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using System; using System.Data; using System.Collections; using System.Collections.Generic; using Epi.Collections; namespace Epi.Epi2000 { /// <summary> /// A view in Epi2000 format /// </summary> public class View { #region Fields private string name = string.Empty; private bool isRelatedView = f...
using System; using System.Collections; using System.Collections.Generic; using System.Text; namespace liquicode.AppTools { public static partial class DataStructures { public partial class GenericNode<T> { //------------------------------------------------- public GenericNode<T> RelativeNode( NodeRe...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using System.Diagnostics.Contracts; using System.Runtime.InteropServices; using System.Security; using ZErrorCode = System.IO.Compression.ZLi...
// Copyright (c) H. Ibrahim Penekli. All rights reserved. // Licensed under the MIT License. See LICENSE in the project root for license information. using System.Collections.Generic; using System.IO; using System.Linq; using System.Text.RegularExpressions; using UnityEditor; using UnityEngine; namespace GameToolkit....
// // Copyright (c) 2004-2018 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
//********************************************************* // // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY // IMPLIED WARRANTIES OF FITNESS FOR A PARTICUL...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespa...
namespace KabMan.Server { partial class frmConfig { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> /// <p...
using System; using System.ComponentModel; using System.Drawing; using System.Linq; using System.Windows.Forms; using System.Windows.Forms.VisualStyles; using SIL.Windows.Forms.Extensions; namespace SIL.Windows.Forms.Widgets { /// ---------------------------------------------------------------------------------------...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // namespace System.Reflection.Emit { using System.Text; using System; using CultureInfo = System.Glo...
// // Copyright (C) Microsoft. All rights reserved. // using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.IO; using System.Linq; using System.Management.Automation.Language; using System.Reflection; using System.Reflection.Emi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. using System.Text; using System.Text.Json; using Microsoft.AspNetCore.Http.Extensions; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.DependencyInjection; using Microsoft...
// // Copyright (C) Microsoft. All rights reserved. // namespace Microsoft.PowerShell.Commands { using System; using System.Collections; using System.Collections.Generic; using System.Management.Automation; using System.Management.Automation.Internal; using System.Management.Automation.Runs...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.IdentityModel.Sel...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. //////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////...
// CodeContracts // // Copyright (c) Microsoft Corporation // // All rights reserved. // // MIT License // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including wit...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Security.Cryptography; using System.Security.Cryptography.X509Ce...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Pathfinding; [AddComponentMenu ("Pathfinding/Seeker")] /** Handles path calls for a single unit. * \ingroup relevant * This is a component which is meant to be attached to a single unit (AI, Robot, Player, whatever) to handle it's p...
// This file was created automatically, do not modify the contents of this file. // ReSharper disable InvalidXmlDocComment // ReSharper disable InconsistentNaming // ReSharper disable CheckNamespace // ReSharper disable MemberCanBePrivate.Global using System; using System.Runtime.InteropServices; // Source file C:\P...
using System; using System.Linq; using System.Reactive.Disposables; using Avalonia.Controls.Generators; using Avalonia.Controls.Mixins; using Avalonia.Controls.Presenters; using Avalonia.Controls.Primitives; using Avalonia.Controls.Shapes; using Avalonia.Controls.Templates; using Avalonia.Input; using Avalonia.Interact...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// (c) Copyright 2012 Hewlett-Packard Development Company, L.P. // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify...
using System; using Gnu.MP.BrickCoinProtocol.BouncyCastle.Crypto.Utilities; using Gnu.MP.BrickCoinProtocol.BouncyCastle.Utilities; namespace Gnu.MP.BrickCoinProtocol.BouncyCastle.Crypto.Digests { /** * SHA-224 as described in RFC 3874 * <pre> * block word digest * SHA-1 512 32 1...
using System; using System.Globalization; using System.Collections.Generic; using Sasoma.Utils; using Sasoma.Microdata.Interfaces; using Sasoma.Languages.Core; using Sasoma.Microdata.Properties; namespace Sasoma.Microdata.Types { /// <summary> /// An car dealership. /// </summary> public class AutoDealer_Core : T...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.G...
/* * Copyright (c) InWorldz Halcyon Developers * Copyright (c) Contributors, http://opensimulator.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above c...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for details. using System; using System.Collections; using System.ComponentModel; using System.Diagnostics; using System.Drawing; using System.Windows.Forms; using OpenLiveWriter.ApplicationFr...
// ----------------------------------------------------------------------- // <copyright file="NUnit2Report.cs" company="Juan Pablo Olmos Lara (Jupaol)"> // // NUnit2ReportTask.cs // // Author: // Gilles Bayon (gilles.bayon@laposte.net) // Updated Author: // Thang Chung (email: thangchung@ymail.com, website: web...
using UnityEngine; using System.Collections; public class ThirdPersonCamera : MonoBehaviour { public Transform cameraTransform; private Transform _target; // The distance in the x-z plane to the target public float distance = 7.0f; // the height we want the camera to be above the target pub...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.Reflection; using NServiceKit.Common.Utils; using NServiceKit.ServiceInterface.ServiceModel; using NServiceKit.Text; namespace NServiceKit.ServiceClient.Web { /// <summary>Exception for signalling web service errors.</...
//------------------------------------------------------------------------------ // <copyright file="WindowsTokenRoleProvider.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ names...
// <copyright file="Processing.cs" company="Public Domain"> // Released into the public domain // </copyright> // This file is part of the C# Packet Capture Analyser application. It is // free and unencumbered software released into the public domain as detailed // in the UNLICENSE file in the top level directory ...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) Under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to Y...
// <copyright file="PredictableDataStore{T}.cs" company="Adrian Mos"> // Copyright (c) Adrian Mos with all rights reserved. Part of the IX Framework. // </copyright> using System.Collections; using System.Diagnostics.CodeAnalysis; using IX.StandardExtensions.Contracts; using IX.StandardExtensions.Threading; using JetB...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using AutoMapper; using DotNetRu.DataStore.Audit.Extensions; using DotNetRu.DataStore.Audit.Models; using DotNetRu.DataStore.Audit.RealmModels; using DotNetRu.RealmUpdateLibrary; using DotNetRu.Utils.Helper...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Xml.Schema { using System; using System.ComponentModel; using System.Xml.Serialization;...
// Copyright (c) Martin Costello, 2017. All rights reserved. // Licensed under the Apache 2.0 license. See the LICENSE file in the project root for full license information. using System.Text; using System.Text.Encodings.Web; using Microsoft.AspNetCore.Mvc.Razor.Infrastructure; using Microsoft.AspNetCore.Mvc.Routing; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Collections.ObjectModel; using System.Dynamic.Utils; using System.Lin...
/* Copyright (c) Citrix Systems Inc. * All rights reserved. * * Redistribution and use in source and binary forms, * with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above * copyright notice, this lis...
/* * UltraCart Rest API V2 * * UltraCart REST API Version 2 * * OpenAPI spec version: 2.0.0 * Contact: support@ultracart.com * Generated by: https://github.com/swagger-api/swagger-codegen.git */ using System; using System.Linq; using System.IO; using System.Text; using System.Text.RegularExpressions; using Sy...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using Microsoft.Protocols.TestTools.StackSdk.RemoteDesktop.Rd...
// DataSource definition // ScriptRunner definition using System; using System.Configuration; using System.IO; using System.Threading; using IBatisNet.Common; using IBatisNet.Common.Utilities; using IBatisNet.DataAccess.Configuration; using IBatisNet.DataAccess.Test.Dao.Interfaces; using IBatisNet.DataAccess.Test.Doma...
using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Drawing; using System.Globalization; using System.Linq; using System.Windows; using CLib; using Common.Shared.Entity; using Common.Shared.Enums; using DataService.Properties; namespace DataService.Migrations.SchoolContext { i...
using System; using System.Buffers; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Pidgin.Configuration; namespace Pidgin { /// <summary> /// Represents the state of a parsing process. /// Includes functionality managing and buffering the input stream, /// reporting ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Windows.Forms; using RRLab.PhysiologyWorkbench.Devices; using RRLab.PhysiologyWorkbench.Data; namespace RRLab.PhysiologyWorkbench.GUI { public partial class Absolute...
/* Copyright (C) 2013-2015 MetaMorph Software, Inc Permission is hereby granted, free of charge, to any person obtaining a copy of this data, including any software or models in source or binary form, as well as any drawings, specifications, and documentation (collectively "the Data"), to deal in the Data without rest...
//------------------------------------------------------------------------------ // <copyright file="CompareValidator.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //-----------------------------...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using Internal.TypeSystem; using Debug = System.Diagnostics.Debug; namespace Internal.IL.Stubs { ...
using System; using System.Collections; using System.Reflection; using System.Text; using System.Collections.Generic; using System.Linq; namespace Python.Runtime { /// <summary> /// A MethodBinder encapsulates information about a (possibly overloaded) /// managed method, and is responsible for selecting th...
using System; using System.Collections.Specialized; using System.Data; using System.Web.UI; using System.Web.UI.WebControls; using Vevo; using Vevo.Shared.DataAccess; using Vevo.Shared.Utilities; using Vevo.WebAppLib; public partial class AdminAdvanced_Components_SearchFilter : AdminAdvancedBaseUserControl, ISearchFil...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.IO; using System.Linq; using System.Diagnostics; using System.Globalization; using System.Collections.G...
using System.Collections; using System.Data; using System.Globalization; using NUnit.Framework; using Spring.Context; using Spring.Context.Support; using Spring.Data.Config; using Spring.Data.Core; using Spring.Objects.Factory.Xml; using Spring.DataQuickStart.Dao.Template; using Spring.DataQuickStart.Domain; namespac...
using Bridge.Html5; using Bridge.Test.NUnit; using System; using System.Collections.Generic; namespace Bridge.ClientTest.Collections.Native { [Category(Constants.MODULE_TYPEDARRAYS)] [TestFixture(TestNameFormat = "Float32ArrayTests - {0}")] public class Float32ArrayTests { private void AssertCo...
using System.Collections.Generic; using System.Threading.Tasks; using Newtonsoft.Json; namespace Citrina { public class Photos : IPhotos { /// <summary> /// Confirms a tag on a photo. /// </summary> public Task<ApiRequest<bool?>> ConfirmTagApi(int? ownerId = null, string photoId...
// Copyright 2014 The Rector & Visitors of the University of Virginia // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless req...
// Copyright (c) .NET Foundation. All rights reserved. // Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using HtcSharp.HttpModule.Connections.Abstractions.Exceptions; using HtcSharp.HttpModule.Core.Internal.Http2; using HtcSharp.HttpModule.Co...
/* * ComboBox.cs - Implementation of the "System.Windows.Forms.ComboBox" class. * * Copyright (C) 2003 Neil Cawse. * Copyright (C) 2003 Southern Storm Software, Pty Ltd. * Copyright (C) 2003 Free Software Foundation, Inc. * * Contributions from Simon Guindon * * This program is free software; you can redis...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
using System; #if FX1_1 using IList_ServiceElement = System.Collections.IList; using List_ServiceElement = System.Collections.ArrayList; using IList_ServiceAttribute = System.Collections.IList; using List_ServiceAttribute = System.Collections.ArrayList; #else using IList_ServiceElement = System.Collections.Generic.ILis...
using UnityEngine; using UnityEditor; using System; namespace Cinemachine.Editor { [InitializeOnLoad] internal sealed class CinemachineSettings { public static class CinemachineCoreSettings { private static readonly string kCoreActiveGizmoColourKey = "CNMCN_Core_Active_Gizmo_Col...
#region File Description //----------------------------------------------------------------------------- // ScreenManager.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion...
using System; using Org.BouncyCastle.Crypto.Digests; using Org.BouncyCastle.Crypto.Parameters; using Org.BouncyCastle.Security; namespace Org.BouncyCastle.Crypto.Signers { /// <summary> RSA-PSS as described in Pkcs# 1 v 2.1. /// <p> /// Note: the usual value for the salt length is the number of /// by...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Windows; using EnvDTE; using Microsoft.VisualStudio.ExtensionsExplorer; using Microsoft.VisualStudio.ExtensionsExplorer.UI; using NuGet.Dialog.PackageManagerUI; using NuGet.Vis...
/* | Version 10.1.1 | Copyright 2012 Esri | | Licensed under the Apache License, Version 2.0 (the "License"); | you may not use this file except in compliance with the License. | You may obtain a copy of the License at | | http://www.apache.org/licenses/LICENSE-2.0 | | Unless required by applicable law or ...
using System; using System.Collections; using System.Collections.Generic; namespace ICSharpCode.TextEditor.Util { internal sealed class AugmentableRedBlackTree<T, Host> : ICollection<T>, IEnumerable<T>, IEnumerable where Host : IRedBlackTreeHost<T> { private const bool RED = true; private const bool BLACK = false...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Reflection; namespace StacksOfWax.OwinApi.Areas.HelpPage { /// <summary> /// This class will create an object of a given type and populate...
/* ** ** electrifier ** ** Copyright 2017-19 Thorsten Jung, www.electrifier.org ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENS...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.ComponentModel.Composition.Factories; using System.ComponentModel.Composition.Hosting; using System.Com...
using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace AK.Wwise.TreeView { [Serializable] public class TreeViewItem { public string Header = string.Empty; public bool IsDraggable = false; public bool IsExpanded = false; public bool IsCheckBox = false; public bool I...
namespace Nancy.Tests.Unit.Routing { using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using FakeItEasy; using Nancy.Helpers; using Nancy.Responses.Negotiation; using Nancy.Routing; using Nancy.Tests.Fakes; ...
// Copyright (c) Microsoft Open Technologies, Inc. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. namespace Microsoft.VisualStudio.FSharp.ProjectSystem { using Microsoft.VisualStudio.OLE.Interop; using Microsoft.VisualStudio...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel.DataAnnotations; using System.Globalization; using System.Reflection; using System.Runtime.Serialization; using System.Web.Http; using System.Web.Http.Description; using System.Xml...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using FluentMigrator.Builders.Alter; using FluentMigrator.Expressions; using FluentMigrator.Model; using NHibernate.Cfg; using NHibernate.Dialect; namespace FluentMigrator.NHibernate { public class DifferentialMigration :...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Pathfinding.RVO; [RequireComponent(typeof(MeshFilter))] /** Lightweight RVO Circle Example. * Lightweight script for simulating agents in a circle trying to reach their antipodal positions. * This script, compared to using lots of R...
/* * * (c) Copyright Ascensio System Limited 2010-2021 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * http://www.apache.org/licenses/LICENSE-2.0 * Unless required by applicable la...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading; using System.Threading.Tasks; u...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; namespace System.Xml.Tests { public class DateTimeOffsetElementContentTests { [Fact] ...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
/* ==================================================================== */ using System; using System.IO; using System.Collections; using System.Text; namespace Oranikle.Report.Engine { /// <summary> /// A simple Lexer that is used by Parser. /// </summ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator 0.17.0.0 // Changes may cause incorrect behavior and will be lost if the code is // regenerated. ...
using NUnit.Framework; using System; using DrawListBuddy; using Microsoft.Xna.Framework; using RenderBuddy; using GameTimer; namespace DrawListBuddy.Tests { [TestFixture()] public class DrawListTest { #region init DrawList dude; [SetUp] public void Setup() { dude = new DrawListBuddy.DrawList(); } ...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
//------------------------------------------------------------------------------ // <copyright file="AzureFileLocation.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation // </copyright> //------------------------------------------------------------------------------ namespace Microsoft.Azure.Storage.Da...
using System; using System.Xml; using System.Xml.Serialization; using System.Xml.Schema; using System.Collections.Generic; namespace FlickrNet { /// <summary> /// Summary description for Methods. /// </summary> public sealed class MethodCollection : System.Collections.ObjectModel.Collection<string>, IF...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
// Code generated by UpdateJson.fsx. Do not hand-edit! using DanTup.DartAnalysis.Json; namespace DanTup.DartAnalysis { [AnalysisMethod("server.getVersion")] public class ServerGetVersion : Request<Response<ServerGetVersionResponse>> { } [AnalysisMethod("server.shutdown")] public class ServerShutdown : Request...
#region File Description //----------------------------------------------------------------------------- // Marble.cs // // Microsoft XNA Community Game Platform // Copyright (C) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- #endregion #regi...
/* * Copyright (c) InWorldz Halcyon Developers * Copyright (c) Contributors, http://opensimulator.org/ * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above c...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using Xunit; namespace ManagedTests.DynamicCSharp.Conformance.dynamic.namedandoptional.usage.extension.ext01.ext01 { using ManagedTests.DynamicCSharp.Conformance.d...
/* * REST API Documentation for the MOTI School Bus Application * * The School Bus application tracks that inspections are performed in a timely fashion. For each school bus the application tracks information about the bus (including data from ICBC, NSC, etc.), it's past and next inspection dates and results, contac...
// Copyright (C) 2014 dot42 // // Original filename: Javax.Security.Auth.cs // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Un...
// "Therefore those skilled at the unorthodox // are infinite as heaven and earth, // inexhaustible as the great rivers. // When they come to an end, // they begin again, // like the days and months; // they die and are reborn, // like the four seasons." // // - Sun Tsu, // "The Art of War" using System; using System...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Runtime.CompilerServices; namespace System.Numerics { /// <summary> /// Contains various metho...
// Copyright 2022 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.Linq; using System.Threading; using...
using System; using UnityEngine; namespace UnityEditor { internal class StandardShaderGUI : ShaderGUI { private enum WorkflowMode { Specular, Metallic, Dielectric } public enum BlendMode { Opaque, Cutout, Fade, // Old school alpha-blending mode, fresnel does not affect amount of transparency Trans...
/* **************************************************************************** * * Copyright (c) Microsoft Corporation. * * This source code is subject to terms and conditions of the Apache License, Version 2.0. A * copy of the license can be found in the License.txt file at the root of this distribution. * *...