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builder.close() } } let path = builder.finish().unwrap(); let mut path = usvg::Path::new(path.into()); path.transform = transform; // TODO: use proper style path.fill = None; path.stroke = Some(usvg::Stroke::default()); usvg::Node::new(usvg::NodeKind::Path(path)) } } impl GraphicElementRendered...
No issues found.
builder.close() } } let path = builder.finish().unwrap(); let mut path = usvg::Path::new(path.into()); path.transform = transform; // TODO: use proper style path.fill = None; path.stroke = Some(usvg::Stroke::default()); usvg::Node::new(usvg::NodeKind::Path(path)) } } impl GraphicElementRendered...
@@ -227,6 +227,10 @@ pub trait GraphicElementRendered { root: root_node.clone(), } } + + fn contains_artboard(&self) -> bool { + false + } } impl GraphicElementRendered for GraphicGroup { @@ -265,6 +269,10 @@ impl GraphicElementRendered for GraphicGroup { } root_node } + + fn contains_artboard(&se...
node-graph/gcore/src/graphic_element/renderer.rs
0
Rust
1
none
16
51
51
true
Fixes for removing artboards; white infinite canvas background
1,497
GraphiteEditor/Graphite
17,935
Rust
0HyperCube
Review this pull request change. Language: Rust File: node-graph/gcore/src/graphic_element/renderer.rs PR Title: Fixes for removing artboards; white infinite canvas background BEFORE CODE: builder.close() } } let path = builder.finish().unwrap(); let mut path = usvg::Path::new(path.into()); path.tran...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
#[node_macro::node_fn(RepeatNode)] fn repeat_vector_data(mut vector_data: VectorData, direction: DVec2, count: u32) -> VectorData { // repeat the vector data let VectorData { subpaths, transform, .. } = &vector_data; let mut new_subpaths: Vec<Subpath<_>> = Vec::with_capacity(subpaths.len() * count as usize); let ...
No issues found.
#[node_macro::node_fn(RepeatNode)] fn repeat_vector_data(mut vector_data: VectorData, direction: DVec2, count: u32) -> VectorData { // repeat the vector data let VectorData { subpaths, transform, .. } = &vector_data; let mut new_subpaths: Vec<Subpath<_>> = Vec::with_capacity(subpaths.len() * count as usize); let ...
@@ -110,23 +110,18 @@ pub struct CircularRepeatNode<AngleOffset, Radius, Count> { #[node_macro::node_fn(CircularRepeatNode)] fn circular_repeat_vector_data(mut vector_data: VectorData, angle_offset: f32, radius: f32, count: u32) -> VectorData { - // repeat the vector data - let VectorData { subpaths, transform, .. ...
node-graph/gcore/src/vector/vector_nodes.rs
0
Rust
1
none
16
51
51
true
New node: Copy to Points
1,513
GraphiteEditor/Graphite
17,935
Rust
Keavon
Review this pull request change. Language: Rust File: node-graph/gcore/src/vector/vector_nodes.rs PR Title: New node: Copy to Points BEFORE CODE: #[node_macro::node_fn(RepeatNode)] fn repeat_vector_data(mut vector_data: VectorData, direction: DVec2, count: u32) -> VectorData { // repeat the vector data let Vecto...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
DocumentMessage::UpdateClipTargets { clip_targets } => { self.network_interface.update_clip_targets(clip_targets); } DocumentMessage::UpdateVectorModify { vector_modify } => { self.network_interface.update_vector_modify(vector_modify); } DocumentMessage::Undo => { if self.network_interface.tr...
No issues found.
DocumentMessage::UpdateClipTargets { clip_targets } => { self.network_interface.update_clip_targets(clip_targets); } DocumentMessage::UpdateVectorModify { vector_modify } => { self.network_interface.update_vector_modify(vector_modify); } DocumentMessage::Undo => { if self.network_interface.tr...
@@ -1655,8 +1655,7 @@ impl DocumentMessageHandler { /// Finds the artboard that bounds the point in viewport space and be the container of any newly added layers. pub fn new_layer_bounding_artboard(&self, ipp: &InputPreprocessorMessageHandler) -> LayerNodeIdentifier { self.click_xray(ipp) - .filter(|layer| sel...
editor/src/messages/portfolio/document/document_message_handler.rs
0
Rust
1
none
16
51
51
true
Make Path tool deselect all points on single-click, and select all on double-click, of shape's fill
2,148
GraphiteEditor/Graphite
17,935
Rust
0SlowPoke0
Review this pull request change. Language: Rust File: editor/src/messages/portfolio/document/document_message_handler.rs PR Title: Make Path tool deselect all points on single-click, and select all on double-click, of shape's fill BEFORE CODE: DocumentMessage::UpdateClipTargets { clip_targets } => { self.net...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
.tooltip(zoom_with_scroll_tooltip) .on_update(|checkbox_input: &CheckboxInput| { PreferencesMessage::ModifyLayout { zoom_with_scroll: checkbox_input.checked, } .into() }) .widget_holder(), TextLabel::new("Zoom with Scroll").table_align(true).tooltip(zoom_with_scroll_tooltip).widg...
No issues found.
.tooltip(zoom_with_scroll_tooltip) .on_update(|checkbox_input: &CheckboxInput| { PreferencesMessage::ModifyLayout { zoom_with_scroll: checkbox_input.checked, } .into() }) .widget_holder(), TextLabel::new("Zoom with Scroll").table_align(true).tooltip(zoom_with_scroll_tooltip).widg...
@@ -1,4 +1,5 @@ use crate::messages::layout::utility_types::widget_prelude::*; +use crate::messages::preferences::SelectionMode; use crate::messages::prelude::*; pub struct PreferencesDialogMessageData<'a> { @@ -31,6 +32,39 @@ impl PreferencesDialogMessageHandler { const TITLE: &'static str = "Editor Preferences...
editor/src/messages/dialog/preferences_dialog/preferences_dialog_message_handler.rs
0
Rust
1
none
16
51
51
true
Add an editor preference for touched/enclosed/directional based selection
2,156
GraphiteEditor/Graphite
17,935
Rust
pratikagr
Review this pull request change. Language: Rust File: editor/src/messages/dialog/preferences_dialog/preferences_dialog_message_handler.rs PR Title: Add an editor preference for touched/enclosed/directional based selection BEFORE CODE: .tooltip(zoom_with_scroll_tooltip) .on_update(|checkbox_input: &CheckboxI...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
.bounding_box_manager .as_ref() .map(|bounding_box_manager| bounding_box_manager.transform_tampered) .unwrap_or(true); let state = // Dragging the pivot if is_over_pivot { responses.add(DocumentMessage::StartTransaction); // tool_data.snap_manager.start_snap(document, input, ...
No issues found.
.bounding_box_manager .as_ref() .map(|bounding_box_manager| bounding_box_manager.transform_tampered) .unwrap_or(true); let state = // Dragging the pivot if is_over_pivot { responses.add(DocumentMessage::StartTransaction); // tool_data.snap_manager.start_snap(document, input, ...
@@ -15,17 +15,17 @@ use crate::messages::portfolio::document::utility_types::nodes::SelectedNodes; use crate::messages::portfolio::document::utility_types::transformation::Selected; use crate::messages::preferences::SelectionMode; use crate::messages::tool::common_functionality::compass_rose::{Axis, CompassRose}; -u...
editor/src/messages/tool/tool_messages/select_tool.rs
0
Rust
1
none
16
51
51
true
Add sizing gizmos to the Text tool's text area
2,176
GraphiteEditor/Graphite
17,935
Rust
Nitish-bot
Review this pull request change. Language: Rust File: editor/src/messages/tool/tool_messages/select_tool.rs PR Title: Add sizing gizmos to the Text tool's text area BEFORE CODE: .bounding_box_manager .as_ref() .map(|bounding_box_manager| bounding_box_manager.transform_tampered) .unwrap_or(true);...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
type ToolData = LineToolData; type ToolOptions = LineOptions; fn transition(self, event: ToolMessage, tool_data: &mut Self::ToolData, tool_action_data: &mut ToolActionHandlerData, tool_options: &Self::ToolOptions, responses: &mut VecDeque<Message>) -> Self { let ToolActionHandlerData { document, global_tool_da...
No issues found.
type ToolData = LineToolData; type ToolOptions = LineOptions; fn transition(self, event: ToolMessage, tool_data: &mut Self::ToolData, tool_action_data: &mut ToolActionHandlerData, tool_options: &Self::ToolOptions, responses: &mut VecDeque<Message>) -> Self { let ToolActionHandlerData { document, global_tool_da...
@@ -293,18 +293,21 @@ fn generate_transform(tool_data: &mut LineToolData, snap_data: SnapData, lock_an let mut angle = -(document_points[1] - document_points[0]).angle_to(DVec2::X); let mut line_length = (document_points[1] - document_points[0]).length(); + if lock_angle { angle = tool_data.angle; - } - if s...
editor/src/messages/tool/tool_messages/line_tool.rs
0
Rust
1
none
16
51
51
true
In Path tool when dragging a handle, make Alt recover the opposing handle if it's not cubic rather than zero-length
2,196
GraphiteEditor/Graphite
17,935
Rust
bakayu
Review this pull request change. Language: Rust File: editor/src/messages/tool/tool_messages/line_tool.rs PR Title: In Path tool when dragging a handle, make Alt recover the opposing handle if it's not cubic rather than zero-length BEFORE CODE: type ToolData = LineToolData; type ToolOptions = LineOptions; fn tr...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
for (&layer, state) in &self.selected_shape_state { let Some(vector_data) = document.network_interface.compute_modified_vector(layer) else { continue }; let opposing_handles = handle_lengths.as_ref().and_then(|handle_lengths| handle_lengths.get(&layer)); let transform_to_viewport_space = document.metadata(...
No issues found.
for (&layer, state) in &self.selected_shape_state { let Some(vector_data) = document.network_interface.compute_modified_vector(layer) else { continue }; let opposing_handles = handle_lengths.as_ref().and_then(|handle_lengths| handle_lengths.get(&layer)); let transform_to_viewport_space = document.metadata(...
@@ -116,6 +116,20 @@ impl ClosestSegment { (stroke_width_sq + tolerance_sq) < dist_sq } + pub fn handle_positions(&self, document_metadata: &DocumentMetadata) -> (Option<DVec2>, Option<DVec2>) { + // Transform to viewport space + let transform = document_metadata.transform_to_viewport(self.layer); + + // Spli...
editor/src/messages/tool/common_functionality/shape_editor.rs
0
Rust
1
none
16
51
51
true
Add handle visualization during point insertion in the Path tool
2,197
GraphiteEditor/Graphite
17,935
Rust
0SlowPoke0
Review this pull request change. Language: Rust File: editor/src/messages/tool/common_functionality/shape_editor.rs PR Title: Add handle visualization during point insertion in the Path tool BEFORE CODE: for (&layer, state) in &self.selected_shape_state { let Some(vector_data) = document.network_interface.comp...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
use crate::messages::portfolio::document::utility_types::document_metadata::LayerNodeIdentifier; use crate::messages::prelude::*; use graphene_std::vector::PointId; use glam::DVec2; /// Determines if a path should be extended. Goal in viewport space. Returns the path and if it is extending from the start, if applica...
No issues found.
use crate::messages::portfolio::document::utility_types::document_metadata::LayerNodeIdentifier; use crate::messages::prelude::*; use graphene_std::vector::PointId; use glam::DVec2; /// Determines if a path should be extended. Goal in viewport space. Returns the path and if it is extending from the start, if applica...
@@ -7,14 +7,32 @@ use glam::DVec2; /// Determines if a path should be extended. Goal in viewport space. Returns the path and if it is extending from the start, if applicable. pub fn should_extend(document: &DocumentMessageHandler, goal: DVec2, tolerance: f64, layers: impl Iterator<Item = LayerNodeIdentifier>) -> Op...
editor/src/messages/tool/common_functionality/utility_functions.rs
0
Rust
1
none
16
49
49
true
Implement extending, joining, and creating new subpaths with the Spline tool
2,203
GraphiteEditor/Graphite
17,935
Rust
indierusty
Review this pull request change. Language: Rust File: editor/src/messages/tool/common_functionality/utility_functions.rs PR Title: Implement extending, joining, and creating new subpaths with the Spline tool BEFORE CODE: use crate::messages::portfolio::document::utility_types::document_metadata::LayerNodeIdentifier...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
document.metadata().document_to_viewport.transform_vector2(snap_result.snapped_point_document - handle_position) } #[allow(clippy::too_many_arguments)] fn drag( &mut self, equidistant: bool, lock_angle: bool, snap_angle: bool, shape_editor: &mut ShapeState, document: &DocumentMessageHandler, input:...
No issues found.
document.metadata().document_to_viewport.transform_vector2(snap_result.snapped_point_document - handle_position) } #[allow(clippy::too_many_arguments)] fn drag( &mut self, equidistant: bool, lock_angle: bool, snap_angle: bool, shape_editor: &mut ShapeState, document: &DocumentMessageHandler, input:...
@@ -1185,16 +1185,9 @@ impl Fsm for PathToolFsmState { .push(HintGroup(vec![HintInfo::mouse(MouseMotion::Rmb, ""), HintInfo::keys([Key::Escape], "Cancel").prepend_slash()])); let drag_anchor = HintInfo::keys([Key::Space], "Drag Anchor"); - let point_select_state_hint_group = match dragging_state.point_s...
editor/src/messages/tool/tool_messages/path_tool.rs
0
Rust
1
none
16
51
51
true
Improve the Pen tool's colinearity and equidistance controls
2,242
GraphiteEditor/Graphite
17,935
Rust
0SlowPoke0
Review this pull request change. Language: Rust File: editor/src/messages/tool/tool_messages/path_tool.rs PR Title: Improve the Pen tool's colinearity and equidistance controls BEFORE CODE: document.metadata().document_to_viewport.transform_vector2(snap_result.snapped_point_document - handle_position) } #[all...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} impl AsI64 for u64 { fn as_i64(&self) -> i64 { *self as i64 } } impl AsI64 for f64 { fn as_i64(&self) -> i64 { *self as i64 } } #[derive(Default, Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize, Hash, DynAny, specta::Type, node_macro::ChoiceType)] #[widget(Radio)] pub enum GridType { ...
No issues found.
} impl AsI64 for u64 { fn as_i64(&self) -> i64 { *self as i64 } } impl AsI64 for f64 { fn as_i64(&self) -> i64 { *self as i64 } } #[derive(Default, Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize, Hash, DynAny, specta::Type, node_macro::ChoiceType)] #[widget(Radio)] pub enum GridType { ...
@@ -1,6 +1,7 @@ +use bezier_rs::BezierHandles; use dyn_any::DynAny; use glam::DVec2; -use kurbo::Point; +use kurbo::{CubicBez, Line, PathSeg, Point, QuadBez}; /// Represents different ways of calculating the centroid. #[derive(Default, Debug, Clone, Copy, PartialEq, Eq, serde::Serialize, serde::Deserialize, Hash,...
node-graph/gcore/src/vector/misc.rs
0
Rust
1
none
16
51
51
true
Fix the Bevel node so it applies a consistent bevel size regardless of angle
2,293
GraphiteEditor/Graphite
17,935
Rust
MohdMohsin97
Review this pull request change. Language: Rust File: node-graph/gcore/src/vector/misc.rs PR Title: Fix the Bevel node so it applies a consistent bevel size regardless of angle BEFORE CODE: } impl AsI64 for u64 { fn as_i64(&self) -> i64 { *self as i64 } } impl AsI64 for f64 { fn as_i64(&self) -> i64 { *self ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} } // Group connected segments to collapse them into a single point // TODO: there are a few possible algorithms for this - perhaps test empirically to find fastest let collapse: Vec<FxHashSet<PointId>> = petgraph::algo::tarjan_scc(&short_edges).into_iter().map(|connected| connected.into_iter().collect())....
No issues found.
} } // Group connected segments to collapse them into a single point // TODO: there are a few possible algorithms for this - perhaps test empirically to find fastest let collapse: Vec<FxHashSet<PointId>> = petgraph::algo::tarjan_scc(&short_edges).into_iter().map(|connected| connected.into_iter().collect())....
@@ -0,0 +1,95 @@ +use crate::vector::{PointId, VectorData, VectorDataIndex}; +use glam::DVec2; +use petgraph::prelude::UnGraphMap; +use rustc_hash::FxHashSet; + +impl VectorData { + /// Collapse all points with edges shorter than the specified distance + pub(crate) fn merge_by_distance(&mut self, distance: f64) { + //...
node-graph/gcore/src/vector/algorithms/merge_by_distance.rs
0
Rust
1
none
16
51
51
true
New node: Merge by Distance
2,307
GraphiteEditor/Graphite
17,935
Rust
richard-uk1
Review this pull request change. Language: Rust File: node-graph/gcore/src/vector/algorithms/merge_by_distance.rs PR Title: New node: Merge by Distance BEFORE CODE: } } // Group connected segments to collapse them into a single point // TODO: there are a few possible algorithms for this - perhaps test emp...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
edges.2.then(|| (cursor - DVec2::new(min.x, cursor.y)).length_squared()), edges.3.then(|| (cursor - DVec2::new(max.x, cursor.y)).length_squared()), ]; let min_distance = distances.iter().filter_map(|&x| x).min_by(|a, b| a.partial_cmp(b).unwrap()); match min_distance { Some(min) => ( edges.0 && dist...
No issues found.
edges.2.then(|| (cursor - DVec2::new(min.x, cursor.y)).length_squared()), edges.3.then(|| (cursor - DVec2::new(max.x, cursor.y)).length_squared()), ]; let min_distance = distances.iter().filter_map(|&x| x).min_by(|a, b| a.partial_cmp(b).unwrap()); match min_distance { Some(min) => ( edges.0 && dist...
@@ -254,40 +254,36 @@ impl SelectedEdges { (DAffine2::from_scale(enlargement_factor), pivot) } - // TODO: Add free movement when Ctrl is pressed to allow dragging the whole edge, not just sliding it - pub fn skew_transform(&self, mouse: DVec2, to_viewport_transform: DAffine2, _free_movement: bool) -> DAffine2 { ...
editor/src/messages/tool/common_functionality/transformation_cage.rs
0
Rust
1
none
16
51
51
true
Enable free movement of transform cage edge during skew when Ctrl is held
2,358
GraphiteEditor/Graphite
17,935
Rust
mTvare6
Review this pull request change. Language: Rust File: editor/src/messages/tool/common_functionality/transformation_cage.rs PR Title: Enable free movement of transform cage edge during skew when Ctrl is held BEFORE CODE: edges.2.then(|| (cursor - DVec2::new(min.x, cursor.y)).length_squared()), edges.3.then(|| ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
pub fn intersect_quad<'a>(&'a self, viewport_quad: graphene_core::renderer::Quad, ipp: &InputPreprocessorMessageHandler) -> impl Iterator<Item = LayerNodeIdentifier> + use<'a> { let document_to_viewport = self.navigation_handler.calculate_offset_transform(ipp.viewport_bounds.center(), &self.document_ptz); let docu...
No issues found.
pub fn intersect_quad<'a>(&'a self, viewport_quad: graphene_core::renderer::Quad, ipp: &InputPreprocessorMessageHandler) -> impl Iterator<Item = LayerNodeIdentifier> + use<'a> { let document_to_viewport = self.navigation_handler.calculate_offset_transform(ipp.viewport_bounds.center(), &self.document_ptz); let docu...
@@ -359,13 +359,29 @@ impl MessageHandler<DocumentMessage, DocumentMessageData<'_>> for DocumentMessag continue; } let Some(bounds) = self.metadata().bounding_box_document(layer) else { continue }; + let min = bounds[0].min(bounds[1]); + let max = bounds[0].max(bounds[1]); let name = ...
editor/src/messages/portfolio/document/document_message_handler.rs
0
Rust
1
none
16
51
51
true
Add PTZ support for flipping the canvas
2,394
GraphiteEditor/Graphite
17,935
Rust
Sidharth-Singh10
Review this pull request change. Language: Rust File: editor/src/messages/portfolio/document/document_message_handler.rs PR Title: Add PTZ support for flipping the canvas BEFORE CODE: pub fn intersect_quad<'a>(&'a self, viewport_quad: graphene_core::renderer::Quad, ipp: &InputPreprocessorMessageHandler) -> impl It...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
Ready, // Implemented as a fake dragging state that can be used to abort unwanted fills Filling, } impl Fsm for FillToolFsmState { type ToolData = (); type ToolOptions = (); fn transition(self, event: ToolMessage, _tool_data: &mut Self::ToolData, handler_data: &mut ToolActionHandlerData, _tool_options: &Self::T...
No issues found.
Ready, // Implemented as a fake dragging state that can be used to abort unwanted fills Filling, } impl Fsm for FillToolFsmState { type ToolData = (); type ToolOptions = (); fn transition(self, event: ToolMessage, _tool_data: &mut Self::ToolData, handler_data: &mut ToolActionHandlerData, _tool_options: &Self::T...
@@ -1,7 +1,6 @@ use super::tool_prelude::*; - +use crate::messages::tool::common_functionality::graph_modification_utils::NodeGraphLayer; use graphene_core::vector::style::Fill; - #[derive(Default)] pub struct FillTool { fsm_state: FillToolFsmState, @@ -87,6 +86,10 @@ impl Fsm for FillToolFsmState { let Some...
editor/src/messages/tool/tool_messages/fill_tool.rs
0
Rust
1
none
16
51
51
true
Fix fill tool on raster image temporarily breaks the graph
2,398
GraphiteEditor/Graphite
17,935
Rust
EllenGYY
Review this pull request change. Language: Rust File: editor/src/messages/tool/tool_messages/fill_tool.rs PR Title: Fix fill tool on raster image temporarily breaks the graph BEFORE CODE: Ready, // Implemented as a fake dragging state that can be used to abort unwanted fills Filling, } impl Fsm for FillToolFsmS...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
NavigationMessage::CanvasZoomSet { zoom_factor } => { let document_bounds = if !graph_view_overlay_open { // TODO: Cache this in node graph coordinates and apply the transform to the rectangle to get viewport coordinates network_interface.document_metadata().document_bounds_viewport_space() } else ...
No issues found.
NavigationMessage::CanvasZoomSet { zoom_factor } => { let document_bounds = if !graph_view_overlay_open { // TODO: Cache this in node graph coordinates and apply the transform to the rectangle to get viewport coordinates network_interface.document_metadata().document_bounds_viewport_space() } else ...
@@ -1,6 +1,6 @@ use crate::consts::{ VIEWPORT_ROTATE_SNAP_INTERVAL, VIEWPORT_SCROLL_RATE, VIEWPORT_ZOOM_LEVELS, VIEWPORT_ZOOM_MIN_FRACTION_COVER, VIEWPORT_ZOOM_MOUSE_RATE, VIEWPORT_ZOOM_SCALE_MAX, VIEWPORT_ZOOM_SCALE_MIN, - VIEWPORT_ZOOM_TO_FIT_PADDING_SCALE_FACTOR, VIEWPORT_ZOOM_WHEEL_RATE, + VIEWPORT_ZOOM_TO_FIT_P...
editor/src/messages/portfolio/document/navigation/navigation_message_handler.rs
0
Rust
1
none
16
51
51
true
Add option to adjust viewport zoom rate in the preferences dialog
2,420
GraphiteEditor/Graphite
17,935
Rust
Sidharth-Singh10
Review this pull request change. Language: Rust File: editor/src/messages/portfolio/document/navigation/navigation_message_handler.rs PR Title: Add option to adjust viewport zoom rate in the preferences dialog BEFORE CODE: NavigationMessage::CanvasZoomSet { zoom_factor } => { let document_bounds = if !graph...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
NodeGraphMessage::ReorderImport { start_index, end_index } => { network_interface.reorder_import(start_index, end_index, selection_network_path); responses.add(NodeGraphMessage::SendGraph); responses.add(NodeGraphMessage::RunDocumentGraph); } NodeGraphMessage::ReorderExport { start_index, end_index...
No issues found.
NodeGraphMessage::ReorderImport { start_index, end_index } => { network_interface.reorder_import(start_index, end_index, selection_network_path); responses.add(NodeGraphMessage::SendGraph); responses.add(NodeGraphMessage::RunDocumentGraph); } NodeGraphMessage::ReorderExport { start_index, end_index...
@@ -302,6 +302,30 @@ impl<'a> MessageHandler<NodeGraphMessage, NodeGraphHandlerData<'a>> for NodeGrap return; } + let Some(network_metadata) = network_interface.network_metadata(selection_network_path) else { + log::error!("Could not get network metadata in NodeGraphMessage::EnterNestedNetwork"); + ...
editor/src/messages/portfolio/document/node_graph/node_graph_message_handler.rs
0
Rust
1
none
16
51
51
true
Make the node catalog, originating from a wire dropped in the graph, filter for valid types
2,423
GraphiteEditor/Graphite
17,935
Rust
singhutsav5502
Review this pull request change. Language: Rust File: editor/src/messages/portfolio/document/node_graph/node_graph_message_handler.rs PR Title: Make the node catalog, originating from a wire dropped in the graph, filter for valid types BEFORE CODE: NodeGraphMessage::ReorderImport { start_index, end_index } => { ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
pub fn as_solid(&self) -> Option<Color> { let Self::Solid(color) = self else { return None }; Some(*color) } pub fn as_gradient(&self) -> Option<&GradientStops> { let Self::Gradient(gradient) = self else { return None }; Some(gradient) } /// Convert this [`FillChoice`] to a [`Fill`] using the provided [`...
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pub fn as_solid(&self) -> Option<Color> { let Self::Solid(color) = self else { return None }; Some(*color) } pub fn as_gradient(&self) -> Option<&GradientStops> { let Self::Gradient(gradient) = self else { return None }; Some(gradient) } /// Convert this [`FillChoice`] to a [`Fill`] using the provided [`...
@@ -15,9 +15,10 @@ pub enum GradientType { } // TODO: Someday we could switch this to a Box[T] to avoid over-allocation +// TODO: Use linear not gamma colors /// A list of colors associated with positions (in the range 0 to 1) along a gradient. #[derive(Debug, Clone, PartialEq, serde::Serialize, serde::Deserializ...
node-graph/gcore/src/vector/style.rs
0
Rust
1
none
16
51
51
true
Refactor many usages of Color to natively store linear not gamma
2,457
GraphiteEditor/Graphite
17,935
Rust
Keavon
Review this pull request change. Language: Rust File: node-graph/gcore/src/vector/style.rs PR Title: Refactor many usages of Color to natively store linear not gamma BEFORE CODE: pub fn as_solid(&self) -> Option<Color> { let Self::Solid(color) = self else { return None }; Some(*color) } pub fn as_gradient(&...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
return Error::new(e.span(), format!("Failed to parse node function: {e}")).to_compile_error(); }; parsed_node.replace_impl_trait_in_input(); if let Err(e) = crate::validation::validate_node_fn(&parsed_node) { return Error::new(e.span(), format!("Validation Error:\n{e}")).to_compile_error(); } match generate_n...
No issues found.
return Error::new(e.span(), format!("Failed to parse node function: {e}")).to_compile_error(); }; parsed_node.replace_impl_trait_in_input(); if let Err(e) = crate::validation::validate_node_fn(&parsed_node) { return Error::new(e.span(), format!("Validation Error:\n{e}")).to_compile_error(); } match generate_n...
@@ -105,8 +105,10 @@ pub(crate) enum ParsedField { ty: Type, exposed: bool, value_source: ParsedValueSource, - number_min: Option<LitFloat>, - number_max: Option<LitFloat>, + number_soft_min: Option<LitFloat>, + number_soft_max: Option<LitFloat>, + number_hard_min: Option<LitFloat>, + number_hard_max: Op...
node-graph/node-macro/src/parsing.rs
0
Rust
1
none
16
51
51
true
Update #[min/max] node macro attributes to #[soft/hard]_[min/max] and make them clamp their input data
2,464
GraphiteEditor/Graphite
17,935
Rust
mTvare6
Review this pull request change. Language: Rust File: node-graph/node-macro/src/parsing.rs PR Title: Update #[min/max] node macro attributes to #[soft/hard]_[min/max] and make them clamp their input data BEFORE CODE: return Error::new(e.span(), format!("Failed to parse node function: {e}")).to_compile_error(); }...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if selected_gradient.gradient.stops.len() == 1 { if let Some(layer) = selected_gradient.layer { responses.add(GraphOperationMessage::FillSet { layer, fill: Fill::Solid(selected_gradient.gradient.stops[0].1), }); } return self; } // Find the minimum and maximum posit...
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if selected_gradient.gradient.stops.len() == 1 { if let Some(layer) = selected_gradient.layer { responses.add(GraphOperationMessage::FillSet { layer, fill: Fill::Solid(selected_gradient.gradient.stops[0].1), }); } return self; } // Find the minimum and maximum posit...
@@ -516,3 +516,130 @@ impl Fsm for GradientToolFsmState { responses.add(FrontendMessage::UpdateMouseCursor { cursor: MouseCursorIcon::Default }); } } + +#[cfg(test)] +mod test_gradient { + use crate::messages::portfolio::document::{graph_operation::utility_types::TransformIn, utility_types::misc::GroupFolderType}...
editor/src/messages/tool/tool_messages/gradient_tool.rs
0
Rust
1
none
16
51
51
true
Add tests for gradient drawing with transformations
2,481
GraphiteEditor/Graphite
17,935
Rust
0HyperCube
Review this pull request change. Language: Rust File: editor/src/messages/tool/tool_messages/gradient_tool.rs PR Title: Add tests for gradient drawing with transformations BEFORE CODE: if selected_gradient.gradient.stops.len() == 1 { if let Some(layer) = selected_gradient.layer { responses.add(GraphO...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} // If both handles are selected, average the angles of the handles else { // We could normalize these directions? let mut handle_directions = handle_positions.map(|handle| handle.map(|handle| handle - anchor)); let mut normalized = handle_directions[0].and_then(|a| handle_directions[1].and...
No issues found.
} // If both handles are selected, average the angles of the handles else { // We could normalize these directions? let mut handle_directions = handle_positions.map(|handle| handle.map(|handle| handle - anchor)); let mut normalized = handle_directions[0].and_then(|a| handle_directions[1].and...
@@ -104,6 +104,14 @@ impl ClosestSegment { self.layer } + pub fn segment(&self) -> SegmentId { + self.segment + } + + pub fn points(&self) -> [PointId; 2] { + self.points + } + pub fn closest_point_to_viewport(&self) -> DVec2 { self.bezier_point_to_viewport } @@ -128,9 +136,7 @@ impl ClosestSegment { ...
editor/src/messages/tool/common_functionality/shape_editor.rs
0
Rust
1
none
16
51
51
true
Insert point on segment by clicking once (no more sliding) and Alt+click to delete a segment
2,495
GraphiteEditor/Graphite
17,935
Rust
4adex
Review this pull request change. Language: Rust File: editor/src/messages/tool/common_functionality/shape_editor.rs PR Title: Insert point on segment by clicking once (no more sliding) and Alt+click to delete a segment BEFORE CODE: } // If both handles are selected, average the angles of the handles els...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
let Some(direction) = handle_directions[index] else { continue }; let new_position = direction.length() * normalized * sign; let modification_type = handles[index].set_relative_position(new_position); responses.add(GraphOperationMessage::Vector { layer, modification_type }); // Create the...
No issues found.
let Some(direction) = handle_directions[index] else { continue }; let new_position = direction.length() * normalized * sign; let modification_type = handles[index].set_relative_position(new_position); responses.add(GraphOperationMessage::Vector { layer, modification_type }); // Create the...
@@ -742,6 +742,7 @@ impl ShapeState { delta: DVec2, equidistant: bool, in_viewport_space: bool, + was_alt_dragging: bool, opposite_handle_position: Option<DVec2>, responses: &mut VecDeque<Message>, ) { @@ -810,9 +811,11 @@ impl ShapeState { let length = opposing_handle.copied().unwrap_or_else(||...
editor/src/messages/tool/common_functionality/shape_editor.rs
0
Rust
1
none
16
51
51
true
Add Path tool support for Alt-dragging an anchor to pull out a fresh equidistant handle pair
2,496
GraphiteEditor/Graphite
17,935
Rust
4adex
Review this pull request change. Language: Rust File: editor/src/messages/tool/common_functionality/shape_editor.rs PR Title: Add Path tool support for Alt-dragging an anchor to pull out a fresh equidistant handle pair BEFORE CODE: let Some(direction) = handle_directions[index] else { continue }; let ne...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
Self::DEFAULT } } impl Footprint { pub const DEFAULT: Self = Self { transform: DAffine2::IDENTITY, resolution: glam::UVec2::new(1920, 1080), quality: RenderQuality::Full, }; pub const BOUNDLESS: Self = Self { transform: DAffine2 { matrix2: DMat2::from_diagonal(DVec2::splat(f64::INFINITY)), transla...
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Self::DEFAULT } } impl Footprint { pub const DEFAULT: Self = Self { transform: DAffine2::IDENTITY, resolution: glam::UVec2::new(1920, 1080), quality: RenderQuality::Full, }; pub const BOUNDLESS: Self = Self { transform: DAffine2 { matrix2: DMat2::from_diagonal(DVec2::splat(f64::INFINITY)), transla...
@@ -4,7 +4,8 @@ use crate::raster::bbox::AxisAlignedBbox; use crate::raster::image::ImageFrameTable; use crate::vector::VectorDataTable; use crate::{Artboard, ArtboardGroupTable, CloneVarArgs, Color, Context, Ctx, ExtractAll, GraphicGroupTable, OwnedContextImpl}; -use glam::{DAffine2, DVec2}; +use core::f64; +use gl...
node-graph/gcore/src/transform.rs
0
Rust
1
none
16
51
51
true
Add 'Freeze Real Time' and 'Boundless Footprint' nodes as alternatives to using 'Memoize Impure'
2,509
GraphiteEditor/Graphite
17,935
Rust
TrueDoctor
Review this pull request change. Language: Rust File: node-graph/gcore/src/transform.rs PR Title: Add 'Freeze Real Time' and 'Boundless Footprint' nodes as alternatives to using 'Memoize Impure' BEFORE CODE: Self::DEFAULT } } impl Footprint { pub const DEFAULT: Self = Self { transform: DAffine2::IDENTITY, ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
}, modifier_keys, ) .await; } pub async fn drag_tool_cancel_rmb(&mut self, typ: ToolType) { self.select_tool(typ).await; self.move_mouse(50., 50., ModifierKeys::default(), MouseKeys::empty()).await; self.left_mousedown(50., 50., ModifierKeys::default()).await; self.move_mouse(100., 100., Modifie...
No issues found.
}, modifier_keys, ) .await; } pub async fn drag_tool_cancel_rmb(&mut self, typ: ToolType) { self.select_tool(typ).await; self.move_mouse(50., 50., ModifierKeys::default(), MouseKeys::empty()).await; self.left_mousedown(50., 50., ModifierKeys::default()).await; self.move_mouse(100., 100., Modifie...
@@ -243,6 +243,18 @@ impl EditorTestUtils { pub async fn get_selected_layer(&mut self) -> Option<LayerNodeIdentifier> { self.active_document().network_interface.selected_nodes().selected_layers(self.active_document().metadata()).next() } + + pub async fn double_click(&mut self, position: DVec2) { + self.handle_...
editor/src/test_utils.rs
0
Rust
1
none
16
51
51
true
Add Gradient tool test for select and delete removes a stop
2,571
GraphiteEditor/Graphite
17,935
Rust
Sidharth-Singh10
Review this pull request change. Language: Rust File: editor/src/test_utils.rs PR Title: Add Gradient tool test for select and delete removes a stop BEFORE CODE: }, modifier_keys, ) .await; } pub async fn drag_tool_cancel_rmb(&mut self, typ: ToolType) { self.select_tool(typ).await; self.move_mouse...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self.mouseup( EditorMouseState { editor_position: (x2, y2).into(), mouse_keys: MouseKeys::empty(), scroll_delta: ScrollDelta::default(), }, modifier_keys, ) .await; } pub async fn drag_tool_cancel_rmb(&mut self, typ: ToolType) { self.select_tool(typ).await; self.move_mouse(50., 50., ...
No issues found.
self.mouseup( EditorMouseState { editor_position: (x2, y2).into(), mouse_keys: MouseKeys::empty(), scroll_delta: ScrollDelta::default(), }, modifier_keys, ) .await; } pub async fn drag_tool_cancel_rmb(&mut self, typ: ToolType) { self.select_tool(typ).await; self.move_mouse(50., 50., ...
@@ -8,6 +8,7 @@ use crate::messages::tool::tool_messages::tool_prelude::Key; use crate::messages::tool::utility_types::ToolType; use crate::node_graph_executor::Instrumented; use crate::node_graph_executor::NodeRuntime; +use crate::test_utils::test_prelude::LayerNodeIdentifier; use glam::DVec2; use graph_craft::do...
editor/src/test_utils.rs
0
Rust
1
none
16
51
51
true
Add Line tool tests for drawing within a transformed artboard
2,572
GraphiteEditor/Graphite
17,935
Rust
rahat2134
Review this pull request change. Language: Rust File: editor/src/test_utils.rs PR Title: Add Line tool tests for drawing within a transformed artboard BEFORE CODE: self.mouseup( EditorMouseState { editor_position: (x2, y2).into(), mouse_keys: MouseKeys::empty(), scroll_delta: ScrollDelta::default(...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self.layer_bounding_box, document_to_viewport, pivot, self.initial_transform, ); } }; } self.mouse_position = input.mouse.position; } TransformLayerMessage::SelectionChanged => { let target_layers = document.network_interface.selected_nodes().selected...
No issues found.
self.layer_bounding_box, document_to_viewport, pivot, self.initial_transform, ); } }; } self.mouse_position = input.mouse.position; } TransformLayerMessage::SelectionChanged => { let target_layers = document.network_interface.selected_nodes().selected...
@@ -745,7 +745,7 @@ mod test_transform_layer { editor.handle_message(TransformLayerMessage::BeginGrab).await; - let translation = DVec2::new(50.0, 50.0); + let translation = DVec2::new(50., 50.); editor.move_mouse(translation.x, translation.y, ModifierKeys::empty(), MouseKeys::NONE).await; editor @@ -7...
editor/src/messages/tool/transform_layer/transform_layer_message_handler.rs
0
Rust
1
none
16
51
51
true
Add Spline tool test for drawing with PTZ applied to the canvas view
2,573
GraphiteEditor/Graphite
17,935
Rust
rahat2134
Review this pull request change. Language: Rust File: editor/src/messages/tool/transform_layer/transform_layer_message_handler.rs PR Title: Add Spline tool test for drawing with PTZ applied to the canvas view BEFORE CODE: self.layer_bounding_box, document_to_viewport, pivot, self.ini...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self.move_mouse(x2, y2, modifier_keys, MouseKeys::LEFT).await; self.mouseup( EditorMouseState { editor_position: (x2, y2).into(), mouse_keys: MouseKeys::empty(), scroll_delta: ScrollDelta::default(), }, modifier_keys, ) .await; } pub async fn drag_tool_cancel_rmb(&mut self, typ: ToolTyp...
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self.move_mouse(x2, y2, modifier_keys, MouseKeys::LEFT).await; self.mouseup( EditorMouseState { editor_position: (x2, y2).into(), mouse_keys: MouseKeys::empty(), scroll_delta: ScrollDelta::default(), }, modifier_keys, ) .await; } pub async fn drag_tool_cancel_rmb(&mut self, typ: ToolTyp...
@@ -230,6 +230,15 @@ impl EditorTestUtils { }) .await; } + pub async fn draw_spline(&mut self, points: &[DVec2]) { + self.select_tool(ToolType::Spline).await; + + for &point in points { + self.click_tool(ToolType::Spline, MouseKeys::LEFT, point, ModifierKeys::empty()).await; + } + + self.press(Key::Enter,...
editor/src/test_utils.rs
0
Rust
1
none
16
51
51
true
Add tests for Spline tool to support continuing a previously drawn spline
2,591
GraphiteEditor/Graphite
17,935
Rust
Sidharth-Singh10
Review this pull request change. Language: Rust File: editor/src/test_utils.rs PR Title: Add tests for Spline tool to support continuing a previously drawn spline BEFORE CODE: self.move_mouse(x2, y2, modifier_keys, MouseKeys::LEFT).await; self.mouseup( EditorMouseState { editor_position: (x2, y2).into()...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self.move_mouse(100., 100., ModifierKeys::default(), MouseKeys::LEFT).await; self.mousedown( EditorMouseState { editor_position: (100., 100.).into(), mouse_keys: MouseKeys::LEFT | MouseKeys::RIGHT, scroll_delta: ScrollDelta::default(), }, ModifierKeys::default(), ) .await; } pub fn acti...
No issues found.
self.move_mouse(100., 100., ModifierKeys::default(), MouseKeys::LEFT).await; self.mousedown( EditorMouseState { editor_position: (100., 100.).into(), mouse_keys: MouseKeys::LEFT | MouseKeys::RIGHT, scroll_delta: ScrollDelta::default(), }, ModifierKeys::default(), ) .await; } pub fn acti...
@@ -240,6 +240,7 @@ impl EditorTestUtils { self.press(Key::Enter, ModifierKeys::empty()).await; } + pub async fn get_selected_layer(&mut self) -> Option<LayerNodeIdentifier> { self.active_document().network_interface.selected_nodes().selected_layers(self.active_document().metadata()).next() } @@ -255,6 +2...
editor/src/test_utils.rs
0
Rust
1
none
16
51
51
true
Add tests for the Freehand tool
2,599
GraphiteEditor/Graphite
17,935
Rust
Sidharth-Singh10
Review this pull request change. Language: Rust File: editor/src/test_utils.rs PR Title: Add tests for the Freehand tool BEFORE CODE: self.move_mouse(100., 100., ModifierKeys::default(), MouseKeys::LEFT).await; self.mousedown( EditorMouseState { editor_position: (100., 100.).into(), mouse_keys: Mous...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// Update bounds if another `PointerMove` message comes before `ResizeArtboard` is finished. bounds.bounds[0] = position.round(); bounds.bounds[1] = position.round() + size.round(); // Auto-panning let messages = [ ArtboardToolMessage::PointerOutsideViewport { constrain_axis_or_aspect, c...
No issues found.
// Update bounds if another `PointerMove` message comes before `ResizeArtboard` is finished. bounds.bounds[0] = position.round(); bounds.bounds[1] = position.round() + size.round(); // Auto-panning let messages = [ ArtboardToolMessage::PointerOutsideViewport { constrain_axis_or_aspect, c...
@@ -267,7 +267,7 @@ impl Fsm for ArtboardToolFsmState { let constrain_square = input.keyboard.get(constrain_axis_or_aspect as usize); tool_data.resize_artboard(responses, document, input, from_center, constrain_square); - // AutoPanning + // Auto-panning let messages = [ ArtboardToolMessage...
editor/src/messages/tool/tool_messages/artboard_tool.rs
0
Rust
1
none
16
51
51
true
Fix 'Shallow Select' mode behavior for selection context transference
2,604
GraphiteEditor/Graphite
17,935
Rust
mTvare6
Review this pull request change. Language: Rust File: editor/src/messages/tool/tool_messages/artboard_tool.rs PR Title: Fix 'Shallow Select' mode behavior for selection context transference BEFORE CODE: // Update bounds if another `PointerMove` message comes before `ResizeArtboard` is finished. bounds.bou...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} /// Finds the t value of point on the given path segment i.e fractional distance along the segment's total length. /// It uses a binary search to find the value `t` such that the ratio `length_upto_t / total_length` approximates the input `distance`. fn eval_pathseg_euclidian(path: kurbo::PathSeg, distance: f64, acc...
No issues found.
} /// Finds the t value of point on the given path segment i.e fractional distance along the segment's total length. /// It uses a binary search to find the value `t` such that the ratio `length_upto_t / total_length` approximates the input `distance`. fn eval_pathseg_euclidian(path: kurbo::PathSeg, distance: f64, acc...
@@ -0,0 +1,108 @@ +/// Accuracy to find the position on [kurbo::Bezpath]. +const POSITION_ACCURACY: f64 = 1e-3; +/// Accuracy to find the length of the [kurbo::PathSeg]. +const PERIMETER_ACCURACY: f64 = 1e-3; + +use kurbo::{BezPath, ParamCurve, ParamCurveDeriv, PathSeg, Point, Shape}; + +pub fn position_on_bezpath(bezp...
node-graph/gcore/src/vector/algorithms/bezpath_algorithms.rs
0
Rust
1
none
16
51
51
true
Refactor the 'Position on Path' and 'Tangent on Path' nodes to use the Kurbo API
2,611
GraphiteEditor/Graphite
17,935
Rust
indierusty
Review this pull request change. Language: Rust File: node-graph/gcore/src/vector/algorithms/bezpath_algorithms.rs PR Title: Refactor the 'Position on Path' and 'Tangent on Path' nodes to use the Kurbo API BEFORE CODE: } /// Finds the t value of point on the given path segment i.e fractional distance along the seg...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
let Some(layer) = document.network_interface.selected_nodes().selected_layers(document.metadata()).next() else { return; }; let Some(vector_data) = document.network_interface.compute_modified_vector(layer) else { return }; let Some(point_id) = shape_editor.selected_points().next().unwrap().get_anch...
No issues found.
let Some(layer) = document.network_interface.selected_nodes().selected_layers(document.metadata()).next() else { return; }; let Some(vector_data) = document.network_interface.compute_modified_vector(layer) else { return }; let Some(point_id) = shape_editor.selected_points().next().unwrap().get_anch...
@@ -67,6 +67,7 @@ pub enum PathToolMessage { extend_selection: Key, lasso_select: Key, handle_drag_from_anchor: Key, + drag_restore_handle: Key, }, NudgeSelectedPoints { delta_x: f64, @@ -362,7 +363,6 @@ struct PathToolData { saved_points_before_handle_drag: Vec<ManipulatorPointId>, handle_drag_tog...
editor/src/messages/tool/tool_messages/path_tool.rs
0
Rust
1
none
16
51
51
true
Add Path tool support for Ctrl-dragging to pull out zero-length handles with angle locking
2,620
GraphiteEditor/Graphite
17,935
Rust
0SlowPoke0
Review this pull request change. Language: Rust File: editor/src/messages/tool/tool_messages/path_tool.rs PR Title: Add Path tool support for Ctrl-dragging to pull out zero-length handles with angle locking BEFORE CODE: let Some(layer) = document.network_interface.selected_nodes().selected_layers(document.metad...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
pub fn update_clip_targets(&mut self, new_clip_targets: HashSet<NodeId>) { self.document_metadata.clip_targets = new_clip_targets; } /// Update the vector modify of the layers pub fn update_vector_modify(&mut self, new_vector_modify: HashMap<NodeId, VectorData>) { self.document_metadata.vector_modify = new_vec...
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pub fn update_clip_targets(&mut self, new_clip_targets: HashSet<NodeId>) { self.document_metadata.clip_targets = new_clip_targets; } /// Update the vector modify of the layers pub fn update_vector_modify(&mut self, new_vector_modify: HashMap<NodeId, VectorData>) { self.document_metadata.vector_modify = new_vec...
@@ -12,7 +12,7 @@ use glam::{DAffine2, DVec2, IVec2}; use graph_craft::document::value::TaggedValue; use graph_craft::document::{DocumentNode, DocumentNodeImplementation, NodeId, NodeInput, NodeNetwork, OldDocumentNodeImplementation, OldNodeNetwork}; use graph_craft::{Type, concrete}; -use graphene_std::renderer::{C...
editor/src/messages/portfolio/document/utility_types/network_interface.rs
0
Rust
1
none
16
51
51
true
Add overlays for free-floating anchors on hovered/selected vector layers
2,630
GraphiteEditor/Graphite
17,935
Rust
seam0s-dev
Review this pull request change. Language: Rust File: editor/src/messages/portfolio/document/utility_types/network_interface.rs PR Title: Add overlays for free-floating anchors on hovered/selected vector layers BEFORE CODE: pub fn update_clip_targets(&mut self, new_clip_targets: HashSet<NodeId>) { self.document_...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
let index_0_0 = inverse_orientation_index(self.orientation, 0, 0, self.width, self.height); let index_0_1 = inverse_orientation_index(self.orientation, 0, 1, self.width, self.height); let index_1_0 = inverse_orientation_index(self.orientation, 1, 0, self.width, self.height); let column_step = (index_0_1.0 - in...
No issues found.
let index_0_0 = inverse_orientation_index(self.orientation, 0, 0, self.width, self.height); let index_0_1 = inverse_orientation_index(self.orientation, 0, 1, self.width, self.height); let index_1_0 = inverse_orientation_index(self.orientation, 1, 0, self.width, self.height); let column_step = (index_0_1.0 - in...
@@ -1,16 +1,16 @@ -use crate::{Image, Pixel, Transform}; +use crate::{Image, OrientationValue, Pixel}; impl Image<u16> { - pub fn transform_iter(&self) -> (usize, usize, impl Iterator<Item = Pixel> + use<'_>) { - let (final_width, final_height) = if self.transform.will_swap_coordinates() { + pub fn orientation_iter...
libraries/rawkit/src/postprocessing/transform.rs
0
Rust
1
none
16
51
51
true
Add basic thumbnail extraction to Rawkit
2,659
GraphiteEditor/Graphite
17,935
Rust
geom3trik
Review this pull request change. Language: Rust File: libraries/rawkit/src/postprocessing/transform.rs PR Title: Add basic thumbnail extraction to Rawkit BEFORE CODE: let index_0_0 = inverse_orientation_index(self.orientation, 0, 0, self.width, self.height); let index_0_1 = inverse_orientation_index(self.orient...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
let segment = bezpath.get_seg(segment_index + 1).unwrap(); return (segment_index, eval_pathseg_euclidean(segment, t, POSITION_ACCURACY)); } bezpath_t_value_to_parametric(bezpath, BezPathTValue::GlobalParametric(t), segments_length) } /// Finds the t value of point on the given path segment i.e fractional distanc...
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let segment = bezpath.get_seg(segment_index + 1).unwrap(); return (segment_index, eval_pathseg_euclidean(segment, t, POSITION_ACCURACY)); } bezpath_t_value_to_parametric(bezpath, BezPathTValue::GlobalParametric(t), segments_length) } /// Finds the t value of point on the given path segment i.e fractional distanc...
@@ -205,18 +205,11 @@ pub fn poisson_disk_points(bezpath_index: usize, bezpaths: &[(BezPath, Rect)], s return Vec::new(); } - let offset = DVec2::new(this_bbox.x0, this_bbox.y0); - let (width, height) = (this_bbox.width(), this_bbox.height()); - - // TODO: Optimize the following code and make it more robust - ...
node-graph/gcore/src/vector/algorithms/bezpath_algorithms.rs
0
Rust
1
none
16
51
51
true
Optimize Poisson-disk point sampling by halving the number of line intersection checks with caching
2,661
GraphiteEditor/Graphite
17,935
Rust
Keavon
Review this pull request change. Language: Rust File: node-graph/gcore/src/vector/algorithms/bezpath_algorithms.rs PR Title: Optimize Poisson-disk point sampling by halving the number of line intersection checks with caching BEFORE CODE: let segment = bezpath.get_seg(segment_index + 1).unwrap(); return (segment...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
goal: DVec2, max_distance: f64, layers: impl Iterator<Item = LayerNodeIdentifier>, exclude: T, preferences: &PreferencesMessageHandler, ) -> Option<(LayerNodeIdentifier, PointId, DVec2)> where T: Fn(PointId) -> bool, { let mut best = None; let mut best_distance_squared = max_distance * max_distance; for layer ...
No issues found.
goal: DVec2, max_distance: f64, layers: impl Iterator<Item = LayerNodeIdentifier>, exclude: T, preferences: &PreferencesMessageHandler, ) -> Option<(LayerNodeIdentifier, PointId, DVec2)> where T: Fn(PointId) -> bool, { let mut best = None; let mut best_distance_squared = max_distance * max_distance; for layer ...
@@ -67,7 +67,7 @@ pub fn text_bounding_box(layer: LayerNodeIdentifier, document: &DocumentMessageH Quad::from_box([DVec2::ZERO, far]) } -pub fn calculate_segment_angle(anchor: PointId, segment: SegmentId, vector_data: &VectorData, pen_tool: bool) -> Option<f64> { +pub fn calculate_segment_angle(anchor: PointId, se...
editor/src/messages/tool/common_functionality/utility_functions.rs
0
Rust
1
none
16
51
51
true
Implement angle locking when Ctrl is pressed over an adjacent anchor
2,663
GraphiteEditor/Graphite
17,935
Rust
0SlowPoke0
Review this pull request change. Language: Rust File: editor/src/messages/tool/common_functionality/utility_functions.rs PR Title: Implement angle locking when Ctrl is pressed over an adjacent anchor BEFORE CODE: goal: DVec2, max_distance: f64, layers: impl Iterator<Item = LayerNodeIdentifier>, exclude: T, pre...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
/// Assumes all selected manipulators have handles that are already not colinear. pub fn convert_selected_manipulators_to_colinear_handles(&self, responses: &mut VecDeque<Message>, document: &DocumentMessageHandler) { let mut skip_set = HashSet::new(); for (&layer, layer_state) in self.selected_shape_state.iter(...
No issues found.
/// Assumes all selected manipulators have handles that are already not colinear. pub fn convert_selected_manipulators_to_colinear_handles(&self, responses: &mut VecDeque<Message>, document: &DocumentMessageHandler) { let mut skip_set = HashSet::new(); for (&layer, layer_state) in self.selected_shape_state.iter(...
@@ -2,12 +2,14 @@ use super::graph_modification_utils::{self, merge_layers}; use super::snapping::{SnapCache, SnapCandidatePoint, SnapData, SnapManager, SnappedPoint}; use super::utility_functions::calculate_segment_angle; use crate::consts::HANDLE_LENGTH_FACTOR; +use crate::messages::portfolio::document::overlays::...
editor/src/messages/tool/common_functionality/shape_editor.rs
0
Rust
1
none
16
51
51
true
Make the Path tool only allow selecting points that are visible
2,668
GraphiteEditor/Graphite
17,935
Rust
4adex
Review this pull request change. Language: Rust File: editor/src/messages/tool/common_functionality/shape_editor.rs PR Title: Make the Path tool only allow selecting points that are visible BEFORE CODE: /// Assumes all selected manipulators have handles that are already not colinear. pub fn convert_selected_manip...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
/// Enumerate all segments that end at the point. pub fn end_connected(&self, point: PointId) -> impl Iterator<Item = SegmentId> + '_ { let index = [self.point_domain.resolve_id(point)].into_iter().flatten(); index.flat_map(|index| self.segment_domain.end_connected(index)) } /// Enumerate all segments that st...
No issues found.
/// Enumerate all segments that end at the point. pub fn end_connected(&self, point: PointId) -> impl Iterator<Item = SegmentId> + '_ { let index = [self.point_domain.resolve_id(point)].into_iter().flatten(); index.flat_map(|index| self.segment_domain.end_connected(index)) } /// Enumerate all segments that st...
@@ -2,7 +2,7 @@ mod attributes; mod indexed; mod modification; -use super::misc::point_to_dvec2; +use super::misc::{dvec2_to_point, point_to_dvec2}; use super::style::{PathStyle, Stroke}; use crate::instances::Instances; use crate::{AlphaBlending, Color, GraphicGroupTable}; @@ -12,6 +12,7 @@ use core::borrow::Bo...
node-graph/gcore/src/vector/vector_data.rs
0
Rust
1
none
16
51
51
true
New nodes: 'Point Inside Shape' and 'Close Path'
2,673
GraphiteEditor/Graphite
17,935
Rust
0SlowPoke0
Review this pull request change. Language: Rust File: node-graph/gcore/src/vector/vector_data.rs PR Title: New nodes: 'Point Inside Shape' and 'Close Path' BEFORE CODE: /// Enumerate all segments that end at the point. pub fn end_connected(&self, point: PointId) -> impl Iterator<Item = SegmentId> + '_ { let in...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self.temporary_colinear_handles = false; skip_opposite = true; } shape_editor.move_selected_points(handle_lengths, document, snapped_delta, equidistant, true, was_alt_dragging, opposite, skip_opposite, responses); self.previous_mouse_position += document_to_viewport.inverse().transform_vector2(snapped_...
No issues found.
self.temporary_colinear_handles = false; skip_opposite = true; } shape_editor.move_selected_points(handle_lengths, document, snapped_delta, equidistant, true, was_alt_dragging, opposite, skip_opposite, responses); self.previous_mouse_position += document_to_viewport.inverse().transform_vector2(snapped_...
@@ -1129,7 +1129,7 @@ impl Fsm for PathToolFsmState { Self::Ready => { if let Some(closest_segment) = &tool_data.segment { let perp = closest_segment.calculate_perp(document); - let point = closest_segment.closest_point_to_viewport(); + let point = closest_segment.closest_point(document...
editor/src/messages/tool/tool_messages/path_tool.rs
0
Rust
1
none
16
51
51
true
Fix the Path tool's segment insertion line overlay having hysteresis with distance away from the cursor
2,677
GraphiteEditor/Graphite
17,935
Rust
4adex
Review this pull request change. Language: Rust File: editor/src/messages/tool/tool_messages/path_tool.rs PR Title: Fix the Path tool's segment insertion line overlay having hysteresis with distance away from the cursor BEFORE CODE: self.temporary_colinear_handles = false; skip_opposite = true; } shap...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
return; } let x_offset = (((min_x - origin.x) / spacing_x).ceil()) * spacing_x + origin.x - min_x; for line_index in 0..=lines { let y_pos = (((inverse_project(&min_y) - origin.y) / spacing_y).ceil() + line_index as f64) * spacing_y + origin.y; let start = DVec2::new(min_x + x_offset, project(&DVec2::new(min_x...
No issues found.
return; } let x_offset = (((min_x - origin.x) / spacing_x).ceil()) * spacing_x + origin.x - min_x; for line_index in 0..=lines { let y_pos = (((inverse_project(&min_y) - origin.y) / spacing_y).ceil() + line_index as f64) * spacing_y + origin.y; let start = DVec2::new(min_x + x_offset, project(&DVec2::new(min_x...
@@ -236,12 +236,24 @@ pub fn overlay_options(grid: &GridSnapping) -> Vec<LayoutGroup> { TextLabel::new("Type").table_align(true).widget_holder(), Separator::new(SeparatorType::Unrelated).widget_holder(), RadioInput::new(vec![ - RadioEntryData::new("rectangular") - .label("Rectangular") - .on_upda...
editor/src/messages/portfolio/document/overlays/grid_overlays.rs
0
Rust
1
none
16
51
51
true
Fix grid overlay values getting wiped when switching between isometric/rectangular and back
2,702
GraphiteEditor/Graphite
17,935
Rust
mTvare6
Review this pull request change. Language: Rust File: editor/src/messages/portfolio/document/overlays/grid_overlays.rs PR Title: Fix grid overlay values getting wiped when switching between isometric/rectangular and back BEFORE CODE: return; } let x_offset = (((min_x - origin.x) / spacing_x).ceil()) * spacing_x...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
BlendMode::Lighten => background.blend_rgb(foreground, Color::blend_lighten), BlendMode::Screen => background.blend_rgb(foreground, Color::blend_screen), BlendMode::ColorDodge => background.blend_rgb(foreground, Color::blend_color_dodge), BlendMode::LinearDodge => background.blend_rgb(foreground, Color::blend_l...
No issues found.
BlendMode::Lighten => background.blend_rgb(foreground, Color::blend_lighten), BlendMode::Screen => background.blend_rgb(foreground, Color::blend_screen), BlendMode::ColorDodge => background.blend_rgb(foreground, Color::blend_color_dodge), BlendMode::LinearDodge => background.blend_rgb(foreground, Color::blend_l...
@@ -1,9 +1,7 @@ #![allow(clippy::too_many_arguments)] use crate::raster::curve::{CubicSplines, CurveManipulatorGroup}; -#[cfg(feature = "alloc")] use crate::raster::curve::{Curve, ValueMapperNode}; -#[cfg(feature = "alloc")] use crate::raster::image::{Image, RasterDataTable}; use crate::raster::{Channel, Color, ...
node-graph/gcore/src/raster/adjustments.rs
0
Rust
1
none
16
51
51
true
Make `gcore` a std library and remove `std`, `alloc`, and more unused features
2,724
GraphiteEditor/Graphite
17,935
Rust
Firestar99
Review this pull request change. Language: Rust File: node-graph/gcore/src/raster/adjustments.rs PR Title: Make `gcore` a std library and remove `std`, `alloc`, and more unused features BEFORE CODE: BlendMode::Lighten => background.blend_rgb(foreground, Color::blend_lighten), BlendMode::Screen => background.ble...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} } GraphicElement::GraphicGroup(graphic_group) => { let mut graphic_group = graphic_group.clone(); for instance in graphic_group.instance_mut_iter() { *instance.transform = *current_element.transform * *instance.transform; } flatten_group(&graphic_group, output); } _ => ...
No issues found.
} } GraphicElement::GraphicGroup(graphic_group) => { let mut graphic_group = graphic_group.clone(); for instance in graphic_group.instance_mut_iter() { *instance.transform = *current_element.transform * *instance.transform; } flatten_group(&graphic_group, output); } _ => ...
@@ -1,4 +1,4 @@ -use super::algorithms::bezpath_algorithms::{self, position_on_bezpath, sample_points_on_bezpath, split_bezpath, tangent_on_bezpath}; +use super::algorithms::bezpath_algorithms::{self, position_on_bezpath, sample_polyline_on_bezpath, split_bezpath, tangent_on_bezpath}; use super::algorithms::offset_sub...
node-graph/gcore/src/vector/vector_nodes.rs
0
Rust
1
none
16
51
51
true
Rename 'Sample Points' node to 'Sample Polyline' and add a parameter spacing based on separation or quantity
2,727
GraphiteEditor/Graphite
17,935
Rust
Moharum1
Review this pull request change. Language: Rust File: node-graph/gcore/src/vector/vector_nodes.rs PR Title: Rename 'Sample Points' node to 'Sample Polyline' and add a parameter spacing based on separation or quantity BEFORE CODE: } } GraphicElement::GraphicGroup(graphic_group) => { let mut graphic...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
}, DocumentNodeMetadata { persistent_metadata: DocumentNodePersistentMetadata { display_name: "Path Modify".to_string(), node_type_metadata: NodeTypePersistentMetadata::node(IVec2::new(7, 0)), ..Default::default() }, ..Default::default() }...
No issues found.
}, DocumentNodeMetadata { persistent_metadata: DocumentNodePersistentMetadata { display_name: "Path Modify".to_string(), node_type_metadata: NodeTypePersistentMetadata::node(IVec2::new(7, 0)), ..Default::default() }, ..Default::default() }...
@@ -14,14 +14,14 @@ use graph_craft::ProtoNodeIdentifier; use graph_craft::concrete; use graph_craft::document::value::*; use graph_craft::document::*; -use graphene_core::raster::brush_cache::BrushCache; -use graphene_core::raster::image::RasterDataTable; -use graphene_core::raster::{CellularDistanceFunction, Cellu...
editor/src/messages/portfolio/document/node_graph/document_node_definitions.rs
0
Rust
1
none
16
51
51
true
Bulk rename `gcore` -> `gstd` in editor
2,729
GraphiteEditor/Graphite
17,935
Rust
Firestar99
Review this pull request change. Language: Rust File: editor/src/messages/portfolio/document/node_graph/document_node_definitions.rs PR Title: Bulk rename `gcore` -> `gstd` in editor BEFORE CODE: }, DocumentNodeMetadata { persistent_metadata: DocumentNodePersistentMetadata { displ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
let start = center + radius * start_vec; let end = center + radius * end_vec; let handle_start = start + start_vec.perp() * radius * factor; let handle_end = end - end_vec.perp() * radius * factor; let bezier = Bezier { start, end, handles: bezier_rs::BezierHandles::Cubic { handle_start, ha...
No issues found.
let start = center + radius * start_vec; let end = center + radius * end_vec; let handle_start = start + start_vec.perp() * radius * factor; let handle_end = end - end_vec.perp() * radius * factor; let bezier = Bezier { start, end, handles: bezier_rs::BezierHandles::Cubic { handle_start, ha...
@@ -814,6 +814,36 @@ impl OverlayContext { self.render_context.fill_text(text, 0., 0.).expect("Failed to draw the text at the calculated position"); self.render_context.reset_transform().expect("Failed to reset the render context transform"); } + + pub fn translation_box(&mut self, translation: DVec2, quad: Qua...
editor/src/messages/portfolio/document/overlays/utility_types.rs
0
Rust
1
none
16
51
51
true
Add X and Y offset distance overlay while dragging with the Select tool
2,814
GraphiteEditor/Graphite
17,935
Rust
Kavin006
Review this pull request change. Language: Rust File: editor/src/messages/portfolio/document/overlays/utility_types.rs PR Title: Add X and Y offset distance overlay while dragging with the Select tool BEFORE CODE: let start = center + radius * start_vec; let end = center + radius * end_vec; let handle_sta...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
pub font_size: f64, pub line_height_ratio: f64, pub character_spacing: f64, pub max_width: Option<f64>, pub max_height: Option<f64>, pub tilt: f64, } impl Default for TypesettingConfig { fn default() -> Self { Self { font_size: 24., line_height_ratio: 1.2, character_spacing: 0., max_width: None, ...
No issues found.
pub font_size: f64, pub line_height_ratio: f64, pub character_spacing: f64, pub max_width: Option<f64>, pub max_height: Option<f64>, pub tilt: f64, } impl Default for TypesettingConfig { fn default() -> Self { Self { font_size: 24., line_height_ratio: 1.2, character_spacing: 0., max_width: None, ...
@@ -1,4 +1,5 @@ -use crate::vector::PointId; +use crate::instances::Instance; +use crate::vector::{PointId, VectorData, VectorDataTable}; use bezier_rs::{ManipulatorGroup, Subpath}; use core::cell::RefCell; use glam::{DAffine2, DVec2}; @@ -20,24 +21,20 @@ thread_local! { struct PathBuilder { current_subpath: Su...
node-graph/gcore/src/text/to_path.rs
0
Rust
1
none
16
51
51
true
Separate the Text node's generated glyphs into separate vector table rows
2,821
GraphiteEditor/Graphite
17,935
Rust
BKSalman
Review this pull request change. Language: Rust File: node-graph/gcore/src/text/to_path.rs PR Title: Separate the Text node's generated glyphs into separate vector table rows BEFORE CODE: pub font_size: f64, pub line_height_ratio: f64, pub character_spacing: f64, pub max_width: Option<f64>, pub max_height: Opt...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// Resolve the result from the inspection by accessing the monitor node let inspect_result = self.inspect_state.and_then(|state| state.access(&self.executor)); self.sender.send_execution_response(ExecutionResponse { execution_id, result, responses, transform, vector_modify:...
No issues found.
// Resolve the result from the inspection by accessing the monitor node let inspect_result = self.inspect_state.and_then(|state| state.access(&self.executor)); self.sender.send_execution_response(ExecutionResponse { execution_id, result, responses, transform, vector_modify:...
@@ -328,6 +328,18 @@ impl NodeRuntime { return; } + // Skip thumbnails if the layer is too complex (for performance) + if graphic_element.render_complexity() > 1000 { + let old = thumbnail_renders.insert(parent_network_node_id, Vec::new()); + if old.is_none_or(|v| !v.is_empty()) { + responses.push_bac...
editor/src/node_graph_executor/runtime.rs
0
Rust
1
none
16
51
51
true
Add a complexity limit on displaying layer thumbnails to improve performance
2,828
GraphiteEditor/Graphite
17,935
Rust
0HyperCube
Review this pull request change. Language: Rust File: editor/src/node_graph_executor/runtime.rs PR Title: Add a complexity limit on displaying layer thumbnails to improve performance BEFORE CODE: // Resolve the result from the inspection by accessing the monitor node let inspect_result = self.inspect_stat...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
pub device: Arc<Device>, pub queue: Arc<Queue>, pub instance: Arc<Instance>, pub adapter: Arc<wgpu::Adapter>, } impl Context { pub async fn new() -> Option<Self> { // Instantiates instance of WebGPU let instance_descriptor = wgpu::InstanceDescriptor { backends: wgpu::Backends::all(), ..Default::default(...
No issues found.
pub device: Arc<Device>, pub queue: Arc<Queue>, pub instance: Arc<Instance>, pub adapter: Arc<wgpu::Adapter>, } impl Context { pub async fn new() -> Option<Self> { // Instantiates instance of WebGPU let instance_descriptor = wgpu::InstanceDescriptor { backends: wgpu::Backends::all(), ..Default::default(...
@@ -16,34 +16,32 @@ impl Context { backends: wgpu::Backends::all(), ..Default::default() }; - let instance = Instance::new(instance_descriptor); + let instance = Instance::new(&instance_descriptor); let adapter_options = wgpu::RequestAdapterOptions { power_preference: wgpu::PowerPreference::HighPe...
node-graph/wgpu-executor/src/context.rs
0
Rust
1
none
16
51
51
true
Upgrade vello to version 0.5.0 and wgpu to version 25
2,890
GraphiteEditor/Graphite
17,935
Rust
mTvare6
Review this pull request change. Language: Rust File: node-graph/wgpu-executor/src/context.rs PR Title: Upgrade vello to version 0.5.0 and wgpu to version 25 BEFORE CODE: pub device: Arc<Device>, pub queue: Arc<Queue>, pub instance: Arc<Instance>, pub adapter: Arc<wgpu::Adapter>, } impl Context { pub async fn...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
] .into_iter() .enumerate() .map(|(id, node)| (NodeId(id as u64), node)) .collect(), ..Default::default() }, ..Default::default() }), ..Default::default() }, }, description: Cow::Borrowed("TODO"), properties: None, }, DocumentNodeDefinitio...
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] .into_iter() .enumerate() .map(|(id, node)| (NodeId(id as u64), node)) .collect(), ..Default::default() }, ..Default::default() }), ..Default::default() }, }, description: Cow::Borrowed("TODO"), properties: None, }, DocumentNodeDefinitio...
@@ -1083,6 +1083,86 @@ fn static_nodes() -> Vec<DocumentNodeDefinition> { description: Cow::Borrowed("TODO"), properties: None, }, + #[cfg(feature = "gpu")] + DocumentNodeDefinition { + identifier: "Upload Texture", + category: "Debug: GPU", + node_template: NodeTemplate { + document_node: Documen...
editor/src/messages/portfolio/document/node_graph/document_node_definitions.rs
0
Rust
1
none
16
51
51
true
Re-add upload texture
2,915
GraphiteEditor/Graphite
17,935
Rust
Firestar99
Review this pull request change. Language: Rust File: editor/src/messages/portfolio/document/node_graph/document_node_definitions.rs PR Title: Re-add upload texture BEFORE CODE: ] .into_iter() .enumerate() .map(|(id, node)| (NodeId(id as u64), node)) .collect(), ..Default::...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
fn window_size(&self) -> WindowSize; fn draw(&self, frame_buffer: FrameBuffer); /// Scheudule the main event loop to run the cef event loop after the timeout /// [`_cef_browser_process_handler_t::on_schedule_message_pump_work`] for more documentation. fn schedule_cef_message_loop_work(&self, scheduled_time: Insta...
No issues found.
fn window_size(&self) -> WindowSize; fn draw(&self, frame_buffer: FrameBuffer); /// Scheudule the main event loop to run the cef event loop after the timeout /// [`_cef_browser_process_handler_t::on_schedule_message_pump_work`] for more documentation. fn schedule_cef_message_loop_work(&self, scheduled_time: Insta...
@@ -1,5 +1,8 @@ -use crate::FrameBuffer; -use std::time::Instant; +use crate::{CustomEvent, FrameBuffer}; +use std::{ + sync::{Arc, Mutex, mpsc::Receiver}, + time::Instant, +}; mod context; mod dirs; @@ -8,16 +11,17 @@ mod internal; mod scheme_handler; pub(crate) use context::{Context, InitError, Initialized, S...
desktop/src/cef.rs
0
Rust
1
none
16
51
51
true
Desktop: Refactor window state to not require locking
2,928
GraphiteEditor/Graphite
17,935
Rust
TrueDoctor
Review this pull request change. Language: Rust File: desktop/src/cef.rs PR Title: Desktop: Refactor window state to not require locking BEFORE CODE: fn window_size(&self) -> WindowSize; fn draw(&self, frame_buffer: FrameBuffer); /// Scheudule the main event loop to run the cef event loop after the timeout /// ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
height: size.height, present_mode: surface_caps.present_modes[0], alpha_mode: surface_caps.alpha_modes[0], view_formats: vec![], desired_maximum_frame_latency: 2, }; surface.configure(&context.device, &config); // Create shader module let shader = context.device.create_shader_module(wgpu::inclu...
No issues found.
height: size.height, present_mode: surface_caps.present_modes[0], alpha_mode: surface_caps.alpha_modes[0], view_formats: vec![], desired_maximum_frame_latency: 2, }; surface.configure(&context.device, &config); // Create shader module let shader = context.device.create_shader_module(wgpu::inclu...
@@ -3,36 +3,19 @@ use std::sync::Arc; use thiserror::Error; use winit::window::Window; -pub(crate) struct FrameBuffer { - buffer: Vec<u8>, +pub(crate) struct FrameBufferRef<'a> { + buffer: &'a [u8], width: usize, height: usize, } -impl std::fmt::Debug for FrameBuffer { - fn fmt(&self, f: &mut std::fmt::Formatt...
desktop/src/render.rs
0
Rust
1
none
16
51
51
true
Desktop: Directly upload frame buffer
2,930
GraphiteEditor/Graphite
17,935
Rust
TrueDoctor
Review this pull request change. Language: Rust File: desktop/src/render.rs PR Title: Desktop: Directly upload frame buffer BEFORE CODE: height: size.height, present_mode: surface_caps.present_modes[0], alpha_mode: surface_caps.alpha_modes[0], view_formats: vec![], desired_maximum_frame_latency: 2, ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
if !queue.is_empty() { self.message_queues.push(queue); } self.cleanup_queues(false); } } pub fn collect_actions(&self) -> ActionList { // TODO: Reduce the number of heap allocations let mut list = Vec::new(); list.extend(self.message_handlers.dialog_message_handler.actions()); list.extend(se...
No issues found.
if !queue.is_empty() { self.message_queues.push(queue); } self.cleanup_queues(false); } } pub fn collect_actions(&self) -> ActionList { // TODO: Reduce the number of heap allocations let mut list = Vec::new(); list.extend(self.message_handlers.dialog_message_handler.actions()); list.extend(se...
@@ -5,7 +5,6 @@ use crate::messages::prelude::*; #[derive(Debug, Default)] pub struct Dispatcher { - buffered_queue: Option<Vec<VecDeque<Message>>>, message_queues: Vec<VecDeque<Message>>, pub responses: Vec<FrontendMessage>, pub message_handlers: DispatcherMessageHandlers, @@ -17,6 +16,7 @@ pub struct Dispat...
editor/src/dispatcher.rs
0
Rust
1
none
16
51
51
true
Add handler for deferred execution of messages
2,951
GraphiteEditor/Graphite
17,935
Rust
TrueDoctor
Review this pull request change. Language: Rust File: editor/src/dispatcher.rs PR Title: Add handler for deferred execution of messages BEFORE CODE: if !queue.is_empty() { self.message_queues.push(queue); } self.cleanup_queues(false); } } pub fn collect_actions(&self) -> ActionList { // TODO: R...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
use super::*; use std::sync::mpsc::{Receiver, Sender}; /// Handles communication with the NodeRuntime, either locally or via Tauri #[derive(Debug)] pub struct NodeRuntimeIO { // Send to sender: Sender<GraphRuntimeRequest>, receiver: Receiver<NodeGraphUpdate>, } impl Default for NodeRuntimeIO { fn default() -> Sel...
No issues found.
use super::*; use std::sync::mpsc::{Receiver, Sender}; /// Handles communication with the NodeRuntime, either locally or via Tauri #[derive(Debug)] pub struct NodeRuntimeIO { // Send to sender: Sender<GraphRuntimeRequest>, receiver: Receiver<NodeGraphUpdate>, } impl Default for NodeRuntimeIO { fn default() -> Sel...
@@ -1,24 +1,11 @@ use super::*; use std::sync::mpsc::{Receiver, Sender}; -use wasm_bindgen::prelude::*; - -#[wasm_bindgen] -extern "C" { - // Invoke with arguments (default) - #[wasm_bindgen(js_namespace = ["window", "__TAURI__", "core"])] - async fn invoke(cmd: &str, args: JsValue) -> JsValue; - #[wasm_bindgen(js_na...
editor/src/node_graph_executor/runtime_io.rs
0
Rust
1
none
16
45
45
true
Desktop: Ready runtime and render node for desktop
2,952
GraphiteEditor/Graphite
17,935
Rust
TrueDoctor
Review this pull request change. Language: Rust File: editor/src/node_graph_executor/runtime_io.rs PR Title: Desktop: Ready runtime and render node for desktop BEFORE CODE: use super::*; use std::sync::mpsc::{Receiver, Sender}; /// Handles communication with the NodeRuntime, either locally or via Tauri #[derive(De...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
impl BrowserProcessLifeSpanHandlerImpl { pub(crate) fn new() -> Self { Self { object: std::ptr::null_mut() } } } impl ImplLifeSpanHandler for BrowserProcessLifeSpanHandlerImpl { fn on_before_popup( &self, _browser: Option<&mut cef::Browser>, _frame: Option<&mut cef::Frame>, _popup_id: ::std::os::raw::c_in...
No issues found.
impl BrowserProcessLifeSpanHandlerImpl { pub(crate) fn new() -> Self { Self { object: std::ptr::null_mut() } } } impl ImplLifeSpanHandler for BrowserProcessLifeSpanHandlerImpl { fn on_before_popup( &self, _browser: Option<&mut cef::Browser>, _frame: Option<&mut cef::Frame>, _popup_id: ::std::os::raw::c_in...
@@ -0,0 +1,64 @@ +use cef::rc::{Rc, RcImpl}; +use cef::sys::{_cef_life_span_handler_t, cef_base_ref_counted_t}; +use cef::{ImplLifeSpanHandler, WrapLifeSpanHandler}; + +pub(crate) struct BrowserProcessLifeSpanHandlerImpl { + object: *mut RcImpl<_cef_life_span_handler_t, Self>, +} +impl BrowserProcessLifeSpanHandlerImpl...
desktop/src/cef/internal/browser_process_life_span_handler.rs
0
Rust
1
none
16
51
51
true
Desktop: Open links in default browser and prevent popups
3,006
GraphiteEditor/Graphite
17,935
Rust
timon-schelling
Review this pull request change. Language: Rust File: desktop/src/cef/internal/browser_process_life_span_handler.rs PR Title: Desktop: Open links in default browser and prevent popups BEFORE CODE: impl BrowserProcessLifeSpanHandlerImpl { pub(crate) fn new() -> Self { Self { object: std::ptr::null_mut() } } } i...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
create_browser(event_handler, instance_dir, disable_gpu_acceleration) } #[cfg(not(target_os = "macos"))] pub(crate) fn initialize(self, event_handler: H, disable_gpu_acceleration: bool) -> Result<impl CefContext, InitError> { let instance_dir = create_instance_dir(); let settings = Settings { windowless_r...
No issues found.
create_browser(event_handler, instance_dir, disable_gpu_acceleration) } #[cfg(not(target_os = "macos"))] pub(crate) fn initialize(self, event_handler: H, disable_gpu_acceleration: bool) -> Result<impl CefContext, InitError> { let instance_dir = create_instance_dir(); let settings = Settings { windowless_r...
@@ -63,7 +63,7 @@ impl<H: CefEventHandler> CefContextBuilder<H> { } #[cfg(target_os = "macos")] - pub(crate) fn initialize(self, event_handler: H) -> Result<impl CefContext, InitError> { + pub(crate) fn initialize(self, event_handler: H, disable_gpu_acceleration: bool) -> Result<impl CefContext, InitError> { l...
desktop/src/cef/context/builder.rs
0
Rust
1
none
16
51
51
true
Desktop: Add support for opening a .graphite file from a path passed as a launch argument
3,059
GraphiteEditor/Graphite
17,935
Rust
c-mateo
Review this pull request change. Language: Rust File: desktop/src/cef/context/builder.rs PR Title: Desktop: Add support for opening a .graphite file from a path passed as a launch argument BEFORE CODE: create_browser(event_handler, instance_dir, disable_gpu_acceleration) } #[cfg(not(target_os = "macos"))] pub...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// Adjacent reduced curves cannot intersect if num_curves <= 2 { return vec![]; } // For each curve, look for intersections with every curve that is at least 2 indices away quads1 .iter() .take(num_curves - 2) .enumerate() .flat_map(|(index, &subsegment)| intersections_between_vectors_of_path_segments(...
No issues found.
// Adjacent reduced curves cannot intersect if num_curves <= 2 { return vec![]; } // For each curve, look for intersections with every curve that is at least 2 indices away quads1 .iter() .take(num_curves - 2) .enumerate() .flat_map(|(index, &subsegment)| intersections_between_vectors_of_path_segments(...
@@ -1,5 +1,24 @@ use super::contants::MIN_SEPARATION_VALUE; use kurbo::{BezPath, DEFAULT_ACCURACY, ParamCurve, PathSeg, Shape}; +use lyon_geom::{CubicBezierSegment, Point}; + +/// Converts a kurbo cubic bezier to a lyon_geom CubicBezierSegment +fn kurbo_cubic_to_lyon(cubic: kurbo::CubicBez) -> CubicBezierSegment<f64>...
node-graph/gcore/src/vector/algorithms/intersection.rs
0
Rust
1
none
16
51
51
true
Improve snapping performance
3,067
GraphiteEditor/Graphite
17,935
Rust
TrueDoctor
Review this pull request change. Language: Rust File: node-graph/gcore/src/vector/algorithms/intersection.rs PR Title: Improve snapping performance BEFORE CODE: // Adjacent reduced curves cannot intersect if num_curves <= 2 { return vec![]; } // For each curve, look for intersections with every curve that i...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} #[inline(always)] pub fn maximum_rgb_channels(&self) -> f32 { self.red.max(self.green).max(self.blue) } // From https://stackoverflow.com/a/56678483/775283 #[inline(always)] pub fn luminance_srgb(&self) -> f32 { 0.2126 * self.red + 0.7152 * self.green + 0.0722 * self.blue } // From https://en.wikipedi...
No issues found.
} #[inline(always)] pub fn maximum_rgb_channels(&self) -> f32 { self.red.max(self.green).max(self.blue) } // From https://stackoverflow.com/a/56678483/775283 #[inline(always)] pub fn luminance_srgb(&self) -> f32 { 0.2126 * self.red + 0.7152 * self.green + 0.0722 * self.blue } // From https://en.wikipedi...
@@ -4,9 +4,9 @@ use bytemuck::{Pod, Zeroable}; use core::fmt::Debug; use core::hash::Hash; use half::f16; -#[cfg(target_arch = "spirv")] +#[cfg(not(feature = "std"))] use num_traits::Euclid; -#[cfg(target_arch = "spirv")] +#[cfg(not(feature = "std"))] use num_traits::float::Float; #[repr(C)] @@ -439,9 +439,9 @@...
node-graph/gcore-shaders/src/color/color_types.rs
0
Rust
1
none
16
51
51
true
Shaders: more `graster-nodes` no-std fixups
3,090
GraphiteEditor/Graphite
17,935
Rust
Firestar99
Review this pull request change. Language: Rust File: node-graph/gcore-shaders/src/color/color_types.rs PR Title: Shaders: more `graster-nodes` no-std fixups BEFORE CODE: } #[inline(always)] pub fn maximum_rgb_channels(&self) -> f32 { self.red.max(self.green).max(self.blue) } // From https://stackoverflow....
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
bounding_box, } } pub fn target_type(&self) -> &ClickTargetType { &self.target_type } pub fn bounding_box(&self) -> Option<[DVec2; 2]> { self.bounding_box } pub fn bounding_box_center(&self) -> Option<DVec2> { self.bounding_box.map(|bbox| bbox[0] + (bbox[1] - bbox[0]) / 2.) } pub fn bounding_box_...
No issues found.
bounding_box, } } pub fn target_type(&self) -> &ClickTargetType { &self.target_type } pub fn bounding_box(&self) -> Option<[DVec2; 2]> { self.bounding_box } pub fn bounding_box_center(&self) -> Option<DVec2> { self.bounding_box.map(|bbox| bbox[0] + (bbox[1] - bbox[0]) / 2.) } pub fn bounding_box_...
@@ -1,12 +1,12 @@ -use super::algorithms::intersection::filtered_segment_intersections; +use super::algorithms::{bezpath_algorithms::bezpath_is_inside_bezpath, intersection::filtered_segment_intersections}; use super::misc::dvec2_to_point; use crate::math::math_ext::QuadExt; use crate::math::quad::Quad; use crate::...
node-graph/gcore/src/vector/click_target.rs
0
Rust
1
none
16
51
51
true
Fix box selection regression where only intersected, not contained, objects get selected
3,093
GraphiteEditor/Graphite
17,935
Rust
indierusty
Review this pull request change. Language: Rust File: node-graph/gcore/src/vector/click_target.rs PR Title: Fix box selection regression where only intersected, not contained, objects get selected BEFORE CODE: bounding_box, } } pub fn target_type(&self) -> &ClickTargetType { &self.target_type } pub fn ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=Vibrance%20(Photoshop%20CS3) // // Algorithm based on: // https://stackoverflow.com/questions/33966121/what-is-the-algorithm-for-vibrance-filters // The results of this implementation are very close to correct, but not quite perfect. // // Some fu...
No issues found.
// https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=Vibrance%20(Photoshop%20CS3) // // Algorithm based on: // https://stackoverflow.com/questions/33966121/what-is-the-algorithm-for-vibrance-filters // The results of this implementation are very close to correct, but not quite perfect. // // Some fu...
@@ -11,7 +11,7 @@ use graphene_core::raster_types::{CPU, Raster}; use graphene_core::table::Table; use graphene_core_shaders::color::Color; use graphene_core_shaders::context::Ctx; -use graphene_core_shaders::registry::types::{Angle, Percentage, SignedPercentage}; +use graphene_core_shaders::registry::types::{AngleF...
node-graph/graster-nodes/src/adjustments.rs
0
Rust
1
none
16
51
51
true
Add node input type support for `f32` to enable usage on GPU
3,095
GraphiteEditor/Graphite
17,935
Rust
Firestar99
Review this pull request change. Language: Rust File: node-graph/graster-nodes/src/adjustments.rs PR Title: Add node input type support for `f32` to enable usage on GPU BEFORE CODE: // https://www.adobe.com/devnet-apps/photoshop/fileformatashtml/#:~:text=Vibrance%20(Photoshop%20CS3) // // Algorithm based on: // htt...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self.flush(); } fn flush(&self) { let data = match ron::to_string(self) { Ok(d) => d, Err(e) => { tracing::error!("Failed to serialize persistent data: {e}"); return; } }; if let Err(e) = std::fs::write(Self::persistence_file_path(), data) { tracing::error!("Failed to write persistent dat...
No issues found.
self.flush(); } fn flush(&self) { let data = match ron::to_string(self) { Ok(d) => d, Err(e) => { tracing::error!("Failed to serialize persistent data: {e}"); return; } }; if let Err(e) = std::fs::write(Self::persistence_file_path(), data) { tracing::error!("Failed to write persistent dat...
@@ -0,0 +1,192 @@ +use graphite_desktop_wrapper::messages::{Document, DocumentId}; + +#[derive(Default, serde::Serialize, serde::Deserialize)] +pub(crate) struct PersistentData { + documents: DocumentStore, + current_document: Option<DocumentId>, + #[serde(skip)] + document_order: Option<Vec<DocumentId>>, +} + +impl Pe...
desktop/src/persist.rs
0
Rust
1
none
16
51
51
true
Desktop: Move autosave persistence to native
3,134
GraphiteEditor/Graphite
17,935
Rust
timon-schelling
Review this pull request change. Language: Rust File: desktop/src/persist.rs PR Title: Desktop: Move autosave persistence to native BEFORE CODE: self.flush(); } fn flush(&self) { let data = match ron::to_string(self) { Ok(d) => d, Err(e) => { tracing::error!("Failed to serialize persistent data: {e...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} }; const onPointerMove = (e: PointerEvent) => { const mouseCurrent = isHorizontal ? e.clientX : e.clientY; let mouseDelta = mouseStart - mouseCurrent; mouseDelta = Math.max(nextSiblingSize + mouseDelta, MIN_PANEL_SIZE) - nextSiblingSize; mouseDelta = prevSiblingSize - Math.max(prevSiblingSize - m...
No issues found.
} }; const onPointerMove = (e: PointerEvent) => { const mouseCurrent = isHorizontal ? e.clientX : e.clientY; let mouseDelta = mouseStart - mouseCurrent; mouseDelta = Math.max(nextSiblingSize + mouseDelta, MIN_PANEL_SIZE) - nextSiblingSize; mouseDelta = prevSiblingSize - Math.max(prevSiblingSize - m...
@@ -30,12 +30,12 @@ $: documentPanel?.scrollTabIntoView($portfolio.activeDocumentIndex); $: documentTabLabels = $portfolio.documents.map((doc: OpenDocument) => { - const name = doc.displayName; - - if (!editor.handle.inDevelopmentMode()) return { name }; + const name = doc.details.name; + const unsaved = !doc...
frontend/src/components/window/workspace/Workspace.svelte
0
Svelte
1
none
16
51
51
true
Fix the ellipses of a long document name causing the tab's unsaved asterisk to be hidden
3,146
GraphiteEditor/Graphite
17,935
Rust
derfl007
Review this pull request change. Language: Svelte File: frontend/src/components/window/workspace/Workspace.svelte PR Title: Fix the ellipses of a long document name causing the tab's unsaved asterisk to be hidden BEFORE CODE: } }; const onPointerMove = (e: PointerEvent) => { const mouseCurrent = isHorizo...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
.. }) if file_type != FileType::Svg => { use image::buffer::ConvertBuffer; use image::{ImageFormat, RgbImage, RgbaImage}; let Some(image) = RgbaImage::from_raw(width, height, data) else { return Err(format!("Failed to create image buffer for export")); }; let mut encoded = Vec::new(); ...
No issues found.
.. }) if file_type != FileType::Svg => { use image::buffer::ConvertBuffer; use image::{ImageFormat, RgbImage, RgbaImage}; let Some(image) = RgbaImage::from_raw(width, height, data) else { return Err(format!("Failed to create image buffer for export")); }; let mut encoded = Vec::new(); ...
@@ -190,14 +190,20 @@ impl NodeGraphExecutor { let size = bounds[1] - bounds[0]; let transform = DAffine2::from_translation(bounds[0]).inverse(); + let export_format = if export_config.file_type == FileType::Svg || cfg!(not(feature = "gpu")) { + graphene_std::application_io::ExportFormat::Svg + } else { + ...
editor/src/node_graph_executor.rs
0
Rust
1
none
16
51
51
true
Desktop: Native export
3,188
GraphiteEditor/Graphite
17,935
Rust
timon-schelling
Review this pull request change. Language: Rust File: editor/src/node_graph_executor.rs PR Title: Desktop: Native export BEFORE CODE: .. }) if file_type != FileType::Svg => { use image::buffer::ConvertBuffer; use image::{ImageFormat, RgbImage, RgbaImage}; let Some(image) = RgbaImage::from_raw(wi...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
impl DisplayHandlerImpl { pub fn new() -> Self { Self { object: std::ptr::null_mut() } } } impl ImplDisplayHandler for DisplayHandlerImpl { fn on_console_message( &self, _browser: Option<&mut cef::Browser>, level: cef::LogSeverity, message: Option<&CefString>, source: Option<&CefString>, line: ::std::...
No issues found.
impl DisplayHandlerImpl { pub fn new() -> Self { Self { object: std::ptr::null_mut() } } } impl ImplDisplayHandler for DisplayHandlerImpl { fn on_console_message( &self, _browser: Option<&mut cef::Browser>, level: cef::LogSeverity, message: Option<&CefString>, source: Option<&CefString>, line: ::std::...
@@ -0,0 +1,65 @@ +use cef::rc::{Rc, RcImpl}; +use cef::sys::{_cef_display_handler_t, cef_base_ref_counted_t, cef_log_severity_t::*}; +use cef::{CefString, ImplDisplayHandler, WrapDisplayHandler}; + +pub(crate) struct DisplayHandlerImpl { + object: *mut RcImpl<_cef_display_handler_t, Self>, +} + +impl DisplayHandlerImpl...
desktop/src/cef/internal/display_handler.rs
0
Rust
1
none
16
51
51
true
Desktop: Browser console message forwarding
3,193
GraphiteEditor/Graphite
17,935
Rust
timon-schelling
Review this pull request change. Language: Rust File: desktop/src/cef/internal/display_handler.rs PR Title: Desktop: Browser console message forwarding BEFORE CODE: impl DisplayHandlerImpl { pub fn new() -> Self { Self { object: std::ptr::null_mut() } } } impl ImplDisplayHandler for DisplayHandlerImpl { fn on...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => BrushCache]), async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => DocumentNode]), async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => graphene_std::Contex...
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async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => BrushCache]), async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => DocumentNode]), async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => graphene_std::Contex...
@@ -61,6 +61,10 @@ fn node_registry() -> HashMap<ProtoNodeIdentifier, HashMap<NodeIOTypes, NodeCons convert_node!(from: DVec2, to: String), convert_node!(from: IVec2, to: String), convert_node!(from: DAffine2, to: String), + convert_node!(from: Table<Raster<CPU>>, to: Table<Raster<CPU>>, converter: &WgpuExecu...
node-graph/interpreted-executor/src/node_registry.rs
0
Rust
1
none
16
51
51
true
Implement Convert trait to convert between CPU and GPU images
3,194
GraphiteEditor/Graphite
17,935
Rust
TrueDoctor
Review this pull request change. Language: Rust File: node-graph/interpreted-executor/src/node_registry.rs PR Title: Implement Convert trait to convert between CPU and GPU images BEFORE CODE: async_node!(graphene_core::memo::MemoNode<_, _>, input: Context, fn_params: [Context => BrushCache]), async_node!(graphe...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} DesktopFrontendMessage::PersistenceWriteDocument { id, document } => { self.persistent_data.write_document(id, document); } DesktopFrontendMessage::PersistenceDeleteDocument { id } => { self.persistent_data.delete_document(&id); } DesktopFrontendMessage::PersistenceUpdateCurrentDocument { id...
No issues found.
} DesktopFrontendMessage::PersistenceWriteDocument { id, document } => { self.persistent_data.write_document(id, document); } DesktopFrontendMessage::PersistenceDeleteDocument { id } => { self.persistent_data.delete_document(&id); } DesktopFrontendMessage::PersistenceUpdateCurrentDocument { id...
@@ -236,10 +236,9 @@ impl App { self.persistent_data.write_preferences(preferences); } DesktopFrontendMessage::PersistenceLoadPreferences => { - if let Some(preferences) = self.persistent_data.load_preferences() { - let message = DesktopWrapperMessage::LoadPreferences { preferences }; - self.dis...
desktop/src/app.rs
0
Rust
1
none
16
51
51
true
Ensure the LoadPreferences message is dispatched with None when no preferences exist
3,198
GraphiteEditor/Graphite
17,935
Rust
timon-schelling
Review this pull request change. Language: Rust File: desktop/src/app.rs PR Title: Ensure the LoadPreferences message is dispatched with None when no preferences exist BEFORE CODE: } DesktopFrontendMessage::PersistenceWriteDocument { id, document } => { self.persistent_data.write_document(id, document); ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
&[BindGroupLayoutEntry { binding: 0, visibility: ShaderStages::FRAGMENT, ty: BindingType::Texture { sample_type: TextureSampleType::Float { filterable: false }, view_dimension: TextureViewDimension::D2, multisampled: false, }, count: None, }] }; let pipeline_layout = device....
No issues found.
&[BindGroupLayoutEntry { binding: 0, visibility: ShaderStages::FRAGMENT, ty: BindingType::Texture { sample_type: TextureSampleType::Float { filterable: false }, view_dimension: TextureViewDimension::D2, multisampled: false, }, count: None, }] }; let pipeline_layout = device....
@@ -1,4 +1,4 @@ -use crate::Context; +use crate::WgpuContext; use crate::shader_runtime::{FULLSCREEN_VERTEX_SHADER_NAME, ShaderRuntime}; use futures::lock::Mutex; use graphene_core::raster_types::{GPU, Raster}; @@ -31,7 +31,7 @@ impl ShaderRuntime { let mut cache = self.per_pixel_adjust.pipeline_cache.lock().awai...
node-graph/wgpu-executor/src/shader_runtime/per_pixel_adjust_runtime.rs
0
Rust
1
none
16
51
51
true
Desktop: Add rudimentary support for custom WGPU adapter selection
3,201
GraphiteEditor/Graphite
17,935
Rust
timon-schelling
Review this pull request change. Language: Rust File: node-graph/wgpu-executor/src/shader_runtime/per_pixel_adjust_runtime.rs PR Title: Desktop: Add rudimentary support for custom WGPU adapter selection BEFORE CODE: &[BindGroupLayoutEntry { binding: 0, visibility: ShaderStages::FRAGMENT, ty: BindingT...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
let base_graphic_table = Table::new_from_element(Graphic::from(content)); flatten_table(&mut output, &base_graphic_table); // Return the single-row Table<Vector> containing the flattened Vector subpaths output_table } /// Convert vector geometry into a polyline composed of evenly spaced points. #[node_macro::node...
No issues found.
let base_graphic_table = Table::new_from_element(Graphic::from(content)); flatten_table(&mut output, &base_graphic_table); // Return the single-row Table<Vector> containing the flattened Vector subpaths output_table } /// Convert vector geometry into a polyline composed of evenly spaced points. #[node_macro::node...
@@ -1,3 +1,4 @@ +use core::cmp::Ordering; use core::f64::consts::PI; use core::hash::{Hash, Hasher}; use core_types::bounds::{BoundingBox, RenderBoundingBox}; @@ -21,7 +22,7 @@ use vector_types::vector::algorithms::bezpath_algorithms::{self, TValue, evaluat use vector_types::vector::algorithms::merge_by_distance::M...
node-graph/nodes/vector/src/vector_nodes.rs
0
Rust
1
none
16
51
51
true
New node: Pack Strips
3,246
GraphiteEditor/Graphite
17,935
Rust
otdavies
Review this pull request change. Language: Rust File: node-graph/nodes/vector/src/vector_nodes.rs PR Title: New node: Pack Strips BEFORE CODE: let base_graphic_table = Table::new_from_element(Graphic::from(content)); flatten_table(&mut output, &base_graphic_table); // Return the single-row Table<Vector> contain...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
impl Transform for DAffine2 { fn transform(&self) -> DAffine2 { *self } } impl TransformMut for DAffine2 { fn transform_mut(&mut self) -> &mut DAffine2 { self } } // Implementations for Footprint impl Transform for Footprint { fn transform(&self) -> DAffine2 { self.transform } } impl TransformMut for Footp...
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impl Transform for DAffine2 { fn transform(&self) -> DAffine2 { *self } } impl TransformMut for DAffine2 { fn transform_mut(&mut self) -> &mut DAffine2 { self } } // Implementations for Footprint impl Transform for Footprint { fn transform(&self) -> DAffine2 { self.transform } } impl TransformMut for Footp...
@@ -21,6 +21,23 @@ pub trait Transform { let rotation = -rotation_matrix.mul_vec2(DVec2::X).angle_to(DVec2::X); if rotation == -0. { 0. } else { rotation } } + + /// Detects if the transform contains skew by checking if the transformation matrix + /// deviates from a pure rotation + uniform scale + translation....
node-graph/gcore/src/transform.rs
0
Rust
1
none
16
51
51
true
Cache calculation of bounding boxes with transforms
3,287
GraphiteEditor/Graphite
17,935
Rust
TrueDoctor
Review this pull request change. Language: Rust File: node-graph/gcore/src/transform.rs PR Title: Cache calculation of bounding boxes with transforms BEFORE CODE: impl Transform for DAffine2 { fn transform(&self) -> DAffine2 { *self } } impl TransformMut for DAffine2 { fn transform_mut(&mut self) -> &mut DAffi...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// Build a new point domain with the original points, but with duplications based on their extra usages by the segments for (index, (point_id, point)) in row.element.point_domain.iter().enumerate() { // Ensure at least one usage to preserve free-floating points not connected to any segments let usage_count = ...
No issues found.
// Build a new point domain with the original points, but with duplications based on their extra usages by the segments for (index, (point_id, point)) in row.element.point_domain.iter().enumerate() { // Ensure at least one usage to preserve free-floating points not connected to any segments let usage_count = ...
@@ -1954,11 +1954,39 @@ fn point_inside(_: impl Ctx, source: Table<Vector>, point: DVec2) -> bool { source.into_iter().any(|row| row.element.check_point_inside_shape(row.transform, point)) } +trait Count { + fn count(&self) -> usize; +} +impl<T> Count for Table<T> { + fn count(&self) -> usize { + self.len() + } +...
node-graph/gcore/src/vector/vector_nodes.rs
0
Rust
1
none
16
51
51
true
New node: String Split
3,304
GraphiteEditor/Graphite
17,935
Rust
daniil-loban
Review this pull request change. Language: Rust File: node-graph/gcore/src/vector/vector_nodes.rs PR Title: New node: String Split BEFORE CODE: // Build a new point domain with the original points, but with duplications based on their extra usages by the segments for (index, (point_id, point)) in row.element.po...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
view_info_receiver: Arc<Mutex<ViewInfoReceiver>>, } impl CefHandler { pub(crate) fn new(wgpu_context: WgpuContext, app_event_scheduler: AppEventScheduler, view_info_receiver: Receiver<ViewInfoUpdate>) -> Self { Self { wgpu_context, app_event_scheduler, view_info_receiver: Arc::new(Mutex::new(ViewInfoRecei...
No issues found.
view_info_receiver: Arc<Mutex<ViewInfoReceiver>>, } impl CefHandler { pub(crate) fn new(wgpu_context: WgpuContext, app_event_scheduler: AppEventScheduler, view_info_receiver: Receiver<ViewInfoUpdate>) -> Self { Self { wgpu_context, app_event_scheduler, view_info_receiver: Arc::new(Mutex::new(ViewInfoRecei...
@@ -38,8 +38,8 @@ use texture_import::SharedTextureHandle; pub(crate) use context::{CefContext, CefContextBuilder, InitError}; -pub(crate) trait CefEventHandler: Clone + Send + Sync + 'static { - fn window_size(&self) -> WindowSize; +pub(crate) trait CefEventHandler: Send + Sync + 'static { + fn view_info(&self) -...
desktop/src/cef.rs
0
Rust
1
none
16
51
51
true
Desktop: Add support for UI scaling
3,310
GraphiteEditor/Graphite
17,935
Rust
timon-schelling
Review this pull request change. Language: Rust File: desktop/src/cef.rs PR Title: Desktop: Add support for UI scaling BEFORE CODE: view_info_receiver: Arc<Mutex<ViewInfoReceiver>>, } impl CefHandler { pub(crate) fn new(wgpu_context: WgpuContext, app_event_scheduler: AppEventScheduler, view_info_receiver: Receiv...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
EditorMouseState { editor_position: (100., 100.).into(), mouse_keys: MouseKeys::LEFT | MouseKeys::RIGHT, scroll_delta: ScrollDelta::default(), }, ModifierKeys::default(), ) .await; } pub fn active_document(&self) -> &DocumentMessageHandler { self.editor.dispatcher.message_handlers.portfoli...
No issues found.
EditorMouseState { editor_position: (100., 100.).into(), mouse_keys: MouseKeys::LEFT | MouseKeys::RIGHT, scroll_delta: ScrollDelta::default(), }, ModifierKeys::default(), ) .await; } pub fn active_document(&self) -> &DocumentMessageHandler { self.editor.dispatcher.message_handlers.portfoli...
@@ -1,6 +1,7 @@ use crate::application::Editor; use crate::application::set_uuid_seed; use crate::messages::input_mapper::utility_types::input_keyboard::ModifierKeys; +use crate::messages::input_mapper::utility_types::input_mouse::ViewportBounds; use crate::messages::input_mapper::utility_types::input_mouse::{Edito...
editor/src/test_utils.rs
0
Rust
1
none
16
51
51
true
Fix snapping when drawing an artboard
3,312
GraphiteEditor/Graphite
17,935
Rust
0HyperCube
Review this pull request change. Language: Rust File: editor/src/test_utils.rs PR Title: Fix snapping when drawing an artboard BEFORE CODE: EditorMouseState { editor_position: (100., 100.).into(), mouse_keys: MouseKeys::LEFT | MouseKeys::RIGHT, scroll_delta: ScrollDelta::default(), }, ModifierK...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
let mut dependencies = Vec::new(); let mut external_dependencies = Vec::new(); if let Some(deps) = &crate_toml.dependencies { for (dep_name, dep_config) in deps { let is_workspace_crate = workspace_crate_names.contains(dep_name); let is_workspace_dep = workspace_deps.contains(dep_name); let is_lo...
No issues found.
let mut dependencies = Vec::new(); let mut external_dependencies = Vec::new(); if let Some(deps) = &crate_toml.dependencies { for (dep_name, dep_config) in deps { let is_workspace_crate = workspace_crate_names.contains(dep_name); let is_workspace_dep = workspace_deps.contains(dep_name); let is_lo...
@@ -0,0 +1,401 @@ +use anyhow::{Context, Result, anyhow}; +use clap::{Parser, ValueEnum}; +use serde::Deserialize; +use std::collections::{HashMap, HashSet}; +use std::fs; +use std::path::PathBuf; +use std::process::Command; + +#[derive(Debug, Clone, ValueEnum)] +enum OutputFormat { + /// Output DOT format (GraphViz) +...
tools/crate-hierarchy-viz/src/main.rs
0
Rust
1
none
16
51
51
true
Add tool for visualizing crate hierarchy
3,315
GraphiteEditor/Graphite
17,935
Rust
TrueDoctor
Review this pull request change. Language: Rust File: tools/crate-hierarchy-viz/src/main.rs PR Title: Add tool for visualizing crate hierarchy BEFORE CODE: let mut dependencies = Vec::new(); let mut external_dependencies = Vec::new(); if let Some(deps) = &crate_toml.dependencies { for (dep_name, dep_confi...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
let left = DVec2::new(corner1.x, center.y); let right = DVec2::new(corner2.x, center.y); // Based on https://pomax.github.io/bezierinfo/#circles_cubic const HANDLE_OFFSET_FACTOR: f64 = 0.551784777779014; let handle_offset = size * HANDLE_OFFSET_FACTOR * 0.5; let manipulator_groups = vec![ ManipulatorGr...
No issues found.
let left = DVec2::new(corner1.x, center.y); let right = DVec2::new(corner2.x, center.y); // Based on https://pomax.github.io/bezierinfo/#circles_cubic const HANDLE_OFFSET_FACTOR: f64 = 0.551784777779014; let handle_offset = size * HANDLE_OFFSET_FACTOR * 0.5; let manipulator_groups = vec![ ManipulatorGr...
@@ -312,6 +312,37 @@ impl<PointId: Identifier> Subpath<PointId> { Self::from_anchors([p1, p2], false) } + /// Constructs an arrow shape from start and end points with parametric control over dimensions + pub fn new_arrow(start: DVec2, end: DVec2, shaft_width: f64, head_width: f64, head_length: f64) -> Self { + ...
node-graph/libraries/vector-types/src/subpath/core.rs
0
Rust
1
none
16
51
51
true
Add an arrow to the Shape tool
3,343
GraphiteEditor/Graphite
17,935
Rust
krVatsal
Review this pull request change. Language: Rust File: node-graph/libraries/vector-types/src/subpath/core.rs PR Title: Add an arrow to the Shape tool BEFORE CODE: let left = DVec2::new(corner1.x, center.y); let right = DVec2::new(corner2.x, center.y); // Based on https://pomax.github.io/bezierinfo/#circles_cu...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} } pub fn set_transform(&mut self, transform: DAffine2, network_path: &[NodeId]) { let Some(network_metadata) = self.network_metadata_mut(network_path) else { log::error!("Could not get nested network in set_transform"); return; }; network_metadata.persistent_metadata.navigation_metadata.node_graph_to...
No issues found.
} } pub fn set_transform(&mut self, transform: DAffine2, network_path: &[NodeId]) { let Some(network_metadata) = self.network_metadata_mut(network_path) else { log::error!("Could not get nested network in set_transform"); return; }; network_metadata.persistent_metadata.navigation_metadata.node_graph_to...
@@ -1210,6 +1210,13 @@ impl NodeNetworkInterface { .reduce(Quad::combine_bounds) } + pub fn document_bounds_viewport_space(&self, include_artboards: bool) -> Option<[DVec2; 2]> { + let [min, max] = self.document_bounds_document_space(include_artboards)?; + let quad = Quad::from_box([min, max]); + let transfo...
editor/src/messages/portfolio/document/utility_types/network_interface.rs
0
Rust
1
none
16
51
51
true
Respect artboard clipping when computing canvas scrollbars
3,387
GraphiteEditor/Graphite
17,935
Rust
ashishmohapatra240
Review this pull request change. Language: Rust File: editor/src/messages/portfolio/document/utility_types/network_interface.rs PR Title: Respect artboard clipping when computing canvas scrollbars BEFORE CODE: } } pub fn set_transform(&mut self, transform: DAffine2, network_path: &[NodeId]) { let Some(networ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
width: Option<u32>, height: Option<u32>, transparent: bool, ) -> Result<(), Box<dyn Error>> { // Determine export format based on file type let export_format = match file_type { FileType::Svg => ExportFormat::Svg, _ => ExportFormat::Raster, }; // Create render config with export settings let mut render_con...
No issues found.
width: Option<u32>, height: Option<u32>, transparent: bool, ) -> Result<(), Box<dyn Error>> { // Determine export format based on file type let export_format = match file_type { FileType::Svg => ExportFormat::Svg, _ => ExportFormat::Raster, }; // Create render config with export settings let mut render_con...
@@ -0,0 +1,116 @@ +use graph_craft::document::value::{RenderOutputType, TaggedValue, UVec2}; +use graph_craft::graphene_compiler::Executor; +use graphene_std::application_io::{ExportFormat, RenderConfig}; +use graphene_std::core_types::ops::Convert; +use graphene_std::core_types::transform::Footprint; +use graphene_std...
node-graph/graphene-cli/src/export.rs
0
Rust
1
none
16
51
51
true
Add export command to Graphene CLI
3,400
GraphiteEditor/Graphite
17,935
Rust
TrueDoctor
Review this pull request change. Language: Rust File: node-graph/graphene-cli/src/export.rs PR Title: Add export command to Graphene CLI BEFORE CODE: width: Option<u32>, height: Option<u32>, transparent: bool, ) -> Result<(), Box<dyn Error>> { // Determine export format based on file type let export_format = m...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} NodeInput::Scope(_) => TypeSource::Compiled(concrete!(())), NodeInput::Reflection(document_node_metadata) => TypeSource::Compiled(document_node_metadata.ty()), NodeInput::Inline(_) => TypeSource::Compiled(concrete!(InlineRust)), } } /// Get the [`TypeSource`] for any InputConnector. /// If the input...
No issues found.
} NodeInput::Scope(_) => TypeSource::Compiled(concrete!(())), NodeInput::Reflection(document_node_metadata) => TypeSource::Compiled(document_node_metadata.ty()), NodeInput::Inline(_) => TypeSource::Compiled(concrete!(InlineRust)), } } /// Get the [`TypeSource`] for any InputConnector. /// If the input...
@@ -2,7 +2,7 @@ use std::collections::{HashMap, HashSet}; use graph_craft::document::value::TaggedValue; use graph_craft::document::{DocumentNodeImplementation, InlineRust, NodeInput}; -use graph_craft::proto::GraphErrors; +use graph_craft::proto::{GraphErrorType, GraphErrors}; use graph_craft::{Type, concrete}; ...
editor/src/messages/portfolio/document/utility_types/network_interface/resolved_types.rs
0
Rust
1
none
16
51
51
true
Use more specific node input indexing when displaying invalid input errors
3,415
GraphiteEditor/Graphite
17,935
Rust
adamgerhant
Review this pull request change. Language: Rust File: editor/src/messages/portfolio/document/utility_types/network_interface/resolved_types.rs PR Title: Use more specific node input indexing when displaying invalid input errors BEFORE CODE: } NodeInput::Scope(_) => TypeSource::Compiled(concrete!(())), Node...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
/// Generates the brush strokes painted with the Brush tool as a raster image. /// If an input image is supplied, strokes are drawn on top of it, expanding bounds as needed. #[node_macro::node(category("Raster"))] async fn brush( _: impl Ctx, /// Optional raster content that may be drawn onto. mut image: Table<Rast...
No issues found.
/// Generates the brush strokes painted with the Brush tool as a raster image. /// If an input image is supplied, strokes are drawn on top of it, expanding bounds as needed. #[node_macro::node(category("Raster"))] async fn brush( _: impl Ctx, /// Optional raster content that may be drawn onto. mut image: Table<Rast...
@@ -57,6 +57,9 @@ impl<P: Pixel + Alpha> Sample for BrushStampGenerator<P> { } } +/// Controls the brush shape with diameter and hardness, plus color and opacity (via flow). +/// The feather exponent is calculated from hardness to determine edge softness. +/// Used internally to create the brush texture before sta...
node-graph/nodes/brush/src/brush.rs
0
Rust
1
none
16
51
51
true
Add tooltip documentation to web request and brush related nodes
3,427
GraphiteEditor/Graphite
17,935
Rust
PolyglotOpenstreetmap
Review this pull request change. Language: Rust File: node-graph/nodes/brush/src/brush.rs PR Title: Add tooltip documentation to web request and brush related nodes BEFORE CODE: /// Generates the brush strokes painted with the Brush tool as a raster image. /// If an input image is supplied, strokes are drawn on to...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
use crate::consts::{COLOR_OVERLAY_BLUE, LAYER_ORIGIN_CROSS_DIAMETER, LAYER_ORIGIN_CROSS_THICKNESS}; use crate::messages::portfolio::document::overlays::utility_types::OverlayContext; use crate::messages::portfolio::document::utility_types::document_metadata::LayerNodeIdentifier; use crate::messages::tool::tool_messages...
No issues found.
use crate::consts::{COLOR_OVERLAY_BLUE, LAYER_ORIGIN_CROSS_DIAMETER, LAYER_ORIGIN_CROSS_THICKNESS}; use crate::messages::portfolio::document::overlays::utility_types::OverlayContext; use crate::messages::portfolio::document::utility_types::document_metadata::LayerNodeIdentifier; use crate::messages::tool::tool_messages...
@@ -0,0 +1,46 @@ +use crate::consts::{COLOR_OVERLAY_BLUE, LAYER_ORIGIN_CROSS_DIAMETER, LAYER_ORIGIN_CROSS_THICKNESS}; +use crate::messages::portfolio::document::overlays::utility_types::OverlayContext; +use crate::messages::portfolio::document::utility_types::document_metadata::LayerNodeIdentifier; +use crate::messages...
editor/src/messages/tool/common_functionality/layer_origin_cross.rs
0
Rust
1
none
16
47
47
true
Add a Select tool overlay for the layer origin
3,471
GraphiteEditor/Graphite
17,935
Rust
0HyperCube
Review this pull request change. Language: Rust File: editor/src/messages/tool/common_functionality/layer_origin_cross.rs PR Title: Add a Select tool overlay for the layer origin BEFORE CODE: use crate::consts::{COLOR_OVERLAY_BLUE, LAYER_ORIGIN_CROSS_DIAMETER, LAYER_ORIGIN_CROSS_THICKNESS}; use crate::messages::por...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
*self } } } #[derive(Debug, Clone, PartialEq, Eq, Hash)] pub struct FoundSubpath { pub edges: Vec<HalfEdge>, } impl FoundSubpath { pub fn new(segments: Vec<HalfEdge>) -> Self { Self { edges: segments } } pub fn endpoints(&self) -> Option<(&HalfEdge, &HalfEdge)> { match (self.edges.first(), self.edges.l...
No issues found.
*self } } } #[derive(Debug, Clone, PartialEq, Eq, Hash)] pub struct FoundSubpath { pub edges: Vec<HalfEdge>, } impl FoundSubpath { pub fn new(segments: Vec<HalfEdge>) -> Self { Self { edges: segments } } pub fn endpoints(&self) -> Option<(&HalfEdge, &HalfEdge)> { match (self.edges.first(), self.edges.l...
@@ -1,7 +1,8 @@ use crate::subpath::{Bezier, BezierHandles, Identifier, ManipulatorGroup, Subpath}; -use crate::vector::misc::{HandleId, dvec2_to_point}; +use crate::vector::misc::{HandleId, Tangent, dvec2_to_point}; use crate::vector::vector_types::Vector; use dyn_any::DynAny; +use fixedbitset::FixedBitSet; use gl...
node-graph/libraries/vector-types/src/vector/vector_attributes.rs
0
Rust
1
none
16
51
51
true
Implement proper fill rendering for vector meshes
3,474
GraphiteEditor/Graphite
17,935
Rust
liunicholas6
Review this pull request change. Language: Rust File: node-graph/libraries/vector-types/src/vector/vector_attributes.rs PR Title: Implement proper fill rendering for vector meshes BEFORE CODE: *self } } } #[derive(Debug, Clone, PartialEq, Eq, Hash)] pub struct FoundSubpath { pub edges: Vec<HalfEdge>, } imp...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} } } let gradient_state = if dragging { GradientToolFsmState::Drawing } else { let selected_layer = document.click(input, viewport); // Apply the gradient to the selected layer if let Some(layer) = selected_layer { // Add check for raster layer if NodeGraphLayer...
No issues found.
} } } let gradient_state = if dragging { GradientToolFsmState::Drawing } else { let selected_layer = document.click(input, viewport); // Apply the gradient to the selected layer if let Some(layer) = selected_layer { // Add check for raster layer if NodeGraphLayer...
@@ -63,17 +63,48 @@ impl<'a> MessageHandler<ToolMessage, &mut ToolActionMessageContext<'a>> for Grad match options { GradientOptionsUpdate::Type(gradient_type) => { self.options.gradient_type = gradient_type; - // Update the selected gradient if it exists + let selected_layers: Vec<_> = context + ...
editor/src/messages/tool/tool_messages/gradient_tool.rs
0
Rust
1
none
16
51
51
true
Fix the Gradient tool's linear/radial type toggle resetting the gradient color stops
3,499
GraphiteEditor/Graphite
17,935
Rust
Annonnymmousss
Review this pull request change. Language: Rust File: editor/src/messages/tool/tool_messages/gradient_tool.rs PR Title: Fix the Gradient tool's linear/radial type toggle resetting the gradient color stops BEFORE CODE: } } } let gradient_state = if dragging { GradientToolFsmState::Drawing ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
#[inline(always)] pub fn maximum_rgb_channels(&self) -> f32 { self.red.max(self.green).max(self.blue) } // From https://stackoverflow.com/a/56678483/775283 #[inline(always)] pub fn luminance_srgb(&self) -> f32 { 0.2126 * self.red + 0.7152 * self.green + 0.0722 * self.blue } // From https://en.wikipedia.or...
No issues found.
#[inline(always)] pub fn maximum_rgb_channels(&self) -> f32 { self.red.max(self.green).max(self.blue) } // From https://stackoverflow.com/a/56678483/775283 #[inline(always)] pub fn luminance_srgb(&self) -> f32 { 0.2126 * self.red + 0.7152 * self.green + 0.0722 * self.blue } // From https://en.wikipedia.or...
@@ -216,7 +216,7 @@ impl Pixel for Luma {} /// The other components (RGB) are stored as `f32` that range from `0.0` up to `f32::MAX`, /// the values encode the brightness of each channel proportional to the light intensity in cd/m² (nits) in HDR, and `0.0` (black) to `1.0` (white) in SDR color. #[repr(C)] -#[derive(...
node-graph/libraries/no-std-types/src/color/color_types.rs
0
Rust
1
none
16
51
51
true
Fix rasterize node document leakage with hashmap and eq check
3,550
GraphiteEditor/Graphite
17,935
Rust
Ayush2k02
Review this pull request change. Language: Rust File: node-graph/libraries/no-std-types/src/color/color_types.rs PR Title: Fix rasterize node document leakage with hashmap and eq check BEFORE CODE: #[inline(always)] pub fn maximum_rgb_channels(&self) -> f32 { self.red.max(self.green).max(self.blue) } // From...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
let import_name = format_ident!("_IMPORT_STUB_{}", mod_name.to_string().to_case(Case::UpperSnake)); let properties = &attributes.properties_string.as_ref().map(|value| quote!(Some(#value))).unwrap_or(quote!(None)); let cfg = crate::shader_nodes::modify_cfg(attributes); let node_input_accessor = generate_node_inpu...
No issues found.
let import_name = format_ident!("_IMPORT_STUB_{}", mod_name.to_string().to_case(Case::UpperSnake)); let properties = &attributes.properties_string.as_ref().map(|value| quote!(Some(#value))).unwrap_or(quote!(None)); let cfg = crate::shader_nodes::modify_cfg(attributes); let node_input_accessor = generate_node_inpu...
@@ -37,33 +37,102 @@ pub(crate) fn generate_node_code(crate_ident: &CrateIdent, parsed: &ParsedNodeFn }; let struct_name = format_ident!("{}Node", struct_name); - let struct_generics: Vec<Ident> = fields.iter().enumerate().map(|(i, _)| format_ident!("Node{}", i)).collect(); + // Separate data fields from regular ...
node-graph/node-macro/src/codegen.rs
0
Rust
1
none
16
51
51
true
Migrate memo nodes to node macro and make implementing other persistent nodes easier
3,552
GraphiteEditor/Graphite
17,935
Rust
TrueDoctor
Review this pull request change. Language: Rust File: node-graph/node-macro/src/codegen.rs PR Title: Migrate memo nodes to node macro and make implementing other persistent nodes easier BEFORE CODE: let import_name = format_ident!("_IMPORT_STUB_{}", mod_name.to_string().to_case(Case::UpperSnake)); let properties...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
pub mod generator_nodes; pub mod instance; pub mod merge_qr_squares; pub mod vector_modification_nodes; mod vector_nodes; #[macro_use] extern crate log; // Re-export for convenience pub use core_types as gcore; pub use generator_nodes::*; pub use graphic_types; pub use instance::*; pub use vector_modification_nodes::...
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pub mod generator_nodes; pub mod instance; pub mod merge_qr_squares; pub mod vector_modification_nodes; mod vector_nodes; #[macro_use] extern crate log; // Re-export for convenience pub use core_types as gcore; pub use generator_nodes::*; pub use graphic_types; pub use instance::*; pub use vector_modification_nodes::...
@@ -1,5 +1,6 @@ pub mod generator_nodes; pub mod instance; +pub mod merge_qr_squares; pub mod vector_modification_nodes; mod vector_nodes;
node-graph/nodes/vector/src/lib.rs
0
Rust
1
none
16
18
18
true
Introduce QR Code node
3,565
GraphiteEditor/Graphite
17,935
Rust
Sahil-Gupta584
Review this pull request change. Language: Rust File: node-graph/nodes/vector/src/lib.rs PR Title: Introduce QR Code node BEFORE CODE: pub mod generator_nodes; pub mod instance; pub mod merge_qr_squares; pub mod vector_modification_nodes; mod vector_nodes; #[macro_use] extern crate log; // Re-export for convenien...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
advertise_actions! {ExportDialogUpdate;} } impl DialogLayoutHolder for ExportDialogMessageHandler { const ICON: &'static str = "File"; const TITLE: &'static str = "Export"; fn layout_buttons(&self) -> Layout { let widgets = vec![ TextButton::new("Export") .emphasized(true) .on_update(|_| { Dial...
No issues found.
advertise_actions! {ExportDialogUpdate;} } impl DialogLayoutHolder for ExportDialogMessageHandler { const ICON: &'static str = "File"; const TITLE: &'static str = "Export"; fn layout_buttons(&self) -> Layout { let widgets = vec![ TextButton::new("Export") .emphasized(true) .on_update(|_| { Dial...
@@ -43,13 +43,21 @@ impl MessageHandler<ExportDialogMessage, ExportDialogMessageContext<'_>> for Exp ExportDialogMessage::TransparentBackground { transparent } => self.transparent_background = transparent, ExportDialogMessage::ExportBounds { bounds } => self.bounds = bounds, - ExportDialogMessage::Submit =>...
editor/src/messages/dialog/export_dialog/export_dialog_message_handler.rs
0
Rust
1
none
16
51
51
true
Add artboard name to the export when exporting a single artboard
3,613
GraphiteEditor/Graphite
17,935
Rust
Ayush2k02
Review this pull request change. Language: Rust File: editor/src/messages/dialog/export_dialog/export_dialog_message_handler.rs PR Title: Add artboard name to the export when exporting a single artboard BEFORE CODE: advertise_actions! {ExportDialogUpdate;} } impl DialogLayoutHolder for ExportDialogMessageHandler...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
mod handle_desktop_wrapper_message; mod intercept_editor_message; mod intercept_frontend_message; pub(crate) mod utils; pub struct DesktopWrapper { editor: Editor, } impl DesktopWrapper { pub fn new(uuid_random_seed: u64) -> Self { #[cfg(target_os = "windows")] let host = Host::Windows; #[cfg(target_os = "ma...
No issues found.
mod handle_desktop_wrapper_message; mod intercept_editor_message; mod intercept_frontend_message; pub(crate) mod utils; pub struct DesktopWrapper { editor: Editor, } impl DesktopWrapper { pub fn new(uuid_random_seed: u64) -> Self { #[cfg(target_os = "windows")] let host = Host::Windows; #[cfg(target_os = "ma...
@@ -6,6 +6,7 @@ pub use graphite_editor::consts::FILE_EXTENSION; // TODO: Remove usage of this reexport in desktop create and remove this line pub use graphene_std::Color; +pub use wgpu_executor::TargetTexture; pub use wgpu_executor::WgpuContext; pub use wgpu_executor::WgpuContextBuilder; pub use wgpu_executor::...
desktop/wrapper/src/lib.rs
0
Rust
1
none
16
51
51
true
Fix GPU out-of-memory crash by reusing overlay textures
3,614
GraphiteEditor/Graphite
17,935
Rust
afrdbaig7
Review this pull request change. Language: Rust File: desktop/wrapper/src/lib.rs PR Title: Fix GPU out-of-memory crash by reusing overlay textures BEFORE CODE: mod handle_desktop_wrapper_message; mod intercept_editor_message; mod intercept_frontend_message; pub(crate) mod utils; pub struct DesktopWrapper { edito...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
// Implementation macro to avoid code duplication ($input:expr; $($modifier:ident),*; $($refresh:ident),*; $action_dispatch:expr; $canonical:expr; $disabled:expr) => { &[&[ // Cause the `action_dispatch` message to be sent when the specified input occurs. MappingEntry { action: $action_dispatch.into(), ...
No issues found.
// Implementation macro to avoid code duplication ($input:expr; $($modifier:ident),*; $($refresh:ident),*; $action_dispatch:expr; $canonical:expr; $disabled:expr) => { &[&[ // Cause the `action_dispatch` message to be sent when the specified input occurs. MappingEntry { action: $action_dispatch.into(), ...
@@ -25,51 +25,82 @@ macro_rules! modifiers { /// When an action is currently available, and the user enters that input, the action's message is dispatched on the message bus. macro_rules! entry { // Pattern with canonical parameter - ($input:expr_2021; $(modifiers=[$($modifier:ident),*],)? $(refresh_keys=[$($refres...
editor/src/messages/input_mapper/utility_types/macros.rs
0
Rust
1
none
16
51
51
true
Desktop: Add fullscreen window mode
3,625
GraphiteEditor/Graphite
17,935
Rust
timon-schelling
Review this pull request change. Language: Rust File: editor/src/messages/input_mapper/utility_types/macros.rs PR Title: Desktop: Add fullscreen window mode BEFORE CODE: // Implementation macro to avoid code duplication ($input:expr; $($modifier:ident),*; $($refresh:ident),*; $action_dispatch:expr; $canonical:ex...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
#[derive(Default)] pub struct Arrow; impl Arrow { pub fn create_node(document: &DocumentMessageHandler, drag_start: DVec2, shaft_width: f64, head_width: f64, head_length: f64) -> NodeTemplate { let node_type = resolve_proto_node_type(graphene_std::vector_nodes::arrow::IDENTIFIER).expect("Arrow node does not exist"...
No issues found.
#[derive(Default)] pub struct Arrow; impl Arrow { pub fn create_node(document: &DocumentMessageHandler, drag_start: DVec2, shaft_width: f64, head_width: f64, head_length: f64) -> NodeTemplate { let node_type = resolve_proto_node_type(graphene_std::vector_nodes::arrow::IDENTIFIER).expect("Arrow node does not exist"...
@@ -15,16 +15,16 @@ use std::collections::VecDeque; pub struct Arrow; impl Arrow { - pub fn create_node(document: &DocumentMessageHandler, drag_start: DVec2) -> NodeTemplate { + pub fn create_node(document: &DocumentMessageHandler, drag_start: DVec2, shaft_width: f64, head_width: f64, head_length: f64) -> NodeTempl...
editor/src/messages/tool/common_functionality/shapes/arrow_shape.rs
0
Rust
1
none
16
51
51
true
Improve the Shape tool's arrow drawing controls
3,650
GraphiteEditor/Graphite
17,935
Rust
krVatsal
Review this pull request change. Language: Rust File: editor/src/messages/tool/common_functionality/shapes/arrow_shape.rs PR Title: Improve the Shape tool's arrow drawing controls BEFORE CODE: #[derive(Default)] pub struct Arrow; impl Arrow { pub fn create_node(document: &DocumentMessageHandler, drag_start: DVec...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} pub fn handle_message<T: Into<Message>>(&mut self, message: T) -> Vec<FrontendMessage> { self.dispatcher.handle_message(message, true); std::mem::take(&mut self.dispatcher.responses) } pub fn poll_node_graph_evaluation(&mut self, responses: &mut VecDeque<Message>) -> Result<(), String> { self.dispatcher....
No issues found.
} pub fn handle_message<T: Into<Message>>(&mut self, message: T) -> Vec<FrontendMessage> { self.dispatcher.handle_message(message, true); std::mem::take(&mut self.dispatcher.responses) } pub fn poll_node_graph_evaluation(&mut self, responses: &mut VecDeque<Message>) -> Result<(), String> { self.dispatcher....
@@ -1,24 +1,31 @@ use crate::dispatcher::Dispatcher; use crate::messages::prelude::*; pub use graphene_std::uuid::*; +use std::sync::OnceLock; -// TODO: serialize with serde to save the current editor state pub struct Editor { pub dispatcher: Dispatcher, } impl Editor { - /// Construct the editor. - /// Rem...
editor/src/application.rs
0
Rust
1
none
16
51
51
true
Replace globals with editor environment
3,656
GraphiteEditor/Graphite
17,935
Rust
timon-schelling
Review this pull request change. Language: Rust File: editor/src/application.rs PR Title: Replace globals with editor environment BEFORE CODE: } pub fn handle_message<T: Into<Message>>(&mut self, message: T) -> Vec<FrontendMessage> { self.dispatcher.handle_message(message, true); std::mem::take(&mut self.di...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
let message = DesktopWrapperMessage::LoadDocument { id, document, to_front: false, select_after_open: false, }; responses.push(message); } if let Some(id) = self.persistent_data.current_document_id() { let message = DesktopWrapperMessage::SelectDocument { id }; r...
No issues found.
let message = DesktopWrapperMessage::LoadDocument { id, document, to_front: false, select_after_open: false, }; responses.push(message); } if let Some(id) = self.persistent_data.current_document_id() { let message = DesktopWrapperMessage::SelectDocument { id }; r...
@@ -1,17 +1,17 @@ use rand::Rng; use rfd::AsyncFileDialog; use std::fs; -use std::path::PathBuf; use std::sync::mpsc::{Receiver, Sender, SyncSender}; use std::thread; use std::time::{Duration, Instant}; use winit::application::ApplicationHandler; use winit::dpi::{PhysicalPosition, PhysicalSize}; use winit::eve...
desktop/src/app.rs
0
Rust
1
none
16
51
51
true
Desktop: Restart without UI acceleration when it fails on Linux
3,668
GraphiteEditor/Graphite
17,935
Rust
timon-schelling
Review this pull request change. Language: Rust File: desktop/src/app.rs PR Title: Desktop: Restart without UI acceleration when it fails on Linux BEFORE CODE: let message = DesktopWrapperMessage::LoadDocument { id, document, to_front: false, select_after_open: false, }; respo...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
responses.add(DocumentMessage::DeselectAllLayers); responses.add(DocumentMessage::AddTransaction); added_nodes = true; } document.load_layer_resources(responses, &self.persistent_data.font_catalog); let new_ids: HashMap<_, _> = entry.nodes.iter().map(|(id, _)| (*id, NodeId:...
No issues found.
responses.add(DocumentMessage::DeselectAllLayers); responses.add(DocumentMessage::AddTransaction); added_nodes = true; } document.load_layer_resources(responses, &self.persistent_data.font_catalog); let new_ids: HashMap<_, _> = entry.nodes.iter().map(|(id, _)| (*id, NodeId:...
@@ -60,11 +60,12 @@ pub struct PortfolioMessageHandler { pub executor: NodeGraphExecutor, pub selection_mode: SelectionMode, pub reset_node_definitions_on_open: bool, - pub data_panel_open: bool, - #[derivative(Default(value = "true"))] - pub layers_panel_open: bool, + pub focus_document: bool, #[derivative(Def...
editor/src/messages/portfolio/portfolio_message_handler.rs
0
Rust
1
none
16
51
51
true
Add focus document toggle
3,672
GraphiteEditor/Graphite
17,935
Rust
timon-schelling
Review this pull request change. Language: Rust File: editor/src/messages/portfolio/portfolio_message_handler.rs PR Title: Add focus document toggle BEFORE CODE: responses.add(DocumentMessage::DeselectAllLayers); responses.add(DocumentMessage::AddTransaction); added_nodes = true; } ...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
RenderIntermediate { ty: RenderIntermediateType::Svg(Arc::new((render.svg.to_svg_string(), render.image_data, render.svg_defs.clone()))), metadata, contains_artboard, } } } } #[node_macro::node(category(""))] async fn create_context<'a: 'n>( // Context injections are defined in the wrap_network_...
No issues found.
RenderIntermediate { ty: RenderIntermediateType::Svg(Arc::new((render.svg.to_svg_string(), render.image_data, render.svg_defs.clone()))), metadata, contains_artboard, } } } } #[node_macro::node(category(""))] async fn create_context<'a: 'n>( // Context injections are defined in the wrap_network_...
@@ -189,10 +189,11 @@ async fn render<'a: 'n>(ctx: impl Ctx + ExtractFootprint + ExtractVarArgs, edito } } - let mut background = Color::from_rgb8_srgb(0x22, 0x22, 0x22); - if !contains_artboard && !render_params.hide_artboards { - background = Color::WHITE; - } + let background = if !render_param...
node-graph/nodes/gstd/src/render_node.rs
0
Rust
1
none
16
51
51
true
Desktop: Fix bitmap file export not preserving alpha
3,673
GraphiteEditor/Graphite
17,935
Rust
timon-schelling
Review this pull request change. Language: Rust File: node-graph/nodes/gstd/src/render_node.rs PR Title: Desktop: Fix bitmap file export not preserving alpha BEFORE CODE: RenderIntermediate { ty: RenderIntermediateType::Svg(Arc::new((render.svg.to_svg_string(), render.image_data, render.svg_defs.clone()))),...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} } visited.insert(*id); } true } /// Sort the nodes vec so it is in a topological order. This ensures that no node takes an input from a node that is found later in the list. fn reorder_ids(&mut self) -> Result<(), String> { let (order, _id_map) = self.topological_sort()?; // // Map of node ids ...
No issues found.
} } visited.insert(*id); } true } /// Sort the nodes vec so it is in a topological order. This ensures that no node takes an input from a node that is found later in the list. fn reorder_ids(&mut self) -> Result<(), String> { let (order, _id_map) = self.topological_sort()?; // // Map of node ids ...
@@ -794,7 +794,14 @@ impl TypingContext { .into_iter() .chain(&inputs) .enumerate() - .filter_map(|(i, t)| if i == 0 { None } else { Some(format!("• Input {}: {t}", i + convert_node_index_offset)) }) + .filter_map(|(i, t)| { + if i == 0 { + None + } else { + let number = ...
node-graph/graph-craft/src/proto.rs
0
Rust
1
none
16
51
51
true
Fix regression breaking Into/Convert node type coercion
3,681
GraphiteEditor/Graphite
17,935
Rust
Keavon
Review this pull request change. Language: Rust File: node-graph/graph-craft/src/proto.rs PR Title: Fix regression breaking Into/Convert node type coercion BEFORE CODE: } } visited.insert(*id); } true } /// Sort the nodes vec so it is in a topological order. This ensures that no node takes an input...
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You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
}; updatePixelRatio(); // Update rendered SVGs editor.subscriptions.subscribeJsMessage(UpdateDocumentArtwork, async (data) => { await tick(); updateDocumentArtwork(data.svg); }); editor.subscriptions.subscribeJsMessage(UpdateEyedropperSamplingState, async (data) => { await tick(); const { ima...
No issues found.
}; updatePixelRatio(); // Update rendered SVGs editor.subscriptions.subscribeJsMessage(UpdateDocumentArtwork, async (data) => { await tick(); updateDocumentArtwork(data.svg); }); editor.subscriptions.subscribeJsMessage(UpdateEyedropperSamplingState, async (data) => { await tick(); const { ima...
@@ -212,7 +212,13 @@ }); } - export async function updateEyedropperSamplingState(mousePosition: XY | undefined, colorPrimary: string, colorSecondary: string): Promise<[number, number, number] | undefined> { + export async function updateEyedropperSamplingState( + // `image` is currently only used for Vello rend...
frontend/src/components/panels/Document.svelte
0
Svelte
1
none
16
51
51
true
Desktop: Add Eyedropper tool support with native Vello
3,684
GraphiteEditor/Graphite
17,935
Rust
timon-schelling
Review this pull request change. Language: Svelte File: frontend/src/components/panels/Document.svelte PR Title: Desktop: Add Eyedropper tool support with native Vello BEFORE CODE: }; updatePixelRatio(); // Update rendered SVGs editor.subscriptions.subscribeJsMessage(UpdateDocumentArtwork, async (data) => ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
self.editor.dispatcher.message_handlers.portfolio_message_handler.active_document_mut().unwrap() } pub fn get_node<'a, T: InputAccessor<'a, DocumentNode>>(&'a self) -> impl Iterator<Item = T> + 'a { self.active_document() .network_interface .document_network() .recursive_nodes() .inspect(|(_, node, _...
No issues found.
self.editor.dispatcher.message_handlers.portfolio_message_handler.active_document_mut().unwrap() } pub fn get_node<'a, T: InputAccessor<'a, DocumentNode>>(&'a self) -> impl Iterator<Item = T> + 'a { self.active_document() .network_interface .document_network() .recursive_nodes() .inspect(|(_, node, _...
@@ -210,6 +210,18 @@ impl EditorTestUtils { .await; } + pub async fn left_mouseup(&mut self, x: f64, y: f64, modifier_keys: ModifierKeys) { + self.mouseup( + EditorMouseState { + editor_position: (x, y).into(), + mouse_keys: MouseKeys::empty(), + scroll_delta: ScrollDelta::default(), + }, + modif...
editor/src/test_utils.rs
0
Rust
1
none
16
51
51
true
Improve the Gradient tool by visualizing color stops
3,698
GraphiteEditor/Graphite
17,935
Rust
jsjgdh
Review this pull request change. Language: Rust File: editor/src/test_utils.rs PR Title: Improve the Gradient tool by visualizing color stops BEFORE CODE: self.editor.dispatcher.message_handlers.portfolio_message_handler.active_document_mut().unwrap() } pub fn get_node<'a, T: InputAccessor<'a, DocumentNode>>(&...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
impl RenderExt for Fill { type Output = String; /// Renders the fill, adding necessary defs through mutating the first argument. fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, render_params: &RenderParams) -> Self::Ou...
No issues found.
impl RenderExt for Fill { type Output = String; /// Renders the fill, adding necessary defs through mutating the first argument. fn render(&self, svg_defs: &mut String, element_transform: DAffine2, stroke_transform: DAffine2, bounds: DAffine2, transformed_bounds: DAffine2, render_params: &RenderParams) -> Self::Ou...
@@ -1,5 +1,5 @@ -use crate::renderer::{RenderParams, format_transform_matrix}; -use core_types::consts::{LAYER_OUTLINE_STROKE_COLOR, LAYER_OUTLINE_STROKE_WEIGHT}; +use crate::renderer::{RenderParams, black_or_white_for_best_contrast, format_transform_matrix}; +use core_types::consts::LAYER_OUTLINE_STROKE_WEIGHT; use c...
node-graph/libraries/rendering/src/render_ext.rs
0
Rust
1
none
16
51
51
true
Fix outline rendering mode to draw shapes as black or white based on contrast with their artboard's color
3,724
GraphiteEditor/Graphite
17,935
Rust
jsjgdh
Review this pull request change. Language: Rust File: node-graph/libraries/rendering/src/render_ext.rs PR Title: Fix outline rendering mode to draw shapes as black or white based on contrast with their artboard's color BEFORE CODE: impl RenderExt for Fill { type Output = String; /// Renders the fill, adding nec...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum AlignmentSnapSource { BoundingBoxCornerPoint, BoundingBoxCenterPoint, BoundingBoxEdgeMidpoint, ArtboardCornerPoint, ArtboardCenterPoint, } impl fmt::Display for AlignmentSnapSource { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { match self {...
No issues found.
} #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum AlignmentSnapSource { BoundingBoxCornerPoint, BoundingBoxCenterPoint, BoundingBoxEdgeMidpoint, ArtboardCornerPoint, ArtboardCenterPoint, } impl fmt::Display for AlignmentSnapSource { fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { match self {...
@@ -307,6 +307,19 @@ pub enum PathSnapSource { IntersectionPoint, } +#[derive(Debug, Clone, Copy, PartialEq, Eq)] +pub enum GradientSnapSource { + Endpoint, +} + +impl fmt::Display for GradientSnapSource { + fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { + match self { + GradientSnapSource::Endpoint...
editor/src/messages/portfolio/document/utility_types/misc.rs
0
Rust
1
none
16
51
51
true
Add snapping to endpoints and stops in the Gradient tool
3,732
GraphiteEditor/Graphite
17,935
Rust
jsjgdh
Review this pull request change. Language: Rust File: editor/src/messages/portfolio/document/utility_types/misc.rs PR Title: Add snapping to endpoints and stops in the Gradient tool BEFORE CODE: } #[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum AlignmentSnapSource { BoundingBoxCornerPoint, BoundingBoxCente...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} } } self.select_if_not_dragged = None; } // End of reordering an import else if let (Some(moving_import), Some(end_index)) = (self.reordering_import, self.end_index) { responses.add(NodeGraphMessage::ReorderImport { start_index: moving_import, end_index, }); ...
No issues found.
} } } self.select_if_not_dragged = None; } // End of reordering an import else if let (Some(moving_import), Some(end_index)) = (self.reordering_import, self.end_index) { responses.add(NodeGraphMessage::ReorderImport { start_index: moving_import, end_index, }); ...
@@ -1977,16 +1977,8 @@ impl<'a> MessageHandler<NodeGraphMessage, NodeGraphMessageContext<'a>> for NodeG } if control { - let mut non_layer_nodes = HashSet::new(); - - let layer_nodes = nodes.iter().filter(|node_id| network_interface.is_layer(node_id, selection_network_path)); - for &layer_i...
editor/src/messages/portfolio/document/node_graph/node_graph_message_handler.rs
0
Rust
1
none
16
51
51
true
Fix holding Ctrl in the graph not allowing for selecting nodes unless some are in a layer
3,778
GraphiteEditor/Graphite
17,935
Rust
jsjgdh
Review this pull request change. Language: Rust File: editor/src/messages/portfolio/document/node_graph/node_graph_message_handler.rs PR Title: Fix holding Ctrl in the graph not allowing for selecting nodes unless some are in a layer BEFORE CODE: } } } self.select_if_not_dragged = None; ...
No issues found.
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
const validRegionPattern = new RE2("^[a-z0-9-]+$"); if (typeof region !== "string" || region.length === 0 || region.length > 20) { return false; } return validRegionPattern.test(region); } export const identityAwsAuthServiceFactory = ({ identityAccessTokenDAL, identityAwsAuthDAL, identityOrgMembersh...
isn't this going to make that any request with `headers.Authorization` have a null value? also if `headers.authorization` is true, the condition is checking first `headers.Authorization`, is this intended?
const validRegionPattern = new RE2("^[a-z0-9-]+$"); if (typeof region !== "string" || region.length === 0 || region.length > 20) { return false; } return validRegionPattern.test(region); } export const identityAwsAuthServiceFactory = ({ identityAccessTokenDAL, identityAwsAuthDAL, identityOrgMembersh...
@@ -94,7 +94,7 @@ export const identityAwsAuthServiceFactory = ({ const headers: TAwsGetCallerIdentityHeaders = JSON.parse(Buffer.from(iamRequestHeaders, "base64").toString()); const body: string = Buffer.from(iamRequestBody, "base64").toString(); - const region = headers.Authorization ? awsRegionFromHea...
backend/src/services/identity-aws-auth/identity-aws-auth-service.ts
26
TypeScript
0.714
security
205
51
51
false
docs(identities/aws-auth): eks pod auth
3,762
Infisical/infisical
22,351
TypeScript
carlosmonastyrski
varonix0
Review this pull request change. Language: TypeScript File: backend/src/services/identity-aws-auth/identity-aws-auth-service.ts PR Title: docs(identities/aws-auth): eks pod auth BEFORE CODE: const validRegionPattern = new RE2("^[a-z0-9-]+$"); if (typeof region !== "string" || region.length === 0 || region.lengt...
isn't this going to make that any request with `headers.Authorization` have a null value? also if `headers.authorization` is true, the condition is checking first `headers.Authorization`, is this intended?
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
groupSearchFilter: "The template used when constructing the group membership query such as `(&(objectClass=posixGroup)(memberUid={{.Username}}))`. The template can access the following context variables: `[UserDN, UserName]`. The default is `(|(memberUid={{.Username}})(member={{.UserDN}})(uniqueMember={{.User...
```suggestion projectId: "The ID of the project the subscription belongs to.", ```
searchFilter: "The template used to construct the LDAP user search filter such as `(uid={{username}})` uses literal `{{username}}` to have the given username used in the search. The default is `(uid={{username}})` which is compatible with several common directory schemas.", groupSearchBase: "LDAP search b...
@@ -2869,3 +2870,10 @@ export const LdapSso = { caCert: "The CA certificate to use when verifying the LDAP server certificate." } }; + +export const EventSubscriptions = { + SUBSCRIBE_PROJECT_EVENTS: { + projectId: "The ID of the project the group belongs to.",
backend/src/lib/api-docs/constants.ts
26
TypeScript
0.571
suggestion
88
30
33
false
Events system docs
4,294
Infisical/infisical
22,351
TypeScript
sidwebworks
sidwebworks
Review this pull request change. Language: TypeScript File: backend/src/lib/api-docs/constants.ts PR Title: Events system docs BEFORE CODE: groupSearchFilter: "The template used when constructing the group membership query such as `(&(objectClass=posixGroup)(memberUid={{.Username}}))`. The template can ac...
```suggestion projectId: "The ID of the project the subscription belongs to.", ```
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
caCert }: TCreateLdapCfgDTO) => { const { permission } = await permissionService.getOrgPermission(actor, actorId, orgId, actorAuthMethod, actorOrgId); ForbiddenError.from(permission).throwUnlessCan(OrgPermissionActions.Create, OrgPermissionSubjects.Ldap); const plan = await licenseService.getPlan(org...
Can we say something like "Failed to establish connection to LDAP directory. Please verify that your credentials are correct"
caCert }: TCreateLdapCfgDTO) => { const { permission } = await permissionService.getOrgPermission(actor, actorId, orgId, actorAuthMethod, actorOrgId); ForbiddenError.from(permission).throwUnlessCan(OrgPermissionActions.Create, OrgPermissionSubjects.Ldap); const plan = await licenseService.getPlan(org...
@@ -131,6 +132,19 @@ export const ldapConfigServiceFactory = ({ orgId }); + const isConnected = await testLDAPConfig({ + bindDN, + bindPass, + caCert, + url + }); + + if (!isConnected) { + throw new BadRequestError({ + message: "Failed to create LDAP configuration ...
backend/src/ee/services/ldap-config/ldap-config-service.ts
26
TypeScript
0.357
bug
125
51
51
false
misc: address LDAP config update and test issues
4,329
Infisical/infisical
22,351
TypeScript
varonix0
sheensantoscapadngan
Review this pull request change. Language: TypeScript File: backend/src/ee/services/ldap-config/ldap-config-service.ts PR Title: misc: address LDAP config update and test issues BEFORE CODE: caCert }: TCreateLdapCfgDTO) => { const { permission } = await permissionService.getOrgPermission(actor, actorId, o...
Can we say something like "Failed to establish connection to LDAP directory. Please verify that your credentials are correct"
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
email: user.email, username: user.username, isEmailVerified: user.isEmailVerified })), `Verify email users: [username=${username}]` ); const user = usersByusername?.length > 1 ? usersByusername.find((el) => el.username === username) : usersByusername?.[0]; if (!use...
Actually same suggestion: Instead of bulk let's do it directly. If alias is in token let's do userAliasDAL.updateById(aliasId, {})
id: user.id, email: user.email, username: user.username, isEmailVerified: user.isEmailVerified })), `Verify email users: [username=${username}]` ); const user = usersByusername?.length > 1 ? usersByusername.find((el) => el.username === username) : usersByuserna...
@@ -106,6 +126,8 @@ export const userServiceFactory = ({ const userEmails = user?.email ? await userDAL.find({ email: user.email }) : []; + await userAliasDAL.update({ userId: user.id }, { isEmailVerified: true });
backend/src/services/user/user-service.ts
26
TypeScript
0.429
suggestion
133
51
51
false
Fix SAML duplicate accounts when signing in the first time on an existing account
4,344
Infisical/infisical
22,351
TypeScript
akhilmhdh
carlosmonastyrski
Review this pull request change. Language: TypeScript File: backend/src/services/user/user-service.ts PR Title: Fix SAML duplicate accounts when signing in the first time on an existing account BEFORE CODE: email: user.email, username: user.username, isEmailVerified: user.isEmailVerified ...
Actually same suggestion: Instead of bulk let's do it directly. If alias is in token let's do userAliasDAL.updateById(aliasId, {})
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
export const userServiceFactory = ({ userDAL, orgMembershipDAL, projectMembershipDAL, groupProjectDAL, tokenService, smtpService, permissionService, userAliasDAL }: TUserServiceFactoryDep) => { const sendEmailVerificationCode = async (referer: string) => { const url = new URL(referer); const r...
Small correction: If alias id provided in token and userAlias not found throw an error as well
export const userServiceFactory = ({ userDAL, orgMembershipDAL, projectMembershipDAL, groupProjectDAL, tokenService, smtpService, permissionService, userAliasDAL }: TUserServiceFactoryDep) => { const sendEmailVerificationCode = async (token: string) => { const { authType, aliasId, username, authTo...
@@ -48,17 +51,32 @@ export const userServiceFactory = ({ groupProjectDAL, tokenService, smtpService, - permissionService + permissionService, + userAliasDAL }: TUserServiceFactoryDep) => { - const sendEmailVerificationCode = async (username: string) => { + const sendEmailVerificationCode = async (referer...
backend/src/services/user/user-service.ts
26
TypeScript
0.429
suggestion
94
51
51
false
Fix SAML duplicate accounts when signing in the first time on an existing account
4,344
Infisical/infisical
22,351
TypeScript
akhilmhdh
carlosmonastyrski
Review this pull request change. Language: TypeScript File: backend/src/services/user/user-service.ts PR Title: Fix SAML duplicate accounts when signing in the first time on an existing account BEFORE CODE: export const userServiceFactory = ({ userDAL, orgMembershipDAL, projectMembershipDAL, groupProjectDAL...
Small correction: If alias id provided in token and userAlias not found throw an error as well
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.
} }); }; const verifyEmailVerificationCode = async (username: string, code: string) => { // akhilmhdh: case sensitive email resolution const usersByusername = await userDAL.findUserByUsername(username); logger.info( usersByusername.map((user) => ({ id: user.id, email: u...
I would recommend instead of this - is alias check verification for that else user isEmailVerified one
code: userToken } }); }; const verifyEmailVerificationCode = async (username: string, code: string) => { // akhilmhdh: case sensitive email resolution const usersByusername = await userDAL.findUserByUsername(username); logger.info( usersByusername.map((user) => ({ id: u...
@@ -95,7 +113,9 @@ export const userServiceFactory = ({ if (!user) throw new NotFoundError({ name: `User with username '${username}' not found` }); if (!user.email) throw new BadRequestError({ name: "Failed to verify email verification code due to no email on user" }); - if (user.isEmailVerified) + ...
backend/src/services/user/user-service.ts
26
TypeScript
0.429
suggestion
102
51
51
false
Fix SAML duplicate accounts when signing in the first time on an existing account
4,344
Infisical/infisical
22,351
TypeScript
akhilmhdh
carlosmonastyrski
Review this pull request change. Language: TypeScript File: backend/src/services/user/user-service.ts PR Title: Fix SAML duplicate accounts when signing in the first time on an existing account BEFORE CODE: } }); }; const verifyEmailVerificationCode = async (username: string, code: string) => { /...
I would recommend instead of this - is alias check verification for that else user isEmailVerified one
You are an expert software engineer and code reviewer. Review pull requests carefully for correctness, bugs, security issues, performance problems, maintainability, and unnecessary complexity. Only raise actionable issues supported by the code. Explain why an issue matters and suggest a concrete fix when appropriate.