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Other
mrdoob
three.js
a37b30695a59e28adeaa4e56bbce3ff7156a07d0.json
Fix LensFlarePlugin example on Firefox On Firefox (windows), the LensFlare example does not show any lens flare since at least r71. Chrome and IE are okay. The plugin can be fixed by unbinding a texture slot.
src/renderers/webgl/plugins/LensFlarePlugin.js
@@ -346,6 +346,8 @@ THREE.LensFlarePlugin = function ( renderer, flares ) { // save current RGB to temp texture + renderer.state.activeTexture( gl.TEXTURE0 ); + renderer.state.bindTexture( gl.TEXTURE_2D, null ); renderer.state.activeTexture( gl.TEXTURE1 ); renderer.state.bindTexture( gl.TEXTURE...
false
Other
mrdoob
three.js
c24062abdc971921d6eb37fd451da9f825f4d65f.json
Convert space indentation to tab indentation.
examples/webgl_postprocessing_ssao.html
@@ -7,216 +7,216 @@ Spiral sampling http://web.archive.org/web/20120421191837/http://www.cgafaq.info/wiki/Evenly_distributed_points_on_sphere--> <html lang="en"> - <head> - <title>three.js webgl - postprocessing - Screen Space Ambient Occlusion</title> - <meta charset="utf-8"> - <meta name="...
false
Other
mrdoob
three.js
2bfb1f557b7e39bda0656a5a65a4658fcfc7d50f.json
Solve the spaces vs tabs indentation issues.
examples/js/renderers/SoftwareRenderer.js
@@ -207,20 +207,20 @@ THREE.SoftwareRenderer = function ( parameters ) { } } else if ( element instanceof THREE.RenderableLine ) { - - var shader = getMaterialShader( material ); - - drawLine( - element.v1.positionScreen, - ...
false
Other
mrdoob
three.js
d72df15ca3528e80091d7c30e8815ee07efc440f.json
Add SSAO demo and give config GUI.
examples/webgl_postprocessing_ssao.html
@@ -0,0 +1,226 @@ +<!DOCTYPE html> + +<!--Reference: +SSAO algo: http://devlog-martinsh.blogspot.tw/2011/12/ssao-shader-update-v12.html?showComment=1398158188712#c1563204765906693531 +log depth http://outerra.blogspot.tw/2013/07/logarithmic-depth-buffer-optimizations.html +convert the exponential depth to a linear val...
false
Other
mrdoob
three.js
d27c2aa3d2f9e61470e14268ee829f9474f76326.json
Fix 404 to CompressedTextureLoader.js CompressedTextureLoader is part of the main library since 6f06aa6 (r69). Fixes PVRTC example #5807. This example is only supported on iOS.
examples/webgl_materials_texture_pvrtc.html
@@ -37,7 +37,6 @@ </div> <script src="../build/three.min.js"></script> - <script src="js/loaders/CompressedTextureLoader.js"></script> <script src="js/loaders/PVRLoader.js"></script> <script src="js/Detector.js"></script>
false
Other
mrdoob
three.js
1736aa73baaeae99e778fcf2d44de3d1f1ab8959.json
Fix parallaxmap shader crash Fixes #5813.
examples/js/shaders/ParallaxShader.js
@@ -82,7 +82,9 @@ THREE.ParallaxShader = { "float heightFromTexture = texture2D( bumpMap, currentTextureCoords ).r;", // while ( heightFromTexture > currentLayerHeight ) - "for ( int i = 0; i == 0; i += 0 ) {", + // Infinite loops are not well supported. Do a "large" finite + // loop, but not too l...
false
Other
mrdoob
three.js
dfaea63385328a89bc56f4f1f28e4dcaefdffbfe.json
delete all webglProperties on loss of context
src/renderers/WebGLRenderer.js
@@ -184,6 +184,8 @@ THREE.WebGLRenderer = function ( parameters ) { setDefaultGLState(); objects.objects = {}; + objects.webGLProps.deleteAll(); + webGLProps.deleteAll(); }, false);
true
Other
mrdoob
three.js
dfaea63385328a89bc56f4f1f28e4dcaefdffbfe.json
delete all webglProperties on loss of context
src/renderers/webgl/WebGLObjects.js
@@ -67,6 +67,7 @@ THREE.WebGLObjects = function ( gl, info ) { this.objects = objects; this.objectsImmediate = objectsImmediate; + this.webGLProps = webGLProps; this.geometries = geometries;
true
Other
mrdoob
three.js
dfaea63385328a89bc56f4f1f28e4dcaefdffbfe.json
delete all webglProperties on loss of context
src/renderers/webgl/WebGLProperties.js
@@ -6,6 +6,12 @@ THREE.WebGLProperties = function () { var properties = {}; + this.deleteAll = function () { + + properties = {}; + + } + this.delete = function ( object ) { delete properties[ object.uuid ];
true
Other
mrdoob
three.js
28ba50e8c9f146e54facc40147f2f75556528652.json
Initialize LensFlares rotation at 0 Probably a copy-paste error - it doesn't make sense to initialize rotation to 1.0 radians. Fixes #1124.
src/objects/LensFlare.js
@@ -39,15 +39,15 @@ THREE.LensFlare.prototype.add = function ( texture, size, distance, blending, co distance = Math.min( distance, Math.max( 0, distance ) ); this.lensFlares.push( { - texture: texture, // THREE.Texture - size: size, // size in pixels (-1 = use texture.width) - distance: distance, // ...
false
Other
mrdoob
three.js
82a5a52b164137637908dd4a4eede6e7e7d703f7.json
return http request on load #6641
src/loaders/XHRLoader.js
@@ -65,6 +65,8 @@ THREE.XHRLoader.prototype = { scope.manager.itemStart( url ); + return request; + }, setResponseType: function ( value ) {
false
Other
mrdoob
three.js
3b55a8f4b84ef7edc0f80ab9d51e516c50b0c324.json
Add Multiple Elements example shows a solution to trying to draw lots of different HTML elements each with a different scene
examples/webgl_multiple_elements.html
@@ -0,0 +1,255 @@ +<!DOCTYPE html> +<html lang="en"> + <head> + <title>three.js webgl - multiple elements</title> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> + <style> + * { + box-sizing: border-box; + -moz-box-sizing...
false
Other
mrdoob
three.js
8ec4c81295e55477e22e57ed904c9e1e9a0faa78.json
Add default up direction
docs/api/core/Object3D.html
@@ -66,7 +66,7 @@ <h3>[property:Vector3 scale]</h3> <h3>[property:Vector3 up]</h3> <div> - Up direction. + Up direction. Default is THREE.Vector3( 0, 1, 0 ). </div> <h3>[property:Matrix4 matrix]</h3>
false
Other
mrdoob
three.js
c49dcddcdbde8c6fe5ead6ae19dd70c7bb6ce6b1.json
Copy BufferGeo to self or InstancedGeo
src/core/BufferGeometry.js
@@ -1209,6 +1209,33 @@ THREE.BufferGeometry.prototype = { return geometry; }, + + copy: function ( geometry ) { + + for ( var attr in geometry.attributes ) { + + var sourceAttr = geometry.attributes[attr]; + this.addAttribute( attr, sourceAttr.clone() ); + + } + + for ( var i = 0, il = geometry.offsets...
false
Other
mrdoob
three.js
dd538fe64944d8df18f970b7a23a55ca88848129.json
Add missing ;
src/extras/FontUtils.js
@@ -466,8 +466,8 @@ THREE.FontUtils.generateShapes = function ( text, parameters ) { // To use the typeface.js face files, hook up the API var typeface_js = { faces: THREE.FontUtils.faces, loadFace: THREE.FontUtils.loadFace }; if ( typeof self !== 'undefined' ){ - self._typeface_js = typeface_js + self._typeface_js ...
false
Other
mrdoob
three.js
99d4757bd40d5ceb54aed67c64d87405cddb4d5c.json
Add NPM support
.npmignore
@@ -0,0 +1,6 @@ +examples/ +src/ +test/ +utils/ +docs/ +editor/
true
Other
mrdoob
three.js
99d4757bd40d5ceb54aed67c64d87405cddb4d5c.json
Add NPM support
package.json
@@ -0,0 +1,30 @@ +{ + "name": "three.js", + "version": "0.71.0", + "description": "JavaScript 3D library", + "main": "build/three.js", + "directories": { + "doc": "docs", + "example": "examples", + "test": "test" + }, + "scripts": { + "test": "echo \"Error: no test specified\" && exit 1" + }, + "re...
true
Other
mrdoob
three.js
e80b396b90af872ff91e6f609b7c340dea111f97.json
Update skeleton in existing loop
src/renderers/WebGLRenderer.js
@@ -1635,18 +1635,6 @@ THREE.WebGLRenderer = function ( parameters ) { if ( camera.parent === undefined ) camera.updateMatrixWorld(); - // update Skeleton objects - - scene.traverse( function ( object ) { - - if ( object instanceof THREE.SkinnedMesh ) { - - object.skeleton.update(); - - } - - } ); - ...
false
Other
mrdoob
three.js
b46f98d52634bc234380fd654c633f3afda5eabb.json
Remove additional update
src/renderers/WebGLRenderer.js
@@ -987,8 +987,6 @@ THREE.WebGLRenderer = function ( parameters ) { if ( material.visible === false ) return; - objects.update( object ); - var program = setProgram( camera, lights, fog, material, object ); var updateBuffers = false,
false
Other
mrdoob
three.js
77c7364298361a55deae254e185f1a083e7826be.json
Remove redundant texture binds Cache currently bound and active textures and move texture binds to WebGLState
src/renderers/WebGLRenderer.js
@@ -3351,8 +3351,8 @@ THREE.WebGLRenderer = function ( parameters ) { } - _gl.activeTexture( _gl.TEXTURE0 + slot ); - _gl.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture ); + state.activeTexture( _gl.TEXTURE0 + slot ); + state.bindTexture( _gl.TEXTURE_2D, texture.__webglTexture ); _gl.pixelStorei( _...
true
Other
mrdoob
three.js
77c7364298361a55deae254e185f1a083e7826be.json
Remove redundant texture binds Cache currently bound and active textures and move texture binds to WebGLState
src/renderers/webgl/WebGLState.js
@@ -4,6 +4,8 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) { + var _this = this; + var newAttributes = new Uint8Array( 16 ); var enabledAttributes = new Uint8Array( 16 ); @@ -30,6 +32,11 @@ THREE.WebGLState = function ( gl, paramThreeToGL ) { var currentPolygonOffsetFactor = null; var currentPoly...
true
Other
mrdoob
three.js
77c7364298361a55deae254e185f1a083e7826be.json
Remove redundant texture binds Cache currently bound and active textures and move texture binds to WebGLState
src/renderers/webgl/plugins/LensFlarePlugin.js
@@ -43,14 +43,14 @@ THREE.LensFlarePlugin = function ( renderer, flares ) { tempTexture = gl.createTexture(); occlusionTexture = gl.createTexture(); - gl.bindTexture( gl.TEXTURE_2D, tempTexture ); + renderer.state.bindTexture( gl.TEXTURE_2D, tempTexture ); gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGB, 16, ...
true
Other
mrdoob
three.js
77c7364298361a55deae254e185f1a083e7826be.json
Remove redundant texture binds Cache currently bound and active textures and move texture binds to WebGLState
src/renderers/webgl/plugins/SpritePlugin.js
@@ -114,7 +114,7 @@ THREE.SpritePlugin = function ( renderer, sprites ) { gl.uniformMatrix4fv( uniforms.projectionMatrix, false, camera.projectionMatrix.elements ); - gl.activeTexture( gl.TEXTURE0 ); + renderer.state.activeTexture( gl.TEXTURE0 ); gl.uniform1i( uniforms.map, 0 ); var oldFogType = 0;
true
Other
mrdoob
three.js
1998ee5fc09bbfffceb15794665e2da31cde0ba6.json
add support for texture folder
utils/exporters/blender/addons/io_three/__init__.py
@@ -42,7 +42,7 @@ bl_info = { 'name': "Three.js Format", 'author': "repsac, mrdoob, yomotsu, mpk, jpweeks", - 'version': (1, 2, 2), + 'version': (1, 2, 3), 'blender': (2, 7, 3), 'location': "File > Export", 'description': "Export Three.js formatted JSON files.", @@ -702,6 +702,7 @@ def e...
true
Other
mrdoob
three.js
1998ee5fc09bbfffceb15794665e2da31cde0ba6.json
add support for texture folder
utils/exporters/blender/addons/io_three/exporter/__init__.py
@@ -1,15 +1,18 @@ import os import sys import traceback -from .. import constants, logger, exceptions +from .. import constants, logger, exceptions, dialogs from . import scene, geometry, api, base_classes def _error_handler(func): def inner(filepath, options, *args, **kwargs): level = opti...
true
Other
mrdoob
three.js
1998ee5fc09bbfffceb15794665e2da31cde0ba6.json
add support for texture folder
utils/exporters/blender/addons/io_three/exporter/api/__init__.py
@@ -13,6 +13,16 @@ def active_object(): return bpy.context.scene.objects.active +def batch_mode(): + """ + + :return: Whether or not the session is interactive + :rtype: bool + + """ + return bpy.context.area is None + + def init(): """Initializing the api module. Required fir...
true
Other
mrdoob
three.js
932ee2d443e2661103629d82dac4ab936796275d.json
add support for texture folder
utils/exporters/blender/addons/io_three/__init__.py
@@ -26,7 +26,8 @@ EnumProperty, BoolProperty, FloatProperty, - IntProperty + IntProperty, + StringProperty ) from . import constants @@ -41,7 +42,7 @@ bl_info = { 'name': "Three.js Format", 'author': "repsac, mrdoob, yomotsu, mpk, jpweeks", - 'version': (1, 2, 3), + 'version...
true
Other
mrdoob
three.js
932ee2d443e2661103629d82dac4ab936796275d.json
add support for texture folder
utils/exporters/blender/addons/io_three/constants.py
@@ -63,6 +63,7 @@ FACE_MATERIALS = 'faceMaterials' SKINNING = 'skinning' COPY_TEXTURES = 'copyTextures' +TEXTURE_FOLDER = "texture_folder" ENABLE_PRECISION = 'enablePrecision' PRECISION = 'precision' DEFAULT_PRECISION = 6 @@ -91,25 +92,26 @@ EXPORT_OPTIONS = { FACES: True, VERTICES: True, - NORMALS:...
true
Other
mrdoob
three.js
932ee2d443e2661103629d82dac4ab936796275d.json
add support for texture folder
utils/exporters/blender/addons/io_three/exporter/__init__.py
@@ -1,18 +1,15 @@ import os import sys import traceback -from .. import constants, logger, exceptions, dialogs +from .. import constants, logger, exceptions from . import scene, geometry, api, base_classes def _error_handler(func): def inner(filepath, options, *args, **kwargs): level = opti...
true
Other
mrdoob
three.js
932ee2d443e2661103629d82dac4ab936796275d.json
add support for texture folder
utils/exporters/blender/addons/io_three/exporter/api/__init__.py
@@ -13,16 +13,6 @@ def active_object(): return bpy.context.scene.objects.active -def batch_mode(): - """ - - :return: Whether or not the session is interactive - :rtype: bool - - """ - return bpy.context.area is None - - def init(): """Initializing the api module. Required first step befor...
true
Other
mrdoob
three.js
932ee2d443e2661103629d82dac4ab936796275d.json
add support for texture folder
utils/exporters/blender/addons/io_three/exporter/api/material.py
@@ -380,7 +380,7 @@ def _valid_textures(material): for texture in material.texture_slots: if not texture: continue - if texture.texture.type != IMAGE: + if texture.texture.type != IMAGE or not texture.use: continue logger.debug("Valid texture found %s", tex...
true
Other
mrdoob
three.js
932ee2d443e2661103629d82dac4ab936796275d.json
add support for texture folder
utils/exporters/blender/addons/io_three/exporter/api/texture.py
@@ -170,6 +170,9 @@ def textures(): """ logger.debug("texture.textures()") - for texture in data.textures: - if texture.type == IMAGE: - yield texture.name + for mat in data.materials: + if mat.users == 0: + continue + for slot in mat.texture_slots: + ...
true
Other
mrdoob
three.js
932ee2d443e2661103629d82dac4ab936796275d.json
add support for texture folder
utils/exporters/blender/addons/io_three/exporter/geometry.py
@@ -135,15 +135,15 @@ def copy(self, scene=True): return data - def copy_textures(self): + def copy_textures(self, texture_folder=""): """Copy the textures to the destination directory.""" logger.debug("Geometry().copy_textures()") if self.options.get(constants.COPY_TEXTURE...
true
Other
mrdoob
three.js
932ee2d443e2661103629d82dac4ab936796275d.json
add support for texture folder
utils/exporters/blender/addons/io_three/exporter/image.py
@@ -11,7 +11,8 @@ def __init__(self, node, parent): logger.debug("Image().__init__(%s)", node) base_classes.BaseNode.__init__(self, node, parent, constants.IMAGE) - self[constants.URL] = api.image.file_name(self.node) + texture_folder = self.scene.options.get(constants.TEXTURE_FOLDER, ...
true
Other
mrdoob
three.js
932ee2d443e2661103629d82dac4ab936796275d.json
add support for texture folder
utils/exporters/blender/addons/io_three/exporter/io.py
@@ -14,6 +14,7 @@ def copy_registered_textures(dest, registration): """ logger.debug("io.copy_registered_textures(%s, %s)", dest, registration) + os.makedirs(dest, exist_ok=True) for value in registration.values(): copy(value['file_path'], dest)
true
Other
mrdoob
three.js
932ee2d443e2661103629d82dac4ab936796275d.json
add support for texture folder
utils/exporters/blender/addons/io_three/exporter/scene.py
@@ -159,9 +159,10 @@ def write(self): io.dump(self.filepath, data, options=self.options) if self.options.get(constants.COPY_TEXTURES): + texture_folder = self.options.get(constants.TEXTURE_FOLDER) for geo in self[constants.GEOMETRIES]: logger.info("Copying te...
true
Other
mrdoob
three.js
43c5354f94492ad7a8a4379b449a63215267822d.json
add support for normal/bump scale
src/loaders/ObjectLoader.js
@@ -5,6 +5,7 @@ THREE.ObjectLoader = function ( manager ) { this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; + this.texturePath = ''; }; @@ -14,7 +15,7 @@ THREE.ObjectLoader.prototype = { load: function ( url, onLoad, onProgress, onError ) { - if ( this.texturePath === ...
false
Other
mrdoob
three.js
e5cc53358c619c8aa7c9c26de137236d00b1fbf0.json
Fix 'Math.sign' polyfill to match ES6 specs
src/Three.js
@@ -16,9 +16,11 @@ if ( typeof module === 'object' ) { if ( Math.sign === undefined ) { + // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign + Math.sign = function ( x ) { - return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : 0; + return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : +x; ...
true
Other
mrdoob
three.js
e5cc53358c619c8aa7c9c26de137236d00b1fbf0.json
Fix 'Math.sign' polyfill to match ES6 specs
test/unit/math/Math.js
@@ -0,0 +1,35 @@ +/** + * @author humbletim / https://github.com/humbletim + */ + +module( "Math" ); + +//https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign +//http://people.mozilla.org/~jorendorff/es6-draft.html#sec-math.sign +/* +20.2.2.29 Math.sign(x) + +Returns the sign of t...
true
Other
mrdoob
three.js
e5cc53358c619c8aa7c9c26de137236d00b1fbf0.json
Fix 'Math.sign' polyfill to match ES6 specs
test/unit/unittests_sources.html
@@ -45,6 +45,7 @@ <script src="math/Euler.js"></script> <script src="math/Line3.js"></script> <script src="math/Quaternion.js"></script> + <script src="math/Math.js"></script> <script src="math/Matrix3.js"></script> <script src="math/Matrix4.js"></script> <script src="math/Frustum.js"></script>
true
Other
mrdoob
three.js
e5cc53358c619c8aa7c9c26de137236d00b1fbf0.json
Fix 'Math.sign' polyfill to match ES6 specs
test/unit/unittests_three-math.html
@@ -28,6 +28,7 @@ <script src="math/Euler.js"></script> <script src="math/Line3.js"></script> <script src="math/Quaternion.js"></script> + <script src="math/Math.js"></script> <script src="math/Matrix3.js"></script> <script src="math/Matrix4.js"></script> <script src="math/Frustum.js"></script>
true
Other
mrdoob
three.js
e5cc53358c619c8aa7c9c26de137236d00b1fbf0.json
Fix 'Math.sign' polyfill to match ES6 specs
test/unit/unittests_three.html
@@ -28,6 +28,7 @@ <script src="math/Euler.js"></script> <script src="math/Line3.js"></script> <script src="math/Quaternion.js"></script> + <script src="math/Math.js"></script> <script src="math/Matrix3.js"></script> <script src="math/Matrix4.js"></script> <script src="math/Frustum.js"></script>
true
Other
mrdoob
three.js
e5cc53358c619c8aa7c9c26de137236d00b1fbf0.json
Fix 'Math.sign' polyfill to match ES6 specs
test/unit/unittests_three.min.html
@@ -28,6 +28,7 @@ <script src="math/Euler.js"></script> <script src="math/Line3.js"></script> <script src="math/Quaternion.js"></script> + <script src="math/Math.js"></script> <script src="math/Matrix3.js"></script> <script src="math/Matrix4.js"></script> <script src="math/Frustum.js"></script>
true
Other
mrdoob
three.js
8101efea28e683237efd01daedd6b4c9a2bcc611.json
Fix EffectComposer reference to renderer. should be `this.renderer`
examples/js/postprocessing/EffectComposer.js
@@ -110,7 +110,7 @@ THREE.EffectComposer.prototype = { renderTarget = this.renderTarget1.clone(); - var pixelRatio = renderer.getPixelRatio(); + var pixelRatio = this.renderer.getPixelRatio(); renderTarget.width = Math.floor( this.renderer.context.canvas.width / pixelRatio ); renderTarget.height...
false
Other
mrdoob
three.js
8019d61f78c52719ef7de49c318067b18edcf6aa.json
fix bug in merge - need to use outgoingColor here.
src/renderers/shaders/ShaderChunk/linear_to_gamma_fragment.glsl
@@ -1 +1 @@ - gl_FragColor.xyz = linearToOutput( gl_FragColor.xyz ); \ No newline at end of file + outgoingLight.xyz = linearToOutput( outgoingLight.xyz ); \ No newline at end of file
false
Other
mrdoob
three.js
cdd6d71522cc4e353426f1a15e6ad7021414d279.json
reduce greeness of light in morph example.
examples/webgl_animation_skinning_morph.html
@@ -127,7 +127,7 @@ // - var light = new THREE.DirectionalLight( 0x497f13, 1 ); + var light = new THREE.DirectionalLight( 0x493f13, 1 ); light.position.set( 0, -1, 0 ); scene.add( light );
false
Other
mrdoob
three.js
28b633b93a8459de0d7a792ee4a162bc7aac0398.json
Fix typo in comment: mirorr -> mirror
examples/webgl_mirror.html
@@ -86,7 +86,7 @@ var planeGeo = new THREE.PlaneBufferGeometry( 100.1, 100.1 ); - // MIRORR planes + // MIRROR planes groundMirror = new THREE.Mirror( renderer, camera, { clipBias: 0.003, textureWidth: WIDTH, textureHeight: HEIGHT, color: 0x777777 } ); var mirrorMesh = new THREE.Mesh(...
false
Other
mrdoob
three.js
5f6b04a5848e5cb0f2392a7b407bde6dd26137bc.json
Add position tracking to VRControls
examples/js/controls/VRControls.js
@@ -44,11 +44,17 @@ THREE.VRControls = function ( object, callback ) { if ( vrInput === undefined ) return; - var orientation = vrInput.getState().orientation; + var state = vrInput.getState(); - if ( orientation !== null ) { + if ( state.orientation !== null ) { - object.quaternion.set( orientation.x,...
false
Other
mrdoob
three.js
de92b6e71d7de887da53c05fc1c902201cc4bee9.json
fix wrong Integer type
docs/api/loaders/OBJMTLLoader.html
@@ -33,7 +33,7 @@ <h3>[method:null load]( [page:String objUrl], [page:String mtlUrl], [page:Functi [page:String objUrl] — required. URL to the <em>.obj</em> resource<br /> [page:String mtlUrl] — required. URL to the <em>.mtl</em> resource<br /> [page:Function onLoad] — Will be called when both resources load c...
true
Other
mrdoob
three.js
de92b6e71d7de887da53c05fc1c902201cc4bee9.json
fix wrong Integer type
docs/api/loaders/ObjectLoader.html
@@ -32,7 +32,7 @@ <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Functio <div> [page:String url] — required<br /> [page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Object3D object].<br /> - [page:Function onProgress] — Will be called w...
true
Other
mrdoob
three.js
de92b6e71d7de887da53c05fc1c902201cc4bee9.json
fix wrong Integer type
docs/api/loaders/SVGLoader.html
@@ -32,7 +32,7 @@ <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Functio <div> [page:String url] — required<br /> [page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:SVGDocument].<br /> - [page:Function onProgress] — Will be called while...
true
Other
mrdoob
three.js
de92b6e71d7de887da53c05fc1c902201cc4bee9.json
fix wrong Integer type
docs/api/loaders/SceneLoader.html
@@ -32,7 +32,7 @@ <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Functio <div> [page:String url] — required<br /> [page:Function onLoad] — Will be called when load completes. The argument will be an [page:Object] containing the loaded components.<br /> - [page:Function onProgress] — ...
true
Other
mrdoob
three.js
040d1621777d1bc3b8a138c0f017e7a9c67403a8.json
add missing LoadingManager
examples/js/loaders/SVGLoader.js
@@ -15,9 +15,11 @@ THREE.SVGLoader.prototype = { load: function ( url, onLoad, onProgress, onError ) { + var scope = this; + var parser = new DOMParser(); - var loader = new THREE.XHRLoader(); + var loader = new THREE.XHRLoader( scope.manager ); loader.setCrossOrigin( this.crossOrigin ); l...
false
Other
mrdoob
three.js
bbf4c70823288f2253de1a66ac503eb2affac5c6.json
Pass texture in onUpdate So generic onupdate function can be used, pass in texture as parameter
src/renderers/WebGLRenderer.js
@@ -5588,7 +5588,7 @@ THREE.WebGLRenderer = function ( parameters ) { texture.needsUpdate = false; - if ( texture.onUpdate ) texture.onUpdate(); + if ( texture.onUpdate ) texture.onUpdate( texture ); }; @@ -5735,7 +5735,7 @@ THREE.WebGLRenderer = function ( parameters ) { texture.needsUpdate = fal...
false
Other
mrdoob
three.js
54f62cb593e99fac6e52b8fba57329ba3c1098cd.json
load lightMapScale in ObjectLoader.
src/loaders/ObjectLoader.js
@@ -278,6 +278,10 @@ THREE.ObjectLoader.prototype = { material.lightMap = getTexture( data.lightMap ); + if ( data.lightMapScale !== undefined ) { + material.lightMapScale = data.lightMapScale; + } + } if ( data.aoMap !== undefined ) {
false
Other
mrdoob
three.js
c547d98f085c1e202300e2b81494abe424852e45.json
Fix Chrome from 'Multiply' to 'MultiplyOperation'
examples/webgl_materials_cars.html
@@ -250,7 +250,7 @@ "Carmine": new THREE.MeshPhongMaterial( { color: 0x770000, specular:0xffaaaa, envMap: textureCube, combine: THREE.MultiplyOperation } ), "Gold": new THREE.MeshPhongMaterial( { color: 0xaa9944, specular:0xbbaa99, shininess:50, envMap: textureCube, combine: THREE.MultiplyOperation } ), ...
false
Other
mrdoob
three.js
9b781b1542ac5376d4f58f92c38b5f191bc0d6d7.json
Add comments to describe the modification
examples/js/loaders/STLLoader.js
@@ -68,8 +68,9 @@ THREE.STLLoader.prototype = { } + // some binary files will have different size from expected, + // checking characters higher than ASCII to confirm is binary var fileLength = reader.byteLength; - for ( var index = 0; index < fileLength; index ++ ) { if ( reader.getUint8...
false
Other
mrdoob
three.js
bb64625533a4d74fd0e4fc8bb8ed36abf2a8a2fe.json
Improve ability to detect the format of a STL file For some reason, few binary STL files will have larger size than the value calculated based on metadata, causing them to be recognized as ASCII ones. To detect those files, a byte-by-byte check loop is added, it tries to find a non-ASCII character byte, if any is foun...
examples/js/loaders/STLLoader.js
@@ -61,7 +61,26 @@ THREE.STLLoader.prototype = { face_size = (32 / 8 * 3) + ((32 / 8 * 3) * 3) + (16 / 8); n_faces = reader.getUint32(80,true); expect = 80 + (32 / 8) + (n_faces * face_size); - return expect === reader.byteLength; + + if ( expect === reader.byteLength ) { + + return true; + ...
false
Other
mrdoob
three.js
0479681978b3f0e599e43285525b25100ca3783b.json
fix bug in ENVMAP_TYPE_SPHERE mapping.
src/renderers/shaders/ShaderChunk/envmap_fragment.glsl
@@ -39,7 +39,7 @@ vec4 envColor = texture2D( envMap, sampleUV ); #elif defined( ENVMAP_TYPE_SPHERE ) - vec3 reflectView = flipNormal * ( transformDirection( reflectVec, viewMatrix ) + vec3(0.0,0.0,1.0) ); + vec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1....
false
Other
mrdoob
three.js
c222310930338f978d958857db0a99bd437d18c3.json
Optimize TessellateModifier.js slightly `.distanceTo()` -> `distanceToSquared()`
examples/js/modifiers/TessellateModifier.js
@@ -17,7 +17,7 @@ THREE.TessellateModifier.prototype.modify = function ( geometry ) { var faces = []; var faceVertexUvs = []; - var maxEdgeLength = this.maxEdgeLength; + var maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength; for ( var i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) { ...
false
Other
mrdoob
three.js
4fd2c9627ff17a47573dda2059d830cb5933118f.json
remove stray gamma correction from ToneMapShader.
examples/js/shaders/ToneMapShader.js
@@ -67,8 +67,6 @@ THREE.ToneMapShader = { "vec4 texel = texture2D( tDiffuse, vUv );", "gl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );", - //Gamma 2.0 - "gl_FragColor.xyz = sqrt( gl_FragColor.xyz );", "}"
false
Other
mrdoob
three.js
0bf4bb001020fbb2d6b447d6b1abe7bbe830454e.json
Add function for setting volume
src/extras/audio/Audio.js
@@ -64,6 +64,12 @@ THREE.Audio.prototype.setRolloffFactor = function ( value ) { }; +THREE.Audio.prototype.setVolume = function ( value ) { + + this.gain.gain.value = value; + +}; + THREE.Audio.prototype.updateMatrixWorld = ( function () { var position = new THREE.Vector3();
false
Other
mrdoob
three.js
e5ae7d153be11a97618259bbb787290bea94e590.json
Update ObjectLoader.js to load different maps Simple extension to the PR submitted by @denzp https://github.com/mrdoob/three.js/pull/5502 to allow for other map types. Tested here with map, bumpMap, and alphaMap: http://datable.net/WebGL/Test299/
src/loaders/ObjectLoader.js
@@ -229,11 +229,83 @@ THREE.ObjectLoader.prototype = { console.warn( 'THREE.ObjectLoader: Undefined texture', data.map ); - } + } material.map = textures[ data.map ]; } + + if ( data.bumpMap ) { + + if ( !textures[data.bumpMap] ) { + + console.warn( 'THREE.Obje...
false
Other
mrdoob
three.js
39289c9dece88d87638344da5616c8df0ef4a05c.json
Remove unused variable
src/extras/geometries/ParametricGeometry.js
@@ -23,7 +23,7 @@ THREE.ParametricGeometry = function ( func, slices, stacks ) { var faces = this.faces; var uvs = this.faceVertexUvs[ 0 ]; - var i, il, j, p; + var i, j, p; var u, v; var stackCount = stacks + 1;
false
Other
mrdoob
three.js
bd9c4662e07e554ccb2c7595bf6f0f4c147011b7.json
Update EdgesHelper.js to support BufferGeometry
src/extras/helpers/EdgesHelper.js
@@ -12,7 +12,17 @@ THREE.EdgesHelper = function ( object, hex ) { var keys = [ 'a', 'b', 'c' ]; var geometry = new THREE.BufferGeometry(); - var geometry2 = object.geometry.clone(); + var geometry2; + if ( object.geometry instanceof THREE.BufferGeometry ) { + + geometry2 = new THREE.Geometry(); + geometry2.from...
false
Other
mrdoob
three.js
4c9a7f6fd114ad0095cdafe0305c3f3dff8bb972.json
Add a button to show/hide the grid.
editor/js/Editor.js
@@ -36,7 +36,9 @@ var Editor = function () { fogTypeChanged: new SIGNALS.Signal(), fogColorChanged: new SIGNALS.Signal(), fogParametersChanged: new SIGNALS.Signal(), - windowResize: new SIGNALS.Signal() + windowResize: new SIGNALS.Signal(), + + showGridChanged: new SIGNALS.Signal() };
true
Other
mrdoob
three.js
4c9a7f6fd114ad0095cdafe0305c3f3dff8bb972.json
Add a button to show/hide the grid.
editor/js/Toolbar.js
@@ -45,10 +45,15 @@ var Toolbar = function ( editor ) { buttons.add( local ); buttons.add( new UI.Text( 'local' ) ); + var showGrid = new UI.Checkbox().onChange( update ).setValue( true ); + buttons.add( showGrid ); + buttons.add( new UI.Text( 'show' ) ); + function update() { signals.snapChanged.dispatch(...
true
Other
mrdoob
three.js
4c9a7f6fd114ad0095cdafe0305c3f3dff8bb972.json
Add a button to show/hide the grid.
editor/js/Viewport.js
@@ -430,6 +430,13 @@ var Viewport = function ( editor ) { } ); + signals.showGridChanged.add( function ( showGrid ) { + + grid.visible = showGrid; + render(); + + } ); + var animations = []; signals.playAnimation.add( function ( animation ) {
true
Other
mrdoob
three.js
b2dd2418e298020903fd30c78227aa5ee21abeea.json
Fix coding style #2
src/math/Quaternion.js
@@ -399,9 +399,9 @@ THREE.Quaternion.prototype = { slerp: function ( qb, t ) { - if (t === 0) return this; + if ( t === 0 ) return this; - if (t === 1) return this.copy( qb ); + if ( t === 1 ) return this.copy( qb ); var x = this._x, y = this._y, z = this._z, w = this._w;
false
Other
mrdoob
three.js
99b7e5311a04583e67c0e9daab5a9595a5157cdc.json
Fix coding style
src/math/Quaternion.js
@@ -399,17 +399,9 @@ THREE.Quaternion.prototype = { slerp: function ( qb, t ) { - if (t === 0) { + if (t === 0) return this; - return this; - - } - - else if (t === 1) { - - return this.copy( qb ); - - } + if (t === 1) return this.copy( qb ); var x = this._x, y = this._y, z = this._z, w = this._w...
true
Other
mrdoob
three.js
99b7e5311a04583e67c0e9daab5a9595a5157cdc.json
Fix coding style
test/unit/math/Quaternion.js
@@ -214,6 +214,6 @@ test( "slerp", function() { var a = new THREE.Quaternion( 0.675341, 0.408783, 0.328567, 0.518512 ); var b = new THREE.Quaternion( 0.660279, 0.436474, 0.35119, 0.500187 ); - ok( a.slerp(b, 0).equals(a), "Passed!" ); - ok( a.slerp(b, 1).equals(b), "Passed!" ); + ok( a.slerp( b, 0 ).equals( a ), ...
true
Other
mrdoob
three.js
3c1c8318005efeea385ef641424c2e5cd6f4f6b7.json
add uploadTexture to WebGLRenderer There should be no change in setTexture behavior.
src/renderers/WebGLRenderer.js
@@ -5610,108 +5610,114 @@ THREE.WebGLRenderer = function ( parameters ) { }; - this.setTexture = function ( texture, slot ) { + this.uploadTexture = function ( texture ) { - if ( texture.needsUpdate ) { + if ( ! texture.__webglInit ) { - if ( ! texture.__webglInit ) { + texture.__webglInit = true; - ...
false
Other
mrdoob
three.js
1965a19f3d62f01d54767f94b64612d265991833.json
Fix Quaternion.slerp for special case t=0 and t=1 returned value was not exactly source or target quaternion thus was preventing testing using equal
src/math/Quaternion.js
@@ -399,6 +399,18 @@ THREE.Quaternion.prototype = { slerp: function ( qb, t ) { + if (t === 0) { + + return this; + + } + + else if (t === 1) { + + return this.copy( qb ); + + } + var x = this._x, y = this._y, z = this._z, w = this._w; // http://www.euclideanspace.com/maths/algebra/realNormedAlgeb...
true
Other
mrdoob
three.js
1965a19f3d62f01d54767f94b64612d265991833.json
Fix Quaternion.slerp for special case t=0 and t=1 returned value was not exactly source or target quaternion thus was preventing testing using equal
test/unit/math/Quaternion.js
@@ -209,3 +209,11 @@ test( "equals", function() { ok( a.equals( b ), "Passed!" ); ok( b.equals( a ), "Passed!" ); }); + +test( "slerp", function() { + var a = new THREE.Quaternion( 0.675341, 0.408783, 0.328567, 0.518512 ); + var b = new THREE.Quaternion( 0.660279, 0.436474, 0.35119, 0.500187 ); + + ok( a.slerp(b, ...
true
Other
mrdoob
three.js
3dd811eebcfcf244bd916f8b5684adbc144c2f3a.json
reverse animation with negative timeScale
src/extras/animation/Animation.js
@@ -160,15 +160,23 @@ THREE.Animation.prototype.update = (function(){ var duration = this.data.length; - if ( this.loop === true && this.currentTime > duration ) { + if ( this.currentTime > duration || this.currentTime < 0 ) { - this.currentTime %= duration; - this.reset(); + if ( this.loop ) { - } ...
false
Other
mrdoob
three.js
93517e66c7aef4efdce05d5cd2d222831eb33bff.json
fix bug related to semi-transparent maps.
src/renderers/shaders/ShaderChunk/map_fragment.glsl
@@ -8,6 +8,6 @@ #endif - diffuseColor.rgb *= texelColor.rgb; + diffuseColor *= texelColor; #endif \ No newline at end of file
false
Other
mrdoob
three.js
f31bdfe4ef91082f00d08cf0be16987f63523cba.json
use correct indenting
editor/index.html
@@ -81,7 +81,7 @@ <script src="js/Toolbar.js"></script> <script src="js/Viewport.js"></script> <script src="js/Viewport.Info.js"></script> - <script src="js/Fullscreen.js"></script> + <script src="js/Fullscreen.js"></script> <script>
true
Other
mrdoob
three.js
f31bdfe4ef91082f00d08cf0be16987f63523cba.json
use correct indenting
editor/js/Fullscreen.js
@@ -1,11 +1,13 @@ -function launchIntoFullscreen(element) { - if(element.requestFullscreen) { - element.requestFullscreen(); - } else if(element.mozRequestFullScreen) { - element.mozRequestFullScreen(); - } else if(element.webkitRequestFullscreen) { - element.webkitRequestFullscreen(); - } else if(element....
true
Other
mrdoob
three.js
f31bdfe4ef91082f00d08cf0be16987f63523cba.json
use correct indenting
editor/js/Menubar.View.js
@@ -42,20 +42,20 @@ Menubar.View = function ( editor ) { } ); options.add( option ); - // + // - options.add( new UI.HorizontalRule() ); + options.add( new UI.HorizontalRule() ); - // fullscreen - var option = new UI.Panel(); - option.setClass( 'option' ); - option.setTextContent( 'Fullscree...
true
Other
mrdoob
three.js
0eabadc4e0d84f3ef706b7bb65f1af14a838ede1.json
add fullscreen mode (from view menu)
editor/css/dark.css
@@ -52,6 +52,8 @@ input.Number { background: #111; padding: 0px; margin: 0px; + right: 0px; + top: 0px; } #menubar .menu {
true
Other
mrdoob
three.js
0eabadc4e0d84f3ef706b7bb65f1af14a838ede1.json
add fullscreen mode (from view menu)
editor/css/light.css
@@ -53,6 +53,8 @@ input.Number { background: #eee; padding: 0px; margin: 0px; + right: 0px; + top: 0px; } #menubar .menu {
true
Other
mrdoob
three.js
0eabadc4e0d84f3ef706b7bb65f1af14a838ede1.json
add fullscreen mode (from view menu)
editor/index.html
@@ -81,6 +81,7 @@ <script src="js/Toolbar.js"></script> <script src="js/Viewport.js"></script> <script src="js/Viewport.Info.js"></script> + <script src="js/Fullscreen.js"></script> <script>
true
Other
mrdoob
three.js
0eabadc4e0d84f3ef706b7bb65f1af14a838ede1.json
add fullscreen mode (from view menu)
editor/js/Fullscreen.js
@@ -0,0 +1,11 @@ +function launchIntoFullscreen(element) { + if(element.requestFullscreen) { + element.requestFullscreen(); + } else if(element.mozRequestFullScreen) { + element.mozRequestFullScreen(); + } else if(element.webkitRequestFullscreen) { + element.webkitRequestFullscreen(); + } else if(element.m...
true
Other
mrdoob
three.js
0eabadc4e0d84f3ef706b7bb65f1af14a838ede1.json
add fullscreen mode (from view menu)
editor/js/Menubar.View.js
@@ -42,6 +42,21 @@ Menubar.View = function ( editor ) { } ); options.add( option ); + // + + options.add( new UI.HorizontalRule() ); + + // fullscreen + var option = new UI.Panel(); + option.setClass( 'option' ); + option.setTextContent( 'Fullscreen' ); + option.onClick( function () { + + ...
true
Other
mrdoob
three.js
7f656a89ac59b78543cc754cb9a1104e8b8a6426.json
make use of optionalData on THREE.error.
src/renderers/webgl/WebGLProgram.js
@@ -334,17 +334,20 @@ THREE.WebGLProgram = ( function () { _gl.linkProgram( program ); + var programLogInfo = _gl.getProgramInfoLog( program ); + if ( _gl.getProgramParameter( program, _gl.LINK_STATUS ) === false ) { - THREE.error( 'THREE.WebGLProgram: Could not initialise shader.' ); - THREE.error( 'g...
false
Other
mrdoob
three.js
7af872306ab5e24d63563bfce046efa3207f8c65.json
add Euler.setFromVector helper.
src/math/Euler.js
@@ -242,6 +242,12 @@ THREE.Euler.prototype = { }(), + setFromVector: function ( v, order ) { + + return this.set( v.x, v.y, v.z, order || this._order ); + + }, + reorder: function () { // WARNING: this discards revolution information -bhouston
false
Other
mrdoob
three.js
ea188856bf35610a2e968a79c9e4ea5136fd3397.json
fix bug when applying common.glsl
src/renderers/shaders/ShaderLib.js
@@ -1236,7 +1236,7 @@ THREE.ShaderLib = { "void main() {", - " vec4 worldPosition = transformNormal( position, modelMatrix );", + " vWorldPosition = transformNormal( position, modelMatrix );", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", @@ -1286,7 +1286,7 @@ THREE.S...
false
Other
mrdoob
three.js
f6c07e8972d8446b58fe5f677883b22c4a88412a.json
Ignore intersections with crosshair
examples/vr_cubes.html
@@ -58,6 +58,7 @@ var vrEffect; var vrControls; + var cubes = []; var INTERSECTED; var radius = 100, theta = 0; var crosshair; @@ -115,6 +116,7 @@ object.scale.z = Math.random() + 0.5; scene.add( object ); + cubes.push( object ); } @@ -188,7 +190,7 @@ raycaster....
false
Other
mrdoob
three.js
764e9fa39b47a30f82e285b6893f7494a5dc1d30.json
Reset GL state before rendering sprites and lens
src/renderers/WebGLRenderer.js
@@ -1726,6 +1726,7 @@ THREE.WebGLRenderer = function ( parameters ) { // custom render plugins (post pass) + this.resetGLState(); spritePlugin.render( scene, camera ); lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight );
true
Other
mrdoob
three.js
764e9fa39b47a30f82e285b6893f7494a5dc1d30.json
Reset GL state before rendering sprites and lens
src/renderers/webgl/plugins/LensFlarePlugin.js
@@ -295,8 +295,9 @@ THREE.LensFlarePlugin = function ( renderer, flares ) { gl.useProgram( program ); - gl.enableVertexAttribArray( attributes.vertex ); - gl.enableVertexAttribArray( attributes.uv ); + renderer.state.disableUnusedAttributes(); + renderer.state.enableAttribute( attributes.vertex ); + rendere...
true
Other
mrdoob
three.js
764e9fa39b47a30f82e285b6893f7494a5dc1d30.json
Reset GL state before rendering sprites and lens
src/renderers/webgl/plugins/SpritePlugin.js
@@ -98,8 +98,9 @@ THREE.SpritePlugin = function ( renderer, sprites ) { gl.useProgram( program ); - gl.enableVertexAttribArray( attributes.position ); - gl.enableVertexAttribArray( attributes.uv ); + renderer.state.disableUnusedAttributes(); + renderer.state.enableAttribute( attributes.position ); + rendere...
true
Other
mrdoob
three.js
1d163773f4910723d46378529eecc81d39dbe938.json
Add defines for favoured glsl functions
src/renderers/shaders/ShaderChunk/common.glsl
@@ -4,6 +4,10 @@ #define LOG2 1.442695 #define EPSILON 1e-6 +#define square(a) a * a +#define saturate(a) clamp( a, 0.0, 1.0 ) +#define whiteCompliment(a) 1.0 - saturate( a ) + vec3 transformDirection( in vec3 normal, in mat4 matrix ) { return normalize( ( matrix * vec4( normal, 0.0 ) ).xyz ); @@ -41,7 +45,7 @...
true
Other
mrdoob
three.js
1d163773f4910723d46378529eecc81d39dbe938.json
Add defines for favoured glsl functions
src/renderers/shaders/ShaderChunk/envmap_fragment.glsl
@@ -34,7 +34,7 @@ #elif defined( ENVMAP_TYPE_EQUIREC ) vec2 sampleUV; - sampleUV.y = clamp( flipNormal * reflectVec.y * 0.5 + 0.5, 0.0, 1.0 ); + sampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 ); sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5; ...
true
Other
mrdoob
three.js
1d163773f4910723d46378529eecc81d39dbe938.json
Add defines for favoured glsl functions
src/renderers/shaders/ShaderChunk/fog_fragment.glsl
@@ -12,7 +12,7 @@ #ifdef FOG_EXP2 - float fogFactor = 1.0 - clamp( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ), 0.0, 1.0 ); + float fogFactor = whiteCompliment( exp2( - square( fogDensity ) * square( depth ) * LOG2 ) ); #else
true
Other
mrdoob
three.js
1d163773f4910723d46378529eecc81d39dbe938.json
Add defines for favoured glsl functions
src/renderers/shaders/ShaderChunk/helper_funcs.glsl
@@ -1,16 +0,0 @@ -float square( in float a ) { return a * a; } -vec2 square( in vec2 a ) { return a * a; } -vec3 square( in vec3 a ) { return a * a; } -vec4 square( in vec4 a ) { return a * a; } -float saturate( in float a ) { return clamp( a, 0.0, 1.0 ); } -vec2 saturate( in vec2 a ) { return clamp( a, 0.0, 1...
true
Other
mrdoob
three.js
1d163773f4910723d46378529eecc81d39dbe938.json
Add defines for favoured glsl functions
src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl
@@ -78,7 +78,7 @@ vec3 totalSpecularLight = vec3( 0.0 ); if ( spotEffect > spotLightAngleCos[ i ] ) { - spotEffect = clamp( pow( clamp( spotEffect, 0.0, 1.0 ), spotLightExponent[ i ] ), 0.0, 1.0 ); + spotEffect = saturate( pow( saturate( spotEffect ), spotLightExponent[ i ] ) ); // attenuation
true
Other
mrdoob
three.js
1d163773f4910723d46378529eecc81d39dbe938.json
Add defines for favoured glsl functions
src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl
@@ -59,13 +59,11 @@ varying vec3 vViewPosition; vec3 calcCosineTerm( in vec3 normal, in vec3 lightDir ) { - float dotProduct = dot( normal, lightDir ); - - vec3 cosineTerm = vec3( clamp( dotProduct, 0.0, 1.0 ) ); + vec3 cosineTerm = vec3( saturate( dot( normal, lightDir ) ) ); #ifdef WRAP_AROUND - vec3 cosi...
true
Other
mrdoob
three.js
1d163773f4910723d46378529eecc81d39dbe938.json
Add defines for favoured glsl functions
src/renderers/shaders/ShaderLib.js
@@ -737,7 +737,7 @@ THREE.ShaderLib = { // " gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );", "vec3 direction = normalize( vWorldPosition );", "vec2 sampleUV;", - "sampleUV.y = clamp( tFlip * direction.y * -0.5 + 0.5, 0.0, 1.0 );", + "sampleUV.y = saturate...
true
Other
mrdoob
three.js
1d163773f4910723d46378529eecc81d39dbe938.json
Add defines for favoured glsl functions
utils/build/includes/common.json
@@ -108,7 +108,6 @@ "src/renderers/shaders/ShaderChunk/envmap_vertex.glsl", "src/renderers/shaders/ShaderChunk/fog_fragment.glsl", "src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl", - "src/renderers/shaders/ShaderChunk/helper_funcs.glsl", "src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl", "s...
true
Other
mrdoob
three.js
b0f0c3bd1ad3adf88cf333ecc610282682f52be5.json
Remove unnecessary semicolons
examples/js/Car.js
@@ -246,7 +246,7 @@ THREE.Car = function () { createCar(); - }; + } function createWheels ( geometry, materials ) { @@ -255,7 +255,7 @@ THREE.Car = function () { createCar(); - }; + } function createCar () { @@ -360,7 +360,7 @@ THREE.Car = function () { } - }; + } function quadratic...
true