statement stringlengths 43 145 | label stringclasses 2 values |
|---|---|
If PersonX takes a day, then the effect of PersonX is relaxes | True |
If PersonX decides to go for a hike, then the attribute of PersonX is energetic | True |
If PersonX takes PersonY breath away, then the effect of PersonX is is flattered | True |
If PersonX gets great grades, then PersonX wants apply to colleges | True |
If PersonX hunts the eggs, then the attribute of PersonX is inspired | True |
If PersonX unpacks PersonX's belongings, then PersonX needs to have moved to a new house | True |
If PersonX cuts PersonY's hair, then the effect of PersonX is gets paid | True |
If PersonX reaches PersonY's hand out, then the reaction of PersonX is warm and fuzzy | True |
If PersonX challenges PersonY's brother, then the reaction of PersonY is defensive | True |
If PersonX opens PersonX's big mouth, then PersonX wants to eat food | True |
If PersonX goes to the cell phone store, then PersonX wants a new phone | True |
If PersonX teaches PersonY the art, then the effect of PersonY is becomes artist | True |
If PersonX spends the day together, then PersonX needs to meet the person to spend time with them. | True |
If PersonX moves back in with my parents, then PersonY want sell the present house. | True |
If PersonX is PersonX's wedding day, then PersonX wants They go on their honeymoon. | True |
If PersonX buys PersonY new shoes, then the effect of PersonY is wears new shoes | True |
If PersonX plays a board game, then the reaction of PersonY is elated | True |
If PersonX orders PersonY's food, then the reaction of PersonY is grateful | True |
If PersonX rescues the dog, then the attribute of PersonX is courageous | True |
If PersonX tells PersonY to get out, then the intention of PersonX is to calm down | True |
If PersonX opens a new bank account, then the reaction of PersonX is satisfied | True |
If PersonX calls PersonY into PersonY's office, then the attribute of PersonX is willful | True |
If PersonX asks PersonY for a date, then the effect of PersonY is Gives the answer | True |
If PersonX lifts PersonY's head up, then the reaction of PersonX is happy to help | True |
If PersonX eats healthy things, then the reaction of PersonX is good about themselves | True |
If PersonX reads PersonX's works, then the effect of PersonX is his pride increases | True |
If PersonX has very long hair, then the attribute of PersonX is unkept | True |
If PersonX is blown away, then the effect of PersonX is their jaw drops | True |
If PersonX makes a night of it, then the effect of PersonX is works | True |
If PersonX uses PersonY array, then the effect of PersonX is is kicked out of house | True |
If PersonX hires a trainer, then PersonX needs search for trainers number | True |
If PersonX sings PersonX's song, then the effect of PersonX is person x thinks about lyrics | True |
If PersonX sends PersonY away, then the reaction of PersonY is bad | True |
If PersonX makes PersonY uncomfortable, then the attribute of PersonX is mean | True |
If PersonX comes to a sticky end, then the effect of PersonX is needs a bath | True |
If PersonX whips PersonY's head around, then the reaction of PersonY is hurt | True |
If PersonX lands on PersonX's feet, then the attribute of PersonX is steady | True |
If PersonX increases PersonX's chances, then the attribute of PersonX is hardworking | True |
If PersonX gives PersonY powers, then PersonX needs to have the ability to grant power | True |
If PersonX buys PersonY a pair, then PersonY want to receive them from personX | True |
If PersonX makes PersonY a sandwich, then PersonX wants to bring the sandwich to PersonY | True |
If PersonX makes PersonY addition, then the attribute of PersonX is noble | True |
If PersonX becomes terrified, then the reaction of PersonX is exhausted | True |
If PersonX takes a cab, then the attribute of PersonX is tired | True |
If PersonX provides PersonY explanation, then the effect of PersonX is feels freed | True |
If PersonX races PersonY's friend, then the effect of PersonY is wins | True |
If PersonX does something nice for PersonY, then PersonX wants to surprise y | True |
If PersonX crashes into a tree, then PersonX wants recover | True |
If PersonX is a big hit, then PersonX wants enjoy the perks of the spotlight | True |
If PersonX decides to give it a try, then the attribute of PersonX is happy | True |
If PersonX rids the roller coaster, then the attribute of PersonX is outgoing | True |
If PersonX is driving PersonX's car on the highway, then the intention of PersonX is to go to a concert | True |
If PersonX sends PersonY to school, then PersonX wants to get ready for work | True |
If PersonX visits last week, then the reaction of PersonX is excited | True |
If PersonX does a better job, then PersonX needs to work harder | True |
If PersonX quits PersonX's old job, then the effect of PersonX is experiences freedom | True |
If PersonX tells PersonY to go to sleep, then the effect of PersonX is Gets answer | True |
If PersonX rides PersonY's skateboard, then PersonX wants to continue skating | True |
If PersonX is proud of PersonX's work, then PersonX wants to better his/her work | True |
If PersonX takes the leash, then the intention of PersonX is to walk the dog | True |
If PersonX runs a stop sign, then PersonX wants to try not to hit anyone | True |
If PersonX graduates high school, then the reaction of PersonX is satisfied that he made it | True |
If PersonX brings everyone, then the effect of PersonY is Everyone participate in prayers. | True |
If PersonX asks to talk, then the attribute of PersonX is friendly | True |
If PersonX gets PersonX's shirt out, then the attribute of PersonX is lucky | True |
If PersonX rides the big roller coaster, then the reaction of PersonY is happy | True |
If PersonX decides to make cookies, then PersonX wants to eat cookies | True |
If PersonX succeeds by PersonX's son, then the reaction of PersonY is proud. | True |
If PersonX saves oneself, then the attribute of PersonX is strong | True |
If PersonX visits some friends, then the reaction of PersonY is overjoyed | True |
If PersonX grows PersonX's hair out, then the effect of PersonX is PersonX gets a perm | True |
If PersonX takes PersonY to school, then the attribute of PersonX is considerate | True |
If PersonX orders some food, then PersonX wants to turn on the TV | True |
If PersonX tells PersonY to look, then the reaction of PersonX is connected | True |
If PersonX tastes disgusting, then PersonX needs lick personx | True |
If PersonX jerks PersonY's head, then PersonX wants to be careful | True |
If PersonX does not want to go to school, then the attribute of PersonX is irritated | True |
If PersonX protects PersonY's children, then PersonX wants to make sure the children are secure | True |
If PersonX treats PersonY with contempt, then the attribute of PersonX is angry | True |
If PersonX buys PersonY a pair, then the effect of PersonX is makes a new friend | True |
If PersonX eats PersonY food, then the reaction of PersonY is inconvenienced | True |
If PersonX tries PersonX's hand at baking, then PersonX wants to be outdoors | True |
If PersonX receives PersonX's diploma, then PersonX wants celebrate | True |
If PersonX blows a kiss, then the effect of PersonY is someone catches the kiss | True |
If PersonX cooks PersonY dinner, then the intention of PersonX is to ask person a favor later | True |
If PersonX delivers newspapers, then the attribute of PersonX is punctual | True |
If PersonX turns PersonX's coat, then the intention of PersonX is to change style | True |
If PersonX calls PersonY's dad for help, then the effect of PersonY is gets in car | True |
If PersonX takes the train, then the reaction of PersonX is inconvenienced | True |
If PersonX strikes while the iron is hot, then the reaction of PersonX is accomplished. | True |
If PersonX cries every night, then the attribute of PersonX is needy | True |
If PersonX keeps PersonX's eye on the ball, then PersonY want to succeed | True |
If PersonX bores PersonY's name, then the intention of PersonX is to be respectful | True |
If PersonX accepts PersonY's proposal, then the effect of PersonX is earns some money | True |
If PersonX goes up in smoke, then PersonX wants pass out | True |
If PersonX rakes over the coals, then the attribute of PersonX is mean | True |
If PersonX wants to go on a trip to, then the intention of PersonX is to enjoy | True |
If PersonX starts to feel better, then the effect of PersonX is wakes up | True |
If PersonX pays PersonY's friend, then PersonX wants to get a receipt | True |
If PersonX receives PersonY degree, then PersonX wants to frame it | True |
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