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using System.Text; using System.Xml.Linq; using FluentAssertions; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.Diagnostics; using Microsoft.CodeAnalysis.Text; using TestUtilities; using Xunit; namespace Meziantou.Framework.ResxSourceGenerator.Tests; public class Resx...
#region PDFsharp - A .NET library for processing PDF // // Authors: // Stefan Lange // // Copyright (c) 2005-2016 empira Software GmbH, Cologne Area (Germany) // // http://www.pdfsharp.com // http://sourceforge.net/projects/pdfsharp // // Permission is hereby granted, free of charge, to any person obtaining a // copy...
using System; using System.Collections; using System.IO; using Raksha.Asn1; using Raksha.Asn1.Ocsp; using Raksha.Asn1.X509; using Raksha.Crypto; using Raksha.Security; using Raksha.Security.Certificates; using Raksha.Utilities; using Raksha.X509; using Raksha.X509.Store; namespace Raksha.Ocsp { /// <remarks> /// <co...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Globalization; using System.Collections; /// <summary> /// Copy(System.Array,System.Array,...
// <copyright file="ReaderWriterSynchronizedBase.cs" company="Adrian Mos"> // Copyright (c) Adrian Mos with all rights reserved. Part of the IX Framework. // </copyright> using System; using System.Runtime.Serialization; using System.Threading; using IX.StandardExtensions.ComponentModel; using IX.StandardExtensions.Co...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Windows.Forms; using DpSdkEngLib; using DPSDKOPSLib; using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using System.Linq; ...
// Copyright (c) Microsoft Open Technologies, Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Threading; using System.Threadi...
#region License, Terms and Author(s) // // ELMAH - Error Logging Modules and Handlers for ASP.NET // Copyright (c) 2004-9 Atif Aziz. All rights reserved. // // Author(s): // // Atif Aziz, http://www.raboof.com // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file excep...
// Copyright (c) 2010-2014 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modif...
using UnityEngine; using System.Collections.Generic; using CommonComponent; namespace GameResource { public class ResourceDataManager : ResourceSingleton<ResourceDataManager> { public Object Load(ulong pathHash, System.Type type) { ResourceData resourceData = _GetResourceData(pathHa...
/* Copyright (c) 2006-2008 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agre...
/* Copyright (C) 2008-2018 Peter Palotas, Jeffrey Jangli, Alexandr Normuradov * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation t...
using System; using System.Globalization; /// <summary> /// String.System.IConvertible.ToUInt64(IFormatProvider provider) /// This method supports the .NET Framework infrastructure and is /// not intended to be used directly from your code. /// Converts the value of the current String object to a 64-bit unsigned int...
#region License /* * Copyright 2004 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System.Text; namespace Microsoft.Azure.Batch { using System; using System.Collections.Generic; using System.IO; using System.Threading; ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.IO; using Org.BouncyCastle.Asn1; using Org.BouncyCastle.Asn1.X509; using Org.BouncyCastle.Crypto; using Org.BouncyCastle.Crypto.Agreement; using Org.BouncyCastle.Crypto.Agreement.Srp; using Org.BouncyCastle.Crypto.Digests; using Org.BouncyCastle.Crypto.IO; using Org.BouncyCastle.Crypto.Param...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Net; using Newtonsoft.Json; using SteamKit2; namespace SteamBot { public class Trade { #region Static // Static properties public static string SteamCommunityDomain = "steamcommunity.com";...
using System; using System.IO; using System.Runtime.InteropServices; using System.Text; using Microsoft.Win32.SafeHandles; // ReSharper disable UnusedMember.Local // ReSharper disable FieldCanBeMadeReadOnly.Local // ReSharper disable InconsistentNaming // ReSharper disable MemberCanBePrivate.Local // ReSharper disable...
using System; using System.Diagnostics; using System.Collections.Specialized; using System.IO; using System.Reflection; using System.Windows.Forms; using System.Configuration.Install; using System.ComponentModel; using Microsoft.Win32; using System.Runtime.InteropServices; using Comzept.Genesis.Licensing; namespace C...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy o...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/bigtable/v1/bigtable_service.proto // Original file comments: // Copyright 2016 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may o...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Collections.Generic; using System.Runtime.ExceptionServices; using System.Security.Claims; using System.Threading; using System.Threading.Tasks; using Micr...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.CompilerServices; ...
using Lucene.Net.Codecs; using Lucene.Net.Documents; using Lucene.Net.Support; using Lucene.Net.Support.Threading; using NUnit.Framework; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; using Console = Lucene.Net.Support.SystemConsole; namespace Lucene.Net.In...
using Akka.Actor; using Akka.IO; using System; using System.IO; using System.Text; // Why the hell did they mark some of the most of the useful methods on ByteString as obsolete? #pragma warning disable CS0618 namespace AKDK.Actors.Streaming { using Messages; using Utilities; /// <summary> /// Actor...
/* Copyright (c) 2003-2006 Niels Kokholm and Peter Sestoft Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, me...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; using System.IO.MemoryMappedFiles; using Xunit; [Collection("CreateNew")] public class CreateNew : MMFTestBase { [Fact] public s...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. //testing double narrowing using System; public struct VT { public double f1; public double delta1; public int a1; public double b1; public double...
#region License // // CompositeMap.cs July 2007 // // Copyright (C) 2007, Niall Gallagher <niallg@users.sf.net> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache...
using System; using OpenADK.Library; using OpenADK.Library.Infra; using NUnit.Framework; using Library.UnitTesting.Framework; namespace Library.NUnit.Core.Library { [TestFixture] public class SIFPrimitivesTests : InMemoryProtocolTest, ISubscriber { [TearDown] public override void TearDown()...
//----------------------------------------------------------------------- // <copyright file="MSMQ.cs">(c) http://www.codeplex.com/MSBuildExtensionPack. This source is subject to the Microsoft Permissive License. See http://www.microsoft.com/resources/sharedsource/licensingbasics/sharedsourcelicenses.mspx. All other ri...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
#pragma warning disable 649 using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor; using UnityEngine; namespace GitHub.Unity { [Serializable] class ChangesetTreeView : Subview { private const string BasePathLabel = "{0}"; private const string...
using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Http; using System.Net.Http.Json; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using NUnit.Framework; using Umbraco.Cms.Core; using Umbraco.Cms.Core.Models; using Umbraco.Cms.Core.Services; using Umbra...
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Linq; using System.Xml; using System.Xml.Serialization; using AgenaTrader.API; using AgenaTrader.Custom; using AgenaTrader.Plugins; using AgenaTrader.Helper; /// <summary> ///...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; namespace Loon.Core.Geom { public class Line : Shape { private const long serialVersionUID = 1L; private Vector2f start; private Vector2f end; private Vector2f vec; private Vector2f loc; private Vector2f closest; public Line(float x, float y, bool inner, bool outer) :this(0, 0...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Linq.Expressions; using Xunit; namespace System.Linq.Tests { public class MaxTests : EnumerableBas...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
/* * Copyright 2013 ThirdMotion, Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Reflection; using Internal.NativeFormat; namespace Internal.T...
#if !BESTHTTP_DISABLE_CACHING && (!UNITY_WEBGL || UNITY_EDITOR) using System; using System.Collections.Generic; using System.Text; using System.Threading; #if NETFX_CORE using FileStream = BestHTTP.PlatformSupport.IO.FileStream; using Directory = BestHTTP.PlatformSupport.IO.Directory; using File = BestHT...
using System; using System.Data; using System.Runtime.CompilerServices; namespace Net.Code.ADONet.Extensions.SqlClient { class DataReaderDecorator : IDataReader { readonly IDataReader _decorated; public DataReaderDecorator(IDataReader decorated) { _decorated = decorated; ...
#if !BESTHTTP_DISABLE_ALTERNATE_SSL && (!UNITY_WEBGL || UNITY_EDITOR) using System; using System.Collections; using System.IO; using Org.BouncyCastle.Asn1; using Org.BouncyCastle.Asn1.CryptoPro; using Org.BouncyCastle.Asn1.Nist; using Org.BouncyCastle.Asn1.Pkcs; using Org.BouncyCastle.Asn1.TeleTrust; using Org.Bouncy...
using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Windows.Threading; using System.Runtime.InteropServices; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows; using System.Windows.Automation.Peers; using System.Windows...
/************************************************************************************ Copyright : Copyright 2014 Oculus VR, LLC. All Rights reserved. Licensed under the Oculus VR Rift SDK License Version 3.3 (the "License"); you may not use the Oculus VR Rift SDK except in compliance with the License, which is pr...
#region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restriction, including without limitation the rights to use, // copy, ...
//------------------------------------------------------------------------------ // <copyright file="DataBindingCollection.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ namespac...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Reflection; using System.Threading; using Micr...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; usi...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Windows.Forms; using DpSdkEngLib; using DPSDKOPSLib; using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using System.Linq; ...
// ------------------------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All Rights Reserved. Licensed under the MIT License. See License in the project root for license information. // ------------------------------------------------------------------------------ /...
#region S# License /****************************************************************************************** NOTICE!!! This program and source code is owned and licensed by StockSharp, LLC, www.stocksharp.com Viewing or use of this code requires your acceptance of the license agreement found at https://github.com/St...
//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Net; using System.Net.Sockets; using System.Reflection; using System.Runtime; using System.Text; using System.Threading.Tasks; using System.Xml; namespace Orleans.Runtime.Configuration { ///...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; namespace PresentationBus { public class PresentationBus : IPresentationBus, IPresentationBusConfiguration { private readonly Dictionary<Type, EventSubscribers> _subscribersByEventT...
// // This file was generated by the BinaryNotes compiler. // See http://bnotes.sourceforge.net // Any modifications to this file will be lost upon recompilation of the source ASN.1. // using System.Collections.Generic; using GSF.ASN1; using GSF.ASN1.Attributes; using GSF.ASN1.Coders; using GSF.ASN1.Types; namespac...
using System; using Eto.Forms; using Eto.Drawing; #if XAMMAC2 using AppKit; using Foundation; using CoreGraphics; using ObjCRuntime; using CoreAnimation; #else using MonoMac.AppKit; using MonoMac.Foundation; using MonoMac.CoreGraphics; using MonoMac.ObjCRuntime; using MonoMac.CoreAnimation; #if Mac64 using CGSize = Mon...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System; using System.Threading; using System.Collections.Generic; using System.Runti...
using System; using System.Globalization; using System.Collections.Generic; using Sasoma.Utils; using Sasoma.Microdata.Interfaces; using Sasoma.Languages.Core; using Sasoma.Microdata.Properties; namespace Sasoma.Microdata.Types { /// <summary> /// A radio station. /// </summary> public class RadioStation_Core : T...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
//WordSlide //Copyright (C) 2008-2012 Jonathan Ray <asky314159@gmail.com> //WordSlide is free software: you can redistribute it and/or modify //it under the terms of the GNU General Public License as published by //the Free Software Foundation, either version 3 of the License, or //(at your option) any later version. ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Text; using Roslyn.Test.Utilities; using Xunit; namespace Microsoft.CodeAnalysis.Editor.CSharp.Uni...
using System; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.Runtime.InteropServices; using System.Windows.Forms; namespace BizHawk.Client.EmuHawk { #region win32interop [StructLayout(LayoutKind.Sequential)] internal struct LvDispInfo { public NmHdr Hdr; public LvIt...
// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. using Avalonia.Controls; using Xunit; namespace Avalonia.Input.UnitTests { using Controls = Controls.Controls; public class KeyboardNavigationTe...
using System; using System.Collections; using System.Data; using System.Linq; using PCSComMaterials.Plan.DS; using PCSComProcurement.Purchase.DS; using PCSComProduct.Items.DS; using PCSComUtils.Common.BO; using PCSComUtils.MasterSetup.DS; using PCSComUtils.PCSExc; using PCSComUtils.Common; namespace PCSComProcureme...
/* * Copyright (c) InWorldz Halcyon Developers * Copyright (c) Contributors, http://opensimulator.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above c...
using System; using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using JoinRpg.DataModel; using JoinRpg.DataModel.Finances; namespace JoinRpg.Domain { public static class FinanceExtensions { /// <summary> /// Returns project fee for a specified date for claim ...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you...
//--------------------------------------------------------------------------- // // Copyright (C) Microsoft Corporation. All rights reserved. // //--------------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Diagnostics; using System.Security...
//---------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------- namespace System.ServiceModel.Activities { using System; using System.Activities; using System.Activities.Expre...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Collections.Generic; using Xunit; namespace System.Reflection.Tests { public class IsAssignableFromTest { [Fact] public void Test1...
using System.Drawing; using System.Windows.Forms; namespace ToolStripCustomizer.ColorTables { sealed class OfficeClassicColorTable : PresetColorTable { public OfficeClassicColorTable() : base("Office Classic") { } public override Color ButtonSelectedBorder {...
// // SubpropertyCollection.cs // // Author: Kees van Spelde <sicos2002@hotmail.com> // // Copyright (c) 2014-2021 Magic-Sessions. (www.magic-sessions.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal ...
using System; using System.Collections; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; using System.Windows.Forms; using System.IO; using System.Net; using System.Net.Sockets; using System.Diagnostics; using System.Threading; using System.Management; using Microsoft.Win32; us...
namespace CustomersSampleService.Migrations { using System; using System.Collections.Generic; using System.Data.Entity.Infrastructure.Annotations; using System.Data.Entity.Migrations; public partial class V0 : DbMigration { public override void Up() { CreateTable...
#region License // Copyright (c) Jeremy Skinner (http://www.jeremyskinner.co.uk) // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // ...
/*************************************************************************** * ActionManager.cs * * Copyright (C) 2005-2006 Novell, Inc. * Written by Aaron Bockover <aaron@abock.org> ****************************************************************************/ /* THIS FILE IS LICENSED UNDER THE MIT LICENSE AS...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Threading.Tasks; using Commons.Music.Midi; usin...
// Copyright Naked Objects Group Ltd, 45 Station Road, Henley on Thames, UK, RG9 1AT // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0. // Unless requir...
/* Copyright (C) 2008-2018 Peter Palotas, Jeffrey Jangli, Alexandr Normuradov * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation t...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.CompilerServices; using System.Threading.Tasks.Sources; using System.Threading.Tasks.Tests; usi...
using System; using DarkMultiPlayerCommon; using UnityEngine; namespace DarkMultiPlayer { public class ConnectionWindow { public bool display = false; public bool networkWorkerDisconnected = true; public bool connectEventHandled = true; public bool disconnectEventHandled = true;...
// // PlaylistSource.cs // // Authors: // Aaron Bockover <abockover@novell.com> // Gabriel Burt <gburt@novell.com> // // Copyright (C) 2005-2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"),...
// *********************************************************************** // Copyright (c) 2012-2014 Charlie Poole, Rob Prouse // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without r...
using System; using System.Data; using System.Web; namespace Codentia.Common.Membership { /// <summary> /// This class represents an Address within the system /// </summary> public class Address : IAddress { private int _addressId; private Country _country; private string _t...
namespace GrantApp { partial class AddGrant { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param n...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Net.Security; using System.Runtime.InteropServices; using System.Security.Aut...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
#region BSD License /* Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the ab...
namespace Cronofy { using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Cronofy.Requests; using Cronofy.Responses; /// <summary> /// Class for a Cronofy client that interacts with an account's calendars /// and events. /// </summary...
// Copyright 2012 Henrik Feldt, Chris Patterson, et. al. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using System.Text; namespace UMA { /// <summary> /// Utility class for merging multiple skinned meshes. /// </summary> public static class SkinnedMeshCombiner { /// <summary> /// Container for source mesh data. /// ...
// // System.UriBuilder // // Author: // Lawrence Pit (loz@cable.a2000.nl) // // Copyright (C) 2005, 2010 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the So...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...