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// Copyright 2005-2012 Moonfire Games // Released under the MIT license // http://mfgames.com/mfgames-cil/license using System; using System.Text.RegularExpressions; namespace MfGames { /// <summary> /// Implements a full-featured version parsing and comparison class. This, like /// <see cref="string">String</see...
/********************************************************************++ Copyright (c) Microsoft Corporation. All rights reserved. --********************************************************************/ using System; using System.Management.Automation.Host; using Dbg = System.Management.Automation.Diagnostics; na...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to ...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: google/bigtable/admin/v2/bigtable_instance_admin.proto // Original file comments: // Copyright 2016 Google Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License....
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; #if !ES_BUILD_AGAINST_DOTNET_V35 using Contract = System.Diagnostics.Contracts.Contract; #else using Contract = Microso...
using System; using System.Diagnostics; using System.IO; using System.Numerics; using System.Reflection; using System.Windows; using System.Windows.Input; using SharpDX.D3DCompiler; using SharpDX.Direct3D; using SharpDX.Direct3D11; using SharpDX.DXGI; namespace PhysX.Samples.Engine { public delegate void UpdateEventH...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropServices; using System.Threading; using size_t = System.IntPtr; u...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== //////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////// // // RuntimeHelpers // This class defines a set of static meth...
using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.Tokens; using Microsoft.SharePoint.Client; using System; using System.Net; using System.Security.Principal; using System.Web; using System.Web.Configuration; namespace Contoso.Core.JavaScriptCustomization.AppWeb { /// <summary> /...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System; namespace Microsoft.Scripting.Metadata { internal enum PEMagic : ushort { PEMagic3...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
using UnityEngine; using UnityEditor; using System; using System.Xml; using System.IO; using System.Collections; using System.Collections.Generic; public class CollectibleEditorWindow : EditorWindow { public delegate void UpdateHandler(); public static event UpdateHandler onCollectibleUpdateE; static privat...
/* Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the MIT License. See License.txt in the project root for license information. */ namespace Adxstudio.Xrm.Search.Index { using System; using System.Collections.Generic; using System.Linq; using System.Xml.Linq; using Adxstudio.Xrm.Cms;...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Buffers.Operations; using System.Buffers.Text; using System.Buffers.Writer; using System.Diagnostics; using System.Text; using System.Text.Utf8; using Xuni...
using System; using System.Linq; using Shouldly; using Spk.Common.Helpers.Service; using Xunit; namespace Spk.Common.Tests.Helpers.Service { public class ServiceResultTests { [Theory] [InlineData("data result")] public void Constructor_ShouldSetData_WhenParameterProvided(string data) ...
// // Copyright (c)1998-2011 Pearson Education, Inc. or its affiliate(s). // All rights reserved. // using System; using System.Collections.Generic; using System.Xml.XPath; using OpenADK.Library.Impl.Surrogates; namespace OpenADK.Library.Tools.XPath { public class SifElementPointer : AdkElementPointer { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RSG { /// <summary> /// Implements a non-generic C# promise, this is a promise that simply resolves without delivering a value. /// https://developer.mozilla.org/en/docs/Web/JavaScript/Reference/Global_Objects/Promise /...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to Y...
using System; using MonoTouch.UIKit; using MonoTouch.CoreGraphics; using System.Drawing; using MonoTouch.CoreAnimation; using System.Linq; using System.Threading.Tasks; using MonoTouch.ObjCRuntime; using MonoTouch.Foundation; namespace XamarinStore { public class BasketViewController : UITableViewController { Orde...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; using Xunit.Abstractions; using System.IO; using System.Xml.Schema; namespace System.Xml.Tests { /...
using UnityEngine; using System.Collections.Generic; #if UNITY_EDITOR using UnityEditor; [CanEditMultipleObjects] [CustomEditor(typeof(SgtAuroraMainTex))] public class SgtAuroraMainTex_Editor : SgtEditor<SgtAuroraMainTex> { protected override void OnInspector() { var updateTexture = false; var updateApply = f...
// Copyright 2014 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // The MatchCollection lists the successful matches that // result when searching a string for a regular expression....
// <copyright file="CommandLineDialog.cs" company="Google Inc."> // Copyright (C) 2016 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://ww...
using System; using System.Collections.Generic; using System.Linq; using BTDB.Collections; using BTDB.FieldHandler; using BTDB.KVDBLayer; using BTDB.StreamLayer; namespace BTDB.ODBLayer; struct FieldId : IEquatable<FieldId> { readonly bool _isFromPrimaryKey; readonly uint _index; public bool IsFromPrimar...
using System; using System.Collections.Generic; using System.Text; using DCalcCore.Algorithm; using DCalcCore.Assemblers; using DCalcCore.Utilities; using DCalcCore.Threading; using DCalcCore.LoadBalancers; using System.Threading; namespace DCalcCore.Runners { /// <summary> /// Local runner. Provides means of ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.InteropServices; using System.Collections; using System.Diagnostics; namespace System.Director...
// ---------------------------------------------------------------------------------- // // Copyright Microsoft Corporation // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apac...
/// Copyright (C) 2012-2014 Soomla Inc. /// /// Licensed under the Apache License, Version 2.0 (the "License"); /// you may not use this file except in compliance with the License. /// You may obtain a copy of the License at /// /// http://www.apache.org/licenses/LICENSE-2.0 /// /// Unless required by applicable l...
/* The MIT License (MIT) Copyright (c) 2014 Play-Em Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publi...
using System; using System.Runtime.InteropServices; using System.Linq; namespace SteamNative { internal unsafe class SteamMusicRemote : IDisposable { // // Holds a platform specific implentation // internal Platform.Interface platform; internal Facepunch.Steamworks.BaseSteamworks steamworks; // // C...
/* * * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); y...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
using System; using System.Collections.Generic; using System.Text; using FlatRedBall.Graphics.Model; using FlatRedBall.Math; using System.Collections.ObjectModel; using FlatRedBall.Content.Model.Helpers; using GraphicsDevice = Microsoft.Xna.Framework.Graphics.GraphicsDevice; using ModelMeshXna = Microsoft.Xna.Fram...
/* * Licensed to the Apache Software Foundation (ASF) under one * or more contributor license agreements. See the NOTICE file * distributed with this work for additional information * regarding copyright ownership. The ASF licenses this file * to you under the Apache License, Version 2.0 (the * "License"); you ma...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using DowUtils; namespace Factotum { public partial class InspectionEdit : Form, IEntityEditForm { private EInspection curInspection; private bool s...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Localization; using Microsoft.Extensions.Localizati...
// Copyright (c) 2017 Mark A. Olbert some rights reserved // // This software is licensed under the terms of the MIT License // (https://opensource.org/licenses/MIT) using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Wind...
// // PlayerEngine.cs // // Author: // Gabriel Burt <gburt@novell.com> // Sean McNamara <smcnam@gmail.com // // Copyright (C) 2010 Novell, Inc. // Copyright (C) 2010 Sean McNamara // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation file...
using System.Collections.Generic; using System.Text.RegularExpressions; namespace System { /// <summary> /// The Guid data type which is mapped to the string type in Javascript. /// </summary> [Bridge.Immutable] public struct Guid : IEquatable<Guid>, IComparable<Guid>, IFormattable { pr...
// This file contains general utilities to aid in development. // Classes here generally shouldn't be exposed publicly since // they're not particular to any library functionality. // Because the classes here are internal, it's likely this file // might be included in multiple assemblies. namespace Standard { using...
/* ==================================================================== */ using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Data; using System.Windows.Forms; using System.Xml; using System.Text; namesp...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Glob...
using System; using System.IO; using System.Net; #if !(MONOTOUCH || SILVERLIGHT) using System.Web; #endif using ServiceStack.Common; using ServiceStack.Common.Web; using ServiceStack.Logging; using ServiceStack.Service; using ServiceStack.ServiceHost; using ServiceStack.Text; namespace ServiceStack.ServiceClient.Web {...
using System; using System.Threading.Tasks; using Newtonsoft.Json; using Newtonsoft.Json.Linq; namespace RedditSharp.Things { public class RedditUser : Thing { private const string OverviewUrl = "/user/{0}.json"; private const string CommentsUrl = "/user/{0}/comments.json"; private cons...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Globalization; using System.IO; using System.Reflection; namespace System.CodeDom.Compiler { publi...
// *********************************************************************** // Copyright (c) 2011-2014 Charlie Poole // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, ...
using System; using System.Collections.Specialized; using System.Configuration; using System.Configuration.Provider; using System.Data; using System.Data.SQLite; using System.Diagnostics; using System.Web.Security; namespace WilliamsonFamily.Library.Web.Membership.SQLiteProviders { public sealed class SQLiteRolePr...
// Project.cs - project management code // Copyright (C) 2001 Jason Diamond // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any la...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// // This code was created by Jeff Molofee '99 // // If you've found this code useful, please let me know. // // Visit me at www.demonews.com/hosted/nehe // //===================================================================== // Converted to C# and MonoMac by Kenneth J. Pouncey // http://www.cocoa-mono.org // // Co...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace ClousotCacheTests { using System.Collections.Generic; using System.IO; using System.Linq; using Tests; using Xunit; using Xunit.Abst...
#region License, Terms and Conditions // // Jayrock - JSON and JSON-RPC for Microsoft .NET Framework and Mono // Written by Atif Aziz (atif.aziz@skybow.com) // Copyright (c) 2005 Atif Aziz. All rights reserved. // // This library is free software; you can redistribute it and/or modify it under // the terms of the GNU L...
/* * MindTouch Dream - a distributed REST framework * Copyright (C) 2006-2014 MindTouch, Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit mindtouch.com; * please review the licensing section. * * Licensed under the Apache License, Version 2.0 (the "License"); * y...
/* * CID0008.cs - el culture handler. * * Copyright (c) 2003 Southern Storm Software, Pty Ltd * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at...
using System.Collections; using UnityEngine; namespace Xft { public class EffectLayer : MonoBehaviour { public EffectNode[] ActiveENodes; public bool AlongVelocity; public int AngleAroundAxis; public bool AttractionAffectorEnable; public AnimationCurve AttractionCurve; ...
//------------------------------------------------------------------------------ // Microsoft Avalon // Copyright (c) Microsoft Corporation. All Rights Reserved. // // File: CachedBitmap.cs // //------------------------------------------------------------------------------ using System; using System.IO; using Sys...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Web; using System.Web.Mvc; using System.Web.Mvc.Html; using System.Web.Routing; using Umbraco.Core; using Umbraco.Core.Configuration; using Umbraco.Core.Dynamics; using Umbraco.Core.IO; using Umbraco.Core...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.D...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Collections.Generic; using System.Linq.Expressions; using System.Reflection; ...
using UnityEngine; using Cinemachine.Utility; using UnityEngine.Serialization; using System; namespace Cinemachine { /// <summary> /// A Cinemachine Camera geared towards a 3rd person camera experience. /// The camera orbits around its subject with three separate camera rigs defining /// rings around t...
/* * REST API Documentation for the MOTI Hired Equipment Tracking System (HETS) Application * * The Hired Equipment Program is for owners/operators who have a dump truck, bulldozer, backhoe or other piece of equipment they want to hire out to the transportation ministry for day labour and emergency projects. The ...
// // Copyright (c) Microsoft Corporation. All rights reserved. // #define LLVM //--// namespace Microsoft.Zelig.Runtime { using System; using TS = Microsoft.Zelig.Runtime.TypeSystem; [TS.WellKnownType( "Microsoft_Zelig_Runtime_ObjectHeader" )] [TS.NoVTable] public class ObjectHeader { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using LibGit2Sharp.Core; using LibGit2Sharp.Tests.TestHelpers; using Xunit; using Xunit.Extensions; namespace LibGit2Sharp.Tests { public class CommitFixture : BaseFixture { private const string sha = "8496071c1b46c854b...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
using System; using System.Collections.Generic; using System.Drawing; using System.Reflection; using log4net; namespace VoronoiMap { public class VoronoiGraph { private static readonly ILog Log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); public bool Debug { get; set; } ...
using System; using System.Threading.Tasks; using FluentAssertions; namespace CSharpFunctionalExtensions.Tests.ResultTests.Extensions { public abstract class BindIfTestsBase : TestBase { protected bool actionExecuted; protected bool predicateExecuted; protected BindIfTestsBase() ...
// ***************************************************************************** // // (c) Crownwood Consulting Limited 2002 // All rights reserved. The software and associated documentation // supplied hereunder are the proprietary information of Crownwood Consulting // Limited, Haxey, North Lincolnshire, Engla...
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. /////////////////////////////////////////////////////////...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using Moq; using Xunit; using AutoRenter.Domain.Data; using AutoRenter.Domain.Interfaces; using AutoRenter.Domain.Models; using AutoRenter.Domain.Services.Commands; namespace AutoRenter.Domain.Services.Tests { p...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; #if UNITY_EDITOR using UnityEditor; using System.IO; using System.Linq; using Uni2DTextureImporterSettingsPair = System.Collections.Generic.KeyValuePair<UnityEngine.Texture2D, UnityEditor.TextureImporterSettings>; #endif // ...
namespace Trionic5Controls { partial class ctrlComptressorMapGraph { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summ...
// // System.Web.Services.Protocols.SoapExtension.cs // // Author: // Tim Coleman (tim@timcoleman.com) // // Copyright (C) Tim Coleman, 2002 // // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in th...
// Copyright (c) 2006, Gustavo Franco // Email: gustavo_franco@hotmail.com // All rights reserved. // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // Redistributions of source code must retain the above copyri...
using System; using System.Drawing; using System.IO; using NUnit.Framework; using SharpVectors.Dom.Svg; using SharpVectors.Renderer.Gdi; using SharpVectors.UnitTests.Renderer; namespace SharpVectors.UnitTests.Renderer { [TestFixture] public class GdiRendererTests { #region Fields private static...
/* Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for additional information regarding copyright ownership. The ASF licenses this file to You under the Apache License, Version 2.0 (the "License"); you may ...
#if !NOT_UNITY3D using System; using System.Collections.Generic; using System.Linq; using ModestTree; using ModestTree.Util; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.SceneManagement; using Zenject.Internal; namespace Zenject { public class SceneContext : RunnableContext { ...
using System; using System.Text; using System.Data; using System.Data.SqlClient; using System.Data.Common; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Xml; using System.Xml.Serialization; using SubSonic; using SubSonic.Utilities;...
/* * TreeBase.cs - Base class for generic tree implementations. * * Copyright (C) 2003 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version ...
#if !CITO using System; using System.IO; using System.Text; #endif // // Read/Write string and byte arrays // //namespace SilentOrbit.ProtocolBuffers //{ public class ProtocolParser { public static string ReadString(CitoStream stream) { byte[] bytes = ReadBytes(stream); return ProtoPlatform...
using System; using System.Buffers; using System.Collections.Generic; using System.IO; using SharpCompress.Readers; namespace SharpCompress { internal static class Utility { public static ReadOnlyCollection<T> ToReadOnly<T>(this ICollection<T> items) { return new ReadOnlyCollection<...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using System.Threading; using NUnit.Framework; using osu.Framework.Allocation; using osu.Framework.Graphics; using osu.Framework.Graphics...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.13.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. ...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) Under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to Y...
/* nwitsml Copyright 2010 Setiri LLC Derived from the jwitsml project, Copyright 2010 Statoil ASA Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless r...
#region copyright // Copyright (c) 2012, TIGWI // All rights reserved. // Distributed under BSD 2-Clause license #endregion namespace Tigwi.UI.Models.Storage { using System; using System.Collections.Generic; using System.Diagnostics.Contracts; using System.Linq; using Tigwi.Storage.Library; p...
using System; using System.Drawing; using System.Drawing.Drawing2D; using System.Windows.Forms; using System.ComponentModel; using System.Collections; using System.Collections.Generic; namespace WeifenLuo.WinFormsUI.Docking { internal class VS2005DockPaneStrip : DockPaneStripBase { private class TabVS2...
// LzmaEncoder.cs using System; using System.IO; using SevenZip.Compression.LZ; using SevenZip.Compression.RangeCoder; namespace SevenZip.Compression.LZMA { internal class Encoder : ICoder, ISetCoderProperties, IWriteCoderProperties { private const UInt32 kIfinityPrice = 0xFFFFFFF; private const int kDefaultDi...
using Microsoft.IdentityModel.S2S.Protocols.OAuth2; using Microsoft.IdentityModel.Tokens; using Microsoft.SharePoint.Client; using System; using System.Net; using System.Security.Principal; using System.Web; using System.Web.Configuration; namespace SPCrossDomainLibraryDemoWeb { /// <summary> /// Encapsulates ...
// // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IO; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using System.Thre...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
namespace XenAdmin.TabPages { partial class PhysicalStoragePage { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Security.Permissions; namesp...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
/* Copyright (C) 2008-2015 Peter Palotas, Jeffrey Jangli, Alexandr Normuradov * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation t...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.InteropServices; using System.Drawing; namespace JustGestures { public struct Win32 { #region Sturctures //[StructLayout(LayoutKind.Sequential)] //public struct KEYBOARD_INPUT //{ ...
//------------------------------------------------------------------------------ // <copyright file="TransferLocation.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation // </copyright> //------------------------------------------------------------------------------ namespace Microsoft.WindowsAzure.Stor...
//---------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------------------- namespace System.ServiceModel.Channels { using System.Runtime; using System.ServiceModel; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Linq; using System.Collections; using System.Collections.Generic; using System.IO; using System.Runtime...