query stringlengths 129 102k | neg list | pos list |
|---|---|---|
bug on material properties panel
Operating system:
Graphics card:
Broken:
date: 2019-02-07
Hash: 3d16a268ee68
in object mode/edit mode click on material properties will cause the blender application to exit instaneously. | [
"Quad View Exiting Behavior\nUsers coming from other software expect Quad View to behave a certain way. Since d71db08f6d, when exiting Quad View we always toggle to the *User Perspective* (top right) view, rather than the one the mouse currently hovers. That differs from what users probably expect (see #43523, #424... | [
"Blender 2.8 close with a default cube, and material is clicked\nOS: Win 10 Home\nGraphics card: Intel HD Graphics 630 NVIDA GeForce GTX 1050\n\n2.80 beta win 64bit feb 08 01:08:35 3d16a268ee68\n\nOpen Blender, do not delete the default cube\nGo right to the properties view and select material icon \nBlender ... |
Inability to write in the Arabic language in the blender
Operating system: windows 10
Graphics card: intel 7i
Broken: 2.82
I cannot write in the Arabic language within the Blender program
run blander then...
Go the text tool ..
And try to write in Arabic | [
"Geometry instances cannot mix with other instancing\nOperating system: Windows-10-10.0.19042-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12\n\nBroken: version: 3.1.0 Alpha\nWorked: 3.0 alpha\n\n\n\n[cant scatter.blend](cant_scatter.blend)\n[2021-11-02 19-08-07.... | [
"Graphic accents position is wrong when using hebrew text.\nOperating system: Win 10\nGraphics card: RTX 2070\n\n2.83.3\n\n\nGraphic accents position is wrong when using hebrew text.\nOriginal text in word:\n\nI had to reverse the text online(blender does not support RTL text:\n
Worked: even 2.79 faster
Speed of vertex drawing falling down mostly with po... | [
"Brushes: Smooth algorith is not consistent.\nCurrent smooth algotithem overwrites input data that can then be used during the same iteration. Meaning that the smooth operation is not consistent.\nDuring usage this is not that noticeable as smoothing is done per brush evaluation step. But it could be improved.\n\nT... | [
"Vertex Color/Attribute Edit Design\nThis task lists and details all tasks related to the design of a Sculpt/Vertex painting mode and a attribute edit mode.\n[2019-11-20 23-59-09.mp4](2019-11-20_23-59-09.mp4)\n\n# Vertex Colors Project Description\n\n\n\n## Sculpt/Pa... |
missing button Open or Import link, append, or export in new popup window when is on full screen mode
Operating system: Windows-10-10.0.18362 64 Bits
Broken: edffb0e9b1 (2.81 development version, master)
Worked: edffb0e9b1^
[missing button Open or Import, or export, link , append, in new popup window when is on full ... | [
"Tool cursors are too small in HD mode on WIN32\nOperating system: MS Windows 10\nGraphics card: AMD Radeon Vega Pro Duo 32GB (Polaris)\n\nBroken: 2.8 RC3\nWorked: (optional)\n\n\nI am using the high resolution mode of MS Windows 10; I am big sized 4k monitor\nAnd blender 2.8 supports it so I am able to see the bea... | [
"Broken file browser in render window\nOperating system: Windows-10-10.0.17763 64 Bits\nGraphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64\n\n\nBroken: version: 2.80 (sub 71)\nWorked: (optional)\n\n\nWhen i try to render in 4000x4000 resolution and render window is on second monitor (i... |
Long bake computing time material to vertex color for selected objects
Long bake computing time for multi selected objects
**i5-4570, 8gb ram**
windows 10 pro 21h1 x64
intel(R) hd graphics 4600
blender 3.0.0 hash: f1cca3055776 branch: master
I try to bake material to vertex color layer for simple selected objects t... | [
"Byte vertex colors are sometimes interpolated in sRGB, sometimes linear\nOperating system: Linux\nGraphics card: Intel Integrated\n\nBroken: 2.93.0, 3.0.0 Alpha at 8c21667\nWorked: \n\nA Data Type: Byte Color color attribute is interpolated in sRGB space when subdividing or using the knife, but in linear space whe... | [
"Baking time on diffuse - color only is highly impacted by vertex count on other objects\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce RTX 2080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71\n\nBroken: version: 2.92.0\n\nWhen trying to bake the diffuse only of an object, with col... |
Ghost Physics Bug Still exists
When parenting a rigid body object, to another rigid body, it leaves behind a "ghost" in the physics engine,
in some cases the ghost is impact-able,
I zipped my archive, because the python provided is a external module (it was provided to me this way)
view?usp=sharing
I can try and ma... | [
"GPencil: Airbrush draw tool with solid stroke has transparency artifacts\nOperating system: Win 11, GTX 3080, Wacom Tablet\n\n\n\nBroken: 2cd7e70c18a8\nWorked: ~~3.3.0~~\n\nThe airbrush tool has artifacts around the stroke during drawing. Also what is drawn during stroke has nothing to do with the final result vis... | [
"found work around for compound assembly issues,\nwhen assembling a compound body inside a function the objects physics bound was incorrect, also the objects physics bound (child) was left where the object was when assembled,\n\na work around was to do\n\n(calculations for assembling)\n\nassembling function (center... |
Error when trying to enable Rigify or install other add-ons. (Mac)
Operating system: Darwin-20.3.0-x86_64-i386-64bit 64 Bits
Graphics card: Apple M1 Apple 4.1 Metal - 71.0.7
Broken: version: 2.93.0 Alpha (This is from the nightly builds)
Worked: Not sure because I did a clean install of OS and working previous version... | [
"Error in Message of Linked data is Missing\nOperating system: Ubuntu 20.04\nGraphics card: Geforce MX230\n\nBroken: 3.6 beta\n\nThe message about the lost linked data mentions Proxies that have been removed since 3.0. Perhaps it should be replaced with \"Library Overrides\"? The error is not only in the pop-up win... | [
"macOS: addons fail to import due to Python 3.9 libraries linking against libz.dylib\nOperating system: MacOs 11.2\nGraphics card: AMD Radeon Pro 5500M 8 GB\n\nBroken: MacOs 2.93\nWorked: 2.92 and Win10 2.93\n\nAddon Rigify won't load with 2.93 MacOs version.\nRun `import binascii` in Blender.\n\nWorked: 2.79\n\nWhen navigating using mouse with auto-depth enabled, the full-transparent parts of textures should be ignored when picking the depth.\nTh... | [
"Using viewernode as an image texture causes shader or compositor to fail intermittently\nOperating system: Linux-5.8.0-38-generic-x86_64-with-debian-bullseye-sid 64 Bits\nGraphics card: GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.32.03\n\nBroken: version: 2.91.2\n\nSet up a scene with compositor... |
Color picker differences between 2.79 and 2.8 in linear color mode
In Blender 2.8 when Display device is set to None the values in color picker are not linear as compared to values in Blender 2.79
eg. in 2.8 when V = 0.735 >>> R = 0.5, G = 0.5, B = 0.5
eg. in 2.79 when V = 0.5 >>> R = 0.5, G = 0.5, B = 0.5
, size=full} (crude mockup)\n\nThe issue is that the socket colors are not icons, but maybe they should/could.",
"Principled shader clearcoat roughness inconsistent change from 0.0177 to 0.0178.\nCPU: AMD 860K\nRAM: 8GB\nGFX... | [
"SV + H color picker doesn't keep hue constant\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce GTX 950M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 398.35\n\nBroken: version: 2.90.0 Beta\n\nColor picker automaticaly change Hue\n\n- Change color picker type to SV + H\n- In shader editor cl... |
I can't select some gpencil objects.
Operating system: Windows-8-6.2.9200-SP0 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.64
Broken: version: 2.80 (sub 71)
Worked: (optional)
I have multiple Gpencil objects and sometimes I can't select one of them.
For this case, I can't... | [
"Gesture selection does not deselect on nothing if collection is hidden\nOperating system: Linux-6.4.8-gentoo-x86_64-AMD_Ryzen_Threadripper_1950X_16-Core_Processor-with-glibc2.37 64 Bits, X11 UI\nGraphics card: AMD Radeon RX 7900 XT (gfx1100, LLVM 15.0.7, DRM 3.52, 6.4.8-gentoo) AMD 4.6 (Core Profile) Mesa 23.3.0-d... | [
"Selection problem with grease pencil\nOperating system: Windows-10-10.0.18362 64 Bits\nGraphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.87\n\nBroken: version: 2.81 (sub 16)\nWorked: (optional)\n\nSelection problem with a grease pencil in edit mode and sculpt mode\n\n\n[New Poses.blend]... |
Character Physics crash
**Category**: Physics
%%%Blender crash if tringle mesh is enabled and the character hits the ground.%%% | [
"Blender 3.5 crash on render with Intel 4600 integrated GPU\nOperating system: WIndows 10 x64\nGraphics card: Intel 4600\n\nBroken: 3.5 \nWorked: 3.4.1\n\n\nBlender crashes when attempting to render in Evee. Cycles seems to work.\n\n",
"Selecting vertices and centering the model crashes Blender\nOperating syste... | [
"Triangle mesh BGE character mode crash\nMS Windows 7 Home Premium 64-bit SP1\nNVIDIA GeForce GT 555M\n\n\nBroken: 2.71 Release Candidate 2 a19c1be\n\nAlthough it's been broken since at least 2.67.1 r57348\n\nWhen object's collision bounds is set to triangle mesh and physics mode is set to character, blender will c... |
Driver not interpreted correctly during (eevee) render
Operating system: Windows 10
Graphics card: Nvidia 1060 GTX
Broken: (example: 2.80, 8b2b79c2108b, branch: blender2.7, 2019-06-06, as found in system-info.txt)
I set up a driver driving an object's z-position based on its z-rotation to animate a nut. The animation... | [
"Killed particle's position is reset to the initial position when rendered\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.40\n\nBroken: version: 2.92.0\n\nI am encountering a strange particle behavior.\nWhen a par... | [
"Weird motion blur occuring when using drivers\n[mblur_drivers.blend](mblur_drivers.blend)\n*Operating system*: Windows 10 64bit\n*Graphics card*: Nvidia 1060 6gb\n\n*Broken*: 2.81\n\nObjects driven by drivers have weird motion blur. In 60 frame animation (24fps) the motion blur \"resetted\" twice, 2nd just before ... |
Using an added Cube in combination with Particles > Volume > Grid results in missing particles.
Ubuntu 16.04 / ASUS 8800GT
Windows 10 / Titan X Maxwell
Blender 2.78c
Using an added Cube in combination with Particles > Volume > Grid results in missing particles.
Strangely, there is no issue when you use the original ... | [
"Particle systems on a moving emitter with particle settings start/end outside the animation frame range showing up in wrong place intermittently\nOperating system: Windows 10\nGraphics card: RTX 3080\n\nBroken: 3.0.1\nWorked: xx\n\n[Desktop 2022.02.10 - 14.44.35.08.mp4](Desktop_2022.02.10_-_14.44.35.08.mp4)\n\nRep... | [
"Default cube UVs are incorrectly arranged.\nBroken: 2.80.75, 76dfbee423e8b, master, 2010-07-25 \n\nThe UV map of the default cube are aligned in a way that some vertices make contact with each other in UV space but don't actually make contact with each other in 3D space. Cubes added manually are not affected.\n\n*... |
Color Ramp Keyframing a Position of the color
Operating system: Windows 11
Graphics card: RTX 3090
3.1.1.
When in ColorRamp Keyframe for Position of the color is clicked, Blender simply crashes.
Just go into Shader View, try to Keyframe a position of the colour on the ramp, and Blender will crush. | [
"Viewport animation render crashes when collapsing the viewport.\nBroken: version: 2.91.0 Beta (and 2.83, 2.80, ...)\nWorked: never\n\nViewport animation render crashes when collapsing the viewport.\n\n[0001-0485.mp4](0001-0485.mp4)\n[Viewport render crash.blend](Viewport_render_crash.blend)\n\n",
"UI Themes: Gri... | [
"ColorRamp Keyframes crash Blender\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce RTX 2070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.89\n\nBroken: version: In any version the feature is integrated in. e.g. since version 2.90\nWorked: None\n\nCreating a keyframe of ColorRamp's posit... |
Mesh to Curve - Geometry Bevel Round is not really circular
Operating system: Windows10
Graphics card: Geforce GTX 970
Broken: version: 3.3.0, branch: master, commit date: 2022-09-06 15:39, hash: 0759f671ce1f, type: release
Worked: idk if ever worked
The Curve - Geometry - Bevel - Round is not really circular - in 3D... | [
"Particle systems cannot read curve modifiers and geometry nodes ..\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 531.61\n\nBroken: version: 3.5.1\n\nCan particle systems not use curves with modifiers added, or can particle sys... | [
"Account for curvature in curve to mesh node\nOperating system: Darwin-18.5.0-x86_64-i386-64bit 64 Bits\nGraphics card: NVIDIA GeForce GT 750M OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-12.0.23 355.11.10.50.10.103\n\nBroken: version: 2.90.0\n\nI used a curve as a bevel profile on another one with 90 degree angles ... |
Blender crashes with Undo and Redo
Operating system: Windows-10-10.0.17763-SP0 64 Bits
Graphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 442.92
Broken: version: 2.83.0
I have been suffering from this bug for three days in a row. It is random, but it happens when I use Ctrl + Z or Ctrl + Shi... | [
"Crash on toggle bone layer\nOperating system: OpenSUSE Linux, kernel 5.10.7\nGraphics card: intel \n\nBroken: blender-2.92.0-a5637756491c-linux64\n\nBlender crashes when I'm trying to enable bone layer visibility.\n\n1) Open example file: \n[rig-bug3.blend](rig-bug3.blend)\n2) Click on the *second* rig bone layer:... | [
"Segmentation fault in `ED_info_stats_string` during redo\nOperating system: Darwin-19.5.0-x86_64-i386-64bit 64 Bits\nGraphics card: AMD Radeon Pro 555X OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.9.15\n\nBroken: version: 2.83.0\nWorked: N/A\n\nI'm experiencing consistent crashes when redoing rapidly, i.e. when h... |
"Undo" in Texture Paint mode
Operating system: Windows 10 Enterprise
Graphics card: GTX1060
Broken: 2.8
(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
Worked: (optional)
Problem with "Undo" in Texture Paint mode. When I push the Undo model becomes black. ... | [
"Color attributes difference between vertexpaint and sculpt modes\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15\n\nBroken: version: 3.2.0 Beta\n\nColor attributes difference between vertexpaint and sculpt modes\n\n[ve... | [
"Eevee Shading Error- Object's go completely black if they have a normal map.\nOperating system:Wn10\nGraphics card:gtx970\n\n2.8 2019-02-22\n\n\n**Objects shading breaks if duplicated in wireframe mode(must have a normal map node)**\n\n**Add a material to an object, set shader to 'Principled BSDF', Set normal to '... |
EEVEE: Dot Product of two objects' "object" texture coordinate results in crash
Operating system: Darwin-17.6.0-x86_64-i386-64bit 64 Bits
Graphics card: AMD Radeon Pro 560 OpenGL Engine ATI Technologies Inc. 4.1 ATI-1.66.42
Broken: version: 2.80 (sub 53)
Worked: N/A (new feature)
Plugging the value output of the d... | [
"Eevee: Unknown bug when just create first shader \nStep to reproduce an issue (or bug?):\n1. Run latest Blender v3.4alpha (Experimental build) with Eevee Next integrated.\n2. Create scene with just one Cube.\n3. Go to Properties > Material panel > Create New material.\n4. Boom! Blender shut down imidetily.",
"Cr... | [
"Texture Coordinates Node output crash in blender 2.8 in Lookdev Mode even with Cycles renderer.\nOperating system: Darwin-17.7.0-x86_64-i386-64bit 64 Bits\nGraphics card: NVIDIA GeForce GTX 780 OpenGL Engine NVIDIA Corporation 4.1 NVIDIA-10.33.0 387.10.10.10.40.113\n\n\nBroken: version: 2.80 (sub 55)\nWorked: (opt... |
Annotation Lines are always drawn on "Screen"
Operating system: Linux-5.3.0-29-generic-x86_64-with-debian-buster-sid 64 Bits
Graphics card: Quadro GP100/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.48.02
Broken: version: 2.83 (sub 2)
Worked: 2.83 `baa4b5e93c0d`
No matter what the Annotate Tool "Placement" settings i... | [
"Line Art doesn't exclude object's instanced by geo node\nOperating system: Linux-6.0.6-76060006-generic-x86_64-with-glibc2.35 64 Bits\nGraphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 510.108.03\n\nBroken: version: 3.3.1\nBroken: version: 3.5.0 Alpha\n\nCollection Line Art includes ... | [
"Grease Pencils Strokes and Annotations are Broken/Invisible\nOperating system: Windows-7, 10, Linux\nGraphics card: NVIDIA, Intel\n\nBroken: version: 2.83 (sub 2)\n\nGrease Pencils / Annotations are in the file but are invisible as though you have them hidden/disabled from viewport/overlays.\nThe points can be see... |
Blender 2.90.1 crashes when opening .obj
Operating system: Fedora 33 MATE
Graphics card:Intel HD Graphics 510
Broken: 2.90.1
Worked: 2.8x)
Blender crashes when importing .obj file
Import .obj | [
"Crash when deleting one rigidbody from constraint during simulation\nOperating system: Windows 11\nGraphics card: NVIDIA GeForce RTX 3080 Laptop GPU\n\nBroken: master branch\nWorked: Don't know if it ever worked\n\nDeleting one rigidbody that is part of a constraint during simulation causes a crash.\n\n**Steps to ... | [
"Crash on STL import. Python library not found\nOperating system: Fedora 33\nGraphics card: NVIDIA Geforce 1030\n\nBroken: (Blender 2.90.1, )\nWorked: (Blender 2.80 )\n\nImport of an STL file crashes blender.\n\nError reported;\n\n> # Blender 2.90.1, Commit date: 1970-01-01 00:00, Hash unknown\n> bpy.ops.object.del... |
Cycles does not render gas domain in 2.91
Operating system: Win10
Graphics card: Nvidia GTX 1060
Broken: 2.91
Cycles does not render gas domain in viewport window and stops on the 1 step
Video: r2-krQVnhFCGNw
1.create new file
2.enable cycles in viewport window
3.create gas domain
4.look at info corner | [
"Cycles regression testing for GPU devices\n**Background**\n\nThe Cycles automated regression tests so far only ran on the CPU.\n\nWith some environment flags it was possible to execute a script that runs them on other devices, but this is cumbersome. The goal of this task is to add a CMake option to enable running... | [
"Blender 2.91 (and 2.92) cycles viewport rendering issue\nOperating system: Windows 10\nGraphics card: Nvidia Quadro 4000 (y2010)\n\nBroken: (2.91, 2.92)\nWorked: (2.83, 2.90 (different issue))\n\nWith viewport render disabled for a simple fire simulation, cycles repeatedly renders the first sample over and over ag... |
Hair is very slow
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.01
Broken: version: 2.80 (sub 74)
Worked: (optional)
[Hair is very slow,watch the video.]
[watch the video]
[Based on the default startup or an attached .blend file (a... | [
"Automatic cache change in dynamic hair\nOperating system: Linux-5.10.0-8-amd64-x86_64-with-glibc2.31 64 Bits\nGraphics card: GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 460.91.03\n\nBroken: version: 3.0.0 Alpha\n\n**Short description of error**\n\nOperating system: Wintows 10 Home 64Bit\nGraphics card: GTX1080Ti\n\nBroken: (2.80)\nWorked: (2.79b)\n\nParticle edit performance (with a subsurf) is a lot worse in 2.80 than before. In 2.79 you can edit the hair with... |
Pressing Backspace over a node's Scale attribute resets it to 0.
Operating system: Windows-10-10.0.19044-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 512.15
Broken: version: 3.3.0
This can be seen at the Transform node in Geometry Nodes or Mapping node in Shader Editor ... | [
"Delete Geometry node face mode behaves unexpectedly when used after Join Geometry\nOperating system: Windows-10-10.0.18363-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.68\n\nBroken: version: 3.2.1\nWorked: N/A (problem exists on 3.1.2)\n\n\nNot sure if this is b... | [
"Default Values Don't Reset Properly in Custom Node Groups\n# Default Values Don't Reset Properly in Custom Node Groups\n\nOperating system: Windows-10-10.0.19043-SP0 64 Bits\nGraphics card: GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.59\n\nBroken: version: 3.2.0, hash: `e05ele369187`\nBroken:... |
Shape key Value isn't colored
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 457.30
Broken: version: 2.92.0 Alpha
In the list of shape keys, the value number on the right is supposed to be colored to indicate if it has a keyframe or driver.... | [
"Face orientation - no colors in X-Ray\nOperating system: windows 10\nGraphics card: NVIDIA GeForce GTX 1070 \nsame issue on different pc Samsung NP900X3C\n\nBroken: 2.83.2 and 2.90.0-f319eec88186 (latest 2020 jul 14)\nWorked: 2.80 ~ 2.82\n\n**Face orientation in X-Ray view does not show transparent colors(blue and... | [
"Driven or keyed states no longer visible on shapekey sliders\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: GeForce GTX 1060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 452.06\n\nBroken: version: 2.92.0 Alpha\nCaused by 600fb28b62\n\nWHen keying the current value of a shapekey or addign a drive... |
Mesh sequence cache modifier not rendering properly
Windows 10 64bit Nvidia gtx 1050ti
Broken: (example: 2.80 3dc9da3a74ee
Worked: (optional)
**When rendering mesh sequence cache modifier doesn't animate even tough in the viewport it does**
**Press render animation**
[Bug.rar](Bug.rar) | [
"Cycles GPU rendering is broken on Apple M1/macOS Ventura\nOperating system: macOS-13.0-arm64-arm-64bit 64 Bits\nGraphics card: Apple M1 Max Apple 4.1 Metal - 83\n\nBroken: version: 3.3.0 Release Candidate\nWorked: 3.2.2\n\nCycles GPU rendering is broken, CPU rendering works as expected.\n\nCycles - CPU:\n\n\nBroken: 2.90 alpha (6f985574b7)\n\nI can scrub the timeline and see my Alembic hair update, but Blender always render frame #1.\n\nOpen the attached file, move to somewhere along the timeline and press F12.\n\nOn my system Blender alwa... |
The keyboard shortcut editor panels close involuntarily
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 432.00
Broken: version: 2.82 (sub 6)
Worked: (optional)
When I try to edit the keyboard shortcuts and modify the attributes the pane... | [
"Insert keyframe wrong with cycle-aware keying after deleting end frame\nOperating system: Linux-6.4.6-arch1-1-x86_64-with-glibc2.37 64 Bits, X11 UI\nGraphics card: NVIDIA GeForce GTX 1050/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 535.86.05\n\nBroken: version: 3.6.0\n\nI have an action with manual frame range, 1 to... | [
"Preferences GUI tree-collapse, undesired operation\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: TITAN V/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71\n\nBroken: version: 2.90.1\n\nWhen adding a new value or editing some values, in the keymap settings. The entire tree setup collapses afte... |
i uploaded video describe the bug
{[F7059898](ScreenCapture_2019-5-22_06.21.41.mp4)}Operating system:
Graphics card:
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
Worked: (optional)
i uploaded video describe the bug
Based on the default startup or an attached .blend file (a... | [
"Rigid body baked cache not invalidated\nOperating system: Windows 10 Pro 64-bit\nGraphics card: 4095MB NVIDIA GeForce GTX 1080 (NVIDIA)\n\nblender-2.80rc1-windows64\nWorked: (optional)\n\nSimple physics object is trapped in previous (deleted) animated properties.\n\nI have included a blend file which consist of ju... | [
"Blender 2.80 intel hd selecting bug\nOperating system: Windows 8.1 64 bit\nGraphics card: intel hd 4400\nComputer: Lenovo yoga 2 pro 13'\n\nBroken: (blender-2.80.0-git.03672e77836d-windows64)\n\n**Edit mode selecting problem**\n\n**When I want to select edges, faces, vertexes, it doesnt seems. You can see the vide... |
strange look
**ubuntu studio 20**
Operating system:
nvidia Gforce Quadro K2000
intel core
**Blender Version 3.2**
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)

}Operating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: Radeon RX 590 Series ATI Technologies Inc. 4.5.14757 Core Profile Context 20.11.2 27.20.14501.18003\n\nBroken: versio... | [
"video sequencer having random colourful dots \nOperating system: Windows10\nGraphics card: intel irisXe{not activated}\n\nBroken: (stable 3.2.0)\nWorked: ( )\n\n**video sequencer having random colourful dots when opened 2nd time**\n\n**open blender as normal go to pre-setup's video editing\nsometimes the error is ... |
After the value is pulled down, press Enter to fail to synchronize
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.41
Broken: version: 3.0.0 Beta

| [
"Old todos (to be checked)\nNOTE: this is a direct dump of Install-OS (without cherrypicking the valid items)\n\n- [ ] Add code to detect drives to change (usb connected, disconnected)\n- [ ] RNA library needlessly rebuilds every time in visual studio.\n- [ ] Blender doesn't recognize .lnk shortcuts or hidden files... | [
"Resetting multi-button value does not work when active button value is the same\nOperating system: Linux-5.12.15-300.fc34.x86_64-x86_64-with-glibc2.33 64 Bits\nGraphics card: NVIDIA GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 465.31\n\nBroken: version: 3.0.0 Alpha, branch: latest master\nWorked: Cau... |
Blender hangs/freezes after closing preference window
Operating system: Windows 8
Graphics card: AMD Radeon HD 7310
**Blender version**
Broken:
2.83beta 2020-04-29 19:35 #cd833d887995
2.90alpha 2020-04-29 19:38 #00e0034b13e6
Last version I know it to work in:
2.83beta 2020-04-15 21:34 #f0221ff6674f
2.90alpha 2020-04... | [
"Blender freezes with Metal render device\nOperating system: macOS-13.2.1-arm64-arm-64bit 64 Bits\nGraphics card: Metal API Apple M1 Pro 1.2\n\nBroken: version: 3.5.0\nWorked: None\nAlso Tested: 3.5.1 RC (April 01, 01:59:41, `6fa464d18971`)\n\nBlender freezes after a few seconds when I enable the Metal Render Devic... | [
"Blender 2.83beta crashes right after closing Preferences dialog on Fedora 32\nOperating system: Linux-5.6.7-300.fc32.x86_64-x86_64-with-fedora-32-Thirty_Two 64 Bits\nGraphics card: AMD JUNIPER (DRM 2.50.0 / 5.6.7-300.fc32.x86_64, LLVM 10.0.0) X.Org 3.3 (Core Profile) Mesa 20.0.5\n\nBroken: version: 2.83 (sub 15)\n... |
Lights Problem
Operating system: Windows 10
Graphics card: Radeon RX 580 Series - 8 GB
2.91.0
Lights aren't showing as expected
Lights not working | [
"Artifact with cycles (interaction with moving spotlight and motion blur)\nOperating system: Windows-10-10.0.19045-SP0 64 Bits\nGraphics card: NVIDIA GeForce GTX 1050 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.94\n\nBroken: version: 3.4.1\n\nI wouldnt describe it as a error, more as a artifact in cycles, basi... | [
"help plz\nOperating system: Windows 10 20H2 19042.685\nGraphics card: RX560\n\nBroken: 2.91.0\n\nidk how to explain it xD\n\n**Bug screenshot**\n\n\n",
"Eevee broken since graphics card update\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: Radeo... |
Loading render kernels takes eternity
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: Radeon RX 560X Series ATI Technologies Inc. 4.5.13596 Core Profile Context 20.5.1 27.20.1017.1011
Broken: version: 2.83.4
cycles render not working with GPU compute. It says loading render kernels but it never com... | [
"Cycles HIP rendered viewport crashes system/GPU on Linux with RDNA2 GPU\n Operating system: Fedora Linux Release 36 - Linux-5.18.16-200.fc36.x86_64-x86_64-with-glibc2.35 64 Bits\nGraphics card: AMD Radeon RX 6900 XT (sienna_cichlid, LLVM 14.0.0, DRM 3.46, 5.18.16-200.fc36.x86_64) AMD 4.6 (Core Profile) Mesa 22.1.5... | [
"Cycles crash \nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: AMD Radeon RX 5700 XT ATI Technologies Inc. 4.5.14736 Core Profile Context 20.8.2 27.20.2001.16003\nCPU: Ryzen 9 3900X \nMotherboard: MSI MPG X570 Gaming Edge Wifi\n\nBroken: version: 2.83.5\n\nBlender crashes after selecting GPU co... |
Multi-Windows setup problem
Operating system: Windows
Graphics card: RTX 2060
Broken: 3.0
Worked: ---
When working on multiple screens, with multiple Blender Windows open, each time when moving mouse to another window, this window has to be manualy activated by clicking before any other operation.
Open new program ... | [
"Cycles viewport unneccessary update calls\nOperating system: Ubuntu 20.04\nGraphics card: Nvidia MX150\n\nBroken: 2.83.17, 8a8c61190b06, Beta and 2.90.2, 8f21f867e715, Alpha\nWorked: 2.82a official\n\n[#76970.blend](T76970.blend)\n\n* set scene renderer to Cycles\n* configure two viewports and a shader editor in a... | [
"Secondary Window Behaviors\nWe want users to be able to use multiple windows on multiple monitors, have them behave in ways that are as consistent as possible between platforms, conform to expected per-platform norms, and offer maximum flexibility for different workflows.\n\nWindows should be created and restored ... |
Blender on Linux is wierd..

Operating system: Linux-5.15.0-56-generic-x86_64-with-glibc2.35 64 Bits
Graphics card: Mesa Intel(R) HD Graphics 2000 (SNB GT1) Intel 3.3 (Core Profile) Mesa 22.0.5
Broken: version: 3.4.0
| [
"Blender freezes with Metal render device\nOperating system: macOS-13.2.1-arm64-arm-64bit 64 Bits\nGraphics card: Metal API Apple M1 Pro 1.2\n\nBroken: version: 3.5.0\nWorked: None\nAlso Tested: 3.5.1 RC (April 01, 01:59:41, `6fa464d18971`)\n\nBlender freezes after a few seconds when I enable the Metal Render Devic... | [
"camera and light looks weird when i open new file\nOperating system: Linux-6.2.9-060209-generic-x86_64-with-glibc2.35 64 Bits\nGraphics card: Mesa Intel(R) HD Graphics 4600 (HSW GT2) Intel 4.6 (Core Profile) Mesa 22.2.5\n\nBroken: version: 3.5.1\n\nthe camera and the in the scene looks that has some issues in shap... |
Object selected outline not visible
Operating system: Linux-5.4.0-62-generic-x86_64-with-debian-bullseye-sid 64 Bits
Graphics card: AMD VERDE (DRM 2.50.0, 5.4.0-62-generic, LLVM 11.0.0) X.Org 4.5 (Core Profile) Mesa 20.2.6
Broken: version: 2.92.0 Beta
Open Blender with General startup file. Click on the startup cube,... | [
"Asset Browser preview generation not updating untill hovering over Preview menu\nOperating system: Windows-10-10.0.22000-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 516.59\n\nBroken: version: 3.3.1\n\nWhen trying to generate an asset preview using `Render Active... | [
"Grease pencil object outline shader fails to compile on radeonsi\nOperating system: arch linux\nGraphics card: RX 460 (radeonsi)\nllvm 11.0.0-4, and master compiled today\nmesa 20.2.3-1, and master compiled today\n\nBroken: 2.83.9, 2.91.0, 2.92 daily build\nWorked: 2.80\n\nselecting a grease pencil object tanks pe... |
Modifier following Geometry Nodes removes UV
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.92
Broken: version: 2.93.0 Beta
Modifiers following geometry node modfier remove UV Map.
Tested with SubD, Curve, Hook, Bevel, Displace...
Fil... | [
"Geometry Nodes Baking\nAs mentioned on the [blog]() the goal is to support the following features:\n* Editing procedurally generated geometry destructively in the viewport.\n* Prepare and manage simulations for the render farm which shouldn't need to run the simulation itself.\n* Explicitly cache parts of the node... | [
"Geometry nodes fails to maintain links to vertex colours when converted to regular geometry.\nOperating system: win10\nGraphics card: 2080ti\n\nBroken: 2.93.1 & blender-3.0.0-alpha+master.fb87d236edb7-windows.amd64-release\nWorked: Never\n\nWhen using geometry nodes its possible to use vertex colours. You can see ... |
Render window disappearing
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce MX150/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 398.36
Broken: version: 2.90 (sub 0)
Blender Render window disappears/replaced by Preferences window and vice versa.
In the default startup setup
- Render -> Rende... | [
"simply moving the render window is terribly slow\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: AMD Radeon HD 7600M Series ATI Technologies Inc. 4.5.13422 Core Profile Context 0\n\nBroken: version: 2.82 (sub 6)\nWorked: (optional)\n\nwith more complex scenes (such as for example blenderman fi... | [
"Opening the Preferences/Render window replaces the current opened window with the other interface\nBroken: version: 2.83 (sub 13) \nWorked: Never\n\nOpening the Preferences/Render window replaces the current opened window with the other interface.\n\n\nMethod 1:\n* Open a new scene/or an existing scene.\n* Press F... |
Texure color in sculpting mode is empty
Operating system: Windows-8.1-6.3.9600-SP0 64 Bits
Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87
Broken: version: 2.91.0 Alpha
I want to sculpting an object in texture color mode but when i enable texture color object color convert to gray.[te... | [
"Crash with animated displacement modifier in Texture paint mode while playing\nAMD Ryzen 5 2600, 16GB ram\nWindows 7 64bit\nNvidia GTX 1060 6gb (driver version 416.34)\n\n2.79b\n\nI intend to paint a heightmap interactively. So i keyframed a displacement modifier (2 frames) on a subdivided plane and assigned a tex... | [
"Textures not displayed in sculpt mode due to missing UVs (PBVH rendering, Multires)\nOperating system: Windows-10-10.0.17763 64 Bits\nGraphics card: GeForce GTX 1080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.35\n\n\nBroken: version: 2.80 (sub 55)\nWorked: 2.79b\n\n\nModel with Multiresolution modifier doesn... |
2.7-2.8 . Dirty Transformations
Operating system:
Graphics card:
Broken: 2.79-2.83
Worked: 2.49
With simply R transform i get dirty rotation on all axes
By with selected axis all fine
Based on the default startup or an attached .blend file (as simple as possible).
[2019-11-29 09-02-54.mp4](2019-11-29_09-02-54.mp4) | [
"Texture stencil \"Reset Transform\" doesn't work properly\n**System information**\nLinux Mint 17.3 (x86_64)\nLinux Mint 18 (x86_64)\nWindows 8.1 64bit\n\nNvidia Geforce GT640\nNvidia Geforce 820M\n\nBroken: 2.78, 2.77a\n\nIn texture paint mode (wether in 3D or 2D), the \"Reset Transform\" under \"Texture\" doesn't... | [
"rotate using R shortcut in orthographic mode from front/side/top is not accurate.\nOperating system: Windows-7-6.1.7601-SP1 64 Bits\nGraphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 441.20\n\nBroken: version: 2.81 (sub 16)\n\n\n\nRotate in orthographic mode from one of the views (front, si... |
Box Hide Freeze
Operating system: Windows-10-10.0.18363-SP0
Graphics card: NVIDIA GeForce GTX 1070 Ti/PCIe/SSE2 4.5.0 NVIDIA 496.76
Broken: version: 3.1.2
Freezes when using the Box Hide feature in a particular sculpture
My sculpture had "strings" on it that connect one body part to another.
I tried to remove the st... | [
"blender's UI repeatedly freezes when editing a material while the material settings are open.\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3090/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.11\n\nBroken: version: 2.93.2 Release Candidate\n\nWhen I load any .blend file con... | [
"Sculpt Trim tools are very slow\nOperating system: macOS Mojave 10.14.6 \nGraphics card:\n\nBroken: Version 2.91.0 (2.91.0 2020-11-25) & Version 2.92.0 (2.92.0 2020-12-27)\nWorked: n/a\n\n\nUsing Box Trim is very slow. If you use the tool and then switch to another program like a web browser before the task is don... |
change of object parameters when you add it, it is ejected from the local mode
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: GeForce GTX 1070 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 461.72
Broken: version: 2.93.0 Beta
changing the parameters of the object turns off from the local mode, it is... | [
"Rigid body baked cache not invalidated\nOperating system: Windows 10 Pro 64-bit\nGraphics card: 4095MB NVIDIA GeForce GTX 1080 (NVIDIA)\n\nblender-2.80rc1-windows64\nWorked: (optional)\n\nSimple physics object is trapped in previous (deleted) animated properties.\n\nI have included a blend file which consist of ju... | [
"Going out of local view when editing the context menu of a new objekt\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: Radeon RX 580 Series ATI Technologies Inc. 4.5.14757 Core Profile Context 20.11.2 27.20.14501.18003\n\nBroken: version: 2.93.1\n\n\nWhen you edit the context menu while being i... |
error, Multi-Mat assign new material causes Transparency
Operating system: mcoOS 10.15-i7 64bit
Graphics card: AMD Radeon R9 M395X OpenGL Engine ATI Technologies Inc. 4.1 ATI-3.0.65
Broken: version: 2.81 (sub 12)
Worked: (optional)
Multi-Mat assign new material causes Transparency!!!!View display, rendering is the sa... | [
"The result of Dynamic paint Image sequence is brighter than intended when using initial color.\nOperating system:Windows 10 64bit\nGraphics card: GTX 1060\n\nBroken: 2.79b, 2.80\nWorked: \n\nthe result of baked Image is birghter than it displays on properties panel. \nNot sure but seems like it is gamma correcting... | [
"Objects with multiple materials are not displaying correctly - transparent faces\nOperating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits\nGraphics card: AMD Radeon R9 M295X OpenGL Engine ATI Technologies Inc. 4.1 ATI-2.11.20\n\nBroken: version: 2.81 (sub 12)\nWorked: (optional)\n\n[Objects with multiple materia... |
Corrupted normals on fluid mesh at bake.
Operating system: Mac OS 10.13.6
Graphics card: GeForce GTX TITAN X
Broken: 2.80, cc600de6695a, 2019-05-31
Corrupted normals on fluid-mesh at bake.
When I bake a simple fluid-mesh it seems to have some corrupted normal on some faces.
\n\nOpen file and bake liquid\n",
"Multiresolution di... | [
"Corrupted mesh display on macOS\nOperating system: Darwin-17.4.0-x86_64-i386-64bit 64 Bits\nGraphics card: AMD Radeon RX 580 OpenGL Engine ATI Technologies Inc. 4.1 ATI-1.60.26\n\n\nBroken: version: 2.80 (sub 74)\nWorked: (optional)\n\n\nOn opening a file the model has extra faces that did not exist before. See th... |
blender crashes when second geo node instance added in hierarchy.
Operating system: Windows-10-10.0.19041-SP0 64 Bits
Graphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 471.41
Broken: version: 2.93.1
Crash happens when Point distribute node added to the object which is used as a instance... | [
"AMD: Rendering Instances On Points using a Collection crashes Blender on Linux\nBroken\nOperating system: Linux-6.2.0-060200-generic-x86_64-with-glibc2.35 64 Bits\nGraphics card: AMD Radeon RX 580 Series (polaris10, LLVM 15.0.7, DRM 3.49, 6.2.0-060200-generic) AMD 4.6 (Core Profile) Mesa 23.1.0\nversion: 3.5.1\n\n... | [
"Blender Collapses with Geometry Nodes Applied To Second Object\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: AMD Radeon R7 200 Series ATI Technologies Inc. 4.5.148202 Core Profile Context 21.3.1 27.20.15003.1004\n\nBroken: version: 2.93.0 Beta\nWorked: Never\n\nProgram shuts down when I appl... |
new cycles shading artefacts in todays build
Operating system: Windows-10-10.0.19042-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 472.12
Broken: version: 3.1.0 Alpha
open file and go to camera view cycles rendered viewport. Suzanne's gone tribal:
[slow to start.blend]... | [
"Shader Displacement issues with dicing camera\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 528.24\n\nBroken: version: 3.5.0 Alpha\n\n**Short description of error** \nWhen using a Dicing camera, it doesn't update on its own, y... | [
"rendering bug\nwin7 gf 750ti\n\nBroken: (example: 2.78.4 96868a3)\nWorked: (optional)\n\nweird artefacts on faces while rendering in viewport\n1. open a file [bug_1.blend](bug_1.blend)\n2. shift+z to change to viewport shading rendered\n3. move (G and shift for slower movement) the object on Y axis , artefacts dis... |
Uv Editing view responding randomly
Operating system: windows 10 lastest update
Graphics card: gtx 1060
Broken:
hash c9df453ce7b
When i'm on the uv editing workspace, the uv view responds onlly sometimes to the scrollwheel in my mouse.
| [
"Extra face dots in UV Layout editor (GPU subdivision OFF, On Cage OFF in Subdivision modifier make a difference)\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: Intel(R) HD Graphics 4600 Intel 4.3.0 - Build 20.19.15.4835\n\nBroken: version: 3.4.1\nBroken: version: 3.1\nWorked: not since GPU su... | [
"Middle Click navigation in 2.8 UV Editor randomly stops and starts working\nOperating system: Windows 10\nGraphics card: GTX 960\n\nBroken: 2.8, January 14th release\n\nWorked: 2.79\n\nFor no apparent reason, in the UV editor, using the scroll wheel to zoom in and out, or pressing the middle mouse (also the scroll... |
Collections issues when keyframed
Operating system: Windows 10 64x
Graphics card: Geforce 1070
Broken: a4e4d9f0ab89
Since it would be very confusing to explain, i made a video (keep the eye on the collections) :
[whyy.mp4](whyy.mp4) | [
"Custom Properties within PropertyGroups cannot be animated when attached to a PoseBone\nUbuntu Linux 14.04 (64-bit)\nNVIDIA GTX 960 (NVIDIA Driver Version 367.35)\n\nBroken: 2.77a abf6f08\nWorked: N/A\n\nI've found that custom properties stored within PropertyGroups and/or CollectionPropertys cannot actually be an... | [
"Cant animate object outliner properties\nOperating system: Linux\nGraphics card:AMD 580rx\n\nBroken: 2.80 from 9th Feb build\nWorked: 2.79\n\nIn blender 2.80 the properties of collections & objects cannot be animated from the outliner.\n\nLoad the default blender startup scene\nselect the cube or collection\ntry t... |
Animation: The keyframes of the bake action will overlap with the original keyframes
Operating system: Windows 10
Graphics card: NVIDIA GeForce RTX 3080 Ti
Broken: 3.5, 1be25cfff1, 2023-03-29
Worked: 3.4.1
When I bake an action for an object with parent constraints or other constraints, the keyframes that the object ... | [
"Graph Editor: Curve drawing improvements\nProblem: keyframe dots can be somewhat hard to see, especially behind the current frame marker line.\n\n\n\n**Proposal**:\n- Change the default theme to draw the keyframe dots larger. The current theme draws at 6px, for modern displays this should pr... | [
"Fcurve Problem after baking animation\nOperating system: Windows-10-10.0.19045-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 528.49\n\nBroken: version: 3.5.0\nWorked: 2.79, 2.93, 3.4.1\n\nIn 3.5, after baking animation on bone with a damped track modifier to an em... |
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