language stringclasses 1
value | owner stringlengths 2 15 | repo stringlengths 2 21 | sha stringlengths 45 45 | message stringlengths 7 36.3k | path stringlengths 1 199 | patch stringlengths 15 102k | is_multipart bool 2
classes |
|---|---|---|---|---|---|---|---|
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/effects/BlurNode.js | @@ -27,36 +27,36 @@ function BlurNode( value, uv, radius, size ) {
BlurNode.Nodes = ( function () {
var blurX = new FunctionNode( [
- "vec4 blurX( sampler2D tex, vec2 uv, float s ) {",
- " vec4 sum = vec4( 0.0 );",
- " sum += texture2D( tex, vec2( uv.x - 4.0 * s, uv.y ) ) * 0.051;",
- " sum += texture2D( tex, ... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/effects/ColorAdjustmentNode.js | @@ -16,45 +16,45 @@ function ColorAdjustmentNode( rgb, adjustment, method ) {
ColorAdjustmentNode.Nodes = ( function () {
var hue = new FunctionNode( [
- "vec3 hue(vec3 rgb, float adjustment) {",
+ 'vec3 hue(vec3 rgb, float adjustment) {',
- " const mat3 RGBtoYIQ = mat3(0.299, 0.587, 0.114, 0.595716, -0.27445... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/effects/LuminanceNode.js | @@ -12,16 +12,16 @@ function LuminanceNode( rgb ) {
LuminanceNode.Nodes = ( function () {
- var LUMA = new ConstNode( "vec3 LUMA vec3( 0.2125, 0.7154, 0.0721 )" );
+ var LUMA = new ConstNode( 'vec3 LUMA vec3( 0.2125, 0.7154, 0.0721 )' );
var luminance = new FunctionNode( [
// Algorithm from Chapter 10 of Gr... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/inputs/BoolNode.js | @@ -10,7 +10,7 @@ function BoolNode( value ) {
BoolNode.prototype = Object.create( InputNode.prototype );
BoolNode.prototype.constructor = BoolNode;
-BoolNode.prototype.nodeType = "Bool";
+BoolNode.prototype.nodeType = 'Bool';
BoolNode.prototype.generateReadonly = function ( builder, output, uuid, type/*, ns, ne... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/inputs/ColorNode.js | @@ -13,13 +13,13 @@ function ColorNode( color, g, b ) {
ColorNode.prototype = Object.create( InputNode.prototype );
ColorNode.prototype.constructor = ColorNode;
-ColorNode.prototype.nodeType = "Color";
+ColorNode.prototype.nodeType = 'Color';
NodeUtils.addShortcuts( ColorNode.prototype, 'value', [ 'r', 'g', 'b' ... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/inputs/CubeTextureNode.js | @@ -15,7 +15,7 @@ function CubeTextureNode( value, uv, bias ) {
CubeTextureNode.prototype = Object.create( InputNode.prototype );
CubeTextureNode.prototype.constructor = CubeTextureNode;
-CubeTextureNode.prototype.nodeType = "CubeTexture";
+CubeTextureNode.prototype.nodeType = 'CubeTexture';
CubeTextureNode.prot... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/inputs/FloatNode.js | @@ -10,7 +10,7 @@ function FloatNode( value ) {
FloatNode.prototype = Object.create( InputNode.prototype );
FloatNode.prototype.constructor = FloatNode;
-FloatNode.prototype.nodeType = "Float";
+FloatNode.prototype.nodeType = 'Float';
FloatNode.prototype.generateReadonly = function ( builder, output, uuid, type/... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/inputs/IntNode.js | @@ -10,7 +10,7 @@ function IntNode( value ) {
IntNode.prototype = Object.create( InputNode.prototype );
IntNode.prototype.constructor = IntNode;
-IntNode.prototype.nodeType = "Int";
+IntNode.prototype.nodeType = 'Int';
IntNode.prototype.generateReadonly = function ( builder, output, uuid, type/*, ns, needsUpdate... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/inputs/Matrix3Node.js | @@ -12,7 +12,7 @@ function Matrix3Node( matrix ) {
Matrix3Node.prototype = Object.create( InputNode.prototype );
Matrix3Node.prototype.constructor = Matrix3Node;
-Matrix3Node.prototype.nodeType = "Matrix3";
+Matrix3Node.prototype.nodeType = 'Matrix3';
Object.defineProperties( Matrix3Node.prototype, {
@@ -36,7 ... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/inputs/Matrix4Node.js | @@ -12,7 +12,7 @@ function Matrix4Node( matrix ) {
Matrix4Node.prototype = Object.create( InputNode.prototype );
Matrix4Node.prototype.constructor = Matrix4Node;
-Matrix4Node.prototype.nodeType = "Matrix4";
+Matrix4Node.prototype.nodeType = 'Matrix4';
Object.defineProperties( Matrix4Node.prototype, {
@@ -36,7 ... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/inputs/PropertyNode.js | @@ -11,7 +11,7 @@ function PropertyNode( object, property, type ) {
PropertyNode.prototype = Object.create( InputNode.prototype );
PropertyNode.prototype.constructor = PropertyNode;
-PropertyNode.prototype.nodeType = "Property";
+PropertyNode.prototype.nodeType = 'Property';
Object.defineProperties( PropertyNode... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/inputs/RTTNode.js | @@ -37,7 +37,7 @@ function RTTNode( width, height, input, options ) {
RTTNode.prototype = Object.create( TextureNode.prototype );
RTTNode.prototype.constructor = RTTNode;
-RTTNode.prototype.nodeType = "RTT";
+RTTNode.prototype.nodeType = 'RTT';
RTTNode.prototype.build = function ( builder, output, uuid ) {
@@ ... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/inputs/ReflectorNode.js | @@ -15,7 +15,7 @@ function ReflectorNode( mirror ) {
ReflectorNode.prototype = Object.create( TempNode.prototype );
ReflectorNode.prototype.constructor = ReflectorNode;
-ReflectorNode.prototype.nodeType = "Reflector";
+ReflectorNode.prototype.nodeType = 'Reflector';
ReflectorNode.prototype.setMirror = function (... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/inputs/ScreenNode.js | @@ -9,7 +9,7 @@ function ScreenNode( uv ) {
ScreenNode.prototype = Object.create( TextureNode.prototype );
ScreenNode.prototype.constructor = ScreenNode;
-ScreenNode.prototype.nodeType = "Screen";
+ScreenNode.prototype.nodeType = 'Screen';
ScreenNode.prototype.getUnique = function () {
| true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/inputs/TextureNode.js | @@ -16,7 +16,7 @@ function TextureNode( value, uv, bias, project ) {
TextureNode.prototype = Object.create( InputNode.prototype );
TextureNode.prototype.constructor = TextureNode;
-TextureNode.prototype.nodeType = "Texture";
+TextureNode.prototype.nodeType = 'Texture';
TextureNode.prototype.getTexture = function... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/inputs/Vector2Node.js | @@ -13,13 +13,13 @@ function Vector2Node( x, y ) {
Vector2Node.prototype = Object.create( InputNode.prototype );
Vector2Node.prototype.constructor = Vector2Node;
-Vector2Node.prototype.nodeType = "Vector2";
+Vector2Node.prototype.nodeType = 'Vector2';
NodeUtils.addShortcuts( Vector2Node.prototype, 'value', [ 'x'... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/inputs/Vector3Node.js | @@ -13,13 +13,13 @@ function Vector3Node( x, y, z ) {
Vector3Node.prototype = Object.create( InputNode.prototype );
Vector3Node.prototype.constructor = Vector3Node;
-Vector3Node.prototype.nodeType = "Vector3";
+Vector3Node.prototype.nodeType = 'Vector3';
NodeUtils.addShortcuts( Vector3Node.prototype, 'value', [ ... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/inputs/Vector4Node.js | @@ -13,13 +13,13 @@ function Vector4Node( x, y, z, w ) {
Vector4Node.prototype = Object.create( InputNode.prototype );
Vector4Node.prototype.constructor = Vector4Node;
-Vector4Node.prototype.nodeType = "Vector4";
+Vector4Node.prototype.nodeType = 'Vector4';
NodeUtils.addShortcuts( Vector4Node.prototype, 'value',... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/materials/BasicNodeMaterial.js | @@ -8,7 +8,7 @@ function BasicNodeMaterial() {
NodeMaterial.call( this, node, node );
- this.type = "BasicNodeMaterial";
+ this.type = 'BasicNodeMaterial';
}
| true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/materials/MeshStandardNodeMaterial.js | @@ -8,23 +8,23 @@ function MeshStandardNodeMaterial() {
NodeMaterial.call( this, node, node );
- this.type = "MeshStandardNodeMaterial";
+ this.type = 'MeshStandardNodeMaterial';
}
MeshStandardNodeMaterial.prototype = Object.create( NodeMaterial.prototype );
MeshStandardNodeMaterial.prototype.constructor =... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/materials/NodeMaterial.js | @@ -24,7 +24,7 @@ function NodeMaterial( vertex, fragment ) {
NodeMaterial.prototype = Object.create( ShaderMaterial.prototype );
NodeMaterial.prototype.constructor = NodeMaterial;
-NodeMaterial.prototype.type = "NodeMaterial";
+NodeMaterial.prototype.type = 'NodeMaterial';
NodeMaterial.prototype.isNodeMaterial ... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/materials/PhongNodeMaterial.js | @@ -8,7 +8,7 @@ function PhongNodeMaterial() {
NodeMaterial.call( this, node, node );
- this.type = "PhongNodeMaterial";
+ this.type = 'PhongNodeMaterial';
}
| true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/materials/SpriteNodeMaterial.js | @@ -8,7 +8,7 @@ function SpriteNodeMaterial() {
NodeMaterial.call( this, node, node );
- this.type = "SpriteNodeMaterial";
+ this.type = 'SpriteNodeMaterial';
}
| true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/materials/StandardNodeMaterial.js | @@ -8,7 +8,7 @@ function StandardNodeMaterial() {
NodeMaterial.call( this, node, node );
- this.type = "StandardNodeMaterial";
+ this.type = 'StandardNodeMaterial';
}
| true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/materials/nodes/BasicNode.js | @@ -11,7 +11,7 @@ function BasicNode() {
BasicNode.prototype = Object.create( Node.prototype );
BasicNode.prototype.constructor = BasicNode;
-BasicNode.prototype.nodeType = "Basic";
+BasicNode.prototype.nodeType = 'Basic';
BasicNode.prototype.generate = function ( builder ) {
@@ -22,52 +22,52 @@ BasicNode.prot... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/materials/nodes/MeshStandardNode.js | @@ -31,7 +31,7 @@ function MeshStandardNode() {
MeshStandardNode.prototype = Object.create( StandardNode.prototype );
MeshStandardNode.prototype.constructor = MeshStandardNode;
-MeshStandardNode.prototype.nodeType = "MeshStandard";
+MeshStandardNode.prototype.nodeType = 'MeshStandard';
MeshStandardNode.prototype... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/materials/nodes/PhongNode.js | @@ -19,7 +19,7 @@ function PhongNode() {
PhongNode.prototype = Object.create( Node.prototype );
PhongNode.prototype.constructor = PhongNode;
-PhongNode.prototype.nodeType = "Phong";
+PhongNode.prototype.nodeType = 'Phong';
PhongNode.prototype.build = function ( builder ) {
@@ -41,64 +41,64 @@ PhongNode.prototy... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/materials/nodes/RawNode.js | @@ -10,7 +10,7 @@ function RawNode( value ) {
RawNode.prototype = Object.create( Node.prototype );
RawNode.prototype.constructor = RawNode;
-RawNode.prototype.nodeType = "Raw";
+RawNode.prototype.nodeType = 'Raw';
RawNode.prototype.generate = function ( builder ) {
| true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/materials/nodes/SpriteNode.js | @@ -17,7 +17,7 @@ function SpriteNode() {
SpriteNode.prototype = Object.create( Node.prototype );
SpriteNode.prototype.constructor = SpriteNode;
-SpriteNode.prototype.nodeType = "Sprite";
+SpriteNode.prototype.nodeType = 'Sprite';
SpriteNode.prototype.build = function ( builder ) {
@@ -37,28 +37,28 @@ SpriteNo... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/materials/nodes/StandardNode.js | @@ -21,7 +21,7 @@ function StandardNode() {
StandardNode.prototype = Object.create( Node.prototype );
StandardNode.prototype.constructor = StandardNode;
-StandardNode.prototype.nodeType = "Standard";
+StandardNode.prototype.nodeType = 'Standard';
StandardNode.prototype.build = function ( builder ) {
@@ -63,64 ... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/math/CondNode.js | @@ -25,7 +25,7 @@ CondNode.OR = '||';
CondNode.prototype = Object.create( TempNode.prototype );
CondNode.prototype.constructor = CondNode;
-CondNode.prototype.nodeType = "Cond";
+CondNode.prototype.nodeType = 'Cond';
CondNode.prototype.getType = function ( builder ) {
| true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/math/MathNode.js | @@ -61,8 +61,8 @@ MathNode.FACEFORWARD = 'faceforward';
MathNode.prototype = Object.create( TempNode.prototype );
MathNode.prototype.constructor = MathNode;
-MathNode.prototype.nodeType = "Math";
-MathNode.prototype.hashProperties = [ "method" ];
+MathNode.prototype.nodeType = 'Math';
+MathNode.prototype.hashProper... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/math/OperatorNode.js | @@ -17,7 +17,7 @@ OperatorNode.DIV = '/';
OperatorNode.prototype = Object.create( TempNode.prototype );
OperatorNode.prototype.constructor = OperatorNode;
-OperatorNode.prototype.nodeType = "Operator";
+OperatorNode.prototype.nodeType = 'Operator';
OperatorNode.prototype.getType = function ( builder ) {
| true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/misc/BumpMapNode.js | @@ -24,62 +24,62 @@ BumpMapNode.Nodes = ( function () {
// Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
- "vec2 dHdxy_fwd( sampler2D bumpMap, vec2 vUv, float bumpScale ) {",
+ 'vec2 dHdxy_fwd( sampler2D bumpMap, vec2 vUv, float bumpScale ) {',
// Workaro... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/misc/NormalMapNode.js | @@ -69,7 +69,7 @@ NormalMapNode.Nodes = ( function () {
NormalMapNode.prototype = Object.create( TempNode.prototype );
NormalMapNode.prototype.constructor = NormalMapNode;
-NormalMapNode.prototype.nodeType = "NormalMap";
+NormalMapNode.prototype.nodeType = 'NormalMap';
NormalMapNode.prototype.generate = function... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/misc/TextureCubeNode.js | @@ -27,7 +27,7 @@ function TextureCubeNode( value, uv, bias ) {
TextureCubeNode.prototype = Object.create( TempNode.prototype );
TextureCubeNode.prototype.constructor = TextureCubeNode;
-TextureCubeNode.prototype.nodeType = "TextureCube";
+TextureCubeNode.prototype.nodeType = 'TextureCube';
TextureCubeNode.proto... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/misc/TextureCubeUVNode.js | @@ -30,10 +30,10 @@ TextureCubeUVNode.Nodes = ( function () {
vec2 f;
}` );
- var cubeUV_maxMipLevel = new ConstNode( `float cubeUV_maxMipLevel 8.0`, true );
- var cubeUV_minMipLevel = new ConstNode( `float cubeUV_minMipLevel 4.0`, true );
- var cubeUV_maxTileSize = new ConstNode( `float cubeUV_maxTileSize 256... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/postprocessing/NodePass.js | @@ -8,7 +8,7 @@ function NodePass() {
ShaderPass.call( this );
- this.name = "";
+ this.name = '';
this.uuid = MathUtils.generateUUID();
this.userData = {};
@@ -71,11 +71,11 @@ NodePass.prototype.toJSON = function ( meta ) {
var data = {};
data.uuid = this.uuid;
- data.type = "NodePass";
+ data.ty... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/postprocessing/NodePostProcessing.js | @@ -127,11 +127,11 @@ NodePostProcessing.prototype = {
var data = {};
data.uuid = this.uuid;
- data.type = "NodePostProcessing";
+ data.type = 'NodePostProcessing';
meta.post[ this.uuid ] = data;
- if ( this.name !== "" ) data.name = this.name;
+ if ( this.name !== '' ) data.name = this.name;
... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/procedural/CheckerNode.js | @@ -12,23 +12,23 @@ function CheckerNode( uv ) {
CheckerNode.prototype = Object.create( TempNode.prototype );
CheckerNode.prototype.constructor = CheckerNode;
-CheckerNode.prototype.nodeType = "Noise";
+CheckerNode.prototype.nodeType = 'Noise';
CheckerNode.Nodes = ( function () {
// https://github.com/mattde... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/procedural/NoiseNode.js | @@ -12,17 +12,17 @@ function NoiseNode( uv ) {
NoiseNode.prototype = Object.create( TempNode.prototype );
NoiseNode.prototype.constructor = NoiseNode;
-NoiseNode.prototype.nodeType = "Noise";
+NoiseNode.prototype.nodeType = 'Noise';
NoiseNode.Nodes = ( function () {
var snoise = new FunctionNode( [
- "float... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/utils/BypassNode.js | @@ -11,7 +11,7 @@ function BypassNode( code, value ) {
BypassNode.prototype = Object.create( Node.prototype );
BypassNode.prototype.constructor = BypassNode;
-BypassNode.prototype.nodeType = "Bypass";
+BypassNode.prototype.nodeType = 'Bypass';
BypassNode.prototype.getType = function ( builder ) {
| true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/utils/ColorSpaceNode.js | @@ -29,145 +29,145 @@ ColorSpaceNode.Nodes = ( function () {
// For a discussion of what this is, please read this: http://lousodrome.net/blog/light/2013/05/26/gamma-correct-and-hdr-rendering-in-a-32-bits-buffer/
var LinearToLinear = new FunctionNode( [
- "vec4 LinearToLinear( in vec4 value ) {",
+ 'vec4 Linear... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/utils/JoinNode.js | @@ -16,7 +16,7 @@ function JoinNode( x, y, z, w ) {
JoinNode.prototype = Object.create( TempNode.prototype );
JoinNode.prototype.constructor = JoinNode;
-JoinNode.prototype.nodeType = "Join";
+JoinNode.prototype.nodeType = 'Join';
JoinNode.prototype.getNumElements = function () {
| true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/utils/MaxMIPLevelNode.js | @@ -12,7 +12,7 @@ function MaxMIPLevelNode( texture ) {
MaxMIPLevelNode.prototype = Object.create( FloatNode.prototype );
MaxMIPLevelNode.prototype.constructor = MaxMIPLevelNode;
-MaxMIPLevelNode.prototype.nodeType = "MaxMIPLevel";
+MaxMIPLevelNode.prototype.nodeType = 'MaxMIPLevel';
Object.defineProperties( Max... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/utils/SpecularMIPLevelNode.js | @@ -17,16 +17,16 @@ SpecularMIPLevelNode.Nodes = ( function () {
var getSpecularMIPLevel = new FunctionNode( [
// taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
- "float getSpecularMIPLevel( const in float roughness, const in float maxMIPLevelScalar ) {",
+... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/utils/SubSlotNode.js | @@ -10,7 +10,7 @@ function SubSlotNode( slots ) {
SubSlotNode.prototype = Object.create( TempNode.prototype );
SubSlotNode.prototype.constructor = SubSlotNode;
-SubSlotNode.prototype.nodeType = "SubSlot";
+SubSlotNode.prototype.nodeType = 'SubSlot';
SubSlotNode.prototype.getType = function ( builder, output ) {
... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/utils/SwitchNode.js | @@ -11,7 +11,7 @@ function SwitchNode( node, components ) {
SwitchNode.prototype = Object.create( Node.prototype );
SwitchNode.prototype.constructor = SwitchNode;
-SwitchNode.prototype.nodeType = "Switch";
+SwitchNode.prototype.nodeType = 'Switch';
SwitchNode.prototype.getType = function ( builder ) {
| true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/utils/TimerNode.js | @@ -18,7 +18,7 @@ TimerNode.DELTA = 'delta';
TimerNode.prototype = Object.create( FloatNode.prototype );
TimerNode.prototype.constructor = TimerNode;
-TimerNode.prototype.nodeType = "Timer";
+TimerNode.prototype.nodeType = 'Timer';
TimerNode.prototype.getReadonly = function () {
| true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/utils/UVTransformNode.js | @@ -4,7 +4,7 @@ import { UVNode } from '../accessors/UVNode.js';
function UVTransformNode( uv, position ) {
- ExpressionNode.call( this, "( uvTransform * vec3( uvNode, 1 ) ).xy", "vec2" );
+ ExpressionNode.call( this, '( uvTransform * vec3( uvNode, 1 ) ).xy', 'vec2' );
this.uv = uv || new UVNode();
this.posi... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/nodes/utils/VelocityNode.js | @@ -17,7 +17,7 @@ function VelocityNode( target, params ) {
VelocityNode.prototype = Object.create( Vector3Node.prototype );
VelocityNode.prototype.constructor = VelocityNode;
-VelocityNode.prototype.nodeType = "Velocity";
+VelocityNode.prototype.nodeType = 'Velocity';
VelocityNode.prototype.getReadonly = functi... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/utils/GeometryCompressionUtils.js | @@ -30,31 +30,31 @@ var GeometryCompressionUtils = {
if ( ! mesh.geometry ) {
- console.error( "Mesh must contain geometry. " );
+ console.error( 'Mesh must contain geometry. ' );
}
const normal = mesh.geometry.attributes.normal;
if ( ! normal ) {
- console.error( "Geometry must contain no... | true |
Other | mrdoob | three.js | 9f07bafb9b8410f55879e96be3d336e094e85cf9.json | Run lint fix on js and jsm files | examples/jsm/webxr/XRControllerModelFactory.js | @@ -259,7 +259,7 @@ var XRControllerModelFactory = ( function () {
if ( ! this.gltfLoader ) {
- throw new Error( `GLTFLoader not set.` );
+ throw new Error( 'GLTFLoader not set.' );
}
| true |
Other | mrdoob | three.js | eeb8c94963a7dd2d58d2691a097980652928d300.json | Fix accented chars. Update jsm | examples/js/loaders/SVGLoader.js | @@ -665,13 +665,13 @@ THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype
rx = Math.abs( rx );
ry = Math.abs( ry );
- // Compute (x1â², y1â²)
+ // Compute (x1', y1')
var dx2 = ( start.x - end.x ) / 2.0;
var dy2 = ( start.y - end.y ) / 2.0;
var x1p = Math.cos( x_a... | true |
Other | mrdoob | three.js | eeb8c94963a7dd2d58d2691a097980652928d300.json | Fix accented chars. Update jsm | examples/jsm/loaders/SVGLoader.js | @@ -69,6 +69,8 @@ SVGLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
var transform = getNodeTransform( node );
+ var traverseChildNodes = true;
+
var path = null;
switch ( node.nodeName ) {
@@ -119,6 +121,24 @@ SVGLoader.prototype = Object.assign( Object.create( Loader.prototy... | true |
Other | mrdoob | three.js | bfdf0c9590d239adf20bfb771f7bcddd1429f0bb.json | Fix == to === | examples/js/loaders/SVGLoader.js | @@ -1093,7 +1093,7 @@ THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype
function getNodeTransform( node ) {
- if ( ! ( node.hasAttribute( 'transform' ) || ( node.nodeName == 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) ) ) {
+ if ( ! ( node.hasAttribute( ... | false |
Other | mrdoob | three.js | 10ba26e9fa3b060b132c7e0c3cc17a4188e734d9.json | Implement defs and use nodes. First test. | examples/jsm/loaders/SVGLoader.js | @@ -69,6 +69,8 @@ SVGLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
var transform = getNodeTransform( node );
+ var traverseChildNodes = true;
+
var path = null;
switch ( node.nodeName ) {
@@ -119,6 +121,17 @@ SVGLoader.prototype = Object.assign( Object.create( Loader.prototy... | false |
Other | mrdoob | three.js | a532b006a10b9efd47b76498eb17746bf0998945.json | remove redundant code | examples/jsm/loaders/3DMLoader.js | @@ -272,12 +272,6 @@ Rhino3dmLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
var _object = this._createObject( obj, material );
- if ( ! this.materials.includes( material ) ) {
-
- this.materials.push( material );
-
- }
-
if ( _object === undefined ) {
contin... | false |
Other | mrdoob | three.js | e9297a470c147b463e4e80a87e1471c1bd2ecad8.json | set AmbientLight.castshadow to `false`
set to `false` instead of `undefined` | src/lights/AmbientLight.js | @@ -6,7 +6,7 @@ function AmbientLight( color, intensity ) {
this.type = 'AmbientLight';
- this.castShadow = undefined;
+ this.castShadow = false;
}
| false |
Other | mrdoob | three.js | 8a308ca879a1074e421b80c1bfc32ae633d360f0.json | convert EdgesGeometry to use BufferGeometry | src/geometries/EdgesGeometry.js | @@ -1,7 +1,13 @@
import { BufferGeometry } from '../core/BufferGeometry.js';
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
-import { Geometry } from '../core/Geometry.js';
import { MathUtils } from '../math/MathUtils.js';
+import { Triangle } from '../math/Triangle.js';
+import { Vector3 } fro... | false |
Other | mrdoob | three.js | 0ebb935ab54f79f8a45e7e86e67e041654557b0b.json | remove line about array index notation | docs/api/en/materials/ShaderMaterial.html | @@ -54,9 +54,6 @@ <h1>[name]</h1>
<li>
The loop variable has to be *i*.
</li>
- <li>
- Array accesses within the loop must include spaces around the index: <b>array[ i ]</b>.
- </li>
<li>
The value *UNROLLED_LOOP_INDEX* will be replaced with the explicity value of *i* for th... | true |
Other | mrdoob | three.js | 0ebb935ab54f79f8a45e7e86e67e041654557b0b.json | remove line about array index notation | docs/api/zh/materials/ShaderMaterial.html | @@ -43,9 +43,6 @@ <h1>着色器材质([name])</h1>
<li>
循环变量必须是*i*。
</li>
- <li>
- Array accesses within the loop must include spaces around the index: <b>array[ i ]</b>.
- </li>
<li>
The value *UNROLLED_LOOP_INDEX* will be replaced with the explicity value of *i* for the given iterat... | true |
Other | mrdoob | three.js | aa9270b79956874c49ca7780bd6b92a6c8fab37a.json | update chinese docs | docs/api/zh/materials/ShaderMaterial.html | @@ -43,6 +43,12 @@ <h1>着色器材质([name])</h1>
<li>
循环变量必须是*i*。
</li>
+ <li>
+ Array accesses within the loop must include spaces around the index: <b>array[ i ]</b>.
+ </li>
+ <li>
+ The value *UNROLL_LOOP_INDEX* will be replaced with the explicity value of *i* for the given iterati... | false |
Other | mrdoob | three.js | 56146c57d9ec136339f9f83dbf66d059d07dfca3.json | Add instanceMatrix to shader documentation
This change documents some speed bumps I ran into while trying to write a shader for instanced objects. There are enough levels of indirection in reading ShaderChunks from source that figuring out how instanceMatrix is used there was too difficult for me.
Thankfully someone... | docs/api/en/renderers/webgl/WebGLProgram.html | @@ -92,6 +92,16 @@ <h3>Vertex shader (conditional):</h3>
attribute vec4 skinWeight;
#endif
</code>
+ <code>
+ #ifdef USE_INSTANCING
+ // Note that modelViewMatrix is not set when rendering an instanced model,
+ // but can be calculated from viewMatrix * modelMatrix.
+ //
+ // Basic Usage:
+ // g... | false |
Other | mrdoob | three.js | a31539c59f4e26b89a8add347ecde70d3a527e86.json | Use setter function | examples/jsm/math/MeshSurfaceSampler.js | @@ -35,6 +35,7 @@ var MeshSurfaceSampler = ( function () {
}
this.geometry = geometry;
+ this.randomFunction = Math.random;
this.positionAttribute = this.geometry.getAttribute( 'position' );
this.weightAttribute = null;
@@ -104,17 +105,18 @@ var MeshSurfaceSampler = ( function () {
},
- getRand... | false |
Other | mrdoob | three.js | 02bcf34c04c3f817b87e37602e0050375342523d.json | fix space error | src/animation/AnimationClip.d.ts | @@ -45,6 +45,6 @@ export class AnimationClip {
animation: any,
bones: Bone[]
): AnimationClip;
- static toJSON( json: any): any;
+ static toJSON( json: any ): any;
} | false |
Other | mrdoob | three.js | d8c856bae45c76b0efde8677f27a84925374b097.json | Adjust box material in instanced demo | examples/webgl_modifier_curve_instanced.html | @@ -51,7 +51,7 @@
camera.lookAt( scene.position );
const boxGeometry = new THREE.BoxBufferGeometry( 0.1, 0.1, 0.1 );
- const boxMaterial = new THREE.MeshBasicMaterial( 0x99ff99 );
+ const boxMaterial = new THREE.MeshBasicMaterial();
const curves = [[
{ x: 1, y: - 0.5, z: - 1 }, | false |
Other | mrdoob | three.js | 11597dc6e407129d66f843713061011d45200a76.json | Add missing vertex projection | examples/jsm/modifiers/CurveModifier.js | @@ -180,7 +180,13 @@ vec3 transformed = basis
+ spinePos;
vec3 transformedNormal = normalMatrix * (basis * objectNormal);
-`);
+`).replace(
+ '#include <project_vertex>',
+`
+vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );
+gl_Position = projectionMatrix * mvPosition;
+`
+);
shader.vertexShader ... | true |
Other | mrdoob | three.js | 11597dc6e407129d66f843713061011d45200a76.json | Add missing vertex projection | examples/webgl_modifier_curve.html | @@ -58,7 +58,7 @@
];
const boxGeometry = new THREE.BoxBufferGeometry( 0.1, 0.1, 0.1 );
- const boxMaterial = new THREE.MeshBasicMaterial( { color: 0x99ff99 } );
+ const boxMaterial = new THREE.MeshBasicMaterial();
for ( const handlePos of initialPoints ) {
@@ -116,7 +116,9 @@
geometry... | true |
Other | mrdoob | three.js | 6419e92e139861c0d8c1dc633003b226f96dd26a.json | assure a minimum pointCount of 2 | examples/jsm/loaders/3DMLoader.js | @@ -1303,7 +1303,7 @@ Rhino3dmLoader.Rhino3dmWorker = function () {
if ( curve instanceof rhino.ArcCurve ) {
pointCount = Math.floor( curve.angleDegrees / 5 );
- pointCount = pointCount < 1 ? 2 : pointCount;
+ pointCount = pointCount < 2 ? 2 : pointCount;
// alternative to this hardcoded version: https... | false |
Other | mrdoob | three.js | f6f8d939c351d31454068b7ac26a4b8cc2e350e9.json | remove displaced character | examples/jsm/loaders/3DMLoader.js | @@ -494,7 +494,7 @@ Rhino3dmLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
brepObject.userData[ 'attributes' ] = attributes;
brepObject.userData[ 'objectType' ] = obj.objectType;
-< if( attributes.name ) {
+ if( attributes.name ) {
brepObject.name = attributes.name;
... | false |
Other | mrdoob | three.js | 77fc77918ca1507da0eb1f9956b624017cad851f.json | Read object name from .3dm file | examples/jsm/loaders/3DMLoader.js | @@ -442,6 +442,9 @@ Rhino3dmLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
var points = new Points( geometry, material );
points.userData[ 'attributes' ] = attributes;
points.userData[ 'objectType' ] = obj.objectType;
+ if( attributes.name ) {
+ points.name = attributes.nam... | false |
Other | mrdoob | three.js | 75818b124dd31734d79bf2caf8c40f98af3d1216.json | remove vertical offset | examples/webgl_shadow_contact.html | @@ -137,7 +137,6 @@
} );
fillPlane = new THREE.Mesh( planeGeometry, fillPlaneMaterial );
fillPlane.rotateX( Math.PI );
- fillPlane.position.y -= 0.00001;
shadowGroup.add( fillPlane );
// the camera to render the depth material from | false |
Other | mrdoob | three.js | e4702c1b0f2bcab36ffcd3585ba3e77bbe3fce83.json | Add Color import | src/renderers/WebGLRenderer.js | @@ -38,6 +38,7 @@ import { WebGLUniforms } from './webgl/WebGLUniforms.js';
import { WebGLUtils } from './webgl/WebGLUtils.js';
import { WebXRManager } from './webxr/WebXRManager.js';
import { WebGLMaterials } from "./webgl/WebGLMaterials.js";
+import { Color } from '../math/Color.js';
function createCanvasElemen... | false |
Other | mrdoob | three.js | e3b7148455ade60b594547478d1aff5a8ee1cf4a.json | update js examples | examples/js/postprocessing/ClearPass.js | @@ -6,6 +6,7 @@ THREE.ClearPass = function ( clearColor, clearAlpha ) {
this.clearColor = ( clearColor !== undefined ) ? clearColor : 0x000000;
this.clearAlpha = ( clearAlpha !== undefined ) ? clearAlpha : 0;
+ this.oldClearColor = new THREE.Color();
};
@@ -15,11 +16,11 @@ THREE.ClearPass.prototype = Object.... | true |
Other | mrdoob | three.js | e3b7148455ade60b594547478d1aff5a8ee1cf4a.json | update js examples | examples/js/postprocessing/RenderPass.js | @@ -13,6 +13,7 @@ THREE.RenderPass = function ( scene, camera, overrideMaterial, clearColor, clear
this.clear = true;
this.clearDepth = false;
this.needsSwap = false;
+ this.oldClearColor = new THREE.Color();
};
@@ -25,7 +26,7 @@ THREE.RenderPass.prototype = Object.assign( Object.create( THREE.Pass.prototype... | true |
Other | mrdoob | three.js | e3b7148455ade60b594547478d1aff5a8ee1cf4a.json | update js examples | examples/js/postprocessing/SSAARenderPass.js | @@ -21,6 +21,7 @@ THREE.SSAARenderPass = function ( scene, camera, clearColor, clearAlpha ) {
// as we need to clear the buffer in this pass, clearColor must be set to something, defaults to black.
this.clearColor = ( clearColor !== undefined ) ? clearColor : 0x000000;
this.clearAlpha = ( clearAlpha !== undefined... | true |
Other | mrdoob | three.js | 380067c434f2afcbce6a2f33e72b711039d2b955.json | Add target to getClearColor | src/renderers/WebGLRenderer.js | @@ -532,9 +532,17 @@ function WebGLRenderer( parameters ) {
// Clearing
- this.getClearColor = function () {
+ this.getClearColor = function ( target ) {
- return background.getClearColor();
+ if ( target === undefined ) {
+
+ console.warn( 'WebGLRenderer: .getClearColor() now requires a Color as an argumen... | false |
Other | mrdoob | three.js | 2a6c961acef8052ca2cd28ed601e672596aeecbd.json | Fix UASTC to BC7 target format selection | examples/jsm/loaders/KTX2Loader.js | @@ -467,7 +467,7 @@ class KTX2Container {
} else if ( config.bptcSupported && texFormat === TextureFormat.UASTC4x4 ) {
- targetFormat = hasAlpha ? TranscodeTarget.BC7_M5_RGBA : BC7_M6_RGB;
+ targetFormat = TranscodeTarget.BC7_M5_RGBA;
this.transcodedFormat = RGBA_BPTC_Format;
} else if ( config.dxtS... | false |
Other | mrdoob | three.js | db511ff51ad7d583b6f688779d7b67317cf8c1db.json | add LUT tag | examples/tags.json | @@ -86,6 +86,7 @@
"webgl_postprocessing_ssao": [ "ambient occlusion" ],
"webgl_postprocessing_unreal_bloom": [ "glow" ],
"webgl_postprocessing_unreal_bloom_selective": [ "glow" ],
+ "webgl_postprocessing_3dlut": [ "color grading" ],
"webgl_materials_modified": [ "onBeforeCompile" ],
"webgl_shadowmap_csm": [ "... | false |
Other | mrdoob | three.js | 911722fa6eb9f2e503e8f564406adb9634bc4fc0.json | update node snippets | examples/jsm/renderers/webgpu/ShaderLib.js | @@ -30,12 +30,36 @@ const ShaderLib = {
layout(set = 0, binding = 3) uniform sampler mySampler;
layout(set = 0, binding = 4) uniform texture2D myTexture;
+ #ifdef NODE_UNIFORMS
+
+ layout(set = 0, binding = 5) uniform NodeUniforms {
+ NODE_UNIFORMS
+ } nodeUniforms;
+
+ #endif
+
layout(location = 0) in... | false |
Other | mrdoob | three.js | 60defe3864a5bb62858b9f6bc7745b1697abb118.json | Remove manual render state setting
Nested render calls now automatically restore the correct render state from the stack.
getRenderState/setRenderState are not part of the public API so they can be safely removed from WebGLRenderer. | src/renderers/WebGLRenderer.js | @@ -1768,18 +1768,6 @@ function WebGLRenderer( parameters ) {
};
- this.getRenderState = function () {
-
- return currentRenderState;
-
- };
-
- this.setRenderState = function ( renderState ) {
-
- currentRenderState = renderState;
-
- };
-
this.getRenderTarget = function () {
return _currentRenderTarget... | true |
Other | mrdoob | three.js | 60defe3864a5bb62858b9f6bc7745b1697abb118.json | Remove manual render state setting
Nested render calls now automatically restore the correct render state from the stack.
getRenderState/setRenderState are not part of the public API so they can be safely removed from WebGLRenderer. | src/renderers/webgl/WebGLCubeMaps.js | @@ -42,15 +42,13 @@ function WebGLCubeMaps( renderer ) {
const currentRenderList = renderer.getRenderList();
const currentRenderTarget = renderer.getRenderTarget();
- const currentRenderState = renderer.getRenderState();
const renderTarget = new WebGLCubeRenderTarget( image.height / 2 );
... | true |
Other | mrdoob | three.js | 8ef5d5fcf91edba4c48e1d9f29f4649d145018e7.json | Remove regenerator-runtime (#21448)
* Remove regenerator-runtime
* Remove unnecessary nodeResolve as well | package-lock.json | @@ -18,7 +18,6 @@
"eslint": "^7.21.0",
"eslint-config-mdcs": "^5.0.0",
"eslint-plugin-html": "^6.1.1",
- "regenerator-runtime": "^0.13.7",
"rollup": "^2.40.0",
"rollup-plugin-filesize": "^9.1.1",
"rollup-plugin-terser": "^7.0.2", | true |
Other | mrdoob | three.js | 8ef5d5fcf91edba4c48e1d9f29f4649d145018e7.json | Remove regenerator-runtime (#21448)
* Remove regenerator-runtime
* Remove unnecessary nodeResolve as well | package.json | @@ -93,7 +93,6 @@
"eslint": "^7.21.0",
"eslint-config-mdcs": "^5.0.0",
"eslint-plugin-html": "^6.1.1",
- "regenerator-runtime": "^0.13.7",
"rollup": "^2.40.0",
"rollup-plugin-filesize": "^9.1.1",
"rollup-plugin-terser": "^7.0.2", | true |
Other | mrdoob | three.js | 8ef5d5fcf91edba4c48e1d9f29f4649d145018e7.json | Remove regenerator-runtime (#21448)
* Remove regenerator-runtime
* Remove unnecessary nodeResolve as well | utils/build/rollup.config.js | @@ -1,5 +1,4 @@
import babel from '@rollup/plugin-babel';
-import { nodeResolve } from '@rollup/plugin-node-resolve';
import { terser } from 'rollup-plugin-terser';
function glconstants() {
@@ -272,29 +271,6 @@ ${ code }`;
}
-function polyfills() {
-
- return {
-
- transform( code, filePath ) {
-
- if ( fi... | true |
Other | mrdoob | three.js | 976404aa285c092cdf5dd3d2bd282b4d9b3be94a.json | Fix resize issue in OutlinePass (#21436) | examples/js/postprocessing/OutlinePass.js | @@ -134,6 +134,7 @@ THREE.OutlinePass.prototype = Object.assign( Object.create( THREE.Pass.prototype
setSize: function ( width, height ) {
this.renderTargetMaskBuffer.setSize( width, height );
+ this.renderTargetDepthBuffer.setSize( width, height );
var resx = Math.round( width / this.downSampleRatio );
... | true |
Other | mrdoob | three.js | 976404aa285c092cdf5dd3d2bd282b4d9b3be94a.json | Fix resize issue in OutlinePass (#21436) | examples/jsm/postprocessing/OutlinePass.js | @@ -154,6 +154,7 @@ OutlinePass.prototype = Object.assign( Object.create( Pass.prototype ), {
setSize: function ( width, height ) {
this.renderTargetMaskBuffer.setSize( width, height );
+ this.renderTargetDepthBuffer.setSize( width, height );
var resx = Math.round( width / this.downSampleRatio );
var re... | true |
Other | mrdoob | three.js | 6f86fda4d312996e3f4281ceccc02f0419e55c0d.json | Fix MMDAnimationHelper lint errors (#21398) | examples/js/animation/MMDAnimationHelper.js | @@ -220,7 +220,7 @@ THREE.MMDAnimationHelper = ( function () {
mesh.updateMatrixWorld( true );
// PMX animation system special path
- if ( this.configuration.pmxAnimation &&
+ if ( this.configuration.pmxAnimation &&
mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === 'pmx' ) {
... | true |
Other | mrdoob | three.js | 6f86fda4d312996e3f4281ceccc02f0419e55c0d.json | Fix MMDAnimationHelper lint errors (#21398) | examples/jsm/animation/MMDAnimationHelper.js | @@ -229,7 +229,7 @@ var MMDAnimationHelper = ( function () {
mesh.updateMatrixWorld( true );
// PMX animation system special path
- if ( this.configuration.pmxAnimation &&
+ if ( this.configuration.pmxAnimation &&
mesh.geometry.userData.MMD && mesh.geometry.userData.MMD.format === 'pmx' ) {
v... | true |
Other | mrdoob | three.js | fa43b759e76cc81aeebbe6e9e7df743e50773c1f.json | use DataTextureLoader and custom onLoad | examples/js/loaders/TGALoader.js | @@ -1,43 +1,28 @@
THREE.TGALoader = function ( manager ) {
- THREE.Loader.call( this, manager );
+ THREE.DataTextureLoader.call( this, manager );
};
-THREE.TGALoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
+THREE.TGALoader.prototype = Object.assign( Object.create( THREE.DataTexture... | true |
Other | mrdoob | three.js | fa43b759e76cc81aeebbe6e9e7df743e50773c1f.json | use DataTextureLoader and custom onLoad | examples/jsm/loaders/TGALoader.js | @@ -1,51 +1,34 @@
import {
- DataTexture,
- FileLoader,
+ DataTextureLoader,
LinearFilter,
- LinearMipmapLinearFilter,
- Loader
+ LinearMipmapLinearFilter
} from '../../../build/three.module.js';
var TGALoader = function ( manager ) {
- Loader.call( this, manager );
+ DataTextureLoader.call( this, manager );
... | true |
Other | mrdoob | three.js | 16ffe39a867ee15723a7ffb2c97e773f3920cd29.json | use modularize.js to generate jsm | examples/js/loaders/TGALoader.js | @@ -1,41 +1,13 @@
THREE.TGALoader = function ( manager ) {
- THREE.Loader.call( this, manager );
+ THREE.DataTextureLoader.call( this, manager );
};
-THREE.TGALoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
+THREE.TGALoader.prototype = Object.assign( Object.create( THREE.DataTexture... | true |
Other | mrdoob | three.js | 16ffe39a867ee15723a7ffb2c97e773f3920cd29.json | use modularize.js to generate jsm | examples/jsm/loaders/TGALoader.js | @@ -1,5 +1,5 @@
import {
- DataTextureLoader,
+ DataTextureLoader
} from '../../../build/three.module.js';
var TGALoader = function ( manager ) { | true |
Other | mrdoob | three.js | f1048891d978beb69b81a34c604641cf4caa2f47.json | translate curve.html to chinese (#22599) | docs/api/zh/extras/core/Curve.html | @@ -10,111 +10,102 @@
<h1>[name]</h1>
<p class="desc">
- An abstract base class for creating a [name] object that contains methods for interpolation.
- For an array of [name]s see [page:CurvePath].
+ 用于创建包含插值方法的[name]对象的抽象基类。
+ 有关[name]的数组,请参见[page:CurvePath]。
</p>
<h2>Constructor</h2>
<h3>... | false |
Other | mrdoob | three.js | 7de6e2976bf4fb5ab2c7f172d6aa65fa0f52353e.json | Restore missing fill-rule (#22511) (#22597) | examples/jsm/loaders/SVGLoader.js | @@ -1007,6 +1007,7 @@ class SVGLoader extends Loader {
addStyle( 'fill', 'fill' );
addStyle( 'fill-opacity', 'fillOpacity', clamp );
+ addStyle( 'fill-rule', 'fillRule' );
addStyle( 'opacity', 'opacity', clamp );
addStyle( 'stroke', 'stroke' );
addStyle( 'stroke-opacity', 'strokeOpacity', clamp ... | false |
Other | mrdoob | three.js | 78a12767f0223cf429df04099353b7c0437915c0.json | fix rgb output | examples/jsm/exporters/USDZExporter.js | @@ -381,7 +381,7 @@ function buildMaterial( material, textures ) {
float outputs:g
float outputs:b
float outputs:a
- float3 outputs:rgba
+ float3 outputs:rgb
}`;
} | false |
Other | mrdoob | three.js | 5b654654adc27595f917c07066cb4d5cfbd9de21.json | add CheckerNode (#22592) | examples/jsm/renderers/nodes/Nodes.js | @@ -68,6 +68,9 @@ import SplitNode from './utils/SplitNode.js';
import SpriteSheetUVNode from './utils/SpriteSheetUVNode.js';
import TimerNode from './utils/TimerNode.js';
+// procedural
+import CheckerNode from './procedural/CheckerNode.js';
+
// core
export * from './core/constants.js';
@@ -151,6 +154,9 @@ ex... | true |
Other | mrdoob | three.js | 5b654654adc27595f917c07066cb4d5cfbd9de21.json | add CheckerNode (#22592) | examples/jsm/renderers/nodes/procedural/CheckerNode.js | @@ -0,0 +1,36 @@
+import FunctionNode from '../core/FunctionNode.js';
+import Node from '../core/Node.js';
+import UVNode from '../accessors/UVNode.js';
+
+const checker = new FunctionNode( `
+float ( vec2 uv ) {
+
+ uv *= 2.0;
+
+ float cx = floor( uv.x );
+ float cy = floor( uv.y );
+ float result = mod( cx + cy, 2.0... | true |
Other | mrdoob | three.js | 061ac286ba1f92bc01ff95a4f6f99edc95ff5c8a.json | Update USDZExporter.js (#22591) | examples/jsm/exporters/USDZExporter.js | @@ -380,7 +380,8 @@ function buildMaterial( material, textures ) {
float outputs:r
float outputs:g
float outputs:b
- float3 outputs:rgb
+ float outputs:a
+ float3 outputs:rgba
}`;
}
@@ -449,7 +450,23 @@ function buildMaterial( material... | false |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.