before_code
stringlengths
30
149k
reviewer_comment
stringlengths
16
20.6k
after_code
stringlengths
30
163k
diff_context
stringlengths
0
22.4k
file_path
stringlengths
6
155
comment_line
int64
0
26
language
stringclasses
19 values
quality_score
float64
0.07
1
comment_type
stringclasses
9 values
comment_length
int64
16
20.6k
before_lines
int64
2
4.61k
after_lines
int64
2
4.4k
is_negative
bool
2 classes
pr_title
stringlengths
7
140
pr_number
int64
18
61.2k
repo_name
stringclasses
29 values
repo_stars
int64
321
56k
repo_language
stringclasses
14 values
reviewer_username
stringclasses
378 values
author_username
stringclasses
739 values
user
stringlengths
361
200k
assistant
stringlengths
16
20.6k
system
stringclasses
1 value
:value="currentCharacterId" :showNftOptions="true" @input="setCurrentCharacter" /> </div> </div> </div> </b-tab> <b-tab @click="garrisonTabActive = true" v-if="haveCharacters"> <template #title> {{$...
I would prefer to use conditional translations in line, but I think it's very subjective `isClaimingXp ? $t('plaza.claiming') : $t('plaza.claimXp')` Notice I would also move "..." to the translation directly^ Example: ![image](https://user-images.githubusercontent.com/34208222/152051365-e91364fd-e7a8-40e0-96ee-...
:value="currentCharacterId" :showNftOptions="true" @input="setCurrentCharacter" /> </div> </div> </div> </b-tab> <b-tab @click="garrisonTabActive = true" v-if="haveCharacters"> <template #title> {{$...
@@ -203,7 +212,7 @@ variant="primary" class="ml-3 gtag-link-others" @click="onClaimGarrisonXp"> - {{$t('plaza.claimXp')}} + {{claimGarrisonXpButtonText}}
frontend/src/views/Plaza.vue
26
Vue
0.643
suggestion
339
51
51
false
burn button fix, disable button while transaction's in progress, add …
1,122
CryptoBlades/cryptoblades
321
Vue
Chriserus
kcper
Review this pull request change. Language: Vue File: frontend/src/views/Plaza.vue PR Title: burn button fix, disable button while transaction's in progress, add … BEFORE CODE: :value="currentCharacterId" :showNftOptions="true" @input="setCurrentCharacter" ...
I would prefer to use conditional translations in line, but I think it's very subjective `isClaimingXp ? $t('plaza.claiming') : $t('plaza.claimXp')` Notice I would also move "..." to the translation directly^ Example: ![image](https://user-images.githubusercontent.com/34208222/152051365-e91364fd-e7a8-40e0-96ee-...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
_matchableCharactersByTier[tier].remove(characterID); } isCharacterInArena[characterID] = false; isWeaponInArena[weaponID] = false; // setting characters, weapons and shield NFTVAR_BUSY to 0 characters.setNftVar(characterID, 1, 0); weapons.setNftVar(weaponID...
i don't think the mul function is correct here. ABDKMath64x64.sol says /** * Calculate x * y rounding down. Revert on overflow. * * @param x signed 64.64-bit fixed point number * @param y signed 64.64-bit fixed point number * @return signed 64.64-bit fixed point number */ function mul (int...
} isCharacterInArena[characterID] = false; isWeaponInArena[weaponID] = false; // setting characters, weapons and shield NFTVAR_BUSY to 0 characters.setNftVar(characterID, 1, 0); weapons.setNftVar(weaponID, 1, 0); } function _getCharacterPowerRoll(Duelist memory...
@@ -1010,7 +1017,7 @@ contract PvpArena is Initializable, AccessControlUpgradeable { int128 bonusShieldStats; if (fighter.useShield) { - bonusShieldStats = _getShieldStats(character.ID); + bonusShieldStats = _getShieldStats(character.ID).mul(int128(_shieldFactor)).div(100);
contracts/PvpArena.sol
26
Solidity
0.643
bug
729
51
51
false
Feat/pvp shield factor
1,124
CryptoBlades/cryptoblades
321
Vue
poshdan
Jcalcaldev
Review this pull request change. Language: Solidity File: contracts/PvpArena.sol PR Title: Feat/pvp shield factor BEFORE CODE: _matchableCharactersByTier[tier].remove(characterID); } isCharacterInArena[characterID] = false; isWeaponInArena[weaponID] = false; // setting...
i don't think the mul function is correct here. ABDKMath64x64.sol says /** * Calculate x * y rounding down. Revert on overflow. * * @param x signed 64.64-bit fixed point number * @param y signed 64.64-bit fixed point number * @return signed 64.64-bit fixed point number */ function mul (int...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
<template> <div class="wrapper"> <div class="mainWrapper"> <div class="arenaSignup"> <h1 class="title"> {{$t('pvp.arenaSignUp')}} </h1> <p> {{$t('pvp.enterAndWin')}} ($SKILL).</p> <div class="buttonsWrapper"> <div class="buttonWrapper">...
Just so you know, if you have boolean props you can just add it without anything iirc so, instead of `:secondary="true"` you should be able to use `secondary`
<template> <div class="wrapper"> <div class="mainWrapper"> <div class="arenaSignup"> <h1 class="title"> {{$t('pvp.arenaSignUp')}} </h1> <p> {{$t('pvp.enterAndWin')}} ($SKILL).</p> <div class="buttonsWrapper"> <div class="buttonWrapper">...
@@ -8,13 +8,22 @@ <p> {{$t('pvp.enterAndWin')}} ($SKILL).</p> - <div></div> - <div class="buttonWrapper"> - <pvp-button - class="pvpButton" - @click="handleEnterArenaClick()" - :buttonText="$t('pvp.enterArena')" - /> + ...
frontend/src/components/smart/PvPArenaSummary.vue
24
Vue
0.571
suggestion
159
49
49
false
Feat/pvp leave arena button
1,150
CryptoBlades/cryptoblades
321
Vue
Chriserus
Jcalcaldev
Review this pull request change. Language: Vue File: frontend/src/components/smart/PvPArenaSummary.vue PR Title: Feat/pvp leave arena button BEFORE CODE: <template> <div class="wrapper"> <div class="mainWrapper"> <div class="arenaSignup"> <h1 class="title"> {{$t('pvp.arenaSignUp')}} ...
Just so you know, if you have boolean props you can just add it without anything iirc so, instead of `:secondary="true"` you should be able to use `secondary`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
rank: null, element: null, } }, activeWeaponWithInformation: { default: { weaponId: null, information: {} } }, activeShieldWithInformation: { default: { shieldId: null, information: {} } }, duelHistory: { default...
By default loadings often are initialized to `false`, then on the action start, switched to `true`, after the action (often in `finally` block for actions that may fail) switched back to `false` again
rank: null, element: null, } }, activeWeaponWithInformation: { default: { weaponId: null, information: {} } }, activeShieldWithInformation: { default: { shieldId: null, information: {} } }, duelHistory: { default...
@@ -135,7 +145,10 @@ export default { data() { return { tab: 0, - dayjs + dayjs, + loading: true,
frontend/src/components/smart/PvPArenaSummary.vue
26
Vue
0.571
bug
200
51
51
false
Feat/pvp leave arena button
1,150
CryptoBlades/cryptoblades
321
Vue
Chriserus
Jcalcaldev
Review this pull request change. Language: Vue File: frontend/src/components/smart/PvPArenaSummary.vue PR Title: Feat/pvp leave arena button BEFORE CODE: rank: null, element: null, } }, activeWeaponWithInformation: { default: { weaponId: null, information: {} ...
By default loadings often are initialized to `false`, then on the action start, switched to `true`, after the action (often in `finally` block for actions that may fail) switched back to `false` again
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} return 'There has been an error. Try again.'; }, async handleEnterArenaClick() { this.$emit('enterMatchMaking'); }, async leaveArena() { this.loading = true; if (this.isCharacterInDuelQueue) { alert(i18n.t('pvp.currentlyInDuel')); this.loading = false; ...
Error messages are not translated, is there a reason for that? same on line 173
} return this.$dialog.notify.error(i18n.t('pvp.genericError')); }, async handleEnterArenaClick() { this.$emit('enterMatchMaking'); }, async leaveArena() { this.loading = true; if (this.isCharacterInDuelQueue) { alert(i18n.t('pvp.currentlyInDuel')); this.l...
@@ -144,14 +157,61 @@ export default { }, methods: { + ...mapActions([ + 'withdrawFromArena', + 'getDuelQueue' + ]), + setTab(tabNumber) { this.tab = tabNumber; }, + handleErrorMessage(value, errorMessage, returnedMessage) { + if (value.includes(`reverted with reason s...
frontend/src/components/smart/PvPArenaSummary.vue
26
Vue
0.357
suggestion
79
51
51
false
Feat/pvp leave arena button
1,150
CryptoBlades/cryptoblades
321
Vue
Chriserus
Jcalcaldev
Review this pull request change. Language: Vue File: frontend/src/components/smart/PvPArenaSummary.vue PR Title: Feat/pvp leave arena button BEFORE CODE: } return 'There has been an error. Try again.'; }, async handleEnterArenaClick() { this.$emit('enterMatchMaking'); }, async l...
Error messages are not translated, is there a reason for that? same on line 173
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
async handleEnterArenaClick() { this.$emit('enterMatchMaking'); }, async leaveArena() { this.loading = true; if (this.isCharacterInDuelQueue) { alert(i18n.t('pvp.currentlyInDuel')); this.loading = false; return; } try { await this.withdrawFro...
I would place it in `finally` block, just for the sake of keeping it tidy, also, not sure if this gets called on try fail
async handleEnterArenaClick() { this.$emit('enterMatchMaking'); }, async leaveArena() { this.loading = true; if (this.isCharacterInDuelQueue) { alert(i18n.t('pvp.currentlyInDuel')); this.loading = false; return; } try { await this.withdrawFro...
@@ -144,14 +157,61 @@ export default { }, methods: { + ...mapActions([ + 'withdrawFromArena', + 'getDuelQueue' + ]), + setTab(tabNumber) { this.tab = tabNumber; }, + handleErrorMessage(value, errorMessage, returnedMessage) { + if (value.includes(`reverted with reason s...
frontend/src/components/smart/PvPArenaSummary.vue
26
Vue
0.5
bug
121
51
51
false
Feat/pvp leave arena button
1,150
CryptoBlades/cryptoblades
321
Vue
Chriserus
Jcalcaldev
Review this pull request change. Language: Vue File: frontend/src/components/smart/PvPArenaSummary.vue PR Title: Feat/pvp leave arena button BEFORE CODE: async handleEnterArenaClick() { this.$emit('enterMatchMaking'); }, async leaveArena() { this.loading = true; if (this.isCharacte...
I would place it in `finally` block, just for the sake of keeping it tidy, also, not sure if this gets called on try fail
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} catch (err) { console.log('leave arena error: ', err.message); this.handleErrorMessage(err.message, 'Char not in arena', 'The character is not in the arena'); this.handleErrorMessage(err.message, 'Defender duel in process', 'Duel already in process'); } this.loading = false...
Same as before. In this function there's no `try...catch...finally` block, please add
} catch (err) { console.log('leave arena error: ', err.message); this.handleErrorMessage(err.message, 'Char not in arena', i18n.t('pvp.charNotInArena')); this.handleErrorMessage(err.message, 'Defender duel in process', i18n.t('pvp.duelInProcess')); } finally { this.loading =...
@@ -144,14 +157,61 @@ export default { }, methods: { + ...mapActions([ + 'withdrawFromArena', + 'getDuelQueue' + ]), + setTab(tabNumber) { this.tab = tabNumber; }, + handleErrorMessage(value, errorMessage, returnedMessage) { + if (value.includes(`reverted with reason s...
frontend/src/components/smart/PvPArenaSummary.vue
26
Vue
0.357
suggestion
85
51
51
false
Feat/pvp leave arena button
1,150
CryptoBlades/cryptoblades
321
Vue
Chriserus
Jcalcaldev
Review this pull request change. Language: Vue File: frontend/src/components/smart/PvPArenaSummary.vue PR Title: Feat/pvp leave arena button BEFORE CODE: } catch (err) { console.log('leave arena error: ', err.message); this.handleErrorMessage(err.message, 'Char not in arena', 'The character ...
Same as before. In this function there's no `try...catch...finally` block, please add
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
isCharacterInArena[characterID] = false; isWeaponInArena[weaponID] = false; // setting characters, weapons and shield NFTVAR_BUSY to 0 characters.setNftVar(characterID, 1, 0); weapons.setNftVar(weaponID, 1, 0); } function _getCharacterPowerRoll(Duelist memory character...
These weapon/shield multiplier values are 1-based, meaning the stats will add onto 1, not 0. Since we will be adding the shield multiplier on top of the weapon, we need to counteract the base value of 1 to only add the stats, otherwise shields will still be too powerful (even a 1star shield with a single stat of 4 wou...
} isCharacterInArena[characterID] = false; isWeaponInArena[weaponID] = false; // setting characters, weapons and shield NFTVAR_BUSY to 0 characters.setNftVar(characterID, 1, 0); weapons.setNftVar(weaponID, 1, 0); } function _getCharacterPowerRoll(Duelist memory...
@@ -1009,7 +1010,8 @@ contract PvpArena is Initializable, AccessControlUpgradeable { int128 bonusShieldStats; if (fighter.useShield) { - bonusShieldStats = _getShieldStats(character.ID); + // we set bonus shield stats as 0.2 + bonusShieldStats = _getShieldStats(chara...
contracts/PvpArena.sol
26
Solidity
0.643
suggestion
507
51
51
false
Feat/pvp base100 formula update
1,189
CryptoBlades/cryptoblades
321
Vue
poshdan
Dvidaurre
Review this pull request change. Language: Solidity File: contracts/PvpArena.sol PR Title: Feat/pvp base100 formula update BEFORE CODE: isCharacterInArena[characterID] = false; isWeaponInArena[weaponID] = false; // setting characters, weapons and shield NFTVAR_BUSY to 0 characters...
These weapon/shield multiplier values are 1-based, meaning the stats will add onto 1, not 0. Since we will be adding the shield multiplier on top of the weapon, we need to counteract the base value of 1 to only add the stats, otherwise shields will still be too powerful (even a 1star shield with a single stat of 4 wou...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
bytes32 public constant GAME_ADMIN = keccak256("GAME_ADMIN"); mapping(uint256 => uint256) vars; uint256 public constant VAR_SHARDS_REWARD = 1; SpecialWeaponsManager public specialWeaponsManager; mapping(address => mapping(uint256 => bool)) public userClaimedAtGiveaway; mapping(uint256 => ...
We could move it to the migration file, but it's just one call, so it doesn't matter I guess
bytes32 public constant GAME_ADMIN = keccak256("GAME_ADMIN"); mapping(uint256 => uint256) vars; uint256 public constant VAR_SHARDS_REWARD = 1; SpecialWeaponsManager public specialWeaponsManager; mapping(address => mapping(uint256 => bool)) public userClaimedAtGiveaway; mapping(uint256 => ...
@@ -0,0 +1,87 @@ +pragma solidity ^0.6.2; + +import "@openzeppelin/contracts/math/SafeMath.sol"; +import "@openzeppelin/contracts/token/ERC721/IERC721.sol"; +import "../SpecialWeaponsManager.sol"; + +contract PartnerGiveaways is Initializable, AccessControlUpgradeable { + using SafeMath for uint256; + using ABDKM...
contracts/partner-giveaways/PartnerGiveaways.sol
26
Solidity
0.286
suggestion
92
51
51
false
Heco giveaway
1,258
CryptoBlades/cryptoblades
321
Vue
Chriserus
kcper
Review this pull request change. Language: Solidity File: contracts/partner-giveaways/PartnerGiveaways.sol PR Title: Heco giveaway BEFORE CODE: bytes32 public constant GAME_ADMIN = keccak256("GAME_ADMIN"); mapping(uint256 => uint256) vars; uint256 public constant VAR_SHARDS_REWARD = 1; Special...
We could move it to the migration file, but it's just one call, so it doesn't matter I guess
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
mapping(uint256 => uint256) vars; uint256 public constant VAR_SHARDS_REWARD = 1; SpecialWeaponsManager public specialWeaponsManager; mapping(address => mapping(uint256 => bool)) public userClaimedAtGiveaway; mapping(uint256 => mapping(uint256 => bool)) public nftClaimedAtGiveaway; mappin...
Do we want to start with 0 here? (we usually start with 1, as 0 is the default value) If 0 is intentional, this assignment is redundant (as it's the default)
mapping(uint256 => uint256) vars; uint256 public constant VAR_SHARDS_REWARD = 1; SpecialWeaponsManager public specialWeaponsManager; mapping(address => mapping(uint256 => bool)) public userClaimedAtGiveaway; mapping(uint256 => mapping(uint256 => bool)) public nftClaimedAtGiveaway; mappin...
@@ -0,0 +1,87 @@ +pragma solidity ^0.6.2; + +import "@openzeppelin/contracts/math/SafeMath.sol"; +import "@openzeppelin/contracts/token/ERC721/IERC721.sol"; +import "../SpecialWeaponsManager.sol"; + +contract PartnerGiveaways is Initializable, AccessControlUpgradeable { + using SafeMath for uint256; + using ABDKM...
contracts/partner-giveaways/PartnerGiveaways.sol
26
Solidity
0.357
question
157
51
51
false
Heco giveaway
1,258
CryptoBlades/cryptoblades
321
Vue
Chriserus
kcper
Review this pull request change. Language: Solidity File: contracts/partner-giveaways/PartnerGiveaways.sol PR Title: Heco giveaway BEFORE CODE: mapping(uint256 => uint256) vars; uint256 public constant VAR_SHARDS_REWARD = 1; SpecialWeaponsManager public specialWeaponsManager; mapping(address ...
Do we want to start with 0 here? (we usually start with 1, as 0 is the default value) If 0 is intentional, this assignment is redundant (as it's the default)
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
function getTotalSkillOwnedBy(address wallet) public view returns (uint256) { return inGameOnlyFunds[wallet] + getTokenRewardsFor(wallet) + skillToken.balanceOf(wallet); } function _getRewardsClaimTax(address playerAddress) internal view returns (int128) { assert(_rewardsClaimTaxTimerStart[...
Maybe worth setting in wei cents and dividing by 100*10e18 to allow for more precise floor price updates (same for VAR_MIN_CHARACTER_FEE).
function getTotalSkillOwnedBy(address wallet) public view returns (uint256) { return inGameOnlyFunds[wallet] + getTokenRewardsFor(wallet) + skillToken.balanceOf(wallet); } function _getRewardsClaimTax(address playerAddress) internal view returns (int128) { assert(_rewardsClaimTaxTimerStart...
@@ -998,4 +1020,28 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { return _getRewardsClaimTax(msg.sender); } + function getMintWeaponFee() public view returns (int128) { + int128 decrease = ABDKMath64x64.divu(block.timestamp.sub(vars[VAR_WEAPON_MINT_TIMESTAMP]).mul(vars[V...
contracts/cryptoblades.sol
26
Solidity
0.357
suggestion
138
48
49
false
Dynamic mint prices
1,292
CryptoBlades/cryptoblades
321
Vue
kcper
kcper
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: Dynamic mint prices BEFORE CODE: function getTotalSkillOwnedBy(address wallet) public view returns (uint256) { return inGameOnlyFunds[wallet] + getTokenRewardsFor(wallet) + skillToken.balanceOf(wallet); } ...
Maybe worth setting in wei cents and dividing by 100*10e18 to allow for more precise floor price updates (same for VAR_MIN_CHARACTER_FEE).
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} function getTotalSkillOwnedBy(address wallet) public view returns (uint256) { return inGameOnlyFunds[wallet] + getTokenRewardsFor(wallet) + skillToken.balanceOf(wallet); } function _getRewardsClaimTax(address playerAddress) internal view returns (int128) { assert(_rewardsClaimTaxTime...
Should we have one VAR_MINT_FEE_DECREASE_SPEED for both Weapons and Characters? Maybe it's a good idea to split it into two vars to make it more flexible
return tokenRewards[wallet]; } function getTotalSkillOwnedBy(address wallet) public view returns (uint256) { return inGameOnlyFunds[wallet] + getTokenRewardsFor(wallet) + skillToken.balanceOf(wallet); } function _getRewardsClaimTax(address playerAddress) internal view returns (int128) ...
@@ -998,4 +1020,28 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { return _getRewardsClaimTax(msg.sender); } + function getMintWeaponFee() public view returns (int128) { + int128 decrease = ABDKMath64x64.divu(block.timestamp.sub(vars[VAR_WEAPON_MINT_TIMESTAMP]).mul(vars[V...
contracts/cryptoblades.sol
26
Solidity
0.429
question
153
50
51
false
Dynamic mint prices
1,292
CryptoBlades/cryptoblades
321
Vue
Chriserus
kcper
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: Dynamic mint prices BEFORE CODE: } function getTotalSkillOwnedBy(address wallet) public view returns (uint256) { return inGameOnlyFunds[wallet] + getTokenRewardsFor(wallet) + skillToken.balanceOf(wallet);...
Should we have one VAR_MINT_FEE_DECREASE_SPEED for both Weapons and Characters? Maybe it's a good idea to split it into two vars to make it more flexible
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
localStorage.setItem('currentChain', paramChain); await this.configureMetaMask(+getConfigValue('VUE_APP_NETWORK_ID')); } this.updateCurrentChainSupportsMerchandise(); this.updateCurrentChainSupportsPvP(); this.updateCurrentChainSupportsQuests(); }, async updateCharacterSt...
We do not want two different size sidebars. Choose one size for all. I think you want the top one as default
if(currentChain === paramChain || !paramChain){ localStorage.setItem('currentChain', currentChain); addChainToRouter(currentChain); } //set chain in localStorage & MM from query param; check if supported else if (currentChain !== paramChain && supportedChains.includes(paramChain...
@@ -229,7 +231,11 @@ export default { if(this.toggleSideBar){ toDisplay = 'can-show-app'; }else{ - toDisplay = 'col-xl-9 col-lg-8 col-md-8 col-sm-10 cols-11 set-normal'; + if(this.currentPath === '/blacksmith'){ + toDisplay = 'col-xl-10 col-lg-9 col-md-9 col-sm-...
frontend/src/App.vue
26
Vue
0.357
suggestion
108
51
51
false
New game UI blacksmith sidebar
1,310
CryptoBlades/cryptoblades
321
Vue
Sellie96
Spintacle123
Review this pull request change. Language: Vue File: frontend/src/App.vue PR Title: New game UI blacksmith sidebar BEFORE CODE: localStorage.setItem('currentChain', paramChain); await this.configureMetaMask(+getConfigValue('VUE_APP_NETWORK_ID')); } this.updateCurrentChainSupportsMerchand...
We do not want two different size sidebars. Choose one size for all. I think you want the top one as default
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
</div> </div> <div class="element-frame-active"> <div> <span :id="`${setIdForElement(c.trait, c.isSelected)}`" /> </div> ...
s is too verbose can you make it clear what you are looping on at a glance it is not clear what it is.
</div> </div> <div class="element-frame-active"> <div> <span :id="`${setIdForElement(c.trait, c.isSelected)}`" /> </div> ...
@@ -4,41 +4,69 @@ <div class="btn-trigger" @click="hideSideBar(!toggled)"> <img :class="!toggled ? 'rotateLeft' : 'rotateRight'" src="../../assets/left-arrow.png" alt=""> </div> - <b-col class="character-list" + <b-col class="character-list" v-if="currentPath != '/bl...
frontend/src/components/smart/CharacterDisplay.vue
26
Vue
0.357
suggestion
102
51
51
false
New game UI blacksmith sidebar
1,310
CryptoBlades/cryptoblades
321
Vue
Sellie96
Spintacle123
Review this pull request change. Language: Vue File: frontend/src/components/smart/CharacterDisplay.vue PR Title: New game UI blacksmith sidebar BEFORE CODE: </div> </div> <div class="element-frame-active"> <div> ...
s is too verbose can you make it clear what you are looping on at a glance it is not clear what it is.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
<template> <div> <div v-if="!hidden" class="banner"> <span class="text">{{text}}</span> <a :href="link" class="link" target="_blank" rel="noopener noreferrer"> <button class="button" @click="hidden=true">{{linkText}}</button> </a> <svg @click="hidden=true" class="closeBtn...
I'm not sure what are the requirements in this task, but are we sure we want it always showing, even after user dismisses it (on component rerender, so, coming to the site for the second time), seems a bit aggressive. We could store the hidden in localStorage and save that user dismissed it, but as I mentioned before, ...
<template> <div> <div v-if="!hidden" class="banner"> <span class="text">{{text}}</span> <a :href="link" class="link" target="_blank" rel="noopener noreferrer"> <button class="button">{{linkText}}</button> </a> <svg @click="hide" class="closeBtn" width="27.667" height="27....
@@ -0,0 +1,103 @@ +<template> + <div> + <div v-if="!hidden" class="banner"> + <span class="text">{{text}}</span> + <a :href="link" class="link" target="_blank" rel="noopener noreferrer"> + <button class="button" @click="hidden=true">{{linkText}}</button> + </a> + <svg @click="hi...
frontend/src/components/Banner.vue
8
Vue
0.5
suggestion
364
33
33
false
+promo banner
1,329
CryptoBlades/cryptoblades
321
Vue
Chriserus
kevinunger
Review this pull request change. Language: Vue File: frontend/src/components/Banner.vue PR Title: +promo banner BEFORE CODE: <template> <div> <div v-if="!hidden" class="banner"> <span class="text">{{text}}</span> <a :href="link" class="link" target="_blank" rel="noopener noreferrer"> ...
I'm not sure what are the requirements in this task, but are we sure we want it always showing, even after user dismisses it (on component rerender, so, coming to the site for the second time), seems a bit aggressive. We could store the hidden in localStorage and save that user dismissed it, but as I mentioned before, ...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
uint16 xp = getXpGainForFight(playerFightPower, targetPower) * fightMultiplier; uint256 tokens = getTokenGainForFight(targetPower, true) * fightMultiplier; if (playerRoll < monsterRoll) { tokens = 0; xp = 0; } if(tokenRewards[tx.origin] == 0 && tokens >...
Additional 2 external calls here, that's a lot of gas increase. BasicPriceOracle is not currently working and skill price is fixed at $62. How about we track skill price (also update with a bot) in TokensPrices and get the price ratio with one external call to use here, like ``` return (tokens.mul(combatTokenCharge...
if (playerRoll < monsterRoll) { tokens = 0; xp = 0; } // this may seem dumb but we want to avoid guessing the outcome based on gas estimates! tokenRewards[tx.origin] += tokens; vars[VAR_UNCLAIMED_SKILL] += tokens; vars[VAR_HOURLY_DISTRIBUTION] -= ...
@@ -343,25 +351,29 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { uint16 xp = getXpGainForFight(playerFightPower, targetPower) * fightMultiplier; uint256 tokens = getTokenGainForFight(targetPower, true) * fightMultiplier; - if(playerRoll < monsterRoll) { + + if (...
contracts/cryptoblades.sol
26
Solidity
0.857
suggestion
382
51
51
false
Charge native token fee on combat
1,349
CryptoBlades/cryptoblades
321
Vue
kcper
Jcalcaldev
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: Charge native token fee on combat BEFORE CODE: uint16 xp = getXpGainForFight(playerFightPower, targetPower) * fightMultiplier; uint256 tokens = getTokenGainForFight(targetPower, true) * fightMultiplier; ...
Additional 2 external calls here, that's a lot of gas increase. BasicPriceOracle is not currently working and skill price is fixed at $62. How about we track skill price (also update with a bot) in TokensPrices and get the price ratio with one external call to use here, like ``` return (tokens.mul(combatTokenCharge...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
const linkToken = '0x84b9B910527Ad5C03A9Ca831909E21e236EA7b06'; const vrfCoordinator = '0xa555fC018435bef5A13C6c6870a9d4C11DEC329C'; const keyHash = '0xcaf3c3727e033261d383b315559476f48034c13b18f8cafed4d871abe5049186'; const fee = web3.utils.toWei('0.1', 'ether'); await deployer.deploy(ChainlinkRan...
This will be used again when deploying to new networks so the reason provided here is not valid, I think it should be limited to development deployments only.
const vrfCoordinator = '0xa555fC018435bef5A13C6c6870a9d4C11DEC329C'; const keyHash = '0xcaf3c3727e033261d383b315559476f48034c13b18f8cafed4d871abe5049186'; const fee = web3.utils.toWei('0.1', 'ether'); await deployer.deploy(ChainlinkRandoms, vrfCoordinator, linkToken, keyHash, fee); randoms = await ...
@@ -46,6 +47,14 @@ module.exports = async function (deployer, network) { const priceOracle = await deployProxy(BasicPriceOracle, [], { deployer }); + // === This is for development, migration already deployed in other networks ===
migrations/8_main_game.js
26
JavaScript
0.429
suggestion
158
51
47
false
Charge native token fee on combat
1,349
CryptoBlades/cryptoblades
321
Vue
kcper
Jcalcaldev
Review this pull request change. Language: JavaScript File: migrations/8_main_game.js PR Title: Charge native token fee on combat BEFORE CODE: const linkToken = '0x84b9B910527Ad5C03A9Ca831909E21e236EA7b06'; const vrfCoordinator = '0xa555fC018435bef5A13C6c6870a9d4C11DEC329C'; const keyHash = '0xcaf3c3727...
This will be used again when deploying to new networks so the reason provided here is not valid, I think it should be limited to development deployments only.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
const { upgradeProxy } = require("@openzeppelin/truffle-upgrades"); const CryptoBlades = artifacts.require("CryptoBlades"); module.exports = async function (deployer, network) { if (network === "development" || network === "development-fork" || network === 'bsctestnet' || network === 'bsctestnet-fork' ...
Migration 163 won't work, because game contract needs upgrading before `setTokensPricesAddress` can be called. We should have this upgrade in migration 163.
const { upgradeProxy } = require("@openzeppelin/truffle-upgrades"); const CryptoBlades = artifacts.require("CryptoBlades"); const TokensManager = artifacts.require("TokensManager"); module.exports = async function (deployer, network) { if (network === "development" || network === "development-fork" || netw...
@@ -0,0 +1,16 @@ +const { upgradeProxy } = require("@openzeppelin/truffle-upgrades");
migrations/164_cb_upgrade.js
1
JavaScript
0.571
suggestion
157
16
21
false
Charge native token fee on combat
1,349
CryptoBlades/cryptoblades
321
Vue
kcper
Jcalcaldev
Review this pull request change. Language: JavaScript File: migrations/164_cb_upgrade.js PR Title: Charge native token fee on combat BEFORE CODE: const { upgradeProxy } = require("@openzeppelin/truffle-upgrades"); const CryptoBlades = artifacts.require("CryptoBlades"); module.exports = async function (deployer, ne...
Migration 163 won't work, because game contract needs upgrading before `setTokensPricesAddress` can be called. We should have this upgrade in migration 163.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if(!CryptoBlades || !state.defaultAccount) return; return CryptoBlades.methods.getMintWeaponFee().call(defaultCallOptions(state)); }, async fetchMintCharacterFee({state}) { const { CryptoBlades } = state.contracts(); if(!CryptoBlades || !state.defaultAccount) return; ...
Return immediately, no need to assign variable
import Vue from 'vue'; import Vuex from 'vuex'; import Web3 from 'web3'; import _, {isUndefined, values} from 'lodash'; import {bnMinimum, currentChainSupportsMerchandise, currentChainSupportsPvP, currentChainSupportsQuests, gasUsedToBnb, toBN} from '@/utils/common'; import {getConfigValue, setUpContracts} from '@/con...
@@ -4727,6 +4727,103 @@ export function createStore(web3: Web3) { return CryptoBlades.methods.getMintCharacterFee().call(defaultCallOptions(state)); }, + + async getCurrentSkillPrice({ state }) { + const { BasicPriceOracle } = state.contracts(); + if (!BasicPriceOracle || !state.def...
frontend/src/store/store.ts
26
TypeScript
0.071
suggestion
46
51
4,397
false
Charge native token fee on combat
1,349
CryptoBlades/cryptoblades
321
Vue
Chriserus
Jcalcaldev
Review this pull request change. Language: TypeScript File: frontend/src/store/store.ts PR Title: Charge native token fee on combat BEFORE CODE: if(!CryptoBlades || !state.defaultAccount) return; return CryptoBlades.methods.getMintWeaponFee().call(defaultCallOptions(state)); }, async f...
Return immediately, no need to assign variable
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
uint24(charTrait | (uint24(weaponTrait) << 8) | (target & 0xFF000000) >> 8), uint24(target & 0xFFFFFF), fightMultiplier ); return offset; } function performFight( uint256 char, uint256 wep, uint24 playerFightPower, uint24 trai...
Still 2 external calls here. You can make it only one by creating a function in tokensPrices that will return skillTokenPrice()/tokenPrice() ratio.
function performFight( uint256 char, uint256 wep, uint24 playerFightPower, uint24 traitsCWE, // could fit into uint8 since each trait is only stored on 2 bits (TODO) uint24 targetPower, uint8 fightMultiplier ) private returns (uint256 tokens, uint256 expectedToken...
@@ -343,25 +351,29 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { uint16 xp = getXpGainForFight(playerFightPower, targetPower) * fightMultiplier; uint256 tokens = getTokenGainForFight(targetPower, true) * fightMultiplier; - if(playerRoll < monsterRoll) { + uint25...
contracts/cryptoblades.sol
26
Solidity
0.357
suggestion
147
51
51
false
Charge native token fee on combat
1,349
CryptoBlades/cryptoblades
321
Vue
kcper
Jcalcaldev
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: Charge native token fee on combat BEFORE CODE: uint24(charTrait | (uint24(weaponTrait) << 8) | (target & 0xFF000000) >> 8), uint24(target & 0xFFFFFF), fightMultiplier ); ...
Still 2 external calls here. You can make it only one by creating a function in tokensPrices that will return skillTokenPrice()/tokenPrice() ratio.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
function getSkillNeededFromUserWallet(address playerAddress, uint256 skillNeeded, bool allowInGameOnlyFunds) public view returns (uint256 skillNeededFromUserWallet) { uint256 inGameOnlyFundsToUse = 0; if (allowInGameOnlyFunds) { inGameOnlyFundsToUse = inGameOnlyF...
the onlyNonContract modifier no longer makes sense here and users can bypass the fee by just calling this method directly. Should be a restricted check instead
if (allowInGameOnlyFunds) { inGameOnlyFundsToUse = inGameOnlyFunds[playerAddress]; } (,, skillNeededFromUserWallet) = getSkillToSubtract( inGameOnlyFundsToUse, tokenRewards[playerAddress], skillNeeded ); } function unpackFightData(...
@@ -296,17 +302,17 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { } function fight(uint256 char, uint256 wep, uint32 target, uint8 fightMultiplier) external - onlyNonContract() { + onlyNonContract() returns (uint256) {
contracts/cryptoblades.sol
26
Solidity
0.429
suggestion
159
51
51
false
Charge native token fee on combat
1,349
CryptoBlades/cryptoblades
321
Vue
poshdan
Jcalcaldev
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: Charge native token fee on combat BEFORE CODE: function getSkillNeededFromUserWallet(address playerAddress, uint256 skillNeeded, bool allowInGameOnlyFunds) public view returns (uint256 skillNee...
the onlyNonContract modifier no longer makes sense here and users can bypass the fee by just calling this method directly. Should be a restricted check instead
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
target = grabTarget( Common.getPlayerPower(basePowerLevel, weaponMultTarget, weaponBonusPower), timestamp, target, now / 1 hours ); uint256 offset = performFight( char, wep, Common.getPlayerPower(basePowerLevel, ...
What if we returned the tokens value instead of the offset and did the math on the tokensReceiver end? This would allow to offload the entire contract size impact You'd do private returns (uint256 wouldBeTokens) { and then after tokens is initialized: wouldBeTokens = tokens, No return statement necessary at t...
return performFight( char, wep, Common.getPlayerPower(basePowerLevel, weaponMultFight, weaponBonusPower), uint24(charTrait | (uint24(weaponTrait) << 8) | (target & 0xFF000000) >> 8), uint24(target & 0xFFFFFF), fightMultiplier ); ...
@@ -333,8 +341,8 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { uint24 traitsCWE, // could fit into uint8 since each trait is only stored on 2 bits (TODO) uint24 targetPower, uint8 fightMultiplier - ) private { - uint256 seed = uint256(keccak256(abi.encodePack...
contracts/cryptoblades.sol
26
Solidity
0.5
question
460
51
51
false
Charge native token fee on combat
1,349
CryptoBlades/cryptoblades
321
Vue
poshdan
Jcalcaldev
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: Charge native token fee on combat BEFORE CODE: target = grabTarget( Common.getPlayerPower(basePowerLevel, weaponMultTarget, weaponBonusPower), timestamp, target, now...
What if we returned the tokens value instead of the offset and did the math on the tokensReceiver end? This would allow to offload the entire contract size impact You'd do private returns (uint256 wouldBeTokens) { and then after tokens is initialized: wouldBeTokens = tokens, No return statement necessary at t...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
uint256 expectedTokens = game.fight(char, wep, target, fightMultiplier); uint256 offset = ABDKMath64x64.mulu(getSkillToNativeRatio(), expectedTokens.mul(combatTokenChargePercent)); require(msg.value == offset, 'Offset error'); } function retrieve(address addressToTransferTo, uint256 a...
A little sidebar here, not necessary to change anything now but, for the future: The bot that updates the native token and skill token prices might want to send updates for both at once, in which case it would make sense for a function that takes parameters for both. This is only really relevant for cutting costs on e...
} function fight(uint256 char, uint256 wep, uint32 target, uint8 fightMultiplier) external payable { (uint256 tokens, uint256 expectedTokens) = game.fight(char, wep, target, fightMultiplier); uint256 offset = ABDKMath64x64.mulu(getSkillToNativeRatio(), expectedTokens.mul(combatTokenChargePerce...
@@ -0,0 +1,67 @@ +pragma solidity ^0.6.0; +import "@openzeppelin/contracts-upgradeable/proxy/Initializable.sol"; +import "@openzeppelin/contracts-upgradeable/access/AccessControlUpgradeable.sol"; +import "@openzeppelin/contracts/math/SafeMath.sol"; +import "abdk-libraries-solidity/ABDKMath64x64.sol"; +import "./cryptob...
contracts/TokensManager.sol
26
Solidity
0.5
performance
411
27
34
false
Charge native token fee on combat
1,349
CryptoBlades/cryptoblades
321
Vue
poshdan
Jcalcaldev
Review this pull request change. Language: Solidity File: contracts/TokensManager.sol PR Title: Charge native token fee on combat BEFORE CODE: uint256 expectedTokens = game.fight(char, wep, target, fightMultiplier); uint256 offset = ABDKMath64x64.mulu(getSkillToNativeRatio(), expectedTokens.mul(com...
A little sidebar here, not necessary to change anything now but, for the future: The bot that updates the native token and skill token prices might want to send updates for both at once, in which case it would make sense for a function that takes parameters for both. This is only really relevant for cutting costs on e...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
basePowerLevel = uint24((playerData >> 8) & 0xFFFFFF); timestamp = uint64((playerData >> 32) & 0xFFFFFFFFFFFFFFFF); } function fight(uint256 char, uint256 wep, uint32 target, uint8 fightMultiplier) external restricted returns (uint256) { require(fightMultiplier >= 1 && fightMult...
technically you could put the return clause here without the need for a variable initialization but this is fine too
basePowerLevel = uint24((playerData >> 8) & 0xFFFFFF); timestamp = uint64((playerData >> 32) & 0xFFFFFFFFFFFFFFFF); } function fight(uint256 char, uint256 wep, uint32 target, uint8 fightMultiplier) external restricted returns (uint256, uint256) { require(fightMultiplier >= 1 && ...
@@ -322,7 +316,7 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { target, now / 1 hours ); - uint256 offset = performFight( + uint256 expectedTokens = performFight(
contracts/cryptoblades.sol
26
Solidity
0.429
suggestion
116
51
51
false
Charge native token fee on combat
1,349
CryptoBlades/cryptoblades
321
Vue
poshdan
Jcalcaldev
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: Charge native token fee on combat BEFORE CODE: basePowerLevel = uint24((playerData >> 8) & 0xFFFFFF); timestamp = uint64((playerData >> 32) & 0xFFFFFFFFFFFFFFFF); } function fight(uint256 char, ui...
technically you could put the return clause here without the need for a variable initialization but this is fine too
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} } function setTiersAllocationWeights(uint256[] calldata tierIds, uint256[] calldata tierWeights) external restricted { require(tierIds.length <= vars[VAR_TIERS_AMOUNT], "Too many tiers"); require(tierIds.length == tierWeights.length, "Wrong input"); for (uint256 i = 0; i < tie...
Please add a check to validate second phase still not launched
// PROJECT DETAILS function addNewLaunch( string calldata name, string calldata tokenSymbol, string calldata detailsJsonUri, string calldata imageUrl, address fundingTokenAddress ) external restricted { launches[nextLaunchId] = Launch( name, ...
@@ -0,0 +1,492 @@ +pragma solidity ^0.6.2; + +import "@openzeppelin/contracts-upgradeable/proxy/Initializable.sol"; +import "@openzeppelin/contracts-upgradeable/access/AccessControlUpgradeable.sol"; +import "@openzeppelin/contracts/utils/EnumerableSet.sol"; +import "@openzeppelin/contracts/token/ERC20/IERC20.sol"; +imp...
contracts/Launchpad.sol
26
Solidity
0.214
suggestion
62
51
51
false
Cb launchpad
1,362
CryptoBlades/cryptoblades
321
Vue
bilbolPrime
kcper
Review this pull request change. Language: Solidity File: contracts/Launchpad.sol PR Title: Cb launchpad BEFORE CODE: } } function setTiersAllocationWeights(uint256[] calldata tierIds, uint256[] calldata tierWeights) external restricted { require(tierIds.length <= vars[VAR_TIERS_AMOUNT], "T...
Please add a check to validate second phase still not launched
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
_; } function _isTokenAddressSet(uint256 launchId) internal view { require(launchTokenAddress[launchId] != address(0), "Token address not set"); } // VIEWS function getTierForStakedAmount(uint256 amount) public view returns (uint256 tier) { for (uint256 i = 1; i <= vars[VA...
Wouldn't hurt to validate launch id > 0 and < next launch unless there's no merit in the check
_isTokenAddressSet(launchId); _; } function _isTokenAddressSet(uint256 launchId) internal view { require(launchTokenAddress[launchId] != address(0), "Token address not set"); } // VIEWS function getTierForStakedAmount(uint256 amount) public view returns (uint256 tier) { ...
@@ -0,0 +1,492 @@ +pragma solidity ^0.6.2; + +import "@openzeppelin/contracts-upgradeable/proxy/Initializable.sol"; +import "@openzeppelin/contracts-upgradeable/access/AccessControlUpgradeable.sol"; +import "@openzeppelin/contracts/utils/EnumerableSet.sol"; +import "@openzeppelin/contracts/token/ERC20/IERC20.sol"; +imp...
contracts/Launchpad.sol
26
Solidity
0.214
suggestion
95
51
51
false
Cb launchpad
1,362
CryptoBlades/cryptoblades
321
Vue
bilbolPrime
kcper
Review this pull request change. Language: Solidity File: contracts/Launchpad.sol PR Title: Cb launchpad BEFORE CODE: _; } function _isTokenAddressSet(uint256 launchId) internal view { require(launchTokenAddress[launchId] != address(0), "Token address not set"); } // VIEWS fun...
Wouldn't hurt to validate launch id > 0 and < next launch unless there's no merit in the check
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
); emit LaunchAdded(nextLaunchId, 1); // nextLaunchId + 1 is reserved for Phase 2s nextLaunchId += 2; } function addSecondPhaseForLaunch(uint256 launchId, uint256 startTime) external onlyPhase1(launchId) restricted { Launch memory lp = launches[launchId]; requir...
There is no check that the launch id is valid (> 0 < next launch) but should be fine as these are dev only and data can be removed if set incorrectly
require(block.timestamp > launchStartTime[launchId] + vars[VAR_FUNDING_PERIOD_PHASE_1], "Phase 1 not finished"); require(launchFundsToRaise[launchId].sub(launchTotalRaised[launchId]) > 0, "Tokens sold out"); launches[launchId + 1] = Launch( lp.name, lp.tokenSymbol, ...
@@ -0,0 +1,492 @@ +pragma solidity ^0.6.2; + +import "@openzeppelin/contracts-upgradeable/proxy/Initializable.sol"; +import "@openzeppelin/contracts-upgradeable/access/AccessControlUpgradeable.sol"; +import "@openzeppelin/contracts/utils/EnumerableSet.sol"; +import "@openzeppelin/contracts/token/ERC20/IERC20.sol"; +imp...
contracts/Launchpad.sol
26
Solidity
0.429
bug
149
51
51
false
Cb launchpad
1,362
CryptoBlades/cryptoblades
321
Vue
bilbolPrime
kcper
Review this pull request change. Language: Solidity File: contracts/Launchpad.sol PR Title: Cb launchpad BEFORE CODE: ); emit LaunchAdded(nextLaunchId, 1); // nextLaunchId + 1 is reserved for Phase 2s nextLaunchId += 2; } function addSecondPhaseForLaunch(uint256 launchId, u...
There is no check that the launch id is valid (> 0 < next launch) but should be fine as these are dev only and data can be removed if set incorrectly
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
uint256 decimals = ERC20(launchTokenAddress[launchId]).decimals(); if(decimals > 18) { contractBalance = contractBalance.mul(10**uint(decimals - 18)); } else { contractBalance = contractBalance.div(10**uint(18 - decimals)); } require(contractBalance >= ...
No check if user length is 0 (which leads to total weight 0). Also what happens if all staked amounts have "0 tier"? shouldn't we reject certain amounts?
} function enableLinearVesting(uint256 launchId, uint256 duration) external onlyPhase1(launchId) isTokenAddressSet(launchId) restricted { require(duration > 0); require(launchPeriodicVestingsPercentages[launchId].length == 0, "Periodic vesting enabled"); uint256 totalLaunchRaised = laun...
@@ -0,0 +1,492 @@ +pragma solidity ^0.6.2; + +import "@openzeppelin/contracts-upgradeable/proxy/Initializable.sol"; +import "@openzeppelin/contracts-upgradeable/access/AccessControlUpgradeable.sol"; +import "@openzeppelin/contracts/utils/EnumerableSet.sol"; +import "@openzeppelin/contracts/token/ERC20/IERC20.sol"; +imp...
contracts/Launchpad.sol
26
Solidity
0.429
question
154
51
51
false
Cb launchpad
1,362
CryptoBlades/cryptoblades
321
Vue
bilbolPrime
kcper
Review this pull request change. Language: Solidity File: contracts/Launchpad.sol PR Title: Cb launchpad BEFORE CODE: uint256 decimals = ERC20(launchTokenAddress[launchId]).decimals(); if(decimals > 18) { contractBalance = contractBalance.mul(10**uint(decimals - 18)); } else { ...
No check if user length is 0 (which leads to total weight 0). Also what happens if all staked amounts have "0 tier"? shouldn't we reject certain amounts?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
launchBaseAllocation[launchId] = launchFundsToRaise[launchId].div(totalWeight); } // WITHDRAW RAISED FUNDS function withdrawRaisedFunds(uint256 launchId) external onlyPhase1(launchId) { require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "Not owner"); require( block.timest...
shouldn't the second one be block.timestamp < launchStartTime[launchId + 1]?
emit FundsWithdrawn(launchId, raisedFunds); } // VARS SETTERS function setVar(uint256 varField, uint256 value) external restricted { vars[varField] = value; } function setVars(uint256[] calldata varFields, uint256[] calldata values) external restricted { for (uint256 i = 0...
@@ -0,0 +1,492 @@ +pragma solidity ^0.6.2; + +import "@openzeppelin/contracts-upgradeable/proxy/Initializable.sol"; +import "@openzeppelin/contracts-upgradeable/access/AccessControlUpgradeable.sol"; +import "@openzeppelin/contracts/utils/EnumerableSet.sol"; +import "@openzeppelin/contracts/token/ERC20/IERC20.sol"; +imp...
contracts/Launchpad.sol
26
Solidity
0.286
question
76
51
51
false
Cb launchpad
1,362
CryptoBlades/cryptoblades
321
Vue
bilbolPrime
kcper
Review this pull request change. Language: Solidity File: contracts/Launchpad.sol PR Title: Cb launchpad BEFORE CODE: launchBaseAllocation[launchId] = launchFundsToRaise[launchId].div(totalWeight); } // WITHDRAW RAISED FUNDS function withdrawRaisedFunds(uint256 launchId) external onlyPhase1(la...
shouldn't the second one be block.timestamp < launchStartTime[launchId + 1]?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
require(duration > 0); require(launchPeriodicVestingsPercentages[launchId].length == 0, "Periodic vesting enabled"); uint256 totalLaunchRaised = launchTotalRaised[launchId].add(launchTotalRaised[launchId + 1]); uint256 contractBalance = IERC20(launchTokenAddress[launchId]).balanceOf(addr...
This needs to be assigned with `launchFundsToRaise[launchId].div(launchBaseAllocation[launchId])` to allow for calling this function in batches. I think thousands of entries per array in arguments can hit the gas limits.
} // WHITELISTING function setEligibleUsersData(uint256 launchId, address[] calldata users, uint256[] calldata stakedAmounts) external onlyPhase1(launchId) restricted { require(nextLaunchId >= launchId, "Wrong ID"); require(users.length > 0 && users.length == stakedAmounts.length, "Bad inp...
@@ -0,0 +1,492 @@ +pragma solidity ^0.6.2; + +import "@openzeppelin/contracts-upgradeable/proxy/Initializable.sol"; +import "@openzeppelin/contracts-upgradeable/access/AccessControlUpgradeable.sol"; +import "@openzeppelin/contracts/utils/EnumerableSet.sol"; +import "@openzeppelin/contracts/token/ERC20/IERC20.sol"; +imp...
contracts/Launchpad.sol
26
Solidity
0.571
performance
220
51
51
false
Cb launchpad
1,362
CryptoBlades/cryptoblades
321
Vue
kcper
kcper
Review this pull request change. Language: Solidity File: contracts/Launchpad.sol PR Title: Cb launchpad BEFORE CODE: require(duration > 0); require(launchPeriodicVestingsPercentages[launchId].length == 0, "Periodic vesting enabled"); uint256 totalLaunchRaised = launchTotalRaised[launchId].a...
This needs to be assigned with `launchFundsToRaise[launchId].div(launchBaseAllocation[launchId])` to allow for calling this function in batches. I think thousands of entries per array in arguments can hit the gas limits.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
launchTokenPrice[launchId] = tokenPrice; } function updateLaunchStartTime(uint256 launchId, uint256 startTime) external restricted { require(launchTokenPrice[launchId] != 0 && launchFundsToRaise[launchId] != 0, "Set token price and funds to raise first"); launchStartTime[launchId] = sta...
Seems similar to the method you did in common.sol, maybe we can use it here as well?
} function updateLaunchTokenAddress(uint256 launchId, address tokenAddress) external onlyPhase1(launchId) restricted { launchTokenAddress[launchId] = tokenAddress; launchTokenAddress[launchId + 1] = tokenAddress; } // VESTING function enablePeriodicVesting(uint256 launchId, uint25...
@@ -0,0 +1,492 @@ +pragma solidity ^0.6.2; + +import "@openzeppelin/contracts-upgradeable/proxy/Initializable.sol"; +import "@openzeppelin/contracts-upgradeable/access/AccessControlUpgradeable.sol"; +import "@openzeppelin/contracts/utils/EnumerableSet.sol"; +import "@openzeppelin/contracts/token/ERC20/IERC20.sol"; +imp...
contracts/Launchpad.sol
26
Solidity
0.286
question
84
51
51
false
Cb launchpad
1,362
CryptoBlades/cryptoblades
321
Vue
Chriserus
kcper
Review this pull request change. Language: Solidity File: contracts/Launchpad.sol PR Title: Cb launchpad BEFORE CODE: launchTokenPrice[launchId] = tokenPrice; } function updateLaunchStartTime(uint256 launchId, uint256 startTime) external restricted { require(launchTokenPrice[launchId] != 0 ...
Seems similar to the method you did in common.sol, maybe we can use it here as well?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
else { maxAllocation = getLaunchAllocationForTier(launchId, getTierForStakedAmount(launchUserStakedAmountSnapshot[launchId][user])); } maxAllocation += launchUserUnclaimedSkillCommittedValue[launchId][user].mul(vars[VAR_UNCLAIMED_TO_ALLOCATION_MULTIPLIER]); maxAllocation = ma...
I believe the launches mapping can be queried directly to return the struct as an array of values. This can save contract space if needed, but there is no reason to change this otherwise (i think) Example with quests struct: frontend/src/store/quests/index.ts line 47 https://github.com/CryptoBlades/cryptoblades/b...
} else { maxAllocation = getLaunchAllocationForTier(launchId, getTierForStakedAmount(launchUserStakedAmountSnapshot[launchId][user])); } maxAllocation += launchUserUnclaimedSkillCommittedValue[launchId][user].mul(vars[VAR_UNCLAIMED_TO_ALLOCATION_MULTIPLIER]); maxAlloc...
@@ -0,0 +1,492 @@ +pragma solidity ^0.6.2; + +import "@openzeppelin/contracts-upgradeable/proxy/Initializable.sol"; +import "@openzeppelin/contracts-upgradeable/access/AccessControlUpgradeable.sol"; +import "@openzeppelin/contracts/utils/EnumerableSet.sol"; +import "@openzeppelin/contracts/token/ERC20/IERC20.sol"; +imp...
contracts/Launchpad.sol
26
Solidity
0.5
suggestion
502
51
51
false
Cb launchpad
1,362
CryptoBlades/cryptoblades
321
Vue
poshdan
kcper
Review this pull request change. Language: Solidity File: contracts/Launchpad.sol PR Title: Cb launchpad BEFORE CODE: else { maxAllocation = getLaunchAllocationForTier(launchId, getTierForStakedAmount(launchUserStakedAmountSnapshot[launchId][user])); } maxAllocation += launchUser...
I believe the launches mapping can be queried directly to return the struct as an array of values. This can save contract space if needed, but there is no reason to change this otherwise (i think) Example with quests struct: frontend/src/store/quests/index.ts line 47 https://github.com/CryptoBlades/cryptoblades/b...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
const Raid1 = new web3.eth.Contract(raidAbi as Abi, raidContractAddr); raidContracts.Raid1 = Raid1; raidTrinketAddress = (raidTrinketNetworks as Networks)[networkId]!.address; keyboxAddress = (keyboxNetworks as Networks)[networkId]!.address; junkAddress = (junkNetworks as Networks)[networkId]!.addr...
This if is checking if partnerVault property is in SimpleQuests contract in order to get the address from there. Now it's not needed I think
const Raid1 = new web3.eth.Contract(raidAbi as Abi, raidContractAddr); raidContracts.Raid1 = Raid1; raidTrinketAddress = (raidTrinketNetworks as Networks)[networkId]!.address; keyboxAddress = (keyboxNetworks as Networks)[networkId]!.address; junkAddress = (junkNetworks as Networks)[networkId]!.addr...
@@ -351,7 +331,7 @@ export async function setUpContracts(web3: Web3): Promise<Contracts> { const simpleQuests = new web3.eth.Contract(simpleQuestsAbi as Abi, simpleQuestsContractAddr); questsContracts.SimpleQuests = simpleQuests; if (simpleQuests.methods.partnerVault) {
frontend/src/contracts.ts
26
TypeScript
0.357
suggestion
140
51
51
false
Contract addresses from json
1,364
CryptoBlades/cryptoblades
321
Vue
Chriserus
kevinunger
Review this pull request change. Language: TypeScript File: frontend/src/contracts.ts PR Title: Contract addresses from json BEFORE CODE: const Raid1 = new web3.eth.Contract(raidAbi as Abi, raidContractAddr); raidContracts.Raid1 = Raid1; raidTrinketAddress = (raidTrinketNetworks as Networks)[networkId]...
This if is checking if partnerVault property is in SimpleQuests contract in order to get the address from there. Now it's not needed I think
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
<h5>{{fightResults.playerRoll}}</h5> </b-col> </b-row> <b-row class="power-rolled"> <b-col cols="4" lg="5" sm="4" md="4" class="win-details"> <h5>{{$t('combatResults.enemyRolled')}}</h5> </b-col> <b-col cols="4" lg="2" sm="4" md="4" class=...
Is the case handled if IGO isn't returned after the event? I'd rather not have to delete this back out afterwards?
<h5>{{fightResults.playerRoll}}</h5> </b-col> </b-row> <b-row class="power-rolled"> <b-col cols="4" lg="5" sm="4" md="4" class="win-details"> <h5>{{$t('combatResults.enemyRolled')}}</h5> </b-col> <b-col cols="4" lg="2" sm="4" md="4" class=...
@@ -39,7 +39,8 @@ <b-row> <b-col class="earned"> <h4> - {{formattedSkill}} {{formattedUsd}} + {{formattedSkillNoIGO}} {{formattedInUsd(calculateSkillPriceInUsd(calculateSkillRewardNoIGO()).toFixed(4))}} UNCLAIMED SKILL AND + {{formattedSkillIGORew...
frontend/src/components/CombatResults.vue
26
Vue
0.5
question
114
51
51
false
separate igo and unclaimed on fight rewards
1,434
CryptoBlades/cryptoblades
321
Vue
Sellie96
byyyyyyyyy
Review this pull request change. Language: Vue File: frontend/src/components/CombatResults.vue PR Title: separate igo and unclaimed on fight rewards BEFORE CODE: <h5>{{fightResults.playerRoll}}</h5> </b-col> </b-row> <b-row class="power-rolled"> <b-col cols="4" lg="5...
Is the case handled if IGO isn't returned after the event? I'd rather not have to delete this back out afterwards?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} if(powerful > 0){ this.powerful = this.powerful - Math.floor(powerful/2); } } }, onShowForgeDetails() { (this.$refs['forge-details-modal'] as BModal).show(); }, onClickForge(i: number) { if(+this.specialWeaponEventId === 0 && this.activeSpecialWeap...
none descriptive variable names is my personal pet peeve! Can you rename it what it is storing for easy reading <3
} if(powerful > 0){ this.powerful = this.powerful - Math.floor(powerful/2); } } }, onShowForgeDetails() { (this.$refs['forge-details-modal'] as BModal).show(); }, onClickForge(i: number) { if(+this.specialWeaponEventId === 0 && this.activeSpecialWeap...
@@ -996,7 +998,9 @@ export default Vue.extend({ }, setChosenElement(ele: any, i: number) { - this.selectedElement = i; + if(i === this.selectedElement) this.selectedElement = null; + else this.selectedElement = i;
frontend/src/views/Blacksmith.vue
26
Vue
0.429
suggestion
114
51
51
false
Fixed Some issues in ui
1,446
CryptoBlades/cryptoblades
321
Vue
Sellie96
Spintacle123
Review this pull request change. Language: Vue File: frontend/src/views/Blacksmith.vue PR Title: Fixed Some issues in ui BEFORE CODE: } if(powerful > 0){ this.powerful = this.powerful - Math.floor(powerful/2); } } }, onShowForgeDetails() { (this.$refs['forge-de...
none descriptive variable names is my personal pet peeve! Can you rename it what it is storing for easy reading <3
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
rankingPointsByCharacter[characterID] = points; } function handleEnterArena(uint256 characterID, uint8 tier) external restricted { bool isCharacterInTopRanks; for (uint i = 0; i < _topRankingCharactersByTier[tier].length; i++) { if (characterID == _topRankingCharactersB...
you must use tx.origin instead of msg.sender because msg.sender will be PvpCore
rankingPointsByCharacter[characterID] = points; } function handleEnterArena(uint256 characterID, uint8 tier) external restricted { bool isCharacterInTopRanks; for (uint i = 0; i < _topRankingCharactersByTier[tier].length; i++) { if (characterID == _topRankingCharactersB...
@@ -422,13 +387,21 @@ contract PvpRankings is Initializable, AccessControlUpgradeable { rankingPointsByCharacter[characterID] = 0; seasonByCharacter[characterID] = currentRankedSeason; } + + if (_ownerByCharacter[characterID] != msg.sender) { + _ownerByCharacter[char...
contracts/PvpRankings.sol
26
Solidity
0.286
suggestion
79
51
51
false
remove forceRestartRankedSeason, add ownerByCharacter to pvp rankings
1,453
CryptoBlades/cryptoblades
321
Vue
poshdan
Jcalcaldev
Review this pull request change. Language: Solidity File: contracts/PvpRankings.sol PR Title: remove forceRestartRankedSeason, add ownerByCharacter to pvp rankings BEFORE CODE: rankingPointsByCharacter[characterID] = points; } function handleEnterArena(uint256 characterID, uint8 tier) external rest...
you must use tx.origin instead of msg.sender because msg.sender will be PvpCore
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
<template> <b-tab :title="$t('Character.skins')" title-item-class="character-wrapper" title-link-class="character-tab" @click="$emit('loadCosmeticsCount')"> <div class="d-flex flex-wrap"> <div class="col col-md-3 image-width p-1 text-white text-center mb-3" role="button" ...
I know not this PR but translation please
<template> <b-tab :title="$t('Character.skins')" title-item-class="character-wrapper" title-link-class="character-tab" @click="$emit('loadCosmeticsCount')"> <div class="d-flex flex-wrap"> <div class="col col-md-3 image-width p-1 text-white text-center mb-3" role="button" ...
@@ -14,7 +14,7 @@ }" > <template v-if="characterCosmetics[currentCharacterId] === cosmetic.id"> - <span>Equiped</span> + <span>Equipped</span>
frontend/src/components/smart/CharacterTabs/SkinsTab.vue
17
Vue
0.071
suggestion
41
42
42
false
New game UI soul transfer
1,454
CryptoBlades/cryptoblades
321
Vue
Sellie96
byyyyyyyyy
Review this pull request change. Language: Vue File: frontend/src/components/smart/CharacterTabs/SkinsTab.vue PR Title: New game UI soul transfer BEFORE CODE: <template> <b-tab :title="$t('Character.skins')" title-item-class="character-wrapper" title-link-class="character-tab" @click="$emit('loadCosmeticsCount'...
I know not this PR but translation please
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
</div> <div> <span>{{$t('raid.totalPower')}}</span> <p>{{ totalPower.toLocaleString() }}</p> </div> <div> <span>{{$t('raid.bossPower')}}</span> ...
This is a wild bit of logic. Can the logic be moved to a Method and the returned boolean be passed on a :disabled="" there should be a few examples around, you shouldn't need the css then either
</div> <div> <span>{{$t('raid.totalPower')}}</span> <p>{{ totalPower.toLocaleString() }}</p> </div> <div> <span>{{$t('raid.bossPower')}}</span> ...
@@ -173,10 +173,16 @@ </div> </div> <div class="col-lg-12 join-raid"> - <button class="claim-btn" @click="promptRewardClaim()" v-tooltip="'Rewards from Previous Raid'"> + <button class="claim-btn" :class="rewardIndexes !=...
frontend/src/views/Raid.vue
26
Vue
0.429
suggestion
195
51
51
false
UI bug fixes 02
1,476
CryptoBlades/cryptoblades
321
Vue
Sellie96
Spintacle123
Review this pull request change. Language: Vue File: frontend/src/views/Raid.vue PR Title: UI bug fixes 02 BEFORE CODE: </div> <div> <span>{{$t('raid.totalPower')}}</span> <p>{{ totalPower.toLocaleString() }}</p> ...
This is a wild bit of logic. Can the logic be moved to a Method and the returned boolean be passed on a :disabled="" there should be a few examples around, you shouldn't need the css then either
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
<p>{{ bossPower.toLocaleString() }}</p> </div> </div> <div class="col-lg-12 drops none-mobile"> <span>{{$t('raid.chanceTo')}} {{$t('raid.drops')}}</span> <div class="drops-icons"> ...
I believe the same as above here
<p>{{ bossPower.toLocaleString() }}</p> </div> </div> <div class="col-lg-12 drops none-mobile"> <span>{{$t('raid.chanceTo')}} {{$t('raid.drops')}}</span> <div class="drops-icons"> ...
@@ -173,10 +173,16 @@ </div> </div> <div class="col-lg-12 join-raid"> - <button class="claim-btn" @click="promptRewardClaim()" v-tooltip="'Rewards from Previous Raid'"> + <button class="claim-btn" :class="rewardIndexes !=...
frontend/src/views/Raid.vue
26
Vue
0.071
suggestion
32
51
51
false
UI bug fixes 02
1,476
CryptoBlades/cryptoblades
321
Vue
Sellie96
Spintacle123
Review this pull request change. Language: Vue File: frontend/src/views/Raid.vue PR Title: UI bug fixes 02 BEFORE CODE: <p>{{ bossPower.toLocaleString() }}</p> </div> </div> <div class="col-lg-12 drops none-mobile"> ...
I believe the same as above here
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
'joinRaid', 'fetchRaidRewards', 'claimRaidRewards', 'fetchRaidingCharacters', 'fetchRaidingWeapons', 'fetchIsRaidStarted', 'fetchHaveEnoughEnergy', 'fetchIsCharacterRaiding', 'fetchIsWeaponRaiding', 'fetchCharacters', 'canUserAfford' ]) as RaidMapped...
There is a typing issue here. Check the build
'joinRaid', 'fetchRaidRewards', 'claimRaidRewards', 'fetchRaidingCharacters', 'fetchRaidingWeapons', 'fetchIsRaidStarted', 'fetchHaveEnoughEnergy', 'fetchIsCharacterRaiding', 'fetchIsWeaponRaiding', 'fetchCharacters', 'canUserAfford' ]) as RaidMapped...
@@ -528,6 +530,10 @@ export default Vue.extend({ Events.$emit('weapon-inventory', true); }, + noRewards(){ + return this.rewardIndexes === null && this.rewardIndexes.length === 0;
frontend/src/views/Raid.vue
26
Vue
0.071
suggestion
45
51
51
false
UI bug fixes 02
1,476
CryptoBlades/cryptoblades
321
Vue
Sellie96
Spintacle123
Review this pull request change. Language: Vue File: frontend/src/views/Raid.vue PR Title: UI bug fixes 02 BEFORE CODE: 'joinRaid', 'fetchRaidRewards', 'claimRaidRewards', 'fetchRaidingCharacters', 'fetchRaidingWeapons', 'fetchIsRaidStarted', 'fetchHaveEnoughEnergy', ...
There is a typing issue here. Check the build
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
}); this.burnWeaponIds = []; return; } this.ownedWeaponIds.map(id => this.burnWeaponIds.push(id)); this.burnWeaponIds.forEach(id => { this.ctr += 1; const weaponDetails = this.ownWeapons.find(y => +y.id === +id); this.computeDust('add',(weaponDetails.sta...
This select all doesn't account for filters or pagination. Select all should only select items visible at that time so should be done on the filtered list not the entire weapon list.
const currentFilteredForBuringIds = this.currentFilteredWeaponsIds.filter(id => this.burnWeaponIds.includes(id)); if(currentFilteredForBuringIds.length > 0){ currentFilteredForBuringIds.forEach(id => { console.log(id); this.ctr += 1; const weaponDetails = this.ownWeapon...
@@ -1076,25 +1079,45 @@ export default Vue.extend({ } }, + selectAllForBurn(){ + if(this.burnWeaponIds.length > 0){ + this.burnWeaponIds.forEach(id => { + this.ctr += 1; + const weaponDetails = this.ownWeapons.find(y => { + if(y && +y.id === +id){ + ...
frontend/src/views/Blacksmith.vue
26
Vue
0.429
suggestion
182
51
51
false
Selection interface from character burning to weapon burning
1,481
CryptoBlades/cryptoblades
321
Vue
Sellie96
byyyyyyyyy
Review this pull request change. Language: Vue File: frontend/src/views/Blacksmith.vue PR Title: Selection interface from character burning to weapon burning BEFORE CODE: }); this.burnWeaponIds = []; return; } this.ownedWeaponIds.map(id => this.burnWeaponIds.push(id)); this...
This select all doesn't account for filters or pagination. Select all should only select items visible at that time so should be done on the filtered list not the entire weapon list.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
<template> <div> <div class="filters flex-wrap px-4 pb-4" v-if="!newWeapon" @change="saveFilters()"> <div v-if="titleType!='combat'" class="d-flex flex-column align-items-start" style="flex-grow:0.6" > <h3 v-if="!noTitle && titleType=='burn-weapon'">{{$t('nftList.selected')}} ({{ ignore.length }})...
Can all the x's here be replaces also please
<template> <div> <div class="filters flex-wrap px-4 pb-4 remove-flex-wrap-mobile" v-if="!newWeapon" @change="saveFilters()"> <div v-if="titleType!='combat'" class="d-flex flex-column align-items-start" style="flex-grow:0.6" > <h3 v-if="!noTitle && titleType=='burn-weapon'">{{$t('nftList.selected')...
@@ -1,30 +1,39 @@ <template> <div> - <div class="filters" v-if="!newWeapon" @change="saveFilters()"> - <h3 class="ml-4" v-if="!noTitle && titleType=='weapon-list'">{{$t('weapons')}} ({{ ownWeapons }})</h3> - <h3 class="ml-4" v-if="!noTitle && titleType=='burn-weapon'">{{$t('nftList.selected')}} ({{ ign...
frontend/src/components/smart/WeaponGridNew.vue
10
Vue
0.143
suggestion
45
35
35
false
Selection interface from character burning to weapon burning
1,481
CryptoBlades/cryptoblades
321
Vue
Sellie96
byyyyyyyyy
Review this pull request change. Language: Vue File: frontend/src/components/smart/WeaponGridNew.vue PR Title: Selection interface from character burning to weapon burning BEFORE CODE: <template> <div> <div class="filters flex-wrap px-4 pb-4" v-if="!newWeapon" @change="saveFilters()"> <div v-if="titleTy...
Can all the x's here be replaces also please
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
.mul(ABDKMath64x64.fromUInt(chosenElementFee)); _payContractStakedOnly(msg.sender, usdToSkill(discountedMintWeaponFee)); _mintWeaponNLogic(num, chosenElement, eventId); } function mintWeaponUsingStakedSkill(uint8 chosenElement, uint256 eventId) external onlyNonContract oncePerB...
not public and unrestricted, please :D (same thing the equivalent function in blacksmith)
.mul(ABDKMath64x64.fromUInt(quantity)) .mul(ABDKMath64x64.fromUInt(chosenElementFee)); _payContractStakedOnly(msg.sender, usdToSkill(discountedMintWeaponFee)); _updateWeaponMintFee(quantity); if (eventId > 0) { specialWeaponsManager.addShards(msg.sende...
@@ -560,22 +563,39 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { _mintWeaponLogic(chosenElement, eventId); } + function setSafeRandoms(SafeRandoms _safeRandoms) public restricted { + safeRandoms = _safeRandoms; + } + + function hasSeed(uint quantity) public view r...
contracts/cryptoblades.sol
26
Solidity
0.214
suggestion
89
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
poshdan
Chriserus
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: .mul(ABDKMath64x64.fromUInt(chosenElementFee)); _payContractStakedOnly(msg.sender, usdToSkill(discountedMintWeaponFee)); _mintWeapon...
not public and unrestricted, please :D (same thing the equivalent function in blacksmith)
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
.mul(PAYMENT_USING_STAKED_SKILL_COST_AFTER_DISCOUNT) .mul(ABDKMath64x64.fromUInt(chosenElementFee)); _payContractStakedOnly(msg.sender, usdToSkill(discountedMintWeaponFee)); _mintWeaponLogic(chosenElement, eventId); } function setSafeRandoms(SafeRandoms _safeRan...
Generating a seed has to happen at the point of payment. This way the user cant generate a seed for free, see if the outcome is favorable, and only pay in the 2nd tx if they know the result will be good. The minting logic needs to be split into two, one where it's paid for (& seed requested), another where it's claime...
function mintWeapon() external onlyNonContract oncePerBlock(msg.sender) { uint8 chosenElement = uint8((userVars[msg.sender][USERVAR_CLAIM_WEAPON_DATA]) & 0xFF); uint32 quantity = uint32((userVars[msg.sender][USERVAR_CLAIM_WEAPON_DATA] >> 32) & 0xFFFFFFFF); require(quantity > 0); use...
@@ -560,22 +563,39 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { _mintWeaponLogic(chosenElement, eventId); } + function setSafeRandoms(SafeRandoms _safeRandoms) public restricted { + safeRandoms = _safeRandoms; + } + + function hasSeed(uint quantity) public view r...
contracts/cryptoblades.sol
26
Solidity
0.5
suggestion
438
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
poshdan
Chriserus
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: .mul(PAYMENT_USING_STAKED_SKILL_COST_AFTER_DISCOUNT) .mul(ABDKMath64x64.fromUInt(chosenElementFee)); _payContractStakedOnly(m...
Generating a seed has to happen at the point of payment. This way the user cant generate a seed for free, see if the outcome is favorable, and only pay in the 2nd tx if they know the result will be good. The minting logic needs to be split into two, one where it's paid for (& seed requested), another where it's claime...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
//uint256 public constant CURRENCY_KING = 1; // not referenced atm /* ========== STATE VARIABLES ========== */ Weapons public weapons; IRandoms public randoms; mapping(address => uint32) public tickets; Shields public shields; CryptoBlades public game; // keys: ITEM_ constant m...
Thoughts on trying the links mapping for saferandoms in both files? We can then avoid having the setSafeRandoms function and instead have a "setLink" with a link identifier constant, so we can set future references too without additional functions?
uint256 public constant CURRENCY_SKILL = 0; //uint256 public constant CURRENCY_KING = 1; // not referenced atm /* ========== STATE VARIABLES ========== */ Weapons public weapons; IRandoms public randoms; mapping(address => uint32) public tickets; Shields public shields; CryptoBlades ...
@@ -62,6 +63,7 @@ contract Blacksmith is Initializable, AccessControlUpgradeable { mapping(uint256 => address) currencies; mapping(uint256 => address) public links;
contracts/Blacksmith.sol
26
Solidity
0.5
question
248
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
poshdan
Chriserus
Review this pull request change. Language: Solidity File: contracts/Blacksmith.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: //uint256 public constant CURRENCY_KING = 1; // not referenced atm /* ========== STATE VARIABLES ========== */ Weapons public weapons; IRandoms publi...
Thoughts on trying the links mapping for saferandoms in both files? We can then avoid having the setSafeRandoms function and instead have a "setLink" with a link identifier constant, so we can set future references too without additional functions?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
itemFlatPrices[ITEM_CHARACTER_TRAITCHANGE_EARTH] = 0.2 ether; itemFlatPrices[ITEM_CHARACTER_TRAITCHANGE_WATER] = 0.2 ether; itemFlatPrices[ITEM_CHARACTER_TRAITCHANGE_LIGHTNING] = 0.2 ether; } function migrateTo_bcdf4c(CBKLandSale _cbkLandSale) external { require(hasRole(DEFAULT_...
May be forward thinking to have a seed ID param on this function for frontend compatibility. Assuming we'll sell more seed-bound things in blacksmith in the future, so the ABI doesnt have to change. The frontend would have to know about the seed id constant though.
itemFlatPrices[ITEM_CHARACTER_TRAITCHANGE_EARTH] = 0.2 ether; itemFlatPrices[ITEM_CHARACTER_TRAITCHANGE_WATER] = 0.2 ether; itemFlatPrices[ITEM_CHARACTER_TRAITCHANGE_LIGHTNING] = 0.2 ether; } function migrateTo_bcdf4c(CBKLandSale _cbkLandSale) external { require(hasRole(DEFAULT_...
@@ -129,17 +131,32 @@ contract Blacksmith is Initializable, AccessControlUpgradeable { IERC20(tokenAddress).safeTransfer(msg.sender, amount); } + function setSafeRandoms(SafeRandoms _safeRandoms) public isAdmin { + safeRandoms = _safeRandoms; + } + + function hasSeed() public view return...
contracts/Blacksmith.sol
26
Solidity
0.5
suggestion
265
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
poshdan
Chriserus
Review this pull request change. Language: Solidity File: contracts/Blacksmith.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: itemFlatPrices[ITEM_CHARACTER_TRAITCHANGE_EARTH] = 0.2 ether; itemFlatPrices[ITEM_CHARACTER_TRAITCHANGE_WATER] = 0.2 ether; itemFlatPrices[ITEM...
May be forward thinking to have a seed ID param on this function for frontend compatibility. Assuming we'll sell more seed-bound things in blacksmith in the future, so the ABI doesnt have to change. The frontend would have to know about the seed id constant though.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
}, async getAccountWeapons({state}) { if(!state.defaultAccount) return; const numberOfWeapons = parseInt(await state.contracts().Weapons!.methods.balanceOf(state.defaultAccount).call(defaultCallOptions(state)), 10); return await Promise.all( [...Array(numberOfWeapons).keys()] ...
This will need updating to handle the pay first, pop second nature of the flow. Would like to note we will need some visual feedback for the player to know they have a weapon waiting if for whatever reason the payment succeeds but they cancel/fail the claim. This is made more complicated by the fact that the seeds are ...
await approveFee( state.contracts().CryptoBlades!, state.contracts().SkillToken, state.defaultAccount, state.skillRewards, defaultCallOptions(state), defaultCallOptions(state), cryptoBladesMethods => cryptoBladesMethods.getMintCharacterFee(), { feeMu...
@@ -1456,6 +1456,10 @@ export default new Vuex.Store<IState>({ { feeMultiplier: num * 4 * chosenElementFee * slippageMultiplier, allowInGameOnlyFunds: true } );
frontend/src/store/store.ts
26
TypeScript
0.643
bug
681
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
poshdan
Chriserus
Review this pull request change. Language: TypeScript File: frontend/src/store/store.ts PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: }, async getAccountWeapons({state}) { if(!state.defaultAccount) return; const numberOfWeapons = parseInt(await state.contracts().Weapons!.meth...
This will need updating to handle the pay first, pop second nature of the flow. Would like to note we will need some visual feedback for the player to know they have a weapon waiting if for whatever reason the payment succeeds but they cancel/fail the claim. This is made more complicated by the fact that the seeds are ...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
defaultCallOptions(state), defaultCallOptions(state), cryptoBladesMethods => cryptoBladesMethods.getMintCharacterFee(), { feeMultiplier: slippageMultiplier, allowInGameOnlyFunds: false } ); await state.contracts().CryptoBlades!.methods.mintCharacter().send(defaultCallOptions...
does it still work without the magic number? :-D
if (!CryptoBlades || !SkillToken || !state.defaultAccount) return; const chosenElementFee = chosenElement === 100 ? 1 : 2; const slippageMultiplier = mintSlippageApproved ? 1.05 : 1; const USERVAR_CLAIM_WEAPON_DATA = await CryptoBlades.methods.USERVAR_CLAIM_WEAPON_DATA().call(defaultCallOptions...
@@ -1432,68 +1432,35 @@ export default new Vuex.Store<IState>({ ]); }, - async mintWeaponN({ state, dispatch }, { num, useStakedSkillOnly, chosenElement, eventId = 0, mintSlippageApproved }: - { num: any, useStakedSkillOnly?: boolean, chosenElement: any, eventId: any, mintSlippageApproved: boolean }...
frontend/src/store/store.ts
26
TypeScript
0.071
suggestion
48
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
kevinunger
Chriserus
Review this pull request change. Language: TypeScript File: frontend/src/store/store.ts PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: defaultCallOptions(state), defaultCallOptions(state), cryptoBladesMethods => cryptoBladesMethods.getMintCharacterFee(), { feeMulti...
does it still work without the magic number? :-D
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
itemFlatPrices[ITEM_WEAPON_RENAME] = 0.1 ether; itemFlatPrices[ITEM_CHARACTER_RENAME] = 0.1 ether; itemFlatPrices[ITEM_CHARACTER_TRAITCHANGE_FIRE] = 0.2 ether; itemFlatPrices[ITEM_CHARACTER_TRAITCHANGE_EARTH] = 0.2 ether; itemFlatPrices[ITEM_CHARACTER_TRAITCHANGE_WATER] = 0.2 eth...
Just realised, that we technically have the ability to offer different types of shield purchases (1 type at a time atm), so we ought to mix the type number into the seed too. numberParameters[VAR_PURCHASE_SHIELD_TYPE] Should be mixed into the seed generation. The currently used function takes two arguments, there a...
itemFlatPrices[ITEM_WEAPON_RENAME] = 0.1 ether; itemFlatPrices[ITEM_CHARACTER_RENAME] = 0.1 ether; itemFlatPrices[ITEM_CHARACTER_TRAITCHANGE_FIRE] = 0.2 ether; itemFlatPrices[ITEM_CHARACTER_TRAITCHANGE_EARTH] = 0.2 ether; itemFlatPrices[ITEM_CHARACTER_TRAITCHANGE_WATER] = 0.2 eth...
@@ -129,17 +131,28 @@ contract Blacksmith is Initializable, AccessControlUpgradeable { IERC20(tokenAddress).safeTransfer(msg.sender, amount); } - function purchaseShield() public { + function getSeed(uint seedId) internal pure returns (uint256 seed) { + seed = RandomUtil.combineSeeds(seedId...
contracts/Blacksmith.sol
26
Solidity
0.643
suggestion
1,535
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
poshdan
Chriserus
Review this pull request change. Language: Solidity File: contracts/Blacksmith.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: itemFlatPrices[ITEM_WEAPON_RENAME] = 0.1 ether; itemFlatPrices[ITEM_CHARACTER_RENAME] = 0.1 ether; itemFlatPrices[ITEM_CHARACTER_TRAITCHANGE_FI...
Just realised, that we technically have the ability to offer different types of shield purchases (1 type at a time atm), so we ought to mix the type number into the seed too. numberParameters[VAR_PURCHASE_SHIELD_TYPE] Should be mixed into the seed generation. The currently used function takes two arguments, there a...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
/* ========== VIEWS ========== */ /* ========== MUTATIVE FUNCTIONS ========== */ function recoverToken(address tokenAddress, uint256 amount) public { require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "Not admin"); IERC20(tokenAddress).safeTransfer(msg.sender, amount); } function ...
Could help avoid confusion (esp for peopel working in frontend) if we were to name the two different steps 1. purchase and 2. mint/claim
/* ========== VIEWS ========== */ /* ========== MUTATIVE FUNCTIONS ========== */ function recoverToken(address tokenAddress, uint256 amount) public { require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "Not admin"); IERC20(tokenAddress).safeTransfer(msg.sender, amount); } function ...
@@ -129,17 +131,28 @@ contract Blacksmith is Initializable, AccessControlUpgradeable { IERC20(tokenAddress).safeTransfer(msg.sender, amount); } - function purchaseShield() public { + function getSeed(uint seedId) internal pure returns (uint256 seed) { + seed = RandomUtil.combineSeeds(seedId...
contracts/Blacksmith.sol
26
Solidity
0.429
suggestion
136
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
poshdan
Chriserus
Review this pull request change. Language: Solidity File: contracts/Blacksmith.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: /* ========== VIEWS ========== */ /* ========== MUTATIVE FUNCTIONS ========== */ function recoverToken(address tokenAddress, uint256 amount) public { ...
Could help avoid confusion (esp for peopel working in frontend) if we were to name the two different steps 1. purchase and 2. mint/claim
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
function migrateTo_bcdf4c(CBKLandSale _cbkLandSale) external { require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "Not admin"); cbkLandSale = _cbkLandSale; } /* ========== VIEWS ========== */ /* ========== MUTATIVE FUNCTIONS ========== */ function recoverToken(address tokenAddress...
Worth mentioning that if we ever sell other items using safe randoms through blacksmith, the abi will have to change for these seed related functions, and need to be updated in frontend even for shields. Not a requirement at this time, but it's worth knowing we'll probably take an item ID and/or type, maybe amount as a...
function migrateTo_bcdf4c(CBKLandSale _cbkLandSale) external { require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "Not admin"); cbkLandSale = _cbkLandSale; } /* ========== VIEWS ========== */ /* ========== MUTATIVE FUNCTIONS ========== */ function recoverToken(address tokenAddress...
@@ -129,17 +131,28 @@ contract Blacksmith is Initializable, AccessControlUpgradeable { IERC20(tokenAddress).safeTransfer(msg.sender, amount); } - function purchaseShield() public { + function getSeed(uint seedId) internal pure returns (uint256 seed) { + seed = RandomUtil.combineSeeds(seedId...
contracts/Blacksmith.sol
26
Solidity
0.643
suggestion
357
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
poshdan
Chriserus
Review this pull request change. Language: Solidity File: contracts/Blacksmith.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: function migrateTo_bcdf4c(CBKLandSale _cbkLandSale) external { require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "Not admin"); cbkLandSale = _cbkL...
Worth mentioning that if we ever sell other items using safe randoms through blacksmith, the abi will have to change for these seed related functions, and need to be updated in frontend even for shields. Not a requirement at this time, but it's worth knowing we'll probably take an item ID and/or type, maybe amount as a...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
function migrateTo_bcdf4c(CBKLandSale _cbkLandSale) external { require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "Not admin"); cbkLandSale = _cbkLandSale; } /* ========== VIEWS ========== */ /* ========== MUTATIVE FUNCTIONS ========== */ function recoverToken(address tokenAddress,...
Use msg.sender if there's no reason to use tx.origin
function migrateTo_bcdf4c(CBKLandSale _cbkLandSale) external { require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "Not admin"); cbkLandSale = _cbkLandSale; } /* ========== VIEWS ========== */ /* ========== MUTATIVE FUNCTIONS ========== */ function recoverToken(address tokenAddress,...
@@ -129,17 +131,33 @@ contract Blacksmith is Initializable, AccessControlUpgradeable { IERC20(tokenAddress).safeTransfer(msg.sender, amount); } - function purchaseShield() public { + function getSeed(uint seedId, uint shieldType) internal pure returns (uint256 seed) { + uint[] memory seeds ...
contracts/Blacksmith.sol
26
Solidity
0.286
suggestion
52
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
Review this pull request change. Language: Solidity File: contracts/Blacksmith.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: function migrateTo_bcdf4c(CBKLandSale _cbkLandSale) external { require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "Not admin"); cbkLandSale = _cbkLa...
Use msg.sender if there's no reason to use tx.origin
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
/* ========== MUTATIVE FUNCTIONS ========== */ function recoverToken(address tokenAddress, uint256 amount) public { require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "Not admin"); IERC20(tokenAddress).safeTransfer(msg.sender, amount); } function getSeed(uint seedId, uint shieldType) i...
Use msg.sender if there's no reason to use tx.origin
/* ========== MUTATIVE FUNCTIONS ========== */ function recoverToken(address tokenAddress, uint256 amount) public { require(hasRole(DEFAULT_ADMIN_ROLE, msg.sender), "Not admin"); IERC20(tokenAddress).safeTransfer(msg.sender, amount); } function getSeed(uint seedId, uint shieldType) i...
@@ -129,17 +131,33 @@ contract Blacksmith is Initializable, AccessControlUpgradeable { IERC20(tokenAddress).safeTransfer(msg.sender, amount); } - function purchaseShield() public { + function getSeed(uint seedId, uint shieldType) internal pure returns (uint256 seed) { + uint[] memory seeds ...
contracts/Blacksmith.sol
26
Solidity
0.286
suggestion
52
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
Review this pull request change. Language: Solidity File: contracts/Blacksmith.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: /* ========== MUTATIVE FUNCTIONS ========== */ function recoverToken(address tokenAddress, uint256 amount) public { require(hasRole(DEFAULT_ADMIN_ROL...
Use msg.sender if there's no reason to use tx.origin
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
function mintCharacter() public onlyNonContract oncePerBlock(msg.sender) { uint256 skillAmount = usdToSkill(mintCharacterFee); (,, uint256 fromUserWallet) = getSkillToSubtract( 0, tokenRewards[msg.sender], skillAmount ); ...
We should `require(num > 0 && num <= 10)`. If they input anything > 10 they won't be able to mint anything from this seed.
function mintCharacter() public onlyNonContract oncePerBlock(msg.sender) { uint256 skillAmount = usdToSkill(mintCharacterFee); (,, uint256 fromUserWallet) = getSkillToSubtract( 0, tokenRewards[msg.sender], skillAmount ); ...
@@ -517,65 +521,48 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { _updateCharacterMintFee(); } - function mintWeaponN(uint32 num, uint8 chosenElement, uint256 eventId) - external - onlyNonContract - oncePerBlock(msg.sender) - { - uint8 chosenEleme...
contracts/cryptoblades.sol
26
Solidity
0.571
suggestion
122
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: function mintCharacter() public onlyNonContract oncePerBlock(msg.sender) { uint256 skillAmount = usdToSkill(mintCharacterFee); (,, uint256 fromU...
We should `require(num > 0 && num <= 10)`. If they input anything > 10 they won't be able to mint anything from this seed.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
uint256 convertedAmount = usdToSkill(getMintCharacterFee()); _payContractTokenOnly(msg.sender, convertedAmount); uint256 seed = randoms.getRandomSeed(msg.sender); characters.mint(msg.sender, seed); // first weapon free with a character mint, max 1 star if(weapons.balanc...
We should `require(num > 0 && num <= 10)`. If they input anything > 10 they won't be able to mint anything from this seed.
uint256 convertedAmount = usdToSkill(getMintCharacterFee()); _payContractTokenOnly(msg.sender, convertedAmount); uint256 seed = randoms.getRandomSeed(msg.sender); characters.mint(msg.sender, seed); // first weapon free with a character mint, max 1 star if(weapons.balan...
@@ -517,65 +521,48 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { _updateCharacterMintFee(); } - function mintWeaponN(uint32 num, uint8 chosenElement, uint256 eventId) - external - onlyNonContract - oncePerBlock(msg.sender) - { - uint8 chosenEleme...
contracts/cryptoblades.sol
26
Solidity
0.571
suggestion
122
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: uint256 convertedAmount = usdToSkill(getMintCharacterFee()); _payContractTokenOnly(msg.sender, convertedAmount); uint256 seed = randoms.getR...
We should `require(num > 0 && num <= 10)`. If they input anything > 10 they won't be able to mint anything from this seed.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
SafeRandoms(links[LINK_SAFE_RANDOMS]).requestSingleSeed(tx.origin, getSeed(uint(WEAPON_SEED), num, chosenElement)); } function generateWeaponSeedUsingStakedSkill(uint32 num, uint8 chosenElement) external onlyNonContract oncePerBlock(msg.sender) { uint8 chosenElementFee = chosenElement == 100 ? ...
Use msg.sender if there's no reason to use tx.origin
.mul(ABDKMath64x64.fromUInt(chosenElementFee)); _payContractConvertedSupportingStaked(msg.sender, usdToSkill(mintWeaponFee)); _updateWeaponMintFee(quantity); if (eventId > 0) { specialWeaponsManager.addShards(msg.sender, eventId, quantity); } SafeRando...
@@ -517,65 +521,48 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { _updateCharacterMintFee(); } - function mintWeaponN(uint32 num, uint8 chosenElement, uint256 eventId) - external - onlyNonContract - oncePerBlock(msg.sender) - { - uint8 chosenEleme...
contracts/cryptoblades.sol
26
Solidity
0.286
suggestion
52
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: SafeRandoms(links[LINK_SAFE_RANDOMS]).requestSingleSeed(tx.origin, getSeed(uint(WEAPON_SEED), num, chosenElement)); } function generateWeaponSeedUsi...
Use msg.sender if there's no reason to use tx.origin
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} _updateCharacterMintFee(); } function generateWeaponSeed(uint32 num, uint8 chosenElement) external onlyNonContract oncePerBlock(msg.sender) { uint8 chosenElementFee = chosenElement == 100 ? 1 : 2; int128 mintWeaponFee = getMintWeaponFee() .mul(ABDK...
Use msg.sender if there's no reason to use tx.origin
weapons.mintWeaponWithStars(msg.sender, 0, uint256(keccak256(abi.encodePacked(blockhash(block.number - 1), msg.sender))), 100); } _updateCharacterMintFee(); } function generateWeaponSeed(uint32 quantity, uint8 chosenElement, uint256 eventId) external onlyNonContract oncePerBlock(ms...
@@ -517,65 +521,48 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { _updateCharacterMintFee(); } - function mintWeaponN(uint32 num, uint8 chosenElement, uint256 eventId) - external - onlyNonContract - oncePerBlock(msg.sender) - { - uint8 chosenEleme...
contracts/cryptoblades.sol
26
Solidity
0.286
suggestion
52
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: } _updateCharacterMintFee(); } function generateWeaponSeed(uint32 num, uint8 chosenElement) external onlyNonContract oncePerBlock(msg.sende...
Use msg.sender if there's no reason to use tx.origin
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
); require(skillToken.balanceOf(msg.sender) >= fromUserWallet && promos.getBit(msg.sender, 4) == false); uint256 convertedAmount = usdToSkill(getMintCharacterFee()); _payContractTokenOnly(msg.sender, convertedAmount); uint256 seed = randoms.getRandomSeed(msg.sender); ...
Use msg.sender if there's no reason to use tx.origin
skillAmount ); require(skillToken.balanceOf(msg.sender) >= fromUserWallet && promos.getBit(msg.sender, 4) == false); uint256 convertedAmount = usdToSkill(getMintCharacterFee()); _payContractTokenOnly(msg.sender, convertedAmount); uint256 seed = randoms.getRa...
@@ -517,65 +521,48 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { _updateCharacterMintFee(); } - function mintWeaponN(uint32 num, uint8 chosenElement, uint256 eventId) - external - onlyNonContract - oncePerBlock(msg.sender) - { - uint8 chosenEleme...
contracts/cryptoblades.sol
26
Solidity
0.286
suggestion
52
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: ); require(skillToken.balanceOf(msg.sender) >= fromUserWallet && promos.getBit(msg.sender, 4) == false); uint256 convertedAmount = usdTo...
Use msg.sender if there's no reason to use tx.origin
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
specialWeaponsManager.addShards(msg.sender, eventId, quantity); } SafeRandoms(links[LINK_SAFE_RANDOMS]).requestSingleSeed(msg.sender, getSeed(uint(WEAPON_SEED), quantity, chosenElement)); claimWeaponData[msg.sender] = uint256(uint256(chosenElement) | (uint256(quantity) << 32)); }...
I think we should require quantity > 0 here so the transaction fails with an error instead of passing and not minting anything while data is = 0.
if (eventId > 0) { specialWeaponsManager.addShards(msg.sender, eventId, quantity); } SafeRandoms(links[LINK_SAFE_RANDOMS]).requestSingleSeed(msg.sender, getSeed(uint(WEAPON_SEED), quantity, chosenElement)); userVars[msg.sender][USERVAR_CLAIM_WEAPON_DATA] = uint256(uint256(cho...
@@ -543,22 +548,21 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { .mul(ABDKMath64x64.fromUInt(chosenElementFee)); _payContractStakedOnly(msg.sender, usdToSkill(discountedMintWeaponFee)); _updateWeaponMintFee(quantity); + if (eventId > 0) { + sp...
contracts/cryptoblades.sol
26
Solidity
0.571
bug
145
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: specialWeaponsManager.addShards(msg.sender, eventId, quantity); } SafeRandoms(links[LINK_SAFE_RANDOMS]).requestSingleSeed(msg.sender, get...
I think we should require quantity > 0 here so the transaction fails with an error instead of passing and not minting anything while data is = 0.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
mapping(address => MintPayment) mintPayments; struct MintPaymentSkillDeposited { uint256 skillDepositedFromWallet; uint256 skillDepositedFromRewards; uint256 skillDepositedFromIgo; uint256 skillRefundableFromWallet; uint256 skillRefundableFromRewards; uint256 sk...
I'd prefer not to introduce the claimWeaponData variable. Technically we can call safeRandoms.hasSingleSeedRequested(msg.sender, seed) to check for that. There's an external function called "encode" on safeRandoms that takes an array to assemble the seed from different pieces, this way we don't have to make the getSe...
mapping(address => MintPayment) mintPayments; struct MintPaymentSkillDeposited { uint256 skillDepositedFromWallet; uint256 skillDepositedFromRewards; uint256 skillDepositedFromIgo; uint256 skillRefundableFromWallet; uint256 skillRefundableFromRewards; uint256 s...
@@ -225,6 +228,8 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { mapping(address => mapping(uint256 => uint256)) public userVars; SpecialWeaponsManager public specialWeaponsManager; + mapping(uint256 => address) public links; + mapping(address => uint256) public claimWeaponData;
contracts/cryptoblades.sol
26
Solidity
0.5
suggestion
396
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
poshdan
Chriserus
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: mapping(address => MintPayment) mintPayments; struct MintPaymentSkillDeposited { uint256 skillDepositedFromWallet; uint256 skillDepositedFro...
I'd prefer not to introduce the claimWeaponData variable. Technically we can call safeRandoms.hasSingleSeedRequested(msg.sender, seed) to check for that. There's an external function called "encode" on safeRandoms that takes an array to assemble the seed from different pieces, this way we don't have to make the getSe...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
uint256 skillAmount = usdToSkill(mintCharacterFee); (,, uint256 fromUserWallet) = getSkillToSubtract( 0, tokenRewards[msg.sender], skillAmount ); require(skillToken.balanceOf(msg.sender) >= fromUserWallet && promos.getBit(m...
adding userVars[msg.sender][USERVAR_CLAIM_WEAPON_DATA] == 0 to the require statement here and in the other generate statement would be user friendly, to prevent accidental loss of funds. But in any case this is fine.
uint256 skillAmount = usdToSkill(mintCharacterFee); (,, uint256 fromUserWallet) = getSkillToSubtract( 0, tokenRewards[msg.sender], skillAmount ); require(skillToken.balanceOf(msg.sender) >= fromUserWallet && promos.getBit(m...
@@ -517,65 +522,54 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { _updateCharacterMintFee(); } - function mintWeaponN(uint32 num, uint8 chosenElement, uint256 eventId) - external - onlyNonContract - oncePerBlock(msg.sender) - { - uint8 chosenEleme...
contracts/cryptoblades.sol
26
Solidity
0.5
suggestion
218
51
51
false
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
poshdan
Chriserus
Review this pull request change. Language: Solidity File: contracts/cryptoblades.sol PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: uint256 skillAmount = usdToSkill(mintCharacterFee); (,, uint256 fromUserWallet) = getSkillToSubtract( 0, ...
adding userVars[msg.sender][USERVAR_CLAIM_WEAPON_DATA] == 0 to the require statement here and in the other generate statement would be user friendly, to prevent accidental loss of funds. But in any case this is fine.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
reforgeWeaponId: { type: String, required: false, default: null }, }, }); </script> <style scoped lang="scss"> *{ z-index: 1; } @media (max-width: 1185px) { .blacksmith-nav{ justify-content: center !important; } } @media (min-width: 1186px) { .blacksmith-nav{ justify-conten...
Can we avoid the !important here? In this specific case, you could remove the 2nd media query and just assign space-between as the **default.** Also, we need some space between the lines. Maybe you can add some margins within the media query. ![image](https://user-images.githubusercontent.com/5601589/189244926-6f3...
type: String, required: false, default: null }, }, }); </script> <style scoped lang="scss"> *{ z-index: 1; } .blacksmith-nav{ justify-content: space-between; } @media (max-width: 1185px) { .blacksmith-nav{ justify-content: center !important; } .forge-buttons{ margin: 5px 0...
@@ -130,6 +134,16 @@ export default Vue.extend({ *{ z-index: 1; } +@media (max-width: 1185px) { + .blacksmith-nav{ + justify-content: center !important; + } +} +@media (min-width: 1186px) { + .blacksmith-nav{ + justify-content: space-between !important; + }
frontend/src/components/BlacksmithNav.vue
26
Vue
0.5
question
360
51
51
false
Background does not fit height
1,607
CryptoBlades/cryptoblades
321
Vue
kevinunger
jakehein
Review this pull request change. Language: Vue File: frontend/src/components/BlacksmithNav.vue PR Title: Background does not fit height BEFORE CODE: reforgeWeaponId: { type: String, required: false, default: null }, }, }); </script> <style scoped lang="scss"> *{ z-index: 1; } @media ...
Can we avoid the !important here? In this specific case, you could remove the 2nd media query and just assign space-between as the **default.** Also, we need some space between the lines. Maybe you can add some margins within the media query. ![image](https://user-images.githubusercontent.com/5601589/189244926-6f3...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
font-family: 'Roboto'; font-size: .75rem; color: #b4b0a7; background-color: #151515; border-color: transparent; border-radius: 0.2rem; width: 6rem; } .selectFilter:first-of-type { width: 4rem } .noWeaponsOrShields { display: flex; margin: 0 auto; font-family: 'Roboto'; color: #b4b0a7; font-siz...
Can you try adding flex-wrap:wrap to .mainWrapper and setting a min-width / width to the character image? (currently the image just scales down when the screen gets smaller and the wrapper doesn't wrap) This way we can avoid the media query, which will be invalid if any other component changes
font-family: 'Roboto'; font-size: .75rem; color: #b4b0a7; background-color: #151515; border-color: transparent; border-radius: 0.2rem; width: 6rem; } .selectFilter:first-of-type { width: 4rem } .noWeaponsOrShields { display: flex; margin: 0 auto; font-family: 'Roboto'; color: #b4b0a7; font-siz...
@@ -574,6 +574,14 @@ p, li, span { margin: 0 auto; justify-content: space-between; } +@media all and (max-width: 1057px) { + .mainWrapper{ + flex-direction: column; + } + .arenaSignup .bottomList ul li{ + white-space: inherit !important; + } +}
frontend/src/components/smart/PvPArenaPreparation.vue
26
Vue
0.5
suggestion
295
51
51
false
Background does not fit height
1,607
CryptoBlades/cryptoblades
321
Vue
kevinunger
jakehein
Review this pull request change. Language: Vue File: frontend/src/components/smart/PvPArenaPreparation.vue PR Title: Background does not fit height BEFORE CODE: font-family: 'Roboto'; font-size: .75rem; color: #b4b0a7; background-color: #151515; border-color: transparent; border-radius: 0.2rem; width:...
Can you try adding flex-wrap:wrap to .mainWrapper and setting a min-width / width to the character image? (currently the image just scales down when the screen gets smaller and the wrapper doesn't wrap) This way we can avoid the media query, which will be invalid if any other component changes
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
#forge { content: url("../assets/blacksmith/forge.png"); height: 50px; width: 50px; background: rgba(0, 0, 0, 0.076); } #salvage { content: url("../assets/blacksmith/salvage.png"); height: 50px; width: 50px; background: rgba(0, 0, 0, 0.076); } /* STYLING FOR WEAPON REFORGE */ .content .row .set-norm...
Maybe cover is better here? ![image](https://user-images.githubusercontent.com/5601589/189245990-450709ad-e431-4efa-acbc-e2982e32e396.png)
#forge { content: url("../assets/blacksmith/forge.png"); height: 50px; width: 50px; background: rgba(0, 0, 0, 0.076); } #salvage { content: url("../assets/blacksmith/salvage.png"); height: 50px; width: 50px; background: rgba(0, 0, 0, 0.076); } /* STYLING FOR WEAPON REFORGE */ .content .row .set-norm...
@@ -1680,10 +1681,10 @@ export default Vue.extend({ .blacksmith-page{ background-image: url('../assets/blacksmith/cb-reforge-bg.jpg'); - background-size: cover; + background-size: clamp(100%, 100%, 100%) auto; background-repeat: no-repeat;
frontend/src/views/Blacksmith.vue
26
Vue
0.429
suggestion
143
51
51
false
Background does not fit height
1,607
CryptoBlades/cryptoblades
321
Vue
kevinunger
jakehein
Review this pull request change. Language: Vue File: frontend/src/views/Blacksmith.vue PR Title: Background does not fit height BEFORE CODE: #forge { content: url("../assets/blacksmith/forge.png"); height: 50px; width: 50px; background: rgba(0, 0, 0, 0.076); } #salvage { content: url("../assets/blacksmi...
Maybe cover is better here? ![image](https://user-images.githubusercontent.com/5601589/189245990-450709ad-e431-4efa-acbc-e2982e32e396.png)
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
content: url("../assets/blacksmith/forge.png"); height: 50px; width: 50px; background: rgba(0, 0, 0, 0.076); } #salvage { content: url("../assets/blacksmith/salvage.png"); height: 50px; width: 50px; background: rgba(0, 0, 0, 0.076); } /* STYLING FOR WEAPON REFORGE */ .content .row .set-normal{ padd...
rm comment or remove attribute
content: url("../assets/blacksmith/forge.png"); height: 50px; width: 50px; background: rgba(0, 0, 0, 0.076); } #salvage { content: url("../assets/blacksmith/salvage.png"); height: 50px; width: 50px; background: rgba(0, 0, 0, 0.076); } /* STYLING FOR WEAPON REFORGE */ .content .row .set-normal{ padd...
@@ -1680,10 +1681,10 @@ export default Vue.extend({ .blacksmith-page{ background-image: url('../assets/blacksmith/cb-reforge-bg.jpg'); - background-size: cover; + background-size: clamp(100%, 100%, 100%) auto; background-repeat: no-repeat; background-position: top right; - min-height: calc(100vh - 120px)...
frontend/src/views/Blacksmith.vue
26
Vue
0.143
suggestion
30
51
51
false
Background does not fit height
1,607
CryptoBlades/cryptoblades
321
Vue
kevinunger
jakehein
Review this pull request change. Language: Vue File: frontend/src/views/Blacksmith.vue PR Title: Background does not fit height BEFORE CODE: content: url("../assets/blacksmith/forge.png"); height: 50px; width: 50px; background: rgba(0, 0, 0, 0.076); } #salvage { content: url("../assets/blacksmith/salvage...
rm comment or remove attribute
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
<template> <div> <div class="row m-3 justify-content-center"> <h2>{{$t('bridge.bridgeForYourNfts')}}</h2> </div> <div class="row m-3 justify-content-center"> <h3>{{$t('bridge.transferNftsToAnotherChain')}}</h3> </div> <div class="bridge-transfer-fee row mt-3 justify-content-center"> ...
(Optional) This would be a bit better here imo: ```suggestion <div class="w-100 row mt-3 justify-content-center"> ```
<template> <div> <div class="row m-3 justify-content-center"> <h2>{{$t('bridge.bridgeForYourNfts')}}</h2> </div> <div class="row m-3 justify-content-center"> <h3>{{$t('bridge.transferNftsToAnotherChain')}}</h3> </div> <div class="w-100 row mt-3 justify-content-center"> <p v-if="b...
@@ -6,7 +6,7 @@ <div class="row m-3 justify-content-center"> <h3>{{$t('bridge.transferNftsToAnotherChain')}}</h3> </div> - <div class="row mt-3 justify-content-center"> + <div class="bridge-transfer-fee row mt-3 justify-content-center">
frontend/src/views/Bridge.vue
9
Vue
0.786
suggestion
124
34
34
false
Background does not fit height
1,607
CryptoBlades/cryptoblades
321
Vue
kevinunger
jakehein
Review this pull request change. Language: Vue File: frontend/src/views/Bridge.vue PR Title: Background does not fit height BEFORE CODE: <template> <div> <div class="row m-3 justify-content-center"> <h2>{{$t('bridge.bridgeForYourNfts')}}</h2> </div> <div class="row m-3 justify-content-center"> ...
(Optional) This would be a bit better here imo: ```suggestion <div class="w-100 row mt-3 justify-content-center"> ```
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
return !this.currentCharacter; }, currentTokenPrice(): number { switch(this.gasToken) { case 'BNB': return this.bnbPrice; case 'HT': return this.htPrice; case 'OKT': return this.oktPrice; case 'MATIC': return this.maticPrice; case 'AVAX'...
Magic numbers, please assign constants explaining what's going on here
return !this.currentCharacter; }, currentTokenPrice(): number { switch(this.gasToken) { case 'BNB': return this.bnbPrice; case 'HT': return this.htPrice; case 'OKT': return this.oktPrice; case 'MATIC': return this.maticPrice; case 'AVAX'...
@@ -199,17 +221,28 @@ export default Vue.extend({ return this.oktPrice; case 'MATIC': return this.maticPrice; + case 'AVAX': + return this.avaxPrice; + case 'aETH': + return this.auroraPrice; + case 'SFUEL': + return this.skalePrice; default: ...
frontend/src/components/smart/EarningsCalculator.vue
26
Vue
0.214
suggestion
70
51
51
false
Earnings calc
1,612
CryptoBlades/cryptoblades
321
Vue
Chriserus
kcper
Review this pull request change. Language: Vue File: frontend/src/components/smart/EarningsCalculator.vue PR Title: Earnings calc BEFORE CODE: return !this.currentCharacter; }, currentTokenPrice(): number { switch(this.gasToken) { case 'BNB': return this.bnbPrice; case 'HT':...
Magic numbers, please assign constants explaining what's going on here
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
getMaxRoll(stars: number): number { switch(stars) { case 1: return 200; case 2: return 300; default: return 400; } }, async fetchPricesAndFees() { await this.fetchPrices(); this.fightFeePercentage = +await this.getCombatTokenChargePercent(); this.currentMulti...
Same here, why isn't it a string as other values?
}, getMaxRoll(stars: number): number { switch(stars) { case 1: return 200; case 2: return 300; default: return 400; } }, async fetchPricesAndFees() { await this.fetchPrices(); this.fightFeePercentage = +await this.getCombatTokenChargePercent(); this.curr...
@@ -287,17 +334,26 @@ export default Vue.extend({ } }, + async fetchPricesAndFees() { + await this.fetchPrices(); + this.fightFeePercentage = +await this.getCombatTokenChargePercent(); + this.currentMultiplier = +(+(await this.getCurrentBestMultiplier()/1e18).toFixed(4)); + }, + ...
frontend/src/components/smart/EarningsCalculator.vue
26
Vue
0.071
question
51
51
51
false
Earnings calc
1,612
CryptoBlades/cryptoblades
321
Vue
Chriserus
kcper
Review this pull request change. Language: Vue File: frontend/src/components/smart/EarningsCalculator.vue PR Title: Earnings calc BEFORE CODE: getMaxRoll(stars: number): number { switch(stars) { case 1: return 200; case 2: return 300; default: return 400; } }, async fetchP...
Same here, why isn't it a string as other values?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
<template> <div class="blank-slate" v-if="ownedCharacterIds.length <= 0"> <div v-if="ownedCharacterIds.length <= 0"> {{$t('quests.youNeedToHaveAtLeastOneCharacterRaid')}}<br> {{ $t('combat.recruitAtPlaza') }} </div> </div> <div v-else class="main-font"> <div style="display:inline-flex;"> ...
https://html.spec.whatwg.org/multipage/syntax.html#elements-2
<template> <div class="blank-slate" v-if="ownedCharacterIds.length <= 0"> <div v-if="ownedCharacterIds.length <= 0"> {{$t('quests.youNeedToHaveAtLeastOneCharacterRaid')}}<br> {{ $t('combat.recruitAtPlaza') }} </div> </div> <div v-else class="main-font"> <div style="display:inline-flex;"> ...
@@ -23,7 +23,7 @@ <div class="boss-name"> <div> <div class="elements"> - <div class="frame-element">.</div> + <div class="frame-element"/>
frontend/src/views/Raid.vue
26
Vue
0.214
suggestion
61
51
51
false
Fix refreshes after joining raid, unselect weapon
1,634
CryptoBlades/cryptoblades
321
Vue
kevinunger
Chriserus
Review this pull request change. Language: Vue File: frontend/src/views/Raid.vue PR Title: Fix refreshes after joining raid, unselect weapon BEFORE CODE: <template> <div class="blank-slate" v-if="ownedCharacterIds.length <= 0"> <div v-if="ownedCharacterIds.length <= 0"> {{$t('quests.youNeedToHaveAtLeast...
https://html.spec.whatwg.org/multipage/syntax.html#elements-2
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
<template> <div class="p-1"> <h2>{{ $t('admin.skill.transferSkill') }}</h2> <div class="d-flex flex-column gap-2 m"> <div class="d-flex align-items-center gap-3"> <b-form-input v-model="transferModel.sourceWallet" :placeholder="$t('admin.skill.sourceWalletAddress')"/> ...
Some weird formatting happened here (indentation)
<template> <div class="p-1"> <h2>{{ $t('admin.skill.transferSkill') }}</h2> <div class="d-flex flex-column gap-2 m"> <div class="d-flex align-items-center gap-3"> <b-form-input v-model="transferModel.sourceWallet" :placeholder="$t('admin.skill.sourceWalletAddress')"/> ...
@@ -0,0 +1,103 @@ +<template> + <div class="p-1"> + <h2>{{ $t('admin.skill.transferSkill') }}</h2> + <div class="d-flex flex-column gap-2 m"> + <div class="d-flex align-items-center gap-3"> + <b-form-input v-model="transferModel.sourceWallet" :placeholder="$t('admin.skill.sourceWall...
frontend/src/components/smart/AdminTabs/SkillAdmin.vue
18
Vue
0.071
style
49
43
43
false
Able to transfer skill from deployer wallet to skill
1,890
CryptoBlades/cryptoblades
321
Vue
Chriserus
jeffyzxc
Review this pull request change. Language: Vue File: frontend/src/components/smart/AdminTabs/SkillAdmin.vue PR Title: Able to transfer skill from deployer wallet to skill BEFORE CODE: <template> <div class="p-1"> <h2>{{ $t('admin.skill.transferSkill') }}</h2> <div class="d-flex flex-column gap-2...
Some weird formatting happened here (indentation)
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
|| !isValidWeb3Address(this.transferModel.sourceWallet || '')) || this.skillAllowance < this.transferModel.amount || this.transferModel.amount <= 0; } }, methods: { ...mapActions([ 'approveSkillTransfer', 'transferSkill', 'getSkillAllowance', 'fetchSkillBalan...
Please move this to `finally` block, because this line won't be executed if an error occurs on line `79` or `82`, always disable loading state in `finally` block
return (!isValidWeb3Address(this.transferModel.receiverAddress || '') || !isValidWeb3Address(this.transferModel.sourceWallet || '')) || this.skillAllowance < this.transferModel.amount || this.transferModel.amount <= 0; } }, methods: { ...mapActions([ 'approveSkillTransfer...
@@ -0,0 +1,103 @@ +<template> + <div class="p-1"> + <h2>{{ $t('admin.skill.transferSkill') }}</h2> + <div class="d-flex flex-column gap-2 m"> + <div class="d-flex align-items-center gap-3"> + <b-form-input v-model="transferModel.sourceWallet" :placeholder="$t('admin.skill.sourceWall...
frontend/src/components/smart/AdminTabs/SkillAdmin.vue
26
Vue
0.714
refactor
161
41
42
false
Able to transfer skill from deployer wallet to skill
1,890
CryptoBlades/cryptoblades
321
Vue
Chriserus
jeffyzxc
Review this pull request change. Language: Vue File: frontend/src/components/smart/AdminTabs/SkillAdmin.vue PR Title: Able to transfer skill from deployer wallet to skill BEFORE CODE: || !isValidWeb3Address(this.transferModel.sourceWallet || '')) || this.skillAllowance < this.transferModel.amount ...
Please move this to `finally` block, because this line won't be executed if an error occurs on line `79` or `82`, always disable loading state in `finally` block
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
<div class="deposit-withdraw border-line-custom px-2" v-if="hasBnbAvailableToWithdraw"> <span>|</span> </div> <div> <div class="mx-3" v-if="hasBnbAvailableToWithdraw"> <b-icon-diamond-half scale="1.2" :class="canWithdrawBnb ? 'pointer' : null" ...
Please don't use inline styles whenever possible, best do a class and use a css class here. Also, did you check if it's responsive? Does it look ok on mobile?
<div class="deposit-withdraw border-line-custom px-2" v-if="hasBnbAvailableToWithdraw"> <span>|</span> </div> <div> <div class="mx-3" v-if="hasBnbAvailableToWithdraw"> <b-icon-diamond-half scale="1.2" :class="canWithdrawBnb ? 'pointer' : null" ...
@@ -109,6 +109,31 @@ </div> </div> </div> + <b-modal + class="centered-modal" + ref="minting-sfuel-modal" + hide-footer + hide-header + hide-header-close + no-close-on-backdrop + no-close-on-esc + centered + > + <div class="text-center"> + <...
frontend/src/components/smart/SkillBalanceDisplay.vue
26
Vue
0.429
question
158
51
51
false
Added ability to mint sfuel
1,897
CryptoBlades/cryptoblades
321
Vue
Chriserus
jeffyzxc
Review this pull request change. Language: Vue File: frontend/src/components/smart/SkillBalanceDisplay.vue PR Title: Added ability to mint sfuel BEFORE CODE: <div class="deposit-withdraw border-line-custom px-2" v-if="hasBnbAvailableToWithdraw"> <span>|</span> </div> <div> <div cla...
Please don't use inline styles whenever possible, best do a class and use a css class here. Also, did you check if it's responsive? Does it look ok on mobile?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
<span>|</span> </div> <div> <div class="mx-3" v-if="hasBnbAvailableToWithdraw"> <b-icon-diamond-half scale="1.2" :class="canWithdrawBnb ? 'pointer' : null" :variant="canWithdrawBnb ? 'success' : 'warning'" ...
I think that `Loading...` is also in our translation keys
<span>|</span> </div> <div> <div class="mx-3" v-if="hasBnbAvailableToWithdraw"> <b-icon-diamond-half scale="1.2" :class="canWithdrawBnb ? 'pointer' : null" :variant="canWithdrawBnb ? 'success' : 'warning'" ...
@@ -109,6 +109,31 @@ </div> </div> </div> + <b-modal + class="centered-modal" + ref="minting-sfuel-modal" + hide-footer + hide-header + hide-header-close + no-close-on-backdrop + no-close-on-esc + centered + > + <div class="text-center"> + <...
frontend/src/components/smart/SkillBalanceDisplay.vue
26
Vue
0.357
suggestion
57
51
51
false
Added ability to mint sfuel
1,897
CryptoBlades/cryptoblades
321
Vue
Chriserus
jeffyzxc
Review this pull request change. Language: Vue File: frontend/src/components/smart/SkillBalanceDisplay.vue PR Title: Added ability to mint sfuel BEFORE CODE: <span>|</span> </div> <div> <div class="mx-3" v-if="hasBnbAvailableToWithdraw"> <b-icon-diamond-half scale="1.2" ...
I think that `Loading...` is also in our translation keys
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
</div> <div class="mobile"> <div class="active-tab"> <span class="forge-icons"></span></div> <div> <span class="enchant-icons"></span></div> <div> <span class="skin-icons"></span></div> <div> <span class="upgrade-icons"></span><...
Imo it would be nice to extract these "magic numbers" to some constants, even in this file, just for the sake of clean code
</div> <div class="mobile"> <div class="active-tab"> <span class="forge-icons"></span></div> <div> <span class="enchant-icons"></span></div> <div> <span class="skin-icons"></span></div> <div> <span class="upgrade-icons"></span><...
@@ -372,11 +372,11 @@ </div> </div> <div> - <input v-model="lesserDust" type="range" min="0" :max="getLesserDust()" value="0" steps="1"> + <input v-model="lesserDust" type="range" min="0" :max="100" value="0" steps="1">
frontend/src/views/Blacksmith.vue
26
Vue
0.429
refactor
123
51
51
false
Fix the LB/4B & 5B dusting reforge slider max values.
1,903
CryptoBlades/cryptoblades
321
Vue
Chriserus
Steart
Review this pull request change. Language: Vue File: frontend/src/views/Blacksmith.vue PR Title: Fix the LB/4B & 5B dusting reforge slider max values. BEFORE CODE: </div> <div class="mobile"> <div class="active-tab"> <span class="forge-icons"></span></div> ...
Imo it would be nice to extract these "magic numbers" to some constants, even in this file, just for the sake of clean code
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
game = CryptoBlades(gameContract); combatTokenChargePercent = 25; offsetSlippage = 5; } receive() external payable restricted {} function fight( uint256 char, uint32 target, uint8 fightMultiplier ) external payable { uint256 totalTokens; ...
I think this comment is outdated
game = CryptoBlades(gameContract); combatTokenChargePercent = 25; offsetSlippage = 5; } receive() external payable restricted {} function teamFight( uint256[] calldata char, uint32[] calldata target, uint8[] calldata fightMultiplier ) external payable {...
@@ -39,25 +37,73 @@ contract TokensManager is Initializable, AccessControlUpgradeable { offsetSlippage = 5; } - receive() external payable restricted { - } + receive() external payable restricted {} + + function fight( + uint256 char, + uint32 target, + uint8 fightMultip...
contracts/TokensManager.sol
26
Solidity
0.071
suggestion
32
51
51
false
Solving issue #1905: Aggregate Fights into a single txn to reduce gas…
1,906
CryptoBlades/cryptoblades
321
Vue
Chriserus
NindoK
Review this pull request change. Language: Solidity File: contracts/TokensManager.sol PR Title: Solving issue #1905: Aggregate Fights into a single txn to reduce gas… BEFORE CODE: game = CryptoBlades(gameContract); combatTokenChargePercent = 25; offsetSlippage = 5; } receive() exte...
I think this comment is outdated
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
_; } function _restricted() internal view { require(hasRole(GAME_ADMIN, msg.sender)); } function initialize(address gameContract) public initializer { __AccessControl_init_unchained(); _setupRole(DEFAULT_ADMIN_ROLE, msg.sender); game = CryptoBlades(gameContract...
`char.length`? was this ever compiled? `char` is a uint, so, a number
_; } function _restricted() internal view { require(hasRole(GAME_ADMIN, msg.sender)); } function initialize(address gameContract) public initializer { __AccessControl_init_unchained(); _setupRole(DEFAULT_ADMIN_ROLE, msg.sender); game = CryptoBlades(gameContract...
@@ -39,25 +37,73 @@ contract TokensManager is Initializable, AccessControlUpgradeable { offsetSlippage = 5; } - receive() external payable restricted { - } + receive() external payable restricted {} + + function fight( + uint256 char, + uint32 target, + uint8 fightMultip...
contracts/TokensManager.sol
26
Solidity
0.357
suggestion
69
51
51
false
Solving issue #1905: Aggregate Fights into a single txn to reduce gas…
1,906
CryptoBlades/cryptoblades
321
Vue
Chriserus
NindoK
Review this pull request change. Language: Solidity File: contracts/TokensManager.sol PR Title: Solving issue #1905: Aggregate Fights into a single txn to reduce gas… BEFORE CODE: _; } function _restricted() internal view { require(hasRole(GAME_ADMIN, msg.sender)); } function initi...
`char.length`? was this ever compiled? `char` is a uint, so, a number
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
const { upgradeProxy } = require('@openzeppelin/truffle-upgrades'); const Weapons = artifacts.require("Weapons"); module.exports = async function (deployer) { await upgradeProxy(Weapons.address, Weapons, { deployer }); };
No issues found.
const { upgradeProxy } = require('@openzeppelin/truffle-upgrades'); const Weapons = artifacts.require("Weapons"); module.exports = async function (deployer) { await upgradeProxy(Weapons.address, Weapons, { deployer }); };
@@ -0,0 +1,7 @@ +const { upgradeProxy } = require('@openzeppelin/truffle-upgrades'); + +const Weapons = artifacts.require("Weapons"); + +module.exports = async function (deployer) { + await upgradeProxy(Weapons.address, Weapons, { deployer }); +};
migrations/39_TBD_bonus_on_reforging_reforged.js
0
JavaScript
1
none
16
8
8
true
reforging reforged items should give a reduced bonus to the new item
145
CryptoBlades/cryptoblades
321
Vue
kcper
Review this pull request change. Language: JavaScript File: migrations/39_TBD_bonus_on_reforging_reforged.js PR Title: reforging reforged items should give a reduced bonus to the new item BEFORE CODE: const { upgradeProxy } = require('@openzeppelin/truffle-upgrades'); const Weapons = artifacts.require("Weapons"); ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} as Data; }, computed: { ...(mapState([ 'defaultAccount', 'weapons', 'characters', 'ownedCharacterIds', 'ownedWeaponIds' ]) as Accessors<StoreMappedState>), ...(mapGetters([ 'contracts' ]) as Accessors<StoreMappedGetters>), ...mapGetters(['transferCooldownOfWeaponId', 'transfer...
No issues found.
} as Data; }, computed: { ...(mapState([ 'defaultAccount', 'weapons', 'characters', 'ownedCharacterIds', 'ownedWeaponIds' ]) as Accessors<StoreMappedState>), ...(mapGetters([ 'contracts' ]) as Accessors<StoreMappedGetters>), ...mapGetters(['transferCooldownOfWeaponId', 'transfer...
@@ -2,7 +2,7 @@ <div class="body main-font"> <b-tabs justified> - <b-tab @click="clearData()"> + <b-tab @click="clearData();browseTabActive = true"> <template #title> Browse NFTs <hint class="hint" text="NFT stands for Non Fungible Token.<br>Weapons and Characters are ...
frontend/src/views/Market.vue
0
Vue
1
none
16
51
51
true
market pagination
155
CryptoBlades/cryptoblades
321
Vue
kcper
Review this pull request change. Language: Vue File: frontend/src/views/Market.vue PR Title: market pagination BEFORE CODE: } as Data; }, computed: { ...(mapState([ 'defaultAccount', 'weapons', 'characters', 'ownedCharacterIds', 'ownedWeaponIds' ]) as Accessors<StoreMappedState>), ...(map...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
SkillToken, state.defaultAccount, state.skillRewards, defaultCallOptions(state), defaultCallOptions(state), cryptoBladesMethods => cryptoBladesMethods.mintWeaponFee(), { feeMultiplier: num * 4 * chosenElementFee, allowInGameOnlyFunds: t...
No issues found.
SkillToken, state.defaultAccount, state.skillRewards, defaultCallOptions(state), defaultCallOptions(state), cryptoBladesMethods => cryptoBladesMethods.mintWeaponFee(), { feeMultiplier: num * 4 * chosenElementFee, allowInGameOnlyFunds: t...
@@ -2089,6 +2089,19 @@ export function createStore(web3: Web3) { .call(defaultCallOptions(state)); }, + async fetchMarketNftTargetBuyer({ state }, { nftContractAddr, tokenId }) { + const { NFTMarket } = state.contracts(); + if(!NFTMarket) return; + + // returns the listing'...
frontend/src/store.ts
0
TypeScript
1
none
16
51
51
true
Allow private trades on market
194
CryptoBlades/cryptoblades
321
Vue
kcper
Review this pull request change. Language: TypeScript File: frontend/src/store.ts PR Title: Allow private trades on market BEFORE CODE: SkillToken, state.defaultAccount, state.skillRewards, defaultCallOptions(state), defaultCallOptions(state), ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
const { CryptoBlades } = state.contracts(); if(!CryptoBlades || !state.defaultAccount) return; const inGameOnlyFunds = await CryptoBlades.methods .inGameOnlyFunds(state.defaultAccount) .call(defaultCallOptions(state)); const payload: Pick<IState, 'inGameOnlyFunds'> ...
No issues found.
const { CryptoBlades } = state.contracts(); if(!CryptoBlades || !state.defaultAccount) return; const inGameOnlyFunds = await CryptoBlades.methods .inGameOnlyFunds(state.defaultAccount) .call(defaultCallOptions(state)); const payload: Pick<IState, 'inGameOnlyFunds'> ...
@@ -115,7 +115,6 @@ export function createStore(web3: Web3) { targetsByCharacterIdAndWeaponId: {}, characterTransferCooldowns: {}, - weaponTransferCooldowns: {}, staking: { skill: { ...defaultStakeState }, @@ -249,20 +248,6 @@ export function createStore(web3: Web3) { }; ...
frontend/src/store.ts
0
TypeScript
1
none
16
51
51
true
Remove transfer cooldown from weapons
298
CryptoBlades/cryptoblades
321
Vue
brian-man
Review this pull request change. Language: TypeScript File: frontend/src/store.ts PR Title: Remove transfer cooldown from weapons BEFORE CODE: const { CryptoBlades } = state.contracts(); if(!CryptoBlades || !state.defaultAccount) return; const inGameOnlyFunds = await CryptoBlades.methods ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
return `${new BN(skillBalance).toFixed(4)} SKILL`; }, formattedSkillBalance(): string { const skillBalance = Web3.utils.fromWei(this.skillBalance, 'ether'); return `${new BN(skillBalance).toFixed(4)} SKILL`; }, hasBnbAvailableToWithdraw(): boolean { return new BN(this.waxBridge...
No issues found.
return `${new BN(skillBalance).toFixed(4)} SKILL`; }, formattedSkillBalance(): string { const skillBalance = Web3.utils.fromWei(this.skillBalance, 'ether'); return `${new BN(skillBalance).toFixed(4)} SKILL`; }, hasBnbAvailableToWithdraw(): boolean { return new BN(this.waxBridge...
@@ -6,8 +6,13 @@ </div> <div class="balance-container"> - <strong class="mr-2 balance-text">Balance</strong> - <span class="balance">{{ formattedSkillBalance }}</span> + <strong class="mr-2 balance-text">Total Balance</strong> + <span class="balance" + v-tooltip="{ content: totalS...
frontend/src/components/smart/SkillBalanceDisplay.vue
0
Vue
1
none
16
51
51
true
236-navbar-clean-up
304
CryptoBlades/cryptoblades
321
Vue
bilbolPrime
Review this pull request change. Language: Vue File: frontend/src/components/smart/SkillBalanceDisplay.vue PR Title: 236-navbar-clean-up BEFORE CODE: return `${new BN(skillBalance).toFixed(4)} SKILL`; }, formattedSkillBalance(): string { const skillBalance = Web3.utils.fromWei(this.skillBalance...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
: this.Characters.options.address; }, buyableNftSelected(): boolean { return this.selectedNftId !== null && !this.searchResultsOwned; }, ownListedNftSelected(): boolean { return this.selectedNftId !== null && this.searchResultsOwned; }, selectedNftOnCooldow...
No issues found.
: this.Characters.options.address; }, buyableNftSelected(): boolean { return this.selectedNftId !== null && !this.searchResultsOwned; }, ownListedNftSelected(): boolean { return this.selectedNftId !== null && this.searchResultsOwned; }, selectedNftOnCooldow...
@@ -674,6 +674,7 @@ export default Vue.extend({ this.activeType = 'character'; this.marketOutcome = null; this.waitingMarketOutcome = true; + this.currentPage = page + 1; const url = new URL('https://api.cryptoblades.io/static/market/character'); const params = { @@ -706,6 +707...
frontend/src/views/Market.vue
0
Vue
1
none
16
51
51
true
fix(selectors): pagination should work correctly for all cases
364
CryptoBlades/cryptoblades
321
Vue
pohika
Review this pull request change. Language: Vue File: frontend/src/views/Market.vue PR Title: fix(selectors): pagination should work correctly for all cases BEFORE CODE: : this.Characters.options.address; }, buyableNftSelected(): boolean { return this.selectedNftId !== null && !this.se...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
export const raid = ['1', 'true', 't'].includes((process.env.VUE_APP_FEATURE_FLAG_RAID + '').toLowerCase()); export const stakeOnly = ['1', 'true', 't'].includes((process.env.VUE_APP_STAKING_ONLY + '').toLowerCase()); export const reforging = ['1', 'true', 't'].includes((process.env.VUE_APP_FEATURE_FLAG_REFORGING + '...
No issues found.
export const raid = ['1', 'true', 't'].includes((process.env.VUE_APP_FEATURE_FLAG_RAID + '').toLowerCase()); export const stakeOnly = ['1', 'true', 't'].includes((process.env.VUE_APP_STAKING_ONLY + '').toLowerCase()); export const reforging = ['1', 'true', 't'].includes((process.env.VUE_APP_FEATURE_FLAG_REFORGING + '...
@@ -6,4 +6,6 @@ export const reforging = ['1', 'true', 't'].includes((process.env.VUE_APP_FEATUR export const market = ['1', 'true', 't'].includes((process.env.VUE_APP_FEATURE_FLAG_MARKET + '').toLowerCase()); +export const market_blockchain = ['1', 'true', 't'].includes((process.env.VUE_APP_FEATURE_FLAG_MARKET_US...
frontend/src/feature-flags.ts
0
TypeScript
1
none
16
11
11
true
feat(localdevelopment): can now use blockchain for local dev market testing
369
CryptoBlades/cryptoblades
321
Vue
bilbolPrime
Review this pull request change. Language: TypeScript File: frontend/src/feature-flags.ts PR Title: feat(localdevelopment): can now use blockchain for local dev market testing BEFORE CODE: export const raid = ['1', 'true', 't'].includes((process.env.VUE_APP_FEATURE_FLAG_RAID + '').toLowerCase()); export const stak...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
const { upgradeProxy } = require('@openzeppelin/truffle-upgrades'); const CryptoBlades = artifacts.require("CryptoBlades"); const Characters = artifacts.require("Characters"); module.exports = async function (deployer, network, accounts) { await upgradeProxy(CryptoBlades.address, CryptoBlades, { deployer }); con...
No issues found.
const { upgradeProxy } = require('@openzeppelin/truffle-upgrades'); const CryptoBlades = artifacts.require("CryptoBlades"); const Characters = artifacts.require("Characters"); module.exports = async function (deployer, network, accounts) { await upgradeProxy(CryptoBlades.address, CryptoBlades, { deployer }); con...
@@ -0,0 +1,11 @@ +const { upgradeProxy } = require('@openzeppelin/truffle-upgrades'); + +const CryptoBlades = artifacts.require("CryptoBlades"); +const Characters = artifacts.require("Characters"); + +module.exports = async function (deployer, network, accounts) { + await upgradeProxy(CryptoBlades.address, CryptoBlade...
migrations/48_TBD_move_chara_limit.js
0
JavaScript
1
none
16
12
12
true
PVE008: Move characterLimit member from cryptoblades.sol to characters.sol
389
CryptoBlades/cryptoblades
321
Vue
brian-man
Review this pull request change. Language: JavaScript File: migrations/48_TBD_move_chara_limit.js PR Title: PVE008: Move characterLimit member from cryptoblades.sol to characters.sol BEFORE CODE: const { upgradeProxy } = require('@openzeppelin/truffle-upgrades'); const CryptoBlades = artifacts.require("CryptoBlade...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// we drain ~12h of stamina from the character // we may want to have a specific lockout in the future characters.setStaminaTimestamp(characterID, uint64(now + (staminaDrain))); // TODO fix raids int128 traitMultiplier = 0;/*game.getPlayerTraitBonusAgainst( characters...
No issues found.
// we drain ~12h of stamina from the character // we may want to have a specific lockout in the future characters.setStaminaTimestamp(characterID, uint64(now + (staminaDrain))); // TODO fix raids int128 traitMultiplier = 0;/*game.getPlayerTraitBonusAgainst( characters...
@@ -68,7 +68,7 @@ contract RaidBasic is Initializable, Raid { for(uint i = 0; i < weaponDrops.length; i++) { Raider memory r = raiders[RandomUtil.randomSeededMinMax(0, raiders.length-1, RandomUtil.combineSeeds(seed,i))]; game.approveContractWeaponFor(weaponDrops[i], address(this)); - ...
contracts/raidBasic.sol
0
Solidity
1
none
16
51
51
true
PVE003: Use safeTransferFrom instead of transfer and transferFrom
391
CryptoBlades/cryptoblades
321
Vue
brian-man
Review this pull request change. Language: Solidity File: contracts/raidBasic.sol PR Title: PVE003: Use safeTransferFrom instead of transfer and transferFrom BEFORE CODE: // we drain ~12h of stamina from the character // we may want to have a specific lockout in the future characters.setStam...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
uint256 counter = 0; uint8 tokenIterator = 0; for (uint256 i = 0; i < set.length() && counter < pageEnd; i++) { uint8 characterTrait = characters.getTrait(set.at(i)); uint8 characterLevel = characters.getLevel(set.at(i)); if((_trait == 255 || characterTrait =...
No issues found.
uint256 counter = 0; uint8 tokenIterator = 0; for (uint256 i = 0; i < set.length() && counter < pageEnd; i++) { uint8 characterTrait = characters.getTrait(set.at(i)); uint8 characterLevel = characters.getLevel(set.at(i)); if((_trait == 255 || characterTrait =...
@@ -3,12 +3,12 @@ pragma solidity ^0.6.0; import "@openzeppelin/contracts-upgradeable/proxy/Initializable.sol"; import "@openzeppelin/contracts-upgradeable/access/AccessControlUpgradeable.sol"; import "@openzeppelin/contracts-upgradeable/token/ERC721/IERC721ReceiverUpgradeable.sol"; -import "../node_modules/@openzep...
contracts/NFTMarket.sol
0
Solidity
1
none
16
51
51
true
Simplify imports in contrats\*.sol
392
CryptoBlades/cryptoblades
321
Vue
brian-man
Review this pull request change. Language: Solidity File: contracts/NFTMarket.sol PR Title: Simplify imports in contrats\*.sol BEFORE CODE: uint256 counter = 0; uint8 tokenIterator = 0; for (uint256 i = 0; i < set.length() && counter < pageEnd; i++) { uint8 characterTrait = chara...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
const { upgradeProxy } = require('@openzeppelin/truffle-upgrades'); const SkillStakingRewardsUpgradeable = artifacts.require("SkillStakingRewardsUpgradeable"); const LPStakingRewardsUpgradeable = artifacts.require("LPStakingRewardsUpgradeable"); const LP2StakingRewardsUpgradeable = artifacts.require("LP2StakingRewards...
No issues found.
const { upgradeProxy } = require('@openzeppelin/truffle-upgrades'); const SkillStakingRewardsUpgradeable = artifacts.require("SkillStakingRewardsUpgradeable"); const LPStakingRewardsUpgradeable = artifacts.require("LPStakingRewardsUpgradeable"); const LP2StakingRewardsUpgradeable = artifacts.require("LP2StakingRewards...
@@ -0,0 +1,20 @@ +const { upgradeProxy } = require('@openzeppelin/truffle-upgrades'); + +const SkillStakingRewardsUpgradeable = artifacts.require("SkillStakingRewardsUpgradeable"); +const LPStakingRewardsUpgradeable = artifacts.require("LPStakingRewardsUpgradeable"); +const LP2StakingRewardsUpgradeable = artifacts.requ...
migrations/48_TBD_minimum_stake_amount.js
0
JavaScript
1
none
16
21
21
true
PVE001: Add minimumStakeAmount to staking contracts
396
CryptoBlades/cryptoblades
321
Vue
brian-man
Review this pull request change. Language: JavaScript File: migrations/48_TBD_minimum_stake_amount.js PR Title: PVE001: Add minimumStakeAmount to staking contracts BEFORE CODE: const { upgradeProxy } = require('@openzeppelin/truffle-upgrades'); const SkillStakingRewardsUpgradeable = artifacts.require("SkillStaking...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
items = items.filter(x => x.traitName.includes(this.elementFilter)); } if(this.levelFilter) { items = items.filter(x => x.level >= this.levelFilter - 1 && x.level <= this.levelFilter + 8); } if(this.showLimit > 0 && items.length > this.showLimit) { items =...
No issues found.
items = items.filter(x => x.traitName.includes(this.elementFilter)); } if(this.levelFilter) { items = items.filter(x => x.level >= this.levelFilter - 1 && x.level <= this.levelFilter + 8); } if(this.showLimit > 0 && items.length > this.showLimit) { items =...
@@ -42,6 +42,7 @@ <div class="above-wrapper" v-if="$slots.above || $scopedSlots.above"> <slot name="above" :character="c"></slot> </div> + <slot name="sold" :character="c"></slot> <div class="art"> <CharacterArt :character="c" :isMarket="isMarket"/> </div...
frontend/src/components/smart/CharacterList.vue
0
Vue
1
none
16
51
51
true
feat(market): show sold banners over items that are sold but not removed from the DB yet
409
CryptoBlades/cryptoblades
321
Vue
viruspowaa
Review this pull request change. Language: Vue File: frontend/src/components/smart/CharacterList.vue PR Title: feat(market): show sold banners over items that are sold but not removed from the DB yet BEFORE CODE: items = items.filter(x => x.traitName.includes(this.elementFilter)); } if(th...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
/* ========== CONSTANTS ========== */ bytes32 public constant GAME = keccak256("GAME"); /* ========== STATE VARIABLES ========== */ Weapons public weapons; IRandoms public randoms; mapping(address => uint32) public tickets; /* ========== INITIALIZERS AND MIGRATORS ========== */ fun...
No issues found.
/* ========== CONSTANTS ========== */ bytes32 public constant GAME = keccak256("GAME"); /* ========== STATE VARIABLES ========== */ Weapons public weapons; IRandoms public randoms; mapping(address => uint32) public tickets; /* ========== INITIALIZERS AND MIGRATORS ========== */ fun...
@@ -0,0 +1,65 @@ +pragma solidity ^0.6.5; + +import "@openzeppelin/contracts-upgradeable/proxy/Initializable.sol"; +import "@openzeppelin/contracts-upgradeable/access/AccessControlUpgradeable.sol"; +import "./interfaces/IRandoms.sol"; +import "./weapons.sol"; + +contract Blacksmith is Initializable, AccessControlUpgrad...
contracts/Blacksmith.sol
0
Solidity
1
none
16
51
51
true
Get a free Weapon Forge if you win an Unlikely fight
494
CryptoBlades/cryptoblades
321
Vue
procart
Review this pull request change. Language: Solidity File: contracts/Blacksmith.sol PR Title: Get a free Weapon Forge if you win an Unlikely fight BEFORE CODE: /* ========== CONSTANTS ========== */ bytes32 public constant GAME = keccak256("GAME"); /* ========== STATE VARIABLES ========== */ Weapon...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
disableForge: false, forgeMultiplier: 10, newForged: [], currentListofWeapons: [], x10Forge: false, x1Forge: false, onError: false, spin: false, }; }, computed: { ...mapState(['defaultAccount','ownedWeaponIds']), ...mapGetters(['contracts', 'ownWeapons'])...
No issues found.
disableForge: false, forgeMultiplier: 10, newForged: [], currentListofWeapons: [], x10Forge: false, x1Forge: false, onError: false, spin: false, }; }, computed: { ...mapState(['defaultAccount','ownedWeaponIds']), ...mapGetters(['contracts', 'ownWeapons'])...
@@ -40,7 +40,22 @@ </span> <span v-if="!disableForge" class="gtag-link-others" tagname="forge_weapon"> - Forge ({{ forgeCost }} SKILL) <i class="fas fa-plus"></i> + Forge x1 ({{ forgeCost }} SKILL) <i class="fas fa-plus"></i> + </span> + ...
frontend/src/views/Blacksmith.vue
0
Vue
1
none
16
51
51
true
Add fuction to mint N amount of weapons
539
CryptoBlades/cryptoblades
321
Vue
procart
Review this pull request change. Language: Vue File: frontend/src/views/Blacksmith.vue PR Title: Add fuction to mint N amount of weapons BEFORE CODE: disableForge: false, forgeMultiplier: 10, newForged: [], currentListofWeapons: [], x10Forge: false, x1Forge: false, onError:...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
showBlacksmith: true, reforgeWeaponId: null, burnWeaponId: null, forgeCost: 0, reforgeCost: 0, disableForge: false, forgeMultiplier: 10, newForged: [], currentListofWeapons: [], x10Forge: false, x1Forge: false, onError: false, spin: false, ...
No issues found.
showBlacksmith: true, reforgeWeaponId: null, burnWeaponId: null, forgeCost: 0, reforgeCost: 0, disableForge: false, forgeMultiplier: 10, newForged: [], currentListofWeapons: [], x10Forge: false, x1Forge: false, onError: false, spin: false, ...
@@ -18,12 +18,11 @@ <div class="col"> <div class="d-flex justify-content-space-between"> <h1>Weapons ({{ ownWeapons.length }})</h1> - <div class="d-flex justify-content-flex-end ml-auto"> <b-button variant="primary" v-if="reforgeWeaponId !...
frontend/src/views/Blacksmith.vue
0
Vue
1
none
16
51
51
true
feat(blacksmith): revamp reforge ui
578
CryptoBlades/cryptoblades
321
Vue
Sellie96
Review this pull request change. Language: Vue File: frontend/src/views/Blacksmith.vue PR Title: feat(blacksmith): revamp reforge ui BEFORE CODE: showBlacksmith: true, reforgeWeaponId: null, burnWeaponId: null, forgeCost: 0, reforgeCost: 0, disableForge: false, forgeMultipl...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
}, async mintWeaponN({ state, dispatch }, { num, useStakedSkillOnly, chosenElement }: { num: any, useStakedSkillOnly?: boolean, chosenElement: any }) { const { CryptoBlades, SkillToken, Weapons } = state.contracts(); if(!CryptoBlades || !SkillToken || !Weapons || !state.defaultAccount) retu...
No issues found.
}, async mintWeaponN({ state, dispatch }, { num, useStakedSkillOnly, chosenElement }: { num: any, useStakedSkillOnly?: boolean, chosenElement: any }) { const { CryptoBlades, SkillToken, Weapons } = state.contracts(); if(!CryptoBlades || !SkillToken || !Weapons || !state.defaultAccount) retu...
@@ -1344,13 +1344,14 @@ export function createStore(web3: Web3) { ]); }, - async mintWeaponN({ state, dispatch }, { num, useStakedSkillOnly }: { num: any, useStakedSkillOnly?: boolean }) { + async mintWeaponN({ state, dispatch }, { num, useStakedSkillOnly, chosenElement }: { num: any, useSta...
frontend/src/store.ts
0
TypeScript
1
none
16
51
51
true
feature choose weapon element on forge
582
CryptoBlades/cryptoblades
321
Vue
0xroy
Review this pull request change. Language: TypeScript File: frontend/src/store.ts PR Title: feature choose weapon element on forge BEFORE CODE: }, async mintWeaponN({ state, dispatch }, { num, useStakedSkillOnly, chosenElement }: { num: any, useStakedSkillOnly?: boolean, chosenElement: any }) { ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
]); }, async fetchCharacterTransferCooldownForOwnCharacters({ state, dispatch }) { await Promise.all( state.ownedCharacterIds.map(weaponId => dispatch('fetchCharacterTransferCooldown', weaponId) ) ); }, async fetchCharacterTransferCooldow...
No issues found.
]); }, async fetchCharacterTransferCooldownForOwnCharacters({ state, dispatch }) { await Promise.all( state.ownedCharacterIds.map(weaponId => dispatch('fetchCharacterTransferCooldown', weaponId) ) ); }, async fetchCharacterTransferCooldow...
@@ -1049,12 +1049,35 @@ export function createStore(web3: Web3) { { feeMultiplier: num } ); - await CryptoBlades.methods + const hasPaidForMintBefore = await CryptoBlades.methods + .hasPaidForMint(num) + .call(defaultCallOptions(state)); + + if(!hasPaidForMin...
frontend/src/store.ts
0
TypeScript
1
none
16
51
51
true
Change seed handling for mintWeapon and mintWeaponN
624
CryptoBlades/cryptoblades
321
Vue
brian-man
Review this pull request change. Language: TypeScript File: frontend/src/store.ts PR Title: Change seed handling for mintWeapon and mintWeaponN BEFORE CODE: ]); }, async fetchCharacterTransferCooldownForOwnCharacters({ state, dispatch }) { await Promise.all( state.ownedCharact...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
name: 'Fire Character Trait', description: 'Changes character\'s trait to Fire.', image: 'potion_09_te.png' }, { id: 1, type: 'CharacterWaterTraitChange', nftPrice: 0.2, name: 'Water Character Trait', description: 'Changes c...
No issues found.
name: 'Fire Character Trait', description: 'Changes character\'s trait to Fire.', image: 'potion_09_te.png' }, { id: 1, type: 'CharacterWaterTraitChange', nftPrice: 0.2, name: 'Water Character Trait', description: 'Changes c...
@@ -671,11 +671,10 @@ import { market_blockchain as useBlockchain } from './../feature-flags'; import { CharacterTransactionHistoryData, ICharacterHistory, IWeaponHistory, WeaponTransactionHistoryData, IShieldHistory, ShieldTransactionHistoryData } from '@/interfaces/History'; -import { getWeaponNameFromSeed } f...
frontend/src/views/Market.vue
0
Vue
1
none
16
51
51
true
fix(ui): run censor on names to filter profanity
659
CryptoBlades/cryptoblades
321
Vue
kcper
Review this pull request change. Language: Vue File: frontend/src/views/Market.vue PR Title: fix(ui): run censor on names to filter profanity BEFORE CODE: name: 'Fire Character Trait', description: 'Changes character\'s trait to Fire.', image: 'potion_09_te.png' }, { ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
this.rewards = nfts; this.spin = true; this.$bvModal.show('rewardsModal'); setTimeout(() => { this.spin = false; }, 10000); }, getBossName() { return dragonNames[this.raidIndex % dragonNames.length]; }, getBossImage() { return bossImages[this.raidIndex...
No issues found.
this.rewards = nfts; this.spin = true; this.$bvModal.show('rewardsModal'); setTimeout(() => { this.spin = false; }, 10000); }, getBossName() { return dragonNames[this.raidIndex % dragonNames.length]; }, getBossImage() { return bossImages[this.raidIndex...
@@ -36,7 +36,10 @@ <nft-icon :isDefault="true" :nft="{ type: '5bdust' }"/> </div> <br /> - <span class="bold raid-title-section">XP reward</span> <span class="xp-reward ml-3 raid-details-text"> {{ xpReward }} </span> + <span class="bold raid-title...
frontend/src/views/Raid.vue
0
Vue
1
none
16
51
51
true
Raid UI patch
694
CryptoBlades/cryptoblades
321
Vue
kcper
Review this pull request change. Language: Vue File: frontend/src/views/Raid.vue PR Title: Raid UI patch BEFORE CODE: this.rewards = nfts; this.spin = true; this.$bvModal.show('rewardsModal'); setTimeout(() => { this.spin = false; }, 10000); }, getBossName() { re...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
export interface RaidRewards { rewardsClaimed: any; weapons: Weapon[]; junks: Junk[]; keyboxes: Keybox[]; bonusXp: BonusXp[]; dustLb: DustLb[]; dust4b: Dust4b[]; dust5b: Dust5b[]; } export interface Weapon { tokenID: number; } export interface Junk { tokenID: number; } export interface Keybox { ...
No issues found.
export interface RaidRewards { rewardsClaimed: any; weapons: Weapon[]; junks: Junk[]; keyboxes: Keybox[]; bonusXp: BonusXp[]; dustLb: DustLb[]; dust4b: Dust4b[]; dust5b: Dust5b[]; } export interface Weapon { tokenID: number; } export interface Junk { tokenID: number; } export interface Keybox { ...
@@ -0,0 +1,39 @@ +export interface RaidRewards { + rewardsClaimed: any; + weapons: Weapon[]; + junks: Junk[]; + keyboxes: Keybox[]; + bonusXp: BonusXp[]; + dustLb: DustLb[]; + dust4b: Dust4b[]; + dust5b: Dust5b[]; +} + +export interface Weapon { + tokenID: number; +} + +export interface Junk { + tokenID: numb...
frontend/src/interfaces/RaidRewards.ts
0
TypeScript
1
none
16
40
40
true
Raid.vue rewrite to Typescript
711
CryptoBlades/cryptoblades
321
Vue
Chriserus
Review this pull request change. Language: TypeScript File: frontend/src/interfaces/RaidRewards.ts PR Title: Raid.vue rewrite to Typescript BEFORE CODE: export interface RaidRewards { rewardsClaimed: any; weapons: Weapon[]; junks: Junk[]; keyboxes: Keybox[]; bonusXp: BonusXp[]; dustLb: DustLb[]; dust4...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
interface StoreMappedActions { claimTokenRewards(): Promise<void>; } interface Data { showGraphics: boolean; hideRewards: boolean; hideWalletWarning: boolean; showSkillInUsd: boolean; } interface StoreMappedGetters { rewardsClaimTaxAsFactorBN: BigNumber; maxRewardsClaimTaxAsFactorBN: BigNumber; } enum C...
No issues found.
interface StoreMappedActions { claimTokenRewards(): Promise<void>; } interface Data { showGraphics: boolean; hideRewards: boolean; hideWalletWarning: boolean; showSkillInUsd: boolean; } interface StoreMappedGetters { rewardsClaimTaxAsFactorBN: BigNumber; maxRewardsClaimTaxAsFactorBN: BigNumber; } enum C...
@@ -20,6 +20,11 @@ <b-dropdown-item href="https://cryptoblades.gitbook.io/wiki/" target="_blank"><i class="fa fa-book mr-2"></i>Wiki <b-icon scale="0.8" icon="question-circle"/></b-dropdown-item> + <b-dropdown-item @click.native="$router.push('nft-display')"> + <img src="https://seiyria.com...
frontend/src/components/Options.vue
0
Vue
1
none
16
51
51
true
NFT Display Page
723
CryptoBlades/cryptoblades
321
Vue
Chriserus
Review this pull request change. Language: Vue File: frontend/src/components/Options.vue PR Title: NFT Display Page BEFORE CODE: interface StoreMappedActions { claimTokenRewards(): Promise<void>; } interface Data { showGraphics: boolean; hideRewards: boolean; hideWalletWarning: boolean; showSkillInUsd: bo...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
async claimRewardIndex(rewardIndex: string): Promise<void> { this.bonuxXpCharacterNames = []; this.bonuxXpAmounts = []; const result = await this.claimRaidRewards({ rewardIndex }); const nfts: NftIdType[] = []; if(result.weapons) { result.weapons.forEach((x: Weap...
No issues found.
async claimRewardIndex(rewardIndex: string): Promise<void> { this.bonuxXpCharacterNames = []; this.bonuxXpAmounts = []; const result = await this.claimRaidRewards({ rewardIndex }); const nfts: NftIdType[] = []; if(result.weapons) { result.weapons.forEach((x: Weap...
@@ -26,9 +26,9 @@ </div> <div class="progress" style="width: 100%"> <div class="progress-bar progress-bar-striped progress-bar-animated players-progress-bar" - role="progressbar" :style="[{'width': formattedWinChance, 'background-color': calculateP...
frontend/src/views/Raid.vue
0
Vue
1
none
16
51
51
true
NFT display page market integration
727
CryptoBlades/cryptoblades
321
Vue
Chriserus
Review this pull request change. Language: Vue File: frontend/src/views/Raid.vue PR Title: NFT display page market integration BEFORE CODE: async claimRewardIndex(rewardIndex: string): Promise<void> { this.bonuxXpCharacterNames = []; this.bonuxXpAmounts = []; const result = await this.claimRai...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
SkillToken, state.defaultAccount, state.skillRewards, defaultCallOptions(state), defaultCallOptions(state), cryptoBladesMethods => cryptoBladesMethods.burnWeaponFee() ); await CryptoBlades.methods .burnWeapon( ...
No issues found.
SkillToken, state.defaultAccount, state.skillRewards, defaultCallOptions(state), defaultCallOptions(state), cryptoBladesMethods => cryptoBladesMethods.burnWeaponFee() ); await CryptoBlades.methods .burnWeapon( ...
@@ -27,6 +27,9 @@ import { Nft } from './interfaces/Nft'; import { getWeaponNameFromSeed } from '@/weapon-name'; import axios from 'axios'; +const transakAPIURL = process.env.VUE_APP_TRANSAK_API_URL || 'https://staging-global.transak.com'; +const transakAPIKey = process.env.VUE_APP_TRANSAK_API_KEY || '90167697-74a7...
frontend/src/store.ts
0
TypeScript
1
none
16
51
51
true
490-transak-integration
742
CryptoBlades/cryptoblades
321
Vue
bilbolPrime
Review this pull request change. Language: TypeScript File: frontend/src/store.ts PR Title: 490-transak-integration BEFORE CODE: SkillToken, state.defaultAccount, state.skillRewards, defaultCallOptions(state), defaultCallOptions(state), cryptoB...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
const { deployProxy, upgradeProxy } = require('@openzeppelin/truffle-upgrades'); const CBKLandSale = artifacts.require("CBKLandSale"); const CBKLand = artifacts.require("CBKLand"); module.exports = async function (deployer, network, accounts) { await upgradeProxy(CBKLand.address, CBKLand, { deployer }); await up...
No issues found.
const { deployProxy, upgradeProxy } = require('@openzeppelin/truffle-upgrades'); const CBKLandSale = artifacts.require("CBKLandSale"); const CBKLand = artifacts.require("CBKLand"); module.exports = async function (deployer, network, accounts) { await upgradeProxy(CBKLand.address, CBKLand, { deployer }); await up...
@@ -0,0 +1,10 @@ +const { deployProxy, upgradeProxy } = require('@openzeppelin/truffle-upgrades'); + + +const CBKLandSale = artifacts.require("CBKLandSale"); +const CBKLand = artifacts.require("CBKLand"); +module.exports = async function (deployer, network, accounts) { + + await upgradeProxy(CBKLand.address, CBKLand, ...
migrations/92_cbkLandSale_reservedSales.js
0
JavaScript
1
none
16
10
10
true
739-land-sale reserved sales
800
CryptoBlades/cryptoblades
321
Vue
bilbolPrime
Review this pull request change. Language: JavaScript File: migrations/92_cbkLandSale_reservedSales.js PR Title: 739-land-sale reserved sales BEFORE CODE: const { deployProxy, upgradeProxy } = require('@openzeppelin/truffle-upgrades'); const CBKLandSale = artifacts.require("CBKLandSale"); const CBKLand = artifact...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.