context stringlengths 2.52k 185k | gt stringclasses 1
value |
|---|---|
/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of ... | |
namespace BaseType.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class baseInstall : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.AppJurnals",
c => new
{
... | |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Sitecore.Data.Managers;
using Sitecore.Data.Templates;
namespace Sitecore.DataBlaster
{
public class BulkItem
{
private string _itemPath;
private readonly Dictionary<BulkFieldKey, BulkField> _fields = new ... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.CodeAnalysis.CSharp.Test.Utilities;
using Microsoft.CodeAnalysis.Scripting;... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.ComponentModel;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
namesp... | |
/*
* C# port of Mozilla Character Set Detector
* https://code.google.com/p/chardetsharp/
*
* Original Mozilla License Block follows
*
*/
#region License Block
// Version: MPL 1.1/GPL 2.0/LGPL 2.1
//
// The contents of this file are subject to the Mozilla Public License Version
// 1.1 (the "License"); you may ... | |
/*
FluorineFx open source library
Copyright (C) 2007 Zoltan Csibi, zoltan@TheSilentGroup.com, FluorineFx.com
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the ... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
//*********************************************************
//
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the Apache License, Version 2.0.
// THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
// IMPLIED WARRANTIES ... | |
// Copyright 2010 The Noda Time Authors. All rights reserved.
// Use of this source code is governed by the Apache License 2.0,
// as found in the LICENSE.txt file.
using System;
using NodaTime.Testing.TimeZones;
using NodaTime.TimeZones;
using NUnit.Framework;
using System.IO;
using NodaTime.TimeZones.IO;
using Syste... | |
/*****************************************************************************
* Skeleton Utility created by Mitch Thompson
* Full irrevocable rights and permissions granted to Esoteric Software
*****************************************************************************/
using UnityEngine;
using UnityEditor;
usin... | |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
namespace TypeScripter.Common {
public static class Utils {
public static string Camelize(this string value) {
char[] chars = value.ToCharArray();
chars[0] = char.ToLower(... | |
using System;
using System.Threading;
using Microsoft.Extensions.Logging;
using Orleans.Messaging;
using Orleans.Serialization;
using Microsoft.Extensions.Options;
using Orleans.Configuration;
using Orleans.Hosting;
namespace Orleans.Runtime.Messaging
{
internal class MessageCenter : ISiloMessageCenter, IDisposabl... | |
#if UNITY_EDITOR
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UMA;
namespace UMAEditor
{
//[CustomEditor(typeof(SlotDataAsset))]
public class SlotInspector : Editor
{
[MenuItem("Assets/Create/UMA Slot Asset")]
public static void Create... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Text;
using System.Diagnostics;
using System.Globalization;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using In... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Xml;
using OpenMetaverse;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenSim.Framework;
using OpenSim.Region.Framework.In... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Windows.Forms;
using System.ComponentModel;
namespace WeifenLuo.WinFormsUI.Docking
{
internal class VS2012LightDockPaneStrip : DockPaneStripBase
{
private class TabVS2012Light : Tab
{
public TabVS2012Li... | |
/******************************************************************************
* The MIT License
* Copyright (c) 2003 Novell Inc. www.novell.com
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the Software), to deal
* in the Sof... | |
/********************************************************************++
Copyright (c) Microsoft Corporation. All rights reserved.
--********************************************************************/
using System.Collections;
using System.IO;
using System.Linq;
using System.Management.Automation.Internal;
using Sys... | |
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary... | |
//
// Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// * Redistributions of s... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections;
using System.Collections.Generic;
using Microsoft.Build.BackEnd;
using Microsoft.Build.Framework;
using Microsoft.Build.UnitTes... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System;
using System.Collections;
using System.Diagnostics;
using System.Globalization;
using System.Xml;
using System.Xml.XPath;
using System.Xml.Xsl;
namespace... | |
/*
Copyright 2006 - 2010 Intel Corporation
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writin... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Net;
using Microsoft.Azure.Management.Network;
using Microsoft.Azure.Management.Network.Models;
using Microsoft.Azu... | |
using FluentNHibernate.MappingModel;
using FluentNHibernate.MappingModel.Collections;
using FluentNHibernate.MappingModel.Output;
using FluentNHibernate.Testing.Testing;
using NUnit.Framework;
namespace FluentNHibernate.Testing.MappingModel.Output
{
[TestFixture]
public class XmlSetWriterTester
{
p... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using DlxLib.EnumerableArrayAdapter;
// I have used variable names c, r and j deliberately to make it easier to
// relate the code back to the original "Dancing Links" paper:
//
// Dancing Links (Donald E. Knuth, Stanford U... | |
/* Copyright (C) 2008-2018 Peter Palotas, Jeffrey Jangli, Alexandr Normuradov
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation t... | |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
using CURLAUTH = Interop.libcurl.CURLAUTH;
using ... | |
//! \file ArcINT.cs
//! \date Fri Jul 11 09:32:36 2014
//! \brief Frontwing games archive.
//
// Copyright (C) 2014 by morkt
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Soft... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Runtime.CompilerServices;
using Xunit;
namespace ManagedTests.DynamicCSharp.Conformance.... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
using System;
using System.Globalization;
using System.IO;
using System.Net.Http;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using Microsoft.AspNetCor... | |
#region File Description
//-----------------------------------------------------------------------------
// BasicEffect.cs
//
// Microsoft XNA Community Game Platform
// Copyright (C) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#endregion
... | |
/*
* Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License").
* You may not use this file except in compliance with the License.
* A copy of the License is located at
*
* http://aws.amazon.com/apache2.0
*
* or in the "l... | |
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Management.Automation.Runspaces;
namespace System.Management.Automation
{
internal class PowerShellExecutionHelper
{
... | |
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Assertions;
namespace UnityEngine.Rendering.PostProcessing
{
#if UNITY_2017_2_OR_NEWER
using XRSettings = UnityEngine.XR.XRSettings;
#elif UNITY_5_6_OR_NEWER
using XRSettings = UnityEngine.VR.VRSettings;
#endif
// TODO: X... | |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using puzzlegen.relationship;
public class PlayState : MonoBehaviour {
// Place spawnable prefabs here
public GameObject playerPrefab, wallPrefab, ladderPrefab, puzzleItemPrefab, goblinPrefab, spikePrefab;
// For playing global ... | |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Fram... | |
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.Animations;
namespace Cinemachine.Editor
{
[CustomEditor(typeof(CinemachineStateDrivenCamera))]
internal sealed class CinemachineStateDrivenCameraEditor
: CinemachineVirtualCameraBaseEditor<CinemachineStateDriven... | |
using System.Collections.Generic;
using System.Linq;
namespace Piglet.Lexer.Construction
{
internal class NfaBuilder
{
public static NFA Create(ShuntingYard yard)
{
var stack = new Stack<NFA>();
foreach (var token in yard.ShuntedTokens())
{
s... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime... | |
/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of ... | |
using System;
using System.Collections.Generic;
using UnityEngine;
using KSP.Localization;
namespace KERBALISM
{
public class Emitter : PartModule, ISpecifics, IKerbalismModule
{
// config
[KSPField] public string active; // name of animation to play when enabling/disabling
[KSPField(... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using Orleans.Configuration;
using Orleans.GrainDirectory;
namespace Orleans.Runtime.GrainDirectory
{
[Serializable]
internal class ActivationInfo : IAct... | |
// Original source: http://servicestack.googlecode.com/svn/trunk/Common/ServiceStack.Redis/ServiceStack.Redis/Support/OrderedDictionary.cs
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
namespace BitCoinSharp.Collections.Generic
{
/// <summary>
/// Represents... | |
/******************************************************************************
* Copyright (C) Leap Motion, Inc. 2011-2017. *
* Leap Motion proprietary and confidential. *
* *
... | |
/*
* MindTouch Core - open source enterprise collaborative networking
* Copyright (c) 2006-2010 MindTouch Inc.
* www.mindtouch.com oss@mindtouch.com
*
* For community documentation and downloads visit www.opengarden.org;
* please review the licensing section.
*
* This program is free software; you can redistri... | |
using System;
namespace JFLCSharp
{
//ALL FUNCTIONS IN THIS UTILITY ONLY SUPPORT VALUES SUPPORTED BY THE JVALUE CLASS
public static class ComparisonUtility {
const double MAX_DIFFERENCE = .00001;
public static bool IsEqual(Object leftOperand, Object rightOperand) {
if (leftOperand != null && rightOperand != ... | |
//-----------------------------------------------------------------------------
// Copyright (c) 2012 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restrictio... | |
#region file using directives
using System;
using System.Drawing;
using Oranikle.Studio.Controls.NWin32;
#endregion
namespace Oranikle.Studio.Controls.General
{
/// <summary>
/// Summary description for ColorConvert.
/// </summary>
public class ColorUtil
{
#region Class static members
static Color b... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Linq;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.CodeFixes;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSh... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using Azure.Core;
using Azure.Core.Pipeline;
namespace Azure.AI.Personalizer
{
/// <summary> The Pe... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
namespace Microsoft.Xml.Schema
{
using System;
using Microsoft.Xml;
using System.Collections;
usin... | |
using System.Threading.Tasks;
using OdooRpc.CoreCLR.Client.Models.Parameters;
using OdooRpc.CoreCLR.Client.Internals;
using JsonRpc.CoreCLR.Client.Models;
using Xunit;
using Newtonsoft.Json.Linq;
using System;
using OdooRpc.CoreCLR.Client.Tests.Helpers;
using OdooRpc.CoreCLR.Client.Models;
namespace OdooRpc.CoreCLR.Cl... | |
// Author: abi
// Project: DungeonQuest
// Path: C:\code\Xna\DungeonQuest\Graphics
// Creation date: 28.03.2007 01:01
// Last modified: 31.07.2007 04:40
#region Using directives
using DungeonQuest.Game;
using DungeonQuest.GameLogic;
using DungeonQuest.Helpers;
using DungeonQuest.Shaders;
using DungeonQuest.Sounds;
usi... | |
using System;
using System.IO;
using System.Net;
using System.Text;
using System.Xml;
using Discovery.Library.Extensions;
using Discovery.Library.Format;
namespace Discovery.Library.Protocol
{
public sealed class HttpProtocol : IProtocol
{
#region IProtocol Members
public void Append()
{
thr... | |
// <copyright>
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
namespace System.Activities.DynamicUpdate
{
using System;
using System.Activities.DynamicUpdate;
using System.Activities.Validation;
using System.Collections;
using System.Collections.Generic;
using S... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
using CrystalDecisions.CrystalReports.Engine;
using CrystalDecisions.Windows.Forms;
using DpSdkEngLib;
using DPSDKOPSLib;
using Microsoft.VisualBasic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Drawing;
using System.Diagnostics;
using System.Windows.Forms;
using System.Linq;
... | |
// MIT License - Copyright (C) The Mono.Xna Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System;
using System.ComponentModel;
using System.Runtime.Serialization;
namespace Microsoft.Xna.Framework
{
/// <summary>
///... | |
//
// (C) Copyright 2003-2011 by Autodesk, Inc.
//
// Permission to use, copy, modify, and distribute this software in
// object code form for any purpose and without fee is hereby granted,
// provided that the above copyright notice appears in all copies and
// that both that copyright notice and the limited warranty ... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.CodeAnalysis.Editor.Shared.Extensions;
using Microsoft.Code... | |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Runtime.ExceptionServices;
using System.Runtime.Remoting;
using System.Text;
using System.Threading.Tasks;
using Orleans.Runtime;
using Orleans.Runtime.Configura... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.N... | |
#region BSD License
/*
Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com)
Redistribution and use in source and binary forms, with or without modification, are permitted
provided that the following conditions are met:
* Redistributions of source code must retain the ab... | |
// FileSystem.cs
// Script#/Libraries/Node/Core
// This source code is subject to terms and conditions of the Apache License, Version 2.0.
//
using System;
using System.Runtime.CompilerServices;
namespace NodeApi.IO {
[ScriptImport]
[ScriptIgnoreNamespace]
[ScriptDependency("fs")]
[ScriptName("fs")]
... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using Xunit;
using System;
using System.Collections;
using System.Collections.Specialized;
using GenStrings;
namesp... | |
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Content;
using IRTaktiks.Components.Playable;
u... | |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for
// license information.
//
// Code generated by Microsoft (R) AutoRest Code Generator 1.0.1.0
// Changes may cause incorrect behavior and will be lost if the code is
// regenerated.
n... | |
/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of ... | |
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
/******************************************************************************
* This file is auto-generated from ... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using X... | |
//
// TextPart.cs
//
// Author: Jeffrey Stedfast <jeff@xamarin.com>
//
// Copyright (c) 2013-2015 Xamarin Inc. (www.xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without ... | |
//
// Pop3Engine.cs
//
// Author: Jeffrey Stedfast <jeff@xamarin.com>
//
// Copyright (c) 2013-2015 Xamarin Inc. (www.xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software withou... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using System.Drawing;
using Android.Graphics;
using Android.Content.PM;
using Android.Hardware;
using Syst... | |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.Reflection;
using System.Runtime.Serialization;
using System.Web.Http;
using System.Web.Http.Description;
using System.Xml... | |
//-----------------------------------------------------------------------
// <copyright file="AreaLearningInGameController.cs" company="Google">
//
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance w... | |
/*
Copyright 2010 Google Inc
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
dist... | |
//-----------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
namespace System.ServiceModel.Dispatcher
{
using System;
using System.Collections.Generic;... | |
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must r... | |
using Microsoft.IdentityModel;
using Microsoft.IdentityModel.S2S.Protocols.OAuth2;
using Microsoft.IdentityModel.S2S.Tokens;
using Microsoft.SharePoint.Client;
using Microsoft.SharePoint.Client.EventReceivers;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalizat... | |
namespace StockSharp.Algo.Storages.Binary.Snapshot
{
using System;
using System.Runtime.InteropServices;
using Ecng.Common;
using Ecng.Interop;
using StockSharp.Messages;
using Key = System.Tuple<Messages.SecurityId, string, string>;
/// <summary>
/// Implementation of <see cref="ISnapshotSerializer{TKey,TMe... | |
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Drawing;
// found at http://www.codeproject.com/Articles/53318/C-Custom-Control-Featuring-a-Collapsible-Panel
namespace DotNetControlsEx
{
public class CollapsiblePanelActionList : DesignerActionList
{
public CollapsiblePanel... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
using System.IO;
using System.Net.Sockets;
using System.Runtime.InteropServices;
using Sys... | |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Baseline;
using Marten.Events;
using Marten.Events.Projections;
using Microsoft.Extensions.DependencyInjection;
namespace Marten.Testing.Events.Examples
{
public class Startup
{
public void ConfigureS... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Xml.XPath;
using FT = MS.Inte... | |
//
// Copyright (c) Microsoft and contributors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless requi... | |
using System;
using System.Linq;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using Enyim.Caching.Memcached.Results;
using Enyim.Caching.Memcached.Results.Extensions;
namespace Enyim.Caching.Memcached.Protocol.Binary
{
public class MultiGetOperation : BinaryMultiItemOperation, I... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Composition;
using System.Globalization;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.C... | |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Diagnostics;
namespace System.Runtime.Serialization
{
using System;
using System.Collections;
... | |
// Copyright 2016 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable... | |
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Threading;
using Microsoft.CodeAnalysis.Co... | |
namespace OauthPKCE
{
using System;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using Dropbox.Api;
partial class Program
{
// Add an ApiKey (from https://www.dropbox.com... | |
using UnityEngine;
using System.Collections;
using UnityEditor;
[CustomEditor(typeof(EasyJoystick))]
public class GUIEasyJoystickInspector : Editor{
GUIStyle paddingStyle1;
public GUIEasyJoystickInspector(){
paddingStyle1 = new GUIStyle();
paddingStyle1.padding = new RectOffset(15,0,0,0);
}
void OnEnab... | |
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using StructureMap.Configuration.DSL;
using StructureMap.Pipeline;
using StructureMap.Pipeline.Lazy;
using StructureMap.TypeRules;
using StructureMap.Util;
namespace StructureMap.Graph
{
... | |
/************************************************************************************
Filename : ONSPAudioSource.cs
Content : Interface into the Oculus Native Spatializer Plugin
Created : September 14, 2015
Authors : Peter Giokaris
Copyright : Copyright 2015 Oculus VR, Inc. All Rights reserve... | |
//
// App.cs
//
// Author:
// Ruben Vermeersch <ruben@savanne.be>
// Stephane Delcroix <stephane@delcroix.org>
//
// Copyright (C) 2009-2010 Novell, Inc.
// Copyright (C) 2010 Ruben Vermeersch
// Copyright (C) 2009-2010 Stephane Delcroix
//
// Permission is hereby granted, free of charge, to any person obtaining
//... |
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