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// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// Copyright (c) Microsoft Open Technologies, Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Composition; using Microsoft.CodeAnalysis.CSharp.Extensions; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.C...
// Copyright 2016 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; [CustomEditor(typeof(tk2dFont))] public class tk2dFontEditor : Editor { public Shader GetShader(bool gradient, bool packed) { if (packed) return Shader.Find("tk2d/Goodies/PackedTextMesh"); else if (gradient) return...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Runtime.CompilerServices; #if !netstandard using Internal.Runtime.CompilerSe...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.SpanTests { public static partial class SpanTests { [Fact] pu...
using System.Collections; using Alachisoft.NCache.Common.Threading; using Alachisoft.NCache.Common.Net; namespace Alachisoft.NGroups.Stack { /// <summary> Maintains a pool of sequence numbers of messages that need to be retransmitted. Messages /// are aged and retransmission requests sent according to age (li...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Globalization; using System.Text; using Xunit; namespa...
/******************************************************************** The Multiverse Platform is made available under the MIT License. Copyright (c) 2012 The Multiverse Foundation Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "...
// dnlib: See LICENSE.txt for more info using System.Collections.Generic; using System.IO; using dnlib.IO; namespace dnlib.DotNet.Emit { /// <summary> /// Reads strings from #US heap /// </summary> public interface IStringResolver { /// <summary> /// Reads a string from the #US heap /// </summary> /// <pa...
// Copyright 2015, Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.SpanTests { public static partial class ReadOnlySpanTests { [Fact] ...
using System; using System.Runtime.Serialization; using System.Xml.Serialization; using SharpGL.SceneGraph.Core; using SharpGL.SceneGraph.Primitives; using VirtualScene.Entities.Properties; using VirtualScene.Entities.SceneEntities.Builders; using VirtualScene.Entities.SceneEntities.CalculationStrategies; using Virtual...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
#region Apache Notice /***************************************************************************** * $Header: $ * $Revision: 515691 $ * $Date: 2007-03-07 19:39:07 +0100 (mer., 07 mars 2007) $ * * iBATIS.NET Data Mapper * Copyright (C) 2004 - Gilles Bayon * * * Licensed under the Apache License, Version 2.0 (...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using Microsoft.CSharp.RuntimeBinder.Errors; using Microsoft.CSharp.RuntimeBinder.Syntax; ...
#region License, Terms and Author(s) // // ELMAH - Error Logging Modules and Handlers for ASP.NET // Copyright (c) 2004-9 Atif Aziz. All rights reserved. // // Author(s): // // Atif Aziz, http://www.raboof.com // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file excep...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Reflection; using System.Diagnostics; using System.Collections; using System.Collections....
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/ // Portions Copyright 2000-2004 Jonathan de Halleux // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
// <copyright file="MlkBiCgStab.cs" company="Math.NET"> // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // http://mathnetnumerics.codeplex.com // // Copyright (c) 2009-2013 Math.NET // // Permission is hereby granted, free of charge, to ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** Purpose: Unsafe code that uses pointers should ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Net.Http.Headers; using System.Reactive.Linq; using System.Runtime.Versioning; using System.Security.Cryptography; using System.Threading; using System.Threading.Tasks; using Common.Logging; u...
using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; using System.IO; using System.Text; using System.Xml; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using System.ComponentModel; namespace Dalssoft.DiagramNet { public class D...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Diag...
using LavaLeak.Diplomata.Dictionaries; using LavaLeak.Diplomata.Editor.Controllers; using LavaLeak.Diplomata.Editor.Helpers; using LavaLeak.Diplomata.Helpers; using LavaLeak.Diplomata.Models; using UnityEditor; using UnityEngine; namespace LavaLeak.Diplomata.Editor.Windows { public class CharacterEditor : EditorWind...
/****************************************************************************** * The MIT License * Copyright (c) 2003 Novell Inc. www.novell.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Sof...
using System.Linq; using System.Threading.Tasks; using AspNetCore.Identity.MongoDB; using IdentitySample.Models; using IdentitySample.Models.ManageViewModels; using IdentitySample.Services; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.Ext...
using System; using Android.Content; using Android.Graphics; using Android.Graphics.Drawables; using Android.OS; using Android.Runtime; using Android.Support.V4.View; using Android.Support.V4.Widget; using Android.Util; using Android.Views; using Android.Views.Accessibility; using Java.Interop; namespace Cheesebaron.S...
using System; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using Ruzzie.Common.Numerics; using Ruzzie.Common.Threading; //since volatile is used with interlocking, disable the warning. #pragma warning disable 420 namespace Ruzzie.Common.Collections { /// <summary> /// ///...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Threading; using System.Threading.Tasks; using System.Reflection; using Xunit; namespace System.Data.S...
namespace Community.CsharpSqlite { public partial class Sqlite3 { /* ** 2008 June 13 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here is a blessing: ** ** May you do good and not evil. ** May you find forgiveness for yourself and forgive others. **...
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. /////////////////////////////////////////////////////////...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: src/proto/grpc/testing/services.proto // Original file comments: // Copyright 2015 gRPC authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obt...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.IO; using System.Runtime.InteropServices; using System....
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Globalization; using System.Runtime.Tests.Common; usin...
/* * Copyright (c) 2015 Andrew Johnson * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to use, * copy, modify, merge, ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Orleans.Configuration; using Orleans.Internal; using Orleans.Runtime.GrainDirectory; using Orleans.Runtime...
using System; namespace Bridge.jQuery2 { public partial class jQuery { /// <summary> /// Bind an event handler to the "focusout" JavaScript event. /// </summary> /// <param name="handler">A function to execute each time the event is triggered.</param> /// <returns>The jQ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Microsoft.Protocols.TestSuites.FileSharing.Common.Adapter; using Microsoft.Protocols.TestSuites.FileSharing.Common.TestSuite; using Microsoft.Protocols.TestTools;...
using System; using System.Collections.Generic; using System.Linq; using NSpec; using NSpec.Domain; using NUnit.Framework; using describe_OtherNameSpace; using describe_SomeNameSpace; using Moq; namespace NSpecSpecs { public class SpecClass : nspec { public void public_method() { } private void...
// Author: abi // Project: DungeonQuest // Path: C:\code\Xna\DungeonQuest\GameLogic // Creation date: 28.03.2007 01:01 // Last modified: 31.07.2007 04:39 #region Using directives using DungeonQuest.Game; using DungeonQuest.Graphics; using DungeonQuest.Helpers; using DungeonQuest.Sounds; using Microsoft.Xna.Framework; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. //------------------------------------------------------------------------------ using System.Diagnostics; using...
#region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion...
using System; using Microsoft.Data.Entity; using Microsoft.Data.Entity.Infrastructure; using Microsoft.Data.Entity.Metadata; using Microsoft.Data.Entity.Migrations; using MyWebPlayground.Models; namespace MyWebPlayground.Migrations { [DbContext(typeof(ApplicationDbContext))] [Migration("20160323113305_first")]...
using System; using System.Collections; using System.Linq; using UnityEngine; using UnityEngine.TestTools; using NUnit.Framework; using UnityEngine.LowLevel; using UnityEngine.PlayerLoop; namespace MLAPI.RuntimeTests { public class NetworkUpdateLoopTests { [Test] public void RegisterCustomLoopI...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Globalization; using System.Runtime.Serialization; using System.Xml; namespa...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text.RegularExpressions; using System.Threading.Tasks; using Dapper; using Hangfire.Console; using Hangfire.Server; using Relisten.Api.Models; using Relisten.Controllers; namespace Relisten.Import { [Flags] p...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Graphics; using osu.Fram...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (...
using Xunit; namespace Jint.Tests.Ecma { public class Test_15_3_4_4 : EcmaTest { [Fact] [Trait("Category", "15.3.4.4")] public void StrictModeThisValueIsAStringWhichCannotBeConvertedToWrapperObjectsWhenTheFunctionIsCalledWithoutAnArrayOfArguments() { RunTest(@"TestCases/ch15/...
// Copyright (c) Alexandre Mutel. All rights reserved. // This file is licensed under the BSD-Clause 2 license. // See the license.txt file in the project root for more information. using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using Sy...
#define USE_TRACING #define DEBUG using System; using System.Collections.Generic; using Google.AccessControl; using Google.Contacts; using Google.Documents; using Google.GData.AccessControl; using Google.GData.Calendar; using Google.GData.Client.UnitTests; using Google.GData.Extensions; using NUnit.Framework; namespa...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime; using System.Threading; namespace System.ServiceModel.Channels { internal enum LifetimeS...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using Xunit; namespace System.Linq.Tests { public class Average...
using System; using System.IdentityModel.Tokens.Jwt; using AspNet.Security.OAuth.Validation; using AspNet.Security.OpenIdConnect.Primitives; using AspNet.Security.OpenIdConnect.Server; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Authentication.JwtBearer; using Microsoft.AspNetCore.Builder; usi...
/* ==================================================================== Copyright (C) 2004-2008 fyiReporting Software, LLC Copyright (C) 2011 Peter Gill <peter@majorsilence.com> This file is part of the fyiReporting RDL project. Licensed under the Apache License, Version 2.0 (the "License"); you may...
using System; using System.Collections.Generic; using System.Globalization; using System.Reflection; using AllReady.Areas.Admin.ViewModels.Validators; using AllReady.Areas.Admin.ViewModels.Validators.Task; using AllReady.Controllers; using AllReady.DataAccess; using AllReady.Hangfire; using AllReady.Models; using AllRe...
using System; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using OpenSource.UPnP; namespace UPnPRelay { /// <summary> /// Summary description for DeviceSelector. /// </summary> public class DeviceSelector : System.Windows.Forms.Form { private UPnPDevic...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis.Diagnostics; using Test.Utilities; using Xunit; namespace Microsoft.CodeQuality.Analyzers.ApiDesignGuidelines.UnitTests { pu...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace System.Security.Cryptography { using System.IO; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runt...
#region License /* ********************************************************************************** * Copyright (c) Roman Ivantsov * This source code is subject to terms and conditions of the MIT License * for Irony. A copy of the license can be found in the License.txt file * at the root of this distribution. ...
using SevenZip.Compression.LZ; using SevenZip.Compression.RangeCoder; using System; using System.IO; namespace SevenZip.Compression.LZMA { public class Encoder : ICoder, ISetCoderProperties, IWriteCoderProperties { private enum EMatchFinderType { BT2, BT4 } private class LiteralEncoder { public s...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Xunit; namespace ManagedTests.DynamicCSharp.Conformance.dynamic.context.operate.compound.negative.field01.field01 { using ManagedTests.DynamicCSharp.Conforma...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics.Contracts; using System.Globalization; using System.IdentityModel.Selectors; using System....
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (th...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. // Warning: This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if the // code is regenerated. using Sys...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace ArmorDemoWeb.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate it wit...
using System; namespace Sherlock { partial class frmMain { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> //...
// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved. using System; using System.Collections.Generic; using System.Text; using System.Diagnostics; using System.IO; namespace UnrealBuildTool { /** * Base class for platform-specific project generators */ public abstract class UEPlatformProjectGenerator {...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. namespace BatchClientIntegrationTests { using System; using System.Collections.Generic; using System.IO; using System.Linq; using BatchTestCom...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Class: MutexSecurity ** ** ** Purpose: Managed ACL wrapper for Win32 mutexes. ** ** ===========================================================*/ using Syste...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Xml; //Required for Content Type File...
using System; using System.Collections.Generic; using System.Net; using System.Threading; using System.Threading.Tasks; namespace StackExchange.Redis { partial class ConnectionMultiplexer { private readonly Dictionary<RedisChannel, Subscription> subscriptions = new Dictionary<RedisChannel, Subscription...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Win32; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; us...
using System; using Xunit; namespace VulkanCore.Tests { public unsafe class InteropTest { [Fact] public void AllocZeroBytes() { IntPtr handle = Interop.Alloc(0); Assert.Equal(IntPtr.Zero, handle); } [Fact] public void AllocStringToPtr() ...
using System; using System.Security; using System.Runtime.InteropServices; using SFML.Window; namespace SFML { namespace Graphics { //////////////////////////////////////////////////////////// /// <summary> /// This class defines a sprite : texture, transformations, /// color, a...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace Dematt.Airy.ApplicationInsights.Sample.Areas.HelpPage { /// <summary> /// This class will create an object of a give...
// *********************************************************************** // Copyright (c) 2007-2016 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, ...
// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Runtime.InteropServices; using System.Security.Cryptography.EcDsa.Tests; using Test.Crypt...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Globalization; using System.Linq; namespace Microsoft....
using System; using System.Collections.Generic; using System.Diagnostics; namespace Lucene.Net.Util { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with this * work for additional information regarding copyri...
/******************************************************************** The Multiverse Platform is made available under the MIT License. Copyright (c) 2012 The Multiverse Foundation Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "...
using System; using System.IO; using System.Net; using System.Threading; using NUnit.Framework; using RestFiles.ServiceModel.Operations; using ServiceStack.Common.Web; using ServiceStack.Service; using ServiceStack.ServiceClient.Web; /* For syntax highlighting and better readability of this file, view it on GitHub: *...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Extensions.Logging; using NPoco; using Umbraco.Cms.Core; using Umbraco.Cms.Core.Cache; using Umbraco.Cms.Core.Models; using Umbraco.Cms.Core.Persistence.Querying; using Umbraco.Cms.Core.Persistence.Repositories; using Umbraco.Cms.Core.Sc...
//------------------------------------------------------------------------------ // <copyright file="PagerSettings.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //--------------------------------...
using NBitcoin; using NBitcoin.RPC; using System; using System.Linq; using System.Net.Http; using System.Threading; using System.Threading.Tasks; using WalletWasabi.Backend.Models; using WalletWasabi.Backend.Models.Responses; using WalletWasabi.Bases; using WalletWasabi.Blockchain.Analysis.FeesEstimation; using WalletW...
using System; using System.Collections; using System.Data; using System.Data.SqlClient; using System.Xml; using System.Runtime.InteropServices; using System.Text; namespace HWD { public class SQLEngine { public static SqlConnection sqlcon = new SqlConnection(); public static IList items = null; internal stati...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Web; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace Blizzard { class Client ...
//#define IOS_ID using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; #if UNITY_METRO && !UNITY_EDITOR using GA_Compatibility.Collections; #endif /// <summary> /// The GA_Settings object contains an array of options which allows you to customize your us...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Reflection; using System.Resources; using System.Text; using M...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // // This file is a line by line port of callingconvention.h from the CLR with the intention that we may wish to me...
// Copyright 2011 Microsoft Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. namespace UnitTests { using System; using System.IO; using EnvDTE; using EnvDTE80; using Microsoft.VisualStudio.TestTools.UnitTesting; us...
//#define USE_SharpZipLib #if !UNITY_WEBPLAYER #define USE_FileIO #endif /* * * * * * A simple JSON Parser / builder * ------------------------------ * * It mainly has been written as a simple JSON parser. It can build a JSON string * from the node-tree, or generate a node tree from any valid JSON string. * *...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you...