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using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using JetBrains.Annotations; using JoinRpg.Data.Write.Interfaces; using JoinRpg.DataModel; using JoinRpg.Domain; using JoinRpg.Services.Interfaces; namespace JoinRpg.Services.Impl { [UsedImplicitly] pub...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Diagnostics.Contracts; using System.Runtime.InteropServices; using System.Sec...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.IO; using System.Security.Cryptography; using System.Text; using System.Timers; using Platform.IO; using Platform.Text; namespace Platform.VirtualFileSystem.Providers.Shadow { /// <summary> /// Summary description for ShadowNodeContent. /// </summary> internal class ShadowNodeContent :...
using System; using System.Reflection; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace Client { /// <summary> /// Represents a set of configuration settings /// </summary> public class Configuration { /// <summary> /// Initializes a...
using System; using System.Drawing; using System.Drawing.Drawing2D; using SharpVectors.Dom.Svg; using SharpVectors.Dom.Css; namespace SharpVectors.Renderer.Gdi { public class GdiSvgPaint : SvgPaint { private SvgStyleableElement _element; private PaintServer ps; public GdiSvgPaint(SvgStyleableElement elm, stri...
// // ComboBoxEntryBackend.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2012 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without ...
using System.Collections.ObjectModel; using System.Linq; using System.Drawing; using System.IO; using System.Xml; using System.Xml.Linq; using System.Xml.Serialization; using TribalWars.Villages; using TribalWars.Worlds; namespace TribalWars.Browsers.Reporting { /// <summary> /// Wrapper for a collection of Re...
using Assent; using BTDB.Buffer; using BTDB.EventStoreLayer; using BTDB.FieldHandler; using BTDB.ODBLayer; using BTDB.StreamLayer; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using BTDB.Encrypted; using Xunit; namespace BTDBTest { ...
#if !SILVERLIGHT using NUnit.Framework; #else using Microsoft.Silverlight.Testing; #endif using System; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls.Primitives; using System.Windows.Threading; using System.Diagnostics; using System.Text; using System.Linq; us...
// // Copyright (c) 2006-2018 Erik Ylvisaker // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy,...
using System; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.IO; using System.Linq; using System.Windows.Forms; using Microsoft.Deployment.WindowsInstaller; namespace WixSharp { /// <summary> /// Defines System.Windows.Forms.<see cref="T:System.Windows.Forms.Form" />,...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using OLEDB.Test.ModuleCore; namespace System.Xml.Tests { public partial class TCLinePos : TCXMLReaderBaseGener...
#define SQLITE_ASCII #define SQLITE_DISABLE_LFS #define SQLITE_ENABLE_OVERSIZE_CELL_CHECK #define SQLITE_MUTEX_OMIT #define SQLITE_OMIT_AUTHORIZATION #define SQLITE_OMIT_DEPRECATED #define SQLITE_OMIT_GET_TABLE #define SQLITE_OMIT_INCRBLOB #define SQLITE_OMIT_LOOKASIDE #define SQLITE_OMIT_SHARED_CACHE #define SQLITE_OM...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Buffers; using System.Diagnostics; using System.IO.Pipelines; using System.Threading; using System.Threading.Tasks; using System.Threading.Tasks.Sources; u...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using GCPerfTestFramework.Metrics; using Microsoft.Xunit.Performance; using System.Collections.Generic; [assembly: ...
#region Apache License // // Licensed to the Apache Software Foundation (ASF) under one or more // contributor license agreements. See the NOTICE file distributed with // this work for additional information regarding copyright ownership. // The ASF licenses this file to you under the Apache License, Version 2.0 // (...
//--------------------------------------------------------------------- // <copyright file="CellCreator.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // // @owner [....] // @backupOwner [....] //---------------------------------------------------------------...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; namespace System.Threading { // ManualResetEventSlim wraps a manual-reset event inter...
using System; using System.Collections.Generic; using Lucene.Net.Documents; using Console = Lucene.Net.Support.SystemConsole; namespace Lucene.Net.Search { using Index; using NUnit.Framework; using Support; using System.Threading.Tasks; using Util; /* * Licensed to the Apache Software...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using AxiomCoders.SharedNet20.Forms; using AxiomCoders.PdfTemplateEditor.EditorStuff; using AxiomCoders.SharedNet20; namespace AxiomCoders.PdfTemplateEd...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting.Channels; using System.Text.RegularExpressions; using Sprache; namespace d60.Cirqus.Identity { public class KeyFormat { const string guidPattern = "[0-9a-fA-F]{8}(?:-[0-...
using UnityEditor; using UnityEngine; using System.Collections.Generic; [CanEditMultipleObjects] [CustomEditor(typeof(tk2dSprite))] class tk2dSpriteEditor : Editor { // Serialized properties are going to be far too much hassle private tk2dBaseSprite[] targetSprites = new tk2dBaseSprite[0]; public override void ...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalization; using System.Linq; using System.Management.Automation.Language; using System.Reflection; using Microsoft.PowerShell; using Dbg = System.Diagno...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Collections.Immutable; using System.IO; using System.Linq; using Microsoft.CodeAnalysis.Editor.UnitTests.Worksp...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.IO; using System.Collections.Generic; using Microsoft.Build.BuildEngine.Shared; using error = Microsoft.Build.BuildEngine.Shared.ErrorUtiliti...
using System.Linq; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.Tag; public sealed class TagSystem : EntitySystem { [Dependency] private readonly IPrototypeManager _proto = default!; public override void Initialize() { base.Initialize(); Subscri...
// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> // // Custom Node Swizzle // Donated by Tobias Pott - @ Tobias Pott // www.tobiaspott.de using System; using UnityEditor; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes...
// jQueryDeferred.cs // Script#/Libraries/jQuery/Core // This source code is subject to terms and conditions of the Apache License, Version 2.0. // using System; using System.Runtime.CompilerServices; using System.Threading.Tasks; namespace jQueryApi { /// <summary> /// Represents a deferred value. /// <...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Globa...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
using System; using System.IO; using NUnit.Framework.Constraints; using NUnit.TestUtilities.Comparers; namespace NUnit.Framework.Syntax { [Obsolete("Test of Obsolete AssertionHelper class")] class AssertionHelperTests : AssertionHelper { private static readonly string DEFAULT_PATH_CASE = Path.Direc...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apac...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; public enum AFSDKErrorCode { // General /** Unknown */ AFSDKErrorCodeUnknown, /** Library isn't initialized yet */ AFSDKErrorCodeLibraryNotInitialized, /** Internet...
/********************************************************************++ Copyright (c) Microsoft Corporation. All rights reserved. --********************************************************************/ using System; using System.IO; using System.Reflection; using System.ComponentModel; using System.Runtime.InteropServ...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework; using FarseerPhysics; using FarseerPhysics.Dynamics; using FarseerPhysics.Collision; using FarseerPhysics.Factories; using PhysicsSimulator = F...
// Copyright 2017, Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Diagnostics.CodeAnalysis; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Http.Features; using Microsoft.AspNetCore.Mvc.Routing; namespace Mi...
using BellRichM.Logging; using BellRichM.Weather.Api.Configuration; using BellRichM.Weather.Api.Data; using BellRichM.Weather.Api.Models; using System; using System.Collections.Generic; using System.Data.Common; using System.Globalization; using System.Linq; using System.Threading.Tasks; namespace BellRichM.Weather.Ap...
using System; using System.Collections; namespace WiremockUI { public enum DiffEngineLevel { FastImperfect, Medium, SlowPerfect } public class DiffEngine { private IDiffList _source; private IDiffList _dest; private ArrayList _matchList; private DiffEngineLevel _level; private DiffStateList _st...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.C...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Win32.SafeHandles; using System.Collections.Generic; using System.ComponentModel; using System.Diagn...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Composition; using System.Linq; using System.Threading; using System.Threading.Tasks; using Syste...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Diagnostics.Contracts; using System.Runtime.Serialization; nam...
using System; using NLog; using NServiceKit.Logging; namespace NServiceKit.Logging.NLogger { /// <summary> /// Wrapper over the NLog 2.0 beta and above logger /// </summary> public class NLogLogger : NServiceKit.Logging.ILog { private readonly NLog.Logger log; public NLogLogger(st...
/******************************************************************************* * Copyright 2008-2013 Amazon.com, Inc. or its affiliates. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"). You may not use * this file except in compliance with the License. A copy of the License...
// Generated by SharpKit.QooxDoo.Generator using System; using System.Collections.Generic; using SharpKit.Html; using SharpKit.JavaScript; namespace qx.ui.basic { /// <summary> /// <para>A multi-purpose widget, which combines a label with an icon.</para> /// <para>The intended purpose of qx.ui.basic.Atom is to e...
using System; using System.Collections; using NDatabase.Api; using NDatabase.Api.Query; using NDatabase.Exceptions; using NDatabase.Meta; namespace NDatabase.Core.Query.Criteria.Evaluations { internal sealed class ContainsEvaluation : AEvaluation { /// <summary> /// For criteria query on obje...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="SystemCompositionContainerBuilder.cs" company="Kephas Software SRL"> // Copyright (c) Kephas Software SRL. All rights reserved. // Licensed under the MIT license. See LICENSE f...
using System; using System.IO; using System.Drawing; using System.Collections; using System.Windows.Forms; using System.Runtime.InteropServices; using Checkers; using Checkers.Agents; using System.Net; using System.Net.Sockets; namespace Checkers { /// <summary> /// Represents the main game form. /// </sum...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Globalization; using System.Text; using Xunit; namespace System.Test...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
/* * Copyright (c) 2010, www.wojilu.com. All rights reserved. */ using System; using System.Collections; using System.Collections.Generic; using System.Text; using wojilu.Web.Mvc; using wojilu.Web.Context; using wojilu.Apps.Forum.Domain; using wojilu.Apps.Forum.Service; using wojilu.Members.Groups.Domain; namespac...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
/* Copyright 2012-2022 Marco De Salvo Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq.Expressions; using System.Web.Mvc; using MvcContrib.FluentHtml.Elements; using MvcContrib.FluentHtml.Expressions; namespace MvcContrib.FluentHtml { /// <summary> /// Extensions of IViewModelContainer&lt;T&gt; /// </summary> ...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// <copyright file="PointerInputDevice.cs" company="WebDriver Committers"> // Licensed to the Software Freedom Conservancy (SFC) under one // or more contributor license agreements. See the NOTICE file // distributed with this work for additional information // regarding copyright ownership. The SFC licenses this file ...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apac...
using System; using System.Globalization; using System.Collections.Generic; using Sasoma.Utils; using Sasoma.Microdata.Interfaces; using Sasoma.Languages.Core; using Sasoma.Microdata.Properties; namespace Sasoma.Microdata.Types { /// <summary> /// An historical landmark or building. /// </summary> public class La...
namespace XenAdmin.TabPages { partial class WlbPage { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> //...
// This file was generated by CSLA Object Generator - CslaGenFork v4.5 // // Filename: FolderList // ObjectType: FolderList // CSLAType: ReadOnlyCollection using System; using System.Data; using System.Data.SqlClient; using Csla; using Csla.Data; using DocStore.Business.Util; namespace DocStore.Business { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.IO.PortsTests; using System.Text; using Legacy.Support; using Xunit; namespa...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace Sample.CommandService.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and popula...
#region Disclaimer/Info /////////////////////////////////////////////////////////////////////////////////////////////////// // Subtext WebLog // // Subtext is an open source weblog system that is a fork of the .TEXT // weblog system. // // For updated news and information please visit http://subtextproject.com/ // Su...
using System; using System.IO; using System.Collections.Generic; using Microsoft.Dnx.Runtime; using Microsoft.Dnx.Runtime.Common.CommandLine; using Newtonsoft.Json; using System.Linq; namespace Srclib.Nuget { class ScanConsoleCommand { private static PackageVersions pv = new PackageVersions(); //...
/////////////////////////////////////////////////////////////////////////////////// // Open 3D Model Viewer (open3mod) (v2.0) // [TextureSet.cs] // (c) 2012-2015, Open3Mod Contributors // // Licensed under the terms and conditions of the 3-clause BSD license. See // the LICENSE file in the root folder of the repository...
// GtkSharp.Generation.ObjectGen.cs - The Object Generatable. // // Author: Mike Kestner <mkestner@ximian.com> // // Copyright (c) 2001-2003 Mike Kestner // Copyright (c) 2003-2004 Novell, Inc. // // This program is free software; you can redistribute it and/or // modify it under the terms of version 2 of the GNU Gener...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq.Expressions; usin...
namespace SoftDemo { static class BunnyMesh { public static float[] Vertices = new float[] { -0.334392f, 0.133007f, 0.062259f, -0.350189f, 0.150354f, -0.147769f, -0.234201f, 0.343811f, -0.174307f, -0.200259f, 0.285207f, 0.093749f, 0.003520f, 0.4752...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Microsoft.Win32; using Microsoft.Win32.SafeHandles; using System.Collections; using System.Collections.Generic...
/* * Copyright (C) 2014 Google Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agree...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http.Headers; using System.Web.Http; using System.Web.Http.Description; using CsQueryControls.Demo.Areas.HelpPage.Models; namespac...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using System; using System.Collections.Generic; using System.IO; using System.Reflection; using System.Text; namespace Hydra.Framework.Conversions { // // ********************************************************************** /// <summary> /// Type related utility methods. /// </summary> // ***...
using System; using System.Collections; using Server; using Server.Items; using System.Collections.Generic; using Server.Mobiles; namespace Server.Engines.BulkOrders { [TypeAlias( "Scripts.Engines.BulkOrders.SmallBOD" )] public abstract class SmallBOD : Item { private int m_AmountCur, m_AmountMax; private Type ...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading; using System.Threading.Tasks; using JetBrains.Annotations; namespace LinFx.Linq; public interface IAsyncQueryableExecuter { #region Contains Task<bool> ContainsAsync<T>( [NotNull]...
// Copyright (c) 2014 Christian Crowhurst. All rights reserved. // see LICENSE using CcAcca.CacheAbstraction.Statistics; using NUnit.Framework; namespace CcAcca.CacheAbstraction.Test.Statistics { [TestFixture] public class CachHitRatioCacheStatisticExamples : CacheStatisticExamplesBase { private ...
using System; using System.Data; using System.Data.SqlClient; using Rainbow.Framework.Settings; using Rainbow.Framework.Web.UI.WebControls; using Rainbow.Framework.Data; namespace Rainbow.Framework.Content.Data { /// <summary> /// IBS Portal FAQ module /// (c)2002 by Christopher S Judd, CDP &amp; Horizons, LLC //...
// ---------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. // ---------------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Net; using System....
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Immutable; using System.Linq; using Microsoft.CodeAnalysis.CodeGen; using Microsoft.CodeAnalysis.CSharp.Test.Utilities;...
#region Header /*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ * Copyright (c) 2007-2008 James Nies and NArrange contributors. * All rights reserved. * * This program and the accompanying materials are made available under * the terms of the Common Public License v1.0 which accom...
/// This code was generated by /// \ / _ _ _| _ _ /// | (_)\/(_)(_|\/| |(/_ v1.0.0 /// / / using NSubstitute; using NSubstitute.ExceptionExtensions; using NUnit.Framework; using System; using System.Collections.Generic; using Twilio.Clients; using Twilio.Converters; using Twilio.Exceptions; using ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
// Copyright (c) DotSpatial Team. All rights reserved. // Licensed under the MIT license. See License.txt file in the project root for full license information. using System; using System.Collections.Generic; using System.IO; using NetTopologySuite.IO; namespace DotSpatial.Data { /// <summary> /// A reader th...
//--------------------------------------------------------------------------- // // File: InkCanvas.cs // // Description: // Defines a Canvas-like class which is used by InkCanvas for the layout. // // Features: // // History: // 02/02/2006 waynezen: Ported from the old InnerCanvas. // // Copyright (C) 2001...
//----------------------------------------------------------------------- // <copyright file="SharedAccessSignatureHelper.cs" company="Microsoft"> // Copyright 2011 Microsoft Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with...
// GtkSharp.Generation.GObjectVM.cs - GObject specific part of VM creation // // Author: Christian Hoff <christian_hoff@gmx.net> // // Copyright (c) 2007 Novell, Inc. // Copyright (c) 2009 Christian Hoff // // This program is free software; you can redistribute it and/or // modify it under the terms of version 2 of the...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Collections.Generic; using System.Threading; using Hydra.Framework.Actors.Exceptions; namespace Hydra.Framework.Actors.CommandQueues { /// <summary> /// Asynchronous Command Queue /// </summary> public class AsyncCommandQueue : ICommandQueue { #region Memb...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.html file at the root of this distribution. If ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using osu.Framework.Allocation; using osu.Framework.Extensions.IEnumerabl...
using System; using System.Data; using System.Data.SqlClient; using Csla; using Csla.Data; namespace SelfLoad.Business.ERLevel { /// <summary> /// C03Level11Child (editable child object).<br/> /// This is a generated base class of <see cref="C03Level11Child"/> business object. /// </summary> /// <...
//------------------------------------------------------------------------------ // <license file="XMLName.cs"> // // The use and distribution terms for this software are contained in the file // named 'LICENSE', which can be found in the resources directory of this // distribution. // // By using ...