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.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/aes-gcm-avx2-x86_64-elf.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86_64) && defined(__ELF__) .section .rodata .align 16 .Lbswap_mask: .quad 0x08090a0b0c0d0e0f, 0x0001020304050607 .Lgfpoly: .quad 1, 0xc200000000000000 .Lgfpoly_and_internal_carrybit: .quad 1, 0xc200000000000001 .align 32 .Lctr_pattern: .quad 0, 0 .quad 1, 0 .Linc_2blocks: .quad 2, 0 .quad 2, 0 .text .globl gcm_init_vpclmulqdq_avx2 .hidden gcm_init_vpclmulqdq_avx2 .type gcm_init_vpclmulqdq_avx2,@function .align 32 gcm_init_vpclmulqdq_avx2: .cfi_startproc _CET_ENDBR vpshufd $0x4e,(%rsi),%xmm3 vpshufd $0xd3,%xmm3,%xmm0 vpsrad $31,%xmm0,%xmm0 vpaddq %xmm3,%xmm3,%xmm3 vpand .Lgfpoly_and_internal_carrybit(%rip),%xmm0,%xmm0 vpxor %xmm0,%xmm3,%xmm3 vbroadcasti128 .Lgfpoly(%rip),%ymm6 vpclmulqdq $0x00,%xmm3,%xmm3,%xmm0 vpclmulqdq $0x01,%xmm3,%xmm3,%xmm1 vpclmulqdq $0x10,%xmm3,%xmm3,%xmm2 vpxor %xmm2,%xmm1,%xmm1 vpclmulqdq $0x01,%xmm0,%xmm6,%xmm2 vpshufd $0x4e,%xmm0,%xmm0 vpxor %xmm0,%xmm1,%xmm1 vpxor %xmm2,%xmm1,%xmm1 vpclmulqdq $0x11,%xmm3,%xmm3,%xmm5 vpclmulqdq $0x01,%xmm1,%xmm6,%xmm0 vpshufd $0x4e,%xmm1,%xmm1 vpxor %xmm1,%xmm5,%xmm5 vpxor %xmm0,%xmm5,%xmm5 vinserti128 $1,%xmm3,%ymm5,%ymm3 vinserti128 $1,%xmm5,%ymm5,%ymm5 vpclmulqdq $0x00,%ymm5,%ymm3,%ymm0 vpclmulqdq $0x01,%ymm5,%ymm3,%ymm1 vpclmulqdq $0x10,%ymm5,%ymm3,%ymm2 vpxor %ymm2,%ymm1,%ymm1 vpclmulqdq $0x01,%ymm0,%ymm6,%ymm2 vpshufd $0x4e,%ymm0,%ymm0 vpxor %ymm0,%ymm1,%ymm1 vpxor %ymm2,%ymm1,%ymm1 vpclmulqdq $0x11,%ymm5,%ymm3,%ymm4 vpclmulqdq $0x01,%ymm1,%ymm6,%ymm0 vpshufd $0x4e,%ymm1,%ymm1 vpxor %ymm1,%ymm4,%ymm4 vpxor %ymm0,%ymm4,%ymm4 vmovdqu %ymm3,96(%rdi) vmovdqu %ymm4,64(%rdi) vpunpcklqdq %ymm3,%ymm4,%ymm0 vpunpckhqdq %ymm3,%ymm4,%ymm1 vpxor %ymm1,%ymm0,%ymm0 vmovdqu %ymm0,128+32(%rdi) vpclmulqdq $0x00,%ymm5,%ymm4,%ymm0 vpclmulqdq $0x01,%ymm5,%ymm4,%ymm1 vpclmulqdq $0x10,%ymm5,%ymm4,%ymm2 vpxor %ymm2,%ymm1,%ymm1 vpclmulqdq $0x01,%ymm0,%ymm6,%ymm2 vpshufd $0x4e,%ymm0,%ymm0 vpxor %ymm0,%ymm1,%ymm1 vpxor %ymm2,%ymm1,%ymm1 vpclmulqdq $0x11,%ymm5,%ymm4,%ymm3 vpclmulqdq $0x01,%ymm1,%ymm6,%ymm0 vpshufd $0x4e,%ymm1,%ymm1 vpxor %ymm1,%ymm3,%ymm3 vpxor %ymm0,%ymm3,%ymm3 vpclmulqdq $0x00,%ymm5,%ymm3,%ymm0 vpclmulqdq $0x01,%ymm5,%ymm3,%ymm1 vpclmulqdq $0x10,%ymm5,%ymm3,%ymm2 vpxor %ymm2,%ymm1,%ymm1 vpclmulqdq $0x01,%ymm0,%ymm6,%ymm2 vpshufd $0x4e,%ymm0,%ymm0 vpxor %ymm0,%ymm1,%ymm1 vpxor %ymm2,%ymm1,%ymm1 vpclmulqdq $0x11,%ymm5,%ymm3,%ymm4 vpclmulqdq $0x01,%ymm1,%ymm6,%ymm0 vpshufd $0x4e,%ymm1,%ymm1 vpxor %ymm1,%ymm4,%ymm4 vpxor %ymm0,%ymm4,%ymm4 vmovdqu %ymm3,32(%rdi) vmovdqu %ymm4,0(%rdi) vpunpcklqdq %ymm3,%ymm4,%ymm0 vpunpckhqdq %ymm3,%ymm4,%ymm1 vpxor %ymm1,%ymm0,%ymm0 vmovdqu %ymm0,128(%rdi) vzeroupper ret .cfi_endproc .size gcm_init_vpclmulqdq_avx2, . - gcm_init_vpclmulqdq_avx2 .globl gcm_ghash_vpclmulqdq_avx2_1 .hidden gcm_ghash_vpclmulqdq_avx2_1 .type gcm_ghash_vpclmulqdq_avx2_1,@function .align 32 gcm_ghash_vpclmulqdq_avx2_1: .cfi_startproc _CET_ENDBR vbroadcasti128 .Lbswap_mask(%rip),%ymm6 vmovdqu (%rdi),%xmm5 vpshufb %xmm6,%xmm5,%xmm5 vbroadcasti128 .Lgfpoly(%rip),%ymm7 .Lghash_lastblock: vmovdqu (%rdx),%xmm0 vpshufb %xmm6,%xmm0,%xmm0 vpxor %xmm0,%xmm5,%xmm5 vmovdqu 128-16(%rsi),%xmm0 vpclmulqdq $0x00,%xmm0,%xmm5,%xmm1 vpclmulqdq $0x01,%xmm0,%xmm5,%xmm2 vpclmulqdq $0x10,%xmm0,%xmm5,%xmm3 vpxor %xmm3,%xmm2,%xmm2 vpclmulqdq $0x01,%xmm1,%xmm7,%xmm3 vpshufd $0x4e,%xmm1,%xmm1 vpxor %xmm1,%xmm2,%xmm2 vpxor %xmm3,%xmm2,%xmm2 vpclmulqdq $0x11,%xmm0,%xmm5,%xmm5 vpclmulqdq $0x01,%xmm2,%xmm7,%xmm1 vpshufd $0x4e,%xmm2,%xmm2 vpxor %xmm2,%xmm5,%xmm5 vpxor %xmm1,%xmm5,%xmm5 .Lghash_done: vpshufb %xmm6,%xmm5,%xmm5 vmovdqu %xmm5,(%rdi) ret .cfi_endproc .size gcm_ghash_vpclmulqdq_avx2_1, . - gcm_ghash_vpclmulqdq_avx2_1 .globl aes_gcm_enc_update_vaes_avx2 .hidden aes_gcm_enc_update_vaes_avx2 .type aes_gcm_enc_update_vaes_avx2,@function .align 32 aes_gcm_enc_update_vaes_avx2: .cfi_startproc _CET_ENDBR pushq %r12 .cfi_adjust_cfa_offset 8 .cfi_offset %r12,-16 movq 16(%rsp),%r12 #ifdef BORINGSSL_DISPATCH_TEST .extern BORINGSSL_function_hit .hidden BORINGSSL_function_hit movb $1,BORINGSSL_function_hit+8(%rip) #endif vbroadcasti128 .Lbswap_mask(%rip),%ymm0 vmovdqu (%r12),%xmm1 vpshufb %xmm0,%xmm1,%xmm1 vbroadcasti128 (%r8),%ymm11 vpshufb %ymm0,%ymm11,%ymm11 movl 240(%rcx),%r10d leal -20(,%r10,4),%r10d leaq 96(%rcx,%r10,4),%r11 vbroadcasti128 (%rcx),%ymm9 vbroadcasti128 (%r11),%ymm10 vpaddd .Lctr_pattern(%rip),%ymm11,%ymm11 cmpq $127,%rdx jbe .Lcrypt_loop_4x_done__func1 vmovdqu 128(%r9),%ymm7 vmovdqu 128+32(%r9),%ymm8 vmovdqu .Linc_2blocks(%rip),%ymm2 vpshufb %ymm0,%ymm11,%ymm12 vpaddd %ymm2,%ymm11,%ymm11 vpshufb %ymm0,%ymm11,%ymm13 vpaddd %ymm2,%ymm11,%ymm11 vpshufb %ymm0,%ymm11,%ymm14 vpaddd %ymm2,%ymm11,%ymm11 vpshufb %ymm0,%ymm11,%ymm15 vpaddd %ymm2,%ymm11,%ymm11 vpxor %ymm9,%ymm12,%ymm12 vpxor %ymm9,%ymm13,%ymm13 vpxor %ymm9,%ymm14,%ymm14 vpxor %ymm9,%ymm15,%ymm15 leaq 16(%rcx),%rax .Lvaesenc_loop_first_4_vecs__func1: vbroadcasti128 (%rax),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 addq $16,%rax cmpq %rax,%r11 jne .Lvaesenc_loop_first_4_vecs__func1 vpxor 0(%rdi),%ymm10,%ymm2 vpxor 32(%rdi),%ymm10,%ymm3 vpxor 64(%rdi),%ymm10,%ymm5 vpxor 96(%rdi),%ymm10,%ymm6 vaesenclast %ymm2,%ymm12,%ymm12 vaesenclast %ymm3,%ymm13,%ymm13 vaesenclast %ymm5,%ymm14,%ymm14 vaesenclast %ymm6,%ymm15,%ymm15 vmovdqu %ymm12,0(%rsi) vmovdqu %ymm13,32(%rsi) vmovdqu %ymm14,64(%rsi) vmovdqu %ymm15,96(%rsi) subq $-128,%rdi addq $-128,%rdx cmpq $127,%rdx jbe .Lghash_last_ciphertext_4x__func1 .align 16 .Lcrypt_loop_4x__func1: vmovdqu .Linc_2blocks(%rip),%ymm2 vpshufb %ymm0,%ymm11,%ymm12 vpaddd %ymm2,%ymm11,%ymm11 vpshufb %ymm0,%ymm11,%ymm13 vpaddd %ymm2,%ymm11,%ymm11 vpshufb %ymm0,%ymm11,%ymm14 vpaddd %ymm2,%ymm11,%ymm11 vpshufb %ymm0,%ymm11,%ymm15 vpaddd %ymm2,%ymm11,%ymm11 vpxor %ymm9,%ymm12,%ymm12 vpxor %ymm9,%ymm13,%ymm13 vpxor %ymm9,%ymm14,%ymm14 vpxor %ymm9,%ymm15,%ymm15 cmpl $24,%r10d jl .Laes128__func1 je .Laes192__func1 vbroadcasti128 -208(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vbroadcasti128 -192(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 .Laes192__func1: vbroadcasti128 -176(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vbroadcasti128 -160(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 .Laes128__func1: prefetcht0 512(%rdi) prefetcht0 512+64(%rdi) vmovdqu 0(%rsi),%ymm3 vpshufb %ymm0,%ymm3,%ymm3 vmovdqu 0(%r9),%ymm4 vpxor %ymm1,%ymm3,%ymm3 vpclmulqdq $0x00,%ymm4,%ymm3,%ymm5 vpclmulqdq $0x11,%ymm4,%ymm3,%ymm1 vpunpckhqdq %ymm3,%ymm3,%ymm2 vpxor %ymm3,%ymm2,%ymm2 vpclmulqdq $0x00,%ymm7,%ymm2,%ymm6 vbroadcasti128 -144(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vbroadcasti128 -128(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vmovdqu 32(%rsi),%ymm3 vpshufb %ymm0,%ymm3,%ymm3 vmovdqu 32(%r9),%ymm4 vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm5,%ymm5 vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm1,%ymm1 vpunpckhqdq %ymm3,%ymm3,%ymm2 vpxor %ymm3,%ymm2,%ymm2 vpclmulqdq $0x10,%ymm7,%ymm2,%ymm2 vpxor %ymm2,%ymm6,%ymm6 vbroadcasti128 -112(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vmovdqu 64(%rsi),%ymm3 vpshufb %ymm0,%ymm3,%ymm3 vmovdqu 64(%r9),%ymm4 vbroadcasti128 -96(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm5,%ymm5 vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm1,%ymm1 vbroadcasti128 -80(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vpunpckhqdq %ymm3,%ymm3,%ymm2 vpxor %ymm3,%ymm2,%ymm2 vpclmulqdq $0x00,%ymm8,%ymm2,%ymm2 vpxor %ymm2,%ymm6,%ymm6 vmovdqu 96(%rsi),%ymm3 vpshufb %ymm0,%ymm3,%ymm3 vbroadcasti128 -64(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vmovdqu 96(%r9),%ymm4 vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm5,%ymm5 vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm1,%ymm1 vpunpckhqdq %ymm3,%ymm3,%ymm2 vpxor %ymm3,%ymm2,%ymm2 vpclmulqdq $0x10,%ymm8,%ymm2,%ymm2 vpxor %ymm2,%ymm6,%ymm6 vbroadcasti128 -48(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vpxor %ymm5,%ymm6,%ymm6 vpxor %ymm1,%ymm6,%ymm6 vbroadcasti128 .Lgfpoly(%rip),%ymm4 vpclmulqdq $0x01,%ymm5,%ymm4,%ymm2 vpshufd $0x4e,%ymm5,%ymm5 vpxor %ymm5,%ymm6,%ymm6 vpxor %ymm2,%ymm6,%ymm6 vbroadcasti128 -32(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vpclmulqdq $0x01,%ymm6,%ymm4,%ymm2 vpshufd $0x4e,%ymm6,%ymm6 vpxor %ymm6,%ymm1,%ymm1 vpxor %ymm2,%ymm1,%ymm1 vbroadcasti128 -16(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vextracti128 $1,%ymm1,%xmm2 vpxor %xmm2,%xmm1,%xmm1 subq $-128,%rsi vpxor 0(%rdi),%ymm10,%ymm2 vpxor 32(%rdi),%ymm10,%ymm3 vpxor 64(%rdi),%ymm10,%ymm5 vpxor 96(%rdi),%ymm10,%ymm6 vaesenclast %ymm2,%ymm12,%ymm12 vaesenclast %ymm3,%ymm13,%ymm13 vaesenclast %ymm5,%ymm14,%ymm14 vaesenclast %ymm6,%ymm15,%ymm15 vmovdqu %ymm12,0(%rsi) vmovdqu %ymm13,32(%rsi) vmovdqu %ymm14,64(%rsi) vmovdqu %ymm15,96(%rsi) subq $-128,%rdi addq $-128,%rdx cmpq $127,%rdx ja .Lcrypt_loop_4x__func1 .Lghash_last_ciphertext_4x__func1: vmovdqu 0(%rsi),%ymm3 vpshufb %ymm0,%ymm3,%ymm3 vmovdqu 0(%r9),%ymm4 vpxor %ymm1,%ymm3,%ymm3 vpclmulqdq $0x00,%ymm4,%ymm3,%ymm5 vpclmulqdq $0x11,%ymm4,%ymm3,%ymm1 vpunpckhqdq %ymm3,%ymm3,%ymm2 vpxor %ymm3,%ymm2,%ymm2 vpclmulqdq $0x00,%ymm7,%ymm2,%ymm6 vmovdqu 32(%rsi),%ymm3 vpshufb %ymm0,%ymm3,%ymm3 vmovdqu 32(%r9),%ymm4 vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm5,%ymm5 vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm1,%ymm1 vpunpckhqdq %ymm3,%ymm3,%ymm2 vpxor %ymm3,%ymm2,%ymm2 vpclmulqdq $0x10,%ymm7,%ymm2,%ymm2 vpxor %ymm2,%ymm6,%ymm6 vmovdqu 64(%rsi),%ymm3 vpshufb %ymm0,%ymm3,%ymm3 vmovdqu 64(%r9),%ymm4 vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm5,%ymm5 vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm1,%ymm1 vpunpckhqdq %ymm3,%ymm3,%ymm2 vpxor %ymm3,%ymm2,%ymm2 vpclmulqdq $0x00,%ymm8,%ymm2,%ymm2 vpxor %ymm2,%ymm6,%ymm6 vmovdqu 96(%rsi),%ymm3 vpshufb %ymm0,%ymm3,%ymm3 vmovdqu 96(%r9),%ymm4 vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm5,%ymm5 vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm1,%ymm1 vpunpckhqdq %ymm3,%ymm3,%ymm2 vpxor %ymm3,%ymm2,%ymm2 vpclmulqdq $0x10,%ymm8,%ymm2,%ymm2 vpxor %ymm2,%ymm6,%ymm6 vpxor %ymm5,%ymm6,%ymm6 vpxor %ymm1,%ymm6,%ymm6 vbroadcasti128 .Lgfpoly(%rip),%ymm4 vpclmulqdq $0x01,%ymm5,%ymm4,%ymm2 vpshufd $0x4e,%ymm5,%ymm5 vpxor %ymm5,%ymm6,%ymm6 vpxor %ymm2,%ymm6,%ymm6 vpclmulqdq $0x01,%ymm6,%ymm4,%ymm2 vpshufd $0x4e,%ymm6,%ymm6 vpxor %ymm6,%ymm1,%ymm1 vpxor %ymm2,%ymm1,%ymm1 vextracti128 $1,%ymm1,%xmm2 vpxor %xmm2,%xmm1,%xmm1 subq $-128,%rsi .Lcrypt_loop_4x_done__func1: testq %rdx,%rdx jz .Ldone__func1 leaq 128(%r9),%r8 subq %rdx,%r8 vpxor %xmm5,%xmm5,%xmm5 vpxor %xmm6,%xmm6,%xmm6 vpxor %xmm7,%xmm7,%xmm7 cmpq $64,%rdx jb .Llessthan64bytes__func1 vpshufb %ymm0,%ymm11,%ymm12 vpaddd .Linc_2blocks(%rip),%ymm11,%ymm11 vpshufb %ymm0,%ymm11,%ymm13 vpaddd .Linc_2blocks(%rip),%ymm11,%ymm11 vpxor %ymm9,%ymm12,%ymm12 vpxor %ymm9,%ymm13,%ymm13 leaq 16(%rcx),%rax .Lvaesenc_loop_tail_1__func1: vbroadcasti128 (%rax),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 addq $16,%rax cmpq %rax,%r11 jne .Lvaesenc_loop_tail_1__func1 vaesenclast %ymm10,%ymm12,%ymm12 vaesenclast %ymm10,%ymm13,%ymm13 vmovdqu 0(%rdi),%ymm2 vmovdqu 32(%rdi),%ymm3 vpxor %ymm2,%ymm12,%ymm12 vpxor %ymm3,%ymm13,%ymm13 vmovdqu %ymm12,0(%rsi) vmovdqu %ymm13,32(%rsi) vpshufb %ymm0,%ymm12,%ymm12 vpshufb %ymm0,%ymm13,%ymm13 vpxor %ymm1,%ymm12,%ymm12 vmovdqu (%r8),%ymm2 vmovdqu 32(%r8),%ymm3 vpclmulqdq $0x00,%ymm2,%ymm12,%ymm5 vpclmulqdq $0x01,%ymm2,%ymm12,%ymm6 vpclmulqdq $0x10,%ymm2,%ymm12,%ymm4 vpxor %ymm4,%ymm6,%ymm6 vpclmulqdq $0x11,%ymm2,%ymm12,%ymm7 vpclmulqdq $0x00,%ymm3,%ymm13,%ymm4 vpxor %ymm4,%ymm5,%ymm5 vpclmulqdq $0x01,%ymm3,%ymm13,%ymm4 vpxor %ymm4,%ymm6,%ymm6 vpclmulqdq $0x10,%ymm3,%ymm13,%ymm4 vpxor %ymm4,%ymm6,%ymm6 vpclmulqdq $0x11,%ymm3,%ymm13,%ymm4 vpxor %ymm4,%ymm7,%ymm7 addq $64,%r8 addq $64,%rdi addq $64,%rsi subq $64,%rdx jz .Lreduce__func1 vpxor %xmm1,%xmm1,%xmm1 .Llessthan64bytes__func1: vpshufb %ymm0,%ymm11,%ymm12 vpaddd .Linc_2blocks(%rip),%ymm11,%ymm11 vpshufb %ymm0,%ymm11,%ymm13 vpxor %ymm9,%ymm12,%ymm12 vpxor %ymm9,%ymm13,%ymm13 leaq 16(%rcx),%rax .Lvaesenc_loop_tail_2__func1: vbroadcasti128 (%rax),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 addq $16,%rax cmpq %rax,%r11 jne .Lvaesenc_loop_tail_2__func1 vaesenclast %ymm10,%ymm12,%ymm12 vaesenclast %ymm10,%ymm13,%ymm13 cmpq $32,%rdx jb .Lxor_one_block__func1 je .Lxor_two_blocks__func1 .Lxor_three_blocks__func1: vmovdqu 0(%rdi),%ymm2 vmovdqu 32(%rdi),%xmm3 vpxor %ymm2,%ymm12,%ymm12 vpxor %xmm3,%xmm13,%xmm13 vmovdqu %ymm12,0(%rsi) vmovdqu %xmm13,32(%rsi) vpshufb %ymm0,%ymm12,%ymm12 vpshufb %xmm0,%xmm13,%xmm13 vpxor %ymm1,%ymm12,%ymm12 vmovdqu (%r8),%ymm2 vmovdqu 32(%r8),%xmm3 vpclmulqdq $0x00,%xmm3,%xmm13,%xmm4 vpxor %ymm4,%ymm5,%ymm5 vpclmulqdq $0x01,%xmm3,%xmm13,%xmm4 vpxor %ymm4,%ymm6,%ymm6 vpclmulqdq $0x10,%xmm3,%xmm13,%xmm4 vpxor %ymm4,%ymm6,%ymm6 vpclmulqdq $0x11,%xmm3,%xmm13,%xmm4 vpxor %ymm4,%ymm7,%ymm7 jmp .Lghash_mul_one_vec_unreduced__func1 .Lxor_two_blocks__func1: vmovdqu (%rdi),%ymm2 vpxor %ymm2,%ymm12,%ymm12 vmovdqu %ymm12,(%rsi) vpshufb %ymm0,%ymm12,%ymm12 vpxor %ymm1,%ymm12,%ymm12 vmovdqu (%r8),%ymm2 jmp .Lghash_mul_one_vec_unreduced__func1 .Lxor_one_block__func1: vmovdqu (%rdi),%xmm2 vpxor %xmm2,%xmm12,%xmm12 vmovdqu %xmm12,(%rsi) vpshufb %xmm0,%xmm12,%xmm12 vpxor %xmm1,%xmm12,%xmm12 vmovdqu (%r8),%xmm2 .Lghash_mul_one_vec_unreduced__func1: vpclmulqdq $0x00,%ymm2,%ymm12,%ymm4 vpxor %ymm4,%ymm5,%ymm5 vpclmulqdq $0x01,%ymm2,%ymm12,%ymm4 vpxor %ymm4,%ymm6,%ymm6 vpclmulqdq $0x10,%ymm2,%ymm12,%ymm4 vpxor %ymm4,%ymm6,%ymm6 vpclmulqdq $0x11,%ymm2,%ymm12,%ymm4 vpxor %ymm4,%ymm7,%ymm7 .Lreduce__func1: vbroadcasti128 .Lgfpoly(%rip),%ymm2 vpclmulqdq $0x01,%ymm5,%ymm2,%ymm3 vpshufd $0x4e,%ymm5,%ymm5 vpxor %ymm5,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpclmulqdq $0x01,%ymm6,%ymm2,%ymm3 vpshufd $0x4e,%ymm6,%ymm6 vpxor %ymm6,%ymm7,%ymm7 vpxor %ymm3,%ymm7,%ymm7 vextracti128 $1,%ymm7,%xmm1 vpxor %xmm7,%xmm1,%xmm1 .Ldone__func1: vpshufb %xmm0,%xmm1,%xmm1 vmovdqu %xmm1,(%r12) vzeroupper popq %r12 .cfi_adjust_cfa_offset -8 .cfi_restore %r12 ret .cfi_endproc .size aes_gcm_enc_update_vaes_avx2, . - aes_gcm_enc_update_vaes_avx2 .globl aes_gcm_dec_update_vaes_avx2 .hidden aes_gcm_dec_update_vaes_avx2 .type aes_gcm_dec_update_vaes_avx2,@function .align 32 aes_gcm_dec_update_vaes_avx2: .cfi_startproc _CET_ENDBR pushq %r12 .cfi_adjust_cfa_offset 8 .cfi_offset %r12,-16 movq 16(%rsp),%r12 vbroadcasti128 .Lbswap_mask(%rip),%ymm0 vmovdqu (%r12),%xmm1 vpshufb %xmm0,%xmm1,%xmm1 vbroadcasti128 (%r8),%ymm11 vpshufb %ymm0,%ymm11,%ymm11 movl 240(%rcx),%r10d leal -20(,%r10,4),%r10d leaq 96(%rcx,%r10,4),%r11 vbroadcasti128 (%rcx),%ymm9 vbroadcasti128 (%r11),%ymm10 vpaddd .Lctr_pattern(%rip),%ymm11,%ymm11 cmpq $127,%rdx jbe .Lcrypt_loop_4x_done__func2 vmovdqu 128(%r9),%ymm7 vmovdqu 128+32(%r9),%ymm8 .align 16 .Lcrypt_loop_4x__func2: vmovdqu .Linc_2blocks(%rip),%ymm2 vpshufb %ymm0,%ymm11,%ymm12 vpaddd %ymm2,%ymm11,%ymm11 vpshufb %ymm0,%ymm11,%ymm13 vpaddd %ymm2,%ymm11,%ymm11 vpshufb %ymm0,%ymm11,%ymm14 vpaddd %ymm2,%ymm11,%ymm11 vpshufb %ymm0,%ymm11,%ymm15 vpaddd %ymm2,%ymm11,%ymm11 vpxor %ymm9,%ymm12,%ymm12 vpxor %ymm9,%ymm13,%ymm13 vpxor %ymm9,%ymm14,%ymm14 vpxor %ymm9,%ymm15,%ymm15 cmpl $24,%r10d jl .Laes128__func2 je .Laes192__func2 vbroadcasti128 -208(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vbroadcasti128 -192(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 .Laes192__func2: vbroadcasti128 -176(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vbroadcasti128 -160(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 .Laes128__func2: prefetcht0 512(%rdi) prefetcht0 512+64(%rdi) vmovdqu 0(%rdi),%ymm3 vpshufb %ymm0,%ymm3,%ymm3 vmovdqu 0(%r9),%ymm4 vpxor %ymm1,%ymm3,%ymm3 vpclmulqdq $0x00,%ymm4,%ymm3,%ymm5 vpclmulqdq $0x11,%ymm4,%ymm3,%ymm1 vpunpckhqdq %ymm3,%ymm3,%ymm2 vpxor %ymm3,%ymm2,%ymm2 vpclmulqdq $0x00,%ymm7,%ymm2,%ymm6 vbroadcasti128 -144(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vbroadcasti128 -128(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vmovdqu 32(%rdi),%ymm3 vpshufb %ymm0,%ymm3,%ymm3 vmovdqu 32(%r9),%ymm4 vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm5,%ymm5 vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm1,%ymm1 vpunpckhqdq %ymm3,%ymm3,%ymm2 vpxor %ymm3,%ymm2,%ymm2 vpclmulqdq $0x10,%ymm7,%ymm2,%ymm2 vpxor %ymm2,%ymm6,%ymm6 vbroadcasti128 -112(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vmovdqu 64(%rdi),%ymm3 vpshufb %ymm0,%ymm3,%ymm3 vmovdqu 64(%r9),%ymm4 vbroadcasti128 -96(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm5,%ymm5 vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm1,%ymm1 vbroadcasti128 -80(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vpunpckhqdq %ymm3,%ymm3,%ymm2 vpxor %ymm3,%ymm2,%ymm2 vpclmulqdq $0x00,%ymm8,%ymm2,%ymm2 vpxor %ymm2,%ymm6,%ymm6 vmovdqu 96(%rdi),%ymm3 vpshufb %ymm0,%ymm3,%ymm3 vbroadcasti128 -64(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vmovdqu 96(%r9),%ymm4 vpclmulqdq $0x00,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm5,%ymm5 vpclmulqdq $0x11,%ymm4,%ymm3,%ymm2 vpxor %ymm2,%ymm1,%ymm1 vpunpckhqdq %ymm3,%ymm3,%ymm2 vpxor %ymm3,%ymm2,%ymm2 vpclmulqdq $0x10,%ymm8,%ymm2,%ymm2 vpxor %ymm2,%ymm6,%ymm6 vbroadcasti128 -48(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vpxor %ymm5,%ymm6,%ymm6 vpxor %ymm1,%ymm6,%ymm6 vbroadcasti128 .Lgfpoly(%rip),%ymm4 vpclmulqdq $0x01,%ymm5,%ymm4,%ymm2 vpshufd $0x4e,%ymm5,%ymm5 vpxor %ymm5,%ymm6,%ymm6 vpxor %ymm2,%ymm6,%ymm6 vbroadcasti128 -32(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vpclmulqdq $0x01,%ymm6,%ymm4,%ymm2 vpshufd $0x4e,%ymm6,%ymm6 vpxor %ymm6,%ymm1,%ymm1 vpxor %ymm2,%ymm1,%ymm1 vbroadcasti128 -16(%r11),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 vaesenc %ymm2,%ymm14,%ymm14 vaesenc %ymm2,%ymm15,%ymm15 vextracti128 $1,%ymm1,%xmm2 vpxor %xmm2,%xmm1,%xmm1 vpxor 0(%rdi),%ymm10,%ymm2 vpxor 32(%rdi),%ymm10,%ymm3 vpxor 64(%rdi),%ymm10,%ymm5 vpxor 96(%rdi),%ymm10,%ymm6 vaesenclast %ymm2,%ymm12,%ymm12 vaesenclast %ymm3,%ymm13,%ymm13 vaesenclast %ymm5,%ymm14,%ymm14 vaesenclast %ymm6,%ymm15,%ymm15 vmovdqu %ymm12,0(%rsi) vmovdqu %ymm13,32(%rsi) vmovdqu %ymm14,64(%rsi) vmovdqu %ymm15,96(%rsi) subq $-128,%rdi subq $-128,%rsi addq $-128,%rdx cmpq $127,%rdx ja .Lcrypt_loop_4x__func2 .Lcrypt_loop_4x_done__func2: testq %rdx,%rdx jz .Ldone__func2 leaq 128(%r9),%r8 subq %rdx,%r8 vpxor %xmm5,%xmm5,%xmm5 vpxor %xmm6,%xmm6,%xmm6 vpxor %xmm7,%xmm7,%xmm7 cmpq $64,%rdx jb .Llessthan64bytes__func2 vpshufb %ymm0,%ymm11,%ymm12 vpaddd .Linc_2blocks(%rip),%ymm11,%ymm11 vpshufb %ymm0,%ymm11,%ymm13 vpaddd .Linc_2blocks(%rip),%ymm11,%ymm11 vpxor %ymm9,%ymm12,%ymm12 vpxor %ymm9,%ymm13,%ymm13 leaq 16(%rcx),%rax .Lvaesenc_loop_tail_1__func2: vbroadcasti128 (%rax),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 addq $16,%rax cmpq %rax,%r11 jne .Lvaesenc_loop_tail_1__func2 vaesenclast %ymm10,%ymm12,%ymm12 vaesenclast %ymm10,%ymm13,%ymm13 vmovdqu 0(%rdi),%ymm2 vmovdqu 32(%rdi),%ymm3 vpxor %ymm2,%ymm12,%ymm12 vpxor %ymm3,%ymm13,%ymm13 vmovdqu %ymm12,0(%rsi) vmovdqu %ymm13,32(%rsi) vpshufb %ymm0,%ymm2,%ymm12 vpshufb %ymm0,%ymm3,%ymm13 vpxor %ymm1,%ymm12,%ymm12 vmovdqu (%r8),%ymm2 vmovdqu 32(%r8),%ymm3 vpclmulqdq $0x00,%ymm2,%ymm12,%ymm5 vpclmulqdq $0x01,%ymm2,%ymm12,%ymm6 vpclmulqdq $0x10,%ymm2,%ymm12,%ymm4 vpxor %ymm4,%ymm6,%ymm6 vpclmulqdq $0x11,%ymm2,%ymm12,%ymm7 vpclmulqdq $0x00,%ymm3,%ymm13,%ymm4 vpxor %ymm4,%ymm5,%ymm5 vpclmulqdq $0x01,%ymm3,%ymm13,%ymm4 vpxor %ymm4,%ymm6,%ymm6 vpclmulqdq $0x10,%ymm3,%ymm13,%ymm4 vpxor %ymm4,%ymm6,%ymm6 vpclmulqdq $0x11,%ymm3,%ymm13,%ymm4 vpxor %ymm4,%ymm7,%ymm7 addq $64,%r8 addq $64,%rdi addq $64,%rsi subq $64,%rdx jz .Lreduce__func2 vpxor %xmm1,%xmm1,%xmm1 .Llessthan64bytes__func2: vpshufb %ymm0,%ymm11,%ymm12 vpaddd .Linc_2blocks(%rip),%ymm11,%ymm11 vpshufb %ymm0,%ymm11,%ymm13 vpxor %ymm9,%ymm12,%ymm12 vpxor %ymm9,%ymm13,%ymm13 leaq 16(%rcx),%rax .Lvaesenc_loop_tail_2__func2: vbroadcasti128 (%rax),%ymm2 vaesenc %ymm2,%ymm12,%ymm12 vaesenc %ymm2,%ymm13,%ymm13 addq $16,%rax cmpq %rax,%r11 jne .Lvaesenc_loop_tail_2__func2 vaesenclast %ymm10,%ymm12,%ymm12 vaesenclast %ymm10,%ymm13,%ymm13 cmpq $32,%rdx jb .Lxor_one_block__func2 je .Lxor_two_blocks__func2 .Lxor_three_blocks__func2: vmovdqu 0(%rdi),%ymm2 vmovdqu 32(%rdi),%xmm3 vpxor %ymm2,%ymm12,%ymm12 vpxor %xmm3,%xmm13,%xmm13 vmovdqu %ymm12,0(%rsi) vmovdqu %xmm13,32(%rsi) vpshufb %ymm0,%ymm2,%ymm12 vpshufb %xmm0,%xmm3,%xmm13 vpxor %ymm1,%ymm12,%ymm12 vmovdqu (%r8),%ymm2 vmovdqu 32(%r8),%xmm3 vpclmulqdq $0x00,%xmm3,%xmm13,%xmm4 vpxor %ymm4,%ymm5,%ymm5 vpclmulqdq $0x01,%xmm3,%xmm13,%xmm4 vpxor %ymm4,%ymm6,%ymm6 vpclmulqdq $0x10,%xmm3,%xmm13,%xmm4 vpxor %ymm4,%ymm6,%ymm6 vpclmulqdq $0x11,%xmm3,%xmm13,%xmm4 vpxor %ymm4,%ymm7,%ymm7 jmp .Lghash_mul_one_vec_unreduced__func2 .Lxor_two_blocks__func2: vmovdqu (%rdi),%ymm2 vpxor %ymm2,%ymm12,%ymm12 vmovdqu %ymm12,(%rsi) vpshufb %ymm0,%ymm2,%ymm12 vpxor %ymm1,%ymm12,%ymm12 vmovdqu (%r8),%ymm2 jmp .Lghash_mul_one_vec_unreduced__func2 .Lxor_one_block__func2: vmovdqu (%rdi),%xmm2 vpxor %xmm2,%xmm12,%xmm12 vmovdqu %xmm12,(%rsi) vpshufb %xmm0,%xmm2,%xmm12 vpxor %xmm1,%xmm12,%xmm12 vmovdqu (%r8),%xmm2 .Lghash_mul_one_vec_unreduced__func2: vpclmulqdq $0x00,%ymm2,%ymm12,%ymm4 vpxor %ymm4,%ymm5,%ymm5 vpclmulqdq $0x01,%ymm2,%ymm12,%ymm4 vpxor %ymm4,%ymm6,%ymm6 vpclmulqdq $0x10,%ymm2,%ymm12,%ymm4 vpxor %ymm4,%ymm6,%ymm6 vpclmulqdq $0x11,%ymm2,%ymm12,%ymm4 vpxor %ymm4,%ymm7,%ymm7 .Lreduce__func2: vbroadcasti128 .Lgfpoly(%rip),%ymm2 vpclmulqdq $0x01,%ymm5,%ymm2,%ymm3 vpshufd $0x4e,%ymm5,%ymm5 vpxor %ymm5,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpclmulqdq $0x01,%ymm6,%ymm2,%ymm3 vpshufd $0x4e,%ymm6,%ymm6 vpxor %ymm6,%ymm7,%ymm7 vpxor %ymm3,%ymm7,%ymm7 vextracti128 $1,%ymm7,%xmm1 vpxor %xmm7,%xmm1,%xmm1 .Ldone__func2: vpshufb %xmm0,%xmm1,%xmm1 vmovdqu %xmm1,(%r12) vzeroupper popq %r12 .cfi_adjust_cfa_offset -8 .cfi_restore %r12 ret .cfi_endproc .size aes_gcm_dec_update_vaes_avx2, . - aes_gcm_dec_update_vaes_avx2 #endif
jalal-ux/Test
35,655
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/p256-armv8-asm-win64.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(_WIN32) .section .rodata .align 5 Lpoly: .quad 0xffffffffffffffff,0x00000000ffffffff,0x0000000000000000,0xffffffff00000001 LRR: // 2^512 mod P precomputed for NIST P256 polynomial .quad 0x0000000000000003,0xfffffffbffffffff,0xfffffffffffffffe,0x00000004fffffffd Lone_mont: .quad 0x0000000000000001,0xffffffff00000000,0xffffffffffffffff,0x00000000fffffffe Lone: .quad 1,0,0,0 Lord: .quad 0xf3b9cac2fc632551,0xbce6faada7179e84,0xffffffffffffffff,0xffffffff00000000 LordK: .quad 0xccd1c8aaee00bc4f .byte 69,67,80,95,78,73,83,84,90,50,53,54,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0 .align 2 .text // void ecp_nistz256_mul_mont(BN_ULONG x0[4],const BN_ULONG x1[4], // const BN_ULONG x2[4]); .globl ecp_nistz256_mul_mont .def ecp_nistz256_mul_mont .type 32 .endef .align 4 ecp_nistz256_mul_mont: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-32]! add x29,sp,#0 stp x19,x20,[sp,#16] ldr x3,[x2] // bp[0] ldp x4,x5,[x1] ldp x6,x7,[x1,#16] adrp x13,Lpoly add x13,x13,:lo12:Lpoly ldr x12,[x13,#8] ldr x13,[x13,#24] bl __ecp_nistz256_mul_mont ldp x19,x20,[sp,#16] ldp x29,x30,[sp],#32 AARCH64_VALIDATE_LINK_REGISTER ret // void ecp_nistz256_sqr_mont(BN_ULONG x0[4],const BN_ULONG x1[4]); .globl ecp_nistz256_sqr_mont .def ecp_nistz256_sqr_mont .type 32 .endef .align 4 ecp_nistz256_sqr_mont: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-32]! add x29,sp,#0 stp x19,x20,[sp,#16] ldp x4,x5,[x1] ldp x6,x7,[x1,#16] adrp x13,Lpoly add x13,x13,:lo12:Lpoly ldr x12,[x13,#8] ldr x13,[x13,#24] bl __ecp_nistz256_sqr_mont ldp x19,x20,[sp,#16] ldp x29,x30,[sp],#32 AARCH64_VALIDATE_LINK_REGISTER ret // void ecp_nistz256_neg(BN_ULONG x0[4],const BN_ULONG x1[4]); .globl ecp_nistz256_neg .def ecp_nistz256_neg .type 32 .endef .align 4 ecp_nistz256_neg: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-16]! add x29,sp,#0 mov x2,x1 mov x14,xzr // a = 0 mov x15,xzr mov x16,xzr mov x17,xzr adrp x13,Lpoly add x13,x13,:lo12:Lpoly ldr x12,[x13,#8] ldr x13,[x13,#24] bl __ecp_nistz256_sub_from ldp x29,x30,[sp],#16 AARCH64_VALIDATE_LINK_REGISTER ret // note that __ecp_nistz256_mul_mont expects a[0-3] input pre-loaded // to x4-x7 and b[0] - to x3 .def __ecp_nistz256_mul_mont .type 32 .endef .align 4 __ecp_nistz256_mul_mont: mul x14,x4,x3 // a[0]*b[0] umulh x8,x4,x3 mul x15,x5,x3 // a[1]*b[0] umulh x9,x5,x3 mul x16,x6,x3 // a[2]*b[0] umulh x10,x6,x3 mul x17,x7,x3 // a[3]*b[0] umulh x11,x7,x3 ldr x3,[x2,#8] // b[1] adds x15,x15,x8 // accumulate high parts of multiplication lsl x8,x14,#32 adcs x16,x16,x9 lsr x9,x14,#32 adcs x17,x17,x10 adc x19,xzr,x11 mov x20,xzr subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] mul x8,x4,x3 // lo(a[0]*b[i]) adcs x15,x16,x9 mul x9,x5,x3 // lo(a[1]*b[i]) adcs x16,x17,x10 // +=acc[0]*0xffff0001 mul x10,x6,x3 // lo(a[2]*b[i]) adcs x17,x19,x11 mul x11,x7,x3 // lo(a[3]*b[i]) adc x19,x20,xzr adds x14,x14,x8 // accumulate low parts of multiplication umulh x8,x4,x3 // hi(a[0]*b[i]) adcs x15,x15,x9 umulh x9,x5,x3 // hi(a[1]*b[i]) adcs x16,x16,x10 umulh x10,x6,x3 // hi(a[2]*b[i]) adcs x17,x17,x11 umulh x11,x7,x3 // hi(a[3]*b[i]) adc x19,x19,xzr ldr x3,[x2,#8*(1+1)] // b[1+1] adds x15,x15,x8 // accumulate high parts of multiplication lsl x8,x14,#32 adcs x16,x16,x9 lsr x9,x14,#32 adcs x17,x17,x10 adcs x19,x19,x11 adc x20,xzr,xzr subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] mul x8,x4,x3 // lo(a[0]*b[i]) adcs x15,x16,x9 mul x9,x5,x3 // lo(a[1]*b[i]) adcs x16,x17,x10 // +=acc[0]*0xffff0001 mul x10,x6,x3 // lo(a[2]*b[i]) adcs x17,x19,x11 mul x11,x7,x3 // lo(a[3]*b[i]) adc x19,x20,xzr adds x14,x14,x8 // accumulate low parts of multiplication umulh x8,x4,x3 // hi(a[0]*b[i]) adcs x15,x15,x9 umulh x9,x5,x3 // hi(a[1]*b[i]) adcs x16,x16,x10 umulh x10,x6,x3 // hi(a[2]*b[i]) adcs x17,x17,x11 umulh x11,x7,x3 // hi(a[3]*b[i]) adc x19,x19,xzr ldr x3,[x2,#8*(2+1)] // b[2+1] adds x15,x15,x8 // accumulate high parts of multiplication lsl x8,x14,#32 adcs x16,x16,x9 lsr x9,x14,#32 adcs x17,x17,x10 adcs x19,x19,x11 adc x20,xzr,xzr subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] mul x8,x4,x3 // lo(a[0]*b[i]) adcs x15,x16,x9 mul x9,x5,x3 // lo(a[1]*b[i]) adcs x16,x17,x10 // +=acc[0]*0xffff0001 mul x10,x6,x3 // lo(a[2]*b[i]) adcs x17,x19,x11 mul x11,x7,x3 // lo(a[3]*b[i]) adc x19,x20,xzr adds x14,x14,x8 // accumulate low parts of multiplication umulh x8,x4,x3 // hi(a[0]*b[i]) adcs x15,x15,x9 umulh x9,x5,x3 // hi(a[1]*b[i]) adcs x16,x16,x10 umulh x10,x6,x3 // hi(a[2]*b[i]) adcs x17,x17,x11 umulh x11,x7,x3 // hi(a[3]*b[i]) adc x19,x19,xzr adds x15,x15,x8 // accumulate high parts of multiplication lsl x8,x14,#32 adcs x16,x16,x9 lsr x9,x14,#32 adcs x17,x17,x10 adcs x19,x19,x11 adc x20,xzr,xzr // last reduction subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] adcs x15,x16,x9 adcs x16,x17,x10 // +=acc[0]*0xffff0001 adcs x17,x19,x11 adc x19,x20,xzr adds x8,x14,#1 // subs x8,x14,#-1 // tmp = ret-modulus sbcs x9,x15,x12 sbcs x10,x16,xzr sbcs x11,x17,x13 sbcs xzr,x19,xzr // did it borrow? csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus csel x15,x15,x9,lo csel x16,x16,x10,lo stp x14,x15,[x0] csel x17,x17,x11,lo stp x16,x17,[x0,#16] ret // note that __ecp_nistz256_sqr_mont expects a[0-3] input pre-loaded // to x4-x7 .def __ecp_nistz256_sqr_mont .type 32 .endef .align 4 __ecp_nistz256_sqr_mont: // | | | | | |a1*a0| | // | | | | |a2*a0| | | // | |a3*a2|a3*a0| | | | // | | | |a2*a1| | | | // | | |a3*a1| | | | | // *| | | | | | | | 2| // +|a3*a3|a2*a2|a1*a1|a0*a0| // |--+--+--+--+--+--+--+--| // |A7|A6|A5|A4|A3|A2|A1|A0|, where Ax is , i.e. follow // // "can't overflow" below mark carrying into high part of // multiplication result, which can't overflow, because it // can never be all ones. mul x15,x5,x4 // a[1]*a[0] umulh x9,x5,x4 mul x16,x6,x4 // a[2]*a[0] umulh x10,x6,x4 mul x17,x7,x4 // a[3]*a[0] umulh x19,x7,x4 adds x16,x16,x9 // accumulate high parts of multiplication mul x8,x6,x5 // a[2]*a[1] umulh x9,x6,x5 adcs x17,x17,x10 mul x10,x7,x5 // a[3]*a[1] umulh x11,x7,x5 adc x19,x19,xzr // can't overflow mul x20,x7,x6 // a[3]*a[2] umulh x1,x7,x6 adds x9,x9,x10 // accumulate high parts of multiplication mul x14,x4,x4 // a[0]*a[0] adc x10,x11,xzr // can't overflow adds x17,x17,x8 // accumulate low parts of multiplication umulh x4,x4,x4 adcs x19,x19,x9 mul x9,x5,x5 // a[1]*a[1] adcs x20,x20,x10 umulh x5,x5,x5 adc x1,x1,xzr // can't overflow adds x15,x15,x15 // acc[1-6]*=2 mul x10,x6,x6 // a[2]*a[2] adcs x16,x16,x16 umulh x6,x6,x6 adcs x17,x17,x17 mul x11,x7,x7 // a[3]*a[3] adcs x19,x19,x19 umulh x7,x7,x7 adcs x20,x20,x20 adcs x1,x1,x1 adc x2,xzr,xzr adds x15,x15,x4 // +a[i]*a[i] adcs x16,x16,x9 adcs x17,x17,x5 adcs x19,x19,x10 adcs x20,x20,x6 lsl x8,x14,#32 adcs x1,x1,x11 lsr x9,x14,#32 adc x2,x2,x7 subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] adcs x15,x16,x9 lsl x8,x14,#32 adcs x16,x17,x10 // +=acc[0]*0xffff0001 lsr x9,x14,#32 adc x17,x11,xzr // can't overflow subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] adcs x15,x16,x9 lsl x8,x14,#32 adcs x16,x17,x10 // +=acc[0]*0xffff0001 lsr x9,x14,#32 adc x17,x11,xzr // can't overflow subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] adcs x15,x16,x9 lsl x8,x14,#32 adcs x16,x17,x10 // +=acc[0]*0xffff0001 lsr x9,x14,#32 adc x17,x11,xzr // can't overflow subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] adcs x15,x16,x9 adcs x16,x17,x10 // +=acc[0]*0xffff0001 adc x17,x11,xzr // can't overflow adds x14,x14,x19 // accumulate upper half adcs x15,x15,x20 adcs x16,x16,x1 adcs x17,x17,x2 adc x19,xzr,xzr adds x8,x14,#1 // subs x8,x14,#-1 // tmp = ret-modulus sbcs x9,x15,x12 sbcs x10,x16,xzr sbcs x11,x17,x13 sbcs xzr,x19,xzr // did it borrow? csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus csel x15,x15,x9,lo csel x16,x16,x10,lo stp x14,x15,[x0] csel x17,x17,x11,lo stp x16,x17,[x0,#16] ret // Note that __ecp_nistz256_add_to expects both input vectors pre-loaded to // x4-x7 and x8-x11. This is done because it's used in multiple // contexts, e.g. in multiplication by 2 and 3... .def __ecp_nistz256_add_to .type 32 .endef .align 4 __ecp_nistz256_add_to: adds x14,x14,x8 // ret = a+b adcs x15,x15,x9 adcs x16,x16,x10 adcs x17,x17,x11 adc x1,xzr,xzr // zap x1 adds x8,x14,#1 // subs x8,x4,#-1 // tmp = ret-modulus sbcs x9,x15,x12 sbcs x10,x16,xzr sbcs x11,x17,x13 sbcs xzr,x1,xzr // did subtraction borrow? csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus csel x15,x15,x9,lo csel x16,x16,x10,lo stp x14,x15,[x0] csel x17,x17,x11,lo stp x16,x17,[x0,#16] ret .def __ecp_nistz256_sub_from .type 32 .endef .align 4 __ecp_nistz256_sub_from: ldp x8,x9,[x2] ldp x10,x11,[x2,#16] subs x14,x14,x8 // ret = a-b sbcs x15,x15,x9 sbcs x16,x16,x10 sbcs x17,x17,x11 sbc x1,xzr,xzr // zap x1 subs x8,x14,#1 // adds x8,x4,#-1 // tmp = ret+modulus adcs x9,x15,x12 adcs x10,x16,xzr adc x11,x17,x13 cmp x1,xzr // did subtraction borrow? csel x14,x14,x8,eq // ret = borrow ? ret+modulus : ret csel x15,x15,x9,eq csel x16,x16,x10,eq stp x14,x15,[x0] csel x17,x17,x11,eq stp x16,x17,[x0,#16] ret .def __ecp_nistz256_sub_morf .type 32 .endef .align 4 __ecp_nistz256_sub_morf: ldp x8,x9,[x2] ldp x10,x11,[x2,#16] subs x14,x8,x14 // ret = b-a sbcs x15,x9,x15 sbcs x16,x10,x16 sbcs x17,x11,x17 sbc x1,xzr,xzr // zap x1 subs x8,x14,#1 // adds x8,x4,#-1 // tmp = ret+modulus adcs x9,x15,x12 adcs x10,x16,xzr adc x11,x17,x13 cmp x1,xzr // did subtraction borrow? csel x14,x14,x8,eq // ret = borrow ? ret+modulus : ret csel x15,x15,x9,eq csel x16,x16,x10,eq stp x14,x15,[x0] csel x17,x17,x11,eq stp x16,x17,[x0,#16] ret .def __ecp_nistz256_div_by_2 .type 32 .endef .align 4 __ecp_nistz256_div_by_2: subs x8,x14,#1 // adds x8,x4,#-1 // tmp = a+modulus adcs x9,x15,x12 adcs x10,x16,xzr adcs x11,x17,x13 adc x1,xzr,xzr // zap x1 tst x14,#1 // is a even? csel x14,x14,x8,eq // ret = even ? a : a+modulus csel x15,x15,x9,eq csel x16,x16,x10,eq csel x17,x17,x11,eq csel x1,xzr,x1,eq lsr x14,x14,#1 // ret >>= 1 orr x14,x14,x15,lsl#63 lsr x15,x15,#1 orr x15,x15,x16,lsl#63 lsr x16,x16,#1 orr x16,x16,x17,lsl#63 lsr x17,x17,#1 stp x14,x15,[x0] orr x17,x17,x1,lsl#63 stp x16,x17,[x0,#16] ret .globl ecp_nistz256_point_double .def ecp_nistz256_point_double .type 32 .endef .align 5 ecp_nistz256_point_double: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-96]! add x29,sp,#0 stp x19,x20,[sp,#16] stp x21,x22,[sp,#32] sub sp,sp,#32*4 Ldouble_shortcut: ldp x14,x15,[x1,#32] mov x21,x0 ldp x16,x17,[x1,#48] mov x22,x1 adrp x13,Lpoly add x13,x13,:lo12:Lpoly ldr x12,[x13,#8] mov x8,x14 ldr x13,[x13,#24] mov x9,x15 ldp x4,x5,[x22,#64] // forward load for p256_sqr_mont mov x10,x16 mov x11,x17 ldp x6,x7,[x22,#64+16] add x0,sp,#0 bl __ecp_nistz256_add_to // p256_mul_by_2(S, in_y); add x0,sp,#64 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Zsqr, in_z); ldp x8,x9,[x22] ldp x10,x11,[x22,#16] mov x4,x14 // put Zsqr aside for p256_sub mov x5,x15 mov x6,x16 mov x7,x17 add x0,sp,#32 bl __ecp_nistz256_add_to // p256_add(M, Zsqr, in_x); add x2,x22,#0 mov x14,x4 // restore Zsqr mov x15,x5 ldp x4,x5,[sp,#0] // forward load for p256_sqr_mont mov x16,x6 mov x17,x7 ldp x6,x7,[sp,#0+16] add x0,sp,#64 bl __ecp_nistz256_sub_morf // p256_sub(Zsqr, in_x, Zsqr); add x0,sp,#0 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(S, S); ldr x3,[x22,#32] ldp x4,x5,[x22,#64] ldp x6,x7,[x22,#64+16] add x2,x22,#32 add x0,sp,#96 bl __ecp_nistz256_mul_mont // p256_mul_mont(tmp0, in_z, in_y); mov x8,x14 mov x9,x15 ldp x4,x5,[sp,#0] // forward load for p256_sqr_mont mov x10,x16 mov x11,x17 ldp x6,x7,[sp,#0+16] add x0,x21,#64 bl __ecp_nistz256_add_to // p256_mul_by_2(res_z, tmp0); add x0,sp,#96 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(tmp0, S); ldr x3,[sp,#64] // forward load for p256_mul_mont ldp x4,x5,[sp,#32] ldp x6,x7,[sp,#32+16] add x0,x21,#32 bl __ecp_nistz256_div_by_2 // p256_div_by_2(res_y, tmp0); add x2,sp,#64 add x0,sp,#32 bl __ecp_nistz256_mul_mont // p256_mul_mont(M, M, Zsqr); mov x8,x14 // duplicate M mov x9,x15 mov x10,x16 mov x11,x17 mov x4,x14 // put M aside mov x5,x15 mov x6,x16 mov x7,x17 add x0,sp,#32 bl __ecp_nistz256_add_to mov x8,x4 // restore M mov x9,x5 ldr x3,[x22] // forward load for p256_mul_mont mov x10,x6 ldp x4,x5,[sp,#0] mov x11,x7 ldp x6,x7,[sp,#0+16] bl __ecp_nistz256_add_to // p256_mul_by_3(M, M); add x2,x22,#0 add x0,sp,#0 bl __ecp_nistz256_mul_mont // p256_mul_mont(S, S, in_x); mov x8,x14 mov x9,x15 ldp x4,x5,[sp,#32] // forward load for p256_sqr_mont mov x10,x16 mov x11,x17 ldp x6,x7,[sp,#32+16] add x0,sp,#96 bl __ecp_nistz256_add_to // p256_mul_by_2(tmp0, S); add x0,x21,#0 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(res_x, M); add x2,sp,#96 bl __ecp_nistz256_sub_from // p256_sub(res_x, res_x, tmp0); add x2,sp,#0 add x0,sp,#0 bl __ecp_nistz256_sub_morf // p256_sub(S, S, res_x); ldr x3,[sp,#32] mov x4,x14 // copy S mov x5,x15 mov x6,x16 mov x7,x17 add x2,sp,#32 bl __ecp_nistz256_mul_mont // p256_mul_mont(S, S, M); add x2,x21,#32 add x0,x21,#32 bl __ecp_nistz256_sub_from // p256_sub(res_y, S, res_y); add sp,x29,#0 // destroy frame ldp x19,x20,[x29,#16] ldp x21,x22,[x29,#32] ldp x29,x30,[sp],#96 AARCH64_VALIDATE_LINK_REGISTER ret .globl ecp_nistz256_point_add .def ecp_nistz256_point_add .type 32 .endef .align 5 ecp_nistz256_point_add: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-96]! add x29,sp,#0 stp x19,x20,[sp,#16] stp x21,x22,[sp,#32] stp x23,x24,[sp,#48] stp x25,x26,[sp,#64] stp x27,x28,[sp,#80] sub sp,sp,#32*12 ldp x4,x5,[x2,#64] // in2_z ldp x6,x7,[x2,#64+16] mov x21,x0 mov x22,x1 mov x23,x2 adrp x13,Lpoly add x13,x13,:lo12:Lpoly ldr x12,[x13,#8] ldr x13,[x13,#24] orr x8,x4,x5 orr x10,x6,x7 orr x25,x8,x10 cmp x25,#0 csetm x25,ne // ~in2infty add x0,sp,#192 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Z2sqr, in2_z); ldp x4,x5,[x22,#64] // in1_z ldp x6,x7,[x22,#64+16] orr x8,x4,x5 orr x10,x6,x7 orr x24,x8,x10 cmp x24,#0 csetm x24,ne // ~in1infty add x0,sp,#128 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Z1sqr, in1_z); ldr x3,[x23,#64] ldp x4,x5,[sp,#192] ldp x6,x7,[sp,#192+16] add x2,x23,#64 add x0,sp,#320 bl __ecp_nistz256_mul_mont // p256_mul_mont(S1, Z2sqr, in2_z); ldr x3,[x22,#64] ldp x4,x5,[sp,#128] ldp x6,x7,[sp,#128+16] add x2,x22,#64 add x0,sp,#352 bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, Z1sqr, in1_z); ldr x3,[x22,#32] ldp x4,x5,[sp,#320] ldp x6,x7,[sp,#320+16] add x2,x22,#32 add x0,sp,#320 bl __ecp_nistz256_mul_mont // p256_mul_mont(S1, S1, in1_y); ldr x3,[x23,#32] ldp x4,x5,[sp,#352] ldp x6,x7,[sp,#352+16] add x2,x23,#32 add x0,sp,#352 bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, S2, in2_y); add x2,sp,#320 ldr x3,[sp,#192] // forward load for p256_mul_mont ldp x4,x5,[x22] ldp x6,x7,[x22,#16] add x0,sp,#160 bl __ecp_nistz256_sub_from // p256_sub(R, S2, S1); orr x14,x14,x15 // see if result is zero orr x16,x16,x17 orr x26,x14,x16 // ~is_equal(S1,S2) add x2,sp,#192 add x0,sp,#256 bl __ecp_nistz256_mul_mont // p256_mul_mont(U1, in1_x, Z2sqr); ldr x3,[sp,#128] ldp x4,x5,[x23] ldp x6,x7,[x23,#16] add x2,sp,#128 add x0,sp,#288 bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, in2_x, Z1sqr); add x2,sp,#256 ldp x4,x5,[sp,#160] // forward load for p256_sqr_mont ldp x6,x7,[sp,#160+16] add x0,sp,#96 bl __ecp_nistz256_sub_from // p256_sub(H, U2, U1); orr x14,x14,x15 // see if result is zero orr x16,x16,x17 orr x14,x14,x16 // ~is_equal(U1,U2) mvn x27,x24 // -1/0 -> 0/-1 mvn x28,x25 // -1/0 -> 0/-1 orr x14,x14,x27 orr x14,x14,x28 orr x14,x14,x26 cbnz x14,Ladd_proceed // if(~is_equal(U1,U2) | in1infty | in2infty | ~is_equal(S1,S2)) Ladd_double: mov x1,x22 mov x0,x21 ldp x23,x24,[x29,#48] ldp x25,x26,[x29,#64] ldp x27,x28,[x29,#80] add sp,sp,#256 // #256 is from #32*(12-4). difference in stack frames b Ldouble_shortcut .align 4 Ladd_proceed: add x0,sp,#192 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Rsqr, R); ldr x3,[x22,#64] ldp x4,x5,[sp,#96] ldp x6,x7,[sp,#96+16] add x2,x22,#64 add x0,sp,#64 bl __ecp_nistz256_mul_mont // p256_mul_mont(res_z, H, in1_z); ldp x4,x5,[sp,#96] ldp x6,x7,[sp,#96+16] add x0,sp,#128 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Hsqr, H); ldr x3,[x23,#64] ldp x4,x5,[sp,#64] ldp x6,x7,[sp,#64+16] add x2,x23,#64 add x0,sp,#64 bl __ecp_nistz256_mul_mont // p256_mul_mont(res_z, res_z, in2_z); ldr x3,[sp,#96] ldp x4,x5,[sp,#128] ldp x6,x7,[sp,#128+16] add x2,sp,#96 add x0,sp,#224 bl __ecp_nistz256_mul_mont // p256_mul_mont(Hcub, Hsqr, H); ldr x3,[sp,#128] ldp x4,x5,[sp,#256] ldp x6,x7,[sp,#256+16] add x2,sp,#128 add x0,sp,#288 bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, U1, Hsqr); mov x8,x14 mov x9,x15 mov x10,x16 mov x11,x17 add x0,sp,#128 bl __ecp_nistz256_add_to // p256_mul_by_2(Hsqr, U2); add x2,sp,#192 add x0,sp,#0 bl __ecp_nistz256_sub_morf // p256_sub(res_x, Rsqr, Hsqr); add x2,sp,#224 bl __ecp_nistz256_sub_from // p256_sub(res_x, res_x, Hcub); add x2,sp,#288 ldr x3,[sp,#224] // forward load for p256_mul_mont ldp x4,x5,[sp,#320] ldp x6,x7,[sp,#320+16] add x0,sp,#32 bl __ecp_nistz256_sub_morf // p256_sub(res_y, U2, res_x); add x2,sp,#224 add x0,sp,#352 bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, S1, Hcub); ldr x3,[sp,#160] ldp x4,x5,[sp,#32] ldp x6,x7,[sp,#32+16] add x2,sp,#160 add x0,sp,#32 bl __ecp_nistz256_mul_mont // p256_mul_mont(res_y, res_y, R); add x2,sp,#352 bl __ecp_nistz256_sub_from // p256_sub(res_y, res_y, S2); ldp x4,x5,[sp,#0] // res ldp x6,x7,[sp,#0+16] ldp x8,x9,[x23] // in2 ldp x10,x11,[x23,#16] ldp x14,x15,[x22,#0] // in1 cmp x24,#0 // ~, remember? ldp x16,x17,[x22,#0+16] csel x8,x4,x8,ne csel x9,x5,x9,ne ldp x4,x5,[sp,#0+0+32] // res csel x10,x6,x10,ne csel x11,x7,x11,ne cmp x25,#0 // ~, remember? ldp x6,x7,[sp,#0+0+48] csel x14,x8,x14,ne csel x15,x9,x15,ne ldp x8,x9,[x23,#0+32] // in2 csel x16,x10,x16,ne csel x17,x11,x17,ne ldp x10,x11,[x23,#0+48] stp x14,x15,[x21,#0] stp x16,x17,[x21,#0+16] ldp x14,x15,[x22,#32] // in1 cmp x24,#0 // ~, remember? ldp x16,x17,[x22,#32+16] csel x8,x4,x8,ne csel x9,x5,x9,ne ldp x4,x5,[sp,#0+32+32] // res csel x10,x6,x10,ne csel x11,x7,x11,ne cmp x25,#0 // ~, remember? ldp x6,x7,[sp,#0+32+48] csel x14,x8,x14,ne csel x15,x9,x15,ne ldp x8,x9,[x23,#32+32] // in2 csel x16,x10,x16,ne csel x17,x11,x17,ne ldp x10,x11,[x23,#32+48] stp x14,x15,[x21,#32] stp x16,x17,[x21,#32+16] ldp x14,x15,[x22,#64] // in1 cmp x24,#0 // ~, remember? ldp x16,x17,[x22,#64+16] csel x8,x4,x8,ne csel x9,x5,x9,ne csel x10,x6,x10,ne csel x11,x7,x11,ne cmp x25,#0 // ~, remember? csel x14,x8,x14,ne csel x15,x9,x15,ne csel x16,x10,x16,ne csel x17,x11,x17,ne stp x14,x15,[x21,#64] stp x16,x17,[x21,#64+16] Ladd_done: add sp,x29,#0 // destroy frame ldp x19,x20,[x29,#16] ldp x21,x22,[x29,#32] ldp x23,x24,[x29,#48] ldp x25,x26,[x29,#64] ldp x27,x28,[x29,#80] ldp x29,x30,[sp],#96 AARCH64_VALIDATE_LINK_REGISTER ret .globl ecp_nistz256_point_add_affine .def ecp_nistz256_point_add_affine .type 32 .endef .align 5 ecp_nistz256_point_add_affine: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-80]! add x29,sp,#0 stp x19,x20,[sp,#16] stp x21,x22,[sp,#32] stp x23,x24,[sp,#48] stp x25,x26,[sp,#64] sub sp,sp,#32*10 mov x21,x0 mov x22,x1 mov x23,x2 adrp x13,Lpoly add x13,x13,:lo12:Lpoly ldr x12,[x13,#8] ldr x13,[x13,#24] ldp x4,x5,[x1,#64] // in1_z ldp x6,x7,[x1,#64+16] orr x8,x4,x5 orr x10,x6,x7 orr x24,x8,x10 cmp x24,#0 csetm x24,ne // ~in1infty ldp x14,x15,[x2] // in2_x ldp x16,x17,[x2,#16] ldp x8,x9,[x2,#32] // in2_y ldp x10,x11,[x2,#48] orr x14,x14,x15 orr x16,x16,x17 orr x8,x8,x9 orr x10,x10,x11 orr x14,x14,x16 orr x8,x8,x10 orr x25,x14,x8 cmp x25,#0 csetm x25,ne // ~in2infty add x0,sp,#128 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Z1sqr, in1_z); mov x4,x14 mov x5,x15 mov x6,x16 mov x7,x17 ldr x3,[x23] add x2,x23,#0 add x0,sp,#96 bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, Z1sqr, in2_x); add x2,x22,#0 ldr x3,[x22,#64] // forward load for p256_mul_mont ldp x4,x5,[sp,#128] ldp x6,x7,[sp,#128+16] add x0,sp,#160 bl __ecp_nistz256_sub_from // p256_sub(H, U2, in1_x); add x2,x22,#64 add x0,sp,#128 bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, Z1sqr, in1_z); ldr x3,[x22,#64] ldp x4,x5,[sp,#160] ldp x6,x7,[sp,#160+16] add x2,x22,#64 add x0,sp,#64 bl __ecp_nistz256_mul_mont // p256_mul_mont(res_z, H, in1_z); ldr x3,[x23,#32] ldp x4,x5,[sp,#128] ldp x6,x7,[sp,#128+16] add x2,x23,#32 add x0,sp,#128 bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, S2, in2_y); add x2,x22,#32 ldp x4,x5,[sp,#160] // forward load for p256_sqr_mont ldp x6,x7,[sp,#160+16] add x0,sp,#192 bl __ecp_nistz256_sub_from // p256_sub(R, S2, in1_y); add x0,sp,#224 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Hsqr, H); ldp x4,x5,[sp,#192] ldp x6,x7,[sp,#192+16] add x0,sp,#288 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Rsqr, R); ldr x3,[sp,#160] ldp x4,x5,[sp,#224] ldp x6,x7,[sp,#224+16] add x2,sp,#160 add x0,sp,#256 bl __ecp_nistz256_mul_mont // p256_mul_mont(Hcub, Hsqr, H); ldr x3,[x22] ldp x4,x5,[sp,#224] ldp x6,x7,[sp,#224+16] add x2,x22,#0 add x0,sp,#96 bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, in1_x, Hsqr); mov x8,x14 mov x9,x15 mov x10,x16 mov x11,x17 add x0,sp,#224 bl __ecp_nistz256_add_to // p256_mul_by_2(Hsqr, U2); add x2,sp,#288 add x0,sp,#0 bl __ecp_nistz256_sub_morf // p256_sub(res_x, Rsqr, Hsqr); add x2,sp,#256 bl __ecp_nistz256_sub_from // p256_sub(res_x, res_x, Hcub); add x2,sp,#96 ldr x3,[x22,#32] // forward load for p256_mul_mont ldp x4,x5,[sp,#256] ldp x6,x7,[sp,#256+16] add x0,sp,#32 bl __ecp_nistz256_sub_morf // p256_sub(res_y, U2, res_x); add x2,x22,#32 add x0,sp,#128 bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, in1_y, Hcub); ldr x3,[sp,#192] ldp x4,x5,[sp,#32] ldp x6,x7,[sp,#32+16] add x2,sp,#192 add x0,sp,#32 bl __ecp_nistz256_mul_mont // p256_mul_mont(res_y, res_y, R); add x2,sp,#128 bl __ecp_nistz256_sub_from // p256_sub(res_y, res_y, S2); ldp x4,x5,[sp,#0] // res ldp x6,x7,[sp,#0+16] ldp x8,x9,[x23] // in2 ldp x10,x11,[x23,#16] ldp x14,x15,[x22,#0] // in1 cmp x24,#0 // ~, remember? ldp x16,x17,[x22,#0+16] csel x8,x4,x8,ne csel x9,x5,x9,ne ldp x4,x5,[sp,#0+0+32] // res csel x10,x6,x10,ne csel x11,x7,x11,ne cmp x25,#0 // ~, remember? ldp x6,x7,[sp,#0+0+48] csel x14,x8,x14,ne csel x15,x9,x15,ne ldp x8,x9,[x23,#0+32] // in2 csel x16,x10,x16,ne csel x17,x11,x17,ne ldp x10,x11,[x23,#0+48] stp x14,x15,[x21,#0] stp x16,x17,[x21,#0+16] adrp x23,Lone_mont-64 add x23,x23,:lo12:Lone_mont-64 ldp x14,x15,[x22,#32] // in1 cmp x24,#0 // ~, remember? ldp x16,x17,[x22,#32+16] csel x8,x4,x8,ne csel x9,x5,x9,ne ldp x4,x5,[sp,#0+32+32] // res csel x10,x6,x10,ne csel x11,x7,x11,ne cmp x25,#0 // ~, remember? ldp x6,x7,[sp,#0+32+48] csel x14,x8,x14,ne csel x15,x9,x15,ne ldp x8,x9,[x23,#32+32] // in2 csel x16,x10,x16,ne csel x17,x11,x17,ne ldp x10,x11,[x23,#32+48] stp x14,x15,[x21,#32] stp x16,x17,[x21,#32+16] ldp x14,x15,[x22,#64] // in1 cmp x24,#0 // ~, remember? ldp x16,x17,[x22,#64+16] csel x8,x4,x8,ne csel x9,x5,x9,ne csel x10,x6,x10,ne csel x11,x7,x11,ne cmp x25,#0 // ~, remember? csel x14,x8,x14,ne csel x15,x9,x15,ne csel x16,x10,x16,ne csel x17,x11,x17,ne stp x14,x15,[x21,#64] stp x16,x17,[x21,#64+16] add sp,x29,#0 // destroy frame ldp x19,x20,[x29,#16] ldp x21,x22,[x29,#32] ldp x23,x24,[x29,#48] ldp x25,x26,[x29,#64] ldp x29,x30,[sp],#80 AARCH64_VALIDATE_LINK_REGISTER ret //////////////////////////////////////////////////////////////////////// // void ecp_nistz256_ord_mul_mont(uint64_t res[4], uint64_t a[4], // uint64_t b[4]); .globl ecp_nistz256_ord_mul_mont .def ecp_nistz256_ord_mul_mont .type 32 .endef .align 4 ecp_nistz256_ord_mul_mont: AARCH64_VALID_CALL_TARGET // Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later. stp x29,x30,[sp,#-64]! add x29,sp,#0 stp x19,x20,[sp,#16] stp x21,x22,[sp,#32] stp x23,x24,[sp,#48] adrp x23,Lord add x23,x23,:lo12:Lord ldr x3,[x2] // bp[0] ldp x4,x5,[x1] ldp x6,x7,[x1,#16] ldp x12,x13,[x23,#0] ldp x21,x22,[x23,#16] ldr x23,[x23,#32] mul x14,x4,x3 // a[0]*b[0] umulh x8,x4,x3 mul x15,x5,x3 // a[1]*b[0] umulh x9,x5,x3 mul x16,x6,x3 // a[2]*b[0] umulh x10,x6,x3 mul x17,x7,x3 // a[3]*b[0] umulh x19,x7,x3 mul x24,x14,x23 adds x15,x15,x8 // accumulate high parts of multiplication adcs x16,x16,x9 adcs x17,x17,x10 adc x19,x19,xzr mov x20,xzr ldr x3,[x2,#8*1] // b[i] lsl x8,x24,#32 subs x16,x16,x24 lsr x9,x24,#32 sbcs x17,x17,x8 sbcs x19,x19,x9 sbc x20,x20,xzr subs xzr,x14,#1 umulh x9,x12,x24 mul x10,x13,x24 umulh x11,x13,x24 adcs x10,x10,x9 mul x8,x4,x3 adc x11,x11,xzr mul x9,x5,x3 adds x14,x15,x10 mul x10,x6,x3 adcs x15,x16,x11 mul x11,x7,x3 adcs x16,x17,x24 adcs x17,x19,x24 adc x19,x20,xzr adds x14,x14,x8 // accumulate low parts umulh x8,x4,x3 adcs x15,x15,x9 umulh x9,x5,x3 adcs x16,x16,x10 umulh x10,x6,x3 adcs x17,x17,x11 umulh x11,x7,x3 adc x19,x19,xzr mul x24,x14,x23 adds x15,x15,x8 // accumulate high parts adcs x16,x16,x9 adcs x17,x17,x10 adcs x19,x19,x11 adc x20,xzr,xzr ldr x3,[x2,#8*2] // b[i] lsl x8,x24,#32 subs x16,x16,x24 lsr x9,x24,#32 sbcs x17,x17,x8 sbcs x19,x19,x9 sbc x20,x20,xzr subs xzr,x14,#1 umulh x9,x12,x24 mul x10,x13,x24 umulh x11,x13,x24 adcs x10,x10,x9 mul x8,x4,x3 adc x11,x11,xzr mul x9,x5,x3 adds x14,x15,x10 mul x10,x6,x3 adcs x15,x16,x11 mul x11,x7,x3 adcs x16,x17,x24 adcs x17,x19,x24 adc x19,x20,xzr adds x14,x14,x8 // accumulate low parts umulh x8,x4,x3 adcs x15,x15,x9 umulh x9,x5,x3 adcs x16,x16,x10 umulh x10,x6,x3 adcs x17,x17,x11 umulh x11,x7,x3 adc x19,x19,xzr mul x24,x14,x23 adds x15,x15,x8 // accumulate high parts adcs x16,x16,x9 adcs x17,x17,x10 adcs x19,x19,x11 adc x20,xzr,xzr ldr x3,[x2,#8*3] // b[i] lsl x8,x24,#32 subs x16,x16,x24 lsr x9,x24,#32 sbcs x17,x17,x8 sbcs x19,x19,x9 sbc x20,x20,xzr subs xzr,x14,#1 umulh x9,x12,x24 mul x10,x13,x24 umulh x11,x13,x24 adcs x10,x10,x9 mul x8,x4,x3 adc x11,x11,xzr mul x9,x5,x3 adds x14,x15,x10 mul x10,x6,x3 adcs x15,x16,x11 mul x11,x7,x3 adcs x16,x17,x24 adcs x17,x19,x24 adc x19,x20,xzr adds x14,x14,x8 // accumulate low parts umulh x8,x4,x3 adcs x15,x15,x9 umulh x9,x5,x3 adcs x16,x16,x10 umulh x10,x6,x3 adcs x17,x17,x11 umulh x11,x7,x3 adc x19,x19,xzr mul x24,x14,x23 adds x15,x15,x8 // accumulate high parts adcs x16,x16,x9 adcs x17,x17,x10 adcs x19,x19,x11 adc x20,xzr,xzr lsl x8,x24,#32 // last reduction subs x16,x16,x24 lsr x9,x24,#32 sbcs x17,x17,x8 sbcs x19,x19,x9 sbc x20,x20,xzr subs xzr,x14,#1 umulh x9,x12,x24 mul x10,x13,x24 umulh x11,x13,x24 adcs x10,x10,x9 adc x11,x11,xzr adds x14,x15,x10 adcs x15,x16,x11 adcs x16,x17,x24 adcs x17,x19,x24 adc x19,x20,xzr subs x8,x14,x12 // ret -= modulus sbcs x9,x15,x13 sbcs x10,x16,x21 sbcs x11,x17,x22 sbcs xzr,x19,xzr csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus csel x15,x15,x9,lo csel x16,x16,x10,lo stp x14,x15,[x0] csel x17,x17,x11,lo stp x16,x17,[x0,#16] ldp x19,x20,[sp,#16] ldp x21,x22,[sp,#32] ldp x23,x24,[sp,#48] ldr x29,[sp],#64 ret //////////////////////////////////////////////////////////////////////// // void ecp_nistz256_ord_sqr_mont(uint64_t res[4], uint64_t a[4], // uint64_t rep); .globl ecp_nistz256_ord_sqr_mont .def ecp_nistz256_ord_sqr_mont .type 32 .endef .align 4 ecp_nistz256_ord_sqr_mont: AARCH64_VALID_CALL_TARGET // Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later. stp x29,x30,[sp,#-64]! add x29,sp,#0 stp x19,x20,[sp,#16] stp x21,x22,[sp,#32] stp x23,x24,[sp,#48] adrp x23,Lord add x23,x23,:lo12:Lord ldp x4,x5,[x1] ldp x6,x7,[x1,#16] ldp x12,x13,[x23,#0] ldp x21,x22,[x23,#16] ldr x23,[x23,#32] b Loop_ord_sqr .align 4 Loop_ord_sqr: sub x2,x2,#1 //////////////////////////////////////////////////////////////// // | | | | | |a1*a0| | // | | | | |a2*a0| | | // | |a3*a2|a3*a0| | | | // | | | |a2*a1| | | | // | | |a3*a1| | | | | // *| | | | | | | | 2| // +|a3*a3|a2*a2|a1*a1|a0*a0| // |--+--+--+--+--+--+--+--| // |A7|A6|A5|A4|A3|A2|A1|A0|, where Ax is , i.e. follow // // "can't overflow" below mark carrying into high part of // multiplication result, which can't overflow, because it // can never be all ones. mul x15,x5,x4 // a[1]*a[0] umulh x9,x5,x4 mul x16,x6,x4 // a[2]*a[0] umulh x10,x6,x4 mul x17,x7,x4 // a[3]*a[0] umulh x19,x7,x4 adds x16,x16,x9 // accumulate high parts of multiplication mul x8,x6,x5 // a[2]*a[1] umulh x9,x6,x5 adcs x17,x17,x10 mul x10,x7,x5 // a[3]*a[1] umulh x11,x7,x5 adc x19,x19,xzr // can't overflow mul x20,x7,x6 // a[3]*a[2] umulh x1,x7,x6 adds x9,x9,x10 // accumulate high parts of multiplication mul x14,x4,x4 // a[0]*a[0] adc x10,x11,xzr // can't overflow adds x17,x17,x8 // accumulate low parts of multiplication umulh x4,x4,x4 adcs x19,x19,x9 mul x9,x5,x5 // a[1]*a[1] adcs x20,x20,x10 umulh x5,x5,x5 adc x1,x1,xzr // can't overflow adds x15,x15,x15 // acc[1-6]*=2 mul x10,x6,x6 // a[2]*a[2] adcs x16,x16,x16 umulh x6,x6,x6 adcs x17,x17,x17 mul x11,x7,x7 // a[3]*a[3] adcs x19,x19,x19 umulh x7,x7,x7 adcs x20,x20,x20 adcs x1,x1,x1 adc x3,xzr,xzr adds x15,x15,x4 // +a[i]*a[i] mul x24,x14,x23 adcs x16,x16,x9 adcs x17,x17,x5 adcs x19,x19,x10 adcs x20,x20,x6 adcs x1,x1,x11 adc x3,x3,x7 subs xzr,x14,#1 umulh x9,x12,x24 mul x10,x13,x24 umulh x11,x13,x24 adcs x10,x10,x9 adc x11,x11,xzr adds x14,x15,x10 adcs x15,x16,x11 adcs x16,x17,x24 adc x17,xzr,x24 // can't overflow mul x11,x14,x23 lsl x8,x24,#32 subs x15,x15,x24 lsr x9,x24,#32 sbcs x16,x16,x8 sbc x17,x17,x9 // can't borrow subs xzr,x14,#1 umulh x9,x12,x11 mul x10,x13,x11 umulh x24,x13,x11 adcs x10,x10,x9 adc x24,x24,xzr adds x14,x15,x10 adcs x15,x16,x24 adcs x16,x17,x11 adc x17,xzr,x11 // can't overflow mul x24,x14,x23 lsl x8,x11,#32 subs x15,x15,x11 lsr x9,x11,#32 sbcs x16,x16,x8 sbc x17,x17,x9 // can't borrow subs xzr,x14,#1 umulh x9,x12,x24 mul x10,x13,x24 umulh x11,x13,x24 adcs x10,x10,x9 adc x11,x11,xzr adds x14,x15,x10 adcs x15,x16,x11 adcs x16,x17,x24 adc x17,xzr,x24 // can't overflow mul x11,x14,x23 lsl x8,x24,#32 subs x15,x15,x24 lsr x9,x24,#32 sbcs x16,x16,x8 sbc x17,x17,x9 // can't borrow subs xzr,x14,#1 umulh x9,x12,x11 mul x10,x13,x11 umulh x24,x13,x11 adcs x10,x10,x9 adc x24,x24,xzr adds x14,x15,x10 adcs x15,x16,x24 adcs x16,x17,x11 adc x17,xzr,x11 // can't overflow lsl x8,x11,#32 subs x15,x15,x11 lsr x9,x11,#32 sbcs x16,x16,x8 sbc x17,x17,x9 // can't borrow adds x14,x14,x19 // accumulate upper half adcs x15,x15,x20 adcs x16,x16,x1 adcs x17,x17,x3 adc x19,xzr,xzr subs x8,x14,x12 // ret -= modulus sbcs x9,x15,x13 sbcs x10,x16,x21 sbcs x11,x17,x22 sbcs xzr,x19,xzr csel x4,x14,x8,lo // ret = borrow ? ret : ret-modulus csel x5,x15,x9,lo csel x6,x16,x10,lo csel x7,x17,x11,lo cbnz x2,Loop_ord_sqr stp x4,x5,[x0] stp x6,x7,[x0,#16] ldp x19,x20,[sp,#16] ldp x21,x22,[sp,#32] ldp x23,x24,[sp,#48] ldr x29,[sp],#64 ret //////////////////////////////////////////////////////////////////////// // void ecp_nistz256_select_w5(uint64_t *val, uint64_t *in_t, int index); .globl ecp_nistz256_select_w5 .def ecp_nistz256_select_w5 .type 32 .endef .align 4 ecp_nistz256_select_w5: AARCH64_VALID_CALL_TARGET // x10 := x0 // w9 := 0; loop counter and incremented internal index mov x10, x0 mov w9, #0 // [v16-v21] := 0 movi v16.16b, #0 movi v17.16b, #0 movi v18.16b, #0 movi v19.16b, #0 movi v20.16b, #0 movi v21.16b, #0 Lselect_w5_loop: // Loop 16 times. // Increment index (loop counter); tested at the end of the loop add w9, w9, #1 // [v22-v27] := Load a (3*256-bit = 6*128-bit) table entry starting at x1 // and advance x1 to point to the next entry ld1 {v22.2d, v23.2d, v24.2d, v25.2d}, [x1],#64 // x11 := (w9 == w2)? All 1s : All 0s cmp w9, w2 csetm x11, eq // continue loading ... ld1 {v26.2d, v27.2d}, [x1],#32 // duplicate mask_64 into Mask (all 0s or all 1s) dup v3.2d, x11 // [v16-v19] := (Mask == all 1s)? [v22-v25] : [v16-v19] // i.e., values in output registers will remain the same if w9 != w2 bit v16.16b, v22.16b, v3.16b bit v17.16b, v23.16b, v3.16b bit v18.16b, v24.16b, v3.16b bit v19.16b, v25.16b, v3.16b bit v20.16b, v26.16b, v3.16b bit v21.16b, v27.16b, v3.16b // If bit #4 is not 0 (i.e. idx_ctr < 16) loop back tbz w9, #4, Lselect_w5_loop // Write [v16-v21] to memory at the output pointer st1 {v16.2d, v17.2d, v18.2d, v19.2d}, [x10],#64 st1 {v20.2d, v21.2d}, [x10] ret //////////////////////////////////////////////////////////////////////// // void ecp_nistz256_select_w7(uint64_t *val, uint64_t *in_t, int index); .globl ecp_nistz256_select_w7 .def ecp_nistz256_select_w7 .type 32 .endef .align 4 ecp_nistz256_select_w7: AARCH64_VALID_CALL_TARGET // w9 := 0; loop counter and incremented internal index mov w9, #0 // [v16-v21] := 0 movi v16.16b, #0 movi v17.16b, #0 movi v18.16b, #0 movi v19.16b, #0 Lselect_w7_loop: // Loop 64 times. // Increment index (loop counter); tested at the end of the loop add w9, w9, #1 // [v22-v25] := Load a (2*256-bit = 4*128-bit) table entry starting at x1 // and advance x1 to point to the next entry ld1 {v22.2d, v23.2d, v24.2d, v25.2d}, [x1],#64 // x11 := (w9 == w2)? All 1s : All 0s cmp w9, w2 csetm x11, eq // duplicate mask_64 into Mask (all 0s or all 1s) dup v3.2d, x11 // [v16-v19] := (Mask == all 1s)? [v22-v25] : [v16-v19] // i.e., values in output registers will remain the same if w9 != w2 bit v16.16b, v22.16b, v3.16b bit v17.16b, v23.16b, v3.16b bit v18.16b, v24.16b, v3.16b bit v19.16b, v25.16b, v3.16b // If bit #6 is not 0 (i.e. idx_ctr < 64) loop back tbz w9, #6, Lselect_w7_loop // Write [v16-v19] to memory at the output pointer st1 {v16.2d, v17.2d, v18.2d, v19.2d}, [x0] ret #endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(_WIN32)
jalal-ux/Test
21,961
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/ghash-x86_64-elf.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86_64) && defined(__ELF__) .text .globl gcm_init_clmul .hidden gcm_init_clmul .type gcm_init_clmul,@function .align 16 gcm_init_clmul: .cfi_startproc _CET_ENDBR .L_init_clmul: movdqu (%rsi),%xmm2 pshufd $78,%xmm2,%xmm2 pshufd $255,%xmm2,%xmm4 movdqa %xmm2,%xmm3 psllq $1,%xmm2 pxor %xmm5,%xmm5 psrlq $63,%xmm3 pcmpgtd %xmm4,%xmm5 pslldq $8,%xmm3 por %xmm3,%xmm2 pand .L0x1c2_polynomial(%rip),%xmm5 pxor %xmm5,%xmm2 pshufd $78,%xmm2,%xmm6 movdqa %xmm2,%xmm0 pxor %xmm2,%xmm6 movdqa %xmm0,%xmm1 pshufd $78,%xmm0,%xmm3 pxor %xmm0,%xmm3 .byte 102,15,58,68,194,0 .byte 102,15,58,68,202,17 .byte 102,15,58,68,222,0 pxor %xmm0,%xmm3 pxor %xmm1,%xmm3 movdqa %xmm3,%xmm4 psrldq $8,%xmm3 pslldq $8,%xmm4 pxor %xmm3,%xmm1 pxor %xmm4,%xmm0 movdqa %xmm0,%xmm4 movdqa %xmm0,%xmm3 psllq $5,%xmm0 pxor %xmm0,%xmm3 psllq $1,%xmm0 pxor %xmm3,%xmm0 psllq $57,%xmm0 movdqa %xmm0,%xmm3 pslldq $8,%xmm0 psrldq $8,%xmm3 pxor %xmm4,%xmm0 pxor %xmm3,%xmm1 movdqa %xmm0,%xmm4 psrlq $1,%xmm0 pxor %xmm4,%xmm1 pxor %xmm0,%xmm4 psrlq $5,%xmm0 pxor %xmm4,%xmm0 psrlq $1,%xmm0 pxor %xmm1,%xmm0 pshufd $78,%xmm2,%xmm3 pshufd $78,%xmm0,%xmm4 pxor %xmm2,%xmm3 movdqu %xmm2,0(%rdi) pxor %xmm0,%xmm4 movdqu %xmm0,16(%rdi) .byte 102,15,58,15,227,8 movdqu %xmm4,32(%rdi) movdqa %xmm0,%xmm1 pshufd $78,%xmm0,%xmm3 pxor %xmm0,%xmm3 .byte 102,15,58,68,194,0 .byte 102,15,58,68,202,17 .byte 102,15,58,68,222,0 pxor %xmm0,%xmm3 pxor %xmm1,%xmm3 movdqa %xmm3,%xmm4 psrldq $8,%xmm3 pslldq $8,%xmm4 pxor %xmm3,%xmm1 pxor %xmm4,%xmm0 movdqa %xmm0,%xmm4 movdqa %xmm0,%xmm3 psllq $5,%xmm0 pxor %xmm0,%xmm3 psllq $1,%xmm0 pxor %xmm3,%xmm0 psllq $57,%xmm0 movdqa %xmm0,%xmm3 pslldq $8,%xmm0 psrldq $8,%xmm3 pxor %xmm4,%xmm0 pxor %xmm3,%xmm1 movdqa %xmm0,%xmm4 psrlq $1,%xmm0 pxor %xmm4,%xmm1 pxor %xmm0,%xmm4 psrlq $5,%xmm0 pxor %xmm4,%xmm0 psrlq $1,%xmm0 pxor %xmm1,%xmm0 movdqa %xmm0,%xmm5 movdqa %xmm0,%xmm1 pshufd $78,%xmm0,%xmm3 pxor %xmm0,%xmm3 .byte 102,15,58,68,194,0 .byte 102,15,58,68,202,17 .byte 102,15,58,68,222,0 pxor %xmm0,%xmm3 pxor %xmm1,%xmm3 movdqa %xmm3,%xmm4 psrldq $8,%xmm3 pslldq $8,%xmm4 pxor %xmm3,%xmm1 pxor %xmm4,%xmm0 movdqa %xmm0,%xmm4 movdqa %xmm0,%xmm3 psllq $5,%xmm0 pxor %xmm0,%xmm3 psllq $1,%xmm0 pxor %xmm3,%xmm0 psllq $57,%xmm0 movdqa %xmm0,%xmm3 pslldq $8,%xmm0 psrldq $8,%xmm3 pxor %xmm4,%xmm0 pxor %xmm3,%xmm1 movdqa %xmm0,%xmm4 psrlq $1,%xmm0 pxor %xmm4,%xmm1 pxor %xmm0,%xmm4 psrlq $5,%xmm0 pxor %xmm4,%xmm0 psrlq $1,%xmm0 pxor %xmm1,%xmm0 pshufd $78,%xmm5,%xmm3 pshufd $78,%xmm0,%xmm4 pxor %xmm5,%xmm3 movdqu %xmm5,48(%rdi) pxor %xmm0,%xmm4 movdqu %xmm0,64(%rdi) .byte 102,15,58,15,227,8 movdqu %xmm4,80(%rdi) ret .cfi_endproc .size gcm_init_clmul,.-gcm_init_clmul .globl gcm_ghash_clmul .hidden gcm_ghash_clmul .type gcm_ghash_clmul,@function .align 32 gcm_ghash_clmul: .cfi_startproc _CET_ENDBR .L_ghash_clmul: movdqa .Lbswap_mask(%rip),%xmm10 movdqu (%rdi),%xmm0 movdqu (%rsi),%xmm2 movdqu 32(%rsi),%xmm7 .byte 102,65,15,56,0,194 subq $0x10,%rcx jz .Lodd_tail movdqu 16(%rsi),%xmm6 cmpq $0x30,%rcx jb .Lskip4x subq $0x30,%rcx movq $0xA040608020C0E000,%rax movdqu 48(%rsi),%xmm14 movdqu 64(%rsi),%xmm15 movdqu 48(%rdx),%xmm3 movdqu 32(%rdx),%xmm11 .byte 102,65,15,56,0,218 .byte 102,69,15,56,0,218 movdqa %xmm3,%xmm5 pshufd $78,%xmm3,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,68,218,0 .byte 102,15,58,68,234,17 .byte 102,15,58,68,231,0 movdqa %xmm11,%xmm13 pshufd $78,%xmm11,%xmm12 pxor %xmm11,%xmm12 .byte 102,68,15,58,68,222,0 .byte 102,68,15,58,68,238,17 .byte 102,68,15,58,68,231,16 xorps %xmm11,%xmm3 xorps %xmm13,%xmm5 movups 80(%rsi),%xmm7 xorps %xmm12,%xmm4 movdqu 16(%rdx),%xmm11 movdqu 0(%rdx),%xmm8 .byte 102,69,15,56,0,218 .byte 102,69,15,56,0,194 movdqa %xmm11,%xmm13 pshufd $78,%xmm11,%xmm12 pxor %xmm8,%xmm0 pxor %xmm11,%xmm12 .byte 102,69,15,58,68,222,0 movdqa %xmm0,%xmm1 pshufd $78,%xmm0,%xmm8 pxor %xmm0,%xmm8 .byte 102,69,15,58,68,238,17 .byte 102,68,15,58,68,231,0 xorps %xmm11,%xmm3 xorps %xmm13,%xmm5 leaq 64(%rdx),%rdx subq $0x40,%rcx jc .Ltail4x jmp .Lmod4_loop .align 32 .Lmod4_loop: .byte 102,65,15,58,68,199,0 xorps %xmm12,%xmm4 movdqu 48(%rdx),%xmm11 .byte 102,69,15,56,0,218 .byte 102,65,15,58,68,207,17 xorps %xmm3,%xmm0 movdqu 32(%rdx),%xmm3 movdqa %xmm11,%xmm13 .byte 102,68,15,58,68,199,16 pshufd $78,%xmm11,%xmm12 xorps %xmm5,%xmm1 pxor %xmm11,%xmm12 .byte 102,65,15,56,0,218 movups 32(%rsi),%xmm7 xorps %xmm4,%xmm8 .byte 102,68,15,58,68,218,0 pshufd $78,%xmm3,%xmm4 pxor %xmm0,%xmm8 movdqa %xmm3,%xmm5 pxor %xmm1,%xmm8 pxor %xmm3,%xmm4 movdqa %xmm8,%xmm9 .byte 102,68,15,58,68,234,17 pslldq $8,%xmm8 psrldq $8,%xmm9 pxor %xmm8,%xmm0 movdqa .L7_mask(%rip),%xmm8 pxor %xmm9,%xmm1 .byte 102,76,15,110,200 pand %xmm0,%xmm8 .byte 102,69,15,56,0,200 pxor %xmm0,%xmm9 .byte 102,68,15,58,68,231,0 psllq $57,%xmm9 movdqa %xmm9,%xmm8 pslldq $8,%xmm9 .byte 102,15,58,68,222,0 psrldq $8,%xmm8 pxor %xmm9,%xmm0 pxor %xmm8,%xmm1 movdqu 0(%rdx),%xmm8 movdqa %xmm0,%xmm9 psrlq $1,%xmm0 .byte 102,15,58,68,238,17 xorps %xmm11,%xmm3 movdqu 16(%rdx),%xmm11 .byte 102,69,15,56,0,218 .byte 102,15,58,68,231,16 xorps %xmm13,%xmm5 movups 80(%rsi),%xmm7 .byte 102,69,15,56,0,194 pxor %xmm9,%xmm1 pxor %xmm0,%xmm9 psrlq $5,%xmm0 movdqa %xmm11,%xmm13 pxor %xmm12,%xmm4 pshufd $78,%xmm11,%xmm12 pxor %xmm9,%xmm0 pxor %xmm8,%xmm1 pxor %xmm11,%xmm12 .byte 102,69,15,58,68,222,0 psrlq $1,%xmm0 pxor %xmm1,%xmm0 movdqa %xmm0,%xmm1 .byte 102,69,15,58,68,238,17 xorps %xmm11,%xmm3 pshufd $78,%xmm0,%xmm8 pxor %xmm0,%xmm8 .byte 102,68,15,58,68,231,0 xorps %xmm13,%xmm5 leaq 64(%rdx),%rdx subq $0x40,%rcx jnc .Lmod4_loop .Ltail4x: .byte 102,65,15,58,68,199,0 .byte 102,65,15,58,68,207,17 .byte 102,68,15,58,68,199,16 xorps %xmm12,%xmm4 xorps %xmm3,%xmm0 xorps %xmm5,%xmm1 pxor %xmm0,%xmm1 pxor %xmm4,%xmm8 pxor %xmm1,%xmm8 pxor %xmm0,%xmm1 movdqa %xmm8,%xmm9 psrldq $8,%xmm8 pslldq $8,%xmm9 pxor %xmm8,%xmm1 pxor %xmm9,%xmm0 movdqa %xmm0,%xmm4 movdqa %xmm0,%xmm3 psllq $5,%xmm0 pxor %xmm0,%xmm3 psllq $1,%xmm0 pxor %xmm3,%xmm0 psllq $57,%xmm0 movdqa %xmm0,%xmm3 pslldq $8,%xmm0 psrldq $8,%xmm3 pxor %xmm4,%xmm0 pxor %xmm3,%xmm1 movdqa %xmm0,%xmm4 psrlq $1,%xmm0 pxor %xmm4,%xmm1 pxor %xmm0,%xmm4 psrlq $5,%xmm0 pxor %xmm4,%xmm0 psrlq $1,%xmm0 pxor %xmm1,%xmm0 addq $0x40,%rcx jz .Ldone movdqu 32(%rsi),%xmm7 subq $0x10,%rcx jz .Lodd_tail .Lskip4x: movdqu (%rdx),%xmm8 movdqu 16(%rdx),%xmm3 .byte 102,69,15,56,0,194 .byte 102,65,15,56,0,218 pxor %xmm8,%xmm0 movdqa %xmm3,%xmm5 pshufd $78,%xmm3,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,68,218,0 .byte 102,15,58,68,234,17 .byte 102,15,58,68,231,0 leaq 32(%rdx),%rdx nop subq $0x20,%rcx jbe .Leven_tail nop jmp .Lmod_loop .align 32 .Lmod_loop: movdqa %xmm0,%xmm1 movdqa %xmm4,%xmm8 pshufd $78,%xmm0,%xmm4 pxor %xmm0,%xmm4 .byte 102,15,58,68,198,0 .byte 102,15,58,68,206,17 .byte 102,15,58,68,231,16 pxor %xmm3,%xmm0 pxor %xmm5,%xmm1 movdqu (%rdx),%xmm9 pxor %xmm0,%xmm8 .byte 102,69,15,56,0,202 movdqu 16(%rdx),%xmm3 pxor %xmm1,%xmm8 pxor %xmm9,%xmm1 pxor %xmm8,%xmm4 .byte 102,65,15,56,0,218 movdqa %xmm4,%xmm8 psrldq $8,%xmm8 pslldq $8,%xmm4 pxor %xmm8,%xmm1 pxor %xmm4,%xmm0 movdqa %xmm3,%xmm5 movdqa %xmm0,%xmm9 movdqa %xmm0,%xmm8 psllq $5,%xmm0 pxor %xmm0,%xmm8 .byte 102,15,58,68,218,0 psllq $1,%xmm0 pxor %xmm8,%xmm0 psllq $57,%xmm0 movdqa %xmm0,%xmm8 pslldq $8,%xmm0 psrldq $8,%xmm8 pxor %xmm9,%xmm0 pshufd $78,%xmm5,%xmm4 pxor %xmm8,%xmm1 pxor %xmm5,%xmm4 movdqa %xmm0,%xmm9 psrlq $1,%xmm0 .byte 102,15,58,68,234,17 pxor %xmm9,%xmm1 pxor %xmm0,%xmm9 psrlq $5,%xmm0 pxor %xmm9,%xmm0 leaq 32(%rdx),%rdx psrlq $1,%xmm0 .byte 102,15,58,68,231,0 pxor %xmm1,%xmm0 subq $0x20,%rcx ja .Lmod_loop .Leven_tail: movdqa %xmm0,%xmm1 movdqa %xmm4,%xmm8 pshufd $78,%xmm0,%xmm4 pxor %xmm0,%xmm4 .byte 102,15,58,68,198,0 .byte 102,15,58,68,206,17 .byte 102,15,58,68,231,16 pxor %xmm3,%xmm0 pxor %xmm5,%xmm1 pxor %xmm0,%xmm8 pxor %xmm1,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm8 psrldq $8,%xmm8 pslldq $8,%xmm4 pxor %xmm8,%xmm1 pxor %xmm4,%xmm0 movdqa %xmm0,%xmm4 movdqa %xmm0,%xmm3 psllq $5,%xmm0 pxor %xmm0,%xmm3 psllq $1,%xmm0 pxor %xmm3,%xmm0 psllq $57,%xmm0 movdqa %xmm0,%xmm3 pslldq $8,%xmm0 psrldq $8,%xmm3 pxor %xmm4,%xmm0 pxor %xmm3,%xmm1 movdqa %xmm0,%xmm4 psrlq $1,%xmm0 pxor %xmm4,%xmm1 pxor %xmm0,%xmm4 psrlq $5,%xmm0 pxor %xmm4,%xmm0 psrlq $1,%xmm0 pxor %xmm1,%xmm0 testq %rcx,%rcx jnz .Ldone .Lodd_tail: movdqu (%rdx),%xmm8 .byte 102,69,15,56,0,194 pxor %xmm8,%xmm0 movdqa %xmm0,%xmm1 pshufd $78,%xmm0,%xmm3 pxor %xmm0,%xmm3 .byte 102,15,58,68,194,0 .byte 102,15,58,68,202,17 .byte 102,15,58,68,223,0 pxor %xmm0,%xmm3 pxor %xmm1,%xmm3 movdqa %xmm3,%xmm4 psrldq $8,%xmm3 pslldq $8,%xmm4 pxor %xmm3,%xmm1 pxor %xmm4,%xmm0 movdqa %xmm0,%xmm4 movdqa %xmm0,%xmm3 psllq $5,%xmm0 pxor %xmm0,%xmm3 psllq $1,%xmm0 pxor %xmm3,%xmm0 psllq $57,%xmm0 movdqa %xmm0,%xmm3 pslldq $8,%xmm0 psrldq $8,%xmm3 pxor %xmm4,%xmm0 pxor %xmm3,%xmm1 movdqa %xmm0,%xmm4 psrlq $1,%xmm0 pxor %xmm4,%xmm1 pxor %xmm0,%xmm4 psrlq $5,%xmm0 pxor %xmm4,%xmm0 psrlq $1,%xmm0 pxor %xmm1,%xmm0 .Ldone: .byte 102,65,15,56,0,194 movdqu %xmm0,(%rdi) ret .cfi_endproc .size gcm_ghash_clmul,.-gcm_ghash_clmul .globl gcm_init_avx .hidden gcm_init_avx .type gcm_init_avx,@function .align 32 gcm_init_avx: .cfi_startproc _CET_ENDBR vzeroupper vmovdqu (%rsi),%xmm2 vpshufd $78,%xmm2,%xmm2 vpshufd $255,%xmm2,%xmm4 vpsrlq $63,%xmm2,%xmm3 vpsllq $1,%xmm2,%xmm2 vpxor %xmm5,%xmm5,%xmm5 vpcmpgtd %xmm4,%xmm5,%xmm5 vpslldq $8,%xmm3,%xmm3 vpor %xmm3,%xmm2,%xmm2 vpand .L0x1c2_polynomial(%rip),%xmm5,%xmm5 vpxor %xmm5,%xmm2,%xmm2 vpunpckhqdq %xmm2,%xmm2,%xmm6 vmovdqa %xmm2,%xmm0 vpxor %xmm2,%xmm6,%xmm6 movq $4,%r10 jmp .Linit_start_avx .align 32 .Linit_loop_avx: vpalignr $8,%xmm3,%xmm4,%xmm5 vmovdqu %xmm5,-16(%rdi) vpunpckhqdq %xmm0,%xmm0,%xmm3 vpxor %xmm0,%xmm3,%xmm3 vpclmulqdq $0x11,%xmm2,%xmm0,%xmm1 vpclmulqdq $0x00,%xmm2,%xmm0,%xmm0 vpclmulqdq $0x00,%xmm6,%xmm3,%xmm3 vpxor %xmm0,%xmm1,%xmm4 vpxor %xmm4,%xmm3,%xmm3 vpslldq $8,%xmm3,%xmm4 vpsrldq $8,%xmm3,%xmm3 vpxor %xmm4,%xmm0,%xmm0 vpxor %xmm3,%xmm1,%xmm1 vpsllq $57,%xmm0,%xmm3 vpsllq $62,%xmm0,%xmm4 vpxor %xmm3,%xmm4,%xmm4 vpsllq $63,%xmm0,%xmm3 vpxor %xmm3,%xmm4,%xmm4 vpslldq $8,%xmm4,%xmm3 vpsrldq $8,%xmm4,%xmm4 vpxor %xmm3,%xmm0,%xmm0 vpxor %xmm4,%xmm1,%xmm1 vpsrlq $1,%xmm0,%xmm4 vpxor %xmm0,%xmm1,%xmm1 vpxor %xmm4,%xmm0,%xmm0 vpsrlq $5,%xmm4,%xmm4 vpxor %xmm4,%xmm0,%xmm0 vpsrlq $1,%xmm0,%xmm0 vpxor %xmm1,%xmm0,%xmm0 .Linit_start_avx: vmovdqa %xmm0,%xmm5 vpunpckhqdq %xmm0,%xmm0,%xmm3 vpxor %xmm0,%xmm3,%xmm3 vpclmulqdq $0x11,%xmm2,%xmm0,%xmm1 vpclmulqdq $0x00,%xmm2,%xmm0,%xmm0 vpclmulqdq $0x00,%xmm6,%xmm3,%xmm3 vpxor %xmm0,%xmm1,%xmm4 vpxor %xmm4,%xmm3,%xmm3 vpslldq $8,%xmm3,%xmm4 vpsrldq $8,%xmm3,%xmm3 vpxor %xmm4,%xmm0,%xmm0 vpxor %xmm3,%xmm1,%xmm1 vpsllq $57,%xmm0,%xmm3 vpsllq $62,%xmm0,%xmm4 vpxor %xmm3,%xmm4,%xmm4 vpsllq $63,%xmm0,%xmm3 vpxor %xmm3,%xmm4,%xmm4 vpslldq $8,%xmm4,%xmm3 vpsrldq $8,%xmm4,%xmm4 vpxor %xmm3,%xmm0,%xmm0 vpxor %xmm4,%xmm1,%xmm1 vpsrlq $1,%xmm0,%xmm4 vpxor %xmm0,%xmm1,%xmm1 vpxor %xmm4,%xmm0,%xmm0 vpsrlq $5,%xmm4,%xmm4 vpxor %xmm4,%xmm0,%xmm0 vpsrlq $1,%xmm0,%xmm0 vpxor %xmm1,%xmm0,%xmm0 vpshufd $78,%xmm5,%xmm3 vpshufd $78,%xmm0,%xmm4 vpxor %xmm5,%xmm3,%xmm3 vmovdqu %xmm5,0(%rdi) vpxor %xmm0,%xmm4,%xmm4 vmovdqu %xmm0,16(%rdi) leaq 48(%rdi),%rdi subq $1,%r10 jnz .Linit_loop_avx vpalignr $8,%xmm4,%xmm3,%xmm5 vmovdqu %xmm5,-16(%rdi) vzeroupper ret .cfi_endproc .size gcm_init_avx,.-gcm_init_avx .globl gcm_ghash_avx .hidden gcm_ghash_avx .type gcm_ghash_avx,@function .align 32 gcm_ghash_avx: .cfi_startproc _CET_ENDBR vzeroupper vmovdqu (%rdi),%xmm10 leaq .L0x1c2_polynomial(%rip),%r10 leaq 64(%rsi),%rsi vmovdqu .Lbswap_mask(%rip),%xmm13 vpshufb %xmm13,%xmm10,%xmm10 cmpq $0x80,%rcx jb .Lshort_avx subq $0x80,%rcx vmovdqu 112(%rdx),%xmm14 vmovdqu 0-64(%rsi),%xmm6 vpshufb %xmm13,%xmm14,%xmm14 vmovdqu 32-64(%rsi),%xmm7 vpunpckhqdq %xmm14,%xmm14,%xmm9 vmovdqu 96(%rdx),%xmm15 vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0 vpxor %xmm14,%xmm9,%xmm9 vpshufb %xmm13,%xmm15,%xmm15 vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1 vmovdqu 16-64(%rsi),%xmm6 vpunpckhqdq %xmm15,%xmm15,%xmm8 vmovdqu 80(%rdx),%xmm14 vpclmulqdq $0x00,%xmm7,%xmm9,%xmm2 vpxor %xmm15,%xmm8,%xmm8 vpshufb %xmm13,%xmm14,%xmm14 vpclmulqdq $0x00,%xmm6,%xmm15,%xmm3 vpunpckhqdq %xmm14,%xmm14,%xmm9 vpclmulqdq $0x11,%xmm6,%xmm15,%xmm4 vmovdqu 48-64(%rsi),%xmm6 vpxor %xmm14,%xmm9,%xmm9 vmovdqu 64(%rdx),%xmm15 vpclmulqdq $0x10,%xmm7,%xmm8,%xmm5 vmovdqu 80-64(%rsi),%xmm7 vpshufb %xmm13,%xmm15,%xmm15 vpxor %xmm0,%xmm3,%xmm3 vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0 vpxor %xmm1,%xmm4,%xmm4 vpunpckhqdq %xmm15,%xmm15,%xmm8 vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1 vmovdqu 64-64(%rsi),%xmm6 vpxor %xmm2,%xmm5,%xmm5 vpclmulqdq $0x00,%xmm7,%xmm9,%xmm2 vpxor %xmm15,%xmm8,%xmm8 vmovdqu 48(%rdx),%xmm14 vpxor %xmm3,%xmm0,%xmm0 vpclmulqdq $0x00,%xmm6,%xmm15,%xmm3 vpxor %xmm4,%xmm1,%xmm1 vpshufb %xmm13,%xmm14,%xmm14 vpclmulqdq $0x11,%xmm6,%xmm15,%xmm4 vmovdqu 96-64(%rsi),%xmm6 vpxor %xmm5,%xmm2,%xmm2 vpunpckhqdq %xmm14,%xmm14,%xmm9 vpclmulqdq $0x10,%xmm7,%xmm8,%xmm5 vmovdqu 128-64(%rsi),%xmm7 vpxor %xmm14,%xmm9,%xmm9 vmovdqu 32(%rdx),%xmm15 vpxor %xmm0,%xmm3,%xmm3 vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0 vpxor %xmm1,%xmm4,%xmm4 vpshufb %xmm13,%xmm15,%xmm15 vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1 vmovdqu 112-64(%rsi),%xmm6 vpxor %xmm2,%xmm5,%xmm5 vpunpckhqdq %xmm15,%xmm15,%xmm8 vpclmulqdq $0x00,%xmm7,%xmm9,%xmm2 vpxor %xmm15,%xmm8,%xmm8 vmovdqu 16(%rdx),%xmm14 vpxor %xmm3,%xmm0,%xmm0 vpclmulqdq $0x00,%xmm6,%xmm15,%xmm3 vpxor %xmm4,%xmm1,%xmm1 vpshufb %xmm13,%xmm14,%xmm14 vpclmulqdq $0x11,%xmm6,%xmm15,%xmm4 vmovdqu 144-64(%rsi),%xmm6 vpxor %xmm5,%xmm2,%xmm2 vpunpckhqdq %xmm14,%xmm14,%xmm9 vpclmulqdq $0x10,%xmm7,%xmm8,%xmm5 vmovdqu 176-64(%rsi),%xmm7 vpxor %xmm14,%xmm9,%xmm9 vmovdqu (%rdx),%xmm15 vpxor %xmm0,%xmm3,%xmm3 vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0 vpxor %xmm1,%xmm4,%xmm4 vpshufb %xmm13,%xmm15,%xmm15 vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1 vmovdqu 160-64(%rsi),%xmm6 vpxor %xmm2,%xmm5,%xmm5 vpclmulqdq $0x10,%xmm7,%xmm9,%xmm2 leaq 128(%rdx),%rdx cmpq $0x80,%rcx jb .Ltail_avx vpxor %xmm10,%xmm15,%xmm15 subq $0x80,%rcx jmp .Loop8x_avx .align 32 .Loop8x_avx: vpunpckhqdq %xmm15,%xmm15,%xmm8 vmovdqu 112(%rdx),%xmm14 vpxor %xmm0,%xmm3,%xmm3 vpxor %xmm15,%xmm8,%xmm8 vpclmulqdq $0x00,%xmm6,%xmm15,%xmm10 vpshufb %xmm13,%xmm14,%xmm14 vpxor %xmm1,%xmm4,%xmm4 vpclmulqdq $0x11,%xmm6,%xmm15,%xmm11 vmovdqu 0-64(%rsi),%xmm6 vpunpckhqdq %xmm14,%xmm14,%xmm9 vpxor %xmm2,%xmm5,%xmm5 vpclmulqdq $0x00,%xmm7,%xmm8,%xmm12 vmovdqu 32-64(%rsi),%xmm7 vpxor %xmm14,%xmm9,%xmm9 vmovdqu 96(%rdx),%xmm15 vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0 vpxor %xmm3,%xmm10,%xmm10 vpshufb %xmm13,%xmm15,%xmm15 vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1 vxorps %xmm4,%xmm11,%xmm11 vmovdqu 16-64(%rsi),%xmm6 vpunpckhqdq %xmm15,%xmm15,%xmm8 vpclmulqdq $0x00,%xmm7,%xmm9,%xmm2 vpxor %xmm5,%xmm12,%xmm12 vxorps %xmm15,%xmm8,%xmm8 vmovdqu 80(%rdx),%xmm14 vpxor %xmm10,%xmm12,%xmm12 vpclmulqdq $0x00,%xmm6,%xmm15,%xmm3 vpxor %xmm11,%xmm12,%xmm12 vpslldq $8,%xmm12,%xmm9 vpxor %xmm0,%xmm3,%xmm3 vpclmulqdq $0x11,%xmm6,%xmm15,%xmm4 vpsrldq $8,%xmm12,%xmm12 vpxor %xmm9,%xmm10,%xmm10 vmovdqu 48-64(%rsi),%xmm6 vpshufb %xmm13,%xmm14,%xmm14 vxorps %xmm12,%xmm11,%xmm11 vpxor %xmm1,%xmm4,%xmm4 vpunpckhqdq %xmm14,%xmm14,%xmm9 vpclmulqdq $0x10,%xmm7,%xmm8,%xmm5 vmovdqu 80-64(%rsi),%xmm7 vpxor %xmm14,%xmm9,%xmm9 vpxor %xmm2,%xmm5,%xmm5 vmovdqu 64(%rdx),%xmm15 vpalignr $8,%xmm10,%xmm10,%xmm12 vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0 vpshufb %xmm13,%xmm15,%xmm15 vpxor %xmm3,%xmm0,%xmm0 vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1 vmovdqu 64-64(%rsi),%xmm6 vpunpckhqdq %xmm15,%xmm15,%xmm8 vpxor %xmm4,%xmm1,%xmm1 vpclmulqdq $0x00,%xmm7,%xmm9,%xmm2 vxorps %xmm15,%xmm8,%xmm8 vpxor %xmm5,%xmm2,%xmm2 vmovdqu 48(%rdx),%xmm14 vpclmulqdq $0x10,(%r10),%xmm10,%xmm10 vpclmulqdq $0x00,%xmm6,%xmm15,%xmm3 vpshufb %xmm13,%xmm14,%xmm14 vpxor %xmm0,%xmm3,%xmm3 vpclmulqdq $0x11,%xmm6,%xmm15,%xmm4 vmovdqu 96-64(%rsi),%xmm6 vpunpckhqdq %xmm14,%xmm14,%xmm9 vpxor %xmm1,%xmm4,%xmm4 vpclmulqdq $0x10,%xmm7,%xmm8,%xmm5 vmovdqu 128-64(%rsi),%xmm7 vpxor %xmm14,%xmm9,%xmm9 vpxor %xmm2,%xmm5,%xmm5 vmovdqu 32(%rdx),%xmm15 vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0 vpshufb %xmm13,%xmm15,%xmm15 vpxor %xmm3,%xmm0,%xmm0 vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1 vmovdqu 112-64(%rsi),%xmm6 vpunpckhqdq %xmm15,%xmm15,%xmm8 vpxor %xmm4,%xmm1,%xmm1 vpclmulqdq $0x00,%xmm7,%xmm9,%xmm2 vpxor %xmm15,%xmm8,%xmm8 vpxor %xmm5,%xmm2,%xmm2 vxorps %xmm12,%xmm10,%xmm10 vmovdqu 16(%rdx),%xmm14 vpalignr $8,%xmm10,%xmm10,%xmm12 vpclmulqdq $0x00,%xmm6,%xmm15,%xmm3 vpshufb %xmm13,%xmm14,%xmm14 vpxor %xmm0,%xmm3,%xmm3 vpclmulqdq $0x11,%xmm6,%xmm15,%xmm4 vmovdqu 144-64(%rsi),%xmm6 vpclmulqdq $0x10,(%r10),%xmm10,%xmm10 vxorps %xmm11,%xmm12,%xmm12 vpunpckhqdq %xmm14,%xmm14,%xmm9 vpxor %xmm1,%xmm4,%xmm4 vpclmulqdq $0x10,%xmm7,%xmm8,%xmm5 vmovdqu 176-64(%rsi),%xmm7 vpxor %xmm14,%xmm9,%xmm9 vpxor %xmm2,%xmm5,%xmm5 vmovdqu (%rdx),%xmm15 vpclmulqdq $0x00,%xmm6,%xmm14,%xmm0 vpshufb %xmm13,%xmm15,%xmm15 vpclmulqdq $0x11,%xmm6,%xmm14,%xmm1 vmovdqu 160-64(%rsi),%xmm6 vpxor %xmm12,%xmm15,%xmm15 vpclmulqdq $0x10,%xmm7,%xmm9,%xmm2 vpxor %xmm10,%xmm15,%xmm15 leaq 128(%rdx),%rdx subq $0x80,%rcx jnc .Loop8x_avx addq $0x80,%rcx jmp .Ltail_no_xor_avx .align 32 .Lshort_avx: vmovdqu -16(%rdx,%rcx,1),%xmm14 leaq (%rdx,%rcx,1),%rdx vmovdqu 0-64(%rsi),%xmm6 vmovdqu 32-64(%rsi),%xmm7 vpshufb %xmm13,%xmm14,%xmm15 vmovdqa %xmm0,%xmm3 vmovdqa %xmm1,%xmm4 vmovdqa %xmm2,%xmm5 subq $0x10,%rcx jz .Ltail_avx vpunpckhqdq %xmm15,%xmm15,%xmm8 vpxor %xmm0,%xmm3,%xmm3 vpclmulqdq $0x00,%xmm6,%xmm15,%xmm0 vpxor %xmm15,%xmm8,%xmm8 vmovdqu -32(%rdx),%xmm14 vpxor %xmm1,%xmm4,%xmm4 vpclmulqdq $0x11,%xmm6,%xmm15,%xmm1 vmovdqu 16-64(%rsi),%xmm6 vpshufb %xmm13,%xmm14,%xmm15 vpxor %xmm2,%xmm5,%xmm5 vpclmulqdq $0x00,%xmm7,%xmm8,%xmm2 vpsrldq $8,%xmm7,%xmm7 subq $0x10,%rcx jz .Ltail_avx vpunpckhqdq %xmm15,%xmm15,%xmm8 vpxor %xmm0,%xmm3,%xmm3 vpclmulqdq $0x00,%xmm6,%xmm15,%xmm0 vpxor %xmm15,%xmm8,%xmm8 vmovdqu -48(%rdx),%xmm14 vpxor %xmm1,%xmm4,%xmm4 vpclmulqdq $0x11,%xmm6,%xmm15,%xmm1 vmovdqu 48-64(%rsi),%xmm6 vpshufb %xmm13,%xmm14,%xmm15 vpxor %xmm2,%xmm5,%xmm5 vpclmulqdq $0x00,%xmm7,%xmm8,%xmm2 vmovdqu 80-64(%rsi),%xmm7 subq $0x10,%rcx jz .Ltail_avx vpunpckhqdq %xmm15,%xmm15,%xmm8 vpxor %xmm0,%xmm3,%xmm3 vpclmulqdq $0x00,%xmm6,%xmm15,%xmm0 vpxor %xmm15,%xmm8,%xmm8 vmovdqu -64(%rdx),%xmm14 vpxor %xmm1,%xmm4,%xmm4 vpclmulqdq $0x11,%xmm6,%xmm15,%xmm1 vmovdqu 64-64(%rsi),%xmm6 vpshufb %xmm13,%xmm14,%xmm15 vpxor %xmm2,%xmm5,%xmm5 vpclmulqdq $0x00,%xmm7,%xmm8,%xmm2 vpsrldq $8,%xmm7,%xmm7 subq $0x10,%rcx jz .Ltail_avx vpunpckhqdq %xmm15,%xmm15,%xmm8 vpxor %xmm0,%xmm3,%xmm3 vpclmulqdq $0x00,%xmm6,%xmm15,%xmm0 vpxor %xmm15,%xmm8,%xmm8 vmovdqu -80(%rdx),%xmm14 vpxor %xmm1,%xmm4,%xmm4 vpclmulqdq $0x11,%xmm6,%xmm15,%xmm1 vmovdqu 96-64(%rsi),%xmm6 vpshufb %xmm13,%xmm14,%xmm15 vpxor %xmm2,%xmm5,%xmm5 vpclmulqdq $0x00,%xmm7,%xmm8,%xmm2 vmovdqu 128-64(%rsi),%xmm7 subq $0x10,%rcx jz .Ltail_avx vpunpckhqdq %xmm15,%xmm15,%xmm8 vpxor %xmm0,%xmm3,%xmm3 vpclmulqdq $0x00,%xmm6,%xmm15,%xmm0 vpxor %xmm15,%xmm8,%xmm8 vmovdqu -96(%rdx),%xmm14 vpxor %xmm1,%xmm4,%xmm4 vpclmulqdq $0x11,%xmm6,%xmm15,%xmm1 vmovdqu 112-64(%rsi),%xmm6 vpshufb %xmm13,%xmm14,%xmm15 vpxor %xmm2,%xmm5,%xmm5 vpclmulqdq $0x00,%xmm7,%xmm8,%xmm2 vpsrldq $8,%xmm7,%xmm7 subq $0x10,%rcx jz .Ltail_avx vpunpckhqdq %xmm15,%xmm15,%xmm8 vpxor %xmm0,%xmm3,%xmm3 vpclmulqdq $0x00,%xmm6,%xmm15,%xmm0 vpxor %xmm15,%xmm8,%xmm8 vmovdqu -112(%rdx),%xmm14 vpxor %xmm1,%xmm4,%xmm4 vpclmulqdq $0x11,%xmm6,%xmm15,%xmm1 vmovdqu 144-64(%rsi),%xmm6 vpshufb %xmm13,%xmm14,%xmm15 vpxor %xmm2,%xmm5,%xmm5 vpclmulqdq $0x00,%xmm7,%xmm8,%xmm2 vmovq 184-64(%rsi),%xmm7 subq $0x10,%rcx jmp .Ltail_avx .align 32 .Ltail_avx: vpxor %xmm10,%xmm15,%xmm15 .Ltail_no_xor_avx: vpunpckhqdq %xmm15,%xmm15,%xmm8 vpxor %xmm0,%xmm3,%xmm3 vpclmulqdq $0x00,%xmm6,%xmm15,%xmm0 vpxor %xmm15,%xmm8,%xmm8 vpxor %xmm1,%xmm4,%xmm4 vpclmulqdq $0x11,%xmm6,%xmm15,%xmm1 vpxor %xmm2,%xmm5,%xmm5 vpclmulqdq $0x00,%xmm7,%xmm8,%xmm2 vmovdqu (%r10),%xmm12 vpxor %xmm0,%xmm3,%xmm10 vpxor %xmm1,%xmm4,%xmm11 vpxor %xmm2,%xmm5,%xmm5 vpxor %xmm10,%xmm5,%xmm5 vpxor %xmm11,%xmm5,%xmm5 vpslldq $8,%xmm5,%xmm9 vpsrldq $8,%xmm5,%xmm5 vpxor %xmm9,%xmm10,%xmm10 vpxor %xmm5,%xmm11,%xmm11 vpclmulqdq $0x10,%xmm12,%xmm10,%xmm9 vpalignr $8,%xmm10,%xmm10,%xmm10 vpxor %xmm9,%xmm10,%xmm10 vpclmulqdq $0x10,%xmm12,%xmm10,%xmm9 vpalignr $8,%xmm10,%xmm10,%xmm10 vpxor %xmm11,%xmm10,%xmm10 vpxor %xmm9,%xmm10,%xmm10 cmpq $0,%rcx jne .Lshort_avx vpshufb %xmm13,%xmm10,%xmm10 vmovdqu %xmm10,(%rdi) vzeroupper ret .cfi_endproc .size gcm_ghash_avx,.-gcm_ghash_avx .section .rodata .align 64 .Lbswap_mask: .byte 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0 .L0x1c2_polynomial: .byte 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0xc2 .L7_mask: .long 7,0,7,0 .align 64 .byte 71,72,65,83,72,32,102,111,114,32,120,56,54,95,54,52,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0 .align 64 .text #endif
jalal-ux/Test
12,170
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/vpaes-x86_64-elf.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86_64) && defined(__ELF__) .text .type _vpaes_encrypt_core,@function .align 16 _vpaes_encrypt_core: .cfi_startproc movq %rdx,%r9 movq $16,%r11 movl 240(%rdx),%eax movdqa %xmm9,%xmm1 movdqa .Lk_ipt(%rip),%xmm2 pandn %xmm0,%xmm1 movdqu (%r9),%xmm5 psrld $4,%xmm1 pand %xmm9,%xmm0 .byte 102,15,56,0,208 movdqa .Lk_ipt+16(%rip),%xmm0 .byte 102,15,56,0,193 pxor %xmm5,%xmm2 addq $16,%r9 pxor %xmm2,%xmm0 leaq .Lk_mc_backward(%rip),%r10 jmp .Lenc_entry .align 16 .Lenc_loop: movdqa %xmm13,%xmm4 movdqa %xmm12,%xmm0 .byte 102,15,56,0,226 .byte 102,15,56,0,195 pxor %xmm5,%xmm4 movdqa %xmm15,%xmm5 pxor %xmm4,%xmm0 movdqa -64(%r11,%r10,1),%xmm1 .byte 102,15,56,0,234 movdqa (%r11,%r10,1),%xmm4 movdqa %xmm14,%xmm2 .byte 102,15,56,0,211 movdqa %xmm0,%xmm3 pxor %xmm5,%xmm2 .byte 102,15,56,0,193 addq $16,%r9 pxor %xmm2,%xmm0 .byte 102,15,56,0,220 addq $16,%r11 pxor %xmm0,%xmm3 .byte 102,15,56,0,193 andq $0x30,%r11 subq $1,%rax pxor %xmm3,%xmm0 .Lenc_entry: movdqa %xmm9,%xmm1 movdqa %xmm11,%xmm5 pandn %xmm0,%xmm1 psrld $4,%xmm1 pand %xmm9,%xmm0 .byte 102,15,56,0,232 movdqa %xmm10,%xmm3 pxor %xmm1,%xmm0 .byte 102,15,56,0,217 movdqa %xmm10,%xmm4 pxor %xmm5,%xmm3 .byte 102,15,56,0,224 movdqa %xmm10,%xmm2 pxor %xmm5,%xmm4 .byte 102,15,56,0,211 movdqa %xmm10,%xmm3 pxor %xmm0,%xmm2 .byte 102,15,56,0,220 movdqu (%r9),%xmm5 pxor %xmm1,%xmm3 jnz .Lenc_loop movdqa -96(%r10),%xmm4 movdqa -80(%r10),%xmm0 .byte 102,15,56,0,226 pxor %xmm5,%xmm4 .byte 102,15,56,0,195 movdqa 64(%r11,%r10,1),%xmm1 pxor %xmm4,%xmm0 .byte 102,15,56,0,193 ret .cfi_endproc .size _vpaes_encrypt_core,.-_vpaes_encrypt_core .type _vpaes_encrypt_core_2x,@function .align 16 _vpaes_encrypt_core_2x: .cfi_startproc movq %rdx,%r9 movq $16,%r11 movl 240(%rdx),%eax movdqa %xmm9,%xmm1 movdqa %xmm9,%xmm7 movdqa .Lk_ipt(%rip),%xmm2 movdqa %xmm2,%xmm8 pandn %xmm0,%xmm1 pandn %xmm6,%xmm7 movdqu (%r9),%xmm5 psrld $4,%xmm1 psrld $4,%xmm7 pand %xmm9,%xmm0 pand %xmm9,%xmm6 .byte 102,15,56,0,208 .byte 102,68,15,56,0,198 movdqa .Lk_ipt+16(%rip),%xmm0 movdqa %xmm0,%xmm6 .byte 102,15,56,0,193 .byte 102,15,56,0,247 pxor %xmm5,%xmm2 pxor %xmm5,%xmm8 addq $16,%r9 pxor %xmm2,%xmm0 pxor %xmm8,%xmm6 leaq .Lk_mc_backward(%rip),%r10 jmp .Lenc2x_entry .align 16 .Lenc2x_loop: movdqa .Lk_sb1(%rip),%xmm4 movdqa .Lk_sb1+16(%rip),%xmm0 movdqa %xmm4,%xmm12 movdqa %xmm0,%xmm6 .byte 102,15,56,0,226 .byte 102,69,15,56,0,224 .byte 102,15,56,0,195 .byte 102,65,15,56,0,243 pxor %xmm5,%xmm4 pxor %xmm5,%xmm12 movdqa .Lk_sb2(%rip),%xmm5 movdqa %xmm5,%xmm13 pxor %xmm4,%xmm0 pxor %xmm12,%xmm6 movdqa -64(%r11,%r10,1),%xmm1 .byte 102,15,56,0,234 .byte 102,69,15,56,0,232 movdqa (%r11,%r10,1),%xmm4 movdqa .Lk_sb2+16(%rip),%xmm2 movdqa %xmm2,%xmm8 .byte 102,15,56,0,211 .byte 102,69,15,56,0,195 movdqa %xmm0,%xmm3 movdqa %xmm6,%xmm11 pxor %xmm5,%xmm2 pxor %xmm13,%xmm8 .byte 102,15,56,0,193 .byte 102,15,56,0,241 addq $16,%r9 pxor %xmm2,%xmm0 pxor %xmm8,%xmm6 .byte 102,15,56,0,220 .byte 102,68,15,56,0,220 addq $16,%r11 pxor %xmm0,%xmm3 pxor %xmm6,%xmm11 .byte 102,15,56,0,193 .byte 102,15,56,0,241 andq $0x30,%r11 subq $1,%rax pxor %xmm3,%xmm0 pxor %xmm11,%xmm6 .Lenc2x_entry: movdqa %xmm9,%xmm1 movdqa %xmm9,%xmm7 movdqa .Lk_inv+16(%rip),%xmm5 movdqa %xmm5,%xmm13 pandn %xmm0,%xmm1 pandn %xmm6,%xmm7 psrld $4,%xmm1 psrld $4,%xmm7 pand %xmm9,%xmm0 pand %xmm9,%xmm6 .byte 102,15,56,0,232 .byte 102,68,15,56,0,238 movdqa %xmm10,%xmm3 movdqa %xmm10,%xmm11 pxor %xmm1,%xmm0 pxor %xmm7,%xmm6 .byte 102,15,56,0,217 .byte 102,68,15,56,0,223 movdqa %xmm10,%xmm4 movdqa %xmm10,%xmm12 pxor %xmm5,%xmm3 pxor %xmm13,%xmm11 .byte 102,15,56,0,224 .byte 102,68,15,56,0,230 movdqa %xmm10,%xmm2 movdqa %xmm10,%xmm8 pxor %xmm5,%xmm4 pxor %xmm13,%xmm12 .byte 102,15,56,0,211 .byte 102,69,15,56,0,195 movdqa %xmm10,%xmm3 movdqa %xmm10,%xmm11 pxor %xmm0,%xmm2 pxor %xmm6,%xmm8 .byte 102,15,56,0,220 .byte 102,69,15,56,0,220 movdqu (%r9),%xmm5 pxor %xmm1,%xmm3 pxor %xmm7,%xmm11 jnz .Lenc2x_loop movdqa -96(%r10),%xmm4 movdqa -80(%r10),%xmm0 movdqa %xmm4,%xmm12 movdqa %xmm0,%xmm6 .byte 102,15,56,0,226 .byte 102,69,15,56,0,224 pxor %xmm5,%xmm4 pxor %xmm5,%xmm12 .byte 102,15,56,0,195 .byte 102,65,15,56,0,243 movdqa 64(%r11,%r10,1),%xmm1 pxor %xmm4,%xmm0 pxor %xmm12,%xmm6 .byte 102,15,56,0,193 .byte 102,15,56,0,241 ret .cfi_endproc .size _vpaes_encrypt_core_2x,.-_vpaes_encrypt_core_2x .type _vpaes_schedule_core,@function .align 16 _vpaes_schedule_core: .cfi_startproc call _vpaes_preheat movdqa .Lk_rcon(%rip),%xmm8 movdqu (%rdi),%xmm0 movdqa %xmm0,%xmm3 leaq .Lk_ipt(%rip),%r11 call _vpaes_schedule_transform movdqa %xmm0,%xmm7 leaq .Lk_sr(%rip),%r10 movdqu %xmm0,(%rdx) .Lschedule_go: cmpl $192,%esi ja .Lschedule_256 .Lschedule_128: movl $10,%esi .Loop_schedule_128: call _vpaes_schedule_round decq %rsi jz .Lschedule_mangle_last call _vpaes_schedule_mangle jmp .Loop_schedule_128 .align 16 .Lschedule_256: movdqu 16(%rdi),%xmm0 call _vpaes_schedule_transform movl $7,%esi .Loop_schedule_256: call _vpaes_schedule_mangle movdqa %xmm0,%xmm6 call _vpaes_schedule_round decq %rsi jz .Lschedule_mangle_last call _vpaes_schedule_mangle pshufd $0xFF,%xmm0,%xmm0 movdqa %xmm7,%xmm5 movdqa %xmm6,%xmm7 call _vpaes_schedule_low_round movdqa %xmm5,%xmm7 jmp .Loop_schedule_256 .align 16 .Lschedule_mangle_last: leaq .Lk_deskew(%rip),%r11 movdqa (%r8,%r10,1),%xmm1 .byte 102,15,56,0,193 leaq .Lk_opt(%rip),%r11 addq $32,%rdx .Lschedule_mangle_last_dec: addq $-16,%rdx pxor .Lk_s63(%rip),%xmm0 call _vpaes_schedule_transform movdqu %xmm0,(%rdx) pxor %xmm0,%xmm0 pxor %xmm1,%xmm1 pxor %xmm2,%xmm2 pxor %xmm3,%xmm3 pxor %xmm4,%xmm4 pxor %xmm5,%xmm5 pxor %xmm6,%xmm6 pxor %xmm7,%xmm7 ret .cfi_endproc .size _vpaes_schedule_core,.-_vpaes_schedule_core .type _vpaes_schedule_round,@function .align 16 _vpaes_schedule_round: .cfi_startproc pxor %xmm1,%xmm1 .byte 102,65,15,58,15,200,15 .byte 102,69,15,58,15,192,15 pxor %xmm1,%xmm7 pshufd $0xFF,%xmm0,%xmm0 .byte 102,15,58,15,192,1 _vpaes_schedule_low_round: movdqa %xmm7,%xmm1 pslldq $4,%xmm7 pxor %xmm1,%xmm7 movdqa %xmm7,%xmm1 pslldq $8,%xmm7 pxor %xmm1,%xmm7 pxor .Lk_s63(%rip),%xmm7 movdqa %xmm9,%xmm1 pandn %xmm0,%xmm1 psrld $4,%xmm1 pand %xmm9,%xmm0 movdqa %xmm11,%xmm2 .byte 102,15,56,0,208 pxor %xmm1,%xmm0 movdqa %xmm10,%xmm3 .byte 102,15,56,0,217 pxor %xmm2,%xmm3 movdqa %xmm10,%xmm4 .byte 102,15,56,0,224 pxor %xmm2,%xmm4 movdqa %xmm10,%xmm2 .byte 102,15,56,0,211 pxor %xmm0,%xmm2 movdqa %xmm10,%xmm3 .byte 102,15,56,0,220 pxor %xmm1,%xmm3 movdqa %xmm13,%xmm4 .byte 102,15,56,0,226 movdqa %xmm12,%xmm0 .byte 102,15,56,0,195 pxor %xmm4,%xmm0 pxor %xmm7,%xmm0 movdqa %xmm0,%xmm7 ret .cfi_endproc .size _vpaes_schedule_round,.-_vpaes_schedule_round .type _vpaes_schedule_transform,@function .align 16 _vpaes_schedule_transform: .cfi_startproc movdqa %xmm9,%xmm1 pandn %xmm0,%xmm1 psrld $4,%xmm1 pand %xmm9,%xmm0 movdqa (%r11),%xmm2 .byte 102,15,56,0,208 movdqa 16(%r11),%xmm0 .byte 102,15,56,0,193 pxor %xmm2,%xmm0 ret .cfi_endproc .size _vpaes_schedule_transform,.-_vpaes_schedule_transform .type _vpaes_schedule_mangle,@function .align 16 _vpaes_schedule_mangle: .cfi_startproc movdqa %xmm0,%xmm4 movdqa .Lk_mc_forward(%rip),%xmm5 addq $16,%rdx pxor .Lk_s63(%rip),%xmm4 .byte 102,15,56,0,229 movdqa %xmm4,%xmm3 .byte 102,15,56,0,229 pxor %xmm4,%xmm3 .byte 102,15,56,0,229 pxor %xmm4,%xmm3 .Lschedule_mangle_both: movdqa (%r8,%r10,1),%xmm1 .byte 102,15,56,0,217 addq $-16,%r8 andq $0x30,%r8 movdqu %xmm3,(%rdx) ret .cfi_endproc .size _vpaes_schedule_mangle,.-_vpaes_schedule_mangle .globl vpaes_set_encrypt_key .hidden vpaes_set_encrypt_key .type vpaes_set_encrypt_key,@function .align 16 vpaes_set_encrypt_key: .cfi_startproc _CET_ENDBR #ifdef BORINGSSL_DISPATCH_TEST .extern BORINGSSL_function_hit .hidden BORINGSSL_function_hit movb $1,BORINGSSL_function_hit+5(%rip) #endif movl %esi,%eax shrl $5,%eax addl $5,%eax movl %eax,240(%rdx) movl $0,%ecx movl $0x30,%r8d call _vpaes_schedule_core xorl %eax,%eax ret .cfi_endproc .size vpaes_set_encrypt_key,.-vpaes_set_encrypt_key .globl vpaes_ctr32_encrypt_blocks .hidden vpaes_ctr32_encrypt_blocks .type vpaes_ctr32_encrypt_blocks,@function .align 16 vpaes_ctr32_encrypt_blocks: .cfi_startproc _CET_ENDBR xchgq %rcx,%rdx testq %rcx,%rcx jz .Lctr32_abort movdqu (%r8),%xmm0 movdqa .Lctr_add_one(%rip),%xmm8 subq %rdi,%rsi call _vpaes_preheat movdqa %xmm0,%xmm6 pshufb .Lrev_ctr(%rip),%xmm6 testq $1,%rcx jz .Lctr32_prep_loop movdqu (%rdi),%xmm7 call _vpaes_encrypt_core pxor %xmm7,%xmm0 paddd %xmm8,%xmm6 movdqu %xmm0,(%rsi,%rdi,1) subq $1,%rcx leaq 16(%rdi),%rdi jz .Lctr32_done .Lctr32_prep_loop: movdqa %xmm6,%xmm14 movdqa %xmm6,%xmm15 paddd %xmm8,%xmm15 .Lctr32_loop: movdqa .Lrev_ctr(%rip),%xmm1 movdqa %xmm14,%xmm0 movdqa %xmm15,%xmm6 .byte 102,15,56,0,193 .byte 102,15,56,0,241 call _vpaes_encrypt_core_2x movdqu (%rdi),%xmm1 movdqu 16(%rdi),%xmm2 movdqa .Lctr_add_two(%rip),%xmm3 pxor %xmm1,%xmm0 pxor %xmm2,%xmm6 paddd %xmm3,%xmm14 paddd %xmm3,%xmm15 movdqu %xmm0,(%rsi,%rdi,1) movdqu %xmm6,16(%rsi,%rdi,1) subq $2,%rcx leaq 32(%rdi),%rdi jnz .Lctr32_loop .Lctr32_done: .Lctr32_abort: ret .cfi_endproc .size vpaes_ctr32_encrypt_blocks,.-vpaes_ctr32_encrypt_blocks .type _vpaes_preheat,@function .align 16 _vpaes_preheat: .cfi_startproc leaq .Lk_s0F(%rip),%r10 movdqa -32(%r10),%xmm10 movdqa -16(%r10),%xmm11 movdqa 0(%r10),%xmm9 movdqa 48(%r10),%xmm13 movdqa 64(%r10),%xmm12 movdqa 80(%r10),%xmm15 movdqa 96(%r10),%xmm14 ret .cfi_endproc .size _vpaes_preheat,.-_vpaes_preheat .type _vpaes_consts,@object .section .rodata .align 64 _vpaes_consts: .Lk_inv: .quad 0x0E05060F0D080180, 0x040703090A0B0C02 .quad 0x01040A060F0B0780, 0x030D0E0C02050809 .Lk_s0F: .quad 0x0F0F0F0F0F0F0F0F, 0x0F0F0F0F0F0F0F0F .Lk_ipt: .quad 0xC2B2E8985A2A7000, 0xCABAE09052227808 .quad 0x4C01307D317C4D00, 0xCD80B1FCB0FDCC81 .Lk_sb1: .quad 0xB19BE18FCB503E00, 0xA5DF7A6E142AF544 .quad 0x3618D415FAE22300, 0x3BF7CCC10D2ED9EF .Lk_sb2: .quad 0xE27A93C60B712400, 0x5EB7E955BC982FCD .quad 0x69EB88400AE12900, 0xC2A163C8AB82234A .Lk_sbo: .quad 0xD0D26D176FBDC700, 0x15AABF7AC502A878 .quad 0xCFE474A55FBB6A00, 0x8E1E90D1412B35FA .Lk_mc_forward: .quad 0x0407060500030201, 0x0C0F0E0D080B0A09 .quad 0x080B0A0904070605, 0x000302010C0F0E0D .quad 0x0C0F0E0D080B0A09, 0x0407060500030201 .quad 0x000302010C0F0E0D, 0x080B0A0904070605 .Lk_mc_backward: .quad 0x0605040702010003, 0x0E0D0C0F0A09080B .quad 0x020100030E0D0C0F, 0x0A09080B06050407 .quad 0x0E0D0C0F0A09080B, 0x0605040702010003 .quad 0x0A09080B06050407, 0x020100030E0D0C0F .Lk_sr: .quad 0x0706050403020100, 0x0F0E0D0C0B0A0908 .quad 0x030E09040F0A0500, 0x0B06010C07020D08 .quad 0x0F060D040B020900, 0x070E050C030A0108 .quad 0x0B0E0104070A0D00, 0x0306090C0F020508 .Lk_rcon: .quad 0x1F8391B9AF9DEEB6, 0x702A98084D7C7D81 .Lk_s63: .quad 0x5B5B5B5B5B5B5B5B, 0x5B5B5B5B5B5B5B5B .Lk_opt: .quad 0xFF9F4929D6B66000, 0xF7974121DEBE6808 .quad 0x01EDBD5150BCEC00, 0xE10D5DB1B05C0CE0 .Lk_deskew: .quad 0x07E4A34047A4E300, 0x1DFEB95A5DBEF91A .quad 0x5F36B5DC83EA6900, 0x2841C2ABF49D1E77 .Lrev_ctr: .quad 0x0706050403020100, 0x0c0d0e0f0b0a0908 .Lctr_add_one: .quad 0x0000000000000000, 0x0000000100000000 .Lctr_add_two: .quad 0x0000000000000000, 0x0000000200000000 .byte 86,101,99,116,111,114,32,80,101,114,109,117,116,97,116,105,111,110,32,65,69,83,32,102,111,114,32,120,56,54,95,54,52,47,83,83,83,69,51,44,32,77,105,107,101,32,72,97,109,98,117,114,103,32,40,83,116,97,110,102,111,114,100,32,85,110,105,118,101,114,115,105,116,121,41,0 .align 64 .size _vpaes_consts,.-_vpaes_consts .text #endif
jalal-ux/Test
49,007
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/sha512-armv8-win64.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(_WIN32) // Copyright 2014-2020 The OpenSSL Project Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ==================================================================== // Written by Andy Polyakov <appro@openssl.org> for the OpenSSL // project. // ==================================================================== // // SHA256/512 for ARMv8. // // Performance in cycles per processed byte and improvement coefficient // over code generated with "default" compiler: // // SHA256-hw SHA256(*) SHA512 // Apple A7 1.97 10.5 (+33%) 6.73 (-1%(**)) // Cortex-A53 2.38 15.5 (+115%) 10.0 (+150%(***)) // Cortex-A57 2.31 11.6 (+86%) 7.51 (+260%(***)) // Denver 2.01 10.5 (+26%) 6.70 (+8%) // X-Gene 20.0 (+100%) 12.8 (+300%(***)) // Mongoose 2.36 13.0 (+50%) 8.36 (+33%) // Kryo 1.92 17.4 (+30%) 11.2 (+8%) // // (*) Software SHA256 results are of lesser relevance, presented // mostly for informational purposes. // (**) The result is a trade-off: it's possible to improve it by // 10% (or by 1 cycle per round), but at the cost of 20% loss // on Cortex-A53 (or by 4 cycles per round). // (***) Super-impressive coefficients over gcc-generated code are // indication of some compiler "pathology", most notably code // generated with -mgeneral-regs-only is significantly faster // and the gap is only 40-90%. #ifndef __KERNEL__ #endif .text .globl sha512_block_data_order_nohw .def sha512_block_data_order_nohw .type 32 .endef .align 6 sha512_block_data_order_nohw: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-128]! add x29,sp,#0 stp x19,x20,[sp,#16] stp x21,x22,[sp,#32] stp x23,x24,[sp,#48] stp x25,x26,[sp,#64] stp x27,x28,[sp,#80] sub sp,sp,#4*8 ldp x20,x21,[x0] // load context ldp x22,x23,[x0,#2*8] ldp x24,x25,[x0,#4*8] add x2,x1,x2,lsl#7 // end of input ldp x26,x27,[x0,#6*8] adrp x30,LK512 add x30,x30,:lo12:LK512 stp x0,x2,[x29,#96] Loop: ldp x3,x4,[x1],#2*8 ldr x19,[x30],#8 // *K++ eor x28,x21,x22 // magic seed str x1,[x29,#112] #ifndef __AARCH64EB__ rev x3,x3 // 0 #endif ror x16,x24,#14 add x27,x27,x19 // h+=K[i] eor x6,x24,x24,ror#23 and x17,x25,x24 bic x19,x26,x24 add x27,x27,x3 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x20,x21 // a^b, b^c in next round eor x16,x16,x6,ror#18 // Sigma1(e) ror x6,x20,#28 add x27,x27,x17 // h+=Ch(e,f,g) eor x17,x20,x20,ror#5 add x27,x27,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x23,x23,x27 // d+=h eor x28,x28,x21 // Maj(a,b,c) eor x17,x6,x17,ror#34 // Sigma0(a) add x27,x27,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x27,x27,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x4,x4 // 1 #endif ldp x5,x6,[x1],#2*8 add x27,x27,x17 // h+=Sigma0(a) ror x16,x23,#14 add x26,x26,x28 // h+=K[i] eor x7,x23,x23,ror#23 and x17,x24,x23 bic x28,x25,x23 add x26,x26,x4 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x27,x20 // a^b, b^c in next round eor x16,x16,x7,ror#18 // Sigma1(e) ror x7,x27,#28 add x26,x26,x17 // h+=Ch(e,f,g) eor x17,x27,x27,ror#5 add x26,x26,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x22,x22,x26 // d+=h eor x19,x19,x20 // Maj(a,b,c) eor x17,x7,x17,ror#34 // Sigma0(a) add x26,x26,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x26,x26,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x5,x5 // 2 #endif add x26,x26,x17 // h+=Sigma0(a) ror x16,x22,#14 add x25,x25,x19 // h+=K[i] eor x8,x22,x22,ror#23 and x17,x23,x22 bic x19,x24,x22 add x25,x25,x5 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x26,x27 // a^b, b^c in next round eor x16,x16,x8,ror#18 // Sigma1(e) ror x8,x26,#28 add x25,x25,x17 // h+=Ch(e,f,g) eor x17,x26,x26,ror#5 add x25,x25,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x21,x21,x25 // d+=h eor x28,x28,x27 // Maj(a,b,c) eor x17,x8,x17,ror#34 // Sigma0(a) add x25,x25,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x25,x25,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x6,x6 // 3 #endif ldp x7,x8,[x1],#2*8 add x25,x25,x17 // h+=Sigma0(a) ror x16,x21,#14 add x24,x24,x28 // h+=K[i] eor x9,x21,x21,ror#23 and x17,x22,x21 bic x28,x23,x21 add x24,x24,x6 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x25,x26 // a^b, b^c in next round eor x16,x16,x9,ror#18 // Sigma1(e) ror x9,x25,#28 add x24,x24,x17 // h+=Ch(e,f,g) eor x17,x25,x25,ror#5 add x24,x24,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x20,x20,x24 // d+=h eor x19,x19,x26 // Maj(a,b,c) eor x17,x9,x17,ror#34 // Sigma0(a) add x24,x24,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x24,x24,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x7,x7 // 4 #endif add x24,x24,x17 // h+=Sigma0(a) ror x16,x20,#14 add x23,x23,x19 // h+=K[i] eor x10,x20,x20,ror#23 and x17,x21,x20 bic x19,x22,x20 add x23,x23,x7 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x24,x25 // a^b, b^c in next round eor x16,x16,x10,ror#18 // Sigma1(e) ror x10,x24,#28 add x23,x23,x17 // h+=Ch(e,f,g) eor x17,x24,x24,ror#5 add x23,x23,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x27,x27,x23 // d+=h eor x28,x28,x25 // Maj(a,b,c) eor x17,x10,x17,ror#34 // Sigma0(a) add x23,x23,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x23,x23,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x8,x8 // 5 #endif ldp x9,x10,[x1],#2*8 add x23,x23,x17 // h+=Sigma0(a) ror x16,x27,#14 add x22,x22,x28 // h+=K[i] eor x11,x27,x27,ror#23 and x17,x20,x27 bic x28,x21,x27 add x22,x22,x8 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x23,x24 // a^b, b^c in next round eor x16,x16,x11,ror#18 // Sigma1(e) ror x11,x23,#28 add x22,x22,x17 // h+=Ch(e,f,g) eor x17,x23,x23,ror#5 add x22,x22,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x26,x26,x22 // d+=h eor x19,x19,x24 // Maj(a,b,c) eor x17,x11,x17,ror#34 // Sigma0(a) add x22,x22,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x22,x22,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x9,x9 // 6 #endif add x22,x22,x17 // h+=Sigma0(a) ror x16,x26,#14 add x21,x21,x19 // h+=K[i] eor x12,x26,x26,ror#23 and x17,x27,x26 bic x19,x20,x26 add x21,x21,x9 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x22,x23 // a^b, b^c in next round eor x16,x16,x12,ror#18 // Sigma1(e) ror x12,x22,#28 add x21,x21,x17 // h+=Ch(e,f,g) eor x17,x22,x22,ror#5 add x21,x21,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x25,x25,x21 // d+=h eor x28,x28,x23 // Maj(a,b,c) eor x17,x12,x17,ror#34 // Sigma0(a) add x21,x21,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x21,x21,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x10,x10 // 7 #endif ldp x11,x12,[x1],#2*8 add x21,x21,x17 // h+=Sigma0(a) ror x16,x25,#14 add x20,x20,x28 // h+=K[i] eor x13,x25,x25,ror#23 and x17,x26,x25 bic x28,x27,x25 add x20,x20,x10 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x21,x22 // a^b, b^c in next round eor x16,x16,x13,ror#18 // Sigma1(e) ror x13,x21,#28 add x20,x20,x17 // h+=Ch(e,f,g) eor x17,x21,x21,ror#5 add x20,x20,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x24,x24,x20 // d+=h eor x19,x19,x22 // Maj(a,b,c) eor x17,x13,x17,ror#34 // Sigma0(a) add x20,x20,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x20,x20,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x11,x11 // 8 #endif add x20,x20,x17 // h+=Sigma0(a) ror x16,x24,#14 add x27,x27,x19 // h+=K[i] eor x14,x24,x24,ror#23 and x17,x25,x24 bic x19,x26,x24 add x27,x27,x11 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x20,x21 // a^b, b^c in next round eor x16,x16,x14,ror#18 // Sigma1(e) ror x14,x20,#28 add x27,x27,x17 // h+=Ch(e,f,g) eor x17,x20,x20,ror#5 add x27,x27,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x23,x23,x27 // d+=h eor x28,x28,x21 // Maj(a,b,c) eor x17,x14,x17,ror#34 // Sigma0(a) add x27,x27,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x27,x27,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x12,x12 // 9 #endif ldp x13,x14,[x1],#2*8 add x27,x27,x17 // h+=Sigma0(a) ror x16,x23,#14 add x26,x26,x28 // h+=K[i] eor x15,x23,x23,ror#23 and x17,x24,x23 bic x28,x25,x23 add x26,x26,x12 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x27,x20 // a^b, b^c in next round eor x16,x16,x15,ror#18 // Sigma1(e) ror x15,x27,#28 add x26,x26,x17 // h+=Ch(e,f,g) eor x17,x27,x27,ror#5 add x26,x26,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x22,x22,x26 // d+=h eor x19,x19,x20 // Maj(a,b,c) eor x17,x15,x17,ror#34 // Sigma0(a) add x26,x26,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x26,x26,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x13,x13 // 10 #endif add x26,x26,x17 // h+=Sigma0(a) ror x16,x22,#14 add x25,x25,x19 // h+=K[i] eor x0,x22,x22,ror#23 and x17,x23,x22 bic x19,x24,x22 add x25,x25,x13 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x26,x27 // a^b, b^c in next round eor x16,x16,x0,ror#18 // Sigma1(e) ror x0,x26,#28 add x25,x25,x17 // h+=Ch(e,f,g) eor x17,x26,x26,ror#5 add x25,x25,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x21,x21,x25 // d+=h eor x28,x28,x27 // Maj(a,b,c) eor x17,x0,x17,ror#34 // Sigma0(a) add x25,x25,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x25,x25,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x14,x14 // 11 #endif ldp x15,x0,[x1],#2*8 add x25,x25,x17 // h+=Sigma0(a) str x6,[sp,#24] ror x16,x21,#14 add x24,x24,x28 // h+=K[i] eor x6,x21,x21,ror#23 and x17,x22,x21 bic x28,x23,x21 add x24,x24,x14 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x25,x26 // a^b, b^c in next round eor x16,x16,x6,ror#18 // Sigma1(e) ror x6,x25,#28 add x24,x24,x17 // h+=Ch(e,f,g) eor x17,x25,x25,ror#5 add x24,x24,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x20,x20,x24 // d+=h eor x19,x19,x26 // Maj(a,b,c) eor x17,x6,x17,ror#34 // Sigma0(a) add x24,x24,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x24,x24,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x15,x15 // 12 #endif add x24,x24,x17 // h+=Sigma0(a) str x7,[sp,#0] ror x16,x20,#14 add x23,x23,x19 // h+=K[i] eor x7,x20,x20,ror#23 and x17,x21,x20 bic x19,x22,x20 add x23,x23,x15 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x24,x25 // a^b, b^c in next round eor x16,x16,x7,ror#18 // Sigma1(e) ror x7,x24,#28 add x23,x23,x17 // h+=Ch(e,f,g) eor x17,x24,x24,ror#5 add x23,x23,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x27,x27,x23 // d+=h eor x28,x28,x25 // Maj(a,b,c) eor x17,x7,x17,ror#34 // Sigma0(a) add x23,x23,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x23,x23,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x0,x0 // 13 #endif ldp x1,x2,[x1] add x23,x23,x17 // h+=Sigma0(a) str x8,[sp,#8] ror x16,x27,#14 add x22,x22,x28 // h+=K[i] eor x8,x27,x27,ror#23 and x17,x20,x27 bic x28,x21,x27 add x22,x22,x0 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x23,x24 // a^b, b^c in next round eor x16,x16,x8,ror#18 // Sigma1(e) ror x8,x23,#28 add x22,x22,x17 // h+=Ch(e,f,g) eor x17,x23,x23,ror#5 add x22,x22,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x26,x26,x22 // d+=h eor x19,x19,x24 // Maj(a,b,c) eor x17,x8,x17,ror#34 // Sigma0(a) add x22,x22,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x22,x22,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x1,x1 // 14 #endif ldr x6,[sp,#24] add x22,x22,x17 // h+=Sigma0(a) str x9,[sp,#16] ror x16,x26,#14 add x21,x21,x19 // h+=K[i] eor x9,x26,x26,ror#23 and x17,x27,x26 bic x19,x20,x26 add x21,x21,x1 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x22,x23 // a^b, b^c in next round eor x16,x16,x9,ror#18 // Sigma1(e) ror x9,x22,#28 add x21,x21,x17 // h+=Ch(e,f,g) eor x17,x22,x22,ror#5 add x21,x21,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x25,x25,x21 // d+=h eor x28,x28,x23 // Maj(a,b,c) eor x17,x9,x17,ror#34 // Sigma0(a) add x21,x21,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x21,x21,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x2,x2 // 15 #endif ldr x7,[sp,#0] add x21,x21,x17 // h+=Sigma0(a) str x10,[sp,#24] ror x16,x25,#14 add x20,x20,x28 // h+=K[i] ror x9,x4,#1 and x17,x26,x25 ror x8,x1,#19 bic x28,x27,x25 ror x10,x21,#28 add x20,x20,x2 // h+=X[i] eor x16,x16,x25,ror#18 eor x9,x9,x4,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x21,x22 // a^b, b^c in next round eor x16,x16,x25,ror#41 // Sigma1(e) eor x10,x10,x21,ror#34 add x20,x20,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x8,x8,x1,ror#61 eor x9,x9,x4,lsr#7 // sigma0(X[i+1]) add x20,x20,x16 // h+=Sigma1(e) eor x19,x19,x22 // Maj(a,b,c) eor x17,x10,x21,ror#39 // Sigma0(a) eor x8,x8,x1,lsr#6 // sigma1(X[i+14]) add x3,x3,x12 add x24,x24,x20 // d+=h add x20,x20,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x3,x3,x9 add x20,x20,x17 // h+=Sigma0(a) add x3,x3,x8 Loop_16_xx: ldr x8,[sp,#8] str x11,[sp,#0] ror x16,x24,#14 add x27,x27,x19 // h+=K[i] ror x10,x5,#1 and x17,x25,x24 ror x9,x2,#19 bic x19,x26,x24 ror x11,x20,#28 add x27,x27,x3 // h+=X[i] eor x16,x16,x24,ror#18 eor x10,x10,x5,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x20,x21 // a^b, b^c in next round eor x16,x16,x24,ror#41 // Sigma1(e) eor x11,x11,x20,ror#34 add x27,x27,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x9,x9,x2,ror#61 eor x10,x10,x5,lsr#7 // sigma0(X[i+1]) add x27,x27,x16 // h+=Sigma1(e) eor x28,x28,x21 // Maj(a,b,c) eor x17,x11,x20,ror#39 // Sigma0(a) eor x9,x9,x2,lsr#6 // sigma1(X[i+14]) add x4,x4,x13 add x23,x23,x27 // d+=h add x27,x27,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x4,x4,x10 add x27,x27,x17 // h+=Sigma0(a) add x4,x4,x9 ldr x9,[sp,#16] str x12,[sp,#8] ror x16,x23,#14 add x26,x26,x28 // h+=K[i] ror x11,x6,#1 and x17,x24,x23 ror x10,x3,#19 bic x28,x25,x23 ror x12,x27,#28 add x26,x26,x4 // h+=X[i] eor x16,x16,x23,ror#18 eor x11,x11,x6,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x27,x20 // a^b, b^c in next round eor x16,x16,x23,ror#41 // Sigma1(e) eor x12,x12,x27,ror#34 add x26,x26,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x10,x10,x3,ror#61 eor x11,x11,x6,lsr#7 // sigma0(X[i+1]) add x26,x26,x16 // h+=Sigma1(e) eor x19,x19,x20 // Maj(a,b,c) eor x17,x12,x27,ror#39 // Sigma0(a) eor x10,x10,x3,lsr#6 // sigma1(X[i+14]) add x5,x5,x14 add x22,x22,x26 // d+=h add x26,x26,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x5,x5,x11 add x26,x26,x17 // h+=Sigma0(a) add x5,x5,x10 ldr x10,[sp,#24] str x13,[sp,#16] ror x16,x22,#14 add x25,x25,x19 // h+=K[i] ror x12,x7,#1 and x17,x23,x22 ror x11,x4,#19 bic x19,x24,x22 ror x13,x26,#28 add x25,x25,x5 // h+=X[i] eor x16,x16,x22,ror#18 eor x12,x12,x7,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x26,x27 // a^b, b^c in next round eor x16,x16,x22,ror#41 // Sigma1(e) eor x13,x13,x26,ror#34 add x25,x25,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x11,x11,x4,ror#61 eor x12,x12,x7,lsr#7 // sigma0(X[i+1]) add x25,x25,x16 // h+=Sigma1(e) eor x28,x28,x27 // Maj(a,b,c) eor x17,x13,x26,ror#39 // Sigma0(a) eor x11,x11,x4,lsr#6 // sigma1(X[i+14]) add x6,x6,x15 add x21,x21,x25 // d+=h add x25,x25,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x6,x6,x12 add x25,x25,x17 // h+=Sigma0(a) add x6,x6,x11 ldr x11,[sp,#0] str x14,[sp,#24] ror x16,x21,#14 add x24,x24,x28 // h+=K[i] ror x13,x8,#1 and x17,x22,x21 ror x12,x5,#19 bic x28,x23,x21 ror x14,x25,#28 add x24,x24,x6 // h+=X[i] eor x16,x16,x21,ror#18 eor x13,x13,x8,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x25,x26 // a^b, b^c in next round eor x16,x16,x21,ror#41 // Sigma1(e) eor x14,x14,x25,ror#34 add x24,x24,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x12,x12,x5,ror#61 eor x13,x13,x8,lsr#7 // sigma0(X[i+1]) add x24,x24,x16 // h+=Sigma1(e) eor x19,x19,x26 // Maj(a,b,c) eor x17,x14,x25,ror#39 // Sigma0(a) eor x12,x12,x5,lsr#6 // sigma1(X[i+14]) add x7,x7,x0 add x20,x20,x24 // d+=h add x24,x24,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x7,x7,x13 add x24,x24,x17 // h+=Sigma0(a) add x7,x7,x12 ldr x12,[sp,#8] str x15,[sp,#0] ror x16,x20,#14 add x23,x23,x19 // h+=K[i] ror x14,x9,#1 and x17,x21,x20 ror x13,x6,#19 bic x19,x22,x20 ror x15,x24,#28 add x23,x23,x7 // h+=X[i] eor x16,x16,x20,ror#18 eor x14,x14,x9,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x24,x25 // a^b, b^c in next round eor x16,x16,x20,ror#41 // Sigma1(e) eor x15,x15,x24,ror#34 add x23,x23,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x13,x13,x6,ror#61 eor x14,x14,x9,lsr#7 // sigma0(X[i+1]) add x23,x23,x16 // h+=Sigma1(e) eor x28,x28,x25 // Maj(a,b,c) eor x17,x15,x24,ror#39 // Sigma0(a) eor x13,x13,x6,lsr#6 // sigma1(X[i+14]) add x8,x8,x1 add x27,x27,x23 // d+=h add x23,x23,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x8,x8,x14 add x23,x23,x17 // h+=Sigma0(a) add x8,x8,x13 ldr x13,[sp,#16] str x0,[sp,#8] ror x16,x27,#14 add x22,x22,x28 // h+=K[i] ror x15,x10,#1 and x17,x20,x27 ror x14,x7,#19 bic x28,x21,x27 ror x0,x23,#28 add x22,x22,x8 // h+=X[i] eor x16,x16,x27,ror#18 eor x15,x15,x10,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x23,x24 // a^b, b^c in next round eor x16,x16,x27,ror#41 // Sigma1(e) eor x0,x0,x23,ror#34 add x22,x22,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x14,x14,x7,ror#61 eor x15,x15,x10,lsr#7 // sigma0(X[i+1]) add x22,x22,x16 // h+=Sigma1(e) eor x19,x19,x24 // Maj(a,b,c) eor x17,x0,x23,ror#39 // Sigma0(a) eor x14,x14,x7,lsr#6 // sigma1(X[i+14]) add x9,x9,x2 add x26,x26,x22 // d+=h add x22,x22,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x9,x9,x15 add x22,x22,x17 // h+=Sigma0(a) add x9,x9,x14 ldr x14,[sp,#24] str x1,[sp,#16] ror x16,x26,#14 add x21,x21,x19 // h+=K[i] ror x0,x11,#1 and x17,x27,x26 ror x15,x8,#19 bic x19,x20,x26 ror x1,x22,#28 add x21,x21,x9 // h+=X[i] eor x16,x16,x26,ror#18 eor x0,x0,x11,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x22,x23 // a^b, b^c in next round eor x16,x16,x26,ror#41 // Sigma1(e) eor x1,x1,x22,ror#34 add x21,x21,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x15,x15,x8,ror#61 eor x0,x0,x11,lsr#7 // sigma0(X[i+1]) add x21,x21,x16 // h+=Sigma1(e) eor x28,x28,x23 // Maj(a,b,c) eor x17,x1,x22,ror#39 // Sigma0(a) eor x15,x15,x8,lsr#6 // sigma1(X[i+14]) add x10,x10,x3 add x25,x25,x21 // d+=h add x21,x21,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x10,x10,x0 add x21,x21,x17 // h+=Sigma0(a) add x10,x10,x15 ldr x15,[sp,#0] str x2,[sp,#24] ror x16,x25,#14 add x20,x20,x28 // h+=K[i] ror x1,x12,#1 and x17,x26,x25 ror x0,x9,#19 bic x28,x27,x25 ror x2,x21,#28 add x20,x20,x10 // h+=X[i] eor x16,x16,x25,ror#18 eor x1,x1,x12,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x21,x22 // a^b, b^c in next round eor x16,x16,x25,ror#41 // Sigma1(e) eor x2,x2,x21,ror#34 add x20,x20,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x0,x0,x9,ror#61 eor x1,x1,x12,lsr#7 // sigma0(X[i+1]) add x20,x20,x16 // h+=Sigma1(e) eor x19,x19,x22 // Maj(a,b,c) eor x17,x2,x21,ror#39 // Sigma0(a) eor x0,x0,x9,lsr#6 // sigma1(X[i+14]) add x11,x11,x4 add x24,x24,x20 // d+=h add x20,x20,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x11,x11,x1 add x20,x20,x17 // h+=Sigma0(a) add x11,x11,x0 ldr x0,[sp,#8] str x3,[sp,#0] ror x16,x24,#14 add x27,x27,x19 // h+=K[i] ror x2,x13,#1 and x17,x25,x24 ror x1,x10,#19 bic x19,x26,x24 ror x3,x20,#28 add x27,x27,x11 // h+=X[i] eor x16,x16,x24,ror#18 eor x2,x2,x13,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x20,x21 // a^b, b^c in next round eor x16,x16,x24,ror#41 // Sigma1(e) eor x3,x3,x20,ror#34 add x27,x27,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x1,x1,x10,ror#61 eor x2,x2,x13,lsr#7 // sigma0(X[i+1]) add x27,x27,x16 // h+=Sigma1(e) eor x28,x28,x21 // Maj(a,b,c) eor x17,x3,x20,ror#39 // Sigma0(a) eor x1,x1,x10,lsr#6 // sigma1(X[i+14]) add x12,x12,x5 add x23,x23,x27 // d+=h add x27,x27,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x12,x12,x2 add x27,x27,x17 // h+=Sigma0(a) add x12,x12,x1 ldr x1,[sp,#16] str x4,[sp,#8] ror x16,x23,#14 add x26,x26,x28 // h+=K[i] ror x3,x14,#1 and x17,x24,x23 ror x2,x11,#19 bic x28,x25,x23 ror x4,x27,#28 add x26,x26,x12 // h+=X[i] eor x16,x16,x23,ror#18 eor x3,x3,x14,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x27,x20 // a^b, b^c in next round eor x16,x16,x23,ror#41 // Sigma1(e) eor x4,x4,x27,ror#34 add x26,x26,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x2,x2,x11,ror#61 eor x3,x3,x14,lsr#7 // sigma0(X[i+1]) add x26,x26,x16 // h+=Sigma1(e) eor x19,x19,x20 // Maj(a,b,c) eor x17,x4,x27,ror#39 // Sigma0(a) eor x2,x2,x11,lsr#6 // sigma1(X[i+14]) add x13,x13,x6 add x22,x22,x26 // d+=h add x26,x26,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x13,x13,x3 add x26,x26,x17 // h+=Sigma0(a) add x13,x13,x2 ldr x2,[sp,#24] str x5,[sp,#16] ror x16,x22,#14 add x25,x25,x19 // h+=K[i] ror x4,x15,#1 and x17,x23,x22 ror x3,x12,#19 bic x19,x24,x22 ror x5,x26,#28 add x25,x25,x13 // h+=X[i] eor x16,x16,x22,ror#18 eor x4,x4,x15,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x26,x27 // a^b, b^c in next round eor x16,x16,x22,ror#41 // Sigma1(e) eor x5,x5,x26,ror#34 add x25,x25,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x3,x3,x12,ror#61 eor x4,x4,x15,lsr#7 // sigma0(X[i+1]) add x25,x25,x16 // h+=Sigma1(e) eor x28,x28,x27 // Maj(a,b,c) eor x17,x5,x26,ror#39 // Sigma0(a) eor x3,x3,x12,lsr#6 // sigma1(X[i+14]) add x14,x14,x7 add x21,x21,x25 // d+=h add x25,x25,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x14,x14,x4 add x25,x25,x17 // h+=Sigma0(a) add x14,x14,x3 ldr x3,[sp,#0] str x6,[sp,#24] ror x16,x21,#14 add x24,x24,x28 // h+=K[i] ror x5,x0,#1 and x17,x22,x21 ror x4,x13,#19 bic x28,x23,x21 ror x6,x25,#28 add x24,x24,x14 // h+=X[i] eor x16,x16,x21,ror#18 eor x5,x5,x0,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x25,x26 // a^b, b^c in next round eor x16,x16,x21,ror#41 // Sigma1(e) eor x6,x6,x25,ror#34 add x24,x24,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x4,x4,x13,ror#61 eor x5,x5,x0,lsr#7 // sigma0(X[i+1]) add x24,x24,x16 // h+=Sigma1(e) eor x19,x19,x26 // Maj(a,b,c) eor x17,x6,x25,ror#39 // Sigma0(a) eor x4,x4,x13,lsr#6 // sigma1(X[i+14]) add x15,x15,x8 add x20,x20,x24 // d+=h add x24,x24,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x15,x15,x5 add x24,x24,x17 // h+=Sigma0(a) add x15,x15,x4 ldr x4,[sp,#8] str x7,[sp,#0] ror x16,x20,#14 add x23,x23,x19 // h+=K[i] ror x6,x1,#1 and x17,x21,x20 ror x5,x14,#19 bic x19,x22,x20 ror x7,x24,#28 add x23,x23,x15 // h+=X[i] eor x16,x16,x20,ror#18 eor x6,x6,x1,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x24,x25 // a^b, b^c in next round eor x16,x16,x20,ror#41 // Sigma1(e) eor x7,x7,x24,ror#34 add x23,x23,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x5,x5,x14,ror#61 eor x6,x6,x1,lsr#7 // sigma0(X[i+1]) add x23,x23,x16 // h+=Sigma1(e) eor x28,x28,x25 // Maj(a,b,c) eor x17,x7,x24,ror#39 // Sigma0(a) eor x5,x5,x14,lsr#6 // sigma1(X[i+14]) add x0,x0,x9 add x27,x27,x23 // d+=h add x23,x23,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x0,x0,x6 add x23,x23,x17 // h+=Sigma0(a) add x0,x0,x5 ldr x5,[sp,#16] str x8,[sp,#8] ror x16,x27,#14 add x22,x22,x28 // h+=K[i] ror x7,x2,#1 and x17,x20,x27 ror x6,x15,#19 bic x28,x21,x27 ror x8,x23,#28 add x22,x22,x0 // h+=X[i] eor x16,x16,x27,ror#18 eor x7,x7,x2,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x23,x24 // a^b, b^c in next round eor x16,x16,x27,ror#41 // Sigma1(e) eor x8,x8,x23,ror#34 add x22,x22,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x6,x6,x15,ror#61 eor x7,x7,x2,lsr#7 // sigma0(X[i+1]) add x22,x22,x16 // h+=Sigma1(e) eor x19,x19,x24 // Maj(a,b,c) eor x17,x8,x23,ror#39 // Sigma0(a) eor x6,x6,x15,lsr#6 // sigma1(X[i+14]) add x1,x1,x10 add x26,x26,x22 // d+=h add x22,x22,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x1,x1,x7 add x22,x22,x17 // h+=Sigma0(a) add x1,x1,x6 ldr x6,[sp,#24] str x9,[sp,#16] ror x16,x26,#14 add x21,x21,x19 // h+=K[i] ror x8,x3,#1 and x17,x27,x26 ror x7,x0,#19 bic x19,x20,x26 ror x9,x22,#28 add x21,x21,x1 // h+=X[i] eor x16,x16,x26,ror#18 eor x8,x8,x3,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x22,x23 // a^b, b^c in next round eor x16,x16,x26,ror#41 // Sigma1(e) eor x9,x9,x22,ror#34 add x21,x21,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x7,x7,x0,ror#61 eor x8,x8,x3,lsr#7 // sigma0(X[i+1]) add x21,x21,x16 // h+=Sigma1(e) eor x28,x28,x23 // Maj(a,b,c) eor x17,x9,x22,ror#39 // Sigma0(a) eor x7,x7,x0,lsr#6 // sigma1(X[i+14]) add x2,x2,x11 add x25,x25,x21 // d+=h add x21,x21,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x2,x2,x8 add x21,x21,x17 // h+=Sigma0(a) add x2,x2,x7 ldr x7,[sp,#0] str x10,[sp,#24] ror x16,x25,#14 add x20,x20,x28 // h+=K[i] ror x9,x4,#1 and x17,x26,x25 ror x8,x1,#19 bic x28,x27,x25 ror x10,x21,#28 add x20,x20,x2 // h+=X[i] eor x16,x16,x25,ror#18 eor x9,x9,x4,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x21,x22 // a^b, b^c in next round eor x16,x16,x25,ror#41 // Sigma1(e) eor x10,x10,x21,ror#34 add x20,x20,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x8,x8,x1,ror#61 eor x9,x9,x4,lsr#7 // sigma0(X[i+1]) add x20,x20,x16 // h+=Sigma1(e) eor x19,x19,x22 // Maj(a,b,c) eor x17,x10,x21,ror#39 // Sigma0(a) eor x8,x8,x1,lsr#6 // sigma1(X[i+14]) add x3,x3,x12 add x24,x24,x20 // d+=h add x20,x20,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x3,x3,x9 add x20,x20,x17 // h+=Sigma0(a) add x3,x3,x8 cbnz x19,Loop_16_xx ldp x0,x2,[x29,#96] ldr x1,[x29,#112] sub x30,x30,#648 // rewind ldp x3,x4,[x0] ldp x5,x6,[x0,#2*8] add x1,x1,#14*8 // advance input pointer ldp x7,x8,[x0,#4*8] add x20,x20,x3 ldp x9,x10,[x0,#6*8] add x21,x21,x4 add x22,x22,x5 add x23,x23,x6 stp x20,x21,[x0] add x24,x24,x7 add x25,x25,x8 stp x22,x23,[x0,#2*8] add x26,x26,x9 add x27,x27,x10 cmp x1,x2 stp x24,x25,[x0,#4*8] stp x26,x27,[x0,#6*8] b.ne Loop ldp x19,x20,[x29,#16] add sp,sp,#4*8 ldp x21,x22,[x29,#32] ldp x23,x24,[x29,#48] ldp x25,x26,[x29,#64] ldp x27,x28,[x29,#80] ldp x29,x30,[sp],#128 AARCH64_VALIDATE_LINK_REGISTER ret .section .rodata .align 6 LK512: .quad 0x428a2f98d728ae22,0x7137449123ef65cd .quad 0xb5c0fbcfec4d3b2f,0xe9b5dba58189dbbc .quad 0x3956c25bf348b538,0x59f111f1b605d019 .quad 0x923f82a4af194f9b,0xab1c5ed5da6d8118 .quad 0xd807aa98a3030242,0x12835b0145706fbe .quad 0x243185be4ee4b28c,0x550c7dc3d5ffb4e2 .quad 0x72be5d74f27b896f,0x80deb1fe3b1696b1 .quad 0x9bdc06a725c71235,0xc19bf174cf692694 .quad 0xe49b69c19ef14ad2,0xefbe4786384f25e3 .quad 0x0fc19dc68b8cd5b5,0x240ca1cc77ac9c65 .quad 0x2de92c6f592b0275,0x4a7484aa6ea6e483 .quad 0x5cb0a9dcbd41fbd4,0x76f988da831153b5 .quad 0x983e5152ee66dfab,0xa831c66d2db43210 .quad 0xb00327c898fb213f,0xbf597fc7beef0ee4 .quad 0xc6e00bf33da88fc2,0xd5a79147930aa725 .quad 0x06ca6351e003826f,0x142929670a0e6e70 .quad 0x27b70a8546d22ffc,0x2e1b21385c26c926 .quad 0x4d2c6dfc5ac42aed,0x53380d139d95b3df .quad 0x650a73548baf63de,0x766a0abb3c77b2a8 .quad 0x81c2c92e47edaee6,0x92722c851482353b .quad 0xa2bfe8a14cf10364,0xa81a664bbc423001 .quad 0xc24b8b70d0f89791,0xc76c51a30654be30 .quad 0xd192e819d6ef5218,0xd69906245565a910 .quad 0xf40e35855771202a,0x106aa07032bbd1b8 .quad 0x19a4c116b8d2d0c8,0x1e376c085141ab53 .quad 0x2748774cdf8eeb99,0x34b0bcb5e19b48a8 .quad 0x391c0cb3c5c95a63,0x4ed8aa4ae3418acb .quad 0x5b9cca4f7763e373,0x682e6ff3d6b2b8a3 .quad 0x748f82ee5defb2fc,0x78a5636f43172f60 .quad 0x84c87814a1f0ab72,0x8cc702081a6439ec .quad 0x90befffa23631e28,0xa4506cebde82bde9 .quad 0xbef9a3f7b2c67915,0xc67178f2e372532b .quad 0xca273eceea26619c,0xd186b8c721c0c207 .quad 0xeada7dd6cde0eb1e,0xf57d4f7fee6ed178 .quad 0x06f067aa72176fba,0x0a637dc5a2c898a6 .quad 0x113f9804bef90dae,0x1b710b35131c471b .quad 0x28db77f523047d84,0x32caab7b40c72493 .quad 0x3c9ebe0a15c9bebc,0x431d67c49c100d4c .quad 0x4cc5d4becb3e42b6,0x597f299cfc657e2a .quad 0x5fcb6fab3ad6faec,0x6c44198c4a475817 .quad 0 // terminator .byte 83,72,65,53,49,50,32,98,108,111,99,107,32,116,114,97,110,115,102,111,114,109,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0 .align 2 .align 2 .text #ifndef __KERNEL__ .globl sha512_block_data_order_hw .def sha512_block_data_order_hw .type 32 .endef .align 6 sha512_block_data_order_hw: // Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later. AARCH64_VALID_CALL_TARGET stp x29,x30,[sp,#-16]! add x29,sp,#0 ld1 {v16.16b,v17.16b,v18.16b,v19.16b},[x1],#64 // load input ld1 {v20.16b,v21.16b,v22.16b,v23.16b},[x1],#64 ld1 {v0.2d,v1.2d,v2.2d,v3.2d},[x0] // load context adrp x3,LK512 add x3,x3,:lo12:LK512 rev64 v16.16b,v16.16b rev64 v17.16b,v17.16b rev64 v18.16b,v18.16b rev64 v19.16b,v19.16b rev64 v20.16b,v20.16b rev64 v21.16b,v21.16b rev64 v22.16b,v22.16b rev64 v23.16b,v23.16b b Loop_hw .align 4 Loop_hw: ld1 {v24.2d},[x3],#16 subs x2,x2,#1 sub x4,x1,#128 orr v26.16b,v0.16b,v0.16b // offload orr v27.16b,v1.16b,v1.16b orr v28.16b,v2.16b,v2.16b orr v29.16b,v3.16b,v3.16b csel x1,x1,x4,ne // conditional rewind add v24.2d,v24.2d,v16.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08230 //sha512su0 v16.16b,v17.16b ext v7.16b,v20.16b,v21.16b,#8 .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v25.2d,v25.2d,v17.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08251 //sha512su0 v17.16b,v18.16b ext v7.16b,v21.16b,v22.16b,#8 .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v24.2d,v24.2d,v18.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08272 //sha512su0 v18.16b,v19.16b ext v7.16b,v22.16b,v23.16b,#8 .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v25.2d,v25.2d,v19.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08293 //sha512su0 v19.16b,v20.16b ext v7.16b,v23.16b,v16.16b,#8 .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v24.2d,v24.2d,v20.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082b4 //sha512su0 v20.16b,v21.16b ext v7.16b,v16.16b,v17.16b,#8 .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v25.2d,v25.2d,v21.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec082d5 //sha512su0 v21.16b,v22.16b ext v7.16b,v17.16b,v18.16b,#8 .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v24.2d,v24.2d,v22.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082f6 //sha512su0 v22.16b,v23.16b ext v7.16b,v18.16b,v19.16b,#8 .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v25.2d,v25.2d,v23.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08217 //sha512su0 v23.16b,v16.16b ext v7.16b,v19.16b,v20.16b,#8 .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v24.2d,v24.2d,v16.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08230 //sha512su0 v16.16b,v17.16b ext v7.16b,v20.16b,v21.16b,#8 .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v25.2d,v25.2d,v17.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08251 //sha512su0 v17.16b,v18.16b ext v7.16b,v21.16b,v22.16b,#8 .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v24.2d,v24.2d,v18.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08272 //sha512su0 v18.16b,v19.16b ext v7.16b,v22.16b,v23.16b,#8 .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v25.2d,v25.2d,v19.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08293 //sha512su0 v19.16b,v20.16b ext v7.16b,v23.16b,v16.16b,#8 .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v24.2d,v24.2d,v20.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082b4 //sha512su0 v20.16b,v21.16b ext v7.16b,v16.16b,v17.16b,#8 .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v25.2d,v25.2d,v21.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec082d5 //sha512su0 v21.16b,v22.16b ext v7.16b,v17.16b,v18.16b,#8 .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v24.2d,v24.2d,v22.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082f6 //sha512su0 v22.16b,v23.16b ext v7.16b,v18.16b,v19.16b,#8 .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v25.2d,v25.2d,v23.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08217 //sha512su0 v23.16b,v16.16b ext v7.16b,v19.16b,v20.16b,#8 .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v24.2d,v24.2d,v16.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08230 //sha512su0 v16.16b,v17.16b ext v7.16b,v20.16b,v21.16b,#8 .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v25.2d,v25.2d,v17.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08251 //sha512su0 v17.16b,v18.16b ext v7.16b,v21.16b,v22.16b,#8 .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v24.2d,v24.2d,v18.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08272 //sha512su0 v18.16b,v19.16b ext v7.16b,v22.16b,v23.16b,#8 .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v25.2d,v25.2d,v19.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08293 //sha512su0 v19.16b,v20.16b ext v7.16b,v23.16b,v16.16b,#8 .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v24.2d,v24.2d,v20.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082b4 //sha512su0 v20.16b,v21.16b ext v7.16b,v16.16b,v17.16b,#8 .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v25.2d,v25.2d,v21.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec082d5 //sha512su0 v21.16b,v22.16b ext v7.16b,v17.16b,v18.16b,#8 .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v24.2d,v24.2d,v22.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082f6 //sha512su0 v22.16b,v23.16b ext v7.16b,v18.16b,v19.16b,#8 .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v25.2d,v25.2d,v23.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08217 //sha512su0 v23.16b,v16.16b ext v7.16b,v19.16b,v20.16b,#8 .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v24.2d,v24.2d,v16.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08230 //sha512su0 v16.16b,v17.16b ext v7.16b,v20.16b,v21.16b,#8 .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v25.2d,v25.2d,v17.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08251 //sha512su0 v17.16b,v18.16b ext v7.16b,v21.16b,v22.16b,#8 .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v24.2d,v24.2d,v18.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08272 //sha512su0 v18.16b,v19.16b ext v7.16b,v22.16b,v23.16b,#8 .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v25.2d,v25.2d,v19.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08293 //sha512su0 v19.16b,v20.16b ext v7.16b,v23.16b,v16.16b,#8 .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v24.2d,v24.2d,v20.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082b4 //sha512su0 v20.16b,v21.16b ext v7.16b,v16.16b,v17.16b,#8 .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v25.2d,v25.2d,v21.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec082d5 //sha512su0 v21.16b,v22.16b ext v7.16b,v17.16b,v18.16b,#8 .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v24.2d,v24.2d,v22.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082f6 //sha512su0 v22.16b,v23.16b ext v7.16b,v18.16b,v19.16b,#8 .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v25.2d,v25.2d,v23.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08217 //sha512su0 v23.16b,v16.16b ext v7.16b,v19.16b,v20.16b,#8 .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b ld1 {v25.2d},[x3],#16 add v24.2d,v24.2d,v16.2d ld1 {v16.16b},[x1],#16 // load next input ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]" .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b rev64 v16.16b,v16.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b ld1 {v24.2d},[x3],#16 add v25.2d,v25.2d,v17.2d ld1 {v17.16b},[x1],#16 // load next input ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]" .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b rev64 v17.16b,v17.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b ld1 {v25.2d},[x3],#16 add v24.2d,v24.2d,v18.2d ld1 {v18.16b},[x1],#16 // load next input ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]" .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b rev64 v18.16b,v18.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b ld1 {v24.2d},[x3],#16 add v25.2d,v25.2d,v19.2d ld1 {v19.16b},[x1],#16 // load next input ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]" .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b rev64 v19.16b,v19.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b ld1 {v25.2d},[x3],#16 add v24.2d,v24.2d,v20.2d ld1 {v20.16b},[x1],#16 // load next input ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]" .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b rev64 v20.16b,v20.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b ld1 {v24.2d},[x3],#16 add v25.2d,v25.2d,v21.2d ld1 {v21.16b},[x1],#16 // load next input ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]" .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b rev64 v21.16b,v21.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b ld1 {v25.2d},[x3],#16 add v24.2d,v24.2d,v22.2d ld1 {v22.16b},[x1],#16 // load next input ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]" .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b rev64 v22.16b,v22.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b sub x3,x3,#80*8 // rewind add v25.2d,v25.2d,v23.2d ld1 {v23.16b},[x1],#16 // load next input ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]" .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b rev64 v23.16b,v23.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v0.2d,v0.2d,v26.2d // accumulate add v1.2d,v1.2d,v27.2d add v2.2d,v2.2d,v28.2d add v3.2d,v3.2d,v29.2d cbnz x2,Loop_hw st1 {v0.2d,v1.2d,v2.2d,v3.2d},[x0] // store context ldr x29,[sp],#16 ret #endif #endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(_WIN32)
jalal-ux/Test
4,135
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/ghashv8-armx-ios64.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__APPLE__) #if __ARM_MAX_ARCH__>=7 .text .globl _gcm_init_clmul .private_extern _gcm_init_clmul .align 4 _gcm_init_clmul: AARCH64_VALID_CALL_TARGET ld1 {v17.2d},[x1] //load input H movi v19.16b,#0xe1 shl v19.2d,v19.2d,#57 //0xc2.0 ext v3.16b,v17.16b,v17.16b,#8 ushr v18.2d,v19.2d,#63 dup v17.4s,v17.s[1] ext v16.16b,v18.16b,v19.16b,#8 //t0=0xc2....01 ushr v18.2d,v3.2d,#63 sshr v17.4s,v17.4s,#31 //broadcast carry bit and v18.16b,v18.16b,v16.16b shl v3.2d,v3.2d,#1 ext v18.16b,v18.16b,v18.16b,#8 and v16.16b,v16.16b,v17.16b orr v3.16b,v3.16b,v18.16b //H<<<=1 eor v20.16b,v3.16b,v16.16b //twisted H st1 {v20.2d},[x0],#16 //store Htable[0] //calculate H^2 ext v16.16b,v20.16b,v20.16b,#8 //Karatsuba pre-processing pmull v0.1q,v20.1d,v20.1d eor v16.16b,v16.16b,v20.16b pmull2 v2.1q,v20.2d,v20.2d pmull v1.1q,v16.1d,v16.1d ext v17.16b,v0.16b,v2.16b,#8 //Karatsuba post-processing eor v18.16b,v0.16b,v2.16b eor v1.16b,v1.16b,v17.16b eor v1.16b,v1.16b,v18.16b pmull v18.1q,v0.1d,v19.1d //1st phase ins v2.d[0],v1.d[1] ins v1.d[1],v0.d[0] eor v0.16b,v1.16b,v18.16b ext v18.16b,v0.16b,v0.16b,#8 //2nd phase pmull v0.1q,v0.1d,v19.1d eor v18.16b,v18.16b,v2.16b eor v22.16b,v0.16b,v18.16b ext v17.16b,v22.16b,v22.16b,#8 //Karatsuba pre-processing eor v17.16b,v17.16b,v22.16b ext v21.16b,v16.16b,v17.16b,#8 //pack Karatsuba pre-processed st1 {v21.2d,v22.2d},[x0],#32 //store Htable[1..2] //calculate H^3 and H^4 pmull v0.1q,v20.1d, v22.1d pmull v5.1q,v22.1d,v22.1d pmull2 v2.1q,v20.2d, v22.2d pmull2 v7.1q,v22.2d,v22.2d pmull v1.1q,v16.1d,v17.1d pmull v6.1q,v17.1d,v17.1d ext v16.16b,v0.16b,v2.16b,#8 //Karatsuba post-processing ext v17.16b,v5.16b,v7.16b,#8 eor v18.16b,v0.16b,v2.16b eor v1.16b,v1.16b,v16.16b eor v4.16b,v5.16b,v7.16b eor v6.16b,v6.16b,v17.16b eor v1.16b,v1.16b,v18.16b pmull v18.1q,v0.1d,v19.1d //1st phase eor v6.16b,v6.16b,v4.16b pmull v4.1q,v5.1d,v19.1d ins v2.d[0],v1.d[1] ins v7.d[0],v6.d[1] ins v1.d[1],v0.d[0] ins v6.d[1],v5.d[0] eor v0.16b,v1.16b,v18.16b eor v5.16b,v6.16b,v4.16b ext v18.16b,v0.16b,v0.16b,#8 //2nd phase ext v4.16b,v5.16b,v5.16b,#8 pmull v0.1q,v0.1d,v19.1d pmull v5.1q,v5.1d,v19.1d eor v18.16b,v18.16b,v2.16b eor v4.16b,v4.16b,v7.16b eor v20.16b, v0.16b,v18.16b //H^3 eor v22.16b,v5.16b,v4.16b //H^4 ext v16.16b,v20.16b, v20.16b,#8 //Karatsuba pre-processing ext v17.16b,v22.16b,v22.16b,#8 eor v16.16b,v16.16b,v20.16b eor v17.16b,v17.16b,v22.16b ext v21.16b,v16.16b,v17.16b,#8 //pack Karatsuba pre-processed st1 {v20.2d,v21.2d,v22.2d},[x0] //store Htable[3..5] ret .globl _gcm_gmult_clmul .private_extern _gcm_gmult_clmul .align 4 _gcm_gmult_clmul: AARCH64_VALID_CALL_TARGET ld1 {v17.2d},[x0] //load Xi movi v19.16b,#0xe1 ld1 {v20.2d,v21.2d},[x1] //load twisted H, ... shl v19.2d,v19.2d,#57 #ifndef __AARCH64EB__ rev64 v17.16b,v17.16b #endif ext v3.16b,v17.16b,v17.16b,#8 pmull v0.1q,v20.1d,v3.1d //H.lo·Xi.lo eor v17.16b,v17.16b,v3.16b //Karatsuba pre-processing pmull2 v2.1q,v20.2d,v3.2d //H.hi·Xi.hi pmull v1.1q,v21.1d,v17.1d //(H.lo+H.hi)·(Xi.lo+Xi.hi) ext v17.16b,v0.16b,v2.16b,#8 //Karatsuba post-processing eor v18.16b,v0.16b,v2.16b eor v1.16b,v1.16b,v17.16b eor v1.16b,v1.16b,v18.16b pmull v18.1q,v0.1d,v19.1d //1st phase of reduction ins v2.d[0],v1.d[1] ins v1.d[1],v0.d[0] eor v0.16b,v1.16b,v18.16b ext v18.16b,v0.16b,v0.16b,#8 //2nd phase of reduction pmull v0.1q,v0.1d,v19.1d eor v18.16b,v18.16b,v2.16b eor v0.16b,v0.16b,v18.16b #ifndef __AARCH64EB__ rev64 v0.16b,v0.16b #endif ext v0.16b,v0.16b,v0.16b,#8 st1 {v0.2d},[x0] //write out Xi ret .byte 71,72,65,83,72,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0 .align 2 .align 2 #endif #endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__APPLE__)
jalal-ux/Test
12,622
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/chacha-x86-elf.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86) && defined(__ELF__) .text .globl ChaCha20_ctr32_ssse3 .hidden ChaCha20_ctr32_ssse3 .type ChaCha20_ctr32_ssse3,@function .align 16 ChaCha20_ctr32_ssse3: .L_ChaCha20_ctr32_ssse3_begin: pushl %ebp pushl %ebx pushl %esi pushl %edi call .Lpic_point .Lpic_point: popl %eax movl 20(%esp),%edi movl 24(%esp),%esi movl 28(%esp),%ecx movl 32(%esp),%edx movl 36(%esp),%ebx movl %esp,%ebp subl $524,%esp andl $-64,%esp movl %ebp,512(%esp) leal .Lssse3_data-.Lpic_point(%eax),%eax movdqu (%ebx),%xmm3 cmpl $256,%ecx jb .L0001x movl %edx,516(%esp) movl %ebx,520(%esp) subl $256,%ecx leal 384(%esp),%ebp movdqu (%edx),%xmm7 pshufd $0,%xmm3,%xmm0 pshufd $85,%xmm3,%xmm1 pshufd $170,%xmm3,%xmm2 pshufd $255,%xmm3,%xmm3 paddd 48(%eax),%xmm0 pshufd $0,%xmm7,%xmm4 pshufd $85,%xmm7,%xmm5 psubd 64(%eax),%xmm0 pshufd $170,%xmm7,%xmm6 pshufd $255,%xmm7,%xmm7 movdqa %xmm0,64(%ebp) movdqa %xmm1,80(%ebp) movdqa %xmm2,96(%ebp) movdqa %xmm3,112(%ebp) movdqu 16(%edx),%xmm3 movdqa %xmm4,-64(%ebp) movdqa %xmm5,-48(%ebp) movdqa %xmm6,-32(%ebp) movdqa %xmm7,-16(%ebp) movdqa 32(%eax),%xmm7 leal 128(%esp),%ebx pshufd $0,%xmm3,%xmm0 pshufd $85,%xmm3,%xmm1 pshufd $170,%xmm3,%xmm2 pshufd $255,%xmm3,%xmm3 pshufd $0,%xmm7,%xmm4 pshufd $85,%xmm7,%xmm5 pshufd $170,%xmm7,%xmm6 pshufd $255,%xmm7,%xmm7 movdqa %xmm0,(%ebp) movdqa %xmm1,16(%ebp) movdqa %xmm2,32(%ebp) movdqa %xmm3,48(%ebp) movdqa %xmm4,-128(%ebp) movdqa %xmm5,-112(%ebp) movdqa %xmm6,-96(%ebp) movdqa %xmm7,-80(%ebp) leal 128(%esi),%esi leal 128(%edi),%edi jmp .L001outer_loop .align 16 .L001outer_loop: movdqa -112(%ebp),%xmm1 movdqa -96(%ebp),%xmm2 movdqa -80(%ebp),%xmm3 movdqa -48(%ebp),%xmm5 movdqa -32(%ebp),%xmm6 movdqa -16(%ebp),%xmm7 movdqa %xmm1,-112(%ebx) movdqa %xmm2,-96(%ebx) movdqa %xmm3,-80(%ebx) movdqa %xmm5,-48(%ebx) movdqa %xmm6,-32(%ebx) movdqa %xmm7,-16(%ebx) movdqa 32(%ebp),%xmm2 movdqa 48(%ebp),%xmm3 movdqa 64(%ebp),%xmm4 movdqa 80(%ebp),%xmm5 movdqa 96(%ebp),%xmm6 movdqa 112(%ebp),%xmm7 paddd 64(%eax),%xmm4 movdqa %xmm2,32(%ebx) movdqa %xmm3,48(%ebx) movdqa %xmm4,64(%ebx) movdqa %xmm5,80(%ebx) movdqa %xmm6,96(%ebx) movdqa %xmm7,112(%ebx) movdqa %xmm4,64(%ebp) movdqa -128(%ebp),%xmm0 movdqa %xmm4,%xmm6 movdqa -64(%ebp),%xmm3 movdqa (%ebp),%xmm4 movdqa 16(%ebp),%xmm5 movl $10,%edx nop .align 16 .L002loop: paddd %xmm3,%xmm0 movdqa %xmm3,%xmm2 pxor %xmm0,%xmm6 pshufb (%eax),%xmm6 paddd %xmm6,%xmm4 pxor %xmm4,%xmm2 movdqa -48(%ebx),%xmm3 movdqa %xmm2,%xmm1 pslld $12,%xmm2 psrld $20,%xmm1 por %xmm1,%xmm2 movdqa -112(%ebx),%xmm1 paddd %xmm2,%xmm0 movdqa 80(%ebx),%xmm7 pxor %xmm0,%xmm6 movdqa %xmm0,-128(%ebx) pshufb 16(%eax),%xmm6 paddd %xmm6,%xmm4 movdqa %xmm6,64(%ebx) pxor %xmm4,%xmm2 paddd %xmm3,%xmm1 movdqa %xmm2,%xmm0 pslld $7,%xmm2 psrld $25,%xmm0 pxor %xmm1,%xmm7 por %xmm0,%xmm2 movdqa %xmm4,(%ebx) pshufb (%eax),%xmm7 movdqa %xmm2,-64(%ebx) paddd %xmm7,%xmm5 movdqa 32(%ebx),%xmm4 pxor %xmm5,%xmm3 movdqa -32(%ebx),%xmm2 movdqa %xmm3,%xmm0 pslld $12,%xmm3 psrld $20,%xmm0 por %xmm0,%xmm3 movdqa -96(%ebx),%xmm0 paddd %xmm3,%xmm1 movdqa 96(%ebx),%xmm6 pxor %xmm1,%xmm7 movdqa %xmm1,-112(%ebx) pshufb 16(%eax),%xmm7 paddd %xmm7,%xmm5 movdqa %xmm7,80(%ebx) pxor %xmm5,%xmm3 paddd %xmm2,%xmm0 movdqa %xmm3,%xmm1 pslld $7,%xmm3 psrld $25,%xmm1 pxor %xmm0,%xmm6 por %xmm1,%xmm3 movdqa %xmm5,16(%ebx) pshufb (%eax),%xmm6 movdqa %xmm3,-48(%ebx) paddd %xmm6,%xmm4 movdqa 48(%ebx),%xmm5 pxor %xmm4,%xmm2 movdqa -16(%ebx),%xmm3 movdqa %xmm2,%xmm1 pslld $12,%xmm2 psrld $20,%xmm1 por %xmm1,%xmm2 movdqa -80(%ebx),%xmm1 paddd %xmm2,%xmm0 movdqa 112(%ebx),%xmm7 pxor %xmm0,%xmm6 movdqa %xmm0,-96(%ebx) pshufb 16(%eax),%xmm6 paddd %xmm6,%xmm4 movdqa %xmm6,96(%ebx) pxor %xmm4,%xmm2 paddd %xmm3,%xmm1 movdqa %xmm2,%xmm0 pslld $7,%xmm2 psrld $25,%xmm0 pxor %xmm1,%xmm7 por %xmm0,%xmm2 pshufb (%eax),%xmm7 movdqa %xmm2,-32(%ebx) paddd %xmm7,%xmm5 pxor %xmm5,%xmm3 movdqa -48(%ebx),%xmm2 movdqa %xmm3,%xmm0 pslld $12,%xmm3 psrld $20,%xmm0 por %xmm0,%xmm3 movdqa -128(%ebx),%xmm0 paddd %xmm3,%xmm1 pxor %xmm1,%xmm7 movdqa %xmm1,-80(%ebx) pshufb 16(%eax),%xmm7 paddd %xmm7,%xmm5 movdqa %xmm7,%xmm6 pxor %xmm5,%xmm3 paddd %xmm2,%xmm0 movdqa %xmm3,%xmm1 pslld $7,%xmm3 psrld $25,%xmm1 pxor %xmm0,%xmm6 por %xmm1,%xmm3 pshufb (%eax),%xmm6 movdqa %xmm3,-16(%ebx) paddd %xmm6,%xmm4 pxor %xmm4,%xmm2 movdqa -32(%ebx),%xmm3 movdqa %xmm2,%xmm1 pslld $12,%xmm2 psrld $20,%xmm1 por %xmm1,%xmm2 movdqa -112(%ebx),%xmm1 paddd %xmm2,%xmm0 movdqa 64(%ebx),%xmm7 pxor %xmm0,%xmm6 movdqa %xmm0,-128(%ebx) pshufb 16(%eax),%xmm6 paddd %xmm6,%xmm4 movdqa %xmm6,112(%ebx) pxor %xmm4,%xmm2 paddd %xmm3,%xmm1 movdqa %xmm2,%xmm0 pslld $7,%xmm2 psrld $25,%xmm0 pxor %xmm1,%xmm7 por %xmm0,%xmm2 movdqa %xmm4,32(%ebx) pshufb (%eax),%xmm7 movdqa %xmm2,-48(%ebx) paddd %xmm7,%xmm5 movdqa (%ebx),%xmm4 pxor %xmm5,%xmm3 movdqa -16(%ebx),%xmm2 movdqa %xmm3,%xmm0 pslld $12,%xmm3 psrld $20,%xmm0 por %xmm0,%xmm3 movdqa -96(%ebx),%xmm0 paddd %xmm3,%xmm1 movdqa 80(%ebx),%xmm6 pxor %xmm1,%xmm7 movdqa %xmm1,-112(%ebx) pshufb 16(%eax),%xmm7 paddd %xmm7,%xmm5 movdqa %xmm7,64(%ebx) pxor %xmm5,%xmm3 paddd %xmm2,%xmm0 movdqa %xmm3,%xmm1 pslld $7,%xmm3 psrld $25,%xmm1 pxor %xmm0,%xmm6 por %xmm1,%xmm3 movdqa %xmm5,48(%ebx) pshufb (%eax),%xmm6 movdqa %xmm3,-32(%ebx) paddd %xmm6,%xmm4 movdqa 16(%ebx),%xmm5 pxor %xmm4,%xmm2 movdqa -64(%ebx),%xmm3 movdqa %xmm2,%xmm1 pslld $12,%xmm2 psrld $20,%xmm1 por %xmm1,%xmm2 movdqa -80(%ebx),%xmm1 paddd %xmm2,%xmm0 movdqa 96(%ebx),%xmm7 pxor %xmm0,%xmm6 movdqa %xmm0,-96(%ebx) pshufb 16(%eax),%xmm6 paddd %xmm6,%xmm4 movdqa %xmm6,80(%ebx) pxor %xmm4,%xmm2 paddd %xmm3,%xmm1 movdqa %xmm2,%xmm0 pslld $7,%xmm2 psrld $25,%xmm0 pxor %xmm1,%xmm7 por %xmm0,%xmm2 pshufb (%eax),%xmm7 movdqa %xmm2,-16(%ebx) paddd %xmm7,%xmm5 pxor %xmm5,%xmm3 movdqa %xmm3,%xmm0 pslld $12,%xmm3 psrld $20,%xmm0 por %xmm0,%xmm3 movdqa -128(%ebx),%xmm0 paddd %xmm3,%xmm1 movdqa 64(%ebx),%xmm6 pxor %xmm1,%xmm7 movdqa %xmm1,-80(%ebx) pshufb 16(%eax),%xmm7 paddd %xmm7,%xmm5 movdqa %xmm7,96(%ebx) pxor %xmm5,%xmm3 movdqa %xmm3,%xmm1 pslld $7,%xmm3 psrld $25,%xmm1 por %xmm1,%xmm3 decl %edx jnz .L002loop movdqa %xmm3,-64(%ebx) movdqa %xmm4,(%ebx) movdqa %xmm5,16(%ebx) movdqa %xmm6,64(%ebx) movdqa %xmm7,96(%ebx) movdqa -112(%ebx),%xmm1 movdqa -96(%ebx),%xmm2 movdqa -80(%ebx),%xmm3 paddd -128(%ebp),%xmm0 paddd -112(%ebp),%xmm1 paddd -96(%ebp),%xmm2 paddd -80(%ebp),%xmm3 movdqa %xmm0,%xmm6 punpckldq %xmm1,%xmm0 movdqa %xmm2,%xmm7 punpckldq %xmm3,%xmm2 punpckhdq %xmm1,%xmm6 punpckhdq %xmm3,%xmm7 movdqa %xmm0,%xmm1 punpcklqdq %xmm2,%xmm0 movdqa %xmm6,%xmm3 punpcklqdq %xmm7,%xmm6 punpckhqdq %xmm2,%xmm1 punpckhqdq %xmm7,%xmm3 movdqu -128(%esi),%xmm4 movdqu -64(%esi),%xmm5 movdqu (%esi),%xmm2 movdqu 64(%esi),%xmm7 leal 16(%esi),%esi pxor %xmm0,%xmm4 movdqa -64(%ebx),%xmm0 pxor %xmm1,%xmm5 movdqa -48(%ebx),%xmm1 pxor %xmm2,%xmm6 movdqa -32(%ebx),%xmm2 pxor %xmm3,%xmm7 movdqa -16(%ebx),%xmm3 movdqu %xmm4,-128(%edi) movdqu %xmm5,-64(%edi) movdqu %xmm6,(%edi) movdqu %xmm7,64(%edi) leal 16(%edi),%edi paddd -64(%ebp),%xmm0 paddd -48(%ebp),%xmm1 paddd -32(%ebp),%xmm2 paddd -16(%ebp),%xmm3 movdqa %xmm0,%xmm6 punpckldq %xmm1,%xmm0 movdqa %xmm2,%xmm7 punpckldq %xmm3,%xmm2 punpckhdq %xmm1,%xmm6 punpckhdq %xmm3,%xmm7 movdqa %xmm0,%xmm1 punpcklqdq %xmm2,%xmm0 movdqa %xmm6,%xmm3 punpcklqdq %xmm7,%xmm6 punpckhqdq %xmm2,%xmm1 punpckhqdq %xmm7,%xmm3 movdqu -128(%esi),%xmm4 movdqu -64(%esi),%xmm5 movdqu (%esi),%xmm2 movdqu 64(%esi),%xmm7 leal 16(%esi),%esi pxor %xmm0,%xmm4 movdqa (%ebx),%xmm0 pxor %xmm1,%xmm5 movdqa 16(%ebx),%xmm1 pxor %xmm2,%xmm6 movdqa 32(%ebx),%xmm2 pxor %xmm3,%xmm7 movdqa 48(%ebx),%xmm3 movdqu %xmm4,-128(%edi) movdqu %xmm5,-64(%edi) movdqu %xmm6,(%edi) movdqu %xmm7,64(%edi) leal 16(%edi),%edi paddd (%ebp),%xmm0 paddd 16(%ebp),%xmm1 paddd 32(%ebp),%xmm2 paddd 48(%ebp),%xmm3 movdqa %xmm0,%xmm6 punpckldq %xmm1,%xmm0 movdqa %xmm2,%xmm7 punpckldq %xmm3,%xmm2 punpckhdq %xmm1,%xmm6 punpckhdq %xmm3,%xmm7 movdqa %xmm0,%xmm1 punpcklqdq %xmm2,%xmm0 movdqa %xmm6,%xmm3 punpcklqdq %xmm7,%xmm6 punpckhqdq %xmm2,%xmm1 punpckhqdq %xmm7,%xmm3 movdqu -128(%esi),%xmm4 movdqu -64(%esi),%xmm5 movdqu (%esi),%xmm2 movdqu 64(%esi),%xmm7 leal 16(%esi),%esi pxor %xmm0,%xmm4 movdqa 64(%ebx),%xmm0 pxor %xmm1,%xmm5 movdqa 80(%ebx),%xmm1 pxor %xmm2,%xmm6 movdqa 96(%ebx),%xmm2 pxor %xmm3,%xmm7 movdqa 112(%ebx),%xmm3 movdqu %xmm4,-128(%edi) movdqu %xmm5,-64(%edi) movdqu %xmm6,(%edi) movdqu %xmm7,64(%edi) leal 16(%edi),%edi paddd 64(%ebp),%xmm0 paddd 80(%ebp),%xmm1 paddd 96(%ebp),%xmm2 paddd 112(%ebp),%xmm3 movdqa %xmm0,%xmm6 punpckldq %xmm1,%xmm0 movdqa %xmm2,%xmm7 punpckldq %xmm3,%xmm2 punpckhdq %xmm1,%xmm6 punpckhdq %xmm3,%xmm7 movdqa %xmm0,%xmm1 punpcklqdq %xmm2,%xmm0 movdqa %xmm6,%xmm3 punpcklqdq %xmm7,%xmm6 punpckhqdq %xmm2,%xmm1 punpckhqdq %xmm7,%xmm3 movdqu -128(%esi),%xmm4 movdqu -64(%esi),%xmm5 movdqu (%esi),%xmm2 movdqu 64(%esi),%xmm7 leal 208(%esi),%esi pxor %xmm0,%xmm4 pxor %xmm1,%xmm5 pxor %xmm2,%xmm6 pxor %xmm3,%xmm7 movdqu %xmm4,-128(%edi) movdqu %xmm5,-64(%edi) movdqu %xmm6,(%edi) movdqu %xmm7,64(%edi) leal 208(%edi),%edi subl $256,%ecx jnc .L001outer_loop addl $256,%ecx jz .L003done movl 520(%esp),%ebx leal -128(%esi),%esi movl 516(%esp),%edx leal -128(%edi),%edi movd 64(%ebp),%xmm2 movdqu (%ebx),%xmm3 paddd 96(%eax),%xmm2 pand 112(%eax),%xmm3 por %xmm2,%xmm3 .L0001x: movdqa 32(%eax),%xmm0 movdqu (%edx),%xmm1 movdqu 16(%edx),%xmm2 movdqa (%eax),%xmm6 movdqa 16(%eax),%xmm7 movl %ebp,48(%esp) movdqa %xmm0,(%esp) movdqa %xmm1,16(%esp) movdqa %xmm2,32(%esp) movdqa %xmm3,48(%esp) movl $10,%edx jmp .L004loop1x .align 16 .L005outer1x: movdqa 80(%eax),%xmm3 movdqa (%esp),%xmm0 movdqa 16(%esp),%xmm1 movdqa 32(%esp),%xmm2 paddd 48(%esp),%xmm3 movl $10,%edx movdqa %xmm3,48(%esp) jmp .L004loop1x .align 16 .L004loop1x: paddd %xmm1,%xmm0 pxor %xmm0,%xmm3 .byte 102,15,56,0,222 paddd %xmm3,%xmm2 pxor %xmm2,%xmm1 movdqa %xmm1,%xmm4 psrld $20,%xmm1 pslld $12,%xmm4 por %xmm4,%xmm1 paddd %xmm1,%xmm0 pxor %xmm0,%xmm3 .byte 102,15,56,0,223 paddd %xmm3,%xmm2 pxor %xmm2,%xmm1 movdqa %xmm1,%xmm4 psrld $25,%xmm1 pslld $7,%xmm4 por %xmm4,%xmm1 pshufd $78,%xmm2,%xmm2 pshufd $57,%xmm1,%xmm1 pshufd $147,%xmm3,%xmm3 nop paddd %xmm1,%xmm0 pxor %xmm0,%xmm3 .byte 102,15,56,0,222 paddd %xmm3,%xmm2 pxor %xmm2,%xmm1 movdqa %xmm1,%xmm4 psrld $20,%xmm1 pslld $12,%xmm4 por %xmm4,%xmm1 paddd %xmm1,%xmm0 pxor %xmm0,%xmm3 .byte 102,15,56,0,223 paddd %xmm3,%xmm2 pxor %xmm2,%xmm1 movdqa %xmm1,%xmm4 psrld $25,%xmm1 pslld $7,%xmm4 por %xmm4,%xmm1 pshufd $78,%xmm2,%xmm2 pshufd $147,%xmm1,%xmm1 pshufd $57,%xmm3,%xmm3 decl %edx jnz .L004loop1x paddd (%esp),%xmm0 paddd 16(%esp),%xmm1 paddd 32(%esp),%xmm2 paddd 48(%esp),%xmm3 cmpl $64,%ecx jb .L006tail movdqu (%esi),%xmm4 movdqu 16(%esi),%xmm5 pxor %xmm4,%xmm0 movdqu 32(%esi),%xmm4 pxor %xmm5,%xmm1 movdqu 48(%esi),%xmm5 pxor %xmm4,%xmm2 pxor %xmm5,%xmm3 leal 64(%esi),%esi movdqu %xmm0,(%edi) movdqu %xmm1,16(%edi) movdqu %xmm2,32(%edi) movdqu %xmm3,48(%edi) leal 64(%edi),%edi subl $64,%ecx jnz .L005outer1x jmp .L003done .L006tail: movdqa %xmm0,(%esp) movdqa %xmm1,16(%esp) movdqa %xmm2,32(%esp) movdqa %xmm3,48(%esp) xorl %eax,%eax xorl %edx,%edx xorl %ebp,%ebp .L007tail_loop: movb (%esp,%ebp,1),%al movb (%esi,%ebp,1),%dl leal 1(%ebp),%ebp xorb %dl,%al movb %al,-1(%edi,%ebp,1) decl %ecx jnz .L007tail_loop .L003done: movl 512(%esp),%esp popl %edi popl %esi popl %ebx popl %ebp ret .size ChaCha20_ctr32_ssse3,.-.L_ChaCha20_ctr32_ssse3_begin .align 64 .Lssse3_data: .byte 2,3,0,1,6,7,4,5,10,11,8,9,14,15,12,13 .byte 3,0,1,2,7,4,5,6,11,8,9,10,15,12,13,14 .long 1634760805,857760878,2036477234,1797285236 .long 0,1,2,3 .long 4,4,4,4 .long 1,0,0,0 .long 4,0,0,0 .long 0,-1,-1,-1 .align 64 .byte 67,104,97,67,104,97,50,48,32,102,111,114,32,120,56,54 .byte 44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32 .byte 60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111 .byte 114,103,62,0 #endif // !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86) && defined(__ELF__)
jalal-ux/Test
11,024
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/ghash-neon-armv8-linux64.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__ELF__) .text .globl gcm_init_neon .hidden gcm_init_neon .type gcm_init_neon,%function .align 4 gcm_init_neon: AARCH64_VALID_CALL_TARGET // This function is adapted from gcm_init_v8. xC2 is t3. ld1 {v17.2d}, [x1] // load H movi v19.16b, #0xe1 shl v19.2d, v19.2d, #57 // 0xc2.0 ext v3.16b, v17.16b, v17.16b, #8 ushr v18.2d, v19.2d, #63 dup v17.4s, v17.s[1] ext v16.16b, v18.16b, v19.16b, #8 // t0=0xc2....01 ushr v18.2d, v3.2d, #63 sshr v17.4s, v17.4s, #31 // broadcast carry bit and v18.16b, v18.16b, v16.16b shl v3.2d, v3.2d, #1 ext v18.16b, v18.16b, v18.16b, #8 and v16.16b, v16.16b, v17.16b orr v3.16b, v3.16b, v18.16b // H<<<=1 eor v5.16b, v3.16b, v16.16b // twisted H st1 {v5.2d}, [x0] // store Htable[0] ret .size gcm_init_neon,.-gcm_init_neon .globl gcm_gmult_neon .hidden gcm_gmult_neon .type gcm_gmult_neon,%function .align 4 gcm_gmult_neon: AARCH64_VALID_CALL_TARGET ld1 {v3.16b}, [x0] // load Xi ld1 {v5.1d}, [x1], #8 // load twisted H ld1 {v6.1d}, [x1] adrp x9, .Lmasks // load constants add x9, x9, :lo12:.Lmasks ld1 {v24.2d, v25.2d}, [x9] rev64 v3.16b, v3.16b // byteswap Xi ext v3.16b, v3.16b, v3.16b, #8 eor v7.8b, v5.8b, v6.8b // Karatsuba pre-processing mov x3, #16 b .Lgmult_neon .size gcm_gmult_neon,.-gcm_gmult_neon .globl gcm_ghash_neon .hidden gcm_ghash_neon .type gcm_ghash_neon,%function .align 4 gcm_ghash_neon: AARCH64_VALID_CALL_TARGET ld1 {v0.16b}, [x0] // load Xi ld1 {v5.1d}, [x1], #8 // load twisted H ld1 {v6.1d}, [x1] adrp x9, .Lmasks // load constants add x9, x9, :lo12:.Lmasks ld1 {v24.2d, v25.2d}, [x9] rev64 v0.16b, v0.16b // byteswap Xi ext v0.16b, v0.16b, v0.16b, #8 eor v7.8b, v5.8b, v6.8b // Karatsuba pre-processing .Loop_neon: ld1 {v3.16b}, [x2], #16 // load inp rev64 v3.16b, v3.16b // byteswap inp ext v3.16b, v3.16b, v3.16b, #8 eor v3.16b, v3.16b, v0.16b // inp ^= Xi .Lgmult_neon: // Split the input into v3 and v4. (The upper halves are unused, // so it is okay to leave them alone.) ins v4.d[0], v3.d[1] ext v16.8b, v5.8b, v5.8b, #1 // A1 pmull v16.8h, v16.8b, v3.8b // F = A1*B ext v0.8b, v3.8b, v3.8b, #1 // B1 pmull v0.8h, v5.8b, v0.8b // E = A*B1 ext v17.8b, v5.8b, v5.8b, #2 // A2 pmull v17.8h, v17.8b, v3.8b // H = A2*B ext v19.8b, v3.8b, v3.8b, #2 // B2 pmull v19.8h, v5.8b, v19.8b // G = A*B2 ext v18.8b, v5.8b, v5.8b, #3 // A3 eor v16.16b, v16.16b, v0.16b // L = E + F pmull v18.8h, v18.8b, v3.8b // J = A3*B ext v0.8b, v3.8b, v3.8b, #3 // B3 eor v17.16b, v17.16b, v19.16b // M = G + H pmull v0.8h, v5.8b, v0.8b // I = A*B3 // Here we diverge from the 32-bit version. It computes the following // (instructions reordered for clarity): // // veor $t0#lo, $t0#lo, $t0#hi @ t0 = P0 + P1 (L) // vand $t0#hi, $t0#hi, $k48 // veor $t0#lo, $t0#lo, $t0#hi // // veor $t1#lo, $t1#lo, $t1#hi @ t1 = P2 + P3 (M) // vand $t1#hi, $t1#hi, $k32 // veor $t1#lo, $t1#lo, $t1#hi // // veor $t2#lo, $t2#lo, $t2#hi @ t2 = P4 + P5 (N) // vand $t2#hi, $t2#hi, $k16 // veor $t2#lo, $t2#lo, $t2#hi // // veor $t3#lo, $t3#lo, $t3#hi @ t3 = P6 + P7 (K) // vmov.i64 $t3#hi, #0 // // $kN is a mask with the bottom N bits set. AArch64 cannot compute on // upper halves of SIMD registers, so we must split each half into // separate registers. To compensate, we pair computations up and // parallelize. ext v19.8b, v3.8b, v3.8b, #4 // B4 eor v18.16b, v18.16b, v0.16b // N = I + J pmull v19.8h, v5.8b, v19.8b // K = A*B4 // This can probably be scheduled more efficiently. For now, we just // pair up independent instructions. zip1 v20.2d, v16.2d, v17.2d zip1 v22.2d, v18.2d, v19.2d zip2 v21.2d, v16.2d, v17.2d zip2 v23.2d, v18.2d, v19.2d eor v20.16b, v20.16b, v21.16b eor v22.16b, v22.16b, v23.16b and v21.16b, v21.16b, v24.16b and v23.16b, v23.16b, v25.16b eor v20.16b, v20.16b, v21.16b eor v22.16b, v22.16b, v23.16b zip1 v16.2d, v20.2d, v21.2d zip1 v18.2d, v22.2d, v23.2d zip2 v17.2d, v20.2d, v21.2d zip2 v19.2d, v22.2d, v23.2d ext v16.16b, v16.16b, v16.16b, #15 // t0 = t0 << 8 ext v17.16b, v17.16b, v17.16b, #14 // t1 = t1 << 16 pmull v0.8h, v5.8b, v3.8b // D = A*B ext v19.16b, v19.16b, v19.16b, #12 // t3 = t3 << 32 ext v18.16b, v18.16b, v18.16b, #13 // t2 = t2 << 24 eor v16.16b, v16.16b, v17.16b eor v18.16b, v18.16b, v19.16b eor v0.16b, v0.16b, v16.16b eor v0.16b, v0.16b, v18.16b eor v3.8b, v3.8b, v4.8b // Karatsuba pre-processing ext v16.8b, v7.8b, v7.8b, #1 // A1 pmull v16.8h, v16.8b, v3.8b // F = A1*B ext v1.8b, v3.8b, v3.8b, #1 // B1 pmull v1.8h, v7.8b, v1.8b // E = A*B1 ext v17.8b, v7.8b, v7.8b, #2 // A2 pmull v17.8h, v17.8b, v3.8b // H = A2*B ext v19.8b, v3.8b, v3.8b, #2 // B2 pmull v19.8h, v7.8b, v19.8b // G = A*B2 ext v18.8b, v7.8b, v7.8b, #3 // A3 eor v16.16b, v16.16b, v1.16b // L = E + F pmull v18.8h, v18.8b, v3.8b // J = A3*B ext v1.8b, v3.8b, v3.8b, #3 // B3 eor v17.16b, v17.16b, v19.16b // M = G + H pmull v1.8h, v7.8b, v1.8b // I = A*B3 // Here we diverge from the 32-bit version. It computes the following // (instructions reordered for clarity): // // veor $t0#lo, $t0#lo, $t0#hi @ t0 = P0 + P1 (L) // vand $t0#hi, $t0#hi, $k48 // veor $t0#lo, $t0#lo, $t0#hi // // veor $t1#lo, $t1#lo, $t1#hi @ t1 = P2 + P3 (M) // vand $t1#hi, $t1#hi, $k32 // veor $t1#lo, $t1#lo, $t1#hi // // veor $t2#lo, $t2#lo, $t2#hi @ t2 = P4 + P5 (N) // vand $t2#hi, $t2#hi, $k16 // veor $t2#lo, $t2#lo, $t2#hi // // veor $t3#lo, $t3#lo, $t3#hi @ t3 = P6 + P7 (K) // vmov.i64 $t3#hi, #0 // // $kN is a mask with the bottom N bits set. AArch64 cannot compute on // upper halves of SIMD registers, so we must split each half into // separate registers. To compensate, we pair computations up and // parallelize. ext v19.8b, v3.8b, v3.8b, #4 // B4 eor v18.16b, v18.16b, v1.16b // N = I + J pmull v19.8h, v7.8b, v19.8b // K = A*B4 // This can probably be scheduled more efficiently. For now, we just // pair up independent instructions. zip1 v20.2d, v16.2d, v17.2d zip1 v22.2d, v18.2d, v19.2d zip2 v21.2d, v16.2d, v17.2d zip2 v23.2d, v18.2d, v19.2d eor v20.16b, v20.16b, v21.16b eor v22.16b, v22.16b, v23.16b and v21.16b, v21.16b, v24.16b and v23.16b, v23.16b, v25.16b eor v20.16b, v20.16b, v21.16b eor v22.16b, v22.16b, v23.16b zip1 v16.2d, v20.2d, v21.2d zip1 v18.2d, v22.2d, v23.2d zip2 v17.2d, v20.2d, v21.2d zip2 v19.2d, v22.2d, v23.2d ext v16.16b, v16.16b, v16.16b, #15 // t0 = t0 << 8 ext v17.16b, v17.16b, v17.16b, #14 // t1 = t1 << 16 pmull v1.8h, v7.8b, v3.8b // D = A*B ext v19.16b, v19.16b, v19.16b, #12 // t3 = t3 << 32 ext v18.16b, v18.16b, v18.16b, #13 // t2 = t2 << 24 eor v16.16b, v16.16b, v17.16b eor v18.16b, v18.16b, v19.16b eor v1.16b, v1.16b, v16.16b eor v1.16b, v1.16b, v18.16b ext v16.8b, v6.8b, v6.8b, #1 // A1 pmull v16.8h, v16.8b, v4.8b // F = A1*B ext v2.8b, v4.8b, v4.8b, #1 // B1 pmull v2.8h, v6.8b, v2.8b // E = A*B1 ext v17.8b, v6.8b, v6.8b, #2 // A2 pmull v17.8h, v17.8b, v4.8b // H = A2*B ext v19.8b, v4.8b, v4.8b, #2 // B2 pmull v19.8h, v6.8b, v19.8b // G = A*B2 ext v18.8b, v6.8b, v6.8b, #3 // A3 eor v16.16b, v16.16b, v2.16b // L = E + F pmull v18.8h, v18.8b, v4.8b // J = A3*B ext v2.8b, v4.8b, v4.8b, #3 // B3 eor v17.16b, v17.16b, v19.16b // M = G + H pmull v2.8h, v6.8b, v2.8b // I = A*B3 // Here we diverge from the 32-bit version. It computes the following // (instructions reordered for clarity): // // veor $t0#lo, $t0#lo, $t0#hi @ t0 = P0 + P1 (L) // vand $t0#hi, $t0#hi, $k48 // veor $t0#lo, $t0#lo, $t0#hi // // veor $t1#lo, $t1#lo, $t1#hi @ t1 = P2 + P3 (M) // vand $t1#hi, $t1#hi, $k32 // veor $t1#lo, $t1#lo, $t1#hi // // veor $t2#lo, $t2#lo, $t2#hi @ t2 = P4 + P5 (N) // vand $t2#hi, $t2#hi, $k16 // veor $t2#lo, $t2#lo, $t2#hi // // veor $t3#lo, $t3#lo, $t3#hi @ t3 = P6 + P7 (K) // vmov.i64 $t3#hi, #0 // // $kN is a mask with the bottom N bits set. AArch64 cannot compute on // upper halves of SIMD registers, so we must split each half into // separate registers. To compensate, we pair computations up and // parallelize. ext v19.8b, v4.8b, v4.8b, #4 // B4 eor v18.16b, v18.16b, v2.16b // N = I + J pmull v19.8h, v6.8b, v19.8b // K = A*B4 // This can probably be scheduled more efficiently. For now, we just // pair up independent instructions. zip1 v20.2d, v16.2d, v17.2d zip1 v22.2d, v18.2d, v19.2d zip2 v21.2d, v16.2d, v17.2d zip2 v23.2d, v18.2d, v19.2d eor v20.16b, v20.16b, v21.16b eor v22.16b, v22.16b, v23.16b and v21.16b, v21.16b, v24.16b and v23.16b, v23.16b, v25.16b eor v20.16b, v20.16b, v21.16b eor v22.16b, v22.16b, v23.16b zip1 v16.2d, v20.2d, v21.2d zip1 v18.2d, v22.2d, v23.2d zip2 v17.2d, v20.2d, v21.2d zip2 v19.2d, v22.2d, v23.2d ext v16.16b, v16.16b, v16.16b, #15 // t0 = t0 << 8 ext v17.16b, v17.16b, v17.16b, #14 // t1 = t1 << 16 pmull v2.8h, v6.8b, v4.8b // D = A*B ext v19.16b, v19.16b, v19.16b, #12 // t3 = t3 << 32 ext v18.16b, v18.16b, v18.16b, #13 // t2 = t2 << 24 eor v16.16b, v16.16b, v17.16b eor v18.16b, v18.16b, v19.16b eor v2.16b, v2.16b, v16.16b eor v2.16b, v2.16b, v18.16b ext v16.16b, v0.16b, v2.16b, #8 eor v1.16b, v1.16b, v0.16b // Karatsuba post-processing eor v1.16b, v1.16b, v2.16b eor v1.16b, v1.16b, v16.16b // Xm overlaps Xh.lo and Xl.hi ins v0.d[1], v1.d[0] // Xh|Xl - 256-bit result // This is a no-op due to the ins instruction below. // ins v2.d[0], v1.d[1] // equivalent of reduction_avx from ghash-x86_64.pl shl v17.2d, v0.2d, #57 // 1st phase shl v18.2d, v0.2d, #62 eor v18.16b, v18.16b, v17.16b // shl v17.2d, v0.2d, #63 eor v18.16b, v18.16b, v17.16b // // Note Xm contains {Xl.d[1], Xh.d[0]}. eor v18.16b, v18.16b, v1.16b ins v0.d[1], v18.d[0] // Xl.d[1] ^= t2.d[0] ins v2.d[0], v18.d[1] // Xh.d[0] ^= t2.d[1] ushr v18.2d, v0.2d, #1 // 2nd phase eor v2.16b, v2.16b,v0.16b eor v0.16b, v0.16b,v18.16b // ushr v18.2d, v18.2d, #6 ushr v0.2d, v0.2d, #1 // eor v0.16b, v0.16b, v2.16b // eor v0.16b, v0.16b, v18.16b // subs x3, x3, #16 bne .Loop_neon rev64 v0.16b, v0.16b // byteswap Xi and write ext v0.16b, v0.16b, v0.16b, #8 st1 {v0.16b}, [x0] ret .size gcm_ghash_neon,.-gcm_ghash_neon .section .rodata .align 4 .Lmasks: .quad 0x0000ffffffffffff // k48 .quad 0x00000000ffffffff // k32 .quad 0x000000000000ffff // k16 .quad 0x0000000000000000 // k0 .byte 71,72,65,83,72,32,102,111,114,32,65,82,77,118,56,44,32,100,101,114,105,118,101,100,32,102,114,111,109,32,65,82,77,118,52,32,118,101,114,115,105,111,110,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0 .align 2 .align 2 #endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__ELF__)
jalal-ux/Test
7,855
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/aesv8-armx-linux64.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__ELF__) #if __ARM_MAX_ARCH__>=7 .text .arch armv8-a+crypto .section .rodata .align 5 .Lrcon: .long 0x01,0x01,0x01,0x01 .long 0x0c0f0e0d,0x0c0f0e0d,0x0c0f0e0d,0x0c0f0e0d // rotate-n-splat .long 0x1b,0x1b,0x1b,0x1b .text .globl aes_hw_set_encrypt_key .hidden aes_hw_set_encrypt_key .type aes_hw_set_encrypt_key,%function .align 5 aes_hw_set_encrypt_key: .Lenc_key: // Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later. AARCH64_VALID_CALL_TARGET stp x29,x30,[sp,#-16]! add x29,sp,#0 mov x3,#-2 cmp w1,#128 b.lt .Lenc_key_abort cmp w1,#256 b.gt .Lenc_key_abort tst w1,#0x3f b.ne .Lenc_key_abort adrp x3,.Lrcon add x3,x3,:lo12:.Lrcon cmp w1,#192 eor v0.16b,v0.16b,v0.16b ld1 {v3.16b},[x0],#16 mov w1,#8 // reuse w1 ld1 {v1.4s,v2.4s},[x3],#32 b.lt .Loop128 // 192-bit key support was removed. b .L256 .align 4 .Loop128: tbl v6.16b,{v3.16b},v2.16b ext v5.16b,v0.16b,v3.16b,#12 st1 {v3.4s},[x2],#16 aese v6.16b,v0.16b subs w1,w1,#1 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v6.16b,v6.16b,v1.16b eor v3.16b,v3.16b,v5.16b shl v1.16b,v1.16b,#1 eor v3.16b,v3.16b,v6.16b b.ne .Loop128 ld1 {v1.4s},[x3] tbl v6.16b,{v3.16b},v2.16b ext v5.16b,v0.16b,v3.16b,#12 st1 {v3.4s},[x2],#16 aese v6.16b,v0.16b eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v6.16b,v6.16b,v1.16b eor v3.16b,v3.16b,v5.16b shl v1.16b,v1.16b,#1 eor v3.16b,v3.16b,v6.16b tbl v6.16b,{v3.16b},v2.16b ext v5.16b,v0.16b,v3.16b,#12 st1 {v3.4s},[x2],#16 aese v6.16b,v0.16b eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v6.16b,v6.16b,v1.16b eor v3.16b,v3.16b,v5.16b eor v3.16b,v3.16b,v6.16b st1 {v3.4s},[x2] add x2,x2,#0x50 mov w12,#10 b .Ldone // 192-bit key support was removed. .align 4 .L256: ld1 {v4.16b},[x0] mov w1,#7 mov w12,#14 st1 {v3.4s},[x2],#16 .Loop256: tbl v6.16b,{v4.16b},v2.16b ext v5.16b,v0.16b,v3.16b,#12 st1 {v4.4s},[x2],#16 aese v6.16b,v0.16b subs w1,w1,#1 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v6.16b,v6.16b,v1.16b eor v3.16b,v3.16b,v5.16b shl v1.16b,v1.16b,#1 eor v3.16b,v3.16b,v6.16b st1 {v3.4s},[x2],#16 b.eq .Ldone dup v6.4s,v3.s[3] // just splat ext v5.16b,v0.16b,v4.16b,#12 aese v6.16b,v0.16b eor v4.16b,v4.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v4.16b,v4.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v4.16b,v4.16b,v5.16b eor v4.16b,v4.16b,v6.16b b .Loop256 .Ldone: str w12,[x2] mov x3,#0 .Lenc_key_abort: mov x0,x3 // return value ldr x29,[sp],#16 ret .size aes_hw_set_encrypt_key,.-aes_hw_set_encrypt_key .globl aes_hw_ctr32_encrypt_blocks .hidden aes_hw_ctr32_encrypt_blocks .type aes_hw_ctr32_encrypt_blocks,%function .align 5 aes_hw_ctr32_encrypt_blocks: // Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later. AARCH64_VALID_CALL_TARGET stp x29,x30,[sp,#-16]! add x29,sp,#0 ldr w5,[x3,#240] ldr w8, [x4, #12] ld1 {v0.4s},[x4] ld1 {v16.4s,v17.4s},[x3] // load key schedule... sub w5,w5,#4 mov x12,#16 cmp x2,#2 add x7,x3,x5,lsl#4 // pointer to last 5 round keys sub w5,w5,#2 ld1 {v20.4s,v21.4s},[x7],#32 ld1 {v22.4s,v23.4s},[x7],#32 ld1 {v7.4s},[x7] add x7,x3,#32 mov w6,w5 csel x12,xzr,x12,lo // ARM Cortex-A57 and Cortex-A72 cores running in 32-bit mode are // affected by silicon errata #1742098 [0] and #1655431 [1], // respectively, where the second instruction of an aese/aesmc // instruction pair may execute twice if an interrupt is taken right // after the first instruction consumes an input register of which a // single 32-bit lane has been updated the last time it was modified. // // This function uses a counter in one 32-bit lane. The vmov lines // could write to v1.16b and v18.16b directly, but that trips this bugs. // We write to v6.16b and copy to the final register as a workaround. // // [0] ARM-EPM-049219 v23 Cortex-A57 MPCore Software Developers Errata Notice // [1] ARM-EPM-012079 v11.0 Cortex-A72 MPCore Software Developers Errata Notice #ifndef __AARCH64EB__ rev w8, w8 #endif add w10, w8, #1 orr v6.16b,v0.16b,v0.16b rev w10, w10 mov v6.s[3],w10 add w8, w8, #2 orr v1.16b,v6.16b,v6.16b b.ls .Lctr32_tail rev w12, w8 mov v6.s[3],w12 sub x2,x2,#3 // bias orr v18.16b,v6.16b,v6.16b b .Loop3x_ctr32 .align 4 .Loop3x_ctr32: aese v0.16b,v16.16b aesmc v0.16b,v0.16b aese v1.16b,v16.16b aesmc v1.16b,v1.16b aese v18.16b,v16.16b aesmc v18.16b,v18.16b ld1 {v16.4s},[x7],#16 subs w6,w6,#2 aese v0.16b,v17.16b aesmc v0.16b,v0.16b aese v1.16b,v17.16b aesmc v1.16b,v1.16b aese v18.16b,v17.16b aesmc v18.16b,v18.16b ld1 {v17.4s},[x7],#16 b.gt .Loop3x_ctr32 aese v0.16b,v16.16b aesmc v4.16b,v0.16b aese v1.16b,v16.16b aesmc v5.16b,v1.16b ld1 {v2.16b},[x0],#16 add w9,w8,#1 aese v18.16b,v16.16b aesmc v18.16b,v18.16b ld1 {v3.16b},[x0],#16 rev w9,w9 aese v4.16b,v17.16b aesmc v4.16b,v4.16b aese v5.16b,v17.16b aesmc v5.16b,v5.16b ld1 {v19.16b},[x0],#16 mov x7,x3 aese v18.16b,v17.16b aesmc v17.16b,v18.16b aese v4.16b,v20.16b aesmc v4.16b,v4.16b aese v5.16b,v20.16b aesmc v5.16b,v5.16b eor v2.16b,v2.16b,v7.16b add w10,w8,#2 aese v17.16b,v20.16b aesmc v17.16b,v17.16b eor v3.16b,v3.16b,v7.16b add w8,w8,#3 aese v4.16b,v21.16b aesmc v4.16b,v4.16b aese v5.16b,v21.16b aesmc v5.16b,v5.16b // Note the logic to update v0.16b, v1.16b, and v1.16b is written to work // around a bug in ARM Cortex-A57 and Cortex-A72 cores running in // 32-bit mode. See the comment above. eor v19.16b,v19.16b,v7.16b mov v6.s[3], w9 aese v17.16b,v21.16b aesmc v17.16b,v17.16b orr v0.16b,v6.16b,v6.16b rev w10,w10 aese v4.16b,v22.16b aesmc v4.16b,v4.16b mov v6.s[3], w10 rev w12,w8 aese v5.16b,v22.16b aesmc v5.16b,v5.16b orr v1.16b,v6.16b,v6.16b mov v6.s[3], w12 aese v17.16b,v22.16b aesmc v17.16b,v17.16b orr v18.16b,v6.16b,v6.16b subs x2,x2,#3 aese v4.16b,v23.16b aese v5.16b,v23.16b aese v17.16b,v23.16b eor v2.16b,v2.16b,v4.16b ld1 {v16.4s},[x7],#16 // re-pre-load rndkey[0] st1 {v2.16b},[x1],#16 eor v3.16b,v3.16b,v5.16b mov w6,w5 st1 {v3.16b},[x1],#16 eor v19.16b,v19.16b,v17.16b ld1 {v17.4s},[x7],#16 // re-pre-load rndkey[1] st1 {v19.16b},[x1],#16 b.hs .Loop3x_ctr32 adds x2,x2,#3 b.eq .Lctr32_done cmp x2,#1 mov x12,#16 csel x12,xzr,x12,eq .Lctr32_tail: aese v0.16b,v16.16b aesmc v0.16b,v0.16b aese v1.16b,v16.16b aesmc v1.16b,v1.16b ld1 {v16.4s},[x7],#16 subs w6,w6,#2 aese v0.16b,v17.16b aesmc v0.16b,v0.16b aese v1.16b,v17.16b aesmc v1.16b,v1.16b ld1 {v17.4s},[x7],#16 b.gt .Lctr32_tail aese v0.16b,v16.16b aesmc v0.16b,v0.16b aese v1.16b,v16.16b aesmc v1.16b,v1.16b aese v0.16b,v17.16b aesmc v0.16b,v0.16b aese v1.16b,v17.16b aesmc v1.16b,v1.16b ld1 {v2.16b},[x0],x12 aese v0.16b,v20.16b aesmc v0.16b,v0.16b aese v1.16b,v20.16b aesmc v1.16b,v1.16b ld1 {v3.16b},[x0] aese v0.16b,v21.16b aesmc v0.16b,v0.16b aese v1.16b,v21.16b aesmc v1.16b,v1.16b eor v2.16b,v2.16b,v7.16b aese v0.16b,v22.16b aesmc v0.16b,v0.16b aese v1.16b,v22.16b aesmc v1.16b,v1.16b eor v3.16b,v3.16b,v7.16b aese v0.16b,v23.16b aese v1.16b,v23.16b cmp x2,#1 eor v2.16b,v2.16b,v0.16b eor v3.16b,v3.16b,v1.16b st1 {v2.16b},[x1],#16 b.eq .Lctr32_done st1 {v3.16b},[x1] .Lctr32_done: ldr x29,[sp],#16 ret .size aes_hw_ctr32_encrypt_blocks,.-aes_hw_ctr32_encrypt_blocks #endif #endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__ELF__)
jalal-ux/Test
49,242
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/sha512-armv8-linux64.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__ELF__) // Copyright 2014-2020 The OpenSSL Project Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ==================================================================== // Written by Andy Polyakov <appro@openssl.org> for the OpenSSL // project. // ==================================================================== // // SHA256/512 for ARMv8. // // Performance in cycles per processed byte and improvement coefficient // over code generated with "default" compiler: // // SHA256-hw SHA256(*) SHA512 // Apple A7 1.97 10.5 (+33%) 6.73 (-1%(**)) // Cortex-A53 2.38 15.5 (+115%) 10.0 (+150%(***)) // Cortex-A57 2.31 11.6 (+86%) 7.51 (+260%(***)) // Denver 2.01 10.5 (+26%) 6.70 (+8%) // X-Gene 20.0 (+100%) 12.8 (+300%(***)) // Mongoose 2.36 13.0 (+50%) 8.36 (+33%) // Kryo 1.92 17.4 (+30%) 11.2 (+8%) // // (*) Software SHA256 results are of lesser relevance, presented // mostly for informational purposes. // (**) The result is a trade-off: it's possible to improve it by // 10% (or by 1 cycle per round), but at the cost of 20% loss // on Cortex-A53 (or by 4 cycles per round). // (***) Super-impressive coefficients over gcc-generated code are // indication of some compiler "pathology", most notably code // generated with -mgeneral-regs-only is significantly faster // and the gap is only 40-90%. #ifndef __KERNEL__ #endif .text .globl sha512_block_data_order_nohw .hidden sha512_block_data_order_nohw .type sha512_block_data_order_nohw,%function .align 6 sha512_block_data_order_nohw: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-128]! add x29,sp,#0 stp x19,x20,[sp,#16] stp x21,x22,[sp,#32] stp x23,x24,[sp,#48] stp x25,x26,[sp,#64] stp x27,x28,[sp,#80] sub sp,sp,#4*8 ldp x20,x21,[x0] // load context ldp x22,x23,[x0,#2*8] ldp x24,x25,[x0,#4*8] add x2,x1,x2,lsl#7 // end of input ldp x26,x27,[x0,#6*8] adrp x30,.LK512 add x30,x30,:lo12:.LK512 stp x0,x2,[x29,#96] .Loop: ldp x3,x4,[x1],#2*8 ldr x19,[x30],#8 // *K++ eor x28,x21,x22 // magic seed str x1,[x29,#112] #ifndef __AARCH64EB__ rev x3,x3 // 0 #endif ror x16,x24,#14 add x27,x27,x19 // h+=K[i] eor x6,x24,x24,ror#23 and x17,x25,x24 bic x19,x26,x24 add x27,x27,x3 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x20,x21 // a^b, b^c in next round eor x16,x16,x6,ror#18 // Sigma1(e) ror x6,x20,#28 add x27,x27,x17 // h+=Ch(e,f,g) eor x17,x20,x20,ror#5 add x27,x27,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x23,x23,x27 // d+=h eor x28,x28,x21 // Maj(a,b,c) eor x17,x6,x17,ror#34 // Sigma0(a) add x27,x27,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x27,x27,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x4,x4 // 1 #endif ldp x5,x6,[x1],#2*8 add x27,x27,x17 // h+=Sigma0(a) ror x16,x23,#14 add x26,x26,x28 // h+=K[i] eor x7,x23,x23,ror#23 and x17,x24,x23 bic x28,x25,x23 add x26,x26,x4 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x27,x20 // a^b, b^c in next round eor x16,x16,x7,ror#18 // Sigma1(e) ror x7,x27,#28 add x26,x26,x17 // h+=Ch(e,f,g) eor x17,x27,x27,ror#5 add x26,x26,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x22,x22,x26 // d+=h eor x19,x19,x20 // Maj(a,b,c) eor x17,x7,x17,ror#34 // Sigma0(a) add x26,x26,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x26,x26,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x5,x5 // 2 #endif add x26,x26,x17 // h+=Sigma0(a) ror x16,x22,#14 add x25,x25,x19 // h+=K[i] eor x8,x22,x22,ror#23 and x17,x23,x22 bic x19,x24,x22 add x25,x25,x5 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x26,x27 // a^b, b^c in next round eor x16,x16,x8,ror#18 // Sigma1(e) ror x8,x26,#28 add x25,x25,x17 // h+=Ch(e,f,g) eor x17,x26,x26,ror#5 add x25,x25,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x21,x21,x25 // d+=h eor x28,x28,x27 // Maj(a,b,c) eor x17,x8,x17,ror#34 // Sigma0(a) add x25,x25,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x25,x25,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x6,x6 // 3 #endif ldp x7,x8,[x1],#2*8 add x25,x25,x17 // h+=Sigma0(a) ror x16,x21,#14 add x24,x24,x28 // h+=K[i] eor x9,x21,x21,ror#23 and x17,x22,x21 bic x28,x23,x21 add x24,x24,x6 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x25,x26 // a^b, b^c in next round eor x16,x16,x9,ror#18 // Sigma1(e) ror x9,x25,#28 add x24,x24,x17 // h+=Ch(e,f,g) eor x17,x25,x25,ror#5 add x24,x24,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x20,x20,x24 // d+=h eor x19,x19,x26 // Maj(a,b,c) eor x17,x9,x17,ror#34 // Sigma0(a) add x24,x24,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x24,x24,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x7,x7 // 4 #endif add x24,x24,x17 // h+=Sigma0(a) ror x16,x20,#14 add x23,x23,x19 // h+=K[i] eor x10,x20,x20,ror#23 and x17,x21,x20 bic x19,x22,x20 add x23,x23,x7 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x24,x25 // a^b, b^c in next round eor x16,x16,x10,ror#18 // Sigma1(e) ror x10,x24,#28 add x23,x23,x17 // h+=Ch(e,f,g) eor x17,x24,x24,ror#5 add x23,x23,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x27,x27,x23 // d+=h eor x28,x28,x25 // Maj(a,b,c) eor x17,x10,x17,ror#34 // Sigma0(a) add x23,x23,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x23,x23,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x8,x8 // 5 #endif ldp x9,x10,[x1],#2*8 add x23,x23,x17 // h+=Sigma0(a) ror x16,x27,#14 add x22,x22,x28 // h+=K[i] eor x11,x27,x27,ror#23 and x17,x20,x27 bic x28,x21,x27 add x22,x22,x8 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x23,x24 // a^b, b^c in next round eor x16,x16,x11,ror#18 // Sigma1(e) ror x11,x23,#28 add x22,x22,x17 // h+=Ch(e,f,g) eor x17,x23,x23,ror#5 add x22,x22,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x26,x26,x22 // d+=h eor x19,x19,x24 // Maj(a,b,c) eor x17,x11,x17,ror#34 // Sigma0(a) add x22,x22,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x22,x22,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x9,x9 // 6 #endif add x22,x22,x17 // h+=Sigma0(a) ror x16,x26,#14 add x21,x21,x19 // h+=K[i] eor x12,x26,x26,ror#23 and x17,x27,x26 bic x19,x20,x26 add x21,x21,x9 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x22,x23 // a^b, b^c in next round eor x16,x16,x12,ror#18 // Sigma1(e) ror x12,x22,#28 add x21,x21,x17 // h+=Ch(e,f,g) eor x17,x22,x22,ror#5 add x21,x21,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x25,x25,x21 // d+=h eor x28,x28,x23 // Maj(a,b,c) eor x17,x12,x17,ror#34 // Sigma0(a) add x21,x21,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x21,x21,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x10,x10 // 7 #endif ldp x11,x12,[x1],#2*8 add x21,x21,x17 // h+=Sigma0(a) ror x16,x25,#14 add x20,x20,x28 // h+=K[i] eor x13,x25,x25,ror#23 and x17,x26,x25 bic x28,x27,x25 add x20,x20,x10 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x21,x22 // a^b, b^c in next round eor x16,x16,x13,ror#18 // Sigma1(e) ror x13,x21,#28 add x20,x20,x17 // h+=Ch(e,f,g) eor x17,x21,x21,ror#5 add x20,x20,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x24,x24,x20 // d+=h eor x19,x19,x22 // Maj(a,b,c) eor x17,x13,x17,ror#34 // Sigma0(a) add x20,x20,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x20,x20,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x11,x11 // 8 #endif add x20,x20,x17 // h+=Sigma0(a) ror x16,x24,#14 add x27,x27,x19 // h+=K[i] eor x14,x24,x24,ror#23 and x17,x25,x24 bic x19,x26,x24 add x27,x27,x11 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x20,x21 // a^b, b^c in next round eor x16,x16,x14,ror#18 // Sigma1(e) ror x14,x20,#28 add x27,x27,x17 // h+=Ch(e,f,g) eor x17,x20,x20,ror#5 add x27,x27,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x23,x23,x27 // d+=h eor x28,x28,x21 // Maj(a,b,c) eor x17,x14,x17,ror#34 // Sigma0(a) add x27,x27,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x27,x27,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x12,x12 // 9 #endif ldp x13,x14,[x1],#2*8 add x27,x27,x17 // h+=Sigma0(a) ror x16,x23,#14 add x26,x26,x28 // h+=K[i] eor x15,x23,x23,ror#23 and x17,x24,x23 bic x28,x25,x23 add x26,x26,x12 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x27,x20 // a^b, b^c in next round eor x16,x16,x15,ror#18 // Sigma1(e) ror x15,x27,#28 add x26,x26,x17 // h+=Ch(e,f,g) eor x17,x27,x27,ror#5 add x26,x26,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x22,x22,x26 // d+=h eor x19,x19,x20 // Maj(a,b,c) eor x17,x15,x17,ror#34 // Sigma0(a) add x26,x26,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x26,x26,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x13,x13 // 10 #endif add x26,x26,x17 // h+=Sigma0(a) ror x16,x22,#14 add x25,x25,x19 // h+=K[i] eor x0,x22,x22,ror#23 and x17,x23,x22 bic x19,x24,x22 add x25,x25,x13 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x26,x27 // a^b, b^c in next round eor x16,x16,x0,ror#18 // Sigma1(e) ror x0,x26,#28 add x25,x25,x17 // h+=Ch(e,f,g) eor x17,x26,x26,ror#5 add x25,x25,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x21,x21,x25 // d+=h eor x28,x28,x27 // Maj(a,b,c) eor x17,x0,x17,ror#34 // Sigma0(a) add x25,x25,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x25,x25,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x14,x14 // 11 #endif ldp x15,x0,[x1],#2*8 add x25,x25,x17 // h+=Sigma0(a) str x6,[sp,#24] ror x16,x21,#14 add x24,x24,x28 // h+=K[i] eor x6,x21,x21,ror#23 and x17,x22,x21 bic x28,x23,x21 add x24,x24,x14 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x25,x26 // a^b, b^c in next round eor x16,x16,x6,ror#18 // Sigma1(e) ror x6,x25,#28 add x24,x24,x17 // h+=Ch(e,f,g) eor x17,x25,x25,ror#5 add x24,x24,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x20,x20,x24 // d+=h eor x19,x19,x26 // Maj(a,b,c) eor x17,x6,x17,ror#34 // Sigma0(a) add x24,x24,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x24,x24,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x15,x15 // 12 #endif add x24,x24,x17 // h+=Sigma0(a) str x7,[sp,#0] ror x16,x20,#14 add x23,x23,x19 // h+=K[i] eor x7,x20,x20,ror#23 and x17,x21,x20 bic x19,x22,x20 add x23,x23,x15 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x24,x25 // a^b, b^c in next round eor x16,x16,x7,ror#18 // Sigma1(e) ror x7,x24,#28 add x23,x23,x17 // h+=Ch(e,f,g) eor x17,x24,x24,ror#5 add x23,x23,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x27,x27,x23 // d+=h eor x28,x28,x25 // Maj(a,b,c) eor x17,x7,x17,ror#34 // Sigma0(a) add x23,x23,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x23,x23,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x0,x0 // 13 #endif ldp x1,x2,[x1] add x23,x23,x17 // h+=Sigma0(a) str x8,[sp,#8] ror x16,x27,#14 add x22,x22,x28 // h+=K[i] eor x8,x27,x27,ror#23 and x17,x20,x27 bic x28,x21,x27 add x22,x22,x0 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x23,x24 // a^b, b^c in next round eor x16,x16,x8,ror#18 // Sigma1(e) ror x8,x23,#28 add x22,x22,x17 // h+=Ch(e,f,g) eor x17,x23,x23,ror#5 add x22,x22,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x26,x26,x22 // d+=h eor x19,x19,x24 // Maj(a,b,c) eor x17,x8,x17,ror#34 // Sigma0(a) add x22,x22,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x22,x22,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x1,x1 // 14 #endif ldr x6,[sp,#24] add x22,x22,x17 // h+=Sigma0(a) str x9,[sp,#16] ror x16,x26,#14 add x21,x21,x19 // h+=K[i] eor x9,x26,x26,ror#23 and x17,x27,x26 bic x19,x20,x26 add x21,x21,x1 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x22,x23 // a^b, b^c in next round eor x16,x16,x9,ror#18 // Sigma1(e) ror x9,x22,#28 add x21,x21,x17 // h+=Ch(e,f,g) eor x17,x22,x22,ror#5 add x21,x21,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x25,x25,x21 // d+=h eor x28,x28,x23 // Maj(a,b,c) eor x17,x9,x17,ror#34 // Sigma0(a) add x21,x21,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x21,x21,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x2,x2 // 15 #endif ldr x7,[sp,#0] add x21,x21,x17 // h+=Sigma0(a) str x10,[sp,#24] ror x16,x25,#14 add x20,x20,x28 // h+=K[i] ror x9,x4,#1 and x17,x26,x25 ror x8,x1,#19 bic x28,x27,x25 ror x10,x21,#28 add x20,x20,x2 // h+=X[i] eor x16,x16,x25,ror#18 eor x9,x9,x4,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x21,x22 // a^b, b^c in next round eor x16,x16,x25,ror#41 // Sigma1(e) eor x10,x10,x21,ror#34 add x20,x20,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x8,x8,x1,ror#61 eor x9,x9,x4,lsr#7 // sigma0(X[i+1]) add x20,x20,x16 // h+=Sigma1(e) eor x19,x19,x22 // Maj(a,b,c) eor x17,x10,x21,ror#39 // Sigma0(a) eor x8,x8,x1,lsr#6 // sigma1(X[i+14]) add x3,x3,x12 add x24,x24,x20 // d+=h add x20,x20,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x3,x3,x9 add x20,x20,x17 // h+=Sigma0(a) add x3,x3,x8 .Loop_16_xx: ldr x8,[sp,#8] str x11,[sp,#0] ror x16,x24,#14 add x27,x27,x19 // h+=K[i] ror x10,x5,#1 and x17,x25,x24 ror x9,x2,#19 bic x19,x26,x24 ror x11,x20,#28 add x27,x27,x3 // h+=X[i] eor x16,x16,x24,ror#18 eor x10,x10,x5,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x20,x21 // a^b, b^c in next round eor x16,x16,x24,ror#41 // Sigma1(e) eor x11,x11,x20,ror#34 add x27,x27,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x9,x9,x2,ror#61 eor x10,x10,x5,lsr#7 // sigma0(X[i+1]) add x27,x27,x16 // h+=Sigma1(e) eor x28,x28,x21 // Maj(a,b,c) eor x17,x11,x20,ror#39 // Sigma0(a) eor x9,x9,x2,lsr#6 // sigma1(X[i+14]) add x4,x4,x13 add x23,x23,x27 // d+=h add x27,x27,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x4,x4,x10 add x27,x27,x17 // h+=Sigma0(a) add x4,x4,x9 ldr x9,[sp,#16] str x12,[sp,#8] ror x16,x23,#14 add x26,x26,x28 // h+=K[i] ror x11,x6,#1 and x17,x24,x23 ror x10,x3,#19 bic x28,x25,x23 ror x12,x27,#28 add x26,x26,x4 // h+=X[i] eor x16,x16,x23,ror#18 eor x11,x11,x6,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x27,x20 // a^b, b^c in next round eor x16,x16,x23,ror#41 // Sigma1(e) eor x12,x12,x27,ror#34 add x26,x26,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x10,x10,x3,ror#61 eor x11,x11,x6,lsr#7 // sigma0(X[i+1]) add x26,x26,x16 // h+=Sigma1(e) eor x19,x19,x20 // Maj(a,b,c) eor x17,x12,x27,ror#39 // Sigma0(a) eor x10,x10,x3,lsr#6 // sigma1(X[i+14]) add x5,x5,x14 add x22,x22,x26 // d+=h add x26,x26,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x5,x5,x11 add x26,x26,x17 // h+=Sigma0(a) add x5,x5,x10 ldr x10,[sp,#24] str x13,[sp,#16] ror x16,x22,#14 add x25,x25,x19 // h+=K[i] ror x12,x7,#1 and x17,x23,x22 ror x11,x4,#19 bic x19,x24,x22 ror x13,x26,#28 add x25,x25,x5 // h+=X[i] eor x16,x16,x22,ror#18 eor x12,x12,x7,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x26,x27 // a^b, b^c in next round eor x16,x16,x22,ror#41 // Sigma1(e) eor x13,x13,x26,ror#34 add x25,x25,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x11,x11,x4,ror#61 eor x12,x12,x7,lsr#7 // sigma0(X[i+1]) add x25,x25,x16 // h+=Sigma1(e) eor x28,x28,x27 // Maj(a,b,c) eor x17,x13,x26,ror#39 // Sigma0(a) eor x11,x11,x4,lsr#6 // sigma1(X[i+14]) add x6,x6,x15 add x21,x21,x25 // d+=h add x25,x25,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x6,x6,x12 add x25,x25,x17 // h+=Sigma0(a) add x6,x6,x11 ldr x11,[sp,#0] str x14,[sp,#24] ror x16,x21,#14 add x24,x24,x28 // h+=K[i] ror x13,x8,#1 and x17,x22,x21 ror x12,x5,#19 bic x28,x23,x21 ror x14,x25,#28 add x24,x24,x6 // h+=X[i] eor x16,x16,x21,ror#18 eor x13,x13,x8,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x25,x26 // a^b, b^c in next round eor x16,x16,x21,ror#41 // Sigma1(e) eor x14,x14,x25,ror#34 add x24,x24,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x12,x12,x5,ror#61 eor x13,x13,x8,lsr#7 // sigma0(X[i+1]) add x24,x24,x16 // h+=Sigma1(e) eor x19,x19,x26 // Maj(a,b,c) eor x17,x14,x25,ror#39 // Sigma0(a) eor x12,x12,x5,lsr#6 // sigma1(X[i+14]) add x7,x7,x0 add x20,x20,x24 // d+=h add x24,x24,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x7,x7,x13 add x24,x24,x17 // h+=Sigma0(a) add x7,x7,x12 ldr x12,[sp,#8] str x15,[sp,#0] ror x16,x20,#14 add x23,x23,x19 // h+=K[i] ror x14,x9,#1 and x17,x21,x20 ror x13,x6,#19 bic x19,x22,x20 ror x15,x24,#28 add x23,x23,x7 // h+=X[i] eor x16,x16,x20,ror#18 eor x14,x14,x9,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x24,x25 // a^b, b^c in next round eor x16,x16,x20,ror#41 // Sigma1(e) eor x15,x15,x24,ror#34 add x23,x23,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x13,x13,x6,ror#61 eor x14,x14,x9,lsr#7 // sigma0(X[i+1]) add x23,x23,x16 // h+=Sigma1(e) eor x28,x28,x25 // Maj(a,b,c) eor x17,x15,x24,ror#39 // Sigma0(a) eor x13,x13,x6,lsr#6 // sigma1(X[i+14]) add x8,x8,x1 add x27,x27,x23 // d+=h add x23,x23,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x8,x8,x14 add x23,x23,x17 // h+=Sigma0(a) add x8,x8,x13 ldr x13,[sp,#16] str x0,[sp,#8] ror x16,x27,#14 add x22,x22,x28 // h+=K[i] ror x15,x10,#1 and x17,x20,x27 ror x14,x7,#19 bic x28,x21,x27 ror x0,x23,#28 add x22,x22,x8 // h+=X[i] eor x16,x16,x27,ror#18 eor x15,x15,x10,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x23,x24 // a^b, b^c in next round eor x16,x16,x27,ror#41 // Sigma1(e) eor x0,x0,x23,ror#34 add x22,x22,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x14,x14,x7,ror#61 eor x15,x15,x10,lsr#7 // sigma0(X[i+1]) add x22,x22,x16 // h+=Sigma1(e) eor x19,x19,x24 // Maj(a,b,c) eor x17,x0,x23,ror#39 // Sigma0(a) eor x14,x14,x7,lsr#6 // sigma1(X[i+14]) add x9,x9,x2 add x26,x26,x22 // d+=h add x22,x22,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x9,x9,x15 add x22,x22,x17 // h+=Sigma0(a) add x9,x9,x14 ldr x14,[sp,#24] str x1,[sp,#16] ror x16,x26,#14 add x21,x21,x19 // h+=K[i] ror x0,x11,#1 and x17,x27,x26 ror x15,x8,#19 bic x19,x20,x26 ror x1,x22,#28 add x21,x21,x9 // h+=X[i] eor x16,x16,x26,ror#18 eor x0,x0,x11,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x22,x23 // a^b, b^c in next round eor x16,x16,x26,ror#41 // Sigma1(e) eor x1,x1,x22,ror#34 add x21,x21,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x15,x15,x8,ror#61 eor x0,x0,x11,lsr#7 // sigma0(X[i+1]) add x21,x21,x16 // h+=Sigma1(e) eor x28,x28,x23 // Maj(a,b,c) eor x17,x1,x22,ror#39 // Sigma0(a) eor x15,x15,x8,lsr#6 // sigma1(X[i+14]) add x10,x10,x3 add x25,x25,x21 // d+=h add x21,x21,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x10,x10,x0 add x21,x21,x17 // h+=Sigma0(a) add x10,x10,x15 ldr x15,[sp,#0] str x2,[sp,#24] ror x16,x25,#14 add x20,x20,x28 // h+=K[i] ror x1,x12,#1 and x17,x26,x25 ror x0,x9,#19 bic x28,x27,x25 ror x2,x21,#28 add x20,x20,x10 // h+=X[i] eor x16,x16,x25,ror#18 eor x1,x1,x12,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x21,x22 // a^b, b^c in next round eor x16,x16,x25,ror#41 // Sigma1(e) eor x2,x2,x21,ror#34 add x20,x20,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x0,x0,x9,ror#61 eor x1,x1,x12,lsr#7 // sigma0(X[i+1]) add x20,x20,x16 // h+=Sigma1(e) eor x19,x19,x22 // Maj(a,b,c) eor x17,x2,x21,ror#39 // Sigma0(a) eor x0,x0,x9,lsr#6 // sigma1(X[i+14]) add x11,x11,x4 add x24,x24,x20 // d+=h add x20,x20,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x11,x11,x1 add x20,x20,x17 // h+=Sigma0(a) add x11,x11,x0 ldr x0,[sp,#8] str x3,[sp,#0] ror x16,x24,#14 add x27,x27,x19 // h+=K[i] ror x2,x13,#1 and x17,x25,x24 ror x1,x10,#19 bic x19,x26,x24 ror x3,x20,#28 add x27,x27,x11 // h+=X[i] eor x16,x16,x24,ror#18 eor x2,x2,x13,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x20,x21 // a^b, b^c in next round eor x16,x16,x24,ror#41 // Sigma1(e) eor x3,x3,x20,ror#34 add x27,x27,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x1,x1,x10,ror#61 eor x2,x2,x13,lsr#7 // sigma0(X[i+1]) add x27,x27,x16 // h+=Sigma1(e) eor x28,x28,x21 // Maj(a,b,c) eor x17,x3,x20,ror#39 // Sigma0(a) eor x1,x1,x10,lsr#6 // sigma1(X[i+14]) add x12,x12,x5 add x23,x23,x27 // d+=h add x27,x27,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x12,x12,x2 add x27,x27,x17 // h+=Sigma0(a) add x12,x12,x1 ldr x1,[sp,#16] str x4,[sp,#8] ror x16,x23,#14 add x26,x26,x28 // h+=K[i] ror x3,x14,#1 and x17,x24,x23 ror x2,x11,#19 bic x28,x25,x23 ror x4,x27,#28 add x26,x26,x12 // h+=X[i] eor x16,x16,x23,ror#18 eor x3,x3,x14,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x27,x20 // a^b, b^c in next round eor x16,x16,x23,ror#41 // Sigma1(e) eor x4,x4,x27,ror#34 add x26,x26,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x2,x2,x11,ror#61 eor x3,x3,x14,lsr#7 // sigma0(X[i+1]) add x26,x26,x16 // h+=Sigma1(e) eor x19,x19,x20 // Maj(a,b,c) eor x17,x4,x27,ror#39 // Sigma0(a) eor x2,x2,x11,lsr#6 // sigma1(X[i+14]) add x13,x13,x6 add x22,x22,x26 // d+=h add x26,x26,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x13,x13,x3 add x26,x26,x17 // h+=Sigma0(a) add x13,x13,x2 ldr x2,[sp,#24] str x5,[sp,#16] ror x16,x22,#14 add x25,x25,x19 // h+=K[i] ror x4,x15,#1 and x17,x23,x22 ror x3,x12,#19 bic x19,x24,x22 ror x5,x26,#28 add x25,x25,x13 // h+=X[i] eor x16,x16,x22,ror#18 eor x4,x4,x15,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x26,x27 // a^b, b^c in next round eor x16,x16,x22,ror#41 // Sigma1(e) eor x5,x5,x26,ror#34 add x25,x25,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x3,x3,x12,ror#61 eor x4,x4,x15,lsr#7 // sigma0(X[i+1]) add x25,x25,x16 // h+=Sigma1(e) eor x28,x28,x27 // Maj(a,b,c) eor x17,x5,x26,ror#39 // Sigma0(a) eor x3,x3,x12,lsr#6 // sigma1(X[i+14]) add x14,x14,x7 add x21,x21,x25 // d+=h add x25,x25,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x14,x14,x4 add x25,x25,x17 // h+=Sigma0(a) add x14,x14,x3 ldr x3,[sp,#0] str x6,[sp,#24] ror x16,x21,#14 add x24,x24,x28 // h+=K[i] ror x5,x0,#1 and x17,x22,x21 ror x4,x13,#19 bic x28,x23,x21 ror x6,x25,#28 add x24,x24,x14 // h+=X[i] eor x16,x16,x21,ror#18 eor x5,x5,x0,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x25,x26 // a^b, b^c in next round eor x16,x16,x21,ror#41 // Sigma1(e) eor x6,x6,x25,ror#34 add x24,x24,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x4,x4,x13,ror#61 eor x5,x5,x0,lsr#7 // sigma0(X[i+1]) add x24,x24,x16 // h+=Sigma1(e) eor x19,x19,x26 // Maj(a,b,c) eor x17,x6,x25,ror#39 // Sigma0(a) eor x4,x4,x13,lsr#6 // sigma1(X[i+14]) add x15,x15,x8 add x20,x20,x24 // d+=h add x24,x24,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x15,x15,x5 add x24,x24,x17 // h+=Sigma0(a) add x15,x15,x4 ldr x4,[sp,#8] str x7,[sp,#0] ror x16,x20,#14 add x23,x23,x19 // h+=K[i] ror x6,x1,#1 and x17,x21,x20 ror x5,x14,#19 bic x19,x22,x20 ror x7,x24,#28 add x23,x23,x15 // h+=X[i] eor x16,x16,x20,ror#18 eor x6,x6,x1,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x24,x25 // a^b, b^c in next round eor x16,x16,x20,ror#41 // Sigma1(e) eor x7,x7,x24,ror#34 add x23,x23,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x5,x5,x14,ror#61 eor x6,x6,x1,lsr#7 // sigma0(X[i+1]) add x23,x23,x16 // h+=Sigma1(e) eor x28,x28,x25 // Maj(a,b,c) eor x17,x7,x24,ror#39 // Sigma0(a) eor x5,x5,x14,lsr#6 // sigma1(X[i+14]) add x0,x0,x9 add x27,x27,x23 // d+=h add x23,x23,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x0,x0,x6 add x23,x23,x17 // h+=Sigma0(a) add x0,x0,x5 ldr x5,[sp,#16] str x8,[sp,#8] ror x16,x27,#14 add x22,x22,x28 // h+=K[i] ror x7,x2,#1 and x17,x20,x27 ror x6,x15,#19 bic x28,x21,x27 ror x8,x23,#28 add x22,x22,x0 // h+=X[i] eor x16,x16,x27,ror#18 eor x7,x7,x2,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x23,x24 // a^b, b^c in next round eor x16,x16,x27,ror#41 // Sigma1(e) eor x8,x8,x23,ror#34 add x22,x22,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x6,x6,x15,ror#61 eor x7,x7,x2,lsr#7 // sigma0(X[i+1]) add x22,x22,x16 // h+=Sigma1(e) eor x19,x19,x24 // Maj(a,b,c) eor x17,x8,x23,ror#39 // Sigma0(a) eor x6,x6,x15,lsr#6 // sigma1(X[i+14]) add x1,x1,x10 add x26,x26,x22 // d+=h add x22,x22,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x1,x1,x7 add x22,x22,x17 // h+=Sigma0(a) add x1,x1,x6 ldr x6,[sp,#24] str x9,[sp,#16] ror x16,x26,#14 add x21,x21,x19 // h+=K[i] ror x8,x3,#1 and x17,x27,x26 ror x7,x0,#19 bic x19,x20,x26 ror x9,x22,#28 add x21,x21,x1 // h+=X[i] eor x16,x16,x26,ror#18 eor x8,x8,x3,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x22,x23 // a^b, b^c in next round eor x16,x16,x26,ror#41 // Sigma1(e) eor x9,x9,x22,ror#34 add x21,x21,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x7,x7,x0,ror#61 eor x8,x8,x3,lsr#7 // sigma0(X[i+1]) add x21,x21,x16 // h+=Sigma1(e) eor x28,x28,x23 // Maj(a,b,c) eor x17,x9,x22,ror#39 // Sigma0(a) eor x7,x7,x0,lsr#6 // sigma1(X[i+14]) add x2,x2,x11 add x25,x25,x21 // d+=h add x21,x21,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x2,x2,x8 add x21,x21,x17 // h+=Sigma0(a) add x2,x2,x7 ldr x7,[sp,#0] str x10,[sp,#24] ror x16,x25,#14 add x20,x20,x28 // h+=K[i] ror x9,x4,#1 and x17,x26,x25 ror x8,x1,#19 bic x28,x27,x25 ror x10,x21,#28 add x20,x20,x2 // h+=X[i] eor x16,x16,x25,ror#18 eor x9,x9,x4,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x21,x22 // a^b, b^c in next round eor x16,x16,x25,ror#41 // Sigma1(e) eor x10,x10,x21,ror#34 add x20,x20,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x8,x8,x1,ror#61 eor x9,x9,x4,lsr#7 // sigma0(X[i+1]) add x20,x20,x16 // h+=Sigma1(e) eor x19,x19,x22 // Maj(a,b,c) eor x17,x10,x21,ror#39 // Sigma0(a) eor x8,x8,x1,lsr#6 // sigma1(X[i+14]) add x3,x3,x12 add x24,x24,x20 // d+=h add x20,x20,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x3,x3,x9 add x20,x20,x17 // h+=Sigma0(a) add x3,x3,x8 cbnz x19,.Loop_16_xx ldp x0,x2,[x29,#96] ldr x1,[x29,#112] sub x30,x30,#648 // rewind ldp x3,x4,[x0] ldp x5,x6,[x0,#2*8] add x1,x1,#14*8 // advance input pointer ldp x7,x8,[x0,#4*8] add x20,x20,x3 ldp x9,x10,[x0,#6*8] add x21,x21,x4 add x22,x22,x5 add x23,x23,x6 stp x20,x21,[x0] add x24,x24,x7 add x25,x25,x8 stp x22,x23,[x0,#2*8] add x26,x26,x9 add x27,x27,x10 cmp x1,x2 stp x24,x25,[x0,#4*8] stp x26,x27,[x0,#6*8] b.ne .Loop ldp x19,x20,[x29,#16] add sp,sp,#4*8 ldp x21,x22,[x29,#32] ldp x23,x24,[x29,#48] ldp x25,x26,[x29,#64] ldp x27,x28,[x29,#80] ldp x29,x30,[sp],#128 AARCH64_VALIDATE_LINK_REGISTER ret .size sha512_block_data_order_nohw,.-sha512_block_data_order_nohw .section .rodata .align 6 .type .LK512,%object .LK512: .quad 0x428a2f98d728ae22,0x7137449123ef65cd .quad 0xb5c0fbcfec4d3b2f,0xe9b5dba58189dbbc .quad 0x3956c25bf348b538,0x59f111f1b605d019 .quad 0x923f82a4af194f9b,0xab1c5ed5da6d8118 .quad 0xd807aa98a3030242,0x12835b0145706fbe .quad 0x243185be4ee4b28c,0x550c7dc3d5ffb4e2 .quad 0x72be5d74f27b896f,0x80deb1fe3b1696b1 .quad 0x9bdc06a725c71235,0xc19bf174cf692694 .quad 0xe49b69c19ef14ad2,0xefbe4786384f25e3 .quad 0x0fc19dc68b8cd5b5,0x240ca1cc77ac9c65 .quad 0x2de92c6f592b0275,0x4a7484aa6ea6e483 .quad 0x5cb0a9dcbd41fbd4,0x76f988da831153b5 .quad 0x983e5152ee66dfab,0xa831c66d2db43210 .quad 0xb00327c898fb213f,0xbf597fc7beef0ee4 .quad 0xc6e00bf33da88fc2,0xd5a79147930aa725 .quad 0x06ca6351e003826f,0x142929670a0e6e70 .quad 0x27b70a8546d22ffc,0x2e1b21385c26c926 .quad 0x4d2c6dfc5ac42aed,0x53380d139d95b3df .quad 0x650a73548baf63de,0x766a0abb3c77b2a8 .quad 0x81c2c92e47edaee6,0x92722c851482353b .quad 0xa2bfe8a14cf10364,0xa81a664bbc423001 .quad 0xc24b8b70d0f89791,0xc76c51a30654be30 .quad 0xd192e819d6ef5218,0xd69906245565a910 .quad 0xf40e35855771202a,0x106aa07032bbd1b8 .quad 0x19a4c116b8d2d0c8,0x1e376c085141ab53 .quad 0x2748774cdf8eeb99,0x34b0bcb5e19b48a8 .quad 0x391c0cb3c5c95a63,0x4ed8aa4ae3418acb .quad 0x5b9cca4f7763e373,0x682e6ff3d6b2b8a3 .quad 0x748f82ee5defb2fc,0x78a5636f43172f60 .quad 0x84c87814a1f0ab72,0x8cc702081a6439ec .quad 0x90befffa23631e28,0xa4506cebde82bde9 .quad 0xbef9a3f7b2c67915,0xc67178f2e372532b .quad 0xca273eceea26619c,0xd186b8c721c0c207 .quad 0xeada7dd6cde0eb1e,0xf57d4f7fee6ed178 .quad 0x06f067aa72176fba,0x0a637dc5a2c898a6 .quad 0x113f9804bef90dae,0x1b710b35131c471b .quad 0x28db77f523047d84,0x32caab7b40c72493 .quad 0x3c9ebe0a15c9bebc,0x431d67c49c100d4c .quad 0x4cc5d4becb3e42b6,0x597f299cfc657e2a .quad 0x5fcb6fab3ad6faec,0x6c44198c4a475817 .quad 0 // terminator .size .LK512,.-.LK512 .byte 83,72,65,53,49,50,32,98,108,111,99,107,32,116,114,97,110,115,102,111,114,109,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0 .align 2 .align 2 .text #ifndef __KERNEL__ .globl sha512_block_data_order_hw .hidden sha512_block_data_order_hw .type sha512_block_data_order_hw,%function .align 6 sha512_block_data_order_hw: // Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later. AARCH64_VALID_CALL_TARGET stp x29,x30,[sp,#-16]! add x29,sp,#0 ld1 {v16.16b,v17.16b,v18.16b,v19.16b},[x1],#64 // load input ld1 {v20.16b,v21.16b,v22.16b,v23.16b},[x1],#64 ld1 {v0.2d,v1.2d,v2.2d,v3.2d},[x0] // load context adrp x3,.LK512 add x3,x3,:lo12:.LK512 rev64 v16.16b,v16.16b rev64 v17.16b,v17.16b rev64 v18.16b,v18.16b rev64 v19.16b,v19.16b rev64 v20.16b,v20.16b rev64 v21.16b,v21.16b rev64 v22.16b,v22.16b rev64 v23.16b,v23.16b b .Loop_hw .align 4 .Loop_hw: ld1 {v24.2d},[x3],#16 subs x2,x2,#1 sub x4,x1,#128 orr v26.16b,v0.16b,v0.16b // offload orr v27.16b,v1.16b,v1.16b orr v28.16b,v2.16b,v2.16b orr v29.16b,v3.16b,v3.16b csel x1,x1,x4,ne // conditional rewind add v24.2d,v24.2d,v16.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec08230 //sha512su0 v16.16b,v17.16b ext v7.16b,v20.16b,v21.16b,#8 .inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .inst 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v25.2d,v25.2d,v17.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec08251 //sha512su0 v17.16b,v18.16b ext v7.16b,v21.16b,v22.16b,#8 .inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .inst 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v24.2d,v24.2d,v18.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec08272 //sha512su0 v18.16b,v19.16b ext v7.16b,v22.16b,v23.16b,#8 .inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .inst 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v25.2d,v25.2d,v19.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec08293 //sha512su0 v19.16b,v20.16b ext v7.16b,v23.16b,v16.16b,#8 .inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .inst 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v24.2d,v24.2d,v20.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec082b4 //sha512su0 v20.16b,v21.16b ext v7.16b,v16.16b,v17.16b,#8 .inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .inst 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v25.2d,v25.2d,v21.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec082d5 //sha512su0 v21.16b,v22.16b ext v7.16b,v17.16b,v18.16b,#8 .inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .inst 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v24.2d,v24.2d,v22.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec082f6 //sha512su0 v22.16b,v23.16b ext v7.16b,v18.16b,v19.16b,#8 .inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .inst 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v25.2d,v25.2d,v23.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec08217 //sha512su0 v23.16b,v16.16b ext v7.16b,v19.16b,v20.16b,#8 .inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .inst 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v24.2d,v24.2d,v16.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec08230 //sha512su0 v16.16b,v17.16b ext v7.16b,v20.16b,v21.16b,#8 .inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .inst 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v25.2d,v25.2d,v17.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec08251 //sha512su0 v17.16b,v18.16b ext v7.16b,v21.16b,v22.16b,#8 .inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .inst 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v24.2d,v24.2d,v18.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec08272 //sha512su0 v18.16b,v19.16b ext v7.16b,v22.16b,v23.16b,#8 .inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .inst 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v25.2d,v25.2d,v19.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec08293 //sha512su0 v19.16b,v20.16b ext v7.16b,v23.16b,v16.16b,#8 .inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .inst 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v24.2d,v24.2d,v20.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec082b4 //sha512su0 v20.16b,v21.16b ext v7.16b,v16.16b,v17.16b,#8 .inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .inst 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v25.2d,v25.2d,v21.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec082d5 //sha512su0 v21.16b,v22.16b ext v7.16b,v17.16b,v18.16b,#8 .inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .inst 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v24.2d,v24.2d,v22.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec082f6 //sha512su0 v22.16b,v23.16b ext v7.16b,v18.16b,v19.16b,#8 .inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .inst 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v25.2d,v25.2d,v23.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec08217 //sha512su0 v23.16b,v16.16b ext v7.16b,v19.16b,v20.16b,#8 .inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .inst 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v24.2d,v24.2d,v16.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec08230 //sha512su0 v16.16b,v17.16b ext v7.16b,v20.16b,v21.16b,#8 .inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .inst 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v25.2d,v25.2d,v17.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec08251 //sha512su0 v17.16b,v18.16b ext v7.16b,v21.16b,v22.16b,#8 .inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .inst 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v24.2d,v24.2d,v18.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec08272 //sha512su0 v18.16b,v19.16b ext v7.16b,v22.16b,v23.16b,#8 .inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .inst 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v25.2d,v25.2d,v19.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec08293 //sha512su0 v19.16b,v20.16b ext v7.16b,v23.16b,v16.16b,#8 .inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .inst 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v24.2d,v24.2d,v20.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec082b4 //sha512su0 v20.16b,v21.16b ext v7.16b,v16.16b,v17.16b,#8 .inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .inst 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v25.2d,v25.2d,v21.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec082d5 //sha512su0 v21.16b,v22.16b ext v7.16b,v17.16b,v18.16b,#8 .inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .inst 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v24.2d,v24.2d,v22.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec082f6 //sha512su0 v22.16b,v23.16b ext v7.16b,v18.16b,v19.16b,#8 .inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .inst 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v25.2d,v25.2d,v23.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec08217 //sha512su0 v23.16b,v16.16b ext v7.16b,v19.16b,v20.16b,#8 .inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .inst 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v24.2d,v24.2d,v16.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec08230 //sha512su0 v16.16b,v17.16b ext v7.16b,v20.16b,v21.16b,#8 .inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .inst 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v25.2d,v25.2d,v17.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec08251 //sha512su0 v17.16b,v18.16b ext v7.16b,v21.16b,v22.16b,#8 .inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .inst 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v24.2d,v24.2d,v18.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec08272 //sha512su0 v18.16b,v19.16b ext v7.16b,v22.16b,v23.16b,#8 .inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .inst 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v25.2d,v25.2d,v19.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec08293 //sha512su0 v19.16b,v20.16b ext v7.16b,v23.16b,v16.16b,#8 .inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .inst 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v24.2d,v24.2d,v20.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec082b4 //sha512su0 v20.16b,v21.16b ext v7.16b,v16.16b,v17.16b,#8 .inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .inst 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v25.2d,v25.2d,v21.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec082d5 //sha512su0 v21.16b,v22.16b ext v7.16b,v17.16b,v18.16b,#8 .inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .inst 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v24.2d,v24.2d,v22.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]" .inst 0xcec082f6 //sha512su0 v22.16b,v23.16b ext v7.16b,v18.16b,v19.16b,#8 .inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .inst 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v25.2d,v25.2d,v23.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]" .inst 0xcec08217 //sha512su0 v23.16b,v16.16b ext v7.16b,v19.16b,v20.16b,#8 .inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .inst 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b ld1 {v25.2d},[x3],#16 add v24.2d,v24.2d,v16.2d ld1 {v16.16b},[x1],#16 // load next input ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]" .inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b rev64 v16.16b,v16.16b add v0.2d,v3.2d,v4.2d // "D + T1" .inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b ld1 {v24.2d},[x3],#16 add v25.2d,v25.2d,v17.2d ld1 {v17.16b},[x1],#16 // load next input ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]" .inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b rev64 v17.16b,v17.16b add v3.2d,v2.2d,v1.2d // "D + T1" .inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b ld1 {v25.2d},[x3],#16 add v24.2d,v24.2d,v18.2d ld1 {v18.16b},[x1],#16 // load next input ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]" .inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b rev64 v18.16b,v18.16b add v2.2d,v4.2d,v0.2d // "D + T1" .inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b ld1 {v24.2d},[x3],#16 add v25.2d,v25.2d,v19.2d ld1 {v19.16b},[x1],#16 // load next input ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]" .inst 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b rev64 v19.16b,v19.16b add v4.2d,v1.2d,v3.2d // "D + T1" .inst 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b ld1 {v25.2d},[x3],#16 add v24.2d,v24.2d,v20.2d ld1 {v20.16b},[x1],#16 // load next input ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]" .inst 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b rev64 v20.16b,v20.16b add v1.2d,v0.2d,v2.2d // "D + T1" .inst 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b ld1 {v24.2d},[x3],#16 add v25.2d,v25.2d,v21.2d ld1 {v21.16b},[x1],#16 // load next input ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]" .inst 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b rev64 v21.16b,v21.16b add v0.2d,v3.2d,v4.2d // "D + T1" .inst 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b ld1 {v25.2d},[x3],#16 add v24.2d,v24.2d,v22.2d ld1 {v22.16b},[x1],#16 // load next input ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]" .inst 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b rev64 v22.16b,v22.16b add v3.2d,v2.2d,v1.2d // "D + T1" .inst 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b sub x3,x3,#80*8 // rewind add v25.2d,v25.2d,v23.2d ld1 {v23.16b},[x1],#16 // load next input ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]" .inst 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b rev64 v23.16b,v23.16b add v2.2d,v4.2d,v0.2d // "D + T1" .inst 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v0.2d,v0.2d,v26.2d // accumulate add v1.2d,v1.2d,v27.2d add v2.2d,v2.2d,v28.2d add v3.2d,v3.2d,v29.2d cbnz x2,.Loop_hw st1 {v0.2d,v1.2d,v2.2d,v3.2d},[x0] // store context ldr x29,[sp],#16 ret .size sha512_block_data_order_hw,.-sha512_block_data_order_hw #endif #endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__ELF__)
jalal-ux/Test
193,289
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/chacha20_poly1305_x86_64-elf.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86_64) && defined(__ELF__) .section .rodata .align 64 chacha20_poly1305_constants: .Lchacha20_consts: .byte 'e','x','p','a','n','d',' ','3','2','-','b','y','t','e',' ','k' .byte 'e','x','p','a','n','d',' ','3','2','-','b','y','t','e',' ','k' .Lrol8: .byte 3,0,1,2, 7,4,5,6, 11,8,9,10, 15,12,13,14 .byte 3,0,1,2, 7,4,5,6, 11,8,9,10, 15,12,13,14 .Lrol16: .byte 2,3,0,1, 6,7,4,5, 10,11,8,9, 14,15,12,13 .byte 2,3,0,1, 6,7,4,5, 10,11,8,9, 14,15,12,13 .Lavx2_init: .long 0,0,0,0 .Lsse_inc: .long 1,0,0,0 .Lavx2_inc: .long 2,0,0,0,2,0,0,0 .Lclamp: .quad 0x0FFFFFFC0FFFFFFF, 0x0FFFFFFC0FFFFFFC .quad 0xFFFFFFFFFFFFFFFF, 0xFFFFFFFFFFFFFFFF .align 16 .Land_masks: .byte 0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00 .byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0x00 .byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00 .byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00,0x00 .byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00,0x00 .byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x00 .byte 0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff .text .type poly_hash_ad_internal,@function .align 64 poly_hash_ad_internal: .cfi_startproc .cfi_def_cfa rsp, 8 xorq %r10,%r10 xorq %r11,%r11 xorq %r12,%r12 cmpq $13,%r8 jne .Lhash_ad_loop .Lpoly_fast_tls_ad: movq (%rcx),%r10 movq 5(%rcx),%r11 shrq $24,%r11 movq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 ret .Lhash_ad_loop: cmpq $16,%r8 jb .Lhash_ad_tail addq 0+0(%rcx),%r10 adcq 8+0(%rcx),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%rcx),%rcx subq $16,%r8 jmp .Lhash_ad_loop .Lhash_ad_tail: cmpq $0,%r8 je .Lhash_ad_done xorq %r13,%r13 xorq %r14,%r14 xorq %r15,%r15 addq %r8,%rcx .Lhash_ad_tail_loop: shldq $8,%r13,%r14 shlq $8,%r13 movzbq -1(%rcx),%r15 xorq %r15,%r13 decq %rcx decq %r8 jne .Lhash_ad_tail_loop addq %r13,%r10 adcq %r14,%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 .Lhash_ad_done: ret .cfi_endproc .size poly_hash_ad_internal, .-poly_hash_ad_internal .globl chacha20_poly1305_open_sse41 .hidden chacha20_poly1305_open_sse41 .type chacha20_poly1305_open_sse41,@function .align 64 chacha20_poly1305_open_sse41: .cfi_startproc _CET_ENDBR pushq %rbp .cfi_adjust_cfa_offset 8 .cfi_offset %rbp,-16 pushq %rbx .cfi_adjust_cfa_offset 8 .cfi_offset %rbx,-24 pushq %r12 .cfi_adjust_cfa_offset 8 .cfi_offset %r12,-32 pushq %r13 .cfi_adjust_cfa_offset 8 .cfi_offset %r13,-40 pushq %r14 .cfi_adjust_cfa_offset 8 .cfi_offset %r14,-48 pushq %r15 .cfi_adjust_cfa_offset 8 .cfi_offset %r15,-56 pushq %r9 .cfi_adjust_cfa_offset 8 .cfi_offset %r9,-64 subq $288 + 0 + 32,%rsp .cfi_adjust_cfa_offset 288 + 32 leaq 32(%rsp),%rbp andq $-32,%rbp movq %rdx,%rbx movq %r8,0+0+32(%rbp) movq %rbx,8+0+32(%rbp) cmpq $128,%rbx jbe .Lopen_sse_128 movdqa .Lchacha20_consts(%rip),%xmm0 movdqu 0(%r9),%xmm4 movdqu 16(%r9),%xmm8 movdqu 32(%r9),%xmm12 movdqa %xmm12,%xmm7 movdqa %xmm4,0+48(%rbp) movdqa %xmm8,0+64(%rbp) movdqa %xmm12,0+96(%rbp) movq $10,%r10 .Lopen_sse_init_rounds: paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,4 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,12 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,12 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,4 decq %r10 jne .Lopen_sse_init_rounds paddd .Lchacha20_consts(%rip),%xmm0 paddd 0+48(%rbp),%xmm4 pand .Lclamp(%rip),%xmm0 movdqa %xmm0,0+0(%rbp) movdqa %xmm4,0+16(%rbp) movq %r8,%r8 call poly_hash_ad_internal .Lopen_sse_main_loop: cmpq $256,%rbx jb .Lopen_sse_tail movdqa .Lchacha20_consts(%rip),%xmm0 movdqa 0+48(%rbp),%xmm4 movdqa 0+64(%rbp),%xmm8 movdqa %xmm0,%xmm1 movdqa %xmm4,%xmm5 movdqa %xmm8,%xmm9 movdqa %xmm0,%xmm2 movdqa %xmm4,%xmm6 movdqa %xmm8,%xmm10 movdqa %xmm0,%xmm3 movdqa %xmm4,%xmm7 movdqa %xmm8,%xmm11 movdqa 0+96(%rbp),%xmm15 paddd .Lsse_inc(%rip),%xmm15 movdqa %xmm15,%xmm14 paddd .Lsse_inc(%rip),%xmm14 movdqa %xmm14,%xmm13 paddd .Lsse_inc(%rip),%xmm13 movdqa %xmm13,%xmm12 paddd .Lsse_inc(%rip),%xmm12 movdqa %xmm12,0+96(%rbp) movdqa %xmm13,0+112(%rbp) movdqa %xmm14,0+128(%rbp) movdqa %xmm15,0+144(%rbp) movq $4,%rcx movq %rsi,%r8 .Lopen_sse_main_loop_rounds: movdqa %xmm8,0+80(%rbp) movdqa .Lrol16(%rip),%xmm8 paddd %xmm7,%xmm3 paddd %xmm6,%xmm2 paddd %xmm5,%xmm1 paddd %xmm4,%xmm0 pxor %xmm3,%xmm15 pxor %xmm2,%xmm14 pxor %xmm1,%xmm13 pxor %xmm0,%xmm12 .byte 102,69,15,56,0,248 .byte 102,69,15,56,0,240 .byte 102,69,15,56,0,232 .byte 102,69,15,56,0,224 movdqa 0+80(%rbp),%xmm8 paddd %xmm15,%xmm11 paddd %xmm14,%xmm10 paddd %xmm13,%xmm9 paddd %xmm12,%xmm8 pxor %xmm11,%xmm7 addq 0+0(%r8),%r10 adcq 8+0(%r8),%r11 adcq $1,%r12 leaq 16(%r8),%r8 pxor %xmm10,%xmm6 pxor %xmm9,%xmm5 pxor %xmm8,%xmm4 movdqa %xmm8,0+80(%rbp) movdqa %xmm7,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm7 pxor %xmm8,%xmm7 movdqa %xmm6,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm6 pxor %xmm8,%xmm6 movdqa %xmm5,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm5 pxor %xmm8,%xmm5 movdqa %xmm4,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm4 pxor %xmm8,%xmm4 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movdqa .Lrol8(%rip),%xmm8 paddd %xmm7,%xmm3 paddd %xmm6,%xmm2 paddd %xmm5,%xmm1 paddd %xmm4,%xmm0 pxor %xmm3,%xmm15 pxor %xmm2,%xmm14 pxor %xmm1,%xmm13 pxor %xmm0,%xmm12 .byte 102,69,15,56,0,248 .byte 102,69,15,56,0,240 .byte 102,69,15,56,0,232 .byte 102,69,15,56,0,224 movdqa 0+80(%rbp),%xmm8 paddd %xmm15,%xmm11 paddd %xmm14,%xmm10 paddd %xmm13,%xmm9 paddd %xmm12,%xmm8 pxor %xmm11,%xmm7 pxor %xmm10,%xmm6 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx pxor %xmm9,%xmm5 pxor %xmm8,%xmm4 movdqa %xmm8,0+80(%rbp) movdqa %xmm7,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm7 pxor %xmm8,%xmm7 movdqa %xmm6,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm6 pxor %xmm8,%xmm6 movdqa %xmm5,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm5 pxor %xmm8,%xmm5 movdqa %xmm4,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm4 pxor %xmm8,%xmm4 movdqa 0+80(%rbp),%xmm8 imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 .byte 102,15,58,15,255,4 .byte 102,69,15,58,15,219,8 .byte 102,69,15,58,15,255,12 .byte 102,15,58,15,246,4 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,12 .byte 102,15,58,15,237,4 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,12 .byte 102,15,58,15,228,4 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,12 movdqa %xmm8,0+80(%rbp) movdqa .Lrol16(%rip),%xmm8 paddd %xmm7,%xmm3 paddd %xmm6,%xmm2 paddd %xmm5,%xmm1 paddd %xmm4,%xmm0 pxor %xmm3,%xmm15 pxor %xmm2,%xmm14 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 pxor %xmm1,%xmm13 pxor %xmm0,%xmm12 .byte 102,69,15,56,0,248 .byte 102,69,15,56,0,240 .byte 102,69,15,56,0,232 .byte 102,69,15,56,0,224 movdqa 0+80(%rbp),%xmm8 paddd %xmm15,%xmm11 paddd %xmm14,%xmm10 paddd %xmm13,%xmm9 paddd %xmm12,%xmm8 pxor %xmm11,%xmm7 pxor %xmm10,%xmm6 pxor %xmm9,%xmm5 pxor %xmm8,%xmm4 movdqa %xmm8,0+80(%rbp) movdqa %xmm7,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm7 pxor %xmm8,%xmm7 movdqa %xmm6,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm6 pxor %xmm8,%xmm6 movdqa %xmm5,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm5 pxor %xmm8,%xmm5 movdqa %xmm4,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm4 pxor %xmm8,%xmm4 movdqa .Lrol8(%rip),%xmm8 paddd %xmm7,%xmm3 paddd %xmm6,%xmm2 paddd %xmm5,%xmm1 paddd %xmm4,%xmm0 pxor %xmm3,%xmm15 pxor %xmm2,%xmm14 pxor %xmm1,%xmm13 pxor %xmm0,%xmm12 .byte 102,69,15,56,0,248 .byte 102,69,15,56,0,240 .byte 102,69,15,56,0,232 .byte 102,69,15,56,0,224 movdqa 0+80(%rbp),%xmm8 paddd %xmm15,%xmm11 paddd %xmm14,%xmm10 paddd %xmm13,%xmm9 paddd %xmm12,%xmm8 pxor %xmm11,%xmm7 pxor %xmm10,%xmm6 pxor %xmm9,%xmm5 pxor %xmm8,%xmm4 movdqa %xmm8,0+80(%rbp) movdqa %xmm7,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm7 pxor %xmm8,%xmm7 movdqa %xmm6,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm6 pxor %xmm8,%xmm6 movdqa %xmm5,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm5 pxor %xmm8,%xmm5 movdqa %xmm4,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm4 pxor %xmm8,%xmm4 movdqa 0+80(%rbp),%xmm8 .byte 102,15,58,15,255,12 .byte 102,69,15,58,15,219,8 .byte 102,69,15,58,15,255,4 .byte 102,15,58,15,246,12 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,4 .byte 102,15,58,15,237,12 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,4 .byte 102,15,58,15,228,12 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,4 decq %rcx jge .Lopen_sse_main_loop_rounds addq 0+0(%r8),%r10 adcq 8+0(%r8),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%r8),%r8 cmpq $-6,%rcx jg .Lopen_sse_main_loop_rounds paddd .Lchacha20_consts(%rip),%xmm3 paddd 0+48(%rbp),%xmm7 paddd 0+64(%rbp),%xmm11 paddd 0+144(%rbp),%xmm15 paddd .Lchacha20_consts(%rip),%xmm2 paddd 0+48(%rbp),%xmm6 paddd 0+64(%rbp),%xmm10 paddd 0+128(%rbp),%xmm14 paddd .Lchacha20_consts(%rip),%xmm1 paddd 0+48(%rbp),%xmm5 paddd 0+64(%rbp),%xmm9 paddd 0+112(%rbp),%xmm13 paddd .Lchacha20_consts(%rip),%xmm0 paddd 0+48(%rbp),%xmm4 paddd 0+64(%rbp),%xmm8 paddd 0+96(%rbp),%xmm12 movdqa %xmm12,0+80(%rbp) movdqu 0 + 0(%rsi),%xmm12 pxor %xmm3,%xmm12 movdqu %xmm12,0 + 0(%rdi) movdqu 16 + 0(%rsi),%xmm12 pxor %xmm7,%xmm12 movdqu %xmm12,16 + 0(%rdi) movdqu 32 + 0(%rsi),%xmm12 pxor %xmm11,%xmm12 movdqu %xmm12,32 + 0(%rdi) movdqu 48 + 0(%rsi),%xmm12 pxor %xmm15,%xmm12 movdqu %xmm12,48 + 0(%rdi) movdqu 0 + 64(%rsi),%xmm3 movdqu 16 + 64(%rsi),%xmm7 movdqu 32 + 64(%rsi),%xmm11 movdqu 48 + 64(%rsi),%xmm15 pxor %xmm3,%xmm2 pxor %xmm7,%xmm6 pxor %xmm11,%xmm10 pxor %xmm14,%xmm15 movdqu %xmm2,0 + 64(%rdi) movdqu %xmm6,16 + 64(%rdi) movdqu %xmm10,32 + 64(%rdi) movdqu %xmm15,48 + 64(%rdi) movdqu 0 + 128(%rsi),%xmm3 movdqu 16 + 128(%rsi),%xmm7 movdqu 32 + 128(%rsi),%xmm11 movdqu 48 + 128(%rsi),%xmm15 pxor %xmm3,%xmm1 pxor %xmm7,%xmm5 pxor %xmm11,%xmm9 pxor %xmm13,%xmm15 movdqu %xmm1,0 + 128(%rdi) movdqu %xmm5,16 + 128(%rdi) movdqu %xmm9,32 + 128(%rdi) movdqu %xmm15,48 + 128(%rdi) movdqu 0 + 192(%rsi),%xmm3 movdqu 16 + 192(%rsi),%xmm7 movdqu 32 + 192(%rsi),%xmm11 movdqu 48 + 192(%rsi),%xmm15 pxor %xmm3,%xmm0 pxor %xmm7,%xmm4 pxor %xmm11,%xmm8 pxor 0+80(%rbp),%xmm15 movdqu %xmm0,0 + 192(%rdi) movdqu %xmm4,16 + 192(%rdi) movdqu %xmm8,32 + 192(%rdi) movdqu %xmm15,48 + 192(%rdi) leaq 256(%rsi),%rsi leaq 256(%rdi),%rdi subq $256,%rbx jmp .Lopen_sse_main_loop .Lopen_sse_tail: testq %rbx,%rbx jz .Lopen_sse_finalize cmpq $192,%rbx ja .Lopen_sse_tail_256 cmpq $128,%rbx ja .Lopen_sse_tail_192 cmpq $64,%rbx ja .Lopen_sse_tail_128 movdqa .Lchacha20_consts(%rip),%xmm0 movdqa 0+48(%rbp),%xmm4 movdqa 0+64(%rbp),%xmm8 movdqa 0+96(%rbp),%xmm12 paddd .Lsse_inc(%rip),%xmm12 movdqa %xmm12,0+96(%rbp) xorq %r8,%r8 movq %rbx,%rcx cmpq $16,%rcx jb .Lopen_sse_tail_64_rounds .Lopen_sse_tail_64_rounds_and_x1hash: addq 0+0(%rsi,%r8,1),%r10 adcq 8+0(%rsi,%r8,1),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 subq $16,%rcx .Lopen_sse_tail_64_rounds: addq $16,%r8 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,4 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,12 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,12 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,4 cmpq $16,%rcx jae .Lopen_sse_tail_64_rounds_and_x1hash cmpq $160,%r8 jne .Lopen_sse_tail_64_rounds paddd .Lchacha20_consts(%rip),%xmm0 paddd 0+48(%rbp),%xmm4 paddd 0+64(%rbp),%xmm8 paddd 0+96(%rbp),%xmm12 jmp .Lopen_sse_tail_64_dec_loop .Lopen_sse_tail_128: movdqa .Lchacha20_consts(%rip),%xmm0 movdqa 0+48(%rbp),%xmm4 movdqa 0+64(%rbp),%xmm8 movdqa %xmm0,%xmm1 movdqa %xmm4,%xmm5 movdqa %xmm8,%xmm9 movdqa 0+96(%rbp),%xmm13 paddd .Lsse_inc(%rip),%xmm13 movdqa %xmm13,%xmm12 paddd .Lsse_inc(%rip),%xmm12 movdqa %xmm12,0+96(%rbp) movdqa %xmm13,0+112(%rbp) movq %rbx,%rcx andq $-16,%rcx xorq %r8,%r8 .Lopen_sse_tail_128_rounds_and_x1hash: addq 0+0(%rsi,%r8,1),%r10 adcq 8+0(%rsi,%r8,1),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 .Lopen_sse_tail_128_rounds: addq $16,%r8 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,4 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,12 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol16(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $12,%xmm3 psrld $20,%xmm5 pxor %xmm3,%xmm5 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol8(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $7,%xmm3 psrld $25,%xmm5 pxor %xmm3,%xmm5 .byte 102,15,58,15,237,4 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,12 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,12 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,4 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol16(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $12,%xmm3 psrld $20,%xmm5 pxor %xmm3,%xmm5 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol8(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $7,%xmm3 psrld $25,%xmm5 pxor %xmm3,%xmm5 .byte 102,15,58,15,237,12 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,4 cmpq %rcx,%r8 jb .Lopen_sse_tail_128_rounds_and_x1hash cmpq $160,%r8 jne .Lopen_sse_tail_128_rounds paddd .Lchacha20_consts(%rip),%xmm1 paddd 0+48(%rbp),%xmm5 paddd 0+64(%rbp),%xmm9 paddd 0+112(%rbp),%xmm13 paddd .Lchacha20_consts(%rip),%xmm0 paddd 0+48(%rbp),%xmm4 paddd 0+64(%rbp),%xmm8 paddd 0+96(%rbp),%xmm12 movdqu 0 + 0(%rsi),%xmm3 movdqu 16 + 0(%rsi),%xmm7 movdqu 32 + 0(%rsi),%xmm11 movdqu 48 + 0(%rsi),%xmm15 pxor %xmm3,%xmm1 pxor %xmm7,%xmm5 pxor %xmm11,%xmm9 pxor %xmm13,%xmm15 movdqu %xmm1,0 + 0(%rdi) movdqu %xmm5,16 + 0(%rdi) movdqu %xmm9,32 + 0(%rdi) movdqu %xmm15,48 + 0(%rdi) subq $64,%rbx leaq 64(%rsi),%rsi leaq 64(%rdi),%rdi jmp .Lopen_sse_tail_64_dec_loop .Lopen_sse_tail_192: movdqa .Lchacha20_consts(%rip),%xmm0 movdqa 0+48(%rbp),%xmm4 movdqa 0+64(%rbp),%xmm8 movdqa %xmm0,%xmm1 movdqa %xmm4,%xmm5 movdqa %xmm8,%xmm9 movdqa %xmm0,%xmm2 movdqa %xmm4,%xmm6 movdqa %xmm8,%xmm10 movdqa 0+96(%rbp),%xmm14 paddd .Lsse_inc(%rip),%xmm14 movdqa %xmm14,%xmm13 paddd .Lsse_inc(%rip),%xmm13 movdqa %xmm13,%xmm12 paddd .Lsse_inc(%rip),%xmm12 movdqa %xmm12,0+96(%rbp) movdqa %xmm13,0+112(%rbp) movdqa %xmm14,0+128(%rbp) movq %rbx,%rcx movq $160,%r8 cmpq $160,%rcx cmovgq %r8,%rcx andq $-16,%rcx xorq %r8,%r8 .Lopen_sse_tail_192_rounds_and_x1hash: addq 0+0(%rsi,%r8,1),%r10 adcq 8+0(%rsi,%r8,1),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 .Lopen_sse_tail_192_rounds: addq $16,%r8 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,4 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,12 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol16(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $12,%xmm3 psrld $20,%xmm5 pxor %xmm3,%xmm5 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol8(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $7,%xmm3 psrld $25,%xmm5 pxor %xmm3,%xmm5 .byte 102,15,58,15,237,4 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,12 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol16(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $12,%xmm3 psrld $20,%xmm6 pxor %xmm3,%xmm6 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol8(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $7,%xmm3 psrld $25,%xmm6 pxor %xmm3,%xmm6 .byte 102,15,58,15,246,4 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,12 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,12 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,4 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol16(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $12,%xmm3 psrld $20,%xmm5 pxor %xmm3,%xmm5 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol8(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $7,%xmm3 psrld $25,%xmm5 pxor %xmm3,%xmm5 .byte 102,15,58,15,237,12 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,4 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol16(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $12,%xmm3 psrld $20,%xmm6 pxor %xmm3,%xmm6 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol8(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $7,%xmm3 psrld $25,%xmm6 pxor %xmm3,%xmm6 .byte 102,15,58,15,246,12 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,4 cmpq %rcx,%r8 jb .Lopen_sse_tail_192_rounds_and_x1hash cmpq $160,%r8 jne .Lopen_sse_tail_192_rounds cmpq $176,%rbx jb .Lopen_sse_tail_192_finish addq 0+160(%rsi),%r10 adcq 8+160(%rsi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 cmpq $192,%rbx jb .Lopen_sse_tail_192_finish addq 0+176(%rsi),%r10 adcq 8+176(%rsi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 .Lopen_sse_tail_192_finish: paddd .Lchacha20_consts(%rip),%xmm2 paddd 0+48(%rbp),%xmm6 paddd 0+64(%rbp),%xmm10 paddd 0+128(%rbp),%xmm14 paddd .Lchacha20_consts(%rip),%xmm1 paddd 0+48(%rbp),%xmm5 paddd 0+64(%rbp),%xmm9 paddd 0+112(%rbp),%xmm13 paddd .Lchacha20_consts(%rip),%xmm0 paddd 0+48(%rbp),%xmm4 paddd 0+64(%rbp),%xmm8 paddd 0+96(%rbp),%xmm12 movdqu 0 + 0(%rsi),%xmm3 movdqu 16 + 0(%rsi),%xmm7 movdqu 32 + 0(%rsi),%xmm11 movdqu 48 + 0(%rsi),%xmm15 pxor %xmm3,%xmm2 pxor %xmm7,%xmm6 pxor %xmm11,%xmm10 pxor %xmm14,%xmm15 movdqu %xmm2,0 + 0(%rdi) movdqu %xmm6,16 + 0(%rdi) movdqu %xmm10,32 + 0(%rdi) movdqu %xmm15,48 + 0(%rdi) movdqu 0 + 64(%rsi),%xmm3 movdqu 16 + 64(%rsi),%xmm7 movdqu 32 + 64(%rsi),%xmm11 movdqu 48 + 64(%rsi),%xmm15 pxor %xmm3,%xmm1 pxor %xmm7,%xmm5 pxor %xmm11,%xmm9 pxor %xmm13,%xmm15 movdqu %xmm1,0 + 64(%rdi) movdqu %xmm5,16 + 64(%rdi) movdqu %xmm9,32 + 64(%rdi) movdqu %xmm15,48 + 64(%rdi) subq $128,%rbx leaq 128(%rsi),%rsi leaq 128(%rdi),%rdi jmp .Lopen_sse_tail_64_dec_loop .Lopen_sse_tail_256: movdqa .Lchacha20_consts(%rip),%xmm0 movdqa 0+48(%rbp),%xmm4 movdqa 0+64(%rbp),%xmm8 movdqa %xmm0,%xmm1 movdqa %xmm4,%xmm5 movdqa %xmm8,%xmm9 movdqa %xmm0,%xmm2 movdqa %xmm4,%xmm6 movdqa %xmm8,%xmm10 movdqa %xmm0,%xmm3 movdqa %xmm4,%xmm7 movdqa %xmm8,%xmm11 movdqa 0+96(%rbp),%xmm15 paddd .Lsse_inc(%rip),%xmm15 movdqa %xmm15,%xmm14 paddd .Lsse_inc(%rip),%xmm14 movdqa %xmm14,%xmm13 paddd .Lsse_inc(%rip),%xmm13 movdqa %xmm13,%xmm12 paddd .Lsse_inc(%rip),%xmm12 movdqa %xmm12,0+96(%rbp) movdqa %xmm13,0+112(%rbp) movdqa %xmm14,0+128(%rbp) movdqa %xmm15,0+144(%rbp) xorq %r8,%r8 .Lopen_sse_tail_256_rounds_and_x1hash: addq 0+0(%rsi,%r8,1),%r10 adcq 8+0(%rsi,%r8,1),%r11 adcq $1,%r12 movdqa %xmm11,0+80(%rbp) paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm11 pslld $12,%xmm11 psrld $20,%xmm4 pxor %xmm11,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm11 pslld $7,%xmm11 psrld $25,%xmm4 pxor %xmm11,%xmm4 .byte 102,15,58,15,228,4 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,12 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol16(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm11 pslld $12,%xmm11 psrld $20,%xmm5 pxor %xmm11,%xmm5 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol8(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm11 pslld $7,%xmm11 psrld $25,%xmm5 pxor %xmm11,%xmm5 .byte 102,15,58,15,237,4 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,12 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol16(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm11 pslld $12,%xmm11 psrld $20,%xmm6 pxor %xmm11,%xmm6 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol8(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm11 pslld $7,%xmm11 psrld $25,%xmm6 pxor %xmm11,%xmm6 .byte 102,15,58,15,246,4 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,12 movdqa 0+80(%rbp),%xmm11 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movdqa %xmm9,0+80(%rbp) paddd %xmm7,%xmm3 pxor %xmm3,%xmm15 pshufb .Lrol16(%rip),%xmm15 paddd %xmm15,%xmm11 pxor %xmm11,%xmm7 movdqa %xmm7,%xmm9 pslld $12,%xmm9 psrld $20,%xmm7 pxor %xmm9,%xmm7 paddd %xmm7,%xmm3 pxor %xmm3,%xmm15 pshufb .Lrol8(%rip),%xmm15 paddd %xmm15,%xmm11 pxor %xmm11,%xmm7 movdqa %xmm7,%xmm9 pslld $7,%xmm9 psrld $25,%xmm7 pxor %xmm9,%xmm7 .byte 102,15,58,15,255,4 .byte 102,69,15,58,15,219,8 .byte 102,69,15,58,15,255,12 movdqa 0+80(%rbp),%xmm9 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx movdqa %xmm11,0+80(%rbp) paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm11 pslld $12,%xmm11 psrld $20,%xmm4 pxor %xmm11,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm11 pslld $7,%xmm11 psrld $25,%xmm4 pxor %xmm11,%xmm4 .byte 102,15,58,15,228,12 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,4 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol16(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm11 pslld $12,%xmm11 psrld $20,%xmm5 pxor %xmm11,%xmm5 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol8(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm11 pslld $7,%xmm11 psrld $25,%xmm5 pxor %xmm11,%xmm5 .byte 102,15,58,15,237,12 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,4 imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol16(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm11 pslld $12,%xmm11 psrld $20,%xmm6 pxor %xmm11,%xmm6 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol8(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm11 pslld $7,%xmm11 psrld $25,%xmm6 pxor %xmm11,%xmm6 .byte 102,15,58,15,246,12 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,4 movdqa 0+80(%rbp),%xmm11 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 movdqa %xmm9,0+80(%rbp) paddd %xmm7,%xmm3 pxor %xmm3,%xmm15 pshufb .Lrol16(%rip),%xmm15 paddd %xmm15,%xmm11 pxor %xmm11,%xmm7 movdqa %xmm7,%xmm9 pslld $12,%xmm9 psrld $20,%xmm7 pxor %xmm9,%xmm7 paddd %xmm7,%xmm3 pxor %xmm3,%xmm15 pshufb .Lrol8(%rip),%xmm15 paddd %xmm15,%xmm11 pxor %xmm11,%xmm7 movdqa %xmm7,%xmm9 pslld $7,%xmm9 psrld $25,%xmm7 pxor %xmm9,%xmm7 .byte 102,15,58,15,255,12 .byte 102,69,15,58,15,219,8 .byte 102,69,15,58,15,255,4 movdqa 0+80(%rbp),%xmm9 addq $16,%r8 cmpq $160,%r8 jb .Lopen_sse_tail_256_rounds_and_x1hash movq %rbx,%rcx andq $-16,%rcx .Lopen_sse_tail_256_hash: addq 0+0(%rsi,%r8,1),%r10 adcq 8+0(%rsi,%r8,1),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 addq $16,%r8 cmpq %rcx,%r8 jb .Lopen_sse_tail_256_hash paddd .Lchacha20_consts(%rip),%xmm3 paddd 0+48(%rbp),%xmm7 paddd 0+64(%rbp),%xmm11 paddd 0+144(%rbp),%xmm15 paddd .Lchacha20_consts(%rip),%xmm2 paddd 0+48(%rbp),%xmm6 paddd 0+64(%rbp),%xmm10 paddd 0+128(%rbp),%xmm14 paddd .Lchacha20_consts(%rip),%xmm1 paddd 0+48(%rbp),%xmm5 paddd 0+64(%rbp),%xmm9 paddd 0+112(%rbp),%xmm13 paddd .Lchacha20_consts(%rip),%xmm0 paddd 0+48(%rbp),%xmm4 paddd 0+64(%rbp),%xmm8 paddd 0+96(%rbp),%xmm12 movdqa %xmm12,0+80(%rbp) movdqu 0 + 0(%rsi),%xmm12 pxor %xmm3,%xmm12 movdqu %xmm12,0 + 0(%rdi) movdqu 16 + 0(%rsi),%xmm12 pxor %xmm7,%xmm12 movdqu %xmm12,16 + 0(%rdi) movdqu 32 + 0(%rsi),%xmm12 pxor %xmm11,%xmm12 movdqu %xmm12,32 + 0(%rdi) movdqu 48 + 0(%rsi),%xmm12 pxor %xmm15,%xmm12 movdqu %xmm12,48 + 0(%rdi) movdqu 0 + 64(%rsi),%xmm3 movdqu 16 + 64(%rsi),%xmm7 movdqu 32 + 64(%rsi),%xmm11 movdqu 48 + 64(%rsi),%xmm15 pxor %xmm3,%xmm2 pxor %xmm7,%xmm6 pxor %xmm11,%xmm10 pxor %xmm14,%xmm15 movdqu %xmm2,0 + 64(%rdi) movdqu %xmm6,16 + 64(%rdi) movdqu %xmm10,32 + 64(%rdi) movdqu %xmm15,48 + 64(%rdi) movdqu 0 + 128(%rsi),%xmm3 movdqu 16 + 128(%rsi),%xmm7 movdqu 32 + 128(%rsi),%xmm11 movdqu 48 + 128(%rsi),%xmm15 pxor %xmm3,%xmm1 pxor %xmm7,%xmm5 pxor %xmm11,%xmm9 pxor %xmm13,%xmm15 movdqu %xmm1,0 + 128(%rdi) movdqu %xmm5,16 + 128(%rdi) movdqu %xmm9,32 + 128(%rdi) movdqu %xmm15,48 + 128(%rdi) movdqa 0+80(%rbp),%xmm12 subq $192,%rbx leaq 192(%rsi),%rsi leaq 192(%rdi),%rdi .Lopen_sse_tail_64_dec_loop: cmpq $16,%rbx jb .Lopen_sse_tail_16_init subq $16,%rbx movdqu (%rsi),%xmm3 pxor %xmm3,%xmm0 movdqu %xmm0,(%rdi) leaq 16(%rsi),%rsi leaq 16(%rdi),%rdi movdqa %xmm4,%xmm0 movdqa %xmm8,%xmm4 movdqa %xmm12,%xmm8 jmp .Lopen_sse_tail_64_dec_loop .Lopen_sse_tail_16_init: movdqa %xmm0,%xmm1 .Lopen_sse_tail_16: testq %rbx,%rbx jz .Lopen_sse_finalize pxor %xmm3,%xmm3 leaq -1(%rsi,%rbx,1),%rsi movq %rbx,%r8 .Lopen_sse_tail_16_compose: pslldq $1,%xmm3 pinsrb $0,(%rsi),%xmm3 subq $1,%rsi subq $1,%r8 jnz .Lopen_sse_tail_16_compose .byte 102,73,15,126,221 pextrq $1,%xmm3,%r14 pxor %xmm1,%xmm3 .Lopen_sse_tail_16_extract: pextrb $0,%xmm3,(%rdi) psrldq $1,%xmm3 addq $1,%rdi subq $1,%rbx jne .Lopen_sse_tail_16_extract addq %r13,%r10 adcq %r14,%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 .Lopen_sse_finalize: addq 0+0+32(%rbp),%r10 adcq 8+0+32(%rbp),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 movq %r10,%r13 movq %r11,%r14 movq %r12,%r15 subq $-5,%r10 sbbq $-1,%r11 sbbq $3,%r12 cmovcq %r13,%r10 cmovcq %r14,%r11 cmovcq %r15,%r12 addq 0+0+16(%rbp),%r10 adcq 8+0+16(%rbp),%r11 .cfi_remember_state addq $288 + 0 + 32,%rsp .cfi_adjust_cfa_offset -(288 + 32) popq %r9 .cfi_adjust_cfa_offset -8 .cfi_restore %r9 movq %r10,(%r9) movq %r11,8(%r9) popq %r15 .cfi_adjust_cfa_offset -8 .cfi_restore %r15 popq %r14 .cfi_adjust_cfa_offset -8 .cfi_restore %r14 popq %r13 .cfi_adjust_cfa_offset -8 .cfi_restore %r13 popq %r12 .cfi_adjust_cfa_offset -8 .cfi_restore %r12 popq %rbx .cfi_adjust_cfa_offset -8 .cfi_restore %rbx popq %rbp .cfi_adjust_cfa_offset -8 .cfi_restore %rbp ret .Lopen_sse_128: .cfi_restore_state movdqu .Lchacha20_consts(%rip),%xmm0 movdqa %xmm0,%xmm1 movdqa %xmm0,%xmm2 movdqu 0(%r9),%xmm4 movdqa %xmm4,%xmm5 movdqa %xmm4,%xmm6 movdqu 16(%r9),%xmm8 movdqa %xmm8,%xmm9 movdqa %xmm8,%xmm10 movdqu 32(%r9),%xmm12 movdqa %xmm12,%xmm13 paddd .Lsse_inc(%rip),%xmm13 movdqa %xmm13,%xmm14 paddd .Lsse_inc(%rip),%xmm14 movdqa %xmm4,%xmm7 movdqa %xmm8,%xmm11 movdqa %xmm13,%xmm15 movq $10,%r10 .Lopen_sse_128_rounds: paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,4 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,12 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol16(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $12,%xmm3 psrld $20,%xmm5 pxor %xmm3,%xmm5 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol8(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $7,%xmm3 psrld $25,%xmm5 pxor %xmm3,%xmm5 .byte 102,15,58,15,237,4 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,12 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol16(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $12,%xmm3 psrld $20,%xmm6 pxor %xmm3,%xmm6 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol8(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $7,%xmm3 psrld $25,%xmm6 pxor %xmm3,%xmm6 .byte 102,15,58,15,246,4 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,12 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,12 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,4 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol16(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $12,%xmm3 psrld $20,%xmm5 pxor %xmm3,%xmm5 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol8(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $7,%xmm3 psrld $25,%xmm5 pxor %xmm3,%xmm5 .byte 102,15,58,15,237,12 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,4 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol16(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $12,%xmm3 psrld $20,%xmm6 pxor %xmm3,%xmm6 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol8(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $7,%xmm3 psrld $25,%xmm6 pxor %xmm3,%xmm6 .byte 102,15,58,15,246,12 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,4 decq %r10 jnz .Lopen_sse_128_rounds paddd .Lchacha20_consts(%rip),%xmm0 paddd .Lchacha20_consts(%rip),%xmm1 paddd .Lchacha20_consts(%rip),%xmm2 paddd %xmm7,%xmm4 paddd %xmm7,%xmm5 paddd %xmm7,%xmm6 paddd %xmm11,%xmm9 paddd %xmm11,%xmm10 paddd %xmm15,%xmm13 paddd .Lsse_inc(%rip),%xmm15 paddd %xmm15,%xmm14 pand .Lclamp(%rip),%xmm0 movdqa %xmm0,0+0(%rbp) movdqa %xmm4,0+16(%rbp) movq %r8,%r8 call poly_hash_ad_internal .Lopen_sse_128_xor_hash: cmpq $16,%rbx jb .Lopen_sse_tail_16 subq $16,%rbx addq 0+0(%rsi),%r10 adcq 8+0(%rsi),%r11 adcq $1,%r12 movdqu 0(%rsi),%xmm3 pxor %xmm3,%xmm1 movdqu %xmm1,0(%rdi) leaq 16(%rsi),%rsi leaq 16(%rdi),%rdi movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 movdqa %xmm5,%xmm1 movdqa %xmm9,%xmm5 movdqa %xmm13,%xmm9 movdqa %xmm2,%xmm13 movdqa %xmm6,%xmm2 movdqa %xmm10,%xmm6 movdqa %xmm14,%xmm10 jmp .Lopen_sse_128_xor_hash .size chacha20_poly1305_open_sse41, .-chacha20_poly1305_open_sse41 .cfi_endproc .globl chacha20_poly1305_seal_sse41 .hidden chacha20_poly1305_seal_sse41 .type chacha20_poly1305_seal_sse41,@function .align 64 chacha20_poly1305_seal_sse41: .cfi_startproc _CET_ENDBR pushq %rbp .cfi_adjust_cfa_offset 8 .cfi_offset %rbp,-16 pushq %rbx .cfi_adjust_cfa_offset 8 .cfi_offset %rbx,-24 pushq %r12 .cfi_adjust_cfa_offset 8 .cfi_offset %r12,-32 pushq %r13 .cfi_adjust_cfa_offset 8 .cfi_offset %r13,-40 pushq %r14 .cfi_adjust_cfa_offset 8 .cfi_offset %r14,-48 pushq %r15 .cfi_adjust_cfa_offset 8 .cfi_offset %r15,-56 pushq %r9 .cfi_adjust_cfa_offset 8 .cfi_offset %r9,-64 subq $288 + 0 + 32,%rsp .cfi_adjust_cfa_offset 288 + 32 leaq 32(%rsp),%rbp andq $-32,%rbp movq 56(%r9),%rbx addq %rdx,%rbx movq %r8,0+0+32(%rbp) movq %rbx,8+0+32(%rbp) movq %rdx,%rbx cmpq $128,%rbx jbe .Lseal_sse_128 movdqa .Lchacha20_consts(%rip),%xmm0 movdqu 0(%r9),%xmm4 movdqu 16(%r9),%xmm8 movdqu 32(%r9),%xmm12 movdqa %xmm0,%xmm1 movdqa %xmm0,%xmm2 movdqa %xmm0,%xmm3 movdqa %xmm4,%xmm5 movdqa %xmm4,%xmm6 movdqa %xmm4,%xmm7 movdqa %xmm8,%xmm9 movdqa %xmm8,%xmm10 movdqa %xmm8,%xmm11 movdqa %xmm12,%xmm15 paddd .Lsse_inc(%rip),%xmm12 movdqa %xmm12,%xmm14 paddd .Lsse_inc(%rip),%xmm12 movdqa %xmm12,%xmm13 paddd .Lsse_inc(%rip),%xmm12 movdqa %xmm4,0+48(%rbp) movdqa %xmm8,0+64(%rbp) movdqa %xmm12,0+96(%rbp) movdqa %xmm13,0+112(%rbp) movdqa %xmm14,0+128(%rbp) movdqa %xmm15,0+144(%rbp) movq $10,%r10 .Lseal_sse_init_rounds: movdqa %xmm8,0+80(%rbp) movdqa .Lrol16(%rip),%xmm8 paddd %xmm7,%xmm3 paddd %xmm6,%xmm2 paddd %xmm5,%xmm1 paddd %xmm4,%xmm0 pxor %xmm3,%xmm15 pxor %xmm2,%xmm14 pxor %xmm1,%xmm13 pxor %xmm0,%xmm12 .byte 102,69,15,56,0,248 .byte 102,69,15,56,0,240 .byte 102,69,15,56,0,232 .byte 102,69,15,56,0,224 movdqa 0+80(%rbp),%xmm8 paddd %xmm15,%xmm11 paddd %xmm14,%xmm10 paddd %xmm13,%xmm9 paddd %xmm12,%xmm8 pxor %xmm11,%xmm7 pxor %xmm10,%xmm6 pxor %xmm9,%xmm5 pxor %xmm8,%xmm4 movdqa %xmm8,0+80(%rbp) movdqa %xmm7,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm7 pxor %xmm8,%xmm7 movdqa %xmm6,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm6 pxor %xmm8,%xmm6 movdqa %xmm5,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm5 pxor %xmm8,%xmm5 movdqa %xmm4,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm4 pxor %xmm8,%xmm4 movdqa .Lrol8(%rip),%xmm8 paddd %xmm7,%xmm3 paddd %xmm6,%xmm2 paddd %xmm5,%xmm1 paddd %xmm4,%xmm0 pxor %xmm3,%xmm15 pxor %xmm2,%xmm14 pxor %xmm1,%xmm13 pxor %xmm0,%xmm12 .byte 102,69,15,56,0,248 .byte 102,69,15,56,0,240 .byte 102,69,15,56,0,232 .byte 102,69,15,56,0,224 movdqa 0+80(%rbp),%xmm8 paddd %xmm15,%xmm11 paddd %xmm14,%xmm10 paddd %xmm13,%xmm9 paddd %xmm12,%xmm8 pxor %xmm11,%xmm7 pxor %xmm10,%xmm6 pxor %xmm9,%xmm5 pxor %xmm8,%xmm4 movdqa %xmm8,0+80(%rbp) movdqa %xmm7,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm7 pxor %xmm8,%xmm7 movdqa %xmm6,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm6 pxor %xmm8,%xmm6 movdqa %xmm5,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm5 pxor %xmm8,%xmm5 movdqa %xmm4,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm4 pxor %xmm8,%xmm4 movdqa 0+80(%rbp),%xmm8 .byte 102,15,58,15,255,4 .byte 102,69,15,58,15,219,8 .byte 102,69,15,58,15,255,12 .byte 102,15,58,15,246,4 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,12 .byte 102,15,58,15,237,4 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,12 .byte 102,15,58,15,228,4 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,12 movdqa %xmm8,0+80(%rbp) movdqa .Lrol16(%rip),%xmm8 paddd %xmm7,%xmm3 paddd %xmm6,%xmm2 paddd %xmm5,%xmm1 paddd %xmm4,%xmm0 pxor %xmm3,%xmm15 pxor %xmm2,%xmm14 pxor %xmm1,%xmm13 pxor %xmm0,%xmm12 .byte 102,69,15,56,0,248 .byte 102,69,15,56,0,240 .byte 102,69,15,56,0,232 .byte 102,69,15,56,0,224 movdqa 0+80(%rbp),%xmm8 paddd %xmm15,%xmm11 paddd %xmm14,%xmm10 paddd %xmm13,%xmm9 paddd %xmm12,%xmm8 pxor %xmm11,%xmm7 pxor %xmm10,%xmm6 pxor %xmm9,%xmm5 pxor %xmm8,%xmm4 movdqa %xmm8,0+80(%rbp) movdqa %xmm7,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm7 pxor %xmm8,%xmm7 movdqa %xmm6,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm6 pxor %xmm8,%xmm6 movdqa %xmm5,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm5 pxor %xmm8,%xmm5 movdqa %xmm4,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm4 pxor %xmm8,%xmm4 movdqa .Lrol8(%rip),%xmm8 paddd %xmm7,%xmm3 paddd %xmm6,%xmm2 paddd %xmm5,%xmm1 paddd %xmm4,%xmm0 pxor %xmm3,%xmm15 pxor %xmm2,%xmm14 pxor %xmm1,%xmm13 pxor %xmm0,%xmm12 .byte 102,69,15,56,0,248 .byte 102,69,15,56,0,240 .byte 102,69,15,56,0,232 .byte 102,69,15,56,0,224 movdqa 0+80(%rbp),%xmm8 paddd %xmm15,%xmm11 paddd %xmm14,%xmm10 paddd %xmm13,%xmm9 paddd %xmm12,%xmm8 pxor %xmm11,%xmm7 pxor %xmm10,%xmm6 pxor %xmm9,%xmm5 pxor %xmm8,%xmm4 movdqa %xmm8,0+80(%rbp) movdqa %xmm7,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm7 pxor %xmm8,%xmm7 movdqa %xmm6,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm6 pxor %xmm8,%xmm6 movdqa %xmm5,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm5 pxor %xmm8,%xmm5 movdqa %xmm4,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm4 pxor %xmm8,%xmm4 movdqa 0+80(%rbp),%xmm8 .byte 102,15,58,15,255,12 .byte 102,69,15,58,15,219,8 .byte 102,69,15,58,15,255,4 .byte 102,15,58,15,246,12 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,4 .byte 102,15,58,15,237,12 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,4 .byte 102,15,58,15,228,12 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,4 decq %r10 jnz .Lseal_sse_init_rounds paddd .Lchacha20_consts(%rip),%xmm3 paddd 0+48(%rbp),%xmm7 paddd 0+64(%rbp),%xmm11 paddd 0+144(%rbp),%xmm15 paddd .Lchacha20_consts(%rip),%xmm2 paddd 0+48(%rbp),%xmm6 paddd 0+64(%rbp),%xmm10 paddd 0+128(%rbp),%xmm14 paddd .Lchacha20_consts(%rip),%xmm1 paddd 0+48(%rbp),%xmm5 paddd 0+64(%rbp),%xmm9 paddd 0+112(%rbp),%xmm13 paddd .Lchacha20_consts(%rip),%xmm0 paddd 0+48(%rbp),%xmm4 paddd 0+64(%rbp),%xmm8 paddd 0+96(%rbp),%xmm12 pand .Lclamp(%rip),%xmm3 movdqa %xmm3,0+0(%rbp) movdqa %xmm7,0+16(%rbp) movq %r8,%r8 call poly_hash_ad_internal movdqu 0 + 0(%rsi),%xmm3 movdqu 16 + 0(%rsi),%xmm7 movdqu 32 + 0(%rsi),%xmm11 movdqu 48 + 0(%rsi),%xmm15 pxor %xmm3,%xmm2 pxor %xmm7,%xmm6 pxor %xmm11,%xmm10 pxor %xmm14,%xmm15 movdqu %xmm2,0 + 0(%rdi) movdqu %xmm6,16 + 0(%rdi) movdqu %xmm10,32 + 0(%rdi) movdqu %xmm15,48 + 0(%rdi) movdqu 0 + 64(%rsi),%xmm3 movdqu 16 + 64(%rsi),%xmm7 movdqu 32 + 64(%rsi),%xmm11 movdqu 48 + 64(%rsi),%xmm15 pxor %xmm3,%xmm1 pxor %xmm7,%xmm5 pxor %xmm11,%xmm9 pxor %xmm13,%xmm15 movdqu %xmm1,0 + 64(%rdi) movdqu %xmm5,16 + 64(%rdi) movdqu %xmm9,32 + 64(%rdi) movdqu %xmm15,48 + 64(%rdi) cmpq $192,%rbx ja .Lseal_sse_main_init movq $128,%rcx subq $128,%rbx leaq 128(%rsi),%rsi jmp .Lseal_sse_128_tail_hash .Lseal_sse_main_init: movdqu 0 + 128(%rsi),%xmm3 movdqu 16 + 128(%rsi),%xmm7 movdqu 32 + 128(%rsi),%xmm11 movdqu 48 + 128(%rsi),%xmm15 pxor %xmm3,%xmm0 pxor %xmm7,%xmm4 pxor %xmm11,%xmm8 pxor %xmm12,%xmm15 movdqu %xmm0,0 + 128(%rdi) movdqu %xmm4,16 + 128(%rdi) movdqu %xmm8,32 + 128(%rdi) movdqu %xmm15,48 + 128(%rdi) movq $192,%rcx subq $192,%rbx leaq 192(%rsi),%rsi movq $2,%rcx movq $8,%r8 cmpq $64,%rbx jbe .Lseal_sse_tail_64 cmpq $128,%rbx jbe .Lseal_sse_tail_128 cmpq $192,%rbx jbe .Lseal_sse_tail_192 .Lseal_sse_main_loop: movdqa .Lchacha20_consts(%rip),%xmm0 movdqa 0+48(%rbp),%xmm4 movdqa 0+64(%rbp),%xmm8 movdqa %xmm0,%xmm1 movdqa %xmm4,%xmm5 movdqa %xmm8,%xmm9 movdqa %xmm0,%xmm2 movdqa %xmm4,%xmm6 movdqa %xmm8,%xmm10 movdqa %xmm0,%xmm3 movdqa %xmm4,%xmm7 movdqa %xmm8,%xmm11 movdqa 0+96(%rbp),%xmm15 paddd .Lsse_inc(%rip),%xmm15 movdqa %xmm15,%xmm14 paddd .Lsse_inc(%rip),%xmm14 movdqa %xmm14,%xmm13 paddd .Lsse_inc(%rip),%xmm13 movdqa %xmm13,%xmm12 paddd .Lsse_inc(%rip),%xmm12 movdqa %xmm12,0+96(%rbp) movdqa %xmm13,0+112(%rbp) movdqa %xmm14,0+128(%rbp) movdqa %xmm15,0+144(%rbp) .align 32 .Lseal_sse_main_rounds: movdqa %xmm8,0+80(%rbp) movdqa .Lrol16(%rip),%xmm8 paddd %xmm7,%xmm3 paddd %xmm6,%xmm2 paddd %xmm5,%xmm1 paddd %xmm4,%xmm0 pxor %xmm3,%xmm15 pxor %xmm2,%xmm14 pxor %xmm1,%xmm13 pxor %xmm0,%xmm12 .byte 102,69,15,56,0,248 .byte 102,69,15,56,0,240 .byte 102,69,15,56,0,232 .byte 102,69,15,56,0,224 movdqa 0+80(%rbp),%xmm8 paddd %xmm15,%xmm11 paddd %xmm14,%xmm10 paddd %xmm13,%xmm9 paddd %xmm12,%xmm8 pxor %xmm11,%xmm7 addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 pxor %xmm10,%xmm6 pxor %xmm9,%xmm5 pxor %xmm8,%xmm4 movdqa %xmm8,0+80(%rbp) movdqa %xmm7,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm7 pxor %xmm8,%xmm7 movdqa %xmm6,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm6 pxor %xmm8,%xmm6 movdqa %xmm5,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm5 pxor %xmm8,%xmm5 movdqa %xmm4,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm4 pxor %xmm8,%xmm4 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movdqa .Lrol8(%rip),%xmm8 paddd %xmm7,%xmm3 paddd %xmm6,%xmm2 paddd %xmm5,%xmm1 paddd %xmm4,%xmm0 pxor %xmm3,%xmm15 pxor %xmm2,%xmm14 pxor %xmm1,%xmm13 pxor %xmm0,%xmm12 .byte 102,69,15,56,0,248 .byte 102,69,15,56,0,240 .byte 102,69,15,56,0,232 .byte 102,69,15,56,0,224 movdqa 0+80(%rbp),%xmm8 paddd %xmm15,%xmm11 paddd %xmm14,%xmm10 paddd %xmm13,%xmm9 paddd %xmm12,%xmm8 pxor %xmm11,%xmm7 pxor %xmm10,%xmm6 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx pxor %xmm9,%xmm5 pxor %xmm8,%xmm4 movdqa %xmm8,0+80(%rbp) movdqa %xmm7,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm7 pxor %xmm8,%xmm7 movdqa %xmm6,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm6 pxor %xmm8,%xmm6 movdqa %xmm5,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm5 pxor %xmm8,%xmm5 movdqa %xmm4,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm4 pxor %xmm8,%xmm4 movdqa 0+80(%rbp),%xmm8 imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 .byte 102,15,58,15,255,4 .byte 102,69,15,58,15,219,8 .byte 102,69,15,58,15,255,12 .byte 102,15,58,15,246,4 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,12 .byte 102,15,58,15,237,4 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,12 .byte 102,15,58,15,228,4 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,12 movdqa %xmm8,0+80(%rbp) movdqa .Lrol16(%rip),%xmm8 paddd %xmm7,%xmm3 paddd %xmm6,%xmm2 paddd %xmm5,%xmm1 paddd %xmm4,%xmm0 pxor %xmm3,%xmm15 pxor %xmm2,%xmm14 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 pxor %xmm1,%xmm13 pxor %xmm0,%xmm12 .byte 102,69,15,56,0,248 .byte 102,69,15,56,0,240 .byte 102,69,15,56,0,232 .byte 102,69,15,56,0,224 movdqa 0+80(%rbp),%xmm8 paddd %xmm15,%xmm11 paddd %xmm14,%xmm10 paddd %xmm13,%xmm9 paddd %xmm12,%xmm8 pxor %xmm11,%xmm7 pxor %xmm10,%xmm6 pxor %xmm9,%xmm5 pxor %xmm8,%xmm4 movdqa %xmm8,0+80(%rbp) movdqa %xmm7,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm7 pxor %xmm8,%xmm7 movdqa %xmm6,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm6 pxor %xmm8,%xmm6 movdqa %xmm5,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm5 pxor %xmm8,%xmm5 movdqa %xmm4,%xmm8 psrld $20,%xmm8 pslld $32-20,%xmm4 pxor %xmm8,%xmm4 movdqa .Lrol8(%rip),%xmm8 paddd %xmm7,%xmm3 paddd %xmm6,%xmm2 paddd %xmm5,%xmm1 paddd %xmm4,%xmm0 pxor %xmm3,%xmm15 pxor %xmm2,%xmm14 pxor %xmm1,%xmm13 pxor %xmm0,%xmm12 .byte 102,69,15,56,0,248 .byte 102,69,15,56,0,240 .byte 102,69,15,56,0,232 .byte 102,69,15,56,0,224 movdqa 0+80(%rbp),%xmm8 paddd %xmm15,%xmm11 paddd %xmm14,%xmm10 paddd %xmm13,%xmm9 paddd %xmm12,%xmm8 pxor %xmm11,%xmm7 pxor %xmm10,%xmm6 pxor %xmm9,%xmm5 pxor %xmm8,%xmm4 movdqa %xmm8,0+80(%rbp) movdqa %xmm7,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm7 pxor %xmm8,%xmm7 movdqa %xmm6,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm6 pxor %xmm8,%xmm6 movdqa %xmm5,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm5 pxor %xmm8,%xmm5 movdqa %xmm4,%xmm8 psrld $25,%xmm8 pslld $32-25,%xmm4 pxor %xmm8,%xmm4 movdqa 0+80(%rbp),%xmm8 .byte 102,15,58,15,255,12 .byte 102,69,15,58,15,219,8 .byte 102,69,15,58,15,255,4 .byte 102,15,58,15,246,12 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,4 .byte 102,15,58,15,237,12 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,4 .byte 102,15,58,15,228,12 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,4 leaq 16(%rdi),%rdi decq %r8 jge .Lseal_sse_main_rounds addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%rdi),%rdi decq %rcx jg .Lseal_sse_main_rounds paddd .Lchacha20_consts(%rip),%xmm3 paddd 0+48(%rbp),%xmm7 paddd 0+64(%rbp),%xmm11 paddd 0+144(%rbp),%xmm15 paddd .Lchacha20_consts(%rip),%xmm2 paddd 0+48(%rbp),%xmm6 paddd 0+64(%rbp),%xmm10 paddd 0+128(%rbp),%xmm14 paddd .Lchacha20_consts(%rip),%xmm1 paddd 0+48(%rbp),%xmm5 paddd 0+64(%rbp),%xmm9 paddd 0+112(%rbp),%xmm13 paddd .Lchacha20_consts(%rip),%xmm0 paddd 0+48(%rbp),%xmm4 paddd 0+64(%rbp),%xmm8 paddd 0+96(%rbp),%xmm12 movdqa %xmm14,0+80(%rbp) movdqa %xmm14,0+80(%rbp) movdqu 0 + 0(%rsi),%xmm14 pxor %xmm3,%xmm14 movdqu %xmm14,0 + 0(%rdi) movdqu 16 + 0(%rsi),%xmm14 pxor %xmm7,%xmm14 movdqu %xmm14,16 + 0(%rdi) movdqu 32 + 0(%rsi),%xmm14 pxor %xmm11,%xmm14 movdqu %xmm14,32 + 0(%rdi) movdqu 48 + 0(%rsi),%xmm14 pxor %xmm15,%xmm14 movdqu %xmm14,48 + 0(%rdi) movdqa 0+80(%rbp),%xmm14 movdqu 0 + 64(%rsi),%xmm3 movdqu 16 + 64(%rsi),%xmm7 movdqu 32 + 64(%rsi),%xmm11 movdqu 48 + 64(%rsi),%xmm15 pxor %xmm3,%xmm2 pxor %xmm7,%xmm6 pxor %xmm11,%xmm10 pxor %xmm14,%xmm15 movdqu %xmm2,0 + 64(%rdi) movdqu %xmm6,16 + 64(%rdi) movdqu %xmm10,32 + 64(%rdi) movdqu %xmm15,48 + 64(%rdi) movdqu 0 + 128(%rsi),%xmm3 movdqu 16 + 128(%rsi),%xmm7 movdqu 32 + 128(%rsi),%xmm11 movdqu 48 + 128(%rsi),%xmm15 pxor %xmm3,%xmm1 pxor %xmm7,%xmm5 pxor %xmm11,%xmm9 pxor %xmm13,%xmm15 movdqu %xmm1,0 + 128(%rdi) movdqu %xmm5,16 + 128(%rdi) movdqu %xmm9,32 + 128(%rdi) movdqu %xmm15,48 + 128(%rdi) cmpq $256,%rbx ja .Lseal_sse_main_loop_xor movq $192,%rcx subq $192,%rbx leaq 192(%rsi),%rsi jmp .Lseal_sse_128_tail_hash .Lseal_sse_main_loop_xor: movdqu 0 + 192(%rsi),%xmm3 movdqu 16 + 192(%rsi),%xmm7 movdqu 32 + 192(%rsi),%xmm11 movdqu 48 + 192(%rsi),%xmm15 pxor %xmm3,%xmm0 pxor %xmm7,%xmm4 pxor %xmm11,%xmm8 pxor %xmm12,%xmm15 movdqu %xmm0,0 + 192(%rdi) movdqu %xmm4,16 + 192(%rdi) movdqu %xmm8,32 + 192(%rdi) movdqu %xmm15,48 + 192(%rdi) leaq 256(%rsi),%rsi subq $256,%rbx movq $6,%rcx movq $4,%r8 cmpq $192,%rbx jg .Lseal_sse_main_loop movq %rbx,%rcx testq %rbx,%rbx je .Lseal_sse_128_tail_hash movq $6,%rcx cmpq $128,%rbx ja .Lseal_sse_tail_192 cmpq $64,%rbx ja .Lseal_sse_tail_128 .Lseal_sse_tail_64: movdqa .Lchacha20_consts(%rip),%xmm0 movdqa 0+48(%rbp),%xmm4 movdqa 0+64(%rbp),%xmm8 movdqa 0+96(%rbp),%xmm12 paddd .Lsse_inc(%rip),%xmm12 movdqa %xmm12,0+96(%rbp) .Lseal_sse_tail_64_rounds_and_x2hash: addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%rdi),%rdi .Lseal_sse_tail_64_rounds_and_x1hash: paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,4 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,12 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,12 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,4 addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%rdi),%rdi decq %rcx jg .Lseal_sse_tail_64_rounds_and_x2hash decq %r8 jge .Lseal_sse_tail_64_rounds_and_x1hash paddd .Lchacha20_consts(%rip),%xmm0 paddd 0+48(%rbp),%xmm4 paddd 0+64(%rbp),%xmm8 paddd 0+96(%rbp),%xmm12 jmp .Lseal_sse_128_tail_xor .Lseal_sse_tail_128: movdqa .Lchacha20_consts(%rip),%xmm0 movdqa 0+48(%rbp),%xmm4 movdqa 0+64(%rbp),%xmm8 movdqa %xmm0,%xmm1 movdqa %xmm4,%xmm5 movdqa %xmm8,%xmm9 movdqa 0+96(%rbp),%xmm13 paddd .Lsse_inc(%rip),%xmm13 movdqa %xmm13,%xmm12 paddd .Lsse_inc(%rip),%xmm12 movdqa %xmm12,0+96(%rbp) movdqa %xmm13,0+112(%rbp) .Lseal_sse_tail_128_rounds_and_x2hash: addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%rdi),%rdi .Lseal_sse_tail_128_rounds_and_x1hash: paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,4 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,12 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol16(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $12,%xmm3 psrld $20,%xmm5 pxor %xmm3,%xmm5 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol8(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $7,%xmm3 psrld $25,%xmm5 pxor %xmm3,%xmm5 .byte 102,15,58,15,237,4 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,12 addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,12 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,4 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol16(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $12,%xmm3 psrld $20,%xmm5 pxor %xmm3,%xmm5 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol8(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $7,%xmm3 psrld $25,%xmm5 pxor %xmm3,%xmm5 .byte 102,15,58,15,237,12 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,4 leaq 16(%rdi),%rdi decq %rcx jg .Lseal_sse_tail_128_rounds_and_x2hash decq %r8 jge .Lseal_sse_tail_128_rounds_and_x1hash paddd .Lchacha20_consts(%rip),%xmm1 paddd 0+48(%rbp),%xmm5 paddd 0+64(%rbp),%xmm9 paddd 0+112(%rbp),%xmm13 paddd .Lchacha20_consts(%rip),%xmm0 paddd 0+48(%rbp),%xmm4 paddd 0+64(%rbp),%xmm8 paddd 0+96(%rbp),%xmm12 movdqu 0 + 0(%rsi),%xmm3 movdqu 16 + 0(%rsi),%xmm7 movdqu 32 + 0(%rsi),%xmm11 movdqu 48 + 0(%rsi),%xmm15 pxor %xmm3,%xmm1 pxor %xmm7,%xmm5 pxor %xmm11,%xmm9 pxor %xmm13,%xmm15 movdqu %xmm1,0 + 0(%rdi) movdqu %xmm5,16 + 0(%rdi) movdqu %xmm9,32 + 0(%rdi) movdqu %xmm15,48 + 0(%rdi) movq $64,%rcx subq $64,%rbx leaq 64(%rsi),%rsi jmp .Lseal_sse_128_tail_hash .Lseal_sse_tail_192: movdqa .Lchacha20_consts(%rip),%xmm0 movdqa 0+48(%rbp),%xmm4 movdqa 0+64(%rbp),%xmm8 movdqa %xmm0,%xmm1 movdqa %xmm4,%xmm5 movdqa %xmm8,%xmm9 movdqa %xmm0,%xmm2 movdqa %xmm4,%xmm6 movdqa %xmm8,%xmm10 movdqa 0+96(%rbp),%xmm14 paddd .Lsse_inc(%rip),%xmm14 movdqa %xmm14,%xmm13 paddd .Lsse_inc(%rip),%xmm13 movdqa %xmm13,%xmm12 paddd .Lsse_inc(%rip),%xmm12 movdqa %xmm12,0+96(%rbp) movdqa %xmm13,0+112(%rbp) movdqa %xmm14,0+128(%rbp) .Lseal_sse_tail_192_rounds_and_x2hash: addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%rdi),%rdi .Lseal_sse_tail_192_rounds_and_x1hash: paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,4 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,12 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol16(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $12,%xmm3 psrld $20,%xmm5 pxor %xmm3,%xmm5 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol8(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $7,%xmm3 psrld $25,%xmm5 pxor %xmm3,%xmm5 .byte 102,15,58,15,237,4 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,12 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol16(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $12,%xmm3 psrld $20,%xmm6 pxor %xmm3,%xmm6 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol8(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $7,%xmm3 psrld $25,%xmm6 pxor %xmm3,%xmm6 .byte 102,15,58,15,246,4 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,12 addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,12 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,4 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol16(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $12,%xmm3 psrld $20,%xmm5 pxor %xmm3,%xmm5 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol8(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $7,%xmm3 psrld $25,%xmm5 pxor %xmm3,%xmm5 .byte 102,15,58,15,237,12 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,4 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol16(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $12,%xmm3 psrld $20,%xmm6 pxor %xmm3,%xmm6 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol8(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $7,%xmm3 psrld $25,%xmm6 pxor %xmm3,%xmm6 .byte 102,15,58,15,246,12 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,4 leaq 16(%rdi),%rdi decq %rcx jg .Lseal_sse_tail_192_rounds_and_x2hash decq %r8 jge .Lseal_sse_tail_192_rounds_and_x1hash paddd .Lchacha20_consts(%rip),%xmm2 paddd 0+48(%rbp),%xmm6 paddd 0+64(%rbp),%xmm10 paddd 0+128(%rbp),%xmm14 paddd .Lchacha20_consts(%rip),%xmm1 paddd 0+48(%rbp),%xmm5 paddd 0+64(%rbp),%xmm9 paddd 0+112(%rbp),%xmm13 paddd .Lchacha20_consts(%rip),%xmm0 paddd 0+48(%rbp),%xmm4 paddd 0+64(%rbp),%xmm8 paddd 0+96(%rbp),%xmm12 movdqu 0 + 0(%rsi),%xmm3 movdqu 16 + 0(%rsi),%xmm7 movdqu 32 + 0(%rsi),%xmm11 movdqu 48 + 0(%rsi),%xmm15 pxor %xmm3,%xmm2 pxor %xmm7,%xmm6 pxor %xmm11,%xmm10 pxor %xmm14,%xmm15 movdqu %xmm2,0 + 0(%rdi) movdqu %xmm6,16 + 0(%rdi) movdqu %xmm10,32 + 0(%rdi) movdqu %xmm15,48 + 0(%rdi) movdqu 0 + 64(%rsi),%xmm3 movdqu 16 + 64(%rsi),%xmm7 movdqu 32 + 64(%rsi),%xmm11 movdqu 48 + 64(%rsi),%xmm15 pxor %xmm3,%xmm1 pxor %xmm7,%xmm5 pxor %xmm11,%xmm9 pxor %xmm13,%xmm15 movdqu %xmm1,0 + 64(%rdi) movdqu %xmm5,16 + 64(%rdi) movdqu %xmm9,32 + 64(%rdi) movdqu %xmm15,48 + 64(%rdi) movq $128,%rcx subq $128,%rbx leaq 128(%rsi),%rsi .Lseal_sse_128_tail_hash: cmpq $16,%rcx jb .Lseal_sse_128_tail_xor addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 subq $16,%rcx leaq 16(%rdi),%rdi jmp .Lseal_sse_128_tail_hash .Lseal_sse_128_tail_xor: cmpq $16,%rbx jb .Lseal_sse_tail_16 subq $16,%rbx movdqu 0(%rsi),%xmm3 pxor %xmm3,%xmm0 movdqu %xmm0,0(%rdi) addq 0(%rdi),%r10 adcq 8(%rdi),%r11 adcq $1,%r12 leaq 16(%rsi),%rsi leaq 16(%rdi),%rdi movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 movdqa %xmm4,%xmm0 movdqa %xmm8,%xmm4 movdqa %xmm12,%xmm8 movdqa %xmm1,%xmm12 movdqa %xmm5,%xmm1 movdqa %xmm9,%xmm5 movdqa %xmm13,%xmm9 jmp .Lseal_sse_128_tail_xor .Lseal_sse_tail_16: testq %rbx,%rbx jz .Lprocess_blocks_of_extra_in movq %rbx,%r8 movq %rbx,%rcx leaq -1(%rsi,%rbx,1),%rsi pxor %xmm15,%xmm15 .Lseal_sse_tail_16_compose: pslldq $1,%xmm15 pinsrb $0,(%rsi),%xmm15 leaq -1(%rsi),%rsi decq %rcx jne .Lseal_sse_tail_16_compose pxor %xmm0,%xmm15 movq %rbx,%rcx movdqu %xmm15,%xmm0 .Lseal_sse_tail_16_extract: pextrb $0,%xmm0,(%rdi) psrldq $1,%xmm0 addq $1,%rdi subq $1,%rcx jnz .Lseal_sse_tail_16_extract movq 288 + 0 + 32(%rsp),%r9 movq 56(%r9),%r14 movq 48(%r9),%r13 testq %r14,%r14 jz .Lprocess_partial_block movq $16,%r15 subq %rbx,%r15 cmpq %r15,%r14 jge .Lload_extra_in movq %r14,%r15 .Lload_extra_in: leaq -1(%r13,%r15,1),%rsi addq %r15,%r13 subq %r15,%r14 movq %r13,48(%r9) movq %r14,56(%r9) addq %r15,%r8 pxor %xmm11,%xmm11 .Lload_extra_load_loop: pslldq $1,%xmm11 pinsrb $0,(%rsi),%xmm11 leaq -1(%rsi),%rsi subq $1,%r15 jnz .Lload_extra_load_loop movq %rbx,%r15 .Lload_extra_shift_loop: pslldq $1,%xmm11 subq $1,%r15 jnz .Lload_extra_shift_loop leaq .Land_masks(%rip),%r15 shlq $4,%rbx pand -16(%r15,%rbx,1),%xmm15 por %xmm11,%xmm15 .byte 102,77,15,126,253 pextrq $1,%xmm15,%r14 addq %r13,%r10 adcq %r14,%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 .Lprocess_blocks_of_extra_in: movq 288+32+0 (%rsp),%r9 movq 48(%r9),%rsi movq 56(%r9),%r8 movq %r8,%rcx shrq $4,%r8 .Lprocess_extra_hash_loop: jz process_extra_in_trailer addq 0+0(%rsi),%r10 adcq 8+0(%rsi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%rsi),%rsi subq $1,%r8 jmp .Lprocess_extra_hash_loop process_extra_in_trailer: andq $15,%rcx movq %rcx,%rbx jz .Ldo_length_block leaq -1(%rsi,%rcx,1),%rsi .Lprocess_extra_in_trailer_load: pslldq $1,%xmm15 pinsrb $0,(%rsi),%xmm15 leaq -1(%rsi),%rsi subq $1,%rcx jnz .Lprocess_extra_in_trailer_load .Lprocess_partial_block: leaq .Land_masks(%rip),%r15 shlq $4,%rbx pand -16(%r15,%rbx,1),%xmm15 .byte 102,77,15,126,253 pextrq $1,%xmm15,%r14 addq %r13,%r10 adcq %r14,%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 .Ldo_length_block: addq 0+0+32(%rbp),%r10 adcq 8+0+32(%rbp),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 movq %r10,%r13 movq %r11,%r14 movq %r12,%r15 subq $-5,%r10 sbbq $-1,%r11 sbbq $3,%r12 cmovcq %r13,%r10 cmovcq %r14,%r11 cmovcq %r15,%r12 addq 0+0+16(%rbp),%r10 adcq 8+0+16(%rbp),%r11 .cfi_remember_state addq $288 + 0 + 32,%rsp .cfi_adjust_cfa_offset -(288 + 32) popq %r9 .cfi_adjust_cfa_offset -8 .cfi_restore %r9 movq %r10,(%r9) movq %r11,8(%r9) popq %r15 .cfi_adjust_cfa_offset -8 .cfi_restore %r15 popq %r14 .cfi_adjust_cfa_offset -8 .cfi_restore %r14 popq %r13 .cfi_adjust_cfa_offset -8 .cfi_restore %r13 popq %r12 .cfi_adjust_cfa_offset -8 .cfi_restore %r12 popq %rbx .cfi_adjust_cfa_offset -8 .cfi_restore %rbx popq %rbp .cfi_adjust_cfa_offset -8 .cfi_restore %rbp ret .Lseal_sse_128: .cfi_restore_state movdqu .Lchacha20_consts(%rip),%xmm0 movdqa %xmm0,%xmm1 movdqa %xmm0,%xmm2 movdqu 0(%r9),%xmm4 movdqa %xmm4,%xmm5 movdqa %xmm4,%xmm6 movdqu 16(%r9),%xmm8 movdqa %xmm8,%xmm9 movdqa %xmm8,%xmm10 movdqu 32(%r9),%xmm14 movdqa %xmm14,%xmm12 paddd .Lsse_inc(%rip),%xmm12 movdqa %xmm12,%xmm13 paddd .Lsse_inc(%rip),%xmm13 movdqa %xmm4,%xmm7 movdqa %xmm8,%xmm11 movdqa %xmm12,%xmm15 movq $10,%r10 .Lseal_sse_128_rounds: paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,4 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,12 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol16(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $12,%xmm3 psrld $20,%xmm5 pxor %xmm3,%xmm5 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol8(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $7,%xmm3 psrld $25,%xmm5 pxor %xmm3,%xmm5 .byte 102,15,58,15,237,4 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,12 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol16(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $12,%xmm3 psrld $20,%xmm6 pxor %xmm3,%xmm6 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol8(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $7,%xmm3 psrld $25,%xmm6 pxor %xmm3,%xmm6 .byte 102,15,58,15,246,4 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,12 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol16(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $12,%xmm3 psrld $20,%xmm4 pxor %xmm3,%xmm4 paddd %xmm4,%xmm0 pxor %xmm0,%xmm12 pshufb .Lrol8(%rip),%xmm12 paddd %xmm12,%xmm8 pxor %xmm8,%xmm4 movdqa %xmm4,%xmm3 pslld $7,%xmm3 psrld $25,%xmm4 pxor %xmm3,%xmm4 .byte 102,15,58,15,228,12 .byte 102,69,15,58,15,192,8 .byte 102,69,15,58,15,228,4 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol16(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $12,%xmm3 psrld $20,%xmm5 pxor %xmm3,%xmm5 paddd %xmm5,%xmm1 pxor %xmm1,%xmm13 pshufb .Lrol8(%rip),%xmm13 paddd %xmm13,%xmm9 pxor %xmm9,%xmm5 movdqa %xmm5,%xmm3 pslld $7,%xmm3 psrld $25,%xmm5 pxor %xmm3,%xmm5 .byte 102,15,58,15,237,12 .byte 102,69,15,58,15,201,8 .byte 102,69,15,58,15,237,4 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol16(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $12,%xmm3 psrld $20,%xmm6 pxor %xmm3,%xmm6 paddd %xmm6,%xmm2 pxor %xmm2,%xmm14 pshufb .Lrol8(%rip),%xmm14 paddd %xmm14,%xmm10 pxor %xmm10,%xmm6 movdqa %xmm6,%xmm3 pslld $7,%xmm3 psrld $25,%xmm6 pxor %xmm3,%xmm6 .byte 102,15,58,15,246,12 .byte 102,69,15,58,15,210,8 .byte 102,69,15,58,15,246,4 decq %r10 jnz .Lseal_sse_128_rounds paddd .Lchacha20_consts(%rip),%xmm0 paddd .Lchacha20_consts(%rip),%xmm1 paddd .Lchacha20_consts(%rip),%xmm2 paddd %xmm7,%xmm4 paddd %xmm7,%xmm5 paddd %xmm7,%xmm6 paddd %xmm11,%xmm8 paddd %xmm11,%xmm9 paddd %xmm15,%xmm12 paddd .Lsse_inc(%rip),%xmm15 paddd %xmm15,%xmm13 pand .Lclamp(%rip),%xmm2 movdqa %xmm2,0+0(%rbp) movdqa %xmm6,0+16(%rbp) movq %r8,%r8 call poly_hash_ad_internal jmp .Lseal_sse_128_tail_xor .size chacha20_poly1305_seal_sse41, .-chacha20_poly1305_seal_sse41 .cfi_endproc .globl chacha20_poly1305_open_avx2 .hidden chacha20_poly1305_open_avx2 .type chacha20_poly1305_open_avx2,@function .align 64 chacha20_poly1305_open_avx2: .cfi_startproc _CET_ENDBR pushq %rbp .cfi_adjust_cfa_offset 8 .cfi_offset %rbp,-16 pushq %rbx .cfi_adjust_cfa_offset 8 .cfi_offset %rbx,-24 pushq %r12 .cfi_adjust_cfa_offset 8 .cfi_offset %r12,-32 pushq %r13 .cfi_adjust_cfa_offset 8 .cfi_offset %r13,-40 pushq %r14 .cfi_adjust_cfa_offset 8 .cfi_offset %r14,-48 pushq %r15 .cfi_adjust_cfa_offset 8 .cfi_offset %r15,-56 pushq %r9 .cfi_adjust_cfa_offset 8 .cfi_offset %r9,-64 subq $288 + 0 + 32,%rsp .cfi_adjust_cfa_offset 288 + 32 leaq 32(%rsp),%rbp andq $-32,%rbp movq %rdx,%rbx movq %r8,0+0+32(%rbp) movq %rbx,8+0+32(%rbp) vzeroupper vmovdqa .Lchacha20_consts(%rip),%ymm0 vbroadcasti128 0(%r9),%ymm4 vbroadcasti128 16(%r9),%ymm8 vbroadcasti128 32(%r9),%ymm12 vpaddd .Lavx2_init(%rip),%ymm12,%ymm12 cmpq $192,%rbx jbe .Lopen_avx2_192 cmpq $320,%rbx jbe .Lopen_avx2_320 vmovdqa %ymm4,0+64(%rbp) vmovdqa %ymm8,0+96(%rbp) vmovdqa %ymm12,0+160(%rbp) movq $10,%r10 .Lopen_avx2_init_rounds: vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $12,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $4,%ymm4,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $4,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm4,%ymm4,%ymm4 decq %r10 jne .Lopen_avx2_init_rounds vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0 vpaddd 0+64(%rbp),%ymm4,%ymm4 vpaddd 0+96(%rbp),%ymm8,%ymm8 vpaddd 0+160(%rbp),%ymm12,%ymm12 vperm2i128 $0x02,%ymm0,%ymm4,%ymm3 vpand .Lclamp(%rip),%ymm3,%ymm3 vmovdqa %ymm3,0+0(%rbp) vperm2i128 $0x13,%ymm0,%ymm4,%ymm0 vperm2i128 $0x13,%ymm8,%ymm12,%ymm4 movq %r8,%r8 call poly_hash_ad_internal xorq %rcx,%rcx .Lopen_avx2_init_hash: addq 0+0(%rsi,%rcx,1),%r10 adcq 8+0(%rsi,%rcx,1),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 addq $16,%rcx cmpq $64,%rcx jne .Lopen_avx2_init_hash vpxor 0(%rsi),%ymm0,%ymm0 vpxor 32(%rsi),%ymm4,%ymm4 vmovdqu %ymm0,0(%rdi) vmovdqu %ymm4,32(%rdi) leaq 64(%rsi),%rsi leaq 64(%rdi),%rdi subq $64,%rbx .Lopen_avx2_main_loop: cmpq $512,%rbx jb .Lopen_avx2_main_loop_done vmovdqa .Lchacha20_consts(%rip),%ymm0 vmovdqa 0+64(%rbp),%ymm4 vmovdqa 0+96(%rbp),%ymm8 vmovdqa %ymm0,%ymm1 vmovdqa %ymm4,%ymm5 vmovdqa %ymm8,%ymm9 vmovdqa %ymm0,%ymm2 vmovdqa %ymm4,%ymm6 vmovdqa %ymm8,%ymm10 vmovdqa %ymm0,%ymm3 vmovdqa %ymm4,%ymm7 vmovdqa %ymm8,%ymm11 vmovdqa .Lavx2_inc(%rip),%ymm12 vpaddd 0+160(%rbp),%ymm12,%ymm15 vpaddd %ymm15,%ymm12,%ymm14 vpaddd %ymm14,%ymm12,%ymm13 vpaddd %ymm13,%ymm12,%ymm12 vmovdqa %ymm15,0+256(%rbp) vmovdqa %ymm14,0+224(%rbp) vmovdqa %ymm13,0+192(%rbp) vmovdqa %ymm12,0+160(%rbp) xorq %rcx,%rcx .Lopen_avx2_main_loop_rounds: addq 0+0(%rsi,%rcx,1),%r10 adcq 8+0(%rsi,%rcx,1),%r11 adcq $1,%r12 vmovdqa %ymm8,0+128(%rbp) vmovdqa .Lrol16(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $20,%ymm7,%ymm8 vpslld $32-20,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $20,%ymm6,%ymm8 vpslld $32-20,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $20,%ymm5,%ymm8 vpslld $32-20,%ymm5,%ymm5 addq %rax,%r15 adcq %rdx,%r9 vpxor %ymm8,%ymm5,%ymm5 vpsrld $20,%ymm4,%ymm8 vpslld $32-20,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa .Lrol8(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 addq 0+16(%rsi,%rcx,1),%r10 adcq 8+16(%rsi,%rcx,1),%r11 adcq $1,%r12 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $25,%ymm7,%ymm8 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 vpslld $32-25,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $25,%ymm6,%ymm8 vpslld $32-25,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $25,%ymm5,%ymm8 vpslld $32-25,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $25,%ymm4,%ymm8 vpslld $32-25,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa 0+128(%rbp),%ymm8 vpalignr $4,%ymm7,%ymm7,%ymm7 vpalignr $8,%ymm11,%ymm11,%ymm11 vpalignr $12,%ymm15,%ymm15,%ymm15 vpalignr $4,%ymm6,%ymm6,%ymm6 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $12,%ymm14,%ymm14,%ymm14 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx vpalignr $4,%ymm5,%ymm5,%ymm5 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $12,%ymm13,%ymm13,%ymm13 vpalignr $4,%ymm4,%ymm4,%ymm4 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm12,%ymm12,%ymm12 vmovdqa %ymm8,0+128(%rbp) vmovdqa .Lrol16(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 addq %rax,%r15 adcq %rdx,%r9 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $20,%ymm7,%ymm8 vpslld $32-20,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $20,%ymm6,%ymm8 vpslld $32-20,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 addq 0+32(%rsi,%rcx,1),%r10 adcq 8+32(%rsi,%rcx,1),%r11 adcq $1,%r12 leaq 48(%rcx),%rcx vpsrld $20,%ymm5,%ymm8 vpslld $32-20,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $20,%ymm4,%ymm8 vpslld $32-20,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa .Lrol8(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $25,%ymm7,%ymm8 vpslld $32-25,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $25,%ymm6,%ymm8 vpslld $32-25,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 addq %rax,%r15 adcq %rdx,%r9 vpsrld $25,%ymm5,%ymm8 vpslld $32-25,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $25,%ymm4,%ymm8 vpslld $32-25,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa 0+128(%rbp),%ymm8 vpalignr $12,%ymm7,%ymm7,%ymm7 vpalignr $8,%ymm11,%ymm11,%ymm11 vpalignr $4,%ymm15,%ymm15,%ymm15 vpalignr $12,%ymm6,%ymm6,%ymm6 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $4,%ymm14,%ymm14,%ymm14 vpalignr $12,%ymm5,%ymm5,%ymm5 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $4,%ymm13,%ymm13,%ymm13 vpalignr $12,%ymm4,%ymm4,%ymm4 vpalignr $8,%ymm8,%ymm8,%ymm8 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 vpalignr $4,%ymm12,%ymm12,%ymm12 cmpq $60*8,%rcx jne .Lopen_avx2_main_loop_rounds vpaddd .Lchacha20_consts(%rip),%ymm3,%ymm3 vpaddd 0+64(%rbp),%ymm7,%ymm7 vpaddd 0+96(%rbp),%ymm11,%ymm11 vpaddd 0+256(%rbp),%ymm15,%ymm15 vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2 vpaddd 0+64(%rbp),%ymm6,%ymm6 vpaddd 0+96(%rbp),%ymm10,%ymm10 vpaddd 0+224(%rbp),%ymm14,%ymm14 vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1 vpaddd 0+64(%rbp),%ymm5,%ymm5 vpaddd 0+96(%rbp),%ymm9,%ymm9 vpaddd 0+192(%rbp),%ymm13,%ymm13 vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0 vpaddd 0+64(%rbp),%ymm4,%ymm4 vpaddd 0+96(%rbp),%ymm8,%ymm8 vpaddd 0+160(%rbp),%ymm12,%ymm12 vmovdqa %ymm0,0+128(%rbp) addq 0+60*8(%rsi),%r10 adcq 8+60*8(%rsi),%r11 adcq $1,%r12 vperm2i128 $0x02,%ymm3,%ymm7,%ymm0 vperm2i128 $0x13,%ymm3,%ymm7,%ymm7 vperm2i128 $0x02,%ymm11,%ymm15,%ymm3 vperm2i128 $0x13,%ymm11,%ymm15,%ymm11 vpxor 0+0(%rsi),%ymm0,%ymm0 vpxor 32+0(%rsi),%ymm3,%ymm3 vpxor 64+0(%rsi),%ymm7,%ymm7 vpxor 96+0(%rsi),%ymm11,%ymm11 vmovdqu %ymm0,0+0(%rdi) vmovdqu %ymm3,32+0(%rdi) vmovdqu %ymm7,64+0(%rdi) vmovdqu %ymm11,96+0(%rdi) vmovdqa 0+128(%rbp),%ymm0 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 vperm2i128 $0x02,%ymm2,%ymm6,%ymm3 vperm2i128 $0x13,%ymm2,%ymm6,%ymm6 vperm2i128 $0x02,%ymm10,%ymm14,%ymm2 vperm2i128 $0x13,%ymm10,%ymm14,%ymm10 vpxor 0+128(%rsi),%ymm3,%ymm3 vpxor 32+128(%rsi),%ymm2,%ymm2 vpxor 64+128(%rsi),%ymm6,%ymm6 vpxor 96+128(%rsi),%ymm10,%ymm10 vmovdqu %ymm3,0+128(%rdi) vmovdqu %ymm2,32+128(%rdi) vmovdqu %ymm6,64+128(%rdi) vmovdqu %ymm10,96+128(%rdi) addq 0+60*8+16(%rsi),%r10 adcq 8+60*8+16(%rsi),%r11 adcq $1,%r12 vperm2i128 $0x02,%ymm1,%ymm5,%ymm3 vperm2i128 $0x13,%ymm1,%ymm5,%ymm5 vperm2i128 $0x02,%ymm9,%ymm13,%ymm1 vperm2i128 $0x13,%ymm9,%ymm13,%ymm9 vpxor 0+256(%rsi),%ymm3,%ymm3 vpxor 32+256(%rsi),%ymm1,%ymm1 vpxor 64+256(%rsi),%ymm5,%ymm5 vpxor 96+256(%rsi),%ymm9,%ymm9 vmovdqu %ymm3,0+256(%rdi) vmovdqu %ymm1,32+256(%rdi) vmovdqu %ymm5,64+256(%rdi) vmovdqu %ymm9,96+256(%rdi) movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 vperm2i128 $0x02,%ymm0,%ymm4,%ymm3 vperm2i128 $0x13,%ymm0,%ymm4,%ymm4 vperm2i128 $0x02,%ymm8,%ymm12,%ymm0 vperm2i128 $0x13,%ymm8,%ymm12,%ymm8 vpxor 0+384(%rsi),%ymm3,%ymm3 vpxor 32+384(%rsi),%ymm0,%ymm0 vpxor 64+384(%rsi),%ymm4,%ymm4 vpxor 96+384(%rsi),%ymm8,%ymm8 vmovdqu %ymm3,0+384(%rdi) vmovdqu %ymm0,32+384(%rdi) vmovdqu %ymm4,64+384(%rdi) vmovdqu %ymm8,96+384(%rdi) leaq 512(%rsi),%rsi leaq 512(%rdi),%rdi subq $512,%rbx jmp .Lopen_avx2_main_loop .Lopen_avx2_main_loop_done: testq %rbx,%rbx vzeroupper je .Lopen_sse_finalize cmpq $384,%rbx ja .Lopen_avx2_tail_512 cmpq $256,%rbx ja .Lopen_avx2_tail_384 cmpq $128,%rbx ja .Lopen_avx2_tail_256 vmovdqa .Lchacha20_consts(%rip),%ymm0 vmovdqa 0+64(%rbp),%ymm4 vmovdqa 0+96(%rbp),%ymm8 vmovdqa .Lavx2_inc(%rip),%ymm12 vpaddd 0+160(%rbp),%ymm12,%ymm12 vmovdqa %ymm12,0+160(%rbp) xorq %r8,%r8 movq %rbx,%rcx andq $-16,%rcx testq %rcx,%rcx je .Lopen_avx2_tail_128_rounds .Lopen_avx2_tail_128_rounds_and_x1hash: addq 0+0(%rsi,%r8,1),%r10 adcq 8+0(%rsi,%r8,1),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 .Lopen_avx2_tail_128_rounds: addq $16,%r8 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $12,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $4,%ymm4,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $4,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm4,%ymm4,%ymm4 cmpq %rcx,%r8 jb .Lopen_avx2_tail_128_rounds_and_x1hash cmpq $160,%r8 jne .Lopen_avx2_tail_128_rounds vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0 vpaddd 0+64(%rbp),%ymm4,%ymm4 vpaddd 0+96(%rbp),%ymm8,%ymm8 vpaddd 0+160(%rbp),%ymm12,%ymm12 vperm2i128 $0x13,%ymm0,%ymm4,%ymm3 vperm2i128 $0x02,%ymm0,%ymm4,%ymm0 vperm2i128 $0x02,%ymm8,%ymm12,%ymm4 vperm2i128 $0x13,%ymm8,%ymm12,%ymm12 vmovdqa %ymm3,%ymm8 jmp .Lopen_avx2_tail_128_xor .Lopen_avx2_tail_256: vmovdqa .Lchacha20_consts(%rip),%ymm0 vmovdqa 0+64(%rbp),%ymm4 vmovdqa 0+96(%rbp),%ymm8 vmovdqa %ymm0,%ymm1 vmovdqa %ymm4,%ymm5 vmovdqa %ymm8,%ymm9 vmovdqa .Lavx2_inc(%rip),%ymm12 vpaddd 0+160(%rbp),%ymm12,%ymm13 vpaddd %ymm13,%ymm12,%ymm12 vmovdqa %ymm12,0+160(%rbp) vmovdqa %ymm13,0+192(%rbp) movq %rbx,0+128(%rbp) movq %rbx,%rcx subq $128,%rcx shrq $4,%rcx movq $10,%r8 cmpq $10,%rcx cmovgq %r8,%rcx movq %rsi,%rbx xorq %r8,%r8 .Lopen_avx2_tail_256_rounds_and_x1hash: addq 0+0(%rbx),%r10 adcq 8+0(%rbx),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%rbx),%rbx .Lopen_avx2_tail_256_rounds: vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $12,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $4,%ymm4,%ymm4,%ymm4 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $12,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $4,%ymm5,%ymm5,%ymm5 incq %r8 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $4,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm4,%ymm4,%ymm4 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $4,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $12,%ymm5,%ymm5,%ymm5 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol16(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpsrld $20,%ymm6,%ymm3 vpslld $12,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol8(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpslld $7,%ymm6,%ymm3 vpsrld $25,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpalignr $4,%ymm14,%ymm14,%ymm14 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $12,%ymm6,%ymm6,%ymm6 cmpq %rcx,%r8 jb .Lopen_avx2_tail_256_rounds_and_x1hash cmpq $10,%r8 jne .Lopen_avx2_tail_256_rounds movq %rbx,%r8 subq %rsi,%rbx movq %rbx,%rcx movq 0+128(%rbp),%rbx .Lopen_avx2_tail_256_hash: addq $16,%rcx cmpq %rbx,%rcx jg .Lopen_avx2_tail_256_done addq 0+0(%r8),%r10 adcq 8+0(%r8),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%r8),%r8 jmp .Lopen_avx2_tail_256_hash .Lopen_avx2_tail_256_done: vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1 vpaddd 0+64(%rbp),%ymm5,%ymm5 vpaddd 0+96(%rbp),%ymm9,%ymm9 vpaddd 0+192(%rbp),%ymm13,%ymm13 vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0 vpaddd 0+64(%rbp),%ymm4,%ymm4 vpaddd 0+96(%rbp),%ymm8,%ymm8 vpaddd 0+160(%rbp),%ymm12,%ymm12 vperm2i128 $0x02,%ymm1,%ymm5,%ymm3 vperm2i128 $0x13,%ymm1,%ymm5,%ymm5 vperm2i128 $0x02,%ymm9,%ymm13,%ymm1 vperm2i128 $0x13,%ymm9,%ymm13,%ymm9 vpxor 0+0(%rsi),%ymm3,%ymm3 vpxor 32+0(%rsi),%ymm1,%ymm1 vpxor 64+0(%rsi),%ymm5,%ymm5 vpxor 96+0(%rsi),%ymm9,%ymm9 vmovdqu %ymm3,0+0(%rdi) vmovdqu %ymm1,32+0(%rdi) vmovdqu %ymm5,64+0(%rdi) vmovdqu %ymm9,96+0(%rdi) vperm2i128 $0x13,%ymm0,%ymm4,%ymm3 vperm2i128 $0x02,%ymm0,%ymm4,%ymm0 vperm2i128 $0x02,%ymm8,%ymm12,%ymm4 vperm2i128 $0x13,%ymm8,%ymm12,%ymm12 vmovdqa %ymm3,%ymm8 leaq 128(%rsi),%rsi leaq 128(%rdi),%rdi subq $128,%rbx jmp .Lopen_avx2_tail_128_xor .Lopen_avx2_tail_384: vmovdqa .Lchacha20_consts(%rip),%ymm0 vmovdqa 0+64(%rbp),%ymm4 vmovdqa 0+96(%rbp),%ymm8 vmovdqa %ymm0,%ymm1 vmovdqa %ymm4,%ymm5 vmovdqa %ymm8,%ymm9 vmovdqa %ymm0,%ymm2 vmovdqa %ymm4,%ymm6 vmovdqa %ymm8,%ymm10 vmovdqa .Lavx2_inc(%rip),%ymm12 vpaddd 0+160(%rbp),%ymm12,%ymm14 vpaddd %ymm14,%ymm12,%ymm13 vpaddd %ymm13,%ymm12,%ymm12 vmovdqa %ymm12,0+160(%rbp) vmovdqa %ymm13,0+192(%rbp) vmovdqa %ymm14,0+224(%rbp) movq %rbx,0+128(%rbp) movq %rbx,%rcx subq $256,%rcx shrq $4,%rcx addq $6,%rcx movq $10,%r8 cmpq $10,%rcx cmovgq %r8,%rcx movq %rsi,%rbx xorq %r8,%r8 .Lopen_avx2_tail_384_rounds_and_x2hash: addq 0+0(%rbx),%r10 adcq 8+0(%rbx),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%rbx),%rbx .Lopen_avx2_tail_384_rounds_and_x1hash: vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol16(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpsrld $20,%ymm6,%ymm3 vpslld $12,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol8(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpslld $7,%ymm6,%ymm3 vpsrld $25,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpalignr $12,%ymm14,%ymm14,%ymm14 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $4,%ymm6,%ymm6,%ymm6 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $12,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $4,%ymm5,%ymm5,%ymm5 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $12,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $4,%ymm4,%ymm4,%ymm4 addq 0+0(%rbx),%r10 adcq 8+0(%rbx),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%rbx),%rbx incq %r8 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol16(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpsrld $20,%ymm6,%ymm3 vpslld $12,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol8(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpslld $7,%ymm6,%ymm3 vpsrld $25,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpalignr $4,%ymm14,%ymm14,%ymm14 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $12,%ymm6,%ymm6,%ymm6 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $4,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $12,%ymm5,%ymm5,%ymm5 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $4,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm4,%ymm4,%ymm4 cmpq %rcx,%r8 jb .Lopen_avx2_tail_384_rounds_and_x2hash cmpq $10,%r8 jne .Lopen_avx2_tail_384_rounds_and_x1hash movq %rbx,%r8 subq %rsi,%rbx movq %rbx,%rcx movq 0+128(%rbp),%rbx .Lopen_avx2_384_tail_hash: addq $16,%rcx cmpq %rbx,%rcx jg .Lopen_avx2_384_tail_done addq 0+0(%r8),%r10 adcq 8+0(%r8),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%r8),%r8 jmp .Lopen_avx2_384_tail_hash .Lopen_avx2_384_tail_done: vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2 vpaddd 0+64(%rbp),%ymm6,%ymm6 vpaddd 0+96(%rbp),%ymm10,%ymm10 vpaddd 0+224(%rbp),%ymm14,%ymm14 vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1 vpaddd 0+64(%rbp),%ymm5,%ymm5 vpaddd 0+96(%rbp),%ymm9,%ymm9 vpaddd 0+192(%rbp),%ymm13,%ymm13 vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0 vpaddd 0+64(%rbp),%ymm4,%ymm4 vpaddd 0+96(%rbp),%ymm8,%ymm8 vpaddd 0+160(%rbp),%ymm12,%ymm12 vperm2i128 $0x02,%ymm2,%ymm6,%ymm3 vperm2i128 $0x13,%ymm2,%ymm6,%ymm6 vperm2i128 $0x02,%ymm10,%ymm14,%ymm2 vperm2i128 $0x13,%ymm10,%ymm14,%ymm10 vpxor 0+0(%rsi),%ymm3,%ymm3 vpxor 32+0(%rsi),%ymm2,%ymm2 vpxor 64+0(%rsi),%ymm6,%ymm6 vpxor 96+0(%rsi),%ymm10,%ymm10 vmovdqu %ymm3,0+0(%rdi) vmovdqu %ymm2,32+0(%rdi) vmovdqu %ymm6,64+0(%rdi) vmovdqu %ymm10,96+0(%rdi) vperm2i128 $0x02,%ymm1,%ymm5,%ymm3 vperm2i128 $0x13,%ymm1,%ymm5,%ymm5 vperm2i128 $0x02,%ymm9,%ymm13,%ymm1 vperm2i128 $0x13,%ymm9,%ymm13,%ymm9 vpxor 0+128(%rsi),%ymm3,%ymm3 vpxor 32+128(%rsi),%ymm1,%ymm1 vpxor 64+128(%rsi),%ymm5,%ymm5 vpxor 96+128(%rsi),%ymm9,%ymm9 vmovdqu %ymm3,0+128(%rdi) vmovdqu %ymm1,32+128(%rdi) vmovdqu %ymm5,64+128(%rdi) vmovdqu %ymm9,96+128(%rdi) vperm2i128 $0x13,%ymm0,%ymm4,%ymm3 vperm2i128 $0x02,%ymm0,%ymm4,%ymm0 vperm2i128 $0x02,%ymm8,%ymm12,%ymm4 vperm2i128 $0x13,%ymm8,%ymm12,%ymm12 vmovdqa %ymm3,%ymm8 leaq 256(%rsi),%rsi leaq 256(%rdi),%rdi subq $256,%rbx jmp .Lopen_avx2_tail_128_xor .Lopen_avx2_tail_512: vmovdqa .Lchacha20_consts(%rip),%ymm0 vmovdqa 0+64(%rbp),%ymm4 vmovdqa 0+96(%rbp),%ymm8 vmovdqa %ymm0,%ymm1 vmovdqa %ymm4,%ymm5 vmovdqa %ymm8,%ymm9 vmovdqa %ymm0,%ymm2 vmovdqa %ymm4,%ymm6 vmovdqa %ymm8,%ymm10 vmovdqa %ymm0,%ymm3 vmovdqa %ymm4,%ymm7 vmovdqa %ymm8,%ymm11 vmovdqa .Lavx2_inc(%rip),%ymm12 vpaddd 0+160(%rbp),%ymm12,%ymm15 vpaddd %ymm15,%ymm12,%ymm14 vpaddd %ymm14,%ymm12,%ymm13 vpaddd %ymm13,%ymm12,%ymm12 vmovdqa %ymm15,0+256(%rbp) vmovdqa %ymm14,0+224(%rbp) vmovdqa %ymm13,0+192(%rbp) vmovdqa %ymm12,0+160(%rbp) xorq %rcx,%rcx movq %rsi,%r8 .Lopen_avx2_tail_512_rounds_and_x2hash: addq 0+0(%r8),%r10 adcq 8+0(%r8),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%r8),%r8 .Lopen_avx2_tail_512_rounds_and_x1hash: vmovdqa %ymm8,0+128(%rbp) vmovdqa .Lrol16(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $20,%ymm7,%ymm8 vpslld $32-20,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $20,%ymm6,%ymm8 vpslld $32-20,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $20,%ymm5,%ymm8 vpslld $32-20,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $20,%ymm4,%ymm8 vpslld $32-20,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa .Lrol8(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 addq 0+0(%r8),%r10 adcq 8+0(%r8),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $25,%ymm7,%ymm8 vpslld $32-25,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $25,%ymm6,%ymm8 vpslld $32-25,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $25,%ymm5,%ymm8 vpslld $32-25,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $25,%ymm4,%ymm8 vpslld $32-25,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa 0+128(%rbp),%ymm8 vpalignr $4,%ymm7,%ymm7,%ymm7 vpalignr $8,%ymm11,%ymm11,%ymm11 vpalignr $12,%ymm15,%ymm15,%ymm15 vpalignr $4,%ymm6,%ymm6,%ymm6 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $12,%ymm14,%ymm14,%ymm14 vpalignr $4,%ymm5,%ymm5,%ymm5 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $12,%ymm13,%ymm13,%ymm13 vpalignr $4,%ymm4,%ymm4,%ymm4 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm12,%ymm12,%ymm12 vmovdqa %ymm8,0+128(%rbp) vmovdqa .Lrol16(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 addq 0+16(%r8),%r10 adcq 8+16(%r8),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 32(%r8),%r8 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $20,%ymm7,%ymm8 vpslld $32-20,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $20,%ymm6,%ymm8 vpslld $32-20,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $20,%ymm5,%ymm8 vpslld $32-20,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $20,%ymm4,%ymm8 vpslld $32-20,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa .Lrol8(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $25,%ymm7,%ymm8 vpslld $32-25,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $25,%ymm6,%ymm8 vpslld $32-25,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $25,%ymm5,%ymm8 vpslld $32-25,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $25,%ymm4,%ymm8 vpslld $32-25,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa 0+128(%rbp),%ymm8 vpalignr $12,%ymm7,%ymm7,%ymm7 vpalignr $8,%ymm11,%ymm11,%ymm11 vpalignr $4,%ymm15,%ymm15,%ymm15 vpalignr $12,%ymm6,%ymm6,%ymm6 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $4,%ymm14,%ymm14,%ymm14 vpalignr $12,%ymm5,%ymm5,%ymm5 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $4,%ymm13,%ymm13,%ymm13 vpalignr $12,%ymm4,%ymm4,%ymm4 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $4,%ymm12,%ymm12,%ymm12 incq %rcx cmpq $4,%rcx jl .Lopen_avx2_tail_512_rounds_and_x2hash cmpq $10,%rcx jne .Lopen_avx2_tail_512_rounds_and_x1hash movq %rbx,%rcx subq $384,%rcx andq $-16,%rcx .Lopen_avx2_tail_512_hash: testq %rcx,%rcx je .Lopen_avx2_tail_512_done addq 0+0(%r8),%r10 adcq 8+0(%r8),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%r8),%r8 subq $16,%rcx jmp .Lopen_avx2_tail_512_hash .Lopen_avx2_tail_512_done: vpaddd .Lchacha20_consts(%rip),%ymm3,%ymm3 vpaddd 0+64(%rbp),%ymm7,%ymm7 vpaddd 0+96(%rbp),%ymm11,%ymm11 vpaddd 0+256(%rbp),%ymm15,%ymm15 vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2 vpaddd 0+64(%rbp),%ymm6,%ymm6 vpaddd 0+96(%rbp),%ymm10,%ymm10 vpaddd 0+224(%rbp),%ymm14,%ymm14 vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1 vpaddd 0+64(%rbp),%ymm5,%ymm5 vpaddd 0+96(%rbp),%ymm9,%ymm9 vpaddd 0+192(%rbp),%ymm13,%ymm13 vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0 vpaddd 0+64(%rbp),%ymm4,%ymm4 vpaddd 0+96(%rbp),%ymm8,%ymm8 vpaddd 0+160(%rbp),%ymm12,%ymm12 vmovdqa %ymm0,0+128(%rbp) vperm2i128 $0x02,%ymm3,%ymm7,%ymm0 vperm2i128 $0x13,%ymm3,%ymm7,%ymm7 vperm2i128 $0x02,%ymm11,%ymm15,%ymm3 vperm2i128 $0x13,%ymm11,%ymm15,%ymm11 vpxor 0+0(%rsi),%ymm0,%ymm0 vpxor 32+0(%rsi),%ymm3,%ymm3 vpxor 64+0(%rsi),%ymm7,%ymm7 vpxor 96+0(%rsi),%ymm11,%ymm11 vmovdqu %ymm0,0+0(%rdi) vmovdqu %ymm3,32+0(%rdi) vmovdqu %ymm7,64+0(%rdi) vmovdqu %ymm11,96+0(%rdi) vmovdqa 0+128(%rbp),%ymm0 vperm2i128 $0x02,%ymm2,%ymm6,%ymm3 vperm2i128 $0x13,%ymm2,%ymm6,%ymm6 vperm2i128 $0x02,%ymm10,%ymm14,%ymm2 vperm2i128 $0x13,%ymm10,%ymm14,%ymm10 vpxor 0+128(%rsi),%ymm3,%ymm3 vpxor 32+128(%rsi),%ymm2,%ymm2 vpxor 64+128(%rsi),%ymm6,%ymm6 vpxor 96+128(%rsi),%ymm10,%ymm10 vmovdqu %ymm3,0+128(%rdi) vmovdqu %ymm2,32+128(%rdi) vmovdqu %ymm6,64+128(%rdi) vmovdqu %ymm10,96+128(%rdi) vperm2i128 $0x02,%ymm1,%ymm5,%ymm3 vperm2i128 $0x13,%ymm1,%ymm5,%ymm5 vperm2i128 $0x02,%ymm9,%ymm13,%ymm1 vperm2i128 $0x13,%ymm9,%ymm13,%ymm9 vpxor 0+256(%rsi),%ymm3,%ymm3 vpxor 32+256(%rsi),%ymm1,%ymm1 vpxor 64+256(%rsi),%ymm5,%ymm5 vpxor 96+256(%rsi),%ymm9,%ymm9 vmovdqu %ymm3,0+256(%rdi) vmovdqu %ymm1,32+256(%rdi) vmovdqu %ymm5,64+256(%rdi) vmovdqu %ymm9,96+256(%rdi) vperm2i128 $0x13,%ymm0,%ymm4,%ymm3 vperm2i128 $0x02,%ymm0,%ymm4,%ymm0 vperm2i128 $0x02,%ymm8,%ymm12,%ymm4 vperm2i128 $0x13,%ymm8,%ymm12,%ymm12 vmovdqa %ymm3,%ymm8 leaq 384(%rsi),%rsi leaq 384(%rdi),%rdi subq $384,%rbx .Lopen_avx2_tail_128_xor: cmpq $32,%rbx jb .Lopen_avx2_tail_32_xor subq $32,%rbx vpxor (%rsi),%ymm0,%ymm0 vmovdqu %ymm0,(%rdi) leaq 32(%rsi),%rsi leaq 32(%rdi),%rdi vmovdqa %ymm4,%ymm0 vmovdqa %ymm8,%ymm4 vmovdqa %ymm12,%ymm8 jmp .Lopen_avx2_tail_128_xor .Lopen_avx2_tail_32_xor: cmpq $16,%rbx vmovdqa %xmm0,%xmm1 jb .Lopen_avx2_exit subq $16,%rbx vpxor (%rsi),%xmm0,%xmm1 vmovdqu %xmm1,(%rdi) leaq 16(%rsi),%rsi leaq 16(%rdi),%rdi vperm2i128 $0x11,%ymm0,%ymm0,%ymm0 vmovdqa %xmm0,%xmm1 .Lopen_avx2_exit: vzeroupper jmp .Lopen_sse_tail_16 .Lopen_avx2_192: vmovdqa %ymm0,%ymm1 vmovdqa %ymm0,%ymm2 vmovdqa %ymm4,%ymm5 vmovdqa %ymm4,%ymm6 vmovdqa %ymm8,%ymm9 vmovdqa %ymm8,%ymm10 vpaddd .Lavx2_inc(%rip),%ymm12,%ymm13 vmovdqa %ymm12,%ymm11 vmovdqa %ymm13,%ymm15 movq $10,%r10 .Lopen_avx2_192_rounds: vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $12,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $4,%ymm4,%ymm4,%ymm4 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $12,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $4,%ymm5,%ymm5,%ymm5 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $4,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm4,%ymm4,%ymm4 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $4,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $12,%ymm5,%ymm5,%ymm5 decq %r10 jne .Lopen_avx2_192_rounds vpaddd %ymm2,%ymm0,%ymm0 vpaddd %ymm2,%ymm1,%ymm1 vpaddd %ymm6,%ymm4,%ymm4 vpaddd %ymm6,%ymm5,%ymm5 vpaddd %ymm10,%ymm8,%ymm8 vpaddd %ymm10,%ymm9,%ymm9 vpaddd %ymm11,%ymm12,%ymm12 vpaddd %ymm15,%ymm13,%ymm13 vperm2i128 $0x02,%ymm0,%ymm4,%ymm3 vpand .Lclamp(%rip),%ymm3,%ymm3 vmovdqa %ymm3,0+0(%rbp) vperm2i128 $0x13,%ymm0,%ymm4,%ymm0 vperm2i128 $0x13,%ymm8,%ymm12,%ymm4 vperm2i128 $0x02,%ymm1,%ymm5,%ymm8 vperm2i128 $0x02,%ymm9,%ymm13,%ymm12 vperm2i128 $0x13,%ymm1,%ymm5,%ymm1 vperm2i128 $0x13,%ymm9,%ymm13,%ymm5 .Lopen_avx2_short: movq %r8,%r8 call poly_hash_ad_internal .Lopen_avx2_short_hash_and_xor_loop: cmpq $32,%rbx jb .Lopen_avx2_short_tail_32 subq $32,%rbx addq 0+0(%rsi),%r10 adcq 8+0(%rsi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 addq 0+16(%rsi),%r10 adcq 8+16(%rsi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 vpxor (%rsi),%ymm0,%ymm0 vmovdqu %ymm0,(%rdi) leaq 32(%rsi),%rsi leaq 32(%rdi),%rdi vmovdqa %ymm4,%ymm0 vmovdqa %ymm8,%ymm4 vmovdqa %ymm12,%ymm8 vmovdqa %ymm1,%ymm12 vmovdqa %ymm5,%ymm1 vmovdqa %ymm9,%ymm5 vmovdqa %ymm13,%ymm9 vmovdqa %ymm2,%ymm13 vmovdqa %ymm6,%ymm2 jmp .Lopen_avx2_short_hash_and_xor_loop .Lopen_avx2_short_tail_32: cmpq $16,%rbx vmovdqa %xmm0,%xmm1 jb .Lopen_avx2_short_tail_32_exit subq $16,%rbx addq 0+0(%rsi),%r10 adcq 8+0(%rsi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 vpxor (%rsi),%xmm0,%xmm3 vmovdqu %xmm3,(%rdi) leaq 16(%rsi),%rsi leaq 16(%rdi),%rdi vextracti128 $1,%ymm0,%xmm1 .Lopen_avx2_short_tail_32_exit: vzeroupper jmp .Lopen_sse_tail_16 .Lopen_avx2_320: vmovdqa %ymm0,%ymm1 vmovdqa %ymm0,%ymm2 vmovdqa %ymm4,%ymm5 vmovdqa %ymm4,%ymm6 vmovdqa %ymm8,%ymm9 vmovdqa %ymm8,%ymm10 vpaddd .Lavx2_inc(%rip),%ymm12,%ymm13 vpaddd .Lavx2_inc(%rip),%ymm13,%ymm14 vmovdqa %ymm4,%ymm7 vmovdqa %ymm8,%ymm11 vmovdqa %ymm12,0+160(%rbp) vmovdqa %ymm13,0+192(%rbp) vmovdqa %ymm14,0+224(%rbp) movq $10,%r10 .Lopen_avx2_320_rounds: vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $12,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $4,%ymm4,%ymm4,%ymm4 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $12,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $4,%ymm5,%ymm5,%ymm5 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol16(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpsrld $20,%ymm6,%ymm3 vpslld $12,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol8(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpslld $7,%ymm6,%ymm3 vpsrld $25,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpalignr $12,%ymm14,%ymm14,%ymm14 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $4,%ymm6,%ymm6,%ymm6 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $4,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm4,%ymm4,%ymm4 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $4,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $12,%ymm5,%ymm5,%ymm5 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol16(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpsrld $20,%ymm6,%ymm3 vpslld $12,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol8(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpslld $7,%ymm6,%ymm3 vpsrld $25,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpalignr $4,%ymm14,%ymm14,%ymm14 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $12,%ymm6,%ymm6,%ymm6 decq %r10 jne .Lopen_avx2_320_rounds vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0 vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1 vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2 vpaddd %ymm7,%ymm4,%ymm4 vpaddd %ymm7,%ymm5,%ymm5 vpaddd %ymm7,%ymm6,%ymm6 vpaddd %ymm11,%ymm8,%ymm8 vpaddd %ymm11,%ymm9,%ymm9 vpaddd %ymm11,%ymm10,%ymm10 vpaddd 0+160(%rbp),%ymm12,%ymm12 vpaddd 0+192(%rbp),%ymm13,%ymm13 vpaddd 0+224(%rbp),%ymm14,%ymm14 vperm2i128 $0x02,%ymm0,%ymm4,%ymm3 vpand .Lclamp(%rip),%ymm3,%ymm3 vmovdqa %ymm3,0+0(%rbp) vperm2i128 $0x13,%ymm0,%ymm4,%ymm0 vperm2i128 $0x13,%ymm8,%ymm12,%ymm4 vperm2i128 $0x02,%ymm1,%ymm5,%ymm8 vperm2i128 $0x02,%ymm9,%ymm13,%ymm12 vperm2i128 $0x13,%ymm1,%ymm5,%ymm1 vperm2i128 $0x13,%ymm9,%ymm13,%ymm5 vperm2i128 $0x02,%ymm2,%ymm6,%ymm9 vperm2i128 $0x02,%ymm10,%ymm14,%ymm13 vperm2i128 $0x13,%ymm2,%ymm6,%ymm2 vperm2i128 $0x13,%ymm10,%ymm14,%ymm6 jmp .Lopen_avx2_short .size chacha20_poly1305_open_avx2, .-chacha20_poly1305_open_avx2 .cfi_endproc .globl chacha20_poly1305_seal_avx2 .hidden chacha20_poly1305_seal_avx2 .type chacha20_poly1305_seal_avx2,@function .align 64 chacha20_poly1305_seal_avx2: .cfi_startproc _CET_ENDBR pushq %rbp .cfi_adjust_cfa_offset 8 .cfi_offset %rbp,-16 pushq %rbx .cfi_adjust_cfa_offset 8 .cfi_offset %rbx,-24 pushq %r12 .cfi_adjust_cfa_offset 8 .cfi_offset %r12,-32 pushq %r13 .cfi_adjust_cfa_offset 8 .cfi_offset %r13,-40 pushq %r14 .cfi_adjust_cfa_offset 8 .cfi_offset %r14,-48 pushq %r15 .cfi_adjust_cfa_offset 8 .cfi_offset %r15,-56 pushq %r9 .cfi_adjust_cfa_offset 8 .cfi_offset %r9,-64 subq $288 + 0 + 32,%rsp .cfi_adjust_cfa_offset 288 + 32 leaq 32(%rsp),%rbp andq $-32,%rbp movq 56(%r9),%rbx addq %rdx,%rbx movq %r8,0+0+32(%rbp) movq %rbx,8+0+32(%rbp) movq %rdx,%rbx vzeroupper vmovdqa .Lchacha20_consts(%rip),%ymm0 vbroadcasti128 0(%r9),%ymm4 vbroadcasti128 16(%r9),%ymm8 vbroadcasti128 32(%r9),%ymm12 vpaddd .Lavx2_init(%rip),%ymm12,%ymm12 cmpq $192,%rbx jbe .Lseal_avx2_192 cmpq $320,%rbx jbe .Lseal_avx2_320 vmovdqa %ymm0,%ymm1 vmovdqa %ymm0,%ymm2 vmovdqa %ymm0,%ymm3 vmovdqa %ymm4,%ymm5 vmovdqa %ymm4,%ymm6 vmovdqa %ymm4,%ymm7 vmovdqa %ymm4,0+64(%rbp) vmovdqa %ymm8,%ymm9 vmovdqa %ymm8,%ymm10 vmovdqa %ymm8,%ymm11 vmovdqa %ymm8,0+96(%rbp) vmovdqa %ymm12,%ymm15 vpaddd .Lavx2_inc(%rip),%ymm15,%ymm14 vpaddd .Lavx2_inc(%rip),%ymm14,%ymm13 vpaddd .Lavx2_inc(%rip),%ymm13,%ymm12 vmovdqa %ymm12,0+160(%rbp) vmovdqa %ymm13,0+192(%rbp) vmovdqa %ymm14,0+224(%rbp) vmovdqa %ymm15,0+256(%rbp) movq $10,%r10 .Lseal_avx2_init_rounds: vmovdqa %ymm8,0+128(%rbp) vmovdqa .Lrol16(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $20,%ymm7,%ymm8 vpslld $32-20,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $20,%ymm6,%ymm8 vpslld $32-20,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $20,%ymm5,%ymm8 vpslld $32-20,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $20,%ymm4,%ymm8 vpslld $32-20,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa .Lrol8(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $25,%ymm7,%ymm8 vpslld $32-25,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $25,%ymm6,%ymm8 vpslld $32-25,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $25,%ymm5,%ymm8 vpslld $32-25,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $25,%ymm4,%ymm8 vpslld $32-25,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa 0+128(%rbp),%ymm8 vpalignr $4,%ymm7,%ymm7,%ymm7 vpalignr $8,%ymm11,%ymm11,%ymm11 vpalignr $12,%ymm15,%ymm15,%ymm15 vpalignr $4,%ymm6,%ymm6,%ymm6 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $12,%ymm14,%ymm14,%ymm14 vpalignr $4,%ymm5,%ymm5,%ymm5 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $12,%ymm13,%ymm13,%ymm13 vpalignr $4,%ymm4,%ymm4,%ymm4 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm12,%ymm12,%ymm12 vmovdqa %ymm8,0+128(%rbp) vmovdqa .Lrol16(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $20,%ymm7,%ymm8 vpslld $32-20,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $20,%ymm6,%ymm8 vpslld $32-20,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $20,%ymm5,%ymm8 vpslld $32-20,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $20,%ymm4,%ymm8 vpslld $32-20,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa .Lrol8(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $25,%ymm7,%ymm8 vpslld $32-25,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $25,%ymm6,%ymm8 vpslld $32-25,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $25,%ymm5,%ymm8 vpslld $32-25,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $25,%ymm4,%ymm8 vpslld $32-25,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa 0+128(%rbp),%ymm8 vpalignr $12,%ymm7,%ymm7,%ymm7 vpalignr $8,%ymm11,%ymm11,%ymm11 vpalignr $4,%ymm15,%ymm15,%ymm15 vpalignr $12,%ymm6,%ymm6,%ymm6 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $4,%ymm14,%ymm14,%ymm14 vpalignr $12,%ymm5,%ymm5,%ymm5 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $4,%ymm13,%ymm13,%ymm13 vpalignr $12,%ymm4,%ymm4,%ymm4 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $4,%ymm12,%ymm12,%ymm12 decq %r10 jnz .Lseal_avx2_init_rounds vpaddd .Lchacha20_consts(%rip),%ymm3,%ymm3 vpaddd 0+64(%rbp),%ymm7,%ymm7 vpaddd 0+96(%rbp),%ymm11,%ymm11 vpaddd 0+256(%rbp),%ymm15,%ymm15 vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2 vpaddd 0+64(%rbp),%ymm6,%ymm6 vpaddd 0+96(%rbp),%ymm10,%ymm10 vpaddd 0+224(%rbp),%ymm14,%ymm14 vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1 vpaddd 0+64(%rbp),%ymm5,%ymm5 vpaddd 0+96(%rbp),%ymm9,%ymm9 vpaddd 0+192(%rbp),%ymm13,%ymm13 vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0 vpaddd 0+64(%rbp),%ymm4,%ymm4 vpaddd 0+96(%rbp),%ymm8,%ymm8 vpaddd 0+160(%rbp),%ymm12,%ymm12 vperm2i128 $0x13,%ymm11,%ymm15,%ymm11 vperm2i128 $0x02,%ymm3,%ymm7,%ymm15 vperm2i128 $0x13,%ymm3,%ymm7,%ymm3 vpand .Lclamp(%rip),%ymm15,%ymm15 vmovdqa %ymm15,0+0(%rbp) movq %r8,%r8 call poly_hash_ad_internal vpxor 0(%rsi),%ymm3,%ymm3 vpxor 32(%rsi),%ymm11,%ymm11 vmovdqu %ymm3,0(%rdi) vmovdqu %ymm11,32(%rdi) vperm2i128 $0x02,%ymm2,%ymm6,%ymm15 vperm2i128 $0x13,%ymm2,%ymm6,%ymm6 vperm2i128 $0x02,%ymm10,%ymm14,%ymm2 vperm2i128 $0x13,%ymm10,%ymm14,%ymm10 vpxor 0+64(%rsi),%ymm15,%ymm15 vpxor 32+64(%rsi),%ymm2,%ymm2 vpxor 64+64(%rsi),%ymm6,%ymm6 vpxor 96+64(%rsi),%ymm10,%ymm10 vmovdqu %ymm15,0+64(%rdi) vmovdqu %ymm2,32+64(%rdi) vmovdqu %ymm6,64+64(%rdi) vmovdqu %ymm10,96+64(%rdi) vperm2i128 $0x02,%ymm1,%ymm5,%ymm15 vperm2i128 $0x13,%ymm1,%ymm5,%ymm5 vperm2i128 $0x02,%ymm9,%ymm13,%ymm1 vperm2i128 $0x13,%ymm9,%ymm13,%ymm9 vpxor 0+192(%rsi),%ymm15,%ymm15 vpxor 32+192(%rsi),%ymm1,%ymm1 vpxor 64+192(%rsi),%ymm5,%ymm5 vpxor 96+192(%rsi),%ymm9,%ymm9 vmovdqu %ymm15,0+192(%rdi) vmovdqu %ymm1,32+192(%rdi) vmovdqu %ymm5,64+192(%rdi) vmovdqu %ymm9,96+192(%rdi) vperm2i128 $0x13,%ymm0,%ymm4,%ymm15 vperm2i128 $0x02,%ymm0,%ymm4,%ymm0 vperm2i128 $0x02,%ymm8,%ymm12,%ymm4 vperm2i128 $0x13,%ymm8,%ymm12,%ymm12 vmovdqa %ymm15,%ymm8 leaq 320(%rsi),%rsi subq $320,%rbx movq $320,%rcx cmpq $128,%rbx jbe .Lseal_avx2_short_hash_remainder vpxor 0(%rsi),%ymm0,%ymm0 vpxor 32(%rsi),%ymm4,%ymm4 vpxor 64(%rsi),%ymm8,%ymm8 vpxor 96(%rsi),%ymm12,%ymm12 vmovdqu %ymm0,320(%rdi) vmovdqu %ymm4,352(%rdi) vmovdqu %ymm8,384(%rdi) vmovdqu %ymm12,416(%rdi) leaq 128(%rsi),%rsi subq $128,%rbx movq $8,%rcx movq $2,%r8 cmpq $128,%rbx jbe .Lseal_avx2_tail_128 cmpq $256,%rbx jbe .Lseal_avx2_tail_256 cmpq $384,%rbx jbe .Lseal_avx2_tail_384 cmpq $512,%rbx jbe .Lseal_avx2_tail_512 vmovdqa .Lchacha20_consts(%rip),%ymm0 vmovdqa 0+64(%rbp),%ymm4 vmovdqa 0+96(%rbp),%ymm8 vmovdqa %ymm0,%ymm1 vmovdqa %ymm4,%ymm5 vmovdqa %ymm8,%ymm9 vmovdqa %ymm0,%ymm2 vmovdqa %ymm4,%ymm6 vmovdqa %ymm8,%ymm10 vmovdqa %ymm0,%ymm3 vmovdqa %ymm4,%ymm7 vmovdqa %ymm8,%ymm11 vmovdqa .Lavx2_inc(%rip),%ymm12 vpaddd 0+160(%rbp),%ymm12,%ymm15 vpaddd %ymm15,%ymm12,%ymm14 vpaddd %ymm14,%ymm12,%ymm13 vpaddd %ymm13,%ymm12,%ymm12 vmovdqa %ymm15,0+256(%rbp) vmovdqa %ymm14,0+224(%rbp) vmovdqa %ymm13,0+192(%rbp) vmovdqa %ymm12,0+160(%rbp) vmovdqa %ymm8,0+128(%rbp) vmovdqa .Lrol16(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $20,%ymm7,%ymm8 vpslld $32-20,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $20,%ymm6,%ymm8 vpslld $32-20,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $20,%ymm5,%ymm8 vpslld $32-20,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $20,%ymm4,%ymm8 vpslld $32-20,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa .Lrol8(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $25,%ymm7,%ymm8 vpslld $32-25,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $25,%ymm6,%ymm8 vpslld $32-25,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $25,%ymm5,%ymm8 vpslld $32-25,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $25,%ymm4,%ymm8 vpslld $32-25,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa 0+128(%rbp),%ymm8 vpalignr $4,%ymm7,%ymm7,%ymm7 vpalignr $8,%ymm11,%ymm11,%ymm11 vpalignr $12,%ymm15,%ymm15,%ymm15 vpalignr $4,%ymm6,%ymm6,%ymm6 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $12,%ymm14,%ymm14,%ymm14 vpalignr $4,%ymm5,%ymm5,%ymm5 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $12,%ymm13,%ymm13,%ymm13 vpalignr $4,%ymm4,%ymm4,%ymm4 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm12,%ymm12,%ymm12 vmovdqa %ymm8,0+128(%rbp) vmovdqa .Lrol16(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $20,%ymm7,%ymm8 vpslld $32-20,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $20,%ymm6,%ymm8 vpslld $32-20,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $20,%ymm5,%ymm8 vpslld $32-20,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $20,%ymm4,%ymm8 vpslld $32-20,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa .Lrol8(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $25,%ymm7,%ymm8 vpslld $32-25,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $25,%ymm6,%ymm8 vpslld $32-25,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $25,%ymm5,%ymm8 vpslld $32-25,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $25,%ymm4,%ymm8 vpslld $32-25,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa 0+128(%rbp),%ymm8 vpalignr $12,%ymm7,%ymm7,%ymm7 vpalignr $8,%ymm11,%ymm11,%ymm11 vpalignr $4,%ymm15,%ymm15,%ymm15 vpalignr $12,%ymm6,%ymm6,%ymm6 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $4,%ymm14,%ymm14,%ymm14 vpalignr $12,%ymm5,%ymm5,%ymm5 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $4,%ymm13,%ymm13,%ymm13 vpalignr $12,%ymm4,%ymm4,%ymm4 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $4,%ymm12,%ymm12,%ymm12 vmovdqa %ymm8,0+128(%rbp) vmovdqa .Lrol16(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $20,%ymm7,%ymm8 vpslld $32-20,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $20,%ymm6,%ymm8 vpslld $32-20,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $20,%ymm5,%ymm8 vpslld $32-20,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $20,%ymm4,%ymm8 vpslld $32-20,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa .Lrol8(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 subq $16,%rdi movq $9,%rcx jmp .Lseal_avx2_main_loop_rounds_entry .align 32 .Lseal_avx2_main_loop: vmovdqa .Lchacha20_consts(%rip),%ymm0 vmovdqa 0+64(%rbp),%ymm4 vmovdqa 0+96(%rbp),%ymm8 vmovdqa %ymm0,%ymm1 vmovdqa %ymm4,%ymm5 vmovdqa %ymm8,%ymm9 vmovdqa %ymm0,%ymm2 vmovdqa %ymm4,%ymm6 vmovdqa %ymm8,%ymm10 vmovdqa %ymm0,%ymm3 vmovdqa %ymm4,%ymm7 vmovdqa %ymm8,%ymm11 vmovdqa .Lavx2_inc(%rip),%ymm12 vpaddd 0+160(%rbp),%ymm12,%ymm15 vpaddd %ymm15,%ymm12,%ymm14 vpaddd %ymm14,%ymm12,%ymm13 vpaddd %ymm13,%ymm12,%ymm12 vmovdqa %ymm15,0+256(%rbp) vmovdqa %ymm14,0+224(%rbp) vmovdqa %ymm13,0+192(%rbp) vmovdqa %ymm12,0+160(%rbp) movq $10,%rcx .align 32 .Lseal_avx2_main_loop_rounds: addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 vmovdqa %ymm8,0+128(%rbp) vmovdqa .Lrol16(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $20,%ymm7,%ymm8 vpslld $32-20,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $20,%ymm6,%ymm8 vpslld $32-20,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $20,%ymm5,%ymm8 vpslld $32-20,%ymm5,%ymm5 addq %rax,%r15 adcq %rdx,%r9 vpxor %ymm8,%ymm5,%ymm5 vpsrld $20,%ymm4,%ymm8 vpslld $32-20,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa .Lrol8(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 .Lseal_avx2_main_loop_rounds_entry: vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 addq 0+16(%rdi),%r10 adcq 8+16(%rdi),%r11 adcq $1,%r12 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $25,%ymm7,%ymm8 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 vpslld $32-25,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $25,%ymm6,%ymm8 vpslld $32-25,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $25,%ymm5,%ymm8 vpslld $32-25,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $25,%ymm4,%ymm8 vpslld $32-25,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa 0+128(%rbp),%ymm8 vpalignr $4,%ymm7,%ymm7,%ymm7 vpalignr $8,%ymm11,%ymm11,%ymm11 vpalignr $12,%ymm15,%ymm15,%ymm15 vpalignr $4,%ymm6,%ymm6,%ymm6 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $12,%ymm14,%ymm14,%ymm14 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx vpalignr $4,%ymm5,%ymm5,%ymm5 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $12,%ymm13,%ymm13,%ymm13 vpalignr $4,%ymm4,%ymm4,%ymm4 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm12,%ymm12,%ymm12 vmovdqa %ymm8,0+128(%rbp) vmovdqa .Lrol16(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 addq %rax,%r15 adcq %rdx,%r9 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $20,%ymm7,%ymm8 vpslld $32-20,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $20,%ymm6,%ymm8 vpslld $32-20,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 addq 0+32(%rdi),%r10 adcq 8+32(%rdi),%r11 adcq $1,%r12 leaq 48(%rdi),%rdi vpsrld $20,%ymm5,%ymm8 vpslld $32-20,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $20,%ymm4,%ymm8 vpslld $32-20,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa .Lrol8(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $25,%ymm7,%ymm8 vpslld $32-25,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $25,%ymm6,%ymm8 vpslld $32-25,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 addq %rax,%r15 adcq %rdx,%r9 vpsrld $25,%ymm5,%ymm8 vpslld $32-25,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $25,%ymm4,%ymm8 vpslld $32-25,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa 0+128(%rbp),%ymm8 vpalignr $12,%ymm7,%ymm7,%ymm7 vpalignr $8,%ymm11,%ymm11,%ymm11 vpalignr $4,%ymm15,%ymm15,%ymm15 vpalignr $12,%ymm6,%ymm6,%ymm6 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $4,%ymm14,%ymm14,%ymm14 vpalignr $12,%ymm5,%ymm5,%ymm5 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $4,%ymm13,%ymm13,%ymm13 vpalignr $12,%ymm4,%ymm4,%ymm4 vpalignr $8,%ymm8,%ymm8,%ymm8 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 vpalignr $4,%ymm12,%ymm12,%ymm12 decq %rcx jne .Lseal_avx2_main_loop_rounds vpaddd .Lchacha20_consts(%rip),%ymm3,%ymm3 vpaddd 0+64(%rbp),%ymm7,%ymm7 vpaddd 0+96(%rbp),%ymm11,%ymm11 vpaddd 0+256(%rbp),%ymm15,%ymm15 vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2 vpaddd 0+64(%rbp),%ymm6,%ymm6 vpaddd 0+96(%rbp),%ymm10,%ymm10 vpaddd 0+224(%rbp),%ymm14,%ymm14 vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1 vpaddd 0+64(%rbp),%ymm5,%ymm5 vpaddd 0+96(%rbp),%ymm9,%ymm9 vpaddd 0+192(%rbp),%ymm13,%ymm13 vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0 vpaddd 0+64(%rbp),%ymm4,%ymm4 vpaddd 0+96(%rbp),%ymm8,%ymm8 vpaddd 0+160(%rbp),%ymm12,%ymm12 vmovdqa %ymm0,0+128(%rbp) addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 addq 0+16(%rdi),%r10 adcq 8+16(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 32(%rdi),%rdi vperm2i128 $0x02,%ymm3,%ymm7,%ymm0 vperm2i128 $0x13,%ymm3,%ymm7,%ymm7 vperm2i128 $0x02,%ymm11,%ymm15,%ymm3 vperm2i128 $0x13,%ymm11,%ymm15,%ymm11 vpxor 0+0(%rsi),%ymm0,%ymm0 vpxor 32+0(%rsi),%ymm3,%ymm3 vpxor 64+0(%rsi),%ymm7,%ymm7 vpxor 96+0(%rsi),%ymm11,%ymm11 vmovdqu %ymm0,0+0(%rdi) vmovdqu %ymm3,32+0(%rdi) vmovdqu %ymm7,64+0(%rdi) vmovdqu %ymm11,96+0(%rdi) vmovdqa 0+128(%rbp),%ymm0 vperm2i128 $0x02,%ymm2,%ymm6,%ymm3 vperm2i128 $0x13,%ymm2,%ymm6,%ymm6 vperm2i128 $0x02,%ymm10,%ymm14,%ymm2 vperm2i128 $0x13,%ymm10,%ymm14,%ymm10 vpxor 0+128(%rsi),%ymm3,%ymm3 vpxor 32+128(%rsi),%ymm2,%ymm2 vpxor 64+128(%rsi),%ymm6,%ymm6 vpxor 96+128(%rsi),%ymm10,%ymm10 vmovdqu %ymm3,0+128(%rdi) vmovdqu %ymm2,32+128(%rdi) vmovdqu %ymm6,64+128(%rdi) vmovdqu %ymm10,96+128(%rdi) vperm2i128 $0x02,%ymm1,%ymm5,%ymm3 vperm2i128 $0x13,%ymm1,%ymm5,%ymm5 vperm2i128 $0x02,%ymm9,%ymm13,%ymm1 vperm2i128 $0x13,%ymm9,%ymm13,%ymm9 vpxor 0+256(%rsi),%ymm3,%ymm3 vpxor 32+256(%rsi),%ymm1,%ymm1 vpxor 64+256(%rsi),%ymm5,%ymm5 vpxor 96+256(%rsi),%ymm9,%ymm9 vmovdqu %ymm3,0+256(%rdi) vmovdqu %ymm1,32+256(%rdi) vmovdqu %ymm5,64+256(%rdi) vmovdqu %ymm9,96+256(%rdi) vperm2i128 $0x02,%ymm0,%ymm4,%ymm3 vperm2i128 $0x13,%ymm0,%ymm4,%ymm4 vperm2i128 $0x02,%ymm8,%ymm12,%ymm0 vperm2i128 $0x13,%ymm8,%ymm12,%ymm8 vpxor 0+384(%rsi),%ymm3,%ymm3 vpxor 32+384(%rsi),%ymm0,%ymm0 vpxor 64+384(%rsi),%ymm4,%ymm4 vpxor 96+384(%rsi),%ymm8,%ymm8 vmovdqu %ymm3,0+384(%rdi) vmovdqu %ymm0,32+384(%rdi) vmovdqu %ymm4,64+384(%rdi) vmovdqu %ymm8,96+384(%rdi) leaq 512(%rsi),%rsi subq $512,%rbx cmpq $512,%rbx jg .Lseal_avx2_main_loop addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 addq 0+16(%rdi),%r10 adcq 8+16(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 32(%rdi),%rdi movq $10,%rcx xorq %r8,%r8 cmpq $384,%rbx ja .Lseal_avx2_tail_512 cmpq $256,%rbx ja .Lseal_avx2_tail_384 cmpq $128,%rbx ja .Lseal_avx2_tail_256 .Lseal_avx2_tail_128: vmovdqa .Lchacha20_consts(%rip),%ymm0 vmovdqa 0+64(%rbp),%ymm4 vmovdqa 0+96(%rbp),%ymm8 vmovdqa .Lavx2_inc(%rip),%ymm12 vpaddd 0+160(%rbp),%ymm12,%ymm12 vmovdqa %ymm12,0+160(%rbp) .Lseal_avx2_tail_128_rounds_and_3xhash: addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%rdi),%rdi .Lseal_avx2_tail_128_rounds_and_2xhash: vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $12,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $4,%ymm4,%ymm4,%ymm4 addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $4,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm4,%ymm4,%ymm4 addq 0+16(%rdi),%r10 adcq 8+16(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 32(%rdi),%rdi decq %rcx jg .Lseal_avx2_tail_128_rounds_and_3xhash decq %r8 jge .Lseal_avx2_tail_128_rounds_and_2xhash vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0 vpaddd 0+64(%rbp),%ymm4,%ymm4 vpaddd 0+96(%rbp),%ymm8,%ymm8 vpaddd 0+160(%rbp),%ymm12,%ymm12 vperm2i128 $0x13,%ymm0,%ymm4,%ymm3 vperm2i128 $0x02,%ymm0,%ymm4,%ymm0 vperm2i128 $0x02,%ymm8,%ymm12,%ymm4 vperm2i128 $0x13,%ymm8,%ymm12,%ymm12 vmovdqa %ymm3,%ymm8 jmp .Lseal_avx2_short_loop .Lseal_avx2_tail_256: vmovdqa .Lchacha20_consts(%rip),%ymm0 vmovdqa 0+64(%rbp),%ymm4 vmovdqa 0+96(%rbp),%ymm8 vmovdqa %ymm0,%ymm1 vmovdqa %ymm4,%ymm5 vmovdqa %ymm8,%ymm9 vmovdqa .Lavx2_inc(%rip),%ymm12 vpaddd 0+160(%rbp),%ymm12,%ymm13 vpaddd %ymm13,%ymm12,%ymm12 vmovdqa %ymm12,0+160(%rbp) vmovdqa %ymm13,0+192(%rbp) .Lseal_avx2_tail_256_rounds_and_3xhash: addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%rdi),%rdi .Lseal_avx2_tail_256_rounds_and_2xhash: vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $12,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $4,%ymm4,%ymm4,%ymm4 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $12,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $4,%ymm5,%ymm5,%ymm5 addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $4,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm4,%ymm4,%ymm4 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $4,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $12,%ymm5,%ymm5,%ymm5 addq 0+16(%rdi),%r10 adcq 8+16(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 32(%rdi),%rdi decq %rcx jg .Lseal_avx2_tail_256_rounds_and_3xhash decq %r8 jge .Lseal_avx2_tail_256_rounds_and_2xhash vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1 vpaddd 0+64(%rbp),%ymm5,%ymm5 vpaddd 0+96(%rbp),%ymm9,%ymm9 vpaddd 0+192(%rbp),%ymm13,%ymm13 vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0 vpaddd 0+64(%rbp),%ymm4,%ymm4 vpaddd 0+96(%rbp),%ymm8,%ymm8 vpaddd 0+160(%rbp),%ymm12,%ymm12 vperm2i128 $0x02,%ymm1,%ymm5,%ymm3 vperm2i128 $0x13,%ymm1,%ymm5,%ymm5 vperm2i128 $0x02,%ymm9,%ymm13,%ymm1 vperm2i128 $0x13,%ymm9,%ymm13,%ymm9 vpxor 0+0(%rsi),%ymm3,%ymm3 vpxor 32+0(%rsi),%ymm1,%ymm1 vpxor 64+0(%rsi),%ymm5,%ymm5 vpxor 96+0(%rsi),%ymm9,%ymm9 vmovdqu %ymm3,0+0(%rdi) vmovdqu %ymm1,32+0(%rdi) vmovdqu %ymm5,64+0(%rdi) vmovdqu %ymm9,96+0(%rdi) vperm2i128 $0x13,%ymm0,%ymm4,%ymm3 vperm2i128 $0x02,%ymm0,%ymm4,%ymm0 vperm2i128 $0x02,%ymm8,%ymm12,%ymm4 vperm2i128 $0x13,%ymm8,%ymm12,%ymm12 vmovdqa %ymm3,%ymm8 movq $128,%rcx leaq 128(%rsi),%rsi subq $128,%rbx jmp .Lseal_avx2_short_hash_remainder .Lseal_avx2_tail_384: vmovdqa .Lchacha20_consts(%rip),%ymm0 vmovdqa 0+64(%rbp),%ymm4 vmovdqa 0+96(%rbp),%ymm8 vmovdqa %ymm0,%ymm1 vmovdqa %ymm4,%ymm5 vmovdqa %ymm8,%ymm9 vmovdqa %ymm0,%ymm2 vmovdqa %ymm4,%ymm6 vmovdqa %ymm8,%ymm10 vmovdqa .Lavx2_inc(%rip),%ymm12 vpaddd 0+160(%rbp),%ymm12,%ymm14 vpaddd %ymm14,%ymm12,%ymm13 vpaddd %ymm13,%ymm12,%ymm12 vmovdqa %ymm12,0+160(%rbp) vmovdqa %ymm13,0+192(%rbp) vmovdqa %ymm14,0+224(%rbp) .Lseal_avx2_tail_384_rounds_and_3xhash: addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%rdi),%rdi .Lseal_avx2_tail_384_rounds_and_2xhash: vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $12,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $4,%ymm4,%ymm4,%ymm4 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $12,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $4,%ymm5,%ymm5,%ymm5 addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol16(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpsrld $20,%ymm6,%ymm3 vpslld $12,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol8(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpslld $7,%ymm6,%ymm3 vpsrld $25,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpalignr $12,%ymm14,%ymm14,%ymm14 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $4,%ymm6,%ymm6,%ymm6 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $4,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm4,%ymm4,%ymm4 addq 0+16(%rdi),%r10 adcq 8+16(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $4,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $12,%ymm5,%ymm5,%ymm5 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol16(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpsrld $20,%ymm6,%ymm3 vpslld $12,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol8(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpslld $7,%ymm6,%ymm3 vpsrld $25,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpalignr $4,%ymm14,%ymm14,%ymm14 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $12,%ymm6,%ymm6,%ymm6 leaq 32(%rdi),%rdi decq %rcx jg .Lseal_avx2_tail_384_rounds_and_3xhash decq %r8 jge .Lseal_avx2_tail_384_rounds_and_2xhash vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2 vpaddd 0+64(%rbp),%ymm6,%ymm6 vpaddd 0+96(%rbp),%ymm10,%ymm10 vpaddd 0+224(%rbp),%ymm14,%ymm14 vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1 vpaddd 0+64(%rbp),%ymm5,%ymm5 vpaddd 0+96(%rbp),%ymm9,%ymm9 vpaddd 0+192(%rbp),%ymm13,%ymm13 vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0 vpaddd 0+64(%rbp),%ymm4,%ymm4 vpaddd 0+96(%rbp),%ymm8,%ymm8 vpaddd 0+160(%rbp),%ymm12,%ymm12 vperm2i128 $0x02,%ymm2,%ymm6,%ymm3 vperm2i128 $0x13,%ymm2,%ymm6,%ymm6 vperm2i128 $0x02,%ymm10,%ymm14,%ymm2 vperm2i128 $0x13,%ymm10,%ymm14,%ymm10 vpxor 0+0(%rsi),%ymm3,%ymm3 vpxor 32+0(%rsi),%ymm2,%ymm2 vpxor 64+0(%rsi),%ymm6,%ymm6 vpxor 96+0(%rsi),%ymm10,%ymm10 vmovdqu %ymm3,0+0(%rdi) vmovdqu %ymm2,32+0(%rdi) vmovdqu %ymm6,64+0(%rdi) vmovdqu %ymm10,96+0(%rdi) vperm2i128 $0x02,%ymm1,%ymm5,%ymm3 vperm2i128 $0x13,%ymm1,%ymm5,%ymm5 vperm2i128 $0x02,%ymm9,%ymm13,%ymm1 vperm2i128 $0x13,%ymm9,%ymm13,%ymm9 vpxor 0+128(%rsi),%ymm3,%ymm3 vpxor 32+128(%rsi),%ymm1,%ymm1 vpxor 64+128(%rsi),%ymm5,%ymm5 vpxor 96+128(%rsi),%ymm9,%ymm9 vmovdqu %ymm3,0+128(%rdi) vmovdqu %ymm1,32+128(%rdi) vmovdqu %ymm5,64+128(%rdi) vmovdqu %ymm9,96+128(%rdi) vperm2i128 $0x13,%ymm0,%ymm4,%ymm3 vperm2i128 $0x02,%ymm0,%ymm4,%ymm0 vperm2i128 $0x02,%ymm8,%ymm12,%ymm4 vperm2i128 $0x13,%ymm8,%ymm12,%ymm12 vmovdqa %ymm3,%ymm8 movq $256,%rcx leaq 256(%rsi),%rsi subq $256,%rbx jmp .Lseal_avx2_short_hash_remainder .Lseal_avx2_tail_512: vmovdqa .Lchacha20_consts(%rip),%ymm0 vmovdqa 0+64(%rbp),%ymm4 vmovdqa 0+96(%rbp),%ymm8 vmovdqa %ymm0,%ymm1 vmovdqa %ymm4,%ymm5 vmovdqa %ymm8,%ymm9 vmovdqa %ymm0,%ymm2 vmovdqa %ymm4,%ymm6 vmovdqa %ymm8,%ymm10 vmovdqa %ymm0,%ymm3 vmovdqa %ymm4,%ymm7 vmovdqa %ymm8,%ymm11 vmovdqa .Lavx2_inc(%rip),%ymm12 vpaddd 0+160(%rbp),%ymm12,%ymm15 vpaddd %ymm15,%ymm12,%ymm14 vpaddd %ymm14,%ymm12,%ymm13 vpaddd %ymm13,%ymm12,%ymm12 vmovdqa %ymm15,0+256(%rbp) vmovdqa %ymm14,0+224(%rbp) vmovdqa %ymm13,0+192(%rbp) vmovdqa %ymm12,0+160(%rbp) .Lseal_avx2_tail_512_rounds_and_3xhash: addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%rdi),%rdi .Lseal_avx2_tail_512_rounds_and_2xhash: vmovdqa %ymm8,0+128(%rbp) vmovdqa .Lrol16(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $20,%ymm7,%ymm8 vpslld $32-20,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $20,%ymm6,%ymm8 vpslld $32-20,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $20,%ymm5,%ymm8 vpslld $32-20,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $20,%ymm4,%ymm8 vpslld $32-20,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa .Lrol8(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $25,%ymm7,%ymm8 vpslld $32-25,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx vpsrld $25,%ymm6,%ymm8 vpslld $32-25,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $25,%ymm5,%ymm8 vpslld $32-25,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $25,%ymm4,%ymm8 vpslld $32-25,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa 0+128(%rbp),%ymm8 vpalignr $4,%ymm7,%ymm7,%ymm7 vpalignr $8,%ymm11,%ymm11,%ymm11 vpalignr $12,%ymm15,%ymm15,%ymm15 vpalignr $4,%ymm6,%ymm6,%ymm6 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $12,%ymm14,%ymm14,%ymm14 vpalignr $4,%ymm5,%ymm5,%ymm5 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $12,%ymm13,%ymm13,%ymm13 vpalignr $4,%ymm4,%ymm4,%ymm4 addq %rax,%r15 adcq %rdx,%r9 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm12,%ymm12,%ymm12 vmovdqa %ymm8,0+128(%rbp) vmovdqa .Lrol16(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $20,%ymm7,%ymm8 vpslld $32-20,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $20,%ymm6,%ymm8 vpslld $32-20,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $20,%ymm5,%ymm8 vpslld $32-20,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $20,%ymm4,%ymm8 vpslld $32-20,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa .Lrol8(%rip),%ymm8 vpaddd %ymm7,%ymm3,%ymm3 vpaddd %ymm6,%ymm2,%ymm2 addq 0+16(%rdi),%r10 adcq 8+16(%rdi),%r11 adcq $1,%r12 vpaddd %ymm5,%ymm1,%ymm1 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm3,%ymm15,%ymm15 vpxor %ymm2,%ymm14,%ymm14 vpxor %ymm1,%ymm13,%ymm13 vpxor %ymm0,%ymm12,%ymm12 vpshufb %ymm8,%ymm15,%ymm15 vpshufb %ymm8,%ymm14,%ymm14 vpshufb %ymm8,%ymm13,%ymm13 vpshufb %ymm8,%ymm12,%ymm12 vpaddd %ymm15,%ymm11,%ymm11 vpaddd %ymm14,%ymm10,%ymm10 vpaddd %ymm13,%ymm9,%ymm9 vpaddd 0+128(%rbp),%ymm12,%ymm8 vpxor %ymm11,%ymm7,%ymm7 vpxor %ymm10,%ymm6,%ymm6 vpxor %ymm9,%ymm5,%ymm5 vpxor %ymm8,%ymm4,%ymm4 vmovdqa %ymm8,0+128(%rbp) vpsrld $25,%ymm7,%ymm8 movq 0+0+0(%rbp),%rdx movq %rdx,%r15 mulxq %r10,%r13,%r14 mulxq %r11,%rax,%rdx imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 vpslld $32-25,%ymm7,%ymm7 vpxor %ymm8,%ymm7,%ymm7 vpsrld $25,%ymm6,%ymm8 vpslld $32-25,%ymm6,%ymm6 vpxor %ymm8,%ymm6,%ymm6 vpsrld $25,%ymm5,%ymm8 vpslld $32-25,%ymm5,%ymm5 vpxor %ymm8,%ymm5,%ymm5 vpsrld $25,%ymm4,%ymm8 vpslld $32-25,%ymm4,%ymm4 vpxor %ymm8,%ymm4,%ymm4 vmovdqa 0+128(%rbp),%ymm8 vpalignr $12,%ymm7,%ymm7,%ymm7 vpalignr $8,%ymm11,%ymm11,%ymm11 vpalignr $4,%ymm15,%ymm15,%ymm15 vpalignr $12,%ymm6,%ymm6,%ymm6 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $4,%ymm14,%ymm14,%ymm14 vpalignr $12,%ymm5,%ymm5,%ymm5 vpalignr $8,%ymm9,%ymm9,%ymm9 movq 8+0+0(%rbp),%rdx mulxq %r10,%r10,%rax addq %r10,%r14 mulxq %r11,%r11,%r9 adcq %r11,%r15 adcq $0,%r9 imulq %r12,%rdx vpalignr $4,%ymm13,%ymm13,%ymm13 vpalignr $12,%ymm4,%ymm4,%ymm4 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $4,%ymm12,%ymm12,%ymm12 addq %rax,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 32(%rdi),%rdi decq %rcx jg .Lseal_avx2_tail_512_rounds_and_3xhash decq %r8 jge .Lseal_avx2_tail_512_rounds_and_2xhash vpaddd .Lchacha20_consts(%rip),%ymm3,%ymm3 vpaddd 0+64(%rbp),%ymm7,%ymm7 vpaddd 0+96(%rbp),%ymm11,%ymm11 vpaddd 0+256(%rbp),%ymm15,%ymm15 vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2 vpaddd 0+64(%rbp),%ymm6,%ymm6 vpaddd 0+96(%rbp),%ymm10,%ymm10 vpaddd 0+224(%rbp),%ymm14,%ymm14 vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1 vpaddd 0+64(%rbp),%ymm5,%ymm5 vpaddd 0+96(%rbp),%ymm9,%ymm9 vpaddd 0+192(%rbp),%ymm13,%ymm13 vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0 vpaddd 0+64(%rbp),%ymm4,%ymm4 vpaddd 0+96(%rbp),%ymm8,%ymm8 vpaddd 0+160(%rbp),%ymm12,%ymm12 vmovdqa %ymm0,0+128(%rbp) vperm2i128 $0x02,%ymm3,%ymm7,%ymm0 vperm2i128 $0x13,%ymm3,%ymm7,%ymm7 vperm2i128 $0x02,%ymm11,%ymm15,%ymm3 vperm2i128 $0x13,%ymm11,%ymm15,%ymm11 vpxor 0+0(%rsi),%ymm0,%ymm0 vpxor 32+0(%rsi),%ymm3,%ymm3 vpxor 64+0(%rsi),%ymm7,%ymm7 vpxor 96+0(%rsi),%ymm11,%ymm11 vmovdqu %ymm0,0+0(%rdi) vmovdqu %ymm3,32+0(%rdi) vmovdqu %ymm7,64+0(%rdi) vmovdqu %ymm11,96+0(%rdi) vmovdqa 0+128(%rbp),%ymm0 vperm2i128 $0x02,%ymm2,%ymm6,%ymm3 vperm2i128 $0x13,%ymm2,%ymm6,%ymm6 vperm2i128 $0x02,%ymm10,%ymm14,%ymm2 vperm2i128 $0x13,%ymm10,%ymm14,%ymm10 vpxor 0+128(%rsi),%ymm3,%ymm3 vpxor 32+128(%rsi),%ymm2,%ymm2 vpxor 64+128(%rsi),%ymm6,%ymm6 vpxor 96+128(%rsi),%ymm10,%ymm10 vmovdqu %ymm3,0+128(%rdi) vmovdqu %ymm2,32+128(%rdi) vmovdqu %ymm6,64+128(%rdi) vmovdqu %ymm10,96+128(%rdi) vperm2i128 $0x02,%ymm1,%ymm5,%ymm3 vperm2i128 $0x13,%ymm1,%ymm5,%ymm5 vperm2i128 $0x02,%ymm9,%ymm13,%ymm1 vperm2i128 $0x13,%ymm9,%ymm13,%ymm9 vpxor 0+256(%rsi),%ymm3,%ymm3 vpxor 32+256(%rsi),%ymm1,%ymm1 vpxor 64+256(%rsi),%ymm5,%ymm5 vpxor 96+256(%rsi),%ymm9,%ymm9 vmovdqu %ymm3,0+256(%rdi) vmovdqu %ymm1,32+256(%rdi) vmovdqu %ymm5,64+256(%rdi) vmovdqu %ymm9,96+256(%rdi) vperm2i128 $0x13,%ymm0,%ymm4,%ymm3 vperm2i128 $0x02,%ymm0,%ymm4,%ymm0 vperm2i128 $0x02,%ymm8,%ymm12,%ymm4 vperm2i128 $0x13,%ymm8,%ymm12,%ymm12 vmovdqa %ymm3,%ymm8 movq $384,%rcx leaq 384(%rsi),%rsi subq $384,%rbx jmp .Lseal_avx2_short_hash_remainder .Lseal_avx2_320: vmovdqa %ymm0,%ymm1 vmovdqa %ymm0,%ymm2 vmovdqa %ymm4,%ymm5 vmovdqa %ymm4,%ymm6 vmovdqa %ymm8,%ymm9 vmovdqa %ymm8,%ymm10 vpaddd .Lavx2_inc(%rip),%ymm12,%ymm13 vpaddd .Lavx2_inc(%rip),%ymm13,%ymm14 vmovdqa %ymm4,%ymm7 vmovdqa %ymm8,%ymm11 vmovdqa %ymm12,0+160(%rbp) vmovdqa %ymm13,0+192(%rbp) vmovdqa %ymm14,0+224(%rbp) movq $10,%r10 .Lseal_avx2_320_rounds: vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $12,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $4,%ymm4,%ymm4,%ymm4 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $12,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $4,%ymm5,%ymm5,%ymm5 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol16(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpsrld $20,%ymm6,%ymm3 vpslld $12,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol8(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpslld $7,%ymm6,%ymm3 vpsrld $25,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpalignr $12,%ymm14,%ymm14,%ymm14 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $4,%ymm6,%ymm6,%ymm6 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $4,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm4,%ymm4,%ymm4 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $4,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $12,%ymm5,%ymm5,%ymm5 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol16(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpsrld $20,%ymm6,%ymm3 vpslld $12,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpaddd %ymm6,%ymm2,%ymm2 vpxor %ymm2,%ymm14,%ymm14 vpshufb .Lrol8(%rip),%ymm14,%ymm14 vpaddd %ymm14,%ymm10,%ymm10 vpxor %ymm10,%ymm6,%ymm6 vpslld $7,%ymm6,%ymm3 vpsrld $25,%ymm6,%ymm6 vpxor %ymm3,%ymm6,%ymm6 vpalignr $4,%ymm14,%ymm14,%ymm14 vpalignr $8,%ymm10,%ymm10,%ymm10 vpalignr $12,%ymm6,%ymm6,%ymm6 decq %r10 jne .Lseal_avx2_320_rounds vpaddd .Lchacha20_consts(%rip),%ymm0,%ymm0 vpaddd .Lchacha20_consts(%rip),%ymm1,%ymm1 vpaddd .Lchacha20_consts(%rip),%ymm2,%ymm2 vpaddd %ymm7,%ymm4,%ymm4 vpaddd %ymm7,%ymm5,%ymm5 vpaddd %ymm7,%ymm6,%ymm6 vpaddd %ymm11,%ymm8,%ymm8 vpaddd %ymm11,%ymm9,%ymm9 vpaddd %ymm11,%ymm10,%ymm10 vpaddd 0+160(%rbp),%ymm12,%ymm12 vpaddd 0+192(%rbp),%ymm13,%ymm13 vpaddd 0+224(%rbp),%ymm14,%ymm14 vperm2i128 $0x02,%ymm0,%ymm4,%ymm3 vpand .Lclamp(%rip),%ymm3,%ymm3 vmovdqa %ymm3,0+0(%rbp) vperm2i128 $0x13,%ymm0,%ymm4,%ymm0 vperm2i128 $0x13,%ymm8,%ymm12,%ymm4 vperm2i128 $0x02,%ymm1,%ymm5,%ymm8 vperm2i128 $0x02,%ymm9,%ymm13,%ymm12 vperm2i128 $0x13,%ymm1,%ymm5,%ymm1 vperm2i128 $0x13,%ymm9,%ymm13,%ymm5 vperm2i128 $0x02,%ymm2,%ymm6,%ymm9 vperm2i128 $0x02,%ymm10,%ymm14,%ymm13 vperm2i128 $0x13,%ymm2,%ymm6,%ymm2 vperm2i128 $0x13,%ymm10,%ymm14,%ymm6 jmp .Lseal_avx2_short .Lseal_avx2_192: vmovdqa %ymm0,%ymm1 vmovdqa %ymm0,%ymm2 vmovdqa %ymm4,%ymm5 vmovdqa %ymm4,%ymm6 vmovdqa %ymm8,%ymm9 vmovdqa %ymm8,%ymm10 vpaddd .Lavx2_inc(%rip),%ymm12,%ymm13 vmovdqa %ymm12,%ymm11 vmovdqa %ymm13,%ymm15 movq $10,%r10 .Lseal_avx2_192_rounds: vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $12,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $4,%ymm4,%ymm4,%ymm4 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $12,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $4,%ymm5,%ymm5,%ymm5 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol16(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpsrld $20,%ymm4,%ymm3 vpslld $12,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpaddd %ymm4,%ymm0,%ymm0 vpxor %ymm0,%ymm12,%ymm12 vpshufb .Lrol8(%rip),%ymm12,%ymm12 vpaddd %ymm12,%ymm8,%ymm8 vpxor %ymm8,%ymm4,%ymm4 vpslld $7,%ymm4,%ymm3 vpsrld $25,%ymm4,%ymm4 vpxor %ymm3,%ymm4,%ymm4 vpalignr $4,%ymm12,%ymm12,%ymm12 vpalignr $8,%ymm8,%ymm8,%ymm8 vpalignr $12,%ymm4,%ymm4,%ymm4 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol16(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpsrld $20,%ymm5,%ymm3 vpslld $12,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpaddd %ymm5,%ymm1,%ymm1 vpxor %ymm1,%ymm13,%ymm13 vpshufb .Lrol8(%rip),%ymm13,%ymm13 vpaddd %ymm13,%ymm9,%ymm9 vpxor %ymm9,%ymm5,%ymm5 vpslld $7,%ymm5,%ymm3 vpsrld $25,%ymm5,%ymm5 vpxor %ymm3,%ymm5,%ymm5 vpalignr $4,%ymm13,%ymm13,%ymm13 vpalignr $8,%ymm9,%ymm9,%ymm9 vpalignr $12,%ymm5,%ymm5,%ymm5 decq %r10 jne .Lseal_avx2_192_rounds vpaddd %ymm2,%ymm0,%ymm0 vpaddd %ymm2,%ymm1,%ymm1 vpaddd %ymm6,%ymm4,%ymm4 vpaddd %ymm6,%ymm5,%ymm5 vpaddd %ymm10,%ymm8,%ymm8 vpaddd %ymm10,%ymm9,%ymm9 vpaddd %ymm11,%ymm12,%ymm12 vpaddd %ymm15,%ymm13,%ymm13 vperm2i128 $0x02,%ymm0,%ymm4,%ymm3 vpand .Lclamp(%rip),%ymm3,%ymm3 vmovdqa %ymm3,0+0(%rbp) vperm2i128 $0x13,%ymm0,%ymm4,%ymm0 vperm2i128 $0x13,%ymm8,%ymm12,%ymm4 vperm2i128 $0x02,%ymm1,%ymm5,%ymm8 vperm2i128 $0x02,%ymm9,%ymm13,%ymm12 vperm2i128 $0x13,%ymm1,%ymm5,%ymm1 vperm2i128 $0x13,%ymm9,%ymm13,%ymm5 .Lseal_avx2_short: movq %r8,%r8 call poly_hash_ad_internal xorq %rcx,%rcx .Lseal_avx2_short_hash_remainder: cmpq $16,%rcx jb .Lseal_avx2_short_loop addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 subq $16,%rcx addq $16,%rdi jmp .Lseal_avx2_short_hash_remainder .Lseal_avx2_short_loop: cmpq $32,%rbx jb .Lseal_avx2_short_tail subq $32,%rbx vpxor (%rsi),%ymm0,%ymm0 vmovdqu %ymm0,(%rdi) leaq 32(%rsi),%rsi addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 addq 0+16(%rdi),%r10 adcq 8+16(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 32(%rdi),%rdi vmovdqa %ymm4,%ymm0 vmovdqa %ymm8,%ymm4 vmovdqa %ymm12,%ymm8 vmovdqa %ymm1,%ymm12 vmovdqa %ymm5,%ymm1 vmovdqa %ymm9,%ymm5 vmovdqa %ymm13,%ymm9 vmovdqa %ymm2,%ymm13 vmovdqa %ymm6,%ymm2 jmp .Lseal_avx2_short_loop .Lseal_avx2_short_tail: cmpq $16,%rbx jb .Lseal_avx2_exit subq $16,%rbx vpxor (%rsi),%xmm0,%xmm3 vmovdqu %xmm3,(%rdi) leaq 16(%rsi),%rsi addq 0+0(%rdi),%r10 adcq 8+0(%rdi),%r11 adcq $1,%r12 movq 0+0+0(%rbp),%rax movq %rax,%r15 mulq %r10 movq %rax,%r13 movq %rdx,%r14 movq 0+0+0(%rbp),%rax mulq %r11 imulq %r12,%r15 addq %rax,%r14 adcq %rdx,%r15 movq 8+0+0(%rbp),%rax movq %rax,%r9 mulq %r10 addq %rax,%r14 adcq $0,%rdx movq %rdx,%r10 movq 8+0+0(%rbp),%rax mulq %r11 addq %rax,%r15 adcq $0,%rdx imulq %r12,%r9 addq %r10,%r15 adcq %rdx,%r9 movq %r13,%r10 movq %r14,%r11 movq %r15,%r12 andq $3,%r12 movq %r15,%r13 andq $-4,%r13 movq %r9,%r14 shrdq $2,%r9,%r15 shrq $2,%r9 addq %r13,%r15 adcq %r14,%r9 addq %r15,%r10 adcq %r9,%r11 adcq $0,%r12 leaq 16(%rdi),%rdi vextracti128 $1,%ymm0,%xmm0 .Lseal_avx2_exit: vzeroupper jmp .Lseal_sse_tail_16 .cfi_endproc .size chacha20_poly1305_seal_avx2, .-chacha20_poly1305_seal_avx2 #endif
jalal-ux/Test
34,022
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/sha256-armv8-ios64.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__APPLE__) // Copyright 2014-2020 The OpenSSL Project Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ==================================================================== // Written by Andy Polyakov <appro@openssl.org> for the OpenSSL // project. // ==================================================================== // // SHA256/512 for ARMv8. // // Performance in cycles per processed byte and improvement coefficient // over code generated with "default" compiler: // // SHA256-hw SHA256(*) SHA512 // Apple A7 1.97 10.5 (+33%) 6.73 (-1%(**)) // Cortex-A53 2.38 15.5 (+115%) 10.0 (+150%(***)) // Cortex-A57 2.31 11.6 (+86%) 7.51 (+260%(***)) // Denver 2.01 10.5 (+26%) 6.70 (+8%) // X-Gene 20.0 (+100%) 12.8 (+300%(***)) // Mongoose 2.36 13.0 (+50%) 8.36 (+33%) // Kryo 1.92 17.4 (+30%) 11.2 (+8%) // // (*) Software SHA256 results are of lesser relevance, presented // mostly for informational purposes. // (**) The result is a trade-off: it's possible to improve it by // 10% (or by 1 cycle per round), but at the cost of 20% loss // on Cortex-A53 (or by 4 cycles per round). // (***) Super-impressive coefficients over gcc-generated code are // indication of some compiler "pathology", most notably code // generated with -mgeneral-regs-only is significantly faster // and the gap is only 40-90%. #ifndef __KERNEL__ #endif .text .globl _sha256_block_data_order_nohw .private_extern _sha256_block_data_order_nohw .align 6 _sha256_block_data_order_nohw: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-128]! add x29,sp,#0 stp x19,x20,[sp,#16] stp x21,x22,[sp,#32] stp x23,x24,[sp,#48] stp x25,x26,[sp,#64] stp x27,x28,[sp,#80] sub sp,sp,#4*4 ldp w20,w21,[x0] // load context ldp w22,w23,[x0,#2*4] ldp w24,w25,[x0,#4*4] add x2,x1,x2,lsl#6 // end of input ldp w26,w27,[x0,#6*4] adrp x30,LK256@PAGE add x30,x30,LK256@PAGEOFF stp x0,x2,[x29,#96] Loop: ldp w3,w4,[x1],#2*4 ldr w19,[x30],#4 // *K++ eor w28,w21,w22 // magic seed str x1,[x29,#112] #ifndef __AARCH64EB__ rev w3,w3 // 0 #endif ror w16,w24,#6 add w27,w27,w19 // h+=K[i] eor w6,w24,w24,ror#14 and w17,w25,w24 bic w19,w26,w24 add w27,w27,w3 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w20,w21 // a^b, b^c in next round eor w16,w16,w6,ror#11 // Sigma1(e) ror w6,w20,#2 add w27,w27,w17 // h+=Ch(e,f,g) eor w17,w20,w20,ror#9 add w27,w27,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w23,w23,w27 // d+=h eor w28,w28,w21 // Maj(a,b,c) eor w17,w6,w17,ror#13 // Sigma0(a) add w27,w27,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w27,w27,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w4,w4 // 1 #endif ldp w5,w6,[x1],#2*4 add w27,w27,w17 // h+=Sigma0(a) ror w16,w23,#6 add w26,w26,w28 // h+=K[i] eor w7,w23,w23,ror#14 and w17,w24,w23 bic w28,w25,w23 add w26,w26,w4 // h+=X[i] orr w17,w17,w28 // Ch(e,f,g) eor w28,w27,w20 // a^b, b^c in next round eor w16,w16,w7,ror#11 // Sigma1(e) ror w7,w27,#2 add w26,w26,w17 // h+=Ch(e,f,g) eor w17,w27,w27,ror#9 add w26,w26,w16 // h+=Sigma1(e) and w19,w19,w28 // (b^c)&=(a^b) add w22,w22,w26 // d+=h eor w19,w19,w20 // Maj(a,b,c) eor w17,w7,w17,ror#13 // Sigma0(a) add w26,w26,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round //add w26,w26,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w5,w5 // 2 #endif add w26,w26,w17 // h+=Sigma0(a) ror w16,w22,#6 add w25,w25,w19 // h+=K[i] eor w8,w22,w22,ror#14 and w17,w23,w22 bic w19,w24,w22 add w25,w25,w5 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w26,w27 // a^b, b^c in next round eor w16,w16,w8,ror#11 // Sigma1(e) ror w8,w26,#2 add w25,w25,w17 // h+=Ch(e,f,g) eor w17,w26,w26,ror#9 add w25,w25,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w21,w21,w25 // d+=h eor w28,w28,w27 // Maj(a,b,c) eor w17,w8,w17,ror#13 // Sigma0(a) add w25,w25,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w25,w25,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w6,w6 // 3 #endif ldp w7,w8,[x1],#2*4 add w25,w25,w17 // h+=Sigma0(a) ror w16,w21,#6 add w24,w24,w28 // h+=K[i] eor w9,w21,w21,ror#14 and w17,w22,w21 bic w28,w23,w21 add w24,w24,w6 // h+=X[i] orr w17,w17,w28 // Ch(e,f,g) eor w28,w25,w26 // a^b, b^c in next round eor w16,w16,w9,ror#11 // Sigma1(e) ror w9,w25,#2 add w24,w24,w17 // h+=Ch(e,f,g) eor w17,w25,w25,ror#9 add w24,w24,w16 // h+=Sigma1(e) and w19,w19,w28 // (b^c)&=(a^b) add w20,w20,w24 // d+=h eor w19,w19,w26 // Maj(a,b,c) eor w17,w9,w17,ror#13 // Sigma0(a) add w24,w24,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round //add w24,w24,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w7,w7 // 4 #endif add w24,w24,w17 // h+=Sigma0(a) ror w16,w20,#6 add w23,w23,w19 // h+=K[i] eor w10,w20,w20,ror#14 and w17,w21,w20 bic w19,w22,w20 add w23,w23,w7 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w24,w25 // a^b, b^c in next round eor w16,w16,w10,ror#11 // Sigma1(e) ror w10,w24,#2 add w23,w23,w17 // h+=Ch(e,f,g) eor w17,w24,w24,ror#9 add w23,w23,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w27,w27,w23 // d+=h eor w28,w28,w25 // Maj(a,b,c) eor w17,w10,w17,ror#13 // Sigma0(a) add w23,w23,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w23,w23,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w8,w8 // 5 #endif ldp w9,w10,[x1],#2*4 add w23,w23,w17 // h+=Sigma0(a) ror w16,w27,#6 add w22,w22,w28 // h+=K[i] eor w11,w27,w27,ror#14 and w17,w20,w27 bic w28,w21,w27 add w22,w22,w8 // h+=X[i] orr w17,w17,w28 // Ch(e,f,g) eor w28,w23,w24 // a^b, b^c in next round eor w16,w16,w11,ror#11 // Sigma1(e) ror w11,w23,#2 add w22,w22,w17 // h+=Ch(e,f,g) eor w17,w23,w23,ror#9 add w22,w22,w16 // h+=Sigma1(e) and w19,w19,w28 // (b^c)&=(a^b) add w26,w26,w22 // d+=h eor w19,w19,w24 // Maj(a,b,c) eor w17,w11,w17,ror#13 // Sigma0(a) add w22,w22,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round //add w22,w22,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w9,w9 // 6 #endif add w22,w22,w17 // h+=Sigma0(a) ror w16,w26,#6 add w21,w21,w19 // h+=K[i] eor w12,w26,w26,ror#14 and w17,w27,w26 bic w19,w20,w26 add w21,w21,w9 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w22,w23 // a^b, b^c in next round eor w16,w16,w12,ror#11 // Sigma1(e) ror w12,w22,#2 add w21,w21,w17 // h+=Ch(e,f,g) eor w17,w22,w22,ror#9 add w21,w21,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w25,w25,w21 // d+=h eor w28,w28,w23 // Maj(a,b,c) eor w17,w12,w17,ror#13 // Sigma0(a) add w21,w21,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w21,w21,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w10,w10 // 7 #endif ldp w11,w12,[x1],#2*4 add w21,w21,w17 // h+=Sigma0(a) ror w16,w25,#6 add w20,w20,w28 // h+=K[i] eor w13,w25,w25,ror#14 and w17,w26,w25 bic w28,w27,w25 add w20,w20,w10 // h+=X[i] orr w17,w17,w28 // Ch(e,f,g) eor w28,w21,w22 // a^b, b^c in next round eor w16,w16,w13,ror#11 // Sigma1(e) ror w13,w21,#2 add w20,w20,w17 // h+=Ch(e,f,g) eor w17,w21,w21,ror#9 add w20,w20,w16 // h+=Sigma1(e) and w19,w19,w28 // (b^c)&=(a^b) add w24,w24,w20 // d+=h eor w19,w19,w22 // Maj(a,b,c) eor w17,w13,w17,ror#13 // Sigma0(a) add w20,w20,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round //add w20,w20,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w11,w11 // 8 #endif add w20,w20,w17 // h+=Sigma0(a) ror w16,w24,#6 add w27,w27,w19 // h+=K[i] eor w14,w24,w24,ror#14 and w17,w25,w24 bic w19,w26,w24 add w27,w27,w11 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w20,w21 // a^b, b^c in next round eor w16,w16,w14,ror#11 // Sigma1(e) ror w14,w20,#2 add w27,w27,w17 // h+=Ch(e,f,g) eor w17,w20,w20,ror#9 add w27,w27,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w23,w23,w27 // d+=h eor w28,w28,w21 // Maj(a,b,c) eor w17,w14,w17,ror#13 // Sigma0(a) add w27,w27,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w27,w27,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w12,w12 // 9 #endif ldp w13,w14,[x1],#2*4 add w27,w27,w17 // h+=Sigma0(a) ror w16,w23,#6 add w26,w26,w28 // h+=K[i] eor w15,w23,w23,ror#14 and w17,w24,w23 bic w28,w25,w23 add w26,w26,w12 // h+=X[i] orr w17,w17,w28 // Ch(e,f,g) eor w28,w27,w20 // a^b, b^c in next round eor w16,w16,w15,ror#11 // Sigma1(e) ror w15,w27,#2 add w26,w26,w17 // h+=Ch(e,f,g) eor w17,w27,w27,ror#9 add w26,w26,w16 // h+=Sigma1(e) and w19,w19,w28 // (b^c)&=(a^b) add w22,w22,w26 // d+=h eor w19,w19,w20 // Maj(a,b,c) eor w17,w15,w17,ror#13 // Sigma0(a) add w26,w26,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round //add w26,w26,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w13,w13 // 10 #endif add w26,w26,w17 // h+=Sigma0(a) ror w16,w22,#6 add w25,w25,w19 // h+=K[i] eor w0,w22,w22,ror#14 and w17,w23,w22 bic w19,w24,w22 add w25,w25,w13 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w26,w27 // a^b, b^c in next round eor w16,w16,w0,ror#11 // Sigma1(e) ror w0,w26,#2 add w25,w25,w17 // h+=Ch(e,f,g) eor w17,w26,w26,ror#9 add w25,w25,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w21,w21,w25 // d+=h eor w28,w28,w27 // Maj(a,b,c) eor w17,w0,w17,ror#13 // Sigma0(a) add w25,w25,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w25,w25,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w14,w14 // 11 #endif ldp w15,w0,[x1],#2*4 add w25,w25,w17 // h+=Sigma0(a) str w6,[sp,#12] ror w16,w21,#6 add w24,w24,w28 // h+=K[i] eor w6,w21,w21,ror#14 and w17,w22,w21 bic w28,w23,w21 add w24,w24,w14 // h+=X[i] orr w17,w17,w28 // Ch(e,f,g) eor w28,w25,w26 // a^b, b^c in next round eor w16,w16,w6,ror#11 // Sigma1(e) ror w6,w25,#2 add w24,w24,w17 // h+=Ch(e,f,g) eor w17,w25,w25,ror#9 add w24,w24,w16 // h+=Sigma1(e) and w19,w19,w28 // (b^c)&=(a^b) add w20,w20,w24 // d+=h eor w19,w19,w26 // Maj(a,b,c) eor w17,w6,w17,ror#13 // Sigma0(a) add w24,w24,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round //add w24,w24,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w15,w15 // 12 #endif add w24,w24,w17 // h+=Sigma0(a) str w7,[sp,#0] ror w16,w20,#6 add w23,w23,w19 // h+=K[i] eor w7,w20,w20,ror#14 and w17,w21,w20 bic w19,w22,w20 add w23,w23,w15 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w24,w25 // a^b, b^c in next round eor w16,w16,w7,ror#11 // Sigma1(e) ror w7,w24,#2 add w23,w23,w17 // h+=Ch(e,f,g) eor w17,w24,w24,ror#9 add w23,w23,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w27,w27,w23 // d+=h eor w28,w28,w25 // Maj(a,b,c) eor w17,w7,w17,ror#13 // Sigma0(a) add w23,w23,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w23,w23,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w0,w0 // 13 #endif ldp w1,w2,[x1] add w23,w23,w17 // h+=Sigma0(a) str w8,[sp,#4] ror w16,w27,#6 add w22,w22,w28 // h+=K[i] eor w8,w27,w27,ror#14 and w17,w20,w27 bic w28,w21,w27 add w22,w22,w0 // h+=X[i] orr w17,w17,w28 // Ch(e,f,g) eor w28,w23,w24 // a^b, b^c in next round eor w16,w16,w8,ror#11 // Sigma1(e) ror w8,w23,#2 add w22,w22,w17 // h+=Ch(e,f,g) eor w17,w23,w23,ror#9 add w22,w22,w16 // h+=Sigma1(e) and w19,w19,w28 // (b^c)&=(a^b) add w26,w26,w22 // d+=h eor w19,w19,w24 // Maj(a,b,c) eor w17,w8,w17,ror#13 // Sigma0(a) add w22,w22,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round //add w22,w22,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w1,w1 // 14 #endif ldr w6,[sp,#12] add w22,w22,w17 // h+=Sigma0(a) str w9,[sp,#8] ror w16,w26,#6 add w21,w21,w19 // h+=K[i] eor w9,w26,w26,ror#14 and w17,w27,w26 bic w19,w20,w26 add w21,w21,w1 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w22,w23 // a^b, b^c in next round eor w16,w16,w9,ror#11 // Sigma1(e) ror w9,w22,#2 add w21,w21,w17 // h+=Ch(e,f,g) eor w17,w22,w22,ror#9 add w21,w21,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w25,w25,w21 // d+=h eor w28,w28,w23 // Maj(a,b,c) eor w17,w9,w17,ror#13 // Sigma0(a) add w21,w21,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w21,w21,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w2,w2 // 15 #endif ldr w7,[sp,#0] add w21,w21,w17 // h+=Sigma0(a) str w10,[sp,#12] ror w16,w25,#6 add w20,w20,w28 // h+=K[i] ror w9,w4,#7 and w17,w26,w25 ror w8,w1,#17 bic w28,w27,w25 ror w10,w21,#2 add w20,w20,w2 // h+=X[i] eor w16,w16,w25,ror#11 eor w9,w9,w4,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w21,w22 // a^b, b^c in next round eor w16,w16,w25,ror#25 // Sigma1(e) eor w10,w10,w21,ror#13 add w20,w20,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w8,w8,w1,ror#19 eor w9,w9,w4,lsr#3 // sigma0(X[i+1]) add w20,w20,w16 // h+=Sigma1(e) eor w19,w19,w22 // Maj(a,b,c) eor w17,w10,w21,ror#22 // Sigma0(a) eor w8,w8,w1,lsr#10 // sigma1(X[i+14]) add w3,w3,w12 add w24,w24,w20 // d+=h add w20,w20,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w3,w3,w9 add w20,w20,w17 // h+=Sigma0(a) add w3,w3,w8 Loop_16_xx: ldr w8,[sp,#4] str w11,[sp,#0] ror w16,w24,#6 add w27,w27,w19 // h+=K[i] ror w10,w5,#7 and w17,w25,w24 ror w9,w2,#17 bic w19,w26,w24 ror w11,w20,#2 add w27,w27,w3 // h+=X[i] eor w16,w16,w24,ror#11 eor w10,w10,w5,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w20,w21 // a^b, b^c in next round eor w16,w16,w24,ror#25 // Sigma1(e) eor w11,w11,w20,ror#13 add w27,w27,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w9,w9,w2,ror#19 eor w10,w10,w5,lsr#3 // sigma0(X[i+1]) add w27,w27,w16 // h+=Sigma1(e) eor w28,w28,w21 // Maj(a,b,c) eor w17,w11,w20,ror#22 // Sigma0(a) eor w9,w9,w2,lsr#10 // sigma1(X[i+14]) add w4,w4,w13 add w23,w23,w27 // d+=h add w27,w27,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w4,w4,w10 add w27,w27,w17 // h+=Sigma0(a) add w4,w4,w9 ldr w9,[sp,#8] str w12,[sp,#4] ror w16,w23,#6 add w26,w26,w28 // h+=K[i] ror w11,w6,#7 and w17,w24,w23 ror w10,w3,#17 bic w28,w25,w23 ror w12,w27,#2 add w26,w26,w4 // h+=X[i] eor w16,w16,w23,ror#11 eor w11,w11,w6,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w27,w20 // a^b, b^c in next round eor w16,w16,w23,ror#25 // Sigma1(e) eor w12,w12,w27,ror#13 add w26,w26,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w10,w10,w3,ror#19 eor w11,w11,w6,lsr#3 // sigma0(X[i+1]) add w26,w26,w16 // h+=Sigma1(e) eor w19,w19,w20 // Maj(a,b,c) eor w17,w12,w27,ror#22 // Sigma0(a) eor w10,w10,w3,lsr#10 // sigma1(X[i+14]) add w5,w5,w14 add w22,w22,w26 // d+=h add w26,w26,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w5,w5,w11 add w26,w26,w17 // h+=Sigma0(a) add w5,w5,w10 ldr w10,[sp,#12] str w13,[sp,#8] ror w16,w22,#6 add w25,w25,w19 // h+=K[i] ror w12,w7,#7 and w17,w23,w22 ror w11,w4,#17 bic w19,w24,w22 ror w13,w26,#2 add w25,w25,w5 // h+=X[i] eor w16,w16,w22,ror#11 eor w12,w12,w7,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w26,w27 // a^b, b^c in next round eor w16,w16,w22,ror#25 // Sigma1(e) eor w13,w13,w26,ror#13 add w25,w25,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w11,w11,w4,ror#19 eor w12,w12,w7,lsr#3 // sigma0(X[i+1]) add w25,w25,w16 // h+=Sigma1(e) eor w28,w28,w27 // Maj(a,b,c) eor w17,w13,w26,ror#22 // Sigma0(a) eor w11,w11,w4,lsr#10 // sigma1(X[i+14]) add w6,w6,w15 add w21,w21,w25 // d+=h add w25,w25,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w6,w6,w12 add w25,w25,w17 // h+=Sigma0(a) add w6,w6,w11 ldr w11,[sp,#0] str w14,[sp,#12] ror w16,w21,#6 add w24,w24,w28 // h+=K[i] ror w13,w8,#7 and w17,w22,w21 ror w12,w5,#17 bic w28,w23,w21 ror w14,w25,#2 add w24,w24,w6 // h+=X[i] eor w16,w16,w21,ror#11 eor w13,w13,w8,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w25,w26 // a^b, b^c in next round eor w16,w16,w21,ror#25 // Sigma1(e) eor w14,w14,w25,ror#13 add w24,w24,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w12,w12,w5,ror#19 eor w13,w13,w8,lsr#3 // sigma0(X[i+1]) add w24,w24,w16 // h+=Sigma1(e) eor w19,w19,w26 // Maj(a,b,c) eor w17,w14,w25,ror#22 // Sigma0(a) eor w12,w12,w5,lsr#10 // sigma1(X[i+14]) add w7,w7,w0 add w20,w20,w24 // d+=h add w24,w24,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w7,w7,w13 add w24,w24,w17 // h+=Sigma0(a) add w7,w7,w12 ldr w12,[sp,#4] str w15,[sp,#0] ror w16,w20,#6 add w23,w23,w19 // h+=K[i] ror w14,w9,#7 and w17,w21,w20 ror w13,w6,#17 bic w19,w22,w20 ror w15,w24,#2 add w23,w23,w7 // h+=X[i] eor w16,w16,w20,ror#11 eor w14,w14,w9,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w24,w25 // a^b, b^c in next round eor w16,w16,w20,ror#25 // Sigma1(e) eor w15,w15,w24,ror#13 add w23,w23,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w13,w13,w6,ror#19 eor w14,w14,w9,lsr#3 // sigma0(X[i+1]) add w23,w23,w16 // h+=Sigma1(e) eor w28,w28,w25 // Maj(a,b,c) eor w17,w15,w24,ror#22 // Sigma0(a) eor w13,w13,w6,lsr#10 // sigma1(X[i+14]) add w8,w8,w1 add w27,w27,w23 // d+=h add w23,w23,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w8,w8,w14 add w23,w23,w17 // h+=Sigma0(a) add w8,w8,w13 ldr w13,[sp,#8] str w0,[sp,#4] ror w16,w27,#6 add w22,w22,w28 // h+=K[i] ror w15,w10,#7 and w17,w20,w27 ror w14,w7,#17 bic w28,w21,w27 ror w0,w23,#2 add w22,w22,w8 // h+=X[i] eor w16,w16,w27,ror#11 eor w15,w15,w10,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w23,w24 // a^b, b^c in next round eor w16,w16,w27,ror#25 // Sigma1(e) eor w0,w0,w23,ror#13 add w22,w22,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w14,w14,w7,ror#19 eor w15,w15,w10,lsr#3 // sigma0(X[i+1]) add w22,w22,w16 // h+=Sigma1(e) eor w19,w19,w24 // Maj(a,b,c) eor w17,w0,w23,ror#22 // Sigma0(a) eor w14,w14,w7,lsr#10 // sigma1(X[i+14]) add w9,w9,w2 add w26,w26,w22 // d+=h add w22,w22,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w9,w9,w15 add w22,w22,w17 // h+=Sigma0(a) add w9,w9,w14 ldr w14,[sp,#12] str w1,[sp,#8] ror w16,w26,#6 add w21,w21,w19 // h+=K[i] ror w0,w11,#7 and w17,w27,w26 ror w15,w8,#17 bic w19,w20,w26 ror w1,w22,#2 add w21,w21,w9 // h+=X[i] eor w16,w16,w26,ror#11 eor w0,w0,w11,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w22,w23 // a^b, b^c in next round eor w16,w16,w26,ror#25 // Sigma1(e) eor w1,w1,w22,ror#13 add w21,w21,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w15,w15,w8,ror#19 eor w0,w0,w11,lsr#3 // sigma0(X[i+1]) add w21,w21,w16 // h+=Sigma1(e) eor w28,w28,w23 // Maj(a,b,c) eor w17,w1,w22,ror#22 // Sigma0(a) eor w15,w15,w8,lsr#10 // sigma1(X[i+14]) add w10,w10,w3 add w25,w25,w21 // d+=h add w21,w21,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w10,w10,w0 add w21,w21,w17 // h+=Sigma0(a) add w10,w10,w15 ldr w15,[sp,#0] str w2,[sp,#12] ror w16,w25,#6 add w20,w20,w28 // h+=K[i] ror w1,w12,#7 and w17,w26,w25 ror w0,w9,#17 bic w28,w27,w25 ror w2,w21,#2 add w20,w20,w10 // h+=X[i] eor w16,w16,w25,ror#11 eor w1,w1,w12,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w21,w22 // a^b, b^c in next round eor w16,w16,w25,ror#25 // Sigma1(e) eor w2,w2,w21,ror#13 add w20,w20,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w0,w0,w9,ror#19 eor w1,w1,w12,lsr#3 // sigma0(X[i+1]) add w20,w20,w16 // h+=Sigma1(e) eor w19,w19,w22 // Maj(a,b,c) eor w17,w2,w21,ror#22 // Sigma0(a) eor w0,w0,w9,lsr#10 // sigma1(X[i+14]) add w11,w11,w4 add w24,w24,w20 // d+=h add w20,w20,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w11,w11,w1 add w20,w20,w17 // h+=Sigma0(a) add w11,w11,w0 ldr w0,[sp,#4] str w3,[sp,#0] ror w16,w24,#6 add w27,w27,w19 // h+=K[i] ror w2,w13,#7 and w17,w25,w24 ror w1,w10,#17 bic w19,w26,w24 ror w3,w20,#2 add w27,w27,w11 // h+=X[i] eor w16,w16,w24,ror#11 eor w2,w2,w13,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w20,w21 // a^b, b^c in next round eor w16,w16,w24,ror#25 // Sigma1(e) eor w3,w3,w20,ror#13 add w27,w27,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w1,w1,w10,ror#19 eor w2,w2,w13,lsr#3 // sigma0(X[i+1]) add w27,w27,w16 // h+=Sigma1(e) eor w28,w28,w21 // Maj(a,b,c) eor w17,w3,w20,ror#22 // Sigma0(a) eor w1,w1,w10,lsr#10 // sigma1(X[i+14]) add w12,w12,w5 add w23,w23,w27 // d+=h add w27,w27,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w12,w12,w2 add w27,w27,w17 // h+=Sigma0(a) add w12,w12,w1 ldr w1,[sp,#8] str w4,[sp,#4] ror w16,w23,#6 add w26,w26,w28 // h+=K[i] ror w3,w14,#7 and w17,w24,w23 ror w2,w11,#17 bic w28,w25,w23 ror w4,w27,#2 add w26,w26,w12 // h+=X[i] eor w16,w16,w23,ror#11 eor w3,w3,w14,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w27,w20 // a^b, b^c in next round eor w16,w16,w23,ror#25 // Sigma1(e) eor w4,w4,w27,ror#13 add w26,w26,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w2,w2,w11,ror#19 eor w3,w3,w14,lsr#3 // sigma0(X[i+1]) add w26,w26,w16 // h+=Sigma1(e) eor w19,w19,w20 // Maj(a,b,c) eor w17,w4,w27,ror#22 // Sigma0(a) eor w2,w2,w11,lsr#10 // sigma1(X[i+14]) add w13,w13,w6 add w22,w22,w26 // d+=h add w26,w26,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w13,w13,w3 add w26,w26,w17 // h+=Sigma0(a) add w13,w13,w2 ldr w2,[sp,#12] str w5,[sp,#8] ror w16,w22,#6 add w25,w25,w19 // h+=K[i] ror w4,w15,#7 and w17,w23,w22 ror w3,w12,#17 bic w19,w24,w22 ror w5,w26,#2 add w25,w25,w13 // h+=X[i] eor w16,w16,w22,ror#11 eor w4,w4,w15,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w26,w27 // a^b, b^c in next round eor w16,w16,w22,ror#25 // Sigma1(e) eor w5,w5,w26,ror#13 add w25,w25,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w3,w3,w12,ror#19 eor w4,w4,w15,lsr#3 // sigma0(X[i+1]) add w25,w25,w16 // h+=Sigma1(e) eor w28,w28,w27 // Maj(a,b,c) eor w17,w5,w26,ror#22 // Sigma0(a) eor w3,w3,w12,lsr#10 // sigma1(X[i+14]) add w14,w14,w7 add w21,w21,w25 // d+=h add w25,w25,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w14,w14,w4 add w25,w25,w17 // h+=Sigma0(a) add w14,w14,w3 ldr w3,[sp,#0] str w6,[sp,#12] ror w16,w21,#6 add w24,w24,w28 // h+=K[i] ror w5,w0,#7 and w17,w22,w21 ror w4,w13,#17 bic w28,w23,w21 ror w6,w25,#2 add w24,w24,w14 // h+=X[i] eor w16,w16,w21,ror#11 eor w5,w5,w0,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w25,w26 // a^b, b^c in next round eor w16,w16,w21,ror#25 // Sigma1(e) eor w6,w6,w25,ror#13 add w24,w24,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w4,w4,w13,ror#19 eor w5,w5,w0,lsr#3 // sigma0(X[i+1]) add w24,w24,w16 // h+=Sigma1(e) eor w19,w19,w26 // Maj(a,b,c) eor w17,w6,w25,ror#22 // Sigma0(a) eor w4,w4,w13,lsr#10 // sigma1(X[i+14]) add w15,w15,w8 add w20,w20,w24 // d+=h add w24,w24,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w15,w15,w5 add w24,w24,w17 // h+=Sigma0(a) add w15,w15,w4 ldr w4,[sp,#4] str w7,[sp,#0] ror w16,w20,#6 add w23,w23,w19 // h+=K[i] ror w6,w1,#7 and w17,w21,w20 ror w5,w14,#17 bic w19,w22,w20 ror w7,w24,#2 add w23,w23,w15 // h+=X[i] eor w16,w16,w20,ror#11 eor w6,w6,w1,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w24,w25 // a^b, b^c in next round eor w16,w16,w20,ror#25 // Sigma1(e) eor w7,w7,w24,ror#13 add w23,w23,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w5,w5,w14,ror#19 eor w6,w6,w1,lsr#3 // sigma0(X[i+1]) add w23,w23,w16 // h+=Sigma1(e) eor w28,w28,w25 // Maj(a,b,c) eor w17,w7,w24,ror#22 // Sigma0(a) eor w5,w5,w14,lsr#10 // sigma1(X[i+14]) add w0,w0,w9 add w27,w27,w23 // d+=h add w23,w23,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w0,w0,w6 add w23,w23,w17 // h+=Sigma0(a) add w0,w0,w5 ldr w5,[sp,#8] str w8,[sp,#4] ror w16,w27,#6 add w22,w22,w28 // h+=K[i] ror w7,w2,#7 and w17,w20,w27 ror w6,w15,#17 bic w28,w21,w27 ror w8,w23,#2 add w22,w22,w0 // h+=X[i] eor w16,w16,w27,ror#11 eor w7,w7,w2,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w23,w24 // a^b, b^c in next round eor w16,w16,w27,ror#25 // Sigma1(e) eor w8,w8,w23,ror#13 add w22,w22,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w6,w6,w15,ror#19 eor w7,w7,w2,lsr#3 // sigma0(X[i+1]) add w22,w22,w16 // h+=Sigma1(e) eor w19,w19,w24 // Maj(a,b,c) eor w17,w8,w23,ror#22 // Sigma0(a) eor w6,w6,w15,lsr#10 // sigma1(X[i+14]) add w1,w1,w10 add w26,w26,w22 // d+=h add w22,w22,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w1,w1,w7 add w22,w22,w17 // h+=Sigma0(a) add w1,w1,w6 ldr w6,[sp,#12] str w9,[sp,#8] ror w16,w26,#6 add w21,w21,w19 // h+=K[i] ror w8,w3,#7 and w17,w27,w26 ror w7,w0,#17 bic w19,w20,w26 ror w9,w22,#2 add w21,w21,w1 // h+=X[i] eor w16,w16,w26,ror#11 eor w8,w8,w3,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w22,w23 // a^b, b^c in next round eor w16,w16,w26,ror#25 // Sigma1(e) eor w9,w9,w22,ror#13 add w21,w21,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w7,w7,w0,ror#19 eor w8,w8,w3,lsr#3 // sigma0(X[i+1]) add w21,w21,w16 // h+=Sigma1(e) eor w28,w28,w23 // Maj(a,b,c) eor w17,w9,w22,ror#22 // Sigma0(a) eor w7,w7,w0,lsr#10 // sigma1(X[i+14]) add w2,w2,w11 add w25,w25,w21 // d+=h add w21,w21,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w2,w2,w8 add w21,w21,w17 // h+=Sigma0(a) add w2,w2,w7 ldr w7,[sp,#0] str w10,[sp,#12] ror w16,w25,#6 add w20,w20,w28 // h+=K[i] ror w9,w4,#7 and w17,w26,w25 ror w8,w1,#17 bic w28,w27,w25 ror w10,w21,#2 add w20,w20,w2 // h+=X[i] eor w16,w16,w25,ror#11 eor w9,w9,w4,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w21,w22 // a^b, b^c in next round eor w16,w16,w25,ror#25 // Sigma1(e) eor w10,w10,w21,ror#13 add w20,w20,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w8,w8,w1,ror#19 eor w9,w9,w4,lsr#3 // sigma0(X[i+1]) add w20,w20,w16 // h+=Sigma1(e) eor w19,w19,w22 // Maj(a,b,c) eor w17,w10,w21,ror#22 // Sigma0(a) eor w8,w8,w1,lsr#10 // sigma1(X[i+14]) add w3,w3,w12 add w24,w24,w20 // d+=h add w20,w20,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w3,w3,w9 add w20,w20,w17 // h+=Sigma0(a) add w3,w3,w8 cbnz w19,Loop_16_xx ldp x0,x2,[x29,#96] ldr x1,[x29,#112] sub x30,x30,#260 // rewind ldp w3,w4,[x0] ldp w5,w6,[x0,#2*4] add x1,x1,#14*4 // advance input pointer ldp w7,w8,[x0,#4*4] add w20,w20,w3 ldp w9,w10,[x0,#6*4] add w21,w21,w4 add w22,w22,w5 add w23,w23,w6 stp w20,w21,[x0] add w24,w24,w7 add w25,w25,w8 stp w22,w23,[x0,#2*4] add w26,w26,w9 add w27,w27,w10 cmp x1,x2 stp w24,w25,[x0,#4*4] stp w26,w27,[x0,#6*4] b.ne Loop ldp x19,x20,[x29,#16] add sp,sp,#4*4 ldp x21,x22,[x29,#32] ldp x23,x24,[x29,#48] ldp x25,x26,[x29,#64] ldp x27,x28,[x29,#80] ldp x29,x30,[sp],#128 AARCH64_VALIDATE_LINK_REGISTER ret .section __TEXT,__const .align 6 LK256: .long 0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5 .long 0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5 .long 0xd807aa98,0x12835b01,0x243185be,0x550c7dc3 .long 0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174 .long 0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc .long 0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da .long 0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7 .long 0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967 .long 0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13 .long 0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85 .long 0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3 .long 0xd192e819,0xd6990624,0xf40e3585,0x106aa070 .long 0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5 .long 0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3 .long 0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208 .long 0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2 .long 0 //terminator .byte 83,72,65,50,53,54,32,98,108,111,99,107,32,116,114,97,110,115,102,111,114,109,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0 .align 2 .align 2 .text #ifndef __KERNEL__ .globl _sha256_block_data_order_hw .private_extern _sha256_block_data_order_hw .align 6 _sha256_block_data_order_hw: // Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later. AARCH64_VALID_CALL_TARGET stp x29,x30,[sp,#-16]! add x29,sp,#0 ld1 {v0.4s,v1.4s},[x0] adrp x3,LK256@PAGE add x3,x3,LK256@PAGEOFF Loop_hw: ld1 {v4.16b,v5.16b,v6.16b,v7.16b},[x1],#64 sub x2,x2,#1 ld1 {v16.4s},[x3],#16 rev32 v4.16b,v4.16b rev32 v5.16b,v5.16b rev32 v6.16b,v6.16b rev32 v7.16b,v7.16b orr v18.16b,v0.16b,v0.16b // offload orr v19.16b,v1.16b,v1.16b ld1 {v17.4s},[x3],#16 add v16.4s,v16.4s,v4.4s .long 0x5e2828a4 //sha256su0 v4.16b,v5.16b orr v2.16b,v0.16b,v0.16b .long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s .long 0x5e0760c4 //sha256su1 v4.16b,v6.16b,v7.16b ld1 {v16.4s},[x3],#16 add v17.4s,v17.4s,v5.4s .long 0x5e2828c5 //sha256su0 v5.16b,v6.16b orr v2.16b,v0.16b,v0.16b .long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s .long 0x5e0460e5 //sha256su1 v5.16b,v7.16b,v4.16b ld1 {v17.4s},[x3],#16 add v16.4s,v16.4s,v6.4s .long 0x5e2828e6 //sha256su0 v6.16b,v7.16b orr v2.16b,v0.16b,v0.16b .long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s .long 0x5e056086 //sha256su1 v6.16b,v4.16b,v5.16b ld1 {v16.4s},[x3],#16 add v17.4s,v17.4s,v7.4s .long 0x5e282887 //sha256su0 v7.16b,v4.16b orr v2.16b,v0.16b,v0.16b .long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s .long 0x5e0660a7 //sha256su1 v7.16b,v5.16b,v6.16b ld1 {v17.4s},[x3],#16 add v16.4s,v16.4s,v4.4s .long 0x5e2828a4 //sha256su0 v4.16b,v5.16b orr v2.16b,v0.16b,v0.16b .long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s .long 0x5e0760c4 //sha256su1 v4.16b,v6.16b,v7.16b ld1 {v16.4s},[x3],#16 add v17.4s,v17.4s,v5.4s .long 0x5e2828c5 //sha256su0 v5.16b,v6.16b orr v2.16b,v0.16b,v0.16b .long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s .long 0x5e0460e5 //sha256su1 v5.16b,v7.16b,v4.16b ld1 {v17.4s},[x3],#16 add v16.4s,v16.4s,v6.4s .long 0x5e2828e6 //sha256su0 v6.16b,v7.16b orr v2.16b,v0.16b,v0.16b .long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s .long 0x5e056086 //sha256su1 v6.16b,v4.16b,v5.16b ld1 {v16.4s},[x3],#16 add v17.4s,v17.4s,v7.4s .long 0x5e282887 //sha256su0 v7.16b,v4.16b orr v2.16b,v0.16b,v0.16b .long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s .long 0x5e0660a7 //sha256su1 v7.16b,v5.16b,v6.16b ld1 {v17.4s},[x3],#16 add v16.4s,v16.4s,v4.4s .long 0x5e2828a4 //sha256su0 v4.16b,v5.16b orr v2.16b,v0.16b,v0.16b .long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s .long 0x5e0760c4 //sha256su1 v4.16b,v6.16b,v7.16b ld1 {v16.4s},[x3],#16 add v17.4s,v17.4s,v5.4s .long 0x5e2828c5 //sha256su0 v5.16b,v6.16b orr v2.16b,v0.16b,v0.16b .long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s .long 0x5e0460e5 //sha256su1 v5.16b,v7.16b,v4.16b ld1 {v17.4s},[x3],#16 add v16.4s,v16.4s,v6.4s .long 0x5e2828e6 //sha256su0 v6.16b,v7.16b orr v2.16b,v0.16b,v0.16b .long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s .long 0x5e056086 //sha256su1 v6.16b,v4.16b,v5.16b ld1 {v16.4s},[x3],#16 add v17.4s,v17.4s,v7.4s .long 0x5e282887 //sha256su0 v7.16b,v4.16b orr v2.16b,v0.16b,v0.16b .long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s .long 0x5e0660a7 //sha256su1 v7.16b,v5.16b,v6.16b ld1 {v17.4s},[x3],#16 add v16.4s,v16.4s,v4.4s orr v2.16b,v0.16b,v0.16b .long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s ld1 {v16.4s},[x3],#16 add v17.4s,v17.4s,v5.4s orr v2.16b,v0.16b,v0.16b .long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s ld1 {v17.4s},[x3] add v16.4s,v16.4s,v6.4s sub x3,x3,#64*4-16 // rewind orr v2.16b,v0.16b,v0.16b .long 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .long 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s add v17.4s,v17.4s,v7.4s orr v2.16b,v0.16b,v0.16b .long 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .long 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s add v0.4s,v0.4s,v18.4s add v1.4s,v1.4s,v19.4s cbnz x2,Loop_hw st1 {v0.4s,v1.4s},[x0] ldr x29,[sp],#16 ret #endif #endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__APPLE__)
jalal-ux/Test
34,239
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/sha256-armv8-linux64.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__ELF__) // Copyright 2014-2020 The OpenSSL Project Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ==================================================================== // Written by Andy Polyakov <appro@openssl.org> for the OpenSSL // project. // ==================================================================== // // SHA256/512 for ARMv8. // // Performance in cycles per processed byte and improvement coefficient // over code generated with "default" compiler: // // SHA256-hw SHA256(*) SHA512 // Apple A7 1.97 10.5 (+33%) 6.73 (-1%(**)) // Cortex-A53 2.38 15.5 (+115%) 10.0 (+150%(***)) // Cortex-A57 2.31 11.6 (+86%) 7.51 (+260%(***)) // Denver 2.01 10.5 (+26%) 6.70 (+8%) // X-Gene 20.0 (+100%) 12.8 (+300%(***)) // Mongoose 2.36 13.0 (+50%) 8.36 (+33%) // Kryo 1.92 17.4 (+30%) 11.2 (+8%) // // (*) Software SHA256 results are of lesser relevance, presented // mostly for informational purposes. // (**) The result is a trade-off: it's possible to improve it by // 10% (or by 1 cycle per round), but at the cost of 20% loss // on Cortex-A53 (or by 4 cycles per round). // (***) Super-impressive coefficients over gcc-generated code are // indication of some compiler "pathology", most notably code // generated with -mgeneral-regs-only is significantly faster // and the gap is only 40-90%. #ifndef __KERNEL__ #endif .text .globl sha256_block_data_order_nohw .hidden sha256_block_data_order_nohw .type sha256_block_data_order_nohw,%function .align 6 sha256_block_data_order_nohw: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-128]! add x29,sp,#0 stp x19,x20,[sp,#16] stp x21,x22,[sp,#32] stp x23,x24,[sp,#48] stp x25,x26,[sp,#64] stp x27,x28,[sp,#80] sub sp,sp,#4*4 ldp w20,w21,[x0] // load context ldp w22,w23,[x0,#2*4] ldp w24,w25,[x0,#4*4] add x2,x1,x2,lsl#6 // end of input ldp w26,w27,[x0,#6*4] adrp x30,.LK256 add x30,x30,:lo12:.LK256 stp x0,x2,[x29,#96] .Loop: ldp w3,w4,[x1],#2*4 ldr w19,[x30],#4 // *K++ eor w28,w21,w22 // magic seed str x1,[x29,#112] #ifndef __AARCH64EB__ rev w3,w3 // 0 #endif ror w16,w24,#6 add w27,w27,w19 // h+=K[i] eor w6,w24,w24,ror#14 and w17,w25,w24 bic w19,w26,w24 add w27,w27,w3 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w20,w21 // a^b, b^c in next round eor w16,w16,w6,ror#11 // Sigma1(e) ror w6,w20,#2 add w27,w27,w17 // h+=Ch(e,f,g) eor w17,w20,w20,ror#9 add w27,w27,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w23,w23,w27 // d+=h eor w28,w28,w21 // Maj(a,b,c) eor w17,w6,w17,ror#13 // Sigma0(a) add w27,w27,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w27,w27,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w4,w4 // 1 #endif ldp w5,w6,[x1],#2*4 add w27,w27,w17 // h+=Sigma0(a) ror w16,w23,#6 add w26,w26,w28 // h+=K[i] eor w7,w23,w23,ror#14 and w17,w24,w23 bic w28,w25,w23 add w26,w26,w4 // h+=X[i] orr w17,w17,w28 // Ch(e,f,g) eor w28,w27,w20 // a^b, b^c in next round eor w16,w16,w7,ror#11 // Sigma1(e) ror w7,w27,#2 add w26,w26,w17 // h+=Ch(e,f,g) eor w17,w27,w27,ror#9 add w26,w26,w16 // h+=Sigma1(e) and w19,w19,w28 // (b^c)&=(a^b) add w22,w22,w26 // d+=h eor w19,w19,w20 // Maj(a,b,c) eor w17,w7,w17,ror#13 // Sigma0(a) add w26,w26,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round //add w26,w26,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w5,w5 // 2 #endif add w26,w26,w17 // h+=Sigma0(a) ror w16,w22,#6 add w25,w25,w19 // h+=K[i] eor w8,w22,w22,ror#14 and w17,w23,w22 bic w19,w24,w22 add w25,w25,w5 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w26,w27 // a^b, b^c in next round eor w16,w16,w8,ror#11 // Sigma1(e) ror w8,w26,#2 add w25,w25,w17 // h+=Ch(e,f,g) eor w17,w26,w26,ror#9 add w25,w25,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w21,w21,w25 // d+=h eor w28,w28,w27 // Maj(a,b,c) eor w17,w8,w17,ror#13 // Sigma0(a) add w25,w25,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w25,w25,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w6,w6 // 3 #endif ldp w7,w8,[x1],#2*4 add w25,w25,w17 // h+=Sigma0(a) ror w16,w21,#6 add w24,w24,w28 // h+=K[i] eor w9,w21,w21,ror#14 and w17,w22,w21 bic w28,w23,w21 add w24,w24,w6 // h+=X[i] orr w17,w17,w28 // Ch(e,f,g) eor w28,w25,w26 // a^b, b^c in next round eor w16,w16,w9,ror#11 // Sigma1(e) ror w9,w25,#2 add w24,w24,w17 // h+=Ch(e,f,g) eor w17,w25,w25,ror#9 add w24,w24,w16 // h+=Sigma1(e) and w19,w19,w28 // (b^c)&=(a^b) add w20,w20,w24 // d+=h eor w19,w19,w26 // Maj(a,b,c) eor w17,w9,w17,ror#13 // Sigma0(a) add w24,w24,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round //add w24,w24,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w7,w7 // 4 #endif add w24,w24,w17 // h+=Sigma0(a) ror w16,w20,#6 add w23,w23,w19 // h+=K[i] eor w10,w20,w20,ror#14 and w17,w21,w20 bic w19,w22,w20 add w23,w23,w7 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w24,w25 // a^b, b^c in next round eor w16,w16,w10,ror#11 // Sigma1(e) ror w10,w24,#2 add w23,w23,w17 // h+=Ch(e,f,g) eor w17,w24,w24,ror#9 add w23,w23,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w27,w27,w23 // d+=h eor w28,w28,w25 // Maj(a,b,c) eor w17,w10,w17,ror#13 // Sigma0(a) add w23,w23,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w23,w23,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w8,w8 // 5 #endif ldp w9,w10,[x1],#2*4 add w23,w23,w17 // h+=Sigma0(a) ror w16,w27,#6 add w22,w22,w28 // h+=K[i] eor w11,w27,w27,ror#14 and w17,w20,w27 bic w28,w21,w27 add w22,w22,w8 // h+=X[i] orr w17,w17,w28 // Ch(e,f,g) eor w28,w23,w24 // a^b, b^c in next round eor w16,w16,w11,ror#11 // Sigma1(e) ror w11,w23,#2 add w22,w22,w17 // h+=Ch(e,f,g) eor w17,w23,w23,ror#9 add w22,w22,w16 // h+=Sigma1(e) and w19,w19,w28 // (b^c)&=(a^b) add w26,w26,w22 // d+=h eor w19,w19,w24 // Maj(a,b,c) eor w17,w11,w17,ror#13 // Sigma0(a) add w22,w22,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round //add w22,w22,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w9,w9 // 6 #endif add w22,w22,w17 // h+=Sigma0(a) ror w16,w26,#6 add w21,w21,w19 // h+=K[i] eor w12,w26,w26,ror#14 and w17,w27,w26 bic w19,w20,w26 add w21,w21,w9 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w22,w23 // a^b, b^c in next round eor w16,w16,w12,ror#11 // Sigma1(e) ror w12,w22,#2 add w21,w21,w17 // h+=Ch(e,f,g) eor w17,w22,w22,ror#9 add w21,w21,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w25,w25,w21 // d+=h eor w28,w28,w23 // Maj(a,b,c) eor w17,w12,w17,ror#13 // Sigma0(a) add w21,w21,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w21,w21,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w10,w10 // 7 #endif ldp w11,w12,[x1],#2*4 add w21,w21,w17 // h+=Sigma0(a) ror w16,w25,#6 add w20,w20,w28 // h+=K[i] eor w13,w25,w25,ror#14 and w17,w26,w25 bic w28,w27,w25 add w20,w20,w10 // h+=X[i] orr w17,w17,w28 // Ch(e,f,g) eor w28,w21,w22 // a^b, b^c in next round eor w16,w16,w13,ror#11 // Sigma1(e) ror w13,w21,#2 add w20,w20,w17 // h+=Ch(e,f,g) eor w17,w21,w21,ror#9 add w20,w20,w16 // h+=Sigma1(e) and w19,w19,w28 // (b^c)&=(a^b) add w24,w24,w20 // d+=h eor w19,w19,w22 // Maj(a,b,c) eor w17,w13,w17,ror#13 // Sigma0(a) add w20,w20,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round //add w20,w20,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w11,w11 // 8 #endif add w20,w20,w17 // h+=Sigma0(a) ror w16,w24,#6 add w27,w27,w19 // h+=K[i] eor w14,w24,w24,ror#14 and w17,w25,w24 bic w19,w26,w24 add w27,w27,w11 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w20,w21 // a^b, b^c in next round eor w16,w16,w14,ror#11 // Sigma1(e) ror w14,w20,#2 add w27,w27,w17 // h+=Ch(e,f,g) eor w17,w20,w20,ror#9 add w27,w27,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w23,w23,w27 // d+=h eor w28,w28,w21 // Maj(a,b,c) eor w17,w14,w17,ror#13 // Sigma0(a) add w27,w27,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w27,w27,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w12,w12 // 9 #endif ldp w13,w14,[x1],#2*4 add w27,w27,w17 // h+=Sigma0(a) ror w16,w23,#6 add w26,w26,w28 // h+=K[i] eor w15,w23,w23,ror#14 and w17,w24,w23 bic w28,w25,w23 add w26,w26,w12 // h+=X[i] orr w17,w17,w28 // Ch(e,f,g) eor w28,w27,w20 // a^b, b^c in next round eor w16,w16,w15,ror#11 // Sigma1(e) ror w15,w27,#2 add w26,w26,w17 // h+=Ch(e,f,g) eor w17,w27,w27,ror#9 add w26,w26,w16 // h+=Sigma1(e) and w19,w19,w28 // (b^c)&=(a^b) add w22,w22,w26 // d+=h eor w19,w19,w20 // Maj(a,b,c) eor w17,w15,w17,ror#13 // Sigma0(a) add w26,w26,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round //add w26,w26,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w13,w13 // 10 #endif add w26,w26,w17 // h+=Sigma0(a) ror w16,w22,#6 add w25,w25,w19 // h+=K[i] eor w0,w22,w22,ror#14 and w17,w23,w22 bic w19,w24,w22 add w25,w25,w13 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w26,w27 // a^b, b^c in next round eor w16,w16,w0,ror#11 // Sigma1(e) ror w0,w26,#2 add w25,w25,w17 // h+=Ch(e,f,g) eor w17,w26,w26,ror#9 add w25,w25,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w21,w21,w25 // d+=h eor w28,w28,w27 // Maj(a,b,c) eor w17,w0,w17,ror#13 // Sigma0(a) add w25,w25,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w25,w25,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w14,w14 // 11 #endif ldp w15,w0,[x1],#2*4 add w25,w25,w17 // h+=Sigma0(a) str w6,[sp,#12] ror w16,w21,#6 add w24,w24,w28 // h+=K[i] eor w6,w21,w21,ror#14 and w17,w22,w21 bic w28,w23,w21 add w24,w24,w14 // h+=X[i] orr w17,w17,w28 // Ch(e,f,g) eor w28,w25,w26 // a^b, b^c in next round eor w16,w16,w6,ror#11 // Sigma1(e) ror w6,w25,#2 add w24,w24,w17 // h+=Ch(e,f,g) eor w17,w25,w25,ror#9 add w24,w24,w16 // h+=Sigma1(e) and w19,w19,w28 // (b^c)&=(a^b) add w20,w20,w24 // d+=h eor w19,w19,w26 // Maj(a,b,c) eor w17,w6,w17,ror#13 // Sigma0(a) add w24,w24,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round //add w24,w24,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w15,w15 // 12 #endif add w24,w24,w17 // h+=Sigma0(a) str w7,[sp,#0] ror w16,w20,#6 add w23,w23,w19 // h+=K[i] eor w7,w20,w20,ror#14 and w17,w21,w20 bic w19,w22,w20 add w23,w23,w15 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w24,w25 // a^b, b^c in next round eor w16,w16,w7,ror#11 // Sigma1(e) ror w7,w24,#2 add w23,w23,w17 // h+=Ch(e,f,g) eor w17,w24,w24,ror#9 add w23,w23,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w27,w27,w23 // d+=h eor w28,w28,w25 // Maj(a,b,c) eor w17,w7,w17,ror#13 // Sigma0(a) add w23,w23,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w23,w23,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w0,w0 // 13 #endif ldp w1,w2,[x1] add w23,w23,w17 // h+=Sigma0(a) str w8,[sp,#4] ror w16,w27,#6 add w22,w22,w28 // h+=K[i] eor w8,w27,w27,ror#14 and w17,w20,w27 bic w28,w21,w27 add w22,w22,w0 // h+=X[i] orr w17,w17,w28 // Ch(e,f,g) eor w28,w23,w24 // a^b, b^c in next round eor w16,w16,w8,ror#11 // Sigma1(e) ror w8,w23,#2 add w22,w22,w17 // h+=Ch(e,f,g) eor w17,w23,w23,ror#9 add w22,w22,w16 // h+=Sigma1(e) and w19,w19,w28 // (b^c)&=(a^b) add w26,w26,w22 // d+=h eor w19,w19,w24 // Maj(a,b,c) eor w17,w8,w17,ror#13 // Sigma0(a) add w22,w22,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round //add w22,w22,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w1,w1 // 14 #endif ldr w6,[sp,#12] add w22,w22,w17 // h+=Sigma0(a) str w9,[sp,#8] ror w16,w26,#6 add w21,w21,w19 // h+=K[i] eor w9,w26,w26,ror#14 and w17,w27,w26 bic w19,w20,w26 add w21,w21,w1 // h+=X[i] orr w17,w17,w19 // Ch(e,f,g) eor w19,w22,w23 // a^b, b^c in next round eor w16,w16,w9,ror#11 // Sigma1(e) ror w9,w22,#2 add w21,w21,w17 // h+=Ch(e,f,g) eor w17,w22,w22,ror#9 add w21,w21,w16 // h+=Sigma1(e) and w28,w28,w19 // (b^c)&=(a^b) add w25,w25,w21 // d+=h eor w28,w28,w23 // Maj(a,b,c) eor w17,w9,w17,ror#13 // Sigma0(a) add w21,w21,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round //add w21,w21,w17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev w2,w2 // 15 #endif ldr w7,[sp,#0] add w21,w21,w17 // h+=Sigma0(a) str w10,[sp,#12] ror w16,w25,#6 add w20,w20,w28 // h+=K[i] ror w9,w4,#7 and w17,w26,w25 ror w8,w1,#17 bic w28,w27,w25 ror w10,w21,#2 add w20,w20,w2 // h+=X[i] eor w16,w16,w25,ror#11 eor w9,w9,w4,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w21,w22 // a^b, b^c in next round eor w16,w16,w25,ror#25 // Sigma1(e) eor w10,w10,w21,ror#13 add w20,w20,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w8,w8,w1,ror#19 eor w9,w9,w4,lsr#3 // sigma0(X[i+1]) add w20,w20,w16 // h+=Sigma1(e) eor w19,w19,w22 // Maj(a,b,c) eor w17,w10,w21,ror#22 // Sigma0(a) eor w8,w8,w1,lsr#10 // sigma1(X[i+14]) add w3,w3,w12 add w24,w24,w20 // d+=h add w20,w20,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w3,w3,w9 add w20,w20,w17 // h+=Sigma0(a) add w3,w3,w8 .Loop_16_xx: ldr w8,[sp,#4] str w11,[sp,#0] ror w16,w24,#6 add w27,w27,w19 // h+=K[i] ror w10,w5,#7 and w17,w25,w24 ror w9,w2,#17 bic w19,w26,w24 ror w11,w20,#2 add w27,w27,w3 // h+=X[i] eor w16,w16,w24,ror#11 eor w10,w10,w5,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w20,w21 // a^b, b^c in next round eor w16,w16,w24,ror#25 // Sigma1(e) eor w11,w11,w20,ror#13 add w27,w27,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w9,w9,w2,ror#19 eor w10,w10,w5,lsr#3 // sigma0(X[i+1]) add w27,w27,w16 // h+=Sigma1(e) eor w28,w28,w21 // Maj(a,b,c) eor w17,w11,w20,ror#22 // Sigma0(a) eor w9,w9,w2,lsr#10 // sigma1(X[i+14]) add w4,w4,w13 add w23,w23,w27 // d+=h add w27,w27,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w4,w4,w10 add w27,w27,w17 // h+=Sigma0(a) add w4,w4,w9 ldr w9,[sp,#8] str w12,[sp,#4] ror w16,w23,#6 add w26,w26,w28 // h+=K[i] ror w11,w6,#7 and w17,w24,w23 ror w10,w3,#17 bic w28,w25,w23 ror w12,w27,#2 add w26,w26,w4 // h+=X[i] eor w16,w16,w23,ror#11 eor w11,w11,w6,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w27,w20 // a^b, b^c in next round eor w16,w16,w23,ror#25 // Sigma1(e) eor w12,w12,w27,ror#13 add w26,w26,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w10,w10,w3,ror#19 eor w11,w11,w6,lsr#3 // sigma0(X[i+1]) add w26,w26,w16 // h+=Sigma1(e) eor w19,w19,w20 // Maj(a,b,c) eor w17,w12,w27,ror#22 // Sigma0(a) eor w10,w10,w3,lsr#10 // sigma1(X[i+14]) add w5,w5,w14 add w22,w22,w26 // d+=h add w26,w26,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w5,w5,w11 add w26,w26,w17 // h+=Sigma0(a) add w5,w5,w10 ldr w10,[sp,#12] str w13,[sp,#8] ror w16,w22,#6 add w25,w25,w19 // h+=K[i] ror w12,w7,#7 and w17,w23,w22 ror w11,w4,#17 bic w19,w24,w22 ror w13,w26,#2 add w25,w25,w5 // h+=X[i] eor w16,w16,w22,ror#11 eor w12,w12,w7,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w26,w27 // a^b, b^c in next round eor w16,w16,w22,ror#25 // Sigma1(e) eor w13,w13,w26,ror#13 add w25,w25,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w11,w11,w4,ror#19 eor w12,w12,w7,lsr#3 // sigma0(X[i+1]) add w25,w25,w16 // h+=Sigma1(e) eor w28,w28,w27 // Maj(a,b,c) eor w17,w13,w26,ror#22 // Sigma0(a) eor w11,w11,w4,lsr#10 // sigma1(X[i+14]) add w6,w6,w15 add w21,w21,w25 // d+=h add w25,w25,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w6,w6,w12 add w25,w25,w17 // h+=Sigma0(a) add w6,w6,w11 ldr w11,[sp,#0] str w14,[sp,#12] ror w16,w21,#6 add w24,w24,w28 // h+=K[i] ror w13,w8,#7 and w17,w22,w21 ror w12,w5,#17 bic w28,w23,w21 ror w14,w25,#2 add w24,w24,w6 // h+=X[i] eor w16,w16,w21,ror#11 eor w13,w13,w8,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w25,w26 // a^b, b^c in next round eor w16,w16,w21,ror#25 // Sigma1(e) eor w14,w14,w25,ror#13 add w24,w24,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w12,w12,w5,ror#19 eor w13,w13,w8,lsr#3 // sigma0(X[i+1]) add w24,w24,w16 // h+=Sigma1(e) eor w19,w19,w26 // Maj(a,b,c) eor w17,w14,w25,ror#22 // Sigma0(a) eor w12,w12,w5,lsr#10 // sigma1(X[i+14]) add w7,w7,w0 add w20,w20,w24 // d+=h add w24,w24,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w7,w7,w13 add w24,w24,w17 // h+=Sigma0(a) add w7,w7,w12 ldr w12,[sp,#4] str w15,[sp,#0] ror w16,w20,#6 add w23,w23,w19 // h+=K[i] ror w14,w9,#7 and w17,w21,w20 ror w13,w6,#17 bic w19,w22,w20 ror w15,w24,#2 add w23,w23,w7 // h+=X[i] eor w16,w16,w20,ror#11 eor w14,w14,w9,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w24,w25 // a^b, b^c in next round eor w16,w16,w20,ror#25 // Sigma1(e) eor w15,w15,w24,ror#13 add w23,w23,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w13,w13,w6,ror#19 eor w14,w14,w9,lsr#3 // sigma0(X[i+1]) add w23,w23,w16 // h+=Sigma1(e) eor w28,w28,w25 // Maj(a,b,c) eor w17,w15,w24,ror#22 // Sigma0(a) eor w13,w13,w6,lsr#10 // sigma1(X[i+14]) add w8,w8,w1 add w27,w27,w23 // d+=h add w23,w23,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w8,w8,w14 add w23,w23,w17 // h+=Sigma0(a) add w8,w8,w13 ldr w13,[sp,#8] str w0,[sp,#4] ror w16,w27,#6 add w22,w22,w28 // h+=K[i] ror w15,w10,#7 and w17,w20,w27 ror w14,w7,#17 bic w28,w21,w27 ror w0,w23,#2 add w22,w22,w8 // h+=X[i] eor w16,w16,w27,ror#11 eor w15,w15,w10,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w23,w24 // a^b, b^c in next round eor w16,w16,w27,ror#25 // Sigma1(e) eor w0,w0,w23,ror#13 add w22,w22,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w14,w14,w7,ror#19 eor w15,w15,w10,lsr#3 // sigma0(X[i+1]) add w22,w22,w16 // h+=Sigma1(e) eor w19,w19,w24 // Maj(a,b,c) eor w17,w0,w23,ror#22 // Sigma0(a) eor w14,w14,w7,lsr#10 // sigma1(X[i+14]) add w9,w9,w2 add w26,w26,w22 // d+=h add w22,w22,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w9,w9,w15 add w22,w22,w17 // h+=Sigma0(a) add w9,w9,w14 ldr w14,[sp,#12] str w1,[sp,#8] ror w16,w26,#6 add w21,w21,w19 // h+=K[i] ror w0,w11,#7 and w17,w27,w26 ror w15,w8,#17 bic w19,w20,w26 ror w1,w22,#2 add w21,w21,w9 // h+=X[i] eor w16,w16,w26,ror#11 eor w0,w0,w11,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w22,w23 // a^b, b^c in next round eor w16,w16,w26,ror#25 // Sigma1(e) eor w1,w1,w22,ror#13 add w21,w21,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w15,w15,w8,ror#19 eor w0,w0,w11,lsr#3 // sigma0(X[i+1]) add w21,w21,w16 // h+=Sigma1(e) eor w28,w28,w23 // Maj(a,b,c) eor w17,w1,w22,ror#22 // Sigma0(a) eor w15,w15,w8,lsr#10 // sigma1(X[i+14]) add w10,w10,w3 add w25,w25,w21 // d+=h add w21,w21,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w10,w10,w0 add w21,w21,w17 // h+=Sigma0(a) add w10,w10,w15 ldr w15,[sp,#0] str w2,[sp,#12] ror w16,w25,#6 add w20,w20,w28 // h+=K[i] ror w1,w12,#7 and w17,w26,w25 ror w0,w9,#17 bic w28,w27,w25 ror w2,w21,#2 add w20,w20,w10 // h+=X[i] eor w16,w16,w25,ror#11 eor w1,w1,w12,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w21,w22 // a^b, b^c in next round eor w16,w16,w25,ror#25 // Sigma1(e) eor w2,w2,w21,ror#13 add w20,w20,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w0,w0,w9,ror#19 eor w1,w1,w12,lsr#3 // sigma0(X[i+1]) add w20,w20,w16 // h+=Sigma1(e) eor w19,w19,w22 // Maj(a,b,c) eor w17,w2,w21,ror#22 // Sigma0(a) eor w0,w0,w9,lsr#10 // sigma1(X[i+14]) add w11,w11,w4 add w24,w24,w20 // d+=h add w20,w20,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w11,w11,w1 add w20,w20,w17 // h+=Sigma0(a) add w11,w11,w0 ldr w0,[sp,#4] str w3,[sp,#0] ror w16,w24,#6 add w27,w27,w19 // h+=K[i] ror w2,w13,#7 and w17,w25,w24 ror w1,w10,#17 bic w19,w26,w24 ror w3,w20,#2 add w27,w27,w11 // h+=X[i] eor w16,w16,w24,ror#11 eor w2,w2,w13,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w20,w21 // a^b, b^c in next round eor w16,w16,w24,ror#25 // Sigma1(e) eor w3,w3,w20,ror#13 add w27,w27,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w1,w1,w10,ror#19 eor w2,w2,w13,lsr#3 // sigma0(X[i+1]) add w27,w27,w16 // h+=Sigma1(e) eor w28,w28,w21 // Maj(a,b,c) eor w17,w3,w20,ror#22 // Sigma0(a) eor w1,w1,w10,lsr#10 // sigma1(X[i+14]) add w12,w12,w5 add w23,w23,w27 // d+=h add w27,w27,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w12,w12,w2 add w27,w27,w17 // h+=Sigma0(a) add w12,w12,w1 ldr w1,[sp,#8] str w4,[sp,#4] ror w16,w23,#6 add w26,w26,w28 // h+=K[i] ror w3,w14,#7 and w17,w24,w23 ror w2,w11,#17 bic w28,w25,w23 ror w4,w27,#2 add w26,w26,w12 // h+=X[i] eor w16,w16,w23,ror#11 eor w3,w3,w14,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w27,w20 // a^b, b^c in next round eor w16,w16,w23,ror#25 // Sigma1(e) eor w4,w4,w27,ror#13 add w26,w26,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w2,w2,w11,ror#19 eor w3,w3,w14,lsr#3 // sigma0(X[i+1]) add w26,w26,w16 // h+=Sigma1(e) eor w19,w19,w20 // Maj(a,b,c) eor w17,w4,w27,ror#22 // Sigma0(a) eor w2,w2,w11,lsr#10 // sigma1(X[i+14]) add w13,w13,w6 add w22,w22,w26 // d+=h add w26,w26,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w13,w13,w3 add w26,w26,w17 // h+=Sigma0(a) add w13,w13,w2 ldr w2,[sp,#12] str w5,[sp,#8] ror w16,w22,#6 add w25,w25,w19 // h+=K[i] ror w4,w15,#7 and w17,w23,w22 ror w3,w12,#17 bic w19,w24,w22 ror w5,w26,#2 add w25,w25,w13 // h+=X[i] eor w16,w16,w22,ror#11 eor w4,w4,w15,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w26,w27 // a^b, b^c in next round eor w16,w16,w22,ror#25 // Sigma1(e) eor w5,w5,w26,ror#13 add w25,w25,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w3,w3,w12,ror#19 eor w4,w4,w15,lsr#3 // sigma0(X[i+1]) add w25,w25,w16 // h+=Sigma1(e) eor w28,w28,w27 // Maj(a,b,c) eor w17,w5,w26,ror#22 // Sigma0(a) eor w3,w3,w12,lsr#10 // sigma1(X[i+14]) add w14,w14,w7 add w21,w21,w25 // d+=h add w25,w25,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w14,w14,w4 add w25,w25,w17 // h+=Sigma0(a) add w14,w14,w3 ldr w3,[sp,#0] str w6,[sp,#12] ror w16,w21,#6 add w24,w24,w28 // h+=K[i] ror w5,w0,#7 and w17,w22,w21 ror w4,w13,#17 bic w28,w23,w21 ror w6,w25,#2 add w24,w24,w14 // h+=X[i] eor w16,w16,w21,ror#11 eor w5,w5,w0,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w25,w26 // a^b, b^c in next round eor w16,w16,w21,ror#25 // Sigma1(e) eor w6,w6,w25,ror#13 add w24,w24,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w4,w4,w13,ror#19 eor w5,w5,w0,lsr#3 // sigma0(X[i+1]) add w24,w24,w16 // h+=Sigma1(e) eor w19,w19,w26 // Maj(a,b,c) eor w17,w6,w25,ror#22 // Sigma0(a) eor w4,w4,w13,lsr#10 // sigma1(X[i+14]) add w15,w15,w8 add w20,w20,w24 // d+=h add w24,w24,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w15,w15,w5 add w24,w24,w17 // h+=Sigma0(a) add w15,w15,w4 ldr w4,[sp,#4] str w7,[sp,#0] ror w16,w20,#6 add w23,w23,w19 // h+=K[i] ror w6,w1,#7 and w17,w21,w20 ror w5,w14,#17 bic w19,w22,w20 ror w7,w24,#2 add w23,w23,w15 // h+=X[i] eor w16,w16,w20,ror#11 eor w6,w6,w1,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w24,w25 // a^b, b^c in next round eor w16,w16,w20,ror#25 // Sigma1(e) eor w7,w7,w24,ror#13 add w23,w23,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w5,w5,w14,ror#19 eor w6,w6,w1,lsr#3 // sigma0(X[i+1]) add w23,w23,w16 // h+=Sigma1(e) eor w28,w28,w25 // Maj(a,b,c) eor w17,w7,w24,ror#22 // Sigma0(a) eor w5,w5,w14,lsr#10 // sigma1(X[i+14]) add w0,w0,w9 add w27,w27,w23 // d+=h add w23,w23,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w0,w0,w6 add w23,w23,w17 // h+=Sigma0(a) add w0,w0,w5 ldr w5,[sp,#8] str w8,[sp,#4] ror w16,w27,#6 add w22,w22,w28 // h+=K[i] ror w7,w2,#7 and w17,w20,w27 ror w6,w15,#17 bic w28,w21,w27 ror w8,w23,#2 add w22,w22,w0 // h+=X[i] eor w16,w16,w27,ror#11 eor w7,w7,w2,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w23,w24 // a^b, b^c in next round eor w16,w16,w27,ror#25 // Sigma1(e) eor w8,w8,w23,ror#13 add w22,w22,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w6,w6,w15,ror#19 eor w7,w7,w2,lsr#3 // sigma0(X[i+1]) add w22,w22,w16 // h+=Sigma1(e) eor w19,w19,w24 // Maj(a,b,c) eor w17,w8,w23,ror#22 // Sigma0(a) eor w6,w6,w15,lsr#10 // sigma1(X[i+14]) add w1,w1,w10 add w26,w26,w22 // d+=h add w22,w22,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w1,w1,w7 add w22,w22,w17 // h+=Sigma0(a) add w1,w1,w6 ldr w6,[sp,#12] str w9,[sp,#8] ror w16,w26,#6 add w21,w21,w19 // h+=K[i] ror w8,w3,#7 and w17,w27,w26 ror w7,w0,#17 bic w19,w20,w26 ror w9,w22,#2 add w21,w21,w1 // h+=X[i] eor w16,w16,w26,ror#11 eor w8,w8,w3,ror#18 orr w17,w17,w19 // Ch(e,f,g) eor w19,w22,w23 // a^b, b^c in next round eor w16,w16,w26,ror#25 // Sigma1(e) eor w9,w9,w22,ror#13 add w21,w21,w17 // h+=Ch(e,f,g) and w28,w28,w19 // (b^c)&=(a^b) eor w7,w7,w0,ror#19 eor w8,w8,w3,lsr#3 // sigma0(X[i+1]) add w21,w21,w16 // h+=Sigma1(e) eor w28,w28,w23 // Maj(a,b,c) eor w17,w9,w22,ror#22 // Sigma0(a) eor w7,w7,w0,lsr#10 // sigma1(X[i+14]) add w2,w2,w11 add w25,w25,w21 // d+=h add w21,w21,w28 // h+=Maj(a,b,c) ldr w28,[x30],#4 // *K++, w19 in next round add w2,w2,w8 add w21,w21,w17 // h+=Sigma0(a) add w2,w2,w7 ldr w7,[sp,#0] str w10,[sp,#12] ror w16,w25,#6 add w20,w20,w28 // h+=K[i] ror w9,w4,#7 and w17,w26,w25 ror w8,w1,#17 bic w28,w27,w25 ror w10,w21,#2 add w20,w20,w2 // h+=X[i] eor w16,w16,w25,ror#11 eor w9,w9,w4,ror#18 orr w17,w17,w28 // Ch(e,f,g) eor w28,w21,w22 // a^b, b^c in next round eor w16,w16,w25,ror#25 // Sigma1(e) eor w10,w10,w21,ror#13 add w20,w20,w17 // h+=Ch(e,f,g) and w19,w19,w28 // (b^c)&=(a^b) eor w8,w8,w1,ror#19 eor w9,w9,w4,lsr#3 // sigma0(X[i+1]) add w20,w20,w16 // h+=Sigma1(e) eor w19,w19,w22 // Maj(a,b,c) eor w17,w10,w21,ror#22 // Sigma0(a) eor w8,w8,w1,lsr#10 // sigma1(X[i+14]) add w3,w3,w12 add w24,w24,w20 // d+=h add w20,w20,w19 // h+=Maj(a,b,c) ldr w19,[x30],#4 // *K++, w28 in next round add w3,w3,w9 add w20,w20,w17 // h+=Sigma0(a) add w3,w3,w8 cbnz w19,.Loop_16_xx ldp x0,x2,[x29,#96] ldr x1,[x29,#112] sub x30,x30,#260 // rewind ldp w3,w4,[x0] ldp w5,w6,[x0,#2*4] add x1,x1,#14*4 // advance input pointer ldp w7,w8,[x0,#4*4] add w20,w20,w3 ldp w9,w10,[x0,#6*4] add w21,w21,w4 add w22,w22,w5 add w23,w23,w6 stp w20,w21,[x0] add w24,w24,w7 add w25,w25,w8 stp w22,w23,[x0,#2*4] add w26,w26,w9 add w27,w27,w10 cmp x1,x2 stp w24,w25,[x0,#4*4] stp w26,w27,[x0,#6*4] b.ne .Loop ldp x19,x20,[x29,#16] add sp,sp,#4*4 ldp x21,x22,[x29,#32] ldp x23,x24,[x29,#48] ldp x25,x26,[x29,#64] ldp x27,x28,[x29,#80] ldp x29,x30,[sp],#128 AARCH64_VALIDATE_LINK_REGISTER ret .size sha256_block_data_order_nohw,.-sha256_block_data_order_nohw .section .rodata .align 6 .type .LK256,%object .LK256: .long 0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5 .long 0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5 .long 0xd807aa98,0x12835b01,0x243185be,0x550c7dc3 .long 0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174 .long 0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc .long 0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da .long 0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7 .long 0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967 .long 0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13 .long 0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85 .long 0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3 .long 0xd192e819,0xd6990624,0xf40e3585,0x106aa070 .long 0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5 .long 0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3 .long 0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208 .long 0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2 .long 0 //terminator .size .LK256,.-.LK256 .byte 83,72,65,50,53,54,32,98,108,111,99,107,32,116,114,97,110,115,102,111,114,109,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0 .align 2 .align 2 .text #ifndef __KERNEL__ .globl sha256_block_data_order_hw .hidden sha256_block_data_order_hw .type sha256_block_data_order_hw,%function .align 6 sha256_block_data_order_hw: // Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later. AARCH64_VALID_CALL_TARGET stp x29,x30,[sp,#-16]! add x29,sp,#0 ld1 {v0.4s,v1.4s},[x0] adrp x3,.LK256 add x3,x3,:lo12:.LK256 .Loop_hw: ld1 {v4.16b,v5.16b,v6.16b,v7.16b},[x1],#64 sub x2,x2,#1 ld1 {v16.4s},[x3],#16 rev32 v4.16b,v4.16b rev32 v5.16b,v5.16b rev32 v6.16b,v6.16b rev32 v7.16b,v7.16b orr v18.16b,v0.16b,v0.16b // offload orr v19.16b,v1.16b,v1.16b ld1 {v17.4s},[x3],#16 add v16.4s,v16.4s,v4.4s .inst 0x5e2828a4 //sha256su0 v4.16b,v5.16b orr v2.16b,v0.16b,v0.16b .inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s .inst 0x5e0760c4 //sha256su1 v4.16b,v6.16b,v7.16b ld1 {v16.4s},[x3],#16 add v17.4s,v17.4s,v5.4s .inst 0x5e2828c5 //sha256su0 v5.16b,v6.16b orr v2.16b,v0.16b,v0.16b .inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s .inst 0x5e0460e5 //sha256su1 v5.16b,v7.16b,v4.16b ld1 {v17.4s},[x3],#16 add v16.4s,v16.4s,v6.4s .inst 0x5e2828e6 //sha256su0 v6.16b,v7.16b orr v2.16b,v0.16b,v0.16b .inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s .inst 0x5e056086 //sha256su1 v6.16b,v4.16b,v5.16b ld1 {v16.4s},[x3],#16 add v17.4s,v17.4s,v7.4s .inst 0x5e282887 //sha256su0 v7.16b,v4.16b orr v2.16b,v0.16b,v0.16b .inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s .inst 0x5e0660a7 //sha256su1 v7.16b,v5.16b,v6.16b ld1 {v17.4s},[x3],#16 add v16.4s,v16.4s,v4.4s .inst 0x5e2828a4 //sha256su0 v4.16b,v5.16b orr v2.16b,v0.16b,v0.16b .inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s .inst 0x5e0760c4 //sha256su1 v4.16b,v6.16b,v7.16b ld1 {v16.4s},[x3],#16 add v17.4s,v17.4s,v5.4s .inst 0x5e2828c5 //sha256su0 v5.16b,v6.16b orr v2.16b,v0.16b,v0.16b .inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s .inst 0x5e0460e5 //sha256su1 v5.16b,v7.16b,v4.16b ld1 {v17.4s},[x3],#16 add v16.4s,v16.4s,v6.4s .inst 0x5e2828e6 //sha256su0 v6.16b,v7.16b orr v2.16b,v0.16b,v0.16b .inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s .inst 0x5e056086 //sha256su1 v6.16b,v4.16b,v5.16b ld1 {v16.4s},[x3],#16 add v17.4s,v17.4s,v7.4s .inst 0x5e282887 //sha256su0 v7.16b,v4.16b orr v2.16b,v0.16b,v0.16b .inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s .inst 0x5e0660a7 //sha256su1 v7.16b,v5.16b,v6.16b ld1 {v17.4s},[x3],#16 add v16.4s,v16.4s,v4.4s .inst 0x5e2828a4 //sha256su0 v4.16b,v5.16b orr v2.16b,v0.16b,v0.16b .inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s .inst 0x5e0760c4 //sha256su1 v4.16b,v6.16b,v7.16b ld1 {v16.4s},[x3],#16 add v17.4s,v17.4s,v5.4s .inst 0x5e2828c5 //sha256su0 v5.16b,v6.16b orr v2.16b,v0.16b,v0.16b .inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s .inst 0x5e0460e5 //sha256su1 v5.16b,v7.16b,v4.16b ld1 {v17.4s},[x3],#16 add v16.4s,v16.4s,v6.4s .inst 0x5e2828e6 //sha256su0 v6.16b,v7.16b orr v2.16b,v0.16b,v0.16b .inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s .inst 0x5e056086 //sha256su1 v6.16b,v4.16b,v5.16b ld1 {v16.4s},[x3],#16 add v17.4s,v17.4s,v7.4s .inst 0x5e282887 //sha256su0 v7.16b,v4.16b orr v2.16b,v0.16b,v0.16b .inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s .inst 0x5e0660a7 //sha256su1 v7.16b,v5.16b,v6.16b ld1 {v17.4s},[x3],#16 add v16.4s,v16.4s,v4.4s orr v2.16b,v0.16b,v0.16b .inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s ld1 {v16.4s},[x3],#16 add v17.4s,v17.4s,v5.4s orr v2.16b,v0.16b,v0.16b .inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s ld1 {v17.4s},[x3] add v16.4s,v16.4s,v6.4s sub x3,x3,#64*4-16 // rewind orr v2.16b,v0.16b,v0.16b .inst 0x5e104020 //sha256h v0.16b,v1.16b,v16.4s .inst 0x5e105041 //sha256h2 v1.16b,v2.16b,v16.4s add v17.4s,v17.4s,v7.4s orr v2.16b,v0.16b,v0.16b .inst 0x5e114020 //sha256h v0.16b,v1.16b,v17.4s .inst 0x5e115041 //sha256h2 v1.16b,v2.16b,v17.4s add v0.4s,v0.4s,v18.4s add v1.4s,v1.4s,v19.4s cbnz x2,.Loop_hw st1 {v0.4s,v1.4s},[x0] ldr x29,[sp],#16 ret .size sha256_block_data_order_hw,.-sha256_block_data_order_hw #endif #endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__ELF__)
jalal-ux/Test
26,206
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/vpaes-armv8-linux64.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__ELF__) .section .rodata .type _vpaes_consts,%object .align 7 // totally strategic alignment _vpaes_consts: .Lk_mc_forward: // mc_forward .quad 0x0407060500030201, 0x0C0F0E0D080B0A09 .quad 0x080B0A0904070605, 0x000302010C0F0E0D .quad 0x0C0F0E0D080B0A09, 0x0407060500030201 .quad 0x000302010C0F0E0D, 0x080B0A0904070605 .Lk_mc_backward: // mc_backward .quad 0x0605040702010003, 0x0E0D0C0F0A09080B .quad 0x020100030E0D0C0F, 0x0A09080B06050407 .quad 0x0E0D0C0F0A09080B, 0x0605040702010003 .quad 0x0A09080B06050407, 0x020100030E0D0C0F .Lk_sr: // sr .quad 0x0706050403020100, 0x0F0E0D0C0B0A0908 .quad 0x030E09040F0A0500, 0x0B06010C07020D08 .quad 0x0F060D040B020900, 0x070E050C030A0108 .quad 0x0B0E0104070A0D00, 0x0306090C0F020508 // // "Hot" constants // .Lk_inv: // inv, inva .quad 0x0E05060F0D080180, 0x040703090A0B0C02 .quad 0x01040A060F0B0780, 0x030D0E0C02050809 .Lk_ipt: // input transform (lo, hi) .quad 0xC2B2E8985A2A7000, 0xCABAE09052227808 .quad 0x4C01307D317C4D00, 0xCD80B1FCB0FDCC81 .Lk_sbo: // sbou, sbot .quad 0xD0D26D176FBDC700, 0x15AABF7AC502A878 .quad 0xCFE474A55FBB6A00, 0x8E1E90D1412B35FA .Lk_sb1: // sb1u, sb1t .quad 0x3618D415FAE22300, 0x3BF7CCC10D2ED9EF .quad 0xB19BE18FCB503E00, 0xA5DF7A6E142AF544 .Lk_sb2: // sb2u, sb2t .quad 0x69EB88400AE12900, 0xC2A163C8AB82234A .quad 0xE27A93C60B712400, 0x5EB7E955BC982FCD // // Key schedule constants // .Lk_dksd: // decryption key schedule: invskew x*D .quad 0xFEB91A5DA3E44700, 0x0740E3A45A1DBEF9 .quad 0x41C277F4B5368300, 0x5FDC69EAAB289D1E .Lk_dksb: // decryption key schedule: invskew x*B .quad 0x9A4FCA1F8550D500, 0x03D653861CC94C99 .quad 0x115BEDA7B6FC4A00, 0xD993256F7E3482C8 .Lk_dkse: // decryption key schedule: invskew x*E + 0x63 .quad 0xD5031CCA1FC9D600, 0x53859A4C994F5086 .quad 0xA23196054FDC7BE8, 0xCD5EF96A20B31487 .Lk_dks9: // decryption key schedule: invskew x*9 .quad 0xB6116FC87ED9A700, 0x4AED933482255BFC .quad 0x4576516227143300, 0x8BB89FACE9DAFDCE .Lk_rcon: // rcon .quad 0x1F8391B9AF9DEEB6, 0x702A98084D7C7D81 .Lk_opt: // output transform .quad 0xFF9F4929D6B66000, 0xF7974121DEBE6808 .quad 0x01EDBD5150BCEC00, 0xE10D5DB1B05C0CE0 .Lk_deskew: // deskew tables: inverts the sbox's "skew" .quad 0x07E4A34047A4E300, 0x1DFEB95A5DBEF91A .quad 0x5F36B5DC83EA6900, 0x2841C2ABF49D1E77 .byte 86,101,99,116,111,114,32,80,101,114,109,117,116,97,116,105,111,110,32,65,69,83,32,102,111,114,32,65,82,77,118,56,44,32,77,105,107,101,32,72,97,109,98,117,114,103,32,40,83,116,97,110,102,111,114,100,32,85,110,105,118,101,114,115,105,116,121,41,0 .align 2 .size _vpaes_consts,.-_vpaes_consts .align 6 .text ## ## _aes_preheat ## ## Fills register %r10 -> .aes_consts (so you can -fPIC) ## and %xmm9-%xmm15 as specified below. ## .type _vpaes_encrypt_preheat,%function .align 4 _vpaes_encrypt_preheat: adrp x10, .Lk_inv add x10, x10, :lo12:.Lk_inv movi v17.16b, #0x0f ld1 {v18.2d,v19.2d}, [x10],#32 // .Lk_inv ld1 {v20.2d,v21.2d,v22.2d,v23.2d}, [x10],#64 // .Lk_ipt, .Lk_sbo ld1 {v24.2d,v25.2d,v26.2d,v27.2d}, [x10] // .Lk_sb1, .Lk_sb2 ret .size _vpaes_encrypt_preheat,.-_vpaes_encrypt_preheat ## ## _aes_encrypt_core ## ## AES-encrypt %xmm0. ## ## Inputs: ## %xmm0 = input ## %xmm9-%xmm15 as in _vpaes_preheat ## (%rdx) = scheduled keys ## ## Output in %xmm0 ## Clobbers %xmm1-%xmm5, %r9, %r10, %r11, %rax ## Preserves %xmm6 - %xmm8 so you get some local vectors ## ## .type _vpaes_encrypt_core,%function .align 4 _vpaes_encrypt_core: mov x9, x2 ldr w8, [x2,#240] // pull rounds adrp x11, .Lk_mc_forward+16 add x11, x11, :lo12:.Lk_mc_forward+16 // vmovdqa .Lk_ipt(%rip), %xmm2 # iptlo ld1 {v16.2d}, [x9], #16 // vmovdqu (%r9), %xmm5 # round0 key and v1.16b, v7.16b, v17.16b // vpand %xmm9, %xmm0, %xmm1 ushr v0.16b, v7.16b, #4 // vpsrlb $4, %xmm0, %xmm0 tbl v1.16b, {v20.16b}, v1.16b // vpshufb %xmm1, %xmm2, %xmm1 // vmovdqa .Lk_ipt+16(%rip), %xmm3 # ipthi tbl v2.16b, {v21.16b}, v0.16b // vpshufb %xmm0, %xmm3, %xmm2 eor v0.16b, v1.16b, v16.16b // vpxor %xmm5, %xmm1, %xmm0 eor v0.16b, v0.16b, v2.16b // vpxor %xmm2, %xmm0, %xmm0 b .Lenc_entry .align 4 .Lenc_loop: // middle of middle round add x10, x11, #0x40 tbl v4.16b, {v25.16b}, v2.16b // vpshufb %xmm2, %xmm13, %xmm4 # 4 = sb1u ld1 {v1.2d}, [x11], #16 // vmovdqa -0x40(%r11,%r10), %xmm1 # .Lk_mc_forward[] tbl v0.16b, {v24.16b}, v3.16b // vpshufb %xmm3, %xmm12, %xmm0 # 0 = sb1t eor v4.16b, v4.16b, v16.16b // vpxor %xmm5, %xmm4, %xmm4 # 4 = sb1u + k tbl v5.16b, {v27.16b}, v2.16b // vpshufb %xmm2, %xmm15, %xmm5 # 4 = sb2u eor v0.16b, v0.16b, v4.16b // vpxor %xmm4, %xmm0, %xmm0 # 0 = A tbl v2.16b, {v26.16b}, v3.16b // vpshufb %xmm3, %xmm14, %xmm2 # 2 = sb2t ld1 {v4.2d}, [x10] // vmovdqa (%r11,%r10), %xmm4 # .Lk_mc_backward[] tbl v3.16b, {v0.16b}, v1.16b // vpshufb %xmm1, %xmm0, %xmm3 # 0 = B eor v2.16b, v2.16b, v5.16b // vpxor %xmm5, %xmm2, %xmm2 # 2 = 2A tbl v0.16b, {v0.16b}, v4.16b // vpshufb %xmm4, %xmm0, %xmm0 # 3 = D eor v3.16b, v3.16b, v2.16b // vpxor %xmm2, %xmm3, %xmm3 # 0 = 2A+B tbl v4.16b, {v3.16b}, v1.16b // vpshufb %xmm1, %xmm3, %xmm4 # 0 = 2B+C eor v0.16b, v0.16b, v3.16b // vpxor %xmm3, %xmm0, %xmm0 # 3 = 2A+B+D and x11, x11, #~(1<<6) // and $0x30, %r11 # ... mod 4 eor v0.16b, v0.16b, v4.16b // vpxor %xmm4, %xmm0, %xmm0 # 0 = 2A+3B+C+D sub w8, w8, #1 // nr-- .Lenc_entry: // top of round and v1.16b, v0.16b, v17.16b // vpand %xmm0, %xmm9, %xmm1 # 0 = k ushr v0.16b, v0.16b, #4 // vpsrlb $4, %xmm0, %xmm0 # 1 = i tbl v5.16b, {v19.16b}, v1.16b // vpshufb %xmm1, %xmm11, %xmm5 # 2 = a/k eor v1.16b, v1.16b, v0.16b // vpxor %xmm0, %xmm1, %xmm1 # 0 = j tbl v3.16b, {v18.16b}, v0.16b // vpshufb %xmm0, %xmm10, %xmm3 # 3 = 1/i tbl v4.16b, {v18.16b}, v1.16b // vpshufb %xmm1, %xmm10, %xmm4 # 4 = 1/j eor v3.16b, v3.16b, v5.16b // vpxor %xmm5, %xmm3, %xmm3 # 3 = iak = 1/i + a/k eor v4.16b, v4.16b, v5.16b // vpxor %xmm5, %xmm4, %xmm4 # 4 = jak = 1/j + a/k tbl v2.16b, {v18.16b}, v3.16b // vpshufb %xmm3, %xmm10, %xmm2 # 2 = 1/iak tbl v3.16b, {v18.16b}, v4.16b // vpshufb %xmm4, %xmm10, %xmm3 # 3 = 1/jak eor v2.16b, v2.16b, v1.16b // vpxor %xmm1, %xmm2, %xmm2 # 2 = io eor v3.16b, v3.16b, v0.16b // vpxor %xmm0, %xmm3, %xmm3 # 3 = jo ld1 {v16.2d}, [x9],#16 // vmovdqu (%r9), %xmm5 cbnz w8, .Lenc_loop // middle of last round add x10, x11, #0x80 // vmovdqa -0x60(%r10), %xmm4 # 3 : sbou .Lk_sbo // vmovdqa -0x50(%r10), %xmm0 # 0 : sbot .Lk_sbo+16 tbl v4.16b, {v22.16b}, v2.16b // vpshufb %xmm2, %xmm4, %xmm4 # 4 = sbou ld1 {v1.2d}, [x10] // vmovdqa 0x40(%r11,%r10), %xmm1 # .Lk_sr[] tbl v0.16b, {v23.16b}, v3.16b // vpshufb %xmm3, %xmm0, %xmm0 # 0 = sb1t eor v4.16b, v4.16b, v16.16b // vpxor %xmm5, %xmm4, %xmm4 # 4 = sb1u + k eor v0.16b, v0.16b, v4.16b // vpxor %xmm4, %xmm0, %xmm0 # 0 = A tbl v0.16b, {v0.16b}, v1.16b // vpshufb %xmm1, %xmm0, %xmm0 ret .size _vpaes_encrypt_core,.-_vpaes_encrypt_core .type _vpaes_encrypt_2x,%function .align 4 _vpaes_encrypt_2x: mov x9, x2 ldr w8, [x2,#240] // pull rounds adrp x11, .Lk_mc_forward+16 add x11, x11, :lo12:.Lk_mc_forward+16 // vmovdqa .Lk_ipt(%rip), %xmm2 # iptlo ld1 {v16.2d}, [x9], #16 // vmovdqu (%r9), %xmm5 # round0 key and v1.16b, v14.16b, v17.16b // vpand %xmm9, %xmm0, %xmm1 ushr v0.16b, v14.16b, #4 // vpsrlb $4, %xmm0, %xmm0 and v9.16b, v15.16b, v17.16b ushr v8.16b, v15.16b, #4 tbl v1.16b, {v20.16b}, v1.16b // vpshufb %xmm1, %xmm2, %xmm1 tbl v9.16b, {v20.16b}, v9.16b // vmovdqa .Lk_ipt+16(%rip), %xmm3 # ipthi tbl v2.16b, {v21.16b}, v0.16b // vpshufb %xmm0, %xmm3, %xmm2 tbl v10.16b, {v21.16b}, v8.16b eor v0.16b, v1.16b, v16.16b // vpxor %xmm5, %xmm1, %xmm0 eor v8.16b, v9.16b, v16.16b eor v0.16b, v0.16b, v2.16b // vpxor %xmm2, %xmm0, %xmm0 eor v8.16b, v8.16b, v10.16b b .Lenc_2x_entry .align 4 .Lenc_2x_loop: // middle of middle round add x10, x11, #0x40 tbl v4.16b, {v25.16b}, v2.16b // vpshufb %xmm2, %xmm13, %xmm4 # 4 = sb1u tbl v12.16b, {v25.16b}, v10.16b ld1 {v1.2d}, [x11], #16 // vmovdqa -0x40(%r11,%r10), %xmm1 # .Lk_mc_forward[] tbl v0.16b, {v24.16b}, v3.16b // vpshufb %xmm3, %xmm12, %xmm0 # 0 = sb1t tbl v8.16b, {v24.16b}, v11.16b eor v4.16b, v4.16b, v16.16b // vpxor %xmm5, %xmm4, %xmm4 # 4 = sb1u + k eor v12.16b, v12.16b, v16.16b tbl v5.16b, {v27.16b}, v2.16b // vpshufb %xmm2, %xmm15, %xmm5 # 4 = sb2u tbl v13.16b, {v27.16b}, v10.16b eor v0.16b, v0.16b, v4.16b // vpxor %xmm4, %xmm0, %xmm0 # 0 = A eor v8.16b, v8.16b, v12.16b tbl v2.16b, {v26.16b}, v3.16b // vpshufb %xmm3, %xmm14, %xmm2 # 2 = sb2t tbl v10.16b, {v26.16b}, v11.16b ld1 {v4.2d}, [x10] // vmovdqa (%r11,%r10), %xmm4 # .Lk_mc_backward[] tbl v3.16b, {v0.16b}, v1.16b // vpshufb %xmm1, %xmm0, %xmm3 # 0 = B tbl v11.16b, {v8.16b}, v1.16b eor v2.16b, v2.16b, v5.16b // vpxor %xmm5, %xmm2, %xmm2 # 2 = 2A eor v10.16b, v10.16b, v13.16b tbl v0.16b, {v0.16b}, v4.16b // vpshufb %xmm4, %xmm0, %xmm0 # 3 = D tbl v8.16b, {v8.16b}, v4.16b eor v3.16b, v3.16b, v2.16b // vpxor %xmm2, %xmm3, %xmm3 # 0 = 2A+B eor v11.16b, v11.16b, v10.16b tbl v4.16b, {v3.16b}, v1.16b // vpshufb %xmm1, %xmm3, %xmm4 # 0 = 2B+C tbl v12.16b, {v11.16b},v1.16b eor v0.16b, v0.16b, v3.16b // vpxor %xmm3, %xmm0, %xmm0 # 3 = 2A+B+D eor v8.16b, v8.16b, v11.16b and x11, x11, #~(1<<6) // and $0x30, %r11 # ... mod 4 eor v0.16b, v0.16b, v4.16b // vpxor %xmm4, %xmm0, %xmm0 # 0 = 2A+3B+C+D eor v8.16b, v8.16b, v12.16b sub w8, w8, #1 // nr-- .Lenc_2x_entry: // top of round and v1.16b, v0.16b, v17.16b // vpand %xmm0, %xmm9, %xmm1 # 0 = k ushr v0.16b, v0.16b, #4 // vpsrlb $4, %xmm0, %xmm0 # 1 = i and v9.16b, v8.16b, v17.16b ushr v8.16b, v8.16b, #4 tbl v5.16b, {v19.16b},v1.16b // vpshufb %xmm1, %xmm11, %xmm5 # 2 = a/k tbl v13.16b, {v19.16b},v9.16b eor v1.16b, v1.16b, v0.16b // vpxor %xmm0, %xmm1, %xmm1 # 0 = j eor v9.16b, v9.16b, v8.16b tbl v3.16b, {v18.16b},v0.16b // vpshufb %xmm0, %xmm10, %xmm3 # 3 = 1/i tbl v11.16b, {v18.16b},v8.16b tbl v4.16b, {v18.16b},v1.16b // vpshufb %xmm1, %xmm10, %xmm4 # 4 = 1/j tbl v12.16b, {v18.16b},v9.16b eor v3.16b, v3.16b, v5.16b // vpxor %xmm5, %xmm3, %xmm3 # 3 = iak = 1/i + a/k eor v11.16b, v11.16b, v13.16b eor v4.16b, v4.16b, v5.16b // vpxor %xmm5, %xmm4, %xmm4 # 4 = jak = 1/j + a/k eor v12.16b, v12.16b, v13.16b tbl v2.16b, {v18.16b},v3.16b // vpshufb %xmm3, %xmm10, %xmm2 # 2 = 1/iak tbl v10.16b, {v18.16b},v11.16b tbl v3.16b, {v18.16b},v4.16b // vpshufb %xmm4, %xmm10, %xmm3 # 3 = 1/jak tbl v11.16b, {v18.16b},v12.16b eor v2.16b, v2.16b, v1.16b // vpxor %xmm1, %xmm2, %xmm2 # 2 = io eor v10.16b, v10.16b, v9.16b eor v3.16b, v3.16b, v0.16b // vpxor %xmm0, %xmm3, %xmm3 # 3 = jo eor v11.16b, v11.16b, v8.16b ld1 {v16.2d}, [x9],#16 // vmovdqu (%r9), %xmm5 cbnz w8, .Lenc_2x_loop // middle of last round add x10, x11, #0x80 // vmovdqa -0x60(%r10), %xmm4 # 3 : sbou .Lk_sbo // vmovdqa -0x50(%r10), %xmm0 # 0 : sbot .Lk_sbo+16 tbl v4.16b, {v22.16b}, v2.16b // vpshufb %xmm2, %xmm4, %xmm4 # 4 = sbou tbl v12.16b, {v22.16b}, v10.16b ld1 {v1.2d}, [x10] // vmovdqa 0x40(%r11,%r10), %xmm1 # .Lk_sr[] tbl v0.16b, {v23.16b}, v3.16b // vpshufb %xmm3, %xmm0, %xmm0 # 0 = sb1t tbl v8.16b, {v23.16b}, v11.16b eor v4.16b, v4.16b, v16.16b // vpxor %xmm5, %xmm4, %xmm4 # 4 = sb1u + k eor v12.16b, v12.16b, v16.16b eor v0.16b, v0.16b, v4.16b // vpxor %xmm4, %xmm0, %xmm0 # 0 = A eor v8.16b, v8.16b, v12.16b tbl v0.16b, {v0.16b},v1.16b // vpshufb %xmm1, %xmm0, %xmm0 tbl v1.16b, {v8.16b},v1.16b ret .size _vpaes_encrypt_2x,.-_vpaes_encrypt_2x ######################################################## ## ## ## AES key schedule ## ## ## ######################################################## .type _vpaes_key_preheat,%function .align 4 _vpaes_key_preheat: adrp x10, .Lk_inv add x10, x10, :lo12:.Lk_inv movi v16.16b, #0x5b // .Lk_s63 adrp x11, .Lk_sb1 add x11, x11, :lo12:.Lk_sb1 movi v17.16b, #0x0f // .Lk_s0F ld1 {v18.2d,v19.2d,v20.2d,v21.2d}, [x10] // .Lk_inv, .Lk_ipt adrp x10, .Lk_dksd add x10, x10, :lo12:.Lk_dksd ld1 {v22.2d,v23.2d}, [x11] // .Lk_sb1 adrp x11, .Lk_mc_forward add x11, x11, :lo12:.Lk_mc_forward ld1 {v24.2d,v25.2d,v26.2d,v27.2d}, [x10],#64 // .Lk_dksd, .Lk_dksb ld1 {v28.2d,v29.2d,v30.2d,v31.2d}, [x10],#64 // .Lk_dkse, .Lk_dks9 ld1 {v8.2d}, [x10] // .Lk_rcon ld1 {v9.2d}, [x11] // .Lk_mc_forward[0] ret .size _vpaes_key_preheat,.-_vpaes_key_preheat .type _vpaes_schedule_core,%function .align 4 _vpaes_schedule_core: AARCH64_SIGN_LINK_REGISTER stp x29, x30, [sp,#-16]! add x29,sp,#0 bl _vpaes_key_preheat // load the tables ld1 {v0.16b}, [x0],#16 // vmovdqu (%rdi), %xmm0 # load key (unaligned) // input transform mov v3.16b, v0.16b // vmovdqa %xmm0, %xmm3 bl _vpaes_schedule_transform mov v7.16b, v0.16b // vmovdqa %xmm0, %xmm7 adrp x10, .Lk_sr // lea .Lk_sr(%rip),%r10 add x10, x10, :lo12:.Lk_sr add x8, x8, x10 // encrypting, output zeroth round key after transform st1 {v0.2d}, [x2] // vmovdqu %xmm0, (%rdx) cmp w1, #192 // cmp $192, %esi b.hi .Lschedule_256 b.eq .Lschedule_192 // 128: fall though ## ## .schedule_128 ## ## 128-bit specific part of key schedule. ## ## This schedule is really simple, because all its parts ## are accomplished by the subroutines. ## .Lschedule_128: mov x0, #10 // mov $10, %esi .Loop_schedule_128: sub x0, x0, #1 // dec %esi bl _vpaes_schedule_round cbz x0, .Lschedule_mangle_last bl _vpaes_schedule_mangle // write output b .Loop_schedule_128 ## ## .aes_schedule_192 ## ## 192-bit specific part of key schedule. ## ## The main body of this schedule is the same as the 128-bit ## schedule, but with more smearing. The long, high side is ## stored in %xmm7 as before, and the short, low side is in ## the high bits of %xmm6. ## ## This schedule is somewhat nastier, however, because each ## round produces 192 bits of key material, or 1.5 round keys. ## Therefore, on each cycle we do 2 rounds and produce 3 round ## keys. ## .align 4 .Lschedule_192: sub x0, x0, #8 ld1 {v0.16b}, [x0] // vmovdqu 8(%rdi),%xmm0 # load key part 2 (very unaligned) bl _vpaes_schedule_transform // input transform mov v6.16b, v0.16b // vmovdqa %xmm0, %xmm6 # save short part eor v4.16b, v4.16b, v4.16b // vpxor %xmm4, %xmm4, %xmm4 # clear 4 ins v6.d[0], v4.d[0] // vmovhlps %xmm4, %xmm6, %xmm6 # clobber low side with zeros mov x0, #4 // mov $4, %esi .Loop_schedule_192: sub x0, x0, #1 // dec %esi bl _vpaes_schedule_round ext v0.16b, v6.16b, v0.16b, #8 // vpalignr $8,%xmm6,%xmm0,%xmm0 bl _vpaes_schedule_mangle // save key n bl _vpaes_schedule_192_smear bl _vpaes_schedule_mangle // save key n+1 bl _vpaes_schedule_round cbz x0, .Lschedule_mangle_last bl _vpaes_schedule_mangle // save key n+2 bl _vpaes_schedule_192_smear b .Loop_schedule_192 ## ## .aes_schedule_256 ## ## 256-bit specific part of key schedule. ## ## The structure here is very similar to the 128-bit ## schedule, but with an additional "low side" in ## %xmm6. The low side's rounds are the same as the ## high side's, except no rcon and no rotation. ## .align 4 .Lschedule_256: ld1 {v0.16b}, [x0] // vmovdqu 16(%rdi),%xmm0 # load key part 2 (unaligned) bl _vpaes_schedule_transform // input transform mov x0, #7 // mov $7, %esi .Loop_schedule_256: sub x0, x0, #1 // dec %esi bl _vpaes_schedule_mangle // output low result mov v6.16b, v0.16b // vmovdqa %xmm0, %xmm6 # save cur_lo in xmm6 // high round bl _vpaes_schedule_round cbz x0, .Lschedule_mangle_last bl _vpaes_schedule_mangle // low round. swap xmm7 and xmm6 dup v0.4s, v0.s[3] // vpshufd $0xFF, %xmm0, %xmm0 movi v4.16b, #0 mov v5.16b, v7.16b // vmovdqa %xmm7, %xmm5 mov v7.16b, v6.16b // vmovdqa %xmm6, %xmm7 bl _vpaes_schedule_low_round mov v7.16b, v5.16b // vmovdqa %xmm5, %xmm7 b .Loop_schedule_256 ## ## .aes_schedule_mangle_last ## ## Mangler for last round of key schedule ## Mangles %xmm0 ## when encrypting, outputs out(%xmm0) ^ 63 ## when decrypting, outputs unskew(%xmm0) ## ## Always called right before return... jumps to cleanup and exits ## .align 4 .Lschedule_mangle_last: // schedule last round key from xmm0 adrp x11, .Lk_deskew // lea .Lk_deskew(%rip),%r11 # prepare to deskew add x11, x11, :lo12:.Lk_deskew cbnz w3, .Lschedule_mangle_last_dec // encrypting ld1 {v1.2d}, [x8] // vmovdqa (%r8,%r10),%xmm1 adrp x11, .Lk_opt // lea .Lk_opt(%rip), %r11 # prepare to output transform add x11, x11, :lo12:.Lk_opt add x2, x2, #32 // add $32, %rdx tbl v0.16b, {v0.16b}, v1.16b // vpshufb %xmm1, %xmm0, %xmm0 # output permute .Lschedule_mangle_last_dec: ld1 {v20.2d,v21.2d}, [x11] // reload constants sub x2, x2, #16 // add $-16, %rdx eor v0.16b, v0.16b, v16.16b // vpxor .Lk_s63(%rip), %xmm0, %xmm0 bl _vpaes_schedule_transform // output transform st1 {v0.2d}, [x2] // vmovdqu %xmm0, (%rdx) # save last key // cleanup eor v0.16b, v0.16b, v0.16b // vpxor %xmm0, %xmm0, %xmm0 eor v1.16b, v1.16b, v1.16b // vpxor %xmm1, %xmm1, %xmm1 eor v2.16b, v2.16b, v2.16b // vpxor %xmm2, %xmm2, %xmm2 eor v3.16b, v3.16b, v3.16b // vpxor %xmm3, %xmm3, %xmm3 eor v4.16b, v4.16b, v4.16b // vpxor %xmm4, %xmm4, %xmm4 eor v5.16b, v5.16b, v5.16b // vpxor %xmm5, %xmm5, %xmm5 eor v6.16b, v6.16b, v6.16b // vpxor %xmm6, %xmm6, %xmm6 eor v7.16b, v7.16b, v7.16b // vpxor %xmm7, %xmm7, %xmm7 ldp x29, x30, [sp],#16 AARCH64_VALIDATE_LINK_REGISTER ret .size _vpaes_schedule_core,.-_vpaes_schedule_core ## ## .aes_schedule_192_smear ## ## Smear the short, low side in the 192-bit key schedule. ## ## Inputs: ## %xmm7: high side, b a x y ## %xmm6: low side, d c 0 0 ## %xmm13: 0 ## ## Outputs: ## %xmm6: b+c+d b+c 0 0 ## %xmm0: b+c+d b+c b a ## .type _vpaes_schedule_192_smear,%function .align 4 _vpaes_schedule_192_smear: movi v1.16b, #0 dup v0.4s, v7.s[3] ins v1.s[3], v6.s[2] // vpshufd $0x80, %xmm6, %xmm1 # d c 0 0 -> c 0 0 0 ins v0.s[0], v7.s[2] // vpshufd $0xFE, %xmm7, %xmm0 # b a _ _ -> b b b a eor v6.16b, v6.16b, v1.16b // vpxor %xmm1, %xmm6, %xmm6 # -> c+d c 0 0 eor v1.16b, v1.16b, v1.16b // vpxor %xmm1, %xmm1, %xmm1 eor v6.16b, v6.16b, v0.16b // vpxor %xmm0, %xmm6, %xmm6 # -> b+c+d b+c b a mov v0.16b, v6.16b // vmovdqa %xmm6, %xmm0 ins v6.d[0], v1.d[0] // vmovhlps %xmm1, %xmm6, %xmm6 # clobber low side with zeros ret .size _vpaes_schedule_192_smear,.-_vpaes_schedule_192_smear ## ## .aes_schedule_round ## ## Runs one main round of the key schedule on %xmm0, %xmm7 ## ## Specifically, runs subbytes on the high dword of %xmm0 ## then rotates it by one byte and xors into the low dword of ## %xmm7. ## ## Adds rcon from low byte of %xmm8, then rotates %xmm8 for ## next rcon. ## ## Smears the dwords of %xmm7 by xoring the low into the ## second low, result into third, result into highest. ## ## Returns results in %xmm7 = %xmm0. ## Clobbers %xmm1-%xmm4, %r11. ## .type _vpaes_schedule_round,%function .align 4 _vpaes_schedule_round: // extract rcon from xmm8 movi v4.16b, #0 // vpxor %xmm4, %xmm4, %xmm4 ext v1.16b, v8.16b, v4.16b, #15 // vpalignr $15, %xmm8, %xmm4, %xmm1 ext v8.16b, v8.16b, v8.16b, #15 // vpalignr $15, %xmm8, %xmm8, %xmm8 eor v7.16b, v7.16b, v1.16b // vpxor %xmm1, %xmm7, %xmm7 // rotate dup v0.4s, v0.s[3] // vpshufd $0xFF, %xmm0, %xmm0 ext v0.16b, v0.16b, v0.16b, #1 // vpalignr $1, %xmm0, %xmm0, %xmm0 // fall through... // low round: same as high round, but no rotation and no rcon. _vpaes_schedule_low_round: // smear xmm7 ext v1.16b, v4.16b, v7.16b, #12 // vpslldq $4, %xmm7, %xmm1 eor v7.16b, v7.16b, v1.16b // vpxor %xmm1, %xmm7, %xmm7 ext v4.16b, v4.16b, v7.16b, #8 // vpslldq $8, %xmm7, %xmm4 // subbytes and v1.16b, v0.16b, v17.16b // vpand %xmm9, %xmm0, %xmm1 # 0 = k ushr v0.16b, v0.16b, #4 // vpsrlb $4, %xmm0, %xmm0 # 1 = i eor v7.16b, v7.16b, v4.16b // vpxor %xmm4, %xmm7, %xmm7 tbl v2.16b, {v19.16b}, v1.16b // vpshufb %xmm1, %xmm11, %xmm2 # 2 = a/k eor v1.16b, v1.16b, v0.16b // vpxor %xmm0, %xmm1, %xmm1 # 0 = j tbl v3.16b, {v18.16b}, v0.16b // vpshufb %xmm0, %xmm10, %xmm3 # 3 = 1/i eor v3.16b, v3.16b, v2.16b // vpxor %xmm2, %xmm3, %xmm3 # 3 = iak = 1/i + a/k tbl v4.16b, {v18.16b}, v1.16b // vpshufb %xmm1, %xmm10, %xmm4 # 4 = 1/j eor v7.16b, v7.16b, v16.16b // vpxor .Lk_s63(%rip), %xmm7, %xmm7 tbl v3.16b, {v18.16b}, v3.16b // vpshufb %xmm3, %xmm10, %xmm3 # 2 = 1/iak eor v4.16b, v4.16b, v2.16b // vpxor %xmm2, %xmm4, %xmm4 # 4 = jak = 1/j + a/k tbl v2.16b, {v18.16b}, v4.16b // vpshufb %xmm4, %xmm10, %xmm2 # 3 = 1/jak eor v3.16b, v3.16b, v1.16b // vpxor %xmm1, %xmm3, %xmm3 # 2 = io eor v2.16b, v2.16b, v0.16b // vpxor %xmm0, %xmm2, %xmm2 # 3 = jo tbl v4.16b, {v23.16b}, v3.16b // vpshufb %xmm3, %xmm13, %xmm4 # 4 = sbou tbl v1.16b, {v22.16b}, v2.16b // vpshufb %xmm2, %xmm12, %xmm1 # 0 = sb1t eor v1.16b, v1.16b, v4.16b // vpxor %xmm4, %xmm1, %xmm1 # 0 = sbox output // add in smeared stuff eor v0.16b, v1.16b, v7.16b // vpxor %xmm7, %xmm1, %xmm0 eor v7.16b, v1.16b, v7.16b // vmovdqa %xmm0, %xmm7 ret .size _vpaes_schedule_round,.-_vpaes_schedule_round ## ## .aes_schedule_transform ## ## Linear-transform %xmm0 according to tables at (%r11) ## ## Requires that %xmm9 = 0x0F0F... as in preheat ## Output in %xmm0 ## Clobbers %xmm1, %xmm2 ## .type _vpaes_schedule_transform,%function .align 4 _vpaes_schedule_transform: and v1.16b, v0.16b, v17.16b // vpand %xmm9, %xmm0, %xmm1 ushr v0.16b, v0.16b, #4 // vpsrlb $4, %xmm0, %xmm0 // vmovdqa (%r11), %xmm2 # lo tbl v2.16b, {v20.16b}, v1.16b // vpshufb %xmm1, %xmm2, %xmm2 // vmovdqa 16(%r11), %xmm1 # hi tbl v0.16b, {v21.16b}, v0.16b // vpshufb %xmm0, %xmm1, %xmm0 eor v0.16b, v0.16b, v2.16b // vpxor %xmm2, %xmm0, %xmm0 ret .size _vpaes_schedule_transform,.-_vpaes_schedule_transform ## ## .aes_schedule_mangle ## ## Mangle xmm0 from (basis-transformed) standard version ## to our version. ## ## On encrypt, ## xor with 0x63 ## multiply by circulant 0,1,1,1 ## apply shiftrows transform ## ## On decrypt, ## xor with 0x63 ## multiply by "inverse mixcolumns" circulant E,B,D,9 ## deskew ## apply shiftrows transform ## ## ## Writes out to (%rdx), and increments or decrements it ## Keeps track of round number mod 4 in %r8 ## Preserves xmm0 ## Clobbers xmm1-xmm5 ## .type _vpaes_schedule_mangle,%function .align 4 _vpaes_schedule_mangle: mov v4.16b, v0.16b // vmovdqa %xmm0, %xmm4 # save xmm0 for later // vmovdqa .Lk_mc_forward(%rip),%xmm5 // encrypting eor v4.16b, v0.16b, v16.16b // vpxor .Lk_s63(%rip), %xmm0, %xmm4 add x2, x2, #16 // add $16, %rdx tbl v4.16b, {v4.16b}, v9.16b // vpshufb %xmm5, %xmm4, %xmm4 tbl v1.16b, {v4.16b}, v9.16b // vpshufb %xmm5, %xmm4, %xmm1 tbl v3.16b, {v1.16b}, v9.16b // vpshufb %xmm5, %xmm1, %xmm3 eor v4.16b, v4.16b, v1.16b // vpxor %xmm1, %xmm4, %xmm4 ld1 {v1.2d}, [x8] // vmovdqa (%r8,%r10), %xmm1 eor v3.16b, v3.16b, v4.16b // vpxor %xmm4, %xmm3, %xmm3 .Lschedule_mangle_both: tbl v3.16b, {v3.16b}, v1.16b // vpshufb %xmm1, %xmm3, %xmm3 add x8, x8, #48 // add $-16, %r8 and x8, x8, #~(1<<6) // and $0x30, %r8 st1 {v3.2d}, [x2] // vmovdqu %xmm3, (%rdx) ret .size _vpaes_schedule_mangle,.-_vpaes_schedule_mangle .globl vpaes_set_encrypt_key .hidden vpaes_set_encrypt_key .type vpaes_set_encrypt_key,%function .align 4 vpaes_set_encrypt_key: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-16]! add x29,sp,#0 stp d8,d9,[sp,#-16]! // ABI spec says so lsr w9, w1, #5 // shr $5,%eax add w9, w9, #5 // $5,%eax str w9, [x2,#240] // mov %eax,240(%rdx) # AES_KEY->rounds = nbits/32+5; mov w3, #0 // mov $0,%ecx mov x8, #0x30 // mov $0x30,%r8d bl _vpaes_schedule_core eor x0, x0, x0 ldp d8,d9,[sp],#16 ldp x29,x30,[sp],#16 AARCH64_VALIDATE_LINK_REGISTER ret .size vpaes_set_encrypt_key,.-vpaes_set_encrypt_key .globl vpaes_ctr32_encrypt_blocks .hidden vpaes_ctr32_encrypt_blocks .type vpaes_ctr32_encrypt_blocks,%function .align 4 vpaes_ctr32_encrypt_blocks: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-16]! add x29,sp,#0 stp d8,d9,[sp,#-16]! // ABI spec says so stp d10,d11,[sp,#-16]! stp d12,d13,[sp,#-16]! stp d14,d15,[sp,#-16]! cbz x2, .Lctr32_done // Note, unlike the other functions, x2 here is measured in blocks, // not bytes. mov x17, x2 mov x2, x3 // Load the IV and counter portion. ldr w6, [x4, #12] ld1 {v7.16b}, [x4] bl _vpaes_encrypt_preheat tst x17, #1 rev w6, w6 // The counter is big-endian. b.eq .Lctr32_prep_loop // Handle one block so the remaining block count is even for // _vpaes_encrypt_2x. ld1 {v6.16b}, [x0], #16 // .Load input ahead of time bl _vpaes_encrypt_core eor v0.16b, v0.16b, v6.16b // XOR input and result st1 {v0.16b}, [x1], #16 subs x17, x17, #1 // Update the counter. add w6, w6, #1 rev w7, w6 mov v7.s[3], w7 b.ls .Lctr32_done .Lctr32_prep_loop: // _vpaes_encrypt_core takes its input from v7, while _vpaes_encrypt_2x // uses v14 and v15. mov v15.16b, v7.16b mov v14.16b, v7.16b add w6, w6, #1 rev w7, w6 mov v15.s[3], w7 .Lctr32_loop: ld1 {v6.16b,v7.16b}, [x0], #32 // .Load input ahead of time bl _vpaes_encrypt_2x eor v0.16b, v0.16b, v6.16b // XOR input and result eor v1.16b, v1.16b, v7.16b // XOR input and result (#2) st1 {v0.16b,v1.16b}, [x1], #32 subs x17, x17, #2 // Update the counter. add w7, w6, #1 add w6, w6, #2 rev w7, w7 mov v14.s[3], w7 rev w7, w6 mov v15.s[3], w7 b.hi .Lctr32_loop .Lctr32_done: ldp d14,d15,[sp],#16 ldp d12,d13,[sp],#16 ldp d10,d11,[sp],#16 ldp d8,d9,[sp],#16 ldp x29,x30,[sp],#16 AARCH64_VALIDATE_LINK_REGISTER ret .size vpaes_ctr32_encrypt_blocks,.-vpaes_ctr32_encrypt_blocks #endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__ELF__)
jalal-ux/Test
28,780
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/chacha-armv4-linux32.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_ARM) && defined(__ELF__) @ Silence ARMv8 deprecated IT instruction warnings. This file is used by both @ ARMv7 and ARMv8 processors and does not use ARMv8 instructions. .arch armv7-a .text #if defined(__thumb2__) || defined(__clang__) .syntax unified #endif #if defined(__thumb2__) .thumb #else .code 32 #endif #if defined(__thumb2__) || defined(__clang__) #define ldrhsb ldrbhs #endif .align 5 .Lsigma: .long 0x61707865,0x3320646e,0x79622d32,0x6b206574 @ endian-neutral .Lone: .long 1,0,0,0 .globl ChaCha20_ctr32_nohw .hidden ChaCha20_ctr32_nohw .type ChaCha20_ctr32_nohw,%function .align 5 ChaCha20_ctr32_nohw: ldr r12,[sp,#0] @ pull pointer to counter and nonce stmdb sp!,{r0,r1,r2,r4-r11,lr} adr r14,.Lsigma ldmia r12,{r4,r5,r6,r7} @ load counter and nonce sub sp,sp,#4*(16) @ off-load area stmdb sp!,{r4,r5,r6,r7} @ copy counter and nonce ldmia r3,{r4,r5,r6,r7,r8,r9,r10,r11} @ load key ldmia r14,{r0,r1,r2,r3} @ load sigma stmdb sp!,{r4,r5,r6,r7,r8,r9,r10,r11} @ copy key stmdb sp!,{r0,r1,r2,r3} @ copy sigma str r10,[sp,#4*(16+10)] @ off-load "rx" str r11,[sp,#4*(16+11)] @ off-load "rx" b .Loop_outer_enter .align 4 .Loop_outer: ldmia sp,{r0,r1,r2,r3,r4,r5,r6,r7,r8,r9} @ load key material str r11,[sp,#4*(32+2)] @ save len str r12, [sp,#4*(32+1)] @ save inp str r14, [sp,#4*(32+0)] @ save out .Loop_outer_enter: ldr r11, [sp,#4*(15)] ldr r12,[sp,#4*(12)] @ modulo-scheduled load ldr r10, [sp,#4*(13)] ldr r14,[sp,#4*(14)] str r11, [sp,#4*(16+15)] mov r11,#10 b .Loop .align 4 .Loop: subs r11,r11,#1 add r0,r0,r4 mov r12,r12,ror#16 add r1,r1,r5 mov r10,r10,ror#16 eor r12,r12,r0,ror#16 eor r10,r10,r1,ror#16 add r8,r8,r12 mov r4,r4,ror#20 add r9,r9,r10 mov r5,r5,ror#20 eor r4,r4,r8,ror#20 eor r5,r5,r9,ror#20 add r0,r0,r4 mov r12,r12,ror#24 add r1,r1,r5 mov r10,r10,ror#24 eor r12,r12,r0,ror#24 eor r10,r10,r1,ror#24 add r8,r8,r12 mov r4,r4,ror#25 add r9,r9,r10 mov r5,r5,ror#25 str r10,[sp,#4*(16+13)] ldr r10,[sp,#4*(16+15)] eor r4,r4,r8,ror#25 eor r5,r5,r9,ror#25 str r8,[sp,#4*(16+8)] ldr r8,[sp,#4*(16+10)] add r2,r2,r6 mov r14,r14,ror#16 str r9,[sp,#4*(16+9)] ldr r9,[sp,#4*(16+11)] add r3,r3,r7 mov r10,r10,ror#16 eor r14,r14,r2,ror#16 eor r10,r10,r3,ror#16 add r8,r8,r14 mov r6,r6,ror#20 add r9,r9,r10 mov r7,r7,ror#20 eor r6,r6,r8,ror#20 eor r7,r7,r9,ror#20 add r2,r2,r6 mov r14,r14,ror#24 add r3,r3,r7 mov r10,r10,ror#24 eor r14,r14,r2,ror#24 eor r10,r10,r3,ror#24 add r8,r8,r14 mov r6,r6,ror#25 add r9,r9,r10 mov r7,r7,ror#25 eor r6,r6,r8,ror#25 eor r7,r7,r9,ror#25 add r0,r0,r5 mov r10,r10,ror#16 add r1,r1,r6 mov r12,r12,ror#16 eor r10,r10,r0,ror#16 eor r12,r12,r1,ror#16 add r8,r8,r10 mov r5,r5,ror#20 add r9,r9,r12 mov r6,r6,ror#20 eor r5,r5,r8,ror#20 eor r6,r6,r9,ror#20 add r0,r0,r5 mov r10,r10,ror#24 add r1,r1,r6 mov r12,r12,ror#24 eor r10,r10,r0,ror#24 eor r12,r12,r1,ror#24 add r8,r8,r10 mov r5,r5,ror#25 str r10,[sp,#4*(16+15)] ldr r10,[sp,#4*(16+13)] add r9,r9,r12 mov r6,r6,ror#25 eor r5,r5,r8,ror#25 eor r6,r6,r9,ror#25 str r8,[sp,#4*(16+10)] ldr r8,[sp,#4*(16+8)] add r2,r2,r7 mov r10,r10,ror#16 str r9,[sp,#4*(16+11)] ldr r9,[sp,#4*(16+9)] add r3,r3,r4 mov r14,r14,ror#16 eor r10,r10,r2,ror#16 eor r14,r14,r3,ror#16 add r8,r8,r10 mov r7,r7,ror#20 add r9,r9,r14 mov r4,r4,ror#20 eor r7,r7,r8,ror#20 eor r4,r4,r9,ror#20 add r2,r2,r7 mov r10,r10,ror#24 add r3,r3,r4 mov r14,r14,ror#24 eor r10,r10,r2,ror#24 eor r14,r14,r3,ror#24 add r8,r8,r10 mov r7,r7,ror#25 add r9,r9,r14 mov r4,r4,ror#25 eor r7,r7,r8,ror#25 eor r4,r4,r9,ror#25 bne .Loop ldr r11,[sp,#4*(32+2)] @ load len str r8, [sp,#4*(16+8)] @ modulo-scheduled store str r9, [sp,#4*(16+9)] str r12,[sp,#4*(16+12)] str r10, [sp,#4*(16+13)] str r14,[sp,#4*(16+14)] @ at this point we have first half of 512-bit result in @ rx and second half at sp+4*(16+8) cmp r11,#64 @ done yet? #ifdef __thumb2__ itete lo #endif addlo r12,sp,#4*(0) @ shortcut or ... ldrhs r12,[sp,#4*(32+1)] @ ... load inp addlo r14,sp,#4*(0) @ shortcut or ... ldrhs r14,[sp,#4*(32+0)] @ ... load out ldr r8,[sp,#4*(0)] @ load key material ldr r9,[sp,#4*(1)] #if __ARM_ARCH>=6 || !defined(__ARMEB__) # if __ARM_ARCH<7 orr r10,r12,r14 tst r10,#3 @ are input and output aligned? ldr r10,[sp,#4*(2)] bne .Lunaligned cmp r11,#64 @ restore flags # else ldr r10,[sp,#4*(2)] # endif ldr r11,[sp,#4*(3)] add r0,r0,r8 @ accumulate key material add r1,r1,r9 # ifdef __thumb2__ itt hs # endif ldrhs r8,[r12],#16 @ load input ldrhs r9,[r12,#-12] add r2,r2,r10 add r3,r3,r11 # ifdef __thumb2__ itt hs # endif ldrhs r10,[r12,#-8] ldrhs r11,[r12,#-4] # if __ARM_ARCH>=6 && defined(__ARMEB__) rev r0,r0 rev r1,r1 rev r2,r2 rev r3,r3 # endif # ifdef __thumb2__ itt hs # endif eorhs r0,r0,r8 @ xor with input eorhs r1,r1,r9 add r8,sp,#4*(4) str r0,[r14],#16 @ store output # ifdef __thumb2__ itt hs # endif eorhs r2,r2,r10 eorhs r3,r3,r11 ldmia r8,{r8,r9,r10,r11} @ load key material str r1,[r14,#-12] str r2,[r14,#-8] str r3,[r14,#-4] add r4,r4,r8 @ accumulate key material add r5,r5,r9 # ifdef __thumb2__ itt hs # endif ldrhs r8,[r12],#16 @ load input ldrhs r9,[r12,#-12] add r6,r6,r10 add r7,r7,r11 # ifdef __thumb2__ itt hs # endif ldrhs r10,[r12,#-8] ldrhs r11,[r12,#-4] # if __ARM_ARCH>=6 && defined(__ARMEB__) rev r4,r4 rev r5,r5 rev r6,r6 rev r7,r7 # endif # ifdef __thumb2__ itt hs # endif eorhs r4,r4,r8 eorhs r5,r5,r9 add r8,sp,#4*(8) str r4,[r14],#16 @ store output # ifdef __thumb2__ itt hs # endif eorhs r6,r6,r10 eorhs r7,r7,r11 str r5,[r14,#-12] ldmia r8,{r8,r9,r10,r11} @ load key material str r6,[r14,#-8] add r0,sp,#4*(16+8) str r7,[r14,#-4] ldmia r0,{r0,r1,r2,r3,r4,r5,r6,r7} @ load second half add r0,r0,r8 @ accumulate key material add r1,r1,r9 # ifdef __thumb2__ itt hs # endif ldrhs r8,[r12],#16 @ load input ldrhs r9,[r12,#-12] # ifdef __thumb2__ itt hi # endif strhi r10,[sp,#4*(16+10)] @ copy "rx" while at it strhi r11,[sp,#4*(16+11)] @ copy "rx" while at it add r2,r2,r10 add r3,r3,r11 # ifdef __thumb2__ itt hs # endif ldrhs r10,[r12,#-8] ldrhs r11,[r12,#-4] # if __ARM_ARCH>=6 && defined(__ARMEB__) rev r0,r0 rev r1,r1 rev r2,r2 rev r3,r3 # endif # ifdef __thumb2__ itt hs # endif eorhs r0,r0,r8 eorhs r1,r1,r9 add r8,sp,#4*(12) str r0,[r14],#16 @ store output # ifdef __thumb2__ itt hs # endif eorhs r2,r2,r10 eorhs r3,r3,r11 str r1,[r14,#-12] ldmia r8,{r8,r9,r10,r11} @ load key material str r2,[r14,#-8] str r3,[r14,#-4] add r4,r4,r8 @ accumulate key material add r5,r5,r9 # ifdef __thumb2__ itt hi # endif addhi r8,r8,#1 @ next counter value strhi r8,[sp,#4*(12)] @ save next counter value # ifdef __thumb2__ itt hs # endif ldrhs r8,[r12],#16 @ load input ldrhs r9,[r12,#-12] add r6,r6,r10 add r7,r7,r11 # ifdef __thumb2__ itt hs # endif ldrhs r10,[r12,#-8] ldrhs r11,[r12,#-4] # if __ARM_ARCH>=6 && defined(__ARMEB__) rev r4,r4 rev r5,r5 rev r6,r6 rev r7,r7 # endif # ifdef __thumb2__ itt hs # endif eorhs r4,r4,r8 eorhs r5,r5,r9 # ifdef __thumb2__ it ne # endif ldrne r8,[sp,#4*(32+2)] @ re-load len # ifdef __thumb2__ itt hs # endif eorhs r6,r6,r10 eorhs r7,r7,r11 str r4,[r14],#16 @ store output str r5,[r14,#-12] # ifdef __thumb2__ it hs # endif subhs r11,r8,#64 @ len-=64 str r6,[r14,#-8] str r7,[r14,#-4] bhi .Loop_outer beq .Ldone # if __ARM_ARCH<7 b .Ltail .align 4 .Lunaligned:@ unaligned endian-neutral path cmp r11,#64 @ restore flags # endif #endif #if __ARM_ARCH<7 ldr r11,[sp,#4*(3)] add r0,r0,r8 @ accumulate key material add r1,r1,r9 add r2,r2,r10 # ifdef __thumb2__ itete lo # endif eorlo r8,r8,r8 @ zero or ... ldrhsb r8,[r12],#16 @ ... load input eorlo r9,r9,r9 ldrhsb r9,[r12,#-12] add r3,r3,r11 # ifdef __thumb2__ itete lo # endif eorlo r10,r10,r10 ldrhsb r10,[r12,#-8] eorlo r11,r11,r11 ldrhsb r11,[r12,#-4] eor r0,r8,r0 @ xor with input (or zero) eor r1,r9,r1 # ifdef __thumb2__ itt hs # endif ldrhsb r8,[r12,#-15] @ load more input ldrhsb r9,[r12,#-11] eor r2,r10,r2 strb r0,[r14],#16 @ store output eor r3,r11,r3 # ifdef __thumb2__ itt hs # endif ldrhsb r10,[r12,#-7] ldrhsb r11,[r12,#-3] strb r1,[r14,#-12] eor r0,r8,r0,lsr#8 strb r2,[r14,#-8] eor r1,r9,r1,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r8,[r12,#-14] @ load more input ldrhsb r9,[r12,#-10] strb r3,[r14,#-4] eor r2,r10,r2,lsr#8 strb r0,[r14,#-15] eor r3,r11,r3,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r10,[r12,#-6] ldrhsb r11,[r12,#-2] strb r1,[r14,#-11] eor r0,r8,r0,lsr#8 strb r2,[r14,#-7] eor r1,r9,r1,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r8,[r12,#-13] @ load more input ldrhsb r9,[r12,#-9] strb r3,[r14,#-3] eor r2,r10,r2,lsr#8 strb r0,[r14,#-14] eor r3,r11,r3,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r10,[r12,#-5] ldrhsb r11,[r12,#-1] strb r1,[r14,#-10] strb r2,[r14,#-6] eor r0,r8,r0,lsr#8 strb r3,[r14,#-2] eor r1,r9,r1,lsr#8 strb r0,[r14,#-13] eor r2,r10,r2,lsr#8 strb r1,[r14,#-9] eor r3,r11,r3,lsr#8 strb r2,[r14,#-5] strb r3,[r14,#-1] add r8,sp,#4*(4+0) ldmia r8,{r8,r9,r10,r11} @ load key material add r0,sp,#4*(16+8) add r4,r4,r8 @ accumulate key material add r5,r5,r9 add r6,r6,r10 # ifdef __thumb2__ itete lo # endif eorlo r8,r8,r8 @ zero or ... ldrhsb r8,[r12],#16 @ ... load input eorlo r9,r9,r9 ldrhsb r9,[r12,#-12] add r7,r7,r11 # ifdef __thumb2__ itete lo # endif eorlo r10,r10,r10 ldrhsb r10,[r12,#-8] eorlo r11,r11,r11 ldrhsb r11,[r12,#-4] eor r4,r8,r4 @ xor with input (or zero) eor r5,r9,r5 # ifdef __thumb2__ itt hs # endif ldrhsb r8,[r12,#-15] @ load more input ldrhsb r9,[r12,#-11] eor r6,r10,r6 strb r4,[r14],#16 @ store output eor r7,r11,r7 # ifdef __thumb2__ itt hs # endif ldrhsb r10,[r12,#-7] ldrhsb r11,[r12,#-3] strb r5,[r14,#-12] eor r4,r8,r4,lsr#8 strb r6,[r14,#-8] eor r5,r9,r5,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r8,[r12,#-14] @ load more input ldrhsb r9,[r12,#-10] strb r7,[r14,#-4] eor r6,r10,r6,lsr#8 strb r4,[r14,#-15] eor r7,r11,r7,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r10,[r12,#-6] ldrhsb r11,[r12,#-2] strb r5,[r14,#-11] eor r4,r8,r4,lsr#8 strb r6,[r14,#-7] eor r5,r9,r5,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r8,[r12,#-13] @ load more input ldrhsb r9,[r12,#-9] strb r7,[r14,#-3] eor r6,r10,r6,lsr#8 strb r4,[r14,#-14] eor r7,r11,r7,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r10,[r12,#-5] ldrhsb r11,[r12,#-1] strb r5,[r14,#-10] strb r6,[r14,#-6] eor r4,r8,r4,lsr#8 strb r7,[r14,#-2] eor r5,r9,r5,lsr#8 strb r4,[r14,#-13] eor r6,r10,r6,lsr#8 strb r5,[r14,#-9] eor r7,r11,r7,lsr#8 strb r6,[r14,#-5] strb r7,[r14,#-1] add r8,sp,#4*(4+4) ldmia r8,{r8,r9,r10,r11} @ load key material ldmia r0,{r0,r1,r2,r3,r4,r5,r6,r7} @ load second half # ifdef __thumb2__ itt hi # endif strhi r10,[sp,#4*(16+10)] @ copy "rx" strhi r11,[sp,#4*(16+11)] @ copy "rx" add r0,r0,r8 @ accumulate key material add r1,r1,r9 add r2,r2,r10 # ifdef __thumb2__ itete lo # endif eorlo r8,r8,r8 @ zero or ... ldrhsb r8,[r12],#16 @ ... load input eorlo r9,r9,r9 ldrhsb r9,[r12,#-12] add r3,r3,r11 # ifdef __thumb2__ itete lo # endif eorlo r10,r10,r10 ldrhsb r10,[r12,#-8] eorlo r11,r11,r11 ldrhsb r11,[r12,#-4] eor r0,r8,r0 @ xor with input (or zero) eor r1,r9,r1 # ifdef __thumb2__ itt hs # endif ldrhsb r8,[r12,#-15] @ load more input ldrhsb r9,[r12,#-11] eor r2,r10,r2 strb r0,[r14],#16 @ store output eor r3,r11,r3 # ifdef __thumb2__ itt hs # endif ldrhsb r10,[r12,#-7] ldrhsb r11,[r12,#-3] strb r1,[r14,#-12] eor r0,r8,r0,lsr#8 strb r2,[r14,#-8] eor r1,r9,r1,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r8,[r12,#-14] @ load more input ldrhsb r9,[r12,#-10] strb r3,[r14,#-4] eor r2,r10,r2,lsr#8 strb r0,[r14,#-15] eor r3,r11,r3,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r10,[r12,#-6] ldrhsb r11,[r12,#-2] strb r1,[r14,#-11] eor r0,r8,r0,lsr#8 strb r2,[r14,#-7] eor r1,r9,r1,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r8,[r12,#-13] @ load more input ldrhsb r9,[r12,#-9] strb r3,[r14,#-3] eor r2,r10,r2,lsr#8 strb r0,[r14,#-14] eor r3,r11,r3,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r10,[r12,#-5] ldrhsb r11,[r12,#-1] strb r1,[r14,#-10] strb r2,[r14,#-6] eor r0,r8,r0,lsr#8 strb r3,[r14,#-2] eor r1,r9,r1,lsr#8 strb r0,[r14,#-13] eor r2,r10,r2,lsr#8 strb r1,[r14,#-9] eor r3,r11,r3,lsr#8 strb r2,[r14,#-5] strb r3,[r14,#-1] add r8,sp,#4*(4+8) ldmia r8,{r8,r9,r10,r11} @ load key material add r4,r4,r8 @ accumulate key material # ifdef __thumb2__ itt hi # endif addhi r8,r8,#1 @ next counter value strhi r8,[sp,#4*(12)] @ save next counter value add r5,r5,r9 add r6,r6,r10 # ifdef __thumb2__ itete lo # endif eorlo r8,r8,r8 @ zero or ... ldrhsb r8,[r12],#16 @ ... load input eorlo r9,r9,r9 ldrhsb r9,[r12,#-12] add r7,r7,r11 # ifdef __thumb2__ itete lo # endif eorlo r10,r10,r10 ldrhsb r10,[r12,#-8] eorlo r11,r11,r11 ldrhsb r11,[r12,#-4] eor r4,r8,r4 @ xor with input (or zero) eor r5,r9,r5 # ifdef __thumb2__ itt hs # endif ldrhsb r8,[r12,#-15] @ load more input ldrhsb r9,[r12,#-11] eor r6,r10,r6 strb r4,[r14],#16 @ store output eor r7,r11,r7 # ifdef __thumb2__ itt hs # endif ldrhsb r10,[r12,#-7] ldrhsb r11,[r12,#-3] strb r5,[r14,#-12] eor r4,r8,r4,lsr#8 strb r6,[r14,#-8] eor r5,r9,r5,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r8,[r12,#-14] @ load more input ldrhsb r9,[r12,#-10] strb r7,[r14,#-4] eor r6,r10,r6,lsr#8 strb r4,[r14,#-15] eor r7,r11,r7,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r10,[r12,#-6] ldrhsb r11,[r12,#-2] strb r5,[r14,#-11] eor r4,r8,r4,lsr#8 strb r6,[r14,#-7] eor r5,r9,r5,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r8,[r12,#-13] @ load more input ldrhsb r9,[r12,#-9] strb r7,[r14,#-3] eor r6,r10,r6,lsr#8 strb r4,[r14,#-14] eor r7,r11,r7,lsr#8 # ifdef __thumb2__ itt hs # endif ldrhsb r10,[r12,#-5] ldrhsb r11,[r12,#-1] strb r5,[r14,#-10] strb r6,[r14,#-6] eor r4,r8,r4,lsr#8 strb r7,[r14,#-2] eor r5,r9,r5,lsr#8 strb r4,[r14,#-13] eor r6,r10,r6,lsr#8 strb r5,[r14,#-9] eor r7,r11,r7,lsr#8 strb r6,[r14,#-5] strb r7,[r14,#-1] # ifdef __thumb2__ it ne # endif ldrne r8,[sp,#4*(32+2)] @ re-load len # ifdef __thumb2__ it hs # endif subhs r11,r8,#64 @ len-=64 bhi .Loop_outer beq .Ldone #endif .Ltail: ldr r12,[sp,#4*(32+1)] @ load inp add r9,sp,#4*(0) ldr r14,[sp,#4*(32+0)] @ load out .Loop_tail: ldrb r10,[r9],#1 @ read buffer on stack ldrb r11,[r12],#1 @ read input subs r8,r8,#1 eor r11,r11,r10 strb r11,[r14],#1 @ store output bne .Loop_tail .Ldone: add sp,sp,#4*(32+3) ldmia sp!,{r4,r5,r6,r7,r8,r9,r10,r11,pc} .size ChaCha20_ctr32_nohw,.-ChaCha20_ctr32_nohw #if __ARM_MAX_ARCH__>=7 .arch armv7-a .fpu neon .globl ChaCha20_ctr32_neon .hidden ChaCha20_ctr32_neon .type ChaCha20_ctr32_neon,%function .align 5 ChaCha20_ctr32_neon: ldr r12,[sp,#0] @ pull pointer to counter and nonce stmdb sp!,{r0,r1,r2,r4-r11,lr} adr r14,.Lsigma vstmdb sp!,{d8,d9,d10,d11,d12,d13,d14,d15} @ ABI spec says so stmdb sp!,{r0,r1,r2,r3} vld1.32 {q1,q2},[r3] @ load key ldmia r3,{r4,r5,r6,r7,r8,r9,r10,r11} @ load key sub sp,sp,#4*(16+16) vld1.32 {q3},[r12] @ load counter and nonce add r12,sp,#4*8 ldmia r14,{r0,r1,r2,r3} @ load sigma vld1.32 {q0},[r14]! @ load sigma vld1.32 {q12},[r14] @ one vst1.32 {q2,q3},[r12] @ copy 1/2key|counter|nonce vst1.32 {q0,q1},[sp] @ copy sigma|1/2key str r10,[sp,#4*(16+10)] @ off-load "rx" str r11,[sp,#4*(16+11)] @ off-load "rx" vshl.i32 d26,d24,#1 @ two vstr d24,[sp,#4*(16+0)] vshl.i32 d28,d24,#2 @ four vstr d26,[sp,#4*(16+2)] vmov q4,q0 vstr d28,[sp,#4*(16+4)] vmov q8,q0 vmov q5,q1 vmov q9,q1 b .Loop_neon_enter .align 4 .Loop_neon_outer: ldmia sp,{r0,r1,r2,r3,r4,r5,r6,r7,r8,r9} @ load key material cmp r11,#64*2 @ if len<=64*2 bls .Lbreak_neon @ switch to integer-only vmov q4,q0 str r11,[sp,#4*(32+2)] @ save len vmov q8,q0 str r12, [sp,#4*(32+1)] @ save inp vmov q5,q1 str r14, [sp,#4*(32+0)] @ save out vmov q9,q1 .Loop_neon_enter: ldr r11, [sp,#4*(15)] vadd.i32 q7,q3,q12 @ counter+1 ldr r12,[sp,#4*(12)] @ modulo-scheduled load vmov q6,q2 ldr r10, [sp,#4*(13)] vmov q10,q2 ldr r14,[sp,#4*(14)] vadd.i32 q11,q7,q12 @ counter+2 str r11, [sp,#4*(16+15)] mov r11,#10 add r12,r12,#3 @ counter+3 b .Loop_neon .align 4 .Loop_neon: subs r11,r11,#1 vadd.i32 q0,q0,q1 add r0,r0,r4 vadd.i32 q4,q4,q5 mov r12,r12,ror#16 vadd.i32 q8,q8,q9 add r1,r1,r5 veor q3,q3,q0 mov r10,r10,ror#16 veor q7,q7,q4 eor r12,r12,r0,ror#16 veor q11,q11,q8 eor r10,r10,r1,ror#16 vrev32.16 q3,q3 add r8,r8,r12 vrev32.16 q7,q7 mov r4,r4,ror#20 vrev32.16 q11,q11 add r9,r9,r10 vadd.i32 q2,q2,q3 mov r5,r5,ror#20 vadd.i32 q6,q6,q7 eor r4,r4,r8,ror#20 vadd.i32 q10,q10,q11 eor r5,r5,r9,ror#20 veor q12,q1,q2 add r0,r0,r4 veor q13,q5,q6 mov r12,r12,ror#24 veor q14,q9,q10 add r1,r1,r5 vshr.u32 q1,q12,#20 mov r10,r10,ror#24 vshr.u32 q5,q13,#20 eor r12,r12,r0,ror#24 vshr.u32 q9,q14,#20 eor r10,r10,r1,ror#24 vsli.32 q1,q12,#12 add r8,r8,r12 vsli.32 q5,q13,#12 mov r4,r4,ror#25 vsli.32 q9,q14,#12 add r9,r9,r10 vadd.i32 q0,q0,q1 mov r5,r5,ror#25 vadd.i32 q4,q4,q5 str r10,[sp,#4*(16+13)] vadd.i32 q8,q8,q9 ldr r10,[sp,#4*(16+15)] veor q12,q3,q0 eor r4,r4,r8,ror#25 veor q13,q7,q4 eor r5,r5,r9,ror#25 veor q14,q11,q8 str r8,[sp,#4*(16+8)] vshr.u32 q3,q12,#24 ldr r8,[sp,#4*(16+10)] vshr.u32 q7,q13,#24 add r2,r2,r6 vshr.u32 q11,q14,#24 mov r14,r14,ror#16 vsli.32 q3,q12,#8 str r9,[sp,#4*(16+9)] vsli.32 q7,q13,#8 ldr r9,[sp,#4*(16+11)] vsli.32 q11,q14,#8 add r3,r3,r7 vadd.i32 q2,q2,q3 mov r10,r10,ror#16 vadd.i32 q6,q6,q7 eor r14,r14,r2,ror#16 vadd.i32 q10,q10,q11 eor r10,r10,r3,ror#16 veor q12,q1,q2 add r8,r8,r14 veor q13,q5,q6 mov r6,r6,ror#20 veor q14,q9,q10 add r9,r9,r10 vshr.u32 q1,q12,#25 mov r7,r7,ror#20 vshr.u32 q5,q13,#25 eor r6,r6,r8,ror#20 vshr.u32 q9,q14,#25 eor r7,r7,r9,ror#20 vsli.32 q1,q12,#7 add r2,r2,r6 vsli.32 q5,q13,#7 mov r14,r14,ror#24 vsli.32 q9,q14,#7 add r3,r3,r7 vext.8 q2,q2,q2,#8 mov r10,r10,ror#24 vext.8 q6,q6,q6,#8 eor r14,r14,r2,ror#24 vext.8 q10,q10,q10,#8 eor r10,r10,r3,ror#24 vext.8 q1,q1,q1,#4 add r8,r8,r14 vext.8 q5,q5,q5,#4 mov r6,r6,ror#25 vext.8 q9,q9,q9,#4 add r9,r9,r10 vext.8 q3,q3,q3,#12 mov r7,r7,ror#25 vext.8 q7,q7,q7,#12 eor r6,r6,r8,ror#25 vext.8 q11,q11,q11,#12 eor r7,r7,r9,ror#25 vadd.i32 q0,q0,q1 add r0,r0,r5 vadd.i32 q4,q4,q5 mov r10,r10,ror#16 vadd.i32 q8,q8,q9 add r1,r1,r6 veor q3,q3,q0 mov r12,r12,ror#16 veor q7,q7,q4 eor r10,r10,r0,ror#16 veor q11,q11,q8 eor r12,r12,r1,ror#16 vrev32.16 q3,q3 add r8,r8,r10 vrev32.16 q7,q7 mov r5,r5,ror#20 vrev32.16 q11,q11 add r9,r9,r12 vadd.i32 q2,q2,q3 mov r6,r6,ror#20 vadd.i32 q6,q6,q7 eor r5,r5,r8,ror#20 vadd.i32 q10,q10,q11 eor r6,r6,r9,ror#20 veor q12,q1,q2 add r0,r0,r5 veor q13,q5,q6 mov r10,r10,ror#24 veor q14,q9,q10 add r1,r1,r6 vshr.u32 q1,q12,#20 mov r12,r12,ror#24 vshr.u32 q5,q13,#20 eor r10,r10,r0,ror#24 vshr.u32 q9,q14,#20 eor r12,r12,r1,ror#24 vsli.32 q1,q12,#12 add r8,r8,r10 vsli.32 q5,q13,#12 mov r5,r5,ror#25 vsli.32 q9,q14,#12 str r10,[sp,#4*(16+15)] vadd.i32 q0,q0,q1 ldr r10,[sp,#4*(16+13)] vadd.i32 q4,q4,q5 add r9,r9,r12 vadd.i32 q8,q8,q9 mov r6,r6,ror#25 veor q12,q3,q0 eor r5,r5,r8,ror#25 veor q13,q7,q4 eor r6,r6,r9,ror#25 veor q14,q11,q8 str r8,[sp,#4*(16+10)] vshr.u32 q3,q12,#24 ldr r8,[sp,#4*(16+8)] vshr.u32 q7,q13,#24 add r2,r2,r7 vshr.u32 q11,q14,#24 mov r10,r10,ror#16 vsli.32 q3,q12,#8 str r9,[sp,#4*(16+11)] vsli.32 q7,q13,#8 ldr r9,[sp,#4*(16+9)] vsli.32 q11,q14,#8 add r3,r3,r4 vadd.i32 q2,q2,q3 mov r14,r14,ror#16 vadd.i32 q6,q6,q7 eor r10,r10,r2,ror#16 vadd.i32 q10,q10,q11 eor r14,r14,r3,ror#16 veor q12,q1,q2 add r8,r8,r10 veor q13,q5,q6 mov r7,r7,ror#20 veor q14,q9,q10 add r9,r9,r14 vshr.u32 q1,q12,#25 mov r4,r4,ror#20 vshr.u32 q5,q13,#25 eor r7,r7,r8,ror#20 vshr.u32 q9,q14,#25 eor r4,r4,r9,ror#20 vsli.32 q1,q12,#7 add r2,r2,r7 vsli.32 q5,q13,#7 mov r10,r10,ror#24 vsli.32 q9,q14,#7 add r3,r3,r4 vext.8 q2,q2,q2,#8 mov r14,r14,ror#24 vext.8 q6,q6,q6,#8 eor r10,r10,r2,ror#24 vext.8 q10,q10,q10,#8 eor r14,r14,r3,ror#24 vext.8 q1,q1,q1,#12 add r8,r8,r10 vext.8 q5,q5,q5,#12 mov r7,r7,ror#25 vext.8 q9,q9,q9,#12 add r9,r9,r14 vext.8 q3,q3,q3,#4 mov r4,r4,ror#25 vext.8 q7,q7,q7,#4 eor r7,r7,r8,ror#25 vext.8 q11,q11,q11,#4 eor r4,r4,r9,ror#25 bne .Loop_neon add r11,sp,#32 vld1.32 {q12,q13},[sp] @ load key material vld1.32 {q14,q15},[r11] ldr r11,[sp,#4*(32+2)] @ load len str r8, [sp,#4*(16+8)] @ modulo-scheduled store str r9, [sp,#4*(16+9)] str r12,[sp,#4*(16+12)] str r10, [sp,#4*(16+13)] str r14,[sp,#4*(16+14)] @ at this point we have first half of 512-bit result in @ rx and second half at sp+4*(16+8) ldr r12,[sp,#4*(32+1)] @ load inp ldr r14,[sp,#4*(32+0)] @ load out vadd.i32 q0,q0,q12 @ accumulate key material vadd.i32 q4,q4,q12 vadd.i32 q8,q8,q12 vldr d24,[sp,#4*(16+0)] @ one vadd.i32 q1,q1,q13 vadd.i32 q5,q5,q13 vadd.i32 q9,q9,q13 vldr d26,[sp,#4*(16+2)] @ two vadd.i32 q2,q2,q14 vadd.i32 q6,q6,q14 vadd.i32 q10,q10,q14 vadd.i32 d14,d14,d24 @ counter+1 vadd.i32 d22,d22,d26 @ counter+2 vadd.i32 q3,q3,q15 vadd.i32 q7,q7,q15 vadd.i32 q11,q11,q15 cmp r11,#64*4 blo .Ltail_neon vld1.8 {q12,q13},[r12]! @ load input mov r11,sp vld1.8 {q14,q15},[r12]! veor q0,q0,q12 @ xor with input veor q1,q1,q13 vld1.8 {q12,q13},[r12]! veor q2,q2,q14 veor q3,q3,q15 vld1.8 {q14,q15},[r12]! veor q4,q4,q12 vst1.8 {q0,q1},[r14]! @ store output veor q5,q5,q13 vld1.8 {q12,q13},[r12]! veor q6,q6,q14 vst1.8 {q2,q3},[r14]! veor q7,q7,q15 vld1.8 {q14,q15},[r12]! veor q8,q8,q12 vld1.32 {q0,q1},[r11]! @ load for next iteration veor d25,d25,d25 vldr d24,[sp,#4*(16+4)] @ four veor q9,q9,q13 vld1.32 {q2,q3},[r11] veor q10,q10,q14 vst1.8 {q4,q5},[r14]! veor q11,q11,q15 vst1.8 {q6,q7},[r14]! vadd.i32 d6,d6,d24 @ next counter value vldr d24,[sp,#4*(16+0)] @ one ldmia sp,{r8,r9,r10,r11} @ load key material add r0,r0,r8 @ accumulate key material ldr r8,[r12],#16 @ load input vst1.8 {q8,q9},[r14]! add r1,r1,r9 ldr r9,[r12,#-12] vst1.8 {q10,q11},[r14]! add r2,r2,r10 ldr r10,[r12,#-8] add r3,r3,r11 ldr r11,[r12,#-4] # ifdef __ARMEB__ rev r0,r0 rev r1,r1 rev r2,r2 rev r3,r3 # endif eor r0,r0,r8 @ xor with input add r8,sp,#4*(4) eor r1,r1,r9 str r0,[r14],#16 @ store output eor r2,r2,r10 str r1,[r14,#-12] eor r3,r3,r11 ldmia r8,{r8,r9,r10,r11} @ load key material str r2,[r14,#-8] str r3,[r14,#-4] add r4,r4,r8 @ accumulate key material ldr r8,[r12],#16 @ load input add r5,r5,r9 ldr r9,[r12,#-12] add r6,r6,r10 ldr r10,[r12,#-8] add r7,r7,r11 ldr r11,[r12,#-4] # ifdef __ARMEB__ rev r4,r4 rev r5,r5 rev r6,r6 rev r7,r7 # endif eor r4,r4,r8 add r8,sp,#4*(8) eor r5,r5,r9 str r4,[r14],#16 @ store output eor r6,r6,r10 str r5,[r14,#-12] eor r7,r7,r11 ldmia r8,{r8,r9,r10,r11} @ load key material str r6,[r14,#-8] add r0,sp,#4*(16+8) str r7,[r14,#-4] ldmia r0,{r0,r1,r2,r3,r4,r5,r6,r7} @ load second half add r0,r0,r8 @ accumulate key material ldr r8,[r12],#16 @ load input add r1,r1,r9 ldr r9,[r12,#-12] # ifdef __thumb2__ it hi # endif strhi r10,[sp,#4*(16+10)] @ copy "rx" while at it add r2,r2,r10 ldr r10,[r12,#-8] # ifdef __thumb2__ it hi # endif strhi r11,[sp,#4*(16+11)] @ copy "rx" while at it add r3,r3,r11 ldr r11,[r12,#-4] # ifdef __ARMEB__ rev r0,r0 rev r1,r1 rev r2,r2 rev r3,r3 # endif eor r0,r0,r8 add r8,sp,#4*(12) eor r1,r1,r9 str r0,[r14],#16 @ store output eor r2,r2,r10 str r1,[r14,#-12] eor r3,r3,r11 ldmia r8,{r8,r9,r10,r11} @ load key material str r2,[r14,#-8] str r3,[r14,#-4] add r4,r4,r8 @ accumulate key material add r8,r8,#4 @ next counter value add r5,r5,r9 str r8,[sp,#4*(12)] @ save next counter value ldr r8,[r12],#16 @ load input add r6,r6,r10 add r4,r4,#3 @ counter+3 ldr r9,[r12,#-12] add r7,r7,r11 ldr r10,[r12,#-8] ldr r11,[r12,#-4] # ifdef __ARMEB__ rev r4,r4 rev r5,r5 rev r6,r6 rev r7,r7 # endif eor r4,r4,r8 # ifdef __thumb2__ it hi # endif ldrhi r8,[sp,#4*(32+2)] @ re-load len eor r5,r5,r9 eor r6,r6,r10 str r4,[r14],#16 @ store output eor r7,r7,r11 str r5,[r14,#-12] sub r11,r8,#64*4 @ len-=64*4 str r6,[r14,#-8] str r7,[r14,#-4] bhi .Loop_neon_outer b .Ldone_neon .align 4 .Lbreak_neon: @ harmonize NEON and integer-only stack frames: load data @ from NEON frame, but save to integer-only one; distance @ between the two is 4*(32+4+16-32)=4*(20). str r11, [sp,#4*(20+32+2)] @ save len add r11,sp,#4*(32+4) str r12, [sp,#4*(20+32+1)] @ save inp str r14, [sp,#4*(20+32+0)] @ save out ldr r12,[sp,#4*(16+10)] ldr r14,[sp,#4*(16+11)] vldmia r11,{d8,d9,d10,d11,d12,d13,d14,d15} @ fulfill ABI requirement str r12,[sp,#4*(20+16+10)] @ copy "rx" str r14,[sp,#4*(20+16+11)] @ copy "rx" ldr r11, [sp,#4*(15)] ldr r12,[sp,#4*(12)] @ modulo-scheduled load ldr r10, [sp,#4*(13)] ldr r14,[sp,#4*(14)] str r11, [sp,#4*(20+16+15)] add r11,sp,#4*(20) vst1.32 {q0,q1},[r11]! @ copy key add sp,sp,#4*(20) @ switch frame vst1.32 {q2,q3},[r11] mov r11,#10 b .Loop @ go integer-only .align 4 .Ltail_neon: cmp r11,#64*3 bhs .L192_or_more_neon cmp r11,#64*2 bhs .L128_or_more_neon cmp r11,#64*1 bhs .L64_or_more_neon add r8,sp,#4*(8) vst1.8 {q0,q1},[sp] add r10,sp,#4*(0) vst1.8 {q2,q3},[r8] b .Loop_tail_neon .align 4 .L64_or_more_neon: vld1.8 {q12,q13},[r12]! vld1.8 {q14,q15},[r12]! veor q0,q0,q12 veor q1,q1,q13 veor q2,q2,q14 veor q3,q3,q15 vst1.8 {q0,q1},[r14]! vst1.8 {q2,q3},[r14]! beq .Ldone_neon add r8,sp,#4*(8) vst1.8 {q4,q5},[sp] add r10,sp,#4*(0) vst1.8 {q6,q7},[r8] sub r11,r11,#64*1 @ len-=64*1 b .Loop_tail_neon .align 4 .L128_or_more_neon: vld1.8 {q12,q13},[r12]! vld1.8 {q14,q15},[r12]! veor q0,q0,q12 veor q1,q1,q13 vld1.8 {q12,q13},[r12]! veor q2,q2,q14 veor q3,q3,q15 vld1.8 {q14,q15},[r12]! veor q4,q4,q12 veor q5,q5,q13 vst1.8 {q0,q1},[r14]! veor q6,q6,q14 vst1.8 {q2,q3},[r14]! veor q7,q7,q15 vst1.8 {q4,q5},[r14]! vst1.8 {q6,q7},[r14]! beq .Ldone_neon add r8,sp,#4*(8) vst1.8 {q8,q9},[sp] add r10,sp,#4*(0) vst1.8 {q10,q11},[r8] sub r11,r11,#64*2 @ len-=64*2 b .Loop_tail_neon .align 4 .L192_or_more_neon: vld1.8 {q12,q13},[r12]! vld1.8 {q14,q15},[r12]! veor q0,q0,q12 veor q1,q1,q13 vld1.8 {q12,q13},[r12]! veor q2,q2,q14 veor q3,q3,q15 vld1.8 {q14,q15},[r12]! veor q4,q4,q12 veor q5,q5,q13 vld1.8 {q12,q13},[r12]! veor q6,q6,q14 vst1.8 {q0,q1},[r14]! veor q7,q7,q15 vld1.8 {q14,q15},[r12]! veor q8,q8,q12 vst1.8 {q2,q3},[r14]! veor q9,q9,q13 vst1.8 {q4,q5},[r14]! veor q10,q10,q14 vst1.8 {q6,q7},[r14]! veor q11,q11,q15 vst1.8 {q8,q9},[r14]! vst1.8 {q10,q11},[r14]! beq .Ldone_neon ldmia sp,{r8,r9,r10,r11} @ load key material add r0,r0,r8 @ accumulate key material add r8,sp,#4*(4) add r1,r1,r9 add r2,r2,r10 add r3,r3,r11 ldmia r8,{r8,r9,r10,r11} @ load key material add r4,r4,r8 @ accumulate key material add r8,sp,#4*(8) add r5,r5,r9 add r6,r6,r10 add r7,r7,r11 ldmia r8,{r8,r9,r10,r11} @ load key material # ifdef __ARMEB__ rev r0,r0 rev r1,r1 rev r2,r2 rev r3,r3 rev r4,r4 rev r5,r5 rev r6,r6 rev r7,r7 # endif stmia sp,{r0,r1,r2,r3,r4,r5,r6,r7} add r0,sp,#4*(16+8) ldmia r0,{r0,r1,r2,r3,r4,r5,r6,r7} @ load second half add r0,r0,r8 @ accumulate key material add r8,sp,#4*(12) add r1,r1,r9 add r2,r2,r10 add r3,r3,r11 ldmia r8,{r8,r9,r10,r11} @ load key material add r4,r4,r8 @ accumulate key material add r8,sp,#4*(8) add r5,r5,r9 add r4,r4,#3 @ counter+3 add r6,r6,r10 add r7,r7,r11 ldr r11,[sp,#4*(32+2)] @ re-load len # ifdef __ARMEB__ rev r0,r0 rev r1,r1 rev r2,r2 rev r3,r3 rev r4,r4 rev r5,r5 rev r6,r6 rev r7,r7 # endif stmia r8,{r0,r1,r2,r3,r4,r5,r6,r7} add r10,sp,#4*(0) sub r11,r11,#64*3 @ len-=64*3 .Loop_tail_neon: ldrb r8,[r10],#1 @ read buffer on stack ldrb r9,[r12],#1 @ read input subs r11,r11,#1 eor r8,r8,r9 strb r8,[r14],#1 @ store output bne .Loop_tail_neon .Ldone_neon: add sp,sp,#4*(32+4) vldmia sp,{d8,d9,d10,d11,d12,d13,d14,d15} add sp,sp,#4*(16+3) ldmia sp!,{r4,r5,r6,r7,r8,r9,r10,r11,pc} .size ChaCha20_ctr32_neon,.-ChaCha20_ctr32_neon #endif #endif // !OPENSSL_NO_ASM && defined(OPENSSL_ARM) && defined(__ELF__)
jalal-ux/Test
68,707
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/p256-x86_64-asm-macosx.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86_64) && defined(__APPLE__) .text .section __DATA,__const .p2align 6 L$poly: .quad 0xffffffffffffffff, 0x00000000ffffffff, 0x0000000000000000, 0xffffffff00000001 L$One: .long 1,1,1,1,1,1,1,1 L$Two: .long 2,2,2,2,2,2,2,2 L$Three: .long 3,3,3,3,3,3,3,3 L$ONE_mont: .quad 0x0000000000000001, 0xffffffff00000000, 0xffffffffffffffff, 0x00000000fffffffe L$ord: .quad 0xf3b9cac2fc632551, 0xbce6faada7179e84, 0xffffffffffffffff, 0xffffffff00000000 L$ordK: .quad 0xccd1c8aaee00bc4f .text .globl _ecp_nistz256_neg .private_extern _ecp_nistz256_neg .p2align 5 _ecp_nistz256_neg: _CET_ENDBR pushq %r12 pushq %r13 L$neg_body: xorq %r8,%r8 xorq %r9,%r9 xorq %r10,%r10 xorq %r11,%r11 xorq %r13,%r13 subq 0(%rsi),%r8 sbbq 8(%rsi),%r9 sbbq 16(%rsi),%r10 movq %r8,%rax sbbq 24(%rsi),%r11 leaq L$poly(%rip),%rsi movq %r9,%rdx sbbq $0,%r13 addq 0(%rsi),%r8 movq %r10,%rcx adcq 8(%rsi),%r9 adcq 16(%rsi),%r10 movq %r11,%r12 adcq 24(%rsi),%r11 testq %r13,%r13 cmovzq %rax,%r8 cmovzq %rdx,%r9 movq %r8,0(%rdi) cmovzq %rcx,%r10 movq %r9,8(%rdi) cmovzq %r12,%r11 movq %r10,16(%rdi) movq %r11,24(%rdi) movq 0(%rsp),%r13 movq 8(%rsp),%r12 leaq 16(%rsp),%rsp L$neg_epilogue: ret .globl _ecp_nistz256_ord_mul_mont_nohw .private_extern _ecp_nistz256_ord_mul_mont_nohw .p2align 5 _ecp_nistz256_ord_mul_mont_nohw: _CET_ENDBR pushq %rbp pushq %rbx pushq %r12 pushq %r13 pushq %r14 pushq %r15 L$ord_mul_body: movq 0(%rdx),%rax movq %rdx,%rbx leaq L$ord(%rip),%r14 movq L$ordK(%rip),%r15 movq %rax,%rcx mulq 0(%rsi) movq %rax,%r8 movq %rcx,%rax movq %rdx,%r9 mulq 8(%rsi) addq %rax,%r9 movq %rcx,%rax adcq $0,%rdx movq %rdx,%r10 mulq 16(%rsi) addq %rax,%r10 movq %rcx,%rax adcq $0,%rdx movq %r8,%r13 imulq %r15,%r8 movq %rdx,%r11 mulq 24(%rsi) addq %rax,%r11 movq %r8,%rax adcq $0,%rdx movq %rdx,%r12 mulq 0(%r14) movq %r8,%rbp addq %rax,%r13 movq %r8,%rax adcq $0,%rdx movq %rdx,%rcx subq %r8,%r10 sbbq $0,%r8 mulq 8(%r14) addq %rcx,%r9 adcq $0,%rdx addq %rax,%r9 movq %rbp,%rax adcq %rdx,%r10 movq %rbp,%rdx adcq $0,%r8 shlq $32,%rax shrq $32,%rdx subq %rax,%r11 movq 8(%rbx),%rax sbbq %rdx,%rbp addq %r8,%r11 adcq %rbp,%r12 adcq $0,%r13 movq %rax,%rcx mulq 0(%rsi) addq %rax,%r9 movq %rcx,%rax adcq $0,%rdx movq %rdx,%rbp mulq 8(%rsi) addq %rbp,%r10 adcq $0,%rdx addq %rax,%r10 movq %rcx,%rax adcq $0,%rdx movq %rdx,%rbp mulq 16(%rsi) addq %rbp,%r11 adcq $0,%rdx addq %rax,%r11 movq %rcx,%rax adcq $0,%rdx movq %r9,%rcx imulq %r15,%r9 movq %rdx,%rbp mulq 24(%rsi) addq %rbp,%r12 adcq $0,%rdx xorq %r8,%r8 addq %rax,%r12 movq %r9,%rax adcq %rdx,%r13 adcq $0,%r8 mulq 0(%r14) movq %r9,%rbp addq %rax,%rcx movq %r9,%rax adcq %rdx,%rcx subq %r9,%r11 sbbq $0,%r9 mulq 8(%r14) addq %rcx,%r10 adcq $0,%rdx addq %rax,%r10 movq %rbp,%rax adcq %rdx,%r11 movq %rbp,%rdx adcq $0,%r9 shlq $32,%rax shrq $32,%rdx subq %rax,%r12 movq 16(%rbx),%rax sbbq %rdx,%rbp addq %r9,%r12 adcq %rbp,%r13 adcq $0,%r8 movq %rax,%rcx mulq 0(%rsi) addq %rax,%r10 movq %rcx,%rax adcq $0,%rdx movq %rdx,%rbp mulq 8(%rsi) addq %rbp,%r11 adcq $0,%rdx addq %rax,%r11 movq %rcx,%rax adcq $0,%rdx movq %rdx,%rbp mulq 16(%rsi) addq %rbp,%r12 adcq $0,%rdx addq %rax,%r12 movq %rcx,%rax adcq $0,%rdx movq %r10,%rcx imulq %r15,%r10 movq %rdx,%rbp mulq 24(%rsi) addq %rbp,%r13 adcq $0,%rdx xorq %r9,%r9 addq %rax,%r13 movq %r10,%rax adcq %rdx,%r8 adcq $0,%r9 mulq 0(%r14) movq %r10,%rbp addq %rax,%rcx movq %r10,%rax adcq %rdx,%rcx subq %r10,%r12 sbbq $0,%r10 mulq 8(%r14) addq %rcx,%r11 adcq $0,%rdx addq %rax,%r11 movq %rbp,%rax adcq %rdx,%r12 movq %rbp,%rdx adcq $0,%r10 shlq $32,%rax shrq $32,%rdx subq %rax,%r13 movq 24(%rbx),%rax sbbq %rdx,%rbp addq %r10,%r13 adcq %rbp,%r8 adcq $0,%r9 movq %rax,%rcx mulq 0(%rsi) addq %rax,%r11 movq %rcx,%rax adcq $0,%rdx movq %rdx,%rbp mulq 8(%rsi) addq %rbp,%r12 adcq $0,%rdx addq %rax,%r12 movq %rcx,%rax adcq $0,%rdx movq %rdx,%rbp mulq 16(%rsi) addq %rbp,%r13 adcq $0,%rdx addq %rax,%r13 movq %rcx,%rax adcq $0,%rdx movq %r11,%rcx imulq %r15,%r11 movq %rdx,%rbp mulq 24(%rsi) addq %rbp,%r8 adcq $0,%rdx xorq %r10,%r10 addq %rax,%r8 movq %r11,%rax adcq %rdx,%r9 adcq $0,%r10 mulq 0(%r14) movq %r11,%rbp addq %rax,%rcx movq %r11,%rax adcq %rdx,%rcx subq %r11,%r13 sbbq $0,%r11 mulq 8(%r14) addq %rcx,%r12 adcq $0,%rdx addq %rax,%r12 movq %rbp,%rax adcq %rdx,%r13 movq %rbp,%rdx adcq $0,%r11 shlq $32,%rax shrq $32,%rdx subq %rax,%r8 sbbq %rdx,%rbp addq %r11,%r8 adcq %rbp,%r9 adcq $0,%r10 movq %r12,%rsi subq 0(%r14),%r12 movq %r13,%r11 sbbq 8(%r14),%r13 movq %r8,%rcx sbbq 16(%r14),%r8 movq %r9,%rbp sbbq 24(%r14),%r9 sbbq $0,%r10 cmovcq %rsi,%r12 cmovcq %r11,%r13 cmovcq %rcx,%r8 cmovcq %rbp,%r9 movq %r12,0(%rdi) movq %r13,8(%rdi) movq %r8,16(%rdi) movq %r9,24(%rdi) movq 0(%rsp),%r15 movq 8(%rsp),%r14 movq 16(%rsp),%r13 movq 24(%rsp),%r12 movq 32(%rsp),%rbx movq 40(%rsp),%rbp leaq 48(%rsp),%rsp L$ord_mul_epilogue: ret .globl _ecp_nistz256_ord_sqr_mont_nohw .private_extern _ecp_nistz256_ord_sqr_mont_nohw .p2align 5 _ecp_nistz256_ord_sqr_mont_nohw: _CET_ENDBR pushq %rbp pushq %rbx pushq %r12 pushq %r13 pushq %r14 pushq %r15 L$ord_sqr_body: movq 0(%rsi),%r8 movq 8(%rsi),%rax movq 16(%rsi),%r14 movq 24(%rsi),%r15 leaq L$ord(%rip),%rsi movq %rdx,%rbx jmp L$oop_ord_sqr .p2align 5 L$oop_ord_sqr: movq %rax,%rbp mulq %r8 movq %rax,%r9 .byte 102,72,15,110,205 movq %r14,%rax movq %rdx,%r10 mulq %r8 addq %rax,%r10 movq %r15,%rax .byte 102,73,15,110,214 adcq $0,%rdx movq %rdx,%r11 mulq %r8 addq %rax,%r11 movq %r15,%rax .byte 102,73,15,110,223 adcq $0,%rdx movq %rdx,%r12 mulq %r14 movq %rax,%r13 movq %r14,%rax movq %rdx,%r14 mulq %rbp addq %rax,%r11 movq %r15,%rax adcq $0,%rdx movq %rdx,%r15 mulq %rbp addq %rax,%r12 adcq $0,%rdx addq %r15,%r12 adcq %rdx,%r13 adcq $0,%r14 xorq %r15,%r15 movq %r8,%rax addq %r9,%r9 adcq %r10,%r10 adcq %r11,%r11 adcq %r12,%r12 adcq %r13,%r13 adcq %r14,%r14 adcq $0,%r15 mulq %rax movq %rax,%r8 .byte 102,72,15,126,200 movq %rdx,%rbp mulq %rax addq %rbp,%r9 adcq %rax,%r10 .byte 102,72,15,126,208 adcq $0,%rdx movq %rdx,%rbp mulq %rax addq %rbp,%r11 adcq %rax,%r12 .byte 102,72,15,126,216 adcq $0,%rdx movq %rdx,%rbp movq %r8,%rcx imulq 32(%rsi),%r8 mulq %rax addq %rbp,%r13 adcq %rax,%r14 movq 0(%rsi),%rax adcq %rdx,%r15 mulq %r8 movq %r8,%rbp addq %rax,%rcx movq 8(%rsi),%rax adcq %rdx,%rcx subq %r8,%r10 sbbq $0,%rbp mulq %r8 addq %rcx,%r9 adcq $0,%rdx addq %rax,%r9 movq %r8,%rax adcq %rdx,%r10 movq %r8,%rdx adcq $0,%rbp movq %r9,%rcx imulq 32(%rsi),%r9 shlq $32,%rax shrq $32,%rdx subq %rax,%r11 movq 0(%rsi),%rax sbbq %rdx,%r8 addq %rbp,%r11 adcq $0,%r8 mulq %r9 movq %r9,%rbp addq %rax,%rcx movq 8(%rsi),%rax adcq %rdx,%rcx subq %r9,%r11 sbbq $0,%rbp mulq %r9 addq %rcx,%r10 adcq $0,%rdx addq %rax,%r10 movq %r9,%rax adcq %rdx,%r11 movq %r9,%rdx adcq $0,%rbp movq %r10,%rcx imulq 32(%rsi),%r10 shlq $32,%rax shrq $32,%rdx subq %rax,%r8 movq 0(%rsi),%rax sbbq %rdx,%r9 addq %rbp,%r8 adcq $0,%r9 mulq %r10 movq %r10,%rbp addq %rax,%rcx movq 8(%rsi),%rax adcq %rdx,%rcx subq %r10,%r8 sbbq $0,%rbp mulq %r10 addq %rcx,%r11 adcq $0,%rdx addq %rax,%r11 movq %r10,%rax adcq %rdx,%r8 movq %r10,%rdx adcq $0,%rbp movq %r11,%rcx imulq 32(%rsi),%r11 shlq $32,%rax shrq $32,%rdx subq %rax,%r9 movq 0(%rsi),%rax sbbq %rdx,%r10 addq %rbp,%r9 adcq $0,%r10 mulq %r11 movq %r11,%rbp addq %rax,%rcx movq 8(%rsi),%rax adcq %rdx,%rcx subq %r11,%r9 sbbq $0,%rbp mulq %r11 addq %rcx,%r8 adcq $0,%rdx addq %rax,%r8 movq %r11,%rax adcq %rdx,%r9 movq %r11,%rdx adcq $0,%rbp shlq $32,%rax shrq $32,%rdx subq %rax,%r10 sbbq %rdx,%r11 addq %rbp,%r10 adcq $0,%r11 xorq %rdx,%rdx addq %r12,%r8 adcq %r13,%r9 movq %r8,%r12 adcq %r14,%r10 adcq %r15,%r11 movq %r9,%rax adcq $0,%rdx subq 0(%rsi),%r8 movq %r10,%r14 sbbq 8(%rsi),%r9 sbbq 16(%rsi),%r10 movq %r11,%r15 sbbq 24(%rsi),%r11 sbbq $0,%rdx cmovcq %r12,%r8 cmovncq %r9,%rax cmovncq %r10,%r14 cmovncq %r11,%r15 decq %rbx jnz L$oop_ord_sqr movq %r8,0(%rdi) movq %rax,8(%rdi) pxor %xmm1,%xmm1 movq %r14,16(%rdi) pxor %xmm2,%xmm2 movq %r15,24(%rdi) pxor %xmm3,%xmm3 movq 0(%rsp),%r15 movq 8(%rsp),%r14 movq 16(%rsp),%r13 movq 24(%rsp),%r12 movq 32(%rsp),%rbx movq 40(%rsp),%rbp leaq 48(%rsp),%rsp L$ord_sqr_epilogue: ret .globl _ecp_nistz256_ord_mul_mont_adx .private_extern _ecp_nistz256_ord_mul_mont_adx .p2align 5 _ecp_nistz256_ord_mul_mont_adx: L$ecp_nistz256_ord_mul_mont_adx: _CET_ENDBR pushq %rbp pushq %rbx pushq %r12 pushq %r13 pushq %r14 pushq %r15 L$ord_mulx_body: movq %rdx,%rbx movq 0(%rdx),%rdx movq 0(%rsi),%r9 movq 8(%rsi),%r10 movq 16(%rsi),%r11 movq 24(%rsi),%r12 leaq -128(%rsi),%rsi leaq L$ord-128(%rip),%r14 movq L$ordK(%rip),%r15 mulxq %r9,%r8,%r9 mulxq %r10,%rcx,%r10 mulxq %r11,%rbp,%r11 addq %rcx,%r9 mulxq %r12,%rcx,%r12 movq %r8,%rdx mulxq %r15,%rdx,%rax adcq %rbp,%r10 adcq %rcx,%r11 adcq $0,%r12 xorq %r13,%r13 mulxq 0+128(%r14),%rcx,%rbp adcxq %rcx,%r8 adoxq %rbp,%r9 mulxq 8+128(%r14),%rcx,%rbp adcxq %rcx,%r9 adoxq %rbp,%r10 mulxq 16+128(%r14),%rcx,%rbp adcxq %rcx,%r10 adoxq %rbp,%r11 mulxq 24+128(%r14),%rcx,%rbp movq 8(%rbx),%rdx adcxq %rcx,%r11 adoxq %rbp,%r12 adcxq %r8,%r12 adoxq %r8,%r13 adcq $0,%r13 mulxq 0+128(%rsi),%rcx,%rbp adcxq %rcx,%r9 adoxq %rbp,%r10 mulxq 8+128(%rsi),%rcx,%rbp adcxq %rcx,%r10 adoxq %rbp,%r11 mulxq 16+128(%rsi),%rcx,%rbp adcxq %rcx,%r11 adoxq %rbp,%r12 mulxq 24+128(%rsi),%rcx,%rbp movq %r9,%rdx mulxq %r15,%rdx,%rax adcxq %rcx,%r12 adoxq %rbp,%r13 adcxq %r8,%r13 adoxq %r8,%r8 adcq $0,%r8 mulxq 0+128(%r14),%rcx,%rbp adcxq %rcx,%r9 adoxq %rbp,%r10 mulxq 8+128(%r14),%rcx,%rbp adcxq %rcx,%r10 adoxq %rbp,%r11 mulxq 16+128(%r14),%rcx,%rbp adcxq %rcx,%r11 adoxq %rbp,%r12 mulxq 24+128(%r14),%rcx,%rbp movq 16(%rbx),%rdx adcxq %rcx,%r12 adoxq %rbp,%r13 adcxq %r9,%r13 adoxq %r9,%r8 adcq $0,%r8 mulxq 0+128(%rsi),%rcx,%rbp adcxq %rcx,%r10 adoxq %rbp,%r11 mulxq 8+128(%rsi),%rcx,%rbp adcxq %rcx,%r11 adoxq %rbp,%r12 mulxq 16+128(%rsi),%rcx,%rbp adcxq %rcx,%r12 adoxq %rbp,%r13 mulxq 24+128(%rsi),%rcx,%rbp movq %r10,%rdx mulxq %r15,%rdx,%rax adcxq %rcx,%r13 adoxq %rbp,%r8 adcxq %r9,%r8 adoxq %r9,%r9 adcq $0,%r9 mulxq 0+128(%r14),%rcx,%rbp adcxq %rcx,%r10 adoxq %rbp,%r11 mulxq 8+128(%r14),%rcx,%rbp adcxq %rcx,%r11 adoxq %rbp,%r12 mulxq 16+128(%r14),%rcx,%rbp adcxq %rcx,%r12 adoxq %rbp,%r13 mulxq 24+128(%r14),%rcx,%rbp movq 24(%rbx),%rdx adcxq %rcx,%r13 adoxq %rbp,%r8 adcxq %r10,%r8 adoxq %r10,%r9 adcq $0,%r9 mulxq 0+128(%rsi),%rcx,%rbp adcxq %rcx,%r11 adoxq %rbp,%r12 mulxq 8+128(%rsi),%rcx,%rbp adcxq %rcx,%r12 adoxq %rbp,%r13 mulxq 16+128(%rsi),%rcx,%rbp adcxq %rcx,%r13 adoxq %rbp,%r8 mulxq 24+128(%rsi),%rcx,%rbp movq %r11,%rdx mulxq %r15,%rdx,%rax adcxq %rcx,%r8 adoxq %rbp,%r9 adcxq %r10,%r9 adoxq %r10,%r10 adcq $0,%r10 mulxq 0+128(%r14),%rcx,%rbp adcxq %rcx,%r11 adoxq %rbp,%r12 mulxq 8+128(%r14),%rcx,%rbp adcxq %rcx,%r12 adoxq %rbp,%r13 mulxq 16+128(%r14),%rcx,%rbp adcxq %rcx,%r13 adoxq %rbp,%r8 mulxq 24+128(%r14),%rcx,%rbp leaq 128(%r14),%r14 movq %r12,%rbx adcxq %rcx,%r8 adoxq %rbp,%r9 movq %r13,%rdx adcxq %r11,%r9 adoxq %r11,%r10 adcq $0,%r10 movq %r8,%rcx subq 0(%r14),%r12 sbbq 8(%r14),%r13 sbbq 16(%r14),%r8 movq %r9,%rbp sbbq 24(%r14),%r9 sbbq $0,%r10 cmovcq %rbx,%r12 cmovcq %rdx,%r13 cmovcq %rcx,%r8 cmovcq %rbp,%r9 movq %r12,0(%rdi) movq %r13,8(%rdi) movq %r8,16(%rdi) movq %r9,24(%rdi) movq 0(%rsp),%r15 movq 8(%rsp),%r14 movq 16(%rsp),%r13 movq 24(%rsp),%r12 movq 32(%rsp),%rbx movq 40(%rsp),%rbp leaq 48(%rsp),%rsp L$ord_mulx_epilogue: ret .globl _ecp_nistz256_ord_sqr_mont_adx .private_extern _ecp_nistz256_ord_sqr_mont_adx .p2align 5 _ecp_nistz256_ord_sqr_mont_adx: _CET_ENDBR L$ecp_nistz256_ord_sqr_mont_adx: pushq %rbp pushq %rbx pushq %r12 pushq %r13 pushq %r14 pushq %r15 L$ord_sqrx_body: movq %rdx,%rbx movq 0(%rsi),%rdx movq 8(%rsi),%r14 movq 16(%rsi),%r15 movq 24(%rsi),%r8 leaq L$ord(%rip),%rsi jmp L$oop_ord_sqrx .p2align 5 L$oop_ord_sqrx: mulxq %r14,%r9,%r10 mulxq %r15,%rcx,%r11 movq %rdx,%rax .byte 102,73,15,110,206 mulxq %r8,%rbp,%r12 movq %r14,%rdx addq %rcx,%r10 .byte 102,73,15,110,215 adcq %rbp,%r11 adcq $0,%r12 xorq %r13,%r13 mulxq %r15,%rcx,%rbp adcxq %rcx,%r11 adoxq %rbp,%r12 mulxq %r8,%rcx,%rbp movq %r15,%rdx adcxq %rcx,%r12 adoxq %rbp,%r13 adcq $0,%r13 mulxq %r8,%rcx,%r14 movq %rax,%rdx .byte 102,73,15,110,216 xorq %r15,%r15 adcxq %r9,%r9 adoxq %rcx,%r13 adcxq %r10,%r10 adoxq %r15,%r14 mulxq %rdx,%r8,%rbp .byte 102,72,15,126,202 adcxq %r11,%r11 adoxq %rbp,%r9 adcxq %r12,%r12 mulxq %rdx,%rcx,%rax .byte 102,72,15,126,210 adcxq %r13,%r13 adoxq %rcx,%r10 adcxq %r14,%r14 mulxq %rdx,%rcx,%rbp .byte 0x67 .byte 102,72,15,126,218 adoxq %rax,%r11 adcxq %r15,%r15 adoxq %rcx,%r12 adoxq %rbp,%r13 mulxq %rdx,%rcx,%rax adoxq %rcx,%r14 adoxq %rax,%r15 movq %r8,%rdx mulxq 32(%rsi),%rdx,%rcx xorq %rax,%rax mulxq 0(%rsi),%rcx,%rbp adcxq %rcx,%r8 adoxq %rbp,%r9 mulxq 8(%rsi),%rcx,%rbp adcxq %rcx,%r9 adoxq %rbp,%r10 mulxq 16(%rsi),%rcx,%rbp adcxq %rcx,%r10 adoxq %rbp,%r11 mulxq 24(%rsi),%rcx,%rbp adcxq %rcx,%r11 adoxq %rbp,%r8 adcxq %rax,%r8 movq %r9,%rdx mulxq 32(%rsi),%rdx,%rcx mulxq 0(%rsi),%rcx,%rbp adoxq %rcx,%r9 adcxq %rbp,%r10 mulxq 8(%rsi),%rcx,%rbp adoxq %rcx,%r10 adcxq %rbp,%r11 mulxq 16(%rsi),%rcx,%rbp adoxq %rcx,%r11 adcxq %rbp,%r8 mulxq 24(%rsi),%rcx,%rbp adoxq %rcx,%r8 adcxq %rbp,%r9 adoxq %rax,%r9 movq %r10,%rdx mulxq 32(%rsi),%rdx,%rcx mulxq 0(%rsi),%rcx,%rbp adcxq %rcx,%r10 adoxq %rbp,%r11 mulxq 8(%rsi),%rcx,%rbp adcxq %rcx,%r11 adoxq %rbp,%r8 mulxq 16(%rsi),%rcx,%rbp adcxq %rcx,%r8 adoxq %rbp,%r9 mulxq 24(%rsi),%rcx,%rbp adcxq %rcx,%r9 adoxq %rbp,%r10 adcxq %rax,%r10 movq %r11,%rdx mulxq 32(%rsi),%rdx,%rcx mulxq 0(%rsi),%rcx,%rbp adoxq %rcx,%r11 adcxq %rbp,%r8 mulxq 8(%rsi),%rcx,%rbp adoxq %rcx,%r8 adcxq %rbp,%r9 mulxq 16(%rsi),%rcx,%rbp adoxq %rcx,%r9 adcxq %rbp,%r10 mulxq 24(%rsi),%rcx,%rbp adoxq %rcx,%r10 adcxq %rbp,%r11 adoxq %rax,%r11 addq %r8,%r12 adcq %r13,%r9 movq %r12,%rdx adcq %r14,%r10 adcq %r15,%r11 movq %r9,%r14 adcq $0,%rax subq 0(%rsi),%r12 movq %r10,%r15 sbbq 8(%rsi),%r9 sbbq 16(%rsi),%r10 movq %r11,%r8 sbbq 24(%rsi),%r11 sbbq $0,%rax cmovncq %r12,%rdx cmovncq %r9,%r14 cmovncq %r10,%r15 cmovncq %r11,%r8 decq %rbx jnz L$oop_ord_sqrx movq %rdx,0(%rdi) movq %r14,8(%rdi) pxor %xmm1,%xmm1 movq %r15,16(%rdi) pxor %xmm2,%xmm2 movq %r8,24(%rdi) pxor %xmm3,%xmm3 movq 0(%rsp),%r15 movq 8(%rsp),%r14 movq 16(%rsp),%r13 movq 24(%rsp),%r12 movq 32(%rsp),%rbx movq 40(%rsp),%rbp leaq 48(%rsp),%rsp L$ord_sqrx_epilogue: ret .globl _ecp_nistz256_mul_mont_nohw .private_extern _ecp_nistz256_mul_mont_nohw .p2align 5 _ecp_nistz256_mul_mont_nohw: _CET_ENDBR pushq %rbp pushq %rbx pushq %r12 pushq %r13 pushq %r14 pushq %r15 L$mul_body: movq %rdx,%rbx movq 0(%rdx),%rax movq 0(%rsi),%r9 movq 8(%rsi),%r10 movq 16(%rsi),%r11 movq 24(%rsi),%r12 call __ecp_nistz256_mul_montq movq 0(%rsp),%r15 movq 8(%rsp),%r14 movq 16(%rsp),%r13 movq 24(%rsp),%r12 movq 32(%rsp),%rbx movq 40(%rsp),%rbp leaq 48(%rsp),%rsp L$mul_epilogue: ret .p2align 5 __ecp_nistz256_mul_montq: movq %rax,%rbp mulq %r9 movq L$poly+8(%rip),%r14 movq %rax,%r8 movq %rbp,%rax movq %rdx,%r9 mulq %r10 movq L$poly+24(%rip),%r15 addq %rax,%r9 movq %rbp,%rax adcq $0,%rdx movq %rdx,%r10 mulq %r11 addq %rax,%r10 movq %rbp,%rax adcq $0,%rdx movq %rdx,%r11 mulq %r12 addq %rax,%r11 movq %r8,%rax adcq $0,%rdx xorq %r13,%r13 movq %rdx,%r12 movq %r8,%rbp shlq $32,%r8 mulq %r15 shrq $32,%rbp addq %r8,%r9 adcq %rbp,%r10 adcq %rax,%r11 movq 8(%rbx),%rax adcq %rdx,%r12 adcq $0,%r13 xorq %r8,%r8 movq %rax,%rbp mulq 0(%rsi) addq %rax,%r9 movq %rbp,%rax adcq $0,%rdx movq %rdx,%rcx mulq 8(%rsi) addq %rcx,%r10 adcq $0,%rdx addq %rax,%r10 movq %rbp,%rax adcq $0,%rdx movq %rdx,%rcx mulq 16(%rsi) addq %rcx,%r11 adcq $0,%rdx addq %rax,%r11 movq %rbp,%rax adcq $0,%rdx movq %rdx,%rcx mulq 24(%rsi) addq %rcx,%r12 adcq $0,%rdx addq %rax,%r12 movq %r9,%rax adcq %rdx,%r13 adcq $0,%r8 movq %r9,%rbp shlq $32,%r9 mulq %r15 shrq $32,%rbp addq %r9,%r10 adcq %rbp,%r11 adcq %rax,%r12 movq 16(%rbx),%rax adcq %rdx,%r13 adcq $0,%r8 xorq %r9,%r9 movq %rax,%rbp mulq 0(%rsi) addq %rax,%r10 movq %rbp,%rax adcq $0,%rdx movq %rdx,%rcx mulq 8(%rsi) addq %rcx,%r11 adcq $0,%rdx addq %rax,%r11 movq %rbp,%rax adcq $0,%rdx movq %rdx,%rcx mulq 16(%rsi) addq %rcx,%r12 adcq $0,%rdx addq %rax,%r12 movq %rbp,%rax adcq $0,%rdx movq %rdx,%rcx mulq 24(%rsi) addq %rcx,%r13 adcq $0,%rdx addq %rax,%r13 movq %r10,%rax adcq %rdx,%r8 adcq $0,%r9 movq %r10,%rbp shlq $32,%r10 mulq %r15 shrq $32,%rbp addq %r10,%r11 adcq %rbp,%r12 adcq %rax,%r13 movq 24(%rbx),%rax adcq %rdx,%r8 adcq $0,%r9 xorq %r10,%r10 movq %rax,%rbp mulq 0(%rsi) addq %rax,%r11 movq %rbp,%rax adcq $0,%rdx movq %rdx,%rcx mulq 8(%rsi) addq %rcx,%r12 adcq $0,%rdx addq %rax,%r12 movq %rbp,%rax adcq $0,%rdx movq %rdx,%rcx mulq 16(%rsi) addq %rcx,%r13 adcq $0,%rdx addq %rax,%r13 movq %rbp,%rax adcq $0,%rdx movq %rdx,%rcx mulq 24(%rsi) addq %rcx,%r8 adcq $0,%rdx addq %rax,%r8 movq %r11,%rax adcq %rdx,%r9 adcq $0,%r10 movq %r11,%rbp shlq $32,%r11 mulq %r15 shrq $32,%rbp addq %r11,%r12 adcq %rbp,%r13 movq %r12,%rcx adcq %rax,%r8 adcq %rdx,%r9 movq %r13,%rbp adcq $0,%r10 subq $-1,%r12 movq %r8,%rbx sbbq %r14,%r13 sbbq $0,%r8 movq %r9,%rdx sbbq %r15,%r9 sbbq $0,%r10 cmovcq %rcx,%r12 cmovcq %rbp,%r13 movq %r12,0(%rdi) cmovcq %rbx,%r8 movq %r13,8(%rdi) cmovcq %rdx,%r9 movq %r8,16(%rdi) movq %r9,24(%rdi) ret .globl _ecp_nistz256_sqr_mont_nohw .private_extern _ecp_nistz256_sqr_mont_nohw .p2align 5 _ecp_nistz256_sqr_mont_nohw: _CET_ENDBR pushq %rbp pushq %rbx pushq %r12 pushq %r13 pushq %r14 pushq %r15 L$sqr_body: movq 0(%rsi),%rax movq 8(%rsi),%r14 movq 16(%rsi),%r15 movq 24(%rsi),%r8 call __ecp_nistz256_sqr_montq movq 0(%rsp),%r15 movq 8(%rsp),%r14 movq 16(%rsp),%r13 movq 24(%rsp),%r12 movq 32(%rsp),%rbx movq 40(%rsp),%rbp leaq 48(%rsp),%rsp L$sqr_epilogue: ret .p2align 5 __ecp_nistz256_sqr_montq: movq %rax,%r13 mulq %r14 movq %rax,%r9 movq %r15,%rax movq %rdx,%r10 mulq %r13 addq %rax,%r10 movq %r8,%rax adcq $0,%rdx movq %rdx,%r11 mulq %r13 addq %rax,%r11 movq %r15,%rax adcq $0,%rdx movq %rdx,%r12 mulq %r14 addq %rax,%r11 movq %r8,%rax adcq $0,%rdx movq %rdx,%rbp mulq %r14 addq %rax,%r12 movq %r8,%rax adcq $0,%rdx addq %rbp,%r12 movq %rdx,%r13 adcq $0,%r13 mulq %r15 xorq %r15,%r15 addq %rax,%r13 movq 0(%rsi),%rax movq %rdx,%r14 adcq $0,%r14 addq %r9,%r9 adcq %r10,%r10 adcq %r11,%r11 adcq %r12,%r12 adcq %r13,%r13 adcq %r14,%r14 adcq $0,%r15 mulq %rax movq %rax,%r8 movq 8(%rsi),%rax movq %rdx,%rcx mulq %rax addq %rcx,%r9 adcq %rax,%r10 movq 16(%rsi),%rax adcq $0,%rdx movq %rdx,%rcx mulq %rax addq %rcx,%r11 adcq %rax,%r12 movq 24(%rsi),%rax adcq $0,%rdx movq %rdx,%rcx mulq %rax addq %rcx,%r13 adcq %rax,%r14 movq %r8,%rax adcq %rdx,%r15 movq L$poly+8(%rip),%rsi movq L$poly+24(%rip),%rbp movq %r8,%rcx shlq $32,%r8 mulq %rbp shrq $32,%rcx addq %r8,%r9 adcq %rcx,%r10 adcq %rax,%r11 movq %r9,%rax adcq $0,%rdx movq %r9,%rcx shlq $32,%r9 movq %rdx,%r8 mulq %rbp shrq $32,%rcx addq %r9,%r10 adcq %rcx,%r11 adcq %rax,%r8 movq %r10,%rax adcq $0,%rdx movq %r10,%rcx shlq $32,%r10 movq %rdx,%r9 mulq %rbp shrq $32,%rcx addq %r10,%r11 adcq %rcx,%r8 adcq %rax,%r9 movq %r11,%rax adcq $0,%rdx movq %r11,%rcx shlq $32,%r11 movq %rdx,%r10 mulq %rbp shrq $32,%rcx addq %r11,%r8 adcq %rcx,%r9 adcq %rax,%r10 adcq $0,%rdx xorq %r11,%r11 addq %r8,%r12 adcq %r9,%r13 movq %r12,%r8 adcq %r10,%r14 adcq %rdx,%r15 movq %r13,%r9 adcq $0,%r11 subq $-1,%r12 movq %r14,%r10 sbbq %rsi,%r13 sbbq $0,%r14 movq %r15,%rcx sbbq %rbp,%r15 sbbq $0,%r11 cmovcq %r8,%r12 cmovcq %r9,%r13 movq %r12,0(%rdi) cmovcq %r10,%r14 movq %r13,8(%rdi) cmovcq %rcx,%r15 movq %r14,16(%rdi) movq %r15,24(%rdi) ret .globl _ecp_nistz256_mul_mont_adx .private_extern _ecp_nistz256_mul_mont_adx .p2align 5 _ecp_nistz256_mul_mont_adx: _CET_ENDBR pushq %rbp pushq %rbx pushq %r12 pushq %r13 pushq %r14 pushq %r15 L$mulx_body: movq %rdx,%rbx movq 0(%rdx),%rdx movq 0(%rsi),%r9 movq 8(%rsi),%r10 movq 16(%rsi),%r11 movq 24(%rsi),%r12 leaq -128(%rsi),%rsi call __ecp_nistz256_mul_montx movq 0(%rsp),%r15 movq 8(%rsp),%r14 movq 16(%rsp),%r13 movq 24(%rsp),%r12 movq 32(%rsp),%rbx movq 40(%rsp),%rbp leaq 48(%rsp),%rsp L$mulx_epilogue: ret .p2align 5 __ecp_nistz256_mul_montx: mulxq %r9,%r8,%r9 mulxq %r10,%rcx,%r10 movq $32,%r14 xorq %r13,%r13 mulxq %r11,%rbp,%r11 movq L$poly+24(%rip),%r15 adcq %rcx,%r9 mulxq %r12,%rcx,%r12 movq %r8,%rdx adcq %rbp,%r10 shlxq %r14,%r8,%rbp adcq %rcx,%r11 shrxq %r14,%r8,%rcx adcq $0,%r12 addq %rbp,%r9 adcq %rcx,%r10 mulxq %r15,%rcx,%rbp movq 8(%rbx),%rdx adcq %rcx,%r11 adcq %rbp,%r12 adcq $0,%r13 xorq %r8,%r8 mulxq 0+128(%rsi),%rcx,%rbp adcxq %rcx,%r9 adoxq %rbp,%r10 mulxq 8+128(%rsi),%rcx,%rbp adcxq %rcx,%r10 adoxq %rbp,%r11 mulxq 16+128(%rsi),%rcx,%rbp adcxq %rcx,%r11 adoxq %rbp,%r12 mulxq 24+128(%rsi),%rcx,%rbp movq %r9,%rdx adcxq %rcx,%r12 shlxq %r14,%r9,%rcx adoxq %rbp,%r13 shrxq %r14,%r9,%rbp adcxq %r8,%r13 adoxq %r8,%r8 adcq $0,%r8 addq %rcx,%r10 adcq %rbp,%r11 mulxq %r15,%rcx,%rbp movq 16(%rbx),%rdx adcq %rcx,%r12 adcq %rbp,%r13 adcq $0,%r8 xorq %r9,%r9 mulxq 0+128(%rsi),%rcx,%rbp adcxq %rcx,%r10 adoxq %rbp,%r11 mulxq 8+128(%rsi),%rcx,%rbp adcxq %rcx,%r11 adoxq %rbp,%r12 mulxq 16+128(%rsi),%rcx,%rbp adcxq %rcx,%r12 adoxq %rbp,%r13 mulxq 24+128(%rsi),%rcx,%rbp movq %r10,%rdx adcxq %rcx,%r13 shlxq %r14,%r10,%rcx adoxq %rbp,%r8 shrxq %r14,%r10,%rbp adcxq %r9,%r8 adoxq %r9,%r9 adcq $0,%r9 addq %rcx,%r11 adcq %rbp,%r12 mulxq %r15,%rcx,%rbp movq 24(%rbx),%rdx adcq %rcx,%r13 adcq %rbp,%r8 adcq $0,%r9 xorq %r10,%r10 mulxq 0+128(%rsi),%rcx,%rbp adcxq %rcx,%r11 adoxq %rbp,%r12 mulxq 8+128(%rsi),%rcx,%rbp adcxq %rcx,%r12 adoxq %rbp,%r13 mulxq 16+128(%rsi),%rcx,%rbp adcxq %rcx,%r13 adoxq %rbp,%r8 mulxq 24+128(%rsi),%rcx,%rbp movq %r11,%rdx adcxq %rcx,%r8 shlxq %r14,%r11,%rcx adoxq %rbp,%r9 shrxq %r14,%r11,%rbp adcxq %r10,%r9 adoxq %r10,%r10 adcq $0,%r10 addq %rcx,%r12 adcq %rbp,%r13 mulxq %r15,%rcx,%rbp movq %r12,%rbx movq L$poly+8(%rip),%r14 adcq %rcx,%r8 movq %r13,%rdx adcq %rbp,%r9 adcq $0,%r10 xorl %eax,%eax movq %r8,%rcx sbbq $-1,%r12 sbbq %r14,%r13 sbbq $0,%r8 movq %r9,%rbp sbbq %r15,%r9 sbbq $0,%r10 cmovcq %rbx,%r12 cmovcq %rdx,%r13 movq %r12,0(%rdi) cmovcq %rcx,%r8 movq %r13,8(%rdi) cmovcq %rbp,%r9 movq %r8,16(%rdi) movq %r9,24(%rdi) ret .globl _ecp_nistz256_sqr_mont_adx .private_extern _ecp_nistz256_sqr_mont_adx .p2align 5 _ecp_nistz256_sqr_mont_adx: _CET_ENDBR pushq %rbp pushq %rbx pushq %r12 pushq %r13 pushq %r14 pushq %r15 L$sqrx_body: movq 0(%rsi),%rdx movq 8(%rsi),%r14 movq 16(%rsi),%r15 movq 24(%rsi),%r8 leaq -128(%rsi),%rsi call __ecp_nistz256_sqr_montx movq 0(%rsp),%r15 movq 8(%rsp),%r14 movq 16(%rsp),%r13 movq 24(%rsp),%r12 movq 32(%rsp),%rbx movq 40(%rsp),%rbp leaq 48(%rsp),%rsp L$sqrx_epilogue: ret .p2align 5 __ecp_nistz256_sqr_montx: mulxq %r14,%r9,%r10 mulxq %r15,%rcx,%r11 xorl %eax,%eax adcq %rcx,%r10 mulxq %r8,%rbp,%r12 movq %r14,%rdx adcq %rbp,%r11 adcq $0,%r12 xorq %r13,%r13 mulxq %r15,%rcx,%rbp adcxq %rcx,%r11 adoxq %rbp,%r12 mulxq %r8,%rcx,%rbp movq %r15,%rdx adcxq %rcx,%r12 adoxq %rbp,%r13 adcq $0,%r13 mulxq %r8,%rcx,%r14 movq 0+128(%rsi),%rdx xorq %r15,%r15 adcxq %r9,%r9 adoxq %rcx,%r13 adcxq %r10,%r10 adoxq %r15,%r14 mulxq %rdx,%r8,%rbp movq 8+128(%rsi),%rdx adcxq %r11,%r11 adoxq %rbp,%r9 adcxq %r12,%r12 mulxq %rdx,%rcx,%rax movq 16+128(%rsi),%rdx adcxq %r13,%r13 adoxq %rcx,%r10 adcxq %r14,%r14 .byte 0x67 mulxq %rdx,%rcx,%rbp movq 24+128(%rsi),%rdx adoxq %rax,%r11 adcxq %r15,%r15 adoxq %rcx,%r12 movq $32,%rsi adoxq %rbp,%r13 .byte 0x67,0x67 mulxq %rdx,%rcx,%rax movq L$poly+24(%rip),%rdx adoxq %rcx,%r14 shlxq %rsi,%r8,%rcx adoxq %rax,%r15 shrxq %rsi,%r8,%rax movq %rdx,%rbp addq %rcx,%r9 adcq %rax,%r10 mulxq %r8,%rcx,%r8 adcq %rcx,%r11 shlxq %rsi,%r9,%rcx adcq $0,%r8 shrxq %rsi,%r9,%rax addq %rcx,%r10 adcq %rax,%r11 mulxq %r9,%rcx,%r9 adcq %rcx,%r8 shlxq %rsi,%r10,%rcx adcq $0,%r9 shrxq %rsi,%r10,%rax addq %rcx,%r11 adcq %rax,%r8 mulxq %r10,%rcx,%r10 adcq %rcx,%r9 shlxq %rsi,%r11,%rcx adcq $0,%r10 shrxq %rsi,%r11,%rax addq %rcx,%r8 adcq %rax,%r9 mulxq %r11,%rcx,%r11 adcq %rcx,%r10 adcq $0,%r11 xorq %rdx,%rdx addq %r8,%r12 movq L$poly+8(%rip),%rsi adcq %r9,%r13 movq %r12,%r8 adcq %r10,%r14 adcq %r11,%r15 movq %r13,%r9 adcq $0,%rdx subq $-1,%r12 movq %r14,%r10 sbbq %rsi,%r13 sbbq $0,%r14 movq %r15,%r11 sbbq %rbp,%r15 sbbq $0,%rdx cmovcq %r8,%r12 cmovcq %r9,%r13 movq %r12,0(%rdi) cmovcq %r10,%r14 movq %r13,8(%rdi) cmovcq %r11,%r15 movq %r14,16(%rdi) movq %r15,24(%rdi) ret .globl _ecp_nistz256_select_w5_nohw .private_extern _ecp_nistz256_select_w5_nohw .p2align 5 _ecp_nistz256_select_w5_nohw: _CET_ENDBR movdqa L$One(%rip),%xmm0 movd %edx,%xmm1 pxor %xmm2,%xmm2 pxor %xmm3,%xmm3 pxor %xmm4,%xmm4 pxor %xmm5,%xmm5 pxor %xmm6,%xmm6 pxor %xmm7,%xmm7 movdqa %xmm0,%xmm8 pshufd $0,%xmm1,%xmm1 movq $16,%rax L$select_loop_sse_w5: movdqa %xmm8,%xmm15 paddd %xmm0,%xmm8 pcmpeqd %xmm1,%xmm15 movdqa 0(%rsi),%xmm9 movdqa 16(%rsi),%xmm10 movdqa 32(%rsi),%xmm11 movdqa 48(%rsi),%xmm12 movdqa 64(%rsi),%xmm13 movdqa 80(%rsi),%xmm14 leaq 96(%rsi),%rsi pand %xmm15,%xmm9 pand %xmm15,%xmm10 por %xmm9,%xmm2 pand %xmm15,%xmm11 por %xmm10,%xmm3 pand %xmm15,%xmm12 por %xmm11,%xmm4 pand %xmm15,%xmm13 por %xmm12,%xmm5 pand %xmm15,%xmm14 por %xmm13,%xmm6 por %xmm14,%xmm7 decq %rax jnz L$select_loop_sse_w5 movdqu %xmm2,0(%rdi) movdqu %xmm3,16(%rdi) movdqu %xmm4,32(%rdi) movdqu %xmm5,48(%rdi) movdqu %xmm6,64(%rdi) movdqu %xmm7,80(%rdi) ret L$SEH_end_ecp_nistz256_select_w5_nohw: .globl _ecp_nistz256_select_w7_nohw .private_extern _ecp_nistz256_select_w7_nohw .p2align 5 _ecp_nistz256_select_w7_nohw: _CET_ENDBR movdqa L$One(%rip),%xmm8 movd %edx,%xmm1 pxor %xmm2,%xmm2 pxor %xmm3,%xmm3 pxor %xmm4,%xmm4 pxor %xmm5,%xmm5 movdqa %xmm8,%xmm0 pshufd $0,%xmm1,%xmm1 movq $64,%rax L$select_loop_sse_w7: movdqa %xmm8,%xmm15 paddd %xmm0,%xmm8 movdqa 0(%rsi),%xmm9 movdqa 16(%rsi),%xmm10 pcmpeqd %xmm1,%xmm15 movdqa 32(%rsi),%xmm11 movdqa 48(%rsi),%xmm12 leaq 64(%rsi),%rsi pand %xmm15,%xmm9 pand %xmm15,%xmm10 por %xmm9,%xmm2 pand %xmm15,%xmm11 por %xmm10,%xmm3 pand %xmm15,%xmm12 por %xmm11,%xmm4 prefetcht0 255(%rsi) por %xmm12,%xmm5 decq %rax jnz L$select_loop_sse_w7 movdqu %xmm2,0(%rdi) movdqu %xmm3,16(%rdi) movdqu %xmm4,32(%rdi) movdqu %xmm5,48(%rdi) ret L$SEH_end_ecp_nistz256_select_w7_nohw: .globl _ecp_nistz256_select_w5_avx2 .private_extern _ecp_nistz256_select_w5_avx2 .p2align 5 _ecp_nistz256_select_w5_avx2: _CET_ENDBR vzeroupper vmovdqa L$Two(%rip),%ymm0 vpxor %ymm2,%ymm2,%ymm2 vpxor %ymm3,%ymm3,%ymm3 vpxor %ymm4,%ymm4,%ymm4 vmovdqa L$One(%rip),%ymm5 vmovdqa L$Two(%rip),%ymm10 vmovd %edx,%xmm1 vpermd %ymm1,%ymm2,%ymm1 movq $8,%rax L$select_loop_avx2_w5: vmovdqa 0(%rsi),%ymm6 vmovdqa 32(%rsi),%ymm7 vmovdqa 64(%rsi),%ymm8 vmovdqa 96(%rsi),%ymm11 vmovdqa 128(%rsi),%ymm12 vmovdqa 160(%rsi),%ymm13 vpcmpeqd %ymm1,%ymm5,%ymm9 vpcmpeqd %ymm1,%ymm10,%ymm14 vpaddd %ymm0,%ymm5,%ymm5 vpaddd %ymm0,%ymm10,%ymm10 leaq 192(%rsi),%rsi vpand %ymm9,%ymm6,%ymm6 vpand %ymm9,%ymm7,%ymm7 vpand %ymm9,%ymm8,%ymm8 vpand %ymm14,%ymm11,%ymm11 vpand %ymm14,%ymm12,%ymm12 vpand %ymm14,%ymm13,%ymm13 vpxor %ymm6,%ymm2,%ymm2 vpxor %ymm7,%ymm3,%ymm3 vpxor %ymm8,%ymm4,%ymm4 vpxor %ymm11,%ymm2,%ymm2 vpxor %ymm12,%ymm3,%ymm3 vpxor %ymm13,%ymm4,%ymm4 decq %rax jnz L$select_loop_avx2_w5 vmovdqu %ymm2,0(%rdi) vmovdqu %ymm3,32(%rdi) vmovdqu %ymm4,64(%rdi) vzeroupper ret L$SEH_end_ecp_nistz256_select_w5_avx2: .globl _ecp_nistz256_select_w7_avx2 .private_extern _ecp_nistz256_select_w7_avx2 .p2align 5 _ecp_nistz256_select_w7_avx2: _CET_ENDBR vzeroupper vmovdqa L$Three(%rip),%ymm0 vpxor %ymm2,%ymm2,%ymm2 vpxor %ymm3,%ymm3,%ymm3 vmovdqa L$One(%rip),%ymm4 vmovdqa L$Two(%rip),%ymm8 vmovdqa L$Three(%rip),%ymm12 vmovd %edx,%xmm1 vpermd %ymm1,%ymm2,%ymm1 movq $21,%rax L$select_loop_avx2_w7: vmovdqa 0(%rsi),%ymm5 vmovdqa 32(%rsi),%ymm6 vmovdqa 64(%rsi),%ymm9 vmovdqa 96(%rsi),%ymm10 vmovdqa 128(%rsi),%ymm13 vmovdqa 160(%rsi),%ymm14 vpcmpeqd %ymm1,%ymm4,%ymm7 vpcmpeqd %ymm1,%ymm8,%ymm11 vpcmpeqd %ymm1,%ymm12,%ymm15 vpaddd %ymm0,%ymm4,%ymm4 vpaddd %ymm0,%ymm8,%ymm8 vpaddd %ymm0,%ymm12,%ymm12 leaq 192(%rsi),%rsi vpand %ymm7,%ymm5,%ymm5 vpand %ymm7,%ymm6,%ymm6 vpand %ymm11,%ymm9,%ymm9 vpand %ymm11,%ymm10,%ymm10 vpand %ymm15,%ymm13,%ymm13 vpand %ymm15,%ymm14,%ymm14 vpxor %ymm5,%ymm2,%ymm2 vpxor %ymm6,%ymm3,%ymm3 vpxor %ymm9,%ymm2,%ymm2 vpxor %ymm10,%ymm3,%ymm3 vpxor %ymm13,%ymm2,%ymm2 vpxor %ymm14,%ymm3,%ymm3 decq %rax jnz L$select_loop_avx2_w7 vmovdqa 0(%rsi),%ymm5 vmovdqa 32(%rsi),%ymm6 vpcmpeqd %ymm1,%ymm4,%ymm7 vpand %ymm7,%ymm5,%ymm5 vpand %ymm7,%ymm6,%ymm6 vpxor %ymm5,%ymm2,%ymm2 vpxor %ymm6,%ymm3,%ymm3 vmovdqu %ymm2,0(%rdi) vmovdqu %ymm3,32(%rdi) vzeroupper ret L$SEH_end_ecp_nistz256_select_w7_avx2: .p2align 5 __ecp_nistz256_add_toq: xorq %r11,%r11 addq 0(%rbx),%r12 adcq 8(%rbx),%r13 movq %r12,%rax adcq 16(%rbx),%r8 adcq 24(%rbx),%r9 movq %r13,%rbp adcq $0,%r11 subq $-1,%r12 movq %r8,%rcx sbbq %r14,%r13 sbbq $0,%r8 movq %r9,%r10 sbbq %r15,%r9 sbbq $0,%r11 cmovcq %rax,%r12 cmovcq %rbp,%r13 movq %r12,0(%rdi) cmovcq %rcx,%r8 movq %r13,8(%rdi) cmovcq %r10,%r9 movq %r8,16(%rdi) movq %r9,24(%rdi) ret .p2align 5 __ecp_nistz256_sub_fromq: subq 0(%rbx),%r12 sbbq 8(%rbx),%r13 movq %r12,%rax sbbq 16(%rbx),%r8 sbbq 24(%rbx),%r9 movq %r13,%rbp sbbq %r11,%r11 addq $-1,%r12 movq %r8,%rcx adcq %r14,%r13 adcq $0,%r8 movq %r9,%r10 adcq %r15,%r9 testq %r11,%r11 cmovzq %rax,%r12 cmovzq %rbp,%r13 movq %r12,0(%rdi) cmovzq %rcx,%r8 movq %r13,8(%rdi) cmovzq %r10,%r9 movq %r8,16(%rdi) movq %r9,24(%rdi) ret .p2align 5 __ecp_nistz256_subq: subq %r12,%rax sbbq %r13,%rbp movq %rax,%r12 sbbq %r8,%rcx sbbq %r9,%r10 movq %rbp,%r13 sbbq %r11,%r11 addq $-1,%rax movq %rcx,%r8 adcq %r14,%rbp adcq $0,%rcx movq %r10,%r9 adcq %r15,%r10 testq %r11,%r11 cmovnzq %rax,%r12 cmovnzq %rbp,%r13 cmovnzq %rcx,%r8 cmovnzq %r10,%r9 ret .p2align 5 __ecp_nistz256_mul_by_2q: xorq %r11,%r11 addq %r12,%r12 adcq %r13,%r13 movq %r12,%rax adcq %r8,%r8 adcq %r9,%r9 movq %r13,%rbp adcq $0,%r11 subq $-1,%r12 movq %r8,%rcx sbbq %r14,%r13 sbbq $0,%r8 movq %r9,%r10 sbbq %r15,%r9 sbbq $0,%r11 cmovcq %rax,%r12 cmovcq %rbp,%r13 movq %r12,0(%rdi) cmovcq %rcx,%r8 movq %r13,8(%rdi) cmovcq %r10,%r9 movq %r8,16(%rdi) movq %r9,24(%rdi) ret .globl _ecp_nistz256_point_double_nohw .private_extern _ecp_nistz256_point_double_nohw .p2align 5 _ecp_nistz256_point_double_nohw: _CET_ENDBR pushq %rbp pushq %rbx pushq %r12 pushq %r13 pushq %r14 pushq %r15 subq $160+8,%rsp L$point_doubleq_body: L$point_double_shortcutq: movdqu 0(%rsi),%xmm0 movq %rsi,%rbx movdqu 16(%rsi),%xmm1 movq 32+0(%rsi),%r12 movq 32+8(%rsi),%r13 movq 32+16(%rsi),%r8 movq 32+24(%rsi),%r9 movq L$poly+8(%rip),%r14 movq L$poly+24(%rip),%r15 movdqa %xmm0,96(%rsp) movdqa %xmm1,96+16(%rsp) leaq 32(%rdi),%r10 leaq 64(%rdi),%r11 .byte 102,72,15,110,199 .byte 102,73,15,110,202 .byte 102,73,15,110,211 leaq 0(%rsp),%rdi call __ecp_nistz256_mul_by_2q movq 64+0(%rsi),%rax movq 64+8(%rsi),%r14 movq 64+16(%rsi),%r15 movq 64+24(%rsi),%r8 leaq 64-0(%rsi),%rsi leaq 64(%rsp),%rdi call __ecp_nistz256_sqr_montq movq 0+0(%rsp),%rax movq 8+0(%rsp),%r14 leaq 0+0(%rsp),%rsi movq 16+0(%rsp),%r15 movq 24+0(%rsp),%r8 leaq 0(%rsp),%rdi call __ecp_nistz256_sqr_montq movq 32(%rbx),%rax movq 64+0(%rbx),%r9 movq 64+8(%rbx),%r10 movq 64+16(%rbx),%r11 movq 64+24(%rbx),%r12 leaq 64-0(%rbx),%rsi leaq 32(%rbx),%rbx .byte 102,72,15,126,215 call __ecp_nistz256_mul_montq call __ecp_nistz256_mul_by_2q movq 96+0(%rsp),%r12 movq 96+8(%rsp),%r13 leaq 64(%rsp),%rbx movq 96+16(%rsp),%r8 movq 96+24(%rsp),%r9 leaq 32(%rsp),%rdi call __ecp_nistz256_add_toq movq 96+0(%rsp),%r12 movq 96+8(%rsp),%r13 leaq 64(%rsp),%rbx movq 96+16(%rsp),%r8 movq 96+24(%rsp),%r9 leaq 64(%rsp),%rdi call __ecp_nistz256_sub_fromq movq 0+0(%rsp),%rax movq 8+0(%rsp),%r14 leaq 0+0(%rsp),%rsi movq 16+0(%rsp),%r15 movq 24+0(%rsp),%r8 .byte 102,72,15,126,207 call __ecp_nistz256_sqr_montq xorq %r9,%r9 movq %r12,%rax addq $-1,%r12 movq %r13,%r10 adcq %rsi,%r13 movq %r14,%rcx adcq $0,%r14 movq %r15,%r8 adcq %rbp,%r15 adcq $0,%r9 xorq %rsi,%rsi testq $1,%rax cmovzq %rax,%r12 cmovzq %r10,%r13 cmovzq %rcx,%r14 cmovzq %r8,%r15 cmovzq %rsi,%r9 movq %r13,%rax shrq $1,%r12 shlq $63,%rax movq %r14,%r10 shrq $1,%r13 orq %rax,%r12 shlq $63,%r10 movq %r15,%rcx shrq $1,%r14 orq %r10,%r13 shlq $63,%rcx movq %r12,0(%rdi) shrq $1,%r15 movq %r13,8(%rdi) shlq $63,%r9 orq %rcx,%r14 orq %r9,%r15 movq %r14,16(%rdi) movq %r15,24(%rdi) movq 64(%rsp),%rax leaq 64(%rsp),%rbx movq 0+32(%rsp),%r9 movq 8+32(%rsp),%r10 leaq 0+32(%rsp),%rsi movq 16+32(%rsp),%r11 movq 24+32(%rsp),%r12 leaq 32(%rsp),%rdi call __ecp_nistz256_mul_montq leaq 128(%rsp),%rdi call __ecp_nistz256_mul_by_2q leaq 32(%rsp),%rbx leaq 32(%rsp),%rdi call __ecp_nistz256_add_toq movq 96(%rsp),%rax leaq 96(%rsp),%rbx movq 0+0(%rsp),%r9 movq 8+0(%rsp),%r10 leaq 0+0(%rsp),%rsi movq 16+0(%rsp),%r11 movq 24+0(%rsp),%r12 leaq 0(%rsp),%rdi call __ecp_nistz256_mul_montq leaq 128(%rsp),%rdi call __ecp_nistz256_mul_by_2q movq 0+32(%rsp),%rax movq 8+32(%rsp),%r14 leaq 0+32(%rsp),%rsi movq 16+32(%rsp),%r15 movq 24+32(%rsp),%r8 .byte 102,72,15,126,199 call __ecp_nistz256_sqr_montq leaq 128(%rsp),%rbx movq %r14,%r8 movq %r15,%r9 movq %rsi,%r14 movq %rbp,%r15 call __ecp_nistz256_sub_fromq movq 0+0(%rsp),%rax movq 0+8(%rsp),%rbp movq 0+16(%rsp),%rcx movq 0+24(%rsp),%r10 leaq 0(%rsp),%rdi call __ecp_nistz256_subq movq 32(%rsp),%rax leaq 32(%rsp),%rbx movq %r12,%r14 xorl %ecx,%ecx movq %r12,0+0(%rsp) movq %r13,%r10 movq %r13,0+8(%rsp) cmovzq %r8,%r11 movq %r8,0+16(%rsp) leaq 0-0(%rsp),%rsi cmovzq %r9,%r12 movq %r9,0+24(%rsp) movq %r14,%r9 leaq 0(%rsp),%rdi call __ecp_nistz256_mul_montq .byte 102,72,15,126,203 .byte 102,72,15,126,207 call __ecp_nistz256_sub_fromq leaq 160+56(%rsp),%rsi movq -48(%rsi),%r15 movq -40(%rsi),%r14 movq -32(%rsi),%r13 movq -24(%rsi),%r12 movq -16(%rsi),%rbx movq -8(%rsi),%rbp leaq (%rsi),%rsp L$point_doubleq_epilogue: ret .globl _ecp_nistz256_point_add_nohw .private_extern _ecp_nistz256_point_add_nohw .p2align 5 _ecp_nistz256_point_add_nohw: _CET_ENDBR pushq %rbp pushq %rbx pushq %r12 pushq %r13 pushq %r14 pushq %r15 subq $576+8,%rsp L$point_addq_body: movdqu 0(%rsi),%xmm0 movdqu 16(%rsi),%xmm1 movdqu 32(%rsi),%xmm2 movdqu 48(%rsi),%xmm3 movdqu 64(%rsi),%xmm4 movdqu 80(%rsi),%xmm5 movq %rsi,%rbx movq %rdx,%rsi movdqa %xmm0,384(%rsp) movdqa %xmm1,384+16(%rsp) movdqa %xmm2,416(%rsp) movdqa %xmm3,416+16(%rsp) movdqa %xmm4,448(%rsp) movdqa %xmm5,448+16(%rsp) por %xmm4,%xmm5 movdqu 0(%rsi),%xmm0 pshufd $0xb1,%xmm5,%xmm3 movdqu 16(%rsi),%xmm1 movdqu 32(%rsi),%xmm2 por %xmm3,%xmm5 movdqu 48(%rsi),%xmm3 movq 64+0(%rsi),%rax movq 64+8(%rsi),%r14 movq 64+16(%rsi),%r15 movq 64+24(%rsi),%r8 movdqa %xmm0,480(%rsp) pshufd $0x1e,%xmm5,%xmm4 movdqa %xmm1,480+16(%rsp) movdqu 64(%rsi),%xmm0 movdqu 80(%rsi),%xmm1 movdqa %xmm2,512(%rsp) movdqa %xmm3,512+16(%rsp) por %xmm4,%xmm5 pxor %xmm4,%xmm4 por %xmm0,%xmm1 .byte 102,72,15,110,199 leaq 64-0(%rsi),%rsi movq %rax,544+0(%rsp) movq %r14,544+8(%rsp) movq %r15,544+16(%rsp) movq %r8,544+24(%rsp) leaq 96(%rsp),%rdi call __ecp_nistz256_sqr_montq pcmpeqd %xmm4,%xmm5 pshufd $0xb1,%xmm1,%xmm4 por %xmm1,%xmm4 pshufd $0,%xmm5,%xmm5 pshufd $0x1e,%xmm4,%xmm3 por %xmm3,%xmm4 pxor %xmm3,%xmm3 pcmpeqd %xmm3,%xmm4 pshufd $0,%xmm4,%xmm4 movq 64+0(%rbx),%rax movq 64+8(%rbx),%r14 movq 64+16(%rbx),%r15 movq 64+24(%rbx),%r8 .byte 102,72,15,110,203 leaq 64-0(%rbx),%rsi leaq 32(%rsp),%rdi call __ecp_nistz256_sqr_montq movq 544(%rsp),%rax leaq 544(%rsp),%rbx movq 0+96(%rsp),%r9 movq 8+96(%rsp),%r10 leaq 0+96(%rsp),%rsi movq 16+96(%rsp),%r11 movq 24+96(%rsp),%r12 leaq 224(%rsp),%rdi call __ecp_nistz256_mul_montq movq 448(%rsp),%rax leaq 448(%rsp),%rbx movq 0+32(%rsp),%r9 movq 8+32(%rsp),%r10 leaq 0+32(%rsp),%rsi movq 16+32(%rsp),%r11 movq 24+32(%rsp),%r12 leaq 256(%rsp),%rdi call __ecp_nistz256_mul_montq movq 416(%rsp),%rax leaq 416(%rsp),%rbx movq 0+224(%rsp),%r9 movq 8+224(%rsp),%r10 leaq 0+224(%rsp),%rsi movq 16+224(%rsp),%r11 movq 24+224(%rsp),%r12 leaq 224(%rsp),%rdi call __ecp_nistz256_mul_montq movq 512(%rsp),%rax leaq 512(%rsp),%rbx movq 0+256(%rsp),%r9 movq 8+256(%rsp),%r10 leaq 0+256(%rsp),%rsi movq 16+256(%rsp),%r11 movq 24+256(%rsp),%r12 leaq 256(%rsp),%rdi call __ecp_nistz256_mul_montq leaq 224(%rsp),%rbx leaq 64(%rsp),%rdi call __ecp_nistz256_sub_fromq orq %r13,%r12 movdqa %xmm4,%xmm2 orq %r8,%r12 orq %r9,%r12 por %xmm5,%xmm2 .byte 102,73,15,110,220 movq 384(%rsp),%rax leaq 384(%rsp),%rbx movq 0+96(%rsp),%r9 movq 8+96(%rsp),%r10 leaq 0+96(%rsp),%rsi movq 16+96(%rsp),%r11 movq 24+96(%rsp),%r12 leaq 160(%rsp),%rdi call __ecp_nistz256_mul_montq movq 480(%rsp),%rax leaq 480(%rsp),%rbx movq 0+32(%rsp),%r9 movq 8+32(%rsp),%r10 leaq 0+32(%rsp),%rsi movq 16+32(%rsp),%r11 movq 24+32(%rsp),%r12 leaq 192(%rsp),%rdi call __ecp_nistz256_mul_montq leaq 160(%rsp),%rbx leaq 0(%rsp),%rdi call __ecp_nistz256_sub_fromq orq %r13,%r12 orq %r8,%r12 orq %r9,%r12 .byte 102,73,15,126,208 .byte 102,73,15,126,217 orq %r8,%r12 .byte 0x3e jnz L$add_proceedq testq %r9,%r9 jz L$add_doubleq .byte 102,72,15,126,199 pxor %xmm0,%xmm0 movdqu %xmm0,0(%rdi) movdqu %xmm0,16(%rdi) movdqu %xmm0,32(%rdi) movdqu %xmm0,48(%rdi) movdqu %xmm0,64(%rdi) movdqu %xmm0,80(%rdi) jmp L$add_doneq .p2align 5 L$add_doubleq: .byte 102,72,15,126,206 .byte 102,72,15,126,199 addq $416,%rsp jmp L$point_double_shortcutq .p2align 5 L$add_proceedq: movq 0+64(%rsp),%rax movq 8+64(%rsp),%r14 leaq 0+64(%rsp),%rsi movq 16+64(%rsp),%r15 movq 24+64(%rsp),%r8 leaq 96(%rsp),%rdi call __ecp_nistz256_sqr_montq movq 448(%rsp),%rax leaq 448(%rsp),%rbx movq 0+0(%rsp),%r9 movq 8+0(%rsp),%r10 leaq 0+0(%rsp),%rsi movq 16+0(%rsp),%r11 movq 24+0(%rsp),%r12 leaq 352(%rsp),%rdi call __ecp_nistz256_mul_montq movq 0+0(%rsp),%rax movq 8+0(%rsp),%r14 leaq 0+0(%rsp),%rsi movq 16+0(%rsp),%r15 movq 24+0(%rsp),%r8 leaq 32(%rsp),%rdi call __ecp_nistz256_sqr_montq movq 544(%rsp),%rax leaq 544(%rsp),%rbx movq 0+352(%rsp),%r9 movq 8+352(%rsp),%r10 leaq 0+352(%rsp),%rsi movq 16+352(%rsp),%r11 movq 24+352(%rsp),%r12 leaq 352(%rsp),%rdi call __ecp_nistz256_mul_montq movq 0(%rsp),%rax leaq 0(%rsp),%rbx movq 0+32(%rsp),%r9 movq 8+32(%rsp),%r10 leaq 0+32(%rsp),%rsi movq 16+32(%rsp),%r11 movq 24+32(%rsp),%r12 leaq 128(%rsp),%rdi call __ecp_nistz256_mul_montq movq 160(%rsp),%rax leaq 160(%rsp),%rbx movq 0+32(%rsp),%r9 movq 8+32(%rsp),%r10 leaq 0+32(%rsp),%rsi movq 16+32(%rsp),%r11 movq 24+32(%rsp),%r12 leaq 192(%rsp),%rdi call __ecp_nistz256_mul_montq xorq %r11,%r11 addq %r12,%r12 leaq 96(%rsp),%rsi adcq %r13,%r13 movq %r12,%rax adcq %r8,%r8 adcq %r9,%r9 movq %r13,%rbp adcq $0,%r11 subq $-1,%r12 movq %r8,%rcx sbbq %r14,%r13 sbbq $0,%r8 movq %r9,%r10 sbbq %r15,%r9 sbbq $0,%r11 cmovcq %rax,%r12 movq 0(%rsi),%rax cmovcq %rbp,%r13 movq 8(%rsi),%rbp cmovcq %rcx,%r8 movq 16(%rsi),%rcx cmovcq %r10,%r9 movq 24(%rsi),%r10 call __ecp_nistz256_subq leaq 128(%rsp),%rbx leaq 288(%rsp),%rdi call __ecp_nistz256_sub_fromq movq 192+0(%rsp),%rax movq 192+8(%rsp),%rbp movq 192+16(%rsp),%rcx movq 192+24(%rsp),%r10 leaq 320(%rsp),%rdi call __ecp_nistz256_subq movq %r12,0(%rdi) movq %r13,8(%rdi) movq %r8,16(%rdi) movq %r9,24(%rdi) movq 128(%rsp),%rax leaq 128(%rsp),%rbx movq 0+224(%rsp),%r9 movq 8+224(%rsp),%r10 leaq 0+224(%rsp),%rsi movq 16+224(%rsp),%r11 movq 24+224(%rsp),%r12 leaq 256(%rsp),%rdi call __ecp_nistz256_mul_montq movq 320(%rsp),%rax leaq 320(%rsp),%rbx movq 0+64(%rsp),%r9 movq 8+64(%rsp),%r10 leaq 0+64(%rsp),%rsi movq 16+64(%rsp),%r11 movq 24+64(%rsp),%r12 leaq 320(%rsp),%rdi call __ecp_nistz256_mul_montq leaq 256(%rsp),%rbx leaq 320(%rsp),%rdi call __ecp_nistz256_sub_fromq .byte 102,72,15,126,199 movdqa %xmm5,%xmm0 movdqa %xmm5,%xmm1 pandn 352(%rsp),%xmm0 movdqa %xmm5,%xmm2 pandn 352+16(%rsp),%xmm1 movdqa %xmm5,%xmm3 pand 544(%rsp),%xmm2 pand 544+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqa %xmm4,%xmm0 movdqa %xmm4,%xmm1 pandn %xmm2,%xmm0 movdqa %xmm4,%xmm2 pandn %xmm3,%xmm1 movdqa %xmm4,%xmm3 pand 448(%rsp),%xmm2 pand 448+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqu %xmm2,64(%rdi) movdqu %xmm3,80(%rdi) movdqa %xmm5,%xmm0 movdqa %xmm5,%xmm1 pandn 288(%rsp),%xmm0 movdqa %xmm5,%xmm2 pandn 288+16(%rsp),%xmm1 movdqa %xmm5,%xmm3 pand 480(%rsp),%xmm2 pand 480+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqa %xmm4,%xmm0 movdqa %xmm4,%xmm1 pandn %xmm2,%xmm0 movdqa %xmm4,%xmm2 pandn %xmm3,%xmm1 movdqa %xmm4,%xmm3 pand 384(%rsp),%xmm2 pand 384+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqu %xmm2,0(%rdi) movdqu %xmm3,16(%rdi) movdqa %xmm5,%xmm0 movdqa %xmm5,%xmm1 pandn 320(%rsp),%xmm0 movdqa %xmm5,%xmm2 pandn 320+16(%rsp),%xmm1 movdqa %xmm5,%xmm3 pand 512(%rsp),%xmm2 pand 512+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqa %xmm4,%xmm0 movdqa %xmm4,%xmm1 pandn %xmm2,%xmm0 movdqa %xmm4,%xmm2 pandn %xmm3,%xmm1 movdqa %xmm4,%xmm3 pand 416(%rsp),%xmm2 pand 416+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqu %xmm2,32(%rdi) movdqu %xmm3,48(%rdi) L$add_doneq: leaq 576+56(%rsp),%rsi movq -48(%rsi),%r15 movq -40(%rsi),%r14 movq -32(%rsi),%r13 movq -24(%rsi),%r12 movq -16(%rsi),%rbx movq -8(%rsi),%rbp leaq (%rsi),%rsp L$point_addq_epilogue: ret .globl _ecp_nistz256_point_add_affine_nohw .private_extern _ecp_nistz256_point_add_affine_nohw .p2align 5 _ecp_nistz256_point_add_affine_nohw: _CET_ENDBR pushq %rbp pushq %rbx pushq %r12 pushq %r13 pushq %r14 pushq %r15 subq $480+8,%rsp L$add_affineq_body: movdqu 0(%rsi),%xmm0 movq %rdx,%rbx movdqu 16(%rsi),%xmm1 movdqu 32(%rsi),%xmm2 movdqu 48(%rsi),%xmm3 movdqu 64(%rsi),%xmm4 movdqu 80(%rsi),%xmm5 movq 64+0(%rsi),%rax movq 64+8(%rsi),%r14 movq 64+16(%rsi),%r15 movq 64+24(%rsi),%r8 movdqa %xmm0,320(%rsp) movdqa %xmm1,320+16(%rsp) movdqa %xmm2,352(%rsp) movdqa %xmm3,352+16(%rsp) movdqa %xmm4,384(%rsp) movdqa %xmm5,384+16(%rsp) por %xmm4,%xmm5 movdqu 0(%rbx),%xmm0 pshufd $0xb1,%xmm5,%xmm3 movdqu 16(%rbx),%xmm1 movdqu 32(%rbx),%xmm2 por %xmm3,%xmm5 movdqu 48(%rbx),%xmm3 movdqa %xmm0,416(%rsp) pshufd $0x1e,%xmm5,%xmm4 movdqa %xmm1,416+16(%rsp) por %xmm0,%xmm1 .byte 102,72,15,110,199 movdqa %xmm2,448(%rsp) movdqa %xmm3,448+16(%rsp) por %xmm2,%xmm3 por %xmm4,%xmm5 pxor %xmm4,%xmm4 por %xmm1,%xmm3 leaq 64-0(%rsi),%rsi leaq 32(%rsp),%rdi call __ecp_nistz256_sqr_montq pcmpeqd %xmm4,%xmm5 pshufd $0xb1,%xmm3,%xmm4 movq 0(%rbx),%rax movq %r12,%r9 por %xmm3,%xmm4 pshufd $0,%xmm5,%xmm5 pshufd $0x1e,%xmm4,%xmm3 movq %r13,%r10 por %xmm3,%xmm4 pxor %xmm3,%xmm3 movq %r14,%r11 pcmpeqd %xmm3,%xmm4 pshufd $0,%xmm4,%xmm4 leaq 32-0(%rsp),%rsi movq %r15,%r12 leaq 0(%rsp),%rdi call __ecp_nistz256_mul_montq leaq 320(%rsp),%rbx leaq 64(%rsp),%rdi call __ecp_nistz256_sub_fromq movq 384(%rsp),%rax leaq 384(%rsp),%rbx movq 0+32(%rsp),%r9 movq 8+32(%rsp),%r10 leaq 0+32(%rsp),%rsi movq 16+32(%rsp),%r11 movq 24+32(%rsp),%r12 leaq 32(%rsp),%rdi call __ecp_nistz256_mul_montq movq 384(%rsp),%rax leaq 384(%rsp),%rbx movq 0+64(%rsp),%r9 movq 8+64(%rsp),%r10 leaq 0+64(%rsp),%rsi movq 16+64(%rsp),%r11 movq 24+64(%rsp),%r12 leaq 288(%rsp),%rdi call __ecp_nistz256_mul_montq movq 448(%rsp),%rax leaq 448(%rsp),%rbx movq 0+32(%rsp),%r9 movq 8+32(%rsp),%r10 leaq 0+32(%rsp),%rsi movq 16+32(%rsp),%r11 movq 24+32(%rsp),%r12 leaq 32(%rsp),%rdi call __ecp_nistz256_mul_montq leaq 352(%rsp),%rbx leaq 96(%rsp),%rdi call __ecp_nistz256_sub_fromq movq 0+64(%rsp),%rax movq 8+64(%rsp),%r14 leaq 0+64(%rsp),%rsi movq 16+64(%rsp),%r15 movq 24+64(%rsp),%r8 leaq 128(%rsp),%rdi call __ecp_nistz256_sqr_montq movq 0+96(%rsp),%rax movq 8+96(%rsp),%r14 leaq 0+96(%rsp),%rsi movq 16+96(%rsp),%r15 movq 24+96(%rsp),%r8 leaq 192(%rsp),%rdi call __ecp_nistz256_sqr_montq movq 128(%rsp),%rax leaq 128(%rsp),%rbx movq 0+64(%rsp),%r9 movq 8+64(%rsp),%r10 leaq 0+64(%rsp),%rsi movq 16+64(%rsp),%r11 movq 24+64(%rsp),%r12 leaq 160(%rsp),%rdi call __ecp_nistz256_mul_montq movq 320(%rsp),%rax leaq 320(%rsp),%rbx movq 0+128(%rsp),%r9 movq 8+128(%rsp),%r10 leaq 0+128(%rsp),%rsi movq 16+128(%rsp),%r11 movq 24+128(%rsp),%r12 leaq 0(%rsp),%rdi call __ecp_nistz256_mul_montq xorq %r11,%r11 addq %r12,%r12 leaq 192(%rsp),%rsi adcq %r13,%r13 movq %r12,%rax adcq %r8,%r8 adcq %r9,%r9 movq %r13,%rbp adcq $0,%r11 subq $-1,%r12 movq %r8,%rcx sbbq %r14,%r13 sbbq $0,%r8 movq %r9,%r10 sbbq %r15,%r9 sbbq $0,%r11 cmovcq %rax,%r12 movq 0(%rsi),%rax cmovcq %rbp,%r13 movq 8(%rsi),%rbp cmovcq %rcx,%r8 movq 16(%rsi),%rcx cmovcq %r10,%r9 movq 24(%rsi),%r10 call __ecp_nistz256_subq leaq 160(%rsp),%rbx leaq 224(%rsp),%rdi call __ecp_nistz256_sub_fromq movq 0+0(%rsp),%rax movq 0+8(%rsp),%rbp movq 0+16(%rsp),%rcx movq 0+24(%rsp),%r10 leaq 64(%rsp),%rdi call __ecp_nistz256_subq movq %r12,0(%rdi) movq %r13,8(%rdi) movq %r8,16(%rdi) movq %r9,24(%rdi) movq 352(%rsp),%rax leaq 352(%rsp),%rbx movq 0+160(%rsp),%r9 movq 8+160(%rsp),%r10 leaq 0+160(%rsp),%rsi movq 16+160(%rsp),%r11 movq 24+160(%rsp),%r12 leaq 32(%rsp),%rdi call __ecp_nistz256_mul_montq movq 96(%rsp),%rax leaq 96(%rsp),%rbx movq 0+64(%rsp),%r9 movq 8+64(%rsp),%r10 leaq 0+64(%rsp),%rsi movq 16+64(%rsp),%r11 movq 24+64(%rsp),%r12 leaq 64(%rsp),%rdi call __ecp_nistz256_mul_montq leaq 32(%rsp),%rbx leaq 256(%rsp),%rdi call __ecp_nistz256_sub_fromq .byte 102,72,15,126,199 movdqa %xmm5,%xmm0 movdqa %xmm5,%xmm1 pandn 288(%rsp),%xmm0 movdqa %xmm5,%xmm2 pandn 288+16(%rsp),%xmm1 movdqa %xmm5,%xmm3 pand L$ONE_mont(%rip),%xmm2 pand L$ONE_mont+16(%rip),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqa %xmm4,%xmm0 movdqa %xmm4,%xmm1 pandn %xmm2,%xmm0 movdqa %xmm4,%xmm2 pandn %xmm3,%xmm1 movdqa %xmm4,%xmm3 pand 384(%rsp),%xmm2 pand 384+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqu %xmm2,64(%rdi) movdqu %xmm3,80(%rdi) movdqa %xmm5,%xmm0 movdqa %xmm5,%xmm1 pandn 224(%rsp),%xmm0 movdqa %xmm5,%xmm2 pandn 224+16(%rsp),%xmm1 movdqa %xmm5,%xmm3 pand 416(%rsp),%xmm2 pand 416+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqa %xmm4,%xmm0 movdqa %xmm4,%xmm1 pandn %xmm2,%xmm0 movdqa %xmm4,%xmm2 pandn %xmm3,%xmm1 movdqa %xmm4,%xmm3 pand 320(%rsp),%xmm2 pand 320+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqu %xmm2,0(%rdi) movdqu %xmm3,16(%rdi) movdqa %xmm5,%xmm0 movdqa %xmm5,%xmm1 pandn 256(%rsp),%xmm0 movdqa %xmm5,%xmm2 pandn 256+16(%rsp),%xmm1 movdqa %xmm5,%xmm3 pand 448(%rsp),%xmm2 pand 448+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqa %xmm4,%xmm0 movdqa %xmm4,%xmm1 pandn %xmm2,%xmm0 movdqa %xmm4,%xmm2 pandn %xmm3,%xmm1 movdqa %xmm4,%xmm3 pand 352(%rsp),%xmm2 pand 352+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqu %xmm2,32(%rdi) movdqu %xmm3,48(%rdi) leaq 480+56(%rsp),%rsi movq -48(%rsi),%r15 movq -40(%rsi),%r14 movq -32(%rsi),%r13 movq -24(%rsi),%r12 movq -16(%rsi),%rbx movq -8(%rsi),%rbp leaq (%rsi),%rsp L$add_affineq_epilogue: ret .p2align 5 __ecp_nistz256_add_tox: xorq %r11,%r11 adcq 0(%rbx),%r12 adcq 8(%rbx),%r13 movq %r12,%rax adcq 16(%rbx),%r8 adcq 24(%rbx),%r9 movq %r13,%rbp adcq $0,%r11 xorq %r10,%r10 sbbq $-1,%r12 movq %r8,%rcx sbbq %r14,%r13 sbbq $0,%r8 movq %r9,%r10 sbbq %r15,%r9 sbbq $0,%r11 cmovcq %rax,%r12 cmovcq %rbp,%r13 movq %r12,0(%rdi) cmovcq %rcx,%r8 movq %r13,8(%rdi) cmovcq %r10,%r9 movq %r8,16(%rdi) movq %r9,24(%rdi) ret .p2align 5 __ecp_nistz256_sub_fromx: xorq %r11,%r11 sbbq 0(%rbx),%r12 sbbq 8(%rbx),%r13 movq %r12,%rax sbbq 16(%rbx),%r8 sbbq 24(%rbx),%r9 movq %r13,%rbp sbbq $0,%r11 xorq %r10,%r10 adcq $-1,%r12 movq %r8,%rcx adcq %r14,%r13 adcq $0,%r8 movq %r9,%r10 adcq %r15,%r9 btq $0,%r11 cmovncq %rax,%r12 cmovncq %rbp,%r13 movq %r12,0(%rdi) cmovncq %rcx,%r8 movq %r13,8(%rdi) cmovncq %r10,%r9 movq %r8,16(%rdi) movq %r9,24(%rdi) ret .p2align 5 __ecp_nistz256_subx: xorq %r11,%r11 sbbq %r12,%rax sbbq %r13,%rbp movq %rax,%r12 sbbq %r8,%rcx sbbq %r9,%r10 movq %rbp,%r13 sbbq $0,%r11 xorq %r9,%r9 adcq $-1,%rax movq %rcx,%r8 adcq %r14,%rbp adcq $0,%rcx movq %r10,%r9 adcq %r15,%r10 btq $0,%r11 cmovcq %rax,%r12 cmovcq %rbp,%r13 cmovcq %rcx,%r8 cmovcq %r10,%r9 ret .p2align 5 __ecp_nistz256_mul_by_2x: xorq %r11,%r11 adcq %r12,%r12 adcq %r13,%r13 movq %r12,%rax adcq %r8,%r8 adcq %r9,%r9 movq %r13,%rbp adcq $0,%r11 xorq %r10,%r10 sbbq $-1,%r12 movq %r8,%rcx sbbq %r14,%r13 sbbq $0,%r8 movq %r9,%r10 sbbq %r15,%r9 sbbq $0,%r11 cmovcq %rax,%r12 cmovcq %rbp,%r13 movq %r12,0(%rdi) cmovcq %rcx,%r8 movq %r13,8(%rdi) cmovcq %r10,%r9 movq %r8,16(%rdi) movq %r9,24(%rdi) ret .globl _ecp_nistz256_point_double_adx .private_extern _ecp_nistz256_point_double_adx .p2align 5 _ecp_nistz256_point_double_adx: _CET_ENDBR pushq %rbp pushq %rbx pushq %r12 pushq %r13 pushq %r14 pushq %r15 subq $160+8,%rsp L$point_doublex_body: L$point_double_shortcutx: movdqu 0(%rsi),%xmm0 movq %rsi,%rbx movdqu 16(%rsi),%xmm1 movq 32+0(%rsi),%r12 movq 32+8(%rsi),%r13 movq 32+16(%rsi),%r8 movq 32+24(%rsi),%r9 movq L$poly+8(%rip),%r14 movq L$poly+24(%rip),%r15 movdqa %xmm0,96(%rsp) movdqa %xmm1,96+16(%rsp) leaq 32(%rdi),%r10 leaq 64(%rdi),%r11 .byte 102,72,15,110,199 .byte 102,73,15,110,202 .byte 102,73,15,110,211 leaq 0(%rsp),%rdi call __ecp_nistz256_mul_by_2x movq 64+0(%rsi),%rdx movq 64+8(%rsi),%r14 movq 64+16(%rsi),%r15 movq 64+24(%rsi),%r8 leaq 64-128(%rsi),%rsi leaq 64(%rsp),%rdi call __ecp_nistz256_sqr_montx movq 0+0(%rsp),%rdx movq 8+0(%rsp),%r14 leaq -128+0(%rsp),%rsi movq 16+0(%rsp),%r15 movq 24+0(%rsp),%r8 leaq 0(%rsp),%rdi call __ecp_nistz256_sqr_montx movq 32(%rbx),%rdx movq 64+0(%rbx),%r9 movq 64+8(%rbx),%r10 movq 64+16(%rbx),%r11 movq 64+24(%rbx),%r12 leaq 64-128(%rbx),%rsi leaq 32(%rbx),%rbx .byte 102,72,15,126,215 call __ecp_nistz256_mul_montx call __ecp_nistz256_mul_by_2x movq 96+0(%rsp),%r12 movq 96+8(%rsp),%r13 leaq 64(%rsp),%rbx movq 96+16(%rsp),%r8 movq 96+24(%rsp),%r9 leaq 32(%rsp),%rdi call __ecp_nistz256_add_tox movq 96+0(%rsp),%r12 movq 96+8(%rsp),%r13 leaq 64(%rsp),%rbx movq 96+16(%rsp),%r8 movq 96+24(%rsp),%r9 leaq 64(%rsp),%rdi call __ecp_nistz256_sub_fromx movq 0+0(%rsp),%rdx movq 8+0(%rsp),%r14 leaq -128+0(%rsp),%rsi movq 16+0(%rsp),%r15 movq 24+0(%rsp),%r8 .byte 102,72,15,126,207 call __ecp_nistz256_sqr_montx xorq %r9,%r9 movq %r12,%rax addq $-1,%r12 movq %r13,%r10 adcq %rsi,%r13 movq %r14,%rcx adcq $0,%r14 movq %r15,%r8 adcq %rbp,%r15 adcq $0,%r9 xorq %rsi,%rsi testq $1,%rax cmovzq %rax,%r12 cmovzq %r10,%r13 cmovzq %rcx,%r14 cmovzq %r8,%r15 cmovzq %rsi,%r9 movq %r13,%rax shrq $1,%r12 shlq $63,%rax movq %r14,%r10 shrq $1,%r13 orq %rax,%r12 shlq $63,%r10 movq %r15,%rcx shrq $1,%r14 orq %r10,%r13 shlq $63,%rcx movq %r12,0(%rdi) shrq $1,%r15 movq %r13,8(%rdi) shlq $63,%r9 orq %rcx,%r14 orq %r9,%r15 movq %r14,16(%rdi) movq %r15,24(%rdi) movq 64(%rsp),%rdx leaq 64(%rsp),%rbx movq 0+32(%rsp),%r9 movq 8+32(%rsp),%r10 leaq -128+32(%rsp),%rsi movq 16+32(%rsp),%r11 movq 24+32(%rsp),%r12 leaq 32(%rsp),%rdi call __ecp_nistz256_mul_montx leaq 128(%rsp),%rdi call __ecp_nistz256_mul_by_2x leaq 32(%rsp),%rbx leaq 32(%rsp),%rdi call __ecp_nistz256_add_tox movq 96(%rsp),%rdx leaq 96(%rsp),%rbx movq 0+0(%rsp),%r9 movq 8+0(%rsp),%r10 leaq -128+0(%rsp),%rsi movq 16+0(%rsp),%r11 movq 24+0(%rsp),%r12 leaq 0(%rsp),%rdi call __ecp_nistz256_mul_montx leaq 128(%rsp),%rdi call __ecp_nistz256_mul_by_2x movq 0+32(%rsp),%rdx movq 8+32(%rsp),%r14 leaq -128+32(%rsp),%rsi movq 16+32(%rsp),%r15 movq 24+32(%rsp),%r8 .byte 102,72,15,126,199 call __ecp_nistz256_sqr_montx leaq 128(%rsp),%rbx movq %r14,%r8 movq %r15,%r9 movq %rsi,%r14 movq %rbp,%r15 call __ecp_nistz256_sub_fromx movq 0+0(%rsp),%rax movq 0+8(%rsp),%rbp movq 0+16(%rsp),%rcx movq 0+24(%rsp),%r10 leaq 0(%rsp),%rdi call __ecp_nistz256_subx movq 32(%rsp),%rdx leaq 32(%rsp),%rbx movq %r12,%r14 xorl %ecx,%ecx movq %r12,0+0(%rsp) movq %r13,%r10 movq %r13,0+8(%rsp) cmovzq %r8,%r11 movq %r8,0+16(%rsp) leaq 0-128(%rsp),%rsi cmovzq %r9,%r12 movq %r9,0+24(%rsp) movq %r14,%r9 leaq 0(%rsp),%rdi call __ecp_nistz256_mul_montx .byte 102,72,15,126,203 .byte 102,72,15,126,207 call __ecp_nistz256_sub_fromx leaq 160+56(%rsp),%rsi movq -48(%rsi),%r15 movq -40(%rsi),%r14 movq -32(%rsi),%r13 movq -24(%rsi),%r12 movq -16(%rsi),%rbx movq -8(%rsi),%rbp leaq (%rsi),%rsp L$point_doublex_epilogue: ret .globl _ecp_nistz256_point_add_adx .private_extern _ecp_nistz256_point_add_adx .p2align 5 _ecp_nistz256_point_add_adx: _CET_ENDBR pushq %rbp pushq %rbx pushq %r12 pushq %r13 pushq %r14 pushq %r15 subq $576+8,%rsp L$point_addx_body: movdqu 0(%rsi),%xmm0 movdqu 16(%rsi),%xmm1 movdqu 32(%rsi),%xmm2 movdqu 48(%rsi),%xmm3 movdqu 64(%rsi),%xmm4 movdqu 80(%rsi),%xmm5 movq %rsi,%rbx movq %rdx,%rsi movdqa %xmm0,384(%rsp) movdqa %xmm1,384+16(%rsp) movdqa %xmm2,416(%rsp) movdqa %xmm3,416+16(%rsp) movdqa %xmm4,448(%rsp) movdqa %xmm5,448+16(%rsp) por %xmm4,%xmm5 movdqu 0(%rsi),%xmm0 pshufd $0xb1,%xmm5,%xmm3 movdqu 16(%rsi),%xmm1 movdqu 32(%rsi),%xmm2 por %xmm3,%xmm5 movdqu 48(%rsi),%xmm3 movq 64+0(%rsi),%rdx movq 64+8(%rsi),%r14 movq 64+16(%rsi),%r15 movq 64+24(%rsi),%r8 movdqa %xmm0,480(%rsp) pshufd $0x1e,%xmm5,%xmm4 movdqa %xmm1,480+16(%rsp) movdqu 64(%rsi),%xmm0 movdqu 80(%rsi),%xmm1 movdqa %xmm2,512(%rsp) movdqa %xmm3,512+16(%rsp) por %xmm4,%xmm5 pxor %xmm4,%xmm4 por %xmm0,%xmm1 .byte 102,72,15,110,199 leaq 64-128(%rsi),%rsi movq %rdx,544+0(%rsp) movq %r14,544+8(%rsp) movq %r15,544+16(%rsp) movq %r8,544+24(%rsp) leaq 96(%rsp),%rdi call __ecp_nistz256_sqr_montx pcmpeqd %xmm4,%xmm5 pshufd $0xb1,%xmm1,%xmm4 por %xmm1,%xmm4 pshufd $0,%xmm5,%xmm5 pshufd $0x1e,%xmm4,%xmm3 por %xmm3,%xmm4 pxor %xmm3,%xmm3 pcmpeqd %xmm3,%xmm4 pshufd $0,%xmm4,%xmm4 movq 64+0(%rbx),%rdx movq 64+8(%rbx),%r14 movq 64+16(%rbx),%r15 movq 64+24(%rbx),%r8 .byte 102,72,15,110,203 leaq 64-128(%rbx),%rsi leaq 32(%rsp),%rdi call __ecp_nistz256_sqr_montx movq 544(%rsp),%rdx leaq 544(%rsp),%rbx movq 0+96(%rsp),%r9 movq 8+96(%rsp),%r10 leaq -128+96(%rsp),%rsi movq 16+96(%rsp),%r11 movq 24+96(%rsp),%r12 leaq 224(%rsp),%rdi call __ecp_nistz256_mul_montx movq 448(%rsp),%rdx leaq 448(%rsp),%rbx movq 0+32(%rsp),%r9 movq 8+32(%rsp),%r10 leaq -128+32(%rsp),%rsi movq 16+32(%rsp),%r11 movq 24+32(%rsp),%r12 leaq 256(%rsp),%rdi call __ecp_nistz256_mul_montx movq 416(%rsp),%rdx leaq 416(%rsp),%rbx movq 0+224(%rsp),%r9 movq 8+224(%rsp),%r10 leaq -128+224(%rsp),%rsi movq 16+224(%rsp),%r11 movq 24+224(%rsp),%r12 leaq 224(%rsp),%rdi call __ecp_nistz256_mul_montx movq 512(%rsp),%rdx leaq 512(%rsp),%rbx movq 0+256(%rsp),%r9 movq 8+256(%rsp),%r10 leaq -128+256(%rsp),%rsi movq 16+256(%rsp),%r11 movq 24+256(%rsp),%r12 leaq 256(%rsp),%rdi call __ecp_nistz256_mul_montx leaq 224(%rsp),%rbx leaq 64(%rsp),%rdi call __ecp_nistz256_sub_fromx orq %r13,%r12 movdqa %xmm4,%xmm2 orq %r8,%r12 orq %r9,%r12 por %xmm5,%xmm2 .byte 102,73,15,110,220 movq 384(%rsp),%rdx leaq 384(%rsp),%rbx movq 0+96(%rsp),%r9 movq 8+96(%rsp),%r10 leaq -128+96(%rsp),%rsi movq 16+96(%rsp),%r11 movq 24+96(%rsp),%r12 leaq 160(%rsp),%rdi call __ecp_nistz256_mul_montx movq 480(%rsp),%rdx leaq 480(%rsp),%rbx movq 0+32(%rsp),%r9 movq 8+32(%rsp),%r10 leaq -128+32(%rsp),%rsi movq 16+32(%rsp),%r11 movq 24+32(%rsp),%r12 leaq 192(%rsp),%rdi call __ecp_nistz256_mul_montx leaq 160(%rsp),%rbx leaq 0(%rsp),%rdi call __ecp_nistz256_sub_fromx orq %r13,%r12 orq %r8,%r12 orq %r9,%r12 .byte 102,73,15,126,208 .byte 102,73,15,126,217 orq %r8,%r12 .byte 0x3e jnz L$add_proceedx testq %r9,%r9 jz L$add_doublex .byte 102,72,15,126,199 pxor %xmm0,%xmm0 movdqu %xmm0,0(%rdi) movdqu %xmm0,16(%rdi) movdqu %xmm0,32(%rdi) movdqu %xmm0,48(%rdi) movdqu %xmm0,64(%rdi) movdqu %xmm0,80(%rdi) jmp L$add_donex .p2align 5 L$add_doublex: .byte 102,72,15,126,206 .byte 102,72,15,126,199 addq $416,%rsp jmp L$point_double_shortcutx .p2align 5 L$add_proceedx: movq 0+64(%rsp),%rdx movq 8+64(%rsp),%r14 leaq -128+64(%rsp),%rsi movq 16+64(%rsp),%r15 movq 24+64(%rsp),%r8 leaq 96(%rsp),%rdi call __ecp_nistz256_sqr_montx movq 448(%rsp),%rdx leaq 448(%rsp),%rbx movq 0+0(%rsp),%r9 movq 8+0(%rsp),%r10 leaq -128+0(%rsp),%rsi movq 16+0(%rsp),%r11 movq 24+0(%rsp),%r12 leaq 352(%rsp),%rdi call __ecp_nistz256_mul_montx movq 0+0(%rsp),%rdx movq 8+0(%rsp),%r14 leaq -128+0(%rsp),%rsi movq 16+0(%rsp),%r15 movq 24+0(%rsp),%r8 leaq 32(%rsp),%rdi call __ecp_nistz256_sqr_montx movq 544(%rsp),%rdx leaq 544(%rsp),%rbx movq 0+352(%rsp),%r9 movq 8+352(%rsp),%r10 leaq -128+352(%rsp),%rsi movq 16+352(%rsp),%r11 movq 24+352(%rsp),%r12 leaq 352(%rsp),%rdi call __ecp_nistz256_mul_montx movq 0(%rsp),%rdx leaq 0(%rsp),%rbx movq 0+32(%rsp),%r9 movq 8+32(%rsp),%r10 leaq -128+32(%rsp),%rsi movq 16+32(%rsp),%r11 movq 24+32(%rsp),%r12 leaq 128(%rsp),%rdi call __ecp_nistz256_mul_montx movq 160(%rsp),%rdx leaq 160(%rsp),%rbx movq 0+32(%rsp),%r9 movq 8+32(%rsp),%r10 leaq -128+32(%rsp),%rsi movq 16+32(%rsp),%r11 movq 24+32(%rsp),%r12 leaq 192(%rsp),%rdi call __ecp_nistz256_mul_montx xorq %r11,%r11 addq %r12,%r12 leaq 96(%rsp),%rsi adcq %r13,%r13 movq %r12,%rax adcq %r8,%r8 adcq %r9,%r9 movq %r13,%rbp adcq $0,%r11 subq $-1,%r12 movq %r8,%rcx sbbq %r14,%r13 sbbq $0,%r8 movq %r9,%r10 sbbq %r15,%r9 sbbq $0,%r11 cmovcq %rax,%r12 movq 0(%rsi),%rax cmovcq %rbp,%r13 movq 8(%rsi),%rbp cmovcq %rcx,%r8 movq 16(%rsi),%rcx cmovcq %r10,%r9 movq 24(%rsi),%r10 call __ecp_nistz256_subx leaq 128(%rsp),%rbx leaq 288(%rsp),%rdi call __ecp_nistz256_sub_fromx movq 192+0(%rsp),%rax movq 192+8(%rsp),%rbp movq 192+16(%rsp),%rcx movq 192+24(%rsp),%r10 leaq 320(%rsp),%rdi call __ecp_nistz256_subx movq %r12,0(%rdi) movq %r13,8(%rdi) movq %r8,16(%rdi) movq %r9,24(%rdi) movq 128(%rsp),%rdx leaq 128(%rsp),%rbx movq 0+224(%rsp),%r9 movq 8+224(%rsp),%r10 leaq -128+224(%rsp),%rsi movq 16+224(%rsp),%r11 movq 24+224(%rsp),%r12 leaq 256(%rsp),%rdi call __ecp_nistz256_mul_montx movq 320(%rsp),%rdx leaq 320(%rsp),%rbx movq 0+64(%rsp),%r9 movq 8+64(%rsp),%r10 leaq -128+64(%rsp),%rsi movq 16+64(%rsp),%r11 movq 24+64(%rsp),%r12 leaq 320(%rsp),%rdi call __ecp_nistz256_mul_montx leaq 256(%rsp),%rbx leaq 320(%rsp),%rdi call __ecp_nistz256_sub_fromx .byte 102,72,15,126,199 movdqa %xmm5,%xmm0 movdqa %xmm5,%xmm1 pandn 352(%rsp),%xmm0 movdqa %xmm5,%xmm2 pandn 352+16(%rsp),%xmm1 movdqa %xmm5,%xmm3 pand 544(%rsp),%xmm2 pand 544+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqa %xmm4,%xmm0 movdqa %xmm4,%xmm1 pandn %xmm2,%xmm0 movdqa %xmm4,%xmm2 pandn %xmm3,%xmm1 movdqa %xmm4,%xmm3 pand 448(%rsp),%xmm2 pand 448+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqu %xmm2,64(%rdi) movdqu %xmm3,80(%rdi) movdqa %xmm5,%xmm0 movdqa %xmm5,%xmm1 pandn 288(%rsp),%xmm0 movdqa %xmm5,%xmm2 pandn 288+16(%rsp),%xmm1 movdqa %xmm5,%xmm3 pand 480(%rsp),%xmm2 pand 480+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqa %xmm4,%xmm0 movdqa %xmm4,%xmm1 pandn %xmm2,%xmm0 movdqa %xmm4,%xmm2 pandn %xmm3,%xmm1 movdqa %xmm4,%xmm3 pand 384(%rsp),%xmm2 pand 384+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqu %xmm2,0(%rdi) movdqu %xmm3,16(%rdi) movdqa %xmm5,%xmm0 movdqa %xmm5,%xmm1 pandn 320(%rsp),%xmm0 movdqa %xmm5,%xmm2 pandn 320+16(%rsp),%xmm1 movdqa %xmm5,%xmm3 pand 512(%rsp),%xmm2 pand 512+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqa %xmm4,%xmm0 movdqa %xmm4,%xmm1 pandn %xmm2,%xmm0 movdqa %xmm4,%xmm2 pandn %xmm3,%xmm1 movdqa %xmm4,%xmm3 pand 416(%rsp),%xmm2 pand 416+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqu %xmm2,32(%rdi) movdqu %xmm3,48(%rdi) L$add_donex: leaq 576+56(%rsp),%rsi movq -48(%rsi),%r15 movq -40(%rsi),%r14 movq -32(%rsi),%r13 movq -24(%rsi),%r12 movq -16(%rsi),%rbx movq -8(%rsi),%rbp leaq (%rsi),%rsp L$point_addx_epilogue: ret .globl _ecp_nistz256_point_add_affine_adx .private_extern _ecp_nistz256_point_add_affine_adx .p2align 5 _ecp_nistz256_point_add_affine_adx: _CET_ENDBR pushq %rbp pushq %rbx pushq %r12 pushq %r13 pushq %r14 pushq %r15 subq $480+8,%rsp L$add_affinex_body: movdqu 0(%rsi),%xmm0 movq %rdx,%rbx movdqu 16(%rsi),%xmm1 movdqu 32(%rsi),%xmm2 movdqu 48(%rsi),%xmm3 movdqu 64(%rsi),%xmm4 movdqu 80(%rsi),%xmm5 movq 64+0(%rsi),%rdx movq 64+8(%rsi),%r14 movq 64+16(%rsi),%r15 movq 64+24(%rsi),%r8 movdqa %xmm0,320(%rsp) movdqa %xmm1,320+16(%rsp) movdqa %xmm2,352(%rsp) movdqa %xmm3,352+16(%rsp) movdqa %xmm4,384(%rsp) movdqa %xmm5,384+16(%rsp) por %xmm4,%xmm5 movdqu 0(%rbx),%xmm0 pshufd $0xb1,%xmm5,%xmm3 movdqu 16(%rbx),%xmm1 movdqu 32(%rbx),%xmm2 por %xmm3,%xmm5 movdqu 48(%rbx),%xmm3 movdqa %xmm0,416(%rsp) pshufd $0x1e,%xmm5,%xmm4 movdqa %xmm1,416+16(%rsp) por %xmm0,%xmm1 .byte 102,72,15,110,199 movdqa %xmm2,448(%rsp) movdqa %xmm3,448+16(%rsp) por %xmm2,%xmm3 por %xmm4,%xmm5 pxor %xmm4,%xmm4 por %xmm1,%xmm3 leaq 64-128(%rsi),%rsi leaq 32(%rsp),%rdi call __ecp_nistz256_sqr_montx pcmpeqd %xmm4,%xmm5 pshufd $0xb1,%xmm3,%xmm4 movq 0(%rbx),%rdx movq %r12,%r9 por %xmm3,%xmm4 pshufd $0,%xmm5,%xmm5 pshufd $0x1e,%xmm4,%xmm3 movq %r13,%r10 por %xmm3,%xmm4 pxor %xmm3,%xmm3 movq %r14,%r11 pcmpeqd %xmm3,%xmm4 pshufd $0,%xmm4,%xmm4 leaq 32-128(%rsp),%rsi movq %r15,%r12 leaq 0(%rsp),%rdi call __ecp_nistz256_mul_montx leaq 320(%rsp),%rbx leaq 64(%rsp),%rdi call __ecp_nistz256_sub_fromx movq 384(%rsp),%rdx leaq 384(%rsp),%rbx movq 0+32(%rsp),%r9 movq 8+32(%rsp),%r10 leaq -128+32(%rsp),%rsi movq 16+32(%rsp),%r11 movq 24+32(%rsp),%r12 leaq 32(%rsp),%rdi call __ecp_nistz256_mul_montx movq 384(%rsp),%rdx leaq 384(%rsp),%rbx movq 0+64(%rsp),%r9 movq 8+64(%rsp),%r10 leaq -128+64(%rsp),%rsi movq 16+64(%rsp),%r11 movq 24+64(%rsp),%r12 leaq 288(%rsp),%rdi call __ecp_nistz256_mul_montx movq 448(%rsp),%rdx leaq 448(%rsp),%rbx movq 0+32(%rsp),%r9 movq 8+32(%rsp),%r10 leaq -128+32(%rsp),%rsi movq 16+32(%rsp),%r11 movq 24+32(%rsp),%r12 leaq 32(%rsp),%rdi call __ecp_nistz256_mul_montx leaq 352(%rsp),%rbx leaq 96(%rsp),%rdi call __ecp_nistz256_sub_fromx movq 0+64(%rsp),%rdx movq 8+64(%rsp),%r14 leaq -128+64(%rsp),%rsi movq 16+64(%rsp),%r15 movq 24+64(%rsp),%r8 leaq 128(%rsp),%rdi call __ecp_nistz256_sqr_montx movq 0+96(%rsp),%rdx movq 8+96(%rsp),%r14 leaq -128+96(%rsp),%rsi movq 16+96(%rsp),%r15 movq 24+96(%rsp),%r8 leaq 192(%rsp),%rdi call __ecp_nistz256_sqr_montx movq 128(%rsp),%rdx leaq 128(%rsp),%rbx movq 0+64(%rsp),%r9 movq 8+64(%rsp),%r10 leaq -128+64(%rsp),%rsi movq 16+64(%rsp),%r11 movq 24+64(%rsp),%r12 leaq 160(%rsp),%rdi call __ecp_nistz256_mul_montx movq 320(%rsp),%rdx leaq 320(%rsp),%rbx movq 0+128(%rsp),%r9 movq 8+128(%rsp),%r10 leaq -128+128(%rsp),%rsi movq 16+128(%rsp),%r11 movq 24+128(%rsp),%r12 leaq 0(%rsp),%rdi call __ecp_nistz256_mul_montx xorq %r11,%r11 addq %r12,%r12 leaq 192(%rsp),%rsi adcq %r13,%r13 movq %r12,%rax adcq %r8,%r8 adcq %r9,%r9 movq %r13,%rbp adcq $0,%r11 subq $-1,%r12 movq %r8,%rcx sbbq %r14,%r13 sbbq $0,%r8 movq %r9,%r10 sbbq %r15,%r9 sbbq $0,%r11 cmovcq %rax,%r12 movq 0(%rsi),%rax cmovcq %rbp,%r13 movq 8(%rsi),%rbp cmovcq %rcx,%r8 movq 16(%rsi),%rcx cmovcq %r10,%r9 movq 24(%rsi),%r10 call __ecp_nistz256_subx leaq 160(%rsp),%rbx leaq 224(%rsp),%rdi call __ecp_nistz256_sub_fromx movq 0+0(%rsp),%rax movq 0+8(%rsp),%rbp movq 0+16(%rsp),%rcx movq 0+24(%rsp),%r10 leaq 64(%rsp),%rdi call __ecp_nistz256_subx movq %r12,0(%rdi) movq %r13,8(%rdi) movq %r8,16(%rdi) movq %r9,24(%rdi) movq 352(%rsp),%rdx leaq 352(%rsp),%rbx movq 0+160(%rsp),%r9 movq 8+160(%rsp),%r10 leaq -128+160(%rsp),%rsi movq 16+160(%rsp),%r11 movq 24+160(%rsp),%r12 leaq 32(%rsp),%rdi call __ecp_nistz256_mul_montx movq 96(%rsp),%rdx leaq 96(%rsp),%rbx movq 0+64(%rsp),%r9 movq 8+64(%rsp),%r10 leaq -128+64(%rsp),%rsi movq 16+64(%rsp),%r11 movq 24+64(%rsp),%r12 leaq 64(%rsp),%rdi call __ecp_nistz256_mul_montx leaq 32(%rsp),%rbx leaq 256(%rsp),%rdi call __ecp_nistz256_sub_fromx .byte 102,72,15,126,199 movdqa %xmm5,%xmm0 movdqa %xmm5,%xmm1 pandn 288(%rsp),%xmm0 movdqa %xmm5,%xmm2 pandn 288+16(%rsp),%xmm1 movdqa %xmm5,%xmm3 pand L$ONE_mont(%rip),%xmm2 pand L$ONE_mont+16(%rip),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqa %xmm4,%xmm0 movdqa %xmm4,%xmm1 pandn %xmm2,%xmm0 movdqa %xmm4,%xmm2 pandn %xmm3,%xmm1 movdqa %xmm4,%xmm3 pand 384(%rsp),%xmm2 pand 384+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqu %xmm2,64(%rdi) movdqu %xmm3,80(%rdi) movdqa %xmm5,%xmm0 movdqa %xmm5,%xmm1 pandn 224(%rsp),%xmm0 movdqa %xmm5,%xmm2 pandn 224+16(%rsp),%xmm1 movdqa %xmm5,%xmm3 pand 416(%rsp),%xmm2 pand 416+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqa %xmm4,%xmm0 movdqa %xmm4,%xmm1 pandn %xmm2,%xmm0 movdqa %xmm4,%xmm2 pandn %xmm3,%xmm1 movdqa %xmm4,%xmm3 pand 320(%rsp),%xmm2 pand 320+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqu %xmm2,0(%rdi) movdqu %xmm3,16(%rdi) movdqa %xmm5,%xmm0 movdqa %xmm5,%xmm1 pandn 256(%rsp),%xmm0 movdqa %xmm5,%xmm2 pandn 256+16(%rsp),%xmm1 movdqa %xmm5,%xmm3 pand 448(%rsp),%xmm2 pand 448+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqa %xmm4,%xmm0 movdqa %xmm4,%xmm1 pandn %xmm2,%xmm0 movdqa %xmm4,%xmm2 pandn %xmm3,%xmm1 movdqa %xmm4,%xmm3 pand 352(%rsp),%xmm2 pand 352+16(%rsp),%xmm3 por %xmm0,%xmm2 por %xmm1,%xmm3 movdqu %xmm2,32(%rdi) movdqu %xmm3,48(%rdi) leaq 480+56(%rsp),%rsi movq -48(%rsi),%r15 movq -40(%rsi),%r14 movq -32(%rsi),%r13 movq -24(%rsi),%r12 movq -16(%rsi),%rbx movq -8(%rsi),%rbp leaq (%rsi),%rsp L$add_affinex_epilogue: ret #endif
jalal-ux/Test
23,124
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/vpaes-armv7-linux32.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_ARM) && defined(__ELF__) .syntax unified .arch armv7-a .fpu neon #if defined(__thumb2__) .thumb #else .code 32 #endif .text .type _vpaes_consts,%object .align 7 @ totally strategic alignment _vpaes_consts: .Lk_mc_forward:@ mc_forward .quad 0x0407060500030201, 0x0C0F0E0D080B0A09 .quad 0x080B0A0904070605, 0x000302010C0F0E0D .quad 0x0C0F0E0D080B0A09, 0x0407060500030201 .quad 0x000302010C0F0E0D, 0x080B0A0904070605 .Lk_mc_backward:@ mc_backward .quad 0x0605040702010003, 0x0E0D0C0F0A09080B .quad 0x020100030E0D0C0F, 0x0A09080B06050407 .quad 0x0E0D0C0F0A09080B, 0x0605040702010003 .quad 0x0A09080B06050407, 0x020100030E0D0C0F .Lk_sr:@ sr .quad 0x0706050403020100, 0x0F0E0D0C0B0A0908 .quad 0x030E09040F0A0500, 0x0B06010C07020D08 .quad 0x0F060D040B020900, 0x070E050C030A0108 .quad 0x0B0E0104070A0D00, 0x0306090C0F020508 @ @ "Hot" constants @ .Lk_inv:@ inv, inva .quad 0x0E05060F0D080180, 0x040703090A0B0C02 .quad 0x01040A060F0B0780, 0x030D0E0C02050809 .Lk_ipt:@ input transform (lo, hi) .quad 0xC2B2E8985A2A7000, 0xCABAE09052227808 .quad 0x4C01307D317C4D00, 0xCD80B1FCB0FDCC81 .Lk_sbo:@ sbou, sbot .quad 0xD0D26D176FBDC700, 0x15AABF7AC502A878 .quad 0xCFE474A55FBB6A00, 0x8E1E90D1412B35FA .Lk_sb1:@ sb1u, sb1t .quad 0x3618D415FAE22300, 0x3BF7CCC10D2ED9EF .quad 0xB19BE18FCB503E00, 0xA5DF7A6E142AF544 .Lk_sb2:@ sb2u, sb2t .quad 0x69EB88400AE12900, 0xC2A163C8AB82234A .quad 0xE27A93C60B712400, 0x5EB7E955BC982FCD .byte 86,101,99,116,111,114,32,80,101,114,109,117,116,97,116,105,111,110,32,65,69,83,32,102,111,114,32,65,82,77,118,55,32,78,69,79,78,44,32,77,105,107,101,32,72,97,109,98,117,114,103,32,40,83,116,97,110,102,111,114,100,32,85,110,105,118,101,114,115,105,116,121,41,0 .align 2 .size _vpaes_consts,.-_vpaes_consts .align 6 @@ @@ _aes_preheat @@ @@ Fills q9-q15 as specified below. @@ .type _vpaes_preheat,%function .align 4 _vpaes_preheat: adr r10, .Lk_inv vmov.i8 q9, #0x0f @ .Lk_s0F vld1.64 {q10,q11}, [r10]! @ .Lk_inv add r10, r10, #64 @ Skip .Lk_ipt, .Lk_sbo vld1.64 {q12,q13}, [r10]! @ .Lk_sb1 vld1.64 {q14,q15}, [r10] @ .Lk_sb2 bx lr @@ @@ _aes_encrypt_core @@ @@ AES-encrypt q0. @@ @@ Inputs: @@ q0 = input @@ q9-q15 as in _vpaes_preheat @@ [r2] = scheduled keys @@ @@ Output in q0 @@ Clobbers q1-q5, r8-r11 @@ Preserves q6-q8 so you get some local vectors @@ @@ .type _vpaes_encrypt_core,%function .align 4 _vpaes_encrypt_core: mov r9, r2 ldr r8, [r2,#240] @ pull rounds adr r11, .Lk_ipt @ vmovdqa .Lk_ipt(%rip), %xmm2 # iptlo @ vmovdqa .Lk_ipt+16(%rip), %xmm3 # ipthi vld1.64 {q2, q3}, [r11] adr r11, .Lk_mc_forward+16 vld1.64 {q5}, [r9]! @ vmovdqu (%r9), %xmm5 # round0 key vand q1, q0, q9 @ vpand %xmm9, %xmm0, %xmm1 vshr.u8 q0, q0, #4 @ vpsrlb $4, %xmm0, %xmm0 vtbl.8 d2, {q2}, d2 @ vpshufb %xmm1, %xmm2, %xmm1 vtbl.8 d3, {q2}, d3 vtbl.8 d4, {q3}, d0 @ vpshufb %xmm0, %xmm3, %xmm2 vtbl.8 d5, {q3}, d1 veor q0, q1, q5 @ vpxor %xmm5, %xmm1, %xmm0 veor q0, q0, q2 @ vpxor %xmm2, %xmm0, %xmm0 @ .Lenc_entry ends with a bnz instruction which is normally paired with @ subs in .Lenc_loop. tst r8, r8 b .Lenc_entry .align 4 .Lenc_loop: @ middle of middle round add r10, r11, #0x40 vtbl.8 d8, {q13}, d4 @ vpshufb %xmm2, %xmm13, %xmm4 # 4 = sb1u vtbl.8 d9, {q13}, d5 vld1.64 {q1}, [r11]! @ vmovdqa -0x40(%r11,%r10), %xmm1 # .Lk_mc_forward[] vtbl.8 d0, {q12}, d6 @ vpshufb %xmm3, %xmm12, %xmm0 # 0 = sb1t vtbl.8 d1, {q12}, d7 veor q4, q4, q5 @ vpxor %xmm5, %xmm4, %xmm4 # 4 = sb1u + k vtbl.8 d10, {q15}, d4 @ vpshufb %xmm2, %xmm15, %xmm5 # 4 = sb2u vtbl.8 d11, {q15}, d5 veor q0, q0, q4 @ vpxor %xmm4, %xmm0, %xmm0 # 0 = A vtbl.8 d4, {q14}, d6 @ vpshufb %xmm3, %xmm14, %xmm2 # 2 = sb2t vtbl.8 d5, {q14}, d7 vld1.64 {q4}, [r10] @ vmovdqa (%r11,%r10), %xmm4 # .Lk_mc_backward[] vtbl.8 d6, {q0}, d2 @ vpshufb %xmm1, %xmm0, %xmm3 # 0 = B vtbl.8 d7, {q0}, d3 veor q2, q2, q5 @ vpxor %xmm5, %xmm2, %xmm2 # 2 = 2A @ Write to q5 instead of q0, so the table and destination registers do @ not overlap. vtbl.8 d10, {q0}, d8 @ vpshufb %xmm4, %xmm0, %xmm0 # 3 = D vtbl.8 d11, {q0}, d9 veor q3, q3, q2 @ vpxor %xmm2, %xmm3, %xmm3 # 0 = 2A+B vtbl.8 d8, {q3}, d2 @ vpshufb %xmm1, %xmm3, %xmm4 # 0 = 2B+C vtbl.8 d9, {q3}, d3 @ Here we restore the original q0/q5 usage. veor q0, q5, q3 @ vpxor %xmm3, %xmm0, %xmm0 # 3 = 2A+B+D and r11, r11, #~(1<<6) @ and $0x30, %r11 # ... mod 4 veor q0, q0, q4 @ vpxor %xmm4, %xmm0, %xmm0 # 0 = 2A+3B+C+D subs r8, r8, #1 @ nr-- .Lenc_entry: @ top of round vand q1, q0, q9 @ vpand %xmm0, %xmm9, %xmm1 # 0 = k vshr.u8 q0, q0, #4 @ vpsrlb $4, %xmm0, %xmm0 # 1 = i vtbl.8 d10, {q11}, d2 @ vpshufb %xmm1, %xmm11, %xmm5 # 2 = a/k vtbl.8 d11, {q11}, d3 veor q1, q1, q0 @ vpxor %xmm0, %xmm1, %xmm1 # 0 = j vtbl.8 d6, {q10}, d0 @ vpshufb %xmm0, %xmm10, %xmm3 # 3 = 1/i vtbl.8 d7, {q10}, d1 vtbl.8 d8, {q10}, d2 @ vpshufb %xmm1, %xmm10, %xmm4 # 4 = 1/j vtbl.8 d9, {q10}, d3 veor q3, q3, q5 @ vpxor %xmm5, %xmm3, %xmm3 # 3 = iak = 1/i + a/k veor q4, q4, q5 @ vpxor %xmm5, %xmm4, %xmm4 # 4 = jak = 1/j + a/k vtbl.8 d4, {q10}, d6 @ vpshufb %xmm3, %xmm10, %xmm2 # 2 = 1/iak vtbl.8 d5, {q10}, d7 vtbl.8 d6, {q10}, d8 @ vpshufb %xmm4, %xmm10, %xmm3 # 3 = 1/jak vtbl.8 d7, {q10}, d9 veor q2, q2, q1 @ vpxor %xmm1, %xmm2, %xmm2 # 2 = io veor q3, q3, q0 @ vpxor %xmm0, %xmm3, %xmm3 # 3 = jo vld1.64 {q5}, [r9]! @ vmovdqu (%r9), %xmm5 bne .Lenc_loop @ middle of last round add r10, r11, #0x80 adr r11, .Lk_sbo @ Read to q1 instead of q4, so the vtbl.8 instruction below does not @ overlap table and destination registers. vld1.64 {q1}, [r11]! @ vmovdqa -0x60(%r10), %xmm4 # 3 : sbou vld1.64 {q0}, [r11] @ vmovdqa -0x50(%r10), %xmm0 # 0 : sbot .Lk_sbo+16 vtbl.8 d8, {q1}, d4 @ vpshufb %xmm2, %xmm4, %xmm4 # 4 = sbou vtbl.8 d9, {q1}, d5 vld1.64 {q1}, [r10] @ vmovdqa 0x40(%r11,%r10), %xmm1 # .Lk_sr[] @ Write to q2 instead of q0 below, to avoid overlapping table and @ destination registers. vtbl.8 d4, {q0}, d6 @ vpshufb %xmm3, %xmm0, %xmm0 # 0 = sb1t vtbl.8 d5, {q0}, d7 veor q4, q4, q5 @ vpxor %xmm5, %xmm4, %xmm4 # 4 = sb1u + k veor q2, q2, q4 @ vpxor %xmm4, %xmm0, %xmm0 # 0 = A @ Here we restore the original q0/q2 usage. vtbl.8 d0, {q2}, d2 @ vpshufb %xmm1, %xmm0, %xmm0 vtbl.8 d1, {q2}, d3 bx lr .size _vpaes_encrypt_core,.-_vpaes_encrypt_core @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @@ @@ @@ AES key schedule @@ @@ @@ @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ @ This function diverges from both x86_64 and armv7 in which constants are @ pinned. x86_64 has a common preheat function for all operations. aarch64 @ separates them because it has enough registers to pin nearly all constants. @ armv7 does not have enough registers, but needing explicit loads and stores @ also complicates using x86_64's register allocation directly. @ @ We pin some constants for convenience and leave q14 and q15 free to load @ others on demand. @ @ Key schedule constants @ .type _vpaes_key_consts,%object .align 4 _vpaes_key_consts: .Lk_rcon:@ rcon .quad 0x1F8391B9AF9DEEB6, 0x702A98084D7C7D81 .Lk_opt:@ output transform .quad 0xFF9F4929D6B66000, 0xF7974121DEBE6808 .quad 0x01EDBD5150BCEC00, 0xE10D5DB1B05C0CE0 .Lk_deskew:@ deskew tables: inverts the sbox's "skew" .quad 0x07E4A34047A4E300, 0x1DFEB95A5DBEF91A .quad 0x5F36B5DC83EA6900, 0x2841C2ABF49D1E77 .size _vpaes_key_consts,.-_vpaes_key_consts .type _vpaes_key_preheat,%function .align 4 _vpaes_key_preheat: adr r11, .Lk_rcon vmov.i8 q12, #0x5b @ .Lk_s63 adr r10, .Lk_inv @ Must be aligned to 8 mod 16. vmov.i8 q9, #0x0f @ .Lk_s0F vld1.64 {q10,q11}, [r10] @ .Lk_inv vld1.64 {q8}, [r11] @ .Lk_rcon bx lr .size _vpaes_key_preheat,.-_vpaes_key_preheat .type _vpaes_schedule_core,%function .align 4 _vpaes_schedule_core: @ We only need to save lr, but ARM requires an 8-byte stack alignment, @ so save an extra register. stmdb sp!, {r3,lr} bl _vpaes_key_preheat @ load the tables adr r11, .Lk_ipt @ Must be aligned to 8 mod 16. vld1.64 {q0}, [r0]! @ vmovdqu (%rdi), %xmm0 # load key (unaligned) @ input transform @ Use q4 here rather than q3 so .Lschedule_am_decrypting does not @ overlap table and destination. vmov q4, q0 @ vmovdqa %xmm0, %xmm3 bl _vpaes_schedule_transform adr r10, .Lk_sr @ Must be aligned to 8 mod 16. vmov q7, q0 @ vmovdqa %xmm0, %xmm7 add r8, r8, r10 @ encrypting, output zeroth round key after transform vst1.64 {q0}, [r2] @ vmovdqu %xmm0, (%rdx) @ *ring*: Decryption removed. .Lschedule_go: cmp r1, #192 @ cmp $192, %esi bhi .Lschedule_256 @ 128: fall though @@ @@ .schedule_128 @@ @@ 128-bit specific part of key schedule. @@ @@ This schedule is really simple, because all its parts @@ are accomplished by the subroutines. @@ .Lschedule_128: mov r0, #10 @ mov $10, %esi .Loop_schedule_128: bl _vpaes_schedule_round subs r0, r0, #1 @ dec %esi beq .Lschedule_mangle_last bl _vpaes_schedule_mangle @ write output b .Loop_schedule_128 @@ @@ .aes_schedule_256 @@ @@ 256-bit specific part of key schedule. @@ @@ The structure here is very similar to the 128-bit @@ schedule, but with an additional "low side" in @@ q6. The low side's rounds are the same as the @@ high side's, except no rcon and no rotation. @@ .align 4 .Lschedule_256: vld1.64 {q0}, [r0] @ vmovdqu 16(%rdi),%xmm0 # load key part 2 (unaligned) bl _vpaes_schedule_transform @ input transform mov r0, #7 @ mov $7, %esi .Loop_schedule_256: bl _vpaes_schedule_mangle @ output low result vmov q6, q0 @ vmovdqa %xmm0, %xmm6 # save cur_lo in xmm6 @ high round bl _vpaes_schedule_round subs r0, r0, #1 @ dec %esi beq .Lschedule_mangle_last bl _vpaes_schedule_mangle @ low round. swap xmm7 and xmm6 vdup.32 q0, d1[1] @ vpshufd $0xFF, %xmm0, %xmm0 vmov.i8 q4, #0 vmov q5, q7 @ vmovdqa %xmm7, %xmm5 vmov q7, q6 @ vmovdqa %xmm6, %xmm7 bl _vpaes_schedule_low_round vmov q7, q5 @ vmovdqa %xmm5, %xmm7 b .Loop_schedule_256 @@ @@ .aes_schedule_mangle_last @@ @@ Mangler for last round of key schedule @@ Mangles q0 @@ when encrypting, outputs out(q0) ^ 63 @@ when decrypting, outputs unskew(q0) @@ @@ Always called right before return... jumps to cleanup and exits @@ .align 4 .Lschedule_mangle_last: @ schedule last round key from xmm0 adr r11, .Lk_deskew @ lea .Lk_deskew(%rip),%r11 # prepare to deskew @ encrypting vld1.64 {q1}, [r8] @ vmovdqa (%r8,%r10),%xmm1 adr r11, .Lk_opt @ lea .Lk_opt(%rip), %r11 # prepare to output transform add r2, r2, #32 @ add $32, %rdx vmov q2, q0 vtbl.8 d0, {q2}, d2 @ vpshufb %xmm1, %xmm0, %xmm0 # output permute vtbl.8 d1, {q2}, d3 .Lschedule_mangle_last_dec: sub r2, r2, #16 @ add $-16, %rdx veor q0, q0, q12 @ vpxor .Lk_s63(%rip), %xmm0, %xmm0 bl _vpaes_schedule_transform @ output transform vst1.64 {q0}, [r2] @ vmovdqu %xmm0, (%rdx) # save last key @ cleanup veor q0, q0, q0 @ vpxor %xmm0, %xmm0, %xmm0 veor q1, q1, q1 @ vpxor %xmm1, %xmm1, %xmm1 veor q2, q2, q2 @ vpxor %xmm2, %xmm2, %xmm2 veor q3, q3, q3 @ vpxor %xmm3, %xmm3, %xmm3 veor q4, q4, q4 @ vpxor %xmm4, %xmm4, %xmm4 veor q5, q5, q5 @ vpxor %xmm5, %xmm5, %xmm5 veor q6, q6, q6 @ vpxor %xmm6, %xmm6, %xmm6 veor q7, q7, q7 @ vpxor %xmm7, %xmm7, %xmm7 ldmia sp!, {r3,pc} @ return .size _vpaes_schedule_core,.-_vpaes_schedule_core @@ @@ .aes_schedule_round @@ @@ Runs one main round of the key schedule on q0, q7 @@ @@ Specifically, runs subbytes on the high dword of q0 @@ then rotates it by one byte and xors into the low dword of @@ q7. @@ @@ Adds rcon from low byte of q8, then rotates q8 for @@ next rcon. @@ @@ Smears the dwords of q7 by xoring the low into the @@ second low, result into third, result into highest. @@ @@ Returns results in q7 = q0. @@ Clobbers q1-q4, r11. @@ .type _vpaes_schedule_round,%function .align 4 _vpaes_schedule_round: @ extract rcon from xmm8 vmov.i8 q4, #0 @ vpxor %xmm4, %xmm4, %xmm4 vext.8 q1, q8, q4, #15 @ vpalignr $15, %xmm8, %xmm4, %xmm1 vext.8 q8, q8, q8, #15 @ vpalignr $15, %xmm8, %xmm8, %xmm8 veor q7, q7, q1 @ vpxor %xmm1, %xmm7, %xmm7 @ rotate vdup.32 q0, d1[1] @ vpshufd $0xFF, %xmm0, %xmm0 vext.8 q0, q0, q0, #1 @ vpalignr $1, %xmm0, %xmm0, %xmm0 @ fall through... @ low round: same as high round, but no rotation and no rcon. _vpaes_schedule_low_round: @ The x86_64 version pins .Lk_sb1 in %xmm13 and .Lk_sb1+16 in %xmm12. @ We pin other values in _vpaes_key_preheat, so load them now. adr r11, .Lk_sb1 vld1.64 {q14,q15}, [r11] @ smear xmm7 vext.8 q1, q4, q7, #12 @ vpslldq $4, %xmm7, %xmm1 veor q7, q7, q1 @ vpxor %xmm1, %xmm7, %xmm7 vext.8 q4, q4, q7, #8 @ vpslldq $8, %xmm7, %xmm4 @ subbytes vand q1, q0, q9 @ vpand %xmm9, %xmm0, %xmm1 # 0 = k vshr.u8 q0, q0, #4 @ vpsrlb $4, %xmm0, %xmm0 # 1 = i veor q7, q7, q4 @ vpxor %xmm4, %xmm7, %xmm7 vtbl.8 d4, {q11}, d2 @ vpshufb %xmm1, %xmm11, %xmm2 # 2 = a/k vtbl.8 d5, {q11}, d3 veor q1, q1, q0 @ vpxor %xmm0, %xmm1, %xmm1 # 0 = j vtbl.8 d6, {q10}, d0 @ vpshufb %xmm0, %xmm10, %xmm3 # 3 = 1/i vtbl.8 d7, {q10}, d1 veor q3, q3, q2 @ vpxor %xmm2, %xmm3, %xmm3 # 3 = iak = 1/i + a/k vtbl.8 d8, {q10}, d2 @ vpshufb %xmm1, %xmm10, %xmm4 # 4 = 1/j vtbl.8 d9, {q10}, d3 veor q7, q7, q12 @ vpxor .Lk_s63(%rip), %xmm7, %xmm7 vtbl.8 d6, {q10}, d6 @ vpshufb %xmm3, %xmm10, %xmm3 # 2 = 1/iak vtbl.8 d7, {q10}, d7 veor q4, q4, q2 @ vpxor %xmm2, %xmm4, %xmm4 # 4 = jak = 1/j + a/k vtbl.8 d4, {q10}, d8 @ vpshufb %xmm4, %xmm10, %xmm2 # 3 = 1/jak vtbl.8 d5, {q10}, d9 veor q3, q3, q1 @ vpxor %xmm1, %xmm3, %xmm3 # 2 = io veor q2, q2, q0 @ vpxor %xmm0, %xmm2, %xmm2 # 3 = jo vtbl.8 d8, {q15}, d6 @ vpshufb %xmm3, %xmm13, %xmm4 # 4 = sbou vtbl.8 d9, {q15}, d7 vtbl.8 d2, {q14}, d4 @ vpshufb %xmm2, %xmm12, %xmm1 # 0 = sb1t vtbl.8 d3, {q14}, d5 veor q1, q1, q4 @ vpxor %xmm4, %xmm1, %xmm1 # 0 = sbox output @ add in smeared stuff veor q0, q1, q7 @ vpxor %xmm7, %xmm1, %xmm0 veor q7, q1, q7 @ vmovdqa %xmm0, %xmm7 bx lr .size _vpaes_schedule_round,.-_vpaes_schedule_round @@ @@ .aes_schedule_transform @@ @@ Linear-transform q0 according to tables at [r11] @@ @@ Requires that q9 = 0x0F0F... as in preheat @@ Output in q0 @@ Clobbers q1, q2, q14, q15 @@ .type _vpaes_schedule_transform,%function .align 4 _vpaes_schedule_transform: vld1.64 {q14,q15}, [r11] @ vmovdqa (%r11), %xmm2 # lo @ vmovdqa 16(%r11), %xmm1 # hi vand q1, q0, q9 @ vpand %xmm9, %xmm0, %xmm1 vshr.u8 q0, q0, #4 @ vpsrlb $4, %xmm0, %xmm0 vtbl.8 d4, {q14}, d2 @ vpshufb %xmm1, %xmm2, %xmm2 vtbl.8 d5, {q14}, d3 vtbl.8 d0, {q15}, d0 @ vpshufb %xmm0, %xmm1, %xmm0 vtbl.8 d1, {q15}, d1 veor q0, q0, q2 @ vpxor %xmm2, %xmm0, %xmm0 bx lr .size _vpaes_schedule_transform,.-_vpaes_schedule_transform @@ @@ .aes_schedule_mangle @@ @@ Mangles q0 from (basis-transformed) standard version @@ to our version. @@ @@ On encrypt, @@ xor with 0x63 @@ multiply by circulant 0,1,1,1 @@ apply shiftrows transform @@ @@ On decrypt, @@ xor with 0x63 @@ multiply by "inverse mixcolumns" circulant E,B,D,9 @@ deskew @@ apply shiftrows transform @@ @@ @@ Writes out to [r2], and increments or decrements it @@ Keeps track of round number mod 4 in r8 @@ Preserves q0 @@ Clobbers q1-q5 @@ .type _vpaes_schedule_mangle,%function .align 4 _vpaes_schedule_mangle: tst r3, r3 vmov q4, q0 @ vmovdqa %xmm0, %xmm4 # save xmm0 for later adr r11, .Lk_mc_forward @ Must be aligned to 8 mod 16. vld1.64 {q5}, [r11] @ vmovdqa .Lk_mc_forward(%rip),%xmm5 @ encrypting @ Write to q2 so we do not overlap table and destination below. veor q2, q0, q12 @ vpxor .Lk_s63(%rip), %xmm0, %xmm4 add r2, r2, #16 @ add $16, %rdx vtbl.8 d8, {q2}, d10 @ vpshufb %xmm5, %xmm4, %xmm4 vtbl.8 d9, {q2}, d11 vtbl.8 d2, {q4}, d10 @ vpshufb %xmm5, %xmm4, %xmm1 vtbl.8 d3, {q4}, d11 vtbl.8 d6, {q1}, d10 @ vpshufb %xmm5, %xmm1, %xmm3 vtbl.8 d7, {q1}, d11 veor q4, q4, q1 @ vpxor %xmm1, %xmm4, %xmm4 vld1.64 {q1}, [r8] @ vmovdqa (%r8,%r10), %xmm1 veor q3, q3, q4 @ vpxor %xmm4, %xmm3, %xmm3 .Lschedule_mangle_both: @ Write to q2 so table and destination do not overlap. vtbl.8 d4, {q3}, d2 @ vpshufb %xmm1, %xmm3, %xmm3 vtbl.8 d5, {q3}, d3 add r8, r8, #64-16 @ add $-16, %r8 and r8, r8, #~(1<<6) @ and $0x30, %r8 vst1.64 {q2}, [r2] @ vmovdqu %xmm3, (%rdx) bx lr .size _vpaes_schedule_mangle,.-_vpaes_schedule_mangle .globl vpaes_set_encrypt_key .hidden vpaes_set_encrypt_key .type vpaes_set_encrypt_key,%function .align 4 vpaes_set_encrypt_key: stmdb sp!, {r7,r8,r9,r10,r11, lr} vstmdb sp!, {d8,d9,d10,d11,d12,d13,d14,d15} lsr r9, r1, #5 @ shr $5,%eax add r9, r9, #5 @ $5,%eax str r9, [r2,#240] @ mov %eax,240(%rdx) # AES_KEY->rounds = nbits/32+5; mov r3, #0 @ mov $0,%ecx mov r8, #0x30 @ mov $0x30,%r8d bl _vpaes_schedule_core eor r0, r0, r0 vldmia sp!, {d8,d9,d10,d11,d12,d13,d14,d15} ldmia sp!, {r7,r8,r9,r10,r11, pc} @ return .size vpaes_set_encrypt_key,.-vpaes_set_encrypt_key @ Additional constants for converting to bsaes. .type _vpaes_convert_consts,%object .align 4 _vpaes_convert_consts: @ .Lk_opt_then_skew applies skew(opt(x)) XOR 0x63, where skew is the linear @ transform in the AES S-box. 0x63 is incorporated into the low half of the @ table. This was computed with the following script: @ @ def u64s_to_u128(x, y): @ return x | (y << 64) @ def u128_to_u64s(w): @ return w & ((1<<64)-1), w >> 64 @ def get_byte(w, i): @ return (w >> (i*8)) & 0xff @ def apply_table(table, b): @ lo = b & 0xf @ hi = b >> 4 @ return get_byte(table[0], lo) ^ get_byte(table[1], hi) @ def opt(b): @ table = [ @ u64s_to_u128(0xFF9F4929D6B66000, 0xF7974121DEBE6808), @ u64s_to_u128(0x01EDBD5150BCEC00, 0xE10D5DB1B05C0CE0), @ ] @ return apply_table(table, b) @ def rot_byte(b, n): @ return 0xff & ((b << n) | (b >> (8-n))) @ def skew(x): @ return (x ^ rot_byte(x, 1) ^ rot_byte(x, 2) ^ rot_byte(x, 3) ^ @ rot_byte(x, 4)) @ table = [0, 0] @ for i in range(16): @ table[0] |= (skew(opt(i)) ^ 0x63) << (i*8) @ table[1] |= skew(opt(i<<4)) << (i*8) @ print(" .quad 0x%016x, 0x%016x" % u128_to_u64s(table[0])) @ print(" .quad 0x%016x, 0x%016x" % u128_to_u64s(table[1])) .Lk_opt_then_skew: .quad 0x9cb8436798bc4763, 0x6440bb9f6044bf9b .quad 0x1f30062936192f00, 0xb49bad829db284ab @ void vpaes_encrypt_key_to_bsaes(AES_KEY *bsaes, const AES_KEY *vpaes); .globl vpaes_encrypt_key_to_bsaes .hidden vpaes_encrypt_key_to_bsaes .type vpaes_encrypt_key_to_bsaes,%function .align 4 vpaes_encrypt_key_to_bsaes: stmdb sp!, {r11, lr} @ See _vpaes_schedule_core for the key schedule logic. In particular, @ _vpaes_schedule_transform(.Lk_ipt) (section 2.2 of the paper), @ _vpaes_schedule_mangle (section 4.3), and .Lschedule_mangle_last @ contain the transformations not in the bsaes representation. This @ function inverts those transforms. @ @ Note also that bsaes-armv7.pl expects aes-armv4.pl's key @ representation, which does not match the other aes_nohw_* @ implementations. The ARM aes_nohw_* stores each 32-bit word @ byteswapped, as a convenience for (unsupported) big-endian ARM, at the @ cost of extra REV and VREV32 operations in little-endian ARM. vmov.i8 q9, #0x0f @ Required by _vpaes_schedule_transform adr r2, .Lk_mc_forward @ Must be aligned to 8 mod 16. add r3, r2, 0x90 @ .Lk_sr+0x10-.Lk_mc_forward = 0x90 (Apple's toolchain doesn't support the expression) vld1.64 {q12}, [r2] vmov.i8 q10, #0x5b @ .Lk_s63 from vpaes-x86_64 adr r11, .Lk_opt @ Must be aligned to 8 mod 16. vmov.i8 q11, #0x63 @ .LK_s63 without .Lk_ipt applied @ vpaes stores one fewer round count than bsaes, but the number of keys @ is the same. ldr r2, [r1,#240] add r2, r2, #1 str r2, [r0,#240] @ The first key is transformed with _vpaes_schedule_transform(.Lk_ipt). @ Invert this with .Lk_opt. vld1.64 {q0}, [r1]! bl _vpaes_schedule_transform vrev32.8 q0, q0 vst1.64 {q0}, [r0]! @ The middle keys have _vpaes_schedule_transform(.Lk_ipt) applied, @ followed by _vpaes_schedule_mangle. _vpaes_schedule_mangle XORs 0x63, @ multiplies by the circulant 0,1,1,1, then applies ShiftRows. .Loop_enc_key_to_bsaes: vld1.64 {q0}, [r1]! @ Invert the ShiftRows step (see .Lschedule_mangle_both). Note we cycle @ r3 in the opposite direction and start at .Lk_sr+0x10 instead of 0x30. @ We use r3 rather than r8 to avoid a callee-saved register. vld1.64 {q1}, [r3] vtbl.8 d4, {q0}, d2 vtbl.8 d5, {q0}, d3 add r3, r3, #16 and r3, r3, #~(1<<6) vmov q0, q2 @ Handle the last key differently. subs r2, r2, #1 beq .Loop_enc_key_to_bsaes_last @ Multiply by the circulant. This is its own inverse. vtbl.8 d2, {q0}, d24 vtbl.8 d3, {q0}, d25 vmov q0, q1 vtbl.8 d4, {q1}, d24 vtbl.8 d5, {q1}, d25 veor q0, q0, q2 vtbl.8 d2, {q2}, d24 vtbl.8 d3, {q2}, d25 veor q0, q0, q1 @ XOR and finish. veor q0, q0, q10 bl _vpaes_schedule_transform vrev32.8 q0, q0 vst1.64 {q0}, [r0]! b .Loop_enc_key_to_bsaes .Loop_enc_key_to_bsaes_last: @ The final key does not have a basis transform (note @ .Lschedule_mangle_last inverts the original transform). It only XORs @ 0x63 and applies ShiftRows. The latter was already inverted in the @ loop. Note that, because we act on the original representation, we use @ q11, not q10. veor q0, q0, q11 vrev32.8 q0, q0 vst1.64 {q0}, [r0] @ Wipe registers which contained key material. veor q0, q0, q0 veor q1, q1, q1 veor q2, q2, q2 ldmia sp!, {r11, pc} @ return .size vpaes_encrypt_key_to_bsaes,.-vpaes_encrypt_key_to_bsaes .globl vpaes_ctr32_encrypt_blocks .hidden vpaes_ctr32_encrypt_blocks .type vpaes_ctr32_encrypt_blocks,%function .align 4 vpaes_ctr32_encrypt_blocks: mov ip, sp stmdb sp!, {r7,r8,r9,r10,r11, lr} @ This function uses q4-q7 (d8-d15), which are callee-saved. vstmdb sp!, {d8,d9,d10,d11,d12,d13,d14,d15} cmp r2, #0 @ r8 is passed on the stack. ldr r8, [ip] beq .Lctr32_done @ _vpaes_encrypt_core expects the key in r2, so swap r2 and r3. mov r9, r3 mov r3, r2 mov r2, r9 @ Load the IV and counter portion. ldr r7, [r8, #12] vld1.8 {q7}, [r8] bl _vpaes_preheat rev r7, r7 @ The counter is big-endian. .Lctr32_loop: vmov q0, q7 vld1.8 {q6}, [r0]! @ .Load input ahead of time bl _vpaes_encrypt_core veor q0, q0, q6 @ XOR input and result vst1.8 {q0}, [r1]! subs r3, r3, #1 @ Update the counter. add r7, r7, #1 rev r9, r7 vmov.32 d15[1], r9 bne .Lctr32_loop .Lctr32_done: vldmia sp!, {d8,d9,d10,d11,d12,d13,d14,d15} ldmia sp!, {r7,r8,r9,r10,r11, pc} @ return .size vpaes_ctr32_encrypt_blocks,.-vpaes_ctr32_encrypt_blocks #endif // !OPENSSL_NO_ASM && defined(OPENSSL_ARM) && defined(__ELF__)
jalal-ux/Test
7,650
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/aesv8-armx-ios64.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__APPLE__) #if __ARM_MAX_ARCH__>=7 .text .section __TEXT,__const .align 5 Lrcon: .long 0x01,0x01,0x01,0x01 .long 0x0c0f0e0d,0x0c0f0e0d,0x0c0f0e0d,0x0c0f0e0d // rotate-n-splat .long 0x1b,0x1b,0x1b,0x1b .text .globl _aes_hw_set_encrypt_key .private_extern _aes_hw_set_encrypt_key .align 5 _aes_hw_set_encrypt_key: Lenc_key: // Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later. AARCH64_VALID_CALL_TARGET stp x29,x30,[sp,#-16]! add x29,sp,#0 mov x3,#-2 cmp w1,#128 b.lt Lenc_key_abort cmp w1,#256 b.gt Lenc_key_abort tst w1,#0x3f b.ne Lenc_key_abort adrp x3,Lrcon@PAGE add x3,x3,Lrcon@PAGEOFF cmp w1,#192 eor v0.16b,v0.16b,v0.16b ld1 {v3.16b},[x0],#16 mov w1,#8 // reuse w1 ld1 {v1.4s,v2.4s},[x3],#32 b.lt Loop128 // 192-bit key support was removed. b L256 .align 4 Loop128: tbl v6.16b,{v3.16b},v2.16b ext v5.16b,v0.16b,v3.16b,#12 st1 {v3.4s},[x2],#16 aese v6.16b,v0.16b subs w1,w1,#1 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v6.16b,v6.16b,v1.16b eor v3.16b,v3.16b,v5.16b shl v1.16b,v1.16b,#1 eor v3.16b,v3.16b,v6.16b b.ne Loop128 ld1 {v1.4s},[x3] tbl v6.16b,{v3.16b},v2.16b ext v5.16b,v0.16b,v3.16b,#12 st1 {v3.4s},[x2],#16 aese v6.16b,v0.16b eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v6.16b,v6.16b,v1.16b eor v3.16b,v3.16b,v5.16b shl v1.16b,v1.16b,#1 eor v3.16b,v3.16b,v6.16b tbl v6.16b,{v3.16b},v2.16b ext v5.16b,v0.16b,v3.16b,#12 st1 {v3.4s},[x2],#16 aese v6.16b,v0.16b eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v6.16b,v6.16b,v1.16b eor v3.16b,v3.16b,v5.16b eor v3.16b,v3.16b,v6.16b st1 {v3.4s},[x2] add x2,x2,#0x50 mov w12,#10 b Ldone // 192-bit key support was removed. .align 4 L256: ld1 {v4.16b},[x0] mov w1,#7 mov w12,#14 st1 {v3.4s},[x2],#16 Loop256: tbl v6.16b,{v4.16b},v2.16b ext v5.16b,v0.16b,v3.16b,#12 st1 {v4.4s},[x2],#16 aese v6.16b,v0.16b subs w1,w1,#1 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v6.16b,v6.16b,v1.16b eor v3.16b,v3.16b,v5.16b shl v1.16b,v1.16b,#1 eor v3.16b,v3.16b,v6.16b st1 {v3.4s},[x2],#16 b.eq Ldone dup v6.4s,v3.s[3] // just splat ext v5.16b,v0.16b,v4.16b,#12 aese v6.16b,v0.16b eor v4.16b,v4.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v4.16b,v4.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v4.16b,v4.16b,v5.16b eor v4.16b,v4.16b,v6.16b b Loop256 Ldone: str w12,[x2] mov x3,#0 Lenc_key_abort: mov x0,x3 // return value ldr x29,[sp],#16 ret .globl _aes_hw_ctr32_encrypt_blocks .private_extern _aes_hw_ctr32_encrypt_blocks .align 5 _aes_hw_ctr32_encrypt_blocks: // Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later. AARCH64_VALID_CALL_TARGET stp x29,x30,[sp,#-16]! add x29,sp,#0 ldr w5,[x3,#240] ldr w8, [x4, #12] ld1 {v0.4s},[x4] ld1 {v16.4s,v17.4s},[x3] // load key schedule... sub w5,w5,#4 mov x12,#16 cmp x2,#2 add x7,x3,x5,lsl#4 // pointer to last 5 round keys sub w5,w5,#2 ld1 {v20.4s,v21.4s},[x7],#32 ld1 {v22.4s,v23.4s},[x7],#32 ld1 {v7.4s},[x7] add x7,x3,#32 mov w6,w5 csel x12,xzr,x12,lo // ARM Cortex-A57 and Cortex-A72 cores running in 32-bit mode are // affected by silicon errata #1742098 [0] and #1655431 [1], // respectively, where the second instruction of an aese/aesmc // instruction pair may execute twice if an interrupt is taken right // after the first instruction consumes an input register of which a // single 32-bit lane has been updated the last time it was modified. // // This function uses a counter in one 32-bit lane. The vmov lines // could write to v1.16b and v18.16b directly, but that trips this bugs. // We write to v6.16b and copy to the final register as a workaround. // // [0] ARM-EPM-049219 v23 Cortex-A57 MPCore Software Developers Errata Notice // [1] ARM-EPM-012079 v11.0 Cortex-A72 MPCore Software Developers Errata Notice #ifndef __AARCH64EB__ rev w8, w8 #endif add w10, w8, #1 orr v6.16b,v0.16b,v0.16b rev w10, w10 mov v6.s[3],w10 add w8, w8, #2 orr v1.16b,v6.16b,v6.16b b.ls Lctr32_tail rev w12, w8 mov v6.s[3],w12 sub x2,x2,#3 // bias orr v18.16b,v6.16b,v6.16b b Loop3x_ctr32 .align 4 Loop3x_ctr32: aese v0.16b,v16.16b aesmc v0.16b,v0.16b aese v1.16b,v16.16b aesmc v1.16b,v1.16b aese v18.16b,v16.16b aesmc v18.16b,v18.16b ld1 {v16.4s},[x7],#16 subs w6,w6,#2 aese v0.16b,v17.16b aesmc v0.16b,v0.16b aese v1.16b,v17.16b aesmc v1.16b,v1.16b aese v18.16b,v17.16b aesmc v18.16b,v18.16b ld1 {v17.4s},[x7],#16 b.gt Loop3x_ctr32 aese v0.16b,v16.16b aesmc v4.16b,v0.16b aese v1.16b,v16.16b aesmc v5.16b,v1.16b ld1 {v2.16b},[x0],#16 add w9,w8,#1 aese v18.16b,v16.16b aesmc v18.16b,v18.16b ld1 {v3.16b},[x0],#16 rev w9,w9 aese v4.16b,v17.16b aesmc v4.16b,v4.16b aese v5.16b,v17.16b aesmc v5.16b,v5.16b ld1 {v19.16b},[x0],#16 mov x7,x3 aese v18.16b,v17.16b aesmc v17.16b,v18.16b aese v4.16b,v20.16b aesmc v4.16b,v4.16b aese v5.16b,v20.16b aesmc v5.16b,v5.16b eor v2.16b,v2.16b,v7.16b add w10,w8,#2 aese v17.16b,v20.16b aesmc v17.16b,v17.16b eor v3.16b,v3.16b,v7.16b add w8,w8,#3 aese v4.16b,v21.16b aesmc v4.16b,v4.16b aese v5.16b,v21.16b aesmc v5.16b,v5.16b // Note the logic to update v0.16b, v1.16b, and v1.16b is written to work // around a bug in ARM Cortex-A57 and Cortex-A72 cores running in // 32-bit mode. See the comment above. eor v19.16b,v19.16b,v7.16b mov v6.s[3], w9 aese v17.16b,v21.16b aesmc v17.16b,v17.16b orr v0.16b,v6.16b,v6.16b rev w10,w10 aese v4.16b,v22.16b aesmc v4.16b,v4.16b mov v6.s[3], w10 rev w12,w8 aese v5.16b,v22.16b aesmc v5.16b,v5.16b orr v1.16b,v6.16b,v6.16b mov v6.s[3], w12 aese v17.16b,v22.16b aesmc v17.16b,v17.16b orr v18.16b,v6.16b,v6.16b subs x2,x2,#3 aese v4.16b,v23.16b aese v5.16b,v23.16b aese v17.16b,v23.16b eor v2.16b,v2.16b,v4.16b ld1 {v16.4s},[x7],#16 // re-pre-load rndkey[0] st1 {v2.16b},[x1],#16 eor v3.16b,v3.16b,v5.16b mov w6,w5 st1 {v3.16b},[x1],#16 eor v19.16b,v19.16b,v17.16b ld1 {v17.4s},[x7],#16 // re-pre-load rndkey[1] st1 {v19.16b},[x1],#16 b.hs Loop3x_ctr32 adds x2,x2,#3 b.eq Lctr32_done cmp x2,#1 mov x12,#16 csel x12,xzr,x12,eq Lctr32_tail: aese v0.16b,v16.16b aesmc v0.16b,v0.16b aese v1.16b,v16.16b aesmc v1.16b,v1.16b ld1 {v16.4s},[x7],#16 subs w6,w6,#2 aese v0.16b,v17.16b aesmc v0.16b,v0.16b aese v1.16b,v17.16b aesmc v1.16b,v1.16b ld1 {v17.4s},[x7],#16 b.gt Lctr32_tail aese v0.16b,v16.16b aesmc v0.16b,v0.16b aese v1.16b,v16.16b aesmc v1.16b,v1.16b aese v0.16b,v17.16b aesmc v0.16b,v0.16b aese v1.16b,v17.16b aesmc v1.16b,v1.16b ld1 {v2.16b},[x0],x12 aese v0.16b,v20.16b aesmc v0.16b,v0.16b aese v1.16b,v20.16b aesmc v1.16b,v1.16b ld1 {v3.16b},[x0] aese v0.16b,v21.16b aesmc v0.16b,v0.16b aese v1.16b,v21.16b aesmc v1.16b,v1.16b eor v2.16b,v2.16b,v7.16b aese v0.16b,v22.16b aesmc v0.16b,v0.16b aese v1.16b,v22.16b aesmc v1.16b,v1.16b eor v3.16b,v3.16b,v7.16b aese v0.16b,v23.16b aese v1.16b,v23.16b cmp x2,#1 eor v2.16b,v2.16b,v0.16b eor v3.16b,v3.16b,v1.16b st1 {v2.16b},[x1],#16 b.eq Lctr32_done st1 {v3.16b},[x1] Lctr32_done: ldr x29,[sp],#16 ret #endif #endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__APPLE__)
jalal-ux/Test
36,746
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/p256-armv8-asm-linux64.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__ELF__) .section .rodata .align 5 .Lpoly: .quad 0xffffffffffffffff,0x00000000ffffffff,0x0000000000000000,0xffffffff00000001 .LRR: // 2^512 mod P precomputed for NIST P256 polynomial .quad 0x0000000000000003,0xfffffffbffffffff,0xfffffffffffffffe,0x00000004fffffffd .Lone_mont: .quad 0x0000000000000001,0xffffffff00000000,0xffffffffffffffff,0x00000000fffffffe .Lone: .quad 1,0,0,0 .Lord: .quad 0xf3b9cac2fc632551,0xbce6faada7179e84,0xffffffffffffffff,0xffffffff00000000 .LordK: .quad 0xccd1c8aaee00bc4f .byte 69,67,80,95,78,73,83,84,90,50,53,54,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0 .align 2 .text // void ecp_nistz256_mul_mont(BN_ULONG x0[4],const BN_ULONG x1[4], // const BN_ULONG x2[4]); .globl ecp_nistz256_mul_mont .hidden ecp_nistz256_mul_mont .type ecp_nistz256_mul_mont,%function .align 4 ecp_nistz256_mul_mont: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-32]! add x29,sp,#0 stp x19,x20,[sp,#16] ldr x3,[x2] // bp[0] ldp x4,x5,[x1] ldp x6,x7,[x1,#16] adrp x13,.Lpoly add x13,x13,:lo12:.Lpoly ldr x12,[x13,#8] ldr x13,[x13,#24] bl __ecp_nistz256_mul_mont ldp x19,x20,[sp,#16] ldp x29,x30,[sp],#32 AARCH64_VALIDATE_LINK_REGISTER ret .size ecp_nistz256_mul_mont,.-ecp_nistz256_mul_mont // void ecp_nistz256_sqr_mont(BN_ULONG x0[4],const BN_ULONG x1[4]); .globl ecp_nistz256_sqr_mont .hidden ecp_nistz256_sqr_mont .type ecp_nistz256_sqr_mont,%function .align 4 ecp_nistz256_sqr_mont: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-32]! add x29,sp,#0 stp x19,x20,[sp,#16] ldp x4,x5,[x1] ldp x6,x7,[x1,#16] adrp x13,.Lpoly add x13,x13,:lo12:.Lpoly ldr x12,[x13,#8] ldr x13,[x13,#24] bl __ecp_nistz256_sqr_mont ldp x19,x20,[sp,#16] ldp x29,x30,[sp],#32 AARCH64_VALIDATE_LINK_REGISTER ret .size ecp_nistz256_sqr_mont,.-ecp_nistz256_sqr_mont // void ecp_nistz256_neg(BN_ULONG x0[4],const BN_ULONG x1[4]); .globl ecp_nistz256_neg .hidden ecp_nistz256_neg .type ecp_nistz256_neg,%function .align 4 ecp_nistz256_neg: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-16]! add x29,sp,#0 mov x2,x1 mov x14,xzr // a = 0 mov x15,xzr mov x16,xzr mov x17,xzr adrp x13,.Lpoly add x13,x13,:lo12:.Lpoly ldr x12,[x13,#8] ldr x13,[x13,#24] bl __ecp_nistz256_sub_from ldp x29,x30,[sp],#16 AARCH64_VALIDATE_LINK_REGISTER ret .size ecp_nistz256_neg,.-ecp_nistz256_neg // note that __ecp_nistz256_mul_mont expects a[0-3] input pre-loaded // to x4-x7 and b[0] - to x3 .type __ecp_nistz256_mul_mont,%function .align 4 __ecp_nistz256_mul_mont: mul x14,x4,x3 // a[0]*b[0] umulh x8,x4,x3 mul x15,x5,x3 // a[1]*b[0] umulh x9,x5,x3 mul x16,x6,x3 // a[2]*b[0] umulh x10,x6,x3 mul x17,x7,x3 // a[3]*b[0] umulh x11,x7,x3 ldr x3,[x2,#8] // b[1] adds x15,x15,x8 // accumulate high parts of multiplication lsl x8,x14,#32 adcs x16,x16,x9 lsr x9,x14,#32 adcs x17,x17,x10 adc x19,xzr,x11 mov x20,xzr subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] mul x8,x4,x3 // lo(a[0]*b[i]) adcs x15,x16,x9 mul x9,x5,x3 // lo(a[1]*b[i]) adcs x16,x17,x10 // +=acc[0]*0xffff0001 mul x10,x6,x3 // lo(a[2]*b[i]) adcs x17,x19,x11 mul x11,x7,x3 // lo(a[3]*b[i]) adc x19,x20,xzr adds x14,x14,x8 // accumulate low parts of multiplication umulh x8,x4,x3 // hi(a[0]*b[i]) adcs x15,x15,x9 umulh x9,x5,x3 // hi(a[1]*b[i]) adcs x16,x16,x10 umulh x10,x6,x3 // hi(a[2]*b[i]) adcs x17,x17,x11 umulh x11,x7,x3 // hi(a[3]*b[i]) adc x19,x19,xzr ldr x3,[x2,#8*(1+1)] // b[1+1] adds x15,x15,x8 // accumulate high parts of multiplication lsl x8,x14,#32 adcs x16,x16,x9 lsr x9,x14,#32 adcs x17,x17,x10 adcs x19,x19,x11 adc x20,xzr,xzr subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] mul x8,x4,x3 // lo(a[0]*b[i]) adcs x15,x16,x9 mul x9,x5,x3 // lo(a[1]*b[i]) adcs x16,x17,x10 // +=acc[0]*0xffff0001 mul x10,x6,x3 // lo(a[2]*b[i]) adcs x17,x19,x11 mul x11,x7,x3 // lo(a[3]*b[i]) adc x19,x20,xzr adds x14,x14,x8 // accumulate low parts of multiplication umulh x8,x4,x3 // hi(a[0]*b[i]) adcs x15,x15,x9 umulh x9,x5,x3 // hi(a[1]*b[i]) adcs x16,x16,x10 umulh x10,x6,x3 // hi(a[2]*b[i]) adcs x17,x17,x11 umulh x11,x7,x3 // hi(a[3]*b[i]) adc x19,x19,xzr ldr x3,[x2,#8*(2+1)] // b[2+1] adds x15,x15,x8 // accumulate high parts of multiplication lsl x8,x14,#32 adcs x16,x16,x9 lsr x9,x14,#32 adcs x17,x17,x10 adcs x19,x19,x11 adc x20,xzr,xzr subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] mul x8,x4,x3 // lo(a[0]*b[i]) adcs x15,x16,x9 mul x9,x5,x3 // lo(a[1]*b[i]) adcs x16,x17,x10 // +=acc[0]*0xffff0001 mul x10,x6,x3 // lo(a[2]*b[i]) adcs x17,x19,x11 mul x11,x7,x3 // lo(a[3]*b[i]) adc x19,x20,xzr adds x14,x14,x8 // accumulate low parts of multiplication umulh x8,x4,x3 // hi(a[0]*b[i]) adcs x15,x15,x9 umulh x9,x5,x3 // hi(a[1]*b[i]) adcs x16,x16,x10 umulh x10,x6,x3 // hi(a[2]*b[i]) adcs x17,x17,x11 umulh x11,x7,x3 // hi(a[3]*b[i]) adc x19,x19,xzr adds x15,x15,x8 // accumulate high parts of multiplication lsl x8,x14,#32 adcs x16,x16,x9 lsr x9,x14,#32 adcs x17,x17,x10 adcs x19,x19,x11 adc x20,xzr,xzr // last reduction subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] adcs x15,x16,x9 adcs x16,x17,x10 // +=acc[0]*0xffff0001 adcs x17,x19,x11 adc x19,x20,xzr adds x8,x14,#1 // subs x8,x14,#-1 // tmp = ret-modulus sbcs x9,x15,x12 sbcs x10,x16,xzr sbcs x11,x17,x13 sbcs xzr,x19,xzr // did it borrow? csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus csel x15,x15,x9,lo csel x16,x16,x10,lo stp x14,x15,[x0] csel x17,x17,x11,lo stp x16,x17,[x0,#16] ret .size __ecp_nistz256_mul_mont,.-__ecp_nistz256_mul_mont // note that __ecp_nistz256_sqr_mont expects a[0-3] input pre-loaded // to x4-x7 .type __ecp_nistz256_sqr_mont,%function .align 4 __ecp_nistz256_sqr_mont: // | | | | | |a1*a0| | // | | | | |a2*a0| | | // | |a3*a2|a3*a0| | | | // | | | |a2*a1| | | | // | | |a3*a1| | | | | // *| | | | | | | | 2| // +|a3*a3|a2*a2|a1*a1|a0*a0| // |--+--+--+--+--+--+--+--| // |A7|A6|A5|A4|A3|A2|A1|A0|, where Ax is , i.e. follow // // "can't overflow" below mark carrying into high part of // multiplication result, which can't overflow, because it // can never be all ones. mul x15,x5,x4 // a[1]*a[0] umulh x9,x5,x4 mul x16,x6,x4 // a[2]*a[0] umulh x10,x6,x4 mul x17,x7,x4 // a[3]*a[0] umulh x19,x7,x4 adds x16,x16,x9 // accumulate high parts of multiplication mul x8,x6,x5 // a[2]*a[1] umulh x9,x6,x5 adcs x17,x17,x10 mul x10,x7,x5 // a[3]*a[1] umulh x11,x7,x5 adc x19,x19,xzr // can't overflow mul x20,x7,x6 // a[3]*a[2] umulh x1,x7,x6 adds x9,x9,x10 // accumulate high parts of multiplication mul x14,x4,x4 // a[0]*a[0] adc x10,x11,xzr // can't overflow adds x17,x17,x8 // accumulate low parts of multiplication umulh x4,x4,x4 adcs x19,x19,x9 mul x9,x5,x5 // a[1]*a[1] adcs x20,x20,x10 umulh x5,x5,x5 adc x1,x1,xzr // can't overflow adds x15,x15,x15 // acc[1-6]*=2 mul x10,x6,x6 // a[2]*a[2] adcs x16,x16,x16 umulh x6,x6,x6 adcs x17,x17,x17 mul x11,x7,x7 // a[3]*a[3] adcs x19,x19,x19 umulh x7,x7,x7 adcs x20,x20,x20 adcs x1,x1,x1 adc x2,xzr,xzr adds x15,x15,x4 // +a[i]*a[i] adcs x16,x16,x9 adcs x17,x17,x5 adcs x19,x19,x10 adcs x20,x20,x6 lsl x8,x14,#32 adcs x1,x1,x11 lsr x9,x14,#32 adc x2,x2,x7 subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] adcs x15,x16,x9 lsl x8,x14,#32 adcs x16,x17,x10 // +=acc[0]*0xffff0001 lsr x9,x14,#32 adc x17,x11,xzr // can't overflow subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] adcs x15,x16,x9 lsl x8,x14,#32 adcs x16,x17,x10 // +=acc[0]*0xffff0001 lsr x9,x14,#32 adc x17,x11,xzr // can't overflow subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] adcs x15,x16,x9 lsl x8,x14,#32 adcs x16,x17,x10 // +=acc[0]*0xffff0001 lsr x9,x14,#32 adc x17,x11,xzr // can't overflow subs x10,x14,x8 // "*0xffff0001" sbc x11,x14,x9 adds x14,x15,x8 // +=acc[0]<<96 and omit acc[0] adcs x15,x16,x9 adcs x16,x17,x10 // +=acc[0]*0xffff0001 adc x17,x11,xzr // can't overflow adds x14,x14,x19 // accumulate upper half adcs x15,x15,x20 adcs x16,x16,x1 adcs x17,x17,x2 adc x19,xzr,xzr adds x8,x14,#1 // subs x8,x14,#-1 // tmp = ret-modulus sbcs x9,x15,x12 sbcs x10,x16,xzr sbcs x11,x17,x13 sbcs xzr,x19,xzr // did it borrow? csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus csel x15,x15,x9,lo csel x16,x16,x10,lo stp x14,x15,[x0] csel x17,x17,x11,lo stp x16,x17,[x0,#16] ret .size __ecp_nistz256_sqr_mont,.-__ecp_nistz256_sqr_mont // Note that __ecp_nistz256_add_to expects both input vectors pre-loaded to // x4-x7 and x8-x11. This is done because it's used in multiple // contexts, e.g. in multiplication by 2 and 3... .type __ecp_nistz256_add_to,%function .align 4 __ecp_nistz256_add_to: adds x14,x14,x8 // ret = a+b adcs x15,x15,x9 adcs x16,x16,x10 adcs x17,x17,x11 adc x1,xzr,xzr // zap x1 adds x8,x14,#1 // subs x8,x4,#-1 // tmp = ret-modulus sbcs x9,x15,x12 sbcs x10,x16,xzr sbcs x11,x17,x13 sbcs xzr,x1,xzr // did subtraction borrow? csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus csel x15,x15,x9,lo csel x16,x16,x10,lo stp x14,x15,[x0] csel x17,x17,x11,lo stp x16,x17,[x0,#16] ret .size __ecp_nistz256_add_to,.-__ecp_nistz256_add_to .type __ecp_nistz256_sub_from,%function .align 4 __ecp_nistz256_sub_from: ldp x8,x9,[x2] ldp x10,x11,[x2,#16] subs x14,x14,x8 // ret = a-b sbcs x15,x15,x9 sbcs x16,x16,x10 sbcs x17,x17,x11 sbc x1,xzr,xzr // zap x1 subs x8,x14,#1 // adds x8,x4,#-1 // tmp = ret+modulus adcs x9,x15,x12 adcs x10,x16,xzr adc x11,x17,x13 cmp x1,xzr // did subtraction borrow? csel x14,x14,x8,eq // ret = borrow ? ret+modulus : ret csel x15,x15,x9,eq csel x16,x16,x10,eq stp x14,x15,[x0] csel x17,x17,x11,eq stp x16,x17,[x0,#16] ret .size __ecp_nistz256_sub_from,.-__ecp_nistz256_sub_from .type __ecp_nistz256_sub_morf,%function .align 4 __ecp_nistz256_sub_morf: ldp x8,x9,[x2] ldp x10,x11,[x2,#16] subs x14,x8,x14 // ret = b-a sbcs x15,x9,x15 sbcs x16,x10,x16 sbcs x17,x11,x17 sbc x1,xzr,xzr // zap x1 subs x8,x14,#1 // adds x8,x4,#-1 // tmp = ret+modulus adcs x9,x15,x12 adcs x10,x16,xzr adc x11,x17,x13 cmp x1,xzr // did subtraction borrow? csel x14,x14,x8,eq // ret = borrow ? ret+modulus : ret csel x15,x15,x9,eq csel x16,x16,x10,eq stp x14,x15,[x0] csel x17,x17,x11,eq stp x16,x17,[x0,#16] ret .size __ecp_nistz256_sub_morf,.-__ecp_nistz256_sub_morf .type __ecp_nistz256_div_by_2,%function .align 4 __ecp_nistz256_div_by_2: subs x8,x14,#1 // adds x8,x4,#-1 // tmp = a+modulus adcs x9,x15,x12 adcs x10,x16,xzr adcs x11,x17,x13 adc x1,xzr,xzr // zap x1 tst x14,#1 // is a even? csel x14,x14,x8,eq // ret = even ? a : a+modulus csel x15,x15,x9,eq csel x16,x16,x10,eq csel x17,x17,x11,eq csel x1,xzr,x1,eq lsr x14,x14,#1 // ret >>= 1 orr x14,x14,x15,lsl#63 lsr x15,x15,#1 orr x15,x15,x16,lsl#63 lsr x16,x16,#1 orr x16,x16,x17,lsl#63 lsr x17,x17,#1 stp x14,x15,[x0] orr x17,x17,x1,lsl#63 stp x16,x17,[x0,#16] ret .size __ecp_nistz256_div_by_2,.-__ecp_nistz256_div_by_2 .globl ecp_nistz256_point_double .hidden ecp_nistz256_point_double .type ecp_nistz256_point_double,%function .align 5 ecp_nistz256_point_double: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-96]! add x29,sp,#0 stp x19,x20,[sp,#16] stp x21,x22,[sp,#32] sub sp,sp,#32*4 .Ldouble_shortcut: ldp x14,x15,[x1,#32] mov x21,x0 ldp x16,x17,[x1,#48] mov x22,x1 adrp x13,.Lpoly add x13,x13,:lo12:.Lpoly ldr x12,[x13,#8] mov x8,x14 ldr x13,[x13,#24] mov x9,x15 ldp x4,x5,[x22,#64] // forward load for p256_sqr_mont mov x10,x16 mov x11,x17 ldp x6,x7,[x22,#64+16] add x0,sp,#0 bl __ecp_nistz256_add_to // p256_mul_by_2(S, in_y); add x0,sp,#64 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Zsqr, in_z); ldp x8,x9,[x22] ldp x10,x11,[x22,#16] mov x4,x14 // put Zsqr aside for p256_sub mov x5,x15 mov x6,x16 mov x7,x17 add x0,sp,#32 bl __ecp_nistz256_add_to // p256_add(M, Zsqr, in_x); add x2,x22,#0 mov x14,x4 // restore Zsqr mov x15,x5 ldp x4,x5,[sp,#0] // forward load for p256_sqr_mont mov x16,x6 mov x17,x7 ldp x6,x7,[sp,#0+16] add x0,sp,#64 bl __ecp_nistz256_sub_morf // p256_sub(Zsqr, in_x, Zsqr); add x0,sp,#0 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(S, S); ldr x3,[x22,#32] ldp x4,x5,[x22,#64] ldp x6,x7,[x22,#64+16] add x2,x22,#32 add x0,sp,#96 bl __ecp_nistz256_mul_mont // p256_mul_mont(tmp0, in_z, in_y); mov x8,x14 mov x9,x15 ldp x4,x5,[sp,#0] // forward load for p256_sqr_mont mov x10,x16 mov x11,x17 ldp x6,x7,[sp,#0+16] add x0,x21,#64 bl __ecp_nistz256_add_to // p256_mul_by_2(res_z, tmp0); add x0,sp,#96 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(tmp0, S); ldr x3,[sp,#64] // forward load for p256_mul_mont ldp x4,x5,[sp,#32] ldp x6,x7,[sp,#32+16] add x0,x21,#32 bl __ecp_nistz256_div_by_2 // p256_div_by_2(res_y, tmp0); add x2,sp,#64 add x0,sp,#32 bl __ecp_nistz256_mul_mont // p256_mul_mont(M, M, Zsqr); mov x8,x14 // duplicate M mov x9,x15 mov x10,x16 mov x11,x17 mov x4,x14 // put M aside mov x5,x15 mov x6,x16 mov x7,x17 add x0,sp,#32 bl __ecp_nistz256_add_to mov x8,x4 // restore M mov x9,x5 ldr x3,[x22] // forward load for p256_mul_mont mov x10,x6 ldp x4,x5,[sp,#0] mov x11,x7 ldp x6,x7,[sp,#0+16] bl __ecp_nistz256_add_to // p256_mul_by_3(M, M); add x2,x22,#0 add x0,sp,#0 bl __ecp_nistz256_mul_mont // p256_mul_mont(S, S, in_x); mov x8,x14 mov x9,x15 ldp x4,x5,[sp,#32] // forward load for p256_sqr_mont mov x10,x16 mov x11,x17 ldp x6,x7,[sp,#32+16] add x0,sp,#96 bl __ecp_nistz256_add_to // p256_mul_by_2(tmp0, S); add x0,x21,#0 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(res_x, M); add x2,sp,#96 bl __ecp_nistz256_sub_from // p256_sub(res_x, res_x, tmp0); add x2,sp,#0 add x0,sp,#0 bl __ecp_nistz256_sub_morf // p256_sub(S, S, res_x); ldr x3,[sp,#32] mov x4,x14 // copy S mov x5,x15 mov x6,x16 mov x7,x17 add x2,sp,#32 bl __ecp_nistz256_mul_mont // p256_mul_mont(S, S, M); add x2,x21,#32 add x0,x21,#32 bl __ecp_nistz256_sub_from // p256_sub(res_y, S, res_y); add sp,x29,#0 // destroy frame ldp x19,x20,[x29,#16] ldp x21,x22,[x29,#32] ldp x29,x30,[sp],#96 AARCH64_VALIDATE_LINK_REGISTER ret .size ecp_nistz256_point_double,.-ecp_nistz256_point_double .globl ecp_nistz256_point_add .hidden ecp_nistz256_point_add .type ecp_nistz256_point_add,%function .align 5 ecp_nistz256_point_add: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-96]! add x29,sp,#0 stp x19,x20,[sp,#16] stp x21,x22,[sp,#32] stp x23,x24,[sp,#48] stp x25,x26,[sp,#64] stp x27,x28,[sp,#80] sub sp,sp,#32*12 ldp x4,x5,[x2,#64] // in2_z ldp x6,x7,[x2,#64+16] mov x21,x0 mov x22,x1 mov x23,x2 adrp x13,.Lpoly add x13,x13,:lo12:.Lpoly ldr x12,[x13,#8] ldr x13,[x13,#24] orr x8,x4,x5 orr x10,x6,x7 orr x25,x8,x10 cmp x25,#0 csetm x25,ne // ~in2infty add x0,sp,#192 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Z2sqr, in2_z); ldp x4,x5,[x22,#64] // in1_z ldp x6,x7,[x22,#64+16] orr x8,x4,x5 orr x10,x6,x7 orr x24,x8,x10 cmp x24,#0 csetm x24,ne // ~in1infty add x0,sp,#128 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Z1sqr, in1_z); ldr x3,[x23,#64] ldp x4,x5,[sp,#192] ldp x6,x7,[sp,#192+16] add x2,x23,#64 add x0,sp,#320 bl __ecp_nistz256_mul_mont // p256_mul_mont(S1, Z2sqr, in2_z); ldr x3,[x22,#64] ldp x4,x5,[sp,#128] ldp x6,x7,[sp,#128+16] add x2,x22,#64 add x0,sp,#352 bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, Z1sqr, in1_z); ldr x3,[x22,#32] ldp x4,x5,[sp,#320] ldp x6,x7,[sp,#320+16] add x2,x22,#32 add x0,sp,#320 bl __ecp_nistz256_mul_mont // p256_mul_mont(S1, S1, in1_y); ldr x3,[x23,#32] ldp x4,x5,[sp,#352] ldp x6,x7,[sp,#352+16] add x2,x23,#32 add x0,sp,#352 bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, S2, in2_y); add x2,sp,#320 ldr x3,[sp,#192] // forward load for p256_mul_mont ldp x4,x5,[x22] ldp x6,x7,[x22,#16] add x0,sp,#160 bl __ecp_nistz256_sub_from // p256_sub(R, S2, S1); orr x14,x14,x15 // see if result is zero orr x16,x16,x17 orr x26,x14,x16 // ~is_equal(S1,S2) add x2,sp,#192 add x0,sp,#256 bl __ecp_nistz256_mul_mont // p256_mul_mont(U1, in1_x, Z2sqr); ldr x3,[sp,#128] ldp x4,x5,[x23] ldp x6,x7,[x23,#16] add x2,sp,#128 add x0,sp,#288 bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, in2_x, Z1sqr); add x2,sp,#256 ldp x4,x5,[sp,#160] // forward load for p256_sqr_mont ldp x6,x7,[sp,#160+16] add x0,sp,#96 bl __ecp_nistz256_sub_from // p256_sub(H, U2, U1); orr x14,x14,x15 // see if result is zero orr x16,x16,x17 orr x14,x14,x16 // ~is_equal(U1,U2) mvn x27,x24 // -1/0 -> 0/-1 mvn x28,x25 // -1/0 -> 0/-1 orr x14,x14,x27 orr x14,x14,x28 orr x14,x14,x26 cbnz x14,.Ladd_proceed // if(~is_equal(U1,U2) | in1infty | in2infty | ~is_equal(S1,S2)) .Ladd_double: mov x1,x22 mov x0,x21 ldp x23,x24,[x29,#48] ldp x25,x26,[x29,#64] ldp x27,x28,[x29,#80] add sp,sp,#256 // #256 is from #32*(12-4). difference in stack frames b .Ldouble_shortcut .align 4 .Ladd_proceed: add x0,sp,#192 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Rsqr, R); ldr x3,[x22,#64] ldp x4,x5,[sp,#96] ldp x6,x7,[sp,#96+16] add x2,x22,#64 add x0,sp,#64 bl __ecp_nistz256_mul_mont // p256_mul_mont(res_z, H, in1_z); ldp x4,x5,[sp,#96] ldp x6,x7,[sp,#96+16] add x0,sp,#128 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Hsqr, H); ldr x3,[x23,#64] ldp x4,x5,[sp,#64] ldp x6,x7,[sp,#64+16] add x2,x23,#64 add x0,sp,#64 bl __ecp_nistz256_mul_mont // p256_mul_mont(res_z, res_z, in2_z); ldr x3,[sp,#96] ldp x4,x5,[sp,#128] ldp x6,x7,[sp,#128+16] add x2,sp,#96 add x0,sp,#224 bl __ecp_nistz256_mul_mont // p256_mul_mont(Hcub, Hsqr, H); ldr x3,[sp,#128] ldp x4,x5,[sp,#256] ldp x6,x7,[sp,#256+16] add x2,sp,#128 add x0,sp,#288 bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, U1, Hsqr); mov x8,x14 mov x9,x15 mov x10,x16 mov x11,x17 add x0,sp,#128 bl __ecp_nistz256_add_to // p256_mul_by_2(Hsqr, U2); add x2,sp,#192 add x0,sp,#0 bl __ecp_nistz256_sub_morf // p256_sub(res_x, Rsqr, Hsqr); add x2,sp,#224 bl __ecp_nistz256_sub_from // p256_sub(res_x, res_x, Hcub); add x2,sp,#288 ldr x3,[sp,#224] // forward load for p256_mul_mont ldp x4,x5,[sp,#320] ldp x6,x7,[sp,#320+16] add x0,sp,#32 bl __ecp_nistz256_sub_morf // p256_sub(res_y, U2, res_x); add x2,sp,#224 add x0,sp,#352 bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, S1, Hcub); ldr x3,[sp,#160] ldp x4,x5,[sp,#32] ldp x6,x7,[sp,#32+16] add x2,sp,#160 add x0,sp,#32 bl __ecp_nistz256_mul_mont // p256_mul_mont(res_y, res_y, R); add x2,sp,#352 bl __ecp_nistz256_sub_from // p256_sub(res_y, res_y, S2); ldp x4,x5,[sp,#0] // res ldp x6,x7,[sp,#0+16] ldp x8,x9,[x23] // in2 ldp x10,x11,[x23,#16] ldp x14,x15,[x22,#0] // in1 cmp x24,#0 // ~, remember? ldp x16,x17,[x22,#0+16] csel x8,x4,x8,ne csel x9,x5,x9,ne ldp x4,x5,[sp,#0+0+32] // res csel x10,x6,x10,ne csel x11,x7,x11,ne cmp x25,#0 // ~, remember? ldp x6,x7,[sp,#0+0+48] csel x14,x8,x14,ne csel x15,x9,x15,ne ldp x8,x9,[x23,#0+32] // in2 csel x16,x10,x16,ne csel x17,x11,x17,ne ldp x10,x11,[x23,#0+48] stp x14,x15,[x21,#0] stp x16,x17,[x21,#0+16] ldp x14,x15,[x22,#32] // in1 cmp x24,#0 // ~, remember? ldp x16,x17,[x22,#32+16] csel x8,x4,x8,ne csel x9,x5,x9,ne ldp x4,x5,[sp,#0+32+32] // res csel x10,x6,x10,ne csel x11,x7,x11,ne cmp x25,#0 // ~, remember? ldp x6,x7,[sp,#0+32+48] csel x14,x8,x14,ne csel x15,x9,x15,ne ldp x8,x9,[x23,#32+32] // in2 csel x16,x10,x16,ne csel x17,x11,x17,ne ldp x10,x11,[x23,#32+48] stp x14,x15,[x21,#32] stp x16,x17,[x21,#32+16] ldp x14,x15,[x22,#64] // in1 cmp x24,#0 // ~, remember? ldp x16,x17,[x22,#64+16] csel x8,x4,x8,ne csel x9,x5,x9,ne csel x10,x6,x10,ne csel x11,x7,x11,ne cmp x25,#0 // ~, remember? csel x14,x8,x14,ne csel x15,x9,x15,ne csel x16,x10,x16,ne csel x17,x11,x17,ne stp x14,x15,[x21,#64] stp x16,x17,[x21,#64+16] .Ladd_done: add sp,x29,#0 // destroy frame ldp x19,x20,[x29,#16] ldp x21,x22,[x29,#32] ldp x23,x24,[x29,#48] ldp x25,x26,[x29,#64] ldp x27,x28,[x29,#80] ldp x29,x30,[sp],#96 AARCH64_VALIDATE_LINK_REGISTER ret .size ecp_nistz256_point_add,.-ecp_nistz256_point_add .globl ecp_nistz256_point_add_affine .hidden ecp_nistz256_point_add_affine .type ecp_nistz256_point_add_affine,%function .align 5 ecp_nistz256_point_add_affine: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-80]! add x29,sp,#0 stp x19,x20,[sp,#16] stp x21,x22,[sp,#32] stp x23,x24,[sp,#48] stp x25,x26,[sp,#64] sub sp,sp,#32*10 mov x21,x0 mov x22,x1 mov x23,x2 adrp x13,.Lpoly add x13,x13,:lo12:.Lpoly ldr x12,[x13,#8] ldr x13,[x13,#24] ldp x4,x5,[x1,#64] // in1_z ldp x6,x7,[x1,#64+16] orr x8,x4,x5 orr x10,x6,x7 orr x24,x8,x10 cmp x24,#0 csetm x24,ne // ~in1infty ldp x14,x15,[x2] // in2_x ldp x16,x17,[x2,#16] ldp x8,x9,[x2,#32] // in2_y ldp x10,x11,[x2,#48] orr x14,x14,x15 orr x16,x16,x17 orr x8,x8,x9 orr x10,x10,x11 orr x14,x14,x16 orr x8,x8,x10 orr x25,x14,x8 cmp x25,#0 csetm x25,ne // ~in2infty add x0,sp,#128 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Z1sqr, in1_z); mov x4,x14 mov x5,x15 mov x6,x16 mov x7,x17 ldr x3,[x23] add x2,x23,#0 add x0,sp,#96 bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, Z1sqr, in2_x); add x2,x22,#0 ldr x3,[x22,#64] // forward load for p256_mul_mont ldp x4,x5,[sp,#128] ldp x6,x7,[sp,#128+16] add x0,sp,#160 bl __ecp_nistz256_sub_from // p256_sub(H, U2, in1_x); add x2,x22,#64 add x0,sp,#128 bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, Z1sqr, in1_z); ldr x3,[x22,#64] ldp x4,x5,[sp,#160] ldp x6,x7,[sp,#160+16] add x2,x22,#64 add x0,sp,#64 bl __ecp_nistz256_mul_mont // p256_mul_mont(res_z, H, in1_z); ldr x3,[x23,#32] ldp x4,x5,[sp,#128] ldp x6,x7,[sp,#128+16] add x2,x23,#32 add x0,sp,#128 bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, S2, in2_y); add x2,x22,#32 ldp x4,x5,[sp,#160] // forward load for p256_sqr_mont ldp x6,x7,[sp,#160+16] add x0,sp,#192 bl __ecp_nistz256_sub_from // p256_sub(R, S2, in1_y); add x0,sp,#224 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Hsqr, H); ldp x4,x5,[sp,#192] ldp x6,x7,[sp,#192+16] add x0,sp,#288 bl __ecp_nistz256_sqr_mont // p256_sqr_mont(Rsqr, R); ldr x3,[sp,#160] ldp x4,x5,[sp,#224] ldp x6,x7,[sp,#224+16] add x2,sp,#160 add x0,sp,#256 bl __ecp_nistz256_mul_mont // p256_mul_mont(Hcub, Hsqr, H); ldr x3,[x22] ldp x4,x5,[sp,#224] ldp x6,x7,[sp,#224+16] add x2,x22,#0 add x0,sp,#96 bl __ecp_nistz256_mul_mont // p256_mul_mont(U2, in1_x, Hsqr); mov x8,x14 mov x9,x15 mov x10,x16 mov x11,x17 add x0,sp,#224 bl __ecp_nistz256_add_to // p256_mul_by_2(Hsqr, U2); add x2,sp,#288 add x0,sp,#0 bl __ecp_nistz256_sub_morf // p256_sub(res_x, Rsqr, Hsqr); add x2,sp,#256 bl __ecp_nistz256_sub_from // p256_sub(res_x, res_x, Hcub); add x2,sp,#96 ldr x3,[x22,#32] // forward load for p256_mul_mont ldp x4,x5,[sp,#256] ldp x6,x7,[sp,#256+16] add x0,sp,#32 bl __ecp_nistz256_sub_morf // p256_sub(res_y, U2, res_x); add x2,x22,#32 add x0,sp,#128 bl __ecp_nistz256_mul_mont // p256_mul_mont(S2, in1_y, Hcub); ldr x3,[sp,#192] ldp x4,x5,[sp,#32] ldp x6,x7,[sp,#32+16] add x2,sp,#192 add x0,sp,#32 bl __ecp_nistz256_mul_mont // p256_mul_mont(res_y, res_y, R); add x2,sp,#128 bl __ecp_nistz256_sub_from // p256_sub(res_y, res_y, S2); ldp x4,x5,[sp,#0] // res ldp x6,x7,[sp,#0+16] ldp x8,x9,[x23] // in2 ldp x10,x11,[x23,#16] ldp x14,x15,[x22,#0] // in1 cmp x24,#0 // ~, remember? ldp x16,x17,[x22,#0+16] csel x8,x4,x8,ne csel x9,x5,x9,ne ldp x4,x5,[sp,#0+0+32] // res csel x10,x6,x10,ne csel x11,x7,x11,ne cmp x25,#0 // ~, remember? ldp x6,x7,[sp,#0+0+48] csel x14,x8,x14,ne csel x15,x9,x15,ne ldp x8,x9,[x23,#0+32] // in2 csel x16,x10,x16,ne csel x17,x11,x17,ne ldp x10,x11,[x23,#0+48] stp x14,x15,[x21,#0] stp x16,x17,[x21,#0+16] adrp x23,.Lone_mont-64 add x23,x23,:lo12:.Lone_mont-64 ldp x14,x15,[x22,#32] // in1 cmp x24,#0 // ~, remember? ldp x16,x17,[x22,#32+16] csel x8,x4,x8,ne csel x9,x5,x9,ne ldp x4,x5,[sp,#0+32+32] // res csel x10,x6,x10,ne csel x11,x7,x11,ne cmp x25,#0 // ~, remember? ldp x6,x7,[sp,#0+32+48] csel x14,x8,x14,ne csel x15,x9,x15,ne ldp x8,x9,[x23,#32+32] // in2 csel x16,x10,x16,ne csel x17,x11,x17,ne ldp x10,x11,[x23,#32+48] stp x14,x15,[x21,#32] stp x16,x17,[x21,#32+16] ldp x14,x15,[x22,#64] // in1 cmp x24,#0 // ~, remember? ldp x16,x17,[x22,#64+16] csel x8,x4,x8,ne csel x9,x5,x9,ne csel x10,x6,x10,ne csel x11,x7,x11,ne cmp x25,#0 // ~, remember? csel x14,x8,x14,ne csel x15,x9,x15,ne csel x16,x10,x16,ne csel x17,x11,x17,ne stp x14,x15,[x21,#64] stp x16,x17,[x21,#64+16] add sp,x29,#0 // destroy frame ldp x19,x20,[x29,#16] ldp x21,x22,[x29,#32] ldp x23,x24,[x29,#48] ldp x25,x26,[x29,#64] ldp x29,x30,[sp],#80 AARCH64_VALIDATE_LINK_REGISTER ret .size ecp_nistz256_point_add_affine,.-ecp_nistz256_point_add_affine //////////////////////////////////////////////////////////////////////// // void ecp_nistz256_ord_mul_mont(uint64_t res[4], uint64_t a[4], // uint64_t b[4]); .globl ecp_nistz256_ord_mul_mont .hidden ecp_nistz256_ord_mul_mont .type ecp_nistz256_ord_mul_mont,%function .align 4 ecp_nistz256_ord_mul_mont: AARCH64_VALID_CALL_TARGET // Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later. stp x29,x30,[sp,#-64]! add x29,sp,#0 stp x19,x20,[sp,#16] stp x21,x22,[sp,#32] stp x23,x24,[sp,#48] adrp x23,.Lord add x23,x23,:lo12:.Lord ldr x3,[x2] // bp[0] ldp x4,x5,[x1] ldp x6,x7,[x1,#16] ldp x12,x13,[x23,#0] ldp x21,x22,[x23,#16] ldr x23,[x23,#32] mul x14,x4,x3 // a[0]*b[0] umulh x8,x4,x3 mul x15,x5,x3 // a[1]*b[0] umulh x9,x5,x3 mul x16,x6,x3 // a[2]*b[0] umulh x10,x6,x3 mul x17,x7,x3 // a[3]*b[0] umulh x19,x7,x3 mul x24,x14,x23 adds x15,x15,x8 // accumulate high parts of multiplication adcs x16,x16,x9 adcs x17,x17,x10 adc x19,x19,xzr mov x20,xzr ldr x3,[x2,#8*1] // b[i] lsl x8,x24,#32 subs x16,x16,x24 lsr x9,x24,#32 sbcs x17,x17,x8 sbcs x19,x19,x9 sbc x20,x20,xzr subs xzr,x14,#1 umulh x9,x12,x24 mul x10,x13,x24 umulh x11,x13,x24 adcs x10,x10,x9 mul x8,x4,x3 adc x11,x11,xzr mul x9,x5,x3 adds x14,x15,x10 mul x10,x6,x3 adcs x15,x16,x11 mul x11,x7,x3 adcs x16,x17,x24 adcs x17,x19,x24 adc x19,x20,xzr adds x14,x14,x8 // accumulate low parts umulh x8,x4,x3 adcs x15,x15,x9 umulh x9,x5,x3 adcs x16,x16,x10 umulh x10,x6,x3 adcs x17,x17,x11 umulh x11,x7,x3 adc x19,x19,xzr mul x24,x14,x23 adds x15,x15,x8 // accumulate high parts adcs x16,x16,x9 adcs x17,x17,x10 adcs x19,x19,x11 adc x20,xzr,xzr ldr x3,[x2,#8*2] // b[i] lsl x8,x24,#32 subs x16,x16,x24 lsr x9,x24,#32 sbcs x17,x17,x8 sbcs x19,x19,x9 sbc x20,x20,xzr subs xzr,x14,#1 umulh x9,x12,x24 mul x10,x13,x24 umulh x11,x13,x24 adcs x10,x10,x9 mul x8,x4,x3 adc x11,x11,xzr mul x9,x5,x3 adds x14,x15,x10 mul x10,x6,x3 adcs x15,x16,x11 mul x11,x7,x3 adcs x16,x17,x24 adcs x17,x19,x24 adc x19,x20,xzr adds x14,x14,x8 // accumulate low parts umulh x8,x4,x3 adcs x15,x15,x9 umulh x9,x5,x3 adcs x16,x16,x10 umulh x10,x6,x3 adcs x17,x17,x11 umulh x11,x7,x3 adc x19,x19,xzr mul x24,x14,x23 adds x15,x15,x8 // accumulate high parts adcs x16,x16,x9 adcs x17,x17,x10 adcs x19,x19,x11 adc x20,xzr,xzr ldr x3,[x2,#8*3] // b[i] lsl x8,x24,#32 subs x16,x16,x24 lsr x9,x24,#32 sbcs x17,x17,x8 sbcs x19,x19,x9 sbc x20,x20,xzr subs xzr,x14,#1 umulh x9,x12,x24 mul x10,x13,x24 umulh x11,x13,x24 adcs x10,x10,x9 mul x8,x4,x3 adc x11,x11,xzr mul x9,x5,x3 adds x14,x15,x10 mul x10,x6,x3 adcs x15,x16,x11 mul x11,x7,x3 adcs x16,x17,x24 adcs x17,x19,x24 adc x19,x20,xzr adds x14,x14,x8 // accumulate low parts umulh x8,x4,x3 adcs x15,x15,x9 umulh x9,x5,x3 adcs x16,x16,x10 umulh x10,x6,x3 adcs x17,x17,x11 umulh x11,x7,x3 adc x19,x19,xzr mul x24,x14,x23 adds x15,x15,x8 // accumulate high parts adcs x16,x16,x9 adcs x17,x17,x10 adcs x19,x19,x11 adc x20,xzr,xzr lsl x8,x24,#32 // last reduction subs x16,x16,x24 lsr x9,x24,#32 sbcs x17,x17,x8 sbcs x19,x19,x9 sbc x20,x20,xzr subs xzr,x14,#1 umulh x9,x12,x24 mul x10,x13,x24 umulh x11,x13,x24 adcs x10,x10,x9 adc x11,x11,xzr adds x14,x15,x10 adcs x15,x16,x11 adcs x16,x17,x24 adcs x17,x19,x24 adc x19,x20,xzr subs x8,x14,x12 // ret -= modulus sbcs x9,x15,x13 sbcs x10,x16,x21 sbcs x11,x17,x22 sbcs xzr,x19,xzr csel x14,x14,x8,lo // ret = borrow ? ret : ret-modulus csel x15,x15,x9,lo csel x16,x16,x10,lo stp x14,x15,[x0] csel x17,x17,x11,lo stp x16,x17,[x0,#16] ldp x19,x20,[sp,#16] ldp x21,x22,[sp,#32] ldp x23,x24,[sp,#48] ldr x29,[sp],#64 ret .size ecp_nistz256_ord_mul_mont,.-ecp_nistz256_ord_mul_mont //////////////////////////////////////////////////////////////////////// // void ecp_nistz256_ord_sqr_mont(uint64_t res[4], uint64_t a[4], // uint64_t rep); .globl ecp_nistz256_ord_sqr_mont .hidden ecp_nistz256_ord_sqr_mont .type ecp_nistz256_ord_sqr_mont,%function .align 4 ecp_nistz256_ord_sqr_mont: AARCH64_VALID_CALL_TARGET // Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later. stp x29,x30,[sp,#-64]! add x29,sp,#0 stp x19,x20,[sp,#16] stp x21,x22,[sp,#32] stp x23,x24,[sp,#48] adrp x23,.Lord add x23,x23,:lo12:.Lord ldp x4,x5,[x1] ldp x6,x7,[x1,#16] ldp x12,x13,[x23,#0] ldp x21,x22,[x23,#16] ldr x23,[x23,#32] b .Loop_ord_sqr .align 4 .Loop_ord_sqr: sub x2,x2,#1 //////////////////////////////////////////////////////////////// // | | | | | |a1*a0| | // | | | | |a2*a0| | | // | |a3*a2|a3*a0| | | | // | | | |a2*a1| | | | // | | |a3*a1| | | | | // *| | | | | | | | 2| // +|a3*a3|a2*a2|a1*a1|a0*a0| // |--+--+--+--+--+--+--+--| // |A7|A6|A5|A4|A3|A2|A1|A0|, where Ax is , i.e. follow // // "can't overflow" below mark carrying into high part of // multiplication result, which can't overflow, because it // can never be all ones. mul x15,x5,x4 // a[1]*a[0] umulh x9,x5,x4 mul x16,x6,x4 // a[2]*a[0] umulh x10,x6,x4 mul x17,x7,x4 // a[3]*a[0] umulh x19,x7,x4 adds x16,x16,x9 // accumulate high parts of multiplication mul x8,x6,x5 // a[2]*a[1] umulh x9,x6,x5 adcs x17,x17,x10 mul x10,x7,x5 // a[3]*a[1] umulh x11,x7,x5 adc x19,x19,xzr // can't overflow mul x20,x7,x6 // a[3]*a[2] umulh x1,x7,x6 adds x9,x9,x10 // accumulate high parts of multiplication mul x14,x4,x4 // a[0]*a[0] adc x10,x11,xzr // can't overflow adds x17,x17,x8 // accumulate low parts of multiplication umulh x4,x4,x4 adcs x19,x19,x9 mul x9,x5,x5 // a[1]*a[1] adcs x20,x20,x10 umulh x5,x5,x5 adc x1,x1,xzr // can't overflow adds x15,x15,x15 // acc[1-6]*=2 mul x10,x6,x6 // a[2]*a[2] adcs x16,x16,x16 umulh x6,x6,x6 adcs x17,x17,x17 mul x11,x7,x7 // a[3]*a[3] adcs x19,x19,x19 umulh x7,x7,x7 adcs x20,x20,x20 adcs x1,x1,x1 adc x3,xzr,xzr adds x15,x15,x4 // +a[i]*a[i] mul x24,x14,x23 adcs x16,x16,x9 adcs x17,x17,x5 adcs x19,x19,x10 adcs x20,x20,x6 adcs x1,x1,x11 adc x3,x3,x7 subs xzr,x14,#1 umulh x9,x12,x24 mul x10,x13,x24 umulh x11,x13,x24 adcs x10,x10,x9 adc x11,x11,xzr adds x14,x15,x10 adcs x15,x16,x11 adcs x16,x17,x24 adc x17,xzr,x24 // can't overflow mul x11,x14,x23 lsl x8,x24,#32 subs x15,x15,x24 lsr x9,x24,#32 sbcs x16,x16,x8 sbc x17,x17,x9 // can't borrow subs xzr,x14,#1 umulh x9,x12,x11 mul x10,x13,x11 umulh x24,x13,x11 adcs x10,x10,x9 adc x24,x24,xzr adds x14,x15,x10 adcs x15,x16,x24 adcs x16,x17,x11 adc x17,xzr,x11 // can't overflow mul x24,x14,x23 lsl x8,x11,#32 subs x15,x15,x11 lsr x9,x11,#32 sbcs x16,x16,x8 sbc x17,x17,x9 // can't borrow subs xzr,x14,#1 umulh x9,x12,x24 mul x10,x13,x24 umulh x11,x13,x24 adcs x10,x10,x9 adc x11,x11,xzr adds x14,x15,x10 adcs x15,x16,x11 adcs x16,x17,x24 adc x17,xzr,x24 // can't overflow mul x11,x14,x23 lsl x8,x24,#32 subs x15,x15,x24 lsr x9,x24,#32 sbcs x16,x16,x8 sbc x17,x17,x9 // can't borrow subs xzr,x14,#1 umulh x9,x12,x11 mul x10,x13,x11 umulh x24,x13,x11 adcs x10,x10,x9 adc x24,x24,xzr adds x14,x15,x10 adcs x15,x16,x24 adcs x16,x17,x11 adc x17,xzr,x11 // can't overflow lsl x8,x11,#32 subs x15,x15,x11 lsr x9,x11,#32 sbcs x16,x16,x8 sbc x17,x17,x9 // can't borrow adds x14,x14,x19 // accumulate upper half adcs x15,x15,x20 adcs x16,x16,x1 adcs x17,x17,x3 adc x19,xzr,xzr subs x8,x14,x12 // ret -= modulus sbcs x9,x15,x13 sbcs x10,x16,x21 sbcs x11,x17,x22 sbcs xzr,x19,xzr csel x4,x14,x8,lo // ret = borrow ? ret : ret-modulus csel x5,x15,x9,lo csel x6,x16,x10,lo csel x7,x17,x11,lo cbnz x2,.Loop_ord_sqr stp x4,x5,[x0] stp x6,x7,[x0,#16] ldp x19,x20,[sp,#16] ldp x21,x22,[sp,#32] ldp x23,x24,[sp,#48] ldr x29,[sp],#64 ret .size ecp_nistz256_ord_sqr_mont,.-ecp_nistz256_ord_sqr_mont //////////////////////////////////////////////////////////////////////// // void ecp_nistz256_select_w5(uint64_t *val, uint64_t *in_t, int index); .globl ecp_nistz256_select_w5 .hidden ecp_nistz256_select_w5 .type ecp_nistz256_select_w5,%function .align 4 ecp_nistz256_select_w5: AARCH64_VALID_CALL_TARGET // x10 := x0 // w9 := 0; loop counter and incremented internal index mov x10, x0 mov w9, #0 // [v16-v21] := 0 movi v16.16b, #0 movi v17.16b, #0 movi v18.16b, #0 movi v19.16b, #0 movi v20.16b, #0 movi v21.16b, #0 .Lselect_w5_loop: // Loop 16 times. // Increment index (loop counter); tested at the end of the loop add w9, w9, #1 // [v22-v27] := Load a (3*256-bit = 6*128-bit) table entry starting at x1 // and advance x1 to point to the next entry ld1 {v22.2d, v23.2d, v24.2d, v25.2d}, [x1],#64 // x11 := (w9 == w2)? All 1s : All 0s cmp w9, w2 csetm x11, eq // continue loading ... ld1 {v26.2d, v27.2d}, [x1],#32 // duplicate mask_64 into Mask (all 0s or all 1s) dup v3.2d, x11 // [v16-v19] := (Mask == all 1s)? [v22-v25] : [v16-v19] // i.e., values in output registers will remain the same if w9 != w2 bit v16.16b, v22.16b, v3.16b bit v17.16b, v23.16b, v3.16b bit v18.16b, v24.16b, v3.16b bit v19.16b, v25.16b, v3.16b bit v20.16b, v26.16b, v3.16b bit v21.16b, v27.16b, v3.16b // If bit #4 is not 0 (i.e. idx_ctr < 16) loop back tbz w9, #4, .Lselect_w5_loop // Write [v16-v21] to memory at the output pointer st1 {v16.2d, v17.2d, v18.2d, v19.2d}, [x10],#64 st1 {v20.2d, v21.2d}, [x10] ret .size ecp_nistz256_select_w5,.-ecp_nistz256_select_w5 //////////////////////////////////////////////////////////////////////// // void ecp_nistz256_select_w7(uint64_t *val, uint64_t *in_t, int index); .globl ecp_nistz256_select_w7 .hidden ecp_nistz256_select_w7 .type ecp_nistz256_select_w7,%function .align 4 ecp_nistz256_select_w7: AARCH64_VALID_CALL_TARGET // w9 := 0; loop counter and incremented internal index mov w9, #0 // [v16-v21] := 0 movi v16.16b, #0 movi v17.16b, #0 movi v18.16b, #0 movi v19.16b, #0 .Lselect_w7_loop: // Loop 64 times. // Increment index (loop counter); tested at the end of the loop add w9, w9, #1 // [v22-v25] := Load a (2*256-bit = 4*128-bit) table entry starting at x1 // and advance x1 to point to the next entry ld1 {v22.2d, v23.2d, v24.2d, v25.2d}, [x1],#64 // x11 := (w9 == w2)? All 1s : All 0s cmp w9, w2 csetm x11, eq // duplicate mask_64 into Mask (all 0s or all 1s) dup v3.2d, x11 // [v16-v19] := (Mask == all 1s)? [v22-v25] : [v16-v19] // i.e., values in output registers will remain the same if w9 != w2 bit v16.16b, v22.16b, v3.16b bit v17.16b, v23.16b, v3.16b bit v18.16b, v24.16b, v3.16b bit v19.16b, v25.16b, v3.16b // If bit #6 is not 0 (i.e. idx_ctr < 64) loop back tbz w9, #6, .Lselect_w7_loop // Write [v16-v19] to memory at the output pointer st1 {v16.2d, v17.2d, v18.2d, v19.2d}, [x0] ret .size ecp_nistz256_select_w7,.-ecp_nistz256_select_w7 #endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__ELF__)
jalal-ux/Test
9,958
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/vpaes-x86-elf.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86) && defined(__ELF__) .text #ifdef BORINGSSL_DISPATCH_TEST #endif .align 64 .L_vpaes_consts: .long 218628480,235210255,168496130,67568393 .long 252381056,17041926,33884169,51187212 .long 252645135,252645135,252645135,252645135 .long 1512730624,3266504856,1377990664,3401244816 .long 830229760,1275146365,2969422977,3447763452 .long 3411033600,2979783055,338359620,2782886510 .long 4209124096,907596821,221174255,1006095553 .long 191964160,3799684038,3164090317,1589111125 .long 182528256,1777043520,2877432650,3265356744 .long 1874708224,3503451415,3305285752,363511674 .long 1606117888,3487855781,1093350906,2384367825 .long 197121,67569157,134941193,202313229 .long 67569157,134941193,202313229,197121 .long 134941193,202313229,197121,67569157 .long 202313229,197121,67569157,134941193 .long 33619971,100992007,168364043,235736079 .long 235736079,33619971,100992007,168364043 .long 168364043,235736079,33619971,100992007 .long 100992007,168364043,235736079,33619971 .long 50462976,117835012,185207048,252579084 .long 252314880,51251460,117574920,184942860 .long 184682752,252054788,50987272,118359308 .long 118099200,185467140,251790600,50727180 .long 2946363062,528716217,1300004225,1881839624 .long 1532713819,1532713819,1532713819,1532713819 .long 3602276352,4288629033,3737020424,4153884961 .long 1354558464,32357713,2958822624,3775749553 .long 1201988352,132424512,1572796698,503232858 .long 2213177600,1597421020,4103937655,675398315 .byte 86,101,99,116,111,114,32,80,101,114,109,117,116,97,116,105 .byte 111,110,32,65,69,83,32,102,111,114,32,120,56,54,47,83 .byte 83,83,69,51,44,32,77,105,107,101,32,72,97,109,98,117 .byte 114,103,32,40,83,116,97,110,102,111,114,100,32,85,110,105 .byte 118,101,114,115,105,116,121,41,0 .align 64 .hidden _vpaes_preheat .type _vpaes_preheat,@function .align 16 _vpaes_preheat: addl (%esp),%ebp movdqa -48(%ebp),%xmm7 movdqa -16(%ebp),%xmm6 ret .size _vpaes_preheat,.-_vpaes_preheat .hidden _vpaes_encrypt_core .type _vpaes_encrypt_core,@function .align 16 _vpaes_encrypt_core: movl $16,%ecx movl 240(%edx),%eax movdqa %xmm6,%xmm1 movdqa (%ebp),%xmm2 pandn %xmm0,%xmm1 pand %xmm6,%xmm0 movdqu (%edx),%xmm5 .byte 102,15,56,0,208 movdqa 16(%ebp),%xmm0 pxor %xmm5,%xmm2 psrld $4,%xmm1 addl $16,%edx .byte 102,15,56,0,193 leal 192(%ebp),%ebx pxor %xmm2,%xmm0 jmp .L000enc_entry .align 16 .L001enc_loop: movdqa 32(%ebp),%xmm4 movdqa 48(%ebp),%xmm0 .byte 102,15,56,0,226 .byte 102,15,56,0,195 pxor %xmm5,%xmm4 movdqa 64(%ebp),%xmm5 pxor %xmm4,%xmm0 movdqa -64(%ebx,%ecx,1),%xmm1 .byte 102,15,56,0,234 movdqa 80(%ebp),%xmm2 movdqa (%ebx,%ecx,1),%xmm4 .byte 102,15,56,0,211 movdqa %xmm0,%xmm3 pxor %xmm5,%xmm2 .byte 102,15,56,0,193 addl $16,%edx pxor %xmm2,%xmm0 .byte 102,15,56,0,220 addl $16,%ecx pxor %xmm0,%xmm3 .byte 102,15,56,0,193 andl $48,%ecx subl $1,%eax pxor %xmm3,%xmm0 .L000enc_entry: movdqa %xmm6,%xmm1 movdqa -32(%ebp),%xmm5 pandn %xmm0,%xmm1 psrld $4,%xmm1 pand %xmm6,%xmm0 .byte 102,15,56,0,232 movdqa %xmm7,%xmm3 pxor %xmm1,%xmm0 .byte 102,15,56,0,217 movdqa %xmm7,%xmm4 pxor %xmm5,%xmm3 .byte 102,15,56,0,224 movdqa %xmm7,%xmm2 pxor %xmm5,%xmm4 .byte 102,15,56,0,211 movdqa %xmm7,%xmm3 pxor %xmm0,%xmm2 .byte 102,15,56,0,220 movdqu (%edx),%xmm5 pxor %xmm1,%xmm3 jnz .L001enc_loop movdqa 96(%ebp),%xmm4 movdqa 112(%ebp),%xmm0 .byte 102,15,56,0,226 pxor %xmm5,%xmm4 .byte 102,15,56,0,195 movdqa 64(%ebx,%ecx,1),%xmm1 pxor %xmm4,%xmm0 .byte 102,15,56,0,193 ret .size _vpaes_encrypt_core,.-_vpaes_encrypt_core .hidden _vpaes_schedule_core .type _vpaes_schedule_core,@function .align 16 _vpaes_schedule_core: addl (%esp),%ebp movdqu (%esi),%xmm0 movdqa 320(%ebp),%xmm2 movdqa %xmm0,%xmm3 leal (%ebp),%ebx movdqa %xmm2,4(%esp) call _vpaes_schedule_transform movdqa %xmm0,%xmm7 testl %edi,%edi jnz .L002schedule_am_decrypting movdqu %xmm0,(%edx) jmp .L003schedule_go .L002schedule_am_decrypting: movdqa 256(%ebp,%ecx,1),%xmm1 .byte 102,15,56,0,217 movdqu %xmm3,(%edx) xorl $48,%ecx .L003schedule_go: cmpl $192,%eax ja .L004schedule_256 .L005schedule_128: movl $10,%eax .L006loop_schedule_128: call _vpaes_schedule_round decl %eax jz .L007schedule_mangle_last call _vpaes_schedule_mangle jmp .L006loop_schedule_128 .align 16 .L004schedule_256: movdqu 16(%esi),%xmm0 call _vpaes_schedule_transform movl $7,%eax .L008loop_schedule_256: call _vpaes_schedule_mangle movdqa %xmm0,%xmm6 call _vpaes_schedule_round decl %eax jz .L007schedule_mangle_last call _vpaes_schedule_mangle pshufd $255,%xmm0,%xmm0 movdqa %xmm7,20(%esp) movdqa %xmm6,%xmm7 call .L_vpaes_schedule_low_round movdqa 20(%esp),%xmm7 jmp .L008loop_schedule_256 .align 16 .L007schedule_mangle_last: leal 384(%ebp),%ebx testl %edi,%edi jnz .L009schedule_mangle_last_dec movdqa 256(%ebp,%ecx,1),%xmm1 .byte 102,15,56,0,193 leal 352(%ebp),%ebx addl $32,%edx .L009schedule_mangle_last_dec: addl $-16,%edx pxor 336(%ebp),%xmm0 call _vpaes_schedule_transform movdqu %xmm0,(%edx) pxor %xmm0,%xmm0 pxor %xmm1,%xmm1 pxor %xmm2,%xmm2 pxor %xmm3,%xmm3 pxor %xmm4,%xmm4 pxor %xmm5,%xmm5 pxor %xmm6,%xmm6 pxor %xmm7,%xmm7 ret .size _vpaes_schedule_core,.-_vpaes_schedule_core .hidden _vpaes_schedule_round .type _vpaes_schedule_round,@function .align 16 _vpaes_schedule_round: movdqa 8(%esp),%xmm2 pxor %xmm1,%xmm1 .byte 102,15,58,15,202,15 .byte 102,15,58,15,210,15 pxor %xmm1,%xmm7 pshufd $255,%xmm0,%xmm0 .byte 102,15,58,15,192,1 movdqa %xmm2,8(%esp) .L_vpaes_schedule_low_round: movdqa %xmm7,%xmm1 pslldq $4,%xmm7 pxor %xmm1,%xmm7 movdqa %xmm7,%xmm1 pslldq $8,%xmm7 pxor %xmm1,%xmm7 pxor 336(%ebp),%xmm7 movdqa -16(%ebp),%xmm4 movdqa -48(%ebp),%xmm5 movdqa %xmm4,%xmm1 pandn %xmm0,%xmm1 psrld $4,%xmm1 pand %xmm4,%xmm0 movdqa -32(%ebp),%xmm2 .byte 102,15,56,0,208 pxor %xmm1,%xmm0 movdqa %xmm5,%xmm3 .byte 102,15,56,0,217 pxor %xmm2,%xmm3 movdqa %xmm5,%xmm4 .byte 102,15,56,0,224 pxor %xmm2,%xmm4 movdqa %xmm5,%xmm2 .byte 102,15,56,0,211 pxor %xmm0,%xmm2 movdqa %xmm5,%xmm3 .byte 102,15,56,0,220 pxor %xmm1,%xmm3 movdqa 32(%ebp),%xmm4 .byte 102,15,56,0,226 movdqa 48(%ebp),%xmm0 .byte 102,15,56,0,195 pxor %xmm4,%xmm0 pxor %xmm7,%xmm0 movdqa %xmm0,%xmm7 ret .size _vpaes_schedule_round,.-_vpaes_schedule_round .hidden _vpaes_schedule_transform .type _vpaes_schedule_transform,@function .align 16 _vpaes_schedule_transform: movdqa -16(%ebp),%xmm2 movdqa %xmm2,%xmm1 pandn %xmm0,%xmm1 psrld $4,%xmm1 pand %xmm2,%xmm0 movdqa (%ebx),%xmm2 .byte 102,15,56,0,208 movdqa 16(%ebx),%xmm0 .byte 102,15,56,0,193 pxor %xmm2,%xmm0 ret .size _vpaes_schedule_transform,.-_vpaes_schedule_transform .hidden _vpaes_schedule_mangle .type _vpaes_schedule_mangle,@function .align 16 _vpaes_schedule_mangle: movdqa %xmm0,%xmm4 movdqa 128(%ebp),%xmm5 testl %edi,%edi jnz .L010schedule_mangle_dec addl $16,%edx pxor 336(%ebp),%xmm4 .byte 102,15,56,0,229 movdqa %xmm4,%xmm3 .byte 102,15,56,0,229 pxor %xmm4,%xmm3 .byte 102,15,56,0,229 pxor %xmm4,%xmm3 jmp .L011schedule_mangle_both .align 16 .L010schedule_mangle_dec: movdqa -16(%ebp),%xmm2 leal (%ebp),%esi movdqa %xmm2,%xmm1 pandn %xmm4,%xmm1 psrld $4,%xmm1 pand %xmm2,%xmm4 movdqa (%esi),%xmm2 .byte 102,15,56,0,212 movdqa 16(%esi),%xmm3 .byte 102,15,56,0,217 pxor %xmm2,%xmm3 .byte 102,15,56,0,221 movdqa 32(%esi),%xmm2 .byte 102,15,56,0,212 pxor %xmm3,%xmm2 movdqa 48(%esi),%xmm3 .byte 102,15,56,0,217 pxor %xmm2,%xmm3 .byte 102,15,56,0,221 movdqa 64(%esi),%xmm2 .byte 102,15,56,0,212 pxor %xmm3,%xmm2 movdqa 80(%esi),%xmm3 .byte 102,15,56,0,217 pxor %xmm2,%xmm3 .byte 102,15,56,0,221 movdqa 96(%esi),%xmm2 .byte 102,15,56,0,212 pxor %xmm3,%xmm2 movdqa 112(%esi),%xmm3 .byte 102,15,56,0,217 pxor %xmm2,%xmm3 addl $-16,%edx .L011schedule_mangle_both: movdqa 256(%ebp,%ecx,1),%xmm1 .byte 102,15,56,0,217 addl $-16,%ecx andl $48,%ecx movdqu %xmm3,(%edx) ret .size _vpaes_schedule_mangle,.-_vpaes_schedule_mangle .globl vpaes_set_encrypt_key .hidden vpaes_set_encrypt_key .type vpaes_set_encrypt_key,@function .align 16 vpaes_set_encrypt_key: .L_vpaes_set_encrypt_key_begin: pushl %ebp pushl %ebx pushl %esi pushl %edi #ifdef BORINGSSL_DISPATCH_TEST pushl %ebx pushl %edx call .L012pic_for_function_hit .L012pic_for_function_hit: popl %ebx leal BORINGSSL_function_hit+5-.L012pic_for_function_hit(%ebx),%ebx movl $1,%edx movb %dl,(%ebx) popl %edx popl %ebx #endif movl 20(%esp),%esi leal -56(%esp),%ebx movl 24(%esp),%eax andl $-16,%ebx movl 28(%esp),%edx xchgl %esp,%ebx movl %ebx,48(%esp) movl %eax,%ebx shrl $5,%ebx addl $5,%ebx movl %ebx,240(%edx) movl $48,%ecx movl $0,%edi leal .L_vpaes_consts+0x30-.L013pic_point,%ebp call _vpaes_schedule_core .L013pic_point: movl 48(%esp),%esp xorl %eax,%eax popl %edi popl %esi popl %ebx popl %ebp ret .size vpaes_set_encrypt_key,.-.L_vpaes_set_encrypt_key_begin .globl vpaes_encrypt .hidden vpaes_encrypt .type vpaes_encrypt,@function .align 16 vpaes_encrypt: .L_vpaes_encrypt_begin: pushl %ebp pushl %ebx pushl %esi pushl %edi #ifdef BORINGSSL_DISPATCH_TEST pushl %ebx pushl %edx call .L014pic_for_function_hit .L014pic_for_function_hit: popl %ebx leal BORINGSSL_function_hit+4-.L014pic_for_function_hit(%ebx),%ebx movl $1,%edx movb %dl,(%ebx) popl %edx popl %ebx #endif leal .L_vpaes_consts+0x30-.L015pic_point,%ebp call _vpaes_preheat .L015pic_point: movl 20(%esp),%esi leal -56(%esp),%ebx movl 24(%esp),%edi andl $-16,%ebx movl 28(%esp),%edx xchgl %esp,%ebx movl %ebx,48(%esp) movdqu (%esi),%xmm0 call _vpaes_encrypt_core movdqu %xmm0,(%edi) movl 48(%esp),%esp popl %edi popl %esi popl %ebx popl %ebp ret .size vpaes_encrypt,.-.L_vpaes_encrypt_begin #endif // !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86) && defined(__ELF__)
jalal-ux/Test
82,152
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/aesv8-gcm-armv8-ios64.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__APPLE__) #if __ARM_MAX_ARCH__ >= 8 .text .globl _aes_gcm_enc_kernel .private_extern _aes_gcm_enc_kernel .align 4 _aes_gcm_enc_kernel: AARCH64_SIGN_LINK_REGISTER stp x29, x30, [sp, #-128]! mov x29, sp stp x19, x20, [sp, #16] mov x16, x4 mov x8, x5 stp x21, x22, [sp, #32] stp x23, x24, [sp, #48] stp d8, d9, [sp, #64] stp d10, d11, [sp, #80] stp d12, d13, [sp, #96] stp d14, d15, [sp, #112] ldr w17, [x8, #240] add x19, x8, x17, lsl #4 // borrow input_l1 for last key ldp x13, x14, [x19] // load round N keys ldr q31, [x19, #-16] // load round N-1 keys add x4, x0, x1, lsr #3 // end_input_ptr lsr x5, x1, #3 // byte_len mov x15, x5 ldp x10, x11, [x16] // ctr96_b64, ctr96_t32 ld1 { v0.16b}, [x16] // special case vector load initial counter so we can start first AES block as quickly as possible sub x5, x5, #1 // byte_len - 1 ldr q18, [x8, #0] // load rk0 and x5, x5, #0xffffffffffffffc0 // number of bytes to be processed in main loop (at least 1 byte must be handled by tail) ldr q25, [x8, #112] // load rk7 add x5, x5, x0 lsr x12, x11, #32 fmov d2, x10 // CTR block 2 orr w11, w11, w11 rev w12, w12 // rev_ctr32 fmov d1, x10 // CTR block 1 aese v0.16b, v18.16b aesmc v0.16b, v0.16b // AES block 0 - round 0 add w12, w12, #1 // increment rev_ctr32 rev w9, w12 // CTR block 1 fmov d3, x10 // CTR block 3 orr x9, x11, x9, lsl #32 // CTR block 1 add w12, w12, #1 // CTR block 1 ldr q19, [x8, #16] // load rk1 fmov v1.d[1], x9 // CTR block 1 rev w9, w12 // CTR block 2 add w12, w12, #1 // CTR block 2 orr x9, x11, x9, lsl #32 // CTR block 2 ldr q20, [x8, #32] // load rk2 fmov v2.d[1], x9 // CTR block 2 rev w9, w12 // CTR block 3 aese v0.16b, v19.16b aesmc v0.16b, v0.16b // AES block 0 - round 1 orr x9, x11, x9, lsl #32 // CTR block 3 fmov v3.d[1], x9 // CTR block 3 aese v1.16b, v18.16b aesmc v1.16b, v1.16b // AES block 1 - round 0 ldr q21, [x8, #48] // load rk3 aese v0.16b, v20.16b aesmc v0.16b, v0.16b // AES block 0 - round 2 ldr q24, [x8, #96] // load rk6 aese v2.16b, v18.16b aesmc v2.16b, v2.16b // AES block 2 - round 0 ldr q23, [x8, #80] // load rk5 aese v1.16b, v19.16b aesmc v1.16b, v1.16b // AES block 1 - round 1 ldr q14, [x6, #48] // load h3l | h3h ext v14.16b, v14.16b, v14.16b, #8 aese v3.16b, v18.16b aesmc v3.16b, v3.16b // AES block 3 - round 0 aese v2.16b, v19.16b aesmc v2.16b, v2.16b // AES block 2 - round 1 ldr q22, [x8, #64] // load rk4 aese v1.16b, v20.16b aesmc v1.16b, v1.16b // AES block 1 - round 2 ldr q13, [x6, #32] // load h2l | h2h ext v13.16b, v13.16b, v13.16b, #8 aese v3.16b, v19.16b aesmc v3.16b, v3.16b // AES block 3 - round 1 ldr q30, [x8, #192] // load rk12 aese v2.16b, v20.16b aesmc v2.16b, v2.16b // AES block 2 - round 2 ldr q15, [x6, #80] // load h4l | h4h ext v15.16b, v15.16b, v15.16b, #8 aese v1.16b, v21.16b aesmc v1.16b, v1.16b // AES block 1 - round 3 ldr q29, [x8, #176] // load rk11 aese v3.16b, v20.16b aesmc v3.16b, v3.16b // AES block 3 - round 2 ldr q26, [x8, #128] // load rk8 aese v2.16b, v21.16b aesmc v2.16b, v2.16b // AES block 2 - round 3 add w12, w12, #1 // CTR block 3 aese v0.16b, v21.16b aesmc v0.16b, v0.16b // AES block 0 - round 3 aese v3.16b, v21.16b aesmc v3.16b, v3.16b // AES block 3 - round 3 ld1 { v11.16b}, [x3] ext v11.16b, v11.16b, v11.16b, #8 rev64 v11.16b, v11.16b aese v2.16b, v22.16b aesmc v2.16b, v2.16b // AES block 2 - round 4 aese v0.16b, v22.16b aesmc v0.16b, v0.16b // AES block 0 - round 4 aese v1.16b, v22.16b aesmc v1.16b, v1.16b // AES block 1 - round 4 aese v3.16b, v22.16b aesmc v3.16b, v3.16b // AES block 3 - round 4 cmp x17, #12 // setup flags for AES-128/192/256 check aese v0.16b, v23.16b aesmc v0.16b, v0.16b // AES block 0 - round 5 aese v1.16b, v23.16b aesmc v1.16b, v1.16b // AES block 1 - round 5 aese v3.16b, v23.16b aesmc v3.16b, v3.16b // AES block 3 - round 5 aese v2.16b, v23.16b aesmc v2.16b, v2.16b // AES block 2 - round 5 aese v1.16b, v24.16b aesmc v1.16b, v1.16b // AES block 1 - round 6 trn2 v17.2d, v14.2d, v15.2d // h4l | h3l aese v3.16b, v24.16b aesmc v3.16b, v3.16b // AES block 3 - round 6 ldr q27, [x8, #144] // load rk9 aese v0.16b, v24.16b aesmc v0.16b, v0.16b // AES block 0 - round 6 ldr q12, [x6] // load h1l | h1h ext v12.16b, v12.16b, v12.16b, #8 aese v2.16b, v24.16b aesmc v2.16b, v2.16b // AES block 2 - round 6 ldr q28, [x8, #160] // load rk10 aese v1.16b, v25.16b aesmc v1.16b, v1.16b // AES block 1 - round 7 trn1 v9.2d, v14.2d, v15.2d // h4h | h3h aese v0.16b, v25.16b aesmc v0.16b, v0.16b // AES block 0 - round 7 aese v2.16b, v25.16b aesmc v2.16b, v2.16b // AES block 2 - round 7 aese v3.16b, v25.16b aesmc v3.16b, v3.16b // AES block 3 - round 7 trn2 v16.2d, v12.2d, v13.2d // h2l | h1l aese v1.16b, v26.16b aesmc v1.16b, v1.16b // AES block 1 - round 8 aese v2.16b, v26.16b aesmc v2.16b, v2.16b // AES block 2 - round 8 aese v3.16b, v26.16b aesmc v3.16b, v3.16b // AES block 3 - round 8 aese v0.16b, v26.16b aesmc v0.16b, v0.16b // AES block 0 - round 8 b.lt Lenc_finish_first_blocks // branch if AES-128 aese v1.16b, v27.16b aesmc v1.16b, v1.16b // AES block 1 - round 9 aese v2.16b, v27.16b aesmc v2.16b, v2.16b // AES block 2 - round 9 aese v3.16b, v27.16b aesmc v3.16b, v3.16b // AES block 3 - round 9 aese v0.16b, v27.16b aesmc v0.16b, v0.16b // AES block 0 - round 9 aese v1.16b, v28.16b aesmc v1.16b, v1.16b // AES block 1 - round 10 aese v2.16b, v28.16b aesmc v2.16b, v2.16b // AES block 2 - round 10 aese v3.16b, v28.16b aesmc v3.16b, v3.16b // AES block 3 - round 10 aese v0.16b, v28.16b aesmc v0.16b, v0.16b // AES block 0 - round 10 b.eq Lenc_finish_first_blocks // branch if AES-192 aese v1.16b, v29.16b aesmc v1.16b, v1.16b // AES block 1 - round 11 aese v2.16b, v29.16b aesmc v2.16b, v2.16b // AES block 2 - round 11 aese v0.16b, v29.16b aesmc v0.16b, v0.16b // AES block 0 - round 11 aese v3.16b, v29.16b aesmc v3.16b, v3.16b // AES block 3 - round 11 aese v1.16b, v30.16b aesmc v1.16b, v1.16b // AES block 1 - round 12 aese v2.16b, v30.16b aesmc v2.16b, v2.16b // AES block 2 - round 12 aese v0.16b, v30.16b aesmc v0.16b, v0.16b // AES block 0 - round 12 aese v3.16b, v30.16b aesmc v3.16b, v3.16b // AES block 3 - round 12 Lenc_finish_first_blocks: cmp x0, x5 // check if we have <= 4 blocks eor v17.16b, v17.16b, v9.16b // h4k | h3k aese v2.16b, v31.16b // AES block 2 - round N-1 trn1 v8.2d, v12.2d, v13.2d // h2h | h1h aese v1.16b, v31.16b // AES block 1 - round N-1 aese v0.16b, v31.16b // AES block 0 - round N-1 aese v3.16b, v31.16b // AES block 3 - round N-1 eor v16.16b, v16.16b, v8.16b // h2k | h1k b.ge Lenc_tail // handle tail ldp x19, x20, [x0, #16] // AES block 1 - load plaintext rev w9, w12 // CTR block 4 ldp x6, x7, [x0, #0] // AES block 0 - load plaintext ldp x23, x24, [x0, #48] // AES block 3 - load plaintext ldp x21, x22, [x0, #32] // AES block 2 - load plaintext add x0, x0, #64 // AES input_ptr update eor x19, x19, x13 // AES block 1 - round N low eor x20, x20, x14 // AES block 1 - round N high fmov d5, x19 // AES block 1 - mov low eor x6, x6, x13 // AES block 0 - round N low eor x7, x7, x14 // AES block 0 - round N high eor x24, x24, x14 // AES block 3 - round N high fmov d4, x6 // AES block 0 - mov low cmp x0, x5 // check if we have <= 8 blocks fmov v4.d[1], x7 // AES block 0 - mov high eor x23, x23, x13 // AES block 3 - round N low eor x21, x21, x13 // AES block 2 - round N low fmov v5.d[1], x20 // AES block 1 - mov high fmov d6, x21 // AES block 2 - mov low add w12, w12, #1 // CTR block 4 orr x9, x11, x9, lsl #32 // CTR block 4 fmov d7, x23 // AES block 3 - mov low eor x22, x22, x14 // AES block 2 - round N high fmov v6.d[1], x22 // AES block 2 - mov high eor v4.16b, v4.16b, v0.16b // AES block 0 - result fmov d0, x10 // CTR block 4 fmov v0.d[1], x9 // CTR block 4 rev w9, w12 // CTR block 5 add w12, w12, #1 // CTR block 5 eor v5.16b, v5.16b, v1.16b // AES block 1 - result fmov d1, x10 // CTR block 5 orr x9, x11, x9, lsl #32 // CTR block 5 fmov v1.d[1], x9 // CTR block 5 rev w9, w12 // CTR block 6 st1 { v4.16b}, [x2], #16 // AES block 0 - store result fmov v7.d[1], x24 // AES block 3 - mov high orr x9, x11, x9, lsl #32 // CTR block 6 eor v6.16b, v6.16b, v2.16b // AES block 2 - result st1 { v5.16b}, [x2], #16 // AES block 1 - store result add w12, w12, #1 // CTR block 6 fmov d2, x10 // CTR block 6 fmov v2.d[1], x9 // CTR block 6 st1 { v6.16b}, [x2], #16 // AES block 2 - store result rev w9, w12 // CTR block 7 orr x9, x11, x9, lsl #32 // CTR block 7 eor v7.16b, v7.16b, v3.16b // AES block 3 - result st1 { v7.16b}, [x2], #16 // AES block 3 - store result b.ge Lenc_prepretail // do prepretail Lenc_main_loop: // main loop start aese v0.16b, v18.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 0 rev64 v4.16b, v4.16b // GHASH block 4k (only t0 is free) aese v1.16b, v18.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 0 fmov d3, x10 // CTR block 4k+3 aese v2.16b, v18.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 0 ext v11.16b, v11.16b, v11.16b, #8 // PRE 0 aese v0.16b, v19.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 1 fmov v3.d[1], x9 // CTR block 4k+3 aese v1.16b, v19.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 1 ldp x23, x24, [x0, #48] // AES block 4k+7 - load plaintext aese v2.16b, v19.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 1 ldp x21, x22, [x0, #32] // AES block 4k+6 - load plaintext aese v0.16b, v20.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 2 eor v4.16b, v4.16b, v11.16b // PRE 1 aese v1.16b, v20.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 2 aese v3.16b, v18.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 0 eor x23, x23, x13 // AES block 4k+7 - round N low aese v0.16b, v21.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 3 mov d10, v17.d[1] // GHASH block 4k - mid pmull2 v9.1q, v4.2d, v15.2d // GHASH block 4k - high eor x22, x22, x14 // AES block 4k+6 - round N high mov d8, v4.d[1] // GHASH block 4k - mid aese v3.16b, v19.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 1 rev64 v5.16b, v5.16b // GHASH block 4k+1 (t0 and t1 free) aese v0.16b, v22.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 4 pmull v11.1q, v4.1d, v15.1d // GHASH block 4k - low eor v8.8b, v8.8b, v4.8b // GHASH block 4k - mid aese v2.16b, v20.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 2 aese v0.16b, v23.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 5 rev64 v7.16b, v7.16b // GHASH block 4k+3 (t0, t1, t2 and t3 free) pmull2 v4.1q, v5.2d, v14.2d // GHASH block 4k+1 - high pmull v10.1q, v8.1d, v10.1d // GHASH block 4k - mid rev64 v6.16b, v6.16b // GHASH block 4k+2 (t0, t1, and t2 free) pmull v8.1q, v5.1d, v14.1d // GHASH block 4k+1 - low eor v9.16b, v9.16b, v4.16b // GHASH block 4k+1 - high mov d4, v5.d[1] // GHASH block 4k+1 - mid aese v1.16b, v21.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 3 aese v3.16b, v20.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 2 eor v11.16b, v11.16b, v8.16b // GHASH block 4k+1 - low aese v2.16b, v21.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 3 aese v1.16b, v22.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 4 mov d8, v6.d[1] // GHASH block 4k+2 - mid aese v3.16b, v21.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 3 eor v4.8b, v4.8b, v5.8b // GHASH block 4k+1 - mid aese v2.16b, v22.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 4 aese v0.16b, v24.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 6 eor v8.8b, v8.8b, v6.8b // GHASH block 4k+2 - mid aese v3.16b, v22.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 4 pmull v4.1q, v4.1d, v17.1d // GHASH block 4k+1 - mid aese v0.16b, v25.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 7 aese v3.16b, v23.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 5 ins v8.d[1], v8.d[0] // GHASH block 4k+2 - mid aese v1.16b, v23.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 5 aese v0.16b, v26.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 8 aese v2.16b, v23.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 5 aese v1.16b, v24.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 6 eor v10.16b, v10.16b, v4.16b // GHASH block 4k+1 - mid pmull2 v4.1q, v6.2d, v13.2d // GHASH block 4k+2 - high pmull v5.1q, v6.1d, v13.1d // GHASH block 4k+2 - low aese v1.16b, v25.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 7 pmull v6.1q, v7.1d, v12.1d // GHASH block 4k+3 - low eor v9.16b, v9.16b, v4.16b // GHASH block 4k+2 - high aese v3.16b, v24.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 6 ldp x19, x20, [x0, #16] // AES block 4k+5 - load plaintext aese v1.16b, v26.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 8 mov d4, v7.d[1] // GHASH block 4k+3 - mid aese v2.16b, v24.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 6 eor v11.16b, v11.16b, v5.16b // GHASH block 4k+2 - low pmull2 v8.1q, v8.2d, v16.2d // GHASH block 4k+2 - mid pmull2 v5.1q, v7.2d, v12.2d // GHASH block 4k+3 - high eor v4.8b, v4.8b, v7.8b // GHASH block 4k+3 - mid aese v2.16b, v25.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 7 eor x19, x19, x13 // AES block 4k+5 - round N low aese v2.16b, v26.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 8 eor v10.16b, v10.16b, v8.16b // GHASH block 4k+2 - mid aese v3.16b, v25.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 7 eor x21, x21, x13 // AES block 4k+6 - round N low aese v3.16b, v26.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 8 movi v8.8b, #0xc2 pmull v4.1q, v4.1d, v16.1d // GHASH block 4k+3 - mid eor v9.16b, v9.16b, v5.16b // GHASH block 4k+3 - high cmp x17, #12 // setup flags for AES-128/192/256 check fmov d5, x19 // AES block 4k+5 - mov low ldp x6, x7, [x0, #0] // AES block 4k+4 - load plaintext b.lt Lenc_main_loop_continue // branch if AES-128 aese v1.16b, v27.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 9 aese v0.16b, v27.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 9 aese v2.16b, v27.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 9 aese v3.16b, v27.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 9 aese v0.16b, v28.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 10 aese v1.16b, v28.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 10 aese v2.16b, v28.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 10 aese v3.16b, v28.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 10 b.eq Lenc_main_loop_continue // branch if AES-192 aese v0.16b, v29.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 11 aese v1.16b, v29.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 11 aese v2.16b, v29.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 11 aese v3.16b, v29.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 11 aese v1.16b, v30.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 12 aese v0.16b, v30.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 12 aese v2.16b, v30.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 12 aese v3.16b, v30.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 12 Lenc_main_loop_continue: shl d8, d8, #56 // mod_constant eor v11.16b, v11.16b, v6.16b // GHASH block 4k+3 - low eor v10.16b, v10.16b, v4.16b // GHASH block 4k+3 - mid add w12, w12, #1 // CTR block 4k+3 eor v4.16b, v11.16b, v9.16b // MODULO - karatsuba tidy up add x0, x0, #64 // AES input_ptr update pmull v7.1q, v9.1d, v8.1d // MODULO - top 64b align with mid rev w9, w12 // CTR block 4k+8 ext v9.16b, v9.16b, v9.16b, #8 // MODULO - other top alignment eor x6, x6, x13 // AES block 4k+4 - round N low eor v10.16b, v10.16b, v4.16b // MODULO - karatsuba tidy up eor x7, x7, x14 // AES block 4k+4 - round N high fmov d4, x6 // AES block 4k+4 - mov low orr x9, x11, x9, lsl #32 // CTR block 4k+8 eor v7.16b, v9.16b, v7.16b // MODULO - fold into mid eor x20, x20, x14 // AES block 4k+5 - round N high eor x24, x24, x14 // AES block 4k+7 - round N high add w12, w12, #1 // CTR block 4k+8 aese v0.16b, v31.16b // AES block 4k+4 - round N-1 fmov v4.d[1], x7 // AES block 4k+4 - mov high eor v10.16b, v10.16b, v7.16b // MODULO - fold into mid fmov d7, x23 // AES block 4k+7 - mov low aese v1.16b, v31.16b // AES block 4k+5 - round N-1 fmov v5.d[1], x20 // AES block 4k+5 - mov high fmov d6, x21 // AES block 4k+6 - mov low cmp x0, x5 // LOOP CONTROL fmov v6.d[1], x22 // AES block 4k+6 - mov high pmull v9.1q, v10.1d, v8.1d // MODULO - mid 64b align with low eor v4.16b, v4.16b, v0.16b // AES block 4k+4 - result fmov d0, x10 // CTR block 4k+8 fmov v0.d[1], x9 // CTR block 4k+8 rev w9, w12 // CTR block 4k+9 add w12, w12, #1 // CTR block 4k+9 eor v5.16b, v5.16b, v1.16b // AES block 4k+5 - result fmov d1, x10 // CTR block 4k+9 orr x9, x11, x9, lsl #32 // CTR block 4k+9 fmov v1.d[1], x9 // CTR block 4k+9 aese v2.16b, v31.16b // AES block 4k+6 - round N-1 rev w9, w12 // CTR block 4k+10 st1 { v4.16b}, [x2], #16 // AES block 4k+4 - store result orr x9, x11, x9, lsl #32 // CTR block 4k+10 eor v11.16b, v11.16b, v9.16b // MODULO - fold into low fmov v7.d[1], x24 // AES block 4k+7 - mov high ext v10.16b, v10.16b, v10.16b, #8 // MODULO - other mid alignment st1 { v5.16b}, [x2], #16 // AES block 4k+5 - store result add w12, w12, #1 // CTR block 4k+10 aese v3.16b, v31.16b // AES block 4k+7 - round N-1 eor v6.16b, v6.16b, v2.16b // AES block 4k+6 - result fmov d2, x10 // CTR block 4k+10 st1 { v6.16b}, [x2], #16 // AES block 4k+6 - store result fmov v2.d[1], x9 // CTR block 4k+10 rev w9, w12 // CTR block 4k+11 eor v11.16b, v11.16b, v10.16b // MODULO - fold into low orr x9, x11, x9, lsl #32 // CTR block 4k+11 eor v7.16b, v7.16b, v3.16b // AES block 4k+7 - result st1 { v7.16b}, [x2], #16 // AES block 4k+7 - store result b.lt Lenc_main_loop Lenc_prepretail: // PREPRETAIL aese v1.16b, v18.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 0 rev64 v6.16b, v6.16b // GHASH block 4k+2 (t0, t1, and t2 free) aese v2.16b, v18.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 0 fmov d3, x10 // CTR block 4k+3 aese v0.16b, v18.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 0 rev64 v4.16b, v4.16b // GHASH block 4k (only t0 is free) fmov v3.d[1], x9 // CTR block 4k+3 ext v11.16b, v11.16b, v11.16b, #8 // PRE 0 aese v2.16b, v19.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 1 aese v0.16b, v19.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 1 eor v4.16b, v4.16b, v11.16b // PRE 1 rev64 v5.16b, v5.16b // GHASH block 4k+1 (t0 and t1 free) aese v2.16b, v20.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 2 aese v3.16b, v18.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 0 mov d10, v17.d[1] // GHASH block 4k - mid aese v1.16b, v19.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 1 pmull v11.1q, v4.1d, v15.1d // GHASH block 4k - low mov d8, v4.d[1] // GHASH block 4k - mid pmull2 v9.1q, v4.2d, v15.2d // GHASH block 4k - high aese v2.16b, v21.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 3 aese v1.16b, v20.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 2 eor v8.8b, v8.8b, v4.8b // GHASH block 4k - mid aese v0.16b, v20.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 2 aese v3.16b, v19.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 1 aese v1.16b, v21.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 3 pmull v10.1q, v8.1d, v10.1d // GHASH block 4k - mid pmull2 v4.1q, v5.2d, v14.2d // GHASH block 4k+1 - high pmull v8.1q, v5.1d, v14.1d // GHASH block 4k+1 - low aese v3.16b, v20.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 2 eor v9.16b, v9.16b, v4.16b // GHASH block 4k+1 - high mov d4, v5.d[1] // GHASH block 4k+1 - mid aese v0.16b, v21.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 3 eor v11.16b, v11.16b, v8.16b // GHASH block 4k+1 - low aese v3.16b, v21.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 3 eor v4.8b, v4.8b, v5.8b // GHASH block 4k+1 - mid mov d8, v6.d[1] // GHASH block 4k+2 - mid aese v0.16b, v22.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 4 rev64 v7.16b, v7.16b // GHASH block 4k+3 (t0, t1, t2 and t3 free) aese v3.16b, v22.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 4 pmull v4.1q, v4.1d, v17.1d // GHASH block 4k+1 - mid eor v8.8b, v8.8b, v6.8b // GHASH block 4k+2 - mid add w12, w12, #1 // CTR block 4k+3 pmull v5.1q, v6.1d, v13.1d // GHASH block 4k+2 - low aese v3.16b, v23.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 5 aese v2.16b, v22.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 4 eor v10.16b, v10.16b, v4.16b // GHASH block 4k+1 - mid pmull2 v4.1q, v6.2d, v13.2d // GHASH block 4k+2 - high eor v11.16b, v11.16b, v5.16b // GHASH block 4k+2 - low ins v8.d[1], v8.d[0] // GHASH block 4k+2 - mid aese v2.16b, v23.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 5 eor v9.16b, v9.16b, v4.16b // GHASH block 4k+2 - high mov d4, v7.d[1] // GHASH block 4k+3 - mid aese v1.16b, v22.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 4 pmull2 v8.1q, v8.2d, v16.2d // GHASH block 4k+2 - mid eor v4.8b, v4.8b, v7.8b // GHASH block 4k+3 - mid pmull2 v5.1q, v7.2d, v12.2d // GHASH block 4k+3 - high aese v1.16b, v23.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 5 pmull v4.1q, v4.1d, v16.1d // GHASH block 4k+3 - mid eor v10.16b, v10.16b, v8.16b // GHASH block 4k+2 - mid aese v0.16b, v23.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 5 aese v1.16b, v24.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 6 aese v2.16b, v24.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 6 aese v0.16b, v24.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 6 movi v8.8b, #0xc2 aese v3.16b, v24.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 6 aese v1.16b, v25.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 7 eor v9.16b, v9.16b, v5.16b // GHASH block 4k+3 - high aese v0.16b, v25.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 7 aese v3.16b, v25.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 7 shl d8, d8, #56 // mod_constant aese v1.16b, v26.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 8 eor v10.16b, v10.16b, v4.16b // GHASH block 4k+3 - mid pmull v6.1q, v7.1d, v12.1d // GHASH block 4k+3 - low aese v3.16b, v26.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 8 cmp x17, #12 // setup flags for AES-128/192/256 check aese v0.16b, v26.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 8 eor v11.16b, v11.16b, v6.16b // GHASH block 4k+3 - low aese v2.16b, v25.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 7 eor v10.16b, v10.16b, v9.16b // karatsuba tidy up aese v2.16b, v26.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 8 pmull v4.1q, v9.1d, v8.1d ext v9.16b, v9.16b, v9.16b, #8 eor v10.16b, v10.16b, v11.16b b.lt Lenc_finish_prepretail // branch if AES-128 aese v1.16b, v27.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 9 aese v3.16b, v27.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 9 aese v0.16b, v27.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 9 aese v2.16b, v27.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 9 aese v3.16b, v28.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 10 aese v1.16b, v28.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 10 aese v0.16b, v28.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 10 aese v2.16b, v28.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 10 b.eq Lenc_finish_prepretail // branch if AES-192 aese v1.16b, v29.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 11 aese v0.16b, v29.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 11 aese v3.16b, v29.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 11 aese v2.16b, v29.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 11 aese v1.16b, v30.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 12 aese v0.16b, v30.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 12 aese v3.16b, v30.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 12 aese v2.16b, v30.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 12 Lenc_finish_prepretail: eor v10.16b, v10.16b, v4.16b eor v10.16b, v10.16b, v9.16b pmull v4.1q, v10.1d, v8.1d ext v10.16b, v10.16b, v10.16b, #8 aese v1.16b, v31.16b // AES block 4k+5 - round N-1 eor v11.16b, v11.16b, v4.16b aese v3.16b, v31.16b // AES block 4k+7 - round N-1 aese v0.16b, v31.16b // AES block 4k+4 - round N-1 aese v2.16b, v31.16b // AES block 4k+6 - round N-1 eor v11.16b, v11.16b, v10.16b Lenc_tail: // TAIL ext v8.16b, v11.16b, v11.16b, #8 // prepare final partial tag sub x5, x4, x0 // main_end_input_ptr is number of bytes left to process ldp x6, x7, [x0], #16 // AES block 4k+4 - load plaintext eor x6, x6, x13 // AES block 4k+4 - round N low eor x7, x7, x14 // AES block 4k+4 - round N high cmp x5, #48 fmov d4, x6 // AES block 4k+4 - mov low fmov v4.d[1], x7 // AES block 4k+4 - mov high eor v5.16b, v4.16b, v0.16b // AES block 4k+4 - result b.gt Lenc_blocks_more_than_3 cmp x5, #32 mov v3.16b, v2.16b movi v11.8b, #0 movi v9.8b, #0 sub w12, w12, #1 mov v2.16b, v1.16b movi v10.8b, #0 b.gt Lenc_blocks_more_than_2 mov v3.16b, v1.16b sub w12, w12, #1 cmp x5, #16 b.gt Lenc_blocks_more_than_1 sub w12, w12, #1 b Lenc_blocks_less_than_1 Lenc_blocks_more_than_3: // blocks left > 3 st1 { v5.16b}, [x2], #16 // AES final-3 block - store result ldp x6, x7, [x0], #16 // AES final-2 block - load input low & high rev64 v4.16b, v5.16b // GHASH final-3 block eor x6, x6, x13 // AES final-2 block - round N low eor v4.16b, v4.16b, v8.16b // feed in partial tag eor x7, x7, x14 // AES final-2 block - round N high mov d22, v4.d[1] // GHASH final-3 block - mid fmov d5, x6 // AES final-2 block - mov low fmov v5.d[1], x7 // AES final-2 block - mov high eor v22.8b, v22.8b, v4.8b // GHASH final-3 block - mid movi v8.8b, #0 // suppress further partial tag feed in mov d10, v17.d[1] // GHASH final-3 block - mid pmull v11.1q, v4.1d, v15.1d // GHASH final-3 block - low pmull2 v9.1q, v4.2d, v15.2d // GHASH final-3 block - high pmull v10.1q, v22.1d, v10.1d // GHASH final-3 block - mid eor v5.16b, v5.16b, v1.16b // AES final-2 block - result Lenc_blocks_more_than_2: // blocks left > 2 st1 { v5.16b}, [x2], #16 // AES final-2 block - store result ldp x6, x7, [x0], #16 // AES final-1 block - load input low & high rev64 v4.16b, v5.16b // GHASH final-2 block eor x6, x6, x13 // AES final-1 block - round N low eor v4.16b, v4.16b, v8.16b // feed in partial tag fmov d5, x6 // AES final-1 block - mov low eor x7, x7, x14 // AES final-1 block - round N high fmov v5.d[1], x7 // AES final-1 block - mov high movi v8.8b, #0 // suppress further partial tag feed in pmull2 v20.1q, v4.2d, v14.2d // GHASH final-2 block - high mov d22, v4.d[1] // GHASH final-2 block - mid pmull v21.1q, v4.1d, v14.1d // GHASH final-2 block - low eor v22.8b, v22.8b, v4.8b // GHASH final-2 block - mid eor v5.16b, v5.16b, v2.16b // AES final-1 block - result eor v9.16b, v9.16b, v20.16b // GHASH final-2 block - high pmull v22.1q, v22.1d, v17.1d // GHASH final-2 block - mid eor v11.16b, v11.16b, v21.16b // GHASH final-2 block - low eor v10.16b, v10.16b, v22.16b // GHASH final-2 block - mid Lenc_blocks_more_than_1: // blocks left > 1 st1 { v5.16b}, [x2], #16 // AES final-1 block - store result rev64 v4.16b, v5.16b // GHASH final-1 block ldp x6, x7, [x0], #16 // AES final block - load input low & high eor v4.16b, v4.16b, v8.16b // feed in partial tag movi v8.8b, #0 // suppress further partial tag feed in eor x6, x6, x13 // AES final block - round N low mov d22, v4.d[1] // GHASH final-1 block - mid pmull2 v20.1q, v4.2d, v13.2d // GHASH final-1 block - high eor x7, x7, x14 // AES final block - round N high eor v22.8b, v22.8b, v4.8b // GHASH final-1 block - mid eor v9.16b, v9.16b, v20.16b // GHASH final-1 block - high ins v22.d[1], v22.d[0] // GHASH final-1 block - mid fmov d5, x6 // AES final block - mov low fmov v5.d[1], x7 // AES final block - mov high pmull2 v22.1q, v22.2d, v16.2d // GHASH final-1 block - mid pmull v21.1q, v4.1d, v13.1d // GHASH final-1 block - low eor v5.16b, v5.16b, v3.16b // AES final block - result eor v10.16b, v10.16b, v22.16b // GHASH final-1 block - mid eor v11.16b, v11.16b, v21.16b // GHASH final-1 block - low Lenc_blocks_less_than_1: // blocks left <= 1 and x1, x1, #127 // bit_length %= 128 mvn x13, xzr // rkN_l = 0xffffffffffffffff sub x1, x1, #128 // bit_length -= 128 neg x1, x1 // bit_length = 128 - #bits in input (in range [1,128]) ld1 { v18.16b}, [x2] // load existing bytes where the possibly partial last block is to be stored mvn x14, xzr // rkN_h = 0xffffffffffffffff and x1, x1, #127 // bit_length %= 128 lsr x14, x14, x1 // rkN_h is mask for top 64b of last block cmp x1, #64 csel x6, x13, x14, lt csel x7, x14, xzr, lt fmov d0, x6 // ctr0b is mask for last block fmov v0.d[1], x7 and v5.16b, v5.16b, v0.16b // possibly partial last block has zeroes in highest bits rev64 v4.16b, v5.16b // GHASH final block eor v4.16b, v4.16b, v8.16b // feed in partial tag bif v5.16b, v18.16b, v0.16b // insert existing bytes in top end of result before storing pmull2 v20.1q, v4.2d, v12.2d // GHASH final block - high mov d8, v4.d[1] // GHASH final block - mid rev w9, w12 pmull v21.1q, v4.1d, v12.1d // GHASH final block - low eor v9.16b, v9.16b, v20.16b // GHASH final block - high eor v8.8b, v8.8b, v4.8b // GHASH final block - mid pmull v8.1q, v8.1d, v16.1d // GHASH final block - mid eor v11.16b, v11.16b, v21.16b // GHASH final block - low eor v10.16b, v10.16b, v8.16b // GHASH final block - mid movi v8.8b, #0xc2 eor v4.16b, v11.16b, v9.16b // MODULO - karatsuba tidy up shl d8, d8, #56 // mod_constant eor v10.16b, v10.16b, v4.16b // MODULO - karatsuba tidy up pmull v7.1q, v9.1d, v8.1d // MODULO - top 64b align with mid ext v9.16b, v9.16b, v9.16b, #8 // MODULO - other top alignment eor v10.16b, v10.16b, v7.16b // MODULO - fold into mid eor v10.16b, v10.16b, v9.16b // MODULO - fold into mid pmull v9.1q, v10.1d, v8.1d // MODULO - mid 64b align with low ext v10.16b, v10.16b, v10.16b, #8 // MODULO - other mid alignment str w9, [x16, #12] // store the updated counter st1 { v5.16b}, [x2] // store all 16B eor v11.16b, v11.16b, v9.16b // MODULO - fold into low eor v11.16b, v11.16b, v10.16b // MODULO - fold into low ext v11.16b, v11.16b, v11.16b, #8 rev64 v11.16b, v11.16b mov x0, x15 st1 { v11.16b }, [x3] ldp x19, x20, [sp, #16] ldp x21, x22, [sp, #32] ldp x23, x24, [sp, #48] ldp d8, d9, [sp, #64] ldp d10, d11, [sp, #80] ldp d12, d13, [sp, #96] ldp d14, d15, [sp, #112] ldp x29, x30, [sp], #128 AARCH64_VALIDATE_LINK_REGISTER ret .globl _aes_gcm_dec_kernel .private_extern _aes_gcm_dec_kernel .align 4 _aes_gcm_dec_kernel: AARCH64_SIGN_LINK_REGISTER stp x29, x30, [sp, #-128]! mov x29, sp stp x19, x20, [sp, #16] mov x16, x4 mov x8, x5 stp x21, x22, [sp, #32] stp x23, x24, [sp, #48] stp d8, d9, [sp, #64] stp d10, d11, [sp, #80] stp d12, d13, [sp, #96] stp d14, d15, [sp, #112] ldr w17, [x8, #240] add x19, x8, x17, lsl #4 // borrow input_l1 for last key ldp x13, x14, [x19] // load round N keys ldr q31, [x19, #-16] // load round N-1 keys lsr x5, x1, #3 // byte_len mov x15, x5 ldp x10, x11, [x16] // ctr96_b64, ctr96_t32 ldr q26, [x8, #128] // load rk8 sub x5, x5, #1 // byte_len - 1 ldr q25, [x8, #112] // load rk7 and x5, x5, #0xffffffffffffffc0 // number of bytes to be processed in main loop (at least 1 byte must be handled by tail) add x4, x0, x1, lsr #3 // end_input_ptr ldr q24, [x8, #96] // load rk6 lsr x12, x11, #32 ldr q23, [x8, #80] // load rk5 orr w11, w11, w11 ldr q21, [x8, #48] // load rk3 add x5, x5, x0 rev w12, w12 // rev_ctr32 add w12, w12, #1 // increment rev_ctr32 fmov d3, x10 // CTR block 3 rev w9, w12 // CTR block 1 add w12, w12, #1 // CTR block 1 fmov d1, x10 // CTR block 1 orr x9, x11, x9, lsl #32 // CTR block 1 ld1 { v0.16b}, [x16] // special case vector load initial counter so we can start first AES block as quickly as possible fmov v1.d[1], x9 // CTR block 1 rev w9, w12 // CTR block 2 add w12, w12, #1 // CTR block 2 fmov d2, x10 // CTR block 2 orr x9, x11, x9, lsl #32 // CTR block 2 fmov v2.d[1], x9 // CTR block 2 rev w9, w12 // CTR block 3 orr x9, x11, x9, lsl #32 // CTR block 3 ldr q18, [x8, #0] // load rk0 fmov v3.d[1], x9 // CTR block 3 add w12, w12, #1 // CTR block 3 ldr q22, [x8, #64] // load rk4 ldr q19, [x8, #16] // load rk1 aese v0.16b, v18.16b aesmc v0.16b, v0.16b // AES block 0 - round 0 ldr q14, [x6, #48] // load h3l | h3h ext v14.16b, v14.16b, v14.16b, #8 aese v3.16b, v18.16b aesmc v3.16b, v3.16b // AES block 3 - round 0 ldr q15, [x6, #80] // load h4l | h4h ext v15.16b, v15.16b, v15.16b, #8 aese v1.16b, v18.16b aesmc v1.16b, v1.16b // AES block 1 - round 0 ldr q13, [x6, #32] // load h2l | h2h ext v13.16b, v13.16b, v13.16b, #8 aese v2.16b, v18.16b aesmc v2.16b, v2.16b // AES block 2 - round 0 ldr q20, [x8, #32] // load rk2 aese v0.16b, v19.16b aesmc v0.16b, v0.16b // AES block 0 - round 1 aese v1.16b, v19.16b aesmc v1.16b, v1.16b // AES block 1 - round 1 ld1 { v11.16b}, [x3] ext v11.16b, v11.16b, v11.16b, #8 rev64 v11.16b, v11.16b aese v2.16b, v19.16b aesmc v2.16b, v2.16b // AES block 2 - round 1 ldr q27, [x8, #144] // load rk9 aese v3.16b, v19.16b aesmc v3.16b, v3.16b // AES block 3 - round 1 ldr q30, [x8, #192] // load rk12 aese v0.16b, v20.16b aesmc v0.16b, v0.16b // AES block 0 - round 2 ldr q12, [x6] // load h1l | h1h ext v12.16b, v12.16b, v12.16b, #8 aese v2.16b, v20.16b aesmc v2.16b, v2.16b // AES block 2 - round 2 ldr q28, [x8, #160] // load rk10 aese v3.16b, v20.16b aesmc v3.16b, v3.16b // AES block 3 - round 2 aese v0.16b, v21.16b aesmc v0.16b, v0.16b // AES block 0 - round 3 aese v1.16b, v20.16b aesmc v1.16b, v1.16b // AES block 1 - round 2 aese v3.16b, v21.16b aesmc v3.16b, v3.16b // AES block 3 - round 3 aese v0.16b, v22.16b aesmc v0.16b, v0.16b // AES block 0 - round 4 aese v2.16b, v21.16b aesmc v2.16b, v2.16b // AES block 2 - round 3 aese v1.16b, v21.16b aesmc v1.16b, v1.16b // AES block 1 - round 3 aese v3.16b, v22.16b aesmc v3.16b, v3.16b // AES block 3 - round 4 aese v2.16b, v22.16b aesmc v2.16b, v2.16b // AES block 2 - round 4 aese v1.16b, v22.16b aesmc v1.16b, v1.16b // AES block 1 - round 4 aese v3.16b, v23.16b aesmc v3.16b, v3.16b // AES block 3 - round 5 aese v0.16b, v23.16b aesmc v0.16b, v0.16b // AES block 0 - round 5 aese v1.16b, v23.16b aesmc v1.16b, v1.16b // AES block 1 - round 5 aese v2.16b, v23.16b aesmc v2.16b, v2.16b // AES block 2 - round 5 aese v0.16b, v24.16b aesmc v0.16b, v0.16b // AES block 0 - round 6 aese v3.16b, v24.16b aesmc v3.16b, v3.16b // AES block 3 - round 6 cmp x17, #12 // setup flags for AES-128/192/256 check aese v1.16b, v24.16b aesmc v1.16b, v1.16b // AES block 1 - round 6 aese v2.16b, v24.16b aesmc v2.16b, v2.16b // AES block 2 - round 6 aese v0.16b, v25.16b aesmc v0.16b, v0.16b // AES block 0 - round 7 aese v1.16b, v25.16b aesmc v1.16b, v1.16b // AES block 1 - round 7 aese v3.16b, v25.16b aesmc v3.16b, v3.16b // AES block 3 - round 7 aese v0.16b, v26.16b aesmc v0.16b, v0.16b // AES block 0 - round 8 aese v2.16b, v25.16b aesmc v2.16b, v2.16b // AES block 2 - round 7 aese v3.16b, v26.16b aesmc v3.16b, v3.16b // AES block 3 - round 8 aese v1.16b, v26.16b aesmc v1.16b, v1.16b // AES block 1 - round 8 ldr q29, [x8, #176] // load rk11 aese v2.16b, v26.16b aesmc v2.16b, v2.16b // AES block 2 - round 8 b.lt Ldec_finish_first_blocks // branch if AES-128 aese v0.16b, v27.16b aesmc v0.16b, v0.16b // AES block 0 - round 9 aese v1.16b, v27.16b aesmc v1.16b, v1.16b // AES block 1 - round 9 aese v3.16b, v27.16b aesmc v3.16b, v3.16b // AES block 3 - round 9 aese v2.16b, v27.16b aesmc v2.16b, v2.16b // AES block 2 - round 9 aese v0.16b, v28.16b aesmc v0.16b, v0.16b // AES block 0 - round 10 aese v1.16b, v28.16b aesmc v1.16b, v1.16b // AES block 1 - round 10 aese v3.16b, v28.16b aesmc v3.16b, v3.16b // AES block 3 - round 10 aese v2.16b, v28.16b aesmc v2.16b, v2.16b // AES block 2 - round 10 b.eq Ldec_finish_first_blocks // branch if AES-192 aese v0.16b, v29.16b aesmc v0.16b, v0.16b // AES block 0 - round 11 aese v3.16b, v29.16b aesmc v3.16b, v3.16b // AES block 3 - round 11 aese v1.16b, v29.16b aesmc v1.16b, v1.16b // AES block 1 - round 11 aese v2.16b, v29.16b aesmc v2.16b, v2.16b // AES block 2 - round 11 aese v1.16b, v30.16b aesmc v1.16b, v1.16b // AES block 1 - round 12 aese v0.16b, v30.16b aesmc v0.16b, v0.16b // AES block 0 - round 12 aese v2.16b, v30.16b aesmc v2.16b, v2.16b // AES block 2 - round 12 aese v3.16b, v30.16b aesmc v3.16b, v3.16b // AES block 3 - round 12 Ldec_finish_first_blocks: cmp x0, x5 // check if we have <= 4 blocks trn1 v9.2d, v14.2d, v15.2d // h4h | h3h trn2 v17.2d, v14.2d, v15.2d // h4l | h3l trn1 v8.2d, v12.2d, v13.2d // h2h | h1h trn2 v16.2d, v12.2d, v13.2d // h2l | h1l eor v17.16b, v17.16b, v9.16b // h4k | h3k aese v1.16b, v31.16b // AES block 1 - round N-1 aese v2.16b, v31.16b // AES block 2 - round N-1 eor v16.16b, v16.16b, v8.16b // h2k | h1k aese v3.16b, v31.16b // AES block 3 - round N-1 aese v0.16b, v31.16b // AES block 0 - round N-1 b.ge Ldec_tail // handle tail ldr q4, [x0, #0] // AES block 0 - load ciphertext ldr q5, [x0, #16] // AES block 1 - load ciphertext rev w9, w12 // CTR block 4 eor v0.16b, v4.16b, v0.16b // AES block 0 - result eor v1.16b, v5.16b, v1.16b // AES block 1 - result rev64 v5.16b, v5.16b // GHASH block 1 ldr q7, [x0, #48] // AES block 3 - load ciphertext mov x7, v0.d[1] // AES block 0 - mov high mov x6, v0.d[0] // AES block 0 - mov low rev64 v4.16b, v4.16b // GHASH block 0 add w12, w12, #1 // CTR block 4 fmov d0, x10 // CTR block 4 orr x9, x11, x9, lsl #32 // CTR block 4 fmov v0.d[1], x9 // CTR block 4 rev w9, w12 // CTR block 5 add w12, w12, #1 // CTR block 5 mov x19, v1.d[0] // AES block 1 - mov low orr x9, x11, x9, lsl #32 // CTR block 5 mov x20, v1.d[1] // AES block 1 - mov high eor x7, x7, x14 // AES block 0 - round N high eor x6, x6, x13 // AES block 0 - round N low stp x6, x7, [x2], #16 // AES block 0 - store result fmov d1, x10 // CTR block 5 ldr q6, [x0, #32] // AES block 2 - load ciphertext add x0, x0, #64 // AES input_ptr update fmov v1.d[1], x9 // CTR block 5 rev w9, w12 // CTR block 6 add w12, w12, #1 // CTR block 6 eor x19, x19, x13 // AES block 1 - round N low orr x9, x11, x9, lsl #32 // CTR block 6 eor x20, x20, x14 // AES block 1 - round N high stp x19, x20, [x2], #16 // AES block 1 - store result eor v2.16b, v6.16b, v2.16b // AES block 2 - result cmp x0, x5 // check if we have <= 8 blocks b.ge Ldec_prepretail // do prepretail Ldec_main_loop: // main loop start mov x21, v2.d[0] // AES block 4k+2 - mov low ext v11.16b, v11.16b, v11.16b, #8 // PRE 0 eor v3.16b, v7.16b, v3.16b // AES block 4k+3 - result aese v0.16b, v18.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 0 mov x22, v2.d[1] // AES block 4k+2 - mov high aese v1.16b, v18.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 0 fmov d2, x10 // CTR block 4k+6 fmov v2.d[1], x9 // CTR block 4k+6 eor v4.16b, v4.16b, v11.16b // PRE 1 rev w9, w12 // CTR block 4k+7 aese v0.16b, v19.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 1 mov x24, v3.d[1] // AES block 4k+3 - mov high aese v1.16b, v19.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 1 mov x23, v3.d[0] // AES block 4k+3 - mov low pmull2 v9.1q, v4.2d, v15.2d // GHASH block 4k - high mov d8, v4.d[1] // GHASH block 4k - mid fmov d3, x10 // CTR block 4k+7 aese v0.16b, v20.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 2 orr x9, x11, x9, lsl #32 // CTR block 4k+7 aese v2.16b, v18.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 0 fmov v3.d[1], x9 // CTR block 4k+7 aese v1.16b, v20.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 2 eor v8.8b, v8.8b, v4.8b // GHASH block 4k - mid aese v0.16b, v21.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 3 eor x22, x22, x14 // AES block 4k+2 - round N high aese v2.16b, v19.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 1 mov d10, v17.d[1] // GHASH block 4k - mid aese v1.16b, v21.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 3 rev64 v6.16b, v6.16b // GHASH block 4k+2 aese v3.16b, v18.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 0 eor x21, x21, x13 // AES block 4k+2 - round N low aese v2.16b, v20.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 2 stp x21, x22, [x2], #16 // AES block 4k+2 - store result pmull v11.1q, v4.1d, v15.1d // GHASH block 4k - low pmull2 v4.1q, v5.2d, v14.2d // GHASH block 4k+1 - high aese v2.16b, v21.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 3 rev64 v7.16b, v7.16b // GHASH block 4k+3 pmull v10.1q, v8.1d, v10.1d // GHASH block 4k - mid eor x23, x23, x13 // AES block 4k+3 - round N low pmull v8.1q, v5.1d, v14.1d // GHASH block 4k+1 - low eor x24, x24, x14 // AES block 4k+3 - round N high eor v9.16b, v9.16b, v4.16b // GHASH block 4k+1 - high aese v2.16b, v22.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 4 aese v3.16b, v19.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 1 mov d4, v5.d[1] // GHASH block 4k+1 - mid aese v0.16b, v22.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 4 eor v11.16b, v11.16b, v8.16b // GHASH block 4k+1 - low aese v2.16b, v23.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 5 add w12, w12, #1 // CTR block 4k+7 aese v3.16b, v20.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 2 mov d8, v6.d[1] // GHASH block 4k+2 - mid aese v1.16b, v22.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 4 eor v4.8b, v4.8b, v5.8b // GHASH block 4k+1 - mid pmull v5.1q, v6.1d, v13.1d // GHASH block 4k+2 - low aese v3.16b, v21.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 3 eor v8.8b, v8.8b, v6.8b // GHASH block 4k+2 - mid aese v1.16b, v23.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 5 aese v0.16b, v23.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 5 eor v11.16b, v11.16b, v5.16b // GHASH block 4k+2 - low pmull v4.1q, v4.1d, v17.1d // GHASH block 4k+1 - mid rev w9, w12 // CTR block 4k+8 aese v1.16b, v24.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 6 ins v8.d[1], v8.d[0] // GHASH block 4k+2 - mid aese v0.16b, v24.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 6 add w12, w12, #1 // CTR block 4k+8 aese v3.16b, v22.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 4 aese v1.16b, v25.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 7 eor v10.16b, v10.16b, v4.16b // GHASH block 4k+1 - mid aese v0.16b, v25.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 7 pmull2 v4.1q, v6.2d, v13.2d // GHASH block 4k+2 - high mov d6, v7.d[1] // GHASH block 4k+3 - mid aese v3.16b, v23.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 5 pmull2 v8.1q, v8.2d, v16.2d // GHASH block 4k+2 - mid aese v0.16b, v26.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 8 eor v9.16b, v9.16b, v4.16b // GHASH block 4k+2 - high aese v3.16b, v24.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 6 pmull v4.1q, v7.1d, v12.1d // GHASH block 4k+3 - low orr x9, x11, x9, lsl #32 // CTR block 4k+8 eor v10.16b, v10.16b, v8.16b // GHASH block 4k+2 - mid pmull2 v5.1q, v7.2d, v12.2d // GHASH block 4k+3 - high cmp x17, #12 // setup flags for AES-128/192/256 check eor v6.8b, v6.8b, v7.8b // GHASH block 4k+3 - mid aese v1.16b, v26.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 8 aese v2.16b, v24.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 6 eor v9.16b, v9.16b, v5.16b // GHASH block 4k+3 - high pmull v6.1q, v6.1d, v16.1d // GHASH block 4k+3 - mid movi v8.8b, #0xc2 aese v2.16b, v25.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 7 eor v11.16b, v11.16b, v4.16b // GHASH block 4k+3 - low aese v3.16b, v25.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 7 shl d8, d8, #56 // mod_constant aese v2.16b, v26.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 8 eor v10.16b, v10.16b, v6.16b // GHASH block 4k+3 - mid aese v3.16b, v26.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 8 b.lt Ldec_main_loop_continue // branch if AES-128 aese v0.16b, v27.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 9 aese v2.16b, v27.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 9 aese v1.16b, v27.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 9 aese v3.16b, v27.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 9 aese v0.16b, v28.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 10 aese v1.16b, v28.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 10 aese v2.16b, v28.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 10 aese v3.16b, v28.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 10 b.eq Ldec_main_loop_continue // branch if AES-192 aese v0.16b, v29.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 11 aese v1.16b, v29.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 11 aese v2.16b, v29.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 11 aese v3.16b, v29.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 11 aese v0.16b, v30.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 12 aese v1.16b, v30.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 12 aese v2.16b, v30.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 12 aese v3.16b, v30.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 12 Ldec_main_loop_continue: pmull v7.1q, v9.1d, v8.1d // MODULO - top 64b align with mid eor v6.16b, v11.16b, v9.16b // MODULO - karatsuba tidy up ldr q4, [x0, #0] // AES block 4k+4 - load ciphertext aese v0.16b, v31.16b // AES block 4k+4 - round N-1 ext v9.16b, v9.16b, v9.16b, #8 // MODULO - other top alignment eor v10.16b, v10.16b, v6.16b // MODULO - karatsuba tidy up ldr q5, [x0, #16] // AES block 4k+5 - load ciphertext eor v0.16b, v4.16b, v0.16b // AES block 4k+4 - result stp x23, x24, [x2], #16 // AES block 4k+3 - store result eor v10.16b, v10.16b, v7.16b // MODULO - fold into mid ldr q7, [x0, #48] // AES block 4k+7 - load ciphertext ldr q6, [x0, #32] // AES block 4k+6 - load ciphertext mov x7, v0.d[1] // AES block 4k+4 - mov high eor v10.16b, v10.16b, v9.16b // MODULO - fold into mid aese v1.16b, v31.16b // AES block 4k+5 - round N-1 add x0, x0, #64 // AES input_ptr update mov x6, v0.d[0] // AES block 4k+4 - mov low fmov d0, x10 // CTR block 4k+8 fmov v0.d[1], x9 // CTR block 4k+8 pmull v8.1q, v10.1d, v8.1d // MODULO - mid 64b align with low eor v1.16b, v5.16b, v1.16b // AES block 4k+5 - result rev w9, w12 // CTR block 4k+9 aese v2.16b, v31.16b // AES block 4k+6 - round N-1 orr x9, x11, x9, lsl #32 // CTR block 4k+9 cmp x0, x5 // LOOP CONTROL add w12, w12, #1 // CTR block 4k+9 eor x6, x6, x13 // AES block 4k+4 - round N low eor x7, x7, x14 // AES block 4k+4 - round N high mov x20, v1.d[1] // AES block 4k+5 - mov high eor v2.16b, v6.16b, v2.16b // AES block 4k+6 - result eor v11.16b, v11.16b, v8.16b // MODULO - fold into low mov x19, v1.d[0] // AES block 4k+5 - mov low fmov d1, x10 // CTR block 4k+9 ext v10.16b, v10.16b, v10.16b, #8 // MODULO - other mid alignment fmov v1.d[1], x9 // CTR block 4k+9 rev w9, w12 // CTR block 4k+10 add w12, w12, #1 // CTR block 4k+10 aese v3.16b, v31.16b // AES block 4k+7 - round N-1 orr x9, x11, x9, lsl #32 // CTR block 4k+10 rev64 v5.16b, v5.16b // GHASH block 4k+5 eor x20, x20, x14 // AES block 4k+5 - round N high stp x6, x7, [x2], #16 // AES block 4k+4 - store result eor x19, x19, x13 // AES block 4k+5 - round N low stp x19, x20, [x2], #16 // AES block 4k+5 - store result rev64 v4.16b, v4.16b // GHASH block 4k+4 eor v11.16b, v11.16b, v10.16b // MODULO - fold into low b.lt Ldec_main_loop Ldec_prepretail: // PREPRETAIL ext v11.16b, v11.16b, v11.16b, #8 // PRE 0 mov x21, v2.d[0] // AES block 4k+2 - mov low eor v3.16b, v7.16b, v3.16b // AES block 4k+3 - result aese v0.16b, v18.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 0 mov x22, v2.d[1] // AES block 4k+2 - mov high aese v1.16b, v18.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 0 fmov d2, x10 // CTR block 4k+6 fmov v2.d[1], x9 // CTR block 4k+6 rev w9, w12 // CTR block 4k+7 eor v4.16b, v4.16b, v11.16b // PRE 1 rev64 v6.16b, v6.16b // GHASH block 4k+2 orr x9, x11, x9, lsl #32 // CTR block 4k+7 mov x23, v3.d[0] // AES block 4k+3 - mov low aese v1.16b, v19.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 1 mov x24, v3.d[1] // AES block 4k+3 - mov high pmull v11.1q, v4.1d, v15.1d // GHASH block 4k - low mov d8, v4.d[1] // GHASH block 4k - mid fmov d3, x10 // CTR block 4k+7 pmull2 v9.1q, v4.2d, v15.2d // GHASH block 4k - high fmov v3.d[1], x9 // CTR block 4k+7 aese v2.16b, v18.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 0 mov d10, v17.d[1] // GHASH block 4k - mid aese v0.16b, v19.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 1 eor v8.8b, v8.8b, v4.8b // GHASH block 4k - mid pmull2 v4.1q, v5.2d, v14.2d // GHASH block 4k+1 - high aese v2.16b, v19.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 1 rev64 v7.16b, v7.16b // GHASH block 4k+3 aese v3.16b, v18.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 0 pmull v10.1q, v8.1d, v10.1d // GHASH block 4k - mid eor v9.16b, v9.16b, v4.16b // GHASH block 4k+1 - high pmull v8.1q, v5.1d, v14.1d // GHASH block 4k+1 - low aese v3.16b, v19.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 1 mov d4, v5.d[1] // GHASH block 4k+1 - mid aese v0.16b, v20.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 2 aese v1.16b, v20.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 2 eor v11.16b, v11.16b, v8.16b // GHASH block 4k+1 - low aese v2.16b, v20.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 2 aese v0.16b, v21.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 3 mov d8, v6.d[1] // GHASH block 4k+2 - mid aese v3.16b, v20.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 2 eor v4.8b, v4.8b, v5.8b // GHASH block 4k+1 - mid pmull v5.1q, v6.1d, v13.1d // GHASH block 4k+2 - low aese v0.16b, v22.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 4 aese v3.16b, v21.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 3 eor v8.8b, v8.8b, v6.8b // GHASH block 4k+2 - mid pmull v4.1q, v4.1d, v17.1d // GHASH block 4k+1 - mid aese v0.16b, v23.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 5 eor v11.16b, v11.16b, v5.16b // GHASH block 4k+2 - low aese v3.16b, v22.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 4 pmull2 v5.1q, v7.2d, v12.2d // GHASH block 4k+3 - high eor v10.16b, v10.16b, v4.16b // GHASH block 4k+1 - mid pmull2 v4.1q, v6.2d, v13.2d // GHASH block 4k+2 - high aese v3.16b, v23.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 5 ins v8.d[1], v8.d[0] // GHASH block 4k+2 - mid aese v2.16b, v21.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 3 aese v1.16b, v21.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 3 eor v9.16b, v9.16b, v4.16b // GHASH block 4k+2 - high pmull v4.1q, v7.1d, v12.1d // GHASH block 4k+3 - low aese v2.16b, v22.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 4 mov d6, v7.d[1] // GHASH block 4k+3 - mid aese v1.16b, v22.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 4 pmull2 v8.1q, v8.2d, v16.2d // GHASH block 4k+2 - mid aese v2.16b, v23.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 5 eor v6.8b, v6.8b, v7.8b // GHASH block 4k+3 - mid aese v1.16b, v23.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 5 aese v3.16b, v24.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 6 eor v10.16b, v10.16b, v8.16b // GHASH block 4k+2 - mid aese v2.16b, v24.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 6 aese v0.16b, v24.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 6 movi v8.8b, #0xc2 aese v1.16b, v24.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 6 eor v11.16b, v11.16b, v4.16b // GHASH block 4k+3 - low pmull v6.1q, v6.1d, v16.1d // GHASH block 4k+3 - mid aese v3.16b, v25.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 7 cmp x17, #12 // setup flags for AES-128/192/256 check eor v9.16b, v9.16b, v5.16b // GHASH block 4k+3 - high aese v1.16b, v25.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 7 aese v0.16b, v25.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 7 eor v10.16b, v10.16b, v6.16b // GHASH block 4k+3 - mid aese v3.16b, v26.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 8 aese v2.16b, v25.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 7 eor v6.16b, v11.16b, v9.16b // MODULO - karatsuba tidy up aese v1.16b, v26.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 8 aese v0.16b, v26.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 8 shl d8, d8, #56 // mod_constant aese v2.16b, v26.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 8 b.lt Ldec_finish_prepretail // branch if AES-128 aese v1.16b, v27.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 9 aese v2.16b, v27.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 9 aese v3.16b, v27.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 9 aese v0.16b, v27.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 9 aese v2.16b, v28.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 10 aese v3.16b, v28.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 10 aese v0.16b, v28.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 10 aese v1.16b, v28.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 10 b.eq Ldec_finish_prepretail // branch if AES-192 aese v2.16b, v29.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 11 aese v0.16b, v29.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 11 aese v1.16b, v29.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 11 aese v2.16b, v30.16b aesmc v2.16b, v2.16b // AES block 4k+6 - round 12 aese v3.16b, v29.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 11 aese v1.16b, v30.16b aesmc v1.16b, v1.16b // AES block 4k+5 - round 12 aese v0.16b, v30.16b aesmc v0.16b, v0.16b // AES block 4k+4 - round 12 aese v3.16b, v30.16b aesmc v3.16b, v3.16b // AES block 4k+7 - round 12 Ldec_finish_prepretail: eor v10.16b, v10.16b, v6.16b // MODULO - karatsuba tidy up pmull v7.1q, v9.1d, v8.1d // MODULO - top 64b align with mid ext v9.16b, v9.16b, v9.16b, #8 // MODULO - other top alignment eor v10.16b, v10.16b, v7.16b // MODULO - fold into mid eor x22, x22, x14 // AES block 4k+2 - round N high eor x23, x23, x13 // AES block 4k+3 - round N low eor v10.16b, v10.16b, v9.16b // MODULO - fold into mid add w12, w12, #1 // CTR block 4k+7 eor x21, x21, x13 // AES block 4k+2 - round N low pmull v8.1q, v10.1d, v8.1d // MODULO - mid 64b align with low eor x24, x24, x14 // AES block 4k+3 - round N high stp x21, x22, [x2], #16 // AES block 4k+2 - store result ext v10.16b, v10.16b, v10.16b, #8 // MODULO - other mid alignment stp x23, x24, [x2], #16 // AES block 4k+3 - store result eor v11.16b, v11.16b, v8.16b // MODULO - fold into low aese v1.16b, v31.16b // AES block 4k+5 - round N-1 aese v0.16b, v31.16b // AES block 4k+4 - round N-1 aese v3.16b, v31.16b // AES block 4k+7 - round N-1 aese v2.16b, v31.16b // AES block 4k+6 - round N-1 eor v11.16b, v11.16b, v10.16b // MODULO - fold into low Ldec_tail: // TAIL sub x5, x4, x0 // main_end_input_ptr is number of bytes left to process ld1 { v5.16b}, [x0], #16 // AES block 4k+4 - load ciphertext eor v0.16b, v5.16b, v0.16b // AES block 4k+4 - result mov x6, v0.d[0] // AES block 4k+4 - mov low mov x7, v0.d[1] // AES block 4k+4 - mov high ext v8.16b, v11.16b, v11.16b, #8 // prepare final partial tag cmp x5, #48 eor x6, x6, x13 // AES block 4k+4 - round N low eor x7, x7, x14 // AES block 4k+4 - round N high b.gt Ldec_blocks_more_than_3 sub w12, w12, #1 mov v3.16b, v2.16b movi v10.8b, #0 movi v11.8b, #0 cmp x5, #32 movi v9.8b, #0 mov v2.16b, v1.16b b.gt Ldec_blocks_more_than_2 sub w12, w12, #1 mov v3.16b, v1.16b cmp x5, #16 b.gt Ldec_blocks_more_than_1 sub w12, w12, #1 b Ldec_blocks_less_than_1 Ldec_blocks_more_than_3: // blocks left > 3 rev64 v4.16b, v5.16b // GHASH final-3 block ld1 { v5.16b}, [x0], #16 // AES final-2 block - load ciphertext stp x6, x7, [x2], #16 // AES final-3 block - store result mov d10, v17.d[1] // GHASH final-3 block - mid eor v4.16b, v4.16b, v8.16b // feed in partial tag eor v0.16b, v5.16b, v1.16b // AES final-2 block - result mov d22, v4.d[1] // GHASH final-3 block - mid mov x6, v0.d[0] // AES final-2 block - mov low mov x7, v0.d[1] // AES final-2 block - mov high eor v22.8b, v22.8b, v4.8b // GHASH final-3 block - mid movi v8.8b, #0 // suppress further partial tag feed in pmull2 v9.1q, v4.2d, v15.2d // GHASH final-3 block - high pmull v10.1q, v22.1d, v10.1d // GHASH final-3 block - mid eor x6, x6, x13 // AES final-2 block - round N low pmull v11.1q, v4.1d, v15.1d // GHASH final-3 block - low eor x7, x7, x14 // AES final-2 block - round N high Ldec_blocks_more_than_2: // blocks left > 2 rev64 v4.16b, v5.16b // GHASH final-2 block ld1 { v5.16b}, [x0], #16 // AES final-1 block - load ciphertext eor v4.16b, v4.16b, v8.16b // feed in partial tag stp x6, x7, [x2], #16 // AES final-2 block - store result eor v0.16b, v5.16b, v2.16b // AES final-1 block - result mov d22, v4.d[1] // GHASH final-2 block - mid pmull v21.1q, v4.1d, v14.1d // GHASH final-2 block - low pmull2 v20.1q, v4.2d, v14.2d // GHASH final-2 block - high eor v22.8b, v22.8b, v4.8b // GHASH final-2 block - mid mov x6, v0.d[0] // AES final-1 block - mov low mov x7, v0.d[1] // AES final-1 block - mov high eor v11.16b, v11.16b, v21.16b // GHASH final-2 block - low movi v8.8b, #0 // suppress further partial tag feed in pmull v22.1q, v22.1d, v17.1d // GHASH final-2 block - mid eor v9.16b, v9.16b, v20.16b // GHASH final-2 block - high eor x6, x6, x13 // AES final-1 block - round N low eor v10.16b, v10.16b, v22.16b // GHASH final-2 block - mid eor x7, x7, x14 // AES final-1 block - round N high Ldec_blocks_more_than_1: // blocks left > 1 stp x6, x7, [x2], #16 // AES final-1 block - store result rev64 v4.16b, v5.16b // GHASH final-1 block ld1 { v5.16b}, [x0], #16 // AES final block - load ciphertext eor v4.16b, v4.16b, v8.16b // feed in partial tag movi v8.8b, #0 // suppress further partial tag feed in mov d22, v4.d[1] // GHASH final-1 block - mid eor v0.16b, v5.16b, v3.16b // AES final block - result pmull2 v20.1q, v4.2d, v13.2d // GHASH final-1 block - high eor v22.8b, v22.8b, v4.8b // GHASH final-1 block - mid pmull v21.1q, v4.1d, v13.1d // GHASH final-1 block - low mov x6, v0.d[0] // AES final block - mov low ins v22.d[1], v22.d[0] // GHASH final-1 block - mid mov x7, v0.d[1] // AES final block - mov high pmull2 v22.1q, v22.2d, v16.2d // GHASH final-1 block - mid eor x6, x6, x13 // AES final block - round N low eor v11.16b, v11.16b, v21.16b // GHASH final-1 block - low eor v9.16b, v9.16b, v20.16b // GHASH final-1 block - high eor v10.16b, v10.16b, v22.16b // GHASH final-1 block - mid eor x7, x7, x14 // AES final block - round N high Ldec_blocks_less_than_1: // blocks left <= 1 and x1, x1, #127 // bit_length %= 128 mvn x14, xzr // rkN_h = 0xffffffffffffffff sub x1, x1, #128 // bit_length -= 128 mvn x13, xzr // rkN_l = 0xffffffffffffffff ldp x4, x5, [x2] // load existing bytes we need to not overwrite neg x1, x1 // bit_length = 128 - #bits in input (in range [1,128]) and x1, x1, #127 // bit_length %= 128 lsr x14, x14, x1 // rkN_h is mask for top 64b of last block cmp x1, #64 csel x9, x13, x14, lt csel x10, x14, xzr, lt fmov d0, x9 // ctr0b is mask for last block and x6, x6, x9 mov v0.d[1], x10 bic x4, x4, x9 // mask out low existing bytes rev w9, w12 bic x5, x5, x10 // mask out high existing bytes orr x6, x6, x4 and x7, x7, x10 orr x7, x7, x5 and v5.16b, v5.16b, v0.16b // possibly partial last block has zeroes in highest bits rev64 v4.16b, v5.16b // GHASH final block eor v4.16b, v4.16b, v8.16b // feed in partial tag pmull v21.1q, v4.1d, v12.1d // GHASH final block - low mov d8, v4.d[1] // GHASH final block - mid eor v8.8b, v8.8b, v4.8b // GHASH final block - mid pmull2 v20.1q, v4.2d, v12.2d // GHASH final block - high pmull v8.1q, v8.1d, v16.1d // GHASH final block - mid eor v9.16b, v9.16b, v20.16b // GHASH final block - high eor v11.16b, v11.16b, v21.16b // GHASH final block - low eor v10.16b, v10.16b, v8.16b // GHASH final block - mid movi v8.8b, #0xc2 eor v6.16b, v11.16b, v9.16b // MODULO - karatsuba tidy up shl d8, d8, #56 // mod_constant eor v10.16b, v10.16b, v6.16b // MODULO - karatsuba tidy up pmull v7.1q, v9.1d, v8.1d // MODULO - top 64b align with mid ext v9.16b, v9.16b, v9.16b, #8 // MODULO - other top alignment eor v10.16b, v10.16b, v7.16b // MODULO - fold into mid eor v10.16b, v10.16b, v9.16b // MODULO - fold into mid pmull v8.1q, v10.1d, v8.1d // MODULO - mid 64b align with low ext v10.16b, v10.16b, v10.16b, #8 // MODULO - other mid alignment eor v11.16b, v11.16b, v8.16b // MODULO - fold into low stp x6, x7, [x2] str w9, [x16, #12] // store the updated counter eor v11.16b, v11.16b, v10.16b // MODULO - fold into low ext v11.16b, v11.16b, v11.16b, #8 rev64 v11.16b, v11.16b mov x0, x15 st1 { v11.16b }, [x3] ldp x19, x20, [sp, #16] ldp x21, x22, [sp, #32] ldp x23, x24, [sp, #48] ldp d8, d9, [sp, #64] ldp d10, d11, [sp, #80] ldp d12, d13, [sp, #96] ldp d14, d15, [sp, #112] ldp x29, x30, [sp], #128 AARCH64_VALIDATE_LINK_REGISTER ret #endif #endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__APPLE__)
jalal-ux/Test
49,024
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/sha512-armv8-ios64.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(__APPLE__) // Copyright 2014-2020 The OpenSSL Project Authors. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // ==================================================================== // Written by Andy Polyakov <appro@openssl.org> for the OpenSSL // project. // ==================================================================== // // SHA256/512 for ARMv8. // // Performance in cycles per processed byte and improvement coefficient // over code generated with "default" compiler: // // SHA256-hw SHA256(*) SHA512 // Apple A7 1.97 10.5 (+33%) 6.73 (-1%(**)) // Cortex-A53 2.38 15.5 (+115%) 10.0 (+150%(***)) // Cortex-A57 2.31 11.6 (+86%) 7.51 (+260%(***)) // Denver 2.01 10.5 (+26%) 6.70 (+8%) // X-Gene 20.0 (+100%) 12.8 (+300%(***)) // Mongoose 2.36 13.0 (+50%) 8.36 (+33%) // Kryo 1.92 17.4 (+30%) 11.2 (+8%) // // (*) Software SHA256 results are of lesser relevance, presented // mostly for informational purposes. // (**) The result is a trade-off: it's possible to improve it by // 10% (or by 1 cycle per round), but at the cost of 20% loss // on Cortex-A53 (or by 4 cycles per round). // (***) Super-impressive coefficients over gcc-generated code are // indication of some compiler "pathology", most notably code // generated with -mgeneral-regs-only is significantly faster // and the gap is only 40-90%. #ifndef __KERNEL__ #endif .text .globl _sha512_block_data_order_nohw .private_extern _sha512_block_data_order_nohw .align 6 _sha512_block_data_order_nohw: AARCH64_SIGN_LINK_REGISTER stp x29,x30,[sp,#-128]! add x29,sp,#0 stp x19,x20,[sp,#16] stp x21,x22,[sp,#32] stp x23,x24,[sp,#48] stp x25,x26,[sp,#64] stp x27,x28,[sp,#80] sub sp,sp,#4*8 ldp x20,x21,[x0] // load context ldp x22,x23,[x0,#2*8] ldp x24,x25,[x0,#4*8] add x2,x1,x2,lsl#7 // end of input ldp x26,x27,[x0,#6*8] adrp x30,LK512@PAGE add x30,x30,LK512@PAGEOFF stp x0,x2,[x29,#96] Loop: ldp x3,x4,[x1],#2*8 ldr x19,[x30],#8 // *K++ eor x28,x21,x22 // magic seed str x1,[x29,#112] #ifndef __AARCH64EB__ rev x3,x3 // 0 #endif ror x16,x24,#14 add x27,x27,x19 // h+=K[i] eor x6,x24,x24,ror#23 and x17,x25,x24 bic x19,x26,x24 add x27,x27,x3 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x20,x21 // a^b, b^c in next round eor x16,x16,x6,ror#18 // Sigma1(e) ror x6,x20,#28 add x27,x27,x17 // h+=Ch(e,f,g) eor x17,x20,x20,ror#5 add x27,x27,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x23,x23,x27 // d+=h eor x28,x28,x21 // Maj(a,b,c) eor x17,x6,x17,ror#34 // Sigma0(a) add x27,x27,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x27,x27,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x4,x4 // 1 #endif ldp x5,x6,[x1],#2*8 add x27,x27,x17 // h+=Sigma0(a) ror x16,x23,#14 add x26,x26,x28 // h+=K[i] eor x7,x23,x23,ror#23 and x17,x24,x23 bic x28,x25,x23 add x26,x26,x4 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x27,x20 // a^b, b^c in next round eor x16,x16,x7,ror#18 // Sigma1(e) ror x7,x27,#28 add x26,x26,x17 // h+=Ch(e,f,g) eor x17,x27,x27,ror#5 add x26,x26,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x22,x22,x26 // d+=h eor x19,x19,x20 // Maj(a,b,c) eor x17,x7,x17,ror#34 // Sigma0(a) add x26,x26,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x26,x26,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x5,x5 // 2 #endif add x26,x26,x17 // h+=Sigma0(a) ror x16,x22,#14 add x25,x25,x19 // h+=K[i] eor x8,x22,x22,ror#23 and x17,x23,x22 bic x19,x24,x22 add x25,x25,x5 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x26,x27 // a^b, b^c in next round eor x16,x16,x8,ror#18 // Sigma1(e) ror x8,x26,#28 add x25,x25,x17 // h+=Ch(e,f,g) eor x17,x26,x26,ror#5 add x25,x25,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x21,x21,x25 // d+=h eor x28,x28,x27 // Maj(a,b,c) eor x17,x8,x17,ror#34 // Sigma0(a) add x25,x25,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x25,x25,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x6,x6 // 3 #endif ldp x7,x8,[x1],#2*8 add x25,x25,x17 // h+=Sigma0(a) ror x16,x21,#14 add x24,x24,x28 // h+=K[i] eor x9,x21,x21,ror#23 and x17,x22,x21 bic x28,x23,x21 add x24,x24,x6 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x25,x26 // a^b, b^c in next round eor x16,x16,x9,ror#18 // Sigma1(e) ror x9,x25,#28 add x24,x24,x17 // h+=Ch(e,f,g) eor x17,x25,x25,ror#5 add x24,x24,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x20,x20,x24 // d+=h eor x19,x19,x26 // Maj(a,b,c) eor x17,x9,x17,ror#34 // Sigma0(a) add x24,x24,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x24,x24,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x7,x7 // 4 #endif add x24,x24,x17 // h+=Sigma0(a) ror x16,x20,#14 add x23,x23,x19 // h+=K[i] eor x10,x20,x20,ror#23 and x17,x21,x20 bic x19,x22,x20 add x23,x23,x7 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x24,x25 // a^b, b^c in next round eor x16,x16,x10,ror#18 // Sigma1(e) ror x10,x24,#28 add x23,x23,x17 // h+=Ch(e,f,g) eor x17,x24,x24,ror#5 add x23,x23,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x27,x27,x23 // d+=h eor x28,x28,x25 // Maj(a,b,c) eor x17,x10,x17,ror#34 // Sigma0(a) add x23,x23,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x23,x23,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x8,x8 // 5 #endif ldp x9,x10,[x1],#2*8 add x23,x23,x17 // h+=Sigma0(a) ror x16,x27,#14 add x22,x22,x28 // h+=K[i] eor x11,x27,x27,ror#23 and x17,x20,x27 bic x28,x21,x27 add x22,x22,x8 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x23,x24 // a^b, b^c in next round eor x16,x16,x11,ror#18 // Sigma1(e) ror x11,x23,#28 add x22,x22,x17 // h+=Ch(e,f,g) eor x17,x23,x23,ror#5 add x22,x22,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x26,x26,x22 // d+=h eor x19,x19,x24 // Maj(a,b,c) eor x17,x11,x17,ror#34 // Sigma0(a) add x22,x22,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x22,x22,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x9,x9 // 6 #endif add x22,x22,x17 // h+=Sigma0(a) ror x16,x26,#14 add x21,x21,x19 // h+=K[i] eor x12,x26,x26,ror#23 and x17,x27,x26 bic x19,x20,x26 add x21,x21,x9 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x22,x23 // a^b, b^c in next round eor x16,x16,x12,ror#18 // Sigma1(e) ror x12,x22,#28 add x21,x21,x17 // h+=Ch(e,f,g) eor x17,x22,x22,ror#5 add x21,x21,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x25,x25,x21 // d+=h eor x28,x28,x23 // Maj(a,b,c) eor x17,x12,x17,ror#34 // Sigma0(a) add x21,x21,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x21,x21,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x10,x10 // 7 #endif ldp x11,x12,[x1],#2*8 add x21,x21,x17 // h+=Sigma0(a) ror x16,x25,#14 add x20,x20,x28 // h+=K[i] eor x13,x25,x25,ror#23 and x17,x26,x25 bic x28,x27,x25 add x20,x20,x10 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x21,x22 // a^b, b^c in next round eor x16,x16,x13,ror#18 // Sigma1(e) ror x13,x21,#28 add x20,x20,x17 // h+=Ch(e,f,g) eor x17,x21,x21,ror#5 add x20,x20,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x24,x24,x20 // d+=h eor x19,x19,x22 // Maj(a,b,c) eor x17,x13,x17,ror#34 // Sigma0(a) add x20,x20,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x20,x20,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x11,x11 // 8 #endif add x20,x20,x17 // h+=Sigma0(a) ror x16,x24,#14 add x27,x27,x19 // h+=K[i] eor x14,x24,x24,ror#23 and x17,x25,x24 bic x19,x26,x24 add x27,x27,x11 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x20,x21 // a^b, b^c in next round eor x16,x16,x14,ror#18 // Sigma1(e) ror x14,x20,#28 add x27,x27,x17 // h+=Ch(e,f,g) eor x17,x20,x20,ror#5 add x27,x27,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x23,x23,x27 // d+=h eor x28,x28,x21 // Maj(a,b,c) eor x17,x14,x17,ror#34 // Sigma0(a) add x27,x27,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x27,x27,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x12,x12 // 9 #endif ldp x13,x14,[x1],#2*8 add x27,x27,x17 // h+=Sigma0(a) ror x16,x23,#14 add x26,x26,x28 // h+=K[i] eor x15,x23,x23,ror#23 and x17,x24,x23 bic x28,x25,x23 add x26,x26,x12 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x27,x20 // a^b, b^c in next round eor x16,x16,x15,ror#18 // Sigma1(e) ror x15,x27,#28 add x26,x26,x17 // h+=Ch(e,f,g) eor x17,x27,x27,ror#5 add x26,x26,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x22,x22,x26 // d+=h eor x19,x19,x20 // Maj(a,b,c) eor x17,x15,x17,ror#34 // Sigma0(a) add x26,x26,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x26,x26,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x13,x13 // 10 #endif add x26,x26,x17 // h+=Sigma0(a) ror x16,x22,#14 add x25,x25,x19 // h+=K[i] eor x0,x22,x22,ror#23 and x17,x23,x22 bic x19,x24,x22 add x25,x25,x13 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x26,x27 // a^b, b^c in next round eor x16,x16,x0,ror#18 // Sigma1(e) ror x0,x26,#28 add x25,x25,x17 // h+=Ch(e,f,g) eor x17,x26,x26,ror#5 add x25,x25,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x21,x21,x25 // d+=h eor x28,x28,x27 // Maj(a,b,c) eor x17,x0,x17,ror#34 // Sigma0(a) add x25,x25,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x25,x25,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x14,x14 // 11 #endif ldp x15,x0,[x1],#2*8 add x25,x25,x17 // h+=Sigma0(a) str x6,[sp,#24] ror x16,x21,#14 add x24,x24,x28 // h+=K[i] eor x6,x21,x21,ror#23 and x17,x22,x21 bic x28,x23,x21 add x24,x24,x14 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x25,x26 // a^b, b^c in next round eor x16,x16,x6,ror#18 // Sigma1(e) ror x6,x25,#28 add x24,x24,x17 // h+=Ch(e,f,g) eor x17,x25,x25,ror#5 add x24,x24,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x20,x20,x24 // d+=h eor x19,x19,x26 // Maj(a,b,c) eor x17,x6,x17,ror#34 // Sigma0(a) add x24,x24,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x24,x24,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x15,x15 // 12 #endif add x24,x24,x17 // h+=Sigma0(a) str x7,[sp,#0] ror x16,x20,#14 add x23,x23,x19 // h+=K[i] eor x7,x20,x20,ror#23 and x17,x21,x20 bic x19,x22,x20 add x23,x23,x15 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x24,x25 // a^b, b^c in next round eor x16,x16,x7,ror#18 // Sigma1(e) ror x7,x24,#28 add x23,x23,x17 // h+=Ch(e,f,g) eor x17,x24,x24,ror#5 add x23,x23,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x27,x27,x23 // d+=h eor x28,x28,x25 // Maj(a,b,c) eor x17,x7,x17,ror#34 // Sigma0(a) add x23,x23,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x23,x23,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x0,x0 // 13 #endif ldp x1,x2,[x1] add x23,x23,x17 // h+=Sigma0(a) str x8,[sp,#8] ror x16,x27,#14 add x22,x22,x28 // h+=K[i] eor x8,x27,x27,ror#23 and x17,x20,x27 bic x28,x21,x27 add x22,x22,x0 // h+=X[i] orr x17,x17,x28 // Ch(e,f,g) eor x28,x23,x24 // a^b, b^c in next round eor x16,x16,x8,ror#18 // Sigma1(e) ror x8,x23,#28 add x22,x22,x17 // h+=Ch(e,f,g) eor x17,x23,x23,ror#5 add x22,x22,x16 // h+=Sigma1(e) and x19,x19,x28 // (b^c)&=(a^b) add x26,x26,x22 // d+=h eor x19,x19,x24 // Maj(a,b,c) eor x17,x8,x17,ror#34 // Sigma0(a) add x22,x22,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round //add x22,x22,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x1,x1 // 14 #endif ldr x6,[sp,#24] add x22,x22,x17 // h+=Sigma0(a) str x9,[sp,#16] ror x16,x26,#14 add x21,x21,x19 // h+=K[i] eor x9,x26,x26,ror#23 and x17,x27,x26 bic x19,x20,x26 add x21,x21,x1 // h+=X[i] orr x17,x17,x19 // Ch(e,f,g) eor x19,x22,x23 // a^b, b^c in next round eor x16,x16,x9,ror#18 // Sigma1(e) ror x9,x22,#28 add x21,x21,x17 // h+=Ch(e,f,g) eor x17,x22,x22,ror#5 add x21,x21,x16 // h+=Sigma1(e) and x28,x28,x19 // (b^c)&=(a^b) add x25,x25,x21 // d+=h eor x28,x28,x23 // Maj(a,b,c) eor x17,x9,x17,ror#34 // Sigma0(a) add x21,x21,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round //add x21,x21,x17 // h+=Sigma0(a) #ifndef __AARCH64EB__ rev x2,x2 // 15 #endif ldr x7,[sp,#0] add x21,x21,x17 // h+=Sigma0(a) str x10,[sp,#24] ror x16,x25,#14 add x20,x20,x28 // h+=K[i] ror x9,x4,#1 and x17,x26,x25 ror x8,x1,#19 bic x28,x27,x25 ror x10,x21,#28 add x20,x20,x2 // h+=X[i] eor x16,x16,x25,ror#18 eor x9,x9,x4,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x21,x22 // a^b, b^c in next round eor x16,x16,x25,ror#41 // Sigma1(e) eor x10,x10,x21,ror#34 add x20,x20,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x8,x8,x1,ror#61 eor x9,x9,x4,lsr#7 // sigma0(X[i+1]) add x20,x20,x16 // h+=Sigma1(e) eor x19,x19,x22 // Maj(a,b,c) eor x17,x10,x21,ror#39 // Sigma0(a) eor x8,x8,x1,lsr#6 // sigma1(X[i+14]) add x3,x3,x12 add x24,x24,x20 // d+=h add x20,x20,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x3,x3,x9 add x20,x20,x17 // h+=Sigma0(a) add x3,x3,x8 Loop_16_xx: ldr x8,[sp,#8] str x11,[sp,#0] ror x16,x24,#14 add x27,x27,x19 // h+=K[i] ror x10,x5,#1 and x17,x25,x24 ror x9,x2,#19 bic x19,x26,x24 ror x11,x20,#28 add x27,x27,x3 // h+=X[i] eor x16,x16,x24,ror#18 eor x10,x10,x5,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x20,x21 // a^b, b^c in next round eor x16,x16,x24,ror#41 // Sigma1(e) eor x11,x11,x20,ror#34 add x27,x27,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x9,x9,x2,ror#61 eor x10,x10,x5,lsr#7 // sigma0(X[i+1]) add x27,x27,x16 // h+=Sigma1(e) eor x28,x28,x21 // Maj(a,b,c) eor x17,x11,x20,ror#39 // Sigma0(a) eor x9,x9,x2,lsr#6 // sigma1(X[i+14]) add x4,x4,x13 add x23,x23,x27 // d+=h add x27,x27,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x4,x4,x10 add x27,x27,x17 // h+=Sigma0(a) add x4,x4,x9 ldr x9,[sp,#16] str x12,[sp,#8] ror x16,x23,#14 add x26,x26,x28 // h+=K[i] ror x11,x6,#1 and x17,x24,x23 ror x10,x3,#19 bic x28,x25,x23 ror x12,x27,#28 add x26,x26,x4 // h+=X[i] eor x16,x16,x23,ror#18 eor x11,x11,x6,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x27,x20 // a^b, b^c in next round eor x16,x16,x23,ror#41 // Sigma1(e) eor x12,x12,x27,ror#34 add x26,x26,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x10,x10,x3,ror#61 eor x11,x11,x6,lsr#7 // sigma0(X[i+1]) add x26,x26,x16 // h+=Sigma1(e) eor x19,x19,x20 // Maj(a,b,c) eor x17,x12,x27,ror#39 // Sigma0(a) eor x10,x10,x3,lsr#6 // sigma1(X[i+14]) add x5,x5,x14 add x22,x22,x26 // d+=h add x26,x26,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x5,x5,x11 add x26,x26,x17 // h+=Sigma0(a) add x5,x5,x10 ldr x10,[sp,#24] str x13,[sp,#16] ror x16,x22,#14 add x25,x25,x19 // h+=K[i] ror x12,x7,#1 and x17,x23,x22 ror x11,x4,#19 bic x19,x24,x22 ror x13,x26,#28 add x25,x25,x5 // h+=X[i] eor x16,x16,x22,ror#18 eor x12,x12,x7,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x26,x27 // a^b, b^c in next round eor x16,x16,x22,ror#41 // Sigma1(e) eor x13,x13,x26,ror#34 add x25,x25,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x11,x11,x4,ror#61 eor x12,x12,x7,lsr#7 // sigma0(X[i+1]) add x25,x25,x16 // h+=Sigma1(e) eor x28,x28,x27 // Maj(a,b,c) eor x17,x13,x26,ror#39 // Sigma0(a) eor x11,x11,x4,lsr#6 // sigma1(X[i+14]) add x6,x6,x15 add x21,x21,x25 // d+=h add x25,x25,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x6,x6,x12 add x25,x25,x17 // h+=Sigma0(a) add x6,x6,x11 ldr x11,[sp,#0] str x14,[sp,#24] ror x16,x21,#14 add x24,x24,x28 // h+=K[i] ror x13,x8,#1 and x17,x22,x21 ror x12,x5,#19 bic x28,x23,x21 ror x14,x25,#28 add x24,x24,x6 // h+=X[i] eor x16,x16,x21,ror#18 eor x13,x13,x8,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x25,x26 // a^b, b^c in next round eor x16,x16,x21,ror#41 // Sigma1(e) eor x14,x14,x25,ror#34 add x24,x24,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x12,x12,x5,ror#61 eor x13,x13,x8,lsr#7 // sigma0(X[i+1]) add x24,x24,x16 // h+=Sigma1(e) eor x19,x19,x26 // Maj(a,b,c) eor x17,x14,x25,ror#39 // Sigma0(a) eor x12,x12,x5,lsr#6 // sigma1(X[i+14]) add x7,x7,x0 add x20,x20,x24 // d+=h add x24,x24,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x7,x7,x13 add x24,x24,x17 // h+=Sigma0(a) add x7,x7,x12 ldr x12,[sp,#8] str x15,[sp,#0] ror x16,x20,#14 add x23,x23,x19 // h+=K[i] ror x14,x9,#1 and x17,x21,x20 ror x13,x6,#19 bic x19,x22,x20 ror x15,x24,#28 add x23,x23,x7 // h+=X[i] eor x16,x16,x20,ror#18 eor x14,x14,x9,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x24,x25 // a^b, b^c in next round eor x16,x16,x20,ror#41 // Sigma1(e) eor x15,x15,x24,ror#34 add x23,x23,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x13,x13,x6,ror#61 eor x14,x14,x9,lsr#7 // sigma0(X[i+1]) add x23,x23,x16 // h+=Sigma1(e) eor x28,x28,x25 // Maj(a,b,c) eor x17,x15,x24,ror#39 // Sigma0(a) eor x13,x13,x6,lsr#6 // sigma1(X[i+14]) add x8,x8,x1 add x27,x27,x23 // d+=h add x23,x23,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x8,x8,x14 add x23,x23,x17 // h+=Sigma0(a) add x8,x8,x13 ldr x13,[sp,#16] str x0,[sp,#8] ror x16,x27,#14 add x22,x22,x28 // h+=K[i] ror x15,x10,#1 and x17,x20,x27 ror x14,x7,#19 bic x28,x21,x27 ror x0,x23,#28 add x22,x22,x8 // h+=X[i] eor x16,x16,x27,ror#18 eor x15,x15,x10,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x23,x24 // a^b, b^c in next round eor x16,x16,x27,ror#41 // Sigma1(e) eor x0,x0,x23,ror#34 add x22,x22,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x14,x14,x7,ror#61 eor x15,x15,x10,lsr#7 // sigma0(X[i+1]) add x22,x22,x16 // h+=Sigma1(e) eor x19,x19,x24 // Maj(a,b,c) eor x17,x0,x23,ror#39 // Sigma0(a) eor x14,x14,x7,lsr#6 // sigma1(X[i+14]) add x9,x9,x2 add x26,x26,x22 // d+=h add x22,x22,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x9,x9,x15 add x22,x22,x17 // h+=Sigma0(a) add x9,x9,x14 ldr x14,[sp,#24] str x1,[sp,#16] ror x16,x26,#14 add x21,x21,x19 // h+=K[i] ror x0,x11,#1 and x17,x27,x26 ror x15,x8,#19 bic x19,x20,x26 ror x1,x22,#28 add x21,x21,x9 // h+=X[i] eor x16,x16,x26,ror#18 eor x0,x0,x11,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x22,x23 // a^b, b^c in next round eor x16,x16,x26,ror#41 // Sigma1(e) eor x1,x1,x22,ror#34 add x21,x21,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x15,x15,x8,ror#61 eor x0,x0,x11,lsr#7 // sigma0(X[i+1]) add x21,x21,x16 // h+=Sigma1(e) eor x28,x28,x23 // Maj(a,b,c) eor x17,x1,x22,ror#39 // Sigma0(a) eor x15,x15,x8,lsr#6 // sigma1(X[i+14]) add x10,x10,x3 add x25,x25,x21 // d+=h add x21,x21,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x10,x10,x0 add x21,x21,x17 // h+=Sigma0(a) add x10,x10,x15 ldr x15,[sp,#0] str x2,[sp,#24] ror x16,x25,#14 add x20,x20,x28 // h+=K[i] ror x1,x12,#1 and x17,x26,x25 ror x0,x9,#19 bic x28,x27,x25 ror x2,x21,#28 add x20,x20,x10 // h+=X[i] eor x16,x16,x25,ror#18 eor x1,x1,x12,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x21,x22 // a^b, b^c in next round eor x16,x16,x25,ror#41 // Sigma1(e) eor x2,x2,x21,ror#34 add x20,x20,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x0,x0,x9,ror#61 eor x1,x1,x12,lsr#7 // sigma0(X[i+1]) add x20,x20,x16 // h+=Sigma1(e) eor x19,x19,x22 // Maj(a,b,c) eor x17,x2,x21,ror#39 // Sigma0(a) eor x0,x0,x9,lsr#6 // sigma1(X[i+14]) add x11,x11,x4 add x24,x24,x20 // d+=h add x20,x20,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x11,x11,x1 add x20,x20,x17 // h+=Sigma0(a) add x11,x11,x0 ldr x0,[sp,#8] str x3,[sp,#0] ror x16,x24,#14 add x27,x27,x19 // h+=K[i] ror x2,x13,#1 and x17,x25,x24 ror x1,x10,#19 bic x19,x26,x24 ror x3,x20,#28 add x27,x27,x11 // h+=X[i] eor x16,x16,x24,ror#18 eor x2,x2,x13,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x20,x21 // a^b, b^c in next round eor x16,x16,x24,ror#41 // Sigma1(e) eor x3,x3,x20,ror#34 add x27,x27,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x1,x1,x10,ror#61 eor x2,x2,x13,lsr#7 // sigma0(X[i+1]) add x27,x27,x16 // h+=Sigma1(e) eor x28,x28,x21 // Maj(a,b,c) eor x17,x3,x20,ror#39 // Sigma0(a) eor x1,x1,x10,lsr#6 // sigma1(X[i+14]) add x12,x12,x5 add x23,x23,x27 // d+=h add x27,x27,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x12,x12,x2 add x27,x27,x17 // h+=Sigma0(a) add x12,x12,x1 ldr x1,[sp,#16] str x4,[sp,#8] ror x16,x23,#14 add x26,x26,x28 // h+=K[i] ror x3,x14,#1 and x17,x24,x23 ror x2,x11,#19 bic x28,x25,x23 ror x4,x27,#28 add x26,x26,x12 // h+=X[i] eor x16,x16,x23,ror#18 eor x3,x3,x14,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x27,x20 // a^b, b^c in next round eor x16,x16,x23,ror#41 // Sigma1(e) eor x4,x4,x27,ror#34 add x26,x26,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x2,x2,x11,ror#61 eor x3,x3,x14,lsr#7 // sigma0(X[i+1]) add x26,x26,x16 // h+=Sigma1(e) eor x19,x19,x20 // Maj(a,b,c) eor x17,x4,x27,ror#39 // Sigma0(a) eor x2,x2,x11,lsr#6 // sigma1(X[i+14]) add x13,x13,x6 add x22,x22,x26 // d+=h add x26,x26,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x13,x13,x3 add x26,x26,x17 // h+=Sigma0(a) add x13,x13,x2 ldr x2,[sp,#24] str x5,[sp,#16] ror x16,x22,#14 add x25,x25,x19 // h+=K[i] ror x4,x15,#1 and x17,x23,x22 ror x3,x12,#19 bic x19,x24,x22 ror x5,x26,#28 add x25,x25,x13 // h+=X[i] eor x16,x16,x22,ror#18 eor x4,x4,x15,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x26,x27 // a^b, b^c in next round eor x16,x16,x22,ror#41 // Sigma1(e) eor x5,x5,x26,ror#34 add x25,x25,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x3,x3,x12,ror#61 eor x4,x4,x15,lsr#7 // sigma0(X[i+1]) add x25,x25,x16 // h+=Sigma1(e) eor x28,x28,x27 // Maj(a,b,c) eor x17,x5,x26,ror#39 // Sigma0(a) eor x3,x3,x12,lsr#6 // sigma1(X[i+14]) add x14,x14,x7 add x21,x21,x25 // d+=h add x25,x25,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x14,x14,x4 add x25,x25,x17 // h+=Sigma0(a) add x14,x14,x3 ldr x3,[sp,#0] str x6,[sp,#24] ror x16,x21,#14 add x24,x24,x28 // h+=K[i] ror x5,x0,#1 and x17,x22,x21 ror x4,x13,#19 bic x28,x23,x21 ror x6,x25,#28 add x24,x24,x14 // h+=X[i] eor x16,x16,x21,ror#18 eor x5,x5,x0,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x25,x26 // a^b, b^c in next round eor x16,x16,x21,ror#41 // Sigma1(e) eor x6,x6,x25,ror#34 add x24,x24,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x4,x4,x13,ror#61 eor x5,x5,x0,lsr#7 // sigma0(X[i+1]) add x24,x24,x16 // h+=Sigma1(e) eor x19,x19,x26 // Maj(a,b,c) eor x17,x6,x25,ror#39 // Sigma0(a) eor x4,x4,x13,lsr#6 // sigma1(X[i+14]) add x15,x15,x8 add x20,x20,x24 // d+=h add x24,x24,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x15,x15,x5 add x24,x24,x17 // h+=Sigma0(a) add x15,x15,x4 ldr x4,[sp,#8] str x7,[sp,#0] ror x16,x20,#14 add x23,x23,x19 // h+=K[i] ror x6,x1,#1 and x17,x21,x20 ror x5,x14,#19 bic x19,x22,x20 ror x7,x24,#28 add x23,x23,x15 // h+=X[i] eor x16,x16,x20,ror#18 eor x6,x6,x1,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x24,x25 // a^b, b^c in next round eor x16,x16,x20,ror#41 // Sigma1(e) eor x7,x7,x24,ror#34 add x23,x23,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x5,x5,x14,ror#61 eor x6,x6,x1,lsr#7 // sigma0(X[i+1]) add x23,x23,x16 // h+=Sigma1(e) eor x28,x28,x25 // Maj(a,b,c) eor x17,x7,x24,ror#39 // Sigma0(a) eor x5,x5,x14,lsr#6 // sigma1(X[i+14]) add x0,x0,x9 add x27,x27,x23 // d+=h add x23,x23,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x0,x0,x6 add x23,x23,x17 // h+=Sigma0(a) add x0,x0,x5 ldr x5,[sp,#16] str x8,[sp,#8] ror x16,x27,#14 add x22,x22,x28 // h+=K[i] ror x7,x2,#1 and x17,x20,x27 ror x6,x15,#19 bic x28,x21,x27 ror x8,x23,#28 add x22,x22,x0 // h+=X[i] eor x16,x16,x27,ror#18 eor x7,x7,x2,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x23,x24 // a^b, b^c in next round eor x16,x16,x27,ror#41 // Sigma1(e) eor x8,x8,x23,ror#34 add x22,x22,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x6,x6,x15,ror#61 eor x7,x7,x2,lsr#7 // sigma0(X[i+1]) add x22,x22,x16 // h+=Sigma1(e) eor x19,x19,x24 // Maj(a,b,c) eor x17,x8,x23,ror#39 // Sigma0(a) eor x6,x6,x15,lsr#6 // sigma1(X[i+14]) add x1,x1,x10 add x26,x26,x22 // d+=h add x22,x22,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x1,x1,x7 add x22,x22,x17 // h+=Sigma0(a) add x1,x1,x6 ldr x6,[sp,#24] str x9,[sp,#16] ror x16,x26,#14 add x21,x21,x19 // h+=K[i] ror x8,x3,#1 and x17,x27,x26 ror x7,x0,#19 bic x19,x20,x26 ror x9,x22,#28 add x21,x21,x1 // h+=X[i] eor x16,x16,x26,ror#18 eor x8,x8,x3,ror#8 orr x17,x17,x19 // Ch(e,f,g) eor x19,x22,x23 // a^b, b^c in next round eor x16,x16,x26,ror#41 // Sigma1(e) eor x9,x9,x22,ror#34 add x21,x21,x17 // h+=Ch(e,f,g) and x28,x28,x19 // (b^c)&=(a^b) eor x7,x7,x0,ror#61 eor x8,x8,x3,lsr#7 // sigma0(X[i+1]) add x21,x21,x16 // h+=Sigma1(e) eor x28,x28,x23 // Maj(a,b,c) eor x17,x9,x22,ror#39 // Sigma0(a) eor x7,x7,x0,lsr#6 // sigma1(X[i+14]) add x2,x2,x11 add x25,x25,x21 // d+=h add x21,x21,x28 // h+=Maj(a,b,c) ldr x28,[x30],#8 // *K++, x19 in next round add x2,x2,x8 add x21,x21,x17 // h+=Sigma0(a) add x2,x2,x7 ldr x7,[sp,#0] str x10,[sp,#24] ror x16,x25,#14 add x20,x20,x28 // h+=K[i] ror x9,x4,#1 and x17,x26,x25 ror x8,x1,#19 bic x28,x27,x25 ror x10,x21,#28 add x20,x20,x2 // h+=X[i] eor x16,x16,x25,ror#18 eor x9,x9,x4,ror#8 orr x17,x17,x28 // Ch(e,f,g) eor x28,x21,x22 // a^b, b^c in next round eor x16,x16,x25,ror#41 // Sigma1(e) eor x10,x10,x21,ror#34 add x20,x20,x17 // h+=Ch(e,f,g) and x19,x19,x28 // (b^c)&=(a^b) eor x8,x8,x1,ror#61 eor x9,x9,x4,lsr#7 // sigma0(X[i+1]) add x20,x20,x16 // h+=Sigma1(e) eor x19,x19,x22 // Maj(a,b,c) eor x17,x10,x21,ror#39 // Sigma0(a) eor x8,x8,x1,lsr#6 // sigma1(X[i+14]) add x3,x3,x12 add x24,x24,x20 // d+=h add x20,x20,x19 // h+=Maj(a,b,c) ldr x19,[x30],#8 // *K++, x28 in next round add x3,x3,x9 add x20,x20,x17 // h+=Sigma0(a) add x3,x3,x8 cbnz x19,Loop_16_xx ldp x0,x2,[x29,#96] ldr x1,[x29,#112] sub x30,x30,#648 // rewind ldp x3,x4,[x0] ldp x5,x6,[x0,#2*8] add x1,x1,#14*8 // advance input pointer ldp x7,x8,[x0,#4*8] add x20,x20,x3 ldp x9,x10,[x0,#6*8] add x21,x21,x4 add x22,x22,x5 add x23,x23,x6 stp x20,x21,[x0] add x24,x24,x7 add x25,x25,x8 stp x22,x23,[x0,#2*8] add x26,x26,x9 add x27,x27,x10 cmp x1,x2 stp x24,x25,[x0,#4*8] stp x26,x27,[x0,#6*8] b.ne Loop ldp x19,x20,[x29,#16] add sp,sp,#4*8 ldp x21,x22,[x29,#32] ldp x23,x24,[x29,#48] ldp x25,x26,[x29,#64] ldp x27,x28,[x29,#80] ldp x29,x30,[sp],#128 AARCH64_VALIDATE_LINK_REGISTER ret .section __TEXT,__const .align 6 LK512: .quad 0x428a2f98d728ae22,0x7137449123ef65cd .quad 0xb5c0fbcfec4d3b2f,0xe9b5dba58189dbbc .quad 0x3956c25bf348b538,0x59f111f1b605d019 .quad 0x923f82a4af194f9b,0xab1c5ed5da6d8118 .quad 0xd807aa98a3030242,0x12835b0145706fbe .quad 0x243185be4ee4b28c,0x550c7dc3d5ffb4e2 .quad 0x72be5d74f27b896f,0x80deb1fe3b1696b1 .quad 0x9bdc06a725c71235,0xc19bf174cf692694 .quad 0xe49b69c19ef14ad2,0xefbe4786384f25e3 .quad 0x0fc19dc68b8cd5b5,0x240ca1cc77ac9c65 .quad 0x2de92c6f592b0275,0x4a7484aa6ea6e483 .quad 0x5cb0a9dcbd41fbd4,0x76f988da831153b5 .quad 0x983e5152ee66dfab,0xa831c66d2db43210 .quad 0xb00327c898fb213f,0xbf597fc7beef0ee4 .quad 0xc6e00bf33da88fc2,0xd5a79147930aa725 .quad 0x06ca6351e003826f,0x142929670a0e6e70 .quad 0x27b70a8546d22ffc,0x2e1b21385c26c926 .quad 0x4d2c6dfc5ac42aed,0x53380d139d95b3df .quad 0x650a73548baf63de,0x766a0abb3c77b2a8 .quad 0x81c2c92e47edaee6,0x92722c851482353b .quad 0xa2bfe8a14cf10364,0xa81a664bbc423001 .quad 0xc24b8b70d0f89791,0xc76c51a30654be30 .quad 0xd192e819d6ef5218,0xd69906245565a910 .quad 0xf40e35855771202a,0x106aa07032bbd1b8 .quad 0x19a4c116b8d2d0c8,0x1e376c085141ab53 .quad 0x2748774cdf8eeb99,0x34b0bcb5e19b48a8 .quad 0x391c0cb3c5c95a63,0x4ed8aa4ae3418acb .quad 0x5b9cca4f7763e373,0x682e6ff3d6b2b8a3 .quad 0x748f82ee5defb2fc,0x78a5636f43172f60 .quad 0x84c87814a1f0ab72,0x8cc702081a6439ec .quad 0x90befffa23631e28,0xa4506cebde82bde9 .quad 0xbef9a3f7b2c67915,0xc67178f2e372532b .quad 0xca273eceea26619c,0xd186b8c721c0c207 .quad 0xeada7dd6cde0eb1e,0xf57d4f7fee6ed178 .quad 0x06f067aa72176fba,0x0a637dc5a2c898a6 .quad 0x113f9804bef90dae,0x1b710b35131c471b .quad 0x28db77f523047d84,0x32caab7b40c72493 .quad 0x3c9ebe0a15c9bebc,0x431d67c49c100d4c .quad 0x4cc5d4becb3e42b6,0x597f299cfc657e2a .quad 0x5fcb6fab3ad6faec,0x6c44198c4a475817 .quad 0 // terminator .byte 83,72,65,53,49,50,32,98,108,111,99,107,32,116,114,97,110,115,102,111,114,109,32,102,111,114,32,65,82,77,118,56,44,32,67,82,89,80,84,79,71,65,77,83,32,98,121,32,60,97,112,112,114,111,64,111,112,101,110,115,115,108,46,111,114,103,62,0 .align 2 .align 2 .text #ifndef __KERNEL__ .globl _sha512_block_data_order_hw .private_extern _sha512_block_data_order_hw .align 6 _sha512_block_data_order_hw: // Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later. AARCH64_VALID_CALL_TARGET stp x29,x30,[sp,#-16]! add x29,sp,#0 ld1 {v16.16b,v17.16b,v18.16b,v19.16b},[x1],#64 // load input ld1 {v20.16b,v21.16b,v22.16b,v23.16b},[x1],#64 ld1 {v0.2d,v1.2d,v2.2d,v3.2d},[x0] // load context adrp x3,LK512@PAGE add x3,x3,LK512@PAGEOFF rev64 v16.16b,v16.16b rev64 v17.16b,v17.16b rev64 v18.16b,v18.16b rev64 v19.16b,v19.16b rev64 v20.16b,v20.16b rev64 v21.16b,v21.16b rev64 v22.16b,v22.16b rev64 v23.16b,v23.16b b Loop_hw .align 4 Loop_hw: ld1 {v24.2d},[x3],#16 subs x2,x2,#1 sub x4,x1,#128 orr v26.16b,v0.16b,v0.16b // offload orr v27.16b,v1.16b,v1.16b orr v28.16b,v2.16b,v2.16b orr v29.16b,v3.16b,v3.16b csel x1,x1,x4,ne // conditional rewind add v24.2d,v24.2d,v16.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08230 //sha512su0 v16.16b,v17.16b ext v7.16b,v20.16b,v21.16b,#8 .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v25.2d,v25.2d,v17.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08251 //sha512su0 v17.16b,v18.16b ext v7.16b,v21.16b,v22.16b,#8 .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v24.2d,v24.2d,v18.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08272 //sha512su0 v18.16b,v19.16b ext v7.16b,v22.16b,v23.16b,#8 .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v25.2d,v25.2d,v19.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08293 //sha512su0 v19.16b,v20.16b ext v7.16b,v23.16b,v16.16b,#8 .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v24.2d,v24.2d,v20.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082b4 //sha512su0 v20.16b,v21.16b ext v7.16b,v16.16b,v17.16b,#8 .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v25.2d,v25.2d,v21.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec082d5 //sha512su0 v21.16b,v22.16b ext v7.16b,v17.16b,v18.16b,#8 .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v24.2d,v24.2d,v22.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082f6 //sha512su0 v22.16b,v23.16b ext v7.16b,v18.16b,v19.16b,#8 .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v25.2d,v25.2d,v23.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08217 //sha512su0 v23.16b,v16.16b ext v7.16b,v19.16b,v20.16b,#8 .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v24.2d,v24.2d,v16.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08230 //sha512su0 v16.16b,v17.16b ext v7.16b,v20.16b,v21.16b,#8 .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v25.2d,v25.2d,v17.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08251 //sha512su0 v17.16b,v18.16b ext v7.16b,v21.16b,v22.16b,#8 .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v24.2d,v24.2d,v18.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08272 //sha512su0 v18.16b,v19.16b ext v7.16b,v22.16b,v23.16b,#8 .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v25.2d,v25.2d,v19.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08293 //sha512su0 v19.16b,v20.16b ext v7.16b,v23.16b,v16.16b,#8 .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v24.2d,v24.2d,v20.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082b4 //sha512su0 v20.16b,v21.16b ext v7.16b,v16.16b,v17.16b,#8 .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v25.2d,v25.2d,v21.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec082d5 //sha512su0 v21.16b,v22.16b ext v7.16b,v17.16b,v18.16b,#8 .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v24.2d,v24.2d,v22.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082f6 //sha512su0 v22.16b,v23.16b ext v7.16b,v18.16b,v19.16b,#8 .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v25.2d,v25.2d,v23.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08217 //sha512su0 v23.16b,v16.16b ext v7.16b,v19.16b,v20.16b,#8 .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v24.2d,v24.2d,v16.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08230 //sha512su0 v16.16b,v17.16b ext v7.16b,v20.16b,v21.16b,#8 .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v25.2d,v25.2d,v17.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08251 //sha512su0 v17.16b,v18.16b ext v7.16b,v21.16b,v22.16b,#8 .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v24.2d,v24.2d,v18.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08272 //sha512su0 v18.16b,v19.16b ext v7.16b,v22.16b,v23.16b,#8 .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v25.2d,v25.2d,v19.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08293 //sha512su0 v19.16b,v20.16b ext v7.16b,v23.16b,v16.16b,#8 .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v24.2d,v24.2d,v20.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082b4 //sha512su0 v20.16b,v21.16b ext v7.16b,v16.16b,v17.16b,#8 .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v25.2d,v25.2d,v21.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec082d5 //sha512su0 v21.16b,v22.16b ext v7.16b,v17.16b,v18.16b,#8 .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v24.2d,v24.2d,v22.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082f6 //sha512su0 v22.16b,v23.16b ext v7.16b,v18.16b,v19.16b,#8 .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v25.2d,v25.2d,v23.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08217 //sha512su0 v23.16b,v16.16b ext v7.16b,v19.16b,v20.16b,#8 .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v24.2d,v24.2d,v16.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08230 //sha512su0 v16.16b,v17.16b ext v7.16b,v20.16b,v21.16b,#8 .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .long 0xce678af0 //sha512su1 v16.16b,v23.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v25.2d,v25.2d,v17.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08251 //sha512su0 v17.16b,v18.16b ext v7.16b,v21.16b,v22.16b,#8 .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .long 0xce678a11 //sha512su1 v17.16b,v16.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v24.2d,v24.2d,v18.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec08272 //sha512su0 v18.16b,v19.16b ext v7.16b,v22.16b,v23.16b,#8 .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .long 0xce678a32 //sha512su1 v18.16b,v17.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b add v25.2d,v25.2d,v19.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08293 //sha512su0 v19.16b,v20.16b ext v7.16b,v23.16b,v16.16b,#8 .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b .long 0xce678a53 //sha512su1 v19.16b,v18.16b,v7.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b add v24.2d,v24.2d,v20.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082b4 //sha512su0 v20.16b,v21.16b ext v7.16b,v16.16b,v17.16b,#8 .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b .long 0xce678a74 //sha512su1 v20.16b,v19.16b,v7.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b add v25.2d,v25.2d,v21.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec082d5 //sha512su0 v21.16b,v22.16b ext v7.16b,v17.16b,v18.16b,#8 .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b .long 0xce678a95 //sha512su1 v21.16b,v20.16b,v7.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v24.2d,v24.2d,v22.2d ld1 {v25.2d},[x3],#16 ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v24.2d // "T1 + H + K512[i]" .long 0xcec082f6 //sha512su0 v22.16b,v23.16b ext v7.16b,v18.16b,v19.16b,#8 .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b .long 0xce678ab6 //sha512su1 v22.16b,v21.16b,v7.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b add v25.2d,v25.2d,v23.2d ld1 {v24.2d},[x3],#16 ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v25.2d // "T1 + H + K512[i]" .long 0xcec08217 //sha512su0 v23.16b,v16.16b ext v7.16b,v19.16b,v20.16b,#8 .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b .long 0xce678ad7 //sha512su1 v23.16b,v22.16b,v7.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b ld1 {v25.2d},[x3],#16 add v24.2d,v24.2d,v16.2d ld1 {v16.16b},[x1],#16 // load next input ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v24.2d // "T1 + H + K512[i]" .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b rev64 v16.16b,v16.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b ld1 {v24.2d},[x3],#16 add v25.2d,v25.2d,v17.2d ld1 {v17.16b},[x1],#16 // load next input ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v25.2d // "T1 + H + K512[i]" .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b rev64 v17.16b,v17.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b ld1 {v25.2d},[x3],#16 add v24.2d,v24.2d,v18.2d ld1 {v18.16b},[x1],#16 // load next input ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v24.2d // "T1 + H + K512[i]" .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b rev64 v18.16b,v18.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b ld1 {v24.2d},[x3],#16 add v25.2d,v25.2d,v19.2d ld1 {v19.16b},[x1],#16 // load next input ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v2.16b,v3.16b,#8 ext v6.16b,v1.16b,v2.16b,#8 add v3.2d,v3.2d,v25.2d // "T1 + H + K512[i]" .long 0xce6680a3 //sha512h v3.16b,v5.16b,v6.16b rev64 v19.16b,v19.16b add v4.2d,v1.2d,v3.2d // "D + T1" .long 0xce608423 //sha512h2 v3.16b,v1.16b,v0.16b ld1 {v25.2d},[x3],#16 add v24.2d,v24.2d,v20.2d ld1 {v20.16b},[x1],#16 // load next input ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v4.16b,v2.16b,#8 ext v6.16b,v0.16b,v4.16b,#8 add v2.2d,v2.2d,v24.2d // "T1 + H + K512[i]" .long 0xce6680a2 //sha512h v2.16b,v5.16b,v6.16b rev64 v20.16b,v20.16b add v1.2d,v0.2d,v2.2d // "D + T1" .long 0xce638402 //sha512h2 v2.16b,v0.16b,v3.16b ld1 {v24.2d},[x3],#16 add v25.2d,v25.2d,v21.2d ld1 {v21.16b},[x1],#16 // load next input ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v1.16b,v4.16b,#8 ext v6.16b,v3.16b,v1.16b,#8 add v4.2d,v4.2d,v25.2d // "T1 + H + K512[i]" .long 0xce6680a4 //sha512h v4.16b,v5.16b,v6.16b rev64 v21.16b,v21.16b add v0.2d,v3.2d,v4.2d // "D + T1" .long 0xce628464 //sha512h2 v4.16b,v3.16b,v2.16b ld1 {v25.2d},[x3],#16 add v24.2d,v24.2d,v22.2d ld1 {v22.16b},[x1],#16 // load next input ext v24.16b,v24.16b,v24.16b,#8 ext v5.16b,v0.16b,v1.16b,#8 ext v6.16b,v2.16b,v0.16b,#8 add v1.2d,v1.2d,v24.2d // "T1 + H + K512[i]" .long 0xce6680a1 //sha512h v1.16b,v5.16b,v6.16b rev64 v22.16b,v22.16b add v3.2d,v2.2d,v1.2d // "D + T1" .long 0xce648441 //sha512h2 v1.16b,v2.16b,v4.16b sub x3,x3,#80*8 // rewind add v25.2d,v25.2d,v23.2d ld1 {v23.16b},[x1],#16 // load next input ext v25.16b,v25.16b,v25.16b,#8 ext v5.16b,v3.16b,v0.16b,#8 ext v6.16b,v4.16b,v3.16b,#8 add v0.2d,v0.2d,v25.2d // "T1 + H + K512[i]" .long 0xce6680a0 //sha512h v0.16b,v5.16b,v6.16b rev64 v23.16b,v23.16b add v2.2d,v4.2d,v0.2d // "D + T1" .long 0xce618480 //sha512h2 v0.16b,v4.16b,v1.16b add v0.2d,v0.2d,v26.2d // accumulate add v1.2d,v1.2d,v27.2d add v2.2d,v2.2d,v28.2d add v3.2d,v3.2d,v29.2d cbnz x2,Loop_hw st1 {v0.2d,v1.2d,v2.2d,v3.2d},[x0] // store context ldr x29,[sp],#16 ret #endif #endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(__APPLE__)
jalal-ux/Test
7,660
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/pregenerated/aesv8-armx-win64.S
// This file is generated from a similarly-named Perl script in the BoringSSL // source tree. Do not edit by hand. #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_AARCH64) && defined(_WIN32) #if __ARM_MAX_ARCH__>=7 .text .arch armv8-a+crypto .section .rodata .align 5 Lrcon: .long 0x01,0x01,0x01,0x01 .long 0x0c0f0e0d,0x0c0f0e0d,0x0c0f0e0d,0x0c0f0e0d // rotate-n-splat .long 0x1b,0x1b,0x1b,0x1b .text .globl aes_hw_set_encrypt_key .def aes_hw_set_encrypt_key .type 32 .endef .align 5 aes_hw_set_encrypt_key: Lenc_key: // Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later. AARCH64_VALID_CALL_TARGET stp x29,x30,[sp,#-16]! add x29,sp,#0 mov x3,#-2 cmp w1,#128 b.lt Lenc_key_abort cmp w1,#256 b.gt Lenc_key_abort tst w1,#0x3f b.ne Lenc_key_abort adrp x3,Lrcon add x3,x3,:lo12:Lrcon cmp w1,#192 eor v0.16b,v0.16b,v0.16b ld1 {v3.16b},[x0],#16 mov w1,#8 // reuse w1 ld1 {v1.4s,v2.4s},[x3],#32 b.lt Loop128 // 192-bit key support was removed. b L256 .align 4 Loop128: tbl v6.16b,{v3.16b},v2.16b ext v5.16b,v0.16b,v3.16b,#12 st1 {v3.4s},[x2],#16 aese v6.16b,v0.16b subs w1,w1,#1 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v6.16b,v6.16b,v1.16b eor v3.16b,v3.16b,v5.16b shl v1.16b,v1.16b,#1 eor v3.16b,v3.16b,v6.16b b.ne Loop128 ld1 {v1.4s},[x3] tbl v6.16b,{v3.16b},v2.16b ext v5.16b,v0.16b,v3.16b,#12 st1 {v3.4s},[x2],#16 aese v6.16b,v0.16b eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v6.16b,v6.16b,v1.16b eor v3.16b,v3.16b,v5.16b shl v1.16b,v1.16b,#1 eor v3.16b,v3.16b,v6.16b tbl v6.16b,{v3.16b},v2.16b ext v5.16b,v0.16b,v3.16b,#12 st1 {v3.4s},[x2],#16 aese v6.16b,v0.16b eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v6.16b,v6.16b,v1.16b eor v3.16b,v3.16b,v5.16b eor v3.16b,v3.16b,v6.16b st1 {v3.4s},[x2] add x2,x2,#0x50 mov w12,#10 b Ldone // 192-bit key support was removed. .align 4 L256: ld1 {v4.16b},[x0] mov w1,#7 mov w12,#14 st1 {v3.4s},[x2],#16 Loop256: tbl v6.16b,{v4.16b},v2.16b ext v5.16b,v0.16b,v3.16b,#12 st1 {v4.4s},[x2],#16 aese v6.16b,v0.16b subs w1,w1,#1 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v3.16b,v3.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v6.16b,v6.16b,v1.16b eor v3.16b,v3.16b,v5.16b shl v1.16b,v1.16b,#1 eor v3.16b,v3.16b,v6.16b st1 {v3.4s},[x2],#16 b.eq Ldone dup v6.4s,v3.s[3] // just splat ext v5.16b,v0.16b,v4.16b,#12 aese v6.16b,v0.16b eor v4.16b,v4.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v4.16b,v4.16b,v5.16b ext v5.16b,v0.16b,v5.16b,#12 eor v4.16b,v4.16b,v5.16b eor v4.16b,v4.16b,v6.16b b Loop256 Ldone: str w12,[x2] mov x3,#0 Lenc_key_abort: mov x0,x3 // return value ldr x29,[sp],#16 ret .globl aes_hw_ctr32_encrypt_blocks .def aes_hw_ctr32_encrypt_blocks .type 32 .endef .align 5 aes_hw_ctr32_encrypt_blocks: // Armv8.3-A PAuth: even though x30 is pushed to stack it is not popped later. AARCH64_VALID_CALL_TARGET stp x29,x30,[sp,#-16]! add x29,sp,#0 ldr w5,[x3,#240] ldr w8, [x4, #12] ld1 {v0.4s},[x4] ld1 {v16.4s,v17.4s},[x3] // load key schedule... sub w5,w5,#4 mov x12,#16 cmp x2,#2 add x7,x3,x5,lsl#4 // pointer to last 5 round keys sub w5,w5,#2 ld1 {v20.4s,v21.4s},[x7],#32 ld1 {v22.4s,v23.4s},[x7],#32 ld1 {v7.4s},[x7] add x7,x3,#32 mov w6,w5 csel x12,xzr,x12,lo // ARM Cortex-A57 and Cortex-A72 cores running in 32-bit mode are // affected by silicon errata #1742098 [0] and #1655431 [1], // respectively, where the second instruction of an aese/aesmc // instruction pair may execute twice if an interrupt is taken right // after the first instruction consumes an input register of which a // single 32-bit lane has been updated the last time it was modified. // // This function uses a counter in one 32-bit lane. The vmov lines // could write to v1.16b and v18.16b directly, but that trips this bugs. // We write to v6.16b and copy to the final register as a workaround. // // [0] ARM-EPM-049219 v23 Cortex-A57 MPCore Software Developers Errata Notice // [1] ARM-EPM-012079 v11.0 Cortex-A72 MPCore Software Developers Errata Notice #ifndef __AARCH64EB__ rev w8, w8 #endif add w10, w8, #1 orr v6.16b,v0.16b,v0.16b rev w10, w10 mov v6.s[3],w10 add w8, w8, #2 orr v1.16b,v6.16b,v6.16b b.ls Lctr32_tail rev w12, w8 mov v6.s[3],w12 sub x2,x2,#3 // bias orr v18.16b,v6.16b,v6.16b b Loop3x_ctr32 .align 4 Loop3x_ctr32: aese v0.16b,v16.16b aesmc v0.16b,v0.16b aese v1.16b,v16.16b aesmc v1.16b,v1.16b aese v18.16b,v16.16b aesmc v18.16b,v18.16b ld1 {v16.4s},[x7],#16 subs w6,w6,#2 aese v0.16b,v17.16b aesmc v0.16b,v0.16b aese v1.16b,v17.16b aesmc v1.16b,v1.16b aese v18.16b,v17.16b aesmc v18.16b,v18.16b ld1 {v17.4s},[x7],#16 b.gt Loop3x_ctr32 aese v0.16b,v16.16b aesmc v4.16b,v0.16b aese v1.16b,v16.16b aesmc v5.16b,v1.16b ld1 {v2.16b},[x0],#16 add w9,w8,#1 aese v18.16b,v16.16b aesmc v18.16b,v18.16b ld1 {v3.16b},[x0],#16 rev w9,w9 aese v4.16b,v17.16b aesmc v4.16b,v4.16b aese v5.16b,v17.16b aesmc v5.16b,v5.16b ld1 {v19.16b},[x0],#16 mov x7,x3 aese v18.16b,v17.16b aesmc v17.16b,v18.16b aese v4.16b,v20.16b aesmc v4.16b,v4.16b aese v5.16b,v20.16b aesmc v5.16b,v5.16b eor v2.16b,v2.16b,v7.16b add w10,w8,#2 aese v17.16b,v20.16b aesmc v17.16b,v17.16b eor v3.16b,v3.16b,v7.16b add w8,w8,#3 aese v4.16b,v21.16b aesmc v4.16b,v4.16b aese v5.16b,v21.16b aesmc v5.16b,v5.16b // Note the logic to update v0.16b, v1.16b, and v1.16b is written to work // around a bug in ARM Cortex-A57 and Cortex-A72 cores running in // 32-bit mode. See the comment above. eor v19.16b,v19.16b,v7.16b mov v6.s[3], w9 aese v17.16b,v21.16b aesmc v17.16b,v17.16b orr v0.16b,v6.16b,v6.16b rev w10,w10 aese v4.16b,v22.16b aesmc v4.16b,v4.16b mov v6.s[3], w10 rev w12,w8 aese v5.16b,v22.16b aesmc v5.16b,v5.16b orr v1.16b,v6.16b,v6.16b mov v6.s[3], w12 aese v17.16b,v22.16b aesmc v17.16b,v17.16b orr v18.16b,v6.16b,v6.16b subs x2,x2,#3 aese v4.16b,v23.16b aese v5.16b,v23.16b aese v17.16b,v23.16b eor v2.16b,v2.16b,v4.16b ld1 {v16.4s},[x7],#16 // re-pre-load rndkey[0] st1 {v2.16b},[x1],#16 eor v3.16b,v3.16b,v5.16b mov w6,w5 st1 {v3.16b},[x1],#16 eor v19.16b,v19.16b,v17.16b ld1 {v17.4s},[x7],#16 // re-pre-load rndkey[1] st1 {v19.16b},[x1],#16 b.hs Loop3x_ctr32 adds x2,x2,#3 b.eq Lctr32_done cmp x2,#1 mov x12,#16 csel x12,xzr,x12,eq Lctr32_tail: aese v0.16b,v16.16b aesmc v0.16b,v0.16b aese v1.16b,v16.16b aesmc v1.16b,v1.16b ld1 {v16.4s},[x7],#16 subs w6,w6,#2 aese v0.16b,v17.16b aesmc v0.16b,v0.16b aese v1.16b,v17.16b aesmc v1.16b,v1.16b ld1 {v17.4s},[x7],#16 b.gt Lctr32_tail aese v0.16b,v16.16b aesmc v0.16b,v0.16b aese v1.16b,v16.16b aesmc v1.16b,v1.16b aese v0.16b,v17.16b aesmc v0.16b,v0.16b aese v1.16b,v17.16b aesmc v1.16b,v1.16b ld1 {v2.16b},[x0],x12 aese v0.16b,v20.16b aesmc v0.16b,v0.16b aese v1.16b,v20.16b aesmc v1.16b,v1.16b ld1 {v3.16b},[x0] aese v0.16b,v21.16b aesmc v0.16b,v0.16b aese v1.16b,v21.16b aesmc v1.16b,v1.16b eor v2.16b,v2.16b,v7.16b aese v0.16b,v22.16b aesmc v0.16b,v0.16b aese v1.16b,v22.16b aesmc v1.16b,v1.16b eor v3.16b,v3.16b,v7.16b aese v0.16b,v23.16b aese v1.16b,v23.16b cmp x2,#1 eor v2.16b,v2.16b,v0.16b eor v3.16b,v3.16b,v1.16b st1 {v2.16b},[x1],#16 b.eq Lctr32_done st1 {v3.16b},[x1] Lctr32_done: ldr x29,[sp],#16 ret #endif #endif // !OPENSSL_NO_ASM && defined(OPENSSL_AARCH64) && defined(_WIN32)
jalal-ux/Test
2,659
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/third_party/fiat/asm/fiat_curve25519_adx_square.S
#include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86_64) && \ (defined(__APPLE__) || defined(__ELF__)) .intel_syntax noprefix .text #if defined(__APPLE__) .private_extern _fiat_curve25519_adx_square .global _fiat_curve25519_adx_square _fiat_curve25519_adx_square: #else .type fiat_curve25519_adx_square, @function .hidden fiat_curve25519_adx_square .global fiat_curve25519_adx_square fiat_curve25519_adx_square: #endif .cfi_startproc _CET_ENDBR push rbp .cfi_adjust_cfa_offset 8 .cfi_offset rbp, -16 mov rbp, rsp mov rdx, [ rsi + 0x0 ] mulx r10, rax, [ rsi + 0x8 ] mov rdx, [ rsi + 0x0 ] mulx rcx, r11, [ rsi + 0x10 ] xor rdx, rdx adox r11, r10 mov rdx, [ rsi + 0x0 ] mulx r9, r8, [ rsi + 0x18 ] mov rdx, [ rsi + 0x8 ] mov [ rsp - 0x80 ], rbx .cfi_offset rbx, -16-0x80 mulx rbx, r10, [ rsi + 0x18 ] adox r8, rcx mov [rsp - 0x48 ], rdi adox r10, r9 adcx rax, rax mov rdx, [ rsi + 0x10 ] mulx r9, rcx, [ rsi + 0x18 ] adox rcx, rbx mov rdx, [ rsi + 0x10 ] mulx rdi, rbx, [ rsi + 0x8 ] mov rdx, 0x0 adox r9, rdx mov [ rsp - 0x70 ], r12 .cfi_offset r12, -16-0x70 mov r12, -0x3 inc r12 adox rbx, r8 adox rdi, r10 adcx r11, r11 mov r8, rdx adox r8, rcx mov r10, rdx adox r10, r9 adcx rbx, rbx mov rdx, [ rsi + 0x0 ] mulx r9, rcx, rdx mov rdx, [ rsi + 0x8 ] mov [ rsp - 0x68 ], r13 .cfi_offset r13, -16-0x68 mov [ rsp - 0x60 ], r14 .cfi_offset r14, -16-0x60 mulx r14, r13, rdx seto dl inc r12 adox r9, rax adox r13, r11 adox r14, rbx adcx rdi, rdi mov al, dl mov rdx, [ rsi + 0x10 ] mulx rbx, r11, rdx adox r11, rdi adcx r8, r8 adox rbx, r8 adcx r10, r10 movzx rdx, al mov rdi, 0x0 adcx rdx, rdi movzx r8, al lea r8, [ r8 + rdx ] mov rdx, [ rsi + 0x18 ] mulx rdi, rax, rdx adox rax, r10 mov rdx, 0x26 mov [ rsp - 0x58 ], r15 .cfi_offset r15, -16-0x58 mulx r15, r10, r11 clc adcx r10, rcx mulx r11, rcx, rbx adox r8, rdi mulx rdi, rbx, r8 inc r12 adox rcx, r9 mulx r8, r9, rax adcx r15, rcx adox r9, r13 adcx r11, r9 adox rbx, r14 adox rdi, r12 adcx r8, rbx adc rdi, 0x0 mulx r14, r13, rdi test al, al mov rdi, [ rsp - 0x48 ] adox r13, r10 mov r14, r12 adox r14, r15 mov [ rdi + 0x8 ], r14 mov rax, r12 adox rax, r11 mov r10, r12 adox r10, r8 mov [ rdi + 0x10 ], rax mov rcx, r12 cmovo rcx, rdx adcx r13, rcx mov [ rdi + 0x0 ], r13 mov [ rdi + 0x18 ], r10 mov rbx, [ rsp - 0x80 ] .cfi_restore rbx mov r12, [ rsp - 0x70 ] .cfi_restore r12 mov r13, [ rsp - 0x68 ] .cfi_restore r13 mov r14, [ rsp - 0x60 ] .cfi_restore r14 mov r15, [ rsp - 0x58 ] .cfi_restore r15 pop rbp .cfi_restore rbp .cfi_adjust_cfa_offset -8 ret .cfi_endproc #if defined(__ELF__) .size fiat_curve25519_adx_square, .-fiat_curve25519_adx_square #endif #endif
jalal-ux/Test
3,464
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/third_party/fiat/asm/fiat_curve25519_adx_mul.S
#include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_X86_64) && \ (defined(__APPLE__) || defined(__ELF__)) .intel_syntax noprefix .text #if defined(__APPLE__) .private_extern _fiat_curve25519_adx_mul .global _fiat_curve25519_adx_mul _fiat_curve25519_adx_mul: #else .type fiat_curve25519_adx_mul, @function .hidden fiat_curve25519_adx_mul .global fiat_curve25519_adx_mul fiat_curve25519_adx_mul: #endif .cfi_startproc _CET_ENDBR push rbp .cfi_adjust_cfa_offset 8 .cfi_offset rbp, -16 mov rbp, rsp mov rax, rdx mov rdx, [ rsi + 0x18 ] mulx r11, r10, [ rax + 0x8 ] mov rdx, [ rax + 0x0 ] mov [ rsp - 0x58 ], r15 .cfi_offset r15, -16-0x58 mulx r8, rcx, [ rsi + 0x18 ] mov rdx, [ rsi + 0x8 ] mov [ rsp - 0x80 ], rbx .cfi_offset rbx, -16-0x80 mulx rbx, r9, [ rax + 0x18 ] mov rdx, [ rsi + 0x8 ] mov [ rsp - 0x70 ], r12 .cfi_offset r12, -16-0x70 mulx r15, r12, [ rax + 0x8 ] mov rdx, [ rsi + 0x0 ] mov [ rsp - 0x68 ], r13 .cfi_offset r13, -16-0x68 mov [ rsp - 0x60 ], r14 .cfi_offset r14, -16-0x60 mulx r14, r13, [ rax + 0x0 ] mov rdx, [ rax + 0x10 ] mov [ rsp - 0x18 ], r15 mov [ rsp - 0x50 ], rdi mulx rdi, r15, [ rsi + 0x0 ] mov rdx, [ rax + 0x18 ] mov [ rsp - 0x48 ], r13 mov [ rsp - 0x40 ], r9 mulx r9, r13, [ rsi + 0x0 ] test al, al adox rcx, rdi mov rdx, [ rsi + 0x10 ] mov [ rsp - 0x38 ], r13 mulx r13, rdi, [ rax + 0x8 ] adox r10, r9 mov rdx, 0x0 adox rbx, rdx adcx rdi, rcx adcx r8, r10 mov r9, rdx adcx r9, rbx mov rdx, [ rsi + 0x10 ] mulx r10, rcx, [ rax + 0x0 ] mov rdx, [ rsi + 0x0 ] mov [ rsp - 0x30 ], r15 mulx r15, rbx, [ rax + 0x8 ] mov rdx, -0x2 inc rdx adox rcx, r15 setc r15b clc adcx rcx, r12 adox r10, rdi mov rdx, [ rax + 0x10 ] mov [ rsp - 0x78 ], rcx mulx rcx, rdi, [ rsi + 0x10 ] adox rdi, r8 mov rdx, [ rax + 0x18 ] mov [ rsp - 0x28 ], rcx mulx rcx, r8, [ rsi + 0x10 ] mov rdx, [ rax + 0x10 ] mov [ rsp - 0x20 ], r8 mulx r12, r8, [ rsi + 0x18 ] adox r8, r9 mov rdx, [ rsi + 0x8 ] mov [ rsp - 0x10 ], r12 mulx r12, r9, [ rax + 0x10 ] movzx rdx, r15b lea rdx, [ rdx + rcx ] adcx r9, r10 adcx r13, rdi mov r15, 0x0 mov r10, r15 adox r10, rdx mov rdx, [ rax + 0x18 ] mulx rcx, rdi, [ rsi + 0x18 ] adox rcx, r15 adcx r11, r8 mov rdx, r15 adcx rdx, r10 adcx rcx, r15 mov r8, rdx mov rdx, [ rax + 0x0 ] mulx r15, r10, [ rsi + 0x8 ] test al, al adox r10, r14 adcx rbx, r10 adox r15, [ rsp - 0x78 ] adcx r15, [ rsp - 0x30 ] adox r9, [ rsp - 0x18 ] adcx r9, [ rsp - 0x38 ] adox r13, [ rsp - 0x40 ] adcx r12, r13 adox r11, [ rsp - 0x20 ] adcx r11, [ rsp - 0x28 ] mov rdx, 0x26 mulx rsi, r14, r12 adox rdi, r8 adcx rdi, [ rsp - 0x10 ] mulx r10, r8, r11 mov r13, 0x0 adox rcx, r13 adcx rcx, r13 mulx r11, r12, rdi xor rdi, rdi adox r8, rbx adox r12, r15 mulx rbx, r13, rcx adcx r14, [ rsp - 0x48 ] adox r13, r9 adox rbx, rdi adcx rsi, r8 adcx r10, r12 adcx r11, r13 adc rbx, 0x0 mulx r9, r15, rbx xor r9, r9 adox r15, r14 mov rdi, r9 adox rdi, rsi mov rcx, r9 adox rcx, r10 mov r8, [ rsp - 0x50 ] mov [ r8 + 0x8 ], rdi mov r12, r9 adox r12, r11 mov r14, r9 cmovo r14, rdx mov [ r8 + 0x18 ], r12 adcx r15, r14 mov [ r8 + 0x0 ], r15 mov [ r8 + 0x10 ], rcx mov rbx, [ rsp - 0x80 ] .cfi_restore rbx mov r12, [ rsp - 0x70 ] .cfi_restore r12 mov r13, [ rsp - 0x68 ] .cfi_restore r13 mov r14, [ rsp - 0x60 ] .cfi_restore r14 mov r15, [ rsp - 0x58 ] .cfi_restore r15 pop rbp .cfi_restore rbp .cfi_adjust_cfa_offset -8 ret .cfi_endproc #if defined(__ELF__) .size fiat_curve25519_adx_mul, .-fiat_curve25519_adx_mul #endif #endif
jalal-ux/Test
62,534
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/crypto/poly1305/poly1305_arm_asm.S
#include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_ARM) && defined(__ELF__) #pragma GCC diagnostic ignored "-Wlanguage-extension-token" # This implementation was taken from the public domain, neon2 version in # SUPERCOP by D. J. Bernstein and Peter Schwabe. # qhasm: int32 input_0 # qhasm: int32 input_1 # qhasm: int32 input_2 # qhasm: int32 input_3 # qhasm: stack32 input_4 # qhasm: stack32 input_5 # qhasm: stack32 input_6 # qhasm: stack32 input_7 # qhasm: int32 caller_r4 # qhasm: int32 caller_r5 # qhasm: int32 caller_r6 # qhasm: int32 caller_r7 # qhasm: int32 caller_r8 # qhasm: int32 caller_r9 # qhasm: int32 caller_r10 # qhasm: int32 caller_r11 # qhasm: int32 caller_r12 # qhasm: int32 caller_r14 # qhasm: reg128 caller_q4 # qhasm: reg128 caller_q5 # qhasm: reg128 caller_q6 # qhasm: reg128 caller_q7 # qhasm: startcode .fpu neon .text # qhasm: reg128 r0 # qhasm: reg128 r1 # qhasm: reg128 r2 # qhasm: reg128 r3 # qhasm: reg128 r4 # qhasm: reg128 x01 # qhasm: reg128 x23 # qhasm: reg128 x4 # qhasm: reg128 y0 # qhasm: reg128 y12 # qhasm: reg128 y34 # qhasm: reg128 5y12 # qhasm: reg128 5y34 # qhasm: stack128 y0_stack # qhasm: stack128 y12_stack # qhasm: stack128 y34_stack # qhasm: stack128 5y12_stack # qhasm: stack128 5y34_stack # qhasm: reg128 z0 # qhasm: reg128 z12 # qhasm: reg128 z34 # qhasm: reg128 5z12 # qhasm: reg128 5z34 # qhasm: stack128 z0_stack # qhasm: stack128 z12_stack # qhasm: stack128 z34_stack # qhasm: stack128 5z12_stack # qhasm: stack128 5z34_stack # qhasm: stack128 two24 # qhasm: int32 ptr # qhasm: reg128 c01 # qhasm: reg128 c23 # qhasm: reg128 d01 # qhasm: reg128 d23 # qhasm: reg128 t0 # qhasm: reg128 t1 # qhasm: reg128 t2 # qhasm: reg128 t3 # qhasm: reg128 t4 # qhasm: reg128 mask # qhasm: reg128 u0 # qhasm: reg128 u1 # qhasm: reg128 u2 # qhasm: reg128 u3 # qhasm: reg128 u4 # qhasm: reg128 v01 # qhasm: reg128 mid # qhasm: reg128 v23 # qhasm: reg128 v4 # qhasm: int32 len # qhasm: qpushenter crypto_onetimeauth_poly1305_neon2_blocks .align 4 .global openssl_poly1305_neon2_blocks .hidden openssl_poly1305_neon2_blocks .type openssl_poly1305_neon2_blocks STT_FUNC openssl_poly1305_neon2_blocks: vpush {q4,q5,q6,q7} mov r12,sp sub sp,sp,#192 bic sp,sp,#31 # qhasm: len = input_3 # asm 1: mov >len=int32#4,<input_3=int32#4 # asm 2: mov >len=r3,<input_3=r3 mov r3,r3 # qhasm: new y0 # qhasm: y0 = mem64[input_1]y0[1]; input_1 += 8 # asm 1: vld1.8 {<y0=reg128#1%bot},[<input_1=int32#2]! # asm 2: vld1.8 {<y0=d0},[<input_1=r1]! vld1.8 {d0},[r1]! # qhasm: y12 = mem128[input_1]; input_1 += 16 # asm 1: vld1.8 {>y12=reg128#2%bot->y12=reg128#2%top},[<input_1=int32#2]! # asm 2: vld1.8 {>y12=d2->y12=d3},[<input_1=r1]! vld1.8 {d2-d3},[r1]! # qhasm: y34 = mem128[input_1]; input_1 += 16 # asm 1: vld1.8 {>y34=reg128#3%bot->y34=reg128#3%top},[<input_1=int32#2]! # asm 2: vld1.8 {>y34=d4->y34=d5},[<input_1=r1]! vld1.8 {d4-d5},[r1]! # qhasm: input_1 += 8 # asm 1: add >input_1=int32#2,<input_1=int32#2,#8 # asm 2: add >input_1=r1,<input_1=r1,#8 add r1,r1,#8 # qhasm: new z0 # qhasm: z0 = mem64[input_1]z0[1]; input_1 += 8 # asm 1: vld1.8 {<z0=reg128#4%bot},[<input_1=int32#2]! # asm 2: vld1.8 {<z0=d6},[<input_1=r1]! vld1.8 {d6},[r1]! # qhasm: z12 = mem128[input_1]; input_1 += 16 # asm 1: vld1.8 {>z12=reg128#5%bot->z12=reg128#5%top},[<input_1=int32#2]! # asm 2: vld1.8 {>z12=d8->z12=d9},[<input_1=r1]! vld1.8 {d8-d9},[r1]! # qhasm: z34 = mem128[input_1]; input_1 += 16 # asm 1: vld1.8 {>z34=reg128#6%bot->z34=reg128#6%top},[<input_1=int32#2]! # asm 2: vld1.8 {>z34=d10->z34=d11},[<input_1=r1]! vld1.8 {d10-d11},[r1]! # qhasm: 2x mask = 0xffffffff # asm 1: vmov.i64 >mask=reg128#7,#0xffffffff # asm 2: vmov.i64 >mask=q6,#0xffffffff vmov.i64 q6,#0xffffffff # qhasm: 2x u4 = 0xff # asm 1: vmov.i64 >u4=reg128#8,#0xff # asm 2: vmov.i64 >u4=q7,#0xff vmov.i64 q7,#0xff # qhasm: x01 aligned= mem128[input_0];input_0+=16 # asm 1: vld1.8 {>x01=reg128#9%bot->x01=reg128#9%top},[<input_0=int32#1,: 128]! # asm 2: vld1.8 {>x01=d16->x01=d17},[<input_0=r0,: 128]! vld1.8 {d16-d17},[r0,: 128]! # qhasm: x23 aligned= mem128[input_0];input_0+=16 # asm 1: vld1.8 {>x23=reg128#10%bot->x23=reg128#10%top},[<input_0=int32#1,: 128]! # asm 2: vld1.8 {>x23=d18->x23=d19},[<input_0=r0,: 128]! vld1.8 {d18-d19},[r0,: 128]! # qhasm: x4 aligned= mem64[input_0]x4[1] # asm 1: vld1.8 {<x4=reg128#11%bot},[<input_0=int32#1,: 64] # asm 2: vld1.8 {<x4=d20},[<input_0=r0,: 64] vld1.8 {d20},[r0,: 64] # qhasm: input_0 -= 32 # asm 1: sub >input_0=int32#1,<input_0=int32#1,#32 # asm 2: sub >input_0=r0,<input_0=r0,#32 sub r0,r0,#32 # qhasm: 2x mask unsigned>>=6 # asm 1: vshr.u64 >mask=reg128#7,<mask=reg128#7,#6 # asm 2: vshr.u64 >mask=q6,<mask=q6,#6 vshr.u64 q6,q6,#6 # qhasm: 2x u4 unsigned>>= 7 # asm 1: vshr.u64 >u4=reg128#8,<u4=reg128#8,#7 # asm 2: vshr.u64 >u4=q7,<u4=q7,#7 vshr.u64 q7,q7,#7 # qhasm: 4x 5y12 = y12 << 2 # asm 1: vshl.i32 >5y12=reg128#12,<y12=reg128#2,#2 # asm 2: vshl.i32 >5y12=q11,<y12=q1,#2 vshl.i32 q11,q1,#2 # qhasm: 4x 5y34 = y34 << 2 # asm 1: vshl.i32 >5y34=reg128#13,<y34=reg128#3,#2 # asm 2: vshl.i32 >5y34=q12,<y34=q2,#2 vshl.i32 q12,q2,#2 # qhasm: 4x 5y12 += y12 # asm 1: vadd.i32 >5y12=reg128#12,<5y12=reg128#12,<y12=reg128#2 # asm 2: vadd.i32 >5y12=q11,<5y12=q11,<y12=q1 vadd.i32 q11,q11,q1 # qhasm: 4x 5y34 += y34 # asm 1: vadd.i32 >5y34=reg128#13,<5y34=reg128#13,<y34=reg128#3 # asm 2: vadd.i32 >5y34=q12,<5y34=q12,<y34=q2 vadd.i32 q12,q12,q2 # qhasm: 2x u4 <<= 24 # asm 1: vshl.i64 >u4=reg128#8,<u4=reg128#8,#24 # asm 2: vshl.i64 >u4=q7,<u4=q7,#24 vshl.i64 q7,q7,#24 # qhasm: 4x 5z12 = z12 << 2 # asm 1: vshl.i32 >5z12=reg128#14,<z12=reg128#5,#2 # asm 2: vshl.i32 >5z12=q13,<z12=q4,#2 vshl.i32 q13,q4,#2 # qhasm: 4x 5z34 = z34 << 2 # asm 1: vshl.i32 >5z34=reg128#15,<z34=reg128#6,#2 # asm 2: vshl.i32 >5z34=q14,<z34=q5,#2 vshl.i32 q14,q5,#2 # qhasm: 4x 5z12 += z12 # asm 1: vadd.i32 >5z12=reg128#14,<5z12=reg128#14,<z12=reg128#5 # asm 2: vadd.i32 >5z12=q13,<5z12=q13,<z12=q4 vadd.i32 q13,q13,q4 # qhasm: 4x 5z34 += z34 # asm 1: vadd.i32 >5z34=reg128#15,<5z34=reg128#15,<z34=reg128#6 # asm 2: vadd.i32 >5z34=q14,<5z34=q14,<z34=q5 vadd.i32 q14,q14,q5 # qhasm: new two24 # qhasm: new y0_stack # qhasm: new y12_stack # qhasm: new y34_stack # qhasm: new 5y12_stack # qhasm: new 5y34_stack # qhasm: new z0_stack # qhasm: new z12_stack # qhasm: new z34_stack # qhasm: new 5z12_stack # qhasm: new 5z34_stack # qhasm: ptr = &two24 # asm 1: lea >ptr=int32#2,<two24=stack128#1 # asm 2: lea >ptr=r1,<two24=[sp,#0] add r1,sp,#0 # qhasm: mem128[ptr] aligned= u4 # asm 1: vst1.8 {<u4=reg128#8%bot-<u4=reg128#8%top},[<ptr=int32#2,: 128] # asm 2: vst1.8 {<u4=d14-<u4=d15},[<ptr=r1,: 128] vst1.8 {d14-d15},[r1,: 128] # qhasm: r4 = u4 # asm 1: vmov >r4=reg128#16,<u4=reg128#8 # asm 2: vmov >r4=q15,<u4=q7 vmov q15,q7 # qhasm: r0 = u4 # asm 1: vmov >r0=reg128#8,<u4=reg128#8 # asm 2: vmov >r0=q7,<u4=q7 vmov q7,q7 # qhasm: ptr = &y0_stack # asm 1: lea >ptr=int32#2,<y0_stack=stack128#2 # asm 2: lea >ptr=r1,<y0_stack=[sp,#16] add r1,sp,#16 # qhasm: mem128[ptr] aligned= y0 # asm 1: vst1.8 {<y0=reg128#1%bot-<y0=reg128#1%top},[<ptr=int32#2,: 128] # asm 2: vst1.8 {<y0=d0-<y0=d1},[<ptr=r1,: 128] vst1.8 {d0-d1},[r1,: 128] # qhasm: ptr = &y12_stack # asm 1: lea >ptr=int32#2,<y12_stack=stack128#3 # asm 2: lea >ptr=r1,<y12_stack=[sp,#32] add r1,sp,#32 # qhasm: mem128[ptr] aligned= y12 # asm 1: vst1.8 {<y12=reg128#2%bot-<y12=reg128#2%top},[<ptr=int32#2,: 128] # asm 2: vst1.8 {<y12=d2-<y12=d3},[<ptr=r1,: 128] vst1.8 {d2-d3},[r1,: 128] # qhasm: ptr = &y34_stack # asm 1: lea >ptr=int32#2,<y34_stack=stack128#4 # asm 2: lea >ptr=r1,<y34_stack=[sp,#48] add r1,sp,#48 # qhasm: mem128[ptr] aligned= y34 # asm 1: vst1.8 {<y34=reg128#3%bot-<y34=reg128#3%top},[<ptr=int32#2,: 128] # asm 2: vst1.8 {<y34=d4-<y34=d5},[<ptr=r1,: 128] vst1.8 {d4-d5},[r1,: 128] # qhasm: ptr = &z0_stack # asm 1: lea >ptr=int32#2,<z0_stack=stack128#7 # asm 2: lea >ptr=r1,<z0_stack=[sp,#96] add r1,sp,#96 # qhasm: mem128[ptr] aligned= z0 # asm 1: vst1.8 {<z0=reg128#4%bot-<z0=reg128#4%top},[<ptr=int32#2,: 128] # asm 2: vst1.8 {<z0=d6-<z0=d7},[<ptr=r1,: 128] vst1.8 {d6-d7},[r1,: 128] # qhasm: ptr = &z12_stack # asm 1: lea >ptr=int32#2,<z12_stack=stack128#8 # asm 2: lea >ptr=r1,<z12_stack=[sp,#112] add r1,sp,#112 # qhasm: mem128[ptr] aligned= z12 # asm 1: vst1.8 {<z12=reg128#5%bot-<z12=reg128#5%top},[<ptr=int32#2,: 128] # asm 2: vst1.8 {<z12=d8-<z12=d9},[<ptr=r1,: 128] vst1.8 {d8-d9},[r1,: 128] # qhasm: ptr = &z34_stack # asm 1: lea >ptr=int32#2,<z34_stack=stack128#9 # asm 2: lea >ptr=r1,<z34_stack=[sp,#128] add r1,sp,#128 # qhasm: mem128[ptr] aligned= z34 # asm 1: vst1.8 {<z34=reg128#6%bot-<z34=reg128#6%top},[<ptr=int32#2,: 128] # asm 2: vst1.8 {<z34=d10-<z34=d11},[<ptr=r1,: 128] vst1.8 {d10-d11},[r1,: 128] # qhasm: ptr = &5y12_stack # asm 1: lea >ptr=int32#2,<5y12_stack=stack128#5 # asm 2: lea >ptr=r1,<5y12_stack=[sp,#64] add r1,sp,#64 # qhasm: mem128[ptr] aligned= 5y12 # asm 1: vst1.8 {<5y12=reg128#12%bot-<5y12=reg128#12%top},[<ptr=int32#2,: 128] # asm 2: vst1.8 {<5y12=d22-<5y12=d23},[<ptr=r1,: 128] vst1.8 {d22-d23},[r1,: 128] # qhasm: ptr = &5y34_stack # asm 1: lea >ptr=int32#2,<5y34_stack=stack128#6 # asm 2: lea >ptr=r1,<5y34_stack=[sp,#80] add r1,sp,#80 # qhasm: mem128[ptr] aligned= 5y34 # asm 1: vst1.8 {<5y34=reg128#13%bot-<5y34=reg128#13%top},[<ptr=int32#2,: 128] # asm 2: vst1.8 {<5y34=d24-<5y34=d25},[<ptr=r1,: 128] vst1.8 {d24-d25},[r1,: 128] # qhasm: ptr = &5z12_stack # asm 1: lea >ptr=int32#2,<5z12_stack=stack128#10 # asm 2: lea >ptr=r1,<5z12_stack=[sp,#144] add r1,sp,#144 # qhasm: mem128[ptr] aligned= 5z12 # asm 1: vst1.8 {<5z12=reg128#14%bot-<5z12=reg128#14%top},[<ptr=int32#2,: 128] # asm 2: vst1.8 {<5z12=d26-<5z12=d27},[<ptr=r1,: 128] vst1.8 {d26-d27},[r1,: 128] # qhasm: ptr = &5z34_stack # asm 1: lea >ptr=int32#2,<5z34_stack=stack128#11 # asm 2: lea >ptr=r1,<5z34_stack=[sp,#160] add r1,sp,#160 # qhasm: mem128[ptr] aligned= 5z34 # asm 1: vst1.8 {<5z34=reg128#15%bot-<5z34=reg128#15%top},[<ptr=int32#2,: 128] # asm 2: vst1.8 {<5z34=d28-<5z34=d29},[<ptr=r1,: 128] vst1.8 {d28-d29},[r1,: 128] # qhasm: unsigned>? len - 64 # asm 1: cmp <len=int32#4,#64 # asm 2: cmp <len=r3,#64 cmp r3,#64 # qhasm: goto below64bytes if !unsigned> bls ._below64bytes # qhasm: input_2 += 32 # asm 1: add >input_2=int32#2,<input_2=int32#3,#32 # asm 2: add >input_2=r1,<input_2=r2,#32 add r1,r2,#32 # qhasm: mainloop2: ._mainloop2: # qhasm: c01 = mem128[input_2];input_2+=16 # asm 1: vld1.8 {>c01=reg128#1%bot->c01=reg128#1%top},[<input_2=int32#2]! # asm 2: vld1.8 {>c01=d0->c01=d1},[<input_2=r1]! vld1.8 {d0-d1},[r1]! # qhasm: c23 = mem128[input_2];input_2+=16 # asm 1: vld1.8 {>c23=reg128#2%bot->c23=reg128#2%top},[<input_2=int32#2]! # asm 2: vld1.8 {>c23=d2->c23=d3},[<input_2=r1]! vld1.8 {d2-d3},[r1]! # qhasm: r4[0,1] += x01[0] unsigned* z34[2]; r4[2,3] += x01[1] unsigned* z34[3] # asm 1: vmlal.u32 <r4=reg128#16,<x01=reg128#9%bot,<z34=reg128#6%top # asm 2: vmlal.u32 <r4=q15,<x01=d16,<z34=d11 vmlal.u32 q15,d16,d11 # qhasm: ptr = &z12_stack # asm 1: lea >ptr=int32#3,<z12_stack=stack128#8 # asm 2: lea >ptr=r2,<z12_stack=[sp,#112] add r2,sp,#112 # qhasm: z12 aligned= mem128[ptr] # asm 1: vld1.8 {>z12=reg128#3%bot->z12=reg128#3%top},[<ptr=int32#3,: 128] # asm 2: vld1.8 {>z12=d4->z12=d5},[<ptr=r2,: 128] vld1.8 {d4-d5},[r2,: 128] # qhasm: r4[0,1] += x01[2] unsigned* z34[0]; r4[2,3] += x01[3] unsigned* z34[1] # asm 1: vmlal.u32 <r4=reg128#16,<x01=reg128#9%top,<z34=reg128#6%bot # asm 2: vmlal.u32 <r4=q15,<x01=d17,<z34=d10 vmlal.u32 q15,d17,d10 # qhasm: ptr = &z0_stack # asm 1: lea >ptr=int32#3,<z0_stack=stack128#7 # asm 2: lea >ptr=r2,<z0_stack=[sp,#96] add r2,sp,#96 # qhasm: z0 aligned= mem128[ptr] # asm 1: vld1.8 {>z0=reg128#4%bot->z0=reg128#4%top},[<ptr=int32#3,: 128] # asm 2: vld1.8 {>z0=d6->z0=d7},[<ptr=r2,: 128] vld1.8 {d6-d7},[r2,: 128] # qhasm: r4[0,1] += x23[0] unsigned* z12[2]; r4[2,3] += x23[1] unsigned* z12[3] # asm 1: vmlal.u32 <r4=reg128#16,<x23=reg128#10%bot,<z12=reg128#3%top # asm 2: vmlal.u32 <r4=q15,<x23=d18,<z12=d5 vmlal.u32 q15,d18,d5 # qhasm: c01 c23 = c01[0]c01[1]c01[2]c23[2]c23[0]c23[1]c01[3]c23[3] # asm 1: vtrn.32 <c01=reg128#1%top,<c23=reg128#2%top # asm 2: vtrn.32 <c01=d1,<c23=d3 vtrn.32 d1,d3 # qhasm: r4[0,1] += x23[2] unsigned* z12[0]; r4[2,3] += x23[3] unsigned* z12[1] # asm 1: vmlal.u32 <r4=reg128#16,<x23=reg128#10%top,<z12=reg128#3%bot # asm 2: vmlal.u32 <r4=q15,<x23=d19,<z12=d4 vmlal.u32 q15,d19,d4 # qhasm: r4[0,1] += x4[0] unsigned* z0[0]; r4[2,3] += x4[1] unsigned* z0[1] # asm 1: vmlal.u32 <r4=reg128#16,<x4=reg128#11%bot,<z0=reg128#4%bot # asm 2: vmlal.u32 <r4=q15,<x4=d20,<z0=d6 vmlal.u32 q15,d20,d6 # qhasm: r3[0,1] = c23[2]<<18; r3[2,3] = c23[3]<<18 # asm 1: vshll.u32 >r3=reg128#5,<c23=reg128#2%top,#18 # asm 2: vshll.u32 >r3=q4,<c23=d3,#18 vshll.u32 q4,d3,#18 # qhasm: c01 c23 = c01[0]c23[0]c01[2]c01[3]c01[1]c23[1]c23[2]c23[3] # asm 1: vtrn.32 <c01=reg128#1%bot,<c23=reg128#2%bot # asm 2: vtrn.32 <c01=d0,<c23=d2 vtrn.32 d0,d2 # qhasm: r3[0,1] += x01[0] unsigned* z34[0]; r3[2,3] += x01[1] unsigned* z34[1] # asm 1: vmlal.u32 <r3=reg128#5,<x01=reg128#9%bot,<z34=reg128#6%bot # asm 2: vmlal.u32 <r3=q4,<x01=d16,<z34=d10 vmlal.u32 q4,d16,d10 # qhasm: r3[0,1] += x01[2] unsigned* z12[2]; r3[2,3] += x01[3] unsigned* z12[3] # asm 1: vmlal.u32 <r3=reg128#5,<x01=reg128#9%top,<z12=reg128#3%top # asm 2: vmlal.u32 <r3=q4,<x01=d17,<z12=d5 vmlal.u32 q4,d17,d5 # qhasm: r0 = r0[1]c01[0]r0[2,3] # asm 1: vext.32 <r0=reg128#8%bot,<r0=reg128#8%bot,<c01=reg128#1%bot,#1 # asm 2: vext.32 <r0=d14,<r0=d14,<c01=d0,#1 vext.32 d14,d14,d0,#1 # qhasm: r3[0,1] += x23[0] unsigned* z12[0]; r3[2,3] += x23[1] unsigned* z12[1] # asm 1: vmlal.u32 <r3=reg128#5,<x23=reg128#10%bot,<z12=reg128#3%bot # asm 2: vmlal.u32 <r3=q4,<x23=d18,<z12=d4 vmlal.u32 q4,d18,d4 # qhasm: input_2 -= 64 # asm 1: sub >input_2=int32#2,<input_2=int32#2,#64 # asm 2: sub >input_2=r1,<input_2=r1,#64 sub r1,r1,#64 # qhasm: r3[0,1] += x23[2] unsigned* z0[0]; r3[2,3] += x23[3] unsigned* z0[1] # asm 1: vmlal.u32 <r3=reg128#5,<x23=reg128#10%top,<z0=reg128#4%bot # asm 2: vmlal.u32 <r3=q4,<x23=d19,<z0=d6 vmlal.u32 q4,d19,d6 # qhasm: ptr = &5z34_stack # asm 1: lea >ptr=int32#3,<5z34_stack=stack128#11 # asm 2: lea >ptr=r2,<5z34_stack=[sp,#160] add r2,sp,#160 # qhasm: 5z34 aligned= mem128[ptr] # asm 1: vld1.8 {>5z34=reg128#6%bot->5z34=reg128#6%top},[<ptr=int32#3,: 128] # asm 2: vld1.8 {>5z34=d10->5z34=d11},[<ptr=r2,: 128] vld1.8 {d10-d11},[r2,: 128] # qhasm: r3[0,1] += x4[0] unsigned* 5z34[2]; r3[2,3] += x4[1] unsigned* 5z34[3] # asm 1: vmlal.u32 <r3=reg128#5,<x4=reg128#11%bot,<5z34=reg128#6%top # asm 2: vmlal.u32 <r3=q4,<x4=d20,<5z34=d11 vmlal.u32 q4,d20,d11 # qhasm: r0 = r0[1]r0[0]r0[3]r0[2] # asm 1: vrev64.i32 >r0=reg128#8,<r0=reg128#8 # asm 2: vrev64.i32 >r0=q7,<r0=q7 vrev64.i32 q7,q7 # qhasm: r2[0,1] = c01[2]<<12; r2[2,3] = c01[3]<<12 # asm 1: vshll.u32 >r2=reg128#14,<c01=reg128#1%top,#12 # asm 2: vshll.u32 >r2=q13,<c01=d1,#12 vshll.u32 q13,d1,#12 # qhasm: d01 = mem128[input_2];input_2+=16 # asm 1: vld1.8 {>d01=reg128#12%bot->d01=reg128#12%top},[<input_2=int32#2]! # asm 2: vld1.8 {>d01=d22->d01=d23},[<input_2=r1]! vld1.8 {d22-d23},[r1]! # qhasm: r2[0,1] += x01[0] unsigned* z12[2]; r2[2,3] += x01[1] unsigned* z12[3] # asm 1: vmlal.u32 <r2=reg128#14,<x01=reg128#9%bot,<z12=reg128#3%top # asm 2: vmlal.u32 <r2=q13,<x01=d16,<z12=d5 vmlal.u32 q13,d16,d5 # qhasm: r2[0,1] += x01[2] unsigned* z12[0]; r2[2,3] += x01[3] unsigned* z12[1] # asm 1: vmlal.u32 <r2=reg128#14,<x01=reg128#9%top,<z12=reg128#3%bot # asm 2: vmlal.u32 <r2=q13,<x01=d17,<z12=d4 vmlal.u32 q13,d17,d4 # qhasm: r2[0,1] += x23[0] unsigned* z0[0]; r2[2,3] += x23[1] unsigned* z0[1] # asm 1: vmlal.u32 <r2=reg128#14,<x23=reg128#10%bot,<z0=reg128#4%bot # asm 2: vmlal.u32 <r2=q13,<x23=d18,<z0=d6 vmlal.u32 q13,d18,d6 # qhasm: r2[0,1] += x23[2] unsigned* 5z34[2]; r2[2,3] += x23[3] unsigned* 5z34[3] # asm 1: vmlal.u32 <r2=reg128#14,<x23=reg128#10%top,<5z34=reg128#6%top # asm 2: vmlal.u32 <r2=q13,<x23=d19,<5z34=d11 vmlal.u32 q13,d19,d11 # qhasm: r2[0,1] += x4[0] unsigned* 5z34[0]; r2[2,3] += x4[1] unsigned* 5z34[1] # asm 1: vmlal.u32 <r2=reg128#14,<x4=reg128#11%bot,<5z34=reg128#6%bot # asm 2: vmlal.u32 <r2=q13,<x4=d20,<5z34=d10 vmlal.u32 q13,d20,d10 # qhasm: r0 = r0[0,1]c01[1]r0[2] # asm 1: vext.32 <r0=reg128#8%top,<c01=reg128#1%bot,<r0=reg128#8%top,#1 # asm 2: vext.32 <r0=d15,<c01=d0,<r0=d15,#1 vext.32 d15,d0,d15,#1 # qhasm: r1[0,1] = c23[0]<<6; r1[2,3] = c23[1]<<6 # asm 1: vshll.u32 >r1=reg128#15,<c23=reg128#2%bot,#6 # asm 2: vshll.u32 >r1=q14,<c23=d2,#6 vshll.u32 q14,d2,#6 # qhasm: r1[0,1] += x01[0] unsigned* z12[0]; r1[2,3] += x01[1] unsigned* z12[1] # asm 1: vmlal.u32 <r1=reg128#15,<x01=reg128#9%bot,<z12=reg128#3%bot # asm 2: vmlal.u32 <r1=q14,<x01=d16,<z12=d4 vmlal.u32 q14,d16,d4 # qhasm: r1[0,1] += x01[2] unsigned* z0[0]; r1[2,3] += x01[3] unsigned* z0[1] # asm 1: vmlal.u32 <r1=reg128#15,<x01=reg128#9%top,<z0=reg128#4%bot # asm 2: vmlal.u32 <r1=q14,<x01=d17,<z0=d6 vmlal.u32 q14,d17,d6 # qhasm: r1[0,1] += x23[0] unsigned* 5z34[2]; r1[2,3] += x23[1] unsigned* 5z34[3] # asm 1: vmlal.u32 <r1=reg128#15,<x23=reg128#10%bot,<5z34=reg128#6%top # asm 2: vmlal.u32 <r1=q14,<x23=d18,<5z34=d11 vmlal.u32 q14,d18,d11 # qhasm: r1[0,1] += x23[2] unsigned* 5z34[0]; r1[2,3] += x23[3] unsigned* 5z34[1] # asm 1: vmlal.u32 <r1=reg128#15,<x23=reg128#10%top,<5z34=reg128#6%bot # asm 2: vmlal.u32 <r1=q14,<x23=d19,<5z34=d10 vmlal.u32 q14,d19,d10 # qhasm: ptr = &5z12_stack # asm 1: lea >ptr=int32#3,<5z12_stack=stack128#10 # asm 2: lea >ptr=r2,<5z12_stack=[sp,#144] add r2,sp,#144 # qhasm: 5z12 aligned= mem128[ptr] # asm 1: vld1.8 {>5z12=reg128#1%bot->5z12=reg128#1%top},[<ptr=int32#3,: 128] # asm 2: vld1.8 {>5z12=d0->5z12=d1},[<ptr=r2,: 128] vld1.8 {d0-d1},[r2,: 128] # qhasm: r1[0,1] += x4[0] unsigned* 5z12[2]; r1[2,3] += x4[1] unsigned* 5z12[3] # asm 1: vmlal.u32 <r1=reg128#15,<x4=reg128#11%bot,<5z12=reg128#1%top # asm 2: vmlal.u32 <r1=q14,<x4=d20,<5z12=d1 vmlal.u32 q14,d20,d1 # qhasm: d23 = mem128[input_2];input_2+=16 # asm 1: vld1.8 {>d23=reg128#2%bot->d23=reg128#2%top},[<input_2=int32#2]! # asm 2: vld1.8 {>d23=d2->d23=d3},[<input_2=r1]! vld1.8 {d2-d3},[r1]! # qhasm: input_2 += 32 # asm 1: add >input_2=int32#2,<input_2=int32#2,#32 # asm 2: add >input_2=r1,<input_2=r1,#32 add r1,r1,#32 # qhasm: r0[0,1] += x4[0] unsigned* 5z12[0]; r0[2,3] += x4[1] unsigned* 5z12[1] # asm 1: vmlal.u32 <r0=reg128#8,<x4=reg128#11%bot,<5z12=reg128#1%bot # asm 2: vmlal.u32 <r0=q7,<x4=d20,<5z12=d0 vmlal.u32 q7,d20,d0 # qhasm: r0[0,1] += x23[0] unsigned* 5z34[0]; r0[2,3] += x23[1] unsigned* 5z34[1] # asm 1: vmlal.u32 <r0=reg128#8,<x23=reg128#10%bot,<5z34=reg128#6%bot # asm 2: vmlal.u32 <r0=q7,<x23=d18,<5z34=d10 vmlal.u32 q7,d18,d10 # qhasm: d01 d23 = d01[0] d23[0] d01[1] d23[1] # asm 1: vswp <d23=reg128#2%bot,<d01=reg128#12%top # asm 2: vswp <d23=d2,<d01=d23 vswp d2,d23 # qhasm: r0[0,1] += x23[2] unsigned* 5z12[2]; r0[2,3] += x23[3] unsigned* 5z12[3] # asm 1: vmlal.u32 <r0=reg128#8,<x23=reg128#10%top,<5z12=reg128#1%top # asm 2: vmlal.u32 <r0=q7,<x23=d19,<5z12=d1 vmlal.u32 q7,d19,d1 # qhasm: r0[0,1] += x01[0] unsigned* z0[0]; r0[2,3] += x01[1] unsigned* z0[1] # asm 1: vmlal.u32 <r0=reg128#8,<x01=reg128#9%bot,<z0=reg128#4%bot # asm 2: vmlal.u32 <r0=q7,<x01=d16,<z0=d6 vmlal.u32 q7,d16,d6 # qhasm: new mid # qhasm: 2x v4 = d23 unsigned>> 40 # asm 1: vshr.u64 >v4=reg128#4,<d23=reg128#2,#40 # asm 2: vshr.u64 >v4=q3,<d23=q1,#40 vshr.u64 q3,q1,#40 # qhasm: mid = d01[1]d23[0] mid[2,3] # asm 1: vext.32 <mid=reg128#1%bot,<d01=reg128#12%bot,<d23=reg128#2%bot,#1 # asm 2: vext.32 <mid=d0,<d01=d22,<d23=d2,#1 vext.32 d0,d22,d2,#1 # qhasm: new v23 # qhasm: v23[2] = d23[0,1] unsigned>> 14; v23[3] = d23[2,3] unsigned>> 14 # asm 1: vshrn.u64 <v23=reg128#10%top,<d23=reg128#2,#14 # asm 2: vshrn.u64 <v23=d19,<d23=q1,#14 vshrn.u64 d19,q1,#14 # qhasm: mid = mid[0,1] d01[3]d23[2] # asm 1: vext.32 <mid=reg128#1%top,<d01=reg128#12%top,<d23=reg128#2%top,#1 # asm 2: vext.32 <mid=d1,<d01=d23,<d23=d3,#1 vext.32 d1,d23,d3,#1 # qhasm: new v01 # qhasm: v01[2] = d01[0,1] unsigned>> 26; v01[3] = d01[2,3] unsigned>> 26 # asm 1: vshrn.u64 <v01=reg128#11%top,<d01=reg128#12,#26 # asm 2: vshrn.u64 <v01=d21,<d01=q11,#26 vshrn.u64 d21,q11,#26 # qhasm: v01 = d01[1]d01[0] v01[2,3] # asm 1: vext.32 <v01=reg128#11%bot,<d01=reg128#12%bot,<d01=reg128#12%bot,#1 # asm 2: vext.32 <v01=d20,<d01=d22,<d01=d22,#1 vext.32 d20,d22,d22,#1 # qhasm: r0[0,1] += x01[2] unsigned* 5z34[2]; r0[2,3] += x01[3] unsigned* 5z34[3] # asm 1: vmlal.u32 <r0=reg128#8,<x01=reg128#9%top,<5z34=reg128#6%top # asm 2: vmlal.u32 <r0=q7,<x01=d17,<5z34=d11 vmlal.u32 q7,d17,d11 # qhasm: v01 = v01[1]d01[2] v01[2,3] # asm 1: vext.32 <v01=reg128#11%bot,<v01=reg128#11%bot,<d01=reg128#12%top,#1 # asm 2: vext.32 <v01=d20,<v01=d20,<d01=d23,#1 vext.32 d20,d20,d23,#1 # qhasm: v23[0] = mid[0,1] unsigned>> 20; v23[1] = mid[2,3] unsigned>> 20 # asm 1: vshrn.u64 <v23=reg128#10%bot,<mid=reg128#1,#20 # asm 2: vshrn.u64 <v23=d18,<mid=q0,#20 vshrn.u64 d18,q0,#20 # qhasm: v4 = v4[0]v4[2]v4[1]v4[3] # asm 1: vtrn.32 <v4=reg128#4%bot,<v4=reg128#4%top # asm 2: vtrn.32 <v4=d6,<v4=d7 vtrn.32 d6,d7 # qhasm: 4x v01 &= 0x03ffffff # asm 1: vand.i32 <v01=reg128#11,#0x03ffffff # asm 2: vand.i32 <v01=q10,#0x03ffffff vand.i32 q10,#0x03ffffff # qhasm: ptr = &y34_stack # asm 1: lea >ptr=int32#3,<y34_stack=stack128#4 # asm 2: lea >ptr=r2,<y34_stack=[sp,#48] add r2,sp,#48 # qhasm: y34 aligned= mem128[ptr] # asm 1: vld1.8 {>y34=reg128#3%bot->y34=reg128#3%top},[<ptr=int32#3,: 128] # asm 2: vld1.8 {>y34=d4->y34=d5},[<ptr=r2,: 128] vld1.8 {d4-d5},[r2,: 128] # qhasm: 4x v23 &= 0x03ffffff # asm 1: vand.i32 <v23=reg128#10,#0x03ffffff # asm 2: vand.i32 <v23=q9,#0x03ffffff vand.i32 q9,#0x03ffffff # qhasm: ptr = &y12_stack # asm 1: lea >ptr=int32#3,<y12_stack=stack128#3 # asm 2: lea >ptr=r2,<y12_stack=[sp,#32] add r2,sp,#32 # qhasm: y12 aligned= mem128[ptr] # asm 1: vld1.8 {>y12=reg128#2%bot->y12=reg128#2%top},[<ptr=int32#3,: 128] # asm 2: vld1.8 {>y12=d2->y12=d3},[<ptr=r2,: 128] vld1.8 {d2-d3},[r2,: 128] # qhasm: 4x v4 |= 0x01000000 # asm 1: vorr.i32 <v4=reg128#4,#0x01000000 # asm 2: vorr.i32 <v4=q3,#0x01000000 vorr.i32 q3,#0x01000000 # qhasm: ptr = &y0_stack # asm 1: lea >ptr=int32#3,<y0_stack=stack128#2 # asm 2: lea >ptr=r2,<y0_stack=[sp,#16] add r2,sp,#16 # qhasm: y0 aligned= mem128[ptr] # asm 1: vld1.8 {>y0=reg128#1%bot->y0=reg128#1%top},[<ptr=int32#3,: 128] # asm 2: vld1.8 {>y0=d0->y0=d1},[<ptr=r2,: 128] vld1.8 {d0-d1},[r2,: 128] # qhasm: r4[0,1] += v01[0] unsigned* y34[2]; r4[2,3] += v01[1] unsigned* y34[3] # asm 1: vmlal.u32 <r4=reg128#16,<v01=reg128#11%bot,<y34=reg128#3%top # asm 2: vmlal.u32 <r4=q15,<v01=d20,<y34=d5 vmlal.u32 q15,d20,d5 # qhasm: r4[0,1] += v01[2] unsigned* y34[0]; r4[2,3] += v01[3] unsigned* y34[1] # asm 1: vmlal.u32 <r4=reg128#16,<v01=reg128#11%top,<y34=reg128#3%bot # asm 2: vmlal.u32 <r4=q15,<v01=d21,<y34=d4 vmlal.u32 q15,d21,d4 # qhasm: r4[0,1] += v23[0] unsigned* y12[2]; r4[2,3] += v23[1] unsigned* y12[3] # asm 1: vmlal.u32 <r4=reg128#16,<v23=reg128#10%bot,<y12=reg128#2%top # asm 2: vmlal.u32 <r4=q15,<v23=d18,<y12=d3 vmlal.u32 q15,d18,d3 # qhasm: r4[0,1] += v23[2] unsigned* y12[0]; r4[2,3] += v23[3] unsigned* y12[1] # asm 1: vmlal.u32 <r4=reg128#16,<v23=reg128#10%top,<y12=reg128#2%bot # asm 2: vmlal.u32 <r4=q15,<v23=d19,<y12=d2 vmlal.u32 q15,d19,d2 # qhasm: r4[0,1] += v4[0] unsigned* y0[0]; r4[2,3] += v4[1] unsigned* y0[1] # asm 1: vmlal.u32 <r4=reg128#16,<v4=reg128#4%bot,<y0=reg128#1%bot # asm 2: vmlal.u32 <r4=q15,<v4=d6,<y0=d0 vmlal.u32 q15,d6,d0 # qhasm: ptr = &5y34_stack # asm 1: lea >ptr=int32#3,<5y34_stack=stack128#6 # asm 2: lea >ptr=r2,<5y34_stack=[sp,#80] add r2,sp,#80 # qhasm: 5y34 aligned= mem128[ptr] # asm 1: vld1.8 {>5y34=reg128#13%bot->5y34=reg128#13%top},[<ptr=int32#3,: 128] # asm 2: vld1.8 {>5y34=d24->5y34=d25},[<ptr=r2,: 128] vld1.8 {d24-d25},[r2,: 128] # qhasm: r3[0,1] += v01[0] unsigned* y34[0]; r3[2,3] += v01[1] unsigned* y34[1] # asm 1: vmlal.u32 <r3=reg128#5,<v01=reg128#11%bot,<y34=reg128#3%bot # asm 2: vmlal.u32 <r3=q4,<v01=d20,<y34=d4 vmlal.u32 q4,d20,d4 # qhasm: r3[0,1] += v01[2] unsigned* y12[2]; r3[2,3] += v01[3] unsigned* y12[3] # asm 1: vmlal.u32 <r3=reg128#5,<v01=reg128#11%top,<y12=reg128#2%top # asm 2: vmlal.u32 <r3=q4,<v01=d21,<y12=d3 vmlal.u32 q4,d21,d3 # qhasm: r3[0,1] += v23[0] unsigned* y12[0]; r3[2,3] += v23[1] unsigned* y12[1] # asm 1: vmlal.u32 <r3=reg128#5,<v23=reg128#10%bot,<y12=reg128#2%bot # asm 2: vmlal.u32 <r3=q4,<v23=d18,<y12=d2 vmlal.u32 q4,d18,d2 # qhasm: r3[0,1] += v23[2] unsigned* y0[0]; r3[2,3] += v23[3] unsigned* y0[1] # asm 1: vmlal.u32 <r3=reg128#5,<v23=reg128#10%top,<y0=reg128#1%bot # asm 2: vmlal.u32 <r3=q4,<v23=d19,<y0=d0 vmlal.u32 q4,d19,d0 # qhasm: r3[0,1] += v4[0] unsigned* 5y34[2]; r3[2,3] += v4[1] unsigned* 5y34[3] # asm 1: vmlal.u32 <r3=reg128#5,<v4=reg128#4%bot,<5y34=reg128#13%top # asm 2: vmlal.u32 <r3=q4,<v4=d6,<5y34=d25 vmlal.u32 q4,d6,d25 # qhasm: ptr = &5y12_stack # asm 1: lea >ptr=int32#3,<5y12_stack=stack128#5 # asm 2: lea >ptr=r2,<5y12_stack=[sp,#64] add r2,sp,#64 # qhasm: 5y12 aligned= mem128[ptr] # asm 1: vld1.8 {>5y12=reg128#12%bot->5y12=reg128#12%top},[<ptr=int32#3,: 128] # asm 2: vld1.8 {>5y12=d22->5y12=d23},[<ptr=r2,: 128] vld1.8 {d22-d23},[r2,: 128] # qhasm: r0[0,1] += v4[0] unsigned* 5y12[0]; r0[2,3] += v4[1] unsigned* 5y12[1] # asm 1: vmlal.u32 <r0=reg128#8,<v4=reg128#4%bot,<5y12=reg128#12%bot # asm 2: vmlal.u32 <r0=q7,<v4=d6,<5y12=d22 vmlal.u32 q7,d6,d22 # qhasm: r0[0,1] += v23[0] unsigned* 5y34[0]; r0[2,3] += v23[1] unsigned* 5y34[1] # asm 1: vmlal.u32 <r0=reg128#8,<v23=reg128#10%bot,<5y34=reg128#13%bot # asm 2: vmlal.u32 <r0=q7,<v23=d18,<5y34=d24 vmlal.u32 q7,d18,d24 # qhasm: r0[0,1] += v23[2] unsigned* 5y12[2]; r0[2,3] += v23[3] unsigned* 5y12[3] # asm 1: vmlal.u32 <r0=reg128#8,<v23=reg128#10%top,<5y12=reg128#12%top # asm 2: vmlal.u32 <r0=q7,<v23=d19,<5y12=d23 vmlal.u32 q7,d19,d23 # qhasm: r0[0,1] += v01[0] unsigned* y0[0]; r0[2,3] += v01[1] unsigned* y0[1] # asm 1: vmlal.u32 <r0=reg128#8,<v01=reg128#11%bot,<y0=reg128#1%bot # asm 2: vmlal.u32 <r0=q7,<v01=d20,<y0=d0 vmlal.u32 q7,d20,d0 # qhasm: r0[0,1] += v01[2] unsigned* 5y34[2]; r0[2,3] += v01[3] unsigned* 5y34[3] # asm 1: vmlal.u32 <r0=reg128#8,<v01=reg128#11%top,<5y34=reg128#13%top # asm 2: vmlal.u32 <r0=q7,<v01=d21,<5y34=d25 vmlal.u32 q7,d21,d25 # qhasm: r1[0,1] += v01[0] unsigned* y12[0]; r1[2,3] += v01[1] unsigned* y12[1] # asm 1: vmlal.u32 <r1=reg128#15,<v01=reg128#11%bot,<y12=reg128#2%bot # asm 2: vmlal.u32 <r1=q14,<v01=d20,<y12=d2 vmlal.u32 q14,d20,d2 # qhasm: r1[0,1] += v01[2] unsigned* y0[0]; r1[2,3] += v01[3] unsigned* y0[1] # asm 1: vmlal.u32 <r1=reg128#15,<v01=reg128#11%top,<y0=reg128#1%bot # asm 2: vmlal.u32 <r1=q14,<v01=d21,<y0=d0 vmlal.u32 q14,d21,d0 # qhasm: r1[0,1] += v23[0] unsigned* 5y34[2]; r1[2,3] += v23[1] unsigned* 5y34[3] # asm 1: vmlal.u32 <r1=reg128#15,<v23=reg128#10%bot,<5y34=reg128#13%top # asm 2: vmlal.u32 <r1=q14,<v23=d18,<5y34=d25 vmlal.u32 q14,d18,d25 # qhasm: r1[0,1] += v23[2] unsigned* 5y34[0]; r1[2,3] += v23[3] unsigned* 5y34[1] # asm 1: vmlal.u32 <r1=reg128#15,<v23=reg128#10%top,<5y34=reg128#13%bot # asm 2: vmlal.u32 <r1=q14,<v23=d19,<5y34=d24 vmlal.u32 q14,d19,d24 # qhasm: r1[0,1] += v4[0] unsigned* 5y12[2]; r1[2,3] += v4[1] unsigned* 5y12[3] # asm 1: vmlal.u32 <r1=reg128#15,<v4=reg128#4%bot,<5y12=reg128#12%top # asm 2: vmlal.u32 <r1=q14,<v4=d6,<5y12=d23 vmlal.u32 q14,d6,d23 # qhasm: r2[0,1] += v01[0] unsigned* y12[2]; r2[2,3] += v01[1] unsigned* y12[3] # asm 1: vmlal.u32 <r2=reg128#14,<v01=reg128#11%bot,<y12=reg128#2%top # asm 2: vmlal.u32 <r2=q13,<v01=d20,<y12=d3 vmlal.u32 q13,d20,d3 # qhasm: r2[0,1] += v01[2] unsigned* y12[0]; r2[2,3] += v01[3] unsigned* y12[1] # asm 1: vmlal.u32 <r2=reg128#14,<v01=reg128#11%top,<y12=reg128#2%bot # asm 2: vmlal.u32 <r2=q13,<v01=d21,<y12=d2 vmlal.u32 q13,d21,d2 # qhasm: r2[0,1] += v23[0] unsigned* y0[0]; r2[2,3] += v23[1] unsigned* y0[1] # asm 1: vmlal.u32 <r2=reg128#14,<v23=reg128#10%bot,<y0=reg128#1%bot # asm 2: vmlal.u32 <r2=q13,<v23=d18,<y0=d0 vmlal.u32 q13,d18,d0 # qhasm: r2[0,1] += v23[2] unsigned* 5y34[2]; r2[2,3] += v23[3] unsigned* 5y34[3] # asm 1: vmlal.u32 <r2=reg128#14,<v23=reg128#10%top,<5y34=reg128#13%top # asm 2: vmlal.u32 <r2=q13,<v23=d19,<5y34=d25 vmlal.u32 q13,d19,d25 # qhasm: r2[0,1] += v4[0] unsigned* 5y34[0]; r2[2,3] += v4[1] unsigned* 5y34[1] # asm 1: vmlal.u32 <r2=reg128#14,<v4=reg128#4%bot,<5y34=reg128#13%bot # asm 2: vmlal.u32 <r2=q13,<v4=d6,<5y34=d24 vmlal.u32 q13,d6,d24 # qhasm: ptr = &two24 # asm 1: lea >ptr=int32#3,<two24=stack128#1 # asm 2: lea >ptr=r2,<two24=[sp,#0] add r2,sp,#0 # qhasm: 2x t1 = r0 unsigned>> 26 # asm 1: vshr.u64 >t1=reg128#4,<r0=reg128#8,#26 # asm 2: vshr.u64 >t1=q3,<r0=q7,#26 vshr.u64 q3,q7,#26 # qhasm: len -= 64 # asm 1: sub >len=int32#4,<len=int32#4,#64 # asm 2: sub >len=r3,<len=r3,#64 sub r3,r3,#64 # qhasm: r0 &= mask # asm 1: vand >r0=reg128#6,<r0=reg128#8,<mask=reg128#7 # asm 2: vand >r0=q5,<r0=q7,<mask=q6 vand q5,q7,q6 # qhasm: 2x r1 += t1 # asm 1: vadd.i64 >r1=reg128#4,<r1=reg128#15,<t1=reg128#4 # asm 2: vadd.i64 >r1=q3,<r1=q14,<t1=q3 vadd.i64 q3,q14,q3 # qhasm: 2x t4 = r3 unsigned>> 26 # asm 1: vshr.u64 >t4=reg128#8,<r3=reg128#5,#26 # asm 2: vshr.u64 >t4=q7,<r3=q4,#26 vshr.u64 q7,q4,#26 # qhasm: r3 &= mask # asm 1: vand >r3=reg128#5,<r3=reg128#5,<mask=reg128#7 # asm 2: vand >r3=q4,<r3=q4,<mask=q6 vand q4,q4,q6 # qhasm: 2x x4 = r4 + t4 # asm 1: vadd.i64 >x4=reg128#8,<r4=reg128#16,<t4=reg128#8 # asm 2: vadd.i64 >x4=q7,<r4=q15,<t4=q7 vadd.i64 q7,q15,q7 # qhasm: r4 aligned= mem128[ptr] # asm 1: vld1.8 {>r4=reg128#16%bot->r4=reg128#16%top},[<ptr=int32#3,: 128] # asm 2: vld1.8 {>r4=d30->r4=d31},[<ptr=r2,: 128] vld1.8 {d30-d31},[r2,: 128] # qhasm: 2x t2 = r1 unsigned>> 26 # asm 1: vshr.u64 >t2=reg128#9,<r1=reg128#4,#26 # asm 2: vshr.u64 >t2=q8,<r1=q3,#26 vshr.u64 q8,q3,#26 # qhasm: r1 &= mask # asm 1: vand >r1=reg128#4,<r1=reg128#4,<mask=reg128#7 # asm 2: vand >r1=q3,<r1=q3,<mask=q6 vand q3,q3,q6 # qhasm: 2x t0 = x4 unsigned>> 26 # asm 1: vshr.u64 >t0=reg128#10,<x4=reg128#8,#26 # asm 2: vshr.u64 >t0=q9,<x4=q7,#26 vshr.u64 q9,q7,#26 # qhasm: 2x r2 += t2 # asm 1: vadd.i64 >r2=reg128#9,<r2=reg128#14,<t2=reg128#9 # asm 2: vadd.i64 >r2=q8,<r2=q13,<t2=q8 vadd.i64 q8,q13,q8 # qhasm: x4 &= mask # asm 1: vand >x4=reg128#11,<x4=reg128#8,<mask=reg128#7 # asm 2: vand >x4=q10,<x4=q7,<mask=q6 vand q10,q7,q6 # qhasm: 2x x01 = r0 + t0 # asm 1: vadd.i64 >x01=reg128#6,<r0=reg128#6,<t0=reg128#10 # asm 2: vadd.i64 >x01=q5,<r0=q5,<t0=q9 vadd.i64 q5,q5,q9 # qhasm: r0 aligned= mem128[ptr] # asm 1: vld1.8 {>r0=reg128#8%bot->r0=reg128#8%top},[<ptr=int32#3,: 128] # asm 2: vld1.8 {>r0=d14->r0=d15},[<ptr=r2,: 128] vld1.8 {d14-d15},[r2,: 128] # qhasm: ptr = &z34_stack # asm 1: lea >ptr=int32#3,<z34_stack=stack128#9 # asm 2: lea >ptr=r2,<z34_stack=[sp,#128] add r2,sp,#128 # qhasm: 2x t0 <<= 2 # asm 1: vshl.i64 >t0=reg128#10,<t0=reg128#10,#2 # asm 2: vshl.i64 >t0=q9,<t0=q9,#2 vshl.i64 q9,q9,#2 # qhasm: 2x t3 = r2 unsigned>> 26 # asm 1: vshr.u64 >t3=reg128#14,<r2=reg128#9,#26 # asm 2: vshr.u64 >t3=q13,<r2=q8,#26 vshr.u64 q13,q8,#26 # qhasm: 2x x01 += t0 # asm 1: vadd.i64 >x01=reg128#15,<x01=reg128#6,<t0=reg128#10 # asm 2: vadd.i64 >x01=q14,<x01=q5,<t0=q9 vadd.i64 q14,q5,q9 # qhasm: z34 aligned= mem128[ptr] # asm 1: vld1.8 {>z34=reg128#6%bot->z34=reg128#6%top},[<ptr=int32#3,: 128] # asm 2: vld1.8 {>z34=d10->z34=d11},[<ptr=r2,: 128] vld1.8 {d10-d11},[r2,: 128] # qhasm: x23 = r2 & mask # asm 1: vand >x23=reg128#10,<r2=reg128#9,<mask=reg128#7 # asm 2: vand >x23=q9,<r2=q8,<mask=q6 vand q9,q8,q6 # qhasm: 2x r3 += t3 # asm 1: vadd.i64 >r3=reg128#5,<r3=reg128#5,<t3=reg128#14 # asm 2: vadd.i64 >r3=q4,<r3=q4,<t3=q13 vadd.i64 q4,q4,q13 # qhasm: input_2 += 32 # asm 1: add >input_2=int32#2,<input_2=int32#2,#32 # asm 2: add >input_2=r1,<input_2=r1,#32 add r1,r1,#32 # qhasm: 2x t1 = x01 unsigned>> 26 # asm 1: vshr.u64 >t1=reg128#14,<x01=reg128#15,#26 # asm 2: vshr.u64 >t1=q13,<x01=q14,#26 vshr.u64 q13,q14,#26 # qhasm: x23 = x23[0,2,1,3] # asm 1: vtrn.32 <x23=reg128#10%bot,<x23=reg128#10%top # asm 2: vtrn.32 <x23=d18,<x23=d19 vtrn.32 d18,d19 # qhasm: x01 = x01 & mask # asm 1: vand >x01=reg128#9,<x01=reg128#15,<mask=reg128#7 # asm 2: vand >x01=q8,<x01=q14,<mask=q6 vand q8,q14,q6 # qhasm: 2x r1 += t1 # asm 1: vadd.i64 >r1=reg128#4,<r1=reg128#4,<t1=reg128#14 # asm 2: vadd.i64 >r1=q3,<r1=q3,<t1=q13 vadd.i64 q3,q3,q13 # qhasm: 2x t4 = r3 unsigned>> 26 # asm 1: vshr.u64 >t4=reg128#14,<r3=reg128#5,#26 # asm 2: vshr.u64 >t4=q13,<r3=q4,#26 vshr.u64 q13,q4,#26 # qhasm: x01 = x01[0,2,1,3] # asm 1: vtrn.32 <x01=reg128#9%bot,<x01=reg128#9%top # asm 2: vtrn.32 <x01=d16,<x01=d17 vtrn.32 d16,d17 # qhasm: r3 &= mask # asm 1: vand >r3=reg128#5,<r3=reg128#5,<mask=reg128#7 # asm 2: vand >r3=q4,<r3=q4,<mask=q6 vand q4,q4,q6 # qhasm: r1 = r1[0,2,1,3] # asm 1: vtrn.32 <r1=reg128#4%bot,<r1=reg128#4%top # asm 2: vtrn.32 <r1=d6,<r1=d7 vtrn.32 d6,d7 # qhasm: 2x x4 += t4 # asm 1: vadd.i64 >x4=reg128#11,<x4=reg128#11,<t4=reg128#14 # asm 2: vadd.i64 >x4=q10,<x4=q10,<t4=q13 vadd.i64 q10,q10,q13 # qhasm: r3 = r3[0,2,1,3] # asm 1: vtrn.32 <r3=reg128#5%bot,<r3=reg128#5%top # asm 2: vtrn.32 <r3=d8,<r3=d9 vtrn.32 d8,d9 # qhasm: x01 = x01[0,1] r1[0,1] # asm 1: vext.32 <x01=reg128#9%top,<r1=reg128#4%bot,<r1=reg128#4%bot,#0 # asm 2: vext.32 <x01=d17,<r1=d6,<r1=d6,#0 vext.32 d17,d6,d6,#0 # qhasm: x23 = x23[0,1] r3[0,1] # asm 1: vext.32 <x23=reg128#10%top,<r3=reg128#5%bot,<r3=reg128#5%bot,#0 # asm 2: vext.32 <x23=d19,<r3=d8,<r3=d8,#0 vext.32 d19,d8,d8,#0 # qhasm: x4 = x4[0,2,1,3] # asm 1: vtrn.32 <x4=reg128#11%bot,<x4=reg128#11%top # asm 2: vtrn.32 <x4=d20,<x4=d21 vtrn.32 d20,d21 # qhasm: unsigned>? len - 64 # asm 1: cmp <len=int32#4,#64 # asm 2: cmp <len=r3,#64 cmp r3,#64 # qhasm: goto mainloop2 if unsigned> bhi ._mainloop2 # qhasm: input_2 -= 32 # asm 1: sub >input_2=int32#3,<input_2=int32#2,#32 # asm 2: sub >input_2=r2,<input_2=r1,#32 sub r2,r1,#32 # qhasm: below64bytes: ._below64bytes: # qhasm: unsigned>? len - 32 # asm 1: cmp <len=int32#4,#32 # asm 2: cmp <len=r3,#32 cmp r3,#32 # qhasm: goto end if !unsigned> bls ._end # qhasm: mainloop: ._mainloop: # qhasm: new r0 # qhasm: ptr = &two24 # asm 1: lea >ptr=int32#2,<two24=stack128#1 # asm 2: lea >ptr=r1,<two24=[sp,#0] add r1,sp,#0 # qhasm: r4 aligned= mem128[ptr] # asm 1: vld1.8 {>r4=reg128#5%bot->r4=reg128#5%top},[<ptr=int32#2,: 128] # asm 2: vld1.8 {>r4=d8->r4=d9},[<ptr=r1,: 128] vld1.8 {d8-d9},[r1,: 128] # qhasm: u4 aligned= mem128[ptr] # asm 1: vld1.8 {>u4=reg128#6%bot->u4=reg128#6%top},[<ptr=int32#2,: 128] # asm 2: vld1.8 {>u4=d10->u4=d11},[<ptr=r1,: 128] vld1.8 {d10-d11},[r1,: 128] # qhasm: c01 = mem128[input_2];input_2+=16 # asm 1: vld1.8 {>c01=reg128#8%bot->c01=reg128#8%top},[<input_2=int32#3]! # asm 2: vld1.8 {>c01=d14->c01=d15},[<input_2=r2]! vld1.8 {d14-d15},[r2]! # qhasm: r4[0,1] += x01[0] unsigned* y34[2]; r4[2,3] += x01[1] unsigned* y34[3] # asm 1: vmlal.u32 <r4=reg128#5,<x01=reg128#9%bot,<y34=reg128#3%top # asm 2: vmlal.u32 <r4=q4,<x01=d16,<y34=d5 vmlal.u32 q4,d16,d5 # qhasm: c23 = mem128[input_2];input_2+=16 # asm 1: vld1.8 {>c23=reg128#14%bot->c23=reg128#14%top},[<input_2=int32#3]! # asm 2: vld1.8 {>c23=d26->c23=d27},[<input_2=r2]! vld1.8 {d26-d27},[r2]! # qhasm: r4[0,1] += x01[2] unsigned* y34[0]; r4[2,3] += x01[3] unsigned* y34[1] # asm 1: vmlal.u32 <r4=reg128#5,<x01=reg128#9%top,<y34=reg128#3%bot # asm 2: vmlal.u32 <r4=q4,<x01=d17,<y34=d4 vmlal.u32 q4,d17,d4 # qhasm: r0 = u4[1]c01[0]r0[2,3] # asm 1: vext.32 <r0=reg128#4%bot,<u4=reg128#6%bot,<c01=reg128#8%bot,#1 # asm 2: vext.32 <r0=d6,<u4=d10,<c01=d14,#1 vext.32 d6,d10,d14,#1 # qhasm: r4[0,1] += x23[0] unsigned* y12[2]; r4[2,3] += x23[1] unsigned* y12[3] # asm 1: vmlal.u32 <r4=reg128#5,<x23=reg128#10%bot,<y12=reg128#2%top # asm 2: vmlal.u32 <r4=q4,<x23=d18,<y12=d3 vmlal.u32 q4,d18,d3 # qhasm: r0 = r0[0,1]u4[1]c23[0] # asm 1: vext.32 <r0=reg128#4%top,<u4=reg128#6%bot,<c23=reg128#14%bot,#1 # asm 2: vext.32 <r0=d7,<u4=d10,<c23=d26,#1 vext.32 d7,d10,d26,#1 # qhasm: r4[0,1] += x23[2] unsigned* y12[0]; r4[2,3] += x23[3] unsigned* y12[1] # asm 1: vmlal.u32 <r4=reg128#5,<x23=reg128#10%top,<y12=reg128#2%bot # asm 2: vmlal.u32 <r4=q4,<x23=d19,<y12=d2 vmlal.u32 q4,d19,d2 # qhasm: r0 = r0[1]r0[0]r0[3]r0[2] # asm 1: vrev64.i32 >r0=reg128#4,<r0=reg128#4 # asm 2: vrev64.i32 >r0=q3,<r0=q3 vrev64.i32 q3,q3 # qhasm: r4[0,1] += x4[0] unsigned* y0[0]; r4[2,3] += x4[1] unsigned* y0[1] # asm 1: vmlal.u32 <r4=reg128#5,<x4=reg128#11%bot,<y0=reg128#1%bot # asm 2: vmlal.u32 <r4=q4,<x4=d20,<y0=d0 vmlal.u32 q4,d20,d0 # qhasm: r0[0,1] += x4[0] unsigned* 5y12[0]; r0[2,3] += x4[1] unsigned* 5y12[1] # asm 1: vmlal.u32 <r0=reg128#4,<x4=reg128#11%bot,<5y12=reg128#12%bot # asm 2: vmlal.u32 <r0=q3,<x4=d20,<5y12=d22 vmlal.u32 q3,d20,d22 # qhasm: r0[0,1] += x23[0] unsigned* 5y34[0]; r0[2,3] += x23[1] unsigned* 5y34[1] # asm 1: vmlal.u32 <r0=reg128#4,<x23=reg128#10%bot,<5y34=reg128#13%bot # asm 2: vmlal.u32 <r0=q3,<x23=d18,<5y34=d24 vmlal.u32 q3,d18,d24 # qhasm: r0[0,1] += x23[2] unsigned* 5y12[2]; r0[2,3] += x23[3] unsigned* 5y12[3] # asm 1: vmlal.u32 <r0=reg128#4,<x23=reg128#10%top,<5y12=reg128#12%top # asm 2: vmlal.u32 <r0=q3,<x23=d19,<5y12=d23 vmlal.u32 q3,d19,d23 # qhasm: c01 c23 = c01[0]c23[0]c01[2]c23[2]c01[1]c23[1]c01[3]c23[3] # asm 1: vtrn.32 <c01=reg128#8,<c23=reg128#14 # asm 2: vtrn.32 <c01=q7,<c23=q13 vtrn.32 q7,q13 # qhasm: r0[0,1] += x01[0] unsigned* y0[0]; r0[2,3] += x01[1] unsigned* y0[1] # asm 1: vmlal.u32 <r0=reg128#4,<x01=reg128#9%bot,<y0=reg128#1%bot # asm 2: vmlal.u32 <r0=q3,<x01=d16,<y0=d0 vmlal.u32 q3,d16,d0 # qhasm: r3[0,1] = c23[2]<<18; r3[2,3] = c23[3]<<18 # asm 1: vshll.u32 >r3=reg128#6,<c23=reg128#14%top,#18 # asm 2: vshll.u32 >r3=q5,<c23=d27,#18 vshll.u32 q5,d27,#18 # qhasm: r0[0,1] += x01[2] unsigned* 5y34[2]; r0[2,3] += x01[3] unsigned* 5y34[3] # asm 1: vmlal.u32 <r0=reg128#4,<x01=reg128#9%top,<5y34=reg128#13%top # asm 2: vmlal.u32 <r0=q3,<x01=d17,<5y34=d25 vmlal.u32 q3,d17,d25 # qhasm: r3[0,1] += x01[0] unsigned* y34[0]; r3[2,3] += x01[1] unsigned* y34[1] # asm 1: vmlal.u32 <r3=reg128#6,<x01=reg128#9%bot,<y34=reg128#3%bot # asm 2: vmlal.u32 <r3=q5,<x01=d16,<y34=d4 vmlal.u32 q5,d16,d4 # qhasm: r3[0,1] += x01[2] unsigned* y12[2]; r3[2,3] += x01[3] unsigned* y12[3] # asm 1: vmlal.u32 <r3=reg128#6,<x01=reg128#9%top,<y12=reg128#2%top # asm 2: vmlal.u32 <r3=q5,<x01=d17,<y12=d3 vmlal.u32 q5,d17,d3 # qhasm: r3[0,1] += x23[0] unsigned* y12[0]; r3[2,3] += x23[1] unsigned* y12[1] # asm 1: vmlal.u32 <r3=reg128#6,<x23=reg128#10%bot,<y12=reg128#2%bot # asm 2: vmlal.u32 <r3=q5,<x23=d18,<y12=d2 vmlal.u32 q5,d18,d2 # qhasm: r3[0,1] += x23[2] unsigned* y0[0]; r3[2,3] += x23[3] unsigned* y0[1] # asm 1: vmlal.u32 <r3=reg128#6,<x23=reg128#10%top,<y0=reg128#1%bot # asm 2: vmlal.u32 <r3=q5,<x23=d19,<y0=d0 vmlal.u32 q5,d19,d0 # qhasm: r1[0,1] = c23[0]<<6; r1[2,3] = c23[1]<<6 # asm 1: vshll.u32 >r1=reg128#14,<c23=reg128#14%bot,#6 # asm 2: vshll.u32 >r1=q13,<c23=d26,#6 vshll.u32 q13,d26,#6 # qhasm: r3[0,1] += x4[0] unsigned* 5y34[2]; r3[2,3] += x4[1] unsigned* 5y34[3] # asm 1: vmlal.u32 <r3=reg128#6,<x4=reg128#11%bot,<5y34=reg128#13%top # asm 2: vmlal.u32 <r3=q5,<x4=d20,<5y34=d25 vmlal.u32 q5,d20,d25 # qhasm: r1[0,1] += x01[0] unsigned* y12[0]; r1[2,3] += x01[1] unsigned* y12[1] # asm 1: vmlal.u32 <r1=reg128#14,<x01=reg128#9%bot,<y12=reg128#2%bot # asm 2: vmlal.u32 <r1=q13,<x01=d16,<y12=d2 vmlal.u32 q13,d16,d2 # qhasm: r1[0,1] += x01[2] unsigned* y0[0]; r1[2,3] += x01[3] unsigned* y0[1] # asm 1: vmlal.u32 <r1=reg128#14,<x01=reg128#9%top,<y0=reg128#1%bot # asm 2: vmlal.u32 <r1=q13,<x01=d17,<y0=d0 vmlal.u32 q13,d17,d0 # qhasm: r1[0,1] += x23[0] unsigned* 5y34[2]; r1[2,3] += x23[1] unsigned* 5y34[3] # asm 1: vmlal.u32 <r1=reg128#14,<x23=reg128#10%bot,<5y34=reg128#13%top # asm 2: vmlal.u32 <r1=q13,<x23=d18,<5y34=d25 vmlal.u32 q13,d18,d25 # qhasm: r1[0,1] += x23[2] unsigned* 5y34[0]; r1[2,3] += x23[3] unsigned* 5y34[1] # asm 1: vmlal.u32 <r1=reg128#14,<x23=reg128#10%top,<5y34=reg128#13%bot # asm 2: vmlal.u32 <r1=q13,<x23=d19,<5y34=d24 vmlal.u32 q13,d19,d24 # qhasm: r2[0,1] = c01[2]<<12; r2[2,3] = c01[3]<<12 # asm 1: vshll.u32 >r2=reg128#8,<c01=reg128#8%top,#12 # asm 2: vshll.u32 >r2=q7,<c01=d15,#12 vshll.u32 q7,d15,#12 # qhasm: r1[0,1] += x4[0] unsigned* 5y12[2]; r1[2,3] += x4[1] unsigned* 5y12[3] # asm 1: vmlal.u32 <r1=reg128#14,<x4=reg128#11%bot,<5y12=reg128#12%top # asm 2: vmlal.u32 <r1=q13,<x4=d20,<5y12=d23 vmlal.u32 q13,d20,d23 # qhasm: r2[0,1] += x01[0] unsigned* y12[2]; r2[2,3] += x01[1] unsigned* y12[3] # asm 1: vmlal.u32 <r2=reg128#8,<x01=reg128#9%bot,<y12=reg128#2%top # asm 2: vmlal.u32 <r2=q7,<x01=d16,<y12=d3 vmlal.u32 q7,d16,d3 # qhasm: r2[0,1] += x01[2] unsigned* y12[0]; r2[2,3] += x01[3] unsigned* y12[1] # asm 1: vmlal.u32 <r2=reg128#8,<x01=reg128#9%top,<y12=reg128#2%bot # asm 2: vmlal.u32 <r2=q7,<x01=d17,<y12=d2 vmlal.u32 q7,d17,d2 # qhasm: r2[0,1] += x23[0] unsigned* y0[0]; r2[2,3] += x23[1] unsigned* y0[1] # asm 1: vmlal.u32 <r2=reg128#8,<x23=reg128#10%bot,<y0=reg128#1%bot # asm 2: vmlal.u32 <r2=q7,<x23=d18,<y0=d0 vmlal.u32 q7,d18,d0 # qhasm: r2[0,1] += x23[2] unsigned* 5y34[2]; r2[2,3] += x23[3] unsigned* 5y34[3] # asm 1: vmlal.u32 <r2=reg128#8,<x23=reg128#10%top,<5y34=reg128#13%top # asm 2: vmlal.u32 <r2=q7,<x23=d19,<5y34=d25 vmlal.u32 q7,d19,d25 # qhasm: r2[0,1] += x4[0] unsigned* 5y34[0]; r2[2,3] += x4[1] unsigned* 5y34[1] # asm 1: vmlal.u32 <r2=reg128#8,<x4=reg128#11%bot,<5y34=reg128#13%bot # asm 2: vmlal.u32 <r2=q7,<x4=d20,<5y34=d24 vmlal.u32 q7,d20,d24 # qhasm: 2x t1 = r0 unsigned>> 26 # asm 1: vshr.u64 >t1=reg128#9,<r0=reg128#4,#26 # asm 2: vshr.u64 >t1=q8,<r0=q3,#26 vshr.u64 q8,q3,#26 # qhasm: r0 &= mask # asm 1: vand >r0=reg128#4,<r0=reg128#4,<mask=reg128#7 # asm 2: vand >r0=q3,<r0=q3,<mask=q6 vand q3,q3,q6 # qhasm: 2x r1 += t1 # asm 1: vadd.i64 >r1=reg128#9,<r1=reg128#14,<t1=reg128#9 # asm 2: vadd.i64 >r1=q8,<r1=q13,<t1=q8 vadd.i64 q8,q13,q8 # qhasm: 2x t4 = r3 unsigned>> 26 # asm 1: vshr.u64 >t4=reg128#10,<r3=reg128#6,#26 # asm 2: vshr.u64 >t4=q9,<r3=q5,#26 vshr.u64 q9,q5,#26 # qhasm: r3 &= mask # asm 1: vand >r3=reg128#6,<r3=reg128#6,<mask=reg128#7 # asm 2: vand >r3=q5,<r3=q5,<mask=q6 vand q5,q5,q6 # qhasm: 2x r4 += t4 # asm 1: vadd.i64 >r4=reg128#5,<r4=reg128#5,<t4=reg128#10 # asm 2: vadd.i64 >r4=q4,<r4=q4,<t4=q9 vadd.i64 q4,q4,q9 # qhasm: 2x t2 = r1 unsigned>> 26 # asm 1: vshr.u64 >t2=reg128#10,<r1=reg128#9,#26 # asm 2: vshr.u64 >t2=q9,<r1=q8,#26 vshr.u64 q9,q8,#26 # qhasm: r1 &= mask # asm 1: vand >r1=reg128#11,<r1=reg128#9,<mask=reg128#7 # asm 2: vand >r1=q10,<r1=q8,<mask=q6 vand q10,q8,q6 # qhasm: 2x t0 = r4 unsigned>> 26 # asm 1: vshr.u64 >t0=reg128#9,<r4=reg128#5,#26 # asm 2: vshr.u64 >t0=q8,<r4=q4,#26 vshr.u64 q8,q4,#26 # qhasm: 2x r2 += t2 # asm 1: vadd.i64 >r2=reg128#8,<r2=reg128#8,<t2=reg128#10 # asm 2: vadd.i64 >r2=q7,<r2=q7,<t2=q9 vadd.i64 q7,q7,q9 # qhasm: r4 &= mask # asm 1: vand >r4=reg128#5,<r4=reg128#5,<mask=reg128#7 # asm 2: vand >r4=q4,<r4=q4,<mask=q6 vand q4,q4,q6 # qhasm: 2x r0 += t0 # asm 1: vadd.i64 >r0=reg128#4,<r0=reg128#4,<t0=reg128#9 # asm 2: vadd.i64 >r0=q3,<r0=q3,<t0=q8 vadd.i64 q3,q3,q8 # qhasm: 2x t0 <<= 2 # asm 1: vshl.i64 >t0=reg128#9,<t0=reg128#9,#2 # asm 2: vshl.i64 >t0=q8,<t0=q8,#2 vshl.i64 q8,q8,#2 # qhasm: 2x t3 = r2 unsigned>> 26 # asm 1: vshr.u64 >t3=reg128#14,<r2=reg128#8,#26 # asm 2: vshr.u64 >t3=q13,<r2=q7,#26 vshr.u64 q13,q7,#26 # qhasm: 2x r0 += t0 # asm 1: vadd.i64 >r0=reg128#4,<r0=reg128#4,<t0=reg128#9 # asm 2: vadd.i64 >r0=q3,<r0=q3,<t0=q8 vadd.i64 q3,q3,q8 # qhasm: x23 = r2 & mask # asm 1: vand >x23=reg128#10,<r2=reg128#8,<mask=reg128#7 # asm 2: vand >x23=q9,<r2=q7,<mask=q6 vand q9,q7,q6 # qhasm: 2x r3 += t3 # asm 1: vadd.i64 >r3=reg128#6,<r3=reg128#6,<t3=reg128#14 # asm 2: vadd.i64 >r3=q5,<r3=q5,<t3=q13 vadd.i64 q5,q5,q13 # qhasm: 2x t1 = r0 unsigned>> 26 # asm 1: vshr.u64 >t1=reg128#8,<r0=reg128#4,#26 # asm 2: vshr.u64 >t1=q7,<r0=q3,#26 vshr.u64 q7,q3,#26 # qhasm: x01 = r0 & mask # asm 1: vand >x01=reg128#9,<r0=reg128#4,<mask=reg128#7 # asm 2: vand >x01=q8,<r0=q3,<mask=q6 vand q8,q3,q6 # qhasm: 2x r1 += t1 # asm 1: vadd.i64 >r1=reg128#4,<r1=reg128#11,<t1=reg128#8 # asm 2: vadd.i64 >r1=q3,<r1=q10,<t1=q7 vadd.i64 q3,q10,q7 # qhasm: 2x t4 = r3 unsigned>> 26 # asm 1: vshr.u64 >t4=reg128#8,<r3=reg128#6,#26 # asm 2: vshr.u64 >t4=q7,<r3=q5,#26 vshr.u64 q7,q5,#26 # qhasm: r3 &= mask # asm 1: vand >r3=reg128#6,<r3=reg128#6,<mask=reg128#7 # asm 2: vand >r3=q5,<r3=q5,<mask=q6 vand q5,q5,q6 # qhasm: 2x x4 = r4 + t4 # asm 1: vadd.i64 >x4=reg128#11,<r4=reg128#5,<t4=reg128#8 # asm 2: vadd.i64 >x4=q10,<r4=q4,<t4=q7 vadd.i64 q10,q4,q7 # qhasm: len -= 32 # asm 1: sub >len=int32#4,<len=int32#4,#32 # asm 2: sub >len=r3,<len=r3,#32 sub r3,r3,#32 # qhasm: x01 = x01[0,2,1,3] # asm 1: vtrn.32 <x01=reg128#9%bot,<x01=reg128#9%top # asm 2: vtrn.32 <x01=d16,<x01=d17 vtrn.32 d16,d17 # qhasm: x23 = x23[0,2,1,3] # asm 1: vtrn.32 <x23=reg128#10%bot,<x23=reg128#10%top # asm 2: vtrn.32 <x23=d18,<x23=d19 vtrn.32 d18,d19 # qhasm: r1 = r1[0,2,1,3] # asm 1: vtrn.32 <r1=reg128#4%bot,<r1=reg128#4%top # asm 2: vtrn.32 <r1=d6,<r1=d7 vtrn.32 d6,d7 # qhasm: r3 = r3[0,2,1,3] # asm 1: vtrn.32 <r3=reg128#6%bot,<r3=reg128#6%top # asm 2: vtrn.32 <r3=d10,<r3=d11 vtrn.32 d10,d11 # qhasm: x4 = x4[0,2,1,3] # asm 1: vtrn.32 <x4=reg128#11%bot,<x4=reg128#11%top # asm 2: vtrn.32 <x4=d20,<x4=d21 vtrn.32 d20,d21 # qhasm: x01 = x01[0,1] r1[0,1] # asm 1: vext.32 <x01=reg128#9%top,<r1=reg128#4%bot,<r1=reg128#4%bot,#0 # asm 2: vext.32 <x01=d17,<r1=d6,<r1=d6,#0 vext.32 d17,d6,d6,#0 # qhasm: x23 = x23[0,1] r3[0,1] # asm 1: vext.32 <x23=reg128#10%top,<r3=reg128#6%bot,<r3=reg128#6%bot,#0 # asm 2: vext.32 <x23=d19,<r3=d10,<r3=d10,#0 vext.32 d19,d10,d10,#0 # qhasm: unsigned>? len - 32 # asm 1: cmp <len=int32#4,#32 # asm 2: cmp <len=r3,#32 cmp r3,#32 # qhasm: goto mainloop if unsigned> bhi ._mainloop # qhasm: end: ._end: # qhasm: mem128[input_0] = x01;input_0+=16 # asm 1: vst1.8 {<x01=reg128#9%bot-<x01=reg128#9%top},[<input_0=int32#1]! # asm 2: vst1.8 {<x01=d16-<x01=d17},[<input_0=r0]! vst1.8 {d16-d17},[r0]! # qhasm: mem128[input_0] = x23;input_0+=16 # asm 1: vst1.8 {<x23=reg128#10%bot-<x23=reg128#10%top},[<input_0=int32#1]! # asm 2: vst1.8 {<x23=d18-<x23=d19},[<input_0=r0]! vst1.8 {d18-d19},[r0]! # qhasm: mem64[input_0] = x4[0] # asm 1: vst1.8 <x4=reg128#11%bot,[<input_0=int32#1] # asm 2: vst1.8 <x4=d20,[<input_0=r0] vst1.8 d20,[r0] # qhasm: len = len # asm 1: mov >len=int32#1,<len=int32#4 # asm 2: mov >len=r0,<len=r3 mov r0,r3 # qhasm: qpopreturn len mov sp,r12 vpop {q4,q5,q6,q7} bx lr # qhasm: int32 input_0 # qhasm: int32 input_1 # qhasm: int32 input_2 # qhasm: int32 input_3 # qhasm: stack32 input_4 # qhasm: stack32 input_5 # qhasm: stack32 input_6 # qhasm: stack32 input_7 # qhasm: int32 caller_r4 # qhasm: int32 caller_r5 # qhasm: int32 caller_r6 # qhasm: int32 caller_r7 # qhasm: int32 caller_r8 # qhasm: int32 caller_r9 # qhasm: int32 caller_r10 # qhasm: int32 caller_r11 # qhasm: int32 caller_r12 # qhasm: int32 caller_r14 # qhasm: reg128 caller_q4 # qhasm: reg128 caller_q5 # qhasm: reg128 caller_q6 # qhasm: reg128 caller_q7 # qhasm: reg128 r0 # qhasm: reg128 r1 # qhasm: reg128 r2 # qhasm: reg128 r3 # qhasm: reg128 r4 # qhasm: reg128 x01 # qhasm: reg128 x23 # qhasm: reg128 x4 # qhasm: reg128 y01 # qhasm: reg128 y23 # qhasm: reg128 y4 # qhasm: reg128 _5y01 # qhasm: reg128 _5y23 # qhasm: reg128 _5y4 # qhasm: reg128 c01 # qhasm: reg128 c23 # qhasm: reg128 c4 # qhasm: reg128 t0 # qhasm: reg128 t1 # qhasm: reg128 t2 # qhasm: reg128 t3 # qhasm: reg128 t4 # qhasm: reg128 mask # qhasm: enter crypto_onetimeauth_poly1305_neon2_addmulmod .align 2 .global openssl_poly1305_neon2_addmulmod .hidden openssl_poly1305_neon2_addmulmod .type openssl_poly1305_neon2_addmulmod STT_FUNC openssl_poly1305_neon2_addmulmod: sub sp,sp,#0 # qhasm: 2x mask = 0xffffffff # asm 1: vmov.i64 >mask=reg128#1,#0xffffffff # asm 2: vmov.i64 >mask=q0,#0xffffffff vmov.i64 q0,#0xffffffff # qhasm: y01 aligned= mem128[input_2];input_2+=16 # asm 1: vld1.8 {>y01=reg128#2%bot->y01=reg128#2%top},[<input_2=int32#3,: 128]! # asm 2: vld1.8 {>y01=d2->y01=d3},[<input_2=r2,: 128]! vld1.8 {d2-d3},[r2,: 128]! # qhasm: 4x _5y01 = y01 << 2 # asm 1: vshl.i32 >_5y01=reg128#3,<y01=reg128#2,#2 # asm 2: vshl.i32 >_5y01=q2,<y01=q1,#2 vshl.i32 q2,q1,#2 # qhasm: y23 aligned= mem128[input_2];input_2+=16 # asm 1: vld1.8 {>y23=reg128#4%bot->y23=reg128#4%top},[<input_2=int32#3,: 128]! # asm 2: vld1.8 {>y23=d6->y23=d7},[<input_2=r2,: 128]! vld1.8 {d6-d7},[r2,: 128]! # qhasm: 4x _5y23 = y23 << 2 # asm 1: vshl.i32 >_5y23=reg128#9,<y23=reg128#4,#2 # asm 2: vshl.i32 >_5y23=q8,<y23=q3,#2 vshl.i32 q8,q3,#2 # qhasm: y4 aligned= mem64[input_2]y4[1] # asm 1: vld1.8 {<y4=reg128#10%bot},[<input_2=int32#3,: 64] # asm 2: vld1.8 {<y4=d18},[<input_2=r2,: 64] vld1.8 {d18},[r2,: 64] # qhasm: 4x _5y4 = y4 << 2 # asm 1: vshl.i32 >_5y4=reg128#11,<y4=reg128#10,#2 # asm 2: vshl.i32 >_5y4=q10,<y4=q9,#2 vshl.i32 q10,q9,#2 # qhasm: x01 aligned= mem128[input_1];input_1+=16 # asm 1: vld1.8 {>x01=reg128#12%bot->x01=reg128#12%top},[<input_1=int32#2,: 128]! # asm 2: vld1.8 {>x01=d22->x01=d23},[<input_1=r1,: 128]! vld1.8 {d22-d23},[r1,: 128]! # qhasm: 4x _5y01 += y01 # asm 1: vadd.i32 >_5y01=reg128#3,<_5y01=reg128#3,<y01=reg128#2 # asm 2: vadd.i32 >_5y01=q2,<_5y01=q2,<y01=q1 vadd.i32 q2,q2,q1 # qhasm: x23 aligned= mem128[input_1];input_1+=16 # asm 1: vld1.8 {>x23=reg128#13%bot->x23=reg128#13%top},[<input_1=int32#2,: 128]! # asm 2: vld1.8 {>x23=d24->x23=d25},[<input_1=r1,: 128]! vld1.8 {d24-d25},[r1,: 128]! # qhasm: 4x _5y23 += y23 # asm 1: vadd.i32 >_5y23=reg128#9,<_5y23=reg128#9,<y23=reg128#4 # asm 2: vadd.i32 >_5y23=q8,<_5y23=q8,<y23=q3 vadd.i32 q8,q8,q3 # qhasm: 4x _5y4 += y4 # asm 1: vadd.i32 >_5y4=reg128#11,<_5y4=reg128#11,<y4=reg128#10 # asm 2: vadd.i32 >_5y4=q10,<_5y4=q10,<y4=q9 vadd.i32 q10,q10,q9 # qhasm: c01 aligned= mem128[input_3];input_3+=16 # asm 1: vld1.8 {>c01=reg128#14%bot->c01=reg128#14%top},[<input_3=int32#4,: 128]! # asm 2: vld1.8 {>c01=d26->c01=d27},[<input_3=r3,: 128]! vld1.8 {d26-d27},[r3,: 128]! # qhasm: 4x x01 += c01 # asm 1: vadd.i32 >x01=reg128#12,<x01=reg128#12,<c01=reg128#14 # asm 2: vadd.i32 >x01=q11,<x01=q11,<c01=q13 vadd.i32 q11,q11,q13 # qhasm: c23 aligned= mem128[input_3];input_3+=16 # asm 1: vld1.8 {>c23=reg128#14%bot->c23=reg128#14%top},[<input_3=int32#4,: 128]! # asm 2: vld1.8 {>c23=d26->c23=d27},[<input_3=r3,: 128]! vld1.8 {d26-d27},[r3,: 128]! # qhasm: 4x x23 += c23 # asm 1: vadd.i32 >x23=reg128#13,<x23=reg128#13,<c23=reg128#14 # asm 2: vadd.i32 >x23=q12,<x23=q12,<c23=q13 vadd.i32 q12,q12,q13 # qhasm: x4 aligned= mem64[input_1]x4[1] # asm 1: vld1.8 {<x4=reg128#14%bot},[<input_1=int32#2,: 64] # asm 2: vld1.8 {<x4=d26},[<input_1=r1,: 64] vld1.8 {d26},[r1,: 64] # qhasm: 2x mask unsigned>>=6 # asm 1: vshr.u64 >mask=reg128#1,<mask=reg128#1,#6 # asm 2: vshr.u64 >mask=q0,<mask=q0,#6 vshr.u64 q0,q0,#6 # qhasm: c4 aligned= mem64[input_3]c4[1] # asm 1: vld1.8 {<c4=reg128#15%bot},[<input_3=int32#4,: 64] # asm 2: vld1.8 {<c4=d28},[<input_3=r3,: 64] vld1.8 {d28},[r3,: 64] # qhasm: 4x x4 += c4 # asm 1: vadd.i32 >x4=reg128#14,<x4=reg128#14,<c4=reg128#15 # asm 2: vadd.i32 >x4=q13,<x4=q13,<c4=q14 vadd.i32 q13,q13,q14 # qhasm: r0[0,1] = x01[0] unsigned* y01[0]; r0[2,3] = x01[1] unsigned* y01[1] # asm 1: vmull.u32 >r0=reg128#15,<x01=reg128#12%bot,<y01=reg128#2%bot # asm 2: vmull.u32 >r0=q14,<x01=d22,<y01=d2 vmull.u32 q14,d22,d2 # qhasm: r0[0,1] += x01[2] unsigned* _5y4[0]; r0[2,3] += x01[3] unsigned* _5y4[1] # asm 1: vmlal.u32 <r0=reg128#15,<x01=reg128#12%top,<_5y4=reg128#11%bot # asm 2: vmlal.u32 <r0=q14,<x01=d23,<_5y4=d20 vmlal.u32 q14,d23,d20 # qhasm: r0[0,1] += x23[0] unsigned* _5y23[2]; r0[2,3] += x23[1] unsigned* _5y23[3] # asm 1: vmlal.u32 <r0=reg128#15,<x23=reg128#13%bot,<_5y23=reg128#9%top # asm 2: vmlal.u32 <r0=q14,<x23=d24,<_5y23=d17 vmlal.u32 q14,d24,d17 # qhasm: r0[0,1] += x23[2] unsigned* _5y23[0]; r0[2,3] += x23[3] unsigned* _5y23[1] # asm 1: vmlal.u32 <r0=reg128#15,<x23=reg128#13%top,<_5y23=reg128#9%bot # asm 2: vmlal.u32 <r0=q14,<x23=d25,<_5y23=d16 vmlal.u32 q14,d25,d16 # qhasm: r0[0,1] += x4[0] unsigned* _5y01[2]; r0[2,3] += x4[1] unsigned* _5y01[3] # asm 1: vmlal.u32 <r0=reg128#15,<x4=reg128#14%bot,<_5y01=reg128#3%top # asm 2: vmlal.u32 <r0=q14,<x4=d26,<_5y01=d5 vmlal.u32 q14,d26,d5 # qhasm: r1[0,1] = x01[0] unsigned* y01[2]; r1[2,3] = x01[1] unsigned* y01[3] # asm 1: vmull.u32 >r1=reg128#3,<x01=reg128#12%bot,<y01=reg128#2%top # asm 2: vmull.u32 >r1=q2,<x01=d22,<y01=d3 vmull.u32 q2,d22,d3 # qhasm: r1[0,1] += x01[2] unsigned* y01[0]; r1[2,3] += x01[3] unsigned* y01[1] # asm 1: vmlal.u32 <r1=reg128#3,<x01=reg128#12%top,<y01=reg128#2%bot # asm 2: vmlal.u32 <r1=q2,<x01=d23,<y01=d2 vmlal.u32 q2,d23,d2 # qhasm: r1[0,1] += x23[0] unsigned* _5y4[0]; r1[2,3] += x23[1] unsigned* _5y4[1] # asm 1: vmlal.u32 <r1=reg128#3,<x23=reg128#13%bot,<_5y4=reg128#11%bot # asm 2: vmlal.u32 <r1=q2,<x23=d24,<_5y4=d20 vmlal.u32 q2,d24,d20 # qhasm: r1[0,1] += x23[2] unsigned* _5y23[2]; r1[2,3] += x23[3] unsigned* _5y23[3] # asm 1: vmlal.u32 <r1=reg128#3,<x23=reg128#13%top,<_5y23=reg128#9%top # asm 2: vmlal.u32 <r1=q2,<x23=d25,<_5y23=d17 vmlal.u32 q2,d25,d17 # qhasm: r1[0,1] += x4[0] unsigned* _5y23[0]; r1[2,3] += x4[1] unsigned* _5y23[1] # asm 1: vmlal.u32 <r1=reg128#3,<x4=reg128#14%bot,<_5y23=reg128#9%bot # asm 2: vmlal.u32 <r1=q2,<x4=d26,<_5y23=d16 vmlal.u32 q2,d26,d16 # qhasm: r2[0,1] = x01[0] unsigned* y23[0]; r2[2,3] = x01[1] unsigned* y23[1] # asm 1: vmull.u32 >r2=reg128#16,<x01=reg128#12%bot,<y23=reg128#4%bot # asm 2: vmull.u32 >r2=q15,<x01=d22,<y23=d6 vmull.u32 q15,d22,d6 # qhasm: r2[0,1] += x01[2] unsigned* y01[2]; r2[2,3] += x01[3] unsigned* y01[3] # asm 1: vmlal.u32 <r2=reg128#16,<x01=reg128#12%top,<y01=reg128#2%top # asm 2: vmlal.u32 <r2=q15,<x01=d23,<y01=d3 vmlal.u32 q15,d23,d3 # qhasm: r2[0,1] += x23[0] unsigned* y01[0]; r2[2,3] += x23[1] unsigned* y01[1] # asm 1: vmlal.u32 <r2=reg128#16,<x23=reg128#13%bot,<y01=reg128#2%bot # asm 2: vmlal.u32 <r2=q15,<x23=d24,<y01=d2 vmlal.u32 q15,d24,d2 # qhasm: r2[0,1] += x23[2] unsigned* _5y4[0]; r2[2,3] += x23[3] unsigned* _5y4[1] # asm 1: vmlal.u32 <r2=reg128#16,<x23=reg128#13%top,<_5y4=reg128#11%bot # asm 2: vmlal.u32 <r2=q15,<x23=d25,<_5y4=d20 vmlal.u32 q15,d25,d20 # qhasm: r2[0,1] += x4[0] unsigned* _5y23[2]; r2[2,3] += x4[1] unsigned* _5y23[3] # asm 1: vmlal.u32 <r2=reg128#16,<x4=reg128#14%bot,<_5y23=reg128#9%top # asm 2: vmlal.u32 <r2=q15,<x4=d26,<_5y23=d17 vmlal.u32 q15,d26,d17 # qhasm: r3[0,1] = x01[0] unsigned* y23[2]; r3[2,3] = x01[1] unsigned* y23[3] # asm 1: vmull.u32 >r3=reg128#9,<x01=reg128#12%bot,<y23=reg128#4%top # asm 2: vmull.u32 >r3=q8,<x01=d22,<y23=d7 vmull.u32 q8,d22,d7 # qhasm: r3[0,1] += x01[2] unsigned* y23[0]; r3[2,3] += x01[3] unsigned* y23[1] # asm 1: vmlal.u32 <r3=reg128#9,<x01=reg128#12%top,<y23=reg128#4%bot # asm 2: vmlal.u32 <r3=q8,<x01=d23,<y23=d6 vmlal.u32 q8,d23,d6 # qhasm: r3[0,1] += x23[0] unsigned* y01[2]; r3[2,3] += x23[1] unsigned* y01[3] # asm 1: vmlal.u32 <r3=reg128#9,<x23=reg128#13%bot,<y01=reg128#2%top # asm 2: vmlal.u32 <r3=q8,<x23=d24,<y01=d3 vmlal.u32 q8,d24,d3 # qhasm: r3[0,1] += x23[2] unsigned* y01[0]; r3[2,3] += x23[3] unsigned* y01[1] # asm 1: vmlal.u32 <r3=reg128#9,<x23=reg128#13%top,<y01=reg128#2%bot # asm 2: vmlal.u32 <r3=q8,<x23=d25,<y01=d2 vmlal.u32 q8,d25,d2 # qhasm: r3[0,1] += x4[0] unsigned* _5y4[0]; r3[2,3] += x4[1] unsigned* _5y4[1] # asm 1: vmlal.u32 <r3=reg128#9,<x4=reg128#14%bot,<_5y4=reg128#11%bot # asm 2: vmlal.u32 <r3=q8,<x4=d26,<_5y4=d20 vmlal.u32 q8,d26,d20 # qhasm: r4[0,1] = x01[0] unsigned* y4[0]; r4[2,3] = x01[1] unsigned* y4[1] # asm 1: vmull.u32 >r4=reg128#10,<x01=reg128#12%bot,<y4=reg128#10%bot # asm 2: vmull.u32 >r4=q9,<x01=d22,<y4=d18 vmull.u32 q9,d22,d18 # qhasm: r4[0,1] += x01[2] unsigned* y23[2]; r4[2,3] += x01[3] unsigned* y23[3] # asm 1: vmlal.u32 <r4=reg128#10,<x01=reg128#12%top,<y23=reg128#4%top # asm 2: vmlal.u32 <r4=q9,<x01=d23,<y23=d7 vmlal.u32 q9,d23,d7 # qhasm: r4[0,1] += x23[0] unsigned* y23[0]; r4[2,3] += x23[1] unsigned* y23[1] # asm 1: vmlal.u32 <r4=reg128#10,<x23=reg128#13%bot,<y23=reg128#4%bot # asm 2: vmlal.u32 <r4=q9,<x23=d24,<y23=d6 vmlal.u32 q9,d24,d6 # qhasm: r4[0,1] += x23[2] unsigned* y01[2]; r4[2,3] += x23[3] unsigned* y01[3] # asm 1: vmlal.u32 <r4=reg128#10,<x23=reg128#13%top,<y01=reg128#2%top # asm 2: vmlal.u32 <r4=q9,<x23=d25,<y01=d3 vmlal.u32 q9,d25,d3 # qhasm: r4[0,1] += x4[0] unsigned* y01[0]; r4[2,3] += x4[1] unsigned* y01[1] # asm 1: vmlal.u32 <r4=reg128#10,<x4=reg128#14%bot,<y01=reg128#2%bot # asm 2: vmlal.u32 <r4=q9,<x4=d26,<y01=d2 vmlal.u32 q9,d26,d2 # qhasm: 2x t1 = r0 unsigned>> 26 # asm 1: vshr.u64 >t1=reg128#2,<r0=reg128#15,#26 # asm 2: vshr.u64 >t1=q1,<r0=q14,#26 vshr.u64 q1,q14,#26 # qhasm: r0 &= mask # asm 1: vand >r0=reg128#4,<r0=reg128#15,<mask=reg128#1 # asm 2: vand >r0=q3,<r0=q14,<mask=q0 vand q3,q14,q0 # qhasm: 2x r1 += t1 # asm 1: vadd.i64 >r1=reg128#2,<r1=reg128#3,<t1=reg128#2 # asm 2: vadd.i64 >r1=q1,<r1=q2,<t1=q1 vadd.i64 q1,q2,q1 # qhasm: 2x t4 = r3 unsigned>> 26 # asm 1: vshr.u64 >t4=reg128#3,<r3=reg128#9,#26 # asm 2: vshr.u64 >t4=q2,<r3=q8,#26 vshr.u64 q2,q8,#26 # qhasm: r3 &= mask # asm 1: vand >r3=reg128#9,<r3=reg128#9,<mask=reg128#1 # asm 2: vand >r3=q8,<r3=q8,<mask=q0 vand q8,q8,q0 # qhasm: 2x r4 += t4 # asm 1: vadd.i64 >r4=reg128#3,<r4=reg128#10,<t4=reg128#3 # asm 2: vadd.i64 >r4=q2,<r4=q9,<t4=q2 vadd.i64 q2,q9,q2 # qhasm: 2x t2 = r1 unsigned>> 26 # asm 1: vshr.u64 >t2=reg128#10,<r1=reg128#2,#26 # asm 2: vshr.u64 >t2=q9,<r1=q1,#26 vshr.u64 q9,q1,#26 # qhasm: r1 &= mask # asm 1: vand >r1=reg128#2,<r1=reg128#2,<mask=reg128#1 # asm 2: vand >r1=q1,<r1=q1,<mask=q0 vand q1,q1,q0 # qhasm: 2x t0 = r4 unsigned>> 26 # asm 1: vshr.u64 >t0=reg128#11,<r4=reg128#3,#26 # asm 2: vshr.u64 >t0=q10,<r4=q2,#26 vshr.u64 q10,q2,#26 # qhasm: 2x r2 += t2 # asm 1: vadd.i64 >r2=reg128#10,<r2=reg128#16,<t2=reg128#10 # asm 2: vadd.i64 >r2=q9,<r2=q15,<t2=q9 vadd.i64 q9,q15,q9 # qhasm: r4 &= mask # asm 1: vand >r4=reg128#3,<r4=reg128#3,<mask=reg128#1 # asm 2: vand >r4=q2,<r4=q2,<mask=q0 vand q2,q2,q0 # qhasm: 2x r0 += t0 # asm 1: vadd.i64 >r0=reg128#4,<r0=reg128#4,<t0=reg128#11 # asm 2: vadd.i64 >r0=q3,<r0=q3,<t0=q10 vadd.i64 q3,q3,q10 # qhasm: 2x t0 <<= 2 # asm 1: vshl.i64 >t0=reg128#11,<t0=reg128#11,#2 # asm 2: vshl.i64 >t0=q10,<t0=q10,#2 vshl.i64 q10,q10,#2 # qhasm: 2x t3 = r2 unsigned>> 26 # asm 1: vshr.u64 >t3=reg128#12,<r2=reg128#10,#26 # asm 2: vshr.u64 >t3=q11,<r2=q9,#26 vshr.u64 q11,q9,#26 # qhasm: 2x r0 += t0 # asm 1: vadd.i64 >r0=reg128#4,<r0=reg128#4,<t0=reg128#11 # asm 2: vadd.i64 >r0=q3,<r0=q3,<t0=q10 vadd.i64 q3,q3,q10 # qhasm: x23 = r2 & mask # asm 1: vand >x23=reg128#10,<r2=reg128#10,<mask=reg128#1 # asm 2: vand >x23=q9,<r2=q9,<mask=q0 vand q9,q9,q0 # qhasm: 2x r3 += t3 # asm 1: vadd.i64 >r3=reg128#9,<r3=reg128#9,<t3=reg128#12 # asm 2: vadd.i64 >r3=q8,<r3=q8,<t3=q11 vadd.i64 q8,q8,q11 # qhasm: 2x t1 = r0 unsigned>> 26 # asm 1: vshr.u64 >t1=reg128#11,<r0=reg128#4,#26 # asm 2: vshr.u64 >t1=q10,<r0=q3,#26 vshr.u64 q10,q3,#26 # qhasm: x23 = x23[0,2,1,3] # asm 1: vtrn.32 <x23=reg128#10%bot,<x23=reg128#10%top # asm 2: vtrn.32 <x23=d18,<x23=d19 vtrn.32 d18,d19 # qhasm: x01 = r0 & mask # asm 1: vand >x01=reg128#4,<r0=reg128#4,<mask=reg128#1 # asm 2: vand >x01=q3,<r0=q3,<mask=q0 vand q3,q3,q0 # qhasm: 2x r1 += t1 # asm 1: vadd.i64 >r1=reg128#2,<r1=reg128#2,<t1=reg128#11 # asm 2: vadd.i64 >r1=q1,<r1=q1,<t1=q10 vadd.i64 q1,q1,q10 # qhasm: 2x t4 = r3 unsigned>> 26 # asm 1: vshr.u64 >t4=reg128#11,<r3=reg128#9,#26 # asm 2: vshr.u64 >t4=q10,<r3=q8,#26 vshr.u64 q10,q8,#26 # qhasm: x01 = x01[0,2,1,3] # asm 1: vtrn.32 <x01=reg128#4%bot,<x01=reg128#4%top # asm 2: vtrn.32 <x01=d6,<x01=d7 vtrn.32 d6,d7 # qhasm: r3 &= mask # asm 1: vand >r3=reg128#1,<r3=reg128#9,<mask=reg128#1 # asm 2: vand >r3=q0,<r3=q8,<mask=q0 vand q0,q8,q0 # qhasm: r1 = r1[0,2,1,3] # asm 1: vtrn.32 <r1=reg128#2%bot,<r1=reg128#2%top # asm 2: vtrn.32 <r1=d2,<r1=d3 vtrn.32 d2,d3 # qhasm: 2x x4 = r4 + t4 # asm 1: vadd.i64 >x4=reg128#3,<r4=reg128#3,<t4=reg128#11 # asm 2: vadd.i64 >x4=q2,<r4=q2,<t4=q10 vadd.i64 q2,q2,q10 # qhasm: r3 = r3[0,2,1,3] # asm 1: vtrn.32 <r3=reg128#1%bot,<r3=reg128#1%top # asm 2: vtrn.32 <r3=d0,<r3=d1 vtrn.32 d0,d1 # qhasm: x01 = x01[0,1] r1[0,1] # asm 1: vext.32 <x01=reg128#4%top,<r1=reg128#2%bot,<r1=reg128#2%bot,#0 # asm 2: vext.32 <x01=d7,<r1=d2,<r1=d2,#0 vext.32 d7,d2,d2,#0 # qhasm: x23 = x23[0,1] r3[0,1] # asm 1: vext.32 <x23=reg128#10%top,<r3=reg128#1%bot,<r3=reg128#1%bot,#0 # asm 2: vext.32 <x23=d19,<r3=d0,<r3=d0,#0 vext.32 d19,d0,d0,#0 # qhasm: x4 = x4[0,2,1,3] # asm 1: vtrn.32 <x4=reg128#3%bot,<x4=reg128#3%top # asm 2: vtrn.32 <x4=d4,<x4=d5 vtrn.32 d4,d5 # qhasm: mem128[input_0] aligned= x01;input_0+=16 # asm 1: vst1.8 {<x01=reg128#4%bot-<x01=reg128#4%top},[<input_0=int32#1,: 128]! # asm 2: vst1.8 {<x01=d6-<x01=d7},[<input_0=r0,: 128]! vst1.8 {d6-d7},[r0,: 128]! # qhasm: mem128[input_0] aligned= x23;input_0+=16 # asm 1: vst1.8 {<x23=reg128#10%bot-<x23=reg128#10%top},[<input_0=int32#1,: 128]! # asm 2: vst1.8 {<x23=d18-<x23=d19},[<input_0=r0,: 128]! vst1.8 {d18-d19},[r0,: 128]! # qhasm: mem64[input_0] aligned= x4[0] # asm 1: vst1.8 <x4=reg128#3%bot,[<input_0=int32#1,: 64] # asm 2: vst1.8 <x4=d4,[<input_0=r0,: 64] vst1.8 d4,[r0,: 64] # qhasm: return add sp,sp,#0 bx lr #endif /* !OPENSSL_NO_ASM && OPENSSL_ARM && __ELF__ */
jalal-ux/Test
41,448
.cargo/registry/src/index.crates.io-6f17d22bba15001f/ring-0.17.13/crypto/curve25519/asm/x25519-asm-arm.S
// Copyright 2015 The BoringSSL Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. /* This file is taken from crypto_scalarmult/curve25519/neon2/scalarmult.s in * SUPERCOP 20141124 (http://bench.cr.yp.to/supercop.html). That code is public * domain licensed but the standard Apache 2.0 license is included above to keep * licensing simple. */ #include <ring-core/asm_base.h> #if !defined(OPENSSL_NO_ASM) && defined(OPENSSL_ARM) && defined(__ELF__) .fpu neon .text .align 4 .global x25519_NEON .hidden x25519_NEON .type x25519_NEON, %function x25519_NEON: vpush {q4,q5,q6,q7} mov r12,sp sub sp,sp,#736 and sp,sp,#0xffffffe0 strd r4,[sp,#0] strd r6,[sp,#8] strd r8,[sp,#16] strd r10,[sp,#24] str r12,[sp,#480] str r14,[sp,#484] mov r0,r0 mov r1,r1 mov r2,r2 add r3,sp,#32 ldr r4,=0 ldr r5,=254 vmov.i32 q0,#1 vshr.u64 q1,q0,#7 vshr.u64 q0,q0,#8 vmov.i32 d4,#19 vmov.i32 d5,#38 add r6,sp,#512 vst1.8 {d2-d3},[r6,: 128] add r6,sp,#528 vst1.8 {d0-d1},[r6,: 128] add r6,sp,#544 vst1.8 {d4-d5},[r6,: 128] add r6,r3,#0 vmov.i32 q2,#0 vst1.8 {d4-d5},[r6,: 128]! vst1.8 {d4-d5},[r6,: 128]! vst1.8 d4,[r6,: 64] add r6,r3,#0 ldr r7,=960 sub r7,r7,#2 neg r7,r7 sub r7,r7,r7,LSL #7 str r7,[r6] add r6,sp,#704 vld1.8 {d4-d5},[r1]! vld1.8 {d6-d7},[r1] vst1.8 {d4-d5},[r6,: 128]! vst1.8 {d6-d7},[r6,: 128] sub r1,r6,#16 ldrb r6,[r1] and r6,r6,#248 strb r6,[r1] ldrb r6,[r1,#31] and r6,r6,#127 orr r6,r6,#64 strb r6,[r1,#31] vmov.i64 q2,#0xffffffff vshr.u64 q3,q2,#7 vshr.u64 q2,q2,#6 vld1.8 {d8},[r2] vld1.8 {d10},[r2] add r2,r2,#6 vld1.8 {d12},[r2] vld1.8 {d14},[r2] add r2,r2,#6 vld1.8 {d16},[r2] add r2,r2,#4 vld1.8 {d18},[r2] vld1.8 {d20},[r2] add r2,r2,#6 vld1.8 {d22},[r2] add r2,r2,#2 vld1.8 {d24},[r2] vld1.8 {d26},[r2] vshr.u64 q5,q5,#26 vshr.u64 q6,q6,#3 vshr.u64 q7,q7,#29 vshr.u64 q8,q8,#6 vshr.u64 q10,q10,#25 vshr.u64 q11,q11,#3 vshr.u64 q12,q12,#12 vshr.u64 q13,q13,#38 vand q4,q4,q2 vand q6,q6,q2 vand q8,q8,q2 vand q10,q10,q2 vand q2,q12,q2 vand q5,q5,q3 vand q7,q7,q3 vand q9,q9,q3 vand q11,q11,q3 vand q3,q13,q3 add r2,r3,#48 vadd.i64 q12,q4,q1 vadd.i64 q13,q10,q1 vshr.s64 q12,q12,#26 vshr.s64 q13,q13,#26 vadd.i64 q5,q5,q12 vshl.i64 q12,q12,#26 vadd.i64 q14,q5,q0 vadd.i64 q11,q11,q13 vshl.i64 q13,q13,#26 vadd.i64 q15,q11,q0 vsub.i64 q4,q4,q12 vshr.s64 q12,q14,#25 vsub.i64 q10,q10,q13 vshr.s64 q13,q15,#25 vadd.i64 q6,q6,q12 vshl.i64 q12,q12,#25 vadd.i64 q14,q6,q1 vadd.i64 q2,q2,q13 vsub.i64 q5,q5,q12 vshr.s64 q12,q14,#26 vshl.i64 q13,q13,#25 vadd.i64 q14,q2,q1 vadd.i64 q7,q7,q12 vshl.i64 q12,q12,#26 vadd.i64 q15,q7,q0 vsub.i64 q11,q11,q13 vshr.s64 q13,q14,#26 vsub.i64 q6,q6,q12 vshr.s64 q12,q15,#25 vadd.i64 q3,q3,q13 vshl.i64 q13,q13,#26 vadd.i64 q14,q3,q0 vadd.i64 q8,q8,q12 vshl.i64 q12,q12,#25 vadd.i64 q15,q8,q1 add r2,r2,#8 vsub.i64 q2,q2,q13 vshr.s64 q13,q14,#25 vsub.i64 q7,q7,q12 vshr.s64 q12,q15,#26 vadd.i64 q14,q13,q13 vadd.i64 q9,q9,q12 vtrn.32 d12,d14 vshl.i64 q12,q12,#26 vtrn.32 d13,d15 vadd.i64 q0,q9,q0 vadd.i64 q4,q4,q14 vst1.8 d12,[r2,: 64]! vshl.i64 q6,q13,#4 vsub.i64 q7,q8,q12 vshr.s64 q0,q0,#25 vadd.i64 q4,q4,q6 vadd.i64 q6,q10,q0 vshl.i64 q0,q0,#25 vadd.i64 q8,q6,q1 vadd.i64 q4,q4,q13 vshl.i64 q10,q13,#25 vadd.i64 q1,q4,q1 vsub.i64 q0,q9,q0 vshr.s64 q8,q8,#26 vsub.i64 q3,q3,q10 vtrn.32 d14,d0 vshr.s64 q1,q1,#26 vtrn.32 d15,d1 vadd.i64 q0,q11,q8 vst1.8 d14,[r2,: 64] vshl.i64 q7,q8,#26 vadd.i64 q5,q5,q1 vtrn.32 d4,d6 vshl.i64 q1,q1,#26 vtrn.32 d5,d7 vsub.i64 q3,q6,q7 add r2,r2,#16 vsub.i64 q1,q4,q1 vst1.8 d4,[r2,: 64] vtrn.32 d6,d0 vtrn.32 d7,d1 sub r2,r2,#8 vtrn.32 d2,d10 vtrn.32 d3,d11 vst1.8 d6,[r2,: 64] sub r2,r2,#24 vst1.8 d2,[r2,: 64] add r2,r3,#96 vmov.i32 q0,#0 vmov.i64 d2,#0xff vmov.i64 d3,#0 vshr.u32 q1,q1,#7 vst1.8 {d2-d3},[r2,: 128]! vst1.8 {d0-d1},[r2,: 128]! vst1.8 d0,[r2,: 64] add r2,r3,#144 vmov.i32 q0,#0 vst1.8 {d0-d1},[r2,: 128]! vst1.8 {d0-d1},[r2,: 128]! vst1.8 d0,[r2,: 64] add r2,r3,#240 vmov.i32 q0,#0 vmov.i64 d2,#0xff vmov.i64 d3,#0 vshr.u32 q1,q1,#7 vst1.8 {d2-d3},[r2,: 128]! vst1.8 {d0-d1},[r2,: 128]! vst1.8 d0,[r2,: 64] add r2,r3,#48 add r6,r3,#192 vld1.8 {d0-d1},[r2,: 128]! vld1.8 {d2-d3},[r2,: 128]! vld1.8 {d4},[r2,: 64] vst1.8 {d0-d1},[r6,: 128]! vst1.8 {d2-d3},[r6,: 128]! vst1.8 d4,[r6,: 64] ._mainloop: mov r2,r5,LSR #3 and r6,r5,#7 ldrb r2,[r1,r2] mov r2,r2,LSR r6 and r2,r2,#1 str r5,[sp,#488] eor r4,r4,r2 str r2,[sp,#492] neg r2,r4 add r4,r3,#96 add r5,r3,#192 add r6,r3,#144 vld1.8 {d8-d9},[r4,: 128]! add r7,r3,#240 vld1.8 {d10-d11},[r5,: 128]! veor q6,q4,q5 vld1.8 {d14-d15},[r6,: 128]! vdup.i32 q8,r2 vld1.8 {d18-d19},[r7,: 128]! veor q10,q7,q9 vld1.8 {d22-d23},[r4,: 128]! vand q6,q6,q8 vld1.8 {d24-d25},[r5,: 128]! vand q10,q10,q8 vld1.8 {d26-d27},[r6,: 128]! veor q4,q4,q6 vld1.8 {d28-d29},[r7,: 128]! veor q5,q5,q6 vld1.8 {d0},[r4,: 64] veor q6,q7,q10 vld1.8 {d2},[r5,: 64] veor q7,q9,q10 vld1.8 {d4},[r6,: 64] veor q9,q11,q12 vld1.8 {d6},[r7,: 64] veor q10,q0,q1 sub r2,r4,#32 vand q9,q9,q8 sub r4,r5,#32 vand q10,q10,q8 sub r5,r6,#32 veor q11,q11,q9 sub r6,r7,#32 veor q0,q0,q10 veor q9,q12,q9 veor q1,q1,q10 veor q10,q13,q14 veor q12,q2,q3 vand q10,q10,q8 vand q8,q12,q8 veor q12,q13,q10 veor q2,q2,q8 veor q10,q14,q10 veor q3,q3,q8 vadd.i32 q8,q4,q6 vsub.i32 q4,q4,q6 vst1.8 {d16-d17},[r2,: 128]! vadd.i32 q6,q11,q12 vst1.8 {d8-d9},[r5,: 128]! vsub.i32 q4,q11,q12 vst1.8 {d12-d13},[r2,: 128]! vadd.i32 q6,q0,q2 vst1.8 {d8-d9},[r5,: 128]! vsub.i32 q0,q0,q2 vst1.8 d12,[r2,: 64] vadd.i32 q2,q5,q7 vst1.8 d0,[r5,: 64] vsub.i32 q0,q5,q7 vst1.8 {d4-d5},[r4,: 128]! vadd.i32 q2,q9,q10 vst1.8 {d0-d1},[r6,: 128]! vsub.i32 q0,q9,q10 vst1.8 {d4-d5},[r4,: 128]! vadd.i32 q2,q1,q3 vst1.8 {d0-d1},[r6,: 128]! vsub.i32 q0,q1,q3 vst1.8 d4,[r4,: 64] vst1.8 d0,[r6,: 64] add r2,sp,#544 add r4,r3,#96 add r5,r3,#144 vld1.8 {d0-d1},[r2,: 128] vld1.8 {d2-d3},[r4,: 128]! vld1.8 {d4-d5},[r5,: 128]! vzip.i32 q1,q2 vld1.8 {d6-d7},[r4,: 128]! vld1.8 {d8-d9},[r5,: 128]! vshl.i32 q5,q1,#1 vzip.i32 q3,q4 vshl.i32 q6,q2,#1 vld1.8 {d14},[r4,: 64] vshl.i32 q8,q3,#1 vld1.8 {d15},[r5,: 64] vshl.i32 q9,q4,#1 vmul.i32 d21,d7,d1 vtrn.32 d14,d15 vmul.i32 q11,q4,q0 vmul.i32 q0,q7,q0 vmull.s32 q12,d2,d2 vmlal.s32 q12,d11,d1 vmlal.s32 q12,d12,d0 vmlal.s32 q12,d13,d23 vmlal.s32 q12,d16,d22 vmlal.s32 q12,d7,d21 vmull.s32 q10,d2,d11 vmlal.s32 q10,d4,d1 vmlal.s32 q10,d13,d0 vmlal.s32 q10,d6,d23 vmlal.s32 q10,d17,d22 vmull.s32 q13,d10,d4 vmlal.s32 q13,d11,d3 vmlal.s32 q13,d13,d1 vmlal.s32 q13,d16,d0 vmlal.s32 q13,d17,d23 vmlal.s32 q13,d8,d22 vmull.s32 q1,d10,d5 vmlal.s32 q1,d11,d4 vmlal.s32 q1,d6,d1 vmlal.s32 q1,d17,d0 vmlal.s32 q1,d8,d23 vmull.s32 q14,d10,d6 vmlal.s32 q14,d11,d13 vmlal.s32 q14,d4,d4 vmlal.s32 q14,d17,d1 vmlal.s32 q14,d18,d0 vmlal.s32 q14,d9,d23 vmull.s32 q11,d10,d7 vmlal.s32 q11,d11,d6 vmlal.s32 q11,d12,d5 vmlal.s32 q11,d8,d1 vmlal.s32 q11,d19,d0 vmull.s32 q15,d10,d8 vmlal.s32 q15,d11,d17 vmlal.s32 q15,d12,d6 vmlal.s32 q15,d13,d5 vmlal.s32 q15,d19,d1 vmlal.s32 q15,d14,d0 vmull.s32 q2,d10,d9 vmlal.s32 q2,d11,d8 vmlal.s32 q2,d12,d7 vmlal.s32 q2,d13,d6 vmlal.s32 q2,d14,d1 vmull.s32 q0,d15,d1 vmlal.s32 q0,d10,d14 vmlal.s32 q0,d11,d19 vmlal.s32 q0,d12,d8 vmlal.s32 q0,d13,d17 vmlal.s32 q0,d6,d6 add r2,sp,#512 vld1.8 {d18-d19},[r2,: 128] vmull.s32 q3,d16,d7 vmlal.s32 q3,d10,d15 vmlal.s32 q3,d11,d14 vmlal.s32 q3,d12,d9 vmlal.s32 q3,d13,d8 add r2,sp,#528 vld1.8 {d8-d9},[r2,: 128] vadd.i64 q5,q12,q9 vadd.i64 q6,q15,q9 vshr.s64 q5,q5,#26 vshr.s64 q6,q6,#26 vadd.i64 q7,q10,q5 vshl.i64 q5,q5,#26 vadd.i64 q8,q7,q4 vadd.i64 q2,q2,q6 vshl.i64 q6,q6,#26 vadd.i64 q10,q2,q4 vsub.i64 q5,q12,q5 vshr.s64 q8,q8,#25 vsub.i64 q6,q15,q6 vshr.s64 q10,q10,#25 vadd.i64 q12,q13,q8 vshl.i64 q8,q8,#25 vadd.i64 q13,q12,q9 vadd.i64 q0,q0,q10 vsub.i64 q7,q7,q8 vshr.s64 q8,q13,#26 vshl.i64 q10,q10,#25 vadd.i64 q13,q0,q9 vadd.i64 q1,q1,q8 vshl.i64 q8,q8,#26 vadd.i64 q15,q1,q4 vsub.i64 q2,q2,q10 vshr.s64 q10,q13,#26 vsub.i64 q8,q12,q8 vshr.s64 q12,q15,#25 vadd.i64 q3,q3,q10 vshl.i64 q10,q10,#26 vadd.i64 q13,q3,q4 vadd.i64 q14,q14,q12 add r2,r3,#288 vshl.i64 q12,q12,#25 add r4,r3,#336 vadd.i64 q15,q14,q9 add r2,r2,#8 vsub.i64 q0,q0,q10 add r4,r4,#8 vshr.s64 q10,q13,#25 vsub.i64 q1,q1,q12 vshr.s64 q12,q15,#26 vadd.i64 q13,q10,q10 vadd.i64 q11,q11,q12 vtrn.32 d16,d2 vshl.i64 q12,q12,#26 vtrn.32 d17,d3 vadd.i64 q1,q11,q4 vadd.i64 q4,q5,q13 vst1.8 d16,[r2,: 64]! vshl.i64 q5,q10,#4 vst1.8 d17,[r4,: 64]! vsub.i64 q8,q14,q12 vshr.s64 q1,q1,#25 vadd.i64 q4,q4,q5 vadd.i64 q5,q6,q1 vshl.i64 q1,q1,#25 vadd.i64 q6,q5,q9 vadd.i64 q4,q4,q10 vshl.i64 q10,q10,#25 vadd.i64 q9,q4,q9 vsub.i64 q1,q11,q1 vshr.s64 q6,q6,#26 vsub.i64 q3,q3,q10 vtrn.32 d16,d2 vshr.s64 q9,q9,#26 vtrn.32 d17,d3 vadd.i64 q1,q2,q6 vst1.8 d16,[r2,: 64] vshl.i64 q2,q6,#26 vst1.8 d17,[r4,: 64] vadd.i64 q6,q7,q9 vtrn.32 d0,d6 vshl.i64 q7,q9,#26 vtrn.32 d1,d7 vsub.i64 q2,q5,q2 add r2,r2,#16 vsub.i64 q3,q4,q7 vst1.8 d0,[r2,: 64] add r4,r4,#16 vst1.8 d1,[r4,: 64] vtrn.32 d4,d2 vtrn.32 d5,d3 sub r2,r2,#8 sub r4,r4,#8 vtrn.32 d6,d12 vtrn.32 d7,d13 vst1.8 d4,[r2,: 64] vst1.8 d5,[r4,: 64] sub r2,r2,#24 sub r4,r4,#24 vst1.8 d6,[r2,: 64] vst1.8 d7,[r4,: 64] add r2,r3,#240 add r4,r3,#96 vld1.8 {d0-d1},[r4,: 128]! vld1.8 {d2-d3},[r4,: 128]! vld1.8 {d4},[r4,: 64] add r4,r3,#144 vld1.8 {d6-d7},[r4,: 128]! vtrn.32 q0,q3 vld1.8 {d8-d9},[r4,: 128]! vshl.i32 q5,q0,#4 vtrn.32 q1,q4 vshl.i32 q6,q3,#4 vadd.i32 q5,q5,q0 vadd.i32 q6,q6,q3 vshl.i32 q7,q1,#4 vld1.8 {d5},[r4,: 64] vshl.i32 q8,q4,#4 vtrn.32 d4,d5 vadd.i32 q7,q7,q1 vadd.i32 q8,q8,q4 vld1.8 {d18-d19},[r2,: 128]! vshl.i32 q10,q2,#4 vld1.8 {d22-d23},[r2,: 128]! vadd.i32 q10,q10,q2 vld1.8 {d24},[r2,: 64] vadd.i32 q5,q5,q0 add r2,r3,#192 vld1.8 {d26-d27},[r2,: 128]! vadd.i32 q6,q6,q3 vld1.8 {d28-d29},[r2,: 128]! vadd.i32 q8,q8,q4 vld1.8 {d25},[r2,: 64] vadd.i32 q10,q10,q2 vtrn.32 q9,q13 vadd.i32 q7,q7,q1 vadd.i32 q5,q5,q0 vtrn.32 q11,q14 vadd.i32 q6,q6,q3 add r2,sp,#560 vadd.i32 q10,q10,q2 vtrn.32 d24,d25 vst1.8 {d12-d13},[r2,: 128] vshl.i32 q6,q13,#1 add r2,sp,#576 vst1.8 {d20-d21},[r2,: 128] vshl.i32 q10,q14,#1 add r2,sp,#592 vst1.8 {d12-d13},[r2,: 128] vshl.i32 q15,q12,#1 vadd.i32 q8,q8,q4 vext.32 d10,d31,d30,#0 vadd.i32 q7,q7,q1 add r2,sp,#608 vst1.8 {d16-d17},[r2,: 128] vmull.s32 q8,d18,d5 vmlal.s32 q8,d26,d4 vmlal.s32 q8,d19,d9 vmlal.s32 q8,d27,d3 vmlal.s32 q8,d22,d8 vmlal.s32 q8,d28,d2 vmlal.s32 q8,d23,d7 vmlal.s32 q8,d29,d1 vmlal.s32 q8,d24,d6 vmlal.s32 q8,d25,d0 add r2,sp,#624 vst1.8 {d14-d15},[r2,: 128] vmull.s32 q2,d18,d4 vmlal.s32 q2,d12,d9 vmlal.s32 q2,d13,d8 vmlal.s32 q2,d19,d3 vmlal.s32 q2,d22,d2 vmlal.s32 q2,d23,d1 vmlal.s32 q2,d24,d0 add r2,sp,#640 vst1.8 {d20-d21},[r2,: 128] vmull.s32 q7,d18,d9 vmlal.s32 q7,d26,d3 vmlal.s32 q7,d19,d8 vmlal.s32 q7,d27,d2 vmlal.s32 q7,d22,d7 vmlal.s32 q7,d28,d1 vmlal.s32 q7,d23,d6 vmlal.s32 q7,d29,d0 add r2,sp,#656 vst1.8 {d10-d11},[r2,: 128] vmull.s32 q5,d18,d3 vmlal.s32 q5,d19,d2 vmlal.s32 q5,d22,d1 vmlal.s32 q5,d23,d0 vmlal.s32 q5,d12,d8 add r2,sp,#672 vst1.8 {d16-d17},[r2,: 128] vmull.s32 q4,d18,d8 vmlal.s32 q4,d26,d2 vmlal.s32 q4,d19,d7 vmlal.s32 q4,d27,d1 vmlal.s32 q4,d22,d6 vmlal.s32 q4,d28,d0 vmull.s32 q8,d18,d7 vmlal.s32 q8,d26,d1 vmlal.s32 q8,d19,d6 vmlal.s32 q8,d27,d0 add r2,sp,#576 vld1.8 {d20-d21},[r2,: 128] vmlal.s32 q7,d24,d21 vmlal.s32 q7,d25,d20 vmlal.s32 q4,d23,d21 vmlal.s32 q4,d29,d20 vmlal.s32 q8,d22,d21 vmlal.s32 q8,d28,d20 vmlal.s32 q5,d24,d20 add r2,sp,#576 vst1.8 {d14-d15},[r2,: 128] vmull.s32 q7,d18,d6 vmlal.s32 q7,d26,d0 add r2,sp,#656 vld1.8 {d30-d31},[r2,: 128] vmlal.s32 q2,d30,d21 vmlal.s32 q7,d19,d21 vmlal.s32 q7,d27,d20 add r2,sp,#624 vld1.8 {d26-d27},[r2,: 128] vmlal.s32 q4,d25,d27 vmlal.s32 q8,d29,d27 vmlal.s32 q8,d25,d26 vmlal.s32 q7,d28,d27 vmlal.s32 q7,d29,d26 add r2,sp,#608 vld1.8 {d28-d29},[r2,: 128] vmlal.s32 q4,d24,d29 vmlal.s32 q8,d23,d29 vmlal.s32 q8,d24,d28 vmlal.s32 q7,d22,d29 vmlal.s32 q7,d23,d28 add r2,sp,#608 vst1.8 {d8-d9},[r2,: 128] add r2,sp,#560 vld1.8 {d8-d9},[r2,: 128] vmlal.s32 q7,d24,d9 vmlal.s32 q7,d25,d31 vmull.s32 q1,d18,d2 vmlal.s32 q1,d19,d1 vmlal.s32 q1,d22,d0 vmlal.s32 q1,d24,d27 vmlal.s32 q1,d23,d20 vmlal.s32 q1,d12,d7 vmlal.s32 q1,d13,d6 vmull.s32 q6,d18,d1 vmlal.s32 q6,d19,d0 vmlal.s32 q6,d23,d27 vmlal.s32 q6,d22,d20 vmlal.s32 q6,d24,d26 vmull.s32 q0,d18,d0 vmlal.s32 q0,d22,d27 vmlal.s32 q0,d23,d26 vmlal.s32 q0,d24,d31 vmlal.s32 q0,d19,d20 add r2,sp,#640 vld1.8 {d18-d19},[r2,: 128] vmlal.s32 q2,d18,d7 vmlal.s32 q2,d19,d6 vmlal.s32 q5,d18,d6 vmlal.s32 q5,d19,d21 vmlal.s32 q1,d18,d21 vmlal.s32 q1,d19,d29 vmlal.s32 q0,d18,d28 vmlal.s32 q0,d19,d9 vmlal.s32 q6,d18,d29 vmlal.s32 q6,d19,d28 add r2,sp,#592 vld1.8 {d18-d19},[r2,: 128] add r2,sp,#512 vld1.8 {d22-d23},[r2,: 128] vmlal.s32 q5,d19,d7 vmlal.s32 q0,d18,d21 vmlal.s32 q0,d19,d29 vmlal.s32 q6,d18,d6 add r2,sp,#528 vld1.8 {d6-d7},[r2,: 128] vmlal.s32 q6,d19,d21 add r2,sp,#576 vld1.8 {d18-d19},[r2,: 128] vmlal.s32 q0,d30,d8 add r2,sp,#672 vld1.8 {d20-d21},[r2,: 128] vmlal.s32 q5,d30,d29 add r2,sp,#608 vld1.8 {d24-d25},[r2,: 128] vmlal.s32 q1,d30,d28 vadd.i64 q13,q0,q11 vadd.i64 q14,q5,q11 vmlal.s32 q6,d30,d9 vshr.s64 q4,q13,#26 vshr.s64 q13,q14,#26 vadd.i64 q7,q7,q4 vshl.i64 q4,q4,#26 vadd.i64 q14,q7,q3 vadd.i64 q9,q9,q13 vshl.i64 q13,q13,#26 vadd.i64 q15,q9,q3 vsub.i64 q0,q0,q4 vshr.s64 q4,q14,#25 vsub.i64 q5,q5,q13 vshr.s64 q13,q15,#25 vadd.i64 q6,q6,q4 vshl.i64 q4,q4,#25 vadd.i64 q14,q6,q11 vadd.i64 q2,q2,q13 vsub.i64 q4,q7,q4 vshr.s64 q7,q14,#26 vshl.i64 q13,q13,#25 vadd.i64 q14,q2,q11 vadd.i64 q8,q8,q7 vshl.i64 q7,q7,#26 vadd.i64 q15,q8,q3 vsub.i64 q9,q9,q13 vshr.s64 q13,q14,#26 vsub.i64 q6,q6,q7 vshr.s64 q7,q15,#25 vadd.i64 q10,q10,q13 vshl.i64 q13,q13,#26 vadd.i64 q14,q10,q3 vadd.i64 q1,q1,q7 add r2,r3,#144 vshl.i64 q7,q7,#25 add r4,r3,#96 vadd.i64 q15,q1,q11 add r2,r2,#8 vsub.i64 q2,q2,q13 add r4,r4,#8 vshr.s64 q13,q14,#25 vsub.i64 q7,q8,q7 vshr.s64 q8,q15,#26 vadd.i64 q14,q13,q13 vadd.i64 q12,q12,q8 vtrn.32 d12,d14 vshl.i64 q8,q8,#26 vtrn.32 d13,d15 vadd.i64 q3,q12,q3 vadd.i64 q0,q0,q14 vst1.8 d12,[r2,: 64]! vshl.i64 q7,q13,#4 vst1.8 d13,[r4,: 64]! vsub.i64 q1,q1,q8 vshr.s64 q3,q3,#25 vadd.i64 q0,q0,q7 vadd.i64 q5,q5,q3 vshl.i64 q3,q3,#25 vadd.i64 q6,q5,q11 vadd.i64 q0,q0,q13 vshl.i64 q7,q13,#25 vadd.i64 q8,q0,q11 vsub.i64 q3,q12,q3 vshr.s64 q6,q6,#26 vsub.i64 q7,q10,q7 vtrn.32 d2,d6 vshr.s64 q8,q8,#26 vtrn.32 d3,d7 vadd.i64 q3,q9,q6 vst1.8 d2,[r2,: 64] vshl.i64 q6,q6,#26 vst1.8 d3,[r4,: 64] vadd.i64 q1,q4,q8 vtrn.32 d4,d14 vshl.i64 q4,q8,#26 vtrn.32 d5,d15 vsub.i64 q5,q5,q6 add r2,r2,#16 vsub.i64 q0,q0,q4 vst1.8 d4,[r2,: 64] add r4,r4,#16 vst1.8 d5,[r4,: 64] vtrn.32 d10,d6 vtrn.32 d11,d7 sub r2,r2,#8 sub r4,r4,#8 vtrn.32 d0,d2 vtrn.32 d1,d3 vst1.8 d10,[r2,: 64] vst1.8 d11,[r4,: 64] sub r2,r2,#24 sub r4,r4,#24 vst1.8 d0,[r2,: 64] vst1.8 d1,[r4,: 64] add r2,r3,#288 add r4,r3,#336 vld1.8 {d0-d1},[r2,: 128]! vld1.8 {d2-d3},[r4,: 128]! vsub.i32 q0,q0,q1 vld1.8 {d2-d3},[r2,: 128]! vld1.8 {d4-d5},[r4,: 128]! vsub.i32 q1,q1,q2 add r5,r3,#240 vld1.8 {d4},[r2,: 64] vld1.8 {d6},[r4,: 64] vsub.i32 q2,q2,q3 vst1.8 {d0-d1},[r5,: 128]! vst1.8 {d2-d3},[r5,: 128]! vst1.8 d4,[r5,: 64] add r2,r3,#144 add r4,r3,#96 add r5,r3,#144 add r6,r3,#192 vld1.8 {d0-d1},[r2,: 128]! vld1.8 {d2-d3},[r4,: 128]! vsub.i32 q2,q0,q1 vadd.i32 q0,q0,q1 vld1.8 {d2-d3},[r2,: 128]! vld1.8 {d6-d7},[r4,: 128]! vsub.i32 q4,q1,q3 vadd.i32 q1,q1,q3 vld1.8 {d6},[r2,: 64] vld1.8 {d10},[r4,: 64] vsub.i32 q6,q3,q5 vadd.i32 q3,q3,q5 vst1.8 {d4-d5},[r5,: 128]! vst1.8 {d0-d1},[r6,: 128]! vst1.8 {d8-d9},[r5,: 128]! vst1.8 {d2-d3},[r6,: 128]! vst1.8 d12,[r5,: 64] vst1.8 d6,[r6,: 64] add r2,r3,#0 add r4,r3,#240 vld1.8 {d0-d1},[r4,: 128]! vld1.8 {d2-d3},[r4,: 128]! vld1.8 {d4},[r4,: 64] add r4,r3,#336 vld1.8 {d6-d7},[r4,: 128]! vtrn.32 q0,q3 vld1.8 {d8-d9},[r4,: 128]! vshl.i32 q5,q0,#4 vtrn.32 q1,q4 vshl.i32 q6,q3,#4 vadd.i32 q5,q5,q0 vadd.i32 q6,q6,q3 vshl.i32 q7,q1,#4 vld1.8 {d5},[r4,: 64] vshl.i32 q8,q4,#4 vtrn.32 d4,d5 vadd.i32 q7,q7,q1 vadd.i32 q8,q8,q4 vld1.8 {d18-d19},[r2,: 128]! vshl.i32 q10,q2,#4 vld1.8 {d22-d23},[r2,: 128]! vadd.i32 q10,q10,q2 vld1.8 {d24},[r2,: 64] vadd.i32 q5,q5,q0 add r2,r3,#288 vld1.8 {d26-d27},[r2,: 128]! vadd.i32 q6,q6,q3 vld1.8 {d28-d29},[r2,: 128]! vadd.i32 q8,q8,q4 vld1.8 {d25},[r2,: 64] vadd.i32 q10,q10,q2 vtrn.32 q9,q13 vadd.i32 q7,q7,q1 vadd.i32 q5,q5,q0 vtrn.32 q11,q14 vadd.i32 q6,q6,q3 add r2,sp,#560 vadd.i32 q10,q10,q2 vtrn.32 d24,d25 vst1.8 {d12-d13},[r2,: 128] vshl.i32 q6,q13,#1 add r2,sp,#576 vst1.8 {d20-d21},[r2,: 128] vshl.i32 q10,q14,#1 add r2,sp,#592 vst1.8 {d12-d13},[r2,: 128] vshl.i32 q15,q12,#1 vadd.i32 q8,q8,q4 vext.32 d10,d31,d30,#0 vadd.i32 q7,q7,q1 add r2,sp,#608 vst1.8 {d16-d17},[r2,: 128] vmull.s32 q8,d18,d5 vmlal.s32 q8,d26,d4 vmlal.s32 q8,d19,d9 vmlal.s32 q8,d27,d3 vmlal.s32 q8,d22,d8 vmlal.s32 q8,d28,d2 vmlal.s32 q8,d23,d7 vmlal.s32 q8,d29,d1 vmlal.s32 q8,d24,d6 vmlal.s32 q8,d25,d0 add r2,sp,#624 vst1.8 {d14-d15},[r2,: 128] vmull.s32 q2,d18,d4 vmlal.s32 q2,d12,d9 vmlal.s32 q2,d13,d8 vmlal.s32 q2,d19,d3 vmlal.s32 q2,d22,d2 vmlal.s32 q2,d23,d1 vmlal.s32 q2,d24,d0 add r2,sp,#640 vst1.8 {d20-d21},[r2,: 128] vmull.s32 q7,d18,d9 vmlal.s32 q7,d26,d3 vmlal.s32 q7,d19,d8 vmlal.s32 q7,d27,d2 vmlal.s32 q7,d22,d7 vmlal.s32 q7,d28,d1 vmlal.s32 q7,d23,d6 vmlal.s32 q7,d29,d0 add r2,sp,#656 vst1.8 {d10-d11},[r2,: 128] vmull.s32 q5,d18,d3 vmlal.s32 q5,d19,d2 vmlal.s32 q5,d22,d1 vmlal.s32 q5,d23,d0 vmlal.s32 q5,d12,d8 add r2,sp,#672 vst1.8 {d16-d17},[r2,: 128] vmull.s32 q4,d18,d8 vmlal.s32 q4,d26,d2 vmlal.s32 q4,d19,d7 vmlal.s32 q4,d27,d1 vmlal.s32 q4,d22,d6 vmlal.s32 q4,d28,d0 vmull.s32 q8,d18,d7 vmlal.s32 q8,d26,d1 vmlal.s32 q8,d19,d6 vmlal.s32 q8,d27,d0 add r2,sp,#576 vld1.8 {d20-d21},[r2,: 128] vmlal.s32 q7,d24,d21 vmlal.s32 q7,d25,d20 vmlal.s32 q4,d23,d21 vmlal.s32 q4,d29,d20 vmlal.s32 q8,d22,d21 vmlal.s32 q8,d28,d20 vmlal.s32 q5,d24,d20 add r2,sp,#576 vst1.8 {d14-d15},[r2,: 128] vmull.s32 q7,d18,d6 vmlal.s32 q7,d26,d0 add r2,sp,#656 vld1.8 {d30-d31},[r2,: 128] vmlal.s32 q2,d30,d21 vmlal.s32 q7,d19,d21 vmlal.s32 q7,d27,d20 add r2,sp,#624 vld1.8 {d26-d27},[r2,: 128] vmlal.s32 q4,d25,d27 vmlal.s32 q8,d29,d27 vmlal.s32 q8,d25,d26 vmlal.s32 q7,d28,d27 vmlal.s32 q7,d29,d26 add r2,sp,#608 vld1.8 {d28-d29},[r2,: 128] vmlal.s32 q4,d24,d29 vmlal.s32 q8,d23,d29 vmlal.s32 q8,d24,d28 vmlal.s32 q7,d22,d29 vmlal.s32 q7,d23,d28 add r2,sp,#608 vst1.8 {d8-d9},[r2,: 128] add r2,sp,#560 vld1.8 {d8-d9},[r2,: 128] vmlal.s32 q7,d24,d9 vmlal.s32 q7,d25,d31 vmull.s32 q1,d18,d2 vmlal.s32 q1,d19,d1 vmlal.s32 q1,d22,d0 vmlal.s32 q1,d24,d27 vmlal.s32 q1,d23,d20 vmlal.s32 q1,d12,d7 vmlal.s32 q1,d13,d6 vmull.s32 q6,d18,d1 vmlal.s32 q6,d19,d0 vmlal.s32 q6,d23,d27 vmlal.s32 q6,d22,d20 vmlal.s32 q6,d24,d26 vmull.s32 q0,d18,d0 vmlal.s32 q0,d22,d27 vmlal.s32 q0,d23,d26 vmlal.s32 q0,d24,d31 vmlal.s32 q0,d19,d20 add r2,sp,#640 vld1.8 {d18-d19},[r2,: 128] vmlal.s32 q2,d18,d7 vmlal.s32 q2,d19,d6 vmlal.s32 q5,d18,d6 vmlal.s32 q5,d19,d21 vmlal.s32 q1,d18,d21 vmlal.s32 q1,d19,d29 vmlal.s32 q0,d18,d28 vmlal.s32 q0,d19,d9 vmlal.s32 q6,d18,d29 vmlal.s32 q6,d19,d28 add r2,sp,#592 vld1.8 {d18-d19},[r2,: 128] add r2,sp,#512 vld1.8 {d22-d23},[r2,: 128] vmlal.s32 q5,d19,d7 vmlal.s32 q0,d18,d21 vmlal.s32 q0,d19,d29 vmlal.s32 q6,d18,d6 add r2,sp,#528 vld1.8 {d6-d7},[r2,: 128] vmlal.s32 q6,d19,d21 add r2,sp,#576 vld1.8 {d18-d19},[r2,: 128] vmlal.s32 q0,d30,d8 add r2,sp,#672 vld1.8 {d20-d21},[r2,: 128] vmlal.s32 q5,d30,d29 add r2,sp,#608 vld1.8 {d24-d25},[r2,: 128] vmlal.s32 q1,d30,d28 vadd.i64 q13,q0,q11 vadd.i64 q14,q5,q11 vmlal.s32 q6,d30,d9 vshr.s64 q4,q13,#26 vshr.s64 q13,q14,#26 vadd.i64 q7,q7,q4 vshl.i64 q4,q4,#26 vadd.i64 q14,q7,q3 vadd.i64 q9,q9,q13 vshl.i64 q13,q13,#26 vadd.i64 q15,q9,q3 vsub.i64 q0,q0,q4 vshr.s64 q4,q14,#25 vsub.i64 q5,q5,q13 vshr.s64 q13,q15,#25 vadd.i64 q6,q6,q4 vshl.i64 q4,q4,#25 vadd.i64 q14,q6,q11 vadd.i64 q2,q2,q13 vsub.i64 q4,q7,q4 vshr.s64 q7,q14,#26 vshl.i64 q13,q13,#25 vadd.i64 q14,q2,q11 vadd.i64 q8,q8,q7 vshl.i64 q7,q7,#26 vadd.i64 q15,q8,q3 vsub.i64 q9,q9,q13 vshr.s64 q13,q14,#26 vsub.i64 q6,q6,q7 vshr.s64 q7,q15,#25 vadd.i64 q10,q10,q13 vshl.i64 q13,q13,#26 vadd.i64 q14,q10,q3 vadd.i64 q1,q1,q7 add r2,r3,#288 vshl.i64 q7,q7,#25 add r4,r3,#96 vadd.i64 q15,q1,q11 add r2,r2,#8 vsub.i64 q2,q2,q13 add r4,r4,#8 vshr.s64 q13,q14,#25 vsub.i64 q7,q8,q7 vshr.s64 q8,q15,#26 vadd.i64 q14,q13,q13 vadd.i64 q12,q12,q8 vtrn.32 d12,d14 vshl.i64 q8,q8,#26 vtrn.32 d13,d15 vadd.i64 q3,q12,q3 vadd.i64 q0,q0,q14 vst1.8 d12,[r2,: 64]! vshl.i64 q7,q13,#4 vst1.8 d13,[r4,: 64]! vsub.i64 q1,q1,q8 vshr.s64 q3,q3,#25 vadd.i64 q0,q0,q7 vadd.i64 q5,q5,q3 vshl.i64 q3,q3,#25 vadd.i64 q6,q5,q11 vadd.i64 q0,q0,q13 vshl.i64 q7,q13,#25 vadd.i64 q8,q0,q11 vsub.i64 q3,q12,q3 vshr.s64 q6,q6,#26 vsub.i64 q7,q10,q7 vtrn.32 d2,d6 vshr.s64 q8,q8,#26 vtrn.32 d3,d7 vadd.i64 q3,q9,q6 vst1.8 d2,[r2,: 64] vshl.i64 q6,q6,#26 vst1.8 d3,[r4,: 64] vadd.i64 q1,q4,q8 vtrn.32 d4,d14 vshl.i64 q4,q8,#26 vtrn.32 d5,d15 vsub.i64 q5,q5,q6 add r2,r2,#16 vsub.i64 q0,q0,q4 vst1.8 d4,[r2,: 64] add r4,r4,#16 vst1.8 d5,[r4,: 64] vtrn.32 d10,d6 vtrn.32 d11,d7 sub r2,r2,#8 sub r4,r4,#8 vtrn.32 d0,d2 vtrn.32 d1,d3 vst1.8 d10,[r2,: 64] vst1.8 d11,[r4,: 64] sub r2,r2,#24 sub r4,r4,#24 vst1.8 d0,[r2,: 64] vst1.8 d1,[r4,: 64] add r2,sp,#544 add r4,r3,#144 add r5,r3,#192 vld1.8 {d0-d1},[r2,: 128] vld1.8 {d2-d3},[r4,: 128]! vld1.8 {d4-d5},[r5,: 128]! vzip.i32 q1,q2 vld1.8 {d6-d7},[r4,: 128]! vld1.8 {d8-d9},[r5,: 128]! vshl.i32 q5,q1,#1 vzip.i32 q3,q4 vshl.i32 q6,q2,#1 vld1.8 {d14},[r4,: 64] vshl.i32 q8,q3,#1 vld1.8 {d15},[r5,: 64] vshl.i32 q9,q4,#1 vmul.i32 d21,d7,d1 vtrn.32 d14,d15 vmul.i32 q11,q4,q0 vmul.i32 q0,q7,q0 vmull.s32 q12,d2,d2 vmlal.s32 q12,d11,d1 vmlal.s32 q12,d12,d0 vmlal.s32 q12,d13,d23 vmlal.s32 q12,d16,d22 vmlal.s32 q12,d7,d21 vmull.s32 q10,d2,d11 vmlal.s32 q10,d4,d1 vmlal.s32 q10,d13,d0 vmlal.s32 q10,d6,d23 vmlal.s32 q10,d17,d22 vmull.s32 q13,d10,d4 vmlal.s32 q13,d11,d3 vmlal.s32 q13,d13,d1 vmlal.s32 q13,d16,d0 vmlal.s32 q13,d17,d23 vmlal.s32 q13,d8,d22 vmull.s32 q1,d10,d5 vmlal.s32 q1,d11,d4 vmlal.s32 q1,d6,d1 vmlal.s32 q1,d17,d0 vmlal.s32 q1,d8,d23 vmull.s32 q14,d10,d6 vmlal.s32 q14,d11,d13 vmlal.s32 q14,d4,d4 vmlal.s32 q14,d17,d1 vmlal.s32 q14,d18,d0 vmlal.s32 q14,d9,d23 vmull.s32 q11,d10,d7 vmlal.s32 q11,d11,d6 vmlal.s32 q11,d12,d5 vmlal.s32 q11,d8,d1 vmlal.s32 q11,d19,d0 vmull.s32 q15,d10,d8 vmlal.s32 q15,d11,d17 vmlal.s32 q15,d12,d6 vmlal.s32 q15,d13,d5 vmlal.s32 q15,d19,d1 vmlal.s32 q15,d14,d0 vmull.s32 q2,d10,d9 vmlal.s32 q2,d11,d8 vmlal.s32 q2,d12,d7 vmlal.s32 q2,d13,d6 vmlal.s32 q2,d14,d1 vmull.s32 q0,d15,d1 vmlal.s32 q0,d10,d14 vmlal.s32 q0,d11,d19 vmlal.s32 q0,d12,d8 vmlal.s32 q0,d13,d17 vmlal.s32 q0,d6,d6 add r2,sp,#512 vld1.8 {d18-d19},[r2,: 128] vmull.s32 q3,d16,d7 vmlal.s32 q3,d10,d15 vmlal.s32 q3,d11,d14 vmlal.s32 q3,d12,d9 vmlal.s32 q3,d13,d8 add r2,sp,#528 vld1.8 {d8-d9},[r2,: 128] vadd.i64 q5,q12,q9 vadd.i64 q6,q15,q9 vshr.s64 q5,q5,#26 vshr.s64 q6,q6,#26 vadd.i64 q7,q10,q5 vshl.i64 q5,q5,#26 vadd.i64 q8,q7,q4 vadd.i64 q2,q2,q6 vshl.i64 q6,q6,#26 vadd.i64 q10,q2,q4 vsub.i64 q5,q12,q5 vshr.s64 q8,q8,#25 vsub.i64 q6,q15,q6 vshr.s64 q10,q10,#25 vadd.i64 q12,q13,q8 vshl.i64 q8,q8,#25 vadd.i64 q13,q12,q9 vadd.i64 q0,q0,q10 vsub.i64 q7,q7,q8 vshr.s64 q8,q13,#26 vshl.i64 q10,q10,#25 vadd.i64 q13,q0,q9 vadd.i64 q1,q1,q8 vshl.i64 q8,q8,#26 vadd.i64 q15,q1,q4 vsub.i64 q2,q2,q10 vshr.s64 q10,q13,#26 vsub.i64 q8,q12,q8 vshr.s64 q12,q15,#25 vadd.i64 q3,q3,q10 vshl.i64 q10,q10,#26 vadd.i64 q13,q3,q4 vadd.i64 q14,q14,q12 add r2,r3,#144 vshl.i64 q12,q12,#25 add r4,r3,#192 vadd.i64 q15,q14,q9 add r2,r2,#8 vsub.i64 q0,q0,q10 add r4,r4,#8 vshr.s64 q10,q13,#25 vsub.i64 q1,q1,q12 vshr.s64 q12,q15,#26 vadd.i64 q13,q10,q10 vadd.i64 q11,q11,q12 vtrn.32 d16,d2 vshl.i64 q12,q12,#26 vtrn.32 d17,d3 vadd.i64 q1,q11,q4 vadd.i64 q4,q5,q13 vst1.8 d16,[r2,: 64]! vshl.i64 q5,q10,#4 vst1.8 d17,[r4,: 64]! vsub.i64 q8,q14,q12 vshr.s64 q1,q1,#25 vadd.i64 q4,q4,q5 vadd.i64 q5,q6,q1 vshl.i64 q1,q1,#25 vadd.i64 q6,q5,q9 vadd.i64 q4,q4,q10 vshl.i64 q10,q10,#25 vadd.i64 q9,q4,q9 vsub.i64 q1,q11,q1 vshr.s64 q6,q6,#26 vsub.i64 q3,q3,q10 vtrn.32 d16,d2 vshr.s64 q9,q9,#26 vtrn.32 d17,d3 vadd.i64 q1,q2,q6 vst1.8 d16,[r2,: 64] vshl.i64 q2,q6,#26 vst1.8 d17,[r4,: 64] vadd.i64 q6,q7,q9 vtrn.32 d0,d6 vshl.i64 q7,q9,#26 vtrn.32 d1,d7 vsub.i64 q2,q5,q2 add r2,r2,#16 vsub.i64 q3,q4,q7 vst1.8 d0,[r2,: 64] add r4,r4,#16 vst1.8 d1,[r4,: 64] vtrn.32 d4,d2 vtrn.32 d5,d3 sub r2,r2,#8 sub r4,r4,#8 vtrn.32 d6,d12 vtrn.32 d7,d13 vst1.8 d4,[r2,: 64] vst1.8 d5,[r4,: 64] sub r2,r2,#24 sub r4,r4,#24 vst1.8 d6,[r2,: 64] vst1.8 d7,[r4,: 64] add r2,r3,#336 add r4,r3,#288 vld1.8 {d0-d1},[r2,: 128]! vld1.8 {d2-d3},[r4,: 128]! vadd.i32 q0,q0,q1 vld1.8 {d2-d3},[r2,: 128]! vld1.8 {d4-d5},[r4,: 128]! vadd.i32 q1,q1,q2 add r5,r3,#288 vld1.8 {d4},[r2,: 64] vld1.8 {d6},[r4,: 64] vadd.i32 q2,q2,q3 vst1.8 {d0-d1},[r5,: 128]! vst1.8 {d2-d3},[r5,: 128]! vst1.8 d4,[r5,: 64] add r2,r3,#48 add r4,r3,#144 vld1.8 {d0-d1},[r4,: 128]! vld1.8 {d2-d3},[r4,: 128]! vld1.8 {d4},[r4,: 64] add r4,r3,#288 vld1.8 {d6-d7},[r4,: 128]! vtrn.32 q0,q3 vld1.8 {d8-d9},[r4,: 128]! vshl.i32 q5,q0,#4 vtrn.32 q1,q4 vshl.i32 q6,q3,#4 vadd.i32 q5,q5,q0 vadd.i32 q6,q6,q3 vshl.i32 q7,q1,#4 vld1.8 {d5},[r4,: 64] vshl.i32 q8,q4,#4 vtrn.32 d4,d5 vadd.i32 q7,q7,q1 vadd.i32 q8,q8,q4 vld1.8 {d18-d19},[r2,: 128]! vshl.i32 q10,q2,#4 vld1.8 {d22-d23},[r2,: 128]! vadd.i32 q10,q10,q2 vld1.8 {d24},[r2,: 64] vadd.i32 q5,q5,q0 add r2,r3,#240 vld1.8 {d26-d27},[r2,: 128]! vadd.i32 q6,q6,q3 vld1.8 {d28-d29},[r2,: 128]! vadd.i32 q8,q8,q4 vld1.8 {d25},[r2,: 64] vadd.i32 q10,q10,q2 vtrn.32 q9,q13 vadd.i32 q7,q7,q1 vadd.i32 q5,q5,q0 vtrn.32 q11,q14 vadd.i32 q6,q6,q3 add r2,sp,#560 vadd.i32 q10,q10,q2 vtrn.32 d24,d25 vst1.8 {d12-d13},[r2,: 128] vshl.i32 q6,q13,#1 add r2,sp,#576 vst1.8 {d20-d21},[r2,: 128] vshl.i32 q10,q14,#1 add r2,sp,#592 vst1.8 {d12-d13},[r2,: 128] vshl.i32 q15,q12,#1 vadd.i32 q8,q8,q4 vext.32 d10,d31,d30,#0 vadd.i32 q7,q7,q1 add r2,sp,#608 vst1.8 {d16-d17},[r2,: 128] vmull.s32 q8,d18,d5 vmlal.s32 q8,d26,d4 vmlal.s32 q8,d19,d9 vmlal.s32 q8,d27,d3 vmlal.s32 q8,d22,d8 vmlal.s32 q8,d28,d2 vmlal.s32 q8,d23,d7 vmlal.s32 q8,d29,d1 vmlal.s32 q8,d24,d6 vmlal.s32 q8,d25,d0 add r2,sp,#624 vst1.8 {d14-d15},[r2,: 128] vmull.s32 q2,d18,d4 vmlal.s32 q2,d12,d9 vmlal.s32 q2,d13,d8 vmlal.s32 q2,d19,d3 vmlal.s32 q2,d22,d2 vmlal.s32 q2,d23,d1 vmlal.s32 q2,d24,d0 add r2,sp,#640 vst1.8 {d20-d21},[r2,: 128] vmull.s32 q7,d18,d9 vmlal.s32 q7,d26,d3 vmlal.s32 q7,d19,d8 vmlal.s32 q7,d27,d2 vmlal.s32 q7,d22,d7 vmlal.s32 q7,d28,d1 vmlal.s32 q7,d23,d6 vmlal.s32 q7,d29,d0 add r2,sp,#656 vst1.8 {d10-d11},[r2,: 128] vmull.s32 q5,d18,d3 vmlal.s32 q5,d19,d2 vmlal.s32 q5,d22,d1 vmlal.s32 q5,d23,d0 vmlal.s32 q5,d12,d8 add r2,sp,#672 vst1.8 {d16-d17},[r2,: 128] vmull.s32 q4,d18,d8 vmlal.s32 q4,d26,d2 vmlal.s32 q4,d19,d7 vmlal.s32 q4,d27,d1 vmlal.s32 q4,d22,d6 vmlal.s32 q4,d28,d0 vmull.s32 q8,d18,d7 vmlal.s32 q8,d26,d1 vmlal.s32 q8,d19,d6 vmlal.s32 q8,d27,d0 add r2,sp,#576 vld1.8 {d20-d21},[r2,: 128] vmlal.s32 q7,d24,d21 vmlal.s32 q7,d25,d20 vmlal.s32 q4,d23,d21 vmlal.s32 q4,d29,d20 vmlal.s32 q8,d22,d21 vmlal.s32 q8,d28,d20 vmlal.s32 q5,d24,d20 add r2,sp,#576 vst1.8 {d14-d15},[r2,: 128] vmull.s32 q7,d18,d6 vmlal.s32 q7,d26,d0 add r2,sp,#656 vld1.8 {d30-d31},[r2,: 128] vmlal.s32 q2,d30,d21 vmlal.s32 q7,d19,d21 vmlal.s32 q7,d27,d20 add r2,sp,#624 vld1.8 {d26-d27},[r2,: 128] vmlal.s32 q4,d25,d27 vmlal.s32 q8,d29,d27 vmlal.s32 q8,d25,d26 vmlal.s32 q7,d28,d27 vmlal.s32 q7,d29,d26 add r2,sp,#608 vld1.8 {d28-d29},[r2,: 128] vmlal.s32 q4,d24,d29 vmlal.s32 q8,d23,d29 vmlal.s32 q8,d24,d28 vmlal.s32 q7,d22,d29 vmlal.s32 q7,d23,d28 add r2,sp,#608 vst1.8 {d8-d9},[r2,: 128] add r2,sp,#560 vld1.8 {d8-d9},[r2,: 128] vmlal.s32 q7,d24,d9 vmlal.s32 q7,d25,d31 vmull.s32 q1,d18,d2 vmlal.s32 q1,d19,d1 vmlal.s32 q1,d22,d0 vmlal.s32 q1,d24,d27 vmlal.s32 q1,d23,d20 vmlal.s32 q1,d12,d7 vmlal.s32 q1,d13,d6 vmull.s32 q6,d18,d1 vmlal.s32 q6,d19,d0 vmlal.s32 q6,d23,d27 vmlal.s32 q6,d22,d20 vmlal.s32 q6,d24,d26 vmull.s32 q0,d18,d0 vmlal.s32 q0,d22,d27 vmlal.s32 q0,d23,d26 vmlal.s32 q0,d24,d31 vmlal.s32 q0,d19,d20 add r2,sp,#640 vld1.8 {d18-d19},[r2,: 128] vmlal.s32 q2,d18,d7 vmlal.s32 q2,d19,d6 vmlal.s32 q5,d18,d6 vmlal.s32 q5,d19,d21 vmlal.s32 q1,d18,d21 vmlal.s32 q1,d19,d29 vmlal.s32 q0,d18,d28 vmlal.s32 q0,d19,d9 vmlal.s32 q6,d18,d29 vmlal.s32 q6,d19,d28 add r2,sp,#592 vld1.8 {d18-d19},[r2,: 128] add r2,sp,#512 vld1.8 {d22-d23},[r2,: 128] vmlal.s32 q5,d19,d7 vmlal.s32 q0,d18,d21 vmlal.s32 q0,d19,d29 vmlal.s32 q6,d18,d6 add r2,sp,#528 vld1.8 {d6-d7},[r2,: 128] vmlal.s32 q6,d19,d21 add r2,sp,#576 vld1.8 {d18-d19},[r2,: 128] vmlal.s32 q0,d30,d8 add r2,sp,#672 vld1.8 {d20-d21},[r2,: 128] vmlal.s32 q5,d30,d29 add r2,sp,#608 vld1.8 {d24-d25},[r2,: 128] vmlal.s32 q1,d30,d28 vadd.i64 q13,q0,q11 vadd.i64 q14,q5,q11 vmlal.s32 q6,d30,d9 vshr.s64 q4,q13,#26 vshr.s64 q13,q14,#26 vadd.i64 q7,q7,q4 vshl.i64 q4,q4,#26 vadd.i64 q14,q7,q3 vadd.i64 q9,q9,q13 vshl.i64 q13,q13,#26 vadd.i64 q15,q9,q3 vsub.i64 q0,q0,q4 vshr.s64 q4,q14,#25 vsub.i64 q5,q5,q13 vshr.s64 q13,q15,#25 vadd.i64 q6,q6,q4 vshl.i64 q4,q4,#25 vadd.i64 q14,q6,q11 vadd.i64 q2,q2,q13 vsub.i64 q4,q7,q4 vshr.s64 q7,q14,#26 vshl.i64 q13,q13,#25 vadd.i64 q14,q2,q11 vadd.i64 q8,q8,q7 vshl.i64 q7,q7,#26 vadd.i64 q15,q8,q3 vsub.i64 q9,q9,q13 vshr.s64 q13,q14,#26 vsub.i64 q6,q6,q7 vshr.s64 q7,q15,#25 vadd.i64 q10,q10,q13 vshl.i64 q13,q13,#26 vadd.i64 q14,q10,q3 vadd.i64 q1,q1,q7 add r2,r3,#240 vshl.i64 q7,q7,#25 add r4,r3,#144 vadd.i64 q15,q1,q11 add r2,r2,#8 vsub.i64 q2,q2,q13 add r4,r4,#8 vshr.s64 q13,q14,#25 vsub.i64 q7,q8,q7 vshr.s64 q8,q15,#26 vadd.i64 q14,q13,q13 vadd.i64 q12,q12,q8 vtrn.32 d12,d14 vshl.i64 q8,q8,#26 vtrn.32 d13,d15 vadd.i64 q3,q12,q3 vadd.i64 q0,q0,q14 vst1.8 d12,[r2,: 64]! vshl.i64 q7,q13,#4 vst1.8 d13,[r4,: 64]! vsub.i64 q1,q1,q8 vshr.s64 q3,q3,#25 vadd.i64 q0,q0,q7 vadd.i64 q5,q5,q3 vshl.i64 q3,q3,#25 vadd.i64 q6,q5,q11 vadd.i64 q0,q0,q13 vshl.i64 q7,q13,#25 vadd.i64 q8,q0,q11 vsub.i64 q3,q12,q3 vshr.s64 q6,q6,#26 vsub.i64 q7,q10,q7 vtrn.32 d2,d6 vshr.s64 q8,q8,#26 vtrn.32 d3,d7 vadd.i64 q3,q9,q6 vst1.8 d2,[r2,: 64] vshl.i64 q6,q6,#26 vst1.8 d3,[r4,: 64] vadd.i64 q1,q4,q8 vtrn.32 d4,d14 vshl.i64 q4,q8,#26 vtrn.32 d5,d15 vsub.i64 q5,q5,q6 add r2,r2,#16 vsub.i64 q0,q0,q4 vst1.8 d4,[r2,: 64] add r4,r4,#16 vst1.8 d5,[r4,: 64] vtrn.32 d10,d6 vtrn.32 d11,d7 sub r2,r2,#8 sub r4,r4,#8 vtrn.32 d0,d2 vtrn.32 d1,d3 vst1.8 d10,[r2,: 64] vst1.8 d11,[r4,: 64] sub r2,r2,#24 sub r4,r4,#24 vst1.8 d0,[r2,: 64] vst1.8 d1,[r4,: 64] ldr r2,[sp,#488] ldr r4,[sp,#492] subs r5,r2,#1 bge ._mainloop add r1,r3,#144 add r2,r3,#336 vld1.8 {d0-d1},[r1,: 128]! vld1.8 {d2-d3},[r1,: 128]! vld1.8 {d4},[r1,: 64] vst1.8 {d0-d1},[r2,: 128]! vst1.8 {d2-d3},[r2,: 128]! vst1.8 d4,[r2,: 64] ldr r1,=0 ._invertloop: add r2,r3,#144 ldr r4,=0 ldr r5,=2 cmp r1,#1 ldreq r5,=1 addeq r2,r3,#336 addeq r4,r3,#48 cmp r1,#2 ldreq r5,=1 addeq r2,r3,#48 cmp r1,#3 ldreq r5,=5 addeq r4,r3,#336 cmp r1,#4 ldreq r5,=10 cmp r1,#5 ldreq r5,=20 cmp r1,#6 ldreq r5,=10 addeq r2,r3,#336 addeq r4,r3,#336 cmp r1,#7 ldreq r5,=50 cmp r1,#8 ldreq r5,=100 cmp r1,#9 ldreq r5,=50 addeq r2,r3,#336 cmp r1,#10 ldreq r5,=5 addeq r2,r3,#48 cmp r1,#11 ldreq r5,=0 addeq r2,r3,#96 add r6,r3,#144 add r7,r3,#288 vld1.8 {d0-d1},[r6,: 128]! vld1.8 {d2-d3},[r6,: 128]! vld1.8 {d4},[r6,: 64] vst1.8 {d0-d1},[r7,: 128]! vst1.8 {d2-d3},[r7,: 128]! vst1.8 d4,[r7,: 64] cmp r5,#0 beq ._skipsquaringloop ._squaringloop: add r6,r3,#288 add r7,r3,#288 add r8,r3,#288 vmov.i32 q0,#19 vmov.i32 q1,#0 vmov.i32 q2,#1 vzip.i32 q1,q2 vld1.8 {d4-d5},[r7,: 128]! vld1.8 {d6-d7},[r7,: 128]! vld1.8 {d9},[r7,: 64] vld1.8 {d10-d11},[r6,: 128]! add r7,sp,#416 vld1.8 {d12-d13},[r6,: 128]! vmul.i32 q7,q2,q0 vld1.8 {d8},[r6,: 64] vext.32 d17,d11,d10,#1 vmul.i32 q9,q3,q0 vext.32 d16,d10,d8,#1 vshl.u32 q10,q5,q1 vext.32 d22,d14,d4,#1 vext.32 d24,d18,d6,#1 vshl.u32 q13,q6,q1 vshl.u32 d28,d8,d2 vrev64.i32 d22,d22 vmul.i32 d1,d9,d1 vrev64.i32 d24,d24 vext.32 d29,d8,d13,#1 vext.32 d0,d1,d9,#1 vrev64.i32 d0,d0 vext.32 d2,d9,d1,#1 vext.32 d23,d15,d5,#1 vmull.s32 q4,d20,d4 vrev64.i32 d23,d23 vmlal.s32 q4,d21,d1 vrev64.i32 d2,d2 vmlal.s32 q4,d26,d19 vext.32 d3,d5,d15,#1 vmlal.s32 q4,d27,d18 vrev64.i32 d3,d3 vmlal.s32 q4,d28,d15 vext.32 d14,d12,d11,#1 vmull.s32 q5,d16,d23 vext.32 d15,d13,d12,#1 vmlal.s32 q5,d17,d4 vst1.8 d8,[r7,: 64]! vmlal.s32 q5,d14,d1 vext.32 d12,d9,d8,#0 vmlal.s32 q5,d15,d19 vmov.i64 d13,#0 vmlal.s32 q5,d29,d18 vext.32 d25,d19,d7,#1 vmlal.s32 q6,d20,d5 vrev64.i32 d25,d25 vmlal.s32 q6,d21,d4 vst1.8 d11,[r7,: 64]! vmlal.s32 q6,d26,d1 vext.32 d9,d10,d10,#0 vmlal.s32 q6,d27,d19 vmov.i64 d8,#0 vmlal.s32 q6,d28,d18 vmlal.s32 q4,d16,d24 vmlal.s32 q4,d17,d5 vmlal.s32 q4,d14,d4 vst1.8 d12,[r7,: 64]! vmlal.s32 q4,d15,d1 vext.32 d10,d13,d12,#0 vmlal.s32 q4,d29,d19 vmov.i64 d11,#0 vmlal.s32 q5,d20,d6 vmlal.s32 q5,d21,d5 vmlal.s32 q5,d26,d4 vext.32 d13,d8,d8,#0 vmlal.s32 q5,d27,d1 vmov.i64 d12,#0 vmlal.s32 q5,d28,d19 vst1.8 d9,[r7,: 64]! vmlal.s32 q6,d16,d25 vmlal.s32 q6,d17,d6 vst1.8 d10,[r7,: 64] vmlal.s32 q6,d14,d5 vext.32 d8,d11,d10,#0 vmlal.s32 q6,d15,d4 vmov.i64 d9,#0 vmlal.s32 q6,d29,d1 vmlal.s32 q4,d20,d7 vmlal.s32 q4,d21,d6 vmlal.s32 q4,d26,d5 vext.32 d11,d12,d12,#0 vmlal.s32 q4,d27,d4 vmov.i64 d10,#0 vmlal.s32 q4,d28,d1 vmlal.s32 q5,d16,d0 sub r6,r7,#32 vmlal.s32 q5,d17,d7 vmlal.s32 q5,d14,d6 vext.32 d30,d9,d8,#0 vmlal.s32 q5,d15,d5 vld1.8 {d31},[r6,: 64]! vmlal.s32 q5,d29,d4 vmlal.s32 q15,d20,d0 vext.32 d0,d6,d18,#1 vmlal.s32 q15,d21,d25 vrev64.i32 d0,d0 vmlal.s32 q15,d26,d24 vext.32 d1,d7,d19,#1 vext.32 d7,d10,d10,#0 vmlal.s32 q15,d27,d23 vrev64.i32 d1,d1 vld1.8 {d6},[r6,: 64] vmlal.s32 q15,d28,d22 vmlal.s32 q3,d16,d4 add r6,r6,#24 vmlal.s32 q3,d17,d2 vext.32 d4,d31,d30,#0 vmov d17,d11 vmlal.s32 q3,d14,d1 vext.32 d11,d13,d13,#0 vext.32 d13,d30,d30,#0 vmlal.s32 q3,d15,d0 vext.32 d1,d8,d8,#0 vmlal.s32 q3,d29,d3 vld1.8 {d5},[r6,: 64] sub r6,r6,#16 vext.32 d10,d6,d6,#0 vmov.i32 q1,#0xffffffff vshl.i64 q4,q1,#25 add r7,sp,#512 vld1.8 {d14-d15},[r7,: 128] vadd.i64 q9,q2,q7 vshl.i64 q1,q1,#26 vshr.s64 q10,q9,#26 vld1.8 {d0},[r6,: 64]! vadd.i64 q5,q5,q10 vand q9,q9,q1 vld1.8 {d16},[r6,: 64]! add r6,sp,#528 vld1.8 {d20-d21},[r6,: 128] vadd.i64 q11,q5,q10 vsub.i64 q2,q2,q9 vshr.s64 q9,q11,#25 vext.32 d12,d5,d4,#0 vand q11,q11,q4 vadd.i64 q0,q0,q9 vmov d19,d7 vadd.i64 q3,q0,q7 vsub.i64 q5,q5,q11 vshr.s64 q11,q3,#26 vext.32 d18,d11,d10,#0 vand q3,q3,q1 vadd.i64 q8,q8,q11 vadd.i64 q11,q8,q10 vsub.i64 q0,q0,q3 vshr.s64 q3,q11,#25 vand q11,q11,q4 vadd.i64 q3,q6,q3 vadd.i64 q6,q3,q7 vsub.i64 q8,q8,q11 vshr.s64 q11,q6,#26 vand q6,q6,q1 vadd.i64 q9,q9,q11 vadd.i64 d25,d19,d21 vsub.i64 q3,q3,q6 vshr.s64 d23,d25,#25 vand q4,q12,q4 vadd.i64 d21,d23,d23 vshl.i64 d25,d23,#4 vadd.i64 d21,d21,d23 vadd.i64 d25,d25,d21 vadd.i64 d4,d4,d25 vzip.i32 q0,q8 vadd.i64 d12,d4,d14 add r6,r8,#8 vst1.8 d0,[r6,: 64] vsub.i64 d19,d19,d9 add r6,r6,#16 vst1.8 d16,[r6,: 64] vshr.s64 d22,d12,#26 vand q0,q6,q1 vadd.i64 d10,d10,d22 vzip.i32 q3,q9 vsub.i64 d4,d4,d0 sub r6,r6,#8 vst1.8 d6,[r6,: 64] add r6,r6,#16 vst1.8 d18,[r6,: 64] vzip.i32 q2,q5 sub r6,r6,#32 vst1.8 d4,[r6,: 64] subs r5,r5,#1 bhi ._squaringloop ._skipsquaringloop: mov r2,r2 add r5,r3,#288 add r6,r3,#144 vmov.i32 q0,#19 vmov.i32 q1,#0 vmov.i32 q2,#1 vzip.i32 q1,q2 vld1.8 {d4-d5},[r5,: 128]! vld1.8 {d6-d7},[r5,: 128]! vld1.8 {d9},[r5,: 64] vld1.8 {d10-d11},[r2,: 128]! add r5,sp,#416 vld1.8 {d12-d13},[r2,: 128]! vmul.i32 q7,q2,q0 vld1.8 {d8},[r2,: 64] vext.32 d17,d11,d10,#1 vmul.i32 q9,q3,q0 vext.32 d16,d10,d8,#1 vshl.u32 q10,q5,q1 vext.32 d22,d14,d4,#1 vext.32 d24,d18,d6,#1 vshl.u32 q13,q6,q1 vshl.u32 d28,d8,d2 vrev64.i32 d22,d22 vmul.i32 d1,d9,d1 vrev64.i32 d24,d24 vext.32 d29,d8,d13,#1 vext.32 d0,d1,d9,#1 vrev64.i32 d0,d0 vext.32 d2,d9,d1,#1 vext.32 d23,d15,d5,#1 vmull.s32 q4,d20,d4 vrev64.i32 d23,d23 vmlal.s32 q4,d21,d1 vrev64.i32 d2,d2 vmlal.s32 q4,d26,d19 vext.32 d3,d5,d15,#1 vmlal.s32 q4,d27,d18 vrev64.i32 d3,d3 vmlal.s32 q4,d28,d15 vext.32 d14,d12,d11,#1 vmull.s32 q5,d16,d23 vext.32 d15,d13,d12,#1 vmlal.s32 q5,d17,d4 vst1.8 d8,[r5,: 64]! vmlal.s32 q5,d14,d1 vext.32 d12,d9,d8,#0 vmlal.s32 q5,d15,d19 vmov.i64 d13,#0 vmlal.s32 q5,d29,d18 vext.32 d25,d19,d7,#1 vmlal.s32 q6,d20,d5 vrev64.i32 d25,d25 vmlal.s32 q6,d21,d4 vst1.8 d11,[r5,: 64]! vmlal.s32 q6,d26,d1 vext.32 d9,d10,d10,#0 vmlal.s32 q6,d27,d19 vmov.i64 d8,#0 vmlal.s32 q6,d28,d18 vmlal.s32 q4,d16,d24 vmlal.s32 q4,d17,d5 vmlal.s32 q4,d14,d4 vst1.8 d12,[r5,: 64]! vmlal.s32 q4,d15,d1 vext.32 d10,d13,d12,#0 vmlal.s32 q4,d29,d19 vmov.i64 d11,#0 vmlal.s32 q5,d20,d6 vmlal.s32 q5,d21,d5 vmlal.s32 q5,d26,d4 vext.32 d13,d8,d8,#0 vmlal.s32 q5,d27,d1 vmov.i64 d12,#0 vmlal.s32 q5,d28,d19 vst1.8 d9,[r5,: 64]! vmlal.s32 q6,d16,d25 vmlal.s32 q6,d17,d6 vst1.8 d10,[r5,: 64] vmlal.s32 q6,d14,d5 vext.32 d8,d11,d10,#0 vmlal.s32 q6,d15,d4 vmov.i64 d9,#0 vmlal.s32 q6,d29,d1 vmlal.s32 q4,d20,d7 vmlal.s32 q4,d21,d6 vmlal.s32 q4,d26,d5 vext.32 d11,d12,d12,#0 vmlal.s32 q4,d27,d4 vmov.i64 d10,#0 vmlal.s32 q4,d28,d1 vmlal.s32 q5,d16,d0 sub r2,r5,#32 vmlal.s32 q5,d17,d7 vmlal.s32 q5,d14,d6 vext.32 d30,d9,d8,#0 vmlal.s32 q5,d15,d5 vld1.8 {d31},[r2,: 64]! vmlal.s32 q5,d29,d4 vmlal.s32 q15,d20,d0 vext.32 d0,d6,d18,#1 vmlal.s32 q15,d21,d25 vrev64.i32 d0,d0 vmlal.s32 q15,d26,d24 vext.32 d1,d7,d19,#1 vext.32 d7,d10,d10,#0 vmlal.s32 q15,d27,d23 vrev64.i32 d1,d1 vld1.8 {d6},[r2,: 64] vmlal.s32 q15,d28,d22 vmlal.s32 q3,d16,d4 add r2,r2,#24 vmlal.s32 q3,d17,d2 vext.32 d4,d31,d30,#0 vmov d17,d11 vmlal.s32 q3,d14,d1 vext.32 d11,d13,d13,#0 vext.32 d13,d30,d30,#0 vmlal.s32 q3,d15,d0 vext.32 d1,d8,d8,#0 vmlal.s32 q3,d29,d3 vld1.8 {d5},[r2,: 64] sub r2,r2,#16 vext.32 d10,d6,d6,#0 vmov.i32 q1,#0xffffffff vshl.i64 q4,q1,#25 add r5,sp,#512 vld1.8 {d14-d15},[r5,: 128] vadd.i64 q9,q2,q7 vshl.i64 q1,q1,#26 vshr.s64 q10,q9,#26 vld1.8 {d0},[r2,: 64]! vadd.i64 q5,q5,q10 vand q9,q9,q1 vld1.8 {d16},[r2,: 64]! add r2,sp,#528 vld1.8 {d20-d21},[r2,: 128] vadd.i64 q11,q5,q10 vsub.i64 q2,q2,q9 vshr.s64 q9,q11,#25 vext.32 d12,d5,d4,#0 vand q11,q11,q4 vadd.i64 q0,q0,q9 vmov d19,d7 vadd.i64 q3,q0,q7 vsub.i64 q5,q5,q11 vshr.s64 q11,q3,#26 vext.32 d18,d11,d10,#0 vand q3,q3,q1 vadd.i64 q8,q8,q11 vadd.i64 q11,q8,q10 vsub.i64 q0,q0,q3 vshr.s64 q3,q11,#25 vand q11,q11,q4 vadd.i64 q3,q6,q3 vadd.i64 q6,q3,q7 vsub.i64 q8,q8,q11 vshr.s64 q11,q6,#26 vand q6,q6,q1 vadd.i64 q9,q9,q11 vadd.i64 d25,d19,d21 vsub.i64 q3,q3,q6 vshr.s64 d23,d25,#25 vand q4,q12,q4 vadd.i64 d21,d23,d23 vshl.i64 d25,d23,#4 vadd.i64 d21,d21,d23 vadd.i64 d25,d25,d21 vadd.i64 d4,d4,d25 vzip.i32 q0,q8 vadd.i64 d12,d4,d14 add r2,r6,#8 vst1.8 d0,[r2,: 64] vsub.i64 d19,d19,d9 add r2,r2,#16 vst1.8 d16,[r2,: 64] vshr.s64 d22,d12,#26 vand q0,q6,q1 vadd.i64 d10,d10,d22 vzip.i32 q3,q9 vsub.i64 d4,d4,d0 sub r2,r2,#8 vst1.8 d6,[r2,: 64] add r2,r2,#16 vst1.8 d18,[r2,: 64] vzip.i32 q2,q5 sub r2,r2,#32 vst1.8 d4,[r2,: 64] cmp r4,#0 beq ._skippostcopy add r2,r3,#144 mov r4,r4 vld1.8 {d0-d1},[r2,: 128]! vld1.8 {d2-d3},[r2,: 128]! vld1.8 {d4},[r2,: 64] vst1.8 {d0-d1},[r4,: 128]! vst1.8 {d2-d3},[r4,: 128]! vst1.8 d4,[r4,: 64] ._skippostcopy: cmp r1,#1 bne ._skipfinalcopy add r2,r3,#288 add r4,r3,#144 vld1.8 {d0-d1},[r2,: 128]! vld1.8 {d2-d3},[r2,: 128]! vld1.8 {d4},[r2,: 64] vst1.8 {d0-d1},[r4,: 128]! vst1.8 {d2-d3},[r4,: 128]! vst1.8 d4,[r4,: 64] ._skipfinalcopy: add r1,r1,#1 cmp r1,#12 blo ._invertloop add r1,r3,#144 ldr r2,[r1],#4 ldr r3,[r1],#4 ldr r4,[r1],#4 ldr r5,[r1],#4 ldr r6,[r1],#4 ldr r7,[r1],#4 ldr r8,[r1],#4 ldr r9,[r1],#4 ldr r10,[r1],#4 ldr r1,[r1] add r11,r1,r1,LSL #4 add r11,r11,r1,LSL #1 add r11,r11,#16777216 mov r11,r11,ASR #25 add r11,r11,r2 mov r11,r11,ASR #26 add r11,r11,r3 mov r11,r11,ASR #25 add r11,r11,r4 mov r11,r11,ASR #26 add r11,r11,r5 mov r11,r11,ASR #25 add r11,r11,r6 mov r11,r11,ASR #26 add r11,r11,r7 mov r11,r11,ASR #25 add r11,r11,r8 mov r11,r11,ASR #26 add r11,r11,r9 mov r11,r11,ASR #25 add r11,r11,r10 mov r11,r11,ASR #26 add r11,r11,r1 mov r11,r11,ASR #25 add r2,r2,r11 add r2,r2,r11,LSL #1 add r2,r2,r11,LSL #4 mov r11,r2,ASR #26 add r3,r3,r11 sub r2,r2,r11,LSL #26 mov r11,r3,ASR #25 add r4,r4,r11 sub r3,r3,r11,LSL #25 mov r11,r4,ASR #26 add r5,r5,r11 sub r4,r4,r11,LSL #26 mov r11,r5,ASR #25 add r6,r6,r11 sub r5,r5,r11,LSL #25 mov r11,r6,ASR #26 add r7,r7,r11 sub r6,r6,r11,LSL #26 mov r11,r7,ASR #25 add r8,r8,r11 sub r7,r7,r11,LSL #25 mov r11,r8,ASR #26 add r9,r9,r11 sub r8,r8,r11,LSL #26 mov r11,r9,ASR #25 add r10,r10,r11 sub r9,r9,r11,LSL #25 mov r11,r10,ASR #26 add r1,r1,r11 sub r10,r10,r11,LSL #26 mov r11,r1,ASR #25 sub r1,r1,r11,LSL #25 add r2,r2,r3,LSL #26 mov r3,r3,LSR #6 add r3,r3,r4,LSL #19 mov r4,r4,LSR #13 add r4,r4,r5,LSL #13 mov r5,r5,LSR #19 add r5,r5,r6,LSL #6 add r6,r7,r8,LSL #25 mov r7,r8,LSR #7 add r7,r7,r9,LSL #19 mov r8,r9,LSR #13 add r8,r8,r10,LSL #12 mov r9,r10,LSR #20 add r1,r9,r1,LSL #6 str r2,[r0],#4 str r3,[r0],#4 str r4,[r0],#4 str r5,[r0],#4 str r6,[r0],#4 str r7,[r0],#4 str r8,[r0],#4 str r1,[r0] ldrd r4,[sp,#0] ldrd r6,[sp,#8] ldrd r8,[sp,#16] ldrd r10,[sp,#24] ldr r12,[sp,#480] ldr r14,[sp,#484] ldr r0,=0 mov sp,r12 vpop {q4,q5,q6,q7} bx lr #endif /* !OPENSSL_NO_ASM && OPENSSL_ARM && __ELF__ */
jalal-ux/Test
6,761
.cargo/registry/src/index.crates.io-6f17d22bba15001f/lzma-sys-0.1.20/xz-5.2/src/liblzma/check/crc64_x86.S
/* * Speed-optimized CRC64 using slicing-by-four algorithm * * This uses only i386 instructions, but it is optimized for i686 and later * (including e.g. Pentium II/III/IV, Athlon XP, and Core 2). * * Authors: Igor Pavlov (original CRC32 assembly code) * Lasse Collin (CRC64 adaptation of the modified CRC32 code) * * This file has been put into the public domain. * You can do whatever you want with this file. * * This code needs lzma_crc64_table, which can be created using the * following C code: uint64_t lzma_crc64_table[4][256]; void init_table(void) { // ECMA-182 static const uint64_t poly64 = UINT64_C(0xC96C5795D7870F42); for (size_t s = 0; s < 4; ++s) { for (size_t b = 0; b < 256; ++b) { uint64_t r = s == 0 ? b : lzma_crc64_table[s - 1][b]; for (size_t i = 0; i < 8; ++i) { if (r & 1) r = (r >> 1) ^ poly64; else r >>= 1; } lzma_crc64_table[s][b] = r; } } } * The prototype of the CRC64 function: * extern uint64_t lzma_crc64(const uint8_t *buf, size_t size, uint64_t crc); */ /* * On some systems, the functions need to be prefixed. The prefix is * usually an underscore. */ #ifndef __USER_LABEL_PREFIX__ # define __USER_LABEL_PREFIX__ #endif #define MAKE_SYM_CAT(prefix, sym) prefix ## sym #define MAKE_SYM(prefix, sym) MAKE_SYM_CAT(prefix, sym) #define LZMA_CRC64 MAKE_SYM(__USER_LABEL_PREFIX__, lzma_crc64) #define LZMA_CRC64_TABLE MAKE_SYM(__USER_LABEL_PREFIX__, lzma_crc64_table) /* * Solaris assembler doesn't have .p2align, and Darwin uses .align * differently than GNU/Linux and Solaris. */ #if defined(__APPLE__) || defined(__MSDOS__) # define ALIGN(pow2, abs) .align pow2 #else # define ALIGN(pow2, abs) .align abs #endif .text .globl LZMA_CRC64 #if !defined(__APPLE__) && !defined(_WIN32) && !defined(__CYGWIN__) \ && !defined(__MSDOS__) .type LZMA_CRC64, @function #endif ALIGN(4, 16) LZMA_CRC64: /* * Register usage: * %eax crc LSB * %edx crc MSB * %esi buf * %edi size or buf + size * %ebx lzma_crc64_table * %ebp Table index * %ecx Temporary */ pushl %ebx pushl %esi pushl %edi pushl %ebp movl 0x14(%esp), %esi /* buf */ movl 0x18(%esp), %edi /* size */ movl 0x1C(%esp), %eax /* crc LSB */ movl 0x20(%esp), %edx /* crc MSB */ /* * Store the address of lzma_crc64_table to %ebx. This is needed to * get position-independent code (PIC). * * The PIC macro is defined by libtool, while __PIC__ is defined * by GCC but only on some systems. Testing for both makes it simpler * to test this code without libtool, and keeps the code working also * when built with libtool but using something else than GCC. * * I understood that libtool may define PIC on Windows even though * the code in Windows DLLs is not PIC in sense that it is in ELF * binaries, so we need a separate check to always use the non-PIC * code on Windows. */ #if (!defined(PIC) && !defined(__PIC__)) \ || (defined(_WIN32) || defined(__CYGWIN__)) /* Not PIC */ movl $ LZMA_CRC64_TABLE, %ebx #elif defined(__APPLE__) /* Mach-O */ call .L_get_pc .L_pic: leal .L_lzma_crc64_table$non_lazy_ptr-.L_pic(%ebx), %ebx movl (%ebx), %ebx #else /* ELF */ call .L_get_pc addl $_GLOBAL_OFFSET_TABLE_, %ebx movl LZMA_CRC64_TABLE@GOT(%ebx), %ebx #endif /* Complement the initial value. */ notl %eax notl %edx .L_align: /* * Check if there is enough input to use slicing-by-four. * We need eight bytes, because the loop pre-reads four bytes. */ cmpl $8, %edi jb .L_rest /* Check if we have reached alignment of four bytes. */ testl $3, %esi jz .L_slice /* Calculate CRC of the next input byte. */ movzbl (%esi), %ebp incl %esi movzbl %al, %ecx xorl %ecx, %ebp shrdl $8, %edx, %eax xorl (%ebx, %ebp, 8), %eax shrl $8, %edx xorl 4(%ebx, %ebp, 8), %edx decl %edi jmp .L_align .L_slice: /* * If we get here, there's at least eight bytes of aligned input * available. Make %edi multiple of four bytes. Store the possible * remainder over the "size" variable in the argument stack. */ movl %edi, 0x18(%esp) andl $-4, %edi subl %edi, 0x18(%esp) /* * Let %edi be buf + size - 4 while running the main loop. This way * we can compare for equality to determine when exit the loop. */ addl %esi, %edi subl $4, %edi /* Read in the first four aligned bytes. */ movl (%esi), %ecx .L_loop: xorl %eax, %ecx movzbl %cl, %ebp movl 0x1800(%ebx, %ebp, 8), %eax xorl %edx, %eax movl 0x1804(%ebx, %ebp, 8), %edx movzbl %ch, %ebp xorl 0x1000(%ebx, %ebp, 8), %eax xorl 0x1004(%ebx, %ebp, 8), %edx shrl $16, %ecx movzbl %cl, %ebp xorl 0x0800(%ebx, %ebp, 8), %eax xorl 0x0804(%ebx, %ebp, 8), %edx movzbl %ch, %ebp addl $4, %esi xorl (%ebx, %ebp, 8), %eax xorl 4(%ebx, %ebp, 8), %edx /* Check for end of aligned input. */ cmpl %edi, %esi /* * Copy the next input byte to %ecx. It is slightly faster to * read it here than at the top of the loop. */ movl (%esi), %ecx jb .L_loop /* * Process the remaining four bytes, which we have already * copied to %ecx. */ xorl %eax, %ecx movzbl %cl, %ebp movl 0x1800(%ebx, %ebp, 8), %eax xorl %edx, %eax movl 0x1804(%ebx, %ebp, 8), %edx movzbl %ch, %ebp xorl 0x1000(%ebx, %ebp, 8), %eax xorl 0x1004(%ebx, %ebp, 8), %edx shrl $16, %ecx movzbl %cl, %ebp xorl 0x0800(%ebx, %ebp, 8), %eax xorl 0x0804(%ebx, %ebp, 8), %edx movzbl %ch, %ebp addl $4, %esi xorl (%ebx, %ebp, 8), %eax xorl 4(%ebx, %ebp, 8), %edx /* Copy the number of remaining bytes to %edi. */ movl 0x18(%esp), %edi .L_rest: /* Check for end of input. */ testl %edi, %edi jz .L_return /* Calculate CRC of the next input byte. */ movzbl (%esi), %ebp incl %esi movzbl %al, %ecx xorl %ecx, %ebp shrdl $8, %edx, %eax xorl (%ebx, %ebp, 8), %eax shrl $8, %edx xorl 4(%ebx, %ebp, 8), %edx decl %edi jmp .L_rest .L_return: /* Complement the final value. */ notl %eax notl %edx popl %ebp popl %edi popl %esi popl %ebx ret #if defined(PIC) || defined(__PIC__) ALIGN(4, 16) .L_get_pc: movl (%esp), %ebx ret #endif #if defined(__APPLE__) && (defined(PIC) || defined(__PIC__)) /* Mach-O PIC */ .section __IMPORT,__pointers,non_lazy_symbol_pointers .L_lzma_crc64_table$non_lazy_ptr: .indirect_symbol LZMA_CRC64_TABLE .long 0 #elif defined(_WIN32) || defined(__CYGWIN__) # ifdef DLL_EXPORT /* This is equivalent of __declspec(dllexport). */ .section .drectve .ascii " -export:lzma_crc64" # endif #elif !defined(__MSDOS__) /* ELF */ .size LZMA_CRC64, .-LZMA_CRC64 #endif /* * This is needed to support non-executable stack. It's ugly to * use __linux__ here, but I don't know a way to detect when * we are using GNU assembler. */ #if defined(__ELF__) && defined(__linux__) .section .note.GNU-stack,"",@progbits #endif
jalal-ux/Test
7,228
.cargo/registry/src/index.crates.io-6f17d22bba15001f/lzma-sys-0.1.20/xz-5.2/src/liblzma/check/crc32_x86.S
/* * Speed-optimized CRC32 using slicing-by-eight algorithm * * This uses only i386 instructions, but it is optimized for i686 and later * (including e.g. Pentium II/III/IV, Athlon XP, and Core 2). For i586 * (e.g. Pentium), slicing-by-four would be better, and even the C version * of slicing-by-eight built with gcc -march=i586 tends to be a little bit * better than this. Very few probably run this code on i586 or older x86 * so this shouldn't be a problem in practice. * * Authors: Igor Pavlov (original version) * Lasse Collin (AT&T syntax, PIC support, better portability) * * This file has been put into the public domain. * You can do whatever you want with this file. * * This code needs lzma_crc32_table, which can be created using the * following C code: uint32_t lzma_crc32_table[8][256]; void init_table(void) { // IEEE-802.3 static const uint32_t poly32 = UINT32_C(0xEDB88320); // Castagnoli // static const uint32_t poly32 = UINT32_C(0x82F63B78); // Koopman // static const uint32_t poly32 = UINT32_C(0xEB31D82E); for (size_t s = 0; s < 8; ++s) { for (size_t b = 0; b < 256; ++b) { uint32_t r = s == 0 ? b : lzma_crc32_table[s - 1][b]; for (size_t i = 0; i < 8; ++i) { if (r & 1) r = (r >> 1) ^ poly32; else r >>= 1; } lzma_crc32_table[s][b] = r; } } } * The prototype of the CRC32 function: * extern uint32_t lzma_crc32(const uint8_t *buf, size_t size, uint32_t crc); */ /* * On some systems, the functions need to be prefixed. The prefix is * usually an underscore. */ #ifndef __USER_LABEL_PREFIX__ # define __USER_LABEL_PREFIX__ #endif #define MAKE_SYM_CAT(prefix, sym) prefix ## sym #define MAKE_SYM(prefix, sym) MAKE_SYM_CAT(prefix, sym) #define LZMA_CRC32 MAKE_SYM(__USER_LABEL_PREFIX__, lzma_crc32) #define LZMA_CRC32_TABLE MAKE_SYM(__USER_LABEL_PREFIX__, lzma_crc32_table) /* * Solaris assembler doesn't have .p2align, and Darwin uses .align * differently than GNU/Linux and Solaris. */ #if defined(__APPLE__) || defined(__MSDOS__) # define ALIGN(pow2, abs) .align pow2 #else # define ALIGN(pow2, abs) .align abs #endif .text .globl LZMA_CRC32 #if !defined(__APPLE__) && !defined(_WIN32) && !defined(__CYGWIN__) \ && !defined(__MSDOS__) .type LZMA_CRC32, @function #endif ALIGN(4, 16) LZMA_CRC32: /* * Register usage: * %eax crc * %esi buf * %edi size or buf + size * %ebx lzma_crc32_table * %ebp Table index * %ecx Temporary * %edx Temporary */ pushl %ebx pushl %esi pushl %edi pushl %ebp movl 0x14(%esp), %esi /* buf */ movl 0x18(%esp), %edi /* size */ movl 0x1C(%esp), %eax /* crc */ /* * Store the address of lzma_crc32_table to %ebx. This is needed to * get position-independent code (PIC). * * The PIC macro is defined by libtool, while __PIC__ is defined * by GCC but only on some systems. Testing for both makes it simpler * to test this code without libtool, and keeps the code working also * when built with libtool but using something else than GCC. * * I understood that libtool may define PIC on Windows even though * the code in Windows DLLs is not PIC in sense that it is in ELF * binaries, so we need a separate check to always use the non-PIC * code on Windows. */ #if (!defined(PIC) && !defined(__PIC__)) \ || (defined(_WIN32) || defined(__CYGWIN__)) /* Not PIC */ movl $ LZMA_CRC32_TABLE, %ebx #elif defined(__APPLE__) /* Mach-O */ call .L_get_pc .L_pic: leal .L_lzma_crc32_table$non_lazy_ptr-.L_pic(%ebx), %ebx movl (%ebx), %ebx #else /* ELF */ call .L_get_pc addl $_GLOBAL_OFFSET_TABLE_, %ebx movl LZMA_CRC32_TABLE@GOT(%ebx), %ebx #endif /* Complement the initial value. */ notl %eax ALIGN(4, 16) .L_align: /* * Check if there is enough input to use slicing-by-eight. * We need 16 bytes, because the loop pre-reads eight bytes. */ cmpl $16, %edi jb .L_rest /* Check if we have reached alignment of eight bytes. */ testl $7, %esi jz .L_slice /* Calculate CRC of the next input byte. */ movzbl (%esi), %ebp incl %esi movzbl %al, %ecx xorl %ecx, %ebp shrl $8, %eax xorl (%ebx, %ebp, 4), %eax decl %edi jmp .L_align ALIGN(2, 4) .L_slice: /* * If we get here, there's at least 16 bytes of aligned input * available. Make %edi multiple of eight bytes. Store the possible * remainder over the "size" variable in the argument stack. */ movl %edi, 0x18(%esp) andl $-8, %edi subl %edi, 0x18(%esp) /* * Let %edi be buf + size - 8 while running the main loop. This way * we can compare for equality to determine when exit the loop. */ addl %esi, %edi subl $8, %edi /* Read in the first eight aligned bytes. */ xorl (%esi), %eax movl 4(%esi), %ecx movzbl %cl, %ebp .L_loop: movl 0x0C00(%ebx, %ebp, 4), %edx movzbl %ch, %ebp xorl 0x0800(%ebx, %ebp, 4), %edx shrl $16, %ecx xorl 8(%esi), %edx movzbl %cl, %ebp xorl 0x0400(%ebx, %ebp, 4), %edx movzbl %ch, %ebp xorl (%ebx, %ebp, 4), %edx movzbl %al, %ebp /* * Read the next four bytes, for which the CRC is calculated * on the next interation of the loop. */ movl 12(%esi), %ecx xorl 0x1C00(%ebx, %ebp, 4), %edx movzbl %ah, %ebp shrl $16, %eax xorl 0x1800(%ebx, %ebp, 4), %edx movzbl %ah, %ebp movzbl %al, %eax movl 0x1400(%ebx, %eax, 4), %eax addl $8, %esi xorl %edx, %eax xorl 0x1000(%ebx, %ebp, 4), %eax /* Check for end of aligned input. */ cmpl %edi, %esi movzbl %cl, %ebp jne .L_loop /* * Process the remaining eight bytes, which we have already * copied to %ecx and %edx. */ movl 0x0C00(%ebx, %ebp, 4), %edx movzbl %ch, %ebp xorl 0x0800(%ebx, %ebp, 4), %edx shrl $16, %ecx movzbl %cl, %ebp xorl 0x0400(%ebx, %ebp, 4), %edx movzbl %ch, %ebp xorl (%ebx, %ebp, 4), %edx movzbl %al, %ebp xorl 0x1C00(%ebx, %ebp, 4), %edx movzbl %ah, %ebp shrl $16, %eax xorl 0x1800(%ebx, %ebp, 4), %edx movzbl %ah, %ebp movzbl %al, %eax movl 0x1400(%ebx, %eax, 4), %eax addl $8, %esi xorl %edx, %eax xorl 0x1000(%ebx, %ebp, 4), %eax /* Copy the number of remaining bytes to %edi. */ movl 0x18(%esp), %edi .L_rest: /* Check for end of input. */ testl %edi, %edi jz .L_return /* Calculate CRC of the next input byte. */ movzbl (%esi), %ebp incl %esi movzbl %al, %ecx xorl %ecx, %ebp shrl $8, %eax xorl (%ebx, %ebp, 4), %eax decl %edi jmp .L_rest .L_return: /* Complement the final value. */ notl %eax popl %ebp popl %edi popl %esi popl %ebx ret #if defined(PIC) || defined(__PIC__) ALIGN(4, 16) .L_get_pc: movl (%esp), %ebx ret #endif #if defined(__APPLE__) && (defined(PIC) || defined(__PIC__)) /* Mach-O PIC */ .section __IMPORT,__pointers,non_lazy_symbol_pointers .L_lzma_crc32_table$non_lazy_ptr: .indirect_symbol LZMA_CRC32_TABLE .long 0 #elif defined(_WIN32) || defined(__CYGWIN__) # ifdef DLL_EXPORT /* This is equivalent of __declspec(dllexport). */ .section .drectve .ascii " -export:lzma_crc32" # endif #elif !defined(__MSDOS__) /* ELF */ .size LZMA_CRC32, .-LZMA_CRC32 #endif /* * This is needed to support non-executable stack. It's ugly to * use __linux__ here, but I don't know a way to detect when * we are using GNU assembler. */ #if defined(__ELF__) && defined(__linux__) .section .note.GNU-stack,"",@progbits #endif
jamesmth/nosco
1,462
crates/nosco-tracer/tests/linux/backtrace.s
.intel_syntax noprefix .text .globl main .type main, @function main: .cfi_startproc push rbp .cfi_def_cfa_offset 16 .cfi_offset 6, -16 mov rbp, rsp .cfi_def_cfa_register 6 call func1 xor rax, rax pop rbp .cfi_def_cfa 7, 8 ret .cfi_endproc .size main, .-main .globl func1 .type func1, @function func1: .cfi_startproc call func2 ret .cfi_endproc .size func1, .-func1 .globl func2 .type func2, @function func2: .cfi_startproc push rbp .cfi_def_cfa_offset 16 .cfi_offset 6, -16 mov rbp, rsp .cfi_def_cfa_register 6 sub rsp, 8 # enlarge the stack, for test purposes .cfi_def_cfa 7, 24 call func3 add rsp, 8 .cfi_def_cfa 7, 16 pop rbp .cfi_def_cfa 7, 8 ret .cfi_endproc .size func2, .-func2 .globl func3 .type func3, @function func3: .cfi_startproc push rbp .cfi_def_cfa_offset 16 .cfi_offset 6, -16 mov rbp, rsp .cfi_def_cfa_register 6 call func4 pop rbp .cfi_def_cfa 7, 8 ret .cfi_endproc .size func3, .-func3 .globl func4 .type func4, @function func4: .cfi_startproc sub rsp, 16 # enlarge the stack, for test purposes .cfi_def_cfa_offset 24 call func5 add rsp, 16 .cfi_def_cfa_offset 8 ret .cfi_endproc .size func4, .-func4 .globl func5 .type func5, @function func5: .cfi_startproc ret .cfi_endproc .size func5, .-func5
janschafrich/toothless
1,096
verification/system/calculator.s
.section .text .global _start _start: li x1, 3 # operand A li x2, 6 # operand B li x3, 3 # operator: add: 1, sub: 2, mul: 3, div: 4 li x4, 0 # result register li x21, 1 # compare add li x22, 2 # compare sub li x23, 3 # compare mul li x24, 4 # compare div beq x3, x21, add_op beq x3, x22, sub_op beq x3, x23, mul_op beq x3, x24, div_op add_op: add x4, x1, x2 j success sub_op: sub x4, x1, x2 j success mul_op: li x5, 0 # init counter to zero .accumulate: add x4, x4, x2 # accumulate result addi x5, x5, 1 # increment counter blt x5, x1, .accumulate # as long as counter < multiplicand j success div_op: li x5, 0 # init counter to zero .count_n: sub x1, x1, x2 # divide x1 / x2 (integer div) addi x5, x5, 1 ble x2, x1, .count_n # x2 <= x1 there is at least one multiple left j success success: li x31, 0xBEEF
janschafrich/toothless
1,933
verification/system/lsu.s
# tests for the load store unit # https://projectf.io/posts/riscv-load-store/ # https://projectf.io/posts/riscv-cheat-sheet/ # (c) Jan-Eric Schäfrich .section .text .global _start _start: li x1, 4 # write 4 into x1 li x2, 2 # write 2 into x2 sw x2, 0(x1) # store word in x2 at x1 with offest of zero sw x2, 0(x0) # store word in x2 at address zero with offest of zero sw x2, 4(x1) # store word in x2 at x1 with offest of 4 lw x3, 0(x1) # load from address x1 with offest of zero, store in x3: load value 2 lw x4, -4(x1) # load from address 4 with offest of -4, store in x4: load value 2 bne x3, x4, fail # unsigned byte li x1, 4 # write 4 into x1 (to be used as address) li x2, 2 # write 2 into x2 (to be used as data) sb x2, 0(x1) # store word in x2 at x1 with offest of zero sb x2, 0(x0) # store word in x2 at address zero with offest of zero sb x2, 4(x1) # store word in x2 at x1 with offest of 4 lbu x3, 0(x1) # load from address x1 with offest of zero, store in x3: load value -2 lbu x4, -4(x1) # load from address 4 with offest of -4, store in x4: load value -2 bne x3, x4, fail # signed halfword li x1, 4 # write 4 into x1 (to be used as address) li x2, -2 # write 2 into x2 (to be used as data) sh x2, 0(x1) # store word in x2 at x1 with offest of zero sh x2, 0(x0) # store word in x2 at address zero with offest of zero sh x2, 4(x1) # store word in x2 at x1 with offest of 4 lh x3, 0(x1) # load from address x1 with offest of zero, store in x3: load value -2 lh x4, -4(x1) # load from address 4 with offest of -4, store in x4: load value -2 bne x3, x4, fail j success fail: li x31, 0xDEAD j end success: li x31, 0xBEEF end: j end
jaspergeer/rust-pcg-evaluation
11,809
library/std/src/sys/pal/sgx/abi/entry.S
/* This symbol is used at runtime to figure out the virtual address that the */ /* enclave is loaded at. */ .section absolute .global IMAGE_BASE IMAGE_BASE: .section ".note.x86_64-fortanix-unknown-sgx", "", @note .align 4 .long 1f - 0f /* name length (not including padding) */ .long 3f - 2f /* desc length (not including padding) */ .long 1 /* type = NT_VERSION */ 0: .asciz "toolchain-version" /* name */ 1: .align 4 2: .long 1 /* desc - toolchain version number, 32-bit LE */ 3: .align 4 .section .rodata /* The XSAVE area needs to be a large chunk of readable memory, but since we are */ /* going to restore everything to its initial state (XSTATE_BV=0), only certain */ /* parts need to have a defined value. In particular: */ /* */ /* * MXCSR in the legacy area. This register is always restored if RFBM[1] or */ /* RFBM[2] is set, regardless of the value of XSTATE_BV */ /* * XSAVE header */ .align 64 .Lxsave_clear: .org .+24 .Lxsave_mxcsr: .short 0x1fbf /* We can store a bunch of data in the gap between MXCSR and the XSAVE header */ /* The following symbols point at read-only data that will be filled in by the */ /* post-linker. */ /* When using this macro, don't forget to adjust the linker version script! */ .macro globvar name:req size:req .global \name .protected \name .align \size .size \name , \size \name : .org .+\size .endm /* The base address (relative to enclave start) of the heap area */ globvar HEAP_BASE 8 /* The heap size in bytes */ globvar HEAP_SIZE 8 /* Value of the RELA entry in the dynamic table */ globvar RELA 8 /* Value of the RELACOUNT entry in the dynamic table */ globvar RELACOUNT 8 /* The enclave size in bytes */ globvar ENCLAVE_SIZE 8 /* The base address (relative to enclave start) of the enclave configuration area */ globvar CFGDATA_BASE 8 /* Non-zero if debugging is enabled, zero otherwise */ globvar DEBUG 1 /* The base address (relative to enclave start) of the enclave text section */ globvar TEXT_BASE 8 /* The size in bytes of enclave text section */ globvar TEXT_SIZE 8 /* The base address (relative to enclave start) of the enclave .eh_frame_hdr section */ globvar EH_FRM_HDR_OFFSET 8 /* The size in bytes of enclave .eh_frame_hdr section */ globvar EH_FRM_HDR_LEN 8 /* The base address (relative to enclave start) of the enclave .eh_frame section */ globvar EH_FRM_OFFSET 8 /* The size in bytes of enclave .eh_frame section */ globvar EH_FRM_LEN 8 .org .Lxsave_clear+512 .Lxsave_header: .int 0, 0 /* XSTATE_BV */ .int 0, 0 /* XCOMP_BV */ .org .+48 /* reserved bits */ .data .Laborted: .byte 0 /* TCS local storage section */ .equ tcsls_tos, 0x00 /* initialized by loader to *offset* from image base to TOS */ .equ tcsls_flags, 0x08 /* initialized by loader */ .equ tcsls_flag_secondary, 0 /* initialized by loader; 0 = standard TCS, 1 = secondary TCS */ .equ tcsls_flag_init_once, 1 /* initialized by loader to 0 */ /* 14 unused bits */ .equ tcsls_user_fcw, 0x0a .equ tcsls_user_mxcsr, 0x0c .equ tcsls_last_rsp, 0x10 /* initialized by loader to 0 */ .equ tcsls_panic_last_rsp, 0x18 /* initialized by loader to 0 */ .equ tcsls_debug_panic_buf_ptr, 0x20 /* initialized by loader to 0 */ .equ tcsls_user_rsp, 0x28 .equ tcsls_user_retip, 0x30 .equ tcsls_user_rbp, 0x38 .equ tcsls_user_r12, 0x40 .equ tcsls_user_r13, 0x48 .equ tcsls_user_r14, 0x50 .equ tcsls_user_r15, 0x58 .equ tcsls_tls_ptr, 0x60 .equ tcsls_tcs_addr, 0x68 .macro load_tcsls_flag_secondary_bool reg:req comments:vararg .ifne tcsls_flag_secondary /* to convert to a bool, must be the first bit */ .abort .endif mov $(1<<tcsls_flag_secondary),%e\reg and %gs:tcsls_flags,%\reg .endm /* We place the ELF entry point in a separate section so it can be removed by elf2sgxs */ .section .text_no_sgx, "ax" .Lelf_entry_error_msg: .ascii "Error: This file is an SGX enclave which cannot be executed as a standard Linux binary.\nSee the installation guide at https://edp.fortanix.com/docs/installation/guide/ on how to use 'cargo run' or follow the steps at https://edp.fortanix.com/docs/tasks/deployment/ for manual deployment.\n" .Lelf_entry_error_msg_end: .global elf_entry .type elf_entry,function elf_entry: /* print error message */ movq $2,%rdi /* write to stderr (fd 2) */ lea .Lelf_entry_error_msg(%rip),%rsi movq $.Lelf_entry_error_msg_end-.Lelf_entry_error_msg,%rdx .Lelf_entry_call: movq $1,%rax /* write() syscall */ syscall test %rax,%rax jle .Lelf_exit /* exit on error */ add %rax,%rsi sub %rax,%rdx /* all chars written? */ jnz .Lelf_entry_call .Lelf_exit: movq $60,%rax /* exit() syscall */ movq $1,%rdi /* exit code 1 */ syscall ud2 /* should not be reached */ /* end elf_entry */ /* This code needs to be called *after* the enclave stack has been setup. */ /* There are 3 places where this needs to happen, so this is put in a macro. */ .macro entry_sanitize_final /* Sanitize rflags received from user */ /* - DF flag: x86-64 ABI requires DF to be unset at function entry/exit */ /* - AC flag: AEX on misaligned memory accesses leaks side channel info */ pushfq andq $~0x40400, (%rsp) popfq /* check for abort */ bt $0,.Laborted(%rip) jc .Lreentry_panic .endm .text .global sgx_entry .type sgx_entry,function sgx_entry: /* save user registers */ mov %rcx,%gs:tcsls_user_retip mov %rsp,%gs:tcsls_user_rsp mov %rbp,%gs:tcsls_user_rbp mov %r12,%gs:tcsls_user_r12 mov %r13,%gs:tcsls_user_r13 mov %r14,%gs:tcsls_user_r14 mov %r15,%gs:tcsls_user_r15 mov %rbx,%gs:tcsls_tcs_addr stmxcsr %gs:tcsls_user_mxcsr fnstcw %gs:tcsls_user_fcw /* check for debug buffer pointer */ testb $0xff,DEBUG(%rip) jz .Lskip_debug_init mov %r10,%gs:tcsls_debug_panic_buf_ptr .Lskip_debug_init: /* reset cpu state */ mov %rdx, %r10 mov $-1, %rax mov $-1, %rdx xrstor .Lxsave_clear(%rip) lfence mov %r10, %rdx /* check if returning from usercall */ mov %gs:tcsls_last_rsp,%r11 test %r11,%r11 jnz .Lusercall_ret /* setup stack */ mov %gs:tcsls_tos,%rsp /* initially, RSP is not set to the correct value */ /* here. This is fixed below under "adjust stack". */ /* check for thread init */ bts $tcsls_flag_init_once,%gs:tcsls_flags jc .Lskip_init /* adjust stack */ lea IMAGE_BASE(%rip),%rax add %rax,%rsp mov %rsp,%gs:tcsls_tos entry_sanitize_final /* call tcs_init */ /* store caller-saved registers in callee-saved registers */ mov %rdi,%rbx mov %rsi,%r12 mov %rdx,%r13 mov %r8,%r14 mov %r9,%r15 load_tcsls_flag_secondary_bool di /* RDI = tcs_init() argument: secondary: bool */ call tcs_init /* reload caller-saved registers */ mov %rbx,%rdi mov %r12,%rsi mov %r13,%rdx mov %r14,%r8 mov %r15,%r9 jmp .Lafter_init .Lskip_init: entry_sanitize_final .Lafter_init: /* call into main entry point */ load_tcsls_flag_secondary_bool cx /* RCX = entry() argument: secondary: bool */ call entry /* RDI, RSI, RDX, R8, R9 passed in from userspace */ mov %rax,%rsi /* RSI = return value */ /* NOP: mov %rdx,%rdx */ /* RDX = return value */ xor %rdi,%rdi /* RDI = normal exit */ .Lexit: /* clear general purpose register state */ /* RAX overwritten by ENCLU */ /* RBX set later */ /* RCX overwritten by ENCLU */ /* RDX contains return value */ /* RSP set later */ /* RBP set later */ /* RDI contains exit mode */ /* RSI contains return value */ xor %r8,%r8 xor %r9,%r9 xor %r10,%r10 xor %r11,%r11 /* R12 ~ R15 set by sgx_exit */ .Lsgx_exit: /* clear extended register state */ mov %rdx, %rcx /* save RDX */ mov $-1, %rax mov %rax, %rdx xrstor .Lxsave_clear(%rip) mov %rcx, %rdx /* restore RDX */ /* clear flags */ pushq $0 popfq /* restore user registers */ mov %gs:tcsls_user_r12,%r12 mov %gs:tcsls_user_r13,%r13 mov %gs:tcsls_user_r14,%r14 mov %gs:tcsls_user_r15,%r15 mov %gs:tcsls_user_retip,%rbx mov %gs:tcsls_user_rsp,%rsp mov %gs:tcsls_user_rbp,%rbp fldcw %gs:tcsls_user_fcw ldmxcsr %gs:tcsls_user_mxcsr /* exit enclave */ mov $0x4,%eax /* EEXIT */ enclu /* end sgx_entry */ .Lreentry_panic: orq $8,%rsp jmp abort_reentry /* This *MUST* be called with 6 parameters, otherwise register information */ /* might leak! */ .global usercall usercall: test %rcx,%rcx /* check `abort` function argument */ jnz .Lusercall_abort /* abort is set, jump to abort code (unlikely forward conditional) */ jmp .Lusercall_save_state /* non-aborting usercall */ .Lusercall_abort: /* set aborted bit */ movb $1,.Laborted(%rip) /* save registers in DEBUG mode, so that debugger can reconstruct the stack */ testb $0xff,DEBUG(%rip) jz .Lusercall_noreturn .Lusercall_save_state: /* save callee-saved state */ push %r15 push %r14 push %r13 push %r12 push %rbp push %rbx sub $8, %rsp fstcw 4(%rsp) stmxcsr (%rsp) movq %rsp,%gs:tcsls_last_rsp .Lusercall_noreturn: /* clear general purpose register state */ /* RAX overwritten by ENCLU */ /* RBX set by sgx_exit */ /* RCX overwritten by ENCLU */ /* RDX contains parameter */ /* RSP set by sgx_exit */ /* RBP set by sgx_exit */ /* RDI contains parameter */ /* RSI contains parameter */ /* R8 contains parameter */ /* R9 contains parameter */ xor %r10,%r10 xor %r11,%r11 /* R12 ~ R15 set by sgx_exit */ /* extended registers/flags cleared by sgx_exit */ /* exit */ jmp .Lsgx_exit .Lusercall_ret: movq $0,%gs:tcsls_last_rsp /* restore callee-saved state, cf. "save" above */ mov %r11,%rsp /* MCDT mitigation requires an lfence after ldmxcsr _before_ any of the affected */ /* vector instructions is used. We omit the lfence here as one is required before */ /* the jmp instruction anyway. */ ldmxcsr (%rsp) fldcw 4(%rsp) add $8, %rsp entry_sanitize_final pop %rbx pop %rbp pop %r12 pop %r13 pop %r14 pop %r15 /* return */ mov %rsi,%rax /* RAX = return value */ /* NOP: mov %rdx,%rdx */ /* RDX = return value */ pop %r11 lfence jmp *%r11 /* The following functions need to be defined externally: ``` // Called by entry code on re-entry after exit extern "C" fn abort_reentry() -> !; // Called once when a TCS is first entered extern "C" fn tcs_init(secondary: bool); // Standard TCS entrypoint extern "C" fn entry(p1: u64, p2: u64, p3: u64, secondary: bool, p4: u64, p5: u64) -> (u64, u64); ``` */ .global get_tcs_addr get_tcs_addr: mov %gs:tcsls_tcs_addr,%rax pop %r11 lfence jmp *%r11 .global get_tls_ptr get_tls_ptr: mov %gs:tcsls_tls_ptr,%rax pop %r11 lfence jmp *%r11 .global set_tls_ptr set_tls_ptr: mov %rdi,%gs:tcsls_tls_ptr pop %r11 lfence jmp *%r11 .global take_debug_panic_buf_ptr take_debug_panic_buf_ptr: xor %rax,%rax xchg %gs:tcsls_debug_panic_buf_ptr,%rax pop %r11 lfence jmp *%r11
jellyterra/midicon
9,725
Core/Startup/startup_stm32f103c8tx.s
/** *************** (C) COPYRIGHT 2017 STMicroelectronics ************************ * @file startup_stm32f103xb.s * @author MCD Application Team * @brief STM32F103xB Devices vector table for Atollic toolchain. * This module performs: * - Set the initial SP * - Set the initial PC == Reset_Handler, * - Set the vector table entries with the exceptions ISR address * - Configure the clock system * - Branches to main in the C library (which eventually * calls main()). * After Reset the Cortex-M3 processor is in Thread mode, * priority is Privileged, and the Stack is set to Main. ****************************************************************************** * @attention * * Copyright (c) 2017-2021 STMicroelectronics. * All rights reserved. * * This software is licensed under terms that can be found in the LICENSE file * in the root directory of this software component. * If no LICENSE file comes with this software, it is provided AS-IS. * ****************************************************************************** */ .syntax unified .cpu cortex-m3 .fpu softvfp .thumb .global g_pfnVectors .global Default_Handler /* start address for the initialization values of the .data section. defined in linker script */ .word _sidata /* start address for the .data section. defined in linker script */ .word _sdata /* end address for the .data section. defined in linker script */ .word _edata /* start address for the .bss section. defined in linker script */ .word _sbss /* end address for the .bss section. defined in linker script */ .word _ebss .equ BootRAM, 0xF108F85F /** * @brief This is the code that gets called when the processor first * starts execution following a reset event. Only the absolutely * necessary set is performed, after which the application * supplied main() routine is called. * @param None * @retval : None */ .section .text.Reset_Handler .weak Reset_Handler .type Reset_Handler, %function Reset_Handler: /* Call the clock system initialization function.*/ bl SystemInit /* Copy the data segment initializers from flash to SRAM */ ldr r0, =_sdata ldr r1, =_edata ldr r2, =_sidata movs r3, #0 b LoopCopyDataInit CopyDataInit: ldr r4, [r2, r3] str r4, [r0, r3] adds r3, r3, #4 LoopCopyDataInit: adds r4, r0, r3 cmp r4, r1 bcc CopyDataInit /* Zero fill the bss segment. */ ldr r2, =_sbss ldr r4, =_ebss movs r3, #0 b LoopFillZerobss FillZerobss: str r3, [r2] adds r2, r2, #4 LoopFillZerobss: cmp r2, r4 bcc FillZerobss /* Call static constructors */ bl __libc_init_array /* Call the application's entry point.*/ bl main bx lr .size Reset_Handler, .-Reset_Handler /** * @brief This is the code that gets called when the processor receives an * unexpected interrupt. This simply enters an infinite loop, preserving * the system state for examination by a debugger. * * @param None * @retval : None */ .section .text.Default_Handler,"ax",%progbits Default_Handler: Infinite_Loop: b Infinite_Loop .size Default_Handler, .-Default_Handler /****************************************************************************** * * The minimal vector table for a Cortex M3. Note that the proper constructs * must be placed on this to ensure that it ends up at physical address * 0x0000.0000. * ******************************************************************************/ .section .isr_vector,"a",%progbits .type g_pfnVectors, %object .size g_pfnVectors, .-g_pfnVectors g_pfnVectors: .word _estack .word Reset_Handler .word NMI_Handler .word HardFault_Handler .word MemManage_Handler .word BusFault_Handler .word UsageFault_Handler .word 0 .word 0 .word 0 .word 0 .word SVC_Handler .word DebugMon_Handler .word 0 .word PendSV_Handler .word SysTick_Handler .word WWDG_IRQHandler .word PVD_IRQHandler .word TAMPER_IRQHandler .word RTC_IRQHandler .word FLASH_IRQHandler .word RCC_IRQHandler .word EXTI0_IRQHandler .word EXTI1_IRQHandler .word EXTI2_IRQHandler .word EXTI3_IRQHandler .word EXTI4_IRQHandler .word DMA1_Channel1_IRQHandler .word DMA1_Channel2_IRQHandler .word DMA1_Channel3_IRQHandler .word DMA1_Channel4_IRQHandler .word DMA1_Channel5_IRQHandler .word DMA1_Channel6_IRQHandler .word DMA1_Channel7_IRQHandler .word ADC1_2_IRQHandler .word USB_HP_CAN1_TX_IRQHandler .word USB_LP_CAN1_RX0_IRQHandler .word CAN1_RX1_IRQHandler .word CAN1_SCE_IRQHandler .word EXTI9_5_IRQHandler .word TIM1_BRK_IRQHandler .word TIM1_UP_IRQHandler .word TIM1_TRG_COM_IRQHandler .word TIM1_CC_IRQHandler .word TIM2_IRQHandler .word TIM3_IRQHandler .word TIM4_IRQHandler .word I2C1_EV_IRQHandler .word I2C1_ER_IRQHandler .word I2C2_EV_IRQHandler .word I2C2_ER_IRQHandler .word SPI1_IRQHandler .word SPI2_IRQHandler .word USART1_IRQHandler .word USART2_IRQHandler .word USART3_IRQHandler .word EXTI15_10_IRQHandler .word RTC_Alarm_IRQHandler .word USBWakeUp_IRQHandler .word 0 .word 0 .word 0 .word 0 .word 0 .word 0 .word 0 .word BootRAM /* @0x108. This is for boot in RAM mode for STM32F10x Medium Density devices. */ /******************************************************************************* * * Provide weak aliases for each Exception handler to the Default_Handler. * As they are weak aliases, any function with the same name will override * this definition. * *******************************************************************************/ .weak NMI_Handler .thumb_set NMI_Handler,Default_Handler .weak HardFault_Handler .thumb_set HardFault_Handler,Default_Handler .weak MemManage_Handler .thumb_set MemManage_Handler,Default_Handler .weak BusFault_Handler .thumb_set BusFault_Handler,Default_Handler .weak UsageFault_Handler .thumb_set UsageFault_Handler,Default_Handler .weak SVC_Handler .thumb_set SVC_Handler,Default_Handler .weak DebugMon_Handler .thumb_set DebugMon_Handler,Default_Handler .weak PendSV_Handler .thumb_set PendSV_Handler,Default_Handler .weak SysTick_Handler .thumb_set SysTick_Handler,Default_Handler .weak WWDG_IRQHandler .thumb_set WWDG_IRQHandler,Default_Handler .weak PVD_IRQHandler .thumb_set PVD_IRQHandler,Default_Handler .weak TAMPER_IRQHandler .thumb_set TAMPER_IRQHandler,Default_Handler .weak RTC_IRQHandler .thumb_set RTC_IRQHandler,Default_Handler .weak FLASH_IRQHandler .thumb_set FLASH_IRQHandler,Default_Handler .weak RCC_IRQHandler .thumb_set RCC_IRQHandler,Default_Handler .weak EXTI0_IRQHandler .thumb_set EXTI0_IRQHandler,Default_Handler .weak EXTI1_IRQHandler .thumb_set EXTI1_IRQHandler,Default_Handler .weak EXTI2_IRQHandler .thumb_set EXTI2_IRQHandler,Default_Handler .weak EXTI3_IRQHandler .thumb_set EXTI3_IRQHandler,Default_Handler .weak EXTI4_IRQHandler .thumb_set EXTI4_IRQHandler,Default_Handler .weak DMA1_Channel1_IRQHandler .thumb_set DMA1_Channel1_IRQHandler,Default_Handler .weak DMA1_Channel2_IRQHandler .thumb_set DMA1_Channel2_IRQHandler,Default_Handler .weak DMA1_Channel3_IRQHandler .thumb_set DMA1_Channel3_IRQHandler,Default_Handler .weak DMA1_Channel4_IRQHandler .thumb_set DMA1_Channel4_IRQHandler,Default_Handler .weak DMA1_Channel5_IRQHandler .thumb_set DMA1_Channel5_IRQHandler,Default_Handler .weak DMA1_Channel6_IRQHandler .thumb_set DMA1_Channel6_IRQHandler,Default_Handler .weak DMA1_Channel7_IRQHandler .thumb_set DMA1_Channel7_IRQHandler,Default_Handler .weak ADC1_2_IRQHandler .thumb_set ADC1_2_IRQHandler,Default_Handler .weak USB_HP_CAN1_TX_IRQHandler .thumb_set USB_HP_CAN1_TX_IRQHandler,Default_Handler .weak USB_LP_CAN1_RX0_IRQHandler .thumb_set USB_LP_CAN1_RX0_IRQHandler,Default_Handler .weak CAN1_RX1_IRQHandler .thumb_set CAN1_RX1_IRQHandler,Default_Handler .weak CAN1_SCE_IRQHandler .thumb_set CAN1_SCE_IRQHandler,Default_Handler .weak EXTI9_5_IRQHandler .thumb_set EXTI9_5_IRQHandler,Default_Handler .weak TIM1_BRK_IRQHandler .thumb_set TIM1_BRK_IRQHandler,Default_Handler .weak TIM1_UP_IRQHandler .thumb_set TIM1_UP_IRQHandler,Default_Handler .weak TIM1_TRG_COM_IRQHandler .thumb_set TIM1_TRG_COM_IRQHandler,Default_Handler .weak TIM1_CC_IRQHandler .thumb_set TIM1_CC_IRQHandler,Default_Handler .weak TIM2_IRQHandler .thumb_set TIM2_IRQHandler,Default_Handler .weak TIM3_IRQHandler .thumb_set TIM3_IRQHandler,Default_Handler .weak TIM4_IRQHandler .thumb_set TIM4_IRQHandler,Default_Handler .weak I2C1_EV_IRQHandler .thumb_set I2C1_EV_IRQHandler,Default_Handler .weak I2C1_ER_IRQHandler .thumb_set I2C1_ER_IRQHandler,Default_Handler .weak I2C2_EV_IRQHandler .thumb_set I2C2_EV_IRQHandler,Default_Handler .weak I2C2_ER_IRQHandler .thumb_set I2C2_ER_IRQHandler,Default_Handler .weak SPI1_IRQHandler .thumb_set SPI1_IRQHandler,Default_Handler .weak SPI2_IRQHandler .thumb_set SPI2_IRQHandler,Default_Handler .weak USART1_IRQHandler .thumb_set USART1_IRQHandler,Default_Handler .weak USART2_IRQHandler .thumb_set USART2_IRQHandler,Default_Handler .weak USART3_IRQHandler .thumb_set USART3_IRQHandler,Default_Handler .weak EXTI15_10_IRQHandler .thumb_set EXTI15_10_IRQHandler,Default_Handler .weak RTC_Alarm_IRQHandler .thumb_set RTC_Alarm_IRQHandler,Default_Handler .weak USBWakeUp_IRQHandler .thumb_set USBWakeUp_IRQHandler,Default_Handler
jlkiri/pathos
1,081
src/asm/mem.s
.section .rodata .global HEAP_START HEAP_START: .dword _heap_start .global HEAP_SIZE HEAP_SIZE: .dword _heap_size # .global HEAP_END # HEAP_END: # .dword _heap_end .global ALLOC_START ALLOC_START: .dword _alloc_start .global ALLOC_SIZE ALLOC_SIZE: .dword _alloc_size .global TEXT_START TEXT_START: .dword _text_start .global TEXT_END TEXT_END: .dword _text_end .global DATA_START DATA_START: .dword _data_start .global DATA_END DATA_END: .dword _data_end .global RODATA_START RODATA_START: .dword _rodata_start .global RODATA_END RODATA_END: .dword _rodata_end .global BSS_START BSS_START: .dword _bss_start .global BSS_END BSS_END: .dword _bss_end .global KERNEL_STACK_START KERNEL_STACK_START: .dword _stack_start .global KERNEL_STACK_END KERNEL_STACK_END: .dword _stack_end .global MEMORY_START MEMORY_START: .dword _memory_start .global MEMORY_END MEMORY_END: .dword _memory_end
Joinhack/v86_2
1,816
tests/qemu/test-i386-vm86.S
.code16 .globl vm86_code_start .globl vm86_code_end #define GET_OFFSET(x) ((x) - vm86_code_start + 0x100) vm86_code_start: movw $GET_OFFSET(hello_world), %dx movb $0x09, %ah int $0x21 /* prepare int 0x90 vector */ xorw %ax, %ax movw %ax, %es es movw $GET_OFFSET(int90_test), 0x90 * 4 es movw %cs, 0x90 * 4 + 2 /* launch int 0x90 */ int $0x90 /* test IF support */ movw $GET_OFFSET(IF_msg), %dx movb $0x09, %ah int $0x21 pushf popw %dx movb $0xff, %ah int $0x21 cli pushf popw %dx movb $0xff, %ah int $0x21 sti pushfl popl %edx movb $0xff, %ah int $0x21 #if 0 movw $GET_OFFSET(IF_msg1), %dx movb $0x09, %ah int $0x21 pushf movw %sp, %bx andw $~0x200, (%bx) popf #else cli #endif pushf popw %dx movb $0xff, %ah int $0x21 pushfl movw %sp, %bx orw $0x200, (%bx) popfl pushfl popl %edx movb $0xff, %ah int $0x21 movb $0x00, %ah int $0x21 int90_test: pushf pop %dx movb $0xff, %ah int $0x21 movw %sp, %bx movw 4(%bx), %dx movb $0xff, %ah int $0x21 movw $GET_OFFSET(int90_msg), %dx movb $0x09, %ah int $0x21 iret int90_msg: .string "INT90 started\n$" hello_world: .string "Hello VM86 world\n$" IF_msg: .string "VM86 IF test\n$" IF_msg1: .string "If you see a diff here, your Linux kernel is buggy, please update to 2.4.20 kernel\n$" vm86_code_end:
Joinhack/v86_2
1,319
tests/qemu/test-i386-code16.S
.code16 .globl code16_start .globl code16_end CS_SEG = 0xf code16_start: .globl code16_func1 /* basic test */ code16_func1 = . - code16_start mov $1, %eax data32 lret /* test push/pop in 16 bit mode */ .globl code16_func2 code16_func2 = . - code16_start xor %eax, %eax mov $0x12345678, %ebx movl %esp, %ecx push %bx subl %esp, %ecx pop %ax data32 lret /* test various jmp opcodes */ .globl code16_func3 code16_func3 = . - code16_start jmp 1f nop 1: mov $4, %eax mov $0x12345678, %ebx xor %bx, %bx jz 2f add $2, %ax 2: call myfunc lcall $CS_SEG, $(myfunc2 - code16_start) ljmp $CS_SEG, $(myjmp1 - code16_start) myjmp1_next: cs lcall *myfunc2_addr - code16_start cs ljmp *myjmp2_addr - code16_start myjmp2_next: data32 lret myfunc2_addr: .short myfunc2 - code16_start .short CS_SEG myjmp2_addr: .short myjmp2 - code16_start .short CS_SEG myjmp1: add $8, %ax jmp myjmp1_next myjmp2: add $16, %ax jmp myjmp2_next myfunc: add $1, %ax ret myfunc2: add $4, %ax lret code16_end:
Joinhack/v86_2
3,647
tests/kvm-unit-tests/x86/cstart.S
#include "apic-defs.h" .globl boot_idt boot_idt = 0 ipi_vector = 0x20 max_cpus = 64 .bss . = . + 4096 * max_cpus .align 16 stacktop: . = . + 4096 .align 16 ring0stacktop: .data .align 4096 pt: i = 0 .rept 1024 .long 0x1e7 | (i << 22) i = i + 1 .endr .globl gdt32 gdt32: .quad 0 .quad 0x00cf9b000000ffff // flat 32-bit code segment .quad 0x00cf93000000ffff // flat 32-bit data segment .quad 0x00cf1b000000ffff // flat 32-bit code segment, not present .quad 0 // TSS for task gates .quad 0x008f9b000000FFFF // 16-bit code segment .quad 0x008f93000000FFFF // 16-bit data segment .quad 0x00cffb000000ffff // 32-bit code segment (user) .quad 0x00cff3000000ffff // 32-bit data segment (user) .quad 0 // unused .quad 0 // 6 spare selectors .quad 0 .quad 0 .quad 0 .quad 0 .quad 0 tss_descr: .rept max_cpus .quad 0x000089000000ffff // 32-bit avail tss .endr gdt32_end: i = 0 .globl tss tss: .rept max_cpus .long 0 .long ring0stacktop - i * 4096 .long 16 .quad 0, 0 .quad 0, 0, 0, 0, 0, 0, 0, 0 .long 0, 0, 0 i = i + 1 .endr tss_end: idt_descr: .word 16 * 256 - 1 .long boot_idt .section .init .code32 mb_magic = 0x1BADB002 mb_flags = 0x0 # multiboot header .long mb_magic, mb_flags, 0 - (mb_magic + mb_flags) mb_cmdline = 16 MSR_GS_BASE = 0xc0000101 .macro setup_percpu_area lea -4096(%esp), %eax mov $0, %edx mov $MSR_GS_BASE, %ecx wrmsr .endm .globl start start: push %ebx call setup_get_initrd call setup_environ mov mb_cmdline(%ebx), %eax mov %eax, __args call __setup_args mov $stacktop, %esp setup_percpu_area call prepare_32 jmpl $8, $start32 prepare_32: lgdtl gdt32_descr mov %cr4, %eax bts $4, %eax // pse mov %eax, %cr4 mov $pt, %eax mov %eax, %cr3 mov %cr0, %eax bts $0, %eax bts $31, %eax mov %eax, %cr0 ret smp_stacktop: .long 0xa0000 ap_start32: mov $0x10, %ax mov %ax, %ds mov %ax, %es mov %ax, %fs mov %ax, %gs mov %ax, %ss mov $-4096, %esp lock/xaddl %esp, smp_stacktop setup_percpu_area call prepare_32 call load_tss call enable_apic call enable_x2apic sti nop lock incw cpu_online_count 1: hlt jmp 1b start32: call load_tss call mask_pic_interrupts call enable_apic call smp_init call enable_x2apic push $__environ push $__argv push __argc call main push %eax call exit load_tss: lidt idt_descr mov $16, %eax mov %ax, %ss mov $(APIC_DEFAULT_PHYS_BASE + APIC_ID), %eax mov (%eax), %eax shr $24, %eax mov %eax, %ebx shl $3, %ebx mov $((tss_end - tss) / max_cpus), %edx imul %edx add $tss, %eax mov %ax, tss_descr+2(%ebx) shr $16, %eax mov %al, tss_descr+4(%ebx) shr $8, %eax mov %al, tss_descr+7(%ebx) lea tss_descr-gdt32(%ebx), %eax ltr %ax ret smp_init: cld lea sipi_entry, %esi xor %edi, %edi mov $(sipi_end - sipi_entry), %ecx rep/movsb mov $APIC_DEFAULT_PHYS_BASE, %eax movl $(APIC_DEST_ALLBUT | APIC_DEST_PHYSICAL | APIC_DM_INIT | APIC_INT_ASSERT), APIC_ICR(%eax) movl $(APIC_DEST_ALLBUT | APIC_DEST_PHYSICAL | APIC_DM_INIT), APIC_ICR(%eax) movl $(APIC_DEST_ALLBUT | APIC_DEST_PHYSICAL | APIC_DM_STARTUP), APIC_ICR(%eax) call fwcfg_get_nb_cpus 1: pause cmpw %ax, cpu_online_count jne 1b smp_init_done: ret cpu_online_count: .word 1 .code16 sipi_entry: mov %cr0, %eax or $1, %eax mov %eax, %cr0 lgdtl gdt32_descr - sipi_entry ljmpl $8, $ap_start32 gdt32_descr: .word gdt32_end - gdt32 - 1 .long gdt32 sipi_end:
Joinhack/v86_2
4,163
tests/kvm-unit-tests/x86/cstart64.S
#include "apic-defs.h" .globl boot_idt boot_idt = 0 .globl idt_descr .globl tss_descr .globl gdt64_desc ipi_vector = 0x20 max_cpus = 64 .bss . = . + 4096 * max_cpus .align 16 stacktop: . = . + 4096 .align 16 ring0stacktop: .data .align 4096 .globl ptl2 ptl2: i = 0 .rept 512 * 4 .quad 0x1e7 | (i << 21) i = i + 1 .endr .align 4096 ptl3: .quad ptl2 + 7 + 0 * 4096 .quad ptl2 + 7 + 1 * 4096 .quad ptl2 + 7 + 2 * 4096 .quad ptl2 + 7 + 3 * 4096 .align 4096 ptl4: .quad ptl3 + 7 .align 4096 gdt64_desc: .word gdt64_end - gdt64 - 1 .quad gdt64 gdt64: .quad 0 .quad 0x00af9b000000ffff // 64-bit code segment .quad 0x00cf93000000ffff // 32/64-bit data segment .quad 0x00af1b000000ffff // 64-bit code segment, not present .quad 0x00cf9b000000ffff // 32-bit code segment .quad 0x008f9b000000FFFF // 16-bit code segment .quad 0x008f93000000FFFF // 16-bit data segment .quad 0x00cffb000000ffff // 32-bit code segment (user) .quad 0x00cff3000000ffff // 32/64-bit data segment (user) .quad 0x00affb000000ffff // 64-bit code segment (user) .quad 0 // 6 spare selectors .quad 0 .quad 0 .quad 0 .quad 0 .quad 0 tss_descr: .rept max_cpus .quad 0x000089000000ffff // 64-bit avail tss .quad 0 // tss high addr .endr gdt64_end: i = 0 .globl tss tss: .rept max_cpus .long 0 .quad ring0stacktop - i * 4096 .quad 0, 0 .quad 0, 0, 0, 0, 0, 0, 0, 0 .long 0, 0, 0 i = i + 1 .endr tss_end: mb_boot_info: .quad 0 .section .init .code32 mb_magic = 0x1BADB002 mb_flags = 0x0 # multiboot header .long mb_magic, mb_flags, 0 - (mb_magic + mb_flags) mb_cmdline = 16 MSR_GS_BASE = 0xc0000101 .macro setup_percpu_area lea -4096(%esp), %eax mov $0, %edx mov $MSR_GS_BASE, %ecx wrmsr .endm .globl start start: mov %ebx, mb_boot_info mov $stacktop, %esp setup_percpu_area call prepare_64 jmpl $8, $start64 prepare_64: lgdt gdt64_desc mov %cr4, %eax bts $5, %eax // pae mov %eax, %cr4 mov $ptl4, %eax mov %eax, %cr3 efer = 0xc0000080 mov $efer, %ecx rdmsr bts $8, %eax wrmsr mov %cr0, %eax bts $0, %eax bts $31, %eax mov %eax, %cr0 ret smp_stacktop: .long 0xa0000 .align 16 gdt32: .quad 0 .quad 0x00cf9b000000ffff // flat 32-bit code segment .quad 0x00cf93000000ffff // flat 32-bit data segment gdt32_end: .code16 sipi_entry: mov %cr0, %eax or $1, %eax mov %eax, %cr0 lgdtl gdt32_descr - sipi_entry ljmpl $8, $ap_start32 gdt32_descr: .word gdt32_end - gdt32 - 1 .long gdt32 sipi_end: .code32 ap_start32: mov $0x10, %ax mov %ax, %ds mov %ax, %es mov %ax, %fs mov %ax, %gs mov %ax, %ss mov $-4096, %esp lock/xaddl %esp, smp_stacktop setup_percpu_area call prepare_64 ljmpl $8, $ap_start64 .code64 ap_start64: call load_tss call enable_apic call enable_x2apic sti nop lock incw cpu_online_count 1: hlt jmp 1b start64: call load_tss call mask_pic_interrupts call enable_apic call smp_init call enable_x2apic mov mb_boot_info(%rip), %rbx mov %rbx, %rdi call setup_get_initrd call setup_environ mov mb_cmdline(%rbx), %eax mov %rax, __args(%rip) call __setup_args mov __argc(%rip), %edi lea __argv(%rip), %rsi lea __environ(%rip), %rdx call main mov %eax, %edi call exit idt_descr: .word 16 * 256 - 1 .quad boot_idt load_tss: lidtq idt_descr mov $(APIC_DEFAULT_PHYS_BASE + APIC_ID), %eax mov (%rax), %eax shr $24, %eax mov %eax, %ebx shl $4, %ebx mov $((tss_end - tss) / max_cpus), %edx imul %edx add $tss, %rax mov %ax, tss_descr+2(%rbx) shr $16, %rax mov %al, tss_descr+4(%rbx) shr $8, %rax mov %al, tss_descr+7(%rbx) shr $8, %rax mov %eax, tss_descr+8(%rbx) lea tss_descr-gdt64(%rbx), %rax ltr %ax ret smp_init: cld lea sipi_entry, %rsi xor %rdi, %rdi mov $(sipi_end - sipi_entry), %rcx rep/movsb mov $APIC_DEFAULT_PHYS_BASE, %eax movl $(APIC_DEST_ALLBUT | APIC_DEST_PHYSICAL | APIC_DM_INIT | APIC_INT_ASSERT), APIC_ICR(%rax) movl $(APIC_DEST_ALLBUT | APIC_DEST_PHYSICAL | APIC_DM_INIT), APIC_ICR(%rax) movl $(APIC_DEST_ALLBUT | APIC_DEST_PHYSICAL | APIC_DM_STARTUP), APIC_ICR(%rax) call fwcfg_get_nb_cpus 1: pause cmpw %ax, cpu_online_count jne 1b smp_init_done: ret cpu_online_count: .word 1
JoMamarche/BachelorThesis
9,962
Arduino/libraries/Adafruit_Circuit_Playground/utility/ffft.S
#ifdef __AVR__ ;-----------------------------------------------------------------------------; ; Fixed-point FFT routines for megaAVRs (C)ChaN, 2005 ;-----------------------------------------------------------------------------; ; * This program is opened under license policy of following trems. ; ; Copyright (C) 2005, ChaN, all right reserved. ; ; * This program is a free software and there is NO WARRANTY. ; * No restriction on use. You can use, modify and redistribute it for ; personal, non-profit or commercial use UNDER YOUR RESPONSIBILITY. ; * Redistributions of source code must retain the above copyright notice. ; ;-----------------------------------------------------------------------------; ; ; void fft_input (const int16_t *array_src, complex_t *array_bfly); ; void fft_execute (complex_t *array_bfly); ; void fft_output (complex_t *array_bfly, uint16_t *array_dst); ; ; <array_src>: Wave form to be processed. ; <array_bfly>: Complex array for butterfly operations. ; <array_dst>: Spectrum output buffer. ; ; These functions must be called in sequence to do a DFT in FFT algorithm. ; fft_input() fills the complex array with a wave form to prepare butterfly ; operations. A hamming window is applied at the same time. ; fft_execute() executes the butterfly operations. ; fft_output() re-orders the results, converts the complex spectrum into ; scalar spectrum and output it in linear scale. ; ;----------------------------------------------------------------------------; ; THIS CODE HAS BEEN MODIFIED FROM ITS ORIGINAL FORM - it is pared down ; to handle 64 points only, for the Circuit Playground microphone library. ; Original FFFT code can be found on GitHub. ;----------------------------------------------------------------------------; .list #define FFT_N 64 #define FFT_B 6 #define T0L r0 #define T0H r1 #define T2L r2 #define T2H r3 #define T4L r4 #define T4H r5 #define T6L r6 #define T6H r7 #define T8L r8 #define T8H r9 #define T10L r10 #define T10H r11 #define T12L r12 #define T12H r13 #define T14L r14 #define T14H r15 #define AL r16 #define AH r17 #define BL r18 #define BH r19 #define CL r20 #define CH r21 #define DL r22 #define DH r23 #define EL r24 #define EH r25 #define XL r26 #define XH r27 #define YL r28 #define YH r29 #define ZL r30 #define ZH r31 .macro ldiw dh,dl, abs ldi \dl, lo8(\abs) ldi \dh, hi8(\abs) .endm .macro subiw dh,dl, abs subi \dl, lo8(\abs) sbci \dh, hi8(\abs) .endm .macro addw dh,dl, sh,sl add \dl, \sl adc \dh, \sh .endm .macro addd d3,d2,d1,d0, s3,s2,s1,s0 add \d0, \s0 adc \d1, \s1 adc \d2, \s2 adc \d3, \s3 .endm .macro subw dh,dl, sh,sl sub \dl, \sl sbc \dh, \sh .endm .macro subd d3,d2,d1,d0, s3,s2,s1,s0 sub \d0, \s0 sbc \d1, \s1 sbc \d2, \s2 sbc \d3, \s3 .endm .macro lddw dh,dl, src ldd \dl, \src ldd \dh, \src+1 .endm .macro ldw dh,dl, src ld \dl, \src ld \dh, \src .endm .macro stw dst, sh,sl st \dst, \sl st \dst, \sh .endm .macro clrw dh, dl clr \dh clr \dl .endm .macro lsrw dh, dl lsr \dh ror \dl .endm .macro asrw dh, dl asr \dh ror \dl .endm .macro lslw dh, dl lsl \dl rol \dh .endm .macro pushw dh, dl push \dh push \dl .endm .macro popw dh, dl pop \dl pop \dh .endm .macro lpmw dh,dl, src lpm \dl, \src lpm \dh, \src .endm .macro rjne lbl breq 99f rjmp \lbl 99: .endm .macro FMULS16 d3,d2,d1,d0 ,s1h,s1l, s2h,s2l ;Fractional Multiply (19clk) fmuls \s1h, \s2h movw \d2, T0L fmul \s1l, \s2l movw \d0, T0L adc \d2, EH ;EH: zero reg. fmulsu \s1h, \s2l sbc \d3, EH add \d1, T0L adc \d2, T0H adc \d3, EH fmulsu \s2h, \s1l sbc \d3, EH add \d1, T0L adc \d2, T0H adc \d3, EH .endm .macro SQRT32 ; 32bit square root (526..542clk) clr T6L clr T6H clr T8L clr T8H ldi BL, 1 ldi BH, 0 clr CL clr CH ldi DH, 16 90: lsl T2L rol T2H rol T4L rol T4H rol T6L rol T6H rol T8L rol T8H lsl T2L rol T2H rol T4L rol T4H rol T6L rol T6H rol T8L rol T8H brpl 91f add T6L, BL adc T6H, BH adc T8L, CL adc T8H, CH rjmp 92f 91: sub T6L, BL sbc T6H, BH sbc T8L, CL sbc T8H, CH 92: lsl BL rol BH rol CL andi BL, 0b11111000 ori BL, 0b00000101 sbrc T8H, 7 subi BL, 2 dec DH brne 90b lsr CL ror BH ror BL lsr CL ror BH ror BL .endm ;----------------------------------------------------------------------------; ; Constant Tables .global tbl_window tbl_window: ; tbl_window[] = ... (This is a Hamming window) .dc.w 2621, 2693, 2910, 3270, 3768, 4401, 5161, 6042, 7036, 8132, 9320, 10588, 11926, 13318, 14753, 16216 .dc.w 17694, 19171, 20634, 22069, 23462, 24799, 26068, 27256, 28352, 29345, 30226, 30987, 31619, 32117, 32477, 32694 .dc.w 32766, 32694, 32477, 32117, 31619, 30987, 30226, 29345, 28352, 27256, 26068, 24799, 23462, 22069, 20634, 19171 .dc.w 17694, 16216, 14753, 13318, 11926, 10588, 9320, 8132, 7036, 6042, 5161, 4401, 3768, 3270, 2910, 2693 tbl_cos_sin: ; Table of {cos(x),sin(x)}, (0 <= x < pi, in FFT_N/2 steps) .dc.w 32767, 0, 32609, 3211, 32137, 6392, 31356, 9511, 30272, 12539, 28897, 15446, 27244, 18204, 25329, 20787 .dc.w 23169, 23169, 20787, 25329, 18204, 27244, 15446, 28897, 12539, 30272, 9511, 31356, 6392, 32137, 3211, 32609 .dc.w 0, 32766, -3211, 32609, -6392, 32137, -9511, 31356, -12539, 30272, -15446, 28897, -18204, 27244, -20787, 25329 .dc.w -23169, 23169, -25329, 20787, -27244, 18204, -28897, 15446, -30272, 12539, -31356, 9511, -32137, 6392, -32609, 3211 tbl_bitrev: ; tbl_bitrev[] = ... .dc.w 0*4, 32*4, 16*4, 48*4, 8*4, 40*4, 24*4, 56*4, 4*4, 36*4, 20*4, 52*4, 12*4, 44*4, 28*4, 60*4 .dc.w 2*4, 34*4, 18*4, 50*4, 10*4, 42*4, 26*4, 58*4, 6*4, 38*4, 22*4, 54*4, 14*4, 46*4, 30*4, 62*4 ;----------------------------------------------------------------------------; .global fft_input .func fft_input fft_input: pushw T2H,T2L pushw AH,AL pushw YH,YL movw XL, EL ;X = array_src; movw YL, DL ;Y = array_bfly; clr EH ;Zero ldiw ZH,ZL, tbl_window ;Z = &tbl_window[0]; ldiw AH,AL, FFT_N ;A = FFT_N; 1: lpmw BH,BL, Z+ ;B = *Z++; (window) ldw CH,CL, X+ ;C = *X++; (I-axis) FMULS16 DH,DL,T2H,T2L, BH,BL, CH,CL ;D = B * C; stw Y+, DH,DL ;*Y++ = D; stw Y+, DH,DL ;*Y++ = D; subiw AH,AL, 1 ;while(--A) brne 1b ;/ popw YH,YL popw AH,AL popw T2H,T2L clr r1 ret .endfunc ;----------------------------------------------------------------------------; .global fft_execute .func fft_execute fft_execute: pushw T2H,T2L pushw T4H,T4L pushw T6H,T6L pushw T8H,T8L pushw T10H,T10L pushw T12H,T12L pushw T14H,T14L pushw AH,AL pushw YH,YL movw ZL, EL ;Z = array_bfly; ldiw EH,EL, 1 ;E = 1; ldiw XH,XL, FFT_N/2 ;X = FFT_N/2; 1: ldi AL, 4 ;T12 = E; (angular speed) mul EL, AL ; movw T12L, T0L ; mul EH, AL ; add T12H, T0L ;/ movw T14L, EL ;T14 = E; pushw EH,EL movw YL, ZL ;Z = &array_bfly[0]; mul XL, AL ;Y = &array_bfly[X]; addw YH,YL, T0H,T0L ; mul XH, AL ; add YH, T0L ;/ pushw ZH,ZL 2: clrw T10H,T10L ;T10 = 0 (angle) clr EH ;Zero reg. 3: lddw AH,AL, Z+0 ;A = *Z - *Y; *Z++ += *Y; asrw AH,AL ; lddw DH,DL, Y+0 ; asrw DH,DL ; movw CL, AL ; subw AH,AL, DH,DL ; addw CH,CL, DH,DL ; stw Z+, CH,CL ;/ lddw BH,BL, Z+0 ;B = *Z - *Y; *Z++ += *Y; asrw BH,BL ; lddw DH,DL, Y+2 ; asrw DH,DL ; movw CL, BL ; subw BH,BL, DH,DL ; addw CH,CL, DH,DL ; stw Z+, CH,CL ;/ movw T0L, ZL ldiw ZH,ZL, tbl_cos_sin ;C = cos(T10); D = sin(T10); addw ZH,ZL, T10H,T10L ; lpmw CH,CL, Z+ ; lpmw DH,DL, Z+ ;/ movw ZL, T0L FMULS16 T4H,T4L,T2H,T2L, AH,AL, CH,CL ;*Y++ = A * C + B * D; FMULS16 T8H,T8L,T6H,T6L, BH,BL, DH,DL ; addd T4H,T4L,T2H,T2L, T8H,T8L,T6H,T6L; stw Y+, T4H,T4L ;/ FMULS16 T4H,T4L,T2H,T2L, BH,BL, CH,CL ;*Y++ = B * C - A * D; FMULS16 T8H,T8L,T6H,T6L, AH,AL, DH,DL ; subd T4H,T4L,T2H,T2L, T8H,T8L,T6H,T6L; stw Y+, T4H,T4L ;/ addw T10H,T10L, T12H,T12L ;T10 += T12; (next angle) #if FFT_N >= 128 sbrs T10H, FFT_B - 7 ;while(T10 < pi) #else sbrs T10L, FFT_B + 1 #endif rjmp 3b ;/ ldi AL, 4 ;Y += X; Z += X; (skip split segment) mul XL, AL addw YH,YL, T0H,T0L ; addw ZH,ZL, T0H,T0L ; mul XH, AL ; add YH, T0L ; add ZH, T0L ;/ ldi EL, 1 ;while(--T14) subw T14H,T14L, EH,EL ; rjne 2b ;/ popw ZH,ZL popw EH,EL lslw EH,EL ;E *= 2; lsrw XH,XL ;while(X /= 2) adiw XL, 0 ; rjne 1b ;/ popw YH,YL popw AH,AL popw T14H,T14L popw T12H,T12L popw T10H,T10L popw T8H,T8L popw T6H,T6L popw T4H,T4L popw T2H,T2L ; clr r1 ret .endfunc ;----------------------------------------------------------------------------; .global fft_output .func fft_output fft_output: pushw T2H,T2L pushw T4H,T4L pushw T6H,T6L pushw T8H,T8L pushw T10H,T10L pushw AH,AL pushw YH,YL movw T10L, EL ;T10 = array_bfly; movw YL, DL ;Y = array_output; ldiw ZH,ZL, tbl_bitrev ;Z = tbl_bitrev; clr EH ;Zero ldiw AH,AL, FFT_N / 2 ;A = FFT_N / 2; (plus only) 1: lpmw XH,XL, Z+ ;X = *Z++; addw XH,XL, T10H,T10L ;X += array_bfly; ldw BH,BL, X+ ;B = *X++; ldw CH,CL, X+ ;C = *X++; FMULS16 T4H,T4L,T2H,T2L, BH,BL, BH,BL ;T4:T2 = B * B; FMULS16 T8H,T8L,T6H,T6L, CH,CL, CH,CL ;T8:T6 = C * C; addd T4H,T4L,T2H,T2L, T8H,T8L,T6H,T6L;T4:T2 += T8:T6; SQRT32 ;B = sqrt(T4:T2); stw Y+, BH,BL ;*Y++ = B; subiw AH,AL, 1 ;while(--A) rjne 1b ;/ popw YH,YL popw AH,AL popw T10H,T10L popw T8H,T8L popw T6H,T6L popw T4H,T4L popw T2H,T2L clr r1 ret .endfunc ;----------------------------------------------------------------------------; .global fmuls_f .func fmuls_f fmuls_f: movw CL, EL ;C = E; clr EH ;Zero FMULS16 ZH,ZL,XH,XL, CH,CL, DH,DL ;Z:X = C * D; movw EL, ZL clr r1 ret .endfunc #endif // __AVR__ #ifdef __SAMD21G18A__ .cpu cortex-m0plus .fpu softvfp #endif #ifdef NRF52840_XXAA .cpu cortex-m4 #endif
joshdelg/krust
1,343
src/start.S
@ this location is linked at 0x8000 using the trivial linker @ script <memmap> @ @ this address is defined in the rpi <config.txt> file as @ the start location (you can change it) that you @ copied onto the SD card. @ @ if you look at blink.list (which is a disassembled version of @ blink.bin) you can verify that this is true. @ @ trivial trampoline to start the "C environment" --- in our case, @ just loading an address of physical memory into the stack pointer @ register and jumping to <notmain>. .globl _start _start: mov sp, #0x8000000 bl krust_entry hang: b hang @ trivial routine to write a 32-bit passed as the second argument @ (register r1) to the address passed as the first argument (register @ r0) .globl put32 .globl PUT32 put32: PUT32: str r1,[r0] bx lr @ trivial routine to do a 32-bit load of the address passed as @ the first argument. .globl get32 .globl GET32 get32: GET32: ldr r0,[r0] bx lr @ do nothing: put the call here so the compiler cannot optimize. .globl nop nop: bx lr @ cycle_init_asm() .globl cycle_init_asm cycle_init_asm: mov r0, #1 mcr p15, 0, r0, c15, c12, 0 bx lr @ get_cycles_asm() -> u32 .globl get_cycles_asm get_cycles_asm: mrc p15, 0, r0, c15, c12, 1 bx lr .global dev_barrier_asm dev_barrier_asm: mcr p15, 0, r0, c7, c10, 4 bx lr
jotana240/PokemonEsmeraldaESP
39,587
src/m4a_1.s
.include "asm/macros.inc" .include "constants/gba_constants.inc" .include "constants/m4a_constants.inc" .syntax unified .text thumb_func_start umul3232H32 umul3232H32: adr r2, __umul3232H32 bx r2 .arm __umul3232H32: umull r2, r3, r0, r1 add r0, r3, 0 bx lr thumb_func_end umul3232H32 thumb_func_start SoundMain SoundMain: ldr r0, lt_SOUND_INFO_PTR ldr r0, [r0] ldr r2, lt_ID_NUMBER ldr r3, [r0, o_SoundInfo_ident] cmp r2, r3 beq SoundMain_1 bx lr @ Exit the function if ident doesn't match ID_NUMBER. SoundMain_1: adds r3, 1 str r3, [r0, o_SoundInfo_ident] push {r4-r7,lr} mov r1, r8 mov r2, r9 mov r3, r10 mov r4, r11 push {r0-r4} sub sp, 0x18 ldrb r1, [r0, o_SoundInfo_maxLines] cmp r1, 0 @ if maxLines is 0, there is no maximum beq SoundMain_3 ldr r2, lt_REG_VCOUNT ldrb r2, [r2] cmp r2, VCOUNT_VBLANK bhs SoundMain_2 adds r2, TOTAL_SCANLINES SoundMain_2: adds r1, r2 SoundMain_3: str r1, [sp, 0x14] ldr r3, [r0, o_SoundInfo_MPlayMainHead] cmp r3, 0 beq SoundMain_4 ldr r0, [r0, o_SoundInfo_musicPlayerHead] bl _081DD25E ldr r0, [sp, 0x18] SoundMain_4: ldr r3, [r0, o_SoundInfo_CgbSound] bl _081DD25E ldr r0, [sp, 0x18] ldr r3, [r0, o_SoundInfo_pcmSamplesPerVBlank] mov r8, r3 ldr r5, lt_o_SoundInfo_pcmBuffer adds r5, r0 ldrb r4, [r0, o_SoundInfo_pcmDmaCounter] subs r7, r4, 1 bls SoundMain_5 ldrb r1, [r0, o_SoundInfo_pcmDmaPeriod] subs r1, r7 mov r2, r8 muls r2, r1 adds r5, r2 SoundMain_5: str r5, [sp, 0x8] ldr r6, lt_PCM_DMA_BUF_SIZE ldr r3, lt_SoundMainRAM_Buffer bx r3 .align 2, 0 lt_SOUND_INFO_PTR: .word SOUND_INFO_PTR lt_ID_NUMBER: .word ID_NUMBER lt_SoundMainRAM_Buffer: .word SoundMainRAM_Buffer + 1 lt_REG_VCOUNT: .word REG_VCOUNT lt_o_SoundInfo_pcmBuffer: .word o_SoundInfo_pcmBuffer lt_PCM_DMA_BUF_SIZE: .word PCM_DMA_BUF_SIZE thumb_func_end SoundMain thumb_func_start SoundMainRAM SoundMainRAM: ldrb r3, [r0, o_SoundInfo_reverb] cmp r3, 0 beq SoundMainRAM_NoReverb adr r1, SoundMainRAM_Reverb bx r1 .arm SoundMainRAM_Reverb: cmp r4, 0x2 addeq r7, r0, o_SoundInfo_pcmBuffer addne r7, r5, r8 mov r4, r8 _081DCEC4: ldrsb r0, [r5, r6] ldrsb r1, [r5] add r0, r0, r1 ldrsb r1, [r7, r6] add r0, r0, r1 ldrsb r1, [r7], 0x1 add r0, r0, r1 mul r1, r0, r3 mov r0, r1, asr 9 tst r0, 0x80 addne r0, r0, 0x1 strb r0, [r5, r6] strb r0, [r5], 0x1 subs r4, r4, 0x1 bgt _081DCEC4 adr r0, _081DCF36 + 1 @ plus 1 because THUMB bx r0 .thumb SoundMainRAM_NoReverb: movs r0, 0 mov r1, r8 adds r6, r5 lsrs r1, 3 bcc SoundMainRAM_NoReverb_Ok stm r5!, {r0} stm r6!, {r0} SoundMainRAM_NoReverb_Ok: lsrs r1, 1 bcc SoundMainRAM_NoReverb_Loop stm r5!, {r0} stm r6!, {r0} stm r5!, {r0} stm r6!, {r0} SoundMainRAM_NoReverb_Loop: stm r5!, {r0} stm r6!, {r0} stm r5!, {r0} stm r6!, {r0} stm r5!, {r0} stm r6!, {r0} stm r5!, {r0} stm r6!, {r0} subs r1, 1 bgt SoundMainRAM_NoReverb_Loop _081DCF36: ldr r4, [sp, 0x18] ldr r0, [r4, o_SoundInfo_divFreq] mov r12, r0 ldrb r0, [r4, o_SoundInfo_maxChans] adds r4, o_SoundInfo_chans SoundMainRAM_ChanLoop: str r0, [sp, 0x4] ldr r3, [r4, o_SoundChannel_wav] ldr r0, [sp, 0x14] cmp r0, 0 beq _081DCF60 ldr r1, =REG_VCOUNT ldrb r1, [r1] cmp r1, VCOUNT_VBLANK bhs _081DCF54 adds r1, TOTAL_SCANLINES _081DCF54: cmp r1, r0 blo _081DCF60 b _081DD24A .pool _081DCF60: ldrb r6, [r4, o_SoundChannel_statusFlags] movs r0, SOUND_CHANNEL_SF_ON tst r0, r6 bne _081DCF6A b _081DD240 _081DCF6A: movs r0, SOUND_CHANNEL_SF_START tst r0, r6 beq _081DCFA0 movs r0, SOUND_CHANNEL_SF_STOP tst r0, r6 bne _081DCFB0 movs r6, SOUND_CHANNEL_SF_ENV_ATTACK strb r6, [r4, o_SoundChannel_statusFlags] adds r0, r3, 0 adds r0, o_WaveData_data ldr r1, [r4, o_SoundChannel_count] adds r0, r1 str r0, [r4, o_SoundChannel_currentPointer] ldr r0, [r3, o_WaveData_size] subs r0, r1 str r0, [r4, o_SoundChannel_count] movs r5, 0 strb r5, [r4, o_SoundChannel_envelopeVolume] str r5, [r4, o_SoundChannel_fw] ldrb r2, [r3, o_WaveData_flags] movs r0, WAVE_DATA_FLAG_LOOP tst r0, r2 beq _081DCFF8 movs r0, SOUND_CHANNEL_SF_LOOP orrs r6, r0 strb r6, [r4, o_SoundChannel_statusFlags] b _081DCFF8 _081DCFA0: ldrb r5, [r4, o_SoundChannel_envelopeVolume] movs r0, SOUND_CHANNEL_SF_IEC tst r0, r6 beq _081DCFB6 ldrb r0, [r4, o_SoundChannel_pseudoEchoLength] subs r0, 1 strb r0, [r4, o_SoundChannel_pseudoEchoLength] bhi _081DD006 _081DCFB0: movs r0, 0 strb r0, [r4, o_SoundChannel_statusFlags] b _081DD240 _081DCFB6: movs r0, SOUND_CHANNEL_SF_STOP tst r0, r6 beq _081DCFD6 ldrb r0, [r4, o_SoundChannel_release] muls r5, r0 lsrs r5, 8 ldrb r0, [r4, o_SoundChannel_pseudoEchoVolume] cmp r5, r0 bhi _081DD006 _081DCFC8: ldrb r5, [r4, o_SoundChannel_pseudoEchoVolume] cmp r5, 0 beq _081DCFB0 movs r0, SOUND_CHANNEL_SF_IEC orrs r6, r0 strb r6, [r4, o_SoundChannel_statusFlags] b _081DD006 _081DCFD6: movs r2, SOUND_CHANNEL_SF_ENV ands r2, r6 cmp r2, SOUND_CHANNEL_SF_ENV_DECAY bne _081DCFF4 ldrb r0, [r4, o_SoundChannel_decay] muls r5, r0 lsrs r5, 8 ldrb r0, [r4, o_SoundChannel_sustain] cmp r5, r0 bhi _081DD006 adds r5, r0, 0 beq _081DCFC8 subs r6, 0x1 strb r6, [r4, o_SoundChannel_statusFlags] b _081DD006 _081DCFF4: cmp r2, SOUND_CHANNEL_SF_ENV_ATTACK bne _081DD006 _081DCFF8: ldrb r0, [r4, o_SoundChannel_attack] adds r5, r0 cmp r5, 0xFF bcc _081DD006 movs r5, 0xFF subs r6, 0x1 strb r6, [r4, o_SoundChannel_statusFlags] _081DD006: strb r5, [r4, o_SoundChannel_envelopeVolume] ldr r0, [sp, 0x18] ldrb r0, [r0, o_SoundChannel_release] adds r0, 0x1 muls r0, r5 lsrs r5, r0, 4 ldrb r0, [r4, o_SoundChannel_rightVolume] muls r0, r5 lsrs r0, 8 strb r0, [r4, o_SoundChannel_envelopeVolumeRight] ldrb r0, [r4, o_SoundChannel_leftVolume] muls r0, r5 lsrs r0, 8 strb r0, [r4, o_SoundChannel_envelopeVolumeLeft] movs r0, SOUND_CHANNEL_SF_LOOP ands r0, r6 str r0, [sp, 0x10] beq _081DD03A adds r0, r3, 0 adds r0, o_WaveData_data ldr r1, [r3, o_WaveData_loopStart] adds r0, r1 str r0, [sp, 0xC] ldr r0, [r3, o_WaveData_size] subs r0, r1 str r0, [sp, 0x10] _081DD03A: ldr r5, [sp, 0x8] ldr r2, [r4, o_SoundChannel_count] ldr r3, [r4, o_SoundChannel_currentPointer] adr r0, _081DD044 bx r0 .arm _081DD044: str r8, [sp] ldr r9, [r4, o_SoundChannel_fw] ldrb r10, [r4, o_SoundChannel_envelopeVolumeRight] ldrb r11, [r4, o_SoundChannel_envelopeVolumeLeft] ldrb r0, [r4, o_SoundChannel_type] tst r0, TONEDATA_TYPE_CMP | TONEDATA_TYPE_REV beq _081DD068 bl SoundMainRAM_Unk1 b _081DD228 _081DD068: mov r10, r10, lsl 16 mov r11, r11, lsl 16 ldrb r0, [r4, o_SoundChannel_type] tst r0, 0x8 beq _081DD19C _081DD07C: cmp r2, 0x4 ble _081DD0EC subs r2, r2, r8 movgt r9, 0 bgt _081DD0A8 mov r9, r8 add r2, r2, r8 sub r8, r2, 0x4 sub r9, r9, r8 ands r2, r2, 0x3 moveq r2, 0x4 _081DD0A8: ldr r6, [r5] ldr r7, [r5, PCM_DMA_BUF_SIZE] _081DD0B0: ldrsb r0, [r3], 0x1 mul r1, r10, r0 bic r1, r1, 0xFF0000 add r6, r1, r6, ror 8 mul r1, r11, r0 bic r1, r1, 0xFF0000 add r7, r1, r7, ror 8 adds r5, r5, 0x40000000 bcc _081DD0B0 str r7, [r5, PCM_DMA_BUF_SIZE] str r6, [r5], 0x4 subs r8, r8, 0x4 bgt _081DD0A8 adds r8, r8, r9 beq _081DD22C _081DD0EC: ldr r6, [r5] ldr r7, [r5, PCM_DMA_BUF_SIZE] _081DD0F4: ldrsb r0, [r3], 0x1 mul r1, r10, r0 bic r1, r1, 0xFF0000 add r6, r1, r6, ror 8 mul r1, r11, r0 bic r1, r1, 0xFF0000 add r7, r1, r7, ror 8 subs r2, r2, 0x1 beq _081DD164 _081DD118: adds r5, r5, 0x40000000 bcc _081DD0F4 str r7, [r5, PCM_DMA_BUF_SIZE] str r6, [r5], 0x4 subs r8, r8, 0x4 bgt _081DD07C b _081DD22C _081DD134: ldr r0, [sp, 0x18] cmp r0, 0 beq _081DD158 ldr r3, [sp, 0x14] rsb lr, r2, 0 _081DD148: adds r2, r0, r2 bgt _081DD1FC sub lr, lr, r0 b _081DD148 _081DD158: pop {r4,r12} mov r2, 0 b _081DD174 _081DD164: ldr r2, [sp, 0x10] cmp r2, 0 ldrne r3, [sp, 0xC] bne _081DD118 _081DD174: strb r2, [r4, o_SoundChannel_statusFlags] mov r0, r5, lsr 30 bic r5, r5, 0xC0000000 rsb r0, r0, 0x3 mov r0, r0, lsl 3 mov r6, r6, ror r0 mov r7, r7, ror r0 str r7, [r5, PCM_DMA_BUF_SIZE] str r6, [r5], 0x4 b _081DD234 _081DD19C: push {r4,r12} ldr r1, [r4, o_SoundChannel_frequency] mul r4, r12, r1 ldrsb r0, [r3] ldrsb r1, [r3, 0x1]! sub r1, r1, r0 _081DD1B4: ldr r6, [r5] ldr r7, [r5, PCM_DMA_BUF_SIZE] _081DD1BC: mul lr, r9, r1 add lr, r0, lr, asr 23 mul r12, r10, lr bic r12, r12, 0xFF0000 add r6, r12, r6, ror 8 mul r12, r11, lr bic r12, r12, 0xFF0000 add r7, r12, r7, ror 8 add r9, r9, r4 movs lr, r9, lsr 23 beq _081DD208 bic r9, r9, 0x3F800000 subs r2, r2, lr ble _081DD134 subs lr, lr, 0x1 addeq r0, r0, r1 _081DD1FC: ldrsbne r0, [r3, lr]! ldrsb r1, [r3, 0x1]! sub r1, r1, r0 _081DD208: adds r5, r5, 0x40000000 bcc _081DD1BC str r7, [r5, PCM_DMA_BUF_SIZE] str r6, [r5], 0x4 subs r8, r8, 0x4 bgt _081DD1B4 sub r3, r3, 0x1 pop {r4,r12} _081DD228: str r9, [r4, o_SoundChannel_fw] _081DD22C: str r2, [r4, o_SoundChannel_count] str r3, [r4, o_SoundChannel_currentPointer] _081DD234: ldr r8, [sp] add r0, pc, 0x1 bx r0 .thumb _081DD240: ldr r0, [sp, 0x4] subs r0, 1 ble _081DD24A adds r4, SoundChannel_size b SoundMainRAM_ChanLoop _081DD24A: ldr r0, [sp, 0x18] ldr r3, =ID_NUMBER str r3, [r0] add sp, 0x1C pop {r0-r7} mov r8, r0 mov r9, r1 mov r10, r2 mov r11, r3 pop {r3} _081DD25E: bx r3 .pool thumb_func_end SoundMainRAM @ Not present in GBA SDK 3.0 arm_func_start SoundMainRAM_Unk1 SoundMainRAM_Unk1: ldr r6, [r4, o_SoundChannel_wav] ldrb r0, [r4, o_SoundChannel_statusFlags] tst r0, SOUND_CHANNEL_SF_SPECIAL bne _081DD2B4 orr r0, r0, SOUND_CHANNEL_SF_SPECIAL strb r0, [r4, o_SoundChannel_statusFlags] ldrb r0, [r4, o_SoundChannel_type] tst r0, TONEDATA_TYPE_REV beq _081DD29C ldr r1, [r6, o_WaveData_size] add r1, r1, r6, lsl 1 add r1, r1, 0x20 sub r3, r1, r3 str r3, [r4, o_SoundChannel_currentPointer] _081DD29C: ldrh r0, [r6, o_WaveData_type] cmp r0, 0 beq _081DD2B4 sub r3, r3, r6 sub r3, r3, 0x10 str r3, [r4, o_SoundChannel_currentPointer] _081DD2B4: push {r8,r12,lr} mov r10, r10, lsl 16 mov r11, r11, lsl 16 ldr r1, [r4, o_SoundChannel_frequency] ldrb r0, [r4, o_SoundChannel_type] tst r0, TONEDATA_TYPE_FIX movne r8, 0x800000 muleq r8, r12, r1 ldrh r0, [r6, o_WaveData_type] cmp r0, 0 beq _081DD468 mov r0, 0xFF000000 str r0, [r4, o_SoundChannel_xpi] ldrb r0, [r4, o_SoundChannel_type] tst r0, TONEDATA_TYPE_REV bne _081DD3C0 bl SoundMainRAM_Unk2 mov r0, r1 add r3, r3, 0x1 bl SoundMainRAM_Unk2 sub r1, r1, r0 _081DD308: ldr r6, [r5] ldr r7, [r5, PCM_DMA_BUF_SIZE] _081DD310: mul lr, r9, r1 add lr, r0, lr, asr 23 mul r12, r10, lr bic r12, r12, 0xFF0000 add r6, r12, r6, ror 8 mul r12, r11, lr bic r12, r12, 0xFF0000 add r7, r12, r7, ror 8 add r9, r9, r8 movs lr, r9, lsr 23 beq _081DD370 bic r9, r9, 0x3F800000 subs r2, r2, lr ble _081DD398 subs lr, lr, 0x1 bne _081DD358 add r0, r0, r1 b _081DD364 _081DD358: add r3, r3, lr bl SoundMainRAM_Unk2 mov r0, r1 _081DD364: add r3, r3, 0x1 bl SoundMainRAM_Unk2 sub r1, r1, r0 _081DD370: adds r5, r5, 0x40000000 bcc _081DD310 str r7, [r5, PCM_DMA_BUF_SIZE] str r6, [r5], 0x4 ldr r6, [sp] subs r6, r6, 0x4 str r6, [sp] bgt _081DD308 sub r3, r3, 0x1 b _081DD4F0 _081DD398: ldr r0, [sp, 0x1C] cmp r0, 0 beq _081DD4F4 ldr r3, [r4, o_SoundChannel_wav] ldr r3, [r3, o_WaveData_loopStart] rsb lr, r2, 0 _081DD3B0: adds r2, r2, r0 bgt _081DD358 sub lr, lr, r0 b _081DD3B0 _081DD3C0: sub r3, r3, 0x1 bl SoundMainRAM_Unk2 mov r0, r1 sub r3, r3, 0x1 bl SoundMainRAM_Unk2 sub r1, r1, r0 _081DD3D8: ldr r6, [r5] ldr r7, [r5, PCM_DMA_BUF_SIZE] _081DD3E0: mul lr, r9, r1 add lr, r0, lr, asr 23 mul r12, r10, lr bic r12, r12, 0xFF0000 add r6, r12, r6, ror 8 mul r12, r11, lr bic r12, r12, 0xFF0000 add r7, r12, r7, ror 8 add r9, r9, r8 movs lr, r9, lsr 23 beq _081DD440 bic r9, r9, 0x3F800000 subs r2, r2, lr ble _081DD4F4 subs lr, lr, 0x1 bne _081DD428 add r0, r0, r1 b _081DD434 _081DD428: sub r3, r3, lr bl SoundMainRAM_Unk2 mov r0, r1 _081DD434: sub r3, r3, 0x1 bl SoundMainRAM_Unk2 sub r1, r1, r0 _081DD440: adds r5, r5, 0x40000000 bcc _081DD3E0 str r7, [r5, PCM_DMA_BUF_SIZE] str r6, [r5], 0x4 ldr r6, [sp] subs r6, r6, 0x4 str r6, [sp] bgt _081DD3D8 add r3, r3, 0x2 b _081DD4F0 _081DD468: ldrb r0, [r4, o_SoundChannel_type] tst r0, TONEDATA_TYPE_REV beq _081DD4F0 ldrsb r0, [r3, -0x1]! ldrsb r1, [r3, -0x1] sub r1, r1, r0 _081DD480: ldr r6, [r5] ldr r7, [r5, 0x630] _081DD488: mul lr, r9, r1 add lr, r0, lr, asr 23 mul r12, r10, lr bic r12, r12, 0xFF0000 add r6, r12, r6, ror 8 mul r12, r11, lr bic r12, r12, 0xFF0000 add r7, r12, r7, ror 8 add r9, r9, r8 movs lr, r9, lsr 23 beq _081DD4CC bic r9, r9, 0x3F800000 subs r2, r2, lr ble _081DD4F4 ldrsb r0, [r3, -lr]! ldrsb r1, [r3, -0x1] sub r1, r1, r0 _081DD4CC: adds r5, r5, 0x40000000 bcc _081DD488 str r7, [r5, 0x630] str r6, [r5], 0x4 ldr r6, [sp] subs r6, r6, 0x4 str r6, [sp] bgt _081DD480 add r3, r3, 0x1 _081DD4F0: pop {r8,r12,pc} _081DD4F4: mov r2, 0 strb r2, [r4, o_SoundChannel_statusFlags] mov r0, r5, lsr 30 bic r5, r5, 0xC0000000 rsb r0, r0, 0x3 mov r0, r0, lsl 3 mov r6, r6, ror r0 mov r7, r7, ror r0 str r7, [r5, 0x630] str r6, [r5], 0x4 pop {r8,r12,pc} arm_func_end SoundMainRAM_Unk1 @ Not present in GBA SDK 3.0 arm_func_start SoundMainRAM_Unk2 SoundMainRAM_Unk2: push {r0,r2,r5-r7,lr} mov r0, r3, lsr 6 ldr r1, [r4, o_SoundChannel_xpi] cmp r0, r1 beq _081DD594 str r0, [r4, o_SoundChannel_xpi] mov r1, 0x21 mul r2, r1, r0 ldr r1, [r4, o_SoundChannel_wav] add r2, r2, r1 add r2, r2, 0x10 ldr r5, =sDecodingBuffer ldr r6, =gDeltaEncodingTable mov r7, 0x40 ldrb lr, [r2], 1 strb lr, [r5], 1 ldrb r1, [r2], 1 b _081DD57C _081DD568: ldrb r1, [r2], 1 mov r0, r1, lsr 4 ldrsb r0, [r6, r0] add lr, lr, r0 strb lr, [r5], 1 _081DD57C: and r0, r1, 0xF ldrsb r0, [r6, r0] add lr, lr, r0 strb lr, [r5], 1 subs r7, r7, 2 bgt _081DD568 _081DD594: ldr r5, =sDecodingBuffer and r0, r3, 0x3F ldrsb r1, [r5, r0] pop {r0,r2,r5-r7,pc} .pool arm_func_end SoundMainRAM_Unk2 thumb_func_start SoundMainBTM SoundMainBTM: mov r12, r4 movs r1, 0 movs r2, 0 movs r3, 0 movs r4, 0 stm r0!, {r1-r4} stm r0!, {r1-r4} stm r0!, {r1-r4} stm r0!, {r1-r4} mov r4, r12 bx lr thumb_func_end SoundMainBTM thumb_func_start RealClearChain RealClearChain: ldr r3, [r0, o_SoundChannel_track] cmp r3, 0 beq _081DD5E2 ldr r1, [r0, o_SoundChannel_nextChannelPointer] ldr r2, [r0, o_SoundChannel_prevChannelPointer] cmp r2, 0 beq _081DD5D6 str r1, [r2, o_SoundChannel_nextChannelPointer] b _081DD5D8 _081DD5D6: str r1, [r3, o_MusicPlayerTrack_chan] _081DD5D8: cmp r1, 0 beq _081DD5DE str r2, [r1, o_SoundChannel_prevChannelPointer] _081DD5DE: movs r1, 0 str r1, [r0, o_SoundChannel_track] _081DD5E2: bx lr thumb_func_end RealClearChain thumb_func_start ply_fine ply_fine: push {r4,r5,lr} adds r5, r1, 0 ldr r4, [r5, o_MusicPlayerTrack_chan] cmp r4, 0 beq ply_fine_done ply_fine_loop: ldrb r1, [r4, o_SoundChannel_statusFlags] movs r0, SOUND_CHANNEL_SF_ON tst r0, r1 beq ply_fine_ok movs r0, SOUND_CHANNEL_SF_STOP orrs r1, r0 strb r1, [r4, o_SoundChannel_statusFlags] ply_fine_ok: adds r0, r4, 0 bl RealClearChain ldr r4, [r4, o_SoundChannel_nextChannelPointer] cmp r4, 0 bne ply_fine_loop ply_fine_done: movs r0, 0 strb r0, [r5, o_MusicPlayerTrack_flags] pop {r4,r5} pop {r0} bx r0 thumb_func_end ply_fine thumb_func_start MPlayJumpTableCopy MPlayJumpTableCopy: mov r12, lr movs r1, 0x24 ldr r2, lt_MPlayJumpTableTemplate MPlayJumpTableCopy_Loop: ldr r3, [r2] bl chk_adr_r2 stm r0!, {r3} adds r2, 0x4 subs r1, 0x1 bgt MPlayJumpTableCopy_Loop bx r12 thumb_func_end MPlayJumpTableCopy .align 2, 0 .thumb_func ldrb_r3_r2: ldrb r3, [r2] @ This attempts to protect against reading anything from the BIOS ROM @ besides the jump table template. @ It assumes that the jump table template is located at the end of the ROM. .thumb_func chk_adr_r2: push {r0} lsrs r0, r2, 25 bne chk_adr_r2_done @ if adr >= 0x2000000 (i.e. not in BIOS ROM), accept it ldr r0, lt_MPlayJumpTableTemplate cmp r2, r0 blo chk_adr_r2_reject @ if adr < gMPlayJumpTableTemplate, reject it lsrs r0, r2, 14 beq chk_adr_r2_done @ if adr < 0x40000 (i.e. in BIOS ROM), accept it chk_adr_r2_reject: movs r3, 0 chk_adr_r2_done: pop {r0} bx lr .align 2, 0 lt_MPlayJumpTableTemplate: .word gMPlayJumpTableTemplate thumb_func_start ld_r3_tp_adr_i ld_r3_tp_adr_i: ldr r2, [r1, o_MusicPlayerTrack_cmdPtr] _081DD64A: adds r3, r2, 0x1 str r3, [r1, o_MusicPlayerTrack_cmdPtr] ldrb r3, [r2] b chk_adr_r2 thumb_func_end ld_r3_tp_adr_i thumb_func_start ply_goto ply_goto: push {lr} ply_goto_1: ldr r2, [r1, o_MusicPlayerTrack_cmdPtr] ldrb r0, [r2, 0x3] lsls r0, 8 ldrb r3, [r2, 0x2] orrs r0, r3 lsls r0, 8 ldrb r3, [r2, 0x1] orrs r0, r3 lsls r0, 8 bl ldrb_r3_r2 orrs r0, r3 str r0, [r1, o_MusicPlayerTrack_cmdPtr] pop {r0} bx r0 thumb_func_end ply_goto thumb_func_start ply_patt ply_patt: ldrb r2, [r1, o_MusicPlayerTrack_patternLevel] cmp r2, 3 bhs ply_patt_done lsls r2, 2 adds r3, r1, r2 ldr r2, [r1, o_MusicPlayerTrack_cmdPtr] adds r2, 0x4 str r2, [r3, o_MusicPlayerTrack_patternStack] ldrb r2, [r1, o_MusicPlayerTrack_patternLevel] adds r2, 1 strb r2, [r1, o_MusicPlayerTrack_patternLevel] b ply_goto ply_patt_done: b ply_fine thumb_func_end ply_patt thumb_func_start ply_pend ply_pend: ldrb r2, [r1, o_MusicPlayerTrack_patternLevel] cmp r2, 0 beq ply_pend_done subs r2, 1 strb r2, [r1, o_MusicPlayerTrack_patternLevel] lsls r2, 2 adds r3, r1, r2 ldr r2, [r3, o_MusicPlayerTrack_patternStack] str r2, [r1, o_MusicPlayerTrack_cmdPtr] ply_pend_done: bx lr thumb_func_end ply_pend thumb_func_start ply_rept ply_rept: push {lr} ldr r2, [r1, o_MusicPlayerTrack_cmdPtr] ldrb r3, [r2] cmp r3, 0 bne ply_rept_1 adds r2, 1 str r2, [r1, o_MusicPlayerTrack_cmdPtr] b ply_goto_1 ply_rept_1: ldrb r3, [r1, o_MusicPlayerTrack_repN] adds r3, 1 strb r3, [r1, o_MusicPlayerTrack_repN] mov r12, r3 bl ld_r3_tp_adr_i cmp r12, r3 bhs ply_rept_2 b ply_goto_1 ply_rept_2: movs r3, 0 strb r3, [r1, o_MusicPlayerTrack_repN] adds r2, 5 str r2, [r1, o_MusicPlayerTrack_cmdPtr] pop {r0} bx r0 thumb_func_end ply_rept thumb_func_start ply_prio ply_prio: mov r12, lr bl ld_r3_tp_adr_i strb r3, [r1, o_MusicPlayerTrack_priority] bx r12 thumb_func_end ply_prio thumb_func_start ply_tempo ply_tempo: mov r12, lr bl ld_r3_tp_adr_i lsls r3, 1 strh r3, [r0, o_MusicPlayerInfo_tempoD] ldrh r2, [r0, o_MusicPlayerInfo_tempoU] muls r3, r2 lsrs r3, 8 strh r3, [r0, o_MusicPlayerInfo_tempoI] bx r12 thumb_func_end ply_tempo thumb_func_start ply_keysh ply_keysh: mov r12, lr bl ld_r3_tp_adr_i strb r3, [r1, o_MusicPlayerTrack_keyShift] ldrb r3, [r1, o_MusicPlayerTrack_flags] movs r2, 0xC orrs r3, r2 strb r3, [r1, o_MusicPlayerTrack_flags] bx r12 thumb_func_end ply_keysh thumb_func_start ply_voice ply_voice: mov r12, lr ldr r2, [r1, o_MusicPlayerTrack_cmdPtr] ldrb r3, [r2] adds r2, 1 str r2, [r1, o_MusicPlayerTrack_cmdPtr] lsls r2, r3, 1 adds r2, r3 lsls r2, 2 ldr r3, [r0, o_MusicPlayerInfo_tone] adds r2, r3 ldr r3, [r2, o_ToneData_type] bl chk_adr_r2 str r3, [r1, o_MusicPlayerTrack_ToneData_type] ldr r3, [r2, o_ToneData_wav] bl chk_adr_r2 str r3, [r1, o_MusicPlayerTrack_ToneData_wav] ldr r3, [r2, o_ToneData_attack] bl chk_adr_r2 str r3, [r1, o_MusicPlayerTrack_ToneData_attack] bx r12 thumb_func_end ply_voice thumb_func_start ply_vol ply_vol: mov r12, lr bl ld_r3_tp_adr_i strb r3, [r1, o_MusicPlayerTrack_vol] ldrb r3, [r1, o_MusicPlayerTrack_flags] movs r2, MPT_FLG_VOLCHG orrs r3, r2 strb r3, [r1, o_MusicPlayerTrack_flags] bx r12 thumb_func_end ply_vol thumb_func_start ply_pan ply_pan: mov r12, lr bl ld_r3_tp_adr_i subs r3, C_V strb r3, [r1, o_MusicPlayerTrack_pan] ldrb r3, [r1, o_MusicPlayerTrack_flags] movs r2, MPT_FLG_VOLCHG orrs r3, r2 strb r3, [r1, o_MusicPlayerTrack_flags] bx r12 thumb_func_end ply_pan thumb_func_start ply_bend ply_bend: mov r12, lr bl ld_r3_tp_adr_i subs r3, C_V strb r3, [r1, o_MusicPlayerTrack_bend] ldrb r3, [r1, o_MusicPlayerTrack_flags] movs r2, MPT_FLG_PITCHG orrs r3, r2 strb r3, [r1, o_MusicPlayerTrack_flags] bx r12 thumb_func_end ply_bend thumb_func_start ply_bendr ply_bendr: mov r12, lr bl ld_r3_tp_adr_i strb r3, [r1, o_MusicPlayerTrack_bendRange] ldrb r3, [r1, o_MusicPlayerTrack_flags] movs r2, MPT_FLG_PITCHG orrs r3, r2 strb r3, [r1, o_MusicPlayerTrack_flags] bx r12 thumb_func_end ply_bendr thumb_func_start ply_lfodl ply_lfodl: mov r12, lr bl ld_r3_tp_adr_i strb r3, [r1, o_MusicPlayerTrack_lfoDelay] bx r12 thumb_func_end ply_lfodl thumb_func_start ply_modt ply_modt: mov r12, lr bl ld_r3_tp_adr_i ldrb r0, [r1, o_MusicPlayerTrack_modT] cmp r0, r3 beq _081DD7AA strb r3, [r1, o_MusicPlayerTrack_modT] ldrb r3, [r1, o_MusicPlayerTrack_flags] movs r2, MPT_FLG_VOLCHG | MPT_FLG_PITCHG orrs r3, r2 strb r3, [r1, o_MusicPlayerTrack_flags] _081DD7AA: bx r12 thumb_func_end ply_modt thumb_func_start ply_tune ply_tune: mov r12, lr bl ld_r3_tp_adr_i subs r3, C_V strb r3, [r1, o_MusicPlayerTrack_tune] ldrb r3, [r1, o_MusicPlayerTrack_flags] movs r2, MPT_FLG_PITCHG orrs r3, r2 strb r3, [r1, o_MusicPlayerTrack_flags] bx r12 thumb_func_end ply_tune thumb_func_start ply_port ply_port: mov r12, lr ldr r2, [r1, o_MusicPlayerTrack_cmdPtr] ldrb r3, [r2] adds r2, 1 ldr r0, =REG_SOUND1CNT_L @ sound register base address adds r0, r3 bl _081DD64A strb r3, [r0] bx r12 .pool thumb_func_end ply_port thumb_func_start m4aSoundVSync m4aSoundVSync: ldr r0, lt2_SOUND_INFO_PTR ldr r0, [r0] @ Exit the function if ident is not ID_NUMBER or ID_NUMBER+1. ldr r2, lt2_ID_NUMBER ldr r3, [r0, o_SoundInfo_ident] subs r3, r2 cmp r3, 1 bhi m4aSoundVSync_Done @ Decrement the PCM DMA counter. If it reaches 0, we need to do a DMA. ldrb r1, [r0, o_SoundInfo_pcmDmaCounter] subs r1, 1 strb r1, [r0, o_SoundInfo_pcmDmaCounter] bgt m4aSoundVSync_Done @ Reload the PCM DMA counter. ldrb r1, [r0, o_SoundInfo_pcmDmaPeriod] strb r1, [r0, o_SoundInfo_pcmDmaCounter] ldr r2, =REG_DMA1 ldr r1, [r2, 0x8] @ DMA1CNT lsls r1, 7 bcc m4aSoundVSync_SkipDMA1 @ branch if repeat bit isn't set ldr r1, =((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4 str r1, [r2, 0x8] @ DMA1CNT m4aSoundVSync_SkipDMA1: ldr r1, [r2, 0xC + 0x8] @ DMA2CNT lsls r1, 7 bcc m4aSoundVSync_SkipDMA2 @ branch if repeat bit isn't set ldr r1, =((DMA_ENABLE | DMA_START_NOW | DMA_32BIT | DMA_SRC_INC | DMA_DEST_FIXED) << 16) | 4 str r1, [r2, 0xC + 0x8] @ DMA2CNT m4aSoundVSync_SkipDMA2: @ turn off DMA1/DMA2 movs r1, DMA_32BIT >> 8 lsls r1, 8 strh r1, [r2, 0xA] @ DMA1CNT_H strh r1, [r2, 0xC + 0xA] @ DMA2CNT_H @ turn on DMA1/DMA2 direct-sound FIFO mode movs r1, (DMA_ENABLE | DMA_START_SPECIAL | DMA_32BIT | DMA_REPEAT) >> 8 lsls r1, 8 @ LSB is 0, so DMA_SRC_INC is used (destination is always fixed in FIFO mode) strh r1, [r2, 0xA] @ DMA1CNT_H strh r1, [r2, 0xC + 0xA] @ DMA2CNT_H m4aSoundVSync_Done: bx lr .pool thumb_func_end m4aSoundVSync thumb_func_start MPlayMain MPlayMain: ldr r2, lt2_ID_NUMBER ldr r3, [r0, o_MusicPlayerInfo_ident] cmp r2, r3 beq _081DD82E bx lr _081DD82E: adds r3, 0x1 str r3, [r0, o_MusicPlayerInfo_ident] push {r0,lr} ldr r3, [r0, o_MusicPlayerInfo_func] cmp r3, 0 beq _081DD840 ldr r0, [r0, o_MusicPlayerInfo_intp] bl call_r3 _081DD840: pop {r0} push {r4-r7} mov r4, r8 mov r5, r9 mov r6, r10 mov r7, r11 push {r4-r7} adds r7, r0, 0 ldr r0, [r7, o_MusicPlayerInfo_status] cmp r0, 0 bge _081DD858 b _081DDA6C _081DD858: ldr r0, lt2_SOUND_INFO_PTR ldr r0, [r0] mov r8, r0 adds r0, r7, 0 bl FadeOutBody ldr r0, [r7, o_MusicPlayerInfo_status] cmp r0, 0 bge _081DD86C b _081DDA6C _081DD86C: ldrh r0, [r7, o_MusicPlayerInfo_tempoC] ldrh r1, [r7, o_MusicPlayerInfo_tempoI] adds r0, r1 b _081DD9BC _081DD874: ldrb r6, [r7, o_MusicPlayerInfo_trackCount] ldr r5, [r7, o_MusicPlayerInfo_tracks] movs r3, 0x1 movs r4, 0 _081DD87C: ldrb r0, [r5, o_MusicPlayerTrack_flags] movs r1, MPT_FLG_EXIST tst r1, r0 bne _081DD886 b _081DD998 _081DD886: mov r10, r3 orrs r4, r3 mov r11, r4 ldr r4, [r5, o_MusicPlayerTrack_chan] cmp r4, 0 beq _081DD8BA _081DD892: ldrb r1, [r4, o_SoundChannel_statusFlags] movs r0, SOUND_CHANNEL_SF_ON tst r0, r1 beq _081DD8AE ldrb r0, [r4, o_SoundChannel_gateTime] cmp r0, 0 beq _081DD8B4 subs r0, 0x1 strb r0, [r4, o_SoundChannel_gateTime] bne _081DD8B4 movs r0, SOUND_CHANNEL_SF_STOP orrs r1, r0 strb r1, [r4, o_SoundChannel_statusFlags] b _081DD8B4 _081DD8AE: adds r0, r4, 0 bl ClearChain _081DD8B4: ldr r4, [r4, o_SoundChannel_nextChannelPointer] cmp r4, 0 bne _081DD892 _081DD8BA: ldrb r3, [r5, o_MusicPlayerTrack_flags] movs r0, MPT_FLG_START tst r0, r3 beq _081DD938 adds r0, r5, 0 bl Clear64byte movs r0, MPT_FLG_EXIST strb r0, [r5, o_MusicPlayerTrack_flags] movs r0, 0x2 strb r0, [r5, o_MusicPlayerTrack_bendRange] movs r0, 0x40 strb r0, [r5, o_MusicPlayerTrack_volX] movs r0, 0x16 strb r0, [r5, o_MusicPlayerTrack_lfoSpeed] movs r0, 0x1 adds r1, r5, 0x6 strb r0, [r1, o_MusicPlayerTrack_ToneData_type - 0x6] b _081DD938 _081DD8E0: ldr r2, [r5, o_MusicPlayerTrack_cmdPtr] ldrb r1, [r2] cmp r1, 0x80 bhs _081DD8EC ldrb r1, [r5, o_MusicPlayerTrack_runningStatus] b _081DD8F6 _081DD8EC: adds r2, 0x1 str r2, [r5, o_MusicPlayerTrack_cmdPtr] cmp r1, 0xBD bcc _081DD8F6 strb r1, [r5, o_MusicPlayerTrack_runningStatus] _081DD8F6: cmp r1, 0xCF bcc _081DD90C mov r0, r8 ldr r3, [r0, o_SoundInfo_plynote] adds r0, r1, 0 subs r0, 0xCF adds r1, r7, 0 adds r2, r5, 0 bl call_r3 b _081DD938 _081DD90C: cmp r1, 0xB0 bls _081DD92E adds r0, r1, 0 subs r0, 0xB1 strb r0, [r7, o_MusicPlayerInfo_cmd] mov r3, r8 ldr r3, [r3, o_SoundInfo_MPlayJumpTable] lsls r0, 2 ldr r3, [r3, r0] adds r0, r7, 0 adds r1, r5, 0 bl call_r3 ldrb r0, [r5, o_MusicPlayerTrack_flags] cmp r0, 0 beq _081DD994 b _081DD938 _081DD92E: ldr r0, lt_gClockTable subs r1, 0x80 adds r1, r0 ldrb r0, [r1] strb r0, [r5, o_MusicPlayerTrack_wait] _081DD938: ldrb r0, [r5, o_MusicPlayerTrack_wait] cmp r0, 0 beq _081DD8E0 subs r0, 0x1 strb r0, [r5, o_MusicPlayerTrack_wait] ldrb r1, [r5, o_MusicPlayerTrack_lfoSpeed] cmp r1, 0 beq _081DD994 ldrb r0, [r5, o_MusicPlayerTrack_mod] cmp r0, 0 beq _081DD994 ldrb r0, [r5, o_MusicPlayerTrack_lfoDelayC] cmp r0, 0 beq _081DD95A subs r0, 0x1 strb r0, [r5, o_MusicPlayerTrack_lfoDelayC] b _081DD994 _081DD95A: ldrb r0, [r5, o_MusicPlayerTrack_lfoSpeedC] adds r0, r1 strb r0, [r5, o_MusicPlayerTrack_lfoSpeedC] adds r1, r0, 0 subs r0, 0x40 lsls r0, 24 bpl _081DD96E lsls r2, r1, 24 asrs r2, 24 b _081DD972 _081DD96E: movs r0, 0x80 subs r2, r0, r1 _081DD972: ldrb r0, [r5, o_MusicPlayerTrack_mod] muls r0, r2 asrs r2, r0, 6 ldrb r0, [r5, o_MusicPlayerTrack_modM] eors r0, r2 lsls r0, 24 beq _081DD994 strb r2, [r5, o_MusicPlayerTrack_modM] ldrb r0, [r5] ldrb r1, [r5, o_MusicPlayerTrack_modT] cmp r1, 0 bne _081DD98E movs r1, MPT_FLG_PITCHG b _081DD990 _081DD98E: movs r1, MPT_FLG_VOLCHG _081DD990: orrs r0, r1 strb r0, [r5, o_MusicPlayerTrack_flags] _081DD994: mov r3, r10 mov r4, r11 _081DD998: subs r6, 0x1 ble _081DD9A4 movs r0, MusicPlayerTrack_size adds r5, r0 lsls r3, 1 b _081DD87C _081DD9A4: ldr r0, [r7, o_MusicPlayerInfo_clock] adds r0, 0x1 str r0, [r7, o_MusicPlayerInfo_clock] cmp r4, 0 bne _081DD9B6 movs r0, 0x80 lsls r0, 24 str r0, [r7, o_MusicPlayerInfo_status] b _081DDA6C _081DD9B6: str r4, [r7, o_MusicPlayerInfo_status] ldrh r0, [r7, o_MusicPlayerInfo_tempoC] subs r0, 150 _081DD9BC: strh r0, [r7, o_MusicPlayerInfo_tempoC] cmp r0, 150 bcc _081DD9C4 b _081DD874 _081DD9C4: ldrb r2, [r7, o_MusicPlayerInfo_trackCount] ldr r5, [r7, o_MusicPlayerInfo_tracks] _081DD9C8: ldrb r0, [r5, o_MusicPlayerTrack_flags] movs r1, 0x80 tst r1, r0 beq _081DDA62 movs r1, MPT_FLG_VOLCHG | MPT_FLG_PITCHG tst r1, r0 beq _081DDA62 mov r9, r2 adds r0, r7, 0 adds r1, r5, 0 bl TrkVolPitSet ldr r4, [r5, o_MusicPlayerTrack_chan] cmp r4, 0 beq _081DDA58 _081DD9E6: ldrb r1, [r4, o_SoundChannel_statusFlags] movs r0, SOUND_CHANNEL_SF_ON tst r0, r1 bne _081DD9F6 adds r0, r4, 0 bl ClearChain b _081DDA52 _081DD9F6: ldrb r0, [r4, o_SoundChannel_type] movs r6, TONEDATA_TYPE_CGB ands r6, r0 ldrb r3, [r5, o_MusicPlayerTrack_flags] movs r0, MPT_FLG_VOLCHG tst r0, r3 beq _081DDA14 bl ChnVolSetAsm cmp r6, 0 beq _081DDA14 ldrb r0, [r4, o_CgbChannel_modify] movs r1, CGB_CHANNEL_MO_VOL orrs r0, r1 strb r0, [r4, o_CgbChannel_modify] _081DDA14: ldrb r3, [r5, o_MusicPlayerTrack_flags] movs r0, MPT_FLG_PITCHG tst r0, r3 beq _081DDA52 ldrb r1, [r4, o_SoundChannel_key] movs r0, o_MusicPlayerTrack_keyM ldrsb r0, [r5, r0] adds r2, r1, r0 bpl _081DDA28 movs r2, 0 _081DDA28: cmp r6, 0 beq _081DDA46 mov r0, r8 ldr r3, [r0, o_SoundInfo_MidiKeyToCgbFreq] adds r1, r2, 0 ldrb r2, [r5, o_MusicPlayerTrack_pitM] adds r0, r6, 0 bl call_r3 str r0, [r4, o_CgbChannel_frequency] ldrb r0, [r4, o_CgbChannel_modify] movs r1, CGB_CHANNEL_MO_PIT orrs r0, r1 strb r0, [r4, o_CgbChannel_modify] b _081DDA52 _081DDA46: adds r1, r2, 0 ldrb r2, [r5, o_MusicPlayerTrack_pitM] ldr r0, [r4, o_SoundChannel_wav] bl MidiKeyToFreq str r0, [r4, o_SoundChannel_frequency] _081DDA52: ldr r4, [r4, o_SoundChannel_nextChannelPointer] cmp r4, 0 bne _081DD9E6 _081DDA58: ldrb r0, [r5, o_MusicPlayerTrack_flags] movs r1, 0xF0 ands r0, r1 strb r0, [r5, o_MusicPlayerTrack_flags] mov r2, r9 _081DDA62: subs r2, 0x1 ble _081DDA6C movs r0, MusicPlayerTrack_size adds r5, r0 bgt _081DD9C8 _081DDA6C: ldr r0, lt2_ID_NUMBER str r0, [r7, o_MusicPlayerInfo_ident] pop {r0-r7} mov r8, r0 mov r9, r1 mov r10, r2 mov r11, r3 pop {r3} call_r3: bx r3 .align 2, 0 lt_gClockTable: .word gClockTable lt2_SOUND_INFO_PTR: .word SOUND_INFO_PTR lt2_ID_NUMBER: .word ID_NUMBER thumb_func_end MPlayMain thumb_func_start TrackStop TrackStop: push {r4-r6,lr} adds r5, r1, 0 ldrb r1, [r5, o_MusicPlayerTrack_flags] movs r0, MPT_FLG_EXIST tst r0, r1 beq TrackStop_Done ldr r4, [r5, o_MusicPlayerTrack_chan] cmp r4, 0 beq TrackStop_3 movs r6, 0 TrackStop_Loop: ldrb r0, [r4, o_SoundChannel_statusFlags] cmp r0, 0 beq TrackStop_2 ldrb r0, [r4, o_SoundChannel_type] movs r3, TONEDATA_TYPE_CGB ands r0, r3 beq TrackStop_1 ldr r3, =SOUND_INFO_PTR ldr r3, [r3] ldr r3, [r3, o_SoundInfo_CgbOscOff] bl call_r3 TrackStop_1: strb r6, [r4, o_SoundChannel_statusFlags] TrackStop_2: str r6, [r4, o_SoundChannel_track] ldr r4, [r4, o_SoundChannel_nextChannelPointer] cmp r4, 0 bne TrackStop_Loop TrackStop_3: str r4, [r5, o_MusicPlayerTrack_chan] TrackStop_Done: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end TrackStop thumb_func_start ChnVolSetAsm ChnVolSetAsm: ldrb r1, [r4, o_SoundChannel_velocity] movs r0, o_SoundChannel_rhythmPan ldrsb r2, [r4, r0] movs r3, 0x80 adds r3, r2 muls r3, r1 ldrb r0, [r5, o_MusicPlayerTrack_volMR] muls r0, r3 asrs r0, 14 cmp r0, 0xFF bls _081DDAE8 movs r0, 0xFF _081DDAE8: strb r0, [r4, o_SoundChannel_rightVolume] movs r3, 0x7F subs r3, r2 muls r3, r1 ldrb r0, [r5, o_MusicPlayerTrack_volML] muls r0, r3 asrs r0, 14 cmp r0, 0xFF bls _081DDAFC movs r0, 0xFF _081DDAFC: strb r0, [r4, o_SoundChannel_leftVolume] bx lr thumb_func_end ChnVolSetAsm thumb_func_start ply_note ply_note: push {r4-r7,lr} mov r4, r8 mov r5, r9 mov r6, r10 mov r7, r11 push {r4-r7} sub sp, 0x18 str r1, [sp] adds r5, r2, 0 ldr r1, =SOUND_INFO_PTR ldr r1, [r1] str r1, [sp, 0x4] ldr r1, =gClockTable adds r0, r1 ldrb r0, [r0] strb r0, [r5, o_MusicPlayerTrack_gateTime] ldr r3, [r5, o_MusicPlayerTrack_cmdPtr] ldrb r0, [r3] cmp r0, 0x80 bhs _081DDB46 strb r0, [r5, o_MusicPlayerTrack_key] adds r3, 0x1 ldrb r0, [r3] cmp r0, 0x80 bhs _081DDB44 strb r0, [r5, o_MusicPlayerTrack_velocity] adds r3, 0x1 ldrb r0, [r3] cmp r0, 0x80 bhs _081DDB44 ldrb r1, [r5, o_MusicPlayerTrack_gateTime] adds r1, r0 strb r1, [r5, o_MusicPlayerTrack_gateTime] adds r3, 0x1 _081DDB44: str r3, [r5, o_MusicPlayerTrack_cmdPtr] _081DDB46: movs r0, 0 str r0, [sp, 0x14] adds r4, r5, 0 adds r4, o_MusicPlayerTrack_ToneData_type ldrb r2, [r4] movs r0, TONEDATA_TYPE_RHY | TONEDATA_TYPE_SPL tst r0, r2 beq _081DDB98 ldrb r3, [r5, o_MusicPlayerTrack_key] movs r0, TONEDATA_TYPE_SPL tst r0, r2 beq _081DDB66 ldr r1, [r5, o_MusicPlayerTrack_ToneData_keySplitTable] adds r1, r3 ldrb r0, [r1] b _081DDB68 _081DDB66: adds r0, r3, 0 _081DDB68: lsls r1, r0, 1 adds r1, r0 lsls r1, 2 ldr r0, [r5, o_MusicPlayerTrack_ToneData_wav] adds r1, r0 mov r9, r1 mov r6, r9 ldrb r1, [r6] movs r0, TONEDATA_TYPE_SPL | TONEDATA_TYPE_RHY tst r0, r1 beq _081DDB80 b _081DDCEA _081DDB80: movs r0, TONEDATA_TYPE_RHY tst r0, r2 beq _081DDB9C ldrb r1, [r6, o_ToneData_pan_sweep] movs r0, 0x80 tst r0, r1 beq _081DDB94 subs r1, TONEDATA_P_S_PAN lsls r1, 1 str r1, [sp, 0x14] _081DDB94: ldrb r3, [r6, o_SoundChannel_type] b _081DDB9C _081DDB98: mov r9, r4 ldrb r3, [r5, o_MusicPlayerTrack_key] _081DDB9C: str r3, [sp, 0x8] ldr r6, [sp] ldrb r1, [r6, o_MusicPlayerInfo_priority] ldrb r0, [r5, o_MusicPlayerTrack_priority] adds r0, r1 cmp r0, 0xFF bls _081DDBAC movs r0, 0xFF _081DDBAC: str r0, [sp, 0x10] mov r6, r9 ldrb r0, [r6, o_ToneData_type] movs r6, TONEDATA_TYPE_CGB ands r6, r0 str r6, [sp, 0xC] beq _081DDBEC ldr r0, [sp, 0x4] ldr r4, [r0, o_SoundInfo_cgbChans] cmp r4, 0 bne _081DDBC4 b _081DDCEA _081DDBC4: subs r6, 0x1 lsls r0, r6, 6 adds r4, r0 ldrb r1, [r4, o_CgbChannel_statusFlags] movs r0, SOUND_CHANNEL_SF_ON tst r0, r1 beq _081DDC40 movs r0, SOUND_CHANNEL_SF_STOP tst r0, r1 bne _081DDC40 ldrb r1, [r4, o_CgbChannel_priority] ldr r0, [sp, 0x10] cmp r1, r0 bcc _081DDC40 beq _081DDBE4 b _081DDCEA _081DDBE4: ldr r0, [r4, o_CgbChannel_track] cmp r0, r5 bcs _081DDC40 b _081DDCEA _081DDBEC: ldr r6, [sp, 0x10] adds r7, r5, 0 movs r2, 0 mov r8, r2 ldr r4, [sp, 0x4] ldrb r3, [r4, o_SoundInfo_maxChans] adds r4, o_SoundInfo_chans _081DDBFA: ldrb r1, [r4, o_SoundChannel_statusFlags] movs r0, SOUND_CHANNEL_SF_ON tst r0, r1 beq _081DDC40 movs r0, SOUND_CHANNEL_SF_STOP tst r0, r1 beq _081DDC14 cmp r2, 0 bne _081DDC18 adds r2, 0x1 ldrb r6, [r4, o_SoundChannel_priority] ldr r7, [r4, o_SoundChannel_track] b _081DDC32 _081DDC14: cmp r2, 0 bne _081DDC34 _081DDC18: ldrb r0, [r4, o_SoundChannel_priority] cmp r0, r6 bcs _081DDC24 adds r6, r0, 0 ldr r7, [r4, o_SoundChannel_track] b _081DDC32 _081DDC24: bhi _081DDC34 ldr r0, [r4, o_SoundChannel_track] cmp r0, r7 bls _081DDC30 adds r7, r0, 0 b _081DDC32 _081DDC30: bcc _081DDC34 _081DDC32: mov r8, r4 _081DDC34: adds r4, SoundChannel_size subs r3, 0x1 bgt _081DDBFA mov r4, r8 cmp r4, 0 beq _081DDCEA _081DDC40: adds r0, r4, 0 bl ClearChain movs r1, 0 str r1, [r4, o_SoundChannel_prevChannelPointer] ldr r3, [r5, o_MusicPlayerTrack_chan] str r3, [r4, o_SoundChannel_nextChannelPointer] cmp r3, 0 beq _081DDC54 str r4, [r3, o_SoundChannel_prevChannelPointer] _081DDC54: str r4, [r5, o_MusicPlayerTrack_chan] str r5, [r4, o_SoundChannel_track] ldrb r0, [r5, o_MusicPlayerTrack_lfoDelay] strb r0, [r5, o_MusicPlayerTrack_lfoDelayC] cmp r0, r1 beq _081DDC66 adds r1, r5, 0 bl clear_modM _081DDC66: ldr r0, [sp] adds r1, r5, 0 bl TrkVolPitSet ldr r0, [r5, o_MusicPlayerTrack_gateTime] str r0, [r4, o_SoundChannel_gateTime] ldr r0, [sp, 0x10] strb r0, [r4, o_SoundChannel_priority] ldr r0, [sp, 0x8] strb r0, [r4, o_SoundChannel_key] ldr r0, [sp, 0x14] strb r0, [r4, o_SoundChannel_rhythmPan] mov r6, r9 ldrb r0, [r6, o_ToneData_type] strb r0, [r4, o_SoundChannel_type] ldr r7, [r6, o_ToneData_wav] str r7, [r4, o_SoundChannel_wav] ldr r0, [r6, o_ToneData_attack] str r0, [r4, o_SoundChannel_attack] ldrh r0, [r5, o_MusicPlayerTrack_pseudoEchoVolume] strh r0, [r4, o_SoundChannel_pseudoEchoVolume] bl ChnVolSetAsm ldrb r1, [r4, o_SoundChannel_key] movs r0, o_MusicPlayerTrack_keyM ldrsb r0, [r5, r0] adds r3, r1, r0 bpl _081DDCA0 movs r3, 0 _081DDCA0: ldr r6, [sp, 0xC] cmp r6, 0 beq _081DDCCE mov r6, r9 ldrb r0, [r6, o_ToneData_length] strb r0, [r4, o_CgbChannel_length] ldrb r1, [r6, o_ToneData_pan_sweep] movs r0, 0x80 tst r0, r1 bne _081DDCBA movs r0, 0x70 tst r0, r1 bne _081DDCBC _081DDCBA: movs r1, 0x8 _081DDCBC: strb r1, [r4, o_CgbChannel_sweep] ldrb r2, [r5, o_MusicPlayerTrack_pitM] adds r1, r3, 0 ldr r0, [sp, 0xC] ldr r3, [sp, 0x4] ldr r3, [r3, o_SoundInfo_MidiKeyToCgbFreq] bl call_r3 b _081DDCDC _081DDCCE: ldr r0, [r5, o_MusicPlayerTrack_unk_3C] str r0, [r4, o_SoundChannel_count] ldrb r2, [r5, o_MusicPlayerTrack_pitM] adds r1, r3, 0 adds r0, r7, 0 bl MidiKeyToFreq _081DDCDC: str r0, [r4, o_SoundChannel_frequency] movs r0, SOUND_CHANNEL_SF_START strb r0, [r4, o_SoundChannel_statusFlags] ldrb r1, [r5, o_MusicPlayerTrack_flags] movs r0, 0xF0 ands r0, r1 strb r0, [r5, o_MusicPlayerTrack_flags] _081DDCEA: add sp, 0x18 pop {r0-r7} mov r8, r0 mov r9, r1 mov r10, r2 mov r11, r3 pop {r0} bx r0 .pool thumb_func_end ply_note thumb_func_start ply_endtie ply_endtie: push {r4,r5} ldr r2, [r1, o_MusicPlayerTrack_cmdPtr] ldrb r3, [r2] cmp r3, 0x80 bhs _081DDD16 strb r3, [r1, o_MusicPlayerTrack_key] adds r2, 0x1 str r2, [r1, o_MusicPlayerTrack_cmdPtr] b _081DDD18 _081DDD16: ldrb r3, [r1, o_MusicPlayerTrack_key] _081DDD18: ldr r1, [r1, o_MusicPlayerTrack_chan] cmp r1, 0 beq _081DDD40 movs r4, SOUND_CHANNEL_SF_START | SOUND_CHANNEL_SF_ENV movs r5, SOUND_CHANNEL_SF_STOP _081DDD22: ldrb r2, [r1, o_SoundChannel_statusFlags] tst r2, r4 beq _081DDD3A tst r2, r5 bne _081DDD3A ldrb r0, [r1, o_SoundChannel_midiKey] cmp r0, r3 bne _081DDD3A movs r0, SOUND_CHANNEL_SF_STOP orrs r2, r0 strb r2, [r1, o_SoundChannel_statusFlags] b _081DDD40 _081DDD3A: ldr r1, [r1, o_SoundChannel_nextChannelPointer] cmp r1, 0 bne _081DDD22 _081DDD40: pop {r4,r5} bx lr thumb_func_end ply_endtie thumb_func_start clear_modM clear_modM: movs r2, 0 strb r2, [r1, o_MusicPlayerTrack_modM] strb r2, [r1, o_MusicPlayerTrack_lfoSpeedC] ldrb r2, [r1, o_MusicPlayerTrack_modT] cmp r2, 0 bne _081DDD54 movs r2, MPT_FLG_PITCHG b _081DDD56 _081DDD54: movs r2, MPT_FLG_VOLCHG _081DDD56: ldrb r3, [r1, o_MusicPlayerTrack_flags] orrs r3, r2 strb r3, [r1, o_MusicPlayerTrack_flags] bx lr thumb_func_end clear_modM thumb_func_start ld_r3_tp_adr_i ld_r3_tp_adr_i_unchecked: ldr r2, [r1, o_MusicPlayerTrack_cmdPtr] adds r3, r2, 1 str r3, [r1, o_MusicPlayerTrack_cmdPtr] ldrb r3, [r2] bx lr thumb_func_end ld_r3_tp_adr_i thumb_func_start ply_lfos ply_lfos: mov r12, lr bl ld_r3_tp_adr_i_unchecked strb r3, [r1, o_MusicPlayerTrack_lfoSpeed] cmp r3, 0 bne _081DDD7C bl clear_modM _081DDD7C: bx r12 thumb_func_end ply_lfos thumb_func_start ply_mod ply_mod: mov r12, lr bl ld_r3_tp_adr_i_unchecked strb r3, [r1, o_MusicPlayerTrack_mod] cmp r3, 0 bne _081DDD90 bl clear_modM _081DDD90: bx r12 thumb_func_end ply_mod .align 2, 0 @ Don't pad with nop. .bss sDecodingBuffer: @ Used as a buffer for audio decoded from compressed DPCM .space 0x40 .size sDecodingBuffer, .-sDecodingBuffer
jotana240/PokemonEsmeraldaESP
2,698
src/crt0.s
.include "constants/gba_constants.inc" .syntax unified .arm .align 2, 0 Init:: mov r0, #PSR_IRQ_MODE msr cpsr_cf, r0 ldr sp, sp_irq mov r0, #PSR_SYS_MODE msr cpsr_cf, r0 ldr sp, sp_sys ldr r1, =INTR_VECTOR adr r0, IntrMain str r0, [r1] .if MODERN mov r0, #255 @ RESET_ALL svc #1 << 16 .endif @ MODERN ldr r1, =AgbMain + 1 mov lr, pc bx r1 b Init .align 2, 0 sp_sys: .word IWRAM_END - 0x1c0 sp_irq: .word IWRAM_END - 0x60 .pool .arm .align 2, 0 IntrMain:: mov r3, #REG_BASE add r3, r3, #OFFSET_REG_IE ldr r2, [r3] ldrh r1, [r3, #OFFSET_REG_IME - 0x200] mrs r0, spsr stmfd sp!, {r0-r3,lr} mov r0, #0 strh r0, [r3, #OFFSET_REG_IME - 0x200] and r1, r2, r2, lsr #16 mov r12, #0 ands r0, r1, #INTR_FLAG_VCOUNT bne IntrMain_FoundIntr add r12, r12, 0x4 mov r0, 0x1 strh r0, [r3, #OFFSET_REG_IME - 0x200] ands r0, r1, #INTR_FLAG_SERIAL bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER3 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_HBLANK bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_VBLANK bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER0 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER1 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER2 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA0 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA1 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA2 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA3 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_KEYPAD bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_GAMEPAK strbne r0, [r3, #REG_SOUNDCNT_X - REG_IE] bne . @ spin IntrMain_FoundIntr: strh r0, [r3, #OFFSET_REG_IF - 0x200] bic r2, r2, r0 ldr r0, =gSTWIStatus ldr r0, [r0] ldrb r0, [r0, 0xA] mov r1, 0x8 lsl r0, r1, r0 orr r0, r0, #INTR_FLAG_GAMEPAK orr r1, r0, #INTR_FLAG_SERIAL | INTR_FLAG_TIMER3 | INTR_FLAG_VCOUNT | INTR_FLAG_HBLANK and r1, r1, r2 strh r1, [r3, #OFFSET_REG_IE - 0x200] mrs r3, cpsr bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK orr r3, r3, #PSR_SYS_MODE msr cpsr_cf, r3 ldr r1, =gIntrTable add r1, r1, r12 ldr r0, [r1] stmfd sp!, {lr} adr lr, IntrMain_RetAddr bx r0 IntrMain_RetAddr: ldmfd sp!, {lr} mrs r3, cpsr bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK orr r3, r3, #PSR_I_BIT | PSR_IRQ_MODE msr cpsr_cf, r3 ldmia sp!, {r0-r3,lr} strh r2, [r3, #OFFSET_REG_IE - 0x200] strh r1, [r3, #OFFSET_REG_IME - 0x200] msr spsr_cf, r0 bx lr .pool .align 2, 0 @ Don't pad with nop.
jotana240/PokemonEsmeraldaESP
19,830
src/libgcnmultiboot.s
@ This library can be used to download and execute a multi-boot image from @ a GameCube using the JOY Bus protocol over the link cable. .include "asm/macros.inc" .include "constants/constants.inc" .equiv GCMB_STRUCT_COUNTER1, 0x00 .equiv GCMB_STRUCT_COUNTER2, 0x01 .equiv GCMB_STRUCT_MBPROGRESS, 0x02 .equiv GCMB_STRUCT_SAVEDVCOUNT, 0x03 .equiv GCMB_STRUCT_KEYA, 0x04 .equiv GCMB_STRUCT_KEYB, 0x08 .equiv GCMB_STRUCT_KEYC, 0x0C .equiv GCMB_STRUCT_BOOT_KEY, 0x10 .equiv GCMB_STRUCT_IMAGE_SIZE, 0x12 .equiv GCMB_STRUCT_SESSION_KEY, 0x14 .equiv GCMB_STRUCT_HASH_VAL, 0x18 .equiv GCMB_STRUCT_KEYC_DERIVATION, 0x1C .equiv GCMB_STRUCT_BASE_DEST_PTR, 0x20 .equiv GCMB_STRUCT_CUR_DEST_PTR, 0x24 .equiv GCMB_STRUCT_SERIAL_INTR_HANDLER, 0x28 .equiv ROM_HEADER_NINTENDO_LOGO_OFFSET, 0x04 .equiv ROM_HEADER_NINTENDO_LOGO_LENGTH, 0x98 .equiv ROM_HEADER_NINTENDO_LOGO_END, 0xA0 .equiv MBPROGRESS_NONE, 0x00 .equiv MBPROGRESS_LOGO_CORRECT, 0x01 .equiv MBPROGRESS_READY_TO_BOOT, 0x02 .equiv GCMB_MAGIC_BOOTKEY_HASHVAL, 0xBB .equiv GCMB_MAGIC_BOOTKEY, 0xBB .equiv GCMB_MAGIC_COUNTER2, 0xCC .equiv GCMB_MAGIC_KEYA, 0xDD .equiv GCMB_MAGIC_KEYB, 0xEE .equiv GCMB_MAGIC_KEYCDERIVATION, 0xFF .syntax unified .text thumb_func_start GameCubeMultiBoot_Hash GameCubeMultiBoot_Hash: push {r4,lr} ldr r4, pool_HashVal eors r3, r1 movs r2, 0x20 GameCubeMultiBoot_Hash_Loop: lsrs r3, 1 bcc GameCubeMultiBoot_Hash_SkipEor eors r3, r4 GameCubeMultiBoot_Hash_SkipEor: subs r2, 0x1 bne GameCubeMultiBoot_Hash_Loop pop {r4,pc} thumb_func_end GameCubeMultiBoot_Hash thumb_func_start GameCubeMultiBoot_Main @ void GameCubeMultiBoot_Main(struct GameCubeMultiBoot *mb); GameCubeMultiBoot_Main: @ If there is no interrupt handler, skip counter manipulation ldr r1, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER] cmp r1, 0 beq GameCubeMultiBoot_Main_SkipCounters @ Increment the second counter ldrb r1, [r0, GCMB_STRUCT_COUNTER2] adds r1, 0x1 strb r1, [r0, GCMB_STRUCT_COUNTER2] @ If there is nothing more to do, bail out ldrb r1, [r0, GCMB_STRUCT_MBPROGRESS] cmp r1, MBPROGRESS_READY_TO_BOOT beq GameCubeMultiBoot_Main_Return @ Save current interrupt master register value ldr r3, pool_InterruptRegs ldrh r2, [r3, OFFSET_REG_IME - 0x200] @ Disable all interrupts movs r1, 0 strh r1, [r3, OFFSET_REG_IME - 0x200] @ Increment the first counter, if it's less than or equal to 10. ldrb r1, [r0, GCMB_STRUCT_COUNTER1] cmp r1, 0xA bgt GameCubeMultiBoot_Main_SkipCounter1Inc adds r1, 0x1 strb r1, [r0, GCMB_STRUCT_COUNTER1] GameCubeMultiBoot_Main_SkipCounter1Inc: @ Load the saved interrupt master register value (re-enables interrupts if they were enabled before) strh r2, [r3, OFFSET_REG_IME - 0x200] GameCubeMultiBoot_Main_SkipCounters: @ Initialise multiboot structures if required bcs GameCubeMultiBoot_Init @ Skip this section (check Nintendo logo) if the check has already passed ldrb r1, [r0, GCMB_STRUCT_MBPROGRESS] cmp r1, MBPROGRESS_NONE bne GameCubeMultiBoot_Main_SkipLogoCheck @ Bail out if no multiboot image data has been transferred yet ldr r1, [r0, GCMB_STRUCT_CUR_DEST_PTR] ldr r2, [r0, GCMB_STRUCT_BASE_DEST_PTR] subs r1, r2 beq GameCubeMultiBoot_Main_Return2 @ Also bail out if not enough data has been transferred cmp r1, ROM_HEADER_NINTENDO_LOGO_END bcc GameCubeMultiBoot_Main_Return2 @ Compare the Nintendo logo of the transferred multiboot image header, with the one in the ROM image of the inserted cart push {r4-r6} movs r1, ROM_HEADER_NINTENDO_LOGO_LENGTH adds r2, ROM_HEADER_NINTENDO_LOGO_OFFSET ldr r4, pool_NintendoLogo GameCubeMultiBoot_Main_LogoCmpLoop: ldm r2!, {r5} ldm r4!, {r6} cmp r5, r6 bne GameCubeMultiBoot_Main_LogoCmpEnd subs r1, 0x4 bne GameCubeMultiBoot_Main_LogoCmpLoop ldm r2!, {r5} ldm r4!, {r6} eors r5, r6 lsrs r5, 8 str r2, [r0, GCMB_STRUCT_BASE_DEST_PTR] GameCubeMultiBoot_Main_LogoCmpEnd: pop {r4-r6} @ Throw everything away if the logo data didn't match bne GameCubeMultiBoot_Init @ Logo matched, set the relevent multiboot progress bit movs r1, MBPROGRESS_LOGO_CORRECT strb r1, [r0, GCMB_STRUCT_MBPROGRESS] @ XOR together KeyA and KeyB to get the initial multiboot image checksum value ldr r1, [r0, GCMB_STRUCT_KEYA] ldr r2, [r0, GCMB_STRUCT_KEYB] eors r1, r2 str r1, [r0, GCMB_STRUCT_HASH_VAL] @ ...also use it as the initial value for the image encryption session key. Algorithm is the same as the GBA BIOS multiboot: sessionkey = (initialvalue * 0x6177614b) + 1 ldr r2, pool_Kawa muls r1, r2 adds r1, 0x1 str r1, [r0, GCMB_STRUCT_SESSION_KEY] GameCubeMultiBoot_Main_Return: bx lr GameCubeMultiBoot_Main_SkipLogoCheck: @ If this code is executed, then the logo check has passed, and the data being transferred in is encrypted. @ Set up registers. ldr r1, [r0, GCMB_STRUCT_CUR_DEST_PTR] mov r12, r1 ldr r3, [r0, GCMB_STRUCT_HASH_VAL] push {r4-r7} ldr r4, [r0, GCMB_STRUCT_BASE_DEST_PTR] ldr r5, pool_Kawa ldr r6, [r0, GCMB_STRUCT_SESSION_KEY] ldr r7, pool_HashVal GameCubeMultiBoot_Main_ImageDecryptHashLoop: @ If there's no more data, break out of the loop cmp r4, r12 bcs GameCubeMultiBoot_Main_ImageDecryptHashEnd @ Get the next uint32 ldr r1, [r4] @ Decrypt the ciphertext: plaintext = (ciphertext ^ sessionkey) + hashval eors r1, r6 adds r1, r3 @ Save the current uint32 of plaintext and advance the pointer stm r4!, {r1} @ Advance the hashval with this uint32 of plaintext -- this is the same code as GameCubeMultiBoot_Hash. eors r3, r1 movs r2, 0x20 GameCubeMultiBoot_Main_HashLoop: lsrs r3, 1 bcc GameCubeMultiBoot_Main_HashSkipEor eors r3, r7 GameCubeMultiBoot_Main_HashSkipEor: subs r2, 0x1 bne GameCubeMultiBoot_Main_HashLoop @ Advance the sessionkey with the usual algorithm: sessionkey = (sessionkey * 0x6177614b) + 1 muls r6, r5 adds r6, 0x1 b GameCubeMultiBoot_Main_ImageDecryptHashLoop GameCubeMultiBoot_Main_ImageDecryptHashEnd: @ Save the new pointer, sessionkey, hashval str r4, [r0, GCMB_STRUCT_BASE_DEST_PTR] str r6, [r0, GCMB_STRUCT_SESSION_KEY] pop {r4-r7} str r3, [r0, GCMB_STRUCT_HASH_VAL] @ Bail out if the image size is unknown ldrh r1, [r0, GCMB_STRUCT_IMAGE_SIZE] cmp r1, 0 bne GameCubeMultiBoot_Main_Return2 @ Bail out if no image data has been transferred ldr r1, [r0, GCMB_STRUCT_CUR_DEST_PTR] ldr r2, [r0, GCMB_STRUCT_BASE_DEST_PTR] cmp r1, r2 bne GameCubeMultiBoot_Main_Return2 @ If KeyC hasn't been generated yet, go generate it ldr r1, [r0, GCMB_STRUCT_KEYC] cmp r1, 0 beq GameCubeMultiBoot_Main_GenerateKeyC @ If the other side hasn't sent its boot key yet, bail out ldrh r1, [r0, GCMB_STRUCT_BOOT_KEY] cmp r1, 0 beq GameCubeMultiBoot_Main_Return @ Save off LR so it doesn't get clobbered by the upcoming function call mov r12, lr @ Generate the real boot key, which is the checksum of a hardcoded value and KeyC movs r1, GCMB_MAGIC_BOOTKEY_HASHVAL ldr r3, [r0, GCMB_STRUCT_KEYC] bl GameCubeMultiBoot_Hash ldrh r1, [r0, GCMB_STRUCT_BOOT_KEY] @ Restore the saved LR value mov lr, r12 @ Compare the two boot keys (real and passed in), if they don't match then throw everything away subs r1, r3 bne GameCubeMultiBoot_Init @ The two boot keys matched, tell the caller that the image is ready to boot movs r1, MBPROGRESS_READY_TO_BOOT strb r1, [r0, GCMB_STRUCT_MBPROGRESS] @ Nothing more to do, return. bx lr GameCubeMultiBoot_Main_GenerateKeyC: @ Save off LR so it doesn't get clobbered by the upcoming function call mov r12, lr @ KeyC = (SavedVCount << 24) - 1 ldrb r1, [r0, GCMB_STRUCT_SAVEDVCOUNT] lsls r1, 24 subs r1, 0x1 str r1, [r0, GCMB_STRUCT_KEYC] @ Hash the KeyC with the multiboot image checksum to generate the KeyC derivation material to be sent to the other side of the link bl GameCubeMultiBoot_Hash @ Make sure the sent KeyC derivation material contains a magic value so that the other side can detect it lsls r3, 8 adds r3, GCMB_MAGIC_KEYCDERIVATION @ Save off the KeyC derivation material and return to caller str r3, [r0, GCMB_STRUCT_KEYC_DERIVATION] bx r12 GameCubeMultiBoot_Main_Return2: bx lr thumb_func_end GameCubeMultiBoot_Main .align 2, 0 pool_HashVal: .4byte 0xa1c1 pool_Kawa: .ascii "Kawa" @ name of BIOS developer pool_NintendoLogo: .4byte RomHeaderNintendoLogo thumb_func_start GameCubeMultiBoot_ExecuteProgram @ void GameCubeMultiBoot_ExecuteProgram(struct GameCubeMultiBoot *mb); GameCubeMultiBoot_ExecuteProgram: @ If there's no multiboot image ready, just return to caller ldrb r1, [r0, GCMB_STRUCT_MBPROGRESS] cmp r1, MBPROGRESS_READY_TO_BOOT bne GameCubeMultiBoot_ExecuteProgram_Fail @ Disable interrupts ldr r3, pool_InterruptRegs movs r1, 0 strh r1, [r3, OFFSET_REG_IME - 0x200] @ Jump to the real entry point of the multiboot image (past the image header), in ARM mode ldr r1, pool_MultiBootLoadAddr adds r1, 0xC0 bx r1 GameCubeMultiBoot_ExecuteProgram_Fail: bx lr thumb_func_end GameCubeMultiBoot_ExecuteProgram thumb_func_start GameCubeMultiBoot_Init @ void GameCubeMultiBoot_Init(struct GameCubeMultiBoot *mb); GameCubeMultiBoot_Init: ldr r3, pool_InterruptRegs @ Save IME register. ldrh r2, [r3, OFFSET_REG_IME - 0x200] @ Disable interrupts. movs r1, 0 strh r1, [r3, OFFSET_REG_IME - 0x200] @ Set the handler to the "Stop" routine. @ Unless the first command that is received is a device reset command, the @ "Stop" routine will be executed and no further commands will be processed. adr r3, GcMbIntrHandler_Stop str r3, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER] ldrb r3, [r0, 0x3] push {r3} ldrb r3, [r0, 0x1] push {r0,r3} adds r3, r0, 0 adds r3, GCMB_STRUCT_BASE_DEST_PTR @ clear all but the last 3 fields of the struct GameCubeMultiBoot_Init_ClearStructLoop: stm r0!, {r1} cmp r0, r3 blo GameCubeMultiBoot_Init_ClearStructLoop pop {r0,r3} lsrs r3, 1 strb r3, [r0, 0x3] pop {r3} strb r3, [r0, 0x1] ldr r3, pool_SerialRegs @ Turn off JOY Bus mode. lsls r0, r3, 10 strh r0, [r3, OFFSET_REG_RCNT - 0x120] @ Turn on JOY Bus mode. movs r0, 0xC0 lsls r0, 8 strh r0, [r3, OFFSET_REG_RCNT - 0x120] @ Init JOY Bus registers. movs r0, 0x47 strh r0, [r3, OFFSET_REG_JOYCNT - 0x120] strh r1, [r3, OFFSET_REG_JOYSTAT - 0x120] ldr r3, pool_InterruptRegs @ Acknowledge serial interrupt. movs r0, INTR_FLAG_SERIAL strh r0, [r3, OFFSET_REG_IF - 0x200] @ Enable serial interrupt. ldrh r1, [r3, OFFSET_REG_IE - 0x200] orrs r1, r0 strh r1, [r3, OFFSET_REG_IE - 0x200] @ Restore IME register. strh r2, [r3, OFFSET_REG_IME - 0x200] bx lr thumb_func_end GameCubeMultiBoot_Init non_word_aligned_thumb_func_start GameCubeMultiBoot_HandleSerialInterrupt @ void GameCubeMultiBoot_HandleSerialInterrupt(struct GameCubeMultiBoot *mb); GameCubeMultiBoot_HandleSerialInterrupt: ldr r3, pool_SerialRegs @ Acknowledge reset/receive/send flags. ldrh r1, [r3, OFFSET_REG_JOYCNT - 0x120] strh r1, [r3, OFFSET_REG_JOYCNT - 0x120] movs r2, 0 strb r2, [r0] ldr r2, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER] cmp r2, 0 beq GameCubeMultiBoot_HandleSerialInterruptDone lsrs r1, 1 @ was a device reset command received? bcs GameCubeMultiBoot_BeginHandshake @ branch if so mov pc, r2 .align 2, 0 @ Zero the status and the interrupt handler pointer. @ Commands from the GameCube will not be processed after this is executed @ unless GameCubeMultiBoot_Init() is called again. GcMbIntrHandler_Stop: movs r2, 0 strh r2, [r3, OFFSET_REG_JOYSTAT - 0x120] GameCubeMultiBoot_SetInterruptHandler: str r2, [r0, GCMB_STRUCT_SERIAL_INTR_HANDLER] GameCubeMultiBoot_ReadVCount: ldr r3, pool_RegDispstat ldrh r1, [r3, OFFSET_REG_VCOUNT - OFFSET_REG_DISPSTAT] strb r1, [r0, 0x3] GameCubeMultiBoot_HandleSerialInterruptDone: bx lr GameCubeMultiBoot_BeginHandshake: @ Throw away anything that got sent ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120] @ Send the game code, the other side of the link must send back the same game code ldr r1, pool_RubyUSAGameCode str r1, [r3, OFFSET_REG_JOY_TRANS - 0x120] movs r1, 0x10 strh r1, [r3, OFFSET_REG_JOYSTAT - 0x120] @ Use the saved VCount value to provide 8 bits of entropy for KeyB ldrb r1, [r0, GCMB_STRUCT_SAVEDVCOUNT] strb r1, [r0, GCMB_STRUCT_KEYB + 1] @ If a multiboot image has been transferred at least enough such that the Nintendo logo check has passed, stop everything. ldrb r1, [r0, GCMB_STRUCT_MBPROGRESS] cmp r1, 0 bne GcMbIntrHandler_Stop @ Set the image destination pointers. ldr r1, pool_MultiBootLoadAddr str r1, [r0, GCMB_STRUCT_BASE_DEST_PTR] str r1, [r0, GCMB_STRUCT_CUR_DEST_PTR] @ Set the new interrupt handler. adr r2, GcMbIntrHandler_CheckGameCodeSent b GameCubeMultiBoot_SetInterruptHandler .align 2, 0 GcMbIntrHandler_CheckGameCodeSent: lsls r1, 31 bcc GcMbIntrHandler_Stop @ stop if send failed bmi GameCubeMultiBoot_CheckHandshakeResponse @ branch if receive is complete @ If the response hasn't been fully received yet, @ check again upon the next interrupt. adr r2, GcMbIntrHandler_CheckHandshakeResponse b GameCubeMultiBoot_SetInterruptHandler .align 2, 0 GcMbIntrHandler_CheckHandshakeResponse: lsrs r1, 1 @ is receive complete? bcc GcMbIntrHandler_Stop @ stop if not GameCubeMultiBoot_CheckHandshakeResponse: ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120] ldr r2, pool_RubyUSAGameCode cmp r1, r2 bne GcMbIntrHandler_Stop @ stop if the GameCube didn't reply with the same game code @ Use the saved VCount value to provide another 8 bits of entropy for KeyB. ldrb r1, [r0, GCMB_STRUCT_SAVEDVCOUNT] strb r1, [r0, GCMB_STRUCT_KEYB + 3] adr r2, GcMbIntrHandler_ReceiveKeyA b GameCubeMultiBoot_SetInterruptHandler .align 2, 0 GcMbIntrHandler_ReceiveKeyA: lsrs r1, 1 @ is receive complete? bcc GcMbIntrHandler_Stop @ branch if not ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120] @ make sure top 8 bits of the received value is the KeyA magic number, stop if KeyA is invalid lsrs r2, r1, 24 cmp r2, GCMB_MAGIC_KEYA bne GcMbIntrHandler_Stop @ save received KeyA str r1, [r0, GCMB_STRUCT_KEYA] @ use the second GameCubeMultiBoot_Main() counter as another 8 bits of entropy for KeyB ldrb r1, [r0, GCMB_STRUCT_COUNTER2] strb r1, [r0, GCMB_STRUCT_KEYB + 2] movs r2, 0 movs r3, 0 ldr r1, [r0, GCMB_STRUCT_KEYB] lsrs r1, 8 @ make sure KeyB is valid (other side of the link is supposed to check KeyB too), if it's not then change the byte that was just set so it is GameCubeMultiBoot_KeyBCheckLoop: lsrs r1, 1 adcs r2, r3 cmp r1, 0 bne GameCubeMultiBoot_KeyBCheckLoop cmp r2, 0xE bgt GameCubeMultiBoot_KeyBSaveNewByte cmp r2, 0x7 bge GameCubeMultiBoot_KeyBCheckEnd movs r1, 0xFF GameCubeMultiBoot_KeyBSaveNewByte: strb r1, [r0, GCMB_STRUCT_KEYB + 2] GameCubeMultiBoot_KeyBCheckEnd: @ add in the KeyB magic number and send off KeyB ldr r1, [r0, GCMB_STRUCT_KEYB] adds r1, GCMB_MAGIC_KEYB ldr r3, pool_SerialRegs str r1, [r3, OFFSET_REG_JOY_TRANS - 0x120] movs r1, 0x30 strh r1, [r3, OFFSET_REG_JOYSTAT - 0x120] @ set new interrupt handler adr r2, GcMbIntrHandler_CheckKeyBSent b GameCubeMultiBoot_SetInterruptHandler .align 2, 0 GcMbIntrHandler_CheckKeyBSent: lsls r1, 31 bcc GcMbIntrHandler_Stop @ stop if send failed bmi GameCubeMultiBoot_CheckImageSizeResponse @ branch if receive is complete adr r2, GcMbIntrHandler_CheckImageSizeResponse b GameCubeMultiBoot_SetInterruptHandler .align 2, 0 GcMbIntrHandler_CheckImageSizeResponse: lsrs r1, 1 @ is receive complete? bcc GcMbIntrHandler_Stop @ branch if not GameCubeMultiBoot_CheckImageSizeResponse: ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120] ldr r2, GameCubeMultiBoot_MaximumImageSizeUInt32s cmp r1, r2 bhs GcMbIntrHandler_Stop adds r1, 0x1 adds r1, r1 strh r1, [r0, GCMB_STRUCT_IMAGE_SIZE] ldrb r1, [r0, GCMB_STRUCT_MBPROGRESS] cmp r1, 0 GcMbIntrHandler_StopIfNotEqual: bne GcMbIntrHandler_Stop ldr r1, pool_MultiBootLoadAddr str r1, [r0, GCMB_STRUCT_BASE_DEST_PTR] str r1, [r0, GCMB_STRUCT_CUR_DEST_PTR] adr r2, GcMbIntrHandler_CheckImageResponse b GameCubeMultiBoot_SetInterruptHandler .align 2, 0 GcMbIntrHandler_CheckImageResponse: lsrs r1, 1 @ is receive complete? bcc GcMbIntrHandler_Stop @ branch if not ldr r2, [r0, GCMB_STRUCT_CUR_DEST_PTR] movs r1, 0x4 ands r1, r2 adds r1, 0x8 lsls r1, 2 strh r1, [r3, OFFSET_REG_JOYSTAT - 0x120] @ get the recieved uint32 ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120] @ put it in the current destination pointer and advance that pointer stm r2!, {r1} @ save off the advanced pointer str r2, [r0, GCMB_STRUCT_CUR_DEST_PTR] @ decrease the image size (in uint32s) ldrh r1, [r0, GCMB_STRUCT_IMAGE_SIZE] subs r1, 0x1 strh r1, [r0, GCMB_STRUCT_IMAGE_SIZE] @ branch away if the transfer is not yet complete bne GameCubeMultiBoot_ReadVCount GcMbIntrHandler_SendCounter2: @ send counter2 with magic number ldrb r1, [r0, GCMB_STRUCT_COUNTER2] lsls r1, 8 adds r1, GCMB_MAGIC_COUNTER2 str r1, [r3, OFFSET_REG_JOY_TRANS - 0x120] adr r2, GcMbIntrHandler_CheckCounter2Sent b GameCubeMultiBoot_SetInterruptHandler .align 2, 0 GcMbIntrHandler_CheckCounter2Sent: lsls r1, 31 GcMbIntrHandler_StopIfSendFailed: bcc GcMbIntrHandler_Stop @ stop if send failed @ if KeyC derivation value has not yet been generated, send Counter2 again, otherwise, send KeyC derivation ldr r1, [r0, GCMB_STRUCT_KEYC_DERIVATION] cmp r1, 0 beq GcMbIntrHandler_SendCounter2 str r1, [r3, OFFSET_REG_JOY_TRANS - 0x120] adr r2, GcMbIntrHandler_CheckKeyCDerivationSent b GameCubeMultiBoot_SetInterruptHandler .align 2, 0 GcMbIntrHandler_CheckKeyCDerivationSent: lsls r1, 31 bcc GcMbIntrHandler_StopIfSendFailed @ branch if send failed bmi GameCubeMultiBoot_CheckBootKeyResponse @ branch if receive is complete adr r2, GcMbIntrHandler_CheckBootKeyResponse b GameCubeMultiBoot_SetInterruptHandler .align 2, 0 GcMbIntrHandler_CheckBootKeyResponse: lsrs r1, 1 @ is receive complete? bcc GcMbIntrHandler_StopIfSendFailed @ branch if not GameCubeMultiBoot_CheckBootKeyResponse: ldr r1, [r3, OFFSET_REG_JOY_RECV - 0x120] @ make sure received boot key contains expected magic number, stop if not lsrs r2, r1, 24 cmp r2, GCMB_MAGIC_BOOTKEY bne GcMbIntrHandler_StopIfNotEqual @ save received bootkey to be checked in GameCubeMultiBoot_Main() strh r1, [r0, GCMB_STRUCT_BOOT_KEY] @ stop if anything more gets sent adr r2, GcMbIntrHandler_StopUnconditionally b GameCubeMultiBoot_SetInterruptHandler .align 2, 0 GcMbIntrHandler_StopUnconditionally: b GcMbIntrHandler_Stop thumb_func_end GameCubeMultiBoot_HandleSerialInterrupt non_word_aligned_thumb_func_start GameCubeMultiBoot_Quit @ void GameCubeMultiBoot_Quit(); GameCubeMultiBoot_Quit: ldr r3, pool_InterruptRegs @ Save IME register. ldrh r2, [r3, OFFSET_REG_IME - 0x200] @ Disable interrupts. movs r1, 0 strh r1, [r3, OFFSET_REG_IME - 0x200] ldr r3, pool_SerialRegs @ Acknowledge all JOYCNT flags. movs r0, 0x7 strh r0, [r3, OFFSET_REG_JOYCNT - 0x120] @ Turn off JOY Bus mode. lsls r0, r3, 10 strh r0, [r3, OFFSET_REG_RCNT - 0x120] @ store 0x8000 ldr r3, pool_InterruptRegs @ Acknowledge serial interrupt. movs r0, INTR_FLAG_SERIAL strh r0, [r3, OFFSET_REG_IF - 0x200] @ Disable serial interrupt. ldrh r1, [r3, OFFSET_REG_IE - 0x200] bics r1, r0 strh r1, [r3, OFFSET_REG_IE - 0x200] @ Restore IME register. strh r2, [r3, OFFSET_REG_IME - 0x200] bx lr thumb_func_end GameCubeMultiBoot_Quit .align 2, 0 GameCubeMultiBoot_MaximumImageSizeUInt32s: .4byte 0x4000 pool_InterruptRegs: .4byte REG_BASE + 0x200 pool_SerialRegs: .4byte REG_BASE + 0x120 pool_RegDispstat: .4byte REG_DISPSTAT pool_RubyUSAGameCode: .ascii "AXVE" pool_MultiBootLoadAddr: .4byte EWRAM_START .align 2, 0 @ Don't pad with nop.
jotana240/PokemonEsmeraldaESP
7,181
libagbsyscall/libagbsyscall.s
.include "../constants/gba_constants.inc" .include "../asm/macros/function.inc" .text .set SOFT_RESET_DIRECT_BUF, 0x03007FFA .set RESET_EX_WRAM_FLAG, 0x1 .ifdef NO_GRANULAR_AGBSYSCALL .set L_IntrWait, 1 .set L_RegisterRamReset, 1 .set L_Sqrt, 1 .set L_MusicPlayerOpen, 1 .set L_SoundBiasReset, 1 .set L_SoundDriverVSyncOn, 1 .set L_Mod, 1 .set L_VBlankIntrWait, 1 .set L_MusicPlayerStart, 1 .set L_SoundDriverVSyncOff, 1 .set L_HuffUnComp, 1 .set L_SoftResetExram, 1 .set L_MusicPlayerFadeOut, 1 .set L_LZ77UnCompWram, 1 .set L_SoundDriverMain, 1 .set L_SoundBiasChange, 1 .set L_LZ77UnCompVram, 1 .set L_ArcTan2, 1 .set L_MusicPlayerStop, 1 .set L_DivArm, 1 .set L_ModArm, 1 .set L_SoundDriverVSync, 1 .set L_SoundDriverInit, 1 .set L_BgAffineSet, 1 .set L_Diff8bitUnFilterWram, 1 .set L_MultiBoot, 1 .set L_MidiKey2Freq, 1 .set L_Div, 1 .set L_Diff8bitUnFilterVram, 1 .set L_ArcTan, 1 .set L_ObjAffineSet, 1 .set L_SoftResetRom, 1 .set L_SoundDriverMode, 1 .set L_RLUnCompWram, 1 .set L_BitUnPack, 1 .set L_SoundChannelClear, 1 .set L_CpuFastSet, 1 .set L_CpuSet, 1 .set L_Diff16bitUnFilter, 1 .set L_SoundBiasSet, 1 .set L_MusicPlayerContinue, 1 .set L_SoftReset, 1 .set L_RLUnCompVram, 1 .endif .ifdef L_IntrWait thumb_func_start IntrWait IntrWait: movs r2, #0 svc #4 bx lr thumb_func_end IntrWait .endif .ifdef L_RegisterRamReset thumb_func_start RegisterRamReset RegisterRamReset: svc #1 bx lr thumb_func_end RegisterRamReset .endif .ifdef L_Sqrt thumb_func_start Sqrt Sqrt: svc #8 bx lr thumb_func_end Sqrt .endif .ifdef L_MusicPlayerOpen thumb_func_start MusicPlayerOpen MusicPlayerOpen: svc #32 bx lr thumb_func_end MusicPlayerOpen .endif .ifdef L_SoundBiasReset thumb_func_start SoundBiasReset SoundBiasReset: movs r0, #0 svc #25 bx lr thumb_func_end SoundBiasReset .endif .ifdef L_SoundDriverVSyncOn thumb_func_start SoundDriverVSyncOn SoundDriverVSyncOn: svc #41 bx lr thumb_func_end SoundDriverVSyncOn .endif .ifdef L_Mod thumb_func_start Mod Mod: svc #6 mov r0, r1 bx lr thumb_func_end Mod .endif .ifdef L_VBlankIntrWait thumb_func_start VBlankIntrWait VBlankIntrWait: movs r2, #0 svc #5 bx lr thumb_func_end VBlankIntrWait .endif .ifdef L_MusicPlayerStart thumb_func_start MusicPlayerStart MusicPlayerStart: svc #33 bx lr thumb_func_end MusicPlayerStart .endif .ifdef L_SoundDriverVSyncOff thumb_func_start SoundDriverVSyncOff SoundDriverVSyncOff: svc #40 bx lr thumb_func_end SoundDriverVSyncOff .endif .ifdef L_HuffUnComp thumb_func_start HuffUnComp HuffUnComp: svc #19 bx lr thumb_func_end HuffUnComp .endif .ifdef L_SoftResetExram arm_func_start SoftResetExram SoftResetExram: ldr r3, =REG_IME movs r2, #0 strb r2, [r3, #0] ldr r3, =SOFT_RESET_DIRECT_BUF movs r2, #1 strb r2, [r3, #0] subs r3, #SOFT_RESET_DIRECT_BUF - 0x3007f00 mov sp, r3 movs r2, #RESET_EX_WRAM_FLAG bics r0, r2 svc #1 svc #0 .pool arm_func_end SoftResetExram .endif .ifdef L_MusicPlayerFadeOut thumb_func_start MusicPlayerFadeOut MusicPlayerFadeOut: svc #36 bx lr thumb_func_end MusicPlayerFadeOut .endif .ifdef L_LZ77UnCompWram thumb_func_start LZ77UnCompWram LZ77UnCompWram: svc #17 bx lr thumb_func_end LZ77UnCompWram .endif .ifdef L_SoundDriverMain thumb_func_start SoundDriverMain SoundDriverMain: svc #28 bx lr thumb_func_end SoundDriverMain .endif .ifdef L_SoundBiasChange thumb_func_start SoundBiasChange SoundBiasChange: svc #25 bx lr thumb_func_end SoundBiasChange .endif .ifdef L_LZ77UnCompVram thumb_func_start LZ77UnCompVram LZ77UnCompVram: svc #18 bx lr thumb_func_end LZ77UnCompVram .endif .ifdef L_ArcTan2 thumb_func_start ArcTan2 ArcTan2: svc #10 bx lr thumb_func_end ArcTan2 .endif .ifdef L_MusicPlayerStop thumb_func_start MusicPlayerStop MusicPlayerStop: svc #34 bx lr thumb_func_end MusicPlayerStop .endif .ifdef L_DivArm thumb_func_start DivArm DivArm: svc #7 bx lr thumb_func_end DivArm .endif .ifdef L_ModArm thumb_func_start ModArm ModArm: svc #7 mov r0, r1 bx lr thumb_func_end ModArm .endif .ifdef L_SoundDriverVSync thumb_func_start SoundDriverVSync SoundDriverVSync: svc #29 bx lr thumb_func_end SoundDriverVSync .endif .ifdef L_SoundDriverInit thumb_func_start SoundDriverInit SoundDriverInit: svc #26 bx lr thumb_func_end SoundDriverInit .endif .ifdef L_BgAffineSet thumb_func_start BgAffineSet BgAffineSet: svc #14 bx lr thumb_func_end BgAffineSet .endif .ifdef L_Diff8bitUnFilterWram thumb_func_start Diff8bitUnFilterWram Diff8bitUnFilterWram: svc #22 bx lr thumb_func_end Diff8bitUnFilterWram .endif .ifdef L_MultiBoot thumb_func_start MultiBoot MultiBoot: mov r1, #1 svc #37 bx lr thumb_func_end MultiBoot .endif .ifdef L_MidiKey2Freq thumb_func_start MidiKey2Freq MidiKey2Freq: svc #31 bx lr thumb_func_end MidiKey2Freq .endif .ifdef L_Div thumb_func_start Div Div: svc #6 bx lr thumb_func_end Div .endif .ifdef L_Diff8bitUnFilterVram thumb_func_start Diff8bitUnFilterVram Diff8bitUnFilterVram: svc #23 bx lr thumb_func_end Diff8bitUnFilterVram .endif .ifdef L_ArcTan thumb_func_start ArcTan ArcTan: svc #9 bx lr thumb_func_end ArcTan .endif .ifdef L_ObjAffineSet thumb_func_start ObjAffineSet ObjAffineSet: svc #15 bx lr thumb_func_end ObjAffineSet .endif .ifdef L_SoftResetRom thumb_func_start SoftResetRom SoftResetRom: ldr r3, =REG_IME movs r2, #0 strb r2, [r3, #0] ldr r3, =SOFT_RESET_DIRECT_BUF movs r2, #0 strb r2, [r3, #0] sub r3, #SOFT_RESET_DIRECT_BUF - 0x3007f00 mov sp, r3 svc #1 svc #0 .pool thumb_func_end SoftResetRom .endif .ifdef L_SoundDriverMode thumb_func_start SoundDriverMode SoundDriverMode: svc #27 bx lr thumb_func_end SoundDriverMode .endif .ifdef L_RLUnCompWram thumb_func_start RLUnCompWram RLUnCompWram: svc #20 bx lr thumb_func_end RLUnCompWram .endif .ifdef L_BitUnPack thumb_func_start BitUnPack BitUnPack: svc #16 bx lr thumb_func_end BitUnPack .endif .ifdef L_SoundChannelClear thumb_func_start SoundChannelClear SoundChannelClear: svc #30 bx lr thumb_func_end SoundChannelClear .endif .ifdef L_CpuFastSet thumb_func_start CpuFastSet CpuFastSet: svc #12 bx lr thumb_func_end CpuFastSet .endif .ifdef L_CpuSet thumb_func_start CpuSet CpuSet: svc #11 bx lr thumb_func_end CpuSet .endif .ifdef L_Diff16bitUnFilter thumb_func_start Diff16bitUnFilter Diff16bitUnFilter: svc #24 bx lr thumb_func_end Diff16bitUnFilter .endif .ifdef L_SoundBiasSet thumb_func_start SoundBiasSet SoundBiasSet: movs r0, #1 svc #25 bx lr thumb_func_end SoundBiasSet .endif .ifdef L_MusicPlayerContinue thumb_func_start MusicPlayerContinue MusicPlayerContinue: svc #35 bx lr thumb_func_end MusicPlayerContinue .endif .ifdef L_SoftReset thumb_func_start SoftReset SoftReset: ldr r3, =REG_IME movs r2, #0 strb r2, [r3, #0] ldr r1, =0x3007f00 mov sp, r1 svc #1 svc #0 .pool thumb_func_end SoftReset .endif .ifdef L_RLUnCompVram thumb_func_start RLUnCompVram RLUnCompVram: svc #21 bx lr thumb_func_end RLUnCompVram .endif .align 2, 0 @ Don't pad with nop
jotana240/PokemonEsmeraldaESP
8,203
sound/MPlayDef.s
.equ W00, 0x80 @ WAIT .equ W01, W00+1 @ .equ W02, W00+2 @ .equ W03, W00+3 @ .equ W04, W00+4 @ .equ W05, W00+5 @ .equ W06, W00+6 @ .equ W07, W00+7 @ .equ W08, W00+8 @ .equ W09, W00+9 @ .equ W10, W00+10 @ .equ W11, W00+11 @ .equ W12, W00+12 @ .equ W13, W00+13 @ .equ W14, W00+14 @ .equ W15, W00+15 @ .equ W16, W00+16 @ .equ W17, W00+17 @ .equ W18, W00+18 @ .equ W19, W00+19 @ .equ W20, W00+20 @ .equ W21, W00+21 @ .equ W22, W00+22 @ .equ W23, W00+23 @ .equ W24, W00+24 @ .equ W28, W00+25 @ .equ W30, W00+26 @ .equ W32, W00+27 @ .equ W36, W00+28 @ .equ W40, W00+29 @ .equ W42, W00+30 @ .equ W44, W00+31 @ .equ W48, W00+32 @ .equ W52, W00+33 @ .equ W54, W00+34 @ .equ W56, W00+35 @ .equ W60, W00+36 @ .equ W64, W00+37 @ .equ W66, W00+38 @ .equ W68, W00+39 @ .equ W72, W00+40 @ .equ W76, W00+41 @ .equ W78, W00+42 @ .equ W80, W00+43 @ .equ W84, W00+44 @ .equ W88, W00+45 @ .equ W90, W00+46 @ .equ W92, W00+47 @ .equ W96, W00+48 @ .equ FINE, 0xb1 @ fine .equ GOTO, 0xb2 @ goto .equ PATT, 0xb3 @ pattern play .equ PEND, 0xb4 @ pattern end .equ REPT, 0xb5 @ repeat .equ MEMACC, 0xb9 @ memacc op adr dat ***lib .equ PRIO, 0xba @ priority .equ TEMPO, 0xbb @ tempo (BPM/2) .equ KEYSH, 0xbc @ key shift .equ VOICE, 0xbd @ voice # .equ VOL, 0xbe @ volume .equ PAN, 0xbf @ panpot (c_v+??) .equ BEND, 0xc0 @ pitch bend (c_v+??) .equ BENDR, 0xc1 @ bend range .equ LFOS, 0xc2 @ LFO speed .equ LFODL, 0xc3 @ LFO delay .equ MOD, 0xc4 @ modulation depth .equ MODT, 0xc5 @ modulation type .equ TUNE, 0xc8 @ micro tuning (c_v+??) .equ XCMD, 0xcd @ extend command ***lib .equ xIECV, 0x08 @ imi.echo vol ***lib .equ xIECL, 0x09 @ imi.echo len ***lib .equ EOT, 0xce @ End of Tie .equ TIE, 0xcf @ .equ N01, TIE+1 @ NOTE .equ N02, N01+1 @ .equ N03, N01+2 @ .equ N04, N01+3 @ .equ N05, N01+4 @ .equ N06, N01+5 @ .equ N07, N01+6 @ .equ N08, N01+7 @ .equ N09, N01+8 @ .equ N10, N01+9 @ .equ N11, N01+10 @ .equ N12, N01+11 @ .equ N13, N01+12 @ .equ N14, N01+13 @ .equ N15, N01+14 @ .equ N16, N01+15 @ .equ N17, N01+16 @ .equ N18, N01+17 @ .equ N19, N01+18 @ .equ N20, N01+19 @ .equ N21, N01+20 @ .equ N22, N01+21 @ .equ N23, N01+22 @ .equ N24, N01+23 @ .equ N28, N01+24 @ .equ N30, N01+25 @ .equ N32, N01+26 @ .equ N36, N01+27 @ .equ N40, N01+28 @ .equ N42, N01+29 @ .equ N44, N01+30 @ .equ N48, N01+31 @ .equ N52, N01+32 @ .equ N54, N01+33 @ .equ N56, N01+34 @ .equ N60, N01+35 @ .equ N64, N01+36 @ .equ N66, N01+37 @ .equ N68, N01+38 @ .equ N72, N01+39 @ .equ N76, N01+40 @ .equ N78, N01+41 @ .equ N80, N01+42 @ .equ N84, N01+43 @ .equ N88, N01+44 @ .equ N90, N01+45 @ .equ N92, N01+46 @ .equ N96, N01+47 @ @ maximum value for volume .equ mxv, 0x7F @ @ center value of PAN, BEND, TUNE .equ c_v, 0x40 @ -64 ~ +63 @ note for N??, TIE, EOT .equ CnM2, 0 @ .equ CsM2, 1 @ .equ DnM2, 2 @ .equ DsM2, 3 @ .equ EnM2, 4 @ .equ FnM2, 5 @ .equ FsM2, 6 @ .equ GnM2, 7 @ .equ GsM2, 8 @ .equ AnM2, 9 @ .equ AsM2, 10 @ .equ BnM2, 11 @ .equ CnM1, 12 @ .equ CsM1, 13 @ .equ DnM1, 14 @ .equ DsM1, 15 @ .equ EnM1, 16 @ .equ FnM1, 17 @ .equ FsM1, 18 @ .equ GnM1, 19 @ .equ GsM1, 20 @ .equ AnM1, 21 @ .equ AsM1, 22 @ .equ BnM1, 23 @ .equ Cn0, 24 @ .equ Cs0, 25 @ .equ Dn0, 26 @ .equ Ds0, 27 @ .equ En0, 28 @ .equ Fn0, 29 @ .equ Fs0, 30 @ .equ Gn0, 31 @ .equ Gs0, 32 @ .equ An0, 33 @ .equ As0, 34 @ .equ Bn0, 35 @ .equ Cn1, 36 @ .equ Cs1, 37 @ .equ Dn1, 38 @ .equ Ds1, 39 @ .equ En1, 40 @ .equ Fn1, 41 @ .equ Fs1, 42 @ .equ Gn1, 43 @ .equ Gs1, 44 @ .equ An1, 45 @ .equ As1, 46 @ .equ Bn1, 47 @ .equ Cn2, 48 @ .equ Cs2, 49 @ .equ Dn2, 50 @ .equ Ds2, 51 @ .equ En2, 52 @ .equ Fn2, 53 @ .equ Fs2, 54 @ .equ Gn2, 55 @ .equ Gs2, 56 @ .equ An2, 57 @ .equ As2, 58 @ .equ Bn2, 59 @ .equ Cn3, 60 @ .equ Cs3, 61 @ .equ Dn3, 62 @ .equ Ds3, 63 @ .equ En3, 64 @ .equ Fn3, 65 @ .equ Fs3, 66 @ .equ Gn3, 67 @ .equ Gs3, 68 @ .equ An3, 69 @ 440Hz .equ As3, 70 @ .equ Bn3, 71 @ .equ Cn4, 72 @ .equ Cs4, 73 @ .equ Dn4, 74 @ .equ Ds4, 75 @ .equ En4, 76 @ .equ Fn4, 77 @ .equ Fs4, 78 @ .equ Gn4, 79 @ .equ Gs4, 80 @ .equ An4, 81 @ .equ As4, 82 @ .equ Bn4, 83 @ .equ Cn5, 84 @ .equ Cs5, 85 @ .equ Dn5, 86 @ .equ Ds5, 87 @ .equ En5, 88 @ .equ Fn5, 89 @ .equ Fs5, 90 @ .equ Gn5, 91 @ .equ Gs5, 92 @ .equ An5, 93 @ .equ As5, 94 @ .equ Bn5, 95 @ .equ Cn6, 96 @ .equ Cs6, 97 @ .equ Dn6, 98 @ .equ Ds6, 99 @ .equ En6, 100 @ .equ Fn6, 101 @ .equ Fs6, 102 @ .equ Gn6, 103 @ .equ Gs6, 104 @ .equ An6, 105 @ .equ As6, 106 @ .equ Bn6, 107 @ .equ Cn7, 108 @ .equ Cs7, 109 @ .equ Dn7, 110 @ .equ Ds7, 111 @ .equ En7, 112 @ .equ Fn7, 113 @ .equ Fs7, 114 @ .equ Gn7, 115 @ .equ Gs7, 116 @ .equ An7, 117 @ .equ As7, 118 @ .equ Bn7, 119 @ .equ Cn8, 120 @ .equ Cs8, 121 @ .equ Dn8, 122 @ .equ Ds8, 123 @ .equ En8, 124 @ .equ Fn8, 125 @ .equ Fs8, 126 @ .equ Gn8, 127 @ @ velocity .equ v000, 0 @ .equ v001, 1 @ .equ v002, 2 @ .equ v003, 3 @ .equ v004, 4 @ .equ v005, 5 @ .equ v006, 6 @ .equ v007, 7 @ .equ v008, 8 @ .equ v009, 9 @ .equ v010, 10 @ .equ v011, 11 @ .equ v012, 12 @ .equ v013, 13 @ .equ v014, 14 @ .equ v015, 15 @ .equ v016, 16 @ .equ v017, 17 @ .equ v018, 18 @ .equ v019, 19 @ .equ v020, 20 @ .equ v021, 21 @ .equ v022, 22 @ .equ v023, 23 @ .equ v024, 24 @ .equ v025, 25 @ .equ v026, 26 @ .equ v027, 27 @ .equ v028, 28 @ .equ v029, 29 @ .equ v030, 30 @ .equ v031, 31 @ .equ v032, 32 @ .equ v033, 33 @ .equ v034, 34 @ .equ v035, 35 @ .equ v036, 36 @ .equ v037, 37 @ .equ v038, 38 @ .equ v039, 39 @ .equ v040, 40 @ .equ v041, 41 @ .equ v042, 42 @ .equ v043, 43 @ .equ v044, 44 @ .equ v045, 45 @ .equ v046, 46 @ .equ v047, 47 @ .equ v048, 48 @ .equ v049, 49 @ .equ v050, 50 @ .equ v051, 51 @ .equ v052, 52 @ .equ v053, 53 @ .equ v054, 54 @ .equ v055, 55 @ .equ v056, 56 @ .equ v057, 57 @ .equ v058, 58 @ .equ v059, 59 @ .equ v060, 60 @ .equ v061, 61 @ .equ v062, 62 @ .equ v063, 63 @ .equ v064, 64 @ .equ v065, 65 @ .equ v066, 66 @ .equ v067, 67 @ .equ v068, 68 @ .equ v069, 69 @ .equ v070, 70 @ .equ v071, 71 @ .equ v072, 72 @ .equ v073, 73 @ .equ v074, 74 @ .equ v075, 75 @ .equ v076, 76 @ .equ v077, 77 @ .equ v078, 78 @ .equ v079, 79 @ .equ v080, 80 @ .equ v081, 81 @ .equ v082, 82 @ .equ v083, 83 @ .equ v084, 84 @ .equ v085, 85 @ .equ v086, 86 @ .equ v087, 87 @ .equ v088, 88 @ .equ v089, 89 @ .equ v090, 90 @ .equ v091, 91 @ .equ v092, 92 @ .equ v093, 93 @ .equ v094, 94 @ .equ v095, 95 @ .equ v096, 96 @ .equ v097, 97 @ .equ v098, 98 @ .equ v099, 99 @ .equ v100, 100 @ .equ v101, 101 @ .equ v102, 102 @ .equ v103, 103 @ .equ v104, 104 @ .equ v105, 105 @ .equ v106, 106 @ .equ v107, 107 @ .equ v108, 108 @ .equ v109, 109 @ .equ v110, 110 @ .equ v111, 111 @ .equ v112, 112 @ .equ v113, 113 @ .equ v114, 114 @ .equ v115, 115 @ .equ v116, 116 @ .equ v117, 117 @ .equ v118, 118 @ .equ v119, 119 @ .equ v120, 120 @ .equ v121, 121 @ .equ v122, 122 @ .equ v123, 123 @ .equ v124, 124 @ .equ v125, 125 @ .equ v126, 126 @ .equ v127, 127 @ @ exact gate time parameter for N?? .equ gtp1, 1 @ .equ gtp2, 2 @ .equ gtp3, 3 @ @ parameter of MODT .equ mod_vib,0 @ vibrate .equ mod_tre,1 @ tremolo .equ mod_pan,2 @ auto-panpot @ parameter of MEMACC .equ mem_set,0 @ .equ mem_add,1 @ .equ mem_sub,2 @ .equ mem_mem_set,3 @ .equ mem_mem_add,4 @ .equ mem_mem_sub,5 @ .equ mem_beq,6 @ .equ mem_bne,7 @ .equ mem_bhi,8 @ .equ mem_bhs,9 @ .equ mem_bls,10 @ .equ mem_blo,11 @ .equ mem_mem_beq,12 @ .equ mem_mem_bne,13 @ .equ mem_mem_bhi,14 @ .equ mem_mem_bhs,15 @ .equ mem_mem_bls,16 @ .equ mem_mem_blo,17 @ .equ reverb_set,0x80 @ SOUND_MODE_REVERB_SET .equ PAM, PAN @
jotana240/PokemonEsmeraldaESP
33,295
data/contest_ai_scripts.s
#include "config.h" #include "constants/global.h" #include "constants/contest.h" .include "asm/macros.inc" .include "asm/macros/contest_ai_script.inc" .include "constants/constants.inc" .section script_data, "aw", %progbits enum_start enum MON_1 enum MON_2 enum MON_3 enum MON_4 .align 2 gContestAI_ScriptsTable:: .4byte AI_CheckBadMove @ CONTEST_AI_CHECK_BAD_MOVE .4byte AI_CheckCombo @ CONTEST_AI_CHECK_COMBO .4byte AI_CheckBoring @ CONTEST_AI_CHECK_BORING .4byte AI_CheckExcitement @ CONTEST_AI_CHECK_EXCITEMENT .4byte AI_CheckOrder @ CONTEST_AI_CHECK_ORDER .4byte AI_CheckGoodMove @ CONTEST_AI_CHECK_GOOD_MOVE .4byte AI_Erratic @ CONTEST_AI_ERRATIC .4byte AI_Nothing @ CONTEST_AI_DUMMY_1 .4byte AI_Nothing @ CONTEST_AI_DUMMY_2 .4byte AI_Nothing @ CONTEST_AI_DUMMY_3 .4byte AI_Nothing @ CONTEST_AI_DUMMY_4 .4byte AI_Nothing @ CONTEST_AI_DUMMY_5 .4byte AI_Nothing @ CONTEST_AI_DUMMY_6 .4byte AI_Nothing @ CONTEST_AI_DUMMY_7 .4byte AI_Nothing @ CONTEST_AI_DUMMY_8 .4byte AI_Nothing @ CONTEST_AI_DUMMY_9 .4byte AI_Nothing @ CONTEST_AI_DUMMY_10 .4byte AI_Nothing @ CONTEST_AI_DUMMY_11 .4byte AI_Nothing @ CONTEST_AI_DUMMY_12 .4byte AI_Nothing @ CONTEST_AI_DUMMY_13 .4byte AI_Nothing @ CONTEST_AI_DUMMY_14 .4byte AI_Nothing @ CONTEST_AI_DUMMY_15 .4byte AI_Nothing @ CONTEST_AI_DUMMY_16 .4byte AI_Nothing @ CONTEST_AI_DUMMY_17 .4byte AI_Nothing @ CONTEST_AI_DUMMY_18 .4byte AI_Nothing @ CONTEST_AI_DUMMY_19 .4byte AI_Nothing @ CONTEST_AI_DUMMY_20 .4byte AI_Nothing @ CONTEST_AI_DUMMY_21 .4byte AI_Nothing @ CONTEST_AI_DUMMY_22 .4byte AI_Nothing @ CONTEST_AI_DUMMY_23 .4byte AI_Nothing @ CONTEST_AI_DUMMY_24 .4byte AI_Nothing @ CONTEST_AI_DUMMY_25 @ Unused. Encourages improving condition on the 1st appeal, or startling mons if the users turn is later AI_CheckTiming: if_appeal_num_not_eq 0, AI_CheckTiming_SkipCondition if_effect_not_eq CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, AI_CheckTiming_SkipCondition score +10 AI_CheckTiming_SkipCondition: call AI_CheckTiming_TryStartle end AI_CheckTiming_TryStartle: if_user_order_more_than MON_2, AI_CheckTiming_End if_effect_type_not_eq CONTEST_EFFECT_TYPE_STARTLE_MON, AI_CheckTiming_End if_effect_type_not_eq CONTEST_EFFECT_TYPE_STARTLE_MONS, AI_CheckTiming_End score +10 AI_CheckTiming_End: end @ Unused, doesnt make much sense @ Encourages using an avoid being startled move @ The various appeal and turn checks are pointless, it will always encourage these moves AI_AvoidStartle: if_appeal_num_eq 0, AI_AvoidStartle_1stAppeal if_appeal_num_eq 1, AI_AvoidStartle_2ndAppeal if_appeal_num_eq 2, AI_AvoidStartle_3rdAppeal if_appeal_num_eq 3, AI_AvoidStartle_4thAppeal if_last_appeal AI_AvoidStartle_LastAppeal end AI_AvoidStartle_1stAppeal: if_user_order_not_eq MON_1, AI_AvoidStartle_EncourageIfAvoidMove if_user_order_not_eq MON_2, AI_AvoidStartle_EncourageIfAvoidMove2 if_user_order_not_eq MON_3, AI_AvoidStartle_EncourageIfAvoidMove if_user_order_not_eq MON_4, AI_AvoidStartle_EncourageIfAvoidMove end AI_AvoidStartle_EncourageIfAvoidMove: if_effect_type_eq CONTEST_EFFECT_TYPE_AVOID_STARTLE, AI_AvoidStartle_Encourage end AI_AvoidStartle_EncourageIfAvoidMove2: if_effect_type_eq CONTEST_EFFECT_TYPE_AVOID_STARTLE, AI_AvoidStartle_Encourage end AI_AvoidStartle_EncourageIfAvoidMove3: if_effect_type_eq CONTEST_EFFECT_TYPE_AVOID_STARTLE, AI_AvoidStartle_Encourage end AI_AvoidStartle_2ndAppeal: if_user_order_not_eq MON_1, AI_AvoidStartle_EncourageIfAvoidMove if_user_order_not_eq MON_2, AI_AvoidStartle_EncourageIfAvoidMove if_user_order_not_eq MON_3, AI_AvoidStartle_EncourageIfAvoidMove if_user_order_not_eq MON_4, AI_AvoidStartle_EncourageIfAvoidMove end AI_AvoidStartle_3rdAppeal: if_user_order_not_eq MON_1, AI_AvoidStartle_EncourageIfAvoidMove if_user_order_not_eq MON_2, AI_AvoidStartle_EncourageIfAvoidMove if_user_order_not_eq MON_3, AI_AvoidStartle_EncourageIfAvoidMove if_user_order_not_eq MON_4, AI_AvoidStartle_EncourageIfAvoidMove end AI_AvoidStartle_4thAppeal: if_user_order_not_eq MON_1, AI_AvoidStartle_EncourageIfAvoidMove if_user_order_not_eq MON_2, AI_AvoidStartle_EncourageIfAvoidMove if_user_order_not_eq MON_3, AI_AvoidStartle_EncourageIfAvoidMove if_user_order_not_eq MON_4, AI_AvoidStartle_EncourageIfAvoidMove end AI_AvoidStartle_LastAppeal: if_user_order_not_eq MON_1, AI_AvoidStartle_EncourageIfAvoidMove if_user_order_not_eq MON_2, AI_AvoidStartle_EncourageIfAvoidMove if_user_order_not_eq MON_3, AI_AvoidStartle_EncourageIfAvoidMove if_user_order_not_eq MON_4, AI_AvoidStartle_EncourageIfAvoidMove end AI_AvoidStartle_Encourage: score +10 end AI_AvoidStartle_End: end @ Unused AI_PreferMostAppealingMove: if_most_appealing_move AI_PreferMostAppealingMove_Encourage end AI_PreferMostAppealingMove_Encourage: score +10 end @ Discourages using the same move multiple times if it would get boring AI_CheckBoring: if_effect_eq CONTEST_EFFECT_REPETITION_NOT_BORING, AI_CheckBoring_NotBoring if_move_used_count_eq 1, AI_CheckBoring_1stRepeat if_move_used_count_eq 2, AI_CheckBoring_2ndRepeat if_move_used_count_eq 3, AI_CheckBoring_3rdRepeat if_move_used_count_eq 4, AI_CheckBoring_4thRepeat @ No repeats end AI_CheckBoring_1stRepeat: score -5 end AI_CheckBoring_2ndRepeat: score -15 end AI_CheckBoring_3rdRepeat: score -20 end AI_CheckBoring_4thRepeat: score -25 end AI_CheckBoring_NotBoring: end @ Strongly encourages using an exciting move if user is in a position to receive the max excitement bonus @ Encourages using exciting moves in general @ If the user doesnt have a good exciting move to use, then encourage lowering excitement to prevent @ opponents from benefitting from the excitement AI_CheckExcitement: if_move_excitement_less_than 0, AI_CheckExcitement_Negative if_move_excitement_eq 0, AI_CheckExcitement_Neutral if_move_excitement_eq 1, AI_CheckExcitement_Positive end AI_CheckExcitement_Negative: if_excitement_eq 4, AI_CheckExcitement_Negative_1AwayFromMax if_excitement_eq 3, AI_CheckExcitement_Negative_2AwayFromMax if_user_has_exciting_move AI_CheckExcitement_End score +15 end AI_CheckExcitement_Negative_1AwayFromMax: if_user_order_not_eq MON_1, AI_CheckExcitement_Negative_1AwayFromMax_Not1stUp if_random_less_than 51, AI_CheckExcitement_End score +20 end AI_CheckExcitement_Negative_1AwayFromMax_Not1stUp: if_random_less_than 127, AI_CheckExcitement_End score -10 end AI_CheckExcitement_Negative_2AwayFromMax: if_user_order_not_eq MON_1, AI_CheckExcitement_Negative_2AwayFromMax_Not1stUp if_last_appeal AI_CheckExcitement_Negative_2AwayFromMax_LastAppeal if_random_less_than 51, AI_CheckExcitement_End score +10 end AI_CheckExcitement_Negative_2AwayFromMax_LastAppeal: score +15 end AI_CheckExcitement_Negative_2AwayFromMax_Not1stUp: if_random_less_than 127, AI_CheckExcitement_End score +10 end AI_CheckExcitement_Neutral: if_random_less_than 127, AI_CheckExcitement_End score +10 end AI_CheckExcitement_Positive: if_move_used_count_more_than 0, AI_CheckExcitement_Positive_Repeat if_user_order_not_eq MON_1, AI_CheckExcitement_Positive_Not1stUpForMax if_excitement_not_eq 4, AI_CheckExcitement_Positive_Not1stUpForMax score +30 end AI_CheckExcitement_Positive_Not1stUpForMax: if_random_less_than 100, AI_CheckExcitement_End score +10 end AI_CheckExcitement_Positive_Repeat: if_effect_not_eq CONTEST_EFFECT_REPETITION_NOT_BORING, AI_CheckExcitement_End if_user_order_not_eq MON_1, AI_CheckExcitement_Positive_Not1stUpForMax if_excitement_not_eq 4, AI_CheckExcitement_Positive_Not1stUpForMax score +30 end AI_CheckExcitement_End: end @ Strongly encourages using a move if it would finish a combo @ Encourages using a move if it would start a combo, esp if the user goes earlier @ Discourages starting a combo in the last round @ Discourages using a combo finisher when its combo starter hasnt been used yet AI_CheckCombo: if_would_finish_combo AI_CheckCombo_WouldFinish call AI_CheckCombo_CheckStarter call AI_CheckCombo_CheckFinisherWithoutStarter end AI_CheckCombo_CheckStarter: if_move_used_count_not_eq 0, AI_CheckCombo_End if_not_combo_starter AI_CheckCombo_End if_user_order_eq MON_1, AI_CheckCombo_Starter1stUp if_user_order_eq MON_2, AI_CheckCombo_Starter2ndUp if_user_order_eq MON_3, AI_CheckCombo_Starter3rdUp if_user_order_eq MON_4, AI_CheckCombo_StarterLast end AI_CheckCombo_CheckFinisherWithoutStarter: if_not_combo_finisher AI_CheckCombo_End score -10 end AI_CheckCombo_WouldFinish: score +25 end AI_CheckCombo_Starter1stUp: if_last_appeal AI_CheckCombo_StarterOnLastAppeal if_random_less_than 150, AI_CheckCombo_End score +10 end AI_CheckCombo_Starter2ndUp: if_last_appeal AI_CheckCombo_StarterOnLastAppeal if_random_less_than 125, AI_CheckCombo_End score +10 end AI_CheckCombo_Starter3rdUp: if_last_appeal AI_CheckCombo_StarterOnLastAppeal if_random_less_than 50, AI_CheckCombo_End score +10 end AI_CheckCombo_StarterLast: if_last_appeal AI_CheckCombo_StarterOnLastAppeal score +10 end AI_CheckCombo_StarterOnLastAppeal: if_random_less_than 125, AI_CheckCombo_End score -15 end AI_CheckCombo_End: end @ Checks if move should be encouraged based on its effect AI_CheckGoodMove: if_effect_eq CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION, AI_CGM_BetterWithGoodCondition if_effect_eq CONTEST_EFFECT_NEXT_APPEAL_EARLIER, AI_CGM_NextAppealEarlier if_effect_eq CONTEST_EFFECT_NEXT_APPEAL_LATER, AI_CGM_NextAppealLater if_effect_eq CONTEST_EFFECT_REPETITION_NOT_BORING, AI_CGM_RepetitionNotBoring if_effect_eq CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, AI_CGM_ImproveCondition if_effect_eq CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, AI_CGM_DontExciteAudience if_effect_eq CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES, AI_CGM_AppealAsGoodAsPrevOnes if_effect_eq CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE, AI_CGM_AppealAsGoodAsPrevOne if_effect_eq CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED, AI_CGM_BetterWhenAudienceExcited if_effect_eq CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS, AI_CGM_WorsenConditionOfPrevMons if_effect_eq CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION, AI_CGM_TargetMonWithJudgesAttention if_effect_eq CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, AI_CGM_TargetMonWithJudgesAttention if_effect_eq CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, AI_CGM_MakeFollowingMonsNervous if_effect_eq CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN, AI_CGM_JamsOthersButMissOneTurn end AI_CGM_BetterWithGoodCondition: if_user_condition_eq 3, AI_CGM_BetterWithGoodCondition_3 if_user_condition_eq 2, AI_CGM_BetterWithGoodCondition_2 if_user_condition_eq 1, AI_CGM_BetterWithGoodCondition_1 if_user_condition_eq 0, AI_CGM_BetterWithGoodCondition_0 end AI_CGM_BetterWithGoodCondition_3: score +20 end AI_CGM_BetterWithGoodCondition_2: if_random_less_than 125, AI_CGM_End score +15 end AI_CGM_BetterWithGoodCondition_1: if_random_less_than 125, AI_CGM_End score +5 end AI_CGM_BetterWithGoodCondition_0: score -20 end AI_CGM_NextAppealEarlier: if_user_doesnt_have_move CONTEST_EFFECT_BETTER_IF_FIRST, AI_CGM_End if_random_less_than 50, AI_CGM_End score +20 end AI_CGM_NextAppealLater: if_user_doesnt_have_move CONTEST_EFFECT_BETTER_IF_LAST, AI_CGM_End if_random_less_than 50, AI_CGM_End score +20 end AI_CGM_RepetitionNotBoring: if_user_order_not_eq MON_4, AI_CGM_End if_random_less_than 50, AI_CGM_End score +15 end AI_CGM_Unused: if_last_appeal AI_CGM_Unused_LastAppeal if_random_less_than 220, AI_CGM_Unused_Discourage score +10 end AI_CGM_Unused_LastAppeal: if_random_less_than 20, AI_CGM_End score +15 end AI_CGM_Unused_Discourage: score -20 end @ Enourages improving condition, esp if user has moves better with good condition or on 1st appeal @ Discourages improving condition if at max condition, or if last appeal AI_CGM_ImproveCondition: if_user_doesnt_have_move CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION, AI_CGM_ImproveCondition_CheckAppealNum if_user_condition_eq 3, AI_CGM_ImproveCondition_AtMax if_random_less_than 50, AI_CGM_End score +15 end AI_CGM_ImproveCondition_AtMax: score -10 end AI_CGM_ImproveCondition_CheckAppealNum: if_last_appeal AI_CGM_ImproveCondition_LastAppeal if_appeal_num_eq 0, AI_CGM_ImproveCondition_FirstAppeal if_move_used_count_eq 1, AI_CGM_End if_random_less_than 125, AI_CGM_End score +10 end AI_CGM_ImproveCondition_FirstAppeal: if_random_less_than 100, AI_CGM_End score +10 end AI_CGM_ImproveCondition_LastAppeal: score -10 end @ Encourage stopping audience excitement early in the appeal, or last appeal if no better options AI_CGM_DontExciteAudience: if_move_used_count_eq 1, AI_CGM_End if_user_order_eq MON_1, AI_CGM_DontExciteAudience_EarlyTurn if_user_order_eq MON_2, AI_CGM_DontExciteAudience_EarlyTurn if_not_last_appeal AI_CGM_End if_user_has_exciting_move AI_CGM_End if_excitement_less_than 1, AI_CGM_End score +10 end AI_CGM_DontExciteAudience_EarlyTurn: if_random_less_than 127, AI_CGM_End score +10 end @ Encourages move the later the user goes AI_CGM_AppealAsGoodAsPrevOnes: if_user_order_eq MON_2, AI_CGM_AppealAsGoodAsPrevOnes_2ndUp if_user_order_eq MON_3, AI_CGM_AppealAsGoodAsPrevOnes_3rdUp if_user_order_eq MON_4, AI_CGM_AppealAsGoodAsPrevOnes_Last end AI_CGM_AppealAsGoodAsPrevOnes_2ndUp: score +5 end AI_CGM_AppealAsGoodAsPrevOnes_3rdUp: score +15 end AI_CGM_AppealAsGoodAsPrevOnes_Last: score +20 end @ Encourages move more for each opponent who will have a turn before the user AI_CGM_AppealAsGoodAsPrevOne: if_user_order_eq MON_1, AI_CGM_AppealAsGoodAsPrevOne_1stUp if_user_order_eq MON_2, AI_CGM_AppealAsGoodAsPrevOne_2ndUp if_user_order_eq MON_3, AI_CGM_AppealAsGoodAsPrevOne_3rdUp if_user_order_eq MON_4, AI_CGM_AppealAsGoodAsPrevOne_Last end AI_CGM_AppealAsGoodAsPrevOne_1stUp: score -10 end AI_CGM_AppealAsGoodAsPrevOne_2ndUp: if_cannot_participate MON_1, AI_CGM_End score +5 end AI_CGM_AppealAsGoodAsPrevOne_3rdUp: if_cannot_participate MON_1, AI_CGM_AppealAsGoodAsPrevOne_3rdUp_CheckMon2 score +5 goto AI_CGM_AppealAsGoodAsPrevOne_3rdUp_CheckMon2 end AI_CGM_AppealAsGoodAsPrevOne_3rdUp_CheckMon2: if_cannot_participate MON_2, AI_CGM_End score +5 end AI_CGM_AppealAsGoodAsPrevOne_Last: if_cannot_participate MON_1, AI_CGM_AppealAsGoodAsPrevOne_Last_CheckMon2 score +5 goto AI_CGM_AppealAsGoodAsPrevOne_Last_CheckMon2 end AI_CGM_AppealAsGoodAsPrevOne_Last_CheckMon2: if_cannot_participate MON_2, AI_CGM_AppealAsGoodAsPrevOne_Last_CheckMon3 score +5 goto AI_CGM_AppealAsGoodAsPrevOne_Last_CheckMon3 end AI_CGM_AppealAsGoodAsPrevOne_Last_CheckMon3: if_cannot_participate MON_3, AI_CGM_End score +5 end @ Encourage move if audience is close to full exictement and user goes first @ See bug note, only does this on 1st appeal (when it will never happen) AI_CGM_BetterWhenAudienceExcited: if_user_order_eq MON_1, AI_CGM_BetterWhenAudienceExcited_1stUp if_user_order_more_than MON_1, AI_CGM_BetterWhenAudienceExcited_Not1stUp end AI_CGM_BetterWhenAudienceExcited_1stUp: @ BUG: Should be if_appeal_num_eq 0 @ 1st up on 1st appeal excitement will always be 0 #ifdef BUGFIX if_appeal_num_eq 0, AI_CGM_BetterWhenAudienceExcited_1stAppeal #else if_appeal_num_not_eq 0, AI_CGM_BetterWhenAudienceExcited_1stAppeal #endif if_excitement_eq 4, AI_CGM_BetterWhenAudienceExcited_1AwayFromMax if_excitement_eq 3, AI_CGM_BetterWhenAudienceExcited_2AwayFromMax end AI_CGM_BetterWhenAudienceExcited_1stAppeal: if_random_less_than 125, AI_CGM_End score -15 end AI_CGM_BetterWhenAudienceExcited_1AwayFromMax: if_random_less_than 125, AI_CGM_End score +20 end AI_CGM_BetterWhenAudienceExcited_2AwayFromMax: if_random_less_than 125, AI_CGM_End score +15 end AI_CGM_BetterWhenAudienceExcited_Not1stUp: if_random_less_than 178, AI_CGM_End score +10 end @ Encourage move more for each condition star the prev mons have AI_CGM_WorsenConditionOfPrevMons: if_user_order_eq MON_1, AI_CGM_End goto AI_CGM_WorsenConditionOfPrevMons_CheckMon1 end AI_CGM_WorsenConditionOfPrevMons_CheckMon1: if_cannot_participate MON_1, AI_CGM_WorsenConditionOfPrevMons_TryCheckMon2 if_condition_eq MON_1, 0, AI_CGM_WorsenConditionOfPrevMons_TryCheckMon2 if_condition_eq MON_1, 1, AI_CGM_WorsenConditionOfPrevMons_Mon1Has1Star if_condition_eq MON_1, 2, AI_CGM_WorsenConditionOfPrevMons_Mon1Has2Stars if_condition_eq MON_1, 3, AI_CGM_WorsenConditionOfPrevMons_Mon1Has3Stars end AI_CGM_WorsenConditionOfPrevMons_Mon1Has1Star: if_random_less_than 125, AI_CGM_WorsenConditionOfPrevMons_CheckMon2 score +5 if_user_order_more_than MON_2, AI_CGM_WorsenConditionOfPrevMons_CheckMon2 end AI_CGM_WorsenConditionOfPrevMons_Mon1Has2Stars: if_random_less_than 125, AI_CGM_WorsenConditionOfPrevMons_CheckMon2 score +10 if_user_order_more_than MON_2, AI_CGM_WorsenConditionOfPrevMons_CheckMon2 end AI_CGM_WorsenConditionOfPrevMons_Mon1Has3Stars: if_random_less_than 125, AI_CGM_WorsenConditionOfPrevMons_CheckMon2 score +15 if_user_order_more_than MON_2, AI_CGM_WorsenConditionOfPrevMons_CheckMon2 end AI_CGM_WorsenConditionOfPrevMons_TryCheckMon2: if_user_order_more_than MON_2, AI_CGM_WorsenConditionOfPrevMons_CheckMon2 end AI_CGM_WorsenConditionOfPrevMons_CheckMon2: if_cannot_participate MON_2, AI_CGM_WorsenConditionOfPrevMons_TryCheckMon3 if_condition_eq MON_2, 0, AI_CGM_WorsenConditionOfPrevMons_TryCheckMon3 if_condition_eq MON_2, 1, AI_CGM_WorsenConditionOfPrevMons_Mon2Has1Star if_condition_eq MON_2, 2, AI_CGM_WorsenConditionOfPrevMons_Mon2Has2Stars if_condition_eq MON_2, 3, AI_CGM_WorsenConditionOfPrevMons_Mon2Has3Stars end AI_CGM_WorsenConditionOfPrevMons_Mon2Has1Star: if_random_less_than 125, AI_CGM_WorsenConditionOfPrevMons_CheckMon3 score +5 if_user_order_more_than MON_3, AI_CGM_WorsenConditionOfPrevMons_CheckMon3 end AI_CGM_WorsenConditionOfPrevMons_Mon2Has2Stars: if_random_less_than 125, AI_CGM_WorsenConditionOfPrevMons_CheckMon3 score +10 if_user_order_more_than MON_3, AI_CGM_WorsenConditionOfPrevMons_CheckMon3 end AI_CGM_WorsenConditionOfPrevMons_Mon2Has3Stars: if_random_less_than 125, AI_CGM_WorsenConditionOfPrevMons_CheckMon3 score +15 if_user_order_more_than MON_3, AI_CGM_WorsenConditionOfPrevMons_CheckMon3 end AI_CGM_WorsenConditionOfPrevMons_TryCheckMon3: if_user_order_more_than MON_3, AI_CGM_WorsenConditionOfPrevMons_CheckMon3 end AI_CGM_WorsenConditionOfPrevMons_CheckMon3: if_cannot_participate MON_3, AI_CGM_WorsenConditionOfPrevMons_end if_condition_eq MON_3, 0, AI_CGM_WorsenConditionOfPrevMons_end if_condition_eq MON_3, 1, AI_CGM_WorsenConditionOfPrevMons_Mon3Has1Star if_condition_eq MON_3, 2, AI_CGM_WorsenConditionOfPrevMons_Mon3Has2Stars if_condition_eq MON_3, 3, AI_CGM_WorsenConditionOfPrevMons_Mon3Has3Stars end AI_CGM_WorsenConditionOfPrevMons_Mon3Has1Star: if_random_less_than 125, AI_CGM_End score +5 end AI_CGM_WorsenConditionOfPrevMons_Mon3Has2Stars: if_random_less_than 125, AI_CGM_End score +10 end AI_CGM_WorsenConditionOfPrevMons_Mon3Has3Stars: if_random_less_than 125, AI_CGM_End score +15 end AI_CGM_WorsenConditionOfPrevMons_end: end @ Encourage if a prev mon has started a combo, esp if they havent completed it yet @ BUG: Incorrectly uses if_used_combo_starter below, instead of if_not_used_combo_starter @ As a result it encourages move if a prev mon has not begun a combo AI_CGM_TargetMonWithJudgesAttention: if_user_order_eq MON_1, AI_CGM_End goto AI_CGM_TargetMonWithJudgesAttention_CheckMon1 end AI_CGM_TargetMonWithJudgesAttention_CheckMon1: if_cannot_participate MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2 #ifdef BUGFIX if_not_used_combo_starter MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2 #else if_used_combo_starter MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2 #endif if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon2 score +2 if_not_completed_combo MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2 score +8 end AI_CGM_TargetMonWithJudgesAttention_CheckMon2: if_user_order_eq MON_2, AI_CGM_End if_cannot_participate MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3 #ifdef BUGFIX if_not_used_combo_starter MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3 #else if_used_combo_starter MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3 #endif if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon3 score +2 if_not_completed_combo MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3 score +8 end AI_CGM_TargetMonWithJudgesAttention_CheckMon3: if_user_order_eq MON_3, AI_CGM_End if_cannot_participate MON_3, AI_CGM_End #ifdef BUGFIX if_not_used_combo_starter MON_3, AI_CGM_End #else if_used_combo_starter MON_3, AI_CGM_End #endif if_random_less_than 125, AI_CGM_End score +2 if_not_completed_combo MON_3, AI_CGM_End score +8 end @ Encourage making mons nervous that have started a combo and can appeal after the user AI_CGM_MakeFollowingMonsNervous: if_user_order_eq MON_4, AI_CGM_End goto AI_CGM_MakeFollowingMonsNervous_CheckMon4 end AI_CGM_MakeFollowingMonsNervous_CheckMon4: if_cannot_participate MON_4, AI_CGM_MakeFollowingMonsNervous_CheckMon3 if_not_used_combo_starter MON_4, AI_CGM_MakeFollowingMonsNervous_CheckMon3 score +5 if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon2 score +5 end AI_CGM_MakeFollowingMonsNervous_CheckMon3: if_user_order_eq MON_3, AI_CGM_End if_cannot_participate MON_3, AI_CGM_MakeFollowingMonsNervous_CheckMon2 if_not_used_combo_starter MON_3, AI_CGM_MakeFollowingMonsNervous_CheckMon2 score +5 if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon3 score +5 end AI_CGM_MakeFollowingMonsNervous_CheckMon2: if_user_order_eq MON_2, AI_CGM_End if_cannot_participate MON_2, AI_CGM_End if_not_used_combo_starter MON_2, AI_CGM_End score +5 if_random_less_than 125, AI_CGM_End score +5 end @ Encourages move if users turn is later, or if its the last appeal AI_CGM_JamsOthersButMissOneTurn: if_last_appeal AI_CGM_JamsOthersButMissOneTurn_LastAppeal goto AI_CGM_JamsOthersButMissOneTurn_TurnOrder end AI_CGM_JamsOthersButMissOneTurn_LastAppeal: score +5 goto AI_CGM_JamsOthersButMissOneTurn_TurnOrder end AI_CGM_JamsOthersButMissOneTurn_TurnOrder: if_user_order_eq MON_1, AI_CGM_JamsOthersButMissOneTurn_1stUp if_user_order_eq MON_2, AI_CGM_JamsOthersButMissOneTurn_2ndUp if_user_order_eq MON_3, AI_CGM_JamsOthersButMissOneTurn_3rdUp if_user_order_eq MON_4, AI_CGM_JamsOthersButMissOneTurn_Last end AI_CGM_JamsOthersButMissOneTurn_1stUp: score -15 end AI_CGM_JamsOthersButMissOneTurn_2ndUp: if_random_less_than 125, AI_CGM_End score -10 end AI_CGM_JamsOthersButMissOneTurn_3rdUp: if_random_less_than 125, AI_CGM_End score +5 end AI_CGM_JamsOthersButMissOneTurn_Last: if_random_less_than 125, AI_CGM_End score +15 end AI_CGM_End: end @ Randomly encourage moves in Cute, Smart, and Tough contests. AI_Erratic: if_contest_type_eq CONTEST_CATEGORY_CUTE, AI_Erratic_CuteSmartTough if_contest_type_eq CONTEST_CATEGORY_SMART, AI_Erratic_CuteSmartTough if_contest_type_eq CONTEST_CATEGORY_TOUGH, AI_Erratic_CuteSmartTough end AI_Erratic_CuteSmartTough: if_random_less_than 125, AI_Erratic_End score +10 end AI_Erratic_End: end @ Checks if move should be discouraged based on its effect AI_CheckBadMove: if_effect_eq CONTEST_EFFECT_STARTLE_FRONT_MON, AI_CBM_DependsOnPrevMon if_effect_eq CONTEST_EFFECT_STARTLE_PREV_MON, AI_CBM_DependsOnPrevMon if_effect_eq CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON, AI_CBM_DependsOnPrevMon if_effect_eq CONTEST_EFFECT_STARTLE_PREV_MON_2, AI_CBM_DependsOnPrevMon if_effect_eq CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE, AI_CBM_DependsOnPrevMon if_effect_eq CONTEST_EFFECT_BETTER_IF_SAME_TYPE, AI_CBM_DependsOnPrevMon if_effect_eq CONTEST_EFFECT_BETTER_IF_DIFF_TYPE, AI_CBM_DependsOnPrevMon if_effect_eq CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL, AI_CBM_DependsOnPrevMon if_effect_eq CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_STARTLE_PREV_MONS, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_STARTLE_PREV_MONS_2, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES, AI_CBM_DependsOnPrevMons if_effect_eq CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS, AI_CBM_DependsOnNextMon if_effect_eq CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS, AI_CBM_DependsOnNextMons if_effect_eq CONTEST_EFFECT_DONT_EXCITE_AUDIENCE, AI_CBM_DependsOnNextMons if_effect_eq CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS, AI_CBM_ImproveCondition if_effect_eq CONTEST_EFFECT_AVOID_STARTLE_ONCE, AI_CBM_AvoidStartle if_effect_eq CONTEST_EFFECT_AVOID_STARTLE, AI_CBM_AvoidStartle if_effect_eq CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY, AI_CBM_AvoidStartle if_effect_eq CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES, AI_CBM_NoMoreMoves end @ If previous mon is skipping turn (or user is first), discourage move AI_CBM_DependsOnPrevMon: if_user_order_eq MON_1, AI_CBM_DependsOnPrevMon_1stUp if_user_order_eq MON_2, AI_CBM_DependsOnPrevMon_2ndUp if_user_order_eq MON_3, AI_CBM_DependsOnPrevMon_3rdUp if_user_order_eq MON_4, AI_CBM_DependsOnPrevMon_Last end AI_CBM_DependsOnPrevMon_1stUp: score -10 end AI_CBM_DependsOnPrevMon_2ndUp: if_can_participate MON_1, AI_CBM_End score -10 end AI_CBM_DependsOnPrevMon_3rdUp: if_can_participate MON_2, AI_CBM_End score -10 end AI_CBM_DependsOnPrevMon_Last: if_can_participate MON_3, AI_CBM_End score -10 end @ If previous mons are all skipping turns (or user is first), discourage move AI_CBM_DependsOnPrevMons: if_user_order_eq MON_1, AI_CBM_DependsOnPrevMons_1stUp if_user_order_eq MON_2, AI_CBM_DependsOnPrevMons_2ndUp if_user_order_eq MON_3, AI_CBM_DependsOnPrevMons_3rdUp if_user_order_eq MON_4, AI_CBM_DependsOnPrevMons_Last end AI_CBM_DependsOnPrevMons_1stUp: score -20 end AI_CBM_DependsOnPrevMons_2ndUp: if_can_participate MON_1, AI_CBM_End score -15 end AI_CBM_DependsOnPrevMons_3rdUp: if_can_participate MON_1, AI_CBM_End if_can_participate MON_2, AI_CBM_End score -15 end AI_CBM_DependsOnPrevMons_Last: if_can_participate MON_1, AI_CBM_End if_can_participate MON_2, AI_CBM_End if_can_participate MON_3, AI_CBM_End score -15 end @ If next mon is skipping turn (or user is last), discourage move AI_CBM_DependsOnNextMon: if_user_order_eq MON_1, AI_CBM_DependsOnNextMon_1stUp if_user_order_eq MON_2, AI_CBM_DependsOnNextMon_2ndUp if_user_order_eq MON_3, AI_CBM_DependsOnNextMon_3rdUp score -10 end AI_CBM_DependsOnNextMon_1stUp: if_can_participate MON_2, AI_CBM_End score -10 end AI_CBM_DependsOnNextMon_2ndUp: if_can_participate MON_3, AI_CBM_End score -10 end AI_CBM_DependsOnNextMon_3rdUp: if_can_participate MON_4, AI_CBM_End score -10 end @ If next mons are all skipping turns (or user is last), discourage move AI_CBM_DependsOnNextMons: if_user_order_eq MON_1, AI_CBM_DependsOnNextMons_1stUp if_user_order_eq MON_2, AI_CBM_DependsOnNextMons_2ndUp if_user_order_eq MON_3, AI_CBM_DependsOnNextMons_3rdUp score -10 end AI_CBM_DependsOnNextMons_1stUp: if_can_participate MON_2, AI_CBM_End if_can_participate MON_3, AI_CBM_End if_can_participate MON_4, AI_CBM_End score -10 end AI_CBM_DependsOnNextMons_2ndUp: if_can_participate MON_3, AI_CBM_End if_can_participate MON_4, AI_CBM_End score -10 end AI_CBM_DependsOnNextMons_3rdUp: if_can_participate MON_4, AI_CBM_End score -10 end @ If at max condition, discourage move AI_CBM_ImproveCondition: if_user_condition_less_than 3, AI_CBM_End score -20 end @ If there are no upcoming mons who can make an appeal (or if user is last), discourage move @ Identical to AI_CBM_DependsOnNextMons AI_CBM_AvoidStartle: if_user_order_eq MON_1, AI_CBM_AvoidStartle_1stUp if_user_order_eq MON_2, AI_CBM_AvoidStartle_2ndUp if_user_order_eq MON_3, AI_CBM_AvoidStartle_3rdUp score -10 end AI_CBM_AvoidStartle_1stUp: if_can_participate MON_2, AI_CBM_End if_can_participate MON_3, AI_CBM_End if_can_participate MON_4, AI_CBM_End score -10 end AI_CBM_AvoidStartle_2ndUp: if_can_participate MON_3, AI_CBM_End if_can_participate MON_4, AI_CBM_End score -10 end AI_CBM_AvoidStartle_3rdUp: if_can_participate MON_4, AI_CBM_End score -10 end @ Very good if its the last appeal, otherwise discourage move AI_CBM_NoMoreMoves: if_appeal_num_eq 0, AI_CBM_NoMoreMoves_1stAppeal if_appeal_num_eq 1, AI_CBM_NoMoreMoves_2ndAppeal if_appeal_num_eq 2, AI_CBM_NoMoreMoves_3rdAppeal if_appeal_num_eq 3, AI_CBM_NoMoreMoves_4thAppeal if_last_appeal AI_CBM_NoMoreMoves_LastAppeal end AI_CBM_NoMoreMoves_1stAppeal: if_random_less_than 20, AI_CBM_End score -15 end AI_CBM_NoMoreMoves_2ndAppeal: if_random_less_than 40, AI_CBM_End score -15 end AI_CBM_NoMoreMoves_3rdAppeal: if_random_less_than 60, AI_CBM_End score -15 end AI_CBM_NoMoreMoves_4thAppeal: if_random_less_than 80, AI_CBM_End score -15 end AI_CBM_NoMoreMoves_LastAppeal: if_random_less_than 20, AI_CBM_End score +20 end AI_CBM_End: end @ Encourages/discourages move affected by the move order @ e.g. use BETTER_IF_FIRST moves if user is first, dont use AVOID_STARTLE moves if last AI_CheckOrder: if_user_order_eq MON_1, AI_CheckOrder_1stUp if_user_order_eq MON_2, AI_CheckOrder_2ndUp if_user_order_eq MON_3, AI_CheckOrder_3rdUp if_user_order_eq MON_4, AI_CheckOrder_Last end AI_CheckOrder_1stUp: if_effect_eq CONTEST_EFFECT_BETTER_IF_FIRST, AI_CheckOrder_1stUp_Encourage if_effect_eq CONTEST_EFFECT_BETTER_WHEN_LATER, AI_CheckOrder_1stUp_Discourage if_effect_type_eq CONTEST_EFFECT_TYPE_AVOID_STARTLE, AI_CheckOrder_1stUp_RandomEncourage end AI_CheckOrder_1stUp_Encourage: score +15 end AI_CheckOrder_1stUp_Discourage: score -15 end AI_CheckOrder_1stUp_RandomEncourage: if_random_less_than 100, AI_CBM_End score +10 end AI_CheckOrder_2ndUp: if_effect_eq CONTEST_EFFECT_BETTER_WHEN_LATER, AI_CheckOrder_2ndUp_Discourage if_effect_type_eq CONTEST_EFFECT_TYPE_AVOID_STARTLE, AI_CheckOrder_2ndUp_RandomEncourage end AI_CheckOrder_2ndUp_Discourage: score -5 end AI_CheckOrder_2ndUp_RandomEncourage: if_random_less_than 125, AI_CBM_End score +10 end AI_CheckOrder_3rdUp: if_effect_eq CONTEST_EFFECT_BETTER_WHEN_LATER, AI_CheckOrder_3rdUp_Encourage if_effect_eq CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES, AI_CheckOrder_3rdUp_Encourage if_effect_eq CONTEST_EFFECT_USER_MORE_EASILY_STARTLED, AI_CheckOrder_3rdUp_Encourage end AI_CheckOrder_3rdUp_Encourage: score +5 end AI_CheckOrder_Last: if_effect_eq CONTEST_EFFECT_BETTER_WHEN_LATER, AI_CheckOrder_Last_StronglyEncourage if_effect_eq CONTEST_EFFECT_BETTER_IF_LAST, AI_CheckOrder_Last_StronglyEncourage if_effect_eq CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES, AI_CheckOrder_Last_StronglyEncourage if_effect_eq CONTEST_EFFECT_USER_MORE_EASILY_STARTLED, AI_CheckOrder_Last_StronglyEncourage if_effect_eq CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN, AI_CheckOrder_Last_Encourage if_effect_type_eq CONTEST_EFFECT_TYPE_AVOID_STARTLE, AI_CheckOrder_Last_Discourage if_effect_type_eq CONTEST_EFFECT_TYPE_STARTLE_MONS, AI_CheckOrder_Last_RandomEncourage end AI_CheckOrder_Last_StronglyEncourage: score +15 end AI_CheckOrder_Last_Discourage: score -10 end AI_CheckOrder_Last_RandomEncourage: if_random_less_than 125, AI_CBM_End score +10 end AI_CheckOrder_Last_Encourage: score +5 end AI_Nothing: end
jotana240/PokemonEsmeraldaESP
365,376
data/battle_scripts_1.s
#include "config.h" #include "config/battle.h" #include "constants/global.h" #include "constants/battle.h" #include "constants/pokemon.h" #include "constants/battle_arena.h" #include "constants/battle_script_commands.h" #include "constants/battle_anim.h" #include "constants/battle_string_ids.h" #include "constants/abilities.h" #include "constants/hold_effects.h" #include "constants/moves.h" #include "constants/songs.h" #include "constants/game_stat.h" #include "constants/trainers.h" #include "constants/species.h" .include "asm/macros.inc" .include "asm/macros/battle_script.inc" .include "constants/constants.inc" .section script_data, "aw", %progbits .align 2 gBattleScriptsForMoveEffects:: .4byte BattleScript_EffectHit @ EFFECT_HIT .4byte BattleScript_EffectSleep @ EFFECT_SLEEP .4byte BattleScript_EffectPoisonHit @ EFFECT_POISON_HIT .4byte BattleScript_EffectAbsorb @ EFFECT_ABSORB .4byte BattleScript_EffectBurnHit @ EFFECT_BURN_HIT .4byte BattleScript_EffectFreezeHit @ EFFECT_FREEZE_HIT .4byte BattleScript_EffectParalyzeHit @ EFFECT_PARALYZE_HIT .4byte BattleScript_EffectExplosion @ EFFECT_EXPLOSION .4byte BattleScript_EffectDreamEater @ EFFECT_DREAM_EATER .4byte BattleScript_EffectMirrorMove @ EFFECT_MIRROR_MOVE .4byte BattleScript_EffectAttackUp @ EFFECT_ATTACK_UP .4byte BattleScript_EffectDefenseUp @ EFFECT_DEFENSE_UP .4byte BattleScript_EffectSpeedUp @ EFFECT_SPEED_UP .4byte BattleScript_EffectSpecialAttackUp @ EFFECT_SPECIAL_ATTACK_UP .4byte BattleScript_EffectSpecialDefenseUp @ EFFECT_SPECIAL_DEFENSE_UP .4byte BattleScript_EffectAccuracyUp @ EFFECT_ACCURACY_UP .4byte BattleScript_EffectEvasionUp @ EFFECT_EVASION_UP .4byte BattleScript_EffectSpecialAttackUp3 @ EFFECT_SPECIAL_ATTACK_UP_3 .4byte BattleScript_EffectAttackDown @ EFFECT_ATTACK_DOWN .4byte BattleScript_EffectDefenseDown @ EFFECT_DEFENSE_DOWN .4byte BattleScript_EffectSpeedDown @ EFFECT_SPEED_DOWN .4byte BattleScript_EffectSpecialAttackDown @ EFFECT_SPECIAL_ATTACK_DOWN .4byte BattleScript_EffectSpecialDefenseDown @ EFFECT_SPECIAL_DEFENSE_DOWN .4byte BattleScript_EffectAccuracyDown @ EFFECT_ACCURACY_DOWN .4byte BattleScript_EffectEvasionDown @ EFFECT_EVASION_DOWN .4byte BattleScript_EffectHaze @ EFFECT_HAZE .4byte BattleScript_EffectBide @ EFFECT_BIDE .4byte BattleScript_EffectRampage @ EFFECT_RAMPAGE .4byte BattleScript_EffectRoar @ EFFECT_ROAR .4byte BattleScript_EffectHit @ EFFECT_MULTI_HIT .4byte BattleScript_EffectConversion @ EFFECT_CONVERSION .4byte BattleScript_EffectFlinchHit @ EFFECT_FLINCH_HIT .4byte BattleScript_EffectRestoreHp @ EFFECT_RESTORE_HP .4byte BattleScript_EffectToxic @ EFFECT_TOXIC .4byte BattleScript_EffectPayDay @ EFFECT_PAY_DAY .4byte BattleScript_EffectLightScreen @ EFFECT_LIGHT_SCREEN .4byte BattleScript_EffectTriAttack @ EFFECT_TRI_ATTACK .4byte BattleScript_EffectRest @ EFFECT_REST .4byte BattleScript_EffectOHKO @ EFFECT_OHKO .4byte BattleScript_EffectHit @ EFFECT_FUSION_COMBO .4byte BattleScript_EffectSuperFang @ EFFECT_SUPER_FANG .4byte BattleScript_EffectDragonRage @ EFFECT_DRAGON_RAGE .4byte BattleScript_EffectTrap @ EFFECT_TRAP .4byte BattleScript_EffectHealBlock @ EFFECT_HEAL_BLOCK .4byte BattleScript_EffectRecoilIfMiss @ EFFECT_RECOIL_IF_MISS .4byte BattleScript_EffectMist @ EFFECT_MIST .4byte BattleScript_EffectFocusEnergy @ EFFECT_FOCUS_ENERGY .4byte BattleScript_EffectHit @ EFFECT_RECOIL_25 .4byte BattleScript_EffectConfuse @ EFFECT_CONFUSE .4byte BattleScript_EffectAttackUp2 @ EFFECT_ATTACK_UP_2 .4byte BattleScript_EffectDefenseUp2 @ EFFECT_DEFENSE_UP_2 .4byte BattleScript_EffectSpeedUp2 @ EFFECT_SPEED_UP_2 .4byte BattleScript_EffectSpecialAttackUp2 @ EFFECT_SPECIAL_ATTACK_UP_2 .4byte BattleScript_EffectSpecialDefenseUp2 @ EFFECT_SPECIAL_DEFENSE_UP_2 .4byte BattleScript_EffectAccuracyUp2 @ EFFECT_ACCURACY_UP_2 .4byte BattleScript_EffectEvasionUp2 @ EFFECT_EVASION_UP_2 .4byte BattleScript_EffectTransform @ EFFECT_TRANSFORM .4byte BattleScript_EffectAttackDown2 @ EFFECT_ATTACK_DOWN_2 .4byte BattleScript_EffectDefenseDown2 @ EFFECT_DEFENSE_DOWN_2 .4byte BattleScript_EffectSpeedDown2 @ EFFECT_SPEED_DOWN_2 .4byte BattleScript_EffectSpecialAttackDown2 @ EFFECT_SPECIAL_ATTACK_DOWN_2 .4byte BattleScript_EffectSpecialDefenseDown2 @ EFFECT_SPECIAL_DEFENSE_DOWN_2 .4byte BattleScript_EffectAccuracyDown2 @ EFFECT_ACCURACY_DOWN_2 .4byte BattleScript_EffectEvasionDown2 @ EFFECT_EVASION_DOWN_2 .4byte BattleScript_EffectReflect @ EFFECT_REFLECT .4byte BattleScript_EffectPoison @ EFFECT_POISON .4byte BattleScript_EffectParalyze @ EFFECT_PARALYZE .4byte BattleScript_EffectAttackDownHit @ EFFECT_ATTACK_DOWN_HIT .4byte BattleScript_EffectDefenseDownHit @ EFFECT_DEFENSE_DOWN_HIT .4byte BattleScript_EffectSpeedDownHit @ EFFECT_SPEED_DOWN_HIT .4byte BattleScript_EffectSpecialAttackDownHit @ EFFECT_SPECIAL_ATTACK_DOWN_HIT .4byte BattleScript_EffectSpecialDefenseDownHit @ EFFECT_SPECIAL_DEFENSE_DOWN_HIT .4byte BattleScript_EffectAccuracyDownHit @ EFFECT_ACCURACY_DOWN_HIT .4byte BattleScript_EffectHit @ EFFECT_EVASION_DOWN_HIT .4byte BattleScript_EffectTwoTurnsAttack @ EFFECT_TWO_TURNS_ATTACK .4byte BattleScript_EffectConfuseHit @ EFFECT_CONFUSE_HIT .4byte BattleScript_EffectHit @ EFFECT_VITAL_THROW .4byte BattleScript_EffectSubstitute @ EFFECT_SUBSTITUTE .4byte BattleScript_EffectRecharge @ EFFECT_RECHARGE .4byte BattleScript_EffectRage @ EFFECT_RAGE .4byte BattleScript_EffectMimic @ EFFECT_MIMIC .4byte BattleScript_EffectMetronome @ EFFECT_METRONOME .4byte BattleScript_EffectLeechSeed @ EFFECT_LEECH_SEED .4byte BattleScript_EffectDoNothing @ EFFECT_DO_NOTHING .4byte BattleScript_EffectDisable @ EFFECT_DISABLE .4byte BattleScript_EffectLevelDamage @ EFFECT_LEVEL_DAMAGE .4byte BattleScript_EffectPsywave @ EFFECT_PSYWAVE .4byte BattleScript_EffectCounter @ EFFECT_COUNTER .4byte BattleScript_EffectEncore @ EFFECT_ENCORE .4byte BattleScript_EffectPainSplit @ EFFECT_PAIN_SPLIT .4byte BattleScript_EffectSnore @ EFFECT_SNORE .4byte BattleScript_EffectConversion2 @ EFFECT_CONVERSION_2 .4byte BattleScript_EffectLockOn @ EFFECT_LOCK_ON .4byte BattleScript_EffectSketch @ EFFECT_SKETCH .4byte BattleScript_EffectHammerArm @ EFFECT_HAMMER_ARM .4byte BattleScript_EffectSleepTalk @ EFFECT_SLEEP_TALK .4byte BattleScript_EffectDestinyBond @ EFFECT_DESTINY_BOND .4byte BattleScript_EffectHit @ EFFECT_FLAIL .4byte BattleScript_EffectSpite @ EFFECT_SPITE .4byte BattleScript_EffectHit @ EFFECT_FALSE_SWIPE .4byte BattleScript_EffectHealBell @ EFFECT_HEAL_BELL .4byte BattleScript_EffectHit @ EFFECT_ALWAYS_CRIT .4byte BattleScript_EffectTripleKick @ EFFECT_TRIPLE_KICK .4byte BattleScript_EffectThief @ EFFECT_THIEF .4byte BattleScript_EffectMeanLook @ EFFECT_MEAN_LOOK .4byte BattleScript_EffectNightmare @ EFFECT_NIGHTMARE .4byte BattleScript_EffectMinimize @ EFFECT_MINIMIZE .4byte BattleScript_EffectCurse @ EFFECT_CURSE .4byte BattleScript_EffectHealingWish @ EFFECT_HEALING_WISH .4byte BattleScript_EffectProtect @ EFFECT_PROTECT .4byte BattleScript_EffectSpikes @ EFFECT_SPIKES .4byte BattleScript_EffectForesight @ EFFECT_FORESIGHT .4byte BattleScript_EffectPerishSong @ EFFECT_PERISH_SONG .4byte BattleScript_EffectSandstorm @ EFFECT_SANDSTORM .4byte BattleScript_EffectEndure @ EFFECT_ENDURE .4byte BattleScript_EffectRollout @ EFFECT_ROLLOUT .4byte BattleScript_EffectSwagger @ EFFECT_SWAGGER .4byte BattleScript_EffectFuryCutter @ EFFECT_FURY_CUTTER .4byte BattleScript_EffectAttract @ EFFECT_ATTRACT .4byte BattleScript_EffectHit @ EFFECT_RETURN .4byte BattleScript_EffectPresent @ EFFECT_PRESENT .4byte BattleScript_EffectHit @ EFFECT_FRUSTRATION .4byte BattleScript_EffectSafeguard @ EFFECT_SAFEGUARD .4byte BattleScript_EffectMagnitude @ EFFECT_MAGNITUDE .4byte BattleScript_EffectBatonPass @ EFFECT_BATON_PASS .4byte BattleScript_EffectHit @ EFFECT_PURSUIT .4byte BattleScript_EffectRapidSpin @ EFFECT_RAPID_SPIN .4byte BattleScript_EffectSonicboom @ EFFECT_SONICBOOM .4byte BattleScript_EffectCaptivate @ EFFECT_CAPTIVATE .4byte BattleScript_EffectMorningSun @ EFFECT_MORNING_SUN .4byte BattleScript_EffectSynthesis @ EFFECT_SYNTHESIS .4byte BattleScript_EffectMoonlight @ EFFECT_MOONLIGHT .4byte BattleScript_EffectHit @ EFFECT_HIDDEN_POWER .4byte BattleScript_EffectRainDance @ EFFECT_RAIN_DANCE .4byte BattleScript_EffectSunnyDay @ EFFECT_SUNNY_DAY .4byte BattleScript_EffectDefenseUpHit @ EFFECT_DEFENSE_UP_HIT .4byte BattleScript_EffectAttackUpHit @ EFFECT_ATTACK_UP_HIT .4byte BattleScript_EffectAllStatsUpHit @ EFFECT_ALL_STATS_UP_HIT .4byte BattleScript_EffectHit @ EFFECT_FELL_STINGER .4byte BattleScript_EffectBellyDrum @ EFFECT_BELLY_DRUM .4byte BattleScript_EffectPsychUp @ EFFECT_PSYCH_UP .4byte BattleScript_EffectMirrorCoat @ EFFECT_MIRROR_COAT .4byte BattleScript_EffectSkullBash @ EFFECT_SKULL_BASH .4byte BattleScript_EffectEarthquake @ EFFECT_EARTHQUAKE .4byte BattleScript_EffectFutureSight @ EFFECT_FUTURE_SIGHT .4byte BattleScript_EffectGust @ EFFECT_GUST .4byte BattleScript_EffectSolarBeam @ EFFECT_SOLAR_BEAM .4byte BattleScript_EffectThunder @ EFFECT_THUNDER .4byte BattleScript_EffectTeleport @ EFFECT_TELEPORT .4byte BattleScript_EffectBeatUp @ EFFECT_BEAT_UP .4byte BattleScript_EffectSemiInvulnerable @ EFFECT_SEMI_INVULNERABLE .4byte BattleScript_EffectDefenseCurl @ EFFECT_DEFENSE_CURL .4byte BattleScript_EffectSoftboiled @ EFFECT_SOFTBOILED .4byte BattleScript_EffectFakeOut @ EFFECT_FAKE_OUT .4byte BattleScript_EffectUproar @ EFFECT_UPROAR .4byte BattleScript_EffectStockpile @ EFFECT_STOCKPILE .4byte BattleScript_EffectSpitUp @ EFFECT_SPIT_UP .4byte BattleScript_EffectSwallow @ EFFECT_SWALLOW .4byte BattleScript_EffectWorrySeed @ EFFECT_WORRY_SEED .4byte BattleScript_EffectHail @ EFFECT_HAIL .4byte BattleScript_EffectTorment @ EFFECT_TORMENT .4byte BattleScript_EffectFlatter @ EFFECT_FLATTER .4byte BattleScript_EffectWillOWisp @ EFFECT_WILL_O_WISP .4byte BattleScript_EffectMemento @ EFFECT_MEMENTO .4byte BattleScript_EffectHit @ EFFECT_FACADE .4byte BattleScript_EffectFocusPunch @ EFFECT_FOCUS_PUNCH .4byte BattleScript_EffectSmellingsalt @ EFFECT_SMELLING_SALTS .4byte BattleScript_EffectFollowMe @ EFFECT_FOLLOW_ME .4byte BattleScript_EffectNaturePower @ EFFECT_NATURE_POWER .4byte BattleScript_EffectCharge @ EFFECT_CHARGE .4byte BattleScript_EffectTaunt @ EFFECT_TAUNT .4byte BattleScript_EffectHelpingHand @ EFFECT_HELPING_HAND .4byte BattleScript_EffectTrick @ EFFECT_TRICK .4byte BattleScript_EffectRolePlay @ EFFECT_ROLE_PLAY .4byte BattleScript_EffectWish @ EFFECT_WISH .4byte BattleScript_EffectAssist @ EFFECT_ASSIST .4byte BattleScript_EffectIngrain @ EFFECT_INGRAIN .4byte BattleScript_EffectSuperpower @ EFFECT_SUPERPOWER .4byte BattleScript_EffectMagicCoat @ EFFECT_MAGIC_COAT .4byte BattleScript_EffectRecycle @ EFFECT_RECYCLE .4byte BattleScript_EffectHit @ EFFECT_REVENGE .4byte BattleScript_EffectBrickBreak @ EFFECT_BRICK_BREAK .4byte BattleScript_EffectYawn @ EFFECT_YAWN .4byte BattleScript_EffectKnockOff @ EFFECT_KNOCK_OFF .4byte BattleScript_EffectEndeavor @ EFFECT_ENDEAVOR .4byte BattleScript_EffectHit @ EFFECT_ERUPTION .4byte BattleScript_EffectSkillSwap @ EFFECT_SKILL_SWAP .4byte BattleScript_EffectImprison @ EFFECT_IMPRISON .4byte BattleScript_EffectRefresh @ EFFECT_REFRESH .4byte BattleScript_EffectGrudge @ EFFECT_GRUDGE .4byte BattleScript_EffectSnatch @ EFFECT_SNATCH .4byte BattleScript_EffectHit @ EFFECT_LOW_KICK .4byte BattleScript_EffectSecretPower @ EFFECT_SECRET_POWER .4byte BattleScript_EffectHit @ EFFECT_RECOIL_33 .4byte BattleScript_EffectTeeterDance @ EFFECT_TEETER_DANCE .4byte BattleScript_EffectHitEscape @ EFFECT_HIT_ESCAPE .4byte BattleScript_EffectMudSport @ EFFECT_MUD_SPORT .4byte BattleScript_EffectPoisonFang @ EFFECT_POISON_FANG .4byte BattleScript_EffectHit @ EFFECT_WEATHER_BALL .4byte BattleScript_EffectOverheat @ EFFECT_OVERHEAT .4byte BattleScript_EffectTickle @ EFFECT_TICKLE .4byte BattleScript_EffectCosmicPower @ EFFECT_COSMIC_POWER .4byte BattleScript_EffectSkyUppercut @ EFFECT_SKY_UPPERCUT .4byte BattleScript_EffectBulkUp @ EFFECT_BULK_UP .4byte BattleScript_EffectPlaceholder @ EFFECT_PLACEHOLDER .4byte BattleScript_EffectWaterSport @ EFFECT_WATER_SPORT .4byte BattleScript_EffectCalmMind @ EFFECT_CALM_MIND .4byte BattleScript_EffectDragonDance @ EFFECT_DRAGON_DANCE .4byte BattleScript_EffectCamouflage @ EFFECT_CAMOUFLAGE .4byte BattleScript_EffectPledge @ EFFECT_PLEDGE .4byte BattleScript_EffectFling @ EFFECT_FLING .4byte BattleScript_EffectNaturalGift @ EFFECT_NATURAL_GIFT .4byte BattleScript_EffectWakeUpSlap @ EFFECT_WAKE_UP_SLAP .4byte BattleScript_EffectHit @ EFFECT_WRING_OUT .4byte BattleScript_EffectHit @ EFFECT_HEX .4byte BattleScript_EffectHit @ EFFECT_ASSURANCE .4byte BattleScript_EffectHit @ EFFECT_TRUMP_CARD .4byte BattleScript_EffectHit @ EFFECT_ACROBATICS .4byte BattleScript_EffectHit @ EFFECT_HEAT_CRASH .4byte BattleScript_EffectHit @ EFFECT_PUNISHMENT .4byte BattleScript_EffectHit @ EFFECT_STORED_POWER .4byte BattleScript_EffectHit @ EFFECT_ELECTRO_BALL .4byte BattleScript_EffectHit @ EFFECT_GYRO_BALL .4byte BattleScript_EffectHit @ EFFECT_ECHOED_VOICE .4byte BattleScript_EffectHit @ EFFECT_PAYBACK .4byte BattleScript_EffectRound @ EFFECT_ROUND .4byte BattleScript_EffectHit @ EFFECT_BRINE .4byte BattleScript_EffectHit @ EFFECT_VENOSHOCK .4byte BattleScript_EffectHit @ EFFECT_RETALIATE .4byte BattleScript_EffectBulldoze @ EFFECT_BULLDOZE .4byte BattleScript_EffectHit @ EFFECT_FOUL_PLAY .4byte BattleScript_EffectHit @ EFFECT_PSYSHOCK .4byte BattleScript_EffectRoost @ EFFECT_ROOST .4byte BattleScript_EffectGravity @ EFFECT_GRAVITY .4byte BattleScript_EffectMircleEye @ EFFECT_MIRACLE_EYE .4byte BattleScript_EffectTailwind @ EFFECT_TAILWIND .4byte BattleScript_EffectEmbargo @ EFFECT_EMBARGO .4byte BattleScript_EffectAquaRing @ EFFECT_AQUA_RING .4byte BattleScript_EffectTrickRoom @ EFFECT_TRICK_ROOM .4byte BattleScript_EffectWonderRoom @ EFFECT_WONDER_ROOM .4byte BattleScript_EffectMagicRoom @ EFFECT_MAGIC_ROOM .4byte BattleScript_EffectMagnetRise @ EFFECT_MAGNET_RISE .4byte BattleScript_EffectToxicSpikes @ EFFECT_TOXIC_SPIKES .4byte BattleScript_EffectGastroAcid @ EFFECT_GASTRO_ACID .4byte BattleScript_EffectStealthRock @ EFFECT_STEALTH_ROCK .4byte BattleScript_EffectTelekinesis @ EFFECT_TELEKINESIS .4byte BattleScript_EffectPowerSwap @ EFFECT_POWER_SWAP .4byte BattleScript_EffectGuardSwap @ EFFECT_GUARD_SWAP .4byte BattleScript_EffectHeartSwap @ EFFECT_HEART_SWAP .4byte BattleScript_EffectPowerSplit @ EFFECT_POWER_SPLIT .4byte BattleScript_EffectGuardSplit @ EFFECT_GUARD_SPLIT .4byte BattleScript_EffectStickyWeb @ EFFECT_STICKY_WEB .4byte BattleScript_EffectMetalBurst @ EFFECT_METAL_BURST .4byte BattleScript_EffectLuckyChant @ EFFECT_LUCKY_CHANT .4byte BattleScript_EffectSuckerPunch @ EFFECT_SUCKER_PUNCH .4byte BattleScript_EffectSpecialDefenseDownHit2 @ EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 .4byte BattleScript_EffectSimpleBeam @ EFFECT_SIMPLE_BEAM .4byte BattleScript_EffectEntrainment @ EFFECT_ENTRAINMENT .4byte BattleScript_EffectHealPulse @ EFFECT_HEAL_PULSE .4byte BattleScript_EffectQuash @ EFFECT_QUASH .4byte BattleScript_EffectIonDeluge @ EFFECT_ION_DELUGE #if B_USE_FROSTBITE == TRUE .4byte BattleScript_EffectFrostbiteHit @ EFFECT_FREEZE_DRY #else .4byte BattleScript_EffectFreezeHit @ EFFECT_FREEZE_DRY #endif .4byte BattleScript_EffectTopsyTurvy @ EFFECT_TOPSY_TURVY .4byte BattleScript_EffectMistyTerrain @ EFFECT_MISTY_TERRAIN .4byte BattleScript_EffectGrassyTerrain @ EFFECT_GRASSY_TERRAIN .4byte BattleScript_EffectElectricTerrain @ EFFECT_ELECTRIC_TERRAIN .4byte BattleScript_EffectPsychicTerrain @ EFFECT_PSYCHIC_TERRAIN .4byte BattleScript_EffectAttackAccUp @ EFFECT_ATTACK_ACCURACY_UP .4byte BattleScript_EffectAttackSpAttackUp @ EFFECT_ATTACK_SPATK_UP .4byte BattleScript_EffectHurricane @ EFFECT_HURRICANE .4byte BattleScript_EffectHit @ EFFECT_TWO_TYPED_MOVE .4byte BattleScript_EffectMeFirst @ EFFECT_ME_FIRST .4byte BattleScript_EffectSpeedUpHit @ EFFECT_SPEED_UP_HIT .4byte BattleScript_EffectQuiverDance @ EFFECT_QUIVER_DANCE .4byte BattleScript_EffectCoil @ EFFECT_COIL .4byte BattleScript_EffectElectrify @ EFFECT_ELECTRIFY .4byte BattleScript_EffectReflectType @ EFFECT_REFLECT_TYPE .4byte BattleScript_EffectSoak @ EFFECT_SOAK .4byte BattleScript_EffectGrowth @ EFFECT_GROWTH .4byte BattleScript_EffectCloseCombat @ EFFECT_CLOSE_COMBAT .4byte BattleScript_EffectLastResort @ EFFECT_LAST_RESORT .4byte BattleScript_EffectHit @ EFFECT_RECOIL_33_STATUS .4byte BattleScript_EffectFlinchStatus @ EFFECT_FLINCH_STATUS .4byte BattleScript_EffectHit @ EFFECT_RECOIL_50 .4byte BattleScript_EffectShellSmash @ EFFECT_SHELL_SMASH .4byte BattleScript_EffectShiftGear @ EFFECT_SHIFT_GEAR .4byte BattleScript_EffectDefenseUp3 @ EFFECT_DEFENSE_UP_3 .4byte BattleScript_EffectNobleRoar @ EFFECT_NOBLE_ROAR .4byte BattleScript_EffectVenomDrench @ EFFECT_VENOM_DRENCH .4byte BattleScript_EffectToxicThread @ EFFECT_TOXIC_THREAD .4byte BattleScript_EffectClearSmog @ EFFECT_CLEAR_SMOG .4byte BattleScript_EffectHitSwitchTarget @ EFFECT_HIT_SWITCH_TARGET .4byte BattleScript_EffectFinalGambit @ EFFECT_FINAL_GAMBIT .4byte BattleScript_EffectHit @ EFFECT_CHANGE_TYPE_ON_ITEM .4byte BattleScript_EffectAutotomize @ EFFECT_AUTOTOMIZE .4byte BattleScript_EffectCopycat @ EFFECT_COPYCAT .4byte BattleScript_EffectDefog @ EFFECT_DEFOG .4byte BattleScript_EffectHitEnemyHealAlly @ EFFECT_HIT_ENEMY_HEAL_ALLY .4byte BattleScript_EffectSmackDown @ EFFECT_SMACK_DOWN .4byte BattleScript_EffectSynchronoise @ EFFECT_SYNCHRONOISE .4byte BattleScript_EffectPsychoShift @ EFFECT_PSYCHO_SHIFT .4byte BattleScript_EffectPowerTrick @ EFFECT_POWER_TRICK .4byte BattleScript_EffectFlameBurst @ EFFECT_FLAME_BURST .4byte BattleScript_EffectAfterYou @ EFFECT_AFTER_YOU .4byte BattleScript_EffectBestow @ EFFECT_BESTOW .4byte BattleScript_EffectRototiller @ EFFECT_ROTOTILLER .4byte BattleScript_EffectFlowerShield @ EFFECT_FLOWER_SHIELD .4byte BattleScript_EffectHitPreventEscape @ EFFECT_HIT_PREVENT_ESCAPE .4byte BattleScript_EffectSpeedSwap @ EFFECT_SPEED_SWAP .4byte BattleScript_EffectDefenseUp2Hit @ EFFECT_DEFENSE_UP2_HIT .4byte BattleScript_EffectHit @ EFFECT_REVELATION_DANCE .4byte BattleScript_EffectAuroraVeil @ EFFECT_AURORA_VEIL .4byte BattleScript_EffectThirdType @ EFFECT_THIRD_TYPE .4byte BattleScript_EffectFeint @ EFFECT_FEINT .4byte BattleScript_EffectSparklingAria @ EFFECT_SPARKLING_ARIA .4byte BattleScript_EffectAcupressure @ EFFECT_ACUPRESSURE .4byte BattleScript_EffectAromaticMist @ EFFECT_AROMATIC_MIST .4byte BattleScript_EffectPowder @ EFFECT_POWDER .4byte BattleScript_EffectSpAtkUpHit @ EFFECT_SP_ATTACK_UP_HIT .4byte BattleScript_EffectHit @ EFFECT_BELCH .4byte BattleScript_EffectPartingShot @ EFFECT_PARTING_SHOT .4byte BattleScript_EffectSpectralThief @ EFFECT_SPECTRAL_THIEF .4byte BattleScript_EffectVCreate @ EFFECT_V_CREATE .4byte BattleScript_EffectMatBlock @ EFFECT_MAT_BLOCK .4byte BattleScript_EffectHit @ EFFECT_STOMPING_TANTRUM .4byte BattleScript_EffectCoreEnforcer @ EFFECT_CORE_ENFORCER .4byte BattleScript_EffectInstruct @ EFFECT_INSTRUCT .4byte BattleScript_EffectThroatChop @ EFFECT_THROAT_CHOP .4byte BattleScript_EffectLaserFocus @ EFFECT_LASER_FOCUS .4byte BattleScript_EffectMagneticFlux @ EFFECT_MAGNETIC_FLUX .4byte BattleScript_EffectGearUp @ EFFECT_GEAR_UP .4byte BattleScript_EffectIncinerate @ EFFECT_INCINERATE .4byte BattleScript_EffectBugBite @ EFFECT_BUG_BITE .4byte BattleScript_EffectStrengthSap @ EFFECT_STRENGTH_SAP .4byte BattleScript_EffectMindBlown @ EFFECT_MIND_BLOWN .4byte BattleScript_EffectPurify @ EFFECT_PURIFY .4byte BattleScript_EffectBurnUp @ EFFECT_BURN_UP .4byte BattleScript_EffectShoreUp @ EFFECT_SHORE_UP .4byte BattleScript_EffectGeomancy @ EFFECT_GEOMANCY .4byte BattleScript_EffectFairyLock @ EFFECT_FAIRY_LOCK .4byte BattleScript_EffectAllySwitch @ EFFECT_ALLY_SWITCH .4byte BattleScript_EffectRelicSong @ EFFECT_RELIC_SONG .4byte BattleScript_EffectAttackerDefenseDownHit @ EFFECT_ATTACKER_DEFENSE_DOWN_HIT .4byte BattleScript_EffectHit @ EFFECT_BODY_PRESS .4byte BattleScript_EffectEerieSpell @ EFFECT_EERIE_SPELL .4byte BattleScript_EffectJungleHealing @ EFFECT_JUNGLE_HEALING .4byte BattleScript_EffectCoaching @ EFFECT_COACHING .4byte BattleScript_EffectHit @ EFFECT_LASH_OUT .4byte BattleScript_EffectHit @ EFFECT_GRASSY_GLIDE .4byte BattleScript_EffectHit @ EFFECT_DYNAMAX_DOUBLE_DMG .4byte BattleScript_EffectDecorate @ EFFECT_DECORATE .4byte BattleScript_EffectHit @ EFFECT_SNIPE_SHOT .4byte BattleScript_EffectRecoilHP25 @ EFFECT_RECOIL_HP_25 .4byte BattleScript_EffectStuffCheeks @ EFFECT_STUFF_CHEEKS .4byte BattleScript_EffectDefenseDownHit @ EFFECT_GRAV_APPLE .4byte BattleScript_EffectEvasionUpHit @ EFFECT_EVASION_UP_HIT .4byte BattleScript_EffectGlitzyGlow @ EFFECT_GLITZY_GLOW .4byte BattleScript_EffectBaddyBad @ EFFECT_BADDY_BAD .4byte BattleScript_EffectSappySeed @ EFFECT_SAPPY_SEED .4byte BattleScript_EffectFreezyFrost @ EFFECT_FREEZY_FROST .4byte BattleScript_EffectSparklySwirl @ EFFECT_SPARKLY_SWIRL .4byte BattleScript_EffectPlasmaFists @ EFFECT_PLASMA_FISTS .4byte BattleScript_EffectHyperspaceFury @ EFFECT_HYPERSPACE_FURY .4byte BattleScript_EffectAuraWheel @ EFFECT_AURA_WHEEL .4byte BattleScript_EffectPhotonGeyser @ EFFECT_PHOTON_GEYSER .4byte BattleScript_EffectShellSideArm @ EFFECT_SHELL_SIDE_ARM .4byte BattleScript_EffectHit @ EFFECT_TERRAIN_PULSE .4byte BattleScript_EffectJawLock @ EFFECT_JAW_LOCK .4byte BattleScript_EffectNoRetreat @ EFFECT_NO_RETREAT .4byte BattleScript_EffectTarShot @ EFFECT_TAR_SHOT .4byte BattleScript_EffectPoltergeist @ EFFECT_POLTERGEIST .4byte BattleScript_EffectOctolock @ EFFECT_OCTOLOCK .4byte BattleScript_EffectClangorousSoul @ EFFECT_CLANGOROUS_SOUL .4byte BattleScript_EffectHit @ EFFECT_BOLT_BEAK .4byte BattleScript_EffectSkyDrop @ EFFECT_SKY_DROP .4byte BattleScript_EffectHit @ EFFECT_EXPANDING_FORCE .4byte BattleScript_EffectMeteorBeam @ EFFECT_METEOR_BEAM .4byte BattleScript_EffectHit @ EFFECT_RISING_VOLTAGE .4byte BattleScript_EffectHit @ EFFECT_BEAK_BLAST .4byte BattleScript_EffectCourtChange @ EFFECT_COURT_CHANGE .4byte BattleScript_EffectSteelBeam @ EFFECT_STEEL_BEAM .4byte BattleScript_EffectExtremeEvoboost @ EFFECT_EXTREME_EVOBOOST .4byte BattleScript_EffectHitSetRemoveTerrain @ EFFECT_HIT_SET_REMOVE_TERRAIN .4byte BattleScript_EffectDarkVoid @ EFFECT_DARK_VOID .4byte BattleScript_EffectSleepHit @ EFFECT_SLEEP_HIT .4byte BattleScript_EffectDoubleShock @ EFFECT_DOUBLE_SHOCK .4byte BattleScript_EffectSpecialAttackUpHit @ EFFECT_SPECIAL_ATTACK_UP_HIT .4byte BattleScript_EffectVictoryDance @ EFFECT_VICTORY_DANCE .4byte BattleScript_EffectTeatime @ EFFECT_TEATIME .4byte BattleScript_EffectAttackUpUserAlly @ EFFECT_ATTACK_UP_USER_ALLY .4byte BattleScript_EffectShellTrap @ EFFECT_SHELL_TRAP .4byte BattleScript_EffectHit @ EFFECT_PSYBLADE .4byte BattleScript_EffectHit @ EFFECT_HYDRO_STEAM .4byte BattleScript_EffectHitSetEntryHazard @ EFFECT_HIT_SET_ENTRY_HAZARD .4byte BattleScript_EffectDireClaw @ EFFECT_DIRE_CLAW .4byte BattleScript_EffectBarbBarrage @ EFFECT_BARB_BARRAGE .4byte BattleScript_EffectRevivalBlessing @ EFFECT_REVIVAL_BLESSING .4byte BattleScript_EffectFrostbiteHit @ EFFECT_FROSTBITE_HIT .4byte BattleScript_EffectSnow @ EFFECT_SNOWSCAPE .4byte BattleScript_EffectTripleArrows @ EFFECT_TRIPLE_ARROWS .4byte BattleScript_EffectInfernalParade @ EFFECT_INFERNAL_PARADE .4byte BattleScript_EffectTakeHeart @ EFFECT_TAKE_HEART .4byte BattleScript_EffectAxeKick @ EFFECT_AXE_KICK .4byte BattleScript_EffectHit @ EFFECT_COLLISION_COURSE .4byte BattleScript_EffectSpinOut @ EFFECT_SPIN_OUT .4byte BattleScript_EffectMakeItRain @ EFFECT_MAKE_IT_RAIN .4byte BattleScript_EffectCorrosiveGas @ EFFECT_CORROSIVE_GAS .4byte BattleScript_EffectHit @ EFFECT_POPULATION_BOMB .4byte BattleScript_EffectMortalSpin @ EFFECT_MORTAL_SPIN .4byte BattleScript_EffectSaltCure @ EFFECT_SALT_CURE .4byte BattleScript_EffectChillyReception @ EFFECT_CHILLY_RECEPTION .4byte BattleScript_EffectMatchaGotcha @ EFFECT_MATCHA_GOTCHA .4byte BattleScript_EffectSyrupBomb @ EFFECT_SYRUP_BOMB .4byte BattleScript_EffectMaxMove @ EFFECT_MAX_MOVE .4byte BattleScript_EffectGlaiveRush @ EFFECT_GLAIVE_RUSH .4byte BattleScript_EffectBrickBreak @ EFFECT_RAGING_BULL .4byte BattleScript_EffectHit @ EFFECT_RAGE_FIST BattleScript_EffectGlaiveRush:: call BattleScript_EffectHit_Ret jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_TryFaintMon setglaiverush goto BattleScript_TryFaintMon BattleScript_EffectSyrupBomb:: setmoveeffect MOVE_EFFECT_SYRUP_BOMB goto BattleScript_EffectHit BattleScript_SyrupBombActivates:: printstring STRINGID_TARGETCOVEREDINSTICKYCANDYSYRUP waitmessage B_WAIT_TIME_LONG return BattleScript_SyrupBombEndTurn:: flushtextbox playanimation BS_ATTACKER, B_ANIM_SYRUP_BOMB_SPEED_DROP setstatchanger STAT_SPEED, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_SyrupBombTurnDmgEnd printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_SyrupBombTurnDmgEnd: end2 BattleScript_EffectMatchaGotcha:: setmoveeffect MOVE_EFFECT_BURN goto BattleScript_EffectAbsorb end BattleScript_EffectChillyReception:: printstring STRINGID_PKMNTELLCHILLINGRECEPTIONJOKE waitmessage B_WAIT_TIME_LONG attackcanceler ppreduce jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_EffectChillyReceptionBlockedByPrimalSun jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_EffectChillyReceptionBlockedByPrimalRain jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_EffectChillyReceptionBlockedByStrongWinds call BattleScript_EffectChillyReceptionPlayAnimation setsnow call BattleScript_MoveWeatherChangeRet goto BattleScript_MoveSwitch BattleScript_EffectChillyReceptionPlayAnimation: attackstring attackanimation waitanimation return BattleScript_EffectChillyReceptionBlockedByPrimalSun: call BattleScript_EffectChillyReceptionTrySwitchWeatherFailed call BattleScript_ExtremelyHarshSunlightWasNotLessenedRet goto BattleScript_MoveSwitch BattleScript_EffectChillyReceptionBlockedByPrimalRain: call BattleScript_EffectChillyReceptionTrySwitchWeatherFailed call BattleScript_NoReliefFromHeavyRainRet goto BattleScript_MoveSwitch BattleScript_EffectChillyReceptionBlockedByStrongWinds: call BattleScript_EffectChillyReceptionTrySwitchWeatherFailed call BattleScript_MysteriousAirCurrentBlowsOnRet goto BattleScript_MoveSwitch BattleScript_EffectChillyReceptionTrySwitchWeatherFailed: jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_FailedFromAtkString jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_FailedFromAtkString call BattleScript_EffectChillyReceptionPlayAnimation return BattleScript_CheckPrimalWeather: jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessened jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRain jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOn return BattleScript_MoveSwitch: jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_MoveSwitchEnd jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_MoveSwitchEnd printstring STRINGID_PKMNWENTBACK waitmessage B_WAIT_TIME_SHORT openpartyscreen BS_ATTACKER, BattleScript_MoveSwitchEnd switchoutabilities BS_ATTACKER waitstate switchhandleorder BS_ATTACKER, 2 returntoball BS_ATTACKER getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER trytoclearprimalweather printstring STRINGID_EMPTYSTRING3 waitmessage 1 printstring STRINGID_SWITCHINMON switchinanim BS_ATTACKER, TRUE waitstate switchineffects BS_ATTACKER BattleScript_MoveSwitchEnd: end BattleScript_EffectPledge:: attackcanceler setpledge BattleScript_HitFromAccCheck attackstring pause B_WAIT_TIME_MED ppreduce printstring STRINGID_WAITINGFORPARTNERSMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectCombinedPledge_Water:: call BattleScript_EffectHit_Pledge setpledgestatus BS_ATTACKER, SIDE_STATUS_RAINBOW pause B_WAIT_TIME_SHORTEST printstring STRINGID_ARAINBOWAPPEAREDONSIDE waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_RAINBOW waitanimation goto BattleScript_MoveEnd BattleScript_TheRainbowDisappeared:: printstring STRINGID_THERAINBOWDISAPPEARED waitmessage B_WAIT_TIME_LONG end2 BattleScript_EffectCombinedPledge_Fire:: call BattleScript_EffectHit_Pledge setpledgestatus BS_TARGET, SIDE_STATUS_SEA_OF_FIRE pause B_WAIT_TIME_SHORTEST printstring STRINGID_SEAOFFIREENVELOPEDSIDE waitmessage B_WAIT_TIME_LONG playanimation BS_TARGET, B_ANIM_SEA_OF_FIRE waitanimation goto BattleScript_MoveEnd BattleScript_HurtByTheSeaOfFire:: printstring STRINGID_HURTBYTHESEAOFFIRE waitmessage B_WAIT_TIME_LONG goto BattleScript_DoTurnDmg BattleScript_TheSeaOfFireDisappeared:: printstring STRINGID_THESEAOFFIREDISAPPEARED waitmessage B_WAIT_TIME_LONG end2 BattleScript_EffectCombinedPledge_Grass:: call BattleScript_EffectHit_Pledge setpledgestatus BS_TARGET, SIDE_STATUS_SWAMP pause B_WAIT_TIME_SHORTEST printstring STRINGID_SWAMPENVELOPEDSIDE waitmessage B_WAIT_TIME_LONG playanimation BS_TARGET, B_ANIM_SWAMP waitanimation goto BattleScript_MoveEnd BattleScript_TheSwampDisappeared:: printstring STRINGID_THESWAMPDISAPPEARED waitmessage B_WAIT_TIME_LONG end2 BattleScript_EffectHit_Pledge:: pause B_WAIT_TIME_MED printstring STRINGID_THETWOMOVESBECOMEONE waitmessage B_WAIT_TIME_LONG accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance tryfaintmon BS_TARGET return BattleScript_EffectSaltCure: call BattleScript_EffectHit_Ret tryfaintmon BS_TARGET jumpiffainted BS_TARGET, TRUE, BattleScript_EffectSaltCure_End applysaltcure BS_TARGET printstring STRINGID_TARGETISBEINGSALTCURED waitmessage B_WAIT_TIME_LONG BattleScript_EffectSaltCure_End: goto BattleScript_MoveEnd BattleScript_SaltCureExtraDamage:: playanimation BS_TARGET, B_ANIM_SALT_CURE_DAMAGE, NULL waitanimation call BattleScript_HurtTarget_NoString printstring STRINGID_TARGETISHURTBYSALTCURE waitmessage B_WAIT_TIME_LONG end2 BattleScript_HurtTarget_NoString: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_TARGET datahpupdate BS_TARGET tryfaintmon BS_TARGET return BattleScript_EffectMortalSpin: call BattleScript_EffectHit_Ret rapidspinfree setmoveeffect MOVE_EFFECT_POISON seteffectwithchance tryfaintmon BS_TARGET moveendall end BattleScript_EffectCorrosiveGas: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifsubstituteblocks BattleScript_CorrosiveGasFail jumpifcantloseitem BS_TARGET, BattleScript_CorrosiveGasFail attackanimation waitanimation jumpifability BS_TARGET, ABILITY_STICKY_HOLD, BattleScript_StickyHoldActivates setlastuseditem BS_TARGET removeitem BS_TARGET printstring STRINGID_PKMNITEMMELTED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_CorrosiveGasFail: pause B_WAIT_TIME_SHORT orhalfword gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_NOEFFECTONTARGET waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMakeItRain: jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_MakeItRainDoubles BattleScript_MakeItRainContinuous: setmoveeffect MOVE_EFFECT_PAYDAY call BattleScript_EffectHit_Ret tryfaintmon BS_TARGET setmoveeffect MOVE_EFFECT_SP_ATK_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN seteffectprimary goto BattleScript_MoveEnd BattleScript_MakeItRainDoubles: jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT, BattleScript_NoMoveEffect goto BattleScript_MakeItRainContinuous BattleScript_EffectSpinOut:: setmoveeffect MOVE_EFFECT_SPD_MINUS_2 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectAxeKick:: setmoveeffect MOVE_EFFECT_CONFUSION goto BattleScript_EffectRecoilIfMiss BattleScript_EffectTakeHeart:: attackcanceler attackstring ppreduce cureifburnedparalysedorpoisoned BattleScript_CalmMindTryToRaiseStats attackanimation waitanimation updatestatusicon BS_ATTACKER printstring STRINGID_PKMNSTATUSNORMAL waitmessage B_WAIT_TIME_LONG jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindStatRaise jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CalmMindStatRaise goto BattleScript_CantRaiseMultipleStats BattleScript_EffectTripleArrows:: setmoveeffect MOVE_EFFECT_TRIPLE_ARROWS goto BattleScript_EffectHit BattleScript_EffectRevivalBlessing:: attackcanceler attackstring ppreduce tryrevivalblessing BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNREVIVEDREADYTOFIGHT waitmessage B_WAIT_TIME_LONG jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_EffectRevivalBlessingSendOut goto BattleScript_MoveEnd BattleScript_EffectRevivalBlessingSendOut: switchinanim BS_SCRIPTING, FALSE waitstate switchineffects BS_SCRIPTING goto BattleScript_MoveEnd BattleScript_StealthRockActivates:: setstealthrock BattleScript_MoveEnd printfromtable gDmgHazardsStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_EffectDireClaw:: setmoveeffect MOVE_EFFECT_DIRE_CLAW goto BattleScript_EffectHit BattleScript_EffectHitSetEntryHazard:: argumenttomoveeffect goto BattleScript_EffectHit BattleScript_SpikesActivates:: trysetspikes BattleScript_MoveEnd printfromtable gDmgHazardsStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_EffectAttackUpUserAlly: jumpifnoally BS_ATTACKER, BattleScript_EffectAttackUp attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_EffectAttackUpUserAlly_Works jumpifstat BS_ATTACKER_PARTNER, CMP_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_ButItFailed BattleScript_EffectAttackUpUserAlly_Works: attackanimation waitanimation setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectAttackUpUserAlly_TryAlly jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectAttackUpUserAllyUser_PrintString setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_EffectAttackUpUserAllyUser_PrintString: printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectAttackUpUserAlly_TryAlly: setallytonexttarget BattleScript_EffectAttackUpUserAlly_TryAlly_ BattleScript_EffectAttackUpUserAlly_End: goto BattleScript_MoveEnd BattleScript_EffectAttackUpUserAlly_TryAlly_: jumpifability BS_ATTACKER_PARTNER, ABILITY_SOUNDPROOF, BattleScript_EffectAttackUpUserAlly_TryAllyBlocked setstatchanger STAT_ATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectAttackUpUserAlly_End jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectAttackUpUserAlly_AllyAnim pause B_WAIT_TIME_SHORTEST printstring STRINGID_TARGETSTATWONTGOHIGHER waitmessage B_WAIT_TIME_LONG goto BattleScript_EffectAttackUpUserAlly_End BattleScript_EffectAttackUpUserAlly_AllyAnim: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_EffectAttackUpUserAlly_End BattleScript_EffectAttackUpUserAlly_TryAllyBlocked: copybyte sBATTLER, gBattlerTarget call BattleScript_AbilityPopUpTarget printstring STRINGID_PKMNSXBLOCKSY2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTeatime:: attackcanceler attackstring ppreduce jumpifteanoberry BattleScript_ButItFailed @ at least one battler is affected attackanimation waitanimation setbyte gBattlerTarget, 0 BattleScript_TeatimeLoop: jumpifrodaffected BS_TARGET, BattleScript_Teatimerod jumpifabsorbaffected BS_TARGET, BattleScript_Teatimesorb jumpifmotoraffected BS_TARGET, BattleScript_Teatimemotor jumpifteainvulnerable BS_TARGET, BattleScript_Teatimevul @ in semi-invulnerable state OR held item is not a Berry orword gHitMarker, HITMARKER_DISABLE_ANIMATION | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE setbyte sBERRY_OVERRIDE, TRUE @ override the requirements for eating berries consumeberry BS_TARGET, TRUE @ consume the berry, then restore the item from changedItems bicword gHitMarker, HITMARKER_DISABLE_ANIMATION | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE setbyte sBERRY_OVERRIDE, FALSE removeitem BS_TARGET moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_TeatimeLoop moveendcase MOVEEND_CLEAR_BITS goto BattleScript_MoveEnd BattleScript_Teatimevul: moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_TeatimeLoop moveendcase MOVEEND_CLEAR_BITS goto BattleScript_MoveEnd BattleScript_Teatimesorb: call BattleScript_AbilityPopUpTarget tryhealquarterhealth BS_TARGET BattleScript_Teatimesorb_end healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG BattleScript_Teatimesorb_end: moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_TeatimeLoop moveendcase MOVEEND_CLEAR_BITS goto BattleScript_MoveEnd BattleScript_Teatimerod: call BattleScript_AbilityPopUpTarget playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_BY_TWO setstatchanger STAT_SPATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer printfromtable gStatUpStringIds waitmessage 0x40 moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_TeatimeLoop moveendcase MOVEEND_CLEAR_BITS goto BattleScript_MoveEnd BattleScript_Teatimemotor: call BattleScript_AbilityPopUpTarget playstatchangeanimation BS_TARGET, BIT_SPEED, STAT_CHANGE_BY_TWO setstatchanger STAT_SPEED, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TeatimeBuffer jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_TeatimeBuffer printfromtable gStatUpStringIds waitmessage 0x40 moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_TeatimeLoop moveendcase MOVEEND_CLEAR_BITS goto BattleScript_MoveEnd BattleScript_TeatimeBuffer: moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_TeatimeLoop moveendcase MOVEEND_CLEAR_BITS goto BattleScript_MoveEnd BattleScript_AffectionBasedEndurance:: playanimation BS_TARGET, B_ANIM_AFFECTION_HANGED_ON printstring STRINGID_TARGETTOUGHEDITOUT waitmessage B_WAIT_TIME_LONG return BattleScript_AffectionBasedStatusHeal:: jumpifstatus BS_ATTACKER, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_AffectionBasedStatus_HealPoisonString jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_AffectionBasedStatus_HealSleepString jumpifstatus BS_ATTACKER, STATUS1_PARALYSIS, BattleScript_AffectionBasedStatus_HealParalysisString jumpifstatus BS_ATTACKER, STATUS1_BURN, BattleScript_AffectionBasedStatus_HealBurnString jumpifstatus BS_ATTACKER, STATUS1_FREEZE, BattleScript_AffectionBasedStatus_HealFreezeString jumpifstatus BS_ATTACKER, STATUS1_FROSTBITE, BattleScript_AffectionBasedStatus_HealFrostbiteString end2 BattleScript_AffectionBasedStatus_HealPoisonString: printstring STRINGID_ATTACKEREXPELLEDTHEPOISON goto BattleScript_AffectionBasedStatusHeal_Continue BattleScript_AffectionBasedStatus_HealSleepString: printstring STRINGID_ATTACKERSHOOKITSELFAWAKE goto BattleScript_AffectionBasedStatusHeal_Continue BattleScript_AffectionBasedStatus_HealParalysisString: printstring STRINGID_ATTACKERBROKETHROUGHPARALYSIS goto BattleScript_AffectionBasedStatusHeal_Continue BattleScript_AffectionBasedStatus_HealBurnString: printstring STRINGID_ATTACKERHEALEDITSBURN goto BattleScript_AffectionBasedStatusHeal_Continue BattleScript_AffectionBasedStatus_HealFreezeString: printstring STRINGID_ATTACKERMELTEDTHEICE goto BattleScript_AffectionBasedStatusHeal_Continue BattleScript_AffectionBasedStatus_HealFrostbiteString: printstring STRINGID_ATTACKERHEALEDITSFROSTBITE BattleScript_AffectionBasedStatusHeal_Continue: waitmessage B_WAIT_TIME_LONG clearstatus BS_ATTACKER waitstate updatestatusicon BS_ATTACKER waitstate end2 BattleScript_ShellTrapSetUp:: flushtextbox playanimation BS_ATTACKER, B_ANIM_SHELL_TRAP_SETUP, NULL printstring STRINGID_PREPARESHELLTRAP waitmessage B_WAIT_TIME_LONG end3 BattleScript_EffectShellTrap:: attackcanceler jumpifshelltrap BS_ATTACKER, BattleScript_HitFromAccCheck jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT, BattleScript_MoveEnd ppreduce printstring STRINGID_SHELLTRAPDIDNTWORK waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSteelBeam:: attackcanceler attackstring ppreduce accuracycheck BattleScript_SteelBeamMiss, ACC_CURR_MOVE critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_SteelBeamAfterSelfDamage call BattleScript_SteelBeamSelfDamage BattleScript_SteelBeamAfterSelfDamage:: waitstate tryfaintmon BS_ATTACKER tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_SteelBeamMiss:: pause B_WAIT_TIME_SHORT effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_MoveEnd bichalfword gMoveResultFlags, MOVE_RESULT_MISSED call BattleScript_SteelBeamSelfDamage orhalfword gMoveResultFlags, MOVE_RESULT_MISSED goto BattleScript_SteelBeamAfterSelfDamage BattleScript_SteelBeamSelfDamage:: dmg_1_2_attackerhp healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER return BattleScript_EffectCourtChange:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce swapsidestatuses attackanimation waitanimation printstring STRINGID_COURTCHANGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_BeakBlastSetUp:: setbeakblast BS_ATTACKER flushtextbox playanimation BS_ATTACKER, B_ANIM_BEAK_BLAST_SETUP, NULL printstring STRINGID_HEATUPBEAK waitmessage B_WAIT_TIME_LONG end3 BattleScript_BeakBlastBurn:: setbyte cMULTISTRING_CHOOSER, 0 copybyte gEffectBattler, gBattlerAttacker call BattleScript_MoveEffectBurn return BattleScript_EffectMeteorBeam:: @ DecideTurn jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn setbyte sTWOTURN_STRINGID, B_MSG_TURN1_METEOR_BEAM call BattleScript_FirstChargingTurnMeteorBeam jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd call BattleScript_PowerHerbActivation goto BattleScript_TwoTurnMovesSecondTurn BattleScript_FirstChargingTurnMeteorBeam:: attackcanceler flushtextbox ppreduce attackanimation waitanimation orword gHitMarker, HITMARKER_CHARGING setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER seteffectprimary copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID printfromtable gFirstTurnOfTwoStringIds waitmessage B_WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_SP_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER seteffectsecondary return BattleScript_EffectSkyDrop: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SkyDropTurn2 attackcanceler ppreduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring jumpifsubstituteblocks BattleScript_ButItFailed jumpiftargetally BattleScript_ButItFailed jumpifunder200 BS_TARGET, BattleScript_SkyDropWork pause B_WAIT_TIME_SHORT printstring STRINGID_TARGETTOOHEAVY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SkyDropWork: setskydrop setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKY_DROP setsemiinvulnerablebit call BattleScriptFirstChargingTurnAfterAttackString goto BattleScript_MoveEnd BattleScript_SkyDropTurn2: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING setbyte sB_ANIM_TURN, 0x1 clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT argumenttomoveeffect clearsemiinvulnerablebit attackstring clearskydrop BattleScript_SkyDropChangedTarget jumpiftype BS_TARGET, TYPE_FLYING, BattleScript_SkyDropFlyingType goto BattleScript_HitFromCritCalc BattleScript_SkyDropFlyingType: makevisible BS_TARGET printstring STRINGID_ITDOESNTAFFECT waitmessage B_WAIT_TIME_LONG makevisible BS_ATTACKER jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_SkyDropFlyingAlreadyConfused jumpifstatus2 BS_TARGET, STATUS2_LOCK_CONFUSE, BattleScript_SkyDropFlyingConfuseLock goto BattleScript_MoveEnd BattleScript_SkyDropChangedTarget: pause B_WAIT_TIME_SHORT orhalfword gMoveResultFlags, MOVE_RESULT_FAILED resultmessage waitmessage B_WAIT_TIME_LONG makevisible BS_ATTACKER goto BattleScript_MoveEnd BattleScript_SkyDropFlyingConfuseLock: setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary BattleScript_SkyDropFlyingAlreadyConfused: setmoveeffect MOVE_EFFECT_THRASH clearstatusfromeffect BS_TARGET jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_MoveEnd setbyte BS_ATTACKER, BS_TARGET goto BattleScript_ThrashConfuses BattleScript_EffectFling: attackcanceler jumpifcantfling BS_ATTACKER, BattleScript_FailedFromAtkString setlastuseditem BS_ATTACKER accuracycheck BattleScript_FlingMissed, ACC_CURR_MOVE attackstring pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNFLUNG waitmessage B_WAIT_TIME_SHORT ppreduce critcalc damagecalc adjustdamage removeitem BS_ATTACKER attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_MED resultmessage waitmessage B_WAIT_TIME_MED jumpiflastuseditemberry BattleScript_EffectFlingConsumeBerry jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_FLAME_ORB, BattleScript_FlingFlameOrb jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_FLINCH, BattleScript_FlingFlinch jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_LIGHT_BALL, BattleScript_FlingLightBall jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_MENTAL_HERB, BattleScript_FlingMentalHerb jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_POISON_POWER, BattleScript_FlingPoisonBarb jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_TOXIC_ORB, BattleScript_FlingToxicOrb jumpiflastuseditemholdeffect BS_ATTACKER, HOLD_EFFECT_RESTORE_STATS, BattleScript_FlingWhiteHerb BattleScript_EffectFlingConsumeBerry: savebattleritem BS_TARGET battleritemtolastuseditem BS_TARGET setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries orword gHitMarker, HITMARKER_DISABLE_ANIMATION consumeberry BS_TARGET, TRUE bicword gHitMarker, HITMARKER_DISABLE_ANIMATION setbyte sBERRY_OVERRIDE, 0 restorebattleritem BS_TARGET BattleScript_FlingEnd: tryfaintmon BS_TARGET trysymbiosis goto BattleScript_MoveEnd BattleScript_FlingFailConsumeItem:: removeitem BS_ATTACKER goto BattleScript_FailedFromAtkString BattleScript_FlingFlameOrb: setmoveeffect MOVE_EFFECT_BURN seteffectprimary goto BattleScript_FlingEnd BattleScript_FlingFlinch: setmoveeffect MOVE_EFFECT_FLINCH seteffectprimary goto BattleScript_FlingEnd BattleScript_FlingLightBall: setmoveeffect MOVE_EFFECT_PARALYSIS seteffectprimary goto BattleScript_FlingEnd BattleScript_FlingMentalHerb: curecertainstatuses BS_TARGET savetarget copybyte gBattlerAttacker, gBattlerTarget playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, NULL printfromtable gMentalHerbCureStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER restoretarget goto BattleScript_FlingEnd BattleScript_FlingPoisonBarb: setmoveeffect MOVE_EFFECT_POISON seteffectprimary goto BattleScript_FlingEnd BattleScript_FlingToxicOrb: setmoveeffect MOVE_EFFECT_TOXIC seteffectprimary goto BattleScript_FlingEnd BattleScript_FlingWhiteHerb: tryresetnegativestatstages BS_TARGET swapattackerwithtarget printstring STRINGID_PKMNSTATUSNORMAL waitmessage B_WAIT_TIME_MED swapattackerwithtarget goto BattleScript_FlingEnd BattleScript_FlingMissed: removeitem BS_ATTACKER attackstring ppreduce goto BattleScript_MoveMissedPause BattleScript_EffectShellSideArm: shellsidearmcheck setmoveeffect MOVE_EFFECT_POISON goto BattleScript_EffectHit BattleScript_EffectPhotonGeyser: setphotongeysercategory goto BattleScript_EffectHit BattleScript_EffectAuraWheel: @ Aura Wheel can only be used by Morpeko jumpifspecies BS_ATTACKER, SPECIES_MORPEKO_FULL_BELLY, BattleScript_EffectSpeedUpHit jumpifspecies BS_ATTACKER, SPECIES_MORPEKO_HANGRY, BattleScript_EffectSpeedUpHit goto BattleScript_PokemonCantUseTheMove BattleScript_EffectClangorousSoul: attackcanceler attackstring ppreduce cutonethirdhpraisestats BattleScript_ButItFailed orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_BIDE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE attackanimation waitanimation healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER call BattleScript_AllStatsUp goto BattleScript_MoveEnd BattleScript_EffectOctolock: attackcanceler jumpifsubstituteblocks BattleScript_FailedFromAtkString accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce trysetoctolock BS_TARGET, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_CANTESCAPEBECAUSEOFCURRENTMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_OctolockEndTurn:: playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_OctolockTryLowerSpDef BattleScript_OctolockTryLowerDef: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_OctolockTryLowerSpDef: setstatchanger STAT_SPDEF, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_OctlockTurnDmgEnd BattleScript_OctolockTurnDmgPrintMsg: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_OctlockTurnDmgEnd: end2 BattleScript_EffectPoltergeist: attackcanceler attackstring ppreduce checkpoltergeist BS_TARGET, BattleScript_ButItFailed printstring STRINGID_ABOUTTOUSEPOLTERGEIST waitmessage B_WAIT_TIME_LONG goto BattleScript_HitFromCritCalc BattleScript_EffectTarShot: attackcanceler jumpifsubstituteblocks BattleScript_FailedFromAtkString accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE cantarshotwork BS_TARGET, BattleScript_FailedFromAtkString attackstring ppreduce setstatchanger STAT_SPEED, 1, TRUE attackanimation waitanimation statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TryTarShot setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_TryTarShot: trytarshot BS_TARGET, BattleScript_MoveEnd printstring STRINGID_PKMNBECAMEWEAKERTOFIRE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectNoRetreat: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce trynoretreat BS_TARGET, BattleScript_ButItFailed attackanimation waitanimation call BattleScript_AllStatsUp jumpifstatus2 BS_TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_MoveEnd setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE seteffectprimary printstring STRINGID_CANTESCAPEDUETOUSEDMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectJawLock: setmoveeffect MOVE_EFFECT_TRAP_BOTH | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_BothCanNoLongerEscape:: printstring STRINGID_BOTHCANNOLONGERESCAPE waitmessage B_WAIT_TIME_LONG return BattleScript_EffectHyperspaceFury: jumpifspecies BS_ATTACKER, SPECIES_HOOPA_UNBOUND, BattleScript_EffectHyperspaceFuryUnbound jumpifspecies BS_ATTACKER, SPECIES_HOOPA_CONFINED, BattleScript_ButHoopaCantUseIt goto BattleScript_PokemonCantUseTheMove BattleScript_EffectHyperspaceFuryUnbound:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring pause B_WAIT_TIME_LONG ppreduce setmoveeffect MOVE_EFFECT_FEINT seteffectwithchance setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_HitFromCritCalc BattleScript_ButHoopaCantUseIt: printstring STRINGID_BUTHOOPACANTUSEIT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_HyperspaceFuryRemoveProtect:: printstring STRINGID_BROKETHROUGHPROTECTION waitmessage B_WAIT_TIME_LONG return BattleScript_EffectPlasmaFists: call BattleScript_EffectHit_Ret tryfaintmon BS_TARGET orword gFieldStatuses, STATUS_FIELD_ION_DELUGE printstring STRINGID_IONDELUGEON waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSparklySwirl: call BattleScript_EffectHit_Ret tryfaintmon BS_TARGET healpartystatus waitstate updatestatusicon BS_ATTACKER_WITH_PARTNER waitstate goto BattleScript_MoveEnd BattleScript_EffectFreezyFrost: call BattleScript_EffectHit_Ret tryfaintmon BS_TARGET normalisebuffs printstring STRINGID_STATCHANGESGONE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSappySeed: jumpifstatus3 BS_TARGET, STATUS3_LEECHSEED, BattleScript_EffectHit call BattleScript_EffectHit_Ret tryfaintmon BS_TARGET jumpifhasnohp BS_TARGET, BattleScript_MoveEnd setseeded printfromtable gLeechSeedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectBaddyBad: jumpifsideaffecting BS_ATTACKER, SIDE_STATUS_REFLECT, BattleScript_EffectHit call BattleScript_EffectHit_Ret tryfaintmon BS_TARGET setreflect printfromtable gReflectLightScreenSafeguardStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectGlitzyGlow: jumpifsideaffecting BS_ATTACKER, SIDE_STATUS_LIGHTSCREEN, BattleScript_EffectHit call BattleScript_EffectHit_Ret tryfaintmon BS_TARGET setlightscreen printfromtable gReflectLightScreenSafeguardStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectEvasionUpHit: setmoveeffect MOVE_EFFECT_EVS_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectStuffCheeks:: attackcanceler attackstring ppreduce jumpifnotberry BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation BattleScript_StuffCheeksEatBerry: setbyte sBERRY_OVERRIDE, 1 orword gHitMarker, HITMARKER_DISABLE_ANIMATION consumeberry BS_ATTACKER, TRUE bicword gHitMarker, HITMARKER_DISABLE_ANIMATION setbyte sBERRY_OVERRIDE, 0 removeitem BS_ATTACKER setstatchanger STAT_DEF, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StuffCheeksEnd setgraphicalstatchangevalues jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StuffCheeksEnd @ cant raise def playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StuffCheeksEnd: goto BattleScript_MoveEnd BattleScript_EffectDecorate: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, 12, BattleScript_DecorateBoost jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPATK, 12, BattleScript_DecorateBoost goto BattleScript_ButItFailed BattleScript_DecorateBoost: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0x0 setstatchanger STAT_ATK, 2, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_DecorateBoostSpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_DecorateBoostSpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DecorateBoostSpAtk: setstatchanger STAT_SPATK, 2, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoveEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_MoveEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectCoaching: attackcanceler attackstring ppreduce jumpifnoally BS_ATTACKER, BattleScript_ButItFailed copybyte gBattlerTarget, gBattlerAttacker setallytonexttarget EffectCoaching_CheckAllyStats goto BattleScript_ButItFailed EffectCoaching_CheckAllyStats: jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CoachingWorks jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CoachingWorks goto BattleScript_ButItFailed @ ally at max atk, def BattleScript_CoachingWorks: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, 0x0 setstatchanger STAT_ATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_CoachingBoostDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CoachingBoostDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CoachingBoostDef: setstatchanger STAT_DEF, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoveEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_MoveEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectJungleHealing: attackcanceler attackstring ppreduce jumpifteamhealthy BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation copybyte gBattlerTarget, gBattlerAttacker setbyte gBattleCommunication, 0 JungleHealing_RestoreTargetHealth: copybyte gBattlerAttacker, gBattlerTarget tryhealquarterhealth BS_TARGET, BattleScript_JungleHealing_TryCureStatus orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG BattleScript_JungleHealing_TryCureStatus: jumpifmove MOVE_LIFE_DEW, BattleScript_JungleHealingTryRestoreAlly @ life dew only heals jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_JungleHealingCureStatus goto BattleScript_JungleHealingTryRestoreAlly BattleScript_JungleHealingCureStatus: curestatus BS_TARGET updatestatusicon BS_TARGET printstring STRINGID_PKMNSTATUSNORMAL waitmessage B_WAIT_TIME_LONG BattleScript_JungleHealingTryRestoreAlly: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_MoveEnd addbyte gBattleCommunication, 1 jumpifnoally BS_TARGET, BattleScript_MoveEnd setallytonexttarget JungleHealing_RestoreTargetHealth goto BattleScript_MoveEnd BattleScript_EffectAttackerDefenseDownHit: jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT, BattleScript_NoMoveEffect setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_NoMoveEffect: setmoveeffect 0 goto BattleScript_EffectHit BattleScript_EffectRelicSong: setmoveeffect MOVE_EFFECT_SLEEP call BattleScript_EffectHit_Ret tryfaintmon BS_TARGET moveendall tryrelicsong end BattleScript_EffectAllySwitch: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifnoally BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_ALLYSWITCHPOSITION waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFairyLock: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce trysetfairylock BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_NOONEWILLBEABLETORUNAWAY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectBurnUp: attackcanceler attackstring ppreduce jumpiftype BS_ATTACKER, TYPE_FIRE, BattleScript_BurnUpWorks goto BattleScript_ButItFailed BattleScript_BurnUpWorks: setmoveeffect MOVE_EFFECT_BURN_UP | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE goto BattleScript_HitFromCritCalc BattleScript_BurnUpRemoveType:: losetype BS_ATTACKER, TYPE_FIRE printstring STRINGID_ATTACKERLOSTFIRETYPE waitmessage B_WAIT_TIME_LONG return BattleScript_EffectDoubleShock: attackcanceler attackstring ppreduce jumpiftype BS_ATTACKER, TYPE_ELECTRIC, BattleScript_DoubleShockWorks goto BattleScript_ButItFailed BattleScript_DoubleShockWorks: setmoveeffect MOVE_EFFECT_DOUBLE_SHOCK | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE goto BattleScript_HitFromCritCalc BattleScript_DoubleShockRemoveType:: losetype BS_ATTACKER, TYPE_ELECTRIC printstring STRINGID_ATTACKERLOSTELECTRICTYPE waitmessage B_WAIT_TIME_LONG return BattleScript_DefDown:: modifybattlerstatstage BS_TARGET, STAT_DEF, DECREASE, 1, BattleScript_DefDown_Ret, ANIM_ON BattleScript_DefDown_Ret: return BattleScript_EffectPurify: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_PurifyWorks goto BattleScript_ButItFailed BattleScript_PurifyWorks: attackanimation waitanimation curestatus BS_TARGET updatestatusicon BS_TARGET printstring STRINGID_ATTACKERCUREDTARGETSTATUS waitmessage B_WAIT_TIME_LONG tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_ATTACKER goto BattleScript_RestoreHp BattleScript_EffectStrengthSap: setstatchanger STAT_ATK, 1, TRUE attackcanceler jumpifsubstituteblocks BattleScript_FailedFromAtkString accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, MIN_STAT_STAGE, BattleScript_StrengthSapTryLower pause B_WAIT_TIME_SHORT statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveEnd printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_StrengthSapTryLower: getstatvalue BS_TARGET, STAT_ATK jumpiffullhp BS_ATTACKER, BattleScript_StrengthSapMustLower attackanimation waitanimation statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StrengthSapHp jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StrengthSapHp BattleScript_StrengthSapLower: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_StrengthSapHp @ Drain HP without lowering a stat BattleScript_StrengthSapTryHp: jumpiffullhp BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation BattleScript_StrengthSapHp: jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_MoveEnd jumpiffullhp BS_ATTACKER, BattleScript_MoveEnd manipulatedamage DMG_BIG_ROOT orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNENERGYDRAINED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_StrengthSapMustLower: statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_MoveEnd attackanimation waitanimation goto BattleScript_StrengthSapLower BattleScript_EffectBugBite: setmoveeffect MOVE_EFFECT_BUG_BITE | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectIncinerate: setmoveeffect MOVE_EFFECT_INCINERATE | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_MoveEffectIncinerate:: printstring STRINGID_INCINERATEBURN waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectBugBite:: printstring STRINGID_BUGBITE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_DISABLE_ANIMATION setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries savetarget consumeberry BS_ATTACKER, FALSE bicword gHitMarker, HITMARKER_DISABLE_ANIMATION setbyte sBERRY_OVERRIDE, 0 trysymbiosis restoretarget return BattleScript_EffectCoreEnforcer: setmoveeffect MOVE_EFFECT_CORE_ENFORCER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_MoveEffectCoreEnforcer:: setgastroacid BattleScript_CoreEnforcerRet printstring STRINGID_PKMNSABILITYSUPPRESSED waitmessage B_WAIT_TIME_LONG trytoclearprimalweather tryrevertweatherform flushtextbox BattleScript_CoreEnforcerRet: return BattleScript_EffectLaserFocus: attackcanceler attackstring ppreduce setuserstatus3 STATUS3_LASER_FOCUS, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_LASERFOCUS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectVCreate: setmoveeffect MOVE_EFFECT_V_CREATE | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_VCreateStatLoss:: jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_VCreateStatAnim jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_VCreateStatAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_VCreateStatLossRet BattleScript_VCreateStatAnim: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF | BIT_SPEED, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateTrySpDef printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VCreateTrySpDef: setstatchanger STAT_SPDEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateTrySpeed printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VCreateTrySpeed: setstatchanger STAT_SPEED, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, BattleScript_VCreateStatLossRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VCreateStatLossRet printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VCreateStatLossRet: return BattleScript_SpectralThiefSteal:: printstring STRINGID_SPECTRALTHIEFSTEAL waitmessage B_WAIT_TIME_LONG setbyte sB_ANIM_ARG2, 0 playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 spectralthiefprintstats return BattleScript_EffectSpectralThief: setmoveeffect MOVE_EFFECT_SPECTRAL_THIEF goto BattleScript_EffectHit BattleScript_EffectPartingShot:: attackcanceler attackstring ppreduce jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_EffectPartingShotTryAtk jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats BattleScript_EffectPartingShotTryAtk: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectPartingShotTrySpAtk printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectPartingShotTrySpAtk: playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_SPATK, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectPartingShotSwitch printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectPartingShotSwitch: moveendall goto BattleScript_MoveSwitch BattleScript_PartingShotEnd: end BattleScript_EffectSpAtkUpHit: setmoveeffect MOVE_EFFECT_SP_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectPowder: attackcanceler accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON attackstring ppreduce jumpifstatus2 BS_TARGET, STATUS2_POWDER, BattleScript_ButItFailed setpowder BS_TARGET attackanimation waitanimation printstring STRINGID_COVEREDINPOWDER waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAromaticMist: attackcanceler attackstring ppreduce jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_ButItFailed jumpiftargetally BattleScript_EffectAromaticMistWorks goto BattleScript_ButItFailed BattleScript_EffectAromaticMistWorks: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectAromaticMistEnd jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AromaticMistAnim pause B_WAIT_TIME_SHORTEST printstring STRINGID_TARGETSTATWONTGOHIGHER waitmessage B_WAIT_TIME_LONG goto BattleScript_EffectAromaticMistEnd BattleScript_AromaticMistAnim: attackanimation waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectAromaticMistEnd: goto BattleScript_MoveEnd BattleScript_EffectMagneticFlux:: attackcanceler attackstring ppreduce setbyte gBattleCommunication, 0 BattleScript_EffectMagneticFluxStart: jumpifability BS_TARGET, ABILITY_MINUS, BattleScript_EffectMagneticFluxCheckStats jumpifability BS_TARGET, ABILITY_PLUS, BattleScript_EffectMagneticFluxCheckStats goto BattleScript_EffectMagneticFluxLoop BattleScript_EffectMagneticFluxCheckStats: jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_EffectMagneticFluxTryDef jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_EffectMagneticFluxLoop BattleScript_EffectMagneticFluxTryDef: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_EffectMagneticFluxSkipAnim attackanimation waitanimation BattleScript_EffectMagneticFluxSkipAnim: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_DEF | BIT_SPDEF, 0 setstatchanger STAT_DEF, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMagneticFluxTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectMagneticFluxTrySpDef addbyte gBattleCommunication, 1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectMagneticFluxTrySpDef: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMagneticFluxLoop jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectMagneticFluxLoop addbyte gBattleCommunication, 1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectMagneticFluxLoop: jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_EffectMagneticFluxEnd setallytonexttarget BattleScript_EffectMagneticFluxStart BattleScript_EffectMagneticFluxEnd: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_MoveEnd goto BattleScript_ButItFailed BattleScript_EffectGearUp:: attackcanceler attackstring ppreduce setbyte gBattleCommunication, 0 BattleScript_EffectGearUpStart: jumpifability BS_TARGET, ABILITY_MINUS, BattleScript_EffectGearUpCheckStats jumpifability BS_TARGET, ABILITY_PLUS, BattleScript_EffectGearUpCheckStats goto BattleScript_EffectGearUpLoop BattleScript_EffectGearUpCheckStats: jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_EffectGearUpTryAtk jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_EffectGearUpLoop BattleScript_EffectGearUpTryAtk: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_EffectGearUpSkipAnim attackanimation waitanimation BattleScript_EffectGearUpSkipAnim: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectGearUpTrySpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectGearUpTrySpAtk addbyte gBattleCommunication, 1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectGearUpTrySpAtk: setstatchanger STAT_SPATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectGearUpLoop jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectGearUpLoop addbyte gBattleCommunication, 1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectGearUpLoop: jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_EffectGearUpEnd setallytonexttarget BattleScript_EffectGearUpStart BattleScript_EffectGearUpEnd: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0, BattleScript_MoveEnd goto BattleScript_ButItFailed BattleScript_EffectAcupressure: attackcanceler jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_EffectAcupressureTry jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_PrintMoveMissed BattleScript_EffectAcupressureTry: attackstring ppreduce tryaccupressure BS_TARGET, BattleScript_ButItFailed attackanimation waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 statbuffchange MOVE_EFFECT_CERTAIN, BattleScript_MoveEnd printstring STRINGID_DEFENDERSSTATROSE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_MoveEffectFeint:: printstring STRINGID_FELLFORFEINT waitmessage B_WAIT_TIME_LONG return BattleScript_EffectFeint: setmoveeffect MOVE_EFFECT_FEINT goto BattleScript_EffectHit BattleScript_EffectThirdType: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce trysetthirdtype BS_TARGET, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_THIRDTYPEADDED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDefenseUp2Hit: setmoveeffect MOVE_EFFECT_DEF_PLUS_2 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectFlowerShield: attackcanceler attackstring ppreduce selectfirstvalidtarget BattleScript_FlowerShieldIsAnyGrass: jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_FlowerShieldLoopStart jumpifnexttargetvalid BattleScript_FlowerShieldIsAnyGrass goto BattleScript_ButItFailed BattleScript_FlowerShieldLoopStart: selectfirstvalidtarget BattleScript_FlowerShieldLoop: movevaluescleanup jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_FlowerShieldLoop2 goto BattleScript_FlowerShieldMoveTargetEnd BattleScript_FlowerShieldLoop2: setstatchanger STAT_DEF, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_FlowerShieldMoveTargetEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlowerShieldDoAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_EMPTY, BattleScript_FlowerShieldMoveTargetEnd pause 21 goto BattleScript_FlowerShieldString BattleScript_FlowerShieldDoAnim: attackanimation waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_FlowerShieldString: printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_FlowerShieldMoveTargetEnd: moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_FlowerShieldLoop end BattleScript_EffectRototiller: attackcanceler attackstring ppreduce getrototillertargets BattleScript_ButItFailed @ at least one battler is affected attackanimation waitanimation savetarget setbyte gBattlerTarget, 0 BattleScript_RototillerLoop: movevaluescleanup jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_RototillerCheckAffected jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_RototillerCantRaiseMultipleStats BattleScript_RototillerCheckAffected: jumpifnotrototilleraffected BS_TARGET, BattleScript_RototillerNoEffect BattleScript_RototillerAffected: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_RototillerTrySpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_RototillerTrySpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_RototillerTrySpAtk:: setstatchanger STAT_SPATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_RototillerMoveTargetEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_RototillerMoveTargetEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_RototillerMoveTargetEnd: moveendto MOVEEND_NEXT_TARGET addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_RototillerLoop end BattleScript_RototillerCantRaiseMultipleStats: copybyte gBattlerAttacker, gBattlerTarget printstring STRINGID_STATSWONTINCREASE2 waitmessage B_WAIT_TIME_LONG goto BattleScript_RototillerMoveTargetEnd BattleScript_RototillerNoEffect: pause B_WAIT_TIME_SHORT printstring STRINGID_NOEFFECTONTARGET waitmessage B_WAIT_TIME_LONG goto BattleScript_RototillerMoveTargetEnd BattleScript_EffectBestow: attackcanceler accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON attackstring ppreduce jumpifsubstituteblocks BattleScript_ButItFailed trybestow BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_BESTOWITEMGIVING waitmessage B_WAIT_TIME_LONG trysymbiosis goto BattleScript_MoveEnd BattleScript_EffectAfterYou: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce tryafteryou BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_KINDOFFER waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlameBurst: setmoveeffect MOVE_EFFECT_FLAME_BURST | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_MoveEffectFlameBurst:: tryfaintmon BS_TARGET copybyte sBATTLER, sSAVED_BATTLER printstring STRINGID_BURSTINGFLAMESHIT waitmessage B_WAIT_TIME_LONG savetarget copybyte gBattlerTarget, sSAVED_BATTLER healthbarupdate BS_TARGET datahpupdate BS_TARGET tryfaintmon BS_TARGET restoretarget goto BattleScript_MoveEnd BattleScript_EffectPowerTrick: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce powertrick BS_ATTACKER attackanimation waitanimation printstring STRINGID_PKMNSWITCHEDATKANDDEF waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPsychoShift: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifstatus BS_ATTACKER, STATUS1_ANY, BattleScript_EffectPsychoShiftCanWork goto BattleScript_ButItFailed BattleScript_EffectPsychoShiftCanWork: jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed jumpifsafeguard BattleScript_SafeguardProtected trypsychoshift BattleScript_ButItFailed attackanimation waitanimation copybyte gEffectBattler, gBattlerTarget printfromtable gStatusConditionsStringIds waitmessage B_WAIT_TIME_LONG statusanimation BS_TARGET updatestatusicon BS_TARGET curestatus BS_ATTACKER printstring STRINGID_PKMNSTATUSNORMAL waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectSynchronoise: attackcanceler attackstring ppreduce selectfirstvalidtarget BattleScript_SynchronoiseLoop: movevaluescleanup jumpifcantusesynchronoise BattleScript_SynchronoiseNoEffect accuracycheck BattleScript_SynchronoiseMissed, ACC_CURR_MOVE critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG flushtextbox tryfaintmon BS_TARGET BattleScript_SynchronoiseMoveTargetEnd: moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_SynchronoiseLoop end BattleScript_SynchronoiseMissed: pause B_WAIT_TIME_SHORT resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_SynchronoiseMoveTargetEnd BattleScript_SynchronoiseNoEffect: pause B_WAIT_TIME_SHORT printstring STRINGID_NOEFFECTONTARGET waitmessage B_WAIT_TIME_LONG goto BattleScript_SynchronoiseMoveTargetEnd BattleScript_EffectSmackDown: setmoveeffect MOVE_EFFECT_SMACK_DOWN goto BattleScript_EffectHit BattleScript_MoveEffectSmackDown:: printstring STRINGID_FELLSTRAIGHTDOWN waitmessage B_WAIT_TIME_LONG return BattleScript_EffectHitEnemyHealAlly: jumpiftargetally BattleScript_EffectHealPulse goto BattleScript_EffectHit BattleScript_EffectDefog: setstatchanger STAT_EVASION, 1, TRUE attackcanceler jumpifsubstituteblocks BattleScript_DefogIfCanClearHazards jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_EVASION, MIN_STAT_STAGE, BattleScript_DefogWorks BattleScript_DefogIfCanClearHazards: trydefog FALSE, BattleScript_FailedFromAtkString BattleScript_DefogWorks: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_DefogTryHazardsWithAnim jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_DefogDoAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_DefogTryHazardsWithAnim pause B_WAIT_TIME_SHORT goto BattleScript_DefogPrintString BattleScript_DefogDoAnim:: attackanimation waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_DefogPrintString:: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DefogTryHazards:: copybyte gEffectBattler, gBattlerAttacker trydefog TRUE, NULL copybyte gBattlerAttacker, gEffectBattler goto BattleScript_MoveEnd BattleScript_DefogTryHazardsWithAnim: attackanimation waitanimation goto BattleScript_DefogTryHazards BattleScript_EffectCopycat: attackcanceler attackstring pause 5 trycopycat BattleScript_CopycatFail attackanimation waitanimation jumptocalledmove TRUE BattleScript_CopycatFail: ppreduce goto BattleScript_ButItFailed BattleScript_EffectInstruct: attackcanceler attackstring ppreduce pause 5 tryinstruct BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_USEDINSTRUCTEDMOVE waitmessage B_WAIT_TIME_LONG setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 jumptocalledmove TRUE BattleScript_EffectAutotomize: setstatchanger STAT_SPEED, 2, FALSE attackcanceler attackstring ppreduce statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AutotomizeWeightLoss jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AutotomizeAttackAnim pause B_WAIT_TIME_SHORT goto BattleScript_AutotomizePrintString BattleScript_AutotomizeAttackAnim:: attackanimation waitanimation BattleScript_AutotomizeDoAnim:: setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_AutotomizePrintString:: printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AutotomizeWeightLoss:: jumpifmovehadnoeffect BattleScript_MoveEnd tryautotomize BS_ATTACKER, BattleScript_MoveEnd printstring STRINGID_BECAMENIMBLE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFinalGambit: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc typecalc bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE dmgtocurrattackerhp adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET resultmessage waitmessage B_WAIT_TIME_LONG dmgtocurrattackerhp healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER seteffectwithchance tryfaintmon BS_ATTACKER tryfaintmon BS_TARGET jumpifmovehadnoeffect BattleScript_MoveEnd goto BattleScript_MoveEnd BattleScript_EffectHitSwitchTarget: call BattleScript_EffectHit_Ret tryfaintmon BS_TARGET jumpiffainted BS_TARGET, TRUE, BattleScript_MoveEnd jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted jumpiftargetdynamaxed BattleScript_HitSwitchTargetDynamaxed tryhitswitchtarget BattleScript_MoveEnd forcerandomswitch BattleScript_HitSwitchTargetForceRandomSwitchFailed goto BattleScript_MoveEnd BattleScript_HitSwitchTargetDynamaxed: printstring STRINGID_MOVEBLOCKEDBYDYNAMAX waitmessage B_WAIT_TIME_LONG BattleScript_HitSwitchTargetForceRandomSwitchFailed: hitswitchtargetfailed setbyte sSWITCH_CASE, B_SWITCH_NORMAL goto BattleScript_MoveEnd BattleScript_EffectClearSmog: setmoveeffect MOVE_EFFECT_CLEAR_SMOG goto BattleScript_EffectHit BattleScript_EffectToxicThread: setstatchanger STAT_SPEED, 2, TRUE attackcanceler jumpifsubstituteblocks BattleScript_FailedFromAtkString jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_ToxicThreadWorks jumpifstatus BS_TARGET, STATUS1_PSN_ANY, BattleScript_FailedFromAtkString BattleScript_ToxicThreadWorks: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_ToxicThreadTryPsn jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_ToxicThreadDoAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_ToxicThreadTryPsn pause B_WAIT_TIME_SHORT goto BattleScript_ToxicThreadPrintString BattleScript_ToxicThreadDoAnim:: attackanimation waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_ToxicThreadPrintString:: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ToxicThreadTryPsn:: setmoveeffect MOVE_EFFECT_POISON seteffectprimary goto BattleScript_MoveEnd BattleScript_EffectVenomDrench: attackcanceler attackstring ppreduce jumpifstatus BS_TARGET, STATUS1_PSN_ANY, BattleScript_EffectVenomDrenchCanBeUsed goto BattleScript_ButItFailed BattleScript_EffectVenomDrenchCanBeUsed: jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_VenomDrenchDoMoveAnim jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_SPATK, MIN_STAT_STAGE, BattleScript_VenomDrenchDoMoveAnim jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats BattleScript_VenomDrenchDoMoveAnim:: accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK | BIT_SPEED, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_VenomDrenchTryLowerSpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VenomDrenchTryLowerSpAtk printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VenomDrenchTryLowerSpAtk:: playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_SPATK, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_VenomDrenchTryLowerSpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VenomDrenchTryLowerSpeed printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VenomDrenchTryLowerSpeed:: playstatchangeanimation BS_TARGET, BIT_SPEED, STAT_CHANGE_NEGATIVE setstatchanger STAT_SPEED, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_VenomDrenchEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_VenomDrenchEnd printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VenomDrenchEnd:: goto BattleScript_MoveEnd BattleScript_EffectNobleRoar: attackcanceler attackstring ppreduce jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_NobleRoarDoMoveAnim jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats BattleScript_NobleRoarDoMoveAnim:: accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_NobleRoarTryLowerSpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_NobleRoarTryLowerSpAtk printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_NobleRoarTryLowerSpAtk:: playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_SPATK, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_NobleRoarEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_NobleRoarEnd printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_NobleRoarEnd:: goto BattleScript_MoveEnd BattleScript_EffectShellSmash: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_ShellSmashTryDef jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_ShellSmashTryDef jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_ShellSmashTryDef jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_ShellSmashTryDef jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_ButItFailed BattleScript_ShellSmashTryDef:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_ShellSmashTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ShellSmashTrySpDef: setstatchanger STAT_SPDEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_ShellSmashTryAttack jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTryAttack printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ShellSmashTryAttack: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_ATK | BIT_SPEED, STAT_CHANGE_BY_TWO setstatchanger STAT_ATK, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShellSmashTrySpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTrySpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ShellSmashTrySpAtk: setstatchanger STAT_SPATK, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShellSmashTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashTrySpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ShellSmashTrySpeed: setstatchanger STAT_SPEED, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShellSmashEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShellSmashEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ShellSmashEnd: goto BattleScript_MoveEnd BattleScript_EffectLastResort: attackcanceler attackstring ppreduce jumpifcantuselastresort BS_ATTACKER, BattleScript_ButItFailed accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE goto BattleScript_HitFromCritCalc BattleScript_EffectGrowth: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_GrowthDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_GrowthDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK, 0 jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_GrowthAtk2 setstatchanger STAT_ATK, 1, FALSE goto BattleScript_GrowthAtk BattleScript_GrowthAtk2: setstatchanger STAT_ATK, 2, FALSE BattleScript_GrowthAtk: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GrowthTrySpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GrowthTrySpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_GrowthTrySpAtk:: jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_GrowthSpAtk2 setstatchanger STAT_SPATK, 1, FALSE goto BattleScript_GrowthSpAtk BattleScript_GrowthSpAtk2: setstatchanger STAT_SPATK, 2, FALSE BattleScript_GrowthSpAtk: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GrowthEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GrowthEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_GrowthEnd: goto BattleScript_MoveEnd BattleScript_EffectSoak: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifability BS_TARGET, ABILITY_MULTITYPE, BattleScript_ButItFailed jumpifability BS_TARGET, ABILITY_RKS_SYSTEM, BattleScript_ButItFailed jumpifsubstituteblocks BattleScript_ButItFailed attackanimation waitanimation trysoak BattleScript_ButItFailed printstring STRINGID_TARGETCHANGEDTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectReflectType: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce tryreflecttype BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_REFLECTTARGETSTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectElectrify: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce tryelectrify BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_TARGETELECTRIFIED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectShiftGear: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_ShiftGearDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_ShiftGearDoMoveAnim: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, 10, BattleScript_ShiftGearSpeedBy1 playstatchangeanimation BS_ATTACKER, BIT_SPEED | BIT_ATK, STAT_CHANGE_BY_TWO setstatchanger STAT_SPEED, 2, FALSE goto BattleScript_ShiftGearDoSpeed BattleScript_ShiftGearSpeedBy1: playstatchangeanimation BS_ATTACKER, BIT_SPEED | BIT_ATK, 0 setstatchanger STAT_SPEED, 1, FALSE BattleScript_ShiftGearDoSpeed: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShiftGearTryAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShiftGearTryAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ShiftGearTryAtk: setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ShiftGearEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_ShiftGearEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ShiftGearEnd: goto BattleScript_MoveEnd BattleScript_EffectCoil: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_CoilDoMoveAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CoilDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ACC, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_CoilDoMoveAnim: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_ACC, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CoilTryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CoilTryDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CoilTryDef: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CoilTryAcc jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CoilTryAcc printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CoilTryAcc: setstatchanger STAT_ACC, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CoilEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CoilEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CoilEnd: goto BattleScript_MoveEnd BattleScript_EffectQuiverDance: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_QuiverDanceDoMoveAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_QuiverDanceDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_QuiverDanceDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF | BIT_SPEED, 0 setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_QuiverDanceTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_QuiverDanceTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_QuiverDanceTrySpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_QuiverDanceTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_QuiverDanceTrySpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_QuiverDanceTrySpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_QuiverDanceEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_QuiverDanceEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_QuiverDanceEnd:: goto BattleScript_MoveEnd BattleScript_EffectVictoryDance: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_VictoryDanceDoMoveAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_VictoryDanceDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_VictoryDanceDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_VictoryDanceTryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VictoryDanceTryDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VictoryDanceTryDef:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_VictoryDanceTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VictoryDanceTrySpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VictoryDanceTrySpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_VictoryDanceEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_VictoryDanceEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_VictoryDanceEnd:: goto BattleScript_MoveEnd BattleScript_EffectSpeedUpHit: setmoveeffect MOVE_EFFECT_SPD_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectMeFirst: attackcanceler attackstring trymefirst BattleScript_FailedFromPpReduce attackanimation waitanimation setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 jumptocalledmove TRUE BattleScript_EffectAttackSpAttackUp: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AttackSpAttackUpDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_AttackSpAttackUpDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPATK, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackSpAttackUpTrySpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackSpAttackUpTrySpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AttackSpAttackUpTrySpAtk:: setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackSpAttackUpEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackSpAttackUpEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AttackSpAttackUpEnd: goto BattleScript_MoveEnd BattleScript_EffectAttackAccUp: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AttackAccUpDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ACC, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_AttackAccUpDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackAccUpTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackAccUpTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AttackAccUpTrySpDef:: setstatchanger STAT_ACC, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackAccUpEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_AttackAccUpEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AttackAccUpEnd: goto BattleScript_MoveEnd BattleScript_EffectMistyTerrain: BattleScript_EffectGrassyTerrain: BattleScript_EffectElectricTerrain: BattleScript_EffectPsychicTerrain: attackcanceler attackstring ppreduce setremoveterrain BattleScript_ButItFailed attackanimation waitanimation printfromtable gTerrainStringIds waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainEffects goto BattleScript_MoveEnd BattleScript_EffectTopsyTurvy: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ATK, 6, BattleScript_EffectTopsyTurvyWorks jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_DEF, 6, BattleScript_EffectTopsyTurvyWorks jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPATK, 6, BattleScript_EffectTopsyTurvyWorks jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPDEF, 6, BattleScript_EffectTopsyTurvyWorks jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_SPEED, 6, BattleScript_EffectTopsyTurvyWorks jumpifstat BS_TARGET, CMP_NOT_EQUAL, STAT_ACC, 6, BattleScript_EffectTopsyTurvyWorks jumpifstat BS_TARGET, CMP_EQUAL, STAT_EVASION, 6, BattleScript_ButItFailed BattleScript_EffectTopsyTurvyWorks: attackanimation waitanimation invertstatstages BS_TARGET printstring STRINGID_TOPSYTURVYSWITCHEDSTATS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectIonDeluge: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce orword gFieldStatuses, STATUS_FIELD_ION_DELUGE attackanimation waitanimation printstring STRINGID_IONDELUGEON waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectQuash: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce tryquash BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_QUASHSUCCESS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHealPulse: attackcanceler attackstring ppreduce jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_MoveUsedHealBlockPrevents @ stops pollen puff jumpifstatus3 BS_TARGET, STATUS3_HEAL_BLOCK, BattleScript_MoveUsedHealBlockPrevents accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON jumpifsubstituteblocks BattleScript_ButItFailed tryhealpulse BattleScript_AlreadyAtFullHp attackanimation waitanimation healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectEntrainment: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce tryentrainment BattleScript_ButItFailed attackanimation waitanimation setlastusedability BS_TARGET printstring STRINGID_PKMNACQUIREDABILITY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSimpleBeam: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setabilitysimple BS_TARGET, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNACQUIREDSIMPLE waitmessage B_WAIT_TIME_LONG trytoclearprimalweather tryrevertweatherform flushtextbox tryendneutralizinggas BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectSuckerPunch: attackcanceler suckerpunchcheck BattleScript_FailedFromAtkString accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE goto BattleScript_HitFromAtkString BattleScript_EffectLuckyChant: attackcanceler attackstring ppreduce setluckychant BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_SHIELDEDFROMCRITICALHITS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMetalBurst: attackcanceler metalburstdamagecalculator BattleScript_FailedFromAtkString accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectHealingWish: attackcanceler jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_FailedFromAtkString attackstring ppreduce attackanimation waitanimation instanthpdrop BS_ATTACKER setatkhptozero tryfaintmon BS_ATTACKER storehealingwish BS_ATTACKER .if B_HEALING_WISH_SWITCH <= GEN_4 openpartyscreen BS_ATTACKER, BattleScript_EffectHealingWishEnd switchoutabilities BS_ATTACKER waitstate switchhandleorder BS_ATTACKER, 2 returnatktoball getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER trytoclearprimalweather flushtextbox printstring STRINGID_SWITCHINMON switchinanim BS_ATTACKER, TRUE waitstate switchineffects BS_ATTACKER .endif BattleScript_EffectHealingWishEnd: moveendall end BattleScript_HealingWishActivates:: setbyte cMULTISTRING_CHOOSER, 0 goto BattleScript_EffectHealingWishRestore BattleScript_LunarDanceActivates:: setbyte cMULTISTRING_CHOOSER, 1 restorepp BS_ATTACKER BattleScript_EffectHealingWishRestore: printfromtable gHealingWishStringIds waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_WISH_HEAL waitanimation dmgtomaxattackerhp manipulatedamage DMG_CHANGE_SIGN healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER clearstatus BS_ATTACKER waitstate updatestatusicon BS_ATTACKER waitstate printstring STRINGID_HEALINGWISHHEALED waitmessage B_WAIT_TIME_LONG return BattleScript_EffectWorrySeed: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce tryworryseed BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNACQUIREDABILITY waitmessage B_WAIT_TIME_LONG trytoclearprimalweather tryrevertweatherform flushtextbox goto BattleScript_MoveEnd BattleScript_EffectPowerSplit: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON averagestats STAT_ATK averagestats STAT_SPATK attackanimation waitanimation printstring STRINGID_SHAREDITSPOWER waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectGuardSplit: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON averagestats STAT_DEF averagestats STAT_SPDEF attackanimation waitanimation printstring STRINGID_SHAREDITSGUARD waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHeartSwap: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON swapstatstages STAT_ATK swapstatstages STAT_DEF swapstatstages STAT_SPEED swapstatstages STAT_SPATK swapstatstages STAT_SPDEF swapstatstages STAT_EVASION swapstatstages STAT_ACC attackanimation waitanimation printstring STRINGID_PKMNSWITCHEDSTATCHANGES waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPowerSwap: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON swapstatstages STAT_ATK swapstatstages STAT_SPATK attackanimation waitanimation printstring STRINGID_PKMNSWITCHEDSTATCHANGES waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectGuardSwap: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON swapstatstages STAT_DEF swapstatstages STAT_SPDEF attackanimation waitanimation printstring STRINGID_PKMNSWITCHEDSTATCHANGES waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSpeedSwap: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON swapstats STAT_SPEED attackanimation waitanimation printstring STRINGID_ATTACKERSWITCHEDSTATWITHTARGET waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTelekinesis: attackcanceler accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON attackstring ppreduce settelekinesis BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_HURLEDINTOTHEAIR waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectStealthRock: attackcanceler attackstring ppreduce setstealthrock BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_POINTEDSTONESFLOAT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectStickyWeb: attackcanceler attackstring ppreduce setstickyweb BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_STICKYWEBUSED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectGastroAcid: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setgastroacid BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSABILITYSUPPRESSED waitmessage B_WAIT_TIME_LONG trytoclearprimalweather tryrevertweatherform flushtextbox tryendneutralizinggas BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectToxicSpikes: attackcanceler attackstring ppreduce settoxicspikes BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_POISONSPIKESSCATTERED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMagnetRise: attackcanceler attackstring ppreduce setuserstatus3 STATUS3_MAGNET_RISE, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNLEVITATEDONELECTROMAGNETISM waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTrickRoom: attackcanceler attackstring ppreduce setroom attackanimation waitanimation printfromtable gRoomsStringIds waitmessage B_WAIT_TIME_LONG savetarget setbyte gBattlerTarget, 0 BattleScript_RoomServiceLoop: copybyte sBATTLER, gBattlerTarget tryroomservice BS_TARGET, BattleScript_RoomServiceLoop_NextBattler removeitem BS_TARGET BattleScript_RoomServiceLoop_NextBattler: addbyte gBattlerTarget, 0x1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_RoomServiceLoop restoretarget goto BattleScript_MoveEnd BattleScript_EffectWonderRoom: BattleScript_EffectMagicRoom: attackcanceler attackstring ppreduce setroom attackanimation waitanimation printfromtable gRoomsStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAquaRing: attackcanceler attackstring ppreduce setuserstatus3 STATUS3_AQUA_RING, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSURROUNDEDWITHVEILOFWATER waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectEmbargo: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setembargo BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCANTUSEITEMSANYMORE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTailwind: attackcanceler attackstring ppreduce settailwind BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_TAILWINDBLEW waitmessage B_WAIT_TIME_LONG call BattleScript_TryTailwindAbilitiesLoop goto BattleScript_MoveEnd BattleScript_TryTailwindAbilitiesLoop: savetarget setbyte gBattlerTarget, 0 BattleScript_TryTailwindAbilitiesLoop_Iter: trywindriderpower BS_TARGET, BattleScript_TryTailwindAbilitiesLoop_Increment jumpifability BS_TARGET, ABILITY_WIND_RIDER, BattleScript_TryTailwindAbilitiesLoop_WindRider jumpifability BS_TARGET, ABILITY_WIND_POWER, BattleScript_TryTailwindAbilitiesLoop_WindPower BattleScript_TryTailwindAbilitiesLoop_Increment: addbyte gBattlerTarget, 0x1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TryTailwindAbilitiesLoop_Iter BattleScript_TryTailwindAbilitiesLoop_Ret: restoretarget return BattleScript_TryTailwindAbilitiesLoop_WindRider: call BattleScript_AbilityPopUp modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_TryTailwindAbilitiesLoop_Increment, ANIM_ON goto BattleScript_TryTailwindAbilitiesLoop_Increment BattleScript_TryTailwindAbilitiesLoop_WindPower: call BattleScript_AbilityPopUp setcharge BS_TARGET printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER waitmessage B_WAIT_TIME_LONG goto BattleScript_TryTailwindAbilitiesLoop_Increment BattleScript_EffectMircleEye: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setmiracleeye BattleScript_ButItFailed goto BattleScript_IdentifiedFoe BattleScript_EffectGravity: attackcanceler attackstring ppreduce setgravity BattleScript_ButItFailed attackanimation waitanimation BattleScript_EffectGravitySuccess:: printstring STRINGID_GRAVITYINTENSIFIED waitmessage B_WAIT_TIME_LONG selectfirstvalidtarget BattleScript_GravityLoop: movevaluescleanup jumpifstatus3 BS_TARGET, STATUS3_ON_AIR | STATUS3_MAGNET_RISE | STATUS3_TELEKINESIS, BattleScript_GravityLoopDrop goto BattleScript_GravityLoopEnd BattleScript_GravityLoopDrop: bringdownairbornebattler BS_TARGET printstring STRINGID_GRAVITYGROUNDING waitmessage B_WAIT_TIME_LONG BattleScript_GravityLoopEnd: moveendto MOVEEND_NEXT_TARGET jumpifnexttargetvalid BattleScript_GravityLoop end BattleScript_EffectRoost: attackcanceler attackstring ppreduce tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_TARGET setroost goto BattleScript_PresentHealTarget BattleScript_EffectCaptivate: setstatchanger STAT_SPATK, 2, TRUE attackcanceler jumpifsubstituteblocks BattleScript_FailedFromAtkString jumpifoppositegenders BattleScript_CaptivateCheckAcc goto BattleScript_FailedFromAtkString BattleScript_CaptivateCheckAcc: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE goto BattleScript_StatDownFromAttackString BattleScript_EffectHealBlock: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects sethealblock BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNPREVENTEDFROMHEALING waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectThroatChop: jumpifsubstituteblocks BattleScript_EffectHit setmoveeffect MOVE_EFFECT_THROAT_CHOP | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectHitEscape: call BattleScript_EffectHit_Ret jumpifmovehadnoeffect BattleScript_MoveEnd jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_MoveEnd seteffectwithchance tryfaintmon BS_TARGET moveendto MOVEEND_ATTACKER_VISIBLE moveendfrom MOVEEND_TARGET_VISIBLE jumpifbattleend BattleScript_HitEscapeEnd jumpifbyte CMP_NOT_EQUAL gBattleOutcome 0, BattleScript_HitEscapeEnd jumpifemergencyexited BS_TARGET, BattleScript_HitEscapeEnd goto BattleScript_MoveSwitch BattleScript_HitEscapeEnd: end BattleScript_EffectPlaceholder: attackcanceler attackstring ppreduce pause 5 printstring STRINGID_NOTDONEYET goto BattleScript_MoveEnd BattleScript_EffectRound: setmoveeffect MOVE_EFFECT_ROUND goto BattleScript_EffectHit BattleScript_EffectHit:: BattleScript_HitFromAtkCanceler:: attackcanceler BattleScript_HitFromAccCheck:: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE BattleScript_HitFromAtkString:: attackstring ppreduce BattleScript_HitFromCritCalc:: critcalc damagecalc adjustdamage BattleScript_HitFromAtkAnimation:: attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance BattleScript_TryFaintMon:: tryfaintmon BS_TARGET BattleScript_MoveEnd:: moveendall end BattleScript_EffectHit_Ret:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance return BattleScript_EffectNaturalGift: attackcanceler attackstring ppreduce jumpifnotberry BS_ATTACKER, BattleScript_ButItFailed jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_MAGIC_ROOM, BattleScript_ButItFailed jumpifability BS_ATTACKER, ABILITY_KLUTZ, BattleScript_ButItFailed jumpifstatus3 BS_ATTACKER, STATUS3_EMBARGO, BattleScript_ButItFailed accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance jumpifmovehadnoeffect BattleScript_EffectNaturalGiftEnd checkparentalbondcounter 2, BattleScript_EffectNaturalGiftEnd removeitem BS_ATTACKER BattleScript_EffectNaturalGiftEnd: tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_MakeMoveMissed:: orhalfword gMoveResultFlags, MOVE_RESULT_MISSED BattleScript_PrintMoveMissed:: attackstring ppreduce BattleScript_MoveMissedPause:: pause B_WAIT_TIME_SHORT BattleScript_MoveMissed:: effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDarkVoid:: .if B_DARK_VOID_FAIL >= GEN_7 jumpifspecies BS_ATTACKER, SPECIES_DARKRAI, BattleScript_EffectSleep goto BattleScript_PokemonCantUseTheMove .endif BattleScript_EffectSleep:: attackcanceler attackstring ppreduce jumpifsubstituteblocks BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_AlreadyAsleep jumpifuproarwakes BattleScript_CantMakeAsleep jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_InsomniaProtects jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_InsomniaProtects jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect jumpifflowerveil BattleScript_FlowerVeilProtects jumpifability BS_TARGET_SIDE, ABILITY_SWEET_VEIL, BattleScript_SweetVeilProtects jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed jumpifterrainaffected BS_TARGET, STATUS_FIELD_ELECTRIC_TERRAIN, BattleScript_ElectricTerrainPrevents jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsafeguard BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_SLEEP seteffectprimary goto BattleScript_MoveEnd BattleScript_TerrainPreventsEnd2:: pause B_WAIT_TIME_SHORT printfromtable gTerrainPreventsStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_ElectricTerrainPrevents:: pause B_WAIT_TIME_SHORT printstring STRINGID_ELECTRICTERRAINPREVENTS waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_MistyTerrainPrevents:: pause B_WAIT_TIME_SHORT printstring STRINGID_MISTYTERRAINPREVENTS waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_FlowerVeilProtectsRet:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_FLOWERVEILPROTECTED waitmessage B_WAIT_TIME_LONG return BattleScript_FlowerVeilProtects: call BattleScript_FlowerVeilProtectsRet orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_SweetVeilProtectsRet:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_FLOWERVEILPROTECTED waitmessage B_WAIT_TIME_LONG return BattleScript_SweetVeilProtects: call BattleScript_SweetVeilProtectsRet orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_AromaVeilProtectsRet:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_AROMAVEILPROTECTED waitmessage B_WAIT_TIME_LONG return BattleScript_AromaVeilProtects: call BattleScript_AromaVeilProtectsRet orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_PastelVeilProtectsRet:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PASTELVEILPROTECTED waitmessage B_WAIT_TIME_LONG return BattleScript_PastelVeilProtects: call BattleScript_PastelVeilProtectsRet orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_AbilityProtectsDoesntAffectRet:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_ITDOESNTAFFECT waitmessage B_WAIT_TIME_LONG return BattleScript_AbilityProtectsDoesntAffect: call BattleScript_AbilityProtectsDoesntAffectRet orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_InsomniaProtects: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSTAYEDAWAKEUSING waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_AlreadyAsleep:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYASLEEP waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_WasntAffected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNWASNTAFFECTED waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_CantMakeAsleep:: pause B_WAIT_TIME_SHORT printfromtable gUproarAwakeStringIds waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_EffectBarbBarrage: BattleScript_EffectPoisonHit: setmoveeffect MOVE_EFFECT_POISON goto BattleScript_EffectHit BattleScript_EffectAbsorb:: call BattleScript_EffectHit_Ret jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_AbsorbHealBlock setdrainedhp manipulatedamage DMG_BIG_ROOT orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE jumpifability BS_TARGET, ABILITY_LIQUID_OOZE, BattleScript_AbsorbLiquidOoze setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB goto BattleScript_AbsorbUpdateHp BattleScript_AbsorbLiquidOoze:: call BattleScript_AbilityPopUpTarget manipulatedamage DMG_CHANGE_SIGN setbyte cMULTISTRING_CHOOSER, B_MSG_ABSORB_OOZE BattleScript_AbsorbUpdateHp:: healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER jumpifmovehadnoeffect BattleScript_AbsorbTryFainting printfromtable gAbsorbDrainStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AbsorbTryFainting:: tryfaintmon BS_ATTACKER BattleScript_AbsorbHealBlock:: tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectInfernalParade:: BattleScript_EffectBurnHit:: setmoveeffect MOVE_EFFECT_BURN goto BattleScript_EffectHit BattleScript_EffectFrostbiteHit:: setmoveeffect MOVE_EFFECT_FROSTBITE goto BattleScript_EffectHit BattleScript_EffectSleepHit:: setmoveeffect MOVE_EFFECT_SLEEP goto BattleScript_EffectHit BattleScript_EffectFreezeHit:: setmoveeffect MOVE_EFFECT_FREEZE goto BattleScript_EffectHit BattleScript_EffectParalyzeHit:: setmoveeffect MOVE_EFFECT_PARALYSIS goto BattleScript_EffectHit BattleScript_EffectExplosion_AnimDmgRet: jumpifbyte CMP_NO_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_MISSED, BattleScript_ExplosionAnimRet call BattleScript_PreserveMissedBitDoMoveAnim goto BattleScript_ExplosionDmgRet BattleScript_ExplosionAnimRet: attackanimation waitanimation BattleScript_ExplosionDmgRet: movevaluescleanup critcalc damagecalc adjustdamage accuracycheck BattleScript_ExplosionMissedRet, ACC_CURR_MOVE effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET BattleScript_ExplosionAnimEndRet_Return: return BattleScript_ExplosionMissedRet: effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_ExplosionAnimEndRet_Return BattleScript_EffectExplosion:: attackcanceler attackstring ppreduce @ Below jumps to BattleScript_DampStopsExplosion if it fails (only way it can) tryexplosion waitstate BattleScript_EffectExplosion_AnimDmgFaintAttacker: call BattleScript_EffectExplosion_AnimDmgRet moveendall setatkhptozero tryfaintmon BS_ATTACKER end BattleScript_EffectMindBlown:: attackcanceler attackstring ppreduce jumpifbyte CMP_GREATER_THAN, sB_ANIM_TARGETS_HIT, 0, BattleScript_EffectMindBlown_NoHpLoss jumpifabilitypresent ABILITY_DAMP, BattleScript_MindBlownDamp jumpifmorethanhalfHP BS_ATTACKER, BattleScript_EffectMindBlown_HpDown setbyte sMULTIHIT_EFFECT, 0 @ Note to faint the attacker instanthpdrop BS_ATTACKER waitstate goto BattleScript_EffectExplosion_AnimDmgFaintAttacker BattleScript_EffectMindBlown_NoHpLoss: jumpifbyte CMP_EQUAL, sMULTIHIT_EFFECT, 0, BattleScript_EffectExplosion_AnimDmgFaintAttacker goto BattleScript_EffectMindBlown_AnimDmgNoFaint BattleScript_MindBlownDamp: copybyte gBattlerTarget, gBattlerAbility goto BattleScript_DampStopsExplosion BattleScript_EffectMindBlown_HpDown: setbyte sMULTIHIT_EFFECT, 1 @ Note to not faint the attacker dmg_1_2_attackerhp healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER waitstate BattleScript_EffectMindBlown_AnimDmgNoFaint: call BattleScript_EffectExplosion_AnimDmgRet goto BattleScript_MoveEnd BattleScript_PreserveMissedBitDoMoveAnim: bichalfword gMoveResultFlags, MOVE_RESULT_MISSED attackanimation waitanimation orhalfword gMoveResultFlags, MOVE_RESULT_MISSED return BattleScript_EffectDreamEater:: attackcanceler jumpifsubstituteblocks BattleScript_DreamEaterNoEffect jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_DreamEaterWorked jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_DreamEaterWorked BattleScript_DreamEaterNoEffect: attackstring ppreduce waitmessage B_WAIT_TIME_LONG goto BattleScript_WasntAffected BattleScript_DreamEaterWorked: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG jumpifstatus3 BS_ATTACKER, STATUS3_HEAL_BLOCK, BattleScript_DreamEaterTryFaintEnd setdrainedhp manipulatedamage DMG_BIG_ROOT orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER jumpifmovehadnoeffect BattleScript_DreamEaterTryFaintEnd printstring STRINGID_PKMNDREAMEATEN waitmessage B_WAIT_TIME_LONG BattleScript_DreamEaterTryFaintEnd: tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectMirrorMove:: attackcanceler attackstring pause B_WAIT_TIME_LONG trymirrormove ppreduce orhalfword gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_MIRRORMOVEFAILED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackUp:: setstatchanger STAT_ATK, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectDefenseUp:: setstatchanger STAT_DEF, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialAttackUp:: setstatchanger STAT_SPATK, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpeedUp: setstatchanger STAT_SPEED, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialDefenseUp: setstatchanger STAT_SPDEF, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectAccuracyUp: setstatchanger STAT_ACC, 1, FALSE goto BattleScript_EffectStatUp BattleScript_EffectEvasionUp:: setstatchanger STAT_EVASION, 1, FALSE BattleScript_EffectStatUp:: attackcanceler BattleScript_EffectStatUpAfterAtkCanceler:: attackstring ppreduce statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StatUpEnd jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpAttackAnim pause B_WAIT_TIME_SHORT goto BattleScript_StatUpPrintString BattleScript_StatUpAttackAnim:: attackanimation waitanimation BattleScript_StatUpDoAnim:: setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatUpPrintString:: printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StatUpEnd:: goto BattleScript_MoveEnd BattleScript_StatUp:: playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatUpMsg:: printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_EffectAttackDown: setstatchanger STAT_ATK, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectDefenseDown: setstatchanger STAT_DEF, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpeedDown: setstatchanger STAT_SPEED, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectAccuracyDown: setstatchanger STAT_ACC, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpecialAttackDown: setstatchanger STAT_SPATK, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpecialDefenseDown: setstatchanger STAT_SPDEF, 1, TRUE goto BattleScript_EffectStatDown BattleScript_EffectEvasionDown: setstatchanger STAT_EVASION, 1, TRUE BattleScript_EffectStatDown: attackcanceler jumpifsubstituteblocks BattleScript_FailedFromAtkString accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE BattleScript_StatDownFromAttackString: attackstring ppreduce statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StatDownEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StatDownDoAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StatDownEnd pause B_WAIT_TIME_SHORT goto BattleScript_StatDownPrintString BattleScript_StatDownDoAnim:: attackanimation waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StatDownPrintString:: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StatDownEnd:: goto BattleScript_MoveEnd BattleScript_MirrorArmorReflect:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp jumpifsubstituteblocks BattleScript_AbilityNoSpecificStatLoss BattleScript_MirrorArmorReflectStatLoss: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_MIRROR_ARMOR | STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_MirrorArmorReflectEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_MirrorArmorReflectAnim goto BattleScript_MirrorArmorReflectWontFall BattleScript_MirrorArmorReflectAnim: setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_MirrorArmorReflectPrintString: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_MirrorArmorReflectEnd: return BattleScript_MirrorArmorReflectWontFall: copybyte gBattlerTarget, gBattlerAttacker @ STRINGID_STATSWONTDECREASE uses target goto BattleScript_MirrorArmorReflectPrintString @ gBattlerTarget is battler with Mirror Armor BattleScript_MirrorArmorReflectStickyWeb: call BattleScript_AbilityPopUp setattackertostickywebuser jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_StickyWebOnSwitchInEnd @ Sticky web user not on field -> no stat loss goto BattleScript_MirrorArmorReflectStatLoss BattleScript_StatDown:: playanimation BS_EFFECT_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_EffectHaze:: attackcanceler attackstring ppreduce attackanimation waitanimation normalisebuffs printstring STRINGID_STATCHANGESGONE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectBide:: attackcanceler attackstring ppreduce attackanimation waitanimation orword gHitMarker, HITMARKER_CHARGING setbide goto BattleScript_MoveEnd BattleScript_EffectRampage:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_EffectRampage2 ppreduce BattleScript_EffectRampage2: confuseifrepeatingattackends goto BattleScript_HitFromCritCalc BattleScript_EffectRoar:: attackcanceler attackstring ppreduce jumpifroarfails BattleScript_ButItFailed jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_ButItFailed jumpifability BS_TARGET, ABILITY_SUCTION_CUPS, BattleScript_AbilityPreventsPhasingOut jumpifstatus3 BS_TARGET, STATUS3_ROOTED, BattleScript_PrintMonIsRooted jumpiftargetdynamaxed BattleScript_RoarBlockedByDynamax accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed forcerandomswitch BattleScript_ButItFailed BattleScript_RoarBlockedByDynamax: printstring STRINGID_MOVEBLOCKEDBYDYNAMAX waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMultiHit:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce setmultihitcounter 0 initmultihitstring sethword sMULTIHIT_EFFECT, 0 BattleScript_MultiHitLoop:: jumpifhasnohp BS_ATTACKER, BattleScript_MultiHitEnd jumpifhasnohp BS_TARGET, BattleScript_MultiHitPrintStrings jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoMultiHit jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_MultiHitPrintStrings BattleScript_DoMultiHit:: movevaluescleanup copyhword sMOVE_EFFECT, sMULTIHIT_EFFECT critcalc damagecalc jumpifmovehadnoeffect BattleScript_MultiHitNoMoreHits adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG multihitresultmessage flushtextbox addbyte sMULTIHIT_STRING + 4, 1 moveendto MOVEEND_NEXT_TARGET jumpifbyte CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_FOE_ENDURED, BattleScript_MultiHitPrintStrings decrementmultihit BattleScript_MultiHitLoop goto BattleScript_MultiHitPrintStrings BattleScript_MultiHitNoMoreHits:: pause B_WAIT_TIME_SHORT BattleScript_MultiHitPrintStrings:: resultmessage waitmessage B_WAIT_TIME_LONG jumpifmovehadnoeffect BattleScript_MultiHitEnd copyarray gBattleTextBuff1, sMULTIHIT_STRING, 6 printstring STRINGID_HITXTIMES waitmessage B_WAIT_TIME_LONG return BattleScript_MultiHitEnd:: seteffectwithchance tryfaintmon BS_TARGET moveendcase MOVEEND_SYNCHRONIZE_TARGET moveendfrom MOVEEND_STATUS_IMMUNITY_ABILITIES end BattleScript_EffectConversion:: attackcanceler attackstring ppreduce tryconversiontypechange BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlinchHit:: setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_EffectHit BattleScript_EffectFlinchStatus: setmoveeffect MOVE_EFFECT_FLINCH call BattleScript_EffectHit_Ret argumentstatuseffect tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectRestoreHp:: attackcanceler attackstring ppreduce tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_ATTACKER attackanimation waitanimation BattleScript_RestoreHp: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectToxic:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects jumpifflowerveil BattleScript_FlowerVeilProtects jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect jumpifsubstituteblocks BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents trypoisontype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsafeguard BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_TOXIC seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyPoisoned:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_LONG printstring STRINGID_PKMNALREADYPOISONED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_ImmunityProtected:: copybyte gEffectBattler, gBattlerTarget call BattleScript_AbilityPopUp setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS call BattleScript_PSNPrevention goto BattleScript_MoveEnd BattleScript_EffectPayDay:: setmoveeffect MOVE_EFFECT_PAYDAY goto BattleScript_EffectHit BattleScript_EffectAuroraVeil: attackcanceler attackstring ppreduce setauroraveil BS_ATTACKER goto BattleScript_PrintReflectLightScreenSafeguardString BattleScript_EffectLightScreen:: attackcanceler attackstring ppreduce setlightscreen goto BattleScript_PrintReflectLightScreenSafeguardString BattleScript_EffectTriAttack:: setmoveeffect MOVE_EFFECT_TRI_ATTACK goto BattleScript_EffectHit BattleScript_EffectRest:: attackcanceler attackstring ppreduce jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_RestIsAlreadyAsleep jumpifability BS_ATTACKER, ABILITY_COMATOSE, BattleScript_RestIsAlreadyAsleep jumpifuproarwakes BattleScript_RestCantSleep jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_InsomniaProtects jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_InsomniaProtects jumpifability BS_ATTACKER, ABILITY_PURIFYING_SALT, BattleScript_InsomniaProtects .if B_LEAF_GUARD_PREVENTS_REST >= GEN_5 jumpifleafguardprotected BS_TARGET, BattleScript_LeafGuardPreventsRest .endif trysetrest BattleScript_AlreadyAtFullHp pause B_WAIT_TIME_SHORT printfromtable gRestUsedStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER waitstate goto BattleScript_PresentHealTarget BattleScript_RestCantSleep:: pause B_WAIT_TIME_LONG printfromtable gUproarAwakeStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_RestIsAlreadyAsleep:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYASLEEP2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_LeafGuardPreventsRest:: pause B_WAIT_TIME_SHORT printstring STRINGID_BUTITFAILED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectOHKO:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON typecalc jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation tryKO BattleScript_KOFail trysetdestinybondtohappen goto BattleScript_HitFromAtkAnimation BattleScript_KOFail:: pause B_WAIT_TIME_LONG printfromtable gKOFailedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_TwoTurnMovesSecondTurn:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING setbyte sB_ANIM_TURN, 1 clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT argumenttomoveeffect goto BattleScript_HitFromAccCheck BattleScriptFirstChargingTurn:: attackcanceler flushtextbox ppreduce attackstring BattleScriptFirstChargingTurnAfterAttackString: pause B_WAIT_TIME_LONG copybyte cMULTISTRING_CHOOSER, sTWOTURN_STRINGID printfromtable gFirstTurnOfTwoStringIds waitmessage B_WAIT_TIME_LONG attackanimation waitanimation orword gHitMarker, HITMARKER_CHARGING setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER seteffectprimary return BattleScript_EffectSuperFang:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE damagetohalftargethp goto BattleScript_HitFromAtkAnimation BattleScript_EffectDragonRage:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE setword gBattleMoveDamage, 40 adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectTrap:: setmoveeffect MOVE_EFFECT_WRAP goto BattleScript_EffectHit BattleScript_EffectRecoilIfMiss:: attackcanceler accuracycheck BattleScript_MoveMissedDoDamage, ACC_CURR_MOVE .if B_CRASH_IF_TARGET_IMMUNE >= GEN_4 typecalc jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveMissedDoDamage .endif goto BattleScript_HitFromAtkString BattleScript_MoveMissedDoDamage:: jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_PrintMoveMissed attackstring ppreduce pause B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG .if B_CRASH_IF_TARGET_IMMUNE < GEN_4 jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd .endif moveendcase MOVEEND_PROTECT_LIKE_EFFECT @ Spiky Shield's damage happens before recoil. jumpifhasnohp BS_ATTACKER, BattleScript_MoveEnd printstring STRINGID_PKMNCRASHED waitmessage B_WAIT_TIME_LONG damagecalc typecalc adjustdamage .if B_CRASH_IF_TARGET_IMMUNE == GEN_4 manipulatedamage DMG_RECOIL_FROM_IMMUNE .else manipulatedamage DMG_RECOIL_FROM_MISS .endif .if B_CRASH_IF_TARGET_IMMUNE >= GEN_4 bichalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE .else bichalfword gMoveResultFlags, MOVE_RESULT_MISSED .endif orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER .if B_CRASH_IF_TARGET_IMMUNE >= GEN_4 orhalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE .else orhalfword gMoveResultFlags, MOVE_RESULT_MISSED .endif goto BattleScript_MoveEnd BattleScript_EffectMist:: attackcanceler attackstring ppreduce setmist attackanimation waitanimation printfromtable gMistUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFocusEnergy: attackcanceler attackstring ppreduce jumpifstatus2 BS_ATTACKER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed setfocusenergy attackanimation waitanimation printfromtable gFocusEnergyUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectConfuse: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifsubstituteblocks BattleScript_ButItFailed jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_AlreadyConfused jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsafeguard BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyConfused:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYCONFUSED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackUp2:: setstatchanger STAT_ATK, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectDefenseUp2:: setstatchanger STAT_DEF, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectDefenseUp3: setstatchanger STAT_DEF, 3, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpeedUp2:: setstatchanger STAT_SPEED, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialAttackUp2:: setstatchanger STAT_SPATK, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialAttackUp3:: setstatchanger STAT_SPATK, 3, FALSE goto BattleScript_EffectStatUp BattleScript_EffectSpecialDefenseUp2:: setstatchanger STAT_SPDEF, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectAccuracyUp2: setstatchanger STAT_ACC, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectEvasionUp2: setstatchanger STAT_EVASION, 2, FALSE goto BattleScript_EffectStatUp BattleScript_EffectTransform:: attackcanceler attackstring ppreduce trytoclearprimalweather flushtextbox transformdataexecution attackanimation waitanimation printfromtable gTransformUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectAttackDown2: setstatchanger STAT_ATK, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectDefenseDown2: setstatchanger STAT_DEF, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpeedDown2: setstatchanger STAT_SPEED, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpecialDefenseDown2: setstatchanger STAT_SPDEF, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectSpecialAttackDown2: setstatchanger STAT_SPATK, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectAccuracyDown2: setstatchanger STAT_ACC, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectEvasionDown2: setstatchanger STAT_EVASION, 2, TRUE goto BattleScript_EffectStatDown BattleScript_EffectReflect:: attackcanceler attackstring ppreduce setreflect BattleScript_PrintReflectLightScreenSafeguardString:: attackanimation waitanimation BattleScript_EffectAuroraVeilSuccess:: printfromtable gReflectLightScreenSafeguardStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoison:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_IMMUNITY, BattleScript_ImmunityProtected jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect jumpifability BS_TARGET_SIDE, ABILITY_PASTEL_VEIL, BattleScript_PastelVeilProtects jumpifflowerveil BattleScript_FlowerVeilProtects jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect jumpifsubstituteblocks BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_POISON, BattleScript_AlreadyPoisoned jumpifstatus BS_TARGET, STATUS1_TOXIC_POISON, BattleScript_AlreadyPoisoned trypoisontype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsafeguard BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_POISON seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectParalyze: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_LIMBER, BattleScript_LimberProtected jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect jumpifflowerveil BattleScript_FlowerVeilProtects jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect jumpifsubstituteblocks BattleScript_ButItFailed typecalc BattleScript_BattleScript_EffectParalyzeNoTypeCalc: jumpifmovehadnoeffect BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_PARALYSIS, BattleScript_AlreadyParalyzed jumpifabsorbaffected BS_TARGET, BattleScript_VoltAbsorbHeal tryparalyzetype BS_ATTACKER, BS_TARGET, BattleScript_NotAffected jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsafeguard BattleScript_SafeguardProtected bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE attackanimation waitanimation setmoveeffect MOVE_EFFECT_PARALYSIS seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_VoltAbsorbHeal: copybyte gBattlerAbility, gBattlerTarget tryhealquarterhealth BS_TARGET BattleScript_MonMadeMoveUseless @ Check if max hp goto BattleScript_MoveHPDrain BattleScript_AlreadyParalyzed: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNISALREADYPARALYZED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_LimberProtected:: copybyte gEffectBattler, gBattlerTarget setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS call BattleScript_PRLZPrevention goto BattleScript_MoveEnd BattleScript_EffectAttackDownHit:: setmoveeffect MOVE_EFFECT_ATK_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectDefenseDownHit:: setmoveeffect MOVE_EFFECT_DEF_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpeedDownHit:: setmoveeffect MOVE_EFFECT_SPD_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpecialAttackDownHit:: setmoveeffect MOVE_EFFECT_SP_ATK_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpecialDefenseDownHit:: setmoveeffect MOVE_EFFECT_SP_DEF_MINUS_1 goto BattleScript_EffectHit BattleScript_EffectSpecialDefenseDownHit2:: setmoveeffect MOVE_EFFECT_SP_DEF_MINUS_2 goto BattleScript_EffectHit BattleScript_EffectAccuracyDownHit:: setmoveeffect MOVE_EFFECT_ACC_MINUS_1 goto BattleScript_EffectHit BattleScript_PowerHerbActivation: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_POWERHERB waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER return BattleScript_EffectTwoTurnsAttack:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn jumpifmove MOVE_SKY_ATTACK, BattleScript_EffectTwoTurnsAttackSkyAttack jumpifmove MOVE_RAZOR_WIND, BattleScript_EffectTwoTurnsAttackRazorWind jumpifmove MOVE_ICE_BURN, BattleScript_EffectTwoTurnsAttackIceBurn jumpifmove MOVE_FREEZE_SHOCK, BattleScript_EffectTwoTurnsAttackFreezeShock setbyte sTWOTURN_STRINGID, B_MSG_TURN1_RAZOR_WIND BattleScript_EffectTwoTurnsAttackContinue: call BattleScriptFirstChargingTurn jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd call BattleScript_PowerHerbActivation goto BattleScript_TwoTurnMovesSecondTurn BattleScript_EffectTwoTurnsAttackSkyAttack: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKY_ATTACK goto BattleScript_EffectTwoTurnsAttackContinue BattleScript_EffectTwoTurnsAttackRazorWind: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_RAZOR_WIND goto BattleScript_EffectTwoTurnsAttackContinue BattleScript_EffectTwoTurnsAttackIceBurn: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_RAZOR_WIND goto BattleScript_EffectTwoTurnsAttackContinue BattleScript_EffectTwoTurnsAttackFreezeShock: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_FREEZE_SHOCK goto BattleScript_EffectTwoTurnsAttackContinue BattleScript_EffectGeomancy: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_GeomancySecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_GeomancySecondTurn setbyte sTWOTURN_STRINGID, B_MSG_TURN1_GEOMANCY call BattleScriptFirstChargingTurn jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd call BattleScript_PowerHerbActivation BattleScript_GeomancySecondTurn: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING setbyte sB_ANIM_TURN, 1 clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT attackstring jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_GeomancyDoMoveAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_GeomancyDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_GeomancyDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF | BIT_SPEED, 0 setstatchanger STAT_SPATK, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GeomancyTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GeomancyTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_GeomancyTrySpDef:: setstatchanger STAT_SPDEF, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GeomancyTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GeomancyTrySpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_GeomancyTrySpeed:: setstatchanger STAT_SPEED, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_GeomancyEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_GeomancyEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_GeomancyEnd:: goto BattleScript_MoveEnd BattleScript_EffectConfuseHit:: setmoveeffect MOVE_EFFECT_CONFUSION goto BattleScript_EffectHit BattleScript_EffectSubstitute:: attackcanceler ppreduce attackstring waitstate jumpifstatus2 BS_ATTACKER, STATUS2_SUBSTITUTE, BattleScript_AlreadyHasSubstitute setsubstitute jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_SUBSTITUTE_FAILED, BattleScript_SubstituteAnim pause B_WAIT_TIME_SHORT goto BattleScript_SubstituteString BattleScript_SubstituteAnim:: attackanimation waitanimation healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER BattleScript_SubstituteString:: printfromtable gSubstituteUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyHasSubstitute:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNHASSUBSTITUTE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecharge:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_RECHARGE | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_HitFromAtkString BattleScript_MoveUsedMustRecharge:: printstring STRINGID_PKMNMUSTRECHARGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRage:: attackcanceler accuracycheck BattleScript_RageMiss, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_RAGE seteffectprimary setmoveeffect 0 goto BattleScript_HitFromAtkString BattleScript_RageMiss:: setmoveeffect MOVE_EFFECT_RAGE clearstatusfromeffect BS_ATTACKER goto BattleScript_PrintMoveMissed BattleScript_EffectMimic:: attackcanceler attackstring ppreduce jumpifsubstituteblocks BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON mimicattackcopy BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNLEARNEDMOVE2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMetronome:: attackcanceler attackstring pause B_WAIT_TIME_SHORT attackanimation waitanimation setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 metronome BattleScript_EffectLeechSeed:: attackcanceler attackstring pause B_WAIT_TIME_SHORT ppreduce jumpifsubstituteblocks BattleScript_ButItFailed accuracycheck BattleScript_DoLeechSeed, ACC_CURR_MOVE BattleScript_DoLeechSeed:: setseeded attackanimation waitanimation printfromtable gLeechSeedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDoNothing:: attackcanceler attackstring ppreduce jumpifmove MOVE_HOLD_HANDS, BattleScript_EffectHoldHands attackanimation waitanimation jumpifmove MOVE_CELEBRATE, BattleScript_EffectCelebrate jumpifmove MOVE_HAPPY_HOUR, BattleScript_EffectHappyHour incrementgamestat GAME_STAT_USED_SPLASH printstring STRINGID_BUTNOTHINGHAPPENED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHoldHands: jumpifsideaffecting BS_TARGET, SIDE_STATUS_CRAFTY_SHIELD, BattleScript_ButItFailed jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_ButItFailed attackanimation waitanimation goto BattleScript_MoveEnd BattleScript_EffectCelebrate: printstring STRINGID_CELEBRATEMESSAGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHappyHour: setmoveeffect MOVE_EFFECT_HAPPY_HOUR seteffectprimary goto BattleScript_MoveEnd BattleScript_EffectDisable:: attackcanceler attackstring ppreduce jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE disablelastusedattack BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNMOVEWASDISABLED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLevelDamage:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE dmgtolevel adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectPsywave:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE psywavedamageeffect adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectCounter:: attackcanceler counterdamagecalculator BattleScript_FailedFromAtkString accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectEncore:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects trysetencore BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNGOTENCORE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPainSplit:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON painsplitdmgcalc BattleScript_ButItFailed attackanimation waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER copyword gBattleMoveDamage, sPAINSPLIT_HP healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_SHAREDPAIN waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSnore:: attackcanceler jumpifability BS_ATTACKER, ABILITY_COMATOSE, BattleScript_SnoreIsAsleep jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SnoreIsAsleep attackstring ppreduce goto BattleScript_ButItFailed BattleScript_SnoreIsAsleep:: jumpifhalfword CMP_EQUAL, gChosenMove, MOVE_SLEEP_TALK, BattleScript_DoSnore printstring STRINGID_PKMNFASTASLEEP waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER BattleScript_DoSnore:: attackstring ppreduce accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_HitFromCritCalc BattleScript_EffectConversion2:: attackcanceler attackstring ppreduce settypetorandomresistance BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectLockOn:: attackcanceler attackstring ppreduce jumpifsubstituteblocks BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE setalwayshitflag attackanimation waitanimation printstring STRINGID_PKMNTOOKAIM waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSketch:: attackcanceler attackstring ppreduce copymovepermanently BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSKETCHEDMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSleepTalk:: attackcanceler jumpifability BS_ATTACKER, ABILITY_COMATOSE, BattleScript_SleepTalkIsAsleep jumpifstatus BS_ATTACKER, STATUS1_SLEEP, BattleScript_SleepTalkIsAsleep attackstring ppreduce goto BattleScript_ButItFailed BattleScript_SleepTalkIsAsleep:: printstring STRINGID_PKMNFASTASLEEP waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER attackstring ppreduce orword gHitMarker, HITMARKER_NO_PPDEDUCT trychoosesleeptalkmove BattleScript_SleepTalkUsingMove pause B_WAIT_TIME_LONG goto BattleScript_ButItFailed BattleScript_SleepTalkUsingMove:: attackanimation waitanimation setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 jumptocalledmove TRUE BattleScript_EffectDestinyBond:: attackcanceler attackstring ppreduce setdestinybond attackanimation waitanimation printstring STRINGID_PKMNTRYINGTOTAKEFOE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectEerieSpell:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET eeriespellppreduce BattleScript_MoveEnd printstring STRINGID_PKMNREDUCEDPP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSpite:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE tryspiteppreduce BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNREDUCEDPP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHealBell:: attackcanceler attackstring ppreduce healpartystatus waitstate attackanimation waitanimation printfromtable gPartyStatusHealStringIds waitmessage B_WAIT_TIME_LONG jumpifnotmove MOVE_HEAL_BELL, BattleScript_PartyHealEnd jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_ATTACKER, BattleScript_CheckHealBellMon2Unaffected printstring STRINGID_PKMNSXBLOCKSY waitmessage B_WAIT_TIME_LONG BattleScript_CheckHealBellMon2Unaffected:: jumpifbyte CMP_NO_COMMON_BITS, cMULTISTRING_CHOOSER, B_MSG_BELL_SOUNDPROOF_PARTNER, BattleScript_PartyHealEnd printstring STRINGID_PKMNSXBLOCKSY2 waitmessage B_WAIT_TIME_LONG BattleScript_PartyHealEnd:: updatestatusicon BS_ATTACKER_WITH_PARTNER waitstate goto BattleScript_MoveEnd BattleScript_EffectTripleKick:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE jumpifmove MOVE_TRIPLE_AXEL BS_TripleAxel addbyte sTRIPLE_KICK_POWER, 10 @ triple kick gets +10 power goto BattleScript_HitFromAtkString BS_TripleAxel: addbyte sTRIPLE_KICK_POWER, 20 @ triple axel gets +20 power goto BattleScript_HitFromAtkString BattleScript_EffectThief:: setmoveeffect MOVE_EFFECT_STEAL_ITEM goto BattleScript_EffectHit BattleScript_EffectHitPreventEscape: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE seteffectprimary goto BattleScript_HitFromAtkString BattleScript_EffectMeanLook:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON jumpifstatus2 BS_TARGET, STATUS2_ESCAPE_PREVENTION, BattleScript_ButItFailed jumpifsubstituteblocks BattleScript_ButItFailed .if B_GHOSTS_ESCAPE >= GEN_6 jumpiftype BS_TARGET, TYPE_GHOST, BattleScript_ButItFailed .endif attackanimation waitanimation setmoveeffect MOVE_EFFECT_PREVENT_ESCAPE seteffectprimary printstring STRINGID_TARGETCANTESCAPENOW waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectNightmare:: attackcanceler attackstring ppreduce jumpifsubstituteblocks BattleScript_ButItFailed jumpifstatus2 BS_TARGET, STATUS2_NIGHTMARE, BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_NightmareWorked jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_NightmareWorked goto BattleScript_ButItFailed BattleScript_NightmareWorked:: attackanimation waitanimation setmoveeffect MOVE_EFFECT_NIGHTMARE seteffectprimary printstring STRINGID_PKMNFELLINTONIGHTMARE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMinimize:: attackcanceler setminimize .if B_MINIMIZE_EVASION >= GEN_5 setstatchanger STAT_EVASION, 2, FALSE .else setstatchanger STAT_EVASION, 1, FALSE .endif goto BattleScript_EffectStatUpAfterAtkCanceler BattleScript_EffectCurse:: jumpiftype BS_ATTACKER, TYPE_GHOST, BattleScript_GhostCurse attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_SPEED, MIN_STAT_STAGE, BattleScript_CurseTrySpeed jumpifstat BS_ATTACKER, CMP_NOT_EQUAL, STAT_ATK, MAX_STAT_STAGE, BattleScript_CurseTrySpeed jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_ButItFailed BattleScript_CurseTrySpeed:: copybyte gBattlerTarget, gBattlerAttacker setbyte sB_ANIM_TURN, 1 attackanimation waitanimation setstatchanger STAT_SPEED, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryAttack printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CurseTryAttack:: setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseTryDefense printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CurseTryDefense:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CurseEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CurseEnd:: goto BattleScript_MoveEnd BattleScript_GhostCurse:: jumpifbytenotequal gBattlerAttacker, gBattlerTarget, BattleScript_DoGhostCurse getmovetarget BS_ATTACKER BattleScript_DoGhostCurse:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON cursetarget BattleScript_ButItFailed orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE setbyte sB_ANIM_TURN, 0 attackanimation waitanimation healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNLAIDCURSE waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectMatBlock:: attackcanceler jumpifnotfirstturn BattleScript_FailedFromAtkString goto BattleScript_ProtectLikeAtkString BattleScript_EffectProtect:: BattleScript_EffectEndure:: attackcanceler BattleScript_ProtectLikeAtkString: attackstring ppreduce setprotectlike attackanimation waitanimation printfromtable gProtectLikeUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSpikes:: attackcanceler trysetspikes BattleScript_FailedFromAtkString attackstring ppreduce attackanimation waitanimation printstring STRINGID_SPIKESSCATTERED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectForesight: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON jumpifstatus2 BS_TARGET, STATUS2_FORESIGHT, BattleScript_ButItFailed setforesight BattleScript_IdentifiedFoe: attackanimation waitanimation printstring STRINGID_PKMNIDENTIFIED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPerishSong:: attackcanceler attackstring ppreduce trysetperishsong BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_FAINTINTHREE waitmessage B_WAIT_TIME_LONG setbyte gBattlerTarget, 0 BattleScript_PerishSongLoop:: jumpifability BS_TARGET, ABILITY_SOUNDPROOF, BattleScript_PerishSongBlocked jumpifpranksterblocked BS_TARGET, BattleScript_PerishSongNotAffected BattleScript_PerishSongLoopIncrement:: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_PerishSongLoop goto BattleScript_MoveEnd BattleScript_PerishSongBlocked:: copybyte sBATTLER, gBattlerTarget printstring STRINGID_PKMNSXBLOCKSY2 waitmessage B_WAIT_TIME_LONG goto BattleScript_PerishSongLoopIncrement BattleScript_PerishSongNotAffected: printstring STRINGID_ITDOESNTAFFECT waitmessage B_WAIT_TIME_LONG goto BattleScript_PerishSongLoopIncrement BattleScript_EffectSandstorm:: attackcanceler attackstring ppreduce call BattleScript_CheckPrimalWeather setsandstorm goto BattleScript_MoveWeatherChange BattleScript_EffectRollout:: attackcanceler attackstring jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_RolloutCheckAccuracy ppreduce BattleScript_RolloutCheckAccuracy:: accuracycheck BattleScript_RolloutHit, ACC_CURR_MOVE BattleScript_RolloutHit:: typecalc handlerollout goto BattleScript_HitFromCritCalc BattleScript_EffectSwagger:: attackcanceler jumpifsubstituteblocks BattleScript_MakeMoveMissed accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifconfusedandstatmaxed STAT_ATK, BattleScript_ButItFailed attackanimation waitanimation setstatchanger STAT_ATK, 2, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_SwaggerTryConfuse jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SwaggerTryConfuse setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_SwaggerTryConfuse: jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifsafeguard BattleScript_SafeguardProtected setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary goto BattleScript_MoveEnd BattleScript_EffectFuryCutter: attackcanceler attackstring ppreduce accuracycheck BattleScript_FuryCutterHit, ACC_CURR_MOVE BattleScript_FuryCutterHit: handlefurycutter critcalc damagecalc jumpifmovehadnoeffect BattleScript_FuryCutterHit adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_TryDestinyKnotTarget: jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_DESTINY_KNOT, BattleScript_TryDestinyKnotTargetRet infatuatewithbattler BS_TARGET, BS_ATTACKER playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT waitanimation status2animation BS_TARGET, STATUS2_INFATUATION waitanimation printstring STRINGID_DESTINYKNOTACTIVATES waitmessage B_WAIT_TIME_LONG BattleScript_TryDestinyKnotTargetRet: return BattleScript_TryDestinyKnotAttacker: jumpifnoholdeffect BS_TARGET, HOLD_EFFECT_DESTINY_KNOT, BattleScript_TryDestinyKnotAttackerRet infatuatewithbattler BS_ATTACKER, BS_TARGET playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation status2animation BS_ATTACKER, STATUS2_INFATUATION waitanimation printstring STRINGID_DESTINYKNOTACTIVATES waitmessage B_WAIT_TIME_LONG BattleScript_TryDestinyKnotAttackerRet: return BattleScript_EffectAttract:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects tryinfatuating BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNFELLINLOVE waitmessage B_WAIT_TIME_LONG call BattleScript_TryDestinyKnotAttacker goto BattleScript_MoveEnd BattleScript_EffectPresent:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc presentdamagecalculation BattleScript_EffectSafeguard:: attackcanceler attackstring ppreduce setsafeguard goto BattleScript_PrintReflectLightScreenSafeguardString BattleScript_EffectMagnitude:: jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_NO_PPDEDUCT, BattleScript_EffectMagnitudeTarget attackcanceler attackstring ppreduce magnitudedamagecalculation pause B_WAIT_TIME_SHORT printstring STRINGID_MAGNITUDESTRENGTH waitmessage B_WAIT_TIME_LONG BattleScript_EffectMagnitudeTarget: accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE goto BattleScript_HitFromCritCalc BattleScript_EffectBatonPass:: attackcanceler attackstring ppreduce jumpifbattletype BATTLE_TYPE_ARENA, BattleScript_ButItFailed jumpifcantswitch SWITCH_IGNORE_ESCAPE_PREVENTION | BS_ATTACKER, BattleScript_ButItFailed attackanimation waitanimation openpartyscreen BS_ATTACKER, BattleScript_ButItFailed switchoutabilities BS_ATTACKER waitstate switchhandleorder BS_ATTACKER, 2 returntoball BS_ATTACKER getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER trytoclearprimalweather flushtextbox printstring STRINGID_SWITCHINMON switchinanim BS_ATTACKER, TRUE waitstate switchineffects BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectRapidSpin:: .if B_SPEED_BUFFING_RAPID_SPIN >= GEN_8 call BattleScript_EffectHit_Ret jumpifhalfword CMP_COMMON_BITS, gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE, BattleScript_MoveEnd setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN seteffectwithchance setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectRapidSpinEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectRapidSpinEnd setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectRapidSpinEnd:: tryfaintmon BS_TARGET moveendall end .else setmoveeffect MOVE_EFFECT_RAPIDSPIN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit .endif BattleScript_EffectSonicboom:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE setword gBattleMoveDamage, 20 adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectMorningSun:: BattleScript_EffectSynthesis:: BattleScript_EffectMoonlight:: BattleScript_EffectShoreUp:: attackcanceler attackstring ppreduce recoverbasedonsunlight BattleScript_AlreadyAtFullHp goto BattleScript_PresentHealTarget BattleScript_EffectRainDance:: attackcanceler attackstring ppreduce call BattleScript_CheckPrimalWeather setrain BattleScript_MoveWeatherChange:: attackanimation waitanimation call BattleScript_MoveWeatherChangeRet goto BattleScript_MoveEnd BattleScript_MoveWeatherChangeRet:: printfromtable gMoveWeatherChangeStringIds waitmessage B_WAIT_TIME_LONG call BattleScript_ActivateWeatherAbilities return BattleScript_EffectSunnyDay:: attackcanceler attackstring ppreduce call BattleScript_CheckPrimalWeather setsunny goto BattleScript_MoveWeatherChange BattleScript_ExtremelyHarshSunlightWasNotLessened: pause B_WAIT_TIME_SHORT printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3: pause B_WAIT_TIME_SHORT printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED waitmessage B_WAIT_TIME_LONG end3 BattleScript_ExtremelyHarshSunlightWasNotLessenedRet: pause B_WAIT_TIME_SHORT printstring STRINGID_EXTREMELYHARSHSUNLIGHTWASNOTLESSENED waitmessage B_WAIT_TIME_LONG return BattleScript_NoReliefFromHeavyRain: pause B_WAIT_TIME_SHORT printstring STRINGID_NORELIEFROMHEAVYRAIN waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NoReliefFromHeavyRainEnd3: pause B_WAIT_TIME_SHORT printstring STRINGID_NORELIEFROMHEAVYRAIN waitmessage B_WAIT_TIME_LONG end3 BattleScript_NoReliefFromHeavyRainRet: pause B_WAIT_TIME_SHORT printstring STRINGID_NORELIEFROMHEAVYRAIN waitmessage B_WAIT_TIME_LONG return BattleScript_MysteriousAirCurrentBlowsOn: pause B_WAIT_TIME_SHORT printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_MysteriousAirCurrentBlowsOnEnd3: pause B_WAIT_TIME_SHORT printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON waitmessage B_WAIT_TIME_LONG end3 BattleScript_MysteriousAirCurrentBlowsOnRet: pause B_WAIT_TIME_SHORT printstring STRINGID_MYSTERIOUSAIRCURRENTBLOWSON waitmessage B_WAIT_TIME_LONG return BattleScript_BlockedByPrimalWeatherEnd3:: call BattleScript_AbilityPopUp jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedEnd3 jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainEnd3 jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnEnd3 end3 BattleScript_BlockedByPrimalWeatherRet:: call BattleScript_AbilityPopUp jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_SUN_PRIMAL, BattleScript_ExtremelyHarshSunlightWasNotLessenedRet jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_RAIN_PRIMAL, BattleScript_NoReliefFromHeavyRainRet jumpifhalfword CMP_COMMON_BITS, gBattleWeather, B_WEATHER_STRONG_WINDS, BattleScript_MysteriousAirCurrentBlowsOnRet return BattleScript_EffectDefenseUpHit:: setmoveeffect MOVE_EFFECT_DEF_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectAttackUpHit:: setmoveeffect MOVE_EFFECT_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectSpecialAttackUpHit:: setmoveeffect MOVE_EFFECT_SP_ATK_PLUS_1 | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectAllStatsUpHit:: setmoveeffect MOVE_EFFECT_ALL_STATS_UP | MOVE_EFFECT_AFFECTS_USER goto BattleScript_EffectHit BattleScript_EffectBellyDrum:: attackcanceler attackstring ppreduce maxattackhalvehp BattleScript_ButItFailed orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE attackanimation waitanimation healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNCUTHPMAXEDATTACK waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPsychUp:: attackcanceler attackstring ppreduce copyfoestats BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCOPIEDSTATCHANGES waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMirrorCoat:: attackcanceler mirrorcoatdamagecalculator BattleScript_FailedFromAtkString accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce typecalc bichalfword gMoveResultFlags, MOVE_RESULT_NOT_VERY_EFFECTIVE | MOVE_RESULT_SUPER_EFFECTIVE adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectSkullBash:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SKULL_BASH call BattleScriptFirstChargingTurn setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_SkullBashEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_SkullBashEnd setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_SkullBashEnd:: jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd call BattleScript_PowerHerbActivation goto BattleScript_TwoTurnMovesSecondTurn BattleScript_EffectBulldoze: setmoveeffect MOVE_EFFECT_SPD_MINUS_1 BattleScript_EffectEarthquake: goto BattleScript_EffectHit BattleScript_EffectFutureSight:: attackcanceler attackstring ppreduce trysetfutureattack BattleScript_ButItFailed attackanimation waitanimation printfromtable gFutureMoveUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectGust:: goto BattleScript_EffectHit BattleScript_EffectSolarBeam:: jumpifweatheraffected BS_ATTACKER, B_WEATHER_SUN, BattleScript_SolarBeamOnFirstTurn BattleScript_SolarBeamDecideTurn:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_TwoTurnMovesSecondTurn jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_TwoTurnMovesSecondTurn setbyte sTWOTURN_STRINGID, B_MSG_TURN1_SOLAR_BEAM call BattleScriptFirstChargingTurn jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd call BattleScript_PowerHerbActivation goto BattleScript_TwoTurnMovesSecondTurn BattleScript_SolarBeamOnFirstTurn:: orword gHitMarker, HITMARKER_CHARGING setmoveeffect MOVE_EFFECT_CHARGING | MOVE_EFFECT_AFFECTS_USER seteffectprimary ppreduce goto BattleScript_TwoTurnMovesSecondTurn BattleScript_EffectThunder: setmoveeffect MOVE_EFFECT_PARALYSIS goto BattleScript_EffectHit BattleScript_EffectHurricane: setmoveeffect MOVE_EFFECT_CONFUSION goto BattleScript_EffectHit BattleScript_EffectTeleport: .if B_TELEPORT_BEHAVIOR >= GEN_7 jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_EffectBatonPass jumpifside BS_ATTACKER, B_SIDE_PLAYER, BattleScript_EffectBatonPass .else jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_FailedFromAtkCanceler .endif BattleScript_EffectTeleportTryToRunAway: attackcanceler attackstring ppreduce getifcantrunfrombattle BS_ATTACKER jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FORBIDDEN, BattleScript_ButItFailed jumpifbyte CMP_EQUAL, gBattleCommunication, BATTLE_RUN_FAILURE, BattleScript_PrintAbilityMadeIneffective attackanimation waitanimation printstring STRINGID_PKMNFLEDFROMBATTLE waitmessage B_WAIT_TIME_LONG setoutcomeonteleport BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectBeatUp:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE .if B_BEAT_UP >= GEN_5 attackstring ppreduce critcalc damagecalc adjustdamage trydobeatup goto BattleScript_HitFromAtkAnimation .else attackstring pause B_WAIT_TIME_SHORT ppreduce setbyte gBattleCommunication, 0 BattleScript_BeatUpLoop:: movevaluescleanup trydobeatup BattleScript_BeatUpEnd, BattleScript_ButItFailed printstring STRINGID_PKMNATTACK critcalc jumpifbyte CMP_NOT_EQUAL, gIsCriticalHit, TRUE, BattleScript_BeatUpAttack manipulatedamage DMG_DOUBLED BattleScript_BeatUpAttack:: adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET moveendto MOVEEND_NEXT_TARGET goto BattleScript_BeatUpLoop BattleScript_BeatUpEnd:: end .endif BattleScript_EffectSemiInvulnerable:: jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_SecondTurnSemiInvulnerable jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_NO_ATTACKSTRING, BattleScript_SecondTurnSemiInvulnerable jumpifmove MOVE_FLY, BattleScript_FirstTurnFly jumpifmove MOVE_DIVE, BattleScript_FirstTurnDive jumpifmove MOVE_BOUNCE, BattleScript_FirstTurnBounce jumpifmove MOVE_PHANTOM_FORCE, BattleScript_FirstTurnPhantomForce jumpifmove MOVE_SHADOW_FORCE, BattleScript_FirstTurnPhantomForce setbyte sTWOTURN_STRINGID, B_MSG_TURN1_DIG goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnBounce:: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_BOUNCE goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnDive:: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_DIVE goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnPhantomForce: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_PHANTOM_FORCE goto BattleScript_FirstTurnSemiInvulnerable BattleScript_FirstTurnFly:: setbyte sTWOTURN_STRINGID, B_MSG_TURN1_FLY BattleScript_FirstTurnSemiInvulnerable:: call BattleScriptFirstChargingTurn setsemiinvulnerablebit jumpifnoholdeffect BS_ATTACKER, HOLD_EFFECT_POWER_HERB, BattleScript_MoveEnd call BattleScript_PowerHerbActivation BattleScript_SecondTurnSemiInvulnerable:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING setbyte sB_ANIM_TURN, 1 clearstatusfromeffect BS_ATTACKER orword gHitMarker, HITMARKER_NO_PPDEDUCT argumenttomoveeffect BattleScript_SemiInvulnerableTryHit:: accuracycheck BattleScript_SemiInvulnerableMiss, ACC_CURR_MOVE clearsemiinvulnerablebit goto BattleScript_HitFromAtkString BattleScript_SemiInvulnerableMiss:: clearsemiinvulnerablebit goto BattleScript_PrintMoveMissed BattleScript_EffectDefenseCurl:: attackcanceler attackstring ppreduce setdefensecurlbit setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DefenseCurlDoStatUpAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpPrintString attackanimation waitanimation BattleScript_DefenseCurlDoStatUpAnim:: goto BattleScript_StatUpDoAnim BattleScript_EffectSoftboiled:: attackcanceler attackstring ppreduce tryhealhalfhealth BattleScript_AlreadyAtFullHp, BS_TARGET BattleScript_PresentHealTarget:: attackanimation waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AlreadyAtFullHp:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNHPFULL waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFakeOut:: attackcanceler jumpifnotfirstturn BattleScript_FailedFromAtkString setmoveeffect MOVE_EFFECT_FLINCH goto BattleScript_EffectHit BattleScript_FailedFromAtkCanceler:: attackcanceler BattleScript_FailedFromAtkString:: attackstring BattleScript_FailedFromPpReduce:: ppreduce BattleScript_ButItFailed:: pause B_WAIT_TIME_SHORT orhalfword gMoveResultFlags, MOVE_RESULT_FAILED resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NotAffected:: pause B_WAIT_TIME_SHORT orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NotAffectedAbilityPopUp:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUpTarget orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectUproar:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE setmoveeffect MOVE_EFFECT_UPROAR | MOVE_EFFECT_AFFECTS_USER attackstring jumpifstatus2 BS_ATTACKER, STATUS2_MULTIPLETURNS, BattleScript_UproarHit ppreduce BattleScript_UproarHit:: goto BattleScript_HitFromCritCalc BattleScript_EffectStockpile:: attackcanceler attackstring ppreduce stockpile 0 attackanimation waitanimation printfromtable gStockpileUsedStringIds waitmessage B_WAIT_TIME_LONG .if B_STOCKPILE_RAISES_DEFS < GEN_4 goto BattleScript_EffectStockpileEnd .endif jumpifmovehadnoeffect BattleScript_EffectStockpileEnd jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_EffectStockpileDef jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_EffectStockpileEnd BattleScript_EffectStockpileDef: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0 setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectStockpileSpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectStockpileSpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectStockpileSpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectStockpileEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectStockpileEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectStockpileEnd: stockpile 1 goto BattleScript_MoveEnd BattleScript_MoveEffectStockpileWoreOff:: .if B_STOCKPILE_RAISES_DEFS >= GEN_4 dostockpilestatchangeswearoff BS_ATTACKER, BattleScript_StockpileStatChangeDown printstring STRINGID_STOCKPILEDEFFECTWOREOFF waitmessage B_WAIT_TIME_SHORT .endif return BattleScript_StockpileStatChangeDown: statbuffchange MOVE_EFFECT_AFFECTS_USER, BattleScript_StockpileStatChangeDown_Ret setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StockpileStatChangeDown_Ret: return BattleScript_EffectSpitUp:: attackcanceler jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_SpitUpFailProtect attackstring ppreduce accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE setbyte gIsCriticalHit, FALSE damagecalc adjustdamage stockpiletobasedamage BattleScript_SpitUpFail goto BattleScript_HitFromAtkAnimation BattleScript_SpitUpFail:: checkparentalbondcounter 2, BattleScript_SpitUpEnd pause B_WAIT_TIME_SHORT printstring STRINGID_FAILEDTOSPITUP waitmessage B_WAIT_TIME_LONG BattleScript_SpitUpEnd: goto BattleScript_MoveEnd BattleScript_SpitUpFailProtect:: attackstring ppreduce pause B_WAIT_TIME_LONG stockpiletobasedamage BattleScript_SpitUpFail resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSwallow:: attackcanceler attackstring ppreduce stockpiletohpheal BattleScript_SwallowFail goto BattleScript_PresentHealTarget BattleScript_SwallowFail:: pause B_WAIT_TIME_SHORT printfromtable gSwallowFailStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHail:: attackcanceler attackstring ppreduce call BattleScript_CheckPrimalWeather sethail goto BattleScript_MoveWeatherChange BattleScript_EffectTorment:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects settorment BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSUBJECTEDTOTORMENT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectFlatter:: attackcanceler jumpifsubstituteblocks BattleScript_MakeMoveMissed accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifconfusedandstatmaxed STAT_SPATK, BattleScript_ButItFailed attackanimation waitanimation setstatchanger STAT_SPATK, 1, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_FlatterTryConfuse jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_FlatterTryConfuse setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_FlatterTryConfuse:: jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_OwnTempoPrevents jumpifsafeguard BattleScript_SafeguardProtected setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary goto BattleScript_MoveEnd BattleScript_EffectWillOWisp:: attackcanceler attackstring ppreduce jumpifsubstituteblocks BattleScript_ButItFailed jumpifstatus BS_TARGET, STATUS1_BURN, BattleScript_AlreadyBurned jumpiftype BS_TARGET, TYPE_FIRE, BattleScript_NotAffected jumpifability BS_TARGET, ABILITY_WATER_VEIL, BattleScript_WaterVeilPrevents jumpifability BS_TARGET, ABILITY_WATER_BUBBLE, BattleScript_WaterVeilPrevents jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_AbilityProtectsDoesntAffect jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect jumpifflowerveil BattleScript_FlowerVeilProtects jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_ButItFailed jumpifterrainaffected BS_TARGET, STATUS_FIELD_MISTY_TERRAIN, BattleScript_MistyTerrainPrevents accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE jumpifsafeguard BattleScript_SafeguardProtected attackanimation waitanimation setmoveeffect MOVE_EFFECT_BURN seteffectprimary goto BattleScript_MoveEnd BattleScript_WaterVeilPrevents:: call BattleScript_AbilityPopUp copybyte gEffectBattler, gBattlerTarget setbyte cMULTISTRING_CHOOSER, B_MSG_ABILITY_PREVENTS_MOVE_STATUS call BattleScript_BRNPrevention goto BattleScript_MoveEnd BattleScript_AlreadyBurned:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYHASBURN waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectMemento:: attackcanceler jumpifbyte CMP_EQUAL, cMISS_TYPE, B_MSG_PROTECTED, BattleScript_MementoTargetProtect attackstring ppreduce trymemento BattleScript_ButItFailed setatkhptozero attackanimation waitanimation jumpifsubstituteblocks BattleScript_EffectMementoPrintNoEffect setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO setstatchanger STAT_ATK, 2, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTrySpAtk @ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTrySpAtk printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectMementoTrySpAtk: playstatchangeanimation BS_TARGET, BIT_SPATK, STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO setstatchanger STAT_SPATK, 2, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_EffectMementoTryFaint @ Greater than B_MSG_DEFENDER_STAT_FELL is checking if the stat cannot decrease jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_EffectMementoTryFaint printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectMementoTryFaint: tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectMementoPrintNoEffect: printstring STRINGID_BUTNOEFFECT waitmessage B_WAIT_TIME_LONG goto BattleScript_EffectMementoTryFaint @ If the target is protected there's no need to check the target's stats or animate, the user will just faint BattleScript_MementoTargetProtect: attackstring ppreduce trymemento BattleScript_MementoTargetProtectEnd BattleScript_MementoTargetProtectEnd: setatkhptozero pause B_WAIT_TIME_LONG effectivenesssound resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectFocusPunch:: attackcanceler jumpifnodamage BattleScript_HitFromAccCheck ppreduce printstring STRINGID_PKMNLOSTFOCUS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSmellingsalt: BattleScript_EffectWakeUpSlap: BattleScript_EffectSparklingAria: jumpifsubstituteblocks BattleScript_EffectHit setmoveeffect MOVE_EFFECT_REMOVE_STATUS | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectFollowMe:: attackcanceler attackstring ppreduce .if B_UPDATED_MOVE_DATA >= GEN_6 jumpifnotbattletype BATTLE_TYPE_DOUBLE, BattleScript_ButItFailed .endif setforcedtarget attackanimation waitanimation printstring STRINGID_PKMNCENTERATTENTION waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectNaturePower:: attackcanceler attackstring pause B_WAIT_TIME_SHORT callterrainattack printstring STRINGID_NATUREPOWERTURNEDINTO waitmessage B_WAIT_TIME_LONG return BattleScript_EffectCharge:: attackcanceler attackstring ppreduce setcharge BS_ATTACKER attackanimation waitanimation .if B_CHARGE_SPDEF_RAISE >= GEN_5 setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_EffectChargeString jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_EffectChargeString setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_EffectChargeString: .endif printstring STRINGID_PKMNCHARGINGPOWER waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTaunt:: attackcanceler attackstring ppreduce jumpifability BS_TARGET_SIDE, ABILITY_AROMA_VEIL, BattleScript_AromaVeilProtects accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE settaunt BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNFELLFORTAUNT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectHelpingHand:: attackcanceler attackstring ppreduce trysethelpinghand BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNREADYTOHELP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectTrick:: attackcanceler attackstring ppreduce jumpifsubstituteblocks BattleScript_ButItFailed accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE tryswapitems BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSWITCHEDITEMS waitmessage B_WAIT_TIME_LONG printfromtable gItemSwapStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRolePlay:: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON trycopyability BattleScript_ButItFailed attackanimation waitanimation .if B_ABILITY_POP_UP == TRUE setbyte sFIXED_ABILITY_POPUP, TRUE showabilitypopup BS_ATTACKER pause 60 sethword sABILITY_OVERWRITE, 0 updateabilitypopup BS_ATTACKER pause 20 destroyabilitypopup pause 40 .endif printstring STRINGID_PKMNCOPIEDFOE waitmessage B_WAIT_TIME_LONG switchinabilities BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectWish:: attackcanceler attackstring ppreduce trywish 0, BattleScript_ButItFailed attackanimation waitanimation goto BattleScript_MoveEnd BattleScript_EffectAssist: attackcanceler attackstring assistattackselect BattleScript_FailedFromPpReduce attackanimation waitanimation setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 jumptocalledmove TRUE BattleScript_EffectIngrain: attackcanceler attackstring ppreduce setuserstatus3 STATUS3_ROOTED, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNPLANTEDROOTS waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSuperpower: setmoveeffect MOVE_EFFECT_ATK_DEF_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectCloseCombat: setmoveeffect MOVE_EFFECT_DEF_SPDEF_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectMagicCoat: attackcanceler trysetmagiccoat BattleScript_FailedFromAtkString attackstring ppreduce attackanimation waitanimation printstring STRINGID_PKMNSHROUDEDITSELF waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRecycle:: attackcanceler attackstring ppreduce tryrecycleitem BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_XFOUNDONEY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectBrickBreak:: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce removelightscreenreflect critcalc damagecalc adjustdamage jumpifbyte CMP_EQUAL, sB_ANIM_TURN, 0, BattleScript_BrickBreakAnim bichalfword gMoveResultFlags, MOVE_RESULT_MISSED | MOVE_RESULT_DOESNT_AFFECT_FOE BattleScript_BrickBreakAnim:: attackanimation waitanimation jumpifbyte CMP_LESS_THAN, sB_ANIM_TURN, 2, BattleScript_BrickBreakDoHit printstring STRINGID_THEWALLSHATTERED waitmessage B_WAIT_TIME_LONG BattleScript_BrickBreakDoHit:: typecalc effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG seteffectwithchance tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_EffectYawn:: attackcanceler attackstring ppreduce jumpifability BS_TARGET, ABILITY_VITAL_SPIRIT, BattleScript_PrintBattlerAbilityMadeIneffective jumpifability BS_TARGET, ABILITY_INSOMNIA, BattleScript_PrintBattlerAbilityMadeIneffective jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_PrintBattlerAbilityMadeIneffective jumpifability BS_TARGET, ABILITY_PURIFYING_SALT, BattleScript_AbilityProtectsDoesntAffect jumpifflowerveil BattleScript_FlowerVeilProtects jumpifleafguardprotected BS_TARGET, BattleScript_AbilityProtectsDoesntAffect jumpifshieldsdown BS_TARGET, BattleScript_AbilityProtectsDoesntAffect jumpifsubstituteblocks BattleScript_ButItFailed jumpifsafeguard BattleScript_SafeguardProtected accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON jumpifuproarwakes BattleScript_ButItFailed setyawn BattleScript_ButItFailed attackanimation waitanimation BattleScript_EffectYawnSuccess:: printstring STRINGID_PKMNWASMADEDROWSY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_PrintBattlerAbilityMadeIneffective:: copybyte sBATTLER, gBattlerAbility BattleScript_PrintAbilityMadeIneffective:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXMADEITINEFFECTIVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectKnockOff:: setmoveeffect MOVE_EFFECT_KNOCK_OFF goto BattleScript_EffectHit BattleScript_EffectEndeavor:: attackcanceler attackstring ppreduce setdamagetohealthdifference BattleScript_ButItFailed copyword gHpDealt, gBattleMoveDamage accuracycheck BattleScript_MoveMissedPause, ACC_CURR_MOVE typecalc jumpifmovehadnoeffect BattleScript_HitFromAtkAnimation bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE copyword gBattleMoveDamage, gHpDealt adjustdamage goto BattleScript_HitFromAtkAnimation BattleScript_EffectSkillSwap: attackcanceler attackstring ppreduce accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON tryswapabilities BattleScript_ButItFailed attackanimation waitanimation .if B_ABILITY_POP_UP == TRUE call BattleScript_AbilityPopUpTarget pause 20 copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp .endif printstring STRINGID_PKMNSWAPPEDABILITIES waitmessage B_WAIT_TIME_LONG .if B_SKILL_SWAP >= GEN_4 switchinabilities BS_ATTACKER switchinabilities BS_TARGET .endif goto BattleScript_MoveEnd BattleScript_EffectImprison:: attackcanceler attackstring ppreduce tryimprison BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSEALEDOPPONENTMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectRefresh: attackcanceler attackstring ppreduce cureifburnedparalysedorpoisoned BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNSTATUSNORMAL waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_EffectGrudge: attackcanceler attackstring ppreduce setuserstatus3 STATUS3_GRUDGE, BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNWANTSGRUDGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSnatch: attackcanceler trysetsnatch BattleScript_FailedFromAtkString attackstring ppreduce attackanimation waitanimation pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNWAITSFORTARGET waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSecretPower:: getsecretpowereffect goto BattleScript_EffectHit BattleScript_EffectRecoilHP25: setmoveeffect MOVE_EFFECT_RECOIL_HP_25 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN jumpifnotmove MOVE_STRUGGLE, BattleScript_EffectHit incrementgamestat GAME_STAT_USED_STRUGGLE goto BattleScript_EffectHit BattleScript_EffectTeeterDance:: attackcanceler attackstring ppreduce setbyte gBattlerTarget, 0 BattleScript_TeeterDanceLoop:: movevaluescleanup setmoveeffect MOVE_EFFECT_CONFUSION jumpifbyteequal gBattlerAttacker, gBattlerTarget, BattleScript_TeeterDanceLoopIncrement jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_TeeterDanceOwnTempoPrevents jumpifsubstituteblocks BattleScript_TeeterDanceSubstitutePrevents jumpifstatus2 BS_TARGET, STATUS2_CONFUSION, BattleScript_TeeterDanceAlreadyConfused jumpifhasnohp BS_TARGET, BattleScript_TeeterDanceLoopIncrement accuracycheck BattleScript_TeeterDanceMissed, ACC_CURR_MOVE jumpifsafeguard BattleScript_TeeterDanceSafeguardProtected attackanimation waitanimation seteffectprimary resultmessage waitmessage B_WAIT_TIME_LONG BattleScript_TeeterDanceDoMoveEndIncrement:: moveendto MOVEEND_NEXT_TARGET BattleScript_TeeterDanceLoopIncrement:: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_TeeterDanceLoop end BattleScript_TeeterDanceOwnTempoPrevents:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPREVENTSCONFUSIONWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceSafeguardProtected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNUSEDSAFEGUARD waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceSubstitutePrevents:: pause B_WAIT_TIME_SHORT printstring STRINGID_BUTITFAILED waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceAlreadyConfused:: setalreadystatusedmoveattempt BS_ATTACKER pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNALREADYCONFUSED waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_TeeterDanceMissed:: resultmessage waitmessage B_WAIT_TIME_LONG goto BattleScript_TeeterDanceDoMoveEndIncrement BattleScript_EffectMudSport:: BattleScript_EffectWaterSport:: attackcanceler attackstring ppreduce settypebasedhalvers BattleScript_ButItFailed attackanimation waitanimation printfromtable gSportsUsedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectPoisonFang:: setmoveeffect MOVE_EFFECT_TOXIC goto BattleScript_EffectHit BattleScript_EffectOverheat:: setmoveeffect MOVE_EFFECT_SP_ATK_TWO_DOWN | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectHammerArm:: setmoveeffect MOVE_EFFECT_SPD_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN goto BattleScript_EffectHit BattleScript_EffectTickle:: attackcanceler attackstring ppreduce jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_ATK, MIN_STAT_STAGE, BattleScript_TickleDoMoveAnim jumpifstat BS_TARGET, CMP_EQUAL, STAT_DEF, MIN_STAT_STAGE, BattleScript_CantLowerMultipleStats BattleScript_TickleDoMoveAnim:: accuracycheck BattleScript_ButItFailed, ACC_CURR_MOVE attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_TARGET, BIT_ATK, STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleTryLowerDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleTryLowerDef printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_TickleTryLowerDef:: playstatchangeanimation BS_TARGET, BIT_DEF, STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TickleEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_TickleEnd printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_TickleEnd:: goto BattleScript_MoveEnd BattleScript_CantLowerMultipleStats:: pause B_WAIT_TIME_SHORT orhalfword gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_STATSWONTDECREASE2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectCosmicPower:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_CosmicPowerDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_CosmicPowerDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, 0 setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CosmicPowerTrySpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CosmicPowerEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CosmicPowerEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CosmicPowerEnd:: goto BattleScript_MoveEnd BattleScript_EffectSkyUppercut:: goto BattleScript_EffectHit BattleScript_EffectBulkUp:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_BulkUpDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_DEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_BulkUpDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpTryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpTryDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_BulkUpTryDef:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_BulkUpEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_BulkUpEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_BulkUpEnd:: goto BattleScript_MoveEnd BattleScript_EffectCalmMind:: attackcanceler attackstring ppreduce BattleScript_CalmMindTryToRaiseStats:: jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_CalmMindDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_CalmMindDoMoveAnim:: attackanimation waitanimation BattleScript_CalmMindStatRaise:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF, 0 setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindTrySpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CalmMindTrySpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_CalmMindEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_CalmMindEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_CalmMindEnd:: goto BattleScript_MoveEnd BattleScript_CantRaiseMultipleStats:: pause B_WAIT_TIME_SHORT orhalfword gMoveResultFlags, MOVE_RESULT_FAILED printstring STRINGID_STATSWONTINCREASE2 waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectDragonDance:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_DragonDanceDoMoveAnim jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_CantRaiseMultipleStats BattleScript_DragonDanceDoMoveAnim:: attackanimation waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_SPEED, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceTrySpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DragonDanceTrySpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_DragonDanceEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DragonDanceEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DragonDanceEnd:: goto BattleScript_MoveEnd BattleScript_EffectCamouflage:: attackcanceler attackstring ppreduce settypetoterrain BattleScript_ButItFailed attackanimation waitanimation printstring STRINGID_PKMNCHANGEDTYPE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_FaintAttacker:: tryillusionoff BS_ATTACKER playfaintcry BS_ATTACKER pause B_WAIT_TIME_LONG dofaintanimation BS_ATTACKER printstring STRINGID_ATTACKERFAINTED cleareffectsonfaint BS_ATTACKER tryactivatesoulheart tryactivatereceiver BS_ATTACKER trytrainerslidefirstdownmsg BS_ATTACKER return BattleScript_FaintTarget:: tryillusionoff BS_TARGET playfaintcry BS_TARGET pause B_WAIT_TIME_LONG dofaintanimation BS_TARGET printstring STRINGID_TARGETFAINTED cleareffectsonfaint BS_TARGET tryactivatefellstinger BS_ATTACKER tryactivatesoulheart tryactivatereceiver BS_TARGET tryactivatemoxie BS_ATTACKER @ and chilling neigh, as one ice rider tryactivatebeastboost BS_ATTACKER tryactivategrimneigh BS_ATTACKER @ and as one shadow rider tryactivatebattlebond BS_ATTACKER trytrainerslidefirstdownmsg BS_TARGET return BattleScript_GiveExp:: setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET end2 BattleScript_HandleFaintedMon:: setbyte sSHIFT_SWITCHED, 0 checkteamslost BattleScript_LinkHandleFaintedMonMultiple jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_FaintedMonEnd jumpifbattletype BATTLE_TYPE_TRAINER | BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonTryChoose jumpifword CMP_NO_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonTryChoose @ Yes/No for sending out a new Pokémon if one is defeated in a wild battle printstring STRINGID_USENEXTPKMN setbyte gBattleCommunication, 0 yesnobox jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 0, BattleScript_FaintedMonTryChoose @ Player said no, try to run jumpifplayerran BattleScript_FaintedMonEnd printstring STRINGID_CANTESCAPE2 BattleScript_FaintedMonTryChoose: openpartyscreen BS_FAINTED, BattleScript_FaintedMonEnd switchhandleorder BS_FAINTED, 2 jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_FaintedMonSendOutNew jumpifbattletype BATTLE_TYPE_LINK, BattleScript_FaintedMonSendOutNew jumpifbattletype BATTLE_TYPE_RECORDED_LINK, BattleScript_FaintedMonSendOutNew jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_FaintedMonSendOutNew jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonSendOutNew jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_PLAYER_FAINTED, BattleScript_FaintedMonSendOutNew jumpifbyte CMP_EQUAL, sBATTLE_STYLE, OPTIONS_BATTLE_STYLE_SET, BattleScript_FaintedMonSendOutNew jumpifcantswitch BS_PLAYER1, BattleScript_FaintedMonSendOutNew setbyte sILLUSION_NICK_HACK, 1 @ Yes/No for sending out a new Pokémon when the opponent is switching printstring STRINGID_ENEMYABOUTTOSWITCHPKMN setbyte gBattleCommunication, 0 yesnobox jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_FaintedMonSendOutNew @ Player said yes, go to party screen (note optional flag, player may exit the menu instead) setatktoplayer0 openpartyscreen BS_ATTACKER | PARTY_SCREEN_OPTIONAL, BattleScript_FaintedMonSendOutNew switchhandleorder BS_ATTACKER, 2 jumpifbyte CMP_EQUAL, gBattleCommunication, PARTY_SIZE, BattleScript_FaintedMonSendOutNew @ Switch Pokémon before opponent atknameinbuff1 resetswitchinabilitybits BS_ATTACKER hpthresholds2 BS_ATTACKER printstring STRINGID_RETURNMON switchoutabilities BS_ATTACKER waitstate returnatktoball waitstate drawpartystatussummary BS_ATTACKER getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER trytoclearprimalweather flushtextbox printstring STRINGID_SWITCHINMON hidepartystatussummary BS_ATTACKER switchinanim BS_ATTACKER, 0 waitstate setbyte sSHIFT_SWITCHED, 1 BattleScript_FaintedMonSendOutNew: drawpartystatussummary BS_FAINTED getswitchedmondata BS_FAINTED switchindataupdate BS_FAINTED hpthresholds BS_FAINTED trytoclearprimalweather flushtextbox printstring STRINGID_SWITCHINMON hidepartystatussummary BS_FAINTED switchinanim BS_FAINTED, FALSE waitstate resetplayerfainted trytrainerslidelastonmsg BS_FAINTED jumpifbytenotequal sSHIFT_SWITCHED, sZero, BattleScript_FaintedMonShiftSwitched BattleScript_FaintedMonSendOutNewEnd: switchineffects BS_FAINTED jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_FaintedMonEnd cancelallactions BattleScript_FaintedMonEnd:: end2 BattleScript_FaintedMonShiftSwitched: copybyte sSAVED_BATTLER, gBattlerTarget switchineffects BS_ATTACKER resetsentmonsvalue copybyte gBattlerTarget, sSAVED_BATTLER goto BattleScript_FaintedMonSendOutNewEnd BattleScript_LinkHandleFaintedMonMultiple:: openpartyscreen BS_FAINTED_LINK_MULTIPLE_1, BattleScript_LinkHandleFaintedMonMultipleStart BattleScript_LinkHandleFaintedMonMultipleStart:: switchhandleorder BS_FAINTED, 0 openpartyscreen BS_FAINTED_LINK_MULTIPLE_2, BattleScript_LinkHandleFaintedMonMultipleEnd switchhandleorder BS_FAINTED, 0 BattleScript_LinkHandleFaintedMonLoop:: switchhandleorder BS_FAINTED, 3 drawpartystatussummary BS_FAINTED getswitchedmondata BS_FAINTED switchindataupdate BS_FAINTED hpthresholds BS_FAINTED trytoclearprimalweather flushtextbox printstring STRINGID_SWITCHINMON hidepartystatussummary BS_FAINTED switchinanim BS_FAINTED, FALSE waitstate switchineffects BS_FAINTED_LINK_MULTIPLE_1 jumpifbytenotequal gBattlerFainted, gBattlersCount, BattleScript_LinkHandleFaintedMonLoop BattleScript_LinkHandleFaintedMonMultipleEnd:: end2 BattleScript_LocalTrainerBattleWon:: jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalTwoTrainersDefeated printstring STRINGID_PLAYERDEFEATEDTRAINER1 goto BattleScript_LocalBattleWonLoseTexts BattleScript_LocalTwoTrainersDefeated:: printstring STRINGID_TWOENEMIESDEFEATED BattleScript_LocalBattleWonLoseTexts:: trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleWonReward trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2LOSETEXT BattleScript_LocalBattleWonReward:: getmoneyreward printstring STRINGID_PLAYERGOTMONEY waitmessage B_WAIT_TIME_LONG BattleScript_PayDayMoneyAndPickUpItems:: givepaydaymoney pickup end2 BattleScript_LocalBattleLost:: jumpifbattletype BATTLE_TYPE_INGAME_PARTNER, BattleScript_LocalBattleLostPrintWhiteOut jumpifbattletype BATTLE_TYPE_DOME, BattleScript_CheckDomeDrew jumpifbattletype BATTLE_TYPE_FRONTIER, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_TRAINER_HILL, BattleScript_LocalBattleLostPrintTrainersWinText jumpifbattletype BATTLE_TYPE_EREADER_TRAINER, BattleScript_LocalBattleLostEnd jumpifhalfword CMP_EQUAL, gTrainerBattleOpponent_A, TRAINER_SECRET_BASE, BattleScript_LocalBattleLostEnd BattleScript_LocalBattleLostPrintWhiteOut:: .if B_WHITEOUT_MONEY >= GEN_4 jumpifbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostEnd printstring STRINGID_PLAYERWHITEOUT waitmessage B_WAIT_TIME_LONG getmoneyreward printstring STRINGID_PLAYERWHITEOUT2 waitmessage B_WAIT_TIME_LONG end2 BattleScript_LocalBattleLostEnd:: printstring STRINGID_PLAYERLOSTTOENEMYTRAINER waitmessage B_WAIT_TIME_LONG getmoneyreward printstring STRINGID_PLAYERPAIDPRIZEMONEY waitmessage B_WAIT_TIME_LONG end2 .else printstring STRINGID_PLAYERWHITEOUT waitmessage B_WAIT_TIME_LONG printstring STRINGID_PLAYERWHITEOUT2 waitmessage B_WAIT_TIME_LONG BattleScript_LocalBattleLostEnd:: end2 .endif BattleScript_CheckDomeDrew:: jumpifbyte CMP_EQUAL, gBattleOutcome, B_OUTCOME_DREW, BattleScript_LocalBattleLostEnd_ BattleScript_LocalBattleLostPrintTrainersWinText:: jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_LocalBattleLostPrintWhiteOut returnopponentmon1toball BS_ATTACKER waitstate returnopponentmon2toball BS_ATTACKER waitstate trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1WINTEXT jumpifbattletype BATTLE_TYPE_TOWER_LINK_MULTI, BattleScript_LocalBattleLostDoTrainer2WinText jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_LocalBattleLostEnd_ BattleScript_LocalBattleLostDoTrainer2WinText:: trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2WINTEXT BattleScript_LocalBattleLostEnd_:: end2 BattleScript_FrontierLinkBattleLost:: returnopponentmon1toball BS_ATTACKER waitstate returnopponentmon2toball BS_ATTACKER waitstate trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1WINTEXT trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2WINTEXT jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_FrontierLinkBattleLostEnd endlinkbattle BattleScript_FrontierLinkBattleLostEnd:: waitmessage B_WAIT_TIME_LONG end2 BattleScript_LinkBattleWonOrLost:: jumpifbattletype BATTLE_TYPE_BATTLE_TOWER, BattleScript_TowerLinkBattleWon printstring STRINGID_BATTLEEND waitmessage B_WAIT_TIME_LONG jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_LinkBattleWonOrLostWaitEnd endlinkbattle BattleScript_LinkBattleWonOrLostWaitEnd:: waitmessage B_WAIT_TIME_LONG end2 BattleScript_TowerLinkBattleWon:: playtrainerdefeatbgm BS_ATTACKER printstring STRINGID_BATTLEEND waitmessage B_WAIT_TIME_LONG trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2LOSETEXT jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_TowerLinkBattleWonEnd endlinkbattle BattleScript_TowerLinkBattleWonEnd:: waitmessage B_WAIT_TIME_LONG end2 BattleScript_FrontierTrainerBattleWon:: jumpifnotbattletype BATTLE_TYPE_TRAINER, BattleScript_PayDayMoneyAndPickUpItems jumpifbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_FrontierTrainerBattleWon_TwoDefeated printstring STRINGID_PLAYERDEFEATEDTRAINER1 goto BattleScript_FrontierTrainerBattleWon_LoseTexts BattleScript_FrontierTrainerBattleWon_TwoDefeated: printstring STRINGID_TWOENEMIESDEFEATED BattleScript_FrontierTrainerBattleWon_LoseTexts: trainerslidein BS_ATTACKER waitstate printstring STRINGID_TRAINER1LOSETEXT jumpifnotbattletype BATTLE_TYPE_TWO_OPPONENTS, BattleScript_TryPickUpItems trainerslideout B_POSITION_OPPONENT_LEFT waitstate trainerslidein BS_FAINTED waitstate printstring STRINGID_TRAINER2LOSETEXT BattleScript_TryPickUpItems: jumpifnotbattletype BATTLE_TYPE_PYRAMID, BattleScript_FrontierTrainerBattleWon_End pickup BattleScript_FrontierTrainerBattleWon_End: end2 BattleScript_SmokeBallEscape:: playanimation BS_ATTACKER, B_ANIM_SMOKEBALL_ESCAPE printstring STRINGID_PKMNFLEDUSINGITS waitmessage B_WAIT_TIME_LONG end2 BattleScript_RanAwayUsingMonAbility:: printstring STRINGID_PKMNFLEDUSING waitmessage B_WAIT_TIME_LONG end2 BattleScript_GotAwaySafely:: printstring STRINGID_GOTAWAYSAFELY waitmessage B_WAIT_TIME_LONG end2 BattleScript_WildMonFled:: printstring STRINGID_WILDPKMNFLED waitmessage B_WAIT_TIME_LONG end2 BattleScript_PrintCantRunFromTrainer:: printstring STRINGID_NORUNNINGFROMTRAINERS end2 BattleScript_PrintFailedToRunString:: printfromtable gNoEscapeStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_PrintCantEscapeFromBattle:: printselectionstringfromtable gNoEscapeStringIds endselectionscript BattleScript_PrintFullBox:: printselectionstring STRINGID_BOXISFULL endselectionscript BattleScript_ActionSwitch:: hpthresholds2 BS_ATTACKER printstring STRINGID_RETURNMON jumpifbattletype BATTLE_TYPE_DOUBLE, BattleScript_PursuitSwitchDmgSetMultihit setmultihit 1 goto BattleScript_PursuitSwitchDmgLoop BattleScript_PursuitSwitchDmgSetMultihit:: setmultihit 2 BattleScript_PursuitSwitchDmgLoop:: jumpifnopursuitswitchdmg BattleScript_DoSwitchOut swapattackerwithtarget trysetdestinybondtohappen call BattleScript_PursuitDmgOnSwitchOut swapattackerwithtarget BattleScript_DoSwitchOut:: decrementmultihit BattleScript_PursuitSwitchDmgLoop switchoutabilities BS_ATTACKER updatedynamax waitstate returnatktoball waitstate drawpartystatussummary BS_ATTACKER switchhandleorder BS_ATTACKER, 1 getswitchedmondata BS_ATTACKER switchindataupdate BS_ATTACKER hpthresholds BS_ATTACKER trytoclearprimalweather flushtextbox printstring STRINGID_SWITCHINMON hidepartystatussummary BS_ATTACKER switchinanim BS_ATTACKER, FALSE waitstate switchineffects BS_ATTACKER moveendcase MOVEEND_STATUS_IMMUNITY_ABILITIES moveendcase MOVEEND_MIRROR_MOVE end2 BattleScript_PursuitDmgOnSwitchOut:: pause B_WAIT_TIME_SHORT attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET moveendfromto MOVEEND_ABILITIES, MOVEEND_CHOICE_MOVE jumpiffainted BS_TARGET, FALSE, BattleScript_PursuitDmgOnSwitchOutRet setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET BattleScript_PursuitDmgOnSwitchOutRet: return BattleScript_Pausex20:: pause B_WAIT_TIME_SHORT return BattleScript_LevelUp:: fanfare MUS_LEVEL_UP printstring STRINGID_PKMNGREWTOLV setbyte sLVLBOX_STATE, 0 drawlvlupbox handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, TRUE goto BattleScript_AskToLearnMove BattleScript_TryLearnMoveLoop:: handlelearnnewmove BattleScript_LearnedNewMove, BattleScript_LearnMoveReturn, FALSE BattleScript_AskToLearnMove:: buffermovetolearn printstring STRINGID_TRYTOLEARNMOVE1 printstring STRINGID_TRYTOLEARNMOVE2 printstring STRINGID_TRYTOLEARNMOVE3 waitstate setbyte sLEARNMOVE_STATE, 0 yesnoboxlearnmove BattleScript_ForgotAndLearnedNewMove printstring STRINGID_STOPLEARNINGMOVE waitstate setbyte sLEARNMOVE_STATE, 0 yesnoboxstoplearningmove BattleScript_AskToLearnMove printstring STRINGID_DIDNOTLEARNMOVE goto BattleScript_TryLearnMoveLoop BattleScript_ForgotAndLearnedNewMove:: printstring STRINGID_123POOF printstring STRINGID_PKMNFORGOTMOVE printstring STRINGID_ANDELLIPSIS BattleScript_LearnedNewMove:: buffermovetolearn fanfare MUS_LEVEL_UP printstring STRINGID_PKMNLEARNEDMOVE waitmessage B_WAIT_TIME_LONG updatechoicemoveonlvlup BS_ATTACKER goto BattleScript_TryLearnMoveLoop BattleScript_LearnMoveReturn:: return BattleScript_RainContinuesOrEnds:: printfromtable gRainContinuesStringIds waitmessage B_WAIT_TIME_LONG jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_RAIN_STOPPED, BattleScript_RainContinuesOrEndsEnd playanimation BS_ATTACKER, B_ANIM_RAIN_CONTINUES BattleScript_RainContinuesOrEndsEnd:: call BattleScript_ActivateWeatherAbilities end2 BattleScript_DamagingWeatherContinues:: printfromtable gSandStormHailSnowContinuesStringIds waitmessage B_WAIT_TIME_LONG playanimation_var BS_ATTACKER, sB_ANIM_ARG1 setbyte gBattleCommunication, 0 BattleScript_DamagingWeatherLoop:: copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1 weatherdamage jumpifword CMP_EQUAL, gBattleMoveDamage, 0, BattleScript_DamagingWeatherLoopIncrement jumpifword CMP_COMMON_BITS gBattleMoveDamage, 1 << 31, BattleScript_DamagingWeatherHeal printfromtable gSandStormHailDmgStringIds waitmessage B_WAIT_TIME_LONG effectivenesssound hitanimation BS_ATTACKER goto BattleScript_DamagingWeatherHpChange BattleScript_DamagingWeatherHeal: call BattleScript_AbilityPopUp printstring STRINGID_ICEBODYHPGAIN waitmessage B_WAIT_TIME_LONG BattleScript_DamagingWeatherHpChange: orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER checkteamslost BattleScript_DamagingWeatherLoopIncrement BattleScript_DamagingWeatherLoopIncrement:: jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamagingWeatherContinuesEnd addbyte gBattleCommunication, 1 jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamagingWeatherLoop BattleScript_DamagingWeatherContinuesEnd:: bicword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE call BattleScript_ActivateWeatherAbilities end2 BattleScript_SandStormHailSnowEnds:: printfromtable gSandStormHailSnowEndStringIds waitmessage B_WAIT_TIME_LONG call BattleScript_ActivateWeatherAbilities end2 BattleScript_SunlightContinues:: printstring STRINGID_SUNLIGHTSTRONG waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_SUN_CONTINUES call BattleScript_ActivateWeatherAbilities end2 BattleScript_SunlightFaded:: printstring STRINGID_SUNLIGHTFADED waitmessage B_WAIT_TIME_LONG call BattleScript_ActivateWeatherAbilities end2 BattleScript_OverworldWeatherStarts:: printfromtable gWeatherStartsStringIds waitmessage B_WAIT_TIME_LONG playanimation_var BS_BATTLER_0, sB_ANIM_ARG1 call BattleScript_ActivateWeatherAbilities end3 BattleScript_OverworldTerrain:: printfromtable gTerrainStringIds waitmessage B_WAIT_TIME_LONG playanimation BS_BATTLER_0, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainEffects end3 BattleScript_SideStatusWoreOff:: printstring STRINGID_PKMNSXWOREOFF waitmessage B_WAIT_TIME_LONG end2 BattleScript_SideStatusWoreOffReturn:: printstring STRINGID_PKMNSXWOREOFF waitmessage B_WAIT_TIME_LONG return BattleScript_LuckyChantEnds:: printstring STRINGID_LUCKYCHANTENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_TailwindEnds:: printstring STRINGID_TAILWINDENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_TrickRoomEnds:: printstring STRINGID_TRICKROOMENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_WonderRoomEnds:: printstring STRINGID_WONDERROOMENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_MagicRoomEnds:: printstring STRINGID_MAGICROOMENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_TerrainEnds_Ret:: printfromtable gTerrainStringIds waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_RESTORE_BG return BattleScript_TerrainEnds:: call BattleScript_TerrainEnds_Ret end2 BattleScript_MudSportEnds:: printstring STRINGID_MUDSPORTENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_WaterSportEnds:: printstring STRINGID_WATERSPORTENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_GravityEnds:: printstring STRINGID_GRAVITYENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_SafeguardProtected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNUSEDSAFEGUARD waitmessage B_WAIT_TIME_LONG end2 BattleScript_SafeguardEnds:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSAFEGUARDEXPIRED waitmessage B_WAIT_TIME_LONG end2 BattleScript_LeechSeedTurnDrain:: playanimation BS_ATTACKER, B_ANIM_LEECH_SEED_DRAIN, sB_ANIM_ARG1 orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER copyword gBattleMoveDamage, gHpDealt jumpifability BS_ATTACKER, ABILITY_LIQUID_OOZE, BattleScript_LeechSeedTurnPrintLiquidOoze setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_DRAIN jumpifstatus3 BS_TARGET, STATUS3_HEAL_BLOCK, BattleScript_LeechSeedHealBlock manipulatedamage DMG_BIG_ROOT goto BattleScript_LeechSeedTurnPrintAndUpdateHp BattleScript_LeechSeedTurnPrintLiquidOoze:: copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp setbyte cMULTISTRING_CHOOSER, B_MSG_LEECH_SEED_OOZE BattleScript_LeechSeedTurnPrintAndUpdateHp:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_TARGET datahpupdate BS_TARGET printfromtable gLeechSeedStringIds waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER tryfaintmon BS_TARGET end2 BattleScript_LeechSeedHealBlock: setword gBattleMoveDamage, 0 goto BattleScript_LeechSeedTurnPrintAndUpdateHp BattleScript_BideStoringEnergy:: printstring STRINGID_PKMNSTORINGENERGY waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_BideAttack:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING clearstatusfromeffect BS_ATTACKER printstring STRINGID_PKMNUNLEASHEDENERGY waitmessage B_WAIT_TIME_LONG accuracycheck BattleScript_MoveMissed, ACC_CURR_MOVE typecalc bichalfword gMoveResultFlags, MOVE_RESULT_SUPER_EFFECTIVE | MOVE_RESULT_NOT_VERY_EFFECTIVE copyword gBattleMoveDamage, sBIDE_DMG adjustdamage setbyte sB_ANIM_TURN, 1 attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_BideNoEnergyToAttack:: attackcanceler setmoveeffect MOVE_EFFECT_CHARGING clearstatusfromeffect BS_ATTACKER printstring STRINGID_PKMNUNLEASHEDENERGY waitmessage B_WAIT_TIME_LONG goto BattleScript_ButItFailed BattleScript_RoarSuccessSwitch:: call BattleScript_RoarSuccessRet getswitchedmondata BS_TARGET switchindataupdate BS_TARGET trytoclearprimalweather flushtextbox switchinanim BS_TARGET, FALSE waitstate printstring STRINGID_PKMNWASDRAGGEDOUT switchineffects BS_TARGET jumpifbyte CMP_EQUAL, sSWITCH_CASE, B_SWITCH_RED_CARD, BattleScript_RoarSuccessSwitch_Ret setbyte sSWITCH_CASE, B_SWITCH_NORMAL goto BattleScript_MoveEnd BattleScript_RoarSuccessSwitch_Ret: swapattackerwithtarget @ continuation of RedCardActivates restoretarget setbyte sSWITCH_CASE, B_SWITCH_NORMAL return BattleScript_RoarSuccessEndBattle:: call BattleScript_RoarSuccessRet setbyte sSWITCH_CASE, B_SWITCH_NORMAL setoutcomeonteleport BS_ATTACKER finishaction BattleScript_RoarSuccessRet: jumpifbyte CMP_EQUAL, sSWITCH_CASE, B_SWITCH_HIT, BattleScript_RoarSuccessRet_Ret jumpifbyte CMP_EQUAL, sSWITCH_CASE, B_SWITCH_RED_CARD, BattleScript_RoarSuccessRet_Ret attackanimation waitanimation BattleScript_RoarSuccessRet_Ret: switchoutabilities BS_TARGET returntoball BS_TARGET waitstate return BattleScript_WeaknessPolicy:: copybyte sBATTLER, gBattlerTarget jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_WeaknessPolicyAtk jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPATK, MAX_STAT_STAGE, BattleScript_WeaknessPolicyEnd BattleScript_WeaknessPolicyAtk: playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_TARGET, BIT_ATK | BIT_SPATK, STAT_CHANGE_BY_TWO setstatchanger STAT_ATK, 2, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeaknessPolicySpAtk jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_WeaknessPolicySpAtk printstring STRINGID_USINGITEMSTATOFPKMNROSE waitmessage B_WAIT_TIME_LONG BattleScript_WeaknessPolicySpAtk: setstatchanger STAT_SPATK, 2, FALSE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeaknessPolicyRemoveItem jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_WeaknessPolicyRemoveItem printstring STRINGID_USINGITEMSTATOFPKMNROSE waitmessage B_WAIT_TIME_LONG BattleScript_WeaknessPolicyRemoveItem: removeitem BS_TARGET BattleScript_WeaknessPolicyEnd: return BattleScript_TargetItemStatRaise:: copybyte sBATTLER, gBattlerTarget statbuffchange 0, BattleScript_TargetItemStatRaiseRemoveItemRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_TargetItemStatRaiseRemoveItemRet playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_USINGITEMSTATOFPKMNROSE waitmessage B_WAIT_TIME_LONG removeitem BS_TARGET BattleScript_TargetItemStatRaiseRemoveItemRet: return BattleScript_AttackerItemStatRaise:: copybyte sBATTLER, gBattlerAttacker statbuffchange MOVE_EFFECT_AFFECTS_USER, BattleScript_AttackerItemStatRaiseRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_AttackerItemStatRaiseRet playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT waitanimation setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_USINGITEMSTATOFPKMNROSE waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER BattleScript_AttackerItemStatRaiseRet: return BattleScript_MistProtected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNPROTECTEDBYMIST waitmessage B_WAIT_TIME_LONG return BattleScript_RageIsBuilding:: statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_RageIsBuildingEnd printstring STRINGID_PKMNRAGEBUILDING waitmessage B_WAIT_TIME_LONG BattleScript_RageIsBuildingEnd: return BattleScript_MoveUsedIsDisabled:: printstring STRINGID_PKMNMOVEISDISABLED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingDisabledMove:: printselectionstring STRINGID_PKMNMOVEISDISABLED endselectionscript BattleScript_DisabledNoMore:: printstring STRINGID_PKMNMOVEDISABLEDNOMORE waitmessage B_WAIT_TIME_LONG end2 BattleScript_SelectingDisabledMoveInPalace:: printstring STRINGID_PKMNMOVEISDISABLED BattleScript_SelectingUnusableMoveInPalace:: moveendto MOVEEND_NEXT_TARGET end BattleScript_EncoredNoMore:: printstring STRINGID_PKMNENCOREENDED waitmessage B_WAIT_TIME_LONG end2 BattleScript_DestinyBondTakesLife:: printstring STRINGID_PKMNTOOKFOE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER return BattleScript_DmgHazardsOnAttacker:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER call BattleScript_PrintHurtByDmgHazards tryfaintmon BS_ATTACKER tryfaintmon_spikes BS_ATTACKER, BattleScript_DmgHazardsOnAttackerFainted return BattleScript_DmgHazardsOnAttackerFainted:: setbyte sGIVEEXP_STATE, 0 getexp BS_ATTACKER moveendall goto BattleScript_HandleFaintedMon BattleScript_DmgHazardsOnTarget:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_TARGET datahpupdate BS_TARGET call BattleScript_PrintHurtByDmgHazards tryfaintmon BS_TARGET tryfaintmon_spikes BS_TARGET, BattleScript_DmgHazardsOnTargetFainted return BattleScript_DmgHazardsOnTargetFainted:: setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET moveendall goto BattleScript_HandleFaintedMon BattleScript_DmgHazardsOnFaintedBattler:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_FAINTED datahpupdate BS_FAINTED call BattleScript_PrintHurtByDmgHazards tryfaintmon BS_FAINTED tryfaintmon_spikes BS_FAINTED, BattleScript_DmgHazardsOnFaintedBattlerFainted return BattleScript_DmgHazardsOnFaintedBattlerFainted:: setbyte sGIVEEXP_STATE, 0 getexp BS_FAINTED moveendall goto BattleScript_HandleFaintedMon BattleScript_PrintHurtByDmgHazards:: printfromtable gDmgHazardsStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_ToxicSpikesAbsorbed:: printstring STRINGID_TOXICSPIKESABSORBED waitmessage B_WAIT_TIME_LONG return BattleScript_ToxicSpikesPoisoned:: printstring STRINGID_TOXICSPIKESPOISONED waitmessage B_WAIT_TIME_LONG statusanimation BS_SCRIPTING updatestatusicon BS_SCRIPTING waitstate return BattleScript_StickyWebOnSwitchIn:: savetarget copybyte gBattlerTarget, sBATTLER setbyte sSTICKY_WEB_STAT_DROP, 1 printstring STRINGID_STICKYWEBSWITCHIN waitmessage B_WAIT_TIME_LONG jumpifability BS_TARGET, ABILITY_MIRROR_ARMOR, BattleScript_MirrorArmorReflectStickyWeb statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_StickyWebOnSwitchInEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_StickyWebOnSwitchInStatAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_StickyWebOnSwitchInEnd pause B_WAIT_TIME_SHORT goto BattleScript_StickyWebOnSwitchInPrintStatMsg BattleScript_StickyWebOnSwitchInStatAnim: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 BattleScript_StickyWebOnSwitchInPrintStatMsg: printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StickyWebOnSwitchInEnd: restoretarget return BattleScript_PerishSongTakesLife:: printstring STRINGID_PKMNPERISHCOUNTFELL waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER end2 BattleScript_PerishBodyActivates:: call BattleScript_AbilityPopUp printstring STRINGID_PKMNSWILLPERISHIN3TURNS waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE return BattleScript_GulpMissileGorging:: call BattleScript_AbilityPopUp playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE effectivenesssound hitanimation BS_ATTACKER waitstate jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_GulpMissileNoDmgGorging healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER jumpiffainted BS_ATTACKER, TRUE, BattleScript_GulpMissileNoSecondEffectGorging BattleScript_GulpMissileNoDmgGorging: handleformchange BS_TARGET, 0 playanimation BS_TARGET, B_ANIM_FORM_CHANGE waitanimation swapattackerwithtarget setmoveeffect MOVE_EFFECT_PARALYSIS seteffectprimary swapattackerwithtarget return BattleScript_GulpMissileNoSecondEffectGorging: handleformchange BS_TARGET, 0 playanimation BS_TARGET, B_ANIM_FORM_CHANGE waitanimation return BattleScript_GulpMissileGulping:: call BattleScript_AbilityPopUp playanimation BS_ATTACKER, B_ANIM_GULP_MISSILE waitanimation orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE effectivenesssound hitanimation BS_ATTACKER waitstate jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_GulpMissileNoDmgGulping healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER jumpiffainted BS_ATTACKER, TRUE, BattleScript_GulpMissileNoSecondEffectGulping jumpifholdeffect BS_ATTACKER, HOLD_EFFECT_CLEAR_AMULET, BattleScript_GulpMissileNoSecondEffectGulping jumpifability BS_ATTACKER, ABILITY_CLEAR_BODY, BattleScript_GulpMissileNoSecondEffectGulping jumpifability BS_ATTACKER, ABILITY_FULL_METAL_BODY, BattleScript_GulpMissileNoSecondEffectGulping jumpifability BS_ATTACKER, ABILITY_WHITE_SMOKE, BattleScript_GulpMissileNoSecondEffectGulping jumpifflowerveilattacker BattleScript_GulpMissileNoSecondEffectGulping BattleScript_GulpMissileNoDmgGulping: handleformchange BS_TARGET, 0 playanimation BS_TARGET, B_ANIM_FORM_CHANGE waitanimation swapattackerwithtarget @ to make gStatDownStringIds down below print the right battler setstatchanger STAT_DEF, 1, TRUE statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_GulpMissileGorgingTargetDefenseCantGoLower setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG swapattackerwithtarget @ restore the battlers, just in case return BattleScript_GulpMissileNoSecondEffectGulping: handleformchange BS_TARGET, 0 playanimation BS_TARGET, B_ANIM_FORM_CHANGE waitanimation return BattleScript_GulpMissileGorgingTargetDefenseCantGoLower: printstring STRINGID_STATSWONTDECREASE waitmessage B_WAIT_TIME_LONG return BattleScript_SeedSowerActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_TERRAINBECOMESGRASSY waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainEffects return BattleScript_AngerShellActivates:: call BattleScript_AbilityPopUp jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AngerShellTryDef jumpifstat BS_TARGET, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AngerShellTryDef jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_AngerShellTryDef jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_ButItFailed BattleScript_AngerShellTryDef:: setbyte sSTAT_ANIM_PLAYED, FALSE modifybattlerstatstage BS_ATTACKER, STAT_DEF, DECREASE, 1, BattleScript_AngerShellTrySpDef, ANIM_ON BattleScript_AngerShellTrySpDef: modifybattlerstatstage BS_ATTACKER, STAT_SPDEF, DECREASE, 1, BattleScript_AngerShellTryAttack, ANIM_ON BattleScript_AngerShellTryAttack: setbyte sSTAT_ANIM_PLAYED, FALSE modifybattlerstatstage BS_ATTACKER, STAT_ATK, INCREASE, 1, BattleScript_AngerShellTrySpAtk, ANIM_ON BattleScript_AngerShellTrySpAtk: modifybattlerstatstage BS_ATTACKER, STAT_SPATK, INCREASE, 1, BattleScript_AngerShellTrySpeed, ANIM_ON BattleScript_AngerShellTrySpeed: modifybattlerstatstage BS_ATTACKER, STAT_SPEED, INCREASE, 1, BattleScript_AngerShellRet, ANIM_ON BattleScript_AngerShellRet: return BattleScript_WindPowerActivates:: call BattleScript_AbilityPopUp setcharge BS_TARGET printstring STRINGID_BEINGHITCHARGEDPKMNWITHPOWER waitmessage B_WAIT_TIME_LONG BattleScript_WindPowerActivates_Ret: return BattleScript_ToxicDebrisActivates:: call BattleScript_AbilityPopUp pause B_WAIT_TIME_SHORT settoxicspikes BattleScript_ToxicDebrisRet printstring STRINGID_POISONSPIKESSCATTERED waitmessage B_WAIT_TIME_LONG BattleScript_ToxicDebrisRet: copybyte sBATTLER, gBattlerTarget copybyte gBattlerTarget, gBattlerAttacker copybyte gBattlerAttacker, sBATTLER return BattleScript_EarthEaterActivates:: call BattleScript_AbilityPopUp pause B_WAIT_TIME_LONG tryhealquarterhealth BS_TARGET, BattleScript_EarthEaterRet orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG BattleScript_EarthEaterRet: return BattleScript_PerishSongCountGoesDown:: printstring STRINGID_PKMNPERISHCOUNTFELL waitmessage B_WAIT_TIME_LONG end2 BattleScript_AllStatsUp:: jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_AllStatsUpAtk jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_AllStatsUpRet BattleScript_AllStatsUpAtk:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0 setstatchanger STAT_ATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpDef:: setstatchanger STAT_DEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpSpeed:: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpSpAtk:: setstatchanger STAT_SPATK, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpSpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpSpDef:: setstatchanger STAT_SPDEF, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AllStatsUpRet printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AllStatsUpRet:: return BattleScript_RapidSpinAway:: rapidspinfree return BattleScript_WrapFree:: printstring STRINGID_PKMNGOTFREE waitmessage B_WAIT_TIME_LONG copybyte gBattlerTarget, sBATTLER return BattleScript_LeechSeedFree:: printstring STRINGID_PKMNSHEDLEECHSEED waitmessage B_WAIT_TIME_LONG return BattleScript_SpikesFree:: printstring STRINGID_PKMNBLEWAWAYSPIKES waitmessage B_WAIT_TIME_LONG return BattleScript_ToxicSpikesFree:: printstring STRINGID_PKMNBLEWAWAYTOXICSPIKES waitmessage B_WAIT_TIME_LONG return BattleScript_StickyWebFree:: printstring STRINGID_PKMNBLEWAWAYSTICKYWEB waitmessage B_WAIT_TIME_LONG return BattleScript_StealthRockFree:: printstring STRINGID_PKMNBLEWAWAYSTEALTHROCK waitmessage B_WAIT_TIME_LONG return BattleScript_SteelsurgeFree:: printstring STRINGID_PKMNBLEWAWAYSHARPSTEEL waitmessage B_WAIT_TIME_LONG return BattleScript_SpikesDefog:: printstring STRINGID_SPIKESDISAPPEAREDFROMTEAM waitmessage B_WAIT_TIME_LONG return BattleScript_ToxicSpikesDefog:: printstring STRINGID_TOXICSPIKESDISAPPEAREDFROMTEAM waitmessage B_WAIT_TIME_LONG return BattleScript_StickyWebDefog:: printstring STRINGID_STICKYWEBDISAPPEAREDFROMTEAM waitmessage B_WAIT_TIME_LONG return BattleScript_StealthRockDefog:: printstring STRINGID_STEALTHROCKDISAPPEAREDFROMTEAM waitmessage B_WAIT_TIME_LONG return BattleScript_SteelsurgeDefog:: printstring STRINGID_SHARPSTEELDISAPPEAREDFROMTEAM waitmessage B_WAIT_TIME_LONG return BattleScript_MonTookFutureAttack:: printstring STRINGID_PKMNTOOKATTACK waitmessage B_WAIT_TIME_LONG jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_CheckDoomDesireMiss accuracycheck BattleScript_FutureAttackMiss, MOVE_FUTURE_SIGHT goto BattleScript_FutureAttackAnimate BattleScript_CheckDoomDesireMiss:: accuracycheck BattleScript_FutureAttackMiss, MOVE_DOOM_DESIRE BattleScript_FutureAttackAnimate:: critcalc damagecalc adjustdamage jumpifmovehadnoeffect BattleScript_DoFutureAttackResult jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_FUTURE_SIGHT, BattleScript_FutureHitAnimDoomDesire playanimation BS_ATTACKER, B_ANIM_FUTURE_SIGHT_HIT goto BattleScript_DoFutureAttackHit BattleScript_FutureHitAnimDoomDesire:: playanimation BS_ATTACKER, B_ANIM_DOOM_DESIRE_HIT BattleScript_DoFutureAttackHit:: effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG BattleScript_DoFutureAttackResult: resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET checkteamslost BattleScript_FutureAttackEnd BattleScript_FutureAttackEnd:: moveendcase MOVEEND_RAGE moveendfromto MOVEEND_ITEM_EFFECTS_ALL, MOVEEND_UPDATE_LAST_MOVES setbyte gMoveResultFlags, 0 end2 BattleScript_FutureAttackMiss:: pause B_WAIT_TIME_SHORT sethword gMoveResultFlags, MOVE_RESULT_FAILED resultmessage waitmessage B_WAIT_TIME_LONG sethword gMoveResultFlags, 0 end2 BattleScript_NoMovesLeft:: printselectionstring STRINGID_PKMNHASNOMOVESLEFT endselectionscript BattleScript_SelectingMoveWithNoPP:: printselectionstring STRINGID_NOPPLEFT endselectionscript BattleScript_NoPPForMove:: attackstring pause B_WAIT_TIME_SHORT printstring STRINGID_BUTNOPPLEFT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingTormentedMove:: printselectionstring STRINGID_PKMNCANTUSEMOVETORMENT endselectionscript BattleScript_MoveUsedIsTormented:: printstring STRINGID_PKMNCANTUSEMOVETORMENT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingTormentedMoveInPalace:: printstring STRINGID_PKMNCANTUSEMOVETORMENT goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedMoveTaunt:: printselectionstring STRINGID_PKMNCANTUSEMOVETAUNT endselectionscript BattleScript_MoveUsedIsTaunted:: printstring STRINGID_PKMNCANTUSEMOVETAUNT waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingNotAllowedMoveTauntInPalace:: printstring STRINGID_PKMNCANTUSEMOVETAUNT goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedMoveThroatChop:: printselectionstring STRINGID_PKMNCANTUSEMOVETHROATCHOP endselectionscript BattleScript_MoveUsedIsThroatChopPrevented:: printstring STRINGID_PKMNCANTUSEMOVETHROATCHOP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingNotAllowedMoveThroatChopInPalace:: printstring STRINGID_PKMNCANTUSEMOVETHROATCHOP goto BattleScript_SelectingUnusableMoveInPalace BattleScript_ThroatChopEndTurn:: printstring STRINGID_THROATCHOPENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_SlowStartEnds:: pause 5 copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp printstring STRINGID_SLOWSTARTEND waitmessage B_WAIT_TIME_LONG end2 BattleScript_SelectingNotAllowedMoveGravity:: printselectionstring STRINGID_GRAVITYPREVENTSUSAGE endselectionscript BattleScript_SelectingNotAllowedStuffCheeks:: printselectionstring STRINGID_STUFFCHEEKSCANTSELECT endselectionscript BattleScript_SelectingNotAllowedStuffCheeksInPalace:: printstring STRINGID_STUFFCHEEKSCANTSELECT goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedBelch:: printselectionstring STRINGID_BELCHCANTSELECT endselectionscript BattleScript_SelectingNotAllowedBelchInPalace:: printstring STRINGID_BELCHCANTSELECT goto BattleScript_SelectingUnusableMoveInPalace BattleScript_MoveUsedGravityPrevents:: printstring STRINGID_GRAVITYPREVENTSUSAGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingNotAllowedMoveGravityInPalace:: printstring STRINGID_GRAVITYPREVENTSUSAGE goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedMoveHealBlock:: printselectionstring STRINGID_HEALBLOCKPREVENTSUSAGE endselectionscript BattleScript_MoveUsedHealBlockPrevents:: printstring STRINGID_HEALBLOCKPREVENTSUSAGE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingNotAllowedMoveHealBlockInPalace:: printstring STRINGID_HEALBLOCKPREVENTSUSAGE goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedCurrentMove:: printselectionstring STRINGID_CURRENTMOVECANTSELECT endselectionscript BattleScript_SelectingNotAllowedCurrentMoveInPalace:: printstring STRINGID_CURRENTMOVECANTSELECT goto BattleScript_SelectingUnusableMoveInPalace BattleScript_WishComesTrue:: trywish 1, BattleScript_WishButFullHp playanimation BS_TARGET, B_ANIM_WISH_HEAL printstring STRINGID_PKMNWISHCAMETRUE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG end2 BattleScript_WishButFullHp:: printstring STRINGID_PKMNWISHCAMETRUE waitmessage B_WAIT_TIME_LONG pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNHPFULL waitmessage B_WAIT_TIME_LONG end2 BattleScript_IngrainTurnHeal:: playanimation BS_ATTACKER, B_ANIM_INGRAIN_HEAL printstring STRINGID_PKMNABSORBEDNUTRIENTS BattleScript_TurnHeal: waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER end2 BattleScript_AquaRingHeal:: playanimation BS_ATTACKER, B_ANIM_AQUA_RING_HEAL printstring STRINGID_AQUARINGHEAL goto BattleScript_TurnHeal BattleScript_PrintMonIsRooted:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNANCHOREDITSELF waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AtkDefDown:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_ATTACKER, BIT_ATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_ATK, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDownTryDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDownTryDef printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AtkDefDownTryDef: playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_AtkDefDownRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_AtkDefDownRet printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_AtkDefDownRet: return BattleScript_DefSpDefDown:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_MULTIPLE_STATS playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_DefSpDefDownTrySpDef jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_DefSpDefDownTrySpDef printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DefSpDefDownTrySpDef:: playstatchangeanimation BS_ATTACKER, BIT_SPDEF, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE setstatchanger STAT_SPDEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_DefSpDefDownRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_DefSpDefDownRet printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DefSpDefDownRet:: return BattleScript_DefDownSpeedUp:: jumpifstat BS_ATTACKER, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_DefDownSpeedUpTryDef jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, MAX_STAT_STAGE, BattleScript_DefDownSpeedUpRet BattleScript_DefDownSpeedUpTryDef:: playstatchangeanimation BS_ATTACKER, BIT_DEF, STAT_CHANGE_NEGATIVE | STAT_CHANGE_CANT_PREVENT setstatchanger STAT_DEF, 1, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_DefDownSpeedUpTrySpeed jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DefDownSpeedUpTrySpeed printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DefDownSpeedUpTrySpeed: playstatchangeanimation BS_ATTACKER, BIT_SPEED, 0 setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR | MOVE_EFFECT_CERTAIN, BattleScript_DefDownSpeedUpRet jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_DefDownSpeedUpRet printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_DefDownSpeedUpRet:: return BattleScript_KnockedOff:: playanimation BS_TARGET, B_ANIM_ITEM_KNOCKOFF printstring STRINGID_PKMNKNOCKEDOFF waitmessage B_WAIT_TIME_LONG return BattleScript_MoveUsedIsImprisoned:: printstring STRINGID_PKMNCANTUSEMOVESEALED waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SelectingImprisonedMove:: printselectionstring STRINGID_PKMNCANTUSEMOVESEALED endselectionscript BattleScript_SelectingImprisonedMoveInPalace:: printstring STRINGID_PKMNCANTUSEMOVESEALED goto BattleScript_SelectingUnusableMoveInPalace BattleScript_GrudgeTakesPp:: printstring STRINGID_PKMNLOSTPPGRUDGE waitmessage B_WAIT_TIME_LONG return BattleScript_MagicCoatBounce:: attackstring ppreduce pause B_WAIT_TIME_SHORT jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0, BattleScript_MagicCoatBounce_Print call BattleScript_AbilityPopUp BattleScript_MagicCoatBounce_Print: printfromtable gMagicCoatBounceStringIds waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP bicword gHitMarker, HITMARKER_NO_ATTACKSTRING setmagiccoattarget BS_ATTACKER return BattleScript_MagicCoatBouncePrankster:: attackstring ppreduce pause B_WAIT_TIME_SHORT printfromtable gMagicCoatBounceStringIds waitmessage B_WAIT_TIME_LONG printstring STRINGID_ITDOESNTAFFECT waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT goto BattleScript_MoveEnd BattleScript_SnatchedMove:: attackstring ppreduce snatchsetbattlers playanimation BS_TARGET, B_ANIM_SNATCH_MOVE printstring STRINGID_PKMNSNATCHEDMOVE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED | HITMARKER_NO_PPDEDUCT | HITMARKER_ALLOW_NO_PP swapattackerwithtarget return BattleScript_EnduredMsg:: printstring STRINGID_PKMNENDUREDHIT waitmessage B_WAIT_TIME_LONG return BattleScript_SturdiedMsg:: pause B_WAIT_TIME_SHORTEST call BattleScript_AbilityPopUpTarget printstring STRINGID_ENDUREDSTURDY waitmessage B_WAIT_TIME_LONG return BattleScript_OneHitKOMsg:: printstring STRINGID_ONEHITKO waitmessage B_WAIT_TIME_LONG return BattleScript_SAtkDown2:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_SPATK, STAT_CHANGE_CANT_PREVENT | STAT_CHANGE_NEGATIVE | STAT_CHANGE_BY_TWO setstatchanger STAT_SPATK, 2, TRUE statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_SAtkDown2End jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_SAtkDown2End printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_SAtkDown2End:: return BattleScript_MoveEffectClearSmog:: printstring STRINGID_RESETSTARGETSSTATLEVELS waitmessage B_WAIT_TIME_LONG return BattleScript_FocusPunchSetUp:: flushtextbox playanimation BS_ATTACKER, B_ANIM_FOCUS_PUNCH_SETUP printstring STRINGID_PKMNTIGHTENINGFOCUS waitmessage B_WAIT_TIME_LONG end3 BattleScript_MegaEvolution:: flushtextbox trytrainerslidemegaevolutionmsg printstring STRINGID_MEGAEVOREACTING BattleScript_MegaEvolutionAfterString: waitmessage B_WAIT_TIME_LONG setbyte gIsCriticalHit, 0 handlemegaevo BS_ATTACKER, 0 playanimation BS_ATTACKER, B_ANIM_MEGA_EVOLUTION waitanimation handlemegaevo BS_ATTACKER, 1 printstring STRINGID_MEGAEVOEVOLVED waitmessage B_WAIT_TIME_LONG switchinabilities BS_ATTACKER end3 BattleScript_WishMegaEvolution:: flushtextbox trytrainerslidemegaevolutionmsg printstring STRINGID_FERVENTWISHREACHED goto BattleScript_MegaEvolutionAfterString BattleScript_PrimalReversion:: call BattleScript_PrimalReversionRet end2 BattleScript_PrimalReversionRestoreAttacker:: call BattleScript_PrimalReversionRet copybyte gBattlerAttacker, sSAVED_BATTLER end2 BattleScript_PrimalReversionRet:: flushtextbox setbyte gIsCriticalHit, 0 handleprimalreversion BS_ATTACKER, 0 handleprimalreversion BS_ATTACKER, 1 playanimation BS_ATTACKER, B_ANIM_PRIMAL_REVERSION waitanimation handleprimalreversion BS_ATTACKER, 2 printstring STRINGID_PKMNREVERTEDTOPRIMAL waitmessage B_WAIT_TIME_LONG switchinabilities BS_ATTACKER return BattleScript_UltraBurst:: flushtextbox trytrainerslidezmovemsg printstring STRINGID_ULTRABURSTREACTING waitmessage B_WAIT_TIME_LONG setbyte gIsCriticalHit, 0 handleultraburst BS_ATTACKER, 0 playanimation BS_ATTACKER, B_ANIM_ULTRA_BURST waitanimation handleultraburst BS_ATTACKER, 1 printstring STRINGID_ULTRABURSTCOMPLETED waitmessage B_WAIT_TIME_LONG switchinabilities BS_ATTACKER end3 BattleScript_AttackerFormChange:: pause 5 copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp flushtextbox BattleScript_AttackerFormChangeNoPopup:: handleformchange BS_ATTACKER, 0 handleformchange BS_ATTACKER, 1 playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE waitanimation handleformchange BS_ATTACKER, 2 return BattleScript_AttackerFormChangeEnd3:: call BattleScript_AttackerFormChange end3 BattleScript_AttackerFormChangeEnd3NoPopup:: call BattleScript_AttackerFormChangeNoPopup end3 BattleScript_AttackerFormChangeMoveEffect:: waitmessage 1 handleformchange BS_ATTACKER, 0 handleformchange BS_ATTACKER, 1 playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE waitanimation copybyte sBATTLER, gBattlerAttacker printstring STRINGID_PKMNTRANSFORMED waitmessage B_WAIT_TIME_LONG handleformchange BS_ATTACKER, 2 return BattleScript_BallFetch:: call BattleScript_AbilityPopUp printstring STRINGID_FETCHEDPOKEBALL waitmessage B_WAIT_TIME_LONG end3 BattleScript_CudChewActivates:: pause B_WAIT_TIME_SHORTEST call BattleScript_AbilityPopUp setbyte sBERRY_OVERRIDE, 1 @ override the requirements for eating berries consumeberry BS_TARGET, FALSE orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER setbyte sBERRY_OVERRIDE, 0 end3 BattleScript_TargetFormChangeNoPopup: flushtextbox handleformchange BS_TARGET, 0 handleformchange BS_TARGET, 1 playanimation BS_TARGET, B_ANIM_FORM_CHANGE waitanimation handleformchange BS_TARGET, 2 return BattleScript_TargetFormChange:: pause 5 call BattleScript_AbilityPopUpTarget call BattleScript_TargetFormChangeNoPopup return BattleScript_TargetFormChangeWithString:: pause 5 call BattleScript_AbilityPopUpTarget call BattleScript_TargetFormChangeNoPopup printstring STRINGID_PKMNTRANSFORMED waitmessage B_WAIT_TIME_LONG return BattleScript_TargetFormChangeWithStringNoPopup:: call BattleScript_TargetFormChangeNoPopup printstring STRINGID_PKMNTRANSFORMED waitmessage B_WAIT_TIME_LONG return BattleScript_BattlerFormChangeWithStringEnd3:: pause 5 call BattleScript_AbilityPopUp flushtextbox handleformchange BS_SCRIPTING, 0 handleformchange BS_SCRIPTING, 1 playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE, NULL waitanimation handleformchange BS_SCRIPTING, 2 printstring STRINGID_PKMNTRANSFORMED waitmessage B_WAIT_TIME_LONG end3 BattleScript_IllusionOff:: spriteignore0hp TRUE playanimation BS_TARGET, B_ANIM_ILLUSION_OFF waitanimation updatenick BS_TARGET waitstate spriteignore0hp FALSE printstring STRINGID_ILLUSIONWOREOFF waitmessage B_WAIT_TIME_LONG return BattleScript_CottonDownActivates:: copybyte sSAVED_BATTLER, gBattlerAttacker showabilitypopup BS_TARGET pause B_WAIT_TIME_LONG destroyabilitypopup copybyte gEffectBattler, gBattlerTarget swapattackerwithtarget setbyte gBattlerTarget, 0 BattleScript_CottonDownLoop: jumpiffainted BS_TARGET, TRUE, BattleScript_CottonDownLoopIncrement setstatchanger STAT_SPEED, 1, TRUE jumpifbyteequal gBattlerTarget, gEffectBattler, BattleScript_CottonDownLoopIncrement statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_CottonDownTargetSpeedCantGoLower setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_CottonDownLoopIncrement BattleScript_CottonDownTargetSpeedCantGoLower: printstring STRINGID_STATSWONTDECREASE waitmessage B_WAIT_TIME_LONG BattleScript_CottonDownLoopIncrement: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_CottonDownLoop BattleScript_CottonDownReturn: swapattackerwithtarget copybyte gBattlerAttacker, sSAVED_BATTLER return BattleScript_AnticipationActivates:: pause 5 call BattleScript_AbilityPopUp printstring STRINGID_ANTICIPATIONACTIVATES waitmessage B_WAIT_TIME_LONG return BattleScript_AftermathDmg:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_AftermathDmgRet orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_AFTERMATHDMG waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER BattleScript_AftermathDmgRet: return BattleScript_DampPreventsAftermath:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp pause 40 copybyte gBattlerAbility, sBATTLER call BattleScript_AbilityPopUp printstring STRINGID_PKMNSABILITYPREVENTSABILITY waitmessage B_WAIT_TIME_LONG return BattleScript_MoveUsedIsAsleep:: printstring STRINGID_PKMNFASTASLEEP waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedWokeUp:: bicword gHitMarker, HITMARKER_WAKE_UP_CLEAR printfromtable gWokeUpStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER return BattleScript_MonWokeUpInUproar:: printstring STRINGID_PKMNWOKEUPINUPROAR waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER end2 BattleScript_PoisonTurnDmg:: printstring STRINGID_PKMNHURTBYPOISON waitmessage B_WAIT_TIME_LONG BattleScript_DoStatusTurnDmg:: statusanimation BS_ATTACKER BattleScript_DoTurnDmg: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER checkteamslost BattleScript_DoTurnDmgEnd BattleScript_DoTurnDmgEnd: end2 BattleScript_PoisonHealActivates:: copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp printstring STRINGID_POISONHEALHPUP waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER end2 BattleScript_BurnTurnDmg:: printstring STRINGID_PKMNHURTBYBURN waitmessage B_WAIT_TIME_LONG goto BattleScript_DoStatusTurnDmg BattleScript_FrostbiteTurnDmg:: printstring STRINGID_PKMNHURTBYFROSTBITE waitmessage B_WAIT_TIME_LONG goto BattleScript_DoStatusTurnDmg BattleScript_MoveUsedIsFrozen:: printstring STRINGID_PKMNISFROZEN waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedUnfroze:: printfromtable gGotDefrostedStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER return BattleScript_MoveUsedUnfrostbite:: printfromtable gFrostbiteHealedStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER return BattleScript_DefrostedViaFireMove:: printstring STRINGID_PKMNWASDEFROSTED waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_FrostbiteHealedViaFireMove:: printstring STRINGID_PKMNFROSTBITEHEALED waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_MoveUsedIsParalyzed:: printstring STRINGID_PKMNISPARALYZED waitmessage B_WAIT_TIME_LONG statusanimation BS_ATTACKER cancelmultiturnmoves BS_ATTACKER goto BattleScript_MoveEnd BattleScript_PowderMoveNoEffect:: attackstring ppreduce pause B_WAIT_TIME_SHORT jumpiftype BS_TARGET, TYPE_GRASS, BattleScript_PowderMoveNoEffectPrint jumpifability BS_TARGET, ABILITY_OVERCOAT, BattleScript_PowderMoveNoEffectOvercoat printstring STRINGID_SAFETYGOGGLESPROTECTED goto BattleScript_PowderMoveNoEffectWaitMsg BattleScript_PowderMoveNoEffectOvercoat: call BattleScript_AbilityPopUp BattleScript_PowderMoveNoEffectPrint: printstring STRINGID_ITDOESNTAFFECT BattleScript_PowderMoveNoEffectWaitMsg: waitmessage B_WAIT_TIME_LONG cancelmultiturnmoves BS_ATTACKER sethword gMoveResultFlags, MOVE_RESULT_FAILED goto BattleScript_MoveEnd BattleScript_MoveUsedFlinched:: printstring STRINGID_PKMNFLINCHED waitmessage B_WAIT_TIME_LONG jumpifability BS_ATTACKER ABILITY_STEADFAST BattleScript_TryActivateSteadFast BattleScript_MoveUsedFlinchedEnd: goto BattleScript_MoveEnd BattleScript_TryActivateSteadFast: setstatchanger STAT_SPEED, 1, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_MoveUsedFlinchedEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_MoveUsedFlinchedEnd copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 setbyte gBattleCommunication STAT_SPEED stattextbuffer BS_ATTACKER printstring STRINGID_ATTACKERABILITYSTATRAISE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveUsedFlinchedEnd BattleScript_PrintUproarOverTurns:: printfromtable gUproarOverTurnStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_ThrashConfuses:: chosenstatus2animation BS_ATTACKER, STATUS2_CONFUSION printstring STRINGID_PKMNFATIGUECONFUSION waitmessage B_WAIT_TIME_LONG end2 BattleScript_MoveUsedIsConfused:: printstring STRINGID_PKMNISCONFUSED waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_CONFUSION jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, FALSE, BattleScript_MoveUsedIsConfusedRet BattleScript_DoSelfConfusionDmg:: cancelmultiturnmoves BS_ATTACKER adjustdamage printstring STRINGID_ITHURTCONFUSION waitmessage B_WAIT_TIME_LONG effectivenesssound hitanimation BS_ATTACKER waitstate orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedIsConfusedRet:: return BattleScript_MoveUsedPowder:: bicword gHitMarker, HITMARKER_NO_ATTACKSTRING | HITMARKER_ATTACKSTRING_PRINTED attackstring ppreduce pause B_WAIT_TIME_SHORT cancelmultiturnmoves BS_ATTACKER status2animation BS_ATTACKER, STATUS2_POWDER waitanimation effectivenesssound hitanimation BS_ATTACKER waitstate orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_POWDEREXPLODES waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MoveUsedIsConfusedNoMore:: printstring STRINGID_PKMNHEALEDCONFUSION waitmessage B_WAIT_TIME_LONG return BattleScript_PrintPayDayMoneyString:: printstring STRINGID_PLAYERPICKEDUPMONEY waitmessage B_WAIT_TIME_LONG return BattleScript_WrapTurnDmg:: jumpifability BS_ATTACKER, ABILITY_MAGIC_GUARD, BattleScript_DoTurnDmgEnd playanimation BS_ATTACKER, B_ANIM_TURN_TRAP, sB_ANIM_ARG1 printstring STRINGID_PKMNHURTBY waitmessage B_WAIT_TIME_LONG goto BattleScript_DoTurnDmg BattleScript_WrapEnds:: printstring STRINGID_PKMNFREEDFROM waitmessage B_WAIT_TIME_LONG end2 BattleScript_MoveUsedIsInLove:: printstring STRINGID_PKMNINLOVE waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_INFATUATION return BattleScript_MoveUsedIsInLoveCantAttack:: printstring STRINGID_PKMNIMMOBILIZEDBYLOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_NightmareTurnDmg:: printstring STRINGID_PKMNLOCKEDINNIGHTMARE waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_NIGHTMARE goto BattleScript_DoTurnDmg BattleScript_CurseTurnDmg:: printstring STRINGID_PKMNAFFLICTEDBYCURSE waitmessage B_WAIT_TIME_LONG status2animation BS_ATTACKER, STATUS2_CURSED goto BattleScript_DoTurnDmg BattleScript_TargetPRLZHeal:: printstring STRINGID_PKMNHEALEDPARALYSIS waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_TargetWokeUp:: printstring STRINGID_TARGETWOKEUP waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_TargetBurnHeal:: printstring STRINGID_PKMNBURNHEALED waitmessage B_WAIT_TIME_LONG updatestatusicon BS_TARGET return BattleScript_MoveEffectSleep:: statusanimation BS_EFFECT_BATTLER printfromtable gFellAsleepStringIds waitmessage B_WAIT_TIME_LONG BattleScript_UpdateEffectStatusIconRet:: updatestatusicon BS_EFFECT_BATTLER waitstate trytriggerstatusform flushtextbox return BattleScript_YawnMakesAsleep:: statusanimation BS_EFFECT_BATTLER printstring STRINGID_PKMNFELLASLEEP waitmessage B_WAIT_TIME_LONG updatestatusicon BS_EFFECT_BATTLER waitstate jumpifstatus3 BS_EFFECT_BATTLER, STATUS3_SKY_DROPPED, BattleScript_YawnEnd makevisible BS_EFFECT_BATTLER skydropyawn BattleScript_YawnEnd: end2 BattleScript_EmbargoEndTurn:: printstring STRINGID_EMBARGOENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_TelekinesisEndTurn:: printstring STRINGID_TELEKINESISENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_BufferEndTurn:: printstring STRINGID_BUFFERENDS waitmessage B_WAIT_TIME_LONG end2 BattleScript_ToxicOrb:: setbyte cMULTISTRING_CHOOSER, 0 copybyte gEffectBattler, gBattlerAttacker call BattleScript_MoveEffectToxic end2 BattleScript_FlameOrb:: setbyte cMULTISTRING_CHOOSER, 0 copybyte gEffectBattler, gBattlerAttacker call BattleScript_MoveEffectBurn end2 BattleScript_MoveEffectPoison:: statusanimation BS_EFFECT_BATTLER printfromtable gGotPoisonedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectBurn:: statusanimation BS_EFFECT_BATTLER printfromtable gGotBurnedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectFrostbite:: statusanimation BS_EFFECT_BATTLER printfromtable gGotFrostbiteStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectFreeze:: statusanimation BS_EFFECT_BATTLER printfromtable gGotFrozenStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectParalysis:: statusanimation BS_EFFECT_BATTLER printfromtable gGotParalyzedStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectUproar:: printstring STRINGID_PKMNCAUSEDUPROAR waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectToxic:: statusanimation BS_EFFECT_BATTLER printstring STRINGID_PKMNBADLYPOISONED waitmessage B_WAIT_TIME_LONG goto BattleScript_UpdateEffectStatusIconRet BattleScript_MoveEffectPayDay:: printstring STRINGID_COINSSCATTERED waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectWrap:: printfromtable gWrappedStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectConfusion:: chosenstatus2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION printstring STRINGID_PKMNWASCONFUSED waitmessage B_WAIT_TIME_LONG return BattleScript_MoveEffectRecoilWithStatus:: argumentstatuseffect BattleScript_MoveEffectRecoil:: jumpifmove MOVE_STRUGGLE, BattleScript_DoRecoil jumpifability BS_ATTACKER, ABILITY_ROCK_HEAD, BattleScript_RecoilEnd BattleScript_DoRecoil:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHITWITHRECOIL waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER BattleScript_RecoilEnd:: return BattleScript_EffectWithChance:: seteffectwithchance return BattleScript_ItemSteal:: playanimation BS_TARGET, B_ANIM_ITEM_STEAL printstring STRINGID_PKMNSTOLEITEM waitmessage B_WAIT_TIME_LONG return BattleScript_DrizzleActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNMADEITRAIN waitstate playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES call BattleScript_ActivateWeatherAbilities end3 BattleScript_AbilityRaisesDefenderStat:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp statbuffchange 0, NULL setgraphicalstatchangevalues playanimation BS_ABILITY_BATTLER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_DEFENDERSSTATROSE waitmessage B_WAIT_TIME_LONG return BattleScript_AbilityPopUpTarget: copybyte gBattlerAbility, gBattlerTarget BattleScript_AbilityPopUp: .if B_ABILITY_POP_UP == TRUE showabilitypopup BS_ABILITY_BATTLER pause 40 .endif recordability BS_ABILITY_BATTLER sethword sABILITY_OVERWRITE, 0 return BattleScript_SpeedBoostActivates:: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_SpeedBoostActivatesEnd call BattleScript_AbilityPopUp setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_PKMNRAISEDSPEED waitmessage B_WAIT_TIME_LONG BattleScript_SpeedBoostActivatesEnd: end3 @ Can't compare directly to a value, have to compare to value at pointer sZero: .byte 0 BattleScript_MoodyActivates:: call BattleScript_AbilityPopUp jumpifbyteequal sSTATCHANGER, sZero, BattleScript_MoodyLower statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoodyLower jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_ROSE, BattleScript_MoodyLower setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_MoodyLower: jumpifbyteequal sSAVED_STAT_CHANGER, sZero, BattleScript_MoodyEnd copybyte sSTATCHANGER, sSAVED_STAT_CHANGER statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_MoodyEnd jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_FELL, BattleScript_MoodyEnd setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_MoodyEnd: end3 BattleScript_EmergencyExit:: pause 5 call BattleScript_AbilityPopUp pause B_WAIT_TIME_LONG BattleScript_EmergencyExitNoPopUp:: playanimation BS_TARGET, B_ANIM_SLIDE_OFFSCREEN waitanimation openpartyscreen BS_TARGET, BattleScript_EmergencyExitRet switchoutabilities BS_TARGET waitstate switchhandleorder BS_TARGET, 2 returntoball BS_TARGET getswitchedmondata BS_TARGET switchindataupdate BS_TARGET hpthresholds BS_TARGET printstring STRINGID_SWITCHINMON switchinanim BS_TARGET, TRUE waitstate switchineffects BS_TARGET BattleScript_EmergencyExitRet: return BattleScript_EmergencyExitWild:: pause 5 call BattleScript_AbilityPopUp pause B_WAIT_TIME_LONG BattleScript_EmergencyExitWildNoPopUp:: playanimation BS_TARGET, B_ANIM_SLIDE_OFFSCREEN waitanimation setoutcomeonteleport BS_TARGET finishaction return BattleScript_TraceActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNTRACED waitmessage B_WAIT_TIME_LONG settracedability BS_SCRIPTING switchinabilities BS_SCRIPTING return BattleScript_TraceActivatesEnd3:: call BattleScript_TraceActivates end3 BattleScript_ReceiverActivates:: call BattleScript_AbilityPopUp printstring STRINGID_RECEIVERABILITYTAKEOVER waitmessage B_WAIT_TIME_LONG settracedability BS_ABILITY_BATTLER return BattleScript_AbilityHpHeal: call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXRESTOREDHPALITTLE2 waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER return BattleScript_RainDishActivates:: call BattleScript_AbilityHpHeal end3 BattleScript_CheekPouchActivates:: copybyte sSAVED_BATTLER, gBattlerAttacker copybyte gBattlerAttacker, gBattlerAbility call BattleScript_AbilityHpHeal copybyte gBattlerAttacker, sSAVED_BATTLER return BattleScript_HarvestActivates:: pause 5 tryrecycleitem BattleScript_HarvestActivatesEnd call BattleScript_AbilityPopUp printstring STRINGID_HARVESTBERRY waitmessage B_WAIT_TIME_LONG BattleScript_HarvestActivatesEnd: end3 BattleScript_SolarPowerActivates:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE call BattleScript_AbilityPopUp healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_SOLARPOWERHPDROP waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER end3 BattleScript_HealerActivates:: call BattleScript_AbilityPopUp curestatus BS_SCRIPTING updatestatusicon BS_SCRIPTING printstring STRINGID_HEALERCURE waitmessage B_WAIT_TIME_LONG end3 BattleScript_SandstreamActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXWHIPPEDUPSANDSTORM waitstate playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES call BattleScript_ActivateWeatherAbilities end3 BattleScript_SandSpitActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_ASANDSTORMKICKEDUP waitstate playanimation BS_BATTLER_0, B_ANIM_SANDSTORM_CONTINUES call BattleScript_ActivateWeatherAbilities return BattleScript_ShedSkinActivates:: call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXCUREDYPROBLEM waitmessage B_WAIT_TIME_LONG updatestatusicon BS_ATTACKER end3 BattleScript_ActivateWeatherAbilities: savetarget setbyte gBattlerTarget, 0 BattleScript_ActivateWeatherAbilities_Loop: copybyte sBATTLER, gBattlerTarget activateweatherchangeabilities BS_TARGET BattleScript_ActivateWeatherAbilities_Increment: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateWeatherAbilities_Loop restoretarget return BattleScript_TryAdrenalineOrb: jumpifnoholdeffect BS_TARGET, HOLD_EFFECT_ADRENALINE_ORB, BattleScript_TryAdrenalineOrbRet jumpifstat BS_TARGET, CMP_EQUAL, STAT_SPEED, 12, BattleScript_TryAdrenalineOrbRet setstatchanger STAT_SPEED, 1, FALSE statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN | STAT_CHANGE_ALLOW_PTR, BattleScript_TryAdrenalineOrbRet playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 copybyte sBATTLER, gBattlerTarget setlastuseditem BS_TARGET printstring STRINGID_USINGITEMSTATOFPKMNROSE waitmessage B_WAIT_TIME_LONG removeitem BS_TARGET BattleScript_TryAdrenalineOrbRet: return BattleScript_IntimidateActivates:: showabilitypopup BS_ATTACKER pause B_WAIT_TIME_LONG destroyabilitypopup setbyte gBattlerTarget, 0 BattleScript_IntimidateLoop: jumpifbyteequal gBattlerTarget, gBattlerAttacker, BattleScript_IntimidateLoopIncrement jumpiftargetally BattleScript_IntimidateLoopIncrement jumpifabsent BS_TARGET, BattleScript_IntimidateLoopIncrement jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_IntimidateLoopIncrement jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_IntimidateInReverse BattleScript_IntimidateEffect: copybyte sBATTLER, gBattlerAttacker setstatchanger STAT_ATK, 1, TRUE statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_IntimidateLoopIncrement setgraphicalstatchangevalues jumpifability BS_TARGET, ABILITY_CONTRARY, BattleScript_IntimidateContrary playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_PKMNCUTSATTACKWITH BattleScript_IntimidateEffect_WaitString: waitmessage B_WAIT_TIME_LONG copybyte sBATTLER, gBattlerTarget call BattleScript_TryAdrenalineOrb BattleScript_IntimidateLoopIncrement: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_IntimidateLoop BattleScript_IntimidateEnd: copybyte sBATTLER, gBattlerAttacker destroyabilitypopup pause B_WAIT_TIME_MED end3 BattleScript_IntimidateContrary: call BattleScript_AbilityPopUpTarget jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_IntimidateContrary_WontIncrease playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds goto BattleScript_IntimidateEffect_WaitString BattleScript_IntimidateContrary_WontIncrease: printstring STRINGID_TARGETSTATWONTGOHIGHER goto BattleScript_IntimidateEffect_WaitString BattleScript_IntimidateInReverse: copybyte sBATTLER, gBattlerTarget call BattleScript_AbilityPopUpTarget pause B_WAIT_TIME_SHORT modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_IntimidateLoopIncrement, ANIM_ON call BattleScript_TryAdrenalineOrb goto BattleScript_IntimidateLoopIncrement BattleScript_DroughtActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXINTENSIFIEDSUN waitstate playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES call BattleScript_ActivateWeatherAbilities end3 BattleScript_DesolateLandActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_EXTREMELYHARSHSUNLIGHT waitstate playanimation BS_BATTLER_0, B_ANIM_SUN_CONTINUES call BattleScript_ActivateWeatherAbilities end3 BattleScript_PrimalWeatherBlocksMove:: jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_ATTACKSTRING_PRINTED, BattleScript_MoveEnd @in case of multi-target moves, if move fails once, no point in printing the message twice accuracycheck BattleScript_PrintMoveMissed, NO_ACC_CALC_CHECK_LOCK_ON attackstring pause B_WAIT_TIME_SHORT ppreduce printfromtable gPrimalWeatherBlocksStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_PrimordialSeaActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_HEAVYRAIN waitstate playanimation BS_BATTLER_0, B_ANIM_RAIN_CONTINUES call BattleScript_ActivateWeatherAbilities end3 BattleScript_DeltaStreamActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_MYSTERIOUSAIRCURRENT waitstate playanimation BS_ATTACKER, B_ANIM_STRONG_WINDS end3 BattleScript_ProtosynthesisActivates:: call BattleScript_AbilityPopUp printstring STRINGID_SUNLIGHTACTIVATEDABILITY waitmessage B_WAIT_TIME_MED printstring STRINGID_STATWASHEIGHTENED waitmessage B_WAIT_TIME_MED end3 BattleScript_QuarkDriveActivates:: call BattleScript_AbilityPopUp printstring STRINGID_ELECTRICTERRAINACTIVATEDABILITY waitmessage B_WAIT_TIME_MED printstring STRINGID_STATWASHEIGHTENED waitmessage B_WAIT_TIME_MED end3 BattleScript_RuinAbilityActivates:: call BattleScript_AbilityPopUp printstring STRINGID_ABILITYWEAKENEDFSURROUNDINGMONSSTAT waitmessage B_WAIT_TIME_LONG end3 BattleScript_SupremeOverlordActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_ATTACKERGAINEDSTRENGTHFROMTHEFALLEN waitmessage B_WAIT_TIME_LONG end3 BattleScript_CostarActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNCOPIEDSTATCHANGES waitmessage B_WAIT_TIME_LONG end3 BattleScript_ZeroToHeroActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_ZEROTOHEROTRANSFORMATION waitmessage B_WAIT_TIME_LONG end3 BattleScript_AttackWeakenedByStrongWinds:: pause B_WAIT_TIME_SHORT printstring STRINGID_ATTACKWEAKENEDBSTRONGWINDS waitmessage B_WAIT_TIME_LONG return BattleScript_MimicryActivates_End3:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_BATTLERTYPECHANGEDTO waitmessage B_WAIT_TIME_SHORT end3 BattleScript_SnowWarningActivatesHail:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_SNOWWARNINGHAIL waitstate playanimation BS_BATTLER_0, B_ANIM_HAIL_CONTINUES call BattleScript_ActivateWeatherAbilities end3 BattleScript_SnowWarningActivatesSnow:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_SNOWWARNINGSNOW waitstate playanimation BS_BATTLER_0, B_ANIM_SNOW_CONTINUES call BattleScript_ActivateWeatherAbilities end3 BattleScript_ActivateTerrainEffects: savetarget setbyte gBattlerTarget, 0 BattleScript_ActivateTerrainSeed: copybyte sBATTLER, gBattlerTarget doterrainseed BS_TARGET, BattleScript_ActivateTerrainAbility removeitem BS_TARGET BattleScript_ActivateTerrainAbility: activateterrainchangeabilities BS_TARGET BattleScript_ActivateTerrainEffects_Increment: addbyte gBattlerTarget, 0x1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_ActivateTerrainSeed restoretarget return BattleScript_ElectricSurgeActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_TERRAINBECOMESELECTRIC waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainEffects end3 BattleScript_MistySurgeActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_TERRAINBECOMESMISTY waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainEffects end3 BattleScript_GrassySurgeActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_TERRAINBECOMESGRASSY waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainEffects end3 BattleScript_PsychicSurgeActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_TERRAINBECOMESPSYCHIC waitmessage B_WAIT_TIME_LONG playanimation BS_SCRIPTING, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainEffects end3 BattleScript_BadDreamsActivates:: setbyte gBattlerTarget, 0 BattleScript_BadDreamsLoop: jumpiftargetally BattleScript_BadDreamsIncrement jumpifability BS_TARGET, ABILITY_MAGIC_GUARD, BattleScript_BadDreamsIncrement jumpifability BS_TARGET, ABILITY_COMATOSE, BattleScript_BadDreams_Dmg jumpifstatus BS_TARGET, STATUS1_SLEEP, BattleScript_BadDreams_Dmg goto BattleScript_BadDreamsIncrement BattleScript_BadDreams_Dmg: jumpifbyteequal sFIXED_ABILITY_POPUP, sZero, BattleScript_BadDreams_ShowPopUp BattleScript_BadDreams_DmgAfterPopUp: printstring STRINGID_BADDREAMSDMG waitmessage B_WAIT_TIME_LONG dmg_1_8_targethp orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_TARGET datahpupdate BS_TARGET jumpifhasnohp BS_TARGET, BattleScript_BadDreams_HidePopUp BattleScript_BadDreamsIncrement: addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_BadDreamsLoop jumpifbyteequal sFIXED_ABILITY_POPUP, sZero, BattleScript_BadDreamsEnd destroyabilitypopup pause 15 BattleScript_BadDreamsEnd: end3 BattleScript_BadDreams_ShowPopUp: copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp setbyte sFIXED_ABILITY_POPUP, TRUE goto BattleScript_BadDreams_DmgAfterPopUp BattleScript_BadDreams_HidePopUp: destroyabilitypopup tryfaintmon BS_TARGET goto BattleScript_BadDreamsIncrement BattleScript_TookAttack:: attackstring pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXTOOKATTACK waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_ATTACKSTRING_PRINTED return BattleScript_SturdyPreventsOHKO:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNPROTECTEDBY pause B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_DampStopsExplosion:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUpTarget printstring STRINGID_PKMNPREVENTSUSAGE pause B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET moveendcase MOVEEND_CLEAR_BITS end BattleScript_MoveHPDrain_PPLoss:: ppreduce BattleScript_MoveHPDrain:: attackstring pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNRESTOREDHPUSING waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE goto BattleScript_MoveEnd BattleScript_MoveStatDrain_PPLoss:: ppreduce BattleScript_MoveStatDrain:: attackstring pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_MoveStatDrain_Cont .if B_ABSORBING_ABILITY_STRING >= GEN_5 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG .else printstring STRINGID_TARGETABILITYSTATRAISE waitmessage B_WAIT_TIME_LONG .endif BattleScript_MoveStatDrain_Cont: clearsemiinvulnerablebit tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_MonMadeMoveUseless_PPLoss:: ppreduce BattleScript_MonMadeMoveUseless:: attackstring pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXMADEYUSELESS waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE goto BattleScript_MoveEnd BattleScript_FlashFireBoost_PPLoss:: ppreduce BattleScript_FlashFireBoost:: attackstring pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printfromtable gFlashFireStringIds waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER goto BattleScript_MoveEnd BattleScript_AbilityPreventsPhasingOut:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNANCHORSITSELFWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_AbilityNoStatLoss:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNPREVENTSSTATLOSSWITH waitmessage B_WAIT_TIME_LONG return BattleScript_ItemNoStatLoss:: pause B_WAIT_TIME_SHORT printstring STRINGID_CLEARAMULETWONTLOWERSTATS waitmessage B_WAIT_TIME_LONG return BattleScript_BRNPrevention:: pause B_WAIT_TIME_SHORT printfromtable gBRNPreventionStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_PRLZPrevention:: pause B_WAIT_TIME_SHORT printfromtable gPRLZPreventionStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_PSNPrevention:: pause B_WAIT_TIME_SHORT printfromtable gPSNPreventionStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_ObliviousPreventsAttraction:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNPREVENTSROMANCEWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_FlinchPrevention:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXPREVENTSFLINCHING waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_OwnTempoPrevents:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNPREVENTSCONFUSIONWITH waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_SoundproofProtected:: attackstring ppreduce pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXBLOCKSY waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_DOESNT_AFFECT_FOE goto BattleScript_MoveEnd BattleScript_IceFaceNullsDamage:: call BattleScript_TargetFormChangeWithString return BattleScript_DazzlingProtected:: attackstring ppreduce pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_POKEMONCANNOTUSEMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_MoveUsedPsychicTerrainPrevents:: printstring STRINGID_POKEMONCANNOTUSEMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_GrassyTerrainHeals:: setbyte gBattleCommunication, 0 BattleScript_GrassyTerrainLoop: copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1 checkgrassyterrainheal BS_ATTACKER, BattleScript_GrassyTerrainLoopIncrement printstring STRINGID_GRASSYTERRAINHEALS waitmessage B_WAIT_TIME_LONG BattleScript_GrassyTerrainHpChange: orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER BattleScript_GrassyTerrainLoopIncrement:: addbyte gBattleCommunication, 1 jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_GrassyTerrainLoop BattleScript_GrassyTerrainLoopEnd:: bicword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE jumpifword CMP_COMMON_BITS, gFieldStatuses, STATUS_FIELD_TERRAIN_PERMANENT, BattleScript_GrassyTerrainHealEnd BattleScript_GrassyTerrainHealEnd: end2 BattleScript_AbilityNoSpecificStatLoss:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp BattleScript_AbilityNoSpecificStatLossPrint: printstring STRINGID_PKMNSXPREVENTSYLOSS waitmessage B_WAIT_TIME_LONG setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT return BattleScript_StickyHoldActivates:: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXMADEYINEFFECTIVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_ColorChangeActivates:: call BattleScript_AbilityPopUp printstring STRINGID_PKMNCHANGEDTYPEWITH waitmessage B_WAIT_TIME_LONG return BattleScript_ProteanActivates:: pause B_WAIT_TIME_SHORTEST call BattleScript_AbilityPopUp printstring STRINGID_PKMNCHANGEDTYPE waitmessage B_WAIT_TIME_LONG return BattleScript_CursedBodyActivates:: call BattleScript_AbilityPopUp printstring STRINGID_CUSEDBODYDISABLED waitmessage B_WAIT_TIME_LONG return BattleScript_MummyActivates:: call BattleScript_AbilityPopUp printstring STRINGID_ATTACKERACQUIREDABILITY waitmessage B_WAIT_TIME_LONG return BattleScript_WanderingSpiritActivates:: .if B_ABILITY_POP_UP == TRUE setbyte sFIXED_ABILITY_POPUP, TRUE sethword sABILITY_OVERWRITE, ABILITY_WANDERING_SPIRIT showabilitypopup BS_TARGET pause 60 sethword sABILITY_OVERWRITE, 0 updateabilitypopup BS_TARGET pause 20 destroyabilitypopup pause 40 copybyte gBattlerAbility, gBattlerAttacker setbyte sFIXED_ABILITY_POPUP, TRUE copyhword sABILITY_OVERWRITE, gLastUsedAbility showabilitypopup BS_ATTACKER pause 60 sethword sABILITY_OVERWRITE, 0 updateabilitypopup BS_ATTACKER pause 20 destroyabilitypopup pause 40 .endif printstring STRINGID_SWAPPEDABILITIES waitmessage B_WAIT_TIME_LONG switchinabilities BS_ATTACKER switchinabilities BS_TARGET return BattleScript_TargetsStatWasMaxedOut:: call BattleScript_AbilityPopUp statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_TARGETSSTATWASMAXEDOUT waitmessage B_WAIT_TIME_LONG return BattleScript_BattlerAbilityStatRaiseOnSwitchIn:: copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_BATTLERABILITYRAISEDSTAT waitmessage B_WAIT_TIME_LONG end3 BattleScript_ScriptingAbilityStatRaise:: copybyte gBattlerAbility, sBATTLER call BattleScript_AbilityPopUp copybyte sSAVED_DMG, gBattlerAttacker copybyte gBattlerAttacker, sBATTLER statbuffchange STAT_CHANGE_NOT_PROTECT_AFFECTED | MOVE_EFFECT_CERTAIN, NULL setgraphicalstatchangevalues playanimation BS_SCRIPTING, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_ATTACKERABILITYSTATRAISE waitmessage B_WAIT_TIME_LONG copybyte gBattlerAttacker, sSAVED_DMG return BattleScript_WeakArmorActivates:: call BattleScript_AbilityPopUp setstatchanger STAT_DEF, 1, TRUE statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeakArmorActivatesSpeed jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_WeakArmorDefAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_FELL_EMPTY, BattleScript_WeakArmorActivatesSpeed pause B_WAIT_TIME_SHORTEST printfromtable gStatDownStringIds bichalfword gMoveResultFlags, MOVE_RESULT_MISSED @ Set by statbuffchange when stat can't be decreased waitmessage B_WAIT_TIME_LONG goto BattleScript_WeakArmorActivatesSpeed BattleScript_WeakArmorDefAnim: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_TARGETABILITYSTATLOWER waitmessage B_WAIT_TIME_LONG BattleScript_WeakArmorActivatesSpeed: .if B_WEAK_ARMOR_SPEED >= GEN_7 setstatchanger STAT_SPEED, 2, FALSE .else setstatchanger STAT_SPEED, 1, FALSE .endif statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_WeakArmorActivatesEnd jumpifbyte CMP_LESS_THAN, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_WeakArmorSpeedAnim jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_EMPTY, BattleScript_WeakArmorActivatesEnd pause B_WAIT_TIME_SHORTEST printstring STRINGID_TARGETSTATWONTGOHIGHER bichalfword gMoveResultFlags, MOVE_RESULT_MISSED waitmessage B_WAIT_TIME_LONG goto BattleScript_WeakArmorActivatesEnd BattleScript_WeakArmorSpeedAnim: setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_TARGETABILITYSTATRAISE waitmessage B_WAIT_TIME_LONG BattleScript_WeakArmorActivatesEnd: return BattleScript_RaiseStatOnFaintingTarget:: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_RaiseStatOnFaintingTarget_End copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_LASTABILITYRAISEDSTAT waitmessage B_WAIT_TIME_LONG BattleScript_RaiseStatOnFaintingTarget_End: return BattleScript_AttackerAbilityStatRaise:: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_AttackerAbilityStatRaise_End copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 waitanimation printstring STRINGID_ATTACKERABILITYSTATRAISE waitmessage B_WAIT_TIME_LONG BattleScript_AttackerAbilityStatRaise_End: return BattleScript_FellStingerRaisesStat:: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_FellStingerRaisesAtkEnd jumpifbyte CMP_GREATER_THAN, cMULTISTRING_CHOOSER, B_MSG_DEFENDER_STAT_ROSE, BattleScript_FellStingerRaisesAtkEnd setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_FellStingerRaisesAtkEnd: return BattleScript_AttackerAbilityStatRaiseEnd3:: call BattleScript_AttackerAbilityStatRaise end3 BattleScript_SwitchInAbilityMsg:: call BattleScript_AbilityPopUp printfromtable gSwitchInAbilityStringIds waitmessage B_WAIT_TIME_LONG end3 BattleScript_SwitchInAbilityMsgRet:: call BattleScript_AbilityPopUp printfromtable gSwitchInAbilityStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_ActivateAsOne:: call BattleScript_AbilityPopUp printfromtable gSwitchInAbilityStringIds waitmessage B_WAIT_TIME_LONG @ show unnerve sethword sABILITY_OVERWRITE, ABILITY_UNNERVE setbyte cMULTISTRING_CHOOSER, B_MSG_SWITCHIN_UNNERVE call BattleScript_AbilityPopUp printfromtable gSwitchInAbilityStringIds waitmessage B_WAIT_TIME_LONG end3 BattleScript_FriskMsgWithPopup:: copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp BattleScript_FriskMsg:: printstring STRINGID_FRISKACTIVATES waitmessage B_WAIT_TIME_LONG return BattleScript_FriskActivates:: tryfriskmsg BS_ATTACKER end3 BattleScript_ImposterActivates:: call BattleScript_AbilityPopUp transformdataexecution playmoveanimation BS_ATTACKER, MOVE_TRANSFORM waitanimation printstring STRINGID_IMPOSTERTRANSFORM waitmessage B_WAIT_TIME_LONG end3 BattleScript_HurtAttacker: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHURTSWITH waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER return BattleScript_RoughSkinActivates:: call BattleScript_AbilityPopUp call BattleScript_HurtAttacker return BattleScript_RockyHelmetActivates:: @ don't play the animation for a fainted mon jumpifabsent BS_TARGET, BattleScript_RockyHelmetActivatesDmg playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation BattleScript_RockyHelmetActivatesDmg: call BattleScript_HurtAttacker return BattleScript_SpikyShieldEffect:: jumpifabsent BS_ATTACKER, BattleScript_SpikyShieldRet orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_PKMNHURTSWITH waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER orhalfword gMoveResultFlags, MOVE_RESULT_MISSED BattleScript_SpikyShieldRet:: return BattleScript_KingsShieldEffect:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT seteffectsecondary setmoveeffect 0 copybyte sBATTLER, gBattlerTarget copybyte gBattlerTarget, gBattlerAttacker copybyte gBattlerAttacker, sBATTLER orhalfword gMoveResultFlags, MOVE_RESULT_MISSED return BattleScript_BanefulBunkerEffect:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_STATUS_ABILITY_EFFECT | HITMARKER_PASSIVE_DAMAGE bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT seteffectsecondary setmoveeffect 0 orhalfword gMoveResultFlags, MOVE_RESULT_MISSED return BattleScript_CuteCharmActivates:: call BattleScript_AbilityPopUp status2animation BS_ATTACKER, STATUS2_INFATUATION printstring STRINGID_PKMNSXINFATUATEDY waitmessage B_WAIT_TIME_LONG call BattleScript_TryDestinyKnotTarget return BattleScript_GooeyActivates:: waitstate call BattleScript_AbilityPopUp swapattackerwithtarget @ for defiant, mirror armor seteffectsecondary return BattleScript_AbilityStatusEffect:: waitstate call BattleScript_AbilityPopUp seteffectsecondary return BattleScript_BattleBondActivatesOnMoveEndAttacker:: pause 5 copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp printstring STRINGID_ATTACKERBECAMEFULLYCHARGED handleformchange BS_ATTACKER, 0 handleformchange BS_ATTACKER, 1 playanimation BS_ATTACKER, B_ANIM_FORM_CHANGE waitanimation handleformchange BS_ATTACKER, 2 printstring STRINGID_ATTACKERBECAMEASHSPECIES return BattleScript_DancerActivates:: call BattleScript_AbilityPopUp waitmessage B_WAIT_TIME_SHORT setbyte sB_ANIM_TURN, 0 setbyte sB_ANIM_TARGETS_HIT, 0 orword gHitMarker, HITMARKER_ALLOW_NO_PP jumptocalledmove TRUE BattleScript_SynchronizeActivates:: waitstate call BattleScript_AbilityPopUp seteffectprimary return BattleScript_NoItemSteal:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNSXMADEYINEFFECTIVE waitmessage B_WAIT_TIME_LONG return BattleScript_AbilityCuredStatus:: call BattleScript_AbilityPopUp printstring STRINGID_PKMNSXCUREDITSYPROBLEM waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING return BattleScript_BattlerShookOffTaunt:: call BattleScript_AbilityPopUp printstring STRINGID_PKMNSHOOKOFFTHETAUNT waitmessage B_WAIT_TIME_LONG return BattleScript_BattlerGotOverItsInfatuation:: call BattleScript_AbilityPopUp printstring STRINGID_PKMNGOTOVERITSINFATUATION waitmessage B_WAIT_TIME_LONG return BattleScript_IgnoresWhileAsleep:: printstring STRINGID_PKMNIGNORESASLEEP waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET end BattleScript_IgnoresAndUsesRandomMove:: printstring STRINGID_PKMNIGNOREDORDERS waitmessage B_WAIT_TIME_LONG setbyte sMOVE_EFFECT, 0 jumptocalledmove FALSE BattleScript_MoveUsedLoafingAround:: jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_LOAFING, BattleScript_MoveUsedLoafingAroundMsg @ Skip ahead if not the Battle Palace message jumpifbyte CMP_NOT_EQUAL, cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER, BattleScript_MoveUsedLoafingAroundMsg setbyte gBattleCommunication, 0 palacetryescapestatus BS_ATTACKER setbyte cMULTISTRING_CHOOSER, B_MSG_INCAPABLE_OF_POWER BattleScript_MoveUsedLoafingAroundMsg:: printfromtable gInobedientStringIds waitmessage B_WAIT_TIME_LONG moveendto MOVEEND_NEXT_TARGET end BattleScript_TruantLoafingAround:: call BattleScript_AbilityPopUp goto BattleScript_MoveUsedLoafingAroundMsg BattleScript_IgnoresAndFallsAsleep:: printstring STRINGID_PKMNBEGANTONAP waitmessage B_WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_SLEEP | MOVE_EFFECT_AFFECTS_USER seteffectprimary moveendto MOVEEND_NEXT_TARGET end BattleScript_IgnoresAndHitsItself:: printstring STRINGID_PKMNWONTOBEY waitmessage B_WAIT_TIME_LONG goto BattleScript_DoSelfConfusionDmg BattleScript_SubstituteFade:: playanimation BS_TARGET, B_ANIM_SUBSTITUTE_FADE printstring STRINGID_PKMNSUBSTITUTEFADED return BattleScript_BerryCurePrlzEnd2:: call BattleScript_BerryCureParRet end2 BattleScript_BerryCureParRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMCUREDPARALYSIS waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCurePsnEnd2:: call BattleScript_BerryCurePsnRet end2 BattleScript_BerryCurePsnRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMCUREDPOISON waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCureBrnEnd2:: call BattleScript_BerryCureBrnRet end2 BattleScript_BerryCureBrnRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMHEALEDBURN waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCureFrzEnd2:: call BattleScript_BerryCureFrzRet end2 BattleScript_BerryCureFrzRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMDEFROSTEDIT waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCureFsbEnd2:: call BattleScript_BerryCureFrzRet end2 BattleScript_BerryCureFsbRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMHEALEDFROSTBITE waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_BerryCureSlpEnd2:: call BattleScript_BerryCureSlpRet end2 BattleScript_BerryCureSlpRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMWOKEIT waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_GemActivates:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT waitanimation setlastuseditem BS_ATTACKER printstring STRINGID_GEMACTIVATES waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER return BattleScript_BerryReduceDmg:: playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation setlastuseditem BS_TARGET printstring STRINGID_TARGETATEITEM waitmessage B_WAIT_TIME_LONG removeitem BS_TARGET return BattleScript_PrintBerryReduceString:: waitmessage B_WAIT_TIME_LONG printstring STRINGID_BERRYDMGREDUCES waitmessage B_WAIT_TIME_LONG return BattleScript_BerryCureConfusionEnd2:: call BattleScript_BerryCureConfusionRet end2 BattleScript_BerryCureConfusionRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMSNAPPEDOUT waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_BerryCureChosenStatusEnd2:: call BattleScript_BerryCureChosenStatusRet end2 BattleScript_BerryCureChosenStatusRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printfromtable gBerryEffectStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_MentalHerbCureRet:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printfromtable gMentalHerbCureStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_SCRIPTING removeitem BS_SCRIPTING copybyte gBattlerAttacker, sSAVED_BATTLER @ restore the original attacker just to be safe return BattleScript_MentalHerbCureEnd2:: call BattleScript_MentalHerbCureRet end2 BattleScript_WhiteHerbEnd2:: call BattleScript_WhiteHerbRet end2 BattleScript_WhiteHerbRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDSTATUS waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_ItemHealHP_RemoveItemRet:: jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_ItemHealHP_RemoveItemRet_AbilityPopUp goto BattleScript_ItemHealHP_RemoveItemRet_Anim BattleScript_ItemHealHP_RemoveItemRet_AbilityPopUp: call BattleScript_AbilityPopUp BattleScript_ItemHealHP_RemoveItemRet_Anim: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_SCRIPTING datahpupdate BS_SCRIPTING removeitem BS_SCRIPTING return BattleScript_ItemHealHP_RemoveItemEnd2:: jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_ItemHealHP_RemoveItemEnd2_AbilityPopUp goto BattleScript_ItemHealHP_RemoveItemEnd2_Anim BattleScript_ItemHealHP_RemoveItemEnd2_AbilityPopUp: call BattleScript_AbilityPopUp BattleScript_ItemHealHP_RemoveItemEnd2_Anim: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER removeitem BS_ATTACKER end2 BattleScript_BerryPPHealRet:: jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryPPHeal_AbilityPopup goto BattleScript_BerryPPHeal_Anim BattleScript_BerryPPHeal_AbilityPopup: call BattleScript_AbilityPopUp BattleScript_BerryPPHeal_Anim: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDPP waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER return BattleScript_BerryPPHealEnd2:: call BattleScript_BerryPPHealRet end2 BattleScript_ItemHealHP_End2:: call BattleScript_ItemHealHP_Ret end2 BattleScript_AirBaloonMsgIn:: printstring STRINGID_AIRBALLOONFLOAT waitmessage B_WAIT_TIME_LONG end3 BattleScript_AirBaloonMsgPop:: printstring STRINGID_AIRBALLOONPOP waitmessage B_WAIT_TIME_LONG removeitem BS_TARGET return BattleScript_ItemHurtRet:: orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_IGNORE_DISGUISE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_HURTBYITEM waitmessage B_WAIT_TIME_LONG tryfaintmon BS_ATTACKER return BattleScript_ItemHurtEnd2:: playanimation BS_ATTACKER, B_ANIM_MON_HIT waitanimation call BattleScript_ItemHurtRet end2 BattleScript_ItemHealHP_Ret:: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHPALITTLE waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_IGNORE_DISGUISE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER return BattleScript_SelectingNotAllowedMoveChoiceItem:: printselectionstring STRINGID_ITEMALLOWSONLYYMOVE endselectionscript BattleScript_SelectingNotAllowedMoveChoiceItemInPalace:: printstring STRINGID_ITEMALLOWSONLYYMOVE goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedMoveGorillaTactics:: printselectionstring STRINGID_ABILITYALLOWSONLYMOVE endselectionscript BattleScript_SelectingNotAllowedMoveGorillaTacticsInPalace:: printstring STRINGID_ABILITYALLOWSONLYMOVE goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedMoveAssaultVest:: printselectionstring STRINGID_ASSAULTVESTDOESNTALLOW endselectionscript BattleScript_SelectingNotAllowedMoveAssaultVestInPalace:: printstring STRINGID_ASSAULTVESTDOESNTALLOW goto BattleScript_SelectingUnusableMoveInPalace BattleScript_SelectingNotAllowedPlaceholder:: printselectionstring STRINGID_NOTDONEYET endselectionscript BattleScript_SelectingNotAllowedPlaceholderInPalace:: printstring STRINGID_NOTDONEYET goto BattleScript_SelectingUnusableMoveInPalace BattleScript_HangedOnMsg:: playanimation BS_TARGET, B_ANIM_HANGED_ON printstring STRINGID_PKMNHUNGONWITHX waitmessage B_WAIT_TIME_LONG jumpifnoholdeffect BS_TARGET, HOLD_EFFECT_FOCUS_SASH, BattleScript_HangedOnMsgRet removeitem BS_TARGET BattleScript_HangedOnMsgRet: return BattleScript_BerryConfuseHealEnd2:: jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryConfuseHealEnd2_AbilityPopup goto BattleScript_BerryConfuseHealEnd2_Anim BattleScript_BerryConfuseHealEnd2_AbilityPopup: call BattleScript_AbilityPopUp BattleScript_BerryConfuseHealEnd2_Anim: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_SCRIPTING datahpupdate BS_SCRIPTING printstring STRINGID_FORXCOMMAYZ waitmessage B_WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER seteffectprimary removeitem BS_SCRIPTING end2 BattleScript_BerryConfuseHealRet:: jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryConfuseHealRet_AbilityPopup goto BattleScript_BerryConfuseHealRet_Anim BattleScript_BerryConfuseHealRet_AbilityPopup: call BattleScript_AbilityPopUp BattleScript_BerryConfuseHealRet_Anim: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNSITEMRESTOREDHEALTH waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE healthbarupdate BS_SCRIPTING datahpupdate BS_SCRIPTING printstring STRINGID_FORXCOMMAYZ waitmessage B_WAIT_TIME_LONG setmoveeffect MOVE_EFFECT_CONFUSION | MOVE_EFFECT_CERTAIN seteffectprimary removeitem BS_TARGET return BattleScript_BerryStatRaiseEnd2:: jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_BerryStatRaiseEnd2_AbilityPopup goto BattleScript_BerryStatRaiseEnd2_Anim BattleScript_BerryStatRaiseEnd2_AbilityPopup: call BattleScript_AbilityPopUp BattleScript_BerryStatRaiseEnd2_Anim: statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_BerryStatRaiseEnd2_End setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1 setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM call BattleScript_StatUp removeitem BS_ATTACKER BattleScript_BerryStatRaiseEnd2_End:: end2 BattleScript_BerryStatRaiseRet:: jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_BerryStatRaiseRet_AbilityPopup goto BattleScript_BerryStatRaiseRet_Anim BattleScript_BerryStatRaiseRet_AbilityPopup: call BattleScript_AbilityPopUp BattleScript_BerryStatRaiseRet_Anim: statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_BerryStatRaiseRet_End setgraphicalstatchangevalues playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1 setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM call BattleScript_StatUp removeitem BS_SCRIPTING BattleScript_BerryStatRaiseRet_End: return BattleScript_BerryFocusEnergyRet:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_PKMNUSEDXTOGETPUMPED waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_BerryFocusEnergyEnd2:: call BattleScript_BerryFocusEnergyRet end2 BattleScript_ActionSelectionItemsCantBeUsed:: printselectionstring STRINGID_ITEMSCANTBEUSEDNOW endselectionscript BattleScript_FlushMessageBox:: flushtextbox return BattleScript_PalacePrintFlavorText:: setbyte gBattleCommunication + 1, 0 BattleScript_PalaceTryBattlerFlavorText:: palaceflavortext BS_ATTACKER @ BS_ATTACKER here overwritten by gBattleCommunication + 1 jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, TRUE, BattleScript_PalaceEndFlavorText printfromtable gBattlePalaceFlavorTextTable waitmessage B_WAIT_TIME_LONG BattleScript_PalaceEndFlavorText:: addbyte gBattleCommunication + 1, 1 jumpifbytenotequal gBattleCommunication + 1, gBattlersCount, BattleScript_PalaceTryBattlerFlavorText setbyte gBattleCommunication, 0 setbyte gBattleCommunication + 1, 0 end2 BattleScript_ArenaTurnBeginning:: waitcry BS_ATTACKER volumedown playse SE_ARENA_TIMEUP1 pause 8 playse SE_ARENA_TIMEUP1 arenadrawreftextbox arenajudgmentstring B_MSG_REF_COMMENCE_BATTLE arenawaitmessage B_MSG_REF_COMMENCE_BATTLE pause B_WAIT_TIME_LONG arenaerasereftextbox volumeup end2 @ Unused BattleScript_ArenaNothingDecided:: playse SE_DING_DONG arenadrawreftextbox arenajudgmentstring B_MSG_REF_NOTHING_IS_DECIDED arenawaitmessage B_MSG_REF_NOTHING_IS_DECIDED pause B_WAIT_TIME_LONG arenaerasereftextbox end2 BattleScript_ArenaDoJudgment:: makevisible BS_PLAYER1 waitstate makevisible BS_OPPONENT1 waitstate volumedown playse SE_ARENA_TIMEUP1 pause 8 playse SE_ARENA_TIMEUP1 pause B_WAIT_TIME_LONG arenadrawreftextbox arenajudgmentstring B_MSG_REF_THATS_IT arenawaitmessage B_MSG_REF_THATS_IT pause B_WAIT_TIME_LONG setbyte gBattleCommunication, 0 @ Reset state for arenajudgmentwindow arenajudgmentwindow pause B_WAIT_TIME_LONG arenajudgmentwindow arenajudgmentstring B_MSG_REF_JUDGE_MIND arenawaitmessage B_MSG_REF_JUDGE_MIND arenajudgmentwindow arenajudgmentstring B_MSG_REF_JUDGE_SKILL arenawaitmessage B_MSG_REF_JUDGE_SKILL arenajudgmentwindow arenajudgmentstring B_MSG_REF_JUDGE_BODY arenawaitmessage B_MSG_REF_JUDGE_BODY arenajudgmentwindow jumpifbyte CMP_EQUAL, gBattleCommunication + 1, ARENA_RESULT_PLAYER_LOST, BattleScript_ArenaJudgmentPlayerLoses jumpifbyte CMP_EQUAL, gBattleCommunication + 1, ARENA_RESULT_TIE, BattleScript_ArenaJudgmentDraw @ ARENA_RESULT_PLAYER_WON arenajudgmentstring B_MSG_REF_PLAYER_WON arenawaitmessage B_MSG_REF_PLAYER_WON arenajudgmentwindow arenaerasereftextbox printstring STRINGID_DEFEATEDOPPONENTBYREFEREE waitmessage B_WAIT_TIME_LONG playfaintcry BS_OPPONENT1 waitcry BS_ATTACKER dofaintanimation BS_OPPONENT1 cleareffectsonfaint BS_OPPONENT1 arenaopponentmonlost end2 BattleScript_ArenaJudgmentPlayerLoses: arenajudgmentstring B_MSG_REF_OPPONENT_WON arenawaitmessage B_MSG_REF_OPPONENT_WON arenajudgmentwindow arenaerasereftextbox printstring STRINGID_LOSTTOOPPONENTBYREFEREE waitmessage B_WAIT_TIME_LONG playfaintcry BS_PLAYER1 waitcry BS_ATTACKER dofaintanimation BS_PLAYER1 cleareffectsonfaint BS_PLAYER1 arenaplayermonlost end2 BattleScript_ArenaJudgmentDraw: arenajudgmentstring B_MSG_REF_DRAW arenawaitmessage B_MSG_REF_DRAW arenajudgmentwindow arenaerasereftextbox printstring STRINGID_TIEDOPPONENTBYREFEREE waitmessage B_WAIT_TIME_LONG playfaintcry BS_PLAYER1 waitcry BS_ATTACKER dofaintanimation BS_PLAYER1 cleareffectsonfaint BS_PLAYER1 playfaintcry BS_OPPONENT1 waitcry BS_ATTACKER dofaintanimation BS_OPPONENT1 cleareffectsonfaint BS_OPPONENT1 arenabothmonlost end2 BattleScript_AskIfWantsToForfeitMatch:: printselectionstring STRINGID_QUESTIONFORFEITMATCH forfeityesnobox BS_ATTACKER endselectionscript BattleScript_PrintPlayerForfeited:: printstring STRINGID_FORFEITEDMATCH waitmessage B_WAIT_TIME_LONG end2 BattleScript_PrintPlayerForfeitedLinkBattle:: printstring STRINGID_FORFEITEDMATCH waitmessage B_WAIT_TIME_LONG endlinkbattle waitmessage B_WAIT_TIME_LONG end2 BattleScript_TotemFlaredToLife:: playanimation BS_ATTACKER, B_ANIM_TOTEM_FLARE, NULL printstring STRINGID_AURAFLAREDTOLIFE waitmessage B_WAIT_TIME_LONG call BattleScript_ApplyTotemVarBoost end2 @ remove the mirror herb, do totem loop BattleScript_MirrorHerbCopyStatChangeEnd2:: call BattleScript_MirrorHerbCopyStatChange end2 BattleScript_MirrorHerbCopyStatChange:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, NULL printstring STRINGID_MIRRORHERBCOPIED waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING call BattleScript_TotemVar_Ret copybyte gBattlerAttacker, sSAVED_BATTLER @ restore the original attacker just to be safe return BattleScript_OpportunistCopyStatChange:: call BattleScript_AbilityPopUp printstring STRINGID_OPPORTUNISTCOPIED waitmessage B_WAIT_TIME_LONG call BattleScript_TotemVar_Ret copybyte gBattlerAttacker, sSAVED_BATTLER @ restore the original attacker just to be safe end3 BattleScript_TotemVar:: call BattleScript_TotemVar_Ret end2 BattleScript_TotemVar_Ret:: gettotemboost BattleScript_ApplyTotemVarBoost BattleScript_TotemVarEnd: return BattleScript_ApplyTotemVarBoost: statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_TotemVarEnd setgraphicalstatchangevalues playanimation BS_SCRIPTING, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_TotemVar_Ret @loop until stats bitfield is empty BattleScript_AnnounceAirLockCloudNine:: call BattleScript_AbilityPopUp printstring STRINGID_AIRLOCKACTIVATES waitmessage B_WAIT_TIME_LONG call BattleScript_ActivateWeatherAbilities end3 BattleScript_QuickClawActivation:: flushtextbox playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT waitanimation printstring STRINGID_CANACTFASTERTHANKSTO waitmessage B_WAIT_TIME_LONG end2 BattleScript_QuickDrawActivation:: flushtextbox call BattleScript_AbilityPopUp printstring STRINGID_CANACTFASTERTHANKSTO waitmessage B_WAIT_TIME_LONG end2 BattleScript_CustapBerryActivation:: flushtextbox playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT waitanimation printstring STRINGID_CANACTFASTERTHANKSTO waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER end2 BattleScript_MicleBerryActivateEnd2:: jumpifability BS_ATTACKER, ABILITY_RIPEN, BattleScript_MicleBerryActivateEnd2_Ripen goto BattleScript_MicleBerryActivateEnd2_Anim BattleScript_MicleBerryActivateEnd2_Ripen: call BattleScript_AbilityPopUp BattleScript_MicleBerryActivateEnd2_Anim: playanimation BS_ATTACKER, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_MICLEBERRYACTIVATES waitmessage B_WAIT_TIME_LONG removeitem BS_ATTACKER end2 BattleScript_MicleBerryActivateRet:: jumpifability BS_SCRIPTING, ABILITY_RIPEN, BattleScript_MicleBerryActivateRet_Ripen goto BattleScript_MicleBerryActivateRet_Anim BattleScript_MicleBerryActivateRet_Ripen: call BattleScript_AbilityPopUp BattleScript_MicleBerryActivateRet_Anim: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_MICLEBERRYACTIVATES waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING return BattleScript_JabocaRowapBerryActivates:: jumpifability BS_TARGET, ABILITY_RIPEN, BattleScript_JabocaRowapBerryActivate_Ripen goto BattleScript_JabocaRowapBerryActivate_Anim BattleScript_JabocaRowapBerryActivate_Ripen: call BattleScript_AbilityPopUp BattleScript_JabocaRowapBerryActivate_Anim: jumpifabsent BS_TARGET, BattleScript_JabocaRowapBerryActivate_Dmg @ dont play the animation for a fainted target playanimation BS_TARGET, B_ANIM_HELD_ITEM_EFFECT waitanimation BattleScript_JabocaRowapBerryActivate_Dmg: call BattleScript_HurtAttacker removeitem BS_TARGET return @ z moves / effects BattleScript_ZMoveActivateDamaging:: flushtextbox trytrainerslidezmovemsg printstring STRINGID_ZPOWERSURROUNDS playanimation BS_ATTACKER, B_ANIM_ZMOVE_ACTIVATE, NULL printstring STRINGID_ZMOVEUNLEASHED waitmessage B_WAIT_TIME_LONG return BattleScript_ZMoveActivateStatus:: flushtextbox trytrainerslidezmovemsg savetarget printstring STRINGID_ZPOWERSURROUNDS playanimation BS_ATTACKER, B_ANIM_ZMOVE_ACTIVATE, NULL setzeffect restoretarget copybyte sSTATCHANGER, sSAVED_STAT_CHANGER return BattleScript_ZEffectPrintString:: printfromtable gZEffectStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_RecoverHPZMove:: healthbarupdate BS_SCRIPTING datahpupdate BS_SCRIPTING printfromtable gZEffectStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_StatUpZMove:: statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_StatUpZMoveEnd jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_StatUpZMoveEnd setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printstring STRINGID_ZMOVESTATUP waitmessage B_WAIT_TIME_LONG printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_StatUpZMoveEnd: return BattleScript_HealReplacementZMove:: playanimation BS_SCRIPTING B_ANIM_WISH_HEAL 0x0 printfromtable gZEffectStringIds waitmessage B_WAIT_TIME_LONG healthbarupdate BS_SCRIPTING datahpupdate BS_SCRIPTING return BattleScript_EffectExtremeEvoboost:: attackcanceler attackstring ppreduce jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPEED, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, MAX_STAT_STAGE, BattleScript_ExtremeEvoboostAnim goto BattleScript_ButItFailed BattleScript_ExtremeEvoboostAnim: attackanimation waitanimation BattleScript_ExtremeEvoboostAtk:: setbyte sSTAT_ANIM_PLAYED, FALSE playstatchangeanimation BS_ATTACKER, BIT_ATK | BIT_DEF | BIT_SPEED | BIT_SPATK | BIT_SPDEF, 0x0 setstatchanger STAT_ATK, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ExtremeEvoboostDef:: setstatchanger STAT_DEF, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostSpeed printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ExtremeEvoboostSpeed:: setstatchanger STAT_SPEED, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostSpAtk printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ExtremeEvoboostSpAtk:: setstatchanger STAT_SPATK, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostSpDef printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ExtremeEvoboostSpDef:: setstatchanger STAT_SPDEF, 2, FALSE statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_ALLOW_PTR, BattleScript_ExtremeEvoboostEnd printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_ExtremeEvoboostEnd:: goto BattleScript_MoveEnd BattleScript_EffectHitSetRemoveTerrain: attackcanceler accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring ppreduce jumpifargument ARG_TRY_REMOVE_TERRAIN_FAIL, BattleScript_RemoveTerrain critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG setremoveterrain BattleScript_TryFaint playanimation BS_ATTACKER, B_ANIM_RESTORE_BG printfromtable gTerrainStringIds waitmessage B_WAIT_TIME_LONG BattleScript_TryFaint: tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_RemoveTerrain: jumpifterrainaffected BS_TARGET, STATUS_FIELD_TERRAIN_ANY, BattleScript_RemoveTerrain_Cont goto BattleScript_ButItFailed BattleScript_RemoveTerrain_Cont: critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG removeterrain playanimation BS_ATTACKER, B_ANIM_RESTORE_BG printfromtable gTerrainStringIds waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET goto BattleScript_MoveEnd BattleScript_Pickpocket:: call BattleScript_AbilityPopUp jumpifability BS_ATTACKER, ABILITY_STICKY_HOLD, BattleScript_PickpocketPrevented swapattackerwithtarget call BattleScript_ItemSteal swapattackerwithtarget activateitemeffects BS_TARGET return BattleScript_PickpocketPrevented: pause B_WAIT_TIME_SHORT copybyte gBattlerAbility, gBattlerAttacker call BattleScript_AbilityPopUp printstring STRINGID_ITEMCANNOTBEREMOVED waitmessage B_WAIT_TIME_LONG return BattleScript_StickyBarbTransfer:: playanimation BS_TARGET, B_ANIM_ITEM_STEAL printstring STRINGID_STICKYBARBTRANSFER waitmessage B_WAIT_TIME_LONG removeitem BS_TARGET return BattleScript_RedCardActivates:: playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_REDCARDACTIVATE waitmessage B_WAIT_TIME_LONG swapattackerwithtarget jumpifstatus3 BS_EFFECT_BATTLER, STATUS3_ROOTED, BattleScript_RedCardIngrain jumpifability BS_EFFECT_BATTLER, ABILITY_SUCTION_CUPS, BattleScript_RedCardSuctionCups jumpiftargetdynamaxed BattleScript_RedCardDynamaxed removeitem BS_SCRIPTING setbyte sSWITCH_CASE, B_SWITCH_RED_CARD forcerandomswitch BattleScript_RedCardEnd @ changes the current battle script. the rest happens in BattleScript_RoarSuccessSwitch_Ret, if switch is successful BattleScript_RedCardEnd: return BattleScript_RedCardIngrain: printstring STRINGID_PKMNANCHOREDITSELF waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING swapattackerwithtarget return BattleScript_RedCardSuctionCups: printstring STRINGID_PKMNANCHORSITSELFWITH waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING swapattackerwithtarget return BattleScript_RedCardDynamaxed: printstring STRINGID_MOVEBLOCKEDBYDYNAMAX waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING swapattackerwithtarget return BattleScript_EjectButtonActivates:: makevisible BS_ATTACKER playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT printstring STRINGID_EJECTBUTTONACTIVATE waitmessage B_WAIT_TIME_LONG removeitem BS_SCRIPTING makeinvisible BS_SCRIPTING openpartyscreen BS_SCRIPTING, BattleScript_EjectButtonEnd switchoutabilities BS_SCRIPTING waitstate switchhandleorder BS_SCRIPTING 0x2 returntoball BS_SCRIPTING getswitchedmondata BS_SCRIPTING switchindataupdate BS_SCRIPTING hpthresholds BS_SCRIPTING trytoclearprimalweather flushtextbox printstring 0x3 switchinanim BS_SCRIPTING 0x1 waitstate switchineffects BS_SCRIPTING BattleScript_EjectButtonEnd: return BattleScript_EjectPackActivate_Ret:: goto BattleScript_EjectButtonActivates BattleScript_EjectPackActivate_End2:: call BattleScript_EjectPackActivate_Ret end2 BattleScript_EjectPackActivates:: jumpifcantswitch BS_SCRIPTING, BattleScript_EjectButtonEnd goto BattleScript_EjectPackActivate_Ret BattleScript_DarkTypePreventsPrankster:: attackstring ppreduce pause B_WAIT_TIME_SHORT printstring STRINGID_ITDOESNTAFFECT waitmessage B_WAIT_TIME_LONG orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT goto BattleScript_MoveEnd BattleScript_WellBakedBodyActivates:: attackstring ppreduce pause B_WAIT_TIME_SHORT showabilitypopup BS_TARGET orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT modifybattlerstatstage BS_TARGET, STAT_DEF, INCREASE, 1, BattleScript_WellBakedBodyEnd, ANIM_ON BattleScript_WellBakedBodyEnd: goto BattleScript_MoveEnd BattleScript_WindRiderActivatesMoveEnd:: attackstring ppreduce pause B_WAIT_TIME_SHORT showabilitypopup BS_TARGET orhalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT modifybattlerstatstage BS_TARGET, STAT_ATK, INCREASE, 1, BattleScript_WindRiderActivatesMoveEnd_End, ANIM_ON BattleScript_WindRiderActivatesMoveEnd_End: goto BattleScript_MoveEnd BattleScript_GoodAsGoldActivates:: attackstring ppreduce showabilitypopup BS_TARGET pause B_WAIT_TIME_SHORT printstring STRINGID_ITDOESNTAFFECT waitmessage B_WAIT_TIME_MED goto BattleScript_MoveEnd BattleScript_PastelVeilActivates:: setbyte gBattleCommunication, 0 setbyte gBattleCommunication + 1, 0 BattleScript_PastelVeil_TryCurePoison: jumpifstatus BS_TARGET, STATUS1_POISON | STATUS1_TOXIC_POISON, BattleScript_PastelVeilCurePoison goto BattleScript_PastelVeilLoopIncrement BattleScript_PastelVeilCurePoison: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication + 1, 0x0, BattleScript_PastelVeilCurePoisonNoPopUp call BattleScript_AbilityPopUp setbyte gBattleCommunication + 1, 1 BattleScript_PastelVeilCurePoisonNoPopUp: @ Only show Pastel Veil pop up once if it cures two mons printfromtable gSwitchInAbilityStringIds waitmessage B_WAIT_TIME_LONG curestatus BS_TARGET updatestatusicon BS_TARGET BattleScript_PastelVeilLoopIncrement: jumpifbyte CMP_NOT_EQUAL, gBattleCommunication, 0x0, BattleScript_PastelVeilEnd addbyte gBattleCommunication, 1 jumpifnoally BS_TARGET, BattleScript_PastelVeilEnd setallytonexttarget BattleScript_PastelVeil_TryCurePoison goto BattleScript_PastelVeilEnd BattleScript_PastelVeilEnd: end3 BattleScript_NeutralizingGasExits:: savetarget pause B_WAIT_TIME_SHORT printstring STRINGID_NEUTRALIZINGGASOVER waitmessage B_WAIT_TIME_LONG setbyte gBattlerTarget, 0 BattleScript_NeutralizingGasExitsLoop: switchinabilities BS_TARGET addbyte gBattlerTarget, 1 jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_NeutralizingGasExitsLoop restoretarget return BattleScript_MagicianActivates:: call BattleScript_AbilityPopUp call BattleScript_ItemSteal return BattleScript_SymbiosisActivates:: call BattleScript_AbilityPopUp printstring STRINGID_SYMBIOSISITEMPASS waitmessage B_WAIT_TIME_LONG return BattleScript_TargetAbilityStatRaiseRet:: copybyte sSAVED_BATTLER, gBattlerAttacker copybyte gBattlerAbility, gEffectBattler copybyte gBattlerAttacker, gBattlerTarget call BattleScript_AbilityPopUp statbuffchange MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN, BattleScript_TargetAbilityStatRaiseRet_End setgraphicalstatchangevalues call BattleScript_StatUp BattleScript_TargetAbilityStatRaiseRet_End: copybyte gBattlerAttacker, sSAVED_BATTLER return @@@ MAX MOVES @@@ BattleScript_EffectMaxMove:: attackcanceler accuracycheck BattleScript_ButItFailed, NO_ACC_CALC_CHECK_LOCK_ON attackstring ppreduce critcalc damagecalc adjustdamage attackanimation waitanimation effectivenesssound hitanimation BS_TARGET waitstate healthbarupdate BS_TARGET datahpupdate BS_TARGET critmessage waitmessage B_WAIT_TIME_LONG resultmessage waitmessage B_WAIT_TIME_LONG tryfaintmon BS_TARGET setmaxmoveeffect moveendall end BattleScript_EffectRaiseStatAllies:: savetarget copybyte gBattlerTarget, gBattlerAttacker BattleScript_RaiseSideStatsLoop: jumpifabsent BS_TARGET, BattleScript_RaiseSideStatsIncrement statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_RaiseSideStatsIncrement jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_INCREASE, BattleScript_RaiseSideStatsIncrement setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG BattleScript_RaiseSideStatsIncrement: setbyte sSTAT_ANIM_PLAYED, FALSE jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_RaiseSideStatsEnd setallytonexttarget BattleScript_RaiseSideStatsLoop BattleScript_RaiseSideStatsEnd: restoretarget goto BattleScript_MoveEnd BattleScript_EffectLowerStatFoes:: savetarget copybyte sBATTLER, gBattlerTarget BattleScript_LowerSideStatsLoop: jumpifabsent BS_TARGET, BattleScript_LowerSideStatsIncrement statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_LowerSideStatsIncrement jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_LowerSideStatsIncrement setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatDownStringIds waitmessage B_WAIT_TIME_LONG BattleScript_LowerSideStatsIncrement: setbyte sSTAT_ANIM_PLAYED, FALSE jumpifbytenotequal gBattlerTarget, sBATTLER, BattleScript_LowerSideStatsEnd setallytonexttarget BattleScript_LowerSideStatsLoop BattleScript_LowerSideStatsEnd: restoretarget goto BattleScript_MoveEnd BattleScript_EffectSetWeather:: playanimation 0, B_ANIM_MAX_SET_WEATHER printfromtable gMoveWeatherChangeStringIds waitmessage B_WAIT_TIME_LONG call BattleScript_ActivateWeatherAbilities goto BattleScript_MoveEnd BattleScript_EffectSetTerrain:: printfromtable gTerrainStringIds waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_RESTORE_BG call BattleScript_ActivateTerrainEffects goto BattleScript_MoveEnd BattleScript_DamageNonTypesStarts:: printfromtable gDamageNonTypesStartStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_DamageNonTypesContinues:: setbyte gBattleCommunication, 0 BattleScript_DamageNonTypesLoop:: copyarraywithindex gBattlerAttacker, gBattlerByTurnOrder, gBattleCommunication, 1 damagenontypes jumpifword CMP_EQUAL, gBattleMoveDamage, 0, BattleScript_DamageNonTypesLoopIncrement printfromtable gDamageNonTypesDmgStringIds waitmessage B_WAIT_TIME_LONG effectivenesssound hitanimation BS_ATTACKER orword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER tryfaintmon BS_ATTACKER checkteamslost BattleScript_DamageNonTypesLoopIncrement BattleScript_DamageNonTypesLoopIncrement:: jumpifbyte CMP_NOT_EQUAL, gBattleOutcome, 0, BattleScript_DamageNonTypesContinuesEnd addbyte gBattleCommunication, 1 jumpifbytenotequal gBattleCommunication, gBattlersCount, BattleScript_DamageNonTypesLoop BattleScript_DamageNonTypesContinuesEnd:: bicword gHitMarker, HITMARKER_IGNORE_BIDE | HITMARKER_IGNORE_SUBSTITUTE | HITMARKER_PASSIVE_DAMAGE | HITMARKER_GRUDGE end2 BattleScript_EffectTryReducePP:: tryspiteppreduce BattleScript_MoveEnd printstring STRINGID_PKMNREDUCEDPP waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectStatus1Foes:: savetarget copybyte sBATTLER, gBattlerTarget BattleScript_Status1FoesLoop: jumpifabsent BS_TARGET, BattleScript_Status1FoesIncrement trysetstatus1 BattleScript_Status1FoesIncrement statusanimation BS_TARGET updatestatusicon BS_TARGET printfromtable gStatusConditionsStringIds waitmessage B_WAIT_TIME_LONG updatestatusicon BS_EFFECT_BATTLER waitstate BattleScript_Status1FoesIncrement: jumpifbytenotequal gBattlerTarget, sBATTLER, BattleScript_Status1FoesEnd setallytonexttarget BattleScript_Status1FoesLoop BattleScript_Status1FoesEnd: restoretarget goto BattleScript_MoveEnd BattleScript_EffectStatus2Foes:: savetarget copybyte sBATTLER, gBattlerTarget BattleScript_Status2FoesLoop: jumpifabsent BS_TARGET, BattleScript_Status2FoesIncrement trysetstatus2 BattleScript_Status2FoesIncrement jumpifbyte CMP_EQUAL, gBattleCommunication, 1, BattleScript_DoConfuseAnim jumpifbyte CMP_EQUAL, gBattleCommunication, 2, BattleScript_DoInfatuationAnim BattleScript_Status2FoesPrintMessage: printfromtable gStatus2StringIds waitmessage B_WAIT_TIME_LONG BattleScript_Status2FoesIncrement: jumpifbytenotequal gBattlerTarget, sBATTLER, BattleScript_Status2FoesEnd setallytonexttarget BattleScript_Status2FoesLoop BattleScript_Status2FoesEnd: restoretarget jumpifbyte CMP_EQUAL, gBattleCommunication + 1, 1, BattleScript_PrintCoinsScattered @ Gold Rush goto BattleScript_MoveEnd BattleScript_DoConfuseAnim: status2animation BS_EFFECT_BATTLER, STATUS2_CONFUSION goto BattleScript_Status2FoesPrintMessage BattleScript_DoInfatuationAnim: status2animation BS_EFFECT_BATTLER, STATUS2_INFATUATION goto BattleScript_Status2FoesPrintMessage BattleScript_PrintCoinsScattered: printstring STRINGID_COINSSCATTERED goto BattleScript_MoveEnd BattleScript_TormentEnds:: printstring STRINGID_TORMENTEDNOMORE waitmessage B_WAIT_TIME_LONG end2 BattleScript_EffectRaiseCritAlliesAnim:: savetarget copybyte gBattlerTarget, gBattlerAttacker BattleScript_RaiseCritAlliesLoop: jumpifabsent BS_TARGET, BattleScript_RaiseCritAlliesIncrement setstatchanger STAT_ATK, 0, FALSE @ for animation setgraphicalstatchangevalues playanimation BS_TARGET, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 swapattackerwithtarget printstring STRINGID_PKMNGETTINGPUMPED waitmessage B_WAIT_TIME_LONG swapattackerwithtarget BattleScript_RaiseCritAlliesIncrement: setbyte sSTAT_ANIM_PLAYED, FALSE jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_RaiseCritAlliesEnd setallytonexttarget BattleScript_RaiseCritAlliesLoop BattleScript_RaiseCritAlliesEnd: restoretarget goto BattleScript_MoveEnd BattleScript_EffectHealOneSixthAllies:: jumpifteamhealthy BS_ATTACKER, BattleScript_MoveEnd savetarget copybyte gBattlerTarget, gBattlerAttacker BattleScript_HealOneSixthAlliesLoop: jumpifabsent BS_TARGET, BattleScript_HealOneSixthAlliesIncrement tryhealsixthhealth BattleScript_HealOneSixthAlliesIncrement orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_TARGET datahpupdate BS_TARGET printstring STRINGID_PKMNREGAINEDHEALTH waitmessage B_WAIT_TIME_LONG BattleScript_HealOneSixthAlliesIncrement: jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_HealOneSixthAlliesEnd setallytonexttarget BattleScript_HealOneSixthAlliesLoop BattleScript_HealOneSixthAlliesEnd: restoretarget goto BattleScript_MoveEnd BattleScript_EffectCureStatusAllies:: jumpifteamhealthy BS_ATTACKER, BattleScript_MoveEnd savetarget copybyte gBattlerTarget, gBattlerAttacker BattleScript_CureStatusAlliesLoop: jumpifabsent BS_TARGET, BattleScript_CureStatusAlliesIncrement jumpifstatus BS_TARGET, STATUS1_ANY, BattleScript_CureStatusActivate BattleScript_CureStatusAlliesIncrement: jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_CureStatusAlliesEnd setallytonexttarget BattleScript_CureStatusAlliesLoop BattleScript_CureStatusAlliesEnd: restoretarget goto BattleScript_MoveEnd BattleScript_CureStatusActivate: curestatus BS_TARGET updatestatusicon BS_TARGET swapattackerwithtarget printstring STRINGID_PKMNSTATUSNORMAL waitmessage B_WAIT_TIME_LONG swapattackerwithtarget goto BattleScript_CureStatusAlliesIncrement BattleScript_EffectRecycleBerriesAllies:: savetarget copybyte gBattlerTarget, gBattlerAttacker BattleScript_RecycleBerriesAlliesLoop: jumpifabsent BS_TARGET, BattleScript_RecycleBerriesAlliesIncrement tryrecycleberry BattleScript_RecycleBerriesAlliesIncrement swapattackerwithtarget printstring STRINGID_XFOUNDONEY waitmessage B_WAIT_TIME_LONG swapattackerwithtarget BattleScript_RecycleBerriesAlliesIncrement: jumpifbytenotequal gBattlerTarget, gBattlerAttacker, BattleScript_RecycleBerriesAlliesEnd setallytonexttarget BattleScript_RecycleBerriesAlliesLoop BattleScript_RecycleBerriesAlliesEnd: restoretarget goto BattleScript_MoveEnd BattleScript_EffectStonesurge:: setstealthrock BattleScript_MoveEnd printfromtable gDmgHazardsStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_EffectSteelsurge:: setsteelsurge BattleScript_MoveEnd printfromtable gDmgHazardsStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd @@@ END MAX MOVES @@@ BattleScript_DynamaxBegins:: flushtextbox trytrainerslidedynamaxmsg returnatktoball pause B_WAIT_TIME_SHORT returntoball BS_SCRIPTING switchinanim BS_SCRIPTING, TRUE updatedynamax playanimation BS_SCRIPTING, B_ANIM_DYNAMAX_GROWTH waitanimation end3 BattleScript_DynamaxEnds:: flushtextbox updatedynamax playanimation BS_SCRIPTING, B_ANIM_FORM_CHANGE waitanimation end2 BattleScript_MoveBlockedByDynamax:: accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE attackstring pause B_WAIT_TIME_SHORT ppreduce jumpifword CMP_COMMON_BITS, gHitMarker, HITMARKER_STRING_PRINTED, BattleScript_MoveEnd printstring STRINGID_MOVEBLOCKEDBYDYNAMAX waitmessage B_WAIT_TIME_LONG orword gHitMarker, HITMARKER_STRING_PRINTED goto BattleScript_MoveEnd BattleScript_PokemonCantUseTheMove:: attackstring ppreduce pause B_WAIT_TIME_SHORT printstring STRINGID_BUTPOKEMONCANTUSETHEMOVE waitmessage B_WAIT_TIME_LONG goto BattleScript_MoveEnd BattleScript_CouldntFullyProtect:: printstring STRINGID_COULDNTFULLYPROTECT waitmessage B_WAIT_TIME_LONG return BattleScript_BerserkGeneRet:: BattleScript_BerserkGeneRet_Anim: savetarget copybyte gBattlerTarget, sBATTLER statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_BerserkGeneRet_TryConfuse setgraphicalstatchangevalues playanimation BS_SCRIPTING, B_ANIM_HELD_ITEM_EFFECT, sB_ANIM_ARG1 setbyte cMULTISTRING_CHOOSER, B_MSG_STAT_ROSE_ITEM call BattleScript_StatUp BattleScript_BerserkGeneRet_TryConfuse: jumpifability BS_SCRIPTING, ABILITY_OWN_TEMPO, BattleScript_BerserkGeneRet_OwnTempoPrevents jumpifsafeguard BattleScript_BerserkGeneRet_SafeguardProtected setmoveeffect MOVE_EFFECT_CONFUSION seteffectprimary goto BattleScript_BerserkGeneRet_End BattleScript_BerserkGeneRet_SafeguardProtected:: pause B_WAIT_TIME_SHORT printstring STRINGID_PKMNUSEDSAFEGUARD waitmessage B_WAIT_TIME_LONG goto BattleScript_BerserkGeneRet_End BattleScript_BerserkGeneRet_OwnTempoPrevents: pause B_WAIT_TIME_SHORT call BattleScript_AbilityPopUp printstring STRINGID_PKMNPREVENTSCONFUSIONWITH waitmessage B_WAIT_TIME_LONG BattleScript_BerserkGeneRet_End: restoretarget removeitem BS_SCRIPTING end3 BattleScript_EffectSnow:: attackcanceler attackstring ppreduce call BattleScript_CheckPrimalWeather setsnow goto BattleScript_MoveWeatherChange
jotana240/PokemonEsmeraldaESP
8,432
data/battle_scripts_2.s
#include "config/battle.h" #include "constants/battle.h" #include "constants/battle_script_commands.h" #include "constants/battle_anim.h" #include "constants/battle_string_ids.h" #include "constants/moves.h" #include "constants/songs.h" #include "constants/game_stat.h" .include "asm/macros.inc" .include "asm/macros/battle_script.inc" .include "constants/constants.inc" .section script_data, "aw", %progbits .align 2 gBattlescriptsForUsingItem:: .4byte BattleScript_ItemRestoreHP @ EFFECT_ITEM_RESTORE_HP .4byte BattleScript_ItemCureStatus @ EFFECT_ITEM_CURE_STATUS .4byte BattleScript_ItemHealAndCureStatus @ EFFECT_ITEM_HEAL_AND_CURE_STATUS .4byte BattleScript_ItemIncreaseStat @ EFFECT_ITEM_INCREASE_STAT .4byte BattleScript_ItemSetMist @ EFFECT_ITEM_SET_MIST .4byte BattleScript_ItemSetFocusEnergy @ EFFECT_ITEM_SET_FOCUS_ENERGY .4byte BattleScript_RunByUsingItem @ EFFECT_ITEM_ESCAPE .4byte BattleScript_BallThrow @ EFFECT_ITEM_THROW_BALL .4byte BattleScript_ItemRestoreHP @ EFFECT_ITEM_REVIVE .4byte BattleScript_ItemRestorePP @ EFFECT_ITEM_RESTORE_PP .4byte BattleScript_ItemIncreaseAllStats @ EFFECT_ITEM_INCREASE_ALL_STATS .align 2 gBattlescriptsForSafariActions:: .4byte BattleScript_ActionWatchesCarefully .4byte BattleScript_ActionGetNear .4byte BattleScript_ActionThrowPokeblock .4byte BattleScript_ActionWallyThrow BattleScript_ItemEnd: end BattleScript_UseItemMessage: printstring STRINGID_EMPTYSTRING3 pause B_WAIT_TIME_MED playse SE_USE_ITEM getbattlerside BS_ATTACKER copybyte cMULTISTRING_CHOOSER, gBattleCommunication printfromtable gTrainerUsedItemStringIds waitmessage B_WAIT_TIME_LONG return BattleScript_ItemRestoreHP:: call BattleScript_UseItemMessage itemrestorehp jumpifbyte CMP_EQUAL, gBattleCommunication, TRUE, BattleScript_ItemRestoreHP_SendOutRevivedBattler bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER printstring STRINGID_ITEMRESTOREDSPECIESHEALTH waitmessage B_WAIT_TIME_LONG end BattleScript_ItemRestoreHP_SendOutRevivedBattler: switchinanim BS_SCRIPTING, FALSE waitstate switchineffects BS_SCRIPTING end BattleScript_ItemCureStatus:: call BattleScript_UseItemMessage itemcurestatus updatestatusicon BS_ATTACKER printstring STRINGID_ITEMCUREDSPECIESSTATUS waitmessage B_WAIT_TIME_LONG end BattleScript_ItemHealAndCureStatus:: call BattleScript_UseItemMessage itemrestorehp itemcurestatus printstring STRINGID_ITEMRESTOREDSPECIESHEALTH waitmessage B_WAIT_TIME_LONG bichalfword gMoveResultFlags, MOVE_RESULT_NO_EFFECT orword gHitMarker, HITMARKER_IGNORE_SUBSTITUTE healthbarupdate BS_ATTACKER datahpupdate BS_ATTACKER updatestatusicon BS_ATTACKER printstring STRINGID_ITEMRESTOREDSPECIESHEALTH waitmessage B_WAIT_TIME_LONG end BattleScript_ItemIncreaseStat:: call BattleScript_UseItemMessage itemincreasestat statbuffchange MOVE_EFFECT_AFFECTS_USER | STAT_CHANGE_NOT_PROTECT_AFFECTED | STAT_CHANGE_ALLOW_PTR, BattleScript_ItemEnd setgraphicalstatchangevalues playanimation BS_ATTACKER, B_ANIM_STATS_CHANGE, sB_ANIM_ARG1 printfromtable gStatUpStringIds waitmessage B_WAIT_TIME_LONG end BattleScript_ItemSetMist:: call BattleScript_UseItemMessage setmist playmoveanimation BS_ATTACKER, MOVE_MIST waitanimation printfromtable gMistUsedStringIds waitmessage B_WAIT_TIME_LONG end BattleScript_ItemSetFocusEnergy:: call BattleScript_UseItemMessage jumpifstatus2 BS_ATTACKER, STATUS2_FOCUS_ENERGY, BattleScript_ButItFailed setfocusenergy playmoveanimation BS_ATTACKER, MOVE_FOCUS_ENERGY waitanimation copybyte sBATTLER, gBattlerAttacker printstring STRINGID_PKMNUSEDXTOGETPUMPED waitmessage B_WAIT_TIME_LONG end BattleScript_ItemRestorePP:: call BattleScript_UseItemMessage itemrestorepp printstring STRINGID_ITEMRESTOREDSPECIESPP waitmessage B_WAIT_TIME_LONG end BattleScript_ItemIncreaseAllStats:: call BattleScript_UseItemMessage call BattleScript_AllStatsUp end BattleScript_BallThrow:: jumpifword CMP_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_WALLY_TUTORIAL, BattleScript_BallThrowByWally printstring STRINGID_PLAYERUSEDITEM handleballthrow BattleScript_BallThrowByWally:: printstring STRINGID_WALLYUSEDITEM handleballthrow BattleScript_SafariBallThrow:: printstring STRINGID_PLAYERUSEDITEM updatestatusicon BS_ATTACKER handleballthrow BattleScript_SuccessBallThrow:: setbyte sMON_CAUGHT, TRUE incrementgamestat GAME_STAT_POKEMON_CAPTURES BattleScript_PrintCaughtMonInfo:: printstring STRINGID_GOTCHAPKMNCAUGHTPLAYER jumpifbyte CMP_NOT_EQUAL, sEXP_CATCH, TRUE, BattleScript_TryPrintCaughtMonInfo setbyte sGIVEEXP_STATE, 0 getexp BS_TARGET sethword gBattle_BG2_X, 0 BattleScript_TryPrintCaughtMonInfo: jumpifbattletype BATTLE_TYPE_RECORDED, BattleScript_GiveCaughtMonEnd trysetcaughtmondexflags BattleScript_TryNicknameCaughtMon printstring STRINGID_PKMNDATAADDEDTODEX waitstate setbyte gBattleCommunication, 0 displaydexinfo BattleScript_TryNicknameCaughtMon:: printstring STRINGID_GIVENICKNAMECAPTURED waitstate setbyte gBattleCommunication, 0 trygivecaughtmonnick BattleScript_GiveCaughtMonEnd givecaughtmon printfromtable gCaughtMonStringIds waitmessage B_WAIT_TIME_LONG goto BattleScript_SuccessBallThrowEnd BattleScript_GiveCaughtMonEnd:: givecaughtmon BattleScript_SuccessBallThrowEnd:: setbyte gBattleOutcome, B_OUTCOME_CAUGHT finishturn BattleScript_WallyBallThrow:: printstring STRINGID_GOTCHAPKMNCAUGHTWALLY setbyte gBattleOutcome, B_OUTCOME_CAUGHT finishturn BattleScript_ShakeBallThrow:: printfromtable gBallEscapeStringIds waitmessage B_WAIT_TIME_LONG jumpifword CMP_NO_COMMON_BITS, gBattleTypeFlags, BATTLE_TYPE_SAFARI, BattleScript_ShakeBallThrowEnd jumpifbyte CMP_NOT_EQUAL, gNumSafariBalls, 0, BattleScript_ShakeBallThrowEnd printstring STRINGID_OUTOFSAFARIBALLS waitmessage B_WAIT_TIME_LONG setbyte gBattleOutcome, B_OUTCOME_NO_SAFARI_BALLS BattleScript_ShakeBallThrowEnd:: finishaction BattleScript_TrainerBallBlock:: waitmessage B_WAIT_TIME_LONG printstring STRINGID_TRAINERBLOCKEDBALL waitmessage B_WAIT_TIME_LONG printstring STRINGID_DONTBEATHIEF waitmessage B_WAIT_TIME_LONG finishaction BattleScript_RunByUsingItem:: playse SE_FLEE setbyte gBattleOutcome, B_OUTCOME_RAN finishturn BattleScript_ActionWatchesCarefully: printstring STRINGID_PKMNWATCHINGCAREFULLY waitmessage B_WAIT_TIME_LONG end2 BattleScript_ActionGetNear: printfromtable gSafariGetNearStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_ActionThrowPokeblock: printstring STRINGID_THREWPOKEBLOCKATPKMN waitmessage B_WAIT_TIME_LONG playanimation BS_ATTACKER, B_ANIM_POKEBLOCK_THROW, NULL printfromtable gSafariPokeblockResultStringIds waitmessage B_WAIT_TIME_LONG end2 BattleScript_ActionWallyThrow: printstring STRINGID_RETURNMON waitmessage B_WAIT_TIME_LONG returnatktoball waitstate trainerslidein BS_TARGET waitstate printstring STRINGID_YOUTHROWABALLNOWRIGHT waitmessage B_WAIT_TIME_LONG end2 BattleScript_TrainerASlideMsgRet:: handletrainerslidemsg BS_SCRIPTING, 0 trainerslidein B_POSITION_OPPONENT_LEFT handletrainerslidemsg BS_SCRIPTING, 1 waitstate trainerslideout B_POSITION_OPPONENT_LEFT waitstate handletrainerslidemsg BS_SCRIPTING, 2 return BattleScript_TrainerASlideMsgEnd2:: call BattleScript_TrainerASlideMsgRet end2 BattleScript_TrainerBSlideMsgRet:: handletrainerslidemsg BS_SCRIPTING, 0 trainerslidein B_POSITION_OPPONENT_RIGHT handletrainerslidemsg BS_SCRIPTING, 1 waitstate trainerslideout B_POSITION_OPPONENT_RIGHT waitstate handletrainerslidemsg BS_SCRIPTING, 2 return BattleScript_TrainerBSlideMsgEnd2:: call BattleScript_TrainerBSlideMsgRet end2
jotana240/PokemonEsmeraldaESP
43,991
data/event_scripts.s
#include "config.h" #include "config/battle.h" #include "config/item.h" #include "constants/global.h" #include "constants/apprentice.h" #include "constants/battle.h" #include "constants/battle_arena.h" #include "constants/battle_dome.h" #include "constants/battle_factory.h" #include "constants/battle_frontier.h" #include "constants/battle_palace.h" #include "constants/battle_pike.h" #include "constants/battle_pyramid.h" #include "constants/battle_setup.h" #include "constants/battle_tent.h" #include "constants/battle_tower.h" #include "constants/berry.h" #include "constants/cable_club.h" #include "constants/coins.h" #include "constants/contest.h" #include "constants/daycare.h" #include "constants/decorations.h" #include "constants/easy_chat.h" #include "constants/event_objects.h" #include "constants/event_object_movement.h" #include "constants/field_effects.h" #include "constants/field_poison.h" #include "constants/field_specials.h" #include "constants/field_tasks.h" #include "constants/field_weather.h" #include "constants/flags.h" #include "constants/frontier_util.h" #include "constants/game_stat.h" #include "constants/item.h" #include "constants/items.h" #include "constants/heal_locations.h" #include "constants/layouts.h" #include "constants/lilycove_lady.h" #include "constants/map_scripts.h" #include "constants/maps.h" #include "constants/mauville_old_man.h" #include "constants/metatile_labels.h" #include "constants/moves.h" #include "constants/party_menu.h" #include "constants/pokemon.h" #include "constants/roulette.h" #include "constants/script_menu.h" #include "constants/secret_bases.h" #include "constants/songs.h" #include "constants/sound.h" #include "constants/species.h" #include "constants/trade.h" #include "constants/trainer_hill.h" #include "constants/trainers.h" #include "constants/tv.h" #include "constants/union_room.h" #include "constants/vars.h" #include "constants/weather.h" .include "asm/macros.inc" .include "asm/macros/event.inc" .include "constants/constants.inc" .section script_data, "aw", %progbits .include "data/script_cmd_table.inc" gSpecialVars:: .4byte gSpecialVar_0x8000 .4byte gSpecialVar_0x8001 .4byte gSpecialVar_0x8002 .4byte gSpecialVar_0x8003 .4byte gSpecialVar_0x8004 .4byte gSpecialVar_0x8005 .4byte gSpecialVar_0x8006 .4byte gSpecialVar_0x8007 .4byte gSpecialVar_0x8008 .4byte gSpecialVar_0x8009 .4byte gSpecialVar_0x800A .4byte gSpecialVar_0x800B .4byte gSpecialVar_Facing .4byte gSpecialVar_Result .4byte gSpecialVar_ItemId .4byte gSpecialVar_LastTalked .4byte gSpecialVar_ContestRank .4byte gSpecialVar_ContestCategory .4byte gSpecialVar_MonBoxId .4byte gSpecialVar_MonBoxPos .4byte gSpecialVar_Unused_0x8014 .4byte gTrainerBattleOpponent_A .include "data/specials.inc" gStdScripts:: .4byte Std_ObtainItem @ STD_OBTAIN_ITEM .4byte Std_FindItem @ STD_FIND_ITEM .4byte Std_MsgboxNPC @ MSGBOX_NPC .4byte Std_MsgboxSign @ MSGBOX_SIGN .4byte Std_MsgboxDefault @ MSGBOX_DEFAULT .4byte Std_MsgboxYesNo @ MSGBOX_YESNO .4byte Std_MsgboxAutoclose @ MSGBOX_AUTOCLOSE .4byte Std_ObtainDecoration @ STD_OBTAIN_DECORATION .4byte Std_RegisteredInMatchCall @ STD_REGISTER_MATCH_CALL .4byte Std_MsgboxGetPoints @ MSGBOX_GETPOINTS .4byte Std_MsgboxPokenav @ MSGBOX_POKENAV gStdScripts_End:: .include "data/maps/PetalburgCity/scripts.inc" .include "data/maps/SlateportCity/scripts.inc" .include "data/maps/MauvilleCity/scripts.inc" .include "data/maps/RustboroCity/scripts.inc" .include "data/maps/FortreeCity/scripts.inc" .include "data/maps/LilycoveCity/scripts.inc" .include "data/maps/MossdeepCity/scripts.inc" .include "data/maps/SootopolisCity/scripts.inc" .include "data/maps/EverGrandeCity/scripts.inc" .include "data/maps/LittlerootTown/scripts.inc" .include "data/maps/OldaleTown/scripts.inc" .include "data/maps/DewfordTown/scripts.inc" .include "data/maps/LavaridgeTown/scripts.inc" .include "data/maps/FallarborTown/scripts.inc" .include "data/maps/VerdanturfTown/scripts.inc" .include "data/maps/PacifidlogTown/scripts.inc" .include "data/maps/Route101/scripts.inc" .include "data/maps/Route102/scripts.inc" .include "data/maps/Route103/scripts.inc" .include "data/maps/Route104/scripts.inc" .include "data/maps/Route105/scripts.inc" .include "data/maps/Route106/scripts.inc" .include "data/maps/Route107/scripts.inc" .include "data/maps/Route108/scripts.inc" .include "data/maps/Route109/scripts.inc" .include "data/maps/Route110/scripts.inc" .include "data/maps/Route111/scripts.inc" .include "data/maps/Route112/scripts.inc" .include "data/maps/Route113/scripts.inc" .include "data/maps/Route114/scripts.inc" .include "data/maps/Route115/scripts.inc" .include "data/maps/Route116/scripts.inc" .include "data/maps/Route117/scripts.inc" .include "data/maps/Route118/scripts.inc" .include "data/maps/Route119/scripts.inc" .include "data/maps/Route120/scripts.inc" .include "data/maps/Route121/scripts.inc" .include "data/maps/Route122/scripts.inc" .include "data/maps/Route123/scripts.inc" .include "data/maps/Route124/scripts.inc" .include "data/maps/Route125/scripts.inc" .include "data/maps/Route126/scripts.inc" .include "data/maps/Route127/scripts.inc" .include "data/maps/Route128/scripts.inc" .include "data/maps/Route129/scripts.inc" .include "data/maps/Route130/scripts.inc" .include "data/maps/Route131/scripts.inc" .include "data/maps/Route132/scripts.inc" .include "data/maps/Route133/scripts.inc" .include "data/maps/Route134/scripts.inc" .include "data/maps/Underwater_Route124/scripts.inc" .include "data/maps/Underwater_Route126/scripts.inc" .include "data/maps/Underwater_Route127/scripts.inc" .include "data/maps/Underwater_Route128/scripts.inc" .include "data/maps/Underwater_Route129/scripts.inc" .include "data/maps/Underwater_Route105/scripts.inc" .include "data/maps/Underwater_Route125/scripts.inc" .include "data/maps/LittlerootTown_BrendansHouse_1F/scripts.inc" .include "data/maps/LittlerootTown_BrendansHouse_2F/scripts.inc" .include "data/maps/LittlerootTown_MaysHouse_1F/scripts.inc" .include "data/maps/LittlerootTown_MaysHouse_2F/scripts.inc" .include "data/maps/LittlerootTown_ProfessorBirchsLab/scripts.inc" .include "data/maps/OldaleTown_House1/scripts.inc" .include "data/maps/OldaleTown_House2/scripts.inc" .include "data/maps/OldaleTown_PokemonCenter_1F/scripts.inc" .include "data/maps/OldaleTown_PokemonCenter_2F/scripts.inc" .include "data/maps/OldaleTown_Mart/scripts.inc" .include "data/maps/DewfordTown_House1/scripts.inc" .include "data/maps/DewfordTown_PokemonCenter_1F/scripts.inc" .include "data/maps/DewfordTown_PokemonCenter_2F/scripts.inc" .include "data/maps/DewfordTown_Gym/scripts.inc" .include "data/maps/DewfordTown_Hall/scripts.inc" .include "data/maps/DewfordTown_House2/scripts.inc" .include "data/maps/LavaridgeTown_HerbShop/scripts.inc" .include "data/maps/LavaridgeTown_Gym_1F/scripts.inc" .include "data/maps/LavaridgeTown_Gym_B1F/scripts.inc" .include "data/maps/LavaridgeTown_House/scripts.inc" .include "data/maps/LavaridgeTown_Mart/scripts.inc" .include "data/maps/LavaridgeTown_PokemonCenter_1F/scripts.inc" .include "data/maps/LavaridgeTown_PokemonCenter_2F/scripts.inc" .include "data/maps/FallarborTown_Mart/scripts.inc" .include "data/maps/FallarborTown_BattleTentLobby/scripts.inc" .include "data/maps/FallarborTown_BattleTentCorridor/scripts.inc" .include "data/maps/FallarborTown_BattleTentBattleRoom/scripts.inc" .include "data/maps/FallarborTown_PokemonCenter_1F/scripts.inc" .include "data/maps/FallarborTown_PokemonCenter_2F/scripts.inc" .include "data/maps/FallarborTown_CozmosHouse/scripts.inc" .include "data/maps/FallarborTown_MoveRelearnersHouse/scripts.inc" .include "data/maps/VerdanturfTown_BattleTentLobby/scripts.inc" .include "data/maps/VerdanturfTown_BattleTentCorridor/scripts.inc" .include "data/maps/VerdanturfTown_BattleTentBattleRoom/scripts.inc" .include "data/maps/VerdanturfTown_Mart/scripts.inc" .include "data/maps/VerdanturfTown_PokemonCenter_1F/scripts.inc" .include "data/maps/VerdanturfTown_PokemonCenter_2F/scripts.inc" .include "data/maps/VerdanturfTown_WandasHouse/scripts.inc" .include "data/maps/VerdanturfTown_FriendshipRatersHouse/scripts.inc" .include "data/maps/VerdanturfTown_House/scripts.inc" .include "data/maps/PacifidlogTown_PokemonCenter_1F/scripts.inc" .include "data/maps/PacifidlogTown_PokemonCenter_2F/scripts.inc" .include "data/maps/PacifidlogTown_House1/scripts.inc" .include "data/maps/PacifidlogTown_House2/scripts.inc" .include "data/maps/PacifidlogTown_House3/scripts.inc" .include "data/maps/PacifidlogTown_House4/scripts.inc" .include "data/maps/PacifidlogTown_House5/scripts.inc" .include "data/maps/PetalburgCity_WallysHouse/scripts.inc" .include "data/maps/PetalburgCity_Gym/scripts.inc" .include "data/maps/PetalburgCity_House1/scripts.inc" .include "data/maps/PetalburgCity_House2/scripts.inc" .include "data/maps/PetalburgCity_PokemonCenter_1F/scripts.inc" .include "data/maps/PetalburgCity_PokemonCenter_2F/scripts.inc" .include "data/maps/PetalburgCity_Mart/scripts.inc" .include "data/maps/SlateportCity_SternsShipyard_1F/scripts.inc" .include "data/maps/SlateportCity_SternsShipyard_2F/scripts.inc" .include "data/maps/SlateportCity_BattleTentLobby/scripts.inc" .include "data/maps/SlateportCity_BattleTentCorridor/scripts.inc" .include "data/maps/SlateportCity_BattleTentBattleRoom/scripts.inc" .include "data/maps/SlateportCity_NameRatersHouse/scripts.inc" .include "data/maps/SlateportCity_PokemonFanClub/scripts.inc" .include "data/maps/SlateportCity_OceanicMuseum_1F/scripts.inc" .include "data/maps/SlateportCity_OceanicMuseum_2F/scripts.inc" .include "data/maps/SlateportCity_Harbor/scripts.inc" .include "data/maps/SlateportCity_House/scripts.inc" .include "data/maps/SlateportCity_PokemonCenter_1F/scripts.inc" .include "data/maps/SlateportCity_PokemonCenter_2F/scripts.inc" .include "data/maps/SlateportCity_Mart/scripts.inc" .include "data/maps/MauvilleCity_Gym/scripts.inc" .include "data/maps/MauvilleCity_BikeShop/scripts.inc" .include "data/maps/MauvilleCity_House1/scripts.inc" .include "data/maps/MauvilleCity_GameCorner/scripts.inc" .include "data/maps/MauvilleCity_House2/scripts.inc" .include "data/maps/MauvilleCity_PokemonCenter_1F/scripts.inc" .include "data/maps/MauvilleCity_PokemonCenter_2F/scripts.inc" .include "data/maps/MauvilleCity_Mart/scripts.inc" .include "data/maps/RustboroCity_DevonCorp_1F/scripts.inc" .include "data/maps/RustboroCity_DevonCorp_2F/scripts.inc" .include "data/maps/RustboroCity_DevonCorp_3F/scripts.inc" .include "data/maps/RustboroCity_Gym/scripts.inc" .include "data/maps/RustboroCity_PokemonSchool/scripts.inc" .include "data/maps/RustboroCity_PokemonCenter_1F/scripts.inc" .include "data/maps/RustboroCity_PokemonCenter_2F/scripts.inc" .include "data/maps/RustboroCity_Mart/scripts.inc" .include "data/maps/RustboroCity_Flat1_1F/scripts.inc" .include "data/maps/RustboroCity_Flat1_2F/scripts.inc" .include "data/maps/RustboroCity_House1/scripts.inc" .include "data/maps/RustboroCity_CuttersHouse/scripts.inc" .include "data/maps/RustboroCity_House2/scripts.inc" .include "data/maps/RustboroCity_Flat2_1F/scripts.inc" .include "data/maps/RustboroCity_Flat2_2F/scripts.inc" .include "data/maps/RustboroCity_Flat2_3F/scripts.inc" .include "data/maps/RustboroCity_House3/scripts.inc" .include "data/maps/FortreeCity_House1/scripts.inc" .include "data/maps/FortreeCity_Gym/scripts.inc" .include "data/maps/FortreeCity_PokemonCenter_1F/scripts.inc" .include "data/maps/FortreeCity_PokemonCenter_2F/scripts.inc" .include "data/maps/FortreeCity_Mart/scripts.inc" .include "data/maps/FortreeCity_House2/scripts.inc" .include "data/maps/FortreeCity_House3/scripts.inc" .include "data/maps/FortreeCity_House4/scripts.inc" .include "data/maps/FortreeCity_House5/scripts.inc" .include "data/maps/FortreeCity_DecorationShop/scripts.inc" .include "data/maps/LilycoveCity_CoveLilyMotel_1F/scripts.inc" .include "data/maps/LilycoveCity_CoveLilyMotel_2F/scripts.inc" .include "data/maps/LilycoveCity_LilycoveMuseum_1F/scripts.inc" .include "data/maps/LilycoveCity_LilycoveMuseum_2F/scripts.inc" .include "data/maps/LilycoveCity_ContestLobby/scripts.inc" .include "data/maps/LilycoveCity_ContestHall/scripts.inc" .include "data/maps/LilycoveCity_PokemonCenter_1F/scripts.inc" .include "data/maps/LilycoveCity_PokemonCenter_2F/scripts.inc" .include "data/maps/LilycoveCity_UnusedMart/scripts.inc" .include "data/maps/LilycoveCity_PokemonTrainerFanClub/scripts.inc" .include "data/maps/LilycoveCity_Harbor/scripts.inc" .include "data/maps/LilycoveCity_MoveDeletersHouse/scripts.inc" .include "data/maps/LilycoveCity_House1/scripts.inc" .include "data/maps/LilycoveCity_House2/scripts.inc" .include "data/maps/LilycoveCity_House3/scripts.inc" .include "data/maps/LilycoveCity_House4/scripts.inc" .include "data/maps/LilycoveCity_DepartmentStore_1F/scripts.inc" .include "data/maps/LilycoveCity_DepartmentStore_2F/scripts.inc" .include "data/maps/LilycoveCity_DepartmentStore_3F/scripts.inc" .include "data/maps/LilycoveCity_DepartmentStore_4F/scripts.inc" .include "data/maps/LilycoveCity_DepartmentStore_5F/scripts.inc" .include "data/maps/LilycoveCity_DepartmentStoreRooftop/scripts.inc" .include "data/maps/LilycoveCity_DepartmentStoreElevator/scripts.inc" .include "data/maps/MossdeepCity_Gym/scripts.inc" .include "data/maps/MossdeepCity_House1/scripts.inc" .include "data/maps/MossdeepCity_House2/scripts.inc" .include "data/maps/MossdeepCity_PokemonCenter_1F/scripts.inc" .include "data/maps/MossdeepCity_PokemonCenter_2F/scripts.inc" .include "data/maps/MossdeepCity_Mart/scripts.inc" .include "data/maps/MossdeepCity_House3/scripts.inc" .include "data/maps/MossdeepCity_StevensHouse/scripts.inc" .include "data/maps/MossdeepCity_House4/scripts.inc" .include "data/maps/MossdeepCity_SpaceCenter_1F/scripts.inc" .include "data/maps/MossdeepCity_SpaceCenter_2F/scripts.inc" .include "data/maps/MossdeepCity_GameCorner_1F/scripts.inc" .include "data/maps/MossdeepCity_GameCorner_B1F/scripts.inc" .include "data/maps/SootopolisCity_Gym_1F/scripts.inc" .include "data/maps/SootopolisCity_Gym_B1F/scripts.inc" .include "data/maps/SootopolisCity_PokemonCenter_1F/scripts.inc" .include "data/maps/SootopolisCity_PokemonCenter_2F/scripts.inc" .include "data/maps/SootopolisCity_Mart/scripts.inc" .include "data/maps/SootopolisCity_House1/scripts.inc" .include "data/maps/SootopolisCity_House2/scripts.inc" .include "data/maps/SootopolisCity_House3/scripts.inc" .include "data/maps/SootopolisCity_House4/scripts.inc" .include "data/maps/SootopolisCity_House5/scripts.inc" .include "data/maps/SootopolisCity_House6/scripts.inc" .include "data/maps/SootopolisCity_House7/scripts.inc" .include "data/maps/SootopolisCity_LotadAndSeedotHouse/scripts.inc" .include "data/maps/SootopolisCity_MysteryEventsHouse_1F/scripts.inc" .include "data/maps/SootopolisCity_MysteryEventsHouse_B1F/scripts.inc" .include "data/maps/EverGrandeCity_SidneysRoom/scripts.inc" .include "data/maps/EverGrandeCity_PhoebesRoom/scripts.inc" .include "data/maps/EverGrandeCity_GlaciasRoom/scripts.inc" .include "data/maps/EverGrandeCity_DrakesRoom/scripts.inc" .include "data/maps/EverGrandeCity_ChampionsRoom/scripts.inc" .include "data/maps/EverGrandeCity_Hall1/scripts.inc" .include "data/maps/EverGrandeCity_Hall2/scripts.inc" .include "data/maps/EverGrandeCity_Hall3/scripts.inc" .include "data/maps/EverGrandeCity_Hall4/scripts.inc" .include "data/maps/EverGrandeCity_Hall5/scripts.inc" .include "data/maps/EverGrandeCity_PokemonLeague_1F/scripts.inc" .include "data/maps/EverGrandeCity_HallOfFame/scripts.inc" .include "data/maps/EverGrandeCity_PokemonCenter_1F/scripts.inc" .include "data/maps/EverGrandeCity_PokemonCenter_2F/scripts.inc" .include "data/maps/EverGrandeCity_PokemonLeague_2F/scripts.inc" .include "data/maps/Route104_MrBrineysHouse/scripts.inc" .include "data/maps/Route104_PrettyPetalFlowerShop/scripts.inc" .include "data/maps/Route111_WinstrateFamilysHouse/scripts.inc" .include "data/maps/Route111_OldLadysRestStop/scripts.inc" .include "data/maps/Route112_CableCarStation/scripts.inc" .include "data/maps/MtChimney_CableCarStation/scripts.inc" .include "data/maps/Route114_FossilManiacsHouse/scripts.inc" .include "data/maps/Route114_FossilManiacsTunnel/scripts.inc" .include "data/maps/Route114_LanettesHouse/scripts.inc" .include "data/maps/Route116_TunnelersRestHouse/scripts.inc" .include "data/maps/Route117_PokemonDayCare/scripts.inc" .include "data/maps/Route121_SafariZoneEntrance/scripts.inc" .include "data/maps/MeteorFalls_1F_1R/scripts.inc" .include "data/maps/MeteorFalls_1F_2R/scripts.inc" .include "data/maps/MeteorFalls_B1F_1R/scripts.inc" .include "data/maps/MeteorFalls_B1F_2R/scripts.inc" .include "data/maps/RusturfTunnel/scripts.inc" .include "data/maps/Underwater_SootopolisCity/scripts.inc" .include "data/maps/DesertRuins/scripts.inc" .include "data/maps/GraniteCave_1F/scripts.inc" .include "data/maps/GraniteCave_B1F/scripts.inc" .include "data/maps/GraniteCave_B2F/scripts.inc" .include "data/maps/GraniteCave_StevensRoom/scripts.inc" .include "data/maps/PetalburgWoods/scripts.inc" .include "data/maps/MtChimney/scripts.inc" .include "data/maps/JaggedPass/scripts.inc" .include "data/maps/FieryPath/scripts.inc" .include "data/maps/MtPyre_1F/scripts.inc" .include "data/maps/MtPyre_2F/scripts.inc" .include "data/maps/MtPyre_3F/scripts.inc" .include "data/maps/MtPyre_4F/scripts.inc" .include "data/maps/MtPyre_5F/scripts.inc" .include "data/maps/MtPyre_6F/scripts.inc" .include "data/maps/MtPyre_Exterior/scripts.inc" .include "data/maps/MtPyre_Summit/scripts.inc" .include "data/maps/AquaHideout_1F/scripts.inc" .include "data/maps/AquaHideout_B1F/scripts.inc" .include "data/maps/AquaHideout_B2F/scripts.inc" .include "data/maps/Underwater_SeafloorCavern/scripts.inc" .include "data/maps/SeafloorCavern_Entrance/scripts.inc" .include "data/maps/SeafloorCavern_Room1/scripts.inc" .include "data/maps/SeafloorCavern_Room2/scripts.inc" .include "data/maps/SeafloorCavern_Room3/scripts.inc" .include "data/maps/SeafloorCavern_Room4/scripts.inc" .include "data/maps/SeafloorCavern_Room5/scripts.inc" .include "data/maps/SeafloorCavern_Room6/scripts.inc" .include "data/maps/SeafloorCavern_Room7/scripts.inc" .include "data/maps/SeafloorCavern_Room8/scripts.inc" .include "data/maps/SeafloorCavern_Room9/scripts.inc" .include "data/maps/CaveOfOrigin_Entrance/scripts.inc" .include "data/maps/CaveOfOrigin_1F/scripts.inc" .include "data/maps/CaveOfOrigin_UnusedRubySapphireMap1/scripts.inc" .include "data/maps/CaveOfOrigin_UnusedRubySapphireMap2/scripts.inc" .include "data/maps/CaveOfOrigin_UnusedRubySapphireMap3/scripts.inc" .include "data/maps/CaveOfOrigin_B1F/scripts.inc" .include "data/maps/VictoryRoad_1F/scripts.inc" .include "data/maps/VictoryRoad_B1F/scripts.inc" .include "data/maps/VictoryRoad_B2F/scripts.inc" .include "data/maps/ShoalCave_LowTideEntranceRoom/scripts.inc" .include "data/maps/ShoalCave_LowTideInnerRoom/scripts.inc" .include "data/maps/ShoalCave_LowTideStairsRoom/scripts.inc" .include "data/maps/ShoalCave_LowTideLowerRoom/scripts.inc" .include "data/maps/ShoalCave_HighTideEntranceRoom/scripts.inc" .include "data/maps/ShoalCave_HighTideInnerRoom/scripts.inc" .include "data/maps/NewMauville_Entrance/scripts.inc" .include "data/maps/NewMauville_Inside/scripts.inc" .include "data/maps/AbandonedShip_Deck/scripts.inc" .include "data/maps/AbandonedShip_Corridors_1F/scripts.inc" .include "data/maps/AbandonedShip_Rooms_1F/scripts.inc" .include "data/maps/AbandonedShip_Corridors_B1F/scripts.inc" .include "data/maps/AbandonedShip_Rooms_B1F/scripts.inc" .include "data/maps/AbandonedShip_Rooms2_B1F/scripts.inc" .include "data/maps/AbandonedShip_Underwater1/scripts.inc" .include "data/maps/AbandonedShip_Room_B1F/scripts.inc" .include "data/maps/AbandonedShip_Rooms2_1F/scripts.inc" .include "data/maps/AbandonedShip_CaptainsOffice/scripts.inc" .include "data/maps/AbandonedShip_Underwater2/scripts.inc" .include "data/maps/AbandonedShip_HiddenFloorCorridors/scripts.inc" .include "data/maps/AbandonedShip_HiddenFloorRooms/scripts.inc" .include "data/maps/IslandCave/scripts.inc" .include "data/maps/AncientTomb/scripts.inc" .include "data/maps/Underwater_Route134/scripts.inc" .include "data/maps/Underwater_SealedChamber/scripts.inc" .include "data/maps/SealedChamber_OuterRoom/scripts.inc" .include "data/maps/SealedChamber_InnerRoom/scripts.inc" .include "data/maps/ScorchedSlab/scripts.inc" .include "data/maps/AquaHideout_UnusedRubyMap1/scripts.inc" .include "data/maps/AquaHideout_UnusedRubyMap2/scripts.inc" .include "data/maps/AquaHideout_UnusedRubyMap3/scripts.inc" .include "data/maps/SkyPillar_Entrance/scripts.inc" .include "data/maps/SkyPillar_Outside/scripts.inc" .include "data/maps/SkyPillar_1F/scripts.inc" .include "data/maps/SkyPillar_2F/scripts.inc" .include "data/maps/SkyPillar_3F/scripts.inc" .include "data/maps/SkyPillar_4F/scripts.inc" .include "data/maps/ShoalCave_LowTideIceRoom/scripts.inc" .include "data/maps/SkyPillar_5F/scripts.inc" .include "data/maps/SkyPillar_Top/scripts.inc" .include "data/maps/MagmaHideout_1F/scripts.inc" .include "data/maps/MagmaHideout_2F_1R/scripts.inc" .include "data/maps/MagmaHideout_2F_2R/scripts.inc" .include "data/maps/MagmaHideout_3F_1R/scripts.inc" .include "data/maps/MagmaHideout_3F_2R/scripts.inc" .include "data/maps/MagmaHideout_4F/scripts.inc" .include "data/maps/MagmaHideout_3F_3R/scripts.inc" .include "data/maps/MagmaHideout_2F_3R/scripts.inc" .include "data/maps/MirageTower_1F/scripts.inc" .include "data/maps/MirageTower_2F/scripts.inc" .include "data/maps/MirageTower_3F/scripts.inc" .include "data/maps/MirageTower_4F/scripts.inc" .include "data/maps/DesertUnderpass/scripts.inc" .include "data/maps/ArtisanCave_B1F/scripts.inc" .include "data/maps/ArtisanCave_1F/scripts.inc" .include "data/maps/Underwater_MarineCave/scripts.inc" .include "data/maps/MarineCave_Entrance/scripts.inc" .include "data/maps/MarineCave_End/scripts.inc" .include "data/maps/TerraCave_Entrance/scripts.inc" .include "data/maps/TerraCave_End/scripts.inc" .include "data/maps/AlteringCave/scripts.inc" .include "data/maps/MeteorFalls_StevensCave/scripts.inc" .include "data/scripts/shared_secret_base.inc" .include "data/maps/BattleColosseum_2P/scripts.inc" .include "data/maps/TradeCenter/scripts.inc" .include "data/maps/RecordCorner/scripts.inc" .include "data/maps/BattleColosseum_4P/scripts.inc" .include "data/maps/ContestHall/scripts.inc" .include "data/maps/InsideOfTruck/scripts.inc" .include "data/maps/SSTidalCorridor/scripts.inc" .include "data/maps/SSTidalLowerDeck/scripts.inc" .include "data/maps/SSTidalRooms/scripts.inc" .include "data/maps/BattlePyramidSquare01/scripts.inc" .include "data/maps/UnionRoom/scripts.inc" .include "data/maps/SafariZone_Northwest/scripts.inc" .include "data/maps/SafariZone_North/scripts.inc" .include "data/maps/SafariZone_Southwest/scripts.inc" .include "data/maps/SafariZone_South/scripts.inc" .include "data/maps/BattleFrontier_OutsideWest/scripts.inc" .include "data/maps/BattleFrontier_BattleTowerLobby/scripts.inc" .include "data/maps/BattleFrontier_BattleTowerElevator/scripts.inc" .include "data/maps/BattleFrontier_BattleTowerCorridor/scripts.inc" .include "data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc" .include "data/maps/SouthernIsland_Exterior/scripts.inc" .include "data/maps/SouthernIsland_Interior/scripts.inc" .include "data/maps/SafariZone_RestHouse/scripts.inc" .include "data/maps/SafariZone_Northeast/scripts.inc" .include "data/maps/SafariZone_Southeast/scripts.inc" .include "data/maps/BattleFrontier_OutsideEast/scripts.inc" .include "data/maps/BattleFrontier_BattleTowerMultiPartnerRoom/scripts.inc" .include "data/maps/BattleFrontier_BattleTowerMultiCorridor/scripts.inc" .include "data/maps/BattleFrontier_BattleTowerMultiBattleRoom/scripts.inc" .include "data/maps/BattleFrontier_BattleDomeLobby/scripts.inc" .include "data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc" .include "data/maps/BattleFrontier_BattleDomePreBattleRoom/scripts.inc" .include "data/maps/BattleFrontier_BattleDomeBattleRoom/scripts.inc" .include "data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc" .include "data/maps/BattleFrontier_BattlePalaceCorridor/scripts.inc" .include "data/maps/BattleFrontier_BattlePalaceBattleRoom/scripts.inc" .include "data/maps/BattleFrontier_BattlePyramidLobby/scripts.inc" .include "data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc" .include "data/maps/BattleFrontier_BattlePyramidTop/scripts.inc" .include "data/maps/BattleFrontier_BattleArenaLobby/scripts.inc" .include "data/maps/BattleFrontier_BattleArenaCorridor/scripts.inc" .include "data/maps/BattleFrontier_BattleArenaBattleRoom/scripts.inc" .include "data/maps/BattleFrontier_BattleFactoryLobby/scripts.inc" .include "data/maps/BattleFrontier_BattleFactoryPreBattleRoom/scripts.inc" .include "data/maps/BattleFrontier_BattleFactoryBattleRoom/scripts.inc" .include "data/maps/BattleFrontier_BattlePikeLobby/scripts.inc" .include "data/maps/BattleFrontier_BattlePikeCorridor/scripts.inc" .include "data/maps/BattleFrontier_BattlePikeThreePathRoom/scripts.inc" .include "data/maps/BattleFrontier_BattlePikeRoomNormal/scripts.inc" .include "data/maps/BattleFrontier_BattlePikeRoomFinal/scripts.inc" .include "data/maps/BattleFrontier_BattlePikeRoomWildMons/scripts.inc" .include "data/maps/BattleFrontier_RankingHall/scripts.inc" .include "data/maps/BattleFrontier_Lounge1/scripts.inc" .include "data/maps/BattleFrontier_ExchangeServiceCorner/scripts.inc" .include "data/maps/BattleFrontier_Lounge2/scripts.inc" .include "data/maps/BattleFrontier_Lounge3/scripts.inc" .include "data/maps/BattleFrontier_Lounge4/scripts.inc" .include "data/maps/BattleFrontier_ScottsHouse/scripts.inc" .include "data/maps/BattleFrontier_Lounge5/scripts.inc" .include "data/maps/BattleFrontier_Lounge6/scripts.inc" .include "data/maps/BattleFrontier_Lounge7/scripts.inc" .include "data/maps/BattleFrontier_ReceptionGate/scripts.inc" .include "data/maps/BattleFrontier_Lounge8/scripts.inc" .include "data/maps/BattleFrontier_Lounge9/scripts.inc" .include "data/maps/BattleFrontier_PokemonCenter_1F/scripts.inc" .include "data/maps/BattleFrontier_PokemonCenter_2F/scripts.inc" .include "data/maps/BattleFrontier_Mart/scripts.inc" .include "data/maps/FarawayIsland_Entrance/scripts.inc" .include "data/maps/FarawayIsland_Interior/scripts.inc" .include "data/maps/BirthIsland_Exterior/scripts.inc" .include "data/maps/BirthIsland_Harbor/scripts.inc" .include "data/maps/TrainerHill_Entrance/scripts.inc" .include "data/maps/TrainerHill_1F/scripts.inc" .include "data/maps/TrainerHill_2F/scripts.inc" .include "data/maps/TrainerHill_3F/scripts.inc" .include "data/maps/TrainerHill_4F/scripts.inc" .include "data/maps/TrainerHill_Roof/scripts.inc" .include "data/maps/NavelRock_Exterior/scripts.inc" .include "data/maps/NavelRock_Harbor/scripts.inc" .include "data/maps/NavelRock_Entrance/scripts.inc" .include "data/maps/NavelRock_B1F/scripts.inc" .include "data/maps/NavelRock_Fork/scripts.inc" .include "data/maps/NavelRock_Up1/scripts.inc" .include "data/maps/NavelRock_Up2/scripts.inc" .include "data/maps/NavelRock_Up3/scripts.inc" .include "data/maps/NavelRock_Up4/scripts.inc" .include "data/maps/NavelRock_Top/scripts.inc" .include "data/maps/NavelRock_Down01/scripts.inc" .include "data/maps/NavelRock_Down02/scripts.inc" .include "data/maps/NavelRock_Down03/scripts.inc" .include "data/maps/NavelRock_Down04/scripts.inc" .include "data/maps/NavelRock_Down05/scripts.inc" .include "data/maps/NavelRock_Down06/scripts.inc" .include "data/maps/NavelRock_Down07/scripts.inc" .include "data/maps/NavelRock_Down08/scripts.inc" .include "data/maps/NavelRock_Down09/scripts.inc" .include "data/maps/NavelRock_Down10/scripts.inc" .include "data/maps/NavelRock_Down11/scripts.inc" .include "data/maps/NavelRock_Bottom/scripts.inc" .include "data/maps/TrainerHill_Elevator/scripts.inc" .include "data/maps/Route104_Prototype/scripts.inc" .include "data/maps/Route104_PrototypePrettyPetalFlowerShop/scripts.inc" .include "data/maps/Route109_SeashoreHouse/scripts.inc" .include "data/maps/Route110_TrickHouseEntrance/scripts.inc" .include "data/maps/Route110_TrickHouseEnd/scripts.inc" .include "data/maps/Route110_TrickHouseCorridor/scripts.inc" .include "data/maps/Route110_TrickHousePuzzle1/scripts.inc" .include "data/maps/Route110_TrickHousePuzzle2/scripts.inc" .include "data/maps/Route110_TrickHousePuzzle3/scripts.inc" .include "data/maps/Route110_TrickHousePuzzle4/scripts.inc" .include "data/maps/Route110_TrickHousePuzzle5/scripts.inc" .include "data/maps/Route110_TrickHousePuzzle6/scripts.inc" .include "data/maps/Route110_TrickHousePuzzle7/scripts.inc" .include "data/maps/Route110_TrickHousePuzzle8/scripts.inc" .include "data/maps/Route110_SeasideCyclingRoadNorthEntrance/scripts.inc" .include "data/maps/Route110_SeasideCyclingRoadSouthEntrance/scripts.inc" .include "data/maps/Route113_GlassWorkshop/scripts.inc" .include "data/maps/Route123_BerryMastersHouse/scripts.inc" .include "data/maps/Route119_WeatherInstitute_1F/scripts.inc" .include "data/maps/Route119_WeatherInstitute_2F/scripts.inc" .include "data/maps/Route119_House/scripts.inc" .include "data/maps/Route124_DivingTreasureHuntersHouse/scripts.inc" .include "data/scripts/std_msgbox.inc" .include "data/scripts/trainer_battle.inc" .include "data/scripts/new_game.inc" .include "data/scripts/hall_of_fame.inc" .include "data/scripts/debug.inc" EventScript_WhiteOut:: call EverGrandeCity_HallOfFame_EventScript_ResetEliteFour goto EventScript_ResetMrBriney end EventScript_ResetMrBriney:: goto_if_eq VAR_BRINEY_LOCATION, 1, EventScript_MoveMrBrineyToHouse goto_if_eq VAR_BRINEY_LOCATION, 2, EventScript_MoveMrBrineyToDewford goto_if_eq VAR_BRINEY_LOCATION, 3, EventScript_MoveMrBrineyToRoute109 end EventScript_MoveMrBrineyToHouse:: setflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN setflag FLAG_HIDE_ROUTE_109_MR_BRINEY setflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT clearflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT clearflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY clearflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO end EventScript_MoveMrBrineyToDewford:: setflag FLAG_HIDE_ROUTE_109_MR_BRINEY setflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT setflag FLAG_HIDE_ROUTE_104_MR_BRINEY setflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT setflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY setflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO clearflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN clearflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN end EventScript_MoveMrBrineyToRoute109:: setflag FLAG_HIDE_ROUTE_104_MR_BRINEY setflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT setflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY setflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO setflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN clearflag FLAG_HIDE_ROUTE_109_MR_BRINEY clearflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT end EverGrandeCity_HallOfFame_EventScript_ResetEliteFour:: clearflag FLAG_DEFEATED_ELITE_4_SIDNEY clearflag FLAG_DEFEATED_ELITE_4_PHOEBE clearflag FLAG_DEFEATED_ELITE_4_GLACIA clearflag FLAG_DEFEATED_ELITE_4_DRAKE setvar VAR_ELITE_4_STATE, 0 return Common_EventScript_UpdateBrineyLocation:: goto_if_unset FLAG_RECEIVED_POKENAV, Common_EventScript_NopReturn goto_if_set FLAG_DEFEATED_PETALBURG_GYM, Common_EventScript_NopReturn goto_if_unset FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT, EventScript_SetBrineyLocation_House goto_if_unset FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN, EventScript_SetBrineyLocation_Dewford goto_if_unset FLAG_HIDE_ROUTE_109_MR_BRINEY, EventScript_SetBrineyLocation_Route109 return EventScript_SetBrineyLocation_House:: setvar VAR_BRINEY_LOCATION, 1 return EventScript_SetBrineyLocation_Dewford:: setvar VAR_BRINEY_LOCATION, 2 return EventScript_SetBrineyLocation_Route109:: setvar VAR_BRINEY_LOCATION, 3 return .include "data/scripts/pkmn_center_nurse.inc" .include "data/scripts/obtain_item.inc" .include "data/scripts/record_mix.inc" .include "data/scripts/pc.inc" @ scripts/notices.inc? signs.inc? See comment about text/notices.inc Common_EventScript_ShowPokemartSign:: msgbox gText_PokemartSign, MSGBOX_SIGN end Common_EventScript_ShowPokemonCenterSign:: msgbox gText_PokemonCenterSign, MSGBOX_SIGN end Common_ShowEasyChatScreen:: fadescreen FADE_TO_BLACK special ShowEasyChatScreen fadescreen FADE_FROM_BLACK return Common_EventScript_ReadyPetalburgGymForBattle:: clearflag FLAG_HIDE_PETALBURG_GYM_GREETER setflag FLAG_PETALBURG_MART_EXPANDED_ITEMS return Common_EventScript_BufferTrendyPhrase:: dotimebasedevents setvar VAR_0x8004, 0 special BufferTrendyPhraseString return EventScript_BackupMrBrineyLocation:: copyvar VAR_0x8008, VAR_BRINEY_LOCATION setvar VAR_BRINEY_LOCATION, 0 return .include "data/scripts/surf.inc" .include "data/scripts/rival_graphics.inc" .include "data/scripts/set_gym_trainers.inc" Common_EventScript_ShowBagIsFull:: msgbox gText_TooBadBagIsFull, MSGBOX_DEFAULT release end Common_EventScript_BagIsFull:: msgbox gText_TooBadBagIsFull, MSGBOX_DEFAULT return Common_EventScript_ShowNoRoomForDecor:: msgbox gText_NoRoomLeftForAnother, MSGBOX_DEFAULT release end Common_EventScript_NoRoomForDecor:: msgbox gText_NoRoomLeftForAnother, MSGBOX_DEFAULT return Common_EventScript_SetAbnormalWeather:: setweather WEATHER_ABNORMAL return Common_EventScript_PlayGymBadgeFanfare:: playfanfare MUS_OBTAIN_BADGE waitfanfare return Common_EventScript_OutOfCenterPartyHeal:: fadescreen FADE_TO_BLACK playfanfare MUS_HEAL waitfanfare special HealPlayerParty fadescreen FADE_FROM_BLACK return EventScript_RegionMap:: lockall msgbox Common_Text_LookCloserAtMap, MSGBOX_DEFAULT fadescreen FADE_TO_BLACK special FieldShowRegionMap waitstate releaseall end Common_EventScript_PlayBrineysBoatMusic:: setflag FLAG_DONT_TRANSITION_MUSIC playbgm MUS_SAILING, FALSE return Common_EventScript_StopBrineysBoatMusic:: clearflag FLAG_DONT_TRANSITION_MUSIC fadedefaultbgm return .include "data/scripts/prof_birch.inc" @ Below could be split as ferry.inc aside from the Rusturf tunnel script Common_EventScript_FerryDepart:: delay 60 applymovement VAR_0x8004, Movement_FerryDepart waitmovement 0 return Movement_FerryDepart: walk_slow_right walk_slow_right walk_slow_right walk_right walk_right walk_right walk_right step_end EventScript_HideMrBriney:: setflag FLAG_HIDE_MR_BRINEY_DEWFORD_TOWN setflag FLAG_HIDE_MR_BRINEY_BOAT_DEWFORD_TOWN setflag FLAG_HIDE_ROUTE_109_MR_BRINEY setflag FLAG_HIDE_ROUTE_109_MR_BRINEY_BOAT setflag FLAG_HIDE_ROUTE_104_MR_BRINEY setflag FLAG_HIDE_ROUTE_104_MR_BRINEY_BOAT setflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY setflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO setvar VAR_BRINEY_LOCATION, 0 return RusturfTunnel_EventScript_SetRusturfTunnelOpen:: removeobject LOCALID_WANDAS_BF removeobject LOCALID_WANDA clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDAS_BOYFRIEND clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WANDA setvar VAR_RUSTURF_TUNNEL_STATE, 6 setflag FLAG_RUSTURF_TUNNEL_OPENED return EventScript_UnusedBoardFerry:: delay 30 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 showobjectat OBJ_EVENT_ID_PLAYER, 0 delay 30 applymovement OBJ_EVENT_ID_PLAYER, Movement_UnusedBoardFerry waitmovement 0 delay 30 return Movement_UnusedBoardFerry: walk_up step_end Common_EventScript_FerryDepartIsland:: call_if_eq VAR_FACING, DIR_SOUTH, Ferry_EventScript_DepartIslandSouth call_if_eq VAR_FACING, DIR_WEST, Ferry_EventScript_DepartIslandWest delay 30 hideobjectat OBJ_EVENT_ID_PLAYER, 0 call Common_EventScript_FerryDepart return .include "data/scripts/cave_of_origin.inc" .include "data/scripts/kecleon.inc" Common_EventScript_NameReceivedPartyMon:: fadescreen FADE_TO_BLACK special ChangePokemonNickname waitstate return Common_EventScript_PlayerHandedOverTheItem:: bufferitemname STR_VAR_1, VAR_0x8004 playfanfare MUS_OBTAIN_TMHM message gText_PlayerHandedOverTheItem waitmessage waitfanfare removeitem VAR_0x8004 return .include "data/scripts/elite_four.inc" .include "data/scripts/movement.inc" .include "data/scripts/check_furniture.inc" .include "data/text/record_mix.inc" .include "data/text/pc.inc" .include "data/text/pkmn_center_nurse.inc" .include "data/text/mart_clerk.inc" .include "data/text/obtain_item.inc" @ The below and surf.inc could be split into some text/notices.inc gText_PokemartSign:: .string "“Selected items for your convenience!”\n" .string "POKéMON MART$" gText_PokemonCenterSign:: .string "“Rejuvenate your tired partners!”\n" .string "POKéMON CENTER$" gText_MomOrDadMightLikeThisProgram:: .string "{STR_VAR_1} might like this program.\n" .string "… … … … … … … … … … … … … … … …\p" .string "Better get going!$" gText_WhichFloorWouldYouLike:: .string "Welcome to LILYCOVE DEPARTMENT STORE.\p" .string "Which floor would you like?$" gText_SandstormIsVicious:: .string "The sandstorm is vicious.\n" .string "It's impossible to keep going.$" gText_SelectWithoutRegisteredItem:: .string "An item in the BAG can be\n" .string "registered to SELECT for easy use.$" gText_PokemonTrainerSchoolEmail:: .string "There's an e-mail from POKéMON TRAINER\n" .string "SCHOOL.\p" .string "… … … … … …\p" .string "A POKéMON may learn up to four moves.\p" .string "A TRAINER's expertise is tested on the\n" .string "move sets chosen for POKéMON.\p" .string "… … … … … …$" gText_PlayerHouseBootPC:: .string "{PLAYER} booted up the PC.$" gText_PokeblockLinkCanceled:: .string "The link was canceled.$" gText_UnusedNicknameReceivedPokemon:: .string "Want to give a nickname to\n" .string "the {STR_VAR_2} you received?$" gText_PlayerWhitedOut:: .string "{PLAYER} is out of usable\n" .string "POKéMON!\p{PLAYER} whited out!$" gText_RegisteredTrainerinPokeNav:: .string "Registered {STR_VAR_1} {STR_VAR_2}\n" .string "in the POKéNAV.$" gText_ComeBackWithSecretPower:: .string "Do you know the TM SECRET POWER?\p" .string "Our group, we love the TM SECRET\n" .string "POWER.\p" .string "One of our members will give it to you.\n" .string "Come back and show me if you get it.\p" .string "We'll accept you as a member and sell\n" .string "you good stuff in secrecy.$" gText_PokerusExplanation:: .string "Your POKéMON may be infected with\n" .string "POKéRUS.\p" .string "Little is known about the POKéRUS\n" .string "except that they are microscopic life-\l" .string "forms that attach to POKéMON.\p" .string "While infected, POKéMON are said to\n" .string "grow exceptionally well.$" .include "data/text/surf.inc" gText_DoorOpenedFarAway:: .string "It sounded as if a door opened\n" .string "somewhere far away.$" gText_BigHoleInTheWall:: .string "There is a big hole in the wall.$" gText_SorryWirelessClubAdjustments:: .string "I'm terribly sorry.\n" .string "The POKéMON WIRELESS CLUB is\l" .string "undergoing adjustments now.$" gText_UndergoingAdjustments:: .string "It appears to be undergoing\n" .string "adjustments…$" @ Unused gText_SorryTradeCenterInspections:: .string "I'm terribly sorry. The TRADE CENTER\n" .string "is undergoing inspections.$" @ Unused gText_SorryRecordCornerPreparation:: .string "I'm terribly sorry. The RECORD CORNER\n" .string "is under preparation.$" gText_PlayerHandedOverTheItem:: .string "{PLAYER} handed over the\n" .string "{STR_VAR_1}.$" gText_ThankYouForAccessingMysteryGift:: .string "Thank you for accessing the\n" .string "MYSTERY GIFT System.$" gText_PlayerFoundOneTMHM:: .string "{PLAYER} found one {STR_VAR_1}\n" .string "{STR_VAR_2}!$" gText_Sudowoodo_Attacked:: .string "The weird tree doesn't like the\n" .string "WAILMER PAIL!\p" .string "The weird tree attacked!$" gText_LegendaryFlewAway:: .string "The {STR_VAR_1} flew away!$" .include "data/text/pc_transfer.inc" .include "data/text/questionnaire.inc" .include "data/text/abnormal_weather.inc" EventScript_SelectWithoutRegisteredItem:: msgbox gText_SelectWithoutRegisteredItem, MSGBOX_SIGN end .include "data/scripts/field_poison.inc" Common_EventScript_NopReturn:: return @ Unused EventScript_CableClub_SetVarResult1:: setvar VAR_RESULT, 1 return EventScript_CableClub_SetVarResult0:: setvar VAR_RESULT, 0 return Common_EventScript_UnionRoomAttendant:: call CableClub_EventScript_UnionRoomAttendant end Common_EventScript_WirelessClubAttendant:: call CableClub_EventScript_WirelessClubAttendant end Common_EventScript_DirectCornerAttendant:: call CableClub_EventScript_DirectCornerAttendant end Common_EventScript_RemoveStaticPokemon:: fadescreenswapbuffers FADE_TO_BLACK removeobject VAR_LAST_TALKED fadescreenswapbuffers FADE_FROM_BLACK release end Common_EventScript_LegendaryFlewAway:: fadescreenswapbuffers FADE_TO_BLACK removeobject VAR_LAST_TALKED fadescreenswapbuffers FADE_FROM_BLACK bufferspeciesname STR_VAR_1, VAR_0x8004 msgbox gText_LegendaryFlewAway, MSGBOX_DEFAULT release end EventScript_VsSeekerChargingDone:: special VsSeekerFreezeObjectsAfterChargeComplete waitstate special VsSeekerResetObjectMovementAfterChargeComplete releaseall end .include "data/scripts/pc_transfer.inc" .include "data/scripts/questionnaire.inc" .include "data/scripts/abnormal_weather.inc" .include "data/scripts/trainer_script.inc" .include "data/scripts/berry_tree.inc" .include "data/scripts/secret_base.inc" .include "data/scripts/cable_club.inc" .include "data/text/cable_club.inc" .include "data/scripts/contest_hall.inc" .include "data/text/contest_strings.inc" .include "data/text/contest_link.inc" .include "data/text/contest_painting.inc" .include "data/text/trick_house_mechadolls.inc" .include "data/scripts/tv.inc" .include "data/text/tv.inc" .include "data/scripts/interview.inc" .include "data/scripts/gabby_and_ty.inc" .include "data/text/pokemon_news.inc" .include "data/scripts/mauville_man.inc" .include "data/scripts/field_move_scripts.inc" .include "data/scripts/item_ball_scripts.inc" .include "data/scripts/profile_man.inc" .include "data/scripts/day_care.inc" .include "data/scripts/flash.inc" .include "data/scripts/players_house.inc" .include "data/scripts/berry_blender.inc" .include "data/text/mauville_man.inc" .include "data/text/trainers.inc" .include "data/scripts/repel.inc" .include "data/scripts/safari_zone.inc" .include "data/scripts/roulette.inc" .include "data/text/pokedex_rating.inc" .include "data/text/lottery_corner.inc" .include "data/text/event_ticket_1.inc" .include "data/text/braille.inc" .include "data/text/berries.inc" .include "data/text/shoal_cave.inc" .include "data/text/check_furniture.inc" .include "data/scripts/cave_hole.inc" .include "data/scripts/lilycove_lady.inc" .include "data/text/match_call.inc" .include "data/scripts/apprentice.inc" .include "data/text/apprentice.inc" .include "data/text/battle_dome.inc" .include "data/scripts/battle_pike.inc" .include "data/text/blend_master.inc" .include "data/text/battle_tent.inc" .include "data/text/event_ticket_2.inc" .include "data/text/move_tutors.inc" .include "data/scripts/move_tutors.inc" .include "data/scripts/trainer_hill.inc" .include "data/scripts/test_signpost.inc" .include "data/text/frontier_brain.inc" .include "data/text/save.inc" .include "data/text/birch_speech.inc"
jotana240/PokemonEsmeraldaESP
1,411,901
data/battle_anim_scripts.s
#include "config.h" #include "config/battle.h" #include "constants/battle.h" #include "constants/battle_anim.h" #include "constants/rgb.h" #include "constants/songs.h" #include "constants/sound.h" #include "constants/moves.h" #include "constants/pokemon.h" #include "constants/items.h" .include "asm/macros.inc" .include "asm/macros/battle_anim_script.inc" .include "constants/constants.inc" .section script_data, "aw", %progbits .align 2 gMovesWithQuietBGM:: .2byte MOVE_SING, MOVE_PERISH_SONG, MOVE_GRASS_WHISTLE, 0xFFFF .align 2 gBattleAnims_Moves:: .4byte Move_NONE .4byte Move_POUND .4byte Move_KARATE_CHOP .4byte Move_DOUBLE_SLAP .4byte Move_COMET_PUNCH .4byte Move_MEGA_PUNCH .4byte Move_PAY_DAY .4byte Move_FIRE_PUNCH .4byte Move_ICE_PUNCH .4byte Move_THUNDER_PUNCH .4byte Move_SCRATCH .4byte Move_VICE_GRIP .4byte Move_GUILLOTINE .4byte Move_RAZOR_WIND .4byte Move_SWORDS_DANCE .4byte Move_CUT .4byte Move_GUST .4byte Move_WING_ATTACK .4byte Move_WHIRLWIND .4byte Move_FLY .4byte Move_BIND .4byte Move_SLAM .4byte Move_VINE_WHIP .4byte Move_STOMP .4byte Move_DOUBLE_KICK .4byte Move_MEGA_KICK .4byte Move_JUMP_KICK .4byte Move_ROLLING_KICK .4byte Move_SAND_ATTACK .4byte Move_HEADBUTT .4byte Move_HORN_ATTACK .4byte Move_FURY_ATTACK .4byte Move_HORN_DRILL .4byte Move_TACKLE .4byte Move_BODY_SLAM .4byte Move_WRAP .4byte Move_TAKE_DOWN .4byte Move_THRASH .4byte Move_DOUBLE_EDGE .4byte Move_TAIL_WHIP .4byte Move_POISON_STING .4byte Move_TWINEEDLE .4byte Move_PIN_MISSILE .4byte Move_LEER .4byte Move_BITE .4byte Move_GROWL .4byte Move_ROAR .4byte Move_SING .4byte Move_SUPERSONIC .4byte Move_SONIC_BOOM .4byte Move_DISABLE .4byte Move_ACID .4byte Move_EMBER .4byte Move_FLAMETHROWER .4byte Move_MIST .4byte Move_WATER_GUN .4byte Move_HYDRO_PUMP .4byte Move_SURF .4byte Move_ICE_BEAM .4byte Move_BLIZZARD .4byte Move_PSYBEAM .4byte Move_BUBBLE_BEAM .4byte Move_AURORA_BEAM .4byte Move_HYPER_BEAM .4byte Move_PECK .4byte Move_DRILL_PECK .4byte Move_SUBMISSION .4byte Move_LOW_KICK .4byte Move_COUNTER .4byte Move_SEISMIC_TOSS .4byte Move_STRENGTH .4byte Move_ABSORB .4byte Move_MEGA_DRAIN .4byte Move_LEECH_SEED .4byte Move_GROWTH .4byte Move_RAZOR_LEAF .4byte Move_SOLAR_BEAM .4byte Move_POISON_POWDER .4byte Move_STUN_SPORE .4byte Move_SLEEP_POWDER .4byte Move_PETAL_DANCE .4byte Move_STRING_SHOT .4byte Move_DRAGON_RAGE .4byte Move_FIRE_SPIN .4byte Move_THUNDER_SHOCK .4byte Move_THUNDERBOLT .4byte Move_THUNDER_WAVE .4byte Move_THUNDER .4byte Move_ROCK_THROW .4byte Move_EARTHQUAKE .4byte Move_FISSURE .4byte Move_DIG .4byte Move_TOXIC .4byte Move_CONFUSION .4byte Move_PSYCHIC .4byte Move_HYPNOSIS .4byte Move_MEDITATE .4byte Move_AGILITY .4byte Move_QUICK_ATTACK .4byte Move_RAGE .4byte Move_TELEPORT .4byte Move_NIGHT_SHADE .4byte Move_MIMIC .4byte Move_SCREECH .4byte Move_DOUBLE_TEAM .4byte Move_RECOVER .4byte Move_HARDEN .4byte Move_MINIMIZE .4byte Move_SMOKESCREEN .4byte Move_CONFUSE_RAY .4byte Move_WITHDRAW .4byte Move_DEFENSE_CURL .4byte Move_BARRIER .4byte Move_LIGHT_SCREEN .4byte Move_HAZE .4byte Move_REFLECT .4byte Move_FOCUS_ENERGY .4byte Move_BIDE .4byte Move_METRONOME .4byte Move_MIRROR_MOVE @ doesnt have an actual animation .4byte Move_SELF_DESTRUCT .4byte Move_EGG_BOMB .4byte Move_LICK .4byte Move_SMOG .4byte Move_SLUDGE .4byte Move_BONE_CLUB .4byte Move_FIRE_BLAST .4byte Move_WATERFALL .4byte Move_CLAMP .4byte Move_SWIFT .4byte Move_SKULL_BASH .4byte Move_SPIKE_CANNON .4byte Move_CONSTRICT .4byte Move_AMNESIA .4byte Move_KINESIS .4byte Move_SOFT_BOILED .4byte Move_HIGH_JUMP_KICK .4byte Move_GLARE .4byte Move_DREAM_EATER .4byte Move_POISON_GAS .4byte Move_BARRAGE .4byte Move_LEECH_LIFE .4byte Move_LOVELY_KISS .4byte Move_SKY_ATTACK .4byte Move_TRANSFORM .4byte Move_BUBBLE .4byte Move_DIZZY_PUNCH .4byte Move_SPORE .4byte Move_FLASH .4byte Move_PSYWAVE .4byte Move_SPLASH .4byte Move_ACID_ARMOR .4byte Move_CRABHAMMER .4byte Move_EXPLOSION .4byte Move_FURY_SWIPES .4byte Move_BONEMERANG .4byte Move_REST .4byte Move_ROCK_SLIDE .4byte Move_HYPER_FANG .4byte Move_SHARPEN .4byte Move_CONVERSION .4byte Move_TRI_ATTACK .4byte Move_SUPER_FANG .4byte Move_SLASH .4byte Move_SUBSTITUTE .4byte Move_STRUGGLE .4byte Move_SKETCH .4byte Move_TRIPLE_KICK .4byte Move_THIEF .4byte Move_SPIDER_WEB .4byte Move_MIND_READER .4byte Move_NIGHTMARE .4byte Move_FLAME_WHEEL .4byte Move_SNORE .4byte Move_CURSE .4byte Move_FLAIL .4byte Move_CONVERSION_2 .4byte Move_AEROBLAST .4byte Move_COTTON_SPORE .4byte Move_REVERSAL .4byte Move_SPITE .4byte Move_POWDER_SNOW .4byte Move_PROTECT .4byte Move_MACH_PUNCH .4byte Move_SCARY_FACE .4byte Move_FAINT_ATTACK .4byte Move_SWEET_KISS .4byte Move_BELLY_DRUM .4byte Move_SLUDGE_BOMB .4byte Move_MUD_SLAP .4byte Move_OCTAZOOKA .4byte Move_SPIKES .4byte Move_ZAP_CANNON .4byte Move_FORESIGHT .4byte Move_DESTINY_BOND .4byte Move_PERISH_SONG .4byte Move_ICY_WIND .4byte Move_DETECT .4byte Move_BONE_RUSH .4byte Move_LOCK_ON .4byte Move_OUTRAGE .4byte Move_SANDSTORM .4byte Move_GIGA_DRAIN .4byte Move_ENDURE .4byte Move_CHARM .4byte Move_ROLLOUT .4byte Move_FALSE_SWIPE .4byte Move_SWAGGER .4byte Move_MILK_DRINK .4byte Move_SPARK .4byte Move_FURY_CUTTER .4byte Move_STEEL_WING .4byte Move_MEAN_LOOK .4byte Move_ATTRACT .4byte Move_SLEEP_TALK .4byte Move_HEAL_BELL .4byte Move_RETURN .4byte Move_PRESENT .4byte Move_FRUSTRATION .4byte Move_SAFEGUARD .4byte Move_PAIN_SPLIT .4byte Move_SACRED_FIRE .4byte Move_MAGNITUDE .4byte Move_DYNAMIC_PUNCH .4byte Move_MEGAHORN .4byte Move_DRAGON_BREATH .4byte Move_BATON_PASS .4byte Move_ENCORE .4byte Move_PURSUIT .4byte Move_RAPID_SPIN .4byte Move_SWEET_SCENT .4byte Move_IRON_TAIL .4byte Move_METAL_CLAW .4byte Move_VITAL_THROW .4byte Move_MORNING_SUN .4byte Move_SYNTHESIS .4byte Move_MOONLIGHT .4byte Move_HIDDEN_POWER .4byte Move_CROSS_CHOP .4byte Move_TWISTER .4byte Move_RAIN_DANCE .4byte Move_SUNNY_DAY .4byte Move_CRUNCH .4byte Move_MIRROR_COAT .4byte Move_PSYCH_UP .4byte Move_EXTREME_SPEED .4byte Move_ANCIENT_POWER .4byte Move_SHADOW_BALL .4byte Move_FUTURE_SIGHT .4byte Move_ROCK_SMASH .4byte Move_WHIRLPOOL .4byte Move_BEAT_UP .4byte Move_FAKE_OUT .4byte Move_UPROAR .4byte Move_STOCKPILE .4byte Move_SPIT_UP .4byte Move_SWALLOW .4byte Move_HEAT_WAVE .4byte Move_HAIL .4byte Move_TORMENT .4byte Move_FLATTER .4byte Move_WILL_O_WISP .4byte Move_MEMENTO .4byte Move_FACADE .4byte Move_FOCUS_PUNCH .4byte Move_SMELLING_SALTS .4byte Move_FOLLOW_ME .4byte Move_NATURE_POWER .4byte Move_CHARGE .4byte Move_TAUNT .4byte Move_HELPING_HAND .4byte Move_TRICK .4byte Move_ROLE_PLAY .4byte Move_WISH .4byte Move_ASSIST .4byte Move_INGRAIN .4byte Move_SUPERPOWER .4byte Move_MAGIC_COAT .4byte Move_RECYCLE .4byte Move_REVENGE .4byte Move_BRICK_BREAK .4byte Move_YAWN .4byte Move_KNOCK_OFF .4byte Move_ENDEAVOR .4byte Move_ERUPTION .4byte Move_SKILL_SWAP .4byte Move_IMPRISON .4byte Move_REFRESH .4byte Move_GRUDGE .4byte Move_SNATCH .4byte Move_SECRET_POWER .4byte Move_DIVE .4byte Move_ARM_THRUST .4byte Move_CAMOUFLAGE .4byte Move_TAIL_GLOW .4byte Move_LUSTER_PURGE .4byte Move_MIST_BALL .4byte Move_FEATHER_DANCE .4byte Move_TEETER_DANCE .4byte Move_BLAZE_KICK .4byte Move_MUD_SPORT .4byte Move_ICE_BALL .4byte Move_NEEDLE_ARM .4byte Move_SLACK_OFF .4byte Move_HYPER_VOICE .4byte Move_POISON_FANG .4byte Move_CRUSH_CLAW .4byte Move_BLAST_BURN .4byte Move_HYDRO_CANNON .4byte Move_METEOR_MASH .4byte Move_ASTONISH .4byte Move_WEATHER_BALL .4byte Move_AROMATHERAPY .4byte Move_FAKE_TEARS .4byte Move_AIR_CUTTER .4byte Move_OVERHEAT .4byte Move_ODOR_SLEUTH .4byte Move_ROCK_TOMB .4byte Move_SILVER_WIND .4byte Move_METAL_SOUND .4byte Move_GRASS_WHISTLE .4byte Move_TICKLE .4byte Move_COSMIC_POWER .4byte Move_WATER_SPOUT .4byte Move_SIGNAL_BEAM .4byte Move_SHADOW_PUNCH .4byte Move_EXTRASENSORY .4byte Move_SKY_UPPERCUT .4byte Move_SAND_TOMB .4byte Move_SHEER_COLD .4byte Move_MUDDY_WATER .4byte Move_BULLET_SEED .4byte Move_AERIAL_ACE .4byte Move_ICICLE_SPEAR .4byte Move_IRON_DEFENSE .4byte Move_BLOCK .4byte Move_HOWL .4byte Move_DRAGON_CLAW .4byte Move_FRENZY_PLANT .4byte Move_BULK_UP .4byte Move_BOUNCE .4byte Move_MUD_SHOT .4byte Move_POISON_TAIL .4byte Move_COVET .4byte Move_VOLT_TACKLE .4byte Move_MAGICAL_LEAF .4byte Move_WATER_SPORT .4byte Move_CALM_MIND .4byte Move_LEAF_BLADE .4byte Move_DRAGON_DANCE .4byte Move_ROCK_BLAST .4byte Move_SHOCK_WAVE .4byte Move_WATER_PULSE .4byte Move_DOOM_DESIRE .4byte Move_PSYCHO_BOOST @@@@@@@@@@@@ GEN 4 @@@@@@@@@@@@ .4byte Move_ROOST .4byte Move_GRAVITY .4byte Move_MIRACLE_EYE .4byte Move_WAKE_UP_SLAP .4byte Move_HAMMER_ARM .4byte Move_GYRO_BALL .4byte Move_HEALING_WISH .4byte Move_BRINE .4byte Move_NATURAL_GIFT .4byte Move_FEINT .4byte Move_PLUCK .4byte Move_TAILWIND .4byte Move_ACUPRESSURE .4byte Move_METAL_BURST .4byte Move_U_TURN .4byte Move_CLOSE_COMBAT .4byte Move_PAYBACK .4byte Move_ASSURANCE .4byte Move_EMBARGO .4byte Move_FLING .4byte Move_PSYCHO_SHIFT .4byte Move_TRUMP_CARD .4byte Move_HEAL_BLOCK .4byte Move_WRING_OUT .4byte Move_POWER_TRICK .4byte Move_GASTRO_ACID .4byte Move_LUCKY_CHANT .4byte Move_ME_FIRST .4byte Move_COPYCAT .4byte Move_POWER_SWAP .4byte Move_GUARD_SWAP .4byte Move_PUNISHMENT .4byte Move_LAST_RESORT .4byte Move_WORRY_SEED .4byte Move_SUCKER_PUNCH .4byte Move_TOXIC_SPIKES .4byte Move_HEART_SWAP .4byte Move_AQUA_RING .4byte Move_MAGNET_RISE .4byte Move_FLARE_BLITZ .4byte Move_FORCE_PALM .4byte Move_AURA_SPHERE .4byte Move_ROCK_POLISH .4byte Move_POISON_JAB .4byte Move_DARK_PULSE .4byte Move_NIGHT_SLASH .4byte Move_AQUA_TAIL .4byte Move_SEED_BOMB .4byte Move_AIR_SLASH .4byte Move_XSCISSOR .4byte Move_BUG_BUZZ .4byte Move_DRAGON_PULSE .4byte Move_DRAGON_RUSH .4byte Move_POWER_GEM .4byte Move_DRAIN_PUNCH .4byte Move_VACUUM_WAVE .4byte Move_FOCUS_BLAST .4byte Move_ENERGY_BALL .4byte Move_BRAVE_BIRD .4byte Move_EARTH_POWER .4byte Move_SWITCHEROO .4byte Move_GIGA_IMPACT .4byte Move_NASTY_PLOT .4byte Move_BULLET_PUNCH .4byte Move_AVALANCHE .4byte Move_ICE_SHARD .4byte Move_SHADOW_CLAW .4byte Move_THUNDER_FANG .4byte Move_ICE_FANG .4byte Move_FIRE_FANG .4byte Move_SHADOW_SNEAK .4byte Move_MUD_BOMB .4byte Move_PSYCHO_CUT .4byte Move_ZEN_HEADBUTT .4byte Move_MIRROR_SHOT .4byte Move_FLASH_CANNON .4byte Move_ROCK_CLIMB .4byte Move_DEFOG .4byte Move_TRICK_ROOM .4byte Move_DRACO_METEOR .4byte Move_DISCHARGE .4byte Move_LAVA_PLUME .4byte Move_LEAF_STORM .4byte Move_POWER_WHIP .4byte Move_ROCK_WRECKER .4byte Move_CROSS_POISON .4byte Move_GUNK_SHOT .4byte Move_IRON_HEAD .4byte Move_MAGNET_BOMB .4byte Move_STONE_EDGE .4byte Move_CAPTIVATE .4byte Move_STEALTH_ROCK .4byte Move_GRASS_KNOT .4byte Move_CHATTER .4byte Move_JUDGMENT .4byte Move_BUG_BITE .4byte Move_CHARGE_BEAM .4byte Move_WOOD_HAMMER .4byte Move_AQUA_JET .4byte Move_ATTACK_ORDER .4byte Move_DEFEND_ORDER .4byte Move_HEAL_ORDER .4byte Move_HEAD_SMASH .4byte Move_DOUBLE_HIT .4byte Move_ROAR_OF_TIME .4byte Move_SPACIAL_REND .4byte Move_LUNAR_DANCE .4byte Move_CRUSH_GRIP .4byte Move_MAGMA_STORM .4byte Move_DARK_VOID .4byte Move_SEED_FLARE .4byte Move_OMINOUS_WIND .4byte Move_SHADOW_FORCE @@@@@@@@@@@@ GEN 5 @@@@@@@@@@@@ .4byte Move_HONE_CLAWS .4byte Move_WIDE_GUARD .4byte Move_GUARD_SPLIT .4byte Move_POWER_SPLIT .4byte Move_WONDER_ROOM .4byte Move_PSYSHOCK .4byte Move_VENOSHOCK .4byte Move_AUTOTOMIZE .4byte Move_RAGE_POWDER .4byte Move_TELEKINESIS .4byte Move_MAGIC_ROOM .4byte Move_SMACK_DOWN .4byte Move_STORM_THROW .4byte Move_FLAME_BURST .4byte Move_SLUDGE_WAVE .4byte Move_QUIVER_DANCE .4byte Move_HEAVY_SLAM .4byte Move_SYCHRONOISE .4byte Move_ELECTRO_BALL .4byte Move_SOAK .4byte Move_FLAME_CHARGE .4byte Move_COIL .4byte Move_LOW_SWEEP .4byte Move_ACID_SPRAY .4byte Move_FOUL_PLAY .4byte Move_SIMPLE_BEAM .4byte Move_ENTRAINMENT .4byte Move_AFTER_YOU .4byte Move_ROUND .4byte Move_ECHOED_VOICE .4byte Move_CHIP_AWAY .4byte Move_CLEAR_SMOG .4byte Move_STORED_POWER .4byte Move_QUICK_GUARD .4byte Move_ALLY_SWITCH .4byte Move_SCALD .4byte Move_SHELL_SMASH .4byte Move_HEAL_PULSE .4byte Move_HEX .4byte Move_SKY_DROP .4byte Move_SHIFT_GEAR .4byte Move_CIRCLE_THROW .4byte Move_INCINERATE .4byte Move_QUASH .4byte Move_ACROBATICS .4byte Move_REFLECT_TYPE .4byte Move_RETALIATE .4byte Move_FINAL_GAMBIT .4byte Move_BESTOW .4byte Move_INFERNO .4byte Move_WATER_PLEDGE .4byte Move_FIRE_PLEDGE .4byte Move_GRASS_PLEDGE .4byte Move_VOLT_SWITCH .4byte Move_STRUGGLE_BUG .4byte Move_BULLDOZE .4byte Move_FROST_BREATH .4byte Move_DRAGON_TAIL .4byte Move_WORK_UP .4byte Move_ELECTROWEB .4byte Move_WILD_CHARGE .4byte Move_DRILL_RUN .4byte Move_DUAL_CHOP .4byte Move_HEART_STAMP .4byte Move_HORN_LEECH .4byte Move_SACRED_SWORD .4byte Move_RAZOR_SHELL .4byte Move_HEAT_CRASH .4byte Move_LEAF_TORNADO .4byte Move_STEAMROLLER .4byte Move_COTTON_GUARD .4byte Move_NIGHT_DAZE .4byte Move_PSYSTRIKE .4byte Move_TAIL_SLAP .4byte Move_HURRICANE .4byte Move_HEAD_CHARGE .4byte Move_GEAR_GRIND .4byte Move_SEARING_SHOT .4byte Move_TECHNO_BLAST .4byte Move_RELIC_SONG .4byte Move_SECRET_SWORD .4byte Move_GLACIATE .4byte Move_BOLT_STRIKE .4byte Move_BLUE_FLARE .4byte Move_FIERY_DANCE .4byte Move_FREEZE_SHOCK .4byte Move_ICE_BURN .4byte Move_SNARL .4byte Move_ICICLE_CRASH .4byte Move_V_CREATE .4byte Move_FUSION_FLARE .4byte Move_FUSION_BOLT @@@@@@@@@@@@ GEN 6 @@@@@@@@@@@@ .4byte Move_FLYING_PRESS .4byte Move_MAT_BLOCK .4byte Move_BELCH .4byte Move_ROTOTILLER .4byte Move_STICKY_WEB .4byte Move_FELL_STINGER .4byte Move_PHANTOM_FORCE .4byte Move_TRICK_OR_TREAT .4byte Move_NOBLE_ROAR .4byte Move_ION_DELUGE .4byte Move_PARABOLIC_CHARGE .4byte Move_FORESTS_CURSE .4byte Move_PETAL_BLIZZARD .4byte Move_FREEZE_DRY .4byte Move_DISARMING_VOICE .4byte Move_PARTING_SHOT .4byte Move_TOPSY_TURVY .4byte Move_DRAINING_KISS .4byte Move_CRAFTY_SHIELD .4byte Move_FLOWER_SHIELD .4byte Move_GRASSY_TERRAIN .4byte Move_MISTY_TERRAIN .4byte Move_ELECTRIFY .4byte Move_PLAY_ROUGH .4byte Move_FAIRY_WIND .4byte Move_MOONBLAST .4byte Move_BOOMBURST .4byte Move_FAIRY_LOCK .4byte Move_KINGS_SHIELD .4byte Move_PLAY_NICE .4byte Move_CONFIDE .4byte Move_DIAMOND_STORM .4byte Move_STEAM_ERUPTION .4byte Move_HYPERSPACE_HOLE .4byte Move_WATER_SHURIKEN .4byte Move_MYSTICAL_FIRE .4byte Move_SPIKY_SHIELD .4byte Move_AROMATIC_MIST .4byte Move_EERIE_IMPULSE .4byte Move_VENOM_DRENCH .4byte Move_POWDER .4byte Move_GEOMANCY .4byte Move_MAGNETIC_FLUX .4byte Move_HAPPY_HOUR .4byte Move_ELECTRIC_TERRAIN .4byte Move_DAZZLING_GLEAM .4byte Move_CELEBRATE .4byte Move_HOLD_HANDS .4byte Move_BABY_DOLL_EYES .4byte Move_NUZZLE .4byte Move_HOLD_BACK .4byte Move_INFESTATION .4byte Move_POWER_UP_PUNCH .4byte Move_OBLIVION_WING .4byte Move_THOUSAND_ARROWS .4byte Move_THOUSAND_WAVES .4byte Move_LANDS_WRATH .4byte Move_LIGHT_OF_RUIN .4byte Move_ORIGIN_PULSE .4byte Move_PRECIPICE_BLADES .4byte Move_DRAGON_ASCENT .4byte Move_HYPERSPACE_FURY @@@@@@@@@@@@ GEN 7 @@@@@@@@@@@@ .4byte Move_SHORE_UP .4byte Move_FIRST_IMPRESSION .4byte Move_BANEFUL_BUNKER .4byte Move_SPIRIT_SHACKLE .4byte Move_DARKEST_LARIAT .4byte Move_SPARKLING_ARIA .4byte Move_ICE_HAMMER .4byte Move_FLORAL_HEALING .4byte Move_HIGH_HORSEPOWER .4byte Move_STRENGTH_SAP .4byte Move_SOLAR_BLADE .4byte Move_LEAFAGE .4byte Move_SPOTLIGHT .4byte Move_TOXIC_THREAD .4byte Move_LASER_FOCUS .4byte Move_GEAR_UP .4byte Move_THROAT_CHOP .4byte Move_POLLEN_PUFF .4byte Move_ANCHOR_SHOT .4byte Move_PSYCHIC_TERRAIN .4byte Move_LUNGE .4byte Move_FIRE_LASH .4byte Move_POWER_TRIP .4byte Move_BURN_UP .4byte Move_SPEED_SWAP .4byte Move_SMART_STRIKE .4byte Move_PURIFY .4byte Move_REVELATION_DANCE .4byte Move_CORE_ENFORCER .4byte Move_TROP_KICK .4byte Move_INSTRUCT .4byte Move_BEAK_BLAST .4byte Move_CLANGING_SCALES .4byte Move_DRAGON_HAMMER .4byte Move_BRUTAL_SWING .4byte Move_AURORA_VEIL .4byte Move_SHELL_TRAP .4byte Move_FLEUR_CANNON .4byte Move_PSYCHIC_FANGS .4byte Move_STOMPING_TANTRUM .4byte Move_SHADOW_BONE .4byte Move_ACCELEROCK .4byte Move_LIQUIDATION .4byte Move_PRISMATIC_LASER .4byte Move_SPECTRAL_THIEF .4byte Move_SUNSTEEL_STRIKE .4byte Move_MOONGEIST_BEAM .4byte Move_TEARFUL_LOOK .4byte Move_ZING_ZAP .4byte Move_NATURES_MADNESS .4byte Move_MULTI_ATTACK .4byte Move_MIND_BLOWN .4byte Move_PLASMA_FISTS .4byte Move_PHOTON_GEYSER .4byte Move_ZIPPY_ZAP .4byte Move_SPLISHY_SPLASH .4byte Move_FLOATY_FALL .4byte Move_PIKA_PAPOW .4byte Move_BOUNCY_BUBBLE .4byte Move_BUZZY_BUZZ .4byte Move_SIZZLY_SLIDE .4byte Move_GLITZY_GLOW .4byte Move_BADDY_BAD .4byte Move_SAPPY_SEED .4byte Move_FREEZY_FROST .4byte Move_SPARKLY_SWIRL .4byte Move_VEEVEE_VOLLEY .4byte Move_DOUBLE_IRON_BASH @@@@@@@@@@@@ GEN 8 @@@@@@@@@@@@ .4byte Move_DYNAMAX_CANNON .4byte Move_SNIPE_SHOT .4byte Move_JAW_LOCK .4byte Move_STUFF_CHEEKS .4byte Move_NO_RETREAT .4byte Move_TAR_SHOT .4byte Move_MAGIC_POWDER .4byte Move_DRAGON_DARTS .4byte Move_TEATIME .4byte Move_OCTOLOCK .4byte Move_BOLT_BEAK .4byte Move_FISHIOUS_REND .4byte Move_COURT_CHANGE .4byte Move_CLANGOROUS_SOUL .4byte Move_BODY_PRESS .4byte Move_DECORATE .4byte Move_DRUM_BEATING .4byte Move_SNAP_TRAP .4byte Move_PYRO_BALL .4byte Move_BEHEMOTH_BLADE .4byte Move_BEHEMOTH_BASH .4byte Move_AURA_WHEEL .4byte Move_BREAKING_SWIPE .4byte Move_BRANCH_POKE .4byte Move_OVERDRIVE .4byte Move_APPLE_ACID .4byte Move_GRAV_APPLE .4byte Move_SPIRIT_BREAK .4byte Move_STRANGE_STEAM .4byte Move_LIFE_DEW .4byte Move_OBSTRUCT .4byte Move_FALSE_SURRENDER .4byte Move_METEOR_ASSAULT .4byte Move_ETERNA_BEAM .4byte Move_STEEL_BEAM .4byte Move_EXPANDING_FORCE .4byte Move_STEEL_ROLLER .4byte Move_SCALE_SHOT .4byte Move_METEOR_BEAM .4byte Move_SHELL_SIDE_ARM .4byte Move_MISTY_EXPLOSION .4byte Move_GRASSY_GLIDE .4byte Move_RISING_VOLTAGE .4byte Move_TERRAIN_PULSE .4byte Move_SKITTER_SMACK .4byte Move_BURNING_JEALOUSY .4byte Move_LASH_OUT .4byte Move_POLTERGEIST .4byte Move_CORROSIVE_GAS .4byte Move_COACHING .4byte Move_FLIP_TURN .4byte Move_TRIPLE_AXEL .4byte Move_DUAL_WINGBEAT .4byte Move_SCORCHING_SANDS .4byte Move_JUNGLE_HEALING .4byte Move_WICKED_BLOW .4byte Move_SURGING_STRIKES .4byte Move_THUNDER_CAGE .4byte Move_DRAGON_ENERGY .4byte Move_FREEZING_GLARE .4byte Move_FIERY_WRATH .4byte Move_THUNDEROUS_KICK .4byte Move_GLACIAL_LANCE .4byte Move_ASTRAL_BARRAGE .4byte Move_EERIE_SPELL @@@@ LA MOVES .4byte Move_DIRE_CLAW .4byte Move_PSYSHIELD_BASH .4byte Move_POWER_SHIFT .4byte Move_STONE_AXE .4byte Move_SPRINGTIDE_STORM .4byte Move_MYSTICAL_POWER .4byte Move_RAGING_FURY .4byte Move_WAVE_CRASH .4byte Move_CHLOROBLAST .4byte Move_MOUNTAIN_GALE .4byte Move_VICTORY_DANCE .4byte Move_HEADLONG_RUSH .4byte Move_BARB_BARRAGE .4byte Move_ESPER_WING .4byte Move_BITTER_MALICE .4byte Move_SHELTER .4byte Move_TRIPLE_ARROWS .4byte Move_INFERNAL_PARADE .4byte Move_CEASELESS_EDGE .4byte Move_BLEAKWIND_STORM .4byte Move_WILDBOLT_STORM .4byte Move_SANDSEAR_STORM .4byte Move_LUNAR_BLESSING .4byte Move_TAKE_HEART @@@@@@@@@@@@ GEN 9 @@@@@@@@@@@@ .4byte Move_TERA_BLAST .4byte Move_SILK_TRAP .4byte Move_AXE_KICK .4byte Move_LAST_RESPECTS .4byte Move_LUMINA_CRASH .4byte Move_ORDER_UP .4byte Move_JET_PUNCH .4byte Move_SPICY_EXTRACT .4byte Move_SPIN_OUT .4byte Move_POPULATION_BOMB .4byte Move_ICE_SPINNER .4byte Move_GLAIVE_RUSH .4byte Move_REVIVAL_BLESSING .4byte Move_SALT_CURE .4byte Move_TRIPLE_DIVE .4byte Move_MORTAL_SPIN .4byte Move_DOODLE .4byte Move_FILLET_AWAY .4byte Move_KOWTOW_CLEAVE .4byte Move_FLOWER_TRICK .4byte Move_TORCH_SONG .4byte Move_AQUA_STEP .4byte Move_RAGING_BULL .4byte Move_MAKE_IT_RAIN .4byte Move_RUINATION .4byte Move_COLLISION_COURSE .4byte Move_ELECTRO_DRIFT .4byte Move_SHED_TAIL .4byte Move_CHILLY_RECEPTION .4byte Move_TIDY_UP .4byte Move_SNOWSCAPE .4byte Move_POUNCE .4byte Move_TRAILBLAZE .4byte Move_CHILLING_WATER .4byte Move_HYPER_DRILL .4byte Move_TWIN_BEAM .4byte Move_RAGE_FIST .4byte Move_ARMOR_CANNON .4byte Move_BITTER_BLADE .4byte Move_DOUBLE_SHOCK .4byte Move_GIGATON_HAMMER .4byte Move_COMEUPPANCE .4byte Move_AQUA_CUTTER .4byte Move_BLAZING_TORQUE .4byte Move_WICKED_TORQUE .4byte Move_NOXIOUS_TORQUE .4byte Move_COMBAT_TORQUE .4byte Move_MAGICAL_TORQUE .4byte Move_PSYBLADE .4byte Move_HYDRO_STEAM .4byte Move_BLOOD_MOON .4byte Move_MATCHA_GOTCHA .4byte Move_SYRUP_BOMB .4byte Move_IVY_CUDGEL .4byte Move_ELECTRO_SHOT .4byte Move_TERA_STARSTORM .4byte Move_FICKLE_BEAM .4byte Move_BURNING_BULWARK .4byte Move_THUNDERCLAP .4byte Move_MIGHTY_CLEAVE .4byte Move_TACHYON_CUTTER .4byte Move_HARD_PRESS .4byte Move_DRAGON_CHEER .4byte Move_ALLURING_VOICE .4byte Move_TEMPER_FLARE .4byte Move_SUPERCELL_SLAM .4byte Move_PSYCHIC_NOISE .4byte Move_UPPER_HAND .4byte Move_MALIGNANT_CHAIN @@@@ Z MOVES .4byte Move_BREAKNECK_BLITZ .4byte Move_ALL_OUT_PUMMELING .4byte Move_SUPERSONIC_SKYSTRIKE .4byte Move_ACID_DOWNPOUR .4byte Move_TECTONIC_RAGE .4byte Move_CONTINENTAL_CRUSH .4byte Move_SAVAGE_SPIN_OUT .4byte Move_NEVER_ENDING_NIGHTMARE .4byte Move_CORKSCREW_CRASH .4byte Move_INFERNO_OVERDRIVE .4byte Move_HYDRO_VORTEX .4byte Move_BLOOM_DOOM .4byte Move_GIGAVOLT_HAVOC .4byte Move_SHATTERED_PSYCHE .4byte Move_SUBZERO_SLAMMER .4byte Move_DEVASTATING_DRAKE .4byte Move_BLACK_HOLE_ECLIPSE .4byte Move_TWINKLE_TACKLE .4byte Move_CATASTROPIKA .4byte Move_10000000_VOLT_THUNDERBOLT .4byte Move_STOKED_SPARKSURFER .4byte Move_EXTREME_EVOBOOST .4byte Move_PULVERIZING_PANCAKE .4byte Move_GENESIS_SUPERNOVA .4byte Move_SINISTER_ARROW_RAID .4byte Move_MALICIOUS_MOONSAULT .4byte Move_OCEANIC_OPERETTA .4byte Move_SPLINTERED_STORMSHARDS .4byte Move_LETS_SNUGGLE_FOREVER .4byte Move_CLANGOROUS_SOULBLAZE .4byte Move_GUARDIAN_OF_ALOLA .4byte Move_SEARING_SUNRAZE_SMASH .4byte Move_MENACING_MOONRAZE_MAELSTROM .4byte Move_LIGHT_THAT_BURNS_THE_SKY .4byte Move_SOUL_STEALING_7_STAR_STRIKE @@@@ MAX MOVES .4byte Move_MAX_GUARD .4byte Move_MAX_STRIKE .4byte Move_MAX_KNUCKLE .4byte Move_MAX_AIRSTREAM .4byte Move_MAX_OOZE .4byte Move_MAX_QUAKE .4byte Move_MAX_ROCKFALL .4byte Move_MAX_FLUTTERBY .4byte Move_MAX_PHANTASM .4byte Move_MAX_STEELSPIKE .4byte Move_MAX_FLARE .4byte Move_MAX_GEYSER .4byte Move_MAX_OVERGROWTH .4byte Move_MAX_LIGHTNING .4byte Move_MAX_MINDSTORM .4byte Move_MAX_HAILSTORM .4byte Move_MAX_WYRMWIND .4byte Move_MAX_DARKNESS .4byte Move_MAX_STARFALL @@@@ G-MAX MOVES .4byte Move_G_MAX_VINE_LASH .4byte Move_G_MAX_WILDFIRE .4byte Move_G_MAX_CANNONADE .4byte Move_G_MAX_BEFUDDLE .4byte Move_G_MAX_VOLT_CRASH .4byte Move_G_MAX_GOLD_RUSH .4byte Move_G_MAX_CHI_STRIKE .4byte Move_G_MAX_TERROR .4byte Move_G_MAX_FOAM_BURST .4byte Move_G_MAX_RESONANCE .4byte Move_G_MAX_CUDDLE .4byte Move_G_MAX_REPLENISH .4byte Move_G_MAX_MALODOR .4byte Move_G_MAX_MELTDOWN .4byte Move_G_MAX_DRUM_SOLO .4byte Move_G_MAX_FIREBALL .4byte Move_G_MAX_HYDROSNIPE .4byte Move_G_MAX_WIND_RAGE .4byte Move_G_MAX_GRAVITAS .4byte Move_G_MAX_STONESURGE .4byte Move_G_MAX_VOLCALITH .4byte Move_G_MAX_TARTNESS .4byte Move_G_MAX_SWEETNESS .4byte Move_G_MAX_SANDBLAST .4byte Move_G_MAX_STUN_SHOCK .4byte Move_G_MAX_CENTIFERNO .4byte Move_G_MAX_SMITE .4byte Move_G_MAX_SNOOZE .4byte Move_G_MAX_FINALE .4byte Move_G_MAX_STEELSURGE .4byte Move_G_MAX_DEPLETION .4byte Move_G_MAX_ONE_BLOW .4byte Move_G_MAX_RAPID_FLOW @@@ Last Move - cannot be reached .4byte Move_COUNT .align 2 gBattleAnims_StatusConditions:: .4byte Status_Poison @ B_ANIM_STATUS_PSN .4byte Status_Confusion @ B_ANIM_STATUS_CONFUSION .4byte Status_Burn @ B_ANIM_STATUS_BRN .4byte Status_Infatuation @ B_ANIM_STATUS_INFATUATION .4byte Status_Sleep @ B_ANIM_STATUS_SLP .4byte Status_Paralysis @ B_ANIM_STATUS_PRZ .4byte Status_Freeze @ B_ANIM_STATUS_FRZ .4byte Status_Curse @ B_ANIM_STATUS_CURSED .4byte Status_Nightmare @ B_ANIM_STATUS_NIGHTMARE .4byte Status_Powder .align 2 gBattleAnims_General:: .4byte General_StatsChange @ B_ANIM_STATS_CHANGE .4byte General_SubstituteFade @ B_ANIM_SUBSTITUTE_FADE .4byte General_SubstituteAppear @ B_ANIM_SUBSTITUTE_APPEAR .4byte General_PokeblockThrow @ B_ANIM_POKEBLOCK_THROW .4byte General_ItemKnockoff @ B_ANIM_ITEM_KNOCKOFF .4byte General_TurnTrap @ B_ANIM_TURN_TRAP .4byte General_HeldItemEffect @ B_ANIM_HELD_ITEM_EFFECT .4byte General_SmokeballEscape @ B_ANIM_SMOKEBALL_ESCAPE .4byte General_HangedOn @ B_ANIM_HANGED_ON .4byte General_Rain @ B_ANIM_RAIN_CONTINUES .4byte General_Sun @ B_ANIM_SUN_CONTINUES .4byte General_Sandstorm @ B_ANIM_SANDSTORM_CONTINUES .4byte General_Hail @ B_ANIM_HAIL_CONTINUES .4byte General_LeechSeedDrain @ B_ANIM_LEECH_SEED_DRAIN .4byte General_MonHit @ B_ANIM_MON_HIT .4byte General_ItemSteal @ B_ANIM_ITEM_STEAL .4byte General_SnatchMove @ B_ANIM_SNATCH_MOVE .4byte General_FutureSightHit @ B_ANIM_FUTURE_SIGHT_HIT .4byte General_DoomDesireHit @ B_ANIM_DOOM_DESIRE_HIT .4byte General_FocusPunchSetUp @ B_ANIM_FOCUS_PUNCH_SETUP .4byte General_IngrainHeal @ B_ANIM_INGRAIN_HEAL .4byte General_WishHeal @ B_ANIM_WISH_HEAL .4byte General_MegaEvolution @ B_ANIM_MEGA_EVOLUTION .4byte General_IllusionOff @ B_ANIM_ILLUSION_OFF .4byte General_FormChange @ B_ANIM_FORM_CHANGE .4byte General_SlideOffScreen @ B_ANIM_SLIDE_OFFSCREEN .4byte General_RestoreBg @ B_ANIM_RESTORE_BG .4byte General_TotemFlare @ B_ANIM_TOTEM_FLARE .4byte General_GulpMissile @ B_ANIM_GULP_MISSILE .4byte General_StrongWinds @ B_ANIM_STRONG_WINDS .4byte General_PrimalReversion @ B_ANIM_PRIMAL_REVERSION .4byte General_AquaRingHeal @ B_ANIM_AQUA_RING_HEAL .4byte General_BeakBlastSetUp @ B_ANIM_BEAK_BLAST_SETUP .4byte General_ShellTrapSetUp @ B_ANIM_SHELL_TRAP_SETUP .4byte General_ZMoveActivate @ B_ANIM_ZMOVE_ACTIVATE .4byte General_AffectionHangedOn @ B_ANIM_AFFECTION_HANGED_ON .4byte General_Snow @ B_ANIM_SNOW_CONTINUES .4byte General_UltraBurst @ B_ANIM_ULTRA_BURST .4byte General_SaltCureDamage @ B_ANIM_SALT_CURE_DAMAGE .4byte General_DynamaxGrowth @ B_ANIM_DYNAMAX_GROWTH .4byte General_SetWeather @ B_ANIM_MAX_SET_WEATHER .4byte General_SyrupBombSpeedDrop @ B_ANIM_SYRUP_BOMB_SPEED_DROP .4byte General_Rainbow @ B_ANIM_RAINBOW .4byte General_SeaOfFire @ B_ANIM_SEA_OF_FIRE .4byte General_Swamp @ B_ANIM_SWAMP .align 2 gBattleAnims_Special:: .4byte Special_LevelUp @ B_ANIM_LVL_UP .4byte Special_SwitchOutPlayerMon @ B_ANIM_SWITCH_OUT_PLAYER_MON .4byte Special_SwitchOutOpponentMon @ B_ANIM_SWITCH_OUT_OPPONENT_MON .4byte Special_BallThrow @ B_ANIM_BALL_THROW .4byte Special_BallThrowWithTrainer @ B_ANIM_BALL_THROW_WITH_TRAINER .4byte Special_SubstituteToMon @ B_ANIM_SUBSTITUTE_TO_MON .4byte Special_MonToSubstitute @ B_ANIM_MON_TO_SUBSTITUTE .4byte Special_CriticalCaptureBallThrow @ B_ANIM_CRITICAL_CAPTURE_THROW @@@@@@@@@@@@@@@@@@@@@@@ GEN 4 @@@@@@@@@@@@@@@@@@@@@@@ Move_ROOST: loadspritegfx ANIM_TAG_WHITE_FEATHER loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATTACKER splitbgprio_all playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_TARGET delay 0 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 64, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 32, 2, 104, 11304, 32, 1 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 0, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 224, 2, 104, 11304, 32, 1 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 128, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 192, 2, 104, 11304, 32, 1 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 160, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 96, 2, 104, 11304, 32, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER call HealingEffect waitforvisualfinish end Move_GRAVITY: fadetobg BG_COSMIC waitbgfadein createvisualtask AnimTask_SetAnimTargetToAttackerOpposite, 1 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATTACKER, 2, 0, 96, 30 createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_DEF_PARTNER, 2, 0, 96, 30 createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATK_PARTNER, 2, 0, 96, 30 createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_TARGET, 2, 0, 96, 30 waitforvisualfinish restorebg waitbgfadeout createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATK_PARTNER, 3, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 1, 1 setarg 0x7, 0xffff waitbgfadein waitforvisualfinish end Move_MIRACLE_EYE: loadspritegfx ANIM_TAG_TEAL_ALERT loadspritegfx ANIM_TAG_OPENING_EYE loadspritegfx ANIM_TAG_ROUND_WHITE_HALO monbg ANIM_DEF_PARTNER call SetPsychicBackground playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0 createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5 delay 40 playsewithpan SE_M_LEER, SOUND_PAN_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG, 1, 2, 0, 10, RGB_BLACK call MindReaderEyeSpikeEffect waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER end Move_WAKE_UP_SLAP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 2 waitforvisualfinish createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, 1, 8, 3 loopsewithpan SE_M_SWAGGER2, +63, 16, 3 clearmonbg ANIM_DEF_PARTNER blendoff end Move_HAMMER_ARM: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_SLAM_HIT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4 delay 1 createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 3 setarg 7, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, 1, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 2, 0, 0, 5 clearmonbg ANIM_TARGET blendoff end Move_GYRO_BALL: loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK waitforvisualfinish playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish end Move_HEALING_WISH: loadspritegfx ANIM_TAG_GREEN_SPARKLE setalpha 0, 16 createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1 playsewithpan SE_M_MOONLIGHT, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -24, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 21, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 0, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 10, 0 delay 20 createvisualtask AnimTask_MoonlightEndFade, 2 waitforvisualfinish end Move_BRINE: loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DIVE, -64 waitforvisualfinish delay 16 createvisualtask AnimTask_WaterSpoutRain, 5 playsewithpan SE_M_SURF, +63 clearmonbg ANIM_DEF_PARTNER blendoff end Move_NATURAL_GIFT: loadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_HOLLOW_ORB monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 16, RGB(27, 31, 18) playsewithpan SE_M_MEGA_KICK, -64 call GrantingStarsEffect waitforvisualfinish delay 1 createvisualtask AnimTask_DragonDanceWaver, 5 playsewithpan SE_M_TELEPORT, -64 delay 8 createvisualtask AnimTask_BlendPalInAndOutByTag, 5, 10249, 19456, 14, 0, 3 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213 delay 30 playsewithpan SE_M_TELEPORT, -64 delay 30 playsewithpan SE_M_TELEPORT, -64 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 end Move_FEINT: loadspritegfx ANIM_TAG_FEINT createsprite gFeintSwipeSpriteTemplate, ANIM_ATTACKER, 10, -32, 0, 15 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER delay 15 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER delay 15 waitforvisualfinish delay 5 createsprite gFeintZoomSpriteTemplate, ANIM_ATTACKER, 10, 0, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish end Move_PLUCK: loadspritegfx ANIM_TAG_SEED_BROWN loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 40, -10, -5, 1, 2 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 3, 0, 20, 2, 1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 7, 1, 20, 1, 1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -3, 5, 25, 2, -1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 4, -4, 30, 3, -1 delay 30 playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 40, 5, 10, 1, 2 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 3, -4, 20, 1, 1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 7, -6, 20, 0, 1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -3, -9, 25, 1, -1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 4, -4, 30, 2, -1 delay 30 playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 2 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -3, -4, 20, 1, 1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 7, -6, 25, 0, 1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -4, -10, 25, 1, 1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 4, -4, 25, 1, 2 waitforvisualfinish end Move_TAILWIND: loadspritegfx ANIM_TAG_FLYING_DIRT playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER call SetHighSpeedBg monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 10 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0 delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0 delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0 delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0 delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0 delay 12 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0 waitforvisualfinish stopsound call UnsetHighSpeedBg clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end Move_ACUPRESSURE: loadspritegfx ANIM_TAG_ACUPRESSURE loadspritegfx ANIM_TAG_SPARK_2 createsprite gAcupressureSpriteTemplate, ANIM_ATTACKER, 40, 0, -40, 40 waitforvisualfinish call ElectricityEffect end Move_METAL_BURST: loadspritegfx ANIM_TAG_ECLIPSING_ORB loadspritegfx ANIM_TAG_RED_ORB loopsewithpan SE_M_TRI_ATTACK, -64, 18, 3 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, FALSE createvisualtask AnimTask_DefenseCurlDeformMon, 5 waitforvisualfinish setarg 7, -1 playsewithpan SE_M_REFLECT, -64 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 20, 192 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224 waitforvisualfinish createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE waitforvisualfinish end Move_U_TURN: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER jumpretfalse UTurnVisible createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20, TRUE UTurnContinue: delay 20 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER jumpretfalse UTurnLast invisible ANIM_ATTACKER UTurnLast: blendoff waitforvisualfinish end UTurnVisible: createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20, FALSE goto UTurnContinue Move_CLOSE_COMBAT: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET call SetHighSpeedBg createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_COMET_PUNCH, +63 delay 10 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_VITAL_THROW2, +63 delay 10 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_MEGA_KICK2, +63 delay 10 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_COMET_PUNCH, +63 delay 10 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_VITAL_THROW2, +63 delay 10 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_MEGA_KICK2, +63 delay 10 call UnsetHighSpeedBg clearmonbg ANIM_TARGET blendoff delay 1 setarg 7, 0x1000 delay 1 end Move_PAYBACK: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein delay 0 setalpha 12, 8 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, 1, 0 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, 1, 0 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, 1, 0 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, 1, 0 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, 1, 0 playsewithpan SE_M_COMET_PUNCH, +63 waitforvisualfinish clearmonbg ANIM_TARGET blendoff restorebg waitbgfadein end Move_ASSURANCE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein delay 0 setalpha 12, 8 createsprite gPalmSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0 playsewithpan SE_M_VITAL_THROW2, -64 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 0 restorebg waitbgfadein end Move_EMBARGO: loadspritegfx ANIM_TAG_RED_ORB monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET loopsewithpan SE_M_POISON_POWDER, +63, 18, 10 call EmbargoOrbs1 call EmbargoOrbs1 call EmbargoOrbs1 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 10, 1 playsewithpan SE_M_NIGHTMARE, +63 clearmonbg ANIM_DEF_PARTNER end EmbargoOrbs1: createsprite gPowerOrbs_Float, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0 delay 12 createsprite gPowerOrbs_Float, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0 delay 12 createsprite gPowerOrbs_Float, ANIM_ATTACKER, 2, 0, -15, 0, 80, 0 delay 12 return Move_FLING: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_BLACK_BALL monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 playsewithpan SE_M_SWAGGER, -64 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW, +63 clearmonbg ANIM_DEF_PARTNER blendoff end Move_PSYCHO_SHIFT: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_HOLLOW_ORB loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, -64 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 delay 30 waitforvisualfinish createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0 playsewithpan SE_M_SUPERSONIC, -64 delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0 playsewithpan SE_M_SUPERSONIC, -64 delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0 playsewithpan SE_M_SUPERSONIC, -64 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end clearmonbg ANIM_ATTACKER blendoff end Move_TRUMP_CARD: loadspritegfx ANIM_TAG_TRUMP_CARD loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_TRUMP_CARD_PARTICLES monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 0, 32 delay 2 createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 1, 32 delay 2 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 0, 32 delay 2 createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 2, 32 delay 2 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 2, 32 delay 2 createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 2, 32 delay 2 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 1, 32 delay 2 createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 1, 32 delay 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 12, -5, -4, 0 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 0, 13, 5, 4, 1 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 8, -3, 0, 2 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 2, 12, -5, 4, 3 delay 2 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 10, 1, -4, 4 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 0, 13, 5, 6, 1 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 12, -2, 1, 3 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 2, 13, -2, 1, 2 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_HEAL_BLOCK: loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_TARGET createsoundtask SoundTask_PlaySeChangingVolume, SE_M_ABSORB_2, SOUND_PAN_TARGET, 256, -16, 0, 2 createspriteontargets_onpos gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 2, 0, -5, ANIM_TARGET, 0 delay 7 createspriteontargets_onpos gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 2, -15, 10, ANIM_TARGET, 0 delay 7 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_DEF_SIDE, 4, 2, 12, 0, RGB_BLACK createspriteontargets_onpos gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 2, 0, -5, ANIM_TARGET, 0 delay 7 createspriteontargets_onpos gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 2, -15, 10, ANIM_TARGET, 0 delay 7 createspriteontargets_onpos gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 2, -15, -15, ANIM_TARGET, 0 delay 7 createspriteontargets_onpos gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 2, 10, -5, ANIM_TARGET, 0 delay 7 waitforvisualfinish delay 11 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_DEF_SIDE, 4, 2, 0, 12, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET end Move_WRING_OUT: loadspritegfx ANIM_TAG_WRING_OUT monbg ANIM_TARGET setalpha 12, 8 createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, FALSE delay 3 createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE delay 3 createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE delay 3 createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE delay 3 createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE delay 3 createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_POWER_TRICK: loadspritegfx ANIM_TAG_POWER_TRICK loopsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET 0xa 0x3 createvisualtask AnimTask_UproarDistortion 0x2, 0x0 createsprite gPowerTrickSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 0, SOUND_PAN_TARGET, 0 delay 0x10 createvisualtask AnimTask_UproarDistortion 0x2, 0x0 delay 0x10 createvisualtask AnimTask_UproarDistortion 0x2, 0x0 waitforvisualfinish end Move_GASTRO_ACID: loadspritegfx ANIM_TAG_GREEN_POISON_BUBBLE monbg ANIM_DEF_PARTNER createsprite gGreenPoisonBubble, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0, FALSE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gGreenPoisonBubble, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0, FALSE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gGreenPoisonBubble, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0, FALSE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 15 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(30, 0, 31) createsprite gGreenPoisonDrip, ANIM_TARGET, 2, 0, -22, 0, 15, 55, FALSE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gGreenPoisonDrip, ANIM_TARGET, 2, -26, -24, 0, 15, 55, FALSE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gGreenPoisonDrip, ANIM_TARGET, 2, 15, -27, 0, 15, 50, FALSE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gGreenPoisonDrip, ANIM_TARGET, 2, -15, -17, 0, 10, 45, FALSE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gGreenPoisonDrip, ANIM_TARGET, 2, 27, -22, 0, 15, 50, FALSE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_LUCKY_CHANT: loadspritegfx ANIM_TAG_GOLD_STARS monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER createsprite gLuckyChantBigStarsSpriteTemplate, 2, 4, 0, -18, 8, 140 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 16, -18, 8, 100 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -16, -18, 8, 100 delay 15 createsprite gLuckyChantBigStarsSpriteTemplate 2, 4, 0, -18, 8, 140 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 32, -18, 8, 100 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -32, -18, 8, 100 delay 15 createsprite gLuckyChantBigStarsSpriteTemplate 2, 4, 0, -18, 8, 140 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 24, -18, 8, 100 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -18, -18, 8, 100 delay 30 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 16, -18, 0, 100 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -16, -18, 0, 100 delay 30 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 20, -16, 14, 80 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff unloadspritegfx ANIM_TAG_GOLD_STARS end Move_ME_FIRST: end Move_COPYCAT: loadspritegfx ANIM_TAG_GRAY_ORB loadspritegfx ANIM_TAG_THIN_RING playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 8, 1, 0, 12, RGB_WHITE createvisualtask AnimTask_StockpileDeformMon, 5 call StockpileAbsorb call StockpileAbsorb waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 12, 0, RGB_WHITE waitforvisualfinish createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, -64 delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, -64 delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, -64 waitforvisualfinish end Move_POWER_SWAP: loadspritegfx ANIM_TAG_COLORED_ORBS playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32 delay 2 playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32 waitforvisualfinish playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32 delay 2 playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32 delay 2 waitforvisualfinish end Move_GUARD_SWAP: loadspritegfx ANIM_TAG_COLORED_ORBS playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32 delay 2 playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32 waitforvisualfinish playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32 delay 2 playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32 delay 2 waitforvisualfinish end Move_PUNISHMENT: loadspritegfx ANIM_TAG_SCRATCH loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_TARGET setalpha 12, 8 playsewithpan 155, SOUND_PAN_TARGET createsprite gPunishmentSpriteTemplate, 2, 4, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gPunishmentImpactSpriteTemplate 2, 4, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_LAST_RESORT: fadetobg BG_COSMIC waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 2, 4, 0, 128, 0, -1 waitbgfadein loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 2, 4, 2, RGB_WHITE, 10, 0, 0 waitforvisualfinish delay 10 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 0, 16, 16, RGB_WHITE createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 132, 4, -10, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 1, -32, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, ANIM_ATTACKER, 0 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 0, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 4, 0, 12, 1 createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 2, 16, 0, RGB_WHITE waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, ANIM_ATTACKER, 1 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, ANIM_TARGET, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 1, 0, 7 waitforvisualfinish call UnsetHighSpeedBg end Move_WORRY_SEED: loadspritegfx ANIM_TAG_WORRY_SEED loadspritegfx ANIM_TAG_SMALL_CLOUD playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gWorrySeedSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 32, -32 waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, -2, -1, 0, -1, -1 createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, 3, 1, 1, 2, -1 createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, -2, 1, 2, 1, -2 createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, 3, -2, 1, -1, -2 waitforvisualfinish end Move_SUCKER_PUNCH: loadspritegfx ANIM_TAG_POISON_JAB loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 0, 20, 0, 0, 4 createsprite gSuckerPunchSpriteTemplate, 130, 6, -18, 5, 40, 8, 160, 0 delay 4 createsprite gBasicHitSplatSpriteTemplate, 130, 4, -8, 8, 1, 2 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 6, 384, ANIM_TARGET, 2 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 1, 4 end Move_TOXIC_SPIKES: loadspritegfx ANIM_TAG_TOXIC_SPIKES loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_DEF_PARTNER playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gToxicSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30 delay 10 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gToxicSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30 delay 10 waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gToxicSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30 delay 40 call PoisonBubblesEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_HEART_SWAP: end Move_AQUA_RING: General_AquaRingHeal: loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_GUARD_RING createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_GUARD_RING, 0, 14, 14, RGB_BLUE monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1 delay 5 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 10, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, -15, 0, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 20, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 0, -10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, -10, 15, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 25, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, -20, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 12, 0, 25, 0 setalpha 8, 8 playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER createsprite gGuardRingSpriteTemplate, 2, 0 delay 4 createsprite gGuardRingSpriteTemplate, 2, 0 delay 4 createsprite gGuardRingSpriteTemplate, 2, 0 waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 0, 2, 10, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end Move_MAGNET_RISE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 5, 5, RGB(31, 31, 20) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 0 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 4 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 0, 0, RGB(31, 31, 20) delay 20 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 7, 7, RGB(31, 31, 20) waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), -31, 1, 0, 0, RGB(31, 31, 20) waitforvisualfinish end Move_FLARE_BLITZ: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_TARGET splitbgprio_foes ANIM_TARGET setalpha 12, 8 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 6 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 10 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 waitforvisualfinish createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6 waitforvisualfinish call SetImpactBackground createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 192, 176, 40 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, 1, 0 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, -192, 240, 40 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, 1, 0 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 192, -160, 40 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, 1, 0 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, -192, -112, 40 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, 1, 0 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 160, 48, 40 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, 1, 0 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, -224, -32, 40 createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 112, -128, 40 playsewithpan SE_M_COMET_PUNCH, +63 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_BLACK playsewithpan SE_M_COMET_PUNCH, +63 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 2 restorebg waitbgfadein end Move_FORCE_PALM: loadspritegfx ANIM_TAG_SHADOW_BALL loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gKarateChopSpriteTemplate, 2, 8, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gForcePalmSpriteTemplate 3, 4, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_AURA_SPHERE: loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 12, 8 call SetAuraSphereBG playsewithpan SE_M_SKY_UPPERCUT, 0 delay 60 createsprite gAuraSphereBlast, ANIM_TARGET, 3, 0 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 16 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish call UnsetHighSpeedBg clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end SetAuraSphereBG: fadetobg BG_AURA_SPHERE goto SetHighSpeedBgFade Move_ROCK_POLISH: loadspritegfx ANIM_TAG_WHITE_STREAK loadspritegfx ANIM_TAG_SPARKLE_3 setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB_BLACK waitforvisualfinish loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 10, 7 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -10, 3 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 24, -19 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -28, -15 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -6, -30 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -20, 6 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 28, 2 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -14, -25 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 9, -2 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -1, 0 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 21, 4 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 28, 20 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -7, 24 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -11, 1 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 12, -18 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -21, -14 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -29, 7 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 15, 28 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -21, -16 delay 2 waitforvisualfinish playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -20, 9 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -10, -15 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 1, 17 delay 1 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -23, -16 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -6 delay 1 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -16, -7 delay 1 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 22, -7 delay 1 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -19, 11 delay 1 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 12, 12 delay 1 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 0, -17 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 12, 0, RGB_BLACK waitforvisualfinish blendoff end Move_POISON_JAB: loadspritegfx ANIM_TAG_PURPLE_JAB loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE setalpha 12, 8 createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 3, -31, 10 delay 2 createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -18, -25, 10 delay 2 createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 27, 17, 10 delay 2 createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -26, 18, 10 delay 2 createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 10, 30, 10 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -7, 4, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -17, -27, 10 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, -6, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 2, 31, 10 createvisualtask AnimTask_SwayMon, 5, 0, 3, 8192, 6, ANIM_TARGET createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB(16, 0, 16), 12, 0, 1 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 6, 4, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 15, -27, 10 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -6, 8, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -31, -2, 10 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, 6, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -26, -18, 10 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -6, -8, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 8, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, 0, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -7, -5, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish call PoisonBubblesEffect waitforvisualfinish blendoff end Move_DARK_PULSE: loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein delay 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12 createvisualtask AnimTask_SpiteTargetShadow, 2 loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3 delay 8 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12 delay 8 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12 delay 8 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12 delay 8 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12 delay 8 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12 delay 8 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12 waitforvisualfinish clearmonbg ANIM_TARGET delay 1 restorebg waitbgfadein end Move_NIGHT_SLASH: loadspritegfx ANIM_TAG_SLASH createvisualtask AnimTask_BlendNightSlash, 2, ANIM_TARGET, 2, 0, 8, 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB_BLACK waitforvisualfinish createsprite gNightSlashLeftSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 4 createsprite gNightSlashLeftSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 delay 40 createsprite gNightSlashRightSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0 createsprite gNightSlashRightSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 12, 0, RGB_BLACK waitforvisualfinish end Move_AQUA_TAIL: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1 delay 5 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 10, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, -16, 0, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 20, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 0, -10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, -10, 15, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 25, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, -20, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 12, 0, 25, 0 waitforvisualfinish loadspritegfx ANIM_TAG_SLAM_HIT_2 loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6 delay 4 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gAquaTailKnockOffSpriteTemplate, 130, 2, -16, -16 delay 8 createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 31, 5, 1, RGB_WHITE, 10, 0, 0 createsprite gAquaTailHitSpriteTemplate, 131, 4, 0, 0, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 0, 5 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 0, 3, 6, 1 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 1, 0, 6 delay 10 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SEED_BOMB: loadspritegfx ANIM_TAG_SEED loadspritegfx ANIM_TAG_EXPLOSION createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0 delay 6 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0 delay 6 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0 delay 6 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0 delay 6 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0 delay 6 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0 delay 6 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0 delay 6 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0 waitforvisualfinish end Move_AIR_SLASH: loadspritegfx ANIM_TAG_SLASH call SetSkyBg createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 4 createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish call UnsetSkyBg end Move_XSCISSOR: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3 createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_BUG_BUZZ: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_DEF_PARTNER call SetBugBg createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER call UnsetBugBg end Move_DRAGON_PULSE: loadspritegfx ANIM_TAG_DRAGON_PULSE monbg ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK waitforvisualfinish playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call DragonPulseParticle call DragonPulseParticle createvisualtask AnimTask_SwayMon, 5, 0, 6, 51200, 4, ANIM_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(30, 10, 13) call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle waitforvisualfinish delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB_BLACK waitforvisualfinish blendoff clearmonbg ANIM_TARGET end DragonPulseParticle: createsprite gDragonPulseSpriteTemplate, 130, 6, 16, 0, 0, 0, 13, 0 delay 4 return Move_DRAGON_RUSH: loadspritegfx ANIM_TAG_SLAM_HIT_2 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_RED_HEART createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6 delay 4 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gDragonRushSpriteTemplate, 131, 2, -16, -16 delay 8 createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 31, 5, 1, RGB_WHITE, 10, 0, 0 createsprite gBasicHitSplatSpriteTemplate, 3, 4, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish playsewithpan 131, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, 20, 24, 14, 2 createsprite gRockFragmentSpriteTemplate, 2, 6, 5, 0, -20, 24, 14, 1 createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 5, 20, -24, 14, 2 createsprite gRockFragmentSpriteTemplate, 2, 6, -5, 0, 20, 24, 14, 2 createsprite gRockFragmentSpriteTemplate, 2, 6, 0, -5, 30, 18, 8, 2 createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, 30, -18, 8, 2 createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, -30, 18, 8, 2 createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, -30, -18, 8, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_POWER_GEM: @ Copy of Hidden Power with background blackened loadspritegfx ANIM_TAG_POWER_GEM createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 1, 0, 7, RGB_BLACK waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 delay 52 setarg 7, -1 playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 1, 7, 0, RGB_BLACK waitforvisualfinish end Move_DRAIN_PUNCH: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_ORBS monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW2, -64 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 delay 20 call MegaDrainAbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_VACUUM_WAVE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_TARGET setalpha 12, 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0, 0x7FFF, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_FOCUS_BLAST: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_FLAT_ROCK monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 12, 8 call SetFocusBlastBG createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish call UnsetHighSpeedBg clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end SetFocusBlastBG: fadetobg BG_FOCUS_BLAST goto SetHighSpeedBgFade Move_ENERGY_BALL: loadspritegfx ANIM_TAG_ENERGY_BALL monbg ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB_BLACK waitforvisualfinish delay 15 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_MIST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5 createsprite gEnergyBallSpriteTemplate, ANIM_TARGET, 2, 12, 4, 8 waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_BRAVE_BIRD: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_BIRD call SetSkyBg monbg ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 16, RGB_WHITE delay 4 createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0 waitforvisualfinish createvisualtask SoundTask_PlaySE2WithPanning, 5, 238, SOUND_PAN_ATTACKER createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2 delay 14 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 createvisualtask SoundTask_PlaySE1WithPanning, 5, 141, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1 delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 15, 0, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATTACKER call UnsetSkyBg end Move_EARTH_POWER: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_FIRE_PLUME createvisualtask AnimTask_HorizontalShake, 3, ANIM_PLAYER_RIGHT, 10, 50 createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50 playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET delay 40 loopsewithpan 145, SOUND_PAN_TARGET 11, 3 createvisualtask AnimTask_ShakeMon, 5, 5, ANIM_TARGET, 0, 3, 25, 1 createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, 5, 0 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, -10, -15 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, 130, 3, 1, 0, 25 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, 15, 5 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, -25, 0 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, 130, 3, 1, 30, 30 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, 130, 3, 1, -27, 25 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, 0, 8 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 194, 3, 0, 0, 4 waitforvisualfinish end Move_SWITCHEROO: fadetobg BG_DARK waitbgfadein loadspritegfx ANIM_TAG_ITEM_BAG loadspritegfx ANIM_TAG_SPEED_DUST createsprite gTrickBagSpriteTemplate, 2, 2, -39, 80 createsprite gTrickBagSpriteTemplate, 2, 2, -39, 208 delay 16 playsewithpan SE_M_SKETCH, 0 createvisualtask AnimTask_StretchTargetUp, 3, 0 createvisualtask AnimTask_StretchAttackerUp, 3, 0 delay 30 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 24 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_ATTRACT, 0 createvisualtask AnimTask_ShakeMon, 3, ANIM_ATTACKER, 5, 0, 7, 2 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 5, 0, 7, 2 waitforvisualfinish restorebg waitbgfadein end Move_GIGA_IMPACT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_IsContest, 2 jumprettrue SetGigaImpactContestsBG createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse SetGigaImpactOpponentBG goto SetGigaImpactPlayerBG SetGigaImpactOpponentBG: fadetobg BG_GIGA_IMPACT_OPPONENT goto GigaImpactContinuity SetGigaImpactPlayerBG: fadetobg BG_GIGA_IMPACT_PLAYER goto GigaImpactContinuity SetGigaImpactContestsBG: fadetobg BG_GIGA_IMPACT_CONTEST goto GigaImpactContinuity GigaImpactContinuity: playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, 4, 4, -10, 0, 1, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate 2, 5, 1, -16, 0, 0, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 4, 0, 12, 1 waitforvisualfinish delay 2 createsprite gSlideMonToOriginalPosSpriteTemplate 2, 3, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate 2, 3, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadein waitforvisualfinish end Move_NASTY_PLOT: loadspritegfx ANIM_TAG_AMNESIA fadetobg BG_DARK waitbgfadeout createvisualtask AnimTask_FadeScreenToWhite, 5 waitbgfadein delay 8 createsprite gQuestionMarkSpriteTemplate, 20, 0 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 54 loopsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, 16, 3 waitforvisualfinish call UnsetPsychicBg end Move_BULLET_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET setalpha 12, 8 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -16, 8, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, -16, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 8, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 24, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 24, 16, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 24, 16, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -24, 16, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -24, 16, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -24, -8, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -24, -8, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -24, 8, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -24, 8, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 9, 0, 8, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_AVALANCHE: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_ICE_CHUNK monbg ANIM_DEF_PARTNER createsprite gShakeMonOrTerrainSpriteTemplate, 2, 4, 7, 1, 11, 1 createsprite gAvalancheSpriteTemplate, 130, 4, -5, 1, -5, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, 130, 4, 5, 0, 6, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, 130, 4, 19, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate 130, 4, -17, 2, -20, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1 delay 2 call SnowSlide1 call SnowSlide1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end SnowSlide1: createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 return Move_ICE_SHARD: monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS fadetobg BG_ICE waitbgfadein createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, 70, 0, 42, 35 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, 58, 0, 30, 35 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, -12, 0, 22, 40 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, 0, 0, 10, 40 delay 5 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -30, 10, -12, 45 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -42, 10, -24, 45 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 10, -36, 45 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 10, -24, 45 delay 5 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, 20, 22, 45 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, -2, 20, 10, 45 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 20, -2, 30 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, 20, 10, 30 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, -31, 0, 7, RGB(0, 20, 31) createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1 waitforvisualfinish delay 20 call IceCrystalEffectShort createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 5, 7, 0, RGB(0, 20, 31) waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_TARGET blendoff end Move_SHADOW_CLAW: loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_TORN_METAL fadetobg BG_GHOST waitbgfadein monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate ANIM_ATTACKER, 2, 6, 4 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 12 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein waitforvisualfinish blendoff clearmonbg ANIM_TARGET end Move_THUNDER_FANG: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_LIGHTNING loadspritegfx ANIM_TAG_SHARP_TEETH monbg ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16 delay 1 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10 delay 1 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK delay 20 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 end Move_ICE_FANG: monbg ANIM_TARGET setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB(12, 26, 31) delay 20 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192 delay 5 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1 delay 15 call IceCrystalEffectShort delay 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 9, 0, RGB(12, 26, 31) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 end Move_FIRE_FANG: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB_RED createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 0 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10 playsewithpan SE_M_BITE, SOUND_PAN_TARGET delay 10 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1 call FireSpreadEffect delay 4 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 9, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 end Move_SHADOW_SNEAK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x7, 0x0000 waitforvisualfinish playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3 createvisualtask AnimTask_AttackerFadeToInvisible, 0x2, 0x1 waitforvisualfinish clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER delay 0x1 createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30 delay 0x30 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 15, RGB_BLACK createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 call ShadowSneakMovement createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 call ShadowSneakMovement createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 call ShadowSneakMovement createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 call ShadowSneakMovement waitforvisualfinish visible ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x7, 0x0, 0x0000 waitforvisualfinish end ShadowSneakMovement: playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 0x4 return Move_MUD_BOMB: loadspritegfx ANIM_TAG_MUD_SAND playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 delay 5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 delay 5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 delay 5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 delay 11 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 27, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 27, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -27, 44, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, 39, -28, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -42, -42, 20 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 5 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 createsprite gMudBombSplash, ANIM_TARGET, 2, 0, 40, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -8, -44, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -46, -28, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, 46, 9, 20 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 5 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 0, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -43, -12, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, 16, -46, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -16, 44, 20 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 5 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 createsprite gMudBombSplash, ANIM_TARGET, 2, 0, 40, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -8, -44, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -46, -28, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, 46, 9, 20 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 5 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 0, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -43, -12, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, 16, -46, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -16, 44, 20 waitforvisualfinish end Move_PSYCHO_CUT: loadspritegfx ANIM_TAG_SPIRAL loadspritegfx ANIM_TAG_PSYCHO_CUT loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CROSS_IMPACT, 0, 9, 9, RGB_PURPLE createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, ANIM_ATTACKER createsprite gPsychoCutSpiralSpriteTemplate, 2, 4, 0, 0, 0, 0 createvisualtask AnimTask_BlendBattleAnimPal, 1, 1, 2, 0, 4, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 1, 2, 2, 0, 10, RGB(20, 12, 23) delay 30 clearmonbg ANIM_ATK_PARTNER waitforvisualfinish monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gPsychoCutSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1 createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20 createvisualtask AnimTask_BlendBattleAnimPal, 1, 1, 2, 4, 0, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 1, 2, 2, 10, 0, RGB(20, 12, 23) clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_ZEN_HEADBUTT: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 2, 0, 4, 0 waitforvisualfinish createsprite gZenHeadbuttSpriteTemplate, 66, 1, 0 delay 18 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER loadspritegfx ANIM_TAG_IMPACT createsprite gBowMonSpriteTemplate, 2, 1, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, 2, 1, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 0, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, 2, 1, 2 createsprite gAquaTailHitSpriteTemplate, 131, 4, 0, 0, 1, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 4, 4, 0, 0 clearmonbg ANIM_ATTACKER blendoff delay 1 end Move_MIRROR_SHOT: loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 0, RGB_BLACK waitforvisualfinish loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 10, RGB_WHITEALPHA createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(21, 21, 21) waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 10, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end Move_FLASH_CANNON: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_FLASH_CANNON_BALL monbg ANIM_ATTACKER setalpha 13, 8 createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gFlashCannonGrayChargeTemplate, ANIM_ATTACKER, 2, 0 delay 25 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 15 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 10 delay 6 loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5 waitforvisualfinish playsewithpan SE_M_PAY_DAY, SOUND_PAN_ATTACKER createsprite gFlashCannonBallMovementTemplate, ANIM_TARGET, 2, 0, 0, 0x15 clearmonbg ANIM_ATTACKER waitforvisualfinish playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_Flash, 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 16, 0, 0x1f createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1 waitforvisualfinish clearmonbg ANIM_TARGET end Move_ROCK_CLIMB: delay 8 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3 waitforvisualfinish loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_Rollout, 2, 0 waitforvisualfinish createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 5, 0, 1, 30, 1, RGB(0, 16, 1) createsprite gBasicHitSplatSpriteTemplate, 131, 4, -15, 8, 1, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, 4, -5, -12, 1, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, 4, 0, -32, 1, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, 4, 5, -52, 1, 1 createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 1, -25, 16, 1, 4 delay 4 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 0, 3, 6, 1 delay 30 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 0, 6 delay 4 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 1, 0, 6 clearmonbg ANIM_DEF_PARTNER blendoff end Move_DEFOG: loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, -1 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, -1 waitforvisualfinish waitforvisualfinish delay 16 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, -1 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end Move_TRICK_ROOM:: call InitRoomAnimation fadetobg BG_TRICK_ROOM waitbgfadein delay 0x40 restorebg waitbgfadein blendoff end InitRoomAnimation: setalpha 8, 8 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1 return Move_DRACO_METEOR: loadspritegfx ANIM_TAG_WARM_ROCK loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ICE_SPIKES playsewithpan SE_M_CHARGE, SOUND_PAN_TARGET fadetobg BG_COSMIC waitbgfadein waitforvisualfinish createsprite gDracoMeteorSmashSpriteTemplate, 131, 5, -47, -63, 72, 32, 30 delay 10 createsprite gDracoMeteorSmashSpriteTemplate, 131, 5, -111, -63, 8, 32, 30 delay 40 createsprite gDracoMetorSpriteTemplate, 131, 4, 0, 0, 0, 30 createsprite gDracoMeteorSmashSpriteTemplate, 131, 5, -79, -63, 40, 32, 30 delay 20 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 10 restorebg waitbgfadein waitforvisualfinish end Move_DISCHARGE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 20) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 20) delay 10 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 20) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_IMPACT waitbgfadein monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA waitforvisualfinish createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23) waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14 createvisualtask AnimTask_HorizontalShake, 5, ANIM_DEF_PARTNER, 5, 14 createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATK_PARTNER, 5, 14 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff call DischargeElectrify waitforvisualfinish end DischargeElectrify: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_ATK_PARTNER delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_ATK_PARTNER delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_ATK_PARTNER delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_ATK_PARTNER delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_ATK_PARTNER delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_ATK_PARTNER delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_ATK_PARTNER delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_ATK_PARTNER return Move_LAVA_PLUME: loadspritegfx ANIM_TAG_FIRE_PLUME loopsewithpan 152, SOUND_PAN_ATTACKER, 9, 2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 32, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 32, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 1, 0, 32, 1 waitforvisualfinish createsprite gLavaPlumeSpriteTemplate, 130, 1, 0 createsprite gLavaPlumeSpriteTemplate, 130, 1, 32 createsprite gLavaPlumeSpriteTemplate, 130, 1, 64 createsprite gLavaPlumeSpriteTemplate, 130, 1, 96 createsprite gLavaPlumeSpriteTemplate, 130, 1, 128 createsprite gLavaPlumeSpriteTemplate, 130, 1, 160 createsprite gLavaPlumeSpriteTemplate, 130, 1, 192 createsprite gLavaPlumeSpriteTemplate, 130, 1, 224 playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER waitforvisualfinish end Move_LEAF_STORM: loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_LEAF monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, RGB(13, 31, 12) waitforvisualfinish splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0 delay 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -8, 11, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0 delay 3 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 0, -36, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 24, -12, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 24, 12, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 0, 36, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -24, 12, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -24, -12, 10 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 36, 0, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 12, -24, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 12, 24, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -36, 0, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -12, 24, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -12, -24, 10 waitforvisualfinish blendoff delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 12, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_POWER_WHIP: loadspritegfx ANIM_TAG_WHIP_HIT playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 10 delay 6 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0 delay 6 call SetImpactBackground createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 restorebg waitbgfadein end Move_ROCK_WRECKER: jumpargeq 7, 1, RockWrecker_1 fadetobg BG_ROCK_WRECKER waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -1024, 0, 1, -1 goto RockWrecker_2 RockWrecker_1: fadetobg BG_ROCK_WRECKER waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -1024, 0, 0, -1 loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6 delay 3 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gRockBlastRockSpriteTemplate, 130, 6, 16, 0, 0, 0, 25, 257 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 131, 4, 0, 0, 1, 1 playsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, 130, 6, 0, 0, 20, 24, 14, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 createsprite gRockFragmentSpriteTemplate, 130, 6, 5, 0, -20, 24, 14, 1 createsprite gRockFragmentSpriteTemplate, 130, 6, 0, 5, 20, -18, 14, 2 createsprite gRockFragmentSpriteTemplate, 130, 6, -5, 0, -20, -18, 14, 2 waitforvisualfinish call UnsetPsychicBg end RockWrecker_2: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6 delay 3 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gRockBlastRockSpriteTemplate, 130, 6, 16, 0, 0, 0, 25, 257 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 131, 4, 0, 0, 1, 1 playsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate 130, 6, 0, 0, 20, 24, 14, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 createsprite gRockFragmentSpriteTemplate 130, 6, 5, 0, -20, 24, 14, 1 createsprite gRockFragmentSpriteTemplate 130, 6, 0, 5, 20, -18, 14, 2 createsprite gRockFragmentSpriteTemplate 130, 6, -5, 0, -20, -18, 14, 2 waitforvisualfinish call UnsetPsychicBg end Move_CROSS_POISON: loadspritegfx ANIM_TAG_POISON_BUBBLE loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10 createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1 waitforvisualfinish call PoisonBubblesEffect waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_GUNK_SHOT: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_POISON_BUBBLE loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 call SetGunkShotBG createvisualtask AnimTask_ShakeMon, 5, 5, ANIM_ATTACKER, 0, 2, 40, 1 delay 6 panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask AnimTask_StartSinAnimTimer, 5, 1, 100 call GunkShotParticles call GunkShotParticles call GunkShotParticles createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 27, 1 loopsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET, 3, 15 call GunkShotImpact call GunkShotParticles call GunkShotParticles call GunkShotImpact call GunkShotParticles call GunkShotParticles call GunkShotImpact call GunkShotParticles call GunkShotParticles call GunkShotImpact call GunkShotParticles call GunkShotParticles call GunkShotImpact delay 1 delay 1 call GunkShotImpact call PoisonBubblesEffect waitforvisualfinish call UnsetHighSpeedBg clearmonbg ANIM_DEF_PARTNER blendoff end GunkShotParticles: createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, 16 createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, -16 delay 1 createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, 16 createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, -16 delay 1 return GunkShotImpact: createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, 15, 1, 1 createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, -15, 1, 1 return SetGunkShotBG: fadetobg BG_GUNK_SHOT goto SetHighSpeedBgFade Move_IRON_HEAD: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 0, RGB_BLACK waitforvisualfinish createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 7, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE waitforvisualfinish end Move_MAGNET_BOMB: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 playsewithpan 119, 192 createsprite gSparkElectricitySpriteTemplate, 0, 7, 32, 24, 190, 12, 0, 1, 0 delay 0 createsprite gSparkElectricitySpriteTemplate, 0, 7, 80, 24, 22, 12, 0, 1, 0 createsprite gSparkElectricitySpriteTemplate, 0, 7, 156, 24, 121, 13, 0, 1, 1 delay 0 playsewithpan 119, 192 createsprite gSparkElectricitySpriteTemplate 0, 7, 100, 24, 60, 10, 0, 1, 0 createsprite gSparkElectricitySpriteTemplate 0, 7, 170, 24, 42, 11, 0, 1, 1 delay 0 createsprite gSparkElectricitySpriteTemplate 0, 7, 238, 24, 165, 10, 0, 1, 1 delay 0 loadspritegfx ANIM_TAG_RED_ORB playsewithpan 152, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(19, 31, 31), 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan 217, SOUND_PAN_ATTACKER createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 delay 52 setarg 7, -1 playsewithpan 207, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224 loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan 177, 63 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, 8, 1, 0 waitforvisualfinish playsewithpan 177, 63 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, 8, 1, 0 waitforvisualfinish end Move_STONE_EDGE: loadspritegfx ANIM_TAG_STONE_EDGE loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 528, 30, 13, 50, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 32, 480, 20, 16, -46, 1 delay 2 loopsewithpan 131, SOUND_PAN_TARGET 24, 3 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 576, 20, 8, 42, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 31, 400, 25, 11, -42, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 512, 25, 16, 46, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 464, 30, 15, 49, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 528, 30, 13, 50, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 32, 480, 20, 16, -46, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 576, 20, 8, 42, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 31, 400, 25, 11, -42, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 512, 25, 16, 46, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 464, 30, 15, 49, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 528, 30, 13, 50, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 32, 480, 20, 16, -46, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 576, 20, 8, 42, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 31, 400, 25, 11, -42, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 512, 25, 16, 46, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 464, 30, 15, 49, 1 delay 2 createsprite gBasicHitSplatSpriteTemplate, 131, 4, -32, -16, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 3, 3, 0, 12, 1 delay 4 createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gBasicHitSplatSpriteTemplate, 131, 4, 32, 20, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_CAPTIVATE: loadspritegfx ANIM_TAG_MAGENTA_HEART loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_DEF_PARTNER, 0, 2, 0 createsprite gMagentaHeartSpriteTemplate, 3, 2, 0, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, 3, 2, -20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, 3, 2, 20, 20 playsewithpan 228, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish end Move_STEALTH_ROCK: loadspritegfx ANIM_TAG_STEALTH_ROCK monbg ANIM_DEF_PARTNER playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gStealthRockSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30 delay 10 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gStealthRockSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30 delay 10 waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gStealthRockSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_GRASS_KNOT: loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 0, 20, 0, 0, 4 createsprite gGrassKnotSpriteTemplate, 130, 6, -18, 19, 40, 8, 160, 0 delay 4 createsprite gBasicHitSplatSpriteTemplate, 130, 4, -8, 8, 1, 2 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 6, 384, ANIM_TARGET, 2 playsewithpan SE_M_VITAL_THROW2 SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 1, 4 end Move_CHATTER: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_MUSIC_NOTES monbg ANIM_DEF_PARTNER createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1f, 8 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0x1d, -12, 0 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0xffe3, 1 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1f, 8 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, 0xffe3, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0xffe3, -12, 0 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1f, 8 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0x18, 0xffe8, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0xffe8, 0xffe8, 0 waitforvisualfinish loadspritegfx ANIM_TAG_ICE_CRYSTALS @FreezingCrystalsSingleBattle particles createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, -10, -10, 0 delay 4 createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 10, 20, 0 delay 4 createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0xfffb, 10, 0 delay 4 createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0x11, -12, 0 delay 4 createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0xfff1, 15, 0 delay 4 createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0, 0, 0 delay 4 createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 20, 2, 0 clearmonbg ANIM_DEF_PARTNER end Move_JUDGMENT: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_GREEN_SPIKE loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_ELECTRICITY createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_GUST, 0, 14, 14, 0 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HANDS_AND_FEET, 0, 10, 10, 0 monbg ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 15, 32767 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 83, 1 createsprite gJudgmentBlackChargeTemplate, ANIM_TARGET, 1, 1, ANIM_TARGET playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET call JudgmentInwardSpikes delay 5 call JudgmentInwardSpikes2 delay 5 call JudgmentInwardSpikes delay 5 call JudgmentInwardSpikes2 delay 5 call JudgmentInwardSpikes delay 5 call JudgmentInwardSpikes2 delay 5 call JudgmentInwardSpikes2 delay 0x2F call JudgmentOutwardSpikes delay 5 call JudgmentOutwardSpikes2 delay 5 call JudgmentOutwardSpikes delay 5 call JudgmentOutwardSpikes2 delay 5 call JudgmentOutwardSpikes delay 5 call JudgmentOutwardSpikes2 delay 5 call JudgmentOutwardSpikes delay 5 call JudgmentOutwardSpikes2 delay 5 call JudgmentOutwardSpikes delay 5 call JudgmentOutwardSpikes2 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 15, 0, 32767 waitforvisualfinish clearmonbg ANIM_TARGET end JudgmentOutwardSpikes: createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0xFF90, 16 @up createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 95, 0xFF9D, 16 @upper right createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x73, 0, 16 @right createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x4F, 0x37, 16 @lower right createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0x53, 16 @down createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFB0, 0x43, 16 @lower left createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0, 16 @left createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFAA, 0xFF94, 16 @upper left playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER return JudgmentOutwardSpikes2: createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x2D, 0xFF9D, 16 @between up and upper right createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xDF, 0xFF9D, 16 @between right and upper right createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x9F, 0x37, 16 @between right and lower right createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x1F, 0x37, 16 @between lower right and down createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFE0, 0x43, 16 @between lower left and down createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0x43, 16 @between left and lower left createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF2A, 0xFFAA, 16 @between left and upper left createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFDA, 0xFF94, 16 @between up and upper left playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER return JudgmentInwardSpikes: createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0xFF90, 16 @up createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 95, 0xFF9D, 16 @upper right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x73, 0, 16 @right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x4F, 0x37, 16 @lower right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0x53, 16 @down createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFB0, 0x43, 16 @lower left createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0, 16 @left createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFAA, 0xFF94, 16 @upper left return JudgmentInwardSpikes2: createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x2D, 0xFF9D, 16 @between up and upper right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xDF, 0xFF9D, 16 @between right and upper right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x9F, 0x37, 16 @between right and lower right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x1F, 0x37, 16 @between lower right and down createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFE0, 0x43, 16 @between lower left and down createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0x43, 16 @between left and lower left createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF2A, 0xFFAA, 16 @between left and upper left createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFDA, 0xFF94, 16 @between up and upper left return Move_BUG_BITE: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET setalpha 12, 8 delay 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1 delay 8 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 5, 30, 29, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 15, 5, -10, 29, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 30, -19, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 5, -30, -19, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 0, 40, 23, 8, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 5, 40, -13, 8, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1 delay 8 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, -5, 10, 19, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, -5, -30, 19, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, 0, 10, -29, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -15, -5, -30, -29, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, 20, 13, 8, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, -5, 20, -23, 8, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1 delay 8 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_CHARGE_BEAM: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY loadspritegfx ANIM_TAG_SPARK_2 setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 12 createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 11, RGB(31, 31, 22) delay 50 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 16, 0, 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 call SparkBeam call SparkBeam call SparkBeam call SparkBeam call SparkBeam createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 11, 0, RGB(31, 31, 22) createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 11, RGB(31, 31, 22) call SparkBeam call SparkBeam call SparkBeam call SparkBeam call SparkBeam call SparkBeam call SparkBeam call SparkBeam call SparkBeam call SparkBeam call SparkBeam call SparkBeam call SparkBeam call SparkBeam delay 20 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 11, 0, RGB(31, 31, 22) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 4, 0, RGB_BLACK blendoff end SparkBeam: createsprite gSparkBeamSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 delay 1 createsprite gSparkBeamSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 delay 1 return Move_WOOD_HAMMER: loadspritegfx ANIM_TAG_WOOD_HAMMER loadspritegfx ANIM_TAG_WOOD_HAMMER_HAMMER loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 4 createsprite gWoodHammerHammerSpriteTemplate, ANIM_TARGET, 2 delay 60 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4 delay 18 createvisualtask AnimTask_SquishTarget, 0x2 delay 6 call WoodHammerImpact waitforvisualfinish end WoodHammerImpact: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 1 createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 0 createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 1 createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 0 createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 20, 2 createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 20, 2 createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, 0, 5, 20, -24, 20, 2 createsprite gWoodHammerSmallSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 20, 2 return Move_AQUA_JET: loadspritegfx ANIM_TAG_SPARKLE_6 loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_SPLASH playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createsprite gDiveBallSpriteTemplate, 2, 4, 0, 0, 13, 336 waitforvisualfinish playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER createsprite gDiveWaterSplashSpriteTemplate, 3, 1, 0 call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gDiveWaterSplashSpriteTemplate, 131, 1, 1 call DiveAttackWaterDroplets call DiveAttackWaterDroplets call DiveAttackWaterDroplets call DiveAttackWaterDroplets call DiveAttackWaterDroplets delay 12 call RisingWaterHitEffect waitforvisualfinish visible ANIM_ATTACKER clearmonbg ANIM_DEF_PARTNER blendoff end Move_ATTACK_ORDER: loadspritegfx ANIM_TAG_ATTACK_ORDER loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_TARGET createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 70, 5, 70, 30 delay 1 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 55, 6, 60, 25 delay 1 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 60, 7, 60, 30 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 55, 10, 60, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 100, 50, 4, 50, 26 delay 1 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 105, 25, 8, 60, 20 delay 1 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 40, 10, 48, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 30, 6, 45, 25 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 35, 10, 60, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 105, 20, 8, 40, 0 delay 3 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 20, 255, 15, 32, 0 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 110, 10, 8, 32, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate 131, 4, -32, -16, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_PLAYER_RIGHT, 1, 3, 0, 12, 1 delay 4 createsprite gRandomPosHitSplatSpriteTemplate 131, 2, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gRandomPosHitSplatSpriteTemplate 131, 2, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gBasicHitSplatSpriteTemplate 131, 4, 32, 20, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_DEFEND_ORDER: loadspritegfx ANIM_TAG_ATTACK_ORDER loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_TARGET createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 70, 5, 70, 30 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 6, 60, 25 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 60, 7, 60, 30 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 10, 60, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 100, 50, 4, 50, 26 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 25, 8, 60, 20 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 40, 10, 48, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 30, 6, 45, 25 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 35, 10, 60, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 20, 8, 40, 0 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 20, 255, 15, 32, 0 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 110, 10, 8, 32, 20 waitforvisualfinish loadspritegfx ANIM_TAG_BLUE_STAR waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 call BideSetUp waitforvisualfinish end Move_HEAL_ORDER: loadspritegfx ANIM_TAG_ATTACK_ORDER loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_TARGET createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 70, 5, 70, 30 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 6, 60, 25 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 60, 7, 60, 30 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 10, 60, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 100, 50, 4, 50, 26 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 25, 8, 60, 20 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 40, 10, 48, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 30, 6, 45, 25 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 35, 10, 60, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 20, 8, 40, 0 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 20, 255, 15, 32, 0 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 110, 10, 8, 32, 20 waitforvisualfinish loadspritegfx ANIM_TAG_BLUE_STAR waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 call HealingEffect waitforvisualfinish end Move_HEAD_SMASH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS createvisualtask AnimTask_SkullBashPosition, 2, 0 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish playse SE_BANG call SetImpactBackground createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3 waitforvisualfinish createvisualtask AnimTask_SkullBashPosition, 2, 1 restorebg waitbgfadein end Move_DOUBLE_HIT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, 2, 4, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 8 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, 2, 4, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 8 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_ROAR_OF_TIME: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_WATER_GUN createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, 0 delay 0x20 monbg ANIM_ATK_PARTNER setalpha 0xc, 0x8 loopsewithpan 133, SOUND_PAN_ATTACKER 13 3 call RecoverAbsorbEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 16, 0, 0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, -1 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL delay 0x20 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1 playsewithpan 170, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan 170, SOUND_PAN_TARGET createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, 1, 1 delay 6 playsewithpan 170, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 16, 1, 1 delay 6 playsewithpan 170, SOUND_PAN_TARGET createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0xffe8, -12, 1, 1 delay 6 playsewithpan 170, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 delay 6 playsewithpan 170, SOUND_PAN_TARGET createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0xffe8, 0x18, 1, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 16, 0, -1 waitforvisualfinish end Move_SPACIAL_REND: loadspritegfx ANIM_TAG_PUNISHMENT_BLADES loadspritegfx ANIM_TAG_PINK_HEART_2 @ANIM_TAG_BERRY_EATEN monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, 0 loopsewithpan 133, SOUND_PAN_ATTACKER 13 2 createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 0 delay 2 createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 4 delay 2 createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 8 delay 2 createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 12 waitforvisualfinish fadetobgfromset BG_SPACIAL_REND_ON_OPPONENT BG_SPACIAL_REND_ON_PLAYER BG_SPACIAL_REND_ON_OPPONENT waitbgfadein loopsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET, 3, 5 createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, SOUND_PAN_ATTACKER, 0xb0, 0x28 createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 0xff40, 0xf0, 0x28 createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, SOUND_PAN_ATTACKER, 0xff60, 0x28 createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 0xff40, 0xff90, 0x28 createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 0xa0, 0x30, 0x28 createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 0xff20, 0xffe0, 0x28 createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 0x70, 0xff80, 0x28 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 waitforvisualfinish restorebg waitbgfadein createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 0, 0 clearmonbg ANIM_ATK_PARTNER blendoff end Move_LUNAR_DANCE: loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_HOLLOW_ORB setalpha 0, 16 createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 1, 0, 16, 0 waitforvisualfinish createsprite gMoonSpriteTemplate, 2, 2, 120, 56 createvisualtask AnimTask_AlphaFadeIn, 3, 5, 0, 16, 16, 0, 1 playsewithpan 211, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, 40, 2, -12, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, 40, 2, -18, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, 40, 2, 21, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, 40, 2, 0, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, 40, 2, 10, 0 delay 20 createvisualtask AnimTask_MoonlightEndFade, 2, 0 createvisualtask AnimTask_DragonDanceWaver, 5, 0 playsewithpan 203, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_BlendPalInAndOutByTag, 5, 5, ANIM_TAG_HOLLOW_ORB, RGB(0, 0, 19), 14, 0, 3 createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 0 createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 43 createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 85 createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 128 createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 170 createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 213 delay 30 playsewithpan 203, SOUND_PAN_ATTACKER delay 30 playsewithpan 203, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 end Move_CRUSH_GRIP: loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_ACUPRESSURE loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE setalpha 15, 0 createsprite gCrushGripHandTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 0x101 waitforvisualfinish createvisualtask AnimTask_CompressTargetHorizontally, 2 createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0, 0, 1, 1 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0x18, 0xffe8, 1, 1 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0xfff0, 16, 1, 1 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0xffe8, -12, 1, 1 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 16, 16, 1, 1 waitforvisualfinish blendoff end Move_MAGMA_STORM: loadspritegfx ANIM_TAG_SMALL_EMBER fadetobg BG_MAGMA_STORM @Add new bg waitbgfadeout createvisualtask AnimTask_MoveSeismicTossBg, 3 playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 5, 8 createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7) call FireSpinEffect call FireSpinEffect createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7) call FireSpinEffect call FireSpinEffect createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7) call FireSpinEffect restorebg waitbgfadeout setarg 7, 0xFFF waitbgfadein clearmonbg ANIM_DEF_PARTNER blendoff end Move_DARK_VOID: loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour loadspritegfx ANIM_TAG_SPARKLE_2 @Healing Stars loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison fadetobg BG_DARK_VOID waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 0, 0xFFA0, 1, 0xffff waitbgfadein createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 0x30 loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER, 5, 2 delay 0x30 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfd00, 0x15, 0, 0x70 @Last is speed createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0xfd00, 0x15, 0, 0x70 @Last is speed delay 0x40 invisible ANIM_TARGET invisible ANIM_DEF_PARTNER createsprite gDarkVoidPurpleStarsTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0, 0x20, 0x3c waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 16 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0, 16 delay 0x20 call UnsetPsychicBg visible ANIM_TARGET visible ANIM_DEF_PARTNER end Move_SEED_FLARE: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_LEAF @green color loadspritegfx ANIM_TAG_RAZOR_LEAF @green color 2 loadspritegfx ANIM_TAG_ORBS @charging circles loadspritegfx ANIM_TAG_FLYING_DIRT @heat wave animation monbg ANIM_ATTACKER setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 12, 32767 waitforvisualfinish playsewithpan 133, SOUND_PAN_ATTACKER createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0x28, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0xffd8, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, -20, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 20, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, -20, 16 delay 2 createsprite gSeedFlareGreenChargeTemplate, ANIM_ATTACKER 2, 0 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 20, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -20, 30, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 20, 0xffe2, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -20, 0xffe2, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 20, 30, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0x28, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0xffd8, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, -20, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 20, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, -20, 16 delay 30 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 40, 1 createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 10, 0x900, 0x60, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x5a, 0x800, 0x60, 1 delay 8 createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x32, 0xa00, 0x60, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 20, 0x900, 0x60, 1 delay 8 createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x46, 0x7c0, 0x60, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 8 createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0, 0xb00, 0x60, 1 delay 10 createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x3c, 0xa00, 0x60, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 12, 0, 32767 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end Move_OMINOUS_WIND: loadspritegfx ANIM_TAG_SPARKLE_6 panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET 2, 0 playsewithpan 228, 0 delay 0 monbg ANIM_DEF_PARTNER @bankBG_over_partnerBG delay 0 createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 5, 1, 0, 0, 0, 0 delay 0 createvisualtask AnimTask_GetAttackerSide, 2, 0 jumpargeq 7, 1, OminousWindFadeToBg fadetobg BG_GHOST waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, RGB(0, 16, 1), 0, 0, -1 goto OminousWindHit OminousWindFadeToBg: fadetobg BG_GHOST waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -1535, 0, 0, -1 goto OminousWindHit OminousWindHit: delay 0 createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 4, 4, RGB_BLACK waitbgfadein createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 6 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 waitforvisualfinish playsewithpan SE_M_GUST2, SOUND_PAN_TARGET clearmonbg ANIM_DEF_PARTNER delay 0 restorebg waitbgfadeout createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 1, 0, 4, 0, RGB_BLACK setarg 7, -1 waitbgfadein end Move_SHADOW_FORCE: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim ShadowForcePrep ShadowForceAttack ShadowForceWaitEnd: waitforvisualfinish end ShadowForcePrep: monbg ANIM_ATTACKER playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, FALSE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, FALSE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATK_PARTNER, FALSE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_DEF_PARTNER, FALSE createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3 createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1 delay 80 createsprite gSimplePaletteBlendSpriteTemplate ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_BLACK createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, TRUE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATK_PARTNER, TRUE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_DEF_PARTNER, TRUE waitforvisualfinish clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER delay 1 goto ShadowForceWaitEnd ShadowForceAttack: monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call ShadowForceBg waitbgfadein delay 10 playsewithpan SOUND_PAN_ATTACKER, 192 createvisualtask AnimTask_NightShadeClone, 5, 85 delay 70 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 0, 2, 0, 13, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 call UnsetPsychicBg waitbgfadein goto ShadowForceWaitEnd ShadowForceBg: fadetobg BG_DARK waitbgfadeout createvisualtask AnimTask_FadeScreenToWhite, 5 waitbgfadein return @@@@@@@@@@@@@@@@@@@@@@@ GEN 5 @@@@@@@@@@@@@@@@@@@@@@@ Move_HONE_CLAWS: loadspritegfx ANIM_TAG_SWIPE call HoneClawsAnim createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SWIPE, 0, 6, 6, RGB_BLACK call HoneClawsAnim createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SWIPE, 0, 10, 10, RGB_BLACK call HoneClawsAnim end HoneClawsAnim: createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 2, 2 delay 4 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, 16, 0, 1 delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 2, 2 delay 4 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, -16, 0, 0 delay 10 return Move_WIDE_GUARD: loadspritegfx ANIM_TAG_ICE_SPIKES @motion from icy wind loadspritegfx ANIM_TAG_PINK_PETAL @pink color loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color loadspritegfx ANIM_TAG_ROCKS @brown color loadspritegfx ANIM_TAG_CONVERSION @conversion loadspritegfx ANIM_TAG_WATER_ORB @blue color monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 3, 0 waitplaysewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0x10 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0xffe8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0xffe8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0xffe8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0xffe8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0xfff8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0xfff8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0xfff8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0xfff8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0x8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0x8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0x8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0x8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0x18 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0x18 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0x18 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0x18 delay 0x14 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createvisualtask AnimTask_ConversionAlphaBlend, 5 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end Move_GUARD_SPLIT:: loadspritegfx ANIM_TAG_BLUEGREEN_ORB createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 loopsewithpan SE_M_LOCK_ON, SOUND_PAN_ATTACKER, 0x18, 0x3 call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish end GuardSplitLaunch: createsprite gGuardSwapOrbs1Template, ANIM_TARGET, 2, 0xfff4, 0x0 createsprite gGuardSwapOrbs2Template, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1E, 0x0 delay 0x5 return Move_POWER_SPLIT:: loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_BLUEGREEN_ORB createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 loopsewithpan SE_M_LOCK_ON, SOUND_PAN_ATTACKER, 0x18, 0x3 call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish end PowerSplitLaunch: createsprite gPowerSplitOrbs1Template, ANIM_TARGET, 2, 0xfff4, 0x0 createsprite gPowerSplitOrbs2Template, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1E, 0x0 delay 5 return Move_WONDER_ROOM:: call InitRoomAnimation fadetobg BG_WONDER_ROOM waitbgfadein delay 0x40 restorebg waitbgfadein blendoff end Move_PSYSHOCK: loadspritegfx ANIM_TAG_RED_ORB_2 loadspritegfx ANIM_TAG_POISON_JAB loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_WISP_FIRE monbg ANIM_TARGET setalpha 8, 8 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE waitforvisualfinish delay 10 call PsyshockConverge waitforvisualfinish clearmonbg ANIM_TARGET blendoff end PsyshockConverge: createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 40, 40, 16 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 2 createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, -40, -40, 16 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 2 createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 0, 40, 16 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 2 createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 0, -40, 16 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 2 createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 40, -20, 16 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 2 createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 40, 20, 16 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 2 createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, -40, -20, 16 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 2 createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, -40, 20, 16 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 2 createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, -20, 30, 16 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 2 createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 20, -30, 16 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 2 createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, -20, -30, 16 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 2 createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 20, 30, 16 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 2 createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, -40, 0, 16 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 2 createsprite gPsyshockOrbSpriteTemplate, ANIM_TARGET, 2, 40, 0, 16 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 6 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 0, 1 createsprite gPsyshockSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET delay 2 createsprite gPsyshockSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET delay 2 createsprite gPsyshockSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET delay 2 createsprite gPsyshockSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET delay 2 return Move_VENOSHOCK: loadspritegfx ANIM_TAG_POISON_BUBBLE loadspritegfx ANIM_TAG_TOXIC_BUBBLE createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 5 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -16, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 5 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 5 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 5 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 5 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 16, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 5 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 5 waitforvisualfinish delay 15 end Move_AUTOTOMIZE: loadspritegfx ANIM_TAG_METAL_BITS @Metal Bits setalpha 12, 8 monbg ANIM_ATK_PARTNER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4 createvisualtask AnimTask_TraceMonBlended 0x2, 0x0, 0x4, 0x7, 0xa playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x0 createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x1 delay 0xc createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x2 createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x3 delay 0xc createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x0 createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x1 delay 0xc createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x2 createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x3 delay 0x18 waitforvisualfinish stopsound clearmonbg ANIM_ATK_PARTNER blendoff end Move_RAGE_POWDER:: loadspritegfx ANIM_TAG_SPORE @Powder loadspritegfx ANIM_TAG_HEART_STAMP @Red Colour monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 0x12, 0xa call RagePowderSprinkle call RagePowderSprinkle call RagePowderSprinkle createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end RagePowderSprinkle: createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 0x2, 0x0, 0xffec, 0x55, 0x50, 0x0 delay 0xc createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 0x2, 0x0, 0xfff6, 0xaa, 0x50, 0x0 delay 0xc createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 0x2, 0x0, 0xfff1, 0x0, 0x50, 0x0 delay 0xc return Move_TELEKINESIS:: loadspritegfx ANIM_TAG_SPARKLE_4 @detect createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0x0, 0x9, 0x0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0x1, 0x0, 0x9, 0x7fff delay 0x12 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 0xd, 0x14, 0xffec waitforvisualfinish loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 0xa, 0x3 createvisualtask AnimTask_SwayMon, 5, 1, 24, 208, 1, ANIM_TARGET waitforvisualfinish delay 0xA createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0x9, 0x0, 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0x2, 0x9, 0x0, 0x7fff waitforvisualfinish end Move_MAGIC_ROOM:: call InitRoomAnimation fadetobg BG_MAGIC_ROOM waitbgfadein delay 0x40 restorebg waitbgfadein blendoff end Move_SMACK_DOWN:: loadspritegfx ANIM_TAG_BLACK_BALL loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x0, 0x0, 0x15, 0xffe7 waitforvisualfinish createvisualtask AnimTask_SmokescreenImpact, 0x8, 0x400, 0x1902 fadetobg BG_IN_AIR waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 0x0, 0x0, 0x0, 0xffff createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3 goto SeismicTossWeak Move_STORM_THROW: call StormThorwAnim call StormThorwAnim call StormThorwAnim createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET delay 1 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 10, 3072, ANIM_TARGET, 2 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4 waitforvisualfinish end StormThorwAnim: createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET delay 6 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 delay 8 return Move_FLAME_BURST: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_EXPLOSION playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 18 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 0 call FlameBurstSpread playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 14, -14, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET waitforvisualfinish end FlameBurstSpread: createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 192, 76, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -192, 76, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 20, 140, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -20, 140, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 192, -160, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -192, -160, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 82, -112, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -82, -112, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 160, -52, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -160, -52, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 224, -32, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -224, -32, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 112, -128, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -112, -128, 70 return Move_SLUDGE_WAVE: panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 createvisualtask AnimTask_CreateSurfWave, 2, ANIM_SURF_PAL_SLUDGE_WAVE waitforvisualfinish end Move_QUIVER_DANCE: loadspritegfx ANIM_TAG_HOLLOW_ORB monbg ANIM_ATTACKER call SetBugBg createvisualtask AnimTask_DragonDanceWaver, 5 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_BlendPalInAndOutByTag, 5, ANIM_TAG_HOLLOW_ORB, RGB_GREEN, 14, 0, 3 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213 delay 30 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATTACKER call UnsetBugBg end Move_HEAVY_SLAM: loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK waitforvisualfinish monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SYCHRONOISE: loadspritegfx ANIM_TAG_THIN_RING @hypervoice ring loadspritegfx ANIM_TAG_SPARK_2 @yellow color loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_POISON_BUBBLE @violet color loadspritegfx ANIM_TAG_SMALL_EMBER @flame wheel particle loadspritegfx ANIM_TAG_AIR_WAVE_2 @aero particles monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 @Darken waitforvisualfinish panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 createsprite gSynchronoiseVioletRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 delay 0x1 createsprite gSynchronoiseBlueRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 delay 0x1 createsprite gSynchronoiseYellowRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 delay 0x25 panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 createsprite gSynchronoiseBlueRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 delay 0x1 createsprite gSynchronoiseVioletRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 delay 0x1 createsprite gSynchronoiseYellowRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 waitforvisualfinish loopsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET, 0x3, 0x5 createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, SOUND_PAN_ATTACKER, 0xb0, 0x28 createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xff40, 0xf0, 0x28 createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, SOUND_PAN_ATTACKER, 0xff60, 0x28 createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xff40, 0xff90, 0x28 createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xa0, 0x30, 0x28 createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xff20, 0xffe0, 0x28 createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0x70, 0xff80, 0x28 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 @Darken waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_ELECTRO_BALL: loadspritegfx ANIM_TAG_SPARK_2 @yelow loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @ball monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gGrowingChargeOrb2SpriteTemplate, ANIM_ATTACKER, 2, 0 delay 0x19 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x14 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0xF playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x6 loopsewithpan SE_M_CHARGE, 0xC, 0x6, 0x5 waitforvisualfinish createsprite gElectroBallCannonBallTemplate, ANIM_TARGET, 2, 16, 16, 8 waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1 call ElectricityEffect waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SOAK: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25 playsewithpan SE_M_BUBBLE, 192 delay 2 createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 5, 0, 40, -25 playsewithpan SE_M_BUBBLE, 192 delay 2 createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, -5, 0, 40, -25 playsewithpan SE_M_BUBBLE, 192 delay 30 playsewithpan SE_M_WATERFALL, 63 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB_BLUE createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 5, 0, 1, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 5, 0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 5, 0 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -5, 0, 1, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -5, 0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -5, 0 delay 2 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_FLAME_CHARGE: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x20, 0x6 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3 call FlameChargeSwirl delay 0x9 call FlameChargeSwirl delay 0x9 call FlameChargeSwirl delay 0x9 call FlameChargeSwirl delay 0x9 call FlameChargeSwirl waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x18, 0x0, 0x0, 0x5 delay 0x3 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 6, 0, 8, 1 call FireSpreadEffect playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_ATTACKER waitforvisualfinish delay 0x8 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x7 waitforvisualfinish clearmonbg ANIM_TARGET end FlameChargeSwirl: createsprite gFlameChargeEmberTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c return Move_COIL: loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 0x6, 0x4 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x10, 0x0, 0x2 delay 0x7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x0, 0x2 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x8, 0x1, 0x2 delay 0x7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfff8, 0x1, 0x2 delay 0x8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 delay 0x14 createvisualtask AnimTask_ShakeMon2, 131, ANIM_TARGET, 4, 0, 5, 1 createvisualtask AnimTask_StretchTargetUp, 0x3 playsewithpan SE_M_BIND, SOUND_PAN_TARGET setarg 0x7 0xffff waitforvisualfinish end Move_LOW_SWEEP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 14, 40, 8, 160, 0 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 2 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4 end Move_ACID_SPRAY: loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_TARGET createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, -20, FALSE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 33 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(30, 0, 31) playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 10, 15, 55, FALSE createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -20, 15, 55, FALSE delay 3 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 5, 15, 55, FALSE createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -10, 15, 55, FALSE delay 3 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 30, 15, 55, FALSE createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -30, 15, 55, FALSE delay 3 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 2, 15, 55, FALSE createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -5, 15, 55, FALSE delay 3 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 20, 15, 55, FALSE waitforvisualfinish clearmonbg ANIM_TARGET end Move_FOUL_PLAY: loadspritegfx ANIM_TAG_POISON_BUBBLE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET @Black colour monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 delay 0x6 createsprite gFoulPlayImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x3, 0xa, 0x0, 0x0 createsprite gFoulPlayRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 delay 0x8 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x3, 0xa, 0x0, 0x0 createsprite gFoulPlayRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SIMPLE_BEAM: loadspritegfx ANIM_TAG_GOLD_RING @psybeam loadspritegfx ANIM_TAG_ROCKS @brown color loadspritegfx ANIM_TAG_PINK_PETAL @pink color loadspritegfx ANIM_TAG_THIN_RING @ring setalpha 8, 8 monbg ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 waitforvisualfinish playsewithpan SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER call SimpleBeamsRegular call SimpleBeamsRegular createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x7FFF createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET call SimpleBeamWithRings call SimpleBeamWithRings call SimpleBeamWithRings call SimpleBeamWithRings call SimpleBeamWithRings createsprite gSimpleBeamBrownRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8 delay 0x2 createsprite gSimpleBeamPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8 delay 0x2 stopsound waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x9, 0x0, 0x7FFF createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end SimpleBeamsRegular: createsprite gSimpleBeamBrownTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xd, 0x0 delay 0x2 createsprite gSimpleBeamPinkTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xd, 0x0 delay 0x2 return SimpleBeamWithRings: createsprite gSimpleBeamBrownTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xd, 0x0 createsprite gSimpleBeamBrownRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8 delay 0x2 createsprite gSimpleBeamPinkTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xd, 0x0 createsprite gSimpleBeamPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8 delay 0x2 return Move_ENTRAINMENT: createvisualtask AnimTask_TeeterDanceMovement, 5 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 0x18 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 0x18 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 0x18 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 0x18 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 31, 1 waitforvisualfinish end Move_AFTER_YOU: loadspritegfx ANIM_TAG_ANGER @rage loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @green color createvisualtask AnimTask_SwayMon, 5, 1, 15, 1536, 2, ANIM_ATTACKER delay 0x1 createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0x0, 0xffec, 0xffe0 createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xffe5 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER delay 0x14 createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0x0, 0x14, 0xffe0 createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0x0, 0x23, 0xffe5 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER waitforvisualfinish end Move_ROUND: loadspritegfx ANIM_TAG_MUSIC_NOTES createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish monbg ANIM_TARGET createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 255 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 3, 12 delay 20 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 13, 1 waitforvisualfinish clearmonbg ANIM_TARGET createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 waitforvisualfinish end Move_ECHOED_VOICE: loadspritegfx ANIM_TAG_METAL_SOUND_WAVES monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1 call MetalSoundPlayNote call MetalSoundPlayNote call MetalSoundPlayNote call MetalSoundPlayNote waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 0x0 waitforvisualfinish end MetalSoundPlayNote: panse SE_M_UPROAR, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0x1e, 0x0 delay 0x2 return Move_CHIP_AWAY: loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x7FFF waitforvisualfinish monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 delay 0x4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_VITAL_THROW2 SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x9, 0x0, 0x7FFF waitforvisualfinish blendoff end Move_CLEAR_SMOG: loadspritegfx ANIM_TAG_MIST_CLOUD monbg ANIM_TARGET splitbgprio_all setalpha 12, 8 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_MIST_CLOUD, 0, 6, 6, RGB(26, 0, 26) loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 17, 10 call ClearSmogCloud call ClearSmogCloud call ClearSmogCloud call ClearSmogCloud call ClearSmogCloud call ClearSmogCloud call ClearSmogCloud delay 120 loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB_WHITE delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end ClearSmogCloud: createsprite gMistCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0 delay 7 return Move_STORED_POWER: loadspritegfx ANIM_TAG_RED_ORB_2 loadspritegfx ANIM_TAG_IMPACT call SetPsychicBackground playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_SpitUpDeformMon, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2 delay 45 playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER delay 3 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 32, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 64, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 96, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 128, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 160, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 192, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 224, 12 delay 10 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 8, 1, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, 1, 1 delay 5 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, 1, 1 waitforvisualfinish call UnsetPsychicBg waitforvisualfinish end Move_QUICK_GUARD: loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @hand loadspritegfx ANIM_TAG_SPARKLE_4 @sparkles setalpha 12, 8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 10, RGB_WHITE delay 0x10 monbg ANIM_ATTACKER createsprite gQuickGuardArmImpactTemplate, ANIM_TARGET, 3, 0xE, 0x0, 0x8, 0x0, 0x0 createsprite gQuickGuardArmImpactTemplate, ANIM_TARGET, 3, 0xfff2, 0x0, 0x8, 0x0, 0x0 delay 0x1 createsprite gQuickGuardArmImpactTemplate, ANIM_TARGET, 3, 0xE, 0x0, 0x8, 0x0, 0x0 createsprite gQuickGuardArmImpactTemplate, ANIM_TARGET, 3, 0xfff2, 0x0, 0x8, 0x0, 0x0 delay 0x1 createsprite gQuickGuardArmImpactTemplate, ANIM_TARGET, 3, 0xE, 0x0, 0x8, 0x0, 0x0 createsprite gQuickGuardArmImpactTemplate, ANIM_TARGET, 3, 0xfff2, 0x0, 0x8, 0x0, 0x0 waitforvisualfinish playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0x0, 0xffe3 @up createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0x16, 0xffec @upper right createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0x1D, 0x0 @right createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0xffe9, 0xffec @upper left createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0xffe2, 0x0 @left createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0x0, 0x1c @down createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0x16, 0x13 @lower left createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0xffea, 0x13 @lower right waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER end Move_ALLY_SWITCH: end Move_SCALD: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 delay 6 panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 call ScaldBeams call ScaldBeams call ScaldBeams createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1 call ScaldHitSplats call ScaldBeams call ScaldBeams call ScaldHitSplats call ScaldBeams call ScaldBeams call ScaldHitSplats call ScaldBeams call ScaldBeams call ScaldHitSplats call ScaldBeams call ScaldBeams call ScaldHitSplats delay 2 call ScaldHitSplats waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end ScaldBeams: createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 0 delay 1 createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 0 delay 1 return ScaldHitSplats: createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 1 return Move_SHELL_SMASH: loadspritegfx ANIM_TAG_SHELL_RIGHT loadspritegfx ANIM_TAG_SHELL_LEFT loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_HANDS_AND_FEET playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER createsprite gShellSmashRightShellSpriteTemplate, ANIM_ATTACKER, 2, 0xffd7, 0x0, 0x2, 0x333, 0x0, 10, 30 createsprite gShellSmashLeftShellSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x0, 0x6, 0xfccd, 0x0, 10, 30 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x8, 0x1, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x18, 0xe, 0x2 createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x5, 0x0, 0xffec, 0x18, 0xe, 0x1 createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x5, 0x14, 0xffe8, 0xe, 0x2 createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0xfffb, 0x0, 0xffec, 0xffe8, 0xe, 0x2 createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0x1e, 0x12, 0x8, 0x2 createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0xffee, 0x8, 0x2 createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xffe2, 0x12, 0x8, 0x2 createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xffe2, 0xffee, 0x8, 0x2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1 waitforvisualfinish end Move_HEAL_PULSE: loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_THIN_RING playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -16, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 16, 32, -3, -1 delay 3 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 32, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -32, 32, -3, 1 delay 3 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 0, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1 delay 3 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 24, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -24, 32, -3, 1 waitforvisualfinish waitsound call HealingEffect2 end Move_HEX: loadspritegfx ANIM_TAG_PURPLE_FLAME loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x10, 0x4C4A @;Deep purple waitforvisualfinish monbg ANIM_TARGET splitbgprio_all playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein createvisualtask AnimTask_PurpleFlamesOnTarget, 0x3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 2, 0, 37, 1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET delay 0x20 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(10, 2, 19) @;Deep purple createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 4 waitforvisualfinish clearmonbg ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x10, 0x0, 0x4C4A @;Deep purple waitforvisualfinish end Move_SKY_DROP: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim SkyDropSetup SkyDropUnleash end SkyDropSetup: invisible ANIM_ATTACKER loadspritegfx ANIM_TAG_SMALL_BUBBLES @mist ball loadspritegfx ANIM_TAG_WHITE_FEATHER loadspritegfx ANIM_TAG_ROUND_SHADOW @fly delay 0x0 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER createsprite gSkyDropFlyBallTemplate, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1e, 0x0 waitforvisualfinish invisible ANIM_TARGET playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gSkyDropTargetFlyingTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 end SkyDropUnleash: visible ANIM_TARGET monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3 delay 0x7 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SHIFT_GEAR: loadspritegfx ANIM_TAG_GEAR @Gear monbg ANIM_ATTACKER playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER createsprite gShiftGearGearsTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xFFF3, 0x8, 0x65, 0xa createsprite gShiftGearGearsTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xE, 0xFFF8, 0x65, 0xa waitforvisualfinish clearmonbg ANIM_ATTACKER end Move_CIRCLE_THROW: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_ICE_CHUNK monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 2 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x14, 0x0, 0x0, 0x4 delay 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1 createsprite gCircleThrowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 0x1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe8, 0x0, 0x0, 0x4 createsprite gCircleThrowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 waitforvisualfinish delay 0x3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x7 delay 0xb createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0xa waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_INCINERATE: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 delay 1 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_TARGET createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_DEF_PARTNER delay 3 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 delay 3 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 3 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 delay 3 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 3 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 delay 3 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 3 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 5, 0, 8, 1 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_RED, 12, 1, 1 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_DEF_PARTNER, RGB_RED, 12, 1, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 3, 0, 0, 9 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_QUASH: loadspritegfx ANIM_TAG_ASSURANCE_HAND @hand fadetobg BG_DARK waitbgfadein setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gQuashArmHitTemplate, ANIM_TARGET, 3, 0x0, 0xffe0, 0xf delay 0x13 playsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER createvisualtask AnimTask_SquishTarget, 0x2 waitforvisualfinish clearmonbg ANIM_TARGET blendoff restorebg waitbgfadein end Move_ACROBATICS: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_WHITE_STREAK loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish call SetSkyBg call AcrobaticsSlashes waitforvisualfinish clearmonbg ANIM_TARGET visible ANIM_ATTACKER call UnsetSkyBg end AcrobaticsSlashes: createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 40, 1 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -10, 3 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 1 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, 24, -19 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 1 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -28, -15 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 2 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -6, -30 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 1 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -20, 6 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 1 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, 28, 2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 2 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -14, -25 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 1 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, 9, -2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 2 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -1, 0 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 1 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, 21, 4 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 2 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, 28, 20 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 2 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -7, 24 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 2 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -11, 1 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 2 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, 12, -18 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 2 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -21, -14 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 1 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -29, 7 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 2 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, 15, 28 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 1 createsprite gAcrobaticsSlashesSpriteTemplate, ANIM_TARGET, 2, -21, -16 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 2 return Move_REFLECT_TYPE: loadspritegfx ANIM_TAG_GUARD_RING @ring around user loadspritegfx ANIM_TAG_ICE_CHUNK @blue green color loadspritegfx ANIM_TAG_PURPLE_FLAME @violet color loadspritegfx ANIM_TAG_PINK_PETAL @pink color monbg ANIM_TARGET setalpha 8, 8 playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gReflectTypeBlueStringTemplate, ANIM_TARGET, 2, 0x0, 0xa delay 0x4 createsprite gReflectTypeVioletStringTemplate, ANIM_TARGET, 2, 0x0, 0xfffe delay 0x4 createsprite gReflectTypeWhiteStringTemplate, ANIM_TARGET, 2, 0x0, 0x16 waitforvisualfinish clearmonbg ANIM_TARGET delay 0x1F monbg ANIM_ATTACKER playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER createsprite gReflectTypeWhiteRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gReflectTypePinkRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gReflectTypeVioletRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gReflectTypeBlueRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gReflectTypeWhiteRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gReflectTypePinkRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gReflectTypeVioletRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gReflectTypeBlueRingTemplate, ANIM_ATTACKER, 2 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end Move_RETALIATE: loadspritegfx ANIM_TAG_CUT @Cut monbg ANIM_DEF_PARTNER setalpha 9, 8 createvisualtask AnimTask_AttackerPunchWithTrace, 0x2, 0x7128, 0xa createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0 waitforvisualfinish playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0x0 createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0x1 delay 0x38 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x10, 0x43D waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x043D waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_FINAL_GAMBIT: loadspritegfx ANIM_TAG_PINK_CLOUD @yawn animation loadspritegfx ANIM_TAG_WATER_IMPACT @blue colour loadspritegfx ANIM_TAG_EXPLOSION @explosion animation createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 @Darken waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER createsprite gFinalGambitBlueYawnTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x25 delay 0x4 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1 waitforvisualfinish monbg ANIM_TARGET delay 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gFinalGambitExplosionTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 waitforvisualfinish clearmonbg ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish end Move_BESTOW: monbg ANIM_TARGET splitbgprio ANIM_TARGET panse SE_M_METRONOME, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 createvisualtask AnimTask_CreateBestowItem, 0x2, 0x14, 0x0, 0x0, 0x0, 0x28, 0xffe7 waitforvisualfinish unloadspritegfx ANIM_TAG_ITEM_BAG @;The generated item sprite uses this tag clearmonbg ANIM_TARGET end Move_INFERNO: loadspritegfx ANIM_TAG_SMALL_EMBER call SetImpactBackground loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 40, 4 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 94, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 9, RGB_RED call InfernoAnim call InfernoAnim call InfernoAnim call InfernoAnim call InfernoAnim call InfernoAnim createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 9, 0, RGB_RED restorebg waitbgfadein waitforvisualfinish end InfernoAnim: createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -25, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 23, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -21, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 21, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -23, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 25, 1 delay 1 return Move_WATER_PLEDGE: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET @left fountain createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 delay 6 panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 @middle fountain (also continues left fountain) panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_BLUE createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 @right fountain (also continues middle and left fountains) panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_FIRE_PLEDGE: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET @left fountain createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 delay 6 panse SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 @middle fountain (also continues left fountain) panse SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 @right fountain (also continues middle and left fountains) createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_GRASS_PLEDGE: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_WHIP_HIT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 delay 6 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, -16, 0 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 @middle fountain (also continues left fountain) call GrassPledgeMiddleFountain @right fountain (also continues middle and left fountains) playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 16, 0 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end GrassPledgeMiddleFountain: playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_GREEN createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 return Move_VOLT_SWITCH: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_ATTACKER setalpha 12, 8 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 4 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8 delay 4 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 45, 1 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8 delay 4 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8 delay 4 call ElectricityEffect playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER jumpretfalse VoltSwitchContinue createvisualtask AnimTask_IsTargetSameSide 1 jumprettrue VoltSwitchAgainstPartner createvisualtask AnimTask_SlideOffScreen, 5, ANIM_ATTACKER, -2 VoltSwitchContinue: waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER jumpretfalse VoltSwitchLast invisible ANIM_ATTACKER VoltSwitchLast: delay 8 end @ Attacking the same side requires a change of direction @ why would you attack your partner though?! VoltSwitchAgainstPartner: createvisualtask AnimTask_SlideOffScreen, 5, ANIM_ATTACKER, 2 goto VoltSwitchContinue Move_STRUGGLE_BUG: loadspritegfx ANIM_TAG_MOVEMENT_WAVES loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 9, 0x0a1f waitforvisualfinish createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2 loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 0x8, 0x2 waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 0x1e, 1, 0 createvisualtask AnimTask_ShakeTargetPartnerBasedOnMovePowerOrDmg, 2, FALSE, 1, 0x1e, 1, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 9, 0, 0x0a1f delay 5 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 1 delay 5 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_BULLDOZE: createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 3 delay 0x8 goto Move_EARTHQUAKE Move_FROST_BREATH: loadspritegfx ANIM_TAG_ICE_CHUNK loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_FIRE_PLUME fadetobg BG_ICE waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0x300, 0x0, 0x0, 0xffff waitbgfadein playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xf, 0x0, 0x0, 0x4 waitforvisualfinish createsprite gFrostBreathBlueBreathTemplate, ANIM_TARGET, 2, 0x1e, 0xf, 0x0, 0xa, 0xa waitforvisualfinish loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0xb, 0x3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1 createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0x5, 0x0 delay 0x1 createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0xfff6, 0xfff1 delay 0x1 createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x19 delay 0x1 createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0xf, 0x5 delay 0x1 createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0xffe7, 0x0 delay 0x1 createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 2, 0x1, 0x1e, 0x1e delay 0x1 createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 2, 0x1, 0xffe5, 0x19 delay 0x1 createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0x0, 0x8 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 66, 0x0, 0x0, 0x4 waitforvisualfinish call UnsetPsychicBg end Move_DRAGON_TAIL: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_SLAM_HIT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_SLAM_HIT, 0x2, 0xD, 0xD, 0x5CAE waitforvisualfinish setalpha 12, 8 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x14, 0x3, 0x0, 0x4 delay 0x1 createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 delay 0x3 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfff4, 0xa, 0x0, 0x3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 call TailWhackDown delay 0x3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1 waitforvisualfinish delay 0x5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x6 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end TailWhackDown: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xfff6, 0xfff8, 1, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 0x1b, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4 return Move_WORK_UP: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -28, 26, 2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 2 delay 5 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -23, 10, 2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 23, 10, 2 delay 5 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -18, 26, 3 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 18, 26, 3 delay 14 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 2, 4) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -13, 26, 2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 13, 26, 2 delay 5 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -8, 10, 2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 8, 10, 2 delay 5 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -3, 26, 3 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 26, 3 delay 14 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -2, 26, 2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 2, 26, 2 delay 5 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -7, 10, 2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 7, 10, 2 delay 5 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 26, 3 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 12, 26, 3 waitforvisualfinish end Move_ELECTROWEB: loadspritegfx ANIM_TAG_SPIDER_WEB loadspritegfx ANIM_TAG_WEB_THREAD loadspritegfx ANIM_TAG_SPARK_2 monbg ANIM_DEF_PARTNER delay 0 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPIDER_WEB, 0, 6, 6, RGB(31, 30, 1) createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK waitforvisualfinish splitbgprio ANIM_TARGET waitforvisualfinish playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, TRUE waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK call ElectricityEffect_OnTargets Move_ELECTROWEB_Wait: waitforvisualfinish end Move_WILD_CHARGE: loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2 @electric circle delay 0x1e waitforvisualfinish loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x1c, 0x2 call ScreenFlash waitforvisualfinish call ScreenFlash waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x6, 0x1, 0x0 waitforvisualfinish delay 0xb createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1a, 0x0, 0x0, 0x5 delay 0x6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0, 0x1, 0x0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 16, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET call ElectricityEffect waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end ScreenFlash: createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x07FE return Move_DRILL_RUN: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT setalpha 12, 8 fadetobg BG_FISSURE waitbgfadeout createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 0x2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x1 createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0xc waitforvisualfinish playse 0x14 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x2, 0x1, 0x3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xfffc, 0x3, 0x1, 0x3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xfff8, 0xfffb, 0x1, 0x3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x4, 0xfff4, 0x1, 0x3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x0, 0x1, 0x3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x5, 0x12, 0x1, 0x3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffef, 0xc, 0x1, 0x2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffeb, 0xfff1, 0x1, 0x2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x8, 0xffe5, 0x1, 0x2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x0, 0x1, 0x2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x2 waitforvisualfinish call UnsetPsychicBg end Move_DUAL_CHOP: loadspritegfx ANIM_TAG_HANDS_AND_FEET @hand loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_POISON_BUBBLE @purple monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 delay 0x6 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x0, 0x0, 0xa, 0x1, 0x3, 0x0 @left createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, 0x0515, 0x0, 0x0, 0x0, 0xa, 0x1, 0x3, 0x0 @right waitforvisualfinish playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gDualChopImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_HEART_STAMP: loadspritegfx ANIM_TAG_HEART_STAMP monbg ANIM_TARGET loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 0xc, 0x3 createsprite gHeartStampSpinningHeartTemplate, ANIM_TARGET, 0, 0x0, 0x0, 0x1, 0x1e delay 0x1E clearmonbg ANIM_TARGET playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 131, ANIM_TARGET, 4, 0, 5, 1 createvisualtask AnimTask_StretchTargetUp, 0x3 waitforvisualfinish end Move_HORN_LEECH: loadspritegfx ANIM_TAG_HORN_LEECH @Horn loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createsprite gHornLeechHornTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x25 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET call GigaDrainAbsorbEffect waitforvisualfinish call HealingEffect waitforvisualfinish end Move_SACRED_SWORD: loadspritegfx ANIM_TAG_CUT @Cut loadspritegfx ANIM_TAG_SWORD @Sword loadspritegfx ANIM_TAG_HYDRO_PUMP @Blue Colour loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blade monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 delay 0x16 createvisualtask AnimTask_FlashAnimTagWithColor, 0x2, 0x2715, 0x2, 0x2, 0x7ff2, 0x10, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 0x1 monbg ANIM_TARGET playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gSacredSwordBladesTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xFF00, 0xA createsprite gSacredSwordCutTemplate, ANIM_ATTACKER, 2, 0x28, 0xffe0, 0x0 delay 0x5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_RAZOR_SHELL: loadspritegfx ANIM_TAG_RAZOR_SHELL loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET createsprite gRazorShellTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x0, 25, 0 playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 1, 0x28, 0xffe0, 0x0 delay 0x5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 waitforvisualfinish clearmonbg ANIM_TARGET waitforvisualfinish end Move_HEAT_CRASH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WARM_ROCK loadspritegfx ANIM_TAG_ROCKS monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_SUCCESS, SOUND_PAN_TARGET createsprite gHeatCrashEruptionRockTemplate, ANIM_ATTACKER, 3, 0x0, 0xffe0, 0xf delay 0x13 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff8, 0x1, 0x1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 0x5 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xa, 0xfff8, 0x1, 0x1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xfff4, 0x20, 0x3, 0x4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0x8, 0x1f, 0x2, 0x2 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xfffc, 0x1c, 0x2, 0x3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xc, 0x1e, 0x4, 0x3 clearmonbg ANIM_TARGET blendoff end Move_LEAF_TORNADO: loadspritegfx ANIM_TAG_GUST @Gust loadspritegfx ANIM_TAG_LEAF @Leaves monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_GUST, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1 createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 createvisualtask AnimTask_AnimateGustTornadoPalette, 0x5, 0x1, 0x46 call LeafTornadoVortex call LeafTornadoVortex call LeafTornadoVortex waitforvisualfinish stopsound clearmonbg ANIM_TARGET end LeafTornadoVortex: createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x1 delay 0x2 createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x1 delay 0x2 createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x1 delay 0x2 createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x1 delay 0x2 createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x1 delay 0x2 createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, 0x1 delay 0x2 return Move_STEAMROLLER: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 6, 3 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 3, 1, 0 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 10, 6, 1, 0 delay 1 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_COTTON_GUARD: loadspritegfx ANIM_TAG_SPORE monbg ANIM_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET 0x12 0x6 call CreateCottonSpores call CottonSporesSpiralInward call CottonSporesSpiralInward call CottonSporesSpiralInward waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end CottonSporesSpiralInward: createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0x28, 0xfff6, 0xd delay 0x3 createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0xffdd, 0xfff6, 0xd delay 0x3 createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0xf, 0xffd8, 0xd delay 0x3 createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xffe0, 0xd delay 0x3 createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0x19, 0xffec, 0xd delay 0x3 createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0xd delay 0x3 createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0x5, 0xffd8, 0xd delay 0x3 return Move_NIGHT_DAZE: loadspritegfx ANIM_TAG_THIN_RING @uproar loadspritegfx ANIM_TAG_PURPLE_FLAME @dark violet color loadspritegfx ANIM_TAG_RED_ORB @circles createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 waitforvisualfinish playsewithpan SE_ORB, SOUND_PAN_ATTACKER createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x0 createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x20 createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x40 createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x60 createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x80 createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0xa0 createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x0 createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0xe0 delay 0x1 createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 delay 0x1 createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 delay 0xF createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 delay 0x1 createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 delay 0x1 createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 31, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x2002 delay 0x6 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0x9, 0x0, 0x2002 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish end Move_PSYSTRIKE: monbg ANIM_TARGET setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_RED waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -9, -9, 15, ANIM_TARGET, 1 waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_TAIL_SLAP: loadspritegfx ANIM_TAG_IMPACT @Hit loadspritegfx ANIM_TAG_AIR_WAVE_2 @Aeroblast loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blades monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim TailSlapRight TailSlapLeft TailSlapContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end TailSlapRight: createsprite gTailSlapTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x0, 0x1, 0x0 goto TailSlapContinue TailSlapLeft: createsprite gTailSlapTemplate, ANIM_ATTACKER, 2, 0x8, 0x0, 0x1, 0x0 goto TailSlapContinue Move_HURRICANE: loadspritegfx ANIM_TAG_GUST monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 fadetobg BG_HURRICANE waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0x1000, 0x0, 0x1, 0xffff waitbgfadein playsewithpan SE_M_GUST, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 64, 1 call HurricaneGust delay 0xA call HurricaneGust delay 0xA call HurricaneGust delay 0xA call HurricaneGust delay 0xA call HurricaneGust delay 0xA call HurricaneGust waitforvisualfinish stopsound clearmonbg ANIM_DEF_PARTNER blendoff call UnsetPsychicBg end HurricaneGust: createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 return Move_HEAD_CHARGE: loadspritegfx ANIM_TAG_IMPACT fadetobgfromset BG_GIGA_IMPACT_OPPONENT, BG_GIGA_IMPACT_PLAYER, BG_GIGA_IMPACT_OPPONENT waitbgfadein createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 0x2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x1 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadeout end Move_GEAR_GRIND: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_GEAR @Gear monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe0, 0x0, 0x333, 0x333, 0xa createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0x0, 0xfccd, 0xfccd, 0xa delay 0xa createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x0, 0x1, 0x1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2 waitforvisualfinish createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe0, 0x0, 0xfccd, 0x333, 0xa createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x20, 0x0, 0x333, 0xfccd, 0xa delay 0xa createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x8, 0x0, 0x1, 0x1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2 waitforvisualfinish stopsound clearmonbg ANIM_TARGET blendoff end Move_SEARING_SHOT: loadspritegfx ANIM_TAG_SPARK_2 @yellow color loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_WARM_ROCK @eruption createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_ELECTRIC_ORBS, 0x0, 0xC, 0xC, 0x0E3E @Orange createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_WARM_ROCK, 0x0, 0xB, 0xB, 0x01BE @Orange monbg ANIM_ATTACKER setalpha 8, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0 waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x1F playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x1e playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x1e playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gSearingShotRedChargeTemplate, ANIM_ATTACKER, 2, 0x0 delay 0x19 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x14 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0xf playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x1e, 0x19, 0xffec createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x20, 0x1e, 0x19, 0xffec createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x40, 0x1e, 0x19, 0xffec delay 0x2 createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x60, 0x1e, 0x19, 0xffec createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x80, 0x1e, 0x19, 0xffec delay 0x2 createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xa0, 0x1e, 0x19, 0xffec createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xa0, 0x1e, 0x19, 0xffec delay 0x2 createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xe0, 0x1e, 0x19, 0xffec delay 0xF playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x1e, 0x19, 0x0 delay 0x2 createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x20, 0x1e, 0x19, 0x0 createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x40, 0x1e, 0x19, 0x0 createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x60, 0x1e, 0x19, 0x0 delay 0x2 createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x80, 0x1e, 0x19, 0x0 delay 0x2 createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xa0, 0x1e, 0x19, 0x0 createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xa0, 0x1e, 0x19, 0x0 delay 0x2 createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xe0, 0x1e, 0x19, 0x0 delay 0x15 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x9, 0x0, 0x1F clearmonbg ANIM_ATTACKER fadetobg BG_FIRE waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0xA00, 0x0, 0x1, 0xffff waitbgfadein delay 0x1E monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ADJACENT, 0x2, 0x0, 0x9, 0x1F playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 27, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 27, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATK_PARTNER, 3, 0, 27, 1 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, -5, -5, 0x1, 0x1E, ANIM_TARGET createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, 5, 10, 0x1, 0x1E, ANIM_TARGET createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, -5, -5, 0x1, 0x1E, ANIM_DEF_PARTNER createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, 5, 10, 0x1, 0x1E, ANIM_DEF_PARTNER createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, -5, -5, 0x1, 0x1E, ANIM_ATK_PARTNER createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, 5, 10, 0x1, 0x1E, ANIM_ATK_PARTNER delay 0x1E playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ADJACENT, 0x2, 0x9, 0x0, 0x1F delay 0x1E call UnsetPsychicBg createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x0, 0x0 clearmonbg ANIM_ATK_PARTNER blendoff end Move_TECHNO_BLAST: createvisualtask AnimTask_TechnoBlast, 0x5 jumpargeq 0x0, TYPE_FIRE, TechnoBlastFire jumpargeq 0x0, TYPE_WATER, TechnoBlastWater jumpargeq 0x0, TYPE_ELECTRIC, TechnoBlastElectric jumpargeq 0x0, TYPE_ICE, TechnoBlastIce TechnoBlastNormal: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_ORBS @circles loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast loadspritegfx ANIM_TAG_SPARK_2 @blast particles loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal monbg ANIM_ATTACKER setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 waitforvisualfinish loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 0xE, 0x8 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0x28, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd8, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0xffec, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x14, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0x10 delay 0x2 createsprite gTechnoBlastWhiteChargeTemplate, ANIM_ATTACKER, 2, 0x0 call TechnoBlastWhiteCircles call TechnoBlastWhiteCircles createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0x28, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd8, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0xffec, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x14, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0x10 delay 0x2 waitforvisualfinish playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gTechnoBlastWhiteBlastTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0 createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2 createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 waitforvisualfinish playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0 delay 0x2 createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0 delay 0x2 createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0 delay 0x2 createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER end TechnoBlastWhiteCircles: createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x1e, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x14, 0xffe2, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffec, 0xffe2, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x14, 0x1e, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x0, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x0, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0x28, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd8, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0xffec, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x14, 0x10 delay 0x2 createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0x10 delay 0x2 return TechnoBlastElectric: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_ORBS @circles loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast loadspritegfx ANIM_TAG_SPARK_2 @blast particles loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal monbg ANIM_ATTACKER setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 waitforvisualfinish loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 0xE, 0x8 createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x0 call TechnoBlastCharging1 delay 0xF call TechnoBlastCharging2 delay 0xF call TechnoBlastCharging1 delay 0xF call TechnoBlastCharging2 delay 0xF call TechnoBlastCharging1 delay 0xF call TechnoBlastCharging2 delay 0xF call TechnoBlastCharging1 delay 0xF call TechnoBlastCharging2 delay 0xF waitforvisualfinish playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gTechnoBlastYellowBlastTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0 createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2 createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 waitforvisualfinish playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x5, 0x1 delay 0x2 createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xf, 0x14, 0x5, 0x2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xfff6, 0x5, 0x0 delay 0x2 createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x19, 0x0, 0x5, 0x1 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x5, 0x2 delay 0x2 createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x2, 0xfff8, 0x5, 0x0 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xf, 0x5, 0x1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER end TechnoBlastCharging1: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 return TechnoBlastCharging2: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 return TechnoBlastWater: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast loadspritegfx ANIM_TAG_SPARK_2 @blast particles loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal loadspritegfx ANIM_TAG_BUBBLE @bubbles monbg ANIM_ATTACKER setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x1 waitforvisualfinish createsprite gTechnoBlastBlueChargeTemplate, ANIM_ATTACKER, 2, 0x0 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0 waitforvisualfinish playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gTechnoBlastBlueBlastTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0 createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2 createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 waitforvisualfinish playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0 createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x1 createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x1 delay 0x2 createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0 createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x1 createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x1 delay 0x2 createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0 createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x1 createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x1 delay 0x2 createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0 createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x1 createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER end TechnoBlastFire: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color loadspritegfx ANIM_TAG_SMALL_RED_EYE @another red color loadspritegfx ANIM_TAG_SMALL_EMBER @fire loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast loadspritegfx ANIM_TAG_SPARK_2 @blast particles loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal monbg ANIM_ATTACKER setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 waitforvisualfinish createsprite gTechnoBlastRedChargeTemplate, ANIM_ATTACKER, 2, 0x0 delay 0x5 call TechnoBlastFireSpiral call TechnoBlastFireSpiral call TechnoBlastFireSpiral waitforvisualfinish playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gTechnoBlastRedBlastTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0 createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2 createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 waitforvisualfinish playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40 delay 0x2 createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0 delay 0x2 createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0 delay 0x2 createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER end TechnoBlastFireSpiral: createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x14 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 return TechnoBlastIce: loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice loadspritegfx ANIM_TAG_ICE_CHUNK @ice color loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast loadspritegfx ANIM_TAG_SPARK_2 @blast particles loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal monbg ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 waitforvisualfinish createsprite gTechnoBlastIceChargeTemplate, ANIM_ATTACKER, 2, 0x0 delay 0x5 call TechnoBlastIceChargeParticles call TechnoBlastIceChargeParticles call TechnoBlastIceChargeParticles createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xfff6, 0x0, 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xa, 0x14, 0x0, 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xfffb, 0xa, 0x0, 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0x11, 0xfff4, 0x0, 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gTechnoBlastIceBlastTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0 createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2 createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 waitforvisualfinish playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 delay 0x2 createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 delay 0x2 createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xf, 0x0 delay 0x2 createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0x14, 0x2, 0x0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER end TechnoBlastIceChargeParticles: createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xfff6, 0x0, 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xa, 0x14, 0x0, 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xfffb, 0xa, 0x0, 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0x11, 0xfff4, 0x0, 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xf, 0x0, 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0x14, 0x2, 0x0, 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 return Move_RELIC_SONG: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER createvisualtask AnimTask_MusicNotesRainbowBlend, 0x2 waitforvisualfinish createvisualtask SoundTask_PlayCryWithEcho, 2, FALSE createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1d, 0xfff4, 0x0 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0xffe3, 0x1 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x7, 0x0, 0xc delay 0x5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x6, 0x1, 0xc delay 0x5 createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xc, 0xffe3, 0x1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe3, 0xfff4, 0x0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x2, 0xc delay 0x5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x2, 0x3, 0xc delay 0x5 createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x18, 0xffe8, 0x1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0xffe8, 0x0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x3, 0x0, 0xc delay 0x5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x2, 0x1, 0xc delay 0x5 createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1d, 0xfff4, 0x0 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0xffe3, 0x1 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x5, 0x2, 0xc delay 0x5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x6, 0x3, 0xc delay 0x5 createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xc, 0xffe3, 0x1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe3, 0xfff4, 0x0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x2, 0x0, 0xc delay 0x5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x2, 0x1, 0xc delay 0x5 createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x18, 0xffe8, 0x1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0xffe8, 0x0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x2, 0xc delay 0x5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x5, 0x3, 0xc delay 0x5 createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1d, 0xfff4, 0x0 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0xffe3, 0x1 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1 delay 0x5 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x5 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x5 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x14, 0x1, 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER createvisualtask AnimTask_MusicNotesClearRainbowBlend, 0x2 waitforvisualfinish end Move_SECRET_SWORD: loadspritegfx ANIM_TAG_CUT @Cut loadspritegfx ANIM_TAG_SWORD @Sword loadspritegfx ANIM_TAG_HYDRO_PUMP @Blue Colour loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blade monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x10, 0x0 createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 delay 0x16 createvisualtask AnimTask_FlashAnimTagWithColor, 0x2, 0x2715, 0x2, 0x2, 0x7ff2, 0x10, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 0x1 monbg ANIM_TARGET playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gSecretSwordBladesTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xFF00, 0xA createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0xffe0, 0x0 delay 0x5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x10, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_GLACIATE: loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke loadspritegfx ANIM_TAG_ICE_CHUNK @White Colour monbg ANIM_DEF_PARTNER setalpha 12, 8 fadetobg BG_ICE waitbgfadeout playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x68, 0x0, 0x4b createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x48, 0x1, 0x4b createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x38, 0x1, 0x4b createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x58, 0x0, 0x4b createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x38, 0x0, 0x4b createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x58, 0x1, 0x4b createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x48, 0x0, 0x4b createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x68, 0x1, 0x4b createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x48, 0x0, 0x4b createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x38, 0x1, 0x4b createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x50, 0x0, 0x4b createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x48, 0x1, 0x4b waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_DEF_SIDE, 0x2, 0x0, 0xA, 0x7FFF call IceCrystalEffectLong createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_DEF_SIDE, 0x2, 0xA, 0x0, 0x7FFF waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBg end Move_BOLT_STRIKE:: loadspritegfx ANIM_TAG_SPARK_2 @Electricity loadspritegfx ANIM_TAG_IMPACT @Hit loadspritegfx ANIM_TAG_ELECTRIC_ORBS @Electric Balls loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @Electric Circle monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x07FE createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 64, 0, 2 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0xc createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish clearmonbg ANIM_ATTACKER playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 0x8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4 delay 0xA fadetobg BG_BOLT_STRIKE waitbgfadeout waitforvisualfinish monbg ANIM_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1a, 0x0, 0x0, 0x5 delay 0x6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0, 0x1, 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x07FE createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 32, 1 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET call ElectricityEffect createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x9, 0x0, 0x07FE playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET call ElectricityEffect waitforvisualfinish clearmonbg ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x9, 0x0, 0x07FE call UnsetPsychicBg createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x0, 0x0 blendoff waitforvisualfinish end Move_BLUE_FLARE:: loadspritegfx ANIM_TAG_SMALL_EMBER @Fire loadspritegfx ANIM_TAG_METAL_BITS @Blue Flare Colour createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x10, 0x0 loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x7, 0x9 createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe0, 0x10 delay 0x2 createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x16, 0xffea, 0x10 delay 0x2 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x1, 0x0, 0x9, 0x1F createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x1e, 0x0, 0x10 delay 0x2 createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x14, 0x14, 0x10 delay 0x2 createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x1c, 0x10 delay 0x2 createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffed, 0x13, 0x10 delay 0x2 createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffe5, 0x0, 0x10 delay 0x2 createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffee, 0xffee, 0x10 delay 0x2 createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe7, 0x10 delay 0x2 createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x11, 0xffef, 0x10 delay 0x2 createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x17, 0x0, 0x10 delay 0x2 createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x10, 0x10, 0x10 waitforvisualfinish playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET call BlueFlareFireSpin call BlueFlareFireSpin call BlueFlareFireSpin fadetobg BG_FIRE_2 waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0x1000, 0x0, 0x0, 0xFFFF waitbgfadein playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER call BlueFlareFlameSpreadEffect waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x0, 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x1, 0x9, 0x0, 0x1f call UnsetPsychicBg waitforvisualfinish end BlueFlareFireSpin: createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x1 delay 0x2 createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x1 delay 0x2 createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x1 delay 0x2 createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x1 delay 0x2 createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x1 delay 0x2 createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, 0x1 delay 0x2 return BlueFlareFlameSpreadEffect: createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xb0, 0x28 createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff40, 0xf0, 0x28 createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xff60, 0x28 createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff40, 0xff90, 0x28 createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xa0, 0x30, 0x28 createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff20, 0xffe0, 0x28 createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x70, 0xff80, 0x28 return Move_FIERY_DANCE:: loadspritegfx ANIM_TAG_SMALL_EMBER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xc, 0x14be waitforvisualfinish playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 64, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x0, 0x9, 0x1f call FireSpinEffect call FireSpinEffect call FireSpinEffect playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET call FireSpinEffect call FireSpinEffect call FireSpinEffect waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x9, 0x0, 0x1f createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xc, 0x0, 0x14be waitforvisualfinish end Move_FREEZE_SHOCK:: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_ICE_CHUNK @Ice Ball loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @Electric Circle choosetwoturnanim FreezeShockCharge FreezeShockAttack FreezeShockCharge: createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x0, 0xf, 0x7fff createsprite gFreezeShockCircleTemplate, ANIM_ATTACKER, 2 @electric circle delay 0x14 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0xf, 0x0, 0x7fff waitforvisualfinish end FreezeShockAttack: loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0x5, 0x5 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0 monbg ANIM_TARGET waitforvisualfinish playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER createsprite gFreezeShockIceBallTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 delay 0xf waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 0x13 call ElectricityEffect waitforvisualfinish clearmonbg ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x0 waitforvisualfinish end Move_ICE_BURN:: loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke loadspritegfx ANIM_TAG_ICE_CHUNK @white color loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice loadspritegfx ANIM_TAG_SMALL_EMBER choosetwoturnanim IceBurnCharge, IceBurnUnleash waitforvisualfinish end IceBurnCharge: createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 waitforvisualfinish loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0x4, 0x3 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x8, 0x0, 0x0 createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x0, 0xf, 0x7fff delay 0x14 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0xf, 0x0, 0x7fff waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish end IceBurnUnleash: monbg ANIM_TARGET fadetobg BG_ICE waitbgfadeout createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x7fff createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x68, 0x0, 0x4b createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x48, 0x1, 0x4b createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x38, 0x1, 0x4b createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x58, 0x0, 0x4b createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x38, 0x0, 0x4b createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x58, 0x1, 0x4b createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x48, 0x0, 0x4b createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x68, 0x1, 0x4b createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x48, 0x0, 0x4b createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x38, 0x1, 0x4b createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x50, 0x0, 0x4b createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x48, 0x1, 0x4b call FireSpreadEffect playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET delay 0x4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xf, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0x14, 0x2, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x9, 0x0, 0x7fff waitforvisualfinish restorebg clearmonbg ANIM_TARGET end Move_SNARL:: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER fadetobg BG_DARK waitbgfadeout createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1d, 0xfff4, 0x0 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0xffe3, 0x1 delay 0x10 createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xc, 0xffe3, 0x1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe3, 0xfff4, 0x0 delay 0x10 createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x18, 0xffe8, 0x1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0xffe8, 0x0 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1 delay 0x4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x14, 0x1, 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER blendoff end Move_ICICLE_CRASH:: loadspritegfx ANIM_TAG_ICICLE_SPEAR @Icicle fadetobg BG_ICE waitbgfadein monbg ANIM_DEF_PARTNER createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xfffb, 0x0, 0xfffb, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x6, 0x1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0x13, 0x0, 0xa, 0x01 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xffe9, 0x0, 0xfff6, 0x1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1 delay 0x2 call LaunchIcicleCrashSpear call LaunchIcicleCrashSpear waitforvisualfinish clearmonbg ANIM_DEF_PARTNER restorebg waitbgfadeout end LaunchIcicleCrashSpear: createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0x1c, 0x0, 0xa, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xfff6, 0x0, 0xfffb, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x6, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0x18, 0x0, 0xa, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xffe0, 0x0, 0xfff6, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0x1e, 0x0, 0xa, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 return Move_V_CREATE:: loadspritegfx ANIM_TAG_SMALL_EMBER @fire blast flame loadspritegfx ANIM_TAG_THIN_RING @calm mind animation loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color loadspritegfx ANIM_TAG_ECLIPSING_ORB @defense curl animation monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 @Darken createsprite gVCreateRedOrbTemplate, ANIM_ATTACKER, 2, 0x0, 0x11, 0x0, 0x1 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER delay 0x2 createsprite gVCreateRedRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x1f playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET call VCreateFlames call VCreateFlames call VCreateFlames call VCreateFlames call VCreateFlames call VCreateFlames call VCreateFlames call VCreateFlames call VCreateFlames call VCreateFlames waitforvisualfinish unloadspritegfx ANIM_TAG_SMALL_EMBER unloadspritegfx ANIM_TAG_THIN_RING unloadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE unloadspritegfx ANIM_TAG_ECLIPSING_ORB loadspritegfx ANIM_TAG_EXPLOSION @explosion animation loadspritegfx ANIM_TAG_CLAW_SLASH @dragon claw animation clearmonbg ANIM_ATK_PARTNER fadetobg BG_FIRE @Mr. DS Fire waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0xA00, 0x0, 0x1, 0xffff waitbgfadein playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10 delay 0x23 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x1f playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, 0x1, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, 0x1, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, 0x1, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, 0x1, 0x1 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xfff6, 0x1 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x9, 0x0, 0x1f createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x9, 0x0, 0x1f delay 0x2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBg createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x0, 0xffff waitforvisualfinish end VCreateFlames: createsprite gVCreateFlameTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x16, 0xFFEA, 0x10 @upperright createsprite gVCreateFlameTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFEE, 0xFFEE, 0x10 @upperleft delay 0x3 return Move_FUSION_FLARE:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @ball loadspritegfx ANIM_TAG_VERTICAL_HEX @ball palette loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @flame palette loadspritegfx ANIM_TAG_SMALL_BUBBLES @particles loadspritegfx ANIM_TAG_THIN_RING @ring createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0x0, 0xD, 0xD, 0x015B @Reddish Orange monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 waitforvisualfinish playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call FusionFlareBuff delay 0x8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x8, 0x1, 0x0 delay 0x8 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gFusionFlareRedBallUpTemplate, ANIM_ATTACKER, 2 delay 0x20 createsprite gFusionFlareRedBallTemplate, ANIM_ATTACKER, 3, 0x0, 0xffA0, 0x2F createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0 createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x14, 0x64, 0x10, 0x2, 0xa, 0x23, 0x1 createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0 createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0 createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1 delay 0x29 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 11, RGB_RED delay 0x5 createsprite gFusionFlareRedRingTemplate, ANIM_ATTACKER, 3, 0x1, 0x1, 0x1, 0x1, 0x1F, 0x8 createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0 createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x14, 0x64, 0x10, 0x2, 0xa, 0x23, 0x1 createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0 createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0 createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1 createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 16 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end FusionFlareBuff: createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 delay 0x4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 delay 0x4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return Move_FUSION_BOLT:: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK, 0x0, 0xC, 0xC, 0x7960 @Blue Electricity createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0xC, 0xC, 0x7960 @Blue Electricity createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0x0, 0xC, 0xC, 0x7960 @Blue Electricity createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0x0, 0x0, 0xE, 0x0 waitforvisualfinish createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER invisible ANIM_ATTACKER waitforvisualfinish delay 0x8 createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x1 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x2 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x3 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish createsprite gFusionBoltBallTemplate, ANIM_TARGET, 2, 0x10 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER delay 0x8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x10, 0x10 delay 0x2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0xfff0, 0xfff0 delay 0x8 createvisualtask AnimTask_VoltTackleAttackerReappear, 0x5 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x10 delay 0x2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0, 0xfff0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0xE, 0x0, 0x0 waitforvisualfinish end @@@@@@@@@@@@@@@@@@@@@@@ GEN 6 @@@@@@@@@@@@@@@@@@@@@@@ Move_FLYING_PRESS:: loadspritegfx ANIM_TAG_ROUND_SHADOW @fly/bounce loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke setalpha 15, 0 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 waitforvisualfinish delay 0xF playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3 delay 0x2 createvisualtask AnimTask_SquishTarget, 0x2 delay 0x5 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0x8, 0x8, 0x1, 0x0 delay 0x2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0xfff8, 0xfff8, 0x1, 0x0 delay 0x2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0x8, 0xfff8, 0x1, 0x0 delay 0x2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0xfff8, 0x8, 0x1, 0x0 delay 0x2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0x8, 0x8, 0x1, 0x0 delay 0x2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0xfff8, 0xfff8, 0x1, 0x0 delay 0x2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0x8, 0xfff8, 0x1, 0x0 delay 0x2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0xfff8, 0x8, 0x1, 0x0 waitforvisualfinish blendoff end Move_MAT_BLOCK:: loadspritegfx ANIM_TAG_CONVERSION loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL @green color monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 16, 0 delay 0x0 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x18 createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0x18 delay 0x3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x8 createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0x8 delay 0x3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0xfff8 createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0xfff8 delay 0x3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0xffe8 createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0xffe8 delay 0x14 createvisualtask AnimTask_ConversionAlphaBlend, 0x5 waitforvisualfinish delay 0x1 clearmonbg ANIM_ATK_PARTNER blendoff end Move_BELCH:: loadspritegfx ANIM_TAG_BERRY_NORMAL loadspritegfx ANIM_TAG_EXPLOSION @Explosion monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_SUCCESS, SOUND_PAN_ATTACKER createsprite gBelchBerryTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff8, 0xfff8, 0xfff8, 0x14, 0xffe0 delay 0x13 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, 0x1, 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, 0x1, 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, 0x1, 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, 0x1, 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0x18, 0x1, 0x1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_ROTOTILLER:: loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_DIRT_MOUND loadspritegfx ANIM_TAG_GREEN_SPARKLE createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x112C waitforvisualfinish createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0x0, 0x0, 0xb4 createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0x0, 0x1, 0xb4 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 6, 4, 2, 4 call DigThrowDirt call DigThrowDirt createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 6, 4, 2, 4 call DigThrowDirt call DigThrowDirt waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x112C waitforvisualfinish end Move_STICKY_WEB: loadspritegfx ANIM_TAG_SPIDER_WEB loadspritegfx ANIM_TAG_WEB_THREAD monbg ANIM_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK waitforvisualfinish splitbgprio ANIM_TARGET loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6 call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread waitforvisualfinish playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, TRUE delay 50 playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, -30, 30, TRUE delay 50 playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 30, -30, TRUE waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK end Move_FELL_STINGER: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET fadetobg BG_DARK waitbgfadein delay 0 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish delay 1 restorebg waitbgfadein clearmonbg ANIM_TARGET end Move_PHANTOM_FORCE: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim PhantomForcePrep PhantomForceAttack PhantomForceWaitEnd: waitforvisualfinish restorebg waitbgfadein end PhantomForcePrep: monbg ANIM_ATTACKER fadetobg BG_GHOST waitbgfadein delay 0 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3 createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER delay 1 goto PhantomForceWaitEnd PhantomForceAttack: loadspritegfx ANIM_TAG_PURPLE_FLAME loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER fadetobg BG_GHOST waitbgfadein delay 1 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23) setalpha 12, 8 waitforvisualfinish delay 10 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_PurpleFlamesOnTarget, 0x3 createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30 delay 30 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23) waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET delay 3 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 0, 2, 0, 13, RGB_PURPLE waitforvisualfinish delay 1 playsewithpan SOUND_PAN_ATTACKER, 192 createvisualtask AnimTask_NightShadeClone, 5, 10 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 goto PhantomForceWaitEnd PhantomForceBg: fadetobg BG_DARK waitbgfadeout createvisualtask AnimTask_FadeScreenToWhite, 5 waitbgfadein return Move_TRICK_OR_TREAT: loadspritegfx ANIM_TAG_EYE_SPARKLE loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT fadetobg BG_NIGHTMARE waitbgfadein delay 10 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(10, 2, 19) waitforvisualfinish playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaryFace, 5 delay 13 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(10, 2, 19) @;Deep purple playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish clearmonbg ANIM_TARGET restorebg waitbgfadein end Move_NOBLE_ROAR: loadspritegfx ANIM_TAG_NOISE_LINE monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER setalpha 8, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB(4, 0, 0) waitforvisualfinish createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 2 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 call RoarEffect delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1 delay 10 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, RGB(4, 0, 0) waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff waitforvisualfinish delay 20 end Move_ION_DELUGE: end Move_PARABOLIC_CHARGE: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_LIGHTNING loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 6, RGB(18, 16, 3) waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 3, 20, 20 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER delay 12 createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2 delay 30 jumpifdoublebattle ParabolicChargeDouble createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_TARGET delay 12 waitforvisualfinish createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_TARGET playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1 createvisualtask AnimTask_BlendBattleAnimPal, 5, 4, 0, 16, 16, RGB_BLACK delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 5, 4, 0, 0, 0, RGB_BLACK ParabolicChargeHeal: waitforvisualfinish clearmonbg ANIM_ATTACKER waitforvisualfinish call HealingEffect createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 6, 0, RGB(18, 16, 3) waitforvisualfinish blendoff end ParabolicChargeDouble: createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_TARGET createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_DEF_PARTNER createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_ATK_PARTNER delay 12 waitforvisualfinish createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_TARGET createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_DEF_PARTNER createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_ATK_PARTNER playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 6, 18, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATK_PARTNER, 0, 6, 18, 1 createvisualtask AnimTask_BlendBattleAnimPal, 5, 4 | 8 | 0x10, 0, 16, 16, RGB_BLACK delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 5, 4 | 8 | 0x10, 0, 0, 0, RGB_BLACK goto ParabolicChargeHeal; Move_FORESTS_CURSE: loadspritegfx ANIM_TAG_ROOTS @frenzy plant loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT @curse monbg ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0 waitforvisualfinish playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x8, 0x02E3 createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0 createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x14, 0x64, 0x10, 0x2, 0xa, 0x23, 0x1 createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0 createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0 createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1 waitforvisualfinish playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0 createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x14, 0x64, 0x10, 0x2, 0xa, 0x23, 0x1 createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0 createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0 createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1 waitforvisualfinish playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0 createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x14, 0x64, 0x10, 0x2, 0xa, 0x23, 0x1 createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0 createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0 createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1 waitforvisualfinish createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x8, 0x0, 0x02E3 delay 0x3 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER end Move_PETAL_BLIZZARD:: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_FLOWER monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30 delay 0x1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x73, 0x37, 0x6, 0x3c, 0x19 delay 0x1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x73, 0x3c, 0x7, 0x3c, 0x1e createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 0x73, 0x37, 0xA, 0x3c, 0x1e delay 0x3 createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 0x64, 0x32, 0x4, 0x32, 0x1A delay 0x1 createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 0x69, 0x19, 0x8, 0x3c, 0x14 delay 0x1 createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 0x73, 0x28, 0xA, 0x30, 0x1E delay 0x3 createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 0x78, 0x1E, 0x6, 0x2d, 0x19 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x73, 0x23, 0xA, 0x3c, 0x1e delay 0x3 createsprite gPetalBlizzardTwister2Template, ANIM_TARGET, 2, 0x69, 0x14, 0x8, 0x28, 0x0 delay 0x3 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x14, 0xff, 0xf, 0x20, 0x0 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x6e, 0xA, 0x8, 0x20, 0x14 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATK_PARTNER, 3, 0, 12, 1 delay 0x4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x14, 0x1, 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_FREEZE_DRY:: monbg ANIM_DEF_PARTNER setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_IMPACT createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB(12, 26, 31) delay 20 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192 delay 5 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224 delay 17 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1 waitforvisualfinish delay 15 call IceCrystalEffectShort delay 5 loadspritegfx ANIM_TAG_ICE_CUBE createvisualtask AnimTask_FrozenIceCube, 2 waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 9, 0, RGB(12, 26, 31) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_DISARMING_VOICE:: loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x6e7d waitforvisualfinish createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL call RoarEffect delay 0xA createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 26, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 26, 1 waitforvisualfinish createvisualtask SoundTask_WaitForCry, 0x5 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x6e7d waitforvisualfinish end Move_PARTING_SHOT: loadspritegfx ANIM_TAG_NOISE_LINE fadetobg BG_DARK waitbgfadein delay 0 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL call RoarEffect delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1 waitforvisualfinish createvisualtask SoundTask_WaitForCry, 5 waitforvisualfinish delay 1 restorebg waitbgfadein end Move_TOPSY_TURVY: loadspritegfx ANIM_TAG_SWEAT_DROP setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 1, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_RotateVertically, 2, ANIM_TARGET, 768 createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 4, 5, 0, 8, RGB(9, 0, 16) playsewithpan SE_ROTATING_GATE, SOUND_PAN_TARGET delay 116 createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 4, 5, 8, 0, RGB(9, 0, 16) playsewithpan SE_FALL, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 1, 2, 4, 0, RGB_BLACK waitforvisualfinish blendoff end Move_DRAINING_KISS: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_RED_HEART loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER delay 15 createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8 waitforvisualfinish playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -32 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -40 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -16 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 delay 5 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish delay 3 call AbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish end Move_CRAFTY_SHIELD:: loadspritegfx ANIM_TAG_CRAFTY_SHIELD monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x5, 0x4DBF setalpha 16, 0 delay 0x0 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xffe8, 0xffe8 delay 0x3 createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0xffe8 delay 0x3 createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0xffe8 delay 0x3 createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x18, 0xffe8 delay 0x3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xffe8, 0xfff8 delay 0x3 createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0xfff8 delay 0x3 createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0xfff8 delay 0x3 createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x18, 0xfff8 delay 0x3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xffe8, 0x8 delay 0x3 createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x8 delay 0x3 createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0x8 delay 0x3 createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x18, 0x8 delay 0x3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xffe8, 0x18 delay 0x3 createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x18 delay 0x3 createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0x18 delay 0x3 createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x18, 0x18 delay 0x14 playsewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER createvisualtask AnimTask_FlashAnimTagWithColor, 0x2, 0x2722, 0x1, 0x1, 0x37ff, 0xc, 0x0, 0x0 delay 0x6 createvisualtask AnimTask_ConversionAlphaBlend, 0x5 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x5, 0x0, 0x4DBF waitforvisualfinish delay 0x1 clearmonbg ANIM_ATK_PARTNER blendoff end Move_FLOWER_SHIELD:: loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_IMPACT setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x6e7d waitforvisualfinish playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0xffe8, 0x8, 0x64 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffe8, 0x8, 0x64 delay 0xf createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe8, 0x8, 0x64 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe8, 0x8, 0x64 delay 0xf createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0xffe8, 0x8, 0x64 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0xffe8, 0xffe8, 0x8, 0x64 delay 0x1e createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0xffe8, 0x0, 0x64 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffe8, 0x0, 0x64 delay 0x1e createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff0, 0xe, 0x50 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff2, 0x10, 0x50 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x6e7d waitforvisualfinish blendoff end Move_GRASSY_TERRAIN:: loadspritegfx ANIM_TAG_ORBS @Recover Ball loadspritegfx ANIM_TAG_GREEN_SPARKLE @Green Star playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(11, 26, 11), 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 4, RGB(11, 26, 11) delay 52 setarg 7, 0xFFFF playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 0 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 32 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 64 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 96 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 128 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 160 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 192 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 224 panse_adjustnone SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0x0 waitforvisualfinish delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 4, 0, RGB(31, 24, 31) waitforvisualfinish end Move_MISTY_TERRAIN:: loadspritegfx ANIM_TAG_ORBS @Recover Ball loadspritegfx ANIM_TAG_WATER_GUN @Light Blue Colour loadspritegfx ANIM_TAG_GREEN_SPARKLE playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 24, 31), 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 7, RGB(31, 24, 31) delay 52 setarg 7, 0xFFFF playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 0 createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 32 createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 64 playse SE_M_COSMIC_POWER createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 96 createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 128 createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 160 createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 192 createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 224 waitforvisualfinish delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 7, 0, RGB(31, 24, 31) waitforvisualfinish end Move_ELECTRIFY:: loadspritegfx ANIM_TAG_GUARD_RING @ring around user loadspritegfx ANIM_TAG_SPARK_2 @yellow color loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color loadspritegfx ANIM_TAG_SPARK @electric travel loadspritegfx ANIM_TAG_THIN_RING @ring monbg ANIM_ATTACKER loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET 0xa 0x4 createsprite gElectrifyRingTemplate, ANIM_ATTACKER, 2 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 delay 0x4 createsprite gElectrifyRingTemplate, ANIM_ATTACKER, 2 delay 0x4 createsprite gElectrifyRingTemplate, ANIM_ATTACKER, 2 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 waitforvisualfinish playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0, 0x28, 0x2 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 delay 0xA createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0x0, 0xB, 0x039B createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x3, 0x039B delay 0x4 clearmonbg ANIM_ATTACKER delay 0x1 monbg ANIM_DEF_PARTNER playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET createsprite gElectrifyYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0 delay 0x1 createsprite gElectrifyYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8 delay 0x1 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x5, 0x1 createsprite gElectrifyYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8 delay 0x1 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xf, 0x14, 0x5, 0x2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xfff6, 0x5, 0x0 delay 0x2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x19, 0x0, 0x5, 0x1 delay 0x2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x5, 0x2 delay 0x2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x2, 0xfff8, 0x5, 0x0 delay 0x2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xf, 0x5, 0x1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0xB, 0x0, 0x039B createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x3, 0x0, 0x039B waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_PLAY_ROUGH:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_PINK_HEART loadspritegfx ANIM_TAG_DUCK monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0xa waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x14 waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x1e waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x28 waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x32 waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x3c waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x46 waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x50 waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x5a createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x0, 0xffee, 0x6, 0x6, 0x4 createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x1, 0x12, 0x6, 0x6, 0x4 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0xff00, 0xffd6 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0x80, 0xfff2 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0x1a0, 0xffda createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0xff80, 0xffea delay 0x0 call SubmissionHit playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xa0, 0xffe0 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff00, 0xffd8 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x80, 0xfff0 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x1a0, 0xffda createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff80, 0xffea createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xfe80, 0xffe1 delay 0x0 call SubmissionHit playsewithpan SE_M_DIVE, SOUND_PAN_TARGET createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0xff00, 0xffd6 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0x80, 0xfff2 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0x1a0, 0xffda createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0xff80, 0xffea delay 0x0 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xa0, 0xffe0 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff00, 0xffd8 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x80, 0xfff0 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x1a0, 0xffda createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff80, 0xffea createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xfe80, 0xffe1 delay 0x0 call SubmissionHit waitforvisualfinish delay 0xD stopsound clearmonbg 0x3 blendoff waitforvisualfinish end Move_FAIRY_WIND:: loadspritegfx ANIM_TAG_PINK_CLOUD monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x6e7d waitforvisualfinish playsewithpan SE_M_GUST, SOUND_PAN_TARGET createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0x14, 0x1 delay 0x5 createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x5, 0x16, 0xffee, 0x1 delay 0x5 createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0xfff6, 0x16, 0xf, 0x1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1 delay 0x5 createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0xffec, 0x1 delay 0x5 createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0xc, 0x1 delay 0x5 waitforvisualfinish stopsound playsewithpan SE_M_GUST2, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x6e7d waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_MOONBLAST: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR setalpha 0, 16 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, 0 waitforvisualfinish createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56 createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1 panse SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 0 delay 40 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER createsprite gMistBallSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 0, 0, 30, 0 delay 30 loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 5, 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0 delay 4 createvisualtask AnimTask_MoonlightEndFade, 2 waitforvisualfinish blendoff end Move_BOOMBURST: loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_THIN_RING createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x4 | 0x8 | 0x10 createvisualtask SoundTask_PlayCryWithEcho, 5, FALSE createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0 createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 1, 0, 6, 1 createvisualtask SoundTask_WaitForCry, 2, 1, 0, 6, 1 delay 20 jumpifdoublebattle Boomburst_Doubles playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 Boomburst_Last: delay 4 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x4 | 0x8 | 0x10 waitforvisualfinish end Boomburst_Doubles: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 2, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 2, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 goto Boomburst_Last Move_FAIRY_LOCK:: loadspritegfx ANIM_TAG_CHAIN_LINK @Chain Colour loadspritegfx ANIM_TAG_FAIRY_LOCK_CHAINS @AnimTask is missing for Fairy Lock Chain setalpha 8, 8 monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x6B1F waitforvisualfinish loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 0x6, 0x4 createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x7 createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x33 createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x2 waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x32 createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x6 createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x35 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x6B1F waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end Move_KINGS_SHIELD:: loadspritegfx ANIM_TAG_PROTECT @protect createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PROTECT, 0x0, 0xC, 0xC, 0x318C @Gray goto Move_PROTECT Move_PLAY_NICE:: loadspritegfx ANIM_TAG_RED_HEART loopsewithpan SE_M_SANDSTORM, SOUND_PAN_ATTACKER, 0xc, 0x3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER delay 0xF createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 0x14, 0xfff8 end Move_CONFIDE:: loadspritegfx ANIM_TAG_CONFIDE @Confide Bubble createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 3 createsprite gConfideBubbleTemplate, ANIM_ATTACKER, 11, 0x0, 0x64 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER waitforvisualfinish end Move_DIAMOND_STORM:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xF, 0x1888 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ICE_CRYSTALS, 0, 0xD, 0xD, 0x7DDE @Pink waitforvisualfinish panse SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x48, 0x1 createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0, 0x50, 0x0, 0x0, 0x1 delay 0x3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff1, 0x0, 0xfff1, 0x48, 0x1 createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x50, 0x0, 0x0, 0x1 delay 0x3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xfffb, 0x0, 0xfffb, 0x48, 0x1 createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0xa, 0x0, 0xa, 0x50, 0x0, 0x0, 0x1 delay 0x3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x48, 0x1 createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x50, 0x0, 0x0, 0x1 delay 0x3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x48, 0x1 createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0xf, 0x0, 0xf, 0x50, 0x0, 0x0, 0x1 delay 0x3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff1, 0x0, 0xfff1, 0x48, 0x1 createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x50, 0x0, 0x0, 0x1 delay 0x3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xffe7, 0x0, 0xffe7, 0x48, 0x1 createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0x14, 0x0, 0x14, 0x50, 0x0, 0x0, 0x1 delay 0x3 playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x78, 0x46, 0x5, 0x46, 0x1e delay 0x1 createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x73, 0x37, 0x6, 0x3c, 0x19 delay 0x1 createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x73, 0x3c, 0x7, 0x3c, 0x1e createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x73, 0x37, 0xa, 0x3c, 0x1e delay 0x3 createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x64, 0x32, 0x4, 0x32, 0x1a delay 0x1 createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x69, 0x19, 0x8, 0x3c, 0x14 delay 0x1 createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x73, 0x28, 0xa, 0x30, 0x1e delay 0x3 createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x78, 0x1e, 0x6, 0x2d, 0x19 createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x73, 0x23, 0xa, 0x3c, 0x1e delay 0x3 createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x69, 0x14, 0x8, 0x28, 0x0 delay 0x3 createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x14, 0xff, 0xf, 0x20, 0x0 createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x6e, 0xa, 0x8, 0x20, 0x14 waitforvisualfinish @this is the buffet part createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x3 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1 delay 0x4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x3 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x14, 0x1, 0x3 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xF, 0x0, 0x1888 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_STEAM_ERUPTION:: loadspritegfx ANIM_TAG_STEAM_ERUPTION @Steam Eruption Particle createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x7, 0x043D delay 0x20 monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 call SteamEruptionBreath call SteamEruptionBreath createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x0, 0x9, 0x1f call SteamEruptionBreath delay 0x2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 21, 1 call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x9, 0x0, 0x1f waitforvisualfinish clearmonbg ANIM_DEF_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x7, 0x0, 0x043D waitforvisualfinish end SteamEruptionBreath: createsprite gSteamEruptionBreathTemplate, ANIM_TARGET, 2, 0x0, 0x5, 0x0, 0x5, 0x14 delay 0x1 return Move_HYPERSPACE_HOLE:: loadspritegfx ANIM_TAG_IMPACT @Hits loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison Colour createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x7FFF waitforvisualfinish playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER invisible ANIM_ATTACKER delay 0x1 visible ANIM_ATTACKER delay 0x1 invisible ANIM_ATTACKER delay 0x1 visible ANIM_ATTACKER delay 0x1 invisible ANIM_ATTACKER waitsound createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30 delay 0x17 createvisualtask AnimTask_IsTargetSameSide, 0x2 createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 delay 0x19 visible ANIM_ATTACKER invisible ANIM_ATTACKER delay 0x5 createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 call HyperspaceHoleMovement createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 call HyperspaceHoleMovement createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 call HyperspaceHoleMovement createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 call HyperspaceHoleMovement waitforvisualfinish visible ANIM_ATTACKER delay 0x1 invisible ANIM_ATTACKER delay 0x1 visible ANIM_ATTACKER delay 0x1 invisible ANIM_ATTACKER delay 0x1 visible ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x7FFF waitforvisualfinish end HyperspaceHoleMovement: playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 15, 1 delay 0x4 return Move_WATER_SHURIKEN:: loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_YELLOW_STAR @swift loadspritegfx ANIM_TAG_BLUE_RING_2 @rings loadspritegfx ANIM_TAG_SMALL_BUBBLES @bubbles loadspritegfx ANIM_TAG_IMPACT @hydro pump hit monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET createsoundtask SoundTask_LoopSEAdjustPanning, 0x7, 0x87, 0xffc0, SOUND_PAN_TARGET, 0x5, 0x5, 0x0, 0x5 createsprite gWaterShurikenStarTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x27 delay 0x8 createsprite gWaterShurikenRingTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x28, 0xf delay 0x5 createsprite gWaterShurikenRingTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x28, 0xf delay 0x5 createsprite gWaterShurikenRingTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x28, 0xf delay 0xC playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createsprite gWaterShurikenImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_MYSTICAL_FIRE:: call SetPsychicBackground loadspritegfx ANIM_TAG_FIRE setalpha 8, 8 playse 0xb1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE waitforvisualfinish waitsound blendoff createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0xffff, 0x0 delay 0x1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0x0, 0x1 delay 0x1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0xffff, 0xffff delay 0x1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0x2, 0x1 delay 0x1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0x1, 0xffff delay 0x1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0xffff, 0x1 delay 0x1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0x1, 0xfffe delay 0x1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0x3, 0x1 playse 0x8c waitforvisualfinish call UnsetPsychicBg end Move_SPIKY_SHIELD:: loadspritegfx ANIM_TAG_PROTECT loadspritegfx ANIM_TAG_GREEN_SPIKE monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10 createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0x0, 0x5a delay 0xF createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x0, 0xFFE0, 0x10 delay 0x2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x16, 0xFFEA, 0x10 delay 0x2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x1E, 0x0, 0x10 delay 0x2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x14, 0x14, 0x10 delay 0x2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x0, 0x1C, 0x10 delay 0x2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFED, 0x13, 0x10 delay 0x2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFE5, 0x0, 0x10 delay 0x2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFEE, 0xFFEE, 0x10 delay 0x2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x0, 0xFFE7, 0x10 delay 0x2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x11, 0xFFEF, 0x10 delay 0x2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x17, 0x0, 0x10 delay 0x2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x10, 0x10, 0x10 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end Move_AROMATIC_MIST:: loadspritegfx ANIM_TAG_PINK_PETAL playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x6E7D createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x64 delay 0x19 setpan 0x0 call SweetScentEffect createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x37, 0x0 setpan SOUND_PAN_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 1, 5, 5, 13, RGB(31, 21, 21) call SweetScentEffect waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x6E7D waitforvisualfinish end Move_EERIE_IMPULSE:: loadspritegfx ANIM_TAG_THIN_RING @hypervoice circle loadspritegfx ANIM_TAG_SPARK @electric particles loadspritegfx ANIM_TAG_SPARK_2 @electric particles loadspritegfx ANIM_TAG_BLUE_STAR @heal particles loadspritegfx ANIM_TAG_SPARK_H @lighter yellow particle loadspritegfx ANIM_TAG_GOLD_RING @psybeam ring monbg ANIM_DEF_PARTNER waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET 0x13 delay 0x4 createsprite gEerieImpulseRingTemplate, ANIM_ATTACKER, 0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 delay 0xB createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 1 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 2 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 32, 30, 0, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 32, 30, 0, 40, 1 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 32, 30, 0, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 32, 30, 0, 40, 2 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 48, 30, 0, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 48, 30, 0, 40, 1 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 48, 30, 0, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 48, 30, 0, 40, 2 waitforvisualfinish playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0x1, 0x0, 0x20, 0x10 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x5, 0x1 delay 0x7 createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xa, 0x1, 0x0, 0x20, 0x10 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xf, 0x14, 0x5, 0x2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xfff6, 0x5, 0x0 delay 0x7 createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xfff1, 0x1, 0x0, 0x20, 0x10 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x19, 0x0, 0x5, 0x1 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x5, 0x2 delay 0x7 createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, 0xa, 0xfffb, 0x1, 0x0, 0x20, 0x10 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x2, 0xfff8, 0x5, 0x0 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xf, 0x5, 0x1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_VENOM_DRENCH:: loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_DEF_PARTNER createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xfffb, 0x1, 0xfffb, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x6, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0x13, 0x1, 0xa, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xffe9, 0x2, 0xfff6, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 call AcidDrench call AcidDrench waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end AcidDrench: createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0x1c, 0x1, 0xa, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xfff6, 0x1, 0xfffb, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x6, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0x18, 0x1, 0xa, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xffe0, 0x2, 0xfff6, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0x1e, 0x2, 0xa, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 return Move_POWDER:: loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color loadspritegfx ANIM_TAG_SPORE @powder monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 0x12, 0xa call POWDER_SPORE call POWDER_SPORE call POWDER_SPORE waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end POWDER_SPORE: createsprite gPowderBlackSporeTemplate, ANIM_ATTACKER, 2, 0x0, 0xffec, 0x55, 0x50, 0x0 delay 0xc createsprite gPowderBlackSporeTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0xaa, 0x50, 0x0 delay 0xc createsprite gPowderBlackSporeTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff1, 0x0, 0x50, 0x0 delay 0xc return Move_GEOMANCY:: loadspritegfx ANIM_TAG_ZYGARDE_HEXES @Hex loadspritegfx ANIM_TAG_GUARD_RING @safeguard loadspritegfx ANIM_TAG_PAW_PRINT @yellow color loadspritegfx ANIM_TAG_WHIP_HIT @green color loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color loadspritegfx ANIM_TAG_SMALL_EMBER @dragon claw buff / red color monbg ANIM_ATK_PARTNER setalpha 8, 8 choosetwoturnanim GeomancyChargeUp GeomancyUnleash GeomancyChargeUp: loadspritegfx ANIM_TAG_FOCUS_ENERGY @endure buff effect createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 waitforvisualfinish playsewithpan SE_M_COSMIC_POWER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 95, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x5, 0x1F call GeomancyRingBuff createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x5, 0x2C0 call GeomancyRingBuff createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x5, 0x7C60 call GeomancyRingBuff waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x5, 0x0, 0x7C60 waitforvisualfinish blendoff clearmonbg ANIM_ATK_PARTNER end GeomancyRingBuff: createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x0 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x0 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyBlueCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x0 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 delay 0x2 createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x0 delay 0x2 createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x0 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyBlueCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, 0x0 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x0 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x2 createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x0 delay 0x2 createsprite gGeomancyBlueCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x0 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x0 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x0 delay 0x2 return GeomancyUnleash: loadspritegfx ANIM_TAG_FIRE_PLUME @dragon rage createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x24CF playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 0x1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x10, 0x4D01 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 37, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x5, 0x1F createsprite gGeomancyRedCellRaiseTemplate, ANIM_ATTACKER, 2, 0x14, 0x20, 0xffd0, 0x32, 0x1 createsprite gGeomancyGreenCellRaiseTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0xffda, 0x19, 0x1 createsprite gGeomancyBlueCellRaiseTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0xffe4, 0x28, 0x1 createsprite gGeomancyRedCellRaiseTemplate, ANIM_ATTACKER, 2, 0xffec, 0x20, 0xffd0, 0x32, 0x1 createsprite gGeomancyGreenCellRaiseTemplate, ANIM_ATTACKER, 2, 0x14, 0x20, 0xffe4, 0x3c, 0x1 createsprite gGeomancyBlueCellRaiseTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0xffe4, 0x1e, 0x1 call GeomancyRageBuff call GeomancyRageBuff waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x4D01 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x5, 0x0, 0x1F waitforvisualfinish blendoff clearmonbg ANIM_ATK_PARTNER end GeomancyRageBuff: createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0x0, 0x5, 0x0 delay 0x1 createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0x0, 0xfff6, 0xfff1 delay 0x1 createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x19 delay 0x1 createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0x0, 0xf, 0x5 delay 0x1 createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0x0, 0xffe7, 0x0 delay 0x1 createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 2, 0x0, 0x1e, 0x1e delay 0x1 createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 2, 0x0, 0xffe5, 0x19 delay 0x1 createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0x0, 0x0, 0x8 delay 0x1 return Move_MAGNETIC_FLUX:: loadspritegfx ANIM_TAG_THIN_RING @uproar loadspritegfx ANIM_TAG_SPARK_2 @ElectricityEffect loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color createvisualtask AnimTask_BlendBattleAnimPal 10, (F_PAL_TARGET | F_PAL_ATK_SIDE), 2, 0, 9, 0x243B loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 0x12, 0x3 createvisualtask AnimTask_DefenseCurlDeformMon, 0x5 call MagneticFluxSparks1 delay 0xA call MagneticFluxSparks2 delay 0xA call MagneticFluxSparks1 delay 0xA createsprite gMagneticFluxUproarTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8 call MagneticFluxSparks2 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal 10, (F_PAL_TARGET | F_PAL_ATK_SIDE), 2, 9, 0, 0x243B waitforvisualfinish end MagneticFluxSparks1: createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 return MagneticFluxSparks2: createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 return Move_HAPPY_HOUR:: loadspritegfx ANIM_TAG_COIN monbg ANIM_ATTACKER loopsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET, 0x8, 10 createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xfffb, 0x0, 0xfffb, 0x1 delay 0x2 createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x6, 0x1 delay 0x2 createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0x13, 0x0, 0xa, 0x1 delay 0x2 createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xffe9, 0x0, 0xfff6, 0x1 delay 0x2 call CoinShower call CoinShower waitforvisualfinish clearmonbg ANIM_ATTACKER end CoinShower: createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 0x1 delay 0x2 createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0x1c, 0x0, 0xa, 0x1 delay 0x2 createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xfff6, 0x0, 0xfffb, 0x1 delay 0x2 createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x6, 0x1 delay 0x2 createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0x18, 0x0, 0xa, 0x1 delay 0x2 createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xffe0, 0x0, 0xfff6, 0x1 delay 0x2 createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 0x1 delay 0x2 createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0x1e, 0x0, 0xa, 0x1 delay 0x2 return Move_ELECTRIC_TERRAIN:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 4, RGB(28, 28, 0) delay 52 setarg 7, 0xFFFF playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 0 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 32 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 64 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 96 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 128 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 160 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 192 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 224 loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 0x16, 0x3 waitforvisualfinish delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 4, 0, RGB(28, 28, 0) waitforvisualfinish end Move_DAZZLING_GLEAM:: loadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_BLUE_STAR createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0x0, 0xd, 0x7fff playsewithpan SE_M_TWISTER, SOUND_PAN_ATTACKER @call 0x081D56B3 -> middle of GrantingStarsEffect createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 8 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 3, 0, 16, RGB_WHITE delay 0x4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0xd, 0x0, 0x7fff waitforvisualfinish clearmonbg 0x0 blendoff end Move_CELEBRATE:: loadspritegfx ANIM_TAG_ITEM_BAG createsprite gCelebrateBagTemplate, ANIM_ATTACKER, 2, 0x0 playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 0x12 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 0x47 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER 0x16 0x3 end Move_HOLD_HANDS:: loadspritegfx ANIM_TAG_TAG_HAND @hand loadspritegfx ANIM_TAG_MAGENTA_HEART @charm loadspritegfx ANIM_TAG_VERTICAL_HEX @red playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3 createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c delay 0x8 createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c delay 0x8 createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c delay 0x8 createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c delay 0x8 createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c delay 0x8 createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c delay 0x8 createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c delay 0x8 createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c delay 0x8 createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c delay 0x8 createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c waitforvisualfinish createvisualtask AnimTask_HelpingHandAttackerMovement, 0x5 createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0x0 createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0x1 delay 0x13 playsewithpan SE_M_ENCORE, 0x0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1 delay 0xe playsewithpan SE_M_ENCORE, 0x0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1 delay 0x14 playsewithpan SE_M_ENCORE, 0x0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1 end Move_BABY_DOLL_EYES:: loadspritegfx ANIM_TAG_LEER loadspritegfx ANIM_TAG_PINK_CLOUD loadspritegfx ANIM_TAG_OPENING_EYE @eye setalpha 8, 8 monbg ANIM_DEF_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0xA, 0x7FFF waitforvisualfinish createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0x0, 0x0, 0x1, 0x0 delay 0x20 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 waitforvisualfinish delay 0xa createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0xA, 0x0, 0x7FFF waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_NUZZLE:: loadspritegfx ANIM_TAG_MAGENTA_HEART loadspritegfx ANIM_TAG_ITEM_BAG loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x14 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 0xf createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0xffec, 0x14 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 0xf createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0x14, 0x14 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER waitforvisualfinish playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2 call ElectricityEffectNoSound waitforvisualfinish end Move_HOLD_BACK:: loadspritegfx ANIM_TAG_PAW_PRINT @ yellow/brown loadspritegfx ANIM_TAG_IMPACT @ hit loadspritegfx ANIM_TAG_PURPLE_SWIPE @ swipe loadspritegfx ANIM_TAG_THIN_RING @ ring loadspritegfx ANIM_TAG_DUCK @ dizzy punch loadspritegfx ANIM_TAG_PAIN_SPLIT @ pain split monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gHoldBackSwipeTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2 createsprite gHoldBackRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xa0, 0xffe0 createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff00, 0xffd8 createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x80, 0xfff0 createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x1a0, 0xffda createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff80, 0xffea createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xfe80, 0xffe1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_INFESTATION:: loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color loadspritegfx ANIM_TAG_SMALL_BUBBLES @circle particles monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x7320 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 79, 1 loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0x0, 0x4F call InfestationVortex call InfestationVortex call InfestationVortex call InfestationVortex call InfestationVortex waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0x9, 0x0, 0x7320 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end InfestationVortex: createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x1 delay 0x1 createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x1 delay 0x1 createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x1 delay 0x1 createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x1 delay 0x1 createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x1 delay 0x1 createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, 0x1 delay 0x1 return Move_POWER_UP_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_BREATH monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_GrowAndShrink, 2 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER waitforvisualfinish playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_OBLIVION_WING:: loadspritegfx ANIM_TAG_HYDRO_PUMP loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x289F @Pinkish Red createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0x0, 0xD, 0xD, 0x289F @Pinkish Red playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xE, 0x0 @Black waitforvisualfinish createsoundtask SoundTask_LoopSEAdjustPanning, 0x7, 0xf0, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5 call OblivionWingBeam call OblivionWingBeam createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 40, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 4, 0, 12, RGB(31, 4, 10) @Pinkish Red call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam delay 15 visible ANIM_ATTACKER call HealingEffect waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xE, 0x0, 0x0 @From black waitforvisualfinish end OblivionWingBeam: createsprite gOblivionWingBeamTemplate, ANIM_TARGET, 2, 0, -90, 0, 20, 0x15, 0x0 delay 0x2 createsprite gOblivionWingBeamTemplate, ANIM_TARGET, 2, 0, -90, 0, 20, 0x15, 0x0 delay 0x2 return Move_THOUSAND_ARROWS:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_ELECTRICITY @charge animation loadspritegfx ANIM_TAG_LEAF @green color loadspritegfx ANIM_TAG_RAZOR_LEAF @green color 2 loadspritegfx ANIM_TAG_ZYGARDE_HEXES @hexagon loadspritegfx ANIM_TAG_VERTICAL_HEX @arrow loadspritegfx ANIM_TAG_NEEDLE @sting monbg ANIM_ATTACKER setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 waitforvisualfinish createsprite gThousandArrowsGreenChargeTemplate, ANIM_ATTACKER, 2, 0x0 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x18 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x18 call ThousandArrowsHexes call ThousandArrowsHexes call ThousandArrowsHexes call ThousandArrowsHexes call ThousandArrowsHexes call ThousandArrowsHexes call ThousandArrowsHexes createsprite gThousandArrowsGreenDischargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x10 delay 0x2 createsprite gThousandArrowsGreenDischargeTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0, 0xfff0 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER waitforvisualfinish delay 0x30 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x32 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x32 call ThousandArrowsDown call ThousandArrowsDown call ThousandArrowsDown call ThousandArrowsDown waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0xffff waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end ThousandArrowsHexes: createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0x0, 0xfffc, 0xfff0 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0x0, 0x100D, 0xfff0 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0x0, 0x4, 0xfff4 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0x0, 0xfff0, 0xfff0 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 return ThousandArrowsDown: createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0xdc, 0x3c playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x3c, 0x64 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x8c, 0x37 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0xb4, 0x32 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x14, 0x5a playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x5a, 0x5a playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0xa0, 0x3c playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x1e, 0x5a playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x78, 0x3c playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0xc8, 0x28 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER return Move_THOUSAND_WAVES:: loadspritegfx ANIM_TAG_ZYGARDE_HEXES @Hex loadspritegfx ANIM_TAG_FLYING_DIRT @heat wave animation loadspritegfx ANIM_TAG_LEAF @green color loadspritegfx ANIM_TAG_IMPACT @pound hits monbg ANIM_ATK_PARTNER setalpha 8, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 waitforvisualfinish playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0x0 createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0x2b createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0x55 createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0x80 createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0xaa createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0xd5 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @I placed this one here, because it ruins the teleport animation loopsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x3, 0x15 call ThousandWavesRecover createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0xfff6, 0xd delay 0x3 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffdd, 0x8, 0xd delay 0x3 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffdd, 0xfff6, 0xd delay 0x3 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0x8, 0xd delay 0x3 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xf, 0xffd8, 0xd delay 0x3 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xffe0, 0xd delay 0x3 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x5, 0x27, 0xd delay 0x3 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x19, 0xffec, 0xd delay 0x3 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0xd delay 0x3 createvisualtask AnimTask_AttackerStretchAndDisappear, 0x2 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x5, 0xffd8, 0xd waitforvisualfinish panse SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 delay 0x4 createvisualtask AnimTask_MoveHeatWaveTargets, 0x5 delay 0xc monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0xa, 0x900, 0x60, 0x1 delay 0x2 createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x5a, 0x800, 0x60, 0x1 delay 0x2 createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x32, 0xa00, 0x60, 0x1 delay 0x2 createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x14, 0x900, 0x60, 0x1 delay 0x2 call ThousandWavesRotatingImpact call ThousandWavesRotatingImpact waitforvisualfinish createvisualtask AnimTask_ExtremeSpeedMonReappear, 0x2 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0xffff waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER end ThousandWavesRecover: createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 0x10 delay 0x2 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 0x10 delay 0x2 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x0, 0x28, 0x10 delay 0x2 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd8, 0x10 delay 0x2 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0xffec, 0x10 delay 0x2 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0x14, 0x10 delay 0x2 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0x10 delay 0x2 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x10 delay 0x2 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffec, 0x1e, 0x10 delay 0x2 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x14, 0xffe2, 0x10 delay 0x2 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffec, 0xffe2, 0x10 delay 0x2 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x14, 0x1e, 0x10 delay 0x2 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x0, 0x10 delay 0x2 createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0x0, 0x10 delay 0x2 return ThousandWavesRotatingImpact: createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x1c, 0x180, 0x32, 0x8, 0x32, 0x1 @1 createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x46, 0x7c0, 0x60, 0x1 delay 0x2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x3 createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x20, 0xf0, 0x28, 0xb, 0xffd2, 0x1 @2 createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x0, 0xb00, 0x60, 0x1 delay 0x2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0x5, 0xfff4, 0x3 createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x21, 0x1a0, 0x28, 0x4, 0x2a, 0x1 @3 createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x3c, 0xa00, 0x60, 0x1 delay 0x2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0xfffa, 0x9, 0x3 createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, 0x1 @4 createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0xa, 0x900, 0x60, 0x1 delay 0x2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0xfffa, 0xfff4, 0x3 createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, 0x1 @5 createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x5a, 0x800, 0x60, 0x1 delay 0x2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0x5, 0x9, 0x3 createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x21, 0x1d0, 0x32, 0xa, 0xffce, 0x1 @6 createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x32, 0xa00, 0x60, 0x1 delay 0x2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0xfffa, 0x0, 0x3 return Move_LANDS_WRATH:: loadspritegfx ANIM_TAG_WATER_ORB @whirl motion loadspritegfx ANIM_TAG_SPARK_2 @yellow color monbg ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xE, 0x0 waitforvisualfinish call LandsWrathVortex call LandsWrathVortex call LandsWrathVortex call LandsWrathVortex waitforvisualfinish fadetobg BG_FISSURE waitbgfadeout playsewithpan SE_M_EARTHQUAKE, 0x0 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x32 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x32 createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1 waitbgfadein waitforvisualfinish call UnsetPsychicBg createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x0, 0x0 clearmonbg ANIM_ATTACKER end LandsWrathVortex: playsewithpan SE_M_SACRED_FIRE2 SOUND_PAN_TARGET createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, 0x0 delay 0x2 createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, 0x0 delay 0x2 createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, 0x0 delay 0x2 createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, 0x0 delay 0x2 createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, 0x0 delay 0x2 createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, 0x0 delay 0x2 return Move_LIGHT_OF_RUIN:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_ELECTRIC_ORBS @createvisualtask particles loadspritegfx ANIM_TAG_ORBS @beam particles loadspritegfx ANIM_TAG_ELECTRICITY @discharge loadspritegfx ANIM_TAG_PINK_PETAL @pink color loadspritegfx ANIM_TAG_EXPLOSION @explosion createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 0xC, 0xC, 0x6DDE @Pink waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2 panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xF, 0x6B1F createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0 call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1 call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam delay 0x20 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gLightOfRuinPinkDischargeTemplate, ANIM_ATTACKER, 2, 0x1, 0x10, 0x10 delay 0x2 createsprite gLightOfRuinPinkDischargeTemplate, ANIM_ATTACKER, 2, 0x1, 0xfff0, 0xfff0 delay 0x5 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1 createsprite gLightOfRuinPinkExplosionTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1 delay 0x10 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x7FFF waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BATTLERS_2, 0x1, 0x0, 0x0, 0x0 waitforvisualfinish end LightOfRuinBeam: createsprite gLightOfRuinPinkOrbsTemplate, ANIM_TARGET, 2 createsprite gLightOfRuinPinkOrbsTemplate, ANIM_TARGET, 2 delay 0x1 return Move_ORIGIN_PULSE:: loadspritegfx ANIM_TAG_THIN_RING @uproar loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_ORBS @circles loadspritegfx ANIM_TAG_GREEN_SPIKE @inward loadspritegfx ANIM_TAG_IMPACT @hits setalpha 8, 8 fadetobg BG_WATER waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0x400, 0x0, 0x1, 0xffff waitbgfadein createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER delay 0x10 createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 delay 0x10 createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 playsewithpan SE_INTRO_BLAST, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0x0 createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0x2b createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0x55 createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0x80 createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0xaa createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0xd5 delay 0x35 createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 delay 0x10 createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 waitforvisualfinish delay 0x2F createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xFF90, 0x10 @up createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x5F, 0xFF9D, 0x10 @upper right createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x73, 0x0, 0x10 @right createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x4F, 0x37, 0x10 @lower right createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x53, 0x10 @down createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFB0, 0x43, 0x10 @lower left createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFF60, 0x0, 0x10 @left createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFAA, 0xFF94, 0x10 @upper left delay 0x5 createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x2D, 0xFF9D, 0x10 @between up and upper right createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xDF, 0xFF9D, 0x10 @between right and upper right createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x9F, 0x37, 0x10 @between right and lower right createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x1F, 0x37, 0x10 @between lower right and down createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFE0, 0x43, 0x10 @between lower left and down createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFF60, 0x43, 0x10 @between left and lower left createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFF2A, 0xFFAA, 0x10 @between left and upper left createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFDA, 0xFF94, 0x10 @between up and upper left waitforvisualfinish createvisualtaskontargets AnimTask_ShakeMon2, 5, 0, ANIM_TARGET, 2, 0, 18, 1 monbg ANIM_DEF_PARTNER createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, 0xffb0, 0xfff0, 0x1, 0x1 stopsound playsewithpan SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER delay 0x5 createsprite gOriginPulseBlueImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1 delay 0x5 createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 delay 0x5 createsprite gOriginPulseBlueImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1 delay 0x5 createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, 0xffc0, 0x14, 0x1, 0x1 delay 0x5 createsprite gOriginPulseBlueImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1 delay 0x5 createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, 0xffe0, 0x5, 0x1, 0x1 waitsound call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER blendoff end Move_PRECIPICE_BLADES:: loadspritegfx ANIM_TAG_LARGE_SPIKE loadspritegfx ANIM_TAG_FIRE_PLUME createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_LARGE_SPIKE, 0, 10, 10, 0x159F @Blood orange monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 fadetobg 0x15 waitbgfadeout createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x5 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x5 playsewithpan SE_M_EARTHQUAKE, 0x0 createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7, ANIM_TARGET, PrecipiceBladesOpponent PrecipiceBladesPlayer: createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 3, ANIM_ATTACKER, -45, 5, 145, 0x0 delay 10 createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 3, ANIM_ATTACKER, 10, 7, 135, 0x0 delay 10 createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 4, ANIM_ATTACKER, -30, 15, 125, 0x0 delay 5 createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, -10, 17, 120, 0x0 PrecipiceBladesContinue: delay 0x10 createsprite gPrecipiceBladesPlumeTemplate, ANIM_TARGET, 2, -15, 18, ANIM_TARGET createsprite gPrecipiceBladesPlumeTemplate, ANIM_TARGET, 2, -15, 18, ANIM_DEF_PARTNER delay 0x20 createsprite gPrecipiceBladesPlumeTemplate, ANIM_TARGET, 2, 15, 18, ANIM_TARGET createsprite gPrecipiceBladesPlumeTemplate, ANIM_TARGET, 2, 15, 18, ANIM_DEF_PARTNER delay 0x20 stopsound playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET createsprite gPrecipiceBladesLargeSpikeTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -25, 40, 0x0 createsprite gPrecipiceBladesLargeSpikeTemplate, ANIM_TARGET, 2, ANIM_DEF_PARTNER, 0, -25, 40, 0x0 delay 0x6 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -20, 0, 0x6, 0x1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_DEF_PARTNER, -20, 0, 0x6, 0x1 delay 0x22 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x6 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 2, ANIM_DEF_PARTNER, 0x0, 0x6 waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER blendoff end PrecipiceBladesOpponent: createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 67, ANIM_ATTACKER, 35, -5, 145, 0x0 delay 10 createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 67, ANIM_ATTACKER, -20, -7, 135, 0x0 delay 10 createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 68, ANIM_ATTACKER, 20, -15, 125, 0x0 delay 5 createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 69, ANIM_ATTACKER, 0, -17, 120, 0x0 goto PrecipiceBladesContinue Move_DRAGON_ASCENT:: loadspritegfx ANIM_TAG_DRAGON_ASCENT loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 11, 11, RGB(16, 31, 16) fadetobg BG_COSMIC waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x2, 0, 128, 0, -1 waitbgfadein playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER invisible ANIM_ATTACKER createsprite gDragonAscentFlyUpTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x400, 0x24, 0x15, 0x1, ANIM_ATTACKER waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_ATTACKER | F_PAL_BG | F_PAL_ANIM_1 | F_PAL_ANIM_2), 4, 0, 14, RGB(21, 31, 27) playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER waitforvisualfinish playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createvisualtask AnimTask_StartSlidingBg, 0x5, -7304, -784, 1, -1 delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_ATTACKER | F_PAL_BG | F_PAL_ANIM_1 | F_PAL_ANIM_2), 0, 14, 0, RGB(21, 31, 27) waitforvisualfinish delay 1 monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gDragonAscentDrakeTemplate, ANIM_ATTACKER, 2, 5 delay 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0x1, -32, 0, 0, 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 6, 0, 12, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_ATTACKER | F_PAL_BG | F_PAL_ANIM_1 | F_PAL_ANIM_2), 2, 16, 0, RGB(26, 31, 0) waitforvisualfinish delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBg end Move_HYPERSPACE_FURY:: loadspritegfx ANIM_TAG_HOOPA_HAND @Hoopa Hand loadspritegfx ANIM_TAG_HOOPA_RING @Hoopa Ring loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xA, 0x0 waitforvisualfinish playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0 delay 0x5 createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4 delay 0x5 createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8 delay 0x5 createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc delay 0x5 createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10 delay 0x15 invisible ANIM_ATTACKER waitforvisualfinish fadetobg BG_HYPERSPACE_FURY waitbgfadeout createvisualtask AnimTask_SetPsychicBackground, 0x5 waitbgfadein loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 0x2, 0x10 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 32, 1 createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe0, 0x10 call HyperspaceFuryRandomImpact delay 0x2 createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x16, 0xffea, 0x10 call HyperspaceFuryRandomImpact delay 0x2 createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x1e, 0x0, 0x10 call HyperspaceFuryRandomImpact delay 0x2 createvisualtask AnimTask_IsTargetSameSide, 0x2 createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x14, 0x14, 0x10 call HyperspaceFuryRandomImpact delay 0x2 createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x1c, 0x10 call HyperspaceFuryRandomImpact delay 0x2 createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffed, 0x13, 0x10 call HyperspaceFuryRandomImpact delay 0x2 createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffe5, 0x0, 0x10 call HyperspaceFuryRandomImpact delay 0x2 createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffee, 0xffee, 0x10 call HyperspaceFuryRandomImpact delay 0x2 createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe7, 0x10 call HyperspaceFuryRandomImpact delay 0x2 createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x11, 0xffef, 0x10 call HyperspaceFuryRandomImpact delay 0x2 createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x17, 0x0, 0x10 call HyperspaceFuryRandomImpact delay 0x2 createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x10, 0x10, 0x10 call HyperspaceFuryRandomImpact delay 0x7 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL visible ANIM_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 0, 3, 32, 1 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET invisible ANIM_ATTACKER call UnsetPsychicBg waitforvisualfinish visible ANIM_ATTACKER delay 0x1 invisible ANIM_ATTACKER delay 0x1 visible ANIM_ATTACKER delay 0x1 invisible ANIM_ATTACKER delay 0x1 visible ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x0, 0x0 end HyperspaceFuryRandomImpact: createsprite gHyperspaceFuryImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1 return @@@@@@@@@@@@@@@@@@@@@@@ GEN 7 @@@@@@@@@@@@@@@@@@@@@@@ Move_SHORE_UP:: loadspritegfx ANIM_TAG_FLYING_DIRT @sandstorm loadspritegfx ANIM_TAG_BLUE_STAR @heal2 playsewithpan SE_M_SANDSTORM, 0x0 createvisualtask AnimTask_LoadSandstormBackground, 0x5, 0x0 delay 0x10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0xa, 0x900, 0x60, 0x0 delay 0xa createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x5a, 0x800, 0x60, 0x0 delay 0xa createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x32, 0xa00, 0x60, 0x0 delay 0xa createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x14, 0x900, 0x60, 0x0 delay 0xa createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x46, 0x7c0, 0x60, 0x0 delay 0xa createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xb00, 0x60, 0x0 delay 0xa createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x3c, 0xa00, 0x60, 0x0 call HealingEffect waitforvisualfinish end Move_FIRST_IMPRESSION:: loadspritegfx ANIM_TAG_SWEAT_BEAD @astonish loadspritegfx ANIM_TAG_IMPACT @pound hit loadspritegfx ANIM_TAG_RAZOR_LEAF @green createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0x0, 0x1 playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0x1, 0x1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createvisualtask AnimTask_StretchTargetUp, 0x3 waitforvisualfinish delay 0x19 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x6 waitforvisualfinish monbg ANIM_TARGET @This is placed here on purpose (to not ruin astonishs animation) delay 0x1 createsprite gFirstImpressionPoundTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0, 0x1, 0x0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET 0xA 0x2 delay 0x1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe4, 0x0, 0x0, 0x3 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 0xa createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x6 delay 0x5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x6 waitforvisualfinish clearmonbg ANIM_TARGET end Move_BANEFUL_BUNKER:: loadspritegfx ANIM_TAG_PROTECT @protect loadspritegfx ANIM_TAG_POISON_BUBBLE @poison monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER 0x10 createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0x0, 0x5a createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 delay 0x4 createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 delay 0x4 createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0 delay 0x4 createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0 delay 0x4 createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0 delay 0x4 createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0 delay 0x4 createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0 delay 0x4 createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end Move_SPIRIT_SHACKLE:: loadspritegfx ANIM_TAG_SPIRIT_ARROW @Arrow loadspritegfx ANIM_TAG_CHAIN_LINK @Chain monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0 waitforvisualfinish playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gSpiritShackleArrowTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xf delay 0x8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1 waitforvisualfinish loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 0x1c, 0x2 createsprite gSpiritShackleChainTemplate, ANIM_TARGET, 2, 0xfff0, 0xfff0 delay 0x4 createsprite gSpiritShackleChainTemplate, ANIM_TARGET, 2, 0xfff0, 0x0 delay 0x4 createsprite gSpiritShackleChainTemplate, ANIM_TARGET, 2, 0xfff0, 0x10 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_DARKEST_LARIAT:: fadetobg BG_DARK waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x0, 0x0, 0xffff waitbgfadein loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_POISON_BUBBLE @purple color monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0xa waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x14 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x1e waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x28 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x32 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x3c waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x46 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x50 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x5a createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x0, 0xffee, 0x6, 0x6, 0x4 createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x1, 0x12, 0x6, 0x6, 0x4 call DarkestLariatImpact call DarkestLariatImpact call DarkestLariatImpact waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff call UnsetPsychicBg end DarkestLariatImpact: createsprite gDarkestLariatImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0xfff4, 0x1, 0x1 delay 0x8 createsprite gDarkestLariatImpactTemplate, ANIM_ATTACKER, 3, 0xfff4, 0x8, 0x1, 0x1 delay 0x8 createsprite gDarkestLariatImpactTemplate, ANIM_ATTACKER, 3, 0xc, 0x0, 0x1, 0x1 delay 0x8 return Move_SPARKLING_ARIA:: loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_BUBBLE @circles loadspritegfx ANIM_TAG_HYDRO_PUMP @hydro pump monbg ANIM_ATTACKER setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xE, 0x0 waitforvisualfinish createsprite gSparklingAriaBlueChargeTemplate, ANIM_ATTACKER, 2, 0x0 call SparklingAriaCharge call SparklingAriaCharge call SparklingAriaCharge waitforvisualfinish delay 0x1E playsewithpan SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER call SparklingAriaRain call SparklingAriaRain waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xE, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end SparklingAriaRain: createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0xdc, 0x3c createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 0x2 createsprite gSparklingAriaBubbleRainTemplate, ANIM_TARGET, 2, 0x1, 0x3c, 0x64 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 0x2 createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0x8c, 0x37 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 0x2 createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0xb4, 0x32 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 0x2 createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0x14, 0x5a createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 0x2 createsprite gSparklingAriaBubbleRainTemplate, ANIM_TARGET, 2, 0x1, 0x5a, 0x5a createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 0x2 createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0xa0, 0x3c createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 0x2 createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0x1e, 0x5a createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 0x2 createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0x78, 0x3c createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 0x2 createsprite gSparklingAriaBubbleRainTemplate, ANIM_TARGET, 2, 0x1, 0xc8, 0x28 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 0x2 return SparklingAriaCharge: playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0 delay 0x4 return Move_ICE_HAMMER:: loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @punch loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice loadspritegfx ANIM_TAG_ECLIPSING_ORB @gray color loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 waitforvisualfinish playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gIceHammerPunchStompTemplate, ANIM_TARGET, 3, 0x0, 0xffe0, 0xf delay 0x13 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createvisualtask AnimTask_SquishTarget, 0x2 createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x68, 0x0, 0x4b createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x48, 0x1, 0x4b createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x38, 0x1, 0x4b createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x58, 0x0, 0x4b createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x38, 0x0, 0x4b createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x58, 0x1, 0x4b createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x48, 0x0, 0x4b createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x68, 0x1, 0x4b createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x48, 0x0, 0x4b createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x38, 0x1, 0x4b createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x50, 0x0, 0x4b createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x48, 0x1, 0x4b call IceCrystalEffectShort createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish blendoff end Move_FLORAL_HEALING:: loadspritegfx ANIM_TAG_SPARKLE_2 @heal loadspritegfx ANIM_TAG_FLOWER @flowers loadspritegfx ANIM_TAG_LEAF @leaves loadspritegfx ANIM_TAG_ORBS @circles loadspritegfx ANIM_TAG_PINK_PETAL @pink particles monbg ANIM_ATTACKER monbg ANIM_TARGET playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER call CIRCLES_LEAVES call CIRCLES_LEAVES waitforvisualfinish panse SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 playsewithpan SE_M_TWISTER, 0x0 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x46, 0x1, 0x40 delay 0x2 createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3c, 0x0, 0x40 delay 0x2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0x1, 0x40 delay 0x2 createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3a, 0x0, 0x78 delay 0x2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x78 delay 0x2 createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x5a, 0x0, 0x40 delay 0x2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0x0, 0x40 @2 delay 0x2 createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x5f, 0x1, 0x50 delay 0x2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x78 delay 0x2 createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x4b, 0x1, 0x40 delay 0x2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x55, 0x0, 0x78 delay 0x2 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 0x12, 0xa call FloralHealingSpores call FloralHealingSpores call FloralHealingSpores waitforvisualfinish playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 16, 0xfff1, 0x0, 0x1, 0x0, 0x20, 0x3c, 0x1 delay 0x8 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 16, 0xc, 0xfffb, 0x1, 0x0, 0x20, 0x3c, 0x1 waitforvisualfinish clearmonbg ANIM_TARGET clearmonbg ANIM_ATTACKER end FloralHealingSpores: createsprite gFloralHealingFlowerTemplate, ANIM_ATTACKER, 2, 0x0, 0xffec, 0x55, 0x50, 0x0 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x46, 0x1, 0x40 delay 0x2 createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3c, 0x0, 0x40 delay 0x2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0x1, 0x40 delay 0x2 createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3a, 0x0, 0x78 delay 0x2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x78 delay 0x2 createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x5a, 0x0, 0x40 delay 0x3 createsprite gFloralHealingFlowerTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0xaa, 0x50, 0x0 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0x0, 0x40 delay 0x2 createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x5f, 0x1, 0x50 delay 0x2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x78 delay 0x2 createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x4b, 0x1, 0x40 delay 0x2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x55, 0x0, 0x78 delay 0x2 createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x46, 0x1, 0x40 delay 0x3 createsprite gFloralHealingFlowerTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff1, 0x0, 0x50, 0x0 createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3c, 0x0, 0x40 delay 0x2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0x1, 0x40 delay 0x2 createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3a, 0x0, 0x78 delay 0x2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x78 delay 0x2 createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x5a, 0x0, 0x40 delay 0x2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0x0, 0x40 delay 0x3 return CIRCLES_LEAVES: createsprite gFloralHealingOrbsTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, 0x0 delay 0x2 createsprite gFloralHealingLeavesTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, 0x0 delay 0x2 createsprite gFloralHealingOrbsTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, 0x0 delay 0x2 createsprite gFloralHealingLeavesTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, 0x0 delay 0x2 createsprite gFloralHealingOrbsTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, 0x0 delay 0x2 createsprite gFloralHealingLeavesTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, 0x0 delay 0x2 return Move_HIGH_HORSEPOWER:: loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @horseshoe monbg ANIM_TARGET delay 0x2 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x10, 0x0 setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gHighHorsepowerHorseshoeTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x32 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x7, 0x7fff delay 0x32 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET call SetImpactBackground createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x0, 0x7fff createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1f, 0x3, 0x1, 0x0, 0x8, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 0x2 restorebg waitbgfadein end Move_STRENGTH_SAP:: loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke loadspritegfx ANIM_TAG_TEAL_ALERT @inward loadspritegfx ANIM_TAG_RED_HEART @heart color loadspritegfx ANIM_TAG_PINK_PETAL @pink color loadspritegfx ANIM_TAG_ORBS @absorb loadspritegfx ANIM_TAG_SPARKLE_2 @stars monbg ANIM_DEF_PARTNER playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x3, 0x1, 0x0 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x46, 0x0, 0x6 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x28, 0x28, 0x6 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xa, 0xffc4, 0x6 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffce, 0xffd8, 0x6 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffd8, 0x28, 0x6 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x32, 0xffce, 0x6 delay 0x2 createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x32, 0xffe2, 0x6 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x3c, 0xa, 0x6 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x0, 0x3c, 0x6 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x0, 0xffd8, 0x6 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffc4, 0x14, 0x6 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffc4, 0xffe2, 0x6 delay 0x2 createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffce, 0x32, 0x6 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffc4, 0x14, 0x6 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffd8, 0xffd8, 0x6 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x14, 0xffc4, 0x6 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x32, 0xffce, 0x6 createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x23, 0x28, 0x6 delay 0x2 createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x3, 0x07FD delay 0x5 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0x0, 0x5, 0x8, 0x1a delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0xa, 0xfffb, 0xfff8, 0x1a delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0xfffb, 0xf, 0x10, 0x21 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0x0, 0xfff1, 0xfff0, 0x24 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0x0, 0x5, 0x8, 0x1a delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0xa, 0xfffb, 0xfff8, 0x1a delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0xfff6, 0x14, 0x14, 0x27 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0x5, 0xffee, 0xffec, 0x23 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x3, 0x0, 0x07FD loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x3 call GrantingStarsEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_SOLAR_BLADE:: loadspritegfx ANIM_TAG_ORBS choosetwoturnanim SolarBeamSetUp SolarBladeUnleash SolarBladeUnleash: loadspritegfx ANIM_TAG_SWORD @swords dance loadspritegfx ANIM_TAG_CLAW_SLASH @blade hit loadspritegfx ANIM_TAG_SPARK_2 @yellow color loadspritegfx ANIM_TAG_SUNLIGHT @sun rays monbg ANIM_ATTACKER setalpha 13, 3 createvisualtask AnimTask_BlendBattleAnimPal 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 0, 6, 0x7fff waitforvisualfinish playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4 createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 call SolarBladeSunRays call SolarBladeSunRays call SolarBladeSunRays call SolarBladeSunRays createvisualtask AnimTask_FlashAnimTagWithColor, 0x2, 0x2715, 0x2, 0x2, 0x7ff2, 0x10, 0x0, 0x0 waitforvisualfinish call SetSolarBeamBg playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gSolarBladeImpactTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1 delay 0x2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 6, 0, 0x7fff waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_ATTACKER blendoff end SolarBladeSunRays: createsprite gSunlightRaySpriteTemplate, ANIM_ATTACKER, 40 delay 0x6 return Move_LEAFAGE:: loadspritegfx ANIM_TAG_RAZOR_LEAF @leaf loadspritegfx ANIM_TAG_IMPACT @hit monbg ANIM_DEF_PARTNER playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0x14, 0x1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0xffec, 0x1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0x0, 0x1 delay 0x14 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gLeafageImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_SPOTLIGHT:: loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_TAG_HAND createvisualtask AnimTask_CreateSpotlight, 0x2 createvisualtask AnimTask_HardwarePaletteFade, 0x2, 0xf8, 0x3, 0x0, 0xa, 0x0 waitforvisualfinish playsewithpan SE_CONTEST_ICON_CHANGE, SOUND_PAN_ATTACKER createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff8 delay 0x40 createvisualtask AnimTask_HardwarePaletteFade, 0x2, 0xf8, 0x3, 0xa, 0x0, 0x1 waitforvisualfinish createvisualtask AnimTask_RemoveSpotlight, 0x2 end Move_TOXIC_THREAD:: loadspritegfx ANIM_TAG_STRING loadspritegfx ANIM_TAG_WEB_THREAD createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_STRING, 0, 0xA, 0xA, 0x6038 @Purple createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WEB_THREAD, 0x0, 0xA, 0xA, 0x6038 @Purple monbg ANIM_DEF_PARTNER delay 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x9, 0x0 waitforvisualfinish loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 0x9, 0x6 call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread waitforvisualfinish playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gToxicThreadString, ANIM_TARGET, 2, 0x0, 0xa delay 0x4 createsprite gToxicThreadString, ANIM_TARGET, 2, 0x0, 0xfffe delay 0x4 createsprite gToxicThreadString, ANIM_TARGET, 2, 0x0, 0x16 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 0x1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x9, 0x0, 0x0 end Move_LASER_FOCUS:: loadspritegfx ANIM_TAG_EYE_SPARKLE @red loadspritegfx ANIM_TAG_OPENING_EYE @eyes loadspritegfx ANIM_TAG_LEER @leer monbg ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 waitforvisualfinish createsprite gLaserFocusRedEyesTemplate, ANIM_ATTACKER, 5, 0x0, 0x0, 0x0, 0x0 waitforvisualfinish playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0xfff4 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER end Move_GEAR_UP:: loadspritegfx ANIM_TAG_GEAR loadspritegfx ANIM_TAG_SPARK_2 @sparks createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x039B createsprite gGearUpGearsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 delay 0xF playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER createsprite gGearUpGearsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 delay 0xF playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER createsprite gGearUpGearsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 delay 0xF playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER call GearUpSparks call GearUpSparks call GearUpSparks playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x9, 0x0, 0x039B waitforvisualfinish end GearUpSparks: playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 delay 0xF playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 delay 0xF return Move_THROAT_CHOP:: loadspritegfx ANIM_TAG_HANDS_AND_FEET @karate chop loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0x0, 0x0, 0x0, 0xa, 0x1, 0x3, 0x0 waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101 createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 delay 0x3 createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 delay 0x3 createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 delay 0x3 createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 delay 0x3 createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 delay 0x3 createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 delay 0x3 createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 delay 0x3 createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_POLLEN_PUFF:: createvisualtask AnimTask_IsTargetSameSide, 0x5 jumpargeq 0x0, 0x1, PollenPuffAlly PollenPuffOpponent: loadspritegfx ANIM_TAG_SPARKLE_2 @stars loadspritegfx ANIM_TAG_PINK_PETAL @pink color loadspritegfx ANIM_TAG_BLACK_BALL_2 @circle launch loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color loadspritegfx ANIM_TAG_SPORE @ball loadspritegfx ANIM_TAG_FLAT_ROCK @brown color loadspritegfx ANIM_TAG_ORBS @hit monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x0 waitforvisualfinish createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 0xD createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 0xD createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 0xD createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER clearmonbg ANIM_ATTACKER waitforvisualfinish stopsound monbg ANIM_TARGET createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0xA0, 0x28, 0x0 createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x110, 0x28, 0x0 createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xB0, 0x28, 0x0 createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x100, 0x28, 0x0 createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x90, 0x28, 0x0 createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x110, 0x28, 0x0 createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xB0, 0x28, 0x0 createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x100, 0x28, 0x0 delay 0x1 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createsprite gPollenPuffSporeTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x0, 0x0, 0x19, 0xffe0 waitforvisualfinish playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0xFFE0, 0x10 @up createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0xFFEE, 0xFFEE, 0x10 @upperleft createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x1C, 0x10 @down delay 0x4 createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0xFFE5, 0x0, 0x10 @left createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0x14, 0x14, 0x10 @lowerright createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0xFFED, 0x13, 0x10 @lowerleft delay 0x4 createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0x1E, 0x0, 0x10 @right createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0x16, 0xFFEA, 0x10 @upperright waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end PollenPuffAlly: loadspritegfx ANIM_TAG_SPARKLE_2 @stars loadspritegfx ANIM_TAG_PINK_PETAL @pink color loadspritegfx ANIM_TAG_BLACK_BALL_2 @circle launch loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color loadspritegfx ANIM_TAG_SPORE @ball monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x8, 0x0 waitforvisualfinish createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 0xD createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 0xD createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 0xD createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER clearmonbg ANIM_ATTACKER waitforvisualfinish stopsound playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER monbg ANIM_TARGET createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0xa0, 0x28, 0x0 createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x120, 0x28, 0x0 createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x90, 0x28, 0x0 createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x110, 0x28, 0x0 createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0xa0, 0x28, 0x0 createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x120, 0x28, 0x0 createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x90, 0x28, 0x0 createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x110, 0x28, 0x0 delay 0x1 createsprite gPollenPuffSporeTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x0, 0x0, 0x19, 0xffe0 waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 @stars loadspritegfx ANIM_TAG_BLUE_STAR @heal playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0x1, 0x0 delay 0x7 createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xa, 0x1, 0x0 delay 0x7 createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xfff1, 0x1, 0x0 delay 0x7 createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, 0xa, 0xfffb, 0x1, 0x0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x8, 0x1, 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_ANCHOR_SHOT:: loadspritegfx ANIM_TAG_CHAIN_LINK loadspritegfx ANIM_TAG_ANCHOR playsewithpan SE_FALL SOUND_PAN_TARGET monbg ANIM_TARGET createsprite gAnchorShotAngledAnchorTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x35 waitforvisualfinish createsprite gAnchorShotAnchorTemplate, ANIM_ATTACKER, 3, 0x0, 0xffe0, 0xf createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 delay 0x25 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 waitforvisualfinish loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER 0x1c 0x2 createsprite gAnchorShotChainTemplate, ANIM_TARGET, 2, 0xfff0, 0xfff0 delay 0x4 createsprite gAnchorShotChainTemplate, ANIM_TARGET, 2, 0xfff0, 0x0 delay 0x4 createsprite gAnchorShotChainTemplate, ANIM_TARGET, 2, 0xfff0, 0x10 waitforvisualfinish clearmonbg ANIM_TARGET end Move_PSYCHIC_TERRAIN:: loadspritegfx ANIM_TAG_ORBS @Recover Ball loadspritegfx ANIM_TAG_GREEN_SPARKLE @Green Star loadspritegfx ANIM_TAG_POISON_BUBBLE @Purple Colour playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 0, 13), 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 4, RGB(27, 0, 13) delay 52 setarg 7, 0xFFFF playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 0 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 32 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 64 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 96 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 128 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 160 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 192 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 224 loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 0xa, 0x3 waitforvisualfinish delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 4, 0, RGB(27, 0, 13) waitforvisualfinish end Move_LUNGE:: loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_TEAL_ALERT @hit particles loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @psycho boost charge loadspritegfx ANIM_TAG_LEAF @green loadspritegfx ANIM_TAG_RAZOR_LEAF @green loadspritegfx ANIM_TAG_SMALL_BUBBLES @ball monbg ANIM_ATK_PARTNER createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0 loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0xe, 0xa createsprite gLungeGreenChargeTemplate, ANIM_ATTACKER, 2 delay 0x6e delay 0x3e playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 0x15 clearmonbg ANIM_ATK_PARTNER invisible ANIM_ATTACKER waitforvisualfinish playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createsprite gLungeGreenBubbleTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x0, 0x0, 0x19, 0xffe0 delay 0xF monbg ANIM_DEF_PARTNER delay 0x1 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x46, 0x0, 0x6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x28, 0x28, 0x6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xa, 0xffc4, 0x6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffce, 0xffd8, 0x6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffd8, 0x28, 0x6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x32, 0xffce, 0x6 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1 delay 0x2 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x32, 0xffe2, 0x6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x3c, 0xa, 0x6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x3c, 0x6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0xffd8, 0x6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffc4, 0x14, 0x6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffc4, 0xffe2, 0x6 delay 0x2 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffce, 0x32, 0x6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffc4, 0x14, 0x6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffd8, 0xffd8, 0x6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x14, 0xffc4, 0x6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x32, 0xffce, 0x6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x23, 0x28, 0x6 waitforvisualfinish playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gLungeGreenImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2 waitforvisualfinish visible ANIM_ATTACKER clearmonbg ANIM_DEF_PARTNER end Move_FIRE_LASH:: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x14 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x18, 0x0, 0x0, 0x6 delay 0x4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET loadspritegfx ANIM_TAG_SLASH createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 0x1, 0xfff8, 0x0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 0x4 createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x8, 0x0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 0x7 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x9 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_POWER_TRIP:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color loadspritegfx ANIM_TAG_PURPLE_FLAME @dark violet color loadspritegfx ANIM_TAG_IMPACT @hit monbg ANIM_DEF_PARTNER playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call PowerTripBuffUp delay 0x8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_BLACK createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call PowerTripBuffUp delay 0x8 call PowerTripBuffUp waitforvisualfinish playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gPowerTripImpactTemplate, ANIM_ATTACKER, 2, 0xFFF5, 0xA, 0x1, 0x2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 0x5 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gPowerTripImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0xFFF5, 0x1, 0x2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 0x5 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gPowerTripImpactTemplate, ANIM_ATTACKER, 2, 0xA, 0x0, 0x1, 0x2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end PowerTripBuffUp: createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x4 createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 delay 0x4 createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 delay 0x4 createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x4 createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return Move_BURN_UP:: loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color loadspritegfx ANIM_TAG_PINK_CLOUD @yawn loadspritegfx ANIM_TAG_SMALL_EMBER @fire monbg ANIM_DEF_PARTNER setalpha 12, 18 fadetobg BG_FIRE waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0xA00, 0x0, 0x1, 0xffff waitbgfadein createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x5, 0x1c waitforvisualfinish createvisualtask AnimTask_AllocBackupPalBuffer, 0x5 waitforvisualfinish createvisualtask AnimTask_CopyPalUnfadedToBackup, 0x5, 0x0, 0x1 delay 0x1 createvisualtask AnimTask_CopyPalFadedToUnfaded, 0x5, 0x0 delay 0x1 loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER 0x9 0x2 createvisualtask AnimTask_CopyPalUnfadedToBackup, 0x5, 0x1, 0x0 delay 0x1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x0, 0xd, 0x1c createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1 waitforvisualfinish delay 0x1E createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8 waitforvisualfinish playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createsprite gBurnUpRedYawnTemplate, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1e, 0x0 delay 0x1 createvisualtask AnimTask_CopyPalFadedToUnfaded, 0x5, 0x1 delay 0x1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0x0, 0xd, 0x4a52 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 3, 0, 15, 1 delay 0xF createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0x0, 0xC, 0x1C delay 0x1 createvisualtask AnimTask_CopyPalUnfadedFromBackup, 0x5, 0x0, 0x1 delay 0x1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x5, 0x0, 0x1c delay 0x1 createvisualtask AnimTask_CopyPalUnfadedFromBackup, 0x5, 0x1, 0x0 delay 0x1 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 2, 0, 15, 1 call FireSpreadEffect waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0xd, 0x0, 0x4a52 delay 0x1 createvisualtask AnimTask_FreeBackupPalBuffer, 0x5 delay 0x1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0xC, 0x0, 0x1C waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER blendoff end Move_SPEED_SWAP:: loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_ICE_CHUNK @blue green loadspritegfx ANIM_TAG_ORBS @circle monbg ANIM_TARGET panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 0xfd, 0x0 delay 0xf createsprite gSpeedSwapCircleTemplate, ANIM_TARGET, 2, 0xfff4, 0x18 delay 0x5 createsprite gSpeedSwapRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x1, 0x0 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xFFE0, 0x10 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x16, 0xFFEA, 0x10 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x1E, 0x0, 0x10 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x14, 0x14, 0x10 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x1C, 0x10 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFED, 0x13, 0x10 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFE5, 0x0, 0x10 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFEE, 0xFFEE, 0x10 waitforvisualfinish panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 0xfd, 0x0 createsprite gSpeedSwapOrbMissileTemplate, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1e, 0x0 createsprite gSpeedSwapRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0, 0xFFE0, 0x10 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x16, 0xFFEA, 0x10 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1E, 0x0, 0x10 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x14, 0x14, 0x10 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0, 0x1C, 0x10 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFED, 0x13, 0x10 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFE5, 0x0, 0x10 createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFEE, 0xFFEE, 0x10 waitforvisualfinish clearmonbg ANIM_TARGET end Move_SMART_STRIKE:: loadspritegfx ANIM_TAG_POWER_GEM @gem loadspritegfx ANIM_TAG_AIR_WAVE @sonicboom loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @ball loadspritegfx ANIM_TAG_LOCK_ON createsprite gLockOnTargetSpriteTemplate, ANIM_ATTACKER, 40 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 0x1 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 0x2 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 0x3 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 0x4 delay 0x78 setarg 0x7 0xffff waitforvisualfinish monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 call SonicBoomProjectile createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1 loadspritegfx ANIM_TAG_FLASH_CANNON_BALL createsprite gSmartStrikeImpactTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x8, 0x1, 0x0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0xffe8, 0xa createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x11, 0xffef, 0xa createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x18, 0x0, 0xa createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x11, 0x11, 0xa createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x18, 0xa createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xffef, 0x11, 0xa createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xffe8, 0x0, 0xa createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xffef, 0xffef, 0xa waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff waitforvisualfinish end Move_PURIFY:: loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @Ball loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke loadspritegfx ANIM_TAG_ICE_CHUNK @White Colour monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gPurifyWhiteBallTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff8, 0xfff8, 0xfff8, 0x14, 0xffe0 delay 0x13 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x68, 0x0, 0x4b createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x48, 0x1, 0x4b createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x38, 0x1, 0x4b createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x58, 0x0, 0x4b createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x38, 0x0, 0x4b createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x58, 0x1, 0x4b createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x48, 0x0, 0x4b createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x68, 0x1, 0x4b createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x48, 0x0, 0x4b createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x38, 0x1, 0x4b createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x50, 0x0, 0x4b createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x48, 0x1, 0x4b waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_REVELATION_DANCE:: loadspritegfx ANIM_TAG_ORBS @circles loadspritegfx ANIM_TAG_FLOWER @particles loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @another yellow loadspritegfx ANIM_TAG_AIR_WAVE @sonicboom loadspritegfx ANIM_TAG_THIN_RING @ring monbg ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xF, 0x0 waitforvisualfinish playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gRevelationDanceYellowOrbsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x10, 0xffe8, 0x8, 0x64 createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffe8, 0x8, 0x64 delay 0xf createsprite gRevelationDanceYellowOrbsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe8, 0x8, 0x64 createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe8, 0x8, 0x64 delay 0xf createsprite gRevelationDanceYellowOrbsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x18, 0xffe8, 0x8, 0x64 createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xffe8, 0xffe8, 0x8, 0x64 delay 0x1e createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x10, 0xffe8, 0x0, 0x64 createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffe8, 0x0, 0x64 delay 0x1e createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff0, 0xe, 0x50 createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff2, 0x10, 0x50 waitforvisualfinish unloadspritegfx ANIM_TAG_FLOWER @particles loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_SMALL_EMBER @light yellow playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gRevelationDanceYellowAirWaveTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xf waitforvisualfinish playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gRevelationDanceYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2 createsprite gRevelationDanceYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8 createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xb0, 0x28 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_ATTACKER createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff40, 0xf0, 0x28 createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xff60, 0x28 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_ATTACKER createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff40, 0xff90, 0x28 createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xa0, 0x30, 0x28 createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff20, 0xffe0, 0x28 createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x70, 0xff80, 0x28 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xF, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_TARGET end Move_CORE_ENFORCER:: loadspritegfx ANIM_TAG_SPARK_2 @yellow color loadspritegfx ANIM_TAG_LEAF @green color loadspritegfx ANIM_TAG_RAZOR_LEAF @another green color loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_THIN_RING @rings loadspritegfx ANIM_TAG_SHOCK_3 @circle from thunderbolt monbg ANIM_ATTACKER setalpha 12, 8 fadetobg BG_COSMIC waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xFC00, 0x1, 0xffff waitbgfadein loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER 0xd 0xA createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 createsprite gCoreEnforcerBlueRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 delay 0x5 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 delay 0x5 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 waitforvisualfinish createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 delay 0x5 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 delay 0x5 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 waitforvisualfinish createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 createsprite gCoreEnforcerYellowRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 delay 0x5 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 delay 0x5 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 waitforvisualfinish createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 delay 0x5 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 delay 0x5 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 waitforvisualfinish createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 createsprite gCoreEnforcerGreenRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 delay 0x5 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 delay 0x5 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 waitforvisualfinish createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 delay 0x5 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 delay 0x5 createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 delay 0x5 createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 waitforvisualfinish unloadspritegfx ANIM_TAG_SPARK_2 @yellow color unloadspritegfx ANIM_TAG_LEAF @green color unloadspritegfx ANIM_TAG_RAZOR_LEAF @another green color unloadspritegfx ANIM_TAG_WATER_ORB @blue color unloadspritegfx ANIM_TAG_THIN_RING @rings unloadspritegfx ANIM_TAG_SHOCK_3 @circle from thunderbolt loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ORBS @charging particles loadspritegfx ANIM_TAG_SNORE_Z loadspritegfx ANIM_TAG_EXPLOSION clearmonbg ANIM_ATTACKER createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 0xD, 0xD, 0x079F @Yellow createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ORBS, 0, 0xA, 0xA, 0x7501 @Royal Blue createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SNORE_Z, 0, 0xA, 0xA, 0x0688 @Green delay 0x10 monbg ANIM_TARGET createvisualtask AnimTask_CreateSmallSolarBeamOrbs, 0x5 panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 65, 1 createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x0 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff5, 0xffe2, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfffa, 0xffe2, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xffff, 0xffe2, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x5, 0xffe2, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xA, 0xffe2, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xF, 0xffe2, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x14, 0xffe2, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xF, 0xffe7, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x2 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xC, 0xffea, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x9, 0xffed, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x6, 0xfff0, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x3, 0xfff3, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x3 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x0, 0xfff6, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfffc, 0xfff9, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff9, 0xfffc, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff6, 0xffff, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x4 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff3, 0x3, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff8, 0x3, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfffd, 0x3, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x2, 0x3, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x5 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x7, 0x3, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xC, 0x3, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x11, 0x3, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x16, 0x3, 0x1, 0x3 delay 0x1 createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x6 delay 0x7 createsprite gCoreEnforcerSnoreTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 30, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 30, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0xffe8, 0x18, ANIM_TARGET, 0x1 waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_TARGET blendoff end Move_TROP_KICK:: loadspritegfx ANIM_TAG_HANDS_AND_FEET @kick loadspritegfx ANIM_TAG_LEAF @leaves loadspritegfx ANIM_TAG_FLOWER @flowers monbg ANIM_DEF_PARTNER createsprite gTropKickGreenFootTemplate, ANIM_ATTACKER, 2, 0xfff0, 0x8, 0x0, 0x0, 0xa, 0x1, 0x1, 0x1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 0xA playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER createsprite gTropKickLeavesTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40 createsprite gTropKickLeavesTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40 createsprite gTropKickFlowerTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40 createsprite gTropKickFlowerTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40 createsprite gTropKickFlowerTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40 createsprite gTropKickLeavesTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40 createsprite gTropKickLeavesTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_INSTRUCT:: loadspritegfx ANIM_TAG_FINGER @finger loadspritegfx ANIM_TAG_SPOTLIGHT @spotlight setalpha 12, 8 createsprite gMetronomeFingerSpriteTemplate, ANIM_ATTACKER, 12, 0x0 delay 0x18 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 0x16, 0x3 waitforvisualfinish createvisualtask AnimTask_HardwarePaletteFade, 0x2, 0xf8, 0x3, 0x0, 0xa, 0x0 waitforvisualfinish createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x8, 0x7DB9 delay 0x4 monbg ANIM_TARGET createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 41, 1 playsewithpan SE_M_BIND, SOUND_PAN_TARGET delay 0x1A createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1 playsewithpan SE_M_BIND, SOUND_PAN_TARGET delay 0x1A createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1 playsewithpan SE_M_BIND, SOUND_PAN_TARGET delay 0x1D createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x8, 0x0, 0x7DB9 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end General_BeakBlastSetUp: loadspritegfx ANIM_TAG_SMALL_EMBER @Fire playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER delay 0x3 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0 waitforvisualfinish end Move_BEAK_BLAST:: loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x0, 0x9, 0x1F waitforvisualfinish createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 0x2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x1 delay 0x2 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET 0x4 0x8 createvisualtask AnimTask_DrillPeckHitSplats, 0x5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 waitforvisualfinish createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x2 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x6 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_ATTACKER, 0x2, 0x9, 0x0, 0x1F waitforvisualfinish end Move_CLANGING_SCALES:: loadspritegfx ANIM_TAG_METAL_SOUND_WAVES @metal sound loadspritegfx ANIM_TAG_POISON_BUBBLE @purple color monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x2002 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_METAL_SOUND_WAVES, 0, 10, 10, 0x642D waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1 call ClangingScalesMetalSound call ClangingScalesMetalSound call ClangingScalesMetalSound call ClangingScalesMetalSound delay 0x5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 3, 15, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x2002 waitforvisualfinish end ClangingScalesMetalSound: panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 createsprite gClangingScalesPurpleMetalSoundTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0x1e, 0x0, ANIM_TARGET createsprite gClangingScalesPurpleMetalSoundTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0x1e, 0x0, ANIM_DEF_PARTNER delay 0x2 return Move_DRAGON_HAMMER:: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_GRAY_SMOKE createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 12, 12, 0x7D7F @Pinkish purple fadetobg BG_COSMIC waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, -500, 0x0, 0xffff waitbgfadein setalpha 15, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1a, 0x0, 0x0, 0x5 delay 0x6 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3 delay 0x2 createvisualtask AnimTask_SquishTarget, 0x2 delay 0x5 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 delay 51 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 waitforvisualfinish call UnsetPsychicBg blendoff end Move_BRUTAL_SWING:: loadspritegfx ANIM_TAG_IMPACT @hits loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color monbg ANIM_TARGET setalpha 12, 8 fadetobg BG_DARK waitbgfadeout playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x6, 0x1, 0x0 waitforvisualfinish delay 0xb createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1a, 0x0, 0x0, 0x5 delay 0x6 createsprite gBrutalSwingBasicImpactTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 21, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 3, 21, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATK_PARTNER, 0, 3, 21, 1 delay 0x4 createsprite gBrutalSwingRandomImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 createsprite gBrutalSwingRandomImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 createsprite gBrutalSwingBasicImpactTemplate, ANIM_TARGET, 3, 0x20, 0x14, 0x1, 0x1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitsound createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x6 waitforvisualfinish restorebg blendoff clearmonbg ANIM_TARGET end Move_AURORA_VEIL:: loadspritegfx ANIM_TAG_GUARD_RING fadetobg BG_AURORA waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0x400, 0x0, 0x0, 0xffff waitbgfadein monbg ANIM_ATK_PARTNER setalpha 8, 8 playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER createsprite gAuroraVeilRingTemplate, ANIM_ATTACKER, 2 delay 0x4 createsprite gAuroraVeilRingTemplate, ANIM_ATTACKER, 2 delay 0x4 createsprite gAuroraVeilRingTemplate, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 0, 2, 0, 10, RGB_WHITE waitforvisualfinish call UnsetPsychicBg waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end General_ShellTrapSetUp: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 call FireSpreadEffect delay 0x4 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET delay 0x15 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xA, 0x1, 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xA, 0x0, 0x1, 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xA, 0xA, 0x1, 0x2 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SHELL_TRAP:: ShellTrapUnleash: loadspritegfx ANIM_TAG_IMPACT @pound loadspritegfx ANIM_TAG_SMALL_RED_EYE @red loadspritegfx ANIM_TAG_SMALL_EMBER @fire loadspritegfx ANIM_TAG_ICE_CRYSTALS @fire launches loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red monbg ANIM_TARGET waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10 delay 0x6 createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x14 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 delay 0x5 waitforvisualfinish call ShellTrapFireLaunch1 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0, 0x38, 0x4, 0x4, 0x1 delay 0x3 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x38, 0x4, 0x4, 0x1 delay 0x3 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xa, 0x0, 0xa, 0x38, 0xfffc, 0x3, 0x1 delay 0x3 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x38, 0xfffc, 0x5, 0x1 delay 0x3 call ShellTrapFireLaunch2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 delay 0x3 waitforvisualfinish clearmonbg ANIM_TARGET end ShellTrapFireLaunch1: createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0, 0x38, 0x4, 0x4, 0x1 delay 0x3 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x38, 0x4, 0x4, 0x1 delay 0x3 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xa, 0x0, 0xa, 0x38, 0xfffc, 0x3, 0x1 delay 0x3 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x38, 0xfffc, 0x5, 0x1 delay 0x3 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xf, 0x0, 0xf, 0x38, 0x4, 0x4, 0x1 delay 0x3 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x38, 0x4, 0x4, 0x1 delay 0x3 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0x14, 0x0, 0x14, 0x38, 0x4, 0x4, 0x1 delay 0x3 return ShellTrapFireLaunch2: createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0, 0x38, 0x4, 0x4, 0x1 createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x3 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x38, 0x4, 0x4, 0x1 createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x3 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xa, 0x0, 0xa, 0x38, 0xfffc, 0x3, 0x1 createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x3 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x38, 0xfffc, 0x5, 0x1 createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x3 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xf, 0x0, 0xf, 0x38, 0x4, 0x4, 0x1 createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x3 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x38, 0x4, 0x4, 0x1 createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x3 createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0x14, 0x0, 0x14, 0x38, 0x4, 0x4, 0x1 createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x3 return Move_FLEUR_CANNON:: loadspritegfx ANIM_TAG_ORBS @beam particles loadspritegfx ANIM_TAG_ELECTRICITY @discharge loadspritegfx ANIM_TAG_PINK_PETAL @pink color loadspritegfx ANIM_TAG_PINK_HEART @pink color setalpha 12, 8 monbg ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xF, 0x7440 waitforvisualfinish panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0 call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1 call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam delay 0x20 createsprite gFleurCannonDischargeTemplate, ANIM_ATTACKER, 2, 0x1, 0x10, 0x10 delay 0x2 createsprite gFleurCannonDischargeTemplate, ANIM_ATTACKER, 2, 0x1, 0xfff0, 0xfff0 delay 0x5 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x7440 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end FleurCannonBeam: createsprite gFleurCannonOrbTemplate, ANIM_TARGET, 2 createsprite gFleurCannonOrbTemplate, ANIM_TARGET, 2 delay 0x1 createsprite gFleurCannonOrbTemplate, ANIM_TARGET, 2 createsprite gFleurCannonOrbTemplate, ANIM_TARGET, 2 delay 0x1 return Move_PSYCHIC_FANGS:: loadspritegfx ANIM_TAG_SHARP_TEETH @Teeth loadspritegfx ANIM_TAG_IMPACT @Hit loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL @Screen loadspritegfx ANIM_TAG_TORN_METAL @Broken Screen monbg ANIM_TARGET call SetPsychicBackground setalpha 12, 8 choosetwoturnanim PsychicFangsRegular PsychicFangsDestroyWall PsychicFangsRegular: playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe0, 0x1, 0x333, 0x333, 0xa createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0x5, 0xfccd, 0xfccd, 0xa delay 0xa createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x0, 0x1, 0x1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2 delay 0x10 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe0, 0x7, 0xfccd, 0x333, 0xa createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x20, 0x3, 0x333, 0xfccd, 0xa delay 0xa createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x8, 0x0, 0x1, 0x1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2 PsychicFangsEnd: playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff call UnsetPsychicBg end PsychicFangsDestroyWall: createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, 0x1, 0x0, 0x0, 0x21, 0xa playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe0, 0x1, 0x333, 0x333, 0xa createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0x5, 0xfccd, 0xfccd, 0xa delay 0xa createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x0, 0x1, 0x1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2 delay 0x10 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe0, 0x7, 0xfccd, 0x333, 0xa createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x20, 0x3, 0x333, 0xfccd, 0xa delay 0xa createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x8, 0x0, 0x1, 0x1 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0xfff8, 0xfff4 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1, 0x8, 0xfff4 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0xfff8, 0xc createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x3, 0x8, 0xc playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2 delay 0x10 goto PsychicFangsEnd Move_STOMPING_TANTRUM:: loadspritegfx ANIM_TAG_ROCKS @rock colour loadspritegfx ANIM_TAG_SMALL_ROCK @small rock loadspritegfx ANIM_TAG_IMPACT @pound hit loadspritegfx ANIM_TAG_SMALL_EMBER @hit color monbg ANIM_TARGET createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 3 delay 0x5 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x5 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x5 createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x1 createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x2 createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x3 call StompingTantrumImpact playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x25 createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x1 createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x2 createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x3 call StompingTantrumImpact playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x25 createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x1 createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x2 createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x3 call StompingTantrumImpact playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET end StompingTantrumImpact: createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x1 return Move_SHADOW_BONE:: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT fadetobg BG_NIGHTMARE waitbgfadein monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, 0xffd6, 0xffe7, 0x0, 0x0, 0xf delay 0xc createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x7, 0x5, 0x1, 0x0, 0xa, 0x0, 0x0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_NightmareClone, 0x2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein clearmonbg 0x3 blendoff end Move_ACCELEROCK:: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 createvisualtask AnimTask_TraceMonBlended, 0x2, 0x0, 0x4, 0x7, 0x3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 0x4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x3, 0x0, 0x5, 0x1 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0xffec, 0x18, 0xe, 0x1 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x5, 0x14, 0xffe8, 0xe, 0x2 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0x0, 0xffec, 0xffe8, 0xe, 0x2 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x3, 0x0, 0x5, 0x1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff waitforvisualfinish end Move_LIQUIDATION:: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 delay 0x6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET waitforvisualfinish call RisingWaterHitEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_PRISMATIC_LASER:: loadspritegfx ANIM_TAG_ICE_CHUNK @blue green color loadspritegfx ANIM_TAG_SPARK_H @yellow color loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color loadspritegfx ANIM_TAG_RAZOR_LEAF @green color loadspritegfx ANIM_TAG_POISON_BUBBLE @violet color loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_TEAL_ALERT @straight lines loadspritegfx ANIM_TAG_GREEN_SPIKE @needle arm animation loadspritegfx ANIM_TAG_NEEDLE @sting monbg ANIM_ATTACKER setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0 playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER createsprite gPrismaticLaserChargeTemplate, ANIM_ATTACKER, 2, 0x0 call PrismaticLaserInwardSpikes playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER call PrismaticLaserInwardSpikes playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER call PrismaticLaserInwardSpikes playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER call PrismaticLaserInwardSpikes playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER delay 0x1E call PrismaticLaserOutwardSpikes delay 0x5 call PrismaticLaserOutwardSpikes2 delay 0x5 call PrismaticLaserOutwardSpikes delay 0x5 call PrismaticLaserOutwardSpikes2 delay 0x5 call PrismaticLaserOutwardSpikes waitforvisualfinish unloadspritegfx ANIM_TAG_TEAL_ALERT unloadspritegfx ANIM_TAG_GREEN_SPIKE unloadspritegfx ANIM_TAG_ICE_CHUNK unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT delay 0x1E createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 0x32 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 0x32 playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER call PrismaticLaserRain call PrismaticLaserRain call PrismaticLaserRain call PrismaticLaserRain waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end PrismaticLaserOutwardSpikes: createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x0, 0xFF90, 0x10 @up createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x5F, 0xFF9D, 0x10 @upper right createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x73, 0x0, 0x10 @right createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x4F, 0x37, 0x10 @lower right createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x0, 0x53, 0x10 @down createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFB0, 0x43, 0x10 @lower left createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFF60, 0x0, 0x10 @left createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFAA, 0xFF94, 0x10 @upper left playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER return PrismaticLaserOutwardSpikes2: createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFE0, 0x43, 0x10 @between lower left and down createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x1F, 0x37, 0x10 @between lower right and down createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFDA, 0xFF94, 0x10 @between up and upper left createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFF60, 0x43, 0x10 @between left and lower left createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFF2A, 0xFFAA, 0x10 @between left and upper left createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x2D, 0xFF9D, 0x10 @between up and upper right createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xDF, 0xFF9D, 0x10 @between right and upper right createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x9F, 0x37, 0x10 @between right and lower right playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER return PrismaticLaserInwardSpikes: createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0, 0xFF90, 0x10 @up createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFE0, 0x43, 0x10 @between lower left and down delay 0x1 createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x5F, 0xFF9D, 0x10 @upper right createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1F, 0x37, 0x10 @between lower right and down createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFDA, 0xFF94, 0x10 @between up and upper left delay 0x1 createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x73, 0x0, 0x10 @right createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFF60, 0x43, 0x10 @between left and lower left delay 0x1 createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x4F, 0x37, 0x10 @lower right createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFF2A, 0xFFAA, 0x10 @between left and upper left delay 0x1 createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0, 0x53, 0x10 @down createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x2D, 0xFF9D, 0x10 @between up and upper right delay 0x1 createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFB0, 0x43, 0x10 @lower left createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xDF, 0xFF9D, 0x10 @between right and upper right delay 0x1 createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFF60, 0x0, 0x10 @left createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x9F, 0x37, 0x10 @between right and lower right delay 0x1 createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFAA, 0xFF94, 0x10 @upper left delay 0x1 return PrismaticLaserRain: createsprite gPrismaticLaserYellowRainTemplate, ANIM_TARGET, 2, 35, 0x3c, 4, ANIM_TARGET delay 0x2 createsprite gPrismaticLaserGreenRainTemplate, ANIM_TARGET, 2, -30, 0x44, 4, ANIM_TARGET delay 0x2 createsprite gPrismaticLaserRedRainTemplate, ANIM_TARGET, 2, 27, 0x37, 4, ANIM_TARGET delay 0x2 createsprite gPrismaticLaserVioletRainTemplate, ANIM_TARGET, 2, -20, 0x32, 4, ANIM_TARGET delay 0x2 createsprite gPrismaticLaserYellowRainTemplate, ANIM_TARGET, 2, 33, 0x3a, 4, ANIM_TARGET delay 0x2 createsprite gPrismaticLaserGreenRainTemplate, ANIM_TARGET, 2, -12, 0x3a, 4, ANIM_TARGET delay 0x2 createsprite gPrismaticLaserRedRainTemplate, ANIM_TARGET, 2, 19, 0x3c, 4, ANIM_TARGET delay 0x2 createsprite gPrismaticLaserVioletRainTemplate, ANIM_TARGET, 2, -38, 0x3a, 4, ANIM_TARGET delay 0x2 createsprite gPrismaticLaserYellowRainTemplate, ANIM_TARGET, 2, 5, 0x3c, 4, ANIM_TARGET delay 0x2 createsprite gPrismaticLaserGreenRainTemplate, ANIM_TARGET, 2, -23, 0x28, 4, ANIM_TARGET return Move_SPECTRAL_THIEF:: choosetwoturnanim SpectralThiefSteal SpectralThiefUnleash SpectralThiefUnleash: loadspritegfx ANIM_TAG_HANDS_AND_FEET @Black Colour loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke loadspritegfx ANIM_TAG_WHITE_SHADOW @destiny bond loadspritegfx ANIM_TAG_IMPACT @hits loadspritegfx ANIM_TAG_POISON_BUBBLE fadetobg BG_GHOST waitbgfadein delay 0x5 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x0, 0x0 invisible ANIM_ATTACKER delay 0x2 createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x0, 0x0 delay 0x2 createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x0, 0x0 delay 0x2 createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x0, 0x0 delay 0x2 createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x0, 0x0 delay 0x2 createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x0, 0x0 delay 0x2 createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x0, 0x0 delay 0x2 createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x0, 0x0 waitforvisualfinish playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30 delay 0x30 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1 createvisualtask AnimTask_BlendBattleAnimPalExclude, 0x2, 0x6, 0x1, 0x0, 0xc, 0x77bd delay 0x18 createvisualtask AnimTask_BlendBattleAnimPalExclude, 0x2, 0x6, 0x1, 0xc, 0x0, 0x77bd waitforvisualfinish setalpha 0, 16 delay 0x1 monbg_static ANIM_TARGET createvisualtask AnimTask_MoveTargetMementoShadow, 0x5 playsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET waitforvisualfinish clearmonbg_static ANIM_TARGET delay 0x1 blendoff delay 0x1 setalpha 12, 8 monbg ANIM_TARGET delay 0x1 createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 0x4 createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 0x4 createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 0x4 createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 0x4 createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0xfff1, 0xf, 0x0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 0x4 createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 0x4 createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0x14, 0x2, 0x0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish visible ANIM_ATTACKER delay 0x2 restorebg waitbgfadein clearmonbg ANIM_TARGET blendoff end SpectralThiefSteal: loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color loadspritegfx ANIM_TAG_ORBS @mimic loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy setalpha 11, 5 splitbgprio_all panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 0xfd, 0x0 delay 0xf createsprite gSpectralThiefBlackOrbsTemplate, ANIM_TARGET, 2, 0xfff4, 0x18 delay 0xB setarg 0x7 0xffff waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call SpectralThiefBuffUp delay 0x8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call SpectralThiefBuffUp delay 0x8 call SpectralThiefBuffUp waitforvisualfinish blendoff end SpectralThiefBuffUp: createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x4 createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 delay 0x4 createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 delay 0x4 createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x4 createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return Move_SUNSTEEL_STRIKE:: loadspritegfx ANIM_TAG_ROUND_SHADOW @fly loadspritegfx ANIM_TAG_AIR_WAVE_2 @black color loadspritegfx ANIM_TAG_ROCKS @rock colour loadspritegfx ANIM_TAG_SMALL_ROCK @small rock monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gSunsteelStrikeBlackFlyBallTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 1, 26 delay 0x18 createsprite gSunsteelStrikeRocksTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 @The rock particles mess up the fly animation createsprite gSunsteelStrikeRocksTemplate, ANIM_ATTACKER, 2, 0x0, 0x1 createsprite gSunsteelStrikeRocksTemplate, ANIM_ATTACKER, 2, 0x0, 0x2 createsprite gSunsteelStrikeRocksTemplate, ANIM_ATTACKER, 2, 0x0, 0x3 waitforvisualfinish unloadspritegfx ANIM_TAG_ROUND_SHADOW @fly unloadspritegfx ANIM_TAG_AIR_WAVE_2 @black color loadspritegfx ANIM_TAG_METEOR @superpower loadspritegfx ANIM_TAG_GOLD_RING @beam loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color loadspritegfx ANIM_TAG_IMPACT @hit playsewithpan SE_ORB, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ATTACKER), 3, 0, 15, 0 waitforvisualfinish call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam stopsound playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gSunsteelStrikeSuperpowerTemplate, ANIM_TARGET, 2, 0x14 delay 0x14 createsprite gSunsteelStrikeRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish unloadspritegfx ANIM_TAG_METEOR @superpower unloadspritegfx ANIM_TAG_GOLD_RING @beam unloadspritegfx ANIM_TAG_SMALL_RED_EYE @red color unloadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_SMALL_EMBER @FireSpreadEffect call FireSpreadEffect delay 0x4 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET waitforvisualfinish visible ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ATTACKER), 3, 15, 0, 0 waitforvisualfinish blendoff clearmonbg ANIM_TARGET end SunsteelStrikeBeam: createsprite gSunsteelStrikeYellowBeamTemplate, ANIM_TARGET, 2, 0x14 delay 0x1 createsprite gSunsteelStrikeRedBeamTemplate, ANIM_TARGET, 2, 0x14 delay 0x1 return Move_MOONGEIST_BEAM:: loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ORBS @hyper beam loadspritegfx ANIM_TAG_WATER_GUN @water gun colour loadspritegfx ANIM_TAG_ASSURANCE_HAND @purple colour setalpha 8, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 15, 15, 0x7FFF @White createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CIRCLE_OF_LIGHT, 0, 15, 15, 0x7FFC @Light Blue waitforvisualfinish playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gMoonSpriteTemplate, ANIM_TARGET, 0, 0x20, 0x15 createvisualtask AnimTask_AlphaFadeIn, 0x3, 0x0, 0x10, 0x10, 0x0, 0x1 call MoongeistBeamCharge call MoongeistBeamCharge call MoongeistBeamCharge call MoongeistBeamCharge createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x0 @;Charge circle call MoongeistBeamCharge delay 0x20 createsoundtask SoundTask_LoopSEAdjustPanning, 0x7, 0xCC, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0 call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0xb, 0x6739 call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0xb, 0x0, 0x6739 delay 0x1A stopsound createvisualtask AnimTask_MoonlightEndFade, 0x2 end MoongeistBeamCharge: createsprite gMoongeistBeamChargeTemplate, ANIM_ATTACKER, 0, 40, 0, 0, 0, 30, 10 @From right createsprite gMoongeistBeamChargeTemplate, ANIM_ATTACKER, 0, -40, 0, 0, 0, 30, -10 @From left createsprite gMoongeistBeamChargeTemplate, ANIM_ATTACKER, 0, -25, -40, 0, 0, 30, -20 @From top left createsprite gMoongeistBeamChargeTemplate, ANIM_ATTACKER, 0, 25, -40, 0, 0, 30, 20 @From top right createsprite gMoongeistBeamChargeTemplate, ANIM_ATTACKER, 0, 25, 20, 0, 0, 30, 20 @From bottom right createsprite gMoongeistBeamChargeTemplate, ANIM_ATTACKER, 0, -25, 40, 0, 0, 30, -20 @From bottom left delay 0x5 return MoongeistBeamOrbs: createsprite gMoongeistBeamBlueOrbsTemplate, ANIM_TARGET, 2 createsprite gMoongeistBeamPurpleOrbsTemplate, ANIM_TARGET, 2 delay 0x1 return Move_TEARFUL_LOOK:: loadspritegfx ANIM_TAG_SMALL_BUBBLES @tears loadspritegfx ANIM_TAG_OPENING_EYE @eye monbg ANIM_DEF_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x5, 0x7DE0 waitforvisualfinish playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0x0, 0x0, 0x1, 0x0 delay 0x35 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 0xC, 0x2 delay 0x8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x3 delay 0x8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x3 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x5, 0x0, 0x7DE0 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_ZING_ZAP:: loadspritegfx ANIM_TAG_SPARK_2 @sparks loadspritegfx ANIM_TAG_YELLOW_BALL @ball loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_SPARK_H @yellow color loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color monbg ANIM_TARGET call ZingZapSparks1 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 4, 0, 6, 1 delay 0xA call ZingZapSparks2 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 4, 0, 6, 1 delay 0xA call ZingZapSparks1 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 4, 0, 6, 1 delay 0xA call ZingZapSparks2 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 4, 0, 6, 1 delay 0xA createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 delay 0x4 call ZingZapSparks1 invisible ANIM_ATTACKER createsprite gZingZapYellowBallTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xF delay 0xA call ZingZapSparks2 delay 0x5 stopsound playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gZingZapRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 call ElectricityEffect visible ANIM_ATTACKER waitforvisualfinish clearmonbg ANIM_TARGET end ZingZapSparks1: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 return ZingZapSparks2: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 return Move_NATURES_MADNESS:: loadspritegfx ANIM_TAG_ICE_CRYSTALS @small circles loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_SPARKLE_2 @stars loadspritegfx ANIM_TAG_PINK_PETAL @pink loadspritegfx ANIM_TAG_ICE_CHUNK @blue green loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_TEAL_ALERT @charge particles loadspritegfx ANIM_TAG_ECLIPSING_ORB @blue green monbg ANIM_ATTACKER setalpha 14, 8 delay 0x1 loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x3 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 delay 0x4 createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 delay 0x4 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0 delay 0x4 createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0 delay 0x4 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0 delay 0x4 createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0 delay 0x4 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0 delay 0x4 createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0 clearmonbg ANIM_ATTACKER delay 0x1 monbg ANIM_TARGET waitforvisualfinish createsprite gNaturesMadnessGrayRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x1, 0x0 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER delay 0xe createsprite gNaturesMadnessGrayRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x1, 0x0 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER delay 0xe createsprite gNaturesMadnessGrayRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x1, 0x0 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER waitforvisualfinish playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x1 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x1 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x1 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x1 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x1 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x1 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x1 createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x1 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x1 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x1 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x1 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x1 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x1 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x1 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x1 createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 0x5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 0x5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_MULTI_ATTACK:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_CUT @cut monbg ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call MultiAttackBuff delay 0x8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_WHITE createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call MultiAttackBuff delay 0x8 call MultiAttackBuff waitforvisualfinish delay 0xF playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0xffe0, 0x0 createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0xffd0, 0x0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_TARGET end MultiAttackBuff: createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 delay 0x4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 delay 0x4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return Move_MIND_BLOWN:: loadspritegfx ANIM_TAG_PINK_HEART @pink color loadspritegfx ANIM_TAG_SMALL_BUBBLES @blue color loadspritegfx ANIM_TAG_BLACEPHALON_HEAD @head loadspritegfx ANIM_TAG_ORBS @circles loadspritegfx ANIM_TAG_IMPACT @hit monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 waitforvisualfinish playsewithpan SE_FALL, SOUND_PAN_TARGET createsprite gMindBlownHeadTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x25 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 15, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 15, 1 delay 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gMindBlownBlueImpactTemplate, ANIM_TARGET, 3, 0x1, 0x0 createsprite gMindBlownPinkImpactTemplate, ANIM_TARGET, 3, 0x1, 0x0 call MindBlownBlueOrbs delay 0x1 call MindBlownPinkOrbs delay 0x1 call MindBlownBlueOrbs delay 0x1 call MindBlownPinkOrbs delay 0x1 call MindBlownBlueOrbs delay 0x1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish blendoff clearmonbg ANIM_TARGET end MindBlownBlueOrbs: createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0xFF90, 0x8 @up createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x5F, 0xFF9D, 0x8 @upper right createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x73, 0x0, 0x8 @right createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x4F, 0x37, 0x8 @lower right createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x53, 0x8 @down createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFFB0, 0x43, 0x8 @lower left createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFF60, 0x0, 0x8 @left createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFFAA, 0xFF94, 0x8 @upper left return MindBlownPinkOrbs: createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x2D, 0xFF9D, 0x8 @between up and upper right createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xDF, 0xFF9D, 0x8 @between right and upper right createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x9F, 0x37, 0x8 @between right and lower right createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x1F, 0x37, 0x8 @between lower right and down createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFFE0, 0x43, 0x8 @between lower left and down createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFF60, 0x43, 0x8 @between left and lower left createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFF2A, 0xFFAA, 0x8 @between left and upper left createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFFDA, 0xFF94, 0x8 @between up and upper left return Move_PLASMA_FISTS:: loadspritegfx ANIM_TAG_SHOCK_3 @charge loadspritegfx ANIM_TAG_SPARK_2 @ElectricityEffect loadspritegfx ANIM_TAG_SPARK @shock wave loadspritegfx ANIM_TAG_IMPACT @thunder punch loadspritegfx ANIM_TAG_HANDS_AND_FEET @thunder punch loadspritegfx ANIM_TAG_LIGHTNING @thunder punch monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0 waitforvisualfinish createsprite gPlasmaFistsChargeTemplate, ANIM_ATTACKER, 2, 0x0 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 3, 92, 1 call PlasmaFistSpark1 delay 0xA call PlasmaFistSpark2 delay 0xA call PlasmaFistSpark1 delay 0xA call PlasmaFistSpark2 delay 0xA call PlasmaFistSpark1 delay 0xA call PlasmaFistSpark2 delay 0xA call PlasmaFistSpark1 delay 0xA call PlasmaFistSpark2 delay 0xA call PlasmaFistSpark1 delay 0xA call PlasmaFistSpark2 delay 0xA call PlasmaFistSpark1 delay 0xA call PlasmaFistSpark2 waitforvisualfinish clearmonbg ANIM_ATTACKER createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_ATTACKER waitforvisualfinish monbg ANIM_TARGET call PlasmaFistsImpact waitforvisualfinish call PlasmaFistsImpact waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end PlasmaFistSpark1: playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 11, RGB(31, 31, 22) createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 return PlasmaFistSpark2: playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 return PlasmaFistsImpact: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x8, 0x1, 0x0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 delay 0x1 createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101 delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xffd0 delay 0x1 createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x1 createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10 delay 0x1 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101 delay 0x2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 return Move_PHOTON_GEYSER:: loadspritegfx ANIM_TAG_SHOCK_3 @charge loadspritegfx ANIM_TAG_SPARK_2 @ElectricityEffect loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color loadspritegfx ANIM_TAG_THIN_RING @calm mind loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color loadspritegfx ANIM_TAG_ORBS @recover monbg ANIM_ATTACKER setalpha 12, 8 createsprite gPhotonGeyserChargeTemplate, ANIM_ATTACKER, 2, 0x0 call PhotonGeyserSparks1 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 0x10 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x28, 0x10 delay 0xA call PhotonGeyserSparks2 delay 0xA call PhotonGeyserSparks1 delay 0xA call PhotonGeyserSparks2 delay 0xA call PhotonGeyserSparks1 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd8, 0x10 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0x14, 0x10 delay 0xA call PhotonGeyserSparks2 delay 0xA call PhotonGeyserSparks1 delay 0xA call PhotonGeyserSparks2 delay 0xA call PhotonGeyserSparks1 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x0, 0x10 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0x0, 0x10 delay 0xA call PhotonGeyserSparks2 delay 0xA call PhotonGeyserSparks1 delay 0xA call PhotonGeyserSparks2 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xF, 0x0 clearmonbg ANIM_ATTACKER playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER unloadspritegfx ANIM_TAG_ORBS @recover unloadspritegfx ANIM_TAG_SHOCK_3 @charge loadspritegfx ANIM_TAG_YELLOW_BALL @confuse ray (for zap cannon) loadspritegfx ANIM_TAG_BLACK_BALL_2 @zap cannon loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color createsprite gPhotonGeyserWhiteRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8 createsprite gPhotonGeyserZapBallTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0 createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2 createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 waitforvisualfinish monbg ANIM_TARGET createsprite gPhotonGeyserYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER unloadspritegfx ANIM_TAG_YELLOW_BALL @confuse ray (for zap cannon) unloadspritegfx ANIM_TAG_BLACK_BALL_2 @zap cannon unloadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color @Shoot beam to the sky loadspritegfx ANIM_TAG_STRAIGHT_BEAM createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x6, 0x0, 0x10, 0x43FF @Light yellow createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 96, 1 panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 call PhotonGeyserBeam waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x10, 0x0, 0x43FF @Light yellow createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xF, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end PhotonGeyserSparks1: playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 return PhotonGeyserSparks2: playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 return PhotonGeyserBeam: createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, 19, ANIM_TARGET, 180, 2, 6 delay 0x1 createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, 3, ANIM_TARGET, 180, 2, 5 delay 0x1 createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, -13, ANIM_TARGET, 180, 2, 4 delay 0x1 createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, -29, ANIM_TARGET, 180, 2, 3 delay 0x1 createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, -45, ANIM_TARGET, 180, 2, 2 delay 0x1 createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, -61, ANIM_TARGET, 180, 2, 1 delay 0x1 createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, -77, ANIM_TARGET, 180, 2, 0 return Move_ZIPPY_ZAP:: end @to do: Move_SPLISHY_SPLASH:: end @to do: Move_FLOATY_FALL:: end @to do: Move_PIKA_PAPOW:: end @to do: Move_BOUNCY_BUBBLE:: end @to do: Move_BUZZY_BUZZ:: end @to do: Move_SIZZLY_SLIDE:: end @to do: Move_GLITZY_GLOW:: end @to do: Move_BADDY_BAD:: end @to do: Move_SAPPY_SEED:: end @to do: Move_FREEZY_FROST:: end @to do: Move_SPARKLY_SWIRL:: end @to do: Move_VEEVEE_VOLLEY:: end @to do: Move_DOUBLE_IRON_BASH:: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x1c, 0x2 createvisualtask AnimTask_MetallicShine, 0x5, 0x0, 0x0, 0x0 waitforvisualfinish monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 0x14, 0x2 createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x0, 0xc, 0x4, 0x1, 0x4 createvisualtask AnimTask_AnimateGustTornadoPalette, 0x5, 0x1, 0x46 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 0xffe7, 0x0, 0x0, 0x0, 0x0 @wing attack createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 0x19, 0x0, 0x0, 0x0, 0x0 @wing attack delay 0x18 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x18, 0x0, 0x0, 0x9 delay 0x11 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x1, 0x1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe0, 0x0, 0x0, 0x3 waitforvisualfinish playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0xb waitforvisualfinish delay 0x3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x7 clearmonbg ANIM_DEF_PARTNER blendoff end @@@@@@@@@@@@@@@@@@@@@@@ GEN 8 @@@@@@@@@@@@@@@@@@@@@@@ Move_DYNAMAX_CANNON:: goto Move_HYPER_BEAM Move_SNIPE_SHOT:: loadspritegfx ANIM_TAG_IMPACT_2 loadspritegfx ANIM_TAG_LEER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 16, 0 @;Black waitforvisualfinish createsprite gLeerSpriteTemplate, ANIM_TARGET, 2, 0x18, -12 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER waitforvisualfinish delay 0x20 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gSnipeShotBallTemplate, ANIM_TARGET, 2, 0, 0, 16 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 16, 0, 0 @;Black waitforvisualfinish end Move_JAW_LOCK:: loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SHARP_TEETH, 0, 10, 10, 0x0B1D @Light orange monbg ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x7, 0x0 @Black waitforvisualfinish playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gJawLockTeethTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe0, 0x1, 0x333, 0x333, 0xa, 15 createsprite gJawLockTeethTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0x5, 0xfccd, 0xfccd, 0xa, 15 delay 0xa createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x0, 0x1, 0x1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 10, 2 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x7, 0x0, 0x0 @;Black waitforvisualfinish clearmonbg ANIM_TARGET delay 0x1 end Move_STUFF_CHEEKS:: loadspritegfx ANIM_TAG_BERRY_NORMAL loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 playsewithpan SE_M_METRONOME, 0xc0 createsprite gFloatingBerryTemplate, ANIM_ATTACKER, 1, 0x0 delay 0x45 createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7 0x1 BERRYEAT_ON_PLAYER BerryEatingOpponent: call BiteOpponent delay 0x10 call BiteOpponent delay 0xA goto POST_BERRY_EAT BERRYEAT_ON_PLAYER: call BitePlayer delay 0x10 call BitePlayer delay 0xA POST_BERRY_EAT: playsewithpan SE_SHINY, 0xc0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x2, 0x3, 0x7, 0x0, 0x67f1 createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 waitforvisualfinish end BitePlayer: playsewithpan SE_M_BITE, 0x3f createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x27, 0xffD0, 0x0, 0x0, 0x333, 0xa createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0x27, 0x10, 0x4, 0x0, 0xfccd, 0xa return BiteOpponent: playsewithpan SE_M_BITE, 0x3f createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffDF, 0xffD0, 0x0, 0x0, 0x333, 0xa createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0xffDF, 0x10, 0x4, 0x0, 0xfccd, 0xa return Move_NO_RETREAT:: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER 0x7 0x12 createsprite gNoRetreatFlameTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 10, 0xA0, 0 createsprite gNoRetreatFlameTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -20, 10, 0xA0, 0 createvisualtask AnimTask_TeeterDanceMovement, 0x5 waitforvisualfinish end Move_TAR_SHOT:: loadspritegfx ANIM_TAG_POISON_BUBBLE createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 15, 15, 0 @Black monbg ANIM_TARGET createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0x0, 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 0x5 createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0xffe8, 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 0xf createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 16, RGB_BLACK @;Black createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xffe6, 0xffe8, 0x0, 0xf, 0x37 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 0xa createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xf, 0xffe5, 0x0, 0xC, 0x32 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 0xa createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xfff1, 0xffef, 0x0, 0xa, 0x2d playsewithpan SE_M_BUBBLE SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET end Move_MAGIC_POWDER:: loadspritegfx ANIM_TAG_POISON_POWDER loadspritegfx ANIM_TAG_WATER_GUN loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER 0xE 0x8 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0xffe2, 0xffea, 0x75, 0x50, 0x5, 0x1 createsprite gMagicPowderBluePowderTemplate, ANIM_TARGET, 2, 0xa, 0xffea, 0x75, 0x50, 0xfffb, 0x1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0xffe7, 0xffea, 0x75, 0x70, 0x5, 0x3 delay 0xf createsprite gMagicPowderBluePowderTemplate, ANIM_TARGET, 2, 0xfffb, 0xffea, 0x75, 0x50, 0xfffb, 0x1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0x5, 0xffea, 0x75, 0x60, 0x5, 0x1 createsprite gMagicPowderBluePowderTemplate, ANIM_TARGET, 2, 0x0, 0xffea, 0x75, 0x45, 0xfffb, 0x1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xffea, 0x75, 0x70, 0x5, 0x2 delay 0x1e createsprite gMagicPowderBluePowderTemplate, ANIM_TARGET, 2, 0xfff1, 0xffea, 0x75, 0x70, 0x5, 0x2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0xf, 0xffea, 0x75, 0x50, 0xfffb, 0x1 createsprite gMagicPowderBluePowderTemplate, ANIM_TARGET, 2, 0xfff6, 0xffea, 0x75, 0x60, 0x7, 0x2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xffea, 0x75, 0x5a, 0xfff8, 0x0 delay 0x14 createsprite gMagicPowderBluePowderTemplate, ANIM_TARGET, 2, 0xfff6, 0xffea, 0x75, 0x50, 0xfffb, 0x1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xffea, 0x75, 0x59, 0x5, 0x2 createsprite gMagicPowderBluePowderTemplate, ANIM_TARGET, 2, 0x14, 0xffea, 0x75, 0x70, 0xfff8, 0x2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0x5, 0xffea, 0x75, 0x50, 0x5, 0x1 waitforvisualfinish playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1 waitforvisualfinish end Move_DRAGON_DARTS:: loadspritegfx ANIM_TAG_DREEPY loadspritegfx ANIM_TAG_EXPLOSION playsewithpan SE_FALL, SOUND_PAN_ATTACKER createsprite gDreepyMissileTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x19 delay 0x19 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 16, 1 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 waitforvisualfinish end Move_TEATIME:: loadspritegfx ANIM_TAG_TEAPOT loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100 playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER delay 6 createsprite gTeapotSpriteTemplate, ANIM_ATTACKER, 12, 0 createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATK_PARTNER, 2, 0 delay 24 loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 22, 3 waitforvisualfinish end Move_OCTOLOCK:: loadspritegfx ANIM_TAG_TENDRILS createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_TENDRILS, 0, 12, 12, 0x3D98 @Pinkish Red loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET 0x6 0x4 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x10, 0x0, 0x2 delay 0x7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x0, 0x2 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x8, 0x1, 0x2 delay 0x7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfff8, 0x1, 0x2 delay 0x8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 delay 0x14 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 8, RGB_RED playsewithpan SE_M_BIND, SOUND_PAN_TARGET setarg 0x7 0xffff waitforvisualfinish end Move_BOLT_BEAK:: loadspritegfx ANIM_TAG_HORN_HIT loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_ELECTRICITY createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HORN_HIT, 0, 12, 12, 0x079D @Yellow call BoltBeakSparks waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22) createsprite gHorizontalLungeSpriteTemplate, 0x2, 0x2, 0x4, 0x4 delay 0x4 createsprite gHornHitSpriteTemplate, 0x84, 0x3, 0x8, 0x8, 0xa waitforvisualfinish createsprite gFlashingHitSplatSpriteTemplate, 0x83, 0x4, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, -31, 2, 0, 6, RGB(31, 31, 22) call ElectricityEffect waitforvisualfinish end BoltBeakSparks: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 delay 0x0 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22) delay 0xa createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 delay 0x0 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(1, 23, 29) delay 0x14 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 4, 4, RGB(1, 23, 29) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x0, 0x14, 0x0, 0x0 createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x40, 0x14, 0x1, 0x0 createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x80, 0x14, 0x0, 0x0 createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x0, 0x14, 0x2, 0x0 createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0x20, 0x14, 0x0, 0x0 createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0x60, 0x14, 0x1, 0x0 createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0xa0, 0x14, 0x0, 0x0 createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0xe0, 0x14, 0x2, 0x0 delay 0x4 return Move_FISHIOUS_REND:: loadspritegfx ANIM_TAG_SHARP_TEETH @Teeth loadspritegfx ANIM_TAG_SMALL_BUBBLES createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SHARP_TEETH, 0, 10, 10, 0x726A @Blue Teeth playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET createsprite gFishiousRendTeethTemplate, ANIM_TARGET, 0, 50, 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 12, 2 call FishousRendBubbles waitforvisualfinish end FishousRendBubbles: createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xF, 0x0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xF, 0x0 delay 0x2 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xA, 0x0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xA, 0x0 delay 0x2 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x5, 0x0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x5, 0x0 delay 0x2 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0 delay 0x2 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfffb, 0x0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfffb, 0x0 delay 0x2 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0 delay 0x2 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff1, 0x0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff1, 0x0 delay 0x2 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xffec, 0x0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xffec, 0x0 delay 0x2 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff1, 0x0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff1, 0x0 delay 0x2 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0 delay 0x2 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfffb, 0x0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfffb, 0x0 delay 0x2 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0 delay 0x2 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x5, 0x0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x5, 0x0 delay 0x2 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xA, 0x0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xA, 0x0 return Move_COURT_CHANGE:: goto Move_TRICK_ROOM Move_CLANGOROUS_SOUL:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_WATER_ORB @blue loadspritegfx ANIM_TAG_POISON_BUBBLE @purple loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey loadspritegfx ANIM_TAG_SPARKLE_2 @stars createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 call ClangorousSoulStarBuffEffect call ClangorousSoulStarBuffEffect call ClangorousSoulStarBuffEffect waitforvisualfinish loadspritegfx ANIM_TAG_VERTICAL_HEX @red loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @fist createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0xfff0, 0, 0, 0, 10, ANIM_ATTACKER, ANIM_RIGHT_FIST, 1 createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0x10, 0, 0, 0, 10, ANIM_ATTACKER, ANIM_LEFT_FIST, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish loadspritegfx ANIM_TAG_THIN_RING @ring playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gClangorousSoulRedRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 waitforvisualfinish end ClangorousSoulStarBuffEffect: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createsprite gClangorousSoulBlueBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 delay 0x4 createsprite gClangorousSoulPurpleBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x0, 0x0, 0x20, 0x3c delay 0x4 createsprite gClangorousSoulWhiteBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x4 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c return Move_BODY_PRESS:: loadspritegfx ANIM_TAG_ROUND_SHADOW @fly and bounce animation loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 0xD, 0xD, 0x1E5D @Orange playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x6, 0x1, 0x0 delay 0x7 createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 @Fly up waitforvisualfinish delay 0x2F createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3 @Bounce down delay 0x2 playsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER createvisualtask AnimTask_SquishTarget, 0x2 waitforvisualfinish end Move_DECORATE:: goto Move_FLOWER_SHIELD Move_DRUM_BEATING:: loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_MUSIC_NOTES, 0, 0xD, 0xD, 0x03AC @Green monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 0xf call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1, 0x1, 0x0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 0xf call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x3, 0x3, 0x80 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 0x7 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0x0, 0x80 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 0x7 call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0x1, 0x0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 0x7 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x3, 0x0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 0x55, 0x10, 0x6, 0x0, 0x3, 0x50 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 0x5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 0x55, 0xfff0, 0xfffa, 0x0, 0x2, 0x4b playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 0x5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xfff6, 0x1, 0x3 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 8, 0, 20, 1 delay 0x3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xa, 0x8, 0x1, 0x3 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 0x3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xa, 0xfffd, 0x1, 0x2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 0x3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xfffd, 0x1, 0x1, 0x2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0xfff6, 0x1, 0x1, 0x1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xa, 0x1, 0x1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SNAP_TRAP:: @ placeholder goto Move_BITE Move_PYRO_BALL:: loadspritegfx ANIM_TAG_FLAT_ROCK loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_LEDGE, SOUND_PAN_ATTACKER @;Hop createsprite gPyroBallRockTemplate, ANIM_ATTACKER, 2, 0, 0, 0 delay 0x19 playsewithpan SE_LEDGE, SOUND_PAN_ATTACKER @;Hop delay 0x19 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x3, 0x0, 0x7, 0x043D createsprite gPyroBallBurningRockTemplate, ANIM_ATTACKER, 2, 0, 0, 0 delay 0x19 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET delay 0x19 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET createsprite gPyroBallFlamesUpTemplate, ANIM_ATTACKER, 2, 0, 0, 1 delay 0x19 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gPyroBallEmberBallTemplate, ANIM_ATTACKER, 2, 0, 10, 0, 5, 20, -20 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB_RED createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 call FireSpreadEffect delay 0x20 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x7, 0x0, 0x043D waitforvisualfinish end Move_BEHEMOTH_BLADE:: goto Move_SACRED_SWORD Move_BEHEMOTH_BASH:: goto Move_SUNSTEEL_STRIKE Move_AURA_WHEEL:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK, 0x0, 0xC, 0xC, 0x303B @Pinkish-Red Electricity createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK_2, 0x0, 0xC, 0xC, 0x76E1 @Blue Electricity createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0x0, 0xA, 0xA, 0x303B @Pinkish-Red setalpha 12, 8 monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 0x2 createsprite gAuraWheelRedElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 0x2 createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 0x2 createsprite gAuraWheelRedElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 0x2 createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 0x2 createsprite gAuraWheelRedElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 0x2 createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x18, 0x0, 0x0, 0x6 delay 0x4 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 23, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0, 0x1, 0x0 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK_2, 2, 12, 0, 0x76E1 @Revert blue Electricity createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0xc0, 0x28, 0x2, 0x8003 delay 0x7 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x9 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_BREAKING_SWIPE:: loadspritegfx ANIM_TAG_IMPACT @hits loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, 0x001F @Red createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK_2, 0, 12, 12, 0x001F @Red monbg ANIM_TARGET setalpha 12, 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x1 createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 21, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 3, 21, 1 delay 0x4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x1 createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, 0xfff1, 0xfff6, 0x5, 0x0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x1, 0x1 createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, 0xfff8, 0x8, 0x5, 0x2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x14, 0x1, 0x1 createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, 0xffec, 0xf, 0x5, 0x1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitsound waitforvisualfinish blendoff clearmonbg ANIM_TARGET end Move_BRANCH_POKE:: loadspritegfx ANIM_TAG_BRANCH loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createsprite gBranchPokeBranchTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x25 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish end Move_OVERDRIVE:: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_ELECTRICITY createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity call BoltBeakSparks waitforvisualfinish createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 12, 12, 0x17BF @Yellow Electricity call OverdriveRings delay 0x8 call OverdriveRings delay 0x10 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 0, 12, 0x76E1 @Blue Electricity waitforvisualfinish end OverdriveRings: playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1f, 0x3, 0x8, 0x0, 0x3ff createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0 createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1 createvisualtask AnimTask_ShakeBattleTerrain, 0x2, 0x1, 0x0, 0x6, 0x1 createvisualtask SoundTask_WaitForCry, 0x5 return Move_APPLE_ACID:: loadspritegfx ANIM_TAG_APPLE loadspritegfx ANIM_TAG_POISON_BUBBLE createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 12, 12, 0x061D @Orange playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER createsprite gAppleAcidFloatingAppleTemplate, ANIM_ATTACKER, 12, 0x0 delay 0x30 monbg ANIM_TARGET createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0x0, 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 0x5 createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0x18, 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 0x5 createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0xffe8, 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 0xf createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1 createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0x0, 0xffea, 0x0, 0xf, 0x37 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 0xa createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xffe6, 0xffe8, 0x0, 0xf, 0x37 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 0xa createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xf, 0xffe5, 0x0, 0xf, 0x32 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 0xa createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xfff1, 0xffef, 0x0, 0xa, 0x2d playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 0xa createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0x1b, 0xffea, 0x0, 0xf, 0x32 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET end Move_GRAV_APPLE:: loadspritegfx ANIM_TAG_APPLE fadetobg BG_IN_AIR waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xf800, 0x0, 0xffff waitbgfadein call SmallAppleShower call SmallAppleShower createsprite gGravAppleLargeApple, ANIM_TARGET, 2, 0x0, 0x3c, 4, ANIM_TARGET delay 0x7 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 0x15, 0x0, 0x4 delay 0x30 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 waitforvisualfinish call UnsetPsychicBg end SmallAppleShower: createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 35, 0x3c, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -30, 0x44, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 27, 0x37, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -20, 0x32, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 33, 0x3a, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -12, 0x3a, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 19, 0x3c, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -38, 0x3a, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 5, 0x3c, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -23, 0x28, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 return @ credits to Skeli Move_SPIRIT_BREAK:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_TEAL_ALERT loadspritegfx ANIM_TAG_EXPLOSION_2 createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0x10, 0x10, 0x7FFF createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_TEAL_ALERT, 0x0, 0xA, 0xA, 0x7DDE createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_EXPLOSION_2, 0x0, 0xA, 0xA, 0x7DDE monbg ANIM_DEF_PARTNER createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -20, 8, 48, 8, 56, 6 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gSpriteTemplate_SpiritBreakChargeBall, ANIM_TARGET, 1, ANIM_TARGET call MindReaderEyeSpikeEffect call MindReaderEyeSpikeEffect call MindReaderEyeSpikeEffect call MindReaderEyeSpikeEffect waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 5, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gSpriteTemplate_SpiritBreakExplode, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 waitforvisualfinish delay 0x5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 clearmonbg ANIM_DEF_PARTNER waitforvisualfinish end Move_STRANGE_STEAM:: loadspritegfx ANIM_TAG_PINK_CLOUD loadspritegfx ANIM_TAG_FINGER loadspritegfx ANIM_TAG_WATER_GUN @blue colour createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FINGER, 0, 10, 10, 0x4798 @Green monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x4, 0xA call StrangeSteamCloud call StrangeSteamCloud call StrangeSteamCloud createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 42, 1 call StrangeSteamCloud call StrangeSteamCloud call StrangeSteamCloud call StrangeSteamCloud call StrangeSteamCloud call StrangeSteamCloud call StrangeSteamCloud call StrangeSteamCloud waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end StrangeSteamCloud: createsprite gStrangeSteamPinkCloudTemplate, ANIM_TARGET, 2, 0xf, 0xf, 0x14, 0, 0 createsprite gStrangeSteamGreenCloudTemplate, ANIM_TARGET, 2, 0xf, 0xf, 0x14, 0xa, 0x5 createsprite gStrangeSteamPinkCloudTemplate, ANIM_TARGET, 2, 0xf, 0xf, 0x14, 0xfff6, 0xfffb delay 0x1 createsprite gStrangeSteamGreenCloudTemplate, ANIM_TARGET, 2, 0xf, 0xf, 0x14, 0x14, 0xa createsprite gStrangeSteamBlueCloudTemplate, ANIM_TARGET, 2, 0xf, 0xf, 0x14, 0xffec, 0xfff6 delay 0x2 return Move_LIFE_DEW:: loadspritegfx ANIM_TAG_WATER_DROPLET loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER createsprite gLifeDewDropletTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_ATTACKER createsprite gLifeDewDropletTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_ATK_PARTNER delay 0x15 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitforvisualfinish playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, 0, -5, ANIM_ATTACKER, FALSE createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, 0, -5, ANIM_ATK_PARTNER, FALSE delay 0x7 createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, -15, 10, ANIM_ATTACKER, FALSE createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, -15, 10, ANIM_ATK_PARTNER, FALSE delay 0x7 createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, -15, -15, ANIM_ATTACKER, FALSE createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, -15, -15, ANIM_ATK_PARTNER, FALSE delay 0x7 createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, 10, -5, ANIM_ATTACKER, FALSE createsprite gLifeDewSpecialOrbsTemplate, ANIM_ATTACKER, 2, 10, -5, ANIM_ATK_PARTNER, FALSE delay 0x7 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end Move_OBSTRUCT:: loadspritegfx ANIM_TAG_NOISE_LINE @growl loadspritegfx ANIM_TAG_PROTECT loadspritegfx ANIM_TAG_OBSTRUCT_CROSS createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_NOISE_LINE, 0, 10, 10, 0 @Black createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PROTECT, 0, 10, 10, 0 @Black createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL call RoarEffect waitforvisualfinish delay 0x10 monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10 createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0x0, 0x5a @;Protect waitforvisualfinish createsprite gObstructCrossTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x24 playsewithpan SE_M_LEER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end @Credits to Skeli Move_FALSE_SURRENDER:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_ATTACKER fadetobg BG_DARK waitbgfadein delay 0x0 playsewithpan SE_M_FAINT_ATTACK, 0xc0 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3 createvisualtask AnimTask_AttackerFadeToInvisible, 0x2, 0x1 waitforvisualfinish clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER delay 0x1 createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 0x2, monbg ANIM_TARGET setalpha 12, 8 delay 0x1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1f, 0x3, 0x1, 0x7fff, 0xa, 0x0, 0xa createsprite gSpriteTemplate_LargeCrossImpact, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x14 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 0x1 setarg 0x7, 0x1000 delay 0x1 createvisualtask AnimTask_InitAttackerFadeFromInvisible, 0x2, monbg ANIM_ATTACKER createvisualtask AnimTask_AttackerFadeFromInvisible, 0x2, 0x1 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 0x1 restorebg waitbgfadein end Move_METEOR_ASSAULT:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_EXPLOSION createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 12, 12, 0x0B1D @Light orange createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, 0x0B1D @Light orange createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 48, 0, 4 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish invisible ANIM_ATTACKER createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 0xF createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ATTACKER), 1, 0x10, 0x10, 0x7FFF @Screen flash white createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 32, 1 call BasicExplosion call BasicExplosion waitforvisualfinish visible ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ATTACKER), 1, 0x10, 0, 0x7FFF @Screen revert from white waitforvisualfinish end BasicExplosion: playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 delay 0x3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, 0x1, 0x1 delay 0x3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, 0x1, 0x1 delay 0x3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, 0x1, 0x1 delay 0x3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, 0x1, 0x1 return Move_ETERNA_BEAM:: goto Move_HYPER_BEAM Move_STEEL_BEAM:: loadspritegfx ANIM_TAG_CLAW_SLASH loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK delay 48 loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_GUST createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 20 loadspritegfx ANIM_TAG_STEEL_BEAM call SetSteelBeamBackground panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_CreateSmallSteelBeamOrbs, 5 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1 delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 10, RGB(24, 24, 48) createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2 delay 4 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6 delay 4 call SteelBeam_Continuity call SteelBeam_Continuity waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 10, 0, RGB(24, 24, 48) call UnsetHighSpeedBg end SteelBeam_Continuity: createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6 delay 4 return SetSteelBeamBackground: createvisualtask AnimTask_GetAttackerSide, 2 jumprettrue SetSteelBeamBgPlayer fadetobg BG_STEEL_BEAM_OPPONENT goto SetHighSpeedBgFade SetSteelBeamBgPlayer: fadetobg BG_STEEL_BEAM_PLAYER @Credits to Skeli Move_EXPANDING_FORCE:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_EXPLOSION_2 createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0xA, 0xA, 0x7DDE createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_EXPLOSION_2, 0x0, 0xA, 0xA, 0x7DDE monbg ANIM_DEF_PARTNER call SetPsychicBackground createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, F_PAL_ATTACKER, 2, 0, 8, RGB(31, 23, 0) waitforvisualfinish playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET choosetwoturnanim EXPANDING_FORCE_SINGLE_TARGET EXPANDING_FORCE_BOTH_TARGETS EXPANDING_FORCE_SINGLE_TARGET: createsprite gSpriteTemplate_SpiritBreakChargeBall, ANIM_TARGET, 1, ANIM_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 0x2, 0x0, 0x1, 0x18, 0x1, 0x0 call MaxKnuckleExplosionGeyser waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER end EXPANDING_FORCE_BOTH_TARGETS: createsprite gSpriteTemplate_SpiritBreakChargeBall, ANIM_TARGET, 1, ANIM_TARGET createsprite gSpriteTemplate_SpiritBreakChargeBall, ANIM_TARGET, 1, ANIM_DEF_PARTNER waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 24, 1 @;High power createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 5, 0, 24, 1 call ExpandingForceExplosionGeyser waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER end ExpandingForceExplosionGeyser: createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0003, 0x0005, ANIM_TARGET playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfff5, 0xfff1, ANIM_TARGET playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0008, 0xfffb, ANIM_TARGET playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfffa, 0x0012, ANIM_TARGET playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0000, 0x0005, ANIM_TARGET playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET delay 0x0 createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET delay 0x0 createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET delay 0x0 createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET delay 0x0 createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET delay 0x0 createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET delay 0x0 createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET delay 0x0 createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET delay 0x0 createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET delay 0x0 createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET return MaxKnuckleExplosionGeyser: createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0x0005, ANIM_TARGET, 0x0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xfff1, ANIM_TARGET, 0x0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xfffb, ANIM_TARGET, 0x0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0012, ANIM_TARGET, 0x0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0x0005, ANIM_TARGET, 0x0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET, 0x0 return @Credits to Skeli Move_STEEL_ROLLER:: loadspritegfx ANIM_TAG_STEAMROLLER loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gSpriteTemplate_SteelRoller, ANIM_TARGET, 3, 0, -40, 2, 50, 3 delay 1 createvisualtask AnimTask_SquishTarget, 0x2, delay 14 call SteelRollerRocks delay 33 call SteelRollerRocks waitforvisualfinish end SteelRollerRocks: playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xfff4, 0x1b, 0x2, 0x3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0x8, 0x1c, 0x3, 0x4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xfffc, 0x1e, 0x2, 0x3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xc, 0x19, 0x4, 0x4 return @Credits to Skeli Move_SCALE_SHOT:: loadspritegfx ANIM_TAG_SHELL_RIGHT loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x6 delay 0x3 playsewithpan SE_M_BONEMERANG, SOUND_PAN_ATTACKER createsprite gSpriteTemplate_ScaleShotScale, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0x14, 0x101 waitforvisualfinish playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 delay 0x10 stopsound waitforvisualfinish end @Credits to Skeli Move_METEOR_BEAM:: loadspritegfx ANIM_TAG_ROCKS fadetobg BG_COSMIC waitbgfadeout choosetwoturnanim METEOR_BEAM_CHARGE METEOR_BEAM_BLAST METEOR_BEAM_CHARGE: createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xFC00, FALSE, 0xffff waitbgfadein monbg ANIM_ATK_PARTNER playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call ContinentalCrushStockpileRocks playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call ContinentalCrushStockpileRocks waitforvisualfinish clearmonbg ANIM_ATK_PARTNER call UnsetPsychicBg end METEOR_BEAM_BLAST: createvisualtask AnimTask_StartSlidingBg, 0x5, 0xf700, 0x0, TRUE, 0xffff @;Scroll right/left waitbgfadein monbg ANIM_TARGET panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER SOUND_PAN_TARGET 0x2 0x0 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 87, 1 call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 0, 4, 81, 1 call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch call MeteorBeamRockLaunch waitforvisualfinish clearmonbg ANIM_TARGET call UnsetPsychicBg end MeteorBeamRockLaunch: createsprite gSpriteTemplate_MeteorBeamRock, ANIM_TARGET, 2, 0, 0, 0x10 delay 0x2 createsprite gSpriteTemplate_MeteorBeamRock, ANIM_TARGET, 2, 0, 0, 0x10 delay 0x2 return Move_SHELL_SIDE_ARM:: createvisualtask AnimTask_ShellSideArm, 0x5 jumpargeq 0x0, TRUE, Move_SHELL_SIDE_ARM_PHYSICAL jumpargeq 0x0, FALSE, Move_SHELL_SIDE_ARM_SPECIAL Move_SHELL_SIDE_ARM_PHYSICAL: @ Modified Body Slam, placeholder loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 6, 6, RGB_MAGENTA monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SHELL_SIDE_ARM_SPECIAL: @ Modified Snipe Shot, placeholder loadspritegfx ANIM_TAG_IMPACT_2 loadspritegfx ANIM_TAG_LEER createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT_2, 0, 6, 6, RGB_MAGENTA createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_LEER, 0, 6, 6, RGB_MAGENTA playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gLeerSpriteTemplate, ANIM_TARGET, 2, 0x18, -12 waitforvisualfinish delay 0x20 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gSnipeShotBallTemplate, ANIM_TARGET, 2, 0, 0, 24 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1 waitforvisualfinish end @Credits to Skeli Move_MISTY_EXPLOSION:: loadspritegfx ANIM_TAG_EXPLOSION createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x8, 0x9, 0x7A5B, 0x8, 0x0, 0x8 createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 8, 0, 40, 1 call Explosion1 call Explosion1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x1, 0x1, 0x10, 0x10, 0x7F7F @;White Pink delay 0x32 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x1, 0x3, 0x10, 0x0, 0x7F7F @;White Pink end @Credits to Skeli Move_GRASSY_GLIDE:: loadspritegfx ANIM_TAG_LEAF @leaves loadspritegfx ANIM_TAG_IMPACT @hits loadspritegfx ANIM_TAG_WHIP_HIT createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_IMPACT, 0x0, 0xD, 0xD, 0x0266 @;Leaf Green createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(12, 29, 0) delay 0x2 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -120, 0, 0, 10 @;Slide off off, screen waitforvisualfinish call GrassPledgeMiddleFountain waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x2 end @Credits to Skeli Move_RISING_VOLTAGE:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_GetBattleTerrain, 0x5, jumpargeq 0x0, BG_ELECTRIC_TERRAIN, ANIM_RISING_VOLTAGE_STRONGER ANIM_RISING_VOLTAGE_NORMAL: createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_BG, 0x1, 0x0, 0x4, 0x0 @;To black waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 30, 0, 3 @;Amount, Slowness, Slowness, Compaction playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0xc createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 0, 0x0 waitforvisualfinish createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 0x2, 0x0, 0x1, 0x34, 0x1, 0x0 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 4, 0, 12, RGB(29, 28, 1) playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x10 delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0 delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xffe0 call StokedSparksurferSparkGeyser call StokedSparksurferSparkGeyser waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_BG, 0x1, 0x4, 0x0, 0x0 @;From black waitforvisualfinish clearmonbg ANIM_ATTACKER end ANIM_RISING_VOLTAGE_STRONGER: createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_BG, 0x1, 0x0, 0xC, 0x0 @;To black waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 55, 0, 0 @;Amount, Slowness, Slowness, Compaction playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0xc createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2, waitforvisualfinish createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 0x2, 0x0, 0x1, 0x54, 0x1, 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0x10, 0x079D playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x10, 0x10 delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x10, 0xfff0 delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x10, 0xffe0 call StokedSparksurferSparkGeyser playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -0x18, 0x10 delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -0x18, 0xfff0 delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -0x18, 0xffe0 call StokedSparksurferSparkGeyser playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x10 delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0 delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xffe0 call StokedSparksurferSparkGeyser waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x10, 0x0, 0x079D @;From Yellow createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_BG, 0x1, 0xC, 0x0, 0x0 @;From black waitforvisualfinish clearmonbg ANIM_ATTACKER end Move_TERRAIN_PULSE:: loadspritegfx ANIM_TAG_DRAGON_PULSE monbg ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK createvisualtask AnimTask_TerrainPulse, 0x5 jumpargeq 0x0, TYPE_ELECTRIC, TerrainPulseElectric jumpargeq 0x0, TYPE_GRASS, TerrainPulseGrass jumpargeq 0x0, TYPE_FAIRY, TerrainPulseFairy jumpargeq 0x0, TYPE_PSYCHIC, TerrainPulsePsychic TerrainPulseNormal: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB_WHITE waitforvisualfinish playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call DragonPulseParticle call DragonPulseParticle createvisualtask AnimTask_SwayMon, 5, 0, 2, 51200, 24, ANIM_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB_WHITE goto TerrainPulseEnd TerrainPulseElectric: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(27, 27, 0) waitforvisualfinish playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call DragonPulseParticle call DragonPulseParticle createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(27, 27, 0) goto TerrainPulseEnd TerrainPulseGrass: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(11, 26, 11) waitforvisualfinish playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call DragonPulseParticle call DragonPulseParticle createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(11, 26, 11) goto TerrainPulseEnd TerrainPulseFairy: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(31, 24, 31) waitforvisualfinish playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call DragonPulseParticle call DragonPulseParticle createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(31, 24, 31) goto TerrainPulseEnd TerrainPulsePsychic: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(27, 0, 13) waitforvisualfinish playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call DragonPulseParticle call DragonPulseParticle createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(27, 0, 13) goto TerrainPulseEnd TerrainPulseEnd: call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle waitforvisualfinish delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB_BLACK waitforvisualfinish blendoff clearmonbg ANIM_TARGET end Move_SKITTER_SMACK:: loadspritegfx ANIM_TAG_IMPACT @Hits loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour loadspritegfx ANIM_TAG_RAZOR_LEAF createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x7FFF waitforvisualfinish playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER invisible ANIM_ATTACKER delay 1 visible ANIM_ATTACKER delay 1 invisible ANIM_ATTACKER delay 1 visible ANIM_ATTACKER delay 1 invisible ANIM_ATTACKER waitsound createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30 delay 0x17 createvisualtask AnimTask_IsTargetSameSide, 0x2, createvisualtask AnimTask_SnatchOpposingMonMove, 0x2, delay 0x19 visible ANIM_ATTACKER invisible ANIM_ATTACKER delay 5 createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 call HyperspaceHoleMovement createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 call HyperspaceHoleMovement createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 call HyperspaceHoleMovement createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 call HyperspaceHoleMovement waitforvisualfinish visible ANIM_ATTACKER delay 1 invisible ANIM_ATTACKER delay 1 visible ANIM_ATTACKER delay 1 invisible ANIM_ATTACKER delay 1 visible ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x7FFF waitforvisualfinish end @Credits to Skeli Move_BURNING_JEALOUSY:: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 42, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 8, RGB_RED call BurningJealousyFireBuffEffect delay 0x8 call BurningJealousyFireBuffEffect createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 8, RGB_RED delay 0x4 call BurningJealousyFireBuffEffect waitforvisualfinish monbg ANIM_TARGET playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER call BurningJealousyFlames delay 0x8 call BurningJealousyFlames delay 0x8 call BurningJealousyFlames playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 12, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_DEF_PARTNER, RGB_RED, 12, 1, 1 call FireSpreadEffect @ INCINERATE_BURN_CHANCE waitforvisualfinish clearmonbg ANIM_TARGET end BurningJealousyFireBuffEffect: createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xffe8, 0x1a, 0x2, 0x18 delay 0x3 createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xe, 0x1c, 0x1, 0x18 delay 0x3 createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xfffb, 0xa, 0x2, 0x18 delay 0x3 createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1c, 0x1a, 0x3, 0x18 delay 0x3 return BurningJealousyFlames: createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0xfb00, 0x0, 0x3 createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x0, 0x0500, 0x3 createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x0, 0xfb00, 0x3 createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x0500, 0x0300, 0x3 createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0xfb00, 0x0300, 0x3 createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x0500, 0xfd00, 0x3 createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0xfb00, 0xfd00, 0x3 return @Credits to Skeli Move_LASH_OUT:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color loadspritegfx ANIM_TAG_SLAM_HIT_2 loadspritegfx ANIM_TAG_IMPACT @hit createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_SLAM_HIT_2, 0x0, 0xA, 0xA, 0x1F monbg ANIM_DEF_PARTNER playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call PowerTripBuffUp delay 0x8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call PowerTripBuffUp delay 0x8 call PowerTripBuffUp waitforvisualfinish fadetobg BG_DARK waitbgfadein playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gSpriteTemplate_LashOutStrike, ANIM_TARGET, 2, 0xfff0, 0xfff0, FALSE delay 0x8 createsprite gFoulPlayImpactTemplate, ANIM_TARGET, 3, 10, 0x0, ANIM_TARGET, 0x1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfff4, 0xa, 0x0, 0x3 delay 0x8 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x5 delay 0x8 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gSpriteTemplate_LashOutStrike, ANIM_TARGET, 2, 0xfff0, 0xfff0, TRUE delay 0x8 createsprite gFoulPlayImpactTemplate, ANIM_TARGET, 3, -10, 0x0, ANIM_TARGET, 0x1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xC, 0xa, 0x0, 0x3 delay 0x8 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x5 restorebg clearmonbg ANIM_DEF_PARTNER end Move_POLTERGEIST:: loadspritegfx ANIM_TAG_EYE_SPARKLE loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POLTERGEIST fadetobg BG_NIGHTMARE waitbgfadein createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 0, 16, RGB_BLACK waitforvisualfinish createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 16, 0, RGB_BLACK playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER delay 0x1 createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x24 delay 0x30 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_PoltergeistItem, 2 waitforvisualfinish setalpha 12, 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x7, 0x5, 0x1, 0x0, 0xa, 0x0, 0x0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_NightmareClone, 0x2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein clearmonbg 0x3 blendoff end @Credits to Skeli Move_CORROSIVE_GAS:: loadspritegfx ANIM_TAG_PINK_CLOUD @Fumes createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_PINK_CLOUD, 0x0, 0xE, 0xE, 0x19EF @;Garbage green monbg ANIM_ATTACKER loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER, 0x8, 0x3 delay 0x0 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 1, 2, 0, 15, RGB(15, 15, 6) @;Garbage green createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x7a, 0x3, 0xfff2, 0x12, 0x2e delay 0x0 createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x79, 0x3, 0xe, 0xfff2, 0x2e delay 0x0 createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x78, 0x3, 0xfff4, 0xfff6, 0x2e delay 0x0 createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x77, 0x3, 0xe, 0xe, 0x2e delay 0x0 createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x76, 0x3, 0x0, 0x0, 0x2e delay 0x0 createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x7b, 0x3, 0x4, 0x4, 0x1e waitforvisualfinish playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_TARGET | F_PAL_ATK_PARTNER | F_PAL_DEF_PARTNER), 1, 2, 0, 14, RGB(15, 15, 6) @;Garbage green waitforvisualfinish clearmonbg ANIM_ATTACKER end @Credits to Skeli Move_COACHING:: playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 1 waitforvisualfinish playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 10, RGB(29, 18, 7) createvisualtask AnimTask_Splash, 2, ANIM_TARGET, 1 waitforvisualfinish end @Credits to Skeli Move_FLIP_TURN:: loadspritegfx ANIM_TAG_ICE_CRYSTALS @;Bubbles loadspritegfx ANIM_TAG_HYDRO_PUMP loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_TARGET setalpha 12, 8 call WaterfallBubblesOnAttacker waitforvisualfinish invisible ANIM_ATTACKER playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gSpriteTemplate_FlipTurnThere, ANIM_TARGET, 2, 0x0, 0x0, 0x15 waitforvisualfinish playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createsprite gSpriteTemplate_FlipTurnBack, ANIM_ATTACKER, 3, 0x0, 0xFFF1, 0xFFF0, 0x24 waitforvisualfinish visible ANIM_ATTACKER clearmonbg ANIM_TARGET blendoff end @Credits to Skeli Move_TRIPLE_AXEL:: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW2, 0x3f jumpifmoveturn 0, TripleAxelTurn0 jumpifmoveturn 1, TripleAxelTurn1 goto TripleAxelTurn2 TripleAxelTurn0: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0xfff0, 0xfff8, 0x14, 0x1, 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff0, 0x1, 0x2 createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0xff00, 0xffd8 createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0x1a0, 0xffda createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 4, 1 goto TripleAxelEnd TripleAxelTurn1: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0x8, 0x8, 0x14, 0x1, 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x8, 0x0, 0x1, 0x2 createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x8, 0x8, 0xa0, 0xffe0 createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x8, 0x8, 0xff00, 0xffd8 createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x8, 0x8, 0x1a0, 0xffda createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x8, 0x8, 0xfe80, 0xffe1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 goto TripleAxelEnd TripleAxelTurn2: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x14, 0x1, 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfff8, 0x1, 0x1 createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0xa0, 0xffe0 createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0xff00, 0xffd8 createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0x80, 0xfff0 createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0x1a0, 0xffda createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0xff80, 0xffea createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0xfe80, 0xffe1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 TripleAxelEnd: delay 4 playsewithpan SE_M_ICY_WIND, 0x3f waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end @Credits to Skeli Move_DUAL_WINGBEAT:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHITE_FEATHER setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1 playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET jumpifmoveturn 1, DualWingbeatRightSide DualWingbeatLeftSide: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, 10, ANIM_TARGET, 0x2 delay 1 playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -20, 0, ANIM_TARGET, 0x2 call DualWingbeatFeatherScatterLeft delay 1 playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -20, -10, ANIM_TARGET, 0x2 delay 1 playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 5, -20, -20, ANIM_TARGET, 0x2 delay 1 playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 6, -20, -30, ANIM_TARGET, 0x2 waitforvisualfinish blendoff end DualWingbeatRightSide: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 10, 10, ANIM_TARGET, 0x2 delay 1 playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 0, ANIM_TARGET, 0x2 call DualWingbeatFeatherScatterRight delay 1 playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, -10, ANIM_TARGET, 0x2 delay 1 playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 5, 10, -20, ANIM_TARGET, 0x2 delay 1 playsewithpan SE_M_WING_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 6, 10, -30, ANIM_TARGET, 0x2 waitforvisualfinish blendoff end DualWingbeatFeatherScatterLeft: createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0xa0, 0xffe0 createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0xff00, 0xffd8 createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0x1a0, 0xffda createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0xfe80, 0xffe1 return DualWingbeatFeatherScatterRight: createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, 0xfff8, 0xa0, 0xffe0 createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, 0xfff8, 0xff00, 0xffd8 createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, 0xfff8, 0x1a0, 0xffda createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, 0xfff8, 0xfe80, 0xffe1 return @ credits to Skeli Move_SCORCHING_SANDS:: loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x0, 0x0, 0x3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2 call SandAttackDirt call SandAttackDirt call SandAttackDirt call SandAttackDirt createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 2, 0, 25, 1 call SandAttackDirt call SandAttackDirt playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET call FireSpreadEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end @ credits to skeli Move_JUNGLE_HEALING:: loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_SPARKLE_2 fadetobg BG_SNUGGLE_FOREVER waitbgfadeout createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x1a, 0xffff, 0x2, 0x96 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 0xa createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x14, 0x1, 0x1, 0x8c playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 0xa createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x16, 0x1, 0x0, 0x82 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 0xa createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0x19, 0xffff, 0x3, 0x78 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 0x28 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 0x20, 0x1a, 0xffff, 0x3, 0x1e delay 0x5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 0x5 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 0xffd0, 0x14, 0x1, 0x2, 0x1e playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 0x5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 0x5 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 0x30, 0x1a, 0xfffe, 0x3, 0x12 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 0xa playsewithpan SE_M_STAT_INCREASE, 0xc0 createvisualtask AnimTask_StatusClearedEffect, 0x2, 0x1 waitforvisualfinish restorebg waitbgfadein end @ credits to ghoulslash Move_SILK_TRAP:: loadspritegfx ANIM_TAG_PROTECT loadspritegfx ANIM_TAG_SPIDER_WEB splitbgprio ANIM_ATTACKER playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, FALSE waitforvisualfinish createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PROTECT, 0, 10, 10, RGB_LIME_GREEN monbg ANIM_ATK_PARTNER waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10 createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end @ Also used by Snow weather. Credits to Dat.H A Move_SNOWSCAPE:: loadspritegfx ANIM_TAG_SNOWFLAKES playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 0, 4, RGB(11, 18, 22) waitforvisualfinish createvisualtask AnimTask_CreateSnowflakes, 2, 0, 3, 120 createvisualtask AnimTask_CreateSnowflakes, 2, 0, 3, 120 createvisualtask AnimTask_CreateSnowflakes, 2, 0, 3, 120 delay 120 playsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER delay 30 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 4, 0, RGB(11, 18, 22) waitforvisualfinish end @Credits to Skeli Move_WICKED_BLOW:: loadspritegfx ANIM_TAG_FOCUS_ENERGY loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_PAIN_SPLIT loadspritegfx ANIM_TAG_SPARKLE_4 createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_PAIN_SPLIT, 0x0, 0x9, 0x9, 0x1F createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_FOCUS_ENERGY, 0x0, 0x8, 0x8, 0x1F playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call WickedBlowBuffEffect delay 0x8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_BLACK createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call WickedBlowBuffEffect delay 0x8 call WickedBlowBuffEffect waitforvisualfinish fadetobg BG_DARK waitbgfadeout playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1c, 0x0, 0x0, 0x5 delay 0x5 createsprite gSpriteTemplate_WickedBlowFist, ANIM_TARGET, 4, ANIM_TARGET, 0, 0, 16, 32 delay 6 loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 0x4, 0x6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 createsprite gSpriteTemplate_WickedBlowBlackStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0xfe80, 0xffe1 createsprite gSpriteTemplate_WickedBlowRedStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0xff00, 0xffd8 createsprite gSpriteTemplate_WickedBlowBlackStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0xff80, 0xffea createsprite gSpriteTemplate_WickedBlowRedStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0x80, 0xfff0 createsprite gSpriteTemplate_WickedBlowBlackStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0xa0, 0xffe0 createsprite gSpriteTemplate_WickedBlowRedStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0x1a0, 0xffda createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 10, 1 delay 20 createvisualtask AnimTask_TwinkleTackleLaunch, 0x2, 50 delay 50 playsewithpan SE_M_DETECT, SOUND_PAN_TARGET createsprite gTwinkleTackleTwinkleSpriteTemplate, ANIM_TARGET, 13, 0x0, 0x0, ANIM_TARGET @detect star waitforvisualfinish blendoff createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x6 restorebg waitbgfadeout visible ANIM_TARGET waitforvisualfinish waitbgfadein end WickedBlowBuffEffect: createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x4 createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 delay 0x4 createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 delay 0x4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return @Credits to Skeli Move_SURGING_STRIKES:: loadspritegfx ANIM_TAG_IMPACT_2 loadspritegfx ANIM_TAG_WATER_IMPACT jumpifmoveturn 1 SURGING_STRIKES_1 jumpifmoveturn 2 SURGING_STRIKES_2 SURGING_STRIKES_0: playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, -40, -20, 0, 0, 10, -20 @Top left delay 5 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, 40, 20, 0, 0, 10, 20 @Bottom right createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, -5, -5, ANIM_TARGET, 0x1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1 delay 5 createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, 5, 5, ANIM_TARGET, 0x1 waitforvisualfinish end SURGING_STRIKES_1: playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, 40, -20, 0, 0, 10, -20 @Top Right delay 5 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, -40, 20, 0, 0, 10, 20 @Bottom left createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, 5, -5, ANIM_TARGET, 0x1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1 delay 5 createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, -5, 5, ANIM_TARGET, 0x1 waitforvisualfinish end SURGING_STRIKES_2: playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, -40, -20, 0, 0, 10, -20 @Top left delay 5 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, 40, -20, 0, 0, 10, -20 @Top Right createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, -5, -5, ANIM_TARGET, 0x1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 0, 4, 8, 1 delay 5 createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, 5, -5, ANIM_TARGET, 0x1 waitforvisualfinish end @Credits to Skeli Move_THUNDER_CAGE:: loadspritegfx ANIM_TAG_SHOCK_3 @Thunderbolt Ball loadspritegfx ANIM_TAG_SPARK @Electric lines loadspritegfx ANIM_TAG_SPARK_H @Thunder Wave loadspritegfx ANIM_TAG_SPARK_2 monbg ANIM_TARGET splitbgprio ANIM_TARGET loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 0xA, 0x9 createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 100, -25, -30, 0x0 createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 100, 0, -30, 0x0 createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 100, 25, -30, 0x0 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16 delay 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0 delay 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 16 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 50, 1 call ThunderCageBolts delay 0x4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16 delay 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0 delay 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 16 call ThunderCageBolts waitforvisualfinish clearmonbg ANIM_TARGET end ThunderCageBolts: createvisualtask AnimTask_ElectricBolt, 2, 25, -40, 1 delay 0x9 createvisualtask AnimTask_ElectricBolt, 2, -25, -40, 1 delay 0x9 createvisualtask AnimTask_ElectricBolt, 2, 0, -40, 1 delay 0x9 return @Credits to Skeli Move_DRAGON_ENERGY:: loadspritegfx ANIM_TAG_HYDRO_PUMP createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x2C5E @;Regidrago Reddish Reddish, Purple monbg ANIM_TARGET playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 4, 0, 11, RGB(31, 28, 31) @;Pinkish White waitforvisualfinish playsewithpan SE_M_DETECT, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x1, 0x10, 0x0, 0x2C5E @;Regidrago Reddish Reddish, Purple createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -120, 0, 0, 1 @;Slide off off, screen waitforvisualfinish playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_TARGET call DragonEnergyShot call DragonEnergyShot createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 94, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_DEF_PARTNER, 4, 0, 94, 1 call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot call DragonEnergyShot waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 10 clearmonbg ANIM_TARGET waitforvisualfinish end DragonEnergyShot: createsprite gSpriteTemplate_DragonEnergyShot, ANIM_TARGET, 2, 0x19 delay 0x1 createsprite gSpriteTemplate_DragonEnergyShot, ANIM_TARGET, 2, 0x19 delay 0x1 return @Credits to Skeli Move_FREEZING_GLARE:: loadspritegfx ANIM_TAG_SMALL_RED_EYE loadspritegfx ANIM_TAG_EYE_SPARKLE loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice call SetPsychicBackground createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 0xfff0, 0xfff8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 0x10, 0xfff8 createvisualtask AnimTask_GlareEyeDots, 0x5, 0x0 playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(12, 26, 31) @;Ice blue createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 28, 1 call IceCrystalEffectShort waitforvisualfinish call UnsetPsychicBg end @Credits to Skeli Move_FIERY_WRATH:: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_PURPLE_RING monbg ANIM_DEF_PARTNER playsewithpan SE_M_SACRED_FIRE2, 0xc0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x2, 0x0, 0xE, 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x4, 0x0, 0x8, 0x1F createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 32, 1 call DragonClawFireSpiral call DragonClawFireSpiral waitforvisualfinish loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_DEF_SIDE, 0x4, 0x0, 0xF, 0x3006 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 60, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 4, 0, 60, 1 call FieryWrathGeyser call FieryWrathGeyser call FieryWrathGeyser call FieryWrathGeyser waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x8, 0x0, 0x1F createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_DEF_SIDE, 0x2, 0x9, 0x0, 0x3006 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xE, 0x0, 0x0 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end FieryWrathGeyser: createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfffc, 0x10 delay 0x0 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x100D, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x100D, 0x10 delay 0x0 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x4, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x4, 0x10 delay 0x0 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfff0, 0x10 delay 0x0 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfffc, 0x10 delay 0x0 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x100D, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x100D, 0x10 delay 0x0 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x4, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x4, 0x10 delay 0x0 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfff0, 0x10 delay 0x0 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfffc, 0x10 delay 0x0 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x100D, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x100D, 0x10 delay 0x0 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x4, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x4, 0x10 delay 0x0 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfff0, 0x10 delay 0x0 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfffc, 0x10 delay 0x0 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x100D, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x100D, 0x10 delay 0x0 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x4, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x4, 0x10 delay 0x0 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10 createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfff0, 0x10 delay 0x0 return @Credits to Skeli Move_THUNDEROUS_KICK:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SPARK_2 monbg ANIM_TARGET fadetobg BG_MAX_LIGHTNING waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0xff00, 0x0, 0x1, 0xffff setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x32 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0x7, 0x7fff createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 2, 0, 22, 1 call ZingZapSparks1 delay 0xA call ZingZapSparks2 delay 0xA call ZingZapSparks1 delay 0xA call ZingZapSparks2 delay 0x3 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x30, 0x3, 0x0, 0x4 delay 0x7 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x10, 0x0, 0x7fff createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 0x1f, 0x3, 0x1, 0x0, 0x8, 0x0, 0x0 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 clearmonbg ANIM_TARGET blendoff call UnsetPsychicBg end @Credits to Skeli Move_GLACIAL_LANCE:: loadspritegfx ANIM_TAG_ICICLE_SPEAR loadspritegfx ANIM_TAG_ICE_CUBE loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xA, 0x3C00 @;Royal Blue monbg ANIM_TARGET playsewithpan SE_M_HAIL, SOUND_PAN_TARGET createvisualtask AnimTask_CentredFrozenIceCube, ANIM_TARGET, 0 createsprite gSpriteTemplate_GlacialLance, ANIM_TARGET, 2, 0, 40, 0, 0, 40, 50, 10 delay 60 createvisualtask AnimTask_FlashAnimTagWithColor, 0x2, ANIM_TAG_ICICLE_SPEAR, 0x4, 0x1, 0x7FFF, 0x10, 0x0, 0x0 playsewithpan SE_M_DETECT, SOUND_PAN_TARGET delay 38 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 52, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_DEF_PARTNER, 6, 0, 52, 1 delay 4 call IceCrystalEffectLong waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0xA, 0x0, 0x3C00 @;Royal Blue waitforvisualfinish clearmonbg ANIM_TARGET end Move_ASTRAL_BARRAGE:: goto Move_SHADOW_BALL @Credits to Skeli Move_EERIE_SPELL:: loadspritegfx ANIM_TAG_PURPLE_FLAME call SetPsychicBackground waitforvisualfinish monbg ANIM_TARGET splitbgprio_all loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 0x14, 0x5 createvisualtask AnimTask_SpiteTargetShadow 0x0 call EerieSpellConvergingFlames call EerieSpellConvergingFlames call EerieSpellConvergingFlames waitforvisualfinish clearmonbg ANIM_TARGET call UnsetPsychicBg waitforvisualfinish end EerieSpellConvergingFlames: createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe0, 0x10 delay 0x2 createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x16, 0xffea, 0x10 delay 0x2 createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x1e, 0x0, 0x10 delay 0x2 createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x14, 0x14, 0x10 delay 0x2 createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x1c, 0x10 delay 0x2 createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0xffed, 0x13, 0x10 delay 0x2 createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0xffe5, 0x0, 0x10 delay 0x2 createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0xffee, 0xffee, 0x10 delay 0x2 createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe7, 0x10 delay 0x2 createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x11, 0xffef, 0x10 delay 0x2 createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x17, 0x0, 0x10 return @@@@@@@@@@@@@@@@@@@@@@@ GEN 9 @@@@@@@@@@@@@@@@@@@@@@@ @ credits to Skeli Move_DIRE_CLAW:: loadspritegfx ANIM_TAG_SLASH loadspritegfx ANIM_TAG_POISON_BUBBLE createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SLASH, 0x0, 0xC, 0xC, 0x6038 @;Purple createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x0 delay 0x2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 36, 1 delay 0x2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0 call PoisonBubblesEffect waitforvisualfinish end @ credits to Skeli Move_PSYSHIELD_BASH:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WATER_GUN @Blue colour call SetPsychicBackground monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x0, 0xB, 0x7FAF @;Light blue createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 56, 10 delay 0x23 createsprite gSpriteTemplate_PsyshieldBashHit, ANIM_ATTACKER, 4, -10, 0x0, 0x1, 0x0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 0x1 createsprite gSlideMonToOffsetSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x0, 0x0, 0x4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 0x2 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0xB, 0x0, 0x7FAF @;Light blue createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x5 delay 0x3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x7 waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER blendoff end @ credits to skeli Move_POWER_SHIFT:: loadspritegfx ANIM_TAG_BLUEGREEN_ORB loadspritegfx ANIM_TAG_RED_HEART @Red colour for orb monbg ANIM_ATK_PARTNER playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gSpriteTemplate_PowerShiftOffenseBall, ANIM_ATTACKER, 2, POWER_SHIFT_LEFT_X, 0, POWER_SHIFT_RIGHT_X, 0, POWER_SHIFT_DELAY, POWER_SHIFT_ARC createsprite gSpriteTemplate_PowerShiftDefenseBall, ANIM_ATTACKER, 2, POWER_SHIFT_RIGHT_X, 0, POWER_SHIFT_LEFT_X, 0, POWER_SHIFT_DELAY, POWER_SHIFT_ARC waitforvisualfinish playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 10, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end @ credits to skeli Move_STONE_AXE:: loadspritegfx ANIM_TAG_SLAM_HIT_2 @Cut loadspritegfx ANIM_TAG_ROCKS monbg ANIM_TARGET splitbgprio ANIM_TARGET playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gSpriteTemplate_StoneAxeSlash, ANIM_TARGET, 2, 50, -10, 100, 8, 1 @;Move left delay 0x5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 16, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET call StoneAxeRockFragments delay 0x8 call StoneAxeRockFragments waitforvisualfinish clearmonbg ANIM_TARGET end StoneAxeRockFragments: createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x14, 0x18, 0xe, 0x2 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x5, 0x0, 0xffec, 0x18, 0xe, 0x1 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x5, 0x14, 0xffe8, 0xe, 0x2 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0xfffb, 0x0, 0xffec, 0xffe8, 0xe, 0x2 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xfffb, 0x1e, 0x12, 0x8, 0x2 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x1e, 0xffee, 0x8, 0x2 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0xffe2, 0x12, 0x8, 0x2 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0xffe2, 0xffee, 0x8, 0x2 return @Credits to Skeli Move_SPRINGTIDE_STORM:: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_RED_HEART playsewithpan SE_M_GUST, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 88, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 6, 0, 11, RGB(31, 22, 30) call HurricaneGust call SpringtideStormHeartSwirl call HurricaneGust call SpringtideStormHeartSwirl call HurricaneGust call SpringtideStormHeartSwirl call HurricaneGust call SpringtideStormHeartSwirl call HurricaneGust call SpringtideStormHeartSwirl call HurricaneGust call SpringtideStormHeartSwirl waitforvisualfinish stopsound end SpringtideStormHeartSwirl: createsprite gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 0x0, 0x20, 0x210, 0x1e, 0xa, 0x32, ANIM_TARGET delay 0x2 createsprite gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 0x0, 0x24, 0x1e0, 0x14, 0xd, 0xffd2, ANIM_TARGET delay 0x2 createsprite gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 0x0, 0x25, 0x240, 0x14, 0x5, 0x2a, ANIM_TARGET delay 0x2 createsprite gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 0x0, 0x23, 0x190, 0x19, 0x8, 0xffd6, ANIM_TARGET delay 0x2 createsprite gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 0x0, 0x20, 0x200, 0x19, 0xd, 0x2e, ANIM_TARGET delay 0x2 createsprite gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 0x0, 0x25, 0x1d0, 0x1e, 0xc, 0xffce, ANIM_TARGET return @Credits to Skeli Move_MYSTICAL_POWER:: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_POISON_BUBBLE @Purple Colour loadspritegfx ANIM_TAG_HYDRO_PUMP @Blue colour setalpha 12, 8 call SetPsychicBackground monbg ANIM_TARGET splitbgprio ANIM_TARGET call PsystrikeInwardRing delay 0xA call PsystrikeInwardRing delay 0xA call PsystrikeInwardRing delay 0xA waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x6, 0x0, 0xB, 0x7FAF @;Light blue createvisualtask AnimTask_ExtrasensoryDistortion, 0x5, 0x0 call MysticalPowerFoeRings createvisualtask AnimTask_ExtrasensoryDistortion, 0x5, 0x1 call MysticalPowerFoeRings createvisualtask AnimTask_ExtrasensoryDistortion, 0x5, 0x2 call MysticalPowerFoeTwoRingsOnly waitforvisualfinish clearmonbg ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0xB, 0x0, 0x7FAF @;Light blue call UnsetPsychicBg blendoff end @ TODO port cfru psystrike anim PsystrikeInwardRing: createsprite gSpriteTemplate_VioletMind, ANIM_ATTACKER, 0x28, 0x0, 0x0, 0x0, 0x0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER return MysticalPowerFoeRings: playsewithpan SE_M_BIND, SOUND_PAN_TARGET createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, -20, -10, ANIM_TARGET, 0x0 delay MYSTICAL_POWER_RING_PAUSE createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, 0, 10, ANIM_TARGET, 0x0 delay MYSTICAL_POWER_RING_PAUSE createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, 10, -20, ANIM_TARGET, 0x0 delay MYSTICAL_POWER_RING_PAUSE return MysticalPowerFoeTwoRingsOnly: playsewithpan SE_M_BIND, SOUND_PAN_TARGET createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, -20, -10, ANIM_TARGET, 0x0 delay MYSTICAL_POWER_RING_PAUSE createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, 0, 10, ANIM_TARGET, 0x0 delay MYSTICAL_POWER_RING_PAUSE return @Credits to Skeli Move_RAGING_FURY:: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 0x8, 0x3 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET), 2, 5, 3, 8, RGB_RED createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -20, 8, 32, 8, 56, 6 call OutrageFlames call OutrageFlames delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 24, 1 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET call FlameBurstSpread waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 waitforvisualfinish end @Credits to Skeli Move_WAVE_CRASH:: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS @Bubbles on attacker monbg ANIM_DEF_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0xB, 0x726A createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -20, 8, 48, 8, 56, 6 call WaterfallBubblesOnAttacker waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 5, 1 call RisingWaterHitEffect waitforvisualfinish delay 0x5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0xB, 0x0, 0x726A clearmonbg ANIM_DEF_PARTNER waitforvisualfinish end @Credits to Skeli Move_CHLOROBLAST:: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_HYDRO_PUMP createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_THIN_RING, 0x0, 0xA, 0xA, 0x03AC createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x03AC createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x2, 0x0, 0x10, 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0x10, 0x03AC createvisualtask AnimTask_BlendNonAttackerPalettes, 0x2, 0x2, 0x0, 0x10, 0x0 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER createsprite gThinRingShrinkingSpriteTemplate ANIM_ATTACKER, 0x28, 0, 0, 0, 0 delay 0xe createsprite gThinRingShrinkingSpriteTemplate ANIM_ATTACKER, 0x28, 0, 0, 0, 0 delay 0xe createsprite gThinRingShrinkingSpriteTemplate ANIM_ATTACKER, 0x28, 0, 0, 0, 0 waitforvisualfinish createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA, fadetobg BG_CHLOROBLAST waitbgfadeout createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x0, 0x10, 0x0, 0x0 delay 0x10 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 74, 1 createsoundtask SoundTask_LoopSEAdjustPanning, 0xf0, 0xFF00 | SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x1, 0x17, 0x0, 0x5 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 1, 67 call ChloroblastShot call ChloroblastShot call ChloroblastShot createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 74, 1 call ChloroblastShot call ChloroblastShot call ChloroblastShot call ChloroblastShot call ChloroblastShot call ChloroblastShot call ChloroblastShot call ChloroblastShot call ChloroblastShot call ChloroblastShot call ChloroblastShot call ChloroblastShot call ChloroblastShot call ChloroblastShot call ChloroblastShot waitforvisualfinish delay 0x5 createvisualtask AnimTask_BlendNonAttackerPalettes, 0x2, 0x2, 0x0, 0x0, 0x0 @;From Black createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0x10, 0x0, 0x03AC restorebg waitbgfadeout createvisualtask AnimTask_AllBattlersVisible, 0xA, clearmonbg ANIM_DEF_PARTNER waitbgfadein createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x2, 0x0, 0x0, 0x0 @;From Black end ChloroblastShot: createsprite gSpriteTemplate_ChloroblastShot, ANIM_TARGET, 2, 0, 0, 0x19 delay 0x2 createsprite gSpriteTemplate_ChloroblastShot, ANIM_TARGET, 2, 0, 0, 0x19 delay 0x2 return @Credits to Skeli Move_MOUNTAIN_GALE:: loadspritegfx ANIM_TAG_ROCKS @Rocks loadspritegfx ANIM_TAG_DRAGON_ASCENT_FOE @White Rock Colour monbg ANIM_TARGET call MountainGaleIceRock delay 0x6 call MountainGaleIceRock delay 0x6 call MountainGaleIceRock createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 24, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 0x6 call MountainGaleIceRock playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 0x6 call MountainGaleIceRock playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 0x6 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 0x6 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET end MountainGaleIceRock: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSpriteTemplate_MountainGaleRock, ANIM_ATTACKER, 2, 0x14, 0xfff8, 0xfff8, 0xfff8, 0x14, 0xffe0 return @Credits to Skeli Move_VICTORY_DANCE:: loadspritegfx ANIM_TAG_HOLLOW_ORB createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 40, 6, 3, 3 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 0x8 createvisualtask AnimTask_BlendPalInAndOutByTag, 0x5, ANIM_TAG_HOLLOW_ORB, 0x0B1D, 0xe, 0x0, 0x3 @;Light orange createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x0 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x2b createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x55 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x80 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0xaa createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0xd5 delay 0x1e playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 0x1e playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitforvisualfinish end @Credits to Skeli Move_HEADLONG_RUSH:: loadspritegfx ANIM_TAG_MUD_SAND @Dig loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_EXPLOSION_2 loadspritegfx ANIM_TAG_ROCKS fadetobg BG_ROCK_WRECKER waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0xF000, 0x0, 0x0, 0xffff waitbgfadein createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 38, 1 call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x2a, 0x0, 0x0, 0x5 createsprite gSpriteTemplate_HeadlongRushImpact, ANIM_TARGET, 4, 0xfff6, 0x0, 0x1, 0x0 delay 0x5 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 44, 1 call MaxQuake_DirtGeyser call MaxQuake_DirtGeyser waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 call UnsetPsychicBg waitforvisualfinish end @ from max quake MaxQuake_DirtGeyser: createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0003, 0x0005, 0x1, 0x0 createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff1, 0x1, 0x0 createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x100D, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0008, 0xfffb, 0x1, 0x0 createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x4, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfffa, 0x0012, 0x1, 0x0 createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0000, 0x0005, 0x1, 0x0 createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0xfffc, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0003, 0xfff5, ANIM_TARGET, 0x0 createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x100D, 0x10 delay 0x0 createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xffe1, ANIM_TARGET, 0x0 createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x4, 0x10 delay 0x0 createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0008, 0xffeb, ANIM_TARGET, 0x0 createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0xfff0, 0x10 delay 0x0 createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfffa, 0x0002, ANIM_TARGET, 0x0 createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0xfffc, 0x10 delay 0x0 createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0000, 0xfff5, ANIM_TARGET, 0x0 createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x100D, 0x10 delay 0x0 createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0003, 0xffe5, ANIM_TARGET, 0x0 createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x4, 0x10 delay 0x0 createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xffd1, ANIM_TARGET, 0x0 createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0xfff0, 0x10 delay 0x0 createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0008, 0xffdb, ANIM_TARGET, 0x0 createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10 delay 0x0 createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfffa, 0xfff2, ANIM_TARGET, 0x0 createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x100D, 0x10 delay 0x0 createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0000, 0xffe5, ANIM_TARGET, 0x0 createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x4, 0x10 delay 0x0 createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10 return @Credits to Skeli Move_BARB_BARRAGE:: loadspritegfx ANIM_TAG_SPIKES loadspritegfx ANIM_TAG_SHADOW_BALL @Spikes colour loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_TARGET call BarbBarrageSpikeShoot loopsewithpan SE_M_DIG, SOUND_PAN_ATTACKER, 0x7, 0x3 createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER delay 0x14 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 32, 1 call PoisonBubblesEffect clearmonbg ANIM_TARGET end BarbBarrageSpikeShoot: delay 0x3 createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0xfb00, 0x0, 0x3 delay 0x0 createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x0, 0x0500, 0x3 delay 0x0 createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x0, 0xfb00, 0x3 delay 0x0 createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x0500, 0x0300, 0x3 delay 0x0 createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0xfb00, 0x0300, 0x3 delay 0x0 createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x0500, 0xfd00, 0x3 delay 0x0 createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0xfb00, 0xfd00, 0x3 return @Credits to Skeli Move_ESPER_WING:: loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blade loadspritegfx ANIM_TAG_WHITE_FEATHER createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_WHITE_FEATHER, 0x0, 0xA, 0xA, 0x7DDE monbg ANIM_TARGET call SetPsychicBackground playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(31, 23, 0) waitforvisualfinish playsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER call EsperWingBlade playsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER delay ESPER_WING_SPEED / 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 12, 1 call WingAttackFeatherScatter waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER end EsperWingBlade: createsprite gPsychoCutSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, ESPER_WING_SPEED delay ESPER_WING_SPEED / 2 createsprite gPsychoCutSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, ESPER_WING_SPEED return @ TODO update wing attack anim with this WingAttackFeatherScatter: createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, 0xfff8, 0xfff8, 0xa0, 0xffe0 createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, 0xfff8, 0xfff8, 0xff00, 0xffd8 createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, 0xfff8, 0xfff8, 0x1a0, 0xffda createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, 0xfff8, 0xfff8, 0xfe80, 0xffe1 return @Credits to Skeli Move_BITTER_MALICE:: loadspritegfx ANIM_TAG_PURPLE_RING loadspritegfx ANIM_TAG_EYE_SPARKLE loadspritegfx ANIM_TAG_ICE_CRYSTALS playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createvisualtask AnimTask_ScaryFace, 0x5 @ internally checks side createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 76, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0xF, 0x3006 @;Dark Purple createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_PURPLE_RING, 0x4, 0x0, 0xE, 0x3006 @;Dark Purple call BitterMaliceSwirl call BitterMaliceSwirl call BitterMaliceSwirl delay 0x4 @;Wait until the blends are reset after the scary face fades out call IceCrystalEffectShort waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0xF, 0x0, 0x3006 @;Dark Purple end BitterMaliceSwirl: createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x1 delay 0x2 createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x1 delay 0x2 createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x1 delay 0x2 createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x1 delay 0x2 createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x1 delay 0x2 createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, 0x1 delay 0x2 return @ credits to Skeli Move_SHELTER:: loadspritegfx ANIM_TAG_SHELL_LEFT loadspritegfx ANIM_TAG_SHELL_RIGHT playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShellSmashShrinkAttacker, 0x2 createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_SHELL_LEFT, 0x1, 0x0, 0xE, 0x6B5A @ light light, gray createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_SHELL_RIGHT, 0x1, 0x0, 0xE, 0x6B5A @ light light, gray createsprite gShellSmashRightShellSpriteTemplate, ANIM_ATTACKER, 2, 0xffd7, 0x0, 0x2, 0x333, 0x0, 10, 30 createsprite gShellSmashLeftShellSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x0, 0x6, 0xfccd, 0x0, 10, 30 createvisualtask AnimTask_FadeOutParticles, 0x2, 0 waitforvisualfinish blendoff end @Credits to Skeli Move_TRIPLE_ARROWS:: loadspritegfx ANIM_TAG_SPIRIT_ARROW @Arrow loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET createsprite gSpriteTemplate_TripleArrowKick, ANIM_TARGET, 2, -30, -20, 0x10, -20 waitforvisualfinish playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 6, 1 delay 0x4 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gSpiritShackleArrowTemplate, ANIM_TARGET, 2, -40, 0, 0, 0, TRIPLE_ARROW_FLY_TIME delay 0x3 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gSpiritShackleArrowTemplate, ANIM_TARGET, 2, 40, 0, 0, 0, TRIPLE_ARROW_FLY_TIME delay 0x3 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createvisualtask AnimTask_IsAttackerPlayerSide, 0x2, jumpargeq 0x7, FALSE, TripleArrowsOnOpponent createsprite gSpiritShackleArrowTemplate, ANIM_TARGET, 2, 0, -60, 0, 0, TRIPLE_ARROW_FLY_TIME TripleArrowsEnd: delay 0x3 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end TripleArrowsOnOpponent: createsprite gSpiritShackleArrowTemplate, ANIM_TARGET, 2, 0, 50, 0, 0, TRIPLE_ARROW_FLY_TIME @Below becomes becomes, above goto TripleArrowsEnd @Credits to Skeli Move_INFERNAL_PARADE:: loadspritegfx ANIM_TAG_PURPLE_FLAME loadspritegfx ANIM_TAG_WISP_FIRE monbg ANIM_TARGET splitbgprio_foes ANIM_TARGET fadetobg BG_GHOST playsewithpan SE_M_PSYBEAM, 0xc0 waitbgfadein createsprite gSpriteTemplate_InfernalParadeFlame, ANIM_TARGET, 2, -30, 10, 20 @;Bottom left delay 0x3 createsprite gSpriteTemplate_InfernalParadeFlame, ANIM_TARGET, 2, 30, -30, -20 @;Top right delay 0x3 createsprite gSpriteTemplate_InfernalParadeFlame, ANIM_TARGET, 2, 30, 10, 20 @;Bottom right delay 0x3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 50, 1 call InfernalFlames call InfernalFlames call InfernalFlames call InfernalFlames playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x0 createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x2a createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x54 createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x7e createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0xa8 createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0xd2 waitforvisualfinish delay 0xC restorebg waitbgfadein clearmonbg ANIM_TARGET end InfernalFlames: createsprite gSpriteTemplate_InfernalParadeFlame, ANIM_TARGET, 2, -30, -30, -20 @;Top left delay 0x3 createsprite gSpriteTemplate_InfernalParadeFlame, ANIM_TARGET, 2, -30, 10, 20 @;Bottom left delay 0x3 createsprite gSpriteTemplate_InfernalParadeFlame, ANIM_TARGET, 2, 30, -30, -20 @;Top right delay 0x3 createsprite gSpriteTemplate_InfernalParadeFlame, ANIM_TARGET, 2, 30, 10, 20 @;Bottom right delay 0x3 return @Credits to Skeli Move_CEASELESS_EDGE:: loadspritegfx ANIM_TAG_SLASH playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x2C, 0x0, 0x0, 0x5 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x10, 0x10, 0x1F @;Fully to to, Red createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_ATTACKER | F_PAL_TARGET), 0x0, 0x10, 0x10, 0x0 @;Fully to to, Black createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xa, delay 0x10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 48, 1 call CeaselessEdgeSlashes call CeaselessEdgeSlashes call CeaselessEdgeSlashes waitforvisualfinish delay 0x8 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 waitforvisualfinish createvisualtask AnimTask_AllBattlersVisible, 0xA, createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x1, 0x10, 0x0, 0x7FFF @;From White waitforvisualfinish end CeaselessEdgeSlashes: playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gSpriteTemplate_CeaselessEdgeSlash, ANIM_TARGET, 2, 8, 0, FALSE, FALSE delay 0x4 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gSpriteTemplate_CeaselessEdgeSlash, ANIM_TARGET, 2, -8, -8, TRUE, FALSE delay 0x4 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gSpriteTemplate_CeaselessEdgeSlash, ANIM_TARGET, 2, -8, 0, TRUE, TRUE delay 0x4 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gSpriteTemplate_CeaselessEdgeSlash, ANIM_TARGET, 2, 8, -4, FALSE, TRUE return @Credits to Skeli Move_BLEAKWIND_STORM:: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_ICE_CRYSTALS playsewithpan SE_M_GUST, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 88, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0xB, 0x7FFF call HurricaneGust call BleakwindStormIceSwirl call HurricaneGust call BleakwindStormIceSwirl call HurricaneGust call BleakwindStormIceSwirl call HurricaneGust call BleakwindStormIceSwirl call HurricaneGust call BleakwindStormIceSwirl call HurricaneGust call BleakwindStormIceSwirl waitforvisualfinish stopsound createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0xB, 0x0, 0x7FFF waitforvisualfinish end BleakwindStormIceSwirl: createsprite gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 0x0, 0x20, 0x210, 0x1e, 0xa, 0x32, ANIM_TARGET delay 0x2 createsprite gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 0x0, 0x24, 0x1e0, 0x14, 0xd, 0xffd2, ANIM_TARGET delay 0x2 createsprite gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 0x0, 0x25, 0x240, 0x14, 0x5, 0x2a, ANIM_TARGET delay 0x2 createsprite gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 0x0, 0x23, 0x190, 0x19, 0x8, 0xffd6, ANIM_TARGET delay 0x2 createsprite gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 0x0, 0x20, 0x200, 0x19, 0xd, 0x2e, ANIM_TARGET delay 0x2 createsprite gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 0x0, 0x25, 0x1d0, 0x1e, 0xc, 0xffce, ANIM_TARGET return @Credits to Skeli Move_WILDBOLT_STORM:: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_SPARK_2 fadetobg BG_MAX_LIGHTNING waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0xff00, 0x0, 0x1, 0xffff waitbgfadein playsewithpan SE_M_GUST, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 88, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0xB, 0x07FE call HurricaneGust call WildboltStormSparkSwirl call HurricaneGust call WildboltStormSparkSwirl call HurricaneGust call WildboltStormSparkSwirl call HurricaneGust call WildboltStormSparkSwirl call HurricaneGust call WildboltStormSparkSwirl call HurricaneGust call WildboltStormSparkSwirl waitforvisualfinish stopsound createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0xB, 0x0, 0x07FE call UnsetPsychicBg waitforvisualfinish end WildboltStormSparkSwirl: createsprite gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 0x0, 0x20, 0x210, 0x1e, 0xa, 0x32, ANIM_TARGET delay 0x2 createsprite gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 0x0, 0x24, 0x1e0, 0x14, 0xd, 0xffd2, ANIM_TARGET delay 0x2 createsprite gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 0x0, 0x25, 0x240, 0x14, 0x5, 0x2a, ANIM_TARGET delay 0x2 createsprite gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 0x0, 0x23, 0x190, 0x19, 0x8, 0xffd6, ANIM_TARGET delay 0x2 createsprite gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 0x0, 0x20, 0x200, 0x19, 0xd, 0x2e, ANIM_TARGET delay 0x2 createsprite gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 0x0, 0x25, 0x1d0, 0x1e, 0xc, 0xffce, ANIM_TARGET return @Credits to Skeli Move_SANDSEAR_STORM:: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_SMALL_EMBER createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_GUST, 0x0, 0xA, 0xA, 0x190B playsewithpan SE_M_GUST, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 88, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0xB, 0x1F call HurricaneGust call SandsearStormFireSpin call HurricaneGust call SandsearStormFireSpin call HurricaneGust call SandsearStormFireSpin call HurricaneGust call SandsearStormFireSpin call HurricaneGust call SandsearStormFireSpin call HurricaneGust call SandsearStormFireSpin waitforvisualfinish stopsound createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0xB, 0x0, 0x1F waitforvisualfinish end SandsearStormFireSpin: createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_TARGET delay 0x2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_TARGET delay 0x2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_TARGET delay 0x2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_TARGET delay 0x2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_TARGET delay 0x2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_TARGET return @Credits to Skeli Move_LUNAR_BLESSING:: loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_GUARD_RING loadspritegfx ANIM_TAG_SMALL_EMBER @Yellow colour for ring loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER setalpha 16, 0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x0 createvisualtask AnimTask_BlendNonAttackerPalettes, 0x2, 0x1, 0x0, 0x10, 0x0 waitforvisualfinish createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 0x78, 0x38 createvisualtask AnimTask_AlphaFadeIn, 0x3, 0x0, 0x10, 0x10, 0x0, 0x1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x7, 0x0, 0x10, 0x0 loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x3 call HealingEffect2 createsprite gSpriteTemplate_LunarDanceRing, ANIM_ATTACKER, 2, delay 0x4 createsprite gSpriteTemplate_LunarDanceRing, ANIM_ATTACKER, 2, delay 0x4 createsprite gSpriteTemplate_LunarDanceRing, ANIM_ATTACKER, 2, delay 0x24 clearmonbg ANIM_ATK_PARTNER call HealingEffect delay 0x28 createvisualtask AnimTask_AllBattlersInvisible, 0xA, createvisualtask AnimTask_MoonlightEndFade, 0x2, delay 0x10 createvisualtask AnimTask_AllBattlersVisible, 0xA, waitforvisualfinish blendoff end @Credits to Skeli Move_TAKE_HEART:: loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_GUARD_RING playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER createsprite gSpriteTemplate_TakeHeartFallingHeart, ANIM_ATTACKER, 2, 0, 0x3a, 4, ANIM_ATTACKER delay 0x15 loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x4 createvisualtask AnimTask_StatusClearedEffect, 0x2, 0x0 call TakeHeartRings call TakeHeartRings call TakeHeartRings call TakeHeartRings call TakeHeartRings call TakeHeartRings call TakeHeartRings call TakeHeartRings call TakeHeartRings call TakeHeartRings call TakeHeartRings call TakeHeartRings waitforvisualfinish end TakeHeartRings: createsprite gSpriteTemplate_TakeHeartRing, ANIM_ATTACKER, 2, delay 0x4 return Move_BITTER_BLADE:: loadspritegfx ANIM_TAG_FOCUS_ENERGY loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_POISON_BUBBLE loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB(14, 6, 24) playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER waitforvisualfinish call EndureEffect delay 8 call EndureEffect delay 8 call EndureEffect waitforvisualfinish delay 3 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gBitterBladeImpactTemplate ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xFF00, 0xA delay 2 createvisualtask AnimTask_ShakeMon, 0x2, 0x1, 0x0, 0x3, 0xa, 0x1 waitforvisualfinish delay 3 call GigaDrainAbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 12, 0, RGB(14, 6, 24) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_DOUBLE_SHOCK:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 0x2, ANIM_ATTACKER, 30, 0, 3 @;Amount, Slowness, Slowness, Compaction playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 12 createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 0, 0x0 waitforvisualfinish delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK delay 1 waitforvisualfinish playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -32 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -16, -16 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, 16 delay 1 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 delay 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SYRUP_BOMB:: createvisualtask AnimTask_SyrupBomb, 0x5 jumpargeq 0x0, FALSE, Move_SYRUP_BOMB_RED jumpargeq 0x0, TRUE, Move_SYRUP_BOMB_YELLOW @ Credits to Dat.H A Move_SYRUP_BOMB_RED: loadspritegfx ANIM_TAG_SYRUP_BLOB_RED loadspritegfx ANIM_TAG_SYRUP_SPLAT_RED loadspritegfx ANIM_TAG_SYRUP_SHELL_RED call SyrupBombProjectileRed call SyrupBombProjectileRed call SyrupBombProjectileRed call SyrupBombProjectileRed call SyrupBombProjectileRed call SyrupBombProjectileRed call SyrupBombProjectileRed call SyrupBombProjectileRed call SyrupBombProjectileRed call SyrupBombProjectileRed createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(20, 3, 3) createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20 createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20 createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20 createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 5 createsprite gSyrupBombRedShellSpriteTemplate, ANIM_TARGET, 1, ANIM_TARGET, 100 createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20 createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20 createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20 createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 5 waitsound waitforvisualfinish end SyrupBombProjectileRed: playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSyrupRedProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0 delay 3 return Move_SYRUP_BOMB_YELLOW: loadspritegfx ANIM_TAG_SYRUP_BLOB_YELLOW loadspritegfx ANIM_TAG_SYRUP_SPLAT_YELLOW loadspritegfx ANIM_TAG_SYRUP_SHELL_YELLOW call SyrupBombProjectileYellow call SyrupBombProjectileYellow call SyrupBombProjectileYellow call SyrupBombProjectileYellow call SyrupBombProjectileYellow call SyrupBombProjectileYellow call SyrupBombProjectileYellow call SyrupBombProjectileYellow call SyrupBombProjectileYellow call SyrupBombProjectileYellow createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(23, 13, 1) createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20 createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20 createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20 createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 5 createsprite gSyrupBombYellowShellSpriteTemplate, ANIM_TARGET, 1, ANIM_TARGET, 100 createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20 createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20 createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20 createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 5 waitsound waitforvisualfinish end SyrupBombProjectileYellow: playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSyrupYellowProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0 delay 3 return General_SyrupBombSpeedDrop:: createvisualtask AnimTask_StickySyrup, 0x5 jumpargeq 0x0, FALSE, SyrupBombSpeedDropRed jumpargeq 0x0, TRUE, SyrupBombSpeedDropYellow SyrupBombSpeedDropRed: loadspritegfx ANIM_TAG_SYRUP_BLOB_RED loadspritegfx ANIM_TAG_SYRUP_SHELL_RED loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(20, 3, 3) createsprite gSyrupBombRedShellBSpriteTemplate, ANIM_TARGET, 1, ANIM_TARGET, 60 waitforvisualfinish end SyrupBombSpeedDropYellow: loadspritegfx ANIM_TAG_SYRUP_BLOB_YELLOW loadspritegfx ANIM_TAG_SYRUP_SHELL_YELLOW loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(23, 13, 1) createsprite gSyrupBombYellowShellBSpriteTemplate, ANIM_TARGET, 1, ANIM_TARGET, 60 waitforvisualfinish end Move_CHILLY_RECEPTION:: loadspritegfx ANIM_TAG_CONFETTI loadspritegfx ANIM_TAG_PINK_CLOUD loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, ANIM_ATTACKER, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 1, 0, 13, RGB_BLACK delay 60 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 1, 13, 0, RGB_BLACK createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_ROAR setalpha 12, 4 monbg ANIM_ATTACKER playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 24 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, 6, 24 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 120, 3, -12, 12, 24 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 119, 3, 14, 18, 24 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 118, 3, 0, 0, 24 call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti waitforvisualfinish clearmonbg ANIM_ATTACKER delay 10 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 0, 3, RGB_WHITE playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER call ChillyReceptionSnowballs call ChillyReceptionSnowballs call ChillyReceptionSnowballs call ChillyReceptionSnowballs playsewithpan SE_M_GUST2, SOUND_PAN_TARGET waitforvisualfinish waitsound createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 3, 0, RGB_WHITE end ChillyReceptionSnowballs: createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -150, 24, 0, 56, 4, 4, 0 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -100, 24, -10, 56, 4, 4, 0 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -100, 24, 10, 56, -4, 3, 0 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -200, 24, -20, 56, -4, 5, 0 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -150, 24, 15, 56, 4, 4, 0 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -200, 24, -20, 56, 4, 4, 0 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 200, -200, 24, 20, 56, 4, 4, 0 delay 3 return Move_TERA_BLAST:: Move_AXE_KICK:: Move_LAST_RESPECTS:: Move_LUMINA_CRASH:: Move_ORDER_UP:: Move_JET_PUNCH:: Move_SPICY_EXTRACT:: Move_SPIN_OUT:: Move_POPULATION_BOMB:: Move_ICE_SPINNER:: Move_GLAIVE_RUSH:: Move_REVIVAL_BLESSING:: Move_SALT_CURE:: Move_TRIPLE_DIVE:: Move_MORTAL_SPIN:: Move_DOODLE:: Move_FILLET_AWAY:: Move_KOWTOW_CLEAVE:: Move_FLOWER_TRICK:: Move_TORCH_SONG:: Move_AQUA_STEP:: Move_RAGING_BULL:: Move_MAKE_IT_RAIN:: Move_RUINATION:: Move_COLLISION_COURSE:: Move_ELECTRO_DRIFT:: Move_SHED_TAIL:: Move_TIDY_UP:: Move_POUNCE:: Move_TRAILBLAZE:: Move_CHILLING_WATER:: Move_HYPER_DRILL:: Move_TWIN_BEAM:: Move_RAGE_FIST:: Move_ARMOR_CANNON:: Move_GIGATON_HAMMER:: Move_COMEUPPANCE:: Move_AQUA_CUTTER:: Move_BLAZING_TORQUE:: Move_WICKED_TORQUE:: Move_NOXIOUS_TORQUE:: Move_COMBAT_TORQUE:: Move_MAGICAL_TORQUE:: Move_PSYBLADE:: Move_HYDRO_STEAM:: Move_BLOOD_MOON:: Move_MATCHA_GOTCHA:: Move_IVY_CUDGEL:: Move_ELECTRO_SHOT:: Move_TERA_STARSTORM:: Move_FICKLE_BEAM:: Move_BURNING_BULWARK:: Move_THUNDERCLAP:: Move_MIGHTY_CLEAVE:: Move_TACHYON_CUTTER:: Move_HARD_PRESS:: Move_DRAGON_CHEER:: Move_ALLURING_VOICE:: Move_TEMPER_FLARE:: Move_SUPERCELL_SLAM:: Move_PSYCHIC_NOISE:: Move_UPPER_HAND:: Move_MALIGNANT_CHAIN:: end @to do @@@@@@@@@@@@@@@@@@@@@@@ GEN 1-3 @@@@@@@@@@@@@@@@@@@@@@@ Move_NONE: Move_MIRROR_MOVE: Move_POUND: Move_833: Move_834: Move_835: Move_836: Move_837: Move_838: Move_839: Move_840: Move_841: Move_842: Move_843: Move_844: Move_845: Move_846: Move_847: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_DOUBLE_SLAP: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim DoubleSlapLeft, DoubleSlapRight DoubleSlapContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end DoubleSlapLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2 goto DoubleSlapContinue DoubleSlapRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 2 goto DoubleSlapContinue Move_POISON_POWDER: loadspritegfx ANIM_TAG_POISON_POWDER loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_STUN_SPORE: loadspritegfx ANIM_TAG_STUN_SPORE loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_SLEEP_POWDER: loadspritegfx ANIM_TAG_SLEEP_POWDER loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_SWIFT: loadspritegfx ANIM_TAG_YELLOW_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 5, 22, -18, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, -10, 22, 15, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 18, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 12, 1 delay 5 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_STRENGTH: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATTACKER, 2, 0, 96, 30 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 4 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 18, 6, 2, 4 delay 4 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 16, 12, ANIM_TARGET, 1 delay 4 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, -12, ANIM_TARGET, 1 delay 4 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 3, 4, ANIM_TARGET, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_TACKLE: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_BODY_SLAM: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SUPERSONIC: loadspritegfx ANIM_TAG_GOLD_RING monbg ANIM_ATK_PARTNER splitbgprio_foes ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1 call SupersonicRing call SupersonicRing call SupersonicRing call SupersonicRing call SupersonicRing call SupersonicRing waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end SupersonicRing: playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createsprite gSupersonicRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_SCREECH: loadspritegfx ANIM_TAG_PURPLE_RING createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 2, 1 call ScreechRing call ScreechRing delay 16 createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, ANIM_TARGET waitforvisualfinish end ScreechRing: playsewithpan SE_M_SCREECH, SOUND_PAN_ATTACKER createsprite gScreechRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_FLAME_WHEEL: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6 delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET call FireSpreadEffect delay 7 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end FlameWheel1: @ Unused createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 50 delay 4 return Move_PIN_MISSILE: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 9 createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 14 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_ICICLE_SPEAR: loadspritegfx ANIM_TAG_ICICLE_SPEAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 9 createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 14 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_TAKE_DOWN: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10 delay 35 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 10, RGB_BLACK, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_DOUBLE_EDGE: loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 4, 2, RGB_WHITE, 10, RGB_BLACK, 0 waitforvisualfinish delay 10 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 16, 16, RGB_WHITE createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_WHITE waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish end Move_POISON_STING: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish call PoisonBubblesEffect waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_TWINEEDLE: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 6, 2 createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 10, -4, 0, -4, 20 createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 12, 10, 12, 20 delay 20 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 1, 3 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 2 delay 1 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 10, 12, 1, 3 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_FIRE_BLAST: loadspritegfx ANIM_TAG_SMALL_EMBER createsoundtask SoundTask_FireBlast, SE_M_FLAME_WHEEL, SE_M_FLAME_WHEEL2 call FireBlastRing call FireBlastRing call FireBlastRing delay 24 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 8, RGB_BLACK waitforvisualfinish delay 19 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 20, 1 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 2, 8, 0, RGB_BLACK waitforvisualfinish end FireBlastRing: createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 51 createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 102 createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 153 createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 204 delay 5 return FireBlastCross: createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 return Move_LEECH_SEED: loadspritegfx ANIM_TAG_SEED playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 0, 24, 35, -32 delay 8 playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, -16, 24, 35, -40 delay 8 playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 16, 24, 35, -37 delay 12 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 10, 8 waitforvisualfinish end Move_EMBER: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 5, 2 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, -16, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 16, 24, 20, 1 delay 16 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET call EmberFireHit call EmberFireHit call EmberFireHit end EmberFireHit: createsprite gEmberFlareSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, ANIM_TARGET, 1 delay 4 return SetImpactBackground: delay 2 createvisualtask AnimTask_IsContest, 2 jumprettrue SetImpactContestsBG createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse SetImpactOpponentBG jumprettrue SetImpactPlayerBG SetImpactBackgroundRet: return SetImpactOpponentBG: changebg BG_IMPACT_OPPONENT goto SetImpactBackgroundRet SetImpactPlayerBG: changebg BG_IMPACT_PLAYER goto SetImpactBackgroundRet SetImpactContestsBG: changebg BG_IMPACT_CONTESTS goto SetImpactBackgroundRet Move_MEGA_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 16, RGB_BLACK setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 50 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, RGB_WHITE delay 50 call SetImpactBackground createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 2 restorebg waitbgfadein end Move_MEGA_KICK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 16, RGB_BLACK setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 50 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, RGB_WHITE delay 50 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET call SetImpactBackground createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 2 restorebg waitbgfadein end Move_COMET_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim CometPunchLeft, CometPunchRight CometPunchContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end CometPunchLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, -8, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0 goto CometPunchContinue CometPunchRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0 goto CometPunchContinue Move_SONIC_BOOM: loadspritegfx ANIM_TAG_AIR_WAVE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 call SonicBoomProjectile call SonicBoomProjectile call SonicBoomProjectile createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1 call SonicBoomHit waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end SonicBoomProjectile: playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gSonicBoomSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 15 delay 4 return SonicBoomHit: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2 delay 4 return Move_THUNDER_SHOCK: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 createvisualtask AnimTask_ElectricBolt, 5, 0, -44, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 9 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 0, 13, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 13, 0, RGB_BLACK waitforvisualfinish delay 20 call ElectricityEffect waitforvisualfinish delay 20 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 0, RGB_BLACK waitforvisualfinish end Move_THUNDERBOLT: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SHOCK_3 loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 createvisualtask AnimTask_ElectricBolt, 5, 24, -52, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 7 createvisualtask AnimTask_ElectricBolt, 5, -24, -52, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 7 createvisualtask AnimTask_ElectricBolt, 5, 0, -60, 1 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 9 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 0, 13, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 13, 0, RGB_BLACK waitforvisualfinish delay 20 createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 44, 0, 0, 3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 0 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 2, 2, RGB_BLACK delay 6 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 6, RGB_BLACK delay 6 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 2, 2, RGB_BLACK delay 6 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 6, RGB_BLACK waitforvisualfinish delay 20 waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish delay 20 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 0, RGB_BLACK waitforvisualfinish end Move_THUNDER_WAVE: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_SPARK_H createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 createvisualtask AnimTask_ElectricBolt, 5, 0, -48, 0 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 20 loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 10, 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16 delay 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0 delay 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 16 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 0, RGB_BLACK waitforvisualfinish end Move_BEAT_UP: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim BeatUpLeft, BeatUpRight BeatUpContinue: waitforvisualfinish clearmonbg ANIM_TARGET blendoff end BeatUpLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, -20, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -20, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 8, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET goto BeatUpContinue BeatUpRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -20, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 12, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 0, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -12, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET goto BeatUpContinue Move_STOMP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gStompFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -32, 15 delay 19 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_TAIL_WHIP: loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 3 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 3 waitforvisualfinish end Move_CUT: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_HIDDEN_POWER: loadspritegfx ANIM_TAG_RED_ORB playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 31, 19), 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 delay 52 setarg 7, 0xFFFF playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224 end Move_REVERSAL: loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 3, RGB_WHITE, 8, RGB_BLACK, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), 3, 2, 0, 10, RGB_WHITE delay 10 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 waitforvisualfinish delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_WHITE, 8, RGB_BLACK, 0 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0 end Move_PURSUIT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein delay 0 setalpha 12, 8 choosetwoturnanim PursuitNormal, PursuitOnSwitchout PursuitContinue: waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 0 restorebg waitbgfadein end PursuitNormal: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0 goto PursuitContinue PursuitOnSwitchout: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0 goto PursuitContinue Move_SPIKE_CANNON: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -4, 0, 4, 6, 8, 4 waitforvisualfinish loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 5, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 10, -8, -8, -8, 20 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 0, 0, 20 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 8, 8, 20 waitforvisualfinish createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 3 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SWORDS_DANCE: loadspritegfx ANIM_TAG_SWORD monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4 createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 22 createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_SWORD, 2, 2, RGB(18, 31, 31), 16, 0, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff delay 1 end Move_PSYCH_UP: loadspritegfx ANIM_TAG_SPIRAL monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendColorCycleExclude, 2, 1, 2, 6, 1, 11, RGB_BLACK setalpha 12, 8 loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 5, 10 createsprite gPsychUpSpiralSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, ANIM_ATTACKER delay 127 delay 4 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 createvisualtask AnimTask_BlendBattleAnimPal, 9, F_PAL_ATTACKER, 2, 10, 0, RGB_YELLOW delay 30 clearmonbg ANIM_ATK_PARTNER blendoff waitforvisualfinish end Move_DIZZY_PUNCH: loadspritegfx ANIM_TAG_DUCK loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 call DizzyPunchLunge createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, 16, 8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 16, 0, ANIM_TARGET, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 416, -38 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -128, -22 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -384, -31 delay 10 call DizzyPunchLunge createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, -16, -8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -16, -16, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -256, -40 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 128, -16 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 416, -38 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -128, -22 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -384, -31 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end DizzyPunchLunge: createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1 return Move_FIRE_SPIN: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1 call FireSpinEffect call FireSpinEffect call FireSpinEffect waitforvisualfinish end FireSpinEffect: createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, ANIM_TARGET delay 2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, ANIM_TARGET delay 2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, ANIM_TARGET delay 2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, ANIM_TARGET delay 2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, ANIM_TARGET delay 2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, ANIM_TARGET delay 2 return Move_FURY_CUTTER: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_IsFuryCutterHitRight, 2 jumpretfalse FuryCutterLeft goto FuryCutterRight FuryCutterContinue: createvisualtask AnimTask_GetFuryCutterHitCount, 2 jumpreteq 1, FuryCutterContinue2 jumpreteq 2, FuryCutterMedium jumpreteq 3, FuryCutterStrong goto FuryCutterStrongest FuryCutterContinue2: delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end FuryCutterLeft: createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 goto FuryCutterContinue FuryCutterRight: createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1 goto FuryCutterContinue FuryCutterMedium: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB(9, 8, 10), 4, RGB_BLACK, 0 goto FuryCutterContinue2 FuryCutterStrong: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 3, RGB(9, 8, 10), 4, RGB_BLACK, 0 goto FuryCutterContinue2 FuryCutterStrongest: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 3, RGB(9, 8, 10), 4, RGB_BLACK, 0 goto FuryCutterContinue2 Move_SELF_DESTRUCT: loadspritegfx ANIM_TAG_EXPLOSION createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, RGB_RED createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 6, 0, 38, 1 call SelfDestructExplode call SelfDestructExplode waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 9, 0, RGB_RED end SelfDestructExplode: playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1 delay 6 return Move_SLAM: loadspritegfx ANIM_TAG_SLAM_HIT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4 delay 1 createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 3 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1 waitforvisualfinish delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_VINE_WHIP: loadspritegfx ANIM_TAG_WHIP_HIT playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 6 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0 delay 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 1 end Move_DRILL_PECK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 delay 2 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 4, 8 createvisualtask AnimTask_DrillPeckHitSplats, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 waitforvisualfinish createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 waitforvisualfinish end Move_WATERFALL: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1 delay 5 call WaterfallBubblesOnAttacker delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 5 delay 6 call RisingWaterHitEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end WaterfallBubblesOnAttacker: playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, 15, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 25, 20, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -20, 20, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 12, 0, 25, ANIM_ATTACKER waitforvisualfinish return RisingWaterHitEffect: playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 20, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 15, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 10, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -5, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -20, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20 return Move_EXPLOSION: loadspritegfx ANIM_TAG_EXPLOSION createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 9, RGB(26, 8, 8), 8, RGB_BLACK, 8 createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_LEFT, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_PLAYER_RIGHT, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_LEFT, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_OPPONENT_RIGHT, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER_FORCE, 8, 0, 40, 1 call Explosion1 call Explosion1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 16, 16, RGB_WHITE delay 50 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 16, 0, RGB_WHITE end Explosion1: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1 delay 6 return Move_DEFENSE_CURL: loadspritegfx ANIM_TAG_ECLIPSING_ORB loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, FALSE createvisualtask AnimTask_DefenseCurlDeformMon, 5 waitforvisualfinish createsprite gEclipsingOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 6, 0, 1 waitforvisualfinish createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE waitforvisualfinish end Move_PROTECT: loadspritegfx ANIM_TAG_PROTECT monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 16 createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end Move_DETECT: loadspritegfx ANIM_TAG_SPARKLE_4 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 9, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, RGB_WHITE delay 18 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 20, -20 waitforvisualfinish delay 10 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 9, 0, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 9, 0, RGB_WHITE waitforvisualfinish end Move_FRUSTRATION: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_GetFrustrationPowerLevel, 1 jumpreteq 0, Frustration_Strongest jumpreteq 1, Frustration_Strong jumpreteq 2, Frustration_Medium goto Frustration_Weak Frustration_Continue: waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Frustration_Strongest: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 0, 9, RGB_RED waitforvisualfinish delay 20 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 10 createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, ANIM_ATTACKER delay 5 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 9, 0, RGB_RED goto Frustration_Continue Frustration_Strong: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 0, 9, RGB_RED waitforvisualfinish delay 20 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5 delay 7 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 delay 14 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, -6, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 delay 14 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, -6, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 9, 0, RGB_RED goto Frustration_Continue Frustration_Medium: playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 4, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -4, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 goto Frustration_Continue Frustration_Weak: createsprite gWeakFrustrationAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 20, -28 waitforvisualfinish delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 10, 2 delay 12 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 goto Frustration_Continue Move_SAFEGUARD: loadspritegfx ANIM_TAG_GUARD_RING monbg ANIM_ATK_PARTNER setalpha 8, 8 playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 delay 4 createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 delay 4 createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 0, 2, 0, 10, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end Move_PAIN_SPLIT: loadspritegfx ANIM_TAG_PAIN_SPLIT createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -8, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -8, -42, ANIM_TARGET delay 10 playsewithpan SE_M_SWAGGER2, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 0 waitforvisualfinish createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -24, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -24, -42, ANIM_TARGET delay 10 playsewithpan SE_M_SWAGGER2, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 1 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 1 waitforvisualfinish createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, 8, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, 8, -42, ANIM_TARGET delay 10 playsewithpan SE_M_SWAGGER2, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 2 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 2 end Move_VICE_GRIP: loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 1 delay 9 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_GUILLOTINE: loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS waitbgfadein playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 16, RGB_BLACK delay 9 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 23, 1 delay 46 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 8, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadein end Move_PAY_DAY: loadspritegfx ANIM_TAG_COIN loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gCoinThrowSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 1152 waitforvisualfinish playsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2 createsprite gFallingCoinSpriteTemplate, ANIM_ATTACKER, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_OUTRAGE: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 8, 3 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET), 2, 5, 3, 8, RGB(14, 13, 0) createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 40, 1 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3 call OutrageFlames call OutrageFlames waitforvisualfinish end OutrageFlames: delay 3 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3 return Move_SPARK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22) delay 10 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 5, 5, RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22) delay 20 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 7, 7, RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0 delay 4 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_ATTACKER), -31, 1, 0, 0, RGB(31, 31, 22) createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 4 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, -31, 2, 0, 6, RGB(31, 31, 22) call ElectricityEffect waitforvisualfinish end Move_ATTRACT: loadspritegfx ANIM_TAG_RED_HEART loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER delay 15 createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8 waitforvisualfinish playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -32 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -40 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -16 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31 waitforvisualfinish waitplaysewithpan SE_M_ATTRACT2, 0, 15 createvisualtask AnimTask_HeartsBackground, 5 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 16, 256, 0 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 224, 240, 15 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 126, 272, 30 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 80, 224, 45 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 170, 272, 60 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 40, 256, 75 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 112, 256, 90 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 200, 272, 90 delay 75 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 4, 4, 0, 10, RGB(31, 25, 27) end Move_GROWTH: call GrowthEffect waitforvisualfinish call GrowthEffect waitforvisualfinish end GrowthEffect: createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_ATTACKER, 0 return Move_WHIRLWIND: loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 60, 0 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 60, 1 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 60, 2 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, ANIM_TARGET, 60, 3 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, ANIM_TARGET, 60, 4 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, ANIM_TARGET, 60, 0 delay 5 loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET, 10, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 15, 1 delay 29 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 12, 6, 1, 5 delay 7 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 8 waitforvisualfinish end Move_CONFUSE_RAY: loadspritegfx ANIM_TAG_YELLOW_BALL monbg ANIM_DEF_PARTNER fadetobg BG_GHOST waitbgfadein createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask AnimTask_BlendColorCycleByTag, 2, ANIM_TAG_YELLOW_BALL, 0, 6, 0, 14, RGB(31, 10, 0) createsprite gConfuseRayBallBounceSpriteTemplate, ANIM_TARGET, 2, 28, 0, 288 waitforvisualfinish setalpha 8, 8 playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gConfuseRayBallSpiralSpriteTemplate, ANIM_TARGET, 2, 0, -16 waitforvisualfinish delay 0 blendoff clearmonbg ANIM_DEF_PARTNER restorebg waitbgfadein end Move_LOCK_ON: loadspritegfx ANIM_TAG_LOCK_ON createsprite gLockOnTargetSpriteTemplate, ANIM_ATTACKER, 40 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 1 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 2 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 3 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 4 @ Also transitions to red target delay 120 setarg 7, 0xFFFF @ Signal target to flash/disappear waitforvisualfinish end Move_MEAN_LOOK: loadspritegfx ANIM_TAG_EYE monbg ANIM_DEF_PARTNER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 16, RGB_BLACK loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET, 15, 4 waitplaysewithpan SE_M_LEER, SOUND_PAN_TARGET, 85 createsprite gMeanLookEyeSpriteTemplate, ANIM_ATTACKER, 2 delay 120 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK delay 30 clearmonbg ANIM_DEF_PARTNER waitforvisualfinish end Move_ROCK_THROW: loadspritegfx ANIM_TAG_ROCKS createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 20, 1 delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -15, 1, -10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 23, 2, 10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET waitforvisualfinish end Move_ROCK_SLIDE: loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 5, 0, 6, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1 delay 2 call RockSlideRocks call RockSlideRocks waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end RockSlideRocks: createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 return Move_THIEF: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET delay 1 fadetobg BG_DARK waitbgfadein setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 6 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 8, 1 waitforvisualfinish delay 20 clearmonbg ANIM_TARGET blendoff restorebg waitbgfadein end Move_BUBBLE_BEAM: loadspritegfx ANIM_TAG_BUBBLE loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 delay 1 call BulbblebeamCreateBubbles createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_TARGET call BulbblebeamCreateBubbles call BulbblebeamCreateBubbles waitforvisualfinish call WaterBubblesEffectShort waitforvisualfinish clearmonbg ANIM_TARGET blendoff end BulbblebeamCreateBubbles: createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 return Move_ICY_WIND: loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_ICE_SPIKES monbg ANIM_DEF_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_ATK_SIDE, 4, 0, 4, RGB_BLACK fadetobg BG_ICE waitbgfadeout playsewithpan SE_M_ICY_WIND, 0 waitbgfadein waitforvisualfinish panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call IcyWindSwirlingSnowballs delay 5 call IcyWindSwirlingSnowballs playsewithpan SE_M_GUST2, SOUND_PAN_TARGET delay 55 call IceSpikesEffectLong waitforvisualfinish clearmonbg ANIM_DEF_PARTNER restorebg waitbgfadeout createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_ATK_SIDE, 4, 4, 0, RGB_BLACK waitbgfadein end IcyWindSwirlingSnowballs: createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 0, 0, 0, 72, 1 delay 5 createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 10, 0, 10, 72, 1 delay 5 createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -10, 0, -10, 72, 1 delay 5 createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 15, 0, 15, 72, 1 delay 5 createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -5, 0, -5, 72, 1 return Move_SMOKESCREEN: loadspritegfx ANIM_TAG_BLACK_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 waitforvisualfinish createvisualtask AnimTask_SmokescreenImpact, 2 delay 2 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 72, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 56, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 88, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 56, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 88, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 72, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 104, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 72, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 56, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 80, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 72, 1, 75 waitforvisualfinish end Move_CONVERSION: loadspritegfx ANIM_TAG_CONVERSION monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 16, 0 delay 0 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -24 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -8 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 8 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 24 delay 20 playsewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_CONVERSION, 1, 1, RGB(31, 31, 13), 12, 0, 0 delay 6 createvisualtask AnimTask_ConversionAlphaBlend, 5 waitforvisualfinish delay 1 clearmonbg ANIM_ATK_PARTNER blendoff end Move_CONVERSION_2: loadspritegfx ANIM_TAG_CONVERSION monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 0, 16 delay 0 playsewithpan SE_M_BARRIER, SOUND_PAN_TARGET createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 60 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -24, 65 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -24, 70 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 75 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -8, 80 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -8, 85 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 90 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 95 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 8, 100 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 8, 105 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 8, 110 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 115 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 24, 120 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 24, 125 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 24, 130 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 24, 135 createvisualtask AnimTask_Conversion2AlphaBlend, 5 delay 60 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ROLLING_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 6 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 createsprite gSlidingKickSpriteTemplate, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0 delay 5 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 8 clearmonbg ANIM_TARGET blendoff end Move_HEADBUTT: loadspritegfx ANIM_TAG_IMPACT createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish end Move_HORN_ATTACK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish end Move_FURY_ATTACK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, ANIM_ATTACKER, 2 choosetwoturnanim FuryAttackRight, FuryAttackLeft FuryAttackContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 waitforvisualfinish end FuryAttackRight: createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 8, 8, 10 waitforvisualfinish createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET goto FuryAttackContinue FuryAttackLeft: createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, -8, -8, 10 waitforvisualfinish createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET goto FuryAttackContinue Move_HORN_DRILL: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT jumpifcontest HornDrillInContest fadetobg BG_DRILL waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1 HornDrillContinue: waitbgfadein setalpha 12, 8 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 12 waitforvisualfinish playse SE_BANG createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 2, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, 3, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, -5, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 4, -12, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 16, 0, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, 18, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -17, 12, ANIM_TARGET, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -21, -15, ANIM_TARGET, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -27, ANIM_TARGET, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 0, ANIM_TARGET, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 waitforvisualfinish restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein end HornDrillInContest: fadetobg BG_DRILL_CONTESTS waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1 goto HornDrillContinue Move_THRASH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET createvisualtask AnimTask_ThrashMoveMonHorizontal, 2 createvisualtask AnimTask_ThrashMoveMonVertical, 2 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 28 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 28 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 8, 0, 16, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET end Move_SING: loadspritegfx ANIM_TAG_MUSIC_NOTES monbg ANIM_DEF_PARTNER createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish panse SE_M_SING, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 3, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 0, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 2, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 3, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 0, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 3, 12 delay 4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 waitforvisualfinish end Move_LOW_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, ANIM_TARGET, 2 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4 end Move_EARTHQUAKE: createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 10, 50 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 10, 50 playsewithpan SE_M_EARTHQUAKE, 0 delay 10 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 delay 16 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 end Move_FISSURE: loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_HorizontalShake, 3, ANIM_PLAYER_RIGHT, 10, 50 createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50 playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET delay 8 call FissureDirtPlumeFar delay 15 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 delay 15 call FissureDirtPlumeClose delay 15 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 delay 15 call FissureDirtPlumeFar delay 50 fadetobg BG_FISSURE waitbgfadeout createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1 waitbgfadein delay 40 restorebg waitbgfadeout setarg 7, -1 waitbgfadein end FissureDirtPlumeFar: createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -48, -16, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24 playsewithpan SE_M_DIG, SOUND_PAN_TARGET return FissureDirtPlumeClose: createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -24, -16, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24 playsewithpan SE_M_DIG, SOUND_PAN_TARGET return Move_DIG: choosetwoturnanim DigSetUp, DigUnleash DigEnd: end DigSetUp: loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_DIRT_MOUND createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 180 createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 180 monbg_static ANIM_ATTACKER delay 1 createvisualtask AnimTask_DigDownMovement, 2, FALSE delay 6 call DigThrowDirt call DigThrowDirt call DigThrowDirt call DigThrowDirt call DigThrowDirt waitforvisualfinish clearmonbg_static ANIM_ATTACKER delay 1 createvisualtask AnimTask_DigDownMovement, 2, TRUE goto DigEnd DigUnleash: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_DIRT_MOUND createvisualtask AnimTask_DigUpMovement, 2, FALSE waitforvisualfinish monbg ANIM_ATTACKER createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 48 createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 48 delay 1 createvisualtask AnimTask_DigUpMovement, 2, TRUE delay 16 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER clearmonbg ANIM_ATTACKER goto DigEnd DigThrowDirt: createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 12, 4, -16, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 32 return Move_MEDITATE: call SetPsychicBackground createvisualtask AnimTask_MeditateStretchAttacker, 2 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER delay 16 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish call UnsetPsychicBg end Move_AGILITY: monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 10 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end Move_QUICK_ATTACK: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff waitforvisualfinish end Move_RAGE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_ATTACKER, RGB_RED, 10, 0, 2 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER delay 20 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, TRUE, 1, 10, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET end Move_TELEPORT: call SetPsychicBackground createvisualtask AnimTask_Teleport, 2 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 15 call UnsetPsychicBg waitforvisualfinish end Move_DOUBLE_TEAM: createvisualtask AnimTask_DoubleTeam, 2 setalpha 12, 8 monbg ANIM_ATK_PARTNER playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 32 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 24 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 16 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end Move_MINIMIZE: setalpha 10, 8 createvisualtask AnimTask_Minimize, 2 loopsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 34, 3 waitforvisualfinish blendoff end Move_METRONOME: loadspritegfx ANIM_TAG_FINGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 6 createsprite gMetronomeFingerSpriteTemplate, ANIM_ATTACKER, 12, 0 delay 24 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3 waitforvisualfinish end Move_SKULL_BASH: choosetwoturnanim SkullBashSetUp, SkullBashAttack SkullBashEnd: end SkullBashSetUp: call SkullBashSetUpHeadDown call SkullBashSetUpHeadDown waitforvisualfinish goto SkullBashEnd SkullBashSetUpHeadDown: createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -24, 0, 0, 10, 0 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, ANIM_ATTACKER, 2 waitforvisualfinish createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 10, 1 waitforvisualfinish return SkullBashAttack: loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_SkullBashPosition, 2, 0 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish playse SE_BANG createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 8, 3 waitforvisualfinish createvisualtask AnimTask_SkullBashPosition, 2, 1 goto SkullBashEnd Move_AMNESIA: loadspritegfx ANIM_TAG_AMNESIA call SetPsychicBackground delay 8 createsprite gQuestionMarkSpriteTemplate, ANIM_ATTACKER, 20 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 54 loopsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, 16, 3 waitforvisualfinish call UnsetPsychicBg end Move_KINESIS: loadspritegfx ANIM_TAG_ALERT loadspritegfx ANIM_TAG_BENT_SPOON playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground createsprite gBentSpoonSpriteTemplate, ANIM_ATTACKER, 20 createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, -8, 0 createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, 16, 1 loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER, 21, 2 delay 60 playsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER delay 30 loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER, 20, 2 delay 70 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER waitforvisualfinish call UnsetPsychicBg end Move_GLARE: loadspritegfx ANIM_TAG_SMALL_RED_EYE loadspritegfx ANIM_TAG_EYE_SPARKLE createvisualtask AnimTask_GlareEyeDots, 5, 0 playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_BG, 0, 0, 16, RGB_BLACK waitforvisualfinish createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 createvisualtask AnimTask_ScaryFace, 5 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER delay 2 createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_BG, 0, 16, 0, RGB_BLACK end Move_BARRAGE: loadspritegfx ANIM_TAG_RED_BALL createvisualtask AnimTask_BarrageBall, 3 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 24 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1 createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1 loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2 end Move_SKY_ATTACK: choosetwoturnanim SkyAttackSetUp, SkyAttackUnleash SkyAttackEnd: end SkyAttackSetUp: monbg ANIM_DEF_PARTNER setalpha 12, 11 createvisualtask AnimTask_GetTargetIsAttackerPartner, 5, ARG_RET_ID jumpretfalse SkyAttackSetUpAgainstOpponent goto SkyAttackSetUpAgainstPartner SkyAttackSetUpAgainstOpponent: createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_DEF_PARTNER), 1, 0, 12, RGB_BLACK waitforvisualfinish delay 12 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 8, 0, RGB_BLACK createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16 loopsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER, 4, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 15, RGB_WHITE delay 20 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 15, 0, RGB_WHITE waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ATK_PARTNER | F_PAL_DEF_PARTNER), 1, 8, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto SkyAttackEnd SkyAttackSetUpAgainstPartner: createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_TARGET, 1, 0, 12, RGB_BLACK waitforvisualfinish delay 12 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 8, 0, RGB_BLACK createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16 playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 15, RGB_WHITE delay 20 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 15, 0, RGB_WHITE waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 1, 8, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto SkyAttackEnd SkyAttackUnleash: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_BIRD call SetSkyBg monbg ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 0, 16, RGB_WHITE delay 4 createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0 waitforvisualfinish createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2 delay 14 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1 delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 15, 0, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATTACKER call UnsetSkyBg goto SkyAttackEnd Move_FLASH: playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_Flash, 2 waitforvisualfinish end Move_SPLASH: createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 3 delay 8 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3 waitforvisualfinish end Move_ACID_ARMOR: monbg ANIM_ATTACKER setalpha 15, 0 createvisualtask AnimTask_AcidArmor, 2, ANIM_ATTACKER playsewithpan SE_M_ACID_ARMOR, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER delay 1 end Move_SHARPEN: loadspritegfx ANIM_TAG_SPHERE_TO_CUBE createsprite gSharpenSphereSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish end Move_SUPER_FANG: loadspritegfx ANIM_TAG_FANG_ATTACK createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 1, 0, 20, 1 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 48, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB(31, 6, 1), 12, 4, 1 waitforvisualfinish delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 4 createsprite gSuperFangSpriteTemplate, ANIM_TARGET, 2 playsewithpan SE_M_BITE, SOUND_PAN_TARGET delay 8 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB(31, 2, 2), 14, RGB_WHITE, 14 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 7, 12, 1 waitforvisualfinish blendoff end Move_SLASH: loadspritegfx ANIM_TAG_SLASH createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 4 createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish end Move_STRUGGLE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MOVEMENT_WAVES monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2 loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 12, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SKETCH: loadspritegfx ANIM_TAG_PENCIL monbg ANIM_TARGET createvisualtask AnimTask_SketchDrawMon, 2 createsprite gPencilSpriteTemplate, ANIM_TARGET, 2 waitforvisualfinish clearmonbg ANIM_TARGET createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 2 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 2 end Move_NIGHTMARE: fadetobg BG_GHOST waitbgfadein jumpifcontest NightmareInContest monbg ANIM_DEF_PARTNER createvisualtask AnimTask_NightmareClone, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER restorebg waitbgfadein end NightmareInContest: createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB_WHITE, 10, 2, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 32, 1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein end Move_FLAIL: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 8, 2 waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SPITE: fadetobg BG_GHOST playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein monbg ANIM_DEF_PARTNER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 6, 0, 8, RGB_WHITE createvisualtask AnimTask_SpiteTargetShadow, 2 loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3 waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_TARGET end SetHighSpeedBg: createvisualtask AnimTask_GetAttackerSide, 2 jumprettrue SetHighSpeedBgPlayer fadetobg BG_HIGHSPEED_OPPONENT goto SetHighSpeedBgFade SetHighSpeedBgPlayer: fadetobg BG_HIGHSPEED_PLAYER SetHighSpeedBgFade: waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1 waitbgfadein return UnsetHighSpeedBg: restorebg waitbgfadeout setarg 7, -1 waitbgfadein return Move_MACH_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_ATK_PARTNER call SetHighSpeedBg delay 0 setalpha 9, 8 createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB(8, 9, 28), 10 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff call UnsetHighSpeedBg end Move_FORESIGHT: loadspritegfx ANIM_TAG_MAGNIFYING_GLASS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 16, 0 createsprite gForesightMagnifyingGlassSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET delay 17 loopsewithpan SE_M_SKETCH, SOUND_PAN_TARGET, 16, 4 delay 48 delay 24 playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET delay 10 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 2, 1 playsewithpan SE_M_DETECT, SOUND_PAN_TARGET waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER end Move_DESTINY_BOND: loadspritegfx ANIM_TAG_WHITE_SHADOW fadetobg BG_GHOST playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48 playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER delay 48 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1 createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 0, 12, RGB(29, 29, 29) delay 24 createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 12, 0, RGB(29, 29, 29) playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein blendoff clearmonbg 5 end Move_ENDURE: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 8 call EndureEffect waitforvisualfinish end EndureEffect: createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return Move_CHARM: loadspritegfx ANIM_TAG_MAGENTA_HEART createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER waitforvisualfinish end Move_ROLLOUT: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_Rollout, 2 waitforvisualfinish createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_FALSE_SWIPE: loadspritegfx ANIM_TAG_SLASH_2 loadspritegfx ANIM_TAG_IMPACT createsprite gFalseSwipeSliceSpriteTemplate, ANIM_TARGET, 2 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 16 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 0 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 16 delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 32 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 48 delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 64 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 80 delay 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET end Move_SWAGGER: loadspritegfx ANIM_TAG_BREATH loadspritegfx ANIM_TAG_ANGER createvisualtask AnimTask_GrowAndShrink, 2 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2 loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish delay 24 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET delay 12 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET waitforvisualfinish end Move_MILK_DRINK: loadspritegfx ANIM_TAG_MILK_BOTTLE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_TARGET createsprite gMilkBottleSpriteTemplate, ANIM_ATTACKER, 2 delay 40 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_TARGET call HealingEffect2 waitforvisualfinish end Move_MAGNITUDE: createvisualtask AnimTask_IsPowerOver99, 2 waitforvisualfinish jumpreteq FALSE, MagnitudeRegular jumpreteq TRUE, MagnitudeIntense MagnitudeEnd: end MagnitudeRegular: createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 0, 50 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 0, 50 loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10 goto MagnitudeEnd MagnitudeIntense: createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 0, 50 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 0, 50 loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10 delay 10 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 delay 16 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 goto MagnitudeEnd Move_RAPID_SPIN: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_RAPID_SPIN monbg ANIM_ATTACKER createsprite gRapidSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2 createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 0 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish delay 8 createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 1 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish clearmonbg ANIM_ATTACKER end Move_MOONLIGHT: loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR setalpha 0, 16 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 16, RGB_BLACK waitforvisualfinish createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56 createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1 playsewithpan SE_M_MOONLIGHT, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -24, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 21, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 0, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 10, 0 delay 20 createvisualtask AnimTask_MoonlightEndFade, 2 waitforvisualfinish call HealingEffect waitforvisualfinish end Move_EXTREME_SPEED: loadspritegfx ANIM_TAG_SPEED_DUST loadspritegfx ANIM_TAG_IMPACT call SetHighSpeedBg createvisualtask AnimTask_AttackerStretchAndDisappear, 2 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 3 waitforvisualfinish delay 1 createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2 monbg ANIM_TARGET setalpha 12, 8 delay 18 createvisualtask AnimTask_ExtremeSpeedImpact, 2 delay 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -12, 3 delay 10 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 12, 3 delay 10 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_SpeedDust, 2 delay 10 createvisualtask AnimTask_ExtremeSpeedMonReappear, 2 loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish call UnsetHighSpeedBg clearmonbg ANIM_TARGET blendoff delay 1 setarg 7, 0x1000 delay 1 end Move_UPROAR: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_DEF_PARTNER createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_HEAT_WAVE: loadspritegfx ANIM_TAG_FLYING_DIRT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 6, 6, RGB_RED createvisualtask AnimTask_LoadSandstormBackground, 5, TRUE createvisualtask AnimTask_BlendBackground, 6, 6, RGB_RED panse SE_M_HEAT_WAVE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 delay 4 createvisualtask AnimTask_MoveHeatWaveTargets, 5 delay 12 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1 end @ Also used by Hail weather Move_HAIL: loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 6, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_Hail, 5 loopsewithpan SE_M_HAIL, 0, 8, 10 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 6, 0, RGB_BLACK end Move_TORMENT: loadspritegfx ANIM_TAG_ANGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createvisualtask AnimTask_TormentAttacker, 2 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_TARGET, RGB_RED, 10, 1, 1 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET delay 20 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET end Move_MEMENTO: setalpha 0, 16 delay 1 createvisualtask AnimTask_InitMementoShadow, 2 delay 1 createvisualtask AnimTask_MoveAttackerMementoShadow, 5 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER delay 48 playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_MementoHandleBg, 2 delay 12 setalpha 0, 16 delay 1 monbg_static ANIM_TARGET createvisualtask AnimTask_MoveTargetMementoShadow, 5 playsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET waitforvisualfinish clearmonbg_static ANIM_TARGET delay 1 blendoff delay 1 end Move_FACADE: loadspritegfx ANIM_TAG_SWEAT_DROP createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 3 createvisualtask AnimTask_FacadeColorBlend, 2, ANIM_ATTACKER, 72 loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 24, 3 end Move_SMELLING_SALTS: loadspritegfx ANIM_TAG_TAG_HAND loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 2 createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 1, 2 delay 32 createvisualtask AnimTask_SmellingSaltsSquish, 3, ANIM_TARGET, 2 loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 12, 2 waitforvisualfinish delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 2 createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 8, 3 loopsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET, 16, 3 end Move_FOLLOW_ME: loadspritegfx ANIM_TAG_FINGER createsprite gFollowMeFingerSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 18 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 71 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3 end Move_CHARGE: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 delay 25 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 15 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 10 delay 6 loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5 waitforvisualfinish createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 4, 0, RGB_BLACK clearmonbg ANIM_ATTACKER blendoff end Move_TAUNT: loadspritegfx ANIM_TAG_FINGER_2 loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_ANGER createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 45 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 6 createsprite gTauntFingerSpriteTemplate, ANIM_ATTACKER, 12, 0 delay 4 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 16, 2 waitforvisualfinish delay 8 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET waitforvisualfinish delay 12 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET end Move_HELPING_HAND: loadspritegfx ANIM_TAG_TAG_HAND createvisualtask AnimTask_HelpingHandAttackerMovement, 5 createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0 createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 1 delay 19 playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1 delay 14 playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1 delay 20 playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1 end Move_ASSIST: loadspritegfx ANIM_TAG_PAW_PRINT createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 208, 128, -16, 48, 36 playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 112, 256, -16, 36 playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 108, 128, 84, -16, 36 playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 36 playsewithpan SE_M_SCRATCH, 0 end Move_SUPERPOWER: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_FLAT_ROCK monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 12, 8 createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER delay 20 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1 createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_EARTHQUAKE, 0 delay 40 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120 delay 8 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 20, 248, 4, 112 delay 8 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 130, 160, 2, 104 delay 8 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 160, 192, 0, 96 delay 8 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 60, 288, 3, 88 delay 74 createsprite gSuperpowerFireballSpriteTemplate, ANIM_TARGET, 3, ANIM_ATTACKER playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 16 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end Move_RECYCLE: loadspritegfx ANIM_TAG_RECYCLE monbg ANIM_ATTACKER setalpha 0, 16 delay 1 createsprite gRecycleSpriteTemplate, ANIM_ATTACKER, 2 loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 24, 3 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 2, 1 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER delay 1 end Move_BRICK_BREAK: loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_TORN_METAL choosetwoturnanim BrickBreakNormal, BrickBreakShatteredWall BrickBreakNormal: monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 4 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 6, RGB_BLACK delay 37 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 6, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET end BrickBreakShatteredWall: monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 4 createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 6, RGB_BLACK delay 37 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 8, -12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 2, -8, 12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 3, 8, 12 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 6, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET end Move_YAWN: loadspritegfx ANIM_TAG_PINK_CLOUD createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 2 playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER delay 4 createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 1 delay 4 createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 0 waitforvisualfinish createvisualtask AnimTask_DeepInhale, 2, ANIM_TARGET playsewithpan SE_M_YAWN, SOUND_PAN_TARGET end Move_ENDEAVOR: loadspritegfx ANIM_TAG_SWEAT_DROP loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 2 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 2 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 21, 0), 12, 1, 2 delay 6 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -12, ANIM_TARGET, 2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 24 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 12, ANIM_TARGET, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET end Move_ERUPTION: loadspritegfx ANIM_TAG_WARM_ROCK createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 2, 0, 4, RGB_RED waitforvisualfinish createvisualtask AnimTask_EruptionLaunchRocks, 2 waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60 waitforvisualfinish createvisualtask AnimTask_EruptionLaunchRocks, 2 waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60 waitforvisualfinish delay 30 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1 delay 22 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 8, 60 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 8, 60 loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 16, 12 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, F_PAL_BG | F_PAL_BATTLERS, 4, 4, 0, RGB_RED end Move_SKILL_SWAP: loadspritegfx ANIM_TAG_BLUEGREEN_ORB call SetPsychicBackground createvisualtask AnimTask_SkillSwap, 3, ANIM_TARGET createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 3, 1 loopsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER, 24, 3 delay 16 createvisualtask AnimTask_SkillSwap, 3, ANIM_ATTACKER createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 3, 1 waitforvisualfinish call UnsetPsychicBg end Move_IMPRISON: loadspritegfx ANIM_TAG_HOLLOW_ORB loadspritegfx ANIM_TAG_X_SIGN call SetPsychicBackground monbg ANIM_DEF_PARTNER createvisualtask AnimTask_ImprisonOrbs, 5 delay 8 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER, 8, 5 waitforvisualfinish delay 4 createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, 40 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 1, 10 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBg end Move_GRUDGE: loadspritegfx ANIM_TAG_PURPLE_FLAME monbg ANIM_ATTACKER splitbgprio_all fadetobg BG_GHOST playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein createvisualtask AnimTask_GrudgeFlames, 3 loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 16, 4 delay 10 delay 80 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_ATTACKER end Move_CAMOUFLAGE: monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 16, 0 createvisualtask AnimTask_SetCamouflageBlend, 5, F_PAL_ATTACKER, 3, 0, 14 delay 16 createvisualtask AnimTask_AttackerFadeToInvisible, 2, 4 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER waitforvisualfinish delay 8 createvisualtask AnimTask_SetCamouflageBlend, 5, F_PAL_ATTACKER, 0, 0, 0 waitforvisualfinish createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1 waitforvisualfinish blendoff clearmonbg ANIM_ATK_PARTNER end Move_TAIL_GLOW: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK waitforvisualfinish createsprite gTailGlowOrbSpriteTemplate, ANIM_ATTACKER, 66, ANIM_ATTACKER delay 18 loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER, 16, 6 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 4, 0, RGB_BLACK clearmonbg ANIM_ATTACKER blendoff delay 1 end Move_LUSTER_PURGE: loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_IMPACT fadetobg BG_PSYCHIC waitbgfadeout createvisualtask AnimTask_FadeScreenToWhite, 5 waitbgfadein monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA waitforvisualfinish createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23) waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff call UnsetPsychicBg end Move_MIST_BALL: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WHITE_FEATHER delay 0 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER createsprite gMistBallSpriteTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0 waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 1, 1, RGB(23, 16, 31), 16, RGB_WHITE, 16 delay 0 playsewithpan SE_M_HAZE, 0 createvisualtask AnimTask_MistBallFog, 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 3, 0, 16, RGB_WHITE delay 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0 delay 70 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 16, 0, RGB_WHITE end Move_FEATHER_DANCE: loadspritegfx ANIM_TAG_WHITE_FEATHER monbg ANIM_DEF_PARTNER splitbgprio_all playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_TARGET delay 0 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_TEETER_DANCE: loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_TeeterDanceMovement, 5 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, -8, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 2, 8, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER end Move_MUD_SPORT: loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 6 delay 24 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -4, -16 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 4, -12 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 32 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -3, -12 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 5, -14 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 32 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -5, -18 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 3, -14 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 16 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 220, 60 waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 60, 100 waitplaysewithpan SE_M_BUBBLE2, 0, 25 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 140, 55 waitplaysewithpan SE_M_BUBBLE2, 0, 14 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 180, 50 waitplaysewithpan SE_M_BUBBLE2, 0, 10 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 20, 90 waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 90, 90 waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 160, 60 waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 30, 90 waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 120, 60 waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 200, 40 waitplaysewithpan SE_M_BUBBLE2, 0, 10 end Move_NEEDLE_ARM: loadspritegfx ANIM_TAG_GREEN_SPIKE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 2, 16 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -32, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 22, -22, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 30, 0, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 20, 20, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, 28, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -19, 19, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -27, 0, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -18, -18, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -25, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 17, -17, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 23, 0, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, 16, 16 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, -24, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, -17, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 24, 0, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, 17, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, 24, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, 17, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -24, 0, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, -17, 10 end Move_SLACK_OFF: loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask AnimTask_SlackOffSquish, 2, ANIM_ATTACKER playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER waitforvisualfinish call HealingEffect waitforvisualfinish end Move_CRUSH_CLAW: loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_TORN_METAL monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 12 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish blendoff clearmonbg ANIM_TARGET end Move_AROMATHERAPY: playsewithpan SE_M_PETAL_DANCE, 0 loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 0, 0, 7, RGB(13, 31, 12) delay 1 monbg ANIM_ATTACKER delay 1 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0 createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0 delay 20 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0 delay 10 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0 createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 0, 7, 0, RGB(13, 31, 12) delay 1 playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER createvisualtask AnimTask_StatusClearedEffect, 2, 1 waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, (F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_ANIM_1), 3, 10, 0, RGB(13, 31, 12) createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1 waitforvisualfinish end Move_FAKE_TEARS: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_MUSIC_NOTES createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0, 4, 4, RGB(12, 11, 31) waitforvisualfinish createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 1 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 12, 4 delay 8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1 delay 8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3 delay 8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1 delay 8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3 waitforvisualfinish end Move_AIR_CUTTER: loadspritegfx ANIM_TAG_AIR_WAVE loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT delay 0 monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 0 createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 6 * 256, 2, 128 @ 6 * 256 == Q_8_8(6) waitforvisualfinish playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gAirCutterSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0, 2 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1 waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER delay 0 end Move_ODOR_SLEUTH: monbg ANIM_TARGET createvisualtask AnimTask_OdorSleuthMovement, 5 delay 24 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 6 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_TARGET delay 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_WHITEALPHA, 16, RGB_WHITEALPHA, 0 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER end Move_GRASS_WHISTLE: loadspritegfx ANIM_TAG_MUSIC_NOTES createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB(18, 31, 12) waitforvisualfinish createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish panse SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0 delay 4 waitforvisualfinish createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 4, 0, RGB(18, 31, 12) waitforvisualfinish end Move_TICKLE: loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 0, 16, RGB_BLACK waitforvisualfinish createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 16, 0, RGB_BLACK waitforvisualfinish delay 20 createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, ANIM_ATTACKER delay 12 createvisualtask AnimTask_RockMonBackAndForth, 3, ANIM_TARGET, 6, 2 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 8, 8 waitforvisualfinish end Move_WATER_SPOUT: loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_WaterSpoutLaunch, 5 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER delay 44 playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER waitforvisualfinish delay 16 createvisualtask AnimTask_WaterSpoutRain, 5 playsewithpan SE_M_SURF, SOUND_PAN_TARGET clearmonbg ANIM_DEF_PARTNER blendoff end Move_SHADOW_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET fadetobg BG_GHOST waitbgfadein monbg ANIM_ATK_PARTNER setalpha 9, 8 createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB_BLACK, 13 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff restorebg waitbgfadein end Move_EXTRASENSORY: call SetPsychicBackground monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1 createvisualtask AnimTask_ExtrasensoryDistortion, 5, 0 playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1 createvisualtask AnimTask_ExtrasensoryDistortion, 5, 1 playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_TransparentCloneGrowAndShrink, 5, ANIM_ATTACKER createvisualtask AnimTask_ExtrasensoryDistortion, 5, 2 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBg end Move_AERIAL_ACE: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3 createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 10, RGB_BLACK, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_IRON_DEFENSE: loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 2, RGB_WHITEALPHA, 14, RGB_WHITEALPHA, 0 waitforvisualfinish end Move_BLOCK: loadspritegfx ANIM_TAG_X_SIGN createsprite gBlockXSpriteTemplate, ANIM_TARGET, 66 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET end Move_HOWL: loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER delay 12 call RoarEffect createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 3 waitforvisualfinish delay 30 end Move_BULK_UP: loadspritegfx ANIM_TAG_BREATH createvisualtask AnimTask_GrowAndShrink, 2 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2 loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish end Move_COVET: loadspritegfx ANIM_TAG_MAGENTA_HEART loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 4, 3 end Move_VOLT_TACKLE: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 8, RGB_BLACK waitforvisualfinish createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff delay 8 createvisualtask AnimTask_VoltTackleBolt, 5, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 1 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 2 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 3 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 4 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, 16, 16 delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16 delay 8 createvisualtask AnimTask_VoltTackleAttackerReappear, 5 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 8, 0, RGB_BLACK waitforvisualfinish end Move_WATER_SPORT: loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB createvisualtask AnimTask_WaterSport, 5 delay 8 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER delay 44 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER delay 44 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER delay 44 panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 end Move_CALM_MIND: loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 0, 16, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, TRUE waitforvisualfinish createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, FALSE waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 16, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end Move_LEAF_BLADE: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_CROSS_IMPACT createvisualtask AnimTask_LeafBlade, 5 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_M_CUT, SOUND_PAN_TARGET waitforvisualfinish monbg ANIM_TARGET setalpha 12, 8 delay 12 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 18, 1 createsprite gCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 36 playsewithpan SE_M_LEER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_DRAGON_DANCE: loadspritegfx ANIM_TAG_HOLLOW_ORB monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER delay 1 createvisualtask AnimTask_DragonDanceWaver, 5 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_BlendPalInAndOutByTag, 5, ANIM_TAG_HOLLOW_ORB, RGB(0, 0, 19), 14, 0, 3 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213 delay 30 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 end Move_SHOCK_WAVE: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 12 createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2 delay 30 createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_TARGET delay 12 waitforvisualfinish createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_TARGET playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1 createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_BG, 3, 16, 0, RGB_WHITE createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_TARGET, 0, 16, 16, RGB_BLACK delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_TARGET, 0, 0, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end Move_HARDEN: loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK waitforvisualfinish end Move_BELLY_DRUM: loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 15 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 15 call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 waitforvisualfinish end BellyDrumLeft: createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1 return BellyDrumRight: createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1 return Move_MIND_READER: loadspritegfx ANIM_TAG_TEAL_ALERT loadspritegfx ANIM_TAG_OPENING_EYE loadspritegfx ANIM_TAG_ROUND_WHITE_HALO monbg ANIM_DEF_PARTNER playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0 createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5 delay 40 playsewithpan SE_M_LEER, SOUND_PAN_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG, 1, 2, 0, 10, RGB_BLACK call MindReaderEyeSpikeEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end MindReaderEyeSpikeEffect: createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 70, 0, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 40, 40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 10, -60, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, -40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, 40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6 delay 2 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -30, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 60, 10, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, 60, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, -40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, -30, 6 delay 2 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, 50, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, -40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 20, -60, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 35, 40, 6 delay 2 return Move_ICE_PUNCH: monbg ANIM_DEF_PARTNER setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 9, RGB(12, 26, 31) delay 20 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192 delay 5 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224 delay 17 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1 waitforvisualfinish delay 15 call IceCrystalEffectShort delay 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 9, 0, RGB(12, 26, 31) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_REST: playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER loadspritegfx ANIM_TAG_LETTER_Z createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 waitforvisualfinish end Move_CONFUSION: monbg ANIM_DEF_PARTNER call SetPsychicBackground setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE waitforvisualfinish playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 1 call UnsetPsychicBg end Move_PSYCHIC: monbg ANIM_DEF_PARTNER call SetPsychicBackground setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(31, 23, 0) waitforvisualfinish loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 1 call UnsetPsychicBg end Move_FUTURE_SIGHT: goto FutureSight FutureSightContinue: waitforvisualfinish delay 1 call UnsetPsychicBg end FutureSight: monbg ANIM_ATK_PARTNER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff goto FutureSightContinue Move_THUNDER: loadspritegfx ANIM_TAG_LIGHTNING fadetobg BG_THUNDER waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, -1 waitbgfadein createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 16, RGB_BLACK delay 16 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -36 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -20 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, 12 delay 20 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 5 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -32 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, 16 delay 30 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 5 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -32 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16 delay 10 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createvisualtask AnimTask_ShakeTargetInPattern, 2, 30, 3, TRUE, 0 delay 2 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_TARGET, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK waitforvisualfinish restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein end Move_THUNDER_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 16, RGB_BLACK waitforvisualfinish playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 delay 1 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16 delay 1 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK delay 20 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SACRED_FIRE: loadspritegfx ANIM_TAG_FIRE loadspritegfx ANIM_TAG_FIRE_PLUME loopsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER, 7, 5 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 50, 5, 0, -1 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 50, 5, 1, -1 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 50, 5, 2, 0 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1 delay 1 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 waitforvisualfinish playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1 delay 1 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1 waitforvisualfinish end Move_SCRATCH: loadspritegfx ANIM_TAG_SCRATCH monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gScratchSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_DRAGON_BREATH: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 7, 7 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 0, 9, RGB_RED createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 21, 1 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 9, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_ROAR: loadspritegfx ANIM_TAG_NOISE_LINE monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER setalpha 8, 8 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_ROAR createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 call RoarEffect delay 20 createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 2 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff waitforvisualfinish createvisualtask SoundTask_WaitForCry, 5 waitforvisualfinish end RoarEffect: createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1 delay 15 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1 return Move_GROWL: loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL call RoarEffect delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1 waitforvisualfinish createvisualtask SoundTask_WaitForCry, 5 waitforvisualfinish end Move_SNORE: loadspritegfx ANIM_TAG_SNORE_Z monbg ANIM_ATK_PARTNER setalpha 8, 8 call SnoreEffect delay 30 call SnoreEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end SnoreEffect: playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0 return Move_LIGHT_SCREEN: loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15 createsprite gLightScreenWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_GREEN_LIGHT_WALL delay 10 call SpecialScreenSparkle waitforvisualfinish delay 1 blendoff end SpecialScreenSparkle: createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 23, 0, ANIM_ATTACKER, TRUE delay 6 createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 31, -8, ANIM_ATTACKER, TRUE delay 5 createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 20, ANIM_ATTACKER, TRUE delay 7 createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -15, ANIM_ATTACKER, TRUE delay 6 createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, ANIM_ATTACKER, TRUE delay 6 createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 18, ANIM_ATTACKER, TRUE return Move_MIRROR_COAT: loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_RED_LIGHT_WALL setalpha 0, 16 createsprite gMirrorCoatWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_RED_LIGHT_WALL delay 10 playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER call SpecialScreenSparkle waitforvisualfinish delay 1 blendoff end Move_REFLECT: loadspritegfx ANIM_TAG_SPARKLE_4 loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15 createsprite gReflectWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_BLUE_LIGHT_WALL delay 20 createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 0, ANIM_ATTACKER, TRUE delay 7 createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 19, -12, ANIM_ATTACKER, TRUE delay 7 createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 20, ANIM_ATTACKER, TRUE waitforvisualfinish delay 1 blendoff end Move_BARRIER: loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15 createsprite gBarrierWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_GRAY_LIGHT_WALL waitforvisualfinish delay 1 blendoff end Move_BUBBLE: loadspritegfx ANIM_TAG_BUBBLE loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_TARGET setalpha 12, 8 delay 1 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 waitforvisualfinish call WaterBubblesEffectLong waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SMOG: loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD monbg ANIM_DEF_PARTNER splitbgprio_all setalpha 12, 8 loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 17, 10 call SmogCloud call SmogCloud call SmogCloud call SmogCloud call SmogCloud call SmogCloud call SmogCloud delay 120 loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(26, 0, 26) delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end SmogCloud: createsprite gSmogCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0 delay 7 return Move_FAINT_ATTACK: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATTACKER fadetobg BG_DARK waitbgfadein delay 0 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3 createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER delay 1 createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2 setalpha 12, 8 monbg ANIM_TARGET delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 setarg 7, 0x1000 delay 32 createvisualtask AnimTask_InitAttackerFadeFromInvisible, 2 monbg ANIM_ATTACKER createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 restorebg waitbgfadein end Move_SAND_ATTACK: loadspritegfx ANIM_TAG_MUD_SAND monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 call SandAttackDirt call SandAttackDirt call SandAttackDirt call SandAttackDirt call SandAttackDirt call SandAttackDirt waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end SandAttackDirt: createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0 createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 10 createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -10 createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 5 createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -5 delay 2 return Move_MUD_SLAP: loadspritegfx ANIM_TAG_MUD_SAND playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 call MudSlapMud call MudSlapMud call MudSlapMud call MudSlapMud call MudSlapMud call MudSlapMud waitforvisualfinish end MudSlapMud: createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0 createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 5 createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -5 createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 10 createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -10 delay 2 return Move_DRAGON_RAGE: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_FIRE_PLUME playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0, 15, 0, 0, 4 waitforvisualfinish createsprite gDragonRageFireSpitSpriteTemplate, ANIM_TARGET, 2, 30, 15, 0, 10, 10 waitforvisualfinish loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET, 11, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 5, 0 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -10, -15 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 25 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 15, 5 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -25, 0 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 30, 30 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, -27, 25 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 0, 8 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 66, 0, 0, 4 waitforvisualfinish end Move_RAIN_DANCE: loadspritegfx ANIM_TAG_RAIN_DROPS playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120 createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120 delay 120 delay 30 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 4, 0, RGB_BLACK waitforvisualfinish end Move_BITE: loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 end Move_CRUNCH: loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein setalpha 12, 8 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2 waitforvisualfinish playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 restorebg waitbgfadein end Move_CLAMP: loadspritegfx ANIM_TAG_CLAMP loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10 createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_ICE_BEAM: monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK waitforvisualfinish createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20 delay 1 call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_TARGET, -31, 0, 7, RGB(0, 20, 31) createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1 call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 delay 1 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 waitforvisualfinish delay 20 call IceCrystalEffectShort createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_TARGET, 5, 7, 0, RGB(0, 20, 31) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET blendoff end IceBeamCreateCrystals: createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 delay 1 return Move_WITHDRAW: playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createvisualtask AnimTask_Withdraw, 5 waitforvisualfinish end Move_AURORA_BEAM: loadspritegfx ANIM_TAG_RAINBOW_RINGS fadetobg BG_AURORA waitbgfadein playsewithpan SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER setarg 7, 0 createvisualtask AnimTask_RotateAuroraRingColors, 10, 130 call AuroraBeamCreateRings createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 17, 1 call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings setarg 7, 0xFFFF createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1 call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings waitforvisualfinish restorebg waitbgfadein end AuroraBeamCreateRings: createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 return Move_SOLAR_BEAM: loadspritegfx ANIM_TAG_ORBS choosetwoturnanim SolarBeamSetUp, SolarBeamUnleash SolarBeamEnd: waitforvisualfinish end SolarBeamSetUp: monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 1, 4, 0, 11, RGB(31, 31, 11) playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call SolarBeamAbsorbEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff goto SolarBeamEnd SolarBeamAbsorbEffect: createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, 30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, -30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, -30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, 30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 0, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 0, 16 delay 2 return SolarBeamUnleash: call SetSolarBeamBg panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_CreateSmallSolarBeamOrbs, 5 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1 delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 0, 10, RGB(25, 31, 0) createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2 delay 4 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6 delay 4 call SolarBeamUnleash1 call SolarBeamUnleash1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 10, 0, RGB(25, 31, 0) call UnsetSolarBeamBg goto SolarBeamEnd SolarBeamUnleash1: createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6 delay 4 return Move_BLIZZARD: loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER call SetHighSpeedBg waitforvisualfinish panse SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call BlizzardIceCrystals call BlizzardIceCrystals playsewithpan SE_M_BLIZZARD2, SOUND_PAN_TARGET waitforvisualfinish call IceCrystalEffectLong waitforvisualfinish delay 20 call UnsetHighSpeedBg clearmonbg ANIM_DEF_PARTNER end BlizzardIceCrystals: createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -5, 0, -5, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -25, 0, -25, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1 delay 3 return Move_POWDER_SNOW: loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 0, 3, RGB_BLACK waitforvisualfinish panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call PowderSnowSnowballs call PowderSnowSnowballs playsewithpan SE_M_GUST2, SOUND_PAN_TARGET waitforvisualfinish waitsound call IceCrystalEffectLong waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 20 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 3, 0, RGB_BLACK end PowderSnowSnowballs: createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1 delay 3 return Move_HYDRO_PUMP: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 delay 6 panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 call HydroPumpBeams call HydroPumpBeams call HydroPumpBeams createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1 call HydroPumpHitSplats call HydroPumpBeams call HydroPumpBeams call HydroPumpHitSplats call HydroPumpBeams call HydroPumpBeams call HydroPumpHitSplats call HydroPumpBeams call HydroPumpBeams call HydroPumpHitSplats call HydroPumpBeams call HydroPumpBeams call HydroPumpHitSplats delay 1 delay 1 call HydroPumpHitSplats waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end HydroPumpBeams: createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16 delay 1 createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16 delay 1 return HydroPumpHitSplats: createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 15, ANIM_TARGET, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, ANIM_TARGET, 1 return Move_SIGNAL_BEAM: loadspritegfx ANIM_TAG_GLOWY_RED_ORB loadspritegfx ANIM_TAG_GLOWY_GREEN_ORB loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 25, 1 delay 6 panse SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 25, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_TARGET, 8, 5, RGB_RED, 8, RGB(1, 30, 0), 8 call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs waitforvisualfinish end SignalBeamOrbs: createsprite gSignalBeamRedOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16 createsprite gSignalBeamGreenOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, -16 delay 1 return Move_ABSORB: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 4, RGB(13, 31, 12) waitforvisualfinish playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish delay 3 call AbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 4, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end AbsorbEffect: playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_MEGA_DRAIN: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 8, RGB(13, 31, 12) waitforvisualfinish playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish delay 3 call MegaDrainAbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 8, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end MegaDrainAbsorbEffect: playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_GIGA_DRAIN: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 12, RGB(13, 31, 12) waitforvisualfinish playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish delay 3 call GigaDrainAbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 12, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end GigaDrainAbsorbEffect: playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_LEECH_LIFE: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_ORBS delay 1 loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 12, 8 delay 1 createsprite gLeechLifeNeedleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 12 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK waitforvisualfinish call AbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SYNTHESIS: loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 16, RGB(27, 31, 18) playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 delay 1 loadspritegfx ANIM_TAG_BLUE_STAR call HealingEffect waitforvisualfinish end Move_TOXIC: loadspritegfx ANIM_TAG_TOXIC_BUBBLE loadspritegfx ANIM_TAG_POISON_BUBBLE call ToxicBubbles call ToxicBubbles waitforvisualfinish delay 15 call PoisonBubblesEffect waitforvisualfinish end ToxicBubbles: createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 return Move_SLUDGE: loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(30, 0, 31) call PoisonBubblesEffect waitforvisualfinish end Move_SLUDGE_BOMB: loadspritegfx ANIM_TAG_POISON_BUBBLE call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(30, 0, 31) createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 5 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 5 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 0, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -43, -12, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 16, -46, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -16, 44, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 0 waitsound waitforvisualfinish call PoisonBubblesEffect waitforvisualfinish end SludgeBombProjectile: playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0 delay 3 return Move_ACID: loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_DEF_PARTNER createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0, TRUE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0, TRUE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0, TRUE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 15 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 2, 2, 0, 12, RGB(30, 0, 31) createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -22, 0, 15, 55, TRUE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -26, -24, 0, 15, 55, TRUE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 15, -27, 0, 15, 50, TRUE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -15, -17, 0, 10, 45, TRUE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 27, -22, 0, 15, 50, TRUE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_BONEMERANG: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_BONEMERANG, SOUND_PAN_ATTACKER createsprite gBonemerangSpriteTemplate, ANIM_ATTACKER, 2 delay 20 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 5, 1 delay 17 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, -4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_BONE_CLUB: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, 5, 1, RGB_BLACK, 10, RGB_BLACK, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_BONE_RUSH: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 5, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SPIKES: loadspritegfx ANIM_TAG_SPIKES monbg ANIM_DEF_PARTNER playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30 delay 10 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30 delay 10 waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_MEGAHORN: loadspritegfx ANIM_TAG_HORN_HIT_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER jumpifcontest MegahornInContest fadetobg BG_DRILL waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1 MegahornContinue: waitbgfadein setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6 delay 3 createsprite gMegahornHornSpriteTemplate, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6 delay 4 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 4, 1, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, -4, 1, 12, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0 delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein end MegahornInContest: fadetobg BG_DRILL_CONTESTS waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1 goto MegahornContinue Move_GUST: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_GUST, SOUND_PAN_TARGET createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 7, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 playsewithpan SE_M_GUST2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_WING_ATTACK: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20 delay 24 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9 delay 17 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1 loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 5, 2 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_PECK: loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 3, -768, ANIM_TARGET, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 0, ANIM_TARGET, 3 waitforvisualfinish end Move_AEROBLAST: loadspritegfx ANIM_TAG_AIR_WAVE_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER call SetSkyBg splitbgprio ANIM_TARGET setalpha 12, 8 call AeroblastBeam createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1 call AeroblastBeam call AeroblastBeam call AeroblastBeam call AeroblastBeam waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 0 call UnsetSkyBg end AeroblastBeam: playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0 delay 3 return Move_WATER_GUN: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 8, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2 createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 10 createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 10 createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_CRABHAMMER: loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB(13, 21, 31), 10, RGB_BLACK, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish delay 8 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 4 waitforvisualfinish loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 20, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 8, 1 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 15, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 5, 8, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 20, ANIM_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SURF: createvisualtask AnimTask_CreateSurfWave, 2, ANIM_SURF_PAL_SURF delay 24 panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 waitforvisualfinish end Move_FLAMETHROWER: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1 delay 6 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 panse SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1 call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end FlamethrowerCreateFlames: createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 return @ Also used by Sandstorm weather Move_SANDSTORM: loadspritegfx ANIM_TAG_FLYING_DIRT playsewithpan SE_M_SANDSTORM, 0 createvisualtask AnimTask_LoadSandstormBackground, 5, FALSE delay 16 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0 end Move_WHIRLPOOL: loadspritegfx ANIM_TAG_WATER_ORB monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(0, 13, 23) playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1 call WhirlpoolEffect call WhirlpoolEffect call WhirlpoolEffect delay 12 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(0, 13, 23) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end WhirlpoolEffect: createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_TARGET delay 2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_TARGET delay 2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_TARGET delay 2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_TARGET delay 2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_TARGET delay 2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_TARGET delay 2 return Move_FLY: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim FlySetUp, FlyUnleash FlyEnd: waitforvisualfinish end FlySetUp: playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 goto FlyEnd FlyUnleash: monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20, FALSE delay 20 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto FlyEnd Move_BOUNCE: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim BounceSetUp, BounceUnleash BounceEnd: end BounceSetUp: playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER createsprite gBounceBallShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 goto BounceEnd BounceUnleash: monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3 delay 7 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto BounceEnd Move_KARATE_CHOP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_CROSS_CHOP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1 delay 40 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_WHITE, 10, RGB_BLACK, 10 createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_JUMP_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 3 createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_HIGH_JUMP_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 0, 8 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 3 delay 2 createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 11, 1 waitforvisualfinish delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_DOUBLE_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gFistFootRandomPosSpriteTemplate, ANIM_ATTACKER, 3, 1, 20, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_TRIPLE_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET jumpifmoveturn 0, TripleKickLeft jumpifmoveturn 1, TripleKickRight goto TripleKickCenter TripleKickContinue: waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end TripleKickLeft: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, -16, -8, 20, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -16, -16, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 goto TripleKickContinue TripleKickRight: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 8, 8, 20, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 goto TripleKickContinue TripleKickCenter: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 20, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -8, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 goto TripleKickContinue Move_DYNAMIC_PUNCH: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_EXPLOSION_6 delay 1 monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1 delay 1 waitsound playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 5, 0, 28, 1 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_COUNTER: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -15, 18, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 25, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -15, 18, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -4, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 15, 9, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 15, 9, 8, 1, 0 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_VITAL_THROW: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 2 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 delay 11 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 10 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ROCK_SMASH: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 8, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, 18, 8, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, -18, 8, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SUBMISSION: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 10 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 20 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 30 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 40 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 50 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 60 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 70 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 80 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 90 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4 createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4 call SubmissionHit call SubmissionHit call SubmissionHit waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end SubmissionHit: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -12, ANIM_TARGET, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, 8, ANIM_TARGET, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, 0, ANIM_TARGET, 1 delay 8 return @ Also used by Sunny weather Move_SUNNY_DAY: loadspritegfx ANIM_TAG_SUNLIGHT monbg ANIM_ATK_PARTNER setalpha 13, 3 createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 0, 6, RGB_WHITE waitforvisualfinish panse_adjustnone SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 call SunnyDayLightRay call SunnyDayLightRay call SunnyDayLightRay call SunnyDayLightRay waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 6, 0, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end SunnyDayLightRay: createsprite gSunlightRaySpriteTemplate, ANIM_ATTACKER, 40 delay 6 return Move_COTTON_SPORE: loadspritegfx ANIM_TAG_SPORE monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 18, 10 call CreateCottonSpores call CreateCottonSpores call CreateCottonSpores waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end CreateCottonSpores: createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 80, 0 delay 12 return Move_SPORE: loadspritegfx ANIM_TAG_SPORE monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_SporeDoubleBattle, 2 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 16, 11 call CreateSpore call CreateSpore call CreateSpore waitforvisualfinish delay 1 clearmonbg ANIM_DEF_PARTNER blendoff end CreateSpore: createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -20, 85, 80, 1 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -10, 170, 80, 1 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 80, 1 delay 12 return Move_PETAL_DANCE: loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3 createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 8, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 8, 100 delay 15 createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 32, -24, 8, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -32, -24, 8, 100 delay 15 createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 8, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 8, 100 delay 30 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 0, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 0, 100 delay 30 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 20, -16, 14, 80 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -20, -14, 16, 80 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 5 delay 3 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 8 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_RAZOR_LEAF: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8 delay 60 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 20 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_NATURE_POWER: @ No actual animation, uses the animation of a move from sNaturePowerMoves instead Move_ANCIENT_POWER: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -20, 32, -48, 50, 2 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 30, 1 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER delay 10 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4 delay 10 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -42, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -25, 32, -48, 30, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4 delay 3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_OCTAZOOKA: loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER createsprite gOctazookaBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 20, 0 waitforvisualfinish playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 waitforvisualfinish end Move_MIST: loadspritegfx ANIM_TAG_MIST_CLOUD monbg ANIM_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_M_MIST, SOUND_PAN_ATTACKER, 20, 15 call MistCloud call MistCloud call MistCloud call MistCloud call MistCloud call MistCloud call MistCloud delay 32 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 8, 2, 0, 14, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end MistCloud: createsprite gMistCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 0, 1 delay 7 return Move_HAZE: waitforvisualfinish playsewithpan SE_M_HAZE, 0 createvisualtask AnimTask_HazeScrollingFog, 5 delay 30 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BATTLERS_2, 2, 0, 16, RGB_BLACK delay 90 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BATTLERS_2, 1, 16, 0, RGB_BLACK end Move_FIRE_PUNCH: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 9, RGB_RED createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 0 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET waitforvisualfinish createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 call FireSpreadEffect delay 4 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 9, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end FireSpreadEffect: createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40 return Move_LEER: loadspritegfx ANIM_TAG_LEER monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER setalpha 8, 8 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 24, -12 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 waitforvisualfinish delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff delay 1 waitforvisualfinish end Move_DREAM_EATER: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_M_MINIMIZE, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1 waitforvisualfinish setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 2, 25, 1 call DreamEaterAbsorb waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 1 call UnsetPsychicBg end DreamEaterAbsorb: playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_POISON_GAS: loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD loadspritegfx ANIM_TAG_POISON_BUBBLE delay 0 monbg ANIM_DEF_PARTNER splitbgprio_all setalpha 12, 8 delay 0 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 40 loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 28, 6 .if B_UPDATED_MOVE_DATA >= GEN_5 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 6, 2, 0, 12, RGB(26, 0, 26) .else createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 6, 2, 0, 12, RGB(26, 0, 26) .endif waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER delay 0 end Move_BIND: createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, ANIM_ATTACKER goto BindWrap BindWrap: playsewithpan SE_M_BIND, SOUND_PAN_TARGET call BindWrapSqueezeTarget call BindWrapSqueezeTarget waitforvisualfinish end BindWrapSqueezeTarget: createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_TARGET, 0 delay 16 return Move_WRAP: createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 6, 4, 2, 4 goto BindWrap Move_PSYBEAM: loadspritegfx ANIM_TAG_GOLD_RING playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call PsybeamRings call PsybeamRings createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(31, 18, 31) call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings waitforvisualfinish delay 1 call UnsetPsychicBg end PsybeamRings: createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0 delay 4 return Move_HYPNOSIS: loadspritegfx ANIM_TAG_GOLD_RING call SetPsychicBackground call HypnosisRings call HypnosisRings call HypnosisRings createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(31, 18, 31) waitforvisualfinish delay 1 call UnsetPsychicBg end HypnosisRings: playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0 createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0 delay 6 return Move_PSYWAVE: loadspritegfx ANIM_TAG_BLUE_RING playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground createvisualtask AnimTask_StartSinAnimTimer, 5, 100 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TELEPORT, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10 call PsywaveRings call PsywaveRings createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 4, 0, 12, RGB(31, 18, 31) call PsywaveRings call PsywaveRings call PsywaveRings call PsywaveRings waitforvisualfinish delay 1 call UnsetPsychicBg end PsywaveRings: createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16 delay 4 createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16 delay 4 return Move_ZAP_CANNON: loadspritegfx ANIM_TAG_BLACK_BALL_2 loadspritegfx ANIM_TAG_SPARK_2 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 delay 15 waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish end Move_STEEL_WING: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK waitforvisualfinish monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20 delay 24 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9 delay 17 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_IRON_TAIL: loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 0, RGB_BLACK waitforvisualfinish monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_POISON_TAIL: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 1, RGB(24, 6, 23) waitforvisualfinish monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, TRUE clearmonbg ANIM_TARGET blendoff call PoisonBubblesEffect waitforvisualfinish end Move_METAL_CLAW: loadspritegfx ANIM_TAG_CLAW_SLASH loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, RGB_BLACK waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 delay 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 waitforvisualfinish end Move_NIGHT_SHADE: monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER fadetobg BG_GHOST waitbgfadein delay 10 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_NightShadeClone, 5, 85 delay 70 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 0, 2, 0, 13, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 restorebg waitbgfadein end Move_EGG_BOMB: loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_LARGE_FRESH_EGG playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createsprite gEggThrowSpriteTemplate, ANIM_TARGET, 2, 10, 0, 0, 0, 25, -32 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 waitforvisualfinish end Move_SHADOW_BALL: loadspritegfx ANIM_TAG_SHADOW_BALL fadetobg BG_GHOST waitbgfadein delay 15 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_MIST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5 createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8 waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1 waitforvisualfinish restorebg waitbgfadein end Move_LICK: loadspritegfx ANIM_TAG_LICK delay 15 playsewithpan SE_M_LICK, SOUND_PAN_TARGET createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1 waitforvisualfinish end Move_FOCUS_ENERGY: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_WHITE createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 8 call EndureEffect waitforvisualfinish end Move_BIDE: choosetwoturnanim BideSetUp, BideUnleash end BideSetUp: loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 waitforvisualfinish end BideUnleash: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 12, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 16, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 18, -8, ANIM_TARGET, 1 delay 5 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -18, 8, ANIM_TARGET, 1 delay 5 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -8, -5, ANIM_TARGET, 1 waitforvisualfinish delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 11, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_STRING_SHOT: loadspritegfx ANIM_TAG_STRING loadspritegfx ANIM_TAG_WEB_THREAD monbg ANIM_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 0, 9, RGB_BLACK waitforvisualfinish loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6 call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread waitforvisualfinish playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 10 delay 4 createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, -2 delay 4 createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 22 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 9, 0, RGB_BLACK end StringShotThread: createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 1 delay 1 return Move_SPIDER_WEB: loadspritegfx ANIM_TAG_SPIDER_WEB loadspritegfx ANIM_TAG_WEB_THREAD monbg ANIM_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 0, 9, RGB_BLACK waitforvisualfinish splitbgprio ANIM_TARGET loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6 call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread waitforvisualfinish playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, FALSE waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 9, 0, RGB_BLACK end SpiderWebThread: createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 0 delay 1 return Move_RAZOR_WIND: choosetwoturnanim RazorWindSetUp, RazorWindUnleash RazorWindEnd: waitforvisualfinish end RazorWindSetUp: loadspritegfx ANIM_TAG_GUST playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40 createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40 createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40 waitforvisualfinish playsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER goto RazorWindEnd RazorWindUnleash: loadspritegfx ANIM_TAG_AIR_WAVE_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1 delay 2 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1 delay 2 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1 delay 17 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 10, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff goto RazorWindEnd Move_DISABLE: loadspritegfx ANIM_TAG_SPARKLE_4 monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 8, 8 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 24, -16 waitforvisualfinish createvisualtask AnimTask_GrowAndGrayscale, 5 loopsewithpan SE_M_BIND, SOUND_PAN_TARGET, 15, 4 waitforvisualfinish delay 1 clearmonbg ANIM_TARGET blendoff end Move_RECOVER: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11) call RecoverAbsorbEffect call RecoverAbsorbEffect call RecoverAbsorbEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 call HealingEffect waitforvisualfinish end RecoverAbsorbEffect: createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13 delay 3 return Move_MIMIC: loadspritegfx ANIM_TAG_ORBS setalpha 11, 5 monbg_static ANIM_DEF_PARTNER splitbgprio_all panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0 createvisualtask AnimTask_ShrinkTargetCopy, 5, 128, 24 delay 15 createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24 delay 10 setarg 7, 0xFFFF waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 11, RGB_WHITE waitforvisualfinish clearmonbg_static ANIM_DEF_PARTNER blendoff end Move_CONSTRICT: loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 4 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 2 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 2 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 2 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, -8, 1, 2 delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 delay 20 playsewithpan SE_M_BIND, SOUND_PAN_TARGET setarg 7, 0xFFFF waitforvisualfinish end Move_CURSE: choosetwoturnanim CurseGhost, CurseStats CurseGhost: loadspritegfx ANIM_TAG_NAIL loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_ATK_PARTNER createvisualtask AnimTask_CurseStretchingBlackBg, 5 waitforvisualfinish delay 20 createsprite gCurseNailSpriteTemplate, ANIM_ATTACKER, 2 delay 60 call CurseGhostShakeFromNail delay 41 call CurseGhostShakeFromNail delay 41 call CurseGhostShakeFromNail waitforvisualfinish clearmonbg ANIM_ATK_PARTNER delay 1 monbg ANIM_DEF_PARTNER playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 16, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end CurseGhostShakeFromNail: createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 4, 0, 10, 0 playsewithpan SE_M_BIND, SOUND_PAN_ATTACKER return CurseStats: createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, ANIM_ATTACKER waitforvisualfinish delay 10 call CurseStats1 waitforvisualfinish end CurseStats1: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_DrawFallingWhiteLinesOnAttacker, 5 createvisualtask AnimTask_BlendColorCycle, 5, F_PAL_ATTACKER, 4, 2, 0, 10, RGB_RED return Move_SOFT_BOILED: loadspritegfx ANIM_TAG_BREAKING_EGG loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 2, 6, 1 createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 0 createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 1 delay 120 delay 7 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 10, 0, RGB(12, 24, 30) createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1 delay 8 createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1 delay 60 setarg 7, 0xFFFF waitforvisualfinish clearmonbg ANIM_ATK_PARTNER call HealingEffect2 end Move_HEAL_BELL: loadspritegfx ANIM_TAG_BELL loadspritegfx ANIM_TAG_MUSIC_NOTES_2 loadspritegfx ANIM_TAG_THIN_RING createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATK_SIDE, 0, 0, 10, RGB_WHITE waitforvisualfinish createvisualtask AnimTask_LoadMusicNotesPals, 5 createsprite gBellSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 1 delay 12 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3 call HealBellRing delay 33 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 2 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0 call HealBellRing delay 33 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1 call HealBellRing waitforvisualfinish createvisualtask AnimTask_FreeMusicNotesPals, 5 waitforvisualfinish unloadspritegfx ANIM_TAG_BELL unloadspritegfx ANIM_TAG_MUSIC_NOTES_2 unloadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_THIN_RING playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 10, 0, RGB(12, 24, 30) createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATK_SIDE, 3, 10, 0, RGB_WHITE createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1 end HealBellRing: createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 8, 0, RGB(12, 24, 30) createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATK_SIDE, 3, 2, 10, RGB_WHITE createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER return Move_FAKE_OUT: playsewithpan SE_M_FLATTER, 0 createvisualtask AnimTask_FakeOut, 5 waitforvisualfinish playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createvisualtask AnimTask_StretchTargetUp, 3 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_WHITE end Move_SCARY_FACE: loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, (F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_DEF_PARTNER), 3, 0, 16, RGB_BLACK playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitforvisualfinish delay 10 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaryFace, 5 delay 13 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 waitforvisualfinish createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, (F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_DEF_PARTNER), 3, 16, 0, RGB_BLACK waitforvisualfinish end Move_SWEET_KISS: loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_ANGEL createsprite gAngelSpriteTemplate, ANIM_TARGET, 2, 16, -48 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET delay 23 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET delay 23 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET waitforvisualfinish createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -30 playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -42 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -14 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31 end Move_LOVELY_KISS: loadspritegfx ANIM_TAG_PINK_HEART loadspritegfx ANIM_TAG_DEVIL createsprite gDevilSpriteTemplate, ANIM_TARGET, 2, 0, -24 playsewithpan SE_M_PSYBEAM2, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -256, -42 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 128, -14 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 416, -38 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -128, -22 end Move_FURY_SWIPES: loadspritegfx ANIM_TAG_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 5 delay 4 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, 16, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 5, 1 delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 5, 5 delay 4 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, -16, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1 end Move_INGRAIN: loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_ORBS createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 16, 26, -1, 2, 150 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -32, 20, 1, 1, 140 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 32, 22, 1, 0, 130 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -16, 25, -1, 3, 120 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 40 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 32, 26, -1, 3, 30 delay 5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, -48, 20, 1, 2, 30 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 48, 26, -2, 3, 18 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 10 waitforvisualfinish end Move_PRESENT: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_IsHealingMove, 2 createsprite gPresentSpriteTemplate, ANIM_TARGET, 2, 0, -5, 10, 2, -1 playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 14 playsewithpan SE_M_BUBBLE2, SOUND_PAN_ATTACKER delay 14 playsewithpan SE_M_BUBBLE2, 0 delay 20 playsewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET waitforvisualfinish jumpretfalse PresentDamage jumprettrue PresentHeal end PresentDamage: loadspritegfx ANIM_TAG_EXPLOSION playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, 1, 1 end PresentHeal: loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -16, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 16, 32, -3, -1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 32, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -32, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 0, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 24, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -24, 32, -3, 1 waitforvisualfinish waitsound call HealingEffect2 end Move_BATON_PASS: loadspritegfx ANIM_TAG_POKEBALL playsewithpan SE_M_BATON_PASS, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_BG | F_PAL_BATTLERS), 1, 2, 0, 11, RGB(31, 22, 30) createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2 end Move_PERISH_SONG: loadspritegfx ANIM_TAG_MUSIC_NOTES_2 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 0 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 1, 1, 16 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 2, 1, 32 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 3, 2, 48 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 4, 2, 64 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 5, 0, 80 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 6, 0, 96 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 7, 1, 112 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 8, 2, 128 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 9, 0, 144 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 10, 2, 160 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 11, 0, 176 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 12, 1, 192 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 13, 3, 208 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 14, 3, 224 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 240 createsprite gPerishSongMusicNote2SpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 0 delay 20 panse SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 16, RGB_BLACK createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_LEFT, FALSE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_RIGHT, FALSE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_LEFT, FALSE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_RIGHT, FALSE delay 100 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_BLACK createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_LEFT, TRUE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_PLAYER_RIGHT, TRUE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_LEFT, TRUE createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_OPPONENT_RIGHT, TRUE waitforvisualfinish end Move_SLEEP_TALK: loadspritegfx ANIM_TAG_LETTER_Z createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, ANIM_ATTACKER delay 20 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1 playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1 delay 20 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5 playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5 delay 20 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3 playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3 waitforvisualfinish end Move_HYPER_FANG: loadspritegfx ANIM_TAG_FANG_ATTACK playsewithpan SE_M_BITE, SOUND_PAN_TARGET delay 1 delay 2 createvisualtask AnimTask_IsContest, 2 jumprettrue HyperFangInContest createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse HyperFangOnOpponent goto HyperFangOnPlayer HyperFangContinue: waitbgfadeout createsprite gFangSpriteTemplate, ANIM_TARGET, 2 waitbgfadein createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 10, 10, 1 playsewithpan SE_M_LEER, SOUND_PAN_TARGET delay 20 restorebg waitbgfadein waitforvisualfinish end HyperFangOnOpponent: fadetobg BG_IMPACT_OPPONENT goto HyperFangContinue HyperFangOnPlayer: fadetobg BG_IMPACT_PLAYER goto HyperFangContinue HyperFangInContest: fadetobg BG_IMPACT_CONTESTS goto HyperFangContinue Move_TRI_ATTACK: loadspritegfx ANIM_TAG_TRI_ATTACK_TRIANGLE createsprite gTriAttackTriangleSpriteTemplate, ANIM_TARGET, 2, 16, 0 playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER delay 20 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 16, RGB_BLACK delay 16 loadspritegfx ANIM_TAG_FIRE createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1 delay 2 createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 1 waitforvisualfinish loadspritegfx ANIM_TAG_LIGHTNING createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16 delay 20 createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 0 delay 2 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 waitforvisualfinish loadspritegfx ANIM_TAG_ICE_CRYSTALS call IceCrystalEffectShort createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK waitforvisualfinish end Move_WILL_O_WISP: loadspritegfx ANIM_TAG_WISP_FIRE loadspritegfx ANIM_TAG_WISP_ORB monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 10 createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_ATTACKER, 1, 0 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 delay 3 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1 delay 3 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 2 delay 3 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 3 delay 40 createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 waitforvisualfinish splitbgprio_all playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 13, 1 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 42 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 84 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 126 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 168 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 210 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_ENCORE: loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_TAG_HAND createvisualtask AnimTask_CreateSpotlight, 2 createvisualtask AnimTask_HardwarePaletteFade, 2, (BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN), 3, 0, 10, FALSE waitforvisualfinish createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8 createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, -2, 0, 0, 0, 9 createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 1, 0, 9 createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9 createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9 delay 16 createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET waitforvisualfinish createvisualtask AnimTask_HardwarePaletteFade, 2, (BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN), 3, 10, 0, TRUE waitforvisualfinish createvisualtask AnimTask_RemoveSpotlight, 2 end Move_TRICK: loadspritegfx ANIM_TAG_ITEM_BAG loadspritegfx ANIM_TAG_SPEED_DUST createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 80 createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 208 delay 16 playsewithpan SE_M_SKETCH, 0 createvisualtask AnimTask_StretchTargetUp, 3 createvisualtask AnimTask_StretchAttackerUp, 3 delay 30 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 24 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_ATTRACT, 0 createvisualtask AnimTask_ShakeMon, 3, ANIM_ATTACKER, 5, 0, 7, 2 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 5, 0, 7, 2 waitforvisualfinish end Move_WISH: loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 10, RGB_BLACK waitforvisualfinish panse_adjustall SE_M_REFLECT, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0 createsprite gWishStarSpriteTemplate, ANIM_ATTACKER, 40 waitforvisualfinish delay 60 loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 16, 3 call GrantingStarsEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 10, 0, RGB_BLACK waitforvisualfinish end Move_STOCKPILE: loadspritegfx ANIM_TAG_GRAY_ORB playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 8, 1, 0, 12, RGB_WHITE createvisualtask AnimTask_StockpileDeformMon, 5 call StockpileAbsorb call StockpileAbsorb waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 12, 0, RGB_WHITE end StockpileAbsorb: createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, -34, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 34, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -34, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, 34, 13 delay 1 return Move_SPIT_UP: loadspritegfx ANIM_TAG_RED_ORB_2 loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_SpitUpDeformMon, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2 delay 45 playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER delay 3 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 32, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 64, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 96, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 128, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 160, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 192, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 224, 12 delay 5 jumpifmoveturn 2, SpitUpStrong jumpifmoveturn 3, SpitUpStrongest SpitUpContinue: delay 5 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, ANIM_TARGET, 1 delay 5 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, ANIM_TARGET, 1 waitforvisualfinish end SpitUpStrong: createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208 goto SpitUpContinue SpitUpStrongest: createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 48 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 112 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 176 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 240 goto SpitUpContinue Move_SWALLOW: loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_SwallowDeformMon, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2 delay 38 playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 12, 1 call SwallowEffect jumpifmoveturn 2, SwallowGood jumpifmoveturn 3, SwallowBest SwallowContinue: waitforvisualfinish call HealingEffect end SwallowEffect: createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -8 delay 1 createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -24, -8 delay 1 createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 16, -8 delay 1 createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -16, -8 delay 1 createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 24, -8 delay 1 return SwallowGood: call SwallowEffect goto SwallowContinue SwallowBest: call SwallowEffect call SwallowEffect goto SwallowContinue Move_TRANSFORM: monbg ANIM_ATTACKER playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48 createvisualtask AnimTask_TransformMon, 2, 0, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER end Move_MORNING_SUN: loadspritegfx ANIM_TAG_GREEN_STAR loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask AnimTask_MorningSunLightBeam, 5 delay 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 8, 0, 12, RGB_WHITE delay 14 call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 3, 12, 0, RGB_WHITE waitforvisualfinish waitsound call HealingEffect end MorningSunStar: createsprite gGreenStarSpriteTemplate, ANIM_ATTACKER, 2, 30, 640 delay 5 return Move_SWEET_SCENT: loadspritegfx ANIM_TAG_PINK_PETAL playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100 delay 25 setpan 0 call SweetScentEffect createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 55, 0 setpan SOUND_PAN_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 1, 5, 5, 13, RGB(31, 21, 21) call SweetScentEffect waitforvisualfinish end SweetScentEffect: createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 70, 1, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 60, 0, 64 delay 5 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 80, 1, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 58, 0, 120 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 90, 0, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 48, 0, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 95, 1, 80 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 75, 1, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 85, 0, 120 delay 2 return Move_HYPER_BEAM: loadspritegfx ANIM_TAG_ORBS createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 0, 16, RGB_BLACK waitforvisualfinish delay 10 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 4, 1 waitforvisualfinish delay 30 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB_RED, 16, 0, 0 call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 11, RGB(25, 25, 25) call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 11, 0, RGB(25, 25, 25) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 16, 0, RGB_BLACK end HyperBeamOrbs: createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2 createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2 delay 1 return Move_FLATTER: loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_CONFETTI createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET createvisualtask AnimTask_CreateSpotlight, 2 createvisualtask AnimTask_HardwarePaletteFade, 2, (BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN), 3, 0, 10, FALSE waitforvisualfinish createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80 delay 0 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET delay 10 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET delay 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_ATTACKER call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti delay 5 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_HardwarePaletteFade, 2, (BLDCNT_TGT1_BG3 | BLDCNT_TGT1_OBJ | BLDCNT_TGT1_BD | BLDCNT_EFFECT_DARKEN), 3, 10, 0, TRUE waitforvisualfinish createvisualtask AnimTask_RemoveSpotlight, 2 end CreateFlatterConfetti: createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_ATTACKER createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_TARGET return Move_ROLE_PLAY: monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 16, RGB_WHITE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 10, RGB_BLACK waitforvisualfinish playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_DETECT, SOUND_PAN_ATTACKER, 30 createvisualtask AnimTask_RolePlaySilhouette, 2 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 16, 0, RGB_WHITE delay 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 10, 0, RGB_BLACK end Move_REFRESH: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER createvisualtask AnimTask_StatusClearedEffect, 2, 0 waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 10, 0, RGB(12, 24, 30) createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 end Move_BLAZE_KICK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, RGB_WHITE delay 30 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0 call FireSpreadEffect waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_HYPER_VOICE: loadspritegfx ANIM_TAG_THIN_RING createvisualtask SoundTask_PlayCryWithEcho, 5, FALSE call HyperVoiceEffect waitforvisualfinish delay 8 createvisualtask SoundTask_PlayCryWithEcho, 5, TRUE call HyperVoiceEffect waitforvisualfinish end HyperVoiceEffect: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 8, 0, RGB_YELLOW createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0 createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1 createvisualtask AnimTask_ShakeBattleTerrain, 2, 1, 0, 6, 1 createvisualtask SoundTask_WaitForCry, 5 return Move_SAND_TOMB: loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 43, 1 playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET call SandTombSwirlingDirt call SandTombSwirlingDirt call SandTombSwirlingDirt delay 22 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(19, 17, 0) waitforvisualfinish end SandTombSwirlingDirt: createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 528, 30, 10, 50, ANIM_TARGET delay 2 createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 36, 480, 20, 13, -46, ANIM_TARGET delay 2 createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 576, 20, 5, 42, ANIM_TARGET delay 2 createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 35, 400, 25, 8, -42, ANIM_TARGET delay 2 createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 512, 25, 13, 46, ANIM_TARGET delay 2 createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 464, 30, 12, -50, ANIM_TARGET delay 2 return Move_SHEER_COLD: fadetobg BG_ICE waitbgfadeout playsewithpan SE_M_ICY_WIND, 0 waitbgfadein loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_FrozenIceCube, 2 waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadein end Move_ARM_THRUST: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 0 delay 6 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET choosetwoturnanim ArmThrustRight, ArmThrustLeft ArmThrustContinue: createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish blendoff end ArmThrustRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2 goto ArmThrustContinue ArmThrustLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 0, ANIM_TARGET, 2 goto ArmThrustContinue Move_MUDDY_WATER: panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_CreateSurfWave, 2, ANIM_SURF_PAL_MUDDY_WATER waitforvisualfinish end Move_BULLET_SEED: loadspritegfx ANIM_TAG_SEED createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 waitforvisualfinish end Move_DRAGON_CLAW: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_CLAW_SLASH playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 4, 0, 8, RGB(31, 19, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1 call DragonClawFireSpiral call DragonClawFireSpiral createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 4, 8, 0, RGB(31, 19, 0) waitforvisualfinish end DragonClawFireSpiral: createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER delay 2 return end Move_MUD_SHOT: loadspritegfx ANIM_TAG_BROWN_ORB monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1 delay 6 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 call MudShotOrbs call MudShotOrbs call MudShotOrbs createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1 call MudShotOrbs call MudShotOrbs call MudShotOrbs call MudShotOrbs call MudShotOrbs call MudShotOrbs call MudShotOrbs call MudShotOrbs waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end MudShotOrbs: createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 return Move_METEOR_MASH: loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET panse SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +3, 0 fadetobg BG_COSMIC waitbgfadein waitforvisualfinish createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -48, -64, 72, 32, 30 delay 10 createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -112, -64, 8, 32, 30 delay 40 createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 30 createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30 delay 20 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 5, 0, 20, 1 waitforvisualfinish delay 10 restorebg waitbgfadein waitforvisualfinish end Move_REVENGE: loadspritegfx ANIM_TAG_PURPLE_SCRATCH monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gRevengeSmallScratchSpriteTemplate, ANIM_ATTACKER, 2, 10, -10 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 4, 2, 8, RGB_RED waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SCRATCH loadspritegfx ANIM_TAG_PURPLE_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gRevengeBigScratchSpriteTemplate, ANIM_TARGET, 2, 10, -10 waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SWIPE loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1 createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1, 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 8, ANIM_TARGET, 1, 8 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_POISON_FANG: loadspritegfx ANIM_TAG_FANG_ATTACK loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gFangSpriteTemplate, ANIM_TARGET, 2 delay 10 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 3, 0, 10, 1 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 0, 4, 0, 12, RGB(26, 0, 26) call PoisonBubblesEffect waitforvisualfinish end Move_SUBSTITUTE: playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER createvisualtask AnimTask_MonToSubstitute, 2 end Move_FRENZY_PLANT: loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 2, 0, 5, RGB_BLACK waitforvisualfinish createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, 2, 0, 0, 100 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -2, 0, 1, 95 playsewithpan SE_M_SCRATCH, -43 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 30, 8, -4, 0, 0, 90 playsewithpan SE_M_SCRATCH, -22 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 40, -8, 4, 0, 1, 85 playsewithpan SE_M_SCRATCH, 0 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 50, 8, 0, 0, 0, 85 playsewithpan SE_M_SCRATCH, +21 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 60, -8, -2, 0, 1, 85 playsewithpan SE_M_SCRATCH, +42 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 75, 8, 0, 0, 0, 85 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, 16, 6, 0, 3, 80 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, -16, -6, 0, 2, 75 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, ANIM_TARGET, 3 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 8, 0, 20, 1 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, ANIM_TARGET, 3 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -3, ANIM_TARGET, 2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -3, 1, ANIM_TARGET, 2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, 1, ANIM_TARGET, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, ANIM_TARGET, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 2, 5, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_METAL_SOUND: loadspritegfx ANIM_TAG_METAL_SOUND_WAVES monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1 call MetalSoundRings call MetalSoundRings call MetalSoundRings call MetalSoundRings waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 0 waitforvisualfinish end MetalSoundRings: panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_FOCUS_PUNCH: goto FocusPunch FocusPunchEnd: waitforvisualfinish end FocusPunch: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET delay 1 createvisualtask AnimTask_IsContest, 2 jumprettrue FocusPunchInContest createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse FocusPunchOnOpponent jumprettrue FocusPunchOnPlayer FocusPunchContinue: waitbgfadein monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gFocusPunchFistSpriteTemplate, ANIM_TARGET, 2 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 2, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -6, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_DEF_PARTNER blendoff goto FocusPunchEnd FocusPunchOnOpponent: fadetobg BG_IMPACT_OPPONENT goto FocusPunchContinue FocusPunchOnPlayer: fadetobg BG_IMPACT_PLAYER goto FocusPunchContinue FocusPunchInContest: fadetobg BG_IMPACT_CONTESTS goto FocusPunchContinue Move_RETURN: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_GetReturnPowerLevel, 2 delay 2 jumpreteq 0, ReturnWeak jumpreteq 1, ReturnMedium jumpreteq 2, ReturnStrong jumpreteq 3, ReturnStrongest ReturnContinue: waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end ReturnWeak: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_COMET_PUNCH, SOUND_PAN_TARGET goto ReturnContinue ReturnMedium: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish delay 11 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET goto ReturnContinue ReturnStrong: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 goto ReturnContinue ReturnStrongest: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 6, RGB_BLACK waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 12, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 4 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 2 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 2, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 waitforvisualfinish call ReturnStrongestHit call ReturnStrongestHit call ReturnStrongestHit call ReturnStrongestHit createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 6, 0, RGB_BLACK goto ReturnContinue ReturnStrongestHit: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 3, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 waitforvisualfinish return Move_COSMIC_POWER: loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_COSMIC_POWER, 0 playsewithpan SE_M_COSMIC_POWER, 0 createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 0, 15, RGB_BLACK waitforvisualfinish fadetobg BG_COSMIC waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 2, 0, 128, 0, -1 waitbgfadein delay 70 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MORNING_SUN, SOUND_PAN_ATTACKER createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 8 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 40 createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 15, 0, RGB_BLACK waitforvisualfinish restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein waitforvisualfinish end Move_BLAST_BURN: loadspritegfx ANIM_TAG_FIRE_PLUME loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0 delay 25 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 25 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1 createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ROCK_TOMB: loadspritegfx ANIM_TAG_X_SIGN loadspritegfx ANIM_TAG_ROCKS createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 waitforvisualfinish createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 8 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 8 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 8 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 24 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, ANIM_TARGET, 50 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1 createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 waitforvisualfinish end SetBugBg: createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 1, 0, 0, 4, RGB_BLACK createvisualtask AnimTask_GetAttackerSide, 2 jumprettrue SetBugBgPlayer fadetobg BG_BUG_OPPONENT waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 1536, 0, 0, -1 goto SetBugBgFade SetBugBgPlayer: fadetobg BG_BUG_PLAYER waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -1536, 0, 0, -1 SetBugBgFade: delay 0 createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 4, 4, RGB_BLACK waitbgfadein return UnsetBugBg: restorebg waitbgfadeout createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 1, 0, 4, 0, RGB_BLACK setarg 7, -1 waitbgfadein return Move_SILVER_WIND: loadspritegfx ANIM_TAG_SPARKLE_6 panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 playsewithpan SE_M_MORNING_SUN, 0 delay 0 monbg ANIM_DEF_PARTNER splitbgprio_all delay 0 call SetBugBg createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 6 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 waitforvisualfinish playsewithpan SE_M_GUST2, SOUND_PAN_TARGET clearmonbg ANIM_DEF_PARTNER delay 0 call UnsetBugBg end Move_SNATCH: playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6 end Move_DIVE: loadspritegfx ANIM_TAG_SPLASH loadspritegfx ANIM_TAG_SWEAT_BEAD choosetwoturnanim DiveSetUp, DiveAttack DiveSetUp: loadspritegfx ANIM_TAG_ROUND_SHADOW playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0 call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets end DiveSetUpWaterDroplets: createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 0, 0 createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 1, 0 return DiveAttack: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gDiveWaterSplashSpriteTemplate, ANIM_TARGET, 3, 1 call DiveAttackWaterDroplets call DiveAttackWaterDroplets call DiveAttackWaterDroplets call DiveAttackWaterDroplets call DiveAttackWaterDroplets delay 12 call RisingWaterHitEffect waitforvisualfinish visible ANIM_ATTACKER clearmonbg ANIM_DEF_PARTNER blendoff end DiveAttackWaterDroplets: createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1 createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1 return Move_ROCK_BLAST: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 3 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 2 waitforvisualfinish end Move_OVERHEAT: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 18 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 5, RGB(28, 0, 0) waitforvisualfinish createvisualtask AnimTask_AllocBackupPalBuffer, 5 waitforvisualfinish createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 0, 1 delay 1 createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 0 delay 1 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 1, 0 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 1, 0, 13, RGB(28, 0, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1 waitforvisualfinish playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20 delay 5 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 0 delay 5 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10 delay 5 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, ANIM_TARGET, 0 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 10, 0, 25, 1 delay 6 createspriteontargets gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 2, 8, -5, ANIM_TARGET, 0 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET delay 8 createspriteontargets gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 2, 10, 10, ANIM_TARGET, 0 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET delay 8 createspriteontargets gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 2, 0, 0, ANIM_TARGET, 0 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 1 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, -1, 0, 13, RGB(18, 18, 18) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 3, 0, 15, 1 waitforvisualfinish createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 0, 1 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 5, 0, RGB(28, 0, 0) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff waitforvisualfinish delay 15 createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 1, 0 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 13, 0, RGB(18, 18, 18) waitforvisualfinish createvisualtask AnimTask_FreeBackupPalBuffer, 5 waitforvisualfinish end Move_HYDRO_CANNON: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER createsprite gHydroCannonChargeSpriteTemplate, ANIM_TARGET, 2 delay 10 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 30 panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call HydroCannonBeam createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 10, 0, 40, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end HydroCannonBeam: createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 return Move_ASTONISH: loadspritegfx ANIM_TAG_SWEAT_BEAD playsewithpan SE_M_ENCORE, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 25 createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1 playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createvisualtask AnimTask_StretchTargetUp, 3 waitforvisualfinish end Move_SEISMIC_TOSS: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS setarg 7, 0 monbg ANIM_DEF_PARTNER setalpha 12, 8 waitforvisualfinish createvisualtask AnimTask_GetSeismicTossDamageLevel, 3 delay 1 fadetobg BG_IN_AIR waitbgfadeout createvisualtask AnimTask_MoveSeismicTossBg, 3 playsewithpan SE_M_SKY_UPPERCUT, 0 waitbgfadein waitforvisualfinish createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3 jumpreteq 0, SeismicTossWeak jumpreteq 1, SeismicTossMedium jumpreteq 2, SeismicTossStrong SeismicTossContinue: restorebg waitbgfadeout setarg 7, 0xFFF waitbgfadein clearmonbg ANIM_DEF_PARTNER blendoff end SeismicTossWeak: call SeismicTossRockScatter1 delay 16 call SeismicTossRockScatter2 goto SeismicTossContinue SeismicTossMedium: call SeismicTossRockScatter1 delay 14 call SeismicTossRockScatter2 delay 14 call SeismicTossRockScatter1 goto SeismicTossContinue SeismicTossStrong: call SeismicTossRockScatter2 delay 10 call SeismicTossRockScatter1 delay 10 call SeismicTossRockScatter2 delay 10 call SeismicTossRockScatter1 goto SeismicTossContinue SeismicTossRockScatter1: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4 return SeismicTossRockScatter2: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, ANIM_TARGET, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3 return Move_MAGIC_COAT: loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15 createsprite gMagicCoatWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_ORANGE_LIGHT_WALL waitforvisualfinish delay 1 blendoff end Move_WATER_PULSE: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_BLUE_RING_2 monbg ANIM_TARGET splitbgprio ANIM_TARGET playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 7, RGB(0, 25, 28) delay 10 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 5 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 5 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 13 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 8, 18, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 7, 0, RGB(0, 25, 28) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_PSYCHO_BOOST: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATK_PARTNER fadetobg BG_PSYCHIC waitbgfadeout createvisualtask AnimTask_FadeScreenToWhite, 5 waitbgfadein delay 6 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG, 2, 8, 0, 10, RGB_BLACK delay 0 splitbgprio ANIM_ATTACKER setalpha 8, 8 delay 10 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0 loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 14, 10 createsprite gPsychoBoostOrbSpriteTemplate, ANIM_ATTACKER, 2 delay 110 loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 7, 10 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, -8, 1, 24, 1 playsewithpan SE_M_LEER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff call UnsetPsychicBg end Move_KNOCK_OFF: loadspritegfx ANIM_TAG_SLAM_HIT_2 loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 4 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gKnockOffStrikeSpriteTemplate, ANIM_TARGET, 2, -16, -16 delay 8 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 delay 10 waitforvisualfinish end Move_DOOM_DESIRE: createvisualtask GetIsDoomDesireHitTurn, 2 delay 1 monbg ANIM_ATK_PARTNER createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, FALSE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 4, RGB_BLACK waitforvisualfinish setalpha 8, 8 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1 waitforvisualfinish delay 20 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, TRUE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 4, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end Move_SKY_UPPERCUT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET fadetobg BG_IN_AIR waitbgfadeout playsewithpan SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER createvisualtask AnimTask_MoveSkyUppercutBg, 5, 55 waitbgfadein setalpha 12, 8 delay 38 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 0, 0, 5 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -28, 28, ANIM_TARGET, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -15, 8, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, -12, ANIM_TARGET, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -32, ANIM_TARGET, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, -52, ANIM_TARGET, 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -26, 16, 1, 4 delay 4 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1 delay 30 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 delay 4 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein end Move_SECRET_POWER: createvisualtask AnimTask_GetFieldTerrain, 5 jumpargeq 0, STATUS_FIELD_MISTY_TERRAIN, Move_FAIRY_WIND jumpargeq 0, STATUS_FIELD_GRASSY_TERRAIN, Move_NEEDLE_ARM jumpargeq 0, STATUS_FIELD_ELECTRIC_TERRAIN, Move_THUNDER_SHOCK jumpargeq 0, STATUS_FIELD_PSYCHIC_TERRAIN, Move_CONFUSION createvisualtask AnimTask_GetBattleTerrain, 5 jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH jumpargeq 0, BATTLE_TERRAIN_SOARING, Move_GUST jumpargeq 0, BATTLE_TERRAIN_SKY_PILLAR, Move_GUST jumpargeq 0, BATTLE_TERRAIN_BURIAL_GROUND, Move_SHADOW_SNEAK jumpargeq 0, BATTLE_TERRAIN_PUDDLE, Move_MUD_SHOT jumpargeq 0, BATTLE_TERRAIN_MARSH, Move_MUD_SHOT jumpargeq 0, BATTLE_TERRAIN_SWAMP, Move_MUD_SHOT jumpargeq 0, BATTLE_TERRAIN_ICE, Move_ICE_SHARD jumpargeq 0, BATTLE_TERRAIN_VOLCANO, Move_INCINERATE jumpargeq 0, BATTLE_TERRAIN_DISTORTION_WORLD, Move_POUND jumpargeq 0, BATTLE_TERRAIN_SPACE, Move_SWIFT jumpargeq 0, BATTLE_TERRAIN_ULTRA_SPACE, Move_PSYWAVE .if B_SECRET_POWER_ANIMATION >= GEN_7 jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_ICE_SHARD jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_SPIT_UP goto Move_SPIT_UP .elseif B_SECRET_POWER_ANIMATION >= GEN_6 jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_BODY_SLAM goto Move_BODY_SLAM .elseif B_SECRET_POWER_ANIMATION >= GEN_4 jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_BODY_SLAM goto Move_MUD_SLAP .else jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH goto Move_SLAM .endif Move_TWISTER: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30 delay 1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 55, 6, 60, 25 delay 1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 60, 7, 60, 30 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 55, 10, 60, 30 delay 3 createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 100, 50, 4, 50, 26 delay 1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 105, 25, 8, 60, 20 delay 1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 40, 10, 48, 30 delay 3 createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 120, 30, 6, 45, 25 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 35, 10, 60, 30 delay 3 createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 105, 20, 8, 40, 0 delay 3 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 20, 255, 15, 32, 0 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -32, -16, ANIM_TARGET, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1 delay 4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, ANIM_TARGET, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_MAGICAL_LEAF: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5 createvisualtask AnimTask_CycleMagicalLeafPal, 5 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8 delay 60 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, 20, 0 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, -20, 0 delay 30 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, -4, ANIM_TARGET, 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, 4, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 delay 20 setarg 7, 0xFFFF waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ICE_BALL: loadspritegfx ANIM_TAG_ICE_CHUNK loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask AnimTask_GetIceBallCounter, 5, 0 jumpargeq 0, 4, IceBallSetIceBg IceBallContinue: playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER createsprite gIceBallChunkSpriteTemplate, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40 delay 28 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET createvisualtask AnimTask_GetIceBallCounter, 5, 0 jumpargeq 0, 0, IceBallWeakest jumpargeq 0, 1, IceBallWeak jumpargeq 0, 2, IceBallMediun jumpargeq 0, 3, IceBallStrong jumpargeq 0, 4, IceBallStrongest IceBallContinue2: createvisualtask AnimTask_GetIceBallCounter, 5, 0 jumpargeq 0, 4, IceBallUnsetIceBg IceBallEnd: end IceBallSetIceBg: fadetobg BG_ICE goto IceBallContinue IceBallUnsetIceBg: waitbgfadein delay 45 restorebg waitbgfadein goto IceBallEnd IceBallWeakest: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0 call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard goto IceBallContinue2 IceBallWeak: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0 call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard goto IceBallContinue2 IceBallMediun: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 14, 1, 0 call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard goto IceBallContinue2 IceBallStrong: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 18, 1, 0 call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard goto IceBallContinue2 IceBallStrongest: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0 call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard goto IceBallContinue2 IceBallImpactShard: createsprite gIceBallImpactShardSpriteTemplate, ANIM_TARGET, 4, -12, -16 return Move_WEATHER_BALL: loadspritegfx ANIM_TAG_WEATHER_BALL createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER delay 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gWeatherBallUpSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish delay 15 playsewithpan SE_M_DETECT, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0 waitforvisualfinish createvisualtask AnimTask_GetWeather, 2 delay 1 jumpreteq ANIM_WEATHER_NONE, WeatherBallNormal jumpreteq ANIM_WEATHER_SUN, WeatherBallFire jumpreteq ANIM_WEATHER_RAIN, WeatherBallWater jumpreteq ANIM_WEATHER_SANDSTORM, WeatherBallSandstorm jumpreteq ANIM_WEATHER_HAIL, WeatherBallIce jumpreteq ANIM_WEATHER_SNOW, WeatherBallIce WeatherBallNormal: loadspritegfx ANIM_TAG_IMPACT createsprite gWeatherBallNormalDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 waitforvisualfinish playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1 waitforvisualfinish end WeatherBallFire: loadspritegfx ANIM_TAG_SMALL_EMBER createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1 waitforvisualfinish end WeatherBallWater: loadspritegfx ANIM_TAG_SMALL_BUBBLES createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 8 createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 13 createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET waitforvisualfinish end WeatherBallSandstorm: loadspritegfx ANIM_TAG_ROCKS createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 5 createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 14 createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 waitforvisualfinish end WeatherBallIce: loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20 playsewithpan SE_M_HAIL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0 playsewithpan SE_M_HAIL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0 playsewithpan SE_M_HAIL, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET call IceCrystalEffectShort waitforvisualfinish end Move_COUNT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end IceCrystalEffectShort: createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET return IceCrystalEffectLong: createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -29, 0, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 29, -20, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -20, 0, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 26, -5, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET return IceSpikesEffectShort: @ Unused loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 0 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 0 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 0 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 0 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 0 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 0 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 0 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 0 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 0 return IceSpikesEffectLong: loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 40, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -40, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 48, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -48, 24, 1 return GrantingStarsEffect: createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 8 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 8 return HealingEffect: playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 0, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, 10, 0, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, -15, 0, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 10, -5, 0, 0 delay 7 return HealingEffect2: playsewithpan SE_M_ABSORB_2, SOUND_PAN_TARGET createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, 10, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, -15, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 10, -5, 1, 0 delay 7 return PoisonBubblesEffect: createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 10, 10, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, -20, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, 15, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, -20, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET return WaterBubblesEffectShort: createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET return WaterBubblesEffectLong: createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -28, -10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 27, 8, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET return ElectricityEffect: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET ElectricityEffectNoSound: createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_TARGET delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_TARGET delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_TARGET delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_TARGET delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_TARGET delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_TARGET delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_TARGET delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_TARGET return ElectricityEffect_OnTargets: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, 5, 0, 5, 0, ANIM_TARGET delay 2 createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, -5, 10, 5, 1, ANIM_TARGET delay 2 createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, 15, 20, 5, 2, ANIM_TARGET delay 2 createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, -15, -10, 5, 0, ANIM_TARGET delay 2 createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, 25, 0, 5, 1, ANIM_TARGET delay 2 createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, -8, 8, 5, 2, ANIM_TARGET delay 2 createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, 2, -8, 5, 0, ANIM_TARGET delay 2 createspriteontargets gElectricitySpriteTemplate, ANIM_TARGET, 2, 4, -20, 15, 5, 1, ANIM_TARGET return ConfusionEffect: loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 13, 6 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 51, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 102, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 153, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 204, 3, 90 return SetPsychicBackground: fadetobg BG_PSYCHIC waitbgfadeout createvisualtask AnimTask_SetPsychicBackground, 5 waitbgfadein return UnsetPsychicBg: restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein return SetSkyBg: jumpifcontest SetSkyBgContest fadetobg BG_SKY waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1 SetSkyBgContinue: waitbgfadein return SetSkyBgContest: fadetobg BG_SKY_CONTESTS waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1 goto SetSkyBgContinue UnsetSkyBg: restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein return SetSolarBeamBg: createvisualtask AnimTask_IsContest, 2 jumprettrue SetSolarBeamBgContest createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse SetSolarBeamBgOpponent goto SetSolarBeamBgPlayer SetSolarBeamBgContinue: waitbgfadein return SetSolarBeamBgContest: fadetobg BG_SOLAR_BEAM_CONTESTS goto SetSolarBeamBgContinue SetSolarBeamBgPlayer: fadetobg BG_SOLAR_BEAM_PLAYER goto SetSolarBeamBgContinue SetSolarBeamBgOpponent: fadetobg BG_SOLAR_BEAM_OPPONENT goto SetSolarBeamBgContinue UnsetSolarBeamBg: restorebg waitbgfadein return Status_Poison: loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 18, 2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 12, RGB(30, 0, 31) end Status_Confusion: loadspritegfx ANIM_TAG_DUCK call ConfusionEffect end Status_Burn: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET call BurnFlame call BurnFlame call BurnFlame waitforvisualfinish end BurnFlame: createsprite gBurnFlameSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1 delay 4 return Status_Infatuation: loadspritegfx ANIM_TAG_MAGENTA_HEART playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 delay 15 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 delay 15 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 end Status_Sleep: loadspritegfx ANIM_TAG_LETTER_Z playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 30 createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 end Status_Paralysis: loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 call ElectricityEffect end Status_Freeze: playsewithpan SE_M_ICY_WIND, 0 loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17 createvisualtask AnimTask_FrozenIceCube, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Status_Curse: loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_DEF_PARTNER playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Status_Nightmare: loadspritegfx ANIM_TAG_DEVIL monbg ANIM_DEF_PARTNER playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gNightmareDevilSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Status_Powder: end General_StatsChange: createvisualtask AnimTask_StatsChange, 5 waitforvisualfinish end General_SubstituteFade: monbg ANIM_ATTACKER createvisualtask AnimTask_SubstituteFadeToInvisible, 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 0, 16, RGB_WHITE waitforvisualfinish delay 1 clearmonbg ANIM_ATTACKER delay 2 blendoff createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 0, 0, RGB_WHITE createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE end General_SubstituteAppear: createvisualtask AnimTask_MonToSubstitute, 2 end General_PokeblockThrow: createvisualtask AnimTask_SetAttackerTargetLeftPos, 2, 0 createvisualtask AnimTask_LoadPokeblockGfx, 2 delay 0 waitplaysewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER, 22 createsprite gPokeblockSpriteTemplate, ANIM_TARGET, 3, -18, 12, 0, 32 delay 50 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 19, 2 createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, ANIM_TARGET waitforvisualfinish createvisualtask AnimTask_FreePokeblockGfx, 2 end General_ItemKnockoff: loadspritegfx ANIM_TAG_ITEM_BAG createsprite gKnockOffItemSpriteTemplate, ANIM_TARGET, 2 end General_TurnTrap: createvisualtask AnimTask_GetTrappedMoveAnimId, 5 jumpargeq 0, TRAP_ANIM_FIRE_SPIN, Status_FireSpin jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb jumpargeq 0, TRAP_ANIM_MAGMA_STORM, Status_MagmaStorm jumpargeq 0, TRAP_ANIM_INFESTATION, Status_Infestation jumpargeq 0, TRAP_ANIM_SNAP_TRAP, Status_Snap_Trap jumpargeq 0, TRAP_ANIM_THUNDER_CAGE, Status_Thunder_Cage goto Status_BindWrap Status_BindWrap: loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 2 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 1 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 1 delay 3 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 delay 20 setarg 7, 0xFFFF playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish end Status_FireSpin: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 call FireSpinEffect call FireSpinEffect waitforvisualfinish stopsound end Status_MagmaStorm: loadspritegfx ANIM_TAG_SMALL_EMBER fadetobg BG_MAGMA_STORM waitbgfadeout createvisualtask AnimTask_MoveSeismicTossBg, 3 playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 5, 8 createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1 createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7) call FireSpinEffect call FireSpinEffect createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7) call FireSpinEffect call FireSpinEffect createvisualtask AnimTask_BlendColorCycle, 2, (F_PAL_ATTACKER | F_PAL_TARGET), 4, 2, 2, 0, 12, RGB(22, 9, 7) call FireSpinEffect restorebg waitbgfadeout setarg 7, 0xFFF waitbgfadein stopsound clearmonbg ANIM_DEF_PARTNER blendoff end Status_Whirlpool: loadspritegfx ANIM_TAG_WATER_ORB monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(0, 13, 23) playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 call WhirlpoolEffect call WhirlpoolEffect delay 12 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(0, 13, 23) waitforvisualfinish stopsound clearmonbg ANIM_DEF_PARTNER end Status_Clamp: loadspritegfx ANIM_TAG_CLAMP loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10 createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Status_Thunder_Cage: @ TODO goto Move_THUNDER_CAGE Status_Snap_Trap: @ placeholder goto Move_BITE Status_SandTomb: loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET call SandTombSwirlingDirt call SandTombSwirlingDirt delay 22 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(19, 17, 0) waitforvisualfinish stopsound end Status_Infestation: loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color loadspritegfx ANIM_TAG_SMALL_BUBBLES @circle particles monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x7320 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 30, 1 loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0x0, 30 call InfestationVortex call InfestationVortex waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xA, F_PAL_TARGET, 0x2, 0x9, 0x0, 0x7320 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end General_HeldItemEffect: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 delay 0 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 3, 7, 0, RGB(17, 31, 25) createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 waitforvisualfinish end General_SmokeballEscape: loadspritegfx ANIM_TAG_PINK_CLOUD monbg ANIM_ATTACKER setalpha 12, 4 delay 0 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_TARGET, 0, 0, 32, 28, 30 delay 4 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 127, 2, 12, 20, 30 delay 12 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, -28, 4, 30 delay 12 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30 delay 4 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createvisualtask AnimTask_AttackerFadeToInvisible, 2, 2 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30 delay 14 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, -14, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 120, 3, -12, -10, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 119, 3, 14, 14, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 118, 3, 0, 0, 46 waitforvisualfinish clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER delay 0 blendoff end General_HangedOn: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 7, 0, 9, RGB_RED playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 4, 9, 0, RGB_RED waitforvisualfinish delay 6 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 15 end General_Rain: call RainDrops end RainDrops: loadspritegfx ANIM_TAG_RAIN_DROPS playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60 createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60 delay 50 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 4, 0, RGB_BLACK waitforvisualfinish return General_Sun: goto Move_SUNNY_DAY General_Sandstorm: goto Move_SANDSTORM General_Hail: goto Move_HAIL General_Snow: goto Move_SNOWSCAPE General_LeechSeedDrain: createvisualtask AnimTask_GetBattlersFromArg, 5 delay 0 goto Move_ABSORB General_MonHit: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end General_ItemSteal: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectAtk, 2 createvisualtask AnimTask_SetTargetToEffectBattler, 2 @ Redundant with above delay 1 createsprite gItemStealSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2, -1 end General_SnatchMove: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectTgt, 2 call SnatchMoveTrySwapFromSubstitute delay 1 createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, ANIM_TARGET waitforvisualfinish createvisualtask AnimTask_IsTargetSameSide, 2 jumpretfalse SnatchOpposingMonMove goto SnatchPartnerMonMove SnatchMoveContinue: waitforvisualfinish call SnatchMoveTrySwapToSubstitute end SnatchOpposingMonMove: playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_SnatchOpposingMonMove, 2 goto SnatchMoveContinue SnatchPartnerMonMove: playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_SnatchPartnerMove, 2 goto SnatchMoveContinue General_FutureSightHit: createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2 monbg ANIM_DEF_PARTNER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET waitplaysewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_TARGET, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 24, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff waitforvisualfinish delay 1 call UnsetPsychicBg end General_DoomDesireHit: createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2 loadspritegfx ANIM_TAG_EXPLOSION createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 16, RGB_WHITE waitforvisualfinish delay 10 createvisualtask AnimTask_DoomDesireLightBeam, 5 delay 9 playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER delay 9 playsewithpan SE_M_CONFUSE_RAY, 0 delay 9 playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET delay 25 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_WHITE waitforvisualfinish end General_FocusPunchSetUp: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 8 call EndureEffect waitforvisualfinish end General_IngrainHeal: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 4, RGB(13, 31, 12) waitforvisualfinish delay 3 call AbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 4, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end General_WishHeal: loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 10, RGB_BLACK waitforvisualfinish playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_BLUE_STAR call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 10, 0, RGB_BLACK end General_IllusionOff: monbg ANIM_TARGET createvisualtask AnimTask_TransformMon, 2, 1, 0 waitforvisualfinish clearmonbg ANIM_TARGET end General_FormChange: monbg ANIM_ATTACKER createvisualtask AnimTask_TransformMon, 2, 1, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER end General_SlideOffScreen: createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 3 waitforvisualfinish createvisualtask AnimTask_SetInvisible, 1, ANIM_TARGET, TRUE waitforvisualfinish end General_MegaEvolution: loadspritegfx ANIM_TAG_MEGA_STONE loadspritegfx ANIM_TAG_MEGA_PARTICLES loadspritegfx ANIM_TAG_MEGA_SYMBOL monbg ANIM_ATTACKER setalpha 12, 8 loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11) call MegaEvolutionParticles call MegaEvolutionParticles call MegaEvolutionParticles waitforvisualfinish playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createsprite gMegaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA waitforvisualfinish createvisualtask AnimTask_TransformMon, 2, 1, 0 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14 waitforvisualfinish createvisualtask SoundTask_PlayNormalCry, 0 createsprite gMegaSymbolSpriteTemplate ANIM_ATTACKER, 2 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end MegaEvolutionParticles: createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13 delay 3 createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13 delay 3 createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13 delay 3 createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13 delay 3 createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13 delay 3 createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13 delay 3 createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13 delay 3 return General_RestoreBg: restorebg waitbgfadein end General_ZMoveActivate: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_Z_MOVE_SYMBOL @Z-Move Symbol loadspritegfx ANIM_TAG_WHIP_HIT @green color loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color loadspritegfx ANIM_TAG_PAW_PRINT @yellow color monbg ANIM_ATTACKER setalpha 12, 8 fadetobg BG_ZMOVE_ACTIVATE waitbgfadein createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x0, 0x0, 0xFFFF playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(28, 21, 29) call ZMoveBuffEffect call ZMoveBuffEffect call ZMoveBuffEffect createsprite gZMoveSymbolSpriteTemplate, ANIM_ATTACKER, 41, 0x0, 0x0, 0x0, 0x0 call ZMoveBuffEffect call ZMoveBuffEffect waitforvisualfinish call UnsetPsychicBg blendoff clearmonbg ANIM_ATTACKER end ZMoveBuffEffect: createsprite gBlueZMoveEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x3 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 @Red Buff delay 0x3 createsprite gGreenZMoveEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 delay 0x3 createsprite gYellowZMoveEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x3 return General_TotemFlare:: loadspritegfx ANIM_TAG_FOCUS_ENERGY loadspritegfx ANIM_TAG_WHIP_HIT @green color loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color loadspritegfx ANIM_TAG_PAW_PRINT @yellow color monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB_RED call RainbowEndureEffect call RainbowEndureEffect call RainbowEndureEffect call RainbowEndureEffect call RainbowEndureEffect waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER end RainbowEndureEffect: createsprite gBlueEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x3 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 @Red Buff delay 0x3 createsprite gGreenEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 delay 0x3 createsprite gYellowEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x3 return General_GulpMissile: @ Tackle anim (placeholder) loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATTACKER setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_ATTACKER, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end General_StrongWinds:: loadspritegfx ANIM_TAG_FLYING_DIRT playsewithpan SE_M_GUST, 0 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 12, 12, RGB(20, 20, 20) waitforvisualfinish createvisualtask AnimTask_LoadWindstormBackground, 5, FALSE delay 32 waitforvisualfinish stopsound end General_PrimalReversion:: createvisualtask AnimTask_PrimalReversion, 0x5 jumpargeq 0x0, ITEM_RED_ORB, General_PrimalReversion_Omega jumpargeq 0x0, ITEM_BLUE_ORB, General_PrimalReversion_Alpha General_PrimalReversion_Alpha: loadspritegfx ANIM_TAG_ALPHA_STONE loadspritegfx ANIM_TAG_MEGA_PARTICLES loadspritegfx ANIM_TAG_ALPHA_SYMBOL monbg ANIM_ATTACKER setalpha 12, 8 loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11) call MegaEvolutionParticles call MegaEvolutionParticles call MegaEvolutionParticles waitforvisualfinish playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createsprite gAlphaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA waitforvisualfinish createvisualtask AnimTask_TransformMon, 2, 1, 0 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14 waitforvisualfinish createvisualtask SoundTask_PlayNormalCry, 0 createsprite gAlphaSymbolSpriteTemplate ANIM_ATTACKER, 2 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end General_PrimalReversion_Omega: loadspritegfx ANIM_TAG_OMEGA_STONE loadspritegfx ANIM_TAG_MEGA_PARTICLES loadspritegfx ANIM_TAG_OMEGA_SYMBOL monbg ANIM_ATTACKER setalpha 12, 8 loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11) call MegaEvolutionParticles call MegaEvolutionParticles call MegaEvolutionParticles waitforvisualfinish playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createsprite gOmegaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA waitforvisualfinish createvisualtask AnimTask_TransformMon, 2, 1, 0 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14 waitforvisualfinish createvisualtask SoundTask_PlayNormalCry, 0 createsprite gOmegaSymbolSpriteTemplate ANIM_ATTACKER, 2 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end General_UltraBurst:: loadspritegfx ANIM_TAG_ULTRA_BURST_SYMBOL loadspritegfx ANIM_TAG_SPARK_2 @spark loadspritegfx ANIM_TAG_LEAF @green loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge particles loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @psycho boost monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ADJACENT), 0x2, 0x0, 0xF, 0x0000 waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @ charge particles to attacker delay 0x1e loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0xe, 0xa createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 3, 0x0 call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks delay 20 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA createvisualtask AnimTask_TransformMon, 2, 1, 0 createsprite gUltraBurstSymbolSpriteTemplate, ANIM_ATTACKER, 0x0, 0x0, 0x0, 0x0, 0x0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14 waitforvisualfinish createvisualtask SoundTask_PlayNormalCry, 0 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end General_AffectionHangedOn:: loadspritegfx ANIM_TAG_RED_HEART loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER delay 15 createvisualtask AnimTask_AffectionHangedOn, 0x5 jumpargeq 0x0, AFFECTION_THREE_HEARTS, General_AffectionHangedOn_3Hearts jumpargeq 0x0, AFFECTION_FOUR_HEARTS, General_AffectionHangedOn_4Hearts jumpargeq 0x0, AFFECTION_FIVE_HEARTS, General_AffectionHangedOn_5Hearts createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -384, -31 General_AffectionHangedOn_5Hearts: createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -128, -22 General_AffectionHangedOn_4Hearts: createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 416, -38 General_AffectionHangedOn_3Hearts: createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32 createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40 createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16 waitforvisualfinish end General_SaltCureDamage:: goto Status_Freeze General_Rainbow:: call RainDrops delay 30 loadspritegfx ANIM_TAG_SUNLIGHT createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 0, 6, RGB_WHITE waitforvisualfinish panse_adjustnone SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 call SunnyDayLightRay call SunnyDayLightRay call SunnyDayLightRay waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 6, 0, RGB_WHITE waitforvisualfinish delay 30 fadetobg BG_RAINBOW panse_adjustnone SE_M_ABSORB_2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 delay 90 blendoff restorebg waitbgfadein clearmonbg ANIM_ATK_PARTNER end General_SeaOfFire:: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET call SeaOfFireTwisterDos delay 3 call SeaOfFireTwisterTres waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end SeaOfFireTwisterDos: createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 45, 90, 5, 70, 30 delay 2 createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 50, 85, 6, 60, 30 delay 1 createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 47, 77, 7, 60, 30 delay 2 createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 40, 86, 8, 50, 30 delay 3 createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 42, 82, 7, 45, 30 delay 1 createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 47, 83, 5, 38, 30 delay 2 return SeaOfFireTwisterTres: createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 45, 90, 3, 45, 30 delay 2 createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 50, 85, 4, 39, 30 delay 1 createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 47, 77, 5, 39, 30 delay 2 createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 40, 86, 6, 32, 30 delay 3 createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 42, 82, 5, 27, 30 delay 1 createsprite gTwisterEmberSpriteTemplate, ANIM_TARGET, 2, 47, 83, 3, 24, 30 delay 2 return General_Swamp:: @ To do goto Move_HAZE SnatchMoveTrySwapFromSubstitute: createvisualtask AnimTask_IsAttackerBehindSubstitute, 2 jumprettrue SnatchMoveSwapSubstituteForMon SnatchMoveTrySwapFromSubstituteEnd: waitforvisualfinish return SnatchMoveSwapSubstituteForMon: createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE waitforvisualfinish goto SnatchMoveTrySwapFromSubstituteEnd SnatchMoveTrySwapToSubstitute: createvisualtask AnimTask_IsAttackerBehindSubstitute, 2 jumprettrue SnatchMoveSwapMonForSubstitute SnatchMoveTrySwapToSubstituteEnd: waitforvisualfinish return SnatchMoveSwapMonForSubstitute: createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE waitforvisualfinish goto SnatchMoveTrySwapToSubstituteEnd @ Healthbox blue flash effect on level up Special_LevelUp: playsewithpan SE_EXP_MAX, 0 createvisualtask AnimTask_LoadHealthboxPalsForLevelUp, 2 delay 0 createvisualtask AnimTask_FlashHealthboxOnLevelUp, 5, 0, 0 waitforvisualfinish createvisualtask AnimTask_FreeHealthboxPalsForLevelUp, 2 end Special_SwitchOutPlayerMon: createvisualtask AnimTask_SwitchOutBallEffect, 2 delay 10 createvisualtask AnimTask_SwitchOutShrinkMon, 2 end Special_SwitchOutOpponentMon: createvisualtask AnimTask_SwitchOutBallEffect, 2 delay 10 createvisualtask AnimTask_SwitchOutShrinkMon, 2 end Special_BallThrow: createvisualtask AnimTask_LoadBallGfx, 2 delay 0 playsewithpan SE_BALL_THROW, 0 createvisualtask AnimTask_ThrowBall, 2 createvisualtask AnimTask_IsBallBlockedByTrainer, 2 jumpreteq -1, BallThrowTrainerBlock BallThrowEnd: waitforvisualfinish createvisualtask AnimTask_FreeBallGfx, 2 end BallThrowTrainerBlock: loadspritegfx ANIM_TAG_IMPACT delay 25 monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, ANIM_TARGET, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto BallThrowEnd Special_BallThrowWithTrainer: createvisualtask AnimTask_LoadBallGfx, 2 delay 0 createvisualtask AnimTask_ThrowBall_StandingTrainer, 2 waitforvisualfinish createvisualtask AnimTask_FreeBallGfx, 2 end Special_SubstituteToMon: createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE end Special_MonToSubstitute: createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE end Special_CriticalCaptureBallThrow: createvisualtask AnimTask_LoadBallGfx, 2 delay 0 playsewithpan SE_FALL, 0 createvisualtask AnimTask_ThrowBall, 2 createvisualtask AnimTask_IsBallBlockedByTrainer, 2 jumpreteq -1, BallThrowTrainerBlock goto BallThrowEnd @@@@@@@@@@ Z MOVES @@@@@@@@@@ Move_BREAKNECK_BLITZ:: loadspritegfx ANIM_TAG_HOLLOW_ORB loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_FLAT_ROCK createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 5, 32 @ shake screen createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 5, 32 @ shake banks playsewithpan SE_M_EARTHQUAKE, 0x0 monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER delay 0x1 createvisualtask AnimTask_BlendPalInAndOutByTag, 0x5, ANIM_TAG_HOLLOW_ORB, 0x4c00, 0xe, 0x0, 0x3 createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x0 createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x2b createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x55 createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x80 createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0xaa createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0xd5 delay 0xf createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x0 createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x2b createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x55 createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x80 createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0xaa createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0xd5 waitforvisualfinish clearmonbg ANIM_ATTACKER createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish fadetobg BG_DRILL waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0xf700, 0x300, 0x1, 0xffff waitbgfadein setalpha 12, 8 delay 0x10 createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10 delay 0x23 invisible ANIM_ATTACKER createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 0x8 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 @ 0, 0 delay 0x1 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0xa, 0xfff6, 0x1, 0x1 @ +10, -10 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 0x1 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0xf, 0xfff1, 0x1, 0x1 @ +15, -15 delay 0x1 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0x14, 0xffec, 0x1, 0x1 @ +20, -20 delay 0x1 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0x19, 0xffe7, 0x1, 0x1 @ +25, -25 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0x10, 0x1, 0x4 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -512, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 0x4 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -512, ANIM_TARGET, 1 delay 0xa delay 0x19 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x6 delay 0x2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 waitforvisualfinish delay 0x10 blendoff clearmonbg ANIM_DEF_PARTNER createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish call UnsetPsychicBg end Move_ALL_OUT_PUMMELING: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_FLAT_ROCK loadspritegfx ANIM_TAG_FOCUS_ENERGY createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish call EndureEffect loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER 0x9 0x2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect waitforvisualfinish fadetobg BG_ROCK_WRECKER waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0x800, 0x0, 0x0, 0xffff waitbgfadein setalpha 12, 8 monbg ANIM_DEF_PARTNER createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 63, 1 createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0x18, 0x0, 0x0, 0xa, 0x1, ANIM_FOOT_1, 0x1 delay 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xfffa, 0x12, 0x0, 0x0, 0xa, 0x1, ANIM_CHOP, 0x1 delay 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x10, 0x0, 0x0, 0xa, 0x1, ANIM_FIST_1, 0x1 delay 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0x15, 0x0, 0x0, 0xa, 0x1, ANIM_FOOT_2, 0x1 delay 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0x14, 0x0, 0x0, 0xa, 0x1, ANIM_FIST_1, 0x1 delay 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x17, 0x0, 0x0, 0xa, 0x1, ANIM_CHOP, 0x1 delay 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x11, 0x0, 0x0, 0xa, 0x1, ANIM_FOOT_1, 0x1 delay 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffb0, 0x10, 0x0, 0x0, 0xa, 0x1, ANIM_FOOT_2, 0x1 delay 0x2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffa0, 0x15, 0x0, 0x0, 0xa, 0x1, ANIM_CHOP, 0x1 delay 0x2 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 0x10 createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10 delay 0x23 invisible ANIM_ATTACKER createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 0xc playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffd0, 0x0, 0x0, 0x4 waitforvisualfinish delay 0x30 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x7 delay 0x2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 waitforvisualfinish delay 0x10 blendoff clearmonbg ANIM_DEF_PARTNER createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish call UnsetPsychicBg end Move_SUPERSONIC_SKYSTRIKE: loadspritegfx ANIM_TAG_ROUND_SHADOW @ fly loadspritegfx ANIM_TAG_MUD_SAND @ dig loadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy loadspritegfx ANIM_TAG_BIRD @ sky attack bird loadspritegfx ANIM_TAG_IMPACT @ hit createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish monbg ANIM_DEF_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0x8, 0x0, 0x0 createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x1, 0xf, 0x0, 0x7fff clearmonbg ANIM_DEF_PARTNER call EndureEffect delay 0x8 call EndureEffect delay 0x20 delay 0xA playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 delay 0x2 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xc, 0x4, 0xfff0, 0x12 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x4, 0xfff6, 0x12 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xe, 0x4, 0xffee, 0x12 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xc, 0x4, 0xfff0, 0x12 delay 0x30 createvisualtask AnimTask_DoomDesireLightBeam, 0x5 delay 0x9 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 0x9 playsewithpan SE_M_MORNING_SUN, 0x0 delay 0x9 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET delay 0x19 fadetobg BG_SKY waitbgfadeout createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7 0x1 SupersonicSkystrikeOnPlayer SupersonicSkystrikeOnOpponent: createvisualtask AnimTask_StartSlidingBg, 0x5, 0xf800, 0x800, 0x0, 0xffff goto FinishSupersonicSkystrike SupersonicSkystrikeOnPlayer: createvisualtask AnimTask_StartSlidingBg, 0x5, 0x800, 0xf800, 0x0, 0xffff FinishSupersonicSkystrike: waitbgfadein waitforvisualfinish monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gSupersonicSkystrikeFlySpriteTemplate, ANIM_ATTACKER, 2, 0x14 delay 0x10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0x15, 0x0, 0x4 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0xc, 0xffe8, 0xfff0, 0x18 @ 12, -48, -16, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x10, 0xffda, 0xfff6, 0x18 @ 16, -16, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x1, 0xe, 0xffec, 0xffee, 0x18 @ 14, -52, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x1, 0xc, 0xffdc, 0xfff0, 0x18 @ 12, -32, -16, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0xc, 0xffd0, 0xfff0, 0x18 @ 12, -24, -16, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x10, 0xfff0, 0xfff6, 0x18 @ 16, -38, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x1, 0xe, 0xffcc, 0xffee, 0x18 @ 14, -20, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x1, 0xc, 0xffe0, 0xfff0, 0x18 @ 12, -36, -16, 24 delay 0x30 clearmonbg ANIM_DEF_PARTNER blendoff createvisualtask AnimTask_AllBattlersVisible, 0xA createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 call UnsetPsychicBg waitforvisualfinish end Move_ACID_DOWNPOUR: loadspritegfx ANIM_TAG_BLUE_ORB @ reversal loadspritegfx ANIM_TAG_POISON_JAB @ poison jab loadspritegfx ANIM_TAG_POISON_BUBBLE @ poison bubbles fadetobg BG_POISON waitbgfadeout createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7 0x1 AcidDownpourOnPlayer AcidDownpourOnOpponent: createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xff10, 0x1, 0xffff goto FinishAcidDownpour AcidDownpourOnPlayer: createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xf0, 0x1, 0xffff FinishAcidDownpour: waitbgfadein setalpha 12, 8 monbg ANIM_ATTACKER loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 0xd, 0x6 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 50, 1 call AcidDownpourFlareOnAttacker call AcidDownpourFlareOnAttacker call AcidDownpourFlareOnAttacker delay 0x5 clearmonbg ANIM_ATTACKER createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish blendoff delay 0x20 loopsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET, 0xd, 0x3 createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x0 createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x2a createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x54 createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x7e createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0xa8 createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0xd2 delay 0x20 panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 createvisualtask AnimTask_CreateSurfWave, 0x2, ANIM_SURF_PAL_SLUDGE_WAVE createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0x7, 0xd87c createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1 call AcidDownpourFlare call AcidDownpourFlare delay 0x15 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfd00, 0x15, 0x0, 0x2a delay 0x2c createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x7, 0x0, 0xd87c invisible ANIM_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 restorebg waitbgfadeout setarg 0x7 0xffff createvisualtask AnimTask_AllBattlersVisible, 0xA waitbgfadein waitforvisualfinish end AcidDownpourFlare: createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_TARGET delay 0x2 createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_TARGET delay 0x2 createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_TARGET delay 0x2 createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_TARGET delay 0x2 createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_TARGET delay 0x2 createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_TARGET delay 0x2 return AcidDownpourFlareOnAttacker: createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER delay 0x2 createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER delay 0x2 createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER delay 0x2 createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER delay 0x2 createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER delay 0x2 return Move_TECTONIC_RAGE: loadspritegfx ANIM_TAG_DIRT_MOUND @ dig loadspritegfx ANIM_TAG_MUD_SAND @ rollout small rocks loadspritegfx ANIM_TAG_ROCKS @ rollout loadspritegfx ANIM_TAG_IMPACT @ hit createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0x0, 0x0, 0xb4 createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0x0, 0x1, 0xb4 monbg_static ANIM_ATTACKER delay 0x1 createvisualtask AnimTask_DigDownMovement, 0x2, 0x0 delay 0x6 call DigThrowDirt call DigThrowDirt call DigThrowDirt call DigThrowDirt createvisualtask AnimTask_TectonicRageRollout, 0x2 call DigThrowDirt setalpha 12, 8 delay 0x20 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER monbg ANIM_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x1, 0x2 delay 0x1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0x15, 0x0, 0x4 delay 0xa waitforvisualfinish clearmonbg ANIM_TARGET createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish invisible ANIM_TARGET delay 0x5 invisible ANIM_ATTACKER waitforvisualfinish delay 0xa createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 fadetobg BG_TECTONIC_RAGE @ brown/yellow sky uppercut unloadspritegfx ANIM_TAG_DIRT_MOUND @ dig unloadspritegfx ANIM_TAG_MUD_SAND @ rollout small rocks unloadspritegfx ANIM_TAG_ROCKS @ rollout unloadspritegfx ANIM_TAG_IMPACT @ hit loadspritegfx ANIM_TAG_WARM_ROCK @ eruption loadspritegfx ANIM_TAG_FIRE_PLUME @ blast burn loadspritegfx ANIM_TAG_EXPLOSION_2 @ explosion waitbgfadeout visible ANIM_TARGET createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xf800, 0x0, 0xffff waitbgfadein playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x1e createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0xc8, 0xffe0, 0x0, 0x64, 0x0 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x1e, 0xffe0, 0x10, 0x5a, 0x1 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x96, 0xffe0, 0x20, 0x3c, 0x2 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x5a, 0xffe0, 0x30, 0x50, 0x3 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x6e, 0xffe0, 0x40, 0x32, 0x0 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x3c, 0xffe0, 0x50, 0x46, 0x1 delay 0x16 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 8, 60 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 8, 60 loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 0x10, 0xc delay 0x30 call TectonicRageExplosion playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0 call TectonicRageExplosion playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffd8, 0xffec, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffe0, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x28, 0xffec, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x40, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x28, 0x14, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x18, 0x0, 0x0, 0x0 call TectonicRageExplosion playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffa0, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffc4, 0xffe2, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffd0, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x3c, 0xffe2, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x60, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x3c, 0x1e, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x30, 0x18, 0x0, 0x0, 0x0 createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc4, 0x1e, 0x18, 0x0, 0x0, 0x0 call TectonicRageExplosion waitforvisualfinish call UnsetPsychicBg waitbgfadein createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish end TectonicRageExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 delay 0x6 return Move_CONTINENTAL_CRUSH:: loadspritegfx ANIM_TAG_ROUND_SHADOW @ fly loadspritegfx ANIM_TAG_MUD_SAND @ dig loadspritegfx ANIM_TAG_ROCKS @ rocks loadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy loadspritegfx ANIM_TAG_IMPACT @ hit loadspritegfx ANIM_TAG_REALLY_BIG_ROCK createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call ContinentalCrashBuffEffect delay 0x8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(19, 14, 11) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call ContinentalCrashBuffEffect delay 0x8 call ContinentalCrashBuffEffect delay 0x4 delay 0xA playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 delay 0x2 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xc, 0x4, 0xfff0, 0x12 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x4, 0xfff6, 0x12 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xe, 0x4, 0xffee, 0x12 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xc, 0x4, 0xfff0, 0x12 delay 0x30 createvisualtask AnimTask_GetTimeOfDay, 0x2 jumpargeq 0x0 0x0 ContinentalCrushDay jumpargeq 0x0 0x2 ContinentalCrushAfternoon ContinentalCrushNight: fadetobg BG_BLUE_SKY_NIGHT goto FinishContinentalCrush ContinentalCrushDay: fadetobg BG_BLUE_SKY_DAY goto FinishContinentalCrush ContinentalCrushAfternoon: fadetobg BG_BLUE_SKY_AFTERNOON FinishContinentalCrush: delay 0x18 invisible ANIM_TARGET waitbgfadeout delay 0x5 visible ANIM_ATTACKER delay 0x4 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(19, 14, 11) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call ContinentalCrushStockpileRocks playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call ContinentalCrushStockpileRocks createsprite gContinentalCrushGrowingRockSpriteTemplate, ANIM_ATTACKER, 2, 0x0 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(19, 14, 11) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call ContinentalCrushStockpileRocks playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call ContinentalCrushStockpileRocks invisible ANIM_ATTACKER waitforvisualfinish fadetobg BG_IN_AIR waitbgfadeout visible ANIM_TARGET createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xf800, 0x0, 0xffff waitbgfadein loopsewithpan SE_FALL, SOUND_PAN_ATTACKER, 0x20, 0x4 @;Falling sound delay 0x1e createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0xc8, 0xffe0, 0x0, 0x64, 0x0 createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x1e, 0xffe0, 0x10, 0x5a, 0x1 createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x96, 0xffe0, 0x20, 0x3c, 0x2 createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x5a, 0xffe0, 0x30, 0x50, 0x3 createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x6e, 0xffe0, 0x40, 0x32, 0x0 createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x3c, 0xffe0, 0x50, 0x46, 0x1 delay 0x16 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 8, 28 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 8, 28 unloadspritegfx ANIM_TAG_ROUND_SHADOW @ fly unloadspritegfx ANIM_TAG_MUD_SAND @ dig unloadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy unloadspritegfx ANIM_TAG_IMPACT @ hit loadspritegfx ANIM_TAG_REALLY_BIG_ROCK delay 0x30 createsprite gContinentalCrushBigRockStompSpriteTemplate, ANIM_TARGET, 2, 0, 0x3c, 3, ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0x7, 0x0000 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0x15, 0x0, 0x4 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0xc, 0xffe8, 0xfff0, 0x18 @ 12, -48, -16, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10, 0xffda, 0xfff6, 0x18 @ 16, -16, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1, 0xe, 0xffec, 0xffee, 0x18 @ 14, -52, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1, 0xc, 0xffdc, 0xfff0, 0x18 @ 12, -32, -16, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0xc, 0xffd0, 0xfff0, 0x18 @ 12, -24, -16, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10, 0xfff0, 0xfff6, 0x18 @ 16, -38, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1, 0xe, 0xffcc, 0xffee, 0x18 @ 14, -20, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1, 0xc, 0xffe0, 0xfff0, 0x18 @ 12, -36, -16, 24 delay 0x5 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x7, 0x0, 0x0000 @undo pal change on tgt delay 0x10 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 waitforvisualfinish restorebg waitbgfadeout setarg 0x7 0xffff createvisualtask AnimTask_AllBattlersVisible, 0xA waitbgfadein delay 0x4 waitforvisualfinish end ContinentalCrashBuffEffect: createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x4 createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 delay 0x4 createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 delay 0x4 createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x4 createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return ContinentalCrushStockpileRocks: createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x0, 0xffc0, 0x20 @ 0,-32 delay 0x2 createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x2c, 0xffd4, 0x20 @ +44,-44 delay 0x2 createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x3c, 0x0, 0x20 @ +60,0 delay 0x2 createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x28, 0x28, 0x20 @ +40,+40 delay 0x2 createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x0, 0x38, 0x20 @ +0,+56 delay 0x2 createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0xffda, 0x26, 0x20 @ -38,+38 delay 0x2 createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0xffca, 0x0, 0x20 @ -54, +0 delay 0x2 createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0xffdc, 0xffdc, 0x20 @ -36, -36 delay 0x2 createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x0, 0xffce, 0x20 @ 0, -50 delay 0x2 createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x22, 0xffde, 0x20 @ +34, -34 delay 0x2 createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x2e, 0x0, 0x20 @ +46, +0 delay 0x2 createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x20, 0x20, 0x20 @ +32, +32 delay 0x2 return Move_SAVAGE_SPIN_OUT:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_RAZOR_LEAF @green color loadspritegfx ANIM_TAG_STRING @string shot loadspritegfx ANIM_TAG_SPIDER_WEB @spider web loadspritegfx ANIM_TAG_MUD_SAND @rocks createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x4, 0x0 createsprite gSavageSpinOutGreenChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 delay 0x19 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x14 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0xf playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x4, 0x0, 0x0 clearmonbg ANIM_ATTACKER createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT call gSavageSpinOutStringBlastSpriteTemplateSHOT createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1 call gSavageSpinOutStringBlastSpriteTemplateSHOT call gSavageSpinOutStringBlastSpriteTemplateSHOT call gSavageSpinOutStringBlastSpriteTemplateSHOT createsprite gSpiderWebSpriteTemplate, ANIM_TARGET, 2 @ spider web call gSavageSpinOutStringBlastSpriteTemplateSHOT delay 0xe blendoff waitforvisualfinish unloadspritegfx ANIM_TAG_STRING unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_COCOON loadspritegfx ANIM_TAG_IMPACT @hit delay 0x1 invisible ANIM_TARGET delay 0x0 createvisualtask AnimTask_IsTargetPlayerSide, 0x2 delay 0x0 jumpargeq 0x7 ANIM_TARGET SavageSpinOutOnPlayer SavageSpinOutOnOpponent: createsprite gSavageSpinOutCacoonSpriteTemplate, ANIM_TARGET, 2, 0x0, ANIM_TARGET, 0x2, 0x0, 0x0, 0x80 goto FinishSavageSpinOut SavageSpinOutOnPlayer: createsprite gSavageSpinOutCacoonSpriteTemplate, ANIM_ATTACKER, 3, 0x0, ANIM_TARGET, 0x2, 0x0, 0x0, 0x80 FinishSavageSpinOut: fadetobg BG_IN_AIR waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x1000, 0x0, 0xffff @+0x1000 waitbgfadein delay 0x10 call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed @0 call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed @-0x1000 delay 0x4 call SavageSpinOutCrash_2 @SeismicToss2 delay 0xa call SavageSpinOutCrash_1 @SeismicToss1 delay 0xa call SavageSpinOutCrash_2 @SeismicToss2 delay 0xa call SavageSpinOutCrash_1 @SeismicToss1 delay 0xc call UnsetPsychicBg setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles - no idea why though - something to do with the background scrolling createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 @ user fly on screen on enemy side playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 0x1E unloadspritegfx ANIM_TAG_MUD_SAND unloadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_CUT @cut loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray createvisualtask AnimTask_ShakeMonInPlace, 130, ANIM_TARGET, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 130, ANIM_TARGET, 4, 0, 12, 1 createsprite gSavageSpinOutGreenCutSpriteTemplate, ANIM_TARGET, 2, 0x28, 0xffe0, 0x0 createsprite gSavageSpinOutGreenCutSpriteTemplate, ANIM_TARGET, 2, 0x28, 0xffd0, 0x0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 0xc playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 delay 0x6 createsprite gSpiderWebSpriteTemplate, ANIM_TARGET, 2 @ spider web playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 delay 0x6 waitforvisualfinish createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish end gSavageSpinOutStringBlastSpriteTemplateSHOT: playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0xe, 0xfff4, 0x0, 0xfff4, 0xf, 0x0, 0x0 createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0x1a, 0x8, 0xc, 0x8, 0xf, 0x0, 0x0 delay 0x3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0xe, 0xfff4, 0x0, 0xfff4, 0xf, 0x1, 0x0 createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0x1a, 0x8, 0xc, 0x8, 0xf, 0x1, 0x0 delay 0x3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0xe, 0xfff4, 0x0, 0xfff4, 0xf, 0x2, 0x0 createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0x1a, 0x8, 0xc, 0x8, 0xf, 0x2, 0x0 delay 0x3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0xe, 0xfff4, 0x0, 0xfff4, 0xf, 0x3, 0x0 createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0x1a, 0x8, 0xc, 0x8, 0xf, 0x3, 0x0 delay 0x3 return SavageSpinOutCrash_1: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff8, 0x1, 0x1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xc, 0xffe8, 0xfff0, 0x18 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x10, 0xffda, 0xfff6, 0x18 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xe, 0xffec, 0xffee, 0x18 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xc, 0xffdc, 0xfff0, 0x18 return SavageSpinOutCrash_2: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xfff8, 0x1, 0x1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xc, 0xffd0, 0xfff0, 0x18 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x10, 0xfff0, 0xfff6, 0x18 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xe, 0xffcc, 0xffee, 0x18 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xc, 0xffe0, 0xfff0, 0x18 return SlowSavageSpinOutBackgroundSpeed: createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xfd56, 0x0, 0xffff @-0x2aa delay 0x1 return Move_NEVER_ENDING_NIGHTMARE:: loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_ASSURANCE_HAND @purple hand loadspritegfx ANIM_TAG_FIRE_PLUME @blast burn loadspritegfx ANIM_TAG_POISON_BUBBLE @purple loadspritegfx ANIM_TAG_VERTICAL_HEX @hex createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call NeverendingNightmareBuffEffect delay 0x8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 6, 16) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call NeverendingNightmareBuffEffect delay 0x8 call NeverendingNightmareBuffEffect playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET call NeverendingNightmareAttackerRings delay 0x1 call NeverendingNightmareAttackerRings delay 0x1 call NeverendingNightmareAttackerRings delay 0xa playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET call NeverendingNightmareTargetRings delay 0x1 call NeverendingNightmareTargetRings delay 0x1 call NeverendingNightmareTargetRings delay 0x1 waitforvisualfinish fadetobg BG_NEVERENDING_NIGHTMARE waitbgfadein createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 120, 1 playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET call NeverendingNightmareHands call NeverendingNightmareHands delay 0xa createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0x10, 0x40c0 @ fade to purple playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET loadspritegfx ANIM_TAG_EXPLOSION_2 unloadspritegfx ANIM_TAG_THIN_RING createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_VERTICAL_HEX, 0x2, 0xA, 0xA, 0x580A @;Purple call NeverendingNightmareGeyser playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_TARGET createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET call NeverendingNightmareGeyser playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffd8, 0xffec, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffe0, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x28, 0xffec, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x40, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x28, 0x14, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x18, 0x0, 0x0, 0x0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET call NeverendingNightmareGeyser playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffa0, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffc4, 0xffe2, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffd0, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x3c, 0xffe2, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x60, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x3c, 0x1e, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x30, 0x18, 0x0, 0x0, 0x0 createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc4, 0x1e, 0x18, 0x0, 0x0, 0x0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET call NeverendingNightmareGeyser createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x10, 0x0, 0x40c0 @ fade to normal waitforvisualfinish restorebg waitbgfadeout createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish end NeverendingNightmareBuffEffect: createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x4 createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 delay 0x4 createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 delay 0x4 createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x4 createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return NeverendingNightmareTargetRings: createsprite gNeverEndingNightmareRingTargetSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0 delay 0x8 return NeverendingNightmareAttackerRings: createsprite gNeverEndingNightmareRingAttackerSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 delay 0xe return NeverendingNightmareHands: createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0, 0xffc0, 0x20 @ 0,-32 delay 0x2 createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x2c, 0xffd4, 0x20 @ +44,-44 delay 0x2 createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x3c, 0x0, 0x20 @ +60,0 delay 0x2 createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x28, 0x28, 0x20 @ +40,+40 delay 0x2 createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0, 0x38, 0x20 @ +0,+56 delay 0x2 createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0xffda, 0x26, 0x20 @ -38,+38 delay 0x2 createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0xffca, 0x0, 0x20 @ -54, +0 delay 0x2 createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0xffdc, 0xffdc, 0x20 @ -36, -36 delay 0x2 createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0, 0xffce, 0x20 @ 0, -50 delay 0x2 createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x22, 0xffde, 0x20 @ +34, -34 delay 0x2 createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x2e, 0x0, 0x20 @ +46, +0 delay 0x2 createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x20, 0x20, 0x20 @ +32, +32 delay 0x2 return NeverendingNightmareGeyser: createsprite gNeverEndingNightmareExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0x0005, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfff5, 0xfff1, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0008, 0xfffb, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfffa, 0x0012, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0000, 0x0005, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 delay 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 return Move_CORKSCREW_CRASH:: loadspritegfx ANIM_TAG_SPIKES @metal bits loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_CORKSCREW @drill loadspritegfx ANIM_TAG_WHIRLWIND_LINES @whirlwind loadspritegfx ANIM_TAG_MUD_SAND @rock monbg ANIM_ATTACKER invisible ANIM_TARGET createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0xb, 0x6318 @fade atker to gray createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_SPIKES, 0x0, 0xC, 0xC, 0x6318 @;Gray playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 79, 1 createsprite gCorkscrewCrashChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 call CorkscrewCrashMetalFlare call CorkscrewCrashMetalFlare call CorkscrewCrashMetalFlare call CorkscrewCrashMetalFlare call CorkscrewCrashMetalFlare waitforvisualfinish clearmonbg ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0xb, 0x0, 0x6318 @fade atker back waitforvisualfinish stopsound invisible ANIM_ATTACKER createsprite gCorkscrewCrashCorkscrewFlyUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x4e0, 0x24, 0x15, 0x1, ANIM_ATTACKER playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER fadetobg BG_HIGHSPEED_OPPONENT waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0xf700, 0x0, 0x1, 0xffff waitbgfadein createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7 ANIM_TARGET CorkscrewCrashOnPlayer CorkscrewCrashOnOpponent: createsprite gCorkscrewCrashRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x88, 0x100, 0x38, 0x15 waitforvisualfinish delay 0xa createsprite gCorkscrewCrashLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x38, 0xfff0, 0x38, 0x15 waitforvisualfinish visible ANIM_TARGET delay 0x5 goto FinishCorkscrewCrash CorkscrewCrashOnPlayer: createsprite gCorkscrewCrashLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x08, 0xfff0, 0x0f, 0x15 waitforvisualfinish delay 0xa createsprite gCorkscrewCrashRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x38, 0x100, 0x38, 0x15 waitforvisualfinish visible ANIM_TARGET delay 0x5 FinishCorkscrewCrash: createsprite gCorkscrewCrashStrikeSpriteTemplate, ANIM_TARGET, 2, 0x14 loadspritegfx ANIM_TAG_IMPACT @hit delay 0x10 stopsound playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0xf, 0x0, 0x4 @ shove target down a bit waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xffc0, 0x0f delay 0xf createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 48 createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfffe, 0x03 call CorkscrewCrashSpinningWind call CorkscrewCrashSprayRocks delay 0x6 call CorkscrewCrashSprayRocks delay 0x6 call CorkscrewCrashSprayRocks delay 0x6 call CorkscrewCrashSprayRocks delay 0x0 createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfffe, 0x03 delay 0x6 call CorkscrewCrashSprayRocks delay 0x6 call CorkscrewCrashSprayRocks delay 0x6 call CorkscrewCrashSprayRocks delay 0x1 createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfffe, 0x03 delay 0x4 call CorkscrewCrashSprayRocks delay 0x6 call CorkscrewCrashSprayRocks delay 0x6 call CorkscrewCrashSprayRocks createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x2, 0x0, 0x10, 0x7fff waitforvisualfinish delay 0x10 call ResetFromWhiteScreen waitforvisualfinish end CorkscrewCrashSpinningWind: createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0xfff8, 0x1, 0x2c, 0x0 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x3c, 0x1 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x8, 0x1, 0x3c, 0x2 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x10, 0x1, 0x3c, 0x3 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x18, 0x1, 0x3c, 0x4 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x20, 0x1, 0x3c, 0x0 return CorkscrewCrashMetalFlare: createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER delay 0x2 createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER delay 0x2 createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER delay 0x2 createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER delay 0x2 createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER delay 0x2 return CorkscrewCrashSprayRocks: playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xc, 0xffe8, 0xfff0, 0x18 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x10, 0xffda, 0xfff6, 0x18 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xe, 0xffec, 0xffee, 0x18 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xc, 0xffdc, 0xfff0, 0x18 return Move_INFERNO_OVERDRIVE:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_SMALL_EMBER @fire createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0xA, 0xA, 0x1F createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish fadetobg BG_INFERNO_OVERDRIVE waitbgfadeout createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7 ANIM_TARGET InfernoOverdriveOnPlayer InfernoOverdriveOnOpponent: createvisualtask AnimTask_StartSlidingBg, 0x5, 0xfb00, 0x0, 0x0, 0xFFFF goto FinishInfernoOverdrive InfernoOverdriveOnPlayer: createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0500, 0x0, 0x0, 0xFFFF FinishInfernoOverdrive: waitbgfadein monbg ANIM_ATTACKER setalpha 12, 8 loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER, 0x13, 0x8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 79, 1 createsprite gInfernoOverdriveChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 call InfernoOverdriveFireSpin call InfernoOverdriveFireSpin call InfernoOverdriveFireSpin call InfernoOverdriveFireSpin call InfernoOverdriveFireSpin waitforvisualfinish stopsound unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge unloadspritegfx ANIM_TAG_SMALL_EMBER @fire loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion loadspritegfx ANIM_TAG_METEOR @superpower loadspritegfx ANIM_TAG_VERTICAL_HEX @red color clearmonbg ANIM_ATTACKER createsprite gInfernoOverdriveSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0 @ super power shot playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER delay 0x10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 79, 1 call InfernoOverdriveExplosion delay 0x6 call InfernoOverdriveExplosion createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x1, 0x0, 0x10, 0x001b @ red bg pal delay 0x6 call InfernoOverdriveExplosion waitforvisualfinish call ResetFromRedScreen blendoff end InfernoOverdriveFireSpin: createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER delay 0x2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER delay 0x2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER delay 0x2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER delay 0x2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER delay 0x2 return InfernoOverdriveExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 return Move_HYDRO_VORTEX:: loadspritegfx ANIM_TAG_SPLASH @dive loadspritegfx ANIM_TAG_SWEAT_BEAD @dive loadspritegfx ANIM_TAG_ICE_CRYSTALS @crabhammer bubbles loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_METEOR @superpower loadspritegfx ANIM_TAG_WATER_ORB @whirlpool createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish createvisualtask AnimTask_CreateSurfWave, 0x2, 0x0 delay 0x18 panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 waitforvisualfinish loadspritegfx ANIM_TAG_ROUND_SHADOW playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 waitforvisualfinish playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0x0 call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfd00, 0x15, 0x0, 0x1a delay 0x1a invisible ANIM_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x7 delay 0x5 fadetobg BG_WATER_PULSE waitbgfadeout delay 0x5 visible ANIM_ATTACKER visible ANIM_TARGET loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 0x3 call HydroVortexBubbles loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_WATERFALL, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 13, 23) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 waitforvisualfinish unloadspritegfx ANIM_TAG_SPLASH unloadspritegfx ANIM_TAG_SWEAT_BEAD loadspritegfx ANIM_TAG_IMPACT createsprite gHydroVortexSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER invisible ANIM_ATTACKER delay 0x10 createsprite gHydroVortexImpactSpriteTemplate, ANIM_TARGET, 3, 0xa, 0xfff8, 0x1, 0x1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0x10, 0x5da0 loadspritegfx ANIM_TAG_GUST createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 60 call HydroVortexWhirlpoolHurricane call HydroVortexWhirlpoolHurricane call HydroVortexWhirlpoolHurricane call HydroVortexWhirlpoolHurricane waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x10, 0x0, 0x5da0 waitforvisualfinish restorebg waitbgfadeout createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish end HydroVortexBubbles: createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x14, ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xa, 0x14, ANIM_TARGET delay 0x4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0x14, 0xffec, 0x14, ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0x14, 0xffec, 0x14, ANIM_TARGET delay 0x4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xf, 0x14, ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0xfff1, 0xf, 0x14, ANIM_TARGET delay 0x4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0x0, 0x0, 0x14, ANIM_TARGET delay 0x4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xffec, 0x14, ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0xfff6, 0xffec, 0x14, ANIM_TARGET delay 0x4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0xfff8, 0x14, ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0x10, 0xfff8, 0x14, ANIM_TARGET delay 0x4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0x5, 0x8, 0x14, ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0x5, 0x8, 0x14, ANIM_TARGET delay 0x4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0x0, 0x14, ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0xfff0, 0x0, 0x14, ANIM_TARGET return HydroVortexWhirlpoolHurricane: playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET createsprite gHydroVortexHurricaneSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0 createsprite gHydroVortexImpactSpriteTemplate, ANIM_TARGET, 3, 0xfff6, 0xfff8, 0x1, 0x1 createvisualtask AnimTask_AnimateGustTornadoPalette, 0x5, 0x1, 0x46 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, 0x1 delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, 0x1 delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, 0x1 delay 0x2 createsprite gHydroVortexImpactSpriteTemplate, ANIM_TARGET, 3, 0xa, 0xfff8, 0x1, 0x1 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, 0x1 delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, 0x1 createsprite gHydroVortexHurricaneSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0 createvisualtask AnimTask_AnimateGustTornadoPalette, 0x5, 0x1, 0x46 delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, 0x1 delay 0x2 return Move_BLOOM_DOOM:: loadspritegfx ANIM_TAG_FLOWER @petal loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_RAZOR_LEAF @green loadspritegfx ANIM_TAG_GUST @hurricane loadspritegfx ANIM_TAG_VERTICAL_HEX @hex diamond monbg ANIM_ATTACKER createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x4, 0x0 loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 0x9, 0x3 createsprite gBloomDoomGreenChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 delay 0x3C blendoff createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 0x2 createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4 delay 0x2 createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 0x2 createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc delay 0x2 createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 0x2 createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x14 delay 0x2 createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x4, 0x0, 0x0 waitforvisualfinish unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT call BloomDoomHurricane playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER call BloomDoomFlowerGeyser call BloomDoomFlowerGeyser call BloomDoomHurricane playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER call BloomDoomFlowerGeyser call BloomDoomFlowerGeyser call BloomDoomHurricane playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER call BloomDoomFlowerGeyser call BloomDoomFlowerGeyser call BloomDoomHurricane playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER call BloomDoomFlowerGeyser call BloomDoomFlowerGeyser call BloomDoomHurricane playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER call BloomDoomFlowerGeyser call BloomDoomFlowerGeyser call BloomDoomHurricane playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER call BloomDoomFlowerGeyser call BloomDoomFlowerGeyser fadetobg BG_BLOOM_DOOM waitbgfadein loadspritegfx ANIM_TAG_ORBS delay 0x5 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x18, 0x10, 0x0, 0x2, 0x2, 0x0, 0x0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 0x40, 0x18, 0x0, 0x3, 0x1, 0x1, 0x0 createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x10, 0x18, 0x0, 0x2, 0x1, 0x0, 0x0 delay 0x5 createsoundtask SoundTask_LoopSEAdjustPanning, 0xf0, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 @ shake attacker call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 114, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0xb, 0x33ed call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 0x30, 0xc, 0x0, 0x4, 0x3, 0x1, 0x0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x10, 0x0, 0x3, 0x2, 0x0, 0x0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x4a, 0x18, 0xb4, 0x3, 0x2, 0x0, 0x0 call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 0x50, 0x1e, 0x0, 0x4, 0x1, 0x1, 0x0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x80, 0xc, 0x0, 0x3, 0x3, 0x0, 0x0 createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x5a, 0x10, 0x0, 0x2, 0x1, 0x0, 0x0 delay 0x5 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0xb, 0x0, 0x33ed loadspritegfx ANIM_TAG_EXPLOSION @explosion call BloomDoomPetalBlast createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x0, 0x10, 0x33ed call BloomDoomPetalBlast createvisualtask AnimTask_IsTargetPartner, 0x5 jumpargeq 0x0 0x1 BloomDoomFadeScreenTargetPartner createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 0x1, 0x0, 0x10, 0x33ed @ green bg pal BloomDoomEnding: call BloomDoomPetalBlast waitforvisualfinish clearmonbg ANIM_ATTACKER call ResetFromGreenScreen end BloomDoomFadeScreenTargetPartner: createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_ATK_PARTNER), 0x1, 0x0, 0x10, 0x33ed @ green bg pal goto BloomDoomEnding BloomDoomHurricane: createsprite gBloomDoomHurricaneSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 createvisualtask AnimTask_AnimateGustTornadoPalette, 0x5, 0x1, 0x46 return BloomDoomFlowerGeyser: createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xfffc, 0x10 @ -4, -0x10 delay 0x0 createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x100D, 0x10 delay 0x0 createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x4, 0x10 delay 0x0 createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xfff0, 0x10 delay 0x0 return BloomDoomHyperBeam: createsprite gBloomDoomGreenBeamSpriteTemplate, ANIM_TARGET, 2 createsprite gBloomDoomGreenBeamSpriteTemplate, ANIM_TARGET, 2 delay 0x1 return BloomDoomPetalBlast: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBloomDoomExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe0, 0x10 delay 0x2 createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x16, 0xffea, 0x10 delay 0x2 createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x1e, 0x0, 0x10 delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBloomDoomExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x14, 0x14, 0x10 delay 0x2 createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x1c, 0x10 delay 0x2 createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffed, 0x13, 0x10 delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBloomDoomExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffe5, 0x0, 0x10 delay 0x2 createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffee, 0xffee, 0x10 delay 0x2 createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe7, 0x10 delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBloomDoomExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x11, 0xffef, 0x10 delay 0x2 createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x17, 0x0, 0x10 delay 0x2 createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x10, 0x10, 0x10 delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBloomDoomExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 delay 0x2 return ResetFromGreenScreen: createvisualtask AnimTask_AllBattlersInvisible, 0xA waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BATTLERS_2, 0x2, 0x0, 0x0, 0x33ED @Everything from green restorebg waitbgfadeout setarg 0x7 0xffff createvisualtask AnimTask_AllBattlersVisible, 0xA waitbgfadein waitforvisualfinish delay 0x5 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x0, 0x33ED waitforvisualfinish return Move_GIGAVOLT_HAVOC:: loadspritegfx ANIM_TAG_HAVOC_SPEAR loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_ELECTRICITY loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_THIN_RING createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x6, 0x0, 0x10, 0x0000 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gGigavoltHavocChargingSpearSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 delay 0xa playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 delay 0x0 delay 0x5 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 delay 0x5 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0x20, 0x14, 0x0, 0x0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0x60, 0x14, 0x1, 0x0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0xa0, 0x14, 0x0, 0x0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0xe0, 0x14, 0x2, 0x0 delay 0x5 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER monbg ANIM_ATTACKER playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @charge particles to user @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0xe0, 0x28, 0x2, 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x12, 0x2c, 0x0, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x12, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x12, 0x2c, 0x80, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x12, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x14, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x14, 0x2c, 0x40, 0x28, 0x1, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x14, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x14, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 waitforvisualfinish playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createsprite gGigavoltHavocLaunchSpearSpriteTemplate, ANIM_TARGET, 3, 0x0 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x10 delay 0x2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0, 0xfff0 delay 0xe clearmonbg ANIM_ATTACKER createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 28 @shake target unloadspritegfx ANIM_TAG_HAVOC_SPEAR loadspritegfx ANIM_TAG_SHOCK_3 @thunderbolt createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 0x2c, 0x0, 0x0, 0x3 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x0, 0x0, 0xc, 0x5bff @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x20, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x20, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x20, 0x2c, 0x80, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x20, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x10, 0x2c, 0xe0, 0x28, 0x2, 0x8003 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 0x19 loadspritegfx ANIM_TAG_VERTICAL_HEX playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET @ call HavocSpearSparkTarget call HavocSpearGeyser playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET @ call HavocSpearSparkTarget call HavocSpearGeyser playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET @ call HavocSpearSparkTarget call HavocSpearGeyser playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET @ call HavocSpearSparkTarget call HavocSpearGeyser playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET @ call HavocSpearSparkTarget call HavocSpearGeyser playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET @ call HavocSpearSparkTarget call HavocSpearGeyser playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET @ call HavocSpearSparkTarget call HavocSpearGeyser playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0xc, 0x0, 0x5bff waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x0, 0x0000 waitforvisualfinish createvisualtask AnimTask_AllBattlersVisible, 0xa waitforvisualfinish end HavocSpearGeyser: createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 @ -4, -0x10 delay 1 createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 @ delay 1 createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 delay 1 createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 delay 1 return HavocSpearSparkTarget: @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x20, 0xc, 0x0, 0x14, 0x0, 0x8000 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0x0, 0x14, 0x0, 0x8000 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x20, 0xc, 0x40, 0x14, 0x1, 0x8000 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0x40, 0x14, 0x1, 0x8000 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x20, 0xc, 0x80, 0x14, 0x0, 0x8000 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0x80, 0x14, 0x0, 0x8000 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x20, 0xc, SOUND_PAN_ATTACKER, 0x14, 0x2, 0x8000 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, SOUND_PAN_ATTACKER, 0x14, 0x2, 0x8000 return Move_SHATTERED_PSYCHE:: loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL @reflect loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_PINK_PETAL @pink loadspritegfx ANIM_TAG_TORN_METAL @brick break shatter createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 0x5, 0x0, 0x0, 0x0, 0x10, 0x0 waitforvisualfinish createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 0x5, 0x1 waitforvisualfinish createsprite gShatteredPsychePinkChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 0xc createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 delay 0xc createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 0xc createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 delay 0xc createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 0xc createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 delay 0xc createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 0xc createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 delay 0xc createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 0x4 fadetobg BG_SHATTERED_PSYCHE delay 0x4 createvisualtask AnimTask_BlendBattleAnimPalExclude, 0x5, 0x0, 0x0, 0x10, 0x0, 0x0 delay 0x7 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1 waitforvisualfinish ShatteredPsycheCheckBattler: createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7 ANIM_TARGET ShatteredPsycheOnPlayer ShatteredPsycheOnOpponent: call ShatteredPsycheFlingOpponent waitforvisualfinish goto ShatteredPsycheFinish ShatteredPsycheOnPlayer: call ShatteredPsycheFlingPlayer waitforvisualfinish call ShatteredPsycheFlingPlayer waitforvisualfinish ShatteredPsycheFinish: delay 0x8 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET restorebg createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x0 @ -8, -12 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x0 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x2, 0x0, 0x0 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x3, 0x0, 0x0 waitbgfadeout createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish end ShatteredPsycheFlingOpponent: createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0x10, 0x1, 0x4 @ -26, +16 waitforvisualfinish createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0xfff0, 0x1, 0x1 @ 26, -16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1a, 0xfff0, 0x1, 0x4 @ -26,-16 waitforvisualfinish createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe6, 0x10, 0x1, 0x1 @ 26, 16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x20, 0x1, 0x4 @ 0,32 waitforvisualfinish createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xffe0, 0x1, 0x1 @ 0, -32 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0xffe0, 0x1, 0x4 @ 0,-32 waitforvisualfinish createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x20, 0x1, 0x1 @ 0, 32 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1a, 0x10, 0x1, 0x4 @ 26,16 waitforvisualfinish createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe6, 0xfff0, 0x1, 0x1 @ -26, -16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0xffe0, 0x1, 0x4 @ 26,-16 waitforvisualfinish createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0x10, 0x1, 0x1 @ 0, 32 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x5 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0x10, 0x1, 0x4 @ -26, +16 waitforvisualfinish createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0xfff0, 0x1, 0x1 @ 26, -16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1a, 0xfff0, 0x1, 0x4 @ -26,-16 waitforvisualfinish createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe6, 0x10, 0x1, 0x1 @ 26, 16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 waitforvisualfinish return ShatteredPsycheFlingPlayer: createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe6, 0x10, 0x1, 0x4 @ -26,-16 waitforvisualfinish createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0xfff0, 0x1, 0x1 @ 26, 16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x20, 0x0, 0x1, 0x4 @ 32,0 waitforvisualfinish createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0x0, 0x1, 0x1 @ playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xffe0, 0x0, 0x1, 0x4 @ -32,0 waitforvisualfinish createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x0, 0x1, 0x1 @ 32, 0 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xa, 0x20, 0x1, 0x4 @ 10, -32 waitforvisualfinish createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xfff6, 0x5, 0x1, 0x1 @ 10, -32 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x5 waitforvisualfinish return Move_SUBZERO_SLAMMER:: loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice loadspritegfx ANIM_TAG_ICE_CUBE @glacier loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_EXPLOSION_2, 0x0, 0xC, 0xC, 0x6A23 createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish fadetobg BG_ICE waitbgfadeout createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7 ANIM_TARGET SubzeroSlammerOnPlayer SubzeroSlammerOnOpponent: createvisualtask AnimTask_StartSlidingBg, 0x5, 0xfd00, 0x0, 0x0, 0xFFFF goto SubzeroSlammerFinish SubzeroSlammerOnPlayer: createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0300, 0x0, 0x0, 0xFFFF SubzeroSlammerFinish: waitbgfadein monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0x0, 0xb, 0x7e80 createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x0 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 0x2 createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x4 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 0x2 createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x8 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 0x2 createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0xc playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 0x2 createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x10 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 0x2 createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x14 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 0x2 createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x18 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 0x20 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0xb, 0x0, 0x7e80 delay 0x20 createvisualtask AnimTask_FrozenIceCubeAttacker, 0x2 waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 0x11 waitforvisualfinish call SubzeroSlammerIceSwirl createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 20, 31) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call SubzeroSlammerIceSwirl call SubzeroSlammerIceSwirl delay 0xa clearmonbg ANIM_ATK_PARTNER createsoundtask SoundTask_LoopSEAdjustPanning, 0xb0, 0xffc0, SOUND_PAN_TARGET, 0x4, 0x4, 0x0, 0xa createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0x14, 0xc, 0x0, 0xc, 0x14 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff4, 0x0, 0xfff4, 0x14 delay 0x1 call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0x7, 0x7e80 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1 call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceCrystalEffectShort delay 0x5 monbg ANIM_DEF_PARTNER createvisualtask AnimTask_FrozenIceCube, 0x82 playsewithpan SE_M_HAIL, SOUND_PAN_TARGET waitforvisualfinish loadspritegfx ANIM_TAG_TORN_METAL playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 0x3 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x0 @ -8, -12 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x0 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x2, 0x0, 0x0 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x3, 0x0, 0x0 createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 28 call SubzeroSlammerExplosion call SubzeroSlammerExplosion clearmonbg ANIM_DEF_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x5, 0x7, 0x0, 0x7e80 waitforvisualfinish restorebg waitbgfadeout setarg 0x7 0xffff createvisualtask AnimTask_AllBattlersVisible, 0xA waitbgfadein waitforvisualfinish end SubzeroSlammerExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 delay 0x3 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 delay 0x3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 delay 0x3 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 delay 0x3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xf, 0x0 delay 0x3 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0 delay 0x3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0x14, 0x2, 0x0 delay 0x3 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 delay 0x3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 delay 0x3 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xf, 0x0 delay 0x3 return SubzeroSlammerIceSwirl: playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER delay 0x2 createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER delay 0x2 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER delay 0x2 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER delay 0x2 createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER delay 0x2 return Move_DEVASTATING_DRAKE:: loadspritegfx ANIM_TAG_PURPLE_DRAKE loadspritegfx ANIM_TAG_POISON_BUBBLE @ purple loadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @ shock wave playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call DevastatingDrakeBuffEffect delay 0x8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(0, 6, 16) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call DevastatingDrakeBuffEffect delay 0x8 call DevastatingDrakeBuffEffect waitforvisualfinish unloadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gDevastatingDrakeShockwaveSpriteTemplate, ANIM_ATTACKER, 2 delay 0x2a unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATTACKER playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gDevastatingDrakeDrakeUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x4e0, 0x24, 0x15, 0x1, ANIM_ATTACKER clearmonbg ANIM_ATTACKER fadetobg BG_SKY invisible ANIM_ATTACKER invisible ANIM_TARGET createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x1000, 0x0, 0xffff waitbgfadein createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7 ANIM_TARGET DevastatingDrakeOnPlayer DevastatingDrakeOnOpponent: playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gDevastatingDrakeRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x88, 0x100, 0x38, 0x15 @left to right waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gDevastatingDrakeLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x38, 0xfff0, 0x38, 0x15 @right to left waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gDevastatingDrakeRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x08, 0x100, 0x0f, 0x15 @left to right goto DevastatingDrakeFinish DevastatingDrakeOnPlayer: playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gDevastatingDrakeLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x08, 0xfff0, 0x0f, 0x15 @right to left waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gDevastatingDrakeRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x38, 0x100, 0x38, 0x15 @left to right waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gDevastatingDrakeLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x78, 0xfff0, 0x58, 0x15 @right to left DevastatingDrakeFinish: call UnsetPsychicBg waitforvisualfinish visible ANIM_TARGET delay 0xa playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gDevastatingDrakeStrikeSpriteTemplate, ANIM_TARGET, 2, 0x14 delay 0x10 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER loadspritegfx ANIM_TAG_EXPLOSION createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_EXPLOSION, 0x0, 0xC, 0xC, 0x502B createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 53 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x10, 0x40c0 @ fade to purple call DevastatingDrakeExplosion delay 0x6 createvisualtask AnimTask_IsTargetPartner, 0x5 jumpargeq 0x0 0x1 DevastatingDrakeFadeTargetPartner createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 0x6, 0x0, 0x10, 0x40c0 call DevastatingDrakeExplosion waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 0x0, 0x10, 0x0, 0x40c0 @ fade all but target back DevastatingDrakeUniversalEnding: loadspritegfx ANIM_TAG_FIRE_PLUME loadspritegfx ANIM_TAG_VERTICAL_HEX loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion unloadspritegfx ANIM_TAG_PURPLE_DRAKE createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_FIRE_PLUME, 0x0, 0xC, 0xC, 0x502B createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_VERTICAL_HEX, 0x0, 0xC, 0xC, 0x502B createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_EXPLOSION_2, 0x0, 0xC, 0xC, 0x502B createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 32 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER call DevastatingDrakeGeyser playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER call DevastatingDrakeGeyser playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 6, 0xffd8, 0xffec, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffe0, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 0x28, 0xffec, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x40, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x28, 0x14, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x18, 0x0, 0x0, 0x0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER call DevastatingDrakeGeyser playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffa0, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 6, 0xffc4, 0xffe2, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffd0, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 0x3c, 0xffe2, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x60, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x3c, 0x1e, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x30, 0x18, 0x0, 0x0, 0x0 createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffc4, 0x1e, 0x18, 0x0, 0x0, 0x0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER call DevastatingDrakeGeyser delay 0x4 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x10, 0x0, 0x40c0 @ fade from purple waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BATTLERS_2, 0x2, 0x0, 0x0, 0x0 @ reset all colours waitforvisualfinish createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish end DevastatingDrakeFadeTargetPartner: createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_ATK_PARTNER), 0x6, 0x0, 0x10, 0x40c0 call DevastatingDrakeExplosion waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_ATK_PARTNER), 0x0, 0x10, 0x0, 0x40c0 @ fade all but target back goto DevastatingDrakeUniversalEnding DevastatingDrakeBuffEffect: createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x4 createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 delay 0x4 createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 delay 0x4 createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x4 createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return DevastatingDrakeGeyser: createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0x0005, 0x1, 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xfff1, 0x1, 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xfffb, 0x1, 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0012, 0x1, 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0x0005, 0x1, 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET, 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 delay 0x0 createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET, 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 delay 0x0 createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET, 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 delay 0x0 createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET, 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 delay 0x0 createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET, 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 delay 0x0 createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET, 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 delay 0x0 createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET, 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 delay 0x0 createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET, 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 delay 0x0 createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET, 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 delay 0x0 createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET, 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 delay 0x0 createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 return DevastatingDrakeExplosion: createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 return Move_BLACK_HOLE_ECLIPSE:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @shock wave loadspritegfx ANIM_TAG_SHADOW_BALL @shadow ball loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_ICE_CHUNK @blue loadspritegfx ANIM_TAG_BLACK_BALL_2 @black invisible ANIM_TARGET createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 0x8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_BLACK createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 0x8 call EndureEffect waitforvisualfinish unloadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER createsprite gBlackHoleEclipseShockwaveSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_HANDS_AND_FEET @black playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER createsprite gBlackHoleEclipseHoleUserSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_ATTACKER, 0x0 createsprite gBlackHoleEclipseBlueRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 delay 0x8 createsprite gBlackHoleEclipseBlackRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 delay 0x8 createsprite gBlackHoleEclipseBlueRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 delay 0x8 createsprite gBlackHoleEclipseBlackRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 delay 0x8 waitforvisualfinish stopsound createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x07, 0x0000 loadspritegfx ANIM_TAG_WISP_ORB @will o wisp invisible ANIM_ATTACKER loopsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x10, 0x5 createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x0 delay 0x3 createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x10, 0x1 delay 0x3 createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x10, 0x2 delay 0x3 createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x10, 0x3 waitforvisualfinish fadetobg BG_BLACKHOLE_ECLIPSE playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET loadspritegfx ANIM_TAG_VERTICAL_HEX @red createsprite gBlackHoleEclipseRedRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 delay 0x4 createsprite gBlackHoleEclipseRedRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 delay 0x4 createsprite gBlackHoleEclipseRedRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 waitbgfadeout unloadspritegfx ANIM_TAG_WISP_ORB createsprite gBlackHoleEclipseHoleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0 @ eclipse at target origin delay 0x10 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x35, 0xffed, 0x1, 0x2 @ target down and left (instantaneously (last arg)) delay 0x2 visible ANIM_TARGET loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 0xa, 0x5 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 80, -1024, ANIM_TARGET, 0 @ spin target around (0x50 (time), -0x400 (rot speed)) createsprite gBlackHoleEclipseBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x30 @ target back to origin (slowly) createsprite gBlackHoleEclipseBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x15 invisible ANIM_TARGET delay 0x8 createsprite gBlackHoleEclipseBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 createsprite gBlackHoleEclipseHoleShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0 waitforvisualfinish loadspritegfx ANIM_TAG_SPARKLE_4 @detect createsprite gTargetTwinkleSpriteTemplate, ANIM_ATTACKER, 13, 0x0, 0x0, ANIM_TARGET @detect star delay 0x2 unloadspritegfx ANIM_TAG_SHADOW_BALL unloadspritegfx ANIM_TAG_THIN_RING unloadspritegfx ANIM_TAG_ICE_CHUNK unloadspritegfx ANIM_TAG_BLACK_BALL_2 loadspritegfx ANIM_TAG_EXPLOSION_2 call BlackHoleEclipseExplosion createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x1, 0x0, 0x10, 0x7fff @ bg to white pal call BlackHoleEclipseExplosion waitforvisualfinish delay 0x18 invisible ANIM_TARGET createvisualtask AnimTask_RotateMonSpriteToSide, 2, 1, 0, ANIM_TARGET, 1 @ fix rotation invisible ANIM_TARGET delay 0x1 waitforvisualfinish call ResetFromWhiteScreen end BlackHoleEclipseExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 delay 0x6 return ResetFromWhiteScreen: createvisualtask AnimTask_AllBattlersInvisible, 0xA waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BATTLERS_2, 0x2, 0x0, 0x0, 0x7FFF @everything from white restorebg waitbgfadeout setarg 0x7 0xffff createvisualtask AnimTask_AllBattlersVisible, 0xA waitbgfadein waitforvisualfinish delay 0x5 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x0, 0x7fff waitforvisualfinish return Move_TWINKLE_TACKLE:: loadspritegfx ANIM_TAG_SPARKLE_2 @star loadspritegfx ANIM_TAG_PINK_PETAL @pink loadspritegfx ANIM_TAG_THIN_RING @ring createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER call TwinkleTacklePinkStars delay 0x8 fadetobg BG_TWINKLE_TACKLE createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 waitbgfadeout invisible ANIM_TARGET delay 0x1 loadspritegfx ANIM_TAG_YELLOW_STAR createsprite gTwinkleTackleStarGrowSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 waitforvisualfinish createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7 ANIM_TARGET TwinkleTackleOnPlayer TwinkleTackleOnOpponent: call PlayerTwinkling goto TwinkleTackleFinish TwinkleTackleOnPlayer: call OpponentTwinkling TwinkleTackleFinish: waitforvisualfinish delay 0x5 visible ANIM_ATTACKER visible ANIM_TARGET createvisualtask AnimTask_SwayMon, 5, 0, 8, 2048, 1, ANIM_ATTACKER call TwinkleTackleStars waitforvisualfinish createvisualtask AnimTask_SwayMon, 5, 0, 8, 2048, 1, ANIM_ATTACKER call TwinkleTackleStars waitforvisualfinish loadspritegfx ANIM_TAG_SPARKLE_4 @detect loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_PAIN_SPLIT @pain-split delay 0x1 createsprite gTwinkleTackleYellowImpactSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x0 call TwinkleTackleStarsTarget playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET delay 0x5 createvisualtask AnimTask_TwinkleTackleLaunch, 0x2, 89 delay 89 playsewithpan SE_M_DETECT, SOUND_PAN_TARGET createsprite gTwinkleTackleTwinkleSpriteTemplate, ANIM_TARGET, 13, 0x0, 0x0, ANIM_TARGET @detect star waitforvisualfinish delay 0x10 restorebg delay 0x18 createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish end TwinkleTacklePinkStars: createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x0, 0x0, 0x20, 0x3c createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 delay 0x8 createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c delay 0x8 createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 return PlayerTwinkling: playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 @ user fly on screen on enemy side createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x12, 0x0, 0x0, 0x0, 0x20, 0x1c delay 0x3 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x1f, 0xfffb, 0x0, 0x0, 0x20, 0x1c delay 0x16 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x90, 0xffc0, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x80, 0xffc0, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x70, 0xffc0, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x60, 0xffc0, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0xffc0, 0x0, 0x0, 0x20, 0x1c delay 0x1 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x40, 0xffc0, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0xffc0, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xffc0, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0xffc0, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffc0, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffc0, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffc0, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffc0, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffc0, 0x0, 0x0, 0x20, 0x1c return OpponentTwinkling: playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 @ user fly on screen on enemy side createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0xfffb, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xfffb, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0xfffb, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x40, 0xfffb, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0xfffb, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x60, 0xfffb, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x70, 0xfffb, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x80, 0xfffb, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x90, 0xfffb, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xa0, 0xfffb, 0x0, 0x0, 0x20, 0x1c delay 0x5 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xa0, 0x2c, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x90, 0x2c, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x80, 0x2c, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x70, 0x2c, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x60, 0x2c, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0x2c, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x40, 0x2c, 0x0, 0x0, 0x20, 0x1c delay 0x1 createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0x2c, 0x0, 0x0, 0x20, 0x1c return TwinkleTackleStars: playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xc, 0x4, 0xfff0, 0x12 createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x4, 0xfff6, 0x12 createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xe, 0x4, 0xffee, 0x12 createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xc, 0x4, 0xfff0, 0x12 return TwinkleTackleStarsTarget: createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xa0, 0xffe0 createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff00, 0xffd8 createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x80, 0xfff0 createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x1a0, 0xffda createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff80, 0xffea createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xfe80, 0xffe1 return @ signature z moves Move_CATASTROPIKA:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_ROUND_SHADOW @fly invisible ANIM_TARGET createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 0x8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 0x8 call EndureEffect delay 0x8 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 waitforvisualfinish unloadspritegfx ANIM_TAG_FOCUS_ENERGY unloadspritegfx ANIM_TAG_ROUND_SHADOW createvisualtask AnimTask_GetTimeOfDay, 0x2 jumpargeq 0x0 0x0 CatastropikaDaytime jumpargeq 0x0 0x2 CatastropikaAfternoon CatastropikaNight: fadetobg BG_BLUE_SKY_NIGHT goto CatastropikaFinish CatastropikaDaytime: fadetobg BG_BLUE_SKY_DAY goto CatastropikaFinish CatastropikaAfternoon: fadetobg BG_BLUE_SKY_AFTERNOON CatastropikaFinish: waitbgfadeout visible ANIM_ATTACKER loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_SPARK_2 @spark playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @charge particles to user createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xe0, 0x28, 0x2, 0x3 @ delay 0x14 @ playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x12, 0x2c, 0x0, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x12, 0x2c, 0x40, 0x28, 0x1, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x12, 0x2c, 0x80, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x12, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 @ delay 0x14 @ playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x0, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x40, 0x28, 0x1, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x80, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER @ charge createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x16, 0x2c, 0x20, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x16, 0x2c, 0x60, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x16, 0x2c, 0xa0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x16, 0x2c, 0xe0, 0x28, 0x2, 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1a, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1a, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1a, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1a, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 restorebg waitbgfadeout playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER waitforvisualfinish loadspritegfx ANIM_TAG_METEOR invisible ANIM_ATTACKER visible ANIM_TARGET playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET createsprite gCatastrokpikaSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3 delay 0x1 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3 delay 0x1 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3 delay 0xd createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0x15, 0x0, 0x4 loadspritegfx ANIM_TAG_MUD_SAND createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0xc, 0xffe8, 0xfff0, 0x18 @ 12, -48, -16, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x10, 0xffda, 0xfff6, 0x18 @ 16, -16, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x1, 0xe, 0xffec, 0xffee, 0x18 @ 14, -52, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x1, 0xc, 0xffdc, 0xfff0, 0x18 @ 12, -32, -16, 24 loadspritegfx ANIM_TAG_LIGHTNING @thunder call CatastropikaThundering invisible ANIM_TARGET unloadspritegfx ANIM_TAG_MUD_SAND call CatastropikaThundering call CatastropikaThundering call CatastropikaThundering createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x4, 0x0, 0x10, 0x7fff @ bg to white call CatastropikaThundering waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x4, 0x10, 0x0, 0x7fff @ bg to white createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 @fix tgt position waitforvisualfinish createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish end CatastropikaThundering: playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0 delay 2 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x10 delay 2 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0 delay 2 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x10 delay 2 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0 delay 2 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x10 delay 2 return Move_10000000_VOLT_THUNDERBOLT:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_ROUND_SHADOW @fly loadspritegfx ANIM_TAG_SPARK_2 @sparks loadspritegfx ANIM_TAG_LIGHTNING @lightning invisible ANIM_TARGET createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect waitforvisualfinish playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite g10MillionVoltBoltYellowFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3 delay 0x2 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3 delay 0x2 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3 waitforvisualfinish unloadspritegfx ANIM_TAG_ROUND_SHADOW unloadspritegfx ANIM_TAG_FOCUS_ENERGY fadetobg BG_THUNDER waitbgfadeout loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge createvisualtask AnimTask_StartSlidingBg, 0x5, 0xff00, 0x0, 0x1, 0xffff waitbgfadein visible ANIM_ATTACKER playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @charge particles to user createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xe0, 0x28, 0x2, 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x10 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101 @thunder flash createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER @ charge createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x40, 0xffdc delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x40, 0xffec delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0x40, 0xc delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x0, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x40, 0x28, 0x1, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x80, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101 @thunder flash createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0xffdc delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0xffec delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0xc delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x14 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101 @thunder flash createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xff90, 0xffdc delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xff90, 0xffec delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xff90, 0xc delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x0, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x40, 0x28, 0x1, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x80, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 delay 0x10 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET createvisualtask AnimTask_InvertScreenColor, 0x2, 0x101, 0x101, 0x101 @thunder flash createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0xffdc delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0xffec delay 0x1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0xc playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2a, 0x2c, 0x0, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2a, 0x2c, 0x40, 0x28, 0x1, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2a, 0x2c, 0x80, 0x28, 0x0, 0x3 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2a, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 waitforvisualfinish call UnsetPsychicBg visible ANIM_TARGET loadspritegfx ANIM_TAG_ORBS @hyper beam loadspritegfx ANIM_TAG_VERTICAL_HEX @red loadspritegfx ANIM_TAG_WATER_ORB @blue loadspritegfx ANIM_TAG_BERRY_EATEN @pink loadspritegfx ANIM_TAG_LEAF @green loadspritegfx ANIM_TAG_POISON_BUBBLE @purple loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER, 0x5, 0xA createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 @ createvisualtask AnimTask_FlashAnimTagWithColor, 0x2, ANIM_TAG_ORBS, 0x1, 0xc, 0x1f, 0x10, 0x0, 0x0 call TenMillionVoltThunderboltBeamRed call TenMillionVoltThunderboltBeamBlue createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x9, 0x07FE call TenMillionVoltThunderboltBeamPink call TenMillionVoltThunderboltBeamYellow call TenMillionVoltThunderboltBeamGreen createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1 call TenMillionVoltThunderboltBeamPurple call TenMillionVoltThunderboltBeamRed call TenMillionVoltThunderboltBeamBlue call TenMillionVoltThunderboltBeamPink call TenMillionVoltThunderboltBeamYellow call TenMillionVoltThunderboltBeamGreen call TenMillionVoltThunderboltBeamPurple call TenMillionVoltThunderboltBeamRed call TenMillionVoltThunderboltBeamBlue call TenMillionVoltThunderboltBeamPink call TenMillionVoltThunderboltBeamYellow call TenMillionVoltThunderboltBeamGreen @ call TenMillionVoltThunderboltBeamPurple @ call TenMillionVoltThunderboltBeamRed @ call TenMillionVoltThunderboltBeamBlue @ call TenMillionVoltThunderboltBeamPink @ call TenMillionVoltThunderboltBeamYellow @ call TenMillionVoltThunderboltBeamGreen @ call TenMillionVoltThunderboltBeamPurple playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x25, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x25, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x25, 0x2c, 0x80, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x25, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003 @ delay 0x6 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x35, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x35, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x35, 0x2c, 0x80, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x35, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003 @ delay 0x6 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x40, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x40, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x40, 0x2c, 0x80, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x40, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite g10MillionVoltBoltShockwaveSpriteTemplate, ANIM_TARGET, 2 @ charge out and in waitforvisualfinish unloadspritegfx ANIM_TAG_ORBS @hyper beam unloadspritegfx ANIM_TAG_VERTICAL_HEX @red unloadspritegfx ANIM_TAG_WATER_ORB @blue unloadspritegfx ANIM_TAG_BERRY_EATEN @pink unloadspritegfx ANIM_TAG_LEAF @green unloadspritegfx ANIM_TAG_POISON_BUBBLE @purple loadspritegfx ANIM_TAG_EXPLOSION @explosion createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 44 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x00, 0x30, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003 call TenMillionVoltThunderboltSparkGeyser @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x80, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x00, 0x37, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x2, 0x0, 0x10, 0x7fff call TenMillionVoltThunderboltSparkGeyser waitforvisualfinish delay 0x10 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x3, 0x10, 0x0, 0x7fff waitforvisualfinish createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish end TenMillionVoltThunderboltBeamRed: createsprite g10MillionVoltBoltRedBeamSpriteTemplate, ANIM_TARGET, 2 createsprite g10MillionVoltBoltRedBeamSpriteTemplate, ANIM_TARGET, 2 delay 4 return TenMillionVoltThunderboltBeamBlue: createsprite g10MillionVoltBoltBlueBeamSpriteTemplate, ANIM_TARGET, 2 createsprite g10MillionVoltBoltBlueBeamSpriteTemplate, ANIM_TARGET, 2 delay 4 return TenMillionVoltThunderboltBeamPink: createsprite g10MillionVoltBoltPinkBeamSpriteTemplate, ANIM_TARGET, 2 createsprite g10MillionVoltBoltPinkBeamSpriteTemplate, ANIM_TARGET, 2 delay 4 return TenMillionVoltThunderboltBeamYellow: createsprite g10MillionVoltBoltYellowBeamSpriteTemplate, ANIM_TARGET, 2 createsprite g10MillionVoltBoltYellowBeamSpriteTemplate, ANIM_TARGET, 2 delay 4 return TenMillionVoltThunderboltBeamGreen: createsprite g10MillionVoltBoltGreenBeamSpriteTemplate, ANIM_TARGET, 2 createsprite g10MillionVoltBoltGreenBeamSpriteTemplate, ANIM_TARGET, 2 delay 4 return TenMillionVoltThunderboltBeamPurple: createsprite g10MillionVoltBoltPurpleBeamSpriteTemplate, ANIM_TARGET, 2 createsprite g10MillionVoltBoltPurpleBeamSpriteTemplate, ANIM_TARGET, 2 delay 4 return TenMillionVoltThunderboltSparkGeyser: playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003 delay 0x4 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 delay 0x4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003 delay 0x4 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003 delay 0x4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 delay 0x8 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 delay 0x8 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 return Move_STOKED_SPARKSURFER:: loadspritegfx ANIM_TAG_ROUND_SHADOW @fly loadspritegfx ANIM_TAG_SPARK_2 @spark invisible ANIM_TARGET createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gStokedSparksurferFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3 delay 0x2 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3 delay 0x2 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3 waitforvisualfinish unloadspritegfx ANIM_TAG_ROUND_SHADOW createvisualtask AnimTask_GetTimeOfDay, 0x2 jumpargeq 0x0 0x0 StokedSparksurferDay jumpargeq 0x0 0x2 StokedSparksurferAfternoon StokedSparksurferNight: fadetobg BG_BLUE_SKY_NIGHT goto StokedSparksurferFinish StokedSparksurferAfternoon: fadetobg BG_BLUE_SKY_AFTERNOON StokedSparksurferDay: fadetobg BG_BLUE_SKY_DAY StokedSparksurferFinish: waitbgfadeout visible ANIM_ATTACKER loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 28, 2, 12 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 60, 1 call EndureEffect delay 0x8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x5, 0x0, 0x10, 0x5bff call EndureEffect delay 0x8 call EndureEffect delay 0x2 loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_ELECTRICITY createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0x10, 0x0, 0x5bff createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x1 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x2 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x3 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 0x1 fadetobg BG_ZMOVE_ACTIVATE waitbgfadeout visible ANIM_TARGET createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x4 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish unloadspritegfx ANIM_TAG_SPARK unloadspritegfx ANIM_TAG_FOCUS_ENERGY unloadspritegfx ANIM_TAG_ELECTRIC_ORBS unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 28 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x00, 0x30, 0x2c, 0xc0, 0x28, 0x2, 0x8003 call StokedSparksurferSparkGeyser createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_TARGET | F_PAL_ATTACKER), 0x2, 0x0, 0x10, 0x5bff createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x0, 0x28, 0x0, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x40, 0x28, 0x1, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x80, 0x28, 0x0, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x00, 0x37, 0x2c, 0xc0, 0x28, 0x2, 0x8003 call StokedSparksurferSparkGeyser createvisualtask AnimTask_VoltTackleAttackerReappear, 0x5 @ attacker flicker back playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET delay 0x4 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x10 delay 0x2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0, 0xfff0 delay 0x4 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_TARGET | F_PAL_ATTACKER), 0x2, 0x10, 0x0, 0x5bff restorebg delay 0x18 createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish end StokedSparksurferSparkGeyser: playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003 delay 0x4 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 delay 0x4 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003 delay 0x4 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003 @ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003 delay 0x1a return Move_EXTREME_EVOBOOST:: loadspritegfx ANIM_TAG_LEER @leer createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x3, 0x0, 0x10, 0x0000 waitforvisualfinish createvisualtask AnimTask_AllBattlersInvisible, 0xA createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BATTLERS_2, 3, 0, 0, 0 @Remove fading on everyone waitforvisualfinish playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0xfff4 createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffe8, 0xfff4 delay 0xa playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0xfff0 createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xfff8, 0xfff0 delay 0xa playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x8, 0xfffe createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xfffe delay 0xa playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x5 createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x5 delay 0xa playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xfff0 createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xfff0 delay 0xa playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x5, 0x0 createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffd5, 0x0 delay 0xa playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x1c, 0x5 createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0x5 delay 0xa playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xf, 0xfff4 createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffdf, 0xfff4 waitforvisualfinish fadetobg BG_ZMOVE_ACTIVATE waitbgfadeout unloadspritegfx ANIM_TAG_LEER loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_VERTICAL_HEX @red loadspritegfx ANIM_TAG_BERRY_EATEN @pink loadspritegfx ANIM_TAG_ICE_CHUNK @ice loadspritegfx ANIM_TAG_WISP_ORB @will o wisp loadspritegfx ANIM_TAG_WATER_ORB @blue loadspritegfx ANIM_TAG_POISON_BUBBLE @purple loadspritegfx ANIM_TAG_LEAF @green createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0x10, 0x10, 0x5bff waitforvisualfinish playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gExtremeEvoboostRedChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER delay 0x2 createsprite gExtremeEvoboostPinkChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER delay 0x2 createsprite gExtremeEvoboostIceChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x540, 0x14, 0x8, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gExtremeEvoboostBlackChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x490, 0x19, 0xb, 0xffd6, ANIM_ATTACKER delay 0x2 createsprite gExtremeEvoboostBlueChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x500, 0x19, 0x10, 0x2e, ANIM_ATTACKER delay 0x2 createsprite gExtremeEvoboostPurpleChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x4d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER delay 0x2 createsprite gExtremeEvoboostYellowChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER delay 0x2 createsprite gExtremeEvoboostGreenChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER delay 0x2 waitforvisualfinish visible ANIM_ATTACKER loopsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x15, 0xd call ExtremeEvoboostColorCircle createvisualtask AnimTask_StockpileDeformMon, 0x5 @stockpile movement call ExtremeEvoboostColorCharge call ExtremeEvoboostColorCharge call ExtremeEvoboostColorCharge waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER delay 0x5 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ATTACKER), 0x0, 0x0, 0x10, 0x7fff delay 0x18 call ResetFromWhiteScreen end ExtremeEvoboostColorCircle: createsprite gExtremeEvoboostRedChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 createsprite gExtremeEvoboostPinkChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 createsprite gExtremeEvoboostIceChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 createsprite gExtremeEvoboostBlackChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 createsprite gExtremeEvoboostBlueChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 createsprite gExtremeEvoboostPurpleChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 createsprite gExtremeEvoboostYellowChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 createsprite gExtremeEvoboostGreenChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 return ExtremeEvoboostColorCharge: createsprite gExtremeEvoboostRedChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 createsprite gExtremeEvoboostRedStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0x37, 0x37, 0xd delay 0x2 createsprite gExtremeEvoboostPinkChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 createsprite gExtremeEvoboostPinkStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0xffc9, 0xffc9, 0xd delay 0x2 createsprite gExtremeEvoboostIceChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 createsprite gExtremeEvoboostIceStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x37, 0xd delay 0x2 createsprite gExtremeEvoboostBlackChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 createsprite gExtremeEvoboostBlackStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffc9, 0xd delay 0x2 createsprite gExtremeEvoboostBlueChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 createsprite gExtremeEvoboostBlueStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0x37, 0xffde, 0xd delay 0x2 createsprite gExtremeEvoboostPurpleChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 createsprite gExtremeEvoboostPurpleStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0x37, 0x22, 0xd delay 0x2 createsprite gExtremeEvoboostYellowChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 createsprite gExtremeEvoboostYellowStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0xffc9, 0xffde, 0xd delay 0x2 createsprite gExtremeEvoboostGreenChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 delay 0x2 createsprite gExtremeEvoboostGreenStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0xffc9, 0x22, 0xd delay 0x2 return Move_PULVERIZING_PANCAKE:: loadspritegfx ANIM_TAG_SPARKLE_4 @detect loadspritegfx ANIM_TAG_VERTICAL_HEX @red loadspritegfx ANIM_TAG_MUD_SAND @dig loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @black colour createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7 ANIM_TARGET PulverizingPancakeOnPlayer PulverizingPancakeOnOpponent: createsprite gPulverizingPancakeRedDetectSpriteTemplate, ANIM_ATTACKER, 13, 0x14, 0xffec goto PulverizingPancakeFinish PulverizingPancakeOnPlayer: createsprite gPulverizingPancakeRedDetectSpriteTemplate, ANIM_ATTACKER, 13, 0xa, 0xfff2 createsprite gPulverizingPancakeRedDetectSpriteTemplate, ANIM_ATTACKER, 13, 0xfff6, 0xfff2 PulverizingPancakeFinish: playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER waitforvisualfinish fadetobg BG_SOLAR_BEAM_OPPONENT waitbgfadeout createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 50, 1 call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun loadspritegfx ANIM_TAG_ROUND_SHADOW @fly playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 delay 0x2 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xc, 0x4, 0xfff0, 0x22 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x4, 0xfff6, 0x22 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xe, 0x4, 0xffee, 0x22 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xc, 0x4, 0xfff0, 0x22 unloadspritegfx ANIM_TAG_SPARKLE_4 unloadspritegfx ANIM_TAG_VERTICAL_HEX fadetobg BG_IN_AIR waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x1000, 0x0, 0xffff waitbgfadein loadspritegfx ANIM_TAG_WHITE_SHADOW createvisualtask AnimTask_PulverizingPancakeWhiteShadow, 0x5, 0x33, 0x33 @first arg is duration, last arg is move speed delay 0x10 call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground createvisualtask AnimTask_BlendBattleAnimPal, 0xa, 0x4, 0x2, 0x0, 0xb, 0x0000 @ target darkens call PulverizingPancakeSlowBackground @0 call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground @-0x1000 delay 0x1 waitbgfadein loadspritegfx ANIM_TAG_THIN_RING @ring unloadspritegfx ANIM_TAG_MUD_SAND @dig loadspritegfx ANIM_TAG_ELECTRIC_ORBS @yellow createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3 delay 0x7 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x0 @big hit marker delay 0x0 createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 4, 44 createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0 delay 0x5 loadspritegfx ANIM_TAG_EXPLOSION @explosion call PulverizingPancakeExplosion createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x2, 0x0, 0x10, 0x7fff @ everything goes white call PulverizingPancakeExplosion waitforvisualfinish call ResetFromWhiteScreen end PulverizingPancakeDiggingRun: createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xc, 0x4, 0xfff0, 0x12 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x4, 0xfff6, 0x12 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xe, 0x4, 0xffee, 0x12 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xc, 0x4, 0xfff0, 0x12 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x5 return PulverizingPancakeSlowBackground: createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xfd56, 0x0, 0xffff @-0x2aa delay 0x1 return PulverizingPancakeExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0 createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0 createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 delay 0x6 return Move_GENESIS_SUPERNOVA:: loadspritegfx ANIM_TAG_BLUE_ORB @reversal loadspritegfx ANIM_TAG_POISON_BUBBLE @poison bubble loadspritegfx ANIM_TAG_POISON_JAB @purple createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish call SetPsychicBackground loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7 ANIM_TARGET GenesisSupernovaOnPlayer GenesisSupernovaOnOpponent: call GenesisSupernovaBuffEffectPlayer_1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0xb, 0xd87c createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 112, 1 call GenesisSupernovaBuffEffectPlayer_2 call GenesisSupernovaBuffEffectPlayer_1 goto GenesisSupernovaFinish GenesisSupernovaOnPlayer: call GenesisSupernovaBuffOpponent_1 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0x0, 0xb, 0xd87c createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 112, 1 call GenesisSupernovaBuffOpponent_2 call GenesisSupernovaBuffOpponent_1 GenesisSupernovaFinish: loopsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER, 0x18, 0x6 call GenesisSupernovaReversalWave call GenesisSupernovaReversalWave call GenesisSupernovaReversalWave delay 0x15 unloadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge monbg ANIM_ATTACKER setalpha 12, 8 createsprite gGenesisSupernovaChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 @charge call GenesisSupernovaFlare @delay 12 per call GenesisSupernovaFlare call GenesisSupernovaFlare call GenesisSupernovaFlare call GenesisSupernovaFlare delay 0x4 unloadspritegfx ANIM_TAG_BLUE_ORB @reversal loadspritegfx ANIM_TAG_WISP_ORB @will-o-wisp loadspritegfx ANIM_TAG_METEOR @superpower loadspritegfx ANIM_TAG_SPARKLE_2 @sparkles createsprite gGenesisSupernovaSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x0, 0xb, 0x0, 0xd87c playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendParticle, 0x2, ANIM_TAG_SPARKLE_2, 0x0, 0x0, 0xc, 0x7fff delay 0x8 invisible ANIM_TARGET loadspritegfx ANIM_TAG_EXPLOSION @explosion unloadspritegfx ANIM_TAG_METEOR @superpower call GenesisSupernovaBubbleExplosion call GenesisSupernovaBubbleExplosion createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x3, 0x0, 0x10, 0x7fff call GenesisSupernovaBubbleExplosion waitforvisualfinish delay 0x10 createvisualtask AnimTask_BlendParticle, 0x2, ANIM_TAG_SPARKLE_2, 0x0, 0xc, 0x0, 0x7fff clearmonbg ANIM_ATTACKER blendoff delay 0x0 call ResetFromWhiteScreen waitforvisualfinish end GenesisSupernovaBubbleExplosion: createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, ANIM_TARGET, 0x0, 0x20, 0x3c createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xa, 0x0 createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER delay 0x6 createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0x14, 0xffec, 0x0 createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER delay 0x6 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, ANIM_TARGET, 0x0, 0x20, 0x3c createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xf, 0x0 createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER delay 0x6 createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0 createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER delay 0x6 createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xffec, 0x0 createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER delay 0x6 createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0x10, 0xfff8, 0x0 createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe0, 0xffe8, ANIM_TARGET, 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER return GenesisSupernovaBuffEffectPlayer_1: createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x24, 0x80, 0x24, 0x30, 0x30 delay 0x2 createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x10, 0x80, 0x10, 0x35, 0x30 delay 0x2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x45, 0x80, 0x45, 0x3a, 0x30 delay 0x2 createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x60, 0x80, 0x60, 0x30, 0x30 delay 0x2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x30, 0x80, 0x30, 0x3c, 0x30 delay 0x2 createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x55, 0x80, 0x55, 0x33, 0x30 delay 0x2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return GenesisSupernovaBuffEffectPlayer_2: createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x29, 0x80, 0x29, 0x31, 0x30 delay 0x2 createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x73, 0x80, 0x73, 0x32, 0x30 delay 0x2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x4a, 0x80, 0x4a, 0x3c, 0x30 delay 0x2 createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x64, 0x80, 0x64, 0x33, 0x30 delay 0x2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x2c, 0x80, 0x2c, 0x3d, 0x30 delay 0x2 createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x6c, 0x80, 0x6c, 0x30, 0x30 delay 0x2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return GenesisSupernovaReversalWave: createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x0 createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x2a createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x54 createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x7e return GenesisSupernovaFlare: createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER delay 0x2 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER delay 0x2 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER delay 0x2 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER delay 0x2 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER delay 0x2 return GenesisSupernovaBuffOpponent_1: createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0x94, 0x40, 0x94, 0x0, 0x30 delay 0x2 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0x80, 0x40, 0x80, 0x0, 0x30 delay 0x2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xb5, 0x40, 0xb5, 0x0, 0x30 delay 0x2 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xd0, 0x40, 0xd0, 0x0, 0x30 delay 0x2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xa0, 0x40, 0xa0, 0x0, 0x30 delay 0x2 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xc5, 0x40, 0xc5, 0x0, 0x30 delay 0x2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return GenesisSupernovaBuffOpponent_2: createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0x99, 0x40, 0x99, 0x0, 0x30 delay 0x2 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xe3, 0x40, 0xe3, 0x0, 0x30 delay 0x2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xba, 0x40, 0xba, 0x0, 0x30 delay 0x2 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xd4, 0x40, 0xd4, 0x0, 0x30 delay 0x2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0x9c, 0x40, 0x9c, 0x0, 0x30 delay 0x2 createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xdc, 0x40, 0xdc, 0x0, 0x30 delay 0x2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return Move_SINISTER_ARROW_RAID:: loadspritegfx ANIM_TAG_ROUND_SHADOW @fly loadspritegfx ANIM_TAG_SPIRIT_ARROW @arrow loadspritegfx ANIM_TAG_LEAF @green invisible ANIM_TARGET createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gArrowRaidFlyUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 waitforvisualfinish unloadspritegfx ANIM_TAG_ROUND_SHADOW createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x10, 0x388C @ bg to purple waitforvisualfinish visible ANIM_ATTACKER playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER delay 0x2 createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER delay 0x2 createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER delay 0x2 createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER delay 0x2 createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER delay 0x2 waitforvisualfinish invisible ANIM_ATTACKER loadspritegfx ANIM_TAG_BIRD @sky attack loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion loadspritegfx ANIM_TAG_POISON_BUBBLE @purple createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7 ANIM_TARGET SinisterArrowRaidOnPlayer SinisterArrowRaidOnOpponent: playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gArrowRaidFlyRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x88, 0x100, 0x38, 0x15 @left to right delay 0x5 createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x8a, 0x100, 0x3a, 0x15 @left to right delay 0x1 createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x8c, 0x100, 0x3c, 0x15 delay 0x1 createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x86, 0x100, 0x36, 0x15 delay 0x1 createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x84, 0x100, 0x34, 0x15 delay 0x1 createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x88, 0x100, 0x38, 0x15 waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER @[x0] [y0] [xf] [yf] createsprite gArrowRaidFlyLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x38, 0xfff0, 0x38, 0x15 @right to left delay 0x5 createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x36, 0xfff0, 0x36, 0x15 delay 0x1 createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x3a, 0xfff0, 0x3a, 0x15 delay 0x1 createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x37, 0xfff0, 0x37, 0x15 delay 0x1 createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x3c, 0xfff0, 0x3c, 0x15 delay 0x1 createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x38, 0xfff0, 0x38, 0x15 waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gArrowRaidFlyRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x08, 0x100, 0x0f, 0x15 @left to right delay 0x5 createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x0a, 0x100, 0x11, 0x15 delay 0x1 createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x0c, 0x100, 0x13, 0x15 delay 0x1 createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x06, 0x100, 0xd, 0x15 delay 0x1 createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x04, 0x100, 0xb, 0x15 delay 0x1 createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x08, 0x100, 0xf, 0x15 waitforvisualfinish call SinisterArrowRaidFlyStrike createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 3, 75 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0x10, 0x40c0 @ defender to purple call SinisterArrowRaidStrikeOpponent call SinisterArrowRaidOpponentExplosion playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 call SinisterArrowRaidFinalExplosion goto SinisterArrowRaidFinish @on player SinisterArrowRaidOnPlayer: playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gArrowRaidFlyLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x08, 0xfff0, 0x0f, 0x15 @right to left delay 0x5 createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x0a, 0xfff0, 0x11, 0x15 delay 0x1 createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x0c, 0xfff0, 0x13, 0x15 delay 0x1 createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x06, 0xfff0, 0xd, 0x15 delay 0x1 createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x04, 0xfff0, 0xb, 0x15 delay 0x1 createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x08, 0xfff0, 0xf, 0x15 waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gArrowRaidFlyRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x38, 0x100, 0x38, 0x15 @left to right delay 0x5 createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x36, 0x100, 0x36, 0x15 delay 0x1 createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x3a, 0x100, 0x3a, 0x15 delay 0x1 createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x37, 0x100, 0x37, 0x15 delay 0x1 createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x3c, 0x100, 0x3c, 0x15 delay 0x1 createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x38, 0x100, 0x38, 0x15 waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gArrowRaidFlyLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x78, 0xfff0, 0x58, 0x15 @right to left delay 0x5 createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x8a, 0xfff0, 0x3a, 0x15 delay 0x1 createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x8c, 0xfff0, 0x3c, 0x15 delay 0x1 createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x86, 0xfff0, 0x36, 0x15 delay 0x1 createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x84, 0xfff0, 0x34, 0x15 delay 0x1 createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x88, 0xfff0, 0x38, 0x15 waitforvisualfinish call SinisterArrowRaidFlyStrike createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 3, 75 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x0, 0x10, 0x40c0 @ defender to purple call SinisterArrowRaidArrowsStrikePlayer call SinisterArrowRaidPlayerExplosion playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 call SinisterArrowRaidFinalExplosion @ finish SinisterArrowRaidFinish: createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x4, 0x10, 0x0, 0x40c0 @ return tgt to normal waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x10, 0x00, 0x388C @ bg to nrml delay 0x5 createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish end SinisterArrowRaidFlyStrike: visible ANIM_TARGET delay 0xa playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gArrowRaidFlyStrikeSpriteTemplate, ANIM_TARGET, 2, 0x14 waitforvisualfinish delay 0x5 return SinisterArrowRaidStrikeOpponent: createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x95, 0xfff0, 0xb5, 0x40, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x75, 0xfff0, 0x95, 0x40, 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xa5, 0xfff0, 0xc5, 0x40, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x6f, 0xfff0, 0x8f, 0x40, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x7b, 0xfff0, 0x9b, 0x40, 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xa2, 0xfff0, 0xc2, 0x40, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x82, 0xfff0, 0xa2, 0x40, 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x87, 0xfff0, 0xa7, 0x40, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x72, 0xfff0, 0x92, 0x40, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x8b, 0xfff0, 0xab, 0x40, 0x4 delay 0x1 return SinisterArrowRaidOpponentExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x95, 0xfff0, 0xb5, 0x40, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x75, 0xfff0, 0x95, 0x40, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xa5, 0xfff0, 0xc5, 0x40, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x6f, 0xfff0, 0x8f, 0x40, 0x4 createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x7b, 0xfff0, 0x9b, 0x40, 0x4 delay 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xa2, 0xfff0, 0xc2, 0x40, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x82, 0xfff0, 0xa2, 0x40, 0x4 createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x87, 0xfff0, 0xa7, 0x40, 0x4 delay 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x72, 0xfff0, 0x92, 0x40, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x8b, 0xfff0, 0xab, 0x40, 0x4 createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 delay 0x1 return SinisterArrowRaidArrowsStrikePlayer: createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x5, 0xfff0, 0x55, 0x90, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffe5, 0xfff0, 0x35, 0x90, 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x15, 0xfff0, 0x65, 0x90, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffdf, 0xfff0, 0x2f, 0x90, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffeb, 0xfff0, 0x3b, 0x90, 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x12, 0xfff0, 0x62, 0x90, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff2, 0xfff0, 0x42, 0x90, 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff7, 0xfff0, 0x47, 0x90, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffe2, 0xfff0, 0x32, 0x90, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xfff0, 0x4b, 0x90, 0x4 delay 0x1 return SinisterArrowRaidPlayerExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x5, 0xfff0, 0x55, 0x90, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffe5, 0xfff0, 0x35, 0x90, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x15, 0xfff0, 0x65, 0x90, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffdf, 0xfff0, 0x2f, 0x90, 0x4 createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffeb, 0xfff0, 0x3b, 0x90, 0x4 delay 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x12, 0xfff0, 0x62, 0x90, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff2, 0xfff0, 0x42, 0x90, 0x4 createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff7, 0xfff0, 0x47, 0x90, 0x4 delay 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffe2, 0xfff0, 0x32, 0x90, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4 delay 0x1 createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xfff0, 0x4b, 0x90, 0x4 createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 delay 0x1 return SinisterArrowRaidFinalExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 delay 0x6 return Move_MALICIOUS_MOONSAULT:: loadspritegfx ANIM_TAG_FIRE_PLUME @dragon rage loadspritegfx ANIM_TAG_ROUND_SHADOW @fly loadspritegfx ANIM_TAG_VERTICAL_HEX @red loadspritegfx ANIM_TAG_SMALL_EMBER @fire loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion fadetobg BG_MALICIOUS_MOONSAULT waitbgfadeout setalpha 12, 8 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x6, 0x1, 0x0 delay 0x1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0 waitforvisualfinish delay 0x0 monbg ANIM_ATTACKER playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET call MaliciousMoonsaultFireSpin call MaliciousMoonsaultFireSpin clearmonbg ANIM_ATTACKER createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gMaliciousMoonsaultRedFlySpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x150 call MaliciousMoonsaultFireSpin createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x5, 0x0, 0xa, 0x0000 @ target darkens delay 0x1a playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gMaliciousMoonsaultRedBounceSpriteTemplate, ANIM_TARGET, 3 delay 0x7 createsprite gMaliciousMoonsaultRedImpactSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xff00, 0x15, 0x0, 0x4 call MaliciousMoonsaultExplosion delay 0x6 call MaliciousMoonsaultExplosion createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x1, 0x0, 0x10, 0x001b @ fade all to red delay 0x6 call MaliciousMoonsaultExplosion createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 waitforvisualfinish call ResetFromRedScreen blendoff end MaliciousMoonsaultFireSpin: createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2f, 0x490, 0x19, 0xb, 0xffd6, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x30, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x500, 0x19, 0x10, 0x2e, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x540, 0x14, 0x8, 0x2a, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x4d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2f, 0x490, 0x19, 0xb, 0xffd6, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x500, 0x19, 0x10, 0x2e, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x30, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x4d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x540, 0x14, 0x8, 0x2a, ANIM_ATTACKER delay 0x1 return MaliciousMoonsaultExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 return Move_OCEANIC_OPERETTA:: createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish loadspritegfx ANIM_TAG_SPOTLIGHT createvisualtask AnimTask_CreateSpotlight, 0x2 createvisualtask AnimTask_HardwarePaletteFade, 0x2, 0xf8, 0x3, 0x0, 0xa, 0x0 waitforvisualfinish createsprite gOceanOperaSpotlightSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff8, 0x50 @spotlight loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_WATER_ORB @blue playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call OceanicOperettaBuffEffect delay 0x8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_WHITE createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call OceanicOperettaBuffEffect delay 0x8 call OceanicOperettaBuffEffect waitforvisualfinish unloadspritegfx ANIM_TAG_FOCUS_ENERGY unloadspritegfx ANIM_TAG_SPOTLIGHT createvisualtask AnimTask_HardwarePaletteFade, 0x2, 0xf8, 0x3, 0xa, 0x0, 0x1 waitforvisualfinish createvisualtask AnimTask_RemoveSpotlight, 0x2 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x6, 0x5da0 loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_THIN_RING invisible ANIM_ATTACKER createsprite gOceanOperaBlueChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 @charge delay 0x2 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 80, 1 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER delay 0x2 createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER delay 0x2 createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 playsewithpan SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER delay 0x2 createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER delay 0x2 createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER delay 0x2 createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER delay 0x2 createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER delay 0x2 createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER delay 0x2 createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER delay 0x2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER delay 0x1a visible ANIM_TARGET loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 0x5 createsprite gOceanOperaMovingOrbsSpriteTemplate, ANIM_ATTACKER, 50, 0x0, 0x0, 0x0, 0x0, 0x60, 0x0 @mist ball delay 0x5c visible ANIM_ATTACKER delay 0x0 loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 0x1 createsprite gOceanOperaBlueOrbsSpriteTemplate, ANIM_ATTACKER, 50, 0x0, ANIM_TARGET, 0x0, 0x0, 0x0, 0x35 delay 0x5 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 delay 0x4 createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 delay 0x4 createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 delay 0x4 createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 delay 0x4 createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 delay 0x10 loadspritegfx ANIM_TAG_EXPLOSION @explosion loadspritegfx ANIM_TAG_SPARKLE_2 @sparkle loadspritegfx ANIM_TAG_RAIN_DROPS @rain createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 64 call OceanicOperettaExplosion createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_TARGET, 0x2, 0x0, 0xb, 0x5da0 createvisualtask AnimTask_CreateRaindrops, 0x2, 0x0, 0x3, 0x78 call OceanicOperettaExplosion call OceanicOperettaExplosion playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_CreateRaindrops, 0x2, 0x0, 0x3, 0x78 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_TARGET, 0x2, 0xb, 0x0, 0x5da0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x6, 0x0, 0x5da0 waitforvisualfinish createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish end OceanicOperettaBuffEffect: createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x4 createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 delay 0x4 createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 delay 0x4 createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x4 createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return OceanicOperettaExplosion: createsprite gOceanOperaSparkleSpriteTemplate, ANIM_ATTACKER, 51, 0xfff1, 0x0, ANIM_TARGET, 0x0, 0x20, 0x3c playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0x0, 0x0, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0x18, 0xffe8, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0xfff0, 0x10, ANIM_TARGET, 0x1 createsprite gOceanOperaSparkleSpriteTemplate, ANIM_ATTACKER, 51, 0xc, 0xfffb, ANIM_TARGET, 0x0, 0x20, 0x3c delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0x10, 0x10, ANIM_TARGET, 0x1 delay 0x6 return Move_SPLINTERED_STORMSHARDS:: loadspritegfx ANIM_TAG_ROCKS @rock loadspritegfx ANIM_TAG_ICICLE_SPEAR @spear createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish createvisualtask AnimTask_GetLycanrocForm, 0x2 jumpargeq 0x0 0x1 SplinteredStormshardsNightForme SplinteredStormshardsDayForme: createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xc, 0x5bff goto SplinteredStormshardsFinishFade SplinteredStormshardsNightForme: createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0xc, 0x0000 SplinteredStormshardsFinishFade: waitforvisualfinish setalpha 12, 8 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7 ANIM_TARGET SplinteredStormshardsByOpponent SplinteredStormshardsByPlayer: loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 0x10, 0xc call SplinteredStormshardsPlayer_Rising1 delay 0x2 loadspritegfx ANIM_TAG_ROUND_SHADOW @fly invisible ANIM_TARGET playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gSplinteredShardsFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 call SplinteredStormshardsPlayer_Rising1 call SplinteredStormshardsPlayer_Rising2 visible ANIM_ATTACKER delay 0x1 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x60, 0x80, 0x60, 0x30, 0x30 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 delay 0x2 call SplinteredStormshardsPlayer_Rising2 call SplinteredStormshardsPlayer_Rising1 delay 16 waitforvisualfinish visible ANIM_TARGET call SplinteredStormshardsFixBackgroundFade waitforvisualfinish loadspritegfx ANIM_TAG_METEOR @superpower loadspritegfx ANIM_TAG_EXPLOSION @explosion playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 @lunge forward delay 0x2 invisible ANIM_ATTACKER createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0 @superpower createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 96, 1 @shake target up and down createsprite gSplinteredShardsSplinterOpponentSteepSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0x18, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x4 createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0x1, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x4 call SplinteredStormshardsExplosionOpponent call SplinteredStormshardsExplosionOpponent SplinteredStormshardsEnd: createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x4, 0x0, 0x10, 0x7fff call SplinteredStormshardsBrownExplode waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x4, 0x10, 0x0, 0x7fff waitforvisualfinish createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish waitforvisualfinish end SplinteredStormshardsExplosionOpponent: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 createsprite gSplinteredShardsSplinterOpponentSteepSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x20, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x0, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0xfff8, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 createsprite gSplinteredShardsSplinterOpponentSteepSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x20, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x0, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 return SplinteredStormshardsByOpponent: loopsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET 0x10 0xc call SplinteredStormshardsOpponent_Rising1 delay 0x2 loadspritegfx ANIM_TAG_ROUND_SHADOW @fly invisible ANIM_TARGET createsprite gSplinteredShardsFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 call SplinteredStormshardsOpponent_Rising1 call SplinteredStormshardsOpponent_Rising2 visible ANIM_ATTACKER delay 0x1 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xd0, 0x40, 0xd0, 0x0, 0x30 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 delay 0x2 call SplinteredStormshardsOpponent_Rising2 call SplinteredStormshardsOpponent_Rising1 delay 16 waitforvisualfinish visible ANIM_TARGET call SplinteredStormshardsFixBackgroundFade waitforvisualfinish visible ANIM_TARGET loadspritegfx ANIM_TAG_METEOR @superpower loadspritegfx ANIM_TAG_EXPLOSION @explosion playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 @lunge forward delay 0x2 invisible ANIM_ATTACKER createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0 @superpower createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 96, 1 @shake target up and down createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x18, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x4 createsprite gSplinteredShardsSplinterPlayerSteepSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x30, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 delay 0x4 call SplinteredStormshardsExplosionOnPlayer call SplinteredStormshardsExplosionOnPlayer goto SplinteredStormshardsEnd SplinteredStormshardsExplosionOnPlayer: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x20, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 createsprite gSplinteredShardsSplinterPlayerSteepSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x35, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x1c, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x16, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 createsprite gSplinteredShardsSplinterPlayerSteepSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x2d, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 return SplinteredStormshardsBrownExplode: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 delay 0x6 return SplinteredStormshardsPlayer_Rising1: createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x24, 0x80, 0x24, 0x30, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x10, 0x80, 0x10, 0x35, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x45, 0x80, 0x45, 0x3a, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x60, 0x80, 0x60, 0x30, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x30, 0x80, 0x30, 0x3c, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x55, 0x80, 0x55, 0x33, 0x30 delay 0x2 return SplinteredStormshardsPlayer_Rising2: createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x29, 0x80, 0x29, 0x31, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x73, 0x80, 0x73, 0x32, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x4a, 0x80, 0x4a, 0x3c, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x64, 0x80, 0x64, 0x33, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x2c, 0x80, 0x2c, 0x3d, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x6c, 0x80, 0x6c, 0x30, 0x30 delay 0x2 return SplinteredStormshardsOpponent_Rising1: createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x94, 0x40, 0x94, 0x0, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x80, 0x40, 0x80, 0x0, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xb5, 0x40, 0xb5, 0x0, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xd0, 0x40, 0xd0, 0x0, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xa0, 0x40, 0xa0, 0x0, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xc5, 0x40, 0xc5, 0x0, 0x30 delay 0x2 return SplinteredStormshardsOpponent_Rising2: createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x99, 0x40, 0x99, 0x0, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xe3, 0x40, 0xe3, 0x0, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xba, 0x40, 0xba, 0x0, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xd4, 0x40, 0xd4, 0x0, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x9c, 0x40, 0x9c, 0x0, 0x30 delay 0x2 createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xdc, 0x40, 0xdc, 0x0, 0x30 delay 0x2 return SplinteredStormshardsFixBackgroundFade: createvisualtask AnimTask_GetLycanrocForm, 0x2 jumpargeq 0x0 0x1 SplinteredStormshardsNightFormeReturn SplinteredStormshardsDayFormeReturn: createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xc, 0x0, 0x5bff goto SplinteredStormshardsFinishFadeReturn SplinteredStormshardsNightFormeReturn: createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0xc, 0x0, 0x0000 SplinteredStormshardsFinishFadeReturn: return Move_LETS_SNUGGLE_FOREVER:: loadspritegfx ANIM_TAG_MAGENTA_HEART @sharm loadspritegfx ANIM_TAG_MUSIC_NOTES @music note loadspritegfx ANIM_TAG_SMALL_BUBBLES @fake tears loadspritegfx ANIM_TAG_VERTICAL_HEX @red createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gSnuggleForeverHeartSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x14 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1, 0x1, 0x0 delay 0x7 createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x3, 0x3, 0x80 delay 0x8 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0x0, 0x80 delay 0x7 createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0x1, 0x0 delay 0x8 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 0x7 createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x3, 0x0 delay 0x7 fadetobg BG_SNUGGLE_FOREVER waitbgfadeout invisible ANIM_ATTACKER delay 0x1 setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 delay 0x10 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER waitforvisualfinish setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 delay 0x10 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER waitforvisualfinish setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 delay 0x10 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1 call LetsSnuggleForeverTears delay 0x8 call LetsSnuggleForeverTears delay 0x8 call LetsSnuggleForeverTears delay 0x8 call LetsSnuggleForeverTears waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x2, 0x0, 0x10, 0x0000 waitforvisualfinish loadspritegfx ANIM_TAG_SPARKLE_4 @detect playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gSnuggleForeverEyesSpriteTemplate, ANIM_ATTACKER, 13, 0xa, 0xfff2 createsprite gSnuggleForeverEyesSpriteTemplate, ANIM_ATTACKER, 13, 0xfff6, 0xfff2 delay 0x20 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x1, 0x0, 0x10, 0x579D createvisualtask AnimTask_GrowTarget, 0x5 delay 0x5 loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_PAIN_SPLIT @painsplit loadspritegfx ANIM_TAG_DUCK @duck loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 10 createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x0, 0xffee, 0xa, 0xa, 0x4 createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x1, 0x12, 0xa, 0xa, 0x4 call LetsSnuggleForeverStars_1 call LetsSnuggleForeverImpacts call LetsSnuggleForeverStars_2 call LetsSnuggleForeverImpacts call LetsSnuggleForeverStars_1 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET call LetsSnuggleForeverStars_2 call LetsSnuggleForeverImpacts createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x0, 0xffee, 0x6, 0x6, 0x4 createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x1, 0x12, 0x6, 0x6, 0x4 call LetsSnuggleForeverStars_1 delay 0x0 call LetsSnuggleForeverImpacts call LetsSnuggleForeverStars_2 delay 0x0 call LetsSnuggleForeverImpacts call LetsSnuggleForeverStars_1 delay 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 0x2, 0x0, 0x10, 0x7fff playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET call LetsSnuggleForeverStars_2 delay 0x0 call LetsSnuggleForeverImpacts invisible ANIM_TARGET stopsound waitforvisualfinish call ResetFromWhiteScreen end LetsSnuggleForeverTears: playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET createsprite gTearDropSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0 createsprite gTearDropSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x1 delay 0x8 createsprite gTearDropSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x2 createsprite gTearDropSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x3 return LetsSnuggleForeverImpacts: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfff4, 0x1, 0x0 delay 0x8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xfff4, 0x8, 0x1, 0x0 delay 0x8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0xc, 0x0, 0x1, 0x0 delay 0x8 return LetsSnuggleForeverStars_1: createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xa0, 0xffe0 createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff00, 0xffd8 createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x80, 0xfff0 createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x1a0, 0xffda createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff80, 0xffea createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xfe80, 0xffe1 return LetsSnuggleForeverStars_2: createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xa0, 0xffe0 createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff00, 0xffd8 createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x80, 0xfff0 createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x1a0, 0xffda createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff80, 0xffea createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xfe80, 0xffe1 return Move_CLANGOROUS_SOULBLAZE:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_WATER_ORB @blue loadspritegfx ANIM_TAG_POISON_BUBBLE @purple loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey loadspritegfx ANIM_TAG_SPARKLE_2 @stars fadetobg BG_CLANGOROUS_SOULBLAZE waitbgfadein createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 call ClangorousSoulblazeBuffEffect call ClangorousSoulblazeBuffEffect call ClangorousSoulblazeBuffEffect waitforvisualfinish loadspritegfx ANIM_TAG_VERTICAL_HEX @red loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @fist createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0xfff0, 0x0, 0x0, 0x0, 0xa, ANIM_ATTACKER, ANIM_RIGHT_FIST, 0x1 createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0xa, ANIM_ATTACKER, ANIM_LEFT_FIST, 0x1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish loadspritegfx ANIM_TAG_THIN_RING @ring playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gClangorousSoulRedRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 waitforvisualfinish unloadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST unloadspritegfx ANIM_TAG_SPARKLE_2 @stars loadspritegfx ANIM_TAG_ROUND_SHADOW @ fly playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gClangoorousSoulblazeWhiteFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 delay 0x2 createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xFFE0, 0x1, 0xffff createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfd00, 0xa, 0x0, 0x2a createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0xfd00, 0xa, 0x0, 0x2a delay 0x20 createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x20, 0x1, 0xffff delay 0xC setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x1, 0x0, 0x4, 0x0 loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge visible ANIM_ATTACKER monbg ANIM_ATTACKER loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0xe, 0xa createsprite gClangoorousSoulblazePurpleChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 @charge call ClangorousSoulblazeEnergySwirl call ClangorousSoulblazeEnergySwirl call ClangorousSoulblazeEnergySwirl call ClangorousSoulblazeEnergySwirl call ClangorousSoulblazeEnergySwirl waitforvisualfinish unloadspritegfx ANIM_TAG_WATER_ORB @whirlpool unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge unloadspritegfx ANIM_TAG_ROUND_SHADOW @fly unloadspritegfx ANIM_TAG_AIR_WAVE_2 @white unloadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_MUSIC_NOTES @music note clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER invisible ANIM_ATK_PARTNER delay 0x0 monbg ANIM_TARGET playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0 createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 @music note delay 0x5 createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 60 createvisualtask AnimTask_HorizontalShake, 5, ANIM_DEF_PARTNER, 2, 60 call ClangorousSoulblazePulse_1 delay 0x5 call ClangorousSoulblazePulse_2 delay 0x5 call ClangorousSoulblazePulse_3 delay 0x5 call ClangorousSoulblazePulse_4 loadspritegfx ANIM_TAG_EXPLOSION createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7 ANIM_TARGET ClangorousSoulblazeOnOpponent ClangorousSoulblazeOnPlayer: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0xfff0, ANIM_ATTACKER, 0x1 delay 0x5 call ClangorousSoulblazePulse_5 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_ATTACKER, 0x1 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x20, 0xffe0, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_1 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x20, 0x0, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_2 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x30, 0xffe0, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_3 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x30, 0xfff0, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_4 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x35, 0x0, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_5 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x40, 0x10, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_1 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x40, 0x0, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_2 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x45, 0xfff0, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_3 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x50, 0x10, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_4 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x50, 0xffe0, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_5 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x60, 0xfff0, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_1 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x60, 0xffe0, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_2 delay 0x5 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x4, 0x0, 0x10, 0x7fff playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x65, 0xfff0, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_3 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x65, 0xffe0, ANIM_ATTACKER, 0x1 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1 call ClangorousSoulblazePulse_4 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 call ClangorousSoulblazePulse_5 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 call ClangorousSoulblazePulse_1 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 call ClangorousSoulblazePulse_2 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 goto FINISH_SOULBLAZE ClangorousSoulblazeOnOpponent: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x15, ANIM_ATTACKER, 0x1 delay 0x5 call ClangorousSoulblazePulse_5 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x0, ANIM_ATTACKER, 0x1 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x25, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_1 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x5, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_2 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x30, 0x25, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_3 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x30, 0x15, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_4 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x35, 0x0, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_5 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x40, 0xa, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_1 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x40, 0x0, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_2 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x45, 0x10, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_3 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x50, 0x30, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_4 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x50, 0x25, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_5 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x60, 0x40, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_1 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x60, 0x45, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_2 delay 0x5 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x4, 0x0, 0x10, 0x7fff playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x65, 0x35, ANIM_ATTACKER, 0x1 call ClangorousSoulblazePulse_3 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x65, 0x40, ANIM_ATTACKER, 0x1 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 call ClangorousSoulblazePulse_4 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 call ClangorousSoulblazePulse_5 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 call ClangorousSoulblazePulse_1 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 call ClangorousSoulblazePulse_2 delay 0x5 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 FINISH_SOULBLAZE: waitforvisualfinish clearmonbg ANIM_TARGET delay 0x5 call ResetFromWhiteScreen blendoff createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0x0, 0x10 waitforvisualfinish end ClangorousSoulblazeEnergySwirl: createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x2 createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER delay 0x2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER delay 0x2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER delay 0x2 createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER delay 0x2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 return ClangorousSoulblazeBuffEffect: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createsprite gClangorousSoulBlueBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 delay 0x4 createsprite gClangorousSoulPurpleBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x0, 0x0, 0x20, 0x3c delay 0x4 createsprite gClangorousSoulWhiteBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x4 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c return ClangorousSoulblazePulse_1: playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0 createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1, 0x1, 0x0 return ClangorousSoulblazePulse_2: playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0 createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x3, 0x3, 0x80 return ClangorousSoulblazePulse_3: playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0 createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0x0, 0x80 return ClangorousSoulblazePulse_4: playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0 createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0x1, 0x0 return ClangorousSoulblazePulse_5: playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0 createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x3, 0x0 return Move_GUARDIAN_OF_ALOLA:: loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_MUD_SAND @dig loadspritegfx ANIM_TAG_SPEED_DUST @extremespeed createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 playsewithpan SE_SHINY, SOUND_PAN_ATTACKER waitforvisualfinish unloadspritegfx ANIM_TAG_THIN_RING playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xff00, 0xf, 0x0, 0x4 call GuardianOfAlolaRocksPlayer delay 0xa createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x10 call GuardianOfAlolaRocksPlayer waitforvisualfinish delay 0xa playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xff00, 0xf, 0x0, 0x4 call GuardianOfAlolaRocksPlayer delay 0xa createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x10 call GuardianOfAlolaRocksPlayer waitforvisualfinish delay 0xa delay 0x10 call GuardianOfAlolaRocksPlayer createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_ATTACKER, 0x2, 0xC, 0xC, 0x277f @;Yellow createvisualtask AnimTask_NightShadeClone, 0x5, 0x75 delay 0x10 call GuardianOfAlolaRocksPlayer delay 0x10 call GuardianOfAlolaRocksPlayer delay 0x10 loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST call GuardianOfAlolaRocksPlayer createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x3, 0x0, 0xb, 0x0000 delay 0x1 createvisualtask AnimTask_BlendParticle, 0x2, ANIM_TAG_HORSESHOE_SIDE_FIST, 0x0, 0xC, 0xc, 0x277f fadetobg BG_FISSURE waitbgfadeout call GuardianOfAlolaRocksPlayer createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1 waitbgfadein playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gGuardianOfAlolaFistSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xffd0, 0x1f delay 0x24 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x0, 0xb, 0x0, 0x0000 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 0x25 loopsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET 0x10 0x9 call GuardianOfAlolaRocksTarget call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRocksTarget call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRocksTarget call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRocksTarget createvisualtask AnimTask_BlendBattleAnimPal, 0x2, (F_PAL_BG | F_PAL_BATTLERS_2), 0x3, 0x0, 0x10, 0x7fff call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRocksTarget waitforvisualfinish call ResetFromWhiteScreen end GuardianOfAlolaRocksPlayer: playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xc, 0x4, 0xfff0, 0x12 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x4, 0xfff6, 0x12 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xe, 0x4, 0xffee, 0x12 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xc, 0x4, 0xfff0, 0x12 return GuardianOfAlolaRocksTarget: createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0xc, 0x4, 0xfff0, 0x12 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10, 0x4, 0xfff6, 0x12 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1, 0xe, 0x4, 0xffee, 0x12 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x1, 0xc, 0x4, 0xfff0, 0x12 return GuardianOfAlolaRockGeyser: createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, 0xfffc, 0x10 @ -4, -0x10 delay 0x0 createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, 0x100D, 0x10 delay 0x0 createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, 0x4, 0x10 delay 0x0 createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, 0xfff0, 0x10 delay 0x0 return Move_SEARING_SUNRAZE_SMASH:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_SPARKLE_2 @sparkles invisible ANIM_TARGET createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0xe, 0x001b playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call SearingSunrazeSmashFlare delay 0x8 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_WHITE createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call SearingSunrazeSmashFlare delay 0x8 call SearingSunrazeSmashFlare waitforvisualfinish unloadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy unloadspritegfx ANIM_TAG_SPARKLE_2 @sparkles loadspritegfx ANIM_TAG_WATER_ORB @blue loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_SHADOW_BALL @shadow ball loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER createsprite gSearingSunrazeSmashGrowWormholeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x10 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x35, 0xffed, 0x1, 0x2 delay 0x2 loadspritegfx ANIM_TAG_METEOR @superpower visible ANIM_TARGET createvisualtask AnimTask_RotateMonSpriteToSide, 2, 80, -1024, ANIM_TARGET, 0 @ spin up target call SearingSunrazeSmashRingsInward createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x30 @ target back to origin (slowly) call SearingSunrazeSmashRingsInward delay 0xD invisible ANIM_TARGET createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 createsprite gSearingSunrazeSmashWhiteRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x6 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 @lunge forward playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 0x2 invisible ANIM_ATTACKER createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0 @superpower createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_ATTACKER fadetobg BG_COSMIC waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 0x5, 0xf700, 0x0, 0x1, 0xffff createvisualtask AnimTask_RotateMonSpriteToSide, 2, 1, 0, ANIM_TARGET, 1 @ fix tgt rotation invisible ANIM_TARGET waitbgfadein visible ANIM_ATTACKER visible ANIM_TARGET loadspritegfx ANIM_TAG_VERTICAL_HEX @red loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_SMALL_EMBER @fire createsprite gSearingSunrazeSmashInfernoOrbSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER loopsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER, 0x13, 0x8 call SearingSunrazeSmashCharge call SearingSunrazeSmashCharge call SearingSunrazeSmashCharge call SearingSunrazeSmashCharge waitforvisualfinish unloadspritegfx ANIM_TAG_WATER_ORB @blue unloadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_ROUND_SHADOW @fly playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gSearingSunrazeSmashRedFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ATTACKER), 0x3, 0x0, 0xF, 0x0 waitforvisualfinish playsewithpan SE_ORB, SOUND_PAN_ATTACKER unloadspritegfx ANIM_TAG_ROUND_SHADOW @fly unloadspritegfx ANIM_TAG_SHADOW_BALL @shadow ball loadspritegfx ANIM_TAG_GOLD_RING @beam loadspritegfx ANIM_TAG_SMALL_RED_EYE @beam colour invisible ANIM_ATTACKER call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam stopsound playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET loadspritegfx ANIM_TAG_CUT @cut createsprite gSunsteelStrikeSuperpowerTemplate, ANIM_TARGET, 2, 0x14 SearingSunrazeSmashImpact: delay 0x8 delay 0x1 unloadspritegfx ANIM_TAG_GOLD_RING @beam createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 4, 60 playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x20, 0xffe0, 0x0 delay 0x2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x20, 0xffe0, 0x1 delay 0x2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x1c, 0xffe0, 0x0 delay 0x2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x1c, 0xffe0, 0x1 delay 0x2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x2c, 0xffe0, 0x0 delay 0x2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x2c, 0xffe0, 0x1 delay 0x2 loadspritegfx ANIM_TAG_CROSS_IMPACT @x delay 0x0 unloadspritegfx ANIM_TAG_METEOR @superpower unloadspritegfx ANIM_TAG_DRAGON_ASCENT @dragon ascent 1 unloadspritegfx ANIM_TAG_DRAGON_ASCENT_FOE @dragon ascent 2 createsprite gSearingSunrazeSmashCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x24 playsewithpan SE_M_LEER, SOUND_PAN_TARGET visible ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ATTACKER), 0x3, 0xF, 0x0, 0x0 visible ANIM_ATTACKER playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x10, 0x0000 createsprite gSearingSunrazeSmashShockwaveSpriteTemplate, ANIM_TARGET, 2 @ charge out and in delay 0x1c invisible ANIM_TARGET unloadspritegfx ANIM_TAG_CUT @cut unloadspritegfx ANIM_TAG_CROSS_IMPACT @x call SearingSunrazeSmashInferno call SearingSunrazeSmashInferno call SearingSunrazeSmashInferno call SearingSunrazeSmashInferno createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x4, 0x0, 0x10, 0x001b @full red call SearingSunrazeSmashInferno call SearingSunrazeSmashInferno call SearingSunrazeSmashInferno waitforvisualfinish delay 0x10 call ResetFromRedScreen end SearingSunrazeSmashFlare: createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x0, 0x0, 0x20, 0x3c createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 delay 0x4 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 delay 0x4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return SearingSunrazeSmashRingsInward: createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 createsprite gSearingSunrazeSmashWhiteRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 return SearingSunrazeSmashInferno: playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 delay 0x3 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 delay 0x3 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 delay 0x3 return SearingSunrazeSmashCharge: createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2f, 0x490, 0x19, 0xb, 0xffd6, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x30, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x500, 0x19, 0x10, 0x2e, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x540, 0x14, 0x8, 0x2a, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x4d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2f, 0x490, 0x19, 0xb, 0xffd6, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x500, 0x19, 0x10, 0x2e, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x30, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x4d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER delay 0x1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x540, 0x14, 0x8, 0x2a, ANIM_ATTACKER delay 0x1 return ResetFromRedScreen: createvisualtask AnimTask_AllBattlersInvisible, 0xA waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BATTLERS_2, 0x2, 0x0, 0x0, 0x1B @Everything from red restorebg waitbgfadeout setarg 0x7 0xffff createvisualtask AnimTask_AllBattlersVisible, 0xA waitbgfadein createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0x0, 0x33ED waitforvisualfinish return Move_MENACING_MOONRAZE_MAELSTROM:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_SPARKLE_2 @sparkles loadspritegfx ANIM_TAG_WATER_ORB @blue loadspritegfx ANIM_TAG_SHADOW_BALL @shadow ball loadspritegfx ANIM_TAG_HANDS_AND_FEET @black invisible ANIM_TARGET createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BG, 0x0, 0x0, 0xe, 0x40c0 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call MenacingMoonrazeMaelstromFlare delay 0x8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 12, RGB_BLACK createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call MenacingMoonrazeMaelstromFlare playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER delay 0x8 call MenacingMoonrazeMaelstromFlare waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 @sparkles loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER createsprite gMoonrazeMaelstromWormholeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x10 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x35, 0xffed, 0x1, 0x2 @ target down and left (instantaneously (last arg)) delay 0x2 loadspritegfx ANIM_TAG_METEOR @superpower visible ANIM_TARGET createvisualtask AnimTask_RotateMonSpriteToSide, 2, 80, -1024, ANIM_TARGET, 0 @ spin up target call MenacingMoonrazeMaelstromRingsInward createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x30 @ target back to origin (slowly) call MenacingMoonrazeMaelstromRingsInward delay 0xD invisible ANIM_TARGET createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 createsprite gMoonrazeMaelstromWhiteRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x6 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 @lunge forward playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER delay 0x2 invisible ANIM_ATTACKER createsprite gMoonrazeMaelstromSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0 @superpower createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_ATTACKER fadetobg BG_COSMIC waitbgfadeout createvisualtask AnimTask_IsTargetPlayerSide, 0x2 jumpargeq 0x7 ANIM_TARGET MenacingMoonrazeMaelstromOnPlayer MenacingMoonrazeMaelstromOnOpponent: createvisualtask AnimTask_StartSlidingBg, 0x5, 0xfd00, 0x200, 0x1, 0xffff goto MenacingMoonrazeMaelstromFinish MenacingMoonrazeMaelstromOnPlayer: createvisualtask AnimTask_StartSlidingBg, 0x5, 0x200, 0xfd00, 0x1, 0xffff MenacingMoonrazeMaelstromFinish: createvisualtask AnimTask_RotateMonSpriteToSide, 2, 1, 0, ANIM_TARGET, 1 @ fix tgt rotation invisible ANIM_TARGET waitbgfadein visible ANIM_ATTACKER delay 0x2 visible ANIM_TARGET waitforvisualfinish loadspritegfx ANIM_TAG_POISON_BUBBLE @poison bubble loadspritegfx ANIM_TAG_ORBS @hyper beam loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @shock wave unloadspritegfx ANIM_TAG_THIN_RING @ring unloadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey unloadspritegfx ANIM_TAG_METEOR @superpower playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call MenacingMoonrazeMaelstromChargeUp createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 12, RGB_BLACK createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call MenacingMoonrazeMaelstromChargeUp call MenacingMoonrazeMaelstromChargeUp createsoundtask SoundTask_LoopSEAdjustPanning, 0xf0, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5 call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 60, 1 createvisualtask AnimTask_BlendBattleAnimPal, 0x2, F_PAL_TARGET, 0x4, 0x0, 0xc, 0x0000 call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER createsprite gMoonrazeMaelstromShockwaveSpriteTemplate, ANIM_TARGET, 2 call MenacingMoonrazeMaelstromBeam waitforvisualfinish unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @shock wave unloadspritegfx ANIM_TAG_ORBS @hyper beam unloadspritegfx ANIM_TAG_HANDS_AND_FEET @black loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 76, 1 call MenacingMoonrazeMaelstromExplosion call MenacingMoonrazeMaelstromExplosion createvisualtask AnimTask_BlendBattleAnimPal, 0x2, (F_PAL_BG | F_PAL_BATTLERS_2), 0x2, 0x0, 0x10, 0x7fff call MenacingMoonrazeMaelstromExplosion waitforvisualfinish call ResetFromWhiteScreen end MenacingMoonrazeMaelstromExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 delay 0x6 return MenacingMoonrazeMaelstromFlare: createsprite gMoonrazeMaelstromBlackSparklesSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x0, 0x0, 0x20, 0x3c createsprite gMoonrazeMaelstromBlueBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x4 createsprite gMoonrazeMaelstromBlueBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 delay 0x4 createsprite gMoonrazeMaelstromBlackSparklesSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c createsprite gMoonrazeMaelstromBlackBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 delay 0x4 createsprite gMoonrazeMaelstromBlackBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x4 createsprite gMoonrazeMaelstromBlackBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return MenacingMoonrazeMaelstromRingsInward: createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 createsprite gMoonrazeMaelstromWhiteRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 delay 0x8 return MenacingMoonrazeMaelstromChargeUp: createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER delay 0x2 createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER delay 0x2 createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER delay 0x2 createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER delay 0x2 createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER delay 0x2 createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER delay 0x2 createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER delay 0x2 createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return MenacingMoonrazeMaelstromBeam: createsprite gMoonrazeMaelstromBeamSpriteTemplate, ANIM_TARGET, 2 createsprite gMoonrazeMaelstromBeamSpriteTemplate, ANIM_TARGET, 2 delay 0x1 return Move_LIGHT_THAT_BURNS_THE_SKY:: loadspritegfx ANIM_TAG_SPARK_2 @spark loadspritegfx ANIM_TAG_LEAF @green loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge particles loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @psycho boost fadetobg BG_ZMOVE_MOUNTAIN waitbgfadeout loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 0x8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB(31, 31, 22) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 0x8 call EndureEffect delay 0x8 unloadspritegfx ANIM_TAG_FOCUS_ENERGY monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ADJACENT), 0x2, 0x0, 0xF, 0x0000 waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @ charge particles to attacker delay 0x1e loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0xe, 0xa createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 3, 0x0 call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks delay 0xe createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x2, 0x0, 0x4, 0x0000 clearmonbg ANIM_ATTACKER blendoff playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3 delay 0x1 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3 delay 0x1 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3 delay 0x6 createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 3, 60 unloadspritegfx ANIM_TAG_LEAF @green unloadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge loadspritegfx ANIM_TAG_FIRE_PLUME @blast burn loadspritegfx ANIM_TAG_EXPLOSION_2 @explode loadspritegfx ANIM_TAG_STRAIGHT_BEAM panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 monbg ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x6, 0x0, 0x10, 0x43FF @;Light yellow call PhotonGeyserBeam call LightThatBurnsTheSkyGeyser call LightThatBurnsTheSkyBlast_1 call LightThatBurnsTheSkyGeyser call LightThatBurnsTheSkyBlast_2 call LightThatBurnsTheSkyGeyser createvisualtask AnimTask_BlendBattleAnimPal, 0x2, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 0x4, 0x0, 0x10, 0x43FF call LightThatBurnsTheSkyBlast_3 clearmonbg ANIM_TARGET waitforvisualfinish delay 0x10 createvisualtask AnimTask_BlendBattleAnimPal, 0x2, (F_PAL_BG | F_PAL_BATTLERS_2), 0x0, 0x10, 0x0, 0x43FF restorebg waitbgfadeout end LightThatBurnsTheSkyBlast_1: createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0 return LightThatBurnsTheSkyBlast_2: createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffd8, 0xffec, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffe0, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x28, 0xffec, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x40, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x28, 0x14, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x18, 0x0, 0x0, 0x0 return LightThatBurnsTheSkyBlast_3: createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffa0, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffc4, 0xffe2, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffd0, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x3c, 0xffe2, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x60, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x3c, 0x1e, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x30, 0x18, 0x0, 0x0, 0x0 createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc4, 0x1e, 0x18, 0x0, 0x0, 0x0 return LightThatBurnsTheSkyGeyser: createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0x0005, 0x1, 0x0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xfff1, 0x1, 0x0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xfffb, 0x1, 0x0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0012, 0x1, 0x0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0x0005, 0x1, 0x0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET, 0x0 delay 0x0 createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET, 0x0 delay 0x0 return LightThatBurnsTheSkyGreenSparks: createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x2, 0x3 createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x2, 0x3 delay 0x10 return Move_SOUL_STEALING_7_STAR_STRIKE:: loadspritegfx ANIM_TAG_ROUND_SHADOW @bounce loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice blue loadspritegfx ANIM_TAG_WISP_FIRE @will o wisp loadspritegfx ANIM_TAG_FIRE_PLUME @blast burn loadspritegfx ANIM_TAG_HANDS_AND_FEET @fist createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA waitforvisualfinish setalpha 12, 8 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0 createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0 createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0 createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0 createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0 createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0 createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0 delay 0x5 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gSoulStealBlackFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 waitforvisualfinish invisible ANIM_TARGET fadetobg BG_SOULSTEALING_7STAR_STRIKE waitbgfadeout visible ANIM_ATTACKER loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call SoulStealingSevenStarStrikeBuffEffect delay 0x8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_BLACK createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call SoulStealingSevenStarStrikeBuffEffect delay 0x8 call SoulStealingSevenStarStrikeBuffEffect delay 0x4 visible ANIM_TARGET waitforvisualfinish unloadspritegfx ANIM_TAG_FIRE_PLUME loadspritegfx ANIM_TAG_PAIN_SPLIT @pain split createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 37, 1 createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x14, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0x0, ANIM_TARGET, 0x2, 0x0, 0x0, 0x30 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x4 createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x10, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0x0, ANIM_TARGET, 0x12, 0x0, 0x0, 0x2c playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x4 createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x08, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0xffeb, 0xfff8, 0x2, 0x0, 0x0, 0x28 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x12, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0xfffb, 0xfff4, 0x2, 0x0, 0x0, 0x24 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x15, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0x5, 0xfff8, 0x2, 0x0, 0x0, 0x20 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x0c, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0xfff0, 0x1, 0x2, 0x0, 0x0, 0x1c playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x13, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x1, 0x2, 0x0, 0x0, 0x18 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x0e, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0xfff0, 0x10, 0x2, 0x0, 0x0, 0x14 createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x12, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 delay 0x4 createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x10, 0x2, 0x0, 0x0, 0x10 delay 0x4 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gSoulStealBlackFlySpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x150 delay 0x20 unloadspritegfx ANIM_TAG_PAIN_SPLIT unloadspritegfx ANIM_TAG_ROUND_SHADOW unloadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SPARK_2 @paralyze loadspritegfx ANIM_TAG_SNORE_Z @z playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 delay 0x1c createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_TARGET, 0x0, 0x0, 0x10, 0x0000 delay 0x1 createsprite gSoulStealZStarSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x24 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x0 createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x2a createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x54 createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x7e createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0xa8 createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0xd2 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET call SoulStealingSevenStarStrikeBlueParalysis call SoulStealingSevenStarStrikeBlueParalysis waitforvisualfinish visible ANIM_ATTACKER unloadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_SPARKLE_4 @ detect loadspritegfx ANIM_TAG_EXPLOSION @ explosion playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gTargetTwinkleSpriteTemplate, ANIM_TARGET, 13, 0x0, 0x0, ANIM_TARGET @detect star delay 0xa createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 32 call SoulStealingSevenStarStrikeExplosion call SoulStealingSevenStarStrikeExplosion createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 0x2, 0x0, 0x10, 0x0 @everything to black call SoulStealingSevenStarStrikeExplosion waitforvisualfinish blendoff restorebg createvisualtask AnimTask_BlendBattleAnimPal, 0xa, (F_PAL_BG | F_PAL_BATTLERS_2), 0x2, 0x10, 0x0, 0x0 @everything from black waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 0xa, F_PAL_BATTLERS_2, 0x2, 0x0, 0x0, 0x0 waitforvisualfinish createvisualtask AnimTask_AllBattlersVisible, 0xA waitforvisualfinish end SoulStealingSevenStarStrikeBuffEffect: createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 delay 0x4 createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 delay 0x4 createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 delay 0x4 createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 delay 0x4 createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 return SoulStealingSevenStarStrikeBlueParalysis: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0 delay 0x2 createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x5, 0x1 delay 0x2 createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0xf, 0x14, 0x5, 0x2 delay 0x2 createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xfff6, 0x5, 0x0 delay 0x2 createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0x19, 0x0, 0x5, 0x1 delay 0x2 createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x5, 0x2 delay 0x2 createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0x2, 0xfff8, 0x5, 0x0 delay 0x2 createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xf, 0x5, 0x1 return SoulStealingSevenStarStrikeExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 delay 0x6 return @@@@@@@@@@ MAX MOVES @@@@@@@@@@ General_SetWeather:: createvisualtask AnimTask_GetWeatherToSet, 2 jumpreteq 1, General_Sun jumpreteq 2, General_Rain jumpreteq 3, General_Sandstorm jumpreteq 4, General_Hail end Move_MAX_GUARD: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_PROTECT end Move_MAX_STRIKE: Move_G_MAX_REPLENISH: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_GIGA_IMPACT end Move_MAX_AIRSTREAM: Move_G_MAX_WIND_RAGE: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_AEROBLAST end Move_MAX_OOZE: Move_G_MAX_MALODOR: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_GUNK_SHOT end Move_G_MAX_WILDFIRE: Move_G_MAX_FIREBALL: Move_G_MAX_CENTIFERNO: Move_MAX_FLARE: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_BLAST_BURN end Move_G_MAX_CANNONADE: Move_G_MAX_HYDROSNIPE: Move_G_MAX_FOAM_BURST: Move_MAX_GEYSER: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_HYDRO_CANNON end Move_G_MAX_VINE_LASH: Move_G_MAX_DRUM_SOLO: Move_G_MAX_TARTNESS: Move_G_MAX_SWEETNESS: Move_MAX_OVERGROWTH: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_FRENZY_PLANT end Move_MAX_LIGHTNING: Move_G_MAX_STUN_SHOCK: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_ZAP_CANNON end Move_G_MAX_CHI_STRIKE: Move_G_MAX_ONE_BLOW: Move_G_MAX_RAPID_FLOW: Move_MAX_KNUCKLE: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_CLOSE_COMBAT end Move_G_MAX_RESONANCE: Move_MAX_HAILSTORM: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_SHEER_COLD end Move_G_MAX_SANDBLAST: Move_MAX_QUAKE: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_FISSURE end Move_G_MAX_BEFUDDLE: Move_MAX_FLUTTERBY: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_BUG_BUZZ end Move_G_MAX_STEELSURGE: Move_G_MAX_MELTDOWN: Move_MAX_STEELSPIKE: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_HEAVY_SLAM end Move_G_MAX_TERROR: Move_MAX_PHANTASM: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_PHANTOM_FORCE end Move_G_MAX_GRAVITAS: Move_MAX_MINDSTORM: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_PSYCHO_BOOST end Move_G_MAX_SMITE: Move_G_MAX_FINALE: Move_MAX_STARFALL: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_MOONBLAST end Move_G_MAX_STONESURGE: Move_G_MAX_VOLCALITH: Move_MAX_ROCKFALL: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_ROCK_WRECKER end Move_G_MAX_DEPLETION: Move_MAX_WYRMWIND: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_SPACIAL_REND end Move_G_MAX_SNOOZE: Move_MAX_DARKNESS: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_DARK_PULSE end Move_G_MAX_CUDDLE: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_COVET end Move_G_MAX_VOLT_CRASH: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_VOLT_TACKLE end Move_G_MAX_GOLD_RUSH: createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 waitforvisualfinish goto Move_PAY_DAY end @@@ DYNAMAX AND MAX RAIDS General_DynamaxGrowth:: @ PORTED FROM CFRU createvisualtask SoundTask_PlayCryWithEcho, 2, ANIM_ATTACKER, 2 delay 8 createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x0 waitforvisualfinish end
jotana240/PokemonEsmeraldaESP
13,664
data/field_effect_scripts.s
#include "config/item.h" .include "asm/macros.inc" .include "constants/constants.inc" .section script_data, "aw", %progbits .align 2 gFieldEffectScriptPointers:: .4byte gFieldEffectScript_ExclamationMarkIcon1 @ FLDEFF_EXCLAMATION_MARK_ICON .4byte gFieldEffectScript_UseCutOnTallGrass @ FLDEFF_USE_CUT_ON_GRASS .4byte gFieldEffectScript_UseCutOnTree @ FLDEFF_USE_CUT_ON_TREE .4byte gFieldEffectScript_Shadow @ FLDEFF_SHADOW .4byte gFieldEffectScript_TallGrass @ FLDEFF_TALL_GRASS .4byte gFieldEffectScript_Ripple @ FLDEFF_RIPPLE .4byte gFieldEffectScript_FieldMoveShowMon @ FLDEFF_FIELD_MOVE_SHOW_MON .4byte gFieldEffectScript_Ash @ FLDEFF_ASH .4byte gFieldEffectScript_SurfBlob @ FLDEFF_SURF_BLOB .4byte gFieldEffectScript_UseSurf @ FLDEFF_USE_SURF .4byte gFieldEffectScript_GroundImpactDust @ FLDEFF_DUST .4byte gFieldEffectScript_UseSecretPowerCave @ FLDEFF_USE_SECRET_POWER_CAVE .4byte gFieldEffectScript_JumpTallGrass @ FLDEFF_JUMP_TALL_GRASS .4byte gFieldEffectScript_SandFootprints @ FLDEFF_SAND_FOOTPRINTS .4byte gFieldEffectScript_JumpBigSplash @ FLDEFF_JUMP_BIG_SPLASH .4byte gFieldEffectScript_Splash @ FLDEFF_SPLASH .4byte gFieldEffectScript_JumpSmallSplash @ FLDEFF_JUMP_SMALL_SPLASH .4byte gFieldEffectScript_LongGrass @ FLDEFF_LONG_GRASS .4byte gFieldEffectScript_JumpLongGrass @ FLDEFF_JUMP_LONG_GRASS .4byte gFieldEffectScript_UnusedGrass @ FLDEFF_UNUSED_GRASS .4byte gFieldEffectScript_UnusedGrass2 @ FLDEFF_UNUSED_GRASS_2 .4byte gFieldEffectScript_UnusedSand @ FLDEFF_UNUSED_SAND .4byte gFieldEffectScript_WaterSurfacing @ FLDEFF_WATER_SURFACING .4byte gFieldEffectScript_BerryTreeGrowthSparkle @ FLDEFF_BERRY_TREE_GROWTH_SPARKLE .4byte gFieldEffectScript_DeepSandFootprints @ FLDEFF_DEEP_SAND_FOOTPRINTS .4byte gFieldEffectScript_PokeCenterHeal @ FLDEFF_POKECENTER_HEAL .4byte gFieldEffectScript_UseSecretPowerTree @ FLDEFF_USE_SECRET_POWER_TREE .4byte gFieldEffectScript_UseSecretPowerShrub @ FLDEFF_USE_SECRET_POWER_SHRUB .4byte gFieldEffectScript_TreeDisguise @ FLDEFF_TREE_DISGUISE .4byte gFieldEffectScript_MountainDisguise @ FLDEFF_MOUNTAIN_DISGUISE .4byte gFieldEffectScript_NPCUseFly @ FLDEFF_NPCFLY_OUT .4byte gFieldEffectScript_UseFly @ FLDEFF_USE_FLY .4byte gFieldEffectScript_FlyIn @ FLDEFF_FLY_IN .4byte gFieldEffectScript_QuestionMarkIcon @ FLDEFF_QUESTION_MARK_ICON .4byte gFieldEffectScript_FeetInFlowingWater @ FLDEFF_FEET_IN_FLOWING_WATER .4byte gFieldEffectScript_BikeTireTracks @ FLDEFF_BIKE_TIRE_TRACKS .4byte gFieldEffectScript_SandDisguisePlaceholder @ FLDEFF_SAND_DISGUISE .4byte gFieldEffectScript_UseRockSmash @ FLDEFF_USE_ROCK_SMASH .4byte gFieldEffectScript_UseDig @ FLDEFF_USE_DIG .4byte gFieldEffectScript_SandPile @ FLDEFF_SAND_PILE .4byte gFieldEffectScript_UseStrength @ FLDEFF_USE_STRENGTH .4byte gFieldEffectScript_ShortGrass @ FLDEFF_SHORT_GRASS .4byte gFieldEffectScript_HotSpringsWater @ FLDEFF_HOT_SPRINGS_WATER .4byte gFieldEffectScript_UseWaterfall @ FLDEFF_USE_WATERFALL .4byte gFieldEffectScript_UseDive @ FLDEFF_USE_DIVE .4byte gFieldEffectScript_PokeballTrail @ FLDEFF_POKEBALL_TRAIL .4byte gFieldEffectScript_HeartIcon @ FLDEFF_HEART_ICON .4byte gFieldEffectScript_Nop47 @ FLDEFF_NOP_47 .4byte gFieldEffectScript_Nop48 @ FLDEFF_NOP_48 .4byte gFieldEffectScript_AshPuff @ FLDEFF_ASH_PUFF .4byte gFieldEffectScript_AshLaunch @ FLDEFF_ASH_LAUNCH .4byte gFieldEffectScript_SweetScent @ FLDEFF_SWEET_SCENT .4byte gFieldEffectScript_SandPillar @ FLDEFF_SAND_PILLAR .4byte gFieldEffectScript_Bubbles @ FLDEFF_BUBBLES .4byte gFieldEffectScript_Sparkle @ FLDEFF_SPARKLE .4byte gFieldEffectScript_ShowSecretPowerCave @ FLDEFF_SECRET_POWER_CAVE .4byte gFieldEffectScript_ShowSecretPowerTree @ FLDEFF_SECRET_POWER_TREE .4byte gFieldEffectScript_ShowSecretPowerShrub @ FLDEFF_SECRET_POWER_SHRUB .4byte gFieldEffectScript_ShowCutGrass @ FLDEFF_CUT_GRASS .4byte gFieldEffectScript_FieldMoveShowMonInit @ FLDEFF_FIELD_MOVE_SHOW_MON_INIT .4byte gFieldEffectScript_UsePuzzleEffect @ FLDEFF_USE_TOMB_PUZZLE_EFFECT .4byte gFieldEffectScript_SecretBaseBootPC @ FLDEFF_PCTURN_ON .4byte gFieldEffectScript_HallOfFameRecord @ FLDEFF_HALL_OF_FAME_RECORD .4byte gFieldEffectScript_UseTeleport @ FLDEFF_USE_TELEPORT .4byte gFieldEffectScript_RayquazaSpotlight @ FLDEFF_RAYQUAZA_SPOTLIGHT .4byte gFieldEffectScript_DestroyDeoxysRock @ FLDEFF_DESTROY_DEOXYS_ROCK .4byte gFieldEffectScript_MoveDeoxysRock @ FLDEFF_MOVE_DEOXYS_ROCK .4byte gFldEffScript_UseVsSeeker @ FLDEFF_USE_VS_SEEKER .4byte gFldEffScript_XIcon @ FLDEFF_X_ICON .4byte gFldEffScript_DoubleExclMarkIcon @ FLDEFF_DOUBLE_EXCL_MARK_ICON gFieldEffectScript_ExclamationMarkIcon1:: field_eff_callnative FldEff_ExclamationMarkIcon field_eff_end gFieldEffectScript_UseCutOnTallGrass:: field_eff_callnative FldEff_UseCutOnGrass field_eff_end gFieldEffectScript_UseCutOnTree:: field_eff_callnative FldEff_UseCutOnTree field_eff_end gFieldEffectScript_Shadow:: field_eff_callnative FldEff_Shadow field_eff_end gFieldEffectScript_TallGrass:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_TallGrass field_eff_end gFieldEffectScript_Ripple:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_Ripple field_eff_end gFieldEffectScript_FieldMoveShowMon:: field_eff_callnative FldEff_FieldMoveShowMon field_eff_end gFieldEffectScript_Ash:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_Ash field_eff_end gFieldEffectScript_SurfBlob:: field_eff_callnative FldEff_SurfBlob field_eff_end gFieldEffectScript_UseSurf:: field_eff_callnative FldEff_UseSurf field_eff_end gFieldEffectScript_GroundImpactDust:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_Dust field_eff_end gFieldEffectScript_UseSecretPowerCave:: field_eff_callnative FldEff_UseSecretPowerCave field_eff_end gFieldEffectScript_JumpTallGrass:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_JumpTallGrass field_eff_end gFieldEffectScript_SandFootprints:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_SandFootprints field_eff_end gFieldEffectScript_JumpBigSplash:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_JumpBigSplash field_eff_end gFieldEffectScript_Splash:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_Splash field_eff_end gFieldEffectScript_JumpSmallSplash:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_JumpSmallSplash field_eff_end gFieldEffectScript_LongGrass:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_LongGrass field_eff_end gFieldEffectScript_JumpLongGrass:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_JumpLongGrass field_eff_end gFieldEffectScript_UnusedGrass:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_UnusedGrass field_eff_end gFieldEffectScript_UnusedGrass2:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_UnusedGrass2 field_eff_end gFieldEffectScript_UnusedSand:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_UnusedSand field_eff_end gFieldEffectScript_WaterSurfacing:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_WaterSurfacing field_eff_end gFieldEffectScript_BerryTreeGrowthSparkle:: field_eff_callnative FldEff_BerryTreeGrowthSparkle field_eff_end gFieldEffectScript_DeepSandFootprints:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_DeepSandFootprints field_eff_end gFieldEffectScript_PokeCenterHeal:: field_eff_loadfadedpal gSpritePalette_PokeballGlow field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_PokecenterHeal field_eff_end gFieldEffectScript_UseSecretPowerTree:: field_eff_callnative FldEff_UseSecretPowerTree field_eff_end gFieldEffectScript_UseSecretPowerShrub:: field_eff_callnative FldEff_UseSecretPowerShrub field_eff_end gFieldEffectScript_TreeDisguise:: field_eff_callnative ShowTreeDisguiseFieldEffect field_eff_end gFieldEffectScript_MountainDisguise:: field_eff_callnative ShowMountainDisguiseFieldEffect field_eff_end gFieldEffectScript_NPCUseFly:: field_eff_callnative FldEff_NPCFlyOut field_eff_end gFieldEffectScript_UseFly:: field_eff_callnative FldEff_UseFly field_eff_end gFieldEffectScript_FlyIn:: field_eff_callnative FldEff_FlyIn field_eff_end gFieldEffectScript_QuestionMarkIcon:: field_eff_callnative FldEff_QuestionMarkIcon field_eff_end gFieldEffectScript_FeetInFlowingWater:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_FeetInFlowingWater field_eff_end gFieldEffectScript_BikeTireTracks:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_BikeTireTracks field_eff_end gFieldEffectScript_SandDisguisePlaceholder:: field_eff_callnative ShowSandDisguiseFieldEffect field_eff_end gFieldEffectScript_UseRockSmash:: field_eff_callnative FldEff_UseRockSmash field_eff_end gFieldEffectScript_UseStrength:: field_eff_callnative FldEff_UseStrength field_eff_end gFieldEffectScript_UseDig:: field_eff_callnative FldEff_UseDig field_eff_end gFieldEffectScript_SandPile:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_SandPile field_eff_end gFieldEffectScript_ShortGrass:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_ShortGrass field_eff_end gFieldEffectScript_HotSpringsWater:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect1, FldEff_HotSpringsWater field_eff_end gFieldEffectScript_UseWaterfall:: field_eff_callnative FldEff_UseWaterfall field_eff_end gFieldEffectScript_UseDive:: field_eff_callnative FldEff_UseDive field_eff_end gFieldEffectScript_PokeballTrail:: field_eff_loadpal gSpritePalette_Pokeball field_eff_callnative FldEff_PokeballTrail field_eff_end gFieldEffectScript_HeartIcon:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_HeartIcon field_eff_end gFieldEffectScript_Nop47:: field_eff_callnative FldEff_Nop47 field_eff_end gFieldEffectScript_Nop48:: field_eff_callnative FldEff_Nop48 field_eff_end gFieldEffectScript_AshPuff:: field_eff_loadfadedpal_callnative gSpritePalette_Ash, FldEff_AshPuff field_eff_end gFieldEffectScript_AshLaunch:: field_eff_loadfadedpal_callnative gSpritePalette_Ash, FldEff_AshLaunch field_eff_end gFieldEffectScript_SweetScent:: field_eff_callnative FldEff_SweetScent field_eff_end gFieldEffectScript_SandPillar:: field_eff_loadfadedpal_callnative gSpritePalette_SandPillar, FldEff_SandPillar field_eff_end gFieldEffectScript_Bubbles:: field_eff_loadfadedpal_callnative gSpritePalette_GeneralFieldEffect0, FldEff_Bubbles field_eff_end gFieldEffectScript_Sparkle:: field_eff_loadfadedpal_callnative gSpritePalette_SmallSparkle, FldEff_Sparkle field_eff_end gFieldEffectScript_ShowSecretPowerCave:: field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Cave, FldEff_SecretPowerCave field_eff_end gFieldEffectScript_ShowSecretPowerTree:: field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Plant, FldEff_SecretPowerTree field_eff_end gFieldEffectScript_ShowSecretPowerShrub:: field_eff_loadfadedpal_callnative gSpritePalette_SecretPower_Plant, FldEff_SecretPowerShrub field_eff_end gFieldEffectScript_ShowCutGrass:: field_eff_loadfadedpal_callnative gSpritePalette_CutGrass, FldEff_CutGrass field_eff_end gFieldEffectScript_FieldMoveShowMonInit:: field_eff_callnative FldEff_FieldMoveShowMonInit field_eff_end gFieldEffectScript_UsePuzzleEffect:: field_eff_callnative FldEff_UsePuzzleEffect field_eff_end gFieldEffectScript_SecretBaseBootPC:: field_eff_callnative FldEff_SecretBasePCTurnOn field_eff_end gFieldEffectScript_HallOfFameRecord:: field_eff_loadfadedpal gSpritePalette_PokeballGlow field_eff_loadfadedpal_callnative gSpritePalette_HofMonitor, FldEff_HallOfFameRecord field_eff_end gFieldEffectScript_UseTeleport:: field_eff_callnative FldEff_UseTeleport field_eff_end gFieldEffectScript_RayquazaSpotlight:: field_eff_callnative FldEff_RayquazaSpotlight field_eff_end gFieldEffectScript_DestroyDeoxysRock:: field_eff_callnative FldEff_DestroyDeoxysRock field_eff_end gFieldEffectScript_MoveDeoxysRock:: field_eff_callnative FldEff_MoveDeoxysRock field_eff_end gFldEffScript_UseVsSeeker:: field_eff_callnative FldEff_UseVsSeeker field_eff_end gFldEffScript_XIcon:: field_eff_callnative FldEff_XIcon field_eff_end gFldEffScript_DoubleExclMarkIcon:: field_eff_callnative FldEff_DoubleExclMarkIcon field_eff_end
jotana240/PokemonEsmeraldaESP
2,240
sound/songs/se_m_flame_wheel2.s
.include "MPlayDef.s" .equ se_m_flame_wheel2_grp, voicegroup128 .equ se_m_flame_wheel2_pri, 4 .equ se_m_flame_wheel2_rev, reverb_set+50 .equ se_m_flame_wheel2_mvl, 127 .equ se_m_flame_wheel2_key, 0 .equ se_m_flame_wheel2_tbs, 1 .equ se_m_flame_wheel2_exg, 0 .equ se_m_flame_wheel2_cmp, 1 .section .rodata .global se_m_flame_wheel2 .align 2 @********************** Track 1 **********************@ se_m_flame_wheel2_1: .byte KEYSH , se_m_flame_wheel2_key+0 .byte TEMPO , 150*se_m_flame_wheel2_tbs/2 .byte VOICE , 29 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 110*se_m_flame_wheel2_mvl/mxv .byte BEND , c_v+0 .byte N48 , Cn4 , v127 .byte W06 .byte PAN , c_v+4 .byte W03 .byte BEND , c_v+2 .byte W03 .byte PAN , c_v+10 .byte W03 .byte BEND , c_v+5 .byte W03 .byte VOL , 98*se_m_flame_wheel2_mvl/mxv .byte PAN , c_v+4 .byte W03 .byte BEND , c_v+3 .byte W03 .byte VOL , 88*se_m_flame_wheel2_mvl/mxv .byte PAN , c_v+0 .byte W03 .byte BEND , c_v-5 .byte W03 .byte VOL , 68*se_m_flame_wheel2_mvl/mxv .byte PAN , c_v-5 .byte W03 .byte c_v+7 .byte BEND , c_v-9 .byte W03 .byte VOL , 44*se_m_flame_wheel2_mvl/mxv .byte PAN , c_v+0 .byte W03 .byte BEND , c_v-15 .byte W03 .byte VOL , 13*se_m_flame_wheel2_mvl/mxv .byte BEND , c_v-24 .byte W03 .byte c_v-40 .byte W03 .byte FINE @********************** Track 2 **********************@ se_m_flame_wheel2_2: .byte KEYSH , se_m_flame_wheel2_key+0 .byte VOICE , 27 .byte PAN , c_v+0 .byte VOL , 110*se_m_flame_wheel2_mvl/mxv .byte N48 , Gn2 , v032 .byte W18 .byte VOL , 98*se_m_flame_wheel2_mvl/mxv .byte W06 .byte 88*se_m_flame_wheel2_mvl/mxv .byte W06 .byte 68*se_m_flame_wheel2_mvl/mxv .byte W06 .byte 44*se_m_flame_wheel2_mvl/mxv .byte W06 .byte 13*se_m_flame_wheel2_mvl/mxv .byte W06 .byte FINE @******************************************************@ .align 2 se_m_flame_wheel2: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_flame_wheel2_pri @ Priority .byte se_m_flame_wheel2_rev @ Reverb. .word se_m_flame_wheel2_grp .word se_m_flame_wheel2_1 .word se_m_flame_wheel2_2 .end
jotana240/PokemonEsmeraldaESP
2,287
sound/songs/se_m_confuse_ray.s
.include "MPlayDef.s" .equ se_m_confuse_ray_grp, voicegroup128 .equ se_m_confuse_ray_pri, 4 .equ se_m_confuse_ray_rev, reverb_set+50 .equ se_m_confuse_ray_mvl, 127 .equ se_m_confuse_ray_key, 0 .equ se_m_confuse_ray_tbs, 1 .equ se_m_confuse_ray_exg, 0 .equ se_m_confuse_ray_cmp, 1 .section .rodata .global se_m_confuse_ray .align 2 @********************** Track 1 **********************@ se_m_confuse_ray_1: .byte KEYSH , se_m_confuse_ray_key+0 .byte TEMPO , 220*se_m_confuse_ray_tbs/2 .byte VOICE , 52 .byte VOL , 127*se_m_confuse_ray_mvl/mxv .byte BENDR , 12 .byte PAN , c_v+0 .byte BEND , c_v+0 .byte N03 , As3 , v120 .byte W01 .byte BEND , c_v-8 .byte W01 .byte c_v-16 .byte W01 .byte c_v-1 .byte N12 , As2 , v127 .byte W03 .byte PAN , c_v+4 .byte BEND , c_v+8 .byte W02 .byte PAN , c_v-4 .byte BEND , c_v+11 .byte W01 .byte c_v+18 .byte W01 .byte PAN , c_v+10 .byte BEND , c_v+28 .byte W02 .byte c_v+35 .byte W01 .byte PAN , c_v-10 .byte W02 .byte c_v+0 .byte BEND , c_v+0 .byte N03 , As3 , v108 .byte W01 .byte BEND , c_v-8 .byte W02 .byte c_v-17 .byte W01 .byte c_v-1 .byte N12 , As2 .byte W02 .byte PAN , c_v+4 .byte BEND , c_v+8 .byte W03 .byte PAN , c_v-4 .byte BEND , c_v+11 .byte W01 .byte c_v+18 .byte W01 .byte PAN , c_v+10 .byte BEND , c_v+28 .byte W01 .byte c_v+35 .byte W01 .byte PAN , c_v-10 .byte W03 .byte c_v+0 .byte BEND , c_v+0 .byte N03 , As3 , v072 .byte W01 .byte BEND , c_v-8 .byte W01 .byte c_v-16 .byte W01 .byte c_v-1 .byte N12 , As2 .byte W03 .byte PAN , c_v+4 .byte BEND , c_v+8 .byte W02 .byte PAN , c_v-4 .byte BEND , c_v+11 .byte W01 .byte c_v+18 .byte W02 .byte PAN , c_v+10 .byte BEND , c_v+28 .byte W01 .byte c_v+35 .byte W01 .byte PAN , c_v-10 .byte W04 .byte FINE @******************************************************@ .align 2 se_m_confuse_ray: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_confuse_ray_pri @ Priority .byte se_m_confuse_ray_rev @ Reverb. .word se_m_confuse_ray_grp .word se_m_confuse_ray_1 .end
jotana240/PokemonEsmeraldaESP
3,309
sound/songs/se_m_teleport.s
.include "MPlayDef.s" .equ se_m_teleport_grp, voicegroup128 .equ se_m_teleport_pri, 4 .equ se_m_teleport_rev, reverb_set+50 .equ se_m_teleport_mvl, 127 .equ se_m_teleport_key, 0 .equ se_m_teleport_tbs, 1 .equ se_m_teleport_exg, 0 .equ se_m_teleport_cmp, 1 .section .rodata .global se_m_teleport .align 2 @********************** Track 1 **********************@ se_m_teleport_1: .byte KEYSH , se_m_teleport_key+0 .byte TEMPO , 150*se_m_teleport_tbs/2 .byte VOICE , 45 .byte BENDR , 24 .byte PAN , c_v+0 .byte VOL , 32*se_m_teleport_mvl/mxv .byte MOD , 30 .byte BEND , c_v+0 .byte N06 , Cn3 , v127 .byte W01 .byte BEND , c_v+4 .byte W01 .byte VOL , 49*se_m_teleport_mvl/mxv .byte PAN , c_v+5 .byte BEND , c_v+9 .byte W01 .byte c_v+16 .byte W01 .byte VOL , 61*se_m_teleport_mvl/mxv .byte BEND , c_v+24 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+2 .byte N06 , Dn3 , v116 .byte W01 .byte VOL , 71*se_m_teleport_mvl/mxv .byte BEND , c_v+7 .byte W01 .byte PAN , c_v-4 .byte BEND , c_v+12 .byte W01 .byte VOL , 81*se_m_teleport_mvl/mxv .byte BEND , c_v+18 .byte W01 .byte c_v+27 .byte W02 .byte VOL , 95*se_m_teleport_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+4 .byte N06 , En3 , v112 .byte W01 .byte BEND , c_v+9 .byte W01 .byte PAN , c_v+6 .byte BEND , c_v+14 .byte W01 .byte c_v+20 .byte W01 .byte c_v+29 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+6 .byte N06 , Fn3 .byte W01 .byte BEND , c_v+11 .byte W01 .byte PAN , c_v-6 .byte BEND , c_v+15 .byte W01 .byte c_v+22 .byte W01 .byte c_v+31 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+9 .byte N06 , Gn3 , v108 .byte W01 .byte BEND , c_v+14 .byte W01 .byte PAN , c_v+8 .byte BEND , c_v+18 .byte W01 .byte c_v+25 .byte W01 .byte c_v+34 .byte W02 .byte VOL , 82*se_m_teleport_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+14 .byte N06 , An3 , v100 .byte W01 .byte BEND , c_v+18 .byte W01 .byte VOL , 71*se_m_teleport_mvl/mxv .byte PAN , c_v-8 .byte BEND , c_v+23 .byte W01 .byte c_v+30 .byte W01 .byte VOL , 61*se_m_teleport_mvl/mxv .byte BEND , c_v+38 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+14 .byte N06 , Bn3 , v060 .byte W01 .byte BEND , c_v+18 .byte W01 .byte PAN , c_v+8 .byte BEND , c_v+23 .byte W01 .byte c_v+30 .byte W01 .byte c_v+38 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+14 .byte N06 , Cn4 , v040 .byte W01 .byte BEND , c_v+18 .byte W01 .byte PAN , c_v-8 .byte BEND , c_v+23 .byte W01 .byte c_v+30 .byte W01 .byte c_v+38 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+14 .byte N06 , Dn4 , v020 .byte W01 .byte BEND , c_v+18 .byte W01 .byte PAN , c_v+8 .byte BEND , c_v+23 .byte W01 .byte c_v+30 .byte W01 .byte c_v+38 .byte W02 .byte FINE @******************************************************@ .align 2 se_m_teleport: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_teleport_pri @ Priority .byte se_m_teleport_rev @ Reverb. .word se_m_teleport_grp .word se_m_teleport_1 .end
jotana240/PokemonEsmeraldaESP
3,709
sound/songs/se_m_cosmic_power.s
.include "MPlayDef.s" .equ se_m_cosmic_power_grp, voicegroup128 .equ se_m_cosmic_power_pri, 4 .equ se_m_cosmic_power_rev, reverb_set+50 .equ se_m_cosmic_power_mvl, 127 .equ se_m_cosmic_power_key, 0 .equ se_m_cosmic_power_tbs, 1 .equ se_m_cosmic_power_exg, 0 .equ se_m_cosmic_power_cmp, 1 .section .rodata .global se_m_cosmic_power .align 2 @********************** Track 1 **********************@ se_m_cosmic_power_1: .byte KEYSH , se_m_cosmic_power_key+0 .byte TEMPO , 150*se_m_cosmic_power_tbs/2 .byte VOICE , 46 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 110*se_m_cosmic_power_mvl/mxv .byte BEND , c_v-4 .byte N09 , As5 , v112 .byte W06 .byte W03 .byte PAN , c_v-5 .byte N08 , Cn5 .byte W03 .byte W06 .byte PAN , c_v-9 .byte N10 , Gn5 .byte W06 .byte W04 .byte PAN , c_v-5 .byte N09 , Fn6 .byte W02 .byte W06 .byte W02 .byte PAN , c_v+0 .byte N09 , An5 .byte W04 .byte W06 .byte PAN , c_v+4 .byte N09 , As5 .byte W06 .byte W03 .byte PAN , c_v+9 .byte N08 , Cn5 , v108 .byte W03 .byte W06 .byte PAN , c_v+4 .byte N10 , Gn5 , v104 .byte W06 .byte W04 .byte PAN , c_v+0 .byte N09 , Fn6 , v096 .byte W02 .byte W06 .byte W02 .byte PAN , c_v-5 .byte N09 , An5 , v092 .byte W04 .byte W04 .byte PAN , c_v-9 .byte W02 .byte N09 , As5 , v084 .byte W06 .byte W03 .byte PAN , c_v-5 .byte N08 , Cn5 , v080 .byte W03 .byte W06 .byte N10 , Gn5 , v072 .byte W01 .byte PAN , c_v+0 .byte W05 .byte W04 .byte c_v+4 .byte N09 , Fn6 , v068 .byte W02 .byte W06 .byte W02 .byte PAN , c_v+9 .byte N09 , An5 , v060 .byte W04 .byte W04 .byte PAN , c_v+4 .byte W02 .byte N09 , As5 , v056 .byte W06 .byte W03 .byte PAN , c_v+0 .byte N08 , Cn5 , v052 .byte W03 .byte W06 .byte N10 , Gn5 , v044 .byte W01 .byte PAN , c_v-5 .byte W05 .byte W03 .byte c_v-9 .byte W01 .byte N09 , Fn6 , v040 .byte W02 .byte W06 .byte W02 .byte PAN , c_v-5 .byte N09 , An5 , v032 .byte W04 .byte W06 .byte PAN , c_v+0 .byte W06 .byte FINE @********************** Track 2 **********************@ se_m_cosmic_power_2: .byte KEYSH , se_m_cosmic_power_key+0 .byte VOICE , 53 .byte XCMD , xIECV , 9 .byte xIECL , 8 .byte VOL , 43*se_m_cosmic_power_mvl/mxv .byte BEND , c_v-2 .byte W04 .byte N08 , Fn5 , v112 .byte W02 .byte W06 .byte W01 .byte N10 , Ds5 .byte W05 .byte W06 .byte N09 , As6 .byte W06 .byte W03 .byte Cn6 .byte W03 .byte W06 .byte N10 , Fn5 .byte W06 .byte W04 .byte N08 .byte W02 .byte W06 .byte W01 .byte N10 , Ds5 , v104 .byte W05 .byte W06 .byte N09 , As6 , v100 .byte W06 .byte W03 .byte Cn6 , v092 .byte W03 .byte W06 .byte N10 , Fn5 , v088 .byte W06 .byte W04 .byte N08 , Fn5 , v080 .byte W02 .byte W06 .byte W01 .byte N10 , Ds5 , v076 .byte W05 .byte W06 .byte N09 , As6 , v072 .byte W06 .byte W03 .byte Cn6 , v064 .byte W03 .byte W06 .byte N10 , Fn5 , v060 .byte W06 .byte W04 .byte N08 , Fn5 , v052 .byte W02 .byte W06 .byte W01 .byte N10 , Ds5 , v048 .byte W05 .byte W06 .byte N09 , As6 , v040 .byte W06 .byte W03 .byte Cn6 , v036 .byte W03 .byte W06 .byte N12 , Fn5 , v032 .byte W06 .byte W06 .byte FINE @******************************************************@ .align 2 se_m_cosmic_power: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_cosmic_power_pri @ Priority .byte se_m_cosmic_power_rev @ Reverb. .word se_m_cosmic_power_grp .word se_m_cosmic_power_1 .word se_m_cosmic_power_2 .end
jotana240/PokemonEsmeraldaESP
2,555
sound/songs/se_m_morning_sun.s
.include "MPlayDef.s" .equ se_m_morning_sun_grp, voicegroup128 .equ se_m_morning_sun_pri, 5 .equ se_m_morning_sun_rev, reverb_set+50 .equ se_m_morning_sun_mvl, 127 .equ se_m_morning_sun_key, 0 .equ se_m_morning_sun_tbs, 1 .equ se_m_morning_sun_exg, 0 .equ se_m_morning_sun_cmp, 1 .section .rodata .global se_m_morning_sun .align 2 @********************** Track 1 **********************@ se_m_morning_sun_1: .byte KEYSH , se_m_morning_sun_key+0 .byte TEMPO , 150*se_m_morning_sun_tbs/2 .byte VOICE , 46 .byte VOL , 95*se_m_morning_sun_mvl/mxv .byte BENDR , 2 .byte PAN , c_v+0 .byte BEND , c_v+15 .byte W03 .byte N06 , Ds6 , v112 .byte W03 .byte W03 .byte En5 , v104 .byte W03 .byte W03 .byte Ds6 , v096 .byte W03 .byte W03 .byte En5 , v088 .byte W03 .byte W03 .byte PAN , c_v-4 .byte N06 , Ds6 , v080 .byte W03 .byte W03 .byte PAN , c_v+0 .byte N06 , En5 , v072 .byte W03 .byte W03 .byte PAN , c_v+4 .byte N06 , Ds6 , v064 .byte W03 .byte W03 .byte PAN , c_v+0 .byte N06 , En5 , v056 .byte W03 .byte W03 .byte PAN , c_v-4 .byte N06 , Ds6 , v044 .byte W03 .byte W03 .byte PAN , c_v+0 .byte N06 , En5 , v036 .byte W03 .byte W03 .byte PAN , c_v+4 .byte N06 , Ds6 , v028 .byte W03 .byte W03 .byte PAN , c_v+0 .byte N06 , En5 , v020 .byte W03 .byte W03 .byte FINE @********************** Track 2 **********************@ se_m_morning_sun_2: .byte KEYSH , se_m_morning_sun_key+0 .byte VOICE , 53 .byte BENDR , 2 .byte VOL , 43*se_m_morning_sun_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+15 .byte N06 , Gs6 , v108 .byte W03 .byte W03 .byte Bn5 .byte W03 .byte W03 .byte Gs6 , v100 .byte W03 .byte W03 .byte Bn5 , v092 .byte W03 .byte W03 .byte Gs6 , v084 .byte W03 .byte W03 .byte Bn5 , v076 .byte W03 .byte W03 .byte Gs6 , v068 .byte W03 .byte W03 .byte Bn5 , v060 .byte W03 .byte W03 .byte Gs6 , v052 .byte W03 .byte W03 .byte Bn5 , v040 .byte W03 .byte W03 .byte Gs6 , v032 .byte W03 .byte W03 .byte Bn5 , v024 .byte W03 .byte W03 .byte W03 .byte FINE @******************************************************@ .align 2 se_m_morning_sun: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_morning_sun_pri @ Priority .byte se_m_morning_sun_rev @ Reverb. .word se_m_morning_sun_grp .word se_m_morning_sun_1 .word se_m_morning_sun_2 .end
jotana240/PokemonEsmeraldaESP
1,438
sound/songs/se_m_harden.s
.include "MPlayDef.s" .equ se_m_harden_grp, voicegroup128 .equ se_m_harden_pri, 4 .equ se_m_harden_rev, reverb_set+50 .equ se_m_harden_mvl, 127 .equ se_m_harden_key, 0 .equ se_m_harden_tbs, 1 .equ se_m_harden_exg, 0 .equ se_m_harden_cmp, 1 .section .rodata .global se_m_harden .align 2 @********************** Track 1 **********************@ se_m_harden_1: .byte KEYSH , se_m_harden_key+0 .byte TEMPO , 150*se_m_harden_tbs/2 .byte VOICE , 28 .byte VOL , 100*se_m_harden_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+16 .byte N03 , Gs3 , v080 .byte W01 .byte BEND , c_v+38 .byte W01 .byte c_v+62 .byte W02 .byte N17 , Gs4 , v096 .byte W03 .byte PAN , c_v+6 .byte W02 .byte c_v+0 .byte W03 .byte c_v-8 .byte W02 .byte c_v+0 .byte W02 .byte c_v+6 .byte W03 .byte c_v+0 .byte W05 .byte FINE @********************** Track 2 **********************@ se_m_harden_2: .byte KEYSH , se_m_harden_key+0 .byte VOICE , 4 .byte VOL , 100*se_m_harden_mvl/mxv .byte PAN , c_v+0 .byte N01 , En4 , v060 .byte W04 .byte N17 , Gs4 , v096 .byte W20 .byte FINE @******************************************************@ .align 2 se_m_harden: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_harden_pri @ Priority .byte se_m_harden_rev @ Reverb. .word se_m_harden_grp .word se_m_harden_1 .word se_m_harden_2 .end
jotana240/PokemonEsmeraldaESP
1,704
sound/songs/se_m_strength.s
.include "MPlayDef.s" .equ se_m_strength_grp, voicegroup128 .equ se_m_strength_pri, 4 .equ se_m_strength_rev, reverb_set+50 .equ se_m_strength_mvl, 127 .equ se_m_strength_key, 0 .equ se_m_strength_tbs, 1 .equ se_m_strength_exg, 0 .equ se_m_strength_cmp, 1 .section .rodata .global se_m_strength .align 2 @********************** Track 1 **********************@ se_m_strength_1: .byte KEYSH , se_m_strength_key+0 .byte TEMPO , 150*se_m_strength_tbs/2 .byte VOICE , 26 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 110*se_m_strength_mvl/mxv .byte BEND , c_v+0 .byte N03 , Gn2 , v127 .byte W03 .byte PAN , c_v+6 .byte N03 , Fs2 , v120 .byte W04 .byte PAN , c_v-6 .byte N03 , Fn2 , v116 .byte W03 .byte PAN , c_v+11 .byte N03 , En2 , v112 .byte W04 .byte PAN , c_v-11 .byte N03 , Ds2 , v108 .byte W04 .byte PAN , c_v+0 .byte N03 , Dn2 , v100 .byte W06 .byte FINE @********************** Track 2 **********************@ se_m_strength_2: .byte KEYSH , se_m_strength_key+0 .byte VOICE , 5 .byte PAN , c_v+0 .byte VOL , 110*se_m_strength_mvl/mxv .byte N02 , Fn2 , v072 .byte W02 .byte N01 .byte W01 .byte N02 , Gn2 .byte W03 .byte N01 , Gs2 , v060 .byte W01 .byte N02 , Cn3 , v040 .byte W03 .byte Cn3 , v032 .byte W04 .byte N01 , Cn3 , v028 .byte W04 .byte Cn3 , v020 .byte W06 .byte FINE @******************************************************@ .align 2 se_m_strength: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_strength_pri @ Priority .byte se_m_strength_rev @ Reverb. .word se_m_strength_grp .word se_m_strength_1 .word se_m_strength_2 .end
jotana240/PokemonEsmeraldaESP
2,615
sound/songs/se_m_hydro_pump.s
.include "MPlayDef.s" .equ se_m_hydro_pump_grp, voicegroup128 .equ se_m_hydro_pump_pri, 4 .equ se_m_hydro_pump_rev, reverb_set+50 .equ se_m_hydro_pump_mvl, 127 .equ se_m_hydro_pump_key, 0 .equ se_m_hydro_pump_tbs, 1 .equ se_m_hydro_pump_exg, 0 .equ se_m_hydro_pump_cmp, 1 .section .rodata .global se_m_hydro_pump .align 2 @********************** Track 1 **********************@ se_m_hydro_pump_1: .byte KEYSH , se_m_hydro_pump_key+0 .byte TEMPO , 150*se_m_hydro_pump_tbs/2 .byte VOICE , 36 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 115*se_m_hydro_pump_mvl/mxv .byte BEND , c_v+0 .byte TIE , Gn2 , v127 .byte W06 .byte PAN , c_v-4 .byte W06 .byte c_v-10 .byte W06 .byte c_v-5 .byte W06 .byte c_v+0 .byte W06 .byte c_v+4 .byte W06 .byte c_v+11 .byte W06 .byte c_v+4 .byte W06 .byte c_v+0 .byte W06 .byte c_v-4 .byte W06 .byte c_v-10 .byte W06 .byte c_v-5 .byte W06 .byte c_v+0 .byte W06 .byte c_v+4 .byte W06 .byte c_v+11 .byte W02 .byte VOL , 103*se_m_hydro_pump_mvl/mxv .byte W04 .byte PAN , c_v+4 .byte W01 .byte VOL , 85*se_m_hydro_pump_mvl/mxv .byte W05 .byte PAN , c_v+0 .byte W01 .byte VOL , 71*se_m_hydro_pump_mvl/mxv .byte W05 .byte 52*se_m_hydro_pump_mvl/mxv .byte PAN , c_v-4 .byte W04 .byte VOL , 32*se_m_hydro_pump_mvl/mxv .byte W02 .byte PAN , c_v-10 .byte W03 .byte VOL , 11*se_m_hydro_pump_mvl/mxv .byte W03 .byte PAN , c_v-5 .byte W01 .byte VOL , 6*se_m_hydro_pump_mvl/mxv .byte W05 .byte EOT .byte FINE @********************** Track 2 **********************@ se_m_hydro_pump_2: .byte KEYSH , se_m_hydro_pump_key+0 .byte VOL , 58*se_m_hydro_pump_mvl/mxv .byte N14 , Gn3 , v080 .byte W01 .byte VOICE , 25 .byte VOL , 76*se_m_hydro_pump_mvl/mxv .byte W01 .byte 89*se_m_hydro_pump_mvl/mxv .byte W01 .byte 100*se_m_hydro_pump_mvl/mxv .byte W01 .byte 115*se_m_hydro_pump_mvl/mxv .byte W06 .byte 90*se_m_hydro_pump_mvl/mxv .byte W02 .byte 76*se_m_hydro_pump_mvl/mxv .byte W01 .byte 58*se_m_hydro_pump_mvl/mxv .byte W11 .byte W24 .byte W24 .byte W24 .byte W24 .byte FINE @******************************************************@ .align 2 se_m_hydro_pump: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_hydro_pump_pri @ Priority .byte se_m_hydro_pump_rev @ Reverb. .word se_m_hydro_pump_grp .word se_m_hydro_pump_1 .word se_m_hydro_pump_2 .end
jotana240/PokemonEsmeraldaESP
1,403
sound/songs/se_m_flatter.s
.include "MPlayDef.s" .equ se_m_flatter_grp, voicegroup128 .equ se_m_flatter_pri, 4 .equ se_m_flatter_rev, reverb_set+50 .equ se_m_flatter_mvl, 127 .equ se_m_flatter_key, 0 .equ se_m_flatter_tbs, 1 .equ se_m_flatter_exg, 0 .equ se_m_flatter_cmp, 1 .section .rodata .global se_m_flatter .align 2 @********************** Track 1 **********************@ se_m_flatter_1: .byte KEYSH , se_m_flatter_key+0 .byte TEMPO , 150*se_m_flatter_tbs/2 .byte VOICE , 41 .byte VOL , 100*se_m_flatter_mvl/mxv .byte BENDR , 12 .byte PAN , c_v+0 .byte BEND , c_v+0 .byte N01 , Dn5 , v127 .byte W01 .byte Gn4 .byte W01 .byte N09 , En5 .byte W02 .byte PAN , c_v+6 .byte W02 .byte VOL , 92*se_m_flatter_mvl/mxv .byte PAN , c_v-8 .byte W01 .byte VOL , 83*se_m_flatter_mvl/mxv .byte PAN , c_v+6 .byte W01 .byte VOL , 71*se_m_flatter_mvl/mxv .byte PAN , c_v-8 .byte BEND , c_v-4 .byte W01 .byte VOL , 46*se_m_flatter_mvl/mxv .byte PAN , c_v+11 .byte BEND , c_v-8 .byte W01 .byte VOL , 22*se_m_flatter_mvl/mxv .byte PAN , c_v-12 .byte BEND , c_v-15 .byte W02 .byte FINE @******************************************************@ .align 2 se_m_flatter: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_flatter_pri @ Priority .byte se_m_flatter_rev @ Reverb. .word se_m_flatter_grp .word se_m_flatter_1 .end
jotana240/PokemonEsmeraldaESP
3,447
sound/songs/se_m_dragon_rage.s
.include "MPlayDef.s" .equ se_m_dragon_rage_grp, voicegroup128 .equ se_m_dragon_rage_pri, 4 .equ se_m_dragon_rage_rev, reverb_set+50 .equ se_m_dragon_rage_mvl, 127 .equ se_m_dragon_rage_key, 0 .equ se_m_dragon_rage_tbs, 1 .equ se_m_dragon_rage_exg, 0 .equ se_m_dragon_rage_cmp, 1 .section .rodata .global se_m_dragon_rage .align 2 @********************** Track 1 **********************@ se_m_dragon_rage_1: .byte KEYSH , se_m_dragon_rage_key+0 .byte TEMPO , 150*se_m_dragon_rage_tbs/2 .byte VOICE , 29 .byte BENDR , 12 .byte PAN , c_v+5 .byte VOL , 21*se_m_dragon_rage_mvl/mxv .byte BEND , c_v+0 .byte N10 , An2 , v127 .byte W02 .byte VOL , 47*se_m_dragon_rage_mvl/mxv .byte W01 .byte PAN , c_v+0 .byte W01 .byte VOL , 88*se_m_dragon_rage_mvl/mxv .byte W02 .byte PAN , c_v-5 .byte W01 .byte VOL , 120*se_m_dragon_rage_mvl/mxv .byte W02 .byte PAN , c_v+0 .byte W01 .byte VOL , 21*se_m_dragon_rage_mvl/mxv .byte BEND , c_v+10 .byte N10 , Bn2 .byte W02 .byte PAN , c_v+5 .byte W01 .byte VOL , 47*se_m_dragon_rage_mvl/mxv .byte W02 .byte PAN , c_v+0 .byte VOL , 88*se_m_dragon_rage_mvl/mxv .byte W03 .byte PAN , c_v-5 .byte VOL , 120*se_m_dragon_rage_mvl/mxv .byte W03 .byte PAN , c_v-2 .byte VOL , 21*se_m_dragon_rage_mvl/mxv .byte BEND , c_v+18 .byte N10 , Cs3 .byte W03 .byte PAN , c_v+5 .byte VOL , 47*se_m_dragon_rage_mvl/mxv .byte W02 .byte 88*se_m_dragon_rage_mvl/mxv .byte W01 .byte PAN , c_v+0 .byte W01 .byte VOL , 120*se_m_dragon_rage_mvl/mxv .byte W02 .byte PAN , c_v-5 .byte W02 .byte VOL , 20*se_m_dragon_rage_mvl/mxv .byte BEND , c_v+29 .byte N10 , Dn3 .byte W01 .byte PAN , c_v+0 .byte W01 .byte VOL , 47*se_m_dragon_rage_mvl/mxv .byte W02 .byte PAN , c_v+5 .byte W01 .byte VOL , 88*se_m_dragon_rage_mvl/mxv .byte W02 .byte PAN , c_v+0 .byte VOL , 120*se_m_dragon_rage_mvl/mxv .byte W03 .byte PAN , c_v-5 .byte W01 .byte VOL , 21*se_m_dragon_rage_mvl/mxv .byte BEND , c_v+37 .byte N10 , En3 .byte W02 .byte PAN , c_v-2 .byte VOL , 46*se_m_dragon_rage_mvl/mxv .byte W03 .byte PAN , c_v+5 .byte VOL , 102*se_m_dragon_rage_mvl/mxv .byte W02 .byte 120*se_m_dragon_rage_mvl/mxv .byte W01 .byte PAN , c_v+0 .byte W03 .byte c_v-5 .byte VOL , 20*se_m_dragon_rage_mvl/mxv .byte BEND , c_v+42 .byte N20 , Fs3 .byte W02 .byte VOL , 47*se_m_dragon_rage_mvl/mxv .byte W01 .byte PAN , c_v+0 .byte W01 .byte VOL , 88*se_m_dragon_rage_mvl/mxv .byte W02 .byte PAN , c_v+5 .byte W01 .byte VOL , 120*se_m_dragon_rage_mvl/mxv .byte W02 .byte PAN , c_v+0 .byte W01 .byte VOL , 99*se_m_dragon_rage_mvl/mxv .byte BEND , c_v+50 .byte W02 .byte PAN , c_v-5 .byte W01 .byte VOL , 74*se_m_dragon_rage_mvl/mxv .byte W01 .byte BEND , c_v+56 .byte W01 .byte PAN , c_v-2 .byte VOL , 53*se_m_dragon_rage_mvl/mxv .byte W03 .byte 34*se_m_dragon_rage_mvl/mxv .byte BEND , c_v+63 .byte W01 .byte VOL , 15*se_m_dragon_rage_mvl/mxv .byte W23 .byte FINE @******************************************************@ .align 2 se_m_dragon_rage: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_dragon_rage_pri @ Priority .byte se_m_dragon_rage_rev @ Reverb. .word se_m_dragon_rage_grp .word se_m_dragon_rage_1 .end
jotana240/PokemonEsmeraldaESP
2,648
sound/songs/se_m_grasswhistle.s
.include "MPlayDef.s" .equ se_m_grasswhistle_grp, voicegroup128 .equ se_m_grasswhistle_pri, 4 .equ se_m_grasswhistle_rev, reverb_set+50 .equ se_m_grasswhistle_mvl, 127 .equ se_m_grasswhistle_key, 0 .equ se_m_grasswhistle_tbs, 1 .equ se_m_grasswhistle_exg, 0 .equ se_m_grasswhistle_cmp, 1 .section .rodata .global se_m_grasswhistle .align 2 @********************** Track 1 **********************@ se_m_grasswhistle_1: .byte KEYSH , se_m_grasswhistle_key+0 .byte TEMPO , 100*se_m_grasswhistle_tbs/2 .byte VOICE , 64 .byte BENDR , 2 .byte LFOS , 40 .byte PAN , c_v+0 .byte VOL , 70*se_m_grasswhistle_mvl/mxv .byte BEND , c_v-16 .byte N21 , Gn5 , v112 .byte W03 .byte BEND , c_v-8 .byte W03 .byte c_v+0 .byte W03 .byte MOD , 10 .byte W03 .byte W09 .byte 0 .byte W03 .byte N09 , An5 .byte W12 .byte En5 .byte W12 .byte BEND , c_v-14 .byte N66 , Gn5 .byte W06 .byte BEND , c_v-8 .byte W06 .byte c_v-4 .byte W06 .byte c_v+0 .byte W06 .byte MOD , 10 .byte W12 .byte W12 .byte W06 .byte VOL , 61*se_m_grasswhistle_mvl/mxv .byte W06 .byte 51*se_m_grasswhistle_mvl/mxv .byte W06 .byte 36*se_m_grasswhistle_mvl/mxv .byte W06 .byte 18*se_m_grasswhistle_mvl/mxv .byte W12 .byte FINE @********************** Track 2 **********************@ se_m_grasswhistle_2: .byte KEYSH , se_m_grasswhistle_key+0 .byte VOICE , 64 .byte BENDR , 2 .byte LFOS , 40 .byte VOL , 70*se_m_grasswhistle_mvl/mxv .byte W12 .byte PAN , c_v+12 .byte BEND , c_v-16 .byte N21 , Gn5 , v072 .byte W03 .byte BEND , c_v-8 .byte W03 .byte c_v+0 .byte W03 .byte MOD , 10 .byte W03 .byte W09 .byte 0 .byte W03 .byte PAN , c_v-12 .byte N09 , An5 .byte W12 .byte PAN , c_v+14 .byte N09 , En5 .byte W12 .byte PAN , c_v-15 .byte BEND , c_v-14 .byte N66 , Gn5 .byte W06 .byte BEND , c_v-8 .byte W06 .byte c_v-4 .byte W06 .byte c_v+0 .byte W06 .byte MOD , 10 .byte W12 .byte W06 .byte VOL , 61*se_m_grasswhistle_mvl/mxv .byte W06 .byte 51*se_m_grasswhistle_mvl/mxv .byte W06 .byte 36*se_m_grasswhistle_mvl/mxv .byte W06 .byte 18*se_m_grasswhistle_mvl/mxv .byte W12 .byte FINE @******************************************************@ .align 2 se_m_grasswhistle: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_grasswhistle_pri @ Priority .byte se_m_grasswhistle_rev @ Reverb. .word se_m_grasswhistle_grp .word se_m_grasswhistle_1 .word se_m_grasswhistle_2 .end
jotana240/PokemonEsmeraldaESP
2,319
sound/songs/se_m_swift.s
.include "MPlayDef.s" .equ se_m_swift_grp, voicegroup128 .equ se_m_swift_pri, 4 .equ se_m_swift_rev, reverb_set+50 .equ se_m_swift_mvl, 127 .equ se_m_swift_key, 0 .equ se_m_swift_tbs, 1 .equ se_m_swift_exg, 0 .equ se_m_swift_cmp, 1 .section .rodata .global se_m_swift .align 2 @********************** Track 1 **********************@ se_m_swift_1: .byte KEYSH , se_m_swift_key+0 .byte TEMPO , 180*se_m_swift_tbs/2 .byte VOICE , 16 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 100*se_m_swift_mvl/mxv .byte BEND , c_v+0 .byte N06 , Ds6 , v100 .byte W01 .byte BEND , c_v-11 .byte W01 .byte PAN , c_v+5 .byte VOL , 90*se_m_swift_mvl/mxv .byte BEND , c_v-20 .byte W01 .byte PAN , c_v-6 .byte VOL , 77*se_m_swift_mvl/mxv .byte BEND , c_v-37 .byte W01 .byte PAN , c_v+0 .byte VOL , 37*se_m_swift_mvl/mxv .byte BEND , c_v-47 .byte W02 .byte VOL , 100*se_m_swift_mvl/mxv .byte BEND , c_v+0 .byte N06 .byte W01 .byte PAN , c_v+5 .byte BEND , c_v-11 .byte W01 .byte PAN , c_v-6 .byte VOL , 90*se_m_swift_mvl/mxv .byte BEND , c_v-20 .byte W01 .byte PAN , c_v+8 .byte VOL , 77*se_m_swift_mvl/mxv .byte BEND , c_v-37 .byte W01 .byte PAN , c_v-10 .byte VOL , 37*se_m_swift_mvl/mxv .byte BEND , c_v-47 .byte W02 .byte VOL , 100*se_m_swift_mvl/mxv .byte BEND , c_v+0 .byte N06 , Ds6 , v056 .byte W01 .byte PAN , c_v+5 .byte BEND , c_v-11 .byte W01 .byte PAN , c_v-6 .byte VOL , 90*se_m_swift_mvl/mxv .byte BEND , c_v-20 .byte W01 .byte PAN , c_v+8 .byte VOL , 77*se_m_swift_mvl/mxv .byte BEND , c_v-37 .byte W01 .byte PAN , c_v-10 .byte VOL , 37*se_m_swift_mvl/mxv .byte BEND , c_v-47 .byte W02 .byte FINE @********************** Track 2 **********************@ se_m_swift_2: .byte KEYSH , se_m_swift_key+0 .byte VOICE , 53 .byte VOL , 100*se_m_swift_mvl/mxv .byte W02 .byte N06 , Cn6 , v040 .byte W04 .byte W02 .byte N04 , Cn6 , v032 .byte W04 .byte W06 .byte FINE @******************************************************@ .align 2 se_m_swift: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_swift_pri @ Priority .byte se_m_swift_rev @ Reverb. .word se_m_swift_grp .word se_m_swift_1 .word se_m_swift_2 .end
jotana240/PokemonEsmeraldaESP
1,199
sound/songs/se_m_bubble3.s
.include "MPlayDef.s" .equ se_m_bubble3_grp, voicegroup128 .equ se_m_bubble3_pri, 4 .equ se_m_bubble3_rev, reverb_set+50 .equ se_m_bubble3_mvl, 127 .equ se_m_bubble3_key, 0 .equ se_m_bubble3_tbs, 1 .equ se_m_bubble3_exg, 0 .equ se_m_bubble3_cmp, 1 .section .rodata .global se_m_bubble3 .align 2 @********************** Track 1 **********************@ se_m_bubble3_1: .byte KEYSH , se_m_bubble3_key+0 .byte TEMPO , 220*se_m_bubble3_tbs/2 .byte VOICE , 23 .byte VOL , 95*se_m_bubble3_mvl/mxv .byte BENDR , 12 .byte PAN , c_v+0 .byte BEND , c_v+0 .byte N12 , Gn2 , v127 .byte W06 .byte PAN , c_v-17 .byte BEND , c_v+6 .byte W01 .byte c_v+16 .byte W02 .byte PAN , c_v+16 .byte BEND , c_v+25 .byte W01 .byte c_v+31 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v-1 .byte W03 .byte N06 .byte W03 .byte BEND , c_v+6 .byte W01 .byte c_v+13 .byte W05 .byte FINE @******************************************************@ .align 2 se_m_bubble3: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_bubble3_pri @ Priority .byte se_m_bubble3_rev @ Reverb. .word se_m_bubble3_grp .word se_m_bubble3_1 .end
jotana240/PokemonEsmeraldaESP
3,300
sound/songs/se_m_minimize.s
.include "MPlayDef.s" .equ se_m_minimize_grp, voicegroup128 .equ se_m_minimize_pri, 4 .equ se_m_minimize_rev, reverb_set+50 .equ se_m_minimize_mvl, 127 .equ se_m_minimize_key, 0 .equ se_m_minimize_tbs, 1 .equ se_m_minimize_exg, 0 .equ se_m_minimize_cmp, 1 .section .rodata .global se_m_minimize .align 2 @********************** Track 1 **********************@ se_m_minimize_1: .byte KEYSH , se_m_minimize_key+0 .byte TEMPO , 150*se_m_minimize_tbs/2 .byte VOICE , 45 .byte BENDR , 24 .byte PAN , c_v+0 .byte VOL , 32*se_m_minimize_mvl/mxv .byte MOD , 30 .byte BEND , c_v+39 .byte N06 , Dn4 , v127 .byte W01 .byte BEND , c_v+31 .byte W01 .byte VOL , 49*se_m_minimize_mvl/mxv .byte PAN , c_v+5 .byte BEND , c_v+23 .byte W01 .byte c_v+15 .byte W01 .byte VOL , 61*se_m_minimize_mvl/mxv .byte BEND , c_v+8 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+35 .byte N06 , Cn4 , v116 .byte W01 .byte VOL , 71*se_m_minimize_mvl/mxv .byte BEND , c_v+27 .byte W01 .byte PAN , c_v-4 .byte BEND , c_v+19 .byte W01 .byte VOL , 81*se_m_minimize_mvl/mxv .byte BEND , c_v+12 .byte W01 .byte c_v+5 .byte W02 .byte VOL , 95*se_m_minimize_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+32 .byte N06 , Bn3 , v112 .byte W01 .byte BEND , c_v+24 .byte W01 .byte PAN , c_v+6 .byte BEND , c_v+16 .byte W01 .byte c_v+8 .byte W01 .byte c_v+1 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+28 .byte N06 , An3 .byte W01 .byte BEND , c_v+20 .byte W01 .byte PAN , c_v-6 .byte BEND , c_v+12 .byte W01 .byte c_v+5 .byte W01 .byte c_v-2 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+24 .byte N06 , Gn3 , v108 .byte W01 .byte BEND , c_v+16 .byte W01 .byte PAN , c_v+8 .byte BEND , c_v+9 .byte W01 .byte c_v+1 .byte W01 .byte c_v-6 .byte W02 .byte VOL , 82*se_m_minimize_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+21 .byte N06 , Fn3 , v100 .byte W01 .byte BEND , c_v+13 .byte W01 .byte VOL , 71*se_m_minimize_mvl/mxv .byte PAN , c_v-8 .byte BEND , c_v+5 .byte W01 .byte c_v-2 .byte W01 .byte VOL , 61*se_m_minimize_mvl/mxv .byte BEND , c_v-10 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+17 .byte N06 , En3 , v060 .byte W01 .byte BEND , c_v+9 .byte W01 .byte PAN , c_v+8 .byte BEND , c_v+2 .byte W01 .byte c_v-6 .byte W01 .byte c_v-13 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+14 .byte N06 , Dn3 , v040 .byte W01 .byte BEND , c_v+6 .byte W01 .byte PAN , c_v-8 .byte BEND , c_v-2 .byte W01 .byte c_v-10 .byte W01 .byte c_v-17 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+12 .byte N06 , Cn3 , v020 .byte W01 .byte BEND , c_v+4 .byte W01 .byte PAN , c_v+8 .byte BEND , c_v-4 .byte W01 .byte c_v-11 .byte W01 .byte c_v-18 .byte W02 .byte FINE @******************************************************@ .align 2 se_m_minimize: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_minimize_pri @ Priority .byte se_m_minimize_rev @ Reverb. .word se_m_minimize_grp .word se_m_minimize_1 .end
jotana240/PokemonEsmeraldaESP
1,118
sound/songs/se_m_encore.s
.include "MPlayDef.s" .equ se_m_encore_grp, voicegroup128 .equ se_m_encore_pri, 4 .equ se_m_encore_rev, reverb_set+50 .equ se_m_encore_mvl, 127 .equ se_m_encore_key, 0 .equ se_m_encore_tbs, 1 .equ se_m_encore_exg, 0 .equ se_m_encore_cmp, 1 .section .rodata .global se_m_encore .align 2 @********************** Track 1 **********************@ se_m_encore_1: .byte KEYSH , se_m_encore_key+0 .byte TEMPO , 150*se_m_encore_tbs/2 .byte VOICE , 59 .byte BENDR , 12 .byte VOL , 110*se_m_encore_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+0 .byte N06 , En3 , v127 .byte W01 .byte PAN , c_v+8 .byte W01 .byte c_v-9 .byte W01 .byte c_v+14 .byte W01 .byte c_v-10 .byte W02 .byte c_v+0 .byte N03 , An3 , v048 .byte W01 .byte PAN , c_v+16 .byte W01 .byte c_v-16 .byte W04 .byte FINE @******************************************************@ .align 2 se_m_encore: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_encore_pri @ Priority .byte se_m_encore_rev @ Reverb. .word se_m_encore_grp .word se_m_encore_1 .end
jotana240/PokemonEsmeraldaESP
2,284
sound/songs/se_m_sky_uppercut.s
.include "MPlayDef.s" .equ se_m_sky_uppercut_grp, voicegroup128 .equ se_m_sky_uppercut_pri, 4 .equ se_m_sky_uppercut_rev, reverb_set+50 .equ se_m_sky_uppercut_mvl, 127 .equ se_m_sky_uppercut_key, 0 .equ se_m_sky_uppercut_tbs, 1 .equ se_m_sky_uppercut_exg, 0 .equ se_m_sky_uppercut_cmp, 1 .section .rodata .global se_m_sky_uppercut .align 2 @********************** Track 1 **********************@ se_m_sky_uppercut_1: .byte KEYSH , se_m_sky_uppercut_key+0 .byte TEMPO , 220*se_m_sky_uppercut_tbs/2 .byte VOICE , 41 .byte VOL , 110*se_m_sky_uppercut_mvl/mxv .byte BENDR , 12 .byte PAN , c_v+6 .byte BEND , c_v+0 .byte N02 , Cn4 , v127 .byte W03 .byte VOL , 104*se_m_sky_uppercut_mvl/mxv .byte W03 .byte 93*se_m_sky_uppercut_mvl/mxv .byte PAN , c_v-6 .byte N02 , Cn5 .byte W03 .byte VOL , 110*se_m_sky_uppercut_mvl/mxv .byte W01 .byte VOICE , 22 .byte PAN , c_v+0 .byte N24 , Cn4 , v060 .byte W02 .byte W02 .byte BEND , c_v+0 .byte W04 .byte c_v+1 .byte W03 .byte c_v+1 .byte W01 .byte VOL , 105*se_m_sky_uppercut_mvl/mxv .byte W02 .byte BEND , c_v+0 .byte W01 .byte VOL , 103*se_m_sky_uppercut_mvl/mxv .byte W02 .byte 91*se_m_sky_uppercut_mvl/mxv .byte BEND , c_v+0 .byte W03 .byte VOL , 77*se_m_sky_uppercut_mvl/mxv .byte BEND , c_v-1 .byte W02 .byte VOL , 61*se_m_sky_uppercut_mvl/mxv .byte BEND , c_v-2 .byte W01 .byte VOL , 38*se_m_sky_uppercut_mvl/mxv .byte W01 .byte 15*se_m_sky_uppercut_mvl/mxv .byte BEND , c_v-3 .byte W02 .byte FINE @********************** Track 2 **********************@ se_m_sky_uppercut_2: .byte KEYSH , se_m_sky_uppercut_key+0 .byte VOICE , 4 .byte VOL , 110*se_m_sky_uppercut_mvl/mxv .byte N02 , Cn3 , v060 .byte W03 .byte Gn2 .byte W03 .byte Gs4 .byte W04 .byte Gs4 , v020 .byte W02 .byte W06 .byte W06 .byte W06 .byte W06 .byte FINE @******************************************************@ .align 2 se_m_sky_uppercut: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_sky_uppercut_pri @ Priority .byte se_m_sky_uppercut_rev @ Reverb. .word se_m_sky_uppercut_grp .word se_m_sky_uppercut_1 .word se_m_sky_uppercut_2 .end
jotana240/PokemonEsmeraldaESP
1,731
sound/songs/se_m_string_shot.s
.include "MPlayDef.s" .equ se_m_string_shot_grp, voicegroup128 .equ se_m_string_shot_pri, 4 .equ se_m_string_shot_rev, reverb_set+50 .equ se_m_string_shot_mvl, 127 .equ se_m_string_shot_key, 0 .equ se_m_string_shot_tbs, 1 .equ se_m_string_shot_exg, 0 .equ se_m_string_shot_cmp, 1 .section .rodata .global se_m_string_shot .align 2 @********************** Track 1 **********************@ se_m_string_shot_1: .byte KEYSH , se_m_string_shot_key+0 .byte TEMPO , 250*se_m_string_shot_tbs/2 .byte VOICE , 22 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 110*se_m_string_shot_mvl/mxv .byte BEND , c_v+0 .byte N48 , Fn4 , v108 .byte W03 .byte PAN , c_v+5 .byte BEND , c_v+6 .byte W03 .byte PAN , c_v+15 .byte BEND , c_v+12 .byte W03 .byte PAN , c_v+6 .byte BEND , c_v+21 .byte W02 .byte c_v+8 .byte W01 .byte PAN , c_v-1 .byte W03 .byte c_v-9 .byte BEND , c_v-8 .byte W03 .byte PAN , c_v-15 .byte BEND , c_v-14 .byte W03 .byte PAN , c_v-9 .byte BEND , c_v-8 .byte W03 .byte PAN , c_v+0 .byte BEND , c_v+0 .byte W06 .byte VOL , 90*se_m_string_shot_mvl/mxv .byte W03 .byte 71*se_m_string_shot_mvl/mxv .byte W03 .byte 58*se_m_string_shot_mvl/mxv .byte W03 .byte 41*se_m_string_shot_mvl/mxv .byte W03 .byte 27*se_m_string_shot_mvl/mxv .byte W03 .byte 7*se_m_string_shot_mvl/mxv .byte W03 .byte FINE @******************************************************@ .align 2 se_m_string_shot: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_string_shot_pri @ Priority .byte se_m_string_shot_rev @ Reverb. .word se_m_string_shot_grp .word se_m_string_shot_1 .end
jotana240/PokemonEsmeraldaESP
1,655
sound/songs/se_m_vital_throw.s
.include "MPlayDef.s" .equ se_m_vital_throw_grp, voicegroup128 .equ se_m_vital_throw_pri, 4 .equ se_m_vital_throw_rev, reverb_set+50 .equ se_m_vital_throw_mvl, 127 .equ se_m_vital_throw_key, 0 .equ se_m_vital_throw_tbs, 1 .equ se_m_vital_throw_exg, 0 .equ se_m_vital_throw_cmp, 1 .section .rodata .global se_m_vital_throw .align 2 @********************** Track 1 **********************@ se_m_vital_throw_1: .byte KEYSH , se_m_vital_throw_key+0 .byte TEMPO , 220*se_m_vital_throw_tbs/2 .byte VOICE , 22 .byte VOL , 110*se_m_vital_throw_mvl/mxv .byte BENDR , 12 .byte PAN , c_v+16 .byte BEND , c_v+46 .byte N09 , Cn3 , v127 .byte W03 .byte VOL , 104*se_m_vital_throw_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+23 .byte W03 .byte VOL , 93*se_m_vital_throw_mvl/mxv .byte PAN , c_v-16 .byte BEND , c_v-15 .byte W03 .byte VOICE , 21 .byte VOL , 110*se_m_vital_throw_mvl/mxv .byte BEND , c_v+0 .byte N03 , Gn4 .byte W06 .byte PAN , c_v+16 .byte N03 , Cn5 .byte W09 .byte FINE @********************** Track 2 **********************@ se_m_vital_throw_2: .byte KEYSH , se_m_vital_throw_key+0 .byte VOICE , 4 .byte VOL , 110*se_m_vital_throw_mvl/mxv .byte W09 .byte PAN , c_v+8 .byte N03 , Cn3 , v052 .byte W06 .byte PAN , c_v-7 .byte N03 .byte W09 .byte FINE @******************************************************@ .align 2 se_m_vital_throw: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_vital_throw_pri @ Priority .byte se_m_vital_throw_rev @ Reverb. .word se_m_vital_throw_grp .word se_m_vital_throw_1 .word se_m_vital_throw_2 .end
jotana240/PokemonEsmeraldaESP
1,910
sound/songs/se_m_bite.s
.include "MPlayDef.s" .equ se_m_bite_grp, voicegroup128 .equ se_m_bite_pri, 4 .equ se_m_bite_rev, reverb_set+50 .equ se_m_bite_mvl, 127 .equ se_m_bite_key, 0 .equ se_m_bite_tbs, 1 .equ se_m_bite_exg, 0 .equ se_m_bite_cmp, 1 .section .rodata .global se_m_bite .align 2 @********************** Track 1 **********************@ se_m_bite_1: .byte KEYSH , se_m_bite_key+0 .byte TEMPO , 220*se_m_bite_tbs/2 .byte VOICE , 26 .byte BENDR , 12 .byte PAN , c_v+6 .byte VOL , 110*se_m_bite_mvl/mxv .byte BEND , c_v+0 .byte N02 , Gn3 , v112 .byte W02 .byte Gs3 .byte W01 .byte PAN , c_v-7 .byte W01 .byte N02 , An3 .byte W02 .byte PAN , c_v+7 .byte W02 .byte c_v-8 .byte W02 .byte VOICE , 21 .byte PAN , c_v+0 .byte N01 , Cn5 , v116 .byte W02 .byte PAN , c_v+10 .byte N01 , Cn4 , v108 .byte W01 .byte PAN , c_v-8 .byte N01 , Gn4 , v104 .byte W01 .byte PAN , c_v+0 .byte N01 , Gn3 , v096 .byte W01 .byte PAN , c_v+10 .byte N01 , Cn4 , v088 .byte W01 .byte PAN , c_v-8 .byte N01 , Cn3 , v080 .byte W02 .byte PAN , c_v+0 .byte N01 , Gn3 , v072 .byte W01 .byte PAN , c_v+10 .byte N01 , Gn2 , v064 .byte W01 .byte PAN , c_v-8 .byte N01 , Cn3 , v056 .byte W01 .byte PAN , c_v+0 .byte N01 , Gn2 , v048 .byte W03 .byte FINE @********************** Track 2 **********************@ se_m_bite_2: .byte KEYSH , se_m_bite_key+0 .byte VOICE , 27 .byte VOL , 110*se_m_bite_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+0 .byte W10 .byte N01 , Gn2 , v040 .byte W08 .byte N01 .byte W06 .byte FINE @******************************************************@ .align 2 se_m_bite: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_bite_pri @ Priority .byte se_m_bite_rev @ Reverb. .word se_m_bite_grp .word se_m_bite_1 .word se_m_bite_2 .end
jotana240/PokemonEsmeraldaESP
3,255
sound/songs/se_m_solar_beam.s
.include "MPlayDef.s" .equ se_m_solar_beam_grp, voicegroup128 .equ se_m_solar_beam_pri, 4 .equ se_m_solar_beam_rev, reverb_set+50 .equ se_m_solar_beam_mvl, 127 .equ se_m_solar_beam_key, 0 .equ se_m_solar_beam_tbs, 1 .equ se_m_solar_beam_exg, 0 .equ se_m_solar_beam_cmp, 1 .section .rodata .global se_m_solar_beam .align 2 @********************** Track 1 **********************@ se_m_solar_beam_1: .byte KEYSH , se_m_solar_beam_key+0 .byte TEMPO , 150*se_m_solar_beam_tbs/2 .byte VOICE , 36 .byte BENDR , 24 .byte VOL , 25*se_m_solar_beam_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+63 .byte TIE , Cn4 , v112 .byte W04 .byte VOL , 40*se_m_solar_beam_mvl/mxv .byte W02 .byte PAN , c_v-4 .byte BEND , c_v+52 .byte W03 .byte VOL , 55*se_m_solar_beam_mvl/mxv .byte W03 .byte PAN , c_v-10 .byte BEND , c_v+41 .byte W03 .byte VOL , 80*se_m_solar_beam_mvl/mxv .byte W03 .byte PAN , c_v-5 .byte BEND , c_v+30 .byte W06 .byte PAN , c_v+0 .byte BEND , c_v+22 .byte W01 .byte VOL , 100*se_m_solar_beam_mvl/mxv .byte W05 .byte PAN , c_v+4 .byte BEND , c_v+63 .byte W06 .byte PAN , c_v+11 .byte BEND , c_v+52 .byte W06 .byte PAN , c_v+4 .byte BEND , c_v+41 .byte W04 .byte c_v+33 .byte W02 .byte PAN , c_v+0 .byte W03 .byte BEND , c_v+25 .byte W03 .byte PAN , c_v-4 .byte W03 .byte BEND , c_v+22 .byte W03 .byte PAN , c_v-10 .byte W06 .byte c_v-5 .byte BEND , c_v+17 .byte W06 .byte PAN , c_v+0 .byte BEND , c_v+9 .byte W06 .byte PAN , c_v+4 .byte W02 .byte BEND , c_v+4 .byte W04 .byte PAN , c_v+11 .byte W06 .byte c_v+4 .byte BEND , c_v+0 .byte W06 .byte PAN , c_v+0 .byte W06 .byte c_v-4 .byte W02 .byte BEND , c_v-3 .byte W04 .byte PAN , c_v-10 .byte W06 .byte c_v-5 .byte W04 .byte BEND , c_v-5 .byte W02 .byte PAN , c_v+0 .byte W06 .byte c_v+4 .byte W02 .byte BEND , c_v-7 .byte W04 .byte PAN , c_v+11 .byte W06 .byte c_v+4 .byte W01 .byte BEND , c_v-10 .byte W05 .byte PAN , c_v+0 .byte W03 .byte BEND , c_v-13 .byte W03 .byte PAN , c_v-4 .byte W06 .byte c_v-10 .byte BEND , c_v-18 .byte W03 .byte VOL , 89*se_m_solar_beam_mvl/mxv .byte W03 .byte PAN , c_v-5 .byte W02 .byte VOL , 74*se_m_solar_beam_mvl/mxv .byte BEND , c_v-25 .byte W04 .byte PAN , c_v+0 .byte W02 .byte VOL , 62*se_m_solar_beam_mvl/mxv .byte W01 .byte BEND , c_v-32 .byte W03 .byte PAN , c_v+4 .byte W01 .byte VOL , 45*se_m_solar_beam_mvl/mxv .byte W01 .byte BEND , c_v-40 .byte W04 .byte VOL , 28*se_m_solar_beam_mvl/mxv .byte PAN , c_v+11 .byte BEND , c_v-49 .byte W03 .byte c_v-64 .byte W01 .byte VOL , 10*se_m_solar_beam_mvl/mxv .byte W02 .byte PAN , c_v+4 .byte W02 .byte VOL , 5*se_m_solar_beam_mvl/mxv .byte W04 .byte EOT .byte FINE @******************************************************@ .align 2 se_m_solar_beam: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_solar_beam_pri @ Priority .byte se_m_solar_beam_rev @ Reverb. .word se_m_solar_beam_grp .word se_m_solar_beam_1 .end
jotana240/PokemonEsmeraldaESP
1,984
sound/songs/se_m_brick_break.s
.include "MPlayDef.s" .equ se_m_brick_break_grp, voicegroup128 .equ se_m_brick_break_pri, 4 .equ se_m_brick_break_rev, reverb_set+50 .equ se_m_brick_break_mvl, 127 .equ se_m_brick_break_key, 0 .equ se_m_brick_break_tbs, 1 .equ se_m_brick_break_exg, 0 .equ se_m_brick_break_cmp, 1 .section .rodata .global se_m_brick_break .align 2 @********************** Track 1 **********************@ se_m_brick_break_1: .byte KEYSH , se_m_brick_break_key+0 .byte TEMPO , 150*se_m_brick_break_tbs/2 .byte VOICE , 41 .byte VOL , 110*se_m_brick_break_mvl/mxv .byte PAN , c_v+0 .byte N01 , Cn4 , v127 .byte W01 .byte N03 , Cn5 .byte W01 .byte PAN , c_v+5 .byte W01 .byte c_v-6 .byte W01 .byte VOICE , 3 .byte PAN , c_v+0 .byte N01 , Gs4 , v112 .byte W02 .byte W03 .byte PAN , c_v+7 .byte N01 , Dn5 , v096 .byte W03 .byte W02 .byte PAN , c_v+0 .byte N01 , Gs4 , v084 .byte W04 .byte W01 .byte PAN , c_v-8 .byte N01 , Dn5 , v068 .byte W05 .byte PAN , c_v+7 .byte N01 , Gs4 , v052 .byte W04 .byte PAN , c_v-8 .byte N01 , Dn5 , v032 .byte W02 .byte W06 .byte FINE @********************** Track 2 **********************@ se_m_brick_break_2: .byte KEYSH , se_m_brick_break_key+0 .byte VOICE , 4 .byte VOL , 110*se_m_brick_break_mvl/mxv .byte PAN , c_v+0 .byte N01 , Cn3 , v064 .byte W01 .byte N03 , Gn3 .byte W05 .byte W01 .byte N02 , En4 , v040 .byte W05 .byte Gn3 .byte W04 .byte En4 , v032 .byte W02 .byte W03 .byte Gn3 .byte W03 .byte W02 .byte En4 , v020 .byte W04 .byte W01 .byte Gn3 .byte W05 .byte FINE @******************************************************@ .align 2 se_m_brick_break: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_brick_break_pri @ Priority .byte se_m_brick_break_rev @ Reverb. .word se_m_brick_break_grp .word se_m_brick_break_1 .word se_m_brick_break_2 .end
jotana240/PokemonEsmeraldaESP
2,675
sound/songs/se_m_string_shot2.s
.include "MPlayDef.s" .equ se_m_string_shot2_grp, voicegroup128 .equ se_m_string_shot2_pri, 4 .equ se_m_string_shot2_rev, reverb_set+50 .equ se_m_string_shot2_mvl, 127 .equ se_m_string_shot2_key, 0 .equ se_m_string_shot2_tbs, 1 .equ se_m_string_shot2_exg, 0 .equ se_m_string_shot2_cmp, 1 .section .rodata .global se_m_string_shot2 .align 2 @********************** Track 1 **********************@ se_m_string_shot2_1: .byte KEYSH , se_m_string_shot2_key+0 .byte TEMPO , 250*se_m_string_shot2_tbs/2 .byte VOICE , 10 .byte BENDR , 12 .byte VOL , 105*se_m_string_shot2_mvl/mxv .byte PAN , c_v-1 .byte BEND , c_v+0 .byte N09 , En4 , v112 .byte W03 .byte BEND , c_v+6 .byte W03 .byte c_v+12 .byte W05 .byte c_v+8 .byte W01 .byte PAN , c_v+16 .byte N09 , Gn4 .byte W03 .byte BEND , c_v-8 .byte W03 .byte c_v-14 .byte W06 .byte PAN , c_v+0 .byte BEND , c_v-11 .byte N09 , En4 .byte W03 .byte BEND , c_v-5 .byte W03 .byte c_v+1 .byte W05 .byte c_v-3 .byte W01 .byte PAN , c_v-16 .byte N09 , Gn4 .byte W03 .byte BEND , c_v-19 .byte W03 .byte c_v-25 .byte W06 .byte PAN , c_v+0 .byte BEND , c_v-19 .byte N09 , En4 .byte W03 .byte BEND , c_v-13 .byte W03 .byte c_v-6 .byte W05 .byte c_v-10 .byte W01 .byte PAN , c_v+16 .byte N09 , Gn4 , v096 .byte W03 .byte BEND , c_v-27 .byte W03 .byte c_v-32 .byte W06 .byte PAN , c_v+0 .byte BEND , c_v-32 .byte N09 , En4 , v084 .byte W03 .byte BEND , c_v-26 .byte W03 .byte c_v-19 .byte W05 .byte c_v-23 .byte W01 .byte PAN , c_v-16 .byte N09 , Gn4 , v060 .byte W03 .byte BEND , c_v-40 .byte W03 .byte c_v-45 .byte W06 .byte FINE @********************** Track 2 **********************@ se_m_string_shot2_2: .byte KEYSH , se_m_string_shot2_key+0 .byte VOICE , 5 .byte VOL , 105*se_m_string_shot2_mvl/mxv .byte PAN , c_v+9 .byte N09 , Cn3 , v052 .byte W12 .byte PAN , c_v-7 .byte N09 , Gn2 .byte W12 se_m_string_shot2_2_000: .byte PAN , c_v+9 .byte N09 , Cn3 , v052 .byte W12 .byte PAN , c_v-6 .byte N09 , Gn2 .byte W12 .byte PEND .byte PATT .word se_m_string_shot2_2_000 .byte PATT .word se_m_string_shot2_2_000 .byte FINE @******************************************************@ .align 2 se_m_string_shot2: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_string_shot2_pri @ Priority .byte se_m_string_shot2_rev @ Reverb. .word se_m_string_shot2_grp .word se_m_string_shot2_1 .word se_m_string_shot2_2 .end
jotana240/PokemonEsmeraldaESP
1,450
sound/songs/se_m_icy_wind.s
.include "MPlayDef.s" .equ se_m_icy_wind_grp, voicegroup128 .equ se_m_icy_wind_pri, 4 .equ se_m_icy_wind_rev, reverb_set+50 .equ se_m_icy_wind_mvl, 127 .equ se_m_icy_wind_key, 0 .equ se_m_icy_wind_tbs, 1 .equ se_m_icy_wind_exg, 0 .equ se_m_icy_wind_cmp, 1 .section .rodata .global se_m_icy_wind .align 2 @********************** Track 1 **********************@ se_m_icy_wind_1: .byte KEYSH , se_m_icy_wind_key+0 .byte TEMPO , 150*se_m_icy_wind_tbs/2 .byte VOICE , 3 .byte VOL , 100*se_m_icy_wind_mvl/mxv .byte PAN , c_v+0 .byte N01 , Ds4 , v112 .byte W04 .byte PAN , c_v+6 .byte N01 , Bn4 , v040 .byte W04 .byte PAN , c_v-5 .byte N01 , Ds4 , v112 .byte W01 .byte PAN , c_v+0 .byte N01 , Bn4 .byte W03 .byte FINE @********************** Track 2 **********************@ se_m_icy_wind_2: .byte KEYSH , se_m_icy_wind_key+0 .byte VOICE , 5 .byte VOL , 100*se_m_icy_wind_mvl/mxv .byte PAN , c_v+0 .byte N01 , Dn4 , v040 .byte W04 .byte Bn3 .byte W02 .byte PAN , c_v-7 .byte W02 .byte c_v+9 .byte W01 .byte N01 , Dn4 .byte W01 .byte PAN , c_v-7 .byte W02 .byte FINE @******************************************************@ .align 2 se_m_icy_wind: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_icy_wind_pri @ Priority .byte se_m_icy_wind_rev @ Reverb. .word se_m_icy_wind_grp .word se_m_icy_wind_1 .word se_m_icy_wind_2 .end
jotana240/PokemonEsmeraldaESP
1,818
sound/songs/se_m_dizzy_punch.s
.include "MPlayDef.s" .equ se_m_dizzy_punch_grp, voicegroup128 .equ se_m_dizzy_punch_pri, 4 .equ se_m_dizzy_punch_rev, reverb_set+50 .equ se_m_dizzy_punch_mvl, 127 .equ se_m_dizzy_punch_key, 0 .equ se_m_dizzy_punch_tbs, 1 .equ se_m_dizzy_punch_exg, 0 .equ se_m_dizzy_punch_cmp, 1 .section .rodata .global se_m_dizzy_punch .align 2 @********************** Track 1 **********************@ se_m_dizzy_punch_1: .byte KEYSH , se_m_dizzy_punch_key+0 .byte TEMPO , 150*se_m_dizzy_punch_tbs/2 .byte VOICE , 19 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 5*se_m_dizzy_punch_mvl/mxv .byte BEND , c_v+0 .byte N07 , Bn5 , v080 .byte W01 .byte VOL , 55*se_m_dizzy_punch_mvl/mxv .byte PAN , c_v+11 .byte BEND , c_v+3 .byte W01 .byte VOL , 67*se_m_dizzy_punch_mvl/mxv .byte PAN , c_v+22 .byte BEND , c_v+0 .byte W01 .byte VOL , 90*se_m_dizzy_punch_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v-6 .byte W01 .byte PAN , c_v-12 .byte BEND , c_v-14 .byte W02 .byte VOL , 4*se_m_dizzy_punch_mvl/mxv .byte PAN , c_v-22 .byte BEND , c_v-23 .byte W01 .byte PAN , c_v-13 .byte BEND , c_v+0 .byte N04 , Cn6 .byte W01 .byte VOL , 66*se_m_dizzy_punch_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+1 .byte W01 .byte VOL , 90*se_m_dizzy_punch_mvl/mxv .byte PAN , c_v+11 .byte BEND , c_v+3 .byte W01 .byte VOL , 4*se_m_dizzy_punch_mvl/mxv .byte PAN , c_v+21 .byte BEND , c_v+5 .byte W14 .byte VOL , 90*se_m_dizzy_punch_mvl/mxv .byte FINE @******************************************************@ .align 2 se_m_dizzy_punch: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_dizzy_punch_pri @ Priority .byte se_m_dizzy_punch_rev @ Reverb. .word se_m_dizzy_punch_grp .word se_m_dizzy_punch_1 .end
jotana240/PokemonEsmeraldaESP
2,316
sound/songs/se_m_sacred_fire.s
.include "MPlayDef.s" .equ se_m_sacred_fire_grp, voicegroup128 .equ se_m_sacred_fire_pri, 4 .equ se_m_sacred_fire_rev, reverb_set+50 .equ se_m_sacred_fire_mvl, 127 .equ se_m_sacred_fire_key, 0 .equ se_m_sacred_fire_tbs, 1 .equ se_m_sacred_fire_exg, 0 .equ se_m_sacred_fire_cmp, 1 .section .rodata .global se_m_sacred_fire .align 2 @********************** Track 1 **********************@ se_m_sacred_fire_1: .byte KEYSH , se_m_sacred_fire_key+0 .byte TEMPO , 150*se_m_sacred_fire_tbs/2 .byte VOICE , 29 .byte BENDR , 12 .byte VOL , 110*se_m_sacred_fire_mvl/mxv .byte PAN , c_v+5 .byte BEND , c_v+0 .byte N04 , Cn3 , v127 .byte W03 .byte PAN , c_v+0 .byte W01 .byte N18 , Gn4 .byte W02 .byte PAN , c_v-5 .byte W01 .byte VOL , 98*se_m_sacred_fire_mvl/mxv .byte BEND , c_v+2 .byte W02 .byte PAN , c_v+0 .byte W01 .byte VOL , 83*se_m_sacred_fire_mvl/mxv .byte BEND , c_v+6 .byte W02 .byte PAN , c_v+5 .byte W01 .byte BEND , c_v+9 .byte W01 .byte VOL , 63*se_m_sacred_fire_mvl/mxv .byte W01 .byte PAN , c_v+0 .byte W01 .byte BEND , c_v+13 .byte W02 .byte VOL , 44*se_m_sacred_fire_mvl/mxv .byte PAN , c_v-5 .byte W02 .byte VOL , 28*se_m_sacred_fire_mvl/mxv .byte BEND , c_v+20 .byte W01 .byte PAN , c_v-2 .byte W01 .byte VOL , 12*se_m_sacred_fire_mvl/mxv .byte W02 .byte FINE @********************** Track 2 **********************@ se_m_sacred_fire_2: .byte KEYSH , se_m_sacred_fire_key+0 .byte VOICE , 27 .byte PAN , c_v+0 .byte VOL , 110*se_m_sacred_fire_mvl/mxv .byte N01 , Gn2 , v032 .byte W02 .byte N01 .byte W02 .byte N18 .byte W03 .byte VOL , 98*se_m_sacred_fire_mvl/mxv .byte W03 .byte 83*se_m_sacred_fire_mvl/mxv .byte W04 .byte 63*se_m_sacred_fire_mvl/mxv .byte W04 .byte 44*se_m_sacred_fire_mvl/mxv .byte W02 .byte 28*se_m_sacred_fire_mvl/mxv .byte W02 .byte 12*se_m_sacred_fire_mvl/mxv .byte W02 .byte FINE @******************************************************@ .align 2 se_m_sacred_fire: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_sacred_fire_pri @ Priority .byte se_m_sacred_fire_rev @ Reverb. .word se_m_sacred_fire_grp .word se_m_sacred_fire_1 .word se_m_sacred_fire_2 .end
jotana240/PokemonEsmeraldaESP
2,565
sound/songs/se_m_lick.s
.include "MPlayDef.s" .equ se_m_lick_grp, voicegroup128 .equ se_m_lick_pri, 4 .equ se_m_lick_rev, reverb_set+50 .equ se_m_lick_mvl, 127 .equ se_m_lick_key, 0 .equ se_m_lick_tbs, 1 .equ se_m_lick_exg, 0 .equ se_m_lick_cmp, 1 .section .rodata .global se_m_lick .align 2 @********************** Track 1 **********************@ se_m_lick_1: .byte KEYSH , se_m_lick_key+0 .byte TEMPO , 150*se_m_lick_tbs/2 .byte VOICE , 31 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 110*se_m_lick_mvl/mxv .byte BEND , c_v-5 .byte N32 , Cn3 , v127 .byte W01 .byte PAN , c_v+4 .byte BEND , c_v-9 .byte W01 .byte PAN , c_v+0 .byte BEND , c_v-13 .byte W01 .byte PAN , c_v-4 .byte BEND , c_v-20 .byte W01 .byte PAN , c_v+0 .byte BEND , c_v-25 .byte W02 .byte PAN , c_v+4 .byte BEND , c_v-39 .byte W01 .byte PAN , c_v+0 .byte BEND , c_v-6 .byte W01 .byte PAN , c_v-4 .byte BEND , c_v-3 .byte W01 .byte PAN , c_v+0 .byte BEND , c_v+6 .byte W01 .byte PAN , c_v+4 .byte BEND , c_v+3 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+9 .byte W01 .byte PAN , c_v-4 .byte BEND , c_v+6 .byte W01 .byte PAN , c_v+0 .byte BEND , c_v+12 .byte W01 .byte PAN , c_v+4 .byte BEND , c_v+8 .byte W01 .byte PAN , c_v+0 .byte BEND , c_v+16 .byte W02 .byte PAN , c_v-4 .byte VOL , 102*se_m_lick_mvl/mxv .byte BEND , c_v+12 .byte W01 .byte PAN , c_v+0 .byte BEND , c_v+16 .byte W01 .byte PAN , c_v+4 .byte VOL , 97*se_m_lick_mvl/mxv .byte BEND , c_v+18 .byte W01 .byte PAN , c_v+0 .byte BEND , c_v+14 .byte W01 .byte PAN , c_v-4 .byte VOL , 92*se_m_lick_mvl/mxv .byte BEND , c_v+18 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+20 .byte W01 .byte PAN , c_v+4 .byte VOL , 88*se_m_lick_mvl/mxv .byte BEND , c_v+17 .byte W01 .byte PAN , c_v+0 .byte BEND , c_v+12 .byte W01 .byte PAN , c_v-4 .byte VOL , 81*se_m_lick_mvl/mxv .byte BEND , c_v+16 .byte W01 .byte PAN , c_v+0 .byte VOL , 64*se_m_lick_mvl/mxv .byte BEND , c_v+12 .byte W02 .byte PAN , c_v+4 .byte VOL , 49*se_m_lick_mvl/mxv .byte BEND , c_v+14 .byte W01 .byte PAN , c_v+0 .byte VOL , 25*se_m_lick_mvl/mxv .byte BEND , c_v+11 .byte W05 .byte FINE @******************************************************@ .align 2 se_m_lick: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_lick_pri @ Priority .byte se_m_lick_rev @ Reverb. .word se_m_lick_grp .word se_m_lick_1 .end
jotana240/PokemonEsmeraldaESP
1,662
sound/songs/se_m_hyper_beam.s
.include "MPlayDef.s" .equ se_m_hyper_beam_grp, voicegroup128 .equ se_m_hyper_beam_pri, 4 .equ se_m_hyper_beam_rev, reverb_set+50 .equ se_m_hyper_beam_mvl, 127 .equ se_m_hyper_beam_key, 0 .equ se_m_hyper_beam_tbs, 1 .equ se_m_hyper_beam_exg, 0 .equ se_m_hyper_beam_cmp, 1 .section .rodata .global se_m_hyper_beam .align 2 @********************** Track 1 **********************@ se_m_hyper_beam_1: .byte KEYSH , se_m_hyper_beam_key+0 .byte TEMPO , 150*se_m_hyper_beam_tbs/2 .byte VOICE , 18 .byte VOL , 110*se_m_hyper_beam_mvl/mxv .byte BENDR , 12 .byte PAN , c_v+0 .byte BEND , c_v+0 .byte N02 , En3 , v127 .byte W03 .byte N01 , As3 .byte W03 .byte N02 , Gn3 .byte W03 .byte N01 , Cs4 .byte W03 .byte PAN , c_v+7 .byte N02 , En3 , v072 .byte W03 .byte N01 , As3 .byte W03 .byte PAN , c_v-7 .byte N02 , Gn3 , v040 .byte W03 .byte N01 , Cs4 .byte W03 .byte FINE @********************** Track 2 **********************@ se_m_hyper_beam_2: .byte KEYSH , se_m_hyper_beam_key+0 .byte VOICE , 5 .byte VOL , 110*se_m_hyper_beam_mvl/mxv .byte N01 , Cn3 , v040 .byte W02 .byte N01 .byte W04 .byte N01 .byte W02 .byte N01 .byte W04 se_m_hyper_beam_2_000: .byte N01 , Cn3 , v020 .byte W02 .byte N01 .byte W04 .byte PEND .byte PATT .word se_m_hyper_beam_2_000 .byte FINE @******************************************************@ .align 2 se_m_hyper_beam: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_hyper_beam_pri @ Priority .byte se_m_hyper_beam_rev @ Reverb. .word se_m_hyper_beam_grp .word se_m_hyper_beam_1 .word se_m_hyper_beam_2 .end
jotana240/PokemonEsmeraldaESP
3,453
sound/songs/se_m_baton_pass.s
.include "MPlayDef.s" .equ se_m_baton_pass_grp, voicegroup128 .equ se_m_baton_pass_pri, 4 .equ se_m_baton_pass_rev, reverb_set+50 .equ se_m_baton_pass_mvl, 127 .equ se_m_baton_pass_key, 0 .equ se_m_baton_pass_tbs, 1 .equ se_m_baton_pass_exg, 0 .equ se_m_baton_pass_cmp, 1 .section .rodata .global se_m_baton_pass .align 2 @********************** Track 1 **********************@ se_m_baton_pass_1: .byte KEYSH , se_m_baton_pass_key+0 .byte VOICE , 19 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 12*se_m_baton_pass_mvl/mxv .byte BEND , c_v+49 .byte N06 , Gn4 , v080 .byte W01 .byte VOL , 44*se_m_baton_pass_mvl/mxv .byte BEND , c_v+22 .byte W01 .byte VOL , 62*se_m_baton_pass_mvl/mxv .byte PAN , c_v+8 .byte VOL , 75*se_m_baton_pass_mvl/mxv .byte BEND , c_v+20 .byte W01 .byte VOL , 87*se_m_baton_pass_mvl/mxv .byte BEND , c_v+33 .byte W01 .byte VOL , 96*se_m_baton_pass_mvl/mxv .byte PAN , c_v-7 .byte VOL , 100*se_m_baton_pass_mvl/mxv .byte BEND , c_v+54 .byte W01 .byte c_v+63 .byte W01 .byte W02 .byte PAN , c_v+0 .byte N04 , Gn4 , v040 .byte W01 .byte W03 .byte W03 .byte VOICE , 45 .byte MOD , 30 .byte BENDR , 24 .byte VOL , 54*se_m_baton_pass_mvl/mxv .byte BEND , c_v+0 .byte N06 , Gn3 , v108 .byte W01 .byte VOL , 70*se_m_baton_pass_mvl/mxv .byte BEND , c_v+4 .byte W01 .byte PAN , c_v+5 .byte VOL , 80*se_m_baton_pass_mvl/mxv .byte BEND , c_v+9 .byte W01 .byte VOL , 100*se_m_baton_pass_mvl/mxv .byte BEND , c_v+16 .byte W01 .byte c_v+24 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+2 .byte N06 , An3 , v100 .byte W01 .byte BEND , c_v+7 .byte W01 .byte PAN , c_v-4 .byte BEND , c_v+12 .byte W01 .byte c_v+18 .byte W01 .byte c_v+27 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+4 .byte N06 , Bn3 , v060 .byte W01 .byte BEND , c_v+9 .byte W01 .byte PAN , c_v+6 .byte BEND , c_v+14 .byte W01 .byte c_v+20 .byte W01 .byte c_v+29 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+6 .byte N06 , Cn4 , v040 .byte W01 .byte BEND , c_v+11 .byte W01 .byte PAN , c_v-6 .byte BEND , c_v+15 .byte W01 .byte c_v+22 .byte W01 .byte c_v+31 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v+9 .byte N06 , Dn4 , v020 .byte W01 .byte BEND , c_v+14 .byte W01 .byte PAN , c_v+8 .byte BEND , c_v+18 .byte W01 .byte c_v+25 .byte W01 .byte c_v+34 .byte W02 .byte FINE @********************** Track 2 **********************@ se_m_baton_pass_2: .byte KEYSH , se_m_baton_pass_key+0 .byte VOICE , 57 .byte VOL , 59*se_m_baton_pass_mvl/mxv .byte N06 , Gs4 , v052 .byte W01 .byte VOL , 72*se_m_baton_pass_mvl/mxv .byte W01 .byte 90*se_m_baton_pass_mvl/mxv .byte W01 .byte 100*se_m_baton_pass_mvl/mxv .byte W03 .byte W02 .byte N04 , Gs4 , v024 .byte W01 .byte W03 .byte W03 .byte W03 .byte W03 .byte W03 .byte W03 .byte W03 .byte W03 .byte W03 .byte W03 .byte W03 .byte W03 .byte FINE @******************************************************@ .align 2 se_m_baton_pass: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_baton_pass_pri @ Priority .byte se_m_baton_pass_rev @ Reverb. .word se_m_baton_pass_grp .word se_m_baton_pass_1 .word se_m_baton_pass_2 .end
jotana240/PokemonEsmeraldaESP
1,224
sound/songs/se_m_dig.s
.include "MPlayDef.s" .equ se_m_dig_grp, voicegroup128 .equ se_m_dig_pri, 4 .equ se_m_dig_rev, reverb_set+50 .equ se_m_dig_mvl, 127 .equ se_m_dig_key, 0 .equ se_m_dig_tbs, 1 .equ se_m_dig_exg, 0 .equ se_m_dig_cmp, 1 .section .rodata .global se_m_dig .align 2 @********************** Track 1 **********************@ se_m_dig_1: .byte KEYSH , se_m_dig_key+0 .byte TEMPO , 150*se_m_dig_tbs/2 .byte VOICE , 36 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 115*se_m_dig_mvl/mxv .byte BEND , c_v+0 .byte N01 , Cn2 , v112 .byte W01 .byte VOICE , 26 .byte N02 , Cn3 , v127 .byte W01 .byte PAN , c_v+5 .byte BEND , c_v+4 .byte W01 .byte c_v+16 .byte N03 .byte W01 .byte PAN , c_v-8 .byte BEND , c_v+28 .byte W02 .byte c_v+45 .byte W01 .byte VOICE , 36 .byte PAN , c_v+12 .byte BEND , c_v+0 .byte N02 , Cn3 , v056 .byte W02 .byte W03 .byte PAN , c_v-12 .byte N02 , Cn3 , v036 .byte W03 .byte FINE @******************************************************@ .align 2 se_m_dig: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_dig_pri @ Priority .byte se_m_dig_rev @ Reverb. .word se_m_dig_grp .word se_m_dig_1 .end
jotana240/PokemonEsmeraldaESP
5,640
sound/songs/se_m_sandstorm.s
.include "MPlayDef.s" .equ se_m_sandstorm_grp, voicegroup128 .equ se_m_sandstorm_pri, 4 .equ se_m_sandstorm_rev, reverb_set+50 .equ se_m_sandstorm_mvl, 127 .equ se_m_sandstorm_key, 0 .equ se_m_sandstorm_tbs, 1 .equ se_m_sandstorm_exg, 0 .equ se_m_sandstorm_cmp, 1 .section .rodata .global se_m_sandstorm .align 2 @********************** Track 1 **********************@ se_m_sandstorm_1: .byte KEYSH , se_m_sandstorm_key+0 .byte TEMPO , 200*se_m_sandstorm_tbs/2 .byte VOICE , 2 .byte BENDR , 12 .byte PAN , c_v-48 .byte VOL , 11*se_m_sandstorm_mvl/mxv .byte BEND , c_v+0 .byte TIE , En3 , v127 .byte W03 .byte VOL , 17*se_m_sandstorm_mvl/mxv .byte BEND , c_v+22 .byte W02 .byte c_v+8 .byte W01 .byte VOL , 24*se_m_sandstorm_mvl/mxv .byte W03 .byte 32*se_m_sandstorm_mvl/mxv .byte BEND , c_v+0 .byte W03 .byte VOL , 52*se_m_sandstorm_mvl/mxv .byte W03 .byte 65*se_m_sandstorm_mvl/mxv .byte W03 .byte 76*se_m_sandstorm_mvl/mxv .byte W02 .byte 88*se_m_sandstorm_mvl/mxv .byte PAN , c_v-43 .byte W02 .byte VOL , 98*se_m_sandstorm_mvl/mxv .byte W02 .byte BEND , c_v+0 .byte W02 .byte VOL , 111*se_m_sandstorm_mvl/mxv .byte W01 .byte BEND , c_v-7 .byte W01 .byte VOL , 127*se_m_sandstorm_mvl/mxv .byte W02 .byte BEND , c_v-12 .byte W02 .byte PAN , c_v-38 .byte W01 .byte BEND , c_v-20 .byte W06 .byte c_v-13 .byte W05 .byte PAN , c_v-31 .byte W01 .byte BEND , c_v-6 .byte W03 .byte W03 .byte c_v+6 .byte W03 .byte c_v+11 .byte W03 .byte c_v+20 .byte W01 .byte PAN , c_v-21 .byte W05 .byte BEND , c_v+12 .byte W03 .byte c_v+7 .byte W06 .byte PAN , c_v-16 .byte BEND , c_v+0 .byte W03 .byte c_v-7 .byte W03 .byte c_v-12 .byte W03 .byte c_v-20 .byte W06 .byte PAN , c_v-7 .byte BEND , c_v-13 .byte W06 .byte c_v-6 .byte W03 .byte c_v+0 .byte W03 .byte PAN , c_v+2 .byte BEND , c_v+22 .byte W02 .byte c_v+8 .byte W04 .byte c_v+0 .byte W05 .byte PAN , c_v+10 .byte W10 .byte BEND , c_v+0 .byte W01 .byte PAN , c_v+16 .byte W02 .byte BEND , c_v-7 .byte W03 .byte c_v-12 .byte W03 .byte PAN , c_v+24 .byte BEND , c_v-20 .byte W06 .byte c_v-13 .byte W05 .byte PAN , c_v+32 .byte W01 .byte BEND , c_v-6 .byte W03 .byte W03 .byte c_v+6 .byte W03 .byte c_v+11 .byte W03 .byte c_v+20 .byte W01 .byte PAN , c_v+40 .byte W05 .byte BEND , c_v+12 .byte W03 .byte c_v+7 .byte W04 .byte VOL , 114*se_m_sandstorm_mvl/mxv .byte W02 .byte BEND , c_v+0 .byte W01 .byte PAN , c_v+48 .byte W01 .byte VOL , 104*se_m_sandstorm_mvl/mxv .byte W01 .byte BEND , c_v-7 .byte W03 .byte VOL , 93*se_m_sandstorm_mvl/mxv .byte BEND , c_v-12 .byte W03 .byte VOL , 82*se_m_sandstorm_mvl/mxv .byte BEND , c_v-20 .byte W04 .byte VOL , 67*se_m_sandstorm_mvl/mxv .byte W02 .byte BEND , c_v-13 .byte W01 .byte VOL , 52*se_m_sandstorm_mvl/mxv .byte W03 .byte 32*se_m_sandstorm_mvl/mxv .byte W02 .byte 13*se_m_sandstorm_mvl/mxv .byte BEND , c_v-6 .byte W03 .byte EOT .byte FINE @********************** Track 2 **********************@ se_m_sandstorm_2: .byte KEYSH , se_m_sandstorm_key+0 .byte VOICE , 57 .byte PAN , c_v+0 .byte VOL , 60*se_m_sandstorm_mvl/mxv .byte N03 , Cn3 , v100 .byte W03 .byte En3 , v080 .byte W04 .byte Dn3 .byte W03 .byte Cn3 , v100 .byte W04 .byte En3 , v080 .byte W04 .byte Dn3 .byte W03 .byte Cn3 , v100 .byte W03 se_m_sandstorm_2_000: .byte W01 .byte N03 , En3 , v080 .byte W03 .byte Dn3 .byte W04 .byte Cn3 , v100 .byte W04 .byte En3 , v080 .byte W03 .byte Dn3 .byte W04 .byte Cn3 , v100 .byte W03 .byte En3 , v080 .byte W02 .byte PEND .byte W02 .byte Dn3 .byte W04 .byte Cn3 , v100 .byte W03 .byte En3 , v080 .byte W04 .byte Dn3 .byte W03 .byte Cn3 , v100 .byte W04 .byte En3 , v080 .byte W04 .byte Cn3 , v100 .byte W03 .byte En3 , v080 .byte W04 .byte Dn3 .byte W03 .byte Cn3 , v100 .byte W04 .byte En3 , v080 .byte W04 .byte Dn3 .byte W03 .byte Cn3 , v100 .byte W03 .byte PATT .word se_m_sandstorm_2_000 .byte W02 .byte N03 , Cn3 , v076 .byte W04 .byte En3 , v064 .byte W03 .byte Dn3 , v060 .byte W04 .byte Cn3 , v076 .byte W03 .byte En3 , v052 .byte W04 .byte Dn3 , v048 .byte W04 .byte Cn3 , v068 .byte W03 .byte En3 , v044 .byte W04 .byte Dn3 , v040 .byte W03 .byte Cn3 , v056 .byte W04 .byte En3 , v032 .byte W04 .byte Dn3 .byte W03 .byte Cn3 , v048 .byte W03 .byte W01 .byte En3 , v024 .byte W03 .byte Dn3 , v020 .byte W04 .byte Cn3 , v036 .byte W04 .byte En3 , v016 .byte W03 .byte Dn3 , v012 .byte W04 .byte Cn3 , v028 .byte W05 .byte FINE @******************************************************@ .align 2 se_m_sandstorm: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_sandstorm_pri @ Priority .byte se_m_sandstorm_rev @ Reverb. .word se_m_sandstorm_grp .word se_m_sandstorm_1 .word se_m_sandstorm_2 .end
jotana240/PokemonEsmeraldaESP
2,248
sound/songs/se_m_hyper_beam2.s
.include "MPlayDef.s" .equ se_m_hyper_beam2_grp, voicegroup128 .equ se_m_hyper_beam2_pri, 4 .equ se_m_hyper_beam2_rev, reverb_set+50 .equ se_m_hyper_beam2_mvl, 127 .equ se_m_hyper_beam2_key, 0 .equ se_m_hyper_beam2_tbs, 1 .equ se_m_hyper_beam2_exg, 0 .equ se_m_hyper_beam2_cmp, 1 .section .rodata .global se_m_hyper_beam2 .align 2 @********************** Track 1 **********************@ se_m_hyper_beam2_1: .byte KEYSH , se_m_hyper_beam2_key+0 .byte TEMPO , 150*se_m_hyper_beam2_tbs/2 .byte VOICE , 45 .byte VOL , 110*se_m_hyper_beam2_mvl/mxv .byte BENDR , 12 .byte PAN , c_v+0 .byte BEND , c_v+0 .byte N03 , Gn3 , v092 .byte W01 .byte BEND , c_v+11 .byte W01 .byte c_v+28 .byte W01 .byte c_v+0 .byte N02 , Cs4 .byte W01 .byte BEND , c_v+30 .byte W02 .byte c_v+0 .byte N03 , As3 .byte W01 .byte BEND , c_v+11 .byte W01 .byte c_v+28 .byte W01 .byte c_v+0 .byte N02 , En4 .byte W01 .byte BEND , c_v+30 .byte W02 .byte PAN , c_v+7 .byte BEND , c_v+0 .byte N03 , Gn3 , v040 .byte W01 .byte BEND , c_v+11 .byte W01 .byte c_v+28 .byte W01 .byte c_v+0 .byte N02 , Cs4 .byte W01 .byte BEND , c_v+30 .byte W02 .byte PAN , c_v-7 .byte BEND , c_v+0 .byte N03 , As3 , v016 .byte W01 .byte BEND , c_v+11 .byte W01 .byte c_v+28 .byte W01 .byte c_v+0 .byte N02 , En4 .byte W01 .byte BEND , c_v+30 .byte W02 .byte FINE @********************** Track 2 **********************@ se_m_hyper_beam2_2: .byte KEYSH , se_m_hyper_beam2_key+0 .byte VOICE , 5 .byte VOL , 110*se_m_hyper_beam2_mvl/mxv .byte N01 , Cn3 , v032 .byte W02 .byte N01 .byte W04 .byte N01 .byte W02 .byte N01 .byte W04 se_m_hyper_beam2_2_000: .byte N01 , Cn3 , v020 .byte W02 .byte N01 .byte W04 .byte PEND .byte PATT .word se_m_hyper_beam2_2_000 .byte FINE @******************************************************@ .align 2 se_m_hyper_beam2: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_hyper_beam2_pri @ Priority .byte se_m_hyper_beam2_rev @ Reverb. .word se_m_hyper_beam2_grp .word se_m_hyper_beam2_1 .word se_m_hyper_beam2_2 .end
jotana240/PokemonEsmeraldaESP
2,262
sound/songs/se_m_thunder_wave.s
.include "MPlayDef.s" .equ se_m_thunder_wave_grp, voicegroup128 .equ se_m_thunder_wave_pri, 4 .equ se_m_thunder_wave_rev, reverb_set+50 .equ se_m_thunder_wave_mvl, 127 .equ se_m_thunder_wave_key, 0 .equ se_m_thunder_wave_tbs, 1 .equ se_m_thunder_wave_exg, 0 .equ se_m_thunder_wave_cmp, 1 .section .rodata .global se_m_thunder_wave .align 2 @********************** Track 1 **********************@ se_m_thunder_wave_1: .byte KEYSH , se_m_thunder_wave_key+0 .byte TEMPO , 150*se_m_thunder_wave_tbs/2 .byte VOICE , 18 .byte VOL , 110*se_m_thunder_wave_mvl/mxv .byte BENDR , 12 .byte PAN , c_v+0 .byte BEND , c_v+32 .byte N06 , Gn3 , v127 .byte W02 .byte PAN , c_v-8 .byte W01 .byte BEND , c_v+0 .byte W03 .byte PAN , c_v+0 .byte BEND , c_v+32 .byte N04 , Cn3 .byte W02 .byte PAN , c_v+9 .byte W01 .byte BEND , c_v-12 .byte W03 .byte PAN , c_v+0 .byte BEND , c_v+0 .byte N01 , Gn3 .byte W02 .byte Bn2 .byte W02 .byte N13 , Gn3 .byte W02 .byte VOL , 96*se_m_thunder_wave_mvl/mxv .byte W01 .byte 85*se_m_thunder_wave_mvl/mxv .byte W01 .byte BEND , c_v-23 .byte W01 .byte VOL , 66*se_m_thunder_wave_mvl/mxv .byte W01 .byte BEND , c_v-40 .byte W01 .byte VOL , 36*se_m_thunder_wave_mvl/mxv .byte W01 .byte BEND , c_v-54 .byte W02 .byte VOL , 12*se_m_thunder_wave_mvl/mxv .byte W01 .byte BEND , c_v-64 .byte W21 .byte FINE @********************** Track 2 **********************@ se_m_thunder_wave_2: .byte KEYSH , se_m_thunder_wave_key+0 .byte VOICE , 5 .byte VOL , 110*se_m_thunder_wave_mvl/mxv .byte PAN , c_v-7 .byte N02 , En3 , v052 .byte W04 .byte PAN , c_v+10 .byte N02 , En3 , v044 .byte W04 .byte PAN , c_v-7 .byte N02 , En3 , v036 .byte W04 .byte PAN , c_v+10 .byte N02 , En3 , v028 .byte W04 .byte PAN , c_v-7 .byte N02 , En3 , v020 .byte W08 .byte W24 .byte FINE @******************************************************@ .align 2 se_m_thunder_wave: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_thunder_wave_pri @ Priority .byte se_m_thunder_wave_rev @ Reverb. .word se_m_thunder_wave_grp .word se_m_thunder_wave_1 .word se_m_thunder_wave_2 .end
jotana240/PokemonEsmeraldaESP
4,186
sound/songs/se_m_twister.s
.include "MPlayDef.s" .equ se_m_twister_grp, voicegroup128 .equ se_m_twister_pri, 4 .equ se_m_twister_rev, reverb_set+50 .equ se_m_twister_mvl, 127 .equ se_m_twister_key, 0 .equ se_m_twister_tbs, 1 .equ se_m_twister_exg, 0 .equ se_m_twister_cmp, 1 .section .rodata .global se_m_twister .align 2 @********************** Track 1 **********************@ se_m_twister_1: .byte KEYSH , se_m_twister_key+0 .byte TEMPO , 150*se_m_twister_tbs/2 .byte VOICE , 22 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 67*se_m_twister_mvl/mxv .byte BEND , c_v+0 .byte TIE , Dn2 , v127 .byte W03 .byte VOL , 83*se_m_twister_mvl/mxv .byte BEND , c_v+22 .byte W03 .byte VOL , 88*se_m_twister_mvl/mxv .byte PAN , c_v-4 .byte W03 .byte VOL , 95*se_m_twister_mvl/mxv .byte W02 .byte BEND , c_v+8 .byte W01 .byte VOL , 105*se_m_twister_mvl/mxv .byte PAN , c_v-8 .byte W03 .byte VOL , 115*se_m_twister_mvl/mxv .byte W02 .byte BEND , c_v+0 .byte W01 .byte PAN , c_v-12 .byte W06 .byte c_v-17 .byte BEND , c_v+0 .byte W03 .byte c_v-7 .byte W03 .byte PAN , c_v-9 .byte W06 .byte c_v-3 .byte W01 .byte BEND , c_v-12 .byte W02 .byte PAN , c_v+6 .byte W03 .byte c_v+10 .byte W06 .byte c_v+16 .byte W01 .byte BEND , c_v-20 .byte W05 .byte PAN , c_v+13 .byte W06 .byte c_v+8 .byte W03 .byte c_v+0 .byte W01 .byte BEND , c_v-13 .byte W02 .byte PAN , c_v-8 .byte W03 .byte c_v-11 .byte W03 .byte c_v-17 .byte W01 .byte BEND , c_v-6 .byte W05 .byte PAN , c_v-9 .byte W06 .byte c_v-3 .byte W03 .byte c_v+6 .byte W03 .byte c_v+10 .byte W01 .byte BEND , c_v+6 .byte W05 .byte PAN , c_v+16 .byte W06 .byte c_v+13 .byte W06 .byte c_v+8 .byte W03 .byte c_v+0 .byte BEND , c_v+11 .byte W03 .byte PAN , c_v-8 .byte W03 .byte c_v-11 .byte VOL , 103*se_m_twister_mvl/mxv .byte W03 .byte PAN , c_v-17 .byte W01 .byte BEND , c_v+20 .byte W05 .byte PAN , c_v-9 .byte W01 .byte VOL , 97*se_m_twister_mvl/mxv .byte W05 .byte PAN , c_v-3 .byte W01 .byte BEND , c_v+12 .byte W02 .byte PAN , c_v+6 .byte VOL , 88*se_m_twister_mvl/mxv .byte W03 .byte PAN , c_v+10 .byte W02 .byte BEND , c_v+7 .byte W02 .byte VOL , 79*se_m_twister_mvl/mxv .byte W02 .byte PAN , c_v+16 .byte W04 .byte VOL , 62*se_m_twister_mvl/mxv .byte BEND , c_v+0 .byte W02 .byte PAN , c_v+13 .byte W04 .byte VOL , 45*se_m_twister_mvl/mxv .byte W02 .byte PAN , c_v+8 .byte W01 .byte BEND , c_v-7 .byte W01 .byte VOL , 33*se_m_twister_mvl/mxv .byte W01 .byte PAN , c_v+0 .byte W03 .byte c_v-8 .byte W01 .byte VOL , 18*se_m_twister_mvl/mxv .byte W02 .byte PAN , c_v-11 .byte W03 .byte EOT .byte FINE @********************** Track 2 **********************@ se_m_twister_2: .byte KEYSH , se_m_twister_key+0 .byte VOICE , 25 .byte VOL , 67*se_m_twister_mvl/mxv .byte TIE , Gs4 , v012 .byte W03 .byte VOL , 83*se_m_twister_mvl/mxv .byte W03 .byte 88*se_m_twister_mvl/mxv .byte W03 .byte 95*se_m_twister_mvl/mxv .byte W03 .byte 105*se_m_twister_mvl/mxv .byte W03 .byte 115*se_m_twister_mvl/mxv .byte W09 .byte W24 .byte W24 .byte W24 .byte W21 .byte 103*se_m_twister_mvl/mxv .byte W03 .byte W07 .byte 97*se_m_twister_mvl/mxv .byte W08 .byte 88*se_m_twister_mvl/mxv .byte W07 .byte 79*se_m_twister_mvl/mxv .byte W02 .byte W04 .byte 62*se_m_twister_mvl/mxv .byte W06 .byte 45*se_m_twister_mvl/mxv .byte W04 .byte 33*se_m_twister_mvl/mxv .byte W05 .byte 18*se_m_twister_mvl/mxv .byte W05 .byte EOT .byte FINE @******************************************************@ .align 2 se_m_twister: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_twister_pri @ Priority .byte se_m_twister_rev @ Reverb. .word se_m_twister_grp .word se_m_twister_1 .word se_m_twister_2 .end
jotana240/PokemonEsmeraldaESP
1,640
sound/songs/se_m_swagger.s
.include "MPlayDef.s" .equ se_m_swagger_grp, voicegroup128 .equ se_m_swagger_pri, 4 .equ se_m_swagger_rev, reverb_set+50 .equ se_m_swagger_mvl, 127 .equ se_m_swagger_key, 0 .equ se_m_swagger_tbs, 1 .equ se_m_swagger_exg, 0 .equ se_m_swagger_cmp, 1 .section .rodata .global se_m_swagger .align 2 @********************** Track 1 **********************@ se_m_swagger_1: .byte KEYSH , se_m_swagger_key+0 .byte TEMPO , 190*se_m_swagger_tbs/2 .byte VOICE , 2 .byte BENDR , 8 .byte PAN , c_v+0 .byte VOL , 28*se_m_swagger_mvl/mxv .byte BEND , c_v+0 .byte N15 , An1 , v127 .byte W01 .byte VOL , 60*se_m_swagger_mvl/mxv .byte W01 .byte 111*se_m_swagger_mvl/mxv .byte W01 .byte 120*se_m_swagger_mvl/mxv .byte W01 .byte BEND , c_v-3 .byte W02 .byte PAN , c_v+5 .byte BEND , c_v-6 .byte W01 .byte PAN , c_v-4 .byte BEND , c_v-8 .byte W01 .byte VOL , 109*se_m_swagger_mvl/mxv .byte PAN , c_v+9 .byte BEND , c_v-10 .byte W01 .byte PAN , c_v-9 .byte BEND , c_v-14 .byte W01 .byte VOL , 95*se_m_swagger_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v-19 .byte W02 .byte VOL , 71*se_m_swagger_mvl/mxv .byte BEND , c_v-29 .byte W01 .byte VOL , 41*se_m_swagger_mvl/mxv .byte BEND , c_v-38 .byte W01 .byte VOL , 15*se_m_swagger_mvl/mxv .byte BEND , c_v-52 .byte W04 .byte FINE @******************************************************@ .align 2 se_m_swagger: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_swagger_pri @ Priority .byte se_m_swagger_rev @ Reverb. .word se_m_swagger_grp .word se_m_swagger_1 .end
jotana240/PokemonEsmeraldaESP
1,215
sound/songs/se_m_bubble2.s
.include "MPlayDef.s" .equ se_m_bubble2_grp, voicegroup128 .equ se_m_bubble2_pri, 4 .equ se_m_bubble2_rev, reverb_set+50 .equ se_m_bubble2_mvl, 127 .equ se_m_bubble2_key, 0 .equ se_m_bubble2_tbs, 1 .equ se_m_bubble2_exg, 0 .equ se_m_bubble2_cmp, 1 .section .rodata .global se_m_bubble2 .align 2 @********************** Track 1 **********************@ se_m_bubble2_1: .byte KEYSH , se_m_bubble2_key+0 .byte TEMPO , 220*se_m_bubble2_tbs/2 .byte VOICE , 24 .byte VOL , 110*se_m_bubble2_mvl/mxv .byte BENDR , 12 .byte PAN , c_v+0 .byte BEND , c_v+0 .byte W03 .byte N09 , Gn4 , v127 .byte W02 .byte BEND , c_v+31 .byte W02 .byte c_v-34 .byte W17 .byte FINE @********************** Track 2 **********************@ se_m_bubble2_2: .byte KEYSH , se_m_bubble2_key+0 .byte VOICE , 4 .byte VOL , 110*se_m_bubble2_mvl/mxv .byte PAN , c_v+0 .byte N01 , Cn4 , v044 .byte W24 .byte FINE @******************************************************@ .align 2 se_m_bubble2: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_bubble2_pri @ Priority .byte se_m_bubble2_rev @ Reverb. .word se_m_bubble2_grp .word se_m_bubble2_1 .word se_m_bubble2_2 .end
jotana240/PokemonEsmeraldaESP
2,797
sound/songs/se_m_milk_drink.s
.include "MPlayDef.s" .equ se_m_milk_drink_grp, voicegroup128 .equ se_m_milk_drink_pri, 4 .equ se_m_milk_drink_rev, reverb_set+50 .equ se_m_milk_drink_mvl, 127 .equ se_m_milk_drink_key, 0 .equ se_m_milk_drink_tbs, 1 .equ se_m_milk_drink_exg, 0 .equ se_m_milk_drink_cmp, 1 .section .rodata .global se_m_milk_drink .align 2 @********************** Track 1 **********************@ se_m_milk_drink_1: .byte KEYSH , se_m_milk_drink_key+0 .byte TEMPO , 180*se_m_milk_drink_tbs/2 .byte VOICE , 16 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 100*se_m_milk_drink_mvl/mxv .byte BEND , c_v+0 .byte N06 , An6 , v100 .byte W01 .byte BEND , c_v-11 .byte W01 .byte PAN , c_v+5 .byte VOL , 90*se_m_milk_drink_mvl/mxv .byte BEND , c_v-20 .byte W01 .byte PAN , c_v-6 .byte VOL , 77*se_m_milk_drink_mvl/mxv .byte BEND , c_v-37 .byte W01 .byte PAN , c_v+0 .byte VOL , 37*se_m_milk_drink_mvl/mxv .byte BEND , c_v-47 .byte W02 .byte N02 , An6 , v056 .byte W01 .byte PAN , c_v+5 .byte W01 .byte c_v-6 .byte VOL , 100*se_m_milk_drink_mvl/mxv .byte BEND , c_v+0 .byte N06 , An6 , v100 .byte W01 .byte PAN , c_v+8 .byte BEND , c_v-11 .byte W01 .byte PAN , c_v-10 .byte VOL , 90*se_m_milk_drink_mvl/mxv .byte BEND , c_v-20 .byte W02 .byte PAN , c_v+1 .byte VOL , 77*se_m_milk_drink_mvl/mxv .byte BEND , c_v-37 .byte W01 .byte PAN , c_v+5 .byte VOL , 37*se_m_milk_drink_mvl/mxv .byte BEND , c_v-47 .byte W01 .byte PAN , c_v-6 .byte N02 , An6 , v056 .byte W01 .byte PAN , c_v+8 .byte W01 .byte c_v-10 .byte VOL , 100*se_m_milk_drink_mvl/mxv .byte BEND , c_v+0 .byte N06 , An6 , v072 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v-11 .byte W01 .byte PAN , c_v+5 .byte VOL , 90*se_m_milk_drink_mvl/mxv .byte BEND , c_v-20 .byte W01 .byte PAN , c_v-6 .byte VOL , 77*se_m_milk_drink_mvl/mxv .byte BEND , c_v-37 .byte W01 .byte PAN , c_v+8 .byte VOL , 37*se_m_milk_drink_mvl/mxv .byte BEND , c_v-47 .byte W01 .byte PAN , c_v-10 .byte W02 .byte W06 .byte FINE @********************** Track 2 **********************@ se_m_milk_drink_2: .byte KEYSH , se_m_milk_drink_key+0 .byte VOICE , 53 .byte VOL , 100*se_m_milk_drink_mvl/mxv .byte W02 .byte N06 , Fs6 , v040 .byte W04 .byte W04 .byte N06 .byte W02 .byte W06 .byte W01 .byte Fs6 , v032 .byte W05 .byte W06 .byte FINE @******************************************************@ .align 2 se_m_milk_drink: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_milk_drink_pri @ Priority .byte se_m_milk_drink_rev @ Reverb. .word se_m_milk_drink_grp .word se_m_milk_drink_1 .word se_m_milk_drink_2 .end
jotana240/PokemonEsmeraldaESP
2,118
sound/songs/se_m_surf.s
.include "MPlayDef.s" .equ se_m_surf_grp, voicegroup128 .equ se_m_surf_pri, 4 .equ se_m_surf_rev, reverb_set+50 .equ se_m_surf_mvl, 127 .equ se_m_surf_key, 0 .equ se_m_surf_tbs, 1 .equ se_m_surf_exg, 0 .equ se_m_surf_cmp, 1 .section .rodata .global se_m_surf .align 2 @********************** Track 1 **********************@ se_m_surf_1: .byte KEYSH , se_m_surf_key+0 .byte TEMPO , 150*se_m_surf_tbs/2 .byte VOICE , 36 .byte BENDR , 12 .byte VOL , 27*se_m_surf_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+0 .byte N96 , Cn3 , v112 .byte W04 .byte VOL , 45*se_m_surf_mvl/mxv .byte W02 .byte PAN , c_v-4 .byte W02 .byte BEND , c_v+4 .byte W01 .byte VOL , 60*se_m_surf_mvl/mxv .byte W03 .byte PAN , c_v-10 .byte W02 .byte BEND , c_v+9 .byte W01 .byte VOL , 88*se_m_surf_mvl/mxv .byte W03 .byte PAN , c_v-5 .byte W02 .byte BEND , c_v+14 .byte W04 .byte PAN , c_v+0 .byte W01 .byte VOL , 110*se_m_surf_mvl/mxv .byte W02 .byte BEND , c_v+19 .byte W03 .byte PAN , c_v+4 .byte W02 .byte BEND , c_v+24 .byte W04 .byte PAN , c_v+11 .byte W06 .byte c_v+4 .byte W06 .byte c_v+0 .byte W06 .byte c_v-4 .byte W02 .byte BEND , c_v+19 .byte W04 .byte PAN , c_v-10 .byte W01 .byte VOL , 98*se_m_surf_mvl/mxv .byte W05 .byte 81*se_m_surf_mvl/mxv .byte PAN , c_v-5 .byte BEND , c_v+12 .byte W06 .byte VOL , 68*se_m_surf_mvl/mxv .byte PAN , c_v+0 .byte W03 .byte BEND , c_v+17 .byte W01 .byte VOL , 50*se_m_surf_mvl/mxv .byte W02 .byte PAN , c_v+4 .byte W03 .byte VOL , 31*se_m_surf_mvl/mxv .byte W03 .byte PAN , c_v+11 .byte BEND , c_v+22 .byte W02 .byte VOL , 11*se_m_surf_mvl/mxv .byte W04 .byte 6*se_m_surf_mvl/mxv .byte PAN , c_v+4 .byte BEND , c_v+30 .byte W06 .byte FINE @******************************************************@ .align 2 se_m_surf: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_surf_pri @ Priority .byte se_m_surf_rev @ Reverb. .word se_m_surf_grp .word se_m_surf_1 .end
jotana240/PokemonEsmeraldaESP
1,165
sound/songs/se_m_bonemerang.s
.include "MPlayDef.s" .equ se_m_bonemerang_grp, voicegroup128 .equ se_m_bonemerang_pri, 4 .equ se_m_bonemerang_rev, reverb_set+50 .equ se_m_bonemerang_mvl, 127 .equ se_m_bonemerang_key, 0 .equ se_m_bonemerang_tbs, 1 .equ se_m_bonemerang_exg, 0 .equ se_m_bonemerang_cmp, 1 .section .rodata .global se_m_bonemerang .align 2 @********************** Track 1 **********************@ se_m_bonemerang_1: .byte KEYSH , se_m_bonemerang_key+0 .byte TEMPO , 150*se_m_bonemerang_tbs/2 .byte VOICE , 24 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 110*se_m_bonemerang_mvl/mxv .byte BEND , c_v+0 .byte N01 , Cn5 , v127 .byte W01 .byte PAN , c_v+10 .byte N01 , Cn6 .byte W01 .byte PAN , c_v+0 .byte N01 , Cn5 .byte W04 .byte N01 .byte W01 .byte PAN , c_v-11 .byte N01 , Cn6 .byte W01 .byte PAN , c_v+0 .byte N01 , Cn5 .byte W04 .byte FINE @******************************************************@ .align 2 se_m_bonemerang: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_bonemerang_pri @ Priority .byte se_m_bonemerang_rev @ Reverb. .word se_m_bonemerang_grp .word se_m_bonemerang_1 .end
jotana240/PokemonEsmeraldaESP
1,641
sound/songs/se_m_giga_drain.s
.include "MPlayDef.s" .equ se_m_giga_drain_grp, voicegroup128 .equ se_m_giga_drain_pri, 4 .equ se_m_giga_drain_rev, reverb_set+50 .equ se_m_giga_drain_mvl, 127 .equ se_m_giga_drain_key, 0 .equ se_m_giga_drain_tbs, 1 .equ se_m_giga_drain_exg, 0 .equ se_m_giga_drain_cmp, 1 .section .rodata .global se_m_giga_drain .align 2 @********************** Track 1 **********************@ se_m_giga_drain_1: .byte KEYSH , se_m_giga_drain_key+0 .byte TEMPO , 150*se_m_giga_drain_tbs/2 .byte VOICE , 36 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 110*se_m_giga_drain_mvl/mxv .byte BEND , c_v+0 .byte N03 , Gn2 , v127 .byte W02 .byte PAN , c_v+3 .byte BEND , c_v+2 .byte W01 .byte VOICE , 23 .byte N02 , Cn3 , v104 .byte W01 .byte PAN , c_v-3 .byte BEND , c_v+5 .byte W02 .byte VOICE , 36 .byte N02 , Cn2 , v127 .byte W01 .byte PAN , c_v+7 .byte W01 .byte VOICE , 23 .byte BEND , c_v+4 .byte N06 , Cn3 , v104 .byte W01 .byte PAN , c_v-6 .byte BEND , c_v+0 .byte W01 .byte c_v-5 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v-12 .byte W01 .byte c_v-23 .byte W01 .byte VOICE , 36 .byte BEND , c_v+0 .byte N03 , An2 , v100 .byte W04 .byte PAN , c_v+5 .byte N03 , Bn2 , v076 .byte W03 .byte PAN , c_v-6 .byte N02 , Cs3 , v040 .byte W03 .byte FINE @******************************************************@ .align 2 se_m_giga_drain: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_giga_drain_pri @ Priority .byte se_m_giga_drain_rev @ Reverb. .word se_m_giga_drain_grp .word se_m_giga_drain_1 .end
jotana240/PokemonEsmeraldaESP
1,652
sound/songs/se_m_self_destruct.s
.include "MPlayDef.s" .equ se_m_self_destruct_grp, voicegroup128 .equ se_m_self_destruct_pri, 4 .equ se_m_self_destruct_rev, reverb_set+50 .equ se_m_self_destruct_mvl, 127 .equ se_m_self_destruct_key, 0 .equ se_m_self_destruct_tbs, 1 .equ se_m_self_destruct_exg, 0 .equ se_m_self_destruct_cmp, 1 .section .rodata .global se_m_self_destruct .align 2 @********************** Track 1 **********************@ se_m_self_destruct_1: .byte KEYSH , se_m_self_destruct_key+0 .byte TEMPO , 150*se_m_self_destruct_tbs/2 .byte VOICE , 41 .byte VOL , 115*se_m_self_destruct_mvl/mxv .byte BENDR , 12 .byte PAN , c_v+0 .byte BEND , c_v+0 .byte N01 , Gn3 , v127 .byte W01 .byte Cn3 .byte W01 .byte N24 , An3 .byte W06 .byte PAN , c_v+6 .byte W04 .byte c_v+0 .byte W01 .byte VOL , 102*se_m_self_destruct_mvl/mxv .byte W02 .byte PAN , c_v-8 .byte VOL , 88*se_m_self_destruct_mvl/mxv .byte W03 .byte 78*se_m_self_destruct_mvl/mxv .byte W01 .byte PAN , c_v+0 .byte W01 .byte VOL , 67*se_m_self_destruct_mvl/mxv .byte W01 .byte BEND , c_v-2 .byte W01 .byte PAN , c_v+7 .byte VOL , 45*se_m_self_destruct_mvl/mxv .byte W02 .byte BEND , c_v-8 .byte W01 .byte VOL , 13*se_m_self_destruct_mvl/mxv .byte W01 .byte PAN , c_v+0 .byte BEND , c_v-15 .byte W22 .byte FINE @******************************************************@ .align 2 se_m_self_destruct: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_self_destruct_pri @ Priority .byte se_m_self_destruct_rev @ Reverb. .word se_m_self_destruct_grp .word se_m_self_destruct_1 .end
jotana240/PokemonEsmeraldaESP
2,295
sound/songs/se_m_attract.s
.include "MPlayDef.s" .equ se_m_attract_grp, voicegroup128 .equ se_m_attract_pri, 4 .equ se_m_attract_rev, reverb_set+50 .equ se_m_attract_mvl, 127 .equ se_m_attract_key, 0 .equ se_m_attract_tbs, 1 .equ se_m_attract_exg, 0 .equ se_m_attract_cmp, 1 .section .rodata .global se_m_attract .align 2 @********************** Track 1 **********************@ se_m_attract_1: .byte KEYSH , se_m_attract_key+0 .byte TEMPO , 210*se_m_attract_tbs/2 .byte VOICE , 46 .byte VOL , 95*se_m_attract_mvl/mxv .byte BENDR , 2 .byte PAN , c_v+0 .byte BEND , c_v+15 .byte W03 .byte N06 , Cn6 , v116 .byte W03 .byte W03 .byte En6 , v108 .byte W03 .byte W03 .byte Cs5 , v100 .byte W03 .byte W03 .byte Gs5 , v088 .byte W03 .byte W03 .byte PAN , c_v-4 .byte N06 , Cs6 , v080 .byte W03 .byte W03 .byte PAN , c_v+0 .byte N06 , Dn6 , v072 .byte W03 .byte W03 .byte PAN , c_v+4 .byte N06 , Fs6 , v060 .byte W03 .byte W03 .byte PAN , c_v+0 .byte N06 , Ds5 , v052 .byte W03 .byte W03 .byte PAN , c_v-4 .byte N06 , As5 , v040 .byte W03 .byte W03 .byte PAN , c_v+0 .byte W03 .byte W03 .byte c_v+4 .byte W03 .byte W03 .byte c_v+0 .byte FINE @********************** Track 2 **********************@ se_m_attract_2: .byte KEYSH , se_m_attract_key+0 .byte VOICE , 53 .byte BENDR , 2 .byte VOL , 43*se_m_attract_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+15 .byte N06 , Cn5 , v120 .byte W03 .byte W03 .byte Gn5 , v112 .byte W03 .byte W03 .byte Cn6 , v104 .byte W03 .byte W03 .byte Cs6 , v092 .byte W03 .byte W03 .byte Fn6 , v084 .byte W03 .byte W03 .byte Dn5 , v076 .byte W03 .byte W03 .byte An5 , v064 .byte W03 .byte W03 .byte Dn6 , v056 .byte W03 .byte W03 .byte Ds6 , v048 .byte W03 .byte W03 .byte Gn6 , v036 .byte W03 .byte W03 .byte W03 .byte W03 .byte W03 .byte FINE @******************************************************@ .align 2 se_m_attract: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_attract_pri @ Priority .byte se_m_attract_rev @ Reverb. .word se_m_attract_grp .word se_m_attract_1 .word se_m_attract_2 .end
jotana240/PokemonEsmeraldaESP
2,995
sound/songs/se_m_psybeam.s
.include "MPlayDef.s" .equ se_m_psybeam_grp, voicegroup128 .equ se_m_psybeam_pri, 4 .equ se_m_psybeam_rev, reverb_set+50 .equ se_m_psybeam_mvl, 127 .equ se_m_psybeam_key, 0 .equ se_m_psybeam_tbs, 1 .equ se_m_psybeam_exg, 0 .equ se_m_psybeam_cmp, 1 .section .rodata .global se_m_psybeam .align 2 @********************** Track 1 **********************@ se_m_psybeam_1: .byte KEYSH , se_m_psybeam_key+0 .byte TEMPO , 190*se_m_psybeam_tbs/2 .byte VOICE , 45 .byte BENDR , 8 .byte PAN , c_v+0 .byte VOL , 38*se_m_psybeam_mvl/mxv .byte MOD , 30 .byte BEND , c_v+1 .byte N42 , As2 , v120 .byte W01 .byte PAN , c_v+3 .byte W01 .byte c_v+5 .byte VOL , 57*se_m_psybeam_mvl/mxv .byte W01 .byte PAN , c_v+9 .byte W01 .byte VOL , 71*se_m_psybeam_mvl/mxv .byte W02 .byte PAN , c_v+5 .byte W01 .byte c_v+1 .byte VOL , 82*se_m_psybeam_mvl/mxv .byte W01 .byte PAN , c_v+0 .byte W01 .byte c_v-3 .byte VOL , 94*se_m_psybeam_mvl/mxv .byte W01 .byte PAN , c_v-6 .byte W02 .byte c_v-10 .byte VOL , 110*se_m_psybeam_mvl/mxv .byte W02 .byte PAN , c_v-6 .byte W01 .byte c_v-3 .byte W01 .byte c_v+0 .byte W02 .byte W06 .byte c_v+3 .byte W01 .byte c_v+5 .byte W01 .byte c_v+9 .byte W02 .byte c_v+5 .byte W02 .byte c_v+1 .byte VOL , 95*se_m_psybeam_mvl/mxv .byte W01 .byte PAN , c_v+0 .byte W01 .byte c_v-3 .byte VOL , 83*se_m_psybeam_mvl/mxv .byte W01 .byte PAN , c_v-6 .byte W01 .byte c_v-10 .byte VOL , 71*se_m_psybeam_mvl/mxv .byte W02 .byte W01 .byte PAN , c_v-6 .byte VOL , 56*se_m_psybeam_mvl/mxv .byte W01 .byte PAN , c_v-3 .byte W01 .byte VOL , 38*se_m_psybeam_mvl/mxv .byte W03 .byte PAN , c_v+0 .byte FINE @********************** Track 2 **********************@ se_m_psybeam_2: .byte KEYSH , se_m_psybeam_key+0 .byte VOICE , 47 .byte BENDR , 8 .byte PAN , c_v+0 .byte VOL , 38*se_m_psybeam_mvl/mxv .byte MOD , 30 .byte BEND , c_v+1 .byte N42 , As1 , v040 .byte W02 .byte VOL , 57*se_m_psybeam_mvl/mxv .byte W02 .byte 71*se_m_psybeam_mvl/mxv .byte W02 .byte W01 .byte 82*se_m_psybeam_mvl/mxv .byte W02 .byte 94*se_m_psybeam_mvl/mxv .byte W03 .byte 110*se_m_psybeam_mvl/mxv .byte W06 .byte W06 .byte W06 .byte 95*se_m_psybeam_mvl/mxv .byte W02 .byte 83*se_m_psybeam_mvl/mxv .byte W02 .byte 71*se_m_psybeam_mvl/mxv .byte W02 .byte W01 .byte 56*se_m_psybeam_mvl/mxv .byte W02 .byte 38*se_m_psybeam_mvl/mxv .byte W03 .byte FINE @******************************************************@ .align 2 se_m_psybeam: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_psybeam_pri @ Priority .byte se_m_psybeam_rev @ Reverb. .word se_m_psybeam_grp .word se_m_psybeam_1 .word se_m_psybeam_2 .end
jotana240/PokemonEsmeraldaESP
2,811
sound/songs/se_m_waterfall.s
.include "MPlayDef.s" .equ se_m_waterfall_grp, voicegroup128 .equ se_m_waterfall_pri, 4 .equ se_m_waterfall_rev, reverb_set+50 .equ se_m_waterfall_mvl, 127 .equ se_m_waterfall_key, 0 .equ se_m_waterfall_tbs, 1 .equ se_m_waterfall_exg, 0 .equ se_m_waterfall_cmp, 1 .section .rodata .global se_m_waterfall .align 2 @********************** Track 1 **********************@ se_m_waterfall_1: .byte KEYSH , se_m_waterfall_key+0 .byte TEMPO , 150*se_m_waterfall_tbs/2 .byte VOICE , 36 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 115*se_m_waterfall_mvl/mxv .byte BEND , c_v-18 .byte N60 , Gn2 , v127 .byte W03 .byte PAN , c_v+3 .byte BEND , c_v-16 .byte W04 .byte PAN , c_v+6 .byte BEND , c_v-14 .byte W03 .byte PAN , c_v+3 .byte BEND , c_v-11 .byte W02 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v-8 .byte W04 .byte PAN , c_v-3 .byte BEND , c_v-5 .byte W03 .byte PAN , c_v-6 .byte BEND , c_v-2 .byte W03 .byte W01 .byte PAN , c_v-3 .byte BEND , c_v+1 .byte W03 .byte PAN , c_v+0 .byte BEND , c_v+4 .byte W04 .byte PAN , c_v+3 .byte BEND , c_v+7 .byte W02 .byte VOL , 109*se_m_waterfall_mvl/mxv .byte W02 .byte PAN , c_v+6 .byte BEND , c_v+10 .byte W02 .byte VOL , 103*se_m_waterfall_mvl/mxv .byte W01 .byte PAN , c_v+3 .byte BEND , c_v+13 .byte W03 .byte VOL , 92*se_m_waterfall_mvl/mxv .byte W01 .byte PAN , c_v+0 .byte BEND , c_v+16 .byte W03 .byte VOL , 79*se_m_waterfall_mvl/mxv .byte PAN , c_v-3 .byte BEND , c_v+18 .byte W02 .byte W02 .byte VOL , 62*se_m_waterfall_mvl/mxv .byte PAN , c_v-6 .byte BEND , c_v+21 .byte W04 .byte VOL , 40*se_m_waterfall_mvl/mxv .byte PAN , c_v-3 .byte BEND , c_v+26 .byte W02 .byte VOL , 22*se_m_waterfall_mvl/mxv .byte BEND , c_v+33 .byte W01 .byte PAN , c_v+0 .byte W01 .byte VOL , 8*se_m_waterfall_mvl/mxv .byte BEND , c_v+43 .byte W02 .byte FINE @********************** Track 2 **********************@ se_m_waterfall_2: .byte KEYSH , se_m_waterfall_key+0 .byte VOICE , 25 .byte VOL , 115*se_m_waterfall_mvl/mxv .byte N06 , Cn3 , v040 .byte W06 .byte Gn2 .byte W06 se_m_waterfall_2_000: .byte N06 , Cn3 , v040 .byte W06 .byte Gn2 .byte W06 .byte PEND .byte PATT .word se_m_waterfall_2_000 .byte N06 , Cn3 , v032 .byte W06 .byte Gn2 .byte W06 .byte Cn3 , v012 .byte W06 .byte Gn2 .byte W06 .byte FINE @******************************************************@ .align 2 se_m_waterfall: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_waterfall_pri @ Priority .byte se_m_waterfall_rev @ Reverb. .word se_m_waterfall_grp .word se_m_waterfall_1 .word se_m_waterfall_2 .end
jotana240/PokemonEsmeraldaESP
2,414
sound/songs/se_m_dive.s
.include "MPlayDef.s" .equ se_m_dive_grp, voicegroup128 .equ se_m_dive_pri, 4 .equ se_m_dive_rev, reverb_set+50 .equ se_m_dive_mvl, 127 .equ se_m_dive_key, 0 .equ se_m_dive_tbs, 1 .equ se_m_dive_exg, 0 .equ se_m_dive_cmp, 1 .section .rodata .global se_m_dive .align 2 @********************** Track 1 **********************@ se_m_dive_1: .byte KEYSH , se_m_dive_key+0 .byte TEMPO , 150*se_m_dive_tbs/2 .byte VOICE , 36 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 105*se_m_dive_mvl/mxv .byte BEND , c_v-18 .byte N06 , Fn2 , v127 .byte W03 .byte PAN , c_v+3 .byte BEND , c_v-16 .byte W04 .byte PAN , c_v+6 .byte BEND , c_v-14 .byte N04 .byte W03 .byte PAN , c_v+3 .byte BEND , c_v-11 .byte W02 .byte N36 , Gn3 , v092 .byte W02 .byte PAN , c_v+0 .byte BEND , c_v-8 .byte W04 .byte PAN , c_v-3 .byte BEND , c_v-5 .byte W02 .byte VOL , 100*se_m_dive_mvl/mxv .byte W01 .byte PAN , c_v-6 .byte BEND , c_v-2 .byte W03 .byte VOL , 94*se_m_dive_mvl/mxv .byte W01 .byte PAN , c_v-3 .byte BEND , c_v+1 .byte W02 .byte VOL , 84*se_m_dive_mvl/mxv .byte W01 .byte PAN , c_v+0 .byte BEND , c_v+4 .byte W04 .byte PAN , c_v+3 .byte VOL , 72*se_m_dive_mvl/mxv .byte BEND , c_v+2 .byte W04 .byte PAN , c_v+6 .byte VOL , 57*se_m_dive_mvl/mxv .byte BEND , c_v-3 .byte W03 .byte PAN , c_v+3 .byte VOL , 37*se_m_dive_mvl/mxv .byte BEND , c_v-7 .byte W03 .byte VOL , 20*se_m_dive_mvl/mxv .byte W01 .byte PAN , c_v+0 .byte BEND , c_v-11 .byte W01 .byte VOL , 7*se_m_dive_mvl/mxv .byte W02 .byte PAN , c_v-3 .byte BEND , c_v-16 .byte W02 .byte FINE @********************** Track 2 **********************@ se_m_dive_2: .byte KEYSH , se_m_dive_key+0 .byte VOICE , 25 .byte VOL , 105*se_m_dive_mvl/mxv .byte N06 , An2 , v040 .byte W06 .byte Gn2 .byte W06 .byte Gs3 , v044 .byte W07 .byte Gs3 , v036 .byte W05 .byte W02 .byte Gs3 , v028 .byte W07 .byte Gs3 , v020 .byte W03 .byte W04 .byte Gs3 , v012 .byte W08 .byte FINE @******************************************************@ .align 2 se_m_dive: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_dive_pri @ Priority .byte se_m_dive_rev @ Reverb. .word se_m_dive_grp .word se_m_dive_1 .word se_m_dive_2 .end
jotana240/PokemonEsmeraldaESP
4,359
sound/songs/se_m_heat_wave.s
.include "MPlayDef.s" .equ se_m_heat_wave_grp, voicegroup128 .equ se_m_heat_wave_pri, 4 .equ se_m_heat_wave_rev, reverb_set+50 .equ se_m_heat_wave_mvl, 127 .equ se_m_heat_wave_key, 0 .equ se_m_heat_wave_tbs, 1 .equ se_m_heat_wave_exg, 0 .equ se_m_heat_wave_cmp, 1 .section .rodata .global se_m_heat_wave .align 2 @********************** Track 1 **********************@ se_m_heat_wave_1: .byte KEYSH , se_m_heat_wave_key+0 .byte TEMPO , 150*se_m_heat_wave_tbs/2 .byte VOICE , 29 .byte BENDR , 12 .byte PAN , c_v+0 .byte VOL , 23*se_m_heat_wave_mvl/mxv .byte BEND , c_v+0 .byte TIE , Fn4 , v127 .byte W01 .byte VOL , 51*se_m_heat_wave_mvl/mxv .byte W01 .byte 75*se_m_heat_wave_mvl/mxv .byte W01 .byte 99*se_m_heat_wave_mvl/mxv .byte BEND , c_v+8 .byte W01 .byte VOL , 115*se_m_heat_wave_mvl/mxv .byte W02 .byte PAN , c_v+6 .byte BEND , c_v+16 .byte W01 .byte VOL , 99*se_m_heat_wave_mvl/mxv .byte W02 .byte 92*se_m_heat_wave_mvl/mxv .byte BEND , c_v+7 .byte W01 .byte VOL , 97*se_m_heat_wave_mvl/mxv .byte W02 .byte 105*se_m_heat_wave_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+0 .byte W03 .byte VOL , 110*se_m_heat_wave_mvl/mxv .byte BEND , c_v-9 .byte W03 .byte PAN , c_v-8 .byte BEND , c_v-24 .byte W03 .byte VOL , 115*se_m_heat_wave_mvl/mxv .byte BEND , c_v-38 .byte W03 .byte PAN , c_v+0 .byte BEND , c_v-41 .byte W04 .byte c_v-45 .byte W02 .byte PAN , c_v+6 .byte W02 .byte BEND , c_v-39 .byte W04 .byte PAN , c_v+0 .byte W03 .byte BEND , c_v-35 .byte W03 .byte PAN , c_v-8 .byte W03 .byte BEND , c_v-30 .byte W03 .byte PAN , c_v+0 .byte W03 .byte BEND , c_v-26 .byte W03 .byte PAN , c_v+6 .byte W01 .byte BEND , c_v-22 .byte W05 .byte PAN , c_v+0 .byte BEND , c_v-18 .byte W04 .byte c_v-13 .byte W02 .byte PAN , c_v-8 .byte W06 .byte c_v+0 .byte W06 .byte c_v+6 .byte W03 .byte BEND , c_v-7 .byte W03 .byte PAN , c_v+0 .byte W04 .byte BEND , c_v-3 .byte W02 .byte PAN , c_v-8 .byte VOL , 113*se_m_heat_wave_mvl/mxv .byte W04 .byte 110*se_m_heat_wave_mvl/mxv .byte W02 .byte PAN , c_v+0 .byte W02 .byte BEND , c_v-7 .byte W02 .byte VOL , 105*se_m_heat_wave_mvl/mxv .byte W02 .byte PAN , c_v+6 .byte W03 .byte VOL , 98*se_m_heat_wave_mvl/mxv .byte BEND , c_v-11 .byte W03 .byte PAN , c_v+0 .byte W01 .byte VOL , 91*se_m_heat_wave_mvl/mxv .byte W03 .byte 81*se_m_heat_wave_mvl/mxv .byte BEND , c_v-15 .byte W02 .byte PAN , c_v-8 .byte W02 .byte VOL , 74*se_m_heat_wave_mvl/mxv .byte W01 .byte BEND , c_v-22 .byte W03 .byte PAN , c_v+0 .byte VOL , 63*se_m_heat_wave_mvl/mxv .byte W01 .byte BEND , c_v-30 .byte W01 .byte VOL , 50*se_m_heat_wave_mvl/mxv .byte W02 .byte 40*se_m_heat_wave_mvl/mxv .byte BEND , c_v-39 .byte W02 .byte PAN , c_v+6 .byte W01 .byte VOL , 28*se_m_heat_wave_mvl/mxv .byte BEND , c_v-52 .byte W02 .byte VOL , 17*se_m_heat_wave_mvl/mxv .byte W03 .byte EOT .byte FINE @********************** Track 2 **********************@ se_m_heat_wave_2: .byte KEYSH , se_m_heat_wave_key+0 .byte VOICE , 27 .byte PAN , c_v+0 .byte VOL , 23*se_m_heat_wave_mvl/mxv .byte N30 , Gn2 , v032 .byte W01 .byte VOL , 51*se_m_heat_wave_mvl/mxv .byte W01 .byte 75*se_m_heat_wave_mvl/mxv .byte W01 .byte 99*se_m_heat_wave_mvl/mxv .byte W01 .byte 115*se_m_heat_wave_mvl/mxv .byte W03 .byte 99*se_m_heat_wave_mvl/mxv .byte W02 .byte 92*se_m_heat_wave_mvl/mxv .byte W01 .byte 97*se_m_heat_wave_mvl/mxv .byte W02 .byte 115*se_m_heat_wave_mvl/mxv .byte W12 .byte PAN , c_v+0 .byte W12 .byte W12 .byte c_v+0 .byte W12 .byte W12 .byte c_v+0 .byte W12 .byte W12 .byte c_v+0 .byte W12 .byte W12 .byte c_v+0 .byte W12 .byte FINE @******************************************************@ .align 2 se_m_heat_wave: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_heat_wave_pri @ Priority .byte se_m_heat_wave_rev @ Reverb. .word se_m_heat_wave_grp .word se_m_heat_wave_1 .word se_m_heat_wave_2 .end
jotana240/PokemonEsmeraldaESP
2,359
sound/songs/se_m_yawn.s
.include "MPlayDef.s" .equ se_m_yawn_grp, voicegroup128 .equ se_m_yawn_pri, 4 .equ se_m_yawn_rev, reverb_set+50 .equ se_m_yawn_mvl, 127 .equ se_m_yawn_key, 0 .equ se_m_yawn_tbs, 1 .equ se_m_yawn_exg, 0 .equ se_m_yawn_cmp, 1 .section .rodata .global se_m_yawn .align 2 @********************** Track 1 **********************@ se_m_yawn_1: .byte VOL , 110*se_m_yawn_mvl/mxv .byte KEYSH , se_m_yawn_key+0 .byte TEMPO , 150*se_m_yawn_tbs/2 .byte VOICE , 61 .byte BENDR , 44 .byte PAN , c_v+0 .byte BEND , c_v+0 .byte N48 , Cn4 , v108 .byte W02 .byte BEND , c_v-1 .byte W01 .byte c_v+0 .byte W03 .byte c_v+0 .byte W01 .byte c_v+0 .byte W02 .byte c_v+0 .byte W01 .byte c_v+0 .byte W02 .byte PAN , c_v-4 .byte W01 .byte BEND , c_v+0 .byte W01 .byte c_v+1 .byte W02 .byte c_v+1 .byte W02 .byte c_v+1 .byte W02 .byte c_v+1 .byte W01 .byte c_v+1 .byte W03 .byte PAN , c_v-10 .byte BEND , c_v+1 .byte W01 .byte c_v+2 .byte W02 .byte c_v+2 .byte W03 .byte c_v+1 .byte W02 .byte c_v+2 .byte W01 .byte c_v+1 .byte W03 .byte PAN , c_v-4 .byte BEND , c_v+1 .byte W01 .byte c_v+1 .byte W02 .byte c_v+1 .byte W01 .byte c_v+0 .byte W02 .byte c_v+0 .byte W01 .byte c_v-1 .byte W01 .byte c_v-1 .byte W01 .byte c_v-3 .byte W01 .byte c_v-3 .byte W02 .byte FINE @********************** Track 2 **********************@ se_m_yawn_2: .byte KEYSH , se_m_yawn_key+0 .byte VOICE , 66 .byte BENDR , 44 .byte PAN , c_v+1 .byte VOL , 110*se_m_yawn_mvl/mxv .byte N48 , Dn3 , v020 .byte W24 .byte W03 .byte VOL , 103*se_m_yawn_mvl/mxv .byte W04 .byte 96*se_m_yawn_mvl/mxv .byte W03 .byte 83*se_m_yawn_mvl/mxv .byte W04 .byte 67*se_m_yawn_mvl/mxv .byte W04 .byte 49*se_m_yawn_mvl/mxv .byte W03 .byte 23*se_m_yawn_mvl/mxv .byte W03 .byte FINE @******************************************************@ .align 2 se_m_yawn: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_yawn_pri @ Priority .byte se_m_yawn_rev @ Reverb. .word se_m_yawn_grp .word se_m_yawn_1 .word se_m_yawn_2 .end
jotana240/PokemonEsmeraldaESP
4,913
sound/songs/se_m_psybeam2.s
.include "MPlayDef.s" .equ se_m_psybeam2_grp, voicegroup128 .equ se_m_psybeam2_pri, 4 .equ se_m_psybeam2_rev, reverb_set+50 .equ se_m_psybeam2_mvl, 127 .equ se_m_psybeam2_key, 0 .equ se_m_psybeam2_tbs, 1 .equ se_m_psybeam2_exg, 0 .equ se_m_psybeam2_cmp, 1 .section .rodata .global se_m_psybeam2 .align 2 @********************** Track 1 **********************@ se_m_psybeam2_1: .byte KEYSH , se_m_psybeam2_key+0 .byte TEMPO , 190*se_m_psybeam2_tbs/2 .byte VOICE , 45 .byte BENDR , 8 .byte VOL , 36*se_m_psybeam2_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v-44 .byte N12 , Gs2 , v127 .byte W01 .byte VOL , 52*se_m_psybeam2_mvl/mxv .byte PAN , c_v+6 .byte BEND , c_v-20 .byte W01 .byte VOL , 67*se_m_psybeam2_mvl/mxv .byte PAN , c_v-6 .byte BEND , c_v+17 .byte W01 .byte VOL , 78*se_m_psybeam2_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+27 .byte W01 .byte VOL , 105*se_m_psybeam2_mvl/mxv .byte PAN , c_v+6 .byte BEND , c_v+44 .byte W02 .byte PAN , c_v-6 .byte BEND , c_v+63 .byte W01 .byte PAN , c_v+0 .byte BEND , c_v+44 .byte W01 .byte VOL , 86*se_m_psybeam2_mvl/mxv .byte PAN , c_v+6 .byte BEND , c_v+28 .byte W01 .byte VOL , 55*se_m_psybeam2_mvl/mxv .byte PAN , c_v-6 .byte BEND , c_v+17 .byte W01 .byte VOL , 33*se_m_psybeam2_mvl/mxv .byte BEND , c_v+5 .byte W02 .byte VOICE , 37 .byte VOL , 105*se_m_psybeam2_mvl/mxv .byte N02 , Gs3 , v080 .byte W01 .byte BEND , c_v+16 .byte W01 .byte VOICE , 45 .byte VOL , 36*se_m_psybeam2_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v-44 .byte N12 , As2 , v127 .byte W01 .byte VOL , 52*se_m_psybeam2_mvl/mxv .byte PAN , c_v+6 .byte BEND , c_v-20 .byte W01 .byte VOL , 67*se_m_psybeam2_mvl/mxv .byte PAN , c_v-6 .byte BEND , c_v+17 .byte W02 .byte VOL , 78*se_m_psybeam2_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+27 .byte W01 .byte VOL , 105*se_m_psybeam2_mvl/mxv .byte PAN , c_v+11 .byte BEND , c_v+44 .byte W01 .byte PAN , c_v-11 .byte BEND , c_v+63 .byte W01 .byte PAN , c_v+0 .byte BEND , c_v+44 .byte W01 .byte VOL , 86*se_m_psybeam2_mvl/mxv .byte PAN , c_v+11 .byte BEND , c_v+28 .byte W02 .byte VOL , 55*se_m_psybeam2_mvl/mxv .byte PAN , c_v-11 .byte BEND , c_v+17 .byte W01 .byte VOL , 33*se_m_psybeam2_mvl/mxv .byte BEND , c_v+5 .byte W01 .byte VOICE , 37 .byte VOL , 105*se_m_psybeam2_mvl/mxv .byte N02 , As3 , v056 .byte W01 .byte BEND , c_v+16 .byte W01 .byte VOICE , 45 .byte VOL , 36*se_m_psybeam2_mvl/mxv .byte BEND , c_v-44 .byte N12 , Gs2 , v080 .byte W02 .byte VOL , 52*se_m_psybeam2_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v-20 .byte W01 .byte VOL , 67*se_m_psybeam2_mvl/mxv .byte PAN , c_v+6 .byte BEND , c_v+17 .byte W01 .byte VOL , 78*se_m_psybeam2_mvl/mxv .byte PAN , c_v-6 .byte BEND , c_v+27 .byte W01 .byte VOL , 105*se_m_psybeam2_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+44 .byte W01 .byte PAN , c_v+6 .byte BEND , c_v+63 .byte W02 .byte PAN , c_v-6 .byte BEND , c_v+44 .byte W01 .byte VOL , 86*se_m_psybeam2_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+28 .byte W01 .byte VOL , 55*se_m_psybeam2_mvl/mxv .byte PAN , c_v+6 .byte BEND , c_v+17 .byte W01 .byte VOL , 33*se_m_psybeam2_mvl/mxv .byte PAN , c_v-6 .byte BEND , c_v+5 .byte W01 .byte VOICE , 37 .byte VOL , 105*se_m_psybeam2_mvl/mxv .byte N02 , Gs3 , v024 .byte W02 .byte BEND , c_v+16 .byte W01 .byte VOICE , 45 .byte VOL , 36*se_m_psybeam2_mvl/mxv .byte BEND , c_v-44 .byte N12 , As2 , v040 .byte W01 .byte VOL , 52*se_m_psybeam2_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v-20 .byte W01 .byte VOL , 67*se_m_psybeam2_mvl/mxv .byte PAN , c_v+6 .byte BEND , c_v+17 .byte W01 .byte VOL , 78*se_m_psybeam2_mvl/mxv .byte PAN , c_v-6 .byte BEND , c_v+27 .byte W02 .byte VOL , 105*se_m_psybeam2_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+44 .byte W01 .byte PAN , c_v+11 .byte BEND , c_v+63 .byte W01 .byte PAN , c_v-11 .byte BEND , c_v+44 .byte W01 .byte VOL , 86*se_m_psybeam2_mvl/mxv .byte PAN , c_v+0 .byte BEND , c_v+28 .byte W01 .byte VOL , 55*se_m_psybeam2_mvl/mxv .byte PAN , c_v+11 .byte BEND , c_v+17 .byte W02 .byte VOL , 33*se_m_psybeam2_mvl/mxv .byte BEND , c_v+5 .byte W01 .byte VOICE , 37 .byte VOL , 105*se_m_psybeam2_mvl/mxv .byte N02 , As3 , v016 .byte W01 .byte BEND , c_v+16 .byte W04 .byte FINE @******************************************************@ .align 2 se_m_psybeam2: .byte 1 @ NumTrks .byte 0 @ NumBlks .byte se_m_psybeam2_pri @ Priority .byte se_m_psybeam2_rev @ Reverb. .word se_m_psybeam2_grp .word se_m_psybeam2_1 .end
jotana240/PokemonEsmeraldaESP
2,159
sound/songs/se_m_tri_attack.s
.include "MPlayDef.s" .equ se_m_tri_attack_grp, voicegroup128 .equ se_m_tri_attack_pri, 4 .equ se_m_tri_attack_rev, reverb_set+50 .equ se_m_tri_attack_mvl, 127 .equ se_m_tri_attack_key, 0 .equ se_m_tri_attack_tbs, 1 .equ se_m_tri_attack_exg, 0 .equ se_m_tri_attack_cmp, 1 .section .rodata .global se_m_tri_attack .align 2 @********************** Track 1 **********************@ se_m_tri_attack_1: .byte KEYSH , se_m_tri_attack_key+0 .byte TEMPO , 220*se_m_tri_attack_tbs/2 .byte VOICE , 58 .byte BENDR , 24 .byte PAN , c_v+0 .byte VOL , 19*se_m_tri_attack_mvl/mxv .byte BEND , c_v-32 .byte N16 , Gn1 , v127 .byte W01 .byte VOL , 43*se_m_tri_attack_mvl/mxv .byte BEND , c_v-20 .byte W01 .byte VOL , 72*se_m_tri_attack_mvl/mxv .byte BEND , c_v-8 .byte W01 .byte VOL , 92*se_m_tri_attack_mvl/mxv .byte BEND , c_v+7 .byte W01 .byte VOL , 109*se_m_tri_attack_mvl/mxv .byte BEND , c_v+19 .byte W02 .byte c_v+28 .byte W01 .byte c_v+40 .byte W01 .byte c_v+28 .byte W01 .byte VOL , 102*se_m_tri_attack_mvl/mxv .byte BEND , c_v+19 .byte W01 .byte VOL , 88*se_m_tri_attack_mvl/mxv .byte BEND , c_v+5 .byte W02 .byte VOL , 69*se_m_tri_attack_mvl/mxv .byte BEND , c_v-9 .byte W01 .byte VOL , 37*se_m_tri_attack_mvl/mxv .byte BEND , c_v-20 .byte W01 .byte VOL , 17*se_m_tri_attack_mvl/mxv .byte BEND , c_v-34 .byte W10 .byte FINE @********************** Track 2 **********************@ se_m_tri_attack_2: .byte KEYSH , se_m_tri_attack_key+0 .byte VOICE , 4 .byte VOL , 110*se_m_tri_attack_mvl/mxv .byte N02 , Gs3 , v032 .byte W02 .byte Gn3 .byte W02 .byte Fn3 .byte W03 .byte En3 .byte W02 .byte Dn3 .byte W03 .byte Cn3 .byte W02 .byte Gs2 .byte W10 .byte FINE @******************************************************@ .align 2 se_m_tri_attack: .byte 2 @ NumTrks .byte 0 @ NumBlks .byte se_m_tri_attack_pri @ Priority .byte se_m_tri_attack_rev @ Reverb. .word se_m_tri_attack_grp .word se_m_tri_attack_1 .word se_m_tri_attack_2 .end