context
stringlengths
2.52k
185k
gt
stringclasses
1 value
//------------------------------------------------------------------------------ // <copyright file="XPathParser.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // <owner current="true" primary="tr...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Text; using Microsoft.Xml; using Microsoft.Xml.Schema; using Microsoft.Xml.XP...
using PlayFab.PfEditor.EditorModels; using PlayFab.PfEditor.Json; using System; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; namespace PlayFab.PfEditor { [InitializeOnLoad] public class PlayFabEditorDataService : UnityEditor.Editor { #region Edito...
// Copyright (c) The Avalonia Project. All rights reserved. // Licensed under the MIT license. See licence.md file in the project root for full license information. using System; using Avalonia.Input; namespace Avalonia.Controls { /// <summary> /// Defines vertical or horizontal orientation. /// </summary...
#region license // Copyright (c) 2009 Rodrigo B. de Oliveira (rbo@acm.org) // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // * Redistributions of source code must retain the above co...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. namespace MigAz.Azure.UserControls { partial class TargetTreeView { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components =...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy o...
#region -- License Terms -- // // MessagePack for CLI // // Copyright (C) 2010-2016 FUJIWARA, Yusuke // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apach...
using Lucene.Net.Diagnostics; using Lucene.Net.Store; using Lucene.Net.Support; using Lucene.Net.Util.Packed; using System; using System.Diagnostics; using System.IO; namespace Lucene.Net.Codecs.Lucene41 { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agree...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Text; using System.Runtime; using System.Collections; using System.Diagnostics; using System.Globalizat...
using System; using System.IO; using System.Runtime.Serialization; using System.ServiceModel.Channels; using System.Text; using System.Xml; using NUnit.Framework; using NServiceKit.Messaging; using NServiceKit.ServiceModel.Serialization; using Message = System.ServiceModel.Channels.Message; using DataContractSerializer...
#region PDFsharp Charting - A .NET charting library based on PDFsharp // // Authors: // Niklas Schneider // // Copyright (c) 2005-2016 empira Software GmbH, Cologne Area (Germany) // // http://www.pdfsharp.com // http://sourceforge.net/projects/pdfsharp // // Permission is hereby granted, free of charge, to any perso...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** Purpose: Capture execution context for a ...
#region Header // -------------------------------------------------------------------------- // Tethys.Silverlight // ========================================================================== // // This library contains common code for WPF, Silverlight, Windows Phone and // Windows 8 projects. // // ==================...
using System; using System.Runtime; namespace System.Management { public class RelatedObjectQuery : WqlObjectQuery { private readonly static string tokenAssociators; private readonly static string tokenOf; private readonly static string tokenWhere; private readonly static string tokenResultClass; priva...
#if (UNITY_WINRT || UNITY_WP_8_1) && !UNITY_EDITOR && !UNITY_WP8 #region License // Copyright (c) 2007 James Newton-King // // Permission is hereby granted, free of charge, to any person // obtaining a copy of this software and associated documentation // files (the "Software"), to deal in the Software without // restr...
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Copyright (c) Microsoft Corporation. All rights reserved. /////////////////////////////////////////////////////////...
/* ** SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008) ** Copyright (C) 2011 Silicon Graphics, Inc. ** All Rights Reserved. ** ** Permission is hereby granted, free of charge, to any person obtaining a copy ** of this software and associated documentation files (the "Software"), to deal ** in the Software wit...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.17.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. ...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using Orleans.CodeGeneration; using Orleans.Runtime; using Orleans.Serialization; using Orleans.Serialization.Invocation; namespace Orleans { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.IO; using XmlCoreTest.Common; namespace System.Xml.Tests { /////...
// Copyright 2007: Christian Graefe // Copyright 2008: Dan Brecht and Joel Wilson // // This file is part of SharpMap. // SharpMap is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published by // the Free Software Foundation; either version 2 of t...
using System; using System.Reflection; using System.Runtime.Remoting; using System.IO; using System.Collections.Generic; using bv.common.Diagnostics; using System.Linq; /// ----------------------------------------------------------------------------- /// Project : bv.common /// Class : common..Core.ClassLoader /// /...
using Xunit; namespace Jint.Tests.Ecma { public class Test_11_5_2 : EcmaTest { [Fact] [Trait("Category", "11.5.2")] public void WhiteSpaceAndLineTerminatorBetweenMultiplicativeexpressionAndOrBetweenAndUnaryexpressionAreAllowed() { RunTest(@"TestCases/ch11/11.5/11.5.2/S11.5.2_...
#if UNITY_ANDROID #pragma warning disable 0642 // Possible mistaken empty statement namespace GooglePlayGames.Android { using System; using System.Collections.Generic; using System.Text.RegularExpressions; using GooglePlayGames.BasicApi; using GooglePlayGames.BasicApi.SavedGame; using GooglePla...
using System; using System.Diagnostics; using System.Text; using u8 = System.Byte; using u32 = System.UInt32; namespace Community.CsharpSqlite { public partial class Sqlite3 { /* ** 2001 September 22 ** ** The author disclaims copyright to this source code. In place of ** a legal notice, here...
using System; using System.Collections; using NUnit.Framework; using Org.BouncyCastle.Asn1; using Org.BouncyCastle.Asn1.Cms; using Org.BouncyCastle.Asn1.Pkcs; using Org.BouncyCastle.Crypto; using Org.BouncyCastle.Crypto.Parameters; using Org.BouncyCastle.Security; using Org.BouncyCastle.Utilities; using Org.BouncyCas...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Diagnostics; using Internal.Runtime.Augments; namespace System.Threading { /// <summary> /// A...
// Python Tools for Visual Studio // Copyright(c) Microsoft Corporation // All rights reserved. // // Licensed under the Apache License, Version 2.0 (the License); you may not use // this file except in compliance with the License. You may obtain a copy of the // License at http://www.apache.org/licenses/LICENSE-2.0 //...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Text; namespace EduHub.Data.Entities { /// <summary> /// Stored SQL Data Set /// </summary> [GeneratedCode("EduHub D...
using FluentAssertions; using NSubstitute; using System; using System.Collections.Generic; using System.Linq; using System.Reactive.Linq; using System.Threading.Tasks; using Toggl.Core.DataSources.Interfaces; using Toggl.Core.Models.Interfaces; using Toggl.Core.Sync.States.CleanUp; using Toggl.Core.Tests.Generators; us...
///////////////////////////////////////////////////////////////////////////////// // Paint.NET (MIT,from version 3.36.7, see=> https://github.com/rivy/OpenPDN // // Copyright (C) dotPDN LLC, Rick Brewster, Tom Jackson, and contributors. // // Portions Copyright (C) Microsoft Corporation. All Rights Reserved. ...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. // // This is used internally to create best fit behavior as per the original windows best fit behavior. // using System; using System.Diagnostics; using System.Diagno...
// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using Pipelines = Microsoft.TeamFoundation.DistributedTask.Pipelines; using Microsoft.VisualStudio.Services.Agent.Util; using System; using System.Collections.Generic; using System.IO; using System.Linq; using Microsoft.TeamFoundation.Distribut...
// // Collection.cs // // Author: // Jb Evain (jbevain@gmail.com) // // Copyright (c) 2008 - 2010 Jb Evain // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, includi...
using System; using System.Collections; using UnityEngine; namespace Assets.SpatialMatchmaking { /// <summary> /// Primary interface for communicating with the matchmaking service. /// /// Apply this component to a GameObject and initialize the public fields to control the matchmaking process. ///...
// // Copyright (c) 2004-2021 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
#region License /*---------------------------------------------------------------------------------*\ Distributed under the terms of an MIT-style license: The MIT License Copyright (c) 2006-2009 Stephen M. McKamey Permission is hereby granted, free of charge, to any person obtaining a copy of this software and...
// // PlayerEngineService.cs // // Author: // Aaron Bockover <abockover@novell.com> // // Copyright (C) 2006-2008 Novell, Inc. // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
#region Copyright notice and license // Protocol Buffers - Google's data interchange format // Copyright 2008 Google Inc. All rights reserved. // http://github.com/jskeet/dotnet-protobufs/ // Original C++/Java/Python code: // http://code.google.com/p/protobuf/ // // Redistribution and use in source and binary forms, ...
/* * DocuSign REST API * * The DocuSign REST API provides you with a powerful, convenient, and simple Web services API for interacting with DocuSign. * * OpenAPI spec version: v2 * Contact: devcenter@docusign.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using System....
// Copyright 2020 The Tilt Brush Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or a...
using System; using System.Collections.Generic; using System.Linq.Expressions; using Shouldly; using Xunit; using System.Linq; using AutoMapper.QueryableExtensions.Impl; using AutoMapper.Internal; using AutoMapper.QueryableExtensions; namespace AutoMapper.UnitTests { public static class ExpressionBuilderExtensions...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See license.txt file in the project root for full license information. using EnvDTE; using Microsoft.VisualStudio.ConnectedServices; using Microsoft.Win32; using NuGet.VisualStudio; using System; using System.Collections.Generic; using...
//------------------------------------------------------------------------------ // <copyright file="UpWmlMobileTextWriter.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------...
namespace iControl { using System.Xml.Serialization; using System.Web.Services; using System.ComponentModel; using System.Web.Services.Protocols; using System; using System.Diagnostics; /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("wsdl", "2.0.50727.3038")] [System.Diagnostics.DebuggerStepTh...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // ------------------------------------------------------------------------------ // Changes to this file must follow...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using Microsoft.CSharp.RuntimeBinder.Errors; namespace ...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // // <OWNER>[....]</OWNER> /*============================================================ ** ** Class: SynchronizationContext ** ** ** Purpose: Capture synchronization semantics for asynchronous callbacks ** ** ========================...
//------------------------------------------------------------------------------ // <copyright file="ProfileSection.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ namespace Syste...
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using Vevo; using System.Collections.Generic; using Vevo....
namespace IndustrialAutomaton.MaintenanceAstromech { using System; using System.Collections.Generic; using System.Linq; using VRage.Game.ModAPI; using VRage.ModAPI; using VRage.Utils; public enum BlockClass { AutoRepairSystem = 1, ShipController, Thruster, Gyroscope, ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using Ical.Net.DataTypes; using Ical.Net.Evaluation; using Ical.Net.Utility; namespace Ical.Net.CalendarComponents { /// <summary> /// A class that represents an RFC 5545 VEVENT component. /// </summary> ...
#region S# License /****************************************************************************************** NOTICE!!! This program and source code is owned and licensed by StockSharp, LLC, www.stocksharp.com Viewing or use of this code requires your acceptance of the license agreement found at https://github.com/St...
// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modif...
/* * Copyright 2007 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in wri...
using System; using System.Collections.Generic; using Cake.Core; using Cake.Core.IO; using Cake.Curl.Tests.Fixtures; using Cake.Testing; using Xunit; namespace Cake.Curl.Tests { public sealed class CurlDownloadFileTests { public sealed class TheExecutable { [Fact] public...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. //============================================================================= // // Class: HResults // // Purpose: Define HResult constants. Every exception has one o...
using System; using System.Collections.Generic; using UnityEngine; namespace UMA { /// <summary> /// Class links UMA's bone data with Unity's transform hierarchy. /// </summary> [Serializable] public class UMASkeleton { /// <summary> /// Internal class for storing bone and transform information. /// </summ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Drawing.Drawing2D; using System.Linq; using System.Xml; using System.Xml.Serialization; using AgenaTrader.API; using AgenaTrader.Custom; using AgenaTrader.Plugins; using AgenaTrader.Helper; /// <summary> //...
using Assets.Gamelogic.Core; using Assets.Gamelogic.EntityTemplate; using Assets.Gamelogic.Life; using Improbable; using Improbable.Building; using Improbable.Core; using Improbable.Team; using Improbable.Unity.Core; using Improbable.Unity.Visualizer; using Improbable.Worker; using System.Collections; using System.Coll...
/* ********************************************************************************** * * Copyright (c) Microsoft Corporation. All rights reserved. * * This source code is subject to terms and conditions of the Shared Source License * for IronPython. A copy of the license can be found in the License.html file * a...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Reflection; using System.Reflection.Emit; using MongoDB.Util; namespace MongoDB.Configuration.Mapping.Util { /// <summary> /// </summary> public static class MemberReflectionOptimizer { private static re...
using System; using System.Collections.Generic; using System.Linq; using Foundation; using GameplayKit; namespace FourInARow { public class Board : NSObject, IGKGameModel { public const int Width = 7; public const int Height = 6; public Chip[] Cells { get; private set; } public Player CurrentPlayer { get;...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
//! \file ImageIPH.cs //! \date Sun Nov 08 12:09:06 2015 //! \brief TechnoBrain's "Inteligent Picture Format" (original spelling) // // Copyright (C) 2015-2016 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation fi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diag...
using System; using Microsoft.Data.Entity; using Microsoft.Data.Entity.Infrastructure; using Microsoft.Data.Entity.Metadata; using Microsoft.Data.Entity.Migrations; using LaunchPad.Models; namespace LaunchPad.Migrations { [DbContext(typeof(ApplicationDbContext))] partial class ApplicationDbContextModelSnapshot...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using ILCompiler.DependencyAnalysis.ReadyToRun; namespace ILCompil...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Diagnostics; using System.Globalization; using System.Runtime.InteropServices; using OpenLiveWriter.Interop.Windows; using System.Windows.Forms; namesp...
/* ***** BEGIN LICENSE BLOCK ***** * Version: MPL 1.1/GPL 2.0/LGPL 2.1 * * The contents of this file are subject to the Mozilla Public License Version * 1.1 (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * ...
// Copyright (c) Microsoft Corporation. All Rights Reserved. // Licensed under the MIT License. using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Shapes; using System.ComponentModel; namespace InteractiveDataDisplay.WPF { /// <summary> /// A co...
using System; using System.Web; using System.Web.Caching; using System.IO; using System.Text; using System.Collections.Generic; using System.Reflection; using Nohros; using Nohros.Data; using Nohros.Configuration; using Nohros.Logging; namespace Nohros.Net { /// <summary> /// This handler is used to handle fi...
namespace Nancy.ViewEngines.DotLiquid.Tests { using System.IO; using System.Collections.Generic; using FakeItEasy; using global::DotLiquid; using global::DotLiquid.Exceptions; using Nancy.Tests; using Xunit; using Xunit.Extensions; public class LiquidNancyFileSystemFixture { ...
//----------------------------------------------------------------------- // <copyright file="NetworkManagerUIController.cs" company="Google LLC"> // // Copyright 2018 Google LLC. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Drawing; using System.IO; using bv.common.Core; using bv.common.Diagnostics; namespace bv.common.Configuration { public class SettingName { public const string ShowWarningForFinalCaseClassification = "ShowWarningForFinalCaseClassification"; public const string FilterS...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Text.RegularExpressions; using Xunit; public partial class RegexMatchTests { /* Tested Methods: public static Match Match(s...
//! \file ImageGRP.cs //! \date Wed Jun 24 22:14:41 2015 //! \brief Cherry Soft compressed image format. // // Copyright (C) 2015 by morkt // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // de...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** Classes: Object Security family of classes ** ...
using System; using UnityEngine; using System.Collections; using System.Collections.Generic; public class FContainer : FNode { protected List<FNode> _childNodes = new List<FNode>(5); private int _oldChildNodesHash = 0; private bool _shouldSortByZ = false; //don't turn this on unless you really need it, it'll do...
using System; using System.Collections.Generic; using System.Linq; using AutoMapper; using Umbraco.Core; using Umbraco.Core.Dictionary; using Umbraco.Core.Logging; using Umbraco.Core.Models; using Umbraco.Core.PropertyEditors; using Umbraco.Core.Services; using Umbraco.Web.Models.ContentEditing; using umbraco; namespa...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Net.Http; using System.Net.Http.Formatting; using System.Net.Http.Headers; using System.W...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Text.RegularExpressions; using Xunit; public class RightToLeftMatchStartAtTests { /*...
using UnityEngine; using System.Collections; public class OTScale9Sprite : OTSprite { public enum SideFillType { Scale, Repeat }; public OTScale9Margins _margins = new OTScale9Margins(); // public SideFillType _fillSide = SideFillType.Scale; //---------------------------------------------------------...
using System; using System.Collections.Generic; using System.Linq; using InAudioSystem.ExtensionMethods; using UnityEditor; using UnityEngine; using Object = UnityEngine.Object; using InAudioSystem.InAudioEditor; namespace InAudioSystem.InAudioEditor { public static class AudioEventWorker { private sta...
using System; using System.Collections.Generic; using Palaso.WritingSystems.Collation; namespace Palaso.WritingSystems { public interface IWritingSystemDefinition { /// <summary> /// True when the validity of the writing system defn's tag is being enforced. This is the normal and default state. /// Setting thi...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Xml.Serialization; using Microsoft.VisualStudio.TestTools.UnitTesting; using Nmap.Internal; using Testing.Common; namespace Nmap.Testing { [TestClass] public partial cla...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Numerics; using Xunit; namespace Tools { public class StackCalc { public string[] input; ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Linq; using osu.Framework.Allocation; using osu.Framework.Bindables; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framewo...
using GerberLibrary.Core; using GerberLibrary.Core.Primitives; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GerberLibrary { public class ExcellonTool { public int ID; public double Radius; ...
/* * StrongNameIdentityPermission.cs - Implementation of the * "System.Security.Permissions.StrongNameIdentityPermission" class. * * Copyright (C) 2003 Southern Storm Software, Pty Ltd. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public Licen...
// <copyright file="ArrayStatistics.cs" company="Math.NET"> // Math.NET Numerics, part of the Math.NET Project // http://numerics.mathdotnet.com // http://github.com/mathnet/mathnet-numerics // // Copyright (c) 2009-2015 Math.NET // // Permission is hereby granted, free of charge, to any person // obtaining a copy of t...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
/*- * Copyright (c) 2009, 2020 Oracle and/or its affiliates. All rights reserved. * * See the file EXAMPLES-LICENSE for license information. * */ using System; using System.Collections.Generic; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using System.Text; using BerkeleyDB; namespace e...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading; using System.Threading.Tasks; using Abp.Application.Features; using Abp.Authorization.Roles; using Abp.Configuration; using Abp.Configuration.Startup; using Abp.Domain.Repositories; using Abp.Domain.Se...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// // Copyright 2011-2013, Xamarin Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by ap...