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add to quick favourites missing on most menus Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.70 Broken: version: 2.81 (sub 10) Worked: (optional) add to quick favourites missing on most menus ![image.png](image.png)
[ "Addon custom categories/tabs are broken (are gone after a session)\nOperating system: Windows-10-10.0.19044-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 511.79\n\nBroken: version: 3.1.0\nBroken: 2.80\nWorked: 2.79\n\nChanging the category (in add-on preferences) ...
[ "Right Clicking some menus, give blank window without Quick Favorites\nOperating system: Windows-7-6.1.7601-SP1 64 Bits\nGraphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.35\n\n\nBroken: version: 2.80 (sub 64)\n\nIf you right click a menu, you will almost always get the option to add it t...
Grease pencil stroke appears green with noisy artefacts Operating system: Mac OS X Catalina 10.15.1 (19B2106) Graphics card: Radeon Pro 5500M Broken: 2.81a Worked: No matter which color is selected for line, it appears some shade of green with some kind of dithering/noise artefacts. The shade of green changes slightly depending on color and viewport shading, but not much. ![Screenshot 2019-12-07 at 18.14.20.png](Screenshot_2019-12-07_at_18.14.20.png) Create new 2D Animation file with 2.81a on Macbook Pro 16" and draw a line.
[ "Strange background grid pattern appears on the compositor panel\nOperating system: Windows-10-10.0.19041-SP0 64 Bits\nGraphics card: Intel(R) Iris(R) Plus Graphics Intel 4.5.0 - Build 27.20.100.9079\n\nBroken: version: 2.93.5\nWorked: 2.91.2\n\nStrange grid pattern appears on the compositor background when zooming...
[ "Grease Pencil green display bug (related to multisampling)\nOperating system: Mac OSX Catalina\nGraphics card: Radeon Pro 560X 4 GB\n\nBroken: Latest Official 2.80 and 2.82 Alpha\n\n\nMy Grease pencil strokes are all displaying with this weird pattern covering them. I can barely see the actual color of the stroke ...
Color Picker: Inconsistent Text Alignment Broken: e29a45b396ccf507d858ec4afc301bdaf816b328 ![Bug_Color_Picker_Text_Alignment.png](Bug_Color_Picker_Text_Alignment.png) Green and Alpha are clearly off...
[ "Weird artefacts from emission surface\nOperating system: MacOS 12.6.5\nGraphics card: AMD Radeon Pro 5500M (but this occurs also on CPU)\n\nBroken: 3.6.2\nWorked: don't know\n\n\nIn the attached .blend file I have set up an emission shader to emit light from one end of a long thin surface. The screenshot illustrat...
[ "ui misalignment of green channel in material color mixer.\n\nui misalignment of green channel in material color mixer.\n\n - Operating System, Graphics card ---\n\ncpu: intel core i3 2350 2.3 ghz\nram: 4 gb\ngfx: intel hd graphics 3000\nos: windows 7 home premium sp 1\n\n - Blender version with error, and ve...
When a strip is cut and edited in nla editor for a library override character, the strip returns to its original length without the cut. blender 2.92 alpha Operating system: Graphics card: Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen) Based on the default startup or an attached .blend file (as simple as possible). Description, 1. link and make library override of a character with an armature 2. make an action and push down in the nla editor 3. cut the action to a desired length. 4. press tab on the cut strip to edit action 5. press tab again to exit editing the action. 6. problem. the strip returns to its original length without the cut. thanks
[ "Tweaking redo values in extend vertices operator causes extended vertex to dissolve\nBroken in 2.80 (1d908bffddb4 from 2019-01-24) as well as 2.79b release\n\nTweaking redo values in extend vertices operator causes extended vertex (the one from which the operator is executed) to dissolve", "VSE: Meta strip speed...
[ "When a strip is cut and edited in nla editor, the strip returns to its original length without the cut. blender 2.92 alpha\nOperating system: WIN 10 64\nGraphics card: GTX 1070 TI\nBroken: 2.92.0 ALPHA (07/01/21)\nWorked: \n\n\nDescription,\nPlease refer to the video attached\n\n\n1. link and make library override...
Creating black color when two objects intersect in Cycles render Creating black color when two objects intersect in Cycles render. This only happened on Blender 3.1, the 3.0 and before versions are fine Operating system: Windows 10 Graphics card: RTX 3070(Zotac Gaming) Broken: Blender 3.1 Worked: older versions 3.0 and before **Exact steps for others to reproduce the error**[Blender bug 3.1 2022.blend](Blender_bug_3.1_2022.blend) Based on the default startup or an attached .blend file (as simple as possible).
[ "Random vertices light up as if they were selected (but they're not) when I select one vertice at a time\nOperating system: Linux-5.4.0-7634-generic-x86_64-with-debian-bullseye-sid 64 Bits\nGraphics card: GeForce GTX 780 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.82\n\nBroken: version: 2.83.0\n\n![mesh_glitch...
[ "Regression: Overlapping face renders black in render mode\nOperating system: windows\nGraphics card: gtx , rtx\n\nBroken between: c4bedeb0186b - 0379ddac7d68\n\n**Short Description**\nOverlapping faces renders black in both viewport and final render (Cycles render engine)\n\n**Steps to Reproduce**\n- Open attached...
Toggle visibility/renderablilty for object an all child-objects %%%This patch is a proposal for a different behavior of the outliner toggle visibility/renderability buttons (and corresponding keyboard functions): toggle visibility/renderablilty for the object an all child-objects. I tested this different functionality on my own build Blender 2.5 now for awhile and I find this new behavior more intuitiv and useful. What the the patch changes: When you have multiple objects which are linked via the parent relation to some main-object (many times this is an "Empty"-object) and you click on the toggle buttons for visibility and renderability for the main-object the visibility and renderability of that object only is changed, not the visibility/renderability of the child-objects. This is IMHO a little confusing and annoying, because to changed the visibility/renderability of the whole multi-part object you have to click on each child-object (please correct me if this functionality is already there and I did not find it). With the patch the visibility/renderability of all child-objects is toggled, too, except those which are not selectable. Thus making the whole multi-object visible/renderable resp. not visble/renderable. The not-selectable-exception is IMHO useful if some object should e. g. never be shown or rendered, like helping objects for making holes in some other object etc. The patch contain: - new function propagate_restrict_flag() which propagate a given restriction flag to the settings of the supplied object - when the visibility/renderability of an object is changed, call function propagate_restrict_flag() to propagate the new state down to all child-objects (except those who have OB_RESTRICT_SELECT set) It would be nice if someone could have an review of this idea and patch. Thanx. %%%
[ "Shadow catcher problem with holdout collection\nOperating system: *Windows 10 Pro 64 bits*\nGraphics card: *2x NVIDIA GTX Titan X*\n\nBroken: *master 2.81a*\nWorked: *Worked on blender 2.79b*\n\nWhen shadow catcher is activated in an object located in a collection with the holdout option, alpha is truncated.\n(mor...
[ "Toggle visibility/renderability for object an all child-objects\nThis patch is a proposal for a different behavior of the outliner toggle visibility/renderability buttons (and corresponding keyboard functions): toggle visibility/renderablilty for the object an all child-objects. I tested this different functionali...
Audio files not playing when on sequencer Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.77 Broken: version: 2.90.0 Beta So I opened a few different files with certain random songs I had saved as a .mp3 file and none of the audio would play back, I checked my audio source and those were fine, the only thing that was not working is the latest beta branch. Import an mp3 file into the sequencer Play animation using spacebar, or whatever keybind you have it set to. Song I tested and it didnt work, with multiple blend files: [DuckTales Music (NES) - The Moon Theme.mp3](DuckTales_Music__NES__-_The_Moon_Theme.mp3) UPDATE: tested with .wav files too, doesn't seem to work with any of them.
[ "Jack Audio not detected under High Sierra\nOperating system: OSX High Sierra 10.13.6\nGraphics card: Intel HD Graphics 4000\n\nBroken: (2.83.3)\nWorked: (unknown)\n\n\nBlender is not showing Jack in the audio devices list.\nTyping bpy.app.build_options.Jack in the python console drops False.\nJack server is proper...
[ ".mp3 files not playing when on sequencer\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.77\n\nBroken: version: 2.90.0 Beta\n\nSo I opened a few different files with certain random songs I had saved as a .mp3 file and none of the a...
.mp3 files not playing when on sequencer Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.77 Broken: version: 2.90.0 Beta So I opened a few different files with certain random songs I had saved as a .mp3 file and none of the audio would play back, I checked my audio source and those were fine, the only thing that was not working is the latest beta branch. Import an mp3 file into the sequencer Play animation using spacebar, or whatever keybind you have it set to. Song I tested and it didnt work, with multiple blend files: [DuckTales Music (NES) - The Moon Theme.mp3](DuckTales_Music__NES__-_The_Moon_Theme.mp3) UPDATE: tested with .wav files too, doesn't seem to work with any of them.
[ "ALT + H\nOperating system: Windows-11 64 Bits\nGraphics card: NVIDIA GeForce RTX 3060 Laptop GPU/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 537.34\n\nBroken: version: 3.6.2\n\nALT + H not working. I verified languages installed on my computer and also engaged an informatician to verify if theres no conflicts with ...
[ "Audio files not playing when on sequencer\nOperating system: Windows-10-10.0.18362-SP0 64 Bits\nGraphics card: GeForce RTX 2060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 451.77\n\nBroken: version: 2.90.0 Beta\n\nSo I opened a few different files with certain random songs I had saved as a .mp3 file and none of the ...
Subdivision surface Operating system: Windows-10-10.0.19042-SP0 64 Bits Graphics card: GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.80 Broken: version: 3.1.0 Beta and all versions after Worked: 3.1.0 Alfa subdivision surface doesn't work in cycles viewport render view, and final render. subdivision surface doesn't work in cycles viewport render view, and final render. unless it has another modifier after it, even if it isn't actually doing anything as long as it's on[the other modifier]. and Adaptive subdivision doesn't have this issue. and also Applying it dose work [SubivisionSurface_Bug.blend](SubivisionSurface_Bug.blend)
[ "Edge Sliding with subdivision surface is extremely laggy (caused by \"bad\" UVs and UV Smoothing in the modifier)\nOperating system: Windows-10-10.0.19045-SP0 64 Bits\nGraphics card: NVIDIA GeForce RTX 3060/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 527.56\n\nBroken: version: 3.4.0\n\nSo I've been modelling a rapto...
[ "Subdivision surface bug in cycles\nOperating system: Windows-10-10.0.19042-SP0 64 Bits\nGraphics card: GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.80\n\nBroken: version: 3.1.0 Beta\n and all versions after\nWorked: 3.1.0 Alfa\n\nsubdivision surface doesn't work in cycles viewpo...
Subdivision surface bug in cycles Operating system: Windows-10-10.0.19042-SP0 64 Bits Graphics card: GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.80 Broken: version: 3.1.0 Beta and all versions after Worked: 3.1.0 Alfa subdivision surface doesn't work in cycles viewport render view, and final render. subdivision surface doesn't work in cycles viewport render view, and final render. unless it has another modifier after it, even if it isn't actually doing anything as long as it's on[the other modifier]. and Adaptive subdivision doesn't have this issue. and also Applying it dose work [SubivisionSurface_Bug.blend](SubivisionSurface_Bug.blend)
[ "Vector displacement on top of adaptive subdivision breaks normal\nOperating system: Windows 10 / Ubuntu 22.04\nGraphics card: NVidia A6000 / K5100M\n\nBroken: 4.0\nWorked: never\n\n\nVector displacement on top of adaptive subdivision breaks normal.\n\n\n- Open attached file, switch to render preview in viewport.\n...
[ "Subdivision surface \nOperating system: Windows-10-10.0.19042-SP0 64 Bits\nGraphics card: GeForce RTX 2070 with Max-Q Design/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 462.80\n\nBroken: version: 3.1.0 Beta\n and all versions after\nWorked: 3.1.0 Alfa\n\nsubdivision surface doesn't work in cycles viewport render vie...
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Dataset Card for Dataset Name

Contains reduced description of issues reported at https://projects.blender.org/blender/blender/issues and points to duplicate issues in order to categorize similarity.

This dataset card aims to be a base template for new datasets. It has been generated using this raw template.

Dataset Details

Dataset Description

Each report has been shortened by removing frequently repeated texts such as System Information, Blender Version, Short description of error. This dataset was used to train https://huggingface.co/mano-wii/BAAI_bge-base-en-v1.5-tunned-for-blender-issues

Uses

With this dataset, we can train a model considering terms and utilities used in Blender and the relation with problems with specific hardware.

Direct Use

Creation of embeddings for 3D software technical reports

Dataset Structure

At this dataset we can see the main issue in the first column, unrecognized issues in the second column ('neg') and duplicates in the third column ('pos').

Dataset Creation

Curation Rationale

This dataset was created to train a model for creating embeddings to search for semantic similarity of reports in Blender and thus allow the WEB Extension Blender Find Related Issues to work

Source Data

https://projects.blender.org/blender/blender/issues

Data Collection and Processing

The date was automatically collected in Python when fetching reports categorized as duplicates. These reports were then filtered by similarity testing using other AI models.

Who are the source data producers?

These reports are produced by Blender users around the world who are interested in reporting bugs in order to improve the quality of the software.

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