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/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
namespace BaseType.Migrations { using System; using System.Data.Entity.Migrations; public partial class baseInstall : DbMigration { public override void Up() { CreateTable( "dbo.AppJurnals", c => new { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Sitecore.Data.Managers; using Sitecore.Data.Templates; namespace Sitecore.DataBlaster { public class BulkItem { private string _itemPath; private readonly Dictionary<BulkFieldKey, BulkField> _fields = new ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using Microsoft.CodeAnalysis.CSharp.Test.Utilities; using Microsoft.CodeAnalysis.Scripting;...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ComponentModel; using System.Diagnostics; using System.Threading; using System.Threading.Tasks; namesp...
/* * C# port of Mozilla Character Set Detector * https://code.google.com/p/chardetsharp/ * * Original Mozilla License Block follows * */ #region License Block // Version: MPL 1.1/GPL 2.0/LGPL 2.1 // // The contents of this file are subject to the Mozilla Public License Version // 1.1 (the "License"); you may ...
/* FluorineFx open source library Copyright (C) 2007 Zoltan Csibi, zoltan@TheSilentGroup.com, FluorineFx.com This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the ...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the Apache License, Version 2.0. // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES ...
// Copyright 2010 The Noda Time Authors. All rights reserved. // Use of this source code is governed by the Apache License 2.0, // as found in the LICENSE.txt file. using System; using NodaTime.Testing.TimeZones; using NodaTime.TimeZones; using NUnit.Framework; using System.IO; using NodaTime.TimeZones.IO; using Syste...
/***************************************************************************** * Skeleton Utility created by Mitch Thompson * Full irrevocable rights and permissions granted to Esoteric Software *****************************************************************************/ using UnityEngine; using UnityEditor; usin...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Threading.Tasks; namespace TypeScripter.Common { public static class Utils { public static string Camelize(this string value) { char[] chars = value.ToCharArray(); chars[0] = char.ToLower(...
using System; using System.Threading; using Microsoft.Extensions.Logging; using Orleans.Messaging; using Orleans.Serialization; using Microsoft.Extensions.Options; using Orleans.Configuration; using Orleans.Hosting; namespace Orleans.Runtime.Messaging { internal class MessageCenter : ISiloMessageCenter, IDisposabl...
#if UNITY_EDITOR using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEditor; using UMA; namespace UMAEditor { //[CustomEditor(typeof(SlotDataAsset))] public class SlotInspector : Editor { [MenuItem("Assets/Create/UMA Slot Asset")] public static void Create...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Text; using System.Diagnostics; using System.Globalization; using System.Collections.Generic; using System.Runtime.InteropServices; using In...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Net; using System.Net.Sockets; using System.Reflection; using System.Xml; using OpenMetaverse; using log4net; using Nini.Config; using Nwc.XmlRpc; using OpenSim.Framework; using OpenSim.Region.Framework.In...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; using System.ComponentModel; namespace WeifenLuo.WinFormsUI.Docking { internal class VS2012LightDockPaneStrip : DockPaneStripBase { private class TabVS2012Light : Tab { public TabVS2012Li...
/****************************************************************************** * The MIT License * Copyright (c) 2003 Novell Inc. www.novell.com * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the Software), to deal * in the Sof...
/********************************************************************++ Copyright (c) Microsoft Corporation. All rights reserved. --********************************************************************/ using System.Collections; using System.IO; using System.Linq; using System.Management.Automation.Internal; using Sys...
using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.Collections.Generic; using Microsoft.Build.BackEnd; using Microsoft.Build.Framework; using Microsoft.Build.UnitTes...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections; using System.Diagnostics; using System.Globalization; using System.Xml; using System.Xml.XPath; using System.Xml.Xsl; namespace...
/* Copyright 2006 - 2010 Intel Corporation Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writin...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for license information. using System.Collections.Generic; using System.Net; using Microsoft.Azure.Management.Network; using Microsoft.Azure.Management.Network.Models; using Microsoft.Azu...
using FluentNHibernate.MappingModel; using FluentNHibernate.MappingModel.Collections; using FluentNHibernate.MappingModel.Output; using FluentNHibernate.Testing.Testing; using NUnit.Framework; namespace FluentNHibernate.Testing.MappingModel.Output { [TestFixture] public class XmlSetWriterTester { p...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using DlxLib.EnumerableArrayAdapter; // I have used variable names c, r and j deliberately to make it easier to // relate the code back to the original "Dancing Links" paper: // // Dancing Links (Donald E. Knuth, Stanford U...
/* Copyright (C) 2008-2018 Peter Palotas, Jeffrey Jangli, Alexandr Normuradov * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation t...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using System.Runtime.InteropServices; using System.Threading; using System.Threading.Tasks; using CURLAUTH = Interop.libcurl.CURLAUTH; using ...
//! \file ArcINT.cs //! \date Fri Jul 11 09:32:36 2014 //! \brief Frontwing games archive. // // Copyright (C) 2014 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Soft...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Runtime.CompilerServices; using Xunit; namespace ManagedTests.DynamicCSharp.Conformance....
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System; using System.Globalization; using System.IO; using System.Net.Http; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; using Microsoft.AspNetCor...
#region File Description //----------------------------------------------------------------------------- // BasicEffect.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion ...
/* * Copyright 2010-2014 Amazon.com, Inc. or its affiliates. All Rights Reserved. * * Licensed under the Apache License, Version 2.0 (the "License"). * You may not use this file except in compliance with the License. * A copy of the License is located at * * http://aws.amazon.com/apache2.0 * * or in the "l...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Management.Automation.Runspaces; namespace System.Management.Automation { internal class PowerShellExecutionHelper { ...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine.Assertions; namespace UnityEngine.Rendering.PostProcessing { #if UNITY_2017_2_OR_NEWER using XRSettings = UnityEngine.XR.XRSettings; #elif UNITY_5_6_OR_NEWER using XRSettings = UnityEngine.VR.VRSettings; #endif // TODO: X...
using UnityEngine; using System.Collections; using System.Collections.Generic; using puzzlegen.relationship; public class PlayState : MonoBehaviour { // Place spawnable prefabs here public GameObject playerPrefab, wallPrefab, ladderPrefab, puzzleItemPrefab, goblinPrefab, spikePrefab; // For playing global ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Fram...
using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEditor.Animations; namespace Cinemachine.Editor { [CustomEditor(typeof(CinemachineStateDrivenCamera))] internal sealed class CinemachineStateDrivenCameraEditor : CinemachineVirtualCameraBaseEditor<CinemachineStateDriven...
using System.Collections.Generic; using System.Linq; namespace Piglet.Lexer.Construction { internal class NfaBuilder { public static NFA Create(ShuntingYard yard) { var stack = new Stack<NFA>(); foreach (var token in yard.ShuntedTokens()) { s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
using System; using System.Collections.Generic; using UnityEngine; using KSP.Localization; namespace KERBALISM { public class Emitter : PartModule, ISpecifics, IKerbalismModule { // config [KSPField] public string active; // name of animation to play when enabling/disabling [KSPField(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Orleans.Configuration; using Orleans.GrainDirectory; namespace Orleans.Runtime.GrainDirectory { [Serializable] internal class ActivationInfo : IAct...
// Original source: http://servicestack.googlecode.com/svn/trunk/Common/ServiceStack.Redis/ServiceStack.Redis/Support/OrderedDictionary.cs using System; using System.Collections; using System.Collections.Generic; using System.Threading; namespace BitCoinSharp.Collections.Generic { /// <summary> /// Represents...
/****************************************************************************** * Copyright (C) Leap Motion, Inc. 2011-2017. * * Leap Motion proprietary and confidential. * * * ...
/* * MindTouch Core - open source enterprise collaborative networking * Copyright (c) 2006-2010 MindTouch Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit www.opengarden.org; * please review the licensing section. * * This program is free software; you can redistri...
using System; namespace JFLCSharp { //ALL FUNCTIONS IN THIS UTILITY ONLY SUPPORT VALUES SUPPORTED BY THE JVALUE CLASS public static class ComparisonUtility { const double MAX_DIFFERENCE = .00001; public static bool IsEqual(Object leftOperand, Object rightOperand) { if (leftOperand != null && rightOperand != ...
//----------------------------------------------------------------------------- // Copyright (c) 2012 GarageGames, LLC // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restrictio...
#region file using directives using System; using System.Drawing; using Oranikle.Studio.Controls.NWin32; #endregion namespace Oranikle.Studio.Controls.General { /// <summary> /// Summary description for ColorConvert. /// </summary> public class ColorUtil { #region Class static members static Color b...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Linq; using System.Threading.Tasks; using Microsoft.CodeAnalysis.CodeFixes; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSh...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using System.Collections.Generic; using System.IO; using System.Threading; using System.Threading.Tasks; using Azure.Core; using Azure.Core.Pipeline; namespace Azure.AI.Personalizer { /// <summary> The Pe...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace Microsoft.Xml.Schema { using System; using Microsoft.Xml; using System.Collections; usin...
using System.Threading.Tasks; using OdooRpc.CoreCLR.Client.Models.Parameters; using OdooRpc.CoreCLR.Client.Internals; using JsonRpc.CoreCLR.Client.Models; using Xunit; using Newtonsoft.Json.Linq; using System; using OdooRpc.CoreCLR.Client.Tests.Helpers; using OdooRpc.CoreCLR.Client.Models; namespace OdooRpc.CoreCLR.Cl...
// Author: abi // Project: DungeonQuest // Path: C:\code\Xna\DungeonQuest\Graphics // Creation date: 28.03.2007 01:01 // Last modified: 31.07.2007 04:40 #region Using directives using DungeonQuest.Game; using DungeonQuest.GameLogic; using DungeonQuest.Helpers; using DungeonQuest.Shaders; using DungeonQuest.Sounds; usi...
using System; using System.IO; using System.Net; using System.Text; using System.Xml; using Discovery.Library.Extensions; using Discovery.Library.Format; namespace Discovery.Library.Protocol { public sealed class HttpProtocol : IProtocol { #region IProtocol Members public void Append() { thr...
// <copyright> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> namespace System.Activities.DynamicUpdate { using System; using System.Activities.DynamicUpdate; using System.Activities.Validation; using System.Collections; using System.Collections.Generic; using S...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Windows.Forms; using DpSdkEngLib; using DPSDKOPSLib; using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using System.Linq; ...
// MIT License - Copyright (C) The Mono.Xna Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System; using System.ComponentModel; using System.Runtime.Serialization; namespace Microsoft.Xna.Framework { /// <summary> ///...
// // (C) Copyright 2003-2011 by Autodesk, Inc. // // Permission to use, copy, modify, and distribute this software in // object code form for any purpose and without fee is hereby granted, // provided that the above copyright notice appears in all copies and // that both that copyright notice and the limited warranty ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.CodeAnalysis.Editor.Shared.Extensions; using Microsoft.Code...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Linq; using System.Reflection; using System.Runtime.ExceptionServices; using System.Runtime.Remoting; using System.Text; using System.Threading.Tasks; using Orleans.Runtime; using Orleans.Runtime.Configura...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.N...
#region BSD License /* Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the ab...
// FileSystem.cs // Script#/Libraries/Node/Core // This source code is subject to terms and conditions of the Apache License, Version 2.0. // using System; using System.Runtime.CompilerServices; namespace NodeApi.IO { [ScriptImport] [ScriptIgnoreNamespace] [ScriptDependency("fs")] [ScriptName("fs")] ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; using System; using System.Collections; using System.Collections.Specialized; using GenStrings; namesp...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Storage; using Microsoft.Xna.Framework.Content; using IRTaktiks.Components.Playable; u...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 1.0.1.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. n...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using X...
// // TextPart.cs // // Author: Jeffrey Stedfast <jeff@xamarin.com> // // Copyright (c) 2013-2015 Xamarin Inc. (www.xamarin.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without ...
// // Pop3Engine.cs // // Author: Jeffrey Stedfast <jeff@xamarin.com> // // Copyright (c) 2013-2015 Xamarin Inc. (www.xamarin.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software withou...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using System.Drawing; using Android.Graphics; using Android.Content.PM; using Android.Hardware; using Syst...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
//----------------------------------------------------------------------- // <copyright file="AreaLearningInGameController.cs" company="Google"> // // Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance w...
/* Copyright 2010 Google Inc Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software dist...
//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.ServiceModel.Dispatcher { using System; using System.Collections.Generic;...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using Microsoft.IdentityModel; using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.S2S.Tokens; using Microsoft.SharePoint.Client; using Microsoft.SharePoint.Client.EventReceivers; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalizat...
namespace StockSharp.Algo.Storages.Binary.Snapshot { using System; using System.Runtime.InteropServices; using Ecng.Common; using Ecng.Interop; using StockSharp.Messages; using Key = System.Tuple<Messages.SecurityId, string, string>; /// <summary> /// Implementation of <see cref="ISnapshotSerializer{TKey,TMe...
using System.ComponentModel; using System.ComponentModel.Design; using System.Drawing; // found at http://www.codeproject.com/Articles/53318/C-Custom-Control-Featuring-a-Collapsible-Panel namespace DotNetControlsEx { public class CollapsiblePanelActionList : DesignerActionList { public CollapsiblePanel...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.IO; using System.Net.Sockets; using System.Runtime.InteropServices; using Sys...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Baseline; using Marten.Events; using Marten.Events.Projections; using Microsoft.Extensions.DependencyInjection; namespace Marten.Testing.Events.Examples { public class Startup { public void ConfigureS...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Xml.XPath; using FT = MS.Inte...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Linq; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using Enyim.Caching.Memcached.Results; using Enyim.Caching.Memcached.Results.Extensions; namespace Enyim.Caching.Memcached.Protocol.Binary { public class MultiGetOperation : BinaryMultiItemOperation, I...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Composition; using System.Globalization; using System.Linq; using System.Threading; using System.Threading.Tasks; using Microsoft.C...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; namespace System.Runtime.Serialization { using System; using System.Collections; ...
// Copyright 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis.Co...
namespace OauthPKCE { using System; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Runtime.InteropServices; using System.Threading.Tasks; using Dropbox.Api; partial class Program { // Add an ApiKey (from https://www.dropbox.com...
using UnityEngine; using System.Collections; using UnityEditor; [CustomEditor(typeof(EasyJoystick))] public class GUIEasyJoystickInspector : Editor{ GUIStyle paddingStyle1; public GUIEasyJoystickInspector(){ paddingStyle1 = new GUIStyle(); paddingStyle1.padding = new RectOffset(15,0,0,0); } void OnEnab...
using System; using System.Collections; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using StructureMap.Configuration.DSL; using StructureMap.Pipeline; using StructureMap.Pipeline.Lazy; using StructureMap.TypeRules; using StructureMap.Util; namespace StructureMap.Graph { ...
/************************************************************************************ Filename : ONSPAudioSource.cs Content : Interface into the Oculus Native Spatializer Plugin Created : September 14, 2015 Authors : Peter Giokaris Copyright : Copyright 2015 Oculus VR, Inc. All Rights reserve...
// // App.cs // // Author: // Ruben Vermeersch <ruben@savanne.be> // Stephane Delcroix <stephane@delcroix.org> // // Copyright (C) 2009-2010 Novell, Inc. // Copyright (C) 2010 Ruben Vermeersch // Copyright (C) 2009-2010 Stephane Delcroix // // Permission is hereby granted, free of charge, to any person obtaining //...