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//------------------------------------------------------------------------------ // <copyright file="events.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //---------------------------------------...
// // Copyright (c) 2004-2016 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. #nullable enable using System; using System.Collections.Generic; using System.IO; using Microsoft.AspNetCore.Mvc.ModelBinding; using Microsoft.AspNetCore.Mvc.ViewEngines; using Micr...
using System; using NUnit.Framework; using Org.BouncyCastle.Crypto; using Org.BouncyCastle.Crypto.Agreement; using Org.BouncyCastle.Crypto.Digests; using Org.BouncyCastle.Crypto.Encodings; using Org.BouncyCastle.Crypto.Engines; using Org.BouncyCastle.Crypto.Generators; using Org.BouncyCastle.Crypto.Macs; using Org.Bo...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IO; using System.Text; using System.Runtime.Serialization; using System.Security; using System.Threadin...
using UnityEngine; using System.Collections; using System.Collections.Generic; public delegate void InputActionHandler(int value); public delegate void DpadInputActionHandler(int x, int y); public class UserInput : MonoBehaviour { [System.Serializable] class InputAction { public event InputActionHandler moveButt...
#region Copyright (c) 2004 Ian Davis and James Carlyle /*------------------------------------------------------------------------------ COPYRIGHT AND PERMISSION NOTICE Copyright (c) 2004 Ian Davis and James Carlyle Permission is hereby granted, free of charge, to any person obtaining a copy of this software and asso...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the Apache 2.0 License. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using Sys...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Orleans; using Orleans.Concurrency; using Orleans.Runtime; using Orleans.Serialization.Invocation; using Orleans.Streams; using UnitTests.GrainInterfaces; namespace UnitTests...
/* Copyright (C) 2008-2018 Peter Palotas, Jeffrey Jangli, Alexandr Normuradov * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation t...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Runtime.CompilerServices; namespace Sqloogle.Libs.Rhino.Etl.Core { /// <summary> /// Represent a virtual...
using System; using System.Collections; using System.Collections.Generic; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using Vevo; using Vevo.Domain; using Vevo.Domain.Marketing; using Vevo.Domain.Orders; using Vevo.Domain.Payments; using Vevo.Domain.Products; using Vevo.Domain.Store...
//----------------------------------------------------------------------- // <copyright file="ActorMaterializerImpl.cs" company="Akka.NET Project"> // Copyright (C) 2015-2016 Lightbend Inc. <http://www.lightbend.com> // Copyright (C) 2013-2016 Akka.NET project <https://github.com/akkadotnet/akka.net> // </copyr...
namespace RecordPlay { partial class MainForm { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <param...
#region MIT license // // MIT license // // Copyright (c) 2007-2008 Jiri Moudry, Pascal Craponne // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IO; using Xunit; namespace System.Reflection.Tests { public static partial class ModuleTests {...
// ******************************************************************************************************** // Product Name: DotSpatial.Data.dll // Description: The data access libraries for the DotSpatial project. // *****************************************************************************************************...
//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.ServiceModel.Security { using System; using System.Collections.Generic; using System.Globalization; ...
// Copyright 2017 Esri. // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. // You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software ...
using System; using System.Collections.Generic; using System.Web; using Vevo; using Vevo.Domain; using Vevo.Domain.Configurations; using Vevo.Domain.Products; using Vevo.Domain.Stores; using Vevo.WebUI; using Vevo.WebUI.International; using Vevo.WebUI.Products; public partial class DepartmentPage : Vevo.Deluxe.WebUI.B...
#region Using Statements using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using JigLibX.Math; using JigLibX.Geometry; #endregion namespace JigLibX.Geometry { /// <summary> /// An axis aligned Box. /// </summary> public class AABox : Primitive { ...
/* * Copyright (C) Sony Computer Entertainment America LLC. * All Rights Reserved. */ using System; using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using Sce.Atf; using Sce.Atf.Adaptation; using Sce.Atf.Applications; using Sce.Atf.Dom; using Sce.Sled.Shared; using Sce.Sled.Share...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Xml.Serialization { using System; using System.IO; using System.Reflection; using S...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.Net; using System.Net.Sockets; using System.Threading; //using System.Diagnostics; using System.IO.Ports; public class AndroidInput : MonoBehaviour { private const int PACKET_LENGTH = 6; // in bytes public enu...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using UIKit; using Xamarin.Forms.Internals; using PointF = CoreGraphics.CGPoint; using RectangleF = CoreGraphics.CGRect; using SizeF = CoreGraphics.CGSize; namespace Xamarin.Forms.Platform.iOS { public c...
using System; using System.Collections.Generic; using System.Text; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace MapEditor.map { class Map { SegmentDefinition[] segDef; MapSegment[,] mapSeg; int[,] col; Ledge[] ledge; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Implementation details of CLR Contracts....
namespace EIDSS.Reports.Parameterized.Human.AJ.Keepers { partial class ExternalComparativeReportKeeper { #region Windows Form Designer generated code /// <summary> /// Required method for Designer support - do not modify /// the contents of this method with the code editor. ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.ComponentModel; using System.Collections.ObjectModel; using System.D...
using UnityEngine; using System.Collections; public class ThirdPersonCharacter : MonoBehaviour { [SerializeField] float jumpPower = 12; // determines the jump force applied when jumping (and therefore the jump height) [SerializeField] float airSpeed = 6; // determines the max speed of the character w...
/* * Location Intelligence APIs * * Incorporate our extensive geodata into everyday applications, business processes and workflows. * * OpenAPI spec version: 8.5.0 * * Generated by: https://github.com/swagger-api/swagger-codegen.git * * Licensed under the Apache License, Version 2.0 (the "License"); * you m...
using System; using System.Collections.Generic; using System.Text; using System.IO; using System.Runtime.InteropServices; using System.CodeDom.Compiler; namespace gView.Framework.Geometry.SpatialRefTranslation { internal class IndentedTokenWriter : IndentedTextWriter { private bool _start = true, _nl =...
#region File Description //----------------------------------------------------------------------------- // PathDrawingGame.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregi...
using System.Collections.Generic; using System.Linq; using GraphQL.Introspection; using GraphQL.Language.AST; using GraphQL.Types; namespace GraphQL.Validation { public class TypeInfo : INodeVisitor { private readonly ISchema _schema; private readonly Stack<IGraphType> _typeStack = new Stack<IG...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace biz.dfch.CS.Examples.Odata.Tests.Areas.HelpPage { /// <summary> /// This class will create an object of a given type...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
using System.IO; using System.Linq; using LibGit2Sharp.Tests.TestHelpers; using Xunit; using Xunit.Extensions; using System; namespace LibGit2Sharp.Tests { public class RevertFixture : BaseFixture { [Fact] public void CanRevert() { // The branch name to perform the revert on...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.Serialization; using System.Text; using System; using System.Diagnostics; using System.Diagnost...
using System; using System.Reflection; using UnityEngine; using Cinemachine.Utility; using System.Collections.Generic; namespace Cinemachine.Blackboard { /// <summary> /// Cinemachine Reactor is a decorator of the CinemachineVirtualCamera /// which modulates its fields based on the input mappings specified...
using System.Collections.Immutable; using JetBrains.Annotations; using JsonApiDotNetCore.Middleware; using JsonApiDotNetCore.Queries.Expressions; using JsonApiDotNetCore.Resources.Annotations; namespace JsonApiDotNetCore.Resources; /// <summary> /// Provides an extensibility point to add business logic that is resour...
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. /////////////////////////////////////////////////////////...
//------------------------------------------------------------------------------ // <copyright file="DbConnectionStringBuilder.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <owner current="true" primary="true">[....]</owner> // <owner current="true" prima...
using UnityEngine; using System.Collections; using System.Collections.Generic; //adaptation of included Unity JavaScript component in C# by xadhoom //reference: http://forum.unity3d.com/threads/64378-CharacterMotor-FPSInputController-PlatformInputController-in-C // Require a character controller to be attached to the...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Runtime.CompilerServices; using Xunit; namespace ManagedTests.DynamicCSharp.Conformance.dynamic.ClsCompliance.integeregererface01.integerege...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.I...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: money/cards/card_sale_purpose.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net; using System.Reflection; using System.Runtime; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; usin...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Buffers; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Runt...
using System; using System.Drawing; using System.Drawing.Drawing2D; namespace PH_App { public class ColorMap { private int colormapLength = 64; private int alphaValue = 255; public ColorMap() { } public ColorMap(int colorLength) { co...
using Volante; using System; using System.Collections; public class Supplier : Persistent { public String name; public String location; public Relation<Order,Supplier> orders; } public class Detail : Persistent { public String id; public float weight; public Relation<Order,Detail> orders; }...
// <copyright file="DriverContext.cs" company="Objectivity Bespoke Software Specialists"> // Copyright (c) Objectivity Bespoke Software Specialists. All rights reserved. // </copyright> // <license> // The MIT License (MIT) // Permission is hereby granted, free of charge, to any person obtaining a copy // o...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System { using System; using System.Reflection; using System.Runtime; using System.Threadi...
// ******************************************************************************************************** // Product Name: DotSpatial.Controls.dll // Description: The Windows Forms user interface controls like the map, legend, toolbox, ribbon and others. // ***********************************************************...
// Generated by the protocol buffer compiler. DO NOT EDIT! // source: operations/rpc/room_svc.proto #pragma warning disable 1591, 0612, 3021 #region Designer generated code using pb = global::Google.Protobuf; using pbc = global::Google.Protobuf.Collections; using pbr = global::Google.Protobuf.Reflection; using scg = ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.IO; using Microsoft.Protocols.TestTools.StackSdk; using Microsoft.Protocols.TestTools.StackSdk.Messages; n...
using SME; using System; using System.Threading.Tasks; namespace StateMachineTester { public class EmptyStates : StateMachineTest { public EmptyStates() { go1s = new bool[] { }; go2s = new bool[] { }; values = new int[] { }; states = new int[] { ...
// Code generated by Microsoft (R) AutoRest Code Generator 1.0.1.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespace applicationGateway { using Microsoft.Rest; using Microsoft.Rest.Azure; using Models; using Newtonsoft.Json; using System.Collections; ...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Windows.Forms; using DpSdkEngLib; using DPSDKOPSLib; using Microsoft.VisualBasic; using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Diagnostics; using System.Windows.Forms; using System.Linq; ...
using System; using System.Collections; using System.IO; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Soap; using System.Windows.Forms; using System.Xml.Serialization; using ScanMaster.Acquire.Plugin; using ScanMaster.Acquire.Plugins; using ScanMaster.GUI; namespace ScanMaster { ...
using System; using System.Data; using System.Data.SqlClient; using Csla; using Csla.Data; namespace SelfLoad.Business.ERLevel { /// <summary> /// C07_RegionColl (editable child list).<br/> /// This is a generated base class of <see cref="C07_RegionColl"/> business object. /// </summary> /// <rema...
using System; using System.Net; using System.Net.Sockets; using OpenNETCF.IO.Ports; namespace OpenNETCF.IO.Ports.Streams { /// <summary> /// This class is a wrapper on top of the NetworkStream. /// Use it when serial port gets exposed as a network port /// </summary> public class SerialStreamSocket : NetworkStrea...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Text; /// <summary> /// StringBuilderAppend(String,Int32,Int32) /// </summary> public clas...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
using System; using System.Diagnostics; namespace OTFontFile { /// <summary> /// Summary description for Table_LTSH. /// </summary> public class Table_LTSH : OTTable { /************************ * constructors */ public Table_LTSH(OTTag tag, MBOB...
using System; using Eto.Forms; namespace Eto.GtkSharp.Forms.Controls { public class SplitterHandler : GtkContainer<Gtk.Paned, Splitter, Splitter.ICallback>, Splitter.IHandler { readonly Gtk.EventBox container; Control panel1; Control panel2; Orientation orientation; SplitterFixedPanel fixedPanel; int? po...
//------------------------------------------------------------------------------ // <copyright file="SizeConverter.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //--------------------------------...
using CellSpacePartitionLib; using CollisionBuddy; using FlockBuddy.Interfaces; using GameTimer; using Microsoft.Xna.Framework; using PrimitiveBuddy; using System; using System.Collections.Generic; namespace FlockBuddy { /// <summary> /// This holds all the data for a single flock... /// It has all the boids, which...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System.Collections.Generic; using System.IO; using System.Linq; using System.Web.Hosting; using MbUnit.Framework; using Moq; using Subtext.Framework.UI.Skinning; namespace UnitTests.Subtext.Framework.Skinning { [TestFixture] public class SkinEngineTests { [Test] public void GetSkinTem...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; usin...
//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.ServiceModel.Dispatcher { using System; using System.Collections.Generic...
// Copyright 2021 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
using System; using System.Runtime.InteropServices; using System.Linq; namespace SteamNative { internal unsafe class SteamController : IDisposable { // // Holds a platform specific implentation // internal Platform.Interface platform; internal Facepunch.Steamworks.BaseSteamworks steamworks; // // Co...
//------------------------------------------------------------------------------ // <copyright file="PointF.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //---------------------------------------...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using Mono.Cecil; using Mono.Cecil.Cil; using Xamarin.Forms.Xaml; namespace Xamarin.Forms.Build.Tasks { class CreateObjectVisitor : IXamlNodeVisitor { public CreateObjectVisitor(ILContext context) { Context = contex...
using Bridge.Contract; using Bridge.Contract.Constants; using ICSharpCode.NRefactory.CSharp; using System.Collections.Generic; using System.Linq; using System.Text; using ICSharpCode.NRefactory.Semantics; using ICSharpCode.NRefactory.TypeSystem; namespace Bridge.Translator { public class SwitchBlock : AbstractEm...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Text { using System; using System.Runtime.Serialization; using System.Diagnostics.Contr...
/* * Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1) Redistributions of source code must retain the above copyright * notice, this list ...
// Copyright (c) 2021 Alachisoft // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
/* *************************************************************************** * This file is part of SharpNEAT - Evolution of Neural Networks. * * Copyright 2004-2006, 2009-2010 Colin Green (sharpneat@gmail.com) * * SharpNEAT is free software: you can redistribute it and/or modify * it under the terms of the GN...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Web; using System.Web.SessionState; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Data.SqlClient; namespace WebApplication2 { /// <summary> ...
/* * MindTouch Core - open source enterprise collaborative networking * Copyright (c) 2006-2010 MindTouch Inc. * www.mindtouch.com oss@mindtouch.com * * For community documentation and downloads visit www.opengarden.org; * please review the licensing section. * * This program is free software; you can redistri...
using YAF.Lucene.Net.Diagnostics; using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace YAF.Lucene.Net.Util { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with this ...
using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; using System.Data; using System.IO; using System.Text; using Epi; using Epi.Collections; using Epi.Windows; using Epi.Analysis; using Epi.Windows.Dialogs; using Epi.Windows.Analysis; using Epi.Data.Ser...
// Copyright 2011 Microsoft Corporation // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicabl...
using System; using FM; using FM.IceLink; using FM.IceLink.WebRTC; namespace Xamarin.Conference.WebRTC.Opus { public class OpusCodec : AudioCodec { private BasicAudioPadep _Padep; private Encoder _Encoder; private Decoder _Decoder; public OpusEchoCanceller EchoCanceller { get; ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using Microsoft.CodeAnalysis.CSharp.Symbols; using Roslyn.Util...
using System; using System.Collections.Generic; using Blueprint41; using Blueprint41.Core; using Blueprint41.Query; namespace Domain.Data.Query { public partial class Node { public static WorkOrderRoutingNode WorkOrderRouting { get { return new WorkOrderRoutingNode(); } } } public partial class WorkOrderRoutin...
using System; namespace C5 { /// <summary> /// A read-only wrapper for an <see cref="T:C5.ICollection`1"/>, /// <para> /// <i>Suitable for wrapping hash tables, <see cref="T:C5.HashSet`1"/> /// and <see cref="T:C5.HashBag`1"/> </i></para> /// </summary> [Serializable] public class Guar...
using System; using Lucene.Net.Documents; using Lucene.Net.Support; namespace Lucene.Net.Index { using NUnit.Framework; using BytesRef = Lucene.Net.Util.BytesRef; using CollectionStatistics = Lucene.Net.Search.CollectionStatistics; using DefaultSimilarity = Lucene.Net.Search.Similarities.DefaultSimilar...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Globalization; using System.Linq; using EPiServer; using EPiServer.Configuration; using EPiServer.Core; using EPiServer.DataAbstraction; using EPiServer.Filters; using EPiServer.Logging; using EPiServer.ServiceLocation; u...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq.Expressions; using Signum.Utilities; using Signum.Utilities.ExpressionTrees; namespace Signum.Engine.Linq { internal sealed class ProjectedColumns { public readonly Expression Projector; publ...
// // TextBlock.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright 2009 Aaron Bockover // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using System.Reflection; using System.Threading; using System.Threading.Tasks; using Xunit...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; /// <summary> /// System.Text.StringBuilder.Remove /// </summary> public class StringBuilderRemove { ...
using System; namespace Eto.Forms { /// <summary> /// Represents a document that can be printed /// </summary> /// <remarks> /// A print document uses the <see cref="Drawing.Graphics"/> to render its output via the /// <see cref="PrintPage"/> event. /// </remarks> [Handler(typeof(PrintDocument.IHandler))] pub...