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// ---------------------------------------------------------------------------- // <copyright file="LoadBalancingPeer.cs" company="Exit Games GmbH"> // Loadbalancing Framework for Photon - Copyright (C) 2011 Exit Games GmbH // </copyright> // <summary> // Provides the operations needed to use the "loadbalancing" se...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.ComponentModel; namespace System.Collections.Immutable { public ...
/** * PsFtpProvider * * https://github.com/Arnavion/PsFtpProvider * * Copyright 2014 Arnav Singh * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licens...
/* ********************************************************************************************************** * The MIT License (MIT) * * * * Copyright (c) 2016 Hypermediasystems Ges. f. Software mbH * * Web: http://www.hypermediasystems.de * ...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using System; using Microsoft.Identity.Client.Cache; using Microsoft.Identity.Client.Kerberos; using Microsoft.Identity.Client.PlatformsCommon.Factories; using System.ComponentModel; using Microsoft.Identity.Client.Platform...
using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.ComponentModel; using System.Runtime.Serialization; using Microsoft.Xrm.Sdk; namespace PowerShellLibrary.Crm.CmdletProviders { [DataContract] [Microsoft.Xrm.Sdk.Client.EntityLogicalName("webresource")] [GeneratedCode("Crm...
using System.Diagnostics; namespace CocosSharp { class CCTransitionSceneContainerNode: CCNodeGrid { public CCScene InnerScene { get; private set; } public CCTransitionSceneContainerNode(CCScene scene, CCSize contentSize) : base(contentSize) { InnerScene = scene; } ...
using System.Collections.Generic; using System.IO; using System.Linq; using ICSharpCode.SharpZipLib.Zip; using Moq; using NUnit.Framework; using SharpTestsEx; namespace LegacyBounce.Framework.Tests { [TestFixture] public class VisualStudioSolutionTest { private const string SolutionUnzipDirectory = "Te...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="PhotonHandler.cs" company="Exit Games GmbH"> // Part of: Photon Unity Networking // </copyright> // ------------------------------------------------------------------------------...
// // Copyright (c) 2004-2020 Jaroslaw Kowalski <jaak@jkowalski.net>, Kim Christensen, Julian Verdurmen // // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions // are met: // // * Redistributions of s...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System.Diagnostics; using System.Globalization; using System.IO; using System.Net.Security; using System.Runtime.InteropServices; using System.Security.Authentica...
/* Copyright 2006 - 2010 Intel Corporation Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writin...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
#if UNITY_PURCHASING using System.Collections.Generic; using System.Linq; namespace UnityEngine.Purchasing { /// <summary> /// Automatically initializes Unity IAP with the products defined in the IAP Catalog (if enabled in the UI). /// Manages IAPButtons and IAPListeners. /// </summary> public cla...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
// Generated by NClassify.Generator, Version=0.1 #pragma warning disable 0612, 1591, 3001, 3002, 3003, 3021 #region Designer generated code namespace Freshbooks.Library.Model { #region Language [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] [global::System.CodeDom.Compiler.GeneratedC...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Linq; using System.Windows; using System.Windows.Media; using Microsoft.CodeAnalysis.Editor; using Microsoft.CodeAnalysis.Editor.Sh...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. namespace System.Xml.Schema { using System.IO; using System.Collections; using System.Collections.Generi...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Linq; using NUnit.Framework; using osu.Framework.Graphics; using osu.Framework.Graphics.Containers; using osu.Framework.Testing; using osu.Fram...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Linq; using System.Net.Security; using System.Net.Test.Common; using ...
using System.Collections.Generic; using System.Text; namespace Lucene.Net.Search { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. ...
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, mo...
/* Project Orleans Cloud Service SDK ver. 1.0 Copyright (c) Microsoft Corporation All rights reserved. MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ""Software""), to deal in the Software without restriction, inc...
using System; using System.Linq; using System.Linq.Expressions; using System.Threading; using System.Threading.Tasks; using FluentNHibernate.Automapping.TestFixtures; using FluentNHibernate.Automapping.TestFixtures.CustomTypes; using FluentNHibernate.Conventions.Helpers.Builders; using FluentNHibernate.Conventions.Inst...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using Stratus.Utilities; using UnityEditor; using UnityEditor.AnimatedValues; using UnityEngine; namespace Stratus { public static partial class StratusEditorUtility { //---------------------------...
namespace Cosmos.System { /// <summary> /// KeyMapping class. Used to map keyboard. /// </summary> public class KeyMapping { /// <summary> /// Scan code. /// </summary> public byte Scancode; /// <summary> /// Value. /// </summary> publ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System; using System.Text; namespace Org.BouncyCastle.Math.EC.Abc { /** * Class representing a simple version of a big decimal. A * <code>SimpleBigDecimal</code> is basically a * {@link java.math.BigInteger BigInteger} with a few digits on the right of * the decimal point. The number of (binary) digits on t...
// Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Sandbox.ModAPI; using VRageMath; using Sandbox.Common.ObjectBuilders; using System.Text.RegularExpressions; using Sandbox.Common; using Sandbox.Game.Entities; using Ingame = Sandbox.ModAPI.Ingame; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Diagnostics; using System.Collections; using System.Collections.Generic; using System.Thr...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to Y...
using BusinessObjects.Validators; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; namespace BusinessObjects { /// <summary> /// The class all domain objects must...
using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; using System.Linq; using StrumpyShaderEditor; using Object = UnityEngine.Object; namespace StrumpyShaderEditor { public class PreviewWindowInternal : EditorWindow{ private NodeEditor _parent; private readonly PreviewRenderer _...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Diagnostics; using System.IO; using System.Linq; using System...
using System; using System.Collections.ObjectModel; using System.Collections.Generic; using System.Linq.Expressions; using System.Linq; using System.Reflection; using System.Runtime.Versioning; using System.Text; using System.Threading; using System.Xml; using System.Xml.Serialization; using LinqToSqlShared.Mapping; n...
//------------------------------------------------------------------------------ // <copyright file="CompilationSection.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //------------------------------------------------------------------------------ namespace S...
using System; using System.Windows.Forms; using System.ComponentModel; using System.Xml.Serialization; using System.Runtime.InteropServices; /** * Code from http://bloggablea.wordpress.com/2007/05/01/global-hotkeys-with-net/ * */ namespace MovablePython { public class Hotkey : IMessageFilter { #region Intero...
//------------------------------------------------------------------------------ // Symbooglix // // // Copyright 2014-2017 Daniel Liew // // This file is licensed under the MIT license. // See LICENSE.txt for details. //------------------------------------------------------------------...
// EnumTest.cs - NUnit Test Cases for the System.Enum class // // David Brandt (bucky@keystreams.com) // // (C) Ximian, Inc. http://www.ximian.com // using NUnit.Framework; using System; using System.IO; using System.Reflection; namespace MonoTests.System { public class EnumTest : TestCase { public EnumTest() {}...
// ReSharper disable All using System.Collections.Generic; using System.Data; using System.Dynamic; using System.Linq; using Frapid.DataAccess; using Frapid.DataAccess.Models; using Frapid.DbPolicy; using Frapid.Framework.Extensions; using Npgsql; using Serilog; using Frapid.NPoco; namespace Frapid.Config.DataAccess {...
/* ==================================================================== Copyright (C) 2004-2008 fyiReporting Software, LLC This file is part of the fyiReporting RDL project. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. ...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using Microsoft.CodeAnalysis.CodeGen; using Microsoft.CodeAnalysis.CSharp.Symbols; using Microsoft.CodeAnalysis.CSharp.Test.Utilities; using Microsoft.CodeAna...
// Copyright 2005-2010 Gallio Project - http://www.gallio.org/ // Portions Copyright 2000-2004 Jonathan de Halleux // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Text; /// <summary> /// UInt32.Equals(System.Object) //...
/** * WARNING: This is NOT an example of how to use InControl. * It is intended for testing and troubleshooting the library. * It can also be used for create new device profiles as it will * show the default Unity mappings for unknown devices. **/ namespace InControl { using System; using System.Collections.Ge...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /*============================================================ ** ** ** ** ** ** Purpose: Culture-specific collecti...
/* ==================================================================== Licensed to the Apache Software Foundation (ASF) under one or more contributor license agreements. See the NOTICE file distributed with this work for Additional information regarding copyright ownership. The ASF licenses this file to You u...
// MIT License // // Copyright (c) 2009-2017 Luca Piccioni // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, cop...
using System; using System.Collections.Generic; using System.Globalization; using System.Text; using NQuery.Runtime.ExecutionPlan; namespace NQuery.Compilation { internal sealed class ShowPlanBuilder : StandardVisitor { private ShowPlanElement _currentElement; private ShowPlanBuilder() { } public static...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. /****************************************************************************** * This file is auto-generated from ...
using System; using System.Collections; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; using System.Drawing.Drawing2D; namespace MbUnit.Forms { using MbUnit.Core; using MbUnit.Core.Collections; using MbUnit.Framework; using MbUnit.Core.Invokers; using MbUnit.Core.Remoting; using M...
using System; using System.Collections.Generic; using System.Data.Services.Common; using System.Linq; using System.Runtime.Versioning; using NuGet.Server.Infrastructure; namespace NuGet.Server.DataServices { [DataServiceKey("Id", "Version")] [EntityPropertyMapping("Id", SyndicationItemProperty.Title, Syndicati...
//----------------------------------------------------------------------- // <copyright file="CustomPointCloudListener.cs" company="Google"> // // Copyright 2015 Google Inc. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with ...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*========================================================================= ** ** Class: Complex ** ** ** Purpose: ** This feature is intended to create Complex Number as a type ** that can be a part of the .NET framework (bas...
// Copyright (c) Microsoft. All Rights Reserved. Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information. using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Collections.Immutable; using System.Threading; using System....
// Copyright 2013 The Noda Time Authors. All rights reserved. // Use of this source code is governed by the Apache License 2.0, // as found in the LICENSE.txt file. using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using NodaTime.TimeZone...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using System.Diagnostics; using System.Globalization; using System.Text; using Sys...
// // Copyright (c) Microsoft and contributors. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // http://www.apache.org/licenses/LICENSE-2.0 // // Unless requi...
#region License /* The MIT License Copyright (c) 2008 Sky Morey Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, ...
using UnityEngine; using System.Collections; using System.IO; using UnityEditor; using System.Collections.Generic; using System; using UnityEditorInternal; using CurveExtended; using LitJson; using UnityEditor.Animations; namespace UnitySpineImporter{ public class AtlasImageNotFoundException: System.Exception{ publ...
#region Copyright notice and license // Copyright 2015, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyrig...
using System; using System.Collections.Generic; using System.Configuration; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.IO; namespace SmallSharpTools.ImageResizer { /// <summary> /// The ImageProcessor does the bulk of the work to process a directory, //...
/* * QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals. * Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of ...
/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must r...
using System.Net; using FluentAssertions; using JsonApiDotNetCore.Configuration; using JsonApiDotNetCore.Resources; using JsonApiDotNetCore.Serialization.Objects; using JsonApiDotNetCoreTests.Startups; using Microsoft.Extensions.DependencyInjection; using TestBuildingBlocks; using Xunit; namespace JsonApiDotNetCoreTes...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. // ------------------------------------------------------------------------------ // Changes to this file must follow...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class A : MonoBehaviour { // All serialised by Unity - gutter icons public string ImplicitlyAssignedField; public string ImplicitlyAssignedMultiField1, ImplicitlyAssignedMultiField2; [...
namespace GitVersion { using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using GitVersion.Helpers; using JetBrains.Annotations; using LibGit2Sharp; static class LibGitExtensions { public static DateTimeOffset When(th...
// // Adjustment.cs // // Author: // Lluis Sanchez <lluis@xamarin.com> // // Copyright (c) 2012 Xamarin Inc // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restrictio...
// Licensed to the .NET Foundation under one or more agreements. // See the LICENSE file in the project root for more information. // // MailMessageTest.cs - NUnit Test Cases for System.Net.MailAddress.MailMessage // // Authors: // John Luke (john.luke@gmail.com) // // (C) 2005, 2006 John Luke // using System.IO; us...
using Microsoft.VisualStudio.TestTools.UnitTesting; using cs_leaktest; namespace cs_unittest { [TestClass] public class TestWrapped : TestWrappedBase { [TestCategory("Command Line")] [TestMethod] public void CommandLine_Test1() { Run("cs_u...
// // OraFormat.cs // // Author: // Maia Kozheva <sikon@ubuntu.com> // // Copyright (c) 2010 Maia Kozheva <sikon@ubuntu.com> // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software w...
// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Class: Byte ** ** ** Purpose: This class will encapsulate a byte and provide an ** Object representation of it. ** ** ==============================...
// // Copyright (C) DataStax Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable la...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Web.Http; using System.Web...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections.Generic; using System.Diagnostics; using System.Dynamic; using System.Linq; u...
namespace KabMan.Client { partial class frmServerDetail { /// <summary> /// Required designer variable. /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// Clean up any resources being used. /// </summary> ...
// Copyright (c) Microsoft Corporation. All rights reserved. See License.txt in the project root for license information. using System; using System.Collections.Generic; using System.Linq; using System.Text; using AcceptanceTestLibrary.Common; using System.Windows.Automation; using System.Windows.Controls; using Stock...
using System; using System.Collections.Generic; using System.IO; using Lucene.Net.Documents; namespace Lucene.Net.Index { using Lucene.Net.Support; using System.Runtime.CompilerServices; using AlreadyClosedException = Lucene.Net.Store.AlreadyClosedException; using Directory = Lucene.Net.Store.Directory...
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. See License.txt in the project root for // license information. // // Code generated by Microsoft (R) AutoRest Code Generator. // Changes may cause incorrect behavior and will be lost if the code is // regenerated. namespac...
// Copyright (c) Charlie Poole, Rob Prouse and Contributors. MIT License - see LICENSE.txt using System; using System.Runtime.CompilerServices; using NUnit.Framework; using System.Threading.Tasks; namespace NUnit.TestData { public sealed class AwaitableReturnTypeFixture { private readonly AsyncWorkloa...
#region BSD License /* Copyright (c) 2004-2005 Matthew Holmes (matthew@wildfiregames.com), Dan Moorehead (dan05a@gmail.com) Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the ab...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using MonoTouch.Foundation; using MonoTouch.UIKit; using MonoTouch.ObjCRuntime; using MonoTouch.CoreText; using MonoTouch.CoreGraphics; namespace SimpleTextInput { public class SimpleCoreTextView : UIView { ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Xunit; using Xunit.Abstractions; using System.IO; using System.Xml.XPath; using System.Xml.Xsl; using XmlCoreT...
// // PlistCS Property List (plist) serialization and parsing library. (MIT license) // // https://github.com/animetrics/PlistCS // // Copyright (c) 2011 Animetrics Inc. (marc@animetrics.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and assoc...
using Lucene.Net.Diagnostics; using Lucene.Net.Support; using System; using System.Runtime.CompilerServices; namespace Lucene.Net.Search { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for a...
namespace Oculus.Platform.Samples.SimplePlatformSample { using UnityEngine; using UnityEngine.UI; using System; using System.Collections; using System.Collections.Generic; using Oculus.Platform; using Oculus.Platform.Models; public class DataEntry : MonoBehaviour { public Text dataOutput; void Start() ...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using System.Collections.Generic; using System.Linq; using JetBrains.Annotations; using Newtonsoft.Json; using osu.Framework.Bindables; using osu.Framework....
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Globalization; using System.Linq; using System.Linq.Expressions; using System.Runtime.Versioning; using NuGet.Resources; namespace NuGet { public static class PackageRepositoryExtensions { public static ...
// // Copyright (c) Microsoft Corporation. All rights reserved. // //#define TIMERS_SELF_TEST namespace Microsoft.DeviceModels.Chipset.CortexM.Drivers { using System.Runtime.CompilerServices; using RT = Microsoft.Zelig.Runtime; using CMSIS = Microsoft.DeviceModels.Chipset.CortexM; using LLOS =...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; using System.Collections.Generic; using System.Linq; using Xunit; namespace Test { public class SelectSelectManyTests { [Theory] ...
using System; using System.IO; using System.Text; using Google.ProtocolBuffers.DescriptorProtos; using Google.ProtocolBuffers.Serialization; using Microsoft.VisualStudio.TestTools.UnitTesting; using Google.ProtocolBuffers.TestProtos; using EnumOptions = Google.ProtocolBuffers.TestProtos.EnumOptions; namespace Google.P...
/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may ...
/* * Copyright (c) Citrix Systems, Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1) Redistributions of source code must retain the above copyright * notice, this list ...
//------------------------------------------------------------------------------ // <copyright file="ListItemConverter.cs" company="Microsoft"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> //----------------------------...
using J2N.Numerics; using System; using System.Runtime.CompilerServices; namespace Lucene.Net.Util { /* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyri...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. using System; internal class TestApp { private static double test_0_0(double num, AA init, AA zero) { return init.q; } private static double te...
// // ZipAESTransform.cs // // Copyright 2009 David Pierson // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // //...
using System; using System.Globalization; using System.IO; using System.Text; namespace Orleans.Runtime { [Serializable] internal class UniqueKey : IComparable<UniqueKey>, IEquatable<UniqueKey> { private const ulong TYPE_CODE_DATA_MASK = 0xFFFFFFFF; // Lowest 4 bytes private static readonly...