| # Third-Party Notices |
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| This document identifies third-party software and assets used to create |
| Scene2Wave. It does not replace applicable third-party license texts. |
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| ## 1. CARLA Simulator |
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| - Version used: 0.9.16. |
| - Use: official Town environments, vehicles, traffic, sensors, and actor state. |
| - Included form: simulated observations and derived data only; no CARLA source |
| code or editable CARLA source assets. |
| - CARLA-specific code: MIT License. |
| - CARLA-specific assets: applicable CARLA CC-BY License. |
| - Attribution: CARLA project and contributors; Dosovitskiy et al., 2017. |
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| ## 2. Unreal Engine |
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| Unreal Engine was used through CARLA as the underlying rendering environment. |
| This release contains no Unreal Engine code, project, or source-format assets. |
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| ## 3. Sionna RT |
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| - Version used: 0.19.2. |
| - Use: wireless ray tracing and path-level CIR/CSI generation. |
| - Included form: generated wireless data only; no Sionna source code. |
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| ## 4. Additional asset statement |
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| Based on the current generation configuration and the release owner's |
| statement, the workflow is known to use official CARLA assets and the official |
| Sionna software stack. No separately sourced Epic, Fab, Marketplace, Quixel, |
| HDRI, font, icon, texture, or other scene asset has been identified in or |
| depicted by this release. |
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| If a later audit identifies an additional third-party asset, this notice must |
| be updated with its source, license, included form, and approval status before |
| the affected material is redistributed. |
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