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const { deployProxy, upgradeProxy } = require('@openzeppelin/truffle-upgrades'); const NFTStorage = artifacts.require("NFTStorage"); module.exports = async function (deployer, network, accounts) { await upgradeProxy(NFTStorage.address, NFTStorage, { deployer }); };
No issues found.
const { deployProxy, upgradeProxy } = require('@openzeppelin/truffle-upgrades'); const NFTStorage = artifacts.require("NFTStorage"); module.exports = async function (deployer, network, accounts) { await upgradeProxy(NFTStorage.address, NFTStorage, { deployer }); };
@@ -0,0 +1,7 @@ +const { deployProxy, upgradeProxy } = require('@openzeppelin/truffle-upgrades'); + +const NFTStorage = artifacts.require("NFTStorage"); + +module.exports = async function (deployer, network, accounts) { + await upgradeProxy(NFTStorage.address, NFTStorage, { deployer }); +};
migrations/97_nftstorage_update.js
0
JavaScript
1
none
16
8
8
true
781 nft bridge
825
CryptoBlades/cryptoblades
321
Vue
bilbolPrime
Review this pull request change. Language: JavaScript File: migrations/97_nftstorage_update.js PR Title: 781 nft bridge BEFORE CODE: const { deployProxy, upgradeProxy } = require('@openzeppelin/truffle-upgrades'); const NFTStorage = artifacts.require("NFTStorage"); module.exports = async function (deployer, netwo...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
storedItemsOwners[address(_tokenAddress)][_id] = msg.sender; _tokenAddress.safeTransferFrom(msg.sender, address(this), _id); emit NFTStored(msg.sender, _tokenAddress, _id); } // Player withdraws NFT from storage. function withdrawFromStorage(IERC721 _tokenAddress, uint256 _id) ...
No issues found.
storedItemsOwners[address(_tokenAddress)][_id] = msg.sender; _tokenAddress.safeTransferFrom(msg.sender, address(this), _id); emit NFTStored(msg.sender, _tokenAddress, _id); } // Player withdraws NFT from storage. function withdrawFromStorage(IERC721 _tokenAddress, uint256 _id) ...
@@ -121,6 +121,9 @@ contract NFTStorage is IERC721ReceiverUpgradeable, Initializable, AccessControlU // Transfer id => minted item Id; no need for NFT type; we can get that from trasnfer in info mapping(uint256 => uint256) private _withdrawFromBridgeLog; + CryptoBlades public game; + uint256 private _...
contracts/NFTStorage.sol
0
Solidity
1
none
16
51
51
true
781 nft bridge
846
CryptoBlades/cryptoblades
321
Vue
bilbolPrime
Review this pull request change. Language: Solidity File: contracts/NFTStorage.sol PR Title: 781 nft bridge BEFORE CODE: storedItemsOwners[address(_tokenAddress)][_id] = msg.sender; _tokenAddress.safeTransferFrom(msg.sender, address(this), _id); emit NFTStored(msg.sender, _tokenAddress, _i...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
else { out[stakeType] = Object.assign({}, stakingContractInfo, stakingContractAddressesFromBuild[stakeType]); } } return out; } async function setUpStakingContracts(web3: Web3) { networkId = getConfigValue('VUE_APP_NETWORK_ID') || '5777'; const stakingContractsInfo = getStakingContractsInfoWithD...
No issues found.
else { out[stakeType] = Object.assign({}, stakingContractInfo, stakingContractAddressesFromBuild[stakeType]); } } return out; } async function setUpStakingContracts(web3: Web3) { networkId = getConfigValue('VUE_APP_NETWORK_ID') || '5777'; const stakingContractsInfo = getStakingContractsInfoWithD...
@@ -15,6 +15,7 @@ import { abi as weaponsAbi } from '../../build/contracts/Weapons.json'; import { abi as blacksmithAbi } from '../../build/contracts/Blacksmith.json'; import { abi as shieldsAbi } from '../../build/contracts/Shields.json'; import { abi as cbkLandSaleAbi } from '../../build/contracts/CBKLandSale.json...
frontend/src/contracts.ts
0
TypeScript
1
none
16
51
51
true
Frontend changes for merchandise purchasing #834
848
CryptoBlades/cryptoblades
321
Vue
Cosy0o0
Review this pull request change. Language: TypeScript File: frontend/src/contracts.ts PR Title: Frontend changes for merchandise purchasing #834 BEFORE CODE: else { out[stakeType] = Object.assign({}, stakingContractInfo, stakingContractAddressesFromBuild[stakeType]); } } return out; } async func...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
case('trinket'): trinketIds.push(nft.id.toString()); break; case('junk'): junkIds.push(nft.id.toString()); break; case('keybox'): keyLootboxIds.push(nft.id.toString()); break; case('weapon'): weaponIds.push(nft.id.toSt...
No issues found.
case('trinket'): trinketIds.push(nft.id.toString()); break; case('junk'): junkIds.push(nft.id.toString()); break; case('keybox'): keyLootboxIds.push(nft.id.toString()); break; case('weapon'): weaponIds.push(nft.id.toSt...
@@ -281,6 +281,7 @@ @click="onNftClick(nft.type, nft.id)" @contextmenu="canFavorite && toggleFavorite($event, nft.type, nft.id)" > + <nft-options-dropdown v-if="showNftOptions" :nftType="nft.type" :nftId="nft.id" :options="options" class="nft-options"/> <nft-icon :favo...
frontend/src/components/smart/NftList.vue
0
Vue
1
none
16
51
51
true
add copy link option to the menu for items on the market
851
CryptoBlades/cryptoblades
321
Vue
kcper
Review this pull request change. Language: Vue File: frontend/src/components/smart/NftList.vue PR Title: add copy link option to the menu for items on the market BEFORE CODE: case('trinket'): trinketIds.push(nft.id.toString()); break; case('junk'): junkIds.push(nft.id.t...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
nftPrice: new BigNumber(this.itemPrices.itemCharacterCosmeticContrastPrice).div(new BigNumber(10).pow(18)).toFixed(4).toString(), name: i18n.t('market.nftList.characterContrast'), description: i18n.t('market.nftList.characterContrastDesc'), image: '' }, { ...
No issues found.
nftPrice: new BigNumber(this.itemPrices.itemCharacterCosmeticContrastPrice).div(new BigNumber(10).pow(18)).toFixed(4).toString(), name: i18n.t('market.nftList.characterContrast'), description: i18n.t('market.nftList.characterContrastDesc'), image: '' }, { ...
@@ -681,7 +681,7 @@ </div> </div> </b-tab> - <b-tab @click="clearData();browseTabActive = false;skillShopTabActive = false"> + <b-tab v-if="isMerchandiseEnabled" @click="clearData();browseTabActive = false;skillShopTabActive = false"> <template #title> {{$t('mark...
frontend/src/views/Market.vue
0
Vue
1
none
16
51
51
true
Add Merchandise feature flag
902
CryptoBlades/cryptoblades
321
Vue
Chriserus
Review this pull request change. Language: Vue File: frontend/src/views/Market.vue PR Title: Add Merchandise feature flag BEFORE CODE: nftPrice: new BigNumber(this.itemPrices.itemCharacterCosmeticContrastPrice).div(new BigNumber(10).pow(18)).toFixed(4).toString(), name: i18n.t('market.nftList.ch...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
this.duelResult.result = formattedResult.attackerRoll > formattedResult.defenderRoll ? 'win' : 'lose'; this.duelResult.attackerRoll = formattedResult.attackerRoll; this.duelResult.defenderRoll = formattedResult.defenderRoll; this.duelResult.skillDifference = this.duelResult.resul...
No issues found.
this.duelResult.result = formattedResult.attackerRoll > formattedResult.defenderRoll ? 'win' : 'lose'; this.duelResult.attackerRoll = formattedResult.attackerRoll; this.duelResult.defenderRoll = formattedResult.defenderRoll; this.duelResult.skillDifference = this.duelResult.resul...
@@ -21,7 +21,7 @@ <div class="characterImageWrapper"> <pvp-character :characterId="currentCharacterId" /> </div> - <div class="info"> + <div v-if="characterInformation" class="info"> <h1 class="characterName">{{ characterInformation.name }}</h1> <div clas...
frontend/src/components/smart/PvPArenaMatchMaking.vue
0
Vue
1
none
16
51
51
true
Fix/pvp fixes
922
CryptoBlades/cryptoblades
321
Vue
Jcalcaldev
Review this pull request change. Language: Vue File: frontend/src/components/smart/PvPArenaMatchMaking.vue PR Title: Fix/pvp fixes BEFORE CODE: this.duelResult.result = formattedResult.attackerRoll > formattedResult.defenderRoll ? 'win' : 'lose'; this.duelResult.attackerRoll = formattedResult.at...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
name: '', level: null, rank: null }; this.opponentActiveWeaponWithInformation = { weaponId: null, information: {} }; this.opponentActiveShieldWithInformation = { shieldId: null, information: {} }; }, kickCharacterFromArena(...
No issues found.
name: '', level: null, rank: null }; this.opponentActiveWeaponWithInformation = { weaponId: null, information: {} }; this.opponentActiveShieldWithInformation = { shieldId: null, information: {} }; }, kickCharacterFromArena(...
@@ -160,6 +160,7 @@ export default { leaveArena() { this.isCharacterInArena = false; + this.isMatchMaking = false; this.$emit('leaveMatchMaking'); }, @@ -170,7 +171,7 @@ export default { this.opponentInformation.level = await this.contracts().Characters.methods.getLevel(defende...
frontend/src/components/smart/PvPArena.vue
0
Vue
1
none
16
51
51
true
Feat/pvp overhaul frontend
978
CryptoBlades/cryptoblades
321
Vue
RafaelVidaurre
Review this pull request change. Language: Vue File: frontend/src/components/smart/PvPArena.vue PR Title: Feat/pvp overhaul frontend BEFORE CODE: name: '', level: null, rank: null }; this.opponentActiveWeaponWithInformation = { weaponId: null, information: {} ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
delete _stakedNftOwner[id]; if (_userStakedNfts[msg.sender].length() == 0) { _stakeTimestamp[msg.sender] = 0; } stakingToken.safeTransferFrom(address(this), msg.sender, id); emit Withdrawn(msg.sender, id); } function bulkWithdraw(uint256[] calldata ids) ...
No issues found.
delete _stakedNftOwner[id]; if (_userStakedNfts[msg.sender].length() == 0) { _stakeTimestamp[msg.sender] = 0; } stakingToken.safeTransferFrom(address(this), msg.sender, id); emit Withdrawn(msg.sender, id); } function bulkWithdraw(uint256[] calldata ids) ...
@@ -171,8 +171,29 @@ contract NftStakingRewardsUpgradeable is emit Staked(msg.sender, id); } - function withdraw(uint256 id) + function bulkStake(uint256[] memory ids) public + virtual + override + normalMode + nonReentrant + whenNotPaused + updat...
contracts/staking/NftStakingRewardsUpgradeable.sol
0
Solidity
1
none
16
51
51
true
bulk staking
979
CryptoBlades/cryptoblades
321
Vue
kcper
Review this pull request change. Language: Solidity File: contracts/staking/NftStakingRewardsUpgradeable.sol PR Title: bulk staking BEFORE CODE: delete _stakedNftOwner[id]; if (_userStakedNfts[msg.sender].length() == 0) { _stakeTimestamp[msg.sender] = 0; } stakingToken.sa...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
this.loadCount = 0; this.loadCountTotal = 15; const blade = (this.weapon.blade % bladeCount)+1; const crossGuard = (this.weapon.crossguard % crossGuardCount)+1; const grip = (this.weapon.grip % gripCount)+1; const pommel = (this.weapon.pommel % pommelCount)+1; // i fucked up,...
No issues found.
this.loadCount = 0; this.loadCountTotal = 15; const blade = (this.weapon.blade % bladeCount)+1; const crossGuard = (this.weapon.crossguard % crossGuardCount)+1; const grip = (this.weapon.grip % gripCount)+1; const pommel = (this.weapon.pommel % pommelCount)+1; // i fucked up,...
@@ -132,8 +132,9 @@ export default { if(this.weapon.element) { ttHtml += `<br>Element: ${wrapInSpan(this.weapon.element, this.weapon.element)}`; } - + const avg = []; if(this.weapon.stat1Value) { + avg.push(this.weapon.stat1Value); ttHtml += `<br>${wrapInSpan(this.weap...
frontend/src/components/WeaponIcon.vue
0
Vue
1
none
16
51
51
true
Avg weapon stat
1,004
CryptoBlades/cryptoblades
321
Vue
Sellie96
Review this pull request change. Language: Vue File: frontend/src/components/WeaponIcon.vue PR Title: Avg weapon stat BEFORE CODE: this.loadCount = 0; this.loadCountTotal = 15; const blade = (this.weapon.blade % bladeCount)+1; const crossGuard = (this.weapon.crossguard % crossGuardCount)+1;...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
return weapon.information.element === this.weaponElementFilter; }); } } else { if (!this.weaponElementFilter) { this.filteredWeaponsWithInformation = this.ownedWeaponsWithInformation.filter((weapon) => { return weapon.information.stars === value - 1; ...
No issues found.
return weapon.information.element === this.weaponElementFilter; }); } } else { if (!this.weaponElementFilter) { this.filteredWeaponsWithInformation = this.ownedWeaponsWithInformation.filter((weapon) => { return weapon.information.stars === value - 1; ...
@@ -17,59 +17,78 @@ <pvp-separator dark vertical /> <div class="weaponsWrapper"> <div v-if="!selectedWeaponId" :class="{ disabledStyles: ownedWeaponsWithInformation.length === 0 }" class="weaponButtonWrapper"> - <button class="selectWeaponButton" id="weapon-popove...
frontend/src/components/smart/PvPArenaPreparation.vue
0
Vue
1
none
16
51
51
true
Feat/pvp weapons info
1,011
CryptoBlades/cryptoblades
321
Vue
Jcalcaldev
Review this pull request change. Language: Vue File: frontend/src/components/smart/PvPArenaPreparation.vue PR Title: Feat/pvp weapons info BEFORE CODE: return weapon.information.element === this.weaponElementFilter; }); } } else { if (!this.weaponElementFilter) { ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
ownedChunkIds(): string[] { const uniqChunkIds = _.uniq(this.ownedLands.map(x => +x.chunkId)).sort((a, b) => a - b).map(x => x.toString()); return [''].concat(uniqChunkIds); } }, watch: { async nftsToDisplay(newNftsToDisplay: NftIdType[]) { const shieldIds: string[] = []; const ...
No issues found.
ownedChunkIds(): string[] { const uniqChunkIds = _.uniq(this.ownedLands.map(x => +x.chunkId)).sort((a, b) => a - b).map(x => x.toString()); return [''].concat(uniqChunkIds); } }, watch: { async nftsToDisplay(newNftsToDisplay: NftIdType[]) { const shieldIds: string[] = []; const ...
@@ -349,6 +349,7 @@ interface Data { showFavoriteNfts: boolean; landSaleAllowed: boolean; canPurchaseLand: boolean; + canPurchaseShield: boolean; purchase: Land | undefined; selectedTier: number; selectedCurrency: number; @@ -438,6 +439,7 @@ interface StoreMappedActions { claimPlayerReservedLand(p...
frontend/src/components/smart/NftList.vue
0
Vue
1
none
16
51
51
true
Add frontend lockout to additional shield purchases
1,017
CryptoBlades/cryptoblades
321
Vue
krisukox
Review this pull request change. Language: Vue File: frontend/src/components/smart/NftList.vue PR Title: Add frontend lockout to additional shield purchases BEFORE CODE: ownedChunkIds(): string[] { const uniqChunkIds = _.uniq(this.ownedLands.map(x => +x.chunkId)).sort((a, b) => a - b).map(x => x.toString(...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
this.loading = false; }, async listenForDuel(contracts) { const currentBlock = await this.web3.eth.getBlockNumber(); const subscription = this.web3.eth.subscribe('newBlockHeaders', async () => { const duelFinishedResult = await contracts.PvpArena.getPastEvents('DuelFinished', { ...
No issues found.
this.loading = false; }, async listenForDuel(contracts) { const currentBlock = await this.web3.eth.getBlockNumber(); const subscription = this.web3.eth.subscribe('newBlockHeaders', async () => { const duelFinishedResult = await contracts.PvpArena.getPastEvents('DuelFinished', { ...
@@ -130,6 +130,11 @@ :userCurrentRank="duelResult.rankDifference" @close-modal="handleCloseModal" /> + <pvp-under-attack-modal + v-if="this.isUnderAttack" + :isUnderAttack="isUnderAttack" + @close-modal="handleCloseAttackModal" + /> </div> </template> @@ -146,6 +151,7 @@ im...
frontend/src/components/smart/PvPArenaMatchMaking.vue
0
Vue
1
none
16
51
51
true
Feat/pvp add under attack modal
1,033
CryptoBlades/cryptoblades
321
Vue
Jcalcaldev
Review this pull request change. Language: Vue File: frontend/src/components/smart/PvPArenaMatchMaking.vue PR Title: Feat/pvp add under attack modal BEFORE CODE: this.loading = false; }, async listenForDuel(contracts) { const currentBlock = await this.web3.eth.getBlockNumber(); const su...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
.getTargets(characterId, weaponId) .call(defaultCallOptions(state)); commit('updateTargets', { characterId, weaponId, targets: targets.map(targetFromContract) }); }, async doEncounter({ state, dispatch }, { characterId, weaponId, targetString, fightMultiplier }) { if(fe...
No issues found.
.getTargets(characterId, weaponId) .call(defaultCallOptions(state)); commit('updateTargets', { characterId, weaponId, targets: targets.map(targetFromContract) }); }, async doEncounter({ state, dispatch }, { characterId, weaponId, targetString, fightMultiplier }) { if(fe...
@@ -97,7 +97,8 @@ const defaultStakeOverviewState: IStakeOverviewState = { rewardRate: '0', rewardsDuration: 0, totalSupply: '0', - minimumStakeTime: 0 + minimumStakeTime: 0, + rewardDistributionTimeLeft: 0 }; export function createStore(web3: Web3) { @@ -2150,18 +2151,21 @@ export function createStore(...
frontend/src/store.ts
0
TypeScript
1
none
16
51
51
true
Add exclamation mark to indicate rewards in staking pool
1,036
CryptoBlades/cryptoblades
321
Vue
krisukox
Review this pull request change. Language: TypeScript File: frontend/src/store.ts PR Title: Add exclamation mark to indicate rewards in staking pool BEFORE CODE: .getTargets(characterId, weaponId) .call(defaultCallOptions(state)); commit('updateTargets', { characterId, weaponId, targets...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} console.error(e); throw e; } this.pollCharactersStaminaIntervalId = setInterval(async () => { this.ownCharacters.forEach(async (c) => { await this.updateCharacterStamina(c.id); }); this.ownGarrisonCharacters.forEach(async (c) => { await this.updateCharacte...
No issues found.
} console.error(e); throw e; } this.pollCharactersStaminaIntervalId = setInterval(async () => { this.ownCharacters.forEach(async (c) => { await this.updateCharacterStamina(c.id); }); this.ownGarrisonCharacters.forEach(async (c) => { await this.updateCharacte...
@@ -88,6 +88,8 @@ import { apiUrl } from './utils/common'; import i18n from './i18n'; import { getConfigValue } from './contracts'; import '@/mixins/general'; +import config from '../app-config.json'; +import { addChainToRouter } from '@/utils/common'; Vue.directive('visible', (el, bind) => { el.style.visibili...
frontend/src/App.vue
0
Vue
1
none
16
51
51
true
resolves #1031
1,040
CryptoBlades/cryptoblades
321
Vue
kevinunger
Review this pull request change. Language: Vue File: frontend/src/App.vue PR Title: resolves #1031 BEFORE CODE: } console.error(e); throw e; } this.pollCharactersStaminaIntervalId = setInterval(async () => { this.ownCharacters.forEach(async (c) => { await this.updateCharact...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
}; }, methods: { close() { this.showModal = false; this.$emit('close-modal'); }, }, updated() { if (this.result) { this.showModal = true; } else { this.showModal = false; } }, watch: { showModal() { if (this.showModal) { document.body.clas...
No issues found.
}; }, methods: { close() { this.showModal = false; this.$emit('close-modal'); }, }, updated() { if (this.result) { this.showModal = true; } else { this.showModal = false; } }, watch: { showModal() { if (this.showModal) { document.body.clas...
@@ -14,8 +14,16 @@ {{$t('pvp.youRolled')}} </span> <span class="chevron">></span> - <span>{{ attackerRoll }}</span> + <span>{{attackerRoll}}</span> </li> + <li> + <span> + {{$t('pvp.attackerPower')}} + </span> + <...
frontend/src/components/smart/PvPDuelModal.vue
0
Vue
1
none
16
51
51
true
Feat/pvp misc and leaderboards
1,048
CryptoBlades/cryptoblades
321
Vue
Dvidaurre
Review this pull request change. Language: Vue File: frontend/src/components/smart/PvPDuelModal.vue PR Title: Feat/pvp misc and leaderboards BEFORE CODE: }; }, methods: { close() { this.showModal = false; this.$emit('close-modal'); }, }, updated() { if (this.result) { thi...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
import {market, merchandise, portal, pvp, raid, stakeOnly} from './feature-flags'; import Merchandise from '@/components/smart/Merchandise.vue'; import {currentChainSupportsMerchandise, currentChainSupportsPvP} from '@/utils/common'; export default function createRouter() { if (stakeOnly) { return new VueRouter(...
No issues found.
import {market, merchandise, portal, pvp, raid, stakeOnly} from './feature-flags'; import Merchandise from '@/components/smart/Merchandise.vue'; import {currentChainSupportsMerchandise, currentChainSupportsPvP} from '@/utils/common'; export default function createRouter() { if (stakeOnly) { return new VueRouter(...
@@ -1,4 +1,4 @@ -import VueRouter, { RouteConfig } from 'vue-router'; +import VueRouter from 'vue-router'; import Plaza from './views/Plaza.vue'; import Blacksmith from './views/Blacksmith.vue'; @@ -15,76 +15,70 @@ import NftDisplay from './views/NftDisplay.vue'; import Bridge from './views/Bridge.vue'; import Tr...
frontend/src/router.ts
0
TypeScript
1
none
16
51
51
true
Add PvP chain support checks, adjust merchandise chain check
1,053
CryptoBlades/cryptoblades
321
Vue
Chriserus
Review this pull request change. Language: TypeScript File: frontend/src/router.ts PR Title: Add PvP chain support checks, adjust merchandise chain check BEFORE CODE: import {market, merchandise, portal, pvp, raid, stakeOnly} from './feature-flags'; import Merchandise from '@/components/smart/Merchandise.vue'; impo...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
garrisonTabActive: boolean; showAds: boolean; soulCreationActive: boolean; burnCharacterIds: string[]; remainingCharactersIds: string[]; targetCharacterId: string; burnOption: number; soulBalance: number; burnCost: number; isUpgrading: boolean; soulAmount: number; remainingPowerLimit: number; ...
No issues found.
garrisonTabActive: boolean; showAds: boolean; soulCreationActive: boolean; burnCharacterIds: string[]; remainingCharactersIds: string[]; targetCharacterId: string; burnOption: number; soulBalance: number; burnCost: number; isUpgrading: boolean; soulAmount: number; remainingPowerLimit: number; ...
@@ -122,7 +122,7 @@ <div v-if="burnOption === 0 && !isUpgrading" class="d-flex flex-column mt-3 align-items-center"> <div class="soul-image" /> <h2>Soul</h2> - <h2>{{soulBalance}} (+{{burnPower/10}})</h2> + <h2>{{soulBalance}} (+{{Math.floor...
frontend/src/views/Plaza.vue
0
Vue
1
none
16
51
51
true
Garrison xp
1,088
CryptoBlades/cryptoblades
321
Vue
kcper
Review this pull request change. Language: Vue File: frontend/src/views/Plaza.vue PR Title: Garrison xp BEFORE CODE: garrisonTabActive: boolean; showAds: boolean; soulCreationActive: boolean; burnCharacterIds: string[]; remainingCharactersIds: string[]; targetCharacterId: string; burnOption: number; ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if(minter != address(0) && minter != address(0x000000000000000000000000000000000000dEaD) && !hasRole(NO_OWNED_LIMIT, minter) && balanceOf(minter) >= characterLimit) { receiver = address(garrison); garrison.redirectToGarrison(minter, tokenID); _mint(address(garrison), tokenID)...
No issues found.
if(minter != address(0) && minter != address(0x000000000000000000000000000000000000dEaD) && !hasRole(NO_OWNED_LIMIT, minter) && balanceOf(minter) >= characterLimit) { receiver = address(garrison); garrison.redirectToGarrison(minter, tokenID); _mint(address(garrison), tokenID)...
@@ -7,6 +7,8 @@ import "@openzeppelin/contracts/math/SafeMath.sol"; import "./Promos.sol"; import "./util.sol"; import "./Garrison.sol"; +import "./common.sol"; + contract Characters is Initializable, ERC721Upgradeable, AccessControlUpgradeable { using SafeMath for uint16; @@ -310,18 +312,7 @@ contract Chara...
contracts/characters.sol
0
Solidity
1
none
16
51
51
true
Add getPowerAtLevel() to common.sol
1,106
CryptoBlades/cryptoblades
321
Vue
brian-man
Review this pull request change. Language: Solidity File: contracts/characters.sol PR Title: Add getPowerAtLevel() to common.sol BEFORE CODE: if(minter != address(0) && minter != address(0x000000000000000000000000000000000000dEaD) && !hasRole(NO_OWNED_LIMIT, minter) && balanceOf(minter) >= characterLimit) {...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
unlockTimeLeft: parseInt(unlockTimeLeft, 10) }; commit('updateStakeData', stakeData); }, async stake({ state, dispatch }, { amount, stakeType }: { amount: string, stakeType: StakeType }) { const { StakingRewards, StakingToken } = getStakingContracts(state.contracts(), stak...
No issues found.
unlockTimeLeft: parseInt(unlockTimeLeft, 10) }; commit('updateStakeData', stakeData); }, async stake({ state, dispatch }, { amount, stakeType }: { amount: string, stakeType: StakeType }) { const { StakingRewards, StakingToken } = getStakingContracts(state.contracts(), stak...
@@ -3983,6 +3983,7 @@ export function createStore(web3: Web3) { const { NFTStorage, Weapons, Characters, Shields } = state.contracts(); if(!NFTStorage || !Weapons || !Characters || !Shields || !state.defaultAccount) return; + const NFTContract: Contract<IERC721> = nftContractAddr...
frontend/src/store.ts
0
TypeScript
1
none
16
51
51
true
added shields for bridging
1,109
CryptoBlades/cryptoblades
321
Vue
kevinunger
Review this pull request change. Language: TypeScript File: frontend/src/store.ts PR Title: added shields for bridging BEFORE CODE: unlockTimeLeft: parseInt(unlockTimeLeft, 10) }; commit('updateStakeData', stakeData); }, async stake({ state, dispatch }, { amount, stakeType }: ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
}); describe("unhappy path", () => { it("reverts if decision time expired", async () => { await time.increase(await pvpArena.decisionSeconds()); await pvpArena.findOpponent(character1ID, { from: accounts[1], }); await time.increase(await pvpArena.decisionSeconds...
No issues found.
}); describe("unhappy path", () => { it("reverts if decision time expired", async () => { await time.increase(await pvpArena.decisionSeconds()); await pvpArena.findOpponent(character1ID, { from: accounts[1], }); await time.increase(await pvpArena.decisionSeconds...
@@ -134,7 +134,7 @@ contract("PvpArena", (accounts) => { beforeEach(async () => { weaponId = await helpers.createWeapon(accounts[1], "123", 0, { weapons }); - shieldId = await helpers.createShield(accounts[1], "123", { shields }); + shieldId = await helpers.createShield(accounts[1], 0, "123", { ...
test/pvp-arena.js
0
JavaScript
1
none
16
51
51
true
Feat/pvp ranked rewards on burnt chars
1,120
CryptoBlades/cryptoblades
321
Vue
Jcalcaldev
Review this pull request change. Language: JavaScript File: test/pvp-arena.js PR Title: Feat/pvp ranked rewards on burnt chars BEFORE CODE: }); describe("unhappy path", () => { it("reverts if decision time expired", async () => { await time.increase(await pvpArena.decisionSeconds()); ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if(!StakingRewards || !StakingToken) return; await StakingToken.methods.approve(StakingRewards.options.address, amount).send({ from: state.defaultAccount }); await StakingRewards.methods.stake(amount).send({ from: state.defaultAccount, }); await dis...
No issues found.
if(!StakingRewards || !StakingToken) return; await StakingToken.methods.approve(StakingRewards.options.address, amount).send({ from: state.defaultAccount }); await StakingRewards.methods.stake(amount).send({ from: state.defaultAccount, }); await dis...
@@ -38,7 +38,7 @@ import {approveFee, approveFeeFromAnyContract, getFeeInSkillFromUsd} from './con import {raid as featureFlagRaid, stakeOnly as featureFlagStakeOnly, burningManager as featureFlagBurningManager} from './feature-flags'; import {IERC20, IERC721, INftStakingRewards, IStakingRewards} from '../../build/ab...
frontend/src/store.ts
0
TypeScript
1
none
16
51
51
true
issue-1080-additional-changes
1,121
CryptoBlades/cryptoblades
321
Vue
kevinunger
Review this pull request change. Language: TypeScript File: frontend/src/store.ts PR Title: issue-1080-additional-changes BEFORE CODE: if(!StakingRewards || !StakingToken) return; await StakingToken.methods.approve(StakingRewards.options.address, amount).send({ from: state.defaultAccount ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
this.loading = true; try { await this.approvePvpSkillSpending(this.reRollCost.toFixed(0)); await this.reRollOpponent(this.currentCharacterId); } catch (err) { console.log('reroll opponent error: ', err.message); this.handleErrorMessage(err.message, 'No enemy found', ...
No issues found.
this.loading = true; try { await this.approvePvpSkillSpending(this.reRollCost.toFixed(0)); await this.reRollOpponent(this.currentCharacterId); } catch (err) { console.log('reroll opponent error: ', err.message); this.handleErrorMessage(err.message, 'No enemy found', ...
@@ -176,6 +176,7 @@ import lightningIcon from '../../assets/elements/lightning.png'; import PvPDuelModal from './PvPDuelModal.vue'; import PvPUnderAttackModal from './PvPUnderAttackModal.vue'; import { duelResultFromContract as formatDuelResult } from '../../contract-models'; +import i18n from '../../i18n'; expor...
frontend/src/components/smart/PvPArenaMatchMaking.vue
0
Vue
1
none
16
51
51
true
Feat/pvp leave arena button
1,150
CryptoBlades/cryptoblades
321
Vue
Jcalcaldev
Review this pull request change. Language: Vue File: frontend/src/components/smart/PvPArenaMatchMaking.vue PR Title: Feat/pvp leave arena button BEFORE CODE: this.loading = true; try { await this.approvePvpSkillSpending(this.reRollCost.toFixed(0)); await this.reRollOpponent(this.curre...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
pragma solidity ^0.6.0; import "@openzeppelin/contracts/math/SafeMath.sol"; import "abdk-libraries-solidity/ABDKMath64x64.sol"; library Common { using ABDKMath64x64 for int128; using SafeMath for uint256; using SafeMath for uint8; function isTraitEffectiveAgainst(uint8 attacker, uint8 defender) inter...
No issues found.
pragma solidity ^0.6.0; import "@openzeppelin/contracts/math/SafeMath.sol"; import "abdk-libraries-solidity/ABDKMath64x64.sol"; library Common { using ABDKMath64x64 for int128; using SafeMath for uint256; using SafeMath for uint8; function isTraitEffectiveAgainst(uint8 attacker, uint8 defender) inter...
@@ -20,6 +20,14 @@ library Common { return uint24(weaponMultiplier.mulu(basePower).add(bonusPower)); } + function getPlayerPowerBase100( + uint256 basePower, + int128 weaponMultiplier, + uint24 bonusPower + ) internal pure returns (uint24) { + // we divide total power b...
contracts/common.sol
0
Solidity
1
none
16
46
46
true
Feat/pvp base100 formula update
1,189
CryptoBlades/cryptoblades
321
Vue
Dvidaurre
Review this pull request change. Language: Solidity File: contracts/common.sol PR Title: Feat/pvp base100 formula update BEFORE CODE: pragma solidity ^0.6.0; import "@openzeppelin/contracts/math/SafeMath.sol"; import "abdk-libraries-solidity/ABDKMath64x64.sol"; library Common { using ABDKMath64x64 for int128...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
async getOwnedLandIdsWithTier({state}) { const CBKLand = state.contracts().CBKLand!; if (!state.defaultAccount || !CBKLand) return; const landsIds = await CBKLand.methods .getOwned(state.defaultAccount) .call(defaultCallOptions(state)); const landIdsWithTier ...
No issues found.
async getOwnedLandIdsWithTier({state}) { const CBKLand = state.contracts().CBKLand!; if (!state.defaultAccount || !CBKLand) return; const landsIds = await CBKLand.methods .getOwned(state.defaultAccount) .call(defaultCallOptions(state)); const landIdsWithTier ...
@@ -5553,6 +5553,13 @@ export function createStore(web3: Web3) { await dispatch('fetchCharacterPower', charId); }, + async transferSoul({ state }, {targetAddress, soulAmount}) { + const { BurningManager } = state.contracts(); + if(!BurningManager || !state.defaultAccount) return; + ...
frontend/src/store.ts
0
TypeScript
1
none
16
51
51
true
Add UI for soul transfer
1,236
CryptoBlades/cryptoblades
321
Vue
brian-man
Review this pull request change. Language: TypeScript File: frontend/src/store.ts PR Title: Add UI for soul transfer BEFORE CODE: async getOwnedLandIdsWithTier({state}) { const CBKLand = state.contracts().CBKLand!; if (!state.defaultAccount || !CBKLand) return; const landsIds = await...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
gasPrice: getGasPrice(), }); await dispatch('fetchStakeDetails', { stakeType: 'king' }); }, async getStakedIds({ state }, stakeType) { const { StakingRewards } = getStakingContracts(state.contracts(), stakeType); const CBKLand = state.contracts().CBKLand!; ...
No issues found.
gasPrice: getGasPrice(), }); await dispatch('fetchStakeDetails', { stakeType: 'king' }); }, async getStakedIds({ state }, stakeType) { const { StakingRewards } = getStakingContracts(state.contracts(), stakeType); const CBKLand = state.contracts().CBKLand!; ...
@@ -32,7 +32,7 @@ import { StakeType } from '@/interfaces'; import {getCharacterNameFromSeed} from '@/character-name'; -import {approveFee, approveFeeFromAnyContract, approveFeeFromAnyContractSimple, getFeeInSkillFromUsd} from '@/contract-call-utils'; +import {approveFee, approveFeeDynamic, approveFeeWalletOnly, a...
frontend/src/store/store.ts
0
TypeScript
1
none
16
51
51
true
Audit and fix approval logic in store.ts
1,249
CryptoBlades/cryptoblades
321
Vue
brian-man
Review this pull request change. Language: TypeScript File: frontend/src/store/store.ts PR Title: Audit and fix approval logic in store.ts BEFORE CODE: gasPrice: getGasPrice(), }); await dispatch('fetchStakeDetails', { stakeType: 'king' }); }, async getStakedIds({ state }, st...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
const { upgradeProxy, deployProxy } = require('@openzeppelin/truffle-upgrades'); const PartnerGiveaways = artifacts.require('PartnerGiveaways'); const SpecialWeaponsManager = artifacts.require('SpecialWeaponsManager'); module.exports = async function (deployer, network) { const specialWeaponsManager = await Special...
No issues found.
const { upgradeProxy, deployProxy } = require('@openzeppelin/truffle-upgrades'); const PartnerGiveaways = artifacts.require('PartnerGiveaways'); const SpecialWeaponsManager = artifacts.require('SpecialWeaponsManager'); module.exports = async function (deployer, network) { const specialWeaponsManager = await Special...
@@ -0,0 +1,11 @@ +const { upgradeProxy, deployProxy } = require('@openzeppelin/truffle-upgrades'); + +const PartnerGiveaways = artifacts.require('PartnerGiveaways'); +const SpecialWeaponsManager = artifacts.require('SpecialWeaponsManager'); + +module.exports = async function (deployer, network) { + const specialWeapon...
migrations/143_partner_giveaway.js
0
JavaScript
1
none
16
12
12
true
Heco giveaway
1,258
CryptoBlades/cryptoblades
321
Vue
kcper
Review this pull request change. Language: JavaScript File: migrations/143_partner_giveaway.js PR Title: Heco giveaway BEFORE CODE: const { upgradeProxy, deployProxy } = require('@openzeppelin/truffle-upgrades'); const PartnerGiveaways = artifacts.require('PartnerGiveaways'); const SpecialWeaponsManager = artifact...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
]), async getPlayers(){ const tierTopRankersIds = await this.getTierTopCharacters(this.tierFilter); this.tierTopRankers = await Promise.all(tierTopRankersIds.map(async (rankerId) => { const rename = await this.getRename(rankerId); return { rankerId, name: rename ...
No issues found.
]), async getPlayers(){ const tierTopRankersIds = await this.getTierTopCharacters(this.tierFilter); this.tierTopRankers = await Promise.all(tierTopRankersIds.map(async (rankerId) => { const rename = await this.getRename(rankerId); return { rankerId, name: rename ...
@@ -56,16 +56,16 @@ export default { return { tierTopRankers: [], tierFilterOptions: [ - { text: '1', value: 0 }, - { text: '2', value: 1 }, - { text: '3', value: 2 }, - { text: '4', value: 3 }, - { text: '5', value: 4 }, - { text: '6', value: 5 }, - {...
frontend/src/components/smart/PvPLeaderboards.vue
0
Vue
1
none
16
51
51
true
fix leaderboards and error messages
1,273
CryptoBlades/cryptoblades
321
Vue
Jcalcaldev
Review this pull request change. Language: Vue File: frontend/src/components/smart/PvPLeaderboards.vue PR Title: fix leaderboards and error messages BEFORE CODE: ]), async getPlayers(){ const tierTopRankersIds = await this.getTierTopCharacters(this.tierFilter); this.tierTopRankers = await Promis...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
return await CBKLand.methods.updateChunkId(ids, chunkId).send({from: state.defaultAccount}); }, async incrementDustSupplies({state}, {playerAddress, amountLB, amount4B, amount5B}) { const {Weapons} = state.contracts(); if(!state.defaultAccount || !Weapons) return; return aw...
No issues found.
return await CBKLand.methods.updateChunkId(ids, chunkId).send({from: state.defaultAccount}); }, async incrementDustSupplies({state}, {playerAddress, amountLB, amount4B, amount5B}) { const {Weapons} = state.contracts(); if(!state.defaultAccount || !Weapons) return; return aw...
@@ -1905,8 +1905,9 @@ export function createStore(web3: Web3) { commit('updateCharacterCosmetic', { characterId, characterCosmetic }); } }, - async mintCharacter({ state, dispatch }) { + async mintCharacter({ state, dispatch }, approveMintSlippage: boolean) { if(featureFlag...
frontend/src/store.ts
0
TypeScript
1
none
16
51
51
true
Dynamic mint prices
1,292
CryptoBlades/cryptoblades
321
Vue
kcper
Review this pull request change. Language: TypeScript File: frontend/src/store.ts PR Title: Dynamic mint prices BEFORE CODE: return await CBKLand.methods.updateChunkId(ids, chunkId).send({from: state.defaultAccount}); }, async incrementDustSupplies({state}, {playerAddress, amountLB, amount4B, a...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
this.handleErrorMessage(err.message, 'Char dueling', i18n.t('pvp.charDueling')); this.handleErrorMessage(err.message, 'Not in arena', i18n.t('pvp.charNotInArena')); this.loading = false; return; } this.match = await this.getMatchByFinder(this.currentCharacterId); thi...
No issues found.
this.handleErrorMessage(err.message, 'Char dueling', i18n.t('pvp.charDueling')); this.handleErrorMessage(err.message, 'Not in arena', i18n.t('pvp.charNotInArena')); this.loading = false; return; } this.match = await this.getMatchByFinder(this.currentCharacterId); thi...
@@ -27,14 +27,21 @@ <a tabindex="0" class="infoPopover" id="duel-popover"> <span>{{$t('pvp.battleOdds')}}</span> <div v-if="opponentInformation.fullPower" class="icon">!</div> - <b-popover v-if="opponentInformation.fullPower" ref="popover" target="duel-popover" triggers="hover blur" placement="bot...
frontend/src/components/smart/PvPArenaMatchMaking.vue
0
Vue
1
none
16
51
51
true
Feat/pvp withdrawal penalty
1,293
CryptoBlades/cryptoblades
321
Vue
Jcalcaldev
Review this pull request change. Language: Vue File: frontend/src/components/smart/PvPArenaMatchMaking.vue PR Title: Feat/pvp withdrawal penalty BEFORE CODE: this.handleErrorMessage(err.message, 'Char dueling', i18n.t('pvp.charDueling')); this.handleErrorMessage(err.message, 'Not in arena', i18n.t(...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
hideWeapons: [], useStakedForForge:false, disableUseStakedForForge: false, disableX10ForgeWithStaked: false, forgeCostBN: new BN(0), targetSkin: '', haveWeaponCosmetic1: 0, haveWeaponCosmetic2: 0, selectedSpecialWeaponEventId: 0, updateInterval: null as Return...
No issues found.
hideWeapons: [], useStakedForForge:false, disableUseStakedForForge: false, disableX10ForgeWithStaked: false, forgeCostBN: new BN(0), targetSkin: '', haveWeaponCosmetic1: 0, haveWeaponCosmetic2: 0, selectedSpecialWeaponEventId: 0, updateInterval: null as Return...
@@ -1,8 +1,8 @@ <template> <div class="body main-font"> - <b-tabs justified> - <b-tab :title="$t('weapons')"> - <div class="blank-slate" v-if="ownWeapons.length === 0"> + <b-row> + <b-col xl="12 weapon-body" v-if="$route.query.tab === 'weapon'"> + <div class="blank-slate" v-if="ownWea...
frontend/src/views/Blacksmith.vue
0
Vue
1
none
16
51
51
true
New game UI blacksmith sidebar
1,310
CryptoBlades/cryptoblades
321
Vue
Spintacle123
Review this pull request change. Language: Vue File: frontend/src/views/Blacksmith.vue PR Title: New game UI blacksmith sidebar BEFORE CODE: hideWeapons: [], useStakedForForge:false, disableUseStakedForForge: false, disableX10ForgeWithStaked: false, forgeCostBN: new BN(0), target...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
this.ownCharacters.forEach(async (c) => { await this.updateCharacterStamina(c.id); }); this.ownGarrisonCharacters.forEach(async (c) => { await this.updateCharacterStamina(c.id); }); }, 3000); this.availableStakeTypes.forEach((item) => { this.fetchStakeDetails({ sta...
No issues found.
this.ownCharacters.forEach(async (c) => { await this.updateCharacterStamina(c.id); }); this.ownGarrisonCharacters.forEach(async (c) => { await this.updateCharacterStamina(c.id); }); }, 3000); this.availableStakeTypes.forEach((item) => { this.fetchStakeDetails({ sta...
@@ -1,5 +1,10 @@ <template> <div class="app"> + <Banner + text="GIVEAWAY: Win 1 of 10 Level 70+ Characters" + link="https://gleam.io/uswdy/cryptoblades-70-character-giveaway" + linkText="Enter here" + /> <nav-bar :isToggled="toggleSideBar"/> <div class="content dark-bg-text"> <...
frontend/src/App.vue
0
Vue
1
none
16
51
51
true
+promo banner
1,329
CryptoBlades/cryptoblades
321
Vue
kevinunger
Review this pull request change. Language: Vue File: frontend/src/App.vue PR Title: +promo banner BEFORE CODE: this.ownCharacters.forEach(async (c) => { await this.updateCharacterStamina(c.id); }); this.ownGarrisonCharacters.forEach(async (c) => { await this.updateCharacterStamina(...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
const { deployProxy } = require("@openzeppelin/truffle-upgrades"); const CryptoBlades = artifacts.require("CryptoBlades"); const TokensManager = artifacts.require("TokensManager"); module.exports = async function (deployer, network, accounts) { const game = await CryptoBlades.deployed(); if ( network...
No issues found.
const { deployProxy } = require("@openzeppelin/truffle-upgrades"); const CryptoBlades = artifacts.require("CryptoBlades"); const TokensManager = artifacts.require("TokensManager"); module.exports = async function (deployer, network, accounts) { const game = await CryptoBlades.deployed(); if ( network...
@@ -0,0 +1,37 @@ +const { deployProxy } = require("@openzeppelin/truffle-upgrades"); + +const CryptoBlades = artifacts.require("CryptoBlades"); +const TokensManager = artifacts.require("TokensManager"); + +module.exports = async function (deployer, network, accounts) { + const game = await CryptoBlades.deployed(); +...
migrations/163_tokens_manager.js
0
JavaScript
1
none
16
37
37
true
Charge native token fee on combat
1,349
CryptoBlades/cryptoblades
321
Vue
Jcalcaldev
Review this pull request change. Language: JavaScript File: migrations/163_tokens_manager.js PR Title: Charge native token fee on combat BEFORE CODE: const { deployProxy } = require("@openzeppelin/truffle-upgrades"); const CryptoBlades = artifacts.require("CryptoBlades"); const TokensManager = artifacts.require("T...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
function getBonusRankingPoints(uint256 weakerPower, uint256 strongerPower) internal pure returns (uint256) { // @TODO once tested transform to save gas: // X < Y: (1 - ( (1.3*(x-y)/0.6*y) + (0.7*(y-x)/0.6*x) )) * 0.5 // Note: Formula hard-copied in PvPArenaMatchMaking.vue due to contract si...
No issues found.
function getBonusRankingPoints(uint256 weakerPower, uint256 strongerPower) internal pure returns (uint256) { // @TODO once tested transform to save gas: // X < Y: (1 - ( (1.3*(x-y)/0.6*y) + (0.7*(y-x)/0.6*x) )) * 0.5 // Note: Formula hard-copied in PvPArenaMatchMaking.vue due to contract si...
@@ -82,4 +82,12 @@ library Common { .mul(level.div(10).add(1)) ); } + + function adjustDecimals(uint256 amount, uint256 decimals) internal pure returns (uint256 adjustedAmount){ + if(decimals > 18) { + adjustedAmount = amount.mul(10**uint(decimals - 18)); + } e...
contracts/common.sol
0
Solidity
1
none
16
51
51
true
Cb launchpad
1,362
CryptoBlades/cryptoblades
321
Vue
kcper
Review this pull request change. Language: Solidity File: contracts/common.sol PR Title: Cb launchpad BEFORE CODE: function getBonusRankingPoints(uint256 weakerPower, uint256 strongerPower) internal pure returns (uint256) { // @TODO once tested transform to save gas: // X < Y: (1 - ( (1.3*(x-y)...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// Note: All prices are multiplied by 100 uint256 public tokenPrice; uint256 public skillTokenPrice; uint8 public offsetSlippage; modifier restricted() { _restricted(); _; } function _restricted() internal view { require(hasRole(GAME_ADMIN, msg.sender)); } ...
No issues found.
// Note: All prices are multiplied by 100 uint256 public tokenPrice; uint256 public skillTokenPrice; uint8 public offsetSlippage; modifier restricted() { _restricted(); _; } function _restricted() internal view { require(hasRole(GAME_ADMIN, msg.sender)); } ...
@@ -17,6 +17,7 @@ contract TokensManager is Initializable, AccessControlUpgradeable { // Note: All prices are multiplied by 100 uint256 public tokenPrice; uint256 public skillTokenPrice; + uint8 public offsetSlippage; modifier restricted() { _restricted(); @@ -35,6 +36,7 @@ contract To...
contracts/TokensManager.sol
0
Solidity
1
none
16
51
51
true
add slippage margin to offset
1,380
CryptoBlades/cryptoblades
321
Vue
Jcalcaldev
Review this pull request change. Language: Solidity File: contracts/TokensManager.sol PR Title: add slippage margin to offset BEFORE CODE: // Note: All prices are multiplied by 100 uint256 public tokenPrice; uint256 public skillTokenPrice; uint8 public offsetSlippage; modifier restricted() { ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if(currency === 0) { await approveFeeWalletOnly( CryptoBlades, SkillToken, state.defaultAccount, defaultCallOptions(state), defaultCallOptions(state), price ); } else { const tokenAddress = await Blacksmith.methods ...
No issues found.
if(currency === 0) { await approveFeeWalletOnly( CryptoBlades, SkillToken, state.defaultAccount, defaultCallOptions(state), defaultCallOptions(state), price ); } else { const tokenAddress = await Blacksmith.methods ...
@@ -1032,6 +1032,15 @@ export default new Vuex.Store<IState>({ }, actions: { + async fetchIgoRewardsPerFight({ state }) { + const { CryptoBlades } = state.contracts(); + if(!CryptoBlades || !state.defaultAccount) return; + + const igoDefaultReward = await CryptoBlades.methods + .vars(27...
frontend/src/store/store.ts
0
TypeScript
1
none
16
51
51
true
separate igo and unclaimed on fight rewards
1,434
CryptoBlades/cryptoblades
321
Vue
byyyyyyyyy
Review this pull request change. Language: TypeScript File: frontend/src/store/store.ts PR Title: separate igo and unclaimed on fight rewards BEFORE CODE: if(currency === 0) { await approveFeeWalletOnly( CryptoBlades, SkillToken, state.defaultAccount, defaultCal...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
<g id="Polygon_1" data-name="Polygon 1" transform="translate(451.5 586.5) rotate(90)"> <path id="Path_20" data-name="Path 20" d="M26,0,52,47H0Z" fill="none"/> <path id="Path_21" data-name="Path 21" d="M26,2.066,1.7,46H50.3L26,2.066M26,0,52,47H0Z" fill="#edcd90"/> </g> <g id="Polygon_2"...
No issues found.
<g id="Polygon_1" data-name="Polygon 1" transform="translate(451.5 586.5) rotate(90)"> <path id="Path_20" data-name="Path 20" d="M26,0,52,47H0Z" fill="none"/> <path id="Path_21" data-name="Path 21" d="M26,2.066,1.7,46H50.3L26,2.066M26,0,52,47H0Z" fill="#edcd90"/> </g> <g id="Polygon_2"...
@@ -0,0 +1,117 @@ +<template> + <svg class="frame-card" xmlns="http://www.w3.org/2000/svg" width="466.717" height="602.694" viewBox="0 0 466.717 602.694"> + <g id="frame2" transform="translate(-556.449 -285.501)"> + <g id="Group_7" data-name="Group 7" transform="translate(154 -23.94)"> + <g id="Group_2" data-...
frontend/src/components/CardFrameToggled.vue
0
Vue
1
none
16
51
51
true
Fixed Some issues in ui
1,446
CryptoBlades/cryptoblades
321
Vue
Spintacle123
Review this pull request change. Language: Vue File: frontend/src/components/CardFrameToggled.vue PR Title: Fixed Some issues in ui BEFORE CODE: <g id="Polygon_1" data-name="Polygon 1" transform="translate(451.5 586.5) rotate(90)"> <path id="Path_20" data-name="Path 20" d="M26,0,52,47H0Z" fill="none"/...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
return this.ownedGarrisonCharacterIds.includes(this.currentCharacterId) ? this.characterStaminas[this.currentCharacterId] : this.timestampToStamina(this.characters[this.currentCharacterId]?.staminaTimestamp ?? 0); }, characterExp(): number { return this.characters[this.currentCharact...
No issues found.
return this.ownedGarrisonCharacterIds.includes(this.currentCharacterId) ? this.characterStaminas[this.currentCharacterId] : this.timestampToStamina(this.characters[this.currentCharacterId]?.staminaTimestamp ?? 0); }, characterExp(): number { return this.characters[this.currentCharact...
@@ -93,14 +93,16 @@ <b-tabs pills fill nav-wrapper-class="mt-5 mb-4" > <upgrade-tab :soulBalance="soulBalance" @fetchSoulBalance="refreshData" /> <skins-tab :availableSkins="availableSkins" @loadCosmeticsCount="loadCosmeticsCount" /> - <options-tab @openTransferModal="openTransfe...
frontend/src/components/smart/Character.vue
0
Vue
1
none
16
51
51
true
New game UI soul transfer
1,454
CryptoBlades/cryptoblades
321
Vue
byyyyyyyyy
Review this pull request change. Language: Vue File: frontend/src/components/smart/Character.vue PR Title: New game UI soul transfer BEFORE CODE: return this.ownedGarrisonCharacterIds.includes(this.currentCharacterId) ? this.characterStaminas[this.currentCharacterId] : this.timestampToStamina(...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
ttHtml += `<br>5B: ${this.weapon.fiveStarBurnPoints}/10`; } if(this.weapon.bonusPower > 0) { ttHtml += `<br>${this.$t('weaponIcon.bonusPower')} ${this.weapon.bonusPower}`; } return ttHtml; } }, data() { return { hover: false, allLoaded: false, all...
No issues found.
ttHtml += `<br>5B: ${this.weapon.fiveStarBurnPoints}/10`; } if(this.weapon.bonusPower > 0) { ttHtml += `<br>${this.$t('weaponIcon.bonusPower')} ${this.weapon.bonusPower}`; } return ttHtml; } }, data() { return { hover: false, allLoaded: false, all...
@@ -78,12 +78,12 @@ <!-- raid selected weapon display (DESKTOP VIEW)--> <div v-if="displayType === 'raid'" class="glow-container" ref="el"> <div class="weapon-flex"> - <div :class="'weapon-img-desktop frame-'+ (weapon.stars || 0)" style="border-radius:5px"> + <div :class="'weapon-img-des...
frontend/src/components/WeaponInvetory.vue
0
Vue
1
none
16
51
51
true
UI bug fixes 02
1,476
CryptoBlades/cryptoblades
321
Vue
Spintacle123
Review this pull request change. Language: Vue File: frontend/src/components/WeaponInvetory.vue PR Title: UI bug fixes 02 BEFORE CODE: ttHtml += `<br>5B: ${this.weapon.fiveStarBurnPoints}/10`; } if(this.weapon.bonusPower > 0) { ttHtml += `<br>${this.$t('weaponIcon.bonusPower')} ${this.w...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
margin: auto; width: 400px; display: flex; flex-direction: column; justify-content: center; align-items: center; } .info{ font-family: Roboto; color: rgba(255, 255, 255, 0.658); font-size: 13px !important; margin-bottom: 20px; } .reforge-bonus{ margin-top: 20px; text-align: left !important; } ...
No issues found.
margin: auto; width: 400px; display: flex; flex-direction: column; justify-content: center; align-items: center; } .info{ font-family: Roboto; color: rgba(255, 255, 255, 0.658); font-size: 13px !important; margin-bottom: 20px; } .reforge-bonus{ margin-top: 20px; text-align: left !important; } ...
@@ -150,12 +150,14 @@ :disableX10Forge="disableX10Forge" :disableX10ForgeWithStaked="disableX10ForgeWithStaked" :disableUseStakedForForge="disableUseStakedForForge" + :canClaim="canClaim" @onClickForge="onClickForge" @onClickSpecialForge="onClickSpecialForge" ...
frontend/src/views/Blacksmith.vue
0
Vue
1
none
16
51
51
true
SafeRandoms in shields and weapons minting
1,578
CryptoBlades/cryptoblades
321
Vue
Chriserus
Review this pull request change. Language: Vue File: frontend/src/views/Blacksmith.vue PR Title: SafeRandoms in shields and weapons minting BEFORE CODE: margin: auto; width: 400px; display: flex; flex-direction: column; justify-content: center; align-items: center; } .info{ font-family: Roboto; col...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
margin-right: -10px; } } .set-normal{ margin-left: auto; margin-right: auto; transition: 1s width; padding: 0px; width: auto; overflow-x: clip; } hr.hr-divider { border-top: 1px solid #9e8a57; margin-bottom: 0.5rem !important; } html, body { margin: 0; height: 100%; width: 100%; backgrou...
No issues found.
margin-right: -10px; } } .set-normal{ margin-left: auto; margin-right: auto; transition: 1s width; padding: 0px; width: auto; overflow-x: clip; } hr.hr-divider { border-top: 1px solid #9e8a57; margin-bottom: 0.5rem !important; } html, body { margin: 0; height: 100%; width: 100%; backgrou...
@@ -539,23 +539,43 @@ button.btn.button.main-font.dark-bg-text.encounter-button.btn-styled.btn-primary } .app{ - width: auto; + width: 100%; + display: flex; + flex-flow: column; + height: 100%; + overflow: auto; } +.app .content.bg-dark{ + flex: 1; +} + +@media all and (max-width: 767.98px) { + div.cont...
frontend/src/App.vue
0
Vue
1
none
16
51
51
true
Background does not fit height
1,607
CryptoBlades/cryptoblades
321
Vue
jakehein
Review this pull request change. Language: Vue File: frontend/src/App.vue PR Title: Background does not fit height BEFORE CODE: margin-right: -10px; } } .set-normal{ margin-left: auto; margin-right: auto; transition: 1s width; padding: 0px; width: auto; overflow-x: clip; } hr.hr-divider { bord...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
justify-content: center; -ms-transform: rotate(-45deg); /* IE 9 */ transform: rotate(-45deg); } .element-frame-active div{ opacity: 0; } div.character-list{ width: 70%; } .character-list{ padding-top: 20px; overflow-x:hidden; overflow-y: visible; } .raid-indicator{ content: url('../../assets/navb...
No issues found.
justify-content: center; -ms-transform: rotate(-45deg); /* IE 9 */ transform: rotate(-45deg); } .element-frame-active div{ opacity: 0; } div.character-list{ width: 70%; } .character-list{ padding-top: 20px; overflow-x:hidden; overflow-y: visible; } .raid-indicator{ content: url('../../assets/navb...
@@ -73,6 +73,9 @@ </div> </b-col> </div> + <div class="d-flex justify-content-center" v-if="currentPath != '/blacksmith'"> + <EarningsCalculator /> + </div> <div class="btn-trigger" @click="hideSideBar(!toggled)"> <img :class="!toggled ? 'rot...
frontend/src/components/smart/CharacterDisplay.vue
0
Vue
1
none
16
51
51
true
Earnings calc
1,612
CryptoBlades/cryptoblades
321
Vue
kcper
Review this pull request change. Language: Vue File: frontend/src/components/smart/CharacterDisplay.vue PR Title: Earnings calc BEFORE CODE: justify-content: center; -ms-transform: rotate(-45deg); /* IE 9 */ transform: rotate(-45deg); } .element-frame-active div{ opacity: 0; } div.character-list{ width...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
.getCharacterCosmetic(characterId) .call(defaultCallOptions(state)); if(state.characterCosmetics[characterId] !== characterCosmetic){ commit('updateCharacterCosmetic', { characterId, characterCosmetic }); } }, async mintCharacter({ state, dispatch }, approveMintSlippage: bool...
No issues found.
.getCharacterCosmetic(characterId) .call(defaultCallOptions(state)); if(state.characterCosmetics[characterId] !== characterCosmetic){ commit('updateCharacterCosmetic', { characterId, characterCosmetic }); } }, async mintCharacter({ state, dispatch }, approveMintSlippage: bool...
@@ -753,9 +753,9 @@ export default new Vuex.Store<IState>({ subscriptions.push( Characters.events.NewCharacter( { filter: { minter: state.defaultAccount } }, - async (err: Error, data: any) => { - if (err) { - console.error(err, data); + async (error:...
frontend/src/store/store.ts
0
TypeScript
1
none
16
51
51
true
Fix refreshes after joining raid, unselect weapon
1,634
CryptoBlades/cryptoblades
321
Vue
Chriserus
Review this pull request change. Language: TypeScript File: frontend/src/store/store.ts PR Title: Fix refreshes after joining raid, unselect weapon BEFORE CODE: .getCharacterCosmetic(characterId) .call(defaultCallOptions(state)); if(state.characterCosmetics[characterId] !== characterCosmetic){...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
interface StoreMappedActions { userHasDefaultAdminAccess(payload: { contract: Contract<any> }): Promise<boolean>; userHasGameAdminAccess(payload: { contract: Contract<any> }): Promise<boolean>; userHasMinterAccess(payload: { contract: Contract<any> }): Promise<boolean>; } interface Data { hasTabAccess: bool...
No issues found.
interface StoreMappedActions { userHasDefaultAdminAccess(payload: { contract: Contract<any> }): Promise<boolean>; userHasGameAdminAccess(payload: { contract: Contract<any> }): Promise<boolean>; userHasMinterAccess(payload: { contract: Contract<any> }): Promise<boolean>; } interface Data { hasTabAccess: bool...
@@ -40,6 +40,7 @@ import BlacksmithAdmin from './AdminTabs/BlacksmithAdmin.vue'; import RaidAdmin from './AdminTabs/RaidAdmin.vue'; import SpecialWeaponsManagerAdmin from './AdminTabs/SpecialWeaponsManagerAdmin.vue'; import DexAdmin from './AdminTabs/DexAdmin.vue'; +import SkillAdmin from './AdminTabs/SkillAdmin.vue...
frontend/src/components/smart/AdminTab.vue
0
Vue
1
none
16
51
51
true
Able to transfer skill from deployer wallet to skill
1,890
CryptoBlades/cryptoblades
321
Vue
jeffyzxc
Review this pull request change. Language: Vue File: frontend/src/components/smart/AdminTab.vue PR Title: Able to transfer skill from deployer wallet to skill BEFORE CODE: interface StoreMappedActions { userHasDefaultAdminAccess(payload: { contract: Contract<any> }): Promise<boolean>; userHasGameAdminAccess(p...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
const web3 = new Web3(); const randomSignerWallet = Wallet.createRandom(); const randomSignerPrivatekey = randomSignerWallet.privateKey; const randomSignerAddress = randomSignerWallet.address; const nonce = new BN(0); const gas = new BN(100000); const gasPrice: string = await mineGasForTransaction(web...
No issues found.
const web3 = new Web3(); const randomSignerWallet = Wallet.createRandom(); const randomSignerPrivatekey = randomSignerWallet.privateKey; const randomSignerAddress = randomSignerWallet.address; const nonce = new BN(0); const gas = new BN(100000); const gasPrice: string = await mineGasForTransaction(web...
@@ -0,0 +1,73 @@ +import PowChains from '../config/pow.json'; +import Web3 from 'web3'; +import { Wallet } from '@ethersproject/wallet'; +import BN from 'bn.js'; +import mineGasForTransaction from './miner'; + +interface Params { + account: string; + network: 'mainnet'; +} + +export async function userProofOfWork(par...
frontend/src/utils/pow.ts
0
TypeScript
1
none
16
51
51
true
Added ability to mint sfuel
1,897
CryptoBlades/cryptoblades
321
Vue
jeffyzxc
Review this pull request change. Language: TypeScript File: frontend/src/utils/pow.ts PR Title: Added ability to mint sfuel BEFORE CODE: const web3 = new Web3(); const randomSignerWallet = Wallet.createRandom(); const randomSignerPrivatekey = randomSignerWallet.privateKey; const randomSignerAddress = rand...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
res.transactionHash ); const bnbGasUsed = gasUsedToBnb(res.gasUsed, gasPrice); await Promise.all([dispatch('combat/fetchTargets', { characterId })]); return { isVictory: parseInt(playerRoll, 10) >= parseInt(enemyRoll, 10), playerRoll, enemyRoll, xpGain, ...
No issues found.
res.transactionHash ); const bnbGasUsed = gasUsedToBnb(res.gasUsed, gasPrice); await Promise.all([dispatch('combat/fetchTargets', { characterId })]); return { isVictory: parseInt(playerRoll, 10) >= parseInt(enemyRoll, 10), playerRoll, enemyRoll, xpGain, ...
@@ -150,12 +150,13 @@ const combat = { if (!TokensManager || !CryptoBlades || !rootState.defaultAccount) return; const res = await TokensManager.methods - .fight( - characterId, - targetString, - fightMultiplier - ) - .send({ from: rootState.defaultAccount...
frontend/src/store/combat/index.ts
0
TypeScript
1
none
16
51
51
true
Solving issue #1905: Aggregate Fights into a single txn to reduce gas…
1,906
CryptoBlades/cryptoblades
321
Vue
NindoK
Review this pull request change. Language: TypeScript File: frontend/src/store/combat/index.ts PR Title: Solving issue #1905: Aggregate Fights into a single txn to reduce gas… BEFORE CODE: res.transactionHash ); const bnbGasUsed = gasUsedToBnb(res.gasUsed, gasPrice); await Promise.all([di...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
cmd = fmt.Sprintf("INCR key") value := fireCommand(conn, cmd) if value.(int64) != 2 { t.Fail() } fireCommand(conn, "ABORT") wg.Wait() } func TestINCRWhenKeyDoesNotExist(t *testing.T) { var wg sync.WaitGroup go runTestServer(&wg) conn := getLocalConnection() cmd := fmt.Sprintf("INCR key") value := fi...
1. You can merge all of these test cases in a single unit test. 2. Refer to https://github.com/DiceDB/dice/blob/master/core/bytelist_test.go. It will suggest how to write tests in Go.
go runTestServer(&wg) conn := getLocalConnection() for _, tc := range []tcase{ {"s", "key1", 0}, {"i", "key1", 1}, {"i", "key1", 2}, {"i", "key2", 1}, {"g", "key1", 2}, {"g", "key2", 1}, } { switch tc.op[0] { case 's': cmd := fmt.Sprintf("SET %s %d", tc.key, tc.val) fireCommand(conn, cmd) ...
@@ -0,0 +1,70 @@ +package tests + +import ( + "fmt" + "sync" + "testing" +) + +func TestINCRWhenKeyAlreadyExists(t *testing.T) { + var wg sync.WaitGroup + go runTestServer(&wg) + + conn := getLocalConnection() + + cmd := fmt.Sprintf("SET key %s", "1") + fireCommand(conn, cmd) + + cmd = fmt.Sprintf("INCR key") + + value...
tests/incr_test.go
26
Go
0.357
suggestion
184
51
37
false
Add the test cases for INCR commmand
97
DiceDB/dice
10,326
C
arpitbbhayani
FuncGuy
Review this pull request change. Language: Go File: tests/incr_test.go PR Title: Add the test cases for INCR commmand BEFORE CODE: cmd = fmt.Sprintf("INCR key") value := fireCommand(conn, cmd) if value.(int64) != 2 { t.Fail() } fireCommand(conn, "ABORT") wg.Wait() } func TestINCRWhenKeyDoesNotExist(t *t...
1. You can merge all of these test cases in a single unit test. 2. Refer to https://github.com/DiceDB/dice/blob/master/core/bytelist_test.go. It will suggest how to write tests in Go.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
package tests import ( "fmt" "sync" "testing" ) type tcase struct { op string val int64 } func TestINCR(t *testing.T) { var wg sync.WaitGroup go runTestServer(&wg) conn := getLocalConnection() for _, tc := range []tcase{ {"s1", 0}, {"i1", 1}, {"i1", 1}, } { switch tc.op[0] { case 's': cmd :...
why `s1` and `i1`, you would have used `s` and `i` itself.
package tests import ( "fmt" "strconv" "sync" "testing" ) type tcase struct { op string key string val int64 } func TestINCR(t *testing.T) { var wg sync.WaitGroup go runTestServer(&wg) conn := getLocalConnection() for _, tc := range []tcase{ {"s", "key1", 0}, {"i", "key1", 1}, {"i", "key1", 2}, ...
@@ -0,0 +1,43 @@ +package tests + +import ( + "fmt" + "sync" + "testing" +) + +type tcase struct { + op string + val int64 +} + +func TestINCR(t *testing.T) { + var wg sync.WaitGroup + go runTestServer(&wg) + conn := getLocalConnection() + + for _, tc := range []tcase{ + {"s1", 0}, + {"i1", 1}, + {"i1", 1},
tests/incr_test.go
22
Go
0.429
suggestion
58
44
47
false
Add the test cases for INCR commmand
97
DiceDB/dice
10,326
C
arpitbbhayani
FuncGuy
Review this pull request change. Language: Go File: tests/incr_test.go PR Title: Add the test cases for INCR commmand BEFORE CODE: package tests import ( "fmt" "sync" "testing" ) type tcase struct { op string val int64 } func TestINCR(t *testing.T) { var wg sync.WaitGroup go runTestServer(&wg) conn := g...
why `s1` and `i1`, you would have used `s` and `i` itself.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
op string key string val int64 } func TestINCR(t *testing.T) { var wg sync.WaitGroup go runTestServer(&wg) conn := getLocalConnection() for _, tc := range []tcase{ {"s", "key1", 0}, {"i", "key1", 1}, {"i", "key1", 1}, {"i", "key2", 1}, } { switch tc.op[0] { case 's': cmd := fmt.Sprintf("SET %...
This for loop is supposed to hold the test cases. You have only written the operations to be done and are checking the correctness at the end. This is not how unittests are written please go through other tests written in the codebase.
type tcase struct { op string key string val int64 } func TestINCR(t *testing.T) { var wg sync.WaitGroup go runTestServer(&wg) conn := getLocalConnection() for _, tc := range []tcase{ {"s", "key1", 0}, {"i", "key1", 1}, {"i", "key1", 2}, {"i", "key2", 1}, {"g", "key1", 2}, {"g", "key2", 1}, } { ...
@@ -0,0 +1,55 @@ +package tests + +import ( + "fmt" + "sync" + "testing" +) + +type tcase struct { + op string + key string + val int64 +} + +func TestINCR(t *testing.T) { + var wg sync.WaitGroup + go runTestServer(&wg) + conn := getLocalConnection() + + for _, tc := range []tcase{ + {"s", "key1", 0}, + {"i", "key1"...
tests/incr_test.go
26
Go
0.429
suggestion
235
47
45
false
Add the test cases for INCR commmand
97
DiceDB/dice
10,326
C
arpitbbhayani
FuncGuy
Review this pull request change. Language: Go File: tests/incr_test.go PR Title: Add the test cases for INCR commmand BEFORE CODE: op string key string val int64 } func TestINCR(t *testing.T) { var wg sync.WaitGroup go runTestServer(&wg) conn := getLocalConnection() for _, tc := range []tcase{ {"s", "ke...
This for loop is supposed to hold the test cases. You have only written the operations to be done and are checking the correctness at the end. This is not how unittests are written please go through other tests written in the codebase.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if WatchList[key] == nil { WatchList[key] = make(map[int]struct{}) } // Add the client to this key's watch list WatchList[key][c.Fd] = struct{}{} return RESP_OK } // evalUNQWATCH removes the caller's file descriptor from the watch list of the specified key. func evalUNQWATCH(args []string, c *Client) []byte {...
nitpick: If we don't want this, let's remove this instead of commenting.
if WatchList[query] == nil { WatchList[query] = make(map[int]struct{}) } // Add the client to this key's watch list WatchList[query][c.Fd] = struct{}{} return RESP_OK } // evalUNQWATCH removes the caller's file descriptor from the watch list of the specified key. func evalUNQWATCH(args []string, c *Client) []...
@@ -825,40 +825,40 @@ func evalQWATCH(args []string, c *Client) []byte { } // Parse and get the selection from the query. - key, error := ParseQuery( /*sql=*/ args[0]) + query, error := ParseQuery( /*sql=*/ args[0]) if error != nil { return Encode(error, false) } WatchListMutex.Lock() defer WatchLi...
core/eval.go
26
Go
0.286
refactor
72
51
51
false
Supporting wildcard FROM, ORDER BY $value and LIMIT in DSQL
124
DiceDB/dice
10,326
C
arpitbbhayani
JyotinderSingh
Review this pull request change. Language: Go File: core/eval.go PR Title: Supporting wildcard FROM, ORDER BY $value and LIMIT in DSQL BEFORE CODE: if WatchList[key] == nil { WatchList[key] = make(map[int]struct{}) } // Add the client to this key's watch list WatchList[key][c.Fd] = struct{}{} return RESP_O...
nitpick: If we don't want this, let's remove this instead of commenting.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
package tests import ( "fmt" "testing" "gotest.tools/v3/assert" ) func TestCommandCOUNT(t *testing.T) { commandsCount := 40 subscriber := getLocalConnection() responseValue := fireCommand(subscriber, "COUNT") responseCount := responseValue.(int64) if responseValue == nil { t.Fail() } assert.Assert(t,...
Why call this subscriber? This is just a simple local TCP connection, so name it `connection` at best.
package tests import ( "fmt" "gotest.tools/v3/assert" "net" "testing" ) func TestCommandCount(t *testing.T) { connection := getLocalConnection() commandCount := getCommandCount(connection) if commandCount <= 0 { t.Fail() } assert.Assert(t, commandCount > 0, fmt.Sprintf("Unexpected number of CLI commands ...
@@ -0,0 +1,41 @@ +package tests + +import ( + "fmt" + "testing" + + "gotest.tools/v3/assert" +) + +func TestCommandCOUNT(t *testing.T) { + commandsCount := 40 + + subscriber := getLocalConnection()
tests/command_count_test.go
13
Go
0.5
question
102
38
37
false
#145 : Added support for COMMAND COUNT command
153
DiceDB/dice
10,326
C
arpitbbhayani
VipinRaiP
Review this pull request change. Language: Go File: tests/command_count_test.go PR Title: #145 : Added support for COMMAND COUNT command BEFORE CODE: package tests import ( "fmt" "testing" "gotest.tools/v3/assert" ) func TestCommandCOUNT(t *testing.T) { commandsCount := 40 subscriber := getLocalConnection...
Why call this subscriber? This is just a simple local TCP connection, so name it `connection` at best.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
package tests import ( "fmt" "testing" "gotest.tools/v3/assert" ) func TestCommandCOUNT(t *testing.T) { commandsCount := 40 subscriber := getLocalConnection() responseValue := fireCommand(subscriber, "COUNT") responseCount := responseValue.(int64) if responseValue == nil { t.Fail() } assert.Assert(t,...
instead of typecasting this to `int64` you can set commandCount as `int64` while declaring. Also, is this a good idea to test this? So, every time you add a new command, this test is bound to fail. Can you confirm how is Redis codebase testing this?
package tests import ( "fmt" "gotest.tools/v3/assert" "net" "testing" ) func TestCommandCount(t *testing.T) { connection := getLocalConnection() commandCount := getCommandCount(connection) if commandCount <= 0 { t.Fail() } assert.Assert(t, commandCount > 0, fmt.Sprintf("Unexpected number of CLI commands ...
@@ -0,0 +1,41 @@ +package tests + +import ( + "fmt" + "testing" + + "gotest.tools/v3/assert" +) + +func TestCommandCOUNT(t *testing.T) { + commandsCount := 40 + + subscriber := getLocalConnection() + + responseValue := fireCommand(subscriber, "COUNT") + responseCount := responseValue.(int64) + if responseValue == nil ...
tests/command_count_test.go
21
Go
0.786
bug
249
41
37
false
#145 : Added support for COMMAND COUNT command
153
DiceDB/dice
10,326
C
arpitbbhayani
VipinRaiP
Review this pull request change. Language: Go File: tests/command_count_test.go PR Title: #145 : Added support for COMMAND COUNT command BEFORE CODE: package tests import ( "fmt" "testing" "gotest.tools/v3/assert" ) func TestCommandCOUNT(t *testing.T) { commandsCount := 40 subscriber := getLocalConnection...
instead of typecasting this to `int64` you can set commandCount as `int64` while declaring. Also, is this a good idea to test this? So, every time you add a new command, this test is bound to fail. Can you confirm how is Redis codebase testing this?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
package tests import ( "fmt" "testing" "gotest.tools/v3/assert" ) func TestCommandCOUNT(t *testing.T) { commandsCount := 40 subscriber := getLocalConnection() responseValue := fireCommand(subscriber, "COUNT") responseCount := responseValue.(int64) if responseValue == nil { t.Fail() } assert.Assert(t,...
Giving such generic function name is a really bad idea as this function is available throughout the package. Please reer to other benchmark functions and go's best practices and structure this better. Also, update the output of number of allocs and time taken during the benchmar.
package tests import ( "fmt" "gotest.tools/v3/assert" "net" "testing" ) func TestCommandCount(t *testing.T) { connection := getLocalConnection() commandCount := getCommandCount(connection) if commandCount <= 0 { t.Fail() } assert.Assert(t, commandCount > 0, fmt.Sprintf("Unexpected number of CLI commands ...
@@ -0,0 +1,41 @@ +package tests + +import ( + "fmt" + "testing" + + "gotest.tools/v3/assert" +) + +func TestCommandCOUNT(t *testing.T) { + commandsCount := 40 + + subscriber := getLocalConnection() + + responseValue := fireCommand(subscriber, "COUNT") + responseCount := responseValue.(int64) + if responseValue == nil ...
tests/command_count_test.go
25
Go
0.5
suggestion
283
41
37
false
#145 : Added support for COMMAND COUNT command
153
DiceDB/dice
10,326
C
arpitbbhayani
VipinRaiP
Review this pull request change. Language: Go File: tests/command_count_test.go PR Title: #145 : Added support for COMMAND COUNT command BEFORE CODE: package tests import ( "fmt" "testing" "gotest.tools/v3/assert" ) func TestCommandCOUNT(t *testing.T) { commandsCount := 40 subscriber := getLocalConnection...
Giving such generic function name is a really bad idea as this function is available throughout the package. Please reer to other benchmark functions and go's best practices and structure this better. Also, update the output of number of allocs and time taken during the benchmar.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
func TestCommandCOUNT(t *testing.T) { commandsCount := 40 subscriber := getLocalConnection() responseValue := fireCommand(subscriber, "COUNT") responseCount := responseValue.(int64) if responseValue == nil { t.Fail() } assert.Assert(t, responseCount == int64(commandsCount), fmt.Sprintf("Unexpected numbe...
What is the purpose of passing `200` or `2000` here? Should it just keep firing the `COMMAND COUNT` command, essentially not needing the inner for loop? Also, the name of the command is `COMMAND COUNT` and not `COUNT`. Please go through the Redis documentation linkedin the issue description.
func TestCommandCount(t *testing.T) { connection := getLocalConnection() commandCount := getCommandCount(connection) if commandCount <= 0 { t.Fail() } assert.Assert(t, commandCount > 0, fmt.Sprintf("Unexpected number of CLI commands found. expected greater than 0, %d found", commandCount)) } func getCommandC...
@@ -0,0 +1,41 @@ +package tests + +import ( + "fmt" + "testing" + + "gotest.tools/v3/assert" +) + +func TestCommandCOUNT(t *testing.T) { + commandsCount := 40 + + subscriber := getLocalConnection() + + responseValue := fireCommand(subscriber, "COUNT") + responseCount := responseValue.(int64) + if responseValue == nil ...
tests/command_count_test.go
26
Go
0.643
question
295
33
29
false
#145 : Added support for COMMAND COUNT command
153
DiceDB/dice
10,326
C
arpitbbhayani
VipinRaiP
Review this pull request change. Language: Go File: tests/command_count_test.go PR Title: #145 : Added support for COMMAND COUNT command BEFORE CODE: func TestCommandCOUNT(t *testing.T) { commandsCount := 40 subscriber := getLocalConnection() responseValue := fireCommand(subscriber, "COUNT") responseCount ...
What is the purpose of passing `200` or `2000` here? Should it just keep firing the `COMMAND COUNT` command, essentially not needing the inner for loop? Also, the name of the command is `COMMAND COUNT` and not `COUNT`. Please go through the Redis documentation linkedin the issue description.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
package tests import ( "fmt" "testing" "gotest.tools/v3/assert" ) func TestCommandCount(t *testing.T) { connection := getLocalConnection() responseValue := fireCommand(connection, "COMMAND COUNT") responseCount := responseValue.(int64) if responseValue == nil { t.Fail() } assert.Assert(t, responseCount >...
Is it a good idea to include connection establishment as a part of the benchmark code? Maybe the connection should be created once in the caller and be reused across function calls for the benchmark.
package tests import ( "fmt" "gotest.tools/v3/assert" "net" "testing" ) func TestCommandCount(t *testing.T) { connection := getLocalConnection() commandCount := getCommandCount(connection) if commandCount <= 0 { t.Fail() } assert.Assert(t, commandCount > 0, fmt.Sprintf("Unexpected number of CLI commands ...
@@ -0,0 +1,34 @@ +package tests + +import ( + "fmt" + "testing" + "gotest.tools/v3/assert" +) + +func TestCommandCount(t *testing.T) { + connection := getLocalConnection() + responseValue := fireCommand(connection, "COMMAND COUNT") + responseCount := responseValue.(int64) + if responseValue == nil { + t.Fail() + } + ...
tests/command_count_test.go
22
Go
0.429
suggestion
199
34
37
false
#145 : Added support for COMMAND COUNT command
153
DiceDB/dice
10,326
C
JyotinderSingh
VipinRaiP
Review this pull request change. Language: Go File: tests/command_count_test.go PR Title: #145 : Added support for COMMAND COUNT command BEFORE CODE: package tests import ( "fmt" "testing" "gotest.tools/v3/assert" ) func TestCommandCount(t *testing.T) { connection := getLocalConnection() responseValue := fi...
Is it a good idea to include connection establishment as a part of the benchmark code? Maybe the connection should be created once in the caller and be reused across function calls for the benchmark.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
package tests import ( "fmt" "testing" "gotest.tools/v3/assert" ) func TestCommandCount(t *testing.T) { connection := getLocalConnection() responseValue := fireCommand(connection, "COMMAND COUNT") responseCount := responseValue.(int64) if responseValue == nil { t.Fail() } assert.Assert(t, responseCount >...
This function can probably be reused for the TestCommandCount method as well.
package tests import ( "fmt" "gotest.tools/v3/assert" "net" "testing" ) func TestCommandCount(t *testing.T) { connection := getLocalConnection() commandCount := getCommandCount(connection) if commandCount <= 0 { t.Fail() } assert.Assert(t, commandCount > 0, fmt.Sprintf("Unexpected number of CLI commands ...
@@ -0,0 +1,34 @@ +package tests + +import ( + "fmt" + "testing" + "gotest.tools/v3/assert" +) + +func TestCommandCount(t *testing.T) { + connection := getLocalConnection() + responseValue := fireCommand(connection, "COMMAND COUNT") + responseCount := responseValue.(int64) + if responseValue == nil { + t.Fail() + } + ...
tests/command_count_test.go
21
Go
0.286
suggestion
77
34
37
false
#145 : Added support for COMMAND COUNT command
153
DiceDB/dice
10,326
C
JyotinderSingh
VipinRaiP
Review this pull request change. Language: Go File: tests/command_count_test.go PR Title: #145 : Added support for COMMAND COUNT command BEFORE CODE: package tests import ( "fmt" "testing" "gotest.tools/v3/assert" ) func TestCommandCount(t *testing.T) { connection := getLocalConnection() responseValue := fi...
This function can probably be reused for the TestCommandCount method as well.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
QREFREM = "QREFREM" QREFLEN = "QREFLEN" QREFPEEK = "QREFPEEK" STACKINTPUSH = "STACKINTPUSH" STACKINTPOP = "STACKINTPOP" STACKINTLEN = "STACKINTLEN" STACKINTPEEK = "STACKINTPEEK" STACKREFPUSH = "STACKREFPUSH" STACKREFPOP = "STACKREFPOP" STACKREFLEN = "STACKREFLEN" STACKREFPEEK = "STACKREFPEE...
Let's instead create a fixed-size array instead of a slice since it will never grow at runtime.
return b } // evalSET puts a new <key, value> pair in db as in the args // args must contain key and value. // args can also contain multiple options - // // EX or ex which will set the expiry time(in secs) for the key // // Returns encoded error response if at least a <key, value> pair is not part of args // Return...
@@ -21,11 +21,63 @@ var RESP_MINUS_1 []byte = []byte(":-1\r\n") var RESP_MINUS_2 []byte = []byte(":-2\r\n") var RESP_EMPTY_ARRAY []byte = []byte("*0\r\n") +// All supported Dice Commands +const ( + PING = "PING" + SET = "SET" + GET = "GET" + TTL = "TTL" + DEL = "DEL" + EX...
core/eval.go
26
Go
0.286
suggestion
95
51
51
false
#145 : Added support for COMMAND COUNT command
153
DiceDB/dice
10,326
C
JyotinderSingh
VipinRaiP
Review this pull request change. Language: Go File: core/eval.go PR Title: #145 : Added support for COMMAND COUNT command BEFORE CODE: QREFREM = "QREFREM" QREFLEN = "QREFLEN" QREFPEEK = "QREFPEEK" STACKINTPUSH = "STACKINTPUSH" STACKINTPOP = "STACKINTPOP" STACKINTLEN = "STACKINTLEN" STACKINTP...
Let's instead create a fixed-size array instead of a slice since it will never grow at runtime.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} // Add the client to this key's watch list WatchList[query][c.Fd] = struct{}{} return RESP_OK } // evalCOMMAND evaluates COMMAND <subcommand> command based on subcommand // COUNT: return total count of commands in Dice. func evalCOMMAND(args []string) []byte { if len(args) == 0 { return Encode(fmt.Errorf("(...
instead of calculating the length of the commands for every request, we can simply store it in a constant and return that. We can add a runtime check to verify that the constant's value does not get outdated. ```go const ( diceCommandsCount = len(diceCommands) ) func init() { if len(diceCommands) != dic...
return diceCmd.Eval(cmd.Args) } func executeCommandToBuffer(cmd *RedisCmd, buf *bytes.Buffer, c *Client) { buf.Write(executeCommand(cmd, c)) } func EvalAndRespond(cmds RedisCmds, c *Client) { var response []byte buf := bytes.NewBuffer(response) for _, cmd := range cmds { // if txn is not in progress, then we...
@@ -863,95 +915,117 @@ func evalQWATCH(args []string, c *Client) []byte { return RESP_OK } +// evalCOMMAND evaluates COMMAND <subcommand> command based on subcommand +// COUNT: return total count of commands in Dice. +func evalCOMMAND(args []string) []byte { + if len(args) == 0 { + return Encode(fmt.Errorf("(erro...
core/eval.go
26
Go
0.857
suggestion
406
51
39
false
#145 : Added support for COMMAND COUNT command
153
DiceDB/dice
10,326
C
JyotinderSingh
VipinRaiP
Review this pull request change. Language: Go File: core/eval.go PR Title: #145 : Added support for COMMAND COUNT command BEFORE CODE: } // Add the client to this key's watch list WatchList[query][c.Fd] = struct{}{} return RESP_OK } // evalCOMMAND evaluates COMMAND <subcommand> command based on subcommand /...
instead of calculating the length of the commands for every request, we can simply store it in a constant and return that. We can add a runtime check to verify that the constant's value does not get outdated. ```go const ( diceCommandsCount = len(diceCommands) ) func init() { if len(diceCommands) != dic...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} if err := assertEncoding(obj.TypeEncoding, OBJ_ENCODING_QREF); err != nil { return Encode(err, false) } q := obj.Value.(*QueueRef) return Encode(q.Iterate(int(num)), false) } // evalSTACKREFPEEK peeks into the STACKREF and returns 5 elements without popping them // returns the array of resp encoded values a...
nit: we could use errors.New() instead of fmt.Errorf(). There's not much difference, but since there are no custom args for this string we probably don't need fmt.Errorf
if len(args) != 1 { return Encode(errors.New("ERR invalid number of arguments for `QWATCH` command (expected 1)"), false) } // Parse and get the selection from the query. query, error := ParseQuery( /*sql=*/ args[0]) if error != nil { return Encode(error, false) } AddWatcher(query, c.Fd) return RESP_OK ...
@@ -863,95 +915,117 @@ func evalQWATCH(args []string, c *Client) []byte { return RESP_OK } +// evalCOMMAND evaluates COMMAND <subcommand> command based on subcommand +// COUNT: return total count of commands in Dice. +func evalCOMMAND(args []string) []byte { + if len(args) == 0 { + return Encode(fmt.Errorf("(erro...
core/eval.go
26
Go
0.571
suggestion
172
51
51
false
#145 : Added support for COMMAND COUNT command
153
DiceDB/dice
10,326
C
JyotinderSingh
VipinRaiP
Review this pull request change. Language: Go File: core/eval.go PR Title: #145 : Added support for COMMAND COUNT command BEFORE CODE: } if err := assertEncoding(obj.TypeEncoding, OBJ_ENCODING_QREF); err != nil { return Encode(err, false) } q := obj.Value.(*QueueRef) return Encode(q.Iterate(int(num)), fal...
nit: we could use errors.New() instead of fmt.Errorf(). There's not much difference, but since there are no custom args for this string we probably don't need fmt.Errorf
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} } func TestWildCardMatch(t *testing.T){ tests := []struct{ pattern string key string want bool }{ {"a*b*c", "axybzxc", true}, {"", "", true}, {"abc", "abc", true}, {"a?c", "abc", true}, {"ac?", "abc", false}, {"ab?", "abc", true}, {"?bc", "xbc", true}, {"a*c", "abbbbbbc", true}, {"abc*", ...
We should probably use the same test cases for testing both the new and the old method.
} func BenchmarkWildCardMatch(b *testing.B) { testCases := []struct { pattern string key string }{ {"*", "anystringwillmatch"}, {"?????", "exact"}, {"a?c*d", "abcdefgd"}, {"*test*", "thisIsATestString"}, {"???*", "abcdefghijklmnop"}, {"*a*b*c*", "111a222b333c444"}, {"a?b*c??d", "acb123cxxd"}, ...
@@ -50,3 +50,37 @@ func TestRegexMatch(t *testing.T) { }) } } + +func TestWildCardMatch(t *testing.T){ + tests := []struct{ + pattern string + key string + want bool + }{ + {"a*b*c", "axybzxc", true}, + {"", "", true}, + {"abc", "abc", true}, + {"a?c", "abc", true}, + {"ac?", "abc", false}, + {"ab?", "a...
core/regex_test.go
26
Go
0.286
suggestion
87
37
27
false
Added wildcard matching for DSQL query
169
DiceDB/dice
10,326
C
JyotinderSingh
Dev79844
Review this pull request change. Language: Go File: core/regex_test.go PR Title: Added wildcard matching for DSQL query BEFORE CODE: } } func TestWildCardMatch(t *testing.T){ tests := []struct{ pattern string key string want bool }{ {"a*b*c", "axybzxc", true}, {"", "", true}, {"abc", "abc", true}, ...
We should probably use the same test cases for testing both the new and the old method.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
package core_test import ( "testing" "github.com/dicedb/dice/core" ) func TestRegexMatch(t *testing.T) { tests := []struct { pattern string key string match bool }{ {"*", "anything", true}, {"*", "", true}, {"?", "a", true}, {"?", "", false}, {"a?", "ab", true}, {"a?", "a", false}, {"a*...
Please include a benchmark to compare the performance of the new and the old code. This will help us understand if the new implementation is providing a speed-up. Also, it's a good idea to include slightly more complicated wildcard test cases for the benchmark. Once that is added, please include a screenshot of t...
package core_test import ( "testing" "github.com/dicedb/dice/core" ) func TestWildCardMatch(t *testing.T){ tests := []struct{ pattern string key string want bool }{ {"*", "anything", true}, {"*", "", true}, {"?", "a", true}, {"?", "", false}, {"a?", "ab", true}, {"a?", "a", false}, {"a*", "a...
core/regex_test.go
1
Go
0.571
performance
373
26
26
false
Added wildcard matching for DSQL query
169
DiceDB/dice
10,326
C
JyotinderSingh
Dev79844
Review this pull request change. Language: Go File: core/regex_test.go PR Title: Added wildcard matching for DSQL query BEFORE CODE: package core_test import ( "testing" "github.com/dicedb/dice/core" ) func TestRegexMatch(t *testing.T) { tests := []struct { pattern string key string match bool }{...
Please include a benchmark to compare the performance of the new and the old code. This will help us understand if the new implementation is providing a speed-up. Also, it's a good idea to include slightly more complicated wildcard test cases for the benchmark. Once that is added, please include a screenshot of t...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
package core type DiceCmdMeta struct { Name string Info string Docs string Eval func([]string) []byte } var ( diceCmds = map[string]DiceCmdMeta{} pingCmdMeta = DiceCmdMeta{ Name: "PING", Info: "ping command info here", Docs: "ping command docs here", Eval: evalPING, } setCmdMeta = DiceCmdMeta{ Name...
The Eval functions already have the docs in code comments. Can we add them here for completeness?
package core type DiceCmdMeta struct { Name string Info string Eval func([]string) []byte } var ( diceCmds = map[string]DiceCmdMeta{} pingCmdMeta = DiceCmdMeta{ Name: "PING", Info: `PING returns with an encoded "PONG" If any message is added with the ping command,the message will be returned.`, Eval: eval...
@@ -0,0 +1,297 @@ +package core + +type DiceCmdMeta struct { + Name string + Info string + Docs string + Eval func([]string) []byte +} + +var ( + diceCmds = map[string]DiceCmdMeta{} + + pingCmdMeta = DiceCmdMeta{ + Name: "PING", + Info: "ping command info here",
core/commands.go
15
Go
0.214
question
97
40
40
false
#182: Refactor command handling for maintainability
170
DiceDB/dice
10,326
C
yashs360
kakdeykaushik
Review this pull request change. Language: Go File: core/commands.go PR Title: #182: Refactor command handling for maintainability BEFORE CODE: package core type DiceCmdMeta struct { Name string Info string Docs string Eval func([]string) []byte } var ( diceCmds = map[string]DiceCmdMeta{} pingCmdMeta = Dic...
The Eval functions already have the docs in code comments. Can we add them here for completeness?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
type DiceCmdMeta struct { Name string Info string Docs string Eval func([]string) []byte } var ( diceCmds = map[string]DiceCmdMeta{} pingCmdMeta = DiceCmdMeta{ Name: "PING", Info: "ping command info here", Docs: "ping command docs here", Eval: evalPING, } setCmdMeta = DiceCmdMeta{ Name: "SET", Inf...
Assuming Docs is a link to documentation - We don't have a docs portal yet. Should we skip this atm? Any placeholders that we won't address in short term is smell for me. Its easy enough to add it later in one go for all once we do something for docs.
type DiceCmdMeta struct { Name string Info string Eval func([]string) []byte } var ( diceCmds = map[string]DiceCmdMeta{} pingCmdMeta = DiceCmdMeta{ Name: "PING", Info: `PING returns with an encoded "PONG" If any message is added with the ping command,the message will be returned.`, Eval: evalPING, } setC...
@@ -0,0 +1,297 @@ +package core + +type DiceCmdMeta struct { + Name string + Info string + Docs string + Eval func([]string) []byte +} + +var ( + diceCmds = map[string]DiceCmdMeta{} + + pingCmdMeta = DiceCmdMeta{ + Name: "PING", + Info: "ping command info here", + Docs: "ping command docs here", + Eval: evalPING, +...
core/commands.go
26
Go
0.5
suggestion
254
51
51
false
#182: Refactor command handling for maintainability
170
DiceDB/dice
10,326
C
yashs360
kakdeykaushik
Review this pull request change. Language: Go File: core/commands.go PR Title: #182: Refactor command handling for maintainability BEFORE CODE: type DiceCmdMeta struct { Name string Info string Docs string Eval func([]string) []byte } var ( diceCmds = map[string]DiceCmdMeta{} pingCmdMeta = DiceCmdMeta{ Na...
Assuming Docs is a link to documentation - We don't have a docs portal yet. Should we skip this atm? Any placeholders that we won't address in short term is smell for me. Its easy enough to add it later in one go for all once we do something for docs.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
package core import ( "fmt" "log" "sync" "time" "github.com/dicedb/dice/config" "golang.org/x/crypto/bcrypt" ) const ( DefaultUserName = "default" AuthCmd = "AUTH" SessionStatusPending SessionStatusT = SessionStatusT(0) SessionStatusActive SessionStatusT = SessionStatusT(1) SessionStatusExpired ...
Redis must be storing the users in some durable storage, or is everything transient?
package core import ( "fmt" "log" "sync" "time" "github.com/dicedb/dice/config" "golang.org/x/crypto/bcrypt" ) const ( DefaultUserName = "default" AuthCmd = "AUTH" SessionStatusPending SessionStatusT = SessionStatusT(0) SessionStatusActive SessionStatusT = SessionStatusT(1) SessionStatusExpired ...
@@ -0,0 +1,154 @@ +package core + +import ( + "fmt" + "log" + "sync" + "time" + + "github.com/dicedb/dice/config" + "golang.org/x/crypto/bcrypt" +) + +const ( + DefaultUserName = "default" + AuthCmd = "AUTH" + + SessionStatusPending SessionStatusT = SessionStatusT(0) + SessionStatusActive SessionStatusT = Sess...
core/session.go
24
Go
0.286
question
84
49
49
false
Add support for Basic Auth
179
DiceDB/dice
10,326
C
arpitbbhayani
gsarmaonline
Review this pull request change. Language: Go File: core/session.go PR Title: Add support for Basic Auth BEFORE CODE: package core import ( "fmt" "log" "sync" "time" "github.com/dicedb/dice/config" "golang.org/x/crypto/bcrypt" ) const ( DefaultUserName = "default" AuthCmd = "AUTH" SessionStatus...
Redis must be storing the users in some durable storage, or is everything transient?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
type ( SessionStatusT uint8 Session struct { ID uint64 User *User CreatedAt time.Time LastAccessedAt time.Time Status SessionStatusT } Users struct { store map[string]*User stLock *sync.RWMutex } User struct { Username string Passwords []string IsPasswordEn...
Call this function `NewUserStore`
type ( SessionStatusT uint8 Session struct { ID uint64 User *User CreatedAt time.Time LastAccessedAt time.Time Status SessionStatusT } Users struct { store map[string]*User stLock *sync.RWMutex } User struct { Username string Passwords []string IsPasswordEn...
@@ -0,0 +1,154 @@ +package core + +import ( + "fmt" + "log" + "sync" + "time" + + "github.com/dicedb/dice/config" + "golang.org/x/crypto/bcrypt" +) + +const ( + DefaultUserName = "default" + AuthCmd = "AUTH" + + SessionStatusPending SessionStatusT = SessionStatusT(0) + SessionStatusActive SessionStatusT = Sess...
core/session.go
26
Go
0.286
suggestion
33
51
51
false
Add support for Basic Auth
179
DiceDB/dice
10,326
C
arpitbbhayani
gsarmaonline
Review this pull request change. Language: Go File: core/session.go PR Title: Add support for Basic Auth BEFORE CODE: type ( SessionStatusT uint8 Session struct { ID uint64 User *User CreatedAt time.Time LastAccessedAt time.Time Status SessionStatusT } Users struct { store map[str...
Call this function `NewUserStore`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
) var ( UserStore *Users = NewUsers() ) type ( SessionStatusT uint8 Session struct { ID uint64 User *User CreatedAt time.Time LastAccessedAt time.Time Status SessionStatusT } Users struct { store map[string]*User stLock *sync.RWMutex } User struct { Username string ...
Why multiple password for one user?
) var ( UserStore *Users = NewUsersStore() ) type ( SessionStatusT uint8 Session struct { ID uint64 User *User CreatedAt time.Time LastAccessedAt time.Time Status SessionStatusT } Users struct { store map[string]*User stLock *sync.RWMutex } User struct { Username str...
@@ -0,0 +1,154 @@ +package core + +import ( + "fmt" + "log" + "sync" + "time" + + "github.com/dicedb/dice/config" + "golang.org/x/crypto/bcrypt" +) + +const ( + DefaultUserName = "default" + AuthCmd = "AUTH" + + SessionStatusPending SessionStatusT = SessionStatusT(0) + SessionStatusActive SessionStatusT = Sess...
core/session.go
26
Go
0.143
question
35
51
51
false
Add support for Basic Auth
179
DiceDB/dice
10,326
C
arpitbbhayani
gsarmaonline
Review this pull request change. Language: Go File: core/session.go PR Title: Add support for Basic Auth BEFORE CODE: ) var ( UserStore *Users = NewUsers() ) type ( SessionStatusT uint8 Session struct { ID uint64 User *User CreatedAt time.Time LastAccessedAt time.Time Status SessionSt...
Why multiple password for one user?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
Users struct { store map[string]*User stLock *sync.RWMutex } User struct { Username string Passwords []string IsPasswordEnabled bool } ) func NewUsers() (users *Users) { users = &Users{ store: make(map[string]*User), stLock: &sync.RWMutex{}, } return } func (users *Users) Get(...
Reformat this error to how Redis raises it.
Users struct { store map[string]*User stLock *sync.RWMutex } User struct { Username string Passwords []string IsPasswordEnabled bool } ) func NewUsersStore() (users *Users) { users = &Users{ store: make(map[string]*User), stLock: &sync.RWMutex{}, } return } func (users *Users)...
@@ -0,0 +1,154 @@ +package core + +import ( + "fmt" + "log" + "sync" + "time" + + "github.com/dicedb/dice/config" + "golang.org/x/crypto/bcrypt" +) + +const ( + DefaultUserName = "default" + AuthCmd = "AUTH" + + SessionStatusPending SessionStatusT = SessionStatusT(0) + SessionStatusActive SessionStatusT = Sess...
core/session.go
26
Go
0.214
style
43
51
51
false
Add support for Basic Auth
179
DiceDB/dice
10,326
C
arpitbbhayani
gsarmaonline
Review this pull request change. Language: Go File: core/session.go PR Title: Add support for Basic Auth BEFORE CODE: Users struct { store map[string]*User stLock *sync.RWMutex } User struct { Username string Passwords []string IsPasswordEnabled bool } ) func NewUsers() (users *Use...
Reformat this error to how Redis raises it.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// If any message is added with the ping command, // the message will be returned. func evalPING(args []string) []byte { var b []byte if len(args) >= 2 { return Encode(errors.New("ERR wrong number of arguments for 'ping' command"), false) } if len(args) == 0 { b = Encode("PONG", true) } else { b = Encode(a...
Do not add log statements. We are yet to define logging standards.
// If any message is added with the ping command, // the message will be returned. func evalPING(args []string) []byte { var b []byte if len(args) >= 2 { return Encode(errors.New("ERR wrong number of arguments for 'ping' command"), false) } if len(args) == 0 { b = Encode("PONG", true) } else { b = Encode(a...
@@ -53,6 +54,38 @@ func evalPING(args []string) []byte { return b } +// evalAUTH returns with an encoded "OK" if the user is authenticated +// If the user is not authenticated, it returns with an encoded error message +func evalAUTH(args []string, c *Client) []byte { + var ( + b []byte + err error + ) + log.Pr...
core/eval.go
26
Go
0.214
suggestion
66
51
51
false
Add support for Basic Auth
179
DiceDB/dice
10,326
C
arpitbbhayani
gsarmaonline
Review this pull request change. Language: Go File: core/eval.go PR Title: Add support for Basic Auth BEFORE CODE: // If any message is added with the ping command, // the message will be returned. func evalPING(args []string) []byte { var b []byte if len(args) >= 2 { return Encode(errors.New("ERR wrong number...
Do not add log statements. We are yet to define logging standards.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} c.TxnDiscard() return RESP_OK } if diceCmd.Name == "ABORT" { return RESP_OK } return diceCmd.Eval(cmd.Args) } func executeCommandToBuffer(cmd *RedisCmd, buf *bytes.Buffer, c *Client) { buf.Write(executeCommand(cmd, c)) } func EvalAndRespond(cmds RedisCmds, c *Client) { var response []byte buf := byt...
panic is not a good idea. Panic will terminate the server, which is bad.
c.TxnDiscard() return RESP_OK } if diceCmd.Name == "ABORT" { return RESP_OK } return diceCmd.Eval(cmd.Args) } func executeCommandToBuffer(cmd *RedisCmd, buf *bytes.Buffer, c *Client) { buf.Write(executeCommand(cmd, c)) } func EvalAndRespond(cmds RedisCmds, c *Client) { var response []byte buf := bytes.N...
@@ -1013,6 +1049,15 @@ func EvalAndRespond(cmds RedisCmds, c *Client) { buf := bytes.NewBuffer(response) for _, cmd := range cmds { + // Check if the command has been authenticated + if cmd.Cmd != AuthCmd && !c.Session.IsActive() { + // TODO: Check required response + log.Println("Session not active for CMD...
core/eval.go
26
Go
0.214
suggestion
72
51
51
false
Add support for Basic Auth
179
DiceDB/dice
10,326
C
arpitbbhayani
gsarmaonline
Review this pull request change. Language: Go File: core/eval.go PR Title: Add support for Basic Auth BEFORE CODE: } c.TxnDiscard() return RESP_OK } if diceCmd.Name == "ABORT" { return RESP_OK } return diceCmd.Eval(cmd.Args) } func executeCommandToBuffer(cmd *RedisCmd, buf *bytes.Buffer, c *Client) { ...
panic is not a good idea. Panic will terminate the server, which is bad.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if hasExpired(obj) { return RESP_NIL } // return the RESP encoded value return Encode(obj.Value, false) } // evalJSONGET retrieves a JSON value stored at the specified key // args must contain at least the key; (path unused in this implementation) // Returns RESP_NIL if key is expired or it does not exist // R...
We don't need to check for key expiry here using `hasExpired()` since `Get()` already internally checks for expiration and returns nil.
} // return the RESP encoded value return Encode(obj.Value, false) } // evalJSONGET retrieves a JSON value stored at the specified key // args must contain at least the key; (path unused in this implementation) // Returns RESP_NIL if key is expired or it does not exist // Returns encoded error response if incorre...
@@ -121,6 +122,72 @@ func evalGET(args []string) []byte { return Encode(obj.Value, false) } +// evalJSONGET retrieves a JSON value stored at the specified key +// args must contain at least the key; (path unused in this implementation) +// Returns RESP_NIL if key is expired or it does not exist +// Returns encode...
core/eval.go
26
Go
0.5
suggestion
135
51
51
false
Add support for JSON
181
DiceDB/dice
10,326
C
JyotinderSingh
Maveric-k07
Review this pull request change. Language: Go File: core/eval.go PR Title: Add support for JSON BEFORE CODE: if hasExpired(obj) { return RESP_NIL } // return the RESP encoded value return Encode(obj.Value, false) } // evalJSONGET retrieves a JSON value stored at the specified key // args must contain at le...
We don't need to check for key expiry here using `hasExpired()` since `Get()` already internally checks for expiration and returns nil.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
package core type Obj struct { TypeEncoding uint8 // Redis allots 24 bits to these bits, but we will use 32 bits because // golang does not support bitfields and we need not make this super-complicated // by merging TypeEncoding + LastAccessedAt in one 32 bit integer. // But nonetheless, we can benchmark and see ...
This overlaps with `OBJ_TYPE_BITSET` since both of them evaluate to `00100000`. Maybe for clarity sake we can rewrite `OBJ_TYPE_BITSET` as 2 << 4, and then update `OBJ_TYPE_JSON` to 3 << 4. nit: also move the new type below the existing types.
package core type Obj struct { TypeEncoding uint8 // Redis allots 24 bits to these bits, but we will use 32 bits because // golang does not support bitfields and we need not make this super-complicated // by merging TypeEncoding + LastAccessedAt in one 32 bit integer. // But nonetheless, we can benchmark and see ...
@@ -21,6 +21,9 @@ var OBJ_TYPE_BYTELIST uint8 = 1 << 4 var OBJ_ENCODING_QINT uint8 = 0 var OBJ_ENCODING_QREF uint8 = 1 +var OBJ_TYPE_JSON uint8 = 2 << 4 // 00100000
core/object.go
24
Go
0.786
nitpick
249
36
36
false
Add support for JSON
181
DiceDB/dice
10,326
C
JyotinderSingh
Maveric-k07
Review this pull request change. Language: Go File: core/object.go PR Title: Add support for JSON BEFORE CODE: package core type Obj struct { TypeEncoding uint8 // Redis allots 24 bits to these bits, but we will use 32 bits because // golang does not support bitfields and we need not make this super-complicate...
This overlaps with `OBJ_TYPE_BITSET` since both of them evaluate to `00100000`. Maybe for clarity sake we can rewrite `OBJ_TYPE_BITSET` as 2 << 4, and then update `OBJ_TYPE_JSON` to 3 << 4. nit: also move the new type below the existing types.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if err != nil { return Encode(errors.New("ERR could not serialize JSON value"), false) } // Return the JSON value as an encoded string return Encode(string(jsonBytes), false) } // evalJSONSET stores a JSON value at the specified key // args must contain at least the key, path (unused in this implementation), an...
use fastjson for unmarshalling
// args must contain at least the key, path (unused in this implementation), and JSON string // Returns encoded error response if incorrect number of arguments // Returns encoded error if the JSON string is invalid // Returns RESP_OK if the JSON value is successfully stored func evalJSONSET(args []string) []byte { if ...
@@ -121,6 +122,72 @@ func evalGET(args []string) []byte { return Encode(obj.Value, false) } +// evalJSONGET retrieves a JSON value stored at the specified key +// args must contain at least the key; (path unused in this implementation) +// Returns RESP_NIL if key is expired or it does not exist +// Returns encode...
core/eval.go
26
Go
0.143
suggestion
30
51
51
false
Add support for JSON
181
DiceDB/dice
10,326
C
JyotinderSingh
Maveric-k07
Review this pull request change. Language: Go File: core/eval.go PR Title: Add support for JSON BEFORE CODE: if err != nil { return Encode(errors.New("ERR could not serialize JSON value"), false) } // Return the JSON value as an encoded string return Encode(string(jsonBytes), false) } // evalJSONSET stores...
use fastjson for unmarshalling
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
package tests import ( "testing" "github.com/kinbiko/jsonassert" "gotest.tools/v3/assert" ) func TestJSONOperations(t *testing.T) { conn := getLocalConnection() defer conn.Close() ja := jsonassert.New(t) t.Run("Set and Get Integer", func(t *testing.T) { setCmd := `JSON.SET tools $ 2` result := fireComman...
use the assertion library used in other tests, no need to add a new one.
package tests import ( "testing" "gotest.tools/v3/assert" ) func TestJSONOperations(t *testing.T) { conn := getLocalConnection() defer conn.Close() simpleJSON := `{"name":"John","age":30}` nestedJSON := `{"name":"Alice","address":{"city":"New York","zip":"10001"},"array":[1,2,3,4,5]}` specialCharsJSON := `{"...
@@ -0,0 +1,152 @@ +package tests + +import ( + "testing" + + "github.com/kinbiko/jsonassert" + "gotest.tools/v3/assert" +) + +func TestJSONOperations(t *testing.T) { + conn := getLocalConnection() + defer conn.Close() + ja := jsonassert.New(t)
tests/json_test.go
13
Go
0.286
suggestion
72
38
38
false
Add support for JSON
181
DiceDB/dice
10,326
C
JyotinderSingh
Maveric-k07
Review this pull request change. Language: Go File: tests/json_test.go PR Title: Add support for JSON BEFORE CODE: package tests import ( "testing" "github.com/kinbiko/jsonassert" "gotest.tools/v3/assert" ) func TestJSONOperations(t *testing.T) { conn := getLocalConnection() defer conn.Close() ja := jsona...
use the assertion library used in other tests, no need to add a new one.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
ja.Assertf(result.(string), `true`) }) t.Run("Set and Get Boolean False", func(t *testing.T) { setCmd := `JSON.SET booleanFalse $ false` result := fireCommand(conn, setCmd) assert.Equal(t, "OK", result) getCmd := `JSON.GET booleanFalse` result = fireCommand(conn, getCmd) ja.Assertf(result.(string), `f...
It's better to store the JSON string representation being set and later used for assertion in a single variable and then use the variable in both places. This improves maintainability and readability.
name: "Set and Get Boolean True", setCmd: `JSON.SET booleanTrue $ true`, getCmd: `JSON.GET booleanTrue`, expected: "true", }, { name: "Set and Get Boolean False", setCmd: `JSON.SET booleanFalse $ false`, getCmd: `JSON.GET booleanFalse`, expected: "false", }, { name: ...
@@ -0,0 +1,152 @@ +package tests + +import ( + "testing" + + "github.com/kinbiko/jsonassert" + "gotest.tools/v3/assert" +) + +func TestJSONOperations(t *testing.T) { + conn := getLocalConnection() + defer conn.Close() + ja := jsonassert.New(t) + + t.Run("Set and Get Integer", func(t *testing.T) { + setCmd := `JSON.SET...
tests/json_test.go
26
Go
0.5
suggestion
201
51
51
false
Add support for JSON
181
DiceDB/dice
10,326
C
JyotinderSingh
Maveric-k07
Review this pull request change. Language: Go File: tests/json_test.go PR Title: Add support for JSON BEFORE CODE: ja.Assertf(result.(string), `true`) }) t.Run("Set and Get Boolean False", func(t *testing.T) { setCmd := `JSON.SET booleanFalse $ false` result := fireCommand(conn, setCmd) assert.Equal(t, ...
It's better to store the JSON string representation being set and later used for assertion in a single variable and then use the variable in both places. This improves maintainability and readability.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
func DelByPtr(ptr unsafe.Pointer) bool { storeMutex.Lock() defer storeMutex.Unlock() keypoolMutex.Lock() defer keypoolMutex.Unlock() if obj, ok := store[ptr]; ok { delete(store, ptr) delete(expires, obj) delete(keypool, *((*string)(ptr))) KeyspaceStat[0]["keys"]-- return true } return false } // List...
I'm unsure if ignoring the error message here is a good idea. We should return the error to the caller if something bad happens
} func DelByPtr(ptr unsafe.Pointer) bool { storeMutex.Lock() defer storeMutex.Unlock() keypoolMutex.Lock() defer keypoolMutex.Unlock() if obj, ok := store[ptr]; ok { delete(store, ptr) delete(expires, obj) delete(keypool, *((*string)(ptr))) KeyspaceStat[0]["keys"]-- return true } return false } // L...
@@ -140,6 +145,23 @@ func DelByPtr(ptr unsafe.Pointer) bool { return false } +// List all keys in the store by given pattern +func Keys(p string) []string { + storeMutex.RLock() + defer storeMutex.RUnlock() + keypoolMutex.RLock() + defer keypoolMutex.RUnlock() + + keys := make([]string, 0) + for k := range keypool...
core/store.go
26
Go
0.571
suggestion
127
51
51
false
feat: support KEYS command
197
DiceDB/dice
10,326
C
JyotinderSingh
mingo023
Review this pull request change. Language: Go File: core/store.go PR Title: feat: support KEYS command BEFORE CODE: func DelByPtr(ptr unsafe.Pointer) bool { storeMutex.Lock() defer storeMutex.Unlock() keypoolMutex.Lock() defer keypoolMutex.Unlock() if obj, ok := store[ptr]; ok { delete(store, ptr) delete(...
I'm unsure if ignoring the error message here is a good idea. We should return the error to the caller if something bad happens
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} func DelByPtr(ptr unsafe.Pointer) bool { storeMutex.Lock() defer storeMutex.Unlock() keypoolMutex.Lock() defer keypoolMutex.Unlock() if obj, ok := store[ptr]; ok { delete(store, ptr) delete(expires, obj) delete(keypool, *((*string)(ptr))) KeyspaceStat[0]["keys"]-- return true } return false } // L...
We might be able to do a small optimization here, if the pattern is an empty string, then preallocate the slice's capacity to be the same as the length of the keypool (to avoid frequent allocations)
} return false } func DelByPtr(ptr unsafe.Pointer) bool { storeMutex.Lock() defer storeMutex.Unlock() keypoolMutex.Lock() defer keypoolMutex.Unlock() if obj, ok := store[ptr]; ok { delete(store, ptr) delete(expires, obj) delete(keypool, *((*string)(ptr))) KeyspaceStat[0]["keys"]-- return true } ret...
@@ -140,6 +145,23 @@ func DelByPtr(ptr unsafe.Pointer) bool { return false } +// List all keys in the store by given pattern +func Keys(p string) []string { + storeMutex.RLock() + defer storeMutex.RUnlock() + keypoolMutex.RLock() + defer keypoolMutex.RUnlock() + + keys := make([]string, 0)
core/store.go
26
Go
0.429
performance
198
51
51
false
feat: support KEYS command
197
DiceDB/dice
10,326
C
JyotinderSingh
mingo023
Review this pull request change. Language: Go File: core/store.go PR Title: feat: support KEYS command BEFORE CODE: } func DelByPtr(ptr unsafe.Pointer) bool { storeMutex.Lock() defer storeMutex.Unlock() keypoolMutex.Lock() defer keypoolMutex.Unlock() if obj, ok := store[ptr]; ok { delete(store, ptr) dele...
We might be able to do a small optimization here, if the pattern is an empty string, then preallocate the slice's capacity to be the same as the length of the keypool (to avoid frequent allocations)
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
package tests import ( "testing" "gotest.tools/v3/assert" ) func TestKeys(t *testing.T) { conn := getLocalConnection() for _, tcase := range []DTestCase{ { InCmds: []string{"SET k v", "KEYS k"}, Out: []interface{}{"OK", []interface{}{"k"}}, }, { InCmds: []string{"SET good v", "SET great v", "KE...
Please add a test covering the following pattern: ``` h[a-b]llo matches hallo and hbllo ```
actualSlice, ok := actual.([]interface{}) if !ok { return false } if len(expectedSlice) != len(actualSlice) { return false } for _, e := range expectedSlice { found := false for _, a := range actualSlice { if e == a { found = true break } } if !found { return false } } return t...
@@ -0,0 +1,35 @@ +package tests + +import ( + "testing" + + "gotest.tools/v3/assert" +) + +func TestKeys(t *testing.T) {
tests/keys_test.go
26
Go
0.571
suggestion
94
36
51
false
feat: support KEYS command
197
DiceDB/dice
10,326
C
JyotinderSingh
mingo023
Review this pull request change. Language: Go File: tests/keys_test.go PR Title: feat: support KEYS command BEFORE CODE: package tests import ( "testing" "gotest.tools/v3/assert" ) func TestKeys(t *testing.T) { conn := getLocalConnection() for _, tcase := range []DTestCase{ { InCmds: []string{"SET k v",...
Please add a test covering the following pattern: ``` h[a-b]llo matches hallo and hbllo ```
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
for { // 1. Check if the accumulated buffer (rp.buf) contains \r\n before reading // more data. This ensures the function does not hang if \r\n is split // across multiple reads. // 2. Check presence of \r\n in the accumulated buffer (rp.buf.Bytes()) // rather than the temporary buffer (rp.tbuf). This ensure...
Should we also handle the following error cases to make the connection handling robust? For example: Connection reset. Connection closed locally. Read Timeout. Here are my thoughts, let me know what do you think: list of scenarios to handle: 1. EOF (peer closed connection): Detected by comparing the error to...
for { // 1. Check if the accumulated buffer (rp.buf) contains \r\n before reading // more data. This ensures the function does not hang if \r\n is split // across multiple reads. // 2. Check presence of \r\n in the accumulated buffer (rp.buf.Bytes()) // rather than the temporary buffer (rp.tbuf). This ensure...
@@ -61,6 +61,12 @@ func (rp *RESPParser) DecodeOne() (interface{}, error) { } return nil, err } + + // Handle the case where no data is read but no error is returned
core/io.go
26
Go
0.643
question
737
51
51
false
#196: Fixed DiceDB server reconnection error.
208
DiceDB/dice
10,326
C
soumya-codes
cam4phor
Review this pull request change. Language: Go File: core/io.go PR Title: #196: Fixed DiceDB server reconnection error. BEFORE CODE: for { // 1. Check if the accumulated buffer (rp.buf) contains \r\n before reading // more data. This ensures the function does not hang if \r\n is split // across multiple reads...
Should we also handle the following error cases to make the connection handling robust? For example: Connection reset. Connection closed locally. Read Timeout. Here are my thoughts, let me know what do you think: list of scenarios to handle: 1. EOF (peer closed connection): Detected by comparing the error to...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// across multiple reads. // 2. Check presence of \r\n in the accumulated buffer (rp.buf.Bytes()) // rather than the temporary buffer (rp.tbuf). This ensures that data read // across multiple iterations of the loop is correctly considered. if rp.buf.Len() > 0 && bytes.Contains(rp.buf.Bytes(), []byte{'\r', '\n...
IMO, it may be good to return a standard error for example net.ErrClosed and have the capability to have different handling for different error scenarios in the calling function. wdyt?
// across multiple reads. // 2. Check presence of \r\n in the accumulated buffer (rp.buf.Bytes()) // rather than the temporary buffer (rp.tbuf). This ensures that data read // across multiple iterations of the loop is correctly considered. if rp.buf.Len() > 0 && bytes.Contains(rp.buf.Bytes(), []byte{'\r', '\n...
@@ -61,6 +61,12 @@ func (rp *RESPParser) DecodeOne() (interface{}, error) { } return nil, err } + + // Handle the case where no data is read but no error is returned + if n == 0 { + // This can happen if the connection is closed on the client side but not properly detected + return nil, errors.New("ERR...
core/io.go
26
Go
0.5
question
184
51
51
false
#196: Fixed DiceDB server reconnection error.
208
DiceDB/dice
10,326
C
soumya-codes
cam4phor
Review this pull request change. Language: Go File: core/io.go PR Title: #196: Fixed DiceDB server reconnection error. BEFORE CODE: // across multiple reads. // 2. Check presence of \r\n in the accumulated buffer (rp.buf.Bytes()) // rather than the temporary buffer (rp.tbuf). This ensures that data read // ...
IMO, it may be good to return a standard error for example net.ErrClosed and have the capability to have different handling for different error scenarios in the calling function. wdyt?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
setup: func() { evalSET([]string{"existent_no_expiry", "value"}) }, output: RESP_MINUS_1, }, "key exists and expiration removed": { input: []string{"existent_with_expiry"}, setup: func() { evalSET([]string{"existent_with_expiry", "value", "EX", "1"}) }, output: RESP_ONE, }, "key exi...
Let's not use generic names for functions since they can pollute the package namespace. Maybe rename this to `runEvaltests`?
"key exists but no expiration set": { input: []string{"existent_no_expiry"}, setup: func() { evalSET([]string{"existent_no_expiry", "value"}) }, output: RESP_MINUS_1, }, "key exists and expiration removed": { input: []string{"existent_with_expiry"}, setup: func() { evalSET([]string{"exis...
@@ -61,82 +118,337 @@ func testEvalMSET(t *testing.T) { runTests(t, tests, evalMSET) } -func runTests(t *testing.T, tests map[string]testCase, evalFunc func([]string) []byte) { - for name, tc := range tests { - t.Run(name, func(t *testing.T) { - output := evalFunc(tc.input) - assert.Equal(t, string(tc.output)...
core/eval_test.go
26
Go
0.571
question
124
51
51
false
#198: Adding unit tests for eval.go file
210
DiceDB/dice
10,326
C
JyotinderSingh
lucifercr07
Review this pull request change. Language: Go File: core/eval_test.go PR Title: #198: Adding unit tests for eval.go file BEFORE CODE: setup: func() { evalSET([]string{"existent_no_expiry", "value"}) }, output: RESP_MINUS_1, }, "key exists and expiration removed": { input: []string{"existent_with...
Let's not use generic names for functions since they can pollute the package namespace. Maybe rename this to `runEvaltests`?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
"errors" "strconv" "strings" "testing" "time" "unsafe" "github.com/bytedance/sonic" "gotest.tools/v3/assert" ) type testCase struct { setup func() input []string output []byte validator func(output []byte) } func setupTest() { store = make(map[unsafe.Pointer]*Obj) keypool = make(map[string]u...
This is probably not needed if you are already calling `setupTest()`
"errors" "strconv" "strings" "testing" "time" "unsafe" "github.com/bytedance/sonic" "gotest.tools/v3/assert" ) type evalTestCase struct { setup func() input []string output []byte validator func(output []byte) } func resetStore() { store = nil keypool = nil expires = nil KeyspaceStat[0] = ...
@@ -1,30 +1,87 @@ package core import ( + "bytes" "errors" "strconv" + "strings" "testing" "time" + "unsafe" + "github.com/bytedance/sonic" "gotest.tools/v3/assert" ) type testCase struct { - input []string - output []byte + setup func() + input []string + output []byte + validator func(...
core/eval_test.go
26
Go
0.357
suggestion
68
51
51
false
#198: Adding unit tests for eval.go file
210
DiceDB/dice
10,326
C
JyotinderSingh
lucifercr07
Review this pull request change. Language: Go File: core/eval_test.go PR Title: #198: Adding unit tests for eval.go file BEFORE CODE: "errors" "strconv" "strings" "testing" "time" "unsafe" "github.com/bytedance/sonic" "gotest.tools/v3/assert" ) type testCase struct { setup func() input []string ...
This is probably not needed if you are already calling `setupTest()`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
"time" "unsafe" "github.com/bytedance/sonic" "gotest.tools/v3/assert" ) type testCase struct { setup func() input []string output []byte validator func(output []byte) } func setupTest() { store = make(map[unsafe.Pointer]*Obj) keypool = make(map[string]unsafe.Pointer) expires = make(map[*Obj]uin...
You can call `RestetStore()` here instead. I also noticed that `ResetStore()` doesn't reset the KeyspaceStat map, so please add the line below into the ResetStore function as well as a part of this PR.
"time" "unsafe" "github.com/bytedance/sonic" "gotest.tools/v3/assert" ) type evalTestCase struct { setup func() input []string output []byte validator func(output []byte) } func resetStore() { store = nil keypool = nil expires = nil KeyspaceStat[0] = nil } func setupTest() { resetStore() st...
@@ -1,30 +1,87 @@ package core import ( + "bytes" "errors" "strconv" + "strings" "testing" "time" + "unsafe" + "github.com/bytedance/sonic" "gotest.tools/v3/assert" ) type testCase struct { - input []string - output []byte + setup func() + input []string + output []byte + validator func(...
core/eval_test.go
26
Go
0.643
suggestion
202
51
51
false
#198: Adding unit tests for eval.go file
210
DiceDB/dice
10,326
C
JyotinderSingh
lucifercr07
Review this pull request change. Language: Go File: core/eval_test.go PR Title: #198: Adding unit tests for eval.go file BEFORE CODE: "time" "unsafe" "github.com/bytedance/sonic" "gotest.tools/v3/assert" ) type testCase struct { setup func() input []string output []byte validator func(output []...
You can call `RestetStore()` here instead. I also noticed that `ResetStore()` doesn't reset the KeyspaceStat map, so please add the line below into the ResetStore function as well as a part of this PR.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
case "EX", "ex": i++ if i == len(args) { return Encode(errors.New("ERR syntax error"), false) } exDurationSec, err := strconv.ParseInt(args[i], 10, 64) if err != nil { return Encode(errors.New("ERR value is not an integer or out of range"), false) } exDurationMs = exDurationSec * 1000 ...
This behaviour doesn't reflect the same what's done in redis. Redis does not reject the `EXAT` value if it is in the past. Instead, it sets the key and immediately expires it if the timestamp has already passed. @JyotinderSingh @arpitbbhayani please correct me if I'm wrong here.
for i := 2; i < len(args); i++ { switch args[i] { case "EX", "ex": i++ if i == len(args) { return Encode(errors.New("ERR syntax error"), false) } exDurationSec, err := strconv.ParseInt(args[i], 10, 64) if err != nil { return Encode(errors.New("ERR value is not an integer or out of range"),...
@@ -87,6 +88,25 @@ func evalSET(args []string) []byte { return Encode(errors.New("ERR value is not an integer or out of range"), false) } exDurationMs = exDurationSec * 1000 + + case "EXAT", "exat": + i++ + if i == len(args) { + return Encode(errors.New("ERR syntax error"), false) + } + + exAt,...
core/eval.go
26
Go
0.643
bug
282
51
51
false
Add support for EXAT in SET command
218
DiceDB/dice
10,326
C
lucifercr07
colommar
Review this pull request change. Language: Go File: core/eval.go PR Title: Add support for EXAT in SET command BEFORE CODE: case "EX", "ex": i++ if i == len(args) { return Encode(errors.New("ERR syntax error"), false) } exDurationSec, err := strconv.ParseInt(args[i], 10, 64) if err != nil { ...
This behaviour doesn't reflect the same what's done in redis. Redis does not reject the `EXAT` value if it is in the past. Instead, it sets the key and immediately expires it if the timestamp has already passed. @JyotinderSingh @arpitbbhayani please correct me if I'm wrong here.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
var exDurationMs int64 = -1 key, value = args[0], args[1] oType, oEnc := deduceTypeEncoding(value) for i := 2; i < len(args); i++ { switch args[i] { case "EX", "ex": i++ if i == len(args) { return Encode(errors.New("ERR syntax error"), false) } exDurationSec, err := strconv.ParseInt(args[i], ...
We also need to add positive integer check.
} var key, value string var exDurationMs int64 = -1 key, value = args[0], args[1] oType, oEnc := deduceTypeEncoding(value) for i := 2; i < len(args); i++ { switch args[i] { case "EX", "ex": i++ if i == len(args) { return Encode(errors.New("ERR syntax error"), false) } exDurationSec, err :=...
@@ -87,6 +88,25 @@ func evalSET(args []string) []byte { return Encode(errors.New("ERR value is not an integer or out of range"), false) } exDurationMs = exDurationSec * 1000 + + case "EXAT", "exat": + i++ + if i == len(args) { + return Encode(errors.New("ERR syntax error"), false) + } + + exAt,...
core/eval.go
26
Go
0.071
suggestion
43
51
51
false
Add support for EXAT in SET command
218
DiceDB/dice
10,326
C
lucifercr07
colommar
Review this pull request change. Language: Go File: core/eval.go PR Title: Add support for EXAT in SET command BEFORE CODE: var exDurationMs int64 = -1 key, value = args[0], args[1] oType, oEnc := deduceTypeEncoding(value) for i := 2; i < len(args); i++ { switch args[i] { case "EX", "ex": i++ if i =...
We also need to add positive integer check.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if i == len(args) { return Encode(errors.New("ERR syntax error"), false) } exAt, err := strconv.ParseInt(args[i], 10, 64) if err != nil { return Encode(errors.New("ERR value is not an integer or out of range"), false) } currentTime := time.Now().Unix() if exAt <= currentTime { return ...
Nit: Please remove if unintentional
case "PXAT", "pxat": i++ if i == len(args) { return Encode(errors.New("ERR syntax error"), false) } exDurationUnixMs, err := strconv.ParseInt(args[i], 10, 64) if err != nil { return Encode(errors.New("ERR value is not an integer or out of range"), false) } if exDurationUnixMs < 0 { ...
@@ -96,6 +116,7 @@ func evalSET(args []string) []byte { return RESP_NIL } +
core/eval.go
26
Go
0.143
nitpick
35
51
51
false
Add support for EXAT in SET command
218
DiceDB/dice
10,326
C
lucifercr07
colommar
Review this pull request change. Language: Go File: core/eval.go PR Title: Add support for EXAT in SET command BEFORE CODE: if i == len(args) { return Encode(errors.New("ERR syntax error"), false) } exAt, err := strconv.ParseInt(args[i], 10, 64) if err != nil { return Encode(errors.New("ERR val...
Nit: Please remove if unintentional
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
package tests import ( "fmt" "net" "testing" "gotest.tools/v3/assert" ) func deleteKeys(conn net.Conn, keysToDelete []string) { for _, key := range keysToDelete { fireCommand(conn, fmt.Sprintf("DEL %s", key)) } } func TestSet(t *testing.T) { conn := getLocalConnection() for _, tcase := range []DTestCase{ ...
Let's rename this to `deleteTestKeys` and move it to tests/setup.go.
package tests import ( "testing" "gotest.tools/v3/assert" ) func TestSet(t *testing.T) { conn := getLocalConnection() for _, tcase := range []DTestCase{ { InCmds: []string{"SET k v", "GET k"}, Out: []interface{}{"OK", "v"}, }, } { for i := 0; i < len(tcase.InCmds); i++ { cmd := tcase.InCmds[i]...
@@ -1,11 +1,19 @@ package tests import ( + "fmt" + "net" "testing" "gotest.tools/v3/assert" ) +func deleteKeys(conn net.Conn, keysToDelete []string) {
tests/set_test.go
11
Go
0.429
suggestion
68
36
36
false
#205: Add support for XX in SET command
220
DiceDB/dice
10,326
C
JyotinderSingh
sanuj96
Review this pull request change. Language: Go File: tests/set_test.go PR Title: #205: Add support for XX in SET command BEFORE CODE: package tests import ( "fmt" "net" "testing" "gotest.tools/v3/assert" ) func deleteKeys(conn net.Conn, keysToDelete []string) { for _, key := range keysToDelete { fireComman...
Let's rename this to `deleteTestKeys` and move it to tests/setup.go.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
import ( "testing" "gotest.tools/v3/assert" ) func TestSet(t *testing.T) { conn := getLocalConnection() for _, tcase := range []DTestCase{ { InCmds: []string{"SET k v", "GET k"}, Out: []interface{}{"OK", "v"}, }, } { for i := 0; i < len(tcase.InCmds); i++ { cmd := tcase.InCmds[i] out := tcas...
Whetever keys you are planning to use in your test make sure to clean them up by calling deleteTestKeys utility
import ( "gotest.tools/v3/assert" "strconv" "testing" "time" ) func TestSet(t *testing.T) { conn := getLocalConnection() defer conn.Close() testCases := []struct { name string commands []string expected []interface{} }{ { name: "Set and Get Simple Value", commands: []string{"SET k v", "G...
@@ -21,3 +21,37 @@ func TestSet(t *testing.T) { } } } +func TestSetWithNX(t *testing.T) { + conn := getLocalConnection() + for _, tcase := range []DTestCase{ + { + InCmds: []string{"SET K V NX", "GET K"},
tests/set_test.go
26
Go
0.429
refactor
111
51
51
false
Added support NX for SET command
227
DiceDB/dice
10,326
C
sanuj96
chanducheryala
Review this pull request change. Language: Go File: tests/set_test.go PR Title: Added support NX for SET command BEFORE CODE: import ( "testing" "gotest.tools/v3/assert" ) func TestSet(t *testing.T) { conn := getLocalConnection() for _, tcase := range []DTestCase{ { InCmds: []string{"SET k v", "GET k"}, ...
Whetever keys you are planning to use in your test make sure to clean them up by calling deleteTestKeys utility
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
setCmd: `JSON.SET escaped $ ` + escapedCharsJSON, getCmd: `JSON.GET escaped`, expected: escapedCharsJSON, }, } for _, tc := range testCases { t.Run(tc.name, func(t *testing.T) { if tc.setCmd != "" { result := fireCommand(conn, tc.setCmd) if tc.name != "Set Invalid JSON" && tc.name != "Set...
IMO you should add these tests to set_test.go file instead. @JyotinderSingh wdyt?
}, { name: "Set JSON with Escaped Characters", setCmd: `JSON.SET escaped $ ` + escapedCharsJSON, getCmd: `JSON.GET escaped`, expected: escapedCharsJSON, }, { name: "Set and Get Complex JSON", setCmd: `JSON.SET inventory $ ` + complexJSON, getCmd: `JSON.GET inventory`, exp...
@@ -131,3 +131,37 @@ func TestJSONOperations(t *testing.T) { }) } } + +func TestJSONSetWithNXAndXX(t *testing.T) {
tests/json_test.go
26
Go
0.286
question
81
51
51
false
Added support for NX | XX in JSON.SET command
228
DiceDB/dice
10,326
C
soumya-codes
vaibh1297
Review this pull request change. Language: Go File: tests/json_test.go PR Title: Added support for NX | XX in JSON.SET command BEFORE CODE: setCmd: `JSON.SET escaped $ ` + escapedCharsJSON, getCmd: `JSON.GET escaped`, expected: escapedCharsJSON, }, } for _, tc := range testCases { t.Run(tc.name,...
IMO you should add these tests to set_test.go file instead. @JyotinderSingh wdyt?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
obj := Get(key) // if key does not exist, return RESP encoded -2 denoting key does not exist if obj == nil { return RESP_MINUS_2 } // if object exist, but no expiration is set on it then send -1 exp, isExpirySet := getExpiry(obj) if !isExpirySet { return RESP_MINUS_1 } // compute the time remaining for ...
We should also handle the case: `JSON.SET user $ '{"name":"John","age":30}' NX XX` Below is the output from REDIS: ``` redis:6379> JSON.SET user $ '{"name":"John","age":30}' NX XX (error) ERR unknown command 'JSON.SET', with args beginning with: 'user' '$' '{"name":"John","age":30}' 'NX' 'XX' ```
resultBytes, err = json.Marshal(results) } if err != nil { return Encode(errors.New("ERR could not serialize result"), false) } return Encode(string(resultBytes), false) } // evalJSONSET stores a JSON value at the specified key // args must contain at least the key, path (unused in this implementation), and JS...
@@ -173,6 +173,24 @@ func evalJSONSET(args []string) []byte { // Note: args[1] (path) is ignored in this implementation jsonStr := args[2] + for i := 3; i < len(args); i++ { + switch args[i] { + case "NX", "nx":
core/eval.go
26
Go
1
suggestion
305
51
51
false
Added support for NX | XX in JSON.SET command
228
DiceDB/dice
10,326
C
soumya-codes
vaibh1297
Review this pull request change. Language: Go File: core/eval.go PR Title: Added support for NX | XX in JSON.SET command BEFORE CODE: obj := Get(key) // if key does not exist, return RESP encoded -2 denoting key does not exist if obj == nil { return RESP_MINUS_2 } // if object exist, but no expiration is s...
We should also handle the case: `JSON.SET user $ '{"name":"John","age":30}' NX XX` Below is the output from REDIS: ``` redis:6379> JSON.SET user $ '{"name":"John","age":30}' NX XX (error) ERR unknown command 'JSON.SET', with args beginning with: 'user' '$' '{"name":"John","age":30}' 'NX' 'XX' ```
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// Test for removing from queue with multiple non-expired keys func TestRemoveMultipleNonExpiredKeys(t *testing.T) { qr := core.NewQueueRef() val := [3]int{10, 20, 30} core.Put("key1", core.NewObj(val[0], -1, core.OBJ_TYPE_STRING, core.OBJ_ENCODING_INT)) qr.Insert("key1") core.Put("key2", core.NewObj(val[1], -1, c...
The expiration time is in seconds, therefore the sleep interval should also be in seconds. Same for other occurrences in this file.
// Test for removing from queue with multiple non-expired keys func TestRemoveMultipleNonExpiredKeys(t *testing.T) { qr := core.NewQueueRef() val := [3]int{10, 20, 30} core.Put("key1", core.NewObj(val[0], -1, core.OBJ_TYPE_STRING, core.OBJ_ENCODING_INT)) qr.Insert("key1") core.Put("key2", core.NewObj(val[1], -1, ...
@@ -56,3 +59,152 @@ func TestQueueRef(t *testing.T) { t.Error("iterating through the queueref should return the objs in the order they were added. Expected: ", expectedVals, " Got: ", observedVals) } } + +// Test for removing from queue with single non-expired keys +func TestRemoveSingleNonExpiredKeys(t *testing....
core/queueref_test.go
26
Go
0.429
suggestion
131
51
51
false
#184 : Test cases and benchmarking for queueref remove
229
DiceDB/dice
10,326
C
JyotinderSingh
VipinRaiP
Review this pull request change. Language: Go File: core/queueref_test.go PR Title: #184 : Test cases and benchmarking for queueref remove BEFORE CODE: // Test for removing from queue with multiple non-expired keys func TestRemoveMultipleNonExpiredKeys(t *testing.T) { qr := core.NewQueueRef() val := [3]int{10, 20...
The expiration time is in seconds, therefore the sleep interval should also be in seconds. Same for other occurrences in this file.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// Test for removing from queue with single non-expired keys func TestRemoveSingleNonExpiredKeys(t *testing.T) { qr := core.NewQueueRef() val := 10 core.Put("key1", core.NewObj(val, -1, core.OBJ_TYPE_STRING, core.OBJ_ENCODING_INT)) qr.Insert("key1") if qe, err := qr.Remove(); err != nil || qe.Obj.Value != val { ...
Please use the assert library for consistency.
} // Test for removing from queue with single non-expired keys func TestRemoveSingleNonExpiredKeys(t *testing.T) { qr := core.NewQueueRef() val := 10 core.Put("key1", core.NewObj(val, -1, core.OBJ_TYPE_STRING, core.OBJ_ENCODING_INT)) qr.Insert("key1") qe, err := qr.Remove() assert.Check(t, err == nil || qe.Obj.V...
@@ -56,3 +59,152 @@ func TestQueueRef(t *testing.T) { t.Error("iterating through the queueref should return the objs in the order they were added. Expected: ", expectedVals, " Got: ", observedVals) } } + +// Test for removing from queue with single non-expired keys +func TestRemoveSingleNonExpiredKeys(t *testing....
core/queueref_test.go
26
Go
0.143
style
46
51
51
false
#184 : Test cases and benchmarking for queueref remove
229
DiceDB/dice
10,326
C
JyotinderSingh
VipinRaiP
Review this pull request change. Language: Go File: core/queueref_test.go PR Title: #184 : Test cases and benchmarking for queueref remove BEFORE CODE: // Test for removing from queue with single non-expired keys func TestRemoveSingleNonExpiredKeys(t *testing.T) { qr := core.NewQueueRef() val := 10 core.Put("key...
Please use the assert library for consistency.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
core.Put("key2", core.NewObj(val[1], 1, core.OBJ_TYPE_STRING, core.OBJ_ENCODING_INT)) qr.Insert("key2") core.Put("key3", core.NewObj(val[2], -1, core.OBJ_TYPE_STRING, core.OBJ_ENCODING_INT)) qr.Insert("key3") time.Sleep(2 * time.Millisecond) if qe, err := qr.Remove(); err != nil || qe.Obj.Value != val[2] { t.Er...
I have a few suggestions to improve the benchmark: 1. Let's split the benchmark into separate operations - insertion and removal. This will give us more granular performance insights for each operation. 2. Please use `b.Run()` calls to create sub-benchmarks for different data sizes and operations. 3. Call `b.Reset...
core.Put("key3", core.NewObj(val[2], -1, core.OBJ_TYPE_STRING, core.OBJ_ENCODING_INT)) qr.Insert("key3") time.Sleep(2 * time.Millisecond) fmt.Printf("Queue size : %d\n", qr.Length()) qe, err := qr.Remove() assert.Check(t, err == nil || qe.Obj.Value == val[2], fmt.Sprintf("test for removing mulitple expired key be...
@@ -56,3 +59,152 @@ func TestQueueRef(t *testing.T) { t.Error("iterating through the queueref should return the objs in the order they were added. Expected: ", expectedVals, " Got: ", observedVals) } } + +// Test for removing from queue with single non-expired keys +func TestRemoveSingleNonExpiredKeys(t *testing....
core/queueref_test.go
26
Go
1
performance
1,421
51
51
false
#184 : Test cases and benchmarking for queueref remove
229
DiceDB/dice
10,326
C
JyotinderSingh
VipinRaiP
Review this pull request change. Language: Go File: core/queueref_test.go PR Title: #184 : Test cases and benchmarking for queueref remove BEFORE CODE: core.Put("key2", core.NewObj(val[1], 1, core.OBJ_TYPE_STRING, core.OBJ_ENCODING_INT)) qr.Insert("key2") core.Put("key3", core.NewObj(val[2], -1, core.OBJ_TYPE_ST...
I have a few suggestions to improve the benchmark: 1. Let's split the benchmark into separate operations - insertion and removal. This will give us more granular performance insights for each operation. 2. Please use `b.Run()` calls to create sub-benchmarks for different data sizes and operations. 3. Call `b.Reset...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// Test for removing from queue with all expired keys func TestRemoveAllExpired(t *testing.T) { qr := core.NewQueueRef() val := [3]int{10, 20, 30} core.Put("key1", core.NewObj(val[0], 1, core.OBJ_TYPE_STRING, core.OBJ_ENCODING_INT)) qr.Insert("key1") core.Put("key2", core.NewObj(val[1], 1, core.OBJ_TYPE_STRING, c...
Trying to understand something. Should the `expiredLast` not be equal to `nonExpired`? You are waiting for 2ms before you run the benchmark for qr.Remove(), wouldn't the `expiredFirst` keys have expired by then? If my understanding is correct then it may be better to call the Remove() operation only `nonExpired` nu...
} // Test for removing from queue with all expired keys func TestRemoveAllExpired(t *testing.T) { qr := core.NewQueueRef() val := [3]int{10, 20, 30} core.Put("key1", core.NewObj(val[0], 1, core.OBJ_TYPE_STRING, core.OBJ_ENCODING_INT)) qr.Insert("key1") core.Put("key2", core.NewObj(val[1], 1, core.OBJ_TYPE_STRING,...
@@ -56,3 +61,130 @@ func TestQueueRef(t *testing.T) { t.Error("iterating through the queueref should return the objs in the order they were added. Expected: ", expectedVals, " Got: ", observedVals) } } + +// Test for removing from queue with single non-expired keys +func TestRemoveSingleNonExpiredKeys(t *testing....
core/queueref_test.go
26
Go
0.643
suggestion
533
51
51
false
#184 : Test cases and benchmarking for queueref remove
229
DiceDB/dice
10,326
C
JyotinderSingh
VipinRaiP
Review this pull request change. Language: Go File: core/queueref_test.go PR Title: #184 : Test cases and benchmarking for queueref remove BEFORE CODE: // Test for removing from queue with all expired keys func TestRemoveAllExpired(t *testing.T) { qr := core.NewQueueRef() val := [3]int{10, 20, 30} core.Put("key...
Trying to understand something. Should the `expiredLast` not be equal to `nonExpired`? You are waiting for 2ms before you run the benchmark for qr.Remove(), wouldn't the `expiredFirst` keys have expired by then? If my understanding is correct then it may be better to call the Remove() operation only `nonExpired` nu...
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// need to init again for each round with the overriden buffer size // otherwise the watchchannel buffer size will stay as it is with the global keylimits size core.WatchChannel = make(chan core.WatchEvent, config.KeysLimit) b.ResetTimer() for _, bc := range benchmarkCases { b.Run(fmt.Sprintf("%s Insert expire...
These two insertions can be done as a part of the same `b.Run()` function.
value := fmt.Sprintf("v%d", i) random := rand.Intn(2) // Insert keys without expiration expiration := -1 if random == 1 { // Insert keys with expiration of 1ms expiration = 1 expiredCount++ } else { nonExpiredCount++ } core.Put(key, core.NewObj(value, int64(expiration), core.OBJ_...
@@ -56,3 +61,130 @@ func TestQueueRef(t *testing.T) { t.Error("iterating through the queueref should return the objs in the order they were added. Expected: ", expectedVals, " Got: ", observedVals) } } + +// Test for removing from queue with single non-expired keys +func TestRemoveSingleNonExpiredKeys(t *testing....
core/queueref_test.go
26
Go
0.357
suggestion
74
40
37
false
#184 : Test cases and benchmarking for queueref remove
229
DiceDB/dice
10,326
C
JyotinderSingh
VipinRaiP
Review this pull request change. Language: Go File: core/queueref_test.go PR Title: #184 : Test cases and benchmarking for queueref remove BEFORE CODE: // need to init again for each round with the overriden buffer size // otherwise the watchchannel buffer size will stay as it is with the global keylimits size ...
These two insertions can be done as a part of the same `b.Run()` function.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} else { nonExpiredCount++ } core.Put(key, core.NewObj(value, int64(expiration), core.OBJ_TYPE_STRING, core.OBJ_ENCODING_INT)) qr.Insert(key) } }) len := qr.Length() fmt.Printf("Queue length before removal : %d\n", len) fmt.Printf("Inserted keys count, expired : %d , non-expired : %d\n", expiredCo...
No need for print statements, they add unnecessary noise to console output. This can be removed
} else { nonExpiredCount++ } core.Put(key, core.NewObj(value, int64(expiration), core.OBJ_TYPE_STRING, core.OBJ_ENCODING_INT)) qr.Insert(key) } }) b.StopTimer() // Allow keys to expire time.Sleep(2 * time.Millisecond) b.StartTimer() b.Run("Removal of keys", func(b *testing.B) { for i := 0; i ...
@@ -56,3 +61,129 @@ func TestQueueRef(t *testing.T) { t.Error("iterating through the queueref should return the objs in the order they were added. Expected: ", expectedVals, " Got: ", observedVals) } } + +// Test for removing from queue with single non-expired keys +func TestRemoveSingleNonExpiredKeys(t *testing....
core/queueref_test.go
26
Go
0.286
suggestion
95
31
29
false
#184 : Test cases and benchmarking for queueref remove
229
DiceDB/dice
10,326
C
JyotinderSingh
VipinRaiP
Review this pull request change. Language: Go File: core/queueref_test.go PR Title: #184 : Test cases and benchmarking for queueref remove BEFORE CODE: } else { nonExpiredCount++ } core.Put(key, core.NewObj(value, int64(expiration), core.OBJ_TYPE_STRING, core.OBJ_ENCODING_INT)) qr.Insert(key) } }...
No need for print statements, they add unnecessary noise to console output. This can be removed
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
core.WatchChannel = make(chan core.WatchEvent, config.KeysLimit) b.ResetTimer() expiredCount := 0 nonExpiredCount := 0 b.Run("Insertion of expired and non-expired keys", func(b *testing.B) { for i := 0; i < b.N; i++ { key := fmt.Sprintf("k%d", i) value := fmt.Sprintf("v%d", i) random := rand.Intn(2) ...
Stop and start timer around the sleep duration.
core.WatchChannel = make(chan core.WatchEvent, config.KeysLimit) expiredCount := 0 nonExpiredCount := 0 b.ResetTimer() b.Run("Insertion of expired and non-expired keys", func(b *testing.B) { for i := 0; i < b.N; i++ { key := fmt.Sprintf("k%d", i) value := fmt.Sprintf("v%d", i) random := rand.Intn(2) ...
@@ -56,3 +61,129 @@ func TestQueueRef(t *testing.T) { t.Error("iterating through the queueref should return the objs in the order they were added. Expected: ", expectedVals, " Got: ", observedVals) } } + +// Test for removing from queue with single non-expired keys +func TestRemoveSingleNonExpiredKeys(t *testing....
core/queueref_test.go
26
Go
0.071
suggestion
47
47
45
false
#184 : Test cases and benchmarking for queueref remove
229
DiceDB/dice
10,326
C
JyotinderSingh
VipinRaiP
Review this pull request change. Language: Go File: core/queueref_test.go PR Title: #184 : Test cases and benchmarking for queueref remove BEFORE CODE: core.WatchChannel = make(chan core.WatchEvent, config.KeysLimit) b.ResetTimer() expiredCount := 0 nonExpiredCount := 0 b.Run("Insertion of expired and non-exp...
Stop and start timer around the sleep duration.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// return the RESP encoded value return Encode(obj.Value, false) } // evalJSONGET retrieves a JSON value stored at the specified key // args must contain at least the key; (path unused in this implementation) // Returns RESP_NIL if key is expired or it does not exist // Returns encoded error response if incorrect ...
no need to check `hasExpired`, since this check already happens inside the `Get` call.
return Encode(errors.New("ERR syntax error"), false) } } // putting the k and value in a Hash Table Put(key, NewObj(value, exDurationMs, oType, oEnc)) return RESP_OK } // evalGET returns the value for the queried key in args // The key should be the only param in args // The RESP value of the key is encoded ...
@@ -135,53 +135,121 @@ func evalGET(args []string) []byte { // Returns encoded error response if incorrect number of arguments // The RESP value of the key is encoded and then returned func evalJSONGET(args []string) []byte { + // Check if there are enough arguments if len(args) < 1 { return Encode(errors.New("...
core/eval.go
26
Go
0.357
suggestion
86
51
51
false
#166: Adds JSONPath Support
235
DiceDB/dice
10,326
C
JyotinderSingh
Maveric-k07
Review this pull request change. Language: Go File: core/eval.go PR Title: #166: Adds JSONPath Support BEFORE CODE: // return the RESP encoded value return Encode(obj.Value, false) } // evalJSONGET retrieves a JSON value stored at the specified key // args must contain at least the key; (path unused in this im...
no need to check `hasExpired`, since this check already happens inside the `Get` call.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// evalJSONGET retrieves a JSON value stored at the specified key // args must contain at least the key; (path unused in this implementation) // Returns RESP_NIL if key is expired or it does not exist // Returns encoded error response if incorrect number of arguments // The RESP value of the key is encoded and then re...
Use `assertType` and `assertEncoding` methods for type and encoding verification.
Put(key, NewObj(value, exDurationMs, oType, oEnc)) return RESP_OK } // evalGET returns the value for the queried key in args // The key should be the only param in args // The RESP value of the key is encoded and then returned // evalGET returns RESP_NIL if key is expired or it does not exist func evalGET(args []str...
@@ -135,53 +135,121 @@ func evalGET(args []string) []byte { // Returns encoded error response if incorrect number of arguments // The RESP value of the key is encoded and then returned func evalJSONGET(args []string) []byte { + // Check if there are enough arguments if len(args) < 1 { return Encode(errors.New("...
core/eval.go
26
Go
0.571
suggestion
81
51
51
false
#166: Adds JSONPath Support
235
DiceDB/dice
10,326
C
JyotinderSingh
Maveric-k07
Review this pull request change. Language: Go File: core/eval.go PR Title: #166: Adds JSONPath Support BEFORE CODE: // evalJSONGET retrieves a JSON value stored at the specified key // args must contain at least the key; (path unused in this implementation) // Returns RESP_NIL if key is expired or it does not exis...
Use `assertType` and `assertEncoding` methods for type and encoding verification.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} key := args[0] path := args[1] jsonStr := args[2] // Parse the JSON string var jsonValue interface{} if err := json.Unmarshal([]byte(jsonStr), &jsonValue); err != nil { return Encode(fmt.Errorf("ERR invalid JSON: %v", err), false) } // Retrieve existing object or create new one obj := Get(key) var roo...
Use `assertType` and `assertEncoding` methods for type and encoding verification.
return Encode(errors.New("ERR invalid JSONPath"), false) } // Execute the JSONPath query results := expr.Get(jsonData) if len(results) == 0 { return RESP_NIL } // Serialize the result var resultBytes []byte if len(results) == 1 { resultBytes, err = json.Marshal(results[0]) } else { resultBytes, err =...
@@ -135,53 +135,121 @@ func evalGET(args []string) []byte { // Returns encoded error response if incorrect number of arguments // The RESP value of the key is encoded and then returned func evalJSONGET(args []string) []byte { + // Check if there are enough arguments if len(args) < 1 { return Encode(errors.New("...
core/eval.go
26
Go
0.571
suggestion
81
51
51
false
#166: Adds JSONPath Support
235
DiceDB/dice
10,326
C
JyotinderSingh
Maveric-k07
Review this pull request change. Language: Go File: core/eval.go PR Title: #166: Adds JSONPath Support BEFORE CODE: } key := args[0] path := args[1] jsonStr := args[2] // Parse the JSON string var jsonValue interface{} if err := json.Unmarshal([]byte(jsonStr), &jsonValue); err != nil { return Encode(fmt....
Use `assertType` and `assertEncoding` methods for type and encoding verification.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// Get the key from the hash table obj := Get(key) // if key does not exist, return RESP encoded nil if obj == nil { return RESP_NIL } // return the RESP encoded value return Encode(obj.Value, false) } // evalJSONGET retrieves a JSON value stored at the specified key // args must contain at least the key; ...
Store `$` in a constant and use that constant in both the eval methods.
obj := Get(key) // if key does not exist, return RESP encoded nil if obj == nil { return RESP_NIL } default: return Encode(errors.New("ERR syntax error"), false) } } // putting the k and value in a Hash Table Put(key, NewObj(value, exDurationMs, oType, oEnc)) return RESP_OK } // evalGET re...
@@ -135,53 +135,121 @@ func evalGET(args []string) []byte { // Returns encoded error response if incorrect number of arguments // The RESP value of the key is encoded and then returned func evalJSONGET(args []string) []byte { + // Check if there are enough arguments if len(args) < 1 { return Encode(errors.New("...
core/eval.go
26
Go
0.429
suggestion
71
51
51
false
#166: Adds JSONPath Support
235
DiceDB/dice
10,326
C
JyotinderSingh
Maveric-k07
Review this pull request change. Language: Go File: core/eval.go PR Title: #166: Adds JSONPath Support BEFORE CODE: // Get the key from the hash table obj := Get(key) // if key does not exist, return RESP encoded nil if obj == nil { return RESP_NIL } // return the RESP encoded value return Encode(obj.Val...
Store `$` in a constant and use that constant in both the eval methods.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
package tests import ( "encoding/json" "reflect" "testing" "gotest.tools/v3/assert" ) func TestJSONOperations(t *testing.T) { conn := getLocalConnection() defer conn.Close() simpleJSON := `{"name":"John","age":30}` nestedJSON := `{"name":"Alice","address":{"city":"New York","zip":"10001"},"array":[1,2,3,4,5...
Let's move these helpers into a new file under `testutils`, `testutils/json.go`
package tests import ( "testing" "github.com/dicedb/dice/testutils" "gotest.tools/v3/assert" ) func TestJSONOperations(t *testing.T) { conn := getLocalConnection() defer conn.Close() simpleJSON := `{"name":"John","age":30}` nestedJSON := `{"name":"Alice","address":{"city":"New York","zip":"10001"},"array":[1...
@@ -127,8 +166,48 @@ func TestJSONOperations(t *testing.T) { if tc.getCmd != "" { result := fireCommand(conn, tc.getCmd) - assert.DeepEqual(t, tc.expected, result) + if isJSONResponse(result.(string)) { + assertJSONEqual(t, tc.expected, result.(string)) + } else { + assert.Equal(t, tc.expect...
tests/json_test.go
26
Go
0.429
refactor
79
214
221
false
#166: Adds JSONPath Support
235
DiceDB/dice
10,326
C
JyotinderSingh
Maveric-k07
Review this pull request change. Language: Go File: tests/json_test.go PR Title: #166: Adds JSONPath Support BEFORE CODE: package tests import ( "encoding/json" "reflect" "testing" "gotest.tools/v3/assert" ) func TestJSONOperations(t *testing.T) { conn := getLocalConnection() defer conn.Close() simpleJSO...
Let's move these helpers into a new file under `testutils`, `testutils/json.go`
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.