Datasets:
pretty_name: Warcraft III Community Map Archive
license: other
license_name: community-authored-maps
license_link: https://huggingface.co/datasets/magicwenli/war3-maps#rights
language:
- zh
- en
tags:
- games
- archive
- warcraft-iii
- warcraft
- w3x
- mpq
- digital-preservation
size_categories:
- 10K<n<100K
configs:
- config_name: maps
data_files:
- split: train
path: catalog/maps.jsonl
dataset_info:
config_name: maps
features:
- name: sha256
dtype: string
- name: name
dtype: string
- name: author
dtype: string
- name: description
dtype: string
- name: category
dtype: string
- name: collection
dtype: string
- name: collections
sequence: string
- name: filename
dtype: string
- name: extension
dtype: string
- name: format
dtype: string
- name: content_type
dtype: string
- name: size
dtype: int64
- name: recommended_players
dtype: string
- name: max_players
dtype: int64
- name: player_count
dtype: int64
- name: playable_width
dtype: int64
- name: playable_height
dtype: int64
- name: tileset
dtype: int64
- name: format_version
dtype: int64
- name: editor_version
dtype: int64
- name: build_version
sequence: int64
- name: name_source
dtype: string
- name: parse_status
dtype: string
- name: parse_error
dtype: string
- name: modification
struct:
- name: tool
dtype: string
- name: label
dtype: string
- name: variant
dtype: string
- name: activation
sequence: string
- name: evidence
sequence: string
- name: reference
dtype: string
- name: cover_status
dtype: string
- name: cover_source
dtype: string
- name: cover_path
dtype: string
- name: cover_url
dtype: string
- name: dataset_path
dtype: string
- name: download_url
dtype: string
- name: source_paths
sequence: string
Warcraft III Community Map Archive
This public dataset preserves community-created Warcraft III maps and campaigns
for interoperability testing, search, research, and long-term access. Files are
deduplicated by SHA-256. Titles and other metadata are extracted with
war3-manager where the format permits.
- Search and download individual maps: https://war3-archive.github.io/war3-maps/
- Source and issue tracker: https://github.com/war3-archive/war3-maps
Layout
objects/<sha256-prefix>/<sha256>.<ext>: immutable map or campaign objectscovers/<sha256-prefix>/<sha256>.webp: minimap / preview thumbnail, when one could be extracted; the same SHA-256 as the object it belongs tocatalog/maps.json: versioned website catalogcatalog/maps.jsonl: one record per line for downstream processingcatalog/failures.json: inputs that could not be extracted or parsed
Catalog records point at both files by path and by resolve URL (dataset_path /
download_url, cover_path / cover_url), so the catalog stays small enough to
fetch directly from a browser.
Dataset viewer
The preview and load_dataset both read only catalog/maps.jsonl — one row
per archived object. The map files themselves are binary MPQ archives and are
not loadable as tabular data; fetch them from download_url (or dataset_path
via hf_hub_download) once you have selected rows from the catalog.
from datasets import load_dataset
catalog = load_dataset("magicwenli/war3-maps", split="train")
melee = catalog.filter(lambda row: row["content_type"] == "map" and row["max_players"] == 2)
The record schema is pinned in this card's metadata, so a new catalog field is invisible to the viewer until it is added there as well.
Catalog fields
| Field | Meaning |
|---|---|
sha256, size, filename, extension, format, content_type |
object identity; content_type is map or campaign |
name, author, description, category, collection, collections |
presentation metadata; name_source records where the title came from (w3i, filename, …) |
recommended_players, max_players, player_count, playable_width, playable_height, tileset |
gameplay metadata parsed from war3map.w3i |
format_version, editor_version, build_version |
map format and authoring-tool versions; build_version is a 4-part list when known |
parse_status, parse_error |
ok, carved (salvaged from raw sectors), metadata_error, or metadata_unavailable (campaign packs are not parsed for metadata) |
modification |
third-party script modification detected in the map, when any: tool, label, variant, activation strings and evidence |
cover_status, cover_source, cover_path, cover_url |
thumbnail availability and origin: preview, map (minimap), or salvage — recovered from an unreadable archive's raw member data, correct in about 95% of cases |
dataset_path, download_url, source_paths |
where the object lives here, and the original paths it was ingested from |
Acknowledgements
Special thanks to Bilibili creator 关先生丶的游戏实况, whose collection and sharing work is the source of a substantial part of the classic maps here.
Rights
The original maps remain works of their respective authors. Inclusion in this
archive does not claim ownership or grant rights beyond those provided by each
author. The other license tag on this dataset refers to this section, not to a
single license covering the contents. Source provenance is retained in the
catalog. For attribution fixes, copyright concerns, or takedown requests, open an
issue at https://github.com/war3-archive/war3-maps/issues with the SHA-256 and
supporting details. Confirmed requests will be handled by removing the public
object and recording a tombstone in the catalog.