bool, p4: u64, p5: u64) -> (u64, u64);
```
*/
.global get_tcs_addr
get_tcs_addr:
mov %gs:tcsls_tcs_addr,%rax
pop %r11
lfence
jmp *%r11
.global get_tls_ptr
get_tls_ptr:
mov %gs:tcsls_tls_ptr,%rax
pop %r11
lfence
jmp *%r11
.global set_tls_ptr
set_tls_ptr:
mov %rdi,%gs:tcsls_tls_ptr
pop %r11
lfence
jmp *%r11
.global take_debug_panic_buf_ptr
take_debug_panic_buf_ptr:
xor %rax,%rax
xchg %gs:tcsls_debug_panic_buf_ptr,%rax
pop %r11
lfence
jmp *%r11
|
jellyterra/midicon
| 9,725
|
Core/Startup/startup_stm32f103c8tx.s
|
/**
*************** (C) COPYRIGHT 2017 STMicroelectronics ************************
* @file startup_stm32f103xb.s
* @author MCD Application Team
* @brief STM32F103xB Devices vector table for Atollic toolchain.
* This module performs:
* - Set the initial SP
* - Set the initial PC == Reset_Handler,
* - Set the vector table entries with the exceptions ISR address
* - Configure the clock system
* - Branches to main in the C library (which eventually
* calls main()).
* After Reset the Cortex-M3 processor is in Thread mode,
* priority is Privileged, and the Stack is set to Main.
******************************************************************************
* @attention
*
* Copyright (c) 2017-2021 STMicroelectronics.
* All rights reserved.
*
* This software is licensed under terms that can be found in the LICENSE file
* in the root directory of this software component.
* If no LICENSE file comes with this software, it is provided AS-IS.
*
******************************************************************************
*/
.syntax unified
.cpu cortex-m3
.fpu softvfp
.thumb
.global g_pfnVectors
.global Default_Handler
/* start address for the initialization values of the .data section.
defined in linker script */
.word _sidata
/* start address for the .data section. defined in linker script */
.word _sdata
/* end address for the .data section. defined in linker script */
.word _edata
/* start address for the .bss section. defined in linker script */
.word _sbss
/* end address for the .bss section. defined in linker script */
.word _ebss
.equ BootRAM, 0xF108F85F
/**
* @brief This is the code that gets called when the processor first
* starts execution following a reset event. Only the absolutely
* necessary set is performed, after which the application
* supplied main() routine is called.
* @param None
* @retval : None
*/
.section .text.Reset_Handler
.weak Reset_Handler
.type Reset_Handler, %function
Reset_Handler:
/* Call the clock system initialization function.*/
bl SystemInit
/* Copy the data segment initializers from flash to SRAM */
ldr r0, =_sdata
ldr r1, =_edata
ldr r2, =_sidata
movs r3, #0
b LoopCopyDataInit
CopyDataInit:
ldr r4, [r2, r3]
str r4, [r0, r3]
adds r3, r3, #4
LoopCopyDataInit:
adds r4, r0, r3
cmp r4, r1
bcc CopyDataInit
/* Zero fill the bss segment. */
ldr r2, =_sbss
ldr r4, =_ebss
movs r3, #0
b LoopFillZerobss
FillZerobss:
str r3, [r2]
adds r2, r2, #4
LoopFillZerobss:
cmp r2, r4
bcc FillZerobss
/* Call static constructors */
bl __libc_init_array
/* Call the application's entry point.*/
bl main
bx lr
.size Reset_Handler, .-Reset_Handler
/**
* @brief This is the code that gets called when the processor receives an
* unexpected interrupt. This simply enters an infinite loop, preserving
* the system state for examination by a debugger.
*
* @param None
* @retval : None
*/
.section .text.Default_Handler,"ax",%progbits
Default_Handler:
Infinite_Loop:
b Infinite_Loop
.size Default_Handler, .-Default_Handler
/******************************************************************************
*
* The minimal vector table for a Cortex M3. Note that the proper constructs
* must be placed on this to ensure that it ends up at physical address
* 0x0000.0000.
*
******************************************************************************/
.section .isr_vector,"a",%progbits
.type g_pfnVectors, %object
.size g_pfnVectors, .-g_pfnVectors
g_pfnVectors:
.word _estack
.word Reset_Handler
.word NMI_Handler
.word HardFault_Handler
.word MemManage_Handler
.word BusFault_Handler
.word UsageFault_Handler
.word 0
.word 0
.word 0
.word 0
.word SVC_Handler
.word DebugMon_Handler
.word 0
.word PendSV_Handler
.word SysTick_Handler
.word WWDG_IRQHandler
.word PVD_IRQHandler
.word TAMPER_IRQHandler
.word RTC_IRQHandler
.word FLASH_IRQHandler
.word RCC_IRQHandler
.word EXTI0_IRQHandler
.word EXTI1_IRQHandler
.word EXTI2_IRQHandler
.word EXTI3_IRQHandler
.word EXTI4_IRQHandler
.word DMA1_Channel1_IRQHandler
.word DMA1_Channel2_IRQHandler
.word DMA1_Channel3_IRQHandler
.word DMA1_Channel4_IRQHandler
.word DMA1_Channel5_IRQHandler
.word DMA1_Channel6_IRQHandler
.word DMA1_Channel7_IRQHandler
.word ADC1_2_IRQHandler
.word USB_HP_CAN1_TX_IRQHandler
.word USB_LP_CAN1_RX0_IRQHandler
.word CAN1_RX1_IRQHandler
.word CAN1_SCE_IRQHandler
.word EXTI9_5_IRQHandler
.word TIM1_BRK_IRQHandler
.word TIM1_UP_IRQHandler
.word TIM1_TRG_COM_IRQHandler
.word TIM1_CC_IRQHandler
.word TIM2_IRQHandler
.word TIM3_IRQHandler
.word TIM4_IRQHandler
.word I2C1_EV_IRQHandler
.word I2C1_ER_IRQHandler
.word I2C2_EV_IRQHandler
.word I2C2_ER_IRQHandler
.word SPI1_IRQHandler
.word SPI2_IRQHandler
.word USART1_IRQHandler
.word USART2_IRQHandler
.word USART3_IRQHandler
.word EXTI15_10_IRQHandler
.word RTC_Alarm_IRQHandler
.word USBWakeUp_IRQHandler
.word 0
.word 0
.word 0
.word 0
.word 0
.word 0
.word 0
.word BootRAM /* @0x108. This is for boot in RAM mode for
STM32F10x Medium Density devices. */
/*******************************************************************************
*
* Provide weak aliases for each Exception handler to the Default_Handler.
* As they are weak aliases, any function with the same name will override
* this definition.
*
*******************************************************************************/
.weak NMI_Handler
.thumb_set NMI_Handler,Default_Handler
.weak HardFault_Handler
.thumb_set HardFault_Handler,Default_Handler
.weak MemManage_Handler
.thumb_set MemManage_Handler,Default_Handler
.weak BusFault_Handler
.thumb_set BusFault_Handler,Default_Handler
.weak UsageFault_Handler
.thumb_set UsageFault_Handler,Default_Handler
.weak SVC_Handler
.thumb_set SVC_Handler,Default_Handler
.weak DebugMon_Handler
.thumb_set DebugMon_Handler,Default_Handler
.weak PendSV_Handler
.thumb_set PendSV_Handler,Default_Handler
.weak SysTick_Handler
.thumb_set SysTick_Handler,Default_Handler
.weak WWDG_IRQHandler
.thumb_set WWDG_IRQHandler,Default_Handler
.weak PVD_IRQHandler
.thumb_set PVD_IRQHandler,Default_Handler
.weak TAMPER_IRQHandler
.thumb_set TAMPER_IRQHandler,Default_Handler
.weak RTC_IRQHandler
.thumb_set RTC_IRQHandler,Default_Handler
.weak FLASH_IRQHandler
.thumb_set FLASH_IRQHandler,Default_Handler
.weak RCC_IRQHandler
.thumb_set RCC_IRQHandler,Default_Handler
.weak EXTI0_IRQHandler
.thumb_set EXTI0_IRQHandler,Default_Handler
.weak EXTI1_IRQHandler
.thumb_set EXTI1_IRQHandler,Default_Handler
.weak EXTI2_IRQHandler
.thumb_set EXTI2_IRQHandler,Default_Handler
.weak EXTI3_IRQHandler
.thumb_set EXTI3_IRQHandler,Default_Handler
.weak EXTI4_IRQHandler
.thumb_set EXTI4_IRQHandler,Default_Handler
.weak DMA1_Channel1_IRQHandler
.thumb_set DMA1_Channel1_IRQHandler,Default_Handler
.weak DMA1_Channel2_IRQHandler
.thumb_set DMA1_Channel2_IRQHandler,Default_Handler
.weak DMA1_Channel3_IRQHandler
.thumb_set DMA1_Channel3_IRQHandler,Default_Handler
.weak DMA1_Channel4_IRQHandler
.thumb_set DMA1_Channel4_IRQHandler,Default_Handler
.weak DMA1_Channel5_IRQHandler
.thumb_set DMA1_Channel5_IRQHandler,Default_Handler
.weak DMA1_Channel6_IRQHandler
.thumb_set DMA1_Channel6_IRQHandler,Default_Handler
.weak DMA1_Channel7_IRQHandler
.thumb_set DMA1_Channel7_IRQHandler,Default_Handler
.weak ADC1_2_IRQHandler
.thumb_set ADC1_2_IRQHandler,Default_Handler
.weak USB_HP_CAN1_TX_IRQHandler
.thumb_set USB_HP_CAN1_TX_IRQHandler,Default_Handler
.weak USB_LP_CAN1_RX0_IRQHandler
.thumb_set USB_LP_CAN1_RX0_IRQHandler,Default_Handler
.weak CAN1_RX1_IRQHandler
.thumb_set CAN1_RX1_IRQHandler,Default_Handler
.weak CAN1_SCE_IRQHandler
.thumb_set CAN1_SCE_IRQHandler,Default_Handler
.weak EXTI9_5_IRQHandler
.thumb_set EXTI9_5_IRQHandler,Default_Handler
.weak TIM1_BRK_IRQHandler
.thumb_set TIM1_BRK_IRQHandler,Default_Handler
.weak TIM1_UP_IRQHandler
.thumb_set TIM1_UP_IRQHandler,Default_Handler
.weak TIM1_TRG_COM_IRQHandler
.thumb_set TIM1_TRG_COM_IRQHandler,Default_Handler
.weak TIM1_CC_IRQHandler
.thumb_set TIM1_CC_IRQHandler,Default_Handler
.weak TIM2_IRQHandler
.thumb_set TIM2_IRQHandler,Default_Handler
.weak TIM3_IRQHandler
.thumb_set TIM3_IRQHandler,Default_Handler
.weak TIM4_IRQHandler
.thumb_set TIM4_IRQHandler,Default_Handler
.weak I2C1_EV_IRQHandler
.thumb_set I2C1_EV_IRQHandler,Default_Handler
.weak I2C1_ER_IRQHandler
.thumb_set I2C1_ER_IRQHandler,Default_Handler
.weak I2C2_EV_IRQHandler
.thumb_set I2C2_EV_IRQHandler,Default_Handler
.weak I2C2_ER_IRQHandler
.thumb_set I2C2_ER_IRQHandler,Default_Handler
.weak SPI1_IRQHandler
.thumb_set SPI1_IRQHandler,Default_Handler
.weak SPI2_IRQHandler
.thumb_set SPI2_IRQHandler,Default_Handler
.weak USART1_IRQHandler
.thumb_set USART1_IRQHandler,Default_Handler
.weak USART2_IRQHandler
.thumb_set USART2_IRQHandler,Default_Handler
.weak USART3_IRQHandler
.thumb_set USART3_IRQHandler,Default_Handler
.weak EXTI15_10_IRQHandler
.thumb_set EXTI15_10_IRQHandler,Default_Handler
.weak RTC_Alarm_IRQHandler
.thumb_set RTC_Alarm_IRQHandler,Default_Handler
.weak USBWakeUp_IRQHandler
.thumb_set USBWakeUp_IRQHandler,Default_Handler
|
jlkiri/pathos
| 1,081
|
src/asm/mem.s
|
.section .rodata
.global HEAP_START
HEAP_START:
.dword _heap_start
.global HEAP_SIZE
HEAP_SIZE:
.dword _heap_size
# .global HEAP_END
# HEAP_END:
# .dword _heap_end
.global ALLOC_START
ALLOC_START:
.dword _alloc_start
.global ALLOC_SIZE
ALLOC_SIZE:
.dword _alloc_size
.global TEXT_START
TEXT_START:
.dword _text_start
.global TEXT_END
TEXT_END:
.dword _text_end
.global DATA_START
DATA_START:
.dword _data_start
.global DATA_END
DATA_END:
.dword _data_end
.global RODATA_START
RODATA_START:
.dword _rodata_start
.global RODATA_END
RODATA_END:
.dword _rodata_end
.global BSS_START
BSS_START:
.dword _bss_start
.global BSS_END
BSS_END:
.dword _bss_end
.global KERNEL_STACK_START
KERNEL_STACK_START:
.dword _stack_start
.global KERNEL_STACK_END
KERNEL_STACK_END:
.dword _stack_end
.global MEMORY_START
MEMORY_START:
.dword _memory_start
.global MEMORY_END
MEMORY_END:
.dword _memory_end
|
Joinhack/v86_2
| 1,816
|
tests/qemu/test-i386-vm86.S
|
.code16
.globl vm86_code_start
.globl vm86_code_end
#define GET_OFFSET(x) ((x) - vm86_code_start + 0x100)
vm86_code_start:
movw $GET_OFFSET(hello_world), %dx
movb $0x09, %ah
int $0x21
/* prepare int 0x90 vector */
xorw %ax, %ax
movw %ax, %es
es movw $GET_OFFSET(int90_test), 0x90 * 4
es movw %cs, 0x90 * 4 + 2
/* launch int 0x90 */
int $0x90
/* test IF support */
movw $GET_OFFSET(IF_msg), %dx
movb $0x09, %ah
int $0x21
pushf
popw %dx
movb $0xff, %ah
int $0x21
cli
pushf
popw %dx
movb $0xff, %ah
int $0x21
sti
pushfl
popl %edx
movb $0xff, %ah
int $0x21
#if 0
movw $GET_OFFSET(IF_msg1), %dx
movb $0x09, %ah
int $0x21
pushf
movw %sp, %bx
andw $~0x200, (%bx)
popf
#else
cli
#endif
pushf
popw %dx
movb $0xff, %ah
int $0x21
pushfl
movw %sp, %bx
orw $0x200, (%bx)
popfl
pushfl
popl %edx
movb $0xff, %ah
int $0x21
movb $0x00, %ah
int $0x21
int90_test:
pushf
pop %dx
movb $0xff, %ah
int $0x21
movw %sp, %bx
movw 4(%bx), %dx
movb $0xff, %ah
int $0x21
movw $GET_OFFSET(int90_msg), %dx
movb $0x09, %ah
int $0x21
iret
int90_msg:
.string "INT90 started\n$"
hello_world:
.string "Hello VM86 world\n$"
IF_msg:
.string "VM86 IF test\n$"
IF_msg1:
.string "If you see a diff here, your Linux kernel is buggy, please update to 2.4.20 kernel\n$"
vm86_code_end:
|
Joinhack/v86_2
| 1,319
|
tests/qemu/test-i386-code16.S
|
.code16
.globl code16_start
.globl code16_end
CS_SEG = 0xf
code16_start:
.globl code16_func1
/* basic test */
code16_func1 = . - code16_start
mov $1, %eax
data32 lret
/* test push/pop in 16 bit mode */
.globl code16_func2
code16_func2 = . - code16_start
xor %eax, %eax
mov $0x12345678, %ebx
movl %esp, %ecx
push %bx
subl %esp, %ecx
pop %ax
data32 lret
/* test various jmp opcodes */
.globl code16_func3
code16_func3 = . - code16_start
jmp 1f
nop
1:
mov $4, %eax
mov $0x12345678, %ebx
xor %bx, %bx
jz 2f
add $2, %ax
2:
call myfunc
lcall $CS_SEG, $(myfunc2 - code16_start)
ljmp $CS_SEG, $(myjmp1 - code16_start)
myjmp1_next:
cs lcall *myfunc2_addr - code16_start
cs ljmp *myjmp2_addr - code16_start
myjmp2_next:
data32 lret
myfunc2_addr:
.short myfunc2 - code16_start
.short CS_SEG
myjmp2_addr:
.short myjmp2 - code16_start
.short CS_SEG
myjmp1:
add $8, %ax
jmp myjmp1_next
myjmp2:
add $16, %ax
jmp myjmp2_next
myfunc:
add $1, %ax
ret
myfunc2:
add $4, %ax
lret
code16_end:
|
Joinhack/v86_2
| 3,647
|
tests/kvm-unit-tests/x86/cstart.S
|
#include "apic-defs.h"
.globl boot_idt
boot_idt = 0
ipi_vector = 0x20
max_cpus = 64
.bss
. = . + 4096 * max_cpus
.align 16
stacktop:
. = . + 4096
.align 16
ring0stacktop:
.data
.align 4096
pt:
i = 0
.rept 1024
.long 0x1e7 | (i << 22)
i = i + 1
.endr
.globl gdt32
gdt32:
.quad 0
.quad 0x00cf9b000000ffff // flat 32-bit code segment
.quad 0x00cf93000000ffff // flat 32-bit data segment
.quad 0x00cf1b000000ffff // flat 32-bit code segment, not present
.quad 0 // TSS for task gates
.quad 0x008f9b000000FFFF // 16-bit code segment
.quad 0x008f93000000FFFF // 16-bit data segment
.quad 0x00cffb000000ffff // 32-bit code segment (user)
.quad 0x00cff3000000ffff // 32-bit data segment (user)
.quad 0 // unused
.quad 0 // 6 spare selectors
.quad 0
.quad 0
.quad 0
.quad 0
.quad 0
tss_descr:
.rept max_cpus
.quad 0x000089000000ffff // 32-bit avail tss
.endr
gdt32_end:
i = 0
.globl tss
tss:
.rept max_cpus
.long 0
.long ring0stacktop - i * 4096
.long 16
.quad 0, 0
.quad 0, 0, 0, 0, 0, 0, 0, 0
.long 0, 0, 0
i = i + 1
.endr
tss_end:
idt_descr:
.word 16 * 256 - 1
.long boot_idt
.section .init
.code32
mb_magic = 0x1BADB002
mb_flags = 0x0
# multiboot header
.long mb_magic, mb_flags, 0 - (mb_magic + mb_flags)
mb_cmdline = 16
MSR_GS_BASE = 0xc0000101
.macro setup_percpu_area
lea -4096(%esp), %eax
mov $0, %edx
mov $MSR_GS_BASE, %ecx
wrmsr
.endm
.globl start
start:
push %ebx
call setup_get_initrd
call setup_environ
mov mb_cmdline(%ebx), %eax
mov %eax, __args
call __setup_args
mov $stacktop, %esp
setup_percpu_area
call prepare_32
jmpl $8, $start32
prepare_32:
lgdtl gdt32_descr
mov %cr4, %eax
bts $4, %eax // pse
mov %eax, %cr4
mov $pt, %eax
mov %eax, %cr3
mov %cr0, %eax
bts $0, %eax
bts $31, %eax
mov %eax, %cr0
ret
smp_stacktop: .long 0xa0000
ap_start32:
mov $0x10, %ax
mov %ax, %ds
mov %ax, %es
mov %ax, %fs
mov %ax, %gs
mov %ax, %ss
mov $-4096, %esp
lock/xaddl %esp, smp_stacktop
setup_percpu_area
call prepare_32
call load_tss
call enable_apic
call enable_x2apic
sti
nop
lock incw cpu_online_count
1: hlt
jmp 1b
start32:
call load_tss
call mask_pic_interrupts
call enable_apic
call smp_init
call enable_x2apic
push $__environ
push $__argv
push __argc
call main
push %eax
call exit
load_tss:
lidt idt_descr
mov $16, %eax
mov %ax, %ss
mov $(APIC_DEFAULT_PHYS_BASE + APIC_ID), %eax
mov (%eax), %eax
shr $24, %eax
mov %eax, %ebx
shl $3, %ebx
mov $((tss_end - tss) / max_cpus), %edx
imul %edx
add $tss, %eax
mov %ax, tss_descr+2(%ebx)
shr $16, %eax
mov %al, tss_descr+4(%ebx)
shr $8, %eax
mov %al, tss_descr+7(%ebx)
lea tss_descr-gdt32(%ebx), %eax
ltr %ax
ret
smp_init:
cld
lea sipi_entry, %esi
xor %edi, %edi
mov $(sipi_end - sipi_entry), %ecx
rep/movsb
mov $APIC_DEFAULT_PHYS_BASE, %eax
movl $(APIC_DEST_ALLBUT | APIC_DEST_PHYSICAL | APIC_DM_INIT | APIC_INT_ASSERT), APIC_ICR(%eax)
movl $(APIC_DEST_ALLBUT | APIC_DEST_PHYSICAL | APIC_DM_INIT), APIC_ICR(%eax)
movl $(APIC_DEST_ALLBUT | APIC_DEST_PHYSICAL | APIC_DM_STARTUP), APIC_ICR(%eax)
call fwcfg_get_nb_cpus
1: pause
cmpw %ax, cpu_online_count
jne 1b
smp_init_done:
ret
cpu_online_count: .word 1
.code16
sipi_entry:
mov %cr0, %eax
or $1, %eax
mov %eax, %cr0
lgdtl gdt32_descr - sipi_entry
ljmpl $8, $ap_start32
gdt32_descr:
.word gdt32_end - gdt32 - 1
.long gdt32
sipi_end:
|
Joinhack/v86_2
| 4,163
|
tests/kvm-unit-tests/x86/cstart64.S
|
#include "apic-defs.h"
.globl boot_idt
boot_idt = 0
.globl idt_descr
.globl tss_descr
.globl gdt64_desc
ipi_vector = 0x20
max_cpus = 64
.bss
. = . + 4096 * max_cpus
.align 16
stacktop:
. = . + 4096
.align 16
ring0stacktop:
.data
.align 4096
.globl ptl2
ptl2:
i = 0
.rept 512 * 4
.quad 0x1e7 | (i << 21)
i = i + 1
.endr
.align 4096
ptl3:
.quad ptl2 + 7 + 0 * 4096
.quad ptl2 + 7 + 1 * 4096
.quad ptl2 + 7 + 2 * 4096
.quad ptl2 + 7 + 3 * 4096
.align 4096
ptl4:
.quad ptl3 + 7
.align 4096
gdt64_desc:
.word gdt64_end - gdt64 - 1
.quad gdt64
gdt64:
.quad 0
.quad 0x00af9b000000ffff // 64-bit code segment
.quad 0x00cf93000000ffff // 32/64-bit data segment
.quad 0x00af1b000000ffff // 64-bit code segment, not present
.quad 0x00cf9b000000ffff // 32-bit code segment
.quad 0x008f9b000000FFFF // 16-bit code segment
.quad 0x008f93000000FFFF // 16-bit data segment
.quad 0x00cffb000000ffff // 32-bit code segment (user)
.quad 0x00cff3000000ffff // 32/64-bit data segment (user)
.quad 0x00affb000000ffff // 64-bit code segment (user)
.quad 0 // 6 spare selectors
.quad 0
.quad 0
.quad 0
.quad 0
.quad 0
tss_descr:
.rept max_cpus
.quad 0x000089000000ffff // 64-bit avail tss
.quad 0 // tss high addr
.endr
gdt64_end:
i = 0
.globl tss
tss:
.rept max_cpus
.long 0
.quad ring0stacktop - i * 4096
.quad 0, 0
.quad 0, 0, 0, 0, 0, 0, 0, 0
.long 0, 0, 0
i = i + 1
.endr
tss_end:
mb_boot_info: .quad 0
.section .init
.code32
mb_magic = 0x1BADB002
mb_flags = 0x0
# multiboot header
.long mb_magic, mb_flags, 0 - (mb_magic + mb_flags)
mb_cmdline = 16
MSR_GS_BASE = 0xc0000101
.macro setup_percpu_area
lea -4096(%esp), %eax
mov $0, %edx
mov $MSR_GS_BASE, %ecx
wrmsr
.endm
.globl start
start:
mov %ebx, mb_boot_info
mov $stacktop, %esp
setup_percpu_area
call prepare_64
jmpl $8, $start64
prepare_64:
lgdt gdt64_desc
mov %cr4, %eax
bts $5, %eax // pae
mov %eax, %cr4
mov $ptl4, %eax
mov %eax, %cr3
efer = 0xc0000080
mov $efer, %ecx
rdmsr
bts $8, %eax
wrmsr
mov %cr0, %eax
bts $0, %eax
bts $31, %eax
mov %eax, %cr0
ret
smp_stacktop: .long 0xa0000
.align 16
gdt32:
.quad 0
.quad 0x00cf9b000000ffff // flat 32-bit code segment
.quad 0x00cf93000000ffff // flat 32-bit data segment
gdt32_end:
.code16
sipi_entry:
mov %cr0, %eax
or $1, %eax
mov %eax, %cr0
lgdtl gdt32_descr - sipi_entry
ljmpl $8, $ap_start32
gdt32_descr:
.word gdt32_end - gdt32 - 1
.long gdt32
sipi_end:
.code32
ap_start32:
mov $0x10, %ax
mov %ax, %ds
mov %ax, %es
mov %ax, %fs
mov %ax, %gs
mov %ax, %ss
mov $-4096, %esp
lock/xaddl %esp, smp_stacktop
setup_percpu_area
call prepare_64
ljmpl $8, $ap_start64
.code64
ap_start64:
call load_tss
call enable_apic
call enable_x2apic
sti
nop
lock incw cpu_online_count
1: hlt
jmp 1b
start64:
call load_tss
call mask_pic_interrupts
call enable_apic
call smp_init
call enable_x2apic
mov mb_boot_info(%rip), %rbx
mov %rbx, %rdi
call setup_get_initrd
call setup_environ
mov mb_cmdline(%rbx), %eax
mov %rax, __args(%rip)
call __setup_args
mov __argc(%rip), %edi
lea __argv(%rip), %rsi
lea __environ(%rip), %rdx
call main
mov %eax, %edi
call exit
idt_descr:
.word 16 * 256 - 1
.quad boot_idt
load_tss:
lidtq idt_descr
mov $(APIC_DEFAULT_PHYS_BASE + APIC_ID), %eax
mov (%rax), %eax
shr $24, %eax
mov %eax, %ebx
shl $4, %ebx
mov $((tss_end - tss) / max_cpus), %edx
imul %edx
add $tss, %rax
mov %ax, tss_descr+2(%rbx)
shr $16, %rax
mov %al, tss_descr+4(%rbx)
shr $8, %rax
mov %al, tss_descr+7(%rbx)
shr $8, %rax
mov %eax, tss_descr+8(%rbx)
lea tss_descr-gdt64(%rbx), %rax
ltr %ax
ret
smp_init:
cld
lea sipi_entry, %rsi
xor %rdi, %rdi
mov $(sipi_end - sipi_entry), %rcx
rep/movsb
mov $APIC_DEFAULT_PHYS_BASE, %eax
movl $(APIC_DEST_ALLBUT | APIC_DEST_PHYSICAL | APIC_DM_INIT | APIC_INT_ASSERT), APIC_ICR(%rax)
movl $(APIC_DEST_ALLBUT | APIC_DEST_PHYSICAL | APIC_DM_INIT), APIC_ICR(%rax)
movl $(APIC_DEST_ALLBUT | APIC_DEST_PHYSICAL | APIC_DM_STARTUP), APIC_ICR(%rax)
call fwcfg_get_nb_cpus
1: pause
cmpw %ax, cpu_online_count
jne 1b
smp_init_done:
ret
cpu_online_count: .word 1
|
JoMamarche/BachelorThesis
| 9,962
|
Arduino/libraries/Adafruit_Circuit_Playground/utility/ffft.S
|
#ifdef __AVR__
;-----------------------------------------------------------------------------;
; Fixed-point FFT routines for megaAVRs (C)ChaN, 2005
;-----------------------------------------------------------------------------;
; * This program is opened under license policy of following trems.
;
; Copyright (C) 2005, ChaN, all right reserved.
;
; * This program is a free software and there is NO WARRANTY.
; * No restriction on use. You can use, modify and redistribute it for
; personal, non-profit or commercial use UNDER YOUR RESPONSIBILITY.
; * Redistributions of source code must retain the above copyright notice.
;
;-----------------------------------------------------------------------------;
;
; void fft_input (const int16_t *array_src, complex_t *array_bfly);
; void fft_execute (complex_t *array_bfly);
; void fft_output (complex_t *array_bfly, uint16_t *array_dst);
;
; <array_src>: Wave form to be processed.
; <array_bfly>: Complex array for butterfly operations.
; <array_dst>: Spectrum output buffer.
;
; These functions must be called in sequence to do a DFT in FFT algorithm.
; fft_input() fills the complex array with a wave form to prepare butterfly
; operations. A hamming window is applied at the same time.
; fft_execute() executes the butterfly operations.
; fft_output() re-orders the results, converts the complex spectrum into
; scalar spectrum and output it in linear scale.
;
;----------------------------------------------------------------------------;
; THIS CODE HAS BEEN MODIFIED FROM ITS ORIGINAL FORM - it is pared down
; to handle 64 points only, for the Circuit Playground microphone library.
; Original FFFT code can be found on GitHub.
;----------------------------------------------------------------------------;
.list
#define FFT_N 64
#define FFT_B 6
#define T0L r0
#define T0H r1
#define T2L r2
#define T2H r3
#define T4L r4
#define T4H r5
#define T6L r6
#define T6H r7
#define T8L r8
#define T8H r9
#define T10L r10
#define T10H r11
#define T12L r12
#define T12H r13
#define T14L r14
#define T14H r15
#define AL r16
#define AH r17
#define BL r18
#define BH r19
#define CL r20
#define CH r21
#define DL r22
#define DH r23
#define EL r24
#define EH r25
#define XL r26
#define XH r27
#define YL r28
#define YH r29
#define ZL r30
#define ZH r31
.macro ldiw dh,dl, abs
ldi \dl, lo8(\abs)
ldi \dh, hi8(\abs)
.endm
.macro subiw dh,dl, abs
subi \dl, lo8(\abs)
sbci \dh, hi8(\abs)
.endm
.macro addw dh,dl, sh,sl
add \dl, \sl
adc \dh, \sh
.endm
.macro addd d3,d2,d1,d0, s3,s2,s1,s0
add \d0, \s0
adc \d1, \s1
adc \d2, \s2
adc \d3, \s3
.endm
.macro subw dh,dl, sh,sl
sub \dl, \sl
sbc \dh, \sh
.endm
.macro subd d3,d2,d1,d0, s3,s2,s1,s0
sub \d0, \s0
sbc \d1, \s1
sbc \d2, \s2
sbc \d3, \s3
.endm
.macro lddw dh,dl, src
ldd \dl, \src
ldd \dh, \src+1
.endm
.macro ldw dh,dl, src
ld \dl, \src
ld \dh, \src
.endm
.macro stw dst, sh,sl
st \dst, \sl
st \dst, \sh
.endm
.macro clrw dh, dl
clr \dh
clr \dl
.endm
.macro lsrw dh, dl
lsr \dh
ror \dl
.endm
.macro asrw dh, dl
asr \dh
ror \dl
.endm
.macro lslw dh, dl
lsl \dl
rol \dh
.endm
.macro pushw dh, dl
push \dh
push \dl
.endm
.macro popw dh, dl
pop \dl
pop \dh
.endm
.macro lpmw dh,dl, src
lpm \dl, \src
lpm \dh, \src
.endm
.macro rjne lbl
breq 99f
rjmp \lbl
99:
.endm
.macro FMULS16 d3,d2,d1,d0 ,s1h,s1l, s2h,s2l ;Fractional Multiply (19clk)
fmuls \s1h, \s2h
movw \d2, T0L
fmul \s1l, \s2l
movw \d0, T0L
adc \d2, EH ;EH: zero reg.
fmulsu \s1h, \s2l
sbc \d3, EH
add \d1, T0L
adc \d2, T0H
adc \d3, EH
fmulsu \s2h, \s1l
sbc \d3, EH
add \d1, T0L
adc \d2, T0H
adc \d3, EH
.endm
.macro SQRT32 ; 32bit square root (526..542clk)
clr T6L
clr T6H
clr T8L
clr T8H
ldi BL, 1
ldi BH, 0
clr CL
clr CH
ldi DH, 16
90: lsl T2L
rol T2H
rol T4L
rol T4H
rol T6L
rol T6H
rol T8L
rol T8H
lsl T2L
rol T2H
rol T4L
rol T4H
rol T6L
rol T6H
rol T8L
rol T8H
brpl 91f
add T6L, BL
adc T6H, BH
adc T8L, CL
adc T8H, CH
rjmp 92f
91: sub T6L, BL
sbc T6H, BH
sbc T8L, CL
sbc T8H, CH
92: lsl BL
rol BH
rol CL
andi BL, 0b11111000
ori BL, 0b00000101
sbrc T8H, 7
subi BL, 2
dec DH
brne 90b
lsr CL
ror BH
ror BL
lsr CL
ror BH
ror BL
.endm
;----------------------------------------------------------------------------;
; Constant Tables
.global tbl_window
tbl_window: ; tbl_window[] = ... (This is a Hamming window)
.dc.w 2621, 2693, 2910, 3270, 3768, 4401, 5161, 6042, 7036, 8132, 9320, 10588, 11926, 13318, 14753, 16216
.dc.w 17694, 19171, 20634, 22069, 23462, 24799, 26068, 27256, 28352, 29345, 30226, 30987, 31619, 32117, 32477, 32694
.dc.w 32766, 32694, 32477, 32117, 31619, 30987, 30226, 29345, 28352, 27256, 26068, 24799, 23462, 22069, 20634, 19171
.dc.w 17694, 16216, 14753, 13318, 11926, 10588, 9320, 8132, 7036, 6042, 5161, 4401, 3768, 3270, 2910, 2693
tbl_cos_sin: ; Table of {cos(x),sin(x)}, (0 <= x < pi, in FFT_N/2 steps)
.dc.w 32767, 0, 32609, 3211, 32137, 6392, 31356, 9511, 30272, 12539, 28897, 15446, 27244, 18204, 25329, 20787
.dc.w 23169, 23169, 20787, 25329, 18204, 27244, 15446, 28897, 12539, 30272, 9511, 31356, 6392, 32137, 3211, 32609
.dc.w 0, 32766, -3211, 32609, -6392, 32137, -9511, 31356, -12539, 30272, -15446, 28897, -18204, 27244, -20787, 25329
.dc.w -23169, 23169, -25329, 20787, -27244, 18204, -28897, 15446, -30272, 12539, -31356, 9511, -32137, 6392, -32609, 3211
tbl_bitrev: ; tbl_bitrev[] = ...
.dc.w 0*4, 32*4, 16*4, 48*4, 8*4, 40*4, 24*4, 56*4, 4*4, 36*4, 20*4, 52*4, 12*4, 44*4, 28*4, 60*4
.dc.w 2*4, 34*4, 18*4, 50*4, 10*4, 42*4, 26*4, 58*4, 6*4, 38*4, 22*4, 54*4, 14*4, 46*4, 30*4, 62*4
;----------------------------------------------------------------------------;
.global fft_input
.func fft_input
fft_input:
pushw T2H,T2L
pushw AH,AL
pushw YH,YL
movw XL, EL ;X = array_src;
movw YL, DL ;Y = array_bfly;
clr EH ;Zero
ldiw ZH,ZL, tbl_window ;Z = &tbl_window[0];
ldiw AH,AL, FFT_N ;A = FFT_N;
1: lpmw BH,BL, Z+ ;B = *Z++; (window)
ldw CH,CL, X+ ;C = *X++; (I-axis)
FMULS16 DH,DL,T2H,T2L, BH,BL, CH,CL ;D = B * C;
stw Y+, DH,DL ;*Y++ = D;
stw Y+, DH,DL ;*Y++ = D;
subiw AH,AL, 1 ;while(--A)
brne 1b ;/
popw YH,YL
popw AH,AL
popw T2H,T2L
clr r1
ret
.endfunc
;----------------------------------------------------------------------------;
.global fft_execute
.func fft_execute
fft_execute:
pushw T2H,T2L
pushw T4H,T4L
pushw T6H,T6L
pushw T8H,T8L
pushw T10H,T10L
pushw T12H,T12L
pushw T14H,T14L
pushw AH,AL
pushw YH,YL
movw ZL, EL ;Z = array_bfly;
ldiw EH,EL, 1 ;E = 1;
ldiw XH,XL, FFT_N/2 ;X = FFT_N/2;
1: ldi AL, 4 ;T12 = E; (angular speed)
mul EL, AL ;
movw T12L, T0L ;
mul EH, AL ;
add T12H, T0L ;/
movw T14L, EL ;T14 = E;
pushw EH,EL
movw YL, ZL ;Z = &array_bfly[0];
mul XL, AL ;Y = &array_bfly[X];
addw YH,YL, T0H,T0L ;
mul XH, AL ;
add YH, T0L ;/
pushw ZH,ZL
2: clrw T10H,T10L ;T10 = 0 (angle)
clr EH ;Zero reg.
3: lddw AH,AL, Z+0 ;A = *Z - *Y; *Z++ += *Y;
asrw AH,AL ;
lddw DH,DL, Y+0 ;
asrw DH,DL ;
movw CL, AL ;
subw AH,AL, DH,DL ;
addw CH,CL, DH,DL ;
stw Z+, CH,CL ;/
lddw BH,BL, Z+0 ;B = *Z - *Y; *Z++ += *Y;
asrw BH,BL ;
lddw DH,DL, Y+2 ;
asrw DH,DL ;
movw CL, BL ;
subw BH,BL, DH,DL ;
addw CH,CL, DH,DL ;
stw Z+, CH,CL ;/
movw T0L, ZL
ldiw ZH,ZL, tbl_cos_sin ;C = cos(T10); D = sin(T10);
addw ZH,ZL, T10H,T10L ;
lpmw CH,CL, Z+ ;
lpmw DH,DL, Z+ ;/
movw ZL, T0L
FMULS16 T4H,T4L,T2H,T2L, AH,AL, CH,CL ;*Y++ = A * C + B * D;
FMULS16 T8H,T8L,T6H,T6L, BH,BL, DH,DL ;
addd T4H,T4L,T2H,T2L, T8H,T8L,T6H,T6L;
stw Y+, T4H,T4L ;/
FMULS16 T4H,T4L,T2H,T2L, BH,BL, CH,CL ;*Y++ = B * C - A * D;
FMULS16 T8H,T8L,T6H,T6L, AH,AL, DH,DL ;
subd T4H,T4L,T2H,T2L, T8H,T8L,T6H,T6L;
stw Y+, T4H,T4L ;/
addw T10H,T10L, T12H,T12L ;T10 += T12; (next angle)
#if FFT_N >= 128
sbrs T10H, FFT_B - 7 ;while(T10 < pi)
#else
sbrs T10L, FFT_B + 1
#endif
rjmp 3b ;/
ldi AL, 4 ;Y += X; Z += X; (skip split segment)
mul XL, AL
addw YH,YL, T0H,T0L ;
addw ZH,ZL, T0H,T0L ;
mul XH, AL ;
add YH, T0L ;
add ZH, T0L ;/
ldi EL, 1 ;while(--T14)
subw T14H,T14L, EH,EL ;
rjne 2b ;/
popw ZH,ZL
popw EH,EL
lslw EH,EL ;E *= 2;
lsrw XH,XL ;while(X /= 2)
adiw XL, 0 ;
rjne 1b ;/
popw YH,YL
popw AH,AL
popw T14H,T14L
popw T12H,T12L
popw T10H,T10L
popw T8H,T8L
popw T6H,T6L
popw T4H,T4L
popw T2H,T2L
; clr r1
ret
.endfunc
;----------------------------------------------------------------------------;
.global fft_output
.func fft_output
fft_output:
pushw T2H,T2L
pushw T4H,T4L
pushw T6H,T6L
pushw T8H,T8L
pushw T10H,T10L
pushw AH,AL
pushw YH,YL
movw T10L, EL ;T10 = array_bfly;
movw YL, DL ;Y = array_output;
ldiw ZH,ZL, tbl_bitrev ;Z = tbl_bitrev;
clr EH ;Zero
ldiw AH,AL, FFT_N / 2 ;A = FFT_N / 2; (plus only)
1: lpmw XH,XL, Z+ ;X = *Z++;
addw XH,XL, T10H,T10L ;X += array_bfly;
ldw BH,BL, X+ ;B = *X++;
ldw CH,CL, X+ ;C = *X++;
FMULS16 T4H,T4L,T2H,T2L, BH,BL, BH,BL ;T4:T2 = B * B;
FMULS16 T8H,T8L,T6H,T6L, CH,CL, CH,CL ;T8:T6 = C * C;
addd T4H,T4L,T2H,T2L, T8H,T8L,T6H,T6L;T4:T2 += T8:T6;
SQRT32 ;B = sqrt(T4:T2);
stw Y+, BH,BL ;*Y++ = B;
subiw AH,AL, 1 ;while(--A)
rjne 1b ;/
popw YH,YL
popw AH,AL
popw T10H,T10L
popw T8H,T8L
popw T6H,T6L
popw T4H,T4L
popw T2H,T2L
clr r1
ret
.endfunc
;----------------------------------------------------------------------------;
.global fmuls_f
.func fmuls_f
fmuls_f:
movw CL, EL ;C = E;
clr EH ;Zero
FMULS16 ZH,ZL,XH,XL, CH,CL, DH,DL ;Z:X = C * D;
movw EL, ZL
clr r1
ret
.endfunc
#endif // __AVR__
#ifdef __SAMD21G18A__
.cpu cortex-m0plus
.fpu softvfp
#endif
#ifdef NRF52840_XXAA
.cpu cortex-m4
#endif
|
joshdelg/krust
| 1,343
|
src/start.S
|
@ this location is linked at 0x8000 using the trivial linker
@ script <memmap>
@
@ this address is defined in the rpi <config.txt> file as
@ the start location (you can change it) that you
@ copied onto the SD card.
@
@ if you look at blink.list (which is a disassembled version of
@ blink.bin) you can verify that this is true.
@
@ trivial trampoline to start the "C environment" --- in our case,
@ just loading an address of physical memory into the stack pointer
@ register and jumping to <notmain>.
.globl _start
_start:
mov sp, #0x8000000
bl krust_entry
hang: b hang
@ trivial routine to write a 32-bit passed as the second argument
@ (register r1) to the address passed as the first argument (register
@ r0)
.globl put32
.globl PUT32
put32:
PUT32:
str r1,[r0]
bx lr
@ trivial routine to do a 32-bit load of the address passed as
@ the first argument.
.globl get32
.globl GET32
get32:
GET32:
ldr r0,[r0]
bx lr
@ do nothing: put the call here so the compiler cannot optimize.
.globl nop
nop:
bx lr
@ cycle_init_asm()
.globl cycle_init_asm
cycle_init_asm:
mov r0, #1
mcr p15, 0, r0, c15, c12, 0
bx lr
@ get_cycles_asm() -> u32
.globl get_cycles_asm
get_cycles_asm:
mrc p15, 0, r0, c15, c12, 1
bx lr
.global dev_barrier_asm
dev_barrier_asm:
mcr p15, 0, r0, c7, c10, 4
bx lr
|
jotana240/PokemonEsmeraldaESP
| 39,587
|
src/m4a_1.s
|
.include "asm/macros.inc"
.include "constants/gba_constants.inc"
.include "constants/m4a_constants.inc"
.syntax unified
.text
thumb_func_start umul3232H32
umul3232H32:
adr r2, __umul3232H32
bx r2
.arm
__umul3232H32:
umull r2, r3, r0, r1
add r0, r3, 0
bx lr
thumb_func_end umul3232H32
thumb_func_start SoundMain
SoundMain:
ldr r0, lt_SOUND_INFO_PTR
ldr r0, [r0]
ldr r2, lt_ID_NUMBER
ldr r3, [r0, o_SoundInfo_ident]
cmp r2, r3
beq SoundMain_1
bx lr @ Exit the function if ident doesn't match ID_NUMBER.
SoundMain_1:
adds r3, 1
str r3, [r0, o_SoundInfo_ident]
push {r4-r7,lr}
mov r1, r8
mov r2, r9
mov r3, r10
mov r4, r11
push {r0-r4}
sub sp, 0x18
ldrb r1, [r0, o_SoundInfo_maxLines]
cmp r1, 0 @ if maxLines is 0, there is no maximum
beq SoundMain_3
ldr r2, lt_REG_VCOUNT
ldrb r2, [r2]
cmp r2, VCOUNT_VBLANK
bhs SoundMain_2
adds r2, TOTAL_SCANLINES
SoundMain_2:
adds r1, r2
SoundMain_3:
str r1, [sp, 0x14]
ldr r3, [r0, o_SoundInfo_MPlayMainHead]
cmp r3, 0
beq SoundMain_4
ldr r0, [r0, o_SoundInfo_musicPlayerHead]
bl _081DD25E
ldr r0, [sp, 0x18]
SoundMain_4:
ldr r3, [r0, o_SoundInfo_CgbSound]
bl _081DD25E
ldr r0, [sp, 0x18]
ldr r3, [r0, o_SoundInfo_pcmSamplesPerVBlank]
mov r8, r3
ldr r5, lt_o_SoundInfo_pcmBuffer
adds r5, r0
ldrb r4, [r0, o_SoundInfo_pcmDmaCounter]
subs r7, r4, 1
bls SoundMain_5
ldrb r1, [r0, o_SoundInfo_pcmDmaPeriod]
subs r1, r7
mov r2, r8
muls r2, r1
adds r5, r2
SoundMain_5:
str r5, [sp, 0x8]
ldr r6, lt_PCM_DMA_BUF_SIZE
ldr r3, lt_SoundMainRAM_Buffer
bx r3
.align 2, 0
lt_SOUND_INFO_PTR: .word SOUND_INFO_PTR
lt_ID_NUMBER: .word ID_NUMBER
lt_SoundMainRAM_Buffer: .word SoundMainRAM_Buffer + 1
lt_REG_VCOUNT: .word REG_VCOUNT
lt_o_SoundInfo_pcmBuffer: .word o_SoundInfo_pcmBuffer
lt_PCM_DMA_BUF_SIZE: .word PCM_DMA_BUF_SIZE
thumb_func_end SoundMain
thumb_func_start SoundMainRAM
SoundMainRAM:
ldrb r3, [r0, o_SoundInfo_reverb]
cmp r3, 0
beq SoundMainRAM_NoReverb
adr r1, SoundMainRAM_Reverb
bx r1
.arm
SoundMainRAM_Reverb:
cmp r4, 0x2
addeq r7, r0, o_SoundInfo_pcmBuffer
addne r7, r5, r8
mov r4, r8
_081DCEC4:
ldrsb r0, [r5, r6]
ldrsb r1, [r5]
add r0, r0, r1
ldrsb r1, [r7, r6]
add r0, r0, r1
ldrsb r1, [r7], 0x1
add r0, r0, r1
mul r1, r0, r3
mov r0, r1, asr 9
tst r0, 0x80
addne r0, r0, 0x1
strb r0, [r5, r6]
strb r0, [r5], 0x1
subs r4, r4, 0x1
bgt _081DCEC4
adr r0, _081DCF36 + 1 @ plus 1 because THUMB
bx r0
.thumb
SoundMainRAM_NoReverb:
movs r0, 0
mov r1, r8
adds r6, r5
lsrs r1, 3
bcc SoundMainRAM_NoReverb_Ok
stm r5!, {r0}
stm r6!, {r0}
SoundMainRAM_NoReverb_Ok:
lsrs r1, 1
bcc SoundMainRAM_NoReverb_Loop
stm r5!, {r0}
stm r6!, {r0}
stm r5!, {r0}
stm r6!, {r0}
SoundMainRAM_NoReverb_Loop:
stm r5!, {r0}
stm r6!, {r0}
stm r5!, {r0}
stm r6!, {r0}
stm r5!, {r0}
stm r6!, {r0}
stm r5!, {r0}
stm r6!, {r0}
subs r1, 1
bgt SoundMainRAM_NoReverb_Loop
_081DCF36:
ldr r4, [sp, 0x18]
ldr r0, [r4, o_SoundInfo_divFreq]
mov r12, r0
ldrb r0, [r4, o_SoundInfo_maxChans]
adds r4, o_SoundInfo_chans
SoundMainRAM_ChanLoop:
str r0, [sp, 0x4]
ldr r3, [r4, o_SoundChannel_wav]
ldr r0, [sp, 0x14]
cmp r0, 0
beq _081DCF60
ldr r1, =REG_VCOUNT
ldrb r1, [r1]
cmp r1, VCOUNT_VBLANK
bhs _081DCF54
adds r1, TOTAL_SCANLINES
_081DCF54:
cmp r1, r0
blo _081DCF60
b _081DD24A
.pool
_081DCF60:
ldrb r6, [r4, o_SoundChannel_statusFlags]
movs r0, SOUND_CHANNEL_SF_ON
tst r0, r6
bne _081DCF6A
b _081DD240
_081DCF6A:
movs r0, SOUND_CHANNEL_SF_START
tst r0, r6
beq _081DCFA0
movs r0, SOUND_CHANNEL_SF_STOP
tst r0, r6
bne _081DCFB0
movs r6, SOUND_CHANNEL_SF_ENV_ATTACK
strb r6, [r4, o_SoundChannel_statusFlags]
adds r0, r3, 0
adds r0, o_WaveData_data
ldr r1, [r4, o_SoundChannel_count]
adds r0, r1
str r0, [r4, o_SoundChannel_currentPointer]
ldr r0, [r3, o_WaveData_size]
subs r0, r1
str r0, [r4, o_SoundChannel_count]
movs r5, 0
strb r5, [r4, o_SoundChannel_envelopeVolume]
str r5, [r4, o_SoundChannel_fw]
ldrb r2, [r3, o_WaveData_flags]
movs r0, WAVE_DATA_FLAG_LOOP
tst r0, r2
beq _081DCFF8
movs r0, SOUND_CHANNEL_SF_LOOP
orrs r6, r0
strb r6, [r4, o_SoundChannel_statusFlags]
b _081DCFF8
_081DCFA0:
ldrb r5, [r4, o_SoundChannel_envelopeVolume]
movs r0, SOUND_CHANNEL_SF_IEC
tst r0, r6
beq _081DCFB6
ldrb r0, [r4, o_SoundChannel_pseudoEchoLength]
subs r0, 1
strb r0, [r4, o_SoundChannel_pseudoEchoLength]
bhi _081DD006
_081DCFB0:
movs r0, 0
strb r0, [r4, o_SoundChannel_statusFlags]
b _081DD240
_081DCFB6:
movs r0, SOUND_CHANNEL_SF_STOP
tst r0, r6
beq _081DCFD6
ldrb r0, [r4, o_SoundChannel_release]
muls r5, r0
lsrs r5, 8
ldrb r0, [r4, o_SoundChannel_pseudoEchoVolume]
cmp r5, r0
bhi _081DD006
_081DCFC8:
ldrb r5, [r4, o_SoundChannel_pseudoEchoVolume]
cmp r5, 0
beq _081DCFB0
movs r0, SOUND_CHANNEL_SF_IEC
orrs r6, r0
strb r6, [r4, o_SoundChannel_statusFlags]
b _081DD006
_081DCFD6:
movs r2, SOUND_CHANNEL_SF_ENV
ands r2, r6
cmp r2, SOUND_CHANNEL_SF_ENV_DECAY
bne _081DCFF4
ldrb r0, [r4, o_SoundChannel_decay]
muls r5, r0
lsrs r5, 8
ldrb r0, [r4, o_SoundChannel_sustain]
cmp r5, r0
bhi _081DD006
adds r5, r0, 0
beq _081DCFC8
subs r6, 0x1
strb r6, [r4, o_SoundChannel_statusFlags]
b _081DD006
_081DCFF4:
cmp r2, SOUND_CHANNEL_SF_ENV_ATTACK
bne _081DD006
_081DCFF8:
ldrb r0, [r4, o_SoundChannel_attack]
adds r5, r0
cmp r5, 0xFF
bcc _081DD006
movs r5, 0xFF
subs r6, 0x1
strb r6, [r4, o_SoundChannel_statusFlags]
_081DD006:
strb r5, [r4, o_SoundChannel_envelopeVolume]
ldr r0, [sp, 0x18]
ldrb r0, [r0, o_SoundChannel_release]
adds r0, 0x1
muls r0, r5
lsrs r5, r0, 4
ldrb r0, [r4, o_SoundChannel_rightVolume]
muls r0, r5
lsrs r0, 8
strb r0, [r4, o_SoundChannel_envelopeVolumeRight]
ldrb r0, [r4, o_SoundChannel_leftVolume]
muls r0, r5
lsrs r0, 8
strb r0, [r4, o_SoundChannel_envelopeVolumeLeft]
movs r0, SOUND_CHANNEL_SF_LOOP
ands r0, r6
str r0, [sp, 0x10]
beq _081DD03A
adds r0, r3, 0
adds r0, o_WaveData_data
ldr r1, [r3, o_WaveData_loopStart]
adds r0, r1
str r0, [sp, 0xC]
ldr r0, [r3, o_WaveData_size]
subs r0, r1
str r0, [sp, 0x10]
_081DD03A:
ldr r5, [sp, 0x8]
ldr r2, [r4, o_SoundChannel_count]
ldr r3, [r4, o_SoundChannel_currentPointer]
adr r0, _081DD044
bx r0
.arm
_081DD044:
str r8, [sp]
ldr r9, [r4, o_SoundChannel_fw]
ldrb r10, [r4, o_SoundChannel_envelopeVolumeRight]
ldrb r11, [r4, o_SoundChannel_envelopeVolumeLeft]
ldrb r0, [r4, o_SoundChannel_type]
tst r0, TONEDATA_TYPE_CMP | TONEDATA_TYPE_REV
beq _081DD068
bl SoundMainRAM_Unk1
b _081DD228
_081DD068:
mov r10, r10, lsl 16
mov r11, r11, lsl 16
ldrb r0, [r4, o_SoundChannel_type]
tst r0, 0x8
beq _081DD19C
_081DD07C:
cmp r2, 0x4
ble _081DD0EC
subs r2, r2, r8
movgt r9, 0
bgt _081DD0A8
mov r9, r8
add r2, r2, r8
sub r8, r2, 0x4
sub r9, r9, r8
ands r2, r2, 0x3
moveq r2, 0x4
_081DD0A8:
ldr r6, [r5]
ldr r7, [r5, PCM_DMA_BUF_SIZE]
_081DD0B0:
ldrsb r0, [r3], 0x1
mul r1, r10, r0
bic r1, r1, 0xFF0000
add r6, r1, r6, ror 8
mul r1, r11, r0
bic r1, r1, 0xFF0000
add r7, r1, r7, ror 8
adds r5, r5, 0x40000000
bcc _081DD0B0
str r7, [r5, PCM_DMA_BUF_SIZE]
str r6, [r5], 0x4
subs r8, r8, 0x4
bgt _081DD0A8
adds r8, r8, r9
beq _081DD22C
_081DD0EC:
ldr r6, [r5]
ldr r7, [r5, PCM_DMA_BUF_SIZE]
_081DD0F4:
ldrsb r0, [r3], 0x1
mul r1, r10, r0
bic r1, r1, 0xFF0000
add r6, r1, r6, ror 8
mul r1, r11, r0
bic r1, r1, 0xFF0000
add r7, r1, r7, ror 8
subs r2, r2, 0x1
beq _081DD164
_081DD118:
adds r5, r5, 0x40000000
bcc _081DD0F4
str r7, [r5, PCM_DMA_BUF_SIZE]
str r6, [r5], 0x4
subs r8, r8, 0x4
bgt _081DD07C
b _081DD22C
_081DD134:
ldr r0, [sp, 0x18]
cmp r0, 0
beq _081DD158
ldr r3, [sp, 0x14]
rsb lr, r2, 0
_081DD148:
adds r2, r0, r2
bgt _081DD1FC
sub lr, lr, r0
b _081DD148
_081DD158:
pop {r4,r12}
mov r2, 0
b _081DD174
_081DD164:
ldr r2, [sp, 0x10]
cmp r2, 0
ldrne r3, [sp, 0xC]
bne _081DD118
_081DD174:
strb r2, [r4, o_SoundChannel_statusFlags]
mov r0, r5, lsr 30
bic r5, r5, 0xC0000000
rsb r0, r0, 0x3
mov r0, r0, lsl 3
mov r6, r6, ror r0
mov r7, r7, ror r0
str r7, [r5, PCM_DMA_BUF_SIZE]
str r6, [r5], 0x4
b _081DD234
_081DD19C:
push {r4,r12}
ldr r1, [r4, o_SoundChannel_frequency]
mul r4, r12, r1
ldrsb r0, [r3]
ldrsb r1, [r3, 0x1]!
sub r1, r1, r0
_081DD1B4:
ldr r6, [r5]
ldr r7, [r5, PCM_DMA_BUF_SIZE]
_081DD1BC:
mul lr, r9, r1
add lr, r0, lr, asr 23
mul r12, r10, lr
bic r12, r12, 0xFF0000
add r6, r12, r6, ror 8
mul r12, r11, lr
bic r12, r12, 0xFF0000
add r7, r12, r7, ror 8
add r9, r9, r4
movs lr, r9, lsr 23
beq _081DD208
bic r9, r9, 0x3F800000
subs r2, r2, lr
ble _081DD134
subs lr, lr, 0x1
addeq r0, r0, r1
_081DD1FC:
ldrsbne r0, [r3, lr]!
ldrsb r1, [r3, 0x1]!
sub r1, r1, r0
_081DD208:
adds r5, r5, 0x40000000
bcc _081DD1BC
str r7, [r5, PCM_DMA_BUF_SIZE]
str r6, [r5], 0x4
subs r8, r8, 0x4
bgt _081DD1B4
sub r3, r3, 0x1
pop {r4,r12}
_081DD228:
str r9, [r4, o_SoundChannel_fw]
_081DD22C:
str r2, [r4, o_SoundChannel_count]
str r3, [r4, o_SoundChannel_currentPointer]
_081DD234:
ldr r8, [sp]
add r0, pc, 0x1
bx r0
.thumb
_081DD240:
ldr r0, [sp, 0x4]
subs r0, 1
ble _081DD24A
adds r4, SoundChannel_size
b SoundMainRAM_ChanLoop
_081DD24A:
ldr r0, [sp, 0x18]
ldr r3, =ID_NUMBER
str r3, [r0]
add sp, 0x1C
pop {r0-r7}
mov r8, r0
mov r9, r1
mov r10, r2
mov r11, r3
pop {r3}
_081DD25E:
bx r3
.pool
thumb_func_end SoundMainRAM
@ Not present in GBA SDK 3.0
arm_func_start SoundMainRAM_Unk1
SoundMainRAM_Unk1:
ldr r6, [r4, o_SoundChannel_wav]
ldrb r0, [r4, o_SoundChannel_statusFlags]
tst r0, SOUND_CHANNEL_SF_SPECIAL
bne _081DD2B4
orr r0, r0, SOUND_CHANNEL_SF_SPECIAL
strb r0, [r4, o_SoundChannel_statusFlags]
ldrb r0, [r4, o_SoundChannel_type]
tst r0, TONEDATA_TYPE_REV
beq _081DD29C
ldr r1, [r6, o_WaveData_size]
add r1, r1, r6, lsl 1
add r1, r1, 0x20
sub r3, r1, r3
str r3, [r4, o_SoundChannel_currentPointer]
_081DD29C:
ldrh r0, [r6, o_WaveData_type]
cmp r0, 0
beq _081DD2B4
sub r3, r3, r6
sub r3, r3, 0x10
str r3, [r4, o_SoundChannel_currentPointer]
_081DD2B4:
push {r8,r12,lr}
mov r10, r10, lsl 16
mov r11, r11, lsl 16
ldr r1, [r4, o_SoundChannel_frequency]
ldrb r0, [r4, o_SoundChannel_type]
tst r0, TONEDATA_TYPE_FIX
movne r8, 0x800000
muleq r8, r12, r1
ldrh r0, [r6, o_WaveData_type]
cmp r0, 0
beq _081DD468
mov r0, 0xFF000000
str r0, [r4, o_SoundChannel_xpi]
ldrb r0, [r4, o_SoundChannel_type]
tst r0, TONEDATA_TYPE_REV
bne _081DD3C0
bl SoundMainRAM_Unk2
mov r0, r1
add r3, r3, 0x1
bl SoundMainRAM_Unk2
sub r1, r1, r0
_081DD308:
ldr r6, [r5]
ldr r7, [r5, PCM_DMA_BUF_SIZE]
_081DD310:
mul lr, r9, r1
add lr, r0, lr, asr 23
mul r12, r10, lr
bic r12, r12, 0xFF0000
add r6, r12, r6, ror 8
mul r12, r11, lr
bic r12, r12, 0xFF0000
add r7, r12, r7, ror 8
add r9, r9, r8
movs lr, r9, lsr 23
beq _081DD370
bic r9, r9, 0x3F800000
subs r2, r2, lr
ble _081DD398
subs lr, lr, 0x1
bne _081DD358
add r0, r0, r1
b _081DD364
_081DD358:
add r3, r3, lr
bl SoundMainRAM_Unk2
mov r0, r1
_081DD364:
add r3, r3, 0x1
bl SoundMainRAM_Unk2
sub r1, r1, r0
_081DD370:
adds r5, r5, 0x40000000
bcc _081DD310
str r7, [r5, PCM_DMA_BUF_SIZE]
str r6, [r5], 0x4
ldr r6, [sp]
subs r6, r6, 0x4
str r6, [sp]
bgt _081DD308
sub r3, r3, 0x1
b _081DD4F0
_081DD398:
ldr r0, [sp, 0x1C]
cmp r0, 0
beq _081DD4F4
ldr r3, [r4, o_SoundChannel_wav]
ldr r3, [r3, o_WaveData_loopStart]
rsb lr, r2, 0
_081DD3B0:
adds r2, r2, r0
bgt _081DD358
sub lr, lr, r0
b _081DD3B0
_081DD3C0:
sub r3, r3, 0x1
bl SoundMainRAM_Unk2
mov r0, r1
sub r3, r3, 0x1
bl SoundMainRAM_Unk2
sub r1, r1, r0
_081DD3D8:
ldr r6, [r5]
ldr r7, [r5, PCM_DMA_BUF_SIZE]
_081DD3E0:
mul lr, r9, r1
add lr, r0, lr, asr 23
mul r12, r10, lr
bic r12, r12, 0xFF0000
add r6, r12, r6, ror 8
mul r12, r11, lr
bic r12, r12, 0xFF0000
add r7, r12, r7, ror 8
add r9, r9, r8
movs lr, r9, lsr 23
beq _081DD440
bic r9, r9, 0x3F800000
subs r2, r2, lr
ble _081DD4F4
subs lr, lr, 0x1
bne _081DD428
add r0, r0, r1
b _081DD434
_081DD428:
sub r3, r3, lr
bl SoundMainRAM_Unk2
mov r0, r1
_081DD434:
sub r3, r3, 0x1
bl SoundMainRAM_Unk2
sub r1, r1, r0
_081DD440:
adds r5, r5, 0x40000000
bcc _081DD3E0
str r7, [r5, PCM_DMA_BUF_SIZE]
str r6, [r5], 0x4
ldr r6, [sp]
subs r6, r6, 0x4
str r6, [sp]
bgt _081DD3D8
add r3, r3, 0x2
b _081DD4F0
_081DD468:
ldrb r0, [r4, o_SoundChannel_type]
tst r0, TONEDATA_TYPE_REV
beq _081DD4F0
ldrsb r0, [r3, -0x1]!
ldrsb r1, [r3, -0x1]
sub r1, r1, r0
_081DD480:
ldr r6, [r5]
ldr r7, [r5, 0x630]
_081DD488:
mul lr, r9, r1
add lr, r0, lr, asr 23
mul r12, r10, lr
bic r12, r12, 0xFF0000
add r6, r12, r6, ror 8
mul r12, r11, lr
bic r12, r12, 0xFF0000
add r7, r12, r7, ror 8
add r9, r9, r8
movs lr, r9, lsr 23
beq _081DD4CC
bic r9, r9, 0x3F800000
subs r2, r2, lr
ble _081DD4F4
ldrsb r0, [r3, -lr]!
ldrsb r1, [r3, -0x1]
sub r1, r1, r0
_081DD4CC:
adds r5, r5, 0x40000000
bcc _081DD488
str r7, [r5, 0x630]
str r6, [r5], 0x4
ldr r6, [sp]
subs r6, r6, 0x4
str r6, [sp]
bgt _081DD480
add r3, r3, 0x1
_081DD4F0:
pop {r8,r12,pc}
_081DD4F4:
mov r2, 0
strb r2, [r4, o_SoundChannel_statusFlags]
mov r0, r5, lsr 30
bic r5, r5, 0xC0000000
rsb r0, r0, 0x3
mov r0, r0, lsl 3
mov r6, r6, ror r0
mov r7, r7, ror r0
str r7, [r5, 0x630]
str r6, [r5], 0x4
pop {r8,r12,pc}
arm_func_end SoundMainRAM_Unk1
@ Not present in GBA SDK 3.0
arm_func_start SoundMainRAM_Unk2
SoundMainRAM_Unk2:
push {r0,r2,r5-r7,lr}
mov r0, r3, lsr 6
ldr r1, [r4, o_SoundChannel_xpi]
cmp r0, r1
beq _081DD594
str r0, [r4, o_SoundChannel_xpi]
mov r1, 0x21
mul r2, r1, r0
ldr r1, [r4, o_SoundChannel_wav]
add r2, r2, r1
add r2, r2, 0x10
ldr r5, =sDecodingBuffer
ldr r6, =gDeltaEncodingTable
mov r7, 0x40
ldrb lr, [r2], 1
strb lr, [r5], 1
ldrb r1, [r2], 1
b _081DD57C
_081DD568:
ldrb r1, [r2], 1
mov r0, r1, lsr 4
ldrsb r0, [r6, r0]
add lr, lr, r0
strb lr, [r5], 1
_081DD57C:
and r0, r1, 0xF
ldrsb r0, [r6, r0]
add lr, lr, r0
strb lr, [r5], 1
subs r7, r7, 2
bgt _081DD568
_081DD594:
ldr r5, =sDecodingBuffer
and r0, r3, 0x3F
ldrsb r1, [r5, r0]
pop {r0,r2,r5-r7,pc}
.pool
arm_func_end SoundMainRAM_Unk2
thumb_func_start SoundMainBTM
SoundMainBTM:
mov r12, r4
movs r1, 0
movs r2, 0
movs r3, 0
movs r4, 0
stm r0!, {r1-r4}
stm r0!, {r1-r4}
stm r0!, {r1-r4}
stm r0!, {r1-r4}
mov r4, r12
bx lr
thumb_func_end SoundMainBTM
thumb_func_start RealClearChain
RealClearChain:
ldr r3, [r0, o_SoundChannel_track]
cmp r3, 0
beq _081DD5E2
ldr r1, [r0, o_SoundChannel_nextChannelPointer]
ldr r2, [r0, o_SoundChannel_prevChannelPointer]
cmp r2, 0
beq _081DD5D6
str r1, [r2, o_SoundChannel_nextChannelPointer]
b _081DD5D8
_081DD5D6:
str r1, [r3, o_MusicPlayerTrack_chan]
_081DD5D8:
cmp r1, 0
beq _081DD5DE
str r2, [r1, o_SoundChannel_prevChannelPointer]
_081DD5DE:
movs r1, 0
str r1, [r0, o_SoundChannel_track]
_081DD5E2:
bx lr
thumb_func_end RealClearChain
thumb_func_start ply_fine
ply_fine:
push {r4,r5,lr}
adds r5, r1, 0
ldr r4, [r5, o_MusicPlayerTrack_chan]
cmp r4, 0
beq ply_fine_done
ply_fine_loop:
ldrb r1, [r4, o_SoundChannel_statusFlags]
movs r0, SOUND_CHANNEL_SF_ON
tst r0, r1
beq ply_fine_ok
movs r0, SOUND_CHANNEL_SF_STOP
orrs r1, r0
strb r1, [r4, o_SoundChannel_statusFlags]
ply_fine_ok:
adds r0, r4, 0
bl RealClearChain
ldr r4, [r4, o_SoundChannel_nextChannelPointer]
cmp r4, 0
bne ply_fine_loop
ply_fine_done:
movs r0, 0
strb r0, [r5, o_MusicPlayerTrack_flags]
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end ply_fine
thumb_func_start MPlayJumpTableCopy
MPlayJumpTableCopy:
mov r12, lr
movs r1, 0x24
ldr r2, lt_MPlayJumpTableTemplate
MPlayJumpTableCopy_Loop:
ldr r3, [r2]
bl chk_adr_r2
stm r0!, {r3}
adds r2, 0x4
subs r1, 0x1
bgt MPlayJumpTableCopy_Loop
bx r12
thumb_func_end MPlayJumpTableCopy
.align 2, 0
.thumb_func
ldrb_r3_r2:
ldrb r3, [r2]
@ This attempts to protect against reading anything from the BIOS ROM
@ besides the jump table template.
@ It assumes that the jump table template is located at the end of the ROM.
.thumb_func
chk_adr_r2:
push {r0}
lsrs r0, r2, 25
bne chk_adr_r2_done @ if adr >= 0x2000000 (i.e. not in BIOS ROM), accept it
ldr r0, lt_MPlayJumpTableTemplate
cmp r2, r0
blo chk_adr_r2_reject @ if adr < gMPlayJumpTableTemplate, reject it
lsrs r0, r2, 14
beq chk_adr_r2_done @ if adr < 0x40000 (i.e. in BIOS ROM), accept it
chk_adr_r2_reject:
movs r3, 0
chk_adr_r2_done:
pop {r0}
bx lr
.align 2, 0
lt_MPlayJumpTableTemplate: .word gMPlayJumpTableTemplate
thumb_func_start ld_r3_tp_adr_i
ld_r3_tp_adr_i:
ldr r2, [r1, o_MusicPlayerTrack_cmdPtr]
_081DD64A:
adds r3, r2, 0x1
str r3, [r1, o_MusicPlayerTrack_cmdPtr]
ldrb r3, [r2]
b chk_adr_r2
thumb_func_end ld_r3_tp_adr_i
thumb_func_start ply_goto
ply_goto:
push {lr}
ply_goto_1:
ldr r2, [r1, o_MusicPlayerTrack_cmdPtr]
ldrb r0, [r2, 0x3]
lsls r0, 8
ldrb r3, [r2, 0x2]
orrs r0, r3
lsls r0, 8
ldrb r3, [r2, 0x1]
orrs r0, r3
lsls r0, 8
bl ldrb_r3_r2
orrs r0, r3
str r0, [r1, o_MusicPlayerTrack_cmdPtr]
pop {r0}
bx r0
thumb_func_end ply_goto
thumb_func_start ply_patt
ply_patt:
ldrb r2, [r1, o_MusicPlayerTrack_patternLevel]
cmp r2, 3
bhs ply_patt_done
lsls r2, 2
adds r3, r1, r2
ldr r2, [r1, o_MusicPlayerTrack_cmdPtr]
adds r2, 0x4
str r2, [r3, o_MusicPlayerTrack_patternStack]
ldrb r2, [r1, o_MusicPlayerTrack_patternLevel]
adds r2, 1
strb r2, [r1, o_MusicPlayerTrack_patternLevel]
b ply_goto
ply_patt_done:
b ply_fine
thumb_func_end ply_patt
thumb_func_start ply_pend
ply_pend:
ldrb r2, [r1, o_MusicPlayerTrack_patternLevel]
cmp r2, 0
beq ply_pend_done
subs r2, 1
strb r2, [r1, o_MusicPlayerTrack_patternLevel]
lsls r2, 2
adds r3, r1, r2
ldr r2, [r3, o_MusicPlayerTrack_patternStack]
str r2, [r1, o_MusicPlayerTrack_cmdPtr]
ply_pend_done:
bx lr
thumb_func_end ply_pend
thumb_func_start ply_rept
ply_rept:
push {lr}
ldr r2, [r1, o_MusicPlayerTrack_cmdPtr]
ldrb r3, [r2]
cmp r3, 0
bne ply_rept_1
adds r2, 1
str r2, [r1, o_MusicPlayerTrack_cmdPtr]
b ply_goto_1
ply_rept_1:
ldrb r3, [r1, o_MusicPlayerTrack_repN]
adds r3, 1
strb r3, [r1, o_MusicPlayerTrack_repN]
mov r12, r3
bl ld_r3_tp_adr_i
cmp r12, r3
bhs ply_rept_2
b ply_goto_1
ply_rept_2:
movs r3, 0
strb r3, [r1, o_MusicPlayerTrack_repN]
adds r2, 5
str r2, [r1, o_MusicPlayerTrack_cmdPtr]
pop {r0}
bx r0
thumb_func_end ply_rept
thumb_func_start ply_prio
ply_prio:
mov r12, lr
bl ld_r3_tp_adr_i
strb r3, [r1, o_MusicPlayerTrack_priority]
bx r12
thumb_func_end ply_prio
thumb_func_start ply_tempo
ply_tempo:
mov r12, lr
bl ld_r3_tp_adr_i
lsls r3, 1
strh r3, [r0, o_MusicPlayerInfo_tempoD]
ldrh r2, [r0, o_MusicPlayerInfo_tempoU]
muls r3, r2
lsrs r3, 8
strh r3, [r0, o_MusicPlayerInfo_tempoI]
bx r12
thumb_func_end ply_tempo
thumb_func_start ply_keysh
ply_keysh:
mov r12, lr
bl ld_r3_tp_adr_i
strb r3, [r1, o_MusicPlayerTrack_keyShift]
ldrb r3, [r1, o_MusicPlayerTrack_flags]
movs r2, 0xC
orrs r3, r2
strb r3, [r1, o_MusicPlayerTrack_flags]
bx r12
thumb_func_end ply_keysh
thumb_func_start ply_voice
ply_voice:
mov r12, lr
ldr r2, [r1, o_MusicPlayerTrack_cmdPtr]
ldrb r3, [r2]
adds r2, 1
str r2, [r1, o_MusicPlayerTrack_cmdPtr]
lsls r2, r3, 1
adds r2, r3
lsls r2, 2
ldr r3, [r0, o_MusicPlayerInfo_tone]
adds r2, r3
ldr r3, [r2, o_ToneData_type]
bl chk_adr_r2
str r3, [r1, o_MusicPlayerTrack_ToneData_type]
ldr r3, [r2, o_ToneData_wav]
bl chk_adr_r2
str r3, [r1, o_MusicPlayerTrack_ToneData_wav]
ldr r3, [r2, o_ToneData_attack]
bl chk_adr_r2
str r3, [r1, o_MusicPlayerTrack_ToneData_attack]
bx r12
thumb_func_end ply_voice
thumb_func_start ply_vol
ply_vol:
mov r12, lr
bl ld_r3_tp_adr_i
strb r3, [r1, o_MusicPlayerTrack_vol]
ldrb r3, [r1, o_MusicPlayerTrack_flags]
movs r2, MPT_FLG_VOLCHG
orrs r3, r2
strb r3, [r1, o_MusicPlayerTrack_flags]
bx r12
thumb_func_end ply_vol
thumb_func_start ply_pan
ply_pan:
mov r12, lr
bl ld_r3_tp_adr_i
subs r3, C_V
strb r3, [r1, o_MusicPlayerTrack_pan]
ldrb r3, [r1, o_MusicPlayerTrack_flags]
movs r2, MPT_FLG_VOLCHG
orrs r3, r2
strb r3, [r1, o_MusicPlayerTrack_flags]
bx r12
thumb_func_end ply_pan
thumb_func_start ply_bend
ply_bend:
mov r12, lr
bl ld_r3_tp_adr_i
subs r3, C_V
strb r3, [r1, o_MusicPlayerTrack_bend]
ldrb r3, [r1, o_MusicPlayerTrack_flags]
movs r2, MPT_FLG_PITCHG
orrs r3, r2
strb r3, [r1, o_MusicPlayerTrack_flags]
bx r12
thumb_func_end ply_bend
thumb_func_start ply_bendr
ply_bendr:
mov r12, lr
bl ld_r3_tp_adr_i
strb r3, [r1, o_MusicPlayerTrack_bendRange]
ldrb r3, [r1, o_MusicPlayerTrack_flags]
movs r2, MPT_FLG_PITCHG
orrs r3, r2
strb r3, [r1, o_MusicPlayerTrack_flags]
bx r12
thumb_func_end ply_bendr
thumb_func_start ply_lfodl
ply_lfodl:
mov r12, lr
bl ld_r3_tp_adr_i
strb r3, [r1, o_MusicPlayerTrack_lfoDelay]
bx r12
thumb_func_end ply_lfodl
thumb_func_start ply_modt
ply_modt:
mov r12, lr
bl ld_r3_tp_adr_i
ldrb r0, [r1, o_MusicPlayerTrack_modT]
cmp r0, r3
beq _081DD7AA
strb r3, [r1, o_MusicPlayerTrack_modT]
ldrb r3, [r1, o_MusicPlayerTrack_flags]
movs r2, MPT_FLG_VOLCHG | MPT_FLG_PITCHG
orrs r3, r2
strb r3, [r1, o_MusicPlayerTrack_flags]
_081DD7AA:
bx r12
thumb_func_end ply_modt
thumb_func_start ply_tune
ply_tune:
mov r12, lr
bl ld_r3_tp_adr_i
subs r3, C_V
strb r3, [r1, o_MusicPlayerTrack_tune]
ldrb r3, [r1, o_MusicPlayerTrack_flags]
movs r2, MPT_FLG_PITCHG
orrs r3, r2
strb r3, [r1, o_MusicPlayerTrack_flags]
bx r12
thumb_func_end ply_tune
thumb_func_start ply_port
ply_port:
mov r12, lr
ldr r2, [r1, o_MusicPlayerTrack_cmdPtr]
ldrb r3, [r2]
adds r2, 1
ldr r0, =REG_SOUND1CNT_L @ sound register base address
adds r0, r3
bl _081DD64A
strb r3, [r0]
bx r12
.pool
thumb_func_end ply_port
thumb_func_start m4aSoundVSync
m4aSoundVSync:
ldr r0, lt2_SOUND_INFO_PTR
ldr r0, [r0]
@ Exit the function if ident is not ID_NUMBER or ID_NUMBER+1.
ldr r2, lt2_ID_NUMBER
ldr r3, [r0, o_SoundInfo_ident]
subs r3, r2
cmp r3, 1
bhi m4aSoundVSync_Done
@ Decrement the PCM DMA counter. If it reaches 0, we need to do a DMA.
ldrb r1, [r0, o_SoundInfo_pcmDmaCounter]
subs r1, 1
strb r1, [r0, o_SoundInfo_pcmDmaCounter]
bgt m4aSoundVSync_Done
@ Reload the PCM DMA counter.
ldrb r1, [r0, o_SoundInfo_pcmDmaPeriod]
strb r1, [r0, o_SoundInfo_pcmDmaCounter]
ldr r2, =REG_DMA1
ldr r1, [r2, 0x8] @ DMA1CNT
lsls r1, 7
bcc m4aSoundVSync_SkipDMA1 @ branch if repeat bit isn't set
ldr r1, =((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4
str r1, [r2, 0x8] @ DMA1CNT
m4aSoundVSync_SkipDMA1:
ldr r1, [r2, 0xC + 0x8] @ DMA2CNT
lsls r1, 7
bcc m4aSoundVSync_SkipDMA2 @ branch if repeat bit isn't set
ldr r1, =((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4
str r1, [r2, 0xC + 0x8] @ DMA2CNT
m4aSoundVSync_SkipDMA2:
@ turn off DMA1/DMA2
movs r1, DMA_32BIT >> 8
lsls r1, 8
strh r1, [r2, 0xA] @ DMA1CNT_H
strh r1, [r2, 0xC + 0xA] @ DMA2CNT_H
@ turn on DMA1/DMA2 direct-sound FIFO mode
movs r1, (DMA_ENABLE | DMA_START_SPECIAL | DMA_32BIT | DMA_REPEAT) >> 8
lsls r1, 8 @ LSB is 0, so DMA_SRC_INC is used (destination is always fixed in FIFO mode)
strh r1, [r2, 0xA] @ DMA1CNT_H
strh r1, [r2, 0xC + 0xA] @ DMA2CNT_H
m4aSoundVSync_Done:
bx lr
.pool
thumb_func_end m4aSoundVSync
thumb_func_start MPlayMain
MPlayMain:
ldr r2, lt2_ID_NUMBER
ldr r3, [r0, o_MusicPlayerInfo_ident]
cmp r2, r3
beq _081DD82E
bx lr
_081DD82E:
adds r3, 0x1
str r3, [r0, o_MusicPlayerInfo_ident]
push {r0,lr}
ldr r3, [r0, o_MusicPlayerInfo_func]
cmp r3, 0
beq _081DD840
ldr r0, [r0, o_MusicPlayerInfo_intp]
bl call_r3
_081DD840:
pop {r0}
push {r4-r7}
mov r4, r8
mov r5, r9
mov r6, r10
mov r7, r11
push {r4-r7}
adds r7, r0, 0
ldr r0, [r7, o_MusicPlayerInfo_status]
cmp r0, 0
bge _081DD858
b _081DDA6C
_081DD858:
ldr r0, lt2_SOUND_INFO_PTR
ldr r0, [r0]
mov r8, r0
adds r0, r7, 0
bl FadeOutBody
ldr r0, [r7, o_MusicPlayerInfo_status]
cmp r0, 0
bge _081DD86C
b _081DDA6C
_081DD86C:
ldrh r0, [r7, o_MusicPlayerInfo_tempoC]
ldrh r1, [r7, o_MusicPlayerInfo_tempoI]
adds r0, r1
b _081DD9BC
_081DD874:
ldrb r6, [r7, o_MusicPlayerInfo_trackCount]
ldr r5, [r7, o_MusicPlayerInfo_tracks]
movs r3, 0x1
movs r4, 0
_081DD87C:
ldrb r0, [r5, o_MusicPlayerTrack_flags]
movs r1, MPT_FLG_EXIST
tst r1, r0
bne _081DD886
b _081DD998
_081DD886:
mov r10, r3
orrs r4, r3
mov r11, r4
ldr r4, [r5, o_MusicPlayerTrack_chan]
cmp r4, 0
beq _081DD8BA
_081DD892:
ldrb r1, [r4, o_SoundChannel_statusFlags]
movs r0, SOUND_CHANNEL_SF_ON
tst r0, r1
beq _081DD8AE
ldrb r0, [r4, o_SoundChannel_gateTime]
cmp r0, 0
beq _081DD8B4
subs r0, 0x1
strb r0, [r4, o_SoundChannel_gateTime]
bne _081DD8B4
movs r0, SOUND_CHANNEL_SF_STOP
orrs r1, r0
strb r1, [r4, o_SoundChannel_statusFlags]
b _081DD8B4
_081DD8AE:
adds r0, r4, 0
bl ClearChain
_081DD8B4:
ldr r4, [r4, o_SoundChannel_nextChannelPointer]
cmp r4, 0
bne _081DD892
_081DD8BA:
ldrb r3, [r5, o_MusicPlayerTrack_flags]
movs r0, MPT_FLG_START
tst r0, r3
beq _081DD938
adds r0, r5, 0
bl Clear64byte
movs r0, MPT_FLG_EXIST
strb r0, [r5, o_MusicPlayerTrack_flags]
movs r0, 0x2
strb r0, [r5, o_MusicPlayerTrack_bendRange]
movs r0, 0x40
strb r0, [r5, o_MusicPlayerTrack_volX]
movs r0, 0x16
strb r0, [r5, o_MusicPlayerTrack_lfoSpeed]
movs r0, 0x1
adds r1, r5, 0x6
strb r0, [r1, o_MusicPlayerTrack_ToneData_type - 0x6]
b _081DD938
_081DD8E0:
ldr r2, [r5, o_MusicPlayerTrack_cmdPtr]
ldrb r1, [r2]
cmp r1, 0x80
bhs _081DD8EC
ldrb r1, [r5, o_MusicPlayerTrack_runningStatus]
b _081DD8F6
_081DD8EC:
adds r2, 0x1
str r2, [r5, o_MusicPlayerTrack_cmdPtr]
cmp r1, 0xBD
bcc _081DD8F6
strb r1, [r5, o_MusicPlayerTrack_runningStatus]
_081DD8F6:
cmp r1, 0xCF
bcc _081DD90C
mov r0, r8
ldr r3, [r0, o_SoundInfo_plynote]
adds r0, r1, 0
subs r0, 0xCF
adds r1, r7, 0
adds r2, r5, 0
bl call_r3
b _081DD938
_081DD90C:
cmp r1, 0xB0
bls _081DD92E
adds r0, r1, 0
subs r0, 0xB1
strb r0, [r7, o_MusicPlayerInfo_cmd]
mov r3, r8
ldr r3, [r3, o_SoundInfo_MPlayJumpTable]
lsls r0, 2
ldr r3, [r3, r0]
adds r0, r7, 0
adds r1, r5, 0
bl call_r3
ldrb r0, [r5, o_MusicPlayerTrack_flags]
cmp r0, 0
beq _081DD994
b _081DD938
_081DD92E:
ldr r0, lt_gClockTable
subs r1, 0x80
adds r1, r0
ldrb r0, [r1]
strb r0, [r5, o_MusicPlayerTrack_wait]
_081DD938:
ldrb r0, [r5, o_MusicPlayerTrack_wait]
cmp r0, 0
beq _081DD8E0
subs r0, 0x1
strb r0, [r5, o_MusicPlayerTrack_wait]
ldrb r1, [r5, o_MusicPlayerTrack_lfoSpeed]
cmp r1, 0
beq _081DD994
ldrb r0, [r5, o_MusicPlayerTrack_mod]
cmp r0, 0
beq _081DD994
ldrb r0, [r5, o_MusicPlayerTrack_lfoDelayC]
cmp r0, 0
beq _081DD95A
subs r0, 0x1
strb r0, [r5, o_MusicPlayerTrack_lfoDelayC]
b _081DD994
_081DD95A:
ldrb r0, [r5, o_MusicPlayerTrack_lfoSpeedC]
adds r0, r1
strb r0, [r5, o_MusicPlayerTrack_lfoSpeedC]
adds r1, r0, 0
subs r0, 0x40
lsls r0, 24
bpl _081DD96E
lsls r2, r1, 24
asrs r2, 24
b _081DD972
_081DD96E:
movs r0, 0x80
subs r2, r0, r1
_081DD972:
ldrb r0, [r5, o_MusicPlayerTrack_mod]
muls r0, r2
asrs r2, r0, 6
ldrb r0, [r5, o_MusicPlayerTrack_modM]
eors r0, r2
lsls r0, 24
beq _081DD994
strb r2, [r5, o_MusicPlayerTrack_modM]
ldrb r0, [r5]
ldrb r1, [r5, o_MusicPlayerTrack_modT]
cmp r1, 0
bne _081DD98E
movs r1, MPT_FLG_PITCHG
b _081DD990
_081DD98E:
movs r1, MPT_FLG_VOLCHG
_081DD990:
orrs r0, r1
strb r0, [r5, o_MusicPlayerTrack_flags]
_081DD994:
mov r3, r10
mov r4, r11
_081DD998:
subs r6, 0x1
ble _081DD9A4
movs r0, MusicPlayerTrack_size
adds r5, r0
lsls r3, 1
b _081DD87C
_081DD9A4:
ldr r0, [r7, o_MusicPlayerInfo_clock]
adds r0, 0x1
str r0, [r7, o_MusicPlayerInfo_clock]
cmp r4, 0
bne _081DD9B6
movs r0, 0x80
lsls r0, 24
str r0, [r7, o_MusicPlayerInfo_status]
b _081DDA6C
_081DD9B6:
str r4, [r7, o_MusicPlayerInfo_status]
ldrh r0, [r7, o_MusicPlayerInfo_tempoC]
subs r0, 150
_081DD9BC:
strh r0, [r7, o_MusicPlayerInfo_tempoC]
cmp r0, 150
bcc _081DD9C4
b _081DD874
_081DD9C4:
ldrb r2, [r7, o_MusicPlayerInfo_trackCount]
ldr r5, [r7, o_MusicPlayerInfo_tracks]
_081DD9C8:
ldrb r0, [r5, o_MusicPlayerTrack_flags]
movs r1, 0x80
tst r1, r0
beq _081DDA62
movs r1, MPT_FLG_VOLCHG | MPT_FLG_PITCHG
tst r1, r0
beq _081DDA62
mov r9, r2
adds r0, r7, 0
adds r1, r5, 0
bl TrkVolPitSet
ldr r4, [r5, o_MusicPlayerTrack_chan]
cmp r4, 0
beq _081DDA58
_081DD9E6:
ldrb r1, [r4, o_SoundChannel_statusFlags]
movs r0, SOUND_CHANNEL_SF_ON
tst r0, r1
bne _081DD9F6
adds r0, r4, 0
bl ClearChain
b _081DDA52
_081DD9F6:
ldrb r0, [r4, o_SoundChannel_type]
movs r6, TONEDATA_TYPE_CGB
ands r6, r0
ldrb r3, [r5, o_MusicPlayerTrack_flags]
movs r0, MPT_FLG_VOLCHG
tst r0, r3
beq _081DDA14
bl ChnVolSetAsm
cmp r6, 0
beq _081DDA14
ldrb r0, [r4, o_CgbChannel_modify]
movs r1, CGB_CHANNEL_MO_VOL
orrs r0, r1
strb r0, [r4, o_CgbChannel_modify]
_081DDA14:
ldrb r3, [r5, o_MusicPlayerTrack_flags]
movs r0, MPT_FLG_PITCHG
tst r0, r3
beq _081DDA52
ldrb r1, [r4, o_SoundChannel_key]
movs r0, o_MusicPlayerTrack_keyM
ldrsb r0, [r5, r0]
adds r2, r1, r0
bpl _081DDA28
movs r2, 0
_081DDA28:
cmp r6, 0
beq _081DDA46
mov r0, r8
ldr r3, [r0, o_SoundInfo_MidiKeyToCgbFreq]
adds r1, r2, 0
ldrb r2, [r5, o_MusicPlayerTrack_pitM]
adds r0, r6, 0
bl call_r3
str r0, [r4, o_CgbChannel_frequency]
ldrb r0, [r4, o_CgbChannel_modify]
movs r1, CGB_CHANNEL_MO_PIT
orrs r0, r1
strb r0, [r4, o_CgbChannel_modify]
b _081DDA52
_081DDA46:
adds r1, r2, 0
ldrb r2, [r5, o_MusicPlayerTrack_pitM]
ldr r0, [r4, o_SoundChannel_wav]
bl MidiKeyToFreq
str r0, [r4, o_SoundChannel_frequency]
_081DDA52:
ldr r4, [r4, o_SoundChannel_nextChannelPointer]
cmp r4, 0
bne _081DD9E6
_081DDA58:
ldrb r0, [r5, o_MusicPlayerTrack_flags]
movs r1, 0xF0
ands r0, r1
strb r0, [r5, o_MusicPlayerTrack_flags]
mov r2, r9
_081DDA62:
subs r2, 0x1
ble _081DDA6C
movs r0, MusicPlayerTrack_size
adds r5, r0
bgt _081DD9C8
_081DDA6C:
ldr r0, lt2_ID_NUMBER
str r0, [r7, o_MusicPlayerInfo_ident]
pop {r0-r7}
mov r8, r0
mov r9, r1
mov r10, r2
mov r11, r3
pop {r3}
call_r3:
bx r3
.align 2, 0
lt_gClockTable: .word gClockTable
lt2_SOUND_INFO_PTR: .word SOUND_INFO_PTR
lt2_ID_NUMBER: .word ID_NUMBER
thumb_func_end MPlayMain
thumb_func_start TrackStop
TrackStop:
push {r4-r6,lr}
adds r5, r1, 0
ldrb r1, [r5, o_MusicPlayerTrack_flags]
movs r0, MPT_FLG_EXIST
tst r0, r1
beq TrackStop_Done
ldr r4, [r5, o_MusicPlayerTrack_chan]
cmp r4, 0
beq TrackStop_3
movs r6, 0
TrackStop_Loop:
ldrb r0, [r4, o_SoundChannel_statusFlags]
cmp r0, 0
beq TrackStop_2
ldrb r0, [r4, o_SoundChannel_type]
movs r3, TONEDATA_TYPE_CGB
ands r0, r3
beq TrackStop_1
ldr r3, =SOUND_INFO_PTR
ldr r3, [r3]
ldr r3, [r3, o_SoundInfo_CgbOscOff]
bl call_r3
TrackStop_1:
strb r6, [r4, o_SoundChannel_statusFlags]
TrackStop_2:
str r6, [r4, o_SoundChannel_track]
ldr r4, [r4, o_SoundChannel_nextChannelPointer]
cmp r4, 0
bne TrackStop_Loop
TrackStop_3:
str r4, [r5, o_MusicPlayerTrack_chan]
TrackStop_Done:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end TrackStop
thumb_func_start ChnVolSetAsm
ChnVolSetAsm:
ldrb r1, [r4, o_SoundChannel_velocity]
movs r0, o_SoundChannel_rhythmPan
ldrsb r2, [r4, r0]
movs r3, 0x80
adds r3, r2
muls r3, r1
ldrb r0, [r5, o_MusicPlayerTrack_volMR]
muls r0, r3
asrs r0, 14
cmp r0, 0xFF
bls _081DDAE8
movs r0, 0xFF
_081DDAE8:
strb r0, [r4, o_SoundChannel_rightVolume]
movs r3, 0x7F
subs r3, r2
muls r3, r1
ldrb r0, [r5, o_MusicPlayerTrack_volML]
muls r0, r3
asrs r0, 14
cmp r0, 0xFF
bls _081DDAFC
movs r0, 0xFF
_081DDAFC:
strb r0, [r4, o_SoundChannel_leftVolume]
bx lr
thumb_func_end ChnVolSetAsm
thumb_func_start ply_note
ply_note:
push {r4-r7,lr}
mov r4, r8
mov r5, r9
mov r6, r10
mov r7, r11
push {r4-r7}
sub sp, 0x18
str r1, [sp]
adds r5, r2, 0
ldr r1, =SOUND_INFO_PTR
ldr r1, [r1]
str r1, [sp, 0x4]
ldr r1, =gClockTable
adds r0, r1
ldrb r0, [r0]
strb r0, [r5, o_MusicPlayerTrack_gateTime]
ldr r3, [r5, o_MusicPlayerTrack_cmdPtr]
ldrb r0, [r3]
cmp r0, 0x80
bhs _081DDB46
strb r0, [r5, o_MusicPlayerTrack_key]
adds r3, 0x1
ldrb r0, [r3]
cmp r0, 0x80
bhs _081DDB44
strb r0, [r5, o_MusicPlayerTrack_velocity]
adds r3, 0x1
ldrb r0, [r3]
cmp r0, 0x80
bhs _081DDB44
ldrb r1, [r5, o_MusicPlayerTrack_gateTime]
adds r1, r0
strb r1, [r5, o_MusicPlayerTrack_gateTime]
adds r3, 0x1
_081DDB44:
str r3, [r5, o_MusicPlayerTrack_cmdPtr]
_081DDB46:
movs r0, 0
str r0, [sp, 0x14]
adds r4, r5, 0
adds r4, o_MusicPlayerTrack_ToneData_type
ldrb r2, [r4]
movs r0, TONEDATA_TYPE_RHY | TONEDATA_TYPE_SPL
tst r0, r2
beq _081DDB98
ldrb r3, [r5, o_MusicPlayerTrack_key]
movs r0, TONEDATA_TYPE_SPL
tst r0, r2
beq _081DDB66
ldr r1, [r5, o_MusicPlayerTrack_ToneData_keySplitTable]
adds r1, r3
ldrb r0, [r1]
b _081DDB68
_081DDB66:
adds r0, r3, 0
_081DDB68:
lsls r1, r0, 1
adds r1, r0
lsls r1, 2
ldr r0, [r5, o_MusicPlayerTrack_ToneData_wav]
adds r1, r0
mov r9, r1
mov r6, r9
ldrb r1, [r6]
movs r0, TONEDATA_TYPE_SPL | TONEDATA_TYPE_RHY
tst r0, r1
beq _081DDB80
b _081DDCEA
_081DDB80:
movs r0, TONEDATA_TYPE_RHY
tst r0, r2
beq _081DDB9C
ldrb r1, [r6, o_ToneData_pan_sweep]
movs r0, 0x80
tst r0, r1
beq _081DDB94
subs r1, TONEDATA_P_S_PAN
lsls r1, 1
str r1, [sp, 0x14]
_081DDB94:
ldrb r3, [r6, o_SoundChannel_type]
b _081DDB9C
_081DDB98:
mov r9, r4
ldrb r3, [r5, o_MusicPlayerTrack_key]
_081DDB9C:
str r3, [sp, 0x8]
ldr r6, [sp]
ldrb r1, [r6, o_MusicPlayerInfo_priority]
ldrb r0, [r5, o_MusicPlayerTrack_priority]
adds r0, r1
cmp r0, 0xFF
bls _081DDBAC
movs r0, 0xFF
_081DDBAC:
str r0, [sp, 0x10]
mov r6, r9
ldrb r0, [r6, o_ToneData_type]
movs r6, TONEDATA_TYPE_CGB
ands r6, r0
str r6, [sp, 0xC]
beq _081DDBEC
ldr r0, [sp, 0x4]
ldr r4, [r0, o_SoundInfo_cgbChans]
cmp r4, 0
bne _081DDBC4
b _081DDCEA
_081DDBC4:
subs r6, 0x1
lsls r0, r6, 6
adds r4, r0
ldrb r1, [r4, o_CgbChannel_statusFlags]
movs r0, SOUND_CHANNEL_SF_ON
tst r0, r1
beq _081DDC40
movs r0, SOUND_CHANNEL_SF_STOP
tst r0, r1
bne _081DDC40
ldrb r1, [r4, o_CgbChannel_priority]
ldr r0, [sp, 0x10]
cmp r1, r0
bcc _081DDC40
beq _081DDBE4
b _081DDCEA
_081DDBE4:
ldr r0, [r4, o_CgbChannel_track]
cmp r0, r5
bcs _081DDC40
b _081DDCEA
_081DDBEC:
ldr r6, [sp, 0x10]
adds r7, r5, 0
movs r2, 0
mov r8, r2
ldr r4, [sp, 0x4]
ldrb r3, [r4, o_SoundInfo_maxChans]
adds r4, o_SoundInfo_chans
_081DDBFA:
ldrb r1, [r4, o_SoundChannel_statusFlags]
movs r0, SOUND_CHANNEL_SF_ON
tst r0, r1
beq _081DDC40
movs r0, SOUND_CHANNEL_SF_STOP
tst r0, r1
beq _081DDC14
cmp r2, 0
bne _081DDC18
adds r2, 0x1
ldrb r6, [r4, o_SoundChannel_priority]
ldr r7, [r4, o_SoundChannel_track]
b _081DDC32
_081DDC14:
cmp r2, 0
bne _081DDC34
_081DDC18:
ldrb r0, [r4, o_SoundChannel_priority]
cmp r0, r6
bcs _081DDC24
adds r6, r0, 0
ldr r7, [r4, o_SoundChannel_track]
b _081DDC32
_081DDC24:
bhi _081DDC34
ldr r0, [r4, o_SoundChannel_track]
cmp r0, r7
bls _081DDC30
adds r7, r0, 0
b _081DDC32
_081DDC30:
bcc _081DDC34
_081DDC32:
mov r8, r4
_081DDC34:
adds r4, SoundChannel_size
subs r3, 0x1
bgt _081DDBFA
mov r4, r8
cmp r4, 0
beq _081DDCEA
_081DDC40:
adds r0, r4, 0
bl ClearChain
movs r1, 0
str r1, [r4, o_SoundChannel_prevChannelPointer]
ldr r3, [r5, o_MusicPlayerTrack_chan]
str r3, [r4, o_SoundChannel_nextChannelPointer]
cmp r3, 0
beq _081DDC54
str r4, [r3, o_SoundChannel_prevChannelPointer]
_081DDC54:
str r4, [r5, o_MusicPlayerTrack_chan]
str r5, [r4, o_SoundChannel_track]
ldrb r0, [r5, o_MusicPlayerTrack_lfoDelay]
strb r0, [r5, o_MusicPlayerTrack_lfoDelayC]
cmp r0, r1
beq _081DDC66
adds r1, r5, 0
bl clear_modM
_081DDC66:
ldr r0, [sp]
adds r1, r5, 0
bl TrkVolPitSet
ldr r0, [r5, o_MusicPlayerTrack_gateTime]
str r0, [r4, o_SoundChannel_gateTime]
ldr r0, [sp, 0x10]
strb r0, [r4, o_SoundChannel_priority]
ldr r0, [sp, 0x8]
strb r0, [r4, o_SoundChannel_key]
ldr r0, [sp, 0x14]
strb r0, [r4, o_SoundChannel_rhythmPan]
mov r6, r9
ldrb r0, [r6, o_ToneData_type]
strb r0, [r4, o_SoundChannel_type]
ldr r7, [r6, o_ToneData_wav]
str r7, [r4, o_SoundChannel_wav]
ldr r0, [r6, o_ToneData_attack]
str r0, [r4, o_SoundChannel_attack]
ldrh r0, [r5, o_MusicPlayerTrack_pseudoEchoVolume]
strh r0, [r4, o_SoundChannel_pseudoEchoVolume]
bl ChnVolSetAsm
ldrb r1, [r4, o_SoundChannel_key]
movs r0, o_MusicPlayerTrack_keyM
ldrsb r0, [r5, r0]
adds r3, r1, r0
bpl _081DDCA0
movs r3, 0
_081DDCA0:
ldr r6, [sp, 0xC]
cmp r6, 0
beq _081DDCCE
mov r6, r9
ldrb r0, [r6, o_ToneData_length]
strb r0, [r4, o_CgbChannel_length]
ldrb r1, [r6, o_ToneData_pan_sweep]
movs r0, 0x80
tst r0, r1
bne _081DDCBA
movs r0, 0x70
tst r0, r1
bne _081DDCBC
_081DDCBA:
movs r1, 0x8
_081DDCBC:
strb r1, [r4, o_CgbChannel_sweep]
ldrb r2, [r5, o_MusicPlayerTrack_pitM]
adds r1, r3, 0
ldr r0, [sp, 0xC]
ldr r3, [sp, 0x4]
ldr r3, [r3, o_SoundInfo_MidiKeyToCgbFreq]
bl call_r3
b _081DDCDC
_081DDCCE:
ldr r0, [r5, o_MusicPlayerTrack_unk_3C]
str r0, [r4, o_SoundChannel_count]
ldrb r2, [r5, o_MusicPlayerTrack_pitM]
adds r1, r3, 0
adds r0, r7, 0
bl MidiKeyToFreq
_081DDCDC:
str r0, [r4, o_SoundChannel_frequency]
movs r0, SOUND_CHANNEL_SF_START
strb r0, [r4, o_SoundChannel_statusFlags]
ldrb r1, [r5, o_MusicPlayerTrack_flags]
movs r0, 0xF0
ands r0, r1
strb r0, [r5, o_MusicPlayerTrack_flags]
_081DDCEA:
add sp, 0x18
pop {r0-r7}
mov r8, r0
mov r9, r1
mov r10, r2
mov r11, r3
pop {r0}
bx r0
.pool
thumb_func_end ply_note
thumb_func_start ply_endtie
ply_endtie:
push {r4,r5}
ldr r2, [r1, o_MusicPlayerTrack_cmdPtr]
ldrb r3, [r2]
cmp r3, 0x80
bhs _081DDD16
strb r3, [r1, o_MusicPlayerTrack_key]
adds r2, 0x1
str r2, [r1, o_MusicPlayerTrack_cmdPtr]
b _081DDD18
_081DDD16:
ldrb r3, [r1, o_MusicPlayerTrack_key]
_081DDD18:
ldr r1, [r1, o_MusicPlayerTrack_chan]
cmp r1, 0
beq _081DDD40
movs r4, SOUND_CHANNEL_SF_START | SOUND_CHANNEL_SF_ENV
movs r5, SOUND_CHANNEL_SF_STOP
_081DDD22:
ldrb r2, [r1, o_SoundChannel_statusFlags]
tst r2, r4
beq _081DDD3A
tst r2, r5
bne _081DDD3A
ldrb r0, [r1, o_SoundChannel_midiKey]
cmp r0, r3
bne _081DDD3A
movs r0, SOUND_CHANNEL_SF_STOP
orrs r2, r0
strb r2, [r1, o_SoundChannel_statusFlags]
b _081DDD40
_081DDD3A:
ldr r1, [r1, o_SoundChannel_nextChannelPointer]
cmp r1, 0
bne _081DDD22
_081DDD40:
pop {r4,r5}
bx lr
thumb_func_end ply_endtie
thumb_func_start clear_modM
clear_modM:
movs r2, 0
strb r2, [r1, o_MusicPlayerTrack_modM]
strb r2, [r1, o_MusicPlayerTrack_lfoSpeedC]
ldrb r2, [r1, o_MusicPlayerTrack_modT]
cmp r2, 0
bne _081DDD54
movs r2, MPT_FLG_PITCHG
b _081DDD56
_081DDD54:
movs r2, MPT_FLG_VOLCHG
_081DDD56:
ldrb r3, [r1, o_MusicPlayerTrack_flags]
orrs r3, r2
strb r3, [r1, o_MusicPlayerTrack_flags]
bx lr
thumb_func_end clear_modM
thumb_func_start ld_r3_tp_adr_i
ld_r3_tp_adr_i_unchecked:
ldr r2, [r1, o_MusicPlayerTrack_cmdPtr]
adds r3, r2, 1
str r3, [r1, o_MusicPlayerTrack_cmdPtr]
ldrb r3, [r2]
bx lr
thumb_func_end ld_r3_tp_adr_i
thumb_func_start ply_lfos
ply_lfos:
mov r12, lr
bl ld_r3_tp_adr_i_unchecked
strb r3, [r1, o_MusicPlayerTrack_lfoSpeed]
cmp r3, 0
bne _081DDD7C
bl clear_modM
_081DDD7C:
bx r12
thumb_func_end ply_lfos
thumb_func_start ply_mod
ply_mod:
mov r12, lr
bl ld_r3_tp_adr_i_unchecked
strb r3, [r1, o_MusicPlayerTrack_mod]
cmp r3, 0
bne _081DDD90
bl clear_modM
_081DDD90:
bx r12
thumb_func_end ply_mod
.align 2, 0 @ Don't pad with nop.
.bss
sDecodingBuffer: @ Used as a buffer for audio decoded from compressed DPCM
.space 0x40
.size sDecodingBuffer, .-sDecodingBuffer
|
jotana240/PokemonEsmeraldaESP
| 2,698
|
src/crt0.s
|
.include "constants/gba_constants.inc"
.syntax unified
.arm
.align 2, 0
Init::
mov r0, #PSR_IRQ_MODE
msr cpsr_cf, r0
ldr sp, sp_irq
mov r0, #PSR_SYS_MODE
msr cpsr_cf, r0
ldr sp, sp_sys
ldr r1, =INTR_VECTOR
adr r0, IntrMain
str r0, [r1]
.if MODERN
mov r0, #255 @ RESET_ALL
svc #1 << 16
.endif @ MODERN
ldr r1, =AgbMain + 1
mov lr, pc
bx r1
b Init
.align 2, 0
sp_sys: .word IWRAM_END - 0x1c0
sp_irq: .word IWRAM_END - 0x60
.pool
.arm
.align 2, 0
IntrMain::
mov r3, #REG_BASE
add r3, r3, #OFFSET_REG_IE
ldr r2, [r3]
ldrh r1, [r3, #OFFSET_REG_IME - 0x200]
mrs r0, spsr
stmfd sp!, {r0-r3,lr}
mov r0, #0
strh r0, [r3, #OFFSET_REG_IME - 0x200]
and r1, r2, r2, lsr #16
mov r12, #0
ands r0, r1, #INTR_FLAG_VCOUNT
bne IntrMain_FoundIntr
add r12, r12, 0x4
mov r0, 0x1
strh r0, [r3, #OFFSET_REG_IME - 0x200]
ands r0, r1, #INTR_FLAG_SERIAL
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_TIMER3
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_HBLANK
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_VBLANK
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_TIMER0
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_TIMER1
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_TIMER2
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_DMA0
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_DMA1
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_DMA2
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_DMA3
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_KEYPAD
bne IntrMain_FoundIntr
add r12, r12, 0x4
ands r0, r1, #INTR_FLAG_GAMEPAK
strbne r0, [r3, #REG_SOUNDCNT_X - REG_IE]
bne . @ spin
IntrMain_FoundIntr:
strh r0, [r3, #OFFSET_REG_IF - 0x200]
bic r2, r2, r0
ldr r0, =gSTWIStatus
ldr r0, [r0]
ldrb r0, [r0, 0xA]
mov r1, 0x8
lsl r0, r1, r0
orr r0, r0, #INTR_FLAG_GAMEPAK
orr r1, r0, #INTR_FLAG_SERIAL | INTR_FLAG_TIMER3 | INTR_FLAG_VCOUNT | INTR_FLAG_HBLANK
and r1, r1, r2
strh r1, [r3, #OFFSET_REG_IE - 0x200]
mrs r3, cpsr
bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK
orr r3, r3, #PSR_SYS_MODE
msr cpsr_cf, r3
ldr r1, =gIntrTable
add r1, r1, r12
ldr r0, [r1]
stmfd sp!, {lr}
adr lr, IntrMain_RetAddr
bx r0
IntrMain_RetAddr:
ldmfd sp!, {lr}
mrs r3, cpsr
bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK
orr r3, r3, #PSR_I_BIT | PSR_IRQ_MODE
msr cpsr_cf, r3
ldmia sp!, {r0-r3,lr}
strh r2, [r3, #OFFSET_REG_IE - 0x200]
strh r1, [r3, #OFFSET_REG_IME - 0x200]
msr spsr_cf, r0
bx lr
.pool
.align 2, 0 @ Don't pad with nop.
|
jotana240/PokemonEsmeraldaESP
| 19,830
|
src/libgcnmultiboot.s
|
@ This library can be used to download and execute a multi-boot image from
@ a GameCube using the JOY Bus protocol over the link cable.
.include "asm/macros.inc"
.include "constants/constants.inc"
.equiv GCMB_STRUCT_COUNTER1, 0x00
.equiv GCMB_STRUCT_COUNTER2, 0x01
.equiv GCMB_STRUCT_MBPROGRESS, 0x02
.equiv GCMB_STRUCT_SAVEDVCOUNT, 0x03
.equiv GCMB_STRUCT_KEYA, 0x04
.equiv GCMB_STRUCT_KEYB, 0x08
.equiv GCMB_STRUCT_KEYC, 0x0C
.equiv GCMB_STRUCT_BOOT_KEY, 0x10
.equiv GCMB_STRUCT_IMAGE_SIZE, 0x12
.equiv GCMB_STRUCT_SESSION_KEY, 0x14
.equiv GCMB_STRUCT_HASH_VAL, 0x18
.equiv GCMB_STRUCT_KEYC_DERIVATION, 0x1C
.equiv GCMB_STRUCT_BASE_DEST_PTR, 0x20
.equiv GCMB_STRUCT_CUR_DEST_PTR, 0x24
.equiv GCMB_STRUCT_SERIAL_INTR_HANDLER, 0x28
.equiv ROM_HEADER_NINTENDO_LOGO_OFFSET, 0x04
.equiv ROM_HEADER_NINTENDO_LOGO_LENGTH, 0x98
.equiv ROM_HEADER_NINTENDO_LOGO_END, 0xA0
.equiv MBPROGRESS_NONE, 0x00
.equiv MBPROGRESS_LOGO_CORRECT, 0x01
.equiv MBPROGRESS_READY_TO_BOOT, 0x02
.equiv GCMB_MAGIC_BOOTKEY_HASHVAL, 0xBB
.equiv GCMB_MAGIC_BOOTKEY, 0xBB
.equiv GCMB_MAGIC_COUNTER2, 0xCC
.equiv GCMB_MAGIC_KEYA, 0xDD
.equiv GCMB_MAGIC_KEYB, 0xEE
.equiv GCMB_MAGIC_KEYCDERIVATION, 0xFF
.syntax unified
.text
thumb_func_start GameCubeMultiBoot_Hash
GameCubeMultiBoot_Hash:
push {r4,lr}
ldr r4, pool_HashVal
eors r3, r1
movs r2, 0x20
GameCubeMultiBoot_Hash_Loop:
lsrs r3, 1
bcc GameCubeMultiBoot_Hash_SkipEor
eors r3, r4
GameCubeMultiBoot_Hash_SkipEor:
subs r2, 0x1
bne GameCubeMultiBoot_Hash_Loop
pop {r4,pc}
thumb_func_end GameCubeMultiBoot_Hash
thumb_func_start GameCubeMultiBoot_Main
@ void GameCubeMultiBoot_Main(struct GameCubeMultiBoot *mb);
GameCubeMultiBoot_Main:
@ If there is no interrupt handler, skip counter manipulation
ldr r1, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER]
cmp r1, 0
beq GameCubeMultiBoot_Main_SkipCounters
@ Increment the second counter
ldrb r1, [r0, GCMB_STRUCT_COUNTER2]
adds r1, 0x1
strb r1, [r0, GCMB_STRUCT_COUNTER2]
@ If there is nothing more to do, bail out
ldrb r1, [r0, GCMB_STRUCT_MBPROGRESS]
cmp r1, MBPROGRESS_READY_TO_BOOT
beq GameCubeMultiBoot_Main_Return
@ Save current interrupt master register value
ldr r3, pool_InterruptRegs
ldrh r2, [r3, OFFSET_REG_IME - 0x200]
@ Disable all interrupts
movs r1, 0
strh r1, [r3, OFFSET_REG_IME - 0x200]
@ Increment the first counter, if it's less than or equal to 10.
ldrb r1, [r0, GCMB_STRUCT_COUNTER1]
cmp r1, 0xA
bgt GameCubeMultiBoot_Main_SkipCounter1Inc
adds r1, 0x1
strb r1, [r0, GCMB_STRUCT_COUNTER1]
GameCubeMultiBoot_Main_SkipCounter1Inc:
@ Load the saved interrupt master register value (re-enables interrupts if they were enabled before)
strh r2, [r3, OFFSET_REG_IME - 0x200]
GameCubeMultiBoot_Main_SkipCounters:
@ Initialise multiboot structures if required
bcs GameCubeMultiBoot_Init
@ Skip this section (check Nintendo logo) if the check has already passed
ldrb r1, [r0, GCMB_STRUCT_MBPROGRESS]
cmp r1, MBPROGRESS_NONE
bne GameCubeMultiBoot_Main_SkipLogoCheck
@ Bail out if no multiboot image data has been transferred yet
ldr r1, [r0, GCMB_STRUCT_CUR_DEST_PTR]
ldr r2, [r0, GCMB_STRUCT_BASE_DEST_PTR]
subs r1, r2
beq GameCubeMultiBoot_Main_Return2
@ Also bail out if not enough data has been transferred
cmp r1, ROM_HEADER_NINTENDO_LOGO_END
bcc GameCubeMultiBoot_Main_Return2
@ Compare the Nintendo logo of the transferred multiboot image header, with the one in the ROM image of the inserted cart
push {r4-r6}
movs r1, ROM_HEADER_NINTENDO_LOGO_LENGTH
adds r2, ROM_HEADER_NINTENDO_LOGO_OFFSET
ldr r4, pool_NintendoLogo
GameCubeMultiBoot_Main_LogoCmpLoop:
ldm r2!, {r5}
ldm r4!, {r6}
cmp r5, r6
bne GameCubeMultiBoot_Main_LogoCmpEnd
subs r1, 0x4
bne GameCubeMultiBoot_Main_LogoCmpLoop
ldm r2!, {r5}
ldm r4!, {r6}
eors r5, r6
lsrs r5, 8
str r2, [r0, GCMB_STRUCT_BASE_DEST_PTR]
GameCubeMultiBoot_Main_LogoCmpEnd:
pop {r4-r6}
@ Throw everything away if the logo data didn't match
bne GameCubeMultiBoot_Init
@ Logo matched, set the relevent multiboot progress bit
movs r1, MBPROGRESS_LOGO_CORRECT
strb r1, [r0, GCMB_STRUCT_MBPROGRESS]
@ XOR together KeyA and KeyB to get the initial multiboot image checksum value
ldr r1, [r0, GCMB_STRUCT_KEYA]
ldr r2, [r0, GCMB_STRUCT_KEYB]
eors r1, r2
str r1, [r0, GCMB_STRUCT_HASH_VAL]
@ ...also use it as the initial value for the image encryption session key. Algorithm is the same as the GBA BIOS multiboot: sessionkey = (initialvalue * 0x6177614b) + 1
ldr r2, pool_Kawa
muls r1, r2
adds r1, 0x1
str r1, [r0, GCMB_STRUCT_SESSION_KEY]
GameCubeMultiBoot_Main_Return:
bx lr
GameCubeMultiBoot_Main_SkipLogoCheck:
@ If this code is executed, then the logo check has passed, and the data being transferred in is encrypted.
@ Set up registers.
ldr r1, [r0, GCMB_STRUCT_CUR_DEST_PTR]
mov r12, r1
ldr r3, [r0, GCMB_STRUCT_HASH_VAL]
push {r4-r7}
ldr r4, [r0, GCMB_STRUCT_BASE_DEST_PTR]
ldr r5, pool_Kawa
ldr r6, [r0, GCMB_STRUCT_SESSION_KEY]
ldr r7, pool_HashVal
GameCubeMultiBoot_Main_ImageDecryptHashLoop:
@ If there's no more data, break out of the loop
cmp r4, r12
bcs GameCubeMultiBoot_Main_ImageDecryptHashEnd
@ Get the next uint32
ldr r1, [r4]
@ Decrypt the ciphertext: plaintext = (ciphertext ^ sessionkey) + hashval
eors r1, r6
adds r1, r3
@ Save the current uint32 of plaintext and advance the pointer
stm r4!, {r1}
@ Advance the hashval with this uint32 of plaintext -- this is the same code as GameCubeMultiBoot_Hash.
eors r3, r1
movs r2, 0x20
GameCubeMultiBoot_Main_HashLoop:
lsrs r3, 1
bcc GameCubeMultiBoot_Main_HashSkipEor
eors r3, r7
GameCubeMultiBoot_Main_HashSkipEor:
subs r2, 0x1
bne GameCubeMultiBoot_Main_HashLoop
@ Advance the sessionkey with the usual algorithm: sessionkey = (sessionkey * 0x6177614b) + 1
muls r6, r5
adds r6, 0x1
b GameCubeMultiBoot_Main_ImageDecryptHashLoop
GameCubeMultiBoot_Main_ImageDecryptHashEnd:
@ Save the new pointer, sessionkey, hashval
str r4, [r0, GCMB_STRUCT_BASE_DEST_PTR]
str r6, [r0, GCMB_STRUCT_SESSION_KEY]
pop {r4-r7}
str r3, [r0, GCMB_STRUCT_HASH_VAL]
@ Bail out if the image size is unknown
ldrh r1, [r0, GCMB_STRUCT_IMAGE_SIZE]
cmp r1, 0
bne GameCubeMultiBoot_Main_Return2
@ Bail out if no image data has been transferred
ldr r1, [r0, GCMB_STRUCT_CUR_DEST_PTR]
ldr r2, [r0, GCMB_STRUCT_BASE_DEST_PTR]
cmp r1, r2
bne GameCubeMultiBoot_Main_Return2
@ If KeyC hasn't been generated yet, go generate it
ldr r1, [r0, GCMB_STRUCT_KEYC]
cmp r1, 0
beq GameCubeMultiBoot_Main_GenerateKeyC
@ If the other side hasn't sent its boot key yet, bail out
ldrh r1, [r0, GCMB_STRUCT_BOOT_KEY]
cmp r1, 0
beq GameCubeMultiBoot_Main_Return
@ Save off LR so it doesn't get clobbered by the upcoming function call
mov r12, lr
@ Generate the real boot key, which is the checksum of a hardcoded value and KeyC
movs r1, GCMB_MAGIC_BOOTKEY_HASHVAL
ldr r3, [r0, GCMB_STRUCT_KEYC]
bl GameCubeMultiBoot_Hash
ldrh r1, [r0, GCMB_STRUCT_BOOT_KEY]
@ Restore the saved LR value
mov lr, r12
@ Compare the two boot keys (real and passed in), if they don't match then throw everything away
subs r1, r3
bne GameCubeMultiBoot_Init
@ The two boot keys matched, tell the caller that the image is ready to boot
movs r1, MBPROGRESS_READY_TO_BOOT
strb r1, [r0, GCMB_STRUCT_MBPROGRESS]
@ Nothing more to do, return.
bx lr
GameCubeMultiBoot_Main_GenerateKeyC:
@ Save off LR so it doesn't get clobbered by the upcoming function call
mov r12, lr
@ KeyC = (SavedVCount << 24) - 1
ldrb r1, [r0, GCMB_STRUCT_SAVEDVCOUNT]
lsls r1, 24
subs r1, 0x1
str r1, [r0, GCMB_STRUCT_KEYC]
@ Hash the KeyC with the multiboot image checksum to generate the KeyC derivation material to be sent to the other side of the link
bl GameCubeMultiBoot_Hash
@ Make sure the sent KeyC derivation material contains a magic value so that the other side can detect it
lsls r3, 8
adds r3, GCMB_MAGIC_KEYCDERIVATION
@ Save off the KeyC derivation material and return to caller
str r3, [r0, GCMB_STRUCT_KEYC_DERIVATION]
bx r12
GameCubeMultiBoot_Main_Return2:
bx lr
thumb_func_end GameCubeMultiBoot_Main
.align 2, 0
pool_HashVal: .4byte 0xa1c1
pool_Kawa: .ascii "Kawa" @ name of BIOS developer
pool_NintendoLogo: .4byte RomHeaderNintendoLogo
thumb_func_start GameCubeMultiBoot_ExecuteProgram
@ void GameCubeMultiBoot_ExecuteProgram(struct GameCubeMultiBoot *mb);
GameCubeMultiBoot_ExecuteProgram:
@ If there's no multiboot image ready, just return to caller
ldrb r1, [r0, GCMB_STRUCT_MBPROGRESS]
cmp r1, MBPROGRESS_READY_TO_BOOT
bne GameCubeMultiBoot_ExecuteProgram_Fail
@ Disable interrupts
ldr r3, pool_InterruptRegs
movs r1, 0
strh r1, [r3, OFFSET_REG_IME - 0x200]
@ Jump to the real entry point of the multiboot image (past the image header), in ARM mode
ldr r1, pool_MultiBootLoadAddr
adds r1, 0xC0
bx r1
GameCubeMultiBoot_ExecuteProgram_Fail:
bx lr
thumb_func_end GameCubeMultiBoot_ExecuteProgram
thumb_func_start GameCubeMultiBoot_Init
@ void GameCubeMultiBoot_Init(struct GameCubeMultiBoot *mb);
GameCubeMultiBoot_Init:
ldr r3, pool_InterruptRegs
@ Save IME register.
ldrh r2, [r3, OFFSET_REG_IME - 0x200]
@ Disable interrupts.
movs r1, 0
strh r1, [r3, OFFSET_REG_IME - 0x200]
@ Set the handler to the "Stop" routine.
@ Unless the first command that is received is a device reset command, the
@ "Stop" routine will be executed and no further commands will be processed.
adr r3, GcMbIntrHandler_Stop
str r3, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER]
ldrb r3, [r0, 0x3]
push {r3}
ldrb r3, [r0, 0x1]
push {r0,r3}
adds r3, r0, 0
adds r3, GCMB_STRUCT_BASE_DEST_PTR
@ clear all but the last 3 fields of the struct
GameCubeMultiBoot_Init_ClearStructLoop:
stm r0!, {r1}
cmp r0, r3
blo GameCubeMultiBoot_Init_ClearStructLoop
pop {r0,r3}
lsrs r3, 1
strb r3, [r0, 0x3]
pop {r3}
strb r3, [r0, 0x1]
ldr r3, pool_SerialRegs
@ Turn off JOY Bus mode.
lsls r0, r3, 10
strh r0, [r3, OFFSET_REG_RCNT - 0x120]
@ Turn on JOY Bus mode.
movs r0, 0xC0
lsls r0, 8
strh r0, [r3, OFFSET_REG_RCNT - 0x120]
@ Init JOY Bus registers.
movs r0, 0x47
strh r0, [r3, OFFSET_REG_JOYCNT - 0x120]
strh r1, [r3, OFFSET_REG_JOYSTAT - 0x120]
ldr r3, pool_InterruptRegs
@ Acknowledge serial interrupt.
movs r0, INTR_FLAG_SERIAL
strh r0, [r3, OFFSET_REG_IF - 0x200]
@ Enable serial interrupt.
ldrh r1, [r3, OFFSET_REG_IE - 0x200]
orrs r1, r0
strh r1, [r3, OFFSET_REG_IE - 0x200]
@ Restore IME register.
strh r2, [r3, OFFSET_REG_IME - 0x200]
bx lr
thumb_func_end GameCubeMultiBoot_Init
non_word_aligned_thumb_func_start GameCubeMultiBoot_HandleSerialInterrupt
@ void GameCubeMultiBoot_HandleSerialInterrupt(struct GameCubeMultiBoot *mb);
GameCubeMultiBoot_HandleSerialInterrupt:
ldr r3, pool_SerialRegs
@ Acknowledge reset/receive/send flags.
ldrh r1, [r3, OFFSET_REG_JOYCNT - 0x120]
strh r1, [r3, OFFSET_REG_JOYCNT - 0x120]
movs r2, 0
strb r2, [r0]
ldr r2, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER]
cmp r2, 0
beq GameCubeMultiBoot_HandleSerialInterruptDone
lsrs r1, 1 @ was a device reset command received?
bcs GameCubeMultiBoot_BeginHandshake @ branch if so
mov pc, r2
.align 2, 0
@ Zero the status and the interrupt handler pointer.
@ Commands from the GameCube will not be processed after this is executed
@ unless GameCubeMultiBoot_Init() is called again.
GcMbIntrHandler_Stop:
movs r2, 0
strh r2, [r3, OFFSET_REG_JOYSTAT - 0x120]
GameCubeMultiBoot_SetInterruptHandler:
str r2, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER]
GameCubeMultiBoot_ReadVCount:
ldr r3, pool_RegDispstat
ldrh r1, [r3, OFFSET_REG_VCOUNT - OFFSET_REG_DISPSTAT]
strb r1, [r0, 0x3]
GameCubeMultiBoot_HandleSerialInterruptDone:
bx lr
GameCubeMultiBoot_BeginHandshake:
@ Throw away anything that got sent
ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120]
@ Send the game code, the other side of the link must send back the same game code
ldr r1, pool_RubyUSAGameCode
str r1, [r3, OFFSET_REG_JOY_TRANS - 0x120]
movs r1, 0x10
strh r1, [r3, OFFSET_REG_JOYSTAT - 0x120]
@ Use the saved VCount value to provide 8 bits of entropy for KeyB
ldrb r1, [r0, GCMB_STRUCT_SAVEDVCOUNT]
strb r1, [r0, GCMB_STRUCT_KEYB + 1]
@ If a multiboot image has been transferred at least enough such that the Nintendo logo check has passed, stop everything.
ldrb r1, [r0, GCMB_STRUCT_MBPROGRESS]
cmp r1, 0
bne GcMbIntrHandler_Stop
@ Set the image destination pointers.
ldr r1, pool_MultiBootLoadAddr
str r1, [r0, GCMB_STRUCT_BASE_DEST_PTR]
str r1, [r0, GCMB_STRUCT_CUR_DEST_PTR]
@ Set the new interrupt handler.
adr r2, GcMbIntrHandler_CheckGameCodeSent
b GameCubeMultiBoot_SetInterruptHandler
.align 2, 0
GcMbIntrHandler_CheckGameCodeSent:
lsls r1, 31
bcc GcMbIntrHandler_Stop @ stop if send failed
bmi GameCubeMultiBoot_CheckHandshakeResponse @ branch if receive is complete
@ If the response hasn't been fully received yet,
@ check again upon the next interrupt.
adr r2, GcMbIntrHandler_CheckHandshakeResponse
b GameCubeMultiBoot_SetInterruptHandler
.align 2, 0
GcMbIntrHandler_CheckHandshakeResponse:
lsrs r1, 1 @ is receive complete?
bcc GcMbIntrHandler_Stop @ stop if not
GameCubeMultiBoot_CheckHandshakeResponse:
ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120]
ldr r2, pool_RubyUSAGameCode
cmp r1, r2
bne GcMbIntrHandler_Stop @ stop if the GameCube didn't reply with the same game code
@ Use the saved VCount value to provide another 8 bits of entropy for KeyB.
ldrb r1, [r0, GCMB_STRUCT_SAVEDVCOUNT]
strb r1, [r0, GCMB_STRUCT_KEYB + 3]
adr r2, GcMbIntrHandler_ReceiveKeyA
b GameCubeMultiBoot_SetInterruptHandler
.align 2, 0
GcMbIntrHandler_ReceiveKeyA:
lsrs r1, 1 @ is receive complete?
bcc GcMbIntrHandler_Stop @ branch if not
ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120]
@ make sure top 8 bits of the received value is the KeyA magic number, stop if KeyA is invalid
lsrs r2, r1, 24
cmp r2, GCMB_MAGIC_KEYA
bne GcMbIntrHandler_Stop
@ save received KeyA
str r1, [r0, GCMB_STRUCT_KEYA]
@ use the second GameCubeMultiBoot_Main() counter as another 8 bits of entropy for KeyB
ldrb r1, [r0, GCMB_STRUCT_COUNTER2]
strb r1, [r0, GCMB_STRUCT_KEYB + 2]
movs r2, 0
movs r3, 0
ldr r1, [r0, GCMB_STRUCT_KEYB]
lsrs r1, 8
@ make sure KeyB is valid (other side of the link is supposed to check KeyB too), if it's not then change the byte that was just set so it is
GameCubeMultiBoot_KeyBCheckLoop:
lsrs r1, 1
adcs r2, r3
cmp r1, 0
bne GameCubeMultiBoot_KeyBCheckLoop
cmp r2, 0xE
bgt GameCubeMultiBoot_KeyBSaveNewByte
cmp r2, 0x7
bge GameCubeMultiBoot_KeyBCheckEnd
movs r1, 0xFF
GameCubeMultiBoot_KeyBSaveNewByte:
strb r1, [r0, GCMB_STRUCT_KEYB + 2]
GameCubeMultiBoot_KeyBCheckEnd:
@ add in the KeyB magic number and send off KeyB
ldr r1, [r0, GCMB_STRUCT_KEYB]
adds r1, GCMB_MAGIC_KEYB
ldr r3, pool_SerialRegs
str r1, [r3, OFFSET_REG_JOY_TRANS - 0x120]
movs r1, 0x30
strh r1, [r3, OFFSET_REG_JOYSTAT - 0x120]
@ set new interrupt handler
adr r2, GcMbIntrHandler_CheckKeyBSent
b GameCubeMultiBoot_SetInterruptHandler
.align 2, 0
GcMbIntrHandler_CheckKeyBSent:
lsls r1, 31
bcc GcMbIntrHandler_Stop @ stop if send failed
bmi GameCubeMultiBoot_CheckImageSizeResponse @ branch if receive is complete
adr r2, GcMbIntrHandler_CheckImageSizeResponse
b GameCubeMultiBoot_SetInterruptHandler
.align 2, 0
GcMbIntrHandler_CheckImageSizeResponse:
lsrs r1, 1 @ is receive complete?
bcc GcMbIntrHandler_Stop @ branch if not
GameCubeMultiBoot_CheckImageSizeResponse:
ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120]
ldr r2, GameCubeMultiBoot_MaximumImageSizeUInt32s
cmp r1, r2
bhs GcMbIntrHandler_Stop
adds r1, 0x1
adds r1, r1
strh r1, [r0, GCMB_STRUCT_IMAGE_SIZE]
ldrb r1, [r0, GCMB_STRUCT_MBPROGRESS]
cmp r1, 0
GcMbIntrHandler_StopIfNotEqual:
bne GcMbIntrHandler_Stop
ldr r1, pool_MultiBootLoadAddr
str r1, [r0, GCMB_STRUCT_BASE_DEST_PTR]
str r1, [r0, GCMB_STRUCT_CUR_DEST_PTR]
adr r2, GcMbIntrHandler_CheckImageResponse
b GameCubeMultiBoot_SetInterruptHandler
.align 2, 0
GcMbIntrHandler_CheckImageResponse:
lsrs r1, 1 @ is receive complete?
bcc GcMbIntrHandler_Stop @ branch if not
ldr r2, [r0, GCMB_STRUCT_CUR_DEST_PTR]
movs r1, 0x4
ands r1, r2
adds r1, 0x8
lsls r1, 2
strh r1, [r3, OFFSET_REG_JOYSTAT - 0x120]
@ get the recieved uint32
ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120]
@ put it in the current destination pointer and advance that pointer
stm r2!, {r1}
@ save off the advanced pointer
str r2, [r0, GCMB_STRUCT_CUR_DEST_PTR]
@ decrease the image size (in uint32s)
ldrh r1, [r0, GCMB_STRUCT_IMAGE_SIZE]
subs r1, 0x1
strh r1, [r0, GCMB_STRUCT_IMAGE_SIZE]
@ branch away if the transfer is not yet complete
bne GameCubeMultiBoot_ReadVCount
GcMbIntrHandler_SendCounter2:
@ send counter2 with magic number
ldrb r1, [r0, GCMB_STRUCT_COUNTER2]
lsls r1, 8
adds r1, GCMB_MAGIC_COUNTER2
str r1, [r3, OFFSET_REG_JOY_TRANS - 0x120]
adr r2, GcMbIntrHandler_CheckCounter2Sent
b GameCubeMultiBoot_SetInterruptHandler
.align 2, 0
GcMbIntrHandler_CheckCounter2Sent:
lsls r1, 31
GcMbIntrHandler_StopIfSendFailed:
bcc GcMbIntrHandler_Stop @ stop if send failed
@ if KeyC derivation value has not yet been generated, send Counter2 again, otherwise, send KeyC derivation
ldr r1, [r0, GCMB_STRUCT_KEYC_DERIVATION]
cmp r1, 0
beq GcMbIntrHandler_SendCounter2
str r1, [r3, OFFSET_REG_JOY_TRANS - 0x120]
adr r2, GcMbIntrHandler_CheckKeyCDerivationSent
b GameCubeMultiBoot_SetInterruptHandler
.align 2, 0
GcMbIntrHandler_CheckKeyCDerivationSent:
lsls r1, 31
bcc GcMbIntrHandler_StopIfSendFailed @ branch if send failed
bmi GameCubeMultiBoot_CheckBootKeyResponse @ branch if receive is complete
adr r2, GcMbIntrHandler_CheckBootKeyResponse
b GameCubeMultiBoot_SetInterruptHandler
.align 2, 0
GcMbIntrHandler_CheckBootKeyResponse:
lsrs r1, 1 @ is receive complete?
bcc GcMbIntrHandler_StopIfSendFailed @ branch if not
GameCubeMultiBoot_CheckBootKeyResponse:
ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120]
@ make sure received boot key contains expected magic number, stop if not
lsrs r2, r1, 24
cmp r2, GCMB_MAGIC_BOOTKEY
bne GcMbIntrHandler_StopIfNotEqual
@ save received bootkey to be checked in GameCubeMultiBoot_Main()
strh r1, [r0, GCMB_STRUCT_BOOT_KEY]
@ stop if anything more gets sent
adr r2, GcMbIntrHandler_StopUnconditionally
b GameCubeMultiBoot_SetInterruptHandler
.align 2, 0
GcMbIntrHandler_StopUnconditionally:
b GcMbIntrHandler_Stop
thumb_func_end GameCubeMultiBoot_HandleSerialInterrupt
non_word_aligned_thumb_func_start GameCubeMultiBoot_Quit
@ void GameCubeMultiBoot_Quit();
GameCubeMultiBoot_Quit:
ldr r3, pool_InterruptRegs
@ Save IME register.
ldrh r2, [r3, OFFSET_REG_IME - 0x200]
@ Disable interrupts.
movs r1, 0
strh r1, [r3, OFFSET_REG_IME - 0x200]
ldr r3, pool_SerialRegs
@ Acknowledge all JOYCNT flags.
movs r0, 0x7
strh r0, [r3, OFFSET_REG_JOYCNT - 0x120]
@ Turn off JOY Bus mode.
lsls r0, r3, 10
strh r0, [r3, OFFSET_REG_RCNT - 0x120] @ store 0x8000
ldr r3, pool_InterruptRegs
@ Acknowledge serial interrupt.
movs r0, INTR_FLAG_SERIAL
strh r0, [r3, OFFSET_REG_IF - 0x200]
@ Disable serial interrupt.
ldrh r1, [r3, OFFSET_REG_IE - 0x200]
bics r1, r0
strh r1, [r3, OFFSET_REG_IE - 0x200]
@ Restore IME register.
strh r2, [r3, OFFSET_REG_IME - 0x200]
bx lr
thumb_func_end GameCubeMultiBoot_Quit
.align 2, 0
GameCubeMultiBoot_MaximumImageSizeUInt32s: .4byte 0x4000
pool_InterruptRegs: .4byte REG_BASE + 0x200
pool_SerialRegs: .4byte REG_BASE + 0x120
pool_RegDispstat: .4byte REG_DISPSTAT
pool_RubyUSAGameCode: .ascii "AXVE"
pool_MultiBootLoadAddr: .4byte EWRAM_START
.align 2, 0 @ Don't pad with nop.
|
jotana240/PokemonEsmeraldaESP
| 7,181
|
libagbsyscall/libagbsyscall.s
|
.include "../constants/gba_constants.inc"
.include "../asm/macros/function.inc"
.text
.set SOFT_RESET_DIRECT_BUF, 0x03007FFA
.set RESET_EX_WRAM_FLAG, 0x1
.ifdef NO_GRANULAR_AGBSYSCALL
.set L_IntrWait, 1
.set L_RegisterRamReset, 1
.set L_Sqrt, 1
.set L_MusicPlayerOpen, 1
.set L_SoundBiasReset, 1
.set L_SoundDriverVSyncOn, 1
.set L_Mod, 1
.set L_VBlankIntrWait, 1
.set L_MusicPlayerStart, 1
.set L_SoundDriverVSyncOff, 1
.set L_HuffUnComp, 1
.set L_SoftResetExram, 1
.set L_MusicPlayerFadeOut, 1
.set L_LZ77UnCompWram, 1
.set L_SoundDriverMain, 1
.set L_SoundBiasChange, 1
.set L_LZ77UnCompVram, 1
.set L_ArcTan2, 1
.set L_MusicPlayerStop, 1
.set L_DivArm, 1
.set L_ModArm, 1
.set L_SoundDriverVSync, 1
.set L_SoundDriverInit, 1
.set L_BgAffineSet, 1
.set L_Diff8bitUnFilterWram, 1
.set L_MultiBoot, 1
.set L_MidiKey2Freq, 1
.set L_Div, 1
.set L_Diff8bitUnFilterVram, 1
.set L_ArcTan, 1
.set L_ObjAffineSet, 1
.set L_SoftResetRom, 1
.set L_SoundDriverMode, 1
.set L_RLUnCompWram, 1
.set L_BitUnPack, 1
.set L_SoundChannelClear, 1
.set L_CpuFastSet, 1
.set L_CpuSet, 1
.set L_Diff16bitUnFilter, 1
.set L_SoundBiasSet, 1
.set L_MusicPlayerContinue, 1
.set L_SoftReset, 1
.set L_RLUnCompVram, 1
.endif
.ifdef L_IntrWait
thumb_func_start IntrWait
IntrWait:
movs r2, #0
svc #4
bx lr
thumb_func_end IntrWait
.endif
.ifdef L_RegisterRamReset
thumb_func_start RegisterRamReset
RegisterRamReset:
svc #1
bx lr
thumb_func_end RegisterRamReset
.endif
.ifdef L_Sqrt
thumb_func_start Sqrt
Sqrt:
svc #8
bx lr
thumb_func_end Sqrt
.endif
.ifdef L_MusicPlayerOpen
thumb_func_start MusicPlayerOpen
MusicPlayerOpen:
svc #32
bx lr
thumb_func_end MusicPlayerOpen
.endif
.ifdef L_SoundBiasReset
thumb_func_start SoundBiasReset
SoundBiasReset:
movs r0, #0
svc #25
bx lr
thumb_func_end SoundBiasReset
.endif
.ifdef L_SoundDriverVSyncOn
thumb_func_start SoundDriverVSyncOn
SoundDriverVSyncOn:
svc #41
bx lr
thumb_func_end SoundDriverVSyncOn
.endif
.ifdef L_Mod
thumb_func_start Mod
Mod:
svc #6
mov r0, r1
bx lr
thumb_func_end Mod
.endif
.ifdef L_VBlankIntrWait
thumb_func_start VBlankIntrWait
VBlankIntrWait:
movs r2, #0
svc #5
bx lr
thumb_func_end VBlankIntrWait
.endif
.ifdef L_MusicPlayerStart
thumb_func_start MusicPlayerStart
MusicPlayerStart:
svc #33
bx lr
thumb_func_end MusicPlayerStart
.endif
.ifdef L_SoundDriverVSyncOff
thumb_func_start SoundDriverVSyncOff
SoundDriverVSyncOff:
svc #40
bx lr
thumb_func_end SoundDriverVSyncOff
.endif
.ifdef L_HuffUnComp
thumb_func_start HuffUnComp
HuffUnComp:
svc #19
bx lr
thumb_func_end HuffUnComp
.endif
.ifdef L_SoftResetExram
arm_func_start SoftResetExram
SoftResetExram:
ldr r3, =REG_IME
movs r2, #0
strb r2, [r3, #0]
ldr r3, =SOFT_RESET_DIRECT_BUF
movs r2, #1
strb r2, [r3, #0]
subs r3, #SOFT_RESET_DIRECT_BUF - 0x3007f00
mov sp, r3
movs r2, #RESET_EX_WRAM_FLAG
bics r0, r2
svc #1
svc #0
.pool
arm_func_end SoftResetExram
.endif
.ifdef L_MusicPlayerFadeOut
thumb_func_start MusicPlayerFadeOut
MusicPlayerFadeOut:
svc #36
bx lr
thumb_func_end MusicPlayerFadeOut
.endif
.ifdef L_LZ77UnCompWram
thumb_func_start LZ77UnCompWram
LZ77UnCompWram:
svc #17
bx lr
thumb_func_end LZ77UnCompWram
.endif
.ifdef L_SoundDriverMain
thumb_func_start SoundDriverMain
SoundDriverMain:
svc #28
bx lr
thumb_func_end SoundDriverMain
.endif
.ifdef L_SoundBiasChange
thumb_func_start SoundBiasChange
SoundBiasChange:
svc #25
bx lr
thumb_func_end SoundBiasChange
.endif
.ifdef L_LZ77UnCompVram
thumb_func_start LZ77UnCompVram
LZ77UnCompVram:
svc #18
bx lr
thumb_func_end LZ77UnCompVram
.endif
.ifdef L_ArcTan2
thumb_func_start ArcTan2
ArcTan2:
svc #10
bx lr
thumb_func_end ArcTan2
.endif
.ifdef L_MusicPlayerStop
thumb_func_start MusicPlayerStop
MusicPlayerStop:
svc #34
bx lr
thumb_func_end MusicPlayerStop
.endif
.ifdef L_DivArm
thumb_func_start DivArm
DivArm:
svc #7
bx lr
thumb_func_end DivArm
.endif
.ifdef L_ModArm
thumb_func_start ModArm
ModArm:
svc #7
mov r0, r1
bx lr
thumb_func_end ModArm
.endif
.ifdef L_SoundDriverVSync
thumb_func_start SoundDriverVSync
SoundDriverVSync:
svc #29
bx lr
thumb_func_end SoundDriverVSync
.endif
.ifdef L_SoundDriverInit
thumb_func_start SoundDriverInit
SoundDriverInit:
svc #26
bx lr
thumb_func_end SoundDriverInit
.endif
.ifdef L_BgAffineSet
thumb_func_start BgAffineSet
BgAffineSet:
svc #14
bx lr
thumb_func_end BgAffineSet
.endif
.ifdef L_Diff8bitUnFilterWram
thumb_func_start Diff8bitUnFilterWram
Diff8bitUnFilterWram:
svc #22
bx lr
thumb_func_end Diff8bitUnFilterWram
.endif
.ifdef L_MultiBoot
thumb_func_start MultiBoot
MultiBoot:
mov r1, #1
svc #37
bx lr
thumb_func_end MultiBoot
.endif
.ifdef L_MidiKey2Freq
thumb_func_start MidiKey2Freq
MidiKey2Freq:
svc #31
bx lr
thumb_func_end MidiKey2Freq
.endif
.ifdef L_Div
thumb_func_start Div
Div:
svc #6
bx lr
thumb_func_end Div
.endif
.ifdef L_Diff8bitUnFilterVram
thumb_func_start Diff8bitUnFilterVram
Diff8bitUnFilterVram:
svc #23
bx lr
thumb_func_end Diff8bitUnFilterVram
.endif
.ifdef L_ArcTan
thumb_func_start ArcTan
ArcTan:
svc #9
bx lr
thumb_func_end ArcTan
.endif
.ifdef L_ObjAffineSet
thumb_func_start ObjAffineSet
ObjAffineSet:
svc #15
bx lr
thumb_func_end ObjAffineSet
.endif
.ifdef L_SoftResetRom
thumb_func_start SoftResetRom
SoftResetRom:
ldr r3, =REG_IME
movs r2, #0
strb r2, [r3, #0]
ldr r3, =SOFT_RESET_DIRECT_BUF
movs r2, #0
strb r2, [r3, #0]
sub r3, #SOFT_RESET_DIRECT_BUF - 0x3007f00
mov sp, r3
svc #1
svc #0
.pool
thumb_func_end SoftResetRom
.endif
.ifdef L_SoundDriverMode
thumb_func_start SoundDriverMode
SoundDriverMode:
svc #27
bx lr
thumb_func_end SoundDriverMode
.endif
.ifdef L_RLUnCompWram
thumb_func_start RLUnCompWram
RLUnCompWram:
svc #20
bx lr
thumb_func_end RLUnCompWram
.endif
.ifdef L_BitUnPack
thumb_func_start BitUnPack
BitUnPack:
svc #16
bx lr
thumb_func_end BitUnPack
.endif
.ifdef L_SoundChannelClear
thumb_func_start SoundChannelClear
SoundChannelClear:
svc #30
bx lr
thumb_func_end SoundChannelClear
.endif
.ifdef L_CpuFastSet
thumb_func_start CpuFastSet
CpuFastSet:
svc #12
bx lr
thumb_func_end CpuFastSet
.endif
.ifdef L_CpuSet
thumb_func_start CpuSet
CpuSet:
svc #11
bx lr
thumb_func_end CpuSet
.endif
.ifdef L_Diff16bitUnFilter
thumb_func_start Diff16bitUnFilter
Diff16bitUnFilter:
svc #24
bx lr
thumb_func_end Diff16bitUnFilter
.endif
.ifdef L_SoundBiasSet
thumb_func_start SoundBiasSet
SoundBiasSet:
movs r0, #1
svc #25
bx lr
thumb_func_end SoundBiasSet
.endif
.ifdef L_MusicPlayerContinue
thumb_func_start MusicPlayerContinue
MusicPlayerContinue:
svc #35
bx lr
thumb_func_end MusicPlayerContinue
.endif
.ifdef L_SoftReset
thumb_func_start SoftReset
SoftReset:
ldr r3, =REG_IME
movs r2, #0
strb r2, [r3, #0]
ldr r1, =0x3007f00
mov sp, r1
svc #1
svc #0
.pool
thumb_func_end SoftReset
.endif
.ifdef L_RLUnCompVram
thumb_func_start RLUnCompVram
RLUnCompVram:
svc #21
bx lr
thumb_func_end RLUnCompVram
.endif
.align 2, 0 @ Don't pad with nop
|
jotana240/PokemonEsmeraldaESP
| 8,203
|
sound/MPlayDef.s
|
.equ W00, 0x80 @ WAIT
.equ W01, W00+1 @
.equ W02, W00+2 @
.equ W03, W00+3 @
.equ W04, W00+4 @
.equ W05, W00+5 @
.equ W06, W00+6 @
.equ W07, W00+7 @
.equ W08, W00+8 @
.equ W09, W00+9 @
.equ W10, W00+10 @
.equ W11, W00+11 @
.equ W12, W00+12 @
.equ W13, W00+13 @
.equ W14, W00+14 @
.equ W15, W00+15 @
.equ W16, W00+16 @
.equ W17, W00+17 @
.equ W18, W00+18 @
.equ W19, W00+19 @
.equ W20, W00+20 @
.equ W21, W00+21 @
.equ W22, W00+22 @
.equ W23, W00+23 @
.equ W24, W00+24 @
.equ W28, W00+25 @
.equ W30, W00+26 @
.equ W32, W00+27 @
.equ W36, W00+28 @
.equ W40, W00+29 @
.equ W42, W00+30 @
.equ W44, W00+31 @
.equ W48, W00+32 @
.equ W52, W00+33 @
.equ W54, W00+34 @
.equ W56, W00+35 @
.equ W60, W00+36 @
.equ W64, W00+37 @
.equ W66, W00+38 @
.equ W68, W00+39 @
.equ W72, W00+40 @
.equ W76, W00+41 @
.equ W78, W00+42 @
.equ W80, W00+43 @
.equ W84, W00+44 @
.equ W88, W00+45 @
.equ W90, W00+46 @
.equ W92, W00+47 @
.equ W96, W00+48 @
.equ FINE, 0xb1 @ fine
.equ GOTO, 0xb2 @ goto
.equ PATT, 0xb3 @ pattern play
.equ PEND, 0xb4 @ pattern end
.equ REPT, 0xb5 @ repeat
.equ MEMACC, 0xb9 @ memacc op adr dat ***lib
.equ PRIO, 0xba @ priority
.equ TEMPO, 0xbb @ tempo (BPM/2)
.equ KEYSH, 0xbc @ key shift
.equ VOICE, 0xbd @ voice #
.equ VOL, 0xbe @ volume
.equ PAN, 0xbf @ panpot (c_v+??)
.equ BEND, 0xc0 @ pitch bend (c_v+??)
.equ BENDR, 0xc1 @ bend range
.equ LFOS, 0xc2 @ LFO speed
.equ LFODL, 0xc3 @ LFO delay
.equ MOD, 0xc4 @ modulation depth
.equ MODT, 0xc5 @ modulation type
.equ TUNE, 0xc8 @ micro tuning (c_v+??)
.equ XCMD, 0xcd @ extend command ***lib
.equ xIECV, 0x08 @ imi.echo vol ***lib
.equ xIECL, 0x09 @ imi.echo len ***lib
.equ EOT, 0xce @ End of Tie
.equ TIE, 0xcf @
.equ N01, TIE+1 @ NOTE
.equ N02, N01+1 @
.equ N03, N01+2 @
.equ N04, N01+3 @
.equ N05, N01+4 @
.equ N06, N01+5 @
.equ N07, N01+6 @
.equ N08, N01+7 @
.equ N09, N01+8 @
.equ N10, N01+9 @
.equ N11, N01+10 @
.equ N12, N01+11 @
.equ N13, N01+12 @
.equ N14, N01+13 @
.equ N15, N01+14 @
.equ N16, N01+15 @
.equ N17, N01+16 @
.equ N18, N01+17 @
.equ N19, N01+18 @
.equ N20, N01+19 @
.equ N21, N01+20 @
.equ N22, N01+21 @
.equ N23, N01+22 @
.equ N24, N01+23 @
.equ N28, N01+24 @
.equ N30, N01+25 @
.equ N32, N01+26 @
.equ N36, N01+27 @
.equ N40, N01+28 @
.equ N42, N01+29 @
.equ N44, N01+30 @
.equ N48, N01+31 @
.equ N52, N01+32 @
.equ N54, N01+33 @
.equ N56, N01+34 @
.equ N60, N01+35 @
.equ N64, N01+36 @
.equ N66, N01+37 @
.equ N68, N01+38 @
.equ N72, N01+39 @
.equ N76, N01+40 @
.equ N78, N01+41 @
.equ N80, N01+42 @
.equ N84, N01+43 @
.equ N88, N01+44 @
.equ N90, N01+45 @
.equ N92, N01+46 @
.equ N96, N01+47 @
@ maximum value for volume
.equ mxv, 0x7F @
@ center value of PAN, BEND, TUNE
.equ c_v, 0x40 @ -64 ~ +63
@ note for N??, TIE, EOT
.equ CnM2, 0 @
.equ CsM2, 1 @
.equ DnM2, 2 @
.equ DsM2, 3 @
.equ EnM2, 4 @
.equ FnM2, 5 @
.equ FsM2, 6 @
.equ GnM2, 7 @
.equ GsM2, 8 @
.equ AnM2, 9 @
.equ AsM2, 10 @
.equ BnM2, 11 @
.equ CnM1, 12 @
.equ CsM1, 13 @
.equ DnM1, 14 @
.equ DsM1, 15 @
.equ EnM1, 16 @
.equ FnM1, 17 @
.equ FsM1, 18 @
.equ GnM1, 19 @
.equ GsM1, 20 @
.equ AnM1, 21 @
.equ AsM1, 22 @
.equ BnM1, 23 @
.equ Cn0, 24 @
.equ Cs0, 25 @
.equ Dn0, 26 @
.equ Ds0, 27 @
.equ En0, 28 @
.equ Fn0, 29 @
.equ Fs0, 30 @
.equ Gn0, 31 @
.equ Gs0, 32 @
.equ An0, 33 @
.equ As0, 34 @
.equ Bn0, 35 @
.equ Cn1, 36 @
.equ Cs1, 37 @
.equ Dn1, 38 @
.equ Ds1, 39 @
.equ En1, 40 @
.equ Fn1, 41 @
.equ Fs1, 42 @
.equ Gn1, 43 @
.equ Gs1, 44 @
.equ An1, 45 @
.equ As1, 46 @
.equ Bn1, 47 @
.equ Cn2, 48 @
.equ Cs2, 49 @
.equ Dn2, 50 @
.equ Ds2, 51 @
.equ En2, 52 @
.equ Fn2, 53 @
.equ Fs2, 54 @
.equ Gn2, 55 @
.equ Gs2, 56 @
.equ An2, 57 @
.equ As2, 58 @
.equ Bn2, 59 @
.equ Cn3, 60 @
.equ Cs3, 61 @
.equ Dn3, 62 @
.equ Ds3, 63 @
.equ En3, 64 @
.equ Fn3, 65 @
.equ Fs3, 66 @
.equ Gn3, 67 @
.equ Gs3, 68 @
.equ An3, 69 @ 440Hz
.equ As3, 70 @
.equ Bn3, 71 @
.equ Cn4, 72 @
.equ Cs4, 73 @
.equ Dn4, 74 @
.equ Ds4, 75 @
.equ En4, 76 @
.equ Fn4, 77 @
.equ Fs4, 78 @
.equ Gn4, 79 @
.equ Gs4, 80 @
.equ An4, 81 @
.equ As4, 82 @
.equ Bn4, 83 @
.equ Cn5, 84 @
.equ Cs5, 85 @
.equ Dn5, 86 @
.equ Ds5, 87 @
.equ En5, 88 @
.equ Fn5, 89 @
.equ Fs5, 90 @
.equ Gn5, 91 @
.equ Gs5, 92 @
.equ An5, 93 @
.equ As5, 94 @
.equ Bn5, 95 @
.equ Cn6, 96 @
.equ Cs6, 97 @
.equ Dn6, 98 @
.equ Ds6, 99 @
.equ En6, 100 @
.equ Fn6, 101 @
.equ Fs6, 102 @
.equ Gn6, 103 @
.equ Gs6, 104 @
.equ An6, 105 @
.equ As6, 106 @
.equ Bn6, 107 @
.equ Cn7, 108 @
.equ Cs7, 109 @
.equ Dn7, 110 @
.equ Ds7, 111 @
.equ En7, 112 @
.equ Fn7, 113 @
.equ Fs7, 114 @
.equ Gn7, 115 @
.equ Gs7, 116 @
.equ An7, 117 @
.equ As7, 118 @
.equ Bn7, 119 @
.equ Cn8, 120 @
.equ Cs8, 121 @
.equ Dn8, 122 @
.equ Ds8, 123 @
.equ En8, 124 @
.equ Fn8, 125 @
.equ Fs8, 126 @
.equ Gn8, 127 @
@ velocity
.equ v000, 0 @
.equ v001, 1 @
.equ v002, 2 @
.equ v003, 3 @
.equ v004, 4 @
.equ v005, 5 @
.equ v006, 6 @
.equ v007, 7 @
.equ v008, 8 @
.equ v009, 9 @
.equ v010, 10 @
.equ v011, 11 @
.equ v012, 12 @
.equ v013, 13 @
.equ v014, 14 @
.equ v015, 15 @
.equ v016, 16 @
.equ v017, 17 @
.equ v018, 18 @
.equ v019, 19 @
.equ v020, 20 @
.equ v021, 21 @
.equ v022, 22 @
.equ v023, 23 @
.equ v024, 24 @
.equ v025, 25 @
.equ v026, 26 @
.equ v027, 27 @
.equ v028, 28 @
.equ v029, 29 @
.equ v030, 30 @
.equ v031, 31 @
.equ v032, 32 @
.equ v033, 33 @
.equ v034, 34 @
.equ v035, 35 @
.equ v036, 36 @
.equ v037, 37 @
.equ v038, 38 @
.equ v039, 39 @
.equ v040, 40 @
.equ v041, 41 @
.equ v042, 42 @
.equ v043, 43 @
.equ v044, 44 @
.equ v045, 45 @
.equ v046, 46 @
.equ v047, 47 @
.equ v048, 48 @
.equ v049, 49 @
.equ v050, 50 @
.equ v051, 51 @
.equ v052, 52 @
.equ v053, 53 @
.equ v054, 54 @
.equ v055, 55 @
.equ v056, 56 @
.equ v057, 57 @
.equ v058, 58 @
.equ v059, 59 @
.equ v060, 60 @
.equ v061, 61 @
.equ v062, 62 @
.equ v063, 63 @
.equ v064, 64 @
.equ v065, 65 @
.equ v066, 66 @
.equ v067, 67 @
.equ v068, 68 @
.equ v069, 69 @
.equ v070, 70 @
.equ v071, 71 @
.equ v072, 72 @
.equ v073, 73 @
.equ v074, 74 @
.equ v075, 75 @
.equ v076, 76 @
.equ v077, 77 @
.equ v078, 78 @
.equ v079, 79 @
.equ v080, 80 @
.equ v081, 81 @
.equ v082, 82 @
.equ v083, 83 @
.equ v084, 84 @
.equ v085, 85 @
.equ v086, 86 @
.equ v087, 87 @
.equ v088, 88 @
.equ v089, 89 @
.equ v090, 90 @
.equ v091, 91 @
.equ v092, 92 @
.equ v093, 93 @
.equ v094, 94 @
.equ v095, 95 @
.equ v096, 96 @
.equ v097, 97 @
.equ v098, 98 @
.equ v099, 99 @
.equ v100, 100 @
.equ v101, 101 @
.equ v102, 102 @
.equ v103, 103 @
.equ v104, 104 @
.equ v105, 105 @
.equ v106, 106 @
.equ v107, 107 @
.equ v108, 108 @
.equ v109, 109 @
.equ v110, 110 @
.equ v111, 111 @
.equ v112, 112 @
.equ v113, 113 @
.equ v114, 114 @
.equ v115, 115 @
.equ v116, 116 @
.equ v117, 117 @
.equ v118, 118 @
.equ v119, 119 @
.equ v120, 120 @
.equ v121, 121 @
.equ v122, 122 @
.equ v123, 123 @
.equ v124, 124 @
.equ v125, 125 @
.equ v126, 126 @
.equ v127, 127 @
@ exact gate time parameter for N??
.equ gtp1, 1 @
.equ gtp2, 2 @
.equ gtp3, 3 @
@ parameter of MODT
.equ mod_vib,0 @ vibrate
.equ mod_tre,1 @ tremolo
.equ mod_pan,2 @ auto-panpot
@ parameter of MEMACC
.equ mem_set,0 @
.equ mem_add,1 @
.equ mem_sub,2 @
.equ mem_mem_set,3 @
.equ mem_mem_add,4 @
.equ mem_mem_sub,5 @
.equ mem_beq,6 @
.equ mem_bne,7 @
.equ mem_bhi,8 @
.equ mem_bhs,9 @
.equ mem_bls,10 @
.equ mem_blo,11 @
.equ mem_mem_beq,12 @
.equ mem_mem_bne,13 @
.equ mem_mem_bhi,14 @
.equ mem_mem_bhs,15 @
.equ mem_mem_bls,16 @
.equ mem_mem_blo,17 @
.equ reverb_set,0x80 @ SOUND_MODE_REVERB_SET
.equ PAM, PAN @
|
jotana240/PokemonEsmeraldaESP
| 33,295
|
data/contest_ai_scripts.s
|
#include "config.h"
#include "constants/global.h"
#include "constants/contest.h"
.include "asm/macros.inc"
.include "asm/macros/contest_ai_script.inc"
.include "constants/constants.inc"
.section script_data, "aw", %progbits
enum_start
enum MON_1
enum MON_2
enum MON_3
enum MON_4
.align 2
gContestAI_ScriptsTable::
.4byte AI_CheckBadMove @ CONTEST_AI_CHECK_BAD_MOVE
.4byte AI_CheckCombo @ CONTEST_AI_CHECK_COMBO
.4byte AI_CheckBoring @ CONTEST_AI_CHECK_BORING
.4byte AI_CheckExcitement @ CONTEST_AI_CHECK_EXCITEMENT
.4byte AI_CheckOrder @ CONTEST_AI_CHECK_ORDER
.4byte AI_CheckGoodMove @ CONTEST_AI_CHECK_GOOD_MOVE
.4byte AI_Erratic @ CONTEST_AI_ERRATIC
.4byte AI_Nothing @ CONTEST_AI_DUMMY_1
.4byte AI_Nothing @ CONTEST_AI_DUMMY_2
.4byte AI_Nothing @ CONTEST_AI_DUMMY_3
.4byte AI_Nothing @ CONTEST_AI_DUMMY_4
.4byte AI_Nothing @ CONTEST_AI_DUMMY_5
.4byte AI_Nothing @ CONTEST_AI_DUMMY_6
.4byte AI_Nothing @ CONTEST_AI_DUMMY_7
.4byte AI_Nothing @ CONTEST_AI_DUMMY_8
.4byte AI_Nothing @ CONTEST_AI_DUMMY_9
.4byte AI_Nothing @ CONTEST_AI_DUMMY_10
.4byte AI_Nothing @ CONTEST_AI_DUMMY_11
.4byte AI_Nothing @ CONTEST_AI_DUMMY_12
.4byte AI_Nothing @ CONTEST_AI_DUMMY_13
.4byte AI_Nothing @ CONTEST_AI_DUMMY_14
.4byte AI_Nothing @ CONTEST_AI_DUMMY_15
.4byte AI_Nothing @ CONTEST_AI_DUMMY_16
.4byte AI_Nothing @ CONTEST_AI_DUMMY_17
.4byte AI_Nothing @ CONTEST_AI_DUMMY_18
.4byte AI_Nothing @ CONTEST_AI_DUMMY_19
.4byte AI_Nothing @ CONTEST_AI_DUMMY_20
.4byte AI_Nothing @ CONTEST_AI_DUMMY_21
.4byte AI_Nothing @ CONTEST_AI_DUMMY_22
.4byte AI_Nothing @ CONTEST_AI_DUMMY_23
.4byte AI_Nothing @ CONTEST_AI_DUMMY_24
.4byte AI_Nothing @ CONTEST_AI_DUMMY_25
@ Unused. Encourages improving condition on the 1st appeal, or startling mons if the users turn is later
AI_CheckTiming:
if_appeal_num_not_eq 0, AI_CheckTiming_SkipCondition
if_effect_not_eq CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, AI_CheckTiming_SkipCondition
score +10
AI_CheckTiming_SkipCondition:
call AI_CheckTiming_TryStartle
end
AI_CheckTiming_TryStartle:
if_user_order_more_than MON_2, AI_CheckTiming_End
if_effect_type_not_eq CONTEST_EFFECT_TYPE_STARTLE_MON, AI_CheckTiming_End
if_effect_type_not_eq CONTEST_EFFECT_TYPE_STARTLE_MONS, AI_CheckTiming_End
score +10
AI_CheckTiming_End:
end
@ Unused, doesnt make much sense
@ Encourages using an avoid being startled move
@ The various appeal and turn checks are pointless, it will always encourage these moves
AI_AvoidStartle:
if_appeal_num_eq 0, AI_AvoidStartle_1stAppeal
if_appeal_num_eq 1, AI_AvoidStartle_2ndAppeal
if_appeal_num_eq 2, AI_AvoidStartle_3rdAppeal
if_appeal_num_eq 3, AI_AvoidStartle_4thAppeal
if_last_appeal AI_AvoidStartle_LastAppeal
end
AI_AvoidStartle_1stAppeal:
if_user_order_not_eq MON_1, AI_AvoidStartle_EncourageIfAvoidMove
if_user_order_not_eq MON_2, AI_AvoidStartle_EncourageIfAvoidMove2
if_user_order_not_eq MON_3, AI_AvoidStartle_EncourageIfAvoidMove
if_user_order_not_eq MON_4, AI_AvoidStartle_EncourageIfAvoidMove
end
AI_AvoidStartle_EncourageIfAvoidMove:
if_effect_type_eq CONTEST_EFFECT_TYPE_AVOID_STARTLE, AI_AvoidStartle_Encourage
end
AI_AvoidStartle_EncourageIfAvoidMove2:
if_effect_type_eq CONTEST_EFFECT_TYPE_AVOID_STARTLE, AI_AvoidStartle_Encourage
end
AI_AvoidStartle_EncourageIfAvoidMove3:
if_effect_type_eq CONTEST_EFFECT_TYPE_AVOID_STARTLE, AI_AvoidStartle_Encourage
end
AI_AvoidStartle_2ndAppeal:
if_user_order_not_eq MON_1, AI_AvoidStartle_EncourageIfAvoidMove
if_user_order_not_eq MON_2, AI_AvoidStartle_EncourageIfAvoidMove
if_user_order_not_eq MON_3, AI_AvoidStartle_EncourageIfAvoidMove
if_user_order_not_eq MON_4, AI_AvoidStartle_EncourageIfAvoidMove
end
AI_AvoidStartle_3rdAppeal:
if_user_order_not_eq MON_1, AI_AvoidStartle_EncourageIfAvoidMove
if_user_order_not_eq MON_2, AI_AvoidStartle_EncourageIfAvoidMove
if_user_order_not_eq MON_3, AI_AvoidStartle_EncourageIfAvoidMove
if_user_order_not_eq MON_4, AI_AvoidStartle_EncourageIfAvoidMove
end
AI_AvoidStartle_4thAppeal:
if_user_order_not_eq MON_1, AI_AvoidStartle_EncourageIfAvoidMove
if_user_order_not_eq MON_2, AI_AvoidStartle_EncourageIfAvoidMove
if_user_order_not_eq MON_3, AI_AvoidStartle_EncourageIfAvoidMove
if_user_order_not_eq MON_4, AI_AvoidStartle_EncourageIfAvoidMove
end
AI_AvoidStartle_LastAppeal:
if_user_order_not_eq MON_1, AI_AvoidStartle_EncourageIfAvoidMove
if_user_order_not_eq MON_2, AI_AvoidStartle_EncourageIfAvoidMove
if_user_order_not_eq MON_3, AI_AvoidStartle_EncourageIfAvoidMove
if_user_order_not_eq MON_4, AI_AvoidStartle_EncourageIfAvoidMove
end
AI_AvoidStartle_Encourage:
score +10
end
AI_AvoidStartle_End:
end
@ Unused
AI_PreferMostAppealingMove:
if_most_appealing_move AI_PreferMostAppealingMove_Encourage
end
AI_PreferMostAppealingMove_Encourage:
score +10
end
@ Discourages using the same move multiple times if it would get boring
AI_CheckBoring:
if_effect_eq CONTEST_EFFECT_REPETITION_NOT_BORING, AI_CheckBoring_NotBoring
if_move_used_count_eq 1, AI_CheckBoring_1stRepeat
if_move_used_count_eq 2, AI_CheckBoring_2ndRepeat
if_move_used_count_eq 3, AI_CheckBoring_3rdRepeat
if_move_used_count_eq 4, AI_CheckBoring_4thRepeat
@ No repeats
end
AI_CheckBoring_1stRepeat:
score -5
end
AI_CheckBoring_2ndRepeat:
score -15
end
AI_CheckBoring_3rdRepeat:
score -20
end
AI_CheckBoring_4thRepeat:
score -25
end
AI_CheckBoring_NotBoring:
end
@ Strongly encourages using an exciting move if user is in a position to receive the max excitement bonus
@ Encourages using exciting moves in general
@ If the user doesnt have a good exciting move to use, then encourage lowering excitement to prevent
@ opponents from benefitting from the excitement
AI_CheckExcitement:
if_move_excitement_less_than 0, AI_CheckExcitement_Negative
if_move_excitement_eq 0, AI_CheckExcitement_Neutral
if_move_excitement_eq 1, AI_CheckExcitement_Positive
end
AI_CheckExcitement_Negative:
if_excitement_eq 4, AI_CheckExcitement_Negative_1AwayFromMax
if_excitement_eq 3, AI_CheckExcitement_Negative_2AwayFromMax
if_user_has_exciting_move AI_CheckExcitement_End
score +15
end
AI_CheckExcitement_Negative_1AwayFromMax:
if_user_order_not_eq MON_1, AI_CheckExcitement_Negative_1AwayFromMax_Not1stUp
if_random_less_than 51, AI_CheckExcitement_End
score +20
end
AI_CheckExcitement_Negative_1AwayFromMax_Not1stUp:
if_random_less_than 127, AI_CheckExcitement_End
score -10
end
AI_CheckExcitement_Negative_2AwayFromMax:
if_user_order_not_eq MON_1, AI_CheckExcitement_Negative_2AwayFromMax_Not1stUp
if_last_appeal AI_CheckExcitement_Negative_2AwayFromMax_LastAppeal
if_random_less_than 51, AI_CheckExcitement_End
score +10
end
AI_CheckExcitement_Negative_2AwayFromMax_LastAppeal:
score +15
end
AI_CheckExcitement_Negative_2AwayFromMax_Not1stUp:
if_random_less_than 127, AI_CheckExcitement_End
score +10
end
AI_CheckExcitement_Neutral:
if_random_less_than 127, AI_CheckExcitement_End
score +10
end
AI_CheckExcitement_Positive:
if_move_used_count_more_than 0, AI_CheckExcitement_Positive_Repeat
if_user_order_not_eq MON_1, AI_CheckExcitement_Positive_Not1stUpForMax
if_excitement_not_eq 4, AI_CheckExcitement_Positive_Not1stUpForMax
score +30
end
AI_CheckExcitement_Positive_Not1stUpForMax:
if_random_less_than 100, AI_CheckExcitement_End
score +10
end
AI_CheckExcitement_Positive_Repeat:
if_effect_not_eq CONTEST_EFFECT_REPETITION_NOT_BORING, AI_CheckExcitement_End
if_user_order_not_eq MON_1, AI_CheckExcitement_Positive_Not1stUpForMax
if_excitement_not_eq 4, AI_CheckExcitement_Positive_Not1stUpForMax
score +30
end
AI_CheckExcitement_End:
end
@ Strongly encourages using a move if it would finish a combo
@ Encourages using a move if it would start a combo, esp if the user goes earlier
@ Discourages starting a combo in the last round
@ Discourages using a combo finisher when its combo starter hasnt been used yet
AI_CheckCombo:
if_would_finish_combo AI_CheckCombo_WouldFinish
call AI_CheckCombo_CheckStarter
call AI_CheckCombo_CheckFinisherWithoutStarter
end
AI_CheckCombo_CheckStarter:
if_move_used_count_not_eq 0, AI_CheckCombo_End
if_not_combo_starter AI_CheckCombo_End
if_user_order_eq MON_1, AI_CheckCombo_Starter1stUp
if_user_order_eq MON_2, AI_CheckCombo_Starter2ndUp
if_user_order_eq MON_3, AI_CheckCombo_Starter3rdUp
if_user_order_eq MON_4, AI_CheckCombo_StarterLast
end
AI_CheckCombo_CheckFinisherWithoutStarter:
if_not_combo_finisher AI_CheckCombo_End
score -10
end
AI_CheckCombo_WouldFinish:
score +25
end
AI_CheckCombo_Starter1stUp:
if_last_appeal AI_CheckCombo_StarterOnLastAppeal
if_random_less_than 150, AI_CheckCombo_End
score +10
end
AI_CheckCombo_Starter2ndUp:
if_last_appeal AI_CheckCombo_StarterOnLastAppeal
if_random_less_than 125, AI_CheckCombo_End
score +10
end
AI_CheckCombo_Starter3rdUp:
if_last_appeal AI_CheckCombo_StarterOnLastAppeal
if_random_less_than 50, AI_CheckCombo_End
score +10
end
AI_CheckCombo_StarterLast:
if_last_appeal AI_CheckCombo_StarterOnLastAppeal
score +10
end
AI_CheckCombo_StarterOnLastAppeal:
if_random_less_than 125, AI_CheckCombo_End
score -15
end
AI_CheckCombo_End:
end
@ Checks if move should be encouraged based on its effect
AI_CheckGoodMove:
if_effect_eq CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION, AI_CGM_BetterWithGoodCondition
if_effect_eq CONTEST_EFFECT_NEXT_APPEAL_EARLIER, AI_CGM_NextAppealEarlier
if_effect_eq CONTEST_EFFECT_NEXT_APPEAL_LATER, AI_CGM_NextAppealLater
if_effect_eq CONTEST_EFFECT_REPETITION_NOT_BORING, AI_CGM_RepetitionNotBoring
if_effect_eq CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, AI_CGM_ImproveCondition
if_effect_eq CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, AI_CGM_DontExciteAudience
if_effect_eq CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES, AI_CGM_AppealAsGoodAsPrevOnes
if_effect_eq CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE, AI_CGM_AppealAsGoodAsPrevOne
if_effect_eq CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED, AI_CGM_BetterWhenAudienceExcited
if_effect_eq CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS, AI_CGM_WorsenConditionOfPrevMons
if_effect_eq CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION, AI_CGM_TargetMonWithJudgesAttention
if_effect_eq CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, AI_CGM_TargetMonWithJudgesAttention
if_effect_eq CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, AI_CGM_MakeFollowingMonsNervous
if_effect_eq CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN, AI_CGM_JamsOthersButMissOneTurn
end
AI_CGM_BetterWithGoodCondition:
if_user_condition_eq 3, AI_CGM_BetterWithGoodCondition_3
if_user_condition_eq 2, AI_CGM_BetterWithGoodCondition_2
if_user_condition_eq 1, AI_CGM_BetterWithGoodCondition_1
if_user_condition_eq 0, AI_CGM_BetterWithGoodCondition_0
end
AI_CGM_BetterWithGoodCondition_3:
score +20
end
AI_CGM_BetterWithGoodCondition_2:
if_random_less_than 125, AI_CGM_End
score +15
end
AI_CGM_BetterWithGoodCondition_1:
if_random_less_than 125, AI_CGM_End
score +5
end
AI_CGM_BetterWithGoodCondition_0:
score -20
end
AI_CGM_NextAppealEarlier:
if_user_doesnt_have_move CONTEST_EFFECT_BETTER_IF_FIRST, AI_CGM_End
if_random_less_than 50, AI_CGM_End
score +20
end
AI_CGM_NextAppealLater:
if_user_doesnt_have_move CONTEST_EFFECT_BETTER_IF_LAST, AI_CGM_End
if_random_less_than 50, AI_CGM_End
score +20
end
AI_CGM_RepetitionNotBoring:
if_user_order_not_eq MON_4, AI_CGM_End
if_random_less_than 50, AI_CGM_End
score +15
end
AI_CGM_Unused:
if_last_appeal AI_CGM_Unused_LastAppeal
if_random_less_than 220, AI_CGM_Unused_Discourage
score +10
end
AI_CGM_Unused_LastAppeal:
if_random_less_than 20, AI_CGM_End
score +15
end
AI_CGM_Unused_Discourage:
score -20
end
@ Enourages improving condition, esp if user has moves better with good condition or on 1st appeal
@ Discourages improving condition if at max condition, or if last appeal
AI_CGM_ImproveCondition:
if_user_doesnt_have_move CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION, AI_CGM_ImproveCondition_CheckAppealNum
if_user_condition_eq 3, AI_CGM_ImproveCondition_AtMax
if_random_less_than 50, AI_CGM_End
score +15
end
AI_CGM_ImproveCondition_AtMax:
score -10
end
AI_CGM_ImproveCondition_CheckAppealNum:
if_last_appeal AI_CGM_ImproveCondition_LastAppeal
if_appeal_num_eq 0, AI_CGM_ImproveCondition_FirstAppeal
if_move_used_count_eq 1, AI_CGM_End
if_random_less_than 125, AI_CGM_End
score +10
end
AI_CGM_ImproveCondition_FirstAppeal:
if_random_less_than 100, AI_CGM_End
score +10
end
AI_CGM_ImproveCondition_LastAppeal:
score -10
end
@ Encourage stopping audience excitement early in the appeal, or last appeal if no better options
AI_CGM_DontExciteAudience:
if_move_used_count_eq 1, AI_CGM_End
if_user_order_eq MON_1, AI_CGM_DontExciteAudience_EarlyTurn
if_user_order_eq MON_2, AI_CGM_DontExciteAudience_EarlyTurn
if_not_last_appeal AI_CGM_End
if_user_has_exciting_move AI_CGM_End
if_excitement_less_than 1, AI_CGM_End
score +10
end
AI_CGM_DontExciteAudience_EarlyTurn:
if_random_less_than 127, AI_CGM_End
score +10
end
@ Encourages move the later the user goes
AI_CGM_AppealAsGoodAsPrevOnes:
if_user_order_eq MON_2, AI_CGM_AppealAsGoodAsPrevOnes_2ndUp
if_user_order_eq MON_3, AI_CGM_AppealAsGoodAsPrevOnes_3rdUp
if_user_order_eq MON_4, AI_CGM_AppealAsGoodAsPrevOnes_Last
end
AI_CGM_AppealAsGoodAsPrevOnes_2ndUp:
score +5
end
AI_CGM_AppealAsGoodAsPrevOnes_3rdUp:
score +15
end
AI_CGM_AppealAsGoodAsPrevOnes_Last:
score +20
end
@ Encourages move more for each opponent who will have a turn before the user
AI_CGM_AppealAsGoodAsPrevOne:
if_user_order_eq MON_1, AI_CGM_AppealAsGoodAsPrevOne_1stUp
if_user_order_eq MON_2, AI_CGM_AppealAsGoodAsPrevOne_2ndUp
if_user_order_eq MON_3, AI_CGM_AppealAsGoodAsPrevOne_3rdUp
if_user_order_eq MON_4, AI_CGM_AppealAsGoodAsPrevOne_Last
end
AI_CGM_AppealAsGoodAsPrevOne_1stUp:
score -10
end
AI_CGM_AppealAsGoodAsPrevOne_2ndUp:
if_cannot_participate MON_1, AI_CGM_End
score +5
end
AI_CGM_AppealAsGoodAsPrevOne_3rdUp:
if_cannot_participate MON_1, AI_CGM_AppealAsGoodAsPrevOne_3rdUp_CheckMon2
score +5
goto AI_CGM_AppealAsGoodAsPrevOne_3rdUp_CheckMon2
end
AI_CGM_AppealAsGoodAsPrevOne_3rdUp_CheckMon2:
if_cannot_participate MON_2, AI_CGM_End
score +5
end
AI_CGM_AppealAsGoodAsPrevOne_Last:
if_cannot_participate MON_1, AI_CGM_AppealAsGoodAsPrevOne_Last_CheckMon2
score +5
goto AI_CGM_AppealAsGoodAsPrevOne_Last_CheckMon2
end
AI_CGM_AppealAsGoodAsPrevOne_Last_CheckMon2:
if_cannot_participate MON_2, AI_CGM_AppealAsGoodAsPrevOne_Last_CheckMon3
score +5
goto AI_CGM_AppealAsGoodAsPrevOne_Last_CheckMon3
end
AI_CGM_AppealAsGoodAsPrevOne_Last_CheckMon3:
if_cannot_participate MON_3, AI_CGM_End
score +5
end
@ Encourage move if audience is close to full exictement and user goes first
@ See bug note, only does this on 1st appeal (when it will never happen)
AI_CGM_BetterWhenAudienceExcited:
if_user_order_eq MON_1, AI_CGM_BetterWhenAudienceExcited_1stUp
if_user_order_more_than MON_1, AI_CGM_BetterWhenAudienceExcited_Not1stUp
end
AI_CGM_BetterWhenAudienceExcited_1stUp:
@ BUG: Should be if_appeal_num_eq 0
@ 1st up on 1st appeal excitement will always be 0
#ifdef BUGFIX
if_appeal_num_eq 0, AI_CGM_BetterWhenAudienceExcited_1stAppeal
#else
if_appeal_num_not_eq 0, AI_CGM_BetterWhenAudienceExcited_1stAppeal
#endif
if_excitement_eq 4, AI_CGM_BetterWhenAudienceExcited_1AwayFromMax
if_excitement_eq 3, AI_CGM_BetterWhenAudienceExcited_2AwayFromMax
end
AI_CGM_BetterWhenAudienceExcited_1stAppeal:
if_random_less_than 125, AI_CGM_End
score -15
end
AI_CGM_BetterWhenAudienceExcited_1AwayFromMax:
if_random_less_than 125, AI_CGM_End
score +20
end
AI_CGM_BetterWhenAudienceExcited_2AwayFromMax:
if_random_less_than 125, AI_CGM_End
score +15
end
AI_CGM_BetterWhenAudienceExcited_Not1stUp:
if_random_less_than 178, AI_CGM_End
score +10
end
@ Encourage move more for each condition star the prev mons have
AI_CGM_WorsenConditionOfPrevMons:
if_user_order_eq MON_1, AI_CGM_End
goto AI_CGM_WorsenConditionOfPrevMons_CheckMon1
end
AI_CGM_WorsenConditionOfPrevMons_CheckMon1:
if_cannot_participate MON_1, AI_CGM_WorsenConditionOfPrevMons_TryCheckMon2
if_condition_eq MON_1, 0, AI_CGM_WorsenConditionOfPrevMons_TryCheckMon2
if_condition_eq MON_1, 1, AI_CGM_WorsenConditionOfPrevMons_Mon1Has1Star
if_condition_eq MON_1, 2, AI_CGM_WorsenConditionOfPrevMons_Mon1Has2Stars
if_condition_eq MON_1, 3, AI_CGM_WorsenConditionOfPrevMons_Mon1Has3Stars
end
AI_CGM_WorsenConditionOfPrevMons_Mon1Has1Star:
if_random_less_than 125, AI_CGM_WorsenConditionOfPrevMons_CheckMon2
score +5
if_user_order_more_than MON_2, AI_CGM_WorsenConditionOfPrevMons_CheckMon2
end
AI_CGM_WorsenConditionOfPrevMons_Mon1Has2Stars:
if_random_less_than 125, AI_CGM_WorsenConditionOfPrevMons_CheckMon2
score +10
if_user_order_more_than MON_2, AI_CGM_WorsenConditionOfPrevMons_CheckMon2
end
AI_CGM_WorsenConditionOfPrevMons_Mon1Has3Stars:
if_random_less_than 125, AI_CGM_WorsenConditionOfPrevMons_CheckMon2
score +15
if_user_order_more_than MON_2, AI_CGM_WorsenConditionOfPrevMons_CheckMon2
end
AI_CGM_WorsenConditionOfPrevMons_TryCheckMon2:
if_user_order_more_than MON_2, AI_CGM_WorsenConditionOfPrevMons_CheckMon2
end
AI_CGM_WorsenConditionOfPrevMons_CheckMon2:
if_cannot_participate MON_2, AI_CGM_WorsenConditionOfPrevMons_TryCheckMon3
if_condition_eq MON_2, 0, AI_CGM_WorsenConditionOfPrevMons_TryCheckMon3
if_condition_eq MON_2, 1, AI_CGM_WorsenConditionOfPrevMons_Mon2Has1Star
if_condition_eq MON_2, 2, AI_CGM_WorsenConditionOfPrevMons_Mon2Has2Stars
if_condition_eq MON_2, 3, AI_CGM_WorsenConditionOfPrevMons_Mon2Has3Stars
end
AI_CGM_WorsenConditionOfPrevMons_Mon2Has1Star:
if_random_less_than 125, AI_CGM_WorsenConditionOfPrevMons_CheckMon3
score +5
if_user_order_more_than MON_3, AI_CGM_WorsenConditionOfPrevMons_CheckMon3
end
AI_CGM_WorsenConditionOfPrevMons_Mon2Has2Stars:
if_random_less_than 125, AI_CGM_WorsenConditionOfPrevMons_CheckMon3
score +10
if_user_order_more_than MON_3, AI_CGM_WorsenConditionOfPrevMons_CheckMon3
end
AI_CGM_WorsenConditionOfPrevMons_Mon2Has3Stars:
if_random_less_than 125, AI_CGM_WorsenConditionOfPrevMons_CheckMon3
score +15
if_user_order_more_than MON_3, AI_CGM_WorsenConditionOfPrevMons_CheckMon3
end
AI_CGM_WorsenConditionOfPrevMons_TryCheckMon3:
if_user_order_more_than MON_3, AI_CGM_WorsenConditionOfPrevMons_CheckMon3
end
AI_CGM_WorsenConditionOfPrevMons_CheckMon3:
if_cannot_participate MON_3, AI_CGM_WorsenConditionOfPrevMons_end
if_condition_eq MON_3, 0, AI_CGM_WorsenConditionOfPrevMons_end
if_condition_eq MON_3, 1, AI_CGM_WorsenConditionOfPrevMons_Mon3Has1Star
if_condition_eq MON_3, 2, AI_CGM_WorsenConditionOfPrevMons_Mon3Has2Stars
if_condition_eq MON_3, 3, AI_CGM_WorsenConditionOfPrevMons_Mon3Has3Stars
end
AI_CGM_WorsenConditionOfPrevMons_Mon3Has1Star:
if_random_less_than 125, AI_CGM_End
score +5
end
AI_CGM_WorsenConditionOfPrevMons_Mon3Has2Stars:
if_random_less_than 125, AI_CGM_End
score +10
end
AI_CGM_WorsenConditionOfPrevMons_Mon3Has3Stars:
if_random_less_than 125, AI_CGM_End
score +15
end
AI_CGM_WorsenConditionOfPrevMons_end:
end
@ Encourage if a prev mon has started a combo, esp if they havent completed it yet
@ BUG: Incorrectly uses if_used_combo_starter below, instead of if_not_used_combo_starter
@ As a result it encourages move if a prev mon has not begun a combo
AI_CGM_TargetMonWithJudgesAttention:
if_user_order_eq MON_1, AI_CGM_End
goto AI_CGM_TargetMonWithJudgesAttention_CheckMon1
end
AI_CGM_TargetMonWithJudgesAttention_CheckMon1:
if_cannot_participate MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
#ifdef BUGFIX
if_not_used_combo_starter MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
#else
if_used_combo_starter MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
#endif
if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
score +2
if_not_completed_combo MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
score +8
end
AI_CGM_TargetMonWithJudgesAttention_CheckMon2:
if_user_order_eq MON_2, AI_CGM_End
if_cannot_participate MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
#ifdef BUGFIX
if_not_used_combo_starter MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
#else
if_used_combo_starter MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
#endif
if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
score +2
if_not_completed_combo MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
score +8
end
AI_CGM_TargetMonWithJudgesAttention_CheckMon3:
if_user_order_eq MON_3, AI_CGM_End
if_cannot_participate MON_3, AI_CGM_End
#ifdef BUGFIX
if_not_used_combo_starter MON_3, AI_CGM_End
#else
if_used_combo_starter MON_3, AI_CGM_End
#endif
if_random_less_than 125, AI_CGM_End
score +2
if_not_completed_combo MON_3, AI_CGM_End
score +8
end
@ Encourage making mons nervous that have started a combo and can appeal after the user
AI_CGM_MakeFollowingMonsNervous:
if_user_order_eq MON_4, AI_CGM_End
goto AI_CGM_MakeFollowingMonsNervous_CheckMon4
end
AI_CGM_MakeFollowingMonsNervous_CheckMon4:
if_cannot_participate MON_4, AI_CGM_MakeFollowingMonsNervous_CheckMon3
if_not_used_combo_starter MON_4, AI_CGM_MakeFollowingMonsNervous_CheckMon3
score +5
if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
score +5
end
AI_CGM_MakeFollowingMonsNervous_CheckMon3:
if_user_order_eq MON_3, AI_CGM_End
if_cannot_participate MON_3, AI_CGM_MakeFollowingMonsNervous_CheckMon2
if_not_used_combo_starter MON_3, AI_CGM_MakeFollowingMonsNervous_CheckMon2
score +5
if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
score +5
end
AI_CGM_MakeFollowingMonsNervous_CheckMon2:
if_user_order_eq MON_2, AI_CGM_End
if_cannot_participate MON_2, AI_CGM_End
if_not_used_combo_starter MON_2, AI_CGM_End
score +5
if_random_less_than 125, AI_CGM_End
score +5
end
@ Encourages move if users turn is later, or if its the last appeal
AI_CGM_JamsOthersButMissOneTurn:
if_last_appeal AI_CGM_JamsOthersButMissOneTurn_LastAppeal
goto AI_CGM_JamsOthersButMissOneTurn_TurnOrder
end
AI_CGM_JamsOthersButMissOneTurn_LastAppeal:
score +5
goto AI_CGM_JamsOthersButMissOneTurn_TurnOrder
end
AI_CGM_JamsOthersButMissOneTurn_TurnOrder:
if_user_order_eq MON_1, AI_CGM_JamsOthersButMissOneTurn_1stUp
if_user_order_eq MON_2, AI_CGM_JamsOthersButMissOneTurn_2ndUp
if_user_order_eq MON_3, AI_CGM_JamsOthersButMissOneTurn_3rdUp
if_user_order_eq MON_4, AI_CGM_JamsOthersButMissOneTurn_Last
end
AI_CGM_JamsOthersButMissOneTurn_1stUp:
score -15
end
AI_CGM_JamsOthersButMissOneTurn_2ndUp:
if_random_less_than 125, AI_CGM_End
score -10
end
AI_CGM_JamsOthersButMissOneTurn_3rdUp:
if_random_less_than 125, AI_CGM_End
score +5
end
AI_CGM_JamsOthersButMissOneTurn_Last:
if_random_less_than 125, AI_CGM_End
score +15
end
AI_CGM_End:
end
@ Randomly encourage moves in Cute, Smart, and Tough contests.
AI_Erratic:
if_contest_type_eq CONTEST_CATEGORY_CUTE, AI_Erratic_CuteSmartTough
if_contest_type_eq CONTEST_CATEGORY_SMART, AI_Erratic_CuteSmartTough
if_contest_type_eq CONTEST_CATEGORY_TOUGH, AI_Erratic_CuteSmartTough
end
AI_Erratic_CuteSmartTough:
if_random_less_than 125, AI_Erratic_End
score +10
end
AI_Erratic_End:
end
@ Checks if move should be discouraged based on its effect
AI_CheckBadMove:
if_effect_eq CONTEST_EFFECT_STARTLE_FRONT_MON, AI_CBM_DependsOnPrevMon
if_effect_eq CONTEST_EFFECT_STARTLE_PREV_MON, AI_CBM_DependsOnPrevMon
if_effect_eq CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, AI_CBM_DependsOnPrevMon
if_effect_eq CONTEST_EFFECT_STARTLE_PREV_MON_2, AI_CBM_DependsOnPrevMon
if_effect_eq CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE, AI_CBM_DependsOnPrevMon
if_effect_eq CONTEST_EFFECT_BETTER_IF_SAME_TYPE, AI_CBM_DependsOnPrevMon
if_effect_eq CONTEST_EFFECT_BETTER_IF_DIFF_TYPE, AI_CBM_DependsOnPrevMon
if_effect_eq CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL, AI_CBM_DependsOnPrevMon
if_effect_eq CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_STARTLE_PREV_MONS, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_STARTLE_PREV_MONS_2, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES, AI_CBM_DependsOnPrevMons
if_effect_eq CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS, AI_CBM_DependsOnNextMon
if_effect_eq CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, AI_CBM_DependsOnNextMons
if_effect_eq CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, AI_CBM_DependsOnNextMons
if_effect_eq CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, AI_CBM_ImproveCondition
if_effect_eq CONTEST_EFFECT_AVOID_STARTLE_ONCE, AI_CBM_AvoidStartle
if_effect_eq CONTEST_EFFECT_AVOID_STARTLE, AI_CBM_AvoidStartle
if_effect_eq CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY, AI_CBM_AvoidStartle
if_effect_eq CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES, AI_CBM_NoMoreMoves
end
@ If previous mon is skipping turn (or user is first), discourage move
AI_CBM_DependsOnPrevMon:
if_user_order_eq MON_1, AI_CBM_DependsOnPrevMon_1stUp
if_user_order_eq MON_2, AI_CBM_DependsOnPrevMon_2ndUp
if_user_order_eq MON_3, AI_CBM_DependsOnPrevMon_3rdUp
if_user_order_eq MON_4, AI_CBM_DependsOnPrevMon_Last
end
AI_CBM_DependsOnPrevMon_1stUp:
score -10
end
AI_CBM_DependsOnPrevMon_2ndUp:
if_can_participate MON_1, AI_CBM_End
score -10
end
AI_CBM_DependsOnPrevMon_3rdUp:
if_can_participate MON_2, AI_CBM_End
score -10
end
AI_CBM_DependsOnPrevMon_Last:
if_can_participate MON_3, AI_CBM_End
score -10
end
@ If previous mons are all skipping turns (or user is first), discourage move
AI_CBM_DependsOnPrevMons:
if_user_order_eq MON_1, AI_CBM_DependsOnPrevMons_1stUp
if_user_order_eq MON_2, AI_CBM_DependsOnPrevMons_2ndUp
if_user_order_eq MON_3, AI_CBM_DependsOnPrevMons_3rdUp
if_user_order_eq MON_4, AI_CBM_DependsOnPrevMons_Last
end
AI_CBM_DependsOnPrevMons_1stUp:
score -20
end
AI_CBM_DependsOnPrevMons_2ndUp:
if_can_participate MON_1, AI_CBM_End
score -15
end
AI_CBM_DependsOnPrevMons_3rdUp:
if_can_participate MON_1, AI_CBM_End
if_can_participate MON_2, AI_CBM_End
score -15
end
AI_CBM_DependsOnPrevMons_Last:
if_can_participate MON_1, AI_CBM_End
if_can_participate MON_2, AI_CBM_End
if_can_participate MON_3, AI_CBM_End
score -15
end
@ If next mon is skipping turn (or user is last), discourage move
AI_CBM_DependsOnNextMon:
if_user_order_eq MON_1, AI_CBM_DependsOnNextMon_1stUp
if_user_order_eq MON_2, AI_CBM_DependsOnNextMon_2ndUp
if_user_order_eq MON_3, AI_CBM_DependsOnNextMon_3rdUp
score -10
end
AI_CBM_DependsOnNextMon_1stUp:
if_can_participate MON_2, AI_CBM_End
score -10
end
AI_CBM_DependsOnNextMon_2ndUp:
if_can_participate MON_3, AI_CBM_End
score -10
end
AI_CBM_DependsOnNextMon_3rdUp:
if_can_participate MON_4, AI_CBM_End
score -10
end
@ If next mons are all skipping turns (or user is last), discourage move
AI_CBM_DependsOnNextMons:
if_user_order_eq MON_1, AI_CBM_DependsOnNextMons_1stUp
if_user_order_eq MON_2, AI_CBM_DependsOnNextMons_2ndUp
if_user_order_eq MON_3, AI_CBM_DependsOnNextMons_3rdUp
score -10
end
AI_CBM_DependsOnNextMons_1stUp:
if_can_participate MON_2, AI_CBM_End
if_can_participate MON_3, AI_CBM_End
if_can_participate MON_4, AI_CBM_End
score -10
end
AI_CBM_DependsOnNextMons_2ndUp:
if_can_participate MON_3, AI_CBM_End
if_can_participate MON_4, AI_CBM_End
score -10
end
AI_CBM_DependsOnNextMons_3rdUp:
if_can_participate MON_4, AI_CBM_End
score -10
end
@ If at max condition, discourage move
AI_CBM_ImproveCondition:
if_user_condition_less_than 3, AI_CBM_End
score -20
end
@ If there are no upcoming mons who can make an appeal (or if user is last), discourage move
@ Identical to AI_CBM_DependsOnNextMons
AI_CBM_AvoidStartle:
if_user_order_eq MON_1, AI_CBM_AvoidStartle_1stUp
if_user_order_eq MON_2, AI_CBM_AvoidStartle_2ndUp
if_user_order_eq MON_3, AI_CBM_AvoidStartle_3rdUp
score -10
end
AI_CBM_AvoidStartle_1stUp:
if_can_participate MON_2, AI_CBM_End
if_can_participate MON_3, AI_CBM_End
if_can_participate MON_4, AI_CBM_End
score -10
end
AI_CBM_AvoidStartle_2ndUp:
if_can_participate MON_3, AI_CBM_End
if_can_participate MON_4, AI_CBM_End
score -10
end
AI_CBM_AvoidStartle_3rdUp:
if_can_participate MON_4, AI_CBM_End
score -10
end
@ Very good if its the last appeal, otherwise discourage move
AI_CBM_NoMoreMoves:
if_appeal_num_eq 0, AI_CBM_NoMoreMoves_1stAppeal
if_appeal_num_eq 1, AI_CBM_NoMoreMoves_2ndAppeal
if_appeal_num_eq 2, AI_CBM_NoMoreMoves_3rdAppeal
if_appeal_num_eq 3, AI_CBM_NoMoreMoves_4thAppeal
if_last_appeal AI_CBM_NoMoreMoves_LastAppeal
end
AI_CBM_NoMoreMoves_1stAppeal:
if_random_less_than 20, AI_CBM_End
score -15
end
AI_CBM_NoMoreMoves_2ndAppeal:
if_random_less_than 40, AI_CBM_End
score -15
end
AI_CBM_NoMoreMoves_3rdAppeal:
if_random_less_than 60, AI_CBM_End
score -15
end
AI_CBM_NoMoreMoves_4thAppeal:
if_random_less_than 80, AI_CBM_End
score -15
end
AI_CBM_NoMoreMoves_LastAppeal:
if_random_less_than 20, AI_CBM_End
score +20
end
AI_CBM_End:
end
@ Encourages/discourages move affected by the move order
@ e.g. use BETTER_IF_FIRST moves if user is first, dont use AVOID_STARTLE moves if last
AI_CheckOrder:
if_user_order_eq MON_1, AI_CheckOrder_1stUp
if_user_order_eq MON_2, AI_CheckOrder_2ndUp
if_user_order_eq MON_3, AI_CheckOrder_3rdUp
if_user_order_eq MON_4, AI_CheckOrder_Last
end
AI_CheckOrder_1stUp:
if_effect_eq CONTEST_EFFECT_BETTER_IF_FIRST, AI_CheckOrder_1stUp_Encourage
if_effect_eq CONTEST_EFFECT_BETTER_WHEN_LATER, AI_CheckOrder_1stUp_Discourage
if_effect_type_eq CONTEST_EFFECT_TYPE_AVOID_STARTLE, AI_CheckOrder_1stUp_RandomEncourage
end
AI_CheckOrder_1stUp_Encourage:
score +15
end
AI_CheckOrder_1stUp_Discourage:
score -15
end
AI_CheckOrder_1stUp_RandomEncourage:
if_random_less_than 100, AI_CBM_End
score +10
end
AI_CheckOrder_2ndUp:
if_effect_eq CONTEST_EFFECT_BETTER_WHEN_LATER, AI_CheckOrder_2ndUp_Discourage
if_effect_type_eq CONTEST_EFFECT_TYPE_AVOID_STARTLE, AI_CheckOrder_2ndUp_RandomEncourage
end
AI_CheckOrder_2ndUp_Discourage:
score -5
end
AI_CheckOrder_2ndUp_RandomEncourage:
if_random_less_than 125, AI_CBM_End
score +10
end
AI_CheckOrder_3rdUp:
if_effect_eq CONTEST_EFFECT_BETTER_WHEN_LATER, AI_CheckOrder_3rdUp_Encourage
if_effect_eq CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES, AI_CheckOrder_3rdUp_Encourage
if_effect_eq CONTEST_EFFECT_USER_MORE_EASILY_STARTLED, AI_CheckOrder_3rdUp_Encourage
end
AI_CheckOrder_3rdUp_Encourage:
score +5
end
AI_CheckOrder_Last:
if_effect_eq CONTEST_EFFECT_BETTER_WHEN_LATER, AI_CheckOrder_Last_StronglyEncourage
if_effect_eq CONTEST_EFFECT_BETTER_IF_LAST, AI_CheckOrder_Last_StronglyEncourage
if_effect_eq CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES, AI_CheckOrder_Last_StronglyEncourage
if_effect_eq CONTEST_EFFECT_USER_MORE_EASILY_STARTLED, AI_CheckOrder_Last_StronglyEncourage
if_effect_eq CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN, AI_CheckOrder_Last_Encourage
if_effect_type_eq CONTEST_EFFECT_TYPE_AVOID_STARTLE, AI_CheckOrder_Last_Discourage
if_effect_type_eq CONTEST_EFFECT_TYPE_STARTLE_MONS, AI_CheckOrder_Last_RandomEncourage
end
AI_CheckOrder_Last_StronglyEncourage:
score +15
end
AI_CheckOrder_Last_Discourage:
score -10
end
AI_CheckOrder_Last_RandomEncourage:
if_random_less_than 125, AI_CBM_End
score +10
end
AI_CheckOrder_Last_Encourage:
score +5
end
AI_Nothing:
end
|
jotana240/PokemonEsmeraldaESP
| 365,376
|
data/battle_scripts_1.s
|
#include "config.h"
#include "config/battle.h"
#include "constants/global.h"
#include "constants/battle.h"
#include "constants/pokemon.h"
#include "constants/battle_arena.h"
#include "constants/battle_script_commands.h"
#include "constants/battle_anim.h"
#include "constants/battle_string_ids.h"
#include "constants/abilities.h"
#include "constants/hold_effects.h"
#include "constants/moves.h"
#include "constants/songs.h"
#include "constants/game_stat.h"
#include "constants/trainers.h"
#include "constants/species.h"
.include "asm/macros.inc"
.include "asm/macros/battle_script.inc"
.include "constants/constants.inc"
.section script_data, "aw", %progbits
.align 2
gBattleScriptsForMoveEffects::
.4byte BattleScript_EffectHit @ EFFECT_HIT
.4byte BattleScript_EffectSleep @ EFFECT_SLEEP
.4byte BattleScript_EffectPoisonHit @ EFFECT_POISON_HIT
.4byte BattleScript_EffectAbsorb @ EFFECT_ABSORB
.4byte BattleScript_EffectBurnHit @ EFFECT_BURN_HIT
.4byte BattleScript_EffectFreezeHit @ EFFECT_FREEZE_HIT
.4byte BattleScript_EffectParalyzeHit @ EFFECT_PARALYZE_HIT
.4byte BattleScript_EffectExplosion @ EFFECT_EXPLOSION
.4byte BattleScript_EffectDreamEater @ EFFECT_DREAM_EATER
.4byte BattleScript_EffectMirrorMove @ EFFECT_MIRROR_MOVE
.4byte BattleScript_EffectAttackUp @ EFFECT_ATTACK_UP
.4byte BattleScript_EffectDefenseUp @ EFFECT_DEFENSE_UP
.4byte BattleScript_EffectSpeedUp @ EFFECT_SPEED_UP
.4byte BattleScript_EffectSpecialAttackUp @ EFFECT_SPECIAL_ATTACK_UP
.4byte BattleScript_EffectSpecialDefenseUp @ EFFECT_SPECIAL_DEFENSE_UP
.4byte BattleScript_EffectAccuracyUp @ EFFECT_ACCURACY_UP
.4byte BattleScript_EffectEvasionUp @ EFFECT_EVASION_UP
.4byte BattleScript_EffectSpecialAttackUp3 @ EFFECT_SPECIAL_ATTACK_UP_3
.4byte BattleScript_EffectAttackDown @ EFFECT_ATTACK_DOWN
.4byte BattleScript_EffectDefenseDown @ EFFECT_DEFENSE_DOWN
.4byte BattleScript_EffectSpeedDown @ EFFECT_SPEED_DOWN
.4byte BattleScript_EffectSpecialAttackDown @ EFFECT_SPECIAL_ATTACK_DOWN
.4byte BattleScript_EffectSpecialDefenseDown @ EFFECT_SPECIAL_DEFENSE_DOWN
.4byte BattleScript_EffectAccuracyDown @ EFFECT_ACCURACY_DOWN
.4byte BattleScript_EffectEvasionDown @ EFFECT_EVASION_DOWN
.4byte BattleScript_EffectHaze @ EFFECT_HAZE
.4byte BattleScript_EffectBide @ EFFECT_BIDE
.4byte BattleScript_EffectRampage @ EFFECT_RAMPAGE
.4byte BattleScript_EffectRoar @ EFFECT_ROAR
.4byte BattleScript_EffectHit @ EFFECT_MULTI_HIT
.4byte BattleScript_EffectConversion @ EFFECT_CONVERSION
.4byte BattleScript_EffectFlinchHit @ EFFECT_FLINCH_HIT
.4byte BattleScript_EffectRestoreHp @ EFFECT_RESTORE_HP
.4byte BattleScript_EffectToxic @ EFFECT_TOXIC
.4byte BattleScript_EffectPayDay @ EFFECT_PAY_DAY
.4byte BattleScript_EffectLightScreen @ EFFECT_LIGHT_SCREEN
.4byte BattleScript_EffectTriAttack @ EFFECT_TRI_ATTACK
.4byte BattleScript_EffectRest @ EFFECT_REST
.4byte BattleScript_EffectOHKO @ EFFECT_OHKO
.4byte BattleScript_EffectHit @ EFFECT_FUSION_COMBO
.4byte BattleScript_EffectSuperFang @ EFFECT_SUPER_FANG
.4byte BattleScript_EffectDragonRage @ EFFECT_DRAGON_RAGE
.4byte BattleScript_EffectTrap @ EFFECT_TRAP
.4byte BattleScript_EffectHealBlock @ EFFECT_HEAL_BLOCK
.4byte BattleScript_EffectRecoilIfMiss @ EFFECT_RECOIL_IF_MISS
.4byte BattleScript_EffectMist @ EFFECT_MIST
.4byte BattleScript_EffectFocusEnergy @ EFFECT_FOCUS_ENERGY
.4byte BattleScript_EffectHit @ EFFECT_RECOIL_25
.4byte BattleScript_EffectConfuse @ EFFECT_CONFUSE
.4byte BattleScript_EffectAttackUp2 @ EFFECT_ATTACK_UP_2
.4byte BattleScript_EffectDefenseUp2 @ EFFECT_DEFENSE_UP_2
.4byte BattleScript_EffectSpeedUp2 @ EFFECT_SPEED_UP_2
.4byte BattleScript_EffectSpecialAttackUp2 @ EFFECT_SPECIAL_ATTACK_UP_2
.4byte BattleScript_EffectSpecialDefenseUp2 @ EFFECT_SPECIAL_DEFENSE_UP_2
.4byte BattleScript_EffectAccuracyUp2 @ EFFECT_ACCURACY_UP_2
.4byte BattleScript_EffectEvasionUp2 @ EFFECT_EVASION_UP_2
.4byte BattleScript_EffectTransform @ EFFECT_TRANSFORM
.4byte BattleScript_EffectAttackDown2 @ EFFECT_ATTACK_DOWN_2
.4byte BattleScript_EffectDefenseDown2 @ EFFECT_DEFENSE_DOWN_2
.4byte BattleScript_EffectSpeedDown2 @ EFFECT_SPEED_DOWN_2
.4byte BattleScript_EffectSpecialAttackDown2 @ EFFECT_SPECIAL_ATTACK_DOWN_2
.4byte BattleScript_EffectSpecialDefenseDown2 @ EFFECT_SPECIAL_DEFENSE_DOWN_2
.4byte BattleScript_EffectAccuracyDown2 @ EFFECT_ACCURACY_DOWN_2
.4byte BattleScript_EffectEvasionDown2 @ EFFECT_EVASION_DOWN_2
.4byte BattleScript_EffectReflect @ EFFECT_REFLECT
.4byte BattleScript_EffectPoison @ EFFECT_POISON
.4byte BattleScript_EffectParalyze @ EFFECT_PARALYZE
.4byte BattleScript_EffectAttackDownHit @ EFFECT_ATTACK_DOWN_HIT
.4byte BattleScript_EffectDefenseDownHit @ EFFECT_DEFENSE_DOWN_HIT
.4byte BattleScript_EffectSpeedDownHit @ EFFECT_SPEED_DOWN_HIT
.4byte BattleScript_EffectSpecialAttackDownHit @ EFFECT_SPECIAL_ATTACK_DOWN_HIT
.4byte BattleScript_EffectSpecialDefenseDownHit @ EFFECT_SPECIAL_DEFENSE_DOWN_HIT
.4byte BattleScript_EffectAccuracyDownHit @ EFFECT_ACCURACY_DOWN_HIT
.4byte BattleScript_EffectHit @ EFFECT_EVASION_DOWN_HIT
.4byte BattleScript_EffectTwoTurnsAttack @ EFFECT_TWO_TURNS_ATTACK
.4byte BattleScript_EffectConfuseHit @ EFFECT_CONFUSE_HIT
.4byte BattleScript_EffectHit @ EFFECT_VITAL_THROW
.4byte BattleScript_EffectSubstitute @ EFFECT_SUBSTITUTE
.4byte BattleScript_EffectRecharge @ EFFECT_RECHARGE
.4byte BattleScript_EffectRage @ EFFECT_RAGE
.4byte BattleScript_EffectMimic @ EFFECT_MIMIC
.4byte BattleScript_EffectMetronome @ EFFECT_METRONOME
.4byte BattleScript_EffectLeechSeed @ EFFECT_LEECH_SEED
.4byte BattleScript_EffectDoNothing @ EFFECT_DO_NOTHING
.4byte BattleScript_EffectDisable @ EFFECT_DISABLE
.4byte BattleScript_EffectLevelDamage @ EFFECT_LEVEL_DAMAGE
.4byte BattleScript_EffectPsywave @ EFFECT_PSYWAVE
.4byte BattleScript_EffectCounter @ EFFECT_COUNTER
.4byte BattleScript_EffectEncore @ EFFECT_ENCORE
.4byte BattleScript_EffectPainSplit @ EFFECT_PAIN_SPLIT
.4byte BattleScript_EffectSnore @ EFFECT_SNORE
.4byte BattleScript_EffectConversion2 @ EFFECT_CONVERSION_2
.4byte BattleScript_EffectLockOn @ EFFECT_LOCK_ON
.4byte BattleScript_EffectSketch @ EFFECT_SKETCH
.4byte BattleScript_EffectHammerArm @ EFFECT_HAMMER_ARM
.4byte BattleScript_EffectSleepTalk @ EFFECT_SLEEP_TALK
.4byte BattleScript_EffectDestinyBond @ EFFECT_DESTINY_BOND
.4byte BattleScript_EffectHit @ EFFECT_FLAIL
.4byte BattleScript_EffectSpite @ EFFECT_SPITE
.4byte BattleScript_EffectHit @ EFFECT_FALSE_SWIPE
.4byte BattleScript_EffectHealBell @ EFFECT_HEAL_BELL
.4byte BattleScript_EffectHit @ EFFECT_ALWAYS_CRIT
.4byte BattleScript_EffectTripleKick @ EFFECT_TRIPLE_KICK
.4byte BattleScript_EffectThief @ EFFECT_THIEF
.4byte BattleScript_EffectMeanLook @ EFFECT_MEAN_LOOK
.4byte BattleScript_EffectNightmare @ EFFECT_NIGHTMARE
.4byte BattleScript_EffectMinimize @ EFFECT_MINIMIZE
.4byte BattleScript_EffectCurse @ EFFECT_CURSE
.4byte BattleScript_EffectHealingWish @ EFFECT_HEALING_WISH
.4byte BattleScript_EffectProtect @ EFFECT_PROTECT
.4byte BattleScript_EffectSpikes @ EFFECT_SPIKES
.4byte BattleScript_EffectForesight @ EFFECT_FORESIGHT
.4byte BattleScript_EffectPerishSong @ EFFECT_PERISH_SONG
.4byte BattleScript_EffectSandstorm @ EFFECT_SANDSTORM
.4byte BattleScript_EffectEndure @ EFFECT_ENDURE
.4byte BattleScript_EffectRollout @ EFFECT_ROLLOUT
.4byte BattleScript_EffectSwagger @ EFFECT_SWAGGER
.4byte BattleScript_EffectFuryCutter @ EFFECT_FURY_CUTTER
.4byte BattleScript_EffectAttract @ EFFECT_ATTRACT
.4byte BattleScript_EffectHit @ EFFECT_RETURN
.4byte BattleScript_EffectPresent @ EFFECT_PRESENT
.4byte BattleScript_EffectHit @ EFFECT_FRUSTRATION
.4byte BattleScript_EffectSafeguard @ EFFECT_SAFEGUARD
.4byte BattleScript_EffectMagnitude @ EFFECT_MAGNITUDE
.4byte BattleScript_EffectBatonPass @ EFFECT_BATON_PASS
.4byte BattleScript_EffectHit @ EFFECT_PURSUIT
.4byte BattleScript_EffectRapidSpin @ EFFECT_RAPID_SPIN
.4byte BattleScript_EffectSonicboom @ EFFECT_SONICBOOM
.4byte BattleScript_EffectCaptivate @ EFFECT_CAPTIVATE
.4byte BattleScript_EffectMorningSun @ EFFECT_MORNING_SUN
.4byte BattleScript_EffectSynthesis @ EFFECT_SYNTHESIS
.4byte BattleScript_EffectMoonlight @ EFFECT_MOONLIGHT
.4byte BattleScript_EffectHit @ EFFECT_HIDDEN_POWER
.4byte BattleScript_EffectRainDance @ EFFECT_RAIN_DANCE
.4byte BattleScript_EffectSunnyDay @ EFFECT_SUNNY_DAY
.4byte BattleScript_EffectDefenseUpHit @ EFFECT_DEFENSE_UP_HIT
.4byte BattleScript_EffectAttackUpHit @ EFFECT_ATTACK_UP_HIT
.4byte BattleScript_EffectAllStatsUpHit @ EFFECT_ALL_STATS_UP_HIT
.4byte BattleScript_EffectHit @ EFFECT_FELL_STINGER
.4byte BattleScript_EffectBellyDrum @ EFFECT_BELLY_DRUM
.4byte BattleScript_EffectPsychUp @ EFFECT_PSYCH_UP
.4byte BattleScript_EffectMirrorCoat @ EFFECT_MIRROR_COAT
.4byte BattleScript_EffectSkullBash @ EFFECT_SKULL_BASH
.4byte BattleScript_EffectEarthquake @ EFFECT_EARTHQUAKE
.4byte BattleScript_EffectFutureSight @ EFFECT_FUTURE_SIGHT
.4byte BattleScript_EffectGust @ EFFECT_GUST
.4byte BattleScript_EffectSolarBeam @ EFFECT_SOLAR_BEAM
.4byte BattleScript_EffectThunder @ EFFECT_THUNDER
.4byte BattleScript_EffectTeleport @ EFFECT_TELEPORT
.4byte BattleScript_EffectBeatUp @ EFFECT_BEAT_UP
.4byte BattleScript_EffectSemiInvulnerable @ EFFECT_SEMI_INVULNERABLE
.4byte BattleScript_EffectDefenseCurl @ EFFECT_DEFENSE_CURL
.4byte BattleScript_EffectSoftboiled @ EFFECT_SOFTBOILED
.4byte BattleScript_EffectFakeOut @ EFFECT_FAKE_OUT
.4byte BattleScript_EffectUproar @ EFFECT_UPROAR
.4byte BattleScript_EffectStockpile @ EFFECT_STOCKPILE
.4byte BattleScript_EffectSpitUp @ EFFECT_SPIT_UP
.4byte BattleScript_EffectSwallow @ EFFECT_SWALLOW
.4byte BattleScript_EffectWorrySeed @ EFFECT_WORRY_SEED
.4byte BattleScript_EffectHail @ EFFECT_HAIL
.4byte BattleScript_EffectTorment @ EFFECT_TORMENT
.4byte BattleScript_EffectFlatter @ EFFECT_FLATTER
.4byte BattleScript_EffectWillOWisp @ EFFECT_WILL_O_WISP
.4byte BattleScript_EffectMemento @ EFFECT_MEMENTO
.4byte BattleScript_EffectHit @ EFFECT_FACADE
.4byte BattleScript_EffectFocusPunch @ EFFECT_FOCUS_PUNCH
.4byte BattleScript_EffectSmellingsalt @ EFFECT_SMELLING_SALTS
.4byte BattleScript_EffectFollowMe @ EFFECT_FOLLOW_ME
.4byte BattleScript_EffectNaturePower @ EFFECT_NATURE_POWER
.4byte BattleScript_EffectCharge @ EFFECT_CHARGE
.4byte BattleScript_EffectTaunt @ EFFECT_TAUNT
.4byte BattleScript_EffectHelpingHand @ EFFECT_HELPING_HAND
.4byte BattleScript_EffectTrick @ EFFECT_TRICK
.4byte BattleScript_EffectRolePlay @ EFFECT_ROLE_PLAY
.4byte BattleScript_EffectWish @ EFFECT_WISH
.4byte BattleScript_EffectAssist @ EFFECT_ASSIST
.4byte BattleScript_EffectIngrain @ EFFECT_INGRAIN
.4byte BattleScript_EffectSuperpower @ EFFECT_SUPERPOWER
.4byte BattleScript_EffectMagicCoat @ EFFECT_MAGIC_COAT
.4byte BattleScript_EffectRecycle @ EFFECT_RECYCLE
.4byte BattleScript_EffectHit @ EFFECT_REVENGE
.4byte BattleScript_EffectBrickBreak @ EFFECT_BRICK_BREAK
.4byte BattleScript_EffectYawn @ EFFECT_YAWN
.4byte BattleScript_EffectKnockOff @ EFFECT_KNOCK_OFF
.4byte BattleScript_EffectEndeavor @ EFFECT_ENDEAVOR
.4byte BattleScript_EffectHit @ EFFECT_ERUPTION
.4byte BattleScript_EffectSkillSwap @ EFFECT_SKILL_SWAP
.4byte BattleScript_EffectImprison @ EFFECT_IMPRISON
.4byte BattleScript_EffectRefresh @ EFFECT_REFRESH
.4byte BattleScript_EffectGrudge @ EFFECT_GRUDGE
.4byte BattleScript_EffectSnatch @ EFFECT_SNATCH
.4byte BattleScript_EffectHit @ EFFECT_LOW_KICK
.4byte BattleScript_EffectSecretPower @ EFFECT_SECRET_POWER
.4byte BattleScript_EffectHit @ EFFECT_RECOIL_33
.4byte BattleScript_EffectTeeterDance @ EFFECT_TEETER_DANCE
.4byte BattleScript_EffectHitEscape @ EFFECT_HIT_ESCAPE
.4byte BattleScript_EffectMudSport @ EFFECT_MUD_SPORT
.4byte BattleScript_EffectPoisonFang @ EFFECT_POISON_FANG
.4byte BattleScript_EffectHit @ EFFECT_WEATHER_BALL
.4byte BattleScript_EffectOverheat @ EFFECT_OVERHEAT
.4byte BattleScript_EffectTickle @ EFFECT_TICKLE
.4byte BattleScript_EffectCosmicPower @ EFFECT_COSMIC_POWER
.4byte BattleScript_EffectSkyUppercut @ EFFECT_SKY_UPPERCUT
.4byte BattleScript_EffectBulkUp @ EFFECT_BULK_UP
.4byte BattleScript_EffectPlaceholder @ EFFECT_PLACEHOLDER
.4byte BattleScript_EffectWaterSport @ EFFECT_WATER_SPORT
.4byte BattleScript_EffectCalmMind @ EFFECT_CALM_MIND
.4byte BattleScript_EffectDragonDance @ EFFECT_DRAGON_DANCE
.4byte BattleScript_EffectCamouflage @ EFFECT_CAMOUFLAGE
.4byte BattleScript_EffectPledge @ EFFECT_PLEDGE
.4byte BattleScript_EffectFling @ EFFECT_FLING
.4byte BattleScript_EffectNaturalGift @ EFFECT_NATURAL_GIFT
.4byte BattleScript_EffectWakeUpSlap @ EFFECT_WAKE_UP_SLAP
.4byte BattleScript_EffectHit @ EFFECT_WRING_OUT
.4byte BattleScript_EffectHit @ EFFECT_HEX
.4byte BattleScript_EffectHit @ EFFECT_ASSURANCE
.4byte BattleScript_EffectHit @ EFFECT_TRUMP_CARD
.4byte BattleScript_EffectHit @ EFFECT_ACROBATICS
.4byte BattleScript_EffectHit @ EFFECT_HEAT_CRASH
.4byte BattleScript_EffectHit @ EFFECT_PUNISHMENT
.4byte BattleScript_EffectHit @ EFFECT_STORED_POWER
.4byte BattleScript_EffectHit @ EFFECT_ELECTRO_BALL
.4byte BattleScript_EffectHit @ EFFECT_GYRO_BALL
.4byte BattleScript_EffectHit @ EFFECT_ECHOED_VOICE
.4byte BattleScript_EffectHit @ EFFECT_PAYBACK
.4byte BattleScript_EffectRound @ EFFECT_ROUND
.4byte BattleScript_EffectHit @ EFFECT_BRINE
.4byte BattleScript_EffectHit @ EFFECT_VENOSHOCK
.4byte BattleScript_EffectHit @ EFFECT_RETALIATE
.4byte BattleScript_EffectBulldoze @ EFFECT_BULLDOZE
.4byte BattleScript_EffectHit @ EFFECT_FOUL_PLAY
.4byte BattleScript_EffectHit @ EFFECT_PSYSHOCK
.4byte BattleScript_EffectRoost @ EFFECT_ROOST
.4byte BattleScript_EffectGravity @ EFFECT_GRAVITY
.4byte BattleScript_EffectMircleEye @ EFFECT_MIRACLE_EYE
.4byte BattleScript_EffectTailwind @ EFFECT_TAILWIND
.4byte BattleScript_EffectEmbargo @ EFFECT_EMBARGO
.4byte BattleScript_EffectAquaRing @ EFFECT_AQUA_RING
.4byte BattleScript_EffectTrickRoom @ EFFECT_TRICK_ROOM
.4byte BattleScript_EffectWonderRoom @ EFFECT_WONDER_ROOM
.4byte BattleScript_EffectMagicRoom @ EFFECT_MAGIC_ROOM
.4byte BattleScript_EffectMagnetRise @ EFFECT_MAGNET_RISE
.4byte BattleScript_EffectToxicSpikes @ EFFECT_TOXIC_SPIKES
.4byte BattleScript_EffectGastroAcid @ EFFECT_GASTRO_ACID
.4byte BattleScript_EffectStealthRock @ EFFECT_STEALTH_ROCK
.4byte BattleScript_EffectTelekinesis @ EFFECT_TELEKINESIS
.4byte BattleScript_EffectPowerSwap @ EFFECT_POWER_SWAP
.4byte BattleScript_EffectGuardSwap @ EFFECT_GUARD_SWAP
.4byte BattleScript_EffectHeartSwap @ EFFECT_HEART_SWAP
.4byte BattleScript_EffectPowerSplit @ EFFECT_POWER_SPLIT
.4byte BattleScript_EffectGuardSplit @ EFFECT_GUARD_SPLIT
.4byte BattleScript_EffectStickyWeb @ EFFECT_STICKY_WEB
.4byte BattleScript_EffectMetalBurst @ EFFECT_METAL_BURST
.4byte BattleScript_EffectLuckyChant @ EFFECT_LUCKY_CHANT
.4byte BattleScript_EffectSuckerPunch @ EFFECT_SUCKER_PUNCH
.4byte BattleScript_EffectSpecialDefenseDownHit2 @ EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2
.4byte BattleScript_EffectSimpleBeam @ EFFECT_SIMPLE_BEAM
.4byte BattleScript_EffectEntrainment @ EFFECT_ENTRAINMENT
.4byte BattleScript_EffectHealPulse @ EFFECT_HEAL_PULSE
.4byte BattleScript_EffectQuash @ EFFECT_QUASH
.4byte BattleScript_EffectIonDeluge @ EFFECT_ION_DELUGE
#if B_USE_FROSTBITE == TRUE
.4byte BattleScript_EffectFrostbiteHit @ EFFECT_FREEZE_DRY
#else
.4byte BattleScript_EffectFreezeHit @ EFFECT_FREEZE_DRY
#endif
.4byte BattleScript_EffectTopsyTurvy @ EFFECT_TOPSY_TURVY
.4byte BattleScript_EffectMistyTerrain @ EFFECT_MISTY_TERRAIN
.4byte BattleScript_EffectGrassyTerrain @ EFFECT_GRASSY_TERRAIN
.4byte BattleScript_EffectElectricTerrain @ EFFECT_ELECTRIC_TERRAIN
.4byte BattleScript_EffectPsychicTerrain @ EFFECT_PSYCHIC_TERRAIN
.4byte BattleScript_EffectAttackAccUp @ EFFECT_ATTACK_ACCURACY_UP
.4byte BattleScript_EffectAttackSpAttackUp @ EFFECT_ATTACK_SPATK_UP
.4byte BattleScript_EffectHurricane @ EFFECT_HURRICANE
.4byte BattleScript_EffectHit @ EFFECT_TWO_TYPED_MOVE
.4byte BattleScript_EffectMeFirst @ EFFECT_ME_FIRST
.4byte BattleScript_EffectSpeedUpHit @ EFFECT_SPEED_UP_HIT
.4byte BattleScript_EffectQuiverDance @ EFFECT_QUIVER_DANCE
.4byte BattleScript_EffectCoil @ EFFECT_COIL
.4byte BattleScript_EffectElectrify @ EFFECT_ELECTRIFY
.4byte BattleScript_EffectReflectType @ EFFECT_REFLECT_TYPE
.4byte BattleScript_EffectSoak @ EFFECT_SOAK
.4byte BattleScript_EffectGrowth @ EFFECT_GROWTH
.4byte BattleScript_EffectCloseCombat @ EFFECT_CLOSE_COMBAT
.4byte BattleScript_EffectLastResort @ EFFECT_LAST_RESORT
.4byte BattleScript_EffectHit @ EFFECT_RECOIL_33_STATUS
.4byte BattleScript_EffectFlinchStatus @ EFFECT_FLINCH_STATUS
.4byte BattleScript_EffectHit @ EFFECT_RECOIL_50
.4byte BattleScript_EffectShellSmash @ EFFECT_SHELL_SMASH
.4byte BattleScript_EffectShiftGear @ EFFECT_SHIFT_GEAR
.4byte BattleScript_EffectDefenseUp3 @ EFFECT_DEFENSE_UP_3
.4byte BattleScript_EffectNobleRoar @ EFFECT_NOBLE_ROAR
.4byte BattleScript_EffectVenomDrench @ EFFECT_VENOM_DRENCH
.4byte BattleScript_EffectToxicThread @ EFFECT_TOXIC_THREAD
.4byte BattleScript_EffectClearSmog @ EFFECT_CLEAR_SMOG
.4byte BattleScript_EffectHitSwitchTarget @ EFFECT_HIT_SWITCH_TARGET
.4byte BattleScript_EffectFinalGambit @ EFFECT_FINAL_GAMBIT
.4byte BattleScript_EffectHit @ EFFECT_CHANGE_TYPE_ON_ITEM
.4byte BattleScript_EffectAutotomize @ EFFECT_AUTOTOMIZE
.4byte BattleScript_EffectCopycat @ EFFECT_COPYCAT
.4byte BattleScript_EffectDefog @ EFFECT_DEFOG
.4byte BattleScript_EffectHitEnemyHealAlly @ EFFECT_HIT_ENEMY_HEAL_ALLY
.4byte BattleScript_EffectSmackDown @ EFFECT_SMACK_DOWN
.4byte BattleScript_EffectSynchronoise @ EFFECT_SYNCHRONOISE
.4byte BattleScript_EffectPsychoShift @ EFFECT_PSYCHO_SHIFT
.4byte BattleScript_EffectPowerTrick @ EFFECT_POWER_TRICK
.4byte BattleScript_EffectFlameBurst @ EFFECT_FLAME_BURST
.4byte BattleScript_EffectAfterYou @ EFFECT_AFTER_YOU
.4byte BattleScript_EffectBestow @ EFFECT_BESTOW
.4byte BattleScript_EffectRototiller @ EFFECT_ROTOTILLER
.4byte BattleScript_EffectFlowerShield @ EFFECT_FLOWER_SHIELD
.4byte BattleScript_EffectHitPreventEscape @ EFFECT_HIT_PREVENT_ESCAPE
.4byte BattleScript_EffectSpeedSwap @ EFFECT_SPEED_SWAP
.4byte BattleScript_EffectDefenseUp2Hit @ EFFECT_DEFENSE_UP2_HIT
.4byte BattleScript_EffectHit @ EFFECT_REVELATION_DANCE
.4byte BattleScript_EffectAuroraVeil @ EFFECT_AURORA_VEIL
.4byte BattleScript_EffectThirdType @ EFFECT_THIRD_TYPE
.4byte BattleScript_EffectFeint @ EFFECT_FEINT
.4byte BattleScript_EffectSparklingAria @ EFFECT_SPARKLING_ARIA
.4byte BattleScript_EffectAcupressure @ EFFECT_ACUPRESSURE
.4byte BattleScript_EffectAromaticMist @ EFFECT_AROMATIC_MIST
.4byte BattleScript_EffectPowder @ EFFECT_POWDER
.4byte BattleScript_EffectSpAtkUpHit @ EFFECT_SP_ATTACK_UP_HIT
.4byte BattleScript_EffectHit @ EFFECT_BELCH
.4byte BattleScript_EffectPartingShot @ EFFECT_PARTING_SHOT
.4byte BattleScript_EffectSpectralThief @ EFFECT_SPECTRAL_THIEF
.4byte BattleScript_EffectVCreate @ EFFECT_V_CREATE
.4byte BattleScript_EffectMatBlock @ EFFECT_MAT_BLOCK
.4byte BattleScript_EffectHit @ EFFECT_STOMPING_TANTRUM
.4byte BattleScript_EffectCoreEnforcer @ EFFECT_CORE_ENFORCER
.4byte BattleScript_EffectInstruct @ EFFECT_INSTRUCT
.4byte BattleScript_EffectThroatChop @ EFFECT_THROAT_CHOP
.4byte BattleScript_EffectLaserFocus @ EFFECT_LASER_FOCUS
.4byte BattleScript_EffectMagneticFlux @ EFFECT_MAGNETIC_FLUX
.4byte BattleScript_EffectGearUp @ EFFECT_GEAR_UP
.4byte BattleScript_EffectIncinerate @ EFFECT_INCINERATE
.4byte BattleScript_EffectBugBite @ EFFECT_BUG_BITE
.4byte BattleScript_EffectStrengthSap @ EFFECT_STRENGTH_SAP
.4byte BattleScript_EffectMindBlown @ EFFECT_MIND_BLOWN
.4byte BattleScript_EffectPurify @ EFFECT_PURIFY
.4byte BattleScript_EffectBurnUp @ EFFECT_BURN_UP
.4byte BattleScript_EffectShoreUp @ EFFECT_SHORE_UP
.4byte BattleScript_EffectGeomancy @ EFFECT_GEOMANCY
.4byte BattleScript_EffectFairyLock @ EFFECT_FAIRY_LOCK
.4byte BattleScript_EffectAllySwitch @ EFFECT_ALLY_SWITCH
.4byte BattleScript_EffectRelicSong @ EFFECT_RELIC_SONG
.4byte BattleScript_EffectAttackerDefenseDownHit @ EFFECT_ATTACKER_DEFENSE_DOWN_HIT
.4byte BattleScript_EffectHit @ EFFECT_BODY_PRESS
.4byte BattleScript_EffectEerieSpell @ EFFECT_EERIE_SPELL
.4byte BattleScript_EffectJungleHealing @ EFFECT_JUNGLE_HEALING
.4byte BattleScript_EffectCoaching @ EFFECT_COACHING
.4byte BattleScript_EffectHit @ EFFECT_LASH_OUT
.4byte BattleScript_EffectHit @ EFFECT_GRASSY_GLIDE
.4byte BattleScript_EffectHit @ EFFECT_DYNAMAX_DOUBLE_DMG
.4byte BattleScript_EffectDecorate @ EFFECT_DECORATE
.4byte BattleScript_EffectHit @ EFFECT_SNIPE_SHOT
.4byte BattleScript_EffectRecoilHP25 @ EFFECT_RECOIL_HP_25
.4byte BattleScript_EffectStuffCheeks @ EFFECT_STUFF_CHEEKS
.4byte BattleScript_EffectDefenseDownHit @ EFFECT_GRAV_APPLE
.4byte BattleScript_EffectEvasionUpHit @ EFFECT_EVASION_UP_HIT
.4byte BattleScript_EffectGlitzyGlow @ EFFECT_GLITZY_GLOW
.4byte BattleScript_EffectBaddyBad @ EFFECT_BADDY_BAD
.4byte BattleScript_EffectSappySeed @ EFFECT_SAPPY_SEED
.4byte BattleScript_EffectFreezyFrost @ EFFECT_FREEZY_FROST
.4byte BattleScript_EffectSparklySwirl @ EFFECT_SPARKLY_SWIRL
.4byte BattleScript_EffectPlasmaFists @ EFFECT_PLASMA_FISTS
.4byte BattleScript_EffectHyperspaceFury @ EFFECT_HYPERSPACE_FURY
.4byte BattleScript_EffectAuraWheel @ EFFECT_AURA_WHEEL
.4byte BattleScript_EffectPhotonGeyser @ EFFECT_PHOTON_GEYSER
.4byte BattleScript_EffectShellSideArm @ EFFECT_SHELL_SIDE_ARM
.4byte BattleScript_EffectHit @ EFFECT_TERRAIN_PULSE
.4byte BattleScript_EffectJawLock @ EFFECT_JAW_LOCK
.4byte BattleScript_EffectNoRetreat @ EFFECT_NO_RETREAT
.4byte BattleScript_EffectTarShot @ EFFECT_TAR_SHOT
.4byte BattleScript_EffectPoltergeist @ EFFECT_POLTERGEIST
.4byte BattleScript_EffectOctolock @ EFFECT_OCTOLOCK
.4byte BattleScript_EffectClangorousSoul @ EFFECT_CLANGOROUS_SOUL
.4byte BattleScript_EffectHit @ EFFECT_BOLT_BEAK
.4byte BattleScript_EffectSkyDrop @ EFFECT_SKY_DROP
.4byte BattleScript_EffectHit @ EFFECT_EXPANDING_FORCE
.4byte BattleScript_EffectMeteorBeam @ EFFECT_METEOR_BEAM
.4byte BattleScript_EffectHit @ EFFECT_RISING_VOLTAGE
.4byte BattleScript_EffectHit @ EFFECT_BEAK_BLAST
.4byte BattleScript_EffectCourtChange @ EFFECT_COURT_CHANGE
.4byte BattleScript_EffectSteelBeam @ EFFECT_STEEL_BEAM
.4byte BattleScript_EffectExtremeEvoboost @ EFFECT_EXTREME_EVOBOOST
.4byte BattleScript_EffectHitSetRemoveTerrain @ EFFECT_HIT_SET_REMOVE_TERRAIN
.4byte BattleScript_EffectDarkVoid @ EFFECT_DARK_VOID
.4byte BattleScript_EffectSleepHit @ EFFECT_SLEEP_HIT
.4byte BattleScript_EffectDoubleShock @ EFFECT_DOUBLE_SHOCK
.4byte BattleScript_EffectSpecialAttackUpHit @ EFFECT_SPECIAL_ATTACK_UP_HIT
.4byte BattleScript_EffectVictoryDance @ EFFECT_VICTORY_DANCE
.4byte BattleScript_EffectTeatime @ EFFECT_TEATIME
.4byte BattleScript_EffectAttackUpUserAlly @ EFFECT_ATTACK_UP_USER_ALLY
.4byte BattleScript_EffectShellTrap @ EFFECT_SHELL_TRAP
.4byte BattleScript_EffectHit @ EFFECT_PSYBLADE
.4byte BattleScript_EffectHit @ EFFECT_HYDRO_STEAM
.4byte BattleScript_EffectHitSetEntryHazard @ EFFECT_HIT_SET_ENTRY_HAZARD
.4byte BattleScript_EffectDireClaw @ EFFECT_DIRE_CLAW
.4byte BattleScript_EffectBarbBarrage @ EFFECT_BARB_BARRAGE
.4byte BattleScript_EffectRevivalBlessing @ EFFECT_REVIVAL_BLESSING
.4byte BattleScript_EffectFrostbiteHit @ EFFECT_FROSTBITE_HIT
.4byte BattleScript_EffectSnow @ EFFECT_SNOWSCAPE
.4byte BattleScript_EffectTripleArrows @ EFFECT_TRIPLE_ARROWS
.4byte BattleScript_EffectInfernalParade @ EFFECT_INFERNAL_PARADE
.4byte BattleScript_EffectTakeHeart @ EFFECT_TAKE_HEART
.4byte BattleScript_EffectAxeKick @ EFFECT_AXE_KICK
.4byte BattleScript_EffectHit @ EFFECT_COLLISION_COURSE
.4byte BattleScript_EffectSpinOut @ EFFECT_SPIN_OUT
.4byte BattleScript_EffectMakeItRain @ EFFECT_MAKE_IT_RAIN
.4byte BattleScript_EffectCorrosiveGas @ EFFECT_CORROSIVE_GAS
.4byte BattleScript_EffectHit @ EFFECT_POPULATION_BOMB
.4byte BattleScript_EffectMortalSpin @ EFFECT_MORTAL_SPIN
.4byte BattleScript_EffectSaltCure @ EFFECT_SALT_CURE
.4byte BattleScript_EffectChillyReception @ EFFECT_CHILLY_RECEPTION
.4byte BattleScript_EffectMatchaGotcha @ EFFECT_MATCHA_GOTCHA
.4byte BattleScript_EffectSyrupBomb @ EFFECT_SYRUP_BOMB
.4byte BattleScript_EffectMaxMove @ EFFECT_MAX_MOVE
.4byte BattleScript_EffectGlaiveRush @ EFFECT_GLAIVE_RUSH
.4byte BattleScript_EffectBrickBreak @ EFFECT_RAGING_BULL
.4byte BattleScript_EffectHit @ EFFECT_RAGE_FIST
BattleScript_EffectGlaiveRush::
call BattleScript_EffectHit_Ret
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TryFaintMon
setglaiverush
goto BattleScript_TryFaintMon
BattleScript_EffectSyrupBomb::
setmoveeffect MOVE_EFFECT_SYRUP_BOMB
goto BattleScript_EffectHit
BattleScript_SyrupBombActivates::
printstring STRINGID_TARGETCOVEREDINSTICKYCANDYSYRUP
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SyrupBombEndTurn::
flushtextbox
playanimation BS_ATTACKER, B_ANIM_SYRUP_BOMB_SPEED_DROP
setstatchanger STAT_SPEED, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_SyrupBombTurnDmgEnd
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_SyrupBombTurnDmgEnd:
end2
BattleScript_EffectMatchaGotcha::
setmoveeffect MOVE_EFFECT_BURN
goto BattleScript_EffectAbsorb
end
BattleScript_EffectChillyReception::
printstring STRINGID_PKMNTELLCHILLINGRECEPTIONJOKE
waitmessage B_WAIT_TIME_LONG
attackcanceler
ppreduce
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_EffectChillyReceptionBlockedByPrimalSun
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_EffectChillyReceptionBlockedByPrimalRain
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_EffectChillyReceptionBlockedByStrongWinds
call BattleScript_EffectChillyReceptionPlayAnimation
setsnow
call BattleScript_MoveWeatherChangeRet
goto BattleScript_MoveSwitch
BattleScript_EffectChillyReceptionPlayAnimation:
attackstring
attackanimation
waitanimation
return
BattleScript_EffectChillyReceptionBlockedByPrimalSun:
call BattleScript_EffectChillyReceptionTrySwitchWeatherFailed
call BattleScript_ExtremelyHarshSunlightWasNotLessenedRet
goto BattleScript_MoveSwitch
BattleScript_EffectChillyReceptionBlockedByPrimalRain:
call BattleScript_EffectChillyReceptionTrySwitchWeatherFailed
call BattleScript_NoReliefFromHeavyRainRet
goto BattleScript_MoveSwitch
BattleScript_EffectChillyReceptionBlockedByStrongWinds:
call BattleScript_EffectChillyReceptionTrySwitchWeatherFailed
call BattleScript_MysteriousAirCurrentBlowsOnRet
goto BattleScript_MoveSwitch
BattleScript_EffectChillyReceptionTrySwitchWeatherFailed:
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_FailedFromAtkString
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_FailedFromAtkString
call BattleScript_EffectChillyReceptionPlayAnimation
return
BattleScript_CheckPrimalWeather:
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn
return
BattleScript_MoveSwitch:
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_MoveSwitchEnd
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_MoveSwitchEnd
printstring STRINGID_PKMNWENTBACK
waitmessage B_WAIT_TIME_SHORT
openpartyscreen BS_ATTACKER, BattleScript_MoveSwitchEnd
switchoutabilities BS_ATTACKER
waitstate
switchhandleorder BS_ATTACKER, 2
returntoball BS_ATTACKER
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
trytoclearprimalweather
printstring STRINGID_EMPTYSTRING3
waitmessage 1
printstring STRINGID_SWITCHINMON
switchinanim BS_ATTACKER, TRUE
waitstate
switchineffects BS_ATTACKER
BattleScript_MoveSwitchEnd:
end
BattleScript_EffectPledge::
attackcanceler
setpledge BattleScript_HitFromAccCheck
attackstring
pause B_WAIT_TIME_MED
ppreduce
printstring STRINGID_WAITINGFORPARTNERSMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectCombinedPledge_Water::
call BattleScript_EffectHit_Pledge
setpledgestatus BS_ATTACKER, SIDE_STATUS_RAINBOW
pause B_WAIT_TIME_SHORTEST
printstring STRINGID_ARAINBOWAPPEAREDONSIDE
waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_RAINBOW
waitanimation
goto BattleScript_MoveEnd
BattleScript_TheRainbowDisappeared::
printstring STRINGID_THERAINBOWDISAPPEARED
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_EffectCombinedPledge_Fire::
call BattleScript_EffectHit_Pledge
setpledgestatus BS_TARGET, SIDE_STATUS_SEA_OF_FIRE
pause B_WAIT_TIME_SHORTEST
printstring STRINGID_SEAOFFIREENVELOPEDSIDE
waitmessage B_WAIT_TIME_LONG
playanimation BS_TARGET, B_ANIM_SEA_OF_FIRE
waitanimation
goto BattleScript_MoveEnd
BattleScript_HurtByTheSeaOfFire::
printstring STRINGID_HURTBYTHESEAOFFIRE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_DoTurnDmg
BattleScript_TheSeaOfFireDisappeared::
printstring STRINGID_THESEAOFFIREDISAPPEARED
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_EffectCombinedPledge_Grass::
call BattleScript_EffectHit_Pledge
setpledgestatus BS_TARGET, SIDE_STATUS_SWAMP
pause B_WAIT_TIME_SHORTEST
printstring STRINGID_SWAMPENVELOPEDSIDE
waitmessage B_WAIT_TIME_LONG
playanimation BS_TARGET, B_ANIM_SWAMP
waitanimation
goto BattleScript_MoveEnd
BattleScript_TheSwampDisappeared::
printstring STRINGID_THESWAMPDISAPPEARED
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_EffectHit_Pledge::
pause B_WAIT_TIME_MED
printstring STRINGID_THETWOMOVESBECOMEONE
waitmessage B_WAIT_TIME_LONG
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
seteffectwithchance
tryfaintmon BS_TARGET
return
BattleScript_EffectSaltCure:
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
jumpiffainted BS_TARGET, TRUE, BattleScript_EffectSaltCure_End
applysaltcure BS_TARGET
printstring STRINGID_TARGETISBEINGSALTCURED
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectSaltCure_End:
goto BattleScript_MoveEnd
BattleScript_SaltCureExtraDamage::
playanimation BS_TARGET, B_ANIM_SALT_CURE_DAMAGE, NULL
waitanimation
call BattleScript_HurtTarget_NoString
printstring STRINGID_TARGETISHURTBYSALTCURE
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_HurtTarget_NoString:
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
tryfaintmon BS_TARGET
return
BattleScript_EffectMortalSpin:
call BattleScript_EffectHit_Ret
rapidspinfree
setmoveeffect MOVE_EFFECT_POISON
seteffectwithchance
tryfaintmon BS_TARGET
moveendall
end
BattleScript_EffectCorrosiveGas:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_CorrosiveGasFail
jumpifcantloseitem BS_TARGET, BattleScript_CorrosiveGasFail
attackanimation
waitanimation
jumpifability BS_TARGET, ABILITY_STICKY_HOLD, BattleScript_StickyHoldActivates
setlastuseditem BS_TARGET
removeitem BS_TARGET
printstring STRINGID_PKMNITEMMELTED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_CorrosiveGasFail:
pause B_WAIT_TIME_SHORT
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_NOEFFECTONTARGET
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMakeItRain:
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_MakeItRainDoubles
BattleScript_MakeItRainContinuous:
setmoveeffect MOVE_EFFECT_PAYDAY
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
setmoveeffect MOVE_EFFECT_SP_ATK_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
seteffectprimary
goto BattleScript_MoveEnd
BattleScript_MakeItRainDoubles:
jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT, BattleScript_NoMoveEffect
goto BattleScript_MakeItRainContinuous
BattleScript_EffectSpinOut::
setmoveeffect MOVE_EFFECT_SPD_MINUS_2 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectAxeKick::
setmoveeffect MOVE_EFFECT_CONFUSION
goto BattleScript_EffectRecoilIfMiss
BattleScript_EffectTakeHeart::
attackcanceler
attackstring
ppreduce
cureifburnedparalysedorpoisoned BattleScript_CalmMindTryToRaiseStats
attackanimation
waitanimation
updatestatusicon BS_ATTACKER
printstring STRINGID_PKMNSTATUSNORMAL
waitmessage B_WAIT_TIME_LONG
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindStatRaise
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CalmMindStatRaise
goto BattleScript_CantRaiseMultipleStats
BattleScript_EffectTripleArrows::
setmoveeffect MOVE_EFFECT_TRIPLE_ARROWS
goto BattleScript_EffectHit
BattleScript_EffectRevivalBlessing::
attackcanceler
attackstring
ppreduce
tryrevivalblessing BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNREVIVEDREADYTOFIGHT
waitmessage B_WAIT_TIME_LONG
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_EffectRevivalBlessingSendOut
goto BattleScript_MoveEnd
BattleScript_EffectRevivalBlessingSendOut:
switchinanim BS_SCRIPTING, FALSE
waitstate
switchineffects BS_SCRIPTING
goto BattleScript_MoveEnd
BattleScript_StealthRockActivates::
setstealthrock BattleScript_MoveEnd
printfromtable gDmgHazardsStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectDireClaw::
setmoveeffect MOVE_EFFECT_DIRE_CLAW
goto BattleScript_EffectHit
BattleScript_EffectHitSetEntryHazard::
argumenttomoveeffect
goto BattleScript_EffectHit
BattleScript_SpikesActivates::
trysetspikes BattleScript_MoveEnd
printfromtable gDmgHazardsStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectAttackUpUserAlly:
jumpifnoally BS_ATTACKER, BattleScript_EffectAttackUp
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_EffectAttackUpUserAlly_Works
jumpifstat BS_ATTACKER_PARTNER, CMP_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_ButItFailed
BattleScript_EffectAttackUpUserAlly_Works:
attackanimation
waitanimation
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectAttackUpUserAlly_TryAlly
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectAttackUpUserAllyUser_PrintString
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_EffectAttackUpUserAllyUser_PrintString:
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectAttackUpUserAlly_TryAlly:
setallytonexttarget BattleScript_EffectAttackUpUserAlly_TryAlly_
BattleScript_EffectAttackUpUserAlly_End:
goto BattleScript_MoveEnd
BattleScript_EffectAttackUpUserAlly_TryAlly_:
jumpifability BS_ATTACKER_PARTNER, ABILITY_SOUNDPROOF, BattleScript_EffectAttackUpUserAlly_TryAllyBlocked
setstatchanger STAT_ATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectAttackUpUserAlly_End
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectAttackUpUserAlly_AllyAnim
pause B_WAIT_TIME_SHORTEST
printstring STRINGID_TARGETSTATWONTGOHIGHER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_EffectAttackUpUserAlly_End
BattleScript_EffectAttackUpUserAlly_AllyAnim:
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_EffectAttackUpUserAlly_End
BattleScript_EffectAttackUpUserAlly_TryAllyBlocked:
copybyte sBATTLER, gBattlerTarget
call BattleScript_AbilityPopUpTarget
printstring STRINGID_PKMNSXBLOCKSY2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTeatime::
attackcanceler
attackstring
ppreduce
jumpifteanoberry BattleScript_ButItFailed
@ at least one battler is affected
attackanimation
waitanimation
setbyte gBattlerTarget, 0
BattleScript_TeatimeLoop:
jumpifrodaffected BS_TARGET, BattleScript_Teatimerod
jumpifabsorbaffected BS_TARGET, BattleScript_Teatimesorb
jumpifmotoraffected BS_TARGET, BattleScript_Teatimemotor
jumpifteainvulnerable BS_TARGET, BattleScript_Teatimevul @ in semi-invulnerable state OR held item is not a Berry
orword gHitMarker, HITMARKER_DISABLE_ANIMATION | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
setbyte sBERRY_OVERRIDE, TRUE @ override the requirements for eating berries
consumeberry BS_TARGET, TRUE @ consume the berry, then restore the item from changedItems
bicword gHitMarker, HITMARKER_DISABLE_ANIMATION | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
setbyte sBERRY_OVERRIDE, FALSE
removeitem BS_TARGET
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_Teatimevul:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_Teatimesorb:
call BattleScript_AbilityPopUpTarget
tryhealquarterhealth BS_TARGET BattleScript_Teatimesorb_end
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
BattleScript_Teatimesorb_end:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_Teatimerod:
call BattleScript_AbilityPopUpTarget
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_BY_TWO
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
printfromtable gStatUpStringIds
waitmessage 0x40
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_Teatimemotor:
call BattleScript_AbilityPopUpTarget
playstatchangeanimation BS_TARGET, BIT_SPEED, STAT_CHANGE_BY_TWO
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer
printfromtable gStatUpStringIds
waitmessage 0x40
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_TeatimeBuffer:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_TeatimeLoop
moveendcase MOVEEND_CLEAR_BITS
goto BattleScript_MoveEnd
BattleScript_AffectionBasedEndurance::
playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON
printstring STRINGID_TARGETTOUGHEDITOUT
waitmessage B_WAIT_TIME_LONG
return
BattleScript_AffectionBasedStatusHeal::
jumpifstatus BS_ATTACKER, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_AffectionBasedStatus_HealPoisonString
jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_AffectionBasedStatus_HealSleepString
jumpifstatus BS_ATTACKER, STATUS1_PARALYSIS, BattleScript_AffectionBasedStatus_HealParalysisString
jumpifstatus BS_ATTACKER, STATUS1_BURN, BattleScript_AffectionBasedStatus_HealBurnString
jumpifstatus BS_ATTACKER, STATUS1_FREEZE, BattleScript_AffectionBasedStatus_HealFreezeString
jumpifstatus BS_ATTACKER, STATUS1_FROSTBITE, BattleScript_AffectionBasedStatus_HealFrostbiteString
end2
BattleScript_AffectionBasedStatus_HealPoisonString:
printstring STRINGID_ATTACKEREXPELLEDTHEPOISON
goto BattleScript_AffectionBasedStatusHeal_Continue
BattleScript_AffectionBasedStatus_HealSleepString:
printstring STRINGID_ATTACKERSHOOKITSELFAWAKE
goto BattleScript_AffectionBasedStatusHeal_Continue
BattleScript_AffectionBasedStatus_HealParalysisString:
printstring STRINGID_ATTACKERBROKETHROUGHPARALYSIS
goto BattleScript_AffectionBasedStatusHeal_Continue
BattleScript_AffectionBasedStatus_HealBurnString:
printstring STRINGID_ATTACKERHEALEDITSBURN
goto BattleScript_AffectionBasedStatusHeal_Continue
BattleScript_AffectionBasedStatus_HealFreezeString:
printstring STRINGID_ATTACKERMELTEDTHEICE
goto BattleScript_AffectionBasedStatusHeal_Continue
BattleScript_AffectionBasedStatus_HealFrostbiteString:
printstring STRINGID_ATTACKERHEALEDITSFROSTBITE
BattleScript_AffectionBasedStatusHeal_Continue:
waitmessage B_WAIT_TIME_LONG
clearstatus BS_ATTACKER
waitstate
updatestatusicon BS_ATTACKER
waitstate
end2
BattleScript_ShellTrapSetUp::
flushtextbox
playanimation BS_ATTACKER, B_ANIM_SHELL_TRAP_SETUP, NULL
printstring STRINGID_PREPARESHELLTRAP
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_EffectShellTrap::
attackcanceler
jumpifshelltrap BS_ATTACKER, BattleScript_HitFromAccCheck
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT, BattleScript_MoveEnd
ppreduce
printstring STRINGID_SHELLTRAPDIDNTWORK
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSteelBeam::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_SteelBeamMiss, ACC_CURR_MOVE
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
seteffectwithchance
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_SteelBeamAfterSelfDamage
call BattleScript_SteelBeamSelfDamage
BattleScript_SteelBeamAfterSelfDamage::
waitstate
tryfaintmon BS_ATTACKER
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_SteelBeamMiss::
pause B_WAIT_TIME_SHORT
effectivenesssound
resultmessage
waitmessage B_WAIT_TIME_LONG
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_MoveEnd
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
call BattleScript_SteelBeamSelfDamage
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
goto BattleScript_SteelBeamAfterSelfDamage
BattleScript_SteelBeamSelfDamage::
dmg_1_2_attackerhp
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
return
BattleScript_EffectCourtChange::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
swapsidestatuses
attackanimation
waitanimation
printstring STRINGID_COURTCHANGE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_BeakBlastSetUp::
setbeakblast BS_ATTACKER
flushtextbox
playanimation BS_ATTACKER, B_ANIM_BEAK_BLAST_SETUP, NULL
printstring STRINGID_HEATUPBEAK
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_BeakBlastBurn::
setbyte cMULTISTRING_CHOOSER, 0
copybyte gEffectBattler, gBattlerAttacker
call BattleScript_MoveEffectBurn
return
BattleScript_EffectMeteorBeam::
@ DecideTurn
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_METEOR_BEAM
call BattleScript_FirstChargingTurnMeteorBeam
jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd
call BattleScript_PowerHerbActivation
goto BattleScript_TwoTurnMovesSecondTurn
BattleScript_FirstChargingTurnMeteorBeam::
attackcanceler
flushtextbox
ppreduce
attackanimation
waitanimation
orword gHitMarker, HITMARKER_CHARGING
setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID
printfromtable gFirstTurnOfTwoStringIds
waitmessage B_WAIT_TIME_LONG
setmoveeffect MOVE_EFFECT_SP_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
seteffectsecondary
return
BattleScript_EffectSkyDrop:
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SkyDropTurn2
attackcanceler
ppreduce
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
jumpifsubstituteblocks BattleScript_ButItFailed
jumpiftargetally BattleScript_ButItFailed
jumpifunder200 BS_TARGET, BattleScript_SkyDropWork
pause B_WAIT_TIME_SHORT
printstring STRINGID_TARGETTOOHEAVY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SkyDropWork:
setskydrop
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKY_DROP
setsemiinvulnerablebit
call BattleScriptFirstChargingTurnAfterAttackString
goto BattleScript_MoveEnd
BattleScript_SkyDropTurn2:
attackcanceler
setmoveeffect MOVE_EFFECT_CHARGING
setbyte sB_ANIM_TURN, 0x1
clearstatusfromeffect BS_ATTACKER
orword gHitMarker, HITMARKER_NO_PPDEDUCT
argumenttomoveeffect
clearsemiinvulnerablebit
attackstring
clearskydrop BattleScript_SkyDropChangedTarget
jumpiftype BS_TARGET, TYPE_FLYING, BattleScript_SkyDropFlyingType
goto BattleScript_HitFromCritCalc
BattleScript_SkyDropFlyingType:
makevisible BS_TARGET
printstring STRINGID_ITDOESNTAFFECT
waitmessage B_WAIT_TIME_LONG
makevisible BS_ATTACKER
jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_SkyDropFlyingAlreadyConfused
jumpifstatus2 BS_TARGET, STATUS2_LOCK_CONFUSE, BattleScript_SkyDropFlyingConfuseLock
goto BattleScript_MoveEnd
BattleScript_SkyDropChangedTarget:
pause B_WAIT_TIME_SHORT
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
resultmessage
waitmessage B_WAIT_TIME_LONG
makevisible BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_SkyDropFlyingConfuseLock:
setmoveeffect MOVE_EFFECT_CONFUSION
seteffectprimary
BattleScript_SkyDropFlyingAlreadyConfused:
setmoveeffect MOVE_EFFECT_THRASH
clearstatusfromeffect BS_TARGET
jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_MoveEnd
setbyte BS_ATTACKER, BS_TARGET
goto BattleScript_ThrashConfuses
BattleScript_EffectFling:
attackcanceler
jumpifcantfling BS_ATTACKER, BattleScript_FailedFromAtkString
setlastuseditem BS_ATTACKER
accuracycheck BattleScript_FlingMissed, ACC_CURR_MOVE
attackstring
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNFLUNG
waitmessage B_WAIT_TIME_SHORT
ppreduce
critcalc
damagecalc
adjustdamage
removeitem BS_ATTACKER
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_MED
resultmessage
waitmessage B_WAIT_TIME_MED
jumpiflastuseditemberry BattleScript_EffectFlingConsumeBerry
jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_FLAME_ORB, BattleScript_FlingFlameOrb
jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_FLINCH, BattleScript_FlingFlinch
jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_LIGHT_BALL, BattleScript_FlingLightBall
jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_MENTAL_HERB, BattleScript_FlingMentalHerb
jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_POISON_POWER, BattleScript_FlingPoisonBarb
jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_TOXIC_ORB, BattleScript_FlingToxicOrb
jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_RESTORE_STATS, BattleScript_FlingWhiteHerb
BattleScript_EffectFlingConsumeBerry:
savebattleritem BS_TARGET
battleritemtolastuseditem BS_TARGET
setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries
orword gHitMarker, HITMARKER_DISABLE_ANIMATION
consumeberry BS_TARGET, TRUE
bicword gHitMarker, HITMARKER_DISABLE_ANIMATION
setbyte sBERRY_OVERRIDE, 0
restorebattleritem BS_TARGET
BattleScript_FlingEnd:
tryfaintmon BS_TARGET
trysymbiosis
goto BattleScript_MoveEnd
BattleScript_FlingFailConsumeItem::
removeitem BS_ATTACKER
goto BattleScript_FailedFromAtkString
BattleScript_FlingFlameOrb:
setmoveeffect MOVE_EFFECT_BURN
seteffectprimary
goto BattleScript_FlingEnd
BattleScript_FlingFlinch:
setmoveeffect MOVE_EFFECT_FLINCH
seteffectprimary
goto BattleScript_FlingEnd
BattleScript_FlingLightBall:
setmoveeffect MOVE_EFFECT_PARALYSIS
seteffectprimary
goto BattleScript_FlingEnd
BattleScript_FlingMentalHerb:
curecertainstatuses BS_TARGET
savetarget
copybyte gBattlerAttacker, gBattlerTarget
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL
printfromtable gMentalHerbCureStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
restoretarget
goto BattleScript_FlingEnd
BattleScript_FlingPoisonBarb:
setmoveeffect MOVE_EFFECT_POISON
seteffectprimary
goto BattleScript_FlingEnd
BattleScript_FlingToxicOrb:
setmoveeffect MOVE_EFFECT_TOXIC
seteffectprimary
goto BattleScript_FlingEnd
BattleScript_FlingWhiteHerb:
tryresetnegativestatstages BS_TARGET
swapattackerwithtarget
printstring STRINGID_PKMNSTATUSNORMAL
waitmessage B_WAIT_TIME_MED
swapattackerwithtarget
goto BattleScript_FlingEnd
BattleScript_FlingMissed:
removeitem BS_ATTACKER
attackstring
ppreduce
goto BattleScript_MoveMissedPause
BattleScript_EffectShellSideArm:
shellsidearmcheck
setmoveeffect MOVE_EFFECT_POISON
goto BattleScript_EffectHit
BattleScript_EffectPhotonGeyser:
setphotongeysercategory
goto BattleScript_EffectHit
BattleScript_EffectAuraWheel: @ Aura Wheel can only be used by Morpeko
jumpifspecies BS_ATTACKER, SPECIES_MORPEKO_FULL_BELLY, BattleScript_EffectSpeedUpHit
jumpifspecies BS_ATTACKER, SPECIES_MORPEKO_HANGRY, BattleScript_EffectSpeedUpHit
goto BattleScript_PokemonCantUseTheMove
BattleScript_EffectClangorousSoul:
attackcanceler
attackstring
ppreduce
cutonethirdhpraisestats BattleScript_ButItFailed
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_BIDE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE
attackanimation
waitanimation
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
call BattleScript_AllStatsUp
goto BattleScript_MoveEnd
BattleScript_EffectOctolock:
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
trysetoctolock BS_TARGET, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_CANTESCAPEBECAUSEOFCURRENTMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_OctolockEndTurn::
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_OctolockTryLowerSpDef
BattleScript_OctolockTryLowerDef:
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_OctolockTryLowerSpDef:
setstatchanger STAT_SPDEF, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_OctlockTurnDmgEnd
BattleScript_OctolockTurnDmgPrintMsg:
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_OctlockTurnDmgEnd:
end2
BattleScript_EffectPoltergeist:
attackcanceler
attackstring
ppreduce
checkpoltergeist BS_TARGET, BattleScript_ButItFailed
printstring STRINGID_ABOUTTOUSEPOLTERGEIST
waitmessage B_WAIT_TIME_LONG
goto BattleScript_HitFromCritCalc
BattleScript_EffectTarShot:
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
cantarshotwork BS_TARGET, BattleScript_FailedFromAtkString
attackstring
ppreduce
setstatchanger STAT_SPEED, 1, TRUE
attackanimation
waitanimation
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TryTarShot
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_TryTarShot:
trytarshot BS_TARGET, BattleScript_MoveEnd
printstring STRINGID_PKMNBECAMEWEAKERTOFIRE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectNoRetreat:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
trynoretreat BS_TARGET, BattleScript_ButItFailed
attackanimation
waitanimation
call BattleScript_AllStatsUp
jumpifstatus2 BS_TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_MoveEnd
setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE
seteffectprimary
printstring STRINGID_CANTESCAPEDUETOUSEDMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectJawLock:
setmoveeffect MOVE_EFFECT_TRAP_BOTH | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_BothCanNoLongerEscape::
printstring STRINGID_BOTHCANNOLONGERESCAPE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectHyperspaceFury:
jumpifspecies BS_ATTACKER, SPECIES_HOOPA_UNBOUND, BattleScript_EffectHyperspaceFuryUnbound
jumpifspecies BS_ATTACKER, SPECIES_HOOPA_CONFINED, BattleScript_ButHoopaCantUseIt
goto BattleScript_PokemonCantUseTheMove
BattleScript_EffectHyperspaceFuryUnbound::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
pause B_WAIT_TIME_LONG
ppreduce
setmoveeffect MOVE_EFFECT_FEINT
seteffectwithchance
setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_HitFromCritCalc
BattleScript_ButHoopaCantUseIt:
printstring STRINGID_BUTHOOPACANTUSEIT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_HyperspaceFuryRemoveProtect::
printstring STRINGID_BROKETHROUGHPROTECTION
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectPlasmaFists:
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
orword gFieldStatuses, STATUS_FIELD_ION_DELUGE
printstring STRINGID_IONDELUGEON
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSparklySwirl:
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
healpartystatus
waitstate
updatestatusicon BS_ATTACKER_WITH_PARTNER
waitstate
goto BattleScript_MoveEnd
BattleScript_EffectFreezyFrost:
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
normalisebuffs
printstring STRINGID_STATCHANGESGONE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSappySeed:
jumpifstatus3 BS_TARGET, STATUS3_LEECHSEED, BattleScript_EffectHit
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
jumpifhasnohp BS_TARGET, BattleScript_MoveEnd
setseeded
printfromtable gLeechSeedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectBaddyBad:
jumpifsideaffecting BS_ATTACKER, SIDE_STATUS_REFLECT, BattleScript_EffectHit
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
setreflect
printfromtable gReflectLightScreenSafeguardStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectGlitzyGlow:
jumpifsideaffecting BS_ATTACKER, SIDE_STATUS_LIGHTSCREEN, BattleScript_EffectHit
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
setlightscreen
printfromtable gReflectLightScreenSafeguardStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectEvasionUpHit:
setmoveeffect MOVE_EFFECT_EVS_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_EffectStuffCheeks::
attackcanceler
attackstring
ppreduce
jumpifnotberry BS_ATTACKER, BattleScript_ButItFailed
attackanimation
waitanimation
BattleScript_StuffCheeksEatBerry:
setbyte sBERRY_OVERRIDE, 1
orword gHitMarker, HITMARKER_DISABLE_ANIMATION
consumeberry BS_ATTACKER, TRUE
bicword gHitMarker, HITMARKER_DISABLE_ANIMATION
setbyte sBERRY_OVERRIDE, 0
removeitem BS_ATTACKER
setstatchanger STAT_DEF, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StuffCheeksEnd
setgraphicalstatchangevalues
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StuffCheeksEnd @ cant raise def
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_StuffCheeksEnd:
goto BattleScript_MoveEnd
BattleScript_EffectDecorate:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, 12, BattleScript_DecorateBoost
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPATK, 12, BattleScript_DecorateBoost
goto BattleScript_ButItFailed
BattleScript_DecorateBoost:
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0x0
setstatchanger STAT_ATK, 2, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_DecorateBoostSpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DecorateBoostSpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DecorateBoostSpAtk:
setstatchanger STAT_SPATK, 2, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoveEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_MoveEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectCoaching:
attackcanceler
attackstring
ppreduce
jumpifnoally BS_ATTACKER, BattleScript_ButItFailed
copybyte gBattlerTarget, gBattlerAttacker
setallytonexttarget EffectCoaching_CheckAllyStats
goto BattleScript_ButItFailed
EffectCoaching_CheckAllyStats:
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CoachingWorks
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CoachingWorks
goto BattleScript_ButItFailed @ ally at max atk, def
BattleScript_CoachingWorks:
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, 0x0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_CoachingBoostDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CoachingBoostDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CoachingBoostDef:
setstatchanger STAT_DEF, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoveEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_MoveEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectJungleHealing:
attackcanceler
attackstring
ppreduce
jumpifteamhealthy BS_ATTACKER, BattleScript_ButItFailed
attackanimation
waitanimation
copybyte gBattlerTarget, gBattlerAttacker
setbyte gBattleCommunication, 0
JungleHealing_RestoreTargetHealth:
copybyte gBattlerAttacker, gBattlerTarget
tryhealquarterhealth BS_TARGET, BattleScript_JungleHealing_TryCureStatus
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
BattleScript_JungleHealing_TryCureStatus:
jumpifmove MOVE_LIFE_DEW, BattleScript_JungleHealingTryRestoreAlly @ life dew only heals
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_JungleHealingCureStatus
goto BattleScript_JungleHealingTryRestoreAlly
BattleScript_JungleHealingCureStatus:
curestatus BS_TARGET
updatestatusicon BS_TARGET
printstring STRINGID_PKMNSTATUSNORMAL
waitmessage B_WAIT_TIME_LONG
BattleScript_JungleHealingTryRestoreAlly:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_MoveEnd
addbyte gBattleCommunication, 1
jumpifnoally BS_TARGET, BattleScript_MoveEnd
setallytonexttarget JungleHealing_RestoreTargetHealth
goto BattleScript_MoveEnd
BattleScript_EffectAttackerDefenseDownHit:
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT, BattleScript_NoMoveEffect
setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_NoMoveEffect:
setmoveeffect 0
goto BattleScript_EffectHit
BattleScript_EffectRelicSong:
setmoveeffect MOVE_EFFECT_SLEEP
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
moveendall
tryrelicsong
end
BattleScript_EffectAllySwitch:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifnoally BS_ATTACKER, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_ALLYSWITCHPOSITION
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFairyLock:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
trysetfairylock BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_NOONEWILLBEABLETORUNAWAY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectBurnUp:
attackcanceler
attackstring
ppreduce
jumpiftype BS_ATTACKER, TYPE_FIRE, BattleScript_BurnUpWorks
goto BattleScript_ButItFailed
BattleScript_BurnUpWorks:
setmoveeffect MOVE_EFFECT_BURN_UP | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
goto BattleScript_HitFromCritCalc
BattleScript_BurnUpRemoveType::
losetype BS_ATTACKER, TYPE_FIRE
printstring STRINGID_ATTACKERLOSTFIRETYPE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectDoubleShock:
attackcanceler
attackstring
ppreduce
jumpiftype BS_ATTACKER, TYPE_ELECTRIC, BattleScript_DoubleShockWorks
goto BattleScript_ButItFailed
BattleScript_DoubleShockWorks:
setmoveeffect MOVE_EFFECT_DOUBLE_SHOCK | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
goto BattleScript_HitFromCritCalc
BattleScript_DoubleShockRemoveType::
losetype BS_ATTACKER, TYPE_ELECTRIC
printstring STRINGID_ATTACKERLOSTELECTRICTYPE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_DefDown::
modifybattlerstatstage BS_TARGET, STAT_DEF, DECREASE, 1, BattleScript_DefDown_Ret, ANIM_ON
BattleScript_DefDown_Ret:
return
BattleScript_EffectPurify:
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_PurifyWorks
goto BattleScript_ButItFailed
BattleScript_PurifyWorks:
attackanimation
waitanimation
curestatus BS_TARGET
updatestatusicon BS_TARGET
printstring STRINGID_ATTACKERCUREDTARGETSTATUS
waitmessage B_WAIT_TIME_LONG
tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_ATTACKER
goto BattleScript_RestoreHp
BattleScript_EffectStrengthSap:
setstatchanger STAT_ATK, 1, TRUE
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, MIN_STAT_STAGE, BattleScript_StrengthSapTryLower
pause B_WAIT_TIME_SHORT
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveEnd
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_StrengthSapTryLower:
getstatvalue BS_TARGET, STAT_ATK
jumpiffullhp BS_ATTACKER, BattleScript_StrengthSapMustLower
attackanimation
waitanimation
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StrengthSapHp
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StrengthSapHp
BattleScript_StrengthSapLower:
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_StrengthSapHp
@ Drain HP without lowering a stat
BattleScript_StrengthSapTryHp:
jumpiffullhp BS_ATTACKER, BattleScript_ButItFailed
attackanimation
waitanimation
BattleScript_StrengthSapHp:
jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_MoveEnd
jumpiffullhp BS_ATTACKER, BattleScript_MoveEnd
manipulatedamage DMG_BIG_ROOT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNENERGYDRAINED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_StrengthSapMustLower:
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_MoveEnd
attackanimation
waitanimation
goto BattleScript_StrengthSapLower
BattleScript_EffectBugBite:
setmoveeffect MOVE_EFFECT_BUG_BITE | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectIncinerate:
setmoveeffect MOVE_EFFECT_INCINERATE | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_MoveEffectIncinerate::
printstring STRINGID_INCINERATEBURN
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveEffectBugBite::
printstring STRINGID_BUGBITE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_DISABLE_ANIMATION
setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries
savetarget
consumeberry BS_ATTACKER, FALSE
bicword gHitMarker, HITMARKER_DISABLE_ANIMATION
setbyte sBERRY_OVERRIDE, 0
trysymbiosis
restoretarget
return
BattleScript_EffectCoreEnforcer:
setmoveeffect MOVE_EFFECT_CORE_ENFORCER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_MoveEffectCoreEnforcer::
setgastroacid BattleScript_CoreEnforcerRet
printstring STRINGID_PKMNSABILITYSUPPRESSED
waitmessage B_WAIT_TIME_LONG
trytoclearprimalweather
tryrevertweatherform
flushtextbox
BattleScript_CoreEnforcerRet:
return
BattleScript_EffectLaserFocus:
attackcanceler
attackstring
ppreduce
setuserstatus3 STATUS3_LASER_FOCUS, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_LASERFOCUS
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectVCreate:
setmoveeffect MOVE_EFFECT_V_CREATE | MOVE_EFFECT_AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_VCreateStatLoss::
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_VCreateStatAnim
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_VCreateStatAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_VCreateStatLossRet
BattleScript_VCreateStatAnim:
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF | BIT_SPEED, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateTrySpDef
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VCreateTrySpDef:
setstatchanger STAT_SPDEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateTrySpeed
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VCreateTrySpeed:
setstatchanger STAT_SPEED, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateStatLossRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateStatLossRet
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VCreateStatLossRet:
return
BattleScript_SpectralThiefSteal::
printstring STRINGID_SPECTRALTHIEFSTEAL
waitmessage B_WAIT_TIME_LONG
setbyte sB_ANIM_ARG2, 0
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
spectralthiefprintstats
return
BattleScript_EffectSpectralThief:
setmoveeffect MOVE_EFFECT_SPECTRAL_THIEF
goto BattleScript_EffectHit
BattleScript_EffectPartingShot::
attackcanceler
attackstring
ppreduce
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_EffectPartingShotTryAtk
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats
BattleScript_EffectPartingShotTryAtk:
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectPartingShotTrySpAtk
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectPartingShotTrySpAtk:
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_SPATK, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectPartingShotSwitch
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectPartingShotSwitch:
moveendall
goto BattleScript_MoveSwitch
BattleScript_PartingShotEnd:
end
BattleScript_EffectSpAtkUpHit:
setmoveeffect MOVE_EFFECT_SP_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_EffectPowder:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON
attackstring
ppreduce
jumpifstatus2 BS_TARGET, STATUS2_POWDER, BattleScript_ButItFailed
setpowder BS_TARGET
attackanimation
waitanimation
printstring STRINGID_COVEREDINPOWDER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectAromaticMist:
attackcanceler
attackstring
ppreduce
jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_ButItFailed
jumpiftargetally BattleScript_EffectAromaticMistWorks
goto BattleScript_ButItFailed
BattleScript_EffectAromaticMistWorks:
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectAromaticMistEnd
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AromaticMistAnim
pause B_WAIT_TIME_SHORTEST
printstring STRINGID_TARGETSTATWONTGOHIGHER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_EffectAromaticMistEnd
BattleScript_AromaticMistAnim:
attackanimation
waitanimation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectAromaticMistEnd:
goto BattleScript_MoveEnd
BattleScript_EffectMagneticFlux::
attackcanceler
attackstring
ppreduce
setbyte gBattleCommunication, 0
BattleScript_EffectMagneticFluxStart:
jumpifability BS_TARGET, ABILITY_MINUS, BattleScript_EffectMagneticFluxCheckStats
jumpifability BS_TARGET, ABILITY_PLUS, BattleScript_EffectMagneticFluxCheckStats
goto BattleScript_EffectMagneticFluxLoop
BattleScript_EffectMagneticFluxCheckStats:
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_EffectMagneticFluxTryDef
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_EffectMagneticFluxLoop
BattleScript_EffectMagneticFluxTryDef:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_EffectMagneticFluxSkipAnim
attackanimation
waitanimation
BattleScript_EffectMagneticFluxSkipAnim:
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_DEF | BIT_SPDEF, 0
setstatchanger STAT_DEF, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMagneticFluxTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectMagneticFluxTrySpDef
addbyte gBattleCommunication, 1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectMagneticFluxTrySpDef:
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMagneticFluxLoop
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectMagneticFluxLoop
addbyte gBattleCommunication, 1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectMagneticFluxLoop:
jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_EffectMagneticFluxEnd
setallytonexttarget BattleScript_EffectMagneticFluxStart
BattleScript_EffectMagneticFluxEnd:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_MoveEnd
goto BattleScript_ButItFailed
BattleScript_EffectGearUp::
attackcanceler
attackstring
ppreduce
setbyte gBattleCommunication, 0
BattleScript_EffectGearUpStart:
jumpifability BS_TARGET, ABILITY_MINUS, BattleScript_EffectGearUpCheckStats
jumpifability BS_TARGET, ABILITY_PLUS, BattleScript_EffectGearUpCheckStats
goto BattleScript_EffectGearUpLoop
BattleScript_EffectGearUpCheckStats:
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_EffectGearUpTryAtk
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_EffectGearUpLoop
BattleScript_EffectGearUpTryAtk:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_EffectGearUpSkipAnim
attackanimation
waitanimation
BattleScript_EffectGearUpSkipAnim:
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectGearUpTrySpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectGearUpTrySpAtk
addbyte gBattleCommunication, 1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectGearUpTrySpAtk:
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectGearUpLoop
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectGearUpLoop
addbyte gBattleCommunication, 1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectGearUpLoop:
jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_EffectGearUpEnd
setallytonexttarget BattleScript_EffectGearUpStart
BattleScript_EffectGearUpEnd:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_MoveEnd
goto BattleScript_ButItFailed
BattleScript_EffectAcupressure:
attackcanceler
jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_EffectAcupressureTry
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_PrintMoveMissed
BattleScript_EffectAcupressureTry:
attackstring
ppreduce
tryaccupressure BS_TARGET, BattleScript_ButItFailed
attackanimation
waitanimation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
statbuffchange MOVE_EFFECT_CERTAIN, BattleScript_MoveEnd
printstring STRINGID_DEFENDERSSTATROSE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_MoveEffectFeint::
printstring STRINGID_FELLFORFEINT
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectFeint:
setmoveeffect MOVE_EFFECT_FEINT
goto BattleScript_EffectHit
BattleScript_EffectThirdType:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
trysetthirdtype BS_TARGET, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_THIRDTYPEADDED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectDefenseUp2Hit:
setmoveeffect MOVE_EFFECT_DEF_PLUS_2 | MOVE_EFFECT_AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_EffectFlowerShield:
attackcanceler
attackstring
ppreduce
selectfirstvalidtarget
BattleScript_FlowerShieldIsAnyGrass:
jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_FlowerShieldLoopStart
jumpifnexttargetvalid BattleScript_FlowerShieldIsAnyGrass
goto BattleScript_ButItFailed
BattleScript_FlowerShieldLoopStart:
selectfirstvalidtarget
BattleScript_FlowerShieldLoop:
movevaluescleanup
jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_FlowerShieldLoop2
goto BattleScript_FlowerShieldMoveTargetEnd
BattleScript_FlowerShieldLoop2:
setstatchanger STAT_DEF, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_FlowerShieldMoveTargetEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlowerShieldDoAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_EMPTY, BattleScript_FlowerShieldMoveTargetEnd
pause 21
goto BattleScript_FlowerShieldString
BattleScript_FlowerShieldDoAnim:
attackanimation
waitanimation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_FlowerShieldString:
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_FlowerShieldMoveTargetEnd:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_FlowerShieldLoop
end
BattleScript_EffectRototiller:
attackcanceler
attackstring
ppreduce
getrototillertargets BattleScript_ButItFailed
@ at least one battler is affected
attackanimation
waitanimation
savetarget
setbyte gBattlerTarget, 0
BattleScript_RototillerLoop:
movevaluescleanup
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_RototillerCheckAffected
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_RototillerCantRaiseMultipleStats
BattleScript_RototillerCheckAffected:
jumpifnotrototilleraffected BS_TARGET, BattleScript_RototillerNoEffect
BattleScript_RototillerAffected:
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_RototillerTrySpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_RototillerTrySpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_RototillerTrySpAtk::
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_RototillerMoveTargetEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_RototillerMoveTargetEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_RototillerMoveTargetEnd:
moveendto MOVEEND_NEXT_TARGET
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_RototillerLoop
end
BattleScript_RototillerCantRaiseMultipleStats:
copybyte gBattlerAttacker, gBattlerTarget
printstring STRINGID_STATSWONTINCREASE2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_RototillerMoveTargetEnd
BattleScript_RototillerNoEffect:
pause B_WAIT_TIME_SHORT
printstring STRINGID_NOEFFECTONTARGET
waitmessage B_WAIT_TIME_LONG
goto BattleScript_RototillerMoveTargetEnd
BattleScript_EffectBestow:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
trybestow BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_BESTOWITEMGIVING
waitmessage B_WAIT_TIME_LONG
trysymbiosis
goto BattleScript_MoveEnd
BattleScript_EffectAfterYou:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
tryafteryou BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_KINDOFFER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFlameBurst:
setmoveeffect MOVE_EFFECT_FLAME_BURST | MOVE_EFFECT_AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_MoveEffectFlameBurst::
tryfaintmon BS_TARGET
copybyte sBATTLER, sSAVED_BATTLER
printstring STRINGID_BURSTINGFLAMESHIT
waitmessage B_WAIT_TIME_LONG
savetarget
copybyte gBattlerTarget, sSAVED_BATTLER
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
tryfaintmon BS_TARGET
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectPowerTrick:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
powertrick BS_ATTACKER
attackanimation
waitanimation
printstring STRINGID_PKMNSWITCHEDATKANDDEF
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPsychoShift:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifstatus BS_ATTACKER, STATUS1_ANY, BattleScript_EffectPsychoShiftCanWork
goto BattleScript_ButItFailed
BattleScript_EffectPsychoShiftCanWork:
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifsafeguard BattleScript_SafeguardProtected
trypsychoshift BattleScript_ButItFailed
attackanimation
waitanimation
copybyte gEffectBattler, gBattlerTarget
printfromtable gStatusConditionsStringIds
waitmessage B_WAIT_TIME_LONG
statusanimation BS_TARGET
updatestatusicon BS_TARGET
curestatus BS_ATTACKER
printstring STRINGID_PKMNSTATUSNORMAL
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectSynchronoise:
attackcanceler
attackstring
ppreduce
selectfirstvalidtarget
BattleScript_SynchronoiseLoop:
movevaluescleanup
jumpifcantusesynchronoise BattleScript_SynchronoiseNoEffect
accuracycheck BattleScript_SynchronoiseMissed, ACC_CURR_MOVE
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
flushtextbox
tryfaintmon BS_TARGET
BattleScript_SynchronoiseMoveTargetEnd:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_SynchronoiseLoop
end
BattleScript_SynchronoiseMissed:
pause B_WAIT_TIME_SHORT
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_SynchronoiseMoveTargetEnd
BattleScript_SynchronoiseNoEffect:
pause B_WAIT_TIME_SHORT
printstring STRINGID_NOEFFECTONTARGET
waitmessage B_WAIT_TIME_LONG
goto BattleScript_SynchronoiseMoveTargetEnd
BattleScript_EffectSmackDown:
setmoveeffect MOVE_EFFECT_SMACK_DOWN
goto BattleScript_EffectHit
BattleScript_MoveEffectSmackDown::
printstring STRINGID_FELLSTRAIGHTDOWN
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectHitEnemyHealAlly:
jumpiftargetally BattleScript_EffectHealPulse
goto BattleScript_EffectHit
BattleScript_EffectDefog:
setstatchanger STAT_EVASION, 1, TRUE
attackcanceler
jumpifsubstituteblocks BattleScript_DefogIfCanClearHazards
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_EVASION, MIN_STAT_STAGE, BattleScript_DefogWorks
BattleScript_DefogIfCanClearHazards:
trydefog FALSE, BattleScript_FailedFromAtkString
BattleScript_DefogWorks:
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_DefogTryHazardsWithAnim
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_DefogDoAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_DefogTryHazardsWithAnim
pause B_WAIT_TIME_SHORT
goto BattleScript_DefogPrintString
BattleScript_DefogDoAnim::
attackanimation
waitanimation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_DefogPrintString::
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DefogTryHazards::
copybyte gEffectBattler, gBattlerAttacker
trydefog TRUE, NULL
copybyte gBattlerAttacker, gEffectBattler
goto BattleScript_MoveEnd
BattleScript_DefogTryHazardsWithAnim:
attackanimation
waitanimation
goto BattleScript_DefogTryHazards
BattleScript_EffectCopycat:
attackcanceler
attackstring
pause 5
trycopycat BattleScript_CopycatFail
attackanimation
waitanimation
jumptocalledmove TRUE
BattleScript_CopycatFail:
ppreduce
goto BattleScript_ButItFailed
BattleScript_EffectInstruct:
attackcanceler
attackstring
ppreduce
pause 5
tryinstruct BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_USEDINSTRUCTEDMOVE
waitmessage B_WAIT_TIME_LONG
setbyte sB_ANIM_TURN, 0
setbyte sB_ANIM_TARGETS_HIT, 0
jumptocalledmove TRUE
BattleScript_EffectAutotomize:
setstatchanger STAT_SPEED, 2, FALSE
attackcanceler
attackstring
ppreduce
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AutotomizeWeightLoss
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AutotomizeAttackAnim
pause B_WAIT_TIME_SHORT
goto BattleScript_AutotomizePrintString
BattleScript_AutotomizeAttackAnim::
attackanimation
waitanimation
BattleScript_AutotomizeDoAnim::
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_AutotomizePrintString::
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AutotomizeWeightLoss::
jumpifmovehadnoeffect BattleScript_MoveEnd
tryautotomize BS_ATTACKER, BattleScript_MoveEnd
printstring STRINGID_BECAMENIMBLE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFinalGambit:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
dmgtocurrattackerhp
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
resultmessage
waitmessage B_WAIT_TIME_LONG
dmgtocurrattackerhp
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
seteffectwithchance
tryfaintmon BS_ATTACKER
tryfaintmon BS_TARGET
jumpifmovehadnoeffect BattleScript_MoveEnd
goto BattleScript_MoveEnd
BattleScript_EffectHitSwitchTarget:
call BattleScript_EffectHit_Ret
tryfaintmon BS_TARGET
jumpiffainted BS_TARGET, TRUE, BattleScript_MoveEnd
jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut
jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted
jumpiftargetdynamaxed BattleScript_HitSwitchTargetDynamaxed
tryhitswitchtarget BattleScript_MoveEnd
forcerandomswitch BattleScript_HitSwitchTargetForceRandomSwitchFailed
goto BattleScript_MoveEnd
BattleScript_HitSwitchTargetDynamaxed:
printstring STRINGID_MOVEBLOCKEDBYDYNAMAX
waitmessage B_WAIT_TIME_LONG
BattleScript_HitSwitchTargetForceRandomSwitchFailed:
hitswitchtargetfailed
setbyte sSWITCH_CASE, B_SWITCH_NORMAL
goto BattleScript_MoveEnd
BattleScript_EffectClearSmog:
setmoveeffect MOVE_EFFECT_CLEAR_SMOG
goto BattleScript_EffectHit
BattleScript_EffectToxicThread:
setstatchanger STAT_SPEED, 2, TRUE
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_ToxicThreadWorks
jumpifstatus BS_TARGET, STATUS1_PSN_ANY, BattleScript_FailedFromAtkString
BattleScript_ToxicThreadWorks:
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_ToxicThreadTryPsn
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_ToxicThreadDoAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_ToxicThreadTryPsn
pause B_WAIT_TIME_SHORT
goto BattleScript_ToxicThreadPrintString
BattleScript_ToxicThreadDoAnim::
attackanimation
waitanimation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_ToxicThreadPrintString::
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ToxicThreadTryPsn::
setmoveeffect MOVE_EFFECT_POISON
seteffectprimary
goto BattleScript_MoveEnd
BattleScript_EffectVenomDrench:
attackcanceler
attackstring
ppreduce
jumpifstatus BS_TARGET, STATUS1_PSN_ANY, BattleScript_EffectVenomDrenchCanBeUsed
goto BattleScript_ButItFailed
BattleScript_EffectVenomDrenchCanBeUsed:
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_VenomDrenchDoMoveAnim
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_SPATK, MIN_STAT_STAGE, BattleScript_VenomDrenchDoMoveAnim
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats
BattleScript_VenomDrenchDoMoveAnim::
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK | BIT_SPEED, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_VenomDrenchTryLowerSpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VenomDrenchTryLowerSpAtk
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VenomDrenchTryLowerSpAtk::
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_SPATK, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_VenomDrenchTryLowerSpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VenomDrenchTryLowerSpeed
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VenomDrenchTryLowerSpeed::
playstatchangeanimation BS_TARGET, BIT_SPEED, STAT_CHANGE_NEGATIVE
setstatchanger STAT_SPEED, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_VenomDrenchEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VenomDrenchEnd
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VenomDrenchEnd::
goto BattleScript_MoveEnd
BattleScript_EffectNobleRoar:
attackcanceler
attackstring
ppreduce
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_NobleRoarDoMoveAnim
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats
BattleScript_NobleRoarDoMoveAnim::
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_NobleRoarTryLowerSpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_NobleRoarTryLowerSpAtk
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_NobleRoarTryLowerSpAtk::
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_SPATK, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_NobleRoarEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_NobleRoarEnd
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_NobleRoarEnd::
goto BattleScript_MoveEnd
BattleScript_EffectShellSmash:
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_ShellSmashTryDef
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_ShellSmashTryDef
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_ShellSmashTryDef
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_ShellSmashTryDef
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_ButItFailed
BattleScript_ShellSmashTryDef::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_ShellSmashTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTrySpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ShellSmashTrySpDef:
setstatchanger STAT_SPDEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_ShellSmashTryAttack
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTryAttack
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ShellSmashTryAttack:
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_ATK | BIT_SPEED, STAT_CHANGE_BY_TWO
setstatchanger STAT_ATK, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShellSmashTrySpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTrySpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ShellSmashTrySpAtk:
setstatchanger STAT_SPATK, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShellSmashTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTrySpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ShellSmashTrySpeed:
setstatchanger STAT_SPEED, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShellSmashEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ShellSmashEnd:
goto BattleScript_MoveEnd
BattleScript_EffectLastResort:
attackcanceler
attackstring
ppreduce
jumpifcantuselastresort BS_ATTACKER, BattleScript_ButItFailed
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
goto BattleScript_HitFromCritCalc
BattleScript_EffectGrowth:
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_GrowthDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_GrowthDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK, 0
jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_GrowthAtk2
setstatchanger STAT_ATK, 1, FALSE
goto BattleScript_GrowthAtk
BattleScript_GrowthAtk2:
setstatchanger STAT_ATK, 2, FALSE
BattleScript_GrowthAtk:
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GrowthTrySpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GrowthTrySpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_GrowthTrySpAtk::
jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_GrowthSpAtk2
setstatchanger STAT_SPATK, 1, FALSE
goto BattleScript_GrowthSpAtk
BattleScript_GrowthSpAtk2:
setstatchanger STAT_SPATK, 2, FALSE
BattleScript_GrowthSpAtk:
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GrowthEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GrowthEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_GrowthEnd:
goto BattleScript_MoveEnd
BattleScript_EffectSoak:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifability BS_TARGET, ABILITY_MULTITYPE, BattleScript_ButItFailed
jumpifability BS_TARGET, ABILITY_RKS_SYSTEM, BattleScript_ButItFailed
jumpifsubstituteblocks BattleScript_ButItFailed
attackanimation
waitanimation
trysoak BattleScript_ButItFailed
printstring STRINGID_TARGETCHANGEDTYPE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectReflectType:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
tryreflecttype BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_REFLECTTARGETSTYPE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectElectrify:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
tryelectrify BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_TARGETELECTRIFIED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectShiftGear:
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_ShiftGearDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_ShiftGearDoMoveAnim:
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, 10, BattleScript_ShiftGearSpeedBy1
playstatchangeanimation BS_ATTACKER, BIT_SPEED | BIT_ATK, STAT_CHANGE_BY_TWO
setstatchanger STAT_SPEED, 2, FALSE
goto BattleScript_ShiftGearDoSpeed
BattleScript_ShiftGearSpeedBy1:
playstatchangeanimation BS_ATTACKER, BIT_SPEED | BIT_ATK, 0
setstatchanger STAT_SPEED, 1, FALSE
BattleScript_ShiftGearDoSpeed:
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShiftGearTryAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShiftGearTryAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ShiftGearTryAtk:
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShiftGearEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShiftGearEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ShiftGearEnd:
goto BattleScript_MoveEnd
BattleScript_EffectCoil:
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_CoilDoMoveAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CoilDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ACC, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_CoilDoMoveAnim:
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_ACC, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CoilTryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CoilTryDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CoilTryDef:
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CoilTryAcc
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CoilTryAcc
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CoilTryAcc:
setstatchanger STAT_ACC, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CoilEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CoilEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CoilEnd:
goto BattleScript_MoveEnd
BattleScript_EffectQuiverDance:
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_QuiverDanceDoMoveAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_QuiverDanceDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_QuiverDanceDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF | BIT_SPEED, 0
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_QuiverDanceTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_QuiverDanceTrySpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_QuiverDanceTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_QuiverDanceTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_QuiverDanceTrySpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_QuiverDanceTrySpeed::
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_QuiverDanceEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_QuiverDanceEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_QuiverDanceEnd::
goto BattleScript_MoveEnd
BattleScript_EffectVictoryDance:
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_VictoryDanceDoMoveAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_VictoryDanceDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_VictoryDanceDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_VictoryDanceTryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VictoryDanceTryDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VictoryDanceTryDef::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_VictoryDanceTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VictoryDanceTrySpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VictoryDanceTrySpeed::
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_VictoryDanceEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VictoryDanceEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_VictoryDanceEnd::
goto BattleScript_MoveEnd
BattleScript_EffectSpeedUpHit:
setmoveeffect MOVE_EFFECT_SPD_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_EffectMeFirst:
attackcanceler
attackstring
trymefirst BattleScript_FailedFromPpReduce
attackanimation
waitanimation
setbyte sB_ANIM_TURN, 0
setbyte sB_ANIM_TARGETS_HIT, 0
jumptocalledmove TRUE
BattleScript_EffectAttackSpAttackUp:
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AttackSpAttackUpDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_AttackSpAttackUpDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackSpAttackUpTrySpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackSpAttackUpTrySpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AttackSpAttackUpTrySpAtk::
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackSpAttackUpEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackSpAttackUpEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AttackSpAttackUpEnd:
goto BattleScript_MoveEnd
BattleScript_EffectAttackAccUp:
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AttackAccUpDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ACC, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_AttackAccUpDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackAccUpTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackAccUpTrySpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AttackAccUpTrySpDef::
setstatchanger STAT_ACC, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackAccUpEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackAccUpEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AttackAccUpEnd:
goto BattleScript_MoveEnd
BattleScript_EffectMistyTerrain:
BattleScript_EffectGrassyTerrain:
BattleScript_EffectElectricTerrain:
BattleScript_EffectPsychicTerrain:
attackcanceler
attackstring
ppreduce
setremoveterrain BattleScript_ButItFailed
attackanimation
waitanimation
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
goto BattleScript_MoveEnd
BattleScript_EffectTopsyTurvy:
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, 6, BattleScript_EffectTopsyTurvyWorks
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_DEF, 6, BattleScript_EffectTopsyTurvyWorks
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPATK, 6, BattleScript_EffectTopsyTurvyWorks
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPDEF, 6, BattleScript_EffectTopsyTurvyWorks
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPEED, 6, BattleScript_EffectTopsyTurvyWorks
jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ACC, 6, BattleScript_EffectTopsyTurvyWorks
jumpifstat BS_TARGET, CMP_EQUAL, STAT_EVASION, 6, BattleScript_ButItFailed
BattleScript_EffectTopsyTurvyWorks:
attackanimation
waitanimation
invertstatstages BS_TARGET
printstring STRINGID_TOPSYTURVYSWITCHEDSTATS
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectIonDeluge:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
orword gFieldStatuses, STATUS_FIELD_ION_DELUGE
attackanimation
waitanimation
printstring STRINGID_IONDELUGEON
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectQuash:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
tryquash BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_QUASHSUCCESS
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHealPulse:
attackcanceler
attackstring
ppreduce
jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_MoveUsedHealBlockPrevents @ stops pollen puff
jumpifstatus3 BS_TARGET, STATUS3_HEAL_BLOCK, BattleScript_MoveUsedHealBlockPrevents
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
jumpifsubstituteblocks BattleScript_ButItFailed
tryhealpulse BattleScript_AlreadyAtFullHp
attackanimation
waitanimation
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectEntrainment:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
tryentrainment BattleScript_ButItFailed
attackanimation
waitanimation
setlastusedability BS_TARGET
printstring STRINGID_PKMNACQUIREDABILITY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSimpleBeam:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setabilitysimple BS_TARGET, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNACQUIREDSIMPLE
waitmessage B_WAIT_TIME_LONG
trytoclearprimalweather
tryrevertweatherform
flushtextbox
tryendneutralizinggas BS_TARGET
goto BattleScript_MoveEnd
BattleScript_EffectSuckerPunch:
attackcanceler
suckerpunchcheck BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
goto BattleScript_HitFromAtkString
BattleScript_EffectLuckyChant:
attackcanceler
attackstring
ppreduce
setluckychant BS_ATTACKER, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_SHIELDEDFROMCRITICALHITS
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMetalBurst:
attackcanceler
metalburstdamagecalculator BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectHealingWish:
attackcanceler
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_FailedFromAtkString
attackstring
ppreduce
attackanimation
waitanimation
instanthpdrop BS_ATTACKER
setatkhptozero
tryfaintmon BS_ATTACKER
storehealingwish BS_ATTACKER
.if B_HEALING_WISH_SWITCH <= GEN_4
openpartyscreen BS_ATTACKER, BattleScript_EffectHealingWishEnd
switchoutabilities BS_ATTACKER
waitstate
switchhandleorder BS_ATTACKER, 2
returnatktoball
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
trytoclearprimalweather
flushtextbox
printstring STRINGID_SWITCHINMON
switchinanim BS_ATTACKER, TRUE
waitstate
switchineffects BS_ATTACKER
.endif
BattleScript_EffectHealingWishEnd:
moveendall
end
BattleScript_HealingWishActivates::
setbyte cMULTISTRING_CHOOSER, 0
goto BattleScript_EffectHealingWishRestore
BattleScript_LunarDanceActivates::
setbyte cMULTISTRING_CHOOSER, 1
restorepp BS_ATTACKER
BattleScript_EffectHealingWishRestore:
printfromtable gHealingWishStringIds
waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_WISH_HEAL
waitanimation
dmgtomaxattackerhp
manipulatedamage DMG_CHANGE_SIGN
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
clearstatus BS_ATTACKER
waitstate
updatestatusicon BS_ATTACKER
waitstate
printstring STRINGID_HEALINGWISHHEALED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectWorrySeed:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
tryworryseed BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNACQUIREDABILITY
waitmessage B_WAIT_TIME_LONG
trytoclearprimalweather
tryrevertweatherform
flushtextbox
goto BattleScript_MoveEnd
BattleScript_EffectPowerSplit:
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
averagestats STAT_ATK
averagestats STAT_SPATK
attackanimation
waitanimation
printstring STRINGID_SHAREDITSPOWER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectGuardSplit:
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
averagestats STAT_DEF
averagestats STAT_SPDEF
attackanimation
waitanimation
printstring STRINGID_SHAREDITSGUARD
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHeartSwap:
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
swapstatstages STAT_ATK
swapstatstages STAT_DEF
swapstatstages STAT_SPEED
swapstatstages STAT_SPATK
swapstatstages STAT_SPDEF
swapstatstages STAT_EVASION
swapstatstages STAT_ACC
attackanimation
waitanimation
printstring STRINGID_PKMNSWITCHEDSTATCHANGES
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPowerSwap:
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
swapstatstages STAT_ATK
swapstatstages STAT_SPATK
attackanimation
waitanimation
printstring STRINGID_PKMNSWITCHEDSTATCHANGES
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectGuardSwap:
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
swapstatstages STAT_DEF
swapstatstages STAT_SPDEF
attackanimation
waitanimation
printstring STRINGID_PKMNSWITCHEDSTATCHANGES
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSpeedSwap:
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
swapstats STAT_SPEED
attackanimation
waitanimation
printstring STRINGID_ATTACKERSWITCHEDSTATWITHTARGET
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTelekinesis:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON
attackstring
ppreduce
settelekinesis BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_HURLEDINTOTHEAIR
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectStealthRock:
attackcanceler
attackstring
ppreduce
setstealthrock BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_POINTEDSTONESFLOAT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectStickyWeb:
attackcanceler
attackstring
ppreduce
setstickyweb BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_STICKYWEBUSED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectGastroAcid:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setgastroacid BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSABILITYSUPPRESSED
waitmessage B_WAIT_TIME_LONG
trytoclearprimalweather
tryrevertweatherform
flushtextbox
tryendneutralizinggas BS_TARGET
goto BattleScript_MoveEnd
BattleScript_EffectToxicSpikes:
attackcanceler
attackstring
ppreduce
settoxicspikes BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_POISONSPIKESSCATTERED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMagnetRise:
attackcanceler
attackstring
ppreduce
setuserstatus3 STATUS3_MAGNET_RISE, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNLEVITATEDONELECTROMAGNETISM
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTrickRoom:
attackcanceler
attackstring
ppreduce
setroom
attackanimation
waitanimation
printfromtable gRoomsStringIds
waitmessage B_WAIT_TIME_LONG
savetarget
setbyte gBattlerTarget, 0
BattleScript_RoomServiceLoop:
copybyte sBATTLER, gBattlerTarget
tryroomservice BS_TARGET, BattleScript_RoomServiceLoop_NextBattler
removeitem BS_TARGET
BattleScript_RoomServiceLoop_NextBattler:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_RoomServiceLoop
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectWonderRoom:
BattleScript_EffectMagicRoom:
attackcanceler
attackstring
ppreduce
setroom
attackanimation
waitanimation
printfromtable gRoomsStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectAquaRing:
attackcanceler
attackstring
ppreduce
setuserstatus3 STATUS3_AQUA_RING, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSURROUNDEDWITHVEILOFWATER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectEmbargo:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setembargo BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCANTUSEITEMSANYMORE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTailwind:
attackcanceler
attackstring
ppreduce
settailwind BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_TAILWINDBLEW
waitmessage B_WAIT_TIME_LONG
call BattleScript_TryTailwindAbilitiesLoop
goto BattleScript_MoveEnd
BattleScript_TryTailwindAbilitiesLoop:
savetarget
setbyte gBattlerTarget, 0
BattleScript_TryTailwindAbilitiesLoop_Iter:
trywindriderpower BS_TARGET, BattleScript_TryTailwindAbilitiesLoop_Increment
jumpifability BS_TARGET, ABILITY_WIND_RIDER, BattleScript_TryTailwindAbilitiesLoop_WindRider
jumpifability BS_TARGET, ABILITY_WIND_POWER, BattleScript_TryTailwindAbilitiesLoop_WindPower
BattleScript_TryTailwindAbilitiesLoop_Increment:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TryTailwindAbilitiesLoop_Iter
BattleScript_TryTailwindAbilitiesLoop_Ret:
restoretarget
return
BattleScript_TryTailwindAbilitiesLoop_WindRider:
call BattleScript_AbilityPopUp
modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_TryTailwindAbilitiesLoop_Increment, ANIM_ON
goto BattleScript_TryTailwindAbilitiesLoop_Increment
BattleScript_TryTailwindAbilitiesLoop_WindPower:
call BattleScript_AbilityPopUp
setcharge BS_TARGET
printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_TryTailwindAbilitiesLoop_Increment
BattleScript_EffectMircleEye:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setmiracleeye BattleScript_ButItFailed
goto BattleScript_IdentifiedFoe
BattleScript_EffectGravity:
attackcanceler
attackstring
ppreduce
setgravity BattleScript_ButItFailed
attackanimation
waitanimation
BattleScript_EffectGravitySuccess::
printstring STRINGID_GRAVITYINTENSIFIED
waitmessage B_WAIT_TIME_LONG
selectfirstvalidtarget
BattleScript_GravityLoop:
movevaluescleanup
jumpifstatus3 BS_TARGET, STATUS3_ON_AIR | STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS, BattleScript_GravityLoopDrop
goto BattleScript_GravityLoopEnd
BattleScript_GravityLoopDrop:
bringdownairbornebattler BS_TARGET
printstring STRINGID_GRAVITYGROUNDING
waitmessage B_WAIT_TIME_LONG
BattleScript_GravityLoopEnd:
moveendto MOVEEND_NEXT_TARGET
jumpifnexttargetvalid BattleScript_GravityLoop
end
BattleScript_EffectRoost:
attackcanceler
attackstring
ppreduce
tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_TARGET
setroost
goto BattleScript_PresentHealTarget
BattleScript_EffectCaptivate:
setstatchanger STAT_SPATK, 2, TRUE
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
jumpifoppositegenders BattleScript_CaptivateCheckAcc
goto BattleScript_FailedFromAtkString
BattleScript_CaptivateCheckAcc:
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
goto BattleScript_StatDownFromAttackString
BattleScript_EffectHealBlock:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects
sethealblock BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNPREVENTEDFROMHEALING
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectThroatChop:
jumpifsubstituteblocks BattleScript_EffectHit
setmoveeffect MOVE_EFFECT_THROAT_CHOP | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectHitEscape:
call BattleScript_EffectHit_Ret
jumpifmovehadnoeffect BattleScript_MoveEnd
jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_MoveEnd
seteffectwithchance
tryfaintmon BS_TARGET
moveendto MOVEEND_ATTACKER_VISIBLE
moveendfrom MOVEEND_TARGET_VISIBLE
jumpifbattleend BattleScript_HitEscapeEnd
jumpifbyte CMP_NOT_EQUAL gBattleOutcome 0, BattleScript_HitEscapeEnd
jumpifemergencyexited BS_TARGET, BattleScript_HitEscapeEnd
goto BattleScript_MoveSwitch
BattleScript_HitEscapeEnd:
end
BattleScript_EffectPlaceholder:
attackcanceler
attackstring
ppreduce
pause 5
printstring STRINGID_NOTDONEYET
goto BattleScript_MoveEnd
BattleScript_EffectRound:
setmoveeffect MOVE_EFFECT_ROUND
goto BattleScript_EffectHit
BattleScript_EffectHit::
BattleScript_HitFromAtkCanceler::
attackcanceler
BattleScript_HitFromAccCheck::
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
BattleScript_HitFromAtkString::
attackstring
ppreduce
BattleScript_HitFromCritCalc::
critcalc
damagecalc
adjustdamage
BattleScript_HitFromAtkAnimation::
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
seteffectwithchance
BattleScript_TryFaintMon::
tryfaintmon BS_TARGET
BattleScript_MoveEnd::
moveendall
end
BattleScript_EffectHit_Ret::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
seteffectwithchance
return
BattleScript_EffectNaturalGift:
attackcanceler
attackstring
ppreduce
jumpifnotberry BS_ATTACKER, BattleScript_ButItFailed
jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_MAGIC_ROOM, BattleScript_ButItFailed
jumpifability BS_ATTACKER, ABILITY_KLUTZ, BattleScript_ButItFailed
jumpifstatus3 BS_ATTACKER, STATUS3_EMBARGO, BattleScript_ButItFailed
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
seteffectwithchance
jumpifmovehadnoeffect BattleScript_EffectNaturalGiftEnd
checkparentalbondcounter 2, BattleScript_EffectNaturalGiftEnd
removeitem BS_ATTACKER
BattleScript_EffectNaturalGiftEnd:
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_MakeMoveMissed::
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
BattleScript_PrintMoveMissed::
attackstring
ppreduce
BattleScript_MoveMissedPause::
pause B_WAIT_TIME_SHORT
BattleScript_MoveMissed::
effectivenesssound
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectDarkVoid::
.if B_DARK_VOID_FAIL >= GEN_7
jumpifspecies BS_ATTACKER, SPECIES_DARKRAI, BattleScript_EffectSleep
goto BattleScript_PokemonCantUseTheMove
.endif
BattleScript_EffectSleep::
attackcanceler
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_AlreadyAsleep
jumpifuproarwakes BattleScript_CantMakeAsleep
jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_InsomniaProtects
jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_InsomniaProtects
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifability BS_TARGET_SIDE, ABILITY_SWEET_VEIL, BattleScript_SweetVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifterrainaffected BS_TARGET, STATUS_FIELD_ELECTRIC_TERRAIN, BattleScript_ElectricTerrainPrevents
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsafeguard BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_SLEEP
seteffectprimary
goto BattleScript_MoveEnd
BattleScript_TerrainPreventsEnd2::
pause B_WAIT_TIME_SHORT
printfromtable gTerrainPreventsStringIds
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_ElectricTerrainPrevents::
pause B_WAIT_TIME_SHORT
printstring STRINGID_ELECTRICTERRAINPREVENTS
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_MistyTerrainPrevents::
pause B_WAIT_TIME_SHORT
printstring STRINGID_MISTYTERRAINPREVENTS
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_FlowerVeilProtectsRet::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_FLOWERVEILPROTECTED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_FlowerVeilProtects:
call BattleScript_FlowerVeilProtectsRet
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_SweetVeilProtectsRet::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_FLOWERVEILPROTECTED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SweetVeilProtects:
call BattleScript_SweetVeilProtectsRet
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_AromaVeilProtectsRet::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_AROMAVEILPROTECTED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_AromaVeilProtects:
call BattleScript_AromaVeilProtectsRet
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_PastelVeilProtectsRet::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PASTELVEILPROTECTED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_PastelVeilProtects:
call BattleScript_PastelVeilProtectsRet
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_AbilityProtectsDoesntAffectRet::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_ITDOESNTAFFECT
waitmessage B_WAIT_TIME_LONG
return
BattleScript_AbilityProtectsDoesntAffect:
call BattleScript_AbilityProtectsDoesntAffectRet
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_InsomniaProtects:
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSTAYEDAWAKEUSING
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_AlreadyAsleep::
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNALREADYASLEEP
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_WasntAffected::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNWASNTAFFECTED
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_CantMakeAsleep::
pause B_WAIT_TIME_SHORT
printfromtable gUproarAwakeStringIds
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_EffectBarbBarrage:
BattleScript_EffectPoisonHit:
setmoveeffect MOVE_EFFECT_POISON
goto BattleScript_EffectHit
BattleScript_EffectAbsorb::
call BattleScript_EffectHit_Ret
jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_AbsorbHealBlock
setdrainedhp
manipulatedamage DMG_BIG_ROOT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
jumpifability BS_TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze
setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB
goto BattleScript_AbsorbUpdateHp
BattleScript_AbsorbLiquidOoze::
call BattleScript_AbilityPopUpTarget
manipulatedamage DMG_CHANGE_SIGN
setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB_OOZE
BattleScript_AbsorbUpdateHp::
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
jumpifmovehadnoeffect BattleScript_AbsorbTryFainting
printfromtable gAbsorbDrainStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AbsorbTryFainting::
tryfaintmon BS_ATTACKER
BattleScript_AbsorbHealBlock::
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_EffectInfernalParade::
BattleScript_EffectBurnHit::
setmoveeffect MOVE_EFFECT_BURN
goto BattleScript_EffectHit
BattleScript_EffectFrostbiteHit::
setmoveeffect MOVE_EFFECT_FROSTBITE
goto BattleScript_EffectHit
BattleScript_EffectSleepHit::
setmoveeffect MOVE_EFFECT_SLEEP
goto BattleScript_EffectHit
BattleScript_EffectFreezeHit::
setmoveeffect MOVE_EFFECT_FREEZE
goto BattleScript_EffectHit
BattleScript_EffectParalyzeHit::
setmoveeffect MOVE_EFFECT_PARALYSIS
goto BattleScript_EffectHit
BattleScript_EffectExplosion_AnimDmgRet:
jumpifbyte CMP_NO_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_MISSED, BattleScript_ExplosionAnimRet
call BattleScript_PreserveMissedBitDoMoveAnim
goto BattleScript_ExplosionDmgRet
BattleScript_ExplosionAnimRet:
attackanimation
waitanimation
BattleScript_ExplosionDmgRet:
movevaluescleanup
critcalc
damagecalc
adjustdamage
accuracycheck BattleScript_ExplosionMissedRet, ACC_CURR_MOVE
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
BattleScript_ExplosionAnimEndRet_Return:
return
BattleScript_ExplosionMissedRet:
effectivenesssound
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_ExplosionAnimEndRet_Return
BattleScript_EffectExplosion::
attackcanceler
attackstring
ppreduce
@ Below jumps to BattleScript_DampStopsExplosion if it fails (only way it can)
tryexplosion
waitstate
BattleScript_EffectExplosion_AnimDmgFaintAttacker:
call BattleScript_EffectExplosion_AnimDmgRet
moveendall
setatkhptozero
tryfaintmon BS_ATTACKER
end
BattleScript_EffectMindBlown::
attackcanceler
attackstring
ppreduce
jumpifbyte CMP_GREATER_THAN, sB_ANIM_TARGETS_HIT, 0, BattleScript_EffectMindBlown_NoHpLoss
jumpifabilitypresent ABILITY_DAMP, BattleScript_MindBlownDamp
jumpifmorethanhalfHP BS_ATTACKER, BattleScript_EffectMindBlown_HpDown
setbyte sMULTIHIT_EFFECT, 0 @ Note to faint the attacker
instanthpdrop BS_ATTACKER
waitstate
goto BattleScript_EffectExplosion_AnimDmgFaintAttacker
BattleScript_EffectMindBlown_NoHpLoss:
jumpifbyte CMP_EQUAL, sMULTIHIT_EFFECT, 0, BattleScript_EffectExplosion_AnimDmgFaintAttacker
goto BattleScript_EffectMindBlown_AnimDmgNoFaint
BattleScript_MindBlownDamp:
copybyte gBattlerTarget, gBattlerAbility
goto BattleScript_DampStopsExplosion
BattleScript_EffectMindBlown_HpDown:
setbyte sMULTIHIT_EFFECT, 1 @ Note to not faint the attacker
dmg_1_2_attackerhp
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
waitstate
BattleScript_EffectMindBlown_AnimDmgNoFaint:
call BattleScript_EffectExplosion_AnimDmgRet
goto BattleScript_MoveEnd
BattleScript_PreserveMissedBitDoMoveAnim:
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
attackanimation
waitanimation
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
return
BattleScript_EffectDreamEater::
attackcanceler
jumpifsubstituteblocks BattleScript_DreamEaterNoEffect
jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_DreamEaterWorked
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_DreamEaterWorked
BattleScript_DreamEaterNoEffect:
attackstring
ppreduce
waitmessage B_WAIT_TIME_LONG
goto BattleScript_WasntAffected
BattleScript_DreamEaterWorked:
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_DreamEaterTryFaintEnd
setdrainedhp
manipulatedamage DMG_BIG_ROOT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
jumpifmovehadnoeffect BattleScript_DreamEaterTryFaintEnd
printstring STRINGID_PKMNDREAMEATEN
waitmessage B_WAIT_TIME_LONG
BattleScript_DreamEaterTryFaintEnd:
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_EffectMirrorMove::
attackcanceler
attackstring
pause B_WAIT_TIME_LONG
trymirrormove
ppreduce
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_MIRRORMOVEFAILED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectAttackUp::
setstatchanger STAT_ATK, 1, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectDefenseUp::
setstatchanger STAT_DEF, 1, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpecialAttackUp::
setstatchanger STAT_SPATK, 1, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpeedUp:
setstatchanger STAT_SPEED, 1, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpecialDefenseUp:
setstatchanger STAT_SPDEF, 1, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectAccuracyUp:
setstatchanger STAT_ACC, 1, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectEvasionUp::
setstatchanger STAT_EVASION, 1, FALSE
BattleScript_EffectStatUp::
attackcanceler
BattleScript_EffectStatUpAfterAtkCanceler::
attackstring
ppreduce
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StatUpEnd
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpAttackAnim
pause B_WAIT_TIME_SHORT
goto BattleScript_StatUpPrintString
BattleScript_StatUpAttackAnim::
attackanimation
waitanimation
BattleScript_StatUpDoAnim::
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_StatUpPrintString::
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_StatUpEnd::
goto BattleScript_MoveEnd
BattleScript_StatUp::
playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_StatUpMsg::
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectAttackDown:
setstatchanger STAT_ATK, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectDefenseDown:
setstatchanger STAT_DEF, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectSpeedDown:
setstatchanger STAT_SPEED, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectAccuracyDown:
setstatchanger STAT_ACC, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectSpecialAttackDown:
setstatchanger STAT_SPATK, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectSpecialDefenseDown:
setstatchanger STAT_SPDEF, 1, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectEvasionDown:
setstatchanger STAT_EVASION, 1, TRUE
BattleScript_EffectStatDown:
attackcanceler
jumpifsubstituteblocks BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
BattleScript_StatDownFromAttackString:
attackstring
ppreduce
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StatDownEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StatDownDoAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StatDownEnd
pause B_WAIT_TIME_SHORT
goto BattleScript_StatDownPrintString
BattleScript_StatDownDoAnim::
attackanimation
waitanimation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_StatDownPrintString::
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_StatDownEnd::
goto BattleScript_MoveEnd
BattleScript_MirrorArmorReflect::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
jumpifsubstituteblocks BattleScript_AbilityNoSpecificStatLoss
BattleScript_MirrorArmorReflectStatLoss:
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_MIRROR_ARMOR | STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_MirrorArmorReflectEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_MirrorArmorReflectAnim
goto BattleScript_MirrorArmorReflectWontFall
BattleScript_MirrorArmorReflectAnim:
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_MirrorArmorReflectPrintString:
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_MirrorArmorReflectEnd:
return
BattleScript_MirrorArmorReflectWontFall:
copybyte gBattlerTarget, gBattlerAttacker @ STRINGID_STATSWONTDECREASE uses target
goto BattleScript_MirrorArmorReflectPrintString
@ gBattlerTarget is battler with Mirror Armor
BattleScript_MirrorArmorReflectStickyWeb:
call BattleScript_AbilityPopUp
setattackertostickywebuser
jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_StickyWebOnSwitchInEnd @ Sticky web user not on field -> no stat loss
goto BattleScript_MirrorArmorReflectStatLoss
BattleScript_StatDown::
playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectHaze::
attackcanceler
attackstring
ppreduce
attackanimation
waitanimation
normalisebuffs
printstring STRINGID_STATCHANGESGONE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectBide::
attackcanceler
attackstring
ppreduce
attackanimation
waitanimation
orword gHitMarker, HITMARKER_CHARGING
setbide
goto BattleScript_MoveEnd
BattleScript_EffectRampage::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_EffectRampage2
ppreduce
BattleScript_EffectRampage2:
confuseifrepeatingattackends
goto BattleScript_HitFromCritCalc
BattleScript_EffectRoar::
attackcanceler
attackstring
ppreduce
jumpifroarfails BattleScript_ButItFailed
jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_ButItFailed
jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut
jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted
jumpiftargetdynamaxed BattleScript_RoarBlockedByDynamax
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed
forcerandomswitch BattleScript_ButItFailed
BattleScript_RoarBlockedByDynamax:
printstring STRINGID_MOVEBLOCKEDBYDYNAMAX
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMultiHit::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setmultihitcounter 0
initmultihitstring
sethword sMULTIHIT_EFFECT, 0
BattleScript_MultiHitLoop::
jumpifhasnohp BS_ATTACKER, BattleScript_MultiHitEnd
jumpifhasnohp BS_TARGET, BattleScript_MultiHitPrintStrings
jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoMultiHit
jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_MultiHitPrintStrings
BattleScript_DoMultiHit::
movevaluescleanup
copyhword sMOVE_EFFECT, sMULTIHIT_EFFECT
critcalc
damagecalc
jumpifmovehadnoeffect BattleScript_MultiHitNoMoreHits
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
multihitresultmessage
flushtextbox
addbyte sMULTIHIT_STRING + 4, 1
moveendto MOVEEND_NEXT_TARGET
jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_MultiHitPrintStrings
decrementmultihit BattleScript_MultiHitLoop
goto BattleScript_MultiHitPrintStrings
BattleScript_MultiHitNoMoreHits::
pause B_WAIT_TIME_SHORT
BattleScript_MultiHitPrintStrings::
resultmessage
waitmessage B_WAIT_TIME_LONG
jumpifmovehadnoeffect BattleScript_MultiHitEnd
copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6
printstring STRINGID_HITXTIMES
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MultiHitEnd::
seteffectwithchance
tryfaintmon BS_TARGET
moveendcase MOVEEND_SYNCHRONIZE_TARGET
moveendfrom MOVEEND_STATUS_IMMUNITY_ABILITIES
end
BattleScript_EffectConversion::
attackcanceler
attackstring
ppreduce
tryconversiontypechange BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCHANGEDTYPE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFlinchHit::
setmoveeffect MOVE_EFFECT_FLINCH
goto BattleScript_EffectHit
BattleScript_EffectFlinchStatus:
setmoveeffect MOVE_EFFECT_FLINCH
call BattleScript_EffectHit_Ret
argumentstatuseffect
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_EffectRestoreHp::
attackcanceler
attackstring
ppreduce
tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_ATTACKER
attackanimation
waitanimation
BattleScript_RestoreHp:
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectToxic::
attackcanceler
attackstring
ppreduce
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
trypoisontype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsafeguard BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_TOXIC
seteffectprimary
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AlreadyPoisoned::
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_LONG
printstring STRINGID_PKMNALREADYPOISONED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_ImmunityProtected::
copybyte gEffectBattler, gBattlerTarget
call BattleScript_AbilityPopUp
setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
call BattleScript_PSNPrevention
goto BattleScript_MoveEnd
BattleScript_EffectPayDay::
setmoveeffect MOVE_EFFECT_PAYDAY
goto BattleScript_EffectHit
BattleScript_EffectAuroraVeil:
attackcanceler
attackstring
ppreduce
setauroraveil BS_ATTACKER
goto BattleScript_PrintReflectLightScreenSafeguardString
BattleScript_EffectLightScreen::
attackcanceler
attackstring
ppreduce
setlightscreen
goto BattleScript_PrintReflectLightScreenSafeguardString
BattleScript_EffectTriAttack::
setmoveeffect MOVE_EFFECT_TRI_ATTACK
goto BattleScript_EffectHit
BattleScript_EffectRest::
attackcanceler
attackstring
ppreduce
jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_RestIsAlreadyAsleep
jumpifability BS_ATTACKER, ABILITY_COMATOSE, BattleScript_RestIsAlreadyAsleep
jumpifuproarwakes BattleScript_RestCantSleep
jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_InsomniaProtects
jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_InsomniaProtects
jumpifability BS_ATTACKER, ABILITY_PURIFYING_SALT, BattleScript_InsomniaProtects
.if B_LEAF_GUARD_PREVENTS_REST >= GEN_5
jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardPreventsRest
.endif
trysetrest BattleScript_AlreadyAtFullHp
pause B_WAIT_TIME_SHORT
printfromtable gRestUsedStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
waitstate
goto BattleScript_PresentHealTarget
BattleScript_RestCantSleep::
pause B_WAIT_TIME_LONG
printfromtable gUproarAwakeStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_RestIsAlreadyAsleep::
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNALREADYASLEEP2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_LeafGuardPreventsRest::
pause B_WAIT_TIME_SHORT
printstring STRINGID_BUTITFAILED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectOHKO::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
typecalc
jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation
tryKO BattleScript_KOFail
trysetdestinybondtohappen
goto BattleScript_HitFromAtkAnimation
BattleScript_KOFail::
pause B_WAIT_TIME_LONG
printfromtable gKOFailedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_TwoTurnMovesSecondTurn::
attackcanceler
setmoveeffect MOVE_EFFECT_CHARGING
setbyte sB_ANIM_TURN, 1
clearstatusfromeffect BS_ATTACKER
orword gHitMarker, HITMARKER_NO_PPDEDUCT
argumenttomoveeffect
goto BattleScript_HitFromAccCheck
BattleScriptFirstChargingTurn::
attackcanceler
flushtextbox
ppreduce
attackstring
BattleScriptFirstChargingTurnAfterAttackString:
pause B_WAIT_TIME_LONG
copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID
printfromtable gFirstTurnOfTwoStringIds
waitmessage B_WAIT_TIME_LONG
attackanimation
waitanimation
orword gHitMarker, HITMARKER_CHARGING
setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
return
BattleScript_EffectSuperFang::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
damagetohalftargethp
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectDragonRage::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
setword gBattleMoveDamage, 40
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectTrap::
setmoveeffect MOVE_EFFECT_WRAP
goto BattleScript_EffectHit
BattleScript_EffectRecoilIfMiss::
attackcanceler
accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE
.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4
typecalc
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveMissedDoDamage
.endif
goto BattleScript_HitFromAtkString
BattleScript_MoveMissedDoDamage::
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_PrintMoveMissed
attackstring
ppreduce
pause B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
.if B_CRASH_IF_TARGET_IMMUNE < GEN_4
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd
.endif
moveendcase MOVEEND_PROTECT_LIKE_EFFECT @ Spiky Shield's damage happens before recoil.
jumpifhasnohp BS_ATTACKER, BattleScript_MoveEnd
printstring STRINGID_PKMNCRASHED
waitmessage B_WAIT_TIME_LONG
damagecalc
typecalc
adjustdamage
.if B_CRASH_IF_TARGET_IMMUNE == GEN_4
manipulatedamage DMG_RECOIL_FROM_IMMUNE
.else
manipulatedamage DMG_RECOIL_FROM_MISS
.endif
.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
.else
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
.endif
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
.if B_CRASH_IF_TARGET_IMMUNE >= GEN_4
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
.else
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
.endif
goto BattleScript_MoveEnd
BattleScript_EffectMist::
attackcanceler
attackstring
ppreduce
setmist
attackanimation
waitanimation
printfromtable gMistUsedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFocusEnergy:
attackcanceler
attackstring
ppreduce
jumpifstatus2 BS_ATTACKER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed
setfocusenergy
attackanimation
waitanimation
printfromtable gFocusEnergyUsedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectConfuse:
attackcanceler
attackstring
ppreduce
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_AlreadyConfused
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsafeguard BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_CONFUSION
seteffectprimary
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AlreadyConfused::
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNALREADYCONFUSED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectAttackUp2::
setstatchanger STAT_ATK, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectDefenseUp2::
setstatchanger STAT_DEF, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectDefenseUp3:
setstatchanger STAT_DEF, 3, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpeedUp2::
setstatchanger STAT_SPEED, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpecialAttackUp2::
setstatchanger STAT_SPATK, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpecialAttackUp3::
setstatchanger STAT_SPATK, 3, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectSpecialDefenseUp2::
setstatchanger STAT_SPDEF, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectAccuracyUp2:
setstatchanger STAT_ACC, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectEvasionUp2:
setstatchanger STAT_EVASION, 2, FALSE
goto BattleScript_EffectStatUp
BattleScript_EffectTransform::
attackcanceler
attackstring
ppreduce
trytoclearprimalweather
flushtextbox
transformdataexecution
attackanimation
waitanimation
printfromtable gTransformUsedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectAttackDown2:
setstatchanger STAT_ATK, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectDefenseDown2:
setstatchanger STAT_DEF, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectSpeedDown2:
setstatchanger STAT_SPEED, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectSpecialDefenseDown2:
setstatchanger STAT_SPDEF, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectSpecialAttackDown2:
setstatchanger STAT_SPATK, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectAccuracyDown2:
setstatchanger STAT_ACC, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectEvasionDown2:
setstatchanger STAT_EVASION, 2, TRUE
goto BattleScript_EffectStatDown
BattleScript_EffectReflect::
attackcanceler
attackstring
ppreduce
setreflect
BattleScript_PrintReflectLightScreenSafeguardString::
attackanimation
waitanimation
BattleScript_EffectAuroraVeilSuccess::
printfromtable gReflectLightScreenSafeguardStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPoison::
attackcanceler
attackstring
ppreduce
jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned
jumpifstatus BS_TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned
trypoisontype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsafeguard BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_POISON
seteffectprimary
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectParalyze:
attackcanceler
attackstring
ppreduce
jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifsubstituteblocks BattleScript_ButItFailed
typecalc
BattleScript_BattleScript_EffectParalyzeNoTypeCalc:
jumpifmovehadnoeffect BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_AlreadyParalyzed
jumpifabsorbaffected BS_TARGET, BattleScript_VoltAbsorbHeal
tryparalyzetype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsafeguard BattleScript_SafeguardProtected
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_PARALYSIS
seteffectprimary
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_VoltAbsorbHeal:
copybyte gBattlerAbility, gBattlerTarget
tryhealquarterhealth BS_TARGET BattleScript_MonMadeMoveUseless @ Check if max hp
goto BattleScript_MoveHPDrain
BattleScript_AlreadyParalyzed:
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNISALREADYPARALYZED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_LimberProtected::
copybyte gEffectBattler, gBattlerTarget
setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
call BattleScript_PRLZPrevention
goto BattleScript_MoveEnd
BattleScript_EffectAttackDownHit::
setmoveeffect MOVE_EFFECT_ATK_MINUS_1
goto BattleScript_EffectHit
BattleScript_EffectDefenseDownHit::
setmoveeffect MOVE_EFFECT_DEF_MINUS_1
goto BattleScript_EffectHit
BattleScript_EffectSpeedDownHit::
setmoveeffect MOVE_EFFECT_SPD_MINUS_1
goto BattleScript_EffectHit
BattleScript_EffectSpecialAttackDownHit::
setmoveeffect MOVE_EFFECT_SP_ATK_MINUS_1
goto BattleScript_EffectHit
BattleScript_EffectSpecialDefenseDownHit::
setmoveeffect MOVE_EFFECT_SP_DEF_MINUS_1
goto BattleScript_EffectHit
BattleScript_EffectSpecialDefenseDownHit2::
setmoveeffect MOVE_EFFECT_SP_DEF_MINUS_2
goto BattleScript_EffectHit
BattleScript_EffectAccuracyDownHit::
setmoveeffect MOVE_EFFECT_ACC_MINUS_1
goto BattleScript_EffectHit
BattleScript_PowerHerbActivation:
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_POWERHERB
waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER
return
BattleScript_EffectTwoTurnsAttack::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
jumpifmove MOVE_SKY_ATTACK, BattleScript_EffectTwoTurnsAttackSkyAttack
jumpifmove MOVE_RAZOR_WIND, BattleScript_EffectTwoTurnsAttackRazorWind
jumpifmove MOVE_ICE_BURN, BattleScript_EffectTwoTurnsAttackIceBurn
jumpifmove MOVE_FREEZE_SHOCK, BattleScript_EffectTwoTurnsAttackFreezeShock
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_RAZOR_WIND
BattleScript_EffectTwoTurnsAttackContinue:
call BattleScriptFirstChargingTurn
jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd
call BattleScript_PowerHerbActivation
goto BattleScript_TwoTurnMovesSecondTurn
BattleScript_EffectTwoTurnsAttackSkyAttack:
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKY_ATTACK
goto BattleScript_EffectTwoTurnsAttackContinue
BattleScript_EffectTwoTurnsAttackRazorWind:
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_RAZOR_WIND
goto BattleScript_EffectTwoTurnsAttackContinue
BattleScript_EffectTwoTurnsAttackIceBurn:
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_RAZOR_WIND
goto BattleScript_EffectTwoTurnsAttackContinue
BattleScript_EffectTwoTurnsAttackFreezeShock:
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_FREEZE_SHOCK
goto BattleScript_EffectTwoTurnsAttackContinue
BattleScript_EffectGeomancy:
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_GeomancySecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_GeomancySecondTurn
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_GEOMANCY
call BattleScriptFirstChargingTurn
jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd
call BattleScript_PowerHerbActivation
BattleScript_GeomancySecondTurn:
attackcanceler
setmoveeffect MOVE_EFFECT_CHARGING
setbyte sB_ANIM_TURN, 1
clearstatusfromeffect BS_ATTACKER
orword gHitMarker, HITMARKER_NO_PPDEDUCT
attackstring
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_GeomancyDoMoveAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_GeomancyDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_GeomancyDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF | BIT_SPEED, 0
setstatchanger STAT_SPATK, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GeomancyTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GeomancyTrySpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_GeomancyTrySpDef::
setstatchanger STAT_SPDEF, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GeomancyTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GeomancyTrySpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_GeomancyTrySpeed::
setstatchanger STAT_SPEED, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GeomancyEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GeomancyEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_GeomancyEnd::
goto BattleScript_MoveEnd
BattleScript_EffectConfuseHit::
setmoveeffect MOVE_EFFECT_CONFUSION
goto BattleScript_EffectHit
BattleScript_EffectSubstitute::
attackcanceler
ppreduce
attackstring
waitstate
jumpifstatus2 BS_ATTACKER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute
setsubstitute
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_SUBSTITUTE_FAILED, BattleScript_SubstituteAnim
pause B_WAIT_TIME_SHORT
goto BattleScript_SubstituteString
BattleScript_SubstituteAnim::
attackanimation
waitanimation
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
BattleScript_SubstituteString::
printfromtable gSubstituteUsedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AlreadyHasSubstitute::
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNHASSUBSTITUTE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRecharge::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
setmoveeffect MOVE_EFFECT_RECHARGE | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_HitFromAtkString
BattleScript_MoveUsedMustRecharge::
printstring STRINGID_PKMNMUSTRECHARGE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRage::
attackcanceler
accuracycheck BattleScript_RageMiss, ACC_CURR_MOVE
setmoveeffect MOVE_EFFECT_RAGE
seteffectprimary
setmoveeffect 0
goto BattleScript_HitFromAtkString
BattleScript_RageMiss::
setmoveeffect MOVE_EFFECT_RAGE
clearstatusfromeffect BS_ATTACKER
goto BattleScript_PrintMoveMissed
BattleScript_EffectMimic::
attackcanceler
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
mimicattackcopy BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNLEARNEDMOVE2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMetronome::
attackcanceler
attackstring
pause B_WAIT_TIME_SHORT
attackanimation
waitanimation
setbyte sB_ANIM_TURN, 0
setbyte sB_ANIM_TARGETS_HIT, 0
metronome
BattleScript_EffectLeechSeed::
attackcanceler
attackstring
pause B_WAIT_TIME_SHORT
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE
BattleScript_DoLeechSeed::
setseeded
attackanimation
waitanimation
printfromtable gLeechSeedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectDoNothing::
attackcanceler
attackstring
ppreduce
jumpifmove MOVE_HOLD_HANDS, BattleScript_EffectHoldHands
attackanimation
waitanimation
jumpifmove MOVE_CELEBRATE, BattleScript_EffectCelebrate
jumpifmove MOVE_HAPPY_HOUR, BattleScript_EffectHappyHour
incrementgamestat GAME_STAT_USED_SPLASH
printstring STRINGID_BUTNOTHINGHAPPENED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHoldHands:
jumpifsideaffecting BS_TARGET, SIDE_STATUS_CRAFTY_SHIELD, BattleScript_ButItFailed
jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_ButItFailed
attackanimation
waitanimation
goto BattleScript_MoveEnd
BattleScript_EffectCelebrate:
printstring STRINGID_CELEBRATEMESSAGE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHappyHour:
setmoveeffect MOVE_EFFECT_HAPPY_HOUR
seteffectprimary
goto BattleScript_MoveEnd
BattleScript_EffectDisable::
attackcanceler
attackstring
ppreduce
jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
disablelastusedattack BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNMOVEWASDISABLED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectLevelDamage::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
dmgtolevel
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectPsywave::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
psywavedamageeffect
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectCounter::
attackcanceler
counterdamagecalculator BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectEncore::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects
trysetencore BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNGOTENCORE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPainSplit::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
painsplitdmgcalc BattleScript_ButItFailed
attackanimation
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
copyword gBattleMoveDamage, sPAINSPLIT_HP
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_SHAREDPAIN
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSnore::
attackcanceler
jumpifability BS_ATTACKER, ABILITY_COMATOSE, BattleScript_SnoreIsAsleep
jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SnoreIsAsleep
attackstring
ppreduce
goto BattleScript_ButItFailed
BattleScript_SnoreIsAsleep::
jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore
printstring STRINGID_PKMNFASTASLEEP
waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
BattleScript_DoSnore::
attackstring
ppreduce
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
setmoveeffect MOVE_EFFECT_FLINCH
goto BattleScript_HitFromCritCalc
BattleScript_EffectConversion2::
attackcanceler
attackstring
ppreduce
settypetorandomresistance BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCHANGEDTYPE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectLockOn::
attackcanceler
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
setalwayshitflag
attackanimation
waitanimation
printstring STRINGID_PKMNTOOKAIM
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSketch::
attackcanceler
attackstring
ppreduce
copymovepermanently BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSKETCHEDMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSleepTalk::
attackcanceler
jumpifability BS_ATTACKER, ABILITY_COMATOSE, BattleScript_SleepTalkIsAsleep
jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SleepTalkIsAsleep
attackstring
ppreduce
goto BattleScript_ButItFailed
BattleScript_SleepTalkIsAsleep::
printstring STRINGID_PKMNFASTASLEEP
waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
attackstring
ppreduce
orword gHitMarker, HITMARKER_NO_PPDEDUCT
trychoosesleeptalkmove BattleScript_SleepTalkUsingMove
pause B_WAIT_TIME_LONG
goto BattleScript_ButItFailed
BattleScript_SleepTalkUsingMove::
attackanimation
waitanimation
setbyte sB_ANIM_TURN, 0
setbyte sB_ANIM_TARGETS_HIT, 0
jumptocalledmove TRUE
BattleScript_EffectDestinyBond::
attackcanceler
attackstring
ppreduce
setdestinybond
attackanimation
waitanimation
printstring STRINGID_PKMNTRYINGTOTAKEFOE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectEerieSpell::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
eeriespellppreduce BattleScript_MoveEnd
printstring STRINGID_PKMNREDUCEDPP
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSpite::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
tryspiteppreduce BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNREDUCEDPP
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHealBell::
attackcanceler
attackstring
ppreduce
healpartystatus
waitstate
attackanimation
waitanimation
printfromtable gPartyStatusHealStringIds
waitmessage B_WAIT_TIME_LONG
jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd
jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_ATTACKER, BattleScript_CheckHealBellMon2Unaffected
printstring STRINGID_PKMNSXBLOCKSY
waitmessage B_WAIT_TIME_LONG
BattleScript_CheckHealBellMon2Unaffected::
jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_PARTNER, BattleScript_PartyHealEnd
printstring STRINGID_PKMNSXBLOCKSY2
waitmessage B_WAIT_TIME_LONG
BattleScript_PartyHealEnd::
updatestatusicon BS_ATTACKER_WITH_PARTNER
waitstate
goto BattleScript_MoveEnd
BattleScript_EffectTripleKick::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
jumpifmove MOVE_TRIPLE_AXEL BS_TripleAxel
addbyte sTRIPLE_KICK_POWER, 10 @ triple kick gets +10 power
goto BattleScript_HitFromAtkString
BS_TripleAxel:
addbyte sTRIPLE_KICK_POWER, 20 @ triple axel gets +20 power
goto BattleScript_HitFromAtkString
BattleScript_EffectThief::
setmoveeffect MOVE_EFFECT_STEAL_ITEM
goto BattleScript_EffectHit
BattleScript_EffectHitPreventEscape:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE
seteffectprimary
goto BattleScript_HitFromAtkString
BattleScript_EffectMeanLook::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
jumpifstatus2 BS_TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_ButItFailed
jumpifsubstituteblocks BattleScript_ButItFailed
.if B_GHOSTS_ESCAPE >= GEN_6
jumpiftype BS_TARGET, TYPE_GHOST, BattleScript_ButItFailed
.endif
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE
seteffectprimary
printstring STRINGID_TARGETCANTESCAPENOW
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectNightmare::
attackcanceler
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus2 BS_TARGET, STATUS2_NIGHTMARE, BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_NightmareWorked
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_NightmareWorked
goto BattleScript_ButItFailed
BattleScript_NightmareWorked::
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_NIGHTMARE
seteffectprimary
printstring STRINGID_PKMNFELLINTONIGHTMARE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMinimize::
attackcanceler
setminimize
.if B_MINIMIZE_EVASION >= GEN_5
setstatchanger STAT_EVASION, 2, FALSE
.else
setstatchanger STAT_EVASION, 1, FALSE
.endif
goto BattleScript_EffectStatUpAfterAtkCanceler
BattleScript_EffectCurse::
jumpiftype BS_ATTACKER, TYPE_GHOST, BattleScript_GhostCurse
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CurseTrySpeed
jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CurseTrySpeed
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_ButItFailed
BattleScript_CurseTrySpeed::
copybyte gBattlerTarget, gBattlerAttacker
setbyte sB_ANIM_TURN, 1
attackanimation
waitanimation
setstatchanger STAT_SPEED, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryAttack
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CurseTryAttack::
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryDefense
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CurseTryDefense::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CurseEnd::
goto BattleScript_MoveEnd
BattleScript_GhostCurse::
jumpifbytenotequal gBattlerAttacker, gBattlerTarget, BattleScript_DoGhostCurse
getmovetarget BS_ATTACKER
BattleScript_DoGhostCurse::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
cursetarget BattleScript_ButItFailed
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
setbyte sB_ANIM_TURN, 0
attackanimation
waitanimation
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNLAIDCURSE
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectMatBlock::
attackcanceler
jumpifnotfirstturn BattleScript_FailedFromAtkString
goto BattleScript_ProtectLikeAtkString
BattleScript_EffectProtect::
BattleScript_EffectEndure::
attackcanceler
BattleScript_ProtectLikeAtkString:
attackstring
ppreduce
setprotectlike
attackanimation
waitanimation
printfromtable gProtectLikeUsedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSpikes::
attackcanceler
trysetspikes BattleScript_FailedFromAtkString
attackstring
ppreduce
attackanimation
waitanimation
printstring STRINGID_SPIKESSCATTERED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectForesight:
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
jumpifstatus2 BS_TARGET, STATUS2_FORESIGHT, BattleScript_ButItFailed
setforesight
BattleScript_IdentifiedFoe:
attackanimation
waitanimation
printstring STRINGID_PKMNIDENTIFIED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPerishSong::
attackcanceler
attackstring
ppreduce
trysetperishsong BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_FAINTINTHREE
waitmessage B_WAIT_TIME_LONG
setbyte gBattlerTarget, 0
BattleScript_PerishSongLoop::
jumpifability BS_TARGET, ABILITY_SOUNDPROOF, BattleScript_PerishSongBlocked
jumpifpranksterblocked BS_TARGET, BattleScript_PerishSongNotAffected
BattleScript_PerishSongLoopIncrement::
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_PerishSongLoop
goto BattleScript_MoveEnd
BattleScript_PerishSongBlocked::
copybyte sBATTLER, gBattlerTarget
printstring STRINGID_PKMNSXBLOCKSY2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_PerishSongLoopIncrement
BattleScript_PerishSongNotAffected:
printstring STRINGID_ITDOESNTAFFECT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_PerishSongLoopIncrement
BattleScript_EffectSandstorm::
attackcanceler
attackstring
ppreduce
call BattleScript_CheckPrimalWeather
setsandstorm
goto BattleScript_MoveWeatherChange
BattleScript_EffectRollout::
attackcanceler
attackstring
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_RolloutCheckAccuracy
ppreduce
BattleScript_RolloutCheckAccuracy::
accuracycheck BattleScript_RolloutHit, ACC_CURR_MOVE
BattleScript_RolloutHit::
typecalc
handlerollout
goto BattleScript_HitFromCritCalc
BattleScript_EffectSwagger::
attackcanceler
jumpifsubstituteblocks BattleScript_MakeMoveMissed
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifconfusedandstatmaxed STAT_ATK, BattleScript_ButItFailed
attackanimation
waitanimation
setstatchanger STAT_ATK, 2, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_SwaggerTryConfuse
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SwaggerTryConfuse
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_SwaggerTryConfuse:
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsafeguard BattleScript_SafeguardProtected
setmoveeffect MOVE_EFFECT_CONFUSION
seteffectprimary
goto BattleScript_MoveEnd
BattleScript_EffectFuryCutter:
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_FuryCutterHit, ACC_CURR_MOVE
BattleScript_FuryCutterHit:
handlefurycutter
critcalc
damagecalc
jumpifmovehadnoeffect BattleScript_FuryCutterHit
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_TryDestinyKnotTarget:
jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_DESTINY_KNOT, BattleScript_TryDestinyKnotTargetRet
infatuatewithbattler BS_TARGET, BS_ATTACKER
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
waitanimation
status2animation BS_TARGET, STATUS2_INFATUATION
waitanimation
printstring STRINGID_DESTINYKNOTACTIVATES
waitmessage B_WAIT_TIME_LONG
BattleScript_TryDestinyKnotTargetRet:
return
BattleScript_TryDestinyKnotAttacker:
jumpifnoholdeffect BS_TARGET, HOLD_EFFECT_DESTINY_KNOT, BattleScript_TryDestinyKnotAttackerRet
infatuatewithbattler BS_ATTACKER, BS_TARGET
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
waitanimation
status2animation BS_ATTACKER, STATUS2_INFATUATION
waitanimation
printstring STRINGID_DESTINYKNOTACTIVATES
waitmessage B_WAIT_TIME_LONG
BattleScript_TryDestinyKnotAttackerRet:
return
BattleScript_EffectAttract::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects
tryinfatuating BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNFELLINLOVE
waitmessage B_WAIT_TIME_LONG
call BattleScript_TryDestinyKnotAttacker
goto BattleScript_MoveEnd
BattleScript_EffectPresent::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
presentdamagecalculation
BattleScript_EffectSafeguard::
attackcanceler
attackstring
ppreduce
setsafeguard
goto BattleScript_PrintReflectLightScreenSafeguardString
BattleScript_EffectMagnitude::
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT, BattleScript_EffectMagnitudeTarget
attackcanceler
attackstring
ppreduce
magnitudedamagecalculation
pause B_WAIT_TIME_SHORT
printstring STRINGID_MAGNITUDESTRENGTH
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectMagnitudeTarget:
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
goto BattleScript_HitFromCritCalc
BattleScript_EffectBatonPass::
attackcanceler
attackstring
ppreduce
jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed
jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_ButItFailed
attackanimation
waitanimation
openpartyscreen BS_ATTACKER, BattleScript_ButItFailed
switchoutabilities BS_ATTACKER
waitstate
switchhandleorder BS_ATTACKER, 2
returntoball BS_ATTACKER
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
trytoclearprimalweather
flushtextbox
printstring STRINGID_SWITCHINMON
switchinanim BS_ATTACKER, TRUE
waitstate
switchineffects BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectRapidSpin::
.if B_SPEED_BUFFING_RAPID_SPIN >= GEN_8
call BattleScript_EffectHit_Ret
jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd
setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
seteffectwithchance
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectRapidSpinEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectRapidSpinEnd
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectRapidSpinEnd::
tryfaintmon BS_TARGET
moveendall
end
.else
setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
.endif
BattleScript_EffectSonicboom::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
setword gBattleMoveDamage, 20
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectMorningSun::
BattleScript_EffectSynthesis::
BattleScript_EffectMoonlight::
BattleScript_EffectShoreUp::
attackcanceler
attackstring
ppreduce
recoverbasedonsunlight BattleScript_AlreadyAtFullHp
goto BattleScript_PresentHealTarget
BattleScript_EffectRainDance::
attackcanceler
attackstring
ppreduce
call BattleScript_CheckPrimalWeather
setrain
BattleScript_MoveWeatherChange::
attackanimation
waitanimation
call BattleScript_MoveWeatherChangeRet
goto BattleScript_MoveEnd
BattleScript_MoveWeatherChangeRet::
printfromtable gMoveWeatherChangeStringIds
waitmessage B_WAIT_TIME_LONG
call BattleScript_ActivateWeatherAbilities
return
BattleScript_EffectSunnyDay::
attackcanceler
attackstring
ppreduce
call BattleScript_CheckPrimalWeather
setsunny
goto BattleScript_MoveWeatherChange
BattleScript_ExtremelyHarshSunlightWasNotLessened:
pause B_WAIT_TIME_SHORT
printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3:
pause B_WAIT_TIME_SHORT
printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_ExtremelyHarshSunlightWasNotLessenedRet:
pause B_WAIT_TIME_SHORT
printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_NoReliefFromHeavyRain:
pause B_WAIT_TIME_SHORT
printstring STRINGID_NORELIEFROMHEAVYRAIN
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_NoReliefFromHeavyRainEnd3:
pause B_WAIT_TIME_SHORT
printstring STRINGID_NORELIEFROMHEAVYRAIN
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_NoReliefFromHeavyRainRet:
pause B_WAIT_TIME_SHORT
printstring STRINGID_NORELIEFROMHEAVYRAIN
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MysteriousAirCurrentBlowsOn:
pause B_WAIT_TIME_SHORT
printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_MysteriousAirCurrentBlowsOnEnd3:
pause B_WAIT_TIME_SHORT
printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_MysteriousAirCurrentBlowsOnRet:
pause B_WAIT_TIME_SHORT
printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BlockedByPrimalWeatherEnd3::
call BattleScript_AbilityPopUp
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainEnd3
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnEnd3
end3
BattleScript_BlockedByPrimalWeatherRet::
call BattleScript_AbilityPopUp
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedRet
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainRet
jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnRet
return
BattleScript_EffectDefenseUpHit::
setmoveeffect MOVE_EFFECT_DEF_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_EffectAttackUpHit::
setmoveeffect MOVE_EFFECT_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_EffectSpecialAttackUpHit::
setmoveeffect MOVE_EFFECT_SP_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_EffectAllStatsUpHit::
setmoveeffect MOVE_EFFECT_ALL_STATS_UP | MOVE_EFFECT_AFFECTS_USER
goto BattleScript_EffectHit
BattleScript_EffectBellyDrum::
attackcanceler
attackstring
ppreduce
maxattackhalvehp BattleScript_ButItFailed
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
attackanimation
waitanimation
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNCUTHPMAXEDATTACK
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPsychUp::
attackcanceler
attackstring
ppreduce
copyfoestats BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCOPIEDSTATCHANGES
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMirrorCoat::
attackcanceler
mirrorcoatdamagecalculator BattleScript_FailedFromAtkString
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectSkullBash::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKULL_BASH
call BattleScriptFirstChargingTurn
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_SkullBashEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SkullBashEnd
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_SkullBashEnd::
jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd
call BattleScript_PowerHerbActivation
goto BattleScript_TwoTurnMovesSecondTurn
BattleScript_EffectBulldoze:
setmoveeffect MOVE_EFFECT_SPD_MINUS_1
BattleScript_EffectEarthquake:
goto BattleScript_EffectHit
BattleScript_EffectFutureSight::
attackcanceler
attackstring
ppreduce
trysetfutureattack BattleScript_ButItFailed
attackanimation
waitanimation
printfromtable gFutureMoveUsedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectGust::
goto BattleScript_EffectHit
BattleScript_EffectSolarBeam::
jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_SolarBeamOnFirstTurn
BattleScript_SolarBeamDecideTurn::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SOLAR_BEAM
call BattleScriptFirstChargingTurn
jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd
call BattleScript_PowerHerbActivation
goto BattleScript_TwoTurnMovesSecondTurn
BattleScript_SolarBeamOnFirstTurn::
orword gHitMarker, HITMARKER_CHARGING
setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
ppreduce
goto BattleScript_TwoTurnMovesSecondTurn
BattleScript_EffectThunder:
setmoveeffect MOVE_EFFECT_PARALYSIS
goto BattleScript_EffectHit
BattleScript_EffectHurricane:
setmoveeffect MOVE_EFFECT_CONFUSION
goto BattleScript_EffectHit
BattleScript_EffectTeleport:
.if B_TELEPORT_BEHAVIOR >= GEN_7
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_EffectBatonPass
jumpifside BS_ATTACKER, B_SIDE_PLAYER, BattleScript_EffectBatonPass
.else
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FailedFromAtkCanceler
.endif
BattleScript_EffectTeleportTryToRunAway:
attackcanceler
attackstring
ppreduce
getifcantrunfrombattle BS_ATTACKER
jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FORBIDDEN, BattleScript_ButItFailed
jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FAILURE, BattleScript_PrintAbilityMadeIneffective
attackanimation
waitanimation
printstring STRINGID_PKMNFLEDFROMBATTLE
waitmessage B_WAIT_TIME_LONG
setoutcomeonteleport BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectBeatUp::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
.if B_BEAT_UP >= GEN_5
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
trydobeatup
goto BattleScript_HitFromAtkAnimation
.else
attackstring
pause B_WAIT_TIME_SHORT
ppreduce
setbyte gBattleCommunication, 0
BattleScript_BeatUpLoop::
movevaluescleanup
trydobeatup BattleScript_BeatUpEnd, BattleScript_ButItFailed
printstring STRINGID_PKMNATTACK
critcalc
jumpifbyte CMP_NOT_EQUAL, gIsCriticalHit, TRUE, BattleScript_BeatUpAttack
manipulatedamage DMG_DOUBLED
BattleScript_BeatUpAttack::
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
moveendto MOVEEND_NEXT_TARGET
goto BattleScript_BeatUpLoop
BattleScript_BeatUpEnd::
end
.endif
BattleScript_EffectSemiInvulnerable::
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SecondTurnSemiInvulnerable
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_SecondTurnSemiInvulnerable
jumpifmove MOVE_FLY, BattleScript_FirstTurnFly
jumpifmove MOVE_DIVE, BattleScript_FirstTurnDive
jumpifmove MOVE_BOUNCE, BattleScript_FirstTurnBounce
jumpifmove MOVE_PHANTOM_FORCE, BattleScript_FirstTurnPhantomForce
jumpifmove MOVE_SHADOW_FORCE, BattleScript_FirstTurnPhantomForce
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_DIG
goto BattleScript_FirstTurnSemiInvulnerable
BattleScript_FirstTurnBounce::
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_BOUNCE
goto BattleScript_FirstTurnSemiInvulnerable
BattleScript_FirstTurnDive::
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_DIVE
goto BattleScript_FirstTurnSemiInvulnerable
BattleScript_FirstTurnPhantomForce:
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_PHANTOM_FORCE
goto BattleScript_FirstTurnSemiInvulnerable
BattleScript_FirstTurnFly::
setbyte sTWOTURN_STRINGID, B_MSG_TURN1_FLY
BattleScript_FirstTurnSemiInvulnerable::
call BattleScriptFirstChargingTurn
setsemiinvulnerablebit
jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd
call BattleScript_PowerHerbActivation
BattleScript_SecondTurnSemiInvulnerable::
attackcanceler
setmoveeffect MOVE_EFFECT_CHARGING
setbyte sB_ANIM_TURN, 1
clearstatusfromeffect BS_ATTACKER
orword gHitMarker, HITMARKER_NO_PPDEDUCT
argumenttomoveeffect
BattleScript_SemiInvulnerableTryHit::
accuracycheck BattleScript_SemiInvulnerableMiss, ACC_CURR_MOVE
clearsemiinvulnerablebit
goto BattleScript_HitFromAtkString
BattleScript_SemiInvulnerableMiss::
clearsemiinvulnerablebit
goto BattleScript_PrintMoveMissed
BattleScript_EffectDefenseCurl::
attackcanceler
attackstring
ppreduce
setdefensecurlbit
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpPrintString
attackanimation
waitanimation
BattleScript_DefenseCurlDoStatUpAnim::
goto BattleScript_StatUpDoAnim
BattleScript_EffectSoftboiled::
attackcanceler
attackstring
ppreduce
tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_TARGET
BattleScript_PresentHealTarget::
attackanimation
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AlreadyAtFullHp::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNHPFULL
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFakeOut::
attackcanceler
jumpifnotfirstturn BattleScript_FailedFromAtkString
setmoveeffect MOVE_EFFECT_FLINCH
goto BattleScript_EffectHit
BattleScript_FailedFromAtkCanceler::
attackcanceler
BattleScript_FailedFromAtkString::
attackstring
BattleScript_FailedFromPpReduce::
ppreduce
BattleScript_ButItFailed::
pause B_WAIT_TIME_SHORT
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_NotAffected::
pause B_WAIT_TIME_SHORT
orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_NotAffectedAbilityPopUp::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUpTarget
orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectUproar::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
setmoveeffect MOVE_EFFECT_UPROAR | MOVE_EFFECT_AFFECTS_USER
attackstring
jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_UproarHit
ppreduce
BattleScript_UproarHit::
goto BattleScript_HitFromCritCalc
BattleScript_EffectStockpile::
attackcanceler
attackstring
ppreduce
stockpile 0
attackanimation
waitanimation
printfromtable gStockpileUsedStringIds
waitmessage B_WAIT_TIME_LONG
.if B_STOCKPILE_RAISES_DEFS < GEN_4
goto BattleScript_EffectStockpileEnd
.endif
jumpifmovehadnoeffect BattleScript_EffectStockpileEnd
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_EffectStockpileDef
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_EffectStockpileEnd
BattleScript_EffectStockpileDef:
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectStockpileSpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectStockpileSpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectStockpileSpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectStockpileEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectStockpileEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectStockpileEnd:
stockpile 1
goto BattleScript_MoveEnd
BattleScript_MoveEffectStockpileWoreOff::
.if B_STOCKPILE_RAISES_DEFS >= GEN_4
dostockpilestatchangeswearoff BS_ATTACKER, BattleScript_StockpileStatChangeDown
printstring STRINGID_STOCKPILEDEFFECTWOREOFF
waitmessage B_WAIT_TIME_SHORT
.endif
return
BattleScript_StockpileStatChangeDown:
statbuffchange MOVE_EFFECT_AFFECTS_USER, BattleScript_StockpileStatChangeDown_Ret
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_StockpileStatChangeDown_Ret:
return
BattleScript_EffectSpitUp::
attackcanceler
jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_SpitUpFailProtect
attackstring
ppreduce
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
setbyte gIsCriticalHit, FALSE
damagecalc
adjustdamage
stockpiletobasedamage BattleScript_SpitUpFail
goto BattleScript_HitFromAtkAnimation
BattleScript_SpitUpFail::
checkparentalbondcounter 2, BattleScript_SpitUpEnd
pause B_WAIT_TIME_SHORT
printstring STRINGID_FAILEDTOSPITUP
waitmessage B_WAIT_TIME_LONG
BattleScript_SpitUpEnd:
goto BattleScript_MoveEnd
BattleScript_SpitUpFailProtect::
attackstring
ppreduce
pause B_WAIT_TIME_LONG
stockpiletobasedamage BattleScript_SpitUpFail
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSwallow::
attackcanceler
attackstring
ppreduce
stockpiletohpheal BattleScript_SwallowFail
goto BattleScript_PresentHealTarget
BattleScript_SwallowFail::
pause B_WAIT_TIME_SHORT
printfromtable gSwallowFailStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHail::
attackcanceler
attackstring
ppreduce
call BattleScript_CheckPrimalWeather
sethail
goto BattleScript_MoveWeatherChange
BattleScript_EffectTorment::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects
settorment BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSUBJECTEDTOTORMENT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectFlatter::
attackcanceler
jumpifsubstituteblocks BattleScript_MakeMoveMissed
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifconfusedandstatmaxed STAT_SPATK, BattleScript_ButItFailed
attackanimation
waitanimation
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_FlatterTryConfuse
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlatterTryConfuse
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_FlatterTryConfuse::
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents
jumpifsafeguard BattleScript_SafeguardProtected
setmoveeffect MOVE_EFFECT_CONFUSION
seteffectprimary
goto BattleScript_MoveEnd
BattleScript_EffectWillOWisp::
attackcanceler
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifstatus BS_TARGET, STATUS1_BURN, BattleScript_AlreadyBurned
jumpiftype BS_TARGET, TYPE_FIRE, BattleScript_NotAffected
jumpifability BS_TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents
jumpifability BS_TARGET, ABILITY_WATER_BUBBLE, BattleScript_WaterVeilPrevents
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed
jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
jumpifsafeguard BattleScript_SafeguardProtected
attackanimation
waitanimation
setmoveeffect MOVE_EFFECT_BURN
seteffectprimary
goto BattleScript_MoveEnd
BattleScript_WaterVeilPrevents::
call BattleScript_AbilityPopUp
copybyte gEffectBattler, gBattlerTarget
setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS
call BattleScript_BRNPrevention
goto BattleScript_MoveEnd
BattleScript_AlreadyBurned::
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNALREADYHASBURN
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectMemento::
attackcanceler
jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_MementoTargetProtect
attackstring
ppreduce
trymemento BattleScript_ButItFailed
setatkhptozero
attackanimation
waitanimation
jumpifsubstituteblocks BattleScript_EffectMementoPrintNoEffect
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_ATK, 2, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk
@ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTrySpAtk
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectMementoTrySpAtk:
playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTryFaint
@ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTryFaint
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectMementoTryFaint:
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectMementoPrintNoEffect:
printstring STRINGID_BUTNOEFFECT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_EffectMementoTryFaint
@ If the target is protected there's no need to check the target's stats or animate, the user will just faint
BattleScript_MementoTargetProtect:
attackstring
ppreduce
trymemento BattleScript_MementoTargetProtectEnd
BattleScript_MementoTargetProtectEnd:
setatkhptozero
pause B_WAIT_TIME_LONG
effectivenesssound
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectFocusPunch::
attackcanceler
jumpifnodamage BattleScript_HitFromAccCheck
ppreduce
printstring STRINGID_PKMNLOSTFOCUS
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSmellingsalt:
BattleScript_EffectWakeUpSlap:
BattleScript_EffectSparklingAria:
jumpifsubstituteblocks BattleScript_EffectHit
setmoveeffect MOVE_EFFECT_REMOVE_STATUS | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectFollowMe::
attackcanceler
attackstring
ppreduce
.if B_UPDATED_MOVE_DATA >= GEN_6
jumpifnotbattletype BATTLE_TYPE_DOUBLE, BattleScript_ButItFailed
.endif
setforcedtarget
attackanimation
waitanimation
printstring STRINGID_PKMNCENTERATTENTION
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectNaturePower::
attackcanceler
attackstring
pause B_WAIT_TIME_SHORT
callterrainattack
printstring STRINGID_NATUREPOWERTURNEDINTO
waitmessage B_WAIT_TIME_LONG
return
BattleScript_EffectCharge::
attackcanceler
attackstring
ppreduce
setcharge BS_ATTACKER
attackanimation
waitanimation
.if B_CHARGE_SPDEF_RAISE >= GEN_5
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectChargeString
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectChargeString
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_EffectChargeString:
.endif
printstring STRINGID_PKMNCHARGINGPOWER
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTaunt::
attackcanceler
attackstring
ppreduce
jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
settaunt BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNFELLFORTAUNT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectHelpingHand::
attackcanceler
attackstring
ppreduce
trysethelpinghand BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNREADYTOHELP
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectTrick::
attackcanceler
attackstring
ppreduce
jumpifsubstituteblocks BattleScript_ButItFailed
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
tryswapitems BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSWITCHEDITEMS
waitmessage B_WAIT_TIME_LONG
printfromtable gItemSwapStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRolePlay::
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
trycopyability BattleScript_ButItFailed
attackanimation
waitanimation
.if B_ABILITY_POP_UP == TRUE
setbyte sFIXED_ABILITY_POPUP, TRUE
showabilitypopup BS_ATTACKER
pause 60
sethword sABILITY_OVERWRITE, 0
updateabilitypopup BS_ATTACKER
pause 20
destroyabilitypopup
pause 40
.endif
printstring STRINGID_PKMNCOPIEDFOE
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectWish::
attackcanceler
attackstring
ppreduce
trywish 0, BattleScript_ButItFailed
attackanimation
waitanimation
goto BattleScript_MoveEnd
BattleScript_EffectAssist:
attackcanceler
attackstring
assistattackselect BattleScript_FailedFromPpReduce
attackanimation
waitanimation
setbyte sB_ANIM_TURN, 0
setbyte sB_ANIM_TARGETS_HIT, 0
jumptocalledmove TRUE
BattleScript_EffectIngrain:
attackcanceler
attackstring
ppreduce
setuserstatus3 STATUS3_ROOTED, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNPLANTEDROOTS
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSuperpower:
setmoveeffect MOVE_EFFECT_ATK_DEF_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectCloseCombat:
setmoveeffect MOVE_EFFECT_DEF_SPDEF_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectMagicCoat:
attackcanceler
trysetmagiccoat BattleScript_FailedFromAtkString
attackstring
ppreduce
attackanimation
waitanimation
printstring STRINGID_PKMNSHROUDEDITSELF
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRecycle::
attackcanceler
attackstring
ppreduce
tryrecycleitem BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_XFOUNDONEY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectBrickBreak::
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
removelightscreenreflect
critcalc
damagecalc
adjustdamage
jumpifbyte CMP_EQUAL, sB_ANIM_TURN, 0, BattleScript_BrickBreakAnim
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE
BattleScript_BrickBreakAnim::
attackanimation
waitanimation
jumpifbyte CMP_LESS_THAN, sB_ANIM_TURN, 2, BattleScript_BrickBreakDoHit
printstring STRINGID_THEWALLSHATTERED
waitmessage B_WAIT_TIME_LONG
BattleScript_BrickBreakDoHit::
typecalc
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
seteffectwithchance
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_EffectYawn::
attackcanceler
attackstring
ppreduce
jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBattlerAbilityMadeIneffective
jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBattlerAbilityMadeIneffective
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_PrintBattlerAbilityMadeIneffective
jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect
jumpifflowerveil BattleScript_FlowerVeilProtects
jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect
jumpifsubstituteblocks BattleScript_ButItFailed
jumpifsafeguard BattleScript_SafeguardProtected
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
jumpifuproarwakes BattleScript_ButItFailed
setyawn BattleScript_ButItFailed
attackanimation
waitanimation
BattleScript_EffectYawnSuccess::
printstring STRINGID_PKMNWASMADEDROWSY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_PrintBattlerAbilityMadeIneffective::
copybyte sBATTLER, gBattlerAbility
BattleScript_PrintAbilityMadeIneffective::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXMADEITINEFFECTIVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectKnockOff::
setmoveeffect MOVE_EFFECT_KNOCK_OFF
goto BattleScript_EffectHit
BattleScript_EffectEndeavor::
attackcanceler
attackstring
ppreduce
setdamagetohealthdifference BattleScript_ButItFailed
copyword gHpDealt, gBattleMoveDamage
accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE
typecalc
jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
copyword gBattleMoveDamage, gHpDealt
adjustdamage
goto BattleScript_HitFromAtkAnimation
BattleScript_EffectSkillSwap:
attackcanceler
attackstring
ppreduce
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
tryswapabilities BattleScript_ButItFailed
attackanimation
waitanimation
.if B_ABILITY_POP_UP == TRUE
call BattleScript_AbilityPopUpTarget
pause 20
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
.endif
printstring STRINGID_PKMNSWAPPEDABILITIES
waitmessage B_WAIT_TIME_LONG
.if B_SKILL_SWAP >= GEN_4
switchinabilities BS_ATTACKER
switchinabilities BS_TARGET
.endif
goto BattleScript_MoveEnd
BattleScript_EffectImprison::
attackcanceler
attackstring
ppreduce
tryimprison BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSEALEDOPPONENTMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectRefresh:
attackcanceler
attackstring
ppreduce
cureifburnedparalysedorpoisoned BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNSTATUSNORMAL
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_EffectGrudge:
attackcanceler
attackstring
ppreduce
setuserstatus3 STATUS3_GRUDGE, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNWANTSGRUDGE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSnatch:
attackcanceler
trysetsnatch BattleScript_FailedFromAtkString
attackstring
ppreduce
attackanimation
waitanimation
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNWAITSFORTARGET
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSecretPower::
getsecretpowereffect
goto BattleScript_EffectHit
BattleScript_EffectRecoilHP25:
setmoveeffect MOVE_EFFECT_RECOIL_HP_25 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit
incrementgamestat GAME_STAT_USED_STRUGGLE
goto BattleScript_EffectHit
BattleScript_EffectTeeterDance::
attackcanceler
attackstring
ppreduce
setbyte gBattlerTarget, 0
BattleScript_TeeterDanceLoop::
movevaluescleanup
setmoveeffect MOVE_EFFECT_CONFUSION
jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_TeeterDanceLoopIncrement
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceOwnTempoPrevents
jumpifsubstituteblocks BattleScript_TeeterDanceSubstitutePrevents
jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused
jumpifhasnohp BS_TARGET, BattleScript_TeeterDanceLoopIncrement
accuracycheck BattleScript_TeeterDanceMissed, ACC_CURR_MOVE
jumpifsafeguard BattleScript_TeeterDanceSafeguardProtected
attackanimation
waitanimation
seteffectprimary
resultmessage
waitmessage B_WAIT_TIME_LONG
BattleScript_TeeterDanceDoMoveEndIncrement::
moveendto MOVEEND_NEXT_TARGET
BattleScript_TeeterDanceLoopIncrement::
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TeeterDanceLoop
end
BattleScript_TeeterDanceOwnTempoPrevents::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNPREVENTSCONFUSIONWITH
waitmessage B_WAIT_TIME_LONG
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceSafeguardProtected::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNUSEDSAFEGUARD
waitmessage B_WAIT_TIME_LONG
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceSubstitutePrevents::
pause B_WAIT_TIME_SHORT
printstring STRINGID_BUTITFAILED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceAlreadyConfused::
setalreadystatusedmoveattempt BS_ATTACKER
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNALREADYCONFUSED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_TeeterDanceMissed::
resultmessage
waitmessage B_WAIT_TIME_LONG
goto BattleScript_TeeterDanceDoMoveEndIncrement
BattleScript_EffectMudSport::
BattleScript_EffectWaterSport::
attackcanceler
attackstring
ppreduce
settypebasedhalvers BattleScript_ButItFailed
attackanimation
waitanimation
printfromtable gSportsUsedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectPoisonFang::
setmoveeffect MOVE_EFFECT_TOXIC
goto BattleScript_EffectHit
BattleScript_EffectOverheat::
setmoveeffect MOVE_EFFECT_SP_ATK_TWO_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectHammerArm::
setmoveeffect MOVE_EFFECT_SPD_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
goto BattleScript_EffectHit
BattleScript_EffectTickle::
attackcanceler
attackstring
ppreduce
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_TickleDoMoveAnim
jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats
BattleScript_TickleDoMoveAnim::
accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleTryLowerDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleTryLowerDef
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_TickleTryLowerDef::
playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleEnd
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_TickleEnd::
goto BattleScript_MoveEnd
BattleScript_CantLowerMultipleStats::
pause B_WAIT_TIME_SHORT
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_STATSWONTDECREASE2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectCosmicPower::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CosmicPowerDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_CosmicPowerDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerTrySpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CosmicPowerTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CosmicPowerEnd::
goto BattleScript_MoveEnd
BattleScript_EffectSkyUppercut::
goto BattleScript_EffectHit
BattleScript_EffectBulkUp::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_BulkUpDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_BulkUpDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpTryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpTryDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_BulkUpTryDef::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_BulkUpEnd::
goto BattleScript_MoveEnd
BattleScript_EffectCalmMind::
attackcanceler
attackstring
ppreduce
BattleScript_CalmMindTryToRaiseStats::
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_CalmMindDoMoveAnim::
attackanimation
waitanimation
BattleScript_CalmMindStatRaise::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindTrySpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CalmMindTrySpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_CalmMindEnd::
goto BattleScript_MoveEnd
BattleScript_CantRaiseMultipleStats::
pause B_WAIT_TIME_SHORT
orhalfword gMoveResultFlags, MOVE_RESULT_FAILED
printstring STRINGID_STATSWONTINCREASE2
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectDragonDance::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_DragonDanceDoMoveAnim
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats
BattleScript_DragonDanceDoMoveAnim::
attackanimation
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceTrySpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DragonDanceTrySpeed::
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DragonDanceEnd::
goto BattleScript_MoveEnd
BattleScript_EffectCamouflage::
attackcanceler
attackstring
ppreduce
settypetoterrain BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_PKMNCHANGEDTYPE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_FaintAttacker::
tryillusionoff BS_ATTACKER
playfaintcry BS_ATTACKER
pause B_WAIT_TIME_LONG
dofaintanimation BS_ATTACKER
printstring STRINGID_ATTACKERFAINTED
cleareffectsonfaint BS_ATTACKER
tryactivatesoulheart
tryactivatereceiver BS_ATTACKER
trytrainerslidefirstdownmsg BS_ATTACKER
return
BattleScript_FaintTarget::
tryillusionoff BS_TARGET
playfaintcry BS_TARGET
pause B_WAIT_TIME_LONG
dofaintanimation BS_TARGET
printstring STRINGID_TARGETFAINTED
cleareffectsonfaint BS_TARGET
tryactivatefellstinger BS_ATTACKER
tryactivatesoulheart
tryactivatereceiver BS_TARGET
tryactivatemoxie BS_ATTACKER @ and chilling neigh, as one ice rider
tryactivatebeastboost BS_ATTACKER
tryactivategrimneigh BS_ATTACKER @ and as one shadow rider
tryactivatebattlebond BS_ATTACKER
trytrainerslidefirstdownmsg BS_TARGET
return
BattleScript_GiveExp::
setbyte sGIVEEXP_STATE, 0
getexp BS_TARGET
end2
BattleScript_HandleFaintedMon::
setbyte sSHIFT_SWITCHED, 0
checkteamslost BattleScript_LinkHandleFaintedMonMultiple
jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd
jumpifbattletype BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonTryChoose
jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonTryChoose
@ Yes/No for sending out a new Pokémon if one is defeated in a wild battle
printstring STRINGID_USENEXTPKMN
setbyte gBattleCommunication, 0
yesnobox
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0, BattleScript_FaintedMonTryChoose
@ Player said no, try to run
jumpifplayerran BattleScript_FaintedMonEnd
printstring STRINGID_CANTESCAPE2
BattleScript_FaintedMonTryChoose:
openpartyscreen BS_FAINTED, BattleScript_FaintedMonEnd
switchhandleorder BS_FAINTED, 2
jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonSendOutNew
jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonSendOutNew
jumpifbattletype BATTLE_TYPE_RECORDED_LINK, BattleScript_FaintedMonSendOutNew
jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_FaintedMonSendOutNew
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonSendOutNew
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonSendOutNew
jumpifbyte CMP_EQUAL, sBATTLE_STYLE, OPTIONS_BATTLE_STYLE_SET, BattleScript_FaintedMonSendOutNew
jumpifcantswitch BS_PLAYER1, BattleScript_FaintedMonSendOutNew
setbyte sILLUSION_NICK_HACK, 1
@ Yes/No for sending out a new Pokémon when the opponent is switching
printstring STRINGID_ENEMYABOUTTOSWITCHPKMN
setbyte gBattleCommunication, 0
yesnobox
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_FaintedMonSendOutNew
@ Player said yes, go to party screen (note optional flag, player may exit the menu instead)
setatktoplayer0
openpartyscreen BS_ATTACKER | PARTY_SCREEN_OPTIONAL, BattleScript_FaintedMonSendOutNew
switchhandleorder BS_ATTACKER, 2
jumpifbyte CMP_EQUAL, gBattleCommunication, PARTY_SIZE, BattleScript_FaintedMonSendOutNew
@ Switch Pokémon before opponent
atknameinbuff1
resetswitchinabilitybits BS_ATTACKER
hpthresholds2 BS_ATTACKER
printstring STRINGID_RETURNMON
switchoutabilities BS_ATTACKER
waitstate
returnatktoball
waitstate
drawpartystatussummary BS_ATTACKER
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
trytoclearprimalweather
flushtextbox
printstring STRINGID_SWITCHINMON
hidepartystatussummary BS_ATTACKER
switchinanim BS_ATTACKER, 0
waitstate
setbyte sSHIFT_SWITCHED, 1
BattleScript_FaintedMonSendOutNew:
drawpartystatussummary BS_FAINTED
getswitchedmondata BS_FAINTED
switchindataupdate BS_FAINTED
hpthresholds BS_FAINTED
trytoclearprimalweather
flushtextbox
printstring STRINGID_SWITCHINMON
hidepartystatussummary BS_FAINTED
switchinanim BS_FAINTED, FALSE
waitstate
resetplayerfainted
trytrainerslidelastonmsg BS_FAINTED
jumpifbytenotequal sSHIFT_SWITCHED, sZero, BattleScript_FaintedMonShiftSwitched
BattleScript_FaintedMonSendOutNewEnd:
switchineffects BS_FAINTED
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd
cancelallactions
BattleScript_FaintedMonEnd::
end2
BattleScript_FaintedMonShiftSwitched:
copybyte sSAVED_BATTLER, gBattlerTarget
switchineffects BS_ATTACKER
resetsentmonsvalue
copybyte gBattlerTarget, sSAVED_BATTLER
goto BattleScript_FaintedMonSendOutNewEnd
BattleScript_LinkHandleFaintedMonMultiple::
openpartyscreen BS_FAINTED_LINK_MULTIPLE_1, BattleScript_LinkHandleFaintedMonMultipleStart
BattleScript_LinkHandleFaintedMonMultipleStart::
switchhandleorder BS_FAINTED, 0
openpartyscreen BS_FAINTED_LINK_MULTIPLE_2, BattleScript_LinkHandleFaintedMonMultipleEnd
switchhandleorder BS_FAINTED, 0
BattleScript_LinkHandleFaintedMonLoop::
switchhandleorder BS_FAINTED, 3
drawpartystatussummary BS_FAINTED
getswitchedmondata BS_FAINTED
switchindataupdate BS_FAINTED
hpthresholds BS_FAINTED
trytoclearprimalweather
flushtextbox
printstring STRINGID_SWITCHINMON
hidepartystatussummary BS_FAINTED
switchinanim BS_FAINTED, FALSE
waitstate
switchineffects BS_FAINTED_LINK_MULTIPLE_1
jumpifbytenotequal gBattlerFainted, gBattlersCount, BattleScript_LinkHandleFaintedMonLoop
BattleScript_LinkHandleFaintedMonMultipleEnd::
end2
BattleScript_LocalTrainerBattleWon::
jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalTwoTrainersDefeated
printstring STRINGID_PLAYERDEFEATEDTRAINER1
goto BattleScript_LocalBattleWonLoseTexts
BattleScript_LocalTwoTrainersDefeated::
printstring STRINGID_TWOENEMIESDEFEATED
BattleScript_LocalBattleWonLoseTexts::
trainerslidein BS_ATTACKER
waitstate
printstring STRINGID_TRAINER1LOSETEXT
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward
trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
trainerslidein BS_FAINTED
waitstate
printstring STRINGID_TRAINER2LOSETEXT
BattleScript_LocalBattleWonReward::
getmoneyreward
printstring STRINGID_PLAYERGOTMONEY
waitmessage B_WAIT_TIME_LONG
BattleScript_PayDayMoneyAndPickUpItems::
givepaydaymoney
pickup
end2
BattleScript_LocalBattleLost::
jumpifbattletype BATTLE_TYPE_INGAME_PARTNER, BattleScript_LocalBattleLostPrintWhiteOut
jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew
jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_LocalBattleLostPrintTrainersWinText
jumpifbattletype BATTLE_TYPE_TRAINER_HILL, BattleScript_LocalBattleLostPrintTrainersWinText
jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd
jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, TRAINER_SECRET_BASE, BattleScript_LocalBattleLostEnd
BattleScript_LocalBattleLostPrintWhiteOut::
.if B_WHITEOUT_MONEY >= GEN_4
jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostEnd
printstring STRINGID_PLAYERWHITEOUT
waitmessage B_WAIT_TIME_LONG
getmoneyreward
printstring STRINGID_PLAYERWHITEOUT2
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_LocalBattleLostEnd::
printstring STRINGID_PLAYERLOSTTOENEMYTRAINER
waitmessage B_WAIT_TIME_LONG
getmoneyreward
printstring STRINGID_PLAYERPAIDPRIZEMONEY
waitmessage B_WAIT_TIME_LONG
end2
.else
printstring STRINGID_PLAYERWHITEOUT
waitmessage B_WAIT_TIME_LONG
printstring STRINGID_PLAYERWHITEOUT2
waitmessage B_WAIT_TIME_LONG
BattleScript_LocalBattleLostEnd::
end2
.endif
BattleScript_CheckDomeDrew::
jumpifbyte CMP_EQUAL, gBattleOutcome, B_OUTCOME_DREW, BattleScript_LocalBattleLostEnd_
BattleScript_LocalBattleLostPrintTrainersWinText::
jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostPrintWhiteOut
returnopponentmon1toball BS_ATTACKER
waitstate
returnopponentmon2toball BS_ATTACKER
waitstate
trainerslidein BS_ATTACKER
waitstate
printstring STRINGID_TRAINER1WINTEXT
jumpifbattletype BATTLE_TYPE_TOWER_LINK_MULTI, BattleScript_LocalBattleLostDoTrainer2WinText
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_
BattleScript_LocalBattleLostDoTrainer2WinText::
trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
trainerslidein BS_FAINTED
waitstate
printstring STRINGID_TRAINER2WINTEXT
BattleScript_LocalBattleLostEnd_::
end2
BattleScript_FrontierLinkBattleLost::
returnopponentmon1toball BS_ATTACKER
waitstate
returnopponentmon2toball BS_ATTACKER
waitstate
trainerslidein BS_ATTACKER
waitstate
printstring STRINGID_TRAINER1WINTEXT
trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
trainerslidein BS_FAINTED
waitstate
printstring STRINGID_TRAINER2WINTEXT
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_FrontierLinkBattleLostEnd
endlinkbattle
BattleScript_FrontierLinkBattleLostEnd::
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_LinkBattleWonOrLost::
jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_TowerLinkBattleWon
printstring STRINGID_BATTLEEND
waitmessage B_WAIT_TIME_LONG
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_LinkBattleWonOrLostWaitEnd
endlinkbattle
BattleScript_LinkBattleWonOrLostWaitEnd::
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_TowerLinkBattleWon::
playtrainerdefeatbgm BS_ATTACKER
printstring STRINGID_BATTLEEND
waitmessage B_WAIT_TIME_LONG
trainerslidein BS_ATTACKER
waitstate
printstring STRINGID_TRAINER1LOSETEXT
trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
trainerslidein BS_FAINTED
waitstate
printstring STRINGID_TRAINER2LOSETEXT
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_TowerLinkBattleWonEnd
endlinkbattle
BattleScript_TowerLinkBattleWonEnd::
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_FrontierTrainerBattleWon::
jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_PayDayMoneyAndPickUpItems
jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_FrontierTrainerBattleWon_TwoDefeated
printstring STRINGID_PLAYERDEFEATEDTRAINER1
goto BattleScript_FrontierTrainerBattleWon_LoseTexts
BattleScript_FrontierTrainerBattleWon_TwoDefeated:
printstring STRINGID_TWOENEMIESDEFEATED
BattleScript_FrontierTrainerBattleWon_LoseTexts:
trainerslidein BS_ATTACKER
waitstate
printstring STRINGID_TRAINER1LOSETEXT
jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems
trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
trainerslidein BS_FAINTED
waitstate
printstring STRINGID_TRAINER2LOSETEXT
BattleScript_TryPickUpItems:
jumpifnotbattletype BATTLE_TYPE_PYRAMID, BattleScript_FrontierTrainerBattleWon_End
pickup
BattleScript_FrontierTrainerBattleWon_End:
end2
BattleScript_SmokeBallEscape::
playanimation BS_ATTACKER, B_ANIM_SMOKEBALL_ESCAPE
printstring STRINGID_PKMNFLEDUSINGITS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_RanAwayUsingMonAbility::
printstring STRINGID_PKMNFLEDUSING
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_GotAwaySafely::
printstring STRINGID_GOTAWAYSAFELY
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_WildMonFled::
printstring STRINGID_WILDPKMNFLED
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_PrintCantRunFromTrainer::
printstring STRINGID_NORUNNINGFROMTRAINERS
end2
BattleScript_PrintFailedToRunString::
printfromtable gNoEscapeStringIds
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_PrintCantEscapeFromBattle::
printselectionstringfromtable gNoEscapeStringIds
endselectionscript
BattleScript_PrintFullBox::
printselectionstring STRINGID_BOXISFULL
endselectionscript
BattleScript_ActionSwitch::
hpthresholds2 BS_ATTACKER
printstring STRINGID_RETURNMON
jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit
setmultihit 1
goto BattleScript_PursuitSwitchDmgLoop
BattleScript_PursuitSwitchDmgSetMultihit::
setmultihit 2
BattleScript_PursuitSwitchDmgLoop::
jumpifnopursuitswitchdmg BattleScript_DoSwitchOut
swapattackerwithtarget
trysetdestinybondtohappen
call BattleScript_PursuitDmgOnSwitchOut
swapattackerwithtarget
BattleScript_DoSwitchOut::
decrementmultihit BattleScript_PursuitSwitchDmgLoop
switchoutabilities BS_ATTACKER
updatedynamax
waitstate
returnatktoball
waitstate
drawpartystatussummary BS_ATTACKER
switchhandleorder BS_ATTACKER, 1
getswitchedmondata BS_ATTACKER
switchindataupdate BS_ATTACKER
hpthresholds BS_ATTACKER
trytoclearprimalweather
flushtextbox
printstring STRINGID_SWITCHINMON
hidepartystatussummary BS_ATTACKER
switchinanim BS_ATTACKER, FALSE
waitstate
switchineffects BS_ATTACKER
moveendcase MOVEEND_STATUS_IMMUNITY_ABILITIES
moveendcase MOVEEND_MIRROR_MOVE
end2
BattleScript_PursuitDmgOnSwitchOut::
pause B_WAIT_TIME_SHORT
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
moveendfromto MOVEEND_ABILITIES, MOVEEND_CHOICE_MOVE
jumpiffainted BS_TARGET, FALSE, BattleScript_PursuitDmgOnSwitchOutRet
setbyte sGIVEEXP_STATE, 0
getexp BS_TARGET
BattleScript_PursuitDmgOnSwitchOutRet:
return
BattleScript_Pausex20::
pause B_WAIT_TIME_SHORT
return
BattleScript_LevelUp::
fanfare MUS_LEVEL_UP
printstring STRINGID_PKMNGREWTOLV
setbyte sLVLBOX_STATE, 0
drawlvlupbox
handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, TRUE
goto BattleScript_AskToLearnMove
BattleScript_TryLearnMoveLoop::
handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, FALSE
BattleScript_AskToLearnMove::
buffermovetolearn
printstring STRINGID_TRYTOLEARNMOVE1
printstring STRINGID_TRYTOLEARNMOVE2
printstring STRINGID_TRYTOLEARNMOVE3
waitstate
setbyte sLEARNMOVE_STATE, 0
yesnoboxlearnmove BattleScript_ForgotAndLearnedNewMove
printstring STRINGID_STOPLEARNINGMOVE
waitstate
setbyte sLEARNMOVE_STATE, 0
yesnoboxstoplearningmove BattleScript_AskToLearnMove
printstring STRINGID_DIDNOTLEARNMOVE
goto BattleScript_TryLearnMoveLoop
BattleScript_ForgotAndLearnedNewMove::
printstring STRINGID_123POOF
printstring STRINGID_PKMNFORGOTMOVE
printstring STRINGID_ANDELLIPSIS
BattleScript_LearnedNewMove::
buffermovetolearn
fanfare MUS_LEVEL_UP
printstring STRINGID_PKMNLEARNEDMOVE
waitmessage B_WAIT_TIME_LONG
updatechoicemoveonlvlup BS_ATTACKER
goto BattleScript_TryLearnMoveLoop
BattleScript_LearnMoveReturn::
return
BattleScript_RainContinuesOrEnds::
printfromtable gRainContinuesStringIds
waitmessage B_WAIT_TIME_LONG
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_RAIN_STOPPED, BattleScript_RainContinuesOrEndsEnd
playanimation BS_ATTACKER, B_ANIM_RAIN_CONTINUES
BattleScript_RainContinuesOrEndsEnd::
call BattleScript_ActivateWeatherAbilities
end2
BattleScript_DamagingWeatherContinues::
printfromtable gSandStormHailSnowContinuesStringIds
waitmessage B_WAIT_TIME_LONG
playanimation_var BS_ATTACKER, sB_ANIM_ARG1
setbyte gBattleCommunication, 0
BattleScript_DamagingWeatherLoop::
copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1
weatherdamage
jumpifword CMP_EQUAL, gBattleMoveDamage, 0, BattleScript_DamagingWeatherLoopIncrement
jumpifword CMP_COMMON_BITS gBattleMoveDamage, 1 << 31, BattleScript_DamagingWeatherHeal
printfromtable gSandStormHailDmgStringIds
waitmessage B_WAIT_TIME_LONG
effectivenesssound
hitanimation BS_ATTACKER
goto BattleScript_DamagingWeatherHpChange
BattleScript_DamagingWeatherHeal:
call BattleScript_AbilityPopUp
printstring STRINGID_ICEBODYHPGAIN
waitmessage B_WAIT_TIME_LONG
BattleScript_DamagingWeatherHpChange:
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
checkteamslost BattleScript_DamagingWeatherLoopIncrement
BattleScript_DamagingWeatherLoopIncrement::
jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamagingWeatherContinuesEnd
addbyte gBattleCommunication, 1
jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop
BattleScript_DamagingWeatherContinuesEnd::
bicword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
call BattleScript_ActivateWeatherAbilities
end2
BattleScript_SandStormHailSnowEnds::
printfromtable gSandStormHailSnowEndStringIds
waitmessage B_WAIT_TIME_LONG
call BattleScript_ActivateWeatherAbilities
end2
BattleScript_SunlightContinues::
printstring STRINGID_SUNLIGHTSTRONG
waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_SUN_CONTINUES
call BattleScript_ActivateWeatherAbilities
end2
BattleScript_SunlightFaded::
printstring STRINGID_SUNLIGHTFADED
waitmessage B_WAIT_TIME_LONG
call BattleScript_ActivateWeatherAbilities
end2
BattleScript_OverworldWeatherStarts::
printfromtable gWeatherStartsStringIds
waitmessage B_WAIT_TIME_LONG
playanimation_var BS_BATTLER_0, sB_ANIM_ARG1
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_OverworldTerrain::
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
playanimation BS_BATTLER_0, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
end3
BattleScript_SideStatusWoreOff::
printstring STRINGID_PKMNSXWOREOFF
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SideStatusWoreOffReturn::
printstring STRINGID_PKMNSXWOREOFF
waitmessage B_WAIT_TIME_LONG
return
BattleScript_LuckyChantEnds::
printstring STRINGID_LUCKYCHANTENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_TailwindEnds::
printstring STRINGID_TAILWINDENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_TrickRoomEnds::
printstring STRINGID_TRICKROOMENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_WonderRoomEnds::
printstring STRINGID_WONDERROOMENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_MagicRoomEnds::
printstring STRINGID_MAGICROOMENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_TerrainEnds_Ret::
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
return
BattleScript_TerrainEnds::
call BattleScript_TerrainEnds_Ret
end2
BattleScript_MudSportEnds::
printstring STRINGID_MUDSPORTENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_WaterSportEnds::
printstring STRINGID_WATERSPORTENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_GravityEnds::
printstring STRINGID_GRAVITYENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SafeguardProtected::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNUSEDSAFEGUARD
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SafeguardEnds::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSAFEGUARDEXPIRED
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_LeechSeedTurnDrain::
playanimation BS_ATTACKER, B_ANIM_LEECH_SEED_DRAIN, sB_ANIM_ARG1
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
copyword gBattleMoveDamage, gHpDealt
jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze
setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_DRAIN
jumpifstatus3 BS_TARGET, STATUS3_HEAL_BLOCK, BattleScript_LeechSeedHealBlock
manipulatedamage DMG_BIG_ROOT
goto BattleScript_LeechSeedTurnPrintAndUpdateHp
BattleScript_LeechSeedTurnPrintLiquidOoze::
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_OOZE
BattleScript_LeechSeedTurnPrintAndUpdateHp::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printfromtable gLeechSeedStringIds
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
tryfaintmon BS_TARGET
end2
BattleScript_LeechSeedHealBlock:
setword gBattleMoveDamage, 0
goto BattleScript_LeechSeedTurnPrintAndUpdateHp
BattleScript_BideStoringEnergy::
printstring STRINGID_PKMNSTORINGENERGY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_BideAttack::
attackcanceler
setmoveeffect MOVE_EFFECT_CHARGING
clearstatusfromeffect BS_ATTACKER
printstring STRINGID_PKMNUNLEASHEDENERGY
waitmessage B_WAIT_TIME_LONG
accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE
typecalc
bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE
copyword gBattleMoveDamage, sBIDE_DMG
adjustdamage
setbyte sB_ANIM_TURN, 1
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_BideNoEnergyToAttack::
attackcanceler
setmoveeffect MOVE_EFFECT_CHARGING
clearstatusfromeffect BS_ATTACKER
printstring STRINGID_PKMNUNLEASHEDENERGY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_ButItFailed
BattleScript_RoarSuccessSwitch::
call BattleScript_RoarSuccessRet
getswitchedmondata BS_TARGET
switchindataupdate BS_TARGET
trytoclearprimalweather
flushtextbox
switchinanim BS_TARGET, FALSE
waitstate
printstring STRINGID_PKMNWASDRAGGEDOUT
switchineffects BS_TARGET
jumpifbyte CMP_EQUAL, sSWITCH_CASE, B_SWITCH_RED_CARD, BattleScript_RoarSuccessSwitch_Ret
setbyte sSWITCH_CASE, B_SWITCH_NORMAL
goto BattleScript_MoveEnd
BattleScript_RoarSuccessSwitch_Ret:
swapattackerwithtarget @ continuation of RedCardActivates
restoretarget
setbyte sSWITCH_CASE, B_SWITCH_NORMAL
return
BattleScript_RoarSuccessEndBattle::
call BattleScript_RoarSuccessRet
setbyte sSWITCH_CASE, B_SWITCH_NORMAL
setoutcomeonteleport BS_ATTACKER
finishaction
BattleScript_RoarSuccessRet:
jumpifbyte CMP_EQUAL, sSWITCH_CASE, B_SWITCH_HIT, BattleScript_RoarSuccessRet_Ret
jumpifbyte CMP_EQUAL, sSWITCH_CASE, B_SWITCH_RED_CARD, BattleScript_RoarSuccessRet_Ret
attackanimation
waitanimation
BattleScript_RoarSuccessRet_Ret:
switchoutabilities BS_TARGET
returntoball BS_TARGET
waitstate
return
BattleScript_WeaknessPolicy::
copybyte sBATTLER, gBattlerTarget
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_WeaknessPolicyAtk
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_WeaknessPolicyEnd
BattleScript_WeaknessPolicyAtk:
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
waitanimation
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_BY_TWO
setstatchanger STAT_ATK, 2, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeaknessPolicySpAtk
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_WeaknessPolicySpAtk
printstring STRINGID_USINGITEMSTATOFPKMNROSE
waitmessage B_WAIT_TIME_LONG
BattleScript_WeaknessPolicySpAtk:
setstatchanger STAT_SPATK, 2, FALSE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeaknessPolicyRemoveItem
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_WeaknessPolicyRemoveItem
printstring STRINGID_USINGITEMSTATOFPKMNROSE
waitmessage B_WAIT_TIME_LONG
BattleScript_WeaknessPolicyRemoveItem:
removeitem BS_TARGET
BattleScript_WeaknessPolicyEnd:
return
BattleScript_TargetItemStatRaise::
copybyte sBATTLER, gBattlerTarget
statbuffchange 0, BattleScript_TargetItemStatRaiseRemoveItemRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_TargetItemStatRaiseRemoveItemRet
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
waitanimation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation
printstring STRINGID_USINGITEMSTATOFPKMNROSE
waitmessage B_WAIT_TIME_LONG
removeitem BS_TARGET
BattleScript_TargetItemStatRaiseRemoveItemRet:
return
BattleScript_AttackerItemStatRaise::
copybyte sBATTLER, gBattlerAttacker
statbuffchange MOVE_EFFECT_AFFECTS_USER, BattleScript_AttackerItemStatRaiseRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AttackerItemStatRaiseRet
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
waitanimation
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation
printstring STRINGID_USINGITEMSTATOFPKMNROSE
waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER
BattleScript_AttackerItemStatRaiseRet:
return
BattleScript_MistProtected::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNPROTECTEDBYMIST
waitmessage B_WAIT_TIME_LONG
return
BattleScript_RageIsBuilding::
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_RageIsBuildingEnd
printstring STRINGID_PKMNRAGEBUILDING
waitmessage B_WAIT_TIME_LONG
BattleScript_RageIsBuildingEnd:
return
BattleScript_MoveUsedIsDisabled::
printstring STRINGID_PKMNMOVEISDISABLED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingDisabledMove::
printselectionstring STRINGID_PKMNMOVEISDISABLED
endselectionscript
BattleScript_DisabledNoMore::
printstring STRINGID_PKMNMOVEDISABLEDNOMORE
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SelectingDisabledMoveInPalace::
printstring STRINGID_PKMNMOVEISDISABLED
BattleScript_SelectingUnusableMoveInPalace::
moveendto MOVEEND_NEXT_TARGET
end
BattleScript_EncoredNoMore::
printstring STRINGID_PKMNENCOREENDED
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_DestinyBondTakesLife::
printstring STRINGID_PKMNTOOKFOE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
return
BattleScript_DmgHazardsOnAttacker::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
call BattleScript_PrintHurtByDmgHazards
tryfaintmon BS_ATTACKER
tryfaintmon_spikes BS_ATTACKER, BattleScript_DmgHazardsOnAttackerFainted
return
BattleScript_DmgHazardsOnAttackerFainted::
setbyte sGIVEEXP_STATE, 0
getexp BS_ATTACKER
moveendall
goto BattleScript_HandleFaintedMon
BattleScript_DmgHazardsOnTarget::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
call BattleScript_PrintHurtByDmgHazards
tryfaintmon BS_TARGET
tryfaintmon_spikes BS_TARGET, BattleScript_DmgHazardsOnTargetFainted
return
BattleScript_DmgHazardsOnTargetFainted::
setbyte sGIVEEXP_STATE, 0
getexp BS_TARGET
moveendall
goto BattleScript_HandleFaintedMon
BattleScript_DmgHazardsOnFaintedBattler::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_FAINTED
datahpupdate BS_FAINTED
call BattleScript_PrintHurtByDmgHazards
tryfaintmon BS_FAINTED
tryfaintmon_spikes BS_FAINTED, BattleScript_DmgHazardsOnFaintedBattlerFainted
return
BattleScript_DmgHazardsOnFaintedBattlerFainted::
setbyte sGIVEEXP_STATE, 0
getexp BS_FAINTED
moveendall
goto BattleScript_HandleFaintedMon
BattleScript_PrintHurtByDmgHazards::
printfromtable gDmgHazardsStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ToxicSpikesAbsorbed::
printstring STRINGID_TOXICSPIKESABSORBED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ToxicSpikesPoisoned::
printstring STRINGID_TOXICSPIKESPOISONED
waitmessage B_WAIT_TIME_LONG
statusanimation BS_SCRIPTING
updatestatusicon BS_SCRIPTING
waitstate
return
BattleScript_StickyWebOnSwitchIn::
savetarget
copybyte gBattlerTarget, sBATTLER
setbyte sSTICKY_WEB_STAT_DROP, 1
printstring STRINGID_STICKYWEBSWITCHIN
waitmessage B_WAIT_TIME_LONG
jumpifability BS_TARGET, ABILITY_MIRROR_ARMOR, BattleScript_MirrorArmorReflectStickyWeb
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StickyWebOnSwitchInEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StickyWebOnSwitchInStatAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StickyWebOnSwitchInEnd
pause B_WAIT_TIME_SHORT
goto BattleScript_StickyWebOnSwitchInPrintStatMsg
BattleScript_StickyWebOnSwitchInStatAnim:
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
BattleScript_StickyWebOnSwitchInPrintStatMsg:
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_StickyWebOnSwitchInEnd:
restoretarget
return
BattleScript_PerishSongTakesLife::
printstring STRINGID_PKMNPERISHCOUNTFELL
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
end2
BattleScript_PerishBodyActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSWILLPERISHIN3TURNS
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
return
BattleScript_GulpMissileGorging::
call BattleScript_AbilityPopUp
playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
effectivenesssound
hitanimation BS_ATTACKER
waitstate
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_GulpMissileNoDmgGorging
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
jumpiffainted BS_ATTACKER, TRUE, BattleScript_GulpMissileNoSecondEffectGorging
BattleScript_GulpMissileNoDmgGorging:
handleformchange BS_TARGET, 0
playanimation BS_TARGET, B_ANIM_FORM_CHANGE
waitanimation
swapattackerwithtarget
setmoveeffect MOVE_EFFECT_PARALYSIS
seteffectprimary
swapattackerwithtarget
return
BattleScript_GulpMissileNoSecondEffectGorging:
handleformchange BS_TARGET, 0
playanimation BS_TARGET, B_ANIM_FORM_CHANGE
waitanimation
return
BattleScript_GulpMissileGulping::
call BattleScript_AbilityPopUp
playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE
waitanimation
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
effectivenesssound
hitanimation BS_ATTACKER
waitstate
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_GulpMissileNoDmgGulping
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
jumpiffainted BS_ATTACKER, TRUE, BattleScript_GulpMissileNoSecondEffectGulping
jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_CLEAR_AMULET, BattleScript_GulpMissileNoSecondEffectGulping
jumpifability BS_ATTACKER, ABILITY_CLEAR_BODY, BattleScript_GulpMissileNoSecondEffectGulping
jumpifability BS_ATTACKER, ABILITY_FULL_METAL_BODY, BattleScript_GulpMissileNoSecondEffectGulping
jumpifability BS_ATTACKER, ABILITY_WHITE_SMOKE, BattleScript_GulpMissileNoSecondEffectGulping
jumpifflowerveilattacker BattleScript_GulpMissileNoSecondEffectGulping
BattleScript_GulpMissileNoDmgGulping:
handleformchange BS_TARGET, 0
playanimation BS_TARGET, B_ANIM_FORM_CHANGE
waitanimation
swapattackerwithtarget @ to make gStatDownStringIds down below print the right battler
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_GulpMissileGorgingTargetDefenseCantGoLower
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
swapattackerwithtarget @ restore the battlers, just in case
return
BattleScript_GulpMissileNoSecondEffectGulping:
handleformchange BS_TARGET, 0
playanimation BS_TARGET, B_ANIM_FORM_CHANGE
waitanimation
return
BattleScript_GulpMissileGorgingTargetDefenseCantGoLower:
printstring STRINGID_STATSWONTDECREASE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SeedSowerActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_TERRAINBECOMESGRASSY
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
return
BattleScript_AngerShellActivates::
call BattleScript_AbilityPopUp
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef
jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AngerShellTryDef
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_AngerShellTryDef
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_ButItFailed
BattleScript_AngerShellTryDef::
setbyte sSTAT_ANIM_PLAYED, FALSE
modifybattlerstatstage BS_ATTACKER, STAT_DEF, DECREASE, 1, BattleScript_AngerShellTrySpDef, ANIM_ON
BattleScript_AngerShellTrySpDef:
modifybattlerstatstage BS_ATTACKER, STAT_SPDEF, DECREASE, 1, BattleScript_AngerShellTryAttack, ANIM_ON
BattleScript_AngerShellTryAttack:
setbyte sSTAT_ANIM_PLAYED, FALSE
modifybattlerstatstage BS_ATTACKER, STAT_ATK, INCREASE, 1, BattleScript_AngerShellTrySpAtk, ANIM_ON
BattleScript_AngerShellTrySpAtk:
modifybattlerstatstage BS_ATTACKER, STAT_SPATK, INCREASE, 1, BattleScript_AngerShellTrySpeed, ANIM_ON
BattleScript_AngerShellTrySpeed:
modifybattlerstatstage BS_ATTACKER, STAT_SPEED, INCREASE, 1, BattleScript_AngerShellRet, ANIM_ON
BattleScript_AngerShellRet:
return
BattleScript_WindPowerActivates::
call BattleScript_AbilityPopUp
setcharge BS_TARGET
printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER
waitmessage B_WAIT_TIME_LONG
BattleScript_WindPowerActivates_Ret:
return
BattleScript_ToxicDebrisActivates::
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_SHORT
settoxicspikes BattleScript_ToxicDebrisRet
printstring STRINGID_POISONSPIKESSCATTERED
waitmessage B_WAIT_TIME_LONG
BattleScript_ToxicDebrisRet:
copybyte sBATTLER, gBattlerTarget
copybyte gBattlerTarget, gBattlerAttacker
copybyte gBattlerAttacker, sBATTLER
return
BattleScript_EarthEaterActivates::
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_LONG
tryhealquarterhealth BS_TARGET, BattleScript_EarthEaterRet
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
BattleScript_EarthEaterRet:
return
BattleScript_PerishSongCountGoesDown::
printstring STRINGID_PKMNPERISHCOUNTFELL
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_AllStatsUp::
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_AllStatsUpRet
BattleScript_AllStatsUpAtk::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0
setstatchanger STAT_ATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpDef::
setstatchanger STAT_DEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpeed::
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpAtk::
setstatchanger STAT_SPATK, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpSpDef::
setstatchanger STAT_SPDEF, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpRet
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AllStatsUpRet::
return
BattleScript_RapidSpinAway::
rapidspinfree
return
BattleScript_WrapFree::
printstring STRINGID_PKMNGOTFREE
waitmessage B_WAIT_TIME_LONG
copybyte gBattlerTarget, sBATTLER
return
BattleScript_LeechSeedFree::
printstring STRINGID_PKMNSHEDLEECHSEED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SpikesFree::
printstring STRINGID_PKMNBLEWAWAYSPIKES
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ToxicSpikesFree::
printstring STRINGID_PKMNBLEWAWAYTOXICSPIKES
waitmessage B_WAIT_TIME_LONG
return
BattleScript_StickyWebFree::
printstring STRINGID_PKMNBLEWAWAYSTICKYWEB
waitmessage B_WAIT_TIME_LONG
return
BattleScript_StealthRockFree::
printstring STRINGID_PKMNBLEWAWAYSTEALTHROCK
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SteelsurgeFree::
printstring STRINGID_PKMNBLEWAWAYSHARPSTEEL
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SpikesDefog::
printstring STRINGID_SPIKESDISAPPEAREDFROMTEAM
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ToxicSpikesDefog::
printstring STRINGID_TOXICSPIKESDISAPPEAREDFROMTEAM
waitmessage B_WAIT_TIME_LONG
return
BattleScript_StickyWebDefog::
printstring STRINGID_STICKYWEBDISAPPEAREDFROMTEAM
waitmessage B_WAIT_TIME_LONG
return
BattleScript_StealthRockDefog::
printstring STRINGID_STEALTHROCKDISAPPEAREDFROMTEAM
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SteelsurgeDefog::
printstring STRINGID_SHARPSTEELDISAPPEAREDFROMTEAM
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MonTookFutureAttack::
printstring STRINGID_PKMNTOOKATTACK
waitmessage B_WAIT_TIME_LONG
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_CheckDoomDesireMiss
accuracycheck BattleScript_FutureAttackMiss, MOVE_FUTURE_SIGHT
goto BattleScript_FutureAttackAnimate
BattleScript_CheckDoomDesireMiss::
accuracycheck BattleScript_FutureAttackMiss, MOVE_DOOM_DESIRE
BattleScript_FutureAttackAnimate::
critcalc
damagecalc
adjustdamage
jumpifmovehadnoeffect BattleScript_DoFutureAttackResult
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_FutureHitAnimDoomDesire
playanimation BS_ATTACKER, B_ANIM_FUTURE_SIGHT_HIT
goto BattleScript_DoFutureAttackHit
BattleScript_FutureHitAnimDoomDesire::
playanimation BS_ATTACKER, B_ANIM_DOOM_DESIRE_HIT
BattleScript_DoFutureAttackHit::
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
BattleScript_DoFutureAttackResult:
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
checkteamslost BattleScript_FutureAttackEnd
BattleScript_FutureAttackEnd::
moveendcase MOVEEND_RAGE
moveendfromto MOVEEND_ITEM_EFFECTS_ALL, MOVEEND_UPDATE_LAST_MOVES
setbyte gMoveResultFlags, 0
end2
BattleScript_FutureAttackMiss::
pause B_WAIT_TIME_SHORT
sethword gMoveResultFlags, MOVE_RESULT_FAILED
resultmessage
waitmessage B_WAIT_TIME_LONG
sethword gMoveResultFlags, 0
end2
BattleScript_NoMovesLeft::
printselectionstring STRINGID_PKMNHASNOMOVESLEFT
endselectionscript
BattleScript_SelectingMoveWithNoPP::
printselectionstring STRINGID_NOPPLEFT
endselectionscript
BattleScript_NoPPForMove::
attackstring
pause B_WAIT_TIME_SHORT
printstring STRINGID_BUTNOPPLEFT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingTormentedMove::
printselectionstring STRINGID_PKMNCANTUSEMOVETORMENT
endselectionscript
BattleScript_MoveUsedIsTormented::
printstring STRINGID_PKMNCANTUSEMOVETORMENT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingTormentedMoveInPalace::
printstring STRINGID_PKMNCANTUSEMOVETORMENT
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedMoveTaunt::
printselectionstring STRINGID_PKMNCANTUSEMOVETAUNT
endselectionscript
BattleScript_MoveUsedIsTaunted::
printstring STRINGID_PKMNCANTUSEMOVETAUNT
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingNotAllowedMoveTauntInPalace::
printstring STRINGID_PKMNCANTUSEMOVETAUNT
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedMoveThroatChop::
printselectionstring STRINGID_PKMNCANTUSEMOVETHROATCHOP
endselectionscript
BattleScript_MoveUsedIsThroatChopPrevented::
printstring STRINGID_PKMNCANTUSEMOVETHROATCHOP
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingNotAllowedMoveThroatChopInPalace::
printstring STRINGID_PKMNCANTUSEMOVETHROATCHOP
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_ThroatChopEndTurn::
printstring STRINGID_THROATCHOPENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SlowStartEnds::
pause 5
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
printstring STRINGID_SLOWSTARTEND
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_SelectingNotAllowedMoveGravity::
printselectionstring STRINGID_GRAVITYPREVENTSUSAGE
endselectionscript
BattleScript_SelectingNotAllowedStuffCheeks::
printselectionstring STRINGID_STUFFCHEEKSCANTSELECT
endselectionscript
BattleScript_SelectingNotAllowedStuffCheeksInPalace::
printstring STRINGID_STUFFCHEEKSCANTSELECT
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedBelch::
printselectionstring STRINGID_BELCHCANTSELECT
endselectionscript
BattleScript_SelectingNotAllowedBelchInPalace::
printstring STRINGID_BELCHCANTSELECT
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_MoveUsedGravityPrevents::
printstring STRINGID_GRAVITYPREVENTSUSAGE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingNotAllowedMoveGravityInPalace::
printstring STRINGID_GRAVITYPREVENTSUSAGE
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedMoveHealBlock::
printselectionstring STRINGID_HEALBLOCKPREVENTSUSAGE
endselectionscript
BattleScript_MoveUsedHealBlockPrevents::
printstring STRINGID_HEALBLOCKPREVENTSUSAGE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingNotAllowedMoveHealBlockInPalace::
printstring STRINGID_HEALBLOCKPREVENTSUSAGE
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedCurrentMove::
printselectionstring STRINGID_CURRENTMOVECANTSELECT
endselectionscript
BattleScript_SelectingNotAllowedCurrentMoveInPalace::
printstring STRINGID_CURRENTMOVECANTSELECT
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_WishComesTrue::
trywish 1, BattleScript_WishButFullHp
playanimation BS_TARGET, B_ANIM_WISH_HEAL
printstring STRINGID_PKMNWISHCAMETRUE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_WishButFullHp::
printstring STRINGID_PKMNWISHCAMETRUE
waitmessage B_WAIT_TIME_LONG
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNHPFULL
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_IngrainTurnHeal::
playanimation BS_ATTACKER, B_ANIM_INGRAIN_HEAL
printstring STRINGID_PKMNABSORBEDNUTRIENTS
BattleScript_TurnHeal:
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
end2
BattleScript_AquaRingHeal::
playanimation BS_ATTACKER, B_ANIM_AQUA_RING_HEAL
printstring STRINGID_AQUARINGHEAL
goto BattleScript_TurnHeal
BattleScript_PrintMonIsRooted::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNANCHOREDITSELF
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AtkDefDown::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_ATK, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDownTryDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDownTryDef
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AtkDefDownTryDef:
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDownRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDownRet
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_AtkDefDownRet:
return
BattleScript_DefSpDefDown::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_DefSpDefDownTrySpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_DefSpDefDownTrySpDef
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DefSpDefDownTrySpDef::
playstatchangeanimation BS_ATTACKER, BIT_SPDEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE
setstatchanger STAT_SPDEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_DefSpDefDownRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_DefSpDefDownRet
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DefSpDefDownRet::
return
BattleScript_DefDownSpeedUp::
jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_DefDownSpeedUpTryDef
jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_DefDownSpeedUpRet
BattleScript_DefDownSpeedUpTryDef::
playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT
setstatchanger STAT_DEF, 1, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_DefDownSpeedUpTrySpeed
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DefDownSpeedUpTrySpeed
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DefDownSpeedUpTrySpeed:
playstatchangeanimation BS_ATTACKER, BIT_SPEED, 0
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_DefDownSpeedUpRet
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DefDownSpeedUpRet
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_DefDownSpeedUpRet::
return
BattleScript_KnockedOff::
playanimation BS_TARGET, B_ANIM_ITEM_KNOCKOFF
printstring STRINGID_PKMNKNOCKEDOFF
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveUsedIsImprisoned::
printstring STRINGID_PKMNCANTUSEMOVESEALED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SelectingImprisonedMove::
printselectionstring STRINGID_PKMNCANTUSEMOVESEALED
endselectionscript
BattleScript_SelectingImprisonedMoveInPalace::
printstring STRINGID_PKMNCANTUSEMOVESEALED
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_GrudgeTakesPp::
printstring STRINGID_PKMNLOSTPPGRUDGE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MagicCoatBounce::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_MagicCoatBounce_Print
call BattleScript_AbilityPopUp
BattleScript_MagicCoatBounce_Print:
printfromtable gMagicCoatBounceStringIds
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP
bicword gHitMarker, HITMARKER_NO_ATTACKSTRING
setmagiccoattarget BS_ATTACKER
return
BattleScript_MagicCoatBouncePrankster::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
printfromtable gMagicCoatBounceStringIds
waitmessage B_WAIT_TIME_LONG
printstring STRINGID_ITDOESNTAFFECT
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
goto BattleScript_MoveEnd
BattleScript_SnatchedMove::
attackstring
ppreduce
snatchsetbattlers
playanimation BS_TARGET, B_ANIM_SNATCH_MOVE
printstring STRINGID_PKMNSNATCHEDMOVE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP
swapattackerwithtarget
return
BattleScript_EnduredMsg::
printstring STRINGID_PKMNENDUREDHIT
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SturdiedMsg::
pause B_WAIT_TIME_SHORTEST
call BattleScript_AbilityPopUpTarget
printstring STRINGID_ENDUREDSTURDY
waitmessage B_WAIT_TIME_LONG
return
BattleScript_OneHitKOMsg::
printstring STRINGID_ONEHITKO
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SAtkDown2::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO
setstatchanger STAT_SPATK, 2, TRUE
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_SAtkDown2End
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_SAtkDown2End
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_SAtkDown2End::
return
BattleScript_MoveEffectClearSmog::
printstring STRINGID_RESETSTARGETSSTATLEVELS
waitmessage B_WAIT_TIME_LONG
return
BattleScript_FocusPunchSetUp::
flushtextbox
playanimation BS_ATTACKER, B_ANIM_FOCUS_PUNCH_SETUP
printstring STRINGID_PKMNTIGHTENINGFOCUS
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_MegaEvolution::
flushtextbox
trytrainerslidemegaevolutionmsg
printstring STRINGID_MEGAEVOREACTING
BattleScript_MegaEvolutionAfterString:
waitmessage B_WAIT_TIME_LONG
setbyte gIsCriticalHit, 0
handlemegaevo BS_ATTACKER, 0
playanimation BS_ATTACKER, B_ANIM_MEGA_EVOLUTION
waitanimation
handlemegaevo BS_ATTACKER, 1
printstring STRINGID_MEGAEVOEVOLVED
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
end3
BattleScript_WishMegaEvolution::
flushtextbox
trytrainerslidemegaevolutionmsg
printstring STRINGID_FERVENTWISHREACHED
goto BattleScript_MegaEvolutionAfterString
BattleScript_PrimalReversion::
call BattleScript_PrimalReversionRet
end2
BattleScript_PrimalReversionRestoreAttacker::
call BattleScript_PrimalReversionRet
copybyte gBattlerAttacker, sSAVED_BATTLER
end2
BattleScript_PrimalReversionRet::
flushtextbox
setbyte gIsCriticalHit, 0
handleprimalreversion BS_ATTACKER, 0
handleprimalreversion BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_PRIMAL_REVERSION
waitanimation
handleprimalreversion BS_ATTACKER, 2
printstring STRINGID_PKMNREVERTEDTOPRIMAL
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
return
BattleScript_UltraBurst::
flushtextbox
trytrainerslidezmovemsg
printstring STRINGID_ULTRABURSTREACTING
waitmessage B_WAIT_TIME_LONG
setbyte gIsCriticalHit, 0
handleultraburst BS_ATTACKER, 0
playanimation BS_ATTACKER, B_ANIM_ULTRA_BURST
waitanimation
handleultraburst BS_ATTACKER, 1
printstring STRINGID_ULTRABURSTCOMPLETED
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
end3
BattleScript_AttackerFormChange::
pause 5
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
flushtextbox
BattleScript_AttackerFormChangeNoPopup::
handleformchange BS_ATTACKER, 0
handleformchange BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE
waitanimation
handleformchange BS_ATTACKER, 2
return
BattleScript_AttackerFormChangeEnd3::
call BattleScript_AttackerFormChange
end3
BattleScript_AttackerFormChangeEnd3NoPopup::
call BattleScript_AttackerFormChangeNoPopup
end3
BattleScript_AttackerFormChangeMoveEffect::
waitmessage 1
handleformchange BS_ATTACKER, 0
handleformchange BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE
waitanimation
copybyte sBATTLER, gBattlerAttacker
printstring STRINGID_PKMNTRANSFORMED
waitmessage B_WAIT_TIME_LONG
handleformchange BS_ATTACKER, 2
return
BattleScript_BallFetch::
call BattleScript_AbilityPopUp
printstring STRINGID_FETCHEDPOKEBALL
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_CudChewActivates::
pause B_WAIT_TIME_SHORTEST
call BattleScript_AbilityPopUp
setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries
consumeberry BS_TARGET, FALSE
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
setbyte sBERRY_OVERRIDE, 0
end3
BattleScript_TargetFormChangeNoPopup:
flushtextbox
handleformchange BS_TARGET, 0
handleformchange BS_TARGET, 1
playanimation BS_TARGET, B_ANIM_FORM_CHANGE
waitanimation
handleformchange BS_TARGET, 2
return
BattleScript_TargetFormChange::
pause 5
call BattleScript_AbilityPopUpTarget
call BattleScript_TargetFormChangeNoPopup
return
BattleScript_TargetFormChangeWithString::
pause 5
call BattleScript_AbilityPopUpTarget
call BattleScript_TargetFormChangeNoPopup
printstring STRINGID_PKMNTRANSFORMED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_TargetFormChangeWithStringNoPopup::
call BattleScript_TargetFormChangeNoPopup
printstring STRINGID_PKMNTRANSFORMED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BattlerFormChangeWithStringEnd3::
pause 5
call BattleScript_AbilityPopUp
flushtextbox
handleformchange BS_SCRIPTING, 0
handleformchange BS_SCRIPTING, 1
playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE, NULL
waitanimation
handleformchange BS_SCRIPTING, 2
printstring STRINGID_PKMNTRANSFORMED
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_IllusionOff::
spriteignore0hp TRUE
playanimation BS_TARGET, B_ANIM_ILLUSION_OFF
waitanimation
updatenick BS_TARGET
waitstate
spriteignore0hp FALSE
printstring STRINGID_ILLUSIONWOREOFF
waitmessage B_WAIT_TIME_LONG
return
BattleScript_CottonDownActivates::
copybyte sSAVED_BATTLER, gBattlerAttacker
showabilitypopup BS_TARGET
pause B_WAIT_TIME_LONG
destroyabilitypopup
copybyte gEffectBattler, gBattlerTarget
swapattackerwithtarget
setbyte gBattlerTarget, 0
BattleScript_CottonDownLoop:
jumpiffainted BS_TARGET, TRUE, BattleScript_CottonDownLoopIncrement
setstatchanger STAT_SPEED, 1, TRUE
jumpifbyteequal gBattlerTarget, gEffectBattler, BattleScript_CottonDownLoopIncrement
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_CottonDownTargetSpeedCantGoLower
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_CottonDownLoopIncrement
BattleScript_CottonDownTargetSpeedCantGoLower:
printstring STRINGID_STATSWONTDECREASE
waitmessage B_WAIT_TIME_LONG
BattleScript_CottonDownLoopIncrement:
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_CottonDownLoop
BattleScript_CottonDownReturn:
swapattackerwithtarget
copybyte gBattlerAttacker, sSAVED_BATTLER
return
BattleScript_AnticipationActivates::
pause 5
call BattleScript_AbilityPopUp
printstring STRINGID_ANTICIPATIONACTIVATES
waitmessage B_WAIT_TIME_LONG
return
BattleScript_AftermathDmg::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_AftermathDmgRet
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_AFTERMATHDMG
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
BattleScript_AftermathDmgRet:
return
BattleScript_DampPreventsAftermath::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
pause 40
copybyte gBattlerAbility, sBATTLER
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSABILITYPREVENTSABILITY
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveUsedIsAsleep::
printstring STRINGID_PKMNFASTASLEEP
waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_MoveUsedWokeUp::
bicword gHitMarker, HITMARKER_WAKE_UP_CLEAR
printfromtable gWokeUpStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
return
BattleScript_MonWokeUpInUproar::
printstring STRINGID_PKMNWOKEUPINUPROAR
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
end2
BattleScript_PoisonTurnDmg::
printstring STRINGID_PKMNHURTBYPOISON
waitmessage B_WAIT_TIME_LONG
BattleScript_DoStatusTurnDmg::
statusanimation BS_ATTACKER
BattleScript_DoTurnDmg:
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
checkteamslost BattleScript_DoTurnDmgEnd
BattleScript_DoTurnDmgEnd:
end2
BattleScript_PoisonHealActivates::
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
printstring STRINGID_POISONHEALHPUP
waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
end2
BattleScript_BurnTurnDmg::
printstring STRINGID_PKMNHURTBYBURN
waitmessage B_WAIT_TIME_LONG
goto BattleScript_DoStatusTurnDmg
BattleScript_FrostbiteTurnDmg::
printstring STRINGID_PKMNHURTBYFROSTBITE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_DoStatusTurnDmg
BattleScript_MoveUsedIsFrozen::
printstring STRINGID_PKMNISFROZEN
waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_MoveUsedUnfroze::
printfromtable gGotDefrostedStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
return
BattleScript_MoveUsedUnfrostbite::
printfromtable gFrostbiteHealedStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
return
BattleScript_DefrostedViaFireMove::
printstring STRINGID_PKMNWASDEFROSTED
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_TARGET
return
BattleScript_FrostbiteHealedViaFireMove::
printstring STRINGID_PKMNFROSTBITEHEALED
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_TARGET
return
BattleScript_MoveUsedIsParalyzed::
printstring STRINGID_PKMNISPARALYZED
waitmessage B_WAIT_TIME_LONG
statusanimation BS_ATTACKER
cancelmultiturnmoves BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_PowderMoveNoEffect::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_PowderMoveNoEffectPrint
jumpifability BS_TARGET, ABILITY_OVERCOAT, BattleScript_PowderMoveNoEffectOvercoat
printstring STRINGID_SAFETYGOGGLESPROTECTED
goto BattleScript_PowderMoveNoEffectWaitMsg
BattleScript_PowderMoveNoEffectOvercoat:
call BattleScript_AbilityPopUp
BattleScript_PowderMoveNoEffectPrint:
printstring STRINGID_ITDOESNTAFFECT
BattleScript_PowderMoveNoEffectWaitMsg:
waitmessage B_WAIT_TIME_LONG
cancelmultiturnmoves BS_ATTACKER
sethword gMoveResultFlags, MOVE_RESULT_FAILED
goto BattleScript_MoveEnd
BattleScript_MoveUsedFlinched::
printstring STRINGID_PKMNFLINCHED
waitmessage B_WAIT_TIME_LONG
jumpifability BS_ATTACKER ABILITY_STEADFAST BattleScript_TryActivateSteadFast
BattleScript_MoveUsedFlinchedEnd:
goto BattleScript_MoveEnd
BattleScript_TryActivateSteadFast:
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_MoveUsedFlinchedEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_MoveUsedFlinchedEnd
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
setbyte gBattleCommunication STAT_SPEED
stattextbuffer BS_ATTACKER
printstring STRINGID_ATTACKERABILITYSTATRAISE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveUsedFlinchedEnd
BattleScript_PrintUproarOverTurns::
printfromtable gUproarOverTurnStringIds
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_ThrashConfuses::
chosenstatus2animation BS_ATTACKER, STATUS2_CONFUSION
printstring STRINGID_PKMNFATIGUECONFUSION
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_MoveUsedIsConfused::
printstring STRINGID_PKMNISCONFUSED
waitmessage B_WAIT_TIME_LONG
status2animation BS_ATTACKER, STATUS2_CONFUSION
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, FALSE, BattleScript_MoveUsedIsConfusedRet
BattleScript_DoSelfConfusionDmg::
cancelmultiturnmoves BS_ATTACKER
adjustdamage
printstring STRINGID_ITHURTCONFUSION
waitmessage B_WAIT_TIME_LONG
effectivenesssound
hitanimation BS_ATTACKER
waitstate
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_MoveUsedIsConfusedRet::
return
BattleScript_MoveUsedPowder::
bicword gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
cancelmultiturnmoves BS_ATTACKER
status2animation BS_ATTACKER, STATUS2_POWDER
waitanimation
effectivenesssound
hitanimation BS_ATTACKER
waitstate
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_POWDEREXPLODES
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_MoveUsedIsConfusedNoMore::
printstring STRINGID_PKMNHEALEDCONFUSION
waitmessage B_WAIT_TIME_LONG
return
BattleScript_PrintPayDayMoneyString::
printstring STRINGID_PLAYERPICKEDUPMONEY
waitmessage B_WAIT_TIME_LONG
return
BattleScript_WrapTurnDmg::
jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_DoTurnDmgEnd
playanimation BS_ATTACKER, B_ANIM_TURN_TRAP, sB_ANIM_ARG1
printstring STRINGID_PKMNHURTBY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_DoTurnDmg
BattleScript_WrapEnds::
printstring STRINGID_PKMNFREEDFROM
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_MoveUsedIsInLove::
printstring STRINGID_PKMNINLOVE
waitmessage B_WAIT_TIME_LONG
status2animation BS_ATTACKER, STATUS2_INFATUATION
return
BattleScript_MoveUsedIsInLoveCantAttack::
printstring STRINGID_PKMNIMMOBILIZEDBYLOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_NightmareTurnDmg::
printstring STRINGID_PKMNLOCKEDINNIGHTMARE
waitmessage B_WAIT_TIME_LONG
status2animation BS_ATTACKER, STATUS2_NIGHTMARE
goto BattleScript_DoTurnDmg
BattleScript_CurseTurnDmg::
printstring STRINGID_PKMNAFFLICTEDBYCURSE
waitmessage B_WAIT_TIME_LONG
status2animation BS_ATTACKER, STATUS2_CURSED
goto BattleScript_DoTurnDmg
BattleScript_TargetPRLZHeal::
printstring STRINGID_PKMNHEALEDPARALYSIS
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_TARGET
return
BattleScript_TargetWokeUp::
printstring STRINGID_TARGETWOKEUP
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_TARGET
return
BattleScript_TargetBurnHeal::
printstring STRINGID_PKMNBURNHEALED
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_TARGET
return
BattleScript_MoveEffectSleep::
statusanimation BS_EFFECT_BATTLER
printfromtable gFellAsleepStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_UpdateEffectStatusIconRet::
updatestatusicon BS_EFFECT_BATTLER
waitstate
trytriggerstatusform
flushtextbox
return
BattleScript_YawnMakesAsleep::
statusanimation BS_EFFECT_BATTLER
printstring STRINGID_PKMNFELLASLEEP
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_EFFECT_BATTLER
waitstate
jumpifstatus3 BS_EFFECT_BATTLER, STATUS3_SKY_DROPPED, BattleScript_YawnEnd
makevisible BS_EFFECT_BATTLER
skydropyawn
BattleScript_YawnEnd:
end2
BattleScript_EmbargoEndTurn::
printstring STRINGID_EMBARGOENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_TelekinesisEndTurn::
printstring STRINGID_TELEKINESISENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_BufferEndTurn::
printstring STRINGID_BUFFERENDS
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_ToxicOrb::
setbyte cMULTISTRING_CHOOSER, 0
copybyte gEffectBattler, gBattlerAttacker
call BattleScript_MoveEffectToxic
end2
BattleScript_FlameOrb::
setbyte cMULTISTRING_CHOOSER, 0
copybyte gEffectBattler, gBattlerAttacker
call BattleScript_MoveEffectBurn
end2
BattleScript_MoveEffectPoison::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotPoisonedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectBurn::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotBurnedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectFrostbite::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotFrostbiteStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectFreeze::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotFrozenStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectParalysis::
statusanimation BS_EFFECT_BATTLER
printfromtable gGotParalyzedStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectUproar::
printstring STRINGID_PKMNCAUSEDUPROAR
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveEffectToxic::
statusanimation BS_EFFECT_BATTLER
printstring STRINGID_PKMNBADLYPOISONED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_UpdateEffectStatusIconRet
BattleScript_MoveEffectPayDay::
printstring STRINGID_COINSSCATTERED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveEffectWrap::
printfromtable gWrappedStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveEffectConfusion::
chosenstatus2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION
printstring STRINGID_PKMNWASCONFUSED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MoveEffectRecoilWithStatus::
argumentstatuseffect
BattleScript_MoveEffectRecoil::
jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil
jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd
BattleScript_DoRecoil::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNHITWITHRECOIL
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
BattleScript_RecoilEnd::
return
BattleScript_EffectWithChance::
seteffectwithchance
return
BattleScript_ItemSteal::
playanimation BS_TARGET, B_ANIM_ITEM_STEAL
printstring STRINGID_PKMNSTOLEITEM
waitmessage B_WAIT_TIME_LONG
return
BattleScript_DrizzleActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNMADEITRAIN
waitstate
playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_AbilityRaisesDefenderStat::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
statbuffchange 0, NULL
setgraphicalstatchangevalues
playanimation BS_ABILITY_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_DEFENDERSSTATROSE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_AbilityPopUpTarget:
copybyte gBattlerAbility, gBattlerTarget
BattleScript_AbilityPopUp:
.if B_ABILITY_POP_UP == TRUE
showabilitypopup BS_ABILITY_BATTLER
pause 40
.endif
recordability BS_ABILITY_BATTLER
sethword sABILITY_OVERWRITE, 0
return
BattleScript_SpeedBoostActivates::
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_SpeedBoostActivatesEnd
call BattleScript_AbilityPopUp
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_PKMNRAISEDSPEED
waitmessage B_WAIT_TIME_LONG
BattleScript_SpeedBoostActivatesEnd:
end3
@ Can't compare directly to a value, have to compare to value at pointer
sZero:
.byte 0
BattleScript_MoodyActivates::
call BattleScript_AbilityPopUp
jumpifbyteequal sSTATCHANGER, sZero, BattleScript_MoodyLower
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoodyLower
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_ROSE, BattleScript_MoodyLower
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_MoodyLower:
jumpifbyteequal sSAVED_STAT_CHANGER, sZero, BattleScript_MoodyEnd
copybyte sSTATCHANGER, sSAVED_STAT_CHANGER
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoodyEnd
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_MoodyEnd
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_MoodyEnd:
end3
BattleScript_EmergencyExit::
pause 5
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_LONG
BattleScript_EmergencyExitNoPopUp::
playanimation BS_TARGET, B_ANIM_SLIDE_OFFSCREEN
waitanimation
openpartyscreen BS_TARGET, BattleScript_EmergencyExitRet
switchoutabilities BS_TARGET
waitstate
switchhandleorder BS_TARGET, 2
returntoball BS_TARGET
getswitchedmondata BS_TARGET
switchindataupdate BS_TARGET
hpthresholds BS_TARGET
printstring STRINGID_SWITCHINMON
switchinanim BS_TARGET, TRUE
waitstate
switchineffects BS_TARGET
BattleScript_EmergencyExitRet:
return
BattleScript_EmergencyExitWild::
pause 5
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_LONG
BattleScript_EmergencyExitWildNoPopUp::
playanimation BS_TARGET, B_ANIM_SLIDE_OFFSCREEN
waitanimation
setoutcomeonteleport BS_TARGET
finishaction
return
BattleScript_TraceActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNTRACED
waitmessage B_WAIT_TIME_LONG
settracedability BS_SCRIPTING
switchinabilities BS_SCRIPTING
return
BattleScript_TraceActivatesEnd3::
call BattleScript_TraceActivates
end3
BattleScript_ReceiverActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_RECEIVERABILITYTAKEOVER
waitmessage B_WAIT_TIME_LONG
settracedability BS_ABILITY_BATTLER
return
BattleScript_AbilityHpHeal:
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXRESTOREDHPALITTLE2
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
return
BattleScript_RainDishActivates::
call BattleScript_AbilityHpHeal
end3
BattleScript_CheekPouchActivates::
copybyte sSAVED_BATTLER, gBattlerAttacker
copybyte gBattlerAttacker, gBattlerAbility
call BattleScript_AbilityHpHeal
copybyte gBattlerAttacker, sSAVED_BATTLER
return
BattleScript_HarvestActivates::
pause 5
tryrecycleitem BattleScript_HarvestActivatesEnd
call BattleScript_AbilityPopUp
printstring STRINGID_HARVESTBERRY
waitmessage B_WAIT_TIME_LONG
BattleScript_HarvestActivatesEnd:
end3
BattleScript_SolarPowerActivates::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
call BattleScript_AbilityPopUp
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_SOLARPOWERHPDROP
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
end3
BattleScript_HealerActivates::
call BattleScript_AbilityPopUp
curestatus BS_SCRIPTING
updatestatusicon BS_SCRIPTING
printstring STRINGID_HEALERCURE
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_SandstreamActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM
waitstate
playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_SandSpitActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_ASANDSTORMKICKEDUP
waitstate
playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES
call BattleScript_ActivateWeatherAbilities
return
BattleScript_ShedSkinActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXCUREDYPROBLEM
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_ATTACKER
end3
BattleScript_ActivateWeatherAbilities:
savetarget
setbyte gBattlerTarget, 0
BattleScript_ActivateWeatherAbilities_Loop:
copybyte sBATTLER, gBattlerTarget
activateweatherchangeabilities BS_TARGET
BattleScript_ActivateWeatherAbilities_Increment:
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateWeatherAbilities_Loop
restoretarget
return
BattleScript_TryAdrenalineOrb:
jumpifnoholdeffect BS_TARGET, HOLD_EFFECT_ADRENALINE_ORB, BattleScript_TryAdrenalineOrbRet
jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPEED, 12, BattleScript_TryAdrenalineOrbRet
setstatchanger STAT_SPEED, 1, FALSE
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_TryAdrenalineOrbRet
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
copybyte sBATTLER, gBattlerTarget
setlastuseditem BS_TARGET
printstring STRINGID_USINGITEMSTATOFPKMNROSE
waitmessage B_WAIT_TIME_LONG
removeitem BS_TARGET
BattleScript_TryAdrenalineOrbRet:
return
BattleScript_IntimidateActivates::
showabilitypopup BS_ATTACKER
pause B_WAIT_TIME_LONG
destroyabilitypopup
setbyte gBattlerTarget, 0
BattleScript_IntimidateLoop:
jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_IntimidateLoopIncrement
jumpiftargetally BattleScript_IntimidateLoopIncrement
jumpifabsent BS_TARGET, BattleScript_IntimidateLoopIncrement
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_IntimidateLoopIncrement
jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_IntimidateInReverse
BattleScript_IntimidateEffect:
copybyte sBATTLER, gBattlerAttacker
setstatchanger STAT_ATK, 1, TRUE
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateLoopIncrement
setgraphicalstatchangevalues
jumpifability BS_TARGET, ABILITY_CONTRARY, BattleScript_IntimidateContrary
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_PKMNCUTSATTACKWITH
BattleScript_IntimidateEffect_WaitString:
waitmessage B_WAIT_TIME_LONG
copybyte sBATTLER, gBattlerTarget
call BattleScript_TryAdrenalineOrb
BattleScript_IntimidateLoopIncrement:
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_IntimidateLoop
BattleScript_IntimidateEnd:
copybyte sBATTLER, gBattlerAttacker
destroyabilitypopup
pause B_WAIT_TIME_MED
end3
BattleScript_IntimidateContrary:
call BattleScript_AbilityPopUpTarget
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_IntimidateContrary_WontIncrease
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
goto BattleScript_IntimidateEffect_WaitString
BattleScript_IntimidateContrary_WontIncrease:
printstring STRINGID_TARGETSTATWONTGOHIGHER
goto BattleScript_IntimidateEffect_WaitString
BattleScript_IntimidateInReverse:
copybyte sBATTLER, gBattlerTarget
call BattleScript_AbilityPopUpTarget
pause B_WAIT_TIME_SHORT
modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_IntimidateLoopIncrement, ANIM_ON
call BattleScript_TryAdrenalineOrb
goto BattleScript_IntimidateLoopIncrement
BattleScript_DroughtActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXINTENSIFIEDSUN
waitstate
playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_DesolateLandActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_EXTREMELYHARSHSUNLIGHT
waitstate
playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_PrimalWeatherBlocksMove::
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_ATTACKSTRING_PRINTED, BattleScript_MoveEnd @in case of multi-target moves, if move fails once, no point in printing the message twice
accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON
attackstring
pause B_WAIT_TIME_SHORT
ppreduce
printfromtable gPrimalWeatherBlocksStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_PrimordialSeaActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_HEAVYRAIN
waitstate
playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_DeltaStreamActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_MYSTERIOUSAIRCURRENT
waitstate
playanimation BS_ATTACKER, B_ANIM_STRONG_WINDS
end3
BattleScript_ProtosynthesisActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_SUNLIGHTACTIVATEDABILITY
waitmessage B_WAIT_TIME_MED
printstring STRINGID_STATWASHEIGHTENED
waitmessage B_WAIT_TIME_MED
end3
BattleScript_QuarkDriveActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_ELECTRICTERRAINACTIVATEDABILITY
waitmessage B_WAIT_TIME_MED
printstring STRINGID_STATWASHEIGHTENED
waitmessage B_WAIT_TIME_MED
end3
BattleScript_RuinAbilityActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_ABILITYWEAKENEDFSURROUNDINGMONSSTAT
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_SupremeOverlordActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_ATTACKERGAINEDSTRENGTHFROMTHEFALLEN
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_CostarActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNCOPIEDSTATCHANGES
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_ZeroToHeroActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_ZEROTOHEROTRANSFORMATION
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_AttackWeakenedByStrongWinds::
pause B_WAIT_TIME_SHORT
printstring STRINGID_ATTACKWEAKENEDBSTRONGWINDS
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MimicryActivates_End3::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_BATTLERTYPECHANGEDTO
waitmessage B_WAIT_TIME_SHORT
end3
BattleScript_SnowWarningActivatesHail::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_SNOWWARNINGHAIL
waitstate
playanimation BS_BATTLER_0, B_ANIM_HAIL_CONTINUES
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_SnowWarningActivatesSnow::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_SNOWWARNINGSNOW
waitstate
playanimation BS_BATTLER_0, B_ANIM_SNOW_CONTINUES
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_ActivateTerrainEffects:
savetarget
setbyte gBattlerTarget, 0
BattleScript_ActivateTerrainSeed:
copybyte sBATTLER, gBattlerTarget
doterrainseed BS_TARGET, BattleScript_ActivateTerrainAbility
removeitem BS_TARGET
BattleScript_ActivateTerrainAbility:
activateterrainchangeabilities BS_TARGET
BattleScript_ActivateTerrainEffects_Increment:
addbyte gBattlerTarget, 0x1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateTerrainSeed
restoretarget
return
BattleScript_ElectricSurgeActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_TERRAINBECOMESELECTRIC
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
end3
BattleScript_MistySurgeActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_TERRAINBECOMESMISTY
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
end3
BattleScript_GrassySurgeActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_TERRAINBECOMESGRASSY
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
end3
BattleScript_PsychicSurgeActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_TERRAINBECOMESPSYCHIC
waitmessage B_WAIT_TIME_LONG
playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
end3
BattleScript_BadDreamsActivates::
setbyte gBattlerTarget, 0
BattleScript_BadDreamsLoop:
jumpiftargetally BattleScript_BadDreamsIncrement
jumpifability BS_TARGET, ABILITY_MAGIC_GUARD, BattleScript_BadDreamsIncrement
jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_BadDreams_Dmg
jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_BadDreams_Dmg
goto BattleScript_BadDreamsIncrement
BattleScript_BadDreams_Dmg:
jumpifbyteequal sFIXED_ABILITY_POPUP, sZero, BattleScript_BadDreams_ShowPopUp
BattleScript_BadDreams_DmgAfterPopUp:
printstring STRINGID_BADDREAMSDMG
waitmessage B_WAIT_TIME_LONG
dmg_1_8_targethp
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
jumpifhasnohp BS_TARGET, BattleScript_BadDreams_HidePopUp
BattleScript_BadDreamsIncrement:
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_BadDreamsLoop
jumpifbyteequal sFIXED_ABILITY_POPUP, sZero, BattleScript_BadDreamsEnd
destroyabilitypopup
pause 15
BattleScript_BadDreamsEnd:
end3
BattleScript_BadDreams_ShowPopUp:
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
setbyte sFIXED_ABILITY_POPUP, TRUE
goto BattleScript_BadDreams_DmgAfterPopUp
BattleScript_BadDreams_HidePopUp:
destroyabilitypopup
tryfaintmon BS_TARGET
goto BattleScript_BadDreamsIncrement
BattleScript_TookAttack::
attackstring
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSXTOOKATTACK
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED
return
BattleScript_SturdyPreventsOHKO::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNPROTECTEDBY
pause B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_DampStopsExplosion::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUpTarget
printstring STRINGID_PKMNPREVENTSUSAGE
pause B_WAIT_TIME_LONG
moveendto MOVEEND_NEXT_TARGET
moveendcase MOVEEND_CLEAR_BITS
end
BattleScript_MoveHPDrain_PPLoss::
ppreduce
BattleScript_MoveHPDrain::
attackstring
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNRESTOREDHPUSING
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
goto BattleScript_MoveEnd
BattleScript_MoveStatDrain_PPLoss::
ppreduce
BattleScript_MoveStatDrain::
attackstring
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveStatDrain_Cont
.if B_ABSORBING_ABILITY_STRING >= GEN_5
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
.else
printstring STRINGID_TARGETABILITYSTATRAISE
waitmessage B_WAIT_TIME_LONG
.endif
BattleScript_MoveStatDrain_Cont:
clearsemiinvulnerablebit
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_MonMadeMoveUseless_PPLoss::
ppreduce
BattleScript_MonMadeMoveUseless::
attackstring
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXMADEYUSELESS
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
goto BattleScript_MoveEnd
BattleScript_FlashFireBoost_PPLoss::
ppreduce
BattleScript_FlashFireBoost::
attackstring
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printfromtable gFlashFireStringIds
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
goto BattleScript_MoveEnd
BattleScript_AbilityPreventsPhasingOut::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNANCHORSITSELFWITH
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_AbilityNoStatLoss::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNPREVENTSSTATLOSSWITH
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ItemNoStatLoss::
pause B_WAIT_TIME_SHORT
printstring STRINGID_CLEARAMULETWONTLOWERSTATS
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BRNPrevention::
pause B_WAIT_TIME_SHORT
printfromtable gBRNPreventionStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_PRLZPrevention::
pause B_WAIT_TIME_SHORT
printfromtable gPRLZPreventionStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_PSNPrevention::
pause B_WAIT_TIME_SHORT
printfromtable gPSNPreventionStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ObliviousPreventsAttraction::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNPREVENTSROMANCEWITH
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_FlinchPrevention::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXPREVENTSFLINCHING
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_OwnTempoPrevents::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNPREVENTSCONFUSIONWITH
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SoundproofProtected::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXBLOCKSY
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE
goto BattleScript_MoveEnd
BattleScript_IceFaceNullsDamage::
call BattleScript_TargetFormChangeWithString
return
BattleScript_DazzlingProtected::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_POKEMONCANNOTUSEMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_MoveUsedPsychicTerrainPrevents::
printstring STRINGID_POKEMONCANNOTUSEMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_GrassyTerrainHeals::
setbyte gBattleCommunication, 0
BattleScript_GrassyTerrainLoop:
copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1
checkgrassyterrainheal BS_ATTACKER, BattleScript_GrassyTerrainLoopIncrement
printstring STRINGID_GRASSYTERRAINHEALS
waitmessage B_WAIT_TIME_LONG
BattleScript_GrassyTerrainHpChange:
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
BattleScript_GrassyTerrainLoopIncrement::
addbyte gBattleCommunication, 1
jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_GrassyTerrainLoop
BattleScript_GrassyTerrainLoopEnd::
bicword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_TERRAIN_PERMANENT, BattleScript_GrassyTerrainHealEnd
BattleScript_GrassyTerrainHealEnd:
end2
BattleScript_AbilityNoSpecificStatLoss::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
BattleScript_AbilityNoSpecificStatLossPrint:
printstring STRINGID_PKMNSXPREVENTSYLOSS
waitmessage B_WAIT_TIME_LONG
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
return
BattleScript_StickyHoldActivates::
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXMADEYINEFFECTIVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_ColorChangeActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNCHANGEDTYPEWITH
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ProteanActivates::
pause B_WAIT_TIME_SHORTEST
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNCHANGEDTYPE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_CursedBodyActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_CUSEDBODYDISABLED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_MummyActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_ATTACKERACQUIREDABILITY
waitmessage B_WAIT_TIME_LONG
return
BattleScript_WanderingSpiritActivates::
.if B_ABILITY_POP_UP == TRUE
setbyte sFIXED_ABILITY_POPUP, TRUE
sethword sABILITY_OVERWRITE, ABILITY_WANDERING_SPIRIT
showabilitypopup BS_TARGET
pause 60
sethword sABILITY_OVERWRITE, 0
updateabilitypopup BS_TARGET
pause 20
destroyabilitypopup
pause 40
copybyte gBattlerAbility, gBattlerAttacker
setbyte sFIXED_ABILITY_POPUP, TRUE
copyhword sABILITY_OVERWRITE, gLastUsedAbility
showabilitypopup BS_ATTACKER
pause 60
sethword sABILITY_OVERWRITE, 0
updateabilitypopup BS_ATTACKER
pause 20
destroyabilitypopup
pause 40
.endif
printstring STRINGID_SWAPPEDABILITIES
waitmessage B_WAIT_TIME_LONG
switchinabilities BS_ATTACKER
switchinabilities BS_TARGET
return
BattleScript_TargetsStatWasMaxedOut::
call BattleScript_AbilityPopUp
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_TARGETSSTATWASMAXEDOUT
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BattlerAbilityStatRaiseOnSwitchIn::
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation
printstring STRINGID_BATTLERABILITYRAISEDSTAT
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_ScriptingAbilityStatRaise::
copybyte gBattlerAbility, sBATTLER
call BattleScript_AbilityPopUp
copybyte sSAVED_DMG, gBattlerAttacker
copybyte gBattlerAttacker, sBATTLER
statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL
setgraphicalstatchangevalues
playanimation BS_SCRIPTING, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation
printstring STRINGID_ATTACKERABILITYSTATRAISE
waitmessage B_WAIT_TIME_LONG
copybyte gBattlerAttacker, sSAVED_DMG
return
BattleScript_WeakArmorActivates::
call BattleScript_AbilityPopUp
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeakArmorActivatesSpeed
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_WeakArmorDefAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_WeakArmorActivatesSpeed
pause B_WAIT_TIME_SHORTEST
printfromtable gStatDownStringIds
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED @ Set by statbuffchange when stat can't be decreased
waitmessage B_WAIT_TIME_LONG
goto BattleScript_WeakArmorActivatesSpeed
BattleScript_WeakArmorDefAnim:
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_TARGETABILITYSTATLOWER
waitmessage B_WAIT_TIME_LONG
BattleScript_WeakArmorActivatesSpeed:
.if B_WEAK_ARMOR_SPEED >= GEN_7
setstatchanger STAT_SPEED, 2, FALSE
.else
setstatchanger STAT_SPEED, 1, FALSE
.endif
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeakArmorActivatesEnd
jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_WeakArmorSpeedAnim
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_EMPTY, BattleScript_WeakArmorActivatesEnd
pause B_WAIT_TIME_SHORTEST
printstring STRINGID_TARGETSTATWONTGOHIGHER
bichalfword gMoveResultFlags, MOVE_RESULT_MISSED
waitmessage B_WAIT_TIME_LONG
goto BattleScript_WeakArmorActivatesEnd
BattleScript_WeakArmorSpeedAnim:
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_TARGETABILITYSTATRAISE
waitmessage B_WAIT_TIME_LONG
BattleScript_WeakArmorActivatesEnd:
return
BattleScript_RaiseStatOnFaintingTarget::
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_RaiseStatOnFaintingTarget_End
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation
printstring STRINGID_LASTABILITYRAISEDSTAT
waitmessage B_WAIT_TIME_LONG
BattleScript_RaiseStatOnFaintingTarget_End:
return
BattleScript_AttackerAbilityStatRaise::
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackerAbilityStatRaise_End
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
waitanimation
printstring STRINGID_ATTACKERABILITYSTATRAISE
waitmessage B_WAIT_TIME_LONG
BattleScript_AttackerAbilityStatRaise_End:
return
BattleScript_FellStingerRaisesStat::
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_FellStingerRaisesAtkEnd
jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_ROSE, BattleScript_FellStingerRaisesAtkEnd
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_FellStingerRaisesAtkEnd:
return
BattleScript_AttackerAbilityStatRaiseEnd3::
call BattleScript_AttackerAbilityStatRaise
end3
BattleScript_SwitchInAbilityMsg::
call BattleScript_AbilityPopUp
printfromtable gSwitchInAbilityStringIds
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_SwitchInAbilityMsgRet::
call BattleScript_AbilityPopUp
printfromtable gSwitchInAbilityStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ActivateAsOne::
call BattleScript_AbilityPopUp
printfromtable gSwitchInAbilityStringIds
waitmessage B_WAIT_TIME_LONG
@ show unnerve
sethword sABILITY_OVERWRITE, ABILITY_UNNERVE
setbyte cMULTISTRING_CHOOSER, B_MSG_SWITCHIN_UNNERVE
call BattleScript_AbilityPopUp
printfromtable gSwitchInAbilityStringIds
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_FriskMsgWithPopup::
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
BattleScript_FriskMsg::
printstring STRINGID_FRISKACTIVATES
waitmessage B_WAIT_TIME_LONG
return
BattleScript_FriskActivates::
tryfriskmsg BS_ATTACKER
end3
BattleScript_ImposterActivates::
call BattleScript_AbilityPopUp
transformdataexecution
playmoveanimation BS_ATTACKER, MOVE_TRANSFORM
waitanimation
printstring STRINGID_IMPOSTERTRANSFORM
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_HurtAttacker:
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNHURTSWITH
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
return
BattleScript_RoughSkinActivates::
call BattleScript_AbilityPopUp
call BattleScript_HurtAttacker
return
BattleScript_RockyHelmetActivates::
@ don't play the animation for a fainted mon
jumpifabsent BS_TARGET, BattleScript_RockyHelmetActivatesDmg
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
waitanimation
BattleScript_RockyHelmetActivatesDmg:
call BattleScript_HurtAttacker
return
BattleScript_SpikyShieldEffect::
jumpifabsent BS_ATTACKER, BattleScript_SpikyShieldRet
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_PKMNHURTSWITH
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
BattleScript_SpikyShieldRet::
return
BattleScript_KingsShieldEffect::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
seteffectsecondary
setmoveeffect 0
copybyte sBATTLER, gBattlerTarget
copybyte gBattlerTarget, gBattlerAttacker
copybyte gBattlerAttacker, sBATTLER
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
return
BattleScript_BanefulBunkerEffect::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_PASSIVE_DAMAGE
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
seteffectsecondary
setmoveeffect 0
orhalfword gMoveResultFlags, MOVE_RESULT_MISSED
return
BattleScript_CuteCharmActivates::
call BattleScript_AbilityPopUp
status2animation BS_ATTACKER, STATUS2_INFATUATION
printstring STRINGID_PKMNSXINFATUATEDY
waitmessage B_WAIT_TIME_LONG
call BattleScript_TryDestinyKnotTarget
return
BattleScript_GooeyActivates::
waitstate
call BattleScript_AbilityPopUp
swapattackerwithtarget @ for defiant, mirror armor
seteffectsecondary
return
BattleScript_AbilityStatusEffect::
waitstate
call BattleScript_AbilityPopUp
seteffectsecondary
return
BattleScript_BattleBondActivatesOnMoveEndAttacker::
pause 5
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
printstring STRINGID_ATTACKERBECAMEFULLYCHARGED
handleformchange BS_ATTACKER, 0
handleformchange BS_ATTACKER, 1
playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE
waitanimation
handleformchange BS_ATTACKER, 2
printstring STRINGID_ATTACKERBECAMEASHSPECIES
return
BattleScript_DancerActivates::
call BattleScript_AbilityPopUp
waitmessage B_WAIT_TIME_SHORT
setbyte sB_ANIM_TURN, 0
setbyte sB_ANIM_TARGETS_HIT, 0
orword gHitMarker, HITMARKER_ALLOW_NO_PP
jumptocalledmove TRUE
BattleScript_SynchronizeActivates::
waitstate
call BattleScript_AbilityPopUp
seteffectprimary
return
BattleScript_NoItemSteal::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNSXMADEYINEFFECTIVE
waitmessage B_WAIT_TIME_LONG
return
BattleScript_AbilityCuredStatus::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSXCUREDITSYPROBLEM
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
return
BattleScript_BattlerShookOffTaunt::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNSHOOKOFFTHETAUNT
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BattlerGotOverItsInfatuation::
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNGOTOVERITSINFATUATION
waitmessage B_WAIT_TIME_LONG
return
BattleScript_IgnoresWhileAsleep::
printstring STRINGID_PKMNIGNORESASLEEP
waitmessage B_WAIT_TIME_LONG
moveendto MOVEEND_NEXT_TARGET
end
BattleScript_IgnoresAndUsesRandomMove::
printstring STRINGID_PKMNIGNOREDORDERS
waitmessage B_WAIT_TIME_LONG
setbyte sMOVE_EFFECT, 0
jumptocalledmove FALSE
BattleScript_MoveUsedLoafingAround::
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_LOAFING, BattleScript_MoveUsedLoafingAroundMsg
@ Skip ahead if not the Battle Palace message
jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER, BattleScript_MoveUsedLoafingAroundMsg
setbyte gBattleCommunication, 0
palacetryescapestatus BS_ATTACKER
setbyte cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER
BattleScript_MoveUsedLoafingAroundMsg::
printfromtable gInobedientStringIds
waitmessage B_WAIT_TIME_LONG
moveendto MOVEEND_NEXT_TARGET
end
BattleScript_TruantLoafingAround::
call BattleScript_AbilityPopUp
goto BattleScript_MoveUsedLoafingAroundMsg
BattleScript_IgnoresAndFallsAsleep::
printstring STRINGID_PKMNBEGANTONAP
waitmessage B_WAIT_TIME_LONG
setmoveeffect MOVE_EFFECT_SLEEP | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
moveendto MOVEEND_NEXT_TARGET
end
BattleScript_IgnoresAndHitsItself::
printstring STRINGID_PKMNWONTOBEY
waitmessage B_WAIT_TIME_LONG
goto BattleScript_DoSelfConfusionDmg
BattleScript_SubstituteFade::
playanimation BS_TARGET, B_ANIM_SUBSTITUTE_FADE
printstring STRINGID_PKMNSUBSTITUTEFADED
return
BattleScript_BerryCurePrlzEnd2::
call BattleScript_BerryCureParRet
end2
BattleScript_BerryCureParRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMCUREDPARALYSIS
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_BerryCurePsnEnd2::
call BattleScript_BerryCurePsnRet
end2
BattleScript_BerryCurePsnRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMCUREDPOISON
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_BerryCureBrnEnd2::
call BattleScript_BerryCureBrnRet
end2
BattleScript_BerryCureBrnRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMHEALEDBURN
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_BerryCureFrzEnd2::
call BattleScript_BerryCureFrzRet
end2
BattleScript_BerryCureFrzRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMDEFROSTEDIT
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_BerryCureFsbEnd2::
call BattleScript_BerryCureFrzRet
end2
BattleScript_BerryCureFsbRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMHEALEDFROSTBITE
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_BerryCureSlpEnd2::
call BattleScript_BerryCureSlpRet
end2
BattleScript_BerryCureSlpRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMWOKEIT
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_GemActivates::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
waitanimation
setlastuseditem BS_ATTACKER
printstring STRINGID_GEMACTIVATES
waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER
return
BattleScript_BerryReduceDmg::
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
waitanimation
setlastuseditem BS_TARGET
printstring STRINGID_TARGETATEITEM
waitmessage B_WAIT_TIME_LONG
removeitem BS_TARGET
return
BattleScript_PrintBerryReduceString::
waitmessage B_WAIT_TIME_LONG
printstring STRINGID_BERRYDMGREDUCES
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BerryCureConfusionEnd2::
call BattleScript_BerryCureConfusionRet
end2
BattleScript_BerryCureConfusionRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMSNAPPEDOUT
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
return
BattleScript_BerryCureChosenStatusEnd2::
call BattleScript_BerryCureChosenStatusRet
end2
BattleScript_BerryCureChosenStatusRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printfromtable gBerryEffectStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_MentalHerbCureRet::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
printfromtable gMentalHerbCureStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_SCRIPTING
removeitem BS_SCRIPTING
copybyte gBattlerAttacker, sSAVED_BATTLER @ restore the original attacker just to be safe
return
BattleScript_MentalHerbCureEnd2::
call BattleScript_MentalHerbCureRet
end2
BattleScript_WhiteHerbEnd2::
call BattleScript_WhiteHerbRet
end2
BattleScript_WhiteHerbRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMRESTOREDSTATUS
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
return
BattleScript_ItemHealHP_RemoveItemRet::
jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_ItemHealHP_RemoveItemRet_AbilityPopUp
goto BattleScript_ItemHealHP_RemoveItemRet_Anim
BattleScript_ItemHealHP_RemoveItemRet_AbilityPopUp:
call BattleScript_AbilityPopUp
BattleScript_ItemHealHP_RemoveItemRet_Anim:
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
removeitem BS_SCRIPTING
return
BattleScript_ItemHealHP_RemoveItemEnd2::
jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_ItemHealHP_RemoveItemEnd2_AbilityPopUp
goto BattleScript_ItemHealHP_RemoveItemEnd2_Anim
BattleScript_ItemHealHP_RemoveItemEnd2_AbilityPopUp:
call BattleScript_AbilityPopUp
BattleScript_ItemHealHP_RemoveItemEnd2_Anim:
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
removeitem BS_ATTACKER
end2
BattleScript_BerryPPHealRet::
jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryPPHeal_AbilityPopup
goto BattleScript_BerryPPHeal_Anim
BattleScript_BerryPPHeal_AbilityPopup:
call BattleScript_AbilityPopUp
BattleScript_BerryPPHeal_Anim:
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMRESTOREDPP
waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER
return
BattleScript_BerryPPHealEnd2::
call BattleScript_BerryPPHealRet
end2
BattleScript_ItemHealHP_End2::
call BattleScript_ItemHealHP_Ret
end2
BattleScript_AirBaloonMsgIn::
printstring STRINGID_AIRBALLOONFLOAT
waitmessage B_WAIT_TIME_LONG
end3
BattleScript_AirBaloonMsgPop::
printstring STRINGID_AIRBALLOONPOP
waitmessage B_WAIT_TIME_LONG
removeitem BS_TARGET
return
BattleScript_ItemHurtRet::
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_HURTBYITEM
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_ATTACKER
return
BattleScript_ItemHurtEnd2::
playanimation BS_ATTACKER, B_ANIM_MON_HIT
waitanimation
call BattleScript_ItemHurtRet
end2
BattleScript_ItemHealHP_Ret::
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
return
BattleScript_SelectingNotAllowedMoveChoiceItem::
printselectionstring STRINGID_ITEMALLOWSONLYYMOVE
endselectionscript
BattleScript_SelectingNotAllowedMoveChoiceItemInPalace::
printstring STRINGID_ITEMALLOWSONLYYMOVE
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedMoveGorillaTactics::
printselectionstring STRINGID_ABILITYALLOWSONLYMOVE
endselectionscript
BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace::
printstring STRINGID_ABILITYALLOWSONLYMOVE
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedMoveAssaultVest::
printselectionstring STRINGID_ASSAULTVESTDOESNTALLOW
endselectionscript
BattleScript_SelectingNotAllowedMoveAssaultVestInPalace::
printstring STRINGID_ASSAULTVESTDOESNTALLOW
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_SelectingNotAllowedPlaceholder::
printselectionstring STRINGID_NOTDONEYET
endselectionscript
BattleScript_SelectingNotAllowedPlaceholderInPalace::
printstring STRINGID_NOTDONEYET
goto BattleScript_SelectingUnusableMoveInPalace
BattleScript_HangedOnMsg::
playanimation BS_TARGET, B_ANIM_HANGED_ON
printstring STRINGID_PKMNHUNGONWITHX
waitmessage B_WAIT_TIME_LONG
jumpifnoholdeffect BS_TARGET, HOLD_EFFECT_FOCUS_SASH, BattleScript_HangedOnMsgRet
removeitem BS_TARGET
BattleScript_HangedOnMsgRet:
return
BattleScript_BerryConfuseHealEnd2::
jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryConfuseHealEnd2_AbilityPopup
goto BattleScript_BerryConfuseHealEnd2_Anim
BattleScript_BerryConfuseHealEnd2_AbilityPopup:
call BattleScript_AbilityPopUp
BattleScript_BerryConfuseHealEnd2_Anim:
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
printstring STRINGID_FORXCOMMAYZ
waitmessage B_WAIT_TIME_LONG
setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER
seteffectprimary
removeitem BS_SCRIPTING
end2
BattleScript_BerryConfuseHealRet::
jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryConfuseHealRet_AbilityPopup
goto BattleScript_BerryConfuseHealRet_Anim
BattleScript_BerryConfuseHealRet_AbilityPopup:
call BattleScript_AbilityPopUp
BattleScript_BerryConfuseHealRet_Anim:
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNSITEMRESTOREDHEALTH
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
printstring STRINGID_FORXCOMMAYZ
waitmessage B_WAIT_TIME_LONG
setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_CERTAIN
seteffectprimary
removeitem BS_TARGET
return
BattleScript_BerryStatRaiseEnd2::
jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryStatRaiseEnd2_AbilityPopup
goto BattleScript_BerryStatRaiseEnd2_Anim
BattleScript_BerryStatRaiseEnd2_AbilityPopup:
call BattleScript_AbilityPopUp
BattleScript_BerryStatRaiseEnd2_Anim:
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_BerryStatRaiseEnd2_End
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
call BattleScript_StatUp
removeitem BS_ATTACKER
BattleScript_BerryStatRaiseEnd2_End::
end2
BattleScript_BerryStatRaiseRet::
jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryStatRaiseRet_AbilityPopup
goto BattleScript_BerryStatRaiseRet_Anim
BattleScript_BerryStatRaiseRet_AbilityPopup:
call BattleScript_AbilityPopUp
BattleScript_BerryStatRaiseRet_Anim:
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_BerryStatRaiseRet_End
setgraphicalstatchangevalues
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
call BattleScript_StatUp
removeitem BS_SCRIPTING
BattleScript_BerryStatRaiseRet_End:
return
BattleScript_BerryFocusEnergyRet::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_PKMNUSEDXTOGETPUMPED
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
return
BattleScript_BerryFocusEnergyEnd2::
call BattleScript_BerryFocusEnergyRet
end2
BattleScript_ActionSelectionItemsCantBeUsed::
printselectionstring STRINGID_ITEMSCANTBEUSEDNOW
endselectionscript
BattleScript_FlushMessageBox::
flushtextbox
return
BattleScript_PalacePrintFlavorText::
setbyte gBattleCommunication + 1, 0
BattleScript_PalaceTryBattlerFlavorText::
palaceflavortext BS_ATTACKER @ BS_ATTACKER here overwritten by gBattleCommunication + 1
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, TRUE, BattleScript_PalaceEndFlavorText
printfromtable gBattlePalaceFlavorTextTable
waitmessage B_WAIT_TIME_LONG
BattleScript_PalaceEndFlavorText::
addbyte gBattleCommunication + 1, 1
jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_PalaceTryBattlerFlavorText
setbyte gBattleCommunication, 0
setbyte gBattleCommunication + 1, 0
end2
BattleScript_ArenaTurnBeginning::
waitcry BS_ATTACKER
volumedown
playse SE_ARENA_TIMEUP1
pause 8
playse SE_ARENA_TIMEUP1
arenadrawreftextbox
arenajudgmentstring B_MSG_REF_COMMENCE_BATTLE
arenawaitmessage B_MSG_REF_COMMENCE_BATTLE
pause B_WAIT_TIME_LONG
arenaerasereftextbox
volumeup
end2
@ Unused
BattleScript_ArenaNothingDecided::
playse SE_DING_DONG
arenadrawreftextbox
arenajudgmentstring B_MSG_REF_NOTHING_IS_DECIDED
arenawaitmessage B_MSG_REF_NOTHING_IS_DECIDED
pause B_WAIT_TIME_LONG
arenaerasereftextbox
end2
BattleScript_ArenaDoJudgment::
makevisible BS_PLAYER1
waitstate
makevisible BS_OPPONENT1
waitstate
volumedown
playse SE_ARENA_TIMEUP1
pause 8
playse SE_ARENA_TIMEUP1
pause B_WAIT_TIME_LONG
arenadrawreftextbox
arenajudgmentstring B_MSG_REF_THATS_IT
arenawaitmessage B_MSG_REF_THATS_IT
pause B_WAIT_TIME_LONG
setbyte gBattleCommunication, 0 @ Reset state for arenajudgmentwindow
arenajudgmentwindow
pause B_WAIT_TIME_LONG
arenajudgmentwindow
arenajudgmentstring B_MSG_REF_JUDGE_MIND
arenawaitmessage B_MSG_REF_JUDGE_MIND
arenajudgmentwindow
arenajudgmentstring B_MSG_REF_JUDGE_SKILL
arenawaitmessage B_MSG_REF_JUDGE_SKILL
arenajudgmentwindow
arenajudgmentstring B_MSG_REF_JUDGE_BODY
arenawaitmessage B_MSG_REF_JUDGE_BODY
arenajudgmentwindow
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, ARENA_RESULT_PLAYER_LOST, BattleScript_ArenaJudgmentPlayerLoses
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, ARENA_RESULT_TIE, BattleScript_ArenaJudgmentDraw
@ ARENA_RESULT_PLAYER_WON
arenajudgmentstring B_MSG_REF_PLAYER_WON
arenawaitmessage B_MSG_REF_PLAYER_WON
arenajudgmentwindow
arenaerasereftextbox
printstring STRINGID_DEFEATEDOPPONENTBYREFEREE
waitmessage B_WAIT_TIME_LONG
playfaintcry BS_OPPONENT1
waitcry BS_ATTACKER
dofaintanimation BS_OPPONENT1
cleareffectsonfaint BS_OPPONENT1
arenaopponentmonlost
end2
BattleScript_ArenaJudgmentPlayerLoses:
arenajudgmentstring B_MSG_REF_OPPONENT_WON
arenawaitmessage B_MSG_REF_OPPONENT_WON
arenajudgmentwindow
arenaerasereftextbox
printstring STRINGID_LOSTTOOPPONENTBYREFEREE
waitmessage B_WAIT_TIME_LONG
playfaintcry BS_PLAYER1
waitcry BS_ATTACKER
dofaintanimation BS_PLAYER1
cleareffectsonfaint BS_PLAYER1
arenaplayermonlost
end2
BattleScript_ArenaJudgmentDraw:
arenajudgmentstring B_MSG_REF_DRAW
arenawaitmessage B_MSG_REF_DRAW
arenajudgmentwindow
arenaerasereftextbox
printstring STRINGID_TIEDOPPONENTBYREFEREE
waitmessage B_WAIT_TIME_LONG
playfaintcry BS_PLAYER1
waitcry BS_ATTACKER
dofaintanimation BS_PLAYER1
cleareffectsonfaint BS_PLAYER1
playfaintcry BS_OPPONENT1
waitcry BS_ATTACKER
dofaintanimation BS_OPPONENT1
cleareffectsonfaint BS_OPPONENT1
arenabothmonlost
end2
BattleScript_AskIfWantsToForfeitMatch::
printselectionstring STRINGID_QUESTIONFORFEITMATCH
forfeityesnobox BS_ATTACKER
endselectionscript
BattleScript_PrintPlayerForfeited::
printstring STRINGID_FORFEITEDMATCH
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_PrintPlayerForfeitedLinkBattle::
printstring STRINGID_FORFEITEDMATCH
waitmessage B_WAIT_TIME_LONG
endlinkbattle
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_TotemFlaredToLife::
playanimation BS_ATTACKER, B_ANIM_TOTEM_FLARE, NULL
printstring STRINGID_AURAFLAREDTOLIFE
waitmessage B_WAIT_TIME_LONG
call BattleScript_ApplyTotemVarBoost
end2
@ remove the mirror herb, do totem loop
BattleScript_MirrorHerbCopyStatChangeEnd2::
call BattleScript_MirrorHerbCopyStatChange
end2
BattleScript_MirrorHerbCopyStatChange::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL
printstring STRINGID_MIRRORHERBCOPIED
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
call BattleScript_TotemVar_Ret
copybyte gBattlerAttacker, sSAVED_BATTLER @ restore the original attacker just to be safe
return
BattleScript_OpportunistCopyStatChange::
call BattleScript_AbilityPopUp
printstring STRINGID_OPPORTUNISTCOPIED
waitmessage B_WAIT_TIME_LONG
call BattleScript_TotemVar_Ret
copybyte gBattlerAttacker, sSAVED_BATTLER @ restore the original attacker just to be safe
end3
BattleScript_TotemVar::
call BattleScript_TotemVar_Ret
end2
BattleScript_TotemVar_Ret::
gettotemboost BattleScript_ApplyTotemVarBoost
BattleScript_TotemVarEnd:
return
BattleScript_ApplyTotemVarBoost:
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TotemVarEnd
setgraphicalstatchangevalues
playanimation BS_SCRIPTING, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_TotemVar_Ret @loop until stats bitfield is empty
BattleScript_AnnounceAirLockCloudNine::
call BattleScript_AbilityPopUp
printstring STRINGID_AIRLOCKACTIVATES
waitmessage B_WAIT_TIME_LONG
call BattleScript_ActivateWeatherAbilities
end3
BattleScript_QuickClawActivation::
flushtextbox
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
waitanimation
printstring STRINGID_CANACTFASTERTHANKSTO
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_QuickDrawActivation::
flushtextbox
call BattleScript_AbilityPopUp
printstring STRINGID_CANACTFASTERTHANKSTO
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_CustapBerryActivation::
flushtextbox
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
waitanimation
printstring STRINGID_CANACTFASTERTHANKSTO
waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER
end2
BattleScript_MicleBerryActivateEnd2::
jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_MicleBerryActivateEnd2_Ripen
goto BattleScript_MicleBerryActivateEnd2_Anim
BattleScript_MicleBerryActivateEnd2_Ripen:
call BattleScript_AbilityPopUp
BattleScript_MicleBerryActivateEnd2_Anim:
playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_MICLEBERRYACTIVATES
waitmessage B_WAIT_TIME_LONG
removeitem BS_ATTACKER
end2
BattleScript_MicleBerryActivateRet::
jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_MicleBerryActivateRet_Ripen
goto BattleScript_MicleBerryActivateRet_Anim
BattleScript_MicleBerryActivateRet_Ripen:
call BattleScript_AbilityPopUp
BattleScript_MicleBerryActivateRet_Anim:
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_MICLEBERRYACTIVATES
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
return
BattleScript_JabocaRowapBerryActivates::
jumpifability BS_TARGET, ABILITY_RIPEN, BattleScript_JabocaRowapBerryActivate_Ripen
goto BattleScript_JabocaRowapBerryActivate_Anim
BattleScript_JabocaRowapBerryActivate_Ripen:
call BattleScript_AbilityPopUp
BattleScript_JabocaRowapBerryActivate_Anim:
jumpifabsent BS_TARGET, BattleScript_JabocaRowapBerryActivate_Dmg @ dont play the animation for a fainted target
playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT
waitanimation
BattleScript_JabocaRowapBerryActivate_Dmg:
call BattleScript_HurtAttacker
removeitem BS_TARGET
return
@ z moves / effects
BattleScript_ZMoveActivateDamaging::
flushtextbox
trytrainerslidezmovemsg
printstring STRINGID_ZPOWERSURROUNDS
playanimation BS_ATTACKER, B_ANIM_ZMOVE_ACTIVATE, NULL
printstring STRINGID_ZMOVEUNLEASHED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ZMoveActivateStatus::
flushtextbox
trytrainerslidezmovemsg
savetarget
printstring STRINGID_ZPOWERSURROUNDS
playanimation BS_ATTACKER, B_ANIM_ZMOVE_ACTIVATE, NULL
setzeffect
restoretarget
copybyte sSTATCHANGER, sSAVED_STAT_CHANGER
return
BattleScript_ZEffectPrintString::
printfromtable gZEffectStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_RecoverHPZMove::
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
printfromtable gZEffectStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_StatUpZMove::
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StatUpZMoveEnd
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpZMoveEnd
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printstring STRINGID_ZMOVESTATUP
waitmessage B_WAIT_TIME_LONG
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_StatUpZMoveEnd:
return
BattleScript_HealReplacementZMove::
playanimation BS_SCRIPTING B_ANIM_WISH_HEAL 0x0
printfromtable gZEffectStringIds
waitmessage B_WAIT_TIME_LONG
healthbarupdate BS_SCRIPTING
datahpupdate BS_SCRIPTING
return
BattleScript_EffectExtremeEvoboost::
attackcanceler
attackstring
ppreduce
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim
jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim
goto BattleScript_ButItFailed
BattleScript_ExtremeEvoboostAnim:
attackanimation
waitanimation
BattleScript_ExtremeEvoboostAtk::
setbyte sSTAT_ANIM_PLAYED, FALSE
playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0
setstatchanger STAT_ATK, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ExtremeEvoboostDef::
setstatchanger STAT_DEF, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostSpeed
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ExtremeEvoboostSpeed::
setstatchanger STAT_SPEED, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostSpAtk
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ExtremeEvoboostSpAtk::
setstatchanger STAT_SPATK, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostSpDef
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ExtremeEvoboostSpDef::
setstatchanger STAT_SPDEF, 2, FALSE
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostEnd
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_ExtremeEvoboostEnd::
goto BattleScript_MoveEnd
BattleScript_EffectHitSetRemoveTerrain:
attackcanceler
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
jumpifargument ARG_TRY_REMOVE_TERRAIN_FAIL, BattleScript_RemoveTerrain
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
setremoveterrain BattleScript_TryFaint
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_TryFaint:
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_RemoveTerrain:
jumpifterrainaffected BS_TARGET, STATUS_FIELD_TERRAIN_ANY, BattleScript_RemoveTerrain_Cont
goto BattleScript_ButItFailed
BattleScript_RemoveTerrain_Cont:
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
removeterrain
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
goto BattleScript_MoveEnd
BattleScript_Pickpocket::
call BattleScript_AbilityPopUp
jumpifability BS_ATTACKER, ABILITY_STICKY_HOLD, BattleScript_PickpocketPrevented
swapattackerwithtarget
call BattleScript_ItemSteal
swapattackerwithtarget
activateitemeffects BS_TARGET
return
BattleScript_PickpocketPrevented:
pause B_WAIT_TIME_SHORT
copybyte gBattlerAbility, gBattlerAttacker
call BattleScript_AbilityPopUp
printstring STRINGID_ITEMCANNOTBEREMOVED
waitmessage B_WAIT_TIME_LONG
return
BattleScript_StickyBarbTransfer::
playanimation BS_TARGET, B_ANIM_ITEM_STEAL
printstring STRINGID_STICKYBARBTRANSFER
waitmessage B_WAIT_TIME_LONG
removeitem BS_TARGET
return
BattleScript_RedCardActivates::
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_REDCARDACTIVATE
waitmessage B_WAIT_TIME_LONG
swapattackerwithtarget
jumpifstatus3 BS_EFFECT_BATTLER, STATUS3_ROOTED, BattleScript_RedCardIngrain
jumpifability BS_EFFECT_BATTLER, ABILITY_SUCTION_CUPS, BattleScript_RedCardSuctionCups
jumpiftargetdynamaxed BattleScript_RedCardDynamaxed
removeitem BS_SCRIPTING
setbyte sSWITCH_CASE, B_SWITCH_RED_CARD
forcerandomswitch BattleScript_RedCardEnd
@ changes the current battle script. the rest happens in BattleScript_RoarSuccessSwitch_Ret, if switch is successful
BattleScript_RedCardEnd:
return
BattleScript_RedCardIngrain:
printstring STRINGID_PKMNANCHOREDITSELF
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
swapattackerwithtarget
return
BattleScript_RedCardSuctionCups:
printstring STRINGID_PKMNANCHORSITSELFWITH
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
swapattackerwithtarget
return
BattleScript_RedCardDynamaxed:
printstring STRINGID_MOVEBLOCKEDBYDYNAMAX
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
swapattackerwithtarget
return
BattleScript_EjectButtonActivates::
makevisible BS_ATTACKER
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT
printstring STRINGID_EJECTBUTTONACTIVATE
waitmessage B_WAIT_TIME_LONG
removeitem BS_SCRIPTING
makeinvisible BS_SCRIPTING
openpartyscreen BS_SCRIPTING, BattleScript_EjectButtonEnd
switchoutabilities BS_SCRIPTING
waitstate
switchhandleorder BS_SCRIPTING 0x2
returntoball BS_SCRIPTING
getswitchedmondata BS_SCRIPTING
switchindataupdate BS_SCRIPTING
hpthresholds BS_SCRIPTING
trytoclearprimalweather
flushtextbox
printstring 0x3
switchinanim BS_SCRIPTING 0x1
waitstate
switchineffects BS_SCRIPTING
BattleScript_EjectButtonEnd:
return
BattleScript_EjectPackActivate_Ret::
goto BattleScript_EjectButtonActivates
BattleScript_EjectPackActivate_End2::
call BattleScript_EjectPackActivate_Ret
end2
BattleScript_EjectPackActivates::
jumpifcantswitch BS_SCRIPTING, BattleScript_EjectButtonEnd
goto BattleScript_EjectPackActivate_Ret
BattleScript_DarkTypePreventsPrankster::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
printstring STRINGID_ITDOESNTAFFECT
waitmessage B_WAIT_TIME_LONG
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
goto BattleScript_MoveEnd
BattleScript_WellBakedBodyActivates::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
showabilitypopup BS_TARGET
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
modifybattlerstatstage BS_TARGET, STAT_DEF, INCREASE, 1, BattleScript_WellBakedBodyEnd, ANIM_ON
BattleScript_WellBakedBodyEnd:
goto BattleScript_MoveEnd
BattleScript_WindRiderActivatesMoveEnd::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
showabilitypopup BS_TARGET
orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_WindRiderActivatesMoveEnd_End, ANIM_ON
BattleScript_WindRiderActivatesMoveEnd_End:
goto BattleScript_MoveEnd
BattleScript_GoodAsGoldActivates::
attackstring
ppreduce
showabilitypopup BS_TARGET
pause B_WAIT_TIME_SHORT
printstring STRINGID_ITDOESNTAFFECT
waitmessage B_WAIT_TIME_MED
goto BattleScript_MoveEnd
BattleScript_PastelVeilActivates::
setbyte gBattleCommunication, 0
setbyte gBattleCommunication + 1, 0
BattleScript_PastelVeil_TryCurePoison:
jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_PastelVeilCurePoison
goto BattleScript_PastelVeilLoopIncrement
BattleScript_PastelVeilCurePoison:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication + 1, 0x0, BattleScript_PastelVeilCurePoisonNoPopUp
call BattleScript_AbilityPopUp
setbyte gBattleCommunication + 1, 1
BattleScript_PastelVeilCurePoisonNoPopUp: @ Only show Pastel Veil pop up once if it cures two mons
printfromtable gSwitchInAbilityStringIds
waitmessage B_WAIT_TIME_LONG
curestatus BS_TARGET
updatestatusicon BS_TARGET
BattleScript_PastelVeilLoopIncrement:
jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_PastelVeilEnd
addbyte gBattleCommunication, 1
jumpifnoally BS_TARGET, BattleScript_PastelVeilEnd
setallytonexttarget BattleScript_PastelVeil_TryCurePoison
goto BattleScript_PastelVeilEnd
BattleScript_PastelVeilEnd:
end3
BattleScript_NeutralizingGasExits::
savetarget
pause B_WAIT_TIME_SHORT
printstring STRINGID_NEUTRALIZINGGASOVER
waitmessage B_WAIT_TIME_LONG
setbyte gBattlerTarget, 0
BattleScript_NeutralizingGasExitsLoop:
switchinabilities BS_TARGET
addbyte gBattlerTarget, 1
jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_NeutralizingGasExitsLoop
restoretarget
return
BattleScript_MagicianActivates::
call BattleScript_AbilityPopUp
call BattleScript_ItemSteal
return
BattleScript_SymbiosisActivates::
call BattleScript_AbilityPopUp
printstring STRINGID_SYMBIOSISITEMPASS
waitmessage B_WAIT_TIME_LONG
return
BattleScript_TargetAbilityStatRaiseRet::
copybyte sSAVED_BATTLER, gBattlerAttacker
copybyte gBattlerAbility, gEffectBattler
copybyte gBattlerAttacker, gBattlerTarget
call BattleScript_AbilityPopUp
statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_TargetAbilityStatRaiseRet_End
setgraphicalstatchangevalues
call BattleScript_StatUp
BattleScript_TargetAbilityStatRaiseRet_End:
copybyte gBattlerAttacker, sSAVED_BATTLER
return
@@@ MAX MOVES @@@
BattleScript_EffectMaxMove::
attackcanceler
accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON
attackstring
ppreduce
critcalc
damagecalc
adjustdamage
attackanimation
waitanimation
effectivenesssound
hitanimation BS_TARGET
waitstate
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
critmessage
waitmessage B_WAIT_TIME_LONG
resultmessage
waitmessage B_WAIT_TIME_LONG
tryfaintmon BS_TARGET
setmaxmoveeffect
moveendall
end
BattleScript_EffectRaiseStatAllies::
savetarget
copybyte gBattlerTarget, gBattlerAttacker
BattleScript_RaiseSideStatsLoop:
jumpifabsent BS_TARGET, BattleScript_RaiseSideStatsIncrement
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_RaiseSideStatsIncrement
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_RaiseSideStatsIncrement
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_RaiseSideStatsIncrement:
setbyte sSTAT_ANIM_PLAYED, FALSE
jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_RaiseSideStatsEnd
setallytonexttarget BattleScript_RaiseSideStatsLoop
BattleScript_RaiseSideStatsEnd:
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectLowerStatFoes::
savetarget
copybyte sBATTLER, gBattlerTarget
BattleScript_LowerSideStatsLoop:
jumpifabsent BS_TARGET, BattleScript_LowerSideStatsIncrement
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_LowerSideStatsIncrement
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_LowerSideStatsIncrement
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_LowerSideStatsIncrement:
setbyte sSTAT_ANIM_PLAYED, FALSE
jumpifbytenotequal gBattlerTarget, sBATTLER, BattleScript_LowerSideStatsEnd
setallytonexttarget BattleScript_LowerSideStatsLoop
BattleScript_LowerSideStatsEnd:
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectSetWeather::
playanimation 0, B_ANIM_MAX_SET_WEATHER
printfromtable gMoveWeatherChangeStringIds
waitmessage B_WAIT_TIME_LONG
call BattleScript_ActivateWeatherAbilities
goto BattleScript_MoveEnd
BattleScript_EffectSetTerrain::
printfromtable gTerrainStringIds
waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_RESTORE_BG
call BattleScript_ActivateTerrainEffects
goto BattleScript_MoveEnd
BattleScript_DamageNonTypesStarts::
printfromtable gDamageNonTypesStartStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_DamageNonTypesContinues::
setbyte gBattleCommunication, 0
BattleScript_DamageNonTypesLoop::
copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1
damagenontypes
jumpifword CMP_EQUAL, gBattleMoveDamage, 0, BattleScript_DamageNonTypesLoopIncrement
printfromtable gDamageNonTypesDmgStringIds
waitmessage B_WAIT_TIME_LONG
effectivenesssound
hitanimation BS_ATTACKER
orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
tryfaintmon BS_ATTACKER
checkteamslost BattleScript_DamageNonTypesLoopIncrement
BattleScript_DamageNonTypesLoopIncrement::
jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamageNonTypesContinuesEnd
addbyte gBattleCommunication, 1
jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamageNonTypesLoop
BattleScript_DamageNonTypesContinuesEnd::
bicword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE
end2
BattleScript_EffectTryReducePP::
tryspiteppreduce BattleScript_MoveEnd
printstring STRINGID_PKMNREDUCEDPP
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectStatus1Foes::
savetarget
copybyte sBATTLER, gBattlerTarget
BattleScript_Status1FoesLoop:
jumpifabsent BS_TARGET, BattleScript_Status1FoesIncrement
trysetstatus1 BattleScript_Status1FoesIncrement
statusanimation BS_TARGET
updatestatusicon BS_TARGET
printfromtable gStatusConditionsStringIds
waitmessage B_WAIT_TIME_LONG
updatestatusicon BS_EFFECT_BATTLER
waitstate
BattleScript_Status1FoesIncrement:
jumpifbytenotequal gBattlerTarget, sBATTLER, BattleScript_Status1FoesEnd
setallytonexttarget BattleScript_Status1FoesLoop
BattleScript_Status1FoesEnd:
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectStatus2Foes::
savetarget
copybyte sBATTLER, gBattlerTarget
BattleScript_Status2FoesLoop:
jumpifabsent BS_TARGET, BattleScript_Status2FoesIncrement
trysetstatus2 BattleScript_Status2FoesIncrement
jumpifbyte CMP_EQUAL, gBattleCommunication, 1, BattleScript_DoConfuseAnim
jumpifbyte CMP_EQUAL, gBattleCommunication, 2, BattleScript_DoInfatuationAnim
BattleScript_Status2FoesPrintMessage:
printfromtable gStatus2StringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_Status2FoesIncrement:
jumpifbytenotequal gBattlerTarget, sBATTLER, BattleScript_Status2FoesEnd
setallytonexttarget BattleScript_Status2FoesLoop
BattleScript_Status2FoesEnd:
restoretarget
jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_PrintCoinsScattered @ Gold Rush
goto BattleScript_MoveEnd
BattleScript_DoConfuseAnim:
status2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION
goto BattleScript_Status2FoesPrintMessage
BattleScript_DoInfatuationAnim:
status2animation BS_EFFECT_BATTLER, STATUS2_INFATUATION
goto BattleScript_Status2FoesPrintMessage
BattleScript_PrintCoinsScattered:
printstring STRINGID_COINSSCATTERED
goto BattleScript_MoveEnd
BattleScript_TormentEnds::
printstring STRINGID_TORMENTEDNOMORE
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_EffectRaiseCritAlliesAnim::
savetarget
copybyte gBattlerTarget, gBattlerAttacker
BattleScript_RaiseCritAlliesLoop:
jumpifabsent BS_TARGET, BattleScript_RaiseCritAlliesIncrement
setstatchanger STAT_ATK, 0, FALSE @ for animation
setgraphicalstatchangevalues
playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
swapattackerwithtarget
printstring STRINGID_PKMNGETTINGPUMPED
waitmessage B_WAIT_TIME_LONG
swapattackerwithtarget
BattleScript_RaiseCritAlliesIncrement:
setbyte sSTAT_ANIM_PLAYED, FALSE
jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_RaiseCritAlliesEnd
setallytonexttarget BattleScript_RaiseCritAlliesLoop
BattleScript_RaiseCritAlliesEnd:
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectHealOneSixthAllies::
jumpifteamhealthy BS_ATTACKER, BattleScript_MoveEnd
savetarget
copybyte gBattlerTarget, gBattlerAttacker
BattleScript_HealOneSixthAlliesLoop:
jumpifabsent BS_TARGET, BattleScript_HealOneSixthAlliesIncrement
tryhealsixthhealth BattleScript_HealOneSixthAlliesIncrement
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_TARGET
datahpupdate BS_TARGET
printstring STRINGID_PKMNREGAINEDHEALTH
waitmessage B_WAIT_TIME_LONG
BattleScript_HealOneSixthAlliesIncrement:
jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_HealOneSixthAlliesEnd
setallytonexttarget BattleScript_HealOneSixthAlliesLoop
BattleScript_HealOneSixthAlliesEnd:
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectCureStatusAllies::
jumpifteamhealthy BS_ATTACKER, BattleScript_MoveEnd
savetarget
copybyte gBattlerTarget, gBattlerAttacker
BattleScript_CureStatusAlliesLoop:
jumpifabsent BS_TARGET, BattleScript_CureStatusAlliesIncrement
jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_CureStatusActivate
BattleScript_CureStatusAlliesIncrement:
jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_CureStatusAlliesEnd
setallytonexttarget BattleScript_CureStatusAlliesLoop
BattleScript_CureStatusAlliesEnd:
restoretarget
goto BattleScript_MoveEnd
BattleScript_CureStatusActivate:
curestatus BS_TARGET
updatestatusicon BS_TARGET
swapattackerwithtarget
printstring STRINGID_PKMNSTATUSNORMAL
waitmessage B_WAIT_TIME_LONG
swapattackerwithtarget
goto BattleScript_CureStatusAlliesIncrement
BattleScript_EffectRecycleBerriesAllies::
savetarget
copybyte gBattlerTarget, gBattlerAttacker
BattleScript_RecycleBerriesAlliesLoop:
jumpifabsent BS_TARGET, BattleScript_RecycleBerriesAlliesIncrement
tryrecycleberry BattleScript_RecycleBerriesAlliesIncrement
swapattackerwithtarget
printstring STRINGID_XFOUNDONEY
waitmessage B_WAIT_TIME_LONG
swapattackerwithtarget
BattleScript_RecycleBerriesAlliesIncrement:
jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_RecycleBerriesAlliesEnd
setallytonexttarget BattleScript_RecycleBerriesAlliesLoop
BattleScript_RecycleBerriesAlliesEnd:
restoretarget
goto BattleScript_MoveEnd
BattleScript_EffectStonesurge::
setstealthrock BattleScript_MoveEnd
printfromtable gDmgHazardsStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_EffectSteelsurge::
setsteelsurge BattleScript_MoveEnd
printfromtable gDmgHazardsStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
@@@ END MAX MOVES @@@
BattleScript_DynamaxBegins::
flushtextbox
trytrainerslidedynamaxmsg
returnatktoball
pause B_WAIT_TIME_SHORT
returntoball BS_SCRIPTING
switchinanim BS_SCRIPTING, TRUE
updatedynamax
playanimation BS_SCRIPTING, B_ANIM_DYNAMAX_GROWTH
waitanimation
end3
BattleScript_DynamaxEnds::
flushtextbox
updatedynamax
playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE
waitanimation
end2
BattleScript_MoveBlockedByDynamax::
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
pause B_WAIT_TIME_SHORT
ppreduce
jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_STRING_PRINTED, BattleScript_MoveEnd
printstring STRINGID_MOVEBLOCKEDBYDYNAMAX
waitmessage B_WAIT_TIME_LONG
orword gHitMarker, HITMARKER_STRING_PRINTED
goto BattleScript_MoveEnd
BattleScript_PokemonCantUseTheMove::
attackstring
ppreduce
pause B_WAIT_TIME_SHORT
printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_CouldntFullyProtect::
printstring STRINGID_COULDNTFULLYPROTECT
waitmessage B_WAIT_TIME_LONG
return
BattleScript_BerserkGeneRet::
BattleScript_BerserkGeneRet_Anim:
savetarget
copybyte gBattlerTarget, sBATTLER
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_BerserkGeneRet_TryConfuse
setgraphicalstatchangevalues
playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1
setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM
call BattleScript_StatUp
BattleScript_BerserkGeneRet_TryConfuse:
jumpifability BS_SCRIPTING, ABILITY_OWN_TEMPO, BattleScript_BerserkGeneRet_OwnTempoPrevents
jumpifsafeguard BattleScript_BerserkGeneRet_SafeguardProtected
setmoveeffect MOVE_EFFECT_CONFUSION
seteffectprimary
goto BattleScript_BerserkGeneRet_End
BattleScript_BerserkGeneRet_SafeguardProtected::
pause B_WAIT_TIME_SHORT
printstring STRINGID_PKMNUSEDSAFEGUARD
waitmessage B_WAIT_TIME_LONG
goto BattleScript_BerserkGeneRet_End
BattleScript_BerserkGeneRet_OwnTempoPrevents:
pause B_WAIT_TIME_SHORT
call BattleScript_AbilityPopUp
printstring STRINGID_PKMNPREVENTSCONFUSIONWITH
waitmessage B_WAIT_TIME_LONG
BattleScript_BerserkGeneRet_End:
restoretarget
removeitem BS_SCRIPTING
end3
BattleScript_EffectSnow::
attackcanceler
attackstring
ppreduce
call BattleScript_CheckPrimalWeather
setsnow
goto BattleScript_MoveWeatherChange
|
jotana240/PokemonEsmeraldaESP
| 8,432
|
data/battle_scripts_2.s
|
#include "config/battle.h"
#include "constants/battle.h"
#include "constants/battle_script_commands.h"
#include "constants/battle_anim.h"
#include "constants/battle_string_ids.h"
#include "constants/moves.h"
#include "constants/songs.h"
#include "constants/game_stat.h"
.include "asm/macros.inc"
.include "asm/macros/battle_script.inc"
.include "constants/constants.inc"
.section script_data, "aw", %progbits
.align 2
gBattlescriptsForUsingItem::
.4byte BattleScript_ItemRestoreHP @ EFFECT_ITEM_RESTORE_HP
.4byte BattleScript_ItemCureStatus @ EFFECT_ITEM_CURE_STATUS
.4byte BattleScript_ItemHealAndCureStatus @ EFFECT_ITEM_HEAL_AND_CURE_STATUS
.4byte BattleScript_ItemIncreaseStat @ EFFECT_ITEM_INCREASE_STAT
.4byte BattleScript_ItemSetMist @ EFFECT_ITEM_SET_MIST
.4byte BattleScript_ItemSetFocusEnergy @ EFFECT_ITEM_SET_FOCUS_ENERGY
.4byte BattleScript_RunByUsingItem @ EFFECT_ITEM_ESCAPE
.4byte BattleScript_BallThrow @ EFFECT_ITEM_THROW_BALL
.4byte BattleScript_ItemRestoreHP @ EFFECT_ITEM_REVIVE
.4byte BattleScript_ItemRestorePP @ EFFECT_ITEM_RESTORE_PP
.4byte BattleScript_ItemIncreaseAllStats @ EFFECT_ITEM_INCREASE_ALL_STATS
.align 2
gBattlescriptsForSafariActions::
.4byte BattleScript_ActionWatchesCarefully
.4byte BattleScript_ActionGetNear
.4byte BattleScript_ActionThrowPokeblock
.4byte BattleScript_ActionWallyThrow
BattleScript_ItemEnd:
end
BattleScript_UseItemMessage:
printstring STRINGID_EMPTYSTRING3
pause B_WAIT_TIME_MED
playse SE_USE_ITEM
getbattlerside BS_ATTACKER
copybyte cMULTISTRING_CHOOSER, gBattleCommunication
printfromtable gTrainerUsedItemStringIds
waitmessage B_WAIT_TIME_LONG
return
BattleScript_ItemRestoreHP::
call BattleScript_UseItemMessage
itemrestorehp
jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_ItemRestoreHP_SendOutRevivedBattler
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
printstring STRINGID_ITEMRESTOREDSPECIESHEALTH
waitmessage B_WAIT_TIME_LONG
end
BattleScript_ItemRestoreHP_SendOutRevivedBattler:
switchinanim BS_SCRIPTING, FALSE
waitstate
switchineffects BS_SCRIPTING
end
BattleScript_ItemCureStatus::
call BattleScript_UseItemMessage
itemcurestatus
updatestatusicon BS_ATTACKER
printstring STRINGID_ITEMCUREDSPECIESSTATUS
waitmessage B_WAIT_TIME_LONG
end
BattleScript_ItemHealAndCureStatus::
call BattleScript_UseItemMessage
itemrestorehp
itemcurestatus
printstring STRINGID_ITEMRESTOREDSPECIESHEALTH
waitmessage B_WAIT_TIME_LONG
bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT
orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE
healthbarupdate BS_ATTACKER
datahpupdate BS_ATTACKER
updatestatusicon BS_ATTACKER
printstring STRINGID_ITEMRESTOREDSPECIESHEALTH
waitmessage B_WAIT_TIME_LONG
end
BattleScript_ItemIncreaseStat::
call BattleScript_UseItemMessage
itemincreasestat
statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_ItemEnd
setgraphicalstatchangevalues
playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1
printfromtable gStatUpStringIds
waitmessage B_WAIT_TIME_LONG
end
BattleScript_ItemSetMist::
call BattleScript_UseItemMessage
setmist
playmoveanimation BS_ATTACKER, MOVE_MIST
waitanimation
printfromtable gMistUsedStringIds
waitmessage B_WAIT_TIME_LONG
end
BattleScript_ItemSetFocusEnergy::
call BattleScript_UseItemMessage
jumpifstatus2 BS_ATTACKER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed
setfocusenergy
playmoveanimation BS_ATTACKER, MOVE_FOCUS_ENERGY
waitanimation
copybyte sBATTLER, gBattlerAttacker
printstring STRINGID_PKMNUSEDXTOGETPUMPED
waitmessage B_WAIT_TIME_LONG
end
BattleScript_ItemRestorePP::
call BattleScript_UseItemMessage
itemrestorepp
printstring STRINGID_ITEMRESTOREDSPECIESPP
waitmessage B_WAIT_TIME_LONG
end
BattleScript_ItemIncreaseAllStats::
call BattleScript_UseItemMessage
call BattleScript_AllStatsUp
end
BattleScript_BallThrow::
jumpifword CMP_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_WALLY_TUTORIAL, BattleScript_BallThrowByWally
printstring STRINGID_PLAYERUSEDITEM
handleballthrow
BattleScript_BallThrowByWally::
printstring STRINGID_WALLYUSEDITEM
handleballthrow
BattleScript_SafariBallThrow::
printstring STRINGID_PLAYERUSEDITEM
updatestatusicon BS_ATTACKER
handleballthrow
BattleScript_SuccessBallThrow::
setbyte sMON_CAUGHT, TRUE
incrementgamestat GAME_STAT_POKEMON_CAPTURES
BattleScript_PrintCaughtMonInfo::
printstring STRINGID_GOTCHAPKMNCAUGHTPLAYER
jumpifbyte CMP_NOT_EQUAL, sEXP_CATCH, TRUE, BattleScript_TryPrintCaughtMonInfo
setbyte sGIVEEXP_STATE, 0
getexp BS_TARGET
sethword gBattle_BG2_X, 0
BattleScript_TryPrintCaughtMonInfo:
jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_GiveCaughtMonEnd
trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon
printstring STRINGID_PKMNDATAADDEDTODEX
waitstate
setbyte gBattleCommunication, 0
displaydexinfo
BattleScript_TryNicknameCaughtMon::
printstring STRINGID_GIVENICKNAMECAPTURED
waitstate
setbyte gBattleCommunication, 0
trygivecaughtmonnick BattleScript_GiveCaughtMonEnd
givecaughtmon
printfromtable gCaughtMonStringIds
waitmessage B_WAIT_TIME_LONG
goto BattleScript_SuccessBallThrowEnd
BattleScript_GiveCaughtMonEnd::
givecaughtmon
BattleScript_SuccessBallThrowEnd::
setbyte gBattleOutcome, B_OUTCOME_CAUGHT
finishturn
BattleScript_WallyBallThrow::
printstring STRINGID_GOTCHAPKMNCAUGHTWALLY
setbyte gBattleOutcome, B_OUTCOME_CAUGHT
finishturn
BattleScript_ShakeBallThrow::
printfromtable gBallEscapeStringIds
waitmessage B_WAIT_TIME_LONG
jumpifword CMP_NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd
jumpifbyte CMP_NOT_EQUAL, gNumSafariBalls, 0, BattleScript_ShakeBallThrowEnd
printstring STRINGID_OUTOFSAFARIBALLS
waitmessage B_WAIT_TIME_LONG
setbyte gBattleOutcome, B_OUTCOME_NO_SAFARI_BALLS
BattleScript_ShakeBallThrowEnd::
finishaction
BattleScript_TrainerBallBlock::
waitmessage B_WAIT_TIME_LONG
printstring STRINGID_TRAINERBLOCKEDBALL
waitmessage B_WAIT_TIME_LONG
printstring STRINGID_DONTBEATHIEF
waitmessage B_WAIT_TIME_LONG
finishaction
BattleScript_RunByUsingItem::
playse SE_FLEE
setbyte gBattleOutcome, B_OUTCOME_RAN
finishturn
BattleScript_ActionWatchesCarefully:
printstring STRINGID_PKMNWATCHINGCAREFULLY
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_ActionGetNear:
printfromtable gSafariGetNearStringIds
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_ActionThrowPokeblock:
printstring STRINGID_THREWPOKEBLOCKATPKMN
waitmessage B_WAIT_TIME_LONG
playanimation BS_ATTACKER, B_ANIM_POKEBLOCK_THROW, NULL
printfromtable gSafariPokeblockResultStringIds
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_ActionWallyThrow:
printstring STRINGID_RETURNMON
waitmessage B_WAIT_TIME_LONG
returnatktoball
waitstate
trainerslidein BS_TARGET
waitstate
printstring STRINGID_YOUTHROWABALLNOWRIGHT
waitmessage B_WAIT_TIME_LONG
end2
BattleScript_TrainerASlideMsgRet::
handletrainerslidemsg BS_SCRIPTING, 0
trainerslidein B_POSITION_OPPONENT_LEFT
handletrainerslidemsg BS_SCRIPTING, 1
waitstate
trainerslideout B_POSITION_OPPONENT_LEFT
waitstate
handletrainerslidemsg BS_SCRIPTING, 2
return
BattleScript_TrainerASlideMsgEnd2::
call BattleScript_TrainerASlideMsgRet
end2
BattleScript_TrainerBSlideMsgRet::
handletrainerslidemsg BS_SCRIPTING, 0
trainerslidein B_POSITION_OPPONENT_RIGHT
handletrainerslidemsg BS_SCRIPTING, 1
waitstate
trainerslideout B_POSITION_OPPONENT_RIGHT
waitstate
handletrainerslidemsg BS_SCRIPTING, 2
return
BattleScript_TrainerBSlideMsgEnd2::
call BattleScript_TrainerBSlideMsgRet
end2
|
jotana240/PokemonEsmeraldaESP
| 43,991
|
data/event_scripts.s
|
#include "config.h"
#include "config/battle.h"
#include "config/item.h"
#include "constants/global.h"
#include "constants/apprentice.h"
#include "constants/battle.h"
#include "constants/battle_arena.h"
#include "constants/battle_dome.h"
#include "constants/battle_factory.h"
#include "constants/battle_frontier.h"
#include "constants/battle_palace.h"
#include "constants/battle_pike.h"
#include "constants/battle_pyramid.h"
#include "constants/battle_setup.h"
#include "constants/battle_tent.h"
#include "constants/battle_tower.h"
#include "constants/berry.h"
#include "constants/cable_club.h"
#include "constants/coins.h"
#include "constants/contest.h"
#include "constants/daycare.h"
#include "constants/decorations.h"
#include "constants/easy_chat.h"
#include "constants/event_objects.h"
#include "constants/event_object_movement.h"
#include "constants/field_effects.h"
#include "constants/field_poison.h"
#include "constants/field_specials.h"
#include "constants/field_tasks.h"
#include "constants/field_weather.h"
#include "constants/flags.h"
#include "constants/frontier_util.h"
#include "constants/game_stat.h"
#include "constants/item.h"
#include "constants/items.h"
#include "constants/heal_locations.h"
#include "constants/layouts.h"
#include "constants/lilycove_lady.h"
#include "constants/map_scripts.h"
#include "constants/maps.h"
#include "constants/mauville_old_man.h"
#include "constants/metatile_labels.h"
#include "constants/moves.h"
#include "constants/party_menu.h"
#include "constants/pokemon.h"
#include "constants/roulette.h"
#include "constants/script_menu.h"
#include "constants/secret_bases.h"
#include "constants/songs.h"
#include "constants/sound.h"
#include "constants/species.h"
#include "constants/trade.h"
#include "constants/trainer_hill.h"
#include "constants/trainers.h"
#include "constants/tv.h"
#include "constants/union_room.h"
#include "constants/vars.h"
#include "constants/weather.h"
.include "asm/macros.inc"
.include "asm/macros/event.inc"
.include "constants/constants.inc"
.section script_data, "aw", %progbits
.include "data/script_cmd_table.inc"
gSpecialVars::
.4byte gSpecialVar_0x8000
.4byte gSpecialVar_0x8001
.4byte gSpecialVar_0x8002
.4byte gSpecialVar_0x8003
.4byte gSpecialVar_0x8004
.4byte gSpecialVar_0x8005
.4byte gSpecialVar_0x8006
.4byte gSpecialVar_0x8007
.4byte gSpecialVar_0x8008
.4byte gSpecialVar_0x8009
.4byte gSpecialVar_0x800A
.4byte gSpecialVar_0x800B
.4byte gSpecialVar_Facing
.4byte gSpecialVar_Result
.4byte gSpecialVar_ItemId
.4byte gSpecialVar_LastTalked
.4byte gSpecialVar_ContestRank
.4byte gSpecialVar_ContestCategory
.4byte gSpecialVar_MonBoxId
.4byte gSpecialVar_MonBoxPos
.4byte gSpecialVar_Unused_0x8014
.4byte gTrainerBattleOpponent_A
.include "data/specials.inc"
gStdScripts::
.4byte Std_ObtainItem @ STD_OBTAIN_ITEM
.4byte Std_FindItem @ STD_FIND_ITEM
.4byte Std_MsgboxNPC @ MSGBOX_NPC
.4byte Std_MsgboxSign @ MSGBOX_SIGN
.4byte Std_MsgboxDefault @ MSGBOX_DEFAULT
.4byte Std_MsgboxYesNo @ MSGBOX_YESNO
.4byte Std_MsgboxAutoclose @ MSGBOX_AUTOCLOSE
.4byte Std_ObtainDecoration @ STD_OBTAIN_DECORATION
.4byte Std_RegisteredInMatchCall @ STD_REGISTER_MATCH_CALL
.4byte Std_MsgboxGetPoints @ MSGBOX_GETPOINTS
.4byte Std_MsgboxPokenav @ MSGBOX_POKENAV
gStdScripts_End::
.include "data/maps/PetalburgCity/scripts.inc"
.include "data/maps/SlateportCity/scripts.inc"
.include "data/maps/MauvilleCity/scripts.inc"
.include "data/maps/RustboroCity/scripts.inc"
.include "data/maps/FortreeCity/scripts.inc"
.include "data/maps/LilycoveCity/scripts.inc"
.include "data/maps/MossdeepCity/scripts.inc"
.include "data/maps/SootopolisCity/scripts.inc"
.include "data/maps/EverGrandeCity/scripts.inc"
.include "data/maps/LittlerootTown/scripts.inc"
.include "data/maps/OldaleTown/scripts.inc"
.include "data/maps/DewfordTown/scripts.inc"
.include "data/maps/LavaridgeTown/scripts.inc"
.include "data/maps/FallarborTown/scripts.inc"
.include "data/maps/VerdanturfTown/scripts.inc"
.include "data/maps/PacifidlogTown/scripts.inc"
.include "data/maps/Route101/scripts.inc"
.include "data/maps/Route102/scripts.inc"
.include "data/maps/Route103/scripts.inc"
.include "data/maps/Route104/scripts.inc"
.include "data/maps/Route105/scripts.inc"
.include "data/maps/Route106/scripts.inc"
.include "data/maps/Route107/scripts.inc"
.include "data/maps/Route108/scripts.inc"
.include "data/maps/Route109/scripts.inc"
.include "data/maps/Route110/scripts.inc"
.include "data/maps/Route111/scripts.inc"
.include "data/maps/Route112/scripts.inc"
.include "data/maps/Route113/scripts.inc"
.include "data/maps/Route114/scripts.inc"
.include "data/maps/Route115/scripts.inc"
.include "data/maps/Route116/scripts.inc"
.include "data/maps/Route117/scripts.inc"
.include "data/maps/Route118/scripts.inc"
.include "data/maps/Route119/scripts.inc"
.include "data/maps/Route120/scripts.inc"
.include "data/maps/Route121/scripts.inc"
.include "data/maps/Route122/scripts.inc"
.include "data/maps/Route123/scripts.inc"
.include "data/maps/Route124/scripts.inc"
.include "data/maps/Route125/scripts.inc"
.include "data/maps/Route126/scripts.inc"
.include "data/maps/Route127/scripts.inc"
.include "data/maps/Route128/scripts.inc"
.include "data/maps/Route129/scripts.inc"
.include "data/maps/Route130/scripts.inc"
.include "data/maps/Route131/scripts.inc"
.include "data/maps/Route132/scripts.inc"
.include "data/maps/Route133/scripts.inc"
.include "data/maps/Route134/scripts.inc"
.include "data/maps/Underwater_Route124/scripts.inc"
.include "data/maps/Underwater_Route126/scripts.inc"
.include "data/maps/Underwater_Route127/scripts.inc"
.include "data/maps/Underwater_Route128/scripts.inc"
.include "data/maps/Underwater_Route129/scripts.inc"
.include "data/maps/Underwater_Route105/scripts.inc"
.include "data/maps/Underwater_Route125/scripts.inc"
.include "data/maps/LittlerootTown_BrendansHouse_1F/scripts.inc"
.include "data/maps/LittlerootTown_BrendansHouse_2F/scripts.inc"
.include "data/maps/LittlerootTown_MaysHouse_1F/scripts.inc"
.include "data/maps/LittlerootTown_MaysHouse_2F/scripts.inc"
.include "data/maps/LittlerootTown_ProfessorBirchsLab/scripts.inc"
.include "data/maps/OldaleTown_House1/scripts.inc"
.include "data/maps/OldaleTown_House2/scripts.inc"
.include "data/maps/OldaleTown_PokemonCenter_1F/scripts.inc"
.include "data/maps/OldaleTown_PokemonCenter_2F/scripts.inc"
.include "data/maps/OldaleTown_Mart/scripts.inc"
.include "data/maps/DewfordTown_House1/scripts.inc"
.include "data/maps/DewfordTown_PokemonCenter_1F/scripts.inc"
.include "data/maps/DewfordTown_PokemonCenter_2F/scripts.inc"
.include "data/maps/DewfordTown_Gym/scripts.inc"
.include "data/maps/DewfordTown_Hall/scripts.inc"
.include "data/maps/DewfordTown_House2/scripts.inc"
.include "data/maps/LavaridgeTown_HerbShop/scripts.inc"
.include "data/maps/LavaridgeTown_Gym_1F/scripts.inc"
.include "data/maps/LavaridgeTown_Gym_B1F/scripts.inc"
.include "data/maps/LavaridgeTown_House/scripts.inc"
.include "data/maps/LavaridgeTown_Mart/scripts.inc"
.include "data/maps/LavaridgeTown_PokemonCenter_1F/scripts.inc"
.include "data/maps/LavaridgeTown_PokemonCenter_2F/scripts.inc"
.include "data/maps/FallarborTown_Mart/scripts.inc"
.include "data/maps/FallarborTown_BattleTentLobby/scripts.inc"
.include "data/maps/FallarborTown_BattleTentCorridor/scripts.inc"
.include "data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc"
.include "data/maps/FallarborTown_PokemonCenter_1F/scripts.inc"
.include "data/maps/FallarborTown_PokemonCenter_2F/scripts.inc"
.include "data/maps/FallarborTown_CozmosHouse/scripts.inc"
.include "data/maps/FallarborTown_MoveRelearnersHouse/scripts.inc"
.include "data/maps/VerdanturfTown_BattleTentLobby/scripts.inc"
.include "data/maps/VerdanturfTown_BattleTentCorridor/scripts.inc"
.include "data/maps/VerdanturfTown_BattleTentBattleRoom/scripts.inc"
.include "data/maps/VerdanturfTown_Mart/scripts.inc"
.include "data/maps/VerdanturfTown_PokemonCenter_1F/scripts.inc"
.include "data/maps/VerdanturfTown_PokemonCenter_2F/scripts.inc"
.include "data/maps/VerdanturfTown_WandasHouse/scripts.inc"
.include "data/maps/VerdanturfTown_FriendshipRatersHouse/scripts.inc"
.include "data/maps/VerdanturfTown_House/scripts.inc"
.include "data/maps/PacifidlogTown_PokemonCenter_1F/scripts.inc"
.include "data/maps/PacifidlogTown_PokemonCenter_2F/scripts.inc"
.include "data/maps/PacifidlogTown_House1/scripts.inc"
.include "data/maps/PacifidlogTown_House2/scripts.inc"
.include "data/maps/PacifidlogTown_House3/scripts.inc"
.include "data/maps/PacifidlogTown_House4/scripts.inc"
.include "data/maps/PacifidlogTown_House5/scripts.inc"
.include "data/maps/PetalburgCity_WallysHouse/scripts.inc"
.include "data/maps/PetalburgCity_Gym/scripts.inc"
.include "data/maps/PetalburgCity_House1/scripts.inc"
.include "data/maps/PetalburgCity_House2/scripts.inc"
.include "data/maps/PetalburgCity_PokemonCenter_1F/scripts.inc"
.include "data/maps/PetalburgCity_PokemonCenter_2F/scripts.inc"
.include "data/maps/PetalburgCity_Mart/scripts.inc"
.include "data/maps/SlateportCity_SternsShipyard_1F/scripts.inc"
.include "data/maps/SlateportCity_SternsShipyard_2F/scripts.inc"
.include "data/maps/SlateportCity_BattleTentLobby/scripts.inc"
.include "data/maps/SlateportCity_BattleTentCorridor/scripts.inc"
.include "data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc"
.include "data/maps/SlateportCity_NameRatersHouse/scripts.inc"
.include "data/maps/SlateportCity_PokemonFanClub/scripts.inc"
.include "data/maps/SlateportCity_OceanicMuseum_1F/scripts.inc"
.include "data/maps/SlateportCity_OceanicMuseum_2F/scripts.inc"
.include "data/maps/SlateportCity_Harbor/scripts.inc"
.include "data/maps/SlateportCity_House/scripts.inc"
.include "data/maps/SlateportCity_PokemonCenter_1F/scripts.inc"
.include "data/maps/SlateportCity_PokemonCenter_2F/scripts.inc"
.include "data/maps/SlateportCity_Mart/scripts.inc"
.include "data/maps/MauvilleCity_Gym/scripts.inc"
.include "data/maps/MauvilleCity_BikeShop/scripts.inc"
.include "data/maps/MauvilleCity_House1/scripts.inc"
.include "data/maps/MauvilleCity_GameCorner/scripts.inc"
.include "data/maps/MauvilleCity_House2/scripts.inc"
.include "data/maps/MauvilleCity_PokemonCenter_1F/scripts.inc"
.include "data/maps/MauvilleCity_PokemonCenter_2F/scripts.inc"
.include "data/maps/MauvilleCity_Mart/scripts.inc"
.include "data/maps/RustboroCity_DevonCorp_1F/scripts.inc"
.include "data/maps/RustboroCity_DevonCorp_2F/scripts.inc"
.include "data/maps/RustboroCity_DevonCorp_3F/scripts.inc"
.include "data/maps/RustboroCity_Gym/scripts.inc"
.include "data/maps/RustboroCity_PokemonSchool/scripts.inc"
.include "data/maps/RustboroCity_PokemonCenter_1F/scripts.inc"
.include "data/maps/RustboroCity_PokemonCenter_2F/scripts.inc"
.include "data/maps/RustboroCity_Mart/scripts.inc"
.include "data/maps/RustboroCity_Flat1_1F/scripts.inc"
.include "data/maps/RustboroCity_Flat1_2F/scripts.inc"
.include "data/maps/RustboroCity_House1/scripts.inc"
.include "data/maps/RustboroCity_CuttersHouse/scripts.inc"
.include "data/maps/RustboroCity_House2/scripts.inc"
.include "data/maps/RustboroCity_Flat2_1F/scripts.inc"
.include "data/maps/RustboroCity_Flat2_2F/scripts.inc"
.include "data/maps/RustboroCity_Flat2_3F/scripts.inc"
.include "data/maps/RustboroCity_House3/scripts.inc"
.include "data/maps/FortreeCity_House1/scripts.inc"
.include "data/maps/FortreeCity_Gym/scripts.inc"
.include "data/maps/FortreeCity_PokemonCenter_1F/scripts.inc"
.include "data/maps/FortreeCity_PokemonCenter_2F/scripts.inc"
.include "data/maps/FortreeCity_Mart/scripts.inc"
.include "data/maps/FortreeCity_House2/scripts.inc"
.include "data/maps/FortreeCity_House3/scripts.inc"
.include "data/maps/FortreeCity_House4/scripts.inc"
.include "data/maps/FortreeCity_House5/scripts.inc"
.include "data/maps/FortreeCity_DecorationShop/scripts.inc"
.include "data/maps/LilycoveCity_CoveLilyMotel_1F/scripts.inc"
.include "data/maps/LilycoveCity_CoveLilyMotel_2F/scripts.inc"
.include "data/maps/LilycoveCity_LilycoveMuseum_1F/scripts.inc"
.include "data/maps/LilycoveCity_LilycoveMuseum_2F/scripts.inc"
.include "data/maps/LilycoveCity_ContestLobby/scripts.inc"
.include "data/maps/LilycoveCity_ContestHall/scripts.inc"
.include "data/maps/LilycoveCity_PokemonCenter_1F/scripts.inc"
.include "data/maps/LilycoveCity_PokemonCenter_2F/scripts.inc"
.include "data/maps/LilycoveCity_UnusedMart/scripts.inc"
.include "data/maps/LilycoveCity_PokemonTrainerFanClub/scripts.inc"
.include "data/maps/LilycoveCity_Harbor/scripts.inc"
.include "data/maps/LilycoveCity_MoveDeletersHouse/scripts.inc"
.include "data/maps/LilycoveCity_House1/scripts.inc"
.include "data/maps/LilycoveCity_House2/scripts.inc"
.include "data/maps/LilycoveCity_House3/scripts.inc"
.include "data/maps/LilycoveCity_House4/scripts.inc"
.include "data/maps/LilycoveCity_DepartmentStore_1F/scripts.inc"
.include "data/maps/LilycoveCity_DepartmentStore_2F/scripts.inc"
.include "data/maps/LilycoveCity_DepartmentStore_3F/scripts.inc"
.include "data/maps/LilycoveCity_DepartmentStore_4F/scripts.inc"
.include "data/maps/LilycoveCity_DepartmentStore_5F/scripts.inc"
.include "data/maps/LilycoveCity_DepartmentStoreRooftop/scripts.inc"
.include "data/maps/LilycoveCity_DepartmentStoreElevator/scripts.inc"
.include "data/maps/MossdeepCity_Gym/scripts.inc"
.include "data/maps/MossdeepCity_House1/scripts.inc"
.include "data/maps/MossdeepCity_House2/scripts.inc"
.include "data/maps/MossdeepCity_PokemonCenter_1F/scripts.inc"
.include "data/maps/MossdeepCity_PokemonCenter_2F/scripts.inc"
.include "data/maps/MossdeepCity_Mart/scripts.inc"
.include "data/maps/MossdeepCity_House3/scripts.inc"
.include "data/maps/MossdeepCity_StevensHouse/scripts.inc"
.include "data/maps/MossdeepCity_House4/scripts.inc"
.include "data/maps/MossdeepCity_SpaceCenter_1F/scripts.inc"
.include "data/maps/MossdeepCity_SpaceCenter_2F/scripts.inc"
.include "data/maps/MossdeepCity_GameCorner_1F/scripts.inc"
.include "data/maps/MossdeepCity_GameCorner_B1F/scripts.inc"
.include "data/maps/SootopolisCity_Gym_1F/scripts.inc"
.include "data/maps/SootopolisCity_Gym_B1F/scripts.inc"
.include "data/maps/SootopolisCity_PokemonCenter_1F/scripts.inc"
.include "data/maps/SootopolisCity_PokemonCenter_2F/scripts.inc"
.include "data/maps/SootopolisCity_Mart/scripts.inc"
.include "data/maps/SootopolisCity_House1/scripts.inc"
.include "data/maps/SootopolisCity_House2/scripts.inc"
.include "data/maps/SootopolisCity_House3/scripts.inc"
.include "data/maps/SootopolisCity_House4/scripts.inc"
.include "data/maps/SootopolisCity_House5/scripts.inc"
.include "data/maps/SootopolisCity_House6/scripts.inc"
.include "data/maps/SootopolisCity_House7/scripts.inc"
.include "data/maps/SootopolisCity_LotadAndSeedotHouse/scripts.inc"
.include "data/maps/SootopolisCity_MysteryEventsHouse_1F/scripts.inc"
.include "data/maps/SootopolisCity_MysteryEventsHouse_B1F/scripts.inc"
.include "data/maps/EverGrandeCity_SidneysRoom/scripts.inc"
.include "data/maps/EverGrandeCity_PhoebesRoom/scripts.inc"
.include "data/maps/EverGrandeCity_GlaciasRoom/scripts.inc"
.include "data/maps/EverGrandeCity_DrakesRoom/scripts.inc"
.include "data/maps/EverGrandeCity_ChampionsRoom/scripts.inc"
.include "data/maps/EverGrandeCity_Hall1/scripts.inc"
.include "data/maps/EverGrandeCity_Hall2/scripts.inc"
.include "data/maps/EverGrandeCity_Hall3/scripts.inc"
.include "data/maps/EverGrandeCity_Hall4/scripts.inc"
.include "data/maps/EverGrandeCity_Hall5/scripts.inc"
.include "data/maps/EverGrandeCity_PokemonLeague_1F/scripts.inc"
.include "data/maps/EverGrandeCity_HallOfFame/scripts.inc"
.include "data/maps/EverGrandeCity_PokemonCenter_1F/scripts.inc"
.include "data/maps/EverGrandeCity_PokemonCenter_2F/scripts.inc"
.include "data/maps/EverGrandeCity_PokemonLeague_2F/scripts.inc"
.include "data/maps/Route104_MrBrineysHouse/scripts.inc"
.include "data/maps/Route104_PrettyPetalFlowerShop/scripts.inc"
.include "data/maps/Route111_WinstrateFamilysHouse/scripts.inc"
.include "data/maps/Route111_OldLadysRestStop/scripts.inc"
.include "data/maps/Route112_CableCarStation/scripts.inc"
.include "data/maps/MtChimney_CableCarStation/scripts.inc"
.include "data/maps/Route114_FossilManiacsHouse/scripts.inc"
.include "data/maps/Route114_FossilManiacsTunnel/scripts.inc"
.include "data/maps/Route114_LanettesHouse/scripts.inc"
.include "data/maps/Route116_TunnelersRestHouse/scripts.inc"
.include "data/maps/Route117_PokemonDayCare/scripts.inc"
.include "data/maps/Route121_SafariZoneEntrance/scripts.inc"
.include "data/maps/MeteorFalls_1F_1R/scripts.inc"
.include "data/maps/MeteorFalls_1F_2R/scripts.inc"
.include "data/maps/MeteorFalls_B1F_1R/scripts.inc"
.include "data/maps/MeteorFalls_B1F_2R/scripts.inc"
.include "data/maps/RusturfTunnel/scripts.inc"
.include "data/maps/Underwater_SootopolisCity/scripts.inc"
.include "data/maps/DesertRuins/scripts.inc"
.include "data/maps/GraniteCave_1F/scripts.inc"
.include "data/maps/GraniteCave_B1F/scripts.inc"
.include "data/maps/GraniteCave_B2F/scripts.inc"
.include "data/maps/GraniteCave_StevensRoom/scripts.inc"
.include "data/maps/PetalburgWoods/scripts.inc"
.include "data/maps/MtChimney/scripts.inc"
.include "data/maps/JaggedPass/scripts.inc"
.include "data/maps/FieryPath/scripts.inc"
.include "data/maps/MtPyre_1F/scripts.inc"
.include "data/maps/MtPyre_2F/scripts.inc"
.include "data/maps/MtPyre_3F/scripts.inc"
.include "data/maps/MtPyre_4F/scripts.inc"
.include "data/maps/MtPyre_5F/scripts.inc"
.include "data/maps/MtPyre_6F/scripts.inc"
.include "data/maps/MtPyre_Exterior/scripts.inc"
.include "data/maps/MtPyre_Summit/scripts.inc"
.include "data/maps/AquaHideout_1F/scripts.inc"
.include "data/maps/AquaHideout_B1F/scripts.inc"
.include "data/maps/AquaHideout_B2F/scripts.inc"
.include "data/maps/Underwater_SeafloorCavern/scripts.inc"
.include "data/maps/SeafloorCavern_Entrance/scripts.inc"
.include "data/maps/SeafloorCavern_Room1/scripts.inc"
.include "data/maps/SeafloorCavern_Room2/scripts.inc"
.include "data/maps/SeafloorCavern_Room3/scripts.inc"
.include "data/maps/SeafloorCavern_Room4/scripts.inc"
.include "data/maps/SeafloorCavern_Room5/scripts.inc"
.include "data/maps/SeafloorCavern_Room6/scripts.inc"
.include "data/maps/SeafloorCavern_Room7/scripts.inc"
.include "data/maps/SeafloorCavern_Room8/scripts.inc"
.include "data/maps/SeafloorCavern_Room9/scripts.inc"
.include "data/maps/CaveOfOrigin_Entrance/scripts.inc"
.include "data/maps/CaveOfOrigin_1F/scripts.inc"
.include "data/maps/CaveOfOrigin_UnusedRubySapphireMap1/scripts.inc"
.include "data/maps/CaveOfOrigin_UnusedRubySapphireMap2/scripts.inc"
.include "data/maps/CaveOfOrigin_UnusedRubySapphireMap3/scripts.inc"
.include "data/maps/CaveOfOrigin_B1F/scripts.inc"
.include "data/maps/VictoryRoad_1F/scripts.inc"
.include "data/maps/VictoryRoad_B1F/scripts.inc"
.include "data/maps/VictoryRoad_B2F/scripts.inc"
.include "data/maps/ShoalCave_LowTideEntranceRoom/scripts.inc"
.include "data/maps/ShoalCave_LowTideInnerRoom/scripts.inc"
.include "data/maps/ShoalCave_LowTideStairsRoom/scripts.inc"
.include "data/maps/ShoalCave_LowTideLowerRoom/scripts.inc"
.include "data/maps/ShoalCave_HighTideEntranceRoom/scripts.inc"
.include "data/maps/ShoalCave_HighTideInnerRoom/scripts.inc"
.include "data/maps/NewMauville_Entrance/scripts.inc"
.include "data/maps/NewMauville_Inside/scripts.inc"
.include "data/maps/AbandonedShip_Deck/scripts.inc"
.include "data/maps/AbandonedShip_Corridors_1F/scripts.inc"
.include "data/maps/AbandonedShip_Rooms_1F/scripts.inc"
.include "data/maps/AbandonedShip_Corridors_B1F/scripts.inc"
.include "data/maps/AbandonedShip_Rooms_B1F/scripts.inc"
.include "data/maps/AbandonedShip_Rooms2_B1F/scripts.inc"
.include "data/maps/AbandonedShip_Underwater1/scripts.inc"
.include "data/maps/AbandonedShip_Room_B1F/scripts.inc"
.include "data/maps/AbandonedShip_Rooms2_1F/scripts.inc"
.include "data/maps/AbandonedShip_CaptainsOffice/scripts.inc"
.include "data/maps/AbandonedShip_Underwater2/scripts.inc"
.include "data/maps/AbandonedShip_HiddenFloorCorridors/scripts.inc"
.include "data/maps/AbandonedShip_HiddenFloorRooms/scripts.inc"
.include "data/maps/IslandCave/scripts.inc"
.include "data/maps/AncientTomb/scripts.inc"
.include "data/maps/Underwater_Route134/scripts.inc"
.include "data/maps/Underwater_SealedChamber/scripts.inc"
.include "data/maps/SealedChamber_OuterRoom/scripts.inc"
.include "data/maps/SealedChamber_InnerRoom/scripts.inc"
.include "data/maps/ScorchedSlab/scripts.inc"
.include "data/maps/AquaHideout_UnusedRubyMap1/scripts.inc"
.include "data/maps/AquaHideout_UnusedRubyMap2/scripts.inc"
.include "data/maps/AquaHideout_UnusedRubyMap3/scripts.inc"
.include "data/maps/SkyPillar_Entrance/scripts.inc"
.include "data/maps/SkyPillar_Outside/scripts.inc"
.include "data/maps/SkyPillar_1F/scripts.inc"
.include "data/maps/SkyPillar_2F/scripts.inc"
.include "data/maps/SkyPillar_3F/scripts.inc"
.include "data/maps/SkyPillar_4F/scripts.inc"
.include "data/maps/ShoalCave_LowTideIceRoom/scripts.inc"
.include "data/maps/SkyPillar_5F/scripts.inc"
.include "data/maps/SkyPillar_Top/scripts.inc"
.include "data/maps/MagmaHideout_1F/scripts.inc"
.include "data/maps/MagmaHideout_2F_1R/scripts.inc"
.include "data/maps/MagmaHideout_2F_2R/scripts.inc"
.include "data/maps/MagmaHideout_3F_1R/scripts.inc"
.include "data/maps/MagmaHideout_3F_2R/scripts.inc"
.include "data/maps/MagmaHideout_4F/scripts.inc"
.include "data/maps/MagmaHideout_3F_3R/scripts.inc"
.include "data/maps/MagmaHideout_2F_3R/scripts.inc"
.include "data/maps/MirageTower_1F/scripts.inc"
.include "data/maps/MirageTower_2F/scripts.inc"
.include "data/maps/MirageTower_3F/scripts.inc"
.include "data/maps/MirageTower_4F/scripts.inc"
.include "data/maps/DesertUnderpass/scripts.inc"
.include "data/maps/ArtisanCave_B1F/scripts.inc"
.include "data/maps/ArtisanCave_1F/scripts.inc"
.include "data/maps/Underwater_MarineCave/scripts.inc"
.include "data/maps/MarineCave_Entrance/scripts.inc"
.include "data/maps/MarineCave_End/scripts.inc"
.include "data/maps/TerraCave_Entrance/scripts.inc"
.include "data/maps/TerraCave_End/scripts.inc"
.include "data/maps/AlteringCave/scripts.inc"
.include "data/maps/MeteorFalls_StevensCave/scripts.inc"
.include "data/scripts/shared_secret_base.inc"
.include "data/maps/BattleColosseum_2P/scripts.inc"
.include "data/maps/TradeCenter/scripts.inc"
.include "data/maps/RecordCorner/scripts.inc"
.include "data/maps/BattleColosseum_4P/scripts.inc"
.include "data/maps/ContestHall/scripts.inc"
.include "data/maps/InsideOfTruck/scripts.inc"
.include "data/maps/SSTidalCorridor/scripts.inc"
.include "data/maps/SSTidalLowerDeck/scripts.inc"
.include "data/maps/SSTidalRooms/scripts.inc"
.include "data/maps/BattlePyramidSquare01/scripts.inc"
.include "data/maps/UnionRoom/scripts.inc"
.include "data/maps/SafariZone_Northwest/scripts.inc"
.include "data/maps/SafariZone_North/scripts.inc"
.include "data/maps/SafariZone_Southwest/scripts.inc"
.include "data/maps/SafariZone_South/scripts.inc"
.include "data/maps/BattleFrontier_OutsideWest/scripts.inc"
.include "data/maps/BattleFrontier_BattleTowerLobby/scripts.inc"
.include "data/maps/BattleFrontier_BattleTowerElevator/scripts.inc"
.include "data/maps/BattleFrontier_BattleTowerCorridor/scripts.inc"
.include "data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc"
.include "data/maps/SouthernIsland_Exterior/scripts.inc"
.include "data/maps/SouthernIsland_Interior/scripts.inc"
.include "data/maps/SafariZone_RestHouse/scripts.inc"
.include "data/maps/SafariZone_Northeast/scripts.inc"
.include "data/maps/SafariZone_Southeast/scripts.inc"
.include "data/maps/BattleFrontier_OutsideEast/scripts.inc"
.include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc"
.include "data/maps/BattleFrontier_BattleTowerMultiCorridor/scripts.inc"
.include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc"
.include "data/maps/BattleFrontier_BattleDomeLobby/scripts.inc"
.include "data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc"
.include "data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc"
.include "data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc"
.include "data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc"
.include "data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc"
.include "data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc"
.include "data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc"
.include "data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc"
.include "data/maps/BattleFrontier_BattlePyramidTop/scripts.inc"
.include "data/maps/BattleFrontier_BattleArenaLobby/scripts.inc"
.include "data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc"
.include "data/maps/BattleFrontier_BattleArenaBattleRoom/scripts.inc"
.include "data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc"
.include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc"
.include "data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc"
.include "data/maps/BattleFrontier_BattlePikeLobby/scripts.inc"
.include "data/maps/BattleFrontier_BattlePikeCorridor/scripts.inc"
.include "data/maps/BattleFrontier_BattlePikeThreePathRoom/scripts.inc"
.include "data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc"
.include "data/maps/BattleFrontier_BattlePikeRoomFinal/scripts.inc"
.include "data/maps/BattleFrontier_BattlePikeRoomWildMons/scripts.inc"
.include "data/maps/BattleFrontier_RankingHall/scripts.inc"
.include "data/maps/BattleFrontier_Lounge1/scripts.inc"
.include "data/maps/BattleFrontier_ExchangeServiceCorner/scripts.inc"
.include "data/maps/BattleFrontier_Lounge2/scripts.inc"
.include "data/maps/BattleFrontier_Lounge3/scripts.inc"
.include "data/maps/BattleFrontier_Lounge4/scripts.inc"
.include "data/maps/BattleFrontier_ScottsHouse/scripts.inc"
.include "data/maps/BattleFrontier_Lounge5/scripts.inc"
.include "data/maps/BattleFrontier_Lounge6/scripts.inc"
.include "data/maps/BattleFrontier_Lounge7/scripts.inc"
.include "data/maps/BattleFrontier_ReceptionGate/scripts.inc"
.include "data/maps/BattleFrontier_Lounge8/scripts.inc"
.include "data/maps/BattleFrontier_Lounge9/scripts.inc"
.include "data/maps/BattleFrontier_PokemonCenter_1F/scripts.inc"
.include "data/maps/BattleFrontier_PokemonCenter_2F/scripts.inc"
.include "data/maps/BattleFrontier_Mart/scripts.inc"
.include "data/maps/FarawayIsland_Entrance/scripts.inc"
.include "data/maps/FarawayIsland_Interior/scripts.inc"
.include "data/maps/BirthIsland_Exterior/scripts.inc"
.include "data/maps/BirthIsland_Harbor/scripts.inc"
.include "data/maps/TrainerHill_Entrance/scripts.inc"
.include "data/maps/TrainerHill_1F/scripts.inc"
.include "data/maps/TrainerHill_2F/scripts.inc"
.include "data/maps/TrainerHill_3F/scripts.inc"
.include "data/maps/TrainerHill_4F/scripts.inc"
.include "data/maps/TrainerHill_Roof/scripts.inc"
.include "data/maps/NavelRock_Exterior/scripts.inc"
.include "data/maps/NavelRock_Harbor/scripts.inc"
.include "data/maps/NavelRock_Entrance/scripts.inc"
.include "data/maps/NavelRock_B1F/scripts.inc"
.include "data/maps/NavelRock_Fork/scripts.inc"
.include "data/maps/NavelRock_Up1/scripts.inc"
.include "data/maps/NavelRock_Up2/scripts.inc"
.include "data/maps/NavelRock_Up3/scripts.inc"
.include "data/maps/NavelRock_Up4/scripts.inc"
.include "data/maps/NavelRock_Top/scripts.inc"
.include "data/maps/NavelRock_Down01/scripts.inc"
.include "data/maps/NavelRock_Down02/scripts.inc"
.include "data/maps/NavelRock_Down03/scripts.inc"
.include "data/maps/NavelRock_Down04/scripts.inc"
.include "data/maps/NavelRock_Down05/scripts.inc"
.include "data/maps/NavelRock_Down06/scripts.inc"
.include "data/maps/NavelRock_Down07/scripts.inc"
.include "data/maps/NavelRock_Down08/scripts.inc"
.include "data/maps/NavelRock_Down09/scripts.inc"
.include "data/maps/NavelRock_Down10/scripts.inc"
.include "data/maps/NavelRock_Down11/scripts.inc"
.include "data/maps/NavelRock_Bottom/scripts.inc"
.include "data/maps/TrainerHill_Elevator/scripts.inc"
.include "data/maps/Route104_Prototype/scripts.inc"
.include "data/maps/Route104_PrototypePrettyPetalFlowerShop/scripts.inc"
.include "data/maps/Route109_SeashoreHouse/scripts.inc"
.include "data/maps/Route110_TrickHouseEntrance/scripts.inc"
.include "data/maps/Route110_TrickHouseEnd/scripts.inc"
.include "data/maps/Route110_TrickHouseCorridor/scripts.inc"
.include "data/maps/Route110_TrickHousePuzzle1/scripts.inc"
.include "data/maps/Route110_TrickHousePuzzle2/scripts.inc"
.include "data/maps/Route110_TrickHousePuzzle3/scripts.inc"
.include "data/maps/Route110_TrickHousePuzzle4/scripts.inc"
.include "data/maps/Route110_TrickHousePuzzle5/scripts.inc"
.include "data/maps/Route110_TrickHousePuzzle6/scripts.inc"
.include "data/maps/Route110_TrickHousePuzzle7/scripts.inc"
.include "data/maps/Route110_TrickHousePuzzle8/scripts.inc"
.include "data/maps/Route110_SeasideCyclingRoadNorthEntrance/scripts.inc"
.include "data/maps/Route110_SeasideCyclingRoadSouthEntrance/scripts.inc"
.include "data/maps/Route113_GlassWorkshop/scripts.inc"
.include "data/maps/Route123_BerryMastersHouse/scripts.inc"
.include "data/maps/Route119_WeatherInstitute_1F/scripts.inc"
.include "data/maps/Route119_WeatherInstitute_2F/scripts.inc"
.include "data/maps/Route119_House/scripts.inc"
.include "data/maps/Route124_DivingTreasureHuntersHouse/scripts.inc"
.include "data/scripts/std_msgbox.inc"
.include "data/scripts/trainer_battle.inc"
.include "data/scripts/new_game.inc"
.include "data/scripts/hall_of_fame.inc"
.include "data/scripts/debug.inc"
EventScript_WhiteOut::
call EverGrandeCity_HallOfFame_EventScript_ResetEliteFour
goto EventScript_ResetMrBriney
end
EventScript_ResetMrBriney::
goto_if_eq VAR_BRINEY_LOCATION, 1, EventScript_MoveMrBrineyToHouse
goto_if_eq VAR_BRINEY_LOCATION, 2, EventScript_MoveMrBrineyToDewford
goto_if_eq VAR_BRINEY_LOCATION, 3, EventScript_MoveMrBrineyToRoute109
end
EventScript_MoveMrBrineyToHouse::
setflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN
setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
setflag FLAG_HIDE_ROUTE_109_MR_BRINEY
setflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT
clearflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT
clearflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY
clearflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO
end
EventScript_MoveMrBrineyToDewford::
setflag FLAG_HIDE_ROUTE_109_MR_BRINEY
setflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT
setflag FLAG_HIDE_ROUTE_104_MR_BRINEY
setflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT
setflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY
setflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO
clearflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN
clearflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
end
EventScript_MoveMrBrineyToRoute109::
setflag FLAG_HIDE_ROUTE_104_MR_BRINEY
setflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT
setflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY
setflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO
setflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN
setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
clearflag FLAG_HIDE_ROUTE_109_MR_BRINEY
clearflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT
end
EverGrandeCity_HallOfFame_EventScript_ResetEliteFour::
clearflag FLAG_DEFEATED_ELITE_4_SIDNEY
clearflag FLAG_DEFEATED_ELITE_4_PHOEBE
clearflag FLAG_DEFEATED_ELITE_4_GLACIA
clearflag FLAG_DEFEATED_ELITE_4_DRAKE
setvar VAR_ELITE_4_STATE, 0
return
Common_EventScript_UpdateBrineyLocation::
goto_if_unset FLAG_RECEIVED_POKENAV, Common_EventScript_NopReturn
goto_if_set FLAG_DEFEATED_PETALBURG_GYM, Common_EventScript_NopReturn
goto_if_unset FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT, EventScript_SetBrineyLocation_House
goto_if_unset FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN, EventScript_SetBrineyLocation_Dewford
goto_if_unset FLAG_HIDE_ROUTE_109_MR_BRINEY, EventScript_SetBrineyLocation_Route109
return
EventScript_SetBrineyLocation_House::
setvar VAR_BRINEY_LOCATION, 1
return
EventScript_SetBrineyLocation_Dewford::
setvar VAR_BRINEY_LOCATION, 2
return
EventScript_SetBrineyLocation_Route109::
setvar VAR_BRINEY_LOCATION, 3
return
.include "data/scripts/pkmn_center_nurse.inc"
.include "data/scripts/obtain_item.inc"
.include "data/scripts/record_mix.inc"
.include "data/scripts/pc.inc"
@ scripts/notices.inc? signs.inc? See comment about text/notices.inc
Common_EventScript_ShowPokemartSign::
msgbox gText_PokemartSign, MSGBOX_SIGN
end
Common_EventScript_ShowPokemonCenterSign::
msgbox gText_PokemonCenterSign, MSGBOX_SIGN
end
Common_ShowEasyChatScreen::
fadescreen FADE_TO_BLACK
special ShowEasyChatScreen
fadescreen FADE_FROM_BLACK
return
Common_EventScript_ReadyPetalburgGymForBattle::
clearflag FLAG_HIDE_PETALBURG_GYM_GREETER
setflag FLAG_PETALBURG_MART_EXPANDED_ITEMS
return
Common_EventScript_BufferTrendyPhrase::
dotimebasedevents
setvar VAR_0x8004, 0
special BufferTrendyPhraseString
return
EventScript_BackupMrBrineyLocation::
copyvar VAR_0x8008, VAR_BRINEY_LOCATION
setvar VAR_BRINEY_LOCATION, 0
return
.include "data/scripts/surf.inc"
.include "data/scripts/rival_graphics.inc"
.include "data/scripts/set_gym_trainers.inc"
Common_EventScript_ShowBagIsFull::
msgbox gText_TooBadBagIsFull, MSGBOX_DEFAULT
release
end
Common_EventScript_BagIsFull::
msgbox gText_TooBadBagIsFull, MSGBOX_DEFAULT
return
Common_EventScript_ShowNoRoomForDecor::
msgbox gText_NoRoomLeftForAnother, MSGBOX_DEFAULT
release
end
Common_EventScript_NoRoomForDecor::
msgbox gText_NoRoomLeftForAnother, MSGBOX_DEFAULT
return
Common_EventScript_SetAbnormalWeather::
setweather WEATHER_ABNORMAL
return
Common_EventScript_PlayGymBadgeFanfare::
playfanfare MUS_OBTAIN_BADGE
waitfanfare
return
Common_EventScript_OutOfCenterPartyHeal::
fadescreen FADE_TO_BLACK
playfanfare MUS_HEAL
waitfanfare
special HealPlayerParty
fadescreen FADE_FROM_BLACK
return
EventScript_RegionMap::
lockall
msgbox Common_Text_LookCloserAtMap, MSGBOX_DEFAULT
fadescreen FADE_TO_BLACK
special FieldShowRegionMap
waitstate
releaseall
end
Common_EventScript_PlayBrineysBoatMusic::
setflag FLAG_DONT_TRANSITION_MUSIC
playbgm MUS_SAILING, FALSE
return
Common_EventScript_StopBrineysBoatMusic::
clearflag FLAG_DONT_TRANSITION_MUSIC
fadedefaultbgm
return
.include "data/scripts/prof_birch.inc"
@ Below could be split as ferry.inc aside from the Rusturf tunnel script
Common_EventScript_FerryDepart::
delay 60
applymovement VAR_0x8004, Movement_FerryDepart
waitmovement 0
return
Movement_FerryDepart:
walk_slow_right
walk_slow_right
walk_slow_right
walk_right
walk_right
walk_right
walk_right
step_end
EventScript_HideMrBriney::
setflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN
setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN
setflag FLAG_HIDE_ROUTE_109_MR_BRINEY
setflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT
setflag FLAG_HIDE_ROUTE_104_MR_BRINEY
setflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT
setflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY
setflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO
setvar VAR_BRINEY_LOCATION, 0
return
RusturfTunnel_EventScript_SetRusturfTunnelOpen::
removeobject LOCALID_WANDAS_BF
removeobject LOCALID_WANDA
clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDAS_BOYFRIEND
clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDA
setvar VAR_RUSTURF_TUNNEL_STATE, 6
setflag FLAG_RUSTURF_TUNNEL_OPENED
return
EventScript_UnusedBoardFerry::
delay 30
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
showobjectat OBJ_EVENT_ID_PLAYER, 0
delay 30
applymovement OBJ_EVENT_ID_PLAYER, Movement_UnusedBoardFerry
waitmovement 0
delay 30
return
Movement_UnusedBoardFerry:
walk_up
step_end
Common_EventScript_FerryDepartIsland::
call_if_eq VAR_FACING, DIR_SOUTH, Ferry_EventScript_DepartIslandSouth
call_if_eq VAR_FACING, DIR_WEST, Ferry_EventScript_DepartIslandWest
delay 30
hideobjectat OBJ_EVENT_ID_PLAYER, 0
call Common_EventScript_FerryDepart
return
.include "data/scripts/cave_of_origin.inc"
.include "data/scripts/kecleon.inc"
Common_EventScript_NameReceivedPartyMon::
fadescreen FADE_TO_BLACK
special ChangePokemonNickname
waitstate
return
Common_EventScript_PlayerHandedOverTheItem::
bufferitemname STR_VAR_1, VAR_0x8004
playfanfare MUS_OBTAIN_TMHM
message gText_PlayerHandedOverTheItem
waitmessage
waitfanfare
removeitem VAR_0x8004
return
.include "data/scripts/elite_four.inc"
.include "data/scripts/movement.inc"
.include "data/scripts/check_furniture.inc"
.include "data/text/record_mix.inc"
.include "data/text/pc.inc"
.include "data/text/pkmn_center_nurse.inc"
.include "data/text/mart_clerk.inc"
.include "data/text/obtain_item.inc"
@ The below and surf.inc could be split into some text/notices.inc
gText_PokemartSign::
.string "“Selected items for your convenience!”\n"
.string "POKéMON MART$"
gText_PokemonCenterSign::
.string "“Rejuvenate your tired partners!”\n"
.string "POKéMON CENTER$"
gText_MomOrDadMightLikeThisProgram::
.string "{STR_VAR_1} might like this program.\n"
.string "… … … … … … … … … … … … … … … …\p"
.string "Better get going!$"
gText_WhichFloorWouldYouLike::
.string "Welcome to LILYCOVE DEPARTMENT STORE.\p"
.string "Which floor would you like?$"
gText_SandstormIsVicious::
.string "The sandstorm is vicious.\n"
.string "It's impossible to keep going.$"
gText_SelectWithoutRegisteredItem::
.string "An item in the BAG can be\n"
.string "registered to SELECT for easy use.$"
gText_PokemonTrainerSchoolEmail::
.string "There's an e-mail from POKéMON TRAINER\n"
.string "SCHOOL.\p"
.string "… … … … … …\p"
.string "A POKéMON may learn up to four moves.\p"
.string "A TRAINER's expertise is tested on the\n"
.string "move sets chosen for POKéMON.\p"
.string "… … … … … …$"
gText_PlayerHouseBootPC::
.string "{PLAYER} booted up the PC.$"
gText_PokeblockLinkCanceled::
.string "The link was canceled.$"
gText_UnusedNicknameReceivedPokemon::
.string "Want to give a nickname to\n"
.string "the {STR_VAR_2} you received?$"
gText_PlayerWhitedOut::
.string "{PLAYER} is out of usable\n"
.string "POKéMON!\p{PLAYER} whited out!$"
gText_RegisteredTrainerinPokeNav::
.string "Registered {STR_VAR_1} {STR_VAR_2}\n"
.string "in the POKéNAV.$"
gText_ComeBackWithSecretPower::
.string "Do you know the TM SECRET POWER?\p"
.string "Our group, we love the TM SECRET\n"
.string "POWER.\p"
.string "One of our members will give it to you.\n"
.string "Come back and show me if you get it.\p"
.string "We'll accept you as a member and sell\n"
.string "you good stuff in secrecy.$"
gText_PokerusExplanation::
.string "Your POKéMON may be infected with\n"
.string "POKéRUS.\p"
.string "Little is known about the POKéRUS\n"
.string "except that they are microscopic life-\l"
.string "forms that attach to POKéMON.\p"
.string "While infected, POKéMON are said to\n"
.string "grow exceptionally well.$"
.include "data/text/surf.inc"
gText_DoorOpenedFarAway::
.string "It sounded as if a door opened\n"
.string "somewhere far away.$"
gText_BigHoleInTheWall::
.string "There is a big hole in the wall.$"
gText_SorryWirelessClubAdjustments::
.string "I'm terribly sorry.\n"
.string "The POKéMON WIRELESS CLUB is\l"
.string "undergoing adjustments now.$"
gText_UndergoingAdjustments::
.string "It appears to be undergoing\n"
.string "adjustments…$"
@ Unused
gText_SorryTradeCenterInspections::
.string "I'm terribly sorry. The TRADE CENTER\n"
.string "is undergoing inspections.$"
@ Unused
gText_SorryRecordCornerPreparation::
.string "I'm terribly sorry. The RECORD CORNER\n"
.string "is under preparation.$"
gText_PlayerHandedOverTheItem::
.string "{PLAYER} handed over the\n"
.string "{STR_VAR_1}.$"
gText_ThankYouForAccessingMysteryGift::
.string "Thank you for accessing the\n"
.string "MYSTERY GIFT System.$"
gText_PlayerFoundOneTMHM::
.string "{PLAYER} found one {STR_VAR_1}\n"
.string "{STR_VAR_2}!$"
gText_Sudowoodo_Attacked::
.string "The weird tree doesn't like the\n"
.string "WAILMER PAIL!\p"
.string "The weird tree attacked!$"
gText_LegendaryFlewAway::
.string "The {STR_VAR_1} flew away!$"
.include "data/text/pc_transfer.inc"
.include "data/text/questionnaire.inc"
.include "data/text/abnormal_weather.inc"
EventScript_SelectWithoutRegisteredItem::
msgbox gText_SelectWithoutRegisteredItem, MSGBOX_SIGN
end
.include "data/scripts/field_poison.inc"
Common_EventScript_NopReturn::
return
@ Unused
EventScript_CableClub_SetVarResult1::
setvar VAR_RESULT, 1
return
EventScript_CableClub_SetVarResult0::
setvar VAR_RESULT, 0
return
Common_EventScript_UnionRoomAttendant::
call CableClub_EventScript_UnionRoomAttendant
end
Common_EventScript_WirelessClubAttendant::
call CableClub_EventScript_WirelessClubAttendant
end
Common_EventScript_DirectCornerAttendant::
call CableClub_EventScript_DirectCornerAttendant
end
Common_EventScript_RemoveStaticPokemon::
fadescreenswapbuffers FADE_TO_BLACK
removeobject VAR_LAST_TALKED
fadescreenswapbuffers FADE_FROM_BLACK
release
end
Common_EventScript_LegendaryFlewAway::
fadescreenswapbuffers FADE_TO_BLACK
removeobject VAR_LAST_TALKED
fadescreenswapbuffers FADE_FROM_BLACK
bufferspeciesname STR_VAR_1, VAR_0x8004
msgbox gText_LegendaryFlewAway, MSGBOX_DEFAULT
release
end
EventScript_VsSeekerChargingDone::
special VsSeekerFreezeObjectsAfterChargeComplete
waitstate
special VsSeekerResetObjectMovementAfterChargeComplete
releaseall
end
.include "data/scripts/pc_transfer.inc"
.include "data/scripts/questionnaire.inc"
.include "data/scripts/abnormal_weather.inc"
.include "data/scripts/trainer_script.inc"
.include "data/scripts/berry_tree.inc"
.include "data/scripts/secret_base.inc"
.include "data/scripts/cable_club.inc"
.include "data/text/cable_club.inc"
.include "data/scripts/contest_hall.inc"
.include "data/text/contest_strings.inc"
.include "data/text/contest_link.inc"
.include "data/text/contest_painting.inc"
.include "data/text/trick_house_mechadolls.inc"
.include "data/scripts/tv.inc"
.include "data/text/tv.inc"
.include "data/scripts/interview.inc"
.include "data/scripts/gabby_and_ty.inc"
.include "data/text/pokemon_news.inc"
.include "data/scripts/mauville_man.inc"
.include "data/scripts/field_move_scripts.inc"
.include "data/scripts/item_ball_scripts.inc"
.include "data/scripts/profile_man.inc"
.include "data/scripts/day_care.inc"
.include "data/scripts/flash.inc"
.include "data/scripts/players_house.inc"
.include "data/scripts/berry_blender.inc"
.include "data/text/mauville_man.inc"
.include "data/text/trainers.inc"
.include "data/scripts/repel.inc"
.include "data/scripts/safari_zone.inc"
.include "data/scripts/roulette.inc"
.include "data/text/pokedex_rating.inc"
.include "data/text/lottery_corner.inc"
.include "data/text/event_ticket_1.inc"
.include "data/text/braille.inc"
.include "data/text/berries.inc"
.include "data/text/shoal_cave.inc"
.include "data/text/check_furniture.inc"
.include "data/scripts/cave_hole.inc"
.include "data/scripts/lilycove_lady.inc"
.include "data/text/match_call.inc"
.include "data/scripts/apprentice.inc"
.include "data/text/apprentice.inc"
.include "data/text/battle_dome.inc"
.include "data/scripts/battle_pike.inc"
.include "data/text/blend_master.inc"
.include "data/text/battle_tent.inc"
.include "data/text/event_ticket_2.inc"
.include "data/text/move_tutors.inc"
.include "data/scripts/move_tutors.inc"
.include "data/scripts/trainer_hill.inc"
.include "data/scripts/test_signpost.inc"
.include "data/text/frontier_brain.inc"
.include "data/text/save.inc"
.include "data/text/birch_speech.inc"
|
jotana240/PokemonEsmeraldaESP
| 1,411,901
|
data/battle_anim_scripts.s
|
#include "config.h"
#include "config/battle.h"
#include "constants/battle.h"
#include "constants/battle_anim.h"
#include "constants/rgb.h"
#include "constants/songs.h"
#include "constants/sound.h"
#include "constants/moves.h"
#include "constants/pokemon.h"
#include "constants/items.h"
.include "asm/macros.inc"
.include "asm/macros/battle_anim_script.inc"
.include "constants/constants.inc"
.section script_data, "aw", %progbits
.align 2
gMovesWithQuietBGM::
.2byte MOVE_SING, MOVE_PERISH_SONG, MOVE_GRASS_WHISTLE, 0xFFFF
.align 2
gBattleAnims_Moves::
.4byte Move_NONE
.4byte Move_POUND
.4byte Move_KARATE_CHOP
.4byte Move_DOUBLE_SLAP
.4byte Move_COMET_PUNCH
.4byte Move_MEGA_PUNCH
.4byte Move_PAY_DAY
.4byte Move_FIRE_PUNCH
.4byte Move_ICE_PUNCH
.4byte Move_THUNDER_PUNCH
.4byte Move_SCRATCH
.4byte Move_VICE_GRIP
.4byte Move_GUILLOTINE
.4byte Move_RAZOR_WIND
.4byte Move_SWORDS_DANCE
.4byte Move_CUT
.4byte Move_GUST
.4byte Move_WING_ATTACK
.4byte Move_WHIRLWIND
.4byte Move_FLY
.4byte Move_BIND
.4byte Move_SLAM
.4byte Move_VINE_WHIP
.4byte Move_STOMP
.4byte Move_DOUBLE_KICK
.4byte Move_MEGA_KICK
.4byte Move_JUMP_KICK
.4byte Move_ROLLING_KICK
.4byte Move_SAND_ATTACK
.4byte Move_HEADBUTT
.4byte Move_HORN_ATTACK
.4byte Move_FURY_ATTACK
.4byte Move_HORN_DRILL
.4byte Move_TACKLE
.4byte Move_BODY_SLAM
.4byte Move_WRAP
.4byte Move_TAKE_DOWN
.4byte Move_THRASH
.4byte Move_DOUBLE_EDGE
.4byte Move_TAIL_WHIP
.4byte Move_POISON_STING
.4byte Move_TWINEEDLE
.4byte Move_PIN_MISSILE
.4byte Move_LEER
.4byte Move_BITE
.4byte Move_GROWL
.4byte Move_ROAR
.4byte Move_SING
.4byte Move_SUPERSONIC
.4byte Move_SONIC_BOOM
.4byte Move_DISABLE
.4byte Move_ACID
.4byte Move_EMBER
.4byte Move_FLAMETHROWER
.4byte Move_MIST
.4byte Move_WATER_GUN
.4byte Move_HYDRO_PUMP
.4byte Move_SURF
.4byte Move_ICE_BEAM
.4byte Move_BLIZZARD
.4byte Move_PSYBEAM
.4byte Move_BUBBLE_BEAM
.4byte Move_AURORA_BEAM
.4byte Move_HYPER_BEAM
.4byte Move_PECK
.4byte Move_DRILL_PECK
.4byte Move_SUBMISSION
.4byte Move_LOW_KICK
.4byte Move_COUNTER
.4byte Move_SEISMIC_TOSS
.4byte Move_STRENGTH
.4byte Move_ABSORB
.4byte Move_MEGA_DRAIN
.4byte Move_LEECH_SEED
.4byte Move_GROWTH
.4byte Move_RAZOR_LEAF
.4byte Move_SOLAR_BEAM
.4byte Move_POISON_POWDER
.4byte Move_STUN_SPORE
.4byte Move_SLEEP_POWDER
.4byte Move_PETAL_DANCE
.4byte Move_STRING_SHOT
.4byte Move_DRAGON_RAGE
.4byte Move_FIRE_SPIN
.4byte Move_THUNDER_SHOCK
.4byte Move_THUNDERBOLT
.4byte Move_THUNDER_WAVE
.4byte Move_THUNDER
.4byte Move_ROCK_THROW
.4byte Move_EARTHQUAKE
.4byte Move_FISSURE
.4byte Move_DIG
.4byte Move_TOXIC
.4byte Move_CONFUSION
.4byte Move_PSYCHIC
.4byte Move_HYPNOSIS
.4byte Move_MEDITATE
.4byte Move_AGILITY
.4byte Move_QUICK_ATTACK
.4byte Move_RAGE
.4byte Move_TELEPORT
.4byte Move_NIGHT_SHADE
.4byte Move_MIMIC
.4byte Move_SCREECH
.4byte Move_DOUBLE_TEAM
.4byte Move_RECOVER
.4byte Move_HARDEN
.4byte Move_MINIMIZE
.4byte Move_SMOKESCREEN
.4byte Move_CONFUSE_RAY
.4byte Move_WITHDRAW
.4byte Move_DEFENSE_CURL
.4byte Move_BARRIER
.4byte Move_LIGHT_SCREEN
.4byte Move_HAZE
.4byte Move_REFLECT
.4byte Move_FOCUS_ENERGY
.4byte Move_BIDE
.4byte Move_METRONOME
.4byte Move_MIRROR_MOVE @ doesnt have an actual animation
.4byte Move_SELF_DESTRUCT
.4byte Move_EGG_BOMB
.4byte Move_LICK
.4byte Move_SMOG
.4byte Move_SLUDGE
.4byte Move_BONE_CLUB
.4byte Move_FIRE_BLAST
.4byte Move_WATERFALL
.4byte Move_CLAMP
.4byte Move_SWIFT
.4byte Move_SKULL_BASH
.4byte Move_SPIKE_CANNON
.4byte Move_CONSTRICT
.4byte Move_AMNESIA
.4byte Move_KINESIS
.4byte Move_SOFT_BOILED
.4byte Move_HIGH_JUMP_KICK
.4byte Move_GLARE
.4byte Move_DREAM_EATER
.4byte Move_POISON_GAS
.4byte Move_BARRAGE
.4byte Move_LEECH_LIFE
.4byte Move_LOVELY_KISS
.4byte Move_SKY_ATTACK
.4byte Move_TRANSFORM
.4byte Move_BUBBLE
.4byte Move_DIZZY_PUNCH
.4byte Move_SPORE
.4byte Move_FLASH
.4byte Move_PSYWAVE
.4byte Move_SPLASH
.4byte Move_ACID_ARMOR
.4byte Move_CRABHAMMER
.4byte Move_EXPLOSION
.4byte Move_FURY_SWIPES
.4byte Move_BONEMERANG
.4byte Move_REST
.4byte Move_ROCK_SLIDE
.4byte Move_HYPER_FANG
.4byte Move_SHARPEN
.4byte Move_CONVERSION
.4byte Move_TRI_ATTACK
.4byte Move_SUPER_FANG
.4byte Move_SLASH
.4byte Move_SUBSTITUTE
.4byte Move_STRUGGLE
.4byte Move_SKETCH
.4byte Move_TRIPLE_KICK
.4byte Move_THIEF
.4byte Move_SPIDER_WEB
.4byte Move_MIND_READER
.4byte Move_NIGHTMARE
.4byte Move_FLAME_WHEEL
.4byte Move_SNORE
.4byte Move_CURSE
.4byte Move_FLAIL
.4byte Move_CONVERSION_2
.4byte Move_AEROBLAST
.4byte Move_COTTON_SPORE
.4byte Move_REVERSAL
.4byte Move_SPITE
.4byte Move_POWDER_SNOW
.4byte Move_PROTECT
.4byte Move_MACH_PUNCH
.4byte Move_SCARY_FACE
.4byte Move_FAINT_ATTACK
.4byte Move_SWEET_KISS
.4byte Move_BELLY_DRUM
.4byte Move_SLUDGE_BOMB
.4byte Move_MUD_SLAP
.4byte Move_OCTAZOOKA
.4byte Move_SPIKES
.4byte Move_ZAP_CANNON
.4byte Move_FORESIGHT
.4byte Move_DESTINY_BOND
.4byte Move_PERISH_SONG
.4byte Move_ICY_WIND
.4byte Move_DETECT
.4byte Move_BONE_RUSH
.4byte Move_LOCK_ON
.4byte Move_OUTRAGE
.4byte Move_SANDSTORM
.4byte Move_GIGA_DRAIN
.4byte Move_ENDURE
.4byte Move_CHARM
.4byte Move_ROLLOUT
.4byte Move_FALSE_SWIPE
.4byte Move_SWAGGER
.4byte Move_MILK_DRINK
.4byte Move_SPARK
.4byte Move_FURY_CUTTER
.4byte Move_STEEL_WING
.4byte Move_MEAN_LOOK
.4byte Move_ATTRACT
.4byte Move_SLEEP_TALK
.4byte Move_HEAL_BELL
.4byte Move_RETURN
.4byte Move_PRESENT
.4byte Move_FRUSTRATION
.4byte Move_SAFEGUARD
.4byte Move_PAIN_SPLIT
.4byte Move_SACRED_FIRE
.4byte Move_MAGNITUDE
.4byte Move_DYNAMIC_PUNCH
.4byte Move_MEGAHORN
.4byte Move_DRAGON_BREATH
.4byte Move_BATON_PASS
.4byte Move_ENCORE
.4byte Move_PURSUIT
.4byte Move_RAPID_SPIN
.4byte Move_SWEET_SCENT
.4byte Move_IRON_TAIL
.4byte Move_METAL_CLAW
.4byte Move_VITAL_THROW
.4byte Move_MORNING_SUN
.4byte Move_SYNTHESIS
.4byte Move_MOONLIGHT
.4byte Move_HIDDEN_POWER
.4byte Move_CROSS_CHOP
.4byte Move_TWISTER
.4byte Move_RAIN_DANCE
.4byte Move_SUNNY_DAY
.4byte Move_CRUNCH
.4byte Move_MIRROR_COAT
.4byte Move_PSYCH_UP
.4byte Move_EXTREME_SPEED
.4byte Move_ANCIENT_POWER
.4byte Move_SHADOW_BALL
.4byte Move_FUTURE_SIGHT
.4byte Move_ROCK_SMASH
.4byte Move_WHIRLPOOL
.4byte Move_BEAT_UP
.4byte Move_FAKE_OUT
.4byte Move_UPROAR
.4byte Move_STOCKPILE
.4byte Move_SPIT_UP
.4byte Move_SWALLOW
.4byte Move_HEAT_WAVE
.4byte Move_HAIL
.4byte Move_TORMENT
.4byte Move_FLATTER
.4byte Move_WILL_O_WISP
.4byte Move_MEMENTO
.4byte Move_FACADE
.4byte Move_FOCUS_PUNCH
.4byte Move_SMELLING_SALTS
.4byte Move_FOLLOW_ME
.4byte Move_NATURE_POWER
.4byte Move_CHARGE
.4byte Move_TAUNT
.4byte Move_HELPING_HAND
.4byte Move_TRICK
.4byte Move_ROLE_PLAY
.4byte Move_WISH
.4byte Move_ASSIST
.4byte Move_INGRAIN
.4byte Move_SUPERPOWER
.4byte Move_MAGIC_COAT
.4byte Move_RECYCLE
.4byte Move_REVENGE
.4byte Move_BRICK_BREAK
.4byte Move_YAWN
.4byte Move_KNOCK_OFF
.4byte Move_ENDEAVOR
.4byte Move_ERUPTION
.4byte Move_SKILL_SWAP
.4byte Move_IMPRISON
.4byte Move_REFRESH
.4byte Move_GRUDGE
.4byte Move_SNATCH
.4byte Move_SECRET_POWER
.4byte Move_DIVE
.4byte Move_ARM_THRUST
.4byte Move_CAMOUFLAGE
.4byte Move_TAIL_GLOW
.4byte Move_LUSTER_PURGE
.4byte Move_MIST_BALL
.4byte Move_FEATHER_DANCE
.4byte Move_TEETER_DANCE
.4byte Move_BLAZE_KICK
.4byte Move_MUD_SPORT
.4byte Move_ICE_BALL
.4byte Move_NEEDLE_ARM
.4byte Move_SLACK_OFF
.4byte Move_HYPER_VOICE
.4byte Move_POISON_FANG
.4byte Move_CRUSH_CLAW
.4byte Move_BLAST_BURN
.4byte Move_HYDRO_CANNON
.4byte Move_METEOR_MASH
.4byte Move_ASTONISH
.4byte Move_WEATHER_BALL
.4byte Move_AROMATHERAPY
.4byte Move_FAKE_TEARS
.4byte Move_AIR_CUTTER
.4byte Move_OVERHEAT
.4byte Move_ODOR_SLEUTH
.4byte Move_ROCK_TOMB
.4byte Move_SILVER_WIND
.4byte Move_METAL_SOUND
.4byte Move_GRASS_WHISTLE
.4byte Move_TICKLE
.4byte Move_COSMIC_POWER
.4byte Move_WATER_SPOUT
.4byte Move_SIGNAL_BEAM
.4byte Move_SHADOW_PUNCH
.4byte Move_EXTRASENSORY
.4byte Move_SKY_UPPERCUT
.4byte Move_SAND_TOMB
.4byte Move_SHEER_COLD
.4byte Move_MUDDY_WATER
.4byte Move_BULLET_SEED
.4byte Move_AERIAL_ACE
.4byte Move_ICICLE_SPEAR
.4byte Move_IRON_DEFENSE
.4byte Move_BLOCK
.4byte Move_HOWL
.4byte Move_DRAGON_CLAW
.4byte Move_FRENZY_PLANT
.4byte Move_BULK_UP
.4byte Move_BOUNCE
.4byte Move_MUD_SHOT
.4byte Move_POISON_TAIL
.4byte Move_COVET
.4byte Move_VOLT_TACKLE
.4byte Move_MAGICAL_LEAF
.4byte Move_WATER_SPORT
.4byte Move_CALM_MIND
.4byte Move_LEAF_BLADE
.4byte Move_DRAGON_DANCE
.4byte Move_ROCK_BLAST
.4byte Move_SHOCK_WAVE
.4byte Move_WATER_PULSE
.4byte Move_DOOM_DESIRE
.4byte Move_PSYCHO_BOOST
@@@@@@@@@@@@ GEN 4 @@@@@@@@@@@@
.4byte Move_ROOST
.4byte Move_GRAVITY
.4byte Move_MIRACLE_EYE
.4byte Move_WAKE_UP_SLAP
.4byte Move_HAMMER_ARM
.4byte Move_GYRO_BALL
.4byte Move_HEALING_WISH
.4byte Move_BRINE
.4byte Move_NATURAL_GIFT
.4byte Move_FEINT
.4byte Move_PLUCK
.4byte Move_TAILWIND
.4byte Move_ACUPRESSURE
.4byte Move_METAL_BURST
.4byte Move_U_TURN
.4byte Move_CLOSE_COMBAT
.4byte Move_PAYBACK
.4byte Move_ASSURANCE
.4byte Move_EMBARGO
.4byte Move_FLING
.4byte Move_PSYCHO_SHIFT
.4byte Move_TRUMP_CARD
.4byte Move_HEAL_BLOCK
.4byte Move_WRING_OUT
.4byte Move_POWER_TRICK
.4byte Move_GASTRO_ACID
.4byte Move_LUCKY_CHANT
.4byte Move_ME_FIRST
.4byte Move_COPYCAT
.4byte Move_POWER_SWAP
.4byte Move_GUARD_SWAP
.4byte Move_PUNISHMENT
.4byte Move_LAST_RESORT
.4byte Move_WORRY_SEED
.4byte Move_SUCKER_PUNCH
.4byte Move_TOXIC_SPIKES
.4byte Move_HEART_SWAP
.4byte Move_AQUA_RING
.4byte Move_MAGNET_RISE
.4byte Move_FLARE_BLITZ
.4byte Move_FORCE_PALM
.4byte Move_AURA_SPHERE
.4byte Move_ROCK_POLISH
.4byte Move_POISON_JAB
.4byte Move_DARK_PULSE
.4byte Move_NIGHT_SLASH
.4byte Move_AQUA_TAIL
.4byte Move_SEED_BOMB
.4byte Move_AIR_SLASH
.4byte Move_XSCISSOR
.4byte Move_BUG_BUZZ
.4byte Move_DRAGON_PULSE
.4byte Move_DRAGON_RUSH
.4byte Move_POWER_GEM
.4byte Move_DRAIN_PUNCH
.4byte Move_VACUUM_WAVE
.4byte Move_FOCUS_BLAST
.4byte Move_ENERGY_BALL
.4byte Move_BRAVE_BIRD
.4byte Move_EARTH_POWER
.4byte Move_SWITCHEROO
.4byte Move_GIGA_IMPACT
.4byte Move_NASTY_PLOT
.4byte Move_BULLET_PUNCH
.4byte Move_AVALANCHE
.4byte Move_ICE_SHARD
.4byte Move_SHADOW_CLAW
.4byte Move_THUNDER_FANG
.4byte Move_ICE_FANG
.4byte Move_FIRE_FANG
.4byte Move_SHADOW_SNEAK
.4byte Move_MUD_BOMB
.4byte Move_PSYCHO_CUT
.4byte Move_ZEN_HEADBUTT
.4byte Move_MIRROR_SHOT
.4byte Move_FLASH_CANNON
.4byte Move_ROCK_CLIMB
.4byte Move_DEFOG
.4byte Move_TRICK_ROOM
.4byte Move_DRACO_METEOR
.4byte Move_DISCHARGE
.4byte Move_LAVA_PLUME
.4byte Move_LEAF_STORM
.4byte Move_POWER_WHIP
.4byte Move_ROCK_WRECKER
.4byte Move_CROSS_POISON
.4byte Move_GUNK_SHOT
.4byte Move_IRON_HEAD
.4byte Move_MAGNET_BOMB
.4byte Move_STONE_EDGE
.4byte Move_CAPTIVATE
.4byte Move_STEALTH_ROCK
.4byte Move_GRASS_KNOT
.4byte Move_CHATTER
.4byte Move_JUDGMENT
.4byte Move_BUG_BITE
.4byte Move_CHARGE_BEAM
.4byte Move_WOOD_HAMMER
.4byte Move_AQUA_JET
.4byte Move_ATTACK_ORDER
.4byte Move_DEFEND_ORDER
.4byte Move_HEAL_ORDER
.4byte Move_HEAD_SMASH
.4byte Move_DOUBLE_HIT
.4byte Move_ROAR_OF_TIME
.4byte Move_SPACIAL_REND
.4byte Move_LUNAR_DANCE
.4byte Move_CRUSH_GRIP
.4byte Move_MAGMA_STORM
.4byte Move_DARK_VOID
.4byte Move_SEED_FLARE
.4byte Move_OMINOUS_WIND
.4byte Move_SHADOW_FORCE
@@@@@@@@@@@@ GEN 5 @@@@@@@@@@@@
.4byte Move_HONE_CLAWS
.4byte Move_WIDE_GUARD
.4byte Move_GUARD_SPLIT
.4byte Move_POWER_SPLIT
.4byte Move_WONDER_ROOM
.4byte Move_PSYSHOCK
.4byte Move_VENOSHOCK
.4byte Move_AUTOTOMIZE
.4byte Move_RAGE_POWDER
.4byte Move_TELEKINESIS
.4byte Move_MAGIC_ROOM
.4byte Move_SMACK_DOWN
.4byte Move_STORM_THROW
.4byte Move_FLAME_BURST
.4byte Move_SLUDGE_WAVE
.4byte Move_QUIVER_DANCE
.4byte Move_HEAVY_SLAM
.4byte Move_SYCHRONOISE
.4byte Move_ELECTRO_BALL
.4byte Move_SOAK
.4byte Move_FLAME_CHARGE
.4byte Move_COIL
.4byte Move_LOW_SWEEP
.4byte Move_ACID_SPRAY
.4byte Move_FOUL_PLAY
.4byte Move_SIMPLE_BEAM
.4byte Move_ENTRAINMENT
.4byte Move_AFTER_YOU
.4byte Move_ROUND
.4byte Move_ECHOED_VOICE
.4byte Move_CHIP_AWAY
.4byte Move_CLEAR_SMOG
.4byte Move_STORED_POWER
.4byte Move_QUICK_GUARD
.4byte Move_ALLY_SWITCH
.4byte Move_SCALD
.4byte Move_SHELL_SMASH
.4byte Move_HEAL_PULSE
.4byte Move_HEX
.4byte Move_SKY_DROP
.4byte Move_SHIFT_GEAR
.4byte Move_CIRCLE_THROW
.4byte Move_INCINERATE
.4byte Move_QUASH
.4byte Move_ACROBATICS
.4byte Move_REFLECT_TYPE
.4byte Move_RETALIATE
.4byte Move_FINAL_GAMBIT
.4byte Move_BESTOW
.4byte Move_INFERNO
.4byte Move_WATER_PLEDGE
.4byte Move_FIRE_PLEDGE
.4byte Move_GRASS_PLEDGE
.4byte Move_VOLT_SWITCH
.4byte Move_STRUGGLE_BUG
.4byte Move_BULLDOZE
.4byte Move_FROST_BREATH
.4byte Move_DRAGON_TAIL
.4byte Move_WORK_UP
.4byte Move_ELECTROWEB
.4byte Move_WILD_CHARGE
.4byte Move_DRILL_RUN
.4byte Move_DUAL_CHOP
.4byte Move_HEART_STAMP
.4byte Move_HORN_LEECH
.4byte Move_SACRED_SWORD
.4byte Move_RAZOR_SHELL
.4byte Move_HEAT_CRASH
.4byte Move_LEAF_TORNADO
.4byte Move_STEAMROLLER
.4byte Move_COTTON_GUARD
.4byte Move_NIGHT_DAZE
.4byte Move_PSYSTRIKE
.4byte Move_TAIL_SLAP
.4byte Move_HURRICANE
.4byte Move_HEAD_CHARGE
.4byte Move_GEAR_GRIND
.4byte Move_SEARING_SHOT
.4byte Move_TECHNO_BLAST
.4byte Move_RELIC_SONG
.4byte Move_SECRET_SWORD
.4byte Move_GLACIATE
.4byte Move_BOLT_STRIKE
.4byte Move_BLUE_FLARE
.4byte Move_FIERY_DANCE
.4byte Move_FREEZE_SHOCK
.4byte Move_ICE_BURN
.4byte Move_SNARL
.4byte Move_ICICLE_CRASH
.4byte Move_V_CREATE
.4byte Move_FUSION_FLARE
.4byte Move_FUSION_BOLT
@@@@@@@@@@@@ GEN 6 @@@@@@@@@@@@
.4byte Move_FLYING_PRESS
.4byte Move_MAT_BLOCK
.4byte Move_BELCH
.4byte Move_ROTOTILLER
.4byte Move_STICKY_WEB
.4byte Move_FELL_STINGER
.4byte Move_PHANTOM_FORCE
.4byte Move_TRICK_OR_TREAT
.4byte Move_NOBLE_ROAR
.4byte Move_ION_DELUGE
.4byte Move_PARABOLIC_CHARGE
.4byte Move_FORESTS_CURSE
.4byte Move_PETAL_BLIZZARD
.4byte Move_FREEZE_DRY
.4byte Move_DISARMING_VOICE
.4byte Move_PARTING_SHOT
.4byte Move_TOPSY_TURVY
.4byte Move_DRAINING_KISS
.4byte Move_CRAFTY_SHIELD
.4byte Move_FLOWER_SHIELD
.4byte Move_GRASSY_TERRAIN
.4byte Move_MISTY_TERRAIN
.4byte Move_ELECTRIFY
.4byte Move_PLAY_ROUGH
.4byte Move_FAIRY_WIND
.4byte Move_MOONBLAST
.4byte Move_BOOMBURST
.4byte Move_FAIRY_LOCK
.4byte Move_KINGS_SHIELD
.4byte Move_PLAY_NICE
.4byte Move_CONFIDE
.4byte Move_DIAMOND_STORM
.4byte Move_STEAM_ERUPTION
.4byte Move_HYPERSPACE_HOLE
.4byte Move_WATER_SHURIKEN
.4byte Move_MYSTICAL_FIRE
.4byte Move_SPIKY_SHIELD
.4byte Move_AROMATIC_MIST
.4byte Move_EERIE_IMPULSE
.4byte Move_VENOM_DRENCH
.4byte Move_POWDER
.4byte Move_GEOMANCY
.4byte Move_MAGNETIC_FLUX
.4byte Move_HAPPY_HOUR
.4byte Move_ELECTRIC_TERRAIN
.4byte Move_DAZZLING_GLEAM
.4byte Move_CELEBRATE
.4byte Move_HOLD_HANDS
.4byte Move_BABY_DOLL_EYES
.4byte Move_NUZZLE
.4byte Move_HOLD_BACK
.4byte Move_INFESTATION
.4byte Move_POWER_UP_PUNCH
.4byte Move_OBLIVION_WING
.4byte Move_THOUSAND_ARROWS
.4byte Move_THOUSAND_WAVES
.4byte Move_LANDS_WRATH
.4byte Move_LIGHT_OF_RUIN
.4byte Move_ORIGIN_PULSE
.4byte Move_PRECIPICE_BLADES
.4byte Move_DRAGON_ASCENT
.4byte Move_HYPERSPACE_FURY
@@@@@@@@@@@@ GEN 7 @@@@@@@@@@@@
.4byte Move_SHORE_UP
.4byte Move_FIRST_IMPRESSION
.4byte Move_BANEFUL_BUNKER
.4byte Move_SPIRIT_SHACKLE
.4byte Move_DARKEST_LARIAT
.4byte Move_SPARKLING_ARIA
.4byte Move_ICE_HAMMER
.4byte Move_FLORAL_HEALING
.4byte Move_HIGH_HORSEPOWER
.4byte Move_STRENGTH_SAP
.4byte Move_SOLAR_BLADE
.4byte Move_LEAFAGE
.4byte Move_SPOTLIGHT
.4byte Move_TOXIC_THREAD
.4byte Move_LASER_FOCUS
.4byte Move_GEAR_UP
.4byte Move_THROAT_CHOP
.4byte Move_POLLEN_PUFF
.4byte Move_ANCHOR_SHOT
.4byte Move_PSYCHIC_TERRAIN
.4byte Move_LUNGE
.4byte Move_FIRE_LASH
.4byte Move_POWER_TRIP
.4byte Move_BURN_UP
.4byte Move_SPEED_SWAP
.4byte Move_SMART_STRIKE
.4byte Move_PURIFY
.4byte Move_REVELATION_DANCE
.4byte Move_CORE_ENFORCER
.4byte Move_TROP_KICK
.4byte Move_INSTRUCT
.4byte Move_BEAK_BLAST
.4byte Move_CLANGING_SCALES
.4byte Move_DRAGON_HAMMER
.4byte Move_BRUTAL_SWING
.4byte Move_AURORA_VEIL
.4byte Move_SHELL_TRAP
.4byte Move_FLEUR_CANNON
.4byte Move_PSYCHIC_FANGS
.4byte Move_STOMPING_TANTRUM
.4byte Move_SHADOW_BONE
.4byte Move_ACCELEROCK
.4byte Move_LIQUIDATION
.4byte Move_PRISMATIC_LASER
.4byte Move_SPECTRAL_THIEF
.4byte Move_SUNSTEEL_STRIKE
.4byte Move_MOONGEIST_BEAM
.4byte Move_TEARFUL_LOOK
.4byte Move_ZING_ZAP
.4byte Move_NATURES_MADNESS
.4byte Move_MULTI_ATTACK
.4byte Move_MIND_BLOWN
.4byte Move_PLASMA_FISTS
.4byte Move_PHOTON_GEYSER
.4byte Move_ZIPPY_ZAP
.4byte Move_SPLISHY_SPLASH
.4byte Move_FLOATY_FALL
.4byte Move_PIKA_PAPOW
.4byte Move_BOUNCY_BUBBLE
.4byte Move_BUZZY_BUZZ
.4byte Move_SIZZLY_SLIDE
.4byte Move_GLITZY_GLOW
.4byte Move_BADDY_BAD
.4byte Move_SAPPY_SEED
.4byte Move_FREEZY_FROST
.4byte Move_SPARKLY_SWIRL
.4byte Move_VEEVEE_VOLLEY
.4byte Move_DOUBLE_IRON_BASH
@@@@@@@@@@@@ GEN 8 @@@@@@@@@@@@
.4byte Move_DYNAMAX_CANNON
.4byte Move_SNIPE_SHOT
.4byte Move_JAW_LOCK
.4byte Move_STUFF_CHEEKS
.4byte Move_NO_RETREAT
.4byte Move_TAR_SHOT
.4byte Move_MAGIC_POWDER
.4byte Move_DRAGON_DARTS
.4byte Move_TEATIME
.4byte Move_OCTOLOCK
.4byte Move_BOLT_BEAK
.4byte Move_FISHIOUS_REND
.4byte Move_COURT_CHANGE
.4byte Move_CLANGOROUS_SOUL
.4byte Move_BODY_PRESS
.4byte Move_DECORATE
.4byte Move_DRUM_BEATING
.4byte Move_SNAP_TRAP
.4byte Move_PYRO_BALL
.4byte Move_BEHEMOTH_BLADE
.4byte Move_BEHEMOTH_BASH
.4byte Move_AURA_WHEEL
.4byte Move_BREAKING_SWIPE
.4byte Move_BRANCH_POKE
.4byte Move_OVERDRIVE
.4byte Move_APPLE_ACID
.4byte Move_GRAV_APPLE
.4byte Move_SPIRIT_BREAK
.4byte Move_STRANGE_STEAM
.4byte Move_LIFE_DEW
.4byte Move_OBSTRUCT
.4byte Move_FALSE_SURRENDER
.4byte Move_METEOR_ASSAULT
.4byte Move_ETERNA_BEAM
.4byte Move_STEEL_BEAM
.4byte Move_EXPANDING_FORCE
.4byte Move_STEEL_ROLLER
.4byte Move_SCALE_SHOT
.4byte Move_METEOR_BEAM
.4byte Move_SHELL_SIDE_ARM
.4byte Move_MISTY_EXPLOSION
.4byte Move_GRASSY_GLIDE
.4byte Move_RISING_VOLTAGE
.4byte Move_TERRAIN_PULSE
.4byte Move_SKITTER_SMACK
.4byte Move_BURNING_JEALOUSY
.4byte Move_LASH_OUT
.4byte Move_POLTERGEIST
.4byte Move_CORROSIVE_GAS
.4byte Move_COACHING
.4byte Move_FLIP_TURN
.4byte Move_TRIPLE_AXEL
.4byte Move_DUAL_WINGBEAT
.4byte Move_SCORCHING_SANDS
.4byte Move_JUNGLE_HEALING
.4byte Move_WICKED_BLOW
.4byte Move_SURGING_STRIKES
.4byte Move_THUNDER_CAGE
.4byte Move_DRAGON_ENERGY
.4byte Move_FREEZING_GLARE
.4byte Move_FIERY_WRATH
.4byte Move_THUNDEROUS_KICK
.4byte Move_GLACIAL_LANCE
.4byte Move_ASTRAL_BARRAGE
.4byte Move_EERIE_SPELL
@@@@ LA MOVES
.4byte Move_DIRE_CLAW
.4byte Move_PSYSHIELD_BASH
.4byte Move_POWER_SHIFT
.4byte Move_STONE_AXE
.4byte Move_SPRINGTIDE_STORM
.4byte Move_MYSTICAL_POWER
.4byte Move_RAGING_FURY
.4byte Move_WAVE_CRASH
.4byte Move_CHLOROBLAST
.4byte Move_MOUNTAIN_GALE
.4byte Move_VICTORY_DANCE
.4byte Move_HEADLONG_RUSH
.4byte Move_BARB_BARRAGE
.4byte Move_ESPER_WING
.4byte Move_BITTER_MALICE
.4byte Move_SHELTER
.4byte Move_TRIPLE_ARROWS
.4byte Move_INFERNAL_PARADE
.4byte Move_CEASELESS_EDGE
.4byte Move_BLEAKWIND_STORM
.4byte Move_WILDBOLT_STORM
.4byte Move_SANDSEAR_STORM
.4byte Move_LUNAR_BLESSING
.4byte Move_TAKE_HEART
@@@@@@@@@@@@ GEN 9 @@@@@@@@@@@@
.4byte Move_TERA_BLAST
.4byte Move_SILK_TRAP
.4byte Move_AXE_KICK
.4byte Move_LAST_RESPECTS
.4byte Move_LUMINA_CRASH
.4byte Move_ORDER_UP
.4byte Move_JET_PUNCH
.4byte Move_SPICY_EXTRACT
.4byte Move_SPIN_OUT
.4byte Move_POPULATION_BOMB
.4byte Move_ICE_SPINNER
.4byte Move_GLAIVE_RUSH
.4byte Move_REVIVAL_BLESSING
.4byte Move_SALT_CURE
.4byte Move_TRIPLE_DIVE
.4byte Move_MORTAL_SPIN
.4byte Move_DOODLE
.4byte Move_FILLET_AWAY
.4byte Move_KOWTOW_CLEAVE
.4byte Move_FLOWER_TRICK
.4byte Move_TORCH_SONG
.4byte Move_AQUA_STEP
.4byte Move_RAGING_BULL
.4byte Move_MAKE_IT_RAIN
.4byte Move_RUINATION
.4byte Move_COLLISION_COURSE
.4byte Move_ELECTRO_DRIFT
.4byte Move_SHED_TAIL
.4byte Move_CHILLY_RECEPTION
.4byte Move_TIDY_UP
.4byte Move_SNOWSCAPE
.4byte Move_POUNCE
.4byte Move_TRAILBLAZE
.4byte Move_CHILLING_WATER
.4byte Move_HYPER_DRILL
.4byte Move_TWIN_BEAM
.4byte Move_RAGE_FIST
.4byte Move_ARMOR_CANNON
.4byte Move_BITTER_BLADE
.4byte Move_DOUBLE_SHOCK
.4byte Move_GIGATON_HAMMER
.4byte Move_COMEUPPANCE
.4byte Move_AQUA_CUTTER
.4byte Move_BLAZING_TORQUE
.4byte Move_WICKED_TORQUE
.4byte Move_NOXIOUS_TORQUE
.4byte Move_COMBAT_TORQUE
.4byte Move_MAGICAL_TORQUE
.4byte Move_PSYBLADE
.4byte Move_HYDRO_STEAM
.4byte Move_BLOOD_MOON
.4byte Move_MATCHA_GOTCHA
.4byte Move_SYRUP_BOMB
.4byte Move_IVY_CUDGEL
.4byte Move_ELECTRO_SHOT
.4byte Move_TERA_STARSTORM
.4byte Move_FICKLE_BEAM
.4byte Move_BURNING_BULWARK
.4byte Move_THUNDERCLAP
.4byte Move_MIGHTY_CLEAVE
.4byte Move_TACHYON_CUTTER
.4byte Move_HARD_PRESS
.4byte Move_DRAGON_CHEER
.4byte Move_ALLURING_VOICE
.4byte Move_TEMPER_FLARE
.4byte Move_SUPERCELL_SLAM
.4byte Move_PSYCHIC_NOISE
.4byte Move_UPPER_HAND
.4byte Move_MALIGNANT_CHAIN
@@@@ Z MOVES
.4byte Move_BREAKNECK_BLITZ
.4byte Move_ALL_OUT_PUMMELING
.4byte Move_SUPERSONIC_SKYSTRIKE
.4byte Move_ACID_DOWNPOUR
.4byte Move_TECTONIC_RAGE
.4byte Move_CONTINENTAL_CRUSH
.4byte Move_SAVAGE_SPIN_OUT
.4byte Move_NEVER_ENDING_NIGHTMARE
.4byte Move_CORKSCREW_CRASH
.4byte Move_INFERNO_OVERDRIVE
.4byte Move_HYDRO_VORTEX
.4byte Move_BLOOM_DOOM
.4byte Move_GIGAVOLT_HAVOC
.4byte Move_SHATTERED_PSYCHE
.4byte Move_SUBZERO_SLAMMER
.4byte Move_DEVASTATING_DRAKE
.4byte Move_BLACK_HOLE_ECLIPSE
.4byte Move_TWINKLE_TACKLE
.4byte Move_CATASTROPIKA
.4byte Move_10000000_VOLT_THUNDERBOLT
.4byte Move_STOKED_SPARKSURFER
.4byte Move_EXTREME_EVOBOOST
.4byte Move_PULVERIZING_PANCAKE
.4byte Move_GENESIS_SUPERNOVA
.4byte Move_SINISTER_ARROW_RAID
.4byte Move_MALICIOUS_MOONSAULT
.4byte Move_OCEANIC_OPERETTA
.4byte Move_SPLINTERED_STORMSHARDS
.4byte Move_LETS_SNUGGLE_FOREVER
.4byte Move_CLANGOROUS_SOULBLAZE
.4byte Move_GUARDIAN_OF_ALOLA
.4byte Move_SEARING_SUNRAZE_SMASH
.4byte Move_MENACING_MOONRAZE_MAELSTROM
.4byte Move_LIGHT_THAT_BURNS_THE_SKY
.4byte Move_SOUL_STEALING_7_STAR_STRIKE
@@@@ MAX MOVES
.4byte Move_MAX_GUARD
.4byte Move_MAX_STRIKE
.4byte Move_MAX_KNUCKLE
.4byte Move_MAX_AIRSTREAM
.4byte Move_MAX_OOZE
.4byte Move_MAX_QUAKE
.4byte Move_MAX_ROCKFALL
.4byte Move_MAX_FLUTTERBY
.4byte Move_MAX_PHANTASM
.4byte Move_MAX_STEELSPIKE
.4byte Move_MAX_FLARE
.4byte Move_MAX_GEYSER
.4byte Move_MAX_OVERGROWTH
.4byte Move_MAX_LIGHTNING
.4byte Move_MAX_MINDSTORM
.4byte Move_MAX_HAILSTORM
.4byte Move_MAX_WYRMWIND
.4byte Move_MAX_DARKNESS
.4byte Move_MAX_STARFALL
@@@@ G-MAX MOVES
.4byte Move_G_MAX_VINE_LASH
.4byte Move_G_MAX_WILDFIRE
.4byte Move_G_MAX_CANNONADE
.4byte Move_G_MAX_BEFUDDLE
.4byte Move_G_MAX_VOLT_CRASH
.4byte Move_G_MAX_GOLD_RUSH
.4byte Move_G_MAX_CHI_STRIKE
.4byte Move_G_MAX_TERROR
.4byte Move_G_MAX_FOAM_BURST
.4byte Move_G_MAX_RESONANCE
.4byte Move_G_MAX_CUDDLE
.4byte Move_G_MAX_REPLENISH
.4byte Move_G_MAX_MALODOR
.4byte Move_G_MAX_MELTDOWN
.4byte Move_G_MAX_DRUM_SOLO
.4byte Move_G_MAX_FIREBALL
.4byte Move_G_MAX_HYDROSNIPE
.4byte Move_G_MAX_WIND_RAGE
.4byte Move_G_MAX_GRAVITAS
.4byte Move_G_MAX_STONESURGE
.4byte Move_G_MAX_VOLCALITH
.4byte Move_G_MAX_TARTNESS
.4byte Move_G_MAX_SWEETNESS
.4byte Move_G_MAX_SANDBLAST
.4byte Move_G_MAX_STUN_SHOCK
.4byte Move_G_MAX_CENTIFERNO
.4byte Move_G_MAX_SMITE
.4byte Move_G_MAX_SNOOZE
.4byte Move_G_MAX_FINALE
.4byte Move_G_MAX_STEELSURGE
.4byte Move_G_MAX_DEPLETION
.4byte Move_G_MAX_ONE_BLOW
.4byte Move_G_MAX_RAPID_FLOW
@@@ Last Move - cannot be reached
.4byte Move_COUNT
.align 2
gBattleAnims_StatusConditions::
.4byte Status_Poison @ B_ANIM_STATUS_PSN
.4byte Status_Confusion @ B_ANIM_STATUS_CONFUSION
.4byte Status_Burn @ B_ANIM_STATUS_BRN
.4byte Status_Infatuation @ B_ANIM_STATUS_INFATUATION
.4byte Status_Sleep @ B_ANIM_STATUS_SLP
.4byte Status_Paralysis @ B_ANIM_STATUS_PRZ
.4byte Status_Freeze @ B_ANIM_STATUS_FRZ
.4byte Status_Curse @ B_ANIM_STATUS_CURSED
.4byte Status_Nightmare @ B_ANIM_STATUS_NIGHTMARE
.4byte Status_Powder
.align 2
gBattleAnims_General::
.4byte General_StatsChange @ B_ANIM_STATS_CHANGE
.4byte General_SubstituteFade @ B_ANIM_SUBSTITUTE_FADE
.4byte General_SubstituteAppear @ B_ANIM_SUBSTITUTE_APPEAR
.4byte General_PokeblockThrow @ B_ANIM_POKEBLOCK_THROW
.4byte General_ItemKnockoff @ B_ANIM_ITEM_KNOCKOFF
.4byte General_TurnTrap @ B_ANIM_TURN_TRAP
.4byte General_HeldItemEffect @ B_ANIM_HELD_ITEM_EFFECT
.4byte General_SmokeballEscape @ B_ANIM_SMOKEBALL_ESCAPE
.4byte General_HangedOn @ B_ANIM_HANGED_ON
.4byte General_Rain @ B_ANIM_RAIN_CONTINUES
.4byte General_Sun @ B_ANIM_SUN_CONTINUES
.4byte General_Sandstorm @ B_ANIM_SANDSTORM_CONTINUES
.4byte General_Hail @ B_ANIM_HAIL_CONTINUES
.4byte General_LeechSeedDrain @ B_ANIM_LEECH_SEED_DRAIN
.4byte General_MonHit @ B_ANIM_MON_HIT
.4byte General_ItemSteal @ B_ANIM_ITEM_STEAL
.4byte General_SnatchMove @ B_ANIM_SNATCH_MOVE
.4byte General_FutureSightHit @ B_ANIM_FUTURE_SIGHT_HIT
.4byte General_DoomDesireHit @ B_ANIM_DOOM_DESIRE_HIT
.4byte General_FocusPunchSetUp @ B_ANIM_FOCUS_PUNCH_SETUP
.4byte General_IngrainHeal @ B_ANIM_INGRAIN_HEAL
.4byte General_WishHeal @ B_ANIM_WISH_HEAL
.4byte General_MegaEvolution @ B_ANIM_MEGA_EVOLUTION
.4byte General_IllusionOff @ B_ANIM_ILLUSION_OFF
.4byte General_FormChange @ B_ANIM_FORM_CHANGE
.4byte General_SlideOffScreen @ B_ANIM_SLIDE_OFFSCREEN
.4byte General_RestoreBg @ B_ANIM_RESTORE_BG
.4byte General_TotemFlare @ B_ANIM_TOTEM_FLARE
.4byte General_GulpMissile @ B_ANIM_GULP_MISSILE
.4byte General_StrongWinds @ B_ANIM_STRONG_WINDS
.4byte General_PrimalReversion @ B_ANIM_PRIMAL_REVERSION
.4byte General_AquaRingHeal @ B_ANIM_AQUA_RING_HEAL
.4byte General_BeakBlastSetUp @ B_ANIM_BEAK_BLAST_SETUP
.4byte General_ShellTrapSetUp @ B_ANIM_SHELL_TRAP_SETUP
.4byte General_ZMoveActivate @ B_ANIM_ZMOVE_ACTIVATE
.4byte General_AffectionHangedOn @ B_ANIM_AFFECTION_HANGED_ON
.4byte General_Snow @ B_ANIM_SNOW_CONTINUES
.4byte General_UltraBurst @ B_ANIM_ULTRA_BURST
.4byte General_SaltCureDamage @ B_ANIM_SALT_CURE_DAMAGE
.4byte General_DynamaxGrowth @ B_ANIM_DYNAMAX_GROWTH
.4byte General_SetWeather @ B_ANIM_MAX_SET_WEATHER
.4byte General_SyrupBombSpeedDrop @ B_ANIM_SYRUP_BOMB_SPEED_DROP
.4byte General_Rainbow @ B_ANIM_RAINBOW
.4byte General_SeaOfFire @ B_ANIM_SEA_OF_FIRE
.4byte General_Swamp @ B_ANIM_SWAMP
.align 2
gBattleAnims_Special::
.4byte Special_LevelUp @ B_ANIM_LVL_UP
.4byte Special_SwitchOutPlayerMon @ B_ANIM_SWITCH_OUT_PLAYER_MON
.4byte Special_SwitchOutOpponentMon @ B_ANIM_SWITCH_OUT_OPPONENT_MON
.4byte Special_BallThrow @ B_ANIM_BALL_THROW
.4byte Special_BallThrowWithTrainer @ B_ANIM_BALL_THROW_WITH_TRAINER
.4byte Special_SubstituteToMon @ B_ANIM_SUBSTITUTE_TO_MON
.4byte Special_MonToSubstitute @ B_ANIM_MON_TO_SUBSTITUTE
.4byte Special_CriticalCaptureBallThrow @ B_ANIM_CRITICAL_CAPTURE_THROW
@@@@@@@@@@@@@@@@@@@@@@@ GEN 4 @@@@@@@@@@@@@@@@@@@@@@@
Move_ROOST:
loadspritegfx ANIM_TAG_WHITE_FEATHER
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_ATTACKER
splitbgprio_all
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_TARGET
delay 0
createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 64, 2, 104, 11304, 32, 1
delay 6
createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 32, 2, 104, 11304, 32, 1
createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 0, 2, 104, 11304, 32, 1
delay 6
createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 224, 2, 104, 11304, 32, 1
createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 128, 2, 104, 11304, 32, 1
delay 6
createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 192, 2, 104, 11304, 32, 1
createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 160, 2, 104, 11304, 32, 1
delay 6
createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 96, 2, 104, 11304, 32, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
call HealingEffect
waitforvisualfinish
end
Move_GRAVITY:
fadetobg BG_COSMIC
waitbgfadein
createvisualtask AnimTask_SetAnimTargetToAttackerOpposite, 1
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATTACKER, 2, 0, 96, 30
createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_DEF_PARTNER, 2, 0, 96, 30
createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATK_PARTNER, 2, 0, 96, 30
createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_TARGET, 2, 0, 96, 30
waitforvisualfinish
restorebg
waitbgfadeout
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATK_PARTNER, 3, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 1, 1
setarg 0x7, 0xffff
waitbgfadein
waitforvisualfinish
end
Move_MIRACLE_EYE:
loadspritegfx ANIM_TAG_TEAL_ALERT
loadspritegfx ANIM_TAG_OPENING_EYE
loadspritegfx ANIM_TAG_ROUND_WHITE_HALO
monbg ANIM_DEF_PARTNER
call SetPsychicBackground
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET
createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0
createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5
delay 40
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG, 1, 2, 0, 10, RGB_BLACK
call MindReaderEyeSpikeEffect
waitforvisualfinish
call UnsetPsychicBg
clearmonbg ANIM_DEF_PARTNER
end
Move_WAKE_UP_SLAP:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
waitforvisualfinish
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 2
waitforvisualfinish
createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, 1, 8, 3
loopsewithpan SE_M_SWAGGER2, +63, 16, 3
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_HAMMER_ARM:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_SLAM_HIT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4
delay 1
createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
delay 3
setarg 7, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, 1, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 2, 0, 0, 5
clearmonbg ANIM_TARGET
blendoff
end
Move_GYRO_BALL:
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
waitforvisualfinish
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
delay 3
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
end
Move_HEALING_WISH:
loadspritegfx ANIM_TAG_GREEN_SPARKLE
setalpha 0, 16
createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1
playsewithpan SE_M_MOONLIGHT, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -24, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 21, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 0, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 10, 0
delay 20
createvisualtask AnimTask_MoonlightEndFade, 2
waitforvisualfinish
end
Move_BRINE:
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_DIVE, -64
waitforvisualfinish
delay 16
createvisualtask AnimTask_WaterSpoutRain, 5
playsewithpan SE_M_SURF, +63
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_NATURAL_GIFT:
loadspritegfx ANIM_TAG_SPARKLE_2
loadspritegfx ANIM_TAG_HOLLOW_ORB
monbg ANIM_ATTACKER
splitbgprio ANIM_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 16, RGB(27, 31, 18)
playsewithpan SE_M_MEGA_KICK, -64
call GrantingStarsEffect
waitforvisualfinish
delay 1
createvisualtask AnimTask_DragonDanceWaver, 5
playsewithpan SE_M_TELEPORT, -64
delay 8
createvisualtask AnimTask_BlendPalInAndOutByTag, 5, 10249, 19456, 14, 0, 3
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213
delay 30
playsewithpan SE_M_TELEPORT, -64
delay 30
playsewithpan SE_M_TELEPORT, -64
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
end
Move_FEINT:
loadspritegfx ANIM_TAG_FEINT
createsprite gFeintSwipeSpriteTemplate, ANIM_ATTACKER, 10, -32, 0, 15
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
delay 15
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
delay 15
waitforvisualfinish
delay 5
createsprite gFeintZoomSpriteTemplate, ANIM_ATTACKER, 10, 0, 0
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_PLUCK:
loadspritegfx ANIM_TAG_SEED_BROWN
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 40, -10, -5, 1, 2
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 3, 0, 20, 2, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 7, 1, 20, 1, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -3, 5, 25, 2, -1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 4, -4, 30, 3, -1
delay 30
playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 40, 5, 10, 1, 2
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 3, -4, 20, 1, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 7, -6, 20, 0, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -3, -9, 25, 1, -1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 4, -4, 30, 2, -1
delay 30
playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 2
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -3, -4, 20, 1, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 7, -6, 25, 0, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -4, -10, 25, 1, 1
createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 4, -4, 25, 1, 2
waitforvisualfinish
end
Move_TAILWIND:
loadspritegfx ANIM_TAG_FLYING_DIRT
playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER
call SetHighSpeedBg
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 10
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0
delay 12
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0
delay 12
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0
delay 12
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0
delay 12
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0
delay 12
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0
waitforvisualfinish
stopsound
call UnsetHighSpeedBg
clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
end
Move_ACUPRESSURE:
loadspritegfx ANIM_TAG_ACUPRESSURE
loadspritegfx ANIM_TAG_SPARK_2
createsprite gAcupressureSpriteTemplate, ANIM_ATTACKER, 40, 0, -40, 40
waitforvisualfinish
call ElectricityEffect
end
Move_METAL_BURST:
loadspritegfx ANIM_TAG_ECLIPSING_ORB
loadspritegfx ANIM_TAG_RED_ORB
loopsewithpan SE_M_TRI_ATTACK, -64, 18, 3
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, FALSE
createvisualtask AnimTask_DefenseCurlDeformMon, 5
waitforvisualfinish
setarg 7, -1
playsewithpan SE_M_REFLECT, -64
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 20, 192
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224
waitforvisualfinish
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
waitforvisualfinish
end
Move_U_TURN:
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER
jumpretfalse UTurnVisible
createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20, TRUE
UTurnContinue:
delay 20
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER
jumpretfalse UTurnLast
invisible ANIM_ATTACKER
UTurnLast:
blendoff
waitforvisualfinish
end
UTurnVisible:
createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20, FALSE
goto UTurnContinue
Move_CLOSE_COMBAT:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
call SetHighSpeedBg
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
playsewithpan SE_M_COMET_PUNCH, +63
delay 10
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
playsewithpan SE_M_VITAL_THROW2, +63
delay 10
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
playsewithpan SE_M_MEGA_KICK2, +63
delay 10
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
playsewithpan SE_M_COMET_PUNCH, +63
delay 10
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
playsewithpan SE_M_VITAL_THROW2, +63
delay 10
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
playsewithpan SE_M_MEGA_KICK2, +63
delay 10
call UnsetHighSpeedBg
clearmonbg ANIM_TARGET
blendoff
delay 1
setarg 7, 0x1000
delay 1
end
Move_PAYBACK:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
fadetobg BG_DARK
waitbgfadein
delay 0
setalpha 12, 8
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0
playsewithpan SE_M_COMET_PUNCH, +63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, 1, 0
playsewithpan SE_M_COMET_PUNCH, +63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, 1, 0
playsewithpan SE_M_COMET_PUNCH, +63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, 1, 0
playsewithpan SE_M_COMET_PUNCH, +63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, 1, 0
playsewithpan SE_M_COMET_PUNCH, +63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, 1, 0
playsewithpan SE_M_COMET_PUNCH, +63
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
restorebg
waitbgfadein
end
Move_ASSURANCE:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
monbg ANIM_TARGET
fadetobg BG_DARK
waitbgfadein
delay 0
setalpha 12, 8
createsprite gPalmSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0
playsewithpan SE_M_VITAL_THROW2, -64
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
delay 0
restorebg
waitbgfadein
end
Move_EMBARGO:
loadspritegfx ANIM_TAG_RED_ORB
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
loopsewithpan SE_M_POISON_POWDER, +63, 18, 10
call EmbargoOrbs1
call EmbargoOrbs1
call EmbargoOrbs1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 10, 1
playsewithpan SE_M_NIGHTMARE, +63
clearmonbg ANIM_DEF_PARTNER
end
EmbargoOrbs1:
createsprite gPowerOrbs_Float, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0
delay 12
createsprite gPowerOrbs_Float, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0
delay 12
createsprite gPowerOrbs_Float, ANIM_ATTACKER, 2, 0, -15, 0, 80, 0
delay 12
return
Move_FLING:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_BLACK_BALL
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
playsewithpan SE_M_SWAGGER, -64
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW, +63
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_PSYCHO_SHIFT:
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_HOLLOW_ORB
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_M_MEGA_KICK, -64
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
delay 30
waitforvisualfinish
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0
playsewithpan SE_M_SUPERSONIC, -64
delay 14
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0
playsewithpan SE_M_SUPERSONIC, -64
delay 14
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0
playsewithpan SE_M_SUPERSONIC, -64
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
end
clearmonbg ANIM_ATTACKER
blendoff
end
Move_TRUMP_CARD:
loadspritegfx ANIM_TAG_TRUMP_CARD
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_TRUMP_CARD_PARTICLES
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 0, 32
delay 2
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 1, 32
delay 2
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 0, 32
delay 2
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 2, 32
delay 2
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 2, 32
delay 2
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 2, 32
delay 2
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 1, 32
delay 2
createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 1, 32
delay 3
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 12, -5, -4, 0
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 0, 13, 5, 4, 1
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 8, -3, 0, 2
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 2, 12, -5, 4, 3
delay 2
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 10, 1, -4, 4
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 0, 13, 5, 6, 1
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 12, -2, 1, 3
createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 2, 13, -2, 1, 2
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
Move_HEAL_BLOCK:
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_TARGET
createsoundtask SoundTask_PlaySeChangingVolume, SE_M_ABSORB_2, SOUND_PAN_TARGET, 256, -16, 0, 2
createspriteontargets_onpos gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 2, 0, -5, ANIM_TARGET, 0
delay 7
createspriteontargets_onpos gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 2, -15, 10, ANIM_TARGET, 0
delay 7
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_DEF_SIDE, 4, 2, 12, 0, RGB_BLACK
createspriteontargets_onpos gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 2, 0, -5, ANIM_TARGET, 0
delay 7
createspriteontargets_onpos gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 2, -15, 10, ANIM_TARGET, 0
delay 7
createspriteontargets_onpos gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 2, -15, -15, ANIM_TARGET, 0
delay 7
createspriteontargets_onpos gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 2, 10, -5, ANIM_TARGET, 0
delay 7
waitforvisualfinish
delay 11
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_DEF_SIDE, 4, 2, 0, 12, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_WRING_OUT:
loadspritegfx ANIM_TAG_WRING_OUT
monbg ANIM_TARGET
setalpha 12, 8
createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, FALSE
delay 3
createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE
delay 3
createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE
delay 3
createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE
delay 3
createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE
delay 3
createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
Move_POWER_TRICK:
loadspritegfx ANIM_TAG_POWER_TRICK
loopsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET 0xa 0x3
createvisualtask AnimTask_UproarDistortion 0x2, 0x0
createsprite gPowerTrickSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 0, SOUND_PAN_TARGET, 0
delay 0x10
createvisualtask AnimTask_UproarDistortion 0x2, 0x0
delay 0x10
createvisualtask AnimTask_UproarDistortion 0x2, 0x0
waitforvisualfinish
end
Move_GASTRO_ACID:
loadspritegfx ANIM_TAG_GREEN_POISON_BUBBLE
monbg ANIM_DEF_PARTNER
createsprite gGreenPoisonBubble, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0, FALSE
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
createsprite gGreenPoisonBubble, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0, FALSE
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
createsprite gGreenPoisonBubble, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0, FALSE
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 15
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(30, 0, 31)
createsprite gGreenPoisonDrip, ANIM_TARGET, 2, 0, -22, 0, 15, 55, FALSE
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gGreenPoisonDrip, ANIM_TARGET, 2, -26, -24, 0, 15, 55, FALSE
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gGreenPoisonDrip, ANIM_TARGET, 2, 15, -27, 0, 15, 50, FALSE
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gGreenPoisonDrip, ANIM_TARGET, 2, -15, -17, 0, 10, 45, FALSE
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gGreenPoisonDrip, ANIM_TARGET, 2, 27, -22, 0, 15, 50, FALSE
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_LUCKY_CHANT:
loadspritegfx ANIM_TAG_GOLD_STARS
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
createsprite gLuckyChantBigStarsSpriteTemplate, 2, 4, 0, -18, 8, 140
createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 16, -18, 8, 100
createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -16, -18, 8, 100
delay 15
createsprite gLuckyChantBigStarsSpriteTemplate 2, 4, 0, -18, 8, 140
createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 32, -18, 8, 100
createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -32, -18, 8, 100
delay 15
createsprite gLuckyChantBigStarsSpriteTemplate 2, 4, 0, -18, 8, 140
createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 24, -18, 8, 100
createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -18, -18, 8, 100
delay 30
createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 16, -18, 0, 100
createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -16, -18, 0, 100
delay 30
createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 20, -16, 14, 80
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
unloadspritegfx ANIM_TAG_GOLD_STARS
end
Move_ME_FIRST:
end
Move_COPYCAT:
loadspritegfx ANIM_TAG_GRAY_ORB
loadspritegfx ANIM_TAG_THIN_RING
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 8, 1, 0, 12, RGB_WHITE
createvisualtask AnimTask_StockpileDeformMon, 5
call StockpileAbsorb
call StockpileAbsorb
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 12, 0, RGB_WHITE
waitforvisualfinish
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_M_SUPERSONIC, -64
delay 14
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_M_SUPERSONIC, -64
delay 14
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_M_SUPERSONIC, -64
waitforvisualfinish
end
Move_POWER_SWAP:
loadspritegfx ANIM_TAG_COLORED_ORBS
playsewithpan SE_M_DOUBLE_TEAM, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
playsewithpan SE_M_DOUBLE_TEAM, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
waitforvisualfinish
playsewithpan SE_M_DOUBLE_TEAM, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32
delay 2
playsewithpan SE_M_DOUBLE_TEAM, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32
delay 2
waitforvisualfinish
end
Move_GUARD_SWAP:
loadspritegfx ANIM_TAG_COLORED_ORBS
playsewithpan SE_M_DOUBLE_TEAM, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
playsewithpan SE_M_DOUBLE_TEAM, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
waitforvisualfinish
playsewithpan SE_M_DOUBLE_TEAM, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32
delay 2
playsewithpan SE_M_DOUBLE_TEAM, 0
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
delay 2
createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32
delay 2
waitforvisualfinish
end
Move_PUNISHMENT:
loadspritegfx ANIM_TAG_SCRATCH
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan 155, SOUND_PAN_TARGET
createsprite gPunishmentSpriteTemplate, 2, 4, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gPunishmentImpactSpriteTemplate 2, 4, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_LAST_RESORT:
fadetobg BG_COSMIC
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 2, 4, 0, 128, 0, -1
waitbgfadein
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 2, 4, 2, RGB_WHITE, 10, 0, 0
waitforvisualfinish
delay 10
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 0, 16, 16, RGB_WHITE
createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 0, 20, 0, 0, 4
delay 3
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 132, 4, -10, 0, 1, 0
createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 1, -32, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, ANIM_ATTACKER, 0
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 0, 4, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 4, 0, 12, 1
createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 2, 16, 0, RGB_WHITE
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, ANIM_ATTACKER, 1
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, ANIM_TARGET, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 0, 5
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 1, 0, 7
waitforvisualfinish
call UnsetHighSpeedBg
end
Move_WORRY_SEED:
loadspritegfx ANIM_TAG_WORRY_SEED
loadspritegfx ANIM_TAG_SMALL_CLOUD
playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
createsprite gWorrySeedSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 32, -32
waitforvisualfinish
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, -2, -1, 0, -1, -1
createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, 3, 1, 1, 2, -1
createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, -2, 1, 2, 1, -2
createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, 3, -2, 1, -1, -2
waitforvisualfinish
end
Move_SUCKER_PUNCH:
loadspritegfx ANIM_TAG_POISON_JAB
loadspritegfx ANIM_TAG_IMPACT
createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 0, 20, 0, 0, 4
createsprite gSuckerPunchSpriteTemplate, 130, 6, -18, 5, 40, 8, 160, 0
delay 4
createsprite gBasicHitSplatSpriteTemplate, 130, 4, -8, 8, 1, 2
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 6, 384, ANIM_TARGET, 2
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 1, 4
end
Move_TOXIC_SPIKES:
loadspritegfx ANIM_TAG_TOXIC_SPIKES
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
createsprite gToxicSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30
delay 10
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
createsprite gToxicSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30
delay 10
waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
createsprite gToxicSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30
delay 40
call PoisonBubblesEffect
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_HEART_SWAP:
end
Move_AQUA_RING:
General_AquaRingHeal:
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_GUARD_RING
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_GUARD_RING, 0, 14, 14, RGB_BLUE
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1
delay 5
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, 10, 10, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, -15, 0, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, 20, 10, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, 0, -10, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, -10, 15, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, 25, 20, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, -20, 20, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, 12, 0, 25, 0
setalpha 8, 8
playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
createsprite gGuardRingSpriteTemplate, 2, 0
delay 4
createsprite gGuardRingSpriteTemplate, 2, 0
delay 4
createsprite gGuardRingSpriteTemplate, 2, 0
waitforvisualfinish
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 0, 2, 10, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_MAGNET_RISE:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_SPARK_2
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 5, 5, RGB(31, 31, 20)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0
delay 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1
delay 0
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
delay 4
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1
delay 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1
delay 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0
delay 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1
delay 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1
delay 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 0, 0, RGB(31, 31, 20)
delay 20
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 7, 7, RGB(31, 31, 20)
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 0, 0, RGB(31, 31, 20)
waitforvisualfinish
end
Move_FLARE_BLITZ:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_TARGET
splitbgprio_foes ANIM_TARGET
setalpha 12, 8
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 2
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 6
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 10
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
waitforvisualfinish
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
waitforvisualfinish
call SetImpactBackground
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0
createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 192, 176, 40
playsewithpan SE_M_COMET_PUNCH, +63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, 1, 0
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, -192, 240, 40
playsewithpan SE_M_COMET_PUNCH, +63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, 1, 0
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 192, -160, 40
playsewithpan SE_M_COMET_PUNCH, +63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, 1, 0
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, -192, -112, 40
playsewithpan SE_M_COMET_PUNCH, +63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, 1, 0
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 160, 48, 40
playsewithpan SE_M_COMET_PUNCH, +63
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, 1, 0
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, -224, -32, 40
createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 112, -128, 40
playsewithpan SE_M_COMET_PUNCH, +63
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_BLACK
playsewithpan SE_M_COMET_PUNCH, +63
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
delay 2
restorebg
waitbgfadein
end
Move_FORCE_PALM:
loadspritegfx ANIM_TAG_SHADOW_BALL
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gKarateChopSpriteTemplate, 2, 8, -16, 0, 0, 0, 10, 1, 3, 0
waitforvisualfinish
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gForcePalmSpriteTemplate 3, 4, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_AURA_SPHERE:
loadspritegfx ANIM_TAG_METEOR
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
monbg ANIM_ATK_PARTNER
splitbgprio ANIM_ATTACKER
setalpha 12, 8
call SetAuraSphereBG
playsewithpan SE_M_SKY_UPPERCUT, 0
delay 60
createsprite gAuraSphereBlast, ANIM_TARGET, 3, 0
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 16
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
call UnsetHighSpeedBg
clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
end
SetAuraSphereBG:
fadetobg BG_AURA_SPHERE
goto SetHighSpeedBgFade
Move_ROCK_POLISH:
loadspritegfx ANIM_TAG_WHITE_STREAK
loadspritegfx ANIM_TAG_SPARKLE_3
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB_BLACK
waitforvisualfinish
loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 10, 7
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -10, 3
delay 1
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 24, -19
delay 1
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -28, -15
delay 2
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -6, -30
delay 1
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -20, 6
delay 1
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 28, 2
delay 2
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -14, -25
delay 1
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 9, -2
delay 2
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -1, 0
delay 1
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 21, 4
delay 2
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 28, 20
delay 2
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -7, 24
delay 2
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -11, 1
delay 2
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 12, -18
delay 2
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -21, -14
delay 1
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -29, 7
delay 2
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 15, 28
delay 1
createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -21, -16
delay 2
waitforvisualfinish
playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -20, 9
createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -10, -15
createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 1, 17
delay 1
createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -23, -16
createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -6
delay 1
createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -16, -7
delay 1
createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 22, -7
delay 1
createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -19, 11
delay 1
createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 12, 12
delay 1
createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 0, -17
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 12, 0, RGB_BLACK
waitforvisualfinish
blendoff
end
Move_POISON_JAB:
loadspritegfx ANIM_TAG_PURPLE_JAB
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_POISON_BUBBLE
setalpha 12, 8
createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 3, -31, 10
delay 2
createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -18, -25, 10
delay 2
createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 27, 17, 10
delay 2
createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -26, 18, 10
delay 2
createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 10, 30, 10
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -7, 4, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -17, -27, 10
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, -6, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 2, 31, 10
createvisualtask AnimTask_SwayMon, 5, 0, 3, 8192, 6, ANIM_TARGET
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB(16, 0, 16), 12, 0, 1
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 6, 4, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 15, -27, 10
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -6, 8, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -31, -2, 10
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, 6, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -26, -18, 10
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -6, -8, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 8, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, 0, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -7, -5, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
call PoisonBubblesEffect
waitforvisualfinish
blendoff
end
Move_DARK_PULSE:
loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_TARGET
fadetobg BG_DARK
waitbgfadein
delay 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12
createvisualtask AnimTask_SpiteTargetShadow, 2
loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3
delay 8
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12
delay 8
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12
delay 8
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12
delay 8
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12
delay 8
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12
delay 8
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12
waitforvisualfinish
clearmonbg ANIM_TARGET
delay 1
restorebg
waitbgfadein
end
Move_NIGHT_SLASH:
loadspritegfx ANIM_TAG_SLASH
createvisualtask AnimTask_BlendNightSlash, 2, ANIM_TARGET, 2, 0, 8, 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB_BLACK
waitforvisualfinish
createsprite gNightSlashLeftSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 4
createsprite gNightSlashLeftSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
delay 40
createsprite gNightSlashRightSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0
createsprite gNightSlashRightSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 12, 0, RGB_BLACK
waitforvisualfinish
end
Move_AQUA_TAIL:
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1
delay 5
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, 10, 10, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, -16, 0, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, 20, 10, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, 0, -10, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, -10, 15, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, 25, 20, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, -20, 20, 25, 0
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, 2, 4, 12, 0, 25, 0
waitforvisualfinish
loadspritegfx ANIM_TAG_SLAM_HIT_2
loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6
delay 4
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
createsprite gAquaTailKnockOffSpriteTemplate, 130, 2, -16, -16
delay 8
createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 31, 5, 1, RGB_WHITE, 10, 0, 0
createsprite gAquaTailHitSpriteTemplate, 131, 4, 0, 0, 1, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 1, -12, 10, 0, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 0, 5
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 0, 3, 6, 1
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 1, 0, 6
delay 10
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SEED_BOMB:
loadspritegfx ANIM_TAG_SEED
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0
delay 6
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0
delay 6
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0
delay 6
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0
delay 6
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0
delay 6
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0
delay 6
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0
delay 6
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0
waitforvisualfinish
end
Move_AIR_SLASH:
loadspritegfx ANIM_TAG_SLASH
call SetSkyBg
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 4
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
call UnsetSkyBg
end
Move_XSCISSOR:
loadspritegfx ANIM_TAG_CUT
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_BUG_BUZZ:
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_DEF_PARTNER
call SetBugBg
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1
delay 16
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0
delay 16
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
call UnsetBugBg
end
Move_DRAGON_PULSE:
loadspritegfx ANIM_TAG_DRAGON_PULSE
monbg ANIM_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
waitforvisualfinish
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
call DragonPulseParticle
call DragonPulseParticle
createvisualtask AnimTask_SwayMon, 5, 0, 6, 51200, 4, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(30, 10, 13)
call DragonPulseParticle
call DragonPulseParticle
call DragonPulseParticle
call DragonPulseParticle
call DragonPulseParticle
call DragonPulseParticle
call DragonPulseParticle
call DragonPulseParticle
call DragonPulseParticle
waitforvisualfinish
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB_BLACK
waitforvisualfinish
blendoff
clearmonbg ANIM_TARGET
end
DragonPulseParticle:
createsprite gDragonPulseSpriteTemplate, 130, 6, 16, 0, 0, 0, 13, 0
delay 4
return
Move_DRAGON_RUSH:
loadspritegfx ANIM_TAG_SLAM_HIT_2
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_RED_HEART
createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6
delay 4
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
createsprite gDragonRushSpriteTemplate, 131, 2, -16, -16
delay 8
createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 31, 5, 1, RGB_WHITE, 10, 0, 0
createsprite gBasicHitSplatSpriteTemplate, 3, 4, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
waitforvisualfinish
playsewithpan 131, SOUND_PAN_TARGET
createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, 20, 24, 14, 2
createsprite gRockFragmentSpriteTemplate, 2, 6, 5, 0, -20, 24, 14, 1
createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 5, 20, -24, 14, 2
createsprite gRockFragmentSpriteTemplate, 2, 6, -5, 0, 20, 24, 14, 2
createsprite gRockFragmentSpriteTemplate, 2, 6, 0, -5, 30, 18, 8, 2
createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, 30, -18, 8, 2
createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, -30, 18, 8, 2
createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, -30, -18, 8, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_POWER_GEM: @ Copy of Hidden Power with background blackened
loadspritegfx ANIM_TAG_POWER_GEM
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 1, 0, 7, RGB_BLACK
waitforvisualfinish
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 5, 1
delay 4
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42
createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84
createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126
createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168
createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210
delay 52
setarg 7, -1
playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0
createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32
createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64
createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96
createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128
createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160
createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192
createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 1, 7, 0, RGB_BLACK
waitforvisualfinish
end
Move_DRAIN_PUNCH:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_ORBS
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VITAL_THROW2, -64
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
delay 20
call MegaDrainAbsorbEffect
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_VACUUM_WAVE:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_TARGET
setalpha 12, 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 1, 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0, 0x7FFF, 3
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_FOCUS_BLAST:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_METEOR
loadspritegfx ANIM_TAG_FLAT_ROCK
monbg ANIM_ATK_PARTNER
splitbgprio ANIM_ATTACKER
setalpha 12, 8
call SetFocusBlastBG
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
call UnsetHighSpeedBg
clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
end
SetFocusBlastBG:
fadetobg BG_FOCUS_BLAST
goto SetHighSpeedBgFade
Move_ENERGY_BALL:
loadspritegfx ANIM_TAG_ENERGY_BALL
monbg ANIM_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB_BLACK
waitforvisualfinish
delay 15
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_MIST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5
createsprite gEnergyBallSpriteTemplate, ANIM_TARGET, 2, 12, 4, 8
waitforvisualfinish
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_BRAVE_BIRD:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_BIRD
call SetSkyBg
monbg ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 16, RGB_WHITE
delay 4
createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0
waitforvisualfinish
createvisualtask SoundTask_PlaySE2WithPanning, 5, 238, SOUND_PAN_ATTACKER
createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2
delay 14
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
createvisualtask SoundTask_PlaySE1WithPanning, 5, 141, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1
delay 2
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 15, 0, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATTACKER
call UnsetSkyBg
end
Move_EARTH_POWER:
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_FIRE_PLUME
createvisualtask AnimTask_HorizontalShake, 3, ANIM_PLAYER_RIGHT, 10, 50
createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50
playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET
delay 40
loopsewithpan 145, SOUND_PAN_TARGET 11, 3
createvisualtask AnimTask_ShakeMon, 5, 5, ANIM_TARGET, 0, 3, 25, 1
createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, 5, 0
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, -10, -15
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, 130, 3, 1, 0, 25
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, 15, 5
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, -25, 0
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, 130, 3, 1, 30, 30
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, 130, 3, 1, -27, 25
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, 0, 8
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 194, 3, 0, 0, 4
waitforvisualfinish
end
Move_SWITCHEROO:
fadetobg BG_DARK
waitbgfadein
loadspritegfx ANIM_TAG_ITEM_BAG
loadspritegfx ANIM_TAG_SPEED_DUST
createsprite gTrickBagSpriteTemplate, 2, 2, -39, 80
createsprite gTrickBagSpriteTemplate, 2, 2, -39, 208
delay 16
playsewithpan SE_M_SKETCH, 0
createvisualtask AnimTask_StretchTargetUp, 3, 0
createvisualtask AnimTask_StretchAttackerUp, 3, 0
delay 30
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 24
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_ATTRACT, 0
createvisualtask AnimTask_ShakeMon, 3, ANIM_ATTACKER, 5, 0, 7, 2
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 5, 0, 7, 2
waitforvisualfinish
restorebg
waitbgfadein
end
Move_GIGA_IMPACT:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_IsContest, 2
jumprettrue SetGigaImpactContestsBG
createvisualtask AnimTask_IsTargetPlayerSide, 2
jumpretfalse SetGigaImpactOpponentBG
goto SetGigaImpactPlayerBG
SetGigaImpactOpponentBG:
fadetobg BG_GIGA_IMPACT_OPPONENT
goto GigaImpactContinuity
SetGigaImpactPlayerBG:
fadetobg BG_GIGA_IMPACT_PLAYER
goto GigaImpactContinuity
SetGigaImpactContestsBG:
fadetobg BG_GIGA_IMPACT_CONTEST
goto GigaImpactContinuity
GigaImpactContinuity:
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
waitforvisualfinish
delay 11
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6
createsprite gBasicHitSplatSpriteTemplate, 4, 4, -10, 0, 1, 0
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 1
createsprite gSlideMonToOffsetSpriteTemplate 2, 5, 1, -16, 0, 0, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 4, 0, 12, 1
waitforvisualfinish
delay 2
createsprite gSlideMonToOriginalPosSpriteTemplate 2, 3, 0, 0, 5
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate 2, 3, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadein
waitforvisualfinish
end
Move_NASTY_PLOT:
loadspritegfx ANIM_TAG_AMNESIA
fadetobg BG_DARK
waitbgfadeout
createvisualtask AnimTask_FadeScreenToWhite, 5
waitbgfadein
delay 8
createsprite gQuestionMarkSpriteTemplate, 20, 0
playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
delay 54
loopsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, 16, 3
waitforvisualfinish
call UnsetPsychicBg
end
Move_BULLET_PUNCH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_TARGET
setalpha 12, 8
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -16, 8, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 1, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, -16, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 1, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 8, 1, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 24, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 1, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 24, 16, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 24, 16, 1, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -24, 16, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -24, 16, 1, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -24, -8, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -24, -8, 1, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -24, 8, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -24, 8, 1, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 9, 0, 8, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_AVALANCHE:
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_ICE_CHUNK
monbg ANIM_DEF_PARTNER
createsprite gShakeMonOrTerrainSpriteTemplate, 2, 4, 7, 1, 11, 1
createsprite gAvalancheSpriteTemplate, 130, 4, -5, 1, -5, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gAvalancheSpriteTemplate, 130, 4, 5, 0, 6, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gAvalancheSpriteTemplate, 130, 4, 19, 1, 10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gAvalancheSpriteTemplate 130, 4, -17, 2, -20, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1
delay 2
call SnowSlide1
call SnowSlide1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
SnowSlide1:
createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
return
Move_ICE_SHARD:
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
fadetobg BG_ICE
waitbgfadein
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, 70, 0, 42, 35
createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, 58, 0, 30, 35
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, -12, 0, 22, 40
createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, 0, 0, 10, 40
delay 5
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -30, 10, -12, 45
createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -42, 10, -24, 45
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 10, -36, 45
createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 10, -24, 45
delay 5
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, 20, 22, 45
createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, -2, 20, 10, 45
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 20, -2, 30
createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, 20, 10, 30
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, -31, 0, 7, RGB(0, 20, 31)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1
waitforvisualfinish
delay 20
call IceCrystalEffectShort
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 5, 7, 0, RGB(0, 20, 31)
waitforvisualfinish
restorebg
waitbgfadein
clearmonbg ANIM_TARGET
blendoff
end
Move_SHADOW_CLAW:
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
loadspritegfx ANIM_TAG_CLAW_SLASH
loadspritegfx ANIM_TAG_TORN_METAL
fadetobg BG_GHOST
waitbgfadein
monbg ANIM_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate ANIM_ATTACKER, 2, 6, 4
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 12
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
waitforvisualfinish
blendoff
clearmonbg ANIM_TARGET
end
Move_THUNDER_FANG:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_LIGHTNING
loadspritegfx ANIM_TAG_SHARP_TEETH
monbg ANIM_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48
delay 1
createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
delay 1
createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16
delay 1
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
delay 1
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
delay 20
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
delay 1
end
Move_ICE_FANG:
monbg ANIM_TARGET
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_SHARP_TEETH
loadspritegfx ANIM_TAG_IMPACT
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB(12, 26, 31)
delay 20
playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192
delay 5
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1
delay 15
call IceCrystalEffectShort
delay 5
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 9, 0, RGB(12, 26, 31)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
delay 1
end
Move_FIRE_FANG:
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_SHARP_TEETH
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB_RED
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 0
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
delay 10
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1
call FireSpreadEffect
delay 4
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 9, 0, RGB_RED
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
delay 1
end
Move_SHADOW_SNEAK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond
loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour
loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x7, 0x0000
waitforvisualfinish
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3
createvisualtask AnimTask_AttackerFadeToInvisible, 0x2, 0x1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
invisible ANIM_ATTACKER
delay 0x1
createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30
delay 0x30
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 15, RGB_BLACK
createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
call ShadowSneakMovement
createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0
call ShadowSneakMovement
createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0
call ShadowSneakMovement
createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0
call ShadowSneakMovement
waitforvisualfinish
visible ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x7, 0x0, 0x0000
waitforvisualfinish
end
ShadowSneakMovement:
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
delay 0x4
return
Move_MUD_BOMB:
loadspritegfx ANIM_TAG_MUD_SAND
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
delay 5
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
delay 5
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
delay 5
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
delay 11
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 27, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 27, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -27, 44, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, 39, -28, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -42, -42, 20
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 5
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
createsprite gMudBombSplash, ANIM_TARGET, 2, 0, 40, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -8, -44, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -46, -28, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, 46, 9, 20
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 5
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 0, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -43, -12, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, 16, -46, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -16, 44, 20
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 5
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
createsprite gMudBombSplash, ANIM_TARGET, 2, 0, 40, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -8, -44, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -46, -28, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, 46, 9, 20
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 5
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 0, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -43, -12, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, 16, -46, 20
createsprite gMudBombSplash, ANIM_TARGET, 2, -16, 44, 20
waitforvisualfinish
end
Move_PSYCHO_CUT:
loadspritegfx ANIM_TAG_SPIRAL
loadspritegfx ANIM_TAG_PSYCHO_CUT
loadspritegfx ANIM_TAG_CROSS_IMPACT
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CROSS_IMPACT, 0, 9, 9, RGB_PURPLE
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, ANIM_ATTACKER
createsprite gPsychoCutSpiralSpriteTemplate, 2, 4, 0, 0, 0, 0
createvisualtask AnimTask_BlendBattleAnimPal, 1, 1, 2, 0, 4, RGB_BLACK
createvisualtask AnimTask_BlendBattleAnimPal, 1, 2, 2, 0, 10, RGB(20, 12, 23)
delay 30
clearmonbg ANIM_ATK_PARTNER
waitforvisualfinish
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gPsychoCutSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1
createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20
createvisualtask AnimTask_BlendBattleAnimPal, 1, 1, 2, 4, 0, RGB_BLACK
createvisualtask AnimTask_BlendBattleAnimPal, 1, 2, 2, 10, 0, RGB(20, 12, 23)
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
Move_ZEN_HEADBUTT:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 2, 0, 4, 0
waitforvisualfinish
createsprite gZenHeadbuttSpriteTemplate, 66, 1, 0
delay 18
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
loadspritegfx ANIM_TAG_IMPACT
createsprite gBowMonSpriteTemplate, 2, 1, 0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBowMonSpriteTemplate, 2, 1, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 0, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gBowMonSpriteTemplate, 2, 1, 2
createsprite gAquaTailHitSpriteTemplate, 131, 4, 0, 0, 1, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 4, 4, 0, 0
clearmonbg ANIM_ATTACKER
blendoff
delay 1
end
Move_MIRROR_SHOT:
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 1, 0, RGB_BLACK
waitforvisualfinish
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 10, RGB_WHITEALPHA
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(21, 21, 21)
waitforvisualfinish
createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 10, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
Move_FLASH_CANNON:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_FLASH_CANNON_BALL
monbg ANIM_ATTACKER
setalpha 13, 8
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gFlashCannonGrayChargeTemplate, ANIM_ATTACKER, 2, 0
delay 25
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 20
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 15
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 10
delay 6
loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5
waitforvisualfinish
playsewithpan SE_M_PAY_DAY, SOUND_PAN_ATTACKER
createsprite gFlashCannonBallMovementTemplate, ANIM_TARGET, 2, 0, 0, 0x15
clearmonbg ANIM_ATTACKER
waitforvisualfinish
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_Flash, 2
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 16, 0, 0x1f
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_ROCK_CLIMB:
delay 8
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3
waitforvisualfinish
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_Rollout, 2, 0
waitforvisualfinish
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 5, 0, 1, 30, 1, RGB(0, 16, 1)
createsprite gBasicHitSplatSpriteTemplate, 131, 4, -15, 8, 1, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 131, 4, -5, -12, 1, 1
delay 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 131, 4, 0, -32, 1, 1
delay 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, 131, 4, 5, -52, 1, 1
createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 1, -25, 16, 1, 4
delay 4
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 0, 3, 6, 1
delay 30
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 0, 6
delay 4
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 1, 0, 6
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_DEFOG:
loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT
monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, -1
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, -1
waitforvisualfinish
waitforvisualfinish
delay 16
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, -1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
Move_TRICK_ROOM::
call InitRoomAnimation
fadetobg BG_TRICK_ROOM
waitbgfadein
delay 0x40
restorebg
waitbgfadein
blendoff
end
InitRoomAnimation:
setalpha 8, 8
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1
return
Move_DRACO_METEOR:
loadspritegfx ANIM_TAG_WARM_ROCK
loadspritegfx ANIM_TAG_GOLD_STARS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ICE_SPIKES
playsewithpan SE_M_CHARGE, SOUND_PAN_TARGET
fadetobg BG_COSMIC
waitbgfadein
waitforvisualfinish
createsprite gDracoMeteorSmashSpriteTemplate, 131, 5, -47, -63, 72, 32, 30
delay 10
createsprite gDracoMeteorSmashSpriteTemplate, 131, 5, -111, -63, 8, 32, 30
delay 40
createsprite gDracoMetorSpriteTemplate, 131, 4, 0, 0, 0, 30
createsprite gDracoMeteorSmashSpriteTemplate, 131, 5, -79, -63, 40, 32, 30
delay 20
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 10
restorebg
waitbgfadein
waitforvisualfinish
end
Move_DISCHARGE:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_SPARK_2
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 20)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0
delay 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 20)
delay 10
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 20)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1
loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_IMPACT
waitbgfadein
monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA
waitforvisualfinish
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23)
waitforvisualfinish
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
createvisualtask AnimTask_HorizontalShake, 5, ANIM_DEF_PARTNER, 5, 14
createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATK_PARTNER, 5, 14
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
call DischargeElectrify
waitforvisualfinish
end
DischargeElectrify:
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_TARGET
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_DEF_PARTNER
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_ATK_PARTNER
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_TARGET
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_DEF_PARTNER
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_ATK_PARTNER
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_TARGET
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_DEF_PARTNER
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_ATK_PARTNER
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_TARGET
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_DEF_PARTNER
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_ATK_PARTNER
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_TARGET
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_DEF_PARTNER
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_ATK_PARTNER
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_TARGET
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_DEF_PARTNER
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_ATK_PARTNER
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_TARGET
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_DEF_PARTNER
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_ATK_PARTNER
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_TARGET
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_DEF_PARTNER
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_ATK_PARTNER
return
Move_LAVA_PLUME:
loadspritegfx ANIM_TAG_FIRE_PLUME
loopsewithpan 152, SOUND_PAN_ATTACKER, 9, 2
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 32, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 32, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 1, 0, 32, 1
waitforvisualfinish
createsprite gLavaPlumeSpriteTemplate, 130, 1, 0
createsprite gLavaPlumeSpriteTemplate, 130, 1, 32
createsprite gLavaPlumeSpriteTemplate, 130, 1, 64
createsprite gLavaPlumeSpriteTemplate, 130, 1, 96
createsprite gLavaPlumeSpriteTemplate, 130, 1, 128
createsprite gLavaPlumeSpriteTemplate, 130, 1, 160
createsprite gLavaPlumeSpriteTemplate, 130, 1, 192
createsprite gLavaPlumeSpriteTemplate, 130, 1, 224
playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER
waitforvisualfinish
end
Move_LEAF_STORM:
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_LEAF
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, RGB(13, 31, 12)
waitforvisualfinish
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0
delay 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -8, 11, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0
delay 3
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0
createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 0, -36, 10
createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 24, -12, 10
createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 24, 12, 10
createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 0, 36, 10
createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -24, 12, 10
createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -24, -12, 10
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 2
createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 36, 0, 10
createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 12, -24, 10
createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 12, 24, 10
createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -36, 0, 10
createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -12, 24, 10
createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -12, -24, 10
waitforvisualfinish
blendoff
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 12, 0, RGB(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_POWER_WHIP:
loadspritegfx ANIM_TAG_WHIP_HIT
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 10
delay 6
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0
delay 6
call SetImpactBackground
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
restorebg
waitbgfadein
end
Move_ROCK_WRECKER:
jumpargeq 7, 1, RockWrecker_1
fadetobg BG_ROCK_WRECKER
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -1024, 0, 1, -1
goto RockWrecker_2
RockWrecker_1:
fadetobg BG_ROCK_WRECKER
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -1024, 0, 0, -1
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6
delay 3
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gRockBlastRockSpriteTemplate, 130, 6, 16, 0, 0, 0, 25, 257
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 131, 4, 0, 0, 1, 1
playsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET
createsprite gRockFragmentSpriteTemplate, 130, 6, 0, 0, 20, 24, 14, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
createsprite gRockFragmentSpriteTemplate, 130, 6, 5, 0, -20, 24, 14, 1
createsprite gRockFragmentSpriteTemplate, 130, 6, 0, 5, 20, -18, 14, 2
createsprite gRockFragmentSpriteTemplate, 130, 6, -5, 0, -20, -18, 14, 2
waitforvisualfinish
call UnsetPsychicBg
end
RockWrecker_2:
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6
delay 3
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gRockBlastRockSpriteTemplate, 130, 6, 16, 0, 0, 0, 25, 257
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, 131, 4, 0, 0, 1, 1
playsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET
createsprite gRockFragmentSpriteTemplate 130, 6, 0, 0, 20, 24, 14, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
createsprite gRockFragmentSpriteTemplate 130, 6, 5, 0, -20, 24, 14, 1
createsprite gRockFragmentSpriteTemplate 130, 6, 0, 5, 20, -18, 14, 2
createsprite gRockFragmentSpriteTemplate 130, 6, -5, 0, -20, -18, 14, 2
waitforvisualfinish
call UnsetPsychicBg
end
Move_CROSS_POISON:
loadspritegfx ANIM_TAG_POISON_BUBBLE
loadspritegfx ANIM_TAG_CROSS_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10
createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1
waitforvisualfinish
call PoisonBubblesEffect
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_GUNK_SHOT:
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_POISON_BUBBLE
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
call SetGunkShotBG
createvisualtask AnimTask_ShakeMon, 5, 5, ANIM_ATTACKER, 0, 2, 40, 1
delay 6
panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask AnimTask_StartSinAnimTimer, 5, 1, 100
call GunkShotParticles
call GunkShotParticles
call GunkShotParticles
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 27, 1
loopsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET, 3, 15
call GunkShotImpact
call GunkShotParticles
call GunkShotParticles
call GunkShotImpact
call GunkShotParticles
call GunkShotParticles
call GunkShotImpact
call GunkShotParticles
call GunkShotParticles
call GunkShotImpact
call GunkShotParticles
call GunkShotParticles
call GunkShotImpact
delay 1
delay 1
call GunkShotImpact
call PoisonBubblesEffect
waitforvisualfinish
call UnsetHighSpeedBg
clearmonbg ANIM_DEF_PARTNER
blendoff
end
GunkShotParticles:
createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, 16
createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, -16
delay 1
createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, 16
createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, -16
delay 1
return
GunkShotImpact:
createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, 15, 1, 1
createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, -15, 1, 1
return
SetGunkShotBG:
fadetobg BG_GUNK_SHOT
goto SetHighSpeedBgFade
Move_IRON_HEAD:
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 1, 0, RGB_BLACK
waitforvisualfinish
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 7, 1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
waitforvisualfinish
end
Move_MAGNET_BOMB:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_SPARK_2
delay 0
playsewithpan 119, 192
createsprite gSparkElectricitySpriteTemplate, 0, 7, 32, 24, 190, 12, 0, 1, 0
delay 0
createsprite gSparkElectricitySpriteTemplate, 0, 7, 80, 24, 22, 12, 0, 1, 0
createsprite gSparkElectricitySpriteTemplate, 0, 7, 156, 24, 121, 13, 0, 1, 1
delay 0
playsewithpan 119, 192
createsprite gSparkElectricitySpriteTemplate 0, 7, 100, 24, 60, 10, 0, 1, 0
createsprite gSparkElectricitySpriteTemplate 0, 7, 170, 24, 42, 11, 0, 1, 1
delay 0
createsprite gSparkElectricitySpriteTemplate 0, 7, 238, 24, 165, 10, 0, 1, 1
delay 0
loadspritegfx ANIM_TAG_RED_ORB
playsewithpan 152, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(19, 31, 31), 12, 5, 1
delay 4
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
playsewithpan 217, SOUND_PAN_ATTACKER
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210
delay 52
setarg 7, -1
playsewithpan 207, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224
loadspritegfx ANIM_TAG_GRAY_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
playsewithpan 177, 63
createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, 8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, -8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, -8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, 8, 1, 0
waitforvisualfinish
playsewithpan 177, 63
createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, 8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, -8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, -8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, 8, 1, 0
waitforvisualfinish
end
Move_STONE_EDGE:
loadspritegfx ANIM_TAG_STONE_EDGE
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 528, 30, 13, 50, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 32, 480, 20, 16, -46, 1
delay 2
loopsewithpan 131, SOUND_PAN_TARGET 24, 3
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 576, 20, 8, 42, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 31, 400, 25, 11, -42, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 512, 25, 16, 46, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 464, 30, 15, 49, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 528, 30, 13, 50, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 32, 480, 20, 16, -46, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 576, 20, 8, 42, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 31, 400, 25, 11, -42, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 512, 25, 16, 46, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 464, 30, 15, 49, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 528, 30, 13, 50, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 32, 480, 20, 16, -46, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 576, 20, 8, 42, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 31, 400, 25, 11, -42, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 512, 25, 16, 46, 1
delay 2
createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 464, 30, 15, 49, 1
delay 2
createsprite gBasicHitSplatSpriteTemplate, 131, 4, -32, -16, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 3, 3, 0, 12, 1
delay 4
createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 4
createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 4
createsprite gBasicHitSplatSpriteTemplate, 131, 4, 32, 20, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_CAPTIVATE:
loadspritegfx ANIM_TAG_MAGENTA_HEART
loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_DEF_PARTNER, 0, 2, 0
createsprite gMagentaHeartSpriteTemplate, 3, 2, 0, 20
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 15
createsprite gMagentaHeartSpriteTemplate, 3, 2, -20, 20
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 15
createsprite gMagentaHeartSpriteTemplate, 3, 2, 20, 20
playsewithpan 228, SOUND_PAN_ATTACKER
call GrantingStarsEffect
waitforvisualfinish
end
Move_STEALTH_ROCK:
loadspritegfx ANIM_TAG_STEALTH_ROCK
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
createsprite gStealthRockSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30
delay 10
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
createsprite gStealthRockSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30
delay 10
waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
createsprite gStealthRockSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_GRASS_KNOT:
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 0, 20, 0, 0, 4
createsprite gGrassKnotSpriteTemplate, 130, 6, -18, 19, 40, 8, 160, 0
delay 4
createsprite gBasicHitSplatSpriteTemplate, 130, 4, -8, 8, 1, 2
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 6, 384, ANIM_TARGET, 2
playsewithpan SE_M_VITAL_THROW2 SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 1, 4
end
Move_CHATTER:
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_MUSIC_NOTES
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1f, 8
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0x1d, -12, 0
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0xffe3, 1
delay 16
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1f, 8
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, 0xffe3, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0xffe3, -12, 0
delay 16
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1f, 8
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0x18, 0xffe8, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0xffe8, 0xffe8, 0
waitforvisualfinish
loadspritegfx ANIM_TAG_ICE_CRYSTALS @FreezingCrystalsSingleBattle particles
createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, -10, -10, 0
delay 4
createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 10, 20, 0
delay 4
createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0xfffb, 10, 0
delay 4
createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0x11, -12, 0
delay 4
createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0xfff1, 15, 0
delay 4
createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0, 0, 0
delay 4
createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 20, 2, 0
clearmonbg ANIM_DEF_PARTNER
end
Move_JUDGMENT:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_GREEN_SPIKE
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_ELECTRICITY
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_GUST, 0, 14, 14, 0
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HANDS_AND_FEET, 0, 10, 10, 0
monbg ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 15, 32767
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 83, 1
createsprite gJudgmentBlackChargeTemplate, ANIM_TARGET, 1, 1, ANIM_TARGET
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
call JudgmentInwardSpikes
delay 5
call JudgmentInwardSpikes2
delay 5
call JudgmentInwardSpikes
delay 5
call JudgmentInwardSpikes2
delay 5
call JudgmentInwardSpikes
delay 5
call JudgmentInwardSpikes2
delay 5
call JudgmentInwardSpikes2
delay 0x2F
call JudgmentOutwardSpikes
delay 5
call JudgmentOutwardSpikes2
delay 5
call JudgmentOutwardSpikes
delay 5
call JudgmentOutwardSpikes2
delay 5
call JudgmentOutwardSpikes
delay 5
call JudgmentOutwardSpikes2
delay 5
call JudgmentOutwardSpikes
delay 5
call JudgmentOutwardSpikes2
delay 5
call JudgmentOutwardSpikes
delay 5
call JudgmentOutwardSpikes2
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 15, 0, 32767
waitforvisualfinish
clearmonbg ANIM_TARGET
end
JudgmentOutwardSpikes:
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0xFF90, 16 @up
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 95, 0xFF9D, 16 @upper right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x73, 0, 16 @right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x4F, 0x37, 16 @lower right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0x53, 16 @down
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFB0, 0x43, 16 @lower left
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0, 16 @left
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFAA, 0xFF94, 16 @upper left
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
return
JudgmentOutwardSpikes2:
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x2D, 0xFF9D, 16 @between up and upper right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xDF, 0xFF9D, 16 @between right and upper right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x9F, 0x37, 16 @between right and lower right
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x1F, 0x37, 16 @between lower right and down
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFE0, 0x43, 16 @between lower left and down
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0x43, 16 @between left and lower left
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF2A, 0xFFAA, 16 @between left and upper left
createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFDA, 0xFF94, 16 @between up and upper left
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
return
JudgmentInwardSpikes:
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0xFF90, 16 @up
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 95, 0xFF9D, 16 @upper right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x73, 0, 16 @right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x4F, 0x37, 16 @lower right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0x53, 16 @down
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFB0, 0x43, 16 @lower left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0, 16 @left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFAA, 0xFF94, 16 @upper left
return
JudgmentInwardSpikes2:
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x2D, 0xFF9D, 16 @between up and upper right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xDF, 0xFF9D, 16 @between right and upper right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x9F, 0x37, 16 @between right and lower right
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x1F, 0x37, 16 @between lower right and down
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFE0, 0x43, 16 @between lower left and down
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0x43, 16 @between left and lower left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF2A, 0xFFAA, 16 @between left and upper left
createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFDA, 0xFF94, 16 @between up and upper left
return
Move_BUG_BITE:
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_TARGET
setalpha 12, 8
delay 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
waitforvisualfinish
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1
delay 8
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 5, 30, 29, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 15, 5, -10, 29, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 30, -19, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 5, -30, -19, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 0, 40, 23, 8, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 5, 40, -13, 8, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1
delay 8
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, -5, 10, 19, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, -5, -30, 19, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, 0, 10, -29, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -15, -5, -30, -29, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, 20, 13, 8, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, -5, 20, -23, 8, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1
delay 8
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_CHARGE_BEAM:
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
loadspritegfx ANIM_TAG_SPARK_2
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 12
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 11, RGB(31, 31, 22)
delay 50
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 16, 0, 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
call SparkBeam
call SparkBeam
call SparkBeam
call SparkBeam
call SparkBeam
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 11, 0, RGB(31, 31, 22)
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 11, RGB(31, 31, 22)
call SparkBeam
call SparkBeam
call SparkBeam
call SparkBeam
call SparkBeam
call SparkBeam
call SparkBeam
call SparkBeam
call SparkBeam
call SparkBeam
call SparkBeam
call SparkBeam
call SparkBeam
call SparkBeam
delay 20
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 11, 0, RGB(31, 31, 22)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 4, 0, RGB_BLACK
blendoff
end
SparkBeam:
createsprite gSparkBeamSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0
delay 1
createsprite gSparkBeamSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0
delay 1
return
Move_WOOD_HAMMER:
loadspritegfx ANIM_TAG_WOOD_HAMMER
loadspritegfx ANIM_TAG_WOOD_HAMMER_HAMMER
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 4
createsprite gWoodHammerHammerSpriteTemplate, ANIM_TARGET, 2
delay 60
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
delay 18
createvisualtask AnimTask_SquishTarget, 0x2
delay 6
call WoodHammerImpact
waitforvisualfinish
end
WoodHammerImpact:
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 1
createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 0
createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 1
createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 0
createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 20, 2
createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 20, 2
createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, 0, 5, 20, -24, 20, 2
createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 20, 2
return
Move_AQUA_JET:
loadspritegfx ANIM_TAG_SPARKLE_6
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_SPLASH
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
createsprite gDiveBallSpriteTemplate, 2, 4, 0, 0, 13, 336
waitforvisualfinish
playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
createsprite gDiveWaterSplashSpriteTemplate, 3, 1, 0
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gDiveWaterSplashSpriteTemplate, 131, 1, 1
call DiveAttackWaterDroplets
call DiveAttackWaterDroplets
call DiveAttackWaterDroplets
call DiveAttackWaterDroplets
call DiveAttackWaterDroplets
delay 12
call RisingWaterHitEffect
waitforvisualfinish
visible ANIM_ATTACKER
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ATTACK_ORDER:
loadspritegfx ANIM_TAG_ATTACK_ORDER
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_TARGET
createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 70, 5, 70, 30
delay 1
createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 55, 6, 60, 25
delay 1
createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 60, 7, 60, 30
createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 55, 10, 60, 30
delay 3
createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 100, 50, 4, 50, 26
delay 1
createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 105, 25, 8, 60, 20
delay 1
createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 40, 10, 48, 30
delay 3
createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 30, 6, 45, 25
createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 35, 10, 60, 30
delay 3
createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 105, 20, 8, 40, 0
delay 3
createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 20, 255, 15, 32, 0
createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 110, 10, 8, 32, 20
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate 131, 4, -32, -16, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 3, 0, 12, 1
delay 4
createsprite gRandomPosHitSplatSpriteTemplate 131, 2, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 4
createsprite gRandomPosHitSplatSpriteTemplate 131, 2, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 4
createsprite gBasicHitSplatSpriteTemplate 131, 4, 32, 20, 1, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_DEFEND_ORDER:
loadspritegfx ANIM_TAG_ATTACK_ORDER
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_TARGET
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 70, 5, 70, 30
delay 1
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 6, 60, 25
delay 1
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 60, 7, 60, 30
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 10, 60, 30
delay 3
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 100, 50, 4, 50, 26
delay 1
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 25, 8, 60, 20
delay 1
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 40, 10, 48, 30
delay 3
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 30, 6, 45, 25
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 35, 10, 60, 30
delay 3
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 20, 8, 40, 0
delay 3
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 20, 255, 15, 32, 0
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 110, 10, 8, 32, 20
waitforvisualfinish
loadspritegfx ANIM_TAG_BLUE_STAR
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
call BideSetUp
waitforvisualfinish
end
Move_HEAL_ORDER:
loadspritegfx ANIM_TAG_ATTACK_ORDER
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_TARGET
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 70, 5, 70, 30
delay 1
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 6, 60, 25
delay 1
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 60, 7, 60, 30
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 10, 60, 30
delay 3
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 100, 50, 4, 50, 26
delay 1
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 25, 8, 60, 20
delay 1
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 40, 10, 48, 30
delay 3
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 30, 6, 45, 25
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 35, 10, 60, 30
delay 3
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 20, 8, 40, 0
delay 3
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 20, 255, 15, 32, 0
createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 110, 10, 8, 32, 20
waitforvisualfinish
loadspritegfx ANIM_TAG_BLUE_STAR
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
call HealingEffect
waitforvisualfinish
end
Move_HEAD_SMASH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
createvisualtask AnimTask_SkullBashPosition, 2, 0
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
playse SE_BANG
call SetImpactBackground
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3
waitforvisualfinish
createvisualtask AnimTask_SkullBashPosition, 2, 1
restorebg
waitbgfadein
end
Move_DOUBLE_HIT:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, 2, 4, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 8
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, 2, 4, 0, 0, 1, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 8
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_ROAR_OF_TIME:
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_WATER_GUN
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, 0
delay 0x20
monbg ANIM_ATK_PARTNER
setalpha 0xc, 0x8
loopsewithpan 133, SOUND_PAN_ATTACKER 13 3
call RecoverAbsorbEffect
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 16, 0, 0
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, -1
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL
delay 0x20
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1
playsewithpan 170, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan 170, SOUND_PAN_TARGET
createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, 1, 1
delay 6
playsewithpan 170, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 16, 1, 1
delay 6
playsewithpan 170, SOUND_PAN_TARGET
createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0xffe8, -12, 1, 1
delay 6
playsewithpan 170, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
delay 6
playsewithpan 170, SOUND_PAN_TARGET
createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0xffe8, 0x18, 1, 1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 16, 0, -1
waitforvisualfinish
end
Move_SPACIAL_REND:
loadspritegfx ANIM_TAG_PUNISHMENT_BLADES
loadspritegfx ANIM_TAG_PINK_HEART_2 @ANIM_TAG_BERRY_EATEN
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, 0
loopsewithpan 133, SOUND_PAN_ATTACKER 13 2
createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 0
delay 2
createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 4
delay 2
createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 8
delay 2
createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 12
waitforvisualfinish
fadetobgfromset BG_SPACIAL_REND_ON_OPPONENT BG_SPACIAL_REND_ON_PLAYER BG_SPACIAL_REND_ON_OPPONENT
waitbgfadein
loopsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET, 3, 5
createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, SOUND_PAN_ATTACKER, 0xb0, 0x28
createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 0xff40, 0xf0, 0x28
createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, SOUND_PAN_ATTACKER, 0xff60, 0x28
createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 0xff40, 0xff90, 0x28
createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 0xa0, 0x30, 0x28
createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 0xff20, 0xffe0, 0x28
createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 0x70, 0xff80, 0x28
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
waitforvisualfinish
restorebg
waitbgfadein
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 0, 0
clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_LUNAR_DANCE:
loadspritegfx ANIM_TAG_MOON
loadspritegfx ANIM_TAG_GREEN_SPARKLE
loadspritegfx ANIM_TAG_HOLLOW_ORB
setalpha 0, 16
createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 1, 0, 16, 0
waitforvisualfinish
createsprite gMoonSpriteTemplate, 2, 2, 120, 56
createvisualtask AnimTask_AlphaFadeIn, 3, 5, 0, 16, 16, 0, 1
playsewithpan 211, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, 40, 2, -12, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, 40, 2, -18, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, 40, 2, 21, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, 40, 2, 0, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, 40, 2, 10, 0
delay 20
createvisualtask AnimTask_MoonlightEndFade, 2, 0
createvisualtask AnimTask_DragonDanceWaver, 5, 0
playsewithpan 203, SOUND_PAN_ATTACKER
delay 8
createvisualtask AnimTask_BlendPalInAndOutByTag, 5, 5, ANIM_TAG_HOLLOW_ORB, RGB(0, 0, 19), 14, 0, 3
createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 0
createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 43
createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 85
createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 128
createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 170
createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 213
delay 30
playsewithpan 203, SOUND_PAN_ATTACKER
delay 30
playsewithpan 203, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
end
Move_CRUSH_GRIP:
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_ACUPRESSURE
loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
setalpha 15, 0
createsprite gCrushGripHandTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 0x101
waitforvisualfinish
createvisualtask AnimTask_CompressTargetHorizontally, 2
createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0, 0, 1, 1
delay 3
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0x18, 0xffe8, 1, 1
delay 3
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0xfff0, 16, 1, 1
delay 3
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0xffe8, -12, 1, 1
delay 3
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 16, 16, 1, 1
waitforvisualfinish
blendoff
end
Move_MAGMA_STORM:
loadspritegfx ANIM_TAG_SMALL_EMBER
fadetobg BG_MAGMA_STORM @Add new bg
waitbgfadeout
createvisualtask AnimTask_MoveSeismicTossBg, 3
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 5, 8
createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
call FireSpinEffect
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
call FireSpinEffect
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
restorebg
waitbgfadeout
setarg 7, 0xFFF
waitbgfadein
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_DARK_VOID:
loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond
loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour
loadspritegfx ANIM_TAG_SPARKLE_2 @Healing Stars
loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison
fadetobg BG_DARK_VOID
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, 0, 0xFFA0, 1, 0xffff
waitbgfadein
createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 0x30
loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER, 5, 2
delay 0x30
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfd00, 0x15, 0, 0x70 @Last is speed
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0xfd00, 0x15, 0, 0x70 @Last is speed
delay 0x40
invisible ANIM_TARGET
invisible ANIM_DEF_PARTNER
createsprite gDarkVoidPurpleStarsTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0, 0x20, 0x3c
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 16
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0, 16
delay 0x20
call UnsetPsychicBg
visible ANIM_TARGET
visible ANIM_DEF_PARTNER
end
Move_SEED_FLARE:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
loadspritegfx ANIM_TAG_LEAF @green color
loadspritegfx ANIM_TAG_RAZOR_LEAF @green color 2
loadspritegfx ANIM_TAG_ORBS @charging circles
loadspritegfx ANIM_TAG_FLYING_DIRT @heat wave animation
monbg ANIM_ATTACKER
setalpha 14, 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 12, 32767
waitforvisualfinish
playsewithpan 133, SOUND_PAN_ATTACKER
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0x28, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0xffd8, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, -20, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 20, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, -20, 16
delay 2
createsprite gSeedFlareGreenChargeTemplate, ANIM_ATTACKER 2, 0
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 20, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -20, 30, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 20, 0xffe2, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -20, 0xffe2, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 20, 30, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0x28, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0xffd8, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, -20, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 20, 16
delay 2
createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, -20, 16
delay 30
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 40, 1
createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 10, 0x900, 0x60, 1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1
delay 2
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x5a, 0x800, 0x60, 1
delay 8
createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x32, 0xa00, 0x60, 1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1
delay 2
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 20, 0x900, 0x60, 1
delay 8
createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x46, 0x7c0, 0x60, 1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1
delay 2
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 8
createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0, 0xb00, 0x60, 1
delay 10
createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x3c, 0xa00, 0x60, 1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 12, 0, 32767
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
Move_OMINOUS_WIND:
loadspritegfx ANIM_TAG_SPARKLE_6
panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET 2, 0
playsewithpan 228, 0
delay 0
monbg ANIM_DEF_PARTNER
@bankBG_over_partnerBG
delay 0
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 5, 1, 0, 0, 0, 0
delay 0
createvisualtask AnimTask_GetAttackerSide, 2, 0
jumpargeq 7, 1, OminousWindFadeToBg
fadetobg BG_GHOST
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, RGB(0, 16, 1), 0, 0, -1
goto OminousWindHit
OminousWindFadeToBg:
fadetobg BG_GHOST
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -1535, 0, 0, -1
goto OminousWindHit
OminousWindHit:
delay 0
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 4, 4, RGB_BLACK
waitbgfadein
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 6
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
delay 0
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
delay 0
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
waitforvisualfinish
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
clearmonbg ANIM_DEF_PARTNER
delay 0
restorebg
waitbgfadeout
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 1, 0, 4, 0, RGB_BLACK
setarg 7, -1
waitbgfadein
end
Move_SHADOW_FORCE:
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_IMPACT
choosetwoturnanim ShadowForcePrep ShadowForceAttack
ShadowForceWaitEnd:
waitforvisualfinish
end
ShadowForcePrep:
monbg ANIM_ATTACKER
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATK_PARTNER, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_DEF_PARTNER, FALSE
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3
createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1
delay 80
createsprite gSimplePaletteBlendSpriteTemplate ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_BLACK
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATK_PARTNER, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_DEF_PARTNER, TRUE
waitforvisualfinish
clearmonbg ANIM_ATTACKER
invisible ANIM_ATTACKER
delay 1
goto ShadowForceWaitEnd
ShadowForceAttack:
monbg ANIM_ATTACKER
splitbgprio ANIM_ATTACKER
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call ShadowForceBg
waitbgfadein
delay 10
playsewithpan SOUND_PAN_ATTACKER, 192
createvisualtask AnimTask_NightShadeClone, 5, 85
delay 70
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 0, 2, 0, 13, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
call UnsetPsychicBg
waitbgfadein
goto ShadowForceWaitEnd
ShadowForceBg:
fadetobg BG_DARK
waitbgfadeout
createvisualtask AnimTask_FadeScreenToWhite, 5
waitbgfadein
return
@@@@@@@@@@@@@@@@@@@@@@@ GEN 5 @@@@@@@@@@@@@@@@@@@@@@@
Move_HONE_CLAWS:
loadspritegfx ANIM_TAG_SWIPE
call HoneClawsAnim
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SWIPE, 0, 6, 6, RGB_BLACK
call HoneClawsAnim
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SWIPE, 0, 10, 10, RGB_BLACK
call HoneClawsAnim
end
HoneClawsAnim:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 2, 2
delay 4
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, 16, 0, 1
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 2, 2
delay 4
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, -16, 0, 0
delay 10
return
Move_WIDE_GUARD:
loadspritegfx ANIM_TAG_ICE_SPIKES @motion from icy wind
loadspritegfx ANIM_TAG_PINK_PETAL @pink color
loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color
loadspritegfx ANIM_TAG_ROCKS @brown color
loadspritegfx ANIM_TAG_CONVERSION @conversion
loadspritegfx ANIM_TAG_WATER_ORB @blue color
monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 3, 0
waitplaysewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0x10
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0xffe8
delay 3
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0xffe8
delay 3
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0xffe8
delay 3
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0xffe8
delay 3
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0xfff8
delay 3
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0xfff8
delay 3
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0xfff8
delay 3
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0xfff8
delay 3
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0x8
delay 3
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0x8
delay 3
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0x8
delay 3
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0x8
delay 3
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0x18
delay 3
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0x18
delay 3
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0x18
delay 3
createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0x18
delay 0x14
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createvisualtask AnimTask_ConversionAlphaBlend, 5
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
Move_GUARD_SPLIT::
loadspritegfx ANIM_TAG_BLUEGREEN_ORB
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
loopsewithpan SE_M_LOCK_ON, SOUND_PAN_ATTACKER, 0x18, 0x3
call GuardSplitLaunch
call GuardSplitLaunch
call GuardSplitLaunch
call GuardSplitLaunch
call GuardSplitLaunch
call GuardSplitLaunch
call GuardSplitLaunch
call GuardSplitLaunch
call GuardSplitLaunch
call GuardSplitLaunch
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
end
GuardSplitLaunch:
createsprite gGuardSwapOrbs1Template, ANIM_TARGET, 2, 0xfff4, 0x0
createsprite gGuardSwapOrbs2Template, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1E, 0x0
delay 0x5
return
Move_POWER_SPLIT::
loadspritegfx ANIM_TAG_RED_HEART
loadspritegfx ANIM_TAG_BLUEGREEN_ORB
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
loopsewithpan SE_M_LOCK_ON, SOUND_PAN_ATTACKER, 0x18, 0x3
call PowerSplitLaunch
call PowerSplitLaunch
call PowerSplitLaunch
call PowerSplitLaunch
call PowerSplitLaunch
call PowerSplitLaunch
call PowerSplitLaunch
call PowerSplitLaunch
call PowerSplitLaunch
call PowerSplitLaunch
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
end
PowerSplitLaunch:
createsprite gPowerSplitOrbs1Template, ANIM_TARGET, 2, 0xfff4, 0x0
createsprite gPowerSplitOrbs2Template, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1E, 0x0
delay 5
return
Move_WONDER_ROOM::
call InitRoomAnimation
fadetobg BG_WONDER_ROOM
waitbgfadein
delay 0x40
restorebg
waitbgfadein
blendoff
end
Move_PSYSHOCK:
loadspritegfx ANIM_TAG_RED_ORB_2
loadspritegfx ANIM_TAG_POISON_JAB
loadspritegfx ANIM_TAG_GRAY_SMOKE
loadspritegfx ANIM_TAG_WISP_FIRE
monbg ANIM_TARGET
setalpha 8, 8
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE
waitforvisualfinish
delay 10
call PsyshockConverge
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
PsyshockConverge:
createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 40, 40, 16
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, -40, -40, 16
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 0, 40, 16
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 0, -40, 16
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 40, -20, 16
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 40, 20, 16
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, -40, -20, 16
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, -40, 20, 16
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, -20, 30, 16
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 20, -30, 16
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, -20, -30, 16
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 20, 30, 16
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, -40, 0, 16
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 40, 0, 16
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 6
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 0, 1
createsprite gPsyshockSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
delay 2
createsprite gPsyshockSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
delay 2
return
Move_VENOSHOCK:
loadspritegfx ANIM_TAG_POISON_BUBBLE
loadspritegfx ANIM_TAG_TOXIC_BUBBLE
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 5
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -16, 16, 1, 1
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 5
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 5
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 16, 1, 1
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 5
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 5
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 16, 16, 1, 1
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 5
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 5
waitforvisualfinish
delay 15
end
Move_AUTOTOMIZE:
loadspritegfx ANIM_TAG_METAL_BITS @Metal Bits
setalpha 12, 8
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4
createvisualtask AnimTask_TraceMonBlended 0x2, 0x0, 0x4, 0x7, 0xa
playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER
createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x0
createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x1
delay 0xc
createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x2
createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x3
delay 0xc
createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x0
createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x1
delay 0xc
createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x2
createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x3
delay 0x18
waitforvisualfinish
stopsound
clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_RAGE_POWDER::
loadspritegfx ANIM_TAG_SPORE @Powder
loadspritegfx ANIM_TAG_HEART_STAMP @Red Colour
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 0x12, 0xa
call RagePowderSprinkle
call RagePowderSprinkle
call RagePowderSprinkle
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
RagePowderSprinkle:
createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 0x2, 0x0, 0xffec, 0x55, 0x50, 0x0
delay 0xc
createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 0x2, 0x0, 0xfff6, 0xaa, 0x50, 0x0
delay 0xc
createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 0x2, 0x0, 0xfff1, 0x0, 0x50, 0x0
delay 0xc
return
Move_TELEKINESIS::
loadspritegfx ANIM_TAG_SPARKLE_4 @detect
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0x0, 0x9, 0x0
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0x1, 0x0, 0x9, 0x7fff
delay 0x12
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 0xd, 0x14, 0xffec
waitforvisualfinish
loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 0xa, 0x3
createvisualtask AnimTask_SwayMon, 5, 1, 24, 208, 1, ANIM_TARGET
waitforvisualfinish
delay 0xA
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0x9, 0x0, 0x0
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0x2, 0x9, 0x0, 0x7fff
waitforvisualfinish
end
Move_MAGIC_ROOM::
call InitRoomAnimation
fadetobg BG_MAGIC_ROOM
waitbgfadein
delay 0x40
restorebg
waitbgfadein
blendoff
end
Move_SMACK_DOWN::
loadspritegfx ANIM_TAG_BLACK_BALL
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x0, 0x0, 0x15, 0xffe7
waitforvisualfinish
createvisualtask AnimTask_SmokescreenImpact, 0x8, 0x400, 0x1902
fadetobg BG_IN_AIR
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, 0x0, 0x0, 0x0, 0xffff
createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
goto SeismicTossWeak
Move_STORM_THROW:
call StormThorwAnim
call StormThorwAnim
call StormThorwAnim
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
delay 1
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 10, 3072, ANIM_TARGET, 2
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
waitforvisualfinish
end
StormThorwAnim:
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
delay 6
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
delay 8
return
Move_FLAME_BURST:
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_EXPLOSION
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 18
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 0
call FlameBurstSpread
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 14, -14, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
waitforvisualfinish
end
FlameBurstSpread:
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 192, 76, 70
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -192, 76, 70
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 20, 140, 70
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -20, 140, 70
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 192, -160, 70
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -192, -160, 70
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 82, -112, 70
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -82, -112, 70
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 160, -52, 70
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -160, -52, 70
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 224, -32, 70
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -224, -32, 70
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 112, -128, 70
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -112, -128, 70
return
Move_SLUDGE_WAVE:
panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
createvisualtask AnimTask_CreateSurfWave, 2, ANIM_SURF_PAL_SLUDGE_WAVE
waitforvisualfinish
end
Move_QUIVER_DANCE:
loadspritegfx ANIM_TAG_HOLLOW_ORB
monbg ANIM_ATTACKER
call SetBugBg
createvisualtask AnimTask_DragonDanceWaver, 5
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
delay 8
createvisualtask AnimTask_BlendPalInAndOutByTag, 5, ANIM_TAG_HOLLOW_ORB, RGB_GREEN, 14, 0, 3
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213
delay 30
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_ATTACKER
call UnsetBugBg
end
Move_HEAVY_SLAM:
loadspritegfx ANIM_TAG_CLAW_SLASH
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
waitforvisualfinish
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
waitforvisualfinish
delay 11
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0
loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_SYCHRONOISE:
loadspritegfx ANIM_TAG_THIN_RING @hypervoice ring
loadspritegfx ANIM_TAG_SPARK_2 @yellow color
loadspritegfx ANIM_TAG_WATER_ORB @blue color
loadspritegfx ANIM_TAG_POISON_BUBBLE @violet color
loadspritegfx ANIM_TAG_SMALL_EMBER @flame wheel particle
loadspritegfx ANIM_TAG_AIR_WAVE_2 @aero particles
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 @Darken
waitforvisualfinish
panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
createsprite gSynchronoiseVioletRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
delay 0x1
createsprite gSynchronoiseBlueRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
delay 0x1
createsprite gSynchronoiseYellowRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
delay 0x25
panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
createsprite gSynchronoiseBlueRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
delay 0x1
createsprite gSynchronoiseVioletRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
delay 0x1
createsprite gSynchronoiseYellowRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
waitforvisualfinish
loopsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET, 0x3, 0x5
createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, SOUND_PAN_ATTACKER, 0xb0, 0x28
createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xff40, 0xf0, 0x28
createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, SOUND_PAN_ATTACKER, 0xff60, 0x28
createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xff40, 0xff90, 0x28
createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xa0, 0x30, 0x28
createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xff20, 0xffe0, 0x28
createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0x70, 0xff80, 0x28
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 @Darken
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_ELECTRO_BALL:
loadspritegfx ANIM_TAG_SPARK_2 @yelow
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @ball
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gGrowingChargeOrb2SpriteTemplate, ANIM_ATTACKER, 2, 0
delay 0x19
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0x14
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0xF
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0x6
loopsewithpan SE_M_CHARGE, 0xC, 0x6, 0x5
waitforvisualfinish
createsprite gElectroBallCannonBallTemplate, ANIM_TARGET, 2, 16, 16, 8
waitforvisualfinish
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
call ElectricityEffect
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_SOAK:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25
playsewithpan SE_M_BUBBLE, 192
delay 2
createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 5, 0, 40, -25
playsewithpan SE_M_BUBBLE, 192
delay 2
createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, -5, 0, 40, -25
playsewithpan SE_M_BUBBLE, 192
delay 30
playsewithpan SE_M_WATERFALL, 63
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB_BLUE
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 5, 0, 1, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 5, 0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 5, 0
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -5, 0, 1, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -5, 0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -5, 0
delay 2
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_FLAME_CHARGE:
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x20, 0x6
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3
call FlameChargeSwirl
delay 0x9
call FlameChargeSwirl
delay 0x9
call FlameChargeSwirl
delay 0x9
call FlameChargeSwirl
delay 0x9
call FlameChargeSwirl
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x18, 0x0, 0x0, 0x5
delay 0x3
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 6, 0, 8, 1
call FireSpreadEffect
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 0x8
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x7
waitforvisualfinish
clearmonbg ANIM_TARGET
end
FlameChargeSwirl:
createsprite gFlameChargeEmberTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
return
Move_COIL:
loadspritegfx ANIM_TAG_TENDRILS
loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 0x6, 0x4
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x10, 0x0, 0x2
delay 0x7
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x0, 0x2
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x8, 0x1, 0x2
delay 0x7
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfff8, 0x1, 0x2
delay 0x8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
delay 0x14
createvisualtask AnimTask_ShakeMon2, 131, ANIM_TARGET, 4, 0, 5, 1
createvisualtask AnimTask_StretchTargetUp, 0x3
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
setarg 0x7 0xffff
waitforvisualfinish
end
Move_LOW_SWEEP:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 14, 40, 8, 160, 0
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 2
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
end
Move_ACID_SPRAY:
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_TARGET
createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, -20, FALSE
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 33
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(30, 0, 31)
playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 10, 15, 55, FALSE
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -20, 15, 55, FALSE
delay 3
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 5, 15, 55, FALSE
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -10, 15, 55, FALSE
delay 3
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 30, 15, 55, FALSE
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -30, 15, 55, FALSE
delay 3
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 2, 15, 55, FALSE
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -5, 15, 55, FALSE
delay 3
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 20, 15, 55, FALSE
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_FOUL_PLAY:
loadspritegfx ANIM_TAG_POISON_BUBBLE
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET @Black colour
monbg ANIM_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4
delay 0x6
createsprite gFoulPlayImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW SOUND_PAN_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x3, 0xa, 0x0, 0x0
createsprite gFoulPlayRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0
delay 0x8
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x3, 0xa, 0x0, 0x0
createsprite gFoulPlayRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_SIMPLE_BEAM:
loadspritegfx ANIM_TAG_GOLD_RING @psybeam
loadspritegfx ANIM_TAG_ROCKS @brown color
loadspritegfx ANIM_TAG_PINK_PETAL @pink color
loadspritegfx ANIM_TAG_THIN_RING @ring
setalpha 8, 8
monbg ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
waitforvisualfinish
playsewithpan SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER
call SimpleBeamsRegular
call SimpleBeamsRegular
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x7FFF
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET
call SimpleBeamWithRings
call SimpleBeamWithRings
call SimpleBeamWithRings
call SimpleBeamWithRings
call SimpleBeamWithRings
createsprite gSimpleBeamBrownRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8
delay 0x2
createsprite gSimpleBeamPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8
delay 0x2
stopsound
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x9, 0x0, 0x7FFF
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
SimpleBeamsRegular:
createsprite gSimpleBeamBrownTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xd, 0x0
delay 0x2
createsprite gSimpleBeamPinkTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xd, 0x0
delay 0x2
return
SimpleBeamWithRings:
createsprite gSimpleBeamBrownTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xd, 0x0
createsprite gSimpleBeamBrownRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8
delay 0x2
createsprite gSimpleBeamPinkTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xd, 0x0
createsprite gSimpleBeamPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8
delay 0x2
return
Move_ENTRAINMENT:
createvisualtask AnimTask_TeeterDanceMovement, 5
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 0x18
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 0x18
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 0x18
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 0x18
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 31, 1
waitforvisualfinish
end
Move_AFTER_YOU:
loadspritegfx ANIM_TAG_ANGER @rage
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @green color
createvisualtask AnimTask_SwayMon, 5, 1, 15, 1536, 2, ANIM_ATTACKER
delay 0x1
createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0x0, 0xffec, 0xffe0
createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xffe5
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
delay 0x14
createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0x0, 0x14, 0xffe0
createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0x0, 0x23, 0xffe5
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
waitforvisualfinish
end
Move_ROUND:
loadspritegfx ANIM_TAG_MUSIC_NOTES
createvisualtask AnimTask_MusicNotesRainbowBlend, 2
waitforvisualfinish
monbg ANIM_TARGET
createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 255
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 3, 12
delay 20
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 13, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2
waitforvisualfinish
end
Move_ECHOED_VOICE:
loadspritegfx ANIM_TAG_METAL_SOUND_WAVES
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1
call MetalSoundPlayNote
call MetalSoundPlayNote
call MetalSoundPlayNote
call MetalSoundPlayNote
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 0x0
waitforvisualfinish
end
MetalSoundPlayNote:
panse SE_M_UPROAR, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0x1e, 0x0
delay 0x2
return
Move_CHIP_AWAY:
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x7FFF
waitforvisualfinish
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
delay 0x4
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x1, 0x1
playsewithpan SE_M_VITAL_THROW2 SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x9, 0x0, 0x7FFF
waitforvisualfinish
blendoff
end
Move_CLEAR_SMOG:
loadspritegfx ANIM_TAG_MIST_CLOUD
monbg ANIM_TARGET
splitbgprio_all
setalpha 12, 8
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_MIST_CLOUD, 0, 6, 6, RGB(26, 0, 26)
loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 17, 10
call ClearSmogCloud
call ClearSmogCloud
call ClearSmogCloud
call ClearSmogCloud
call ClearSmogCloud
call ClearSmogCloud
call ClearSmogCloud
delay 120
loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB_WHITE
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
ClearSmogCloud:
createsprite gMistCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0
delay 7
return
Move_STORED_POWER:
loadspritegfx ANIM_TAG_RED_ORB_2
loadspritegfx ANIM_TAG_IMPACT
call SetPsychicBackground
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SpitUpDeformMon, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
delay 45
playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
delay 3
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 32, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 64, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 96, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 128, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 160, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 192, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 224, 12
delay 10
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 8, 1, 0
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, 1, 1
delay 5
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, 1, 1
waitforvisualfinish
call UnsetPsychicBg
waitforvisualfinish
end
Move_QUICK_GUARD:
loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @hand
loadspritegfx ANIM_TAG_SPARKLE_4 @sparkles
setalpha 12, 8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 10, RGB_WHITE
delay 0x10
monbg ANIM_ATTACKER
createsprite gQuickGuardArmImpactTemplate, ANIM_TARGET, 3, 0xE, 0x0, 0x8, 0x0, 0x0
createsprite gQuickGuardArmImpactTemplate, ANIM_TARGET, 3, 0xfff2, 0x0, 0x8, 0x0, 0x0
delay 0x1
createsprite gQuickGuardArmImpactTemplate, ANIM_TARGET, 3, 0xE, 0x0, 0x8, 0x0, 0x0
createsprite gQuickGuardArmImpactTemplate, ANIM_TARGET, 3, 0xfff2, 0x0, 0x8, 0x0, 0x0
delay 0x1
createsprite gQuickGuardArmImpactTemplate, ANIM_TARGET, 3, 0xE, 0x0, 0x8, 0x0, 0x0
createsprite gQuickGuardArmImpactTemplate, ANIM_TARGET, 3, 0xfff2, 0x0, 0x8, 0x0, 0x0
waitforvisualfinish
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0x0, 0xffe3 @up
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0x16, 0xffec @upper right
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0x1D, 0x0 @right
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0xffe9, 0xffec @upper left
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0xffe2, 0x0 @left
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0x0, 0x1c @down
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0x16, 0x13 @lower left
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0xffea, 0x13 @lower right
waitforvisualfinish
blendoff
clearmonbg ANIM_ATTACKER
end
Move_ALLY_SWITCH:
end
Move_SCALD:
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
delay 6
panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
call ScaldBeams
call ScaldBeams
call ScaldBeams
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
call ScaldHitSplats
call ScaldBeams
call ScaldBeams
call ScaldHitSplats
call ScaldBeams
call ScaldBeams
call ScaldHitSplats
call ScaldBeams
call ScaldBeams
call ScaldHitSplats
call ScaldBeams
call ScaldBeams
call ScaldHitSplats
delay 2
call ScaldHitSplats
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
ScaldBeams:
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 0
delay 1
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 0
delay 1
return
ScaldHitSplats:
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 1
return
Move_SHELL_SMASH:
loadspritegfx ANIM_TAG_SHELL_RIGHT
loadspritegfx ANIM_TAG_SHELL_LEFT
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_HANDS_AND_FEET
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
createsprite gShellSmashRightShellSpriteTemplate, ANIM_ATTACKER, 2, 0xffd7, 0x0, 0x2, 0x333, 0x0, 10, 30
createsprite gShellSmashLeftShellSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x0, 0x6, 0xfccd, 0x0, 10, 30
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x8, 0x1, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
waitforvisualfinish
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x18, 0xe, 0x2
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x5, 0x0, 0xffec, 0x18, 0xe, 0x1
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x5, 0x14, 0xffe8, 0xe, 0x2
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0xfffb, 0x0, 0xffec, 0xffe8, 0xe, 0x2
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0x1e, 0x12, 0x8, 0x2
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0xffee, 0x8, 0x2
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xffe2, 0x12, 0x8, 0x2
createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xffe2, 0xffee, 0x8, 0x2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1
waitforvisualfinish
end
Move_HEAL_PULSE:
loadspritegfx ANIM_TAG_GREEN_SPARKLE
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_THIN_RING
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -16, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 16, 32, -3, -1
delay 3
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 32, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -32, 32, -3, 1
delay 3
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 0, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1
delay 3
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 24, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -24, 32, -3, 1
waitforvisualfinish
waitsound
call HealingEffect2
end
Move_HEX:
loadspritegfx ANIM_TAG_PURPLE_FLAME
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x10, 0x4C4A @;Deep purple
waitforvisualfinish
monbg ANIM_TARGET
splitbgprio_all
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
waitbgfadein
createvisualtask AnimTask_PurpleFlamesOnTarget, 0x3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 2, 0, 37, 1
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
delay 0x20
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(10, 2, 19) @;Deep purple
createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 4
waitforvisualfinish
clearmonbg ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x10, 0x0, 0x4C4A @;Deep purple
waitforvisualfinish
end
Move_SKY_DROP:
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_IMPACT
choosetwoturnanim SkyDropSetup SkyDropUnleash
end
SkyDropSetup:
invisible ANIM_ATTACKER
loadspritegfx ANIM_TAG_SMALL_BUBBLES @mist ball
loadspritegfx ANIM_TAG_WHITE_FEATHER
loadspritegfx ANIM_TAG_ROUND_SHADOW @fly
delay 0x0
playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER
createsprite gSkyDropFlyBallTemplate, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1e, 0x0
waitforvisualfinish
invisible ANIM_TARGET
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gSkyDropTargetFlyingTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
end
SkyDropUnleash:
visible ANIM_TARGET
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
delay 0x7
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SHIFT_GEAR:
loadspritegfx ANIM_TAG_GEAR @Gear
monbg ANIM_ATTACKER
playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER
createsprite gShiftGearGearsTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xFFF3, 0x8, 0x65, 0xa
createsprite gShiftGearGearsTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xE, 0xFFF8, 0x65, 0xa
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
Move_CIRCLE_THROW:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_ICE_CHUNK
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 2
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x14, 0x0, 0x0, 0x4
delay 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1
createsprite gCircleThrowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 0x1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe8, 0x0, 0x0, 0x4
createsprite gCircleThrowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0
waitforvisualfinish
delay 0x3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x7
delay 0xb
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0xa
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_INCINERATE:
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
delay 1
createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_TARGET
createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_DEF_PARTNER
delay 3
createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
delay 3
createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 3
createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
delay 3
createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 3
createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
delay 3
createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 3
createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 5, 0, 8, 1
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_RED, 12, 1, 1
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_DEF_PARTNER, RGB_RED, 12, 1, 1
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 3, 0, 0, 9
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_QUASH:
loadspritegfx ANIM_TAG_ASSURANCE_HAND @hand
fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gQuashArmHitTemplate, ANIM_TARGET, 3, 0x0, 0xffe0, 0xf
delay 0x13
playsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SquishTarget, 0x2
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
restorebg
waitbgfadein
end
Move_ACROBATICS:
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_WHITE_STREAK
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
waitforvisualfinish
call SetSkyBg
call AcrobaticsSlashes
waitforvisualfinish
clearmonbg ANIM_TARGET
visible ANIM_ATTACKER
call UnsetSkyBg
end
AcrobaticsSlashes:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 40, 1
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -10, 3
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 1
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, 24, -19
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 1
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -28, -15
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 2
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -6, -30
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 1
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -20, 6
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 1
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, 28, 2
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 2
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -14, -25
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 1
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, 9, -2
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 2
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -1, 0
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 1
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, 21, 4
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 2
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, 28, 20
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 2
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -7, 24
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 2
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -11, 1
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 2
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, 12, -18
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 2
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -21, -14
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 1
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -29, 7
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 2
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, 15, 28
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 1
createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -21, -16
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 2
return
Move_REFLECT_TYPE:
loadspritegfx ANIM_TAG_GUARD_RING @ring around user
loadspritegfx ANIM_TAG_ICE_CHUNK @blue green color
loadspritegfx ANIM_TAG_PURPLE_FLAME @violet color
loadspritegfx ANIM_TAG_PINK_PETAL @pink color
monbg ANIM_TARGET
setalpha 8, 8
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gReflectTypeBlueStringTemplate, ANIM_TARGET, 2, 0x0, 0xa
delay 0x4
createsprite gReflectTypeVioletStringTemplate, ANIM_TARGET, 2, 0x0, 0xfffe
delay 0x4
createsprite gReflectTypeWhiteStringTemplate, ANIM_TARGET, 2, 0x0, 0x16
waitforvisualfinish
clearmonbg ANIM_TARGET
delay 0x1F
monbg ANIM_ATTACKER
playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
createsprite gReflectTypeWhiteRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gReflectTypePinkRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gReflectTypeVioletRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gReflectTypeBlueRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gReflectTypeWhiteRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gReflectTypePinkRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gReflectTypeVioletRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gReflectTypeBlueRingTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
Move_RETALIATE:
loadspritegfx ANIM_TAG_CUT @Cut
monbg ANIM_DEF_PARTNER
setalpha 9, 8
createvisualtask AnimTask_AttackerPunchWithTrace, 0x2, 0x7128, 0xa
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0
waitforvisualfinish
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0x0
createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0x1
delay 0x38
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x10, 0x43D
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x043D
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_FINAL_GAMBIT:
loadspritegfx ANIM_TAG_PINK_CLOUD @yawn animation
loadspritegfx ANIM_TAG_WATER_IMPACT @blue colour
loadspritegfx ANIM_TAG_EXPLOSION @explosion animation
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 @Darken
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE
waitforvisualfinish
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
createsprite gFinalGambitBlueYawnTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x25
delay 0x4
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1
waitforvisualfinish
monbg ANIM_TARGET
delay 0x1
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gFinalGambitExplosionTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
end
Move_BESTOW:
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
panse SE_M_METRONOME, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
createvisualtask AnimTask_CreateBestowItem, 0x2, 0x14, 0x0, 0x0, 0x0, 0x28, 0xffe7
waitforvisualfinish
unloadspritegfx ANIM_TAG_ITEM_BAG @;The generated item sprite uses this tag
clearmonbg ANIM_TARGET
end
Move_INFERNO:
loadspritegfx ANIM_TAG_SMALL_EMBER
call SetImpactBackground
loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 40, 4
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 94, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 9, RGB_RED
call InfernoAnim
call InfernoAnim
call InfernoAnim
call InfernoAnim
call InfernoAnim
call InfernoAnim
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 9, 0, RGB_RED
restorebg
waitbgfadein
waitforvisualfinish
end
InfernoAnim:
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1
delay 1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -25, 1
delay 1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1
delay 1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 23, 1
delay 1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1
delay 1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -21, 1
delay 1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1
delay 1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 21, 1
delay 1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1
delay 1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -23, 1
delay 1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1
delay 1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 25, 1
delay 1
return
Move_WATER_PLEDGE:
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
@left fountain
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
delay 6
panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
@middle fountain (also continues left fountain)
panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_BLUE
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
@right fountain (also continues middle and left fountains)
panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_FIRE_PLEDGE:
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
@left fountain
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
delay 6
panse SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
@middle fountain (also continues left fountain)
panse SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
@right fountain (also continues middle and left fountains)
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_GRASS_PLEDGE:
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_WHIP_HIT
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
delay 6
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, -16, 0
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
@middle fountain (also continues left fountain)
call GrassPledgeMiddleFountain
@right fountain (also continues middle and left fountains)
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 16, 0
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
GrassPledgeMiddleFountain:
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_GREEN
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2
createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2
delay 4
return
Move_VOLT_SWITCH:
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 4
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8
delay 4
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 45, 1
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8
delay 4
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8
delay 4
call ElectricityEffect
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER
jumpretfalse VoltSwitchContinue
createvisualtask AnimTask_IsTargetSameSide 1
jumprettrue VoltSwitchAgainstPartner
createvisualtask AnimTask_SlideOffScreen, 5, ANIM_ATTACKER, -2
VoltSwitchContinue:
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER
jumpretfalse VoltSwitchLast
invisible ANIM_ATTACKER
VoltSwitchLast:
delay 8
end
@ Attacking the same side requires a change of direction
@ why would you attack your partner though?!
VoltSwitchAgainstPartner:
createvisualtask AnimTask_SlideOffScreen, 5, ANIM_ATTACKER, 2
goto VoltSwitchContinue
Move_STRUGGLE_BUG:
loadspritegfx ANIM_TAG_MOVEMENT_WAVES
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 9, 0x0a1f
waitforvisualfinish
createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2
loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 0x8, 0x2
waitforvisualfinish
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 0x1e, 1, 0
createvisualtask AnimTask_ShakeTargetPartnerBasedOnMovePowerOrDmg, 2, FALSE, 1, 0x1e, 1, 0
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 9, 0, 0x0a1f
delay 5
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 1
delay 5
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_BULLDOZE:
createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 3
delay 0x8
goto Move_EARTHQUAKE
Move_FROST_BREATH:
loadspritegfx ANIM_TAG_ICE_CHUNK
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_FIRE_PLUME
fadetobg BG_ICE
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x300, 0x0, 0x0, 0xffff
waitbgfadein
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xf, 0x0, 0x0, 0x4
waitforvisualfinish
createsprite gFrostBreathBlueBreathTemplate, ANIM_TARGET, 2, 0x1e, 0xf, 0x0, 0xa, 0xa
waitforvisualfinish
loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0xb, 0x3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1
createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0x5, 0x0
delay 0x1
createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0xfff6, 0xfff1
delay 0x1
createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x19
delay 0x1
createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0xf, 0x5
delay 0x1
createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0xffe7, 0x0
delay 0x1
createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 2, 0x1, 0x1e, 0x1e
delay 0x1
createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 2, 0x1, 0xffe5, 0x19
delay 0x1
createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0x0, 0x8
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 66, 0x0, 0x0, 0x4
waitforvisualfinish
call UnsetPsychicBg
end
Move_DRAGON_TAIL:
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_SLAM_HIT
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_SLAM_HIT, 0x2, 0xD, 0xD, 0x5CAE
waitforvisualfinish
setalpha 12, 8
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x14, 0x3, 0x0, 0x4
delay 0x1
createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0
delay 0x3
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfff4, 0xa, 0x0, 0x3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
call TailWhackDown
delay 0x3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
waitforvisualfinish
delay 0x5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x6
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
TailWhackDown:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xfff6, 0xfff8, 1, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 0x1b, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4
return
Move_WORK_UP:
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -28, 26, 2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 2
delay 5
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -23, 10, 2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 23, 10, 2
delay 5
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -18, 26, 3
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 18, 26, 3
delay 14
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 2, 4)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -13, 26, 2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 13, 26, 2
delay 5
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -8, 10, 2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 8, 10, 2
delay 5
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -3, 26, 3
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 26, 3
delay 14
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -2, 26, 2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 2, 26, 2
delay 5
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -7, 10, 2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 7, 10, 2
delay 5
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 26, 3
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 12, 26, 3
waitforvisualfinish
end
Move_ELECTROWEB:
loadspritegfx ANIM_TAG_SPIDER_WEB
loadspritegfx ANIM_TAG_WEB_THREAD
loadspritegfx ANIM_TAG_SPARK_2
monbg ANIM_DEF_PARTNER
delay 0
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPIDER_WEB, 0, 6, 6, RGB(31, 30, 1)
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK
waitforvisualfinish
splitbgprio ANIM_TARGET
waitforvisualfinish
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, TRUE
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
call ElectricityEffect_OnTargets
Move_ELECTROWEB_Wait:
waitforvisualfinish
end
Move_WILD_CHARGE:
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2 @electric circle
delay 0x1e
waitforvisualfinish
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x1c, 0x2
call ScreenFlash
waitforvisualfinish
call ScreenFlash
waitforvisualfinish
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x6, 0x1, 0x0
waitforvisualfinish
delay 0xb
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1a, 0x0, 0x0, 0x5
delay 0x6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0, 0x1, 0x0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 16, 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
call ElectricityEffect
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
ScreenFlash:
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x07FE
return
Move_DRILL_RUN:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
setalpha 12, 8
fadetobg BG_FISSURE
waitbgfadeout
createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 0x2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x1
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0xc
waitforvisualfinish
playse 0x14
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 0x4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x2, 0x1, 0x3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 0x4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xfffc, 0x3, 0x1, 0x3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 0x4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xfff8, 0xfffb, 0x1, 0x3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 0x4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x4, 0xfff4, 0x1, 0x3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 0x4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x0, 0x1, 0x3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 0x4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x5, 0x12, 0x1, 0x3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 0x4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffef, 0xc, 0x1, 0x2
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 0x4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffeb, 0xfff1, 0x1, 0x2
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 0x4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x8, 0xffe5, 0x1, 0x2
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 0x4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x0, 0x1, 0x2
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 0x4
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x2
waitforvisualfinish
call UnsetPsychicBg
end
Move_DUAL_CHOP:
loadspritegfx ANIM_TAG_HANDS_AND_FEET @hand
loadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4
delay 0x6
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x0, 0x0, 0xa, 0x1, 0x3, 0x0 @left
createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, 0x0515, 0x0, 0x0, 0x0, 0xa, 0x1, 0x3, 0x0 @right
waitforvisualfinish
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gDualChopImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_HEART_STAMP:
loadspritegfx ANIM_TAG_HEART_STAMP
monbg ANIM_TARGET
loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 0xc, 0x3
createsprite gHeartStampSpinningHeartTemplate, ANIM_TARGET, 0, 0x0, 0x0, 0x1, 0x1e
delay 0x1E
clearmonbg ANIM_TARGET
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 131, ANIM_TARGET, 4, 0, 5, 1
createvisualtask AnimTask_StretchTargetUp, 0x3
waitforvisualfinish
end
Move_HORN_LEECH:
loadspritegfx ANIM_TAG_HORN_LEECH @Horn
loadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
createsprite gHornLeechHornTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x25
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
call GigaDrainAbsorbEffect
waitforvisualfinish
call HealingEffect
waitforvisualfinish
end
Move_SACRED_SWORD:
loadspritegfx ANIM_TAG_CUT @Cut
loadspritegfx ANIM_TAG_SWORD @Sword
loadspritegfx ANIM_TAG_HYDRO_PUMP @Blue Colour
loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blade
monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER
createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0
delay 0x16
createvisualtask AnimTask_FlashAnimTagWithColor, 0x2, 0x2715, 0x2, 0x2, 0x7ff2, 0x10, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 0x1
monbg ANIM_TARGET
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gSacredSwordBladesTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xFF00, 0xA
createsprite gSacredSwordCutTemplate, ANIM_ATTACKER, 2, 0x28, 0xffe0, 0x0
delay 0x5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
Move_RAZOR_SHELL:
loadspritegfx ANIM_TAG_RAZOR_SHELL
loadspritegfx ANIM_TAG_CUT
monbg ANIM_TARGET
createsprite gRazorShellTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x0, 25, 0
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 1, 0x28, 0xffe0, 0x0
delay 0x5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
waitforvisualfinish
end
Move_HEAT_CRASH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WARM_ROCK
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_SUCCESS, SOUND_PAN_TARGET
createsprite gHeatCrashEruptionRockTemplate, ANIM_ATTACKER, 3, 0x0, 0xffe0, 0xf
delay 0x13
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff8, 0x1, 0x1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 0x5
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xa, 0xfff8, 0x1, 0x1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xfff4, 0x20, 0x3, 0x4
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0x8, 0x1f, 0x2, 0x2
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xfffc, 0x1c, 0x2, 0x3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xc, 0x1e, 0x4, 0x3
clearmonbg ANIM_TARGET
blendoff
end
Move_LEAF_TORNADO:
loadspritegfx ANIM_TAG_GUST @Gust
loadspritegfx ANIM_TAG_LEAF @Leaves
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
playsewithpan SE_M_GUST, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
createvisualtask AnimTask_AnimateGustTornadoPalette, 0x5, 0x1, 0x46
call LeafTornadoVortex
call LeafTornadoVortex
call LeafTornadoVortex
waitforvisualfinish
stopsound
clearmonbg ANIM_TARGET
end
LeafTornadoVortex:
createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x1
delay 0x2
createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x1
delay 0x2
createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x1
delay 0x2
createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x1
delay 0x2
createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x1
delay 0x2
createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, 0x1
delay 0x2
return
Move_STEAMROLLER:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0
loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 6, 3
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 3, 1, 0
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 10, 6, 1, 0
delay 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_COTTON_GUARD:
loadspritegfx ANIM_TAG_SPORE
monbg ANIM_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET 0x12 0x6
call CreateCottonSpores
call CottonSporesSpiralInward
call CottonSporesSpiralInward
call CottonSporesSpiralInward
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
CottonSporesSpiralInward:
createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0x28, 0xfff6, 0xd
delay 0x3
createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0xffdd, 0xfff6, 0xd
delay 0x3
createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0xf, 0xffd8, 0xd
delay 0x3
createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xffe0, 0xd
delay 0x3
createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0x19, 0xffec, 0xd
delay 0x3
createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0xd
delay 0x3
createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0x5, 0xffd8, 0xd
delay 0x3
return
Move_NIGHT_DAZE:
loadspritegfx ANIM_TAG_THIN_RING @uproar
loadspritegfx ANIM_TAG_PURPLE_FLAME @dark violet color
loadspritegfx ANIM_TAG_RED_ORB @circles
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
waitforvisualfinish
playsewithpan SE_ORB, SOUND_PAN_ATTACKER
createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8
createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x0
createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x20
createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x40
createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x60
createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x80
createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0xa0
createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x0
createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0xe0
delay 0x1
createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8
delay 0x1
createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8
delay 0xF
createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8
delay 0x1
createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8
delay 0x1
createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 31, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x2002
delay 0x6
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0x9, 0x0, 0x2002
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
end
Move_PSYSTRIKE:
monbg ANIM_TARGET
setalpha 8, 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_RED
waitforvisualfinish
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -9, -9, 15, ANIM_TARGET, 1
waitforvisualfinish
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_TAIL_SLAP:
loadspritegfx ANIM_TAG_IMPACT @Hit
loadspritegfx ANIM_TAG_AIR_WAVE_2 @Aeroblast
loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blades
monbg ANIM_TARGET
setalpha 12, 8
choosetwoturnanim TailSlapRight TailSlapLeft
TailSlapContinue:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
TailSlapRight:
createsprite gTailSlapTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x0, 0x1, 0x0
goto TailSlapContinue
TailSlapLeft:
createsprite gTailSlapTemplate, ANIM_ATTACKER, 2, 0x8, 0x0, 0x1, 0x0
goto TailSlapContinue
Move_HURRICANE:
loadspritegfx ANIM_TAG_GUST
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
fadetobg BG_HURRICANE
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x1000, 0x0, 0x1, 0xffff
waitbgfadein
playsewithpan SE_M_GUST, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 64, 1
call HurricaneGust
delay 0xA
call HurricaneGust
delay 0xA
call HurricaneGust
delay 0xA
call HurricaneGust
delay 0xA
call HurricaneGust
delay 0xA
call HurricaneGust
waitforvisualfinish
stopsound
clearmonbg ANIM_DEF_PARTNER
blendoff
call UnsetPsychicBg
end
HurricaneGust:
createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
return
Move_HEAD_CHARGE:
loadspritegfx ANIM_TAG_IMPACT
fadetobgfromset BG_GIGA_IMPACT_OPPONENT, BG_GIGA_IMPACT_PLAYER, BG_GIGA_IMPACT_OPPONENT
waitbgfadein
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 0x2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x2
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadeout
end
Move_GEAR_GRIND:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_GEAR @Gear
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER
createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe0, 0x0, 0x333, 0x333, 0xa
createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0x0, 0xfccd, 0xfccd, 0xa
delay 0xa
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x0, 0x1, 0x1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2
waitforvisualfinish
createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe0, 0x0, 0xfccd, 0x333, 0xa
createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x20, 0x0, 0x333, 0xfccd, 0xa
delay 0xa
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x8, 0x0, 0x1, 0x1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
waitforvisualfinish
stopsound
clearmonbg ANIM_TARGET
blendoff
end
Move_SEARING_SHOT:
loadspritegfx ANIM_TAG_SPARK_2 @yellow color
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color
loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_WARM_ROCK @eruption
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_ELECTRIC_ORBS, 0x0, 0xC, 0xC, 0x0E3E @Orange
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_WARM_ROCK, 0x0, 0xB, 0xB, 0x01BE @Orange
monbg ANIM_ATTACKER
setalpha 8, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x1F
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0x1e
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0x1e
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gSearingShotRedChargeTemplate, ANIM_ATTACKER, 2, 0x0
delay 0x19
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0x14
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0xf
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
waitforvisualfinish
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x1e, 0x19, 0xffec
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x20, 0x1e, 0x19, 0xffec
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x40, 0x1e, 0x19, 0xffec
delay 0x2
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x60, 0x1e, 0x19, 0xffec
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x80, 0x1e, 0x19, 0xffec
delay 0x2
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xa0, 0x1e, 0x19, 0xffec
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xa0, 0x1e, 0x19, 0xffec
delay 0x2
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xe0, 0x1e, 0x19, 0xffec
delay 0xF
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x1e, 0x19, 0x0
delay 0x2
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x20, 0x1e, 0x19, 0x0
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x40, 0x1e, 0x19, 0x0
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x60, 0x1e, 0x19, 0x0
delay 0x2
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x80, 0x1e, 0x19, 0x0
delay 0x2
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xa0, 0x1e, 0x19, 0x0
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xa0, 0x1e, 0x19, 0x0
delay 0x2
createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xe0, 0x1e, 0x19, 0x0
delay 0x15
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x9, 0x0, 0x1F
clearmonbg ANIM_ATTACKER
fadetobg BG_FIRE
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0xA00, 0x0, 0x1, 0xffff
waitbgfadein
delay 0x1E
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ADJACENT, 0x2, 0x0, 0x9, 0x1F
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 27, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 27, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATK_PARTNER, 3, 0, 27, 1
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, -5, -5, 0x1, 0x1E, ANIM_TARGET
createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, 5, 10, 0x1, 0x1E, ANIM_TARGET
createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, -5, -5, 0x1, 0x1E, ANIM_DEF_PARTNER
createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, 5, 10, 0x1, 0x1E, ANIM_DEF_PARTNER
createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, -5, -5, 0x1, 0x1E, ANIM_ATK_PARTNER
createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, 5, 10, 0x1, 0x1E, ANIM_ATK_PARTNER
delay 0x1E
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ADJACENT, 0x2, 0x9, 0x0, 0x1F
delay 0x1E
call UnsetPsychicBg
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x0, 0x0
clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_TECHNO_BLAST:
createvisualtask AnimTask_TechnoBlast, 0x5
jumpargeq 0x0, TYPE_FIRE, TechnoBlastFire
jumpargeq 0x0, TYPE_WATER, TechnoBlastWater
jumpargeq 0x0, TYPE_ELECTRIC, TechnoBlastElectric
jumpargeq 0x0, TYPE_ICE, TechnoBlastIce
TechnoBlastNormal:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
loadspritegfx ANIM_TAG_ORBS @circles
loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color
loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast
loadspritegfx ANIM_TAG_SPARK_2 @blast particles
loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal
monbg ANIM_ATTACKER
setalpha 14, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
waitforvisualfinish
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 0xE, 0x8
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0x28, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd8, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0xffec, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x14, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0x10
delay 0x2
createsprite gTechnoBlastWhiteChargeTemplate, ANIM_ATTACKER, 2, 0x0
call TechnoBlastWhiteCircles
call TechnoBlastWhiteCircles
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0x28, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd8, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0xffec, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x14, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0x10
delay 0x2
waitforvisualfinish
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gTechnoBlastWhiteBlastTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0
createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0
createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1
createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0
createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2
createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0
createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1
createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0
createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2
waitforvisualfinish
playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0
delay 0x2
createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0
delay 0x2
createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0
delay 0x2
createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
blendoff
clearmonbg ANIM_ATTACKER
end
TechnoBlastWhiteCircles:
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x1e, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x14, 0xffe2, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffec, 0xffe2, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x14, 0x1e, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x0, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x0, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0x28, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd8, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0xffec, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x14, 0x10
delay 0x2
createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0x10
delay 0x2
return
TechnoBlastElectric:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
loadspritegfx ANIM_TAG_ORBS @circles
loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast
loadspritegfx ANIM_TAG_SPARK_2 @blast particles
loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal
monbg ANIM_ATTACKER
setalpha 14, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
waitforvisualfinish
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 0xE, 0x8
createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x0
call TechnoBlastCharging1
delay 0xF
call TechnoBlastCharging2
delay 0xF
call TechnoBlastCharging1
delay 0xF
call TechnoBlastCharging2
delay 0xF
call TechnoBlastCharging1
delay 0xF
call TechnoBlastCharging2
delay 0xF
call TechnoBlastCharging1
delay 0xF
call TechnoBlastCharging2
delay 0xF
waitforvisualfinish
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gTechnoBlastYellowBlastTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0
createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0
createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1
createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0
createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2
createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0
createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1
createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0
createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2
waitforvisualfinish
playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x5, 0x1
delay 0x2
createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xf, 0x14, 0x5, 0x2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xfff6, 0x5, 0x0
delay 0x2
createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x19, 0x0, 0x5, 0x1
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x5, 0x2
delay 0x2
createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x2, 0xfff8, 0x5, 0x0
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xf, 0x5, 0x1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
blendoff
clearmonbg ANIM_ATTACKER
end
TechnoBlastCharging1:
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
return
TechnoBlastCharging2:
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
return
TechnoBlastWater:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
loadspritegfx ANIM_TAG_WATER_ORB @blue color
loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast
loadspritegfx ANIM_TAG_SPARK_2 @blast particles
loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal
loadspritegfx ANIM_TAG_BUBBLE @bubbles
monbg ANIM_ATTACKER
setalpha 14, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x1
waitforvisualfinish
createsprite gTechnoBlastBlueChargeTemplate, ANIM_ATTACKER, 2, 0x0
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0
waitforvisualfinish
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gTechnoBlastBlueBlastTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0
createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0
createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1
createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0
createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2
createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0
createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1
createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0
createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2
waitforvisualfinish
playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x1
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x1
delay 0x2
createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x1
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x1
delay 0x2
createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x1
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x1
delay 0x2
createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x1
createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
blendoff
clearmonbg ANIM_ATTACKER
end
TechnoBlastFire:
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color
loadspritegfx ANIM_TAG_SMALL_RED_EYE @another red color
loadspritegfx ANIM_TAG_SMALL_EMBER @fire
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast
loadspritegfx ANIM_TAG_SPARK_2 @blast particles
loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal
monbg ANIM_ATTACKER
setalpha 14, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
waitforvisualfinish
createsprite gTechnoBlastRedChargeTemplate, ANIM_ATTACKER, 2, 0x0
delay 0x5
call TechnoBlastFireSpiral
call TechnoBlastFireSpiral
call TechnoBlastFireSpiral
waitforvisualfinish
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gTechnoBlastRedBlastTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0
createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0
createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1
createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0
createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2
createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0
createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1
createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0
createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2
waitforvisualfinish
playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40
delay 0x2
createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0
delay 0x2
createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0
delay 0x2
createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
blendoff
clearmonbg ANIM_ATTACKER
end
TechnoBlastFireSpiral:
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x14
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
return
TechnoBlastIce:
loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice
loadspritegfx ANIM_TAG_ICE_CHUNK @ice color
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast
loadspritegfx ANIM_TAG_SPARK_2 @blast particles
loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal
monbg ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
waitforvisualfinish
createsprite gTechnoBlastIceChargeTemplate, ANIM_ATTACKER, 2, 0x0
delay 0x5
call TechnoBlastIceChargeParticles
call TechnoBlastIceChargeParticles
call TechnoBlastIceChargeParticles
createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xfff6, 0x0, 0x2
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xa, 0x14, 0x0, 0x2
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xfffb, 0xa, 0x0, 0x2
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0x11, 0xfff4, 0x0, 0x2
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gTechnoBlastIceBlastTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0
createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0
createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1
createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0
createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2
createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0
createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1
createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0
createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2
waitforvisualfinish
playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
delay 0x2
createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0
delay 0x2
createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xf, 0x0
delay 0x2
createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0x14, 0x2, 0x0
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
TechnoBlastIceChargeParticles:
createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xfff6, 0x0, 0x2
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xa, 0x14, 0x0, 0x2
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xfffb, 0xa, 0x0, 0x2
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0x11, 0xfff4, 0x0, 0x2
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xf, 0x0, 0x2
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0x14, 0x2, 0x0, 0x2
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
return
Move_RELIC_SONG:
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_MUSIC_NOTES
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_MusicNotesRainbowBlend, 0x2
waitforvisualfinish
createvisualtask SoundTask_PlayCryWithEcho, 2, FALSE
createvisualtask AnimTask_UproarDistortion, 0x2, 0x0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1d, 0xfff4, 0x0
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0xffe3, 0x1
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x7, 0x0, 0xc
delay 0x5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x6, 0x1, 0xc
delay 0x5
createvisualtask AnimTask_UproarDistortion, 0x2, 0x0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xc, 0xffe3, 0x1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe3, 0xfff4, 0x0
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x2, 0xc
delay 0x5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x2, 0x3, 0xc
delay 0x5
createvisualtask AnimTask_UproarDistortion, 0x2, 0x0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x18, 0xffe8, 0x1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0xffe8, 0x0
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x3, 0x0, 0xc
delay 0x5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x2, 0x1, 0xc
delay 0x5
createvisualtask AnimTask_UproarDistortion, 0x2, 0x0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1d, 0xfff4, 0x0
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0xffe3, 0x1
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x5, 0x2, 0xc
delay 0x5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x6, 0x3, 0xc
delay 0x5
createvisualtask AnimTask_UproarDistortion, 0x2, 0x0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xc, 0xffe3, 0x1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe3, 0xfff4, 0x0
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x2, 0x0, 0xc
delay 0x5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x2, 0x1, 0xc
delay 0x5
createvisualtask AnimTask_UproarDistortion, 0x2, 0x0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x18, 0xffe8, 0x1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0xffe8, 0x0
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x2, 0xc
delay 0x5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x5, 0x3, 0xc
delay 0x5
createvisualtask AnimTask_UproarDistortion, 0x2, 0x0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1d, 0xfff4, 0x0
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0xffe3, 0x1
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
delay 0x5
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 0x5
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 0x5
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x14, 0x1, 0x3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 0x2
waitforvisualfinish
end
Move_SECRET_SWORD:
loadspritegfx ANIM_TAG_CUT @Cut
loadspritegfx ANIM_TAG_SWORD @Sword
loadspritegfx ANIM_TAG_HYDRO_PUMP @Blue Colour
loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blade
monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x10, 0x0
createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0
delay 0x16
createvisualtask AnimTask_FlashAnimTagWithColor, 0x2, 0x2715, 0x2, 0x2, 0x7ff2, 0x10, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 0x1
monbg ANIM_TARGET
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gSecretSwordBladesTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xFF00, 0xA
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0xffe0, 0x0
delay 0x5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x10, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
Move_GLACIATE:
loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice
loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke
loadspritegfx ANIM_TAG_ICE_CHUNK @White Colour
monbg ANIM_DEF_PARTNER
setalpha 12, 8
fadetobg BG_ICE
waitbgfadeout
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x68, 0x0, 0x4b
createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x48, 0x1, 0x4b
createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x38, 0x1, 0x4b
createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x58, 0x0, 0x4b
createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x38, 0x0, 0x4b
createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x58, 0x1, 0x4b
createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x48, 0x0, 0x4b
createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x68, 0x1, 0x4b
createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x48, 0x0, 0x4b
createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x38, 0x1, 0x4b
createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x50, 0x0, 0x4b
createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x48, 0x1, 0x4b
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_DEF_SIDE, 0x2, 0x0, 0xA, 0x7FFF
call IceCrystalEffectLong
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_DEF_SIDE, 0x2, 0xA, 0x0, 0x7FFF
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
call UnsetPsychicBg
end
Move_BOLT_STRIKE::
loadspritegfx ANIM_TAG_SPARK_2 @Electricity
loadspritegfx ANIM_TAG_IMPACT @Hit
loadspritegfx ANIM_TAG_ELECTRIC_ORBS @Electric Balls
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @Electric Circle
monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x07FE
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 64, 0, 2
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0xc
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
clearmonbg ANIM_ATTACKER
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 0x8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
delay 0xA
fadetobg BG_BOLT_STRIKE
waitbgfadeout
waitforvisualfinish
monbg ANIM_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1a, 0x0, 0x0, 0x5
delay 0x6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0, 0x1, 0x0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x07FE
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 32, 1
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
call ElectricityEffect
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x9, 0x0, 0x07FE
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
call ElectricityEffect
waitforvisualfinish
clearmonbg ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x9, 0x0, 0x07FE
call UnsetPsychicBg
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x0, 0x0
blendoff
waitforvisualfinish
end
Move_BLUE_FLARE::
loadspritegfx ANIM_TAG_SMALL_EMBER @Fire
loadspritegfx ANIM_TAG_METAL_BITS @Blue Flare Colour
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x10, 0x0
loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x7, 0x9
createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe0, 0x10
delay 0x2
createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x16, 0xffea, 0x10
delay 0x2
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x1, 0x0, 0x9, 0x1F
createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x1e, 0x0, 0x10
delay 0x2
createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x14, 0x14, 0x10
delay 0x2
createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x1c, 0x10
delay 0x2
createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffed, 0x13, 0x10
delay 0x2
createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffe5, 0x0, 0x10
delay 0x2
createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffee, 0xffee, 0x10
delay 0x2
createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe7, 0x10
delay 0x2
createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x11, 0xffef, 0x10
delay 0x2
createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x17, 0x0, 0x10
delay 0x2
createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x10, 0x10, 0x10
waitforvisualfinish
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
call BlueFlareFireSpin
call BlueFlareFireSpin
call BlueFlareFireSpin
fadetobg BG_FIRE_2
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x1000, 0x0, 0x0, 0xFFFF
waitbgfadein
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
call BlueFlareFlameSpreadEffect
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x0, 0x0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x1, 0x9, 0x0, 0x1f
call UnsetPsychicBg
waitforvisualfinish
end
BlueFlareFireSpin:
createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x1
delay 0x2
createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x1
delay 0x2
createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x1
delay 0x2
createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x1
delay 0x2
createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x1
delay 0x2
createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, 0x1
delay 0x2
return
BlueFlareFlameSpreadEffect:
createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xb0, 0x28
createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff40, 0xf0, 0x28
createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xff60, 0x28
createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff40, 0xff90, 0x28
createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xa0, 0x30, 0x28
createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff20, 0xffe0, 0x28
createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x70, 0xff80, 0x28
return
Move_FIERY_DANCE::
loadspritegfx ANIM_TAG_SMALL_EMBER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xc, 0x14be
waitforvisualfinish
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 64, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x0, 0x9, 0x1f
call FireSpinEffect
call FireSpinEffect
call FireSpinEffect
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
call FireSpinEffect
call FireSpinEffect
call FireSpinEffect
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x9, 0x0, 0x1f
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xc, 0x0, 0x14be
waitforvisualfinish
end
Move_FREEZE_SHOCK::
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_ICE_CHUNK @Ice Ball
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @Electric Circle
choosetwoturnanim FreezeShockCharge FreezeShockAttack
FreezeShockCharge:
createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x0, 0xf, 0x7fff
createsprite gFreezeShockCircleTemplate, ANIM_ATTACKER, 2 @electric circle
delay 0x14
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0xf, 0x0, 0x7fff
waitforvisualfinish
end
FreezeShockAttack:
loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0x5, 0x5
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0
monbg ANIM_TARGET
waitforvisualfinish
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER
createsprite gFreezeShockIceBallTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
delay 0xf
waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 0x13
call ElectricityEffect
waitforvisualfinish
clearmonbg ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x0
waitforvisualfinish
end
Move_ICE_BURN::
loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke
loadspritegfx ANIM_TAG_ICE_CHUNK @white color
loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice
loadspritegfx ANIM_TAG_SMALL_EMBER
choosetwoturnanim IceBurnCharge, IceBurnUnleash
waitforvisualfinish
end
IceBurnCharge:
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
waitforvisualfinish
loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0x4, 0x3
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x8, 0x0, 0x0
createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x0, 0xf, 0x7fff
delay 0x14
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0xf, 0x0, 0x7fff
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
end
IceBurnUnleash:
monbg ANIM_TARGET
fadetobg BG_ICE
waitbgfadeout
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x7fff
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x68, 0x0, 0x4b
createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x48, 0x1, 0x4b
createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x38, 0x1, 0x4b
createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x58, 0x0, 0x4b
createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x38, 0x0, 0x4b
createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x58, 0x1, 0x4b
createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x48, 0x0, 0x4b
createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x68, 0x1, 0x4b
createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x48, 0x0, 0x4b
createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x38, 0x1, 0x4b
createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x50, 0x0, 0x4b
createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x48, 0x1, 0x4b
call FireSpreadEffect
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
delay 0x4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xf, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0x14, 0x2, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x9, 0x0, 0x7fff
waitforvisualfinish
restorebg
clearmonbg ANIM_TARGET
end
Move_SNARL::
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
fadetobg BG_DARK
waitbgfadeout
createvisualtask AnimTask_UproarDistortion, 0x2, 0x0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1d, 0xfff4, 0x0
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0xffe3, 0x1
delay 0x10
createvisualtask AnimTask_UproarDistortion, 0x2, 0x0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xc, 0xffe3, 0x1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe3, 0xfff4, 0x0
delay 0x10
createvisualtask AnimTask_UproarDistortion, 0x2, 0x0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x18, 0xffe8, 0x1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0xffe8, 0x0
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
delay 0x4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 0x4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 0x4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x14, 0x1, 0x3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
call UnsetPsychicBg
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ICICLE_CRASH::
loadspritegfx ANIM_TAG_ICICLE_SPEAR @Icicle
fadetobg BG_ICE
waitbgfadein
monbg ANIM_DEF_PARTNER
createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xfffb, 0x0, 0xfffb, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x2
createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x6, 0x1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x2
createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0x13, 0x0, 0xa, 0x01
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x2
createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xffe9, 0x0, 0xfff6, 0x1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1
delay 0x2
call LaunchIcicleCrashSpear
call LaunchIcicleCrashSpear
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadeout
end
LaunchIcicleCrashSpear:
createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x2
createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0x1c, 0x0, 0xa, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x2
createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xfff6, 0x0, 0xfffb, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x2
createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x6, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x2
createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0x18, 0x0, 0xa, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x2
createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xffe0, 0x0, 0xfff6, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x2
createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x2
createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0x1e, 0x0, 0xa, 0x0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x2
return
Move_V_CREATE::
loadspritegfx ANIM_TAG_SMALL_EMBER @fire blast flame
loadspritegfx ANIM_TAG_THIN_RING @calm mind animation
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color
loadspritegfx ANIM_TAG_ECLIPSING_ORB @defense curl animation
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 @Darken
createsprite gVCreateRedOrbTemplate, ANIM_ATTACKER, 2, 0x0, 0x11, 0x0, 0x1
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
delay 0x2
createsprite gVCreateRedRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x1f
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
call VCreateFlames
call VCreateFlames
call VCreateFlames
call VCreateFlames
call VCreateFlames
call VCreateFlames
call VCreateFlames
call VCreateFlames
call VCreateFlames
call VCreateFlames
waitforvisualfinish
unloadspritegfx ANIM_TAG_SMALL_EMBER
unloadspritegfx ANIM_TAG_THIN_RING
unloadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
unloadspritegfx ANIM_TAG_ECLIPSING_ORB
loadspritegfx ANIM_TAG_EXPLOSION @explosion animation
loadspritegfx ANIM_TAG_CLAW_SLASH @dragon claw animation
clearmonbg ANIM_ATK_PARTNER
fadetobg BG_FIRE @Mr. DS Fire
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0xA00, 0x0, 0x1, 0xffff
waitbgfadein
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10
delay 0x23
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x1f
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, 0x1, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, 0x1, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, 0x1, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, 0x1, 0x1
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xfff6, 0x1
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x9, 0x0, 0x1f
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x9, 0x0, 0x1f
delay 0x2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
call UnsetPsychicBg
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x0, 0xffff
waitforvisualfinish
end
VCreateFlames:
createsprite gVCreateFlameTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x16, 0xFFEA, 0x10 @upperright
createsprite gVCreateFlameTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFEE, 0xFFEE, 0x10 @upperleft
delay 0x3
return
Move_FUSION_FLARE::
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @ball
loadspritegfx ANIM_TAG_VERTICAL_HEX @ball palette
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @flame palette
loadspritegfx ANIM_TAG_SMALL_BUBBLES @particles
loadspritegfx ANIM_TAG_THIN_RING @ring
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0x0, 0xD, 0xD, 0x015B @Reddish Orange
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call FusionFlareBuff
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x8, 0x1, 0x0
delay 0x8
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gFusionFlareRedBallUpTemplate, ANIM_ATTACKER, 2
delay 0x20
createsprite gFusionFlareRedBallTemplate, ANIM_ATTACKER, 3, 0x0, 0xffA0, 0x2F
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x14, 0x64, 0x10, 0x2, 0xa, 0x23, 0x1
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1
delay 0x29
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_RED
delay 0x5
createsprite gFusionFlareRedRingTemplate, ANIM_ATTACKER, 3, 0x1, 0x1, 0x1, 0x1, 0x1F, 0x8
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x14, 0x64, 0x10, 0x2, 0xa, 0x23, 0x1
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0
createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 16
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
FusionFlareBuff:
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
delay 0x4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
delay 0x4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
Move_FUSION_BOLT::
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK, 0x0, 0xC, 0xC, 0x7960 @Blue Electricity
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0xC, 0xC, 0x7960 @Blue Electricity
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0x0, 0xC, 0xC, 0x7960 @Blue Electricity
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x0, 0x0, 0xE, 0x0
waitforvisualfinish
createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
invisible ANIM_ATTACKER
waitforvisualfinish
delay 0x8
createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x0
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x1
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x2
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x3
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gFusionBoltBallTemplate, ANIM_TARGET, 2, 0x10
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
delay 0x8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x10, 0x10
delay 0x2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0xfff0, 0xfff0
delay 0x8
createvisualtask AnimTask_VoltTackleAttackerReappear, 0x5
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x10
delay 0x2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0, 0xfff0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0xE, 0x0, 0x0
waitforvisualfinish
end
@@@@@@@@@@@@@@@@@@@@@@@ GEN 6 @@@@@@@@@@@@@@@@@@@@@@@
Move_FLYING_PRESS::
loadspritegfx ANIM_TAG_ROUND_SHADOW @fly/bounce
loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke
setalpha 15, 0
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
waitforvisualfinish
delay 0xF
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
delay 0x2
createvisualtask AnimTask_SquishTarget, 0x2
delay 0x5
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0x8, 0x8, 0x1, 0x0
delay 0x2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0xfff8, 0xfff8, 0x1, 0x0
delay 0x2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0x8, 0xfff8, 0x1, 0x0
delay 0x2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0xfff8, 0x8, 0x1, 0x0
delay 0x2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0x8, 0x8, 0x1, 0x0
delay 0x2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0xfff8, 0xfff8, 0x1, 0x0
delay 0x2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0x8, 0xfff8, 0x1, 0x0
delay 0x2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0xfff8, 0x8, 0x1, 0x0
waitforvisualfinish
blendoff
end
Move_MAT_BLOCK::
loadspritegfx ANIM_TAG_CONVERSION
loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL @green color
monbg ANIM_ATK_PARTNER
splitbgprio ANIM_ATTACKER
setalpha 16, 0
delay 0x0
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x18
createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0x18
delay 0x3
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x8
createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0x8
delay 0x3
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0xfff8
createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0xfff8
delay 0x3
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0xffe8
createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0xffe8
delay 0x14
createvisualtask AnimTask_ConversionAlphaBlend, 0x5
waitforvisualfinish
delay 0x1
clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_BELCH::
loadspritegfx ANIM_TAG_BERRY_NORMAL
loadspritegfx ANIM_TAG_EXPLOSION @Explosion
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_SUCCESS, SOUND_PAN_ATTACKER
createsprite gBelchBerryTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff8, 0xfff8, 0xfff8, 0x14, 0xffe0
delay 0x13
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1
delay 0x6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, 0x1, 0x1
delay 0x6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, 0x1, 0x1
delay 0x6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, 0x1, 0x1
delay 0x6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, 0x1, 0x1
delay 0x6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0x18, 0x1, 0x1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_ROTOTILLER::
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_DIRT_MOUND
loadspritegfx ANIM_TAG_GREEN_SPARKLE
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x112C
waitforvisualfinish
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0x0, 0x0, 0xb4
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0x0, 0x1, 0xb4
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 6, 4, 2, 4
call DigThrowDirt
call DigThrowDirt
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 6, 4, 2, 4
call DigThrowDirt
call DigThrowDirt
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x112C
waitforvisualfinish
end
Move_STICKY_WEB:
loadspritegfx ANIM_TAG_SPIDER_WEB
loadspritegfx ANIM_TAG_WEB_THREAD
monbg ANIM_DEF_PARTNER
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK
waitforvisualfinish
splitbgprio ANIM_TARGET
loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
waitforvisualfinish
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, TRUE
delay 50
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, -30, 30, TRUE
delay 50
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 30, -30, TRUE
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
end
Move_FELL_STINGER:
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
fadetobg BG_DARK
waitbgfadein
delay 0
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
waitforvisualfinish
delay 1
restorebg
waitbgfadein
clearmonbg ANIM_TARGET
end
Move_PHANTOM_FORCE:
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_IMPACT
choosetwoturnanim PhantomForcePrep PhantomForceAttack
PhantomForceWaitEnd:
waitforvisualfinish
restorebg
waitbgfadein
end
PhantomForcePrep:
monbg ANIM_ATTACKER
fadetobg BG_GHOST
waitbgfadein
delay 0
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3
createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
invisible ANIM_ATTACKER
delay 1
goto PhantomForceWaitEnd
PhantomForceAttack:
loadspritegfx ANIM_TAG_PURPLE_FLAME
loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond
monbg ANIM_ATTACKER
splitbgprio ANIM_ATTACKER
fadetobg BG_GHOST
waitbgfadein
delay 1
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23)
setalpha 12, 8
waitforvisualfinish
delay 10
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_PurpleFlamesOnTarget, 0x3
createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30
delay 30
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23)
waitforvisualfinish
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET
delay 3
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 0, 2, 0, 13, RGB_PURPLE
waitforvisualfinish
delay 1
playsewithpan SOUND_PAN_ATTACKER, 192
createvisualtask AnimTask_NightShadeClone, 5, 10
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
goto PhantomForceWaitEnd
PhantomForceBg:
fadetobg BG_DARK
waitbgfadeout
createvisualtask AnimTask_FadeScreenToWhite, 5
waitbgfadein
return
Move_TRICK_OR_TREAT:
loadspritegfx ANIM_TAG_EYE_SPARKLE
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
fadetobg BG_NIGHTMARE
waitbgfadein
delay 10
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(10, 2, 19)
waitforvisualfinish
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaryFace, 5
delay 13
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(10, 2, 19) @;Deep purple
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
restorebg
waitbgfadein
end
Move_NOBLE_ROAR:
loadspritegfx ANIM_TAG_NOISE_LINE
monbg ANIM_ATTACKER
splitbgprio ANIM_ATTACKER
setalpha 8, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB(4, 0, 0)
waitforvisualfinish
createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 2
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
call RoarEffect
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
delay 10
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, RGB(4, 0, 0)
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
waitforvisualfinish
delay 20
end
Move_ION_DELUGE:
end
Move_PARABOLIC_CHARGE:
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_LIGHTNING
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 6, RGB(18, 16, 3)
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 3, 20, 20
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
delay 12
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2
delay 30
jumpifdoublebattle ParabolicChargeDouble
createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_TARGET
delay 12
waitforvisualfinish
createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_TARGET
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1
createvisualtask AnimTask_BlendBattleAnimPal, 5, 4, 0, 16, 16, RGB_BLACK
delay 4
createvisualtask AnimTask_BlendBattleAnimPal, 5, 4, 0, 0, 0, RGB_BLACK
ParabolicChargeHeal:
waitforvisualfinish
clearmonbg ANIM_ATTACKER
waitforvisualfinish
call HealingEffect
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 6, 0, RGB(18, 16, 3)
waitforvisualfinish
blendoff
end
ParabolicChargeDouble:
createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_TARGET
createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_DEF_PARTNER
createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_ATK_PARTNER
delay 12
waitforvisualfinish
createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_TARGET
createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_DEF_PARTNER
createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_ATK_PARTNER
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 6, 18, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATK_PARTNER, 0, 6, 18, 1
createvisualtask AnimTask_BlendBattleAnimPal, 5, 4 | 8 | 0x10, 0, 16, 16, RGB_BLACK
delay 4
createvisualtask AnimTask_BlendBattleAnimPal, 5, 4 | 8 | 0x10, 0, 0, 0, RGB_BLACK
goto ParabolicChargeHeal;
Move_FORESTS_CURSE:
loadspritegfx ANIM_TAG_ROOTS @frenzy plant
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT @curse
monbg ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0
waitforvisualfinish
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x8, 0x02E3
createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0
createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x14, 0x64, 0x10, 0x2, 0xa, 0x23, 0x1
createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0
createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0
createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1
waitforvisualfinish
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0
createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x14, 0x64, 0x10, 0x2, 0xa, 0x23, 0x1
createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0
createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0
createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1
waitforvisualfinish
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0
createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x14, 0x64, 0x10, 0x2, 0xa, 0x23, 0x1
createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0
createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0
createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1
waitforvisualfinish
createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x8, 0x0, 0x02E3
delay 0x3
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
Move_PETAL_BLIZZARD::
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_FLOWER
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30
delay 0x1
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x73, 0x37, 0x6, 0x3c, 0x19
delay 0x1
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x73, 0x3c, 0x7, 0x3c, 0x1e
createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 0x73, 0x37, 0xA, 0x3c, 0x1e
delay 0x3
createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 0x64, 0x32, 0x4, 0x32, 0x1A
delay 0x1
createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 0x69, 0x19, 0x8, 0x3c, 0x14
delay 0x1
createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 0x73, 0x28, 0xA, 0x30, 0x1E
delay 0x3
createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 0x78, 0x1E, 0x6, 0x2d, 0x19
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x73, 0x23, 0xA, 0x3c, 0x1e
delay 0x3
createsprite gPetalBlizzardTwister2Template, ANIM_TARGET, 2, 0x69, 0x14, 0x8, 0x28, 0x0
delay 0x3
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x14, 0xff, 0xf, 0x20, 0x0
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x6e, 0xA, 0x8, 0x20, 0x14
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATK_PARTNER, 3, 0, 12, 1
delay 0x4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 0x4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 0x4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x14, 0x1, 0x3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_FREEZE_DRY::
monbg ANIM_DEF_PARTNER
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_IMPACT
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB(12, 26, 31)
delay 20
playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192
delay 5
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224
delay 17
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1
waitforvisualfinish
delay 15
call IceCrystalEffectShort
delay 5
loadspritegfx ANIM_TAG_ICE_CUBE
createvisualtask AnimTask_FrozenIceCube, 2
waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 9, 0, RGB(12, 26, 31)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_DISARMING_VOICE::
loadspritegfx ANIM_TAG_NOISE_LINE
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x6e7d
waitforvisualfinish
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL
call RoarEffect
delay 0xA
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 26, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 26, 1
waitforvisualfinish
createvisualtask SoundTask_WaitForCry, 0x5
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x6e7d
waitforvisualfinish
end
Move_PARTING_SHOT:
loadspritegfx ANIM_TAG_NOISE_LINE
fadetobg BG_DARK
waitbgfadein
delay 0
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL
call RoarEffect
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1
waitforvisualfinish
createvisualtask SoundTask_WaitForCry, 5
waitforvisualfinish
delay 1
restorebg
waitbgfadein
end
Move_TOPSY_TURVY:
loadspritegfx ANIM_TAG_SWEAT_DROP
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 1, 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_RotateVertically, 2, ANIM_TARGET, 768
createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 4, 5, 0, 8, RGB(9, 0, 16)
playsewithpan SE_ROTATING_GATE, SOUND_PAN_TARGET
delay 116
createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 4, 5, 8, 0, RGB(9, 0, 16)
playsewithpan SE_FALL, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 1, 2, 4, 0, RGB_BLACK
waitforvisualfinish
blendoff
end
Move_DRAINING_KISS:
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_RED_HEART
loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3
createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER
delay 15
createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8
waitforvisualfinish
playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -32
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -40
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -16
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
delay 5
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
waitforvisualfinish
delay 3
call AbsorbEffect
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
end
Move_CRAFTY_SHIELD::
loadspritegfx ANIM_TAG_CRAFTY_SHIELD
monbg ANIM_ATK_PARTNER
splitbgprio ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x5, 0x4DBF
setalpha 16, 0
delay 0x0
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xffe8, 0xffe8
delay 0x3
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0xffe8
delay 0x3
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0xffe8
delay 0x3
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x18, 0xffe8
delay 0x3
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xffe8, 0xfff8
delay 0x3
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0xfff8
delay 0x3
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0xfff8
delay 0x3
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x18, 0xfff8
delay 0x3
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xffe8, 0x8
delay 0x3
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x8
delay 0x3
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0x8
delay 0x3
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x18, 0x8
delay 0x3
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xffe8, 0x18
delay 0x3
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x18
delay 0x3
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0x18
delay 0x3
createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x18, 0x18
delay 0x14
playsewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_FlashAnimTagWithColor, 0x2, 0x2722, 0x1, 0x1, 0x37ff, 0xc, 0x0, 0x0
delay 0x6
createvisualtask AnimTask_ConversionAlphaBlend, 0x5
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x5, 0x0, 0x4DBF
waitforvisualfinish
delay 0x1
clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_FLOWER_SHIELD::
loadspritegfx ANIM_TAG_FLOWER
loadspritegfx ANIM_TAG_IMPACT
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x6e7d
waitforvisualfinish
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0xffe8, 0x8, 0x64
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffe8, 0x8, 0x64
delay 0xf
createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe8, 0x8, 0x64
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe8, 0x8, 0x64
delay 0xf
createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0xffe8, 0x8, 0x64
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0xffe8, 0xffe8, 0x8, 0x64
delay 0x1e
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0xffe8, 0x0, 0x64
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffe8, 0x0, 0x64
delay 0x1e
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff0, 0xe, 0x50
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff2, 0x10, 0x50
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x6e7d
waitforvisualfinish
blendoff
end
Move_GRASSY_TERRAIN::
loadspritegfx ANIM_TAG_ORBS @Recover Ball
loadspritegfx ANIM_TAG_GREEN_SPARKLE @Green Star
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(11, 26, 11), 12, 5, 1
delay 4
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0
createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42
createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84
createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126
createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168
createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 4, RGB(11, 26, 11)
delay 52
setarg 7, 0xFFFF
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 0
createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 32
createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 64
createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 96
createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 128
createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 160
createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 192
createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 224
panse_adjustnone SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0x0
waitforvisualfinish
delay 4
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 4, 0, RGB(31, 24, 31)
waitforvisualfinish
end
Move_MISTY_TERRAIN::
loadspritegfx ANIM_TAG_ORBS @Recover Ball
loadspritegfx ANIM_TAG_WATER_GUN @Light Blue Colour
loadspritegfx ANIM_TAG_GREEN_SPARKLE
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 24, 31), 12, 5, 1
delay 4
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0
createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42
createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84
createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126
createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168
createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 7, RGB(31, 24, 31)
delay 52
setarg 7, 0xFFFF
playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 0
createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 32
createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 64
playse SE_M_COSMIC_POWER
createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 96
createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 128
createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 160
createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 192
createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 224
waitforvisualfinish
delay 4
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 7, 0, RGB(31, 24, 31)
waitforvisualfinish
end
Move_ELECTRIFY::
loadspritegfx ANIM_TAG_GUARD_RING @ring around user
loadspritegfx ANIM_TAG_SPARK_2 @yellow color
loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color
loadspritegfx ANIM_TAG_SPARK @electric travel
loadspritegfx ANIM_TAG_THIN_RING @ring
monbg ANIM_ATTACKER
loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET 0xa 0x4
createsprite gElectrifyRingTemplate, ANIM_ATTACKER, 2
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
delay 0x4
createsprite gElectrifyRingTemplate, ANIM_ATTACKER, 2
delay 0x4
createsprite gElectrifyRingTemplate, ANIM_ATTACKER, 2
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
waitforvisualfinish
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0, 0x28, 0x2
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2
delay 0xA
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0x0, 0xB, 0x039B
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x3, 0x039B
delay 0x4
clearmonbg ANIM_ATTACKER
delay 0x1
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
createsprite gElectrifyYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0
delay 0x1
createsprite gElectrifyYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8
delay 0x1
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x5, 0x1
createsprite gElectrifyYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8
delay 0x1
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xf, 0x14, 0x5, 0x2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xfff6, 0x5, 0x0
delay 0x2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x19, 0x0, 0x5, 0x1
delay 0x2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x5, 0x2
delay 0x2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x2, 0xfff8, 0x5, 0x0
delay 0x2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xf, 0x5, 0x1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0xB, 0x0, 0x039B
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x3, 0x0, 0x039B
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_PLAY_ROUGH::
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_PINK_HEART
loadspritegfx ANIM_TAG_DUCK
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0xa
waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x14
waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x1e
waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x28
waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x32
waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x3c
waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x46
waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x50
waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x5a
createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x0, 0xffee, 0x6, 0x6, 0x4
createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x1, 0x12, 0x6, 0x6, 0x4
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0xff00, 0xffd6
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0x80, 0xfff2
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0x1a0, 0xffda
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0xff80, 0xffea
delay 0x0
call SubmissionHit
playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xa0, 0xffe0
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff00, 0xffd8
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x80, 0xfff0
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x1a0, 0xffda
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff80, 0xffea
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xfe80, 0xffe1
delay 0x0
call SubmissionHit
playsewithpan SE_M_DIVE, SOUND_PAN_TARGET
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0xff00, 0xffd6
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0x80, 0xfff2
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0x1a0, 0xffda
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0xff80, 0xffea
delay 0x0
playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xa0, 0xffe0
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff00, 0xffd8
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x80, 0xfff0
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x1a0, 0xffda
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff80, 0xffea
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xfe80, 0xffe1
delay 0x0
call SubmissionHit
waitforvisualfinish
delay 0xD
stopsound
clearmonbg 0x3
blendoff
waitforvisualfinish
end
Move_FAIRY_WIND::
loadspritegfx ANIM_TAG_PINK_CLOUD
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x6e7d
waitforvisualfinish
playsewithpan SE_M_GUST, SOUND_PAN_TARGET
createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0x14, 0x1
delay 0x5
createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x5, 0x16, 0xffee, 0x1
delay 0x5
createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0xfff6, 0x16, 0xf, 0x1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
delay 0x5
createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0xffec, 0x1
delay 0x5
createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0xc, 0x1
delay 0x5
waitforvisualfinish
stopsound
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x6e7d
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_MOONBLAST:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_MOON
loadspritegfx ANIM_TAG_GREEN_SPARKLE
loadspritegfx ANIM_TAG_BLUE_STAR
setalpha 0, 16
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, 0
waitforvisualfinish
createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56
createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1
panse SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 0
delay 40
playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER
createsprite gMistBallSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 0, 0, 30, 0
delay 30
loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 5, 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0
delay 4
createvisualtask AnimTask_MoonlightEndFade, 2
waitforvisualfinish
blendoff
end
Move_BOOMBURST:
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_THIN_RING
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x4 | 0x8 | 0x10
createvisualtask SoundTask_PlayCryWithEcho, 5, FALSE
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0
createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 1, 0, 6, 1
createvisualtask SoundTask_WaitForCry, 2, 1, 0, 6, 1
delay 20
jumpifdoublebattle Boomburst_Doubles
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
delay 4
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
delay 4
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
delay 4
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
delay 4
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
Boomburst_Last:
delay 4
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x4 | 0x8 | 0x10
waitforvisualfinish
end
Boomburst_Doubles:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 2, 1
delay 4
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
delay 4
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
delay 4
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 2, 1
delay 4
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
goto Boomburst_Last
Move_FAIRY_LOCK::
loadspritegfx ANIM_TAG_CHAIN_LINK @Chain Colour
loadspritegfx ANIM_TAG_FAIRY_LOCK_CHAINS @AnimTask is missing for Fairy Lock Chain
setalpha 8, 8
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x6B1F
waitforvisualfinish
loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 0x6, 0x4
createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x7
createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x33
createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x2
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x32
createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x6
createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x35
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x6B1F
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_KINGS_SHIELD::
loadspritegfx ANIM_TAG_PROTECT @protect
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PROTECT, 0x0, 0xC, 0xC, 0x318C @Gray
goto Move_PROTECT
Move_PLAY_NICE::
loadspritegfx ANIM_TAG_RED_HEART
loopsewithpan SE_M_SANDSTORM, SOUND_PAN_ATTACKER, 0xc, 0x3
createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER
delay 0xF
createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 0x14, 0xfff8
end
Move_CONFIDE::
loadspritegfx ANIM_TAG_CONFIDE @Confide Bubble
createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 3
createsprite gConfideBubbleTemplate, ANIM_ATTACKER, 11, 0x0, 0x64
playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
waitforvisualfinish
end
Move_DIAMOND_STORM::
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xF, 0x1888
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ICE_CRYSTALS, 0, 0xD, 0xD, 0x7DDE @Pink
waitforvisualfinish
panse SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x48, 0x1
createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0, 0x50, 0x0, 0x0, 0x1
delay 0x3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff1, 0x0, 0xfff1, 0x48, 0x1
createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x50, 0x0, 0x0, 0x1
delay 0x3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xfffb, 0x0, 0xfffb, 0x48, 0x1
createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0xa, 0x0, 0xa, 0x50, 0x0, 0x0, 0x1
delay 0x3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x48, 0x1
createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x50, 0x0, 0x0, 0x1
delay 0x3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x48, 0x1
createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0xf, 0x0, 0xf, 0x50, 0x0, 0x0, 0x1
delay 0x3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff1, 0x0, 0xfff1, 0x48, 0x1
createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x50, 0x0, 0x0, 0x1
delay 0x3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xffe7, 0x0, 0xffe7, 0x48, 0x1
createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0x14, 0x0, 0x14, 0x50, 0x0, 0x0, 0x1
delay 0x3
playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET
createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x78, 0x46, 0x5, 0x46, 0x1e
delay 0x1
createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x73, 0x37, 0x6, 0x3c, 0x19
delay 0x1
createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x73, 0x3c, 0x7, 0x3c, 0x1e
createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x73, 0x37, 0xa, 0x3c, 0x1e
delay 0x3
createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x64, 0x32, 0x4, 0x32, 0x1a
delay 0x1
createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x69, 0x19, 0x8, 0x3c, 0x14
delay 0x1
createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x73, 0x28, 0xa, 0x30, 0x1e
delay 0x3
createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x78, 0x1e, 0x6, 0x2d, 0x19
createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x73, 0x23, 0xa, 0x3c, 0x1e
delay 0x3
createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x69, 0x14, 0x8, 0x28, 0x0
delay 0x3
createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x14, 0xff, 0xf, 0x20, 0x0
createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x6e, 0xa, 0x8, 0x20, 0x14
waitforvisualfinish
@this is the buffet part
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x3
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
delay 0x4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x14, 0x1, 0x3
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xF, 0x0, 0x1888
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_STEAM_ERUPTION::
loadspritegfx ANIM_TAG_STEAM_ERUPTION @Steam Eruption Particle
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x7, 0x043D
delay 0x20
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
call SteamEruptionBreath
call SteamEruptionBreath
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x0, 0x9, 0x1f
call SteamEruptionBreath
delay 0x2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 21, 1
call SteamEruptionBreath
call SteamEruptionBreath
call SteamEruptionBreath
call SteamEruptionBreath
call SteamEruptionBreath
call SteamEruptionBreath
call SteamEruptionBreath
call SteamEruptionBreath
call SteamEruptionBreath
call SteamEruptionBreath
call SteamEruptionBreath
call SteamEruptionBreath
call SteamEruptionBreath
call SteamEruptionBreath
call SteamEruptionBreath
call SteamEruptionBreath
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x9, 0x0, 0x1f
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x7, 0x0, 0x043D
waitforvisualfinish
end
SteamEruptionBreath:
createsprite gSteamEruptionBreathTemplate, ANIM_TARGET, 2, 0x0, 0x5, 0x0, 0x5, 0x14
delay 0x1
return
Move_HYPERSPACE_HOLE::
loadspritegfx ANIM_TAG_IMPACT @Hits
loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond
loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour
loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison Colour
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x7FFF
waitforvisualfinish
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
invisible ANIM_ATTACKER
delay 0x1
visible ANIM_ATTACKER
delay 0x1
invisible ANIM_ATTACKER
delay 0x1
visible ANIM_ATTACKER
delay 0x1
invisible ANIM_ATTACKER
waitsound
createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30
delay 0x17
createvisualtask AnimTask_IsTargetSameSide, 0x2
createvisualtask AnimTask_SnatchOpposingMonMove, 0x2
delay 0x19
visible ANIM_ATTACKER
invisible ANIM_ATTACKER
delay 0x5
createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
call HyperspaceHoleMovement
createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0
call HyperspaceHoleMovement
createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0
call HyperspaceHoleMovement
createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0
call HyperspaceHoleMovement
waitforvisualfinish
visible ANIM_ATTACKER
delay 0x1
invisible ANIM_ATTACKER
delay 0x1
visible ANIM_ATTACKER
delay 0x1
invisible ANIM_ATTACKER
delay 0x1
visible ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x7FFF
waitforvisualfinish
end
HyperspaceHoleMovement:
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 15, 1
delay 0x4
return
Move_WATER_SHURIKEN::
loadspritegfx ANIM_TAG_WATER_ORB @blue color
loadspritegfx ANIM_TAG_YELLOW_STAR @swift
loadspritegfx ANIM_TAG_BLUE_RING_2 @rings
loadspritegfx ANIM_TAG_SMALL_BUBBLES @bubbles
loadspritegfx ANIM_TAG_IMPACT @hydro pump hit
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
createsoundtask SoundTask_LoopSEAdjustPanning, 0x7, 0x87, 0xffc0, SOUND_PAN_TARGET, 0x5, 0x5, 0x0, 0x5
createsprite gWaterShurikenStarTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x27
delay 0x8
createsprite gWaterShurikenRingTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x28, 0xf
delay 0x5
createsprite gWaterShurikenRingTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x28, 0xf
delay 0x5
createsprite gWaterShurikenRingTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x28, 0xf
delay 0xC
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createsprite gWaterShurikenImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_MYSTICAL_FIRE::
call SetPsychicBackground
loadspritegfx ANIM_TAG_FIRE
setalpha 8, 8
playse 0xb1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE
waitforvisualfinish
waitsound
blendoff
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0xffff, 0x0
delay 0x1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0x0, 0x1
delay 0x1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0xffff, 0xffff
delay 0x1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0x2, 0x1
delay 0x1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0x1, 0xffff
delay 0x1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0xffff, 0x1
delay 0x1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0x1, 0xfffe
delay 0x1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0x3, 0x1
playse 0x8c
waitforvisualfinish
call UnsetPsychicBg
end
Move_SPIKY_SHIELD::
loadspritegfx ANIM_TAG_PROTECT
loadspritegfx ANIM_TAG_GREEN_SPIKE
monbg ANIM_ATK_PARTNER
splitbgprio ANIM_ATTACKER
waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10
createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0x0, 0x5a
delay 0xF
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x0, 0xFFE0, 0x10
delay 0x2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x16, 0xFFEA, 0x10
delay 0x2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x1E, 0x0, 0x10
delay 0x2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x14, 0x14, 0x10
delay 0x2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x0, 0x1C, 0x10
delay 0x2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFED, 0x13, 0x10
delay 0x2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFE5, 0x0, 0x10
delay 0x2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFEE, 0xFFEE, 0x10
delay 0x2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x0, 0xFFE7, 0x10
delay 0x2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x11, 0xFFEF, 0x10
delay 0x2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x17, 0x0, 0x10
delay 0x2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x10, 0x10, 0x10
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
end
Move_AROMATIC_MIST::
loadspritegfx ANIM_TAG_PINK_PETAL
playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x6E7D
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x64
delay 0x19
setpan 0x0
call SweetScentEffect
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x37, 0x0
setpan SOUND_PAN_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 1, 5, 5, 13, RGB(31, 21, 21)
call SweetScentEffect
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x6E7D
waitforvisualfinish
end
Move_EERIE_IMPULSE::
loadspritegfx ANIM_TAG_THIN_RING @hypervoice circle
loadspritegfx ANIM_TAG_SPARK @electric particles
loadspritegfx ANIM_TAG_SPARK_2 @electric particles
loadspritegfx ANIM_TAG_BLUE_STAR @heal particles
loadspritegfx ANIM_TAG_SPARK_H @lighter yellow particle
loadspritegfx ANIM_TAG_GOLD_RING @psybeam ring
monbg ANIM_DEF_PARTNER
waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET 0x13
delay 0x4
createsprite gEerieImpulseRingTemplate, ANIM_ATTACKER, 0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
delay 0xB
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 1
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 2
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 32, 30, 0, 40, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 32, 30, 0, 40, 1
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 32, 30, 0, 40, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 32, 30, 0, 40, 2
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 48, 30, 0, 40, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 48, 30, 0, 40, 1
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 48, 30, 0, 40, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 48, 30, 0, 40, 2
waitforvisualfinish
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0x1, 0x0, 0x20, 0x10
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x5, 0x1
delay 0x7
createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xa, 0x1, 0x0, 0x20, 0x10
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xf, 0x14, 0x5, 0x2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xfff6, 0x5, 0x0
delay 0x7
createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xfff1, 0x1, 0x0, 0x20, 0x10
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x19, 0x0, 0x5, 0x1
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x5, 0x2
delay 0x7
createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, 0xa, 0xfffb, 0x1, 0x0, 0x20, 0x10
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x2, 0xfff8, 0x5, 0x0
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xf, 0x5, 0x1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_VENOM_DRENCH::
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_DEF_PARTNER
createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xfffb, 0x1, 0xfffb, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 0x2
createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x6, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 0x2
createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0x13, 0x1, 0xa, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 0x2
createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xffe9, 0x2, 0xfff6, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 0x2
call AcidDrench
call AcidDrench
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
AcidDrench:
createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 0x2
createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0x1c, 0x1, 0xa, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 0x2
createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xfff6, 0x1, 0xfffb, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 0x2
createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x6, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 0x2
createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0x18, 0x1, 0xa, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 0x2
createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xffe0, 0x2, 0xfff6, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 0x2
createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 0x2
createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0x1e, 0x2, 0xa, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 0x2
return
Move_POWDER::
loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
loadspritegfx ANIM_TAG_SPORE @powder
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 0x12, 0xa
call POWDER_SPORE
call POWDER_SPORE
call POWDER_SPORE
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
POWDER_SPORE:
createsprite gPowderBlackSporeTemplate, ANIM_ATTACKER, 2, 0x0, 0xffec, 0x55, 0x50, 0x0
delay 0xc
createsprite gPowderBlackSporeTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0xaa, 0x50, 0x0
delay 0xc
createsprite gPowderBlackSporeTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff1, 0x0, 0x50, 0x0
delay 0xc
return
Move_GEOMANCY::
loadspritegfx ANIM_TAG_ZYGARDE_HEXES @Hex
loadspritegfx ANIM_TAG_GUARD_RING @safeguard
loadspritegfx ANIM_TAG_PAW_PRINT @yellow color
loadspritegfx ANIM_TAG_WHIP_HIT @green color
loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color
loadspritegfx ANIM_TAG_SMALL_EMBER @dragon claw buff / red color
monbg ANIM_ATK_PARTNER
setalpha 8, 8
choosetwoturnanim GeomancyChargeUp GeomancyUnleash
GeomancyChargeUp:
loadspritegfx ANIM_TAG_FOCUS_ENERGY @endure buff effect
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
waitforvisualfinish
playsewithpan SE_M_COSMIC_POWER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 95, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x5, 0x1F
call GeomancyRingBuff
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x5, 0x2C0
call GeomancyRingBuff
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x5, 0x7C60
call GeomancyRingBuff
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x5, 0x0, 0x7C60
waitforvisualfinish
blendoff
clearmonbg ANIM_ATK_PARTNER
end
GeomancyRingBuff:
createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x0
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x0
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyBlueCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x0
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
delay 0x2
createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x0
delay 0x2
createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x0
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyBlueCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, 0x0
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x0
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x2
createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x0
delay 0x2
createsprite gGeomancyBlueCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x0
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x0
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x0
delay 0x2
return
GeomancyUnleash:
loadspritegfx ANIM_TAG_FIRE_PLUME @dragon rage
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x24CF
playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
delay 0x1
createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x10, 0x4D01
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 37, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x5, 0x1F
createsprite gGeomancyRedCellRaiseTemplate, ANIM_ATTACKER, 2, 0x14, 0x20, 0xffd0, 0x32, 0x1
createsprite gGeomancyGreenCellRaiseTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0xffda, 0x19, 0x1
createsprite gGeomancyBlueCellRaiseTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0xffe4, 0x28, 0x1
createsprite gGeomancyRedCellRaiseTemplate, ANIM_ATTACKER, 2, 0xffec, 0x20, 0xffd0, 0x32, 0x1
createsprite gGeomancyGreenCellRaiseTemplate, ANIM_ATTACKER, 2, 0x14, 0x20, 0xffe4, 0x3c, 0x1
createsprite gGeomancyBlueCellRaiseTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0xffe4, 0x1e, 0x1
call GeomancyRageBuff
call GeomancyRageBuff
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x4D01
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x5, 0x0, 0x1F
waitforvisualfinish
blendoff
clearmonbg ANIM_ATK_PARTNER
end
GeomancyRageBuff:
createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0x0, 0x5, 0x0
delay 0x1
createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0x0, 0xfff6, 0xfff1
delay 0x1
createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x19
delay 0x1
createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0x0, 0xf, 0x5
delay 0x1
createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0x0, 0xffe7, 0x0
delay 0x1
createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 2, 0x0, 0x1e, 0x1e
delay 0x1
createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 2, 0x0, 0xffe5, 0x19
delay 0x1
createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0x0, 0x0, 0x8
delay 0x1
return
Move_MAGNETIC_FLUX::
loadspritegfx ANIM_TAG_THIN_RING @uproar
loadspritegfx ANIM_TAG_SPARK_2 @ElectricityEffect
loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color
createvisualtask AnimTask_BlendBattleAnimPal 10, (F_PAL_TARGET | F_PAL_ATK_SIDE), 2, 0, 9, 0x243B
loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 0x12, 0x3
createvisualtask AnimTask_DefenseCurlDeformMon, 0x5
call MagneticFluxSparks1
delay 0xA
call MagneticFluxSparks2
delay 0xA
call MagneticFluxSparks1
delay 0xA
createsprite gMagneticFluxUproarTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8
call MagneticFluxSparks2
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal 10, (F_PAL_TARGET | F_PAL_ATK_SIDE), 2, 9, 0, 0x243B
waitforvisualfinish
end
MagneticFluxSparks1:
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
return
MagneticFluxSparks2:
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
return
Move_HAPPY_HOUR::
loadspritegfx ANIM_TAG_COIN
monbg ANIM_ATTACKER
loopsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET, 0x8, 10
createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xfffb, 0x0, 0xfffb, 0x1
delay 0x2
createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x6, 0x1
delay 0x2
createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0x13, 0x0, 0xa, 0x1
delay 0x2
createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xffe9, 0x0, 0xfff6, 0x1
delay 0x2
call CoinShower
call CoinShower
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
CoinShower:
createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 0x1
delay 0x2
createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0x1c, 0x0, 0xa, 0x1
delay 0x2
createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xfff6, 0x0, 0xfffb, 0x1
delay 0x2
createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x6, 0x1
delay 0x2
createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0x18, 0x0, 0xa, 0x1
delay 0x2
createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xffe0, 0x0, 0xfff6, 0x1
delay 0x2
createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 0x1
delay 0x2
createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0x1e, 0x0, 0xa, 0x1
delay 0x2
return
Move_ELECTRIC_TERRAIN::
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 5, 1
delay 4
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0
createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42
createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84
createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126
createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168
createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 4, RGB(28, 28, 0)
delay 52
setarg 7, 0xFFFF
playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 0
createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 32
createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 64
createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 96
createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 128
createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 160
createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 192
createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 224
loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 0x16, 0x3
waitforvisualfinish
delay 2
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 4, 0, RGB(28, 28, 0)
waitforvisualfinish
end
Move_DAZZLING_GLEAM::
loadspritegfx ANIM_TAG_SPARKLE_2
loadspritegfx ANIM_TAG_BLUE_STAR
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0x0, 0xd, 0x7fff
playsewithpan SE_M_TWISTER, SOUND_PAN_ATTACKER
@call 0x081D56B3 -> middle of GrantingStarsEffect
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 8
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 3, 0, 16, RGB_WHITE
delay 0x4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0xd, 0x0, 0x7fff
waitforvisualfinish
clearmonbg 0x0
blendoff
end
Move_CELEBRATE::
loadspritegfx ANIM_TAG_ITEM_BAG
createsprite gCelebrateBagTemplate, ANIM_ATTACKER, 2, 0x0
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 0x12
playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
delay 0x47
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER 0x16 0x3
end
Move_HOLD_HANDS::
loadspritegfx ANIM_TAG_TAG_HAND @hand
loadspritegfx ANIM_TAG_MAGENTA_HEART @charm
loadspritegfx ANIM_TAG_VERTICAL_HEX @red
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3
createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
delay 0x8
createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
delay 0x8
createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
delay 0x8
createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
delay 0x8
createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
delay 0x8
createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
delay 0x8
createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
delay 0x8
createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
delay 0x8
createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
delay 0x8
createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
waitforvisualfinish
createvisualtask AnimTask_HelpingHandAttackerMovement, 0x5
createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0x0
createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0x1
delay 0x13
playsewithpan SE_M_ENCORE, 0x0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
delay 0xe
playsewithpan SE_M_ENCORE, 0x0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
delay 0x14
playsewithpan SE_M_ENCORE, 0x0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1
end
Move_BABY_DOLL_EYES::
loadspritegfx ANIM_TAG_LEER
loadspritegfx ANIM_TAG_PINK_CLOUD
loadspritegfx ANIM_TAG_OPENING_EYE @eye
setalpha 8, 8
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0xA, 0x7FFF
waitforvisualfinish
createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0x0, 0x0, 0x1, 0x0
delay 0x20
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
waitforvisualfinish
delay 0xa
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0xA, 0x0, 0x7FFF
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_NUZZLE::
loadspritegfx ANIM_TAG_MAGENTA_HEART
loadspritegfx ANIM_TAG_ITEM_BAG
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x14
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 0xf
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0xffec, 0x14
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 0xf
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0x14, 0x14
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
waitforvisualfinish
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2
call ElectricityEffectNoSound
waitforvisualfinish
end
Move_HOLD_BACK::
loadspritegfx ANIM_TAG_PAW_PRINT @ yellow/brown
loadspritegfx ANIM_TAG_IMPACT @ hit
loadspritegfx ANIM_TAG_PURPLE_SWIPE @ swipe
loadspritegfx ANIM_TAG_THIN_RING @ ring
loadspritegfx ANIM_TAG_DUCK @ dizzy punch
loadspritegfx ANIM_TAG_PAIN_SPLIT @ pain split
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gHoldBackSwipeTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2
createsprite gHoldBackRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0
createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xa0, 0xffe0
createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff00, 0xffd8
createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x80, 0xfff0
createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x1a0, 0xffda
createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff80, 0xffea
createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xfe80, 0xffe1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_INFESTATION::
loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
loadspritegfx ANIM_TAG_SMALL_BUBBLES @circle particles
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x7320
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 79, 1
loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0x0, 0x4F
call InfestationVortex
call InfestationVortex
call InfestationVortex
call InfestationVortex
call InfestationVortex
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0x9, 0x0, 0x7320
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
InfestationVortex:
createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x1
delay 0x1
createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x1
delay 0x1
createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x1
delay 0x1
createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x1
delay 0x1
createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x1
delay 0x1
createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, 0x1
delay 0x1
return
Move_POWER_UP_PUNCH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_BREATH
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_GrowAndShrink, 2
playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
waitforvisualfinish
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_OBLIVION_WING::
loadspritegfx ANIM_TAG_HYDRO_PUMP
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x289F @Pinkish Red
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0x0, 0xD, 0xD, 0x289F @Pinkish Red
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xE, 0x0 @Black
waitforvisualfinish
createsoundtask SoundTask_LoopSEAdjustPanning, 0x7, 0xf0, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5
call OblivionWingBeam
call OblivionWingBeam
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 40, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 4, 0, 12, RGB(31, 4, 10) @Pinkish Red
call OblivionWingBeam
call OblivionWingBeam
call OblivionWingBeam
call OblivionWingBeam
call OblivionWingBeam
call OblivionWingBeam
call OblivionWingBeam
call OblivionWingBeam
call OblivionWingBeam
call OblivionWingBeam
delay 15
visible ANIM_ATTACKER
call HealingEffect
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xE, 0x0, 0x0 @From black
waitforvisualfinish
end
OblivionWingBeam:
createsprite gOblivionWingBeamTemplate, ANIM_TARGET, 2, 0, -90, 0, 20, 0x15, 0x0
delay 0x2
createsprite gOblivionWingBeamTemplate, ANIM_TARGET, 2, 0, -90, 0, 20, 0x15, 0x0
delay 0x2
return
Move_THOUSAND_ARROWS::
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
loadspritegfx ANIM_TAG_ELECTRICITY @charge animation
loadspritegfx ANIM_TAG_LEAF @green color
loadspritegfx ANIM_TAG_RAZOR_LEAF @green color 2
loadspritegfx ANIM_TAG_ZYGARDE_HEXES @hexagon
loadspritegfx ANIM_TAG_VERTICAL_HEX @arrow
loadspritegfx ANIM_TAG_NEEDLE @sting
monbg ANIM_ATTACKER
setalpha 14, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
waitforvisualfinish
createsprite gThousandArrowsGreenChargeTemplate, ANIM_ATTACKER, 2, 0x0
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0x18
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0x18
call ThousandArrowsHexes
call ThousandArrowsHexes
call ThousandArrowsHexes
call ThousandArrowsHexes
call ThousandArrowsHexes
call ThousandArrowsHexes
call ThousandArrowsHexes
createsprite gThousandArrowsGreenDischargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x10
delay 0x2
createsprite gThousandArrowsGreenDischargeTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0, 0xfff0
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 0x30
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x32
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x32
call ThousandArrowsDown
call ThousandArrowsDown
call ThousandArrowsDown
call ThousandArrowsDown
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0xffff
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
ThousandArrowsHexes:
createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0x0, 0xfffc, 0xfff0
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 0x2
createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0x0, 0x100D, 0xfff0
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 0x2
createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0x0, 0x4, 0xfff4
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 0x2
createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0x0, 0xfff0, 0xfff0
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 0x2
return
ThousandArrowsDown:
createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0xdc, 0x3c
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 0x2
createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x3c, 0x64
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 0x2
createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x8c, 0x37
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 0x2
createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0xb4, 0x32
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 0x2
createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x14, 0x5a
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 0x2
createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x5a, 0x5a
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 0x2
createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0xa0, 0x3c
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 0x2
createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x1e, 0x5a
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 0x2
createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x78, 0x3c
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 0x2
createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0xc8, 0x28
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
return
Move_THOUSAND_WAVES::
loadspritegfx ANIM_TAG_ZYGARDE_HEXES @Hex
loadspritegfx ANIM_TAG_FLYING_DIRT @heat wave animation
loadspritegfx ANIM_TAG_LEAF @green color
loadspritegfx ANIM_TAG_IMPACT @pound hits
monbg ANIM_ATK_PARTNER
setalpha 8, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0x0
createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0x2b
createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0x55
createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0x80
createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0xaa
createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0xd5
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER @I placed this one here, because it ruins the teleport animation
loopsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x3, 0x15
call ThousandWavesRecover
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0xfff6, 0xd
delay 0x3
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffdd, 0x8, 0xd
delay 0x3
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffdd, 0xfff6, 0xd
delay 0x3
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0x8, 0xd
delay 0x3
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xf, 0xffd8, 0xd
delay 0x3
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xffe0, 0xd
delay 0x3
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x5, 0x27, 0xd
delay 0x3
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x19, 0xffec, 0xd
delay 0x3
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0xd
delay 0x3
createvisualtask AnimTask_AttackerStretchAndDisappear, 0x2
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x5, 0xffd8, 0xd
waitforvisualfinish
panse SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
delay 0x4
createvisualtask AnimTask_MoveHeatWaveTargets, 0x5
delay 0xc
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0xa, 0x900, 0x60, 0x1
delay 0x2
createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x5a, 0x800, 0x60, 0x1
delay 0x2
createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x32, 0xa00, 0x60, 0x1
delay 0x2
createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x14, 0x900, 0x60, 0x1
delay 0x2
call ThousandWavesRotatingImpact
call ThousandWavesRotatingImpact
waitforvisualfinish
createvisualtask AnimTask_ExtremeSpeedMonReappear, 0x2
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0xffff
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
end
ThousandWavesRecover:
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 0x10
delay 0x2
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 0x10
delay 0x2
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x0, 0x28, 0x10
delay 0x2
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd8, 0x10
delay 0x2
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0xffec, 0x10
delay 0x2
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0x14, 0x10
delay 0x2
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0x10
delay 0x2
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x10
delay 0x2
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffec, 0x1e, 0x10
delay 0x2
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x14, 0xffe2, 0x10
delay 0x2
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffec, 0xffe2, 0x10
delay 0x2
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x14, 0x1e, 0x10
delay 0x2
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x0, 0x10
delay 0x2
createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0x0, 0x10
delay 0x2
return
ThousandWavesRotatingImpact:
createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x1c, 0x180, 0x32, 0x8, 0x32, 0x1 @1
createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x46, 0x7c0, 0x60, 0x1
delay 0x2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x3
createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x20, 0xf0, 0x28, 0xb, 0xffd2, 0x1 @2
createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x0, 0xb00, 0x60, 0x1
delay 0x2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0x5, 0xfff4, 0x3
createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x21, 0x1a0, 0x28, 0x4, 0x2a, 0x1 @3
createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x3c, 0xa00, 0x60, 0x1
delay 0x2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0xfffa, 0x9, 0x3
createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, 0x1 @4
createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0xa, 0x900, 0x60, 0x1
delay 0x2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0xfffa, 0xfff4, 0x3
createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, 0x1 @5
createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x5a, 0x800, 0x60, 0x1
delay 0x2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0x5, 0x9, 0x3
createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x21, 0x1d0, 0x32, 0xa, 0xffce, 0x1 @6
createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x32, 0xa00, 0x60, 0x1
delay 0x2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0xfffa, 0x0, 0x3
return
Move_LANDS_WRATH::
loadspritegfx ANIM_TAG_WATER_ORB @whirl motion
loadspritegfx ANIM_TAG_SPARK_2 @yellow color
monbg ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xE, 0x0
waitforvisualfinish
call LandsWrathVortex
call LandsWrathVortex
call LandsWrathVortex
call LandsWrathVortex
waitforvisualfinish
fadetobg BG_FISSURE
waitbgfadeout
playsewithpan SE_M_EARTHQUAKE, 0x0
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x32
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x32
createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
waitbgfadein
waitforvisualfinish
call UnsetPsychicBg
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x0, 0x0
clearmonbg ANIM_ATTACKER
end
LandsWrathVortex:
playsewithpan SE_M_SACRED_FIRE2 SOUND_PAN_TARGET
createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, 0x0
delay 0x2
createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, 0x0
delay 0x2
createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, 0x0
delay 0x2
createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, 0x0
delay 0x2
createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, 0x0
delay 0x2
createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, 0x0
delay 0x2
return
Move_LIGHT_OF_RUIN::
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_ELECTRIC_ORBS @createvisualtask particles
loadspritegfx ANIM_TAG_ORBS @beam particles
loadspritegfx ANIM_TAG_ELECTRICITY @discharge
loadspritegfx ANIM_TAG_PINK_PETAL @pink color
loadspritegfx ANIM_TAG_EXPLOSION @explosion
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 0xC, 0xC, 0x6DDE @Pink
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2
panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xF, 0x6B1F
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
call LightOfRuinBeam
delay 0x20
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gLightOfRuinPinkDischargeTemplate, ANIM_ATTACKER, 2, 0x1, 0x10, 0x10
delay 0x2
createsprite gLightOfRuinPinkDischargeTemplate, ANIM_ATTACKER, 2, 0x1, 0xfff0, 0xfff0
delay 0x5
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1
createsprite gLightOfRuinPinkExplosionTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1
delay 0x10
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x7FFF
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BATTLERS_2, 0x1, 0x0, 0x0, 0x0
waitforvisualfinish
end
LightOfRuinBeam:
createsprite gLightOfRuinPinkOrbsTemplate, ANIM_TARGET, 2
createsprite gLightOfRuinPinkOrbsTemplate, ANIM_TARGET, 2
delay 0x1
return
Move_ORIGIN_PULSE::
loadspritegfx ANIM_TAG_THIN_RING @uproar
loadspritegfx ANIM_TAG_WATER_ORB @blue color
loadspritegfx ANIM_TAG_ORBS @circles
loadspritegfx ANIM_TAG_GREEN_SPIKE @inward
loadspritegfx ANIM_TAG_IMPACT @hits
setalpha 8, 8
fadetobg BG_WATER
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x400, 0x0, 0x1, 0xffff
waitbgfadein
createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
delay 0x10
createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8
delay 0x10
createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8
playsewithpan SE_INTRO_BLAST, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0x0
createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0x2b
createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0x55
createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0x80
createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0xaa
createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0xd5
delay 0x35
createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8
delay 0x10
createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8
waitforvisualfinish
delay 0x2F
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xFF90, 0x10 @up
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x5F, 0xFF9D, 0x10 @upper right
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x73, 0x0, 0x10 @right
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x4F, 0x37, 0x10 @lower right
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x53, 0x10 @down
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFB0, 0x43, 0x10 @lower left
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFF60, 0x0, 0x10 @left
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFAA, 0xFF94, 0x10 @upper left
delay 0x5
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x2D, 0xFF9D, 0x10 @between up and upper right
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xDF, 0xFF9D, 0x10 @between right and upper right
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x9F, 0x37, 0x10 @between right and lower right
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x1F, 0x37, 0x10 @between lower right and down
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFE0, 0x43, 0x10 @between lower left and down
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFF60, 0x43, 0x10 @between left and lower left
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFF2A, 0xFFAA, 0x10 @between left and upper left
createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFDA, 0xFF94, 0x10 @between up and upper left
waitforvisualfinish
createvisualtaskontargets AnimTask_ShakeMon2, 5, 0, ANIM_TARGET, 2, 0, 18, 1
monbg ANIM_DEF_PARTNER
createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, 0xffb0, 0xfff0, 0x1, 0x1
stopsound
playsewithpan SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER
delay 0x5
createsprite gOriginPulseBlueImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1
delay 0x5
createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1
delay 0x5
createsprite gOriginPulseBlueImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1
delay 0x5
createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, 0xffc0, 0x14, 0x1, 0x1
delay 0x5
createsprite gOriginPulseBlueImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1
delay 0x5
createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, 0xffe0, 0x5, 0x1, 0x1
waitsound
call UnsetPsychicBg
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_PRECIPICE_BLADES::
loadspritegfx ANIM_TAG_LARGE_SPIKE
loadspritegfx ANIM_TAG_FIRE_PLUME
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_LARGE_SPIKE, 0, 10, 10, 0x159F @Blood orange
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
fadetobg 0x15
waitbgfadeout
createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x5
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x5
playsewithpan SE_M_EARTHQUAKE, 0x0
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7, ANIM_TARGET, PrecipiceBladesOpponent
PrecipiceBladesPlayer:
createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 3, ANIM_ATTACKER, -45, 5, 145, 0x0
delay 10
createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 3, ANIM_ATTACKER, 10, 7, 135, 0x0
delay 10
createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 4, ANIM_ATTACKER, -30, 15, 125, 0x0
delay 5
createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, -10, 17, 120, 0x0
PrecipiceBladesContinue:
delay 0x10
createsprite gPrecipiceBladesPlumeTemplate, ANIM_TARGET, 2, -15, 18, ANIM_TARGET
createsprite gPrecipiceBladesPlumeTemplate, ANIM_TARGET, 2, -15, 18, ANIM_DEF_PARTNER
delay 0x20
createsprite gPrecipiceBladesPlumeTemplate, ANIM_TARGET, 2, 15, 18, ANIM_TARGET
createsprite gPrecipiceBladesPlumeTemplate, ANIM_TARGET, 2, 15, 18, ANIM_DEF_PARTNER
delay 0x20
stopsound
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
createsprite gPrecipiceBladesLargeSpikeTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -25, 40, 0x0
createsprite gPrecipiceBladesLargeSpikeTemplate, ANIM_TARGET, 2, ANIM_DEF_PARTNER, 0, -25, 40, 0x0
delay 0x6
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -20, 0, 0x6, 0x1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_DEF_PARTNER, -20, 0, 0x6, 0x1
delay 0x22
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x6
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 2, ANIM_DEF_PARTNER, 0x0, 0x6
waitforvisualfinish
call UnsetPsychicBg
clearmonbg ANIM_DEF_PARTNER
blendoff
end
PrecipiceBladesOpponent:
createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 67, ANIM_ATTACKER, 35, -5, 145, 0x0
delay 10
createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 67, ANIM_ATTACKER, -20, -7, 135, 0x0
delay 10
createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 68, ANIM_ATTACKER, 20, -15, 125, 0x0
delay 5
createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 69, ANIM_ATTACKER, 0, -17, 120, 0x0
goto PrecipiceBladesContinue
Move_DRAGON_ASCENT::
loadspritegfx ANIM_TAG_DRAGON_ASCENT
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 11, 11, RGB(16, 31, 16)
fadetobg BG_COSMIC
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x2, 0, 128, 0, -1
waitbgfadein
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
invisible ANIM_ATTACKER
createsprite gDragonAscentFlyUpTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x400, 0x24, 0x15, 0x1, ANIM_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_ATTACKER | F_PAL_BG | F_PAL_ANIM_1 | F_PAL_ANIM_2), 4, 0, 14, RGB(21, 31, 27)
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
waitforvisualfinish
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_StartSlidingBg, 0x5, -7304, -784, 1, -1
delay 2
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_ATTACKER | F_PAL_BG | F_PAL_ANIM_1 | F_PAL_ANIM_2), 0, 14, 0, RGB(21, 31, 27)
waitforvisualfinish
delay 1
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gDragonAscentDrakeTemplate, ANIM_ATTACKER, 2, 5
delay 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0x1, -32, 0, 0, 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 6, 0, 12, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_ATTACKER | F_PAL_BG | F_PAL_ANIM_1 | F_PAL_ANIM_2), 2, 16, 0, RGB(26, 31, 0)
waitforvisualfinish
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
call UnsetPsychicBg
end
Move_HYPERSPACE_FURY::
loadspritegfx ANIM_TAG_HOOPA_HAND @Hoopa Hand
loadspritegfx ANIM_TAG_HOOPA_RING @Hoopa Ring
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_POISON_BUBBLE
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xA, 0x0
waitforvisualfinish
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER
createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0
delay 0x5
createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4
delay 0x5
createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8
delay 0x5
createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc
delay 0x5
createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10
delay 0x15
invisible ANIM_ATTACKER
waitforvisualfinish
fadetobg BG_HYPERSPACE_FURY
waitbgfadeout
createvisualtask AnimTask_SetPsychicBackground, 0x5
waitbgfadein
loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 0x2, 0x10
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 32, 1
createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe0, 0x10
call HyperspaceFuryRandomImpact
delay 0x2
createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x16, 0xffea, 0x10
call HyperspaceFuryRandomImpact
delay 0x2
createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x1e, 0x0, 0x10
call HyperspaceFuryRandomImpact
delay 0x2
createvisualtask AnimTask_IsTargetSameSide, 0x2
createvisualtask AnimTask_SnatchOpposingMonMove, 0x2
createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x14, 0x14, 0x10
call HyperspaceFuryRandomImpact
delay 0x2
createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x1c, 0x10
call HyperspaceFuryRandomImpact
delay 0x2
createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffed, 0x13, 0x10
call HyperspaceFuryRandomImpact
delay 0x2
createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffe5, 0x0, 0x10
call HyperspaceFuryRandomImpact
delay 0x2
createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffee, 0xffee, 0x10
call HyperspaceFuryRandomImpact
delay 0x2
createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe7, 0x10
call HyperspaceFuryRandomImpact
delay 0x2
createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x11, 0xffef, 0x10
call HyperspaceFuryRandomImpact
delay 0x2
createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x17, 0x0, 0x10
call HyperspaceFuryRandomImpact
delay 0x2
createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x10, 0x10, 0x10
call HyperspaceFuryRandomImpact
delay 0x7
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL
visible ANIM_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 0, 3, 32, 1
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
invisible ANIM_ATTACKER
call UnsetPsychicBg
waitforvisualfinish
visible ANIM_ATTACKER
delay 0x1
invisible ANIM_ATTACKER
delay 0x1
visible ANIM_ATTACKER
delay 0x1
invisible ANIM_ATTACKER
delay 0x1
visible ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x0, 0x0
end
HyperspaceFuryRandomImpact:
createsprite gHyperspaceFuryImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1
return
@@@@@@@@@@@@@@@@@@@@@@@ GEN 7 @@@@@@@@@@@@@@@@@@@@@@@
Move_SHORE_UP::
loadspritegfx ANIM_TAG_FLYING_DIRT @sandstorm
loadspritegfx ANIM_TAG_BLUE_STAR @heal2
playsewithpan SE_M_SANDSTORM, 0x0
createvisualtask AnimTask_LoadSandstormBackground, 0x5, 0x0
delay 0x10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0xa, 0x900, 0x60, 0x0
delay 0xa
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x5a, 0x800, 0x60, 0x0
delay 0xa
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x32, 0xa00, 0x60, 0x0
delay 0xa
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x14, 0x900, 0x60, 0x0
delay 0xa
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x46, 0x7c0, 0x60, 0x0
delay 0xa
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xb00, 0x60, 0x0
delay 0xa
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x3c, 0xa00, 0x60, 0x0
call HealingEffect
waitforvisualfinish
end
Move_FIRST_IMPRESSION::
loadspritegfx ANIM_TAG_SWEAT_BEAD @astonish
loadspritegfx ANIM_TAG_IMPACT @pound hit
loadspritegfx ANIM_TAG_RAZOR_LEAF @green
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0x0, 0x1
playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0x1, 0x1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
createvisualtask AnimTask_StretchTargetUp, 0x3
waitforvisualfinish
delay 0x19
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x6
waitforvisualfinish
monbg ANIM_TARGET @This is placed here on purpose (to not ruin astonishs animation)
delay 0x1
createsprite gFirstImpressionPoundTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0, 0x1, 0x0
loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET 0xA 0x2
delay 0x1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe4, 0x0, 0x0, 0x3
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 0xa
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x6
delay 0x5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x6
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_BANEFUL_BUNKER::
loadspritegfx ANIM_TAG_PROTECT @protect
loadspritegfx ANIM_TAG_POISON_BUBBLE @poison
monbg ANIM_ATK_PARTNER
splitbgprio ANIM_ATTACKER
waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER 0x10
createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0x0, 0x5a
createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0
delay 0x4
createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0
delay 0x4
createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0
delay 0x4
createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0
delay 0x4
createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0
delay 0x4
createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0
delay 0x4
createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0
delay 0x4
createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
end
Move_SPIRIT_SHACKLE::
loadspritegfx ANIM_TAG_SPIRIT_ARROW @Arrow
loadspritegfx ANIM_TAG_CHAIN_LINK @Chain
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0
waitforvisualfinish
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gSpiritShackleArrowTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xf
delay 0x8
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1
waitforvisualfinish
loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 0x1c, 0x2
createsprite gSpiritShackleChainTemplate, ANIM_TARGET, 2, 0xfff0, 0xfff0
delay 0x4
createsprite gSpiritShackleChainTemplate, ANIM_TARGET, 2, 0xfff0, 0x0
delay 0x4
createsprite gSpiritShackleChainTemplate, ANIM_TARGET, 2, 0xfff0, 0x10
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_DARKEST_LARIAT::
fadetobg BG_DARK
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x0, 0x0, 0xffff
waitbgfadein
loadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_POISON_BUBBLE @purple color
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0xa
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x14
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x1e
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x28
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x32
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x3c
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x46
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x50
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x5a
createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x0, 0xffee, 0x6, 0x6, 0x4
createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x1, 0x12, 0x6, 0x6, 0x4
call DarkestLariatImpact
call DarkestLariatImpact
call DarkestLariatImpact
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
call UnsetPsychicBg
end
DarkestLariatImpact:
createsprite gDarkestLariatImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0xfff4, 0x1, 0x1
delay 0x8
createsprite gDarkestLariatImpactTemplate, ANIM_ATTACKER, 3, 0xfff4, 0x8, 0x1, 0x1
delay 0x8
createsprite gDarkestLariatImpactTemplate, ANIM_ATTACKER, 3, 0xc, 0x0, 0x1, 0x1
delay 0x8
return
Move_SPARKLING_ARIA::
loadspritegfx ANIM_TAG_WATER_ORB @blue color
loadspritegfx ANIM_TAG_BUBBLE @circles
loadspritegfx ANIM_TAG_HYDRO_PUMP @hydro pump
monbg ANIM_ATTACKER
setalpha 14, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xE, 0x0
waitforvisualfinish
createsprite gSparklingAriaBlueChargeTemplate, ANIM_ATTACKER, 2, 0x0
call SparklingAriaCharge
call SparklingAriaCharge
call SparklingAriaCharge
waitforvisualfinish
delay 0x1E
playsewithpan SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER
call SparklingAriaRain
call SparklingAriaRain
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xE, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
SparklingAriaRain:
createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0xdc, 0x3c
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1
delay 0x2
createsprite gSparklingAriaBubbleRainTemplate, ANIM_TARGET, 2, 0x1, 0x3c, 0x64
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1
delay 0x2
createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0x8c, 0x37
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1
delay 0x2
createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0xb4, 0x32
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1
delay 0x2
createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0x14, 0x5a
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1
delay 0x2
createsprite gSparklingAriaBubbleRainTemplate, ANIM_TARGET, 2, 0x1, 0x5a, 0x5a
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1
delay 0x2
createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0xa0, 0x3c
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1
delay 0x2
createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0x1e, 0x5a
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1
delay 0x2
createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0x78, 0x3c
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1
delay 0x2
createsprite gSparklingAriaBubbleRainTemplate, ANIM_TARGET, 2, 0x1, 0xc8, 0x28
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1
delay 0x2
return
SparklingAriaCharge:
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0
delay 0x4
return
Move_ICE_HAMMER::
loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @punch
loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice
loadspritegfx ANIM_TAG_ECLIPSING_ORB @gray color
loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
waitforvisualfinish
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gIceHammerPunchStompTemplate, ANIM_TARGET, 3, 0x0, 0xffe0, 0xf
delay 0x13
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createvisualtask AnimTask_SquishTarget, 0x2
createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x68, 0x0, 0x4b
createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x48, 0x1, 0x4b
createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x38, 0x1, 0x4b
createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x58, 0x0, 0x4b
createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x38, 0x0, 0x4b
createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x58, 0x1, 0x4b
createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x48, 0x0, 0x4b
createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x68, 0x1, 0x4b
createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x48, 0x0, 0x4b
createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x38, 0x1, 0x4b
createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x50, 0x0, 0x4b
createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x48, 0x1, 0x4b
call IceCrystalEffectShort
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
blendoff
end
Move_FLORAL_HEALING::
loadspritegfx ANIM_TAG_SPARKLE_2 @heal
loadspritegfx ANIM_TAG_FLOWER @flowers
loadspritegfx ANIM_TAG_LEAF @leaves
loadspritegfx ANIM_TAG_ORBS @circles
loadspritegfx ANIM_TAG_PINK_PETAL @pink particles
monbg ANIM_ATTACKER
monbg ANIM_TARGET
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
call CIRCLES_LEAVES
call CIRCLES_LEAVES
waitforvisualfinish
panse SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
playsewithpan SE_M_TWISTER, 0x0
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x46, 0x1, 0x40
delay 0x2
createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3c, 0x0, 0x40
delay 0x2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0x1, 0x40
delay 0x2
createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3a, 0x0, 0x78
delay 0x2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x78
delay 0x2
createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x5a, 0x0, 0x40
delay 0x2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0x0, 0x40 @2
delay 0x2
createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x5f, 0x1, 0x50
delay 0x2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x78
delay 0x2
createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x4b, 0x1, 0x40
delay 0x2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x55, 0x0, 0x78
delay 0x2
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 0x12, 0xa
call FloralHealingSpores
call FloralHealingSpores
call FloralHealingSpores
waitforvisualfinish
playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 16, 0xfff1, 0x0, 0x1, 0x0, 0x20, 0x3c, 0x1
delay 0x8
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 16, 0xc, 0xfffb, 0x1, 0x0, 0x20, 0x3c, 0x1
waitforvisualfinish
clearmonbg ANIM_TARGET
clearmonbg ANIM_ATTACKER
end
FloralHealingSpores:
createsprite gFloralHealingFlowerTemplate, ANIM_ATTACKER, 2, 0x0, 0xffec, 0x55, 0x50, 0x0
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x46, 0x1, 0x40
delay 0x2
createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3c, 0x0, 0x40
delay 0x2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0x1, 0x40
delay 0x2
createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3a, 0x0, 0x78
delay 0x2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x78
delay 0x2
createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x5a, 0x0, 0x40
delay 0x3
createsprite gFloralHealingFlowerTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0xaa, 0x50, 0x0
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0x0, 0x40
delay 0x2
createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x5f, 0x1, 0x50
delay 0x2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x78
delay 0x2
createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x4b, 0x1, 0x40
delay 0x2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x55, 0x0, 0x78
delay 0x2
createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x46, 0x1, 0x40
delay 0x3
createsprite gFloralHealingFlowerTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff1, 0x0, 0x50, 0x0
createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3c, 0x0, 0x40
delay 0x2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0x1, 0x40
delay 0x2
createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3a, 0x0, 0x78
delay 0x2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x78
delay 0x2
createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x5a, 0x0, 0x40
delay 0x2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0x0, 0x40
delay 0x3
return
CIRCLES_LEAVES:
createsprite gFloralHealingOrbsTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, 0x0
delay 0x2
createsprite gFloralHealingLeavesTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, 0x0
delay 0x2
createsprite gFloralHealingOrbsTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, 0x0
delay 0x2
createsprite gFloralHealingLeavesTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, 0x0
delay 0x2
createsprite gFloralHealingOrbsTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, 0x0
delay 0x2
createsprite gFloralHealingLeavesTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, 0x0
delay 0x2
return
Move_HIGH_HORSEPOWER::
loadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @horseshoe
monbg ANIM_TARGET
delay 0x2
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x10, 0x0
setalpha 12, 8
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
createsprite gHighHorsepowerHorseshoeTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x32
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x7, 0x7fff
delay 0x32
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
call SetImpactBackground
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x0, 0x7fff
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1f, 0x3, 0x1, 0x0, 0x8, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
delay 0x2
restorebg
waitbgfadein
end
Move_STRENGTH_SAP::
loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke
loadspritegfx ANIM_TAG_TEAL_ALERT @inward
loadspritegfx ANIM_TAG_RED_HEART @heart color
loadspritegfx ANIM_TAG_PINK_PETAL @pink color
loadspritegfx ANIM_TAG_ORBS @absorb
loadspritegfx ANIM_TAG_SPARKLE_2 @stars
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x3, 0x1, 0x0
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x46, 0x0, 0x6
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x28, 0x28, 0x6
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xa, 0xffc4, 0x6
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffce, 0xffd8, 0x6
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffd8, 0x28, 0x6
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x32, 0xffce, 0x6
delay 0x2
createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x32, 0xffe2, 0x6
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x3c, 0xa, 0x6
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x0, 0x3c, 0x6
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x0, 0xffd8, 0x6
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffc4, 0x14, 0x6
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffc4, 0xffe2, 0x6
delay 0x2
createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffce, 0x32, 0x6
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffc4, 0x14, 0x6
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffd8, 0xffd8, 0x6
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x14, 0xffc4, 0x6
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x32, 0xffce, 0x6
createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x23, 0x28, 0x6
delay 0x2
createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x3, 0x07FD
delay 0x5
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0x0, 0x5, 0x8, 0x1a
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0xa, 0xfffb, 0xfff8, 0x1a
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0xfffb, 0xf, 0x10, 0x21
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0x0, 0xfff1, 0xfff0, 0x24
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0x0, 0x5, 0x8, 0x1a
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0xa, 0xfffb, 0xfff8, 0x1a
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0xfff6, 0x14, 0x14, 0x27
delay 0x4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0x5, 0xffee, 0xffec, 0x23
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x3, 0x0, 0x07FD
loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x3
call GrantingStarsEffect
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_SOLAR_BLADE::
loadspritegfx ANIM_TAG_ORBS
choosetwoturnanim SolarBeamSetUp SolarBladeUnleash
SolarBladeUnleash:
loadspritegfx ANIM_TAG_SWORD @swords dance
loadspritegfx ANIM_TAG_CLAW_SLASH @blade hit
loadspritegfx ANIM_TAG_SPARK_2 @yellow color
loadspritegfx ANIM_TAG_SUNLIGHT @sun rays
monbg ANIM_ATTACKER
setalpha 13, 3
createvisualtask AnimTask_BlendBattleAnimPal 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 0, 6, 0x7fff
waitforvisualfinish
playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4
createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0
call SolarBladeSunRays
call SolarBladeSunRays
call SolarBladeSunRays
call SolarBladeSunRays
createvisualtask AnimTask_FlashAnimTagWithColor, 0x2, 0x2715, 0x2, 0x2, 0x7ff2, 0x10, 0x0, 0x0
waitforvisualfinish
call SetSolarBeamBg
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gSolarBladeImpactTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1
delay 0x2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 6, 0, 0x7fff
waitforvisualfinish
call UnsetPsychicBg
clearmonbg ANIM_ATTACKER
blendoff
end
SolarBladeSunRays:
createsprite gSunlightRaySpriteTemplate, ANIM_ATTACKER, 40
delay 0x6
return
Move_LEAFAGE::
loadspritegfx ANIM_TAG_RAZOR_LEAF @leaf
loadspritegfx ANIM_TAG_IMPACT @hit
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0x14, 0x1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0xffec, 0x1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0x0, 0x1
delay 0x14
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gLeafageImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_SPOTLIGHT::
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_TAG_HAND
createvisualtask AnimTask_CreateSpotlight, 0x2
createvisualtask AnimTask_HardwarePaletteFade, 0x2, 0xf8, 0x3, 0x0, 0xa, 0x0
waitforvisualfinish
playsewithpan SE_CONTEST_ICON_CHANGE, SOUND_PAN_ATTACKER
createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff8
delay 0x40
createvisualtask AnimTask_HardwarePaletteFade, 0x2, 0xf8, 0x3, 0xa, 0x0, 0x1
waitforvisualfinish
createvisualtask AnimTask_RemoveSpotlight, 0x2
end
Move_TOXIC_THREAD::
loadspritegfx ANIM_TAG_STRING
loadspritegfx ANIM_TAG_WEB_THREAD
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_STRING, 0, 0xA, 0xA, 0x6038 @Purple
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WEB_THREAD, 0x0, 0xA, 0xA, 0x6038 @Purple
monbg ANIM_DEF_PARTNER
delay 0x0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x9, 0x0
waitforvisualfinish
loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 0x9, 0x6
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
waitforvisualfinish
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gToxicThreadString, ANIM_TARGET, 2, 0x0, 0xa
delay 0x4
createsprite gToxicThreadString, ANIM_TARGET, 2, 0x0, 0xfffe
delay 0x4
createsprite gToxicThreadString, ANIM_TARGET, 2, 0x0, 0x16
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 0x1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x9, 0x0, 0x0
end
Move_LASER_FOCUS::
loadspritegfx ANIM_TAG_EYE_SPARKLE @red
loadspritegfx ANIM_TAG_OPENING_EYE @eyes
loadspritegfx ANIM_TAG_LEER @leer
monbg ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
waitforvisualfinish
createsprite gLaserFocusRedEyesTemplate, ANIM_ATTACKER, 5, 0x0, 0x0, 0x0, 0x0
waitforvisualfinish
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0xfff4
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
Move_GEAR_UP::
loadspritegfx ANIM_TAG_GEAR
loadspritegfx ANIM_TAG_SPARK_2 @sparks
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x039B
createsprite gGearUpGearsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
delay 0xF
playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER
createsprite gGearUpGearsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
delay 0xF
playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER
createsprite gGearUpGearsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
delay 0xF
playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER
call GearUpSparks
call GearUpSparks
call GearUpSparks
playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x9, 0x0, 0x039B
waitforvisualfinish
end
GearUpSparks:
playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
delay 0xF
playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
delay 0xF
return
Move_THROAT_CHOP::
loadspritegfx ANIM_TAG_HANDS_AND_FEET @karate chop
loadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0x0, 0x0, 0x0, 0xa, 0x1, 0x3, 0x0
waitforvisualfinish
createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101
createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2
delay 0x3
createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2
delay 0x3
createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2
delay 0x3
createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2
delay 0x3
createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2
delay 0x3
createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2
delay 0x3
createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2
delay 0x3
createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
waitforvisualfinish
createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_POLLEN_PUFF::
createvisualtask AnimTask_IsTargetSameSide, 0x5
jumpargeq 0x0, 0x1, PollenPuffAlly
PollenPuffOpponent:
loadspritegfx ANIM_TAG_SPARKLE_2 @stars
loadspritegfx ANIM_TAG_PINK_PETAL @pink color
loadspritegfx ANIM_TAG_BLACK_BALL_2 @circle launch
loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color
loadspritegfx ANIM_TAG_SPORE @ball
loadspritegfx ANIM_TAG_FLAT_ROCK @brown color
loadspritegfx ANIM_TAG_ORBS @hit
monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x0
waitforvisualfinish
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
delay 0xD
createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
delay 0xD
createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
delay 0xD
createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
clearmonbg ANIM_ATTACKER
waitforvisualfinish
stopsound
monbg ANIM_TARGET
createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0xA0, 0x28, 0x0
createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x110, 0x28, 0x0
createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xB0, 0x28, 0x0
createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x100, 0x28, 0x0
createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x90, 0x28, 0x0
createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x110, 0x28, 0x0
createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xB0, 0x28, 0x0
createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x100, 0x28, 0x0
delay 0x1
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createsprite gPollenPuffSporeTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x0, 0x0, 0x19, 0xffe0
waitforvisualfinish
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0xFFE0, 0x10 @up
createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0xFFEE, 0xFFEE, 0x10 @upperleft
createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x1C, 0x10 @down
delay 0x4
createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0xFFE5, 0x0, 0x10 @left
createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0x14, 0x14, 0x10 @lowerright
createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0xFFED, 0x13, 0x10 @lowerleft
delay 0x4
createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0x1E, 0x0, 0x10 @right
createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0x16, 0xFFEA, 0x10 @upperright
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
PollenPuffAlly:
loadspritegfx ANIM_TAG_SPARKLE_2 @stars
loadspritegfx ANIM_TAG_PINK_PETAL @pink color
loadspritegfx ANIM_TAG_BLACK_BALL_2 @circle launch
loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color
loadspritegfx ANIM_TAG_SPORE @ball
monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x0
waitforvisualfinish
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
delay 0xD
createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
delay 0xD
createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
delay 0xD
createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0
playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER
clearmonbg ANIM_ATTACKER
waitforvisualfinish
stopsound
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
monbg ANIM_TARGET
createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0xa0, 0x28, 0x0
createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x120, 0x28, 0x0
createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x90, 0x28, 0x0
createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x110, 0x28, 0x0
createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0xa0, 0x28, 0x0
createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x120, 0x28, 0x0
createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x90, 0x28, 0x0
createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x110, 0x28, 0x0
delay 0x1
createsprite gPollenPuffSporeTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x0, 0x0, 0x19, 0xffe0
waitforvisualfinish
unloadspritegfx ANIM_TAG_SPARKLE_2 @stars
loadspritegfx ANIM_TAG_BLUE_STAR @heal
playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER
createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0x1, 0x0
delay 0x7
createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xa, 0x1, 0x0
delay 0x7
createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xfff1, 0x1, 0x0
delay 0x7
createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, 0xa, 0xfffb, 0x1, 0x0
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x1, 0x0
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_ANCHOR_SHOT::
loadspritegfx ANIM_TAG_CHAIN_LINK
loadspritegfx ANIM_TAG_ANCHOR
playsewithpan SE_FALL SOUND_PAN_TARGET
monbg ANIM_TARGET
createsprite gAnchorShotAngledAnchorTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x35
waitforvisualfinish
createsprite gAnchorShotAnchorTemplate, ANIM_ATTACKER, 3, 0x0, 0xffe0, 0xf
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
delay 0x25
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
waitforvisualfinish
loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER 0x1c 0x2
createsprite gAnchorShotChainTemplate, ANIM_TARGET, 2, 0xfff0, 0xfff0
delay 0x4
createsprite gAnchorShotChainTemplate, ANIM_TARGET, 2, 0xfff0, 0x0
delay 0x4
createsprite gAnchorShotChainTemplate, ANIM_TARGET, 2, 0xfff0, 0x10
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_PSYCHIC_TERRAIN::
loadspritegfx ANIM_TAG_ORBS @Recover Ball
loadspritegfx ANIM_TAG_GREEN_SPARKLE @Green Star
loadspritegfx ANIM_TAG_POISON_BUBBLE @Purple Colour
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 0, 13), 12, 5, 1
delay 4
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0
createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42
createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84
createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126
createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168
createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 4, RGB(27, 0, 13)
delay 52
setarg 7, 0xFFFF
playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 0
createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 32
createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 64
createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 96
createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 128
createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 160
createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 192
createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 224
loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 0xa, 0x3
waitforvisualfinish
delay 4
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 4, 0, RGB(27, 0, 13)
waitforvisualfinish
end
Move_LUNGE::
loadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_TEAL_ALERT @hit particles
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @psycho boost charge
loadspritegfx ANIM_TAG_LEAF @green
loadspritegfx ANIM_TAG_RAZOR_LEAF @green
loadspritegfx ANIM_TAG_SMALL_BUBBLES @ball
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0
loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0xe, 0xa
createsprite gLungeGreenChargeTemplate, ANIM_ATTACKER, 2
delay 0x6e
delay 0x3e
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
delay 0x15
clearmonbg ANIM_ATK_PARTNER
invisible ANIM_ATTACKER
waitforvisualfinish
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
createsprite gLungeGreenBubbleTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x0, 0x0, 0x19, 0xffe0
delay 0xF
monbg ANIM_DEF_PARTNER
delay 0x1
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x46, 0x0, 0x6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x28, 0x28, 0x6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xa, 0xffc4, 0x6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffce, 0xffd8, 0x6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffd8, 0x28, 0x6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x32, 0xffce, 0x6
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1
delay 0x2
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x32, 0xffe2, 0x6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x3c, 0xa, 0x6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x3c, 0x6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0xffd8, 0x6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffc4, 0x14, 0x6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffc4, 0xffe2, 0x6
delay 0x2
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffce, 0x32, 0x6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffc4, 0x14, 0x6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffd8, 0xffd8, 0x6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x14, 0xffc4, 0x6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x32, 0xffce, 0x6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x23, 0x28, 0x6
waitforvisualfinish
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gLungeGreenImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2
waitforvisualfinish
visible ANIM_ATTACKER
clearmonbg ANIM_DEF_PARTNER
end
Move_FIRE_LASH::
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x14
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x18, 0x0, 0x0, 0x6
delay 0x4
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
loadspritegfx ANIM_TAG_SLASH
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 0x1, 0xfff8, 0x0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 0x4
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x8, 0x0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 0x7
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x9
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_POWER_TRIP::
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
loadspritegfx ANIM_TAG_PURPLE_FLAME @dark violet color
loadspritegfx ANIM_TAG_IMPACT @hit
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call PowerTripBuffUp
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_BLACK
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call PowerTripBuffUp
delay 0x8
call PowerTripBuffUp
waitforvisualfinish
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gPowerTripImpactTemplate, ANIM_ATTACKER, 2, 0xFFF5, 0xA, 0x1, 0x2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
delay 0x5
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gPowerTripImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0xFFF5, 0x1, 0x2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
delay 0x5
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gPowerTripImpactTemplate, ANIM_ATTACKER, 2, 0xA, 0x0, 0x1, 0x2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
PowerTripBuffUp:
createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x4
createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
delay 0x4
createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
delay 0x4
createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x4
createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
Move_BURN_UP::
loadspritegfx ANIM_TAG_THIN_RING @ring
loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color
loadspritegfx ANIM_TAG_PINK_CLOUD @yawn
loadspritegfx ANIM_TAG_SMALL_EMBER @fire
monbg ANIM_DEF_PARTNER
setalpha 12, 18
fadetobg BG_FIRE
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0xA00, 0x0, 0x1, 0xffff
waitbgfadein
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x5, 0x1c
waitforvisualfinish
createvisualtask AnimTask_AllocBackupPalBuffer, 0x5
waitforvisualfinish
createvisualtask AnimTask_CopyPalUnfadedToBackup, 0x5, 0x0, 0x1
delay 0x1
createvisualtask AnimTask_CopyPalFadedToUnfaded, 0x5, 0x0
delay 0x1
loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER 0x9 0x2
createvisualtask AnimTask_CopyPalUnfadedToBackup, 0x5, 0x1, 0x0
delay 0x1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x0, 0xd, 0x1c
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1
waitforvisualfinish
delay 0x1E
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8
waitforvisualfinish
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createsprite gBurnUpRedYawnTemplate, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1e, 0x0
delay 0x1
createvisualtask AnimTask_CopyPalFadedToUnfaded, 0x5, 0x1
delay 0x1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0x0, 0xd, 0x4a52
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 3, 0, 15, 1
delay 0xF
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0x0, 0xC, 0x1C
delay 0x1
createvisualtask AnimTask_CopyPalUnfadedFromBackup, 0x5, 0x0, 0x1
delay 0x1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x5, 0x0, 0x1c
delay 0x1
createvisualtask AnimTask_CopyPalUnfadedFromBackup, 0x5, 0x1, 0x0
delay 0x1
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 2, 0, 15, 1
call FireSpreadEffect
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0xd, 0x0, 0x4a52
delay 0x1
createvisualtask AnimTask_FreeBackupPalBuffer, 0x5
delay 0x1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0xC, 0x0, 0x1C
waitforvisualfinish
call UnsetPsychicBg
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SPEED_SWAP::
loadspritegfx ANIM_TAG_THIN_RING @ring
loadspritegfx ANIM_TAG_ICE_CHUNK @blue green
loadspritegfx ANIM_TAG_ORBS @circle
monbg ANIM_TARGET
panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 0xfd, 0x0
delay 0xf
createsprite gSpeedSwapCircleTemplate, ANIM_TARGET, 2, 0xfff4, 0x18
delay 0x5
createsprite gSpeedSwapRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x1, 0x0
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xFFE0, 0x10
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x16, 0xFFEA, 0x10
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x1E, 0x0, 0x10
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x14, 0x14, 0x10
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x1C, 0x10
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFED, 0x13, 0x10
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFE5, 0x0, 0x10
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFEE, 0xFFEE, 0x10
waitforvisualfinish
panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 0xfd, 0x0
createsprite gSpeedSwapOrbMissileTemplate, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1e, 0x0
createsprite gSpeedSwapRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0, 0xFFE0, 0x10
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x16, 0xFFEA, 0x10
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1E, 0x0, 0x10
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x14, 0x14, 0x10
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0, 0x1C, 0x10
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFED, 0x13, 0x10
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFE5, 0x0, 0x10
createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFEE, 0xFFEE, 0x10
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_SMART_STRIKE::
loadspritegfx ANIM_TAG_POWER_GEM @gem
loadspritegfx ANIM_TAG_AIR_WAVE @sonicboom
loadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @ball
loadspritegfx ANIM_TAG_LOCK_ON
createsprite gLockOnTargetSpriteTemplate, ANIM_ATTACKER, 40
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 0x1
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 0x2
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 0x3
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 0x4
delay 0x78
setarg 0x7 0xffff
waitforvisualfinish
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
call SonicBoomProjectile
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1
loadspritegfx ANIM_TAG_FLASH_CANNON_BALL
createsprite gSmartStrikeImpactTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x8, 0x1, 0x0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0xffe8, 0xa
createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x11, 0xffef, 0xa
createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x18, 0x0, 0xa
createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x11, 0x11, 0xa
createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x18, 0xa
createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xffef, 0x11, 0xa
createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xffe8, 0x0, 0xa
createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xffef, 0xffef, 0xa
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
waitforvisualfinish
end
Move_PURIFY::
loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @Ball
loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke
loadspritegfx ANIM_TAG_ICE_CHUNK @White Colour
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gPurifyWhiteBallTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff8, 0xfff8, 0xfff8, 0x14, 0xffe0
delay 0x13
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x68, 0x0, 0x4b
createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x48, 0x1, 0x4b
createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x38, 0x1, 0x4b
createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x58, 0x0, 0x4b
createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x38, 0x0, 0x4b
createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x58, 0x1, 0x4b
createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x48, 0x0, 0x4b
createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x68, 0x1, 0x4b
createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x48, 0x0, 0x4b
createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x38, 0x1, 0x4b
createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x50, 0x0, 0x4b
createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x48, 0x1, 0x4b
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_REVELATION_DANCE::
loadspritegfx ANIM_TAG_ORBS @circles
loadspritegfx ANIM_TAG_FLOWER @particles
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @another yellow
loadspritegfx ANIM_TAG_AIR_WAVE @sonicboom
loadspritegfx ANIM_TAG_THIN_RING @ring
monbg ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xF, 0x0
waitforvisualfinish
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gRevelationDanceYellowOrbsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x10, 0xffe8, 0x8, 0x64
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffe8, 0x8, 0x64
delay 0xf
createsprite gRevelationDanceYellowOrbsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe8, 0x8, 0x64
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe8, 0x8, 0x64
delay 0xf
createsprite gRevelationDanceYellowOrbsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x18, 0xffe8, 0x8, 0x64
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xffe8, 0xffe8, 0x8, 0x64
delay 0x1e
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x10, 0xffe8, 0x0, 0x64
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffe8, 0x0, 0x64
delay 0x1e
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff0, 0xe, 0x50
createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff2, 0x10, 0x50
waitforvisualfinish
unloadspritegfx ANIM_TAG_FLOWER @particles
loadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_SMALL_EMBER @light yellow
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gRevelationDanceYellowAirWaveTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xf
waitforvisualfinish
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gRevelationDanceYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2
createsprite gRevelationDanceYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8
createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xb0, 0x28
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_ATTACKER
createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff40, 0xf0, 0x28
createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xff60, 0x28
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_ATTACKER
createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff40, 0xff90, 0x28
createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xa0, 0x30, 0x28
createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff20, 0xffe0, 0x28
createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x70, 0xff80, 0x28
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xF, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_CORE_ENFORCER::
loadspritegfx ANIM_TAG_SPARK_2 @yellow color
loadspritegfx ANIM_TAG_LEAF @green color
loadspritegfx ANIM_TAG_RAZOR_LEAF @another green color
loadspritegfx ANIM_TAG_WATER_ORB @blue color
loadspritegfx ANIM_TAG_THIN_RING @rings
loadspritegfx ANIM_TAG_SHOCK_3 @circle from thunderbolt
monbg ANIM_ATTACKER
setalpha 12, 8
fadetobg BG_COSMIC
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xFC00, 0x1, 0xffff
waitbgfadein
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER 0xd 0xA
createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
createsprite gCoreEnforcerBlueRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
delay 0x5
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
delay 0x5
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
waitforvisualfinish
createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
delay 0x5
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
delay 0x5
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
waitforvisualfinish
createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
createsprite gCoreEnforcerYellowRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
delay 0x5
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
delay 0x5
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
waitforvisualfinish
createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
delay 0x5
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
delay 0x5
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
waitforvisualfinish
createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
createsprite gCoreEnforcerGreenRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
delay 0x5
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
delay 0x5
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
waitforvisualfinish
createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
delay 0x5
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
delay 0x5
createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
delay 0x5
createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
waitforvisualfinish
unloadspritegfx ANIM_TAG_SPARK_2 @yellow color
unloadspritegfx ANIM_TAG_LEAF @green color
unloadspritegfx ANIM_TAG_RAZOR_LEAF @another green color
unloadspritegfx ANIM_TAG_WATER_ORB @blue color
unloadspritegfx ANIM_TAG_THIN_RING @rings
unloadspritegfx ANIM_TAG_SHOCK_3 @circle from thunderbolt
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ORBS @charging particles
loadspritegfx ANIM_TAG_SNORE_Z
loadspritegfx ANIM_TAG_EXPLOSION
clearmonbg ANIM_ATTACKER
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 0xD, 0xD, 0x079F @Yellow
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ORBS, 0, 0xA, 0xA, 0x7501 @Royal Blue
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SNORE_Z, 0, 0xA, 0xA, 0x0688 @Green
delay 0x10
monbg ANIM_TARGET
createvisualtask AnimTask_CreateSmallSolarBeamOrbs, 0x5
panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 65, 1
createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x0
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff5, 0xffe2, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfffa, 0xffe2, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xffff, 0xffe2, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x5, 0xffe2, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xA, 0xffe2, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xF, 0xffe2, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x14, 0xffe2, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xF, 0xffe7, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x2
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xC, 0xffea, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x9, 0xffed, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x6, 0xfff0, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x3, 0xfff3, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x3
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x0, 0xfff6, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfffc, 0xfff9, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff9, 0xfffc, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff6, 0xffff, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x4
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff3, 0x3, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff8, 0x3, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfffd, 0x3, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x2, 0x3, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x5
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x7, 0x3, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xC, 0x3, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x11, 0x3, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x16, 0x3, 0x1, 0x3
delay 0x1
createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x6
delay 0x7
createsprite gCoreEnforcerSnoreTemplate, ANIM_ATTACKER, 2, 0x0, 0x0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 30, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 30, 1
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0xffe8, 0x18, ANIM_TARGET, 0x1
waitforvisualfinish
call UnsetPsychicBg
clearmonbg ANIM_TARGET
blendoff
end
Move_TROP_KICK::
loadspritegfx ANIM_TAG_HANDS_AND_FEET @kick
loadspritegfx ANIM_TAG_LEAF @leaves
loadspritegfx ANIM_TAG_FLOWER @flowers
monbg ANIM_DEF_PARTNER
createsprite gTropKickGreenFootTemplate, ANIM_ATTACKER, 2, 0xfff0, 0x8, 0x0, 0x0, 0xa, 0x1, 0x1, 0x1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 0xA
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
createsprite gTropKickLeavesTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
createsprite gTropKickLeavesTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
createsprite gTropKickFlowerTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40
createsprite gTropKickFlowerTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40
createsprite gTropKickFlowerTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40
createsprite gTropKickLeavesTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40
createsprite gTropKickLeavesTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_INSTRUCT::
loadspritegfx ANIM_TAG_FINGER @finger
loadspritegfx ANIM_TAG_SPOTLIGHT @spotlight
setalpha 12, 8
createsprite gMetronomeFingerSpriteTemplate, ANIM_ATTACKER, 12, 0x0
delay 0x18
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 0x16, 0x3
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 0x2, 0xf8, 0x3, 0x0, 0xa, 0x0
waitforvisualfinish
createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x8, 0x7DB9
delay 0x4
monbg ANIM_TARGET
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 41, 1
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
delay 0x1A
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
delay 0x1A
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
delay 0x1D
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x8, 0x0, 0x7DB9
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
General_BeakBlastSetUp:
loadspritegfx ANIM_TAG_SMALL_EMBER @Fire
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
delay 0x3
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0
waitforvisualfinish
end
Move_BEAK_BLAST::
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x1F
waitforvisualfinish
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 0x2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x1
delay 0x2
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET 0x4 0x8
createvisualtask AnimTask_DrillPeckHitSplats, 0x5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
waitforvisualfinish
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x2
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x6
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x9, 0x0, 0x1F
waitforvisualfinish
end
Move_CLANGING_SCALES::
loadspritegfx ANIM_TAG_METAL_SOUND_WAVES @metal sound
loadspritegfx ANIM_TAG_POISON_BUBBLE @purple color
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x2002
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_METAL_SOUND_WAVES, 0, 10, 10, 0x642D
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1
call ClangingScalesMetalSound
call ClangingScalesMetalSound
call ClangingScalesMetalSound
call ClangingScalesMetalSound
delay 0x5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 3, 15, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 0x0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x2002
waitforvisualfinish
end
ClangingScalesMetalSound:
panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
createsprite gClangingScalesPurpleMetalSoundTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0x1e, 0x0, ANIM_TARGET
createsprite gClangingScalesPurpleMetalSoundTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0x1e, 0x0, ANIM_DEF_PARTNER
delay 0x2
return
Move_DRAGON_HAMMER::
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_GRAY_SMOKE
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 12, 12, 0x7D7F @Pinkish purple
fadetobg BG_COSMIC
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, -500, 0x0, 0xffff
waitbgfadein
setalpha 15, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1a, 0x0, 0x0, 0x5
delay 0x6
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
delay 0x2
createvisualtask AnimTask_SquishTarget, 0x2
delay 0x5
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0
delay 51
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
waitforvisualfinish
call UnsetPsychicBg
blendoff
end
Move_BRUTAL_SWING::
loadspritegfx ANIM_TAG_IMPACT @hits
loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
monbg ANIM_TARGET
setalpha 12, 8
fadetobg BG_DARK
waitbgfadeout
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x6, 0x1, 0x0
waitforvisualfinish
delay 0xb
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1a, 0x0, 0x0, 0x5
delay 0x6
createsprite gBrutalSwingBasicImpactTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 21, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 3, 21, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATK_PARTNER, 0, 3, 21, 1
delay 0x4
createsprite gBrutalSwingRandomImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 0x4
createsprite gBrutalSwingRandomImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 0x4
createsprite gBrutalSwingBasicImpactTemplate, ANIM_TARGET, 3, 0x20, 0x14, 0x1, 0x1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitsound
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x6
waitforvisualfinish
restorebg
blendoff
clearmonbg ANIM_TARGET
end
Move_AURORA_VEIL::
loadspritegfx ANIM_TAG_GUARD_RING
fadetobg BG_AURORA
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x400, 0x0, 0x0, 0xffff
waitbgfadein
monbg ANIM_ATK_PARTNER
setalpha 8, 8
playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
createsprite gAuroraVeilRingTemplate, ANIM_ATTACKER, 2
delay 0x4
createsprite gAuroraVeilRingTemplate, ANIM_ATTACKER, 2
delay 0x4
createsprite gAuroraVeilRingTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 0, 2, 0, 10, RGB_WHITE
waitforvisualfinish
call UnsetPsychicBg
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
General_ShellTrapSetUp:
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
call FireSpreadEffect
delay 0x4
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
delay 0x15
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xA, 0x1, 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xA, 0x0, 0x1, 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xA, 0xA, 0x1, 0x2
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_SHELL_TRAP::
ShellTrapUnleash:
loadspritegfx ANIM_TAG_IMPACT @pound
loadspritegfx ANIM_TAG_SMALL_RED_EYE @red
loadspritegfx ANIM_TAG_SMALL_EMBER @fire
loadspritegfx ANIM_TAG_ICE_CRYSTALS @fire launches
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red
monbg ANIM_TARGET
waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10
delay 0x6
createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x14
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2
delay 0x5
waitforvisualfinish
call ShellTrapFireLaunch1
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0, 0x38, 0x4, 0x4, 0x1
delay 0x3
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x38, 0x4, 0x4, 0x1
delay 0x3
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xa, 0x0, 0xa, 0x38, 0xfffc, 0x3, 0x1
delay 0x3
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x38, 0xfffc, 0x5, 0x1
delay 0x3
call ShellTrapFireLaunch2
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
delay 0x3
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
delay 0x3
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
delay 0x3
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
delay 0x3
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
delay 0x3
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
delay 0x3
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
delay 0x3
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
delay 0x3
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
delay 0x3
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
delay 0x3
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
delay 0x3
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
delay 0x3
waitforvisualfinish
clearmonbg ANIM_TARGET
end
ShellTrapFireLaunch1:
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0, 0x38, 0x4, 0x4, 0x1
delay 0x3
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x38, 0x4, 0x4, 0x1
delay 0x3
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xa, 0x0, 0xa, 0x38, 0xfffc, 0x3, 0x1
delay 0x3
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x38, 0xfffc, 0x5, 0x1
delay 0x3
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xf, 0x0, 0xf, 0x38, 0x4, 0x4, 0x1
delay 0x3
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x38, 0x4, 0x4, 0x1
delay 0x3
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0x14, 0x0, 0x14, 0x38, 0x4, 0x4, 0x1
delay 0x3
return
ShellTrapFireLaunch2:
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0, 0x38, 0x4, 0x4, 0x1
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x3
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x38, 0x4, 0x4, 0x1
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x3
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xa, 0x0, 0xa, 0x38, 0xfffc, 0x3, 0x1
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x3
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x38, 0xfffc, 0x5, 0x1
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x3
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xf, 0x0, 0xf, 0x38, 0x4, 0x4, 0x1
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x3
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x38, 0x4, 0x4, 0x1
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x3
createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0x14, 0x0, 0x14, 0x38, 0x4, 0x4, 0x1
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 0x3
return
Move_FLEUR_CANNON::
loadspritegfx ANIM_TAG_ORBS @beam particles
loadspritegfx ANIM_TAG_ELECTRICITY @discharge
loadspritegfx ANIM_TAG_PINK_PETAL @pink color
loadspritegfx ANIM_TAG_PINK_HEART @pink color
setalpha 12, 8
monbg ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xF, 0x7440
waitforvisualfinish
panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
call FleurCannonBeam
delay 0x20
createsprite gFleurCannonDischargeTemplate, ANIM_ATTACKER, 2, 0x1, 0x10, 0x10
delay 0x2
createsprite gFleurCannonDischargeTemplate, ANIM_ATTACKER, 2, 0x1, 0xfff0, 0xfff0
delay 0x5
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x7440
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
FleurCannonBeam:
createsprite gFleurCannonOrbTemplate, ANIM_TARGET, 2
createsprite gFleurCannonOrbTemplate, ANIM_TARGET, 2
delay 0x1
createsprite gFleurCannonOrbTemplate, ANIM_TARGET, 2
createsprite gFleurCannonOrbTemplate, ANIM_TARGET, 2
delay 0x1
return
Move_PSYCHIC_FANGS::
loadspritegfx ANIM_TAG_SHARP_TEETH @Teeth
loadspritegfx ANIM_TAG_IMPACT @Hit
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL @Screen
loadspritegfx ANIM_TAG_TORN_METAL @Broken Screen
monbg ANIM_TARGET
call SetPsychicBackground
setalpha 12, 8
choosetwoturnanim PsychicFangsRegular PsychicFangsDestroyWall
PsychicFangsRegular:
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe0, 0x1, 0x333, 0x333, 0xa
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0x5, 0xfccd, 0xfccd, 0xa
delay 0xa
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x0, 0x1, 0x1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2
delay 0x10
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe0, 0x7, 0xfccd, 0x333, 0xa
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x20, 0x3, 0x333, 0xfccd, 0xa
delay 0xa
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x8, 0x0, 0x1, 0x1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
PsychicFangsEnd:
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
call UnsetPsychicBg
end
PsychicFangsDestroyWall:
createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, 0x1, 0x0, 0x0, 0x21, 0xa
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe0, 0x1, 0x333, 0x333, 0xa
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0x5, 0xfccd, 0xfccd, 0xa
delay 0xa
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x0, 0x1, 0x1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2
delay 0x10
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe0, 0x7, 0xfccd, 0x333, 0xa
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x20, 0x3, 0x333, 0xfccd, 0xa
delay 0xa
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x8, 0x0, 0x1, 0x1
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0xfff8, 0xfff4
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1, 0x8, 0xfff4
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0xfff8, 0xc
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x3, 0x8, 0xc
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
delay 0x10
goto PsychicFangsEnd
Move_STOMPING_TANTRUM::
loadspritegfx ANIM_TAG_ROCKS @rock colour
loadspritegfx ANIM_TAG_SMALL_ROCK @small rock
loadspritegfx ANIM_TAG_IMPACT @pound hit
loadspritegfx ANIM_TAG_SMALL_EMBER @hit color
monbg ANIM_TARGET
createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 3
delay 0x5
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x5
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x5
createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x0
createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x1
createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x2
createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x3
call StompingTantrumImpact
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 0x25
createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x0
createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x1
createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x2
createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x3
call StompingTantrumImpact
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 0x25
createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x0
createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x1
createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x2
createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x3
call StompingTantrumImpact
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
end
StompingTantrumImpact:
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x1
return
Move_SHADOW_BONE::
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
fadetobg BG_NIGHTMARE
waitbgfadein
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET
createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, 0xffd6, 0xffe7, 0x0, 0x0, 0xf
delay 0xc
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x7, 0x5, 0x1, 0x0, 0xa, 0x0, 0x0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_NightmareClone, 0x2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
clearmonbg 0x3
blendoff
end
Move_ACCELEROCK::
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
createvisualtask AnimTask_TraceMonBlended, 0x2, 0x0, 0x4, 0x7, 0x3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
delay 0x4
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x1, 0x1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x3, 0x0, 0x5, 0x1
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0xffec, 0x18, 0xe, 0x1
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x5, 0x14, 0xffe8, 0xe, 0x2
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0x0, 0xffec, 0xffe8, 0xe, 0x2
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x3, 0x0, 0x5, 0x1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
waitforvisualfinish
end
Move_LIQUIDATION::
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4
delay 0x6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
waitforvisualfinish
call RisingWaterHitEffect
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_PRISMATIC_LASER::
loadspritegfx ANIM_TAG_ICE_CHUNK @blue green color
loadspritegfx ANIM_TAG_SPARK_H @yellow color
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color
loadspritegfx ANIM_TAG_RAZOR_LEAF @green color
loadspritegfx ANIM_TAG_POISON_BUBBLE @violet color
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation
loadspritegfx ANIM_TAG_TEAL_ALERT @straight lines
loadspritegfx ANIM_TAG_GREEN_SPIKE @needle arm animation
loadspritegfx ANIM_TAG_NEEDLE @sting
monbg ANIM_ATTACKER
setalpha 14, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0
playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER
createsprite gPrismaticLaserChargeTemplate, ANIM_ATTACKER, 2, 0x0
call PrismaticLaserInwardSpikes
playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER
call PrismaticLaserInwardSpikes
playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER
call PrismaticLaserInwardSpikes
playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER
call PrismaticLaserInwardSpikes
playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER
delay 0x1E
call PrismaticLaserOutwardSpikes
delay 0x5
call PrismaticLaserOutwardSpikes2
delay 0x5
call PrismaticLaserOutwardSpikes
delay 0x5
call PrismaticLaserOutwardSpikes2
delay 0x5
call PrismaticLaserOutwardSpikes
waitforvisualfinish
unloadspritegfx ANIM_TAG_TEAL_ALERT
unloadspritegfx ANIM_TAG_GREEN_SPIKE
unloadspritegfx ANIM_TAG_ICE_CHUNK
unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
delay 0x1E
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x32
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x32
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
call PrismaticLaserRain
call PrismaticLaserRain
call PrismaticLaserRain
call PrismaticLaserRain
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
PrismaticLaserOutwardSpikes:
createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x0, 0xFF90, 0x10 @up
createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x5F, 0xFF9D, 0x10 @upper right
createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x73, 0x0, 0x10 @right
createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x4F, 0x37, 0x10 @lower right
createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x0, 0x53, 0x10 @down
createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFB0, 0x43, 0x10 @lower left
createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFF60, 0x0, 0x10 @left
createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFAA, 0xFF94, 0x10 @upper left
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
return
PrismaticLaserOutwardSpikes2:
createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFE0, 0x43, 0x10 @between lower left and down
createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x1F, 0x37, 0x10 @between lower right and down
createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFDA, 0xFF94, 0x10 @between up and upper left
createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFF60, 0x43, 0x10 @between left and lower left
createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFF2A, 0xFFAA, 0x10 @between left and upper left
createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x2D, 0xFF9D, 0x10 @between up and upper right
createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xDF, 0xFF9D, 0x10 @between right and upper right
createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x9F, 0x37, 0x10 @between right and lower right
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
return
PrismaticLaserInwardSpikes:
createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0, 0xFF90, 0x10 @up
createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFE0, 0x43, 0x10 @between lower left and down
delay 0x1
createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x5F, 0xFF9D, 0x10 @upper right
createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1F, 0x37, 0x10 @between lower right and down
createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFDA, 0xFF94, 0x10 @between up and upper left
delay 0x1
createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x73, 0x0, 0x10 @right
createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFF60, 0x43, 0x10 @between left and lower left
delay 0x1
createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x4F, 0x37, 0x10 @lower right
createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFF2A, 0xFFAA, 0x10 @between left and upper left
delay 0x1
createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0, 0x53, 0x10 @down
createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x2D, 0xFF9D, 0x10 @between up and upper right
delay 0x1
createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFB0, 0x43, 0x10 @lower left
createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xDF, 0xFF9D, 0x10 @between right and upper right
delay 0x1
createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFF60, 0x0, 0x10 @left
createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x9F, 0x37, 0x10 @between right and lower right
delay 0x1
createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFAA, 0xFF94, 0x10 @upper left
delay 0x1
return
PrismaticLaserRain:
createsprite gPrismaticLaserYellowRainTemplate, ANIM_TARGET, 2, 35, 0x3c, 4, ANIM_TARGET
delay 0x2
createsprite gPrismaticLaserGreenRainTemplate, ANIM_TARGET, 2, -30, 0x44, 4, ANIM_TARGET
delay 0x2
createsprite gPrismaticLaserRedRainTemplate, ANIM_TARGET, 2, 27, 0x37, 4, ANIM_TARGET
delay 0x2
createsprite gPrismaticLaserVioletRainTemplate, ANIM_TARGET, 2, -20, 0x32, 4, ANIM_TARGET
delay 0x2
createsprite gPrismaticLaserYellowRainTemplate, ANIM_TARGET, 2, 33, 0x3a, 4, ANIM_TARGET
delay 0x2
createsprite gPrismaticLaserGreenRainTemplate, ANIM_TARGET, 2, -12, 0x3a, 4, ANIM_TARGET
delay 0x2
createsprite gPrismaticLaserRedRainTemplate, ANIM_TARGET, 2, 19, 0x3c, 4, ANIM_TARGET
delay 0x2
createsprite gPrismaticLaserVioletRainTemplate, ANIM_TARGET, 2, -38, 0x3a, 4, ANIM_TARGET
delay 0x2
createsprite gPrismaticLaserYellowRainTemplate, ANIM_TARGET, 2, 5, 0x3c, 4, ANIM_TARGET
delay 0x2
createsprite gPrismaticLaserGreenRainTemplate, ANIM_TARGET, 2, -23, 0x28, 4, ANIM_TARGET
return
Move_SPECTRAL_THIEF::
choosetwoturnanim SpectralThiefSteal SpectralThiefUnleash
SpectralThiefUnleash:
loadspritegfx ANIM_TAG_HANDS_AND_FEET @Black Colour
loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour
loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke
loadspritegfx ANIM_TAG_WHITE_SHADOW @destiny bond
loadspritegfx ANIM_TAG_IMPACT @hits
loadspritegfx ANIM_TAG_POISON_BUBBLE
fadetobg BG_GHOST
waitbgfadein
delay 0x5
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x0, 0x0
invisible ANIM_ATTACKER
delay 0x2
createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x0, 0x0
delay 0x2
createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x0, 0x0
delay 0x2
createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x0, 0x0
delay 0x2
createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x0, 0x0
delay 0x2
createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x0, 0x0
delay 0x2
createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x0, 0x0
delay 0x2
createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x0, 0x0
waitforvisualfinish
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30
delay 0x30
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1
createvisualtask AnimTask_BlendBattleAnimPalExclude, 0x2, 0x6, 0x1, 0x0, 0xc, 0x77bd
delay 0x18
createvisualtask AnimTask_BlendBattleAnimPalExclude, 0x2, 0x6, 0x1, 0xc, 0x0, 0x77bd
waitforvisualfinish
setalpha 0, 16
delay 0x1
monbg_static ANIM_TARGET
createvisualtask AnimTask_MoveTargetMementoShadow, 0x5
playsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg_static ANIM_TARGET
delay 0x1
blendoff
delay 0x1
setalpha 12, 8
monbg ANIM_TARGET
delay 0x1
createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
delay 0x4
createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
delay 0x4
createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
delay 0x4
createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
delay 0x4
createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0xfff1, 0xf, 0x0
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
delay 0x4
createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
delay 0x4
createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0x14, 0x2, 0x0
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
visible ANIM_ATTACKER
delay 0x2
restorebg
waitbgfadein
clearmonbg ANIM_TARGET
blendoff
end
SpectralThiefSteal:
loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
loadspritegfx ANIM_TAG_ORBS @mimic
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
setalpha 11, 5
splitbgprio_all
panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 0xfd, 0x0
delay 0xf
createsprite gSpectralThiefBlackOrbsTemplate, ANIM_TARGET, 2, 0xfff4, 0x18
delay 0xB
setarg 0x7 0xffff
waitforvisualfinish
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call SpectralThiefBuffUp
delay 0x8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call SpectralThiefBuffUp
delay 0x8
call SpectralThiefBuffUp
waitforvisualfinish
blendoff
end
SpectralThiefBuffUp:
createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x4
createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
delay 0x4
createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
delay 0x4
createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x4
createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
Move_SUNSTEEL_STRIKE::
loadspritegfx ANIM_TAG_ROUND_SHADOW @fly
loadspritegfx ANIM_TAG_AIR_WAVE_2 @black color
loadspritegfx ANIM_TAG_ROCKS @rock colour
loadspritegfx ANIM_TAG_SMALL_ROCK @small rock
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gSunsteelStrikeBlackFlyBallTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 1, 26
delay 0x18
createsprite gSunsteelStrikeRocksTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 @The rock particles mess up the fly animation
createsprite gSunsteelStrikeRocksTemplate, ANIM_ATTACKER, 2, 0x0, 0x1
createsprite gSunsteelStrikeRocksTemplate, ANIM_ATTACKER, 2, 0x0, 0x2
createsprite gSunsteelStrikeRocksTemplate, ANIM_ATTACKER, 2, 0x0, 0x3
waitforvisualfinish
unloadspritegfx ANIM_TAG_ROUND_SHADOW @fly
unloadspritegfx ANIM_TAG_AIR_WAVE_2 @black color
loadspritegfx ANIM_TAG_METEOR @superpower
loadspritegfx ANIM_TAG_GOLD_RING @beam
loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color
loadspritegfx ANIM_TAG_IMPACT @hit
playsewithpan SE_ORB, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ATTACKER), 3, 0, 15, 0
waitforvisualfinish
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
stopsound
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gSunsteelStrikeSuperpowerTemplate, ANIM_TARGET, 2, 0x14
delay 0x14
createsprite gSunsteelStrikeRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
waitforvisualfinish
unloadspritegfx ANIM_TAG_METEOR @superpower
unloadspritegfx ANIM_TAG_GOLD_RING @beam
unloadspritegfx ANIM_TAG_SMALL_RED_EYE @red color
unloadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_SMALL_EMBER @FireSpreadEffect
call FireSpreadEffect
delay 0x4
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
visible ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ATTACKER), 3, 15, 0, 0
waitforvisualfinish
blendoff
clearmonbg ANIM_TARGET
end
SunsteelStrikeBeam:
createsprite gSunsteelStrikeYellowBeamTemplate, ANIM_TARGET, 2, 0x14
delay 0x1
createsprite gSunsteelStrikeRedBeamTemplate, ANIM_TARGET, 2, 0x14
delay 0x1
return
Move_MOONGEIST_BEAM::
loadspritegfx ANIM_TAG_MOON
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ORBS @hyper beam
loadspritegfx ANIM_TAG_WATER_GUN @water gun colour
loadspritegfx ANIM_TAG_ASSURANCE_HAND @purple colour
setalpha 8, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 15, 15, 0x7FFF @White
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CIRCLE_OF_LIGHT, 0, 15, 15, 0x7FFC @Light Blue
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
createsprite gMoonSpriteTemplate, ANIM_TARGET, 0, 0x20, 0x15
createvisualtask AnimTask_AlphaFadeIn, 0x3, 0x0, 0x10, 0x10, 0x0, 0x1
call MoongeistBeamCharge
call MoongeistBeamCharge
call MoongeistBeamCharge
call MoongeistBeamCharge
createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x0 @;Charge circle
call MoongeistBeamCharge
delay 0x20
createsoundtask SoundTask_LoopSEAdjustPanning, 0x7, 0xCC, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0xb, 0x6739
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
call MoongeistBeamOrbs
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0xb, 0x0, 0x6739
delay 0x1A
stopsound
createvisualtask AnimTask_MoonlightEndFade, 0x2
end
MoongeistBeamCharge:
createsprite gMoongeistBeamChargeTemplate, ANIM_ATTACKER, 0, 40, 0, 0, 0, 30, 10 @From right
createsprite gMoongeistBeamChargeTemplate, ANIM_ATTACKER, 0, -40, 0, 0, 0, 30, -10 @From left
createsprite gMoongeistBeamChargeTemplate, ANIM_ATTACKER, 0, -25, -40, 0, 0, 30, -20 @From top left
createsprite gMoongeistBeamChargeTemplate, ANIM_ATTACKER, 0, 25, -40, 0, 0, 30, 20 @From top right
createsprite gMoongeistBeamChargeTemplate, ANIM_ATTACKER, 0, 25, 20, 0, 0, 30, 20 @From bottom right
createsprite gMoongeistBeamChargeTemplate, ANIM_ATTACKER, 0, -25, 40, 0, 0, 30, -20 @From bottom left
delay 0x5
return
MoongeistBeamOrbs:
createsprite gMoongeistBeamBlueOrbsTemplate, ANIM_TARGET, 2
createsprite gMoongeistBeamPurpleOrbsTemplate, ANIM_TARGET, 2
delay 0x1
return
Move_TEARFUL_LOOK::
loadspritegfx ANIM_TAG_SMALL_BUBBLES @tears
loadspritegfx ANIM_TAG_OPENING_EYE @eye
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x5, 0x7DE0
waitforvisualfinish
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET
createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0x0, 0x0, 0x1, 0x0
delay 0x35
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 0xC, 0x2
delay 0x8
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x3
delay 0x8
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x3
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x5, 0x0, 0x7DE0
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_ZING_ZAP::
loadspritegfx ANIM_TAG_SPARK_2 @sparks
loadspritegfx ANIM_TAG_YELLOW_BALL @ball
loadspritegfx ANIM_TAG_THIN_RING @ring
loadspritegfx ANIM_TAG_SPARK_H @yellow color
loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color
monbg ANIM_TARGET
call ZingZapSparks1
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 4, 0, 6, 1
delay 0xA
call ZingZapSparks2
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 4, 0, 6, 1
delay 0xA
call ZingZapSparks1
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 4, 0, 6, 1
delay 0xA
call ZingZapSparks2
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 4, 0, 6, 1
delay 0xA
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
delay 0x4
call ZingZapSparks1
invisible ANIM_ATTACKER
createsprite gZingZapYellowBallTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xF
delay 0xA
call ZingZapSparks2
delay 0x5
stopsound
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gZingZapRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
call ElectricityEffect
visible ANIM_ATTACKER
waitforvisualfinish
clearmonbg ANIM_TARGET
end
ZingZapSparks1:
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
return
ZingZapSparks2:
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
return
Move_NATURES_MADNESS::
loadspritegfx ANIM_TAG_ICE_CRYSTALS @small circles
loadspritegfx ANIM_TAG_THIN_RING @ring
loadspritegfx ANIM_TAG_SPARKLE_2 @stars
loadspritegfx ANIM_TAG_PINK_PETAL @pink
loadspritegfx ANIM_TAG_ICE_CHUNK @blue green
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_TEAL_ALERT @charge particles
loadspritegfx ANIM_TAG_ECLIPSING_ORB @blue green
monbg ANIM_ATTACKER
setalpha 14, 8
delay 0x1
loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x3
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0
delay 0x4
createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0
delay 0x4
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0
delay 0x4
createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0
delay 0x4
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0
delay 0x4
createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0
delay 0x4
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0
delay 0x4
createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0
clearmonbg ANIM_ATTACKER
delay 0x1
monbg ANIM_TARGET
waitforvisualfinish
createsprite gNaturesMadnessGrayRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x1, 0x0
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
delay 0xe
createsprite gNaturesMadnessGrayRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x1, 0x0
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
delay 0xe
createsprite gNaturesMadnessGrayRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x1, 0x0
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
waitforvisualfinish
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x1
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x1
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x1
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x1
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x1
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x1
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x1
createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x1
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x1
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x1
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x1
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x1
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x1
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x1
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x1
createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
delay 0x5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
delay 0x5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_MULTI_ATTACK::
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_CUT @cut
monbg ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
waitforvisualfinish
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call MultiAttackBuff
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_WHITE
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call MultiAttackBuff
delay 0x8
call MultiAttackBuff
waitforvisualfinish
delay 0xF
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0xffe0, 0x0
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0xffd0, 0x0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_TARGET
end
MultiAttackBuff:
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
delay 0x4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
delay 0x4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
Move_MIND_BLOWN::
loadspritegfx ANIM_TAG_PINK_HEART @pink color
loadspritegfx ANIM_TAG_SMALL_BUBBLES @blue color
loadspritegfx ANIM_TAG_BLACEPHALON_HEAD @head
loadspritegfx ANIM_TAG_ORBS @circles
loadspritegfx ANIM_TAG_IMPACT @hit
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0
waitforvisualfinish
playsewithpan SE_FALL, SOUND_PAN_TARGET
createsprite gMindBlownHeadTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x25
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 15, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 15, 1
delay 0x1
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gMindBlownBlueImpactTemplate, ANIM_TARGET, 3, 0x1, 0x0
createsprite gMindBlownPinkImpactTemplate, ANIM_TARGET, 3, 0x1, 0x0
call MindBlownBlueOrbs
delay 0x1
call MindBlownPinkOrbs
delay 0x1
call MindBlownBlueOrbs
delay 0x1
call MindBlownPinkOrbs
delay 0x1
call MindBlownBlueOrbs
delay 0x1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
blendoff
clearmonbg ANIM_TARGET
end
MindBlownBlueOrbs:
createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0xFF90, 0x8 @up
createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x5F, 0xFF9D, 0x8 @upper right
createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x73, 0x0, 0x8 @right
createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x4F, 0x37, 0x8 @lower right
createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x53, 0x8 @down
createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFFB0, 0x43, 0x8 @lower left
createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFF60, 0x0, 0x8 @left
createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFFAA, 0xFF94, 0x8 @upper left
return
MindBlownPinkOrbs:
createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x2D, 0xFF9D, 0x8 @between up and upper right
createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xDF, 0xFF9D, 0x8 @between right and upper right
createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x9F, 0x37, 0x8 @between right and lower right
createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x1F, 0x37, 0x8 @between lower right and down
createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFFE0, 0x43, 0x8 @between lower left and down
createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFF60, 0x43, 0x8 @between left and lower left
createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFF2A, 0xFFAA, 0x8 @between left and upper left
createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFFDA, 0xFF94, 0x8 @between up and upper left
return
Move_PLASMA_FISTS::
loadspritegfx ANIM_TAG_SHOCK_3 @charge
loadspritegfx ANIM_TAG_SPARK_2 @ElectricityEffect
loadspritegfx ANIM_TAG_SPARK @shock wave
loadspritegfx ANIM_TAG_IMPACT @thunder punch
loadspritegfx ANIM_TAG_HANDS_AND_FEET @thunder punch
loadspritegfx ANIM_TAG_LIGHTNING @thunder punch
monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0
waitforvisualfinish
createsprite gPlasmaFistsChargeTemplate, ANIM_ATTACKER, 2, 0x0
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 3, 92, 1
call PlasmaFistSpark1
delay 0xA
call PlasmaFistSpark2
delay 0xA
call PlasmaFistSpark1
delay 0xA
call PlasmaFistSpark2
delay 0xA
call PlasmaFistSpark1
delay 0xA
call PlasmaFistSpark2
delay 0xA
call PlasmaFistSpark1
delay 0xA
call PlasmaFistSpark2
delay 0xA
call PlasmaFistSpark1
delay 0xA
call PlasmaFistSpark2
delay 0xA
call PlasmaFistSpark1
delay 0xA
call PlasmaFistSpark2
waitforvisualfinish
clearmonbg ANIM_ATTACKER
createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_ATTACKER
waitforvisualfinish
monbg ANIM_TARGET
call PlasmaFistsImpact
waitforvisualfinish
call PlasmaFistsImpact
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
PlasmaFistSpark1:
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 11, RGB(31, 31, 22)
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
return
PlasmaFistSpark2:
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
return
PlasmaFistsImpact:
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x8, 0x1, 0x0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1
delay 0x1
createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xffd0
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10
delay 0x1
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101
delay 0x2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2
return
Move_PHOTON_GEYSER::
loadspritegfx ANIM_TAG_SHOCK_3 @charge
loadspritegfx ANIM_TAG_SPARK_2 @ElectricityEffect
loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color
loadspritegfx ANIM_TAG_THIN_RING @calm mind
loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color
loadspritegfx ANIM_TAG_ORBS @recover
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gPhotonGeyserChargeTemplate, ANIM_ATTACKER, 2, 0x0
call PhotonGeyserSparks1
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 0x10
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x28, 0x10
delay 0xA
call PhotonGeyserSparks2
delay 0xA
call PhotonGeyserSparks1
delay 0xA
call PhotonGeyserSparks2
delay 0xA
call PhotonGeyserSparks1
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd8, 0x10
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0x14, 0x10
delay 0xA
call PhotonGeyserSparks2
delay 0xA
call PhotonGeyserSparks1
delay 0xA
call PhotonGeyserSparks2
delay 0xA
call PhotonGeyserSparks1
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x0, 0x10
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0x0, 0x10
delay 0xA
call PhotonGeyserSparks2
delay 0xA
call PhotonGeyserSparks1
delay 0xA
call PhotonGeyserSparks2
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xF, 0x0
clearmonbg ANIM_ATTACKER
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER
unloadspritegfx ANIM_TAG_ORBS @recover
unloadspritegfx ANIM_TAG_SHOCK_3 @charge
loadspritegfx ANIM_TAG_YELLOW_BALL @confuse ray (for zap cannon)
loadspritegfx ANIM_TAG_BLACK_BALL_2 @zap cannon
loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color
createsprite gPhotonGeyserWhiteRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8
createsprite gPhotonGeyserZapBallTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0
createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0
createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1
createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0
createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2
createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0
createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1
createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0
createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2
waitforvisualfinish
monbg ANIM_TARGET
createsprite gPhotonGeyserYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
unloadspritegfx ANIM_TAG_YELLOW_BALL @confuse ray (for zap cannon)
unloadspritegfx ANIM_TAG_BLACK_BALL_2 @zap cannon
unloadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color
@Shoot beam to the sky
loadspritegfx ANIM_TAG_STRAIGHT_BEAM
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x6, 0x0, 0x10, 0x43FF @Light yellow
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 96, 1
panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
call PhotonGeyserBeam
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x10, 0x0, 0x43FF @Light yellow
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xF, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
PhotonGeyserSparks1:
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
return
PhotonGeyserSparks2:
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
return
PhotonGeyserBeam:
createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, 19, ANIM_TARGET, 180, 2, 6
delay 0x1
createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, 3, ANIM_TARGET, 180, 2, 5
delay 0x1
createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, -13, ANIM_TARGET, 180, 2, 4
delay 0x1
createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, -29, ANIM_TARGET, 180, 2, 3
delay 0x1
createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, -45, ANIM_TARGET, 180, 2, 2
delay 0x1
createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, -61, ANIM_TARGET, 180, 2, 1
delay 0x1
createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, -77, ANIM_TARGET, 180, 2, 0
return
Move_ZIPPY_ZAP::
end @to do:
Move_SPLISHY_SPLASH::
end @to do:
Move_FLOATY_FALL::
end @to do:
Move_PIKA_PAPOW::
end @to do:
Move_BOUNCY_BUBBLE::
end @to do:
Move_BUZZY_BUZZ::
end @to do:
Move_SIZZLY_SLIDE::
end @to do:
Move_GLITZY_GLOW::
end @to do:
Move_BADDY_BAD::
end @to do:
Move_SAPPY_SEED::
end @to do:
Move_FREEZY_FROST::
end @to do:
Move_SPARKLY_SWIRL::
end @to do:
Move_VEEVEE_VOLLEY::
end @to do:
Move_DOUBLE_IRON_BASH::
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x1c, 0x2
createvisualtask AnimTask_MetallicShine, 0x5, 0x0, 0x0, 0x0
waitforvisualfinish
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 0x14, 0x2
createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x0, 0xc, 0x4, 0x1, 0x4
createvisualtask AnimTask_AnimateGustTornadoPalette, 0x5, 0x1, 0x46
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 0xffe7, 0x0, 0x0, 0x0, 0x0 @wing attack
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 0x19, 0x0, 0x0, 0x0, 0x0 @wing attack
delay 0x18
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x18, 0x0, 0x0, 0x9
delay 0x11
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x1, 0x1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe0, 0x0, 0x0, 0x3
waitforvisualfinish
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0xb
waitforvisualfinish
delay 0x3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x7
clearmonbg ANIM_DEF_PARTNER
blendoff
end
@@@@@@@@@@@@@@@@@@@@@@@ GEN 8 @@@@@@@@@@@@@@@@@@@@@@@
Move_DYNAMAX_CANNON::
goto Move_HYPER_BEAM
Move_SNIPE_SHOT::
loadspritegfx ANIM_TAG_IMPACT_2
loadspritegfx ANIM_TAG_LEER
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 16, 0 @;Black
waitforvisualfinish
createsprite gLeerSpriteTemplate, ANIM_TARGET, 2, 0x18, -12
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 0x20
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gSnipeShotBallTemplate, ANIM_TARGET, 2, 0, 0, 16
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 16, 0, 0 @;Black
waitforvisualfinish
end
Move_JAW_LOCK::
loadspritegfx ANIM_TAG_SHARP_TEETH
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SHARP_TEETH, 0, 10, 10, 0x0B1D @Light orange
monbg ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x7, 0x0 @Black
waitforvisualfinish
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gJawLockTeethTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe0, 0x1, 0x333, 0x333, 0xa, 15
createsprite gJawLockTeethTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0x5, 0xfccd, 0xfccd, 0xa, 15
delay 0xa
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x0, 0x1, 0x1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 10, 2
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x7, 0x0, 0x0 @;Black
waitforvisualfinish
clearmonbg ANIM_TARGET
delay 0x1
end
Move_STUFF_CHEEKS::
loadspritegfx ANIM_TAG_BERRY_NORMAL
loadspritegfx ANIM_TAG_SHARP_TEETH
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
playsewithpan SE_M_METRONOME, 0xc0
createsprite gFloatingBerryTemplate, ANIM_ATTACKER, 1, 0x0
delay 0x45
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7 0x1 BERRYEAT_ON_PLAYER
BerryEatingOpponent:
call BiteOpponent
delay 0x10
call BiteOpponent
delay 0xA
goto POST_BERRY_EAT
BERRYEAT_ON_PLAYER:
call BitePlayer
delay 0x10
call BitePlayer
delay 0xA
POST_BERRY_EAT:
playsewithpan SE_SHINY, 0xc0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x2, 0x3, 0x7, 0x0, 0x67f1
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0
waitforvisualfinish
end
BitePlayer:
playsewithpan SE_M_BITE, 0x3f
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x27, 0xffD0, 0x0, 0x0, 0x333, 0xa
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x27, 0x10, 0x4, 0x0, 0xfccd, 0xa
return
BiteOpponent:
playsewithpan SE_M_BITE, 0x3f
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffDF, 0xffD0, 0x0, 0x0, 0x333, 0xa
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffDF, 0x10, 0x4, 0x0, 0xfccd, 0xa
return
Move_NO_RETREAT::
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER 0x7 0x12
createsprite gNoRetreatFlameTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 10, 0xA0, 0
createsprite gNoRetreatFlameTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -20, 10, 0xA0, 0
createvisualtask AnimTask_TeeterDanceMovement, 0x5
waitforvisualfinish
end
Move_TAR_SHOT::
loadspritegfx ANIM_TAG_POISON_BUBBLE
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 15, 15, 0 @Black
monbg ANIM_TARGET
createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0x0, 0x0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 0x5
createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0xffe8, 0x0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 0xf
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 16, RGB_BLACK @;Black
createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xffe6, 0xffe8, 0x0, 0xf, 0x37
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 0xa
createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xf, 0xffe5, 0x0, 0xC, 0x32
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 0xa
createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xfff1, 0xffef, 0x0, 0xa, 0x2d
playsewithpan SE_M_BUBBLE SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_MAGIC_POWDER::
loadspritegfx ANIM_TAG_POISON_POWDER
loadspritegfx ANIM_TAG_WATER_GUN
loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER 0xE 0x8
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0xffe2, 0xffea, 0x75, 0x50, 0x5, 0x1
createsprite gMagicPowderBluePowderTemplate, ANIM_TARGET, 2, 0xa, 0xffea, 0x75, 0x50, 0xfffb, 0x1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0xffe7, 0xffea, 0x75, 0x70, 0x5, 0x3
delay 0xf
createsprite gMagicPowderBluePowderTemplate, ANIM_TARGET, 2, 0xfffb, 0xffea, 0x75, 0x50, 0xfffb, 0x1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0x5, 0xffea, 0x75, 0x60, 0x5, 0x1
createsprite gMagicPowderBluePowderTemplate, ANIM_TARGET, 2, 0x0, 0xffea, 0x75, 0x45, 0xfffb, 0x1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xffea, 0x75, 0x70, 0x5, 0x2
delay 0x1e
createsprite gMagicPowderBluePowderTemplate, ANIM_TARGET, 2, 0xfff1, 0xffea, 0x75, 0x70, 0x5, 0x2
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0xf, 0xffea, 0x75, 0x50, 0xfffb, 0x1
createsprite gMagicPowderBluePowderTemplate, ANIM_TARGET, 2, 0xfff6, 0xffea, 0x75, 0x60, 0x7, 0x2
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xffea, 0x75, 0x5a, 0xfff8, 0x0
delay 0x14
createsprite gMagicPowderBluePowderTemplate, ANIM_TARGET, 2, 0xfff6, 0xffea, 0x75, 0x50, 0xfffb, 0x1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xffea, 0x75, 0x59, 0x5, 0x2
createsprite gMagicPowderBluePowderTemplate, ANIM_TARGET, 2, 0x14, 0xffea, 0x75, 0x70, 0xfff8, 0x2
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0x5, 0xffea, 0x75, 0x50, 0x5, 0x1
waitforvisualfinish
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1
waitforvisualfinish
end
Move_DRAGON_DARTS::
loadspritegfx ANIM_TAG_DREEPY
loadspritegfx ANIM_TAG_EXPLOSION
playsewithpan SE_FALL, SOUND_PAN_ATTACKER
createsprite gDreepyMissileTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x19
delay 0x19
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 16, 1
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1
waitforvisualfinish
end
Move_TEATIME::
loadspritegfx ANIM_TAG_TEAPOT
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100
playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER
delay 6
createsprite gTeapotSpriteTemplate, ANIM_ATTACKER, 12, 0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATK_PARTNER, 2, 0
delay 24
loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 22, 3
waitforvisualfinish
end
Move_OCTOLOCK::
loadspritegfx ANIM_TAG_TENDRILS
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_TENDRILS, 0, 12, 12, 0x3D98 @Pinkish Red
loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET 0x6 0x4
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x10, 0x0, 0x2
delay 0x7
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x0, 0x2
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x8, 0x1, 0x2
delay 0x7
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfff8, 0x1, 0x2
delay 0x8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
delay 0x14
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 8, RGB_RED
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
setarg 0x7 0xffff
waitforvisualfinish
end
Move_BOLT_BEAK::
loadspritegfx ANIM_TAG_HORN_HIT
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_ELECTRICITY
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HORN_HIT, 0, 12, 12, 0x079D @Yellow
call BoltBeakSparks
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22)
createsprite gHorizontalLungeSpriteTemplate, 0x2, 0x2, 0x4, 0x4
delay 0x4
createsprite gHornHitSpriteTemplate, 0x84, 0x3, 0x8, 0x8, 0xa
waitforvisualfinish
createsprite gFlashingHitSplatSpriteTemplate, 0x83, 0x4, 0x0, 0x0, 0x1, 0x1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, -31, 2, 0, 6, RGB(31, 31, 22)
call ElectricityEffect
waitforvisualfinish
end
BoltBeakSparks:
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
delay 0x0
createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
delay 0x0
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22)
delay 0xa
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 22)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
delay 0x0
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(1, 23, 29)
delay 0x14
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 4, 4, RGB(1, 23, 29)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x0, 0x14, 0x0, 0x0
createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x40, 0x14, 0x1, 0x0
createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x80, 0x14, 0x0, 0x0
createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x0, 0x14, 0x2, 0x0
createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0x20, 0x14, 0x0, 0x0
createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0x60, 0x14, 0x1, 0x0
createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0xa0, 0x14, 0x0, 0x0
createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0xe0, 0x14, 0x2, 0x0
delay 0x4
return
Move_FISHIOUS_REND::
loadspritegfx ANIM_TAG_SHARP_TEETH @Teeth
loadspritegfx ANIM_TAG_SMALL_BUBBLES
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SHARP_TEETH, 0, 10, 10, 0x726A @Blue Teeth
playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
createsprite gFishiousRendTeethTemplate, ANIM_TARGET, 0, 50, 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 12, 2
call FishousRendBubbles
waitforvisualfinish
end
FishousRendBubbles:
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xF, 0x0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xF, 0x0
delay 0x2
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xA, 0x0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xA, 0x0
delay 0x2
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x5, 0x0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x5, 0x0
delay 0x2
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0
delay 0x2
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfffb, 0x0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfffb, 0x0
delay 0x2
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0
delay 0x2
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff1, 0x0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff1, 0x0
delay 0x2
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xffec, 0x0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xffec, 0x0
delay 0x2
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff1, 0x0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff1, 0x0
delay 0x2
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0
delay 0x2
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfffb, 0x0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfffb, 0x0
delay 0x2
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0
delay 0x2
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x5, 0x0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x5, 0x0
delay 0x2
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xA, 0x0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xA, 0x0
return
Move_COURT_CHANGE::
goto Move_TRICK_ROOM
Move_CLANGOROUS_SOUL::
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_WATER_ORB @blue
loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey
loadspritegfx ANIM_TAG_SPARKLE_2 @stars
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
call ClangorousSoulStarBuffEffect
call ClangorousSoulStarBuffEffect
call ClangorousSoulStarBuffEffect
waitforvisualfinish
loadspritegfx ANIM_TAG_VERTICAL_HEX @red
loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @fist
createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0xfff0, 0, 0, 0, 10, ANIM_ATTACKER, ANIM_RIGHT_FIST, 1
createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0x10, 0, 0, 0, 10, ANIM_ATTACKER, ANIM_LEFT_FIST, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
loadspritegfx ANIM_TAG_THIN_RING @ring
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createsprite gClangorousSoulRedRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0
waitforvisualfinish
end
ClangorousSoulStarBuffEffect:
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createsprite gClangorousSoulBlueBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
delay 0x4
createsprite gClangorousSoulPurpleBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x0, 0x0, 0x20, 0x3c
delay 0x4
createsprite gClangorousSoulWhiteBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x4
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c
return
Move_BODY_PRESS::
loadspritegfx ANIM_TAG_ROUND_SHADOW @fly and bounce animation
loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 0xD, 0xD, 0x1E5D @Orange
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x6, 0x1, 0x0
delay 0x7
createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 @Fly up
waitforvisualfinish
delay 0x2F
createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3 @Bounce down
delay 0x2
playsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SquishTarget, 0x2
waitforvisualfinish
end
Move_DECORATE::
goto Move_FLOWER_SHIELD
Move_DRUM_BEATING::
loadspritegfx ANIM_TAG_MUSIC_NOTES
loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
loadspritegfx ANIM_TAG_ROOTS
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_MUSIC_NOTES, 0, 0xD, 0xD, 0x03AC @Green
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 0xf
call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1, 0x1, 0x0
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 0xf
call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x3, 0x3, 0x80
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 0x7
call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0x0, 0x80
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 0x7
call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0x1, 0x0
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 0x7
call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x3, 0x0
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 0x55, 0x10, 0x6, 0x0, 0x3, 0x50
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
delay 0x5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 0x55, 0xfff0, 0xfffa, 0x0, 0x2, 0x4b
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
delay 0x5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xfff6, 0x1, 0x3
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 8, 0, 20, 1
delay 0x3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xa, 0x8, 0x1, 0x3
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 0x3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xa, 0xfffd, 0x1, 0x2
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 0x3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xfffd, 0x1, 0x1, 0x2
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xfff6, 0x1, 0x1, 0x1
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xa, 0x1, 0x1
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_SNAP_TRAP:: @ placeholder
goto Move_BITE
Move_PYRO_BALL::
loadspritegfx ANIM_TAG_FLAT_ROCK
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_LEDGE, SOUND_PAN_ATTACKER @;Hop
createsprite gPyroBallRockTemplate, ANIM_ATTACKER, 2, 0, 0, 0
delay 0x19
playsewithpan SE_LEDGE, SOUND_PAN_ATTACKER @;Hop
delay 0x19
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x3, 0x0, 0x7, 0x043D
createsprite gPyroBallBurningRockTemplate, ANIM_ATTACKER, 2, 0, 0, 0
delay 0x19
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
delay 0x19
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
createsprite gPyroBallFlamesUpTemplate, ANIM_ATTACKER, 2, 0, 0, 1
delay 0x19
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createsprite gPyroBallEmberBallTemplate, ANIM_ATTACKER, 2, 0, 10, 0, 5, 20, -20
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB_RED
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
call FireSpreadEffect
delay 0x20
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x7, 0x0, 0x043D
waitforvisualfinish
end
Move_BEHEMOTH_BLADE::
goto Move_SACRED_SWORD
Move_BEHEMOTH_BASH::
goto Move_SUNSTEEL_STRIKE
Move_AURA_WHEEL::
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK, 0x0, 0xC, 0xC, 0x303B @Pinkish-Red Electricity
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK_2, 0x0, 0xC, 0xC, 0x76E1 @Blue Electricity
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0x0, 0xA, 0xA, 0x303B @Pinkish-Red
setalpha 12, 8
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
delay 0x2
createsprite gAuraWheelRedElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
delay 0x2
createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
delay 0x2
createsprite gAuraWheelRedElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
delay 0x2
createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
delay 0x2
createsprite gAuraWheelRedElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
delay 0x2
createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x18, 0x0, 0x0, 0x6
delay 0x4
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 23, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0, 0x1, 0x0
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK_2, 2, 12, 0, 0x76E1 @Revert blue Electricity
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0xc0, 0x28, 0x2, 0x8003
delay 0x7
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x9
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_BREAKING_SWIPE::
loadspritegfx ANIM_TAG_IMPACT @hits
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, 0x001F @Red
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK_2, 0, 12, 12, 0x001F @Red
monbg ANIM_TARGET
setalpha 12, 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x1
createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 21, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 3, 21, 1
delay 0x4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x1
createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, 0xfff1, 0xfff6, 0x5, 0x0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 0x4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x1
createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, 0xfff8, 0x8, 0x5, 0x2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 0x4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x14, 0x1, 0x1
createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, 0xffec, 0xf, 0x5, 0x1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitsound
waitforvisualfinish
blendoff
clearmonbg ANIM_TARGET
end
Move_BRANCH_POKE::
loadspritegfx ANIM_TAG_BRANCH
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
createsprite gBranchPokeBranchTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x25
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_OVERDRIVE::
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_ELECTRICITY
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity
call BoltBeakSparks
waitforvisualfinish
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 12, 12, 0x17BF @Yellow Electricity
call OverdriveRings
delay 0x8
call OverdriveRings
delay 0x10
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 0, 12, 0x76E1 @Blue Electricity
waitforvisualfinish
end
OverdriveRings:
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1f, 0x3, 0x8, 0x0, 0x3ff
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0
createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1
createvisualtask AnimTask_ShakeBattleTerrain, 0x2, 0x1, 0x0, 0x6, 0x1
createvisualtask SoundTask_WaitForCry, 0x5
return
Move_APPLE_ACID::
loadspritegfx ANIM_TAG_APPLE
loadspritegfx ANIM_TAG_POISON_BUBBLE
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 12, 12, 0x061D @Orange
playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
createsprite gAppleAcidFloatingAppleTemplate, ANIM_ATTACKER, 12, 0x0
delay 0x30
monbg ANIM_TARGET
createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0x0, 0x0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 0x5
createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0x18, 0x0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 0x5
createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0xffe8, 0x0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 0xf
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0x0, 0xffea, 0x0, 0xf, 0x37
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 0xa
createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xffe6, 0xffe8, 0x0, 0xf, 0x37
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 0xa
createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xf, 0xffe5, 0x0, 0xf, 0x32
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 0xa
createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xfff1, 0xffef, 0x0, 0xa, 0x2d
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 0xa
createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0x1b, 0xffea, 0x0, 0xf, 0x32
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_GRAV_APPLE::
loadspritegfx ANIM_TAG_APPLE
fadetobg BG_IN_AIR
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xf800, 0x0, 0xffff
waitbgfadein
call SmallAppleShower
call SmallAppleShower
createsprite gGravAppleLargeApple, ANIM_TARGET, 2, 0x0, 0x3c, 4, ANIM_TARGET
delay 0x7
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 0x15, 0x0, 0x4
delay 0x30
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10
waitforvisualfinish
call UnsetPsychicBg
end
SmallAppleShower:
createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 35, 0x3c, 4, ANIM_TARGET
playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
delay 0x2
createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -30, 0x44, 4, ANIM_TARGET
playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
delay 0x2
createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 27, 0x37, 4, ANIM_TARGET
playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
delay 0x2
createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -20, 0x32, 4, ANIM_TARGET
playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
delay 0x2
createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 33, 0x3a, 4, ANIM_TARGET
playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
delay 0x2
createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -12, 0x3a, 4, ANIM_TARGET
playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
delay 0x2
createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 19, 0x3c, 4, ANIM_TARGET
playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
delay 0x2
createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -38, 0x3a, 4, ANIM_TARGET
playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
delay 0x2
createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 5, 0x3c, 4, ANIM_TARGET
playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
delay 0x2
createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -23, 0x28, 4, ANIM_TARGET
playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
delay 0x2
return
@ credits to Skeli
Move_SPIRIT_BREAK::
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_TEAL_ALERT
loadspritegfx ANIM_TAG_EXPLOSION_2
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0x10, 0x10, 0x7FFF
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_TEAL_ALERT, 0x0, 0xA, 0xA, 0x7DDE
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_EXPLOSION_2, 0x0, 0xA, 0xA, 0x7DDE
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -20, 8, 48, 8, 56, 6
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
createsprite gSpriteTemplate_SpiritBreakChargeBall, ANIM_TARGET, 1, ANIM_TARGET
call MindReaderEyeSpikeEffect
call MindReaderEyeSpikeEffect
call MindReaderEyeSpikeEffect
call MindReaderEyeSpikeEffect
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 5, 1
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gSpriteTemplate_SpiritBreakExplode, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1
waitforvisualfinish
delay 0x5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
clearmonbg ANIM_DEF_PARTNER
waitforvisualfinish
end
Move_STRANGE_STEAM::
loadspritegfx ANIM_TAG_PINK_CLOUD
loadspritegfx ANIM_TAG_FINGER
loadspritegfx ANIM_TAG_WATER_GUN @blue colour
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FINGER, 0, 10, 10, 0x4798 @Green
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x4, 0xA
call StrangeSteamCloud
call StrangeSteamCloud
call StrangeSteamCloud
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 42, 1
call StrangeSteamCloud
call StrangeSteamCloud
call StrangeSteamCloud
call StrangeSteamCloud
call StrangeSteamCloud
call StrangeSteamCloud
call StrangeSteamCloud
call StrangeSteamCloud
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
StrangeSteamCloud:
createsprite gStrangeSteamPinkCloudTemplate, ANIM_TARGET, 2, 0xf, 0xf, 0x14, 0, 0
createsprite gStrangeSteamGreenCloudTemplate, ANIM_TARGET, 2, 0xf, 0xf, 0x14, 0xa, 0x5
createsprite gStrangeSteamPinkCloudTemplate, ANIM_TARGET, 2, 0xf, 0xf, 0x14, 0xfff6, 0xfffb
delay 0x1
createsprite gStrangeSteamGreenCloudTemplate, ANIM_TARGET, 2, 0xf, 0xf, 0x14, 0x14, 0xa
createsprite gStrangeSteamBlueCloudTemplate, ANIM_TARGET, 2, 0xf, 0xf, 0x14, 0xffec, 0xfff6
delay 0x2
return
Move_LIFE_DEW::
loadspritegfx ANIM_TAG_WATER_DROPLET
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_ATK_PARTNER
createsprite gLifeDewDropletTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_ATTACKER
createsprite gLifeDewDropletTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_ATK_PARTNER
delay 0x15
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitforvisualfinish
playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER
createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, 0, -5, ANIM_ATTACKER, FALSE
createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, 0, -5, ANIM_ATK_PARTNER, FALSE
delay 0x7
createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, -15, 10, ANIM_ATTACKER, FALSE
createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, -15, 10, ANIM_ATK_PARTNER, FALSE
delay 0x7
createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, -15, -15, ANIM_ATTACKER, FALSE
createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, -15, -15, ANIM_ATK_PARTNER, FALSE
delay 0x7
createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, 10, -5, ANIM_ATTACKER, FALSE
createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, 10, -5, ANIM_ATK_PARTNER, FALSE
delay 0x7
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
end
Move_OBSTRUCT::
loadspritegfx ANIM_TAG_NOISE_LINE @growl
loadspritegfx ANIM_TAG_PROTECT
loadspritegfx ANIM_TAG_OBSTRUCT_CROSS
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_NOISE_LINE, 0, 10, 10, 0 @Black
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PROTECT, 0, 10, 10, 0 @Black
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL
call RoarEffect
waitforvisualfinish
delay 0x10
monbg ANIM_ATK_PARTNER
splitbgprio ANIM_ATTACKER
waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10
createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0x0, 0x5a @;Protect
waitforvisualfinish
createsprite gObstructCrossTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x24
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
end
@Credits to Skeli
Move_FALSE_SURRENDER::
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_CROSS_IMPACT
monbg ANIM_ATTACKER
fadetobg BG_DARK
waitbgfadein
delay 0x0
playsewithpan SE_M_FAINT_ATTACK, 0xc0
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3
createvisualtask AnimTask_AttackerFadeToInvisible, 0x2, 0x1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
invisible ANIM_ATTACKER
delay 0x1
createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 0x2,
monbg ANIM_TARGET
setalpha 12, 8
delay 0x1
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1f, 0x3, 0x1, 0x7fff, 0xa, 0x0, 0xa
createsprite gSpriteTemplate_LargeCrossImpact, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x14
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
delay 0x1
setarg 0x7, 0x1000
delay 0x1
createvisualtask AnimTask_InitAttackerFadeFromInvisible, 0x2,
monbg ANIM_ATTACKER
createvisualtask AnimTask_AttackerFadeFromInvisible, 0x2, 0x1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 0x1
restorebg
waitbgfadein
end
Move_METEOR_ASSAULT::
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_METEOR
loadspritegfx ANIM_TAG_EXPLOSION
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 12, 12, 0x0B1D @Light orange
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, 0x0B1D @Light orange
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 48, 0, 4
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
waitforvisualfinish
invisible ANIM_ATTACKER
createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 0xF
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ATTACKER), 1, 0x10, 0x10, 0x7FFF @Screen flash white
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 32, 1
call BasicExplosion
call BasicExplosion
waitforvisualfinish
visible ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ATTACKER), 1, 0x10, 0, 0x7FFF @Screen revert from white
waitforvisualfinish
end
BasicExplosion:
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1
delay 0x3
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, 0x1, 0x1
delay 0x3
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, 0x1, 0x1
delay 0x3
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, 0x1, 0x1
delay 0x3
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, 0x1, 0x1
return
Move_ETERNA_BEAM::
goto Move_HYPER_BEAM
Move_STEEL_BEAM::
loadspritegfx ANIM_TAG_CLAW_SLASH
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
delay 48
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_GUST
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 20
loadspritegfx ANIM_TAG_STEEL_BEAM
call SetSteelBeamBackground
panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_CreateSmallSteelBeamOrbs, 5
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 10, RGB(24, 24, 48)
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
call SteelBeam_Continuity
call SteelBeam_Continuity
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 10, 0, RGB(24, 24, 48)
call UnsetHighSpeedBg
end
SteelBeam_Continuity:
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
return
SetSteelBeamBackground:
createvisualtask AnimTask_GetAttackerSide, 2
jumprettrue SetSteelBeamBgPlayer
fadetobg BG_STEEL_BEAM_OPPONENT
goto SetHighSpeedBgFade
SetSteelBeamBgPlayer:
fadetobg BG_STEEL_BEAM_PLAYER
@Credits to Skeli
Move_EXPANDING_FORCE::
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_EXPLOSION_2
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0xA, 0xA, 0x7DDE
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_EXPLOSION_2, 0x0, 0xA, 0xA, 0x7DDE
monbg ANIM_DEF_PARTNER
call SetPsychicBackground
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, F_PAL_ATTACKER, 2, 0, 8, RGB(31, 23, 0)
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
choosetwoturnanim EXPANDING_FORCE_SINGLE_TARGET EXPANDING_FORCE_BOTH_TARGETS
EXPANDING_FORCE_SINGLE_TARGET:
createsprite gSpriteTemplate_SpiritBreakChargeBall, ANIM_TARGET, 1, ANIM_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 0x2, 0x0, 0x1, 0x18, 0x1, 0x0
call MaxKnuckleExplosionGeyser
waitforvisualfinish
call UnsetPsychicBg
clearmonbg ANIM_DEF_PARTNER
end
EXPANDING_FORCE_BOTH_TARGETS:
createsprite gSpriteTemplate_SpiritBreakChargeBall, ANIM_TARGET, 1, ANIM_TARGET
createsprite gSpriteTemplate_SpiritBreakChargeBall, ANIM_TARGET, 1, ANIM_DEF_PARTNER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 24, 1 @;High power
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 5, 0, 24, 1
call ExpandingForceExplosionGeyser
waitforvisualfinish
call UnsetPsychicBg
clearmonbg ANIM_DEF_PARTNER
end
ExpandingForceExplosionGeyser:
createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0003, 0x0005, ANIM_TARGET
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfff5, 0xfff1, ANIM_TARGET
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0008, 0xfffb, ANIM_TARGET
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfffa, 0x0012, ANIM_TARGET
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0000, 0x0005, ANIM_TARGET
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET
delay 0x0
createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET
delay 0x0
createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET
delay 0x0
createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET
delay 0x0
createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET
delay 0x0
createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET
delay 0x0
createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET
delay 0x0
createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET
delay 0x0
createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET
delay 0x0
createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET
return
MaxKnuckleExplosionGeyser:
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0x0005, ANIM_TARGET, 0x0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xfff1, ANIM_TARGET, 0x0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xfffb, ANIM_TARGET, 0x0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0012, ANIM_TARGET, 0x0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0x0005, ANIM_TARGET, 0x0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET, 0x0
return
@Credits to Skeli
Move_STEEL_ROLLER::
loadspritegfx ANIM_TAG_STEAMROLLER
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gSpriteTemplate_SteelRoller, ANIM_TARGET, 3, 0, -40, 2, 50, 3
delay 1
createvisualtask AnimTask_SquishTarget, 0x2,
delay 14
call SteelRollerRocks
delay 33
call SteelRollerRocks
waitforvisualfinish
end
SteelRollerRocks:
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xfff4, 0x1b, 0x2, 0x3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0x8, 0x1c, 0x3, 0x4
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xfffc, 0x1e, 0x2, 0x3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xc, 0x19, 0x4, 0x4
return
@Credits to Skeli
Move_SCALE_SHOT::
loadspritegfx ANIM_TAG_SHELL_RIGHT
loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x6
delay 0x3
playsewithpan SE_M_BONEMERANG, SOUND_PAN_ATTACKER
createsprite gSpriteTemplate_ScaleShotScale, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0x14, 0x101
waitforvisualfinish
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
delay 0x10
stopsound
waitforvisualfinish
end
@Credits to Skeli
Move_METEOR_BEAM::
loadspritegfx ANIM_TAG_ROCKS
fadetobg BG_COSMIC
waitbgfadeout
choosetwoturnanim METEOR_BEAM_CHARGE METEOR_BEAM_BLAST
METEOR_BEAM_CHARGE:
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xFC00, FALSE, 0xffff
waitbgfadein
monbg ANIM_ATK_PARTNER
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call ContinentalCrushStockpileRocks
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call ContinentalCrushStockpileRocks
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
call UnsetPsychicBg
end
METEOR_BEAM_BLAST:
createvisualtask AnimTask_StartSlidingBg, 0x5, 0xf700, 0x0, TRUE, 0xffff @;Scroll right/left
waitbgfadein
monbg ANIM_TARGET
panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER SOUND_PAN_TARGET 0x2 0x0
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 87, 1
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 0, 4, 81, 1
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
call MeteorBeamRockLaunch
waitforvisualfinish
clearmonbg ANIM_TARGET
call UnsetPsychicBg
end
MeteorBeamRockLaunch:
createsprite gSpriteTemplate_MeteorBeamRock, ANIM_TARGET, 2, 0, 0, 0x10
delay 0x2
createsprite gSpriteTemplate_MeteorBeamRock, ANIM_TARGET, 2, 0, 0, 0x10
delay 0x2
return
Move_SHELL_SIDE_ARM::
createvisualtask AnimTask_ShellSideArm, 0x5
jumpargeq 0x0, TRUE, Move_SHELL_SIDE_ARM_PHYSICAL
jumpargeq 0x0, FALSE, Move_SHELL_SIDE_ARM_SPECIAL
Move_SHELL_SIDE_ARM_PHYSICAL: @ Modified Body Slam, placeholder
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 6, 6, RGB_MAGENTA
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
waitforvisualfinish
delay 11
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SHELL_SIDE_ARM_SPECIAL: @ Modified Snipe Shot, placeholder
loadspritegfx ANIM_TAG_IMPACT_2
loadspritegfx ANIM_TAG_LEER
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT_2, 0, 6, 6, RGB_MAGENTA
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_LEER, 0, 6, 6, RGB_MAGENTA
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gLeerSpriteTemplate, ANIM_TARGET, 2, 0x18, -12
waitforvisualfinish
delay 0x20
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gSnipeShotBallTemplate, ANIM_TARGET, 2, 0, 0, 24
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
waitforvisualfinish
end
@Credits to Skeli
Move_MISTY_EXPLOSION::
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x8, 0x9, 0x7A5B, 0x8, 0x0, 0x8
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 8, 0, 40, 1
call Explosion1
call Explosion1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x1, 0x1, 0x10, 0x10, 0x7F7F @;White Pink
delay 0x32
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x1, 0x3, 0x10, 0x0, 0x7F7F @;White Pink
end
@Credits to Skeli
Move_GRASSY_GLIDE::
loadspritegfx ANIM_TAG_LEAF @leaves
loadspritegfx ANIM_TAG_IMPACT @hits
loadspritegfx ANIM_TAG_WHIP_HIT
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_IMPACT, 0x0, 0xD, 0xD, 0x0266 @;Leaf Green
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(12, 29, 0)
delay 0x2
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -120, 0, 0, 10 @;Slide off off, screen
waitforvisualfinish
call GrassPledgeMiddleFountain
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x2
end
@Credits to Skeli
Move_RISING_VOLTAGE::
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_LIGHTNING
monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_GetBattleTerrain, 0x5,
jumpargeq 0x0, BG_ELECTRIC_TERRAIN, ANIM_RISING_VOLTAGE_STRONGER
ANIM_RISING_VOLTAGE_NORMAL:
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_BG, 0x1, 0x0, 0x4, 0x0 @;To black
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 30, 0, 3 @;Amount, Slowness, Slowness, Compaction
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0xc
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 0, 0x0
waitforvisualfinish
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 0x2, 0x0, 0x1, 0x34, 0x1, 0x0
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 4, 0, 12, RGB(29, 28, 1)
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x10
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xffe0
call StokedSparksurferSparkGeyser
call StokedSparksurferSparkGeyser
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_BG, 0x1, 0x4, 0x0, 0x0 @;From black
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
ANIM_RISING_VOLTAGE_STRONGER:
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 @;To black
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 55, 0, 0 @;Amount, Slowness, Slowness, Compaction
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0xc
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2,
waitforvisualfinish
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 0x2, 0x0, 0x1, 0x54, 0x1, 0x0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0x10, 0x079D
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x10, 0x10
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x10, 0xfff0
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x10, 0xffe0
call StokedSparksurferSparkGeyser
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -0x18, 0x10
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -0x18, 0xfff0
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -0x18, 0xffe0
call StokedSparksurferSparkGeyser
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x10
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xffe0
call StokedSparksurferSparkGeyser
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x10, 0x0, 0x079D @;From Yellow
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 @;From black
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
Move_TERRAIN_PULSE::
loadspritegfx ANIM_TAG_DRAGON_PULSE
monbg ANIM_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
createvisualtask AnimTask_TerrainPulse, 0x5
jumpargeq 0x0, TYPE_ELECTRIC, TerrainPulseElectric
jumpargeq 0x0, TYPE_GRASS, TerrainPulseGrass
jumpargeq 0x0, TYPE_FAIRY, TerrainPulseFairy
jumpargeq 0x0, TYPE_PSYCHIC, TerrainPulsePsychic
TerrainPulseNormal:
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB_WHITE
waitforvisualfinish
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
call DragonPulseParticle
call DragonPulseParticle
createvisualtask AnimTask_SwayMon, 5, 0, 2, 51200, 24, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB_WHITE
goto TerrainPulseEnd
TerrainPulseElectric:
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(27, 27, 0)
waitforvisualfinish
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
call DragonPulseParticle
call DragonPulseParticle
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(27, 27, 0)
goto TerrainPulseEnd
TerrainPulseGrass:
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(11, 26, 11)
waitforvisualfinish
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
call DragonPulseParticle
call DragonPulseParticle
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(11, 26, 11)
goto TerrainPulseEnd
TerrainPulseFairy:
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(31, 24, 31)
waitforvisualfinish
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
call DragonPulseParticle
call DragonPulseParticle
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(31, 24, 31)
goto TerrainPulseEnd
TerrainPulsePsychic:
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(27, 0, 13)
waitforvisualfinish
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
call DragonPulseParticle
call DragonPulseParticle
createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(27, 0, 13)
goto TerrainPulseEnd
TerrainPulseEnd:
call DragonPulseParticle
call DragonPulseParticle
call DragonPulseParticle
call DragonPulseParticle
call DragonPulseParticle
call DragonPulseParticle
call DragonPulseParticle
call DragonPulseParticle
call DragonPulseParticle
waitforvisualfinish
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB_BLACK
waitforvisualfinish
blendoff
clearmonbg ANIM_TARGET
end
Move_SKITTER_SMACK::
loadspritegfx ANIM_TAG_IMPACT @Hits
loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond
loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour
loadspritegfx ANIM_TAG_RAZOR_LEAF
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x7FFF
waitforvisualfinish
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
invisible ANIM_ATTACKER
delay 1
visible ANIM_ATTACKER
delay 1
invisible ANIM_ATTACKER
delay 1
visible ANIM_ATTACKER
delay 1
invisible ANIM_ATTACKER
waitsound
createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30
delay 0x17
createvisualtask AnimTask_IsTargetSameSide, 0x2,
createvisualtask AnimTask_SnatchOpposingMonMove, 0x2,
delay 0x19
visible ANIM_ATTACKER
invisible ANIM_ATTACKER
delay 5
createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
call HyperspaceHoleMovement
createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0
call HyperspaceHoleMovement
createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0
call HyperspaceHoleMovement
createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0
call HyperspaceHoleMovement
waitforvisualfinish
visible ANIM_ATTACKER
delay 1
invisible ANIM_ATTACKER
delay 1
visible ANIM_ATTACKER
delay 1
invisible ANIM_ATTACKER
delay 1
visible ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x7FFF
waitforvisualfinish
end
@Credits to Skeli
Move_BURNING_JEALOUSY::
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 42, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 8, RGB_RED
call BurningJealousyFireBuffEffect
delay 0x8
call BurningJealousyFireBuffEffect
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 8, RGB_RED
delay 0x4
call BurningJealousyFireBuffEffect
waitforvisualfinish
monbg ANIM_TARGET
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
call BurningJealousyFlames
delay 0x8
call BurningJealousyFlames
delay 0x8
call BurningJealousyFlames
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 12, 1
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_DEF_PARTNER, RGB_RED, 12, 1, 1
call FireSpreadEffect @ INCINERATE_BURN_CHANCE
waitforvisualfinish
clearmonbg ANIM_TARGET
end
BurningJealousyFireBuffEffect:
createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xffe8, 0x1a, 0x2, 0x18
delay 0x3
createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xe, 0x1c, 0x1, 0x18
delay 0x3
createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xfffb, 0xa, 0x2, 0x18
delay 0x3
createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1c, 0x1a, 0x3, 0x18
delay 0x3
return
BurningJealousyFlames:
createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0xfb00, 0x0, 0x3
createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x0, 0x0500, 0x3
createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x0, 0xfb00, 0x3
createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x0500, 0x0300, 0x3
createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0xfb00, 0x0300, 0x3
createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x0500, 0xfd00, 0x3
createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0xfb00, 0xfd00, 0x3
return
@Credits to Skeli
Move_LASH_OUT::
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
loadspritegfx ANIM_TAG_SLAM_HIT_2
loadspritegfx ANIM_TAG_IMPACT @hit
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_SLAM_HIT_2, 0x0, 0xA, 0xA, 0x1F
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call PowerTripBuffUp
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call PowerTripBuffUp
delay 0x8
call PowerTripBuffUp
waitforvisualfinish
fadetobg BG_DARK
waitbgfadein
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
createsprite gSpriteTemplate_LashOutStrike, ANIM_TARGET, 2, 0xfff0, 0xfff0, FALSE
delay 0x8
createsprite gFoulPlayImpactTemplate, ANIM_TARGET, 3, 10, 0x0, ANIM_TARGET, 0x1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfff4, 0xa, 0x0, 0x3
delay 0x8
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x5
delay 0x8
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
createsprite gSpriteTemplate_LashOutStrike, ANIM_TARGET, 2, 0xfff0, 0xfff0, TRUE
delay 0x8
createsprite gFoulPlayImpactTemplate, ANIM_TARGET, 3, -10, 0x0, ANIM_TARGET, 0x1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xC, 0xa, 0x0, 0x3
delay 0x8
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x5
restorebg
clearmonbg ANIM_DEF_PARTNER
end
Move_POLTERGEIST::
loadspritegfx ANIM_TAG_EYE_SPARKLE
loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond
loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_POLTERGEIST
fadetobg BG_NIGHTMARE
waitbgfadein
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 0, 16, RGB_BLACK
waitforvisualfinish
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 16, 0, RGB_BLACK
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
delay 0x1
createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x24
delay 0x30
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_PoltergeistItem, 2
waitforvisualfinish
setalpha 12, 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x7, 0x5, 0x1, 0x0, 0xa, 0x0, 0x0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_NightmareClone, 0x2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
clearmonbg 0x3
blendoff
end
@Credits to Skeli
Move_CORROSIVE_GAS::
loadspritegfx ANIM_TAG_PINK_CLOUD @Fumes
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_PINK_CLOUD, 0x0, 0xE, 0xE, 0x19EF @;Garbage green
monbg ANIM_ATTACKER
loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER, 0x8, 0x3
delay 0x0
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 1, 2, 0, 15, RGB(15, 15, 6) @;Garbage green
createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x7a, 0x3, 0xfff2, 0x12, 0x2e
delay 0x0
createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x79, 0x3, 0xe, 0xfff2, 0x2e
delay 0x0
createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x78, 0x3, 0xfff4, 0xfff6, 0x2e
delay 0x0
createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x77, 0x3, 0xe, 0xe, 0x2e
delay 0x0
createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x76, 0x3, 0x0, 0x0, 0x2e
delay 0x0
createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x7b, 0x3, 0x4, 0x4, 0x1e
waitforvisualfinish
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_TARGET | F_PAL_ATK_PARTNER | F_PAL_DEF_PARTNER), 1, 2, 0, 14, RGB(15, 15, 6) @;Garbage green
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
@Credits to Skeli
Move_COACHING::
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 1
waitforvisualfinish
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 10, RGB(29, 18, 7)
createvisualtask AnimTask_Splash, 2, ANIM_TARGET, 1
waitforvisualfinish
end
@Credits to Skeli
Move_FLIP_TURN::
loadspritegfx ANIM_TAG_ICE_CRYSTALS @;Bubbles
loadspritegfx ANIM_TAG_HYDRO_PUMP
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
call WaterfallBubblesOnAttacker
waitforvisualfinish
invisible ANIM_ATTACKER
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gSpriteTemplate_FlipTurnThere, ANIM_TARGET, 2, 0x0, 0x0, 0x15
waitforvisualfinish
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
createsprite gSpriteTemplate_FlipTurnBack, ANIM_ATTACKER, 3, 0x0, 0xFFF1, 0xFFF0, 0x24
waitforvisualfinish
visible ANIM_ATTACKER
clearmonbg ANIM_TARGET
blendoff
end
@Credits to Skeli
Move_TRIPLE_AXEL::
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VITAL_THROW2, 0x3f
jumpifmoveturn 0, TripleAxelTurn0
jumpifmoveturn 1, TripleAxelTurn1
goto TripleAxelTurn2
TripleAxelTurn0:
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0xfff0, 0xfff8, 0x14, 0x1, 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff0, 0x1, 0x2
createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0xff00, 0xffd8
createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0x1a0, 0xffda
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 4, 1
goto TripleAxelEnd
TripleAxelTurn1:
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0x8, 0x8, 0x14, 0x1, 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x8, 0x0, 0x1, 0x2
createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x8, 0x8, 0xa0, 0xffe0
createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x8, 0x8, 0xff00, 0xffd8
createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x8, 0x8, 0x1a0, 0xffda
createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x8, 0x8, 0xfe80, 0xffe1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
goto TripleAxelEnd
TripleAxelTurn2:
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x14, 0x1, 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfff8, 0x1, 0x1
createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0xa0, 0xffe0
createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0xff00, 0xffd8
createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0x80, 0xfff0
createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0x1a0, 0xffda
createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0xff80, 0xffea
createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0xfe80, 0xffe1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
TripleAxelEnd:
delay 4
playsewithpan SE_M_ICY_WIND, 0x3f
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
@Credits to Skeli
Move_DUAL_WINGBEAT::
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WHITE_FEATHER
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1
playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET
jumpifmoveturn 1, DualWingbeatRightSide
DualWingbeatLeftSide:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, 10, ANIM_TARGET, 0x2
delay 1
playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -20, 0, ANIM_TARGET, 0x2
call DualWingbeatFeatherScatterLeft
delay 1
playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -20, -10, ANIM_TARGET, 0x2
delay 1
playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 5, -20, -20, ANIM_TARGET, 0x2
delay 1
playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 6, -20, -30, ANIM_TARGET, 0x2
waitforvisualfinish
blendoff
end
DualWingbeatRightSide:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 10, 10, ANIM_TARGET, 0x2
delay 1
playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 0, ANIM_TARGET, 0x2
call DualWingbeatFeatherScatterRight
delay 1
playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, -10, ANIM_TARGET, 0x2
delay 1
playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 5, 10, -20, ANIM_TARGET, 0x2
delay 1
playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 6, 10, -30, ANIM_TARGET, 0x2
waitforvisualfinish
blendoff
end
DualWingbeatFeatherScatterLeft:
createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0xa0, 0xffe0
createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0xff00, 0xffd8
createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0x1a0, 0xffda
createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0xfe80, 0xffe1
return
DualWingbeatFeatherScatterRight:
createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, 0xfff8, 0xa0, 0xffe0
createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, 0xfff8, 0xff00, 0xffd8
createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, 0xfff8, 0x1a0, 0xffda
createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, 0xfff8, 0xfe80, 0xffe1
return
@ credits to Skeli
Move_SCORCHING_SANDS::
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_ATK_PARTNER
splitbgprio ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x0, 0x0, 0x3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2
call SandAttackDirt
call SandAttackDirt
call SandAttackDirt
call SandAttackDirt
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 2, 0, 25, 1
call SandAttackDirt
call SandAttackDirt
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
call FireSpreadEffect
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
@ credits to skeli
Move_JUNGLE_HEALING::
loadspritegfx ANIM_TAG_ROOTS
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_SPARKLE_2
fadetobg BG_SNUGGLE_FOREVER
waitbgfadeout
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x1a, 0xffff, 0x2, 0x96
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 0xa
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x14, 0x1, 0x1, 0x8c
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 0xa
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x16, 0x1, 0x0, 0x82
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 0xa
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0x19, 0xffff, 0x3, 0x78
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 0x28
createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 0x20, 0x1a, 0xffff, 0x3, 0x1e
delay 0x5
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 0x5
createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 0xffd0, 0x14, 0x1, 0x2, 0x1e
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 0x5
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 0x5
createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 0x30, 0x1a, 0xfffe, 0x3, 0x12
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 0xa
playsewithpan SE_M_STAT_INCREASE, 0xc0
createvisualtask AnimTask_StatusClearedEffect, 0x2, 0x1
waitforvisualfinish
restorebg
waitbgfadein
end
@ credits to ghoulslash
Move_SILK_TRAP::
loadspritegfx ANIM_TAG_PROTECT
loadspritegfx ANIM_TAG_SPIDER_WEB
splitbgprio ANIM_ATTACKER
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, FALSE
waitforvisualfinish
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PROTECT, 0, 10, 10, RGB_LIME_GREEN
monbg ANIM_ATK_PARTNER
waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10
createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
end
@ Also used by Snow weather. Credits to Dat.H A
Move_SNOWSCAPE::
loadspritegfx ANIM_TAG_SNOWFLAKES
playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 0, 4, RGB(11, 18, 22)
waitforvisualfinish
createvisualtask AnimTask_CreateSnowflakes, 2, 0, 3, 120
createvisualtask AnimTask_CreateSnowflakes, 2, 0, 3, 120
createvisualtask AnimTask_CreateSnowflakes, 2, 0, 3, 120
delay 120
playsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER
delay 30
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 4, 0, RGB(11, 18, 22)
waitforvisualfinish
end
@Credits to Skeli
Move_WICKED_BLOW::
loadspritegfx ANIM_TAG_FOCUS_ENERGY
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_PAIN_SPLIT
loadspritegfx ANIM_TAG_SPARKLE_4
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_PAIN_SPLIT, 0x0, 0x9, 0x9, 0x1F
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_FOCUS_ENERGY, 0x0, 0x8, 0x8, 0x1F
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call WickedBlowBuffEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_BLACK
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call WickedBlowBuffEffect
delay 0x8
call WickedBlowBuffEffect
waitforvisualfinish
fadetobg BG_DARK
waitbgfadeout
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1c, 0x0, 0x0, 0x5
delay 0x5
createsprite gSpriteTemplate_WickedBlowFist, ANIM_TARGET, 4, ANIM_TARGET, 0, 0, 16, 32
delay 6
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 0x4, 0x6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1
createsprite gSpriteTemplate_WickedBlowBlackStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0xfe80, 0xffe1
createsprite gSpriteTemplate_WickedBlowRedStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0xff00, 0xffd8
createsprite gSpriteTemplate_WickedBlowBlackStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0xff80, 0xffea
createsprite gSpriteTemplate_WickedBlowRedStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0x80, 0xfff0
createsprite gSpriteTemplate_WickedBlowBlackStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0xa0, 0xffe0
createsprite gSpriteTemplate_WickedBlowRedStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0x1a0, 0xffda
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 10, 1
delay 20
createvisualtask AnimTask_TwinkleTackleLaunch, 0x2, 50
delay 50
playsewithpan SE_M_DETECT, SOUND_PAN_TARGET
createsprite gTwinkleTackleTwinkleSpriteTemplate, ANIM_TARGET, 13, 0x0, 0x0, ANIM_TARGET @detect star
waitforvisualfinish
blendoff
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x6
restorebg
waitbgfadeout
visible ANIM_TARGET
waitforvisualfinish
waitbgfadein
end
WickedBlowBuffEffect:
createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x4
createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
delay 0x4
createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
delay 0x4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
@Credits to Skeli
Move_SURGING_STRIKES::
loadspritegfx ANIM_TAG_IMPACT_2
loadspritegfx ANIM_TAG_WATER_IMPACT
jumpifmoveturn 1 SURGING_STRIKES_1
jumpifmoveturn 2 SURGING_STRIKES_2
SURGING_STRIKES_0:
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, -40, -20, 0, 0, 10, -20 @Top left
delay 5
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, 40, 20, 0, 0, 10, 20 @Bottom right
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, -5, -5, ANIM_TARGET, 0x1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
delay 5
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, 5, 5, ANIM_TARGET, 0x1
waitforvisualfinish
end
SURGING_STRIKES_1:
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, 40, -20, 0, 0, 10, -20 @Top Right
delay 5
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, -40, 20, 0, 0, 10, 20 @Bottom left
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, 5, -5, ANIM_TARGET, 0x1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
delay 5
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, -5, 5, ANIM_TARGET, 0x1
waitforvisualfinish
end
SURGING_STRIKES_2:
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, -40, -20, 0, 0, 10, -20 @Top left
delay 5
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, 40, -20, 0, 0, 10, -20 @Top Right
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, -5, -5, ANIM_TARGET, 0x1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 0, 4, 8, 1
delay 5
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, 5, -5, ANIM_TARGET, 0x1
waitforvisualfinish
end
@Credits to Skeli
Move_THUNDER_CAGE::
loadspritegfx ANIM_TAG_SHOCK_3 @Thunderbolt Ball
loadspritegfx ANIM_TAG_SPARK @Electric lines
loadspritegfx ANIM_TAG_SPARK_H @Thunder Wave
loadspritegfx ANIM_TAG_SPARK_2
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 0xA, 0x9
createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 100, -25, -30, 0x0
createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 100, 0, -30, 0x0
createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 100, 25, -30, 0x0
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16
delay 4
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0
delay 4
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 16
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 50, 1
call ThunderCageBolts
delay 0x4
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16
delay 4
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0
delay 4
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 16
call ThunderCageBolts
waitforvisualfinish
clearmonbg ANIM_TARGET
end
ThunderCageBolts:
createvisualtask AnimTask_ElectricBolt, 2, 25, -40, 1
delay 0x9
createvisualtask AnimTask_ElectricBolt, 2, -25, -40, 1
delay 0x9
createvisualtask AnimTask_ElectricBolt, 2, 0, -40, 1
delay 0x9
return
@Credits to Skeli
Move_DRAGON_ENERGY::
loadspritegfx ANIM_TAG_HYDRO_PUMP
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x2C5E @;Regidrago Reddish Reddish, Purple
monbg ANIM_TARGET
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 4, 0, 11, RGB(31, 28, 31) @;Pinkish White
waitforvisualfinish
playsewithpan SE_M_DETECT, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x1, 0x10, 0x0, 0x2C5E @;Regidrago Reddish Reddish, Purple
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -120, 0, 0, 1 @;Slide off off, screen
waitforvisualfinish
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_TARGET
call DragonEnergyShot
call DragonEnergyShot
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 94, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_DEF_PARTNER, 4, 0, 94, 1
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
call DragonEnergyShot
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 10
clearmonbg ANIM_TARGET
waitforvisualfinish
end
DragonEnergyShot:
createsprite gSpriteTemplate_DragonEnergyShot, ANIM_TARGET, 2, 0x19
delay 0x1
createsprite gSpriteTemplate_DragonEnergyShot, ANIM_TARGET, 2, 0x19
delay 0x1
return
@Credits to Skeli
Move_FREEZING_GLARE::
loadspritegfx ANIM_TAG_SMALL_RED_EYE
loadspritegfx ANIM_TAG_EYE_SPARKLE
loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice
call SetPsychicBackground
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 0xfff0, 0xfff8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 0x10, 0xfff8
createvisualtask AnimTask_GlareEyeDots, 0x5, 0x0
playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(12, 26, 31) @;Ice blue
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 28, 1
call IceCrystalEffectShort
waitforvisualfinish
call UnsetPsychicBg
end
@Credits to Skeli
Move_FIERY_WRATH::
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_PURPLE_RING
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_SACRED_FIRE2, 0xc0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x2, 0x0, 0xE, 0x0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x4, 0x0, 0x8, 0x1F
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 32, 1
call DragonClawFireSpiral
call DragonClawFireSpiral
waitforvisualfinish
loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_DEF_SIDE, 0x4, 0x0, 0xF, 0x3006
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 60, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 4, 0, 60, 1
call FieryWrathGeyser
call FieryWrathGeyser
call FieryWrathGeyser
call FieryWrathGeyser
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x8, 0x0, 0x1F
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_DEF_SIDE, 0x2, 0x9, 0x0, 0x3006
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xE, 0x0, 0x0
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
FieryWrathGeyser:
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfffc, 0x10
delay 0x0
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x100D, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x100D, 0x10
delay 0x0
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x4, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x4, 0x10
delay 0x0
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfff0, 0x10
delay 0x0
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfffc, 0x10
delay 0x0
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x100D, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x100D, 0x10
delay 0x0
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x4, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x4, 0x10
delay 0x0
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfff0, 0x10
delay 0x0
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfffc, 0x10
delay 0x0
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x100D, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x100D, 0x10
delay 0x0
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x4, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x4, 0x10
delay 0x0
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfff0, 0x10
delay 0x0
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfffc, 0x10
delay 0x0
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x100D, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x100D, 0x10
delay 0x0
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x4, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x4, 0x10
delay 0x0
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10
createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfff0, 0x10
delay 0x0
return
@Credits to Skeli
Move_THUNDEROUS_KICK::
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_SPARK_2
monbg ANIM_TARGET
fadetobg BG_MAX_LIGHTNING
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0xff00, 0x0, 0x1, 0xffff
setalpha 12, 8
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x32
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0x7, 0x7fff
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 2, 0, 22, 1
call ZingZapSparks1
delay 0xA
call ZingZapSparks2
delay 0xA
call ZingZapSparks1
delay 0xA
call ZingZapSparks2
delay 0x3
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x30, 0x3, 0x0, 0x4
delay 0x7
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x10, 0x0, 0x7fff
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1f, 0x3, 0x1, 0x0, 0x8, 0x0, 0x0
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
clearmonbg ANIM_TARGET
blendoff
call UnsetPsychicBg
end
@Credits to Skeli
Move_GLACIAL_LANCE::
loadspritegfx ANIM_TAG_ICICLE_SPEAR
loadspritegfx ANIM_TAG_ICE_CUBE
loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xA, 0x3C00 @;Royal Blue
monbg ANIM_TARGET
playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
createvisualtask AnimTask_CentredFrozenIceCube, ANIM_TARGET, 0
createsprite gSpriteTemplate_GlacialLance, ANIM_TARGET, 2, 0, 40, 0, 0, 40, 50, 10
delay 60
createvisualtask AnimTask_FlashAnimTagWithColor, 0x2, ANIM_TAG_ICICLE_SPEAR, 0x4, 0x1, 0x7FFF, 0x10, 0x0, 0x0
playsewithpan SE_M_DETECT, SOUND_PAN_TARGET
delay 38
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 52, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_DEF_PARTNER, 6, 0, 52, 1
delay 4
call IceCrystalEffectLong
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0xA, 0x0, 0x3C00 @;Royal Blue
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_ASTRAL_BARRAGE::
goto Move_SHADOW_BALL
@Credits to Skeli
Move_EERIE_SPELL::
loadspritegfx ANIM_TAG_PURPLE_FLAME
call SetPsychicBackground
waitforvisualfinish
monbg ANIM_TARGET
splitbgprio_all
loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 0x14, 0x5
createvisualtask AnimTask_SpiteTargetShadow 0x0
call EerieSpellConvergingFlames
call EerieSpellConvergingFlames
call EerieSpellConvergingFlames
waitforvisualfinish
clearmonbg ANIM_TARGET
call UnsetPsychicBg
waitforvisualfinish
end
EerieSpellConvergingFlames:
createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe0, 0x10
delay 0x2
createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x16, 0xffea, 0x10
delay 0x2
createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x1e, 0x0, 0x10
delay 0x2
createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x14, 0x14, 0x10
delay 0x2
createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x1c, 0x10
delay 0x2
createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0xffed, 0x13, 0x10
delay 0x2
createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0xffe5, 0x0, 0x10
delay 0x2
createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0xffee, 0xffee, 0x10
delay 0x2
createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe7, 0x10
delay 0x2
createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x11, 0xffef, 0x10
delay 0x2
createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x17, 0x0, 0x10
return
@@@@@@@@@@@@@@@@@@@@@@@ GEN 9 @@@@@@@@@@@@@@@@@@@@@@@
@ credits to Skeli
Move_DIRE_CLAW::
loadspritegfx ANIM_TAG_SLASH
loadspritegfx ANIM_TAG_POISON_BUBBLE
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SLASH, 0x0, 0xC, 0xC, 0x6038 @;Purple
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x0
delay 0x2
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 36, 1
delay 0x2
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0
call PoisonBubblesEffect
waitforvisualfinish
end
@ credits to Skeli
Move_PSYSHIELD_BASH::
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WATER_GUN @Blue colour
call SetPsychicBackground
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x0, 0xB, 0x7FAF @;Light blue
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 56, 10
delay 0x23
createsprite gSpriteTemplate_PsyshieldBashHit, ANIM_ATTACKER, 4, -10, 0x0, 0x1, 0x0
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 0x1
createsprite gSlideMonToOffsetSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x0, 0x0, 0x4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 0x2
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0xB, 0x0, 0x7FAF @;Light blue
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x5
delay 0x3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x7
waitforvisualfinish
call UnsetPsychicBg
clearmonbg ANIM_DEF_PARTNER
blendoff
end
@ credits to skeli
Move_POWER_SHIFT::
loadspritegfx ANIM_TAG_BLUEGREEN_ORB
loadspritegfx ANIM_TAG_RED_HEART @Red colour for orb
monbg ANIM_ATK_PARTNER
playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
createsprite gSpriteTemplate_PowerShiftOffenseBall, ANIM_ATTACKER, 2, POWER_SHIFT_LEFT_X, 0, POWER_SHIFT_RIGHT_X, 0, POWER_SHIFT_DELAY, POWER_SHIFT_ARC
createsprite gSpriteTemplate_PowerShiftDefenseBall, ANIM_ATTACKER, 2, POWER_SHIFT_RIGHT_X, 0, POWER_SHIFT_LEFT_X, 0, POWER_SHIFT_DELAY, POWER_SHIFT_ARC
waitforvisualfinish
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 10, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
end
@ credits to skeli
Move_STONE_AXE::
loadspritegfx ANIM_TAG_SLAM_HIT_2 @Cut
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gSpriteTemplate_StoneAxeSlash, ANIM_TARGET, 2, 50, -10, 100, 8, 1 @;Move left
delay 0x5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 16, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
call StoneAxeRockFragments
delay 0x8
call StoneAxeRockFragments
waitforvisualfinish
clearmonbg ANIM_TARGET
end
StoneAxeRockFragments:
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x14, 0x18, 0xe, 0x2
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x5, 0x0, 0xffec, 0x18, 0xe, 0x1
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x5, 0x14, 0xffe8, 0xe, 0x2
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0xfffb, 0x0, 0xffec, 0xffe8, 0xe, 0x2
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xfffb, 0x1e, 0x12, 0x8, 0x2
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x1e, 0xffee, 0x8, 0x2
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0xffe2, 0x12, 0x8, 0x2
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0xffe2, 0xffee, 0x8, 0x2
return
@Credits to Skeli
Move_SPRINGTIDE_STORM::
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_RED_HEART
playsewithpan SE_M_GUST, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 88, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 6, 0, 11, RGB(31, 22, 30)
call HurricaneGust
call SpringtideStormHeartSwirl
call HurricaneGust
call SpringtideStormHeartSwirl
call HurricaneGust
call SpringtideStormHeartSwirl
call HurricaneGust
call SpringtideStormHeartSwirl
call HurricaneGust
call SpringtideStormHeartSwirl
call HurricaneGust
call SpringtideStormHeartSwirl
waitforvisualfinish
stopsound
end
SpringtideStormHeartSwirl:
createsprite gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 0x0, 0x20, 0x210, 0x1e, 0xa, 0x32, ANIM_TARGET
delay 0x2
createsprite gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 0x0, 0x24, 0x1e0, 0x14, 0xd, 0xffd2, ANIM_TARGET
delay 0x2
createsprite gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 0x0, 0x25, 0x240, 0x14, 0x5, 0x2a, ANIM_TARGET
delay 0x2
createsprite gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 0x0, 0x23, 0x190, 0x19, 0x8, 0xffd6, ANIM_TARGET
delay 0x2
createsprite gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 0x0, 0x20, 0x200, 0x19, 0xd, 0x2e, ANIM_TARGET
delay 0x2
createsprite gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 0x0, 0x25, 0x1d0, 0x1e, 0xc, 0xffce, ANIM_TARGET
return
@Credits to Skeli
Move_MYSTICAL_POWER::
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_POISON_BUBBLE @Purple Colour
loadspritegfx ANIM_TAG_HYDRO_PUMP @Blue colour
setalpha 12, 8
call SetPsychicBackground
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
call PsystrikeInwardRing
delay 0xA
call PsystrikeInwardRing
delay 0xA
call PsystrikeInwardRing
delay 0xA
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x6, 0x0, 0xB, 0x7FAF @;Light blue
createvisualtask AnimTask_ExtrasensoryDistortion, 0x5, 0x0
call MysticalPowerFoeRings
createvisualtask AnimTask_ExtrasensoryDistortion, 0x5, 0x1
call MysticalPowerFoeRings
createvisualtask AnimTask_ExtrasensoryDistortion, 0x5, 0x2
call MysticalPowerFoeTwoRingsOnly
waitforvisualfinish
clearmonbg ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0xB, 0x0, 0x7FAF @;Light blue
call UnsetPsychicBg
blendoff
end
@ TODO port cfru psystrike anim
PsystrikeInwardRing:
createsprite gSpriteTemplate_VioletMind, ANIM_ATTACKER, 0x28, 0x0, 0x0, 0x0, 0x0
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
return
MysticalPowerFoeRings:
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, -20, -10, ANIM_TARGET, 0x0
delay MYSTICAL_POWER_RING_PAUSE
createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, 0, 10, ANIM_TARGET, 0x0
delay MYSTICAL_POWER_RING_PAUSE
createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, 10, -20, ANIM_TARGET, 0x0
delay MYSTICAL_POWER_RING_PAUSE
return
MysticalPowerFoeTwoRingsOnly:
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, -20, -10, ANIM_TARGET, 0x0
delay MYSTICAL_POWER_RING_PAUSE
createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, 0, 10, ANIM_TARGET, 0x0
delay MYSTICAL_POWER_RING_PAUSE
return
@Credits to Skeli
Move_RAGING_FURY::
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 0x8, 0x3
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET), 2, 5, 3, 8, RGB_RED
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -20, 8, 32, 8, 56, 6
call OutrageFlames
call OutrageFlames
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 24, 1
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
call FlameBurstSpread
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
waitforvisualfinish
end
@Credits to Skeli
Move_WAVE_CRASH::
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_ICE_CRYSTALS @Bubbles on attacker
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0xB, 0x726A
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -20, 8, 48, 8, 56, 6
call WaterfallBubblesOnAttacker
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 5, 1
call RisingWaterHitEffect
waitforvisualfinish
delay 0x5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0xB, 0x0, 0x726A
clearmonbg ANIM_DEF_PARTNER
waitforvisualfinish
end
@Credits to Skeli
Move_CHLOROBLAST::
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_HYDRO_PUMP
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_THIN_RING, 0x0, 0xA, 0xA, 0x03AC
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x03AC
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x2, 0x0, 0x10, 0x0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x10, 0x03AC
createvisualtask AnimTask_BlendNonAttackerPalettes, 0x2, 0x2, 0x0, 0x10, 0x0
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
createsprite gThinRingShrinkingSpriteTemplate ANIM_ATTACKER, 0x28, 0, 0, 0, 0
delay 0xe
createsprite gThinRingShrinkingSpriteTemplate ANIM_ATTACKER, 0x28, 0, 0, 0, 0
delay 0xe
createsprite gThinRingShrinkingSpriteTemplate ANIM_ATTACKER, 0x28, 0, 0, 0, 0
waitforvisualfinish
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA,
fadetobg BG_CHLOROBLAST
waitbgfadeout
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x0, 0x10, 0x0, 0x0
delay 0x10
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 74, 1
createsoundtask SoundTask_LoopSEAdjustPanning, 0xf0, 0xFF00 | SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x1, 0x17, 0x0, 0x5
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 1, 67
call ChloroblastShot
call ChloroblastShot
call ChloroblastShot
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 74, 1
call ChloroblastShot
call ChloroblastShot
call ChloroblastShot
call ChloroblastShot
call ChloroblastShot
call ChloroblastShot
call ChloroblastShot
call ChloroblastShot
call ChloroblastShot
call ChloroblastShot
call ChloroblastShot
call ChloroblastShot
call ChloroblastShot
call ChloroblastShot
call ChloroblastShot
waitforvisualfinish
delay 0x5
createvisualtask AnimTask_BlendNonAttackerPalettes, 0x2, 0x2, 0x0, 0x0, 0x0 @;From Black
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0x10, 0x0, 0x03AC
restorebg
waitbgfadeout
createvisualtask AnimTask_AllBattlersVisible, 0xA,
clearmonbg ANIM_DEF_PARTNER
waitbgfadein
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x2, 0x0, 0x0, 0x0 @;From Black
end
ChloroblastShot:
createsprite gSpriteTemplate_ChloroblastShot, ANIM_TARGET, 2, 0, 0, 0x19
delay 0x2
createsprite gSpriteTemplate_ChloroblastShot, ANIM_TARGET, 2, 0, 0, 0x19
delay 0x2
return
@Credits to Skeli
Move_MOUNTAIN_GALE::
loadspritegfx ANIM_TAG_ROCKS @Rocks
loadspritegfx ANIM_TAG_DRAGON_ASCENT_FOE @White Rock Colour
monbg ANIM_TARGET
call MountainGaleIceRock
delay 0x6
call MountainGaleIceRock
delay 0x6
call MountainGaleIceRock
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 24, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 0x6
call MountainGaleIceRock
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 0x6
call MountainGaleIceRock
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 0x6
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 0x6
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
end
MountainGaleIceRock:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSpriteTemplate_MountainGaleRock, ANIM_ATTACKER, 2, 0x14, 0xfff8, 0xfff8, 0xfff8, 0x14, 0xffe0
return
@Credits to Skeli
Move_VICTORY_DANCE::
loadspritegfx ANIM_TAG_HOLLOW_ORB
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 40, 6, 3, 3
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
delay 0x8
createvisualtask AnimTask_BlendPalInAndOutByTag, 0x5, ANIM_TAG_HOLLOW_ORB, 0x0B1D, 0xe, 0x0, 0x3 @;Light orange
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x0
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x2b
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x55
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x80
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0xaa
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0xd5
delay 0x1e
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
delay 0x1e
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
waitforvisualfinish
end
@Credits to Skeli
Move_HEADLONG_RUSH::
loadspritegfx ANIM_TAG_MUD_SAND @Dig
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_EXPLOSION_2
loadspritegfx ANIM_TAG_ROCKS
fadetobg BG_ROCK_WRECKER
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0xF000, 0x0, 0x0, 0xffff
waitbgfadein
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 38, 1
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x2a, 0x0, 0x0, 0x5
createsprite gSpriteTemplate_HeadlongRushImpact, ANIM_TARGET, 4, 0xfff6, 0x0, 0x1, 0x0
delay 0x5
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 44, 1
call MaxQuake_DirtGeyser
call MaxQuake_DirtGeyser
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
call UnsetPsychicBg
waitforvisualfinish
end
@ from max quake
MaxQuake_DirtGeyser:
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0003, 0x0005, 0x1, 0x0
createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff1, 0x1, 0x0
createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x100D, 0x10
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0008, 0xfffb, 0x1, 0x0
createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x4, 0x10
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfffa, 0x0012, 0x1, 0x0
createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0000, 0x0005, 0x1, 0x0
createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0xfffc, 0x10
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0003, 0xfff5, ANIM_TARGET, 0x0
createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x100D, 0x10
delay 0x0
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xffe1, ANIM_TARGET, 0x0
createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x4, 0x10
delay 0x0
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0008, 0xffeb, ANIM_TARGET, 0x0
createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0xfff0, 0x10
delay 0x0
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfffa, 0x0002, ANIM_TARGET, 0x0
createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0xfffc, 0x10
delay 0x0
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0000, 0xfff5, ANIM_TARGET, 0x0
createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x100D, 0x10
delay 0x0
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0003, 0xffe5, ANIM_TARGET, 0x0
createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x4, 0x10
delay 0x0
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xffd1, ANIM_TARGET, 0x0
createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0xfff0, 0x10
delay 0x0
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0008, 0xffdb, ANIM_TARGET, 0x0
createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10
delay 0x0
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfffa, 0xfff2, ANIM_TARGET, 0x0
createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x100D, 0x10
delay 0x0
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0000, 0xffe5, ANIM_TARGET, 0x0
createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x4, 0x10
delay 0x0
createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10
return
@Credits to Skeli
Move_BARB_BARRAGE::
loadspritegfx ANIM_TAG_SPIKES
loadspritegfx ANIM_TAG_SHADOW_BALL @Spikes colour
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_TARGET
call BarbBarrageSpikeShoot
loopsewithpan SE_M_DIG, SOUND_PAN_ATTACKER, 0x7, 0x3
createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
delay 0x14
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 32, 1
call PoisonBubblesEffect
clearmonbg ANIM_TARGET
end
BarbBarrageSpikeShoot:
delay 0x3
createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0xfb00, 0x0, 0x3
delay 0x0
createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x0, 0x0500, 0x3
delay 0x0
createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x0, 0xfb00, 0x3
delay 0x0
createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x0500, 0x0300, 0x3
delay 0x0
createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0xfb00, 0x0300, 0x3
delay 0x0
createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x0500, 0xfd00, 0x3
delay 0x0
createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0xfb00, 0xfd00, 0x3
return
@Credits to Skeli
Move_ESPER_WING::
loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blade
loadspritegfx ANIM_TAG_WHITE_FEATHER
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_WHITE_FEATHER, 0x0, 0xA, 0xA, 0x7DDE
monbg ANIM_TARGET
call SetPsychicBackground
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(31, 23, 0)
waitforvisualfinish
playsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER
call EsperWingBlade
playsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER
delay ESPER_WING_SPEED / 2
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 12, 1
call WingAttackFeatherScatter
waitforvisualfinish
call UnsetPsychicBg
clearmonbg ANIM_DEF_PARTNER
end
EsperWingBlade:
createsprite gPsychoCutSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, ESPER_WING_SPEED
delay ESPER_WING_SPEED / 2
createsprite gPsychoCutSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, ESPER_WING_SPEED
return
@ TODO update wing attack anim with this
WingAttackFeatherScatter:
createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, 0xfff8, 0xfff8, 0xa0, 0xffe0
createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, 0xfff8, 0xfff8, 0xff00, 0xffd8
createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, 0xfff8, 0xfff8, 0x1a0, 0xffda
createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, 0xfff8, 0xfff8, 0xfe80, 0xffe1
return
@Credits to Skeli
Move_BITTER_MALICE::
loadspritegfx ANIM_TAG_PURPLE_RING
loadspritegfx ANIM_TAG_EYE_SPARKLE
loadspritegfx ANIM_TAG_ICE_CRYSTALS
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createvisualtask AnimTask_ScaryFace, 0x5 @ internally checks side
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 76, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0xF, 0x3006 @;Dark Purple
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_PURPLE_RING, 0x4, 0x0, 0xE, 0x3006 @;Dark Purple
call BitterMaliceSwirl
call BitterMaliceSwirl
call BitterMaliceSwirl
delay 0x4 @;Wait until the blends are reset after the scary face fades out
call IceCrystalEffectShort
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0xF, 0x0, 0x3006 @;Dark Purple
end
BitterMaliceSwirl:
createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x1
delay 0x2
createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x1
delay 0x2
createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x1
delay 0x2
createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x1
delay 0x2
createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x1
delay 0x2
createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, 0x1
delay 0x2
return
@ credits to Skeli
Move_SHELTER::
loadspritegfx ANIM_TAG_SHELL_LEFT
loadspritegfx ANIM_TAG_SHELL_RIGHT
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShellSmashShrinkAttacker, 0x2
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_SHELL_LEFT, 0x1, 0x0, 0xE, 0x6B5A @ light light, gray
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_SHELL_RIGHT, 0x1, 0x0, 0xE, 0x6B5A @ light light, gray
createsprite gShellSmashRightShellSpriteTemplate, ANIM_ATTACKER, 2, 0xffd7, 0x0, 0x2, 0x333, 0x0, 10, 30
createsprite gShellSmashLeftShellSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x0, 0x6, 0xfccd, 0x0, 10, 30
createvisualtask AnimTask_FadeOutParticles, 0x2, 0
waitforvisualfinish
blendoff
end
@Credits to Skeli
Move_TRIPLE_ARROWS::
loadspritegfx ANIM_TAG_SPIRIT_ARROW @Arrow
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
createsprite gSpriteTemplate_TripleArrowKick, ANIM_TARGET, 2, -30, -20, 0x10, -20
waitforvisualfinish
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 6, 1
delay 0x4
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gSpiritShackleArrowTemplate, ANIM_TARGET, 2, -40, 0, 0, 0, TRIPLE_ARROW_FLY_TIME
delay 0x3
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gSpiritShackleArrowTemplate, ANIM_TARGET, 2, 40, 0, 0, 0, TRIPLE_ARROW_FLY_TIME
delay 0x3
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createvisualtask AnimTask_IsAttackerPlayerSide, 0x2,
jumpargeq 0x7, FALSE, TripleArrowsOnOpponent
createsprite gSpiritShackleArrowTemplate, ANIM_TARGET, 2, 0, -60, 0, 0, TRIPLE_ARROW_FLY_TIME
TripleArrowsEnd:
delay 0x3
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
TripleArrowsOnOpponent:
createsprite gSpiritShackleArrowTemplate, ANIM_TARGET, 2, 0, 50, 0, 0, TRIPLE_ARROW_FLY_TIME @Below becomes becomes, above
goto TripleArrowsEnd
@Credits to Skeli
Move_INFERNAL_PARADE::
loadspritegfx ANIM_TAG_PURPLE_FLAME
loadspritegfx ANIM_TAG_WISP_FIRE
monbg ANIM_TARGET
splitbgprio_foes ANIM_TARGET
fadetobg BG_GHOST
playsewithpan SE_M_PSYBEAM, 0xc0
waitbgfadein
createsprite gSpriteTemplate_InfernalParadeFlame, ANIM_TARGET, 2, -30, 10, 20 @;Bottom left
delay 0x3
createsprite gSpriteTemplate_InfernalParadeFlame, ANIM_TARGET, 2, 30, -30, -20 @;Top right
delay 0x3
createsprite gSpriteTemplate_InfernalParadeFlame, ANIM_TARGET, 2, 30, 10, 20 @;Bottom right
delay 0x3
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 50, 1
call InfernalFlames
call InfernalFlames
call InfernalFlames
call InfernalFlames
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x0
createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x2a
createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x54
createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x7e
createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0xa8
createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0xd2
waitforvisualfinish
delay 0xC
restorebg
waitbgfadein
clearmonbg ANIM_TARGET
end
InfernalFlames:
createsprite gSpriteTemplate_InfernalParadeFlame, ANIM_TARGET, 2, -30, -30, -20 @;Top left
delay 0x3
createsprite gSpriteTemplate_InfernalParadeFlame, ANIM_TARGET, 2, -30, 10, 20 @;Bottom left
delay 0x3
createsprite gSpriteTemplate_InfernalParadeFlame, ANIM_TARGET, 2, 30, -30, -20 @;Top right
delay 0x3
createsprite gSpriteTemplate_InfernalParadeFlame, ANIM_TARGET, 2, 30, 10, 20 @;Bottom right
delay 0x3
return
@Credits to Skeli
Move_CEASELESS_EDGE::
loadspritegfx ANIM_TAG_SLASH
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x2C, 0x0, 0x0, 0x5
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x10, 0x10, 0x1F @;Fully to to, Red
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_ATTACKER | F_PAL_TARGET), 0x0, 0x10, 0x10, 0x0 @;Fully to to, Black
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xa,
delay 0x10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 48, 1
call CeaselessEdgeSlashes
call CeaselessEdgeSlashes
call CeaselessEdgeSlashes
waitforvisualfinish
delay 0x8
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
waitforvisualfinish
createvisualtask AnimTask_AllBattlersVisible, 0xA,
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x1, 0x10, 0x0, 0x7FFF @;From White
waitforvisualfinish
end
CeaselessEdgeSlashes:
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gSpriteTemplate_CeaselessEdgeSlash, ANIM_TARGET, 2, 8, 0, FALSE, FALSE
delay 0x4
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gSpriteTemplate_CeaselessEdgeSlash, ANIM_TARGET, 2, -8, -8, TRUE, FALSE
delay 0x4
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gSpriteTemplate_CeaselessEdgeSlash, ANIM_TARGET, 2, -8, 0, TRUE, TRUE
delay 0x4
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gSpriteTemplate_CeaselessEdgeSlash, ANIM_TARGET, 2, 8, -4, FALSE, TRUE
return
@Credits to Skeli
Move_BLEAKWIND_STORM::
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_ICE_CRYSTALS
playsewithpan SE_M_GUST, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 88, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0xB, 0x7FFF
call HurricaneGust
call BleakwindStormIceSwirl
call HurricaneGust
call BleakwindStormIceSwirl
call HurricaneGust
call BleakwindStormIceSwirl
call HurricaneGust
call BleakwindStormIceSwirl
call HurricaneGust
call BleakwindStormIceSwirl
call HurricaneGust
call BleakwindStormIceSwirl
waitforvisualfinish
stopsound
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0xB, 0x0, 0x7FFF
waitforvisualfinish
end
BleakwindStormIceSwirl:
createsprite gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 0x0, 0x20, 0x210, 0x1e, 0xa, 0x32, ANIM_TARGET
delay 0x2
createsprite gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 0x0, 0x24, 0x1e0, 0x14, 0xd, 0xffd2, ANIM_TARGET
delay 0x2
createsprite gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 0x0, 0x25, 0x240, 0x14, 0x5, 0x2a, ANIM_TARGET
delay 0x2
createsprite gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 0x0, 0x23, 0x190, 0x19, 0x8, 0xffd6, ANIM_TARGET
delay 0x2
createsprite gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 0x0, 0x20, 0x200, 0x19, 0xd, 0x2e, ANIM_TARGET
delay 0x2
createsprite gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 0x0, 0x25, 0x1d0, 0x1e, 0xc, 0xffce, ANIM_TARGET
return
@Credits to Skeli
Move_WILDBOLT_STORM::
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_SPARK_2
fadetobg BG_MAX_LIGHTNING
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0xff00, 0x0, 0x1, 0xffff
waitbgfadein
playsewithpan SE_M_GUST, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 88, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0xB, 0x07FE
call HurricaneGust
call WildboltStormSparkSwirl
call HurricaneGust
call WildboltStormSparkSwirl
call HurricaneGust
call WildboltStormSparkSwirl
call HurricaneGust
call WildboltStormSparkSwirl
call HurricaneGust
call WildboltStormSparkSwirl
call HurricaneGust
call WildboltStormSparkSwirl
waitforvisualfinish
stopsound
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0xB, 0x0, 0x07FE
call UnsetPsychicBg
waitforvisualfinish
end
WildboltStormSparkSwirl:
createsprite gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 0x0, 0x20, 0x210, 0x1e, 0xa, 0x32, ANIM_TARGET
delay 0x2
createsprite gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 0x0, 0x24, 0x1e0, 0x14, 0xd, 0xffd2, ANIM_TARGET
delay 0x2
createsprite gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 0x0, 0x25, 0x240, 0x14, 0x5, 0x2a, ANIM_TARGET
delay 0x2
createsprite gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 0x0, 0x23, 0x190, 0x19, 0x8, 0xffd6, ANIM_TARGET
delay 0x2
createsprite gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 0x0, 0x20, 0x200, 0x19, 0xd, 0x2e, ANIM_TARGET
delay 0x2
createsprite gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 0x0, 0x25, 0x1d0, 0x1e, 0xc, 0xffce, ANIM_TARGET
return
@Credits to Skeli
Move_SANDSEAR_STORM::
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_SMALL_EMBER
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_GUST, 0x0, 0xA, 0xA, 0x190B
playsewithpan SE_M_GUST, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 88, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0xB, 0x1F
call HurricaneGust
call SandsearStormFireSpin
call HurricaneGust
call SandsearStormFireSpin
call HurricaneGust
call SandsearStormFireSpin
call HurricaneGust
call SandsearStormFireSpin
call HurricaneGust
call SandsearStormFireSpin
call HurricaneGust
call SandsearStormFireSpin
waitforvisualfinish
stopsound
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0xB, 0x0, 0x1F
waitforvisualfinish
end
SandsearStormFireSpin:
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_TARGET
delay 0x2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_TARGET
delay 0x2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_TARGET
delay 0x2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_TARGET
delay 0x2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_TARGET
delay 0x2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_TARGET
return
@Credits to Skeli
Move_LUNAR_BLESSING::
loadspritegfx ANIM_TAG_MOON
loadspritegfx ANIM_TAG_SPARKLE_2
loadspritegfx ANIM_TAG_GUARD_RING
loadspritegfx ANIM_TAG_SMALL_EMBER @Yellow colour for ring
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_ATK_PARTNER
setalpha 16, 0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0
createvisualtask AnimTask_BlendNonAttackerPalettes, 0x2, 0x1, 0x0, 0x10, 0x0
waitforvisualfinish
createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 0x78, 0x38
createvisualtask AnimTask_AlphaFadeIn, 0x3, 0x0, 0x10, 0x10, 0x0, 0x1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x7, 0x0, 0x10, 0x0
loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x3
call HealingEffect2
createsprite gSpriteTemplate_LunarDanceRing, ANIM_ATTACKER, 2,
delay 0x4
createsprite gSpriteTemplate_LunarDanceRing, ANIM_ATTACKER, 2,
delay 0x4
createsprite gSpriteTemplate_LunarDanceRing, ANIM_ATTACKER, 2,
delay 0x24
clearmonbg ANIM_ATK_PARTNER
call HealingEffect
delay 0x28
createvisualtask AnimTask_AllBattlersInvisible, 0xA,
createvisualtask AnimTask_MoonlightEndFade, 0x2,
delay 0x10
createvisualtask AnimTask_AllBattlersVisible, 0xA,
waitforvisualfinish
blendoff
end
@Credits to Skeli
Move_TAKE_HEART::
loadspritegfx ANIM_TAG_RED_HEART
loadspritegfx ANIM_TAG_SPARKLE_2
loadspritegfx ANIM_TAG_GUARD_RING
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
createsprite gSpriteTemplate_TakeHeartFallingHeart, ANIM_ATTACKER, 2, 0, 0x3a, 4, ANIM_ATTACKER
delay 0x15
loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x4
createvisualtask AnimTask_StatusClearedEffect, 0x2, 0x0
call TakeHeartRings
call TakeHeartRings
call TakeHeartRings
call TakeHeartRings
call TakeHeartRings
call TakeHeartRings
call TakeHeartRings
call TakeHeartRings
call TakeHeartRings
call TakeHeartRings
call TakeHeartRings
call TakeHeartRings
waitforvisualfinish
end
TakeHeartRings:
createsprite gSpriteTemplate_TakeHeartRing, ANIM_ATTACKER, 2,
delay 0x4
return
Move_BITTER_BLADE::
loadspritegfx ANIM_TAG_FOCUS_ENERGY
loadspritegfx ANIM_TAG_CLAW_SLASH
loadspritegfx ANIM_TAG_POISON_BUBBLE
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB(14, 6, 24)
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
waitforvisualfinish
call EndureEffect
delay 8
call EndureEffect
delay 8
call EndureEffect
waitforvisualfinish
delay 3
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gBitterBladeImpactTemplate ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xFF00, 0xA
delay 2
createvisualtask AnimTask_ShakeMon, 0x2, 0x1, 0x0, 0x3, 0xa, 0x1
waitforvisualfinish
delay 3
call GigaDrainAbsorbEffect
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 12, 0, RGB(14, 6, 24)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_DOUBLE_SHOCK::
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_LIGHTNING
monbg ANIM_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 0x2, ANIM_ATTACKER, 30, 0, 3 @;Amount, Slowness, Slowness, Compaction
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 12
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 0, 0x0
waitforvisualfinish
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK
delay 1
waitforvisualfinish
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -32
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -16, -16
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -16
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, 16
delay 1
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
delay 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_SYRUP_BOMB::
createvisualtask AnimTask_SyrupBomb, 0x5
jumpargeq 0x0, FALSE, Move_SYRUP_BOMB_RED
jumpargeq 0x0, TRUE, Move_SYRUP_BOMB_YELLOW
@ Credits to Dat.H A
Move_SYRUP_BOMB_RED:
loadspritegfx ANIM_TAG_SYRUP_BLOB_RED
loadspritegfx ANIM_TAG_SYRUP_SPLAT_RED
loadspritegfx ANIM_TAG_SYRUP_SHELL_RED
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(20, 3, 3)
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 5
createsprite gSyrupBombRedShellSpriteTemplate, ANIM_TARGET, 1, ANIM_TARGET, 100
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 5
waitsound
waitforvisualfinish
end
SyrupBombProjectileRed:
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gSyrupRedProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
delay 3
return
Move_SYRUP_BOMB_YELLOW:
loadspritegfx ANIM_TAG_SYRUP_BLOB_YELLOW
loadspritegfx ANIM_TAG_SYRUP_SPLAT_YELLOW
loadspritegfx ANIM_TAG_SYRUP_SHELL_YELLOW
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(23, 13, 1)
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 5
createsprite gSyrupBombYellowShellSpriteTemplate, ANIM_TARGET, 1, ANIM_TARGET, 100
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 5
waitsound
waitforvisualfinish
end
SyrupBombProjectileYellow:
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gSyrupYellowProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
delay 3
return
General_SyrupBombSpeedDrop::
createvisualtask AnimTask_StickySyrup, 0x5
jumpargeq 0x0, FALSE, SyrupBombSpeedDropRed
jumpargeq 0x0, TRUE, SyrupBombSpeedDropYellow
SyrupBombSpeedDropRed:
loadspritegfx ANIM_TAG_SYRUP_BLOB_RED
loadspritegfx ANIM_TAG_SYRUP_SHELL_RED
loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(20, 3, 3)
createsprite gSyrupBombRedShellBSpriteTemplate, ANIM_TARGET, 1, ANIM_TARGET, 60
waitforvisualfinish
end
SyrupBombSpeedDropYellow:
loadspritegfx ANIM_TAG_SYRUP_BLOB_YELLOW
loadspritegfx ANIM_TAG_SYRUP_SHELL_YELLOW
loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(23, 13, 1)
createsprite gSyrupBombYellowShellBSpriteTemplate, ANIM_TARGET, 1, ANIM_TARGET, 60
waitforvisualfinish
end
Move_CHILLY_RECEPTION::
loadspritegfx ANIM_TAG_CONFETTI
loadspritegfx ANIM_TAG_PINK_CLOUD
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, ANIM_ATTACKER, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 1, 0, 13, RGB_BLACK
delay 60
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 1, 13, 0, RGB_BLACK
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_ROAR
setalpha 12, 4
monbg ANIM_ATTACKER
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 24
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, 6, 24
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 120, 3, -12, 12, 24
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 119, 3, 14, 18, 24
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 118, 3, 0, 0, 24
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 10
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 0, 3, RGB_WHITE
playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER
call ChillyReceptionSnowballs
call ChillyReceptionSnowballs
call ChillyReceptionSnowballs
call ChillyReceptionSnowballs
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
waitforvisualfinish
waitsound
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 3, 0, RGB_WHITE
end
ChillyReceptionSnowballs:
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -150, 24, 0, 56, 4, 4, 0
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -100, 24, -10, 56, 4, 4, 0
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -100, 24, 10, 56, -4, 3, 0
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -200, 24, -20, 56, -4, 5, 0
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -150, 24, 15, 56, 4, 4, 0
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -200, 24, -20, 56, 4, 4, 0
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -200, 24, 20, 56, 4, 4, 0
delay 3
return
Move_TERA_BLAST::
Move_AXE_KICK::
Move_LAST_RESPECTS::
Move_LUMINA_CRASH::
Move_ORDER_UP::
Move_JET_PUNCH::
Move_SPICY_EXTRACT::
Move_SPIN_OUT::
Move_POPULATION_BOMB::
Move_ICE_SPINNER::
Move_GLAIVE_RUSH::
Move_REVIVAL_BLESSING::
Move_SALT_CURE::
Move_TRIPLE_DIVE::
Move_MORTAL_SPIN::
Move_DOODLE::
Move_FILLET_AWAY::
Move_KOWTOW_CLEAVE::
Move_FLOWER_TRICK::
Move_TORCH_SONG::
Move_AQUA_STEP::
Move_RAGING_BULL::
Move_MAKE_IT_RAIN::
Move_RUINATION::
Move_COLLISION_COURSE::
Move_ELECTRO_DRIFT::
Move_SHED_TAIL::
Move_TIDY_UP::
Move_POUNCE::
Move_TRAILBLAZE::
Move_CHILLING_WATER::
Move_HYPER_DRILL::
Move_TWIN_BEAM::
Move_RAGE_FIST::
Move_ARMOR_CANNON::
Move_GIGATON_HAMMER::
Move_COMEUPPANCE::
Move_AQUA_CUTTER::
Move_BLAZING_TORQUE::
Move_WICKED_TORQUE::
Move_NOXIOUS_TORQUE::
Move_COMBAT_TORQUE::
Move_MAGICAL_TORQUE::
Move_PSYBLADE::
Move_HYDRO_STEAM::
Move_BLOOD_MOON::
Move_MATCHA_GOTCHA::
Move_IVY_CUDGEL::
Move_ELECTRO_SHOT::
Move_TERA_STARSTORM::
Move_FICKLE_BEAM::
Move_BURNING_BULWARK::
Move_THUNDERCLAP::
Move_MIGHTY_CLEAVE::
Move_TACHYON_CUTTER::
Move_HARD_PRESS::
Move_DRAGON_CHEER::
Move_ALLURING_VOICE::
Move_TEMPER_FLARE::
Move_SUPERCELL_SLAM::
Move_PSYCHIC_NOISE::
Move_UPPER_HAND::
Move_MALIGNANT_CHAIN::
end @to do
@@@@@@@@@@@@@@@@@@@@@@@ GEN 1-3 @@@@@@@@@@@@@@@@@@@@@@@
Move_NONE:
Move_MIRROR_MOVE:
Move_POUND:
Move_833:
Move_834:
Move_835:
Move_836:
Move_837:
Move_838:
Move_839:
Move_840:
Move_841:
Move_842:
Move_843:
Move_844:
Move_845:
Move_846:
Move_847:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_DOUBLE_SLAP:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
choosetwoturnanim DoubleSlapLeft, DoubleSlapRight
DoubleSlapContinue:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
DoubleSlapLeft:
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2
goto DoubleSlapContinue
DoubleSlapRight:
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 2
goto DoubleSlapContinue
Move_POISON_POWDER:
loadspritegfx ANIM_TAG_POISON_POWDER
loadspritegfx ANIM_TAG_POISON_BUBBLE
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_STUN_SPORE:
loadspritegfx ANIM_TAG_STUN_SPORE
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_SLEEP_POWDER:
loadspritegfx ANIM_TAG_SLEEP_POWDER
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3
delay 15
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
delay 30
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0
delay 20
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1
waitforvisualfinish
end
Move_SWIFT:
loadspritegfx ANIM_TAG_YELLOW_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
delay 5
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 5, 22, -18, 1
delay 5
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, -10, 22, 15, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 18, 1
delay 5
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
delay 5
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 12, 1
delay 5
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_STRENGTH:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATTACKER, 2, 0, 96, 30
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 4
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 18, 6, 2, 4
delay 4
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 16, 12, ANIM_TARGET, 1
delay 4
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, -12, ANIM_TARGET, 1
delay 4
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 3, 4, ANIM_TARGET, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_TACKLE:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_BODY_SLAM:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
waitforvisualfinish
delay 11
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SUPERSONIC:
loadspritegfx ANIM_TAG_GOLD_RING
monbg ANIM_ATK_PARTNER
splitbgprio_foes ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1
call SupersonicRing
call SupersonicRing
call SupersonicRing
call SupersonicRing
call SupersonicRing
call SupersonicRing
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
SupersonicRing:
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
createsprite gSupersonicRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
Move_SCREECH:
loadspritegfx ANIM_TAG_PURPLE_RING
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 2, 1
call ScreechRing
call ScreechRing
delay 16
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, ANIM_TARGET
waitforvisualfinish
end
ScreechRing:
playsewithpan SE_M_SCREECH, SOUND_PAN_ATTACKER
createsprite gScreechRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
Move_FLAME_WHEEL:
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
delay 2
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
delay 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
call FireSpreadEffect
delay 7
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
FlameWheel1: @ Unused
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 50
delay 4
return
Move_PIN_MISSILE:
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32
delay 15
createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
delay 9
createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
delay 14
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_ICICLE_SPEAR:
loadspritegfx ANIM_TAG_ICICLE_SPEAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER
createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32
delay 15
createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40
delay 4
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
delay 9
createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32
delay 4
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
delay 14
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_TAKE_DOWN:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10
delay 35
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 10, RGB_BLACK, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_DOUBLE_EDGE:
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 4, 2, RGB_WHITE, 10, RGB_BLACK, 0
waitforvisualfinish
delay 10
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 16, 16, RGB_WHITE
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
delay 3
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_WHITE
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
end
Move_POISON_STING:
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
waitforvisualfinish
call PoisonBubblesEffect
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_TWINEEDLE:
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 6, 2
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 10, -4, 0, -4, 20
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 12, 10, 12, 20
delay 20
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 1, 3
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 2
delay 1
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 10, 12, 1, 3
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_FIRE_BLAST:
loadspritegfx ANIM_TAG_SMALL_EMBER
createsoundtask SoundTask_FireBlast, SE_M_FLAME_WHEEL, SE_M_FLAME_WHEEL2
call FireBlastRing
call FireBlastRing
call FireBlastRing
delay 24
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 8, RGB_BLACK
waitforvisualfinish
delay 19
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 20, 1
call FireBlastCross
delay 3
call FireBlastCross
delay 3
call FireBlastCross
delay 3
call FireBlastCross
delay 3
call FireBlastCross
delay 3
call FireBlastCross
delay 3
call FireBlastCross
delay 3
call FireBlastCross
delay 3
call FireBlastCross
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 2, 8, 0, RGB_BLACK
waitforvisualfinish
end
FireBlastRing:
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 51
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 102
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 153
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 204
delay 5
return
FireBlastCross:
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2
return
Move_LEECH_SEED:
loadspritegfx ANIM_TAG_SEED
playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 0, 24, 35, -32
delay 8
playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, -16, 24, 35, -40
delay 8
playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 16, 24, 35, -37
delay 12
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 10, 8
waitforvisualfinish
end
Move_EMBER:
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 5, 2
createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, -16, 24, 20, 1
delay 4
createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 20, 1
delay 4
createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 16, 24, 20, 1
delay 16
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
call EmberFireHit
call EmberFireHit
call EmberFireHit
end
EmberFireHit:
createsprite gEmberFlareSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, ANIM_TARGET, 1
delay 4
return
SetImpactBackground:
delay 2
createvisualtask AnimTask_IsContest, 2
jumprettrue SetImpactContestsBG
createvisualtask AnimTask_IsTargetPlayerSide, 2
jumpretfalse SetImpactOpponentBG
jumprettrue SetImpactPlayerBG
SetImpactBackgroundRet:
return
SetImpactOpponentBG:
changebg BG_IMPACT_OPPONENT
goto SetImpactBackgroundRet
SetImpactPlayerBG:
changebg BG_IMPACT_PLAYER
goto SetImpactBackgroundRet
SetImpactContestsBG:
changebg BG_IMPACT_CONTESTS
goto SetImpactBackgroundRet
Move_MEGA_PUNCH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_TARGET
delay 2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 16, RGB_BLACK
setalpha 12, 8
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 50
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, RGB_WHITE
delay 50
call SetImpactBackground
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
delay 2
restorebg
waitbgfadein
end
Move_MEGA_KICK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_TARGET
delay 2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 16, RGB_BLACK
setalpha 12, 8
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 50
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, RGB_WHITE
delay 50
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
call SetImpactBackground
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
delay 2
restorebg
waitbgfadein
end
Move_COMET_PUNCH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_TARGET
setalpha 12, 8
choosetwoturnanim CometPunchLeft, CometPunchRight
CometPunchContinue:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
CometPunchLeft:
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, -8, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0
goto CometPunchContinue
CometPunchRight:
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0
goto CometPunchContinue
Move_SONIC_BOOM:
loadspritegfx ANIM_TAG_AIR_WAVE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
call SonicBoomProjectile
call SonicBoomProjectile
call SonicBoomProjectile
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1
call SonicBoomHit
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
SonicBoomProjectile:
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gSonicBoomSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 15
delay 4
return
SonicBoomHit:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2
delay 4
return
Move_THUNDER_SHOCK:
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
createvisualtask AnimTask_ElectricBolt, 5, 0, -44, 0
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
delay 9
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 0, 13, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 13, 0, RGB_BLACK
waitforvisualfinish
delay 20
call ElectricityEffect
waitforvisualfinish
delay 20
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 0, RGB_BLACK
waitforvisualfinish
end
Move_THUNDERBOLT:
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SHOCK_3
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
createvisualtask AnimTask_ElectricBolt, 5, 24, -52, 0
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
delay 7
createvisualtask AnimTask_ElectricBolt, 5, -24, -52, 0
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
delay 7
createvisualtask AnimTask_ElectricBolt, 5, 0, -60, 1
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
delay 9
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 0, 13, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 13, 0, RGB_BLACK
waitforvisualfinish
delay 20
createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 44, 0, 0, 3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 0
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 2, 2, RGB_BLACK
delay 6
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 6, RGB_BLACK
delay 6
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 2, 2, RGB_BLACK
delay 6
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 6, RGB_BLACK
waitforvisualfinish
delay 20
waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19
call ElectricityEffect
waitforvisualfinish
delay 20
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 0, RGB_BLACK
waitforvisualfinish
end
Move_THUNDER_WAVE:
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_SPARK_H
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 6, RGB_BLACK
waitforvisualfinish
delay 10
createvisualtask AnimTask_ElectricBolt, 5, 0, -48, 0
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
delay 20
loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 10, 4
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16
delay 4
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0
delay 4
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 16
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 0, RGB_BLACK
waitforvisualfinish
end
Move_BEAT_UP:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_TARGET
setalpha 12, 8
choosetwoturnanim BeatUpLeft, BeatUpRight
BeatUpContinue:
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
BeatUpLeft:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, -20, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -20, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 8, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
goto BeatUpContinue
BeatUpRight:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -20, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 12, -12, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 0, ANIM_TARGET, 2
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -12, 8, 8, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
goto BeatUpContinue
Move_STOMP:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gStompFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -32, 15
delay 19
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_TAIL_WHIP:
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 3
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 3
waitforvisualfinish
end
Move_CUT:
loadspritegfx ANIM_TAG_CUT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
Move_HIDDEN_POWER:
loadspritegfx ANIM_TAG_RED_ORB
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 31, 19), 12, 5, 1
delay 4
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210
delay 52
setarg 7, 0xFFFF
playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224
end
Move_REVERSAL:
loadspritegfx ANIM_TAG_BLUE_ORB
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 3, RGB_WHITE, 8, RGB_BLACK, 0
waitforvisualfinish
delay 30
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), 3, 2, 0, 10, RGB_WHITE
delay 10
playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210
waitforvisualfinish
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 8
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_WHITE, 8, RGB_BLACK, 0
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
end
Move_PURSUIT:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
fadetobg BG_DARK
waitbgfadein
delay 0
setalpha 12, 8
choosetwoturnanim PursuitNormal, PursuitOnSwitchout
PursuitContinue:
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
delay 0
restorebg
waitbgfadein
end
PursuitNormal:
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0
goto PursuitContinue
PursuitOnSwitchout:
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0
goto PursuitContinue
Move_SPIKE_CANNON:
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -4, 0, 4, 6, 8, 4
waitforvisualfinish
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 5, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 10, -8, -8, -8, 20
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 0, 0, 20
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 8, 8, 20
waitforvisualfinish
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 3
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_SWORDS_DANCE:
loadspritegfx ANIM_TAG_SWORD
monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4
createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
delay 22
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_SWORD, 2, 2, RGB(18, 31, 31), 16, 0, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
delay 1
end
Move_PSYCH_UP:
loadspritegfx ANIM_TAG_SPIRAL
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendColorCycleExclude, 2, 1, 2, 6, 1, 11, RGB_BLACK
setalpha 12, 8
loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 5, 10
createsprite gPsychUpSpiralSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, ANIM_ATTACKER
delay 127
delay 4
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
createvisualtask AnimTask_BlendBattleAnimPal, 9, F_PAL_ATTACKER, 2, 10, 0, RGB_YELLOW
delay 30
clearmonbg ANIM_ATK_PARTNER
blendoff
waitforvisualfinish
end
Move_DIZZY_PUNCH:
loadspritegfx ANIM_TAG_DUCK
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
call DizzyPunchLunge
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, 16, 8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 16, 0, ANIM_TARGET, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 416, -38
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -128, -22
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -384, -31
delay 10
call DizzyPunchLunge
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, -16, -8, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -16, -16, ANIM_TARGET, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -256, -40
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 128, -16
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 416, -38
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -128, -22
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -384, -31
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
DizzyPunchLunge:
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1
return
Move_FIRE_SPIN:
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
call FireSpinEffect
call FireSpinEffect
call FireSpinEffect
waitforvisualfinish
end
FireSpinEffect:
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, ANIM_TARGET
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, ANIM_TARGET
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, ANIM_TARGET
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, ANIM_TARGET
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, ANIM_TARGET
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, ANIM_TARGET
delay 2
return
Move_FURY_CUTTER:
loadspritegfx ANIM_TAG_CUT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createvisualtask AnimTask_IsFuryCutterHitRight, 2
jumpretfalse FuryCutterLeft
goto FuryCutterRight
FuryCutterContinue:
createvisualtask AnimTask_GetFuryCutterHitCount, 2
jumpreteq 1, FuryCutterContinue2
jumpreteq 2, FuryCutterMedium
jumpreteq 3, FuryCutterStrong
goto FuryCutterStrongest
FuryCutterContinue2:
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
FuryCutterLeft:
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
goto FuryCutterContinue
FuryCutterRight:
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1
goto FuryCutterContinue
FuryCutterMedium:
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB(9, 8, 10), 4, RGB_BLACK, 0
goto FuryCutterContinue2
FuryCutterStrong:
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 3, RGB(9, 8, 10), 4, RGB_BLACK, 0
goto FuryCutterContinue2
FuryCutterStrongest:
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 3, RGB(9, 8, 10), 4, RGB_BLACK, 0
goto FuryCutterContinue2
Move_SELF_DESTRUCT:
loadspritegfx ANIM_TAG_EXPLOSION
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, RGB_RED
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 6, 0, 38, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 6, 0, 38, 1
call SelfDestructExplode
call SelfDestructExplode
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 9, 0, RGB_RED
end
SelfDestructExplode:
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1
delay 6
return
Move_SLAM:
loadspritegfx ANIM_TAG_SLAM_HIT
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4
delay 1
createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
delay 3
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
waitforvisualfinish
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_VINE_WHIP:
loadspritegfx ANIM_TAG_WHIP_HIT
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 6
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0
delay 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 1
end
Move_DRILL_PECK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
delay 2
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 4, 8
createvisualtask AnimTask_DrillPeckHitSplats, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
waitforvisualfinish
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
waitforvisualfinish
end
Move_WATERFALL:
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1
delay 5
call WaterfallBubblesOnAttacker
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 5
delay 6
call RisingWaterHitEffect
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
WaterfallBubblesOnAttacker:
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 25, ANIM_ATTACKER
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 25, ANIM_ATTACKER
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 25, ANIM_ATTACKER
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 25, ANIM_ATTACKER
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, 15, 25, ANIM_ATTACKER
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 25, 20, 25, ANIM_ATTACKER
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -20, 20, 25, ANIM_ATTACKER
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 12, 0, 25, ANIM_ATTACKER
waitforvisualfinish
return
RisingWaterHitEffect:
playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 20, ANIM_TARGET, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 15, ANIM_TARGET, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 10, ANIM_TARGET, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, ANIM_TARGET, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -5, ANIM_TARGET, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, ANIM_TARGET, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15
delay 2
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -20, ANIM_TARGET, 1
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20
return
Move_EXPLOSION:
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 9, RGB(26, 8, 8), 8, RGB_BLACK, 8
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 8, 0, 40, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 8, 0, 40, 1
call Explosion1
call Explosion1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 16, 16, RGB_WHITE
delay 50
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 16, 0, RGB_WHITE
end
Explosion1:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
delay 6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1
delay 6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1
delay 6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1
delay 6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1
delay 6
return
Move_DEFENSE_CURL:
loadspritegfx ANIM_TAG_ECLIPSING_ORB
loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, FALSE
createvisualtask AnimTask_DefenseCurlDeformMon, 5
waitforvisualfinish
createsprite gEclipsingOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 6, 0, 1
waitforvisualfinish
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
waitforvisualfinish
end
Move_PROTECT:
loadspritegfx ANIM_TAG_PROTECT
monbg ANIM_ATK_PARTNER
splitbgprio ANIM_ATTACKER
waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 16
createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
end
Move_DETECT:
loadspritegfx ANIM_TAG_SPARKLE_4
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 9, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, RGB_WHITE
delay 18
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 20, -20
waitforvisualfinish
delay 10
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 9, 0, RGB_BLACK
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 9, 0, RGB_WHITE
waitforvisualfinish
end
Move_FRUSTRATION:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ANGER
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_GetFrustrationPowerLevel, 1
jumpreteq 0, Frustration_Strongest
jumpreteq 1, Frustration_Strong
jumpreteq 2, Frustration_Medium
goto Frustration_Weak
Frustration_Continue:
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Frustration_Strongest:
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 0, 9, RGB_RED
waitforvisualfinish
delay 20
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 10
createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, ANIM_ATTACKER
delay 5
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, ANIM_TARGET, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, ANIM_TARGET, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, ANIM_TARGET, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, ANIM_TARGET, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, ANIM_TARGET, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 9, 0, RGB_RED
goto Frustration_Continue
Frustration_Strong:
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 0, 9, RGB_RED
waitforvisualfinish
delay 20
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5
delay 7
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
delay 14
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, -6, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
delay 14
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, -6, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 9, 0, RGB_RED
goto Frustration_Continue
Frustration_Medium:
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
waitforvisualfinish
delay 5
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 4, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -4, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
goto Frustration_Continue
Frustration_Weak:
createsprite gWeakFrustrationAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 20, -28
waitforvisualfinish
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 10, 2
delay 12
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
goto Frustration_Continue
Move_SAFEGUARD:
loadspritegfx ANIM_TAG_GUARD_RING
monbg ANIM_ATK_PARTNER
setalpha 8, 8
playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2
delay 4
createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2
delay 4
createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 0, 2, 0, 10, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_PAIN_SPLIT:
loadspritegfx ANIM_TAG_PAIN_SPLIT
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -8, -42, ANIM_ATTACKER
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -8, -42, ANIM_TARGET
delay 10
playsewithpan SE_M_SWAGGER2, 0
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 0
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 0
waitforvisualfinish
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -24, -42, ANIM_ATTACKER
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -24, -42, ANIM_TARGET
delay 10
playsewithpan SE_M_SWAGGER2, 0
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 1
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 1
waitforvisualfinish
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, 8, -42, ANIM_ATTACKER
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, 8, -42, ANIM_TARGET
delay 10
playsewithpan SE_M_SWAGGER2, 0
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 2
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 2
end
Move_VICE_GRIP:
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 1
delay 9
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_GUILLOTINE:
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS
waitbgfadein
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 16, RGB_BLACK
delay 9
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 23, 1
delay 46
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 8, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadein
end
Move_PAY_DAY:
loadspritegfx ANIM_TAG_COIN
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gCoinThrowSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 1152
waitforvisualfinish
playsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2
createsprite gFallingCoinSpriteTemplate, ANIM_ATTACKER, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_OUTRAGE:
loadspritegfx ANIM_TAG_SMALL_EMBER
loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 8, 3
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET), 2, 5, 3, 8, RGB(14, 13, 0)
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 40, 1
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
call OutrageFlames
call OutrageFlames
waitforvisualfinish
end
OutrageFlames:
delay 3
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
delay 0
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
return
Move_SPARK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_SPARK_2
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 22)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0
delay 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22)
delay 10
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 22)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1
delay 0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1
delay 0
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22)
delay 20
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 7, 7, RGB(31, 31, 22)
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
delay 4
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22)
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 4
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, -31, 2, 0, 6, RGB(31, 31, 22)
call ElectricityEffect
waitforvisualfinish
end
Move_ATTRACT:
loadspritegfx ANIM_TAG_RED_HEART
loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3
createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER
delay 15
createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8
waitforvisualfinish
playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -32
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -40
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -16
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31
waitforvisualfinish
waitplaysewithpan SE_M_ATTRACT2, 0, 15
createvisualtask AnimTask_HeartsBackground, 5
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 16, 256, 0
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 224, 240, 15
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 126, 272, 30
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 80, 224, 45
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 170, 272, 60
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 40, 256, 75
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 112, 256, 90
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 200, 272, 90
delay 75
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 4, 4, 0, 10, RGB(31, 25, 27)
end
Move_GROWTH:
call GrowthEffect
waitforvisualfinish
call GrowthEffect
waitforvisualfinish
end
GrowthEffect:
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_ATTACKER, 0
return
Move_WHIRLWIND:
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 60, 0
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 60, 1
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 60, 2
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, ANIM_TARGET, 60, 3
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, ANIM_TARGET, 60, 4
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, ANIM_TARGET, 60, 0
delay 5
loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET, 10, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 15, 1
delay 29
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 12, 6, 1, 5
delay 7
playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 8
waitforvisualfinish
end
Move_CONFUSE_RAY:
loadspritegfx ANIM_TAG_YELLOW_BALL
monbg ANIM_DEF_PARTNER
fadetobg BG_GHOST
waitbgfadein
createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
createvisualtask AnimTask_BlendColorCycleByTag, 2, ANIM_TAG_YELLOW_BALL, 0, 6, 0, 14, RGB(31, 10, 0)
createsprite gConfuseRayBallBounceSpriteTemplate, ANIM_TARGET, 2, 28, 0, 288
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gConfuseRayBallSpiralSpriteTemplate, ANIM_TARGET, 2, 0, -16
waitforvisualfinish
delay 0
blendoff
clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadein
end
Move_LOCK_ON:
loadspritegfx ANIM_TAG_LOCK_ON
createsprite gLockOnTargetSpriteTemplate, ANIM_ATTACKER, 40
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 1
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 2
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 3
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 4 @ Also transitions to red target
delay 120
setarg 7, 0xFFFF @ Signal target to flash/disappear
waitforvisualfinish
end
Move_MEAN_LOOK:
loadspritegfx ANIM_TAG_EYE
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 16, RGB_BLACK
loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET, 15, 4
waitplaysewithpan SE_M_LEER, SOUND_PAN_TARGET, 85
createsprite gMeanLookEyeSpriteTemplate, ANIM_ATTACKER, 2
delay 120
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK
delay 30
clearmonbg ANIM_DEF_PARTNER
waitforvisualfinish
end
Move_ROCK_THROW:
loadspritegfx ANIM_TAG_ROCKS
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 6
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 6
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 20, 1
delay 6
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -15, 1, -10, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 6
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 23, 2, 10, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_ROCK_SLIDE:
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_DEF_PARTNER
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 5, 0, 6, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1
delay 2
call RockSlideRocks
call RockSlideRocks
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
RockSlideRocks:
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 2
return
Move_THIEF:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
delay 1
fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 6
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 8, 1
waitforvisualfinish
delay 20
clearmonbg ANIM_TARGET
blendoff
restorebg
waitbgfadein
end
Move_BUBBLE_BEAM:
loadspritegfx ANIM_TAG_BUBBLE
loadspritegfx ANIM_TAG_SMALL_BUBBLES
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
delay 1
call BulbblebeamCreateBubbles
createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_TARGET
call BulbblebeamCreateBubbles
call BulbblebeamCreateBubbles
waitforvisualfinish
call WaterBubblesEffectShort
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
BulbblebeamCreateBubbles:
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
delay 3
return
Move_ICY_WIND:
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_ICE_SPIKES
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_ATK_SIDE, 4, 0, 4, RGB_BLACK
fadetobg BG_ICE
waitbgfadeout
playsewithpan SE_M_ICY_WIND, 0
waitbgfadein
waitforvisualfinish
panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
call IcyWindSwirlingSnowballs
delay 5
call IcyWindSwirlingSnowballs
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
delay 55
call IceSpikesEffectLong
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadeout
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_ATK_SIDE, 4, 4, 0, RGB_BLACK
waitbgfadein
end
IcyWindSwirlingSnowballs:
createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 0, 0, 0, 72, 1
delay 5
createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 10, 0, 10, 72, 1
delay 5
createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -10, 0, -10, 72, 1
delay 5
createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 15, 0, 15, 72, 1
delay 5
createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -5, 0, -5, 72, 1
return
Move_SMOKESCREEN:
loadspritegfx ANIM_TAG_BLACK_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
waitforvisualfinish
createvisualtask AnimTask_SmokescreenImpact, 2
delay 2
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 72, 1, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 56, 1, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 88, 0, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 56, 0, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 88, 1, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 72, 0, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 104, 1, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 72, 0, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 56, 1, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 80, 0, 75
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 72, 1, 75
waitforvisualfinish
end
Move_CONVERSION:
loadspritegfx ANIM_TAG_CONVERSION
monbg ANIM_ATK_PARTNER
splitbgprio ANIM_ATTACKER
setalpha 16, 0
delay 0
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -24
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -24
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -24
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -24
delay 3
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -8
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -8
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -8
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -8
delay 3
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 8
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 8
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 8
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 8
delay 3
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 24
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 24
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 24
delay 3
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 24
delay 20
playsewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_CONVERSION, 1, 1, RGB(31, 31, 13), 12, 0, 0
delay 6
createvisualtask AnimTask_ConversionAlphaBlend, 5
waitforvisualfinish
delay 1
clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_CONVERSION_2:
loadspritegfx ANIM_TAG_CONVERSION
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
setalpha 0, 16
delay 0
playsewithpan SE_M_BARRIER, SOUND_PAN_TARGET
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 60
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -24, 65
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -24, 70
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 75
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -8, 80
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -8, 85
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 90
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 95
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 8, 100
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 8, 105
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 8, 110
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 115
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 24, 120
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 24, 125
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 24, 130
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 24, 135
createvisualtask AnimTask_Conversion2AlphaBlend, 5
delay 60
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
delay 10
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ROLLING_KICK:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 6
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
createsprite gSlidingKickSpriteTemplate, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0
delay 5
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 8
clearmonbg ANIM_TARGET
blendoff
end
Move_HEADBUTT:
loadspritegfx ANIM_TAG_IMPACT
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_HORN_ATTACK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_FURY_ATTACK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, ANIM_ATTACKER, 2
choosetwoturnanim FuryAttackRight, FuryAttackLeft
FuryAttackContinue:
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
waitforvisualfinish
end
FuryAttackRight:
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 8, 8, 10
waitforvisualfinish
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
goto FuryAttackContinue
FuryAttackLeft:
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, -8, -8, 10
waitforvisualfinish
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
goto FuryAttackContinue
Move_HORN_DRILL:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HORN_HIT
jumpifcontest HornDrillInContest
fadetobg BG_DRILL
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
HornDrillContinue:
waitbgfadein
setalpha 12, 8
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 2
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 12
waitforvisualfinish
playse SE_BANG
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 2, ANIM_TARGET, 3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, 3, ANIM_TARGET, 3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, -5, ANIM_TARGET, 3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 4, -12, ANIM_TARGET, 3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 16, 0, ANIM_TARGET, 3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, 18, ANIM_TARGET, 3
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -17, 12, ANIM_TARGET, 2
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -21, -15, ANIM_TARGET, 2
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -27, ANIM_TARGET, 2
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 0, ANIM_TARGET, 2
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 4
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
waitforvisualfinish
restorebg
waitbgfadeout
setarg 7, 0xFFFF
waitbgfadein
end
HornDrillInContest:
fadetobg BG_DRILL_CONTESTS
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
goto HornDrillContinue
Move_THRASH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
createvisualtask AnimTask_ThrashMoveMonHorizontal, 2
createvisualtask AnimTask_ThrashMoveMonVertical, 2
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 28
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 28
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 8, 0, 16, 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
end
Move_SING:
loadspritegfx ANIM_TAG_MUSIC_NOTES
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_MusicNotesRainbowBlend, 2
waitforvisualfinish
panse SE_M_SING, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 3, 12
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 0, 12
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 2, 12
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 3, 12
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 0, 12
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 3, 12
delay 4
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2
waitforvisualfinish
end
Move_LOW_KICK:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, ANIM_TARGET, 2
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
end
Move_EARTHQUAKE:
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 50
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 50
playsewithpan SE_M_EARTHQUAKE, 0
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
delay 16
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
end
Move_FISSURE:
loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask AnimTask_HorizontalShake, 3, ANIM_PLAYER_RIGHT, 10, 50
createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50
playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET
delay 8
call FissureDirtPlumeFar
delay 15
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
delay 15
call FissureDirtPlumeClose
delay 15
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
delay 15
call FissureDirtPlumeFar
delay 50
fadetobg BG_FISSURE
waitbgfadeout
createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
waitbgfadein
delay 40
restorebg
waitbgfadeout
setarg 7, -1
waitbgfadein
end
FissureDirtPlumeFar:
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -48, -16, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
return
FissureDirtPlumeClose:
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -24, -16, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
return
Move_DIG:
choosetwoturnanim DigSetUp, DigUnleash
DigEnd:
end
DigSetUp:
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_DIRT_MOUND
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 180
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 180
monbg_static ANIM_ATTACKER
delay 1
createvisualtask AnimTask_DigDownMovement, 2, FALSE
delay 6
call DigThrowDirt
call DigThrowDirt
call DigThrowDirt
call DigThrowDirt
call DigThrowDirt
waitforvisualfinish
clearmonbg_static ANIM_ATTACKER
delay 1
createvisualtask AnimTask_DigDownMovement, 2, TRUE
goto DigEnd
DigUnleash:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_DIRT_MOUND
createvisualtask AnimTask_DigUpMovement, 2, FALSE
waitforvisualfinish
monbg ANIM_ATTACKER
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 48
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 48
delay 1
createvisualtask AnimTask_DigUpMovement, 2, TRUE
delay 16
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER
clearmonbg ANIM_ATTACKER
goto DigEnd
DigThrowDirt:
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 12, 4, -16, 18
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 32
return
Move_MEDITATE:
call SetPsychicBackground
createvisualtask AnimTask_MeditateStretchAttacker, 2
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
delay 16
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
call UnsetPsychicBg
end
Move_AGILITY:
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 10
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 12
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 12
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 12
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 12
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 12
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
end
Move_QUICK_ATTACK:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
delay 4
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
waitforvisualfinish
end
Move_RAGE:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ANGER
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_ATTACKER, RGB_RED, 10, 0, 2
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
delay 20
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, TRUE, 1, 10, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_TELEPORT:
call SetPsychicBackground
createvisualtask AnimTask_Teleport, 2
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
delay 15
call UnsetPsychicBg
waitforvisualfinish
end
Move_DOUBLE_TEAM:
createvisualtask AnimTask_DoubleTeam, 2
setalpha 12, 8
monbg ANIM_ATK_PARTNER
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 32
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 24
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 16
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
end
Move_MINIMIZE:
setalpha 10, 8
createvisualtask AnimTask_Minimize, 2
loopsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 34, 3
waitforvisualfinish
blendoff
end
Move_METRONOME:
loadspritegfx ANIM_TAG_FINGER
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100
playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
delay 6
createsprite gMetronomeFingerSpriteTemplate, ANIM_ATTACKER, 12, 0
delay 24
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3
waitforvisualfinish
end
Move_SKULL_BASH:
choosetwoturnanim SkullBashSetUp, SkullBashAttack
SkullBashEnd:
end
SkullBashSetUp:
call SkullBashSetUpHeadDown
call SkullBashSetUpHeadDown
waitforvisualfinish
goto SkullBashEnd
SkullBashSetUpHeadDown:
createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -24, 0, 0, 10, 0
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, ANIM_ATTACKER, 2
waitforvisualfinish
createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 10, 1
waitforvisualfinish
return
SkullBashAttack:
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_SkullBashPosition, 2, 0
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
playse SE_BANG
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 0
loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 8, 3
waitforvisualfinish
createvisualtask AnimTask_SkullBashPosition, 2, 1
goto SkullBashEnd
Move_AMNESIA:
loadspritegfx ANIM_TAG_AMNESIA
call SetPsychicBackground
delay 8
createsprite gQuestionMarkSpriteTemplate, ANIM_ATTACKER, 20
playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
delay 54
loopsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, 16, 3
waitforvisualfinish
call UnsetPsychicBg
end
Move_KINESIS:
loadspritegfx ANIM_TAG_ALERT
loadspritegfx ANIM_TAG_BENT_SPOON
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
createsprite gBentSpoonSpriteTemplate, ANIM_ATTACKER, 20
createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, -8, 0
createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, 16, 1
loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER, 21, 2
delay 60
playsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER
delay 30
loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER, 20, 2
delay 70
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
waitforvisualfinish
call UnsetPsychicBg
end
Move_GLARE:
loadspritegfx ANIM_TAG_SMALL_RED_EYE
loadspritegfx ANIM_TAG_EYE_SPARKLE
createvisualtask AnimTask_GlareEyeDots, 5, 0
playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_BG, 0, 0, 16, RGB_BLACK
waitforvisualfinish
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
createvisualtask AnimTask_ScaryFace, 5
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
delay 2
createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_BG, 0, 16, 0, RGB_BLACK
end
Move_BARRAGE:
loadspritegfx ANIM_TAG_RED_BALL
createvisualtask AnimTask_BarrageBall, 3
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 24
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1
createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2
end
Move_SKY_ATTACK:
choosetwoturnanim SkyAttackSetUp, SkyAttackUnleash
SkyAttackEnd:
end
SkyAttackSetUp:
monbg ANIM_DEF_PARTNER
setalpha 12, 11
createvisualtask AnimTask_GetTargetIsAttackerPartner, 5, ARG_RET_ID
jumpretfalse SkyAttackSetUpAgainstOpponent
goto SkyAttackSetUpAgainstPartner
SkyAttackSetUpAgainstOpponent:
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_DEF_PARTNER), 1, 0, 12, RGB_BLACK
waitforvisualfinish
delay 12
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 8, 0, RGB_BLACK
createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
loopsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER, 4, 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 15, RGB_WHITE
delay 20
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 15, 0, RGB_WHITE
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ATK_PARTNER | F_PAL_DEF_PARTNER), 1, 8, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
goto SkyAttackEnd
SkyAttackSetUpAgainstPartner:
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_TARGET, 1, 0, 12, RGB_BLACK
waitforvisualfinish
delay 12
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 8, 0, RGB_BLACK
createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER
delay 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 15, RGB_WHITE
delay 20
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 15, 0, RGB_WHITE
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 1, 8, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
goto SkyAttackEnd
SkyAttackUnleash:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_BIRD
call SetSkyBg
monbg ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 0, 16, RGB_WHITE
delay 4
createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0
waitforvisualfinish
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER
createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2
delay 14
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1
delay 2
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 15, 0, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATTACKER
call UnsetSkyBg
goto SkyAttackEnd
Move_FLASH:
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_Flash, 2
waitforvisualfinish
end
Move_SPLASH:
createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 3
delay 8
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3
waitforvisualfinish
end
Move_ACID_ARMOR:
monbg ANIM_ATTACKER
setalpha 15, 0
createvisualtask AnimTask_AcidArmor, 2, ANIM_ATTACKER
playsewithpan SE_M_ACID_ARMOR, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
clearmonbg ANIM_ATTACKER
delay 1
end
Move_SHARPEN:
loadspritegfx ANIM_TAG_SPHERE_TO_CUBE
createsprite gSharpenSphereSpriteTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
end
Move_SUPER_FANG:
loadspritegfx ANIM_TAG_FANG_ATTACK
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 1, 0, 20, 1
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 48, 1
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB(31, 6, 1), 12, 4, 1
waitforvisualfinish
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 4
createsprite gSuperFangSpriteTemplate, ANIM_TARGET, 2
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
delay 8
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB(31, 2, 2), 14, RGB_WHITE, 14
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 7, 12, 1
waitforvisualfinish
blendoff
end
Move_SLASH:
loadspritegfx ANIM_TAG_SLASH
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 4
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_STRUGGLE:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_MOVEMENT_WAVES
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2
loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 12, 4
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_SKETCH:
loadspritegfx ANIM_TAG_PENCIL
monbg ANIM_TARGET
createvisualtask AnimTask_SketchDrawMon, 2
createsprite gPencilSpriteTemplate, ANIM_TARGET, 2
waitforvisualfinish
clearmonbg ANIM_TARGET
createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 2
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 2
end
Move_NIGHTMARE:
fadetobg BG_GHOST
waitbgfadein
jumpifcontest NightmareInContest
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_NightmareClone, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
restorebg
waitbgfadein
end
NightmareInContest:
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB_WHITE, 10, 2, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 32, 1
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
end
Move_FLAIL:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 8, 2
waitforvisualfinish
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_SPITE:
fadetobg BG_GHOST
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
waitbgfadein
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 6, 0, 8, RGB_WHITE
createvisualtask AnimTask_SpiteTargetShadow, 2
loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3
waitforvisualfinish
restorebg
waitbgfadein
clearmonbg ANIM_TARGET
end
SetHighSpeedBg:
createvisualtask AnimTask_GetAttackerSide, 2
jumprettrue SetHighSpeedBgPlayer
fadetobg BG_HIGHSPEED_OPPONENT
goto SetHighSpeedBgFade
SetHighSpeedBgPlayer:
fadetobg BG_HIGHSPEED_PLAYER
SetHighSpeedBgFade:
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
waitbgfadein
return
UnsetHighSpeedBg:
restorebg
waitbgfadeout
setarg 7, -1
waitbgfadein
return
Move_MACH_PUNCH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_ATK_PARTNER
call SetHighSpeedBg
delay 0
setalpha 9, 8
createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB(8, 9, 28), 10
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
call UnsetHighSpeedBg
end
Move_FORESIGHT:
loadspritegfx ANIM_TAG_MAGNIFYING_GLASS
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 16, 0
createsprite gForesightMagnifyingGlassSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET
delay 17
loopsewithpan SE_M_SKETCH, SOUND_PAN_TARGET, 16, 4
delay 48
delay 24
playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
delay 10
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 2, 1
playsewithpan SE_M_DETECT, SOUND_PAN_TARGET
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
end
Move_DESTINY_BOND:
loadspritegfx ANIM_TAG_WHITE_SHADOW
fadetobg BG_GHOST
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
waitbgfadein
createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER
delay 48
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1
createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 0, 12, RGB(29, 29, 29)
delay 24
createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 12, 0, RGB(29, 29, 29)
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
blendoff
clearmonbg 5
end
Move_ENDURE:
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureEffect
delay 8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call EndureEffect
delay 8
call EndureEffect
waitforvisualfinish
end
EndureEffect:
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2
delay 4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1
delay 4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2
delay 4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3
delay 4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1
return
Move_CHARM:
loadspritegfx ANIM_TAG_MAGENTA_HEART
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 15
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 15
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
waitforvisualfinish
end
Move_ROLLOUT:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_MUD_SAND
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_Rollout, 2
waitforvisualfinish
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_FALSE_SWIPE:
loadspritegfx ANIM_TAG_SLASH_2
loadspritegfx ANIM_TAG_IMPACT
createsprite gFalseSwipeSliceSpriteTemplate, ANIM_TARGET, 2
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 16
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 0
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
delay 2
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 16
delay 2
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 32
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
delay 2
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 48
delay 2
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 64
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
delay 2
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 80
delay 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
end
Move_SWAGGER:
loadspritegfx ANIM_TAG_BREATH
loadspritegfx ANIM_TAG_ANGER
createvisualtask AnimTask_GrowAndShrink, 2
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2
loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
delay 24
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
delay 12
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
waitforvisualfinish
end
Move_MILK_DRINK:
loadspritegfx ANIM_TAG_MILK_BOTTLE
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_TARGET
createsprite gMilkBottleSpriteTemplate, ANIM_ATTACKER, 2
delay 40
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
delay 12
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
delay 20
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0
playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_TARGET
call HealingEffect2
waitforvisualfinish
end
Move_MAGNITUDE:
createvisualtask AnimTask_IsPowerOver99, 2
waitforvisualfinish
jumpreteq FALSE, MagnitudeRegular
jumpreteq TRUE, MagnitudeIntense
MagnitudeEnd:
end
MagnitudeRegular:
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 0, 50
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 0, 50
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
goto MagnitudeEnd
MagnitudeIntense:
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 0, 50
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 0, 50
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
delay 10
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
delay 16
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14
goto MagnitudeEnd
Move_RAPID_SPIN:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_RAPID_SPIN
monbg ANIM_ATTACKER
createsprite gRapidSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2
createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 0
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
waitforvisualfinish
delay 8
createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 1
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
Move_MOONLIGHT:
loadspritegfx ANIM_TAG_MOON
loadspritegfx ANIM_TAG_GREEN_SPARKLE
loadspritegfx ANIM_TAG_BLUE_STAR
setalpha 0, 16
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 16, RGB_BLACK
waitforvisualfinish
createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56
createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1
playsewithpan SE_M_MOONLIGHT, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -24, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 21, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 0, 0
delay 30
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 10, 0
delay 20
createvisualtask AnimTask_MoonlightEndFade, 2
waitforvisualfinish
call HealingEffect
waitforvisualfinish
end
Move_EXTREME_SPEED:
loadspritegfx ANIM_TAG_SPEED_DUST
loadspritegfx ANIM_TAG_IMPACT
call SetHighSpeedBg
createvisualtask AnimTask_AttackerStretchAndDisappear, 2
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 3
waitforvisualfinish
delay 1
createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2
monbg ANIM_TARGET
setalpha 12, 8
delay 18
createvisualtask AnimTask_ExtremeSpeedImpact, 2
delay 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -12, 3
delay 10
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 12, 3
delay 10
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 0, 3
waitforvisualfinish
createvisualtask AnimTask_SpeedDust, 2
delay 10
createvisualtask AnimTask_ExtremeSpeedMonReappear, 2
loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 8, 4
waitforvisualfinish
call UnsetHighSpeedBg
clearmonbg ANIM_TARGET
blendoff
delay 1
setarg 7, 0x1000
delay 1
end
Move_UPROAR:
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1
delay 16
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0
delay 16
createvisualtask AnimTask_UproarDistortion, 2, 0
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_HEAT_WAVE:
loadspritegfx ANIM_TAG_FLYING_DIRT
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 6, 6, RGB_RED
createvisualtask AnimTask_LoadSandstormBackground, 5, TRUE
createvisualtask AnimTask_BlendBackground, 6, 6, RGB_RED
panse SE_M_HEAT_WAVE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
delay 4
createvisualtask AnimTask_MoveHeatWaveTargets, 5
delay 12
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 1
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 1
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 1
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 1
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 1
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 1
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1
end
@ Also used by Hail weather
Move_HAIL:
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 6, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_Hail, 5
loopsewithpan SE_M_HAIL, 0, 8, 10
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 6, 0, RGB_BLACK
end
Move_TORMENT:
loadspritegfx ANIM_TAG_ANGER
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
createvisualtask AnimTask_TormentAttacker, 2
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_TARGET, RGB_RED, 10, 1, 1
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
delay 20
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
end
Move_MEMENTO:
setalpha 0, 16
delay 1
createvisualtask AnimTask_InitMementoShadow, 2
delay 1
createvisualtask AnimTask_MoveAttackerMementoShadow, 5
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
delay 48
playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_MementoHandleBg, 2
delay 12
setalpha 0, 16
delay 1
monbg_static ANIM_TARGET
createvisualtask AnimTask_MoveTargetMementoShadow, 5
playsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg_static ANIM_TARGET
delay 1
blendoff
delay 1
end
Move_FACADE:
loadspritegfx ANIM_TAG_SWEAT_DROP
createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 3
createvisualtask AnimTask_FacadeColorBlend, 2, ANIM_ATTACKER, 72
loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 24, 3
end
Move_SMELLING_SALTS:
loadspritegfx ANIM_TAG_TAG_HAND
loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT
createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 2
createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 1, 2
delay 32
createvisualtask AnimTask_SmellingSaltsSquish, 3, ANIM_TARGET, 2
loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 12, 2
waitforvisualfinish
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 2
createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 8, 3
loopsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET, 16, 3
end
Move_FOLLOW_ME:
loadspritegfx ANIM_TAG_FINGER
createsprite gFollowMeFingerSpriteTemplate, ANIM_ATTACKER, 2, 0
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 18
playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
delay 71
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3
end
Move_CHARGE:
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
delay 25
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 20
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 15
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 10
delay 6
loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5
waitforvisualfinish
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
delay 2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 4, 0, RGB_BLACK
clearmonbg ANIM_ATTACKER
blendoff
end
Move_TAUNT:
loadspritegfx ANIM_TAG_FINGER_2
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
loadspritegfx ANIM_TAG_ANGER
createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 45
playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
delay 6
createsprite gTauntFingerSpriteTemplate, ANIM_ATTACKER, 12, 0
delay 4
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 16, 2
waitforvisualfinish
delay 8
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
waitforvisualfinish
delay 12
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
end
Move_HELPING_HAND:
loadspritegfx ANIM_TAG_TAG_HAND
createvisualtask AnimTask_HelpingHandAttackerMovement, 5
createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0
createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 1
delay 19
playsewithpan SE_M_ENCORE, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
delay 14
playsewithpan SE_M_ENCORE, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
delay 20
playsewithpan SE_M_ENCORE, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1
end
Move_ASSIST:
loadspritegfx ANIM_TAG_PAW_PRINT
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36
delay 2
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 208, 128, -16, 48, 36
playsewithpan SE_M_SCRATCH, 0
delay 2
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 112, 256, -16, 36
playsewithpan SE_M_SCRATCH, 0
delay 2
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 108, 128, 84, -16, 36
playsewithpan SE_M_SCRATCH, 0
delay 2
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 36
playsewithpan SE_M_SCRATCH, 0
end
Move_SUPERPOWER:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_METEOR
loadspritegfx ANIM_TAG_FLAT_ROCK
monbg ANIM_ATK_PARTNER
splitbgprio ANIM_ATTACKER
setalpha 12, 8
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
delay 20
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_EARTHQUAKE, 0
delay 40
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120
delay 8
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 20, 248, 4, 112
delay 8
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 130, 160, 2, 104
delay 8
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 160, 192, 0, 96
delay 8
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 60, 288, 3, 88
delay 74
createsprite gSuperpowerFireballSpriteTemplate, ANIM_TARGET, 3, ANIM_ATTACKER
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 16
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
end
Move_RECYCLE:
loadspritegfx ANIM_TAG_RECYCLE
monbg ANIM_ATTACKER
setalpha 0, 16
delay 1
createsprite gRecycleSpriteTemplate, ANIM_ATTACKER, 2
loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 24, 3
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 2, 1
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
clearmonbg ANIM_ATTACKER
delay 1
end
Move_BRICK_BREAK:
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_TORN_METAL
choosetwoturnanim BrickBreakNormal, BrickBreakShatteredWall
BrickBreakNormal:
monbg ANIM_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 4
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 6, RGB_BLACK
delay 37
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 6, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_TARGET
end
BrickBreakShatteredWall:
monbg ANIM_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 4
createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 20
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
delay 20
createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 6, RGB_BLACK
delay 37
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 8, -12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 2, -8, 12
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 3, 8, 12
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 6, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_TARGET
end
Move_YAWN:
loadspritegfx ANIM_TAG_PINK_CLOUD
createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER
playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 2
playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
delay 4
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 1
delay 4
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 0
waitforvisualfinish
createvisualtask AnimTask_DeepInhale, 2, ANIM_TARGET
playsewithpan SE_M_YAWN, SOUND_PAN_TARGET
end
Move_ENDEAVOR:
loadspritegfx ANIM_TAG_SWEAT_DROP
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 2
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 2
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 21, 0), 12, 1, 2
delay 6
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -12, ANIM_TARGET, 2
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 24
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 12, ANIM_TARGET, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
end
Move_ERUPTION:
loadspritegfx ANIM_TAG_WARM_ROCK
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 2, 0, 4, RGB_RED
waitforvisualfinish
createvisualtask AnimTask_EruptionLaunchRocks, 2
waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60
waitforvisualfinish
createvisualtask AnimTask_EruptionLaunchRocks, 2
waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60
waitforvisualfinish
delay 30
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1
delay 22
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 8, 60
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 8, 60
loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 16, 12
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, F_PAL_BG | F_PAL_BATTLERS, 4, 4, 0, RGB_RED
end
Move_SKILL_SWAP:
loadspritegfx ANIM_TAG_BLUEGREEN_ORB
call SetPsychicBackground
createvisualtask AnimTask_SkillSwap, 3, ANIM_TARGET
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 3, 1
loopsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER, 24, 3
delay 16
createvisualtask AnimTask_SkillSwap, 3, ANIM_ATTACKER
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 3, 1
waitforvisualfinish
call UnsetPsychicBg
end
Move_IMPRISON:
loadspritegfx ANIM_TAG_HOLLOW_ORB
loadspritegfx ANIM_TAG_X_SIGN
call SetPsychicBackground
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_ImprisonOrbs, 5
delay 8
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER, 8, 5
waitforvisualfinish
delay 4
createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, 40
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 1, 10
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER
clearmonbg ANIM_DEF_PARTNER
call UnsetPsychicBg
end
Move_GRUDGE:
loadspritegfx ANIM_TAG_PURPLE_FLAME
monbg ANIM_ATTACKER
splitbgprio_all
fadetobg BG_GHOST
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
waitbgfadein
createvisualtask AnimTask_GrudgeFlames, 3
loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 16, 4
delay 10
delay 80
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
clearmonbg ANIM_ATTACKER
end
Move_CAMOUFLAGE:
monbg ANIM_ATK_PARTNER
splitbgprio ANIM_ATTACKER
setalpha 16, 0
createvisualtask AnimTask_SetCamouflageBlend, 5, F_PAL_ATTACKER, 3, 0, 14
delay 16
createvisualtask AnimTask_AttackerFadeToInvisible, 2, 4
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 8
createvisualtask AnimTask_SetCamouflageBlend, 5, F_PAL_ATTACKER, 0, 0, 0
waitforvisualfinish
createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1
waitforvisualfinish
blendoff
clearmonbg ANIM_ATK_PARTNER
end
Move_TAIL_GLOW:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK
waitforvisualfinish
createsprite gTailGlowOrbSpriteTemplate, ANIM_ATTACKER, 66, ANIM_ATTACKER
delay 18
loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER, 16, 6
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 4, 0, RGB_BLACK
clearmonbg ANIM_ATTACKER
blendoff
delay 1
end
Move_LUSTER_PURGE:
loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_IMPACT
fadetobg BG_PSYCHIC
waitbgfadeout
createvisualtask AnimTask_FadeScreenToWhite, 5
waitbgfadein
monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA
waitforvisualfinish
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23)
waitforvisualfinish
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 3
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
call UnsetPsychicBg
end
Move_MIST_BALL:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_WHITE_FEATHER
delay 0
playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER
createsprite gMistBallSpriteTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0
waitforvisualfinish
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 1, 1, RGB(23, 16, 31), 16, RGB_WHITE, 16
delay 0
playsewithpan SE_M_HAZE, 0
createvisualtask AnimTask_MistBallFog, 5
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 3, 0, 16, RGB_WHITE
delay 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0
delay 70
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 16, 0, RGB_WHITE
end
Move_FEATHER_DANCE:
loadspritegfx ANIM_TAG_WHITE_FEATHER
monbg ANIM_DEF_PARTNER
splitbgprio_all
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_TARGET
delay 0
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
delay 6
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1
delay 6
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1
delay 6
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1
delay 6
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_TEETER_DANCE:
loadspritegfx ANIM_TAG_MUSIC_NOTES
loadspritegfx ANIM_TAG_DUCK
createvisualtask AnimTask_TeeterDanceMovement, 5
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, -2
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 24
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -2
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 24
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -2
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 24
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, -8, -2
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
delay 24
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 2, 8, -2
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
end
Move_MUD_SPORT:
loadspritegfx ANIM_TAG_MUD_SAND
createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 6
delay 24
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -4, -16
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 4, -12
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 32
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -3, -12
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 5, -14
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 32
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -5, -18
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 3, -14
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 16
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 220, 60
waitplaysewithpan SE_M_BUBBLE2, 0, 15
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 60, 100
waitplaysewithpan SE_M_BUBBLE2, 0, 25
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 140, 55
waitplaysewithpan SE_M_BUBBLE2, 0, 14
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 180, 50
waitplaysewithpan SE_M_BUBBLE2, 0, 10
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 20, 90
waitplaysewithpan SE_M_BUBBLE2, 0, 22
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 90, 90
waitplaysewithpan SE_M_BUBBLE2, 0, 22
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 160, 60
waitplaysewithpan SE_M_BUBBLE2, 0, 15
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 30, 90
waitplaysewithpan SE_M_BUBBLE2, 0, 22
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 120, 60
waitplaysewithpan SE_M_BUBBLE2, 0, 15
delay 2
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 200, 40
waitplaysewithpan SE_M_BUBBLE2, 0, 10
end
Move_NEEDLE_ARM:
loadspritegfx ANIM_TAG_GREEN_SPIKE
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 2, 16
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -32, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 22, -22, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 30, 0, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 20, 20, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, 28, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -19, 19, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -27, 0, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -18, -18, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -25, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 17, -17, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 23, 0, 16
delay 2
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, 16, 16
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, -24, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, -17, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 24, 0, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, 17, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, 24, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, 17, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -24, 0, 10
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, -17, 10
end
Move_SLACK_OFF:
loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask AnimTask_SlackOffSquish, 2, ANIM_ATTACKER
playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER
waitforvisualfinish
call HealingEffect
waitforvisualfinish
end
Move_CRUSH_CLAW:
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
loadspritegfx ANIM_TAG_CLAW_SLASH
loadspritegfx ANIM_TAG_TORN_METAL
monbg ANIM_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 12
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
blendoff
clearmonbg ANIM_TARGET
end
Move_AROMATHERAPY:
playsewithpan SE_M_PETAL_DANCE, 0
loadspritegfx ANIM_TAG_FLOWER
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 0, 0, 7, RGB(13, 31, 12)
delay 1
monbg ANIM_ATTACKER
delay 1
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0
createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0
delay 20
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0
delay 10
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0
createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 0, 7, 0, RGB(13, 31, 12)
delay 1
playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_StatusClearedEffect, 2, 1
waitforvisualfinish
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, (F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_ANIM_1), 3, 10, 0, RGB(13, 31, 12)
createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1
waitforvisualfinish
end
Move_FAKE_TEARS:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
loadspritegfx ANIM_TAG_MUSIC_NOTES
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0, 4, 4, RGB(12, 11, 31)
waitforvisualfinish
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 1
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 12, 4
delay 8
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1
delay 8
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3
delay 8
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1
delay 8
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3
waitforvisualfinish
end
Move_AIR_CUTTER:
loadspritegfx ANIM_TAG_AIR_WAVE
loadspritegfx ANIM_TAG_CUT
loadspritegfx ANIM_TAG_IMPACT
delay 0
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 0
createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 6 * 256, 2, 128 @ 6 * 256 == Q_8_8(6)
waitforvisualfinish
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gAirCutterSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0, 2
delay 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
delay 0
end
Move_ODOR_SLEUTH:
monbg ANIM_TARGET
createvisualtask AnimTask_OdorSleuthMovement, 5
delay 24
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 6
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_TARGET
delay 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_WHITEALPHA, 16, RGB_WHITEALPHA, 0
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
end
Move_GRASS_WHISTLE:
loadspritegfx ANIM_TAG_MUSIC_NOTES
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB(18, 31, 12)
waitforvisualfinish
createvisualtask AnimTask_MusicNotesRainbowBlend, 2
waitforvisualfinish
panse SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 1, 0
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
delay 5
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 1, 0
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0
delay 4
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0
delay 4
waitforvisualfinish
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 4, 0, RGB(18, 31, 12)
waitforvisualfinish
end
Move_TICKLE:
loadspritegfx ANIM_TAG_EYE_SPARKLE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 0, 16, RGB_BLACK
waitforvisualfinish
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 16, 0, RGB_BLACK
waitforvisualfinish
delay 20
createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, ANIM_ATTACKER
delay 12
createvisualtask AnimTask_RockMonBackAndForth, 3, ANIM_TARGET, 6, 2
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 8, 8
waitforvisualfinish
end
Move_WATER_SPOUT:
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_WaterSpoutLaunch, 5
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
delay 44
playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 16
createvisualtask AnimTask_WaterSpoutRain, 5
playsewithpan SE_M_SURF, SOUND_PAN_TARGET
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SHADOW_PUNCH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
fadetobg BG_GHOST
waitbgfadein
monbg ANIM_ATK_PARTNER
setalpha 9, 8
createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB_BLACK, 13
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
restorebg
waitbgfadein
end
Move_EXTRASENSORY:
call SetPsychicBackground
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
createvisualtask AnimTask_ExtrasensoryDistortion, 5, 0
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
createvisualtask AnimTask_ExtrasensoryDistortion, 5, 1
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_TransparentCloneGrowAndShrink, 5, ANIM_ATTACKER
createvisualtask AnimTask_ExtrasensoryDistortion, 5, 2
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
call UnsetPsychicBg
end
Move_AERIAL_ACE:
loadspritegfx ANIM_TAG_CUT
monbg ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
delay 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 10, RGB_BLACK, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_IRON_DEFENSE:
loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 2, RGB_WHITEALPHA, 14, RGB_WHITEALPHA, 0
waitforvisualfinish
end
Move_BLOCK:
loadspritegfx ANIM_TAG_X_SIGN
createsprite gBlockXSpriteTemplate, ANIM_TARGET, 66
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
end
Move_HOWL:
loadspritegfx ANIM_TAG_NOISE_LINE
createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER
delay 12
call RoarEffect
createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 3
waitforvisualfinish
delay 30
end
Move_BULK_UP:
loadspritegfx ANIM_TAG_BREATH
createvisualtask AnimTask_GrowAndShrink, 2
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2
loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2
waitforvisualfinish
end
Move_COVET:
loadspritegfx ANIM_TAG_MAGENTA_HEART
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 15
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 15
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 4, 3
end
Move_VOLT_TACKLE:
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRICITY
monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 8, RGB_BLACK
waitforvisualfinish
createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
delay 8
createvisualtask AnimTask_VoltTackleBolt, 5, 0
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 5, 1
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 5, 2
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 5, 3
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 5, 4
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
delay 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, 16, 16
delay 2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16
delay 8
createvisualtask AnimTask_VoltTackleAttackerReappear, 5
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
delay 2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 8, 0, RGB_BLACK
waitforvisualfinish
end
Move_WATER_SPORT:
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
createvisualtask AnimTask_WaterSport, 5
delay 8
playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
delay 44
playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
delay 44
playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
delay 44
panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
end
Move_CALM_MIND:
loadspritegfx ANIM_TAG_THIN_RING
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 0, 16, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, TRUE
waitforvisualfinish
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
delay 14
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
delay 14
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, FALSE
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 16, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
end
Move_LEAF_BLADE:
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_CROSS_IMPACT
createvisualtask AnimTask_LeafBlade, 5
delay 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 50
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
delay 50
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
waitforvisualfinish
monbg ANIM_TARGET
setalpha 12, 8
delay 12
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 18, 1
createsprite gCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 36
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_DRAGON_DANCE:
loadspritegfx ANIM_TAG_HOLLOW_ORB
monbg ANIM_ATTACKER
splitbgprio ANIM_ATTACKER
delay 1
createvisualtask AnimTask_DragonDanceWaver, 5
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
delay 8
createvisualtask AnimTask_BlendPalInAndOutByTag, 5, ANIM_TAG_HOLLOW_ORB, RGB(0, 0, 19), 14, 0, 3
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213
delay 30
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
delay 30
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
end
Move_SHOCK_WAVE:
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_LIGHTNING
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 12
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2
delay 30
createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_TARGET
delay 12
waitforvisualfinish
createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_TARGET
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1
createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_BG, 3, 16, 0, RGB_WHITE
createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_TARGET, 0, 16, 16, RGB_BLACK
delay 4
createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_TARGET, 0, 0, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
Move_HARDEN:
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
waitforvisualfinish
end
Move_BELLY_DRUM:
loadspritegfx ANIM_TAG_MUSIC_NOTES
loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
createvisualtask AnimTask_MusicNotesRainbowBlend, 2
waitforvisualfinish
call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 15
call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 15
call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 7
call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 7
call BellyDrumRight
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
delay 7
call BellyDrumLeft
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2
waitforvisualfinish
end
BellyDrumLeft:
createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1
return
BellyDrumRight:
createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1
return
Move_MIND_READER:
loadspritegfx ANIM_TAG_TEAL_ALERT
loadspritegfx ANIM_TAG_OPENING_EYE
loadspritegfx ANIM_TAG_ROUND_WHITE_HALO
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET
createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0
createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5
delay 40
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG, 1, 2, 0, 10, RGB_BLACK
call MindReaderEyeSpikeEffect
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
MindReaderEyeSpikeEffect:
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 70, 0, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 40, 40, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 10, -60, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, -40, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, 40, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6
delay 2
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -30, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 60, 10, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, 60, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, -40, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, -30, 6
delay 2
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, 50, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, -40, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 20, -60, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 35, 40, 6
delay 2
return
Move_ICE_PUNCH:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 9, RGB(12, 26, 31)
delay 20
playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192
delay 5
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224
delay 17
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1
waitforvisualfinish
delay 15
call IceCrystalEffectShort
delay 5
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 9, 0, RGB(12, 26, 31)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 7, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_REST:
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
loadspritegfx ANIM_TAG_LETTER_Z
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
delay 20
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
delay 20
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
waitforvisualfinish
end
Move_CONFUSION:
monbg ANIM_DEF_PARTNER
call SetPsychicBackground
setalpha 8, 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE
waitforvisualfinish
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
delay 1
call UnsetPsychicBg
end
Move_PSYCHIC:
monbg ANIM_DEF_PARTNER
call SetPsychicBackground
setalpha 8, 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(31, 23, 0)
waitforvisualfinish
loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
delay 1
call UnsetPsychicBg
end
Move_FUTURE_SIGHT:
goto FutureSight
FutureSightContinue:
waitforvisualfinish
delay 1
call UnsetPsychicBg
end
FutureSight:
monbg ANIM_ATK_PARTNER
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
goto FutureSightContinue
Move_THUNDER:
loadspritegfx ANIM_TAG_LIGHTNING
fadetobg BG_THUNDER
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, -1
waitbgfadein
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 16, RGB_BLACK
delay 16
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -36
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -20
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, 12
delay 20
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -16
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
delay 5
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -32
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -16
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, 16
delay 30
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 5
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -32
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16
delay 10
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 1
createvisualtask AnimTask_ShakeTargetInPattern, 2, 30, 3, TRUE, 0
delay 2
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_TARGET, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK
waitforvisualfinish
restorebg
waitbgfadeout
setarg 7, 0xFFFF
waitbgfadein
end
Move_THUNDER_PUNCH:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_LIGHTNING
monbg ANIM_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 16, RGB_BLACK
waitforvisualfinish
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
delay 1
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48
delay 1
createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
delay 1
createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16
delay 1
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK
delay 20
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_SACRED_FIRE:
loadspritegfx ANIM_TAG_FIRE
loadspritegfx ANIM_TAG_FIRE_PLUME
loopsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER, 7, 5
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 50, 5, 0, -1
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 50, 5, 1, -1
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 50, 5, 2, 0
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1
delay 1
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1
delay 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 1
waitforvisualfinish
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1
delay 10
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1
delay 1
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 1
waitforvisualfinish
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 1
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
waitforvisualfinish
end
Move_SCRATCH:
loadspritegfx ANIM_TAG_SCRATCH
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gScratchSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
Move_DRAGON_BREATH:
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 7, 7
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 0, 9, RGB_RED
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 21, 1
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
delay 2
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 9, 0, RGB_RED
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_ROAR:
loadspritegfx ANIM_TAG_NOISE_LINE
monbg ANIM_ATTACKER
splitbgprio ANIM_ATTACKER
setalpha 8, 8
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_ROAR
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
call RoarEffect
delay 20
createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 2
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
waitforvisualfinish
createvisualtask SoundTask_WaitForCry, 5
waitforvisualfinish
end
RoarEffect:
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1
delay 15
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1
return
Move_GROWL:
loadspritegfx ANIM_TAG_NOISE_LINE
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL
call RoarEffect
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1
waitforvisualfinish
createvisualtask SoundTask_WaitForCry, 5
waitforvisualfinish
end
Move_SNORE:
loadspritegfx ANIM_TAG_SNORE_Z
monbg ANIM_ATK_PARTNER
setalpha 8, 8
call SnoreEffect
delay 30
call SnoreEffect
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
SnoreEffect:
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
return
Move_LIGHT_SCREEN:
loadspritegfx ANIM_TAG_SPARKLE_3
loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15
createsprite gLightScreenWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_GREEN_LIGHT_WALL
delay 10
call SpecialScreenSparkle
waitforvisualfinish
delay 1
blendoff
end
SpecialScreenSparkle:
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 23, 0, ANIM_ATTACKER, TRUE
delay 6
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 31, -8, ANIM_ATTACKER, TRUE
delay 5
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 20, ANIM_ATTACKER, TRUE
delay 7
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -15, ANIM_ATTACKER, TRUE
delay 6
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, ANIM_ATTACKER, TRUE
delay 6
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 18, ANIM_ATTACKER, TRUE
return
Move_MIRROR_COAT:
loadspritegfx ANIM_TAG_SPARKLE_3
loadspritegfx ANIM_TAG_RED_LIGHT_WALL
setalpha 0, 16
createsprite gMirrorCoatWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_RED_LIGHT_WALL
delay 10
playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER
call SpecialScreenSparkle
waitforvisualfinish
delay 1
blendoff
end
Move_REFLECT:
loadspritegfx ANIM_TAG_SPARKLE_4
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15
createsprite gReflectWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_BLUE_LIGHT_WALL
delay 20
createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 0, ANIM_ATTACKER, TRUE
delay 7
createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 19, -12, ANIM_ATTACKER, TRUE
delay 7
createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 20, ANIM_ATTACKER, TRUE
waitforvisualfinish
delay 1
blendoff
end
Move_BARRIER:
loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15
createsprite gBarrierWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_GRAY_LIGHT_WALL
waitforvisualfinish
delay 1
blendoff
end
Move_BUBBLE:
loadspritegfx ANIM_TAG_BUBBLE
loadspritegfx ANIM_TAG_SMALL_BUBBLES
monbg ANIM_TARGET
setalpha 12, 8
delay 1
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
delay 6
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
delay 6
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
delay 6
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
delay 6
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
delay 6
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
waitforvisualfinish
call WaterBubblesEffectLong
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_SMOG:
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
monbg ANIM_DEF_PARTNER
splitbgprio_all
setalpha 12, 8
loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 17, 10
call SmogCloud
call SmogCloud
call SmogCloud
call SmogCloud
call SmogCloud
call SmogCloud
call SmogCloud
delay 120
loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(26, 0, 26)
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
SmogCloud:
createsprite gSmogCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0
delay 7
return
Move_FAINT_ATTACK:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_ATTACKER
fadetobg BG_DARK
waitbgfadein
delay 0
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3
createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
invisible ANIM_ATTACKER
delay 1
createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2
setalpha 12, 8
monbg ANIM_TARGET
delay 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
delay 1
setarg 7, 0x1000
delay 32
createvisualtask AnimTask_InitAttackerFadeFromInvisible, 2
monbg ANIM_ATTACKER
createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
restorebg
waitbgfadein
end
Move_SAND_ATTACK:
loadspritegfx ANIM_TAG_MUD_SAND
monbg ANIM_ATK_PARTNER
splitbgprio ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
call SandAttackDirt
call SandAttackDirt
call SandAttackDirt
call SandAttackDirt
call SandAttackDirt
call SandAttackDirt
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
SandAttackDirt:
createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0
createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 10
createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -10
createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 5
createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -5
delay 2
return
Move_MUD_SLAP:
loadspritegfx ANIM_TAG_MUD_SAND
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
call MudSlapMud
call MudSlapMud
call MudSlapMud
call MudSlapMud
call MudSlapMud
call MudSlapMud
waitforvisualfinish
end
MudSlapMud:
createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0
createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 5
createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -5
createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 10
createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -10
delay 2
return
Move_DRAGON_RAGE:
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_FIRE_PLUME
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0, 15, 0, 0, 4
waitforvisualfinish
createsprite gDragonRageFireSpitSpriteTemplate, ANIM_TARGET, 2, 30, 15, 0, 10, 10
waitforvisualfinish
loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET, 11, 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 5, 0
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -10, -15
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 25
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 15, 5
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -25, 0
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 30, 30
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, -27, 25
delay 1
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 0, 8
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 66, 0, 0, 4
waitforvisualfinish
end
Move_RAIN_DANCE:
loadspritegfx ANIM_TAG_RAIN_DROPS
playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
delay 120
delay 30
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 4, 0, RGB_BLACK
waitforvisualfinish
end
Move_BITE:
loadspritegfx ANIM_TAG_SHARP_TEETH
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
delay 1
end
Move_CRUNCH:
loadspritegfx ANIM_TAG_SHARP_TEETH
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
fadetobg BG_DARK
waitbgfadein
setalpha 12, 8
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2
waitforvisualfinish
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
delay 1
restorebg
waitbgfadein
end
Move_CLAMP:
loadspritegfx ANIM_TAG_CLAMP
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
Move_ICE_BEAM:
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK
waitforvisualfinish
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
delay 1
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_TARGET, -31, 0, 7, RGB(0, 20, 31)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
delay 1
createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
waitforvisualfinish
delay 20
call IceCrystalEffectShort
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_TARGET, 5, 7, 0, RGB(0, 20, 31)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 7, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
IceBeamCreateCrystals:
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
delay 1
return
Move_WITHDRAW:
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_Withdraw, 5
waitforvisualfinish
end
Move_AURORA_BEAM:
loadspritegfx ANIM_TAG_RAINBOW_RINGS
fadetobg BG_AURORA
waitbgfadein
playsewithpan SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER
setarg 7, 0
createvisualtask AnimTask_RotateAuroraRingColors, 10, 130
call AuroraBeamCreateRings
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 17, 1
call AuroraBeamCreateRings
call AuroraBeamCreateRings
call AuroraBeamCreateRings
setarg 7, 0xFFFF
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1
call AuroraBeamCreateRings
call AuroraBeamCreateRings
call AuroraBeamCreateRings
call AuroraBeamCreateRings
call AuroraBeamCreateRings
call AuroraBeamCreateRings
waitforvisualfinish
restorebg
waitbgfadein
end
AuroraBeamCreateRings:
createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
delay 1
return
Move_SOLAR_BEAM:
loadspritegfx ANIM_TAG_ORBS
choosetwoturnanim SolarBeamSetUp, SolarBeamUnleash
SolarBeamEnd:
waitforvisualfinish
end
SolarBeamSetUp:
monbg ANIM_ATK_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 1, 4, 0, 11, RGB(31, 31, 11)
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call SolarBeamAbsorbEffect
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
goto SolarBeamEnd
SolarBeamAbsorbEffect:
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 40, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -40, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 40, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -40, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -20, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 20, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, 30, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, -30, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, -30, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, 30, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 0, 16
delay 2
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 0, 16
delay 2
return
SolarBeamUnleash:
call SetSolarBeamBg
panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_CreateSmallSolarBeamOrbs, 5
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 0, 10, RGB(25, 31, 0)
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
call SolarBeamUnleash1
call SolarBeamUnleash1
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 10, 0, RGB(25, 31, 0)
call UnsetSolarBeamBg
goto SolarBeamEnd
SolarBeamUnleash1:
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
delay 4
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
delay 4
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
delay 4
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
delay 4
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
delay 4
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
delay 4
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
delay 4
return
Move_BLIZZARD:
loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_DEF_PARTNER
call SetHighSpeedBg
waitforvisualfinish
panse SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
call BlizzardIceCrystals
call BlizzardIceCrystals
playsewithpan SE_M_BLIZZARD2, SOUND_PAN_TARGET
waitforvisualfinish
call IceCrystalEffectLong
waitforvisualfinish
delay 20
call UnsetHighSpeedBg
clearmonbg ANIM_DEF_PARTNER
end
BlizzardIceCrystals:
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1
delay 3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1
delay 3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -5, 0, -5, 72, 1
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1
delay 3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 72, 1
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1
delay 3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
delay 3
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -25, 0, -25, 72, 1
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1
delay 3
return
Move_POWDER_SNOW:
loadspritegfx ANIM_TAG_ICE_CRYSTALS
monbg ANIM_DEF_PARTNER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 0, 3, RGB_BLACK
waitforvisualfinish
panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
call PowderSnowSnowballs
call PowderSnowSnowballs
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
waitforvisualfinish
waitsound
call IceCrystalEffectLong
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 20
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 3, 0, RGB_BLACK
end
PowderSnowSnowballs:
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1
delay 3
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1
delay 3
return
Move_HYDRO_PUMP:
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
delay 6
panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
call HydroPumpBeams
call HydroPumpBeams
call HydroPumpBeams
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
call HydroPumpHitSplats
call HydroPumpBeams
call HydroPumpBeams
call HydroPumpHitSplats
call HydroPumpBeams
call HydroPumpBeams
call HydroPumpHitSplats
call HydroPumpBeams
call HydroPumpBeams
call HydroPumpHitSplats
call HydroPumpBeams
call HydroPumpBeams
call HydroPumpHitSplats
delay 1
delay 1
call HydroPumpHitSplats
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
HydroPumpBeams:
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
delay 1
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
delay 1
return
HydroPumpHitSplats:
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 15, ANIM_TARGET, 1
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, ANIM_TARGET, 1
return
Move_SIGNAL_BEAM:
loadspritegfx ANIM_TAG_GLOWY_RED_ORB
loadspritegfx ANIM_TAG_GLOWY_GREEN_ORB
loadspritegfx ANIM_TAG_DUCK
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 25, 1
delay 6
panse SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 25, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_TARGET, 8, 5, RGB_RED, 8, RGB(1, 30, 0), 8
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
call SignalBeamOrbs
waitforvisualfinish
end
SignalBeamOrbs:
createsprite gSignalBeamRedOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
createsprite gSignalBeamGreenOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, -16
delay 1
return
Move_ABSORB:
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 4, RGB(13, 31, 12)
waitforvisualfinish
playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
delay 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
waitforvisualfinish
delay 3
call AbsorbEffect
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 4, 0, RGB(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
AbsorbEffect:
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
Move_MEGA_DRAIN:
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 8, RGB(13, 31, 12)
waitforvisualfinish
playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
delay 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
waitforvisualfinish
delay 3
call MegaDrainAbsorbEffect
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 8, 0, RGB(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
MegaDrainAbsorbEffect:
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
delay 4
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
delay 4
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
delay 4
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
Move_GIGA_DRAIN:
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 12, RGB(13, 31, 12)
waitforvisualfinish
playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
delay 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
waitforvisualfinish
delay 3
call GigaDrainAbsorbEffect
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 12, 0, RGB(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
GigaDrainAbsorbEffect:
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39
delay 4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26
delay 4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26
delay 4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
Move_LEECH_LIFE:
loadspritegfx ANIM_TAG_NEEDLE
loadspritegfx ANIM_TAG_ORBS
delay 1
loadspritegfx ANIM_TAG_BLUE_STAR
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
setalpha 12, 8
delay 1
createsprite gLeechLifeNeedleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 12
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
delay 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK
waitforvisualfinish
call AbsorbEffect
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 7, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SYNTHESIS:
loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 16, RGB(27, 31, 18)
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call GrantingStarsEffect
waitforvisualfinish
unloadspritegfx ANIM_TAG_SPARKLE_2
delay 1
loadspritegfx ANIM_TAG_BLUE_STAR
call HealingEffect
waitforvisualfinish
end
Move_TOXIC:
loadspritegfx ANIM_TAG_TOXIC_BUBBLE
loadspritegfx ANIM_TAG_POISON_BUBBLE
call ToxicBubbles
call ToxicBubbles
waitforvisualfinish
delay 15
call PoisonBubblesEffect
waitforvisualfinish
end
ToxicBubbles:
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 15
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 15
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 15
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 15
return
Move_SLUDGE:
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(30, 0, 31)
call PoisonBubblesEffect
waitforvisualfinish
end
Move_SLUDGE_BOMB:
loadspritegfx ANIM_TAG_POISON_BUBBLE
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
call SludgeBombProjectile
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(30, 0, 31)
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 5
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 5
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 0, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -43, -12, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 16, -46, 20
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -16, 44, 20
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 0
waitsound
waitforvisualfinish
call PoisonBubblesEffect
waitforvisualfinish
end
SludgeBombProjectile:
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
delay 3
return
Move_ACID:
loadspritegfx ANIM_TAG_POISON_BUBBLE
monbg ANIM_DEF_PARTNER
createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0, TRUE
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0, TRUE
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0, TRUE
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 15
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 10, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 2, 2, 0, 12, RGB(30, 0, 31)
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -22, 0, 15, 55, TRUE
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -26, -24, 0, 15, 55, TRUE
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 15, -27, 0, 15, 50, TRUE
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -15, -17, 0, 10, 45, TRUE
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
delay 10
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 27, -22, 0, 15, 50, TRUE
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_BONEMERANG:
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_BONEMERANG, SOUND_PAN_ATTACKER
createsprite gBonemerangSpriteTemplate, ANIM_ATTACKER, 2
delay 20
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 5, 1
delay 17
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, -4
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_BONE_CLUB:
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET
createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, 5, 1, RGB_BLACK, 10, RGB_BLACK, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_BONE_RUSH:
loadspritegfx ANIM_TAG_BONE
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET
createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
delay 12
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 5, 1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SPIKES:
loadspritegfx ANIM_TAG_SPIKES
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30
delay 10
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30
delay 10
waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_MEGAHORN:
loadspritegfx ANIM_TAG_HORN_HIT_2
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
jumpifcontest MegahornInContest
fadetobg BG_DRILL
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
MegahornContinue:
waitbgfadein
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1
waitforvisualfinish
delay 10
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
delay 3
createsprite gMegahornHornSpriteTemplate, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6
delay 4
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 4, 1, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, -4, 1, 12, 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
setarg 7, 0xFFFF
waitbgfadein
end
MegahornInContest:
fadetobg BG_DRILL_CONTESTS
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
goto MegahornContinue
Move_GUST:
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_GUST, SOUND_PAN_TARGET
createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 7, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_WING_ATTACK:
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1
loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 5, 2
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_PECK:
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 3, -768, ANIM_TARGET, 2
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 0, ANIM_TARGET, 3
waitforvisualfinish
end
Move_AEROBLAST:
loadspritegfx ANIM_TAG_AIR_WAVE_2
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
call SetSkyBg
splitbgprio ANIM_TARGET
setalpha 12, 8
call AeroblastBeam
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1
call AeroblastBeam
call AeroblastBeam
call AeroblastBeam
call AeroblastBeam
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
delay 0
call UnsetSkyBg
end
AeroblastBeam:
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
delay 3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
delay 3
return
Move_WATER_GUN:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 8, 1
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2
createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
delay 10
createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
delay 10
createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_CRABHAMMER:
loadspritegfx ANIM_TAG_ICE_CRYSTALS
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB(13, 21, 31), 10, RGB_BLACK, 0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4
waitforvisualfinish
delay 8
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 4
waitforvisualfinish
loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 20, 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 8, 1
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, ANIM_TARGET
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 20, ANIM_TARGET
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 15, 20, ANIM_TARGET
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, ANIM_TARGET
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 20, ANIM_TARGET
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 20, ANIM_TARGET
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 5, 8, 20, ANIM_TARGET
delay 4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 20, ANIM_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SURF:
createvisualtask AnimTask_CreateSurfWave, 2, ANIM_SURF_PAL_SURF
delay 24
panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
waitforvisualfinish
end
Move_FLAMETHROWER:
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
delay 6
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
panse SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
call FlamethrowerCreateFlames
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
FlamethrowerCreateFlames:
createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
@ Also used by Sandstorm weather
Move_SANDSTORM:
loadspritegfx ANIM_TAG_FLYING_DIRT
playsewithpan SE_M_SANDSTORM, 0
createvisualtask AnimTask_LoadSandstormBackground, 5, FALSE
delay 16
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0
delay 10
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0
end
Move_WHIRLPOOL:
loadspritegfx ANIM_TAG_WATER_ORB
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(0, 13, 23)
playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1
call WhirlpoolEffect
call WhirlpoolEffect
call WhirlpoolEffect
delay 12
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(0, 13, 23)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
WhirlpoolEffect:
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_TARGET
delay 2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_TARGET
delay 2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_TARGET
delay 2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_TARGET
delay 2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_TARGET
delay 2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_TARGET
delay 2
return
Move_FLY:
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_IMPACT
choosetwoturnanim FlySetUp, FlyUnleash
FlyEnd:
waitforvisualfinish
end
FlySetUp:
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
goto FlyEnd
FlyUnleash:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20, FALSE
delay 20
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
goto FlyEnd
Move_BOUNCE:
loadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_IMPACT
choosetwoturnanim BounceSetUp, BounceUnleash
BounceEnd:
end
BounceSetUp:
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
createsprite gBounceBallShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
goto BounceEnd
BounceUnleash:
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
delay 7
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
goto BounceEnd
Move_KARATE_CHOP:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
waitforvisualfinish
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_CROSS_CHOP:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_CROSS_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
delay 40
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_WHITE, 10, RGB_BLACK, 10
createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_JUMP_KICK:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 3
createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_HIGH_JUMP_KICK:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 0, 8
waitforvisualfinish
delay 10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 3
delay 2
createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 11, 1
waitforvisualfinish
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_DOUBLE_KICK:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gFistFootRandomPosSpriteTemplate, ANIM_ATTACKER, 3, 1, 20, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_TRIPLE_KICK:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
jumpifmoveturn 0, TripleKickLeft
jumpifmoveturn 1, TripleKickRight
goto TripleKickCenter
TripleKickContinue:
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
TripleKickLeft:
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, -16, -8, 20, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -16, -16, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
goto TripleKickContinue
TripleKickRight:
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 8, 8, 20, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
goto TripleKickContinue
TripleKickCenter:
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 20, 1, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -8, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
goto TripleKickContinue
Move_DYNAMIC_PUNCH:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_EXPLOSION_6
delay 1
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 20, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1
delay 1
waitsound
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 5, 0, 28, 1
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_COUNTER:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -15, 18, ANIM_TARGET, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 25, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -15, 18, 8, 1, 0
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -4, ANIM_TARGET, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 8, 1, 0
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 15, 9, ANIM_TARGET, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 15, 9, 8, 1, 0
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_VITAL_THROW:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 2
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4
waitforvisualfinish
delay 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
delay 11
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 10
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ROCK_SMASH:
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 8, 1, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
waitforvisualfinish
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, 18, 8, 2
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, -18, 8, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_SUBMISSION:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 10
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 20
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 30
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 40
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 50
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 60
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 70
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 80
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 90
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4
createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4
call SubmissionHit
call SubmissionHit
call SubmissionHit
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
SubmissionHit:
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -12, ANIM_TARGET, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, 8, ANIM_TARGET, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, 0, ANIM_TARGET, 1
delay 8
return
@ Also used by Sunny weather
Move_SUNNY_DAY:
loadspritegfx ANIM_TAG_SUNLIGHT
monbg ANIM_ATK_PARTNER
setalpha 13, 3
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 0, 6, RGB_WHITE
waitforvisualfinish
panse_adjustnone SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
call SunnyDayLightRay
call SunnyDayLightRay
call SunnyDayLightRay
call SunnyDayLightRay
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 6, 0, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
SunnyDayLightRay:
createsprite gSunlightRaySpriteTemplate, ANIM_ATTACKER, 40
delay 6
return
Move_COTTON_SPORE:
loadspritegfx ANIM_TAG_SPORE
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 18, 10
call CreateCottonSpores
call CreateCottonSpores
call CreateCottonSpores
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
CreateCottonSpores:
createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0
delay 12
createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0
delay 12
createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 80, 0
delay 12
return
Move_SPORE:
loadspritegfx ANIM_TAG_SPORE
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_SporeDoubleBattle, 2
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 16, 11
call CreateSpore
call CreateSpore
call CreateSpore
waitforvisualfinish
delay 1
clearmonbg ANIM_DEF_PARTNER
blendoff
end
CreateSpore:
createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -20, 85, 80, 1
delay 12
createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -10, 170, 80, 1
delay 12
createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 80, 1
delay 12
return
Move_PETAL_DANCE:
loadspritegfx ANIM_TAG_FLOWER
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3
createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 8, 100
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 8, 100
delay 15
createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 32, -24, 8, 100
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -32, -24, 8, 100
delay 15
createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 8, 100
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 8, 100
delay 30
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 0, 100
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 0, 100
delay 30
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 20, -16, 14, 80
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -20, -14, 16, 80
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 5
delay 3
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 6, 0, 8, 1
waitforvisualfinish
delay 8
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_RAZOR_LEAF:
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 1
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8
delay 60
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
delay 20
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_NATURE_POWER:
@ No actual animation, uses the animation of a move from sNaturePowerMoves instead
Move_ANCIENT_POWER:
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -20, 32, -48, 50, 2
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 30, 1
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
delay 10
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4
delay 10
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -42, 25, 5
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -25, 32, -48, 30, 4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4
delay 3
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_OCTAZOOKA:
loadspritegfx ANIM_TAG_GRAY_SMOKE
loadspritegfx ANIM_TAG_BLACK_BALL
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER
createsprite gOctazookaBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 20, 0
waitforvisualfinish
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0
delay 2
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0
waitforvisualfinish
end
Move_MIST:
loadspritegfx ANIM_TAG_MIST_CLOUD
monbg ANIM_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_M_MIST, SOUND_PAN_ATTACKER, 20, 15
call MistCloud
call MistCloud
call MistCloud
call MistCloud
call MistCloud
call MistCloud
call MistCloud
delay 32
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 8, 2, 0, 14, RGB_WHITE
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
MistCloud:
createsprite gMistCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 0, 1
delay 7
return
Move_HAZE:
waitforvisualfinish
playsewithpan SE_M_HAZE, 0
createvisualtask AnimTask_HazeScrollingFog, 5
delay 30
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BATTLERS_2, 2, 0, 16, RGB_BLACK
delay 90
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BATTLERS_2, 1, 16, 0, RGB_BLACK
end
Move_FIRE_PUNCH:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 9, RGB_RED
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 0
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
call FireSpreadEffect
delay 4
playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 9, 0, RGB_RED
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
FireSpreadEffect:
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40
return
Move_LEER:
loadspritegfx ANIM_TAG_LEER
monbg ANIM_ATTACKER
splitbgprio ANIM_ATTACKER
setalpha 8, 8
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 24, -12
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
waitforvisualfinish
delay 10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
delay 1
waitforvisualfinish
end
Move_DREAM_EATER:
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_M_MINIMIZE, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1
waitforvisualfinish
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 2, 25, 1
call DreamEaterAbsorb
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
delay 1
call UnsetPsychicBg
end
DreamEaterAbsorb:
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
delay 4
return
Move_POISON_GAS:
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
loadspritegfx ANIM_TAG_POISON_BUBBLE
delay 0
monbg ANIM_DEF_PARTNER
splitbgprio_all
setalpha 12, 8
delay 0
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 4
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
delay 40
loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 28, 6
.if B_UPDATED_MOVE_DATA >= GEN_5
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 6, 2, 0, 12, RGB(26, 0, 26)
.else
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 6, 2, 0, 12, RGB(26, 0, 26)
.endif
waitforvisualfinish
blendoff
clearmonbg ANIM_DEF_PARTNER
delay 0
end
Move_BIND:
createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, ANIM_ATTACKER
goto BindWrap
BindWrap:
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
call BindWrapSqueezeTarget
call BindWrapSqueezeTarget
waitforvisualfinish
end
BindWrapSqueezeTarget:
createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_TARGET, 0
delay 16
return
Move_WRAP:
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 6, 4, 2, 4
goto BindWrap
Move_PSYBEAM:
loadspritegfx ANIM_TAG_GOLD_RING
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
call PsybeamRings
call PsybeamRings
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(31, 18, 31)
call PsybeamRings
call PsybeamRings
call PsybeamRings
call PsybeamRings
call PsybeamRings
call PsybeamRings
call PsybeamRings
call PsybeamRings
call PsybeamRings
waitforvisualfinish
delay 1
call UnsetPsychicBg
end
PsybeamRings:
createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0
delay 4
return
Move_HYPNOSIS:
loadspritegfx ANIM_TAG_GOLD_RING
call SetPsychicBackground
call HypnosisRings
call HypnosisRings
call HypnosisRings
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(31, 18, 31)
waitforvisualfinish
delay 1
call UnsetPsychicBg
end
HypnosisRings:
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0
createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0
delay 6
return
Move_PSYWAVE:
loadspritegfx ANIM_TAG_BLUE_RING
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TELEPORT, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10
call PsywaveRings
call PsywaveRings
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 4, 0, 12, RGB(31, 18, 31)
call PsywaveRings
call PsywaveRings
call PsywaveRings
call PsywaveRings
waitforvisualfinish
delay 1
call UnsetPsychicBg
end
PsywaveRings:
createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
delay 4
createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
delay 4
return
Move_ZAP_CANNON:
loadspritegfx ANIM_TAG_BLACK_BALL_2
loadspritegfx ANIM_TAG_SPARK_2
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER
createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
delay 15
waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19
call ElectricityEffect
waitforvisualfinish
end
Move_STEEL_WING:
loadspritegfx ANIM_TAG_GUST
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
waitforvisualfinish
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
delay 24
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
delay 17
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_IRON_TAIL:
loadspritegfx ANIM_TAG_IMPACT
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 1, 0, RGB_BLACK
waitforvisualfinish
monbg ANIM_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
Move_POISON_TAIL:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_POISON_BUBBLE
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 1, 1, RGB(24, 6, 23)
waitforvisualfinish
monbg ANIM_TARGET
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE
clearmonbg ANIM_TARGET
blendoff
call PoisonBubblesEffect
waitforvisualfinish
end
Move_METAL_CLAW:
loadspritegfx ANIM_TAG_CLAW_SLASH
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK
waitforvisualfinish
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
delay 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 2
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
waitforvisualfinish
end
Move_NIGHT_SHADE:
monbg ANIM_ATTACKER
splitbgprio ANIM_ATTACKER
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
fadetobg BG_GHOST
waitbgfadein
delay 10
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_NightShadeClone, 5, 85
delay 70
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 0, 2, 0, 13, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_ATTACKER
delay 1
restorebg
waitbgfadein
end
Move_EGG_BOMB:
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_LARGE_FRESH_EGG
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
createsprite gEggThrowSpriteTemplate, ANIM_TARGET, 2, 10, 0, 0, 0, 25, -32
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 3
waitforvisualfinish
end
Move_SHADOW_BALL:
loadspritegfx ANIM_TAG_SHADOW_BALL
fadetobg BG_GHOST
waitbgfadein
delay 15
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_MIST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5
createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8
waitforvisualfinish
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
waitforvisualfinish
restorebg
waitbgfadein
end
Move_LICK:
loadspritegfx ANIM_TAG_LICK
delay 15
playsewithpan SE_M_LICK, SOUND_PAN_TARGET
createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1
waitforvisualfinish
end
Move_FOCUS_ENERGY:
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureEffect
delay 8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_WHITE
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call EndureEffect
delay 8
call EndureEffect
waitforvisualfinish
end
Move_BIDE:
choosetwoturnanim BideSetUp, BideUnleash
end
BideSetUp:
loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
end
BideUnleash:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 4
waitforvisualfinish
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 12, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 16, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 18, -8, ANIM_TARGET, 1
delay 5
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -18, 8, ANIM_TARGET, 1
delay 5
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -8, -5, ANIM_TARGET, 1
waitforvisualfinish
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 11, 0, RGB_RED
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_STRING_SHOT:
loadspritegfx ANIM_TAG_STRING
loadspritegfx ANIM_TAG_WEB_THREAD
monbg ANIM_DEF_PARTNER
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 0, 9, RGB_BLACK
waitforvisualfinish
loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
call StringShotThread
waitforvisualfinish
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 10
delay 4
createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, -2
delay 4
createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 22
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 9, 0, RGB_BLACK
end
StringShotThread:
createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 1
delay 1
return
Move_SPIDER_WEB:
loadspritegfx ANIM_TAG_SPIDER_WEB
loadspritegfx ANIM_TAG_WEB_THREAD
monbg ANIM_DEF_PARTNER
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 0, 9, RGB_BLACK
waitforvisualfinish
splitbgprio ANIM_TARGET
loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
call SpiderWebThread
waitforvisualfinish
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, FALSE
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 9, 0, RGB_BLACK
end
SpiderWebThread:
createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 0
delay 1
return
Move_RAZOR_WIND:
choosetwoturnanim RazorWindSetUp, RazorWindUnleash
RazorWindEnd:
waitforvisualfinish
end
RazorWindSetUp:
loadspritegfx ANIM_TAG_GUST
playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40
waitforvisualfinish
playsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER
goto RazorWindEnd
RazorWindUnleash:
loadspritegfx ANIM_TAG_AIR_WAVE_2
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
delay 2
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
delay 2
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
delay 17
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 10, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 10, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
goto RazorWindEnd
Move_DISABLE:
loadspritegfx ANIM_TAG_SPARKLE_4
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 8, 8
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 24, -16
waitforvisualfinish
createvisualtask AnimTask_GrowAndGrayscale, 5
loopsewithpan SE_M_BIND, SOUND_PAN_TARGET, 15, 4
waitforvisualfinish
delay 1
clearmonbg ANIM_TARGET
blendoff
end
Move_RECOVER:
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_ATK_PARTNER
setalpha 12, 8
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11)
call RecoverAbsorbEffect
call RecoverAbsorbEffect
call RecoverAbsorbEffect
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
delay 1
call HealingEffect
waitforvisualfinish
end
RecoverAbsorbEffect:
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
delay 3
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
delay 3
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13
delay 3
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13
delay 3
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13
delay 3
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13
delay 3
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13
delay 3
return
Move_MIMIC:
loadspritegfx ANIM_TAG_ORBS
setalpha 11, 5
monbg_static ANIM_DEF_PARTNER
splitbgprio_all
panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
createvisualtask AnimTask_ShrinkTargetCopy, 5, 128, 24
delay 15
createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24
delay 10
setarg 7, 0xFFFF
waitforvisualfinish
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 11, RGB_WHITE
waitforvisualfinish
clearmonbg_static ANIM_DEF_PARTNER
blendoff
end
Move_CONSTRICT:
loadspritegfx ANIM_TAG_TENDRILS
loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 4
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 2
delay 7
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 2
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 2
delay 7
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, -8, 1, 2
delay 8
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
delay 20
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
setarg 7, 0xFFFF
waitforvisualfinish
end
Move_CURSE:
choosetwoturnanim CurseGhost, CurseStats
CurseGhost:
loadspritegfx ANIM_TAG_NAIL
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_CurseStretchingBlackBg, 5
waitforvisualfinish
delay 20
createsprite gCurseNailSpriteTemplate, ANIM_ATTACKER, 2
delay 60
call CurseGhostShakeFromNail
delay 41
call CurseGhostShakeFromNail
delay 41
call CurseGhostShakeFromNail
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
delay 1
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 16, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
CurseGhostShakeFromNail:
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 4, 0, 10, 0
playsewithpan SE_M_BIND, SOUND_PAN_ATTACKER
return
CurseStats:
createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, ANIM_ATTACKER
waitforvisualfinish
delay 10
call CurseStats1
waitforvisualfinish
end
CurseStats1:
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_DrawFallingWhiteLinesOnAttacker, 5
createvisualtask AnimTask_BlendColorCycle, 5, F_PAL_ATTACKER, 4, 2, 0, 10, RGB_RED
return
Move_SOFT_BOILED:
loadspritegfx ANIM_TAG_BREAKING_EGG
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_ATK_PARTNER
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 2, 6, 1
createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 0
createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 1
delay 120
delay 7
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 10, 0, RGB(12, 24, 30)
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1
delay 8
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1
delay 60
setarg 7, 0xFFFF
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
call HealingEffect2
end
Move_HEAL_BELL:
loadspritegfx ANIM_TAG_BELL
loadspritegfx ANIM_TAG_MUSIC_NOTES_2
loadspritegfx ANIM_TAG_THIN_RING
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATK_SIDE, 0, 0, 10, RGB_WHITE
waitforvisualfinish
createvisualtask AnimTask_LoadMusicNotesPals, 5
createsprite gBellSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 1
delay 12
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3
call HealBellRing
delay 33
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 2
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0
call HealBellRing
delay 33
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1
call HealBellRing
waitforvisualfinish
createvisualtask AnimTask_FreeMusicNotesPals, 5
waitforvisualfinish
unloadspritegfx ANIM_TAG_BELL
unloadspritegfx ANIM_TAG_MUSIC_NOTES_2
unloadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
delay 8
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
waitforvisualfinish
unloadspritegfx ANIM_TAG_SPARKLE_2
loadspritegfx ANIM_TAG_THIN_RING
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 10, 0, RGB(12, 24, 30)
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATK_SIDE, 3, 10, 0, RGB_WHITE
createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1
end
HealBellRing:
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 8, 0, RGB(12, 24, 30)
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATK_SIDE, 3, 2, 10, RGB_WHITE
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
return
Move_FAKE_OUT:
playsewithpan SE_M_FLATTER, 0
createvisualtask AnimTask_FakeOut, 5
waitforvisualfinish
playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
createvisualtask AnimTask_StretchTargetUp, 3
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_WHITE
end
Move_SCARY_FACE:
loadspritegfx ANIM_TAG_EYE_SPARKLE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, (F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_DEF_PARTNER), 3, 0, 16, RGB_BLACK
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 10
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaryFace, 5
delay 13
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
waitforvisualfinish
createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, (F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_DEF_PARTNER), 3, 16, 0, RGB_BLACK
waitforvisualfinish
end
Move_SWEET_KISS:
loadspritegfx ANIM_TAG_RED_HEART
loadspritegfx ANIM_TAG_ANGEL
createsprite gAngelSpriteTemplate, ANIM_TARGET, 2, 16, -48
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET
delay 23
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET
delay 23
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -30
playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -42
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -14
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31
end
Move_LOVELY_KISS:
loadspritegfx ANIM_TAG_PINK_HEART
loadspritegfx ANIM_TAG_DEVIL
createsprite gDevilSpriteTemplate, ANIM_TARGET, 2, 0, -24
playsewithpan SE_M_PSYBEAM2, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -256, -42
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 128, -14
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 416, -38
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -128, -22
end
Move_FURY_SWIPES:
loadspritegfx ANIM_TAG_SWIPE
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 5
delay 4
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, 16, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 5, 1
delay 10
createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 5, 5
delay 4
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, -16, 0, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
end
Move_INGRAIN:
loadspritegfx ANIM_TAG_ROOTS
loadspritegfx ANIM_TAG_ORBS
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 16, 26, -1, 2, 150
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 10
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -32, 20, 1, 1, 140
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 10
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 32, 22, 1, 0, 130
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 10
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -16, 25, -1, 3, 120
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 40
createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 32, 26, -1, 3, 30
delay 5
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, -48, 20, 1, 2, 30
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 5
createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 48, 26, -2, 3, 18
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
delay 10
waitforvisualfinish
end
Move_PRESENT:
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask AnimTask_IsHealingMove, 2
createsprite gPresentSpriteTemplate, ANIM_TARGET, 2, 0, -5, 10, 2, -1
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 14
playsewithpan SE_M_BUBBLE2, SOUND_PAN_ATTACKER
delay 14
playsewithpan SE_M_BUBBLE2, 0
delay 20
playsewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET
waitforvisualfinish
jumpretfalse PresentDamage
jumprettrue PresentHeal
end
PresentDamage:
loadspritegfx ANIM_TAG_EXPLOSION
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, 1, 1
end
PresentHeal:
loadspritegfx ANIM_TAG_GREEN_SPARKLE
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -16, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 16, 32, -3, -1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 32, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -32, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 0, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 24, 32, -3, 1
delay 3
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -24, 32, -3, 1
waitforvisualfinish
waitsound
call HealingEffect2
end
Move_BATON_PASS:
loadspritegfx ANIM_TAG_POKEBALL
playsewithpan SE_M_BATON_PASS, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), 1, 2, 0, 11, RGB(31, 22, 30)
createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2
end
Move_PERISH_SONG:
loadspritegfx ANIM_TAG_MUSIC_NOTES_2
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 0
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 1, 1, 16
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 2, 1, 32
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 3, 2, 48
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 4, 2, 64
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 5, 0, 80
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 6, 0, 96
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 7, 1, 112
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 8, 2, 128
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 9, 0, 144
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 10, 2, 160
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 11, 0, 176
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 12, 1, 192
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 13, 3, 208
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 14, 3, 224
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 240
createsprite gPerishSongMusicNote2SpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 0
delay 20
panse SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
delay 80
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 16, RGB_BLACK
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_LEFT, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_RIGHT, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_LEFT, FALSE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_RIGHT, FALSE
delay 100
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_BLACK
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_LEFT, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_RIGHT, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_LEFT, TRUE
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_RIGHT, TRUE
waitforvisualfinish
end
Move_SLEEP_TALK:
loadspritegfx ANIM_TAG_LETTER_Z
createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, ANIM_ATTACKER
delay 20
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
delay 20
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
delay 20
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
delay 6
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
waitforvisualfinish
end
Move_HYPER_FANG:
loadspritegfx ANIM_TAG_FANG_ATTACK
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
delay 1
delay 2
createvisualtask AnimTask_IsContest, 2
jumprettrue HyperFangInContest
createvisualtask AnimTask_IsTargetPlayerSide, 2
jumpretfalse HyperFangOnOpponent
goto HyperFangOnPlayer
HyperFangContinue:
waitbgfadeout
createsprite gFangSpriteTemplate, ANIM_TARGET, 2
waitbgfadein
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 10, 10, 1
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
delay 20
restorebg
waitbgfadein
waitforvisualfinish
end
HyperFangOnOpponent:
fadetobg BG_IMPACT_OPPONENT
goto HyperFangContinue
HyperFangOnPlayer:
fadetobg BG_IMPACT_PLAYER
goto HyperFangContinue
HyperFangInContest:
fadetobg BG_IMPACT_CONTESTS
goto HyperFangContinue
Move_TRI_ATTACK:
loadspritegfx ANIM_TAG_TRI_ATTACK_TRIANGLE
createsprite gTriAttackTriangleSpriteTemplate, ANIM_TARGET, 2, 16, 0
playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER
delay 20
playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER
delay 20
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 16, RGB_BLACK
delay 16
loadspritegfx ANIM_TAG_FIRE
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
delay 1
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
delay 2
createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 1
waitforvisualfinish
loadspritegfx ANIM_TAG_LIGHTNING
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16
delay 1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16
delay 20
createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 0
delay 2
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
waitforvisualfinish
loadspritegfx ANIM_TAG_ICE_CRYSTALS
call IceCrystalEffectShort
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK
waitforvisualfinish
end
Move_WILL_O_WISP:
loadspritegfx ANIM_TAG_WISP_FIRE
loadspritegfx ANIM_TAG_WISP_ORB
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 10
createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_ATTACKER, 1, 0
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
delay 3
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1
delay 3
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 2
delay 3
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 3
delay 40
createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
waitforvisualfinish
splitbgprio_all
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 13, 1
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 0
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 42
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 84
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 126
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 168
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 210
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_ENCORE:
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_TAG_HAND
createvisualtask AnimTask_CreateSpotlight, 2
createvisualtask AnimTask_HardwarePaletteFade, 2, (BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN), 3, 0, 10, FALSE
waitforvisualfinish
createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8
createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, -2, 0, 0, 0, 9
createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 1, 0, 9
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9
delay 16
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, (BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN), 3, 10, 0, TRUE
waitforvisualfinish
createvisualtask AnimTask_RemoveSpotlight, 2
end
Move_TRICK:
loadspritegfx ANIM_TAG_ITEM_BAG
loadspritegfx ANIM_TAG_SPEED_DUST
createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 80
createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 208
delay 16
playsewithpan SE_M_SKETCH, 0
createvisualtask AnimTask_StretchTargetUp, 3
createvisualtask AnimTask_StretchAttackerUp, 3
delay 30
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 24
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_DOUBLE_TEAM, 0
delay 16
playsewithpan SE_M_ATTRACT, 0
createvisualtask AnimTask_ShakeMon, 3, ANIM_ATTACKER, 5, 0, 7, 2
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 5, 0, 7, 2
waitforvisualfinish
end
Move_WISH:
loadspritegfx ANIM_TAG_GOLD_STARS
loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 10, RGB_BLACK
waitforvisualfinish
panse_adjustall SE_M_REFLECT, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
createsprite gWishStarSpriteTemplate, ANIM_ATTACKER, 40
waitforvisualfinish
delay 60
loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 16, 3
call GrantingStarsEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 10, 0, RGB_BLACK
waitforvisualfinish
end
Move_STOCKPILE:
loadspritegfx ANIM_TAG_GRAY_ORB
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 8, 1, 0, 12, RGB_WHITE
createvisualtask AnimTask_StockpileDeformMon, 5
call StockpileAbsorb
call StockpileAbsorb
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 12, 0, RGB_WHITE
end
StockpileAbsorb:
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 55, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -55, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 55, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -55, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, -34, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 34, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -34, 13
delay 1
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, 34, 13
delay 1
return
Move_SPIT_UP:
loadspritegfx ANIM_TAG_RED_ORB_2
loadspritegfx ANIM_TAG_IMPACT
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SpitUpDeformMon, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
delay 45
playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
delay 3
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 32, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 64, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 96, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 128, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 160, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 192, 12
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 224, 12
delay 5
jumpifmoveturn 2, SpitUpStrong
jumpifmoveturn 3, SpitUpStrongest
SpitUpContinue:
delay 5
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, ANIM_TARGET, 1
delay 5
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, ANIM_TARGET, 1
waitforvisualfinish
end
SpitUpStrong:
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208
goto SpitUpContinue
SpitUpStrongest:
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 48
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 112
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 176
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 240
goto SpitUpContinue
Move_SWALLOW:
loadspritegfx ANIM_TAG_BLUE_ORB
loadspritegfx ANIM_TAG_BLUE_STAR
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SwallowDeformMon, 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
delay 38
playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 12, 1
call SwallowEffect
jumpifmoveturn 2, SwallowGood
jumpifmoveturn 3, SwallowBest
SwallowContinue:
waitforvisualfinish
call HealingEffect
end
SwallowEffect:
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -8
delay 1
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -24, -8
delay 1
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 16, -8
delay 1
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -16, -8
delay 1
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 24, -8
delay 1
return
SwallowGood:
call SwallowEffect
goto SwallowContinue
SwallowBest:
call SwallowEffect
call SwallowEffect
goto SwallowContinue
Move_TRANSFORM:
monbg ANIM_ATTACKER
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48
createvisualtask AnimTask_TransformMon, 2, 0, 1
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
Move_MORNING_SUN:
loadspritegfx ANIM_TAG_GREEN_STAR
loadspritegfx ANIM_TAG_BLUE_STAR
createvisualtask AnimTask_MorningSunLightBeam, 5
delay 8
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 8, 0, 12, RGB_WHITE
delay 14
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
call MorningSunStar
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 3, 12, 0, RGB_WHITE
waitforvisualfinish
waitsound
call HealingEffect
end
MorningSunStar:
createsprite gGreenStarSpriteTemplate, ANIM_ATTACKER, 2, 30, 640
delay 5
return
Move_SWEET_SCENT:
loadspritegfx ANIM_TAG_PINK_PETAL
playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100
delay 25
setpan 0
call SweetScentEffect
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 55, 0
setpan SOUND_PAN_TARGET
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 1, 5, 5, 13, RGB(31, 21, 21)
call SweetScentEffect
waitforvisualfinish
end
SweetScentEffect:
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 70, 1, 64
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 60, 0, 64
delay 5
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 80, 1, 64
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 58, 0, 120
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 90, 0, 64
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 48, 0, 64
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 95, 1, 80
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 75, 1, 64
delay 2
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 85, 0, 120
delay 2
return
Move_HYPER_BEAM:
loadspritegfx ANIM_TAG_ORBS
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 0, 16, RGB_BLACK
waitforvisualfinish
delay 10
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 4, 1
waitforvisualfinish
delay 30
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 11, RGB(25, 25, 25)
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
call HyperBeamOrbs
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 11, 0, RGB(25, 25, 25)
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 16, 0, RGB_BLACK
end
HyperBeamOrbs:
createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2
createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2
delay 1
return
Move_FLATTER:
loadspritegfx ANIM_TAG_SPOTLIGHT
loadspritegfx ANIM_TAG_CONFETTI
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
createvisualtask AnimTask_CreateSpotlight, 2
createvisualtask AnimTask_HardwarePaletteFade, 2, (BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN), 3, 0, 10, FALSE
waitforvisualfinish
createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80
delay 0
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET
delay 10
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET
delay 0
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_ATTACKER
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
call CreateFlatterConfetti
delay 5
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_HardwarePaletteFade, 2, (BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN), 3, 10, 0, TRUE
waitforvisualfinish
createvisualtask AnimTask_RemoveSpotlight, 2
end
CreateFlatterConfetti:
createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_ATTACKER
createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_TARGET
return
Move_ROLE_PLAY:
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 16, RGB_WHITE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 10, RGB_BLACK
waitforvisualfinish
playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER
waitplaysewithpan SE_M_DETECT, SOUND_PAN_ATTACKER, 30
createvisualtask AnimTask_RolePlaySilhouette, 2
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 16, 0, RGB_WHITE
delay 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 10, 0, RGB_BLACK
end
Move_REFRESH:
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_StatusClearedEffect, 2, 0
waitforvisualfinish
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
call GrantingStarsEffect
waitforvisualfinish
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 10, 0, RGB(12, 24, 30)
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0
end
Move_BLAZE_KICK:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, RGB_WHITE
delay 30
playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 0, RGB_WHITE
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0
call FireSpreadEffect
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_HYPER_VOICE:
loadspritegfx ANIM_TAG_THIN_RING
createvisualtask SoundTask_PlayCryWithEcho, 5, FALSE
call HyperVoiceEffect
waitforvisualfinish
delay 8
createvisualtask SoundTask_PlayCryWithEcho, 5, TRUE
call HyperVoiceEffect
waitforvisualfinish
end
HyperVoiceEffect:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 8, 0, RGB_YELLOW
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0
createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1
createvisualtask AnimTask_ShakeBattleTerrain, 2, 1, 0, 6, 1
createvisualtask SoundTask_WaitForCry, 5
return
Move_SAND_TOMB:
loadspritegfx ANIM_TAG_MUD_SAND
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 43, 1
playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET
call SandTombSwirlingDirt
call SandTombSwirlingDirt
call SandTombSwirlingDirt
delay 22
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(19, 17, 0)
waitforvisualfinish
end
SandTombSwirlingDirt:
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 528, 30, 10, 50, ANIM_TARGET
delay 2
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 36, 480, 20, 13, -46, ANIM_TARGET
delay 2
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 576, 20, 5, 42, ANIM_TARGET
delay 2
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 35, 400, 25, 8, -42, ANIM_TARGET
delay 2
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 512, 25, 13, 46, ANIM_TARGET
delay 2
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 464, 30, 12, -50, ANIM_TARGET
delay 2
return
Move_SHEER_COLD:
fadetobg BG_ICE
waitbgfadeout
playsewithpan SE_M_ICY_WIND, 0
waitbgfadein
loadspritegfx ANIM_TAG_ICE_CUBE
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_FrozenIceCube, 2
waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadein
end
Move_ARM_THRUST:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
splitbgprio ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 0
delay 6
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 1
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
choosetwoturnanim ArmThrustRight, ArmThrustLeft
ArmThrustContinue:
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
waitforvisualfinish
blendoff
end
ArmThrustRight:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2
goto ArmThrustContinue
ArmThrustLeft:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 0, ANIM_TARGET, 2
goto ArmThrustContinue
Move_MUDDY_WATER:
panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createvisualtask AnimTask_CreateSurfWave, 2, ANIM_SURF_PAL_MUDDY_WATER
waitforvisualfinish
end
Move_BULLET_SEED:
loadspritegfx ANIM_TAG_SEED
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
delay 5
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
waitforvisualfinish
end
Move_DRAGON_CLAW:
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_CLAW_SLASH
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 4, 0, 8, RGB(31, 19, 0)
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1
call DragonClawFireSpiral
call DragonClawFireSpiral
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
delay 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER
delay 2
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER
delay 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 4, 8, 0, RGB(31, 19, 0)
waitforvisualfinish
end
DragonClawFireSpiral:
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER
delay 2
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER
delay 2
return
end
Move_MUD_SHOT:
loadspritegfx ANIM_TAG_BROWN_ORB
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
delay 6
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
call MudShotOrbs
call MudShotOrbs
call MudShotOrbs
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1
call MudShotOrbs
call MudShotOrbs
call MudShotOrbs
call MudShotOrbs
call MudShotOrbs
call MudShotOrbs
call MudShotOrbs
call MudShotOrbs
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
MudShotOrbs:
createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
delay 2
return
Move_METEOR_MASH:
loadspritegfx ANIM_TAG_GOLD_STARS
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
panse SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +3, 0
fadetobg BG_COSMIC
waitbgfadein
waitforvisualfinish
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -48, -64, 72, 32, 30
delay 10
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -112, -64, 8, 32, 30
delay 40
createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 30
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30
delay 20
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 5, 0, 20, 1
waitforvisualfinish
delay 10
restorebg
waitbgfadein
waitforvisualfinish
end
Move_REVENGE:
loadspritegfx ANIM_TAG_PURPLE_SCRATCH
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gRevengeSmallScratchSpriteTemplate, ANIM_ATTACKER, 2, 10, -10
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 4, 2, 8, RGB_RED
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SCRATCH
loadspritegfx ANIM_TAG_PURPLE_SWIPE
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
delay 4
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gRevengeBigScratchSpriteTemplate, ANIM_TARGET, 2, 10, -10
waitforvisualfinish
unloadspritegfx ANIM_TAG_PURPLE_SWIPE
loadspritegfx ANIM_TAG_IMPACT
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1
createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1, 8
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 8, ANIM_TARGET, 1, 8
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_POISON_FANG:
loadspritegfx ANIM_TAG_FANG_ATTACK
loadspritegfx ANIM_TAG_POISON_BUBBLE
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
createsprite gFangSpriteTemplate, ANIM_TARGET, 2
delay 10
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 3, 0, 10, 1
waitforvisualfinish
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 0, 4, 0, 12, RGB(26, 0, 26)
call PoisonBubblesEffect
waitforvisualfinish
end
Move_SUBSTITUTE:
playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_MonToSubstitute, 2
end
Move_FRENZY_PLANT:
loadspritegfx ANIM_TAG_ROOTS
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 2, 0, 5, RGB_BLACK
waitforvisualfinish
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, 2, 0, 0, 100
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -2, 0, 1, 95
playsewithpan SE_M_SCRATCH, -43
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 30, 8, -4, 0, 0, 90
playsewithpan SE_M_SCRATCH, -22
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 40, -8, 4, 0, 1, 85
playsewithpan SE_M_SCRATCH, 0
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 50, 8, 0, 0, 0, 85
playsewithpan SE_M_SCRATCH, +21
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 60, -8, -2, 0, 1, 85
playsewithpan SE_M_SCRATCH, +42
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 75, 8, 0, 0, 0, 85
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, 16, 6, 0, 3, 80
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
delay 5
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, -16, -6, 0, 2, 75
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, ANIM_TARGET, 3
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 8, 0, 20, 1
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, ANIM_TARGET, 3
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -3, ANIM_TARGET, 2
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 3
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -3, 1, ANIM_TARGET, 2
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, 1, ANIM_TARGET, 1
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
delay 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, ANIM_TARGET, 1
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 2, 5, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
Move_METAL_SOUND:
loadspritegfx ANIM_TAG_METAL_SOUND_WAVES
monbg ANIM_DEF_PARTNER
splitbgprio_foes ANIM_TARGET
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1
call MetalSoundRings
call MetalSoundRings
call MetalSoundRings
call MetalSoundRings
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
delay 0
waitforvisualfinish
end
MetalSoundRings:
panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
delay 2
return
Move_FOCUS_PUNCH:
goto FocusPunch
FocusPunchEnd:
waitforvisualfinish
end
FocusPunch:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
delay 1
createvisualtask AnimTask_IsContest, 2
jumprettrue FocusPunchInContest
createvisualtask AnimTask_IsTargetPlayerSide, 2
jumpretfalse FocusPunchOnOpponent
jumprettrue FocusPunchOnPlayer
FocusPunchContinue:
waitbgfadein
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gFocusPunchFistSpriteTemplate, ANIM_TARGET, 2
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 2, ANIM_TARGET, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -6, ANIM_TARGET, 0
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 0
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
restorebg
waitbgfadein
clearmonbg ANIM_DEF_PARTNER
blendoff
goto FocusPunchEnd
FocusPunchOnOpponent:
fadetobg BG_IMPACT_OPPONENT
goto FocusPunchContinue
FocusPunchOnPlayer:
fadetobg BG_IMPACT_PLAYER
goto FocusPunchContinue
FocusPunchInContest:
fadetobg BG_IMPACT_CONTESTS
goto FocusPunchContinue
Move_RETURN:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createvisualtask AnimTask_GetReturnPowerLevel, 2
delay 2
jumpreteq 0, ReturnWeak
jumpreteq 1, ReturnMedium
jumpreteq 2, ReturnStrong
jumpreteq 3, ReturnStrongest
ReturnContinue:
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
ReturnWeak:
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_COMET_PUNCH, SOUND_PAN_TARGET
goto ReturnContinue
ReturnMedium:
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
waitforvisualfinish
delay 11
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
goto ReturnContinue
ReturnStrong:
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
goto ReturnContinue
ReturnStrongest:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 6, RGB_BLACK
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 8
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 12, 1, ANIM_ATTACKER
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
waitforvisualfinish
delay 4
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
waitforvisualfinish
delay 2
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, ANIM_ATTACKER
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
waitforvisualfinish
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 2, ANIM_ATTACKER
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
delay 5
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
waitforvisualfinish
call ReturnStrongestHit
call ReturnStrongestHit
call ReturnStrongestHit
call ReturnStrongestHit
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 0
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 0
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 0
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 6, 0, RGB_BLACK
goto ReturnContinue
ReturnStrongestHit:
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 3, ANIM_ATTACKER
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
waitforvisualfinish
return
Move_COSMIC_POWER:
loadspritegfx ANIM_TAG_SPARKLE_2
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_COSMIC_POWER, 0
playsewithpan SE_M_COSMIC_POWER, 0
createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 0, 15, RGB_BLACK
waitforvisualfinish
fadetobg BG_COSMIC
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 2, 0, 128, 0, -1
waitbgfadein
delay 70
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 40
createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 15, 0, RGB_BLACK
waitforvisualfinish
restorebg
waitbgfadeout
setarg 7, 0xFFFF
waitbgfadein
waitforvisualfinish
end
Move_BLAST_BURN:
loadspritegfx ANIM_TAG_FIRE_PLUME
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0
delay 25
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 25
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ROCK_TOMB:
loadspritegfx ANIM_TAG_X_SIGN
loadspritegfx ANIM_TAG_ROCKS
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
waitforvisualfinish
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 8
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 8
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 8
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0
delay 8
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
delay 24
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, ANIM_TARGET, 50
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
waitforvisualfinish
end
SetBugBg:
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 1, 0, 0, 4, RGB_BLACK
createvisualtask AnimTask_GetAttackerSide, 2
jumprettrue SetBugBgPlayer
fadetobg BG_BUG_OPPONENT
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, 1536, 0, 0, -1
goto SetBugBgFade
SetBugBgPlayer:
fadetobg BG_BUG_PLAYER
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -1536, 0, 0, -1
SetBugBgFade:
delay 0
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 4, 4, RGB_BLACK
waitbgfadein
return
UnsetBugBg:
restorebg
waitbgfadeout
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 1, 0, 4, 0, RGB_BLACK
setarg 7, -1
waitbgfadein
return
Move_SILVER_WIND:
loadspritegfx ANIM_TAG_SPARKLE_6
panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
playsewithpan SE_M_MORNING_SUN, 0
delay 0
monbg ANIM_DEF_PARTNER
splitbgprio_all
delay 0
call SetBugBg
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 0
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
delay 6
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
delay 0
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
delay 0
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
waitforvisualfinish
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
clearmonbg ANIM_DEF_PARTNER
delay 0
call UnsetBugBg
end
Move_SNATCH:
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6
end
Move_DIVE:
loadspritegfx ANIM_TAG_SPLASH
loadspritegfx ANIM_TAG_SWEAT_BEAD
choosetwoturnanim DiveSetUp, DiveAttack
DiveSetUp:
loadspritegfx ANIM_TAG_ROUND_SHADOW
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
waitforvisualfinish
playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
end
DiveSetUpWaterDroplets:
createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 0, 0
createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 1, 0
return
DiveAttack:
loadspritegfx ANIM_TAG_WATER_IMPACT
loadspritegfx ANIM_TAG_SMALL_BUBBLES
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gDiveWaterSplashSpriteTemplate, ANIM_TARGET, 3, 1
call DiveAttackWaterDroplets
call DiveAttackWaterDroplets
call DiveAttackWaterDroplets
call DiveAttackWaterDroplets
call DiveAttackWaterDroplets
delay 12
call RisingWaterHitEffect
waitforvisualfinish
visible ANIM_ATTACKER
clearmonbg ANIM_DEF_PARTNER
blendoff
end
DiveAttackWaterDroplets:
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
return
Move_ROCK_BLAST:
loadspritegfx ANIM_TAG_ROCKS
loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 3
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 2
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 2
waitforvisualfinish
end
Move_OVERHEAT:
loadspritegfx ANIM_TAG_SMALL_EMBER
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 18
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 5, RGB(28, 0, 0)
waitforvisualfinish
createvisualtask AnimTask_AllocBackupPalBuffer, 5
waitforvisualfinish
createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 0, 1
delay 1
createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 0
delay 1
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 1, 0
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 1, 0, 13, RGB(28, 0, 0)
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1
waitforvisualfinish
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, -20
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20
delay 5
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 0
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 0
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 0
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 0
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 0
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 0
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 0
delay 5
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 10
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10
delay 5
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, ANIM_TARGET, 0
playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 10, 0, 25, 1
delay 6
createspriteontargets gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 2, 8, -5, ANIM_TARGET, 0
playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
delay 8
createspriteontargets gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 2, 10, 10, ANIM_TARGET, 0
playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
delay 8
createspriteontargets gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 2, 0, 0, ANIM_TARGET, 0
playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 1
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, -1, 0, 13, RGB(18, 18, 18)
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 3, 0, 15, 1
waitforvisualfinish
createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 0, 1
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 5, 0, RGB(28, 0, 0)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
waitforvisualfinish
delay 15
createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 1, 0
delay 1
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 13, 0, RGB(18, 18, 18)
waitforvisualfinish
createvisualtask AnimTask_FreeBackupPalBuffer, 5
waitforvisualfinish
end
Move_HYDRO_CANNON:
loadspritegfx ANIM_TAG_WATER_ORB
loadspritegfx ANIM_TAG_WATER_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
createsprite gHydroCannonChargeSpriteTemplate, ANIM_TARGET, 2
delay 10
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
delay 30
panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
call HydroCannonBeam
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 10, 0, 40, 1
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
call HydroCannonBeam
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
call HydroCannonBeam
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
call HydroCannonBeam
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
call HydroCannonBeam
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
call HydroCannonBeam
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
waitforvisualfinish
createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
HydroCannonBeam:
createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
delay 1
createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
return
Move_ASTONISH:
loadspritegfx ANIM_TAG_SWEAT_BEAD
playsewithpan SE_M_ENCORE, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 25
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
createvisualtask AnimTask_StretchTargetUp, 3
waitforvisualfinish
end
Move_SEISMIC_TOSS:
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
setarg 7, 0
monbg ANIM_DEF_PARTNER
setalpha 12, 8
waitforvisualfinish
createvisualtask AnimTask_GetSeismicTossDamageLevel, 3
delay 1
fadetobg BG_IN_AIR
waitbgfadeout
createvisualtask AnimTask_MoveSeismicTossBg, 3
playsewithpan SE_M_SKY_UPPERCUT, 0
waitbgfadein
waitforvisualfinish
createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
jumpreteq 0, SeismicTossWeak
jumpreteq 1, SeismicTossMedium
jumpreteq 2, SeismicTossStrong
SeismicTossContinue:
restorebg
waitbgfadeout
setarg 7, 0xFFF
waitbgfadein
clearmonbg ANIM_DEF_PARTNER
blendoff
end
SeismicTossWeak:
call SeismicTossRockScatter1
delay 16
call SeismicTossRockScatter2
goto SeismicTossContinue
SeismicTossMedium:
call SeismicTossRockScatter1
delay 14
call SeismicTossRockScatter2
delay 14
call SeismicTossRockScatter1
goto SeismicTossContinue
SeismicTossStrong:
call SeismicTossRockScatter2
delay 10
call SeismicTossRockScatter1
delay 10
call SeismicTossRockScatter2
delay 10
call SeismicTossRockScatter1
goto SeismicTossContinue
SeismicTossRockScatter1:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4
return
SeismicTossRockScatter2:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, ANIM_TARGET, 1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3
return
Move_MAGIC_COAT:
loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL
setalpha 0, 16
waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15
createsprite gMagicCoatWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_ORANGE_LIGHT_WALL
waitforvisualfinish
delay 1
blendoff
end
Move_WATER_PULSE:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
loadspritegfx ANIM_TAG_BLUE_RING_2
monbg ANIM_TARGET
splitbgprio ANIM_TARGET
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 7, RGB(0, 25, 28)
delay 10
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15
delay 5
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15
delay 5
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15
delay 13
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 8, 18, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 7, 0, RGB(0, 25, 28)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Move_PSYCHO_BOOST:
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
monbg ANIM_ATK_PARTNER
fadetobg BG_PSYCHIC
waitbgfadeout
createvisualtask AnimTask_FadeScreenToWhite, 5
waitbgfadein
delay 6
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG, 2, 8, 0, 10, RGB_BLACK
delay 0
splitbgprio ANIM_ATTACKER
setalpha 8, 8
delay 10
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0
loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 14, 10
createsprite gPsychoBoostOrbSpriteTemplate, ANIM_ATTACKER, 2
delay 110
loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 7, 10
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, -8, 1, 24, 1
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
call UnsetPsychicBg
end
Move_KNOCK_OFF:
loadspritegfx ANIM_TAG_SLAM_HIT_2
loadspritegfx ANIM_TAG_IMPACT
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
delay 4
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
createsprite gKnockOffStrikeSpriteTemplate, ANIM_TARGET, 2, -16, -16
delay 8
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
delay 3
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
delay 5
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
delay 10
waitforvisualfinish
end
Move_DOOM_DESIRE:
createvisualtask GetIsDoomDesireHitTurn, 2
delay 1
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, FALSE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 4, RGB_BLACK
waitforvisualfinish
setalpha 8, 8
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
waitforvisualfinish
delay 20
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, TRUE
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 4, 0, RGB_BLACK
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
Move_SKY_UPPERCUT:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
fadetobg BG_IN_AIR
waitbgfadeout
playsewithpan SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER
createvisualtask AnimTask_MoveSkyUppercutBg, 5, 55
waitbgfadein
setalpha 12, 8
delay 38
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 0, 0, 5
delay 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 6, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -28, 28, ANIM_TARGET, 1
delay 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -15, 8, ANIM_TARGET, 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, -12, ANIM_TARGET, 1
delay 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -32, ANIM_TARGET, 1
delay 1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, -52, ANIM_TARGET, 1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -26, 16, 1, 4
delay 4
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
delay 30
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
delay 4
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
clearmonbg ANIM_DEF_PARTNER
blendoff
restorebg
waitbgfadeout
setarg 7, 0xFFFF
waitbgfadein
end
Move_SECRET_POWER:
createvisualtask AnimTask_GetFieldTerrain, 5
jumpargeq 0, STATUS_FIELD_MISTY_TERRAIN, Move_FAIRY_WIND
jumpargeq 0, STATUS_FIELD_GRASSY_TERRAIN, Move_NEEDLE_ARM
jumpargeq 0, STATUS_FIELD_ELECTRIC_TERRAIN, Move_THUNDER_SHOCK
jumpargeq 0, STATUS_FIELD_PSYCHIC_TERRAIN, Move_CONFUSION
createvisualtask AnimTask_GetBattleTerrain, 5
jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM
jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF
jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT
jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL
jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF
jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM
jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW
jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE
jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH
jumpargeq 0, BATTLE_TERRAIN_SOARING, Move_GUST
jumpargeq 0, BATTLE_TERRAIN_SKY_PILLAR, Move_GUST
jumpargeq 0, BATTLE_TERRAIN_BURIAL_GROUND, Move_SHADOW_SNEAK
jumpargeq 0, BATTLE_TERRAIN_PUDDLE, Move_MUD_SHOT
jumpargeq 0, BATTLE_TERRAIN_MARSH, Move_MUD_SHOT
jumpargeq 0, BATTLE_TERRAIN_SWAMP, Move_MUD_SHOT
jumpargeq 0, BATTLE_TERRAIN_ICE, Move_ICE_SHARD
jumpargeq 0, BATTLE_TERRAIN_VOLCANO, Move_INCINERATE
jumpargeq 0, BATTLE_TERRAIN_DISTORTION_WORLD, Move_POUND
jumpargeq 0, BATTLE_TERRAIN_SPACE, Move_SWIFT
jumpargeq 0, BATTLE_TERRAIN_ULTRA_SPACE, Move_PSYWAVE
.if B_SECRET_POWER_ANIMATION >= GEN_7
jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_ICE_SHARD
jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_SPIT_UP
goto Move_SPIT_UP
.elseif B_SECRET_POWER_ANIMATION >= GEN_6
jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE
jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_BODY_SLAM
goto Move_BODY_SLAM
.elseif B_SECRET_POWER_ANIMATION >= GEN_4
jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE
jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_BODY_SLAM
goto Move_MUD_SLAP
.else
jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE
jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH
goto Move_SLAM
.endif
Move_TWISTER:
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_ROCKS
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30
delay 1
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 55, 6, 60, 25
delay 1
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 60, 7, 60, 30
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 55, 10, 60, 30
delay 3
createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 100, 50, 4, 50, 26
delay 1
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 105, 25, 8, 60, 20
delay 1
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 40, 10, 48, 30
delay 3
createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 120, 30, 6, 45, 25
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 35, 10, 60, 30
delay 3
createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 105, 20, 8, 40, 0
delay 3
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 20, 255, 15, 32, 0
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20
waitforvisualfinish
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -32, -16, ANIM_TARGET, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
delay 4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 4
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
delay 4
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, ANIM_TARGET, 3
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_MAGICAL_LEAF:
loadspritegfx ANIM_TAG_LEAF
loadspritegfx ANIM_TAG_RAZOR_LEAF
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 1
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5
createvisualtask AnimTask_CycleMagicalLeafPal, 5
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11
delay 2
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8
delay 60
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, 20, 0
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, -20, 0
delay 30
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, -4, ANIM_TARGET, 2
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, 4, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
delay 20
setarg 7, 0xFFFF
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Move_ICE_BALL:
loadspritegfx ANIM_TAG_ICE_CHUNK
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createvisualtask AnimTask_GetIceBallCounter, 5, 0
jumpargeq 0, 4, IceBallSetIceBg
IceBallContinue:
playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER
createsprite gIceBallChunkSpriteTemplate, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40
delay 28
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
createvisualtask AnimTask_GetIceBallCounter, 5, 0
jumpargeq 0, 0, IceBallWeakest
jumpargeq 0, 1, IceBallWeak
jumpargeq 0, 2, IceBallMediun
jumpargeq 0, 3, IceBallStrong
jumpargeq 0, 4, IceBallStrongest
IceBallContinue2:
createvisualtask AnimTask_GetIceBallCounter, 5, 0
jumpargeq 0, 4, IceBallUnsetIceBg
IceBallEnd:
end
IceBallSetIceBg:
fadetobg BG_ICE
goto IceBallContinue
IceBallUnsetIceBg:
waitbgfadein
delay 45
restorebg
waitbgfadein
goto IceBallEnd
IceBallWeakest:
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
goto IceBallContinue2
IceBallWeak:
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
goto IceBallContinue2
IceBallMediun:
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 14, 1, 0
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
goto IceBallContinue2
IceBallStrong:
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 18, 1, 0
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
goto IceBallContinue2
IceBallStrongest:
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
call IceBallImpactShard
goto IceBallContinue2
IceBallImpactShard:
createsprite gIceBallImpactShardSpriteTemplate, ANIM_TARGET, 4, -12, -16
return
Move_WEATHER_BALL:
loadspritegfx ANIM_TAG_WEATHER_BALL
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER
delay 8
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gWeatherBallUpSpriteTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
delay 15
playsewithpan SE_M_DETECT, 0
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0
waitforvisualfinish
createvisualtask AnimTask_GetWeather, 2
delay 1
jumpreteq ANIM_WEATHER_NONE, WeatherBallNormal
jumpreteq ANIM_WEATHER_SUN, WeatherBallFire
jumpreteq ANIM_WEATHER_RAIN, WeatherBallWater
jumpreteq ANIM_WEATHER_SANDSTORM, WeatherBallSandstorm
jumpreteq ANIM_WEATHER_HAIL, WeatherBallIce
jumpreteq ANIM_WEATHER_SNOW, WeatherBallIce
WeatherBallNormal:
loadspritegfx ANIM_TAG_IMPACT
createsprite gWeatherBallNormalDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
WeatherBallFire:
loadspritegfx ANIM_TAG_SMALL_EMBER
createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
delay 10
createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
delay 10
createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
waitforvisualfinish
end
WeatherBallWater:
loadspritegfx ANIM_TAG_SMALL_BUBBLES
createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
delay 8
createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
delay 13
createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
waitforvisualfinish
end
WeatherBallSandstorm:
loadspritegfx ANIM_TAG_ROCKS
createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 5
createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 14
createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
waitforvisualfinish
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
waitforvisualfinish
end
WeatherBallIce:
loadspritegfx ANIM_TAG_HAIL
loadspritegfx ANIM_TAG_ICE_CRYSTALS
createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20
playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
delay 10
createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0
playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
delay 10
createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0
playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
call IceCrystalEffectShort
waitforvisualfinish
end
Move_COUNT:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
IceCrystalEffectShort:
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
return
IceCrystalEffectLong:
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -29, 0, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 29, -20, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -20, 0, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 26, -5, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
delay 4
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 1
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
return
IceSpikesEffectShort: @ Unused
loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 0
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 0
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 0
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 0
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 0
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 0
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 0
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 0
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 0
return
IceSpikesEffectLong:
loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 1
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 1
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 1
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 1
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 1
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 1
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 1
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 1
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 1
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 40, 24, 1
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -40, 24, 1
delay 4
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 48, 24, 1
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -48, 24, 1
return
GrantingStarsEffect:
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60
delay 8
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
delay 8
return
HealingEffect:
playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 0, 0
delay 7
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, 10, 0, 0
delay 7
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, -15, 0, 0
delay 7
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 10, -5, 0, 0
delay 7
return
HealingEffect2:
playsewithpan SE_M_ABSORB_2, SOUND_PAN_TARGET
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0
delay 7
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, 10, 1, 0
delay 7
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, -15, 1, 0
delay 7
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 10, -5, 1, 0
delay 7
return
PoisonBubblesEffect:
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 10, 10, 0
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, -20, 0
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, 15, 0
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, -20, 0
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
delay 6
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
return
WaterBubblesEffectShort:
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 0
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
return
WaterBubblesEffectLong:
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -28, -10, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 27, 8, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
delay 6
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 1
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
return
ElectricityEffect:
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
ElectricityEffectNoSound:
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_TARGET
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_TARGET
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_TARGET
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_TARGET
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_TARGET
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_TARGET
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_TARGET
delay 2
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_TARGET
return
ElectricityEffect_OnTargets:
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, 5, 0, 5, 0, ANIM_TARGET
delay 2
createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, -5, 10, 5, 1, ANIM_TARGET
delay 2
createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, 15, 20, 5, 2, ANIM_TARGET
delay 2
createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, -15, -10, 5, 0, ANIM_TARGET
delay 2
createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, 25, 0, 5, 1, ANIM_TARGET
delay 2
createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, -8, 8, 5, 2, ANIM_TARGET
delay 2
createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, 2, -8, 5, 0, ANIM_TARGET
delay 2
createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, -20, 15, 5, 1, ANIM_TARGET
return
ConfusionEffect:
loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 13, 6
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 51, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 102, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 153, 3, 90
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 204, 3, 90
return
SetPsychicBackground:
fadetobg BG_PSYCHIC
waitbgfadeout
createvisualtask AnimTask_SetPsychicBackground, 5
waitbgfadein
return
UnsetPsychicBg:
restorebg
waitbgfadeout
setarg 7, 0xFFFF
waitbgfadein
return
SetSkyBg:
jumpifcontest SetSkyBgContest
fadetobg BG_SKY
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
SetSkyBgContinue:
waitbgfadein
return
SetSkyBgContest:
fadetobg BG_SKY_CONTESTS
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
goto SetSkyBgContinue
UnsetSkyBg:
restorebg
waitbgfadeout
setarg 7, 0xFFFF
waitbgfadein
return
SetSolarBeamBg:
createvisualtask AnimTask_IsContest, 2
jumprettrue SetSolarBeamBgContest
createvisualtask AnimTask_IsTargetPlayerSide, 2
jumpretfalse SetSolarBeamBgOpponent
goto SetSolarBeamBgPlayer
SetSolarBeamBgContinue:
waitbgfadein
return
SetSolarBeamBgContest:
fadetobg BG_SOLAR_BEAM_CONTESTS
goto SetSolarBeamBgContinue
SetSolarBeamBgPlayer:
fadetobg BG_SOLAR_BEAM_PLAYER
goto SetSolarBeamBgContinue
SetSolarBeamBgOpponent:
fadetobg BG_SOLAR_BEAM_OPPONENT
goto SetSolarBeamBgContinue
UnsetSolarBeamBg:
restorebg
waitbgfadein
return
Status_Poison:
loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 18, 2
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 12, RGB(30, 0, 31)
end
Status_Confusion:
loadspritegfx ANIM_TAG_DUCK
call ConfusionEffect
end
Status_Burn:
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
call BurnFlame
call BurnFlame
call BurnFlame
waitforvisualfinish
end
BurnFlame:
createsprite gBurnFlameSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
delay 4
return
Status_Infatuation:
loadspritegfx ANIM_TAG_MAGENTA_HEART
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
delay 15
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
delay 15
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
end
Status_Sleep:
loadspritegfx ANIM_TAG_LETTER_Z
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
delay 30
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
end
Status_Paralysis:
loadspritegfx ANIM_TAG_SPARK_2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
call ElectricityEffect
end
Status_Freeze:
playsewithpan SE_M_ICY_WIND, 0
loadspritegfx ANIM_TAG_ICE_CUBE
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17
createvisualtask AnimTask_FrozenIceCube, 2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Status_Curse:
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Status_Nightmare:
loadspritegfx ANIM_TAG_DEVIL
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
createsprite gNightmareDevilSpriteTemplate, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
Status_Powder:
end
General_StatsChange:
createvisualtask AnimTask_StatsChange, 5
waitforvisualfinish
end
General_SubstituteFade:
monbg ANIM_ATTACKER
createvisualtask AnimTask_SubstituteFadeToInvisible, 5
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 0, 16, RGB_WHITE
waitforvisualfinish
delay 1
clearmonbg ANIM_ATTACKER
delay 2
blendoff
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 0, 0, RGB_WHITE
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE
end
General_SubstituteAppear:
createvisualtask AnimTask_MonToSubstitute, 2
end
General_PokeblockThrow:
createvisualtask AnimTask_SetAttackerTargetLeftPos, 2, 0
createvisualtask AnimTask_LoadPokeblockGfx, 2
delay 0
waitplaysewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER, 22
createsprite gPokeblockSpriteTemplate, ANIM_TARGET, 3, -18, 12, 0, 32
delay 50
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 19, 2
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, ANIM_TARGET
waitforvisualfinish
createvisualtask AnimTask_FreePokeblockGfx, 2
end
General_ItemKnockoff:
loadspritegfx ANIM_TAG_ITEM_BAG
createsprite gKnockOffItemSpriteTemplate, ANIM_TARGET, 2
end
General_TurnTrap:
createvisualtask AnimTask_GetTrappedMoveAnimId, 5
jumpargeq 0, TRAP_ANIM_FIRE_SPIN, Status_FireSpin
jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool
jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp
jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
jumpargeq 0, TRAP_ANIM_MAGMA_STORM, Status_MagmaStorm
jumpargeq 0, TRAP_ANIM_INFESTATION, Status_Infestation
jumpargeq 0, TRAP_ANIM_SNAP_TRAP, Status_Snap_Trap
jumpargeq 0, TRAP_ANIM_THUNDER_CAGE, Status_Thunder_Cage
goto Status_BindWrap
Status_BindWrap:
loadspritegfx ANIM_TAG_TENDRILS
loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 2
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 1
delay 7
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 1
delay 3
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
delay 20
setarg 7, 0xFFFF
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
waitforvisualfinish
end
Status_FireSpin:
loadspritegfx ANIM_TAG_SMALL_EMBER
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
call FireSpinEffect
call FireSpinEffect
waitforvisualfinish
stopsound
end
Status_MagmaStorm:
loadspritegfx ANIM_TAG_SMALL_EMBER
fadetobg BG_MAGMA_STORM
waitbgfadeout
createvisualtask AnimTask_MoveSeismicTossBg, 3
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 5, 8
createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
call FireSpinEffect
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
call FireSpinEffect
createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7)
call FireSpinEffect
restorebg
waitbgfadeout
setarg 7, 0xFFF
waitbgfadein
stopsound
clearmonbg ANIM_DEF_PARTNER
blendoff
end
Status_Whirlpool:
loadspritegfx ANIM_TAG_WATER_ORB
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
setalpha 12, 8
delay 0
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(0, 13, 23)
playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
call WhirlpoolEffect
call WhirlpoolEffect
delay 12
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(0, 13, 23)
waitforvisualfinish
stopsound
clearmonbg ANIM_DEF_PARTNER
end
Status_Clamp:
loadspritegfx ANIM_TAG_CLAMP
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
delay 10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
waitforvisualfinish
end
Status_Thunder_Cage:
@ TODO
goto Move_THUNDER_CAGE
Status_Snap_Trap: @ placeholder
goto Move_BITE
Status_SandTomb:
loadspritegfx ANIM_TAG_MUD_SAND
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(19, 17, 0)
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET
call SandTombSwirlingDirt
call SandTombSwirlingDirt
delay 22
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(19, 17, 0)
waitforvisualfinish
stopsound
end
Status_Infestation:
loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color
loadspritegfx ANIM_TAG_SMALL_BUBBLES @circle particles
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x7320
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 30, 1
loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0x0, 30
call InfestationVortex
call InfestationVortex
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0x9, 0x0, 0x7320
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
end
General_HeldItemEffect:
loadspritegfx ANIM_TAG_THIN_RING
loadspritegfx ANIM_TAG_SPARKLE_2
delay 0
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
waitforvisualfinish
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
waitforvisualfinish
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
waitforvisualfinish
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
call GrantingStarsEffect
waitforvisualfinish
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 3, 7, 0, RGB(17, 31, 25)
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0
waitforvisualfinish
end
General_SmokeballEscape:
loadspritegfx ANIM_TAG_PINK_CLOUD
monbg ANIM_ATTACKER
setalpha 12, 4
delay 0
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_TARGET, 0, 0, 32, 28, 30
delay 4
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 127, 2, 12, 20, 30
delay 12
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, -28, 4, 30
delay 12
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30
delay 4
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createvisualtask AnimTask_AttackerFadeToInvisible, 2, 2
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30
delay 14
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 46
delay 0
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, -14, 46
delay 0
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 120, 3, -12, -10, 46
delay 0
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 119, 3, 14, 14, 46
delay 0
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 118, 3, 0, 0, 46
waitforvisualfinish
clearmonbg ANIM_ATTACKER
invisible ANIM_ATTACKER
delay 0
blendoff
end
General_HangedOn:
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 7, 0, 9, RGB_RED
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 4, 9, 0, RGB_RED
waitforvisualfinish
delay 6
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 15
end
General_Rain:
call RainDrops
end
RainDrops:
loadspritegfx ANIM_TAG_RAIN_DROPS
playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 0, 4, RGB_BLACK
waitforvisualfinish
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
delay 50
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 4, 0, RGB_BLACK
waitforvisualfinish
return
General_Sun:
goto Move_SUNNY_DAY
General_Sandstorm:
goto Move_SANDSTORM
General_Hail:
goto Move_HAIL
General_Snow:
goto Move_SNOWSCAPE
General_LeechSeedDrain:
createvisualtask AnimTask_GetBattlersFromArg, 5
delay 0
goto Move_ABSORB
General_MonHit:
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_TARGET
setalpha 12, 8
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
waitforvisualfinish
clearmonbg ANIM_TARGET
blendoff
end
General_ItemSteal:
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectAtk, 2
createvisualtask AnimTask_SetTargetToEffectBattler, 2 @ Redundant with above
delay 1
createsprite gItemStealSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2, -1
end
General_SnatchMove:
loadspritegfx ANIM_TAG_ITEM_BAG
createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectTgt, 2
call SnatchMoveTrySwapFromSubstitute
delay 1
createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, ANIM_TARGET
waitforvisualfinish
createvisualtask AnimTask_IsTargetSameSide, 2
jumpretfalse SnatchOpposingMonMove
goto SnatchPartnerMonMove
SnatchMoveContinue:
waitforvisualfinish
call SnatchMoveTrySwapToSubstitute
end
SnatchOpposingMonMove:
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SnatchOpposingMonMove, 2
goto SnatchMoveContinue
SnatchPartnerMonMove:
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_SnatchPartnerMove, 2
goto SnatchMoveContinue
General_FutureSightHit:
createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2
monbg ANIM_DEF_PARTNER
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
call SetPsychicBackground
setalpha 8, 8
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
waitplaysewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 8
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_TARGET, 1
waitforvisualfinish
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 24, 1
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
waitforvisualfinish
delay 1
call UnsetPsychicBg
end
General_DoomDesireHit:
createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2
loadspritegfx ANIM_TAG_EXPLOSION
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 16, RGB_WHITE
waitforvisualfinish
delay 10
createvisualtask AnimTask_DoomDesireLightBeam, 5
delay 9
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER
delay 9
playsewithpan SE_M_CONFUSE_RAY, 0
delay 9
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET
delay 25
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
delay 6
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_WHITE
waitforvisualfinish
end
General_FocusPunchSetUp:
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureEffect
delay 8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call EndureEffect
delay 8
call EndureEffect
waitforvisualfinish
end
General_IngrainHeal:
loadspritegfx ANIM_TAG_ORBS
loadspritegfx ANIM_TAG_BLUE_STAR
monbg ANIM_DEF_PARTNER
setalpha 12, 8
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 4, RGB(13, 31, 12)
waitforvisualfinish
delay 3
call AbsorbEffect
waitforvisualfinish
delay 15
call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 4, 0, RGB(13, 31, 12)
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
General_WishHeal:
loadspritegfx ANIM_TAG_SPARKLE_2
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 10, RGB_BLACK
waitforvisualfinish
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call GrantingStarsEffect
waitforvisualfinish
unloadspritegfx ANIM_TAG_SPARKLE_2
loadspritegfx ANIM_TAG_BLUE_STAR
call HealingEffect
waitforvisualfinish
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 10, 0, RGB_BLACK
end
General_IllusionOff:
monbg ANIM_TARGET
createvisualtask AnimTask_TransformMon, 2, 1, 0
waitforvisualfinish
clearmonbg ANIM_TARGET
end
General_FormChange:
monbg ANIM_ATTACKER
createvisualtask AnimTask_TransformMon, 2, 1, 0
waitforvisualfinish
clearmonbg ANIM_ATTACKER
end
General_SlideOffScreen:
createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 3
waitforvisualfinish
createvisualtask AnimTask_SetInvisible, 1, ANIM_TARGET, TRUE
waitforvisualfinish
end
General_MegaEvolution:
loadspritegfx ANIM_TAG_MEGA_STONE
loadspritegfx ANIM_TAG_MEGA_PARTICLES
loadspritegfx ANIM_TAG_MEGA_SYMBOL
monbg ANIM_ATTACKER
setalpha 12, 8
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11)
call MegaEvolutionParticles
call MegaEvolutionParticles
call MegaEvolutionParticles
waitforvisualfinish
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createsprite gMegaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
waitforvisualfinish
createvisualtask AnimTask_TransformMon, 2, 1, 0
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
waitforvisualfinish
createvisualtask SoundTask_PlayNormalCry, 0
createsprite gMegaSymbolSpriteTemplate ANIM_ATTACKER, 2
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
MegaEvolutionParticles:
createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
delay 3
createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
delay 3
createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13
delay 3
createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13
delay 3
createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13
delay 3
createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13
delay 3
createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13
delay 3
return
General_RestoreBg:
restorebg
waitbgfadein
end
General_ZMoveActivate:
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_Z_MOVE_SYMBOL @Z-Move Symbol
loadspritegfx ANIM_TAG_WHIP_HIT @green color
loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color
loadspritegfx ANIM_TAG_PAW_PRINT @yellow color
monbg ANIM_ATTACKER
setalpha 12, 8
fadetobg BG_ZMOVE_ACTIVATE
waitbgfadein
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x0, 0x0, 0xFFFF
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(28, 21, 29)
call ZMoveBuffEffect
call ZMoveBuffEffect
call ZMoveBuffEffect
createsprite gZMoveSymbolSpriteTemplate, ANIM_ATTACKER, 41, 0x0, 0x0, 0x0, 0x0
call ZMoveBuffEffect
call ZMoveBuffEffect
waitforvisualfinish
call UnsetPsychicBg
blendoff
clearmonbg ANIM_ATTACKER
end
ZMoveBuffEffect:
createsprite gBlueZMoveEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x3
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 @Red Buff
delay 0x3
createsprite gGreenZMoveEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
delay 0x3
createsprite gYellowZMoveEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x3
return
General_TotemFlare::
loadspritegfx ANIM_TAG_FOCUS_ENERGY
loadspritegfx ANIM_TAG_WHIP_HIT @green color
loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color
loadspritegfx ANIM_TAG_PAW_PRINT @yellow color
monbg ANIM_ATTACKER
setalpha 12, 8
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB_RED
call RainbowEndureEffect
call RainbowEndureEffect
call RainbowEndureEffect
call RainbowEndureEffect
call RainbowEndureEffect
waitforvisualfinish
blendoff
clearmonbg ANIM_ATTACKER
end
RainbowEndureEffect:
createsprite gBlueEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x3
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 @Red Buff
delay 0x3
createsprite gGreenEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
delay 0x3
createsprite gYellowEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x3
return
General_GulpMissile: @ Tackle anim (placeholder)
loadspritegfx ANIM_TAG_IMPACT
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
delay 6
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_ATTACKER, 2
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 6, 1
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
waitforvisualfinish
clearmonbg ANIM_ATTACKER
blendoff
end
General_StrongWinds::
loadspritegfx ANIM_TAG_FLYING_DIRT
playsewithpan SE_M_GUST, 0
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 12, 12, RGB(20, 20, 20)
waitforvisualfinish
createvisualtask AnimTask_LoadWindstormBackground, 5, FALSE
delay 32
waitforvisualfinish
stopsound
end
General_PrimalReversion::
createvisualtask AnimTask_PrimalReversion, 0x5
jumpargeq 0x0, ITEM_RED_ORB, General_PrimalReversion_Omega
jumpargeq 0x0, ITEM_BLUE_ORB, General_PrimalReversion_Alpha
General_PrimalReversion_Alpha:
loadspritegfx ANIM_TAG_ALPHA_STONE
loadspritegfx ANIM_TAG_MEGA_PARTICLES
loadspritegfx ANIM_TAG_ALPHA_SYMBOL
monbg ANIM_ATTACKER
setalpha 12, 8
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11)
call MegaEvolutionParticles
call MegaEvolutionParticles
call MegaEvolutionParticles
waitforvisualfinish
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createsprite gAlphaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
waitforvisualfinish
createvisualtask AnimTask_TransformMon, 2, 1, 0
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
waitforvisualfinish
createvisualtask SoundTask_PlayNormalCry, 0
createsprite gAlphaSymbolSpriteTemplate ANIM_ATTACKER, 2
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
General_PrimalReversion_Omega:
loadspritegfx ANIM_TAG_OMEGA_STONE
loadspritegfx ANIM_TAG_MEGA_PARTICLES
loadspritegfx ANIM_TAG_OMEGA_SYMBOL
monbg ANIM_ATTACKER
setalpha 12, 8
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11)
call MegaEvolutionParticles
call MegaEvolutionParticles
call MegaEvolutionParticles
waitforvisualfinish
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
createsprite gOmegaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
delay 20
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
waitforvisualfinish
createvisualtask AnimTask_TransformMon, 2, 1, 0
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
waitforvisualfinish
createvisualtask SoundTask_PlayNormalCry, 0
createsprite gOmegaSymbolSpriteTemplate ANIM_ATTACKER, 2
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
General_UltraBurst::
loadspritegfx ANIM_TAG_ULTRA_BURST_SYMBOL
loadspritegfx ANIM_TAG_SPARK_2 @spark
loadspritegfx ANIM_TAG_LEAF @green
loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge particles
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @psycho boost
monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ADJACENT), 0x2, 0x0, 0xF, 0x0000
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @ charge particles to attacker
delay 0x1e
loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0xe, 0xa
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 3, 0x0
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
delay 20
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
createvisualtask AnimTask_TransformMon, 2, 1, 0
createsprite gUltraBurstSymbolSpriteTemplate, ANIM_ATTACKER, 0x0, 0x0, 0x0, 0x0, 0x0
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
waitforvisualfinish
createvisualtask SoundTask_PlayNormalCry, 0
waitforvisualfinish
clearmonbg ANIM_ATK_PARTNER
blendoff
end
General_AffectionHangedOn::
loadspritegfx ANIM_TAG_RED_HEART
loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3
createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER
delay 15
createvisualtask AnimTask_AffectionHangedOn, 0x5
jumpargeq 0x0, AFFECTION_THREE_HEARTS, General_AffectionHangedOn_3Hearts
jumpargeq 0x0, AFFECTION_FOUR_HEARTS, General_AffectionHangedOn_4Hearts
jumpargeq 0x0, AFFECTION_FIVE_HEARTS, General_AffectionHangedOn_5Hearts
createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -384, -31
General_AffectionHangedOn_5Hearts:
createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -128, -22
General_AffectionHangedOn_4Hearts:
createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 416, -38
General_AffectionHangedOn_3Hearts:
createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32
createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40
createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16
waitforvisualfinish
end
General_SaltCureDamage::
goto Status_Freeze
General_Rainbow::
call RainDrops
delay 30
loadspritegfx ANIM_TAG_SUNLIGHT
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 0, 6, RGB_WHITE
waitforvisualfinish
panse_adjustnone SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
call SunnyDayLightRay
call SunnyDayLightRay
call SunnyDayLightRay
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 6, 0, RGB_WHITE
waitforvisualfinish
delay 30
fadetobg BG_RAINBOW
panse_adjustnone SE_M_ABSORB_2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
delay 90
blendoff
restorebg
waitbgfadein
clearmonbg ANIM_ATK_PARTNER
end
General_SeaOfFire::
loadspritegfx ANIM_TAG_SMALL_EMBER
monbg ANIM_DEF_PARTNER
splitbgprio ANIM_TARGET
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
call SeaOfFireTwisterDos
delay 3
call SeaOfFireTwisterTres
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
end
SeaOfFireTwisterDos:
createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 45, 90, 5, 70, 30
delay 2
createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 50, 85, 6, 60, 30
delay 1
createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 47, 77, 7, 60, 30
delay 2
createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 40, 86, 8, 50, 30
delay 3
createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 42, 82, 7, 45, 30
delay 1
createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 47, 83, 5, 38, 30
delay 2
return
SeaOfFireTwisterTres:
createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 45, 90, 3, 45, 30
delay 2
createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 50, 85, 4, 39, 30
delay 1
createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 47, 77, 5, 39, 30
delay 2
createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 40, 86, 6, 32, 30
delay 3
createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 42, 82, 5, 27, 30
delay 1
createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 47, 83, 3, 24, 30
delay 2
return
General_Swamp:: @ To do
goto Move_HAZE
SnatchMoveTrySwapFromSubstitute:
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
jumprettrue SnatchMoveSwapSubstituteForMon
SnatchMoveTrySwapFromSubstituteEnd:
waitforvisualfinish
return
SnatchMoveSwapSubstituteForMon:
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE
waitforvisualfinish
goto SnatchMoveTrySwapFromSubstituteEnd
SnatchMoveTrySwapToSubstitute:
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
jumprettrue SnatchMoveSwapMonForSubstitute
SnatchMoveTrySwapToSubstituteEnd:
waitforvisualfinish
return
SnatchMoveSwapMonForSubstitute:
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE
waitforvisualfinish
goto SnatchMoveTrySwapToSubstituteEnd
@ Healthbox blue flash effect on level up
Special_LevelUp:
playsewithpan SE_EXP_MAX, 0
createvisualtask AnimTask_LoadHealthboxPalsForLevelUp, 2
delay 0
createvisualtask AnimTask_FlashHealthboxOnLevelUp, 5, 0, 0
waitforvisualfinish
createvisualtask AnimTask_FreeHealthboxPalsForLevelUp, 2
end
Special_SwitchOutPlayerMon:
createvisualtask AnimTask_SwitchOutBallEffect, 2
delay 10
createvisualtask AnimTask_SwitchOutShrinkMon, 2
end
Special_SwitchOutOpponentMon:
createvisualtask AnimTask_SwitchOutBallEffect, 2
delay 10
createvisualtask AnimTask_SwitchOutShrinkMon, 2
end
Special_BallThrow:
createvisualtask AnimTask_LoadBallGfx, 2
delay 0
playsewithpan SE_BALL_THROW, 0
createvisualtask AnimTask_ThrowBall, 2
createvisualtask AnimTask_IsBallBlockedByTrainer, 2
jumpreteq -1, BallThrowTrainerBlock
BallThrowEnd:
waitforvisualfinish
createvisualtask AnimTask_FreeBallGfx, 2
end
BallThrowTrainerBlock:
loadspritegfx ANIM_TAG_IMPACT
delay 25
monbg ANIM_DEF_PARTNER
setalpha 12, 8
delay 0
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, ANIM_TARGET, 2
waitforvisualfinish
clearmonbg ANIM_DEF_PARTNER
blendoff
goto BallThrowEnd
Special_BallThrowWithTrainer:
createvisualtask AnimTask_LoadBallGfx, 2
delay 0
createvisualtask AnimTask_ThrowBall_StandingTrainer, 2
waitforvisualfinish
createvisualtask AnimTask_FreeBallGfx, 2
end
Special_SubstituteToMon:
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE
end
Special_MonToSubstitute:
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE
end
Special_CriticalCaptureBallThrow:
createvisualtask AnimTask_LoadBallGfx, 2
delay 0
playsewithpan SE_FALL, 0
createvisualtask AnimTask_ThrowBall, 2
createvisualtask AnimTask_IsBallBlockedByTrainer, 2
jumpreteq -1, BallThrowTrainerBlock
goto BallThrowEnd
@@@@@@@@@@ Z MOVES @@@@@@@@@@
Move_BREAKNECK_BLITZ::
loadspritegfx ANIM_TAG_HOLLOW_ORB
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_METEOR
loadspritegfx ANIM_TAG_FLAT_ROCK
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 5, 32 @ shake screen
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 5, 32 @ shake banks
playsewithpan SE_M_EARTHQUAKE, 0x0
monbg ANIM_ATTACKER
splitbgprio ANIM_ATTACKER
delay 0x1
createvisualtask AnimTask_BlendPalInAndOutByTag, 0x5, ANIM_TAG_HOLLOW_ORB, 0x4c00, 0xe, 0x0, 0x3
createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x0
createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x2b
createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x55
createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x80
createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0xaa
createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0xd5
delay 0xf
createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x0
createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x2b
createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x55
createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x80
createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0xaa
createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0xd5
waitforvisualfinish
clearmonbg ANIM_ATTACKER
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10
waitforvisualfinish
fadetobg BG_DRILL
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0xf700, 0x300, 0x1, 0xffff
waitbgfadein
setalpha 12, 8
delay 0x10
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10
delay 0x23
invisible ANIM_ATTACKER
createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 0x8
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 @ 0, 0
delay 0x1
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0xa, 0xfff6, 0x1, 0x1 @ +10, -10
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 0x1
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0xf, 0xfff1, 0x1, 0x1 @ +15, -15
delay 0x1
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0x14, 0xffec, 0x1, 0x1 @ +20, -20
delay 0x1
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0x19, 0xffe7, 0x1, 0x1 @ +25, -25
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0x10, 0x1, 0x4
waitforvisualfinish
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -512, ANIM_TARGET, 0
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
waitforvisualfinish
delay 0x4
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -512, ANIM_TARGET, 1
delay 0xa
delay 0x19
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x6
delay 0x2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
waitforvisualfinish
delay 0x10
blendoff
clearmonbg ANIM_DEF_PARTNER
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
call UnsetPsychicBg
end
Move_ALL_OUT_PUMMELING:
loadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_IMPACT
loadspritegfx ANIM_TAG_METEOR
loadspritegfx ANIM_TAG_FLAT_ROCK
loadspritegfx ANIM_TAG_FOCUS_ENERGY
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
call EndureEffect
loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER 0x9 0x2
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call EndureEffect
waitforvisualfinish
fadetobg BG_ROCK_WRECKER
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x800, 0x0, 0x0, 0xffff
waitbgfadein
setalpha 12, 8
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 63, 1
createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0x18, 0x0, 0x0, 0xa, 0x1, ANIM_FOOT_1, 0x1
delay 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
delay 0x8
createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xfffa, 0x12, 0x0, 0x0, 0xa, 0x1, ANIM_CHOP, 0x1
delay 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
delay 0x8
createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x10, 0x0, 0x0, 0xa, 0x1, ANIM_FIST_1, 0x1
delay 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
delay 0x8
createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0x15, 0x0, 0x0, 0xa, 0x1, ANIM_FOOT_2, 0x1
delay 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
delay 0x8
createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0x14, 0x0, 0x0, 0xa, 0x1, ANIM_FIST_1, 0x1
delay 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
delay 0x8
createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x17, 0x0, 0x0, 0xa, 0x1, ANIM_CHOP, 0x1
delay 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
delay 0x8
createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x11, 0x0, 0x0, 0xa, 0x1, ANIM_FOOT_1, 0x1
delay 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
delay 0x8
createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffb0, 0x10, 0x0, 0x0, 0xa, 0x1, ANIM_FOOT_2, 0x1
delay 0x2
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
delay 0x8
createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffa0, 0x15, 0x0, 0x0, 0xa, 0x1, ANIM_CHOP, 0x1
delay 0x2
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
delay 0x10
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10
delay 0x23
invisible ANIM_ATTACKER
createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
delay 0xc
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffd0, 0x0, 0x0, 0x4
waitforvisualfinish
delay 0x30
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x7
delay 0x2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5
waitforvisualfinish
delay 0x10
blendoff
clearmonbg ANIM_DEF_PARTNER
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
call UnsetPsychicBg
end
Move_SUPERSONIC_SKYSTRIKE:
loadspritegfx ANIM_TAG_ROUND_SHADOW @ fly
loadspritegfx ANIM_TAG_MUD_SAND @ dig
loadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy
loadspritegfx ANIM_TAG_BIRD @ sky attack bird
loadspritegfx ANIM_TAG_IMPACT @ hit
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x8, 0x0, 0x0
createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0xf, 0x0, 0x7fff
clearmonbg ANIM_DEF_PARTNER
call EndureEffect
delay 0x8
call EndureEffect
delay 0x20
delay 0xA
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
delay 0x2
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xc, 0x4, 0xfff0, 0x12
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x4, 0xfff6, 0x12
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xe, 0x4, 0xffee, 0x12
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xc, 0x4, 0xfff0, 0x12
delay 0x30
createvisualtask AnimTask_DoomDesireLightBeam, 0x5
delay 0x9
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
delay 0x9
playsewithpan SE_M_MORNING_SUN, 0x0
delay 0x9
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET
delay 0x19
fadetobg BG_SKY
waitbgfadeout
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7 0x1 SupersonicSkystrikeOnPlayer
SupersonicSkystrikeOnOpponent:
createvisualtask AnimTask_StartSlidingBg, 0x5, 0xf800, 0x800, 0x0, 0xffff
goto FinishSupersonicSkystrike
SupersonicSkystrikeOnPlayer:
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x800, 0xf800, 0x0, 0xffff
FinishSupersonicSkystrike:
waitbgfadein
waitforvisualfinish
monbg ANIM_DEF_PARTNER
setalpha 12, 8
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gSupersonicSkystrikeFlySpriteTemplate, ANIM_ATTACKER, 2, 0x14
delay 0x10
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x0
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0x15, 0x0, 0x4
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0xc, 0xffe8, 0xfff0, 0x18 @ 12, -48, -16, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x10, 0xffda, 0xfff6, 0x18 @ 16, -16, -10, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x1, 0xe, 0xffec, 0xffee, 0x18 @ 14, -52, -18, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x1, 0xc, 0xffdc, 0xfff0, 0x18 @ 12, -32, -16, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0xc, 0xffd0, 0xfff0, 0x18 @ 12, -24, -16, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x10, 0xfff0, 0xfff6, 0x18 @ 16, -38, -10, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x1, 0xe, 0xffcc, 0xffee, 0x18 @ 14, -20, -18, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x1, 0xc, 0xffe0, 0xfff0, 0x18 @ 12, -36, -16, 24
delay 0x30
clearmonbg ANIM_DEF_PARTNER
blendoff
createvisualtask AnimTask_AllBattlersVisible, 0xA
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10
call UnsetPsychicBg
waitforvisualfinish
end
Move_ACID_DOWNPOUR:
loadspritegfx ANIM_TAG_BLUE_ORB @ reversal
loadspritegfx ANIM_TAG_POISON_JAB @ poison jab
loadspritegfx ANIM_TAG_POISON_BUBBLE @ poison bubbles
fadetobg BG_POISON
waitbgfadeout
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7 0x1 AcidDownpourOnPlayer
AcidDownpourOnOpponent:
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xff10, 0x1, 0xffff
goto FinishAcidDownpour
AcidDownpourOnPlayer:
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xf0, 0x1, 0xffff
FinishAcidDownpour:
waitbgfadein
setalpha 12, 8
monbg ANIM_ATTACKER
loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 0xd, 0x6
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 50, 1
call AcidDownpourFlareOnAttacker
call AcidDownpourFlareOnAttacker
call AcidDownpourFlareOnAttacker
delay 0x5
clearmonbg ANIM_ATTACKER
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
blendoff
delay 0x20
loopsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET, 0xd, 0x3
createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x0
createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x2a
createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x54
createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x7e
createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0xa8
createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0xd2
delay 0x20
panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
createvisualtask AnimTask_CreateSurfWave, 0x2, ANIM_SURF_PAL_SLUDGE_WAVE
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0x7, 0xd87c
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1
call AcidDownpourFlare
call AcidDownpourFlare
delay 0x15
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfd00, 0x15, 0x0, 0x2a
delay 0x2c
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x7, 0x0, 0xd87c
invisible ANIM_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10
restorebg
waitbgfadeout
setarg 0x7 0xffff
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitbgfadein
waitforvisualfinish
end
AcidDownpourFlare:
createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_TARGET
delay 0x2
createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_TARGET
delay 0x2
createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_TARGET
delay 0x2
createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_TARGET
delay 0x2
createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_TARGET
delay 0x2
createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_TARGET
delay 0x2
return
AcidDownpourFlareOnAttacker:
createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER
delay 0x2
createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER
delay 0x2
createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER
delay 0x2
return
Move_TECTONIC_RAGE:
loadspritegfx ANIM_TAG_DIRT_MOUND @ dig
loadspritegfx ANIM_TAG_MUD_SAND @ rollout small rocks
loadspritegfx ANIM_TAG_ROCKS @ rollout
loadspritegfx ANIM_TAG_IMPACT @ hit
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0x0, 0x0, 0xb4
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0x0, 0x1, 0xb4
monbg_static ANIM_ATTACKER
delay 0x1
createvisualtask AnimTask_DigDownMovement, 0x2, 0x0
delay 0x6
call DigThrowDirt
call DigThrowDirt
call DigThrowDirt
call DigThrowDirt
createvisualtask AnimTask_TectonicRageRollout, 0x2
call DigThrowDirt
setalpha 12, 8
delay 0x20
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
monbg ANIM_TARGET
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x1, 0x2
delay 0x1
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0x15, 0x0, 0x4
delay 0xa
waitforvisualfinish
clearmonbg ANIM_TARGET
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
invisible ANIM_TARGET
delay 0x5
invisible ANIM_ATTACKER
waitforvisualfinish
delay 0xa
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10
fadetobg BG_TECTONIC_RAGE @ brown/yellow sky uppercut
unloadspritegfx ANIM_TAG_DIRT_MOUND @ dig
unloadspritegfx ANIM_TAG_MUD_SAND @ rollout small rocks
unloadspritegfx ANIM_TAG_ROCKS @ rollout
unloadspritegfx ANIM_TAG_IMPACT @ hit
loadspritegfx ANIM_TAG_WARM_ROCK @ eruption
loadspritegfx ANIM_TAG_FIRE_PLUME @ blast burn
loadspritegfx ANIM_TAG_EXPLOSION_2 @ explosion
waitbgfadeout
visible ANIM_TARGET
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xf800, 0x0, 0xffff
waitbgfadein
playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound
delay 0x1e
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0xc8, 0xffe0, 0x0, 0x64, 0x0
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x1e, 0xffe0, 0x10, 0x5a, 0x1
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x96, 0xffe0, 0x20, 0x3c, 0x2
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x5a, 0xffe0, 0x30, 0x50, 0x3
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x6e, 0xffe0, 0x40, 0x32, 0x0
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x3c, 0xffe0, 0x50, 0x46, 0x1
delay 0x16
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 8, 60
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 8, 60
loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 0x10, 0xc
delay 0x30
call TectonicRageExplosion
playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0
call TectonicRageExplosion
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffd8, 0xffec, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffe0, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x28, 0xffec, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x40, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x28, 0x14, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x18, 0x0, 0x0, 0x0
call TectonicRageExplosion
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffa0, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffc4, 0xffe2, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffd0, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x3c, 0xffe2, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x60, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x3c, 0x1e, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x30, 0x18, 0x0, 0x0, 0x0
createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc4, 0x1e, 0x18, 0x0, 0x0, 0x0
call TectonicRageExplosion
waitforvisualfinish
call UnsetPsychicBg
waitbgfadein
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
end
TectonicRageExplosion:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1
delay 0x6
return
Move_CONTINENTAL_CRUSH::
loadspritegfx ANIM_TAG_ROUND_SHADOW @ fly
loadspritegfx ANIM_TAG_MUD_SAND @ dig
loadspritegfx ANIM_TAG_ROCKS @ rocks
loadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy
loadspritegfx ANIM_TAG_IMPACT @ hit
loadspritegfx ANIM_TAG_REALLY_BIG_ROCK
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call ContinentalCrashBuffEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(19, 14, 11)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call ContinentalCrashBuffEffect
delay 0x8
call ContinentalCrashBuffEffect
delay 0x4
delay 0xA
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
delay 0x2
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xc, 0x4, 0xfff0, 0x12
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x4, 0xfff6, 0x12
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xe, 0x4, 0xffee, 0x12
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xc, 0x4, 0xfff0, 0x12
delay 0x30
createvisualtask AnimTask_GetTimeOfDay, 0x2
jumpargeq 0x0 0x0 ContinentalCrushDay
jumpargeq 0x0 0x2 ContinentalCrushAfternoon
ContinentalCrushNight:
fadetobg BG_BLUE_SKY_NIGHT
goto FinishContinentalCrush
ContinentalCrushDay:
fadetobg BG_BLUE_SKY_DAY
goto FinishContinentalCrush
ContinentalCrushAfternoon:
fadetobg BG_BLUE_SKY_AFTERNOON
FinishContinentalCrush:
delay 0x18
invisible ANIM_TARGET
waitbgfadeout
delay 0x5
visible ANIM_ATTACKER
delay 0x4
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(19, 14, 11)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call ContinentalCrushStockpileRocks
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call ContinentalCrushStockpileRocks
createsprite gContinentalCrushGrowingRockSpriteTemplate, ANIM_ATTACKER, 2, 0x0
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(19, 14, 11)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call ContinentalCrushStockpileRocks
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call ContinentalCrushStockpileRocks
invisible ANIM_ATTACKER
waitforvisualfinish
fadetobg BG_IN_AIR
waitbgfadeout
visible ANIM_TARGET
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xf800, 0x0, 0xffff
waitbgfadein
loopsewithpan SE_FALL, SOUND_PAN_ATTACKER, 0x20, 0x4 @;Falling sound
delay 0x1e
createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0xc8, 0xffe0, 0x0, 0x64, 0x0
createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x1e, 0xffe0, 0x10, 0x5a, 0x1
createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x96, 0xffe0, 0x20, 0x3c, 0x2
createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x5a, 0xffe0, 0x30, 0x50, 0x3
createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x6e, 0xffe0, 0x40, 0x32, 0x0
createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x3c, 0xffe0, 0x50, 0x46, 0x1
delay 0x16
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 8, 28
createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 8, 28
unloadspritegfx ANIM_TAG_ROUND_SHADOW @ fly
unloadspritegfx ANIM_TAG_MUD_SAND @ dig
unloadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy
unloadspritegfx ANIM_TAG_IMPACT @ hit
loadspritegfx ANIM_TAG_REALLY_BIG_ROCK
delay 0x30
createsprite gContinentalCrushBigRockStompSpriteTemplate, ANIM_TARGET, 2, 0, 0x3c, 3, ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0x7, 0x0000
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0x15, 0x0, 0x4
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0xc, 0xffe8, 0xfff0, 0x18 @ 12, -48, -16, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10, 0xffda, 0xfff6, 0x18 @ 16, -16, -10, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1, 0xe, 0xffec, 0xffee, 0x18 @ 14, -52, -18, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1, 0xc, 0xffdc, 0xfff0, 0x18 @ 12, -32, -16, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0xc, 0xffd0, 0xfff0, 0x18 @ 12, -24, -16, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10, 0xfff0, 0xfff6, 0x18 @ 16, -38, -10, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1, 0xe, 0xffcc, 0xffee, 0x18 @ 14, -20, -18, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1, 0xc, 0xffe0, 0xfff0, 0x18 @ 12, -36, -16, 24
delay 0x5
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x7, 0x0, 0x0000 @undo pal change on tgt
delay 0x10
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10
waitforvisualfinish
restorebg
waitbgfadeout
setarg 0x7 0xffff
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitbgfadein
delay 0x4
waitforvisualfinish
end
ContinentalCrashBuffEffect:
createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x4
createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
delay 0x4
createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
delay 0x4
createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x4
createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
ContinentalCrushStockpileRocks:
createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x0, 0xffc0, 0x20 @ 0,-32
delay 0x2
createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x2c, 0xffd4, 0x20 @ +44,-44
delay 0x2
createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x3c, 0x0, 0x20 @ +60,0
delay 0x2
createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x28, 0x28, 0x20 @ +40,+40
delay 0x2
createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x0, 0x38, 0x20 @ +0,+56
delay 0x2
createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0xffda, 0x26, 0x20 @ -38,+38
delay 0x2
createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0xffca, 0x0, 0x20 @ -54, +0
delay 0x2
createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0xffdc, 0xffdc, 0x20 @ -36, -36
delay 0x2
createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x0, 0xffce, 0x20 @ 0, -50
delay 0x2
createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x22, 0xffde, 0x20 @ +34, -34
delay 0x2
createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x2e, 0x0, 0x20 @ +46, +0
delay 0x2
createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x20, 0x20, 0x20 @ +32, +32
delay 0x2
return
Move_SAVAGE_SPIN_OUT::
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_RAZOR_LEAF @green color
loadspritegfx ANIM_TAG_STRING @string shot
loadspritegfx ANIM_TAG_SPIDER_WEB @spider web
loadspritegfx ANIM_TAG_MUD_SAND @rocks
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x4, 0x0
createsprite gSavageSpinOutGreenChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0
delay 0x19
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0x14
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
delay 0xf
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x4, 0x0, 0x0
clearmonbg ANIM_ATTACKER
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
call gSavageSpinOutStringBlastSpriteTemplateSHOT
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1
call gSavageSpinOutStringBlastSpriteTemplateSHOT
call gSavageSpinOutStringBlastSpriteTemplateSHOT
call gSavageSpinOutStringBlastSpriteTemplateSHOT
createsprite gSpiderWebSpriteTemplate, ANIM_TARGET, 2 @ spider web
call gSavageSpinOutStringBlastSpriteTemplateSHOT
delay 0xe
blendoff
waitforvisualfinish
unloadspritegfx ANIM_TAG_STRING
unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_COCOON
loadspritegfx ANIM_TAG_IMPACT @hit
delay 0x1
invisible ANIM_TARGET
delay 0x0
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
delay 0x0
jumpargeq 0x7 ANIM_TARGET SavageSpinOutOnPlayer
SavageSpinOutOnOpponent:
createsprite gSavageSpinOutCacoonSpriteTemplate, ANIM_TARGET, 2, 0x0, ANIM_TARGET, 0x2, 0x0, 0x0, 0x80
goto FinishSavageSpinOut
SavageSpinOutOnPlayer:
createsprite gSavageSpinOutCacoonSpriteTemplate, ANIM_ATTACKER, 3, 0x0, ANIM_TARGET, 0x2, 0x0, 0x0, 0x80
FinishSavageSpinOut:
fadetobg BG_IN_AIR
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x1000, 0x0, 0xffff @+0x1000
waitbgfadein
delay 0x10
call SlowSavageSpinOutBackgroundSpeed
call SlowSavageSpinOutBackgroundSpeed
call SlowSavageSpinOutBackgroundSpeed
call SlowSavageSpinOutBackgroundSpeed
call SlowSavageSpinOutBackgroundSpeed
call SlowSavageSpinOutBackgroundSpeed @0
call SlowSavageSpinOutBackgroundSpeed
call SlowSavageSpinOutBackgroundSpeed
call SlowSavageSpinOutBackgroundSpeed
call SlowSavageSpinOutBackgroundSpeed
call SlowSavageSpinOutBackgroundSpeed
call SlowSavageSpinOutBackgroundSpeed @-0x1000
delay 0x4
call SavageSpinOutCrash_2 @SeismicToss2
delay 0xa
call SavageSpinOutCrash_1 @SeismicToss1
delay 0xa
call SavageSpinOutCrash_2 @SeismicToss2
delay 0xa
call SavageSpinOutCrash_1 @SeismicToss1
delay 0xc
call UnsetPsychicBg
setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles - no idea why though - something to do with the background scrolling
createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 @ user fly on screen on enemy side
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
delay 0x1E
unloadspritegfx ANIM_TAG_MUD_SAND
unloadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_CUT @cut
loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion
loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray
createvisualtask AnimTask_ShakeMonInPlace, 130, ANIM_TARGET, 4, 0, 12, 1
createvisualtask AnimTask_ShakeMonInPlace, 130, ANIM_TARGET, 4, 0, 12, 1
createsprite gSavageSpinOutGreenCutSpriteTemplate, ANIM_TARGET, 2, 0x28, 0xffe0, 0x0
createsprite gSavageSpinOutGreenCutSpriteTemplate, ANIM_TARGET, 2, 0x28, 0xffd0, 0x0
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
delay 0xc
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
delay 0x6
createsprite gSpiderWebSpriteTemplate, ANIM_TARGET, 2 @ spider web
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1
delay 0x6
waitforvisualfinish
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
end
gSavageSpinOutStringBlastSpriteTemplateSHOT:
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0xe, 0xfff4, 0x0, 0xfff4, 0xf, 0x0, 0x0
createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0x1a, 0x8, 0xc, 0x8, 0xf, 0x0, 0x0
delay 0x3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0xe, 0xfff4, 0x0, 0xfff4, 0xf, 0x1, 0x0
createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0x1a, 0x8, 0xc, 0x8, 0xf, 0x1, 0x0
delay 0x3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0xe, 0xfff4, 0x0, 0xfff4, 0xf, 0x2, 0x0
createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0x1a, 0x8, 0xc, 0x8, 0xf, 0x2, 0x0
delay 0x3
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0xe, 0xfff4, 0x0, 0xfff4, 0xf, 0x3, 0x0
createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0x1a, 0x8, 0xc, 0x8, 0xf, 0x3, 0x0
delay 0x3
return
SavageSpinOutCrash_1:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff8, 0x1, 0x1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xc, 0xffe8, 0xfff0, 0x18
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x10, 0xffda, 0xfff6, 0x18
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xe, 0xffec, 0xffee, 0x18
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xc, 0xffdc, 0xfff0, 0x18
return
SavageSpinOutCrash_2:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xfff8, 0x1, 0x1
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xc, 0xffd0, 0xfff0, 0x18
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x10, 0xfff0, 0xfff6, 0x18
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xe, 0xffcc, 0xffee, 0x18
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xc, 0xffe0, 0xfff0, 0x18
return
SlowSavageSpinOutBackgroundSpeed:
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xfd56, 0x0, 0xffff @-0x2aa
delay 0x1
return
Move_NEVER_ENDING_NIGHTMARE::
loadspritegfx ANIM_TAG_THIN_RING @ring
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_ASSURANCE_HAND @purple hand
loadspritegfx ANIM_TAG_FIRE_PLUME @blast burn
loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
loadspritegfx ANIM_TAG_VERTICAL_HEX @hex
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call NeverendingNightmareBuffEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 6, 16)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call NeverendingNightmareBuffEffect
delay 0x8
call NeverendingNightmareBuffEffect
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
call NeverendingNightmareAttackerRings
delay 0x1
call NeverendingNightmareAttackerRings
delay 0x1
call NeverendingNightmareAttackerRings
delay 0xa
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
call NeverendingNightmareTargetRings
delay 0x1
call NeverendingNightmareTargetRings
delay 0x1
call NeverendingNightmareTargetRings
delay 0x1
waitforvisualfinish
fadetobg BG_NEVERENDING_NIGHTMARE
waitbgfadein
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 120, 1
playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET
call NeverendingNightmareHands
call NeverendingNightmareHands
delay 0xa
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0x10, 0x40c0 @ fade to purple
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
loadspritegfx ANIM_TAG_EXPLOSION_2
unloadspritegfx ANIM_TAG_THIN_RING
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_VERTICAL_HEX, 0x2, 0xA, 0xA, 0x580A @;Purple
call NeverendingNightmareGeyser
playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_TARGET
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
call NeverendingNightmareGeyser
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffd8, 0xffec, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffe0, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x28, 0xffec, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x40, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x28, 0x14, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x18, 0x0, 0x0, 0x0
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
call NeverendingNightmareGeyser
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffa0, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffc4, 0xffe2, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffd0, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x3c, 0xffe2, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x60, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x3c, 0x1e, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x30, 0x18, 0x0, 0x0, 0x0
createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc4, 0x1e, 0x18, 0x0, 0x0, 0x0
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
call NeverendingNightmareGeyser
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x10, 0x0, 0x40c0 @ fade to normal
waitforvisualfinish
restorebg
waitbgfadeout
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
end
NeverendingNightmareBuffEffect:
createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x4
createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
delay 0x4
createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
delay 0x4
createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x4
createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
NeverendingNightmareTargetRings:
createsprite gNeverEndingNightmareRingTargetSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0
delay 0x8
return
NeverendingNightmareAttackerRings:
createsprite gNeverEndingNightmareRingAttackerSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
delay 0xe
return
NeverendingNightmareHands:
createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0, 0xffc0, 0x20 @ 0,-32
delay 0x2
createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x2c, 0xffd4, 0x20 @ +44,-44
delay 0x2
createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x3c, 0x0, 0x20 @ +60,0
delay 0x2
createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x28, 0x28, 0x20 @ +40,+40
delay 0x2
createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0, 0x38, 0x20 @ +0,+56
delay 0x2
createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0xffda, 0x26, 0x20 @ -38,+38
delay 0x2
createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0xffca, 0x0, 0x20 @ -54, +0
delay 0x2
createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0xffdc, 0xffdc, 0x20 @ -36, -36
delay 0x2
createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0, 0xffce, 0x20 @ 0, -50
delay 0x2
createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x22, 0xffde, 0x20 @ +34, -34
delay 0x2
createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x2e, 0x0, 0x20 @ +46, +0
delay 0x2
createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x20, 0x20, 0x20 @ +32, +32
delay 0x2
return
NeverendingNightmareGeyser:
createsprite gNeverEndingNightmareExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0x0005, ANIM_TARGET, 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfff5, 0xfff1, ANIM_TARGET, 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0008, 0xfffb, ANIM_TARGET, 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfffa, 0x0012, ANIM_TARGET, 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0000, 0x0005, ANIM_TARGET, 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET, 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10
delay 0x0
createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET, 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10
delay 0x0
createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET, 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10
delay 0x0
createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET, 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10
delay 0x0
createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET, 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10
delay 0x0
createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET, 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10
delay 0x0
createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET, 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10
delay 0x0
createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET, 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10
delay 0x0
createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET, 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10
delay 0x0
createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET, 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10
delay 0x0
createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10
return
Move_CORKSCREW_CRASH::
loadspritegfx ANIM_TAG_SPIKES @metal bits
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_CORKSCREW @drill
loadspritegfx ANIM_TAG_WHIRLWIND_LINES @whirlwind
loadspritegfx ANIM_TAG_MUD_SAND @rock
monbg ANIM_ATTACKER
invisible ANIM_TARGET
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0xb, 0x6318 @fade atker to gray
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_SPIKES, 0x0, 0xC, 0xC, 0x6318 @;Gray
playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 79, 1
createsprite gCorkscrewCrashChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0
call CorkscrewCrashMetalFlare
call CorkscrewCrashMetalFlare
call CorkscrewCrashMetalFlare
call CorkscrewCrashMetalFlare
call CorkscrewCrashMetalFlare
waitforvisualfinish
clearmonbg ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0xb, 0x0, 0x6318 @fade atker back
waitforvisualfinish
stopsound
invisible ANIM_ATTACKER
createsprite gCorkscrewCrashCorkscrewFlyUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x4e0, 0x24, 0x15, 0x1, ANIM_ATTACKER
playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER
fadetobg BG_HIGHSPEED_OPPONENT
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0xf700, 0x0, 0x1, 0xffff
waitbgfadein
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7 ANIM_TARGET CorkscrewCrashOnPlayer
CorkscrewCrashOnOpponent:
createsprite gCorkscrewCrashRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x88, 0x100, 0x38, 0x15
waitforvisualfinish
delay 0xa
createsprite gCorkscrewCrashLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x38, 0xfff0, 0x38, 0x15
waitforvisualfinish
visible ANIM_TARGET
delay 0x5
goto FinishCorkscrewCrash
CorkscrewCrashOnPlayer:
createsprite gCorkscrewCrashLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x08, 0xfff0, 0x0f, 0x15
waitforvisualfinish
delay 0xa
createsprite gCorkscrewCrashRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x38, 0x100, 0x38, 0x15
waitforvisualfinish
visible ANIM_TARGET
delay 0x5
FinishCorkscrewCrash:
createsprite gCorkscrewCrashStrikeSpriteTemplate, ANIM_TARGET, 2, 0x14
loadspritegfx ANIM_TAG_IMPACT @hit
delay 0x10
stopsound
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0xf, 0x0, 0x4 @ shove target down a bit
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xffc0, 0x0f
delay 0xf
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 48
createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfffe, 0x03
call CorkscrewCrashSpinningWind
call CorkscrewCrashSprayRocks
delay 0x6
call CorkscrewCrashSprayRocks
delay 0x6
call CorkscrewCrashSprayRocks
delay 0x6
call CorkscrewCrashSprayRocks
delay 0x0
createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfffe, 0x03
delay 0x6
call CorkscrewCrashSprayRocks
delay 0x6
call CorkscrewCrashSprayRocks
delay 0x6
call CorkscrewCrashSprayRocks
delay 0x1
createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfffe, 0x03
delay 0x4
call CorkscrewCrashSprayRocks
delay 0x6
call CorkscrewCrashSprayRocks
delay 0x6
call CorkscrewCrashSprayRocks
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x2, 0x0, 0x10, 0x7fff
waitforvisualfinish
delay 0x10
call ResetFromWhiteScreen
waitforvisualfinish
end
CorkscrewCrashSpinningWind:
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0xfff8, 0x1, 0x2c, 0x0
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x3c, 0x1
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x8, 0x1, 0x3c, 0x2
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x10, 0x1, 0x3c, 0x3
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x18, 0x1, 0x3c, 0x4
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x20, 0x1, 0x3c, 0x0
return
CorkscrewCrashMetalFlare:
createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER
delay 0x2
createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER
delay 0x2
createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER
delay 0x2
return
CorkscrewCrashSprayRocks:
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xc, 0xffe8, 0xfff0, 0x18
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x10, 0xffda, 0xfff6, 0x18
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xe, 0xffec, 0xffee, 0x18
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xc, 0xffdc, 0xfff0, 0x18
return
Move_INFERNO_OVERDRIVE::
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_SMALL_EMBER @fire
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0xA, 0xA, 0x1F
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
fadetobg BG_INFERNO_OVERDRIVE
waitbgfadeout
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7 ANIM_TARGET InfernoOverdriveOnPlayer
InfernoOverdriveOnOpponent:
createvisualtask AnimTask_StartSlidingBg, 0x5, 0xfb00, 0x0, 0x0, 0xFFFF
goto FinishInfernoOverdrive
InfernoOverdriveOnPlayer:
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0500, 0x0, 0x0, 0xFFFF
FinishInfernoOverdrive:
waitbgfadein
monbg ANIM_ATTACKER
setalpha 12, 8
loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER, 0x13, 0x8
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 79, 1
createsprite gInfernoOverdriveChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0
call InfernoOverdriveFireSpin
call InfernoOverdriveFireSpin
call InfernoOverdriveFireSpin
call InfernoOverdriveFireSpin
call InfernoOverdriveFireSpin
waitforvisualfinish
stopsound
unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
unloadspritegfx ANIM_TAG_SMALL_EMBER @fire
loadspritegfx ANIM_TAG_EXPLOSION
loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion
loadspritegfx ANIM_TAG_METEOR @superpower
loadspritegfx ANIM_TAG_VERTICAL_HEX @red color
clearmonbg ANIM_ATTACKER
createsprite gInfernoOverdriveSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0 @ super power shot
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
delay 0x10
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 79, 1
call InfernoOverdriveExplosion
delay 0x6
call InfernoOverdriveExplosion
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x1, 0x0, 0x10, 0x001b @ red bg pal
delay 0x6
call InfernoOverdriveExplosion
waitforvisualfinish
call ResetFromRedScreen
blendoff
end
InfernoOverdriveFireSpin:
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER
delay 0x2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER
delay 0x2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER
delay 0x2
return
InfernoOverdriveExplosion:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2
createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2
return
Move_HYDRO_VORTEX::
loadspritegfx ANIM_TAG_SPLASH @dive
loadspritegfx ANIM_TAG_SWEAT_BEAD @dive
loadspritegfx ANIM_TAG_ICE_CRYSTALS @crabhammer bubbles
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_METEOR @superpower
loadspritegfx ANIM_TAG_WATER_ORB @whirlpool
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
createvisualtask AnimTask_CreateSurfWave, 0x2, 0x0
delay 0x18
panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
waitforvisualfinish
loadspritegfx ANIM_TAG_ROUND_SHADOW
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
waitforvisualfinish
playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0x0
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
call DiveSetUpWaterDroplets
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfd00, 0x15, 0x0, 0x1a
delay 0x1a
invisible ANIM_TARGET
waitforvisualfinish
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x7
delay 0x5
fadetobg BG_WATER_PULSE
waitbgfadeout
delay 0x5
visible ANIM_ATTACKER
visible ANIM_TARGET
loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 0x3
call HydroVortexBubbles
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_M_WATERFALL, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 13, 23)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
waitforvisualfinish
unloadspritegfx ANIM_TAG_SPLASH
unloadspritegfx ANIM_TAG_SWEAT_BEAD
loadspritegfx ANIM_TAG_IMPACT
createsprite gHydroVortexSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
invisible ANIM_ATTACKER
delay 0x10
createsprite gHydroVortexImpactSpriteTemplate, ANIM_TARGET, 3, 0xa, 0xfff8, 0x1, 0x1
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0x10, 0x5da0
loadspritegfx ANIM_TAG_GUST
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 60
call HydroVortexWhirlpoolHurricane
call HydroVortexWhirlpoolHurricane
call HydroVortexWhirlpoolHurricane
call HydroVortexWhirlpoolHurricane
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x10, 0x0, 0x5da0
waitforvisualfinish
restorebg
waitbgfadeout
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
end
HydroVortexBubbles:
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x14, ANIM_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xa, 0x14, ANIM_TARGET
delay 0x4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0x14, 0xffec, 0x14, ANIM_ATTACKER
createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0x14, 0xffec, 0x14, ANIM_TARGET
delay 0x4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xf, 0x14, ANIM_ATTACKER
createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0xfff1, 0xf, 0x14, ANIM_TARGET
delay 0x4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, ANIM_ATTACKER
createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0x0, 0x0, 0x14, ANIM_TARGET
delay 0x4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xffec, 0x14, ANIM_ATTACKER
createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0xfff6, 0xffec, 0x14, ANIM_TARGET
delay 0x4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0xfff8, 0x14, ANIM_ATTACKER
createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0x10, 0xfff8, 0x14, ANIM_TARGET
delay 0x4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0x5, 0x8, 0x14, ANIM_ATTACKER
createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0x5, 0x8, 0x14, ANIM_TARGET
delay 0x4
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0x0, 0x14, ANIM_ATTACKER
createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0xfff0, 0x0, 0x14, ANIM_TARGET
return
HydroVortexWhirlpoolHurricane:
playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET
createsprite gHydroVortexHurricaneSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0
createsprite gHydroVortexImpactSpriteTemplate, ANIM_TARGET, 3, 0xfff6, 0xfff8, 0x1, 0x1
createvisualtask AnimTask_AnimateGustTornadoPalette, 0x5, 0x1, 0x46
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, 0x1
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, 0x1
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, 0x1
delay 0x2
createsprite gHydroVortexImpactSpriteTemplate, ANIM_TARGET, 3, 0xa, 0xfff8, 0x1, 0x1
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, 0x1
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, 0x1
createsprite gHydroVortexHurricaneSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0
createvisualtask AnimTask_AnimateGustTornadoPalette, 0x5, 0x1, 0x46
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, 0x1
delay 0x2
return
Move_BLOOM_DOOM::
loadspritegfx ANIM_TAG_FLOWER @petal
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_RAZOR_LEAF @green
loadspritegfx ANIM_TAG_GUST @hurricane
loadspritegfx ANIM_TAG_VERTICAL_HEX @hex diamond
monbg ANIM_ATTACKER
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x4, 0x0
loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 0x9, 0x3
createsprite gBloomDoomGreenChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0
delay 0x3C
blendoff
createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0
playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
delay 0x2
createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4
delay 0x2
createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8
playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
delay 0x2
createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc
delay 0x2
createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10
playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
delay 0x2
createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x14
delay 0x2
createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18
playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x4, 0x0, 0x0
waitforvisualfinish
unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
call BloomDoomHurricane
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
call BloomDoomFlowerGeyser
call BloomDoomFlowerGeyser
call BloomDoomHurricane
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
call BloomDoomFlowerGeyser
call BloomDoomFlowerGeyser
call BloomDoomHurricane
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
call BloomDoomFlowerGeyser
call BloomDoomFlowerGeyser
call BloomDoomHurricane
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
call BloomDoomFlowerGeyser
call BloomDoomFlowerGeyser
call BloomDoomHurricane
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
call BloomDoomFlowerGeyser
call BloomDoomFlowerGeyser
call BloomDoomHurricane
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
call BloomDoomFlowerGeyser
call BloomDoomFlowerGeyser
fadetobg BG_BLOOM_DOOM
waitbgfadein
loadspritegfx ANIM_TAG_ORBS
delay 0x5
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x18, 0x10, 0x0, 0x2, 0x2, 0x0, 0x0
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 0x40, 0x18, 0x0, 0x3, 0x1, 0x1, 0x0
createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x10, 0x18, 0x0, 0x2, 0x1, 0x0, 0x0
delay 0x5
createsoundtask SoundTask_LoopSEAdjustPanning, 0xf0, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 @ shake attacker
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 114, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0xb, 0x33ed
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 0x30, 0xc, 0x0, 0x4, 0x3, 0x1, 0x0
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x10, 0x0, 0x3, 0x2, 0x0, 0x0
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x4a, 0x18, 0xb4, 0x3, 0x2, 0x0, 0x0
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
call BloomDoomHyperBeam
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 0x50, 0x1e, 0x0, 0x4, 0x1, 0x1, 0x0
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x80, 0xc, 0x0, 0x3, 0x3, 0x0, 0x0
createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x5a, 0x10, 0x0, 0x2, 0x1, 0x0, 0x0
delay 0x5
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0xb, 0x0, 0x33ed
loadspritegfx ANIM_TAG_EXPLOSION @explosion
call BloomDoomPetalBlast
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x0, 0x10, 0x33ed
call BloomDoomPetalBlast
createvisualtask AnimTask_IsTargetPartner, 0x5
jumpargeq 0x0 0x1 BloomDoomFadeScreenTargetPartner
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 0x1, 0x0, 0x10, 0x33ed @ green bg pal
BloomDoomEnding:
call BloomDoomPetalBlast
waitforvisualfinish
clearmonbg ANIM_ATTACKER
call ResetFromGreenScreen
end
BloomDoomFadeScreenTargetPartner:
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_ATK_PARTNER), 0x1, 0x0, 0x10, 0x33ed @ green bg pal
goto BloomDoomEnding
BloomDoomHurricane:
createsprite gBloomDoomHurricaneSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
createvisualtask AnimTask_AnimateGustTornadoPalette, 0x5, 0x1, 0x46
return
BloomDoomFlowerGeyser:
createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xfffc, 0x10 @ -4, -0x10
delay 0x0
createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x100D, 0x10
delay 0x0
createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x4, 0x10
delay 0x0
createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xfff0, 0x10
delay 0x0
return
BloomDoomHyperBeam:
createsprite gBloomDoomGreenBeamSpriteTemplate, ANIM_TARGET, 2
createsprite gBloomDoomGreenBeamSpriteTemplate, ANIM_TARGET, 2
delay 0x1
return
BloomDoomPetalBlast:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBloomDoomExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe0, 0x10
delay 0x2
createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x16, 0xffea, 0x10
delay 0x2
createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x1e, 0x0, 0x10
delay 0x2
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBloomDoomExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x14, 0x14, 0x10
delay 0x2
createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x1c, 0x10
delay 0x2
createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffed, 0x13, 0x10
delay 0x2
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBloomDoomExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffe5, 0x0, 0x10
delay 0x2
createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffee, 0xffee, 0x10
delay 0x2
createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe7, 0x10
delay 0x2
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBloomDoomExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x11, 0xffef, 0x10
delay 0x2
createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x17, 0x0, 0x10
delay 0x2
createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x10, 0x10, 0x10
delay 0x2
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBloomDoomExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1
delay 0x2
return
ResetFromGreenScreen:
createvisualtask AnimTask_AllBattlersInvisible, 0xA
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BATTLERS_2, 0x2, 0x0, 0x0, 0x33ED @Everything from green
restorebg
waitbgfadeout
setarg 0x7 0xffff
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitbgfadein
waitforvisualfinish
delay 0x5
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x0, 0x33ED
waitforvisualfinish
return
Move_GIGAVOLT_HAVOC::
loadspritegfx ANIM_TAG_HAVOC_SPEAR
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
loadspritegfx ANIM_TAG_ELECTRICITY
loadspritegfx ANIM_TAG_SPARK_2
loadspritegfx ANIM_TAG_GRAY_SMOKE
loadspritegfx ANIM_TAG_THIN_RING
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x6, 0x0, 0x10, 0x0000
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gGigavoltHavocChargingSpearSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1
delay 0xa
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
delay 0x0
delay 0x5
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
delay 0x5
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0x20, 0x14, 0x0, 0x0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0x60, 0x14, 0x1, 0x0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0xa0, 0x14, 0x0, 0x0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0xe0, 0x14, 0x2, 0x0
delay 0x5
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1
delay 0x0
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
monbg ANIM_ATTACKER
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
@ createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @charge particles to user
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0xe0, 0x28, 0x2, 0x3
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x12, 0x2c, 0x0, 0x28, 0x0, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x12, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x12, 0x2c, 0x80, 0x28, 0x0, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x12, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x14, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x14, 0x2c, 0x40, 0x28, 0x1, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x14, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x14, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
waitforvisualfinish
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createsprite gGigavoltHavocLaunchSpearSpriteTemplate, ANIM_TARGET, 3, 0x0
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x10
delay 0x2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0, 0xfff0
delay 0xe
clearmonbg ANIM_ATTACKER
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 28 @shake target
unloadspritegfx ANIM_TAG_HAVOC_SPEAR
loadspritegfx ANIM_TAG_SHOCK_3 @thunderbolt
createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 0x2c, 0x0, 0x0, 0x3
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x0, 0x0, 0xc, 0x5bff
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x20, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x20, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x20, 0x2c, 0x80, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x20, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x10, 0x2c, 0xe0, 0x28, 0x2, 0x8003
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
delay 0x19
loadspritegfx ANIM_TAG_VERTICAL_HEX
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
@ call HavocSpearSparkTarget
call HavocSpearGeyser
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
@ call HavocSpearSparkTarget
call HavocSpearGeyser
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
@ call HavocSpearSparkTarget
call HavocSpearGeyser
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
@ call HavocSpearSparkTarget
call HavocSpearGeyser
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
@ call HavocSpearSparkTarget
call HavocSpearGeyser
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
@ call HavocSpearSparkTarget
call HavocSpearGeyser
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
@ call HavocSpearSparkTarget
call HavocSpearGeyser
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0xc, 0x0, 0x5bff
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x0000
waitforvisualfinish
createvisualtask AnimTask_AllBattlersVisible, 0xa
waitforvisualfinish
end
HavocSpearGeyser:
createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 @ -4, -0x10
delay 1
createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 @
delay 1
createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10
delay 1
createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10
delay 1
return
HavocSpearSparkTarget:
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x20, 0xc, 0x0, 0x14, 0x0, 0x8000
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0x0, 0x14, 0x0, 0x8000
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x20, 0xc, 0x40, 0x14, 0x1, 0x8000
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0x40, 0x14, 0x1, 0x8000
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x20, 0xc, 0x80, 0x14, 0x0, 0x8000
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0x80, 0x14, 0x0, 0x8000
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x20, 0xc, SOUND_PAN_ATTACKER, 0x14, 0x2, 0x8000
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, SOUND_PAN_ATTACKER, 0x14, 0x2, 0x8000
return
Move_SHATTERED_PSYCHE::
loadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL @reflect
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_THIN_RING @ring
loadspritegfx ANIM_TAG_PINK_PETAL @pink
loadspritegfx ANIM_TAG_TORN_METAL @brick break shatter
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPalExclude, 0x5, 0x0, 0x0, 0x0, 0x10, 0x0
waitforvisualfinish
createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 0x5, 0x1
waitforvisualfinish
createsprite gShatteredPsychePinkChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0
createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
delay 0xc
createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
delay 0xc
createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
delay 0xc
createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
delay 0xc
createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
delay 0xc
createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
delay 0xc
createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
delay 0xc
createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
delay 0xc
createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
delay 0x4
fadetobg BG_SHATTERED_PSYCHE
delay 0x4
createvisualtask AnimTask_BlendBattleAnimPalExclude, 0x5, 0x0, 0x0, 0x10, 0x0, 0x0
delay 0x7
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1
waitforvisualfinish
ShatteredPsycheCheckBattler:
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7 ANIM_TARGET ShatteredPsycheOnPlayer
ShatteredPsycheOnOpponent:
call ShatteredPsycheFlingOpponent
waitforvisualfinish
goto ShatteredPsycheFinish
ShatteredPsycheOnPlayer:
call ShatteredPsycheFlingPlayer
waitforvisualfinish
call ShatteredPsycheFlingPlayer
waitforvisualfinish
ShatteredPsycheFinish:
delay 0x8
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
restorebg
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x0 @ -8, -12
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x2, 0x0, 0x0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x3, 0x0, 0x0
waitbgfadeout
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
end
ShatteredPsycheFlingOpponent:
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0x10, 0x1, 0x4 @ -26, +16
waitforvisualfinish
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0xfff0, 0x1, 0x1 @ 26, -16
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
delay 0x2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1a, 0xfff0, 0x1, 0x4 @ -26,-16
waitforvisualfinish
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe6, 0x10, 0x1, 0x1 @ 26, 16
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
delay 0x2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x20, 0x1, 0x4 @ 0,32
waitforvisualfinish
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xffe0, 0x1, 0x1 @ 0, -32
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
delay 0x2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0xffe0, 0x1, 0x4 @ 0,-32
waitforvisualfinish
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x20, 0x1, 0x1 @ 0, 32
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
delay 0x2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1a, 0x10, 0x1, 0x4 @ 26,16
waitforvisualfinish
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe6, 0xfff0, 0x1, 0x1 @ -26, -16
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
delay 0x2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0xffe0, 0x1, 0x4 @ 26,-16
waitforvisualfinish
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0x10, 0x1, 0x1 @ 0, 32
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
delay 0x2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x5
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0x10, 0x1, 0x4 @ -26, +16
waitforvisualfinish
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0xfff0, 0x1, 0x1 @ 26, -16
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
delay 0x2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1a, 0xfff0, 0x1, 0x4 @ -26,-16
waitforvisualfinish
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe6, 0x10, 0x1, 0x1 @ 26, 16
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
delay 0x2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
waitforvisualfinish
return
ShatteredPsycheFlingPlayer:
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0x10, 0x1, 0x4 @ -26,-16
waitforvisualfinish
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0xfff0, 0x1, 0x1 @ 26, 16
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
delay 0x2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x20, 0x0, 0x1, 0x4 @ 32,0
waitforvisualfinish
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0x0, 0x1, 0x1 @
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
delay 0x2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe0, 0x0, 0x1, 0x4 @ -32,0
waitforvisualfinish
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x0, 0x1, 0x1 @ 32, 0
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
delay 0x2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4
waitforvisualfinish
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xa, 0x20, 0x1, 0x4 @ 10, -32
waitforvisualfinish
createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xfff6, 0x5, 0x1, 0x1 @ 10, -32
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
delay 0x2
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x5
waitforvisualfinish
return
Move_SUBZERO_SLAMMER::
loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice
loadspritegfx ANIM_TAG_ICE_CUBE @glacier
loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_EXPLOSION_2, 0x0, 0xC, 0xC, 0x6A23
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
fadetobg BG_ICE
waitbgfadeout
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7 ANIM_TARGET SubzeroSlammerOnPlayer
SubzeroSlammerOnOpponent:
createvisualtask AnimTask_StartSlidingBg, 0x5, 0xfd00, 0x0, 0x0, 0xFFFF
goto SubzeroSlammerFinish
SubzeroSlammerOnPlayer:
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0300, 0x0, 0x0, 0xFFFF
SubzeroSlammerFinish:
waitbgfadein
monbg ANIM_ATK_PARTNER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0x0, 0xb, 0x7e80
createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x0
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
delay 0x2
createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x4
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
delay 0x2
createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x8
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
delay 0x2
createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0xc
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
delay 0x2
createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x10
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
delay 0x2
createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x14
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
delay 0x2
createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x18
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
delay 0x20
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0xb, 0x0, 0x7e80
delay 0x20
createvisualtask AnimTask_FrozenIceCubeAttacker, 0x2
waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 0x11
waitforvisualfinish
call SubzeroSlammerIceSwirl
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 20, 31)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call SubzeroSlammerIceSwirl
call SubzeroSlammerIceSwirl
delay 0xa
clearmonbg ANIM_ATK_PARTNER
createsoundtask SoundTask_LoopSEAdjustPanning, 0xb0, 0xffc0, SOUND_PAN_TARGET, 0x4, 0x4, 0x0, 0xa
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0x14, 0xc, 0x0, 0xc, 0x14
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff4, 0x0, 0xfff4, 0x14
delay 0x1
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0x7, 0x7e80
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceBeamCreateCrystals
call IceCrystalEffectShort
delay 0x5
monbg ANIM_DEF_PARTNER
createvisualtask AnimTask_FrozenIceCube, 0x82
playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
waitforvisualfinish
loadspritegfx ANIM_TAG_TORN_METAL
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
delay 0x3
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x0 @ -8, -12
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x2, 0x0, 0x0
createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x3, 0x0, 0x0
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 28
call SubzeroSlammerExplosion
call SubzeroSlammerExplosion
clearmonbg ANIM_DEF_PARTNER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x5, 0x7, 0x0, 0x7e80
waitforvisualfinish
restorebg
waitbgfadeout
setarg 0x7 0xffff
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitbgfadein
waitforvisualfinish
end
SubzeroSlammerExplosion:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
delay 0x3
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0
delay 0x3
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0
delay 0x3
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0
delay 0x3
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xf, 0x0
delay 0x3
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0
delay 0x3
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0x14, 0x2, 0x0
delay 0x3
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0
delay 0x3
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0
delay 0x3
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xf, 0x0
delay 0x3
return
SubzeroSlammerIceSwirl:
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER
delay 0x2
createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER
delay 0x2
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER
delay 0x2
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER
delay 0x2
return
Move_DEVASTATING_DRAKE::
loadspritegfx ANIM_TAG_PURPLE_DRAKE
loadspritegfx ANIM_TAG_POISON_BUBBLE @ purple
loadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @ shock wave
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call DevastatingDrakeBuffEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 6, 16)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call DevastatingDrakeBuffEffect
delay 0x8
call DevastatingDrakeBuffEffect
waitforvisualfinish
unloadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakeShockwaveSpriteTemplate, ANIM_ATTACKER, 2
delay 0x2a
unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
monbg ANIM_ATTACKER
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakeDrakeUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x4e0, 0x24, 0x15, 0x1, ANIM_ATTACKER
clearmonbg ANIM_ATTACKER
fadetobg BG_SKY
invisible ANIM_ATTACKER
invisible ANIM_TARGET
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x1000, 0x0, 0xffff
waitbgfadein
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7 ANIM_TARGET DevastatingDrakeOnPlayer
DevastatingDrakeOnOpponent:
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakeRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x88, 0x100, 0x38, 0x15 @left to right
waitforvisualfinish
delay 0xa
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakeLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x38, 0xfff0, 0x38, 0x15 @right to left
waitforvisualfinish
delay 0xa
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakeRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x08, 0x100, 0x0f, 0x15 @left to right
goto DevastatingDrakeFinish
DevastatingDrakeOnPlayer:
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakeLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x08, 0xfff0, 0x0f, 0x15 @right to left
waitforvisualfinish
delay 0xa
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakeRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x38, 0x100, 0x38, 0x15 @left to right
waitforvisualfinish
delay 0xa
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakeLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x78, 0xfff0, 0x58, 0x15 @right to left
DevastatingDrakeFinish:
call UnsetPsychicBg
waitforvisualfinish
visible ANIM_TARGET
delay 0xa
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakeStrikeSpriteTemplate, ANIM_TARGET, 2, 0x14
delay 0x10
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
loadspritegfx ANIM_TAG_EXPLOSION
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_EXPLOSION, 0x0, 0xC, 0xC, 0x502B
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 53
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x10, 0x40c0 @ fade to purple
call DevastatingDrakeExplosion
delay 0x6
createvisualtask AnimTask_IsTargetPartner, 0x5
jumpargeq 0x0 0x1 DevastatingDrakeFadeTargetPartner
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 0x6, 0x0, 0x10, 0x40c0
call DevastatingDrakeExplosion
waitforvisualfinish
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 0x0, 0x10, 0x0, 0x40c0 @ fade all but target back
DevastatingDrakeUniversalEnding:
loadspritegfx ANIM_TAG_FIRE_PLUME
loadspritegfx ANIM_TAG_VERTICAL_HEX
loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion
unloadspritegfx ANIM_TAG_PURPLE_DRAKE
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_FIRE_PLUME, 0x0, 0xC, 0xC, 0x502B
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_VERTICAL_HEX, 0x0, 0xC, 0xC, 0x502B
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_EXPLOSION_2, 0x0, 0xC, 0xC, 0x502B
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 32
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
call DevastatingDrakeGeyser
playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
call DevastatingDrakeGeyser
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 6, 0xffd8, 0xffec, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffe0, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 0x28, 0xffec, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x40, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x28, 0x14, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x18, 0x0, 0x0, 0x0
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
call DevastatingDrakeGeyser
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffa0, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 6, 0xffc4, 0xffe2, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffd0, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 0x3c, 0xffe2, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x60, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x3c, 0x1e, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x30, 0x18, 0x0, 0x0, 0x0
createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffc4, 0x1e, 0x18, 0x0, 0x0, 0x0
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
call DevastatingDrakeGeyser
delay 0x4
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x10, 0x0, 0x40c0 @ fade from purple
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BATTLERS_2, 0x2, 0x0, 0x0, 0x0 @ reset all colours
waitforvisualfinish
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
end
DevastatingDrakeFadeTargetPartner:
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_ATK_PARTNER), 0x6, 0x0, 0x10, 0x40c0
call DevastatingDrakeExplosion
waitforvisualfinish
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_ATK_PARTNER), 0x0, 0x10, 0x0, 0x40c0 @ fade all but target back
goto DevastatingDrakeUniversalEnding
DevastatingDrakeBuffEffect:
createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x4
createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
delay 0x4
createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
delay 0x4
createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x4
createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
DevastatingDrakeGeyser:
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0x0005, 0x1, 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xfff1, 0x1, 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xfffb, 0x1, 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0012, 0x1, 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0x0005, 0x1, 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET, 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10
delay 0x0
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET, 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10
delay 0x0
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET, 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10
delay 0x0
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET, 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10
delay 0x0
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET, 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10
delay 0x0
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET, 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10
delay 0x0
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET, 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10
delay 0x0
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET, 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10
delay 0x0
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET, 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10
delay 0x0
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET, 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10
delay 0x0
createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10
return
DevastatingDrakeExplosion:
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
return
Move_BLACK_HOLE_ECLIPSE::
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @shock wave
loadspritegfx ANIM_TAG_SHADOW_BALL @shadow ball
loadspritegfx ANIM_TAG_THIN_RING @ring
loadspritegfx ANIM_TAG_ICE_CHUNK @blue
loadspritegfx ANIM_TAG_BLACK_BALL_2 @black
invisible ANIM_TARGET
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_BLACK
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call EndureEffect
delay 0x8
call EndureEffect
waitforvisualfinish
unloadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
createsprite gBlackHoleEclipseShockwaveSpriteTemplate, ANIM_ATTACKER, 2
waitforvisualfinish
unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_HANDS_AND_FEET @black
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER
createsprite gBlackHoleEclipseHoleUserSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_ATTACKER, 0x0
createsprite gBlackHoleEclipseBlueRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0
delay 0x8
createsprite gBlackHoleEclipseBlackRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0
delay 0x8
createsprite gBlackHoleEclipseBlueRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0
delay 0x8
createsprite gBlackHoleEclipseBlackRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0
delay 0x8
waitforvisualfinish
stopsound
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x07, 0x0000
loadspritegfx ANIM_TAG_WISP_ORB @will o wisp
invisible ANIM_ATTACKER
loopsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x10, 0x5
createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x0
delay 0x3
createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x10, 0x1
delay 0x3
createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x10, 0x2
delay 0x3
createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x10, 0x3
waitforvisualfinish
fadetobg BG_BLACKHOLE_ECLIPSE
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
loadspritegfx ANIM_TAG_VERTICAL_HEX @red
createsprite gBlackHoleEclipseRedRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0
delay 0x4
createsprite gBlackHoleEclipseRedRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0
delay 0x4
createsprite gBlackHoleEclipseRedRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0
waitbgfadeout
unloadspritegfx ANIM_TAG_WISP_ORB
createsprite gBlackHoleEclipseHoleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0 @ eclipse at target origin
delay 0x10
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x35, 0xffed, 0x1, 0x2 @ target down and left (instantaneously (last arg))
delay 0x2
visible ANIM_TARGET
loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 0xa, 0x5
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 80, -1024, ANIM_TARGET, 0 @ spin target around (0x50 (time), -0x400 (rot speed))
createsprite gBlackHoleEclipseBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x30 @ target back to origin (slowly)
createsprite gBlackHoleEclipseBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x15
invisible ANIM_TARGET
delay 0x8
createsprite gBlackHoleEclipseBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
createsprite gBlackHoleEclipseHoleShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0
waitforvisualfinish
loadspritegfx ANIM_TAG_SPARKLE_4 @detect
createsprite gTargetTwinkleSpriteTemplate, ANIM_ATTACKER, 13, 0x0, 0x0, ANIM_TARGET @detect star
delay 0x2
unloadspritegfx ANIM_TAG_SHADOW_BALL
unloadspritegfx ANIM_TAG_THIN_RING
unloadspritegfx ANIM_TAG_ICE_CHUNK
unloadspritegfx ANIM_TAG_BLACK_BALL_2
loadspritegfx ANIM_TAG_EXPLOSION_2
call BlackHoleEclipseExplosion
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x1, 0x0, 0x10, 0x7fff @ bg to white pal
call BlackHoleEclipseExplosion
waitforvisualfinish
delay 0x18
invisible ANIM_TARGET
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 1, 0, ANIM_TARGET, 1 @ fix rotation
invisible ANIM_TARGET
delay 0x1
waitforvisualfinish
call ResetFromWhiteScreen
end
BlackHoleEclipseExplosion:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1
delay 0x6
return
ResetFromWhiteScreen:
createvisualtask AnimTask_AllBattlersInvisible, 0xA
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BATTLERS_2, 0x2, 0x0, 0x0, 0x7FFF @everything from white
restorebg
waitbgfadeout
setarg 0x7 0xffff
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitbgfadein
waitforvisualfinish
delay 0x5
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x0, 0x7fff
waitforvisualfinish
return
Move_TWINKLE_TACKLE::
loadspritegfx ANIM_TAG_SPARKLE_2 @star
loadspritegfx ANIM_TAG_PINK_PETAL @pink
loadspritegfx ANIM_TAG_THIN_RING @ring
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
call TwinkleTacklePinkStars
delay 0x8
fadetobg BG_TWINKLE_TACKLE
createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0
waitbgfadeout
invisible ANIM_TARGET
delay 0x1
loadspritegfx ANIM_TAG_YELLOW_STAR
createsprite gTwinkleTackleStarGrowSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0
waitforvisualfinish
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7 ANIM_TARGET TwinkleTackleOnPlayer
TwinkleTackleOnOpponent:
call PlayerTwinkling
goto TwinkleTackleFinish
TwinkleTackleOnPlayer:
call OpponentTwinkling
TwinkleTackleFinish:
waitforvisualfinish
delay 0x5
visible ANIM_ATTACKER
visible ANIM_TARGET
createvisualtask AnimTask_SwayMon, 5, 0, 8, 2048, 1, ANIM_ATTACKER
call TwinkleTackleStars
waitforvisualfinish
createvisualtask AnimTask_SwayMon, 5, 0, 8, 2048, 1, ANIM_ATTACKER
call TwinkleTackleStars
waitforvisualfinish
loadspritegfx ANIM_TAG_SPARKLE_4 @detect
loadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_PAIN_SPLIT @pain-split
delay 0x1
createsprite gTwinkleTackleYellowImpactSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x0
call TwinkleTackleStarsTarget
playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
delay 0x5
createvisualtask AnimTask_TwinkleTackleLaunch, 0x2, 89
delay 89
playsewithpan SE_M_DETECT, SOUND_PAN_TARGET
createsprite gTwinkleTackleTwinkleSpriteTemplate, ANIM_TARGET, 13, 0x0, 0x0, ANIM_TARGET @detect star
waitforvisualfinish
delay 0x10
restorebg
delay 0x18
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
end
TwinkleTacklePinkStars:
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x0, 0x0, 0x20, 0x3c
createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0
delay 0x8
createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c
delay 0x8
createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0
return
PlayerTwinkling:
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles
createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 @ user fly on screen on enemy side
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x12, 0x0, 0x0, 0x0, 0x20, 0x1c
delay 0x3
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x1f, 0xfffb, 0x0, 0x0, 0x20, 0x1c
delay 0x16
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x90, 0xffc0, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x80, 0xffc0, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x70, 0xffc0, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x60, 0xffc0, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0xffc0, 0x0, 0x0, 0x20, 0x1c
delay 0x1
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x40, 0xffc0, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0xffc0, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xffc0, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0xffc0, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffc0, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffc0, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffc0, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffc0, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffc0, 0x0, 0x0, 0x20, 0x1c
return
OpponentTwinkling:
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles
createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 @ user fly on screen on enemy side
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0xfffb, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xfffb, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0xfffb, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x40, 0xfffb, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0xfffb, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x60, 0xfffb, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x70, 0xfffb, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x80, 0xfffb, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x90, 0xfffb, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xa0, 0xfffb, 0x0, 0x0, 0x20, 0x1c
delay 0x5
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xa0, 0x2c, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x90, 0x2c, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x80, 0x2c, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x70, 0x2c, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x60, 0x2c, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0x2c, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x40, 0x2c, 0x0, 0x0, 0x20, 0x1c
delay 0x1
createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0x2c, 0x0, 0x0, 0x20, 0x1c
return
TwinkleTackleStars:
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xc, 0x4, 0xfff0, 0x12
createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x4, 0xfff6, 0x12
createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xe, 0x4, 0xffee, 0x12
createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xc, 0x4, 0xfff0, 0x12
return
TwinkleTackleStarsTarget:
createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xa0, 0xffe0
createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff00, 0xffd8
createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x80, 0xfff0
createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x1a0, 0xffda
createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff80, 0xffea
createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xfe80, 0xffe1
return
@ signature z moves
Move_CATASTROPIKA::
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_ROUND_SHADOW @fly
invisible ANIM_TARGET
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call EndureEffect
delay 0x8
call EndureEffect
delay 0x8
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
waitforvisualfinish
unloadspritegfx ANIM_TAG_FOCUS_ENERGY
unloadspritegfx ANIM_TAG_ROUND_SHADOW
createvisualtask AnimTask_GetTimeOfDay, 0x2
jumpargeq 0x0 0x0 CatastropikaDaytime
jumpargeq 0x0 0x2 CatastropikaAfternoon
CatastropikaNight:
fadetobg BG_BLUE_SKY_NIGHT
goto CatastropikaFinish
CatastropikaDaytime:
fadetobg BG_BLUE_SKY_DAY
goto CatastropikaFinish
CatastropikaAfternoon:
fadetobg BG_BLUE_SKY_AFTERNOON
CatastropikaFinish:
waitbgfadeout
visible ANIM_ATTACKER
loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_SPARK_2 @spark
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @charge particles to user
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xe0, 0x28, 0x2, 0x3
@ delay 0x14
@ playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x12, 0x2c, 0x0, 0x28, 0x0, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x12, 0x2c, 0x40, 0x28, 0x1, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x12, 0x2c, 0x80, 0x28, 0x0, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x12, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
@ delay 0x14
@ playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x0, 0x28, 0x0, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x40, 0x28, 0x1, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x80, 0x28, 0x0, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER @ charge
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x16, 0x2c, 0x20, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x16, 0x2c, 0x60, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x16, 0x2c, 0xa0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x16, 0x2c, 0xe0, 0x28, 0x2, 0x3
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1a, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1a, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1a, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1a, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
restorebg
waitbgfadeout
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
waitforvisualfinish
loadspritegfx ANIM_TAG_METEOR
invisible ANIM_ATTACKER
visible ANIM_TARGET
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
createsprite gCatastrokpikaSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3
delay 0x1
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3
delay 0x1
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3
delay 0xd
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0x15, 0x0, 0x4
loadspritegfx ANIM_TAG_MUD_SAND
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0xc, 0xffe8, 0xfff0, 0x18 @ 12, -48, -16, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x10, 0xffda, 0xfff6, 0x18 @ 16, -16, -10, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x1, 0xe, 0xffec, 0xffee, 0x18 @ 14, -52, -18, 24
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x1, 0xc, 0xffdc, 0xfff0, 0x18 @ 12, -32, -16, 24
loadspritegfx ANIM_TAG_LIGHTNING @thunder
call CatastropikaThundering
invisible ANIM_TARGET
unloadspritegfx ANIM_TAG_MUD_SAND
call CatastropikaThundering
call CatastropikaThundering
call CatastropikaThundering
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x4, 0x0, 0x10, 0x7fff @ bg to white
call CatastropikaThundering
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x4, 0x10, 0x0, 0x7fff @ bg to white
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 @fix tgt position
waitforvisualfinish
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
end
CatastropikaThundering:
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0
delay 2
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x10
delay 2
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0
delay 2
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x10
delay 2
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0
delay 2
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x10
delay 2
return
Move_10000000_VOLT_THUNDERBOLT::
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_ROUND_SHADOW @fly
loadspritegfx ANIM_TAG_SPARK_2 @sparks
loadspritegfx ANIM_TAG_LIGHTNING @lightning
invisible ANIM_TARGET
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureEffect
waitforvisualfinish
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite g10MillionVoltBoltYellowFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3
delay 0x2
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3
delay 0x2
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3
waitforvisualfinish
unloadspritegfx ANIM_TAG_ROUND_SHADOW
unloadspritegfx ANIM_TAG_FOCUS_ENERGY
fadetobg BG_THUNDER
waitbgfadeout
loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge
createvisualtask AnimTask_StartSlidingBg, 0x5, 0xff00, 0x0, 0x1, 0xffff
waitbgfadein
visible ANIM_ATTACKER
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @charge particles to user
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xe0, 0x28, 0x2, 0x3
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x10
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101 @thunder flash
createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER @ charge
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x40, 0xffdc
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x40, 0xffec
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x40, 0xc
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x0, 0x28, 0x0, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x40, 0x28, 0x1, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x80, 0x28, 0x0, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101 @thunder flash
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0xffdc
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0xffec
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0xc
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x14
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101 @thunder flash
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xff90, 0xffdc
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xff90, 0xffec
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xff90, 0xc
delay 0x14
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x0, 0x28, 0x0, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x40, 0x28, 0x1, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x80, 0x28, 0x0, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
delay 0x10
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101 @thunder flash
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0xffdc
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0xffec
delay 0x1
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0xc
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2a, 0x2c, 0x0, 0x28, 0x0, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2a, 0x2c, 0x40, 0x28, 0x1, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2a, 0x2c, 0x80, 0x28, 0x0, 0x3
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2a, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3
waitforvisualfinish
call UnsetPsychicBg
visible ANIM_TARGET
loadspritegfx ANIM_TAG_ORBS @hyper beam
loadspritegfx ANIM_TAG_VERTICAL_HEX @red
loadspritegfx ANIM_TAG_WATER_ORB @blue
loadspritegfx ANIM_TAG_BERRY_EATEN @pink
loadspritegfx ANIM_TAG_LEAF @green
loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER, 0x5, 0xA
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
@ createvisualtask AnimTask_FlashAnimTagWithColor, 0x2, ANIM_TAG_ORBS, 0x1, 0xc, 0x1f, 0x10, 0x0, 0x0
call TenMillionVoltThunderboltBeamRed
call TenMillionVoltThunderboltBeamBlue
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x07FE
call TenMillionVoltThunderboltBeamPink
call TenMillionVoltThunderboltBeamYellow
call TenMillionVoltThunderboltBeamGreen
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
call TenMillionVoltThunderboltBeamPurple
call TenMillionVoltThunderboltBeamRed
call TenMillionVoltThunderboltBeamBlue
call TenMillionVoltThunderboltBeamPink
call TenMillionVoltThunderboltBeamYellow
call TenMillionVoltThunderboltBeamGreen
call TenMillionVoltThunderboltBeamPurple
call TenMillionVoltThunderboltBeamRed
call TenMillionVoltThunderboltBeamBlue
call TenMillionVoltThunderboltBeamPink
call TenMillionVoltThunderboltBeamYellow
call TenMillionVoltThunderboltBeamGreen
@ call TenMillionVoltThunderboltBeamPurple
@ call TenMillionVoltThunderboltBeamRed
@ call TenMillionVoltThunderboltBeamBlue
@ call TenMillionVoltThunderboltBeamPink
@ call TenMillionVoltThunderboltBeamYellow
@ call TenMillionVoltThunderboltBeamGreen
@ call TenMillionVoltThunderboltBeamPurple
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x25, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x25, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x25, 0x2c, 0x80, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x25, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003
@ delay 0x6
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x35, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x35, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x35, 0x2c, 0x80, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x35, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003
@ delay 0x6
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x40, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x40, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x40, 0x2c, 0x80, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x40, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
createsprite g10MillionVoltBoltShockwaveSpriteTemplate, ANIM_TARGET, 2 @ charge out and in
waitforvisualfinish
unloadspritegfx ANIM_TAG_ORBS @hyper beam
unloadspritegfx ANIM_TAG_VERTICAL_HEX @red
unloadspritegfx ANIM_TAG_WATER_ORB @blue
unloadspritegfx ANIM_TAG_BERRY_EATEN @pink
unloadspritegfx ANIM_TAG_LEAF @green
unloadspritegfx ANIM_TAG_POISON_BUBBLE @purple
loadspritegfx ANIM_TAG_EXPLOSION @explosion
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 44
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x00, 0x30, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003
call TenMillionVoltThunderboltSparkGeyser
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x80, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x00, 0x37, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x2, 0x0, 0x10, 0x7fff
call TenMillionVoltThunderboltSparkGeyser
waitforvisualfinish
delay 0x10
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x3, 0x10, 0x0, 0x7fff
waitforvisualfinish
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
end
TenMillionVoltThunderboltBeamRed:
createsprite g10MillionVoltBoltRedBeamSpriteTemplate, ANIM_TARGET, 2
createsprite g10MillionVoltBoltRedBeamSpriteTemplate, ANIM_TARGET, 2
delay 4
return
TenMillionVoltThunderboltBeamBlue:
createsprite g10MillionVoltBoltBlueBeamSpriteTemplate, ANIM_TARGET, 2
createsprite g10MillionVoltBoltBlueBeamSpriteTemplate, ANIM_TARGET, 2
delay 4
return
TenMillionVoltThunderboltBeamPink:
createsprite g10MillionVoltBoltPinkBeamSpriteTemplate, ANIM_TARGET, 2
createsprite g10MillionVoltBoltPinkBeamSpriteTemplate, ANIM_TARGET, 2
delay 4
return
TenMillionVoltThunderboltBeamYellow:
createsprite g10MillionVoltBoltYellowBeamSpriteTemplate, ANIM_TARGET, 2
createsprite g10MillionVoltBoltYellowBeamSpriteTemplate, ANIM_TARGET, 2
delay 4
return
TenMillionVoltThunderboltBeamGreen:
createsprite g10MillionVoltBoltGreenBeamSpriteTemplate, ANIM_TARGET, 2
createsprite g10MillionVoltBoltGreenBeamSpriteTemplate, ANIM_TARGET, 2
delay 4
return
TenMillionVoltThunderboltBeamPurple:
createsprite g10MillionVoltBoltPurpleBeamSpriteTemplate, ANIM_TARGET, 2
createsprite g10MillionVoltBoltPurpleBeamSpriteTemplate, ANIM_TARGET, 2
delay 4
return
TenMillionVoltThunderboltSparkGeyser:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003
delay 0x4
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003
delay 0x4
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003
delay 0x4
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003
delay 0x4
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
delay 0x8
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
delay 0x8
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
return
Move_STOKED_SPARKSURFER::
loadspritegfx ANIM_TAG_ROUND_SHADOW @fly
loadspritegfx ANIM_TAG_SPARK_2 @spark
invisible ANIM_TARGET
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gStokedSparksurferFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3
delay 0x2
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3
delay 0x2
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3
waitforvisualfinish
unloadspritegfx ANIM_TAG_ROUND_SHADOW
createvisualtask AnimTask_GetTimeOfDay, 0x2
jumpargeq 0x0 0x0 StokedSparksurferDay
jumpargeq 0x0 0x2 StokedSparksurferAfternoon
StokedSparksurferNight:
fadetobg BG_BLUE_SKY_NIGHT
goto StokedSparksurferFinish
StokedSparksurferAfternoon:
fadetobg BG_BLUE_SKY_AFTERNOON
StokedSparksurferDay:
fadetobg BG_BLUE_SKY_DAY
StokedSparksurferFinish:
waitbgfadeout
visible ANIM_ATTACKER
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 28, 2, 12
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 60, 1
call EndureEffect
delay 0x8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x5, 0x0, 0x10, 0x5bff
call EndureEffect
delay 0x8
call EndureEffect
delay 0x2
loadspritegfx ANIM_TAG_SPARK
loadspritegfx ANIM_TAG_ELECTRICITY
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0x10, 0x0, 0x5bff
createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x0
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x1
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x2
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
waitforvisualfinish
createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x3
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
delay 0x1
fadetobg BG_ZMOVE_ACTIVATE
waitbgfadeout
visible ANIM_TARGET
createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x4
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
waitforvisualfinish
unloadspritegfx ANIM_TAG_SPARK
unloadspritegfx ANIM_TAG_FOCUS_ENERGY
unloadspritegfx ANIM_TAG_ELECTRIC_ORBS
unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 28
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x00, 0x30, 0x2c, 0xc0, 0x28, 0x2, 0x8003
call StokedSparksurferSparkGeyser
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_TARGET | F_PAL_ATTACKER), 0x2, 0x0, 0x10, 0x5bff
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x0, 0x28, 0x0, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x40, 0x28, 0x1, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x80, 0x28, 0x0, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x00, 0x37, 0x2c, 0xc0, 0x28, 0x2, 0x8003
call StokedSparksurferSparkGeyser
createvisualtask AnimTask_VoltTackleAttackerReappear, 0x5 @ attacker flicker back
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
delay 0x4
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x10
delay 0x2
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0, 0xfff0
delay 0x4
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_TARGET | F_PAL_ATTACKER), 0x2, 0x10, 0x0, 0x5bff
restorebg
delay 0x18
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
end
StokedSparksurferSparkGeyser:
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003
delay 0x4
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003
delay 0x4
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003
delay 0x4
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003
@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003
delay 0x1a
return
Move_EXTREME_EVOBOOST::
loadspritegfx ANIM_TAG_LEER @leer
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x3, 0x0, 0x10, 0x0000
waitforvisualfinish
createvisualtask AnimTask_AllBattlersInvisible, 0xA
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BATTLERS_2, 3, 0, 0, 0 @Remove fading on everyone
waitforvisualfinish
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0xfff4
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffe8, 0xfff4
delay 0xa
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0xfff0
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xfff8, 0xfff0
delay 0xa
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x8, 0xfffe
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xfffe
delay 0xa
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x5
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x5
delay 0xa
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xfff0
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xfff0
delay 0xa
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x5, 0x0
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffd5, 0x0
delay 0xa
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x1c, 0x5
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0x5
delay 0xa
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xf, 0xfff4
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffdf, 0xfff4
waitforvisualfinish
fadetobg BG_ZMOVE_ACTIVATE
waitbgfadeout
unloadspritegfx ANIM_TAG_LEER
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_VERTICAL_HEX @red
loadspritegfx ANIM_TAG_BERRY_EATEN @pink
loadspritegfx ANIM_TAG_ICE_CHUNK @ice
loadspritegfx ANIM_TAG_WISP_ORB @will o wisp
loadspritegfx ANIM_TAG_WATER_ORB @blue
loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
loadspritegfx ANIM_TAG_LEAF @green
createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0x10, 0x10, 0x5bff
waitforvisualfinish
playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
createsprite gExtremeEvoboostRedChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER
delay 0x2
createsprite gExtremeEvoboostPinkChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER
delay 0x2
createsprite gExtremeEvoboostIceChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x540, 0x14, 0x8, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gExtremeEvoboostBlackChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x490, 0x19, 0xb, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gExtremeEvoboostBlueChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x500, 0x19, 0x10, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gExtremeEvoboostPurpleChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x4d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER
delay 0x2
createsprite gExtremeEvoboostYellowChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER
delay 0x2
createsprite gExtremeEvoboostGreenChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER
delay 0x2
waitforvisualfinish
visible ANIM_ATTACKER
loopsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x15, 0xd
call ExtremeEvoboostColorCircle
createvisualtask AnimTask_StockpileDeformMon, 0x5 @stockpile movement
call ExtremeEvoboostColorCharge
call ExtremeEvoboostColorCharge
call ExtremeEvoboostColorCharge
waitforvisualfinish
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
delay 0x5
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ATTACKER), 0x0, 0x0, 0x10, 0x7fff
delay 0x18
call ResetFromWhiteScreen
end
ExtremeEvoboostColorCircle:
createsprite gExtremeEvoboostRedChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
createsprite gExtremeEvoboostPinkChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
createsprite gExtremeEvoboostIceChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
createsprite gExtremeEvoboostBlackChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
createsprite gExtremeEvoboostBlueChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
createsprite gExtremeEvoboostPurpleChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
createsprite gExtremeEvoboostYellowChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
createsprite gExtremeEvoboostGreenChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
return
ExtremeEvoboostColorCharge:
createsprite gExtremeEvoboostRedChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
createsprite gExtremeEvoboostRedStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0x37, 0x37, 0xd
delay 0x2
createsprite gExtremeEvoboostPinkChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
createsprite gExtremeEvoboostPinkStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0xffc9, 0xffc9, 0xd
delay 0x2
createsprite gExtremeEvoboostIceChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
createsprite gExtremeEvoboostIceStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x37, 0xd
delay 0x2
createsprite gExtremeEvoboostBlackChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
createsprite gExtremeEvoboostBlackStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffc9, 0xd
delay 0x2
createsprite gExtremeEvoboostBlueChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
createsprite gExtremeEvoboostBlueStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0x37, 0xffde, 0xd
delay 0x2
createsprite gExtremeEvoboostPurpleChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
createsprite gExtremeEvoboostPurpleStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0x37, 0x22, 0xd
delay 0x2
createsprite gExtremeEvoboostYellowChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
createsprite gExtremeEvoboostYellowStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0xffc9, 0xffde, 0xd
delay 0x2
createsprite gExtremeEvoboostGreenChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0
delay 0x2
createsprite gExtremeEvoboostGreenStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0xffc9, 0x22, 0xd
delay 0x2
return
Move_PULVERIZING_PANCAKE::
loadspritegfx ANIM_TAG_SPARKLE_4 @detect
loadspritegfx ANIM_TAG_VERTICAL_HEX @red
loadspritegfx ANIM_TAG_MUD_SAND @dig
loadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @black colour
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7 ANIM_TARGET PulverizingPancakeOnPlayer
PulverizingPancakeOnOpponent:
createsprite gPulverizingPancakeRedDetectSpriteTemplate, ANIM_ATTACKER, 13, 0x14, 0xffec
goto PulverizingPancakeFinish
PulverizingPancakeOnPlayer:
createsprite gPulverizingPancakeRedDetectSpriteTemplate, ANIM_ATTACKER, 13, 0xa, 0xfff2
createsprite gPulverizingPancakeRedDetectSpriteTemplate, ANIM_ATTACKER, 13, 0xfff6, 0xfff2
PulverizingPancakeFinish:
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
waitforvisualfinish
fadetobg BG_SOLAR_BEAM_OPPONENT
waitbgfadeout
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 50, 1
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
call PulverizingPancakeDiggingRun
loadspritegfx ANIM_TAG_ROUND_SHADOW @fly
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
delay 0x2
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xc, 0x4, 0xfff0, 0x22
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x4, 0xfff6, 0x22
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xe, 0x4, 0xffee, 0x22
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xc, 0x4, 0xfff0, 0x22
unloadspritegfx ANIM_TAG_SPARKLE_4
unloadspritegfx ANIM_TAG_VERTICAL_HEX
fadetobg BG_IN_AIR
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x1000, 0x0, 0xffff
waitbgfadein
loadspritegfx ANIM_TAG_WHITE_SHADOW
createvisualtask AnimTask_PulverizingPancakeWhiteShadow, 0x5, 0x33, 0x33 @first arg is duration, last arg is move speed
delay 0x10
call PulverizingPancakeSlowBackground
call PulverizingPancakeSlowBackground
call PulverizingPancakeSlowBackground
call PulverizingPancakeSlowBackground
call PulverizingPancakeSlowBackground
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0xb, 0x0000 @ target darkens
call PulverizingPancakeSlowBackground @0
call PulverizingPancakeSlowBackground
call PulverizingPancakeSlowBackground
call PulverizingPancakeSlowBackground
call PulverizingPancakeSlowBackground
call PulverizingPancakeSlowBackground
call PulverizingPancakeSlowBackground @-0x1000
delay 0x1
waitbgfadein
loadspritegfx ANIM_TAG_THIN_RING @ring
unloadspritegfx ANIM_TAG_MUD_SAND @dig
loadspritegfx ANIM_TAG_ELECTRIC_ORBS @yellow
createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
delay 0x7
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x0 @big hit marker
delay 0x0
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 4, 44
createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0
delay 0x5
loadspritegfx ANIM_TAG_EXPLOSION @explosion
call PulverizingPancakeExplosion
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x2, 0x0, 0x10, 0x7fff @ everything goes white
call PulverizingPancakeExplosion
waitforvisualfinish
call ResetFromWhiteScreen
end
PulverizingPancakeDiggingRun:
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xc, 0x4, 0xfff0, 0x12
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x4, 0xfff6, 0x12
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xe, 0x4, 0xffee, 0x12
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xc, 0x4, 0xfff0, 0x12
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
delay 0x5
return
PulverizingPancakeSlowBackground:
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xfd56, 0x0, 0xffff @-0x2aa
delay 0x1
return
PulverizingPancakeExplosion:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0
createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0
createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1
delay 0x6
return
Move_GENESIS_SUPERNOVA::
loadspritegfx ANIM_TAG_BLUE_ORB @reversal
loadspritegfx ANIM_TAG_POISON_BUBBLE @poison bubble
loadspritegfx ANIM_TAG_POISON_JAB @purple
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
call SetPsychicBackground
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7 ANIM_TARGET GenesisSupernovaOnPlayer
GenesisSupernovaOnOpponent:
call GenesisSupernovaBuffEffectPlayer_1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0xb, 0xd87c
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 112, 1
call GenesisSupernovaBuffEffectPlayer_2
call GenesisSupernovaBuffEffectPlayer_1
goto GenesisSupernovaFinish
GenesisSupernovaOnPlayer:
call GenesisSupernovaBuffOpponent_1
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0xb, 0xd87c
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 112, 1
call GenesisSupernovaBuffOpponent_2
call GenesisSupernovaBuffOpponent_1
GenesisSupernovaFinish:
loopsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER, 0x18, 0x6
call GenesisSupernovaReversalWave
call GenesisSupernovaReversalWave
call GenesisSupernovaReversalWave
delay 0x15
unloadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
monbg ANIM_ATTACKER
setalpha 12, 8
createsprite gGenesisSupernovaChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 @charge
call GenesisSupernovaFlare @delay 12 per
call GenesisSupernovaFlare
call GenesisSupernovaFlare
call GenesisSupernovaFlare
call GenesisSupernovaFlare
delay 0x4
unloadspritegfx ANIM_TAG_BLUE_ORB @reversal
loadspritegfx ANIM_TAG_WISP_ORB @will-o-wisp
loadspritegfx ANIM_TAG_METEOR @superpower
loadspritegfx ANIM_TAG_SPARKLE_2 @sparkles
createsprite gGenesisSupernovaSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0xb, 0x0, 0xd87c
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendParticle, 0x2, ANIM_TAG_SPARKLE_2, 0x0, 0x0, 0xc, 0x7fff
delay 0x8
invisible ANIM_TARGET
loadspritegfx ANIM_TAG_EXPLOSION @explosion
unloadspritegfx ANIM_TAG_METEOR @superpower
call GenesisSupernovaBubbleExplosion
call GenesisSupernovaBubbleExplosion
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x3, 0x0, 0x10, 0x7fff
call GenesisSupernovaBubbleExplosion
waitforvisualfinish
delay 0x10
createvisualtask AnimTask_BlendParticle, 0x2, ANIM_TAG_SPARKLE_2, 0x0, 0xc, 0x0, 0x7fff
clearmonbg ANIM_ATTACKER
blendoff
delay 0x0
call ResetFromWhiteScreen
waitforvisualfinish
end
GenesisSupernovaBubbleExplosion:
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, ANIM_TARGET, 0x0, 0x20, 0x3c
createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xa, 0x0
createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
delay 0x6
createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0x14, 0xffec, 0x0
createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
delay 0x6
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, ANIM_TARGET, 0x0, 0x20, 0x3c
createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xf, 0x0
createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
delay 0x6
createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0
createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
delay 0x6
createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xffec, 0x0
createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
delay 0x6
createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0x10, 0xfff8, 0x0
createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe0, 0xffe8, ANIM_TARGET, 0x1
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
return
GenesisSupernovaBuffEffectPlayer_1:
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x24, 0x80, 0x24, 0x30, 0x30
delay 0x2
createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x10, 0x80, 0x10, 0x35, 0x30
delay 0x2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x45, 0x80, 0x45, 0x3a, 0x30
delay 0x2
createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x60, 0x80, 0x60, 0x30, 0x30
delay 0x2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x30, 0x80, 0x30, 0x3c, 0x30
delay 0x2
createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x55, 0x80, 0x55, 0x33, 0x30
delay 0x2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
GenesisSupernovaBuffEffectPlayer_2:
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x29, 0x80, 0x29, 0x31, 0x30
delay 0x2
createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x73, 0x80, 0x73, 0x32, 0x30
delay 0x2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x4a, 0x80, 0x4a, 0x3c, 0x30
delay 0x2
createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x64, 0x80, 0x64, 0x33, 0x30
delay 0x2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x2c, 0x80, 0x2c, 0x3d, 0x30
delay 0x2
createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x6c, 0x80, 0x6c, 0x30, 0x30
delay 0x2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
GenesisSupernovaReversalWave:
createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x0
createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x2a
createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x54
createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x7e
return
GenesisSupernovaFlare:
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER
delay 0x2
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER
delay 0x2
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER
delay 0x2
return
GenesisSupernovaBuffOpponent_1:
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0x94, 0x40, 0x94, 0x0, 0x30
delay 0x2
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0x80, 0x40, 0x80, 0x0, 0x30
delay 0x2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xb5, 0x40, 0xb5, 0x0, 0x30
delay 0x2
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xd0, 0x40, 0xd0, 0x0, 0x30
delay 0x2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xa0, 0x40, 0xa0, 0x0, 0x30
delay 0x2
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xc5, 0x40, 0xc5, 0x0, 0x30
delay 0x2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
GenesisSupernovaBuffOpponent_2:
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0x99, 0x40, 0x99, 0x0, 0x30
delay 0x2
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xe3, 0x40, 0xe3, 0x0, 0x30
delay 0x2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xba, 0x40, 0xba, 0x0, 0x30
delay 0x2
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xd4, 0x40, 0xd4, 0x0, 0x30
delay 0x2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0x9c, 0x40, 0x9c, 0x0, 0x30
delay 0x2
createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xdc, 0x40, 0xdc, 0x0, 0x30
delay 0x2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
Move_SINISTER_ARROW_RAID::
loadspritegfx ANIM_TAG_ROUND_SHADOW @fly
loadspritegfx ANIM_TAG_SPIRIT_ARROW @arrow
loadspritegfx ANIM_TAG_LEAF @green
invisible ANIM_TARGET
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gArrowRaidFlyUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
waitforvisualfinish
unloadspritegfx ANIM_TAG_ROUND_SHADOW
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x388C @ bg to purple
waitforvisualfinish
visible ANIM_ATTACKER
playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET
createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER
delay 0x2
createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER
delay 0x2
createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER
delay 0x2
waitforvisualfinish
invisible ANIM_ATTACKER
loadspritegfx ANIM_TAG_BIRD @sky attack
loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion
loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7 ANIM_TARGET SinisterArrowRaidOnPlayer
SinisterArrowRaidOnOpponent:
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createsprite gArrowRaidFlyRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x88, 0x100, 0x38, 0x15 @left to right
delay 0x5
createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x8a, 0x100, 0x3a, 0x15 @left to right
delay 0x1
createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x8c, 0x100, 0x3c, 0x15
delay 0x1
createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x86, 0x100, 0x36, 0x15
delay 0x1
createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x84, 0x100, 0x34, 0x15
delay 0x1
createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x88, 0x100, 0x38, 0x15
waitforvisualfinish
delay 0xa
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER @[x0] [y0] [xf] [yf]
createsprite gArrowRaidFlyLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x38, 0xfff0, 0x38, 0x15 @right to left
delay 0x5
createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x36, 0xfff0, 0x36, 0x15
delay 0x1
createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x3a, 0xfff0, 0x3a, 0x15
delay 0x1
createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x37, 0xfff0, 0x37, 0x15
delay 0x1
createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x3c, 0xfff0, 0x3c, 0x15
delay 0x1
createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x38, 0xfff0, 0x38, 0x15
waitforvisualfinish
delay 0xa
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createsprite gArrowRaidFlyRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x08, 0x100, 0x0f, 0x15 @left to right
delay 0x5
createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x0a, 0x100, 0x11, 0x15
delay 0x1
createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x0c, 0x100, 0x13, 0x15
delay 0x1
createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x06, 0x100, 0xd, 0x15
delay 0x1
createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x04, 0x100, 0xb, 0x15
delay 0x1
createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x08, 0x100, 0xf, 0x15
waitforvisualfinish
call SinisterArrowRaidFlyStrike
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 3, 75
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0x10, 0x40c0 @ defender to purple
call SinisterArrowRaidStrikeOpponent
call SinisterArrowRaidOpponentExplosion
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1
call SinisterArrowRaidFinalExplosion
goto SinisterArrowRaidFinish
@on player
SinisterArrowRaidOnPlayer:
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createsprite gArrowRaidFlyLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x08, 0xfff0, 0x0f, 0x15 @right to left
delay 0x5
createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x0a, 0xfff0, 0x11, 0x15
delay 0x1
createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x0c, 0xfff0, 0x13, 0x15
delay 0x1
createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x06, 0xfff0, 0xd, 0x15
delay 0x1
createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x04, 0xfff0, 0xb, 0x15
delay 0x1
createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x08, 0xfff0, 0xf, 0x15
waitforvisualfinish
delay 0xa
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createsprite gArrowRaidFlyRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x38, 0x100, 0x38, 0x15 @left to right
delay 0x5
createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x36, 0x100, 0x36, 0x15
delay 0x1
createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x3a, 0x100, 0x3a, 0x15
delay 0x1
createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x37, 0x100, 0x37, 0x15
delay 0x1
createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x3c, 0x100, 0x3c, 0x15
delay 0x1
createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x38, 0x100, 0x38, 0x15
waitforvisualfinish
delay 0xa
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
createsprite gArrowRaidFlyLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x78, 0xfff0, 0x58, 0x15 @right to left
delay 0x5
createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x8a, 0xfff0, 0x3a, 0x15
delay 0x1
createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x8c, 0xfff0, 0x3c, 0x15
delay 0x1
createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x86, 0xfff0, 0x36, 0x15
delay 0x1
createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x84, 0xfff0, 0x34, 0x15
delay 0x1
createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x88, 0xfff0, 0x38, 0x15
waitforvisualfinish
call SinisterArrowRaidFlyStrike
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 3, 75
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0x10, 0x40c0 @ defender to purple
call SinisterArrowRaidArrowsStrikePlayer
call SinisterArrowRaidPlayerExplosion
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1
call SinisterArrowRaidFinalExplosion
@ finish
SinisterArrowRaidFinish:
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x10, 0x0, 0x40c0 @ return tgt to normal
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x00, 0x388C @ bg to nrml
delay 0x5
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
end
SinisterArrowRaidFlyStrike:
visible ANIM_TARGET
delay 0xa
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
createsprite gArrowRaidFlyStrikeSpriteTemplate, ANIM_TARGET, 2, 0x14
waitforvisualfinish
delay 0x5
return
SinisterArrowRaidStrikeOpponent:
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x95, 0xfff0, 0xb5, 0x40, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x75, 0xfff0, 0x95, 0x40, 0x4
delay 0x1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xa5, 0xfff0, 0xc5, 0x40, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x6f, 0xfff0, 0x8f, 0x40, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x7b, 0xfff0, 0x9b, 0x40, 0x4
delay 0x1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xa2, 0xfff0, 0xc2, 0x40, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x82, 0xfff0, 0xa2, 0x40, 0x4
delay 0x1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x87, 0xfff0, 0xa7, 0x40, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x72, 0xfff0, 0x92, 0x40, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4
delay 0x1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x8b, 0xfff0, 0xab, 0x40, 0x4
delay 0x1
return
SinisterArrowRaidOpponentExplosion:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x95, 0xfff0, 0xb5, 0x40, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x75, 0xfff0, 0x95, 0x40, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xa5, 0xfff0, 0xc5, 0x40, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x6f, 0xfff0, 0x8f, 0x40, 0x4
createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x7b, 0xfff0, 0x9b, 0x40, 0x4
delay 0x1
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xa2, 0xfff0, 0xc2, 0x40, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x82, 0xfff0, 0xa2, 0x40, 0x4
createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x87, 0xfff0, 0xa7, 0x40, 0x4
delay 0x1
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x72, 0xfff0, 0x92, 0x40, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x8b, 0xfff0, 0xab, 0x40, 0x4
createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
delay 0x1
return
SinisterArrowRaidArrowsStrikePlayer:
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x5, 0xfff0, 0x55, 0x90, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffe5, 0xfff0, 0x35, 0x90, 0x4
delay 0x1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x15, 0xfff0, 0x65, 0x90, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffdf, 0xfff0, 0x2f, 0x90, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffeb, 0xfff0, 0x3b, 0x90, 0x4
delay 0x1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x12, 0xfff0, 0x62, 0x90, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff2, 0xfff0, 0x42, 0x90, 0x4
delay 0x1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff7, 0xfff0, 0x47, 0x90, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffe2, 0xfff0, 0x32, 0x90, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4
delay 0x1
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xfff0, 0x4b, 0x90, 0x4
delay 0x1
return
SinisterArrowRaidPlayerExplosion:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x5, 0xfff0, 0x55, 0x90, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffe5, 0xfff0, 0x35, 0x90, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x15, 0xfff0, 0x65, 0x90, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffdf, 0xfff0, 0x2f, 0x90, 0x4
createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffeb, 0xfff0, 0x3b, 0x90, 0x4
delay 0x1
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x12, 0xfff0, 0x62, 0x90, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff2, 0xfff0, 0x42, 0x90, 0x4
createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff7, 0xfff0, 0x47, 0x90, 0x4
delay 0x1
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffe2, 0xfff0, 0x32, 0x90, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4
delay 0x1
createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xfff0, 0x4b, 0x90, 0x4
createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
delay 0x1
return
SinisterArrowRaidFinalExplosion:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1
delay 0x6
return
Move_MALICIOUS_MOONSAULT::
loadspritegfx ANIM_TAG_FIRE_PLUME @dragon rage
loadspritegfx ANIM_TAG_ROUND_SHADOW @fly
loadspritegfx ANIM_TAG_VERTICAL_HEX @red
loadspritegfx ANIM_TAG_SMALL_EMBER @fire
loadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion
fadetobg BG_MALICIOUS_MOONSAULT
waitbgfadeout
setalpha 12, 8
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x6, 0x1, 0x0
delay 0x1
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0
waitforvisualfinish
delay 0x0
monbg ANIM_ATTACKER
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
call MaliciousMoonsaultFireSpin
call MaliciousMoonsaultFireSpin
clearmonbg ANIM_ATTACKER
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gMaliciousMoonsaultRedFlySpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x150
call MaliciousMoonsaultFireSpin
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x5, 0x0, 0xa, 0x0000 @ target darkens
delay 0x1a
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
createsprite gMaliciousMoonsaultRedBounceSpriteTemplate, ANIM_TARGET, 3
delay 0x7
createsprite gMaliciousMoonsaultRedImpactSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x0
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0x15, 0x0, 0x4
call MaliciousMoonsaultExplosion
delay 0x6
call MaliciousMoonsaultExplosion
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x1, 0x0, 0x10, 0x001b @ fade all to red
delay 0x6
call MaliciousMoonsaultExplosion
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10
waitforvisualfinish
call ResetFromRedScreen
blendoff
end
MaliciousMoonsaultFireSpin:
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2f, 0x490, 0x19, 0xb, 0xffd6, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x30, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x500, 0x19, 0x10, 0x2e, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x540, 0x14, 0x8, 0x2a, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x4d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2f, 0x490, 0x19, 0xb, 0xffd6, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x500, 0x19, 0x10, 0x2e, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x30, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x4d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x540, 0x14, 0x8, 0x2a, ANIM_ATTACKER
delay 0x1
return
MaliciousMoonsaultExplosion:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2
createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2
return
Move_OCEANIC_OPERETTA::
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
loadspritegfx ANIM_TAG_SPOTLIGHT
createvisualtask AnimTask_CreateSpotlight, 0x2
createvisualtask AnimTask_HardwarePaletteFade, 0x2, 0xf8, 0x3, 0x0, 0xa, 0x0
waitforvisualfinish
createsprite gOceanOperaSpotlightSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff8, 0x50 @spotlight
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_WATER_ORB @blue
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call OceanicOperettaBuffEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_WHITE
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call OceanicOperettaBuffEffect
delay 0x8
call OceanicOperettaBuffEffect
waitforvisualfinish
unloadspritegfx ANIM_TAG_FOCUS_ENERGY
unloadspritegfx ANIM_TAG_SPOTLIGHT
createvisualtask AnimTask_HardwarePaletteFade, 0x2, 0xf8, 0x3, 0xa, 0x0, 0x1
waitforvisualfinish
createvisualtask AnimTask_RemoveSpotlight, 0x2
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x6, 0x5da0
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
loadspritegfx ANIM_TAG_THIN_RING
invisible ANIM_ATTACKER
createsprite gOceanOperaBlueChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 @charge
delay 0x2
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 80, 1
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER
createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER
delay 0x2
createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
playsewithpan SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER
createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER
delay 0x2
createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER
delay 0x2
createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER
delay 0x2
createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER
delay 0x2
createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER
delay 0x1a
visible ANIM_TARGET
loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 0x5
createsprite gOceanOperaMovingOrbsSpriteTemplate, ANIM_ATTACKER, 50, 0x0, 0x0, 0x0, 0x0, 0x60, 0x0 @mist ball
delay 0x5c
visible ANIM_ATTACKER
delay 0x0
loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 0x1
createsprite gOceanOperaBlueOrbsSpriteTemplate, ANIM_ATTACKER, 50, 0x0, ANIM_TARGET, 0x0, 0x0, 0x0, 0x35
delay 0x5
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0
delay 0x4
createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0
delay 0x4
createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0
delay 0x4
createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0
delay 0x4
createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0
delay 0x10
loadspritegfx ANIM_TAG_EXPLOSION @explosion
loadspritegfx ANIM_TAG_SPARKLE_2 @sparkle
loadspritegfx ANIM_TAG_RAIN_DROPS @rain
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 64
call OceanicOperettaExplosion
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_TARGET, 0x2, 0x0, 0xb, 0x5da0
createvisualtask AnimTask_CreateRaindrops, 0x2, 0x0, 0x3, 0x78
call OceanicOperettaExplosion
call OceanicOperettaExplosion
playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_CreateRaindrops, 0x2, 0x0, 0x3, 0x78
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_TARGET, 0x2, 0xb, 0x0, 0x5da0
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x6, 0x0, 0x5da0
waitforvisualfinish
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
end
OceanicOperettaBuffEffect:
createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x4
createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
delay 0x4
createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
delay 0x4
createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x4
createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
OceanicOperettaExplosion:
createsprite gOceanOperaSparkleSpriteTemplate, ANIM_ATTACKER, 51, 0xfff1, 0x0, ANIM_TARGET, 0x0, 0x20, 0x3c
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0x0, 0x0, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0x18, 0xffe8, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0xfff0, 0x10, ANIM_TARGET, 0x1
createsprite gOceanOperaSparkleSpriteTemplate, ANIM_ATTACKER, 51, 0xc, 0xfffb, ANIM_TARGET, 0x0, 0x20, 0x3c
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0x10, 0x10, ANIM_TARGET, 0x1
delay 0x6
return
Move_SPLINTERED_STORMSHARDS::
loadspritegfx ANIM_TAG_ROCKS @rock
loadspritegfx ANIM_TAG_ICICLE_SPEAR @spear
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
createvisualtask AnimTask_GetLycanrocForm, 0x2
jumpargeq 0x0 0x1 SplinteredStormshardsNightForme
SplinteredStormshardsDayForme:
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xc, 0x5bff
goto SplinteredStormshardsFinishFade
SplinteredStormshardsNightForme:
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xc, 0x0000
SplinteredStormshardsFinishFade:
waitforvisualfinish
setalpha 12, 8
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7 ANIM_TARGET SplinteredStormshardsByOpponent
SplinteredStormshardsByPlayer:
loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 0x10, 0xc
call SplinteredStormshardsPlayer_Rising1
delay 0x2
loadspritegfx ANIM_TAG_ROUND_SHADOW @fly
invisible ANIM_TARGET
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
call SplinteredStormshardsPlayer_Rising1
call SplinteredStormshardsPlayer_Rising2
visible ANIM_ATTACKER
delay 0x1
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x60, 0x80, 0x60, 0x30, 0x30
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
delay 0x2
call SplinteredStormshardsPlayer_Rising2
call SplinteredStormshardsPlayer_Rising1
delay 16
waitforvisualfinish
visible ANIM_TARGET
call SplinteredStormshardsFixBackgroundFade
waitforvisualfinish
loadspritegfx ANIM_TAG_METEOR @superpower
loadspritegfx ANIM_TAG_EXPLOSION @explosion
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 @lunge forward
delay 0x2
invisible ANIM_ATTACKER
createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0 @superpower
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 96, 1 @shake target up and down
createsprite gSplinteredShardsSplinterOpponentSteepSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0x18, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 0x4
createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0x1, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 0x4
call SplinteredStormshardsExplosionOpponent
call SplinteredStormshardsExplosionOpponent
SplinteredStormshardsEnd:
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x4, 0x0, 0x10, 0x7fff
call SplinteredStormshardsBrownExplode
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x4, 0x10, 0x0, 0x7fff
waitforvisualfinish
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
waitforvisualfinish
end
SplinteredStormshardsExplosionOpponent:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
createsprite gSplinteredShardsSplinterOpponentSteepSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x20, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 0x2
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x0, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 0x2
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0xfff8, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 0x2
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
createsprite gSplinteredShardsSplinterOpponentSteepSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x20, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 0x2
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1
createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x0, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 0x2
return
SplinteredStormshardsByOpponent:
loopsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET 0x10 0xc
call SplinteredStormshardsOpponent_Rising1
delay 0x2
loadspritegfx ANIM_TAG_ROUND_SHADOW @fly
invisible ANIM_TARGET
createsprite gSplinteredShardsFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
call SplinteredStormshardsOpponent_Rising1
call SplinteredStormshardsOpponent_Rising2
visible ANIM_ATTACKER
delay 0x1
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xd0, 0x40, 0xd0, 0x0, 0x30
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
delay 0x2
call SplinteredStormshardsOpponent_Rising2
call SplinteredStormshardsOpponent_Rising1
delay 16
waitforvisualfinish
visible ANIM_TARGET
call SplinteredStormshardsFixBackgroundFade
waitforvisualfinish
visible ANIM_TARGET
loadspritegfx ANIM_TAG_METEOR @superpower
loadspritegfx ANIM_TAG_EXPLOSION @explosion
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 @lunge forward
delay 0x2
invisible ANIM_ATTACKER
createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0 @superpower
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 96, 1 @shake target up and down
createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x18, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 0x4
createsprite gSplinteredShardsSplinterPlayerSteepSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x30, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
delay 0x4
call SplinteredStormshardsExplosionOnPlayer
call SplinteredStormshardsExplosionOnPlayer
goto SplinteredStormshardsEnd
SplinteredStormshardsExplosionOnPlayer:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x20, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 0x2
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
createsprite gSplinteredShardsSplinterPlayerSteepSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x35, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 0x2
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x1c, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 0x2
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x16, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 0x2
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1
createsprite gSplinteredShardsSplinterPlayerSteepSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x2d, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
delay 0x2
return
SplinteredStormshardsBrownExplode:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1
delay 0x6
return
SplinteredStormshardsPlayer_Rising1:
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x24, 0x80, 0x24, 0x30, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x10, 0x80, 0x10, 0x35, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x45, 0x80, 0x45, 0x3a, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x60, 0x80, 0x60, 0x30, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x30, 0x80, 0x30, 0x3c, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x55, 0x80, 0x55, 0x33, 0x30
delay 0x2
return
SplinteredStormshardsPlayer_Rising2:
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x29, 0x80, 0x29, 0x31, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x73, 0x80, 0x73, 0x32, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x4a, 0x80, 0x4a, 0x3c, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x64, 0x80, 0x64, 0x33, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x2c, 0x80, 0x2c, 0x3d, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x6c, 0x80, 0x6c, 0x30, 0x30
delay 0x2
return
SplinteredStormshardsOpponent_Rising1:
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x94, 0x40, 0x94, 0x0, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x80, 0x40, 0x80, 0x0, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xb5, 0x40, 0xb5, 0x0, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xd0, 0x40, 0xd0, 0x0, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xa0, 0x40, 0xa0, 0x0, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xc5, 0x40, 0xc5, 0x0, 0x30
delay 0x2
return
SplinteredStormshardsOpponent_Rising2:
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x99, 0x40, 0x99, 0x0, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xe3, 0x40, 0xe3, 0x0, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xba, 0x40, 0xba, 0x0, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xd4, 0x40, 0xd4, 0x0, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x9c, 0x40, 0x9c, 0x0, 0x30
delay 0x2
createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xdc, 0x40, 0xdc, 0x0, 0x30
delay 0x2
return
SplinteredStormshardsFixBackgroundFade:
createvisualtask AnimTask_GetLycanrocForm, 0x2
jumpargeq 0x0 0x1 SplinteredStormshardsNightFormeReturn
SplinteredStormshardsDayFormeReturn:
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xc, 0x0, 0x5bff
goto SplinteredStormshardsFinishFadeReturn
SplinteredStormshardsNightFormeReturn:
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xc, 0x0, 0x0000
SplinteredStormshardsFinishFadeReturn:
return
Move_LETS_SNUGGLE_FOREVER::
loadspritegfx ANIM_TAG_MAGENTA_HEART @sharm
loadspritegfx ANIM_TAG_MUSIC_NOTES @music note
loadspritegfx ANIM_TAG_SMALL_BUBBLES @fake tears
loadspritegfx ANIM_TAG_VERTICAL_HEX @red
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
createsprite gSnuggleForeverHeartSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x14
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1, 0x1, 0x0
delay 0x7
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x3, 0x3, 0x80
delay 0x8
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0x0, 0x80
delay 0x7
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0x1, 0x0
delay 0x8
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
delay 0x7
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x3, 0x0
delay 0x7
fadetobg BG_SNUGGLE_FOREVER
waitbgfadeout
invisible ANIM_ATTACKER
delay 0x1
setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles
createvisualtask AnimTask_SnatchOpposingMonMove, 0x2
delay 0x10
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
waitforvisualfinish
setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles
createvisualtask AnimTask_SnatchOpposingMonMove, 0x2
delay 0x10
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
waitforvisualfinish
setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles
createvisualtask AnimTask_SnatchOpposingMonMove, 0x2
delay 0x10
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1
call LetsSnuggleForeverTears
delay 0x8
call LetsSnuggleForeverTears
delay 0x8
call LetsSnuggleForeverTears
delay 0x8
call LetsSnuggleForeverTears
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x2, 0x0, 0x10, 0x0000
waitforvisualfinish
loadspritegfx ANIM_TAG_SPARKLE_4 @detect
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gSnuggleForeverEyesSpriteTemplate, ANIM_ATTACKER, 13, 0xa, 0xfff2
createsprite gSnuggleForeverEyesSpriteTemplate, ANIM_ATTACKER, 13, 0xfff6, 0xfff2
delay 0x20
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x0, 0x10, 0x579D
createvisualtask AnimTask_GrowTarget, 0x5
delay 0x5
loadspritegfx ANIM_TAG_IMPACT @hit
loadspritegfx ANIM_TAG_PAIN_SPLIT @painsplit
loadspritegfx ANIM_TAG_DUCK @duck
loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 10
createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x0, 0xffee, 0xa, 0xa, 0x4
createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x1, 0x12, 0xa, 0xa, 0x4
call LetsSnuggleForeverStars_1
call LetsSnuggleForeverImpacts
call LetsSnuggleForeverStars_2
call LetsSnuggleForeverImpacts
call LetsSnuggleForeverStars_1
playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
call LetsSnuggleForeverStars_2
call LetsSnuggleForeverImpacts
createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x0, 0xffee, 0x6, 0x6, 0x4
createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x1, 0x12, 0x6, 0x6, 0x4
call LetsSnuggleForeverStars_1
delay 0x0
call LetsSnuggleForeverImpacts
call LetsSnuggleForeverStars_2
delay 0x0
call LetsSnuggleForeverImpacts
call LetsSnuggleForeverStars_1
delay 0x0
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 0x2, 0x0, 0x10, 0x7fff
playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET
call LetsSnuggleForeverStars_2
delay 0x0
call LetsSnuggleForeverImpacts
invisible ANIM_TARGET
stopsound
waitforvisualfinish
call ResetFromWhiteScreen
end
LetsSnuggleForeverTears:
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET
createsprite gTearDropSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0
createsprite gTearDropSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x1
delay 0x8
createsprite gTearDropSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x2
createsprite gTearDropSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x3
return
LetsSnuggleForeverImpacts:
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfff4, 0x1, 0x0
delay 0x8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xfff4, 0x8, 0x1, 0x0
delay 0x8
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xc, 0x0, 0x1, 0x0
delay 0x8
return
LetsSnuggleForeverStars_1:
createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xa0, 0xffe0
createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff00, 0xffd8
createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x80, 0xfff0
createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x1a0, 0xffda
createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff80, 0xffea
createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xfe80, 0xffe1
return
LetsSnuggleForeverStars_2:
createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xa0, 0xffe0
createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff00, 0xffd8
createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x80, 0xfff0
createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x1a0, 0xffda
createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff80, 0xffea
createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xfe80, 0xffe1
return
Move_CLANGOROUS_SOULBLAZE::
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_WATER_ORB @blue
loadspritegfx ANIM_TAG_POISON_BUBBLE @purple
loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey
loadspritegfx ANIM_TAG_SPARKLE_2 @stars
fadetobg BG_CLANGOROUS_SOULBLAZE
waitbgfadein
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
call ClangorousSoulblazeBuffEffect
call ClangorousSoulblazeBuffEffect
call ClangorousSoulblazeBuffEffect
waitforvisualfinish
loadspritegfx ANIM_TAG_VERTICAL_HEX @red
loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @fist
createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0xfff0, 0x0, 0x0, 0x0, 0xa, ANIM_ATTACKER, ANIM_RIGHT_FIST, 0x1
createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0xa, ANIM_ATTACKER, ANIM_LEFT_FIST, 0x1
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
waitforvisualfinish
loadspritegfx ANIM_TAG_THIN_RING @ring
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
createsprite gClangorousSoulRedRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0
waitforvisualfinish
unloadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST
unloadspritegfx ANIM_TAG_SPARKLE_2 @stars
loadspritegfx ANIM_TAG_ROUND_SHADOW @ fly
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gClangoorousSoulblazeWhiteFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
delay 0x2
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xFFE0, 0x1, 0xffff
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfd00, 0xa, 0x0, 0x2a
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0xfd00, 0xa, 0x0, 0x2a
delay 0x20
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x20, 0x1, 0xffff
delay 0xC
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x4, 0x0
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
visible ANIM_ATTACKER
monbg ANIM_ATTACKER
loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0xe, 0xa
createsprite gClangoorousSoulblazePurpleChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 @charge
call ClangorousSoulblazeEnergySwirl
call ClangorousSoulblazeEnergySwirl
call ClangorousSoulblazeEnergySwirl
call ClangorousSoulblazeEnergySwirl
call ClangorousSoulblazeEnergySwirl
waitforvisualfinish
unloadspritegfx ANIM_TAG_WATER_ORB @whirlpool
unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
unloadspritegfx ANIM_TAG_ROUND_SHADOW @fly
unloadspritegfx ANIM_TAG_AIR_WAVE_2 @white
unloadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_MUSIC_NOTES @music note
clearmonbg ANIM_ATTACKER
invisible ANIM_ATTACKER
invisible ANIM_ATK_PARTNER
delay 0x0
monbg ANIM_TARGET
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 @music note
delay 0x5
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 60
createvisualtask AnimTask_HorizontalShake, 5, ANIM_DEF_PARTNER, 2, 60
call ClangorousSoulblazePulse_1
delay 0x5
call ClangorousSoulblazePulse_2
delay 0x5
call ClangorousSoulblazePulse_3
delay 0x5
call ClangorousSoulblazePulse_4
loadspritegfx ANIM_TAG_EXPLOSION
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7 ANIM_TARGET ClangorousSoulblazeOnOpponent
ClangorousSoulblazeOnPlayer:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0xfff0, ANIM_ATTACKER, 0x1
delay 0x5
call ClangorousSoulblazePulse_5
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_ATTACKER, 0x1
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x20, 0xffe0, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_1
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x20, 0x0, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_2
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x30, 0xffe0, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_3
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x30, 0xfff0, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_4
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x35, 0x0, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_5
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x40, 0x10, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_1
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x40, 0x0, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_2
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x45, 0xfff0, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_3
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x50, 0x10, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_4
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x50, 0xffe0, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_5
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x60, 0xfff0, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_1
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x60, 0xffe0, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_2
delay 0x5
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x4, 0x0, 0x10, 0x7fff
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x65, 0xfff0, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_3
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x65, 0xffe0, ANIM_ATTACKER, 0x1
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1
call ClangorousSoulblazePulse_4
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
call ClangorousSoulblazePulse_5
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
call ClangorousSoulblazePulse_1
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
call ClangorousSoulblazePulse_2
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1
goto FINISH_SOULBLAZE
ClangorousSoulblazeOnOpponent:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x15, ANIM_ATTACKER, 0x1
delay 0x5
call ClangorousSoulblazePulse_5
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x0, ANIM_ATTACKER, 0x1
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x25, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_1
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x5, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_2
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x30, 0x25, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_3
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x30, 0x15, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_4
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x35, 0x0, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_5
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x40, 0xa, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_1
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x40, 0x0, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_2
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x45, 0x10, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_3
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x50, 0x30, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_4
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x50, 0x25, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_5
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x60, 0x40, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_1
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x60, 0x45, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_2
delay 0x5
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x4, 0x0, 0x10, 0x7fff
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x65, 0x35, ANIM_ATTACKER, 0x1
call ClangorousSoulblazePulse_3
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x65, 0x40, ANIM_ATTACKER, 0x1
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
call ClangorousSoulblazePulse_4
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
call ClangorousSoulblazePulse_5
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
call ClangorousSoulblazePulse_1
delay 0x5
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
call ClangorousSoulblazePulse_2
delay 0x5
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1
FINISH_SOULBLAZE:
waitforvisualfinish
clearmonbg ANIM_TARGET
delay 0x5
call ResetFromWhiteScreen
blendoff
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0x0, 0x10
waitforvisualfinish
end
ClangorousSoulblazeEnergySwirl:
createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x2
createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER
delay 0x2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER
delay 0x2
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
return
ClangorousSoulblazeBuffEffect:
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createsprite gClangorousSoulBlueBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
delay 0x4
createsprite gClangorousSoulPurpleBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x0, 0x0, 0x20, 0x3c
delay 0x4
createsprite gClangorousSoulWhiteBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x4
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c
return
ClangorousSoulblazePulse_1:
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1, 0x1, 0x0
return
ClangorousSoulblazePulse_2:
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x3, 0x3, 0x80
return
ClangorousSoulblazePulse_3:
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0x0, 0x80
return
ClangorousSoulblazePulse_4:
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0x1, 0x0
return
ClangorousSoulblazePulse_5:
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x3, 0x0
return
Move_GUARDIAN_OF_ALOLA::
loadspritegfx ANIM_TAG_THIN_RING @ring
loadspritegfx ANIM_TAG_MUD_SAND @dig
loadspritegfx ANIM_TAG_SPEED_DUST @extremespeed
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
waitforvisualfinish
unloadspritegfx ANIM_TAG_THIN_RING
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xff00, 0xf, 0x0, 0x4
call GuardianOfAlolaRocksPlayer
delay 0xa
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x10
call GuardianOfAlolaRocksPlayer
waitforvisualfinish
delay 0xa
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xff00, 0xf, 0x0, 0x4
call GuardianOfAlolaRocksPlayer
delay 0xa
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x10
call GuardianOfAlolaRocksPlayer
waitforvisualfinish
delay 0xa
delay 0x10
call GuardianOfAlolaRocksPlayer
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0xC, 0xC, 0x277f @;Yellow
createvisualtask AnimTask_NightShadeClone, 0x5, 0x75
delay 0x10
call GuardianOfAlolaRocksPlayer
delay 0x10
call GuardianOfAlolaRocksPlayer
delay 0x10
loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST
call GuardianOfAlolaRocksPlayer
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x3, 0x0, 0xb, 0x0000
delay 0x1
createvisualtask AnimTask_BlendParticle, 0x2, ANIM_TAG_HORSESHOE_SIDE_FIST, 0x0, 0xC, 0xc, 0x277f
fadetobg BG_FISSURE
waitbgfadeout
call GuardianOfAlolaRocksPlayer
createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
waitbgfadein
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gGuardianOfAlolaFistSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xffd0, 0x1f
delay 0x24
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x0, 0xb, 0x0, 0x0000
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 0x25
loopsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET 0x10 0x9
call GuardianOfAlolaRocksTarget
call GuardianOfAlolaRockGeyser
call GuardianOfAlolaRockGeyser
call GuardianOfAlolaRockGeyser
call GuardianOfAlolaRocksTarget
call GuardianOfAlolaRockGeyser
call GuardianOfAlolaRockGeyser
call GuardianOfAlolaRockGeyser
call GuardianOfAlolaRocksTarget
call GuardianOfAlolaRockGeyser
call GuardianOfAlolaRockGeyser
call GuardianOfAlolaRockGeyser
call GuardianOfAlolaRocksTarget
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, (F_PAL_BG | F_PAL_BATTLERS_2), 0x3, 0x0, 0x10, 0x7fff
call GuardianOfAlolaRockGeyser
call GuardianOfAlolaRockGeyser
call GuardianOfAlolaRockGeyser
call GuardianOfAlolaRocksTarget
waitforvisualfinish
call ResetFromWhiteScreen
end
GuardianOfAlolaRocksPlayer:
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xc, 0x4, 0xfff0, 0x12
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x4, 0xfff6, 0x12
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xe, 0x4, 0xffee, 0x12
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xc, 0x4, 0xfff0, 0x12
return
GuardianOfAlolaRocksTarget:
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0xc, 0x4, 0xfff0, 0x12
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10, 0x4, 0xfff6, 0x12
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1, 0xe, 0x4, 0xffee, 0x12
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1, 0xc, 0x4, 0xfff0, 0x12
return
GuardianOfAlolaRockGeyser:
createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, 0xfffc, 0x10 @ -4, -0x10
delay 0x0
createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, 0x100D, 0x10
delay 0x0
createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, 0x4, 0x10
delay 0x0
createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, 0xfff0, 0x10
delay 0x0
return
Move_SEARING_SUNRAZE_SMASH::
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_SPARKLE_2 @sparkles
invisible ANIM_TARGET
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0xe, 0x001b
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call SearingSunrazeSmashFlare
delay 0x8
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_WHITE
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call SearingSunrazeSmashFlare
delay 0x8
call SearingSunrazeSmashFlare
waitforvisualfinish
unloadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
unloadspritegfx ANIM_TAG_SPARKLE_2 @sparkles
loadspritegfx ANIM_TAG_WATER_ORB @blue
loadspritegfx ANIM_TAG_THIN_RING @ring
loadspritegfx ANIM_TAG_SHADOW_BALL @shadow ball
loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER
createsprite gSearingSunrazeSmashGrowWormholeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x10
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x35, 0xffed, 0x1, 0x2
delay 0x2
loadspritegfx ANIM_TAG_METEOR @superpower
visible ANIM_TARGET
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 80, -1024, ANIM_TARGET, 0 @ spin up target
call SearingSunrazeSmashRingsInward
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x30 @ target back to origin (slowly)
call SearingSunrazeSmashRingsInward
delay 0xD
invisible ANIM_TARGET
createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
createsprite gSearingSunrazeSmashWhiteRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x6
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 @lunge forward
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
delay 0x2
invisible ANIM_ATTACKER
createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0 @superpower
createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_ATTACKER
fadetobg BG_COSMIC
waitbgfadeout
createvisualtask AnimTask_StartSlidingBg, 0x5, 0xf700, 0x0, 0x1, 0xffff
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 1, 0, ANIM_TARGET, 1 @ fix tgt rotation
invisible ANIM_TARGET
waitbgfadein
visible ANIM_ATTACKER
visible ANIM_TARGET
loadspritegfx ANIM_TAG_VERTICAL_HEX @red
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge
loadspritegfx ANIM_TAG_SMALL_EMBER @fire
createsprite gSearingSunrazeSmashInfernoOrbSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER
loopsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER, 0x13, 0x8
call SearingSunrazeSmashCharge
call SearingSunrazeSmashCharge
call SearingSunrazeSmashCharge
call SearingSunrazeSmashCharge
waitforvisualfinish
unloadspritegfx ANIM_TAG_WATER_ORB @blue
unloadspritegfx ANIM_TAG_THIN_RING @ring
loadspritegfx ANIM_TAG_ROUND_SHADOW @fly
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
createsprite gSearingSunrazeSmashRedFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ATTACKER), 0x3, 0x0, 0xF, 0x0
waitforvisualfinish
playsewithpan SE_ORB, SOUND_PAN_ATTACKER
unloadspritegfx ANIM_TAG_ROUND_SHADOW @fly
unloadspritegfx ANIM_TAG_SHADOW_BALL @shadow ball
loadspritegfx ANIM_TAG_GOLD_RING @beam
loadspritegfx ANIM_TAG_SMALL_RED_EYE @beam colour
invisible ANIM_ATTACKER
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
call SunsteelStrikeBeam
stopsound
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
loadspritegfx ANIM_TAG_CUT @cut
createsprite gSunsteelStrikeSuperpowerTemplate, ANIM_TARGET, 2, 0x14
SearingSunrazeSmashImpact:
delay 0x8
delay 0x1
unloadspritegfx ANIM_TAG_GOLD_RING @beam
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 4, 60
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x20, 0xffe0, 0x0
delay 0x2
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x20, 0xffe0, 0x1
delay 0x2
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x1c, 0xffe0, 0x0
delay 0x2
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x1c, 0xffe0, 0x1
delay 0x2
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x2c, 0xffe0, 0x0
delay 0x2
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x2c, 0xffe0, 0x1
delay 0x2
loadspritegfx ANIM_TAG_CROSS_IMPACT @x
delay 0x0
unloadspritegfx ANIM_TAG_METEOR @superpower
unloadspritegfx ANIM_TAG_DRAGON_ASCENT @dragon ascent 1
unloadspritegfx ANIM_TAG_DRAGON_ASCENT_FOE @dragon ascent 2
createsprite gSearingSunrazeSmashCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x24
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
visible ANIM_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ATTACKER), 0x3, 0xF, 0x0, 0x0
visible ANIM_ATTACKER
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x10, 0x0000
createsprite gSearingSunrazeSmashShockwaveSpriteTemplate, ANIM_TARGET, 2 @ charge out and in
delay 0x1c
invisible ANIM_TARGET
unloadspritegfx ANIM_TAG_CUT @cut
unloadspritegfx ANIM_TAG_CROSS_IMPACT @x
call SearingSunrazeSmashInferno
call SearingSunrazeSmashInferno
call SearingSunrazeSmashInferno
call SearingSunrazeSmashInferno
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x4, 0x0, 0x10, 0x001b @full red
call SearingSunrazeSmashInferno
call SearingSunrazeSmashInferno
call SearingSunrazeSmashInferno
waitforvisualfinish
delay 0x10
call ResetFromRedScreen
end
SearingSunrazeSmashFlare:
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x0, 0x0, 0x20, 0x3c
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
delay 0x4
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
delay 0x4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x4
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
SearingSunrazeSmashRingsInward:
createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
createsprite gSearingSunrazeSmashWhiteRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
return
SearingSunrazeSmashInferno:
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2
delay 0x3
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2
delay 0x3
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2
delay 0x3
return
SearingSunrazeSmashCharge:
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2f, 0x490, 0x19, 0xb, 0xffd6, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x30, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x500, 0x19, 0x10, 0x2e, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x540, 0x14, 0x8, 0x2a, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x4d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2f, 0x490, 0x19, 0xb, 0xffd6, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x500, 0x19, 0x10, 0x2e, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x30, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x4d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER
delay 0x1
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x540, 0x14, 0x8, 0x2a, ANIM_ATTACKER
delay 0x1
return
ResetFromRedScreen:
createvisualtask AnimTask_AllBattlersInvisible, 0xA
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BATTLERS_2, 0x2, 0x0, 0x0, 0x1B @Everything from red
restorebg
waitbgfadeout
setarg 0x7 0xffff
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitbgfadein
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x0, 0x33ED
waitforvisualfinish
return
Move_MENACING_MOONRAZE_MAELSTROM::
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
loadspritegfx ANIM_TAG_SPARKLE_2 @sparkles
loadspritegfx ANIM_TAG_WATER_ORB @blue
loadspritegfx ANIM_TAG_SHADOW_BALL @shadow ball
loadspritegfx ANIM_TAG_HANDS_AND_FEET @black
invisible ANIM_TARGET
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0xe, 0x40c0
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call MenacingMoonrazeMaelstromFlare
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 12, RGB_BLACK
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call MenacingMoonrazeMaelstromFlare
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
delay 0x8
call MenacingMoonrazeMaelstromFlare
waitforvisualfinish
unloadspritegfx ANIM_TAG_SPARKLE_2 @sparkles
loadspritegfx ANIM_TAG_THIN_RING @ring
loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER
createsprite gMoonrazeMaelstromWormholeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x10
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x35, 0xffed, 0x1, 0x2 @ target down and left (instantaneously (last arg))
delay 0x2
loadspritegfx ANIM_TAG_METEOR @superpower
visible ANIM_TARGET
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 80, -1024, ANIM_TARGET, 0 @ spin up target
call MenacingMoonrazeMaelstromRingsInward
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x30 @ target back to origin (slowly)
call MenacingMoonrazeMaelstromRingsInward
delay 0xD
invisible ANIM_TARGET
createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
createsprite gMoonrazeMaelstromWhiteRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x6
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 @lunge forward
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
delay 0x2
invisible ANIM_ATTACKER
createsprite gMoonrazeMaelstromSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0 @superpower
createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_ATTACKER
fadetobg BG_COSMIC
waitbgfadeout
createvisualtask AnimTask_IsTargetPlayerSide, 0x2
jumpargeq 0x7 ANIM_TARGET MenacingMoonrazeMaelstromOnPlayer
MenacingMoonrazeMaelstromOnOpponent:
createvisualtask AnimTask_StartSlidingBg, 0x5, 0xfd00, 0x200, 0x1, 0xffff
goto MenacingMoonrazeMaelstromFinish
MenacingMoonrazeMaelstromOnPlayer:
createvisualtask AnimTask_StartSlidingBg, 0x5, 0x200, 0xfd00, 0x1, 0xffff
MenacingMoonrazeMaelstromFinish:
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 1, 0, ANIM_TARGET, 1 @ fix tgt rotation
invisible ANIM_TARGET
waitbgfadein
visible ANIM_ATTACKER
delay 0x2
visible ANIM_TARGET
waitforvisualfinish
loadspritegfx ANIM_TAG_POISON_BUBBLE @poison bubble
loadspritegfx ANIM_TAG_ORBS @hyper beam
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @shock wave
unloadspritegfx ANIM_TAG_THIN_RING @ring
unloadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey
unloadspritegfx ANIM_TAG_METEOR @superpower
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
call MenacingMoonrazeMaelstromChargeUp
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 12, RGB_BLACK
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call MenacingMoonrazeMaelstromChargeUp
call MenacingMoonrazeMaelstromChargeUp
createsoundtask SoundTask_LoopSEAdjustPanning, 0xf0, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 60, 1
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_TARGET, 0x4, 0x0, 0xc, 0x0000
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
call MenacingMoonrazeMaelstromBeam
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
createsprite gMoonrazeMaelstromShockwaveSpriteTemplate, ANIM_TARGET, 2
call MenacingMoonrazeMaelstromBeam
waitforvisualfinish
unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @shock wave
unloadspritegfx ANIM_TAG_ORBS @hyper beam
unloadspritegfx ANIM_TAG_HANDS_AND_FEET @black
loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 76, 1
call MenacingMoonrazeMaelstromExplosion
call MenacingMoonrazeMaelstromExplosion
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, (F_PAL_BG | F_PAL_BATTLERS_2), 0x2, 0x0, 0x10, 0x7fff
call MenacingMoonrazeMaelstromExplosion
waitforvisualfinish
call ResetFromWhiteScreen
end
MenacingMoonrazeMaelstromExplosion:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1
delay 0x6
return
MenacingMoonrazeMaelstromFlare:
createsprite gMoonrazeMaelstromBlackSparklesSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x0, 0x0, 0x20, 0x3c
createsprite gMoonrazeMaelstromBlueBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x4
createsprite gMoonrazeMaelstromBlueBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
delay 0x4
createsprite gMoonrazeMaelstromBlackSparklesSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c
createsprite gMoonrazeMaelstromBlackBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
delay 0x4
createsprite gMoonrazeMaelstromBlackBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x4
createsprite gMoonrazeMaelstromBlackBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
MenacingMoonrazeMaelstromRingsInward:
createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
createsprite gMoonrazeMaelstromWhiteRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0
delay 0x8
return
MenacingMoonrazeMaelstromChargeUp:
createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER
delay 0x2
createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER
delay 0x2
createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER
delay 0x2
createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER
delay 0x2
createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER
delay 0x2
createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER
delay 0x2
createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
MenacingMoonrazeMaelstromBeam:
createsprite gMoonrazeMaelstromBeamSpriteTemplate, ANIM_TARGET, 2
createsprite gMoonrazeMaelstromBeamSpriteTemplate, ANIM_TARGET, 2
delay 0x1
return
Move_LIGHT_THAT_BURNS_THE_SKY::
loadspritegfx ANIM_TAG_SPARK_2 @spark
loadspritegfx ANIM_TAG_LEAF @green
loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge particles
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @psycho boost
fadetobg BG_ZMOVE_MOUNTAIN
waitbgfadeout
loadspritegfx ANIM_TAG_FOCUS_ENERGY
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call EndureEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22)
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call EndureEffect
delay 0x8
call EndureEffect
delay 0x8
unloadspritegfx ANIM_TAG_FOCUS_ENERGY
monbg ANIM_ATTACKER
setalpha 12, 8
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ADJACENT), 0x2, 0x0, 0xF, 0x0000
waitforvisualfinish
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @ charge particles to attacker
delay 0x1e
loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0xe, 0xa
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 3, 0x0
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
call LightThatBurnsTheSkyGreenSparks
delay 0xe
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x4, 0x0000
clearmonbg ANIM_ATTACKER
blendoff
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3
delay 0x1
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3
delay 0x1
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3
delay 0x6
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 3, 60
unloadspritegfx ANIM_TAG_LEAF @green
unloadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge
loadspritegfx ANIM_TAG_FIRE_PLUME @blast burn
loadspritegfx ANIM_TAG_EXPLOSION_2 @explode
loadspritegfx ANIM_TAG_STRAIGHT_BEAM
panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0
monbg ANIM_TARGET
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x6, 0x0, 0x10, 0x43FF @;Light yellow
call PhotonGeyserBeam
call LightThatBurnsTheSkyGeyser
call LightThatBurnsTheSkyBlast_1
call LightThatBurnsTheSkyGeyser
call LightThatBurnsTheSkyBlast_2
call LightThatBurnsTheSkyGeyser
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 0x4, 0x0, 0x10, 0x43FF
call LightThatBurnsTheSkyBlast_3
clearmonbg ANIM_TARGET
waitforvisualfinish
delay 0x10
createvisualtask AnimTask_BlendBattleAnimPal, 0x2, (F_PAL_BG | F_PAL_BATTLERS_2), 0x0, 0x10, 0x0, 0x43FF
restorebg
waitbgfadeout
end
LightThatBurnsTheSkyBlast_1:
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0
return
LightThatBurnsTheSkyBlast_2:
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffd8, 0xffec, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffe0, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x28, 0xffec, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x40, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x28, 0x14, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x18, 0x0, 0x0, 0x0
return
LightThatBurnsTheSkyBlast_3:
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffa0, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffc4, 0xffe2, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffd0, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x3c, 0xffe2, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x60, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x3c, 0x1e, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x30, 0x18, 0x0, 0x0, 0x0
createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc4, 0x1e, 0x18, 0x0, 0x0, 0x0
return
LightThatBurnsTheSkyGeyser:
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0x0005, 0x1, 0x0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xfff1, 0x1, 0x0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xfffb, 0x1, 0x0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0012, 0x1, 0x0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0x0005, 0x1, 0x0
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET, 0x0
delay 0x0
createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET, 0x0
delay 0x0
return
LightThatBurnsTheSkyGreenSparks:
createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x2, 0x3
createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3
createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3
createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3
createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x2, 0x3
delay 0x10
return
Move_SOUL_STEALING_7_STAR_STRIKE::
loadspritegfx ANIM_TAG_ROUND_SHADOW @bounce
loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice blue
loadspritegfx ANIM_TAG_WISP_FIRE @will o wisp
loadspritegfx ANIM_TAG_FIRE_PLUME @blast burn
loadspritegfx ANIM_TAG_HANDS_AND_FEET @fist
createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA
waitforvisualfinish
setalpha 12, 8
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0
createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0
createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0
createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0
createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0
createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0
createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0
delay 0x5
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gSoulStealBlackFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150
waitforvisualfinish
invisible ANIM_TARGET
fadetobg BG_SOULSTEALING_7STAR_STRIKE
waitbgfadeout
visible ANIM_ATTACKER
loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
call SoulStealingSevenStarStrikeBuffEffect
delay 0x8
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_BLACK
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
call SoulStealingSevenStarStrikeBuffEffect
delay 0x8
call SoulStealingSevenStarStrikeBuffEffect
delay 0x4
visible ANIM_TARGET
waitforvisualfinish
unloadspritegfx ANIM_TAG_FIRE_PLUME
loadspritegfx ANIM_TAG_PAIN_SPLIT @pain split
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 37, 1
createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x14, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0x0, ANIM_TARGET, 0x2, 0x0, 0x0, 0x30
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
delay 0x4
createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x10, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0x0, ANIM_TARGET, 0x12, 0x0, 0x0, 0x2c
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
delay 0x4
createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x08, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0xffeb, 0xfff8, 0x2, 0x0, 0x0, 0x28
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x12, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0xfffb, 0xfff4, 0x2, 0x0, 0x0, 0x24
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x15, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0x5, 0xfff8, 0x2, 0x0, 0x0, 0x20
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x0c, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0xfff0, 0x1, 0x2, 0x0, 0x0, 0x1c
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x13, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x1, 0x2, 0x0, 0x0, 0x18
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x0e, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0xfff0, 0x10, 0x2, 0x0, 0x0, 0x14
createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x12, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1
delay 0x4
createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x10, 0x2, 0x0, 0x0, 0x10
delay 0x4
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
createsprite gSoulStealBlackFlySpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x150
delay 0x20
unloadspritegfx ANIM_TAG_PAIN_SPLIT
unloadspritegfx ANIM_TAG_ROUND_SHADOW
unloadspritegfx ANIM_TAG_HANDS_AND_FEET
loadspritegfx ANIM_TAG_SPARK_2 @paralyze
loadspritegfx ANIM_TAG_SNORE_Z @z
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles
createvisualtask AnimTask_SnatchOpposingMonMove, 0x2
delay 0x1c
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x0, 0x0, 0x10, 0x0000
delay 0x1
createsprite gSoulStealZStarSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x24
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x0
createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x2a
createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x54
createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x7e
createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0xa8
createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0xd2
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
call SoulStealingSevenStarStrikeBlueParalysis
call SoulStealingSevenStarStrikeBlueParalysis
waitforvisualfinish
visible ANIM_ATTACKER
unloadspritegfx ANIM_TAG_ROUND_SHADOW
loadspritegfx ANIM_TAG_SPARKLE_4 @ detect
loadspritegfx ANIM_TAG_EXPLOSION @ explosion
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
createsprite gTargetTwinkleSpriteTemplate, ANIM_TARGET, 13, 0x0, 0x0, ANIM_TARGET @detect star
delay 0xa
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 32
call SoulStealingSevenStarStrikeExplosion
call SoulStealingSevenStarStrikeExplosion
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 0x2, 0x0, 0x10, 0x0 @everything to black
call SoulStealingSevenStarStrikeExplosion
waitforvisualfinish
blendoff
restorebg
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x2, 0x10, 0x0, 0x0 @everything from black
waitforvisualfinish
createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BATTLERS_2, 0x2, 0x0, 0x0, 0x0
waitforvisualfinish
createvisualtask AnimTask_AllBattlersVisible, 0xA
waitforvisualfinish
end
SoulStealingSevenStarStrikeBuffEffect:
createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2
delay 0x4
createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1
delay 0x4
createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2
delay 0x4
createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3
delay 0x4
createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1
return
SoulStealingSevenStarStrikeBlueParalysis:
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0
delay 0x2
createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x5, 0x1
delay 0x2
createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0xf, 0x14, 0x5, 0x2
delay 0x2
createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xfff6, 0x5, 0x0
delay 0x2
createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0x19, 0x0, 0x5, 0x1
delay 0x2
createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x5, 0x2
delay 0x2
createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0x2, 0xfff8, 0x5, 0x0
delay 0x2
createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xf, 0x5, 0x1
return
SoulStealingSevenStarStrikeExplosion:
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1
delay 0x6
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1
delay 0x6
return
@@@@@@@@@@ MAX MOVES @@@@@@@@@@
General_SetWeather::
createvisualtask AnimTask_GetWeatherToSet, 2
jumpreteq 1, General_Sun
jumpreteq 2, General_Rain
jumpreteq 3, General_Sandstorm
jumpreteq 4, General_Hail
end
Move_MAX_GUARD:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_PROTECT
end
Move_MAX_STRIKE:
Move_G_MAX_REPLENISH:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_GIGA_IMPACT
end
Move_MAX_AIRSTREAM:
Move_G_MAX_WIND_RAGE:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_AEROBLAST
end
Move_MAX_OOZE:
Move_G_MAX_MALODOR:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_GUNK_SHOT
end
Move_G_MAX_WILDFIRE:
Move_G_MAX_FIREBALL:
Move_G_MAX_CENTIFERNO:
Move_MAX_FLARE:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_BLAST_BURN
end
Move_G_MAX_CANNONADE:
Move_G_MAX_HYDROSNIPE:
Move_G_MAX_FOAM_BURST:
Move_MAX_GEYSER:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_HYDRO_CANNON
end
Move_G_MAX_VINE_LASH:
Move_G_MAX_DRUM_SOLO:
Move_G_MAX_TARTNESS:
Move_G_MAX_SWEETNESS:
Move_MAX_OVERGROWTH:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_FRENZY_PLANT
end
Move_MAX_LIGHTNING:
Move_G_MAX_STUN_SHOCK:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_ZAP_CANNON
end
Move_G_MAX_CHI_STRIKE:
Move_G_MAX_ONE_BLOW:
Move_G_MAX_RAPID_FLOW:
Move_MAX_KNUCKLE:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_CLOSE_COMBAT
end
Move_G_MAX_RESONANCE:
Move_MAX_HAILSTORM:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_SHEER_COLD
end
Move_G_MAX_SANDBLAST:
Move_MAX_QUAKE:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_FISSURE
end
Move_G_MAX_BEFUDDLE:
Move_MAX_FLUTTERBY:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_BUG_BUZZ
end
Move_G_MAX_STEELSURGE:
Move_G_MAX_MELTDOWN:
Move_MAX_STEELSPIKE:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_HEAVY_SLAM
end
Move_G_MAX_TERROR:
Move_MAX_PHANTASM:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_PHANTOM_FORCE
end
Move_G_MAX_GRAVITAS:
Move_MAX_MINDSTORM:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_PSYCHO_BOOST
end
Move_G_MAX_SMITE:
Move_G_MAX_FINALE:
Move_MAX_STARFALL:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_MOONBLAST
end
Move_G_MAX_STONESURGE:
Move_G_MAX_VOLCALITH:
Move_MAX_ROCKFALL:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_ROCK_WRECKER
end
Move_G_MAX_DEPLETION:
Move_MAX_WYRMWIND:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_SPACIAL_REND
end
Move_G_MAX_SNOOZE:
Move_MAX_DARKNESS:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_DARK_PULSE
end
Move_G_MAX_CUDDLE:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_COVET
end
Move_G_MAX_VOLT_CRASH:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_VOLT_TACKLE
end
Move_G_MAX_GOLD_RUSH:
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1
waitforvisualfinish
goto Move_PAY_DAY
end
@@@ DYNAMAX AND MAX RAIDS
General_DynamaxGrowth:: @ PORTED FROM CFRU
createvisualtask SoundTask_PlayCryWithEcho, 2, ANIM_ATTACKER, 2
delay 8
createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x0
waitforvisualfinish
end
|
jotana240/PokemonEsmeraldaESP
| 13,664
|
data/field_effect_scripts.s
|
#include "config/item.h"
.include "asm/macros.inc"
.include "constants/constants.inc"
.section script_data, "aw", %progbits
.align 2
gFieldEffectScriptPointers::
.4byte gFieldEffectScript_ExclamationMarkIcon1 @ FLDEFF_EXCLAMATION_MARK_ICON
.4byte gFieldEffectScript_UseCutOnTallGrass @ FLDEFF_USE_CUT_ON_GRASS
.4byte gFieldEffectScript_UseCutOnTree @ FLDEFF_USE_CUT_ON_TREE
.4byte gFieldEffectScript_Shadow @ FLDEFF_SHADOW
.4byte gFieldEffectScript_TallGrass @ FLDEFF_TALL_GRASS
.4byte gFieldEffectScript_Ripple @ FLDEFF_RIPPLE
.4byte gFieldEffectScript_FieldMoveShowMon @ FLDEFF_FIELD_MOVE_SHOW_MON
.4byte gFieldEffectScript_Ash @ FLDEFF_ASH
.4byte gFieldEffectScript_SurfBlob @ FLDEFF_SURF_BLOB
.4byte gFieldEffectScript_UseSurf @ FLDEFF_USE_SURF
.4byte gFieldEffectScript_GroundImpactDust @ FLDEFF_DUST
.4byte gFieldEffectScript_UseSecretPowerCave @ FLDEFF_USE_SECRET_POWER_CAVE
.4byte gFieldEffectScript_JumpTallGrass @ FLDEFF_JUMP_TALL_GRASS
.4byte gFieldEffectScript_SandFootprints @ FLDEFF_SAND_FOOTPRINTS
.4byte gFieldEffectScript_JumpBigSplash @ FLDEFF_JUMP_BIG_SPLASH
.4byte gFieldEffectScript_Splash @ FLDEFF_SPLASH
.4byte gFieldEffectScript_JumpSmallSplash @ FLDEFF_JUMP_SMALL_SPLASH
.4byte gFieldEffectScript_LongGrass @ FLDEFF_LONG_GRASS
.4byte gFieldEffectScript_JumpLongGrass @ FLDEFF_JUMP_LONG_GRASS
.4byte gFieldEffectScript_UnusedGrass @ FLDEFF_UNUSED_GRASS
.4byte gFieldEffectScript_UnusedGrass2 @ FLDEFF_UNUSED_GRASS_2
.4byte gFieldEffectScript_UnusedSand @ FLDEFF_UNUSED_SAND
.4byte gFieldEffectScript_WaterSurfacing @ FLDEFF_WATER_SURFACING
.4byte gFieldEffectScript_BerryTreeGrowthSparkle @ FLDEFF_BERRY_TREE_GROWTH_SPARKLE
.4byte gFieldEffectScript_DeepSandFootprints @ FLDEFF_DEEP_SAND_FOOTPRINTS
.4byte gFieldEffectScript_PokeCenterHeal @ FLDEFF_POKECENTER_HEAL
.4byte gFieldEffectScript_UseSecretPowerTree @ FLDEFF_USE_SECRET_POWER_TREE
.4byte gFieldEffectScript_UseSecretPowerShrub @ FLDEFF_USE_SECRET_POWER_SHRUB
.4byte gFieldEffectScript_TreeDisguise @ FLDEFF_TREE_DISGUISE
.4byte gFieldEffectScript_MountainDisguise @ FLDEFF_MOUNTAIN_DISGUISE
.4byte gFieldEffectScript_NPCUseFly @ FLDEFF_NPCFLY_OUT
.4byte gFieldEffectScript_UseFly @ FLDEFF_USE_FLY
.4byte gFieldEffectScript_FlyIn @ FLDEFF_FLY_IN
.4byte gFieldEffectScript_QuestionMarkIcon @ FLDEFF_QUESTION_MARK_ICON
.4byte gFieldEffectScript_FeetInFlowingWater @ FLDEFF_FEET_IN_FLOWING_WATER
.4byte gFieldEffectScript_BikeTireTracks @ FLDEFF_BIKE_TIRE_TRACKS
.4byte gFieldEffectScript_SandDisguisePlaceholder @ FLDEFF_SAND_DISGUISE
.4byte gFieldEffectScript_UseRockSmash @ FLDEFF_USE_ROCK_SMASH
.4byte gFieldEffectScript_UseDig @ FLDEFF_USE_DIG
.4byte gFieldEffectScript_SandPile @ FLDEFF_SAND_PILE
.4byte gFieldEffectScript_UseStrength @ FLDEFF_USE_STRENGTH
.4byte gFieldEffectScript_ShortGrass @ FLDEFF_SHORT_GRASS
.4byte gFieldEffectScript_HotSpringsWater @ FLDEFF_HOT_SPRINGS_WATER
.4byte gFieldEffectScript_UseWaterfall @ FLDEFF_USE_WATERFALL
.4byte gFieldEffectScript_UseDive @ FLDEFF_USE_DIVE
.4byte gFieldEffectScript_PokeballTrail @ FLDEFF_POKEBALL_TRAIL
.4byte gFieldEffectScript_HeartIcon @ FLDEFF_HEART_ICON
.4byte gFieldEffectScript_Nop47 @ FLDEFF_NOP_47
.4byte gFieldEffectScript_Nop48 @ FLDEFF_NOP_48
.4byte gFieldEffectScript_AshPuff @ FLDEFF_ASH_PUFF
.4byte gFieldEffectScript_AshLaunch @ FLDEFF_ASH_LAUNCH
.4byte gFieldEffectScript_SweetScent @ FLDEFF_SWEET_SCENT
.4byte gFieldEffectScript_SandPillar @ FLDEFF_SAND_PILLAR
.4byte gFieldEffectScript_Bubbles @ FLDEFF_BUBBLES
.4byte gFieldEffectScript_Sparkle @ FLDEFF_SPARKLE
.4byte gFieldEffectScript_ShowSecretPowerCave @ FLDEFF_SECRET_POWER_CAVE
.4byte gFieldEffectScript_ShowSecretPowerTree @ FLDEFF_SECRET_POWER_TREE
.4byte gFieldEffectScript_ShowSecretPowerShrub @ FLDEFF_SECRET_POWER_SHRUB
.4byte gFieldEffectScript_ShowCutGrass @ FLDEFF_CUT_GRASS
.4byte gFieldEffectScript_FieldMoveShowMonInit @ FLDEFF_FIELD_MOVE_SHOW_MON_INIT
.4byte gFieldEffectScript_UsePuzzleEffect @ FLDEFF_USE_TOMB_PUZZLE_EFFECT
.4byte gFieldEffectScript_SecretBaseBootPC @ FLDEFF_PCTURN_ON
.4byte gFieldEffectScript_HallOfFameRecord @ FLDEFF_HALL_OF_FAME_RECORD
.4byte gFieldEffectScript_UseTeleport @ FLDEFF_USE_TELEPORT
.4byte gFieldEffectScript_RayquazaSpotlight @ FLDEFF_RAYQUAZA_SPOTLIGHT
.4byte gFieldEffectScript_DestroyDeoxysRock @ FLDEFF_DESTROY_DEOXYS_ROCK
.4byte gFieldEffectScript_MoveDeoxysRock @ FLDEFF_MOVE_DEOXYS_ROCK
.4byte gFldEffScript_UseVsSeeker @ FLDEFF_USE_VS_SEEKER
.4byte gFldEffScript_XIcon @ FLDEFF_X_ICON
.4byte gFldEffScript_DoubleExclMarkIcon @ FLDEFF_DOUBLE_EXCL_MARK_ICON
gFieldEffectScript_ExclamationMarkIcon1::
field_eff_callnative FldEff_ExclamationMarkIcon
field_eff_end
gFieldEffectScript_UseCutOnTallGrass::
field_eff_callnative FldEff_UseCutOnGrass
field_eff_end
gFieldEffectScript_UseCutOnTree::
field_eff_callnative FldEff_UseCutOnTree
field_eff_end
gFieldEffectScript_Shadow::
field_eff_callnative FldEff_Shadow
field_eff_end
gFieldEffectScript_TallGrass::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_TallGrass
field_eff_end
gFieldEffectScript_Ripple::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_Ripple
field_eff_end
gFieldEffectScript_FieldMoveShowMon::
field_eff_callnative FldEff_FieldMoveShowMon
field_eff_end
gFieldEffectScript_Ash::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_Ash
field_eff_end
gFieldEffectScript_SurfBlob::
field_eff_callnative FldEff_SurfBlob
field_eff_end
gFieldEffectScript_UseSurf::
field_eff_callnative FldEff_UseSurf
field_eff_end
gFieldEffectScript_GroundImpactDust::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_Dust
field_eff_end
gFieldEffectScript_UseSecretPowerCave::
field_eff_callnative FldEff_UseSecretPowerCave
field_eff_end
gFieldEffectScript_JumpTallGrass::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_JumpTallGrass
field_eff_end
gFieldEffectScript_SandFootprints::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_SandFootprints
field_eff_end
gFieldEffectScript_JumpBigSplash::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_JumpBigSplash
field_eff_end
gFieldEffectScript_Splash::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_Splash
field_eff_end
gFieldEffectScript_JumpSmallSplash::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_JumpSmallSplash
field_eff_end
gFieldEffectScript_LongGrass::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_LongGrass
field_eff_end
gFieldEffectScript_JumpLongGrass::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_JumpLongGrass
field_eff_end
gFieldEffectScript_UnusedGrass::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_UnusedGrass
field_eff_end
gFieldEffectScript_UnusedGrass2::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_UnusedGrass2
field_eff_end
gFieldEffectScript_UnusedSand::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_UnusedSand
field_eff_end
gFieldEffectScript_WaterSurfacing::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_WaterSurfacing
field_eff_end
gFieldEffectScript_BerryTreeGrowthSparkle::
field_eff_callnative FldEff_BerryTreeGrowthSparkle
field_eff_end
gFieldEffectScript_DeepSandFootprints::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_DeepSandFootprints
field_eff_end
gFieldEffectScript_PokeCenterHeal::
field_eff_loadfadedpal gSpritePalette_PokeballGlow
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_PokecenterHeal
field_eff_end
gFieldEffectScript_UseSecretPowerTree::
field_eff_callnative FldEff_UseSecretPowerTree
field_eff_end
gFieldEffectScript_UseSecretPowerShrub::
field_eff_callnative FldEff_UseSecretPowerShrub
field_eff_end
gFieldEffectScript_TreeDisguise::
field_eff_callnative ShowTreeDisguiseFieldEffect
field_eff_end
gFieldEffectScript_MountainDisguise::
field_eff_callnative ShowMountainDisguiseFieldEffect
field_eff_end
gFieldEffectScript_NPCUseFly::
field_eff_callnative FldEff_NPCFlyOut
field_eff_end
gFieldEffectScript_UseFly::
field_eff_callnative FldEff_UseFly
field_eff_end
gFieldEffectScript_FlyIn::
field_eff_callnative FldEff_FlyIn
field_eff_end
gFieldEffectScript_QuestionMarkIcon::
field_eff_callnative FldEff_QuestionMarkIcon
field_eff_end
gFieldEffectScript_FeetInFlowingWater::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_FeetInFlowingWater
field_eff_end
gFieldEffectScript_BikeTireTracks::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_BikeTireTracks
field_eff_end
gFieldEffectScript_SandDisguisePlaceholder::
field_eff_callnative ShowSandDisguiseFieldEffect
field_eff_end
gFieldEffectScript_UseRockSmash::
field_eff_callnative FldEff_UseRockSmash
field_eff_end
gFieldEffectScript_UseStrength::
field_eff_callnative FldEff_UseStrength
field_eff_end
gFieldEffectScript_UseDig::
field_eff_callnative FldEff_UseDig
field_eff_end
gFieldEffectScript_SandPile::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_SandPile
field_eff_end
gFieldEffectScript_ShortGrass::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_ShortGrass
field_eff_end
gFieldEffectScript_HotSpringsWater::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_HotSpringsWater
field_eff_end
gFieldEffectScript_UseWaterfall::
field_eff_callnative FldEff_UseWaterfall
field_eff_end
gFieldEffectScript_UseDive::
field_eff_callnative FldEff_UseDive
field_eff_end
gFieldEffectScript_PokeballTrail::
field_eff_loadpal gSpritePalette_Pokeball
field_eff_callnative FldEff_PokeballTrail
field_eff_end
gFieldEffectScript_HeartIcon::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_HeartIcon
field_eff_end
gFieldEffectScript_Nop47::
field_eff_callnative FldEff_Nop47
field_eff_end
gFieldEffectScript_Nop48::
field_eff_callnative FldEff_Nop48
field_eff_end
gFieldEffectScript_AshPuff::
field_eff_loadfadedpal_callnative gSpritePalette_Ash, FldEff_AshPuff
field_eff_end
gFieldEffectScript_AshLaunch::
field_eff_loadfadedpal_callnative gSpritePalette_Ash, FldEff_AshLaunch
field_eff_end
gFieldEffectScript_SweetScent::
field_eff_callnative FldEff_SweetScent
field_eff_end
gFieldEffectScript_SandPillar::
field_eff_loadfadedpal_callnative gSpritePalette_SandPillar, FldEff_SandPillar
field_eff_end
gFieldEffectScript_Bubbles::
field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_Bubbles
field_eff_end
gFieldEffectScript_Sparkle::
field_eff_loadfadedpal_callnative gSpritePalette_SmallSparkle, FldEff_Sparkle
field_eff_end
gFieldEffectScript_ShowSecretPowerCave::
field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Cave, FldEff_SecretPowerCave
field_eff_end
gFieldEffectScript_ShowSecretPowerTree::
field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Plant, FldEff_SecretPowerTree
field_eff_end
gFieldEffectScript_ShowSecretPowerShrub::
field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Plant, FldEff_SecretPowerShrub
field_eff_end
gFieldEffectScript_ShowCutGrass::
field_eff_loadfadedpal_callnative gSpritePalette_CutGrass, FldEff_CutGrass
field_eff_end
gFieldEffectScript_FieldMoveShowMonInit::
field_eff_callnative FldEff_FieldMoveShowMonInit
field_eff_end
gFieldEffectScript_UsePuzzleEffect::
field_eff_callnative FldEff_UsePuzzleEffect
field_eff_end
gFieldEffectScript_SecretBaseBootPC::
field_eff_callnative FldEff_SecretBasePCTurnOn
field_eff_end
gFieldEffectScript_HallOfFameRecord::
field_eff_loadfadedpal gSpritePalette_PokeballGlow
field_eff_loadfadedpal_callnative gSpritePalette_HofMonitor, FldEff_HallOfFameRecord
field_eff_end
gFieldEffectScript_UseTeleport::
field_eff_callnative FldEff_UseTeleport
field_eff_end
gFieldEffectScript_RayquazaSpotlight::
field_eff_callnative FldEff_RayquazaSpotlight
field_eff_end
gFieldEffectScript_DestroyDeoxysRock::
field_eff_callnative FldEff_DestroyDeoxysRock
field_eff_end
gFieldEffectScript_MoveDeoxysRock::
field_eff_callnative FldEff_MoveDeoxysRock
field_eff_end
gFldEffScript_UseVsSeeker::
field_eff_callnative FldEff_UseVsSeeker
field_eff_end
gFldEffScript_XIcon::
field_eff_callnative FldEff_XIcon
field_eff_end
gFldEffScript_DoubleExclMarkIcon::
field_eff_callnative FldEff_DoubleExclMarkIcon
field_eff_end
|
jotana240/PokemonEsmeraldaESP
| 2,240
|
sound/songs/se_m_flame_wheel2.s
|
.include "MPlayDef.s"
.equ se_m_flame_wheel2_grp, voicegroup128
.equ se_m_flame_wheel2_pri, 4
.equ se_m_flame_wheel2_rev, reverb_set+50
.equ se_m_flame_wheel2_mvl, 127
.equ se_m_flame_wheel2_key, 0
.equ se_m_flame_wheel2_tbs, 1
.equ se_m_flame_wheel2_exg, 0
.equ se_m_flame_wheel2_cmp, 1
.section .rodata
.global se_m_flame_wheel2
.align 2
@********************** Track 1 **********************@
se_m_flame_wheel2_1:
.byte KEYSH , se_m_flame_wheel2_key+0
.byte TEMPO , 150*se_m_flame_wheel2_tbs/2
.byte VOICE , 29
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 110*se_m_flame_wheel2_mvl/mxv
.byte BEND , c_v+0
.byte N48 , Cn4 , v127
.byte W06
.byte PAN , c_v+4
.byte W03
.byte BEND , c_v+2
.byte W03
.byte PAN , c_v+10
.byte W03
.byte BEND , c_v+5
.byte W03
.byte VOL , 98*se_m_flame_wheel2_mvl/mxv
.byte PAN , c_v+4
.byte W03
.byte BEND , c_v+3
.byte W03
.byte VOL , 88*se_m_flame_wheel2_mvl/mxv
.byte PAN , c_v+0
.byte W03
.byte BEND , c_v-5
.byte W03
.byte VOL , 68*se_m_flame_wheel2_mvl/mxv
.byte PAN , c_v-5
.byte W03
.byte c_v+7
.byte BEND , c_v-9
.byte W03
.byte VOL , 44*se_m_flame_wheel2_mvl/mxv
.byte PAN , c_v+0
.byte W03
.byte BEND , c_v-15
.byte W03
.byte VOL , 13*se_m_flame_wheel2_mvl/mxv
.byte BEND , c_v-24
.byte W03
.byte c_v-40
.byte W03
.byte FINE
@********************** Track 2 **********************@
se_m_flame_wheel2_2:
.byte KEYSH , se_m_flame_wheel2_key+0
.byte VOICE , 27
.byte PAN , c_v+0
.byte VOL , 110*se_m_flame_wheel2_mvl/mxv
.byte N48 , Gn2 , v032
.byte W18
.byte VOL , 98*se_m_flame_wheel2_mvl/mxv
.byte W06
.byte 88*se_m_flame_wheel2_mvl/mxv
.byte W06
.byte 68*se_m_flame_wheel2_mvl/mxv
.byte W06
.byte 44*se_m_flame_wheel2_mvl/mxv
.byte W06
.byte 13*se_m_flame_wheel2_mvl/mxv
.byte W06
.byte FINE
@******************************************************@
.align 2
se_m_flame_wheel2:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_flame_wheel2_pri @ Priority
.byte se_m_flame_wheel2_rev @ Reverb.
.word se_m_flame_wheel2_grp
.word se_m_flame_wheel2_1
.word se_m_flame_wheel2_2
.end
|
jotana240/PokemonEsmeraldaESP
| 2,287
|
sound/songs/se_m_confuse_ray.s
|
.include "MPlayDef.s"
.equ se_m_confuse_ray_grp, voicegroup128
.equ se_m_confuse_ray_pri, 4
.equ se_m_confuse_ray_rev, reverb_set+50
.equ se_m_confuse_ray_mvl, 127
.equ se_m_confuse_ray_key, 0
.equ se_m_confuse_ray_tbs, 1
.equ se_m_confuse_ray_exg, 0
.equ se_m_confuse_ray_cmp, 1
.section .rodata
.global se_m_confuse_ray
.align 2
@********************** Track 1 **********************@
se_m_confuse_ray_1:
.byte KEYSH , se_m_confuse_ray_key+0
.byte TEMPO , 220*se_m_confuse_ray_tbs/2
.byte VOICE , 52
.byte VOL , 127*se_m_confuse_ray_mvl/mxv
.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N03 , As3 , v120
.byte W01
.byte BEND , c_v-8
.byte W01
.byte c_v-16
.byte W01
.byte c_v-1
.byte N12 , As2 , v127
.byte W03
.byte PAN , c_v+4
.byte BEND , c_v+8
.byte W02
.byte PAN , c_v-4
.byte BEND , c_v+11
.byte W01
.byte c_v+18
.byte W01
.byte PAN , c_v+10
.byte BEND , c_v+28
.byte W02
.byte c_v+35
.byte W01
.byte PAN , c_v-10
.byte W02
.byte c_v+0
.byte BEND , c_v+0
.byte N03 , As3 , v108
.byte W01
.byte BEND , c_v-8
.byte W02
.byte c_v-17
.byte W01
.byte c_v-1
.byte N12 , As2
.byte W02
.byte PAN , c_v+4
.byte BEND , c_v+8
.byte W03
.byte PAN , c_v-4
.byte BEND , c_v+11
.byte W01
.byte c_v+18
.byte W01
.byte PAN , c_v+10
.byte BEND , c_v+28
.byte W01
.byte c_v+35
.byte W01
.byte PAN , c_v-10
.byte W03
.byte c_v+0
.byte BEND , c_v+0
.byte N03 , As3 , v072
.byte W01
.byte BEND , c_v-8
.byte W01
.byte c_v-16
.byte W01
.byte c_v-1
.byte N12 , As2
.byte W03
.byte PAN , c_v+4
.byte BEND , c_v+8
.byte W02
.byte PAN , c_v-4
.byte BEND , c_v+11
.byte W01
.byte c_v+18
.byte W02
.byte PAN , c_v+10
.byte BEND , c_v+28
.byte W01
.byte c_v+35
.byte W01
.byte PAN , c_v-10
.byte W04
.byte FINE
@******************************************************@
.align 2
se_m_confuse_ray:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_confuse_ray_pri @ Priority
.byte se_m_confuse_ray_rev @ Reverb.
.word se_m_confuse_ray_grp
.word se_m_confuse_ray_1
.end
|
jotana240/PokemonEsmeraldaESP
| 3,309
|
sound/songs/se_m_teleport.s
|
.include "MPlayDef.s"
.equ se_m_teleport_grp, voicegroup128
.equ se_m_teleport_pri, 4
.equ se_m_teleport_rev, reverb_set+50
.equ se_m_teleport_mvl, 127
.equ se_m_teleport_key, 0
.equ se_m_teleport_tbs, 1
.equ se_m_teleport_exg, 0
.equ se_m_teleport_cmp, 1
.section .rodata
.global se_m_teleport
.align 2
@********************** Track 1 **********************@
se_m_teleport_1:
.byte KEYSH , se_m_teleport_key+0
.byte TEMPO , 150*se_m_teleport_tbs/2
.byte VOICE , 45
.byte BENDR , 24
.byte PAN , c_v+0
.byte VOL , 32*se_m_teleport_mvl/mxv
.byte MOD , 30
.byte BEND , c_v+0
.byte N06 , Cn3 , v127
.byte W01
.byte BEND , c_v+4
.byte W01
.byte VOL , 49*se_m_teleport_mvl/mxv
.byte PAN , c_v+5
.byte BEND , c_v+9
.byte W01
.byte c_v+16
.byte W01
.byte VOL , 61*se_m_teleport_mvl/mxv
.byte BEND , c_v+24
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+2
.byte N06 , Dn3 , v116
.byte W01
.byte VOL , 71*se_m_teleport_mvl/mxv
.byte BEND , c_v+7
.byte W01
.byte PAN , c_v-4
.byte BEND , c_v+12
.byte W01
.byte VOL , 81*se_m_teleport_mvl/mxv
.byte BEND , c_v+18
.byte W01
.byte c_v+27
.byte W02
.byte VOL , 95*se_m_teleport_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+4
.byte N06 , En3 , v112
.byte W01
.byte BEND , c_v+9
.byte W01
.byte PAN , c_v+6
.byte BEND , c_v+14
.byte W01
.byte c_v+20
.byte W01
.byte c_v+29
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+6
.byte N06 , Fn3
.byte W01
.byte BEND , c_v+11
.byte W01
.byte PAN , c_v-6
.byte BEND , c_v+15
.byte W01
.byte c_v+22
.byte W01
.byte c_v+31
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+9
.byte N06 , Gn3 , v108
.byte W01
.byte BEND , c_v+14
.byte W01
.byte PAN , c_v+8
.byte BEND , c_v+18
.byte W01
.byte c_v+25
.byte W01
.byte c_v+34
.byte W02
.byte VOL , 82*se_m_teleport_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+14
.byte N06 , An3 , v100
.byte W01
.byte BEND , c_v+18
.byte W01
.byte VOL , 71*se_m_teleport_mvl/mxv
.byte PAN , c_v-8
.byte BEND , c_v+23
.byte W01
.byte c_v+30
.byte W01
.byte VOL , 61*se_m_teleport_mvl/mxv
.byte BEND , c_v+38
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+14
.byte N06 , Bn3 , v060
.byte W01
.byte BEND , c_v+18
.byte W01
.byte PAN , c_v+8
.byte BEND , c_v+23
.byte W01
.byte c_v+30
.byte W01
.byte c_v+38
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+14
.byte N06 , Cn4 , v040
.byte W01
.byte BEND , c_v+18
.byte W01
.byte PAN , c_v-8
.byte BEND , c_v+23
.byte W01
.byte c_v+30
.byte W01
.byte c_v+38
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+14
.byte N06 , Dn4 , v020
.byte W01
.byte BEND , c_v+18
.byte W01
.byte PAN , c_v+8
.byte BEND , c_v+23
.byte W01
.byte c_v+30
.byte W01
.byte c_v+38
.byte W02
.byte FINE
@******************************************************@
.align 2
se_m_teleport:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_teleport_pri @ Priority
.byte se_m_teleport_rev @ Reverb.
.word se_m_teleport_grp
.word se_m_teleport_1
.end
|
jotana240/PokemonEsmeraldaESP
| 3,709
|
sound/songs/se_m_cosmic_power.s
|
.include "MPlayDef.s"
.equ se_m_cosmic_power_grp, voicegroup128
.equ se_m_cosmic_power_pri, 4
.equ se_m_cosmic_power_rev, reverb_set+50
.equ se_m_cosmic_power_mvl, 127
.equ se_m_cosmic_power_key, 0
.equ se_m_cosmic_power_tbs, 1
.equ se_m_cosmic_power_exg, 0
.equ se_m_cosmic_power_cmp, 1
.section .rodata
.global se_m_cosmic_power
.align 2
@********************** Track 1 **********************@
se_m_cosmic_power_1:
.byte KEYSH , se_m_cosmic_power_key+0
.byte TEMPO , 150*se_m_cosmic_power_tbs/2
.byte VOICE , 46
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 110*se_m_cosmic_power_mvl/mxv
.byte BEND , c_v-4
.byte N09 , As5 , v112
.byte W06
.byte W03
.byte PAN , c_v-5
.byte N08 , Cn5
.byte W03
.byte W06
.byte PAN , c_v-9
.byte N10 , Gn5
.byte W06
.byte W04
.byte PAN , c_v-5
.byte N09 , Fn6
.byte W02
.byte W06
.byte W02
.byte PAN , c_v+0
.byte N09 , An5
.byte W04
.byte W06
.byte PAN , c_v+4
.byte N09 , As5
.byte W06
.byte W03
.byte PAN , c_v+9
.byte N08 , Cn5 , v108
.byte W03
.byte W06
.byte PAN , c_v+4
.byte N10 , Gn5 , v104
.byte W06
.byte W04
.byte PAN , c_v+0
.byte N09 , Fn6 , v096
.byte W02
.byte W06
.byte W02
.byte PAN , c_v-5
.byte N09 , An5 , v092
.byte W04
.byte W04
.byte PAN , c_v-9
.byte W02
.byte N09 , As5 , v084
.byte W06
.byte W03
.byte PAN , c_v-5
.byte N08 , Cn5 , v080
.byte W03
.byte W06
.byte N10 , Gn5 , v072
.byte W01
.byte PAN , c_v+0
.byte W05
.byte W04
.byte c_v+4
.byte N09 , Fn6 , v068
.byte W02
.byte W06
.byte W02
.byte PAN , c_v+9
.byte N09 , An5 , v060
.byte W04
.byte W04
.byte PAN , c_v+4
.byte W02
.byte N09 , As5 , v056
.byte W06
.byte W03
.byte PAN , c_v+0
.byte N08 , Cn5 , v052
.byte W03
.byte W06
.byte N10 , Gn5 , v044
.byte W01
.byte PAN , c_v-5
.byte W05
.byte W03
.byte c_v-9
.byte W01
.byte N09 , Fn6 , v040
.byte W02
.byte W06
.byte W02
.byte PAN , c_v-5
.byte N09 , An5 , v032
.byte W04
.byte W06
.byte PAN , c_v+0
.byte W06
.byte FINE
@********************** Track 2 **********************@
se_m_cosmic_power_2:
.byte KEYSH , se_m_cosmic_power_key+0
.byte VOICE , 53
.byte XCMD , xIECV , 9
.byte xIECL , 8
.byte VOL , 43*se_m_cosmic_power_mvl/mxv
.byte BEND , c_v-2
.byte W04
.byte N08 , Fn5 , v112
.byte W02
.byte W06
.byte W01
.byte N10 , Ds5
.byte W05
.byte W06
.byte N09 , As6
.byte W06
.byte W03
.byte Cn6
.byte W03
.byte W06
.byte N10 , Fn5
.byte W06
.byte W04
.byte N08
.byte W02
.byte W06
.byte W01
.byte N10 , Ds5 , v104
.byte W05
.byte W06
.byte N09 , As6 , v100
.byte W06
.byte W03
.byte Cn6 , v092
.byte W03
.byte W06
.byte N10 , Fn5 , v088
.byte W06
.byte W04
.byte N08 , Fn5 , v080
.byte W02
.byte W06
.byte W01
.byte N10 , Ds5 , v076
.byte W05
.byte W06
.byte N09 , As6 , v072
.byte W06
.byte W03
.byte Cn6 , v064
.byte W03
.byte W06
.byte N10 , Fn5 , v060
.byte W06
.byte W04
.byte N08 , Fn5 , v052
.byte W02
.byte W06
.byte W01
.byte N10 , Ds5 , v048
.byte W05
.byte W06
.byte N09 , As6 , v040
.byte W06
.byte W03
.byte Cn6 , v036
.byte W03
.byte W06
.byte N12 , Fn5 , v032
.byte W06
.byte W06
.byte FINE
@******************************************************@
.align 2
se_m_cosmic_power:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_cosmic_power_pri @ Priority
.byte se_m_cosmic_power_rev @ Reverb.
.word se_m_cosmic_power_grp
.word se_m_cosmic_power_1
.word se_m_cosmic_power_2
.end
|
jotana240/PokemonEsmeraldaESP
| 2,555
|
sound/songs/se_m_morning_sun.s
|
.include "MPlayDef.s"
.equ se_m_morning_sun_grp, voicegroup128
.equ se_m_morning_sun_pri, 5
.equ se_m_morning_sun_rev, reverb_set+50
.equ se_m_morning_sun_mvl, 127
.equ se_m_morning_sun_key, 0
.equ se_m_morning_sun_tbs, 1
.equ se_m_morning_sun_exg, 0
.equ se_m_morning_sun_cmp, 1
.section .rodata
.global se_m_morning_sun
.align 2
@********************** Track 1 **********************@
se_m_morning_sun_1:
.byte KEYSH , se_m_morning_sun_key+0
.byte TEMPO , 150*se_m_morning_sun_tbs/2
.byte VOICE , 46
.byte VOL , 95*se_m_morning_sun_mvl/mxv
.byte BENDR , 2
.byte PAN , c_v+0
.byte BEND , c_v+15
.byte W03
.byte N06 , Ds6 , v112
.byte W03
.byte W03
.byte En5 , v104
.byte W03
.byte W03
.byte Ds6 , v096
.byte W03
.byte W03
.byte En5 , v088
.byte W03
.byte W03
.byte PAN , c_v-4
.byte N06 , Ds6 , v080
.byte W03
.byte W03
.byte PAN , c_v+0
.byte N06 , En5 , v072
.byte W03
.byte W03
.byte PAN , c_v+4
.byte N06 , Ds6 , v064
.byte W03
.byte W03
.byte PAN , c_v+0
.byte N06 , En5 , v056
.byte W03
.byte W03
.byte PAN , c_v-4
.byte N06 , Ds6 , v044
.byte W03
.byte W03
.byte PAN , c_v+0
.byte N06 , En5 , v036
.byte W03
.byte W03
.byte PAN , c_v+4
.byte N06 , Ds6 , v028
.byte W03
.byte W03
.byte PAN , c_v+0
.byte N06 , En5 , v020
.byte W03
.byte W03
.byte FINE
@********************** Track 2 **********************@
se_m_morning_sun_2:
.byte KEYSH , se_m_morning_sun_key+0
.byte VOICE , 53
.byte BENDR , 2
.byte VOL , 43*se_m_morning_sun_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+15
.byte N06 , Gs6 , v108
.byte W03
.byte W03
.byte Bn5
.byte W03
.byte W03
.byte Gs6 , v100
.byte W03
.byte W03
.byte Bn5 , v092
.byte W03
.byte W03
.byte Gs6 , v084
.byte W03
.byte W03
.byte Bn5 , v076
.byte W03
.byte W03
.byte Gs6 , v068
.byte W03
.byte W03
.byte Bn5 , v060
.byte W03
.byte W03
.byte Gs6 , v052
.byte W03
.byte W03
.byte Bn5 , v040
.byte W03
.byte W03
.byte Gs6 , v032
.byte W03
.byte W03
.byte Bn5 , v024
.byte W03
.byte W03
.byte W03
.byte FINE
@******************************************************@
.align 2
se_m_morning_sun:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_morning_sun_pri @ Priority
.byte se_m_morning_sun_rev @ Reverb.
.word se_m_morning_sun_grp
.word se_m_morning_sun_1
.word se_m_morning_sun_2
.end
|
jotana240/PokemonEsmeraldaESP
| 1,438
|
sound/songs/se_m_harden.s
|
.include "MPlayDef.s"
.equ se_m_harden_grp, voicegroup128
.equ se_m_harden_pri, 4
.equ se_m_harden_rev, reverb_set+50
.equ se_m_harden_mvl, 127
.equ se_m_harden_key, 0
.equ se_m_harden_tbs, 1
.equ se_m_harden_exg, 0
.equ se_m_harden_cmp, 1
.section .rodata
.global se_m_harden
.align 2
@********************** Track 1 **********************@
se_m_harden_1:
.byte KEYSH , se_m_harden_key+0
.byte TEMPO , 150*se_m_harden_tbs/2
.byte VOICE , 28
.byte VOL , 100*se_m_harden_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+16
.byte N03 , Gs3 , v080
.byte W01
.byte BEND , c_v+38
.byte W01
.byte c_v+62
.byte W02
.byte N17 , Gs4 , v096
.byte W03
.byte PAN , c_v+6
.byte W02
.byte c_v+0
.byte W03
.byte c_v-8
.byte W02
.byte c_v+0
.byte W02
.byte c_v+6
.byte W03
.byte c_v+0
.byte W05
.byte FINE
@********************** Track 2 **********************@
se_m_harden_2:
.byte KEYSH , se_m_harden_key+0
.byte VOICE , 4
.byte VOL , 100*se_m_harden_mvl/mxv
.byte PAN , c_v+0
.byte N01 , En4 , v060
.byte W04
.byte N17 , Gs4 , v096
.byte W20
.byte FINE
@******************************************************@
.align 2
se_m_harden:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_harden_pri @ Priority
.byte se_m_harden_rev @ Reverb.
.word se_m_harden_grp
.word se_m_harden_1
.word se_m_harden_2
.end
|
jotana240/PokemonEsmeraldaESP
| 1,704
|
sound/songs/se_m_strength.s
|
.include "MPlayDef.s"
.equ se_m_strength_grp, voicegroup128
.equ se_m_strength_pri, 4
.equ se_m_strength_rev, reverb_set+50
.equ se_m_strength_mvl, 127
.equ se_m_strength_key, 0
.equ se_m_strength_tbs, 1
.equ se_m_strength_exg, 0
.equ se_m_strength_cmp, 1
.section .rodata
.global se_m_strength
.align 2
@********************** Track 1 **********************@
se_m_strength_1:
.byte KEYSH , se_m_strength_key+0
.byte TEMPO , 150*se_m_strength_tbs/2
.byte VOICE , 26
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 110*se_m_strength_mvl/mxv
.byte BEND , c_v+0
.byte N03 , Gn2 , v127
.byte W03
.byte PAN , c_v+6
.byte N03 , Fs2 , v120
.byte W04
.byte PAN , c_v-6
.byte N03 , Fn2 , v116
.byte W03
.byte PAN , c_v+11
.byte N03 , En2 , v112
.byte W04
.byte PAN , c_v-11
.byte N03 , Ds2 , v108
.byte W04
.byte PAN , c_v+0
.byte N03 , Dn2 , v100
.byte W06
.byte FINE
@********************** Track 2 **********************@
se_m_strength_2:
.byte KEYSH , se_m_strength_key+0
.byte VOICE , 5
.byte PAN , c_v+0
.byte VOL , 110*se_m_strength_mvl/mxv
.byte N02 , Fn2 , v072
.byte W02
.byte N01
.byte W01
.byte N02 , Gn2
.byte W03
.byte N01 , Gs2 , v060
.byte W01
.byte N02 , Cn3 , v040
.byte W03
.byte Cn3 , v032
.byte W04
.byte N01 , Cn3 , v028
.byte W04
.byte Cn3 , v020
.byte W06
.byte FINE
@******************************************************@
.align 2
se_m_strength:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_strength_pri @ Priority
.byte se_m_strength_rev @ Reverb.
.word se_m_strength_grp
.word se_m_strength_1
.word se_m_strength_2
.end
|
jotana240/PokemonEsmeraldaESP
| 2,615
|
sound/songs/se_m_hydro_pump.s
|
.include "MPlayDef.s"
.equ se_m_hydro_pump_grp, voicegroup128
.equ se_m_hydro_pump_pri, 4
.equ se_m_hydro_pump_rev, reverb_set+50
.equ se_m_hydro_pump_mvl, 127
.equ se_m_hydro_pump_key, 0
.equ se_m_hydro_pump_tbs, 1
.equ se_m_hydro_pump_exg, 0
.equ se_m_hydro_pump_cmp, 1
.section .rodata
.global se_m_hydro_pump
.align 2
@********************** Track 1 **********************@
se_m_hydro_pump_1:
.byte KEYSH , se_m_hydro_pump_key+0
.byte TEMPO , 150*se_m_hydro_pump_tbs/2
.byte VOICE , 36
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 115*se_m_hydro_pump_mvl/mxv
.byte BEND , c_v+0
.byte TIE , Gn2 , v127
.byte W06
.byte PAN , c_v-4
.byte W06
.byte c_v-10
.byte W06
.byte c_v-5
.byte W06
.byte c_v+0
.byte W06
.byte c_v+4
.byte W06
.byte c_v+11
.byte W06
.byte c_v+4
.byte W06
.byte c_v+0
.byte W06
.byte c_v-4
.byte W06
.byte c_v-10
.byte W06
.byte c_v-5
.byte W06
.byte c_v+0
.byte W06
.byte c_v+4
.byte W06
.byte c_v+11
.byte W02
.byte VOL , 103*se_m_hydro_pump_mvl/mxv
.byte W04
.byte PAN , c_v+4
.byte W01
.byte VOL , 85*se_m_hydro_pump_mvl/mxv
.byte W05
.byte PAN , c_v+0
.byte W01
.byte VOL , 71*se_m_hydro_pump_mvl/mxv
.byte W05
.byte 52*se_m_hydro_pump_mvl/mxv
.byte PAN , c_v-4
.byte W04
.byte VOL , 32*se_m_hydro_pump_mvl/mxv
.byte W02
.byte PAN , c_v-10
.byte W03
.byte VOL , 11*se_m_hydro_pump_mvl/mxv
.byte W03
.byte PAN , c_v-5
.byte W01
.byte VOL , 6*se_m_hydro_pump_mvl/mxv
.byte W05
.byte EOT
.byte FINE
@********************** Track 2 **********************@
se_m_hydro_pump_2:
.byte KEYSH , se_m_hydro_pump_key+0
.byte VOL , 58*se_m_hydro_pump_mvl/mxv
.byte N14 , Gn3 , v080
.byte W01
.byte VOICE , 25
.byte VOL , 76*se_m_hydro_pump_mvl/mxv
.byte W01
.byte 89*se_m_hydro_pump_mvl/mxv
.byte W01
.byte 100*se_m_hydro_pump_mvl/mxv
.byte W01
.byte 115*se_m_hydro_pump_mvl/mxv
.byte W06
.byte 90*se_m_hydro_pump_mvl/mxv
.byte W02
.byte 76*se_m_hydro_pump_mvl/mxv
.byte W01
.byte 58*se_m_hydro_pump_mvl/mxv
.byte W11
.byte W24
.byte W24
.byte W24
.byte W24
.byte FINE
@******************************************************@
.align 2
se_m_hydro_pump:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_hydro_pump_pri @ Priority
.byte se_m_hydro_pump_rev @ Reverb.
.word se_m_hydro_pump_grp
.word se_m_hydro_pump_1
.word se_m_hydro_pump_2
.end
|
jotana240/PokemonEsmeraldaESP
| 1,403
|
sound/songs/se_m_flatter.s
|
.include "MPlayDef.s"
.equ se_m_flatter_grp, voicegroup128
.equ se_m_flatter_pri, 4
.equ se_m_flatter_rev, reverb_set+50
.equ se_m_flatter_mvl, 127
.equ se_m_flatter_key, 0
.equ se_m_flatter_tbs, 1
.equ se_m_flatter_exg, 0
.equ se_m_flatter_cmp, 1
.section .rodata
.global se_m_flatter
.align 2
@********************** Track 1 **********************@
se_m_flatter_1:
.byte KEYSH , se_m_flatter_key+0
.byte TEMPO , 150*se_m_flatter_tbs/2
.byte VOICE , 41
.byte VOL , 100*se_m_flatter_mvl/mxv
.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N01 , Dn5 , v127
.byte W01
.byte Gn4
.byte W01
.byte N09 , En5
.byte W02
.byte PAN , c_v+6
.byte W02
.byte VOL , 92*se_m_flatter_mvl/mxv
.byte PAN , c_v-8
.byte W01
.byte VOL , 83*se_m_flatter_mvl/mxv
.byte PAN , c_v+6
.byte W01
.byte VOL , 71*se_m_flatter_mvl/mxv
.byte PAN , c_v-8
.byte BEND , c_v-4
.byte W01
.byte VOL , 46*se_m_flatter_mvl/mxv
.byte PAN , c_v+11
.byte BEND , c_v-8
.byte W01
.byte VOL , 22*se_m_flatter_mvl/mxv
.byte PAN , c_v-12
.byte BEND , c_v-15
.byte W02
.byte FINE
@******************************************************@
.align 2
se_m_flatter:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_flatter_pri @ Priority
.byte se_m_flatter_rev @ Reverb.
.word se_m_flatter_grp
.word se_m_flatter_1
.end
|
jotana240/PokemonEsmeraldaESP
| 3,447
|
sound/songs/se_m_dragon_rage.s
|
.include "MPlayDef.s"
.equ se_m_dragon_rage_grp, voicegroup128
.equ se_m_dragon_rage_pri, 4
.equ se_m_dragon_rage_rev, reverb_set+50
.equ se_m_dragon_rage_mvl, 127
.equ se_m_dragon_rage_key, 0
.equ se_m_dragon_rage_tbs, 1
.equ se_m_dragon_rage_exg, 0
.equ se_m_dragon_rage_cmp, 1
.section .rodata
.global se_m_dragon_rage
.align 2
@********************** Track 1 **********************@
se_m_dragon_rage_1:
.byte KEYSH , se_m_dragon_rage_key+0
.byte TEMPO , 150*se_m_dragon_rage_tbs/2
.byte VOICE , 29
.byte BENDR , 12
.byte PAN , c_v+5
.byte VOL , 21*se_m_dragon_rage_mvl/mxv
.byte BEND , c_v+0
.byte N10 , An2 , v127
.byte W02
.byte VOL , 47*se_m_dragon_rage_mvl/mxv
.byte W01
.byte PAN , c_v+0
.byte W01
.byte VOL , 88*se_m_dragon_rage_mvl/mxv
.byte W02
.byte PAN , c_v-5
.byte W01
.byte VOL , 120*se_m_dragon_rage_mvl/mxv
.byte W02
.byte PAN , c_v+0
.byte W01
.byte VOL , 21*se_m_dragon_rage_mvl/mxv
.byte BEND , c_v+10
.byte N10 , Bn2
.byte W02
.byte PAN , c_v+5
.byte W01
.byte VOL , 47*se_m_dragon_rage_mvl/mxv
.byte W02
.byte PAN , c_v+0
.byte VOL , 88*se_m_dragon_rage_mvl/mxv
.byte W03
.byte PAN , c_v-5
.byte VOL , 120*se_m_dragon_rage_mvl/mxv
.byte W03
.byte PAN , c_v-2
.byte VOL , 21*se_m_dragon_rage_mvl/mxv
.byte BEND , c_v+18
.byte N10 , Cs3
.byte W03
.byte PAN , c_v+5
.byte VOL , 47*se_m_dragon_rage_mvl/mxv
.byte W02
.byte 88*se_m_dragon_rage_mvl/mxv
.byte W01
.byte PAN , c_v+0
.byte W01
.byte VOL , 120*se_m_dragon_rage_mvl/mxv
.byte W02
.byte PAN , c_v-5
.byte W02
.byte VOL , 20*se_m_dragon_rage_mvl/mxv
.byte BEND , c_v+29
.byte N10 , Dn3
.byte W01
.byte PAN , c_v+0
.byte W01
.byte VOL , 47*se_m_dragon_rage_mvl/mxv
.byte W02
.byte PAN , c_v+5
.byte W01
.byte VOL , 88*se_m_dragon_rage_mvl/mxv
.byte W02
.byte PAN , c_v+0
.byte VOL , 120*se_m_dragon_rage_mvl/mxv
.byte W03
.byte PAN , c_v-5
.byte W01
.byte VOL , 21*se_m_dragon_rage_mvl/mxv
.byte BEND , c_v+37
.byte N10 , En3
.byte W02
.byte PAN , c_v-2
.byte VOL , 46*se_m_dragon_rage_mvl/mxv
.byte W03
.byte PAN , c_v+5
.byte VOL , 102*se_m_dragon_rage_mvl/mxv
.byte W02
.byte 120*se_m_dragon_rage_mvl/mxv
.byte W01
.byte PAN , c_v+0
.byte W03
.byte c_v-5
.byte VOL , 20*se_m_dragon_rage_mvl/mxv
.byte BEND , c_v+42
.byte N20 , Fs3
.byte W02
.byte VOL , 47*se_m_dragon_rage_mvl/mxv
.byte W01
.byte PAN , c_v+0
.byte W01
.byte VOL , 88*se_m_dragon_rage_mvl/mxv
.byte W02
.byte PAN , c_v+5
.byte W01
.byte VOL , 120*se_m_dragon_rage_mvl/mxv
.byte W02
.byte PAN , c_v+0
.byte W01
.byte VOL , 99*se_m_dragon_rage_mvl/mxv
.byte BEND , c_v+50
.byte W02
.byte PAN , c_v-5
.byte W01
.byte VOL , 74*se_m_dragon_rage_mvl/mxv
.byte W01
.byte BEND , c_v+56
.byte W01
.byte PAN , c_v-2
.byte VOL , 53*se_m_dragon_rage_mvl/mxv
.byte W03
.byte 34*se_m_dragon_rage_mvl/mxv
.byte BEND , c_v+63
.byte W01
.byte VOL , 15*se_m_dragon_rage_mvl/mxv
.byte W23
.byte FINE
@******************************************************@
.align 2
se_m_dragon_rage:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_dragon_rage_pri @ Priority
.byte se_m_dragon_rage_rev @ Reverb.
.word se_m_dragon_rage_grp
.word se_m_dragon_rage_1
.end
|
jotana240/PokemonEsmeraldaESP
| 2,648
|
sound/songs/se_m_grasswhistle.s
|
.include "MPlayDef.s"
.equ se_m_grasswhistle_grp, voicegroup128
.equ se_m_grasswhistle_pri, 4
.equ se_m_grasswhistle_rev, reverb_set+50
.equ se_m_grasswhistle_mvl, 127
.equ se_m_grasswhistle_key, 0
.equ se_m_grasswhistle_tbs, 1
.equ se_m_grasswhistle_exg, 0
.equ se_m_grasswhistle_cmp, 1
.section .rodata
.global se_m_grasswhistle
.align 2
@********************** Track 1 **********************@
se_m_grasswhistle_1:
.byte KEYSH , se_m_grasswhistle_key+0
.byte TEMPO , 100*se_m_grasswhistle_tbs/2
.byte VOICE , 64
.byte BENDR , 2
.byte LFOS , 40
.byte PAN , c_v+0
.byte VOL , 70*se_m_grasswhistle_mvl/mxv
.byte BEND , c_v-16
.byte N21 , Gn5 , v112
.byte W03
.byte BEND , c_v-8
.byte W03
.byte c_v+0
.byte W03
.byte MOD , 10
.byte W03
.byte W09
.byte 0
.byte W03
.byte N09 , An5
.byte W12
.byte En5
.byte W12
.byte BEND , c_v-14
.byte N66 , Gn5
.byte W06
.byte BEND , c_v-8
.byte W06
.byte c_v-4
.byte W06
.byte c_v+0
.byte W06
.byte MOD , 10
.byte W12
.byte W12
.byte W06
.byte VOL , 61*se_m_grasswhistle_mvl/mxv
.byte W06
.byte 51*se_m_grasswhistle_mvl/mxv
.byte W06
.byte 36*se_m_grasswhistle_mvl/mxv
.byte W06
.byte 18*se_m_grasswhistle_mvl/mxv
.byte W12
.byte FINE
@********************** Track 2 **********************@
se_m_grasswhistle_2:
.byte KEYSH , se_m_grasswhistle_key+0
.byte VOICE , 64
.byte BENDR , 2
.byte LFOS , 40
.byte VOL , 70*se_m_grasswhistle_mvl/mxv
.byte W12
.byte PAN , c_v+12
.byte BEND , c_v-16
.byte N21 , Gn5 , v072
.byte W03
.byte BEND , c_v-8
.byte W03
.byte c_v+0
.byte W03
.byte MOD , 10
.byte W03
.byte W09
.byte 0
.byte W03
.byte PAN , c_v-12
.byte N09 , An5
.byte W12
.byte PAN , c_v+14
.byte N09 , En5
.byte W12
.byte PAN , c_v-15
.byte BEND , c_v-14
.byte N66 , Gn5
.byte W06
.byte BEND , c_v-8
.byte W06
.byte c_v-4
.byte W06
.byte c_v+0
.byte W06
.byte MOD , 10
.byte W12
.byte W06
.byte VOL , 61*se_m_grasswhistle_mvl/mxv
.byte W06
.byte 51*se_m_grasswhistle_mvl/mxv
.byte W06
.byte 36*se_m_grasswhistle_mvl/mxv
.byte W06
.byte 18*se_m_grasswhistle_mvl/mxv
.byte W12
.byte FINE
@******************************************************@
.align 2
se_m_grasswhistle:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_grasswhistle_pri @ Priority
.byte se_m_grasswhistle_rev @ Reverb.
.word se_m_grasswhistle_grp
.word se_m_grasswhistle_1
.word se_m_grasswhistle_2
.end
|
jotana240/PokemonEsmeraldaESP
| 2,319
|
sound/songs/se_m_swift.s
|
.include "MPlayDef.s"
.equ se_m_swift_grp, voicegroup128
.equ se_m_swift_pri, 4
.equ se_m_swift_rev, reverb_set+50
.equ se_m_swift_mvl, 127
.equ se_m_swift_key, 0
.equ se_m_swift_tbs, 1
.equ se_m_swift_exg, 0
.equ se_m_swift_cmp, 1
.section .rodata
.global se_m_swift
.align 2
@********************** Track 1 **********************@
se_m_swift_1:
.byte KEYSH , se_m_swift_key+0
.byte TEMPO , 180*se_m_swift_tbs/2
.byte VOICE , 16
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 100*se_m_swift_mvl/mxv
.byte BEND , c_v+0
.byte N06 , Ds6 , v100
.byte W01
.byte BEND , c_v-11
.byte W01
.byte PAN , c_v+5
.byte VOL , 90*se_m_swift_mvl/mxv
.byte BEND , c_v-20
.byte W01
.byte PAN , c_v-6
.byte VOL , 77*se_m_swift_mvl/mxv
.byte BEND , c_v-37
.byte W01
.byte PAN , c_v+0
.byte VOL , 37*se_m_swift_mvl/mxv
.byte BEND , c_v-47
.byte W02
.byte VOL , 100*se_m_swift_mvl/mxv
.byte BEND , c_v+0
.byte N06
.byte W01
.byte PAN , c_v+5
.byte BEND , c_v-11
.byte W01
.byte PAN , c_v-6
.byte VOL , 90*se_m_swift_mvl/mxv
.byte BEND , c_v-20
.byte W01
.byte PAN , c_v+8
.byte VOL , 77*se_m_swift_mvl/mxv
.byte BEND , c_v-37
.byte W01
.byte PAN , c_v-10
.byte VOL , 37*se_m_swift_mvl/mxv
.byte BEND , c_v-47
.byte W02
.byte VOL , 100*se_m_swift_mvl/mxv
.byte BEND , c_v+0
.byte N06 , Ds6 , v056
.byte W01
.byte PAN , c_v+5
.byte BEND , c_v-11
.byte W01
.byte PAN , c_v-6
.byte VOL , 90*se_m_swift_mvl/mxv
.byte BEND , c_v-20
.byte W01
.byte PAN , c_v+8
.byte VOL , 77*se_m_swift_mvl/mxv
.byte BEND , c_v-37
.byte W01
.byte PAN , c_v-10
.byte VOL , 37*se_m_swift_mvl/mxv
.byte BEND , c_v-47
.byte W02
.byte FINE
@********************** Track 2 **********************@
se_m_swift_2:
.byte KEYSH , se_m_swift_key+0
.byte VOICE , 53
.byte VOL , 100*se_m_swift_mvl/mxv
.byte W02
.byte N06 , Cn6 , v040
.byte W04
.byte W02
.byte N04 , Cn6 , v032
.byte W04
.byte W06
.byte FINE
@******************************************************@
.align 2
se_m_swift:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_swift_pri @ Priority
.byte se_m_swift_rev @ Reverb.
.word se_m_swift_grp
.word se_m_swift_1
.word se_m_swift_2
.end
|
jotana240/PokemonEsmeraldaESP
| 1,199
|
sound/songs/se_m_bubble3.s
|
.include "MPlayDef.s"
.equ se_m_bubble3_grp, voicegroup128
.equ se_m_bubble3_pri, 4
.equ se_m_bubble3_rev, reverb_set+50
.equ se_m_bubble3_mvl, 127
.equ se_m_bubble3_key, 0
.equ se_m_bubble3_tbs, 1
.equ se_m_bubble3_exg, 0
.equ se_m_bubble3_cmp, 1
.section .rodata
.global se_m_bubble3
.align 2
@********************** Track 1 **********************@
se_m_bubble3_1:
.byte KEYSH , se_m_bubble3_key+0
.byte TEMPO , 220*se_m_bubble3_tbs/2
.byte VOICE , 23
.byte VOL , 95*se_m_bubble3_mvl/mxv
.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N12 , Gn2 , v127
.byte W06
.byte PAN , c_v-17
.byte BEND , c_v+6
.byte W01
.byte c_v+16
.byte W02
.byte PAN , c_v+16
.byte BEND , c_v+25
.byte W01
.byte c_v+31
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v-1
.byte W03
.byte N06
.byte W03
.byte BEND , c_v+6
.byte W01
.byte c_v+13
.byte W05
.byte FINE
@******************************************************@
.align 2
se_m_bubble3:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_bubble3_pri @ Priority
.byte se_m_bubble3_rev @ Reverb.
.word se_m_bubble3_grp
.word se_m_bubble3_1
.end
|
jotana240/PokemonEsmeraldaESP
| 3,300
|
sound/songs/se_m_minimize.s
|
.include "MPlayDef.s"
.equ se_m_minimize_grp, voicegroup128
.equ se_m_minimize_pri, 4
.equ se_m_minimize_rev, reverb_set+50
.equ se_m_minimize_mvl, 127
.equ se_m_minimize_key, 0
.equ se_m_minimize_tbs, 1
.equ se_m_minimize_exg, 0
.equ se_m_minimize_cmp, 1
.section .rodata
.global se_m_minimize
.align 2
@********************** Track 1 **********************@
se_m_minimize_1:
.byte KEYSH , se_m_minimize_key+0
.byte TEMPO , 150*se_m_minimize_tbs/2
.byte VOICE , 45
.byte BENDR , 24
.byte PAN , c_v+0
.byte VOL , 32*se_m_minimize_mvl/mxv
.byte MOD , 30
.byte BEND , c_v+39
.byte N06 , Dn4 , v127
.byte W01
.byte BEND , c_v+31
.byte W01
.byte VOL , 49*se_m_minimize_mvl/mxv
.byte PAN , c_v+5
.byte BEND , c_v+23
.byte W01
.byte c_v+15
.byte W01
.byte VOL , 61*se_m_minimize_mvl/mxv
.byte BEND , c_v+8
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+35
.byte N06 , Cn4 , v116
.byte W01
.byte VOL , 71*se_m_minimize_mvl/mxv
.byte BEND , c_v+27
.byte W01
.byte PAN , c_v-4
.byte BEND , c_v+19
.byte W01
.byte VOL , 81*se_m_minimize_mvl/mxv
.byte BEND , c_v+12
.byte W01
.byte c_v+5
.byte W02
.byte VOL , 95*se_m_minimize_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+32
.byte N06 , Bn3 , v112
.byte W01
.byte BEND , c_v+24
.byte W01
.byte PAN , c_v+6
.byte BEND , c_v+16
.byte W01
.byte c_v+8
.byte W01
.byte c_v+1
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+28
.byte N06 , An3
.byte W01
.byte BEND , c_v+20
.byte W01
.byte PAN , c_v-6
.byte BEND , c_v+12
.byte W01
.byte c_v+5
.byte W01
.byte c_v-2
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+24
.byte N06 , Gn3 , v108
.byte W01
.byte BEND , c_v+16
.byte W01
.byte PAN , c_v+8
.byte BEND , c_v+9
.byte W01
.byte c_v+1
.byte W01
.byte c_v-6
.byte W02
.byte VOL , 82*se_m_minimize_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+21
.byte N06 , Fn3 , v100
.byte W01
.byte BEND , c_v+13
.byte W01
.byte VOL , 71*se_m_minimize_mvl/mxv
.byte PAN , c_v-8
.byte BEND , c_v+5
.byte W01
.byte c_v-2
.byte W01
.byte VOL , 61*se_m_minimize_mvl/mxv
.byte BEND , c_v-10
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+17
.byte N06 , En3 , v060
.byte W01
.byte BEND , c_v+9
.byte W01
.byte PAN , c_v+8
.byte BEND , c_v+2
.byte W01
.byte c_v-6
.byte W01
.byte c_v-13
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+14
.byte N06 , Dn3 , v040
.byte W01
.byte BEND , c_v+6
.byte W01
.byte PAN , c_v-8
.byte BEND , c_v-2
.byte W01
.byte c_v-10
.byte W01
.byte c_v-17
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+12
.byte N06 , Cn3 , v020
.byte W01
.byte BEND , c_v+4
.byte W01
.byte PAN , c_v+8
.byte BEND , c_v-4
.byte W01
.byte c_v-11
.byte W01
.byte c_v-18
.byte W02
.byte FINE
@******************************************************@
.align 2
se_m_minimize:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_minimize_pri @ Priority
.byte se_m_minimize_rev @ Reverb.
.word se_m_minimize_grp
.word se_m_minimize_1
.end
|
jotana240/PokemonEsmeraldaESP
| 1,118
|
sound/songs/se_m_encore.s
|
.include "MPlayDef.s"
.equ se_m_encore_grp, voicegroup128
.equ se_m_encore_pri, 4
.equ se_m_encore_rev, reverb_set+50
.equ se_m_encore_mvl, 127
.equ se_m_encore_key, 0
.equ se_m_encore_tbs, 1
.equ se_m_encore_exg, 0
.equ se_m_encore_cmp, 1
.section .rodata
.global se_m_encore
.align 2
@********************** Track 1 **********************@
se_m_encore_1:
.byte KEYSH , se_m_encore_key+0
.byte TEMPO , 150*se_m_encore_tbs/2
.byte VOICE , 59
.byte BENDR , 12
.byte VOL , 110*se_m_encore_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N06 , En3 , v127
.byte W01
.byte PAN , c_v+8
.byte W01
.byte c_v-9
.byte W01
.byte c_v+14
.byte W01
.byte c_v-10
.byte W02
.byte c_v+0
.byte N03 , An3 , v048
.byte W01
.byte PAN , c_v+16
.byte W01
.byte c_v-16
.byte W04
.byte FINE
@******************************************************@
.align 2
se_m_encore:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_encore_pri @ Priority
.byte se_m_encore_rev @ Reverb.
.word se_m_encore_grp
.word se_m_encore_1
.end
|
jotana240/PokemonEsmeraldaESP
| 2,284
|
sound/songs/se_m_sky_uppercut.s
|
.include "MPlayDef.s"
.equ se_m_sky_uppercut_grp, voicegroup128
.equ se_m_sky_uppercut_pri, 4
.equ se_m_sky_uppercut_rev, reverb_set+50
.equ se_m_sky_uppercut_mvl, 127
.equ se_m_sky_uppercut_key, 0
.equ se_m_sky_uppercut_tbs, 1
.equ se_m_sky_uppercut_exg, 0
.equ se_m_sky_uppercut_cmp, 1
.section .rodata
.global se_m_sky_uppercut
.align 2
@********************** Track 1 **********************@
se_m_sky_uppercut_1:
.byte KEYSH , se_m_sky_uppercut_key+0
.byte TEMPO , 220*se_m_sky_uppercut_tbs/2
.byte VOICE , 41
.byte VOL , 110*se_m_sky_uppercut_mvl/mxv
.byte BENDR , 12
.byte PAN , c_v+6
.byte BEND , c_v+0
.byte N02 , Cn4 , v127
.byte W03
.byte VOL , 104*se_m_sky_uppercut_mvl/mxv
.byte W03
.byte 93*se_m_sky_uppercut_mvl/mxv
.byte PAN , c_v-6
.byte N02 , Cn5
.byte W03
.byte VOL , 110*se_m_sky_uppercut_mvl/mxv
.byte W01
.byte VOICE , 22
.byte PAN , c_v+0
.byte N24 , Cn4 , v060
.byte W02
.byte W02
.byte BEND , c_v+0
.byte W04
.byte c_v+1
.byte W03
.byte c_v+1
.byte W01
.byte VOL , 105*se_m_sky_uppercut_mvl/mxv
.byte W02
.byte BEND , c_v+0
.byte W01
.byte VOL , 103*se_m_sky_uppercut_mvl/mxv
.byte W02
.byte 91*se_m_sky_uppercut_mvl/mxv
.byte BEND , c_v+0
.byte W03
.byte VOL , 77*se_m_sky_uppercut_mvl/mxv
.byte BEND , c_v-1
.byte W02
.byte VOL , 61*se_m_sky_uppercut_mvl/mxv
.byte BEND , c_v-2
.byte W01
.byte VOL , 38*se_m_sky_uppercut_mvl/mxv
.byte W01
.byte 15*se_m_sky_uppercut_mvl/mxv
.byte BEND , c_v-3
.byte W02
.byte FINE
@********************** Track 2 **********************@
se_m_sky_uppercut_2:
.byte KEYSH , se_m_sky_uppercut_key+0
.byte VOICE , 4
.byte VOL , 110*se_m_sky_uppercut_mvl/mxv
.byte N02 , Cn3 , v060
.byte W03
.byte Gn2
.byte W03
.byte Gs4
.byte W04
.byte Gs4 , v020
.byte W02
.byte W06
.byte W06
.byte W06
.byte W06
.byte FINE
@******************************************************@
.align 2
se_m_sky_uppercut:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_sky_uppercut_pri @ Priority
.byte se_m_sky_uppercut_rev @ Reverb.
.word se_m_sky_uppercut_grp
.word se_m_sky_uppercut_1
.word se_m_sky_uppercut_2
.end
|
jotana240/PokemonEsmeraldaESP
| 1,731
|
sound/songs/se_m_string_shot.s
|
.include "MPlayDef.s"
.equ se_m_string_shot_grp, voicegroup128
.equ se_m_string_shot_pri, 4
.equ se_m_string_shot_rev, reverb_set+50
.equ se_m_string_shot_mvl, 127
.equ se_m_string_shot_key, 0
.equ se_m_string_shot_tbs, 1
.equ se_m_string_shot_exg, 0
.equ se_m_string_shot_cmp, 1
.section .rodata
.global se_m_string_shot
.align 2
@********************** Track 1 **********************@
se_m_string_shot_1:
.byte KEYSH , se_m_string_shot_key+0
.byte TEMPO , 250*se_m_string_shot_tbs/2
.byte VOICE , 22
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 110*se_m_string_shot_mvl/mxv
.byte BEND , c_v+0
.byte N48 , Fn4 , v108
.byte W03
.byte PAN , c_v+5
.byte BEND , c_v+6
.byte W03
.byte PAN , c_v+15
.byte BEND , c_v+12
.byte W03
.byte PAN , c_v+6
.byte BEND , c_v+21
.byte W02
.byte c_v+8
.byte W01
.byte PAN , c_v-1
.byte W03
.byte c_v-9
.byte BEND , c_v-8
.byte W03
.byte PAN , c_v-15
.byte BEND , c_v-14
.byte W03
.byte PAN , c_v-9
.byte BEND , c_v-8
.byte W03
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte W06
.byte VOL , 90*se_m_string_shot_mvl/mxv
.byte W03
.byte 71*se_m_string_shot_mvl/mxv
.byte W03
.byte 58*se_m_string_shot_mvl/mxv
.byte W03
.byte 41*se_m_string_shot_mvl/mxv
.byte W03
.byte 27*se_m_string_shot_mvl/mxv
.byte W03
.byte 7*se_m_string_shot_mvl/mxv
.byte W03
.byte FINE
@******************************************************@
.align 2
se_m_string_shot:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_string_shot_pri @ Priority
.byte se_m_string_shot_rev @ Reverb.
.word se_m_string_shot_grp
.word se_m_string_shot_1
.end
|
jotana240/PokemonEsmeraldaESP
| 1,655
|
sound/songs/se_m_vital_throw.s
|
.include "MPlayDef.s"
.equ se_m_vital_throw_grp, voicegroup128
.equ se_m_vital_throw_pri, 4
.equ se_m_vital_throw_rev, reverb_set+50
.equ se_m_vital_throw_mvl, 127
.equ se_m_vital_throw_key, 0
.equ se_m_vital_throw_tbs, 1
.equ se_m_vital_throw_exg, 0
.equ se_m_vital_throw_cmp, 1
.section .rodata
.global se_m_vital_throw
.align 2
@********************** Track 1 **********************@
se_m_vital_throw_1:
.byte KEYSH , se_m_vital_throw_key+0
.byte TEMPO , 220*se_m_vital_throw_tbs/2
.byte VOICE , 22
.byte VOL , 110*se_m_vital_throw_mvl/mxv
.byte BENDR , 12
.byte PAN , c_v+16
.byte BEND , c_v+46
.byte N09 , Cn3 , v127
.byte W03
.byte VOL , 104*se_m_vital_throw_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+23
.byte W03
.byte VOL , 93*se_m_vital_throw_mvl/mxv
.byte PAN , c_v-16
.byte BEND , c_v-15
.byte W03
.byte VOICE , 21
.byte VOL , 110*se_m_vital_throw_mvl/mxv
.byte BEND , c_v+0
.byte N03 , Gn4
.byte W06
.byte PAN , c_v+16
.byte N03 , Cn5
.byte W09
.byte FINE
@********************** Track 2 **********************@
se_m_vital_throw_2:
.byte KEYSH , se_m_vital_throw_key+0
.byte VOICE , 4
.byte VOL , 110*se_m_vital_throw_mvl/mxv
.byte W09
.byte PAN , c_v+8
.byte N03 , Cn3 , v052
.byte W06
.byte PAN , c_v-7
.byte N03
.byte W09
.byte FINE
@******************************************************@
.align 2
se_m_vital_throw:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_vital_throw_pri @ Priority
.byte se_m_vital_throw_rev @ Reverb.
.word se_m_vital_throw_grp
.word se_m_vital_throw_1
.word se_m_vital_throw_2
.end
|
jotana240/PokemonEsmeraldaESP
| 1,910
|
sound/songs/se_m_bite.s
|
.include "MPlayDef.s"
.equ se_m_bite_grp, voicegroup128
.equ se_m_bite_pri, 4
.equ se_m_bite_rev, reverb_set+50
.equ se_m_bite_mvl, 127
.equ se_m_bite_key, 0
.equ se_m_bite_tbs, 1
.equ se_m_bite_exg, 0
.equ se_m_bite_cmp, 1
.section .rodata
.global se_m_bite
.align 2
@********************** Track 1 **********************@
se_m_bite_1:
.byte KEYSH , se_m_bite_key+0
.byte TEMPO , 220*se_m_bite_tbs/2
.byte VOICE , 26
.byte BENDR , 12
.byte PAN , c_v+6
.byte VOL , 110*se_m_bite_mvl/mxv
.byte BEND , c_v+0
.byte N02 , Gn3 , v112
.byte W02
.byte Gs3
.byte W01
.byte PAN , c_v-7
.byte W01
.byte N02 , An3
.byte W02
.byte PAN , c_v+7
.byte W02
.byte c_v-8
.byte W02
.byte VOICE , 21
.byte PAN , c_v+0
.byte N01 , Cn5 , v116
.byte W02
.byte PAN , c_v+10
.byte N01 , Cn4 , v108
.byte W01
.byte PAN , c_v-8
.byte N01 , Gn4 , v104
.byte W01
.byte PAN , c_v+0
.byte N01 , Gn3 , v096
.byte W01
.byte PAN , c_v+10
.byte N01 , Cn4 , v088
.byte W01
.byte PAN , c_v-8
.byte N01 , Cn3 , v080
.byte W02
.byte PAN , c_v+0
.byte N01 , Gn3 , v072
.byte W01
.byte PAN , c_v+10
.byte N01 , Gn2 , v064
.byte W01
.byte PAN , c_v-8
.byte N01 , Cn3 , v056
.byte W01
.byte PAN , c_v+0
.byte N01 , Gn2 , v048
.byte W03
.byte FINE
@********************** Track 2 **********************@
se_m_bite_2:
.byte KEYSH , se_m_bite_key+0
.byte VOICE , 27
.byte VOL , 110*se_m_bite_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte W10
.byte N01 , Gn2 , v040
.byte W08
.byte N01
.byte W06
.byte FINE
@******************************************************@
.align 2
se_m_bite:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_bite_pri @ Priority
.byte se_m_bite_rev @ Reverb.
.word se_m_bite_grp
.word se_m_bite_1
.word se_m_bite_2
.end
|
jotana240/PokemonEsmeraldaESP
| 3,255
|
sound/songs/se_m_solar_beam.s
|
.include "MPlayDef.s"
.equ se_m_solar_beam_grp, voicegroup128
.equ se_m_solar_beam_pri, 4
.equ se_m_solar_beam_rev, reverb_set+50
.equ se_m_solar_beam_mvl, 127
.equ se_m_solar_beam_key, 0
.equ se_m_solar_beam_tbs, 1
.equ se_m_solar_beam_exg, 0
.equ se_m_solar_beam_cmp, 1
.section .rodata
.global se_m_solar_beam
.align 2
@********************** Track 1 **********************@
se_m_solar_beam_1:
.byte KEYSH , se_m_solar_beam_key+0
.byte TEMPO , 150*se_m_solar_beam_tbs/2
.byte VOICE , 36
.byte BENDR , 24
.byte VOL , 25*se_m_solar_beam_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+63
.byte TIE , Cn4 , v112
.byte W04
.byte VOL , 40*se_m_solar_beam_mvl/mxv
.byte W02
.byte PAN , c_v-4
.byte BEND , c_v+52
.byte W03
.byte VOL , 55*se_m_solar_beam_mvl/mxv
.byte W03
.byte PAN , c_v-10
.byte BEND , c_v+41
.byte W03
.byte VOL , 80*se_m_solar_beam_mvl/mxv
.byte W03
.byte PAN , c_v-5
.byte BEND , c_v+30
.byte W06
.byte PAN , c_v+0
.byte BEND , c_v+22
.byte W01
.byte VOL , 100*se_m_solar_beam_mvl/mxv
.byte W05
.byte PAN , c_v+4
.byte BEND , c_v+63
.byte W06
.byte PAN , c_v+11
.byte BEND , c_v+52
.byte W06
.byte PAN , c_v+4
.byte BEND , c_v+41
.byte W04
.byte c_v+33
.byte W02
.byte PAN , c_v+0
.byte W03
.byte BEND , c_v+25
.byte W03
.byte PAN , c_v-4
.byte W03
.byte BEND , c_v+22
.byte W03
.byte PAN , c_v-10
.byte W06
.byte c_v-5
.byte BEND , c_v+17
.byte W06
.byte PAN , c_v+0
.byte BEND , c_v+9
.byte W06
.byte PAN , c_v+4
.byte W02
.byte BEND , c_v+4
.byte W04
.byte PAN , c_v+11
.byte W06
.byte c_v+4
.byte BEND , c_v+0
.byte W06
.byte PAN , c_v+0
.byte W06
.byte c_v-4
.byte W02
.byte BEND , c_v-3
.byte W04
.byte PAN , c_v-10
.byte W06
.byte c_v-5
.byte W04
.byte BEND , c_v-5
.byte W02
.byte PAN , c_v+0
.byte W06
.byte c_v+4
.byte W02
.byte BEND , c_v-7
.byte W04
.byte PAN , c_v+11
.byte W06
.byte c_v+4
.byte W01
.byte BEND , c_v-10
.byte W05
.byte PAN , c_v+0
.byte W03
.byte BEND , c_v-13
.byte W03
.byte PAN , c_v-4
.byte W06
.byte c_v-10
.byte BEND , c_v-18
.byte W03
.byte VOL , 89*se_m_solar_beam_mvl/mxv
.byte W03
.byte PAN , c_v-5
.byte W02
.byte VOL , 74*se_m_solar_beam_mvl/mxv
.byte BEND , c_v-25
.byte W04
.byte PAN , c_v+0
.byte W02
.byte VOL , 62*se_m_solar_beam_mvl/mxv
.byte W01
.byte BEND , c_v-32
.byte W03
.byte PAN , c_v+4
.byte W01
.byte VOL , 45*se_m_solar_beam_mvl/mxv
.byte W01
.byte BEND , c_v-40
.byte W04
.byte VOL , 28*se_m_solar_beam_mvl/mxv
.byte PAN , c_v+11
.byte BEND , c_v-49
.byte W03
.byte c_v-64
.byte W01
.byte VOL , 10*se_m_solar_beam_mvl/mxv
.byte W02
.byte PAN , c_v+4
.byte W02
.byte VOL , 5*se_m_solar_beam_mvl/mxv
.byte W04
.byte EOT
.byte FINE
@******************************************************@
.align 2
se_m_solar_beam:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_solar_beam_pri @ Priority
.byte se_m_solar_beam_rev @ Reverb.
.word se_m_solar_beam_grp
.word se_m_solar_beam_1
.end
|
jotana240/PokemonEsmeraldaESP
| 1,984
|
sound/songs/se_m_brick_break.s
|
.include "MPlayDef.s"
.equ se_m_brick_break_grp, voicegroup128
.equ se_m_brick_break_pri, 4
.equ se_m_brick_break_rev, reverb_set+50
.equ se_m_brick_break_mvl, 127
.equ se_m_brick_break_key, 0
.equ se_m_brick_break_tbs, 1
.equ se_m_brick_break_exg, 0
.equ se_m_brick_break_cmp, 1
.section .rodata
.global se_m_brick_break
.align 2
@********************** Track 1 **********************@
se_m_brick_break_1:
.byte KEYSH , se_m_brick_break_key+0
.byte TEMPO , 150*se_m_brick_break_tbs/2
.byte VOICE , 41
.byte VOL , 110*se_m_brick_break_mvl/mxv
.byte PAN , c_v+0
.byte N01 , Cn4 , v127
.byte W01
.byte N03 , Cn5
.byte W01
.byte PAN , c_v+5
.byte W01
.byte c_v-6
.byte W01
.byte VOICE , 3
.byte PAN , c_v+0
.byte N01 , Gs4 , v112
.byte W02
.byte W03
.byte PAN , c_v+7
.byte N01 , Dn5 , v096
.byte W03
.byte W02
.byte PAN , c_v+0
.byte N01 , Gs4 , v084
.byte W04
.byte W01
.byte PAN , c_v-8
.byte N01 , Dn5 , v068
.byte W05
.byte PAN , c_v+7
.byte N01 , Gs4 , v052
.byte W04
.byte PAN , c_v-8
.byte N01 , Dn5 , v032
.byte W02
.byte W06
.byte FINE
@********************** Track 2 **********************@
se_m_brick_break_2:
.byte KEYSH , se_m_brick_break_key+0
.byte VOICE , 4
.byte VOL , 110*se_m_brick_break_mvl/mxv
.byte PAN , c_v+0
.byte N01 , Cn3 , v064
.byte W01
.byte N03 , Gn3
.byte W05
.byte W01
.byte N02 , En4 , v040
.byte W05
.byte Gn3
.byte W04
.byte En4 , v032
.byte W02
.byte W03
.byte Gn3
.byte W03
.byte W02
.byte En4 , v020
.byte W04
.byte W01
.byte Gn3
.byte W05
.byte FINE
@******************************************************@
.align 2
se_m_brick_break:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_brick_break_pri @ Priority
.byte se_m_brick_break_rev @ Reverb.
.word se_m_brick_break_grp
.word se_m_brick_break_1
.word se_m_brick_break_2
.end
|
jotana240/PokemonEsmeraldaESP
| 2,675
|
sound/songs/se_m_string_shot2.s
|
.include "MPlayDef.s"
.equ se_m_string_shot2_grp, voicegroup128
.equ se_m_string_shot2_pri, 4
.equ se_m_string_shot2_rev, reverb_set+50
.equ se_m_string_shot2_mvl, 127
.equ se_m_string_shot2_key, 0
.equ se_m_string_shot2_tbs, 1
.equ se_m_string_shot2_exg, 0
.equ se_m_string_shot2_cmp, 1
.section .rodata
.global se_m_string_shot2
.align 2
@********************** Track 1 **********************@
se_m_string_shot2_1:
.byte KEYSH , se_m_string_shot2_key+0
.byte TEMPO , 250*se_m_string_shot2_tbs/2
.byte VOICE , 10
.byte BENDR , 12
.byte VOL , 105*se_m_string_shot2_mvl/mxv
.byte PAN , c_v-1
.byte BEND , c_v+0
.byte N09 , En4 , v112
.byte W03
.byte BEND , c_v+6
.byte W03
.byte c_v+12
.byte W05
.byte c_v+8
.byte W01
.byte PAN , c_v+16
.byte N09 , Gn4
.byte W03
.byte BEND , c_v-8
.byte W03
.byte c_v-14
.byte W06
.byte PAN , c_v+0
.byte BEND , c_v-11
.byte N09 , En4
.byte W03
.byte BEND , c_v-5
.byte W03
.byte c_v+1
.byte W05
.byte c_v-3
.byte W01
.byte PAN , c_v-16
.byte N09 , Gn4
.byte W03
.byte BEND , c_v-19
.byte W03
.byte c_v-25
.byte W06
.byte PAN , c_v+0
.byte BEND , c_v-19
.byte N09 , En4
.byte W03
.byte BEND , c_v-13
.byte W03
.byte c_v-6
.byte W05
.byte c_v-10
.byte W01
.byte PAN , c_v+16
.byte N09 , Gn4 , v096
.byte W03
.byte BEND , c_v-27
.byte W03
.byte c_v-32
.byte W06
.byte PAN , c_v+0
.byte BEND , c_v-32
.byte N09 , En4 , v084
.byte W03
.byte BEND , c_v-26
.byte W03
.byte c_v-19
.byte W05
.byte c_v-23
.byte W01
.byte PAN , c_v-16
.byte N09 , Gn4 , v060
.byte W03
.byte BEND , c_v-40
.byte W03
.byte c_v-45
.byte W06
.byte FINE
@********************** Track 2 **********************@
se_m_string_shot2_2:
.byte KEYSH , se_m_string_shot2_key+0
.byte VOICE , 5
.byte VOL , 105*se_m_string_shot2_mvl/mxv
.byte PAN , c_v+9
.byte N09 , Cn3 , v052
.byte W12
.byte PAN , c_v-7
.byte N09 , Gn2
.byte W12
se_m_string_shot2_2_000:
.byte PAN , c_v+9
.byte N09 , Cn3 , v052
.byte W12
.byte PAN , c_v-6
.byte N09 , Gn2
.byte W12
.byte PEND
.byte PATT
.word se_m_string_shot2_2_000
.byte PATT
.word se_m_string_shot2_2_000
.byte FINE
@******************************************************@
.align 2
se_m_string_shot2:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_string_shot2_pri @ Priority
.byte se_m_string_shot2_rev @ Reverb.
.word se_m_string_shot2_grp
.word se_m_string_shot2_1
.word se_m_string_shot2_2
.end
|
jotana240/PokemonEsmeraldaESP
| 1,450
|
sound/songs/se_m_icy_wind.s
|
.include "MPlayDef.s"
.equ se_m_icy_wind_grp, voicegroup128
.equ se_m_icy_wind_pri, 4
.equ se_m_icy_wind_rev, reverb_set+50
.equ se_m_icy_wind_mvl, 127
.equ se_m_icy_wind_key, 0
.equ se_m_icy_wind_tbs, 1
.equ se_m_icy_wind_exg, 0
.equ se_m_icy_wind_cmp, 1
.section .rodata
.global se_m_icy_wind
.align 2
@********************** Track 1 **********************@
se_m_icy_wind_1:
.byte KEYSH , se_m_icy_wind_key+0
.byte TEMPO , 150*se_m_icy_wind_tbs/2
.byte VOICE , 3
.byte VOL , 100*se_m_icy_wind_mvl/mxv
.byte PAN , c_v+0
.byte N01 , Ds4 , v112
.byte W04
.byte PAN , c_v+6
.byte N01 , Bn4 , v040
.byte W04
.byte PAN , c_v-5
.byte N01 , Ds4 , v112
.byte W01
.byte PAN , c_v+0
.byte N01 , Bn4
.byte W03
.byte FINE
@********************** Track 2 **********************@
se_m_icy_wind_2:
.byte KEYSH , se_m_icy_wind_key+0
.byte VOICE , 5
.byte VOL , 100*se_m_icy_wind_mvl/mxv
.byte PAN , c_v+0
.byte N01 , Dn4 , v040
.byte W04
.byte Bn3
.byte W02
.byte PAN , c_v-7
.byte W02
.byte c_v+9
.byte W01
.byte N01 , Dn4
.byte W01
.byte PAN , c_v-7
.byte W02
.byte FINE
@******************************************************@
.align 2
se_m_icy_wind:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_icy_wind_pri @ Priority
.byte se_m_icy_wind_rev @ Reverb.
.word se_m_icy_wind_grp
.word se_m_icy_wind_1
.word se_m_icy_wind_2
.end
|
jotana240/PokemonEsmeraldaESP
| 1,818
|
sound/songs/se_m_dizzy_punch.s
|
.include "MPlayDef.s"
.equ se_m_dizzy_punch_grp, voicegroup128
.equ se_m_dizzy_punch_pri, 4
.equ se_m_dizzy_punch_rev, reverb_set+50
.equ se_m_dizzy_punch_mvl, 127
.equ se_m_dizzy_punch_key, 0
.equ se_m_dizzy_punch_tbs, 1
.equ se_m_dizzy_punch_exg, 0
.equ se_m_dizzy_punch_cmp, 1
.section .rodata
.global se_m_dizzy_punch
.align 2
@********************** Track 1 **********************@
se_m_dizzy_punch_1:
.byte KEYSH , se_m_dizzy_punch_key+0
.byte TEMPO , 150*se_m_dizzy_punch_tbs/2
.byte VOICE , 19
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 5*se_m_dizzy_punch_mvl/mxv
.byte BEND , c_v+0
.byte N07 , Bn5 , v080
.byte W01
.byte VOL , 55*se_m_dizzy_punch_mvl/mxv
.byte PAN , c_v+11
.byte BEND , c_v+3
.byte W01
.byte VOL , 67*se_m_dizzy_punch_mvl/mxv
.byte PAN , c_v+22
.byte BEND , c_v+0
.byte W01
.byte VOL , 90*se_m_dizzy_punch_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v-6
.byte W01
.byte PAN , c_v-12
.byte BEND , c_v-14
.byte W02
.byte VOL , 4*se_m_dizzy_punch_mvl/mxv
.byte PAN , c_v-22
.byte BEND , c_v-23
.byte W01
.byte PAN , c_v-13
.byte BEND , c_v+0
.byte N04 , Cn6
.byte W01
.byte VOL , 66*se_m_dizzy_punch_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+1
.byte W01
.byte VOL , 90*se_m_dizzy_punch_mvl/mxv
.byte PAN , c_v+11
.byte BEND , c_v+3
.byte W01
.byte VOL , 4*se_m_dizzy_punch_mvl/mxv
.byte PAN , c_v+21
.byte BEND , c_v+5
.byte W14
.byte VOL , 90*se_m_dizzy_punch_mvl/mxv
.byte FINE
@******************************************************@
.align 2
se_m_dizzy_punch:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_dizzy_punch_pri @ Priority
.byte se_m_dizzy_punch_rev @ Reverb.
.word se_m_dizzy_punch_grp
.word se_m_dizzy_punch_1
.end
|
jotana240/PokemonEsmeraldaESP
| 2,316
|
sound/songs/se_m_sacred_fire.s
|
.include "MPlayDef.s"
.equ se_m_sacred_fire_grp, voicegroup128
.equ se_m_sacred_fire_pri, 4
.equ se_m_sacred_fire_rev, reverb_set+50
.equ se_m_sacred_fire_mvl, 127
.equ se_m_sacred_fire_key, 0
.equ se_m_sacred_fire_tbs, 1
.equ se_m_sacred_fire_exg, 0
.equ se_m_sacred_fire_cmp, 1
.section .rodata
.global se_m_sacred_fire
.align 2
@********************** Track 1 **********************@
se_m_sacred_fire_1:
.byte KEYSH , se_m_sacred_fire_key+0
.byte TEMPO , 150*se_m_sacred_fire_tbs/2
.byte VOICE , 29
.byte BENDR , 12
.byte VOL , 110*se_m_sacred_fire_mvl/mxv
.byte PAN , c_v+5
.byte BEND , c_v+0
.byte N04 , Cn3 , v127
.byte W03
.byte PAN , c_v+0
.byte W01
.byte N18 , Gn4
.byte W02
.byte PAN , c_v-5
.byte W01
.byte VOL , 98*se_m_sacred_fire_mvl/mxv
.byte BEND , c_v+2
.byte W02
.byte PAN , c_v+0
.byte W01
.byte VOL , 83*se_m_sacred_fire_mvl/mxv
.byte BEND , c_v+6
.byte W02
.byte PAN , c_v+5
.byte W01
.byte BEND , c_v+9
.byte W01
.byte VOL , 63*se_m_sacred_fire_mvl/mxv
.byte W01
.byte PAN , c_v+0
.byte W01
.byte BEND , c_v+13
.byte W02
.byte VOL , 44*se_m_sacred_fire_mvl/mxv
.byte PAN , c_v-5
.byte W02
.byte VOL , 28*se_m_sacred_fire_mvl/mxv
.byte BEND , c_v+20
.byte W01
.byte PAN , c_v-2
.byte W01
.byte VOL , 12*se_m_sacred_fire_mvl/mxv
.byte W02
.byte FINE
@********************** Track 2 **********************@
se_m_sacred_fire_2:
.byte KEYSH , se_m_sacred_fire_key+0
.byte VOICE , 27
.byte PAN , c_v+0
.byte VOL , 110*se_m_sacred_fire_mvl/mxv
.byte N01 , Gn2 , v032
.byte W02
.byte N01
.byte W02
.byte N18
.byte W03
.byte VOL , 98*se_m_sacred_fire_mvl/mxv
.byte W03
.byte 83*se_m_sacred_fire_mvl/mxv
.byte W04
.byte 63*se_m_sacred_fire_mvl/mxv
.byte W04
.byte 44*se_m_sacred_fire_mvl/mxv
.byte W02
.byte 28*se_m_sacred_fire_mvl/mxv
.byte W02
.byte 12*se_m_sacred_fire_mvl/mxv
.byte W02
.byte FINE
@******************************************************@
.align 2
se_m_sacred_fire:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_sacred_fire_pri @ Priority
.byte se_m_sacred_fire_rev @ Reverb.
.word se_m_sacred_fire_grp
.word se_m_sacred_fire_1
.word se_m_sacred_fire_2
.end
|
jotana240/PokemonEsmeraldaESP
| 2,565
|
sound/songs/se_m_lick.s
|
.include "MPlayDef.s"
.equ se_m_lick_grp, voicegroup128
.equ se_m_lick_pri, 4
.equ se_m_lick_rev, reverb_set+50
.equ se_m_lick_mvl, 127
.equ se_m_lick_key, 0
.equ se_m_lick_tbs, 1
.equ se_m_lick_exg, 0
.equ se_m_lick_cmp, 1
.section .rodata
.global se_m_lick
.align 2
@********************** Track 1 **********************@
se_m_lick_1:
.byte KEYSH , se_m_lick_key+0
.byte TEMPO , 150*se_m_lick_tbs/2
.byte VOICE , 31
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 110*se_m_lick_mvl/mxv
.byte BEND , c_v-5
.byte N32 , Cn3 , v127
.byte W01
.byte PAN , c_v+4
.byte BEND , c_v-9
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v-13
.byte W01
.byte PAN , c_v-4
.byte BEND , c_v-20
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v-25
.byte W02
.byte PAN , c_v+4
.byte BEND , c_v-39
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v-6
.byte W01
.byte PAN , c_v-4
.byte BEND , c_v-3
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v+6
.byte W01
.byte PAN , c_v+4
.byte BEND , c_v+3
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+9
.byte W01
.byte PAN , c_v-4
.byte BEND , c_v+6
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v+12
.byte W01
.byte PAN , c_v+4
.byte BEND , c_v+8
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v+16
.byte W02
.byte PAN , c_v-4
.byte VOL , 102*se_m_lick_mvl/mxv
.byte BEND , c_v+12
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v+16
.byte W01
.byte PAN , c_v+4
.byte VOL , 97*se_m_lick_mvl/mxv
.byte BEND , c_v+18
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v+14
.byte W01
.byte PAN , c_v-4
.byte VOL , 92*se_m_lick_mvl/mxv
.byte BEND , c_v+18
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+20
.byte W01
.byte PAN , c_v+4
.byte VOL , 88*se_m_lick_mvl/mxv
.byte BEND , c_v+17
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v+12
.byte W01
.byte PAN , c_v-4
.byte VOL , 81*se_m_lick_mvl/mxv
.byte BEND , c_v+16
.byte W01
.byte PAN , c_v+0
.byte VOL , 64*se_m_lick_mvl/mxv
.byte BEND , c_v+12
.byte W02
.byte PAN , c_v+4
.byte VOL , 49*se_m_lick_mvl/mxv
.byte BEND , c_v+14
.byte W01
.byte PAN , c_v+0
.byte VOL , 25*se_m_lick_mvl/mxv
.byte BEND , c_v+11
.byte W05
.byte FINE
@******************************************************@
.align 2
se_m_lick:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_lick_pri @ Priority
.byte se_m_lick_rev @ Reverb.
.word se_m_lick_grp
.word se_m_lick_1
.end
|
jotana240/PokemonEsmeraldaESP
| 1,662
|
sound/songs/se_m_hyper_beam.s
|
.include "MPlayDef.s"
.equ se_m_hyper_beam_grp, voicegroup128
.equ se_m_hyper_beam_pri, 4
.equ se_m_hyper_beam_rev, reverb_set+50
.equ se_m_hyper_beam_mvl, 127
.equ se_m_hyper_beam_key, 0
.equ se_m_hyper_beam_tbs, 1
.equ se_m_hyper_beam_exg, 0
.equ se_m_hyper_beam_cmp, 1
.section .rodata
.global se_m_hyper_beam
.align 2
@********************** Track 1 **********************@
se_m_hyper_beam_1:
.byte KEYSH , se_m_hyper_beam_key+0
.byte TEMPO , 150*se_m_hyper_beam_tbs/2
.byte VOICE , 18
.byte VOL , 110*se_m_hyper_beam_mvl/mxv
.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N02 , En3 , v127
.byte W03
.byte N01 , As3
.byte W03
.byte N02 , Gn3
.byte W03
.byte N01 , Cs4
.byte W03
.byte PAN , c_v+7
.byte N02 , En3 , v072
.byte W03
.byte N01 , As3
.byte W03
.byte PAN , c_v-7
.byte N02 , Gn3 , v040
.byte W03
.byte N01 , Cs4
.byte W03
.byte FINE
@********************** Track 2 **********************@
se_m_hyper_beam_2:
.byte KEYSH , se_m_hyper_beam_key+0
.byte VOICE , 5
.byte VOL , 110*se_m_hyper_beam_mvl/mxv
.byte N01 , Cn3 , v040
.byte W02
.byte N01
.byte W04
.byte N01
.byte W02
.byte N01
.byte W04
se_m_hyper_beam_2_000:
.byte N01 , Cn3 , v020
.byte W02
.byte N01
.byte W04
.byte PEND
.byte PATT
.word se_m_hyper_beam_2_000
.byte FINE
@******************************************************@
.align 2
se_m_hyper_beam:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_hyper_beam_pri @ Priority
.byte se_m_hyper_beam_rev @ Reverb.
.word se_m_hyper_beam_grp
.word se_m_hyper_beam_1
.word se_m_hyper_beam_2
.end
|
jotana240/PokemonEsmeraldaESP
| 3,453
|
sound/songs/se_m_baton_pass.s
|
.include "MPlayDef.s"
.equ se_m_baton_pass_grp, voicegroup128
.equ se_m_baton_pass_pri, 4
.equ se_m_baton_pass_rev, reverb_set+50
.equ se_m_baton_pass_mvl, 127
.equ se_m_baton_pass_key, 0
.equ se_m_baton_pass_tbs, 1
.equ se_m_baton_pass_exg, 0
.equ se_m_baton_pass_cmp, 1
.section .rodata
.global se_m_baton_pass
.align 2
@********************** Track 1 **********************@
se_m_baton_pass_1:
.byte KEYSH , se_m_baton_pass_key+0
.byte VOICE , 19
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 12*se_m_baton_pass_mvl/mxv
.byte BEND , c_v+49
.byte N06 , Gn4 , v080
.byte W01
.byte VOL , 44*se_m_baton_pass_mvl/mxv
.byte BEND , c_v+22
.byte W01
.byte VOL , 62*se_m_baton_pass_mvl/mxv
.byte PAN , c_v+8
.byte VOL , 75*se_m_baton_pass_mvl/mxv
.byte BEND , c_v+20
.byte W01
.byte VOL , 87*se_m_baton_pass_mvl/mxv
.byte BEND , c_v+33
.byte W01
.byte VOL , 96*se_m_baton_pass_mvl/mxv
.byte PAN , c_v-7
.byte VOL , 100*se_m_baton_pass_mvl/mxv
.byte BEND , c_v+54
.byte W01
.byte c_v+63
.byte W01
.byte W02
.byte PAN , c_v+0
.byte N04 , Gn4 , v040
.byte W01
.byte W03
.byte W03
.byte VOICE , 45
.byte MOD , 30
.byte BENDR , 24
.byte VOL , 54*se_m_baton_pass_mvl/mxv
.byte BEND , c_v+0
.byte N06 , Gn3 , v108
.byte W01
.byte VOL , 70*se_m_baton_pass_mvl/mxv
.byte BEND , c_v+4
.byte W01
.byte PAN , c_v+5
.byte VOL , 80*se_m_baton_pass_mvl/mxv
.byte BEND , c_v+9
.byte W01
.byte VOL , 100*se_m_baton_pass_mvl/mxv
.byte BEND , c_v+16
.byte W01
.byte c_v+24
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+2
.byte N06 , An3 , v100
.byte W01
.byte BEND , c_v+7
.byte W01
.byte PAN , c_v-4
.byte BEND , c_v+12
.byte W01
.byte c_v+18
.byte W01
.byte c_v+27
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+4
.byte N06 , Bn3 , v060
.byte W01
.byte BEND , c_v+9
.byte W01
.byte PAN , c_v+6
.byte BEND , c_v+14
.byte W01
.byte c_v+20
.byte W01
.byte c_v+29
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+6
.byte N06 , Cn4 , v040
.byte W01
.byte BEND , c_v+11
.byte W01
.byte PAN , c_v-6
.byte BEND , c_v+15
.byte W01
.byte c_v+22
.byte W01
.byte c_v+31
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v+9
.byte N06 , Dn4 , v020
.byte W01
.byte BEND , c_v+14
.byte W01
.byte PAN , c_v+8
.byte BEND , c_v+18
.byte W01
.byte c_v+25
.byte W01
.byte c_v+34
.byte W02
.byte FINE
@********************** Track 2 **********************@
se_m_baton_pass_2:
.byte KEYSH , se_m_baton_pass_key+0
.byte VOICE , 57
.byte VOL , 59*se_m_baton_pass_mvl/mxv
.byte N06 , Gs4 , v052
.byte W01
.byte VOL , 72*se_m_baton_pass_mvl/mxv
.byte W01
.byte 90*se_m_baton_pass_mvl/mxv
.byte W01
.byte 100*se_m_baton_pass_mvl/mxv
.byte W03
.byte W02
.byte N04 , Gs4 , v024
.byte W01
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte FINE
@******************************************************@
.align 2
se_m_baton_pass:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_baton_pass_pri @ Priority
.byte se_m_baton_pass_rev @ Reverb.
.word se_m_baton_pass_grp
.word se_m_baton_pass_1
.word se_m_baton_pass_2
.end
|
jotana240/PokemonEsmeraldaESP
| 1,224
|
sound/songs/se_m_dig.s
|
.include "MPlayDef.s"
.equ se_m_dig_grp, voicegroup128
.equ se_m_dig_pri, 4
.equ se_m_dig_rev, reverb_set+50
.equ se_m_dig_mvl, 127
.equ se_m_dig_key, 0
.equ se_m_dig_tbs, 1
.equ se_m_dig_exg, 0
.equ se_m_dig_cmp, 1
.section .rodata
.global se_m_dig
.align 2
@********************** Track 1 **********************@
se_m_dig_1:
.byte KEYSH , se_m_dig_key+0
.byte TEMPO , 150*se_m_dig_tbs/2
.byte VOICE , 36
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 115*se_m_dig_mvl/mxv
.byte BEND , c_v+0
.byte N01 , Cn2 , v112
.byte W01
.byte VOICE , 26
.byte N02 , Cn3 , v127
.byte W01
.byte PAN , c_v+5
.byte BEND , c_v+4
.byte W01
.byte c_v+16
.byte N03
.byte W01
.byte PAN , c_v-8
.byte BEND , c_v+28
.byte W02
.byte c_v+45
.byte W01
.byte VOICE , 36
.byte PAN , c_v+12
.byte BEND , c_v+0
.byte N02 , Cn3 , v056
.byte W02
.byte W03
.byte PAN , c_v-12
.byte N02 , Cn3 , v036
.byte W03
.byte FINE
@******************************************************@
.align 2
se_m_dig:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_dig_pri @ Priority
.byte se_m_dig_rev @ Reverb.
.word se_m_dig_grp
.word se_m_dig_1
.end
|
jotana240/PokemonEsmeraldaESP
| 5,640
|
sound/songs/se_m_sandstorm.s
|
.include "MPlayDef.s"
.equ se_m_sandstorm_grp, voicegroup128
.equ se_m_sandstorm_pri, 4
.equ se_m_sandstorm_rev, reverb_set+50
.equ se_m_sandstorm_mvl, 127
.equ se_m_sandstorm_key, 0
.equ se_m_sandstorm_tbs, 1
.equ se_m_sandstorm_exg, 0
.equ se_m_sandstorm_cmp, 1
.section .rodata
.global se_m_sandstorm
.align 2
@********************** Track 1 **********************@
se_m_sandstorm_1:
.byte KEYSH , se_m_sandstorm_key+0
.byte TEMPO , 200*se_m_sandstorm_tbs/2
.byte VOICE , 2
.byte BENDR , 12
.byte PAN , c_v-48
.byte VOL , 11*se_m_sandstorm_mvl/mxv
.byte BEND , c_v+0
.byte TIE , En3 , v127
.byte W03
.byte VOL , 17*se_m_sandstorm_mvl/mxv
.byte BEND , c_v+22
.byte W02
.byte c_v+8
.byte W01
.byte VOL , 24*se_m_sandstorm_mvl/mxv
.byte W03
.byte 32*se_m_sandstorm_mvl/mxv
.byte BEND , c_v+0
.byte W03
.byte VOL , 52*se_m_sandstorm_mvl/mxv
.byte W03
.byte 65*se_m_sandstorm_mvl/mxv
.byte W03
.byte 76*se_m_sandstorm_mvl/mxv
.byte W02
.byte 88*se_m_sandstorm_mvl/mxv
.byte PAN , c_v-43
.byte W02
.byte VOL , 98*se_m_sandstorm_mvl/mxv
.byte W02
.byte BEND , c_v+0
.byte W02
.byte VOL , 111*se_m_sandstorm_mvl/mxv
.byte W01
.byte BEND , c_v-7
.byte W01
.byte VOL , 127*se_m_sandstorm_mvl/mxv
.byte W02
.byte BEND , c_v-12
.byte W02
.byte PAN , c_v-38
.byte W01
.byte BEND , c_v-20
.byte W06
.byte c_v-13
.byte W05
.byte PAN , c_v-31
.byte W01
.byte BEND , c_v-6
.byte W03
.byte W03
.byte c_v+6
.byte W03
.byte c_v+11
.byte W03
.byte c_v+20
.byte W01
.byte PAN , c_v-21
.byte W05
.byte BEND , c_v+12
.byte W03
.byte c_v+7
.byte W06
.byte PAN , c_v-16
.byte BEND , c_v+0
.byte W03
.byte c_v-7
.byte W03
.byte c_v-12
.byte W03
.byte c_v-20
.byte W06
.byte PAN , c_v-7
.byte BEND , c_v-13
.byte W06
.byte c_v-6
.byte W03
.byte c_v+0
.byte W03
.byte PAN , c_v+2
.byte BEND , c_v+22
.byte W02
.byte c_v+8
.byte W04
.byte c_v+0
.byte W05
.byte PAN , c_v+10
.byte W10
.byte BEND , c_v+0
.byte W01
.byte PAN , c_v+16
.byte W02
.byte BEND , c_v-7
.byte W03
.byte c_v-12
.byte W03
.byte PAN , c_v+24
.byte BEND , c_v-20
.byte W06
.byte c_v-13
.byte W05
.byte PAN , c_v+32
.byte W01
.byte BEND , c_v-6
.byte W03
.byte W03
.byte c_v+6
.byte W03
.byte c_v+11
.byte W03
.byte c_v+20
.byte W01
.byte PAN , c_v+40
.byte W05
.byte BEND , c_v+12
.byte W03
.byte c_v+7
.byte W04
.byte VOL , 114*se_m_sandstorm_mvl/mxv
.byte W02
.byte BEND , c_v+0
.byte W01
.byte PAN , c_v+48
.byte W01
.byte VOL , 104*se_m_sandstorm_mvl/mxv
.byte W01
.byte BEND , c_v-7
.byte W03
.byte VOL , 93*se_m_sandstorm_mvl/mxv
.byte BEND , c_v-12
.byte W03
.byte VOL , 82*se_m_sandstorm_mvl/mxv
.byte BEND , c_v-20
.byte W04
.byte VOL , 67*se_m_sandstorm_mvl/mxv
.byte W02
.byte BEND , c_v-13
.byte W01
.byte VOL , 52*se_m_sandstorm_mvl/mxv
.byte W03
.byte 32*se_m_sandstorm_mvl/mxv
.byte W02
.byte 13*se_m_sandstorm_mvl/mxv
.byte BEND , c_v-6
.byte W03
.byte EOT
.byte FINE
@********************** Track 2 **********************@
se_m_sandstorm_2:
.byte KEYSH , se_m_sandstorm_key+0
.byte VOICE , 57
.byte PAN , c_v+0
.byte VOL , 60*se_m_sandstorm_mvl/mxv
.byte N03 , Cn3 , v100
.byte W03
.byte En3 , v080
.byte W04
.byte Dn3
.byte W03
.byte Cn3 , v100
.byte W04
.byte En3 , v080
.byte W04
.byte Dn3
.byte W03
.byte Cn3 , v100
.byte W03
se_m_sandstorm_2_000:
.byte W01
.byte N03 , En3 , v080
.byte W03
.byte Dn3
.byte W04
.byte Cn3 , v100
.byte W04
.byte En3 , v080
.byte W03
.byte Dn3
.byte W04
.byte Cn3 , v100
.byte W03
.byte En3 , v080
.byte W02
.byte PEND
.byte W02
.byte Dn3
.byte W04
.byte Cn3 , v100
.byte W03
.byte En3 , v080
.byte W04
.byte Dn3
.byte W03
.byte Cn3 , v100
.byte W04
.byte En3 , v080
.byte W04
.byte Cn3 , v100
.byte W03
.byte En3 , v080
.byte W04
.byte Dn3
.byte W03
.byte Cn3 , v100
.byte W04
.byte En3 , v080
.byte W04
.byte Dn3
.byte W03
.byte Cn3 , v100
.byte W03
.byte PATT
.word se_m_sandstorm_2_000
.byte W02
.byte N03 , Cn3 , v076
.byte W04
.byte En3 , v064
.byte W03
.byte Dn3 , v060
.byte W04
.byte Cn3 , v076
.byte W03
.byte En3 , v052
.byte W04
.byte Dn3 , v048
.byte W04
.byte Cn3 , v068
.byte W03
.byte En3 , v044
.byte W04
.byte Dn3 , v040
.byte W03
.byte Cn3 , v056
.byte W04
.byte En3 , v032
.byte W04
.byte Dn3
.byte W03
.byte Cn3 , v048
.byte W03
.byte W01
.byte En3 , v024
.byte W03
.byte Dn3 , v020
.byte W04
.byte Cn3 , v036
.byte W04
.byte En3 , v016
.byte W03
.byte Dn3 , v012
.byte W04
.byte Cn3 , v028
.byte W05
.byte FINE
@******************************************************@
.align 2
se_m_sandstorm:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_sandstorm_pri @ Priority
.byte se_m_sandstorm_rev @ Reverb.
.word se_m_sandstorm_grp
.word se_m_sandstorm_1
.word se_m_sandstorm_2
.end
|
jotana240/PokemonEsmeraldaESP
| 2,248
|
sound/songs/se_m_hyper_beam2.s
|
.include "MPlayDef.s"
.equ se_m_hyper_beam2_grp, voicegroup128
.equ se_m_hyper_beam2_pri, 4
.equ se_m_hyper_beam2_rev, reverb_set+50
.equ se_m_hyper_beam2_mvl, 127
.equ se_m_hyper_beam2_key, 0
.equ se_m_hyper_beam2_tbs, 1
.equ se_m_hyper_beam2_exg, 0
.equ se_m_hyper_beam2_cmp, 1
.section .rodata
.global se_m_hyper_beam2
.align 2
@********************** Track 1 **********************@
se_m_hyper_beam2_1:
.byte KEYSH , se_m_hyper_beam2_key+0
.byte TEMPO , 150*se_m_hyper_beam2_tbs/2
.byte VOICE , 45
.byte VOL , 110*se_m_hyper_beam2_mvl/mxv
.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N03 , Gn3 , v092
.byte W01
.byte BEND , c_v+11
.byte W01
.byte c_v+28
.byte W01
.byte c_v+0
.byte N02 , Cs4
.byte W01
.byte BEND , c_v+30
.byte W02
.byte c_v+0
.byte N03 , As3
.byte W01
.byte BEND , c_v+11
.byte W01
.byte c_v+28
.byte W01
.byte c_v+0
.byte N02 , En4
.byte W01
.byte BEND , c_v+30
.byte W02
.byte PAN , c_v+7
.byte BEND , c_v+0
.byte N03 , Gn3 , v040
.byte W01
.byte BEND , c_v+11
.byte W01
.byte c_v+28
.byte W01
.byte c_v+0
.byte N02 , Cs4
.byte W01
.byte BEND , c_v+30
.byte W02
.byte PAN , c_v-7
.byte BEND , c_v+0
.byte N03 , As3 , v016
.byte W01
.byte BEND , c_v+11
.byte W01
.byte c_v+28
.byte W01
.byte c_v+0
.byte N02 , En4
.byte W01
.byte BEND , c_v+30
.byte W02
.byte FINE
@********************** Track 2 **********************@
se_m_hyper_beam2_2:
.byte KEYSH , se_m_hyper_beam2_key+0
.byte VOICE , 5
.byte VOL , 110*se_m_hyper_beam2_mvl/mxv
.byte N01 , Cn3 , v032
.byte W02
.byte N01
.byte W04
.byte N01
.byte W02
.byte N01
.byte W04
se_m_hyper_beam2_2_000:
.byte N01 , Cn3 , v020
.byte W02
.byte N01
.byte W04
.byte PEND
.byte PATT
.word se_m_hyper_beam2_2_000
.byte FINE
@******************************************************@
.align 2
se_m_hyper_beam2:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_hyper_beam2_pri @ Priority
.byte se_m_hyper_beam2_rev @ Reverb.
.word se_m_hyper_beam2_grp
.word se_m_hyper_beam2_1
.word se_m_hyper_beam2_2
.end
|
jotana240/PokemonEsmeraldaESP
| 2,262
|
sound/songs/se_m_thunder_wave.s
|
.include "MPlayDef.s"
.equ se_m_thunder_wave_grp, voicegroup128
.equ se_m_thunder_wave_pri, 4
.equ se_m_thunder_wave_rev, reverb_set+50
.equ se_m_thunder_wave_mvl, 127
.equ se_m_thunder_wave_key, 0
.equ se_m_thunder_wave_tbs, 1
.equ se_m_thunder_wave_exg, 0
.equ se_m_thunder_wave_cmp, 1
.section .rodata
.global se_m_thunder_wave
.align 2
@********************** Track 1 **********************@
se_m_thunder_wave_1:
.byte KEYSH , se_m_thunder_wave_key+0
.byte TEMPO , 150*se_m_thunder_wave_tbs/2
.byte VOICE , 18
.byte VOL , 110*se_m_thunder_wave_mvl/mxv
.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+32
.byte N06 , Gn3 , v127
.byte W02
.byte PAN , c_v-8
.byte W01
.byte BEND , c_v+0
.byte W03
.byte PAN , c_v+0
.byte BEND , c_v+32
.byte N04 , Cn3
.byte W02
.byte PAN , c_v+9
.byte W01
.byte BEND , c_v-12
.byte W03
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N01 , Gn3
.byte W02
.byte Bn2
.byte W02
.byte N13 , Gn3
.byte W02
.byte VOL , 96*se_m_thunder_wave_mvl/mxv
.byte W01
.byte 85*se_m_thunder_wave_mvl/mxv
.byte W01
.byte BEND , c_v-23
.byte W01
.byte VOL , 66*se_m_thunder_wave_mvl/mxv
.byte W01
.byte BEND , c_v-40
.byte W01
.byte VOL , 36*se_m_thunder_wave_mvl/mxv
.byte W01
.byte BEND , c_v-54
.byte W02
.byte VOL , 12*se_m_thunder_wave_mvl/mxv
.byte W01
.byte BEND , c_v-64
.byte W21
.byte FINE
@********************** Track 2 **********************@
se_m_thunder_wave_2:
.byte KEYSH , se_m_thunder_wave_key+0
.byte VOICE , 5
.byte VOL , 110*se_m_thunder_wave_mvl/mxv
.byte PAN , c_v-7
.byte N02 , En3 , v052
.byte W04
.byte PAN , c_v+10
.byte N02 , En3 , v044
.byte W04
.byte PAN , c_v-7
.byte N02 , En3 , v036
.byte W04
.byte PAN , c_v+10
.byte N02 , En3 , v028
.byte W04
.byte PAN , c_v-7
.byte N02 , En3 , v020
.byte W08
.byte W24
.byte FINE
@******************************************************@
.align 2
se_m_thunder_wave:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_thunder_wave_pri @ Priority
.byte se_m_thunder_wave_rev @ Reverb.
.word se_m_thunder_wave_grp
.word se_m_thunder_wave_1
.word se_m_thunder_wave_2
.end
|
jotana240/PokemonEsmeraldaESP
| 4,186
|
sound/songs/se_m_twister.s
|
.include "MPlayDef.s"
.equ se_m_twister_grp, voicegroup128
.equ se_m_twister_pri, 4
.equ se_m_twister_rev, reverb_set+50
.equ se_m_twister_mvl, 127
.equ se_m_twister_key, 0
.equ se_m_twister_tbs, 1
.equ se_m_twister_exg, 0
.equ se_m_twister_cmp, 1
.section .rodata
.global se_m_twister
.align 2
@********************** Track 1 **********************@
se_m_twister_1:
.byte KEYSH , se_m_twister_key+0
.byte TEMPO , 150*se_m_twister_tbs/2
.byte VOICE , 22
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 67*se_m_twister_mvl/mxv
.byte BEND , c_v+0
.byte TIE , Dn2 , v127
.byte W03
.byte VOL , 83*se_m_twister_mvl/mxv
.byte BEND , c_v+22
.byte W03
.byte VOL , 88*se_m_twister_mvl/mxv
.byte PAN , c_v-4
.byte W03
.byte VOL , 95*se_m_twister_mvl/mxv
.byte W02
.byte BEND , c_v+8
.byte W01
.byte VOL , 105*se_m_twister_mvl/mxv
.byte PAN , c_v-8
.byte W03
.byte VOL , 115*se_m_twister_mvl/mxv
.byte W02
.byte BEND , c_v+0
.byte W01
.byte PAN , c_v-12
.byte W06
.byte c_v-17
.byte BEND , c_v+0
.byte W03
.byte c_v-7
.byte W03
.byte PAN , c_v-9
.byte W06
.byte c_v-3
.byte W01
.byte BEND , c_v-12
.byte W02
.byte PAN , c_v+6
.byte W03
.byte c_v+10
.byte W06
.byte c_v+16
.byte W01
.byte BEND , c_v-20
.byte W05
.byte PAN , c_v+13
.byte W06
.byte c_v+8
.byte W03
.byte c_v+0
.byte W01
.byte BEND , c_v-13
.byte W02
.byte PAN , c_v-8
.byte W03
.byte c_v-11
.byte W03
.byte c_v-17
.byte W01
.byte BEND , c_v-6
.byte W05
.byte PAN , c_v-9
.byte W06
.byte c_v-3
.byte W03
.byte c_v+6
.byte W03
.byte c_v+10
.byte W01
.byte BEND , c_v+6
.byte W05
.byte PAN , c_v+16
.byte W06
.byte c_v+13
.byte W06
.byte c_v+8
.byte W03
.byte c_v+0
.byte BEND , c_v+11
.byte W03
.byte PAN , c_v-8
.byte W03
.byte c_v-11
.byte VOL , 103*se_m_twister_mvl/mxv
.byte W03
.byte PAN , c_v-17
.byte W01
.byte BEND , c_v+20
.byte W05
.byte PAN , c_v-9
.byte W01
.byte VOL , 97*se_m_twister_mvl/mxv
.byte W05
.byte PAN , c_v-3
.byte W01
.byte BEND , c_v+12
.byte W02
.byte PAN , c_v+6
.byte VOL , 88*se_m_twister_mvl/mxv
.byte W03
.byte PAN , c_v+10
.byte W02
.byte BEND , c_v+7
.byte W02
.byte VOL , 79*se_m_twister_mvl/mxv
.byte W02
.byte PAN , c_v+16
.byte W04
.byte VOL , 62*se_m_twister_mvl/mxv
.byte BEND , c_v+0
.byte W02
.byte PAN , c_v+13
.byte W04
.byte VOL , 45*se_m_twister_mvl/mxv
.byte W02
.byte PAN , c_v+8
.byte W01
.byte BEND , c_v-7
.byte W01
.byte VOL , 33*se_m_twister_mvl/mxv
.byte W01
.byte PAN , c_v+0
.byte W03
.byte c_v-8
.byte W01
.byte VOL , 18*se_m_twister_mvl/mxv
.byte W02
.byte PAN , c_v-11
.byte W03
.byte EOT
.byte FINE
@********************** Track 2 **********************@
se_m_twister_2:
.byte KEYSH , se_m_twister_key+0
.byte VOICE , 25
.byte VOL , 67*se_m_twister_mvl/mxv
.byte TIE , Gs4 , v012
.byte W03
.byte VOL , 83*se_m_twister_mvl/mxv
.byte W03
.byte 88*se_m_twister_mvl/mxv
.byte W03
.byte 95*se_m_twister_mvl/mxv
.byte W03
.byte 105*se_m_twister_mvl/mxv
.byte W03
.byte 115*se_m_twister_mvl/mxv
.byte W09
.byte W24
.byte W24
.byte W24
.byte W21
.byte 103*se_m_twister_mvl/mxv
.byte W03
.byte W07
.byte 97*se_m_twister_mvl/mxv
.byte W08
.byte 88*se_m_twister_mvl/mxv
.byte W07
.byte 79*se_m_twister_mvl/mxv
.byte W02
.byte W04
.byte 62*se_m_twister_mvl/mxv
.byte W06
.byte 45*se_m_twister_mvl/mxv
.byte W04
.byte 33*se_m_twister_mvl/mxv
.byte W05
.byte 18*se_m_twister_mvl/mxv
.byte W05
.byte EOT
.byte FINE
@******************************************************@
.align 2
se_m_twister:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_twister_pri @ Priority
.byte se_m_twister_rev @ Reverb.
.word se_m_twister_grp
.word se_m_twister_1
.word se_m_twister_2
.end
|
jotana240/PokemonEsmeraldaESP
| 1,640
|
sound/songs/se_m_swagger.s
|
.include "MPlayDef.s"
.equ se_m_swagger_grp, voicegroup128
.equ se_m_swagger_pri, 4
.equ se_m_swagger_rev, reverb_set+50
.equ se_m_swagger_mvl, 127
.equ se_m_swagger_key, 0
.equ se_m_swagger_tbs, 1
.equ se_m_swagger_exg, 0
.equ se_m_swagger_cmp, 1
.section .rodata
.global se_m_swagger
.align 2
@********************** Track 1 **********************@
se_m_swagger_1:
.byte KEYSH , se_m_swagger_key+0
.byte TEMPO , 190*se_m_swagger_tbs/2
.byte VOICE , 2
.byte BENDR , 8
.byte PAN , c_v+0
.byte VOL , 28*se_m_swagger_mvl/mxv
.byte BEND , c_v+0
.byte N15 , An1 , v127
.byte W01
.byte VOL , 60*se_m_swagger_mvl/mxv
.byte W01
.byte 111*se_m_swagger_mvl/mxv
.byte W01
.byte 120*se_m_swagger_mvl/mxv
.byte W01
.byte BEND , c_v-3
.byte W02
.byte PAN , c_v+5
.byte BEND , c_v-6
.byte W01
.byte PAN , c_v-4
.byte BEND , c_v-8
.byte W01
.byte VOL , 109*se_m_swagger_mvl/mxv
.byte PAN , c_v+9
.byte BEND , c_v-10
.byte W01
.byte PAN , c_v-9
.byte BEND , c_v-14
.byte W01
.byte VOL , 95*se_m_swagger_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v-19
.byte W02
.byte VOL , 71*se_m_swagger_mvl/mxv
.byte BEND , c_v-29
.byte W01
.byte VOL , 41*se_m_swagger_mvl/mxv
.byte BEND , c_v-38
.byte W01
.byte VOL , 15*se_m_swagger_mvl/mxv
.byte BEND , c_v-52
.byte W04
.byte FINE
@******************************************************@
.align 2
se_m_swagger:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_swagger_pri @ Priority
.byte se_m_swagger_rev @ Reverb.
.word se_m_swagger_grp
.word se_m_swagger_1
.end
|
jotana240/PokemonEsmeraldaESP
| 1,215
|
sound/songs/se_m_bubble2.s
|
.include "MPlayDef.s"
.equ se_m_bubble2_grp, voicegroup128
.equ se_m_bubble2_pri, 4
.equ se_m_bubble2_rev, reverb_set+50
.equ se_m_bubble2_mvl, 127
.equ se_m_bubble2_key, 0
.equ se_m_bubble2_tbs, 1
.equ se_m_bubble2_exg, 0
.equ se_m_bubble2_cmp, 1
.section .rodata
.global se_m_bubble2
.align 2
@********************** Track 1 **********************@
se_m_bubble2_1:
.byte KEYSH , se_m_bubble2_key+0
.byte TEMPO , 220*se_m_bubble2_tbs/2
.byte VOICE , 24
.byte VOL , 110*se_m_bubble2_mvl/mxv
.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte W03
.byte N09 , Gn4 , v127
.byte W02
.byte BEND , c_v+31
.byte W02
.byte c_v-34
.byte W17
.byte FINE
@********************** Track 2 **********************@
se_m_bubble2_2:
.byte KEYSH , se_m_bubble2_key+0
.byte VOICE , 4
.byte VOL , 110*se_m_bubble2_mvl/mxv
.byte PAN , c_v+0
.byte N01 , Cn4 , v044
.byte W24
.byte FINE
@******************************************************@
.align 2
se_m_bubble2:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_bubble2_pri @ Priority
.byte se_m_bubble2_rev @ Reverb.
.word se_m_bubble2_grp
.word se_m_bubble2_1
.word se_m_bubble2_2
.end
|
jotana240/PokemonEsmeraldaESP
| 2,797
|
sound/songs/se_m_milk_drink.s
|
.include "MPlayDef.s"
.equ se_m_milk_drink_grp, voicegroup128
.equ se_m_milk_drink_pri, 4
.equ se_m_milk_drink_rev, reverb_set+50
.equ se_m_milk_drink_mvl, 127
.equ se_m_milk_drink_key, 0
.equ se_m_milk_drink_tbs, 1
.equ se_m_milk_drink_exg, 0
.equ se_m_milk_drink_cmp, 1
.section .rodata
.global se_m_milk_drink
.align 2
@********************** Track 1 **********************@
se_m_milk_drink_1:
.byte KEYSH , se_m_milk_drink_key+0
.byte TEMPO , 180*se_m_milk_drink_tbs/2
.byte VOICE , 16
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 100*se_m_milk_drink_mvl/mxv
.byte BEND , c_v+0
.byte N06 , An6 , v100
.byte W01
.byte BEND , c_v-11
.byte W01
.byte PAN , c_v+5
.byte VOL , 90*se_m_milk_drink_mvl/mxv
.byte BEND , c_v-20
.byte W01
.byte PAN , c_v-6
.byte VOL , 77*se_m_milk_drink_mvl/mxv
.byte BEND , c_v-37
.byte W01
.byte PAN , c_v+0
.byte VOL , 37*se_m_milk_drink_mvl/mxv
.byte BEND , c_v-47
.byte W02
.byte N02 , An6 , v056
.byte W01
.byte PAN , c_v+5
.byte W01
.byte c_v-6
.byte VOL , 100*se_m_milk_drink_mvl/mxv
.byte BEND , c_v+0
.byte N06 , An6 , v100
.byte W01
.byte PAN , c_v+8
.byte BEND , c_v-11
.byte W01
.byte PAN , c_v-10
.byte VOL , 90*se_m_milk_drink_mvl/mxv
.byte BEND , c_v-20
.byte W02
.byte PAN , c_v+1
.byte VOL , 77*se_m_milk_drink_mvl/mxv
.byte BEND , c_v-37
.byte W01
.byte PAN , c_v+5
.byte VOL , 37*se_m_milk_drink_mvl/mxv
.byte BEND , c_v-47
.byte W01
.byte PAN , c_v-6
.byte N02 , An6 , v056
.byte W01
.byte PAN , c_v+8
.byte W01
.byte c_v-10
.byte VOL , 100*se_m_milk_drink_mvl/mxv
.byte BEND , c_v+0
.byte N06 , An6 , v072
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v-11
.byte W01
.byte PAN , c_v+5
.byte VOL , 90*se_m_milk_drink_mvl/mxv
.byte BEND , c_v-20
.byte W01
.byte PAN , c_v-6
.byte VOL , 77*se_m_milk_drink_mvl/mxv
.byte BEND , c_v-37
.byte W01
.byte PAN , c_v+8
.byte VOL , 37*se_m_milk_drink_mvl/mxv
.byte BEND , c_v-47
.byte W01
.byte PAN , c_v-10
.byte W02
.byte W06
.byte FINE
@********************** Track 2 **********************@
se_m_milk_drink_2:
.byte KEYSH , se_m_milk_drink_key+0
.byte VOICE , 53
.byte VOL , 100*se_m_milk_drink_mvl/mxv
.byte W02
.byte N06 , Fs6 , v040
.byte W04
.byte W04
.byte N06
.byte W02
.byte W06
.byte W01
.byte Fs6 , v032
.byte W05
.byte W06
.byte FINE
@******************************************************@
.align 2
se_m_milk_drink:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_milk_drink_pri @ Priority
.byte se_m_milk_drink_rev @ Reverb.
.word se_m_milk_drink_grp
.word se_m_milk_drink_1
.word se_m_milk_drink_2
.end
|
jotana240/PokemonEsmeraldaESP
| 2,118
|
sound/songs/se_m_surf.s
|
.include "MPlayDef.s"
.equ se_m_surf_grp, voicegroup128
.equ se_m_surf_pri, 4
.equ se_m_surf_rev, reverb_set+50
.equ se_m_surf_mvl, 127
.equ se_m_surf_key, 0
.equ se_m_surf_tbs, 1
.equ se_m_surf_exg, 0
.equ se_m_surf_cmp, 1
.section .rodata
.global se_m_surf
.align 2
@********************** Track 1 **********************@
se_m_surf_1:
.byte KEYSH , se_m_surf_key+0
.byte TEMPO , 150*se_m_surf_tbs/2
.byte VOICE , 36
.byte BENDR , 12
.byte VOL , 27*se_m_surf_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N96 , Cn3 , v112
.byte W04
.byte VOL , 45*se_m_surf_mvl/mxv
.byte W02
.byte PAN , c_v-4
.byte W02
.byte BEND , c_v+4
.byte W01
.byte VOL , 60*se_m_surf_mvl/mxv
.byte W03
.byte PAN , c_v-10
.byte W02
.byte BEND , c_v+9
.byte W01
.byte VOL , 88*se_m_surf_mvl/mxv
.byte W03
.byte PAN , c_v-5
.byte W02
.byte BEND , c_v+14
.byte W04
.byte PAN , c_v+0
.byte W01
.byte VOL , 110*se_m_surf_mvl/mxv
.byte W02
.byte BEND , c_v+19
.byte W03
.byte PAN , c_v+4
.byte W02
.byte BEND , c_v+24
.byte W04
.byte PAN , c_v+11
.byte W06
.byte c_v+4
.byte W06
.byte c_v+0
.byte W06
.byte c_v-4
.byte W02
.byte BEND , c_v+19
.byte W04
.byte PAN , c_v-10
.byte W01
.byte VOL , 98*se_m_surf_mvl/mxv
.byte W05
.byte 81*se_m_surf_mvl/mxv
.byte PAN , c_v-5
.byte BEND , c_v+12
.byte W06
.byte VOL , 68*se_m_surf_mvl/mxv
.byte PAN , c_v+0
.byte W03
.byte BEND , c_v+17
.byte W01
.byte VOL , 50*se_m_surf_mvl/mxv
.byte W02
.byte PAN , c_v+4
.byte W03
.byte VOL , 31*se_m_surf_mvl/mxv
.byte W03
.byte PAN , c_v+11
.byte BEND , c_v+22
.byte W02
.byte VOL , 11*se_m_surf_mvl/mxv
.byte W04
.byte 6*se_m_surf_mvl/mxv
.byte PAN , c_v+4
.byte BEND , c_v+30
.byte W06
.byte FINE
@******************************************************@
.align 2
se_m_surf:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_surf_pri @ Priority
.byte se_m_surf_rev @ Reverb.
.word se_m_surf_grp
.word se_m_surf_1
.end
|
jotana240/PokemonEsmeraldaESP
| 1,165
|
sound/songs/se_m_bonemerang.s
|
.include "MPlayDef.s"
.equ se_m_bonemerang_grp, voicegroup128
.equ se_m_bonemerang_pri, 4
.equ se_m_bonemerang_rev, reverb_set+50
.equ se_m_bonemerang_mvl, 127
.equ se_m_bonemerang_key, 0
.equ se_m_bonemerang_tbs, 1
.equ se_m_bonemerang_exg, 0
.equ se_m_bonemerang_cmp, 1
.section .rodata
.global se_m_bonemerang
.align 2
@********************** Track 1 **********************@
se_m_bonemerang_1:
.byte KEYSH , se_m_bonemerang_key+0
.byte TEMPO , 150*se_m_bonemerang_tbs/2
.byte VOICE , 24
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 110*se_m_bonemerang_mvl/mxv
.byte BEND , c_v+0
.byte N01 , Cn5 , v127
.byte W01
.byte PAN , c_v+10
.byte N01 , Cn6
.byte W01
.byte PAN , c_v+0
.byte N01 , Cn5
.byte W04
.byte N01
.byte W01
.byte PAN , c_v-11
.byte N01 , Cn6
.byte W01
.byte PAN , c_v+0
.byte N01 , Cn5
.byte W04
.byte FINE
@******************************************************@
.align 2
se_m_bonemerang:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_bonemerang_pri @ Priority
.byte se_m_bonemerang_rev @ Reverb.
.word se_m_bonemerang_grp
.word se_m_bonemerang_1
.end
|
jotana240/PokemonEsmeraldaESP
| 1,641
|
sound/songs/se_m_giga_drain.s
|
.include "MPlayDef.s"
.equ se_m_giga_drain_grp, voicegroup128
.equ se_m_giga_drain_pri, 4
.equ se_m_giga_drain_rev, reverb_set+50
.equ se_m_giga_drain_mvl, 127
.equ se_m_giga_drain_key, 0
.equ se_m_giga_drain_tbs, 1
.equ se_m_giga_drain_exg, 0
.equ se_m_giga_drain_cmp, 1
.section .rodata
.global se_m_giga_drain
.align 2
@********************** Track 1 **********************@
se_m_giga_drain_1:
.byte KEYSH , se_m_giga_drain_key+0
.byte TEMPO , 150*se_m_giga_drain_tbs/2
.byte VOICE , 36
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 110*se_m_giga_drain_mvl/mxv
.byte BEND , c_v+0
.byte N03 , Gn2 , v127
.byte W02
.byte PAN , c_v+3
.byte BEND , c_v+2
.byte W01
.byte VOICE , 23
.byte N02 , Cn3 , v104
.byte W01
.byte PAN , c_v-3
.byte BEND , c_v+5
.byte W02
.byte VOICE , 36
.byte N02 , Cn2 , v127
.byte W01
.byte PAN , c_v+7
.byte W01
.byte VOICE , 23
.byte BEND , c_v+4
.byte N06 , Cn3 , v104
.byte W01
.byte PAN , c_v-6
.byte BEND , c_v+0
.byte W01
.byte c_v-5
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v-12
.byte W01
.byte c_v-23
.byte W01
.byte VOICE , 36
.byte BEND , c_v+0
.byte N03 , An2 , v100
.byte W04
.byte PAN , c_v+5
.byte N03 , Bn2 , v076
.byte W03
.byte PAN , c_v-6
.byte N02 , Cs3 , v040
.byte W03
.byte FINE
@******************************************************@
.align 2
se_m_giga_drain:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_giga_drain_pri @ Priority
.byte se_m_giga_drain_rev @ Reverb.
.word se_m_giga_drain_grp
.word se_m_giga_drain_1
.end
|
jotana240/PokemonEsmeraldaESP
| 1,652
|
sound/songs/se_m_self_destruct.s
|
.include "MPlayDef.s"
.equ se_m_self_destruct_grp, voicegroup128
.equ se_m_self_destruct_pri, 4
.equ se_m_self_destruct_rev, reverb_set+50
.equ se_m_self_destruct_mvl, 127
.equ se_m_self_destruct_key, 0
.equ se_m_self_destruct_tbs, 1
.equ se_m_self_destruct_exg, 0
.equ se_m_self_destruct_cmp, 1
.section .rodata
.global se_m_self_destruct
.align 2
@********************** Track 1 **********************@
se_m_self_destruct_1:
.byte KEYSH , se_m_self_destruct_key+0
.byte TEMPO , 150*se_m_self_destruct_tbs/2
.byte VOICE , 41
.byte VOL , 115*se_m_self_destruct_mvl/mxv
.byte BENDR , 12
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N01 , Gn3 , v127
.byte W01
.byte Cn3
.byte W01
.byte N24 , An3
.byte W06
.byte PAN , c_v+6
.byte W04
.byte c_v+0
.byte W01
.byte VOL , 102*se_m_self_destruct_mvl/mxv
.byte W02
.byte PAN , c_v-8
.byte VOL , 88*se_m_self_destruct_mvl/mxv
.byte W03
.byte 78*se_m_self_destruct_mvl/mxv
.byte W01
.byte PAN , c_v+0
.byte W01
.byte VOL , 67*se_m_self_destruct_mvl/mxv
.byte W01
.byte BEND , c_v-2
.byte W01
.byte PAN , c_v+7
.byte VOL , 45*se_m_self_destruct_mvl/mxv
.byte W02
.byte BEND , c_v-8
.byte W01
.byte VOL , 13*se_m_self_destruct_mvl/mxv
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v-15
.byte W22
.byte FINE
@******************************************************@
.align 2
se_m_self_destruct:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_self_destruct_pri @ Priority
.byte se_m_self_destruct_rev @ Reverb.
.word se_m_self_destruct_grp
.word se_m_self_destruct_1
.end
|
jotana240/PokemonEsmeraldaESP
| 2,295
|
sound/songs/se_m_attract.s
|
.include "MPlayDef.s"
.equ se_m_attract_grp, voicegroup128
.equ se_m_attract_pri, 4
.equ se_m_attract_rev, reverb_set+50
.equ se_m_attract_mvl, 127
.equ se_m_attract_key, 0
.equ se_m_attract_tbs, 1
.equ se_m_attract_exg, 0
.equ se_m_attract_cmp, 1
.section .rodata
.global se_m_attract
.align 2
@********************** Track 1 **********************@
se_m_attract_1:
.byte KEYSH , se_m_attract_key+0
.byte TEMPO , 210*se_m_attract_tbs/2
.byte VOICE , 46
.byte VOL , 95*se_m_attract_mvl/mxv
.byte BENDR , 2
.byte PAN , c_v+0
.byte BEND , c_v+15
.byte W03
.byte N06 , Cn6 , v116
.byte W03
.byte W03
.byte En6 , v108
.byte W03
.byte W03
.byte Cs5 , v100
.byte W03
.byte W03
.byte Gs5 , v088
.byte W03
.byte W03
.byte PAN , c_v-4
.byte N06 , Cs6 , v080
.byte W03
.byte W03
.byte PAN , c_v+0
.byte N06 , Dn6 , v072
.byte W03
.byte W03
.byte PAN , c_v+4
.byte N06 , Fs6 , v060
.byte W03
.byte W03
.byte PAN , c_v+0
.byte N06 , Ds5 , v052
.byte W03
.byte W03
.byte PAN , c_v-4
.byte N06 , As5 , v040
.byte W03
.byte W03
.byte PAN , c_v+0
.byte W03
.byte W03
.byte c_v+4
.byte W03
.byte W03
.byte c_v+0
.byte FINE
@********************** Track 2 **********************@
se_m_attract_2:
.byte KEYSH , se_m_attract_key+0
.byte VOICE , 53
.byte BENDR , 2
.byte VOL , 43*se_m_attract_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+15
.byte N06 , Cn5 , v120
.byte W03
.byte W03
.byte Gn5 , v112
.byte W03
.byte W03
.byte Cn6 , v104
.byte W03
.byte W03
.byte Cs6 , v092
.byte W03
.byte W03
.byte Fn6 , v084
.byte W03
.byte W03
.byte Dn5 , v076
.byte W03
.byte W03
.byte An5 , v064
.byte W03
.byte W03
.byte Dn6 , v056
.byte W03
.byte W03
.byte Ds6 , v048
.byte W03
.byte W03
.byte Gn6 , v036
.byte W03
.byte W03
.byte W03
.byte W03
.byte W03
.byte FINE
@******************************************************@
.align 2
se_m_attract:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_attract_pri @ Priority
.byte se_m_attract_rev @ Reverb.
.word se_m_attract_grp
.word se_m_attract_1
.word se_m_attract_2
.end
|
jotana240/PokemonEsmeraldaESP
| 2,995
|
sound/songs/se_m_psybeam.s
|
.include "MPlayDef.s"
.equ se_m_psybeam_grp, voicegroup128
.equ se_m_psybeam_pri, 4
.equ se_m_psybeam_rev, reverb_set+50
.equ se_m_psybeam_mvl, 127
.equ se_m_psybeam_key, 0
.equ se_m_psybeam_tbs, 1
.equ se_m_psybeam_exg, 0
.equ se_m_psybeam_cmp, 1
.section .rodata
.global se_m_psybeam
.align 2
@********************** Track 1 **********************@
se_m_psybeam_1:
.byte KEYSH , se_m_psybeam_key+0
.byte TEMPO , 190*se_m_psybeam_tbs/2
.byte VOICE , 45
.byte BENDR , 8
.byte PAN , c_v+0
.byte VOL , 38*se_m_psybeam_mvl/mxv
.byte MOD , 30
.byte BEND , c_v+1
.byte N42 , As2 , v120
.byte W01
.byte PAN , c_v+3
.byte W01
.byte c_v+5
.byte VOL , 57*se_m_psybeam_mvl/mxv
.byte W01
.byte PAN , c_v+9
.byte W01
.byte VOL , 71*se_m_psybeam_mvl/mxv
.byte W02
.byte PAN , c_v+5
.byte W01
.byte c_v+1
.byte VOL , 82*se_m_psybeam_mvl/mxv
.byte W01
.byte PAN , c_v+0
.byte W01
.byte c_v-3
.byte VOL , 94*se_m_psybeam_mvl/mxv
.byte W01
.byte PAN , c_v-6
.byte W02
.byte c_v-10
.byte VOL , 110*se_m_psybeam_mvl/mxv
.byte W02
.byte PAN , c_v-6
.byte W01
.byte c_v-3
.byte W01
.byte c_v+0
.byte W02
.byte W06
.byte c_v+3
.byte W01
.byte c_v+5
.byte W01
.byte c_v+9
.byte W02
.byte c_v+5
.byte W02
.byte c_v+1
.byte VOL , 95*se_m_psybeam_mvl/mxv
.byte W01
.byte PAN , c_v+0
.byte W01
.byte c_v-3
.byte VOL , 83*se_m_psybeam_mvl/mxv
.byte W01
.byte PAN , c_v-6
.byte W01
.byte c_v-10
.byte VOL , 71*se_m_psybeam_mvl/mxv
.byte W02
.byte W01
.byte PAN , c_v-6
.byte VOL , 56*se_m_psybeam_mvl/mxv
.byte W01
.byte PAN , c_v-3
.byte W01
.byte VOL , 38*se_m_psybeam_mvl/mxv
.byte W03
.byte PAN , c_v+0
.byte FINE
@********************** Track 2 **********************@
se_m_psybeam_2:
.byte KEYSH , se_m_psybeam_key+0
.byte VOICE , 47
.byte BENDR , 8
.byte PAN , c_v+0
.byte VOL , 38*se_m_psybeam_mvl/mxv
.byte MOD , 30
.byte BEND , c_v+1
.byte N42 , As1 , v040
.byte W02
.byte VOL , 57*se_m_psybeam_mvl/mxv
.byte W02
.byte 71*se_m_psybeam_mvl/mxv
.byte W02
.byte W01
.byte 82*se_m_psybeam_mvl/mxv
.byte W02
.byte 94*se_m_psybeam_mvl/mxv
.byte W03
.byte 110*se_m_psybeam_mvl/mxv
.byte W06
.byte W06
.byte W06
.byte 95*se_m_psybeam_mvl/mxv
.byte W02
.byte 83*se_m_psybeam_mvl/mxv
.byte W02
.byte 71*se_m_psybeam_mvl/mxv
.byte W02
.byte W01
.byte 56*se_m_psybeam_mvl/mxv
.byte W02
.byte 38*se_m_psybeam_mvl/mxv
.byte W03
.byte FINE
@******************************************************@
.align 2
se_m_psybeam:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_psybeam_pri @ Priority
.byte se_m_psybeam_rev @ Reverb.
.word se_m_psybeam_grp
.word se_m_psybeam_1
.word se_m_psybeam_2
.end
|
jotana240/PokemonEsmeraldaESP
| 2,811
|
sound/songs/se_m_waterfall.s
|
.include "MPlayDef.s"
.equ se_m_waterfall_grp, voicegroup128
.equ se_m_waterfall_pri, 4
.equ se_m_waterfall_rev, reverb_set+50
.equ se_m_waterfall_mvl, 127
.equ se_m_waterfall_key, 0
.equ se_m_waterfall_tbs, 1
.equ se_m_waterfall_exg, 0
.equ se_m_waterfall_cmp, 1
.section .rodata
.global se_m_waterfall
.align 2
@********************** Track 1 **********************@
se_m_waterfall_1:
.byte KEYSH , se_m_waterfall_key+0
.byte TEMPO , 150*se_m_waterfall_tbs/2
.byte VOICE , 36
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 115*se_m_waterfall_mvl/mxv
.byte BEND , c_v-18
.byte N60 , Gn2 , v127
.byte W03
.byte PAN , c_v+3
.byte BEND , c_v-16
.byte W04
.byte PAN , c_v+6
.byte BEND , c_v-14
.byte W03
.byte PAN , c_v+3
.byte BEND , c_v-11
.byte W02
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v-8
.byte W04
.byte PAN , c_v-3
.byte BEND , c_v-5
.byte W03
.byte PAN , c_v-6
.byte BEND , c_v-2
.byte W03
.byte W01
.byte PAN , c_v-3
.byte BEND , c_v+1
.byte W03
.byte PAN , c_v+0
.byte BEND , c_v+4
.byte W04
.byte PAN , c_v+3
.byte BEND , c_v+7
.byte W02
.byte VOL , 109*se_m_waterfall_mvl/mxv
.byte W02
.byte PAN , c_v+6
.byte BEND , c_v+10
.byte W02
.byte VOL , 103*se_m_waterfall_mvl/mxv
.byte W01
.byte PAN , c_v+3
.byte BEND , c_v+13
.byte W03
.byte VOL , 92*se_m_waterfall_mvl/mxv
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v+16
.byte W03
.byte VOL , 79*se_m_waterfall_mvl/mxv
.byte PAN , c_v-3
.byte BEND , c_v+18
.byte W02
.byte W02
.byte VOL , 62*se_m_waterfall_mvl/mxv
.byte PAN , c_v-6
.byte BEND , c_v+21
.byte W04
.byte VOL , 40*se_m_waterfall_mvl/mxv
.byte PAN , c_v-3
.byte BEND , c_v+26
.byte W02
.byte VOL , 22*se_m_waterfall_mvl/mxv
.byte BEND , c_v+33
.byte W01
.byte PAN , c_v+0
.byte W01
.byte VOL , 8*se_m_waterfall_mvl/mxv
.byte BEND , c_v+43
.byte W02
.byte FINE
@********************** Track 2 **********************@
se_m_waterfall_2:
.byte KEYSH , se_m_waterfall_key+0
.byte VOICE , 25
.byte VOL , 115*se_m_waterfall_mvl/mxv
.byte N06 , Cn3 , v040
.byte W06
.byte Gn2
.byte W06
se_m_waterfall_2_000:
.byte N06 , Cn3 , v040
.byte W06
.byte Gn2
.byte W06
.byte PEND
.byte PATT
.word se_m_waterfall_2_000
.byte N06 , Cn3 , v032
.byte W06
.byte Gn2
.byte W06
.byte Cn3 , v012
.byte W06
.byte Gn2
.byte W06
.byte FINE
@******************************************************@
.align 2
se_m_waterfall:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_waterfall_pri @ Priority
.byte se_m_waterfall_rev @ Reverb.
.word se_m_waterfall_grp
.word se_m_waterfall_1
.word se_m_waterfall_2
.end
|
jotana240/PokemonEsmeraldaESP
| 2,414
|
sound/songs/se_m_dive.s
|
.include "MPlayDef.s"
.equ se_m_dive_grp, voicegroup128
.equ se_m_dive_pri, 4
.equ se_m_dive_rev, reverb_set+50
.equ se_m_dive_mvl, 127
.equ se_m_dive_key, 0
.equ se_m_dive_tbs, 1
.equ se_m_dive_exg, 0
.equ se_m_dive_cmp, 1
.section .rodata
.global se_m_dive
.align 2
@********************** Track 1 **********************@
se_m_dive_1:
.byte KEYSH , se_m_dive_key+0
.byte TEMPO , 150*se_m_dive_tbs/2
.byte VOICE , 36
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 105*se_m_dive_mvl/mxv
.byte BEND , c_v-18
.byte N06 , Fn2 , v127
.byte W03
.byte PAN , c_v+3
.byte BEND , c_v-16
.byte W04
.byte PAN , c_v+6
.byte BEND , c_v-14
.byte N04
.byte W03
.byte PAN , c_v+3
.byte BEND , c_v-11
.byte W02
.byte N36 , Gn3 , v092
.byte W02
.byte PAN , c_v+0
.byte BEND , c_v-8
.byte W04
.byte PAN , c_v-3
.byte BEND , c_v-5
.byte W02
.byte VOL , 100*se_m_dive_mvl/mxv
.byte W01
.byte PAN , c_v-6
.byte BEND , c_v-2
.byte W03
.byte VOL , 94*se_m_dive_mvl/mxv
.byte W01
.byte PAN , c_v-3
.byte BEND , c_v+1
.byte W02
.byte VOL , 84*se_m_dive_mvl/mxv
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v+4
.byte W04
.byte PAN , c_v+3
.byte VOL , 72*se_m_dive_mvl/mxv
.byte BEND , c_v+2
.byte W04
.byte PAN , c_v+6
.byte VOL , 57*se_m_dive_mvl/mxv
.byte BEND , c_v-3
.byte W03
.byte PAN , c_v+3
.byte VOL , 37*se_m_dive_mvl/mxv
.byte BEND , c_v-7
.byte W03
.byte VOL , 20*se_m_dive_mvl/mxv
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v-11
.byte W01
.byte VOL , 7*se_m_dive_mvl/mxv
.byte W02
.byte PAN , c_v-3
.byte BEND , c_v-16
.byte W02
.byte FINE
@********************** Track 2 **********************@
se_m_dive_2:
.byte KEYSH , se_m_dive_key+0
.byte VOICE , 25
.byte VOL , 105*se_m_dive_mvl/mxv
.byte N06 , An2 , v040
.byte W06
.byte Gn2
.byte W06
.byte Gs3 , v044
.byte W07
.byte Gs3 , v036
.byte W05
.byte W02
.byte Gs3 , v028
.byte W07
.byte Gs3 , v020
.byte W03
.byte W04
.byte Gs3 , v012
.byte W08
.byte FINE
@******************************************************@
.align 2
se_m_dive:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_dive_pri @ Priority
.byte se_m_dive_rev @ Reverb.
.word se_m_dive_grp
.word se_m_dive_1
.word se_m_dive_2
.end
|
jotana240/PokemonEsmeraldaESP
| 4,359
|
sound/songs/se_m_heat_wave.s
|
.include "MPlayDef.s"
.equ se_m_heat_wave_grp, voicegroup128
.equ se_m_heat_wave_pri, 4
.equ se_m_heat_wave_rev, reverb_set+50
.equ se_m_heat_wave_mvl, 127
.equ se_m_heat_wave_key, 0
.equ se_m_heat_wave_tbs, 1
.equ se_m_heat_wave_exg, 0
.equ se_m_heat_wave_cmp, 1
.section .rodata
.global se_m_heat_wave
.align 2
@********************** Track 1 **********************@
se_m_heat_wave_1:
.byte KEYSH , se_m_heat_wave_key+0
.byte TEMPO , 150*se_m_heat_wave_tbs/2
.byte VOICE , 29
.byte BENDR , 12
.byte PAN , c_v+0
.byte VOL , 23*se_m_heat_wave_mvl/mxv
.byte BEND , c_v+0
.byte TIE , Fn4 , v127
.byte W01
.byte VOL , 51*se_m_heat_wave_mvl/mxv
.byte W01
.byte 75*se_m_heat_wave_mvl/mxv
.byte W01
.byte 99*se_m_heat_wave_mvl/mxv
.byte BEND , c_v+8
.byte W01
.byte VOL , 115*se_m_heat_wave_mvl/mxv
.byte W02
.byte PAN , c_v+6
.byte BEND , c_v+16
.byte W01
.byte VOL , 99*se_m_heat_wave_mvl/mxv
.byte W02
.byte 92*se_m_heat_wave_mvl/mxv
.byte BEND , c_v+7
.byte W01
.byte VOL , 97*se_m_heat_wave_mvl/mxv
.byte W02
.byte 105*se_m_heat_wave_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte W03
.byte VOL , 110*se_m_heat_wave_mvl/mxv
.byte BEND , c_v-9
.byte W03
.byte PAN , c_v-8
.byte BEND , c_v-24
.byte W03
.byte VOL , 115*se_m_heat_wave_mvl/mxv
.byte BEND , c_v-38
.byte W03
.byte PAN , c_v+0
.byte BEND , c_v-41
.byte W04
.byte c_v-45
.byte W02
.byte PAN , c_v+6
.byte W02
.byte BEND , c_v-39
.byte W04
.byte PAN , c_v+0
.byte W03
.byte BEND , c_v-35
.byte W03
.byte PAN , c_v-8
.byte W03
.byte BEND , c_v-30
.byte W03
.byte PAN , c_v+0
.byte W03
.byte BEND , c_v-26
.byte W03
.byte PAN , c_v+6
.byte W01
.byte BEND , c_v-22
.byte W05
.byte PAN , c_v+0
.byte BEND , c_v-18
.byte W04
.byte c_v-13
.byte W02
.byte PAN , c_v-8
.byte W06
.byte c_v+0
.byte W06
.byte c_v+6
.byte W03
.byte BEND , c_v-7
.byte W03
.byte PAN , c_v+0
.byte W04
.byte BEND , c_v-3
.byte W02
.byte PAN , c_v-8
.byte VOL , 113*se_m_heat_wave_mvl/mxv
.byte W04
.byte 110*se_m_heat_wave_mvl/mxv
.byte W02
.byte PAN , c_v+0
.byte W02
.byte BEND , c_v-7
.byte W02
.byte VOL , 105*se_m_heat_wave_mvl/mxv
.byte W02
.byte PAN , c_v+6
.byte W03
.byte VOL , 98*se_m_heat_wave_mvl/mxv
.byte BEND , c_v-11
.byte W03
.byte PAN , c_v+0
.byte W01
.byte VOL , 91*se_m_heat_wave_mvl/mxv
.byte W03
.byte 81*se_m_heat_wave_mvl/mxv
.byte BEND , c_v-15
.byte W02
.byte PAN , c_v-8
.byte W02
.byte VOL , 74*se_m_heat_wave_mvl/mxv
.byte W01
.byte BEND , c_v-22
.byte W03
.byte PAN , c_v+0
.byte VOL , 63*se_m_heat_wave_mvl/mxv
.byte W01
.byte BEND , c_v-30
.byte W01
.byte VOL , 50*se_m_heat_wave_mvl/mxv
.byte W02
.byte 40*se_m_heat_wave_mvl/mxv
.byte BEND , c_v-39
.byte W02
.byte PAN , c_v+6
.byte W01
.byte VOL , 28*se_m_heat_wave_mvl/mxv
.byte BEND , c_v-52
.byte W02
.byte VOL , 17*se_m_heat_wave_mvl/mxv
.byte W03
.byte EOT
.byte FINE
@********************** Track 2 **********************@
se_m_heat_wave_2:
.byte KEYSH , se_m_heat_wave_key+0
.byte VOICE , 27
.byte PAN , c_v+0
.byte VOL , 23*se_m_heat_wave_mvl/mxv
.byte N30 , Gn2 , v032
.byte W01
.byte VOL , 51*se_m_heat_wave_mvl/mxv
.byte W01
.byte 75*se_m_heat_wave_mvl/mxv
.byte W01
.byte 99*se_m_heat_wave_mvl/mxv
.byte W01
.byte 115*se_m_heat_wave_mvl/mxv
.byte W03
.byte 99*se_m_heat_wave_mvl/mxv
.byte W02
.byte 92*se_m_heat_wave_mvl/mxv
.byte W01
.byte 97*se_m_heat_wave_mvl/mxv
.byte W02
.byte 115*se_m_heat_wave_mvl/mxv
.byte W12
.byte PAN , c_v+0
.byte W12
.byte W12
.byte c_v+0
.byte W12
.byte W12
.byte c_v+0
.byte W12
.byte W12
.byte c_v+0
.byte W12
.byte W12
.byte c_v+0
.byte W12
.byte FINE
@******************************************************@
.align 2
se_m_heat_wave:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_heat_wave_pri @ Priority
.byte se_m_heat_wave_rev @ Reverb.
.word se_m_heat_wave_grp
.word se_m_heat_wave_1
.word se_m_heat_wave_2
.end
|
jotana240/PokemonEsmeraldaESP
| 2,359
|
sound/songs/se_m_yawn.s
|
.include "MPlayDef.s"
.equ se_m_yawn_grp, voicegroup128
.equ se_m_yawn_pri, 4
.equ se_m_yawn_rev, reverb_set+50
.equ se_m_yawn_mvl, 127
.equ se_m_yawn_key, 0
.equ se_m_yawn_tbs, 1
.equ se_m_yawn_exg, 0
.equ se_m_yawn_cmp, 1
.section .rodata
.global se_m_yawn
.align 2
@********************** Track 1 **********************@
se_m_yawn_1:
.byte VOL , 110*se_m_yawn_mvl/mxv
.byte KEYSH , se_m_yawn_key+0
.byte TEMPO , 150*se_m_yawn_tbs/2
.byte VOICE , 61
.byte BENDR , 44
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte N48 , Cn4 , v108
.byte W02
.byte BEND , c_v-1
.byte W01
.byte c_v+0
.byte W03
.byte c_v+0
.byte W01
.byte c_v+0
.byte W02
.byte c_v+0
.byte W01
.byte c_v+0
.byte W02
.byte PAN , c_v-4
.byte W01
.byte BEND , c_v+0
.byte W01
.byte c_v+1
.byte W02
.byte c_v+1
.byte W02
.byte c_v+1
.byte W02
.byte c_v+1
.byte W01
.byte c_v+1
.byte W03
.byte PAN , c_v-10
.byte BEND , c_v+1
.byte W01
.byte c_v+2
.byte W02
.byte c_v+2
.byte W03
.byte c_v+1
.byte W02
.byte c_v+2
.byte W01
.byte c_v+1
.byte W03
.byte PAN , c_v-4
.byte BEND , c_v+1
.byte W01
.byte c_v+1
.byte W02
.byte c_v+1
.byte W01
.byte c_v+0
.byte W02
.byte c_v+0
.byte W01
.byte c_v-1
.byte W01
.byte c_v-1
.byte W01
.byte c_v-3
.byte W01
.byte c_v-3
.byte W02
.byte FINE
@********************** Track 2 **********************@
se_m_yawn_2:
.byte KEYSH , se_m_yawn_key+0
.byte VOICE , 66
.byte BENDR , 44
.byte PAN , c_v+1
.byte VOL , 110*se_m_yawn_mvl/mxv
.byte N48 , Dn3 , v020
.byte W24
.byte W03
.byte VOL , 103*se_m_yawn_mvl/mxv
.byte W04
.byte 96*se_m_yawn_mvl/mxv
.byte W03
.byte 83*se_m_yawn_mvl/mxv
.byte W04
.byte 67*se_m_yawn_mvl/mxv
.byte W04
.byte 49*se_m_yawn_mvl/mxv
.byte W03
.byte 23*se_m_yawn_mvl/mxv
.byte W03
.byte FINE
@******************************************************@
.align 2
se_m_yawn:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_yawn_pri @ Priority
.byte se_m_yawn_rev @ Reverb.
.word se_m_yawn_grp
.word se_m_yawn_1
.word se_m_yawn_2
.end
|
jotana240/PokemonEsmeraldaESP
| 4,913
|
sound/songs/se_m_psybeam2.s
|
.include "MPlayDef.s"
.equ se_m_psybeam2_grp, voicegroup128
.equ se_m_psybeam2_pri, 4
.equ se_m_psybeam2_rev, reverb_set+50
.equ se_m_psybeam2_mvl, 127
.equ se_m_psybeam2_key, 0
.equ se_m_psybeam2_tbs, 1
.equ se_m_psybeam2_exg, 0
.equ se_m_psybeam2_cmp, 1
.section .rodata
.global se_m_psybeam2
.align 2
@********************** Track 1 **********************@
se_m_psybeam2_1:
.byte KEYSH , se_m_psybeam2_key+0
.byte TEMPO , 190*se_m_psybeam2_tbs/2
.byte VOICE , 45
.byte BENDR , 8
.byte VOL , 36*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v-44
.byte N12 , Gs2 , v127
.byte W01
.byte VOL , 52*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+6
.byte BEND , c_v-20
.byte W01
.byte VOL , 67*se_m_psybeam2_mvl/mxv
.byte PAN , c_v-6
.byte BEND , c_v+17
.byte W01
.byte VOL , 78*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+27
.byte W01
.byte VOL , 105*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+6
.byte BEND , c_v+44
.byte W02
.byte PAN , c_v-6
.byte BEND , c_v+63
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v+44
.byte W01
.byte VOL , 86*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+6
.byte BEND , c_v+28
.byte W01
.byte VOL , 55*se_m_psybeam2_mvl/mxv
.byte PAN , c_v-6
.byte BEND , c_v+17
.byte W01
.byte VOL , 33*se_m_psybeam2_mvl/mxv
.byte BEND , c_v+5
.byte W02
.byte VOICE , 37
.byte VOL , 105*se_m_psybeam2_mvl/mxv
.byte N02 , Gs3 , v080
.byte W01
.byte BEND , c_v+16
.byte W01
.byte VOICE , 45
.byte VOL , 36*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v-44
.byte N12 , As2 , v127
.byte W01
.byte VOL , 52*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+6
.byte BEND , c_v-20
.byte W01
.byte VOL , 67*se_m_psybeam2_mvl/mxv
.byte PAN , c_v-6
.byte BEND , c_v+17
.byte W02
.byte VOL , 78*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+27
.byte W01
.byte VOL , 105*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+11
.byte BEND , c_v+44
.byte W01
.byte PAN , c_v-11
.byte BEND , c_v+63
.byte W01
.byte PAN , c_v+0
.byte BEND , c_v+44
.byte W01
.byte VOL , 86*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+11
.byte BEND , c_v+28
.byte W02
.byte VOL , 55*se_m_psybeam2_mvl/mxv
.byte PAN , c_v-11
.byte BEND , c_v+17
.byte W01
.byte VOL , 33*se_m_psybeam2_mvl/mxv
.byte BEND , c_v+5
.byte W01
.byte VOICE , 37
.byte VOL , 105*se_m_psybeam2_mvl/mxv
.byte N02 , As3 , v056
.byte W01
.byte BEND , c_v+16
.byte W01
.byte VOICE , 45
.byte VOL , 36*se_m_psybeam2_mvl/mxv
.byte BEND , c_v-44
.byte N12 , Gs2 , v080
.byte W02
.byte VOL , 52*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v-20
.byte W01
.byte VOL , 67*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+6
.byte BEND , c_v+17
.byte W01
.byte VOL , 78*se_m_psybeam2_mvl/mxv
.byte PAN , c_v-6
.byte BEND , c_v+27
.byte W01
.byte VOL , 105*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+44
.byte W01
.byte PAN , c_v+6
.byte BEND , c_v+63
.byte W02
.byte PAN , c_v-6
.byte BEND , c_v+44
.byte W01
.byte VOL , 86*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+28
.byte W01
.byte VOL , 55*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+6
.byte BEND , c_v+17
.byte W01
.byte VOL , 33*se_m_psybeam2_mvl/mxv
.byte PAN , c_v-6
.byte BEND , c_v+5
.byte W01
.byte VOICE , 37
.byte VOL , 105*se_m_psybeam2_mvl/mxv
.byte N02 , Gs3 , v024
.byte W02
.byte BEND , c_v+16
.byte W01
.byte VOICE , 45
.byte VOL , 36*se_m_psybeam2_mvl/mxv
.byte BEND , c_v-44
.byte N12 , As2 , v040
.byte W01
.byte VOL , 52*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v-20
.byte W01
.byte VOL , 67*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+6
.byte BEND , c_v+17
.byte W01
.byte VOL , 78*se_m_psybeam2_mvl/mxv
.byte PAN , c_v-6
.byte BEND , c_v+27
.byte W02
.byte VOL , 105*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+44
.byte W01
.byte PAN , c_v+11
.byte BEND , c_v+63
.byte W01
.byte PAN , c_v-11
.byte BEND , c_v+44
.byte W01
.byte VOL , 86*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+0
.byte BEND , c_v+28
.byte W01
.byte VOL , 55*se_m_psybeam2_mvl/mxv
.byte PAN , c_v+11
.byte BEND , c_v+17
.byte W02
.byte VOL , 33*se_m_psybeam2_mvl/mxv
.byte BEND , c_v+5
.byte W01
.byte VOICE , 37
.byte VOL , 105*se_m_psybeam2_mvl/mxv
.byte N02 , As3 , v016
.byte W01
.byte BEND , c_v+16
.byte W04
.byte FINE
@******************************************************@
.align 2
se_m_psybeam2:
.byte 1 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_psybeam2_pri @ Priority
.byte se_m_psybeam2_rev @ Reverb.
.word se_m_psybeam2_grp
.word se_m_psybeam2_1
.end
|
jotana240/PokemonEsmeraldaESP
| 2,159
|
sound/songs/se_m_tri_attack.s
|
.include "MPlayDef.s"
.equ se_m_tri_attack_grp, voicegroup128
.equ se_m_tri_attack_pri, 4
.equ se_m_tri_attack_rev, reverb_set+50
.equ se_m_tri_attack_mvl, 127
.equ se_m_tri_attack_key, 0
.equ se_m_tri_attack_tbs, 1
.equ se_m_tri_attack_exg, 0
.equ se_m_tri_attack_cmp, 1
.section .rodata
.global se_m_tri_attack
.align 2
@********************** Track 1 **********************@
se_m_tri_attack_1:
.byte KEYSH , se_m_tri_attack_key+0
.byte TEMPO , 220*se_m_tri_attack_tbs/2
.byte VOICE , 58
.byte BENDR , 24
.byte PAN , c_v+0
.byte VOL , 19*se_m_tri_attack_mvl/mxv
.byte BEND , c_v-32
.byte N16 , Gn1 , v127
.byte W01
.byte VOL , 43*se_m_tri_attack_mvl/mxv
.byte BEND , c_v-20
.byte W01
.byte VOL , 72*se_m_tri_attack_mvl/mxv
.byte BEND , c_v-8
.byte W01
.byte VOL , 92*se_m_tri_attack_mvl/mxv
.byte BEND , c_v+7
.byte W01
.byte VOL , 109*se_m_tri_attack_mvl/mxv
.byte BEND , c_v+19
.byte W02
.byte c_v+28
.byte W01
.byte c_v+40
.byte W01
.byte c_v+28
.byte W01
.byte VOL , 102*se_m_tri_attack_mvl/mxv
.byte BEND , c_v+19
.byte W01
.byte VOL , 88*se_m_tri_attack_mvl/mxv
.byte BEND , c_v+5
.byte W02
.byte VOL , 69*se_m_tri_attack_mvl/mxv
.byte BEND , c_v-9
.byte W01
.byte VOL , 37*se_m_tri_attack_mvl/mxv
.byte BEND , c_v-20
.byte W01
.byte VOL , 17*se_m_tri_attack_mvl/mxv
.byte BEND , c_v-34
.byte W10
.byte FINE
@********************** Track 2 **********************@
se_m_tri_attack_2:
.byte KEYSH , se_m_tri_attack_key+0
.byte VOICE , 4
.byte VOL , 110*se_m_tri_attack_mvl/mxv
.byte N02 , Gs3 , v032
.byte W02
.byte Gn3
.byte W02
.byte Fn3
.byte W03
.byte En3
.byte W02
.byte Dn3
.byte W03
.byte Cn3
.byte W02
.byte Gs2
.byte W10
.byte FINE
@******************************************************@
.align 2
se_m_tri_attack:
.byte 2 @ NumTrks
.byte 0 @ NumBlks
.byte se_m_tri_attack_pri @ Priority
.byte se_m_tri_attack_rev @ Reverb.
.word se_m_tri_attack_grp
.word se_m_tri_attack_1
.word se_m_tri_attack_2
.end
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